March 19, 2021

Rules


Oh dear, hopefully we don't make any enemies with this episode all about the rules! Andrew Block and I discuss a range of topics interspersed with luke-warm takes and personal opinions. If that doesn't sell it, I don't know what will! We open with a discussion around the 'Rule of Cool' (RoC) and how it often belies the tricky nuances around modifying rules on the fly; there's often a wider impact that isn't always immediately visible. Indeed, D&D is a game of two halves where all the players work together to maintain a satisfying balance. Do you focus on verisimilitude and a believable universe potentially at the expense of "cool" set pieces? Or do you throw caution to the wind and allow audacious feats of heroism, possibly sacrificing standardisation and consistency? Ultimately, the rules are there to facilitate a story, so if you're achieving that, you're doing fantastic!

  • 03:03 - RAW versus RoC - verisimilitude versus spontaneity
  • 15:53 - A tale of two systems
  • 21:10 - Empathy with interpretation
  • 41:42 - Does the existence of clarification services and common issues suggest a weakness in the framework?
  • 49:40 - The house (rule) always wins

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References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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[Music]

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hello and welcome to thinking critically

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a d and d discussion a podcast where we

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deep dive single word concepts or ideas

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within the dungeons and dragons 5e

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framework my name is danilo and i like

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all kinds of games and the crunchy

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mechanics that make him tick you can

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find me on twitter facebook and

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instagram and i'd really appreciate a

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like or a follow and today i'm joined by

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andrew aka nominrath thank you ever ever

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so much andrew for joining us today can

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you tell us a little bit about yourself

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well i am andrew aka norman wrath and uh

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i've been playing dungeons and dragons

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for about 25 26 years and

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although my

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tt rpg game has kind of slowed down in

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the last few years

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i've been getting heavy into board games

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recently and that's kind of where my

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hobby lies right now

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awesome on that note it's a really good

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timing actually have you played uh

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gloomhaven uh no i've thought about it

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but i've played several uh dungeon crawl

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kind of games i played descent

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i currently am really big on uh

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the fantasy flight uh lord of the rings

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journeys in middle earth i really like

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that one

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okay now your board game experience will

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be much better than mine but one thing i

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can recommend to everybody is gleam

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haven for sure

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it scratches that itch that dnd

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sometimes can't reach yeah that's what i

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hear that's what i hear everybody

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everybody i know that says that's played

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gloomhaven has said oh gloomhaven's like

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really good but uh i don't know for some

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reason the the price tag on gloomhaven

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is just like it's it's kind of out there

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and uh oh yeah first of all i i was well

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lucky or unlucky i'm not sure which way

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it is but i ended up backing it on

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kickstarter way back in the day and

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obviously there's such a long lead time

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between

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backing something like that and then

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actually being delivered that i kind of

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completely forgot about it so by the

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time i actually arrived i was just like

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hey this is like a free gift

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yeah from myself in the past yeah and

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it's funny that i that i mentioned the

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uh

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the price tag because i've spent way

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more on other games through expansions

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and stuff too so the the logic behind it

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actually doesn't match so yeah

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yeah now i i totally get it i'm exactly

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the same i i tend to avoid asking myself

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those questions

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but that is a brilliant brilliant intro

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because today's topic is rules and one

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thing that gleamhaven is particularly

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heavy on as you'd expect the 10 kilogram

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100 board game is the rules but likewise

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so is dungeons and dragons yes so andrew

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what are the what does rules mean to you

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within the dnd framework within the dnd

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framework uh rules are

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for me

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uh i'm a rules as written kind of kind

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of guy so rules are are very important

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foundation i like to

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stick very strictly to the rules and

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i abide by them

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very much

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and they mean they mean a lot to me

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because they keep

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uh they keep the players

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and the dungeon master

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kind of on the same page

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and it keeps the game

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heading in the same direction when it

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comes to the meta of the game

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yeah when i was typing up my notes

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my single sentence answer to that

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question was it's a

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a required framework to ensure integrity

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and balance that's my my best kind of

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like commercial voice i could put on

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there

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that is a much better way to put it

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a shorter way to put it

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but no i i think he had a really good

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point there about keeping players and

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dms on the same page i've seen a lot of

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questions and answers and instances and

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across reddit twitter and stack exchange

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which i'll go on to in a bit around

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this basically and a misalignment

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between the players and the dms and

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there was a really good post on reddit

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that i'm now kicking myself because i

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read it this morning funnily enough and

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forgot to bookmark it the post was a

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meta post on one of the dmd subreddits

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that was basically saying hey we have a

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lot of posts on here

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that are basically people trying to get

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validation for their own

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the way they ruled something so it's

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usually a player going i wanted to do

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this but my dm said no

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why is that the case yeah but that's

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just a glorified wrapping for them

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saying please i just need ammunition to

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go back to my dm to tell him he's wrong

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yeah and as with any complex system

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you're going to have

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margins of error you're going to have

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places where things can fail and that is

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one of said places so i don't know if

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you've got any examples or experiences

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of that kind of friction between

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players and dms yeah i kind of i have a

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little bit of that and it's it's

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actually kind of a common thing more so

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in uh the modern d community i've

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noticed uh

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when i first started playing d the rules

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were

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in second edition a d and d the rules

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were

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they were a little bit more

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vague

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but okay

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they were

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also a little more strict too because of

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the way they were worded they were like

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this does this but if you move outside

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of this box

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you could basically do whatever you

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wanted when it comes to this particular

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thing this is how this rule works and

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that's pretty much

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it but in today's modern dnd

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they are promoting this

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this whole thing

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i i've noticed i see it everywhere on

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twitter on reddit and facebook and

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everywhere this whole rule of cool thing

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just ignore the rules just ignore the

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rules just ignore the rules make up your

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own rule if it doesn't work for you

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and it's like

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okay it's a half truth because you have

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to understand the rules before you do

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that you have to understand how your

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ruling is going to affect the rules as a

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whole when you make that whole

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custom ruling because if you make this

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custom ruling it's going to change

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how the game works fundamentally for

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other players at the table you know you

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this one player says oh i want to do a

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triple gainer and throw both my axes at

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this guy that's that's really cool and

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you make this one ruling

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but that might change

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the game for this other player sitting

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to his right you know so it's like well

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you just invalidated this other player's

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abilities because you

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did this rule of cool for this guy right

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here you know and it's like that kind of

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irks me a little bit because it's these

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player that's these dms that aren't

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really paying attention to the the

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bigger picture as it were

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they're trying to have their cake and

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eat it the people that are you know

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wizards who are saying yeah you know

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rule of call trumps everything

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again a guy on twitter that i that i

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follow optional rule he

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said that the problem with that is that

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he hasn't ever met a player that hasn't

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thought something they're doing isn't

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cool

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exactly

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uh which i really like there's a as an

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argument against that or not against it

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but to say you know take it with a

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you know push it through a filter

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essentially and you i completely agree

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with the point you made there something

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i feel super strongly about is

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and i've been about to go through it

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with my players before literally in the

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game i'm running now

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is that

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if i let you do this thing now

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then that precedent is set yeah then

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that means like if i let you have two

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attacks this time even though you've

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only got one attack action

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okay well suddenly everybody has to have

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two attacks per turn exactly because

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otherwise it's not

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fair just because you're better at

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embellishing and saying you want to do a

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backflip as you do it that's not fair on

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the person who is at the table for a

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slightly different reason exactly yeah

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and it's just okay well

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i'll just get a book of 101 things that

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are cool and just read it just so i can

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get to attacks every turn dm where you

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you promote that kind of

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let me try and appease the dm

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rather than

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that's exactly it and and it never stops

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either they always push the line a

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little bit further too it's always like

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okay well this session he let me have my

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two attacks well next session i'm gonna

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push for that third attack and then

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after that that fourth attack and then

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so on and so forth and it's just like it

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never ends

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so as a dm

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the rules are are there to kind of draw

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that line in the sand to say this is how

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the game works

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every now and then

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when i feel it's warranted

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we're going to step over that line but

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we're never going to erase that line

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that's actually how the rule of cool

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should work but everybody's promoting it

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as this whole now the line doesn't exist

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we're just going to do whatever we want

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and it's like well why even bother have

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the rules at all at that point

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yeah exactly do you think it's a bit of

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a get out of jail free term like rule of

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cool because i feel like we're going to

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get like everyone's going to hate us but

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i know

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we are drawing the ire of so many

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players right now yeah yeah i'm gonna

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have to but you know duck my head up

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beneath the parapet after this but the

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way i the reason why i think that is

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because

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for nine well 99 times out of 100 there

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will be a ruling for the thing that the

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player is

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trying like

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it exists yeah so

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that implies that if you're allowing

267
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rule of cool you're basically as you've

268
00:10:13,600 --> 00:10:16,959
just said saying

269
00:10:14,880 --> 00:10:19,760
well that rule is today

270
00:10:16,959 --> 00:10:20,800
not important well okay once you've done

271
00:10:19,760 --> 00:10:23,519
that

272
00:10:20,800 --> 00:10:25,839
then where's the line no one knows you

273
00:10:23,519 --> 00:10:26,720
you've blurred the lines between

274
00:10:25,839 --> 00:10:29,680
what

275
00:10:26,720 --> 00:10:31,360
is meant to happen and how the dm is

276
00:10:29,680 --> 00:10:33,200
feeling today

277
00:10:31,360 --> 00:10:35,200
an extreme example is the next time you

278
00:10:33,200 --> 00:10:36,959
play gravity is a tenth of what it

279
00:10:35,200 --> 00:10:38,720
should be and everyone's flying around

280
00:10:36,959 --> 00:10:41,440
yeah well

281
00:10:38,720 --> 00:10:43,440
that's just how i feel today because

282
00:10:41,440 --> 00:10:44,399
it's cool if everyone's flying around

283
00:10:43,440 --> 00:10:46,880
yeah

284
00:10:44,399 --> 00:10:49,600
because it's cool today

285
00:10:46,880 --> 00:10:52,480
exactly that's an extreme example but

286
00:10:49,600 --> 00:10:54,720
it's the same premise yeah i just want

287
00:10:52,480 --> 00:10:55,600
to jump to the top of the roof okay fine

288
00:10:54,720 --> 00:10:58,240
like

289
00:10:55,600 --> 00:11:01,120
i i ironically i find it more difficult

290
00:10:58,240 --> 00:11:04,240
to judge rule of cool then i do actual

291
00:11:01,120 --> 00:11:06,079
rulings but it's it's it's a way more

292
00:11:04,240 --> 00:11:08,000
tricky kind of worms it is to say what

293
00:11:06,079 --> 00:11:10,079
can i allow that player to get away with

294
00:11:08,000 --> 00:11:10,880
than it is just to say no the rule says

295
00:11:10,079 --> 00:11:12,240
that

296
00:11:10,880 --> 00:11:14,079
sorry

297
00:11:12,240 --> 00:11:14,959
but you've got 101 other things you

298
00:11:14,079 --> 00:11:16,320
could do

299
00:11:14,959 --> 00:11:18,959
so

300
00:11:16,320 --> 00:11:21,440
go ahead yeah i find myself dropping my

301
00:11:18,959 --> 00:11:23,760
two cents on that more than anything

302
00:11:21,440 --> 00:11:26,720
especially on twitter because i'll find

303
00:11:23,760 --> 00:11:29,680
these posts about the rule of cool and

304
00:11:26,720 --> 00:11:32,480
uh i'll i'll find these uh posts about

305
00:11:29,680 --> 00:11:33,200
your dnd hot take

306
00:11:32,480 --> 00:11:36,399
and

307
00:11:33,200 --> 00:11:39,040
my number one hot take is it's okay for

308
00:11:36,399 --> 00:11:40,720
the dm to say no yeah

309
00:11:39,040 --> 00:11:42,079
yeah for sure for sure of course like

310
00:11:40,720 --> 00:11:43,920
everybody's game is their own and blah

311
00:11:42,079 --> 00:11:46,480
blah blah and yeah that's totally fine

312
00:11:43,920 --> 00:11:49,440
but if you want to play a game where

313
00:11:46,480 --> 00:11:50,399
the rules are transient and it's like

314
00:11:49,440 --> 00:11:53,120
trying to

315
00:11:50,399 --> 00:11:55,200
was it nail jelly to the wall then

316
00:11:53,120 --> 00:11:58,560
that's a very very very different kind

317
00:11:55,200 --> 00:12:00,240
of game and i feel that undermines the

318
00:11:58,560 --> 00:12:02,160
the narrative hits

319
00:12:00,240 --> 00:12:04,800
yeah shall we say yeah you can you can

320
00:12:02,160 --> 00:12:07,279
take away from it yeah totally i mean if

321
00:12:04,800 --> 00:12:09,839
just totally ignoring most of the rules

322
00:12:07,279 --> 00:12:12,160
and going balls to the wall and just

323
00:12:09,839 --> 00:12:14,480
doing whatever you want every week and

324
00:12:12,160 --> 00:12:17,200
changing everything up is their type of

325
00:12:14,480 --> 00:12:20,000
game then whatever that's your fun do

326
00:12:17,200 --> 00:12:21,839
whatever you want but just know that

327
00:12:20,000 --> 00:12:23,519
when those players leave your group or

328
00:12:21,839 --> 00:12:26,480
whatever and they go to another group

329
00:12:23,519 --> 00:12:28,880
and they find a dm like say me who is

330
00:12:26,480 --> 00:12:30,720
just like no the book says this and this

331
00:12:28,880 --> 00:12:31,840
is how it's going they're going to be

332
00:12:30,720 --> 00:12:35,760
extremely disappointed

333
00:12:31,840 --> 00:12:38,720
[Laughter]

334
00:12:35,760 --> 00:12:41,440
yeah it's i i think you know emotion

335
00:12:38,720 --> 00:12:43,839
aside i i do honestly think it's one of

336
00:12:41,440 --> 00:12:44,959
those things that certainly newer dms

337
00:12:43,839 --> 00:12:47,279
and players

338
00:12:44,959 --> 00:12:49,360
it's a crutch you know for a new dm to

339
00:12:47,279 --> 00:12:51,360
say okay that's fine and they might not

340
00:12:49,360 --> 00:12:53,600
have that appreciation of the

341
00:12:51,360 --> 00:12:56,240
the snowball effect the domino effect of

342
00:12:53,600 --> 00:12:58,079
what that actually means in the universe

343
00:12:56,240 --> 00:13:00,079
and a really good example that's

344
00:12:58,079 --> 00:13:02,000
happened quite recently i was a player

345
00:13:00,079 --> 00:13:04,240
in this particular campaign but i i

346
00:13:02,000 --> 00:13:07,200
certainly felt for the dm at the time is

347
00:13:04,240 --> 00:13:09,440
that we had a rogue and he wanted to set

348
00:13:07,200 --> 00:13:11,440
an enemy on fire using just his flask of

349
00:13:09,440 --> 00:13:12,800
oil in his bag

350
00:13:11,440 --> 00:13:15,120
and

351
00:13:12,800 --> 00:13:16,800
i talked to him afterwards

352
00:13:15,120 --> 00:13:20,240
hands up i did a little bit of backseat

353
00:13:16,800 --> 00:13:20,959
dming sorry but i dm the pair of them in

354
00:13:20,240 --> 00:13:22,800
the

355
00:13:20,959 --> 00:13:26,000
three year long campaign so i felt at

356
00:13:22,800 --> 00:13:29,040
least somewhat qualified to comment

357
00:13:26,000 --> 00:13:31,279
um and i basically said like that's

358
00:13:29,040 --> 00:13:33,519
fire damage at its core but also setting

359
00:13:31,279 --> 00:13:34,480
things on fire is a thing that's unique

360
00:13:33,519 --> 00:13:35,600
to

361
00:13:34,480 --> 00:13:37,200
classes

362
00:13:35,600 --> 00:13:38,079
and spells

363
00:13:37,200 --> 00:13:39,279
so

364
00:13:38,079 --> 00:13:41,920
classes

365
00:13:39,279 --> 00:13:44,240
have to usually expend a resource to

366
00:13:41,920 --> 00:13:47,199
achieve that be it a spouse thought be

367
00:13:44,240 --> 00:13:49,279
it their action just for fire bolt right

368
00:13:47,199 --> 00:13:51,839
um but specifically setting something on

369
00:13:49,279 --> 00:13:54,399
fire is usually a concerted

370
00:13:51,839 --> 00:13:56,399
expenditure of a resource it isn't just

371
00:13:54,399 --> 00:13:58,480
something that every everybody

372
00:13:56,399 --> 00:14:00,240
can do right and they say yeah but the

373
00:13:58,480 --> 00:14:01,680
you know

374
00:14:00,240 --> 00:14:03,440
i've had to expend a resource i've had

375
00:14:01,680 --> 00:14:05,440
to expend a flask of oil

376
00:14:03,440 --> 00:14:06,240
and i said yeah that that's true that

377
00:14:05,440 --> 00:14:08,720
you know

378
00:14:06,240 --> 00:14:10,880
that that is completely true

379
00:14:08,720 --> 00:14:13,600
however a flask of oil is something like

380
00:14:10,880 --> 00:14:15,839
five copper yeah so you've if you're

381
00:14:13,600 --> 00:14:17,760
doing that translation you're basically

382
00:14:15,839 --> 00:14:19,199
saying a you know a level one spell slot

383
00:14:17,760 --> 00:14:21,519
is worth five copper and then you're

384
00:14:19,199 --> 00:14:24,560
just again opening a weird can of worms

385
00:14:21,519 --> 00:14:27,279
i don't even want to begin to go down

386
00:14:24,560 --> 00:14:29,440
because the the other avenue available

387
00:14:27,279 --> 00:14:31,839
to the dm there is to say okay well in

388
00:14:29,440 --> 00:14:34,000
my universe flux of oil are actually 50

389
00:14:31,839 --> 00:14:36,720
gold but then what does what does that

390
00:14:34,000 --> 00:14:39,600
mean that means that nobody has torches

391
00:14:36,720 --> 00:14:41,839
because nobody can afford the oil to to

392
00:14:39,600 --> 00:14:43,519
set them on fire yeah and suddenly

393
00:14:41,839 --> 00:14:46,160
sconces don't exist in your universe

394
00:14:43,519 --> 00:14:48,880
anymore because they're reserved for the

395
00:14:46,160 --> 00:14:50,240
aristocracy he's like oh god yeah i

396
00:14:48,880 --> 00:14:52,560
didn't i didn't think of that and it's

397
00:14:50,240 --> 00:14:54,320
like yeah there's those little

398
00:14:52,560 --> 00:14:55,600
things and you know i had the benefit of

399
00:14:54,320 --> 00:14:56,959
not making it a judgement call at the

400
00:14:55,600 --> 00:14:58,399
time

401
00:14:56,959 --> 00:14:59,920
i could think about it and come up with

402
00:14:58,399 --> 00:15:03,519
a reason why but

403
00:14:59,920 --> 00:15:06,720
it's those cascading effects that i'm to

404
00:15:03,519 --> 00:15:09,279
be frank petrified of

405
00:15:06,720 --> 00:15:11,360
no i i totally get it i i see that kind

406
00:15:09,279 --> 00:15:13,680
of stuff all the time

407
00:15:11,360 --> 00:15:15,760
yeah i can't think of one that came to

408
00:15:13,680 --> 00:15:18,639
mind because i haven't i haven't done a

409
00:15:15,760 --> 00:15:20,880
fifth edition campaign in a couple years

410
00:15:18,639 --> 00:15:23,839
right now i've uh

411
00:15:20,880 --> 00:15:26,399
i've moved on to uh i'm actually running

412
00:15:23,839 --> 00:15:28,480
fourth edition essentials right now but

413
00:15:26,399 --> 00:15:30,560
uh cool i remember there was a couple

414
00:15:28,480 --> 00:15:32,320
instances similar that in

415
00:15:30,560 --> 00:15:33,920
in my 5th edition campaign where the

416
00:15:32,320 --> 00:15:36,000
players were just like well we want to

417
00:15:33,920 --> 00:15:38,320
do this thing and i'm just like

418
00:15:36,000 --> 00:15:40,480
oh man

419
00:15:38,320 --> 00:15:42,639
so yeah that's i mean i'm glad we're

420
00:15:40,480 --> 00:15:44,480
we're in agreement on that one maybe

421
00:15:42,639 --> 00:15:46,320
just you and i against the world on that

422
00:15:44,480 --> 00:15:47,680
point but hey yeah well

423
00:15:46,320 --> 00:15:51,040
there's a there's a lot of groggin

424
00:15:47,680 --> 00:15:51,040
hearts out there who are on that

425
00:15:52,839 --> 00:15:58,399
page before the school i asked a dm

426
00:15:57,279 --> 00:16:00,880
friend of mine who's now playing

427
00:15:58,399 --> 00:16:03,920
alongside me in a different campaign who

428
00:16:00,880 --> 00:16:05,519
rob who features on episode one i said

429
00:16:03,920 --> 00:16:07,199
what does it mean to you to help me kind

430
00:16:05,519 --> 00:16:09,920
of fill out my notes a little bit and

431
00:16:07,199 --> 00:16:12,240
his initial response was

432
00:16:09,920 --> 00:16:13,519
they're among the least important parts

433
00:16:12,240 --> 00:16:14,959
of the game

434
00:16:13,519 --> 00:16:16,880
which was

435
00:16:14,959 --> 00:16:19,279
an interesting take and one that i kind

436
00:16:16,880 --> 00:16:21,360
of had to go let me step back and think

437
00:16:19,279 --> 00:16:23,440
about that and i know that

438
00:16:21,360 --> 00:16:25,839
we've just spoken at length about

439
00:16:23,440 --> 00:16:27,360
how important they are how critical and

440
00:16:25,839 --> 00:16:28,079
intrinsic they are

441
00:16:27,360 --> 00:16:29,040
but

442
00:16:28,079 --> 00:16:31,920
when you

443
00:16:29,040 --> 00:16:34,079
boil it down to say you know a d d is a

444
00:16:31,920 --> 00:16:36,959
table top role playing game i guess

445
00:16:34,079 --> 00:16:39,120
there's nothing in that five-letter

446
00:16:36,959 --> 00:16:42,160
acronym actually suggests that there

447
00:16:39,120 --> 00:16:43,680
should be rooms and rooms of rules so

448
00:16:42,160 --> 00:16:45,279
i guess what you know what what is your

449
00:16:43,680 --> 00:16:47,360
take on that do you agree and feel free

450
00:16:45,279 --> 00:16:49,040
to disagree of course i'm not precious

451
00:16:47,360 --> 00:16:53,199
and neither is he

452
00:16:49,040 --> 00:16:55,600
well d is really a it's a two-part game

453
00:16:53,199 --> 00:16:58,240
is what it is especially d

454
00:16:55,600 --> 00:17:00,800
well most rpgs are a two-part game and d

455
00:16:58,240 --> 00:17:03,360
d especially kind of highlights that

456
00:17:00,800 --> 00:17:06,160
because you have the combat side of it

457
00:17:03,360 --> 00:17:07,120
which is rules important

458
00:17:06,160 --> 00:17:08,880
okay

459
00:17:07,120 --> 00:17:10,880
and then you have the narrative side

460
00:17:08,880 --> 00:17:15,039
where we do all the talky bits

461
00:17:10,880 --> 00:17:17,520
and in that half of the game the rules

462
00:17:15,039 --> 00:17:18,400
really aren't that important

463
00:17:17,520 --> 00:17:21,600
when you're

464
00:17:18,400 --> 00:17:23,120
negotiating with a king on

465
00:17:21,600 --> 00:17:25,120
you know maybe

466
00:17:23,120 --> 00:17:27,919
upping your bounty on somebody that you

467
00:17:25,120 --> 00:17:30,080
captured or you're trying to you know

468
00:17:27,919 --> 00:17:31,760
negotiate for land or whatever it is

469
00:17:30,080 --> 00:17:34,640
that you're trying to do you don't need

470
00:17:31,760 --> 00:17:36,160
tons of roles or modifiers or

471
00:17:34,640 --> 00:17:38,240
rules or anything like that you don't

472
00:17:36,160 --> 00:17:39,840
even really need to pay attention to the

473
00:17:38,240 --> 00:17:42,240
rules of a spell

474
00:17:39,840 --> 00:17:45,440
in those particular instances you just

475
00:17:42,240 --> 00:17:46,559
need a general gist of what's happening

476
00:17:45,440 --> 00:17:48,480
because

477
00:17:46,559 --> 00:17:50,400
at that point it's all about the

478
00:17:48,480 --> 00:17:53,200
narrative and you want the narrative to

479
00:17:50,400 --> 00:17:56,080
move forward so in those particular

480
00:17:53,200 --> 00:17:57,280
instances i actually agree with that

481
00:17:56,080 --> 00:17:58,240
particular

482
00:17:57,280 --> 00:18:01,520
point

483
00:17:58,240 --> 00:18:03,520
but it's like a final fantasy video game

484
00:18:01,520 --> 00:18:06,400
when you're in that combat screen

485
00:18:03,520 --> 00:18:08,000
the meta becomes super important you

486
00:18:06,400 --> 00:18:09,919
need to know

487
00:18:08,000 --> 00:18:12,480
what plus goes where what minus goes

488
00:18:09,919 --> 00:18:15,360
where what spell does what and how it

489
00:18:12,480 --> 00:18:17,919
exactly affects the grid if you're using

490
00:18:15,360 --> 00:18:19,039
one or the the spaces that you're in or

491
00:18:17,919 --> 00:18:21,039
whatever

492
00:18:19,039 --> 00:18:24,400
but as soon as you're out and about in

493
00:18:21,039 --> 00:18:27,120
the open world just interacting with

494
00:18:24,400 --> 00:18:29,360
the people of the world in a

495
00:18:27,120 --> 00:18:34,080
non-meta fashion

496
00:18:29,360 --> 00:18:36,320
those numbers and the crunch becomes

497
00:18:34,080 --> 00:18:38,080
less of a hindrance i guess is the best

498
00:18:36,320 --> 00:18:40,240
way to put it

499
00:18:38,080 --> 00:18:41,840
i think we've all had games where in the

500
00:18:40,240 --> 00:18:42,799
famous games where no one rolled the

501
00:18:41,840 --> 00:18:44,320
dice

502
00:18:42,799 --> 00:18:46,400
i think you know you get to the end and

503
00:18:44,320 --> 00:18:48,240
you're like actually guys did anyone

504
00:18:46,400 --> 00:18:49,840
actually roll the dice that game you

505
00:18:48,240 --> 00:18:51,039
know

506
00:18:49,840 --> 00:18:52,480
which are great

507
00:18:51,039 --> 00:18:54,240
it's it's if you get to the end and you

508
00:18:52,480 --> 00:18:56,000
haven't realized i really do like that

509
00:18:54,240 --> 00:18:57,360
kind of okay we've just experienced like

510
00:18:56,000 --> 00:18:58,559
a pure

511
00:18:57,360 --> 00:19:00,559
role-playing

512
00:18:58,559 --> 00:19:02,480
experience up until that point which is

513
00:19:00,559 --> 00:19:03,240
you know has its own form of enjoyment

514
00:19:02,480 --> 00:19:05,039
but

515
00:19:03,240 --> 00:19:07,440
ultimately

516
00:19:05,039 --> 00:19:08,960
you're gonna have a mix of players my

517
00:19:07,440 --> 00:19:10,400
table does we've got a couple of people

518
00:19:08,960 --> 00:19:12,240
who are really into the crunchy combat

519
00:19:10,400 --> 00:19:13,919
mechanics and they're like i want to go

520
00:19:12,240 --> 00:19:16,080
here i want to stop him entering my

521
00:19:13,919 --> 00:19:17,440
range and i want to cast that over there

522
00:19:16,080 --> 00:19:19,039
but then you've also got people who are

523
00:19:17,440 --> 00:19:20,559
like oh give me that oh give me that

524
00:19:19,039 --> 00:19:23,600
spicy role play i want to stab him in

525
00:19:20,559 --> 00:19:25,120
the back and betray the party and

526
00:19:23,600 --> 00:19:26,240
do all that kind of stuff and so trying

527
00:19:25,120 --> 00:19:28,880
to

528
00:19:26,240 --> 00:19:30,160
smush that into a big melting pot is

529
00:19:28,880 --> 00:19:32,080
obviously where the challenge but

530
00:19:30,160 --> 00:19:33,919
obviously where the reward comes from oh

531
00:19:32,080 --> 00:19:36,080
it's super yeah it's it's super

532
00:19:33,919 --> 00:19:37,120
rewarding and it's super difficult and

533
00:19:36,080 --> 00:19:39,919
uh

534
00:19:37,120 --> 00:19:41,120
it's interesting too because

535
00:19:39,919 --> 00:19:43,039
d d

536
00:19:41,120 --> 00:19:46,160
is one of those games where

537
00:19:43,039 --> 00:19:47,919
if you sit back as a dm and you kind of

538
00:19:46,160 --> 00:19:49,600
take yourself out of the game and you

539
00:19:47,919 --> 00:19:50,640
just look at what's happening at the

540
00:19:49,600 --> 00:19:53,679
table

541
00:19:50,640 --> 00:19:54,720
you can see the divide of the game and

542
00:19:53,679 --> 00:19:56,400
it's

543
00:19:54,720 --> 00:19:58,080
it's kind of a bizarre

544
00:19:56,400 --> 00:20:00,960
experience

545
00:19:58,080 --> 00:20:02,559
the divide in people's yeah people's

546
00:20:00,960 --> 00:20:05,280
styles and

547
00:20:02,559 --> 00:20:07,360
like how the game is actually divided

548
00:20:05,280 --> 00:20:09,679
because people when they say d d and

549
00:20:07,360 --> 00:20:11,760
they say they play d and d and uh you

550
00:20:09,679 --> 00:20:13,520
bring up this this particular question

551
00:20:11,760 --> 00:20:15,120
about you know how important are the

552
00:20:13,520 --> 00:20:16,880
rules you know when should the rules

553
00:20:15,120 --> 00:20:18,960
apply and when they shouldn't

554
00:20:16,880 --> 00:20:21,360
they want to mish-mash it into one

555
00:20:18,960 --> 00:20:23,919
melting pot they want to say the rules

556
00:20:21,360 --> 00:20:25,760
are either important or they're not

557
00:20:23,919 --> 00:20:27,120
and

558
00:20:25,760 --> 00:20:29,840
kind of like what we were doing at the

559
00:20:27,120 --> 00:20:32,400
beginning and you know it seems like

560
00:20:29,840 --> 00:20:34,559
right now i've completely flipped table

561
00:20:32,400 --> 00:20:37,600
but like i said

562
00:20:34,559 --> 00:20:39,600
the game is two different parts and

563
00:20:37,600 --> 00:20:41,280
yeah you could you can see the different

564
00:20:39,600 --> 00:20:42,720
parts when when you when you do that

565
00:20:41,280 --> 00:20:45,039
when you pull yourself away from the

566
00:20:42,720 --> 00:20:46,240
table and and you see how that how it's

567
00:20:45,039 --> 00:20:48,480
playing out

568
00:20:46,240 --> 00:20:50,080
yeah i think a good way to put it

569
00:20:48,480 --> 00:20:51,200
is

570
00:20:50,080 --> 00:20:53,200
rules

571
00:20:51,200 --> 00:20:55,200
may be the least important parts of

572
00:20:53,200 --> 00:20:56,559
role-playing games but they are not the

573
00:20:55,200 --> 00:20:59,120
least important part of dungeons and

574
00:20:56,559 --> 00:21:00,960
dragons yes that's actually an excellent

575
00:20:59,120 --> 00:21:02,880
way to put it right there

576
00:21:00,960 --> 00:21:04,400
yeah thanks so i'm rather proud of that

577
00:21:02,880 --> 00:21:06,720
one i have to say it

578
00:21:04,400 --> 00:21:08,720
and you should be you should be ah thank

579
00:21:06,720 --> 00:21:10,000
you

580
00:21:08,720 --> 00:21:11,039
um

581
00:21:10,000 --> 00:21:12,960
so

582
00:21:11,039 --> 00:21:14,799
a little of a little bit of a history

583
00:21:12,960 --> 00:21:16,000
lesson for those listening is that

584
00:21:14,799 --> 00:21:18,000
andrew and i actually originally got

585
00:21:16,000 --> 00:21:19,440
talking on twitter funnily enough

586
00:21:18,000 --> 00:21:22,159
discussing

587
00:21:19,440 --> 00:21:24,000
some rules around dark vision originally

588
00:21:22,159 --> 00:21:25,679
but it also expanded into kind of

589
00:21:24,000 --> 00:21:28,159
conditions and

590
00:21:25,679 --> 00:21:29,600
so on and so on so the next thing i kind

591
00:21:28,159 --> 00:21:31,840
of wanted to talk about is

592
00:21:29,600 --> 00:21:33,280
misinterpreted or ignored

593
00:21:31,840 --> 00:21:35,600
rules

594
00:21:33,280 --> 00:21:37,520
so why don't we start with

595
00:21:35,600 --> 00:21:39,760
dark vision because if i have memory

596
00:21:37,520 --> 00:21:41,120
serves the original post was around

597
00:21:39,760 --> 00:21:43,039
you know it's like an fyi i think it was

598
00:21:41,120 --> 00:21:45,280
one page mage had made a post that said

599
00:21:43,039 --> 00:21:48,400
in fyi dark vision still imposes

600
00:21:45,280 --> 00:21:49,919
disadvantage on perception checks and

601
00:21:48,400 --> 00:21:53,280
that is something

602
00:21:49,919 --> 00:21:56,480
i really remembered way too late into my

603
00:21:53,280 --> 00:21:58,320
dming career yeah yeah it's because most

604
00:21:56,480 --> 00:22:00,159
most people think that dark vision is

605
00:21:58,320 --> 00:22:02,080
just like oh yeah that's now brightest

606
00:22:00,159 --> 00:22:03,200
day and we can just see

607
00:22:02,080 --> 00:22:04,799
miles and miles

608
00:22:03,200 --> 00:22:06,320
[Laughter]

609
00:22:04,799 --> 00:22:07,440
yeah because there's always that you

610
00:22:06,320 --> 00:22:09,360
know there's that

611
00:22:07,440 --> 00:22:12,320
criticism that you know every race

612
00:22:09,360 --> 00:22:14,960
pretty much apart from like two or three

613
00:22:12,320 --> 00:22:16,880
has got dark vision ergo it's

614
00:22:14,960 --> 00:22:19,200
somewhat pointless yeah you may as well

615
00:22:16,880 --> 00:22:21,440
just give it to everybody or make dark

616
00:22:19,200 --> 00:22:23,200
vision not a thing but as soon as i

617
00:22:21,440 --> 00:22:24,320
learned about that i was like okay i'm

618
00:22:23,200 --> 00:22:26,080
gonna go and

619
00:22:24,320 --> 00:22:28,080
make this really hammy next time they're

620
00:22:26,080 --> 00:22:29,760
underground and then the darkness

621
00:22:28,080 --> 00:22:31,760
yeah i'm going to make it

622
00:22:29,760 --> 00:22:33,520
you know you can't see colors and you

623
00:22:31,760 --> 00:22:35,840
still have disadvantage on perception

624
00:22:33,520 --> 00:22:38,320
checks because it's still super dark

625
00:22:35,840 --> 00:22:40,720
like i can't i can't stress

626
00:22:38,320 --> 00:22:44,960
how much of a disadvantage you're at

627
00:22:40,720 --> 00:22:47,360
right now yeah so i had the players into

628
00:22:44,960 --> 00:22:48,720
a small subterranean chamber that was

629
00:22:47,360 --> 00:22:50,400
flooded to

630
00:22:48,720 --> 00:22:52,480
a couple of foot maybe like two foot

631
00:22:50,400 --> 00:22:53,679
high off the floor

632
00:22:52,480 --> 00:22:56,080
and

633
00:22:53,679 --> 00:22:58,960
underneath the water on on the cave

634
00:22:56,080 --> 00:23:00,159
floor there was cow troughs so

635
00:22:58,960 --> 00:23:03,520
spiky

636
00:23:00,159 --> 00:23:06,720
balls blades of glass yeah you know like

637
00:23:03,520 --> 00:23:09,440
uh things to impede movement

638
00:23:06,720 --> 00:23:11,280
but i put it under the water

639
00:23:09,440 --> 00:23:12,559
for the express reason that it would be

640
00:23:11,280 --> 00:23:14,880
tricky to see

641
00:23:12,559 --> 00:23:16,080
even regularly let alone with

642
00:23:14,880 --> 00:23:17,679
dark vision

643
00:23:16,080 --> 00:23:19,919
because it would just be like a blurry

644
00:23:17,679 --> 00:23:21,600
grey mess that you couldn't like you

645
00:23:19,919 --> 00:23:22,960
could you would not be able to point out

646
00:23:21,600 --> 00:23:25,039
the details of

647
00:23:22,960 --> 00:23:27,039
i shouldn't be walking here right now of

648
00:23:25,039 --> 00:23:28,720
course that that didn't matter at all

649
00:23:27,039 --> 00:23:30,880
when my players had water walking cast

650
00:23:28,720 --> 00:23:32,159
on them and just

651
00:23:30,880 --> 00:23:34,840
walked on top and looked through it like

652
00:23:32,159 --> 00:23:37,520
a glass bottom floor and

653
00:23:34,840 --> 00:23:39,039
then um they they you know they're by

654
00:23:37,520 --> 00:23:41,120
parts of the trap which is

655
00:23:39,039 --> 00:23:42,559
you know great but that was quite a slow

656
00:23:41,120 --> 00:23:44,000
realization that i was like you can't it

657
00:23:42,559 --> 00:23:45,520
looks like there's something under water

658
00:23:44,000 --> 00:23:47,279
little bits of something under the water

659
00:23:45,520 --> 00:23:48,080
and then again they're getting curious

660
00:23:47,279 --> 00:23:49,679
and

661
00:23:48,080 --> 00:23:51,679
start to push their hands through and

662
00:23:49,679 --> 00:23:52,880
pick it up and i'm like yeah you you

663
00:23:51,679 --> 00:23:53,919
pick a piece out and it's just a cow

664
00:23:52,880 --> 00:23:55,039
chop

665
00:23:53,919 --> 00:23:56,400
oh

666
00:23:55,039 --> 00:23:57,760
maybe we were

667
00:23:56,400 --> 00:24:00,000
oh they probably wanted us to walk on

668
00:23:57,760 --> 00:24:00,000
these

669
00:24:00,320 --> 00:24:05,840
yeah they probably did

670
00:24:03,279 --> 00:24:07,520
but it's that you know i really

671
00:24:05,840 --> 00:24:09,600
lay it in like you don't have any light

672
00:24:07,520 --> 00:24:11,440
so trying to see through the water is

673
00:24:09,600 --> 00:24:12,880
tricky and um

674
00:24:11,440 --> 00:24:14,960
you know having

675
00:24:12,880 --> 00:24:16,720
gems and gold and stuff that you can't

676
00:24:14,960 --> 00:24:18,480
tell what color it is maybe it's just

677
00:24:16,720 --> 00:24:20,880
silver or maybe it's

678
00:24:18,480 --> 00:24:22,559
brilliant diamond you can't tell because

679
00:24:20,880 --> 00:24:25,279
you can't see what color it is even just

680
00:24:22,559 --> 00:24:26,720
that alone is enough yeah to get most

681
00:24:25,279 --> 00:24:28,880
players being like

682
00:24:26,720 --> 00:24:31,760
goddammit i want to see if this is like

683
00:24:28,880 --> 00:24:33,520
a worth a million bucks so let me let me

684
00:24:31,760 --> 00:24:35,840
light a torch just to find out yeah

685
00:24:33,520 --> 00:24:37,840
exactly so yeah that's

686
00:24:35,840 --> 00:24:39,279
again another pet peeve people might be

687
00:24:37,840 --> 00:24:40,480
realizing how passionately i'm talking

688
00:24:39,279 --> 00:24:42,720
about

689
00:24:40,480 --> 00:24:44,559
bloody dark vision no i get it i brought

690
00:24:42,720 --> 00:24:47,039
it up several times during my fifth

691
00:24:44,559 --> 00:24:48,880
campaign and my players would look at me

692
00:24:47,039 --> 00:24:51,360
like i'm crazy i'm like

693
00:24:48,880 --> 00:24:54,159
okay you guys realize that you can't see

694
00:24:51,360 --> 00:24:55,760
in color right and they're like what and

695
00:24:54,159 --> 00:24:57,919
you guys still have disadvantage on

696
00:24:55,760 --> 00:25:00,320
perception checks when it's dark

697
00:24:57,919 --> 00:25:01,919
what

698
00:25:00,320 --> 00:25:04,240
which makes it which makes it a pain to

699
00:25:01,919 --> 00:25:06,240
see people who are hiding in said

700
00:25:04,240 --> 00:25:08,240
darkness yeah

701
00:25:06,240 --> 00:25:10,159
for that exact reason i would always

702
00:25:08,240 --> 00:25:11,679
start it because they're like oh we have

703
00:25:10,159 --> 00:25:13,600
dark vision i was like you still might

704
00:25:11,679 --> 00:25:14,720
want to lie to like you know me being

705
00:25:13,600 --> 00:25:17,039
the

706
00:25:14,720 --> 00:25:18,400
the caring gm you guys still might want

707
00:25:17,039 --> 00:25:20,000
to light a light

708
00:25:18,400 --> 00:25:23,440
and they would be like why we have dark

709
00:25:20,000 --> 00:25:24,640
vision it's like because so on and so

710
00:25:23,440 --> 00:25:25,760
forth

711
00:25:24,640 --> 00:25:29,360
yeah

712
00:25:25,760 --> 00:25:31,120
yeah exactly yeah but the the original

713
00:25:29,360 --> 00:25:33,360
discussion we had there and i you know

714
00:25:31,120 --> 00:25:35,679
since rereading it and thinking about it

715
00:25:33,360 --> 00:25:37,440
i i do concede that

716
00:25:35,679 --> 00:25:40,000
as you you rightly put them that

717
00:25:37,440 --> 00:25:40,799
basically no one is as i know as i am

718
00:25:40,000 --> 00:25:42,159
and

719
00:25:40,799 --> 00:25:43,919
rarely are people going to read the rule

720
00:25:42,159 --> 00:25:46,960
book beginning to end especially players

721
00:25:43,919 --> 00:25:47,840
which i i totally get now and that if

722
00:25:46,960 --> 00:25:50,000
you're

723
00:25:47,840 --> 00:25:51,360
excited about building a character and

724
00:25:50,000 --> 00:25:53,120
you look at dwarf and you see dark

725
00:25:51,360 --> 00:25:55,200
vision and it says you can see

726
00:25:53,120 --> 00:25:57,360
in dark light as it's dim light you're

727
00:25:55,200 --> 00:25:58,559
just gonna go oh wicked cool done i'll

728
00:25:57,360 --> 00:26:01,679
take that

729
00:25:58,559 --> 00:26:03,440
exactly i think nothing of it

730
00:26:01,679 --> 00:26:05,600
you're not gonna even bother to go to

731
00:26:03,440 --> 00:26:07,520
the dim light section which is later in

732
00:26:05,600 --> 00:26:11,440
the book and be like oh this is what dim

733
00:26:07,520 --> 00:26:13,679
light does for me that sucks

734
00:26:11,440 --> 00:26:14,480
yeah for sure and i totally get that now

735
00:26:13,679 --> 00:26:16,400
and

736
00:26:14,480 --> 00:26:18,159
old dan lo was

737
00:26:16,400 --> 00:26:20,880
quite staunch on like

738
00:26:18,159 --> 00:26:23,360
read the manual as we put it but um

739
00:26:20,880 --> 00:26:24,880
yeah i get that that's not

740
00:26:23,360 --> 00:26:27,520
not everyone's cup of tea which is

741
00:26:24,880 --> 00:26:29,039
completely fair enough yeah and plus

742
00:26:27,520 --> 00:26:30,080
there's another thing that compounds

743
00:26:29,039 --> 00:26:31,279
that too

744
00:26:30,080 --> 00:26:32,880
is um

745
00:26:31,279 --> 00:26:35,600
we have

746
00:26:32,880 --> 00:26:37,360
players they rely on dms to teach them

747
00:26:35,600 --> 00:26:39,039
the game so

748
00:26:37,360 --> 00:26:40,880
you know when you get a dm who doesn't

749
00:26:39,039 --> 00:26:42,559
even know the rules and you're sitting

750
00:26:40,880 --> 00:26:46,000
down at the table and the dm doesn't

751
00:26:42,559 --> 00:26:47,919
even bring it up and it's just

752
00:26:46,000 --> 00:26:49,279
it's like a robberist that just keeps

753
00:26:47,919 --> 00:26:52,720
feeding itself

754
00:26:49,279 --> 00:26:54,720
down the jeep down to generations

755
00:26:52,720 --> 00:26:56,400
yeah i think

756
00:26:54,720 --> 00:26:58,320
leveraging a bit of my ball game

757
00:26:56,400 --> 00:27:00,480
experience i've always been

758
00:26:58,320 --> 00:27:02,880
that person when it comes to board games

759
00:27:00,480 --> 00:27:04,720
too so i probably approached it

760
00:27:02,880 --> 00:27:06,320
similarly to d and d

761
00:27:04,720 --> 00:27:07,440
and obviously board games are all about

762
00:27:06,320 --> 00:27:09,679
the rules otherwise you wouldn't be

763
00:27:07,440 --> 00:27:11,760
playing it yeah so i approached d and d

764
00:27:09,679 --> 00:27:13,600
in the same way of okay let me

765
00:27:11,760 --> 00:27:15,760
get completely familiar with this book

766
00:27:13,600 --> 00:27:18,320
that's telling me how to play the game

767
00:27:15,760 --> 00:27:20,559
so that i can teach other people yeah i

768
00:27:18,320 --> 00:27:23,760
constantly do that with my board games

769
00:27:20,559 --> 00:27:26,240
and with d i'm a little bit of a rules

770
00:27:23,760 --> 00:27:28,720
lawyer confession here rules lawyers

771
00:27:26,240 --> 00:27:31,360
anonymous here i'll be i'll be sitting

772
00:27:28,720 --> 00:27:33,440
at the game and i'll be playing uh d and

773
00:27:31,360 --> 00:27:34,880
d with somebody and my dm will be like

774
00:27:33,440 --> 00:27:36,799
oh yeah we're just gonna do this and

775
00:27:34,880 --> 00:27:37,870
i'll be like uh that's not how that

776
00:27:36,799 --> 00:27:40,960
works and

777
00:27:37,870 --> 00:27:43,600
[Laughter]

778
00:27:40,960 --> 00:27:45,200
it's it's it meet in the middle piece um

779
00:27:43,600 --> 00:27:47,200
there's a time in a place and in one of

780
00:27:45,200 --> 00:27:49,039
the early in a different podcast episode

781
00:27:47,200 --> 00:27:51,360
we talked about how you frame the

782
00:27:49,039 --> 00:27:52,640
archetypical rules lawyer into a

783
00:27:51,360 --> 00:27:54,399
positive light to say you know they're

784
00:27:52,640 --> 00:27:56,559
helping the dm and the players at the

785
00:27:54,399 --> 00:27:58,480
table to learn the game and

786
00:27:56,559 --> 00:27:59,600
if you have that familiarity with the dm

787
00:27:58,480 --> 00:28:03,120
to say

788
00:27:59,600 --> 00:28:04,480
you know my my dms no idm and they will

789
00:28:03,120 --> 00:28:06,880
say download

790
00:28:04,480 --> 00:28:08,399
what do we do in this situation yeah and

791
00:28:06,880 --> 00:28:10,640
sometimes i'm like i don't even know i

792
00:28:08,399 --> 00:28:13,760
don't know even i don't know i say like

793
00:28:10,640 --> 00:28:13,760
i'm the king of the castle but

794
00:28:14,480 --> 00:28:18,559
i don't know um

795
00:28:16,559 --> 00:28:20,000
and so yeah it's that it's that you know

796
00:28:18,559 --> 00:28:21,520
if everyone's on the same page then yeah

797
00:28:20,000 --> 00:28:23,120
go ahead there's a place that's

798
00:28:21,520 --> 00:28:25,039
absolutely a time and place for people

799
00:28:23,120 --> 00:28:26,320
that know the rules and it's it's to

800
00:28:25,039 --> 00:28:28,799
resolve those

801
00:28:26,320 --> 00:28:31,360
uh the integrity and the balance of the

802
00:28:28,799 --> 00:28:32,640
game to tie it very nicely to the

803
00:28:31,360 --> 00:28:35,200
beginning

804
00:28:32,640 --> 00:28:37,120
yeah yeah i i offer my two cents

805
00:28:35,200 --> 00:28:39,840
probably a little more than i should

806
00:28:37,120 --> 00:28:41,360
but that's that's just me i'm

807
00:28:39,840 --> 00:28:44,080
i don't i don't know maybe i should get

808
00:28:41,360 --> 00:28:45,360
diagnosed for ocd or something because

809
00:28:44,080 --> 00:28:47,200
it's like

810
00:28:45,360 --> 00:28:49,200
sometimes it just really grinds my gears

811
00:28:47,200 --> 00:28:51,600
when i'm sitting there and i'm like i

812
00:28:49,200 --> 00:28:53,520
hear a dm just like oh yeah this this is

813
00:28:51,600 --> 00:28:56,480
how it works and i'm like no that's not

814
00:28:53,520 --> 00:28:58,399
how it works i'm saying to myself and he

815
00:28:56,480 --> 00:29:01,520
just keeps doing it and that's like okay

816
00:28:58,399 --> 00:29:03,039
can i say something i'll ask i won't

817
00:29:01,520 --> 00:29:06,320
just be like no

818
00:29:03,039 --> 00:29:06,320
that's not how it works

819
00:29:06,880 --> 00:29:13,200
just flip the desk and walk out i know

820
00:29:10,399 --> 00:29:14,960
but i'll say you know um

821
00:29:13,200 --> 00:29:16,159
and then he'll say what's going on and

822
00:29:14,960 --> 00:29:19,360
i'll say well

823
00:29:16,159 --> 00:29:21,919
it says here that you know this is how

824
00:29:19,360 --> 00:29:23,919
this actually works and then he'll

825
00:29:21,919 --> 00:29:25,600
either say oh i didn't know that and

826
00:29:23,919 --> 00:29:28,559
okay this is how it works okay that's

827
00:29:25,600 --> 00:29:30,640
cool or he'll say well i know that but

828
00:29:28,559 --> 00:29:32,559
i'm doing it this way and at that point

829
00:29:30,640 --> 00:29:34,640
if he says that then i'll shut my mouth

830
00:29:32,559 --> 00:29:36,399
because i know he has a different plan

831
00:29:34,640 --> 00:29:39,039
but yeah

832
00:29:36,399 --> 00:29:40,640
yeah i was i was um i was not part of a

833
00:29:39,039 --> 00:29:42,640
game recently but i've talked to a

834
00:29:40,640 --> 00:29:44,880
friend about it and i said you know how

835
00:29:42,640 --> 00:29:45,919
did it go and he said

836
00:29:44,880 --> 00:29:47,679
i don't know whether i should tell you

837
00:29:45,919 --> 00:29:50,320
this because it's gonna

838
00:29:47,679 --> 00:29:51,440
it's gonna make you angry

839
00:29:50,320 --> 00:29:52,960
tell me

840
00:29:51,440 --> 00:29:55,600
and he said one of the players said can

841
00:29:52,960 --> 00:29:57,039
i investigate this and the dm said sure

842
00:29:55,600 --> 00:29:58,720
real perception

843
00:29:57,039 --> 00:30:00,880
and i went yeah i wish he hadn't told me

844
00:29:58,720 --> 00:30:00,880
that

845
00:30:01,870 --> 00:30:06,159
[Music]

846
00:30:03,840 --> 00:30:06,960
so yeah that's uh that's a funny one but

847
00:30:06,159 --> 00:30:09,200
um

848
00:30:06,960 --> 00:30:10,320
again a classic well not a classic but

849
00:30:09,200 --> 00:30:11,520
it's

850
00:30:10,320 --> 00:30:13,120
there's a bit of nuance between

851
00:30:11,520 --> 00:30:15,440
perception and investigation i

852
00:30:13,120 --> 00:30:18,080
personally haven't felt there to be

853
00:30:15,440 --> 00:30:19,760
too much confusion but i know that

854
00:30:18,080 --> 00:30:22,000
i mean i've seen enough blog posts

855
00:30:19,760 --> 00:30:23,840
trying to demystify perception versus

856
00:30:22,000 --> 00:30:27,600
investigation that it's clearly a thing

857
00:30:23,840 --> 00:30:29,840
that you struggle with yeah it really is

858
00:30:27,600 --> 00:30:32,080
the dm that i was just playing with he

859
00:30:29,840 --> 00:30:33,679
has a he has a little bit of a trouble

860
00:30:32,080 --> 00:30:36,559
between the nuance between several of

861
00:30:33,679 --> 00:30:38,799
the skills like athletics and acrobatics

862
00:30:36,559 --> 00:30:39,760
perception and investigation

863
00:30:38,799 --> 00:30:42,960
and

864
00:30:39,760 --> 00:30:43,760
just wisdom and intelligence overall

865
00:30:42,960 --> 00:30:45,840
are

866
00:30:43,760 --> 00:30:47,279
a couple of his uh

867
00:30:45,840 --> 00:30:48,640
he doesn't he doesn't quite get the

868
00:30:47,279 --> 00:30:50,159
difference between them so it's just

869
00:30:48,640 --> 00:30:52,320
kind of like

870
00:30:50,159 --> 00:30:55,039
yeah it's tricky it's tricky that's what

871
00:30:52,320 --> 00:30:57,440
yeah that's what the uh variant rules

872
00:30:55,039 --> 00:30:59,679
for saying um rolling

873
00:30:57,440 --> 00:31:01,279
uh intimidation strength rather than

874
00:30:59,679 --> 00:31:03,440
intimidation charisma which is what i

875
00:31:01,279 --> 00:31:06,000
think it is normally a fool is to kind

876
00:31:03,440 --> 00:31:07,279
of again meet in the middle a little bit

877
00:31:06,000 --> 00:31:09,360
of

878
00:31:07,279 --> 00:31:11,440
you want to do this and i can't

879
00:31:09,360 --> 00:31:12,880
quite really put a finger on what

880
00:31:11,440 --> 00:31:15,039
exactly you're trying to do so let's

881
00:31:12,880 --> 00:31:16,640
roll a little bit of both to a certain

882
00:31:15,039 --> 00:31:19,039
extent yeah and that's that's that's

883
00:31:16,640 --> 00:31:20,960
what i tell them too i was like you just

884
00:31:19,039 --> 00:31:23,200
just just pay attention to what what the

885
00:31:20,960 --> 00:31:25,760
players saying you know is is he

886
00:31:23,200 --> 00:31:27,360
grabbing the guy and like throttling him

887
00:31:25,760 --> 00:31:29,279
or is he

888
00:31:27,360 --> 00:31:31,120
threatening him with his words because

889
00:31:29,279 --> 00:31:33,279
if he's throttling him then you want

890
00:31:31,120 --> 00:31:34,399
strength and intimidation but if he's

891
00:31:33,279 --> 00:31:36,480
like

892
00:31:34,399 --> 00:31:38,880
telling him he's gonna bust his head

893
00:31:36,480 --> 00:31:41,519
open then it's charisma because

894
00:31:38,880 --> 00:31:42,399
he's he's using his words so

895
00:31:41,519 --> 00:31:44,559
yeah

896
00:31:42,399 --> 00:31:46,559
yeah precisely yeah

897
00:31:44,559 --> 00:31:48,320
are there any other um

898
00:31:46,559 --> 00:31:50,480
misinterpreted or ignored rules that

899
00:31:48,320 --> 00:31:52,640
you've experienced or come across i'm

900
00:31:50,480 --> 00:31:53,919
sure i've come across a bunch of them

901
00:31:52,640 --> 00:31:56,960
but um

902
00:31:53,919 --> 00:31:57,919
dark vision is probably the number one

903
00:31:56,960 --> 00:31:59,600
um

904
00:31:57,919 --> 00:32:02,720
the second one that i usually come

905
00:31:59,600 --> 00:32:04,799
across is the nuance between attacks

906
00:32:02,720 --> 00:32:07,120
big a in little a as i call it big

907
00:32:04,799 --> 00:32:09,519
attack and small attack yeah

908
00:32:07,120 --> 00:32:11,440
yeah capitalization

909
00:32:09,519 --> 00:32:14,000
yeah cause uh anything with an attack

910
00:32:11,440 --> 00:32:15,279
role is defined as an attack so

911
00:32:14,000 --> 00:32:17,039
therefore if

912
00:32:15,279 --> 00:32:19,039
if something references giving bonuses

913
00:32:17,039 --> 00:32:21,440
to an attack it can receive those if it

914
00:32:19,039 --> 00:32:23,679
has an attack role otherwise it cannot

915
00:32:21,440 --> 00:32:24,720
get those because i had a friend who was

916
00:32:23,679 --> 00:32:27,360
like

917
00:32:24,720 --> 00:32:29,120
i'm gonna launch magic missile and then

918
00:32:27,360 --> 00:32:31,440
you know paladin's going to give me all

919
00:32:29,120 --> 00:32:33,360
of its attack bonuses and

920
00:32:31,440 --> 00:32:35,600
the bard's going to give me all of his

921
00:32:33,360 --> 00:32:37,919
attack bonus all the attack bonus buff

922
00:32:35,600 --> 00:32:39,760
stuff he can give and it's like no no no

923
00:32:37,919 --> 00:32:41,279
no

924
00:32:39,760 --> 00:32:43,919
magic missile doesn't have an attack

925
00:32:41,279 --> 00:32:46,159
role it's not an attack it's all but but

926
00:32:43,919 --> 00:32:48,159
it causes damage

927
00:32:46,159 --> 00:32:50,799
it's all about the legality of it i'm

928
00:32:48,159 --> 00:32:52,399
sorry but magic

929
00:32:50,799 --> 00:32:54,240
the magic missile is an aggressive

930
00:32:52,399 --> 00:32:56,640
action but it's not an attack by the

931
00:32:54,240 --> 00:32:58,240
legal definition of dnd i sound like

932
00:32:56,640 --> 00:32:59,200
sound like a lawyer

933
00:32:58,240 --> 00:33:00,880
but

934
00:32:59,200 --> 00:33:02,610
technically um

935
00:33:00,880 --> 00:33:04,080
yeah

936
00:33:02,610 --> 00:33:06,480
[Music]

937
00:33:04,080 --> 00:33:08,880
because otherwise magic missile would be

938
00:33:06,480 --> 00:33:09,760
super overpowered because it auto hits

939
00:33:08,880 --> 00:33:11,200
so

940
00:33:09,760 --> 00:33:14,559
yes

941
00:33:11,200 --> 00:33:16,960
yeah i i totally get it and

942
00:33:14,559 --> 00:33:20,399
as i've said before i feel that the

943
00:33:16,960 --> 00:33:22,320
terminology they use is

944
00:33:20,399 --> 00:33:24,000
um one thing they do do good is that

945
00:33:22,320 --> 00:33:26,080
it's the same that i haven't found a

946
00:33:24,000 --> 00:33:27,440
single instance of them using attack

947
00:33:26,080 --> 00:33:29,200
with a capital a where it should be

948
00:33:27,440 --> 00:33:31,919
attacked with a lowercase a and the same

949
00:33:29,200 --> 00:33:32,799
for action for that matter

950
00:33:31,919 --> 00:33:33,600
but

951
00:33:32,799 --> 00:33:36,320
it's

952
00:33:33,600 --> 00:33:39,120
disparate throughout the book and it's

953
00:33:36,320 --> 00:33:40,960
those edge edge cases which shouldn't

954
00:33:39,120 --> 00:33:43,120
really be edge like magic missile isn't

955
00:33:40,960 --> 00:33:45,279
an edge case spell but

956
00:33:43,120 --> 00:33:47,200
there's so much confusion do i roll one

957
00:33:45,279 --> 00:33:49,600
dice for every dart or a separate dice

958
00:33:47,200 --> 00:33:52,080
for every dart is it an aoe or is it not

959
00:33:49,600 --> 00:33:54,080
an aoe is it an attack or is it not an

960
00:33:52,080 --> 00:33:58,320
attack magic missile was like the most

961
00:33:54,080 --> 00:34:01,120
popular spell in the in the game

962
00:33:58,320 --> 00:34:04,799
so yeah it's it's i i i absolutely

963
00:34:01,120 --> 00:34:07,039
concede that point that it's obtuse to a

964
00:34:04,799 --> 00:34:08,560
certain extent or it's just

965
00:34:07,039 --> 00:34:09,520
some things are perhaps more complicated

966
00:34:08,560 --> 00:34:10,320
than

967
00:34:09,520 --> 00:34:11,760
they

968
00:34:10,320 --> 00:34:13,679
would otherwise be but i feel like

969
00:34:11,760 --> 00:34:15,760
that's a symptom of

970
00:34:13,679 --> 00:34:18,159
these five additions and three decades

971
00:34:15,760 --> 00:34:21,280
of of embellishment

972
00:34:18,159 --> 00:34:24,320
yeah totally it's uh dnd's got a lot of

973
00:34:21,280 --> 00:34:26,040
baggage on it is what it's got

974
00:34:24,320 --> 00:34:28,079
yeah but uh all the all the

975
00:34:26,040 --> 00:34:30,960
misinterpretations and stuff that i that

976
00:34:28,079 --> 00:34:33,440
i usually come across it's it's not

977
00:34:30,960 --> 00:34:35,919
they're not huge deals but they're

978
00:34:33,440 --> 00:34:38,079
they're like individual cases like the

979
00:34:35,919 --> 00:34:39,599
thing about poison that i mentioned to

980
00:34:38,079 --> 00:34:40,639
you

981
00:34:39,599 --> 00:34:43,200
where

982
00:34:40,639 --> 00:34:46,399
i had a player who was like

983
00:34:43,200 --> 00:34:47,440
who got confused between the idea of a

984
00:34:46,399 --> 00:34:51,440
poison

985
00:34:47,440 --> 00:34:53,760
the poisoned condition and poison damage

986
00:34:51,440 --> 00:34:54,639
and yes it's like

987
00:34:53,760 --> 00:34:57,040
okay

988
00:34:54,639 --> 00:34:59,440
you have a poison in you but that

989
00:34:57,040 --> 00:35:02,000
doesn't mean you are poisoned

990
00:34:59,440 --> 00:35:04,960
as per the condition and it's causing

991
00:35:02,000 --> 00:35:08,320
damage to you but it's not poison damage

992
00:35:04,960 --> 00:35:10,079
as per the definition of poison damage

993
00:35:08,320 --> 00:35:12,160
and it's like

994
00:35:10,079 --> 00:35:13,920
and it was just really hard for this

995
00:35:12,160 --> 00:35:16,560
player to wrap his head around all that

996
00:35:13,920 --> 00:35:18,720
because it was all related to the poison

997
00:35:16,560 --> 00:35:20,800
it's like and it's at that times like

998
00:35:18,720 --> 00:35:23,119
that that i wish

999
00:35:20,800 --> 00:35:25,200
the writers of dnd would have used just

1000
00:35:23,119 --> 00:35:27,440
different terminology for that like

1001
00:35:25,200 --> 00:35:29,760
poisoned condition i actually when i

1002
00:35:27,440 --> 00:35:31,599
first read fifth edition i actually wish

1003
00:35:29,760 --> 00:35:32,800
they had called that something else

1004
00:35:31,599 --> 00:35:34,480
anyway

1005
00:35:32,800 --> 00:35:35,599
because to me it just doesn't make any

1006
00:35:34,480 --> 00:35:38,160
sense i wish they would have called it

1007
00:35:35,599 --> 00:35:39,520
like nausea or sickened or something

1008
00:35:38,160 --> 00:35:41,520
like that because that's

1009
00:35:39,520 --> 00:35:43,760
actually what it's supposed to represent

1010
00:35:41,520 --> 00:35:45,280
anyway yeah and then you've got you've

1011
00:35:43,760 --> 00:35:49,280
also got like

1012
00:35:45,280 --> 00:35:50,720
is it thun thunder and force which are

1013
00:35:49,280 --> 00:35:52,720
too

1014
00:35:50,720 --> 00:35:55,760
uh

1015
00:35:52,720 --> 00:35:57,359
yeah double checks i know thunder is a

1016
00:35:55,760 --> 00:35:58,640
type of damage which is kind of just

1017
00:35:57,359 --> 00:36:00,720
like

1018
00:35:58,640 --> 00:36:03,520
magical bludgeoning damage yeah lack of

1019
00:36:00,720 --> 00:36:06,000
a better term um oh yeah quickly that

1020
00:36:03,520 --> 00:36:08,240
now uh because i wanted to make sure of

1021
00:36:06,000 --> 00:36:10,320
something but yeah here we go

1022
00:36:08,240 --> 00:36:13,040
so yeah you do have force damage as i

1023
00:36:10,320 --> 00:36:16,000
thought yeah so pure magical energy

1024
00:36:13,040 --> 00:36:17,680
focused into a damaging form

1025
00:36:16,000 --> 00:36:19,680
isn't that

1026
00:36:17,680 --> 00:36:23,440
every spell ever

1027
00:36:19,680 --> 00:36:25,760
i know that's what magic missile does

1028
00:36:23,440 --> 00:36:27,920
yeah yeah that's the example it uses in

1029
00:36:25,760 --> 00:36:29,760
the book actually but yeah so

1030
00:36:27,920 --> 00:36:31,920
again with poison that's that's a pretty

1031
00:36:29,760 --> 00:36:34,240
egregious example but also like

1032
00:36:31,920 --> 00:36:35,920
thundering which is just kind of like

1033
00:36:34,240 --> 00:36:38,320
immediately draws to mind thunder and

1034
00:36:35,920 --> 00:36:39,760
lightning but in reality has nothing to

1035
00:36:38,320 --> 00:36:41,760
do with

1036
00:36:39,760 --> 00:36:43,520
electricity because that's

1037
00:36:41,760 --> 00:36:45,200
lightning and yeah i

1038
00:36:43,520 --> 00:36:46,480
yeah there's just a little baggage i

1039
00:36:45,200 --> 00:36:47,760
think as you said

1040
00:36:46,480 --> 00:36:48,960
yeah

1041
00:36:47,760 --> 00:36:51,359
it's it's because they're trying to

1042
00:36:48,960 --> 00:36:52,880
harken back to the old days

1043
00:36:51,359 --> 00:36:54,880
and

1044
00:36:52,880 --> 00:36:56,880
i think what it could have done

1045
00:36:54,880 --> 00:36:59,440
is it could have just dropped a bunch of

1046
00:36:56,880 --> 00:37:01,760
that old day stuff and just streamed

1047
00:36:59,440 --> 00:37:04,000
into it just a little bit more

1048
00:37:01,760 --> 00:37:07,200
but that's just me

1049
00:37:04,000 --> 00:37:10,160
by dropping some of that stuff but yeah

1050
00:37:07,200 --> 00:37:10,160
yeah what do i know

1051
00:37:11,390 --> 00:37:14,730
[Music]

1052
00:37:18,260 --> 00:37:23,599
[Music]

1053
00:37:21,040 --> 00:37:25,040
one thing that i've literally realized

1054
00:37:23,599 --> 00:37:26,320
this week

1055
00:37:25,040 --> 00:37:29,280
is

1056
00:37:26,320 --> 00:37:30,079
around spell casting on a turn

1057
00:37:29,280 --> 00:37:32,480
so

1058
00:37:30,079 --> 00:37:35,200
i've always had in my head and have been

1059
00:37:32,480 --> 00:37:38,079
completely committed to the idea

1060
00:37:35,200 --> 00:37:39,760
that despite all the verbage ultimately

1061
00:37:38,079 --> 00:37:42,320
it boils down to

1062
00:37:39,760 --> 00:37:45,040
pretty much you can only really expend a

1063
00:37:42,320 --> 00:37:47,520
single spell slot on a turn

1064
00:37:45,040 --> 00:37:51,560
now i did some research

1065
00:37:47,520 --> 00:37:51,560
turns out that's very wrong

1066
00:37:52,240 --> 00:37:55,119
which kind of blew

1067
00:37:53,520 --> 00:37:57,440
my whole you know

1068
00:37:55,119 --> 00:37:58,800
a put me in my place which is a humbling

1069
00:37:57,440 --> 00:38:00,160
experience

1070
00:37:58,800 --> 00:38:01,200
but

1071
00:38:00,160 --> 00:38:03,200
also

1072
00:38:01,200 --> 00:38:04,960
really was like oh okay this actually

1073
00:38:03,200 --> 00:38:08,079
opens up to a lot more possibilities

1074
00:38:04,960 --> 00:38:09,040
than i wasn't thinking about and

1075
00:38:08,079 --> 00:38:12,079
suddenly

1076
00:38:09,040 --> 00:38:14,480
what was not very attractive to me a

1077
00:38:12,079 --> 00:38:16,560
fighter eldritch knight

1078
00:38:14,480 --> 00:38:19,119
always felt like a bit of a

1079
00:38:16,560 --> 00:38:21,760
bad wizard who can hit things

1080
00:38:19,119 --> 00:38:24,240
yeah suddenly the possibility of action

1081
00:38:21,760 --> 00:38:27,040
surging two fireballs on your turn

1082
00:38:24,240 --> 00:38:29,040
was a lot more attractive to me here

1083
00:38:27,040 --> 00:38:32,800
yeah you still can't

1084
00:38:29,040 --> 00:38:35,280
cast two fireballs i don't think um you

1085
00:38:32,800 --> 00:38:37,040
might have to trust me on this one um as

1086
00:38:35,280 --> 00:38:38,640
i've read more than i would care to

1087
00:38:37,040 --> 00:38:40,640
mention around

1088
00:38:38,640 --> 00:38:41,839
various stack overflows and whatnot but

1089
00:38:40,640 --> 00:38:43,280
but ultimately

1090
00:38:41,839 --> 00:38:45,440
the only real restriction is bonus

1091
00:38:43,280 --> 00:38:46,960
actions and if you don't have anything

1092
00:38:45,440 --> 00:38:48,960
to do with bonus actions

1093
00:38:46,960 --> 00:38:51,040
okay outside of the action economy as it

1094
00:38:48,960 --> 00:38:52,640
is normally there's no restriction so

1095
00:38:51,040 --> 00:38:54,720
with action surge granted due by a

1096
00:38:52,640 --> 00:38:55,599
fighter could

1097
00:38:54,720 --> 00:38:56,800
cast

1098
00:38:55,599 --> 00:38:58,480
two spells

1099
00:38:56,800 --> 00:38:59,359
as soon as you bring a bonus action then

1100
00:38:58,480 --> 00:39:03,200
it gets

1101
00:38:59,359 --> 00:39:05,040
super locked down and restrictive and

1102
00:39:03,200 --> 00:39:07,520
yeah because so on and so on i know if

1103
00:39:05,040 --> 00:39:08,480
you cast with two with the bonus action

1104
00:39:07,520 --> 00:39:10,960
it's like

1105
00:39:08,480 --> 00:39:12,800
one of them has to be a can trip

1106
00:39:10,960 --> 00:39:15,599
the first level one has to be a cantrip

1107
00:39:12,800 --> 00:39:17,280
and some other nonsense but yeah yeah it

1108
00:39:15,599 --> 00:39:18,240
gets weirdly

1109
00:39:17,280 --> 00:39:21,200
like

1110
00:39:18,240 --> 00:39:23,040
again that i've well the proof is that i

1111
00:39:21,200 --> 00:39:25,599
was super confused about it for the last

1112
00:39:23,040 --> 00:39:27,520
five years and only now have i really

1113
00:39:25,599 --> 00:39:28,960
expended more effort than i would have

1114
00:39:27,520 --> 00:39:29,839
liked to have tried to get to the bottom

1115
00:39:28,960 --> 00:39:31,040
of it

1116
00:39:29,839 --> 00:39:32,880
but um

1117
00:39:31,040 --> 00:39:34,640
yeah that was uh the the main

1118
00:39:32,880 --> 00:39:36,000
interesting takeaway from that

1119
00:39:34,640 --> 00:39:38,000
was that

1120
00:39:36,000 --> 00:39:39,760
i often and

1121
00:39:38,000 --> 00:39:42,240
you can with melee classes approach

1122
00:39:39,760 --> 00:39:44,079
turns sequentially

1123
00:39:42,240 --> 00:39:45,440
okay here's the start of my turn i have

1124
00:39:44,079 --> 00:39:48,480
a number of options laid out in front of

1125
00:39:45,440 --> 00:39:50,560
me i move forward and then i do this and

1126
00:39:48,480 --> 00:39:52,640
then i hit that and then i move back and

1127
00:39:50,560 --> 00:39:54,880
then do i have anything else left oh

1128
00:39:52,640 --> 00:39:56,640
yeah i can do a bonus section let me

1129
00:39:54,880 --> 00:39:57,760
throw out bardic inspiration

1130
00:39:56,640 --> 00:40:01,040
done

1131
00:39:57,760 --> 00:40:03,440
there's that fluidity to it

1132
00:40:01,040 --> 00:40:04,800
but when you cast a spell as a bonus

1133
00:40:03,440 --> 00:40:06,960
action

1134
00:40:04,800 --> 00:40:09,440
at any point of your turn

1135
00:40:06,960 --> 00:40:11,599
it's locked down the entire turn so you

1136
00:40:09,440 --> 00:40:13,599
can't have that

1137
00:40:11,599 --> 00:40:15,200
sequential thought process to return as

1138
00:40:13,599 --> 00:40:16,560
a spellcaster

1139
00:40:15,200 --> 00:40:18,480
you have to know if at any point you're

1140
00:40:16,560 --> 00:40:20,160
gonna do you want to do that because

1141
00:40:18,480 --> 00:40:21,680
that affects both

1142
00:40:20,160 --> 00:40:23,280
before that

1143
00:40:21,680 --> 00:40:25,200
the time that thing happened and after

1144
00:40:23,280 --> 00:40:27,599
the time that happened and i couldn't

1145
00:40:25,200 --> 00:40:29,280
think of another example where that

1146
00:40:27,599 --> 00:40:30,240
has that

1147
00:40:29,280 --> 00:40:32,400
impact

1148
00:40:30,240 --> 00:40:33,920
yeah to quite the same extent

1149
00:40:32,400 --> 00:40:35,359
so you can't just say oh you can't get

1150
00:40:33,920 --> 00:40:37,119
to the end of your turn and go oh do i

1151
00:40:35,359 --> 00:40:39,040
have anything left i can use because

1152
00:40:37,119 --> 00:40:40,880
nine times out of ten you you you're

1153
00:40:39,040 --> 00:40:43,440
probably locked down if you've cast any

1154
00:40:40,880 --> 00:40:45,760
kind of spell that's already been

1155
00:40:43,440 --> 00:40:47,040
ordained that you can't do something

1156
00:40:45,760 --> 00:40:48,480
else and it was a really kind of

1157
00:40:47,040 --> 00:40:50,640
interesting

1158
00:40:48,480 --> 00:40:52,480
take on it approaching your turn as a

1159
00:40:50,640 --> 00:40:54,000
whole rather than as a sequence of

1160
00:40:52,480 --> 00:40:56,079
events yeah

1161
00:40:54,000 --> 00:40:57,760
anyway at least someone else now um you

1162
00:40:56,079 --> 00:40:58,800
know oh god i really hope no one's

1163
00:40:57,760 --> 00:41:00,800
listening to this and goes you're

1164
00:40:58,800 --> 00:41:01,920
completely wrong down low i really

1165
00:41:00,800 --> 00:41:04,480
really hope that

1166
00:41:01,920 --> 00:41:06,560
that doesn't happen

1167
00:41:04,480 --> 00:41:08,720
i'm sure i'm sure i'll find out just as

1168
00:41:06,560 --> 00:41:10,079
confused as that's only the die-hard

1169
00:41:08,720 --> 00:41:12,800
people who are

1170
00:41:10,079 --> 00:41:13,840
just throwing fireballs just like left

1171
00:41:12,800 --> 00:41:16,990
and right they know

1172
00:41:13,840 --> 00:41:16,990
[Laughter]

1173
00:41:17,359 --> 00:41:19,599
um

1174
00:41:18,400 --> 00:41:21,920
i also think that's one of the reasons

1175
00:41:19,599 --> 00:41:23,680
why haste doesn't give you the ability

1176
00:41:21,920 --> 00:41:24,560
to cast a spell because then i think it

1177
00:41:23,680 --> 00:41:25,520
would be

1178
00:41:24,560 --> 00:41:28,240
more

1179
00:41:25,520 --> 00:41:29,760
juicy than it already is yeah that would

1180
00:41:28,240 --> 00:41:32,880
be pretty insane

1181
00:41:29,760 --> 00:41:34,400
double check uh attack yeah so you can't

1182
00:41:32,880 --> 00:41:36,160
use it to cast a spell and i'm pretty

1183
00:41:34,400 --> 00:41:38,000
sure it's because

1184
00:41:36,160 --> 00:41:41,119
that that was the loophole they had to

1185
00:41:38,000 --> 00:41:43,920
the close there yeah

1186
00:41:41,119 --> 00:41:46,319
okay so i mentioned it at the beginning

1187
00:41:43,920 --> 00:41:49,920
around a resource

1188
00:41:46,319 --> 00:41:52,800
it's uh rpg stack exchange

1189
00:41:49,920 --> 00:41:55,200
my point was that

1190
00:41:52,800 --> 00:41:56,720
sources like that exist that and sage

1191
00:41:55,200 --> 00:41:57,520
advice

1192
00:41:56,720 --> 00:41:59,760
which

1193
00:41:57,520 --> 00:42:02,079
just obviously implies that

1194
00:41:59,760 --> 00:42:03,040
there is an inherent confusion around

1195
00:42:02,079 --> 00:42:05,359
rules

1196
00:42:03,040 --> 00:42:07,760
yeah the fact that those are needed and

1197
00:42:05,359 --> 00:42:09,520
still are needed to this day despite 5v

1198
00:42:07,760 --> 00:42:11,359
being however old it is

1199
00:42:09,520 --> 00:42:13,119
does always just put a bit of a awry

1200
00:42:11,359 --> 00:42:14,000
smile on my face that yeah people are

1201
00:42:13,119 --> 00:42:15,200
still

1202
00:42:14,000 --> 00:42:17,839
finding

1203
00:42:15,200 --> 00:42:20,160
weird edge cases and weird combinations

1204
00:42:17,839 --> 00:42:21,359
of things and

1205
00:42:20,160 --> 00:42:23,599
well i don't actually know what that

1206
00:42:21,359 --> 00:42:25,280
might my true point is yeah as i said it

1207
00:42:23,599 --> 00:42:26,400
just brings me back down to earth to

1208
00:42:25,280 --> 00:42:28,400
think hey

1209
00:42:26,400 --> 00:42:32,240
it's okay to be confused

1210
00:42:28,400 --> 00:42:33,599
yeah yeah um i find myself going to

1211
00:42:32,240 --> 00:42:36,560
sage advice

1212
00:42:33,599 --> 00:42:38,480
every now and then and

1213
00:42:36,560 --> 00:42:41,200
looking up a question that one of my

1214
00:42:38,480 --> 00:42:44,160
players has or even that i have because

1215
00:42:41,200 --> 00:42:47,440
it just it comes up in a game where a

1216
00:42:44,160 --> 00:42:50,720
player is just like what happens if i do

1217
00:42:47,440 --> 00:42:52,800
this and it sounds like a mad scientist

1218
00:42:50,720 --> 00:42:55,200
experiment but it's just like

1219
00:42:52,800 --> 00:42:56,560
whoa i never even thought of that it's

1220
00:42:55,200 --> 00:42:57,520
just like

1221
00:42:56,560 --> 00:42:59,920
yeah

1222
00:42:57,520 --> 00:43:02,079
yeah i mean those i i do like those ones

1223
00:42:59,920 --> 00:43:04,480
those are good questions to answer yeah

1224
00:43:02,079 --> 00:43:06,079
ones that i hate answering is do i get

1225
00:43:04,480 --> 00:43:08,400
an attack of opportunity

1226
00:43:06,079 --> 00:43:10,000
that grinds my gears but the good

1227
00:43:08,400 --> 00:43:11,440
question starts and i posted a tweet

1228
00:43:10,000 --> 00:43:13,280
about it recently with my player asked

1229
00:43:11,440 --> 00:43:14,560
me is there

1230
00:43:13,280 --> 00:43:16,880
conservation of

1231
00:43:14,560 --> 00:43:19,119
uh of momentum through

1232
00:43:16,880 --> 00:43:22,319
spells such as dimension door and misty

1233
00:43:19,119 --> 00:43:23,200
step to which brought my mind to a whole

1234
00:43:22,319 --> 00:43:24,240
and when

1235
00:43:23,200 --> 00:43:27,680
gosh

1236
00:43:24,240 --> 00:43:30,319
i have never thought of that before but

1237
00:43:27,680 --> 00:43:32,960
it's a totally interesting question

1238
00:43:30,319 --> 00:43:34,960
that's pretty cool

1239
00:43:32,960 --> 00:43:38,240
so his thought was he might be having a

1240
00:43:34,960 --> 00:43:40,400
big fool at some point and to stop him

1241
00:43:38,240 --> 00:43:41,839
splatting into the ground he'll misty

1242
00:43:40,400 --> 00:43:43,280
step

1243
00:43:41,839 --> 00:43:45,280
just above it

1244
00:43:43,280 --> 00:43:46,800
kill the momentum and just drop the last

1245
00:43:45,280 --> 00:43:48,319
meter or so

1246
00:43:46,800 --> 00:43:49,760
and um

1247
00:43:48,319 --> 00:43:50,720
luckily we never had to cross that

1248
00:43:49,760 --> 00:43:53,040
bridge

1249
00:43:50,720 --> 00:43:55,920
in in the session but it was a very

1250
00:43:53,040 --> 00:43:58,400
interesting thought process to just even

1251
00:43:55,920 --> 00:44:00,079
i was like well misty step you disappear

1252
00:43:58,400 --> 00:44:02,560
and then you reappear so maybe that

1253
00:44:00,079 --> 00:44:04,640
resets your momentum whereas dimension

1254
00:44:02,560 --> 00:44:07,680
door you're stepping through

1255
00:44:04,640 --> 00:44:09,920
a doctor strange portal so maybe

1256
00:44:07,680 --> 00:44:11,440
you know you've kind of bent space times

1257
00:44:09,920 --> 00:44:13,040
the two parts are aligned so maybe that

1258
00:44:11,440 --> 00:44:15,920
would conserve it because it's like a

1259
00:44:13,040 --> 00:44:18,000
portal from the video game portals yeah

1260
00:44:15,920 --> 00:44:19,839
and it was just like oh gosh this is

1261
00:44:18,000 --> 00:44:21,599
uh that's that's

1262
00:44:19,839 --> 00:44:22,880
yeah that's that's kind of how i would

1263
00:44:21,599 --> 00:44:25,040
think of it i would think of it kind of

1264
00:44:22,880 --> 00:44:27,200
like uh in thor dark world when they're

1265
00:44:25,040 --> 00:44:29,440
throwing the soda can and it disappears

1266
00:44:27,200 --> 00:44:31,680
and then it reappears

1267
00:44:29,440 --> 00:44:33,119
and it just keeps going

1268
00:44:31,680 --> 00:44:35,839
that's that's kind of how i would do

1269
00:44:33,119 --> 00:44:38,160
dimension door but uh the teleport one

1270
00:44:35,839 --> 00:44:39,280
that's that's an interesting one

1271
00:44:38,160 --> 00:44:40,720
um

1272
00:44:39,280 --> 00:44:42,640
and i've heard it

1273
00:44:40,720 --> 00:44:45,599
argued the other way to say because

1274
00:44:42,640 --> 00:44:47,359
misty steps instantaneous

1275
00:44:45,599 --> 00:44:49,040
you would conserve your momentum because

1276
00:44:47,359 --> 00:44:50,560
it's just like a you were there but now

1277
00:44:49,040 --> 00:44:52,960
you're here but you're still moving the

1278
00:44:50,560 --> 00:44:54,480
same way you were moving whereas

1279
00:44:52,960 --> 00:44:56,640
because dimension door goes a lot

1280
00:44:54,480 --> 00:44:57,760
further and there's a bit of a bigger

1281
00:44:56,640 --> 00:44:58,880
spell

1282
00:44:57,760 --> 00:45:00,800
in quotes

1283
00:44:58,880 --> 00:45:02,800
that it's it's a bit more powerful and

1284
00:45:00,800 --> 00:45:05,440
can stop that from happening so it's

1285
00:45:02,800 --> 00:45:06,640
it's a one food food for thought

1286
00:45:05,440 --> 00:45:08,450
i wonder if it has been answered

1287
00:45:06,640 --> 00:45:11,839
actually on stage advice already

1288
00:45:08,450 --> 00:45:13,119
[Laughter]

1289
00:45:11,839 --> 00:45:14,240
but then again if we if we tie that back

1290
00:45:13,119 --> 00:45:15,440
to what we're talking about earlier on

1291
00:45:14,240 --> 00:45:17,839
that like

1292
00:45:15,440 --> 00:45:19,680
featherfall exists for a reason and

1293
00:45:17,839 --> 00:45:22,560
perhaps if you let misty step stop you

1294
00:45:19,680 --> 00:45:25,920
from falling then you've taken the

1295
00:45:22,560 --> 00:45:27,359
agency away from those whose oh man

1296
00:45:25,920 --> 00:45:29,200
i prepared feather for today and i

1297
00:45:27,359 --> 00:45:30,319
needn't of because misty step can do

1298
00:45:29,200 --> 00:45:31,119
that as well

1299
00:45:30,319 --> 00:45:33,040
yeah

1300
00:45:31,119 --> 00:45:35,280
then yeah it's it's

1301
00:45:33,040 --> 00:45:37,440
they've been short changed that actually

1302
00:45:35,280 --> 00:45:40,079
brings up why i don't use uh the

1303
00:45:37,440 --> 00:45:42,000
flanking rule oh yeah because there's

1304
00:45:40,079 --> 00:45:43,920
tons of spells and abilities and stuff

1305
00:45:42,000 --> 00:45:44,880
that grant advantage

1306
00:45:43,920 --> 00:45:48,720
and

1307
00:45:44,880 --> 00:45:51,200
by letting players get advantage by just

1308
00:45:48,720 --> 00:45:54,720
moving into the correct position

1309
00:45:51,200 --> 00:45:56,400
you render a lot of those abilities

1310
00:45:54,720 --> 00:45:57,760
not necessarily

1311
00:45:56,400 --> 00:45:58,839
useless but

1312
00:45:57,760 --> 00:46:01,920
kind of

1313
00:45:58,839 --> 00:46:03,280
pointless yeah great minds because in my

1314
00:46:01,920 --> 00:46:06,800
list here i'm looking at now for my

1315
00:46:03,280 --> 00:46:08,240
notes i've got flanking and

1316
00:46:06,800 --> 00:46:10,400
it's one that i get the impression a lot

1317
00:46:08,240 --> 00:46:12,319
of dms use which is weird because hey

1318
00:46:10,400 --> 00:46:13,359
it's an optional rule and b it's buried

1319
00:46:12,319 --> 00:46:15,920
away

1320
00:46:13,359 --> 00:46:17,760
halfway in a chapter in the dm's guide

1321
00:46:15,920 --> 00:46:20,319
oh it's because it's a carryover from

1322
00:46:17,760 --> 00:46:22,319
3.5 oh there we go so this is the kind

1323
00:46:20,319 --> 00:46:23,680
of historical context i get guests like

1324
00:46:22,319 --> 00:46:26,400
you one for

1325
00:46:23,680 --> 00:46:28,960
yeah it was a thing that happened in 3.5

1326
00:46:26,400 --> 00:46:30,800
and it was in fourth edition and it was

1327
00:46:28,960 --> 00:46:32,640
just right there in the open

1328
00:46:30,800 --> 00:46:35,520
and it just carried over

1329
00:46:32,640 --> 00:46:37,839
and because it was optional players just

1330
00:46:35,520 --> 00:46:40,400
assumed that it was a thing and it just

1331
00:46:37,839 --> 00:46:43,760
kept going and going and going and going

1332
00:46:40,400 --> 00:46:45,839
it's a whole generational thing

1333
00:46:43,760 --> 00:46:47,839
that baggage again

1334
00:46:45,839 --> 00:46:49,680
yeah when i was trying to find a

1335
00:46:47,839 --> 00:46:50,800
reference for it in the rulebook i just

1336
00:46:49,680 --> 00:46:54,000
googled

1337
00:46:50,800 --> 00:46:55,040
the d5v flanking rules and

1338
00:46:54,000 --> 00:46:56,319
one of the

1339
00:46:55,040 --> 00:46:57,680
comments on this article i found

1340
00:46:56,319 --> 00:46:59,359
basically said oh it's difficult to give

1341
00:46:57,680 --> 00:47:01,599
other players advantage so the flanking

1342
00:46:59,359 --> 00:47:03,280
rules can be brought in to do that and

1343
00:47:01,599 --> 00:47:05,280
my immediate thought was

1344
00:47:03,280 --> 00:47:07,119
no it's not any player can give any

1345
00:47:05,280 --> 00:47:08,800
other player advantage by taking the

1346
00:47:07,119 --> 00:47:11,200
help action the help action it

1347
00:47:08,800 --> 00:47:12,640
completely renders the help action just

1348
00:47:11,200 --> 00:47:13,760
you just throw it right out the window

1349
00:47:12,640 --> 00:47:15,680
because you just

1350
00:47:13,760 --> 00:47:17,839
move

1351
00:47:15,680 --> 00:47:20,800
yep yeah i was like it's a piece of cake

1352
00:47:17,839 --> 00:47:23,599
everybody can do it even the level zero

1353
00:47:20,800 --> 00:47:25,119
npc critic and even your owl familia can

1354
00:47:23,599 --> 00:47:27,359
do it like

1355
00:47:25,119 --> 00:47:29,839
it's it's a piece of cake to give

1356
00:47:27,359 --> 00:47:31,440
somebody advantage the real problem

1357
00:47:29,839 --> 00:47:34,240
is nobody's willing to sacrifice their

1358
00:47:31,440 --> 00:47:36,000
own action which is a lot more of a an

1359
00:47:34,240 --> 00:47:38,000
interesting choice

1360
00:47:36,000 --> 00:47:39,520
which is why it's challenging it's why

1361
00:47:38,000 --> 00:47:42,800
it's interesting it's it's do i what do

1362
00:47:39,520 --> 00:47:44,640
i sacrifice to to maybe pay that cost

1363
00:47:42,800 --> 00:47:47,119
to have that potential benefit it's a

1364
00:47:44,640 --> 00:47:48,559
gamble essentially whereas flanking

1365
00:47:47,119 --> 00:47:50,640
there's no gamble

1366
00:47:48,559 --> 00:47:53,440
there's no interesting decision

1367
00:47:50,640 --> 00:47:54,960
it's just i go there and i get this

1368
00:47:53,440 --> 00:47:57,040
yeah cool

1369
00:47:54,960 --> 00:47:58,800
yeah but the help action it makes it

1370
00:47:57,040 --> 00:48:01,119
makes it a tactical under strategic

1371
00:47:58,800 --> 00:48:03,599
decision rather than just

1372
00:48:01,119 --> 00:48:05,920
i'm just gonna move

1373
00:48:03,599 --> 00:48:07,359
yeah and then uh and i i do recall

1374
00:48:05,920 --> 00:48:09,839
someone commenting a little while ago

1375
00:48:07,359 --> 00:48:11,920
basically saying that it turns the grid

1376
00:48:09,839 --> 00:48:13,680
into just this dance of the figures on

1377
00:48:11,920 --> 00:48:15,200
the grid of them just trying to position

1378
00:48:13,680 --> 00:48:18,240
themselves in the most

1379
00:48:15,200 --> 00:48:21,119
perfect way to maximize advantage across

1380
00:48:18,240 --> 00:48:23,280
the board which seems a bit yeah against

1381
00:48:21,119 --> 00:48:24,640
the spirit shall we say which is ironic

1382
00:48:23,280 --> 00:48:26,319
considering we've talked at length about

1383
00:48:24,640 --> 00:48:28,559
how important the rules are and the

1384
00:48:26,319 --> 00:48:31,599
spirit is obviously just some abstract

1385
00:48:28,559 --> 00:48:33,440
concept but yeah

1386
00:48:31,599 --> 00:48:35,359
well the rules don't don't kill the

1387
00:48:33,440 --> 00:48:37,920
spirit you know the spirit is always

1388
00:48:35,359 --> 00:48:40,160
there because even in like board games

1389
00:48:37,920 --> 00:48:42,400
and stuff you can see the theme of the

1390
00:48:40,160 --> 00:48:44,480
game kind of shine through even through

1391
00:48:42,400 --> 00:48:45,760
the rules and stuff they they kind of

1392
00:48:44,480 --> 00:48:48,800
preserve it

1393
00:48:45,760 --> 00:48:50,880
a good game the rules will

1394
00:48:48,800 --> 00:48:53,119
will make the theme and the spirit kind

1395
00:48:50,880 --> 00:48:55,520
of shine because they'll represent the

1396
00:48:53,119 --> 00:48:58,240
theme in the spirit of the game whereas

1397
00:48:55,520 --> 00:48:59,040
bad rules will will hamper it and kind

1398
00:48:58,240 --> 00:49:01,760
of

1399
00:48:59,040 --> 00:49:03,200
force it into submission

1400
00:49:01,760 --> 00:49:05,280
yeah that's true it's one of those

1401
00:49:03,200 --> 00:49:08,079
things that's really hard to articulate

1402
00:49:05,280 --> 00:49:09,680
it's that if you know when you've read

1403
00:49:08,079 --> 00:49:12,480
a good rule book

1404
00:49:09,680 --> 00:49:13,760
but unless you're a rules designer it's

1405
00:49:12,480 --> 00:49:16,079
one of those things that's really hard

1406
00:49:13,760 --> 00:49:18,400
to be like

1407
00:49:16,079 --> 00:49:19,280
it's good because it makes the game

1408
00:49:18,400 --> 00:49:21,520
better

1409
00:49:19,280 --> 00:49:21,520
yeah

1410
00:49:21,599 --> 00:49:24,800
but i i totally get what you're getting

1411
00:49:23,520 --> 00:49:26,559
like you can

1412
00:49:24,800 --> 00:49:28,079
see the thread there's a common thread

1413
00:49:26,559 --> 00:49:30,319
there's a common theme there's common

1414
00:49:28,079 --> 00:49:32,079
elements throughout the rules that will

1415
00:49:30,319 --> 00:49:34,400
serve the purpose of

1416
00:49:32,079 --> 00:49:37,040
of whatever it is it's trying to sell

1417
00:49:34,400 --> 00:49:39,040
a feeling a thought process

1418
00:49:37,040 --> 00:49:40,000
of that particular game

1419
00:49:39,040 --> 00:49:41,200
yeah

1420
00:49:40,000 --> 00:49:43,680
so

1421
00:49:41,200 --> 00:49:44,960
obviously we we're both quite uh

1422
00:49:43,680 --> 00:49:47,760
well hopefully you won't be offended if

1423
00:49:44,960 --> 00:49:50,240
i say opinionated on a number of rules

1424
00:49:47,760 --> 00:49:52,559
oh no i'm not offended at all i i

1425
00:49:50,240 --> 00:49:56,400
definitely am i've gotten into squad

1426
00:49:52,559 --> 00:49:56,400
squabbles at my table about the

1427
00:49:56,839 --> 00:50:02,559
rules uh so i wanted to get your opinion

1428
00:49:59,839 --> 00:50:04,240
on how some any any house rules you

1429
00:50:02,559 --> 00:50:07,359
might have which

1430
00:50:04,240 --> 00:50:08,160
might sound abhorrent but um yeah or

1431
00:50:07,359 --> 00:50:10,480
maybe

1432
00:50:08,160 --> 00:50:12,960
an alternative question is any rules

1433
00:50:10,480 --> 00:50:14,880
that you've maybe

1434
00:50:12,960 --> 00:50:17,359
modified although i know the answer is

1435
00:50:14,880 --> 00:50:19,359
probably no or any that you've thrown

1436
00:50:17,359 --> 00:50:21,359
away completely but like you know

1437
00:50:19,359 --> 00:50:23,119
obviously drawing that line in the sand

1438
00:50:21,359 --> 00:50:25,520
so what do you what are your take on

1439
00:50:23,119 --> 00:50:28,079
house rules essentially i don't mind

1440
00:50:25,520 --> 00:50:29,040
house rules as long as they serve a

1441
00:50:28,079 --> 00:50:31,119
purpose

1442
00:50:29,040 --> 00:50:32,559
uh there's only one real house rule that

1443
00:50:31,119 --> 00:50:34,960
i used in

1444
00:50:32,559 --> 00:50:37,040
fifth edition and that was

1445
00:50:34,960 --> 00:50:40,240
i call it the rule of one

1446
00:50:37,040 --> 00:50:41,280
any successful attack does at least one

1447
00:50:40,240 --> 00:50:44,599
damage

1448
00:50:41,280 --> 00:50:47,839
unless that damage is nullified by like

1449
00:50:44,599 --> 00:50:49,440
invulnerability or other effects that

1450
00:50:47,839 --> 00:50:51,520
specifically

1451
00:50:49,440 --> 00:50:54,000
reduce damage

1452
00:50:51,520 --> 00:50:55,920
so resistance can't get rid of damage

1453
00:50:54,000 --> 00:50:57,520
completely all the way

1454
00:50:55,920 --> 00:50:58,400
things like that

1455
00:50:57,520 --> 00:51:00,319
because

1456
00:50:58,400 --> 00:51:02,559
when i first started

1457
00:51:00,319 --> 00:51:04,480
we were playing and

1458
00:51:02,559 --> 00:51:07,359
i don't remember how it happened but one

1459
00:51:04,480 --> 00:51:09,520
of my players he had like a resistance

1460
00:51:07,359 --> 00:51:11,440
in one thing and another thing and he

1461
00:51:09,520 --> 00:51:13,359
was he wasn't taking any damage and i

1462
00:51:11,440 --> 00:51:15,599
was just like okay this is

1463
00:51:13,359 --> 00:51:19,040
this is ridiculous you you've like

1464
00:51:15,599 --> 00:51:20,800
broken the damage system this is

1465
00:51:19,040 --> 00:51:22,880
you have to take at least one damage

1466
00:51:20,800 --> 00:51:25,040
from a successful attack this that's

1467
00:51:22,880 --> 00:51:27,359
just

1468
00:51:25,040 --> 00:51:29,680
so that that was one house rule that i

1469
00:51:27,359 --> 00:51:32,319
had because i remember in older editions

1470
00:51:29,680 --> 00:51:34,720
that was how it was you know it was just

1471
00:51:32,319 --> 00:51:37,359
like a successful attack does at least

1472
00:51:34,720 --> 00:51:40,079
one damage otherwise

1473
00:51:37,359 --> 00:51:42,400
what's the point of having a successful

1474
00:51:40,079 --> 00:51:43,760
attack yeah you're changing the def

1475
00:51:42,400 --> 00:51:45,440
you're changing the definition of the

1476
00:51:43,760 --> 00:51:49,040
word success at that point to mean

1477
00:51:45,440 --> 00:51:49,040
something else exactly

1478
00:51:49,119 --> 00:51:53,760
and uh let's see if i if i could change

1479
00:51:52,319 --> 00:51:57,200
something

1480
00:51:53,760 --> 00:51:59,440
else that would be um

1481
00:51:57,200 --> 00:52:01,599
i'm not particularly fond of the short

1482
00:51:59,440 --> 00:52:01,980
long rest mechanic in 5th edition right

1483
00:52:01,599 --> 00:52:03,200
now

1484
00:52:01,980 --> 00:52:05,760
[Music]

1485
00:52:03,200 --> 00:52:08,079
i get what they were going for

1486
00:52:05,760 --> 00:52:10,319
but for me it doesn't

1487
00:52:08,079 --> 00:52:12,640
it doesn't compare the

1488
00:52:10,319 --> 00:52:13,440
power scale between the classes very

1489
00:52:12,640 --> 00:52:16,000
well

1490
00:52:13,440 --> 00:52:18,559
it creates this weird

1491
00:52:16,000 --> 00:52:21,119
power dynamic between all the classes

1492
00:52:18,559 --> 00:52:22,720
and it it creates a hierarchy of power

1493
00:52:21,119 --> 00:52:24,480
between the classes the spell casters

1494
00:52:22,720 --> 00:52:28,240
are definitely the best and the martial

1495
00:52:24,480 --> 00:52:28,240
classes are kind of meh and

1496
00:52:28,640 --> 00:52:32,880
yeah you get a lot of elephant and the

1497
00:52:29,920 --> 00:52:33,760
room talks of you know some people being

1498
00:52:32,880 --> 00:52:35,839
like

1499
00:52:33,760 --> 00:52:37,760
i'm tapped out i need to i need to rest

1500
00:52:35,839 --> 00:52:40,319
now and i was being like no i'm good i'm

1501
00:52:37,760 --> 00:52:42,000
good to go i can keep going yeah yeah

1502
00:52:40,319 --> 00:52:44,800
just lead to those awkward sometimes

1503
00:52:42,000 --> 00:52:47,119
awkward conversations around who's you

1504
00:52:44,800 --> 00:52:48,000
know let's not rest here i mean i kind

1505
00:52:47,119 --> 00:52:49,920
of like

1506
00:52:48,000 --> 00:52:51,040
the role play conversation side of it

1507
00:52:49,920 --> 00:52:52,400
the

1508
00:52:51,040 --> 00:52:55,119
you know somebody

1509
00:52:52,400 --> 00:52:56,800
having blown all their spells too soon

1510
00:52:55,119 --> 00:52:58,880
having to be like oh can we rest and the

1511
00:52:56,800 --> 00:53:01,119
rest of the party being like no come on

1512
00:52:58,880 --> 00:53:02,400
get your ass in gear

1513
00:53:01,119 --> 00:53:04,000
yeah it's your fault that you don't

1514
00:53:02,400 --> 00:53:05,280
notice but i like that the role play

1515
00:53:04,000 --> 00:53:07,760
side of things

1516
00:53:05,280 --> 00:53:08,960
but let's just say i wouldn't want to

1517
00:53:07,760 --> 00:53:10,800
balance

1518
00:53:08,960 --> 00:53:13,200
what abilities come back on short or

1519
00:53:10,800 --> 00:53:15,440
long rests because again it's that

1520
00:53:13,200 --> 00:53:17,040
cascading like

1521
00:53:15,440 --> 00:53:18,800
trying to keep parity with the power

1522
00:53:17,040 --> 00:53:21,920
level of other classes and whatnot it's

1523
00:53:18,800 --> 00:53:23,760
just a minefield in my head yeah it's

1524
00:53:21,920 --> 00:53:25,200
with the way it's set up it's

1525
00:53:23,760 --> 00:53:26,880
you would you would have to go through

1526
00:53:25,200 --> 00:53:30,240
and just

1527
00:53:26,880 --> 00:53:32,400
redo everything so it's just whatever it

1528
00:53:30,240 --> 00:53:34,480
is what it is so i'm not gonna mess with

1529
00:53:32,400 --> 00:53:34,480
it

1530
00:53:34,720 --> 00:53:38,960
but um yeah that's that's the only house

1531
00:53:36,880 --> 00:53:41,359
rule that i've ever used is the rule of

1532
00:53:38,960 --> 00:53:43,680
one and um

1533
00:53:41,359 --> 00:53:46,240
another one that i did was uh i had a

1534
00:53:43,680 --> 00:53:48,079
system for creating spells because at

1535
00:53:46,240 --> 00:53:50,800
one point i created a sorcerer who

1536
00:53:48,079 --> 00:53:53,040
specialized in acid spells

1537
00:53:50,800 --> 00:53:56,800
well it turns out that there's only

1538
00:53:53,040 --> 00:53:58,240
three acid spells and the entire

1539
00:53:56,800 --> 00:54:00,800
spell list

1540
00:53:58,240 --> 00:54:03,440
and one of them was chromatic orb which

1541
00:54:00,800 --> 00:54:04,559
can be oh yeah anything

1542
00:54:03,440 --> 00:54:06,640
so

1543
00:54:04,559 --> 00:54:09,440
i was like sol on that and i was just

1544
00:54:06,640 --> 00:54:12,319
like well that really sucks my specialty

1545
00:54:09,440 --> 00:54:14,240
and damage type doesn't do anything for

1546
00:54:12,319 --> 00:54:15,839
me

1547
00:54:14,240 --> 00:54:19,040
so what you re-flavored and re-skinned

1548
00:54:15,839 --> 00:54:21,119
some spells to do acid damage yeah like

1549
00:54:19,040 --> 00:54:23,359
fireball and things like that i think

1550
00:54:21,119 --> 00:54:24,720
that made it like acid ball you know

1551
00:54:23,359 --> 00:54:26,640
things like that

1552
00:54:24,720 --> 00:54:28,559
yeah now there probably is

1553
00:54:26,640 --> 00:54:30,559
some combat encounters where the

1554
00:54:28,559 --> 00:54:32,480
difficulty will shift because of that

1555
00:54:30,559 --> 00:54:34,000
but otherwise often to my head that

1556
00:54:32,480 --> 00:54:36,000
seems

1557
00:54:34,000 --> 00:54:37,280
fairly benign

1558
00:54:36,000 --> 00:54:39,440
a change

1559
00:54:37,280 --> 00:54:42,000
yeah yeah i

1560
00:54:39,440 --> 00:54:44,079
and chromatical also has a a costed

1561
00:54:42,000 --> 00:54:45,920
material component as well that gets

1562
00:54:44,079 --> 00:54:47,280
consumed if memory serves so you can't

1563
00:54:45,920 --> 00:54:50,480
just keep throwing those out even if you

1564
00:54:47,280 --> 00:54:54,880
wanted to exactly yeah that sucks i'm

1565
00:54:50,480 --> 00:54:57,680
actually rolling a uh chromancy wizard

1566
00:54:54,880 --> 00:54:58,640
which is a uh explorer's guide to will

1567
00:54:57,680 --> 00:55:01,119
the mount

1568
00:54:58,640 --> 00:55:03,440
subclass school and that obviously

1569
00:55:01,119 --> 00:55:04,480
because it's a it's a subclass and a

1570
00:55:03,440 --> 00:55:06,640
book that

1571
00:55:04,480 --> 00:55:07,520
is part of some other campaign it's it's

1572
00:55:06,640 --> 00:55:09,280
um

1573
00:55:07,520 --> 00:55:11,280
chromancy spells obviously few and far

1574
00:55:09,280 --> 00:55:12,559
between so i know the pain of

1575
00:55:11,280 --> 00:55:16,079
being like yeah i'm gonna build a time

1576
00:55:12,559 --> 00:55:19,040
wizard oh there's three time spells okay

1577
00:55:16,079 --> 00:55:20,960
i i guess i'm a fireball wizard then

1578
00:55:19,040 --> 00:55:22,960
it seems like they focused on fire and

1579
00:55:20,960 --> 00:55:26,010
it was just like oh i guess every wizard

1580
00:55:22,960 --> 00:55:28,799
in the entire universe is a pyromancer

1581
00:55:26,010 --> 00:55:29,920
[Laughter]

1582
00:55:28,799 --> 00:55:32,640
yeah

1583
00:55:29,920 --> 00:55:35,200
and they wonder why adventures just burn

1584
00:55:32,640 --> 00:55:36,240
down every tavern therein

1585
00:55:35,200 --> 00:55:37,119
yes

1586
00:55:36,240 --> 00:55:39,119
yeah

1587
00:55:37,119 --> 00:55:41,839
i have i have heard that you know that i

1588
00:55:39,119 --> 00:55:42,880
have seen official comments on

1589
00:55:41,839 --> 00:55:45,359
fiber

1590
00:55:42,880 --> 00:55:47,280
specifically because i think

1591
00:55:45,359 --> 00:55:49,839
like numerically like mathematically

1592
00:55:47,280 --> 00:55:52,559
it's ever so slightly more powerful than

1593
00:55:49,839 --> 00:55:54,799
other spells of its the same level yeah

1594
00:55:52,559 --> 00:55:56,079
but they've basically said hey

1595
00:55:54,799 --> 00:55:57,520
you're gonna have to give us that one

1596
00:55:56,079 --> 00:56:01,599
we're keeping it in just for literally

1597
00:55:57,520 --> 00:56:04,079
just like as a homage to the it's such a

1598
00:56:01,599 --> 00:56:06,079
prominent spell a famous spell that to

1599
00:56:04,079 --> 00:56:07,440
change it now it's almost sacrosanct at

1600
00:56:06,079 --> 00:56:10,559
this point so we're just going to keep

1601
00:56:07,440 --> 00:56:12,160
it as it is because it's just a classic

1602
00:56:10,559 --> 00:56:13,839
exactly i wish they would have kept

1603
00:56:12,160 --> 00:56:14,799
lightning bolt the way it was in second

1604
00:56:13,839 --> 00:56:17,040
edition

1605
00:56:14,799 --> 00:56:19,119
in second edition you could pick the

1606
00:56:17,040 --> 00:56:21,200
start point where

1607
00:56:19,119 --> 00:56:24,799
lightning bolt started

1608
00:56:21,200 --> 00:56:26,160
and it would ricochet off walls

1609
00:56:24,799 --> 00:56:29,040
that sounds

1610
00:56:26,160 --> 00:56:31,760
dope yeah it was really cool so it

1611
00:56:29,040 --> 00:56:33,520
wasn't just this long line and if

1612
00:56:31,760 --> 00:56:35,920
from where you started you could like

1613
00:56:33,520 --> 00:56:38,960
say i wanted to start here and it could

1614
00:56:35,920 --> 00:56:41,520
ricochet down hallways and it was just

1615
00:56:38,960 --> 00:56:43,200
it was really cool but now it's just a

1616
00:56:41,520 --> 00:56:44,799
line

1617
00:56:43,200 --> 00:56:46,319
yeah from where you i mean i thought you

1618
00:56:44,799 --> 00:56:48,319
were just going to stop it you could

1619
00:56:46,319 --> 00:56:50,559
pick where it started from and then draw

1620
00:56:48,319 --> 00:56:53,040
a line from there which is still cool

1621
00:56:50,559 --> 00:56:54,960
for like shooting around corners and

1622
00:56:53,040 --> 00:56:57,440
kind of getting around obstacles and

1623
00:56:54,960 --> 00:56:59,440
stuff yeah but having it ricocheted too

1624
00:56:57,440 --> 00:57:00,319
is also very cool yeah

1625
00:56:59,440 --> 00:57:02,720
yeah

1626
00:57:00,319 --> 00:57:04,319
one thing i've talked about another dm

1627
00:57:02,720 --> 00:57:06,720
with recently

1628
00:57:04,319 --> 00:57:09,119
and it's it's a it's a home brew

1629
00:57:06,720 --> 00:57:11,280
homebrew it's a house rule that i see

1630
00:57:09,119 --> 00:57:13,680
a lot of people use you know in the

1631
00:57:11,280 --> 00:57:15,520
lists on twitter when people say

1632
00:57:13,680 --> 00:57:18,960
well house rules do you use it's always

1633
00:57:15,520 --> 00:57:20,720
on there of potions as a bonus action

1634
00:57:18,960 --> 00:57:22,720
imbibing a potion is a bonus action

1635
00:57:20,720 --> 00:57:25,440
rather than rules is written

1636
00:57:22,720 --> 00:57:27,920
it's an action right now i have a little

1637
00:57:25,440 --> 00:57:29,839
bit of baggage myself with this because

1638
00:57:27,920 --> 00:57:31,760
i'm fairly certain that's because of

1639
00:57:29,839 --> 00:57:32,799
critical role that people have adopted

1640
00:57:31,760 --> 00:57:34,079
that rule

1641
00:57:32,799 --> 00:57:34,960
yeah

1642
00:57:34,079 --> 00:57:36,160
which

1643
00:57:34,960 --> 00:57:38,720
has its own

1644
00:57:36,160 --> 00:57:38,960
kind of uh it has its own stigma around

1645
00:57:38,720 --> 00:57:41,359
it

1646
00:57:38,960 --> 00:57:43,839
[Laughter]

1647
00:57:41,359 --> 00:57:45,520
yeah you know it's

1648
00:57:43,839 --> 00:57:47,680
just weird that

1649
00:57:45,520 --> 00:57:50,319
that's just another game right and it's

1650
00:57:47,680 --> 00:57:52,079
that one thing that now everybody takes

1651
00:57:50,319 --> 00:57:53,760
almost for granted

1652
00:57:52,079 --> 00:57:55,440
i feel that

1653
00:57:53,760 --> 00:57:57,359
again maybe i'm going to get

1654
00:57:55,440 --> 00:57:59,839
strung up for this but i kind of like

1655
00:57:57,359 --> 00:58:03,200
that potions require an action same here

1656
00:57:59,839 --> 00:58:04,160
because it it adds that tactical value

1657
00:58:03,200 --> 00:58:06,559
to it

1658
00:58:04,160 --> 00:58:07,440
you have to stop and say

1659
00:58:06,559 --> 00:58:09,680
okay

1660
00:58:07,440 --> 00:58:11,599
i have to make a decision am i gonna use

1661
00:58:09,680 --> 00:58:14,319
my turn to

1662
00:58:11,599 --> 00:58:16,880
do the cool thing or

1663
00:58:14,319 --> 00:58:19,760
or am i gonna try and save myself or my

1664
00:58:16,880 --> 00:58:21,520
friend you know and that's it just goes

1665
00:58:19,760 --> 00:58:23,280
back to what you said earlier about

1666
00:58:21,520 --> 00:58:24,960
people wanting their cake and eating it

1667
00:58:23,280 --> 00:58:27,040
too yeah

1668
00:58:24,960 --> 00:58:29,440
i think as you've said before they could

1669
00:58:27,040 --> 00:58:31,920
have picked the terminology better

1670
00:58:29,440 --> 00:58:33,760
i think calling bonus actions

1671
00:58:31,920 --> 00:58:35,839
bonus actions

1672
00:58:33,760 --> 00:58:39,119
implies that they are like

1673
00:58:35,839 --> 00:58:41,920
another action yeah and of course you

1674
00:58:39,119 --> 00:58:43,520
can do pretty much anything as an action

1675
00:58:41,920 --> 00:58:46,079
so calling them bonus actions just

1676
00:58:43,520 --> 00:58:48,160
immediately draws that connection in a

1677
00:58:46,079 --> 00:58:49,359
person's head to say oh they're like

1678
00:58:48,160 --> 00:58:51,040
actions right

1679
00:58:49,359 --> 00:58:53,280
when in reality if you look at the

1680
00:58:51,040 --> 00:58:55,520
things that are bonus actions

1681
00:58:53,280 --> 00:58:57,280
that they're quite specific they're

1682
00:58:55,520 --> 00:58:58,880
quite unique they're quite you know

1683
00:58:57,280 --> 00:59:01,200
clearly there's a design intent there to

1684
00:58:58,880 --> 00:59:04,480
say these are exceptional things you can

1685
00:59:01,200 --> 00:59:05,520
do and they're only allowed by

1686
00:59:04,480 --> 00:59:07,359
certain

1687
00:59:05,520 --> 00:59:10,480
things it's like

1688
00:59:07,359 --> 00:59:13,440
like the rogue for instance he only gets

1689
00:59:10,480 --> 00:59:15,359
the bonus action is only like activated

1690
00:59:13,440 --> 00:59:17,599
quote unquote when

1691
00:59:15,359 --> 00:59:19,200
his ability is used it's not like

1692
00:59:17,599 --> 00:59:22,160
everybody has

1693
00:59:19,200 --> 00:59:24,720
a bonus section that they can just use

1694
00:59:22,160 --> 00:59:26,960
whenever they want it's just like

1695
00:59:24,720 --> 00:59:29,119
that's kind of one of the reasons that i

1696
00:59:26,960 --> 00:59:30,079
kind of went back to running fourth

1697
00:59:29,119 --> 00:59:32,880
edition

1698
00:59:30,079 --> 00:59:35,520
because the action economy is

1699
00:59:32,880 --> 00:59:38,799
actually just much more clear

1700
00:59:35,520 --> 00:59:41,440
in what it wants to do on your turn you

1701
00:59:38,799 --> 00:59:43,280
get a standard action a move action and

1702
00:59:41,440 --> 00:59:44,880
a minor action

1703
00:59:43,280 --> 00:59:47,599
this is what you can do with each of

1704
00:59:44,880 --> 00:59:50,720
them standard actions do this move

1705
00:59:47,599 --> 00:59:53,440
actions do this minor actions do this

1706
00:59:50,720 --> 00:59:57,359
and there's no confusion as to

1707
00:59:53,440 --> 00:59:59,359
any of it um yeah yeah and of course

1708
00:59:57,359 --> 01:00:01,920
again like you just said like everybody

1709
00:59:59,359 --> 01:00:04,640
gets an action but nobody

1710
01:00:01,920 --> 01:00:07,119
by default has a has a bonus action but

1711
01:00:04,640 --> 01:00:09,200
by calling them the same thing

1712
01:00:07,119 --> 01:00:10,559
people rightly

1713
01:00:09,200 --> 01:00:11,440
assume that they do just like dark

1714
01:00:10,559 --> 01:00:12,799
vision

1715
01:00:11,440 --> 01:00:15,200
when you just read that little thing you

1716
01:00:12,799 --> 01:00:16,799
just assume that you do yeah whereas in

1717
01:00:15,200 --> 01:00:20,000
reality it's not it's

1718
01:00:16,799 --> 01:00:22,000
your class enables you to spend this

1719
01:00:20,000 --> 01:00:23,280
bonus action that may or may not exist

1720
01:00:22,000 --> 01:00:24,640
depending on

1721
01:00:23,280 --> 01:00:26,640
whether you have anything that can make

1722
01:00:24,640 --> 01:00:28,720
use of it yeah so

1723
01:00:26,640 --> 01:00:31,200
allowing potions to be used as a bonus

1724
01:00:28,720 --> 01:00:33,280
action blurs that line even further i

1725
01:00:31,200 --> 01:00:35,599
think and and can set a bad you know can

1726
01:00:33,280 --> 01:00:38,559
just reinforce that

1727
01:00:35,599 --> 01:00:41,040
wrong interpretation of the rules

1728
01:00:38,559 --> 01:00:43,680
that's exactly what it is if anything

1729
01:00:41,040 --> 01:00:44,960
they should just allow you to

1730
01:00:43,680 --> 01:00:47,280
drink your

1731
01:00:44,960 --> 01:00:49,520
potion as a reaction because everybody

1732
01:00:47,280 --> 01:00:50,480
has a reaction and that all but that

1733
01:00:49,520 --> 01:00:52,079
also

1734
01:00:50,480 --> 01:00:53,040
lets you drink it in addition to your

1735
01:00:52,079 --> 01:00:55,040
action

1736
01:00:53,040 --> 01:00:56,400
but it also makes it another tactical

1737
01:00:55,040 --> 01:00:59,040
decision because if you use your

1738
01:00:56,400 --> 01:01:01,359
reaction that means you can't take uh

1739
01:00:59,040 --> 01:01:02,880
attacks of opportunity or anything like

1740
01:01:01,359 --> 01:01:06,240
that so

1741
01:01:02,880 --> 01:01:07,520
um i'm not sure i'm i'm a strong fan of

1742
01:01:06,240 --> 01:01:09,280
reactions having to have a strong

1743
01:01:07,520 --> 01:01:11,520
trigger and i'm not i'm struggling to

1744
01:01:09,280 --> 01:01:13,520
think of what the trigger would be for

1745
01:01:11,520 --> 01:01:14,240
drinking a potion somebody's smacking

1746
01:01:13,520 --> 01:01:19,760
you in the face

1747
01:01:14,240 --> 01:01:21,839
[Laughter]

1748
01:01:19,760 --> 01:01:25,920
but no i get i get what you're saying no

1749
01:01:21,839 --> 01:01:27,920
i'm perfectly fine just doing it raw

1750
01:01:25,920 --> 01:01:30,880
like i said it needs to be a tactical

1751
01:01:27,920 --> 01:01:33,680
decision i'm just saying if uh if you

1752
01:01:30,880 --> 01:01:35,760
were to modify it yeah for sure that's

1753
01:01:33,680 --> 01:01:37,359
that would probably be the better way to

1754
01:01:35,760 --> 01:01:38,960
do it

1755
01:01:37,359 --> 01:01:41,760
yes especially if you're trying to give

1756
01:01:38,960 --> 01:01:44,240
it to and you know a good example is a

1757
01:01:41,760 --> 01:01:45,280
character's down and you want to go and

1758
01:01:44,240 --> 01:01:47,839
feed them

1759
01:01:45,280 --> 01:01:49,200
a health potion yeah i think that's one

1760
01:01:47,839 --> 01:01:50,400
of the reasons you know one of the main

1761
01:01:49,200 --> 01:01:52,720
reasons that it was brought in as a

1762
01:01:50,400 --> 01:01:55,520
bonus action to help people to increase

1763
01:01:52,720 --> 01:01:57,680
the survivability of the party but to me

1764
01:01:55,520 --> 01:01:59,760
that's a really critical point you know

1765
01:01:57,680 --> 01:02:01,680
that person is going to live or die

1766
01:01:59,760 --> 01:02:04,079
and just making it even even more

1767
01:02:01,680 --> 01:02:06,000
trivial to get them up when

1768
01:02:04,079 --> 01:02:07,520
the cleric can just shout healing word

1769
01:02:06,000 --> 01:02:09,039
from across the room and suddenly

1770
01:02:07,520 --> 01:02:10,240
they're back up again

1771
01:02:09,039 --> 01:02:11,760
like now just

1772
01:02:10,240 --> 01:02:12,960
make that a conscious effort not only

1773
01:02:11,760 --> 01:02:15,280
because

1774
01:02:12,960 --> 01:02:16,559
rules is written animals is intended it

1775
01:02:15,280 --> 01:02:19,039
seems that that's what they are

1776
01:02:16,559 --> 01:02:20,799
suggesting yeah but also trying to get

1777
01:02:19,039 --> 01:02:22,640
an unconscious person to drink a magic

1778
01:02:20,799 --> 01:02:24,480
potion in the middle of a fight doesn't

1779
01:02:22,640 --> 01:02:27,200
sound particularly exceptional that

1780
01:02:24,480 --> 01:02:28,720
sounds ex very difficult and very

1781
01:02:27,200 --> 01:02:30,880
arduous and

1782
01:02:28,720 --> 01:02:32,400
just as arduous trying to get past

1783
01:02:30,880 --> 01:02:34,640
someone's defenses and bonk them on the

1784
01:02:32,400 --> 01:02:36,799
head with a sword yeah in fact it would

1785
01:02:34,640 --> 01:02:39,520
i would argue that it would take longer

1786
01:02:36,799 --> 01:02:43,039
than six seconds so

1787
01:02:39,520 --> 01:02:43,039
skill challenge here we come

1788
01:02:44,559 --> 01:02:48,160
like just just using it as a bonus

1789
01:02:46,400 --> 01:02:49,839
action just makes me feel like the

1790
01:02:48,160 --> 01:02:51,839
person rushes over to the body just and

1791
01:02:49,839 --> 01:02:53,039
pops the cork and it just dash like just

1792
01:02:51,839 --> 01:02:54,559
pours the liquid on the body right

1793
01:02:53,039 --> 01:02:55,760
that'll do you good

1794
01:02:54,559 --> 01:02:58,000
come on

1795
01:02:55,760 --> 01:02:59,599
or just throws it at him

1796
01:02:58,000 --> 01:03:01,920
smash

1797
01:02:59,599 --> 01:03:04,000
suck it in like osmosis style or

1798
01:03:01,920 --> 01:03:08,000
something

1799
01:03:04,000 --> 01:03:08,000
like a sponge on the floor just

1800
01:03:08,240 --> 01:03:12,480
i mean i do really like the idea of just

1801
01:03:10,480 --> 01:03:15,200
someone like eating a health potion just

1802
01:03:12,480 --> 01:03:19,200
across the room just smash it

1803
01:03:15,200 --> 01:03:19,200
back you're healed anyway uh

1804
01:03:19,359 --> 01:03:23,760
your face is covered in broken glass but

1805
01:03:24,799 --> 01:03:28,640
cool well on on that note is there

1806
01:03:27,119 --> 01:03:32,000
anything else you wanted to discuss

1807
01:03:28,640 --> 01:03:33,920
about rules uh no i think we we touched

1808
01:03:32,000 --> 01:03:36,640
on it i think i think we made our points

1809
01:03:33,920 --> 01:03:38,960
that we're we're very much in favor of

1810
01:03:36,640 --> 01:03:41,119
the rules when the rules apply because

1811
01:03:38,960 --> 01:03:43,680
like we said the the game is kind of

1812
01:03:41,119 --> 01:03:46,880
divided into two sections the

1813
01:03:43,680 --> 01:03:48,000
the area where the rules need to to be

1814
01:03:46,880 --> 01:03:50,559
and then

1815
01:03:48,000 --> 01:03:53,039
you know the narrative role-playing game

1816
01:03:50,559 --> 01:03:54,480
where it's not really that important

1817
01:03:53,039 --> 01:03:56,160
where we're just kind of

1818
01:03:54,480 --> 01:03:58,880
doing our thing

1819
01:03:56,160 --> 01:04:00,559
and some rules might pop up every now

1820
01:03:58,880 --> 01:04:03,039
and then but for the most part you can

1821
01:04:00,559 --> 01:04:06,000
kind of wing it and free form it

1822
01:04:03,039 --> 01:04:07,730
and uh everybody out there is probably

1823
01:04:06,000 --> 01:04:10,000
going to hate us but whatever

1824
01:04:07,730 --> 01:04:11,920
[Laughter]

1825
01:04:10,000 --> 01:04:14,000
i mean it was only a matter of time and

1826
01:04:11,920 --> 01:04:15,200
hey if this is you know over 20 episodes

1827
01:04:14,000 --> 01:04:16,559
in

1828
01:04:15,200 --> 01:04:18,240
and only people now are going to start

1829
01:04:16,559 --> 01:04:21,039
to hate me i'm happy

1830
01:04:18,240 --> 01:04:21,039
yeah exactly

1831
01:04:21,440 --> 01:04:26,240
uh okay cool well

1832
01:04:24,160 --> 01:04:29,039
that was a lot of fun thank you very

1833
01:04:26,240 --> 01:04:31,599
very much for your time today no problem

1834
01:04:29,039 --> 01:04:34,319
uh is there anything you want to plug no

1835
01:04:31,599 --> 01:04:36,400
i'm i'm a i'm a nobody so

1836
01:04:34,319 --> 01:04:38,880
i'm just i'm just glad that uh that you

1837
01:04:36,400 --> 01:04:41,119
had me on here and i thank you for

1838
01:04:38,880 --> 01:04:43,039
having me on here i'm honored to be here

1839
01:04:41,119 --> 01:04:45,839
it was my pleasure and nobody's and

1840
01:04:43,039 --> 01:04:48,079
nobody uh so it was it was it was

1841
01:04:45,839 --> 01:04:49,200
awesome and uh yeah lots of lots of

1842
01:04:48,079 --> 01:04:50,880
interesting things and hey we're on

1843
01:04:49,200 --> 01:04:54,200
there we're on the we're going down on

1844
01:04:50,880 --> 01:04:54,200
the ship together

1845
01:04:54,319 --> 01:04:58,720
we've got that for tuna so

1846
01:04:56,240 --> 01:05:00,480
yep so thank you again for joining us

1847
01:04:58,720 --> 01:05:02,319
thank you everybody

1848
01:05:00,480 --> 01:05:05,039
who's probably throttling at the mouth

1849
01:05:02,319 --> 01:05:06,559
at home who's listened to us talk about

1850
01:05:05,039 --> 01:05:09,520
rules today

1851
01:05:06,559 --> 01:05:11,839
any comments i say in confidence please

1852
01:05:09,520 --> 01:05:14,559
find me on twitter at download

1853
01:05:11,839 --> 01:05:16,720
underscore dnd otherwise

1854
01:05:14,559 --> 01:05:18,620
thank you all for listening and good

1855
01:05:16,720 --> 01:05:23,810
night good night

1856
01:05:18,620 --> 01:05:23,810
[Music]

Andrew Block (Nominrath) Profile Photo

Andrew Block (Nominrath)

Guest

An experienced gamer of 25+ years, Andrew Block has played nearly every edition of Dungeons & Dragons (with the exception of the OG pamphlets) and a myriad of other table-top RPGs including White Wolf’s classic World of Darkness line, their new World of Darkness line (a.k.a. Chronicles of Darkness), multiple versions of the Star Wars RPG, GURPS, RIFTS, and a host of others he has forgotten (or doesn’t care to remember). He is also a board game hobbyist with a deep love for Twilight Imperium and War of the Ring.