Oct. 24, 2020

Conflict


Rob McPerhson and I discuss how "conflict" is an intrinsic part of the D&D experience; constructive and destructive conflict between PCs, but also how every PC requires an internalised conflict pushing them to adventure. We cover a few tools for resolving conflict both at the table and away from it, and how "my guy" syndrome can quickly and easily ruin an otherwise good game.

Intro Music: 'Local Forecast' by Kevin MacLeod

Intermission Music: 'Chill' by Kevin MacLeod

Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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[Music]

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hello and welcome to the first episode

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of thinking critically a d d discussion

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my name is danilo and we are flying out

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of the gate with our first topic

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conflict today i'm joined by rob

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mcpherson the dm for our pill somner

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campaign and a contributor to wizsafe

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media rob thanks again for coming on can

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you tell us a bit about yourself

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yeah hey how's it going i'm i'm rob uh i

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started playing d d in 2018

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joined my friend jason's game um very

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typical edgy

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rogue tiefling assassin character

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yeah i kind of got hooked more or less

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immediately

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i've been dming for

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a couple of years

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as you mentioned i i run a game for for

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yourselves and a few of our friends

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here i'm playing a couple of other games

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yeah

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it's it's a

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it's a funny old game d

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there's something about it that

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keeps us all coming back

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yeah yeah it's never it's never exactly

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the same thing

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depending on who you play with depending

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on what kind of world you're playing in

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whether it's home brew

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whatever it is there's

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so much variety

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and i know fifth edition gets kind of a

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bit of a bad rap sometimes because of

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you know various things um

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but

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yeah i've played a i played a new minera

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campaign a long time ago

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it was quite a short-lived one um and i

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had a lot of fun with that but

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d d i think

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like it's the the best known rpg for for

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a good reason

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[Music]

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all right thank you very much so

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let's dive in then to one of the meteor

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topics

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out the gate what does

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conflict mean to you within the dnd 5e

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context

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to me

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i think if you look at it mechanically

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you like

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anytime you roll the dice in d d it's

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there's some degree of conflict involved

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um whether it's

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rolling initiative whether you are

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rolling persuasion deception

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stealth

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like it's all it all ties back to

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one kind of force

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pressing against another

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i guess yeah i

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one thing i

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i really like is that you as you as you

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mentioned you only need to have played

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literally a single session or even less

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you know even half a session to have had

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some experience with with conflict in

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the in the broader sense which i think

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is great it has

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negative connotations maybe with the you

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know the dictionary definition but when

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you bought sure when you ball it you

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know d down to it that's that's that's

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the game man

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[Laughter]

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yeah it's a bit even even down to the

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role-playing aspect

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there's

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you know

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bilbo baggins went on an adventure

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because he was bored

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right in the hobbit he he on his

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eleventy first birthday he was like i'm

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gonna i'm i'm done with the shower i'm

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gonna go off on an adventure because i'm

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i'm tired of this place that in and of

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itself loosely you could call

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conflict like he's conflicted with his

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current way of life he's he's not

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satisfied with the status quo so he's

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gonna go on an adventure the same

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applies to

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almost any character that you build

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um

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at least in my experience

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is gonna have a degree of

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duress they're gonna have something

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that's pushing them to become an

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adventurer or

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pushing them into circumstances that

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they're not necessarily prepared for but

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will lead to

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hopefully an interesting campaign or a

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session or a one shot so like some some

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internal conflict that that drives them

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basically yeah exactly

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yeah i think sometimes

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i think that's more difficult than you

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know it's easier said than done i think

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that topic like

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we all love

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making new characters some more than

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others but i think that's quite quite a

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fun element of it you know piecing

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together for sure yeah this that and the

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other but i think certainly for maybe

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lesser experienced people and again i

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think it's a topic i'm going to come

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back to quite a few times especially

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those that have come from perhaps

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predominantly video game backgrounds

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having that responsibility is

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a huge

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addition that they're not ready for you

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can't just say yeah i'm a rogue okay

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right click start click to start it's

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now i'm a rogue and

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i

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my parents died and then they got

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resurrected and now i have to go and

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kill them and

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yeah

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absolutely it's it's the trouble with

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d d being as accessible as it is it's so

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easy to create a character to roll up a

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character sheet

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um and that character then exists you

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have that character you can play that

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character

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but what drives them

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what's their

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you know if that i've never encountered

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a player character

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um

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that is

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really happy

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uh and has a great home life and

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there has no reason to to venture beyond

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their their home or their town

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um

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because

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that would kind of

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it would be an amazing challenge as a as

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a player yeah for sure to play that

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character

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yeah because it begs the question of

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like why are you out risking your life

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if you've got you know like a wife and

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kids at home for example and it's like

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well you know my daughter's gonna be

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pretty uh upset if i just

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i just die because i'm after some

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treasure

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and you know that but there immediately

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there's a potential yeah i've got this

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great family life but you know we're

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destitute

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i need gold where's gold dragons dragon

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swords they have

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they have gold cool i will go and find a

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dragon that's that's

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some kind of kind of inner conflict or

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or personal conflict of

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you know living within your means is

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difficult

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so how can i better my my life for me

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and my family i'll go and get through

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that's

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very

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easy character motivation

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but it's derived from conflict

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yeah it's a really good point because

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we've kind of bridged that we've

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mirrored the

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player character and player there so

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that you know the

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the player might sometimes struggle with

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themselves in trying to

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think up something that you know they

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might be setting high standards for

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themselves to say oh god i need to i

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need to write a

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a page worth of decent backstory here to

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you know to live up to expectations

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and again that backstory has to be good

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for the character themselves exactly

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yeah i've played with people that have

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written

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kind of half a page of a4 notes just

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very broadly being like oh yeah he's

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he's from this this background he's he's

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this kind of guy

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um but i've equally played with people

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that have written

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30 page backstories and given

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the the not me as the dm thankfully but

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that dm it's a blessing and a curse i

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suppose because that damn then has

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a treasure trove of of

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people and and things to to throw at

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that character and and weave into that

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story for them

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but equally

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that's a lot of work to tie it into any

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work that you've already done

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it's yeah it's tricky

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in my current campaign two of my players

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uh probably two of the extremes

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so one kai i think it was a page and a

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half it was literally like

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seven years ago and then a flash forward

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to like halfway in between and then

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here's what's happening today to kind of

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chronicle where he got from a to b to c

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which was which is really good and it

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was written as a piece of fiction rather

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than a piece of

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dry

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text

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yeah which is always nice and then i

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have another player who in his in his

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defense is his first game of this ilk

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and this is a shortcoming that i've

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realized

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on on my part and that i allowed him to

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do it but he went with a bit of a the

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amnesia trope

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so it was

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i was like okay that's that's fine it

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makes sense you know at the time i was

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saying you know that's fine you're a

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newbie let's just hit the ground running

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kind of thing but then

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what i've

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come to realize is that that is actually

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a huge barrier to enable him to role

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play

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i suppose because he doesn't know who

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his guy is

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yep and there's literally no well

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there's no there's no conflict

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it's literally just like i i don't care

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what we do because i don't care about

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anything yeah i've got nothing that ties

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me to the world

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that would cause me one way or the other

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if you're playing

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a true neutral character

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maybe

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but even then

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you have the

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the external factors of

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the life that you've lived that might

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push you forward mm-hmm

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yeah there's still things you you you

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know which you would find abhorrent even

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true neutral yeah

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yeah so that that's something that

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i've had to understand

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myself and to try and you know and i

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have i have

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i worked with him

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when i realized that's you know

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a problem

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not a problem is too strong a word but i

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want to enable him

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um so i've worked with him to kind of

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flesh flesh it out and have tied it in

283
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to the backstory

284
00:09:33,120 --> 00:09:37,440
because it provides you an opportunity i

285
00:09:34,560 --> 00:09:40,160
suppose to to wreck on stuff to say okay

286
00:09:37,440 --> 00:09:41,680
well you were

287
00:09:40,160 --> 00:09:44,080
amnesiac

288
00:09:41,680 --> 00:09:46,240
or you are an amnesiac you don't

289
00:09:44,080 --> 00:09:48,320
have any memories but that's not to say

290
00:09:46,240 --> 00:09:51,040
you haven't lived a life let's work out

291
00:09:48,320 --> 00:09:52,560
where you have been and how that might

292
00:09:51,040 --> 00:09:54,800
filter in and

293
00:09:52,560 --> 00:09:56,480
you know that can that can be their

294
00:09:54,800 --> 00:09:57,519
personal quest is to regain their

295
00:09:56,480 --> 00:09:58,720
memories

296
00:09:57,519 --> 00:10:00,560
yeah yeah and that's that's something

297
00:09:58,720 --> 00:10:03,120
i've got planned and eventually they'll

298
00:10:00,560 --> 00:10:05,360
get to that arc and that chapter which

299
00:10:03,120 --> 00:10:06,880
i'm looking forward to because that's

300
00:10:05,360 --> 00:10:09,360
after all said and done is actually

301
00:10:06,880 --> 00:10:11,040
going to be quite a big payoff because

302
00:10:09,360 --> 00:10:12,720
it's it's this you know you're drawing

303
00:10:11,040 --> 00:10:13,920
back the curtain and there's here's all

304
00:10:12,720 --> 00:10:15,839
this stuff that you didn't know before

305
00:10:13,920 --> 00:10:16,839
and now you know

306
00:10:15,839 --> 00:10:20,000
what are you going to do with that

307
00:10:16,839 --> 00:10:22,079
information oh god you know i'm i'm a

308
00:10:20,000 --> 00:10:23,440
different person now

309
00:10:22,079 --> 00:10:24,800
so yeah i'm quite i'm quite looking

310
00:10:23,440 --> 00:10:27,920
forward to that

311
00:10:24,800 --> 00:10:30,320
do you think that

312
00:10:27,920 --> 00:10:32,800
at the table between

313
00:10:30,320 --> 00:10:34,800
players say you've got player a is super

314
00:10:32,800 --> 00:10:36,560
backstory or super

315
00:10:34,800 --> 00:10:38,480
into it i suppose for lack of a better

316
00:10:36,560 --> 00:10:42,079
term and then you've got player b who

317
00:10:38,480 --> 00:10:44,320
isn't as much or is not capable of being

318
00:10:42,079 --> 00:10:47,680
as into it do you think that

319
00:10:44,320 --> 00:10:49,760
has ever caused any conflict either in

320
00:10:47,680 --> 00:10:50,720
game or at the table

321
00:10:49,760 --> 00:10:52,399
uh

322
00:10:50,720 --> 00:10:55,040
yeah

323
00:10:52,399 --> 00:10:57,279
i've seen it i've seen it happen um

324
00:10:55,040 --> 00:10:58,880
yeah the first campaign that i ran uh

325
00:10:57,279 --> 00:11:02,320
not that i ran that i was i was a part

326
00:10:58,880 --> 00:11:04,480
of i think we had

327
00:11:02,320 --> 00:11:06,640
a couple of characters so i'd come in as

328
00:11:04,480 --> 00:11:09,680
this is my first dnd campaign i'm quite

329
00:11:06,640 --> 00:11:11,519
eager i'd written a decent backstory and

330
00:11:09,680 --> 00:11:12,720
and worked with the dm quite a lot to

331
00:11:11,519 --> 00:11:14,880
build a

332
00:11:12,720 --> 00:11:17,040
background that could be tied in

333
00:11:14,880 --> 00:11:19,279
in some way awesome and then there were

334
00:11:17,040 --> 00:11:21,839
the other characters that i just met and

335
00:11:19,279 --> 00:11:26,160
within the space of maybe like three or

336
00:11:21,839 --> 00:11:27,680
four sessions it became quite clear that

337
00:11:26,160 --> 00:11:29,680
some of the characters wanted different

338
00:11:27,680 --> 00:11:30,959
things from the game yeah

339
00:11:29,680 --> 00:11:32,560
and and

340
00:11:30,959 --> 00:11:33,920
some characters weren't especially happy

341
00:11:32,560 --> 00:11:36,399
with the choices they've made in

342
00:11:33,920 --> 00:11:39,279
building that character and were like

343
00:11:36,399 --> 00:11:42,000
almost suicidal um

344
00:11:39,279 --> 00:11:43,440
kind of like going like headlong into

345
00:11:42,000 --> 00:11:45,920
into

346
00:11:43,440 --> 00:11:48,079
like unspeakable odds

347
00:11:45,920 --> 00:11:48,800
alone trying to be the hero which is you

348
00:11:48,079 --> 00:11:50,240
know

349
00:11:48,800 --> 00:11:53,920
there's nothing wrong with wanting to be

350
00:11:50,240 --> 00:11:55,760
a hero it's d yep but for the sake of

351
00:11:53,920 --> 00:11:57,839
letting us get to freedom and we're kind

352
00:11:55,760 --> 00:11:59,920
of like well no we can all escape we can

353
00:11:57,839 --> 00:12:00,800
all get out you don't you don't need to

354
00:11:59,920 --> 00:12:03,680
do that

355
00:12:00,800 --> 00:12:06,000
and he was there kind of like being the

356
00:12:03,680 --> 00:12:08,480
the go on get out before it's it's too

357
00:12:06,000 --> 00:12:09,760
late for me it's like a master yeah it's

358
00:12:08,480 --> 00:12:12,639
like it's absolutely not too late for

359
00:12:09,760 --> 00:12:13,760
you if we can we can all escape

360
00:12:12,639 --> 00:12:15,440
we've got loads of time on the clock

361
00:12:13,760 --> 00:12:16,320
don't worry about it

362
00:12:15,440 --> 00:12:17,839
um

363
00:12:16,320 --> 00:12:19,920
so yeah i think

364
00:12:17,839 --> 00:12:21,760
maybe less from a

365
00:12:19,920 --> 00:12:24,800
preparation standpoint but more from a

366
00:12:21,760 --> 00:12:27,760
general what do you want from d and d

367
00:12:24,800 --> 00:12:30,000
what do you want out of this story

368
00:12:27,760 --> 00:12:31,120
this session

369
00:12:30,000 --> 00:12:33,440
i've definitely seen some kind of

370
00:12:31,120 --> 00:12:34,399
conflict arise there yeah do you have

371
00:12:33,440 --> 00:12:36,639
any

372
00:12:34,399 --> 00:12:38,959
tips or guidance on how to to mitigate

373
00:12:36,639 --> 00:12:40,639
that because i'm just thinking

374
00:12:38,959 --> 00:12:41,839
that is

375
00:12:40,639 --> 00:12:44,399
such a

376
00:12:41,839 --> 00:12:46,000
balance between

377
00:12:44,399 --> 00:12:48,079
three to six

378
00:12:46,000 --> 00:12:50,160
different most likely completely

379
00:12:48,079 --> 00:12:52,480
different people in game

380
00:12:50,160 --> 00:12:53,839
i try to encourage people being family

381
00:12:52,480 --> 00:12:55,200
members or friends beforehand just

382
00:12:53,839 --> 00:12:56,639
because it makes that a little bit

383
00:12:55,200 --> 00:12:57,839
easier

384
00:12:56,639 --> 00:13:00,320
and and

385
00:12:57,839 --> 00:13:02,959
they they they all were friends um like

386
00:13:00,320 --> 00:13:04,560
i was i think everyone knew someone else

387
00:13:02,959 --> 00:13:06,800
at the table

388
00:13:04,560 --> 00:13:08,800
um a lot of them were were work

389
00:13:06,800 --> 00:13:10,399
colleagues through

390
00:13:08,800 --> 00:13:11,519
kind of apple and and

391
00:13:10,399 --> 00:13:13,200
different

392
00:13:11,519 --> 00:13:15,040
kind of they'd work together in various

393
00:13:13,200 --> 00:13:16,959
different places

394
00:13:15,040 --> 00:13:19,519
yeah i was i was very much an outsider

395
00:13:16,959 --> 00:13:21,040
in that situation and that i i knew two

396
00:13:19,519 --> 00:13:22,959
of them i knew the dm and one of the

397
00:13:21,040 --> 00:13:25,279
players and was introduced and kind of

398
00:13:22,959 --> 00:13:27,440
made friends with everyone else that way

399
00:13:25,279 --> 00:13:29,200
that makes me feel better from joining

400
00:13:27,440 --> 00:13:31,839
your campaign when i was in the

401
00:13:29,200 --> 00:13:32,959
literally the identical position exactly

402
00:13:31,839 --> 00:13:35,120
yeah

403
00:13:32,959 --> 00:13:36,959
but that's i was gonna say in terms of

404
00:13:35,120 --> 00:13:38,720
conflict at the table i i'm fortunate

405
00:13:36,959 --> 00:13:39,760
enough that

406
00:13:38,720 --> 00:13:41,680
it's not that i've never played with

407
00:13:39,760 --> 00:13:43,199
anyone i didn't know because that's how

408
00:13:41,680 --> 00:13:44,320
that's how we met

409
00:13:43,199 --> 00:13:46,839
but

410
00:13:44,320 --> 00:13:50,000
i knew psy and psy said oh my friend

411
00:13:46,839 --> 00:13:52,160
danilo who plays d d he'd be great at

412
00:13:50,000 --> 00:13:54,800
the table is it called he joins in and

413
00:13:52,160 --> 00:13:56,880
it's like yeah absolutely because i knew

414
00:13:54,800 --> 00:13:58,160
sai i trusted sai and

415
00:13:56,880 --> 00:13:59,680
it's kind of like oh if you're vouching

416
00:13:58,160 --> 00:14:01,199
for this person then absolutely they're

417
00:13:59,680 --> 00:14:03,040
welcome

418
00:14:01,199 --> 00:14:04,480
yeah the

419
00:14:03,040 --> 00:14:07,120
the kind of conflict that i've never

420
00:14:04,480 --> 00:14:08,880
fortunately had to experience is the

421
00:14:07,120 --> 00:14:10,639
playing with complete strangers and

422
00:14:08,880 --> 00:14:12,480
running a game for people you've never

423
00:14:10,639 --> 00:14:14,560
met before because that's

424
00:14:12,480 --> 00:14:16,560
a challenge that i can imagine

425
00:14:14,560 --> 00:14:18,000
requires a really specific skill set to

426
00:14:16,560 --> 00:14:20,720
be able to

427
00:14:18,000 --> 00:14:22,399
kind of surmount yeah i see

428
00:14:20,720 --> 00:14:24,000
you see a lot of like looking for groups

429
00:14:22,399 --> 00:14:26,800
you know and roll 20 in that and looking

430
00:14:24,000 --> 00:14:28,800
for dms and i've thought to myself

431
00:14:26,800 --> 00:14:30,880
before how

432
00:14:28,800 --> 00:14:33,600
you know how does or how can that work

433
00:14:30,880 --> 00:14:35,519
because you're just going in completely

434
00:14:33,600 --> 00:14:37,600
completely blind but i guess

435
00:14:35,519 --> 00:14:39,680
yeah i guess it does somehow because it

436
00:14:37,600 --> 00:14:41,040
wouldn't be yeah successful otherwise

437
00:14:39,680 --> 00:14:44,160
and i feel like it's just setting

438
00:14:41,040 --> 00:14:45,920
expectations really early it's talking

439
00:14:44,160 --> 00:14:48,800
taking a session zero even if that's

440
00:14:45,920 --> 00:14:50,880
only half an hour 40 minutes saying

441
00:14:48,800 --> 00:14:52,399
cool what kind of game are you guys

442
00:14:50,880 --> 00:14:54,959
looking for

443
00:14:52,399 --> 00:14:58,079
you know what's off the table in terms

444
00:14:54,959 --> 00:15:00,320
of content are there any kind of

445
00:14:58,079 --> 00:15:01,839
hardline taboo subjects that you don't

446
00:15:00,320 --> 00:15:04,160
want is you know

447
00:15:01,839 --> 00:15:06,560
are we running a murder hobo game are we

448
00:15:04,160 --> 00:15:08,959
running a story heavy game it's

449
00:15:06,560 --> 00:15:11,279
a lot of conflict in that regard i feel

450
00:15:08,959 --> 00:15:12,560
like that could be mitigated very early

451
00:15:11,279 --> 00:15:15,040
by

452
00:15:12,560 --> 00:15:16,639
very clear communication yeah i think

453
00:15:15,040 --> 00:15:18,240
that's uh i'm just thinking now that i

454
00:15:16,639 --> 00:15:20,639
think session zeros are like job

455
00:15:18,240 --> 00:15:22,160
interviews in that they're super

456
00:15:20,639 --> 00:15:23,920
important but you never really get the

457
00:15:22,160 --> 00:15:25,440
opportunity to do enough of them to get

458
00:15:23,920 --> 00:15:28,959
better at them

459
00:15:25,440 --> 00:15:29,759
because i basically did one and it was

460
00:15:28,959 --> 00:15:30,880
well

461
00:15:29,759 --> 00:15:33,360
i have to say it probably wasn't as

462
00:15:30,880 --> 00:15:36,000
successful as it could have been i ran

463
00:15:33,360 --> 00:15:37,519
it more as a to be fair it was all three

464
00:15:36,000 --> 00:15:40,720
completely new players it was more of an

465
00:15:37,519 --> 00:15:42,720
introduction to d rather than a typical

466
00:15:40,720 --> 00:15:44,560
session zero so that was a again another

467
00:15:42,720 --> 00:15:46,639
learning point for me and that

468
00:15:44,560 --> 00:15:48,720
those two things are probably different

469
00:15:46,639 --> 00:15:51,199
that's um that's how this get the our

470
00:15:48,720 --> 00:15:53,920
campaign got started oh yeah

471
00:15:51,199 --> 00:15:56,720
yeah um i'd never run it before i'd i'd

472
00:15:53,920 --> 00:15:59,120
been playing for about a year or so

473
00:15:56,720 --> 00:16:00,720
and and i was like i really wanna like

474
00:15:59,120 --> 00:16:02,720
the the group was in london and i was in

475
00:16:00,720 --> 00:16:04,560
southampton so i was like well i need to

476
00:16:02,720 --> 00:16:06,800
i need to play

477
00:16:04,560 --> 00:16:09,120
but if i if i can't find a group to join

478
00:16:06,800 --> 00:16:12,240
i'll start one yeah um so it just took

479
00:16:09,120 --> 00:16:13,759
to asking people i knew are you

480
00:16:12,240 --> 00:16:15,680
are you interested in playing dnd i know

481
00:16:13,759 --> 00:16:17,040
this is maybe something you'd be

482
00:16:15,680 --> 00:16:18,399
up for

483
00:16:17,040 --> 00:16:20,720
and yeah for me it was as much a

484
00:16:18,399 --> 00:16:23,120
learning experience of being a dm and

485
00:16:20,720 --> 00:16:24,800
running a game as it was then learning

486
00:16:23,120 --> 00:16:26,000
how to play it

487
00:16:24,800 --> 00:16:27,440
which i

488
00:16:26,000 --> 00:16:30,560
could have could have led to some really

489
00:16:27,440 --> 00:16:32,639
bad habits yeah but i feel i feel i've

490
00:16:30,560 --> 00:16:34,880
been quite lucky in that if i've made

491
00:16:32,639 --> 00:16:38,639
mistakes in terms of rules or whatever

492
00:16:34,880 --> 00:16:40,160
then it's not a a massive deal it's oh i

493
00:16:38,639 --> 00:16:42,880
think this works this way and then in

494
00:16:40,160 --> 00:16:44,160
future we'll do it correctly yeah

495
00:16:42,880 --> 00:16:45,519
i think

496
00:16:44,160 --> 00:16:47,839
a big a big part of it's just being

497
00:16:45,519 --> 00:16:49,839
respectful it's just

498
00:16:47,839 --> 00:16:51,680
yeah respecting your players time your

499
00:16:49,839 --> 00:16:53,920
players respecting the time you put into

500
00:16:51,680 --> 00:16:55,120
preparing a game

501
00:16:53,920 --> 00:16:58,160
a lot of

502
00:16:55,120 --> 00:16:59,519
the the at the table conflict aside from

503
00:16:58,160 --> 00:17:02,160
in game

504
00:16:59,519 --> 00:17:04,160
that could be yeah again mitigated by

505
00:17:02,160 --> 00:17:05,839
mutual respect and communication i think

506
00:17:04,160 --> 00:17:08,720
that's a fairly

507
00:17:05,839 --> 00:17:11,199
easier said than done but oh yeah

508
00:17:08,720 --> 00:17:14,640
a fairly easy kind of template for

509
00:17:11,199 --> 00:17:17,199
avoiding clashes um i think

510
00:17:14,640 --> 00:17:19,600
aside from i think one or two

511
00:17:17,199 --> 00:17:22,079
experimental one shots that i'd done the

512
00:17:19,600 --> 00:17:23,439
first longer length campaign

513
00:17:22,079 --> 00:17:26,319
was with

514
00:17:23,439 --> 00:17:28,000
a large group again i think six in total

515
00:17:26,319 --> 00:17:30,720
of younger

516
00:17:28,000 --> 00:17:34,720
you know late teens at the time

517
00:17:30,720 --> 00:17:37,600
and i gotta say a couple of those were

518
00:17:34,720 --> 00:17:39,600
confrontational i suppose and they

519
00:17:37,600 --> 00:17:40,720
had one in particular had a real big

520
00:17:39,600 --> 00:17:42,799
problem with

521
00:17:40,720 --> 00:17:45,360
that separation of

522
00:17:42,799 --> 00:17:47,600
player character to character

523
00:17:45,360 --> 00:17:49,600
sure which i still find difficult

524
00:17:47,600 --> 00:17:52,960
playing because if i'm ever being you

525
00:17:49,600 --> 00:17:54,559
know mean it still feels bad to me yeah

526
00:17:52,960 --> 00:17:56,640
every time i do i have to apologize and

527
00:17:54,559 --> 00:17:58,080
be like i care but

528
00:17:56,640 --> 00:18:00,640
my character don't care

529
00:17:58,080 --> 00:18:03,440
just just for clarification this is

530
00:18:00,640 --> 00:18:04,320
this is vic acting yeah

531
00:18:03,440 --> 00:18:06,000
yeah

532
00:18:04,320 --> 00:18:08,000
i'm terribly sorry if you're lost out of

533
00:18:06,000 --> 00:18:09,760
game but in game uh let's move on

534
00:18:08,000 --> 00:18:10,720
because

535
00:18:09,760 --> 00:18:13,120
but he

536
00:18:10,720 --> 00:18:14,320
there wasn't any of that and i'm afraid

537
00:18:13,120 --> 00:18:16,240
to say it almost got to the point where

538
00:18:14,320 --> 00:18:17,600
i had to be like okay you're going to

539
00:18:16,240 --> 00:18:19,039
have to stop

540
00:18:17,600 --> 00:18:21,600
doing these things that you're doing

541
00:18:19,039 --> 00:18:22,880
because that's now just just being rude

542
00:18:21,600 --> 00:18:24,799
in real life

543
00:18:22,880 --> 00:18:26,480
yeah it's quite obvious you're not

544
00:18:24,799 --> 00:18:28,400
playing the game anymore it's tricky

545
00:18:26,480 --> 00:18:30,080
because especially when you get a

546
00:18:28,400 --> 00:18:31,919
a degree of oh it's what my character

547
00:18:30,080 --> 00:18:35,200
would do

548
00:18:31,919 --> 00:18:37,600
there's a there's a difference between

549
00:18:35,200 --> 00:18:39,520
playing a role and being a dick

550
00:18:37,600 --> 00:18:42,240
yep

551
00:18:39,520 --> 00:18:43,360
you can you can play an evil character

552
00:18:42,240 --> 00:18:44,720
and not be

553
00:18:43,360 --> 00:18:45,760
horrible to the people you're at the

554
00:18:44,720 --> 00:18:47,840
table with

555
00:18:45,760 --> 00:18:49,840
yes yeah again it comes down to

556
00:18:47,840 --> 00:18:51,280
motivation what's what's driving your

557
00:18:49,840 --> 00:18:53,679
character

558
00:18:51,280 --> 00:18:55,440
to do the things they're doing

559
00:18:53,679 --> 00:18:56,799
if you really think about it an evil

560
00:18:55,440 --> 00:18:58,559
character someone that's got truly

561
00:18:56,799 --> 00:19:00,240
malicious intentions

562
00:18:58,559 --> 00:19:01,919
probably cares about themself more than

563
00:19:00,240 --> 00:19:03,679
anyone else and thus would do anything

564
00:19:01,919 --> 00:19:06,720
to keep themselves

565
00:19:03,679 --> 00:19:09,360
out of conflict yeah would probably push

566
00:19:06,720 --> 00:19:12,320
others into conflict sure but wouldn't

567
00:19:09,360 --> 00:19:13,840
begin to antagonize the people there

568
00:19:12,320 --> 00:19:15,919
ostensibly if they're in your party

569
00:19:13,840 --> 00:19:18,400
they're keeping you alive yeah

570
00:19:15,919 --> 00:19:20,799
that you need them

571
00:19:18,400 --> 00:19:23,600
so yeah there's a

572
00:19:20,799 --> 00:19:26,480
there's a very

573
00:19:23,600 --> 00:19:28,640
yeah there's a kind of an easy line to

574
00:19:26,480 --> 00:19:30,320
draw when it comes to

575
00:19:28,640 --> 00:19:32,240
playing in uh an evil character or

576
00:19:30,320 --> 00:19:34,640
playing in a specific way that's like oh

577
00:19:32,240 --> 00:19:37,440
it's what my character would do yeah um

578
00:19:34,640 --> 00:19:39,919
there's an easy line to draw between

579
00:19:37,440 --> 00:19:42,240
being a character and

580
00:19:39,919 --> 00:19:43,760
being an [ __ ] at the table but it's

581
00:19:42,240 --> 00:19:47,280
yeah

582
00:19:43,760 --> 00:19:50,320
i think some classes obviously more

583
00:19:47,280 --> 00:19:51,679
susceptible to that for rightly or wrong

584
00:19:50,320 --> 00:19:52,960
reasons so

585
00:19:51,679 --> 00:19:55,520
to take the two

586
00:19:52,960 --> 00:19:58,480
class extremes you've got wizards who

587
00:19:55,520 --> 00:19:59,919
are typically intelligent typically

588
00:19:58,480 --> 00:20:01,919
polite

589
00:19:59,919 --> 00:20:05,200
just just by dinner

590
00:20:01,919 --> 00:20:07,200
being academic i suppose they might be

591
00:20:05,200 --> 00:20:09,919
yeah they might be aloof but they're not

592
00:20:07,200 --> 00:20:10,799
mean or foolish and then on the other

593
00:20:09,919 --> 00:20:13,440
end of the table you've got the

594
00:20:10,799 --> 00:20:15,679
stereotypical barbarian who

595
00:20:13,440 --> 00:20:18,799
can be stereotyped as

596
00:20:15,679 --> 00:20:20,880
full hardy and you know charge headlong

597
00:20:18,799 --> 00:20:23,760
into battle so you've got the the meat

598
00:20:20,880 --> 00:20:26,000
heads and the and the nerds yeah yeah so

599
00:20:23,760 --> 00:20:27,840
wizards are mechanically difficult but

600
00:20:26,000 --> 00:20:29,520
then i think the other side of the same

601
00:20:27,840 --> 00:20:30,799
coin is that

602
00:20:29,520 --> 00:20:32,799
barbarians are

603
00:20:30,799 --> 00:20:35,760
more difficult to role play because

604
00:20:32,799 --> 00:20:37,600
you've gotta really for sure find that

605
00:20:35,760 --> 00:20:39,039
middle ground of

606
00:20:37,600 --> 00:20:40,880
i would

607
00:20:39,039 --> 00:20:43,440
jump off the cliff and not care about

608
00:20:40,880 --> 00:20:46,240
hitting the ground in 30 seconds time to

609
00:20:43,440 --> 00:20:47,919
chase this goblin off but

610
00:20:46,240 --> 00:20:49,520
i'm not gonna because then that's just

611
00:20:47,919 --> 00:20:52,080
gonna waste two hours of everybody's

612
00:20:49,520 --> 00:20:53,200
time at the table yeah then my my party

613
00:20:52,080 --> 00:20:55,200
then has to

614
00:20:53,200 --> 00:21:00,400
scale that cliff to pick up my dead body

615
00:20:55,200 --> 00:21:00,400
and revive me if i'm lucky yeah it's uh

616
00:21:00,559 --> 00:21:04,480
yeah yeah it's making intelligent

617
00:21:02,640 --> 00:21:06,159
choices you can you can play a character

618
00:21:04,480 --> 00:21:08,080
and and

619
00:21:06,159 --> 00:21:10,320
and and

620
00:21:08,080 --> 00:21:11,600
play them

621
00:21:10,320 --> 00:21:13,840
clever like yeah

622
00:21:11,600 --> 00:21:16,880
making smart choices for the cards so

623
00:21:13,840 --> 00:21:18,559
yeah they my character might do this

624
00:21:16,880 --> 00:21:21,440
but they've also got a degree of

625
00:21:18,559 --> 00:21:23,760
self-preservation yeah

626
00:21:21,440 --> 00:21:26,480
one thing i liked reading a little while

627
00:21:23,760 --> 00:21:28,159
ago about that barbarian because it's

628
00:21:26,480 --> 00:21:28,840
something i've had in in the post on the

629
00:21:28,159 --> 00:21:31,360
game

630
00:21:28,840 --> 00:21:33,120
of like danielle knows

631
00:21:31,360 --> 00:21:35,600
well thinks he might know the solution

632
00:21:33,120 --> 00:21:37,440
to this puzzle but vic probably wouldn't

633
00:21:35,600 --> 00:21:39,200
have crossed the tees and dot the eyes

634
00:21:37,440 --> 00:21:40,480
to come to that conclusion

635
00:21:39,200 --> 00:21:42,400
which unfortunately just leads to a bit

636
00:21:40,480 --> 00:21:44,960
of frustration because you're like yeah

637
00:21:42,400 --> 00:21:46,320
somebody else just i remember a puzzle

638
00:21:44,960 --> 00:21:48,320
quite early on that was it was to do

639
00:21:46,320 --> 00:21:50,240
with like sliding panels within a wall

640
00:21:48,320 --> 00:21:52,640
to make a

641
00:21:50,240 --> 00:21:53,840
a relief of a sun rising in the sun

642
00:21:52,640 --> 00:21:55,440
setting and

643
00:21:53,840 --> 00:21:58,559
people were kind of tinkering with bits

644
00:21:55,440 --> 00:22:00,320
and pieces and as soon as vic knew where

645
00:21:58,559 --> 00:22:01,679
stuff was supposed to go he just walked

646
00:22:00,320 --> 00:22:03,600
up and pulled

647
00:22:01,679 --> 00:22:06,400
the panel off the wall

648
00:22:03,600 --> 00:22:07,840
and shoved it into the right place yeah

649
00:22:06,400 --> 00:22:09,760
it worked i was like yeah okay i'm

650
00:22:07,840 --> 00:22:11,679
satisfied with that so

651
00:22:09,760 --> 00:22:13,280
yeah that's that's a solution to the

652
00:22:11,679 --> 00:22:14,960
puzzle but that's all that's that's

653
00:22:13,280 --> 00:22:17,200
something i can imagine

654
00:22:14,960 --> 00:22:18,720
a barbarian absolutely doing

655
00:22:17,200 --> 00:22:19,760
oh good i'll take that i'll take that as

656
00:22:18,720 --> 00:22:21,200
a compliment

657
00:22:19,760 --> 00:22:23,280
but there the the thing i was reading

658
00:22:21,200 --> 00:22:25,360
was saying basically like the barbarian

659
00:22:23,280 --> 00:22:26,720
might not you know in game might not

660
00:22:25,360 --> 00:22:29,520
have worked out that there's a you know

661
00:22:26,720 --> 00:22:31,520
a hidden lever behind this

662
00:22:29,520 --> 00:22:33,840
fake wall but then perhaps they rolled

663
00:22:31,520 --> 00:22:35,919
really high on investigation

664
00:22:33,840 --> 00:22:38,559
awkwardly high from the dm's perspective

665
00:22:35,919 --> 00:22:39,360
versus say the wizard who rolled low and

666
00:22:38,559 --> 00:22:42,159
it's

667
00:22:39,360 --> 00:22:44,159
a dumb idiot for 30 seconds but then the

668
00:22:42,159 --> 00:22:45,600
way they you know you'll get out claws

669
00:22:44,159 --> 00:22:47,760
there they described it was basically

670
00:22:45,600 --> 00:22:49,679
like the barbarian doesn't

671
00:22:47,760 --> 00:22:51,600
work out that there's a lever there

672
00:22:49,679 --> 00:22:53,600
perhaps he's just like

673
00:22:51,600 --> 00:22:55,120
tired and leans against the wall and he

674
00:22:53,600 --> 00:22:56,159
happens to lean against the bit that's

675
00:22:55,120 --> 00:22:58,400
got the

676
00:22:56,159 --> 00:22:59,440
the hidden lever behind it

677
00:22:58,400 --> 00:23:01,120
yeah

678
00:22:59,440 --> 00:23:02,400
it's frustrated and

679
00:23:01,120 --> 00:23:04,080
you know where the false wall is he

680
00:23:02,400 --> 00:23:06,480
punches the wall and he punches through

681
00:23:04,080 --> 00:23:07,280
it yeah just straight through it oh hang

682
00:23:06,480 --> 00:23:09,840
on

683
00:23:07,280 --> 00:23:09,840
you're welcome guys

684
00:23:10,320 --> 00:23:14,320
so yeah that was quite good and i guess

685
00:23:11,760 --> 00:23:15,600
that some way to bridge

686
00:23:14,320 --> 00:23:17,840
you know where the dice are telling a

687
00:23:15,600 --> 00:23:19,679
slightly different story to what might

688
00:23:17,840 --> 00:23:21,440
ideally be happening

689
00:23:19,679 --> 00:23:23,919
one thing i

690
00:23:21,440 --> 00:23:27,200
see or read a lot about especially on

691
00:23:23,919 --> 00:23:29,360
various subreddits is if i if i had a

692
00:23:27,200 --> 00:23:30,720
pound for every time there was a post

693
00:23:29,360 --> 00:23:34,240
about

694
00:23:30,720 --> 00:23:37,760
a dm saying my player does xyz or a post

695
00:23:34,240 --> 00:23:42,320
that says my dm does abc and i don't

696
00:23:37,760 --> 00:23:42,320
think it works i'd be a millionaire yeah

697
00:23:42,640 --> 00:23:45,919
there's no shortage of people that don't

698
00:23:44,159 --> 00:23:47,679
want to talk to each other exactly

699
00:23:45,919 --> 00:23:49,520
that's what i'd say like the answer is

700
00:23:47,679 --> 00:23:51,600
always just like have you

701
00:23:49,520 --> 00:23:52,799
did you talk did you talk to them

702
00:23:51,600 --> 00:23:55,520
oh no

703
00:23:52,799 --> 00:23:57,039
i just sat in silence for five games

704
00:23:55,520 --> 00:23:59,840
yeah it baffles me that people are

705
00:23:57,039 --> 00:24:02,799
willing to stew on something and and

706
00:23:59,840 --> 00:24:04,799
really let it ruin their game

707
00:24:02,799 --> 00:24:07,039
as a dm and i'm sure you'll probably

708
00:24:04,799 --> 00:24:08,960
agree my my biggest concern is making

709
00:24:07,039 --> 00:24:10,400
sure the players on my table are having

710
00:24:08,960 --> 00:24:11,760
fun yep

711
00:24:10,400 --> 00:24:13,600
that's the only thing i really care

712
00:24:11,760 --> 00:24:15,679
about because when my players are having

713
00:24:13,600 --> 00:24:18,400
fun i'm having a good time yep

714
00:24:15,679 --> 00:24:20,480
the reason i put the work into if i'm

715
00:24:18,400 --> 00:24:22,080
doing a homebrew campaign build build

716
00:24:20,480 --> 00:24:23,600
the towns and the the

717
00:24:22,080 --> 00:24:25,840
npcs and

718
00:24:23,600 --> 00:24:28,000
planning encounters and puzzles

719
00:24:25,840 --> 00:24:29,120
is because i want to see you guys

720
00:24:28,000 --> 00:24:31,600
enjoy

721
00:24:29,120 --> 00:24:33,840
that like if if there's something at the

722
00:24:31,600 --> 00:24:35,440
table either from the way i'm running

723
00:24:33,840 --> 00:24:37,679
the game or

724
00:24:35,440 --> 00:24:40,080
from another player

725
00:24:37,679 --> 00:24:43,840
i would hope that

726
00:24:40,080 --> 00:24:45,440
we're all mature enough to discuss it

727
00:24:43,840 --> 00:24:47,520
a great example

728
00:24:45,440 --> 00:24:49,679
and it's it kind of ties into conflict

729
00:24:47,520 --> 00:24:53,279
quite nicely my friend nathan's initial

730
00:24:49,679 --> 00:24:54,720
character nephros tiefling rogue who

731
00:24:53,279 --> 00:24:57,360
they started off that way became a

732
00:24:54,720 --> 00:24:59,360
tiefling warlock

733
00:24:57,360 --> 00:25:01,600
tied to the hells

734
00:24:59,360 --> 00:25:04,320
over time became

735
00:25:01,600 --> 00:25:05,520
more evil yeah you could say

736
00:25:04,320 --> 00:25:08,080
yeah

737
00:25:05,520 --> 00:25:10,159
did some pretty nefarious things

738
00:25:08,080 --> 00:25:12,400
but came to me and said i don't really

739
00:25:10,159 --> 00:25:15,520
want to play a bad guy because no one at

740
00:25:12,400 --> 00:25:17,760
the table likes me no no no one else in

741
00:25:15,520 --> 00:25:19,279
the party likes nefros

742
00:25:17,760 --> 00:25:21,760
um i was like well yeah you keep on

743
00:25:19,279 --> 00:25:24,320
doing really shady stuff which is fine

744
00:25:21,760 --> 00:25:26,320
you're allowed to and you're dealing

745
00:25:24,320 --> 00:25:27,679
with the consequences of it as as we

746
00:25:26,320 --> 00:25:28,400
play

747
00:25:27,679 --> 00:25:29,919
which

748
00:25:28,400 --> 00:25:32,159
you know if you're happy to do then call

749
00:25:29,919 --> 00:25:34,240
but if you're not happy doing that let's

750
00:25:32,159 --> 00:25:36,480
work something out and now we've got

751
00:25:34,240 --> 00:25:37,840
a really dastardly

752
00:25:36,480 --> 00:25:39,760
npc

753
00:25:37,840 --> 00:25:41,679
villain

754
00:25:39,760 --> 00:25:44,159
that used to be a player character that

755
00:25:41,679 --> 00:25:45,440
has now kind of been given to me as the

756
00:25:44,159 --> 00:25:47,600
dm to

757
00:25:45,440 --> 00:25:49,600
do what i will with and there's some

758
00:25:47,600 --> 00:25:52,000
it's really cool stuff that i've got

759
00:25:49,600 --> 00:25:53,600
planned with that character now um by

760
00:25:52,000 --> 00:25:56,000
virtue of

761
00:25:53,600 --> 00:25:58,400
being able to have a conversation with

762
00:25:56,000 --> 00:26:00,320
nathan the player and say and him being

763
00:25:58,400 --> 00:26:02,559
kind of comfortable saying yeah like

764
00:26:00,320 --> 00:26:05,120
this this isn't the most fun i could be

765
00:26:02,559 --> 00:26:07,840
having yeah which i really i really

766
00:26:05,120 --> 00:26:10,880
appreciated him coming to me with that

767
00:26:07,840 --> 00:26:13,679
it made me feel like i'm doing good jobs

768
00:26:10,880 --> 00:26:15,600
at the dm that he's able to yeah also

769
00:26:13,679 --> 00:26:17,600
yeah that i'm able to

770
00:26:15,600 --> 00:26:18,640
hopefully make the rest of the the rest

771
00:26:17,600 --> 00:26:20,640
of the party

772
00:26:18,640 --> 00:26:21,919
have a better time by virtue of not

773
00:26:20,640 --> 00:26:23,840
dealing with

774
00:26:21,919 --> 00:26:25,840
an evil bastard in their ranks well i

775
00:26:23,840 --> 00:26:27,679
can i can tell you if anyone's ever

776
00:26:25,840 --> 00:26:29,760
struggling for something to galvanize

777
00:26:27,679 --> 00:26:32,720
the players there's nothing better than

778
00:26:29,760 --> 00:26:34,799
one of the former party members

779
00:26:32,720 --> 00:26:36,960
turning on them and then suddenly you've

780
00:26:34,799 --> 00:26:38,960
got the rest of the table who are like

781
00:26:36,960 --> 00:26:40,400
man i don't care about whatever the hell

782
00:26:38,960 --> 00:26:41,919
saved the world quest we were on before

783
00:26:40,400 --> 00:26:44,240
that guy's got to die

784
00:26:41,919 --> 00:26:46,159
yeah yeah it's got to go down it's a

785
00:26:44,240 --> 00:26:47,600
matter of principle yeah the world can

786
00:26:46,159 --> 00:26:51,960
wait because

787
00:26:47,600 --> 00:26:51,960
like jim he's a bastard

788
00:26:53,039 --> 00:26:57,440
uh yeah so yeah i gotta say that was you

789
00:26:55,360 --> 00:26:59,120
know i made a great table experience as

790
00:26:57,440 --> 00:27:01,120
well as the rest of the players and who

791
00:26:59,120 --> 00:27:03,120
didn't know that was gonna happen

792
00:27:01,120 --> 00:27:05,039
yeah which um

793
00:27:03,120 --> 00:27:07,200
yeah it's part of why i love dming is

794
00:27:05,039 --> 00:27:09,279
that you get kind of a

795
00:27:07,200 --> 00:27:12,640
a front row seat to that kind of stuff

796
00:27:09,279 --> 00:27:14,320
playing out um i always try to run the

797
00:27:12,640 --> 00:27:16,080
game as though it's not

798
00:27:14,320 --> 00:27:17,120
it's not my game it's your guys's game

799
00:27:16,080 --> 00:27:19,919
i'm just

800
00:27:17,120 --> 00:27:21,760
giving you the the fuel if you like sure

801
00:27:19,919 --> 00:27:23,120
i'd say the vast majority of that was

802
00:27:21,760 --> 00:27:25,120
nathan's idea

803
00:27:23,120 --> 00:27:27,120
and i was all too happy to roll with it

804
00:27:25,120 --> 00:27:28,880
yeah awesome yeah

805
00:27:27,120 --> 00:27:31,679
yeah i'm trying i think if there's my

806
00:27:28,880 --> 00:27:34,240
current game there are conflict between

807
00:27:31,679 --> 00:27:35,760
some of the players no we're not quite

808
00:27:34,240 --> 00:27:36,720
well perhaps they are and maybe i need

809
00:27:35,760 --> 00:27:38,080
to start

810
00:27:36,720 --> 00:27:39,600
bridging that

811
00:27:38,080 --> 00:27:40,799
subject with them

812
00:27:39,600 --> 00:27:42,399
as maybe some of them aren't aware

813
00:27:40,799 --> 00:27:44,080
that's even something you can

814
00:27:42,399 --> 00:27:45,760
you could even do

815
00:27:44,080 --> 00:27:48,480
so yeah

816
00:27:45,760 --> 00:27:50,080
yeah which again is i guess one thing i

817
00:27:48,480 --> 00:27:53,600
don't think

818
00:27:50,080 --> 00:27:55,440
it does as a system or framework is

819
00:27:53,600 --> 00:27:57,520
communicate the commitment i guess

820
00:27:55,440 --> 00:27:59,760
there's a way to put it so

821
00:27:57,520 --> 00:28:02,080
sure especially if you start a longer

822
00:27:59,760 --> 00:28:03,279
campaign and i get that there's short

823
00:28:02,080 --> 00:28:04,720
campaigns and there's you know five

824
00:28:03,279 --> 00:28:06,000
sessions there's one shots and whatnot

825
00:28:04,720 --> 00:28:07,840
but especially starting a longer

826
00:28:06,000 --> 00:28:09,840
campaign that i'm always forthcoming and

827
00:28:07,840 --> 00:28:10,960
saying look this thing i'm thinking of

828
00:28:09,840 --> 00:28:12,399
running is

829
00:28:10,960 --> 00:28:14,799
long

830
00:28:12,399 --> 00:28:16,799
think about what you want to play

831
00:28:14,799 --> 00:28:18,399
for new players

832
00:28:16,799 --> 00:28:21,200
if they're like oh i'll just want to

833
00:28:18,399 --> 00:28:23,360
cast spells so i'll be

834
00:28:21,200 --> 00:28:25,279
a sorcerer and i go

835
00:28:23,360 --> 00:28:27,760
okay they're a bit complicated you're

836
00:28:25,279 --> 00:28:29,360
going to be okay with that yeah be fine

837
00:28:27,760 --> 00:28:32,640
and then three levels in they're like

838
00:28:29,360 --> 00:28:34,559
what the hell is any of this stuff

839
00:28:32,640 --> 00:28:36,080
what what is metamagic what's going on

840
00:28:34,559 --> 00:28:39,440
what yeah i mean

841
00:28:36,080 --> 00:28:40,320
yeah what is a spell slot

842
00:28:39,440 --> 00:28:42,399
i would

843
00:28:40,320 --> 00:28:44,399
i would always tend to

844
00:28:42,399 --> 00:28:47,120
so i started a another campaign

845
00:28:44,399 --> 00:28:48,080
for a a another bunch of guys at work

846
00:28:47,120 --> 00:28:50,320
that

847
00:28:48,080 --> 00:28:53,360
i was very kind of keen to say

848
00:28:50,320 --> 00:28:55,360
try like if you want a a a fun

849
00:28:53,360 --> 00:28:56,480
experience to begin with try these

850
00:28:55,360 --> 00:28:58,799
classes out

851
00:28:56,480 --> 00:29:01,200
try fighter try

852
00:28:58,799 --> 00:29:03,440
rogue it's quite easy to play yeah

853
00:29:01,200 --> 00:29:05,120
druids aren't especially difficult

854
00:29:03,440 --> 00:29:06,720
there's a bit more to them in that

855
00:29:05,120 --> 00:29:09,279
you've got your your b shapes and the

856
00:29:06,720 --> 00:29:10,159
different circles and stuff

857
00:29:09,279 --> 00:29:12,159
but

858
00:29:10,159 --> 00:29:14,480
these are the kind of the ones that are

859
00:29:12,159 --> 00:29:17,039
probably slightly more

860
00:29:14,480 --> 00:29:18,559
accessible to begin with

861
00:29:17,039 --> 00:29:19,919
and a few of them were like oh i quite

862
00:29:18,559 --> 00:29:21,120
like the idea of a sorcery it's like

863
00:29:19,919 --> 00:29:24,159
okay

864
00:29:21,120 --> 00:29:26,960
take a read through it look through the

865
00:29:24,159 --> 00:29:29,120
the player's handbook at that class

866
00:29:26,960 --> 00:29:31,520
and if all of it looks good to you or

867
00:29:29,120 --> 00:29:33,440
even most of it looks good to you

868
00:29:31,520 --> 00:29:34,960
by all means if you're confident playing

869
00:29:33,440 --> 00:29:37,039
that but i'm

870
00:29:34,960 --> 00:29:38,880
again going back to the main focus i

871
00:29:37,039 --> 00:29:41,120
want you to have fun

872
00:29:38,880 --> 00:29:43,840
and i don't mean to stress out about how

873
00:29:41,120 --> 00:29:45,760
many sorcery points you have left and

874
00:29:43,840 --> 00:29:47,840
any of that like yeah it's far easier to

875
00:29:45,760 --> 00:29:50,480
just do i get sneak attack yes or no

876
00:29:47,840 --> 00:29:52,320
cool loads of damage great yeah which is

877
00:29:50,480 --> 00:29:54,799
which is a really rewarding for lower

878
00:29:52,320 --> 00:29:56,480
level players to have that sneak attack

879
00:29:54,799 --> 00:29:58,640
on top it's just like oh i don't barely

880
00:29:56,480 --> 00:30:00,080
have to do anything and i've out dps

881
00:29:58,640 --> 00:30:01,840
everyone else

882
00:30:00,080 --> 00:30:04,000
i'm i'm having fun

883
00:30:01,840 --> 00:30:05,600
yeah well that that's i think part of

884
00:30:04,000 --> 00:30:09,919
why i went for a rogue is looking

885
00:30:05,600 --> 00:30:12,159
through the php early on some of the

886
00:30:09,919 --> 00:30:13,440
bits and pieces you pick up quite early

887
00:30:12,159 --> 00:30:15,919
were really

888
00:30:13,440 --> 00:30:18,880
appealing sneakertech being one

889
00:30:15,919 --> 00:30:20,720
um i worked with jason the dm to create

890
00:30:18,880 --> 00:30:23,440
a like a custom

891
00:30:20,720 --> 00:30:26,320
specific assassin background awesome

892
00:30:23,440 --> 00:30:28,320
based on my backstory and so instead of

893
00:30:26,320 --> 00:30:30,159
being able to cast darkness i was able

894
00:30:28,320 --> 00:30:32,480
to cast silence

895
00:30:30,159 --> 00:30:34,559
and like little kind of tweaks like that

896
00:30:32,480 --> 00:30:37,520
were really really really good fun

897
00:30:34,559 --> 00:30:39,600
yeah that's awesome

898
00:30:37,520 --> 00:30:40,559
so we've talked a bit about conflict

899
00:30:39,600 --> 00:30:44,080
around

900
00:30:40,559 --> 00:30:46,000
the table and problems with

901
00:30:44,080 --> 00:30:49,120
between players and problems between

902
00:30:46,000 --> 00:30:50,960
players and the dm and

903
00:30:49,120 --> 00:30:52,640
oh man i i don't know i think about it

904
00:30:50,960 --> 00:30:54,559
because any time i think about it i just

905
00:30:52,640 --> 00:30:56,640
recall some of the horror stories you

906
00:30:54,559 --> 00:30:58,320
hear and it's like of people saying this

907
00:30:56,640 --> 00:31:00,480
one guy just

908
00:30:58,320 --> 00:31:02,799
this guy openly cheats

909
00:31:00,480 --> 00:31:04,480
yeah what do we do about it and then you

910
00:31:02,799 --> 00:31:06,880
find two days later they've replied to

911
00:31:04,480 --> 00:31:09,519
the subreddit and it's like oh yeah the

912
00:31:06,880 --> 00:31:11,440
dm owed him some money so he was just

913
00:31:09,519 --> 00:31:12,320
like allowing him to cheat and i'm just

914
00:31:11,440 --> 00:31:14,880
thinking

915
00:31:12,320 --> 00:31:18,000
man this is what this is bonkers yeah in

916
00:31:14,880 --> 00:31:20,880
what world does that happen

917
00:31:18,000 --> 00:31:22,720
surely yeah it's just it's bonkers

918
00:31:20,880 --> 00:31:25,600
yeah so that was that one

919
00:31:22,720 --> 00:31:26,960
yeah i don't understand

920
00:31:25,600 --> 00:31:28,320
not just how

921
00:31:26,960 --> 00:31:29,519
how you can get yourself into that

922
00:31:28,320 --> 00:31:31,440
situation

923
00:31:29,519 --> 00:31:32,399
yeah but how the other players allow it

924
00:31:31,440 --> 00:31:34,960
to happen

925
00:31:32,399 --> 00:31:37,200
yeah how how people are willing to just

926
00:31:34,960 --> 00:31:40,399
sit there and say yeah this is fine i

927
00:31:37,200 --> 00:31:42,320
guess yeah and so clearly it's not yeah

928
00:31:40,399 --> 00:31:46,399
um yeah

929
00:31:42,320 --> 00:31:47,360
i'll get him i've stunned you into

930
00:31:46,399 --> 00:31:49,120
yeah

931
00:31:47,360 --> 00:31:51,200
some of the yeah some of the horror

932
00:31:49,120 --> 00:31:53,919
stories are

933
00:31:51,200 --> 00:31:55,840
it beggars belief that

934
00:31:53,919 --> 00:31:58,159
the tables can be that bad but then yeah

935
00:31:55,840 --> 00:31:59,200
equally you look at

936
00:31:58,159 --> 00:32:01,360
some of the

937
00:31:59,200 --> 00:32:03,120
some of the replies

938
00:32:01,360 --> 00:32:05,440
to a lot of those threads

939
00:32:03,120 --> 00:32:06,320
and and that the the one

940
00:32:05,440 --> 00:32:08,720
that

941
00:32:06,320 --> 00:32:10,640
the most common reply that i see

942
00:32:08,720 --> 00:32:12,910
that yeah there is an argument for it is

943
00:32:10,640 --> 00:32:14,399
like his table his rules

944
00:32:12,910 --> 00:32:16,000
[Music]

945
00:32:14,399 --> 00:32:17,519
fair enough if you if you don't want to

946
00:32:16,000 --> 00:32:19,760
play at that table

947
00:32:17,519 --> 00:32:21,519
or you know the dm wants to play a

948
00:32:19,760 --> 00:32:22,720
specific game and that's communicated

949
00:32:21,519 --> 00:32:24,080
well

950
00:32:22,720 --> 00:32:25,840
fair enough

951
00:32:24,080 --> 00:32:28,720
it's when

952
00:32:25,840 --> 00:32:31,120
when it's at the expense of

953
00:32:28,720 --> 00:32:33,360
the players experience yeah

954
00:32:31,120 --> 00:32:35,360
it just doesn't seem

955
00:32:33,360 --> 00:32:36,800
to make any sense to me like there's no

956
00:32:35,360 --> 00:32:38,000
value there

957
00:32:36,800 --> 00:32:39,360
[Music]

958
00:32:38,000 --> 00:32:40,880
and the logical

959
00:32:39,360 --> 00:32:43,120
end point of that

960
00:32:40,880 --> 00:32:44,799
his table his rules is that

961
00:32:43,120 --> 00:32:46,960
the other players go okay well we don't

962
00:32:44,799 --> 00:32:48,080
want to play with those rules so goodbye

963
00:32:46,960 --> 00:32:50,080
and then yeah

964
00:32:48,080 --> 00:32:54,150
neither does anyone else so

965
00:32:50,080 --> 00:33:01,109
it doesn't have a table anymore yeah

966
00:32:54,150 --> 00:33:01,109
[Music]

967
00:33:04,480 --> 00:33:08,559
so i want to talk before we go on to

968
00:33:06,320 --> 00:33:12,000
anything else um talking of

969
00:33:08,559 --> 00:33:14,080
nephros and his nefarious ways

970
00:33:12,000 --> 00:33:16,240
in terms of conflict between

971
00:33:14,080 --> 00:33:18,080
player characters

972
00:33:16,240 --> 00:33:21,919
and i am

973
00:33:18,080 --> 00:33:24,960
quite against any extended or

974
00:33:21,919 --> 00:33:27,360
serious pvp i don't feel like i know the

975
00:33:24,960 --> 00:33:30,159
framework isn't built for pvp it's just

976
00:33:27,360 --> 00:33:30,960
not designed to be balanced yeah in any

977
00:33:30,159 --> 00:33:32,320
way

978
00:33:30,960 --> 00:33:33,760
i'd agree with that there'll be a min

979
00:33:32,320 --> 00:33:36,640
max cookie cutter build that would just

980
00:33:33,760 --> 00:33:38,559
be any other class any day forever yeah

981
00:33:36,640 --> 00:33:40,320
you know short bounce of i might from a

982
00:33:38,559 --> 00:33:43,120
dagger at him that kind of stuff i don't

983
00:33:40,320 --> 00:33:46,480
mind but what are your thoughts on pvp i

984
00:33:43,120 --> 00:33:47,919
feel like within reason it's fine

985
00:33:46,480 --> 00:33:49,600
and that's that i suppose the caveat of

986
00:33:47,919 --> 00:33:52,000
within reason is is difficult to

987
00:33:49,600 --> 00:33:53,840
quantify yeah it would vary table by

988
00:33:52,000 --> 00:33:56,399
table group by group but i think as long

989
00:33:53,840 --> 00:33:58,880
as it's not disrupting the flow of the

990
00:33:56,399 --> 00:34:00,880
game and it's not significantly

991
00:33:58,880 --> 00:34:02,080
detrimental

992
00:34:00,880 --> 00:34:05,120
to

993
00:34:02,080 --> 00:34:07,039
any individual's experience then it's

994
00:34:05,120 --> 00:34:09,599
to a degree it's fine

995
00:34:07,039 --> 00:34:12,800
this uh you you've got a

996
00:34:09,599 --> 00:34:14,960
a lawful good paladin and a a sneaky

997
00:34:12,800 --> 00:34:17,440
chaotic good rogue and the character

998
00:34:14,960 --> 00:34:19,359
good rogue wants to pickpocket this

999
00:34:17,440 --> 00:34:22,720
ponzi shopkeep

1000
00:34:19,359 --> 00:34:24,400
and the paladin's like i stop him

1001
00:34:22,720 --> 00:34:25,520
that's perfectly reasonable

1002
00:34:24,400 --> 00:34:26,320
[Music]

1003
00:34:25,520 --> 00:34:28,159
you know

1004
00:34:26,320 --> 00:34:30,800
you have

1005
00:34:28,159 --> 00:34:32,639
conflicting roles there to to see who

1006
00:34:30,800 --> 00:34:34,399
comes out on top like maybe dexterity

1007
00:34:32,639 --> 00:34:36,000
versus strength

1008
00:34:34,399 --> 00:34:37,520
that kind of thing i feel like is is

1009
00:34:36,000 --> 00:34:39,520
fine

1010
00:34:37,520 --> 00:34:41,280
it's when it comes to

1011
00:34:39,520 --> 00:34:42,240
i'd you know i draw my sword and stab

1012
00:34:41,280 --> 00:34:44,399
him

1013
00:34:42,240 --> 00:34:44,399
yeah

1014
00:34:44,480 --> 00:34:48,879
then i'm kind of like whoa hang on but

1015
00:34:46,079 --> 00:34:52,159
what's to what end yeah

1016
00:34:48,879 --> 00:34:54,079
why are you why are you doing that um

1017
00:34:52,159 --> 00:34:56,879
that's a good point cause i've never

1018
00:34:54,079 --> 00:34:59,359
i think i've ever been in that position

1019
00:34:56,879 --> 00:35:01,280
no and i i can't i can't recall a

1020
00:34:59,359 --> 00:35:04,079
situation where i've had i've had to

1021
00:35:01,280 --> 00:35:04,079
step in and be like

1022
00:35:04,320 --> 00:35:10,480
one of the biggest things i i i'm

1023
00:35:06,800 --> 00:35:10,480
vehemently against saying no

1024
00:35:11,680 --> 00:35:17,680
i'm far more inclined to say well maybe

1025
00:35:14,720 --> 00:35:20,160
we could okay you could try this or roll

1026
00:35:17,680 --> 00:35:21,680
through it and then

1027
00:35:20,160 --> 00:35:23,440
coming up with

1028
00:35:21,680 --> 00:35:25,359
let's say you know i want to jump off

1029
00:35:23,440 --> 00:35:27,440
the back of this car onto the one next

1030
00:35:25,359 --> 00:35:29,839
to it yeah it's you know you've already

1031
00:35:27,440 --> 00:35:31,920
set the scene where it's that's a

1032
00:35:29,839 --> 00:35:33,359
ridiculous jump and

1033
00:35:31,920 --> 00:35:34,880
you don't have any magical items that

1034
00:35:33,359 --> 00:35:36,000
can allow you to propel yourself that

1035
00:35:34,880 --> 00:35:38,000
far so

1036
00:35:36,000 --> 00:35:39,599
sure roll for it

1037
00:35:38,000 --> 00:35:41,680
they roll incredibly well so it's like

1038
00:35:39,599 --> 00:35:43,280
yeah you don't quite make that jump but

1039
00:35:41,680 --> 00:35:44,880
you land next to it and you're holding

1040
00:35:43,280 --> 00:35:46,560
on to the edge of the car and your feet

1041
00:35:44,880 --> 00:35:47,920
are dragging along the ground yeah next

1042
00:35:46,560 --> 00:35:49,520
turn you can pull yourself up kind of

1043
00:35:47,920 --> 00:35:50,960
like yeah yeah i feel like that's a

1044
00:35:49,520 --> 00:35:53,040
reasonable kind of thing when it comes

1045
00:35:50,960 --> 00:35:55,200
to pvp

1046
00:35:53,040 --> 00:35:56,839
fortunately i've never had to deal with

1047
00:35:55,200 --> 00:35:59,040
i stab him

1048
00:35:56,839 --> 00:35:59,920
yeah i just can't see how that would

1049
00:35:59,040 --> 00:36:01,599
ever

1050
00:35:59,920 --> 00:36:04,079
end we just have two players roll dice

1051
00:36:01,599 --> 00:36:05,760
at each other for half an hour and yeah

1052
00:36:04,079 --> 00:36:06,960
which which for everyone else at the

1053
00:36:05,760 --> 00:36:08,800
table is

1054
00:36:06,960 --> 00:36:10,720
kind of boring um

1055
00:36:08,800 --> 00:36:12,960
well actually more likely it's the

1056
00:36:10,720 --> 00:36:15,520
paladin rolls level nine smite and just

1057
00:36:12,960 --> 00:36:17,680
disintegrates the ropes yeah

1058
00:36:15,520 --> 00:36:19,599
yeah so oh i disengaged it's like no too

1059
00:36:17,680 --> 00:36:21,119
late dude you made a

1060
00:36:19,599 --> 00:36:23,280
yeah sorry

1061
00:36:21,119 --> 00:36:24,640
i'm curious do you think that maybe

1062
00:36:23,280 --> 00:36:26,480
holds some

1063
00:36:24,640 --> 00:36:28,480
players or some player characters

1064
00:36:26,480 --> 00:36:30,480
back in terms of

1065
00:36:28,480 --> 00:36:33,440
there's that gray area of this is this

1066
00:36:30,480 --> 00:36:35,440
is maybe not quite my guy territory just

1067
00:36:33,440 --> 00:36:37,760
yet but it is also

1068
00:36:35,440 --> 00:36:39,359
not i'm just not sitting on my hands

1069
00:36:37,760 --> 00:36:41,200
there's that middle ground of this is

1070
00:36:39,359 --> 00:36:42,960
still within the realm of possibility

1071
00:36:41,200 --> 00:36:44,880
that i would do

1072
00:36:42,960 --> 00:36:47,760
sure but but they have to say no because

1073
00:36:44,880 --> 00:36:50,320
it would lead to pvp and they're almost

1074
00:36:47,760 --> 00:36:51,839
internalizing the no so the dm might not

1075
00:36:50,320 --> 00:36:53,839
have said no but they've said no to

1076
00:36:51,839 --> 00:36:55,680
themselves which in a way is

1077
00:36:53,839 --> 00:36:59,040
yeah i kind of just expect because it's

1078
00:36:55,680 --> 00:37:01,200
gonna yeah ruin the game and

1079
00:36:59,040 --> 00:37:03,200
yeah that is that is just as bad because

1080
00:37:01,200 --> 00:37:04,960
you don't want anyone to

1081
00:37:03,200 --> 00:37:07,280
feel like they can't act to feel like

1082
00:37:04,960 --> 00:37:09,359
they can't do stuff

1083
00:37:07,280 --> 00:37:11,200
but matt merson made the the you can

1084
00:37:09,359 --> 00:37:13,440
certainly try phrase

1085
00:37:11,200 --> 00:37:15,760
famous and and yes

1086
00:37:13,440 --> 00:37:17,359
i'm all for giving even the most

1087
00:37:15,760 --> 00:37:18,480
outlandish ideas

1088
00:37:17,359 --> 00:37:19,839
ago

1089
00:37:18,480 --> 00:37:21,520
i had a character

1090
00:37:19,839 --> 00:37:24,079
in one of the games i ran they found

1091
00:37:21,520 --> 00:37:27,040
this abandoned shack with a dead body

1092
00:37:24,079 --> 00:37:29,280
and there was a mug like a stein on this

1093
00:37:27,040 --> 00:37:30,960
table and they grabbed the stone and it

1094
00:37:29,280 --> 00:37:32,880
was a mimic

1095
00:37:30,960 --> 00:37:34,839
and they were like okay um

1096
00:37:32,880 --> 00:37:37,040
i want to bury my

1097
00:37:34,839 --> 00:37:40,160
hand was like

1098
00:37:37,040 --> 00:37:42,640
okay sure how so i'm going to use

1099
00:37:40,160 --> 00:37:44,480
my sword to stab into the ground and

1100
00:37:42,640 --> 00:37:46,720
move as much dirt as i can shove my head

1101
00:37:44,480 --> 00:37:48,720
down and cover it all over so that this

1102
00:37:46,720 --> 00:37:51,119
mimic suffocates

1103
00:37:48,720 --> 00:37:53,359
yeah and i was kind of like that's

1104
00:37:51,119 --> 00:37:55,760
there's a weird genius to that yeah and

1105
00:37:53,359 --> 00:37:56,960
i hadn't considered for a second that

1106
00:37:55,760 --> 00:37:58,560
that would be a way to deal with

1107
00:37:56,960 --> 00:38:00,240
something that had latched itself onto

1108
00:37:58,560 --> 00:38:03,119
your arm yeah but it made sense and i

1109
00:38:00,240 --> 00:38:05,040
was like okay yeah roll dexterity i

1110
00:38:03,119 --> 00:38:07,119
guess or athletics to see like how

1111
00:38:05,040 --> 00:38:09,599
quickly you can move enough earth to to

1112
00:38:07,119 --> 00:38:10,880
bury your arm wrist deep yeah and then

1113
00:38:09,599 --> 00:38:12,480
there was other characters like oh i

1114
00:38:10,880 --> 00:38:14,000
moved earth to make the space so that

1115
00:38:12,480 --> 00:38:15,040
you could it was like okay cool this is

1116
00:38:14,000 --> 00:38:16,240
brilliant

1117
00:38:15,040 --> 00:38:17,760
but yeah

1118
00:38:16,240 --> 00:38:19,440
that kind of stuff i'm fine like that

1119
00:38:17,760 --> 00:38:22,000
i'm all for

1120
00:38:19,440 --> 00:38:23,839
like i i'm absolutely

1121
00:38:22,000 --> 00:38:25,680
in favor of people

1122
00:38:23,839 --> 00:38:26,880
going with

1123
00:38:25,680 --> 00:38:29,440
whatever they

1124
00:38:26,880 --> 00:38:31,359
consider to be an option

1125
00:38:29,440 --> 00:38:32,960
um if they if they think you know oh i

1126
00:38:31,359 --> 00:38:34,560
could probably do this i can probably

1127
00:38:32,960 --> 00:38:37,520
get away with this

1128
00:38:34,560 --> 00:38:40,560
a great example would be early on in in

1129
00:38:37,520 --> 00:38:42,400
our campaign you were you came to

1130
00:38:40,560 --> 00:38:44,960
an abandoned tower where there was a

1131
00:38:42,400 --> 00:38:46,960
young lady oh yeah the top of it and a

1132
00:38:44,960 --> 00:38:50,480
troll and you wanted to get up to the

1133
00:38:46,960 --> 00:38:53,520
top so vic the the goliath character

1134
00:38:50,480 --> 00:38:55,280
launched the gnome character

1135
00:38:53,520 --> 00:38:57,200
up through the window

1136
00:38:55,280 --> 00:38:58,560
and that's kind of a bit of a hell mary

1137
00:38:57,200 --> 00:39:00,880
thing but it's like yeah absolutely roll

1138
00:38:58,560 --> 00:39:02,079
for it see if you can do it there's that

1139
00:39:00,880 --> 00:39:03,440
school of thought that says it's

1140
00:39:02,079 --> 00:39:06,000
basically yes

1141
00:39:03,440 --> 00:39:08,240
but so yes you can

1142
00:39:06,000 --> 00:39:09,599
leap to the other carriage but you'll be

1143
00:39:08,240 --> 00:39:10,960
falling off the side do you think you

1144
00:39:09,599 --> 00:39:12,480
can turn that on its head for the

1145
00:39:10,960 --> 00:39:15,040
situation of

1146
00:39:12,480 --> 00:39:16,880
the paladin wants to stab the rogue in

1147
00:39:15,040 --> 00:39:19,680
the shot with a no butt do you think

1148
00:39:16,880 --> 00:39:21,359
there's any legs to that concept and i

1149
00:39:19,680 --> 00:39:22,400
know you just said you don't ever want

1150
00:39:21,359 --> 00:39:24,320
to say no

1151
00:39:22,400 --> 00:39:27,119
but yeah i think i don't ever want to

1152
00:39:24,320 --> 00:39:30,320
say no on on principle

1153
00:39:27,119 --> 00:39:32,160
in in principle in reality

1154
00:39:30,320 --> 00:39:33,880
you have to right you have to

1155
00:39:32,160 --> 00:39:35,680
there has to be some degree of

1156
00:39:33,880 --> 00:39:37,520
[Music]

1157
00:39:35,680 --> 00:39:38,240
but again i feel like that's something

1158
00:39:37,520 --> 00:39:39,599
if

1159
00:39:38,240 --> 00:39:41,280
it's difficult because

1160
00:39:39,599 --> 00:39:43,040
it's not necessarily something you would

1161
00:39:41,280 --> 00:39:45,359
foresee

1162
00:39:43,040 --> 00:39:46,800
and discuss in a session zero

1163
00:39:45,359 --> 00:39:48,560
i know i think thinking about it i've

1164
00:39:46,800 --> 00:39:49,200
never i've i've never brought it up when

1165
00:39:48,560 --> 00:39:50,800
i've

1166
00:39:49,200 --> 00:39:52,960
talked to people it's like oh yeah are

1167
00:39:50,800 --> 00:39:54,640
you guys likely to fight each other

1168
00:39:52,960 --> 00:39:56,640
yeah because in my head it's like that's

1169
00:39:54,640 --> 00:39:58,880
no of course not you're you're a team

1170
00:39:56,640 --> 00:40:00,480
yeah you know you guys are

1171
00:39:58,880 --> 00:40:02,560
a party because you help each other

1172
00:40:00,480 --> 00:40:04,400
survive like

1173
00:40:02,560 --> 00:40:06,800
fighting each other is

1174
00:40:04,400 --> 00:40:08,319
diametrically opposed to keeping each

1175
00:40:06,800 --> 00:40:10,800
other alive yeah it should be the last

1176
00:40:08,319 --> 00:40:12,319
thing on their to-do list yeah but in

1177
00:40:10,800 --> 00:40:14,640
that kind of situation it doesn't have

1178
00:40:12,319 --> 00:40:15,680
to come down to the character leaving it

1179
00:40:14,640 --> 00:40:18,560
could be

1180
00:40:15,680 --> 00:40:20,480
another character steps in

1181
00:40:18,560 --> 00:40:21,839
puts a hand on the shoulder no we don't

1182
00:40:20,480 --> 00:40:24,079
need to do it

1183
00:40:21,839 --> 00:40:25,680
or you don't need to do this let's talk

1184
00:40:24,079 --> 00:40:27,599
about it

1185
00:40:25,680 --> 00:40:28,640
because i'm willing to bet up to that

1186
00:40:27,599 --> 00:40:30,640
point

1187
00:40:28,640 --> 00:40:32,480
those characters had probably come to a

1188
00:40:30,640 --> 00:40:34,880
head you know they'd probably had

1189
00:40:32,480 --> 00:40:36,560
clashes before they hadn't been resolved

1190
00:40:34,880 --> 00:40:38,720
yeah in order for it to get to the point

1191
00:40:36,560 --> 00:40:40,480
where that paladin is likely to

1192
00:40:38,720 --> 00:40:43,280
want to go that far to

1193
00:40:40,480 --> 00:40:44,400
harm the other player character yeah

1194
00:40:43,280 --> 00:40:47,680
or

1195
00:40:44,400 --> 00:40:50,480
it's very it's very early on and that's

1196
00:40:47,680 --> 00:40:52,160
that's kind of a bullet dodged

1197
00:40:50,480 --> 00:40:54,720
in saying hey that's not the game we're

1198
00:40:52,160 --> 00:40:56,560
playing yes yeah for sure and if and if

1199
00:40:54,720 --> 00:40:58,079
that's the game you want to play i'm

1200
00:40:56,560 --> 00:41:00,319
sure there are tables there there are

1201
00:40:58,079 --> 00:41:03,359
groups that are all for it

1202
00:41:00,319 --> 00:41:05,520
the one i the ones i play

1203
00:41:03,359 --> 00:41:07,920
it just doesn't make sense to me

1204
00:41:05,520 --> 00:41:10,240
yeah no i agree and i think again

1205
00:41:07,920 --> 00:41:12,400
another potential failing on my part for

1206
00:41:10,240 --> 00:41:13,520
my campaign is that to time for what

1207
00:41:12,400 --> 00:41:14,960
you're saying there about you know

1208
00:41:13,520 --> 00:41:17,040
you're a party you're working together

1209
00:41:14,960 --> 00:41:18,160
you're trying to keep others alive the

1210
00:41:17,040 --> 00:41:19,760
way i

1211
00:41:18,160 --> 00:41:22,400
engineered it probably from an

1212
00:41:19,760 --> 00:41:23,599
experience point of view was

1213
00:41:22,400 --> 00:41:25,520
let me deal with getting you all

1214
00:41:23,599 --> 00:41:26,560
together and sending you off on a

1215
00:41:25,520 --> 00:41:28,960
mission

1216
00:41:26,560 --> 00:41:32,720
but what that has bred is that they are

1217
00:41:28,960 --> 00:41:35,440
a party out of circumstance rather than

1218
00:41:32,720 --> 00:41:37,200
anything else there's not a huge amount

1219
00:41:35,440 --> 00:41:38,880
of loyalty there perhaps less than i

1220
00:41:37,200 --> 00:41:40,480
would have liked

1221
00:41:38,880 --> 00:41:42,400
and you know they've been through thick

1222
00:41:40,480 --> 00:41:44,240
and thin they've killed people and

1223
00:41:42,400 --> 00:41:45,839
nearly been killed and

1224
00:41:44,240 --> 00:41:48,960
so on and so on that you'd hope would

1225
00:41:45,839 --> 00:41:52,400
breed a level of familiarity there but

1226
00:41:48,960 --> 00:41:54,640
what is working against these guys is

1227
00:41:52,400 --> 00:41:57,520
basically all of them are

1228
00:41:54,640 --> 00:41:59,200
concealing something or lying about

1229
00:41:57,520 --> 00:42:01,040
something or

1230
00:41:59,200 --> 00:42:03,520
not completely forthcoming with all the

1231
00:42:01,040 --> 00:42:05,280
information so that the best characters

1232
00:42:03,520 --> 00:42:06,560
are right the best characters have

1233
00:42:05,280 --> 00:42:08,720
something

1234
00:42:06,560 --> 00:42:11,440
some kind of dark secret that they're

1235
00:42:08,720 --> 00:42:12,640
either trying to outrun or

1236
00:42:11,440 --> 00:42:14,880
eventually

1237
00:42:12,640 --> 00:42:16,800
pursue and take care of

1238
00:42:14,880 --> 00:42:21,119
yeah i kind of feel like

1239
00:42:16,800 --> 00:42:22,480
the the most cliche you meet in a tavern

1240
00:42:21,119 --> 00:42:25,280
can be

1241
00:42:22,480 --> 00:42:26,960
an entirely circumstantial grouping of

1242
00:42:25,280 --> 00:42:30,480
individuals

1243
00:42:26,960 --> 00:42:33,520
it's tricky um i i've seen session zeros

1244
00:42:30,480 --> 00:42:36,400
played before where where you'll play

1245
00:42:33,520 --> 00:42:38,079
two or three small groups

1246
00:42:36,400 --> 00:42:39,040
where you know it's like you two know

1247
00:42:38,079 --> 00:42:41,200
each other

1248
00:42:39,040 --> 00:42:43,040
yeah um one mechanic i've seen that

1249
00:42:41,200 --> 00:42:46,240
works really interestingly

1250
00:42:43,040 --> 00:42:48,319
um is everyone at everyone's character

1251
00:42:46,240 --> 00:42:51,440
at the table knows at least one other

1252
00:42:48,319 --> 00:42:53,760
character oh okay even just six degrees

1253
00:42:51,440 --> 00:42:56,079
of separation yeah i think

1254
00:42:53,760 --> 00:42:57,680
so in theory there's

1255
00:42:56,079 --> 00:42:58,400
they've got ties to each other ahead of

1256
00:42:57,680 --> 00:43:00,640
time

1257
00:42:58,400 --> 00:43:02,480
so it could be okay so you both grew up

1258
00:43:00,640 --> 00:43:05,359
in the same orphanage

1259
00:43:02,480 --> 00:43:07,599
um one of you went off to be a ranger

1260
00:43:05,359 --> 00:43:10,000
and you've been kind of looking after

1261
00:43:07,599 --> 00:43:12,000
uh this estate and the other one's gone

1262
00:43:10,000 --> 00:43:12,960
off and has joined the local thieves

1263
00:43:12,000 --> 00:43:14,160
guild

1264
00:43:12,960 --> 00:43:16,960
the one that joined the local thieves

1265
00:43:14,160 --> 00:43:18,560
guild knows offense yes

1266
00:43:16,960 --> 00:43:20,480
tired of being offense and is looking

1267
00:43:18,560 --> 00:43:22,640
for something a bit more exciting to do

1268
00:43:20,480 --> 00:43:25,119
and then it circles back so everyone has

1269
00:43:22,640 --> 00:43:26,800
a tie in something or another i think

1270
00:43:25,119 --> 00:43:29,119
that's a great idea yeah it's a really

1271
00:43:26,800 --> 00:43:31,520
cool idea um because it gives reas like

1272
00:43:29,119 --> 00:43:32,880
everyone a reason to

1273
00:43:31,520 --> 00:43:35,040
want to stick together it's like no i

1274
00:43:32,880 --> 00:43:36,319
can vouch for that guy that guy's cool

1275
00:43:35,040 --> 00:43:37,760
but equally

1276
00:43:36,319 --> 00:43:38,960
you've got people that have never met

1277
00:43:37,760 --> 00:43:40,400
and may have

1278
00:43:38,960 --> 00:43:41,760
conflict and may have opposing

1279
00:43:40,400 --> 00:43:44,160
viewpoints and

1280
00:43:41,760 --> 00:43:46,640
opposing motivations

1281
00:43:44,160 --> 00:43:48,480
which is you know can be great it can be

1282
00:43:46,640 --> 00:43:51,119
great storytelling at the table yeah it

1283
00:43:48,480 --> 00:43:52,930
can lead to some really cool if not in

1284
00:43:51,119 --> 00:43:54,560
some instances really horrible

1285
00:43:52,930 --> 00:43:57,119
[Laughter]

1286
00:43:54,560 --> 00:43:58,640
you know events occurring yeah

1287
00:43:57,119 --> 00:44:01,040
but that makes the

1288
00:43:58,640 --> 00:44:02,960
that's the game now that idea yeah i'm

1289
00:44:01,040 --> 00:44:04,720
gonna have to think about about that

1290
00:44:02,960 --> 00:44:06,880
i've gone unfortunately the other way

1291
00:44:04,720 --> 00:44:09,040
i've kind of stepped into an interim dm

1292
00:44:06,880 --> 00:44:11,280
role for a little bit and of you know

1293
00:44:09,040 --> 00:44:13,280
short-term kind of re-running a chapter

1294
00:44:11,280 --> 00:44:14,960
that i'd run before went the other

1295
00:44:13,280 --> 00:44:16,720
direction just said

1296
00:44:14,960 --> 00:44:17,680
like i can't we haven't got time and i

1297
00:44:16,720 --> 00:44:19,839
can't be

1298
00:44:17,680 --> 00:44:21,599
bothered essentially to go through the

1299
00:44:19,839 --> 00:44:24,160
rig and roll of

1300
00:44:21,599 --> 00:44:26,319
a couple of sessions of wind up yeah so

1301
00:44:24,160 --> 00:44:28,560
i just said you're all treasure hunters

1302
00:44:26,319 --> 00:44:29,920
and you've known each other before so

1303
00:44:28,560 --> 00:44:31,119
don't worry about that

1304
00:44:29,920 --> 00:44:33,520
you're already traveling together

1305
00:44:31,119 --> 00:44:35,920
looking for a piece of treasure but that

1306
00:44:33,520 --> 00:44:38,720
has its own pitfalls i mean the role

1307
00:44:35,920 --> 00:44:40,960
play in the first session was no less

1308
00:44:38,720 --> 00:44:42,720
difficult than it is in any other given

1309
00:44:40,960 --> 00:44:44,880
session because

1310
00:44:42,720 --> 00:44:45,920
the player characters just the players

1311
00:44:44,880 --> 00:44:47,599
still didn't really know each other's

1312
00:44:45,920 --> 00:44:49,599
player characters so it was this middle

1313
00:44:47,599 --> 00:44:51,839
ground of we don't need to talk because

1314
00:44:49,599 --> 00:44:54,480
we're friends but also i don't actually

1315
00:44:51,839 --> 00:44:55,920
know anything about you or how you or

1316
00:44:54,480 --> 00:44:57,760
how you'll act so

1317
00:44:55,920 --> 00:44:59,280
yeah so hey remember that time that we

1318
00:44:57,760 --> 00:45:00,960
raided this tomb it's like no that

1319
00:44:59,280 --> 00:45:02,079
didn't happen so uh

1320
00:45:00,960 --> 00:45:04,640
uh

1321
00:45:02,079 --> 00:45:06,000
yeah yeah of course it did yeah that's

1322
00:45:04,640 --> 00:45:07,839
that's one of the things that we shared

1323
00:45:06,000 --> 00:45:10,160
is no

1324
00:45:07,839 --> 00:45:10,160
okay

1325
00:45:11,280 --> 00:45:14,319
yeah

1326
00:45:12,640 --> 00:45:16,319
yeah exactly it must be really difficult

1327
00:45:14,319 --> 00:45:19,440
because

1328
00:45:16,319 --> 00:45:22,720
yeah it's tricky yeah that i wouldn't

1329
00:45:19,440 --> 00:45:24,319
completely recommend unless maybe you've

1330
00:45:22,720 --> 00:45:26,079
you let the player share a lot of time

1331
00:45:24,319 --> 00:45:28,000
beforehand to

1332
00:45:26,079 --> 00:45:29,760
hash that you're on the road and

1333
00:45:28,000 --> 00:45:31,760
you know you've got to camp for a few

1334
00:45:29,760 --> 00:45:33,440
nights before you get there who's taking

1335
00:45:31,760 --> 00:45:35,040
the watch have a conversation

1336
00:45:33,440 --> 00:45:36,720
yeah yeah

1337
00:45:35,040 --> 00:45:39,839
yeah and i think it's tricky as well

1338
00:45:36,720 --> 00:45:42,000
when you've got certain players

1339
00:45:39,839 --> 00:45:43,359
especially less experienced players

1340
00:45:42,000 --> 00:45:46,960
quite often are less

1341
00:45:43,359 --> 00:45:48,560
willing to to role play and it's

1342
00:45:46,960 --> 00:45:49,680
entirely understandable on the basis

1343
00:45:48,560 --> 00:45:51,119
that it's

1344
00:45:49,680 --> 00:45:53,599
kind of scary when you've never done it

1345
00:45:51,119 --> 00:45:56,240
before for sure it's really like it can

1346
00:45:53,599 --> 00:45:58,400
be really uncomfortable being like oh uh

1347
00:45:56,240 --> 00:46:01,839
yes i'm

1348
00:45:58,400 --> 00:46:05,599
this uh i'm i'm a dragonborn of course

1349
00:46:01,839 --> 00:46:07,680
yes great i have scales i think so yes

1350
00:46:05,599 --> 00:46:09,599
my parents oh i hadn't thought of that

1351
00:46:07,680 --> 00:46:10,720
um

1352
00:46:09,599 --> 00:46:12,720
oh

1353
00:46:10,720 --> 00:46:16,480
yeah they're

1354
00:46:12,720 --> 00:46:16,480
because it's dnd of course they're dead

1355
00:46:17,200 --> 00:46:20,319
when you're when you're sitting next to

1356
00:46:18,400 --> 00:46:23,119
a player who's like and my second cousin

1357
00:46:20,319 --> 00:46:26,000
removed um he did the wedding dress for

1358
00:46:23,119 --> 00:46:28,960
my nephew who um who are currently

1359
00:46:26,000 --> 00:46:30,079
residing in this continent and

1360
00:46:28,960 --> 00:46:32,079
and then there's just you sitting there

1361
00:46:30,079 --> 00:46:34,160
like this hammer that i'm carrying it's

1362
00:46:32,079 --> 00:46:35,920
uh it's been blessed

1363
00:46:34,160 --> 00:46:38,720
by this this deity that you've probably

1364
00:46:35,920 --> 00:46:40,640
never heard of because i came up with it

1365
00:46:38,720 --> 00:46:42,960
with the dm and don't worry about it

1366
00:46:40,640 --> 00:46:43,920
that'll come out later i'm sure yeah

1367
00:46:42,960 --> 00:46:46,000
yeah

1368
00:46:43,920 --> 00:46:49,040
what what's the important information

1369
00:46:46,000 --> 00:46:51,040
here is screaming the new player

1370
00:46:49,040 --> 00:46:52,960
everything and nothing that's that's the

1371
00:46:51,040 --> 00:46:54,480
game

1372
00:46:52,960 --> 00:46:58,560
told you everything about me and you

1373
00:46:54,480 --> 00:47:00,319
still have no idea who i am yeah um yeah

1374
00:46:58,560 --> 00:47:01,920
do you think that

1375
00:47:00,319 --> 00:47:04,400
actually we touched it earlier in terms

1376
00:47:01,920 --> 00:47:06,640
of avoidance so i asked my girlfriend

1377
00:47:04,400 --> 00:47:08,240
before coming on i said

1378
00:47:06,640 --> 00:47:09,760
what does

1379
00:47:08,240 --> 00:47:11,760
outside of even d and d what does the

1380
00:47:09,760 --> 00:47:14,079
word conflict mean to you

1381
00:47:11,760 --> 00:47:16,640
and she said i don't know i i try to

1382
00:47:14,079 --> 00:47:17,680
avoid it at any given situation and i

1383
00:47:16,640 --> 00:47:19,599
said that's that's actually a pretty

1384
00:47:17,680 --> 00:47:22,079
valid point like

1385
00:47:19,599 --> 00:47:23,440
that conflict avoidance is i think

1386
00:47:22,079 --> 00:47:24,480
what a lot of

1387
00:47:23,440 --> 00:47:27,119
sensible

1388
00:47:24,480 --> 00:47:29,520
people try and do in their daily lives

1389
00:47:27,119 --> 00:47:31,119
you know absolutely because conflict in

1390
00:47:29,520 --> 00:47:34,480
a in a very

1391
00:47:31,119 --> 00:47:36,640
black and white sense is is bad

1392
00:47:34,480 --> 00:47:38,240
right it's it's it's

1393
00:47:36,640 --> 00:47:40,400
disrupting

1394
00:47:38,240 --> 00:47:41,440
the norm is is it's it's getting in the

1395
00:47:40,400 --> 00:47:43,520
way of

1396
00:47:41,440 --> 00:47:45,440
doing what you want to do or being

1397
00:47:43,520 --> 00:47:46,400
comfortable with

1398
00:47:45,440 --> 00:47:48,319
yeah

1399
00:47:46,400 --> 00:47:50,640
i'm lucky in that i haven't experienced

1400
00:47:48,319 --> 00:47:52,800
any players ever have that problem of

1401
00:47:50,640 --> 00:47:54,720
wanting to avoid conflict

1402
00:47:52,800 --> 00:47:56,559
that the officer said that'd be a really

1403
00:47:54,720 --> 00:47:58,400
interesting player to play though

1404
00:47:56,559 --> 00:47:59,760
really interesting characters to play

1405
00:47:58,400 --> 00:48:04,160
that's one of the things that attracts

1406
00:47:59,760 --> 00:48:06,800
me to the paladin oath of redemption is

1407
00:48:04,160 --> 00:48:09,040
it where they're basically a pacifist

1408
00:48:06,800 --> 00:48:11,680
and that everybody can be redeemed and

1409
00:48:09,040 --> 00:48:13,839
that combat should be the the last the

1410
00:48:11,680 --> 00:48:16,160
absolute best thing so i'll never strike

1411
00:48:13,839 --> 00:48:17,599
first yeah which i love as a for the

1412
00:48:16,160 --> 00:48:20,079
exact same reason that that would be

1413
00:48:17,599 --> 00:48:21,680
really interesting to be like no like

1414
00:48:20,079 --> 00:48:23,200
yeah we're being attacked by women on

1415
00:48:21,680 --> 00:48:24,319
the road but you don't know what they've

1416
00:48:23,200 --> 00:48:25,839
you don't know what kind of life they've

1417
00:48:24,319 --> 00:48:28,079
lived they might you know they might

1418
00:48:25,839 --> 00:48:29,280
have been orphans and been beaten up and

1419
00:48:28,079 --> 00:48:30,640
maybe they're trying to find food

1420
00:48:29,280 --> 00:48:31,680
because they haven't eaten in three days

1421
00:48:30,640 --> 00:48:33,040
maybe they're trying to steal their

1422
00:48:31,680 --> 00:48:35,599
rations

1423
00:48:33,040 --> 00:48:36,400
which i i would love to see more of

1424
00:48:35,599 --> 00:48:38,240
those

1425
00:48:36,400 --> 00:48:40,480
characters because it still breeds

1426
00:48:38,240 --> 00:48:43,119
conflict but with a completely different

1427
00:48:40,480 --> 00:48:44,720
spin yeah absolutely because

1428
00:48:43,119 --> 00:48:47,520
especially if you've got

1429
00:48:44,720 --> 00:48:48,559
more bloodthirsty player characters

1430
00:48:47,520 --> 00:48:51,680
that are

1431
00:48:48,559 --> 00:48:54,079
no they deserve to die they attacked us

1432
00:48:51,680 --> 00:48:55,440
and then you've got a very reasonable

1433
00:48:54,079 --> 00:48:56,960
viewpoint of

1434
00:48:55,440 --> 00:48:58,960
well no they don't deserve to die we

1435
00:48:56,960 --> 00:49:02,480
don't know who they are yeah

1436
00:48:58,960 --> 00:49:04,480
we don't know what's driven them to this

1437
00:49:02,480 --> 00:49:06,079
let's talk to them

1438
00:49:04,480 --> 00:49:07,920
meanwhile you might have

1439
00:49:06,079 --> 00:49:09,599
uh you know your warlock eldritch

1440
00:49:07,920 --> 00:49:10,559
blasting them to death

1441
00:49:09,599 --> 00:49:12,559
yeah

1442
00:49:10,559 --> 00:49:14,000
yeah you need mature

1443
00:49:12,559 --> 00:49:15,520
players and maybe slightly more

1444
00:49:14,000 --> 00:49:18,160
experienced players to pull that off in

1445
00:49:15,520 --> 00:49:20,480
a way that everybody has fun

1446
00:49:18,160 --> 00:49:22,559
because it's very easy for the paladin

1447
00:49:20,480 --> 00:49:24,720
in that example to be like no let's talk

1448
00:49:22,559 --> 00:49:26,480
to them at all like eldritch blasts and

1449
00:49:24,720 --> 00:49:28,400
then the paladin goes well i didn't get

1450
00:49:26,480 --> 00:49:29,200
a chance to play my character again so

1451
00:49:28,400 --> 00:49:31,760
yeah

1452
00:49:29,200 --> 00:49:34,480
and then that can quickly turn into a a

1453
00:49:31,760 --> 00:49:36,559
you know a nathan neferos situation of

1454
00:49:34,480 --> 00:49:38,960
i'm not i can't do anything here yeah

1455
00:49:36,559 --> 00:49:40,640
i'm not having let's let's let's pivot

1456
00:49:38,960 --> 00:49:41,760
to something that's going to be helpful

1457
00:49:40,640 --> 00:49:43,920
to the party and that i'm going to

1458
00:49:41,760 --> 00:49:46,079
probably have more fun playing

1459
00:49:43,920 --> 00:49:47,040
yeah it does remind me though there was

1460
00:49:46,079 --> 00:49:49,440
um

1461
00:49:47,040 --> 00:49:51,520
one of the most fascinating encounters

1462
00:49:49,440 --> 00:49:54,880
that i've ever seen was

1463
00:49:51,520 --> 00:49:57,280
an injured guard rolls into town

1464
00:49:54,880 --> 00:49:59,280
um and they're they're speaking about

1465
00:49:57,280 --> 00:50:00,480
there's a goblin group

1466
00:49:59,280 --> 00:50:03,119
kind of that have

1467
00:50:00,480 --> 00:50:04,880
invaded like the local woods

1468
00:50:03,119 --> 00:50:06,480
um so the adventurers go off to confront

1469
00:50:04,880 --> 00:50:08,240
them and they sneak up

1470
00:50:06,480 --> 00:50:10,079
and one of them happens to speak goblin

1471
00:50:08,240 --> 00:50:12,400
so she they she sneaks up a little bit

1472
00:50:10,079 --> 00:50:13,200
closer and starts listening in

1473
00:50:12,400 --> 00:50:15,359
and

1474
00:50:13,200 --> 00:50:17,359
the way i'd thought of it was that they

1475
00:50:15,359 --> 00:50:19,119
had been ousted from

1476
00:50:17,359 --> 00:50:21,040
their town like the little kind of

1477
00:50:19,119 --> 00:50:21,920
goblin town that was up in the mountains

1478
00:50:21,040 --> 00:50:24,480
by

1479
00:50:21,920 --> 00:50:27,520
a dragon a dragon had come and been like

1480
00:50:24,480 --> 00:50:29,440
no this is my space now yeah go go away

1481
00:50:27,520 --> 00:50:31,200
and quite rightly they were like right

1482
00:50:29,440 --> 00:50:32,800
well we need to leave

1483
00:50:31,200 --> 00:50:36,640
and they were hungry and they you know

1484
00:50:32,800 --> 00:50:37,920
they were scavenging and this this

1485
00:50:36,640 --> 00:50:39,680
guard had

1486
00:50:37,920 --> 00:50:42,640
seen goblins immediately thought no they

1487
00:50:39,680 --> 00:50:45,599
need to die the goblins attacked them

1488
00:50:42,640 --> 00:50:47,359
and they got the best of him so he ran

1489
00:50:45,599 --> 00:50:49,440
and they were very much kind of like

1490
00:50:47,359 --> 00:50:50,720
cool you you can't stay here but we're

1491
00:50:49,440 --> 00:50:53,200
not going to fight you we have no

1492
00:50:50,720 --> 00:50:55,119
intention of fighting you

1493
00:50:53,200 --> 00:50:57,920
and it was all contingent on them having

1494
00:50:55,119 --> 00:51:00,000
the the ability to

1495
00:50:57,920 --> 00:51:00,800
listen and empathize

1496
00:51:00,000 --> 00:51:02,720
yeah

1497
00:51:00,800 --> 00:51:03,440
and

1498
00:51:02,720 --> 00:51:04,960
i

1499
00:51:03,440 --> 00:51:06,319
completely forgot that that character

1500
00:51:04,960 --> 00:51:07,760
could speak goblin and i wasn't

1501
00:51:06,319 --> 00:51:09,680
expecting

1502
00:51:07,760 --> 00:51:10,800
that that to happen i had the the fight

1503
00:51:09,680 --> 00:51:13,200
ready

1504
00:51:10,800 --> 00:51:15,440
yeah i was entirely expecting it to be

1505
00:51:13,200 --> 00:51:16,640
yeah a couple of bug bears a bunch of

1506
00:51:15,440 --> 00:51:18,640
goblins

1507
00:51:16,640 --> 00:51:22,880
and uh yeah they'd come to blows but no

1508
00:51:18,640 --> 00:51:25,040
they they took a very empathetic route

1509
00:51:22,880 --> 00:51:27,200
and it was awesome

1510
00:51:25,040 --> 00:51:29,040
i was kind of taken aback by it i was

1511
00:51:27,200 --> 00:51:31,119
like yeah this is

1512
00:51:29,040 --> 00:51:33,520
really unusual and i don't know quite

1513
00:51:31,119 --> 00:51:36,640
what to do with it but i i'm i'm here

1514
00:51:33,520 --> 00:51:38,480
for it yeah sounds great yeah i want to

1515
00:51:36,640 --> 00:51:41,040
try and think of ways to engineer that

1516
00:51:38,480 --> 00:51:43,520
now in my campaign

1517
00:51:41,040 --> 00:51:45,520
or something similar to that effect yeah

1518
00:51:43,520 --> 00:51:50,200
and i feel like the that's

1519
00:51:45,520 --> 00:51:50,200
another way that conflict can work is is

1520
00:51:50,880 --> 00:51:54,960
a massive part of dnd

1521
00:51:53,200 --> 00:51:57,119
you know when whenever you hear someone

1522
00:51:54,960 --> 00:51:59,040
someone talking about

1523
00:51:57,119 --> 00:52:00,720
how to prepare for a session like how

1524
00:51:59,040 --> 00:52:02,160
much time you should spend and you say

1525
00:52:00,720 --> 00:52:04,319
you know you want two or three

1526
00:52:02,160 --> 00:52:05,920
encounters

1527
00:52:04,319 --> 00:52:07,680
i feel like an encounter doesn't have to

1528
00:52:05,920 --> 00:52:09,599
be combat no

1529
00:52:07,680 --> 00:52:11,440
it doesn't have to be

1530
00:52:09,599 --> 00:52:13,200
rolling initiative and having a fight an

1531
00:52:11,440 --> 00:52:16,160
encounter can be

1532
00:52:13,200 --> 00:52:18,400
like what i've just described yeah

1533
00:52:16,160 --> 00:52:20,319
doing a bit of stealth and and

1534
00:52:18,400 --> 00:52:22,400
encountering these these creatures and

1535
00:52:20,319 --> 00:52:24,079
trying to understand more about their

1536
00:52:22,400 --> 00:52:26,000
situation

1537
00:52:24,079 --> 00:52:27,280
from a role-play perspective that's way

1538
00:52:26,000 --> 00:52:28,240
more valuable

1539
00:52:27,280 --> 00:52:29,599
yeah

1540
00:52:28,240 --> 00:52:32,319
you'll learn way more about your

1541
00:52:29,599 --> 00:52:34,559
character and your party and maybe even

1542
00:52:32,319 --> 00:52:35,920
the world that you're inhabiting

1543
00:52:34,559 --> 00:52:38,800
through that kind of encounter then you

1544
00:52:35,920 --> 00:52:38,800
will a fight

1545
00:52:41,280 --> 00:52:45,359
and it's kind of a

1546
00:52:43,839 --> 00:52:48,400
it's it's a conflict but it's an

1547
00:52:45,359 --> 00:52:50,079
avoidance of conflict in a way yeah

1548
00:52:48,400 --> 00:52:51,359
it's kind of dealing with conflict in a

1549
00:52:50,079 --> 00:52:52,480
a

1550
00:52:51,359 --> 00:52:54,480
a non

1551
00:52:52,480 --> 00:52:56,319
you know it's it's spoken words instead

1552
00:52:54,480 --> 00:52:58,800
of pointy sticks

1553
00:52:56,319 --> 00:53:01,599
yeah it's quite poetic in a way

1554
00:52:58,800 --> 00:53:04,000
it's nice a nice utilization of

1555
00:53:01,599 --> 00:53:06,079
conflict avoidance in in a good sense

1556
00:53:04,000 --> 00:53:07,119
rather than the preconception i had of

1557
00:53:06,079 --> 00:53:09,920
it being

1558
00:53:07,119 --> 00:53:12,240
a negative thing of being

1559
00:53:09,920 --> 00:53:14,800
too timid or too scared to do anything

1560
00:53:12,240 --> 00:53:16,880
so i do quite like that take on it of

1561
00:53:14,800 --> 00:53:18,960
there are always choices which is

1562
00:53:16,880 --> 00:53:20,720
something i've said to to my guys before

1563
00:53:18,960 --> 00:53:23,680
like there's always there's always a

1564
00:53:20,720 --> 00:53:25,200
choice very rarely is there

1565
00:53:23,680 --> 00:53:27,200
not a choice

1566
00:53:25,200 --> 00:53:30,000
and that's that's where

1567
00:53:27,200 --> 00:53:31,680
kind of railroading gets into interplay

1568
00:53:30,000 --> 00:53:34,640
and that's a

1569
00:53:31,680 --> 00:53:35,839
whole other conversation yeah yeah

1570
00:53:34,640 --> 00:53:38,079
if we

1571
00:53:35,839 --> 00:53:40,000
take it up a couple of levels then

1572
00:53:38,079 --> 00:53:44,079
because one thing that we haven't talked

1573
00:53:40,000 --> 00:53:45,040
about much is i guess to close the loop

1574
00:53:44,079 --> 00:53:47,040
a little bit is the dictionary

1575
00:53:45,040 --> 00:53:50,079
definition of conflict so

1576
00:53:47,040 --> 00:53:52,800
in terms of things like nations at war

1577
00:53:50,079 --> 00:53:54,720
and geographical borders being

1578
00:53:52,800 --> 00:53:57,359
fought over and

1579
00:53:54,720 --> 00:53:59,599
other kind of in universe

1580
00:53:57,359 --> 00:54:02,240
aspects of conflict

1581
00:53:59,599 --> 00:54:04,800
yeah like macro conflicts

1582
00:54:02,240 --> 00:54:07,920
yeah i can i i'm not i haven't read the

1583
00:54:04,800 --> 00:54:09,359
art war or anything so i'm not in

1584
00:54:07,920 --> 00:54:11,680
a good way

1585
00:54:09,359 --> 00:54:13,200
in a place to start

1586
00:54:11,680 --> 00:54:16,720
fabricating

1587
00:54:13,200 --> 00:54:18,000
wars um a a dm friend of mine

1588
00:54:16,720 --> 00:54:20,079
jamie

1589
00:54:18,000 --> 00:54:22,800
his campaign

1590
00:54:20,079 --> 00:54:24,960
he basically had his player characters

1591
00:54:22,800 --> 00:54:27,599
at the vanguard of a you know battalion

1592
00:54:24,960 --> 00:54:30,240
of soldiers so you know they had

1593
00:54:27,599 --> 00:54:31,680
x hundred soldiers and he's asking me

1594
00:54:30,240 --> 00:54:32,800
he's like down low

1595
00:54:31,680 --> 00:54:36,079
man

1596
00:54:32,800 --> 00:54:38,319
what why have i done this

1597
00:54:36,079 --> 00:54:39,359
like how do i how do i get the players

1598
00:54:38,319 --> 00:54:41,760
to manage

1599
00:54:39,359 --> 00:54:43,839
a battalion like food rations you know

1600
00:54:41,760 --> 00:54:45,280
flanking yeah you know how long is it

1601
00:54:43,839 --> 00:54:47,440
going to take for them to march like

1602
00:54:45,280 --> 00:54:49,520
morale i was like man don't worry

1603
00:54:47,440 --> 00:54:51,680
you're on your own power because there's

1604
00:54:49,520 --> 00:54:54,400
that's that's a whole kind of

1605
00:54:51,680 --> 00:54:56,640
i think there's a matt covale book

1606
00:54:54,400 --> 00:54:58,559
that addresses that kind of stuff

1607
00:54:56,640 --> 00:55:00,079
i think he's he's come up with a rule

1608
00:54:58,559 --> 00:55:02,000
set from what i understand is a really

1609
00:55:00,079 --> 00:55:04,000
elegant way of of dealing with that kind

1610
00:55:02,000 --> 00:55:06,880
of

1611
00:55:04,000 --> 00:55:07,760
scale of combat but yeah like that's the

1612
00:55:06,880 --> 00:55:09,280
kind of

1613
00:55:07,760 --> 00:55:11,200
you may need to look at some home brew

1614
00:55:09,280 --> 00:55:12,400
stuff yeah for sure

1615
00:55:11,200 --> 00:55:14,559
for that

1616
00:55:12,400 --> 00:55:17,040
but it's kind of like um this the the

1617
00:55:14,559 --> 00:55:18,640
most recent the current campaign of

1618
00:55:17,040 --> 00:55:20,480
critical role

1619
00:55:18,640 --> 00:55:22,000
is set within

1620
00:55:20,480 --> 00:55:23,839
a continent that's got two warring

1621
00:55:22,000 --> 00:55:25,920
nations

1622
00:55:23,839 --> 00:55:28,000
kind of conflict on a grander scale and

1623
00:55:25,920 --> 00:55:30,559
can be used to

1624
00:55:28,000 --> 00:55:32,559
dictate the tone of of the world that

1625
00:55:30,559 --> 00:55:36,160
the players are in

1626
00:55:32,559 --> 00:55:39,520
uh which is quite a an an interesting

1627
00:55:36,160 --> 00:55:41,359
that i hadn't considered until now no

1628
00:55:39,520 --> 00:55:43,839
me neither but then now we've mentioned

1629
00:55:41,359 --> 00:55:46,160
it out loud it seems like such an

1630
00:55:43,839 --> 00:55:48,880
obvious thing because cult history is

1631
00:55:46,160 --> 00:55:51,119
shaped by well like the world wars for

1632
00:55:48,880 --> 00:55:53,440
example have forever changed the course

1633
00:55:51,119 --> 00:55:54,960
of history and during that time

1634
00:55:53,440 --> 00:55:57,200
it very much

1635
00:55:54,960 --> 00:55:58,960
colored everybody's day-to-day

1636
00:55:57,200 --> 00:56:01,119
interaction absolutely you don't know

1637
00:55:58,960 --> 00:56:02,799
who's listening the you know propaganda

1638
00:56:01,119 --> 00:56:04,400
being dropped by planes and that kind of

1639
00:56:02,799 --> 00:56:06,960
stuff that's yes

1640
00:56:04,400 --> 00:56:09,920
and even even looking more recently if

1641
00:56:06,960 --> 00:56:11,680
you look at the

1642
00:56:09,920 --> 00:56:13,440
not to get too heavy

1643
00:56:11,680 --> 00:56:15,520
but like just just from a matter of

1644
00:56:13,440 --> 00:56:17,839
perspective you look at the the us

1645
00:56:15,520 --> 00:56:20,079
invasion of iraq

1646
00:56:17,839 --> 00:56:22,000
so you've got soldiers from the u.s side

1647
00:56:20,079 --> 00:56:24,079
that are going because

1648
00:56:22,000 --> 00:56:26,240
there's a war on terror and they have to

1649
00:56:24,079 --> 00:56:27,680
go yeah but then you've got innocents on

1650
00:56:26,240 --> 00:56:29,119
the other side that are kind of like

1651
00:56:27,680 --> 00:56:31,040
well there's this invading foreign

1652
00:56:29,119 --> 00:56:32,960
faction that are

1653
00:56:31,040 --> 00:56:35,200
destroying buildings that you know that

1654
00:56:32,960 --> 00:56:38,960
was my school

1655
00:56:35,200 --> 00:56:41,280
so there's there's an opportunity from a

1656
00:56:38,960 --> 00:56:43,200
character perspective

1657
00:56:41,280 --> 00:56:45,760
there's inspiration there you could draw

1658
00:56:43,200 --> 00:56:48,720
on if if you're if you're building a

1659
00:56:45,760 --> 00:56:51,119
world or playing in a world that is

1660
00:56:48,720 --> 00:56:53,119
based in you know heavy

1661
00:56:51,119 --> 00:56:55,599
military combat

1662
00:56:53,119 --> 00:56:58,960
from both sides you could have

1663
00:56:55,599 --> 00:57:01,200
perspectives of

1664
00:56:58,960 --> 00:57:04,400
conflict and and the different ways that

1665
00:57:01,200 --> 00:57:06,319
conflict affects and and motivates those

1666
00:57:04,400 --> 00:57:08,079
those characters

1667
00:57:06,319 --> 00:57:10,799
there's a lot of opportunity there yeah

1668
00:57:08,079 --> 00:57:13,040
and i'm now kicking myself for not using

1669
00:57:10,799 --> 00:57:14,960
or seeing that opportunity before

1670
00:57:13,040 --> 00:57:17,040
before establishing a world

1671
00:57:14,960 --> 00:57:18,799
but there's always the beauty of

1672
00:57:17,040 --> 00:57:20,400
homebrew is that there's always ways to

1673
00:57:18,799 --> 00:57:22,400
um there's always other continents

1674
00:57:20,400 --> 00:57:23,599
there's other worlds tweak it tweak it

1675
00:57:22,400 --> 00:57:24,720
on the fly

1676
00:57:23,599 --> 00:57:28,000
yeah

1677
00:57:24,720 --> 00:57:30,480
i think if i'm being kind to myself it

1678
00:57:28,000 --> 00:57:33,119
would be because i wanted to focus it on

1679
00:57:30,480 --> 00:57:34,559
the day-to-day but as in you know make

1680
00:57:33,119 --> 00:57:36,799
the players the stars of the show and

1681
00:57:34,559 --> 00:57:38,160
not have these kind of faceless

1682
00:57:36,799 --> 00:57:40,240
generals

1683
00:57:38,160 --> 00:57:41,680
dictating you know a bunch of stuff that

1684
00:57:40,240 --> 00:57:42,480
um maybe

1685
00:57:41,680 --> 00:57:44,640
yeah yeah

1686
00:57:42,480 --> 00:57:47,520
removes agency yeah so very real sense

1687
00:57:44,640 --> 00:57:48,799
they're they're war heroes right yeah

1688
00:57:47,520 --> 00:57:50,319
they're if you're if you're putting them

1689
00:57:48,799 --> 00:57:52,880
in a situation already where they're in

1690
00:57:50,319 --> 00:57:56,480
charge and they have the opportunity to

1691
00:57:52,880 --> 00:57:59,040
to win huge battles

1692
00:57:56,480 --> 00:58:00,640
then the war hero s aspect of that is

1693
00:57:59,040 --> 00:58:02,799
baked in

1694
00:58:00,640 --> 00:58:06,079
and everyone wants to play dnd to be a

1695
00:58:02,799 --> 00:58:07,680
hero or or a villain yeah i gotta go and

1696
00:58:06,079 --> 00:58:09,210
do some homework now i think which

1697
00:58:07,680 --> 00:58:11,119
wasn't my intended outcome of this but

1698
00:58:09,210 --> 00:58:13,280
[Laughter]

1699
00:58:11,119 --> 00:58:14,880
to kind of have a think about how to how

1700
00:58:13,280 --> 00:58:16,640
to introduce that but i don't know if

1701
00:58:14,880 --> 00:58:19,520
you've had any experience or playing any

1702
00:58:16,640 --> 00:58:20,799
games where that larger scale stuff has

1703
00:58:19,520 --> 00:58:22,799
come into it

1704
00:58:20,799 --> 00:58:24,960
there's always conflict between like the

1705
00:58:22,799 --> 00:58:27,200
thieves guild and the local guard or the

1706
00:58:24,960 --> 00:58:29,040
pesky scamps but is there any more i

1707
00:58:27,200 --> 00:58:31,520
guess seriously toned stuff that you've

1708
00:58:29,040 --> 00:58:33,920
ever been a part of in terms of like war

1709
00:58:31,520 --> 00:58:35,599
gaming or anything like that well

1710
00:58:33,920 --> 00:58:36,400
i guess not necessarily war it could

1711
00:58:35,599 --> 00:58:38,400
just be

1712
00:58:36,400 --> 00:58:39,920
conflict at large i suppose there's a

1713
00:58:38,400 --> 00:58:42,160
better way to put it so just between

1714
00:58:39,920 --> 00:58:45,520
political houses could you know there's

1715
00:58:42,160 --> 00:58:48,079
a layer of you know noir intrigue there

1716
00:58:45,520 --> 00:58:49,839
i've always been fascinated by that i've

1717
00:58:48,079 --> 00:58:52,240
never played any any wargaming stuff i

1718
00:58:49,839 --> 00:58:55,200
played warhammer when i was uh a bit

1719
00:58:52,240 --> 00:58:58,000
younger very briefly but i never spent

1720
00:58:55,200 --> 00:58:59,520
the time to fully grasp the rules

1721
00:58:58,000 --> 00:59:01,760
yeah

1722
00:58:59,520 --> 00:59:03,599
i don't blame you yeah but speaking of

1723
00:59:01,760 --> 00:59:06,559
kind of noir intrigue and then political

1724
00:59:03,599 --> 00:59:09,760
intrigue um i've got two of the the dnd

1725
00:59:06,559 --> 00:59:11,280
source books the dragon heist book

1726
00:59:09,760 --> 00:59:14,160
and the

1727
00:59:11,280 --> 00:59:16,240
eberron book both have a lot of not

1728
00:59:14,160 --> 00:59:20,160
warring factions but

1729
00:59:16,240 --> 00:59:21,680
conflict between houses and and

1730
00:59:20,160 --> 00:59:23,440
political parties and stuff and that's

1731
00:59:21,680 --> 00:59:25,680
that's reading through those books it's

1732
00:59:23,440 --> 00:59:27,839
fascinating it's kind of

1733
00:59:25,680 --> 00:59:29,680
uh it definitely covered one of the

1734
00:59:27,839 --> 00:59:31,920
characters that i created for one of the

1735
00:59:29,680 --> 00:59:33,200
campaigns i play in it's a goblin

1736
00:59:31,920 --> 00:59:35,839
artificer

1737
00:59:33,200 --> 00:59:37,520
wow cool yeah i'm very much of the

1738
00:59:35,839 --> 00:59:38,319
opinion if i have the opportunity to

1739
00:59:37,520 --> 00:59:39,839
play

1740
00:59:38,319 --> 00:59:41,359
something weird

1741
00:59:39,839 --> 00:59:45,200
i'd much rather do that than a human

1742
00:59:41,359 --> 00:59:47,040
fighter yeah because i'm i am a human

1743
00:59:45,200 --> 00:59:49,119
i'm not a goblin i'm not uh one of the

1744
00:59:47,040 --> 00:59:51,920
other characters i'm playing is a leonin

1745
00:59:49,119 --> 00:59:53,520
barbarian yeah which is kind of like

1746
00:59:51,920 --> 00:59:56,240
yeah of course i want to be a seven foot

1747
00:59:53,520 --> 00:59:57,680
tall lion kid yeah why wouldn't i want

1748
00:59:56,240 --> 01:00:00,880
to play that but yeah the goblin

1749
00:59:57,680 --> 01:00:02,720
artificer is kind of like a

1750
01:00:00,880 --> 01:00:05,119
the motivation behind the character was

1751
01:00:02,720 --> 01:00:08,000
was a spy i wanted him to be an

1752
01:00:05,119 --> 01:00:10,160
unassuming oh i'm just a tinkerer i just

1753
01:00:08,000 --> 01:00:11,680
yeah i just build these little toys when

1754
01:00:10,160 --> 01:00:13,040
in fact he's trying to gather

1755
01:00:11,680 --> 01:00:14,960
information

1756
01:00:13,040 --> 01:00:17,760
hmm yeah that's awesome i need to check

1757
01:00:14,960 --> 01:00:19,119
out those books i have one of the uh i

1758
01:00:17,760 --> 01:00:21,359
think i have the most more recent

1759
01:00:19,119 --> 01:00:23,200
eberron book and i know

1760
01:00:21,359 --> 01:00:26,319
from from a cursory look through some of

1761
01:00:23,200 --> 01:00:29,200
it it's you know houses

1762
01:00:26,319 --> 01:00:32,000
there's a ton of really cool stuff

1763
01:00:29,200 --> 01:00:33,599
within the eberron side of d d uh it's

1764
01:00:32,000 --> 01:00:35,440
it's always like because it's more kind

1765
01:00:33,599 --> 01:00:38,160
of pulpy and

1766
01:00:35,440 --> 01:00:39,920
kind of got like arc trains and yeah

1767
01:00:38,160 --> 01:00:41,599
it's it's very very cool

1768
01:00:39,920 --> 01:00:45,040
yeah i think i'd like to

1769
01:00:41,599 --> 01:00:46,640
either dm or be a part of a

1770
01:00:45,040 --> 01:00:48,319
i'm more

1771
01:00:46,640 --> 01:00:50,079
grounded it doesn't seem like the right

1772
01:00:48,319 --> 01:00:51,040
word because you've just said arc trains

1773
01:00:50,079 --> 01:00:52,559
but

1774
01:00:51,040 --> 01:00:56,480
yeah i think you know what i mean i

1775
01:00:52,559 --> 01:00:58,960
guess less fan fantasy and more more

1776
01:00:56,480 --> 01:01:01,359
pulpy yeah exactly as you said yeah to

1777
01:00:58,960 --> 01:01:03,440
just have

1778
01:01:01,359 --> 01:01:05,520
for combat to be the exception rather

1779
01:01:03,440 --> 01:01:08,400
than the rule so when there's a fight

1780
01:01:05,520 --> 01:01:11,359
it's oh okay this is something's gone

1781
01:01:08,400 --> 01:01:13,119
wrong here to have to bear arms is

1782
01:01:11,359 --> 01:01:14,400
is a big deal whereas i think most

1783
01:01:13,119 --> 01:01:16,640
campaigns

1784
01:01:14,400 --> 01:01:18,160
your goblin example was unusual because

1785
01:01:16,640 --> 01:01:20,319
as you said yourself you're expecting

1786
01:01:18,160 --> 01:01:21,599
them to just fight them most campaigns

1787
01:01:20,319 --> 01:01:23,599
it would be

1788
01:01:21,599 --> 01:01:25,280
fighting is is the rule and then

1789
01:01:23,599 --> 01:01:26,640
anything else is the exception so yeah i

1790
01:01:25,280 --> 01:01:29,119
think i'll be quiet and i feel like

1791
01:01:26,640 --> 01:01:30,559
that's kind of ingrained through like if

1792
01:01:29,119 --> 01:01:33,359
you've got a player

1793
01:01:30,559 --> 01:01:34,960
a party of level one characters and they

1794
01:01:33,359 --> 01:01:36,640
meet in a tavern and you need them to

1795
01:01:34,960 --> 01:01:39,359
clear out the basement because there's a

1796
01:01:36,640 --> 01:01:41,440
rat infestation

1797
01:01:39,359 --> 01:01:42,559
like that that's a very

1798
01:01:41,440 --> 01:01:44,480
stuck

1799
01:01:42,559 --> 01:01:46,319
kind of introductory experience that

1800
01:01:44,480 --> 01:01:48,640
teaches players you're going to have to

1801
01:01:46,319 --> 01:01:50,960
fight stuff yep which isn't a bad thing

1802
01:01:48,640 --> 01:01:53,440
to learn because you likely will have to

1803
01:01:50,960 --> 01:01:56,160
fight stuff that's a significant portion

1804
01:01:53,440 --> 01:01:58,799
of the mechanics of dnd yeah

1805
01:01:56,160 --> 01:01:59,920
i feel like there's a huge benefit to

1806
01:01:58,799 --> 01:02:01,039
ingraining

1807
01:01:59,920 --> 01:02:02,960
yeah like you said there's always

1808
01:02:01,039 --> 01:02:04,880
options

1809
01:02:02,960 --> 01:02:06,799
yeah good choice

1810
01:02:04,880 --> 01:02:07,839
there is always a choice

1811
01:02:06,799 --> 01:02:10,640
which is

1812
01:02:07,839 --> 01:02:13,280
easy to forget i think from both players

1813
01:02:10,640 --> 01:02:14,799
and the dms oh for sure perspective

1814
01:02:13,280 --> 01:02:15,599
yeah in terms of

1815
01:02:14,799 --> 01:02:17,599
i'm

1816
01:02:15,599 --> 01:02:19,200
expected to or

1817
01:02:17,599 --> 01:02:21,760
i should be doing

1818
01:02:19,200 --> 01:02:24,799
this or have we have we talked about

1819
01:02:21,760 --> 01:02:27,039
that yet is easy to forget that kind of

1820
01:02:24,799 --> 01:02:29,599
stuff yeah

1821
01:02:27,039 --> 01:02:31,920
do you have any other thoughts or

1822
01:02:29,599 --> 01:02:35,440
comments on on conflict and how it is

1823
01:02:31,920 --> 01:02:38,480
within the dnd 5e framework

1824
01:02:35,440 --> 01:02:40,000
i just find it fascinating

1825
01:02:38,480 --> 01:02:42,160
when you when you kind of gave me give

1826
01:02:40,000 --> 01:02:43,440
us the the list of kind of topics to

1827
01:02:42,160 --> 01:02:47,280
discuss the first the first one that

1828
01:02:43,440 --> 01:02:50,480
jumped out was conflict because it felt

1829
01:02:47,280 --> 01:02:52,640
so integral to dnd

1830
01:02:50,480 --> 01:02:54,720
it drives the game itself which i think

1831
01:02:52,640 --> 01:02:56,000
is is is a very

1832
01:02:54,720 --> 01:02:57,280
fascinating

1833
01:02:56,000 --> 01:02:58,880
concept

1834
01:02:57,280 --> 01:03:00,640
it's great because

1835
01:02:58,880 --> 01:03:02,000
if i had my mom in the room and said mum

1836
01:03:00,640 --> 01:03:03,119
i'm playing this game it's all about

1837
01:03:02,000 --> 01:03:04,799
conflict

1838
01:03:03,119 --> 01:03:06,400
she'd be like why are you playing such a

1839
01:03:04,799 --> 01:03:08,799
horrible game

1840
01:03:06,400 --> 01:03:11,280
why would you want to do that yeah but

1841
01:03:08,799 --> 01:03:13,920
i'm i'm fascinated to see

1842
01:03:11,280 --> 01:03:17,280
someone play a character

1843
01:03:13,920 --> 01:03:20,640
that has nothing to gain

1844
01:03:17,280 --> 01:03:20,640
from going out adventuring

1845
01:03:20,720 --> 01:03:24,640
i kind of want to i can't imagine it and

1846
01:03:22,960 --> 01:03:26,720
i want to see it done is that like

1847
01:03:24,640 --> 01:03:29,200
chaotic neutral then i guess

1848
01:03:26,720 --> 01:03:31,200
of just like i'm just here to be alive

1849
01:03:29,200 --> 01:03:32,720
so let's live it

1850
01:03:31,200 --> 01:03:34,480
i've got i've got no reason to come out

1851
01:03:32,720 --> 01:03:37,119
adventuring i've got no reason to join

1852
01:03:34,480 --> 01:03:39,599
this party but i'm going to because

1853
01:03:37,119 --> 01:03:42,319
well why not yeah

1854
01:03:39,599 --> 01:03:44,640
adventure calls adventure calls yeah

1855
01:03:42,319 --> 01:03:47,839
that can be quite a good foil to other

1856
01:03:44,640 --> 01:03:48,640
players who have got very strong ties

1857
01:03:47,839 --> 01:03:49,440
yeah

1858
01:03:48,640 --> 01:03:52,160
very

1859
01:03:49,440 --> 01:03:53,119
reasonable motivation to want to go out

1860
01:03:52,160 --> 01:03:55,359
and

1861
01:03:53,119 --> 01:03:56,960
do the hero stuff

1862
01:03:55,359 --> 01:03:58,720
as opposed to

1863
01:03:56,960 --> 01:04:00,640
you've got just some some guy that's

1864
01:03:58,720 --> 01:04:02,160
just like oh you know i've got i'm bob

1865
01:04:00,640 --> 01:04:04,960
better to do

1866
01:04:02,160 --> 01:04:04,960
i'm also here

1867
01:04:05,440 --> 01:04:08,559
all right well in that case then i think

1868
01:04:07,839 --> 01:04:09,520
we've

1869
01:04:08,559 --> 01:04:12,480
i

1870
01:04:09,520 --> 01:04:14,400
ironically as broad and yet precise as

1871
01:04:12,480 --> 01:04:16,160
the term conflict is i feel like we've

1872
01:04:14,400 --> 01:04:19,039
exhausted it but also only scratched the

1873
01:04:16,160 --> 01:04:20,799
surface yeah in the same breath

1874
01:04:19,039 --> 01:04:23,440
absolutely so

1875
01:04:20,799 --> 01:04:24,960
i certainly think that based on what

1876
01:04:23,440 --> 01:04:27,599
we've talked about today there are

1877
01:04:24,960 --> 01:04:29,839
springboards for other avenues of

1878
01:04:27,599 --> 01:04:31,520
discussion down the line

1879
01:04:29,839 --> 01:04:32,400
but i think for today we've come to a

1880
01:04:31,520 --> 01:04:34,640
nice

1881
01:04:32,400 --> 01:04:36,000
bowtie of

1882
01:04:34,640 --> 01:04:37,599
closing the loop

1883
01:04:36,000 --> 01:04:40,400
so

1884
01:04:37,599 --> 01:04:42,319
all that's left to say in that case is

1885
01:04:40,400 --> 01:04:44,400
thank you very very much you've been a

1886
01:04:42,319 --> 01:04:45,839
great guest thanks for having me that's

1887
01:04:44,400 --> 01:04:47,839
all right it's just

1888
01:04:45,839 --> 01:04:49,119
super insightful super fun and i felt

1889
01:04:47,839 --> 01:04:50,079
like i've learned

1890
01:04:49,119 --> 01:04:51,839
a lot

1891
01:04:50,079 --> 01:04:54,079
and i'm frustrated with myself

1892
01:04:51,839 --> 01:04:56,079
in a good kind of way i've got my own

1893
01:04:54,079 --> 01:04:58,319
internal conflict right now as what my

1894
01:04:56,079 --> 01:04:59,599
next step should be but no

1895
01:04:58,319 --> 01:05:01,359
thank you very much

1896
01:04:59,599 --> 01:05:02,640
thank you

1897
01:05:01,359 --> 01:05:04,319
and thanks to everyone at home for

1898
01:05:02,640 --> 01:05:07,039
listening next episode i'll be talking

1899
01:05:04,319 --> 01:05:09,330
to jack wayne about ability thank you

1900
01:05:07,039 --> 01:05:14,520
and good night

1901
01:05:09,330 --> 01:05:14,520
[Music]

1902
01:05:17,820 --> 01:05:20,889
[Music]