Rules
Oh dear, hopefully we don't make any enemies with this episode all about the rules! Andrew Block and I discuss a range of topics interspersed with luke-warm takes and personal opinions. If that doesn't sell it, I don't know what will! We open with a discussion around the 'Rule of Cool' (RoC) and how it often belies the tricky nuances around modifying rules on the fly; there's often a wider impact that isn't always immediately visible. Indeed, D&D is a game of two halves where all the players work together to maintain a satisfying balance. Do you focus on verisimilitude and a believable universe potentially at the expense of "cool" set pieces? Or do you throw caution to the wind and allow audacious feats of heroism, possibly sacrificing standardisation and consistency? Ultimately, the rules are there to facilitate a story, so if you're achieving that, you're doing fantastic!
- 03:03 - RAW versus RoC - verisimilitude versus spontaneity
- 15:53 - A tale of two systems
- 21:10 - Empathy with interpretation
- 41:42 - Does the existence of clarification services and common issues suggest a weakness in the framework?
- 49:40 - The house (rule) always wins
Follow Andrew (@Nominrath) on:
- Twitter (https://twitter.com/Nominrath)
- YouTube (https://www.youtube.com/channel/UC--jFXPcBpcM5sxOLrHEKpw)
Follow me on:
- Twitter (https://twitter.com/Danilo_DnD)
- Instagram (https://www.instagram.com/thinking_critically_dnd/)
- Facebook (https://www.facebook.com/ThinkingCriticallyDnD)
References:
- Gloomhaven
- @OptionalRule on Twitter
- Conflict episode of Thinking Critically
- Archetypes episode of Thinking Critically
- RPG Stack Exchange
- Sage Advice
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework my name is danilo and i like
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all kinds of games and the crunchy
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mechanics that make him tick you can
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find me on twitter facebook and
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instagram and i'd really appreciate a
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like or a follow and today i'm joined by
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andrew aka nominrath thank you ever ever
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so much andrew for joining us today can
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you tell us a little bit about yourself
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well i am andrew aka norman wrath and uh
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i've been playing dungeons and dragons
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for about 25 26 years and
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although my
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tt rpg game has kind of slowed down in
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the last few years
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i've been getting heavy into board games
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recently and that's kind of where my
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hobby lies right now
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awesome on that note it's a really good
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timing actually have you played uh
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gloomhaven uh no i've thought about it
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but i've played several uh dungeon crawl
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kind of games i played descent
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i currently am really big on uh
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the fantasy flight uh lord of the rings
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journeys in middle earth i really like
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that one
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okay now your board game experience will
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be much better than mine but one thing i
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can recommend to everybody is gleam
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haven for sure
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it scratches that itch that dnd
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sometimes can't reach yeah that's what i
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hear that's what i hear everybody
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everybody i know that says that's played
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gloomhaven has said oh gloomhaven's like
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really good but uh i don't know for some
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reason the the price tag on gloomhaven
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is just like it's it's kind of out there
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and uh oh yeah first of all i i was well
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lucky or unlucky i'm not sure which way
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it is but i ended up backing it on
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kickstarter way back in the day and
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obviously there's such a long lead time
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between
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backing something like that and then
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actually being delivered that i kind of
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completely forgot about it so by the
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time i actually arrived i was just like
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hey this is like a free gift
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yeah from myself in the past yeah and
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it's funny that i that i mentioned the
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uh
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the price tag because i've spent way
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more on other games through expansions
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and stuff too so the the logic behind it
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actually doesn't match so yeah
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yeah now i i totally get it i'm exactly
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the same i i tend to avoid asking myself
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those questions
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but that is a brilliant brilliant intro
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because today's topic is rules and one
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thing that gleamhaven is particularly
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heavy on as you'd expect the 10 kilogram
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100 board game is the rules but likewise
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so is dungeons and dragons yes so andrew
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what are the what does rules mean to you
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within the dnd framework within the dnd
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framework uh rules are
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for me
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uh i'm a rules as written kind of kind
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of guy so rules are are very important
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foundation i like to
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stick very strictly to the rules and
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i abide by them
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very much
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and they mean they mean a lot to me
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because they keep
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uh they keep the players
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and the dungeon master
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kind of on the same page
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and it keeps the game
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heading in the same direction when it
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comes to the meta of the game
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yeah when i was typing up my notes
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my single sentence answer to that
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question was it's a
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a required framework to ensure integrity
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and balance that's my my best kind of
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like commercial voice i could put on
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there
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that is a much better way to put it
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a shorter way to put it
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but no i i think he had a really good
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point there about keeping players and
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dms on the same page i've seen a lot of
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questions and answers and instances and
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across reddit twitter and stack exchange
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which i'll go on to in a bit around
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this basically and a misalignment
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between the players and the dms and
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there was a really good post on reddit
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that i'm now kicking myself because i
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read it this morning funnily enough and
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forgot to bookmark it the post was a
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meta post on one of the dmd subreddits
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that was basically saying hey we have a
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lot of posts on here
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that are basically people trying to get
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validation for their own
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the way they ruled something so it's
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usually a player going i wanted to do
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this but my dm said no
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why is that the case yeah but that's
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just a glorified wrapping for them
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saying please i just need ammunition to
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go back to my dm to tell him he's wrong
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yeah and as with any complex system
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you're going to have
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margins of error you're going to have
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places where things can fail and that is
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one of said places so i don't know if
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you've got any examples or experiences
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of that kind of friction between
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players and dms yeah i kind of i have a
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little bit of that and it's it's
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actually kind of a common thing more so
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in uh the modern d community i've
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noticed uh
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when i first started playing d the rules
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were
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in second edition a d and d the rules
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were
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they were a little bit more
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vague
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but okay
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they were
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also a little more strict too because of
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the way they were worded they were like
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this does this but if you move outside
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of this box
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you could basically do whatever you
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wanted when it comes to this particular
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thing this is how this rule works and
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that's pretty much
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it but in today's modern dnd
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they are promoting this
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this whole thing
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i i've noticed i see it everywhere on
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twitter on reddit and facebook and
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everywhere this whole rule of cool thing
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just ignore the rules just ignore the
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rules just ignore the rules make up your
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own rule if it doesn't work for you
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and it's like
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okay it's a half truth because you have
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to understand the rules before you do
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that you have to understand how your
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ruling is going to affect the rules as a
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whole when you make that whole
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custom ruling because if you make this
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custom ruling it's going to change
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how the game works fundamentally for
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other players at the table you know you
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this one player says oh i want to do a
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triple gainer and throw both my axes at
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this guy that's that's really cool and
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you make this one ruling
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but that might change
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the game for this other player sitting
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to his right you know so it's like well
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you just invalidated this other player's
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abilities because you
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did this rule of cool for this guy right
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here you know and it's like that kind of
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irks me a little bit because it's these
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player that's these dms that aren't
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really paying attention to the the
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bigger picture as it were
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they're trying to have their cake and
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eat it the people that are you know
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wizards who are saying yeah you know
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rule of call trumps everything
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again a guy on twitter that i that i
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follow optional rule he
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said that the problem with that is that
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he hasn't ever met a player that hasn't
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thought something they're doing isn't
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cool
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exactly
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uh which i really like there's a as an
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argument against that or not against it
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but to say you know take it with a
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you know push it through a filter
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essentially and you i completely agree
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with the point you made there something
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i feel super strongly about is
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and i've been about to go through it
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with my players before literally in the
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game i'm running now
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is that
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if i let you do this thing now
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then that precedent is set yeah then
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that means like if i let you have two
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attacks this time even though you've
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only got one attack action
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okay well suddenly everybody has to have
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two attacks per turn exactly because
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otherwise it's not
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fair just because you're better at
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embellishing and saying you want to do a
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backflip as you do it that's not fair on
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the person who is at the table for a
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slightly different reason exactly yeah
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and it's just okay well
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i'll just get a book of 101 things that
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are cool and just read it just so i can
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get to attacks every turn dm where you
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you promote that kind of
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let me try and appease the dm
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rather than
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that's exactly it and and it never stops
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either they always push the line a
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little bit further too it's always like
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okay well this session he let me have my
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two attacks well next session i'm gonna
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push for that third attack and then
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after that that fourth attack and then
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so on and so forth and it's just like it
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never ends
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so as a dm
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the rules are are there to kind of draw
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that line in the sand to say this is how
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the game works
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every now and then
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when i feel it's warranted
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we're going to step over that line but
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we're never going to erase that line
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that's actually how the rule of cool
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should work but everybody's promoting it
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as this whole now the line doesn't exist
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we're just going to do whatever we want
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and it's like well why even bother have
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the rules at all at that point
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yeah exactly do you think it's a bit of
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a get out of jail free term like rule of
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cool because i feel like we're going to
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get like everyone's going to hate us but
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i know
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we are drawing the ire of so many
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players right now yeah yeah i'm gonna
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have to but you know duck my head up
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beneath the parapet after this but the
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way i the reason why i think that is
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because
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for nine well 99 times out of 100 there
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will be a ruling for the thing that the
263
00:10:04,240 --> 00:10:06,720
player is
264
00:10:05,360 --> 00:10:09,760
trying like
265
00:10:06,720 --> 00:10:11,839
it exists yeah so
266
00:10:09,760 --> 00:10:13,600
that implies that if you're allowing
267
00:10:11,839 --> 00:10:14,880
rule of cool you're basically as you've
268
00:10:13,600 --> 00:10:16,959
just said saying
269
00:10:14,880 --> 00:10:19,760
well that rule is today
270
00:10:16,959 --> 00:10:20,800
not important well okay once you've done
271
00:10:19,760 --> 00:10:23,519
that
272
00:10:20,800 --> 00:10:25,839
then where's the line no one knows you
273
00:10:23,519 --> 00:10:26,720
you've blurred the lines between
274
00:10:25,839 --> 00:10:29,680
what
275
00:10:26,720 --> 00:10:31,360
is meant to happen and how the dm is
276
00:10:29,680 --> 00:10:33,200
feeling today
277
00:10:31,360 --> 00:10:35,200
an extreme example is the next time you
278
00:10:33,200 --> 00:10:36,959
play gravity is a tenth of what it
279
00:10:35,200 --> 00:10:38,720
should be and everyone's flying around
280
00:10:36,959 --> 00:10:41,440
yeah well
281
00:10:38,720 --> 00:10:43,440
that's just how i feel today because
282
00:10:41,440 --> 00:10:44,399
it's cool if everyone's flying around
283
00:10:43,440 --> 00:10:46,880
yeah
284
00:10:44,399 --> 00:10:49,600
because it's cool today
285
00:10:46,880 --> 00:10:52,480
exactly that's an extreme example but
286
00:10:49,600 --> 00:10:54,720
it's the same premise yeah i just want
287
00:10:52,480 --> 00:10:55,600
to jump to the top of the roof okay fine
288
00:10:54,720 --> 00:10:58,240
like
289
00:10:55,600 --> 00:11:01,120
i i ironically i find it more difficult
290
00:10:58,240 --> 00:11:04,240
to judge rule of cool then i do actual
291
00:11:01,120 --> 00:11:06,079
rulings but it's it's it's a way more
292
00:11:04,240 --> 00:11:08,000
tricky kind of worms it is to say what
293
00:11:06,079 --> 00:11:10,079
can i allow that player to get away with
294
00:11:08,000 --> 00:11:10,880
than it is just to say no the rule says
295
00:11:10,079 --> 00:11:12,240
that
296
00:11:10,880 --> 00:11:14,079
sorry
297
00:11:12,240 --> 00:11:14,959
but you've got 101 other things you
298
00:11:14,079 --> 00:11:16,320
could do
299
00:11:14,959 --> 00:11:18,959
so
300
00:11:16,320 --> 00:11:21,440
go ahead yeah i find myself dropping my
301
00:11:18,959 --> 00:11:23,760
two cents on that more than anything
302
00:11:21,440 --> 00:11:26,720
especially on twitter because i'll find
303
00:11:23,760 --> 00:11:29,680
these posts about the rule of cool and
304
00:11:26,720 --> 00:11:32,480
uh i'll i'll find these uh posts about
305
00:11:29,680 --> 00:11:33,200
your dnd hot take
306
00:11:32,480 --> 00:11:36,399
and
307
00:11:33,200 --> 00:11:39,040
my number one hot take is it's okay for
308
00:11:36,399 --> 00:11:40,720
the dm to say no yeah
309
00:11:39,040 --> 00:11:42,079
yeah for sure for sure of course like
310
00:11:40,720 --> 00:11:43,920
everybody's game is their own and blah
311
00:11:42,079 --> 00:11:46,480
blah blah and yeah that's totally fine
312
00:11:43,920 --> 00:11:49,440
but if you want to play a game where
313
00:11:46,480 --> 00:11:50,399
the rules are transient and it's like
314
00:11:49,440 --> 00:11:53,120
trying to
315
00:11:50,399 --> 00:11:55,200
was it nail jelly to the wall then
316
00:11:53,120 --> 00:11:58,560
that's a very very very different kind
317
00:11:55,200 --> 00:12:00,240
of game and i feel that undermines the
318
00:11:58,560 --> 00:12:02,160
the narrative hits
319
00:12:00,240 --> 00:12:04,800
yeah shall we say yeah you can you can
320
00:12:02,160 --> 00:12:07,279
take away from it yeah totally i mean if
321
00:12:04,800 --> 00:12:09,839
just totally ignoring most of the rules
322
00:12:07,279 --> 00:12:12,160
and going balls to the wall and just
323
00:12:09,839 --> 00:12:14,480
doing whatever you want every week and
324
00:12:12,160 --> 00:12:17,200
changing everything up is their type of
325
00:12:14,480 --> 00:12:20,000
game then whatever that's your fun do
326
00:12:17,200 --> 00:12:21,839
whatever you want but just know that
327
00:12:20,000 --> 00:12:23,519
when those players leave your group or
328
00:12:21,839 --> 00:12:26,480
whatever and they go to another group
329
00:12:23,519 --> 00:12:28,880
and they find a dm like say me who is
330
00:12:26,480 --> 00:12:30,720
just like no the book says this and this
331
00:12:28,880 --> 00:12:31,840
is how it's going they're going to be
332
00:12:30,720 --> 00:12:35,760
extremely disappointed
333
00:12:31,840 --> 00:12:38,720
[Laughter]
334
00:12:35,760 --> 00:12:41,440
yeah it's i i think you know emotion
335
00:12:38,720 --> 00:12:43,839
aside i i do honestly think it's one of
336
00:12:41,440 --> 00:12:44,959
those things that certainly newer dms
337
00:12:43,839 --> 00:12:47,279
and players
338
00:12:44,959 --> 00:12:49,360
it's a crutch you know for a new dm to
339
00:12:47,279 --> 00:12:51,360
say okay that's fine and they might not
340
00:12:49,360 --> 00:12:53,600
have that appreciation of the
341
00:12:51,360 --> 00:12:56,240
the snowball effect the domino effect of
342
00:12:53,600 --> 00:12:58,079
what that actually means in the universe
343
00:12:56,240 --> 00:13:00,079
and a really good example that's
344
00:12:58,079 --> 00:13:02,000
happened quite recently i was a player
345
00:13:00,079 --> 00:13:04,240
in this particular campaign but i i
346
00:13:02,000 --> 00:13:07,200
certainly felt for the dm at the time is
347
00:13:04,240 --> 00:13:09,440
that we had a rogue and he wanted to set
348
00:13:07,200 --> 00:13:11,440
an enemy on fire using just his flask of
349
00:13:09,440 --> 00:13:12,800
oil in his bag
350
00:13:11,440 --> 00:13:15,120
and
351
00:13:12,800 --> 00:13:16,800
i talked to him afterwards
352
00:13:15,120 --> 00:13:20,240
hands up i did a little bit of backseat
353
00:13:16,800 --> 00:13:20,959
dming sorry but i dm the pair of them in
354
00:13:20,240 --> 00:13:22,800
the
355
00:13:20,959 --> 00:13:26,000
three year long campaign so i felt at
356
00:13:22,800 --> 00:13:29,040
least somewhat qualified to comment
357
00:13:26,000 --> 00:13:31,279
um and i basically said like that's
358
00:13:29,040 --> 00:13:33,519
fire damage at its core but also setting
359
00:13:31,279 --> 00:13:34,480
things on fire is a thing that's unique
360
00:13:33,519 --> 00:13:35,600
to
361
00:13:34,480 --> 00:13:37,200
classes
362
00:13:35,600 --> 00:13:38,079
and spells
363
00:13:37,200 --> 00:13:39,279
so
364
00:13:38,079 --> 00:13:41,920
classes
365
00:13:39,279 --> 00:13:44,240
have to usually expend a resource to
366
00:13:41,920 --> 00:13:47,199
achieve that be it a spouse thought be
367
00:13:44,240 --> 00:13:49,279
it their action just for fire bolt right
368
00:13:47,199 --> 00:13:51,839
um but specifically setting something on
369
00:13:49,279 --> 00:13:54,399
fire is usually a concerted
370
00:13:51,839 --> 00:13:56,399
expenditure of a resource it isn't just
371
00:13:54,399 --> 00:13:58,480
something that every everybody
372
00:13:56,399 --> 00:14:00,240
can do right and they say yeah but the
373
00:13:58,480 --> 00:14:01,680
you know
374
00:14:00,240 --> 00:14:03,440
i've had to expend a resource i've had
375
00:14:01,680 --> 00:14:05,440
to expend a flask of oil
376
00:14:03,440 --> 00:14:06,240
and i said yeah that that's true that
377
00:14:05,440 --> 00:14:08,720
you know
378
00:14:06,240 --> 00:14:10,880
that that is completely true
379
00:14:08,720 --> 00:14:13,600
however a flask of oil is something like
380
00:14:10,880 --> 00:14:15,839
five copper yeah so you've if you're
381
00:14:13,600 --> 00:14:17,760
doing that translation you're basically
382
00:14:15,839 --> 00:14:19,199
saying a you know a level one spell slot
383
00:14:17,760 --> 00:14:21,519
is worth five copper and then you're
384
00:14:19,199 --> 00:14:24,560
just again opening a weird can of worms
385
00:14:21,519 --> 00:14:27,279
i don't even want to begin to go down
386
00:14:24,560 --> 00:14:29,440
because the the other avenue available
387
00:14:27,279 --> 00:14:31,839
to the dm there is to say okay well in
388
00:14:29,440 --> 00:14:34,000
my universe flux of oil are actually 50
389
00:14:31,839 --> 00:14:36,720
gold but then what does what does that
390
00:14:34,000 --> 00:14:39,600
mean that means that nobody has torches
391
00:14:36,720 --> 00:14:41,839
because nobody can afford the oil to to
392
00:14:39,600 --> 00:14:43,519
set them on fire yeah and suddenly
393
00:14:41,839 --> 00:14:46,160
sconces don't exist in your universe
394
00:14:43,519 --> 00:14:48,880
anymore because they're reserved for the
395
00:14:46,160 --> 00:14:50,240
aristocracy he's like oh god yeah i
396
00:14:48,880 --> 00:14:52,560
didn't i didn't think of that and it's
397
00:14:50,240 --> 00:14:54,320
like yeah there's those little
398
00:14:52,560 --> 00:14:55,600
things and you know i had the benefit of
399
00:14:54,320 --> 00:14:56,959
not making it a judgement call at the
400
00:14:55,600 --> 00:14:58,399
time
401
00:14:56,959 --> 00:14:59,920
i could think about it and come up with
402
00:14:58,399 --> 00:15:03,519
a reason why but
403
00:14:59,920 --> 00:15:06,720
it's those cascading effects that i'm to
404
00:15:03,519 --> 00:15:09,279
be frank petrified of
405
00:15:06,720 --> 00:15:11,360
no i i totally get it i i see that kind
406
00:15:09,279 --> 00:15:13,680
of stuff all the time
407
00:15:11,360 --> 00:15:15,760
yeah i can't think of one that came to
408
00:15:13,680 --> 00:15:18,639
mind because i haven't i haven't done a
409
00:15:15,760 --> 00:15:20,880
fifth edition campaign in a couple years
410
00:15:18,639 --> 00:15:23,839
right now i've uh
411
00:15:20,880 --> 00:15:26,399
i've moved on to uh i'm actually running
412
00:15:23,839 --> 00:15:28,480
fourth edition essentials right now but
413
00:15:26,399 --> 00:15:30,560
uh cool i remember there was a couple
414
00:15:28,480 --> 00:15:32,320
instances similar that in
415
00:15:30,560 --> 00:15:33,920
in my 5th edition campaign where the
416
00:15:32,320 --> 00:15:36,000
players were just like well we want to
417
00:15:33,920 --> 00:15:38,320
do this thing and i'm just like
418
00:15:36,000 --> 00:15:40,480
oh man
419
00:15:38,320 --> 00:15:42,639
so yeah that's i mean i'm glad we're
420
00:15:40,480 --> 00:15:44,480
we're in agreement on that one maybe
421
00:15:42,639 --> 00:15:46,320
just you and i against the world on that
422
00:15:44,480 --> 00:15:47,680
point but hey yeah well
423
00:15:46,320 --> 00:15:51,040
there's a there's a lot of groggin
424
00:15:47,680 --> 00:15:51,040
hearts out there who are on that
425
00:15:52,839 --> 00:15:58,399
page before the school i asked a dm
426
00:15:57,279 --> 00:16:00,880
friend of mine who's now playing
427
00:15:58,399 --> 00:16:03,920
alongside me in a different campaign who
428
00:16:00,880 --> 00:16:05,519
rob who features on episode one i said
429
00:16:03,920 --> 00:16:07,199
what does it mean to you to help me kind
430
00:16:05,519 --> 00:16:09,920
of fill out my notes a little bit and
431
00:16:07,199 --> 00:16:12,240
his initial response was
432
00:16:09,920 --> 00:16:13,519
they're among the least important parts
433
00:16:12,240 --> 00:16:14,959
of the game
434
00:16:13,519 --> 00:16:16,880
which was
435
00:16:14,959 --> 00:16:19,279
an interesting take and one that i kind
436
00:16:16,880 --> 00:16:21,360
of had to go let me step back and think
437
00:16:19,279 --> 00:16:23,440
about that and i know that
438
00:16:21,360 --> 00:16:25,839
we've just spoken at length about
439
00:16:23,440 --> 00:16:27,360
how important they are how critical and
440
00:16:25,839 --> 00:16:28,079
intrinsic they are
441
00:16:27,360 --> 00:16:29,040
but
442
00:16:28,079 --> 00:16:31,920
when you
443
00:16:29,040 --> 00:16:34,079
boil it down to say you know a d d is a
444
00:16:31,920 --> 00:16:36,959
table top role playing game i guess
445
00:16:34,079 --> 00:16:39,120
there's nothing in that five-letter
446
00:16:36,959 --> 00:16:42,160
acronym actually suggests that there
447
00:16:39,120 --> 00:16:43,680
should be rooms and rooms of rules so
448
00:16:42,160 --> 00:16:45,279
i guess what you know what what is your
449
00:16:43,680 --> 00:16:47,360
take on that do you agree and feel free
450
00:16:45,279 --> 00:16:49,040
to disagree of course i'm not precious
451
00:16:47,360 --> 00:16:53,199
and neither is he
452
00:16:49,040 --> 00:16:55,600
well d is really a it's a two-part game
453
00:16:53,199 --> 00:16:58,240
is what it is especially d
454
00:16:55,600 --> 00:17:00,800
well most rpgs are a two-part game and d
455
00:16:58,240 --> 00:17:03,360
d especially kind of highlights that
456
00:17:00,800 --> 00:17:06,160
because you have the combat side of it
457
00:17:03,360 --> 00:17:07,120
which is rules important
458
00:17:06,160 --> 00:17:08,880
okay
459
00:17:07,120 --> 00:17:10,880
and then you have the narrative side
460
00:17:08,880 --> 00:17:15,039
where we do all the talky bits
461
00:17:10,880 --> 00:17:17,520
and in that half of the game the rules
462
00:17:15,039 --> 00:17:18,400
really aren't that important
463
00:17:17,520 --> 00:17:21,600
when you're
464
00:17:18,400 --> 00:17:23,120
negotiating with a king on
465
00:17:21,600 --> 00:17:25,120
you know maybe
466
00:17:23,120 --> 00:17:27,919
upping your bounty on somebody that you
467
00:17:25,120 --> 00:17:30,080
captured or you're trying to you know
468
00:17:27,919 --> 00:17:31,760
negotiate for land or whatever it is
469
00:17:30,080 --> 00:17:34,640
that you're trying to do you don't need
470
00:17:31,760 --> 00:17:36,160
tons of roles or modifiers or
471
00:17:34,640 --> 00:17:38,240
rules or anything like that you don't
472
00:17:36,160 --> 00:17:39,840
even really need to pay attention to the
473
00:17:38,240 --> 00:17:42,240
rules of a spell
474
00:17:39,840 --> 00:17:45,440
in those particular instances you just
475
00:17:42,240 --> 00:17:46,559
need a general gist of what's happening
476
00:17:45,440 --> 00:17:48,480
because
477
00:17:46,559 --> 00:17:50,400
at that point it's all about the
478
00:17:48,480 --> 00:17:53,200
narrative and you want the narrative to
479
00:17:50,400 --> 00:17:56,080
move forward so in those particular
480
00:17:53,200 --> 00:17:57,280
instances i actually agree with that
481
00:17:56,080 --> 00:17:58,240
particular
482
00:17:57,280 --> 00:18:01,520
point
483
00:17:58,240 --> 00:18:03,520
but it's like a final fantasy video game
484
00:18:01,520 --> 00:18:06,400
when you're in that combat screen
485
00:18:03,520 --> 00:18:08,000
the meta becomes super important you
486
00:18:06,400 --> 00:18:09,919
need to know
487
00:18:08,000 --> 00:18:12,480
what plus goes where what minus goes
488
00:18:09,919 --> 00:18:15,360
where what spell does what and how it
489
00:18:12,480 --> 00:18:17,919
exactly affects the grid if you're using
490
00:18:15,360 --> 00:18:19,039
one or the the spaces that you're in or
491
00:18:17,919 --> 00:18:21,039
whatever
492
00:18:19,039 --> 00:18:24,400
but as soon as you're out and about in
493
00:18:21,039 --> 00:18:27,120
the open world just interacting with
494
00:18:24,400 --> 00:18:29,360
the people of the world in a
495
00:18:27,120 --> 00:18:34,080
non-meta fashion
496
00:18:29,360 --> 00:18:36,320
those numbers and the crunch becomes
497
00:18:34,080 --> 00:18:38,080
less of a hindrance i guess is the best
498
00:18:36,320 --> 00:18:40,240
way to put it
499
00:18:38,080 --> 00:18:41,840
i think we've all had games where in the
500
00:18:40,240 --> 00:18:42,799
famous games where no one rolled the
501
00:18:41,840 --> 00:18:44,320
dice
502
00:18:42,799 --> 00:18:46,400
i think you know you get to the end and
503
00:18:44,320 --> 00:18:48,240
you're like actually guys did anyone
504
00:18:46,400 --> 00:18:49,840
actually roll the dice that game you
505
00:18:48,240 --> 00:18:51,039
know
506
00:18:49,840 --> 00:18:52,480
which are great
507
00:18:51,039 --> 00:18:54,240
it's it's if you get to the end and you
508
00:18:52,480 --> 00:18:56,000
haven't realized i really do like that
509
00:18:54,240 --> 00:18:57,360
kind of okay we've just experienced like
510
00:18:56,000 --> 00:18:58,559
a pure
511
00:18:57,360 --> 00:19:00,559
role-playing
512
00:18:58,559 --> 00:19:02,480
experience up until that point which is
513
00:19:00,559 --> 00:19:03,240
you know has its own form of enjoyment
514
00:19:02,480 --> 00:19:05,039
but
515
00:19:03,240 --> 00:19:07,440
ultimately
516
00:19:05,039 --> 00:19:08,960
you're gonna have a mix of players my
517
00:19:07,440 --> 00:19:10,400
table does we've got a couple of people
518
00:19:08,960 --> 00:19:12,240
who are really into the crunchy combat
519
00:19:10,400 --> 00:19:13,919
mechanics and they're like i want to go
520
00:19:12,240 --> 00:19:16,080
here i want to stop him entering my
521
00:19:13,919 --> 00:19:17,440
range and i want to cast that over there
522
00:19:16,080 --> 00:19:19,039
but then you've also got people who are
523
00:19:17,440 --> 00:19:20,559
like oh give me that oh give me that
524
00:19:19,039 --> 00:19:23,600
spicy role play i want to stab him in
525
00:19:20,559 --> 00:19:25,120
the back and betray the party and
526
00:19:23,600 --> 00:19:26,240
do all that kind of stuff and so trying
527
00:19:25,120 --> 00:19:28,880
to
528
00:19:26,240 --> 00:19:30,160
smush that into a big melting pot is
529
00:19:28,880 --> 00:19:32,080
obviously where the challenge but
530
00:19:30,160 --> 00:19:33,919
obviously where the reward comes from oh
531
00:19:32,080 --> 00:19:36,080
it's super yeah it's it's super
532
00:19:33,919 --> 00:19:37,120
rewarding and it's super difficult and
533
00:19:36,080 --> 00:19:39,919
uh
534
00:19:37,120 --> 00:19:41,120
it's interesting too because
535
00:19:39,919 --> 00:19:43,039
d d
536
00:19:41,120 --> 00:19:46,160
is one of those games where
537
00:19:43,039 --> 00:19:47,919
if you sit back as a dm and you kind of
538
00:19:46,160 --> 00:19:49,600
take yourself out of the game and you
539
00:19:47,919 --> 00:19:50,640
just look at what's happening at the
540
00:19:49,600 --> 00:19:53,679
table
541
00:19:50,640 --> 00:19:54,720
you can see the divide of the game and
542
00:19:53,679 --> 00:19:56,400
it's
543
00:19:54,720 --> 00:19:58,080
it's kind of a bizarre
544
00:19:56,400 --> 00:20:00,960
experience
545
00:19:58,080 --> 00:20:02,559
the divide in people's yeah people's
546
00:20:00,960 --> 00:20:05,280
styles and
547
00:20:02,559 --> 00:20:07,360
like how the game is actually divided
548
00:20:05,280 --> 00:20:09,679
because people when they say d d and
549
00:20:07,360 --> 00:20:11,760
they say they play d and d and uh you
550
00:20:09,679 --> 00:20:13,520
bring up this this particular question
551
00:20:11,760 --> 00:20:15,120
about you know how important are the
552
00:20:13,520 --> 00:20:16,880
rules you know when should the rules
553
00:20:15,120 --> 00:20:18,960
apply and when they shouldn't
554
00:20:16,880 --> 00:20:21,360
they want to mish-mash it into one
555
00:20:18,960 --> 00:20:23,919
melting pot they want to say the rules
556
00:20:21,360 --> 00:20:25,760
are either important or they're not
557
00:20:23,919 --> 00:20:27,120
and
558
00:20:25,760 --> 00:20:29,840
kind of like what we were doing at the
559
00:20:27,120 --> 00:20:32,400
beginning and you know it seems like
560
00:20:29,840 --> 00:20:34,559
right now i've completely flipped table
561
00:20:32,400 --> 00:20:37,600
but like i said
562
00:20:34,559 --> 00:20:39,600
the game is two different parts and
563
00:20:37,600 --> 00:20:41,280
yeah you could you can see the different
564
00:20:39,600 --> 00:20:42,720
parts when when you when you do that
565
00:20:41,280 --> 00:20:45,039
when you pull yourself away from the
566
00:20:42,720 --> 00:20:46,240
table and and you see how that how it's
567
00:20:45,039 --> 00:20:48,480
playing out
568
00:20:46,240 --> 00:20:50,080
yeah i think a good way to put it
569
00:20:48,480 --> 00:20:51,200
is
570
00:20:50,080 --> 00:20:53,200
rules
571
00:20:51,200 --> 00:20:55,200
may be the least important parts of
572
00:20:53,200 --> 00:20:56,559
role-playing games but they are not the
573
00:20:55,200 --> 00:20:59,120
least important part of dungeons and
574
00:20:56,559 --> 00:21:00,960
dragons yes that's actually an excellent
575
00:20:59,120 --> 00:21:02,880
way to put it right there
576
00:21:00,960 --> 00:21:04,400
yeah thanks so i'm rather proud of that
577
00:21:02,880 --> 00:21:06,720
one i have to say it
578
00:21:04,400 --> 00:21:08,720
and you should be you should be ah thank
579
00:21:06,720 --> 00:21:10,000
you
580
00:21:08,720 --> 00:21:11,039
um
581
00:21:10,000 --> 00:21:12,960
so
582
00:21:11,039 --> 00:21:14,799
a little of a little bit of a history
583
00:21:12,960 --> 00:21:16,000
lesson for those listening is that
584
00:21:14,799 --> 00:21:18,000
andrew and i actually originally got
585
00:21:16,000 --> 00:21:19,440
talking on twitter funnily enough
586
00:21:18,000 --> 00:21:22,159
discussing
587
00:21:19,440 --> 00:21:24,000
some rules around dark vision originally
588
00:21:22,159 --> 00:21:25,679
but it also expanded into kind of
589
00:21:24,000 --> 00:21:28,159
conditions and
590
00:21:25,679 --> 00:21:29,600
so on and so on so the next thing i kind
591
00:21:28,159 --> 00:21:31,840
of wanted to talk about is
592
00:21:29,600 --> 00:21:33,280
misinterpreted or ignored
593
00:21:31,840 --> 00:21:35,600
rules
594
00:21:33,280 --> 00:21:37,520
so why don't we start with
595
00:21:35,600 --> 00:21:39,760
dark vision because if i have memory
596
00:21:37,520 --> 00:21:41,120
serves the original post was around
597
00:21:39,760 --> 00:21:43,039
you know it's like an fyi i think it was
598
00:21:41,120 --> 00:21:45,280
one page mage had made a post that said
599
00:21:43,039 --> 00:21:48,400
in fyi dark vision still imposes
600
00:21:45,280 --> 00:21:49,919
disadvantage on perception checks and
601
00:21:48,400 --> 00:21:53,280
that is something
602
00:21:49,919 --> 00:21:56,480
i really remembered way too late into my
603
00:21:53,280 --> 00:21:58,320
dming career yeah yeah it's because most
604
00:21:56,480 --> 00:22:00,159
most people think that dark vision is
605
00:21:58,320 --> 00:22:02,080
just like oh yeah that's now brightest
606
00:22:00,159 --> 00:22:03,200
day and we can just see
607
00:22:02,080 --> 00:22:04,799
miles and miles
608
00:22:03,200 --> 00:22:06,320
[Laughter]
609
00:22:04,799 --> 00:22:07,440
yeah because there's always that you
610
00:22:06,320 --> 00:22:09,360
know there's that
611
00:22:07,440 --> 00:22:12,320
criticism that you know every race
612
00:22:09,360 --> 00:22:14,960
pretty much apart from like two or three
613
00:22:12,320 --> 00:22:16,880
has got dark vision ergo it's
614
00:22:14,960 --> 00:22:19,200
somewhat pointless yeah you may as well
615
00:22:16,880 --> 00:22:21,440
just give it to everybody or make dark
616
00:22:19,200 --> 00:22:23,200
vision not a thing but as soon as i
617
00:22:21,440 --> 00:22:24,320
learned about that i was like okay i'm
618
00:22:23,200 --> 00:22:26,080
gonna go and
619
00:22:24,320 --> 00:22:28,080
make this really hammy next time they're
620
00:22:26,080 --> 00:22:29,760
underground and then the darkness
621
00:22:28,080 --> 00:22:31,760
yeah i'm going to make it
622
00:22:29,760 --> 00:22:33,520
you know you can't see colors and you
623
00:22:31,760 --> 00:22:35,840
still have disadvantage on perception
624
00:22:33,520 --> 00:22:38,320
checks because it's still super dark
625
00:22:35,840 --> 00:22:40,720
like i can't i can't stress
626
00:22:38,320 --> 00:22:44,960
how much of a disadvantage you're at
627
00:22:40,720 --> 00:22:47,360
right now yeah so i had the players into
628
00:22:44,960 --> 00:22:48,720
a small subterranean chamber that was
629
00:22:47,360 --> 00:22:50,400
flooded to
630
00:22:48,720 --> 00:22:52,480
a couple of foot maybe like two foot
631
00:22:50,400 --> 00:22:53,679
high off the floor
632
00:22:52,480 --> 00:22:56,080
and
633
00:22:53,679 --> 00:22:58,960
underneath the water on on the cave
634
00:22:56,080 --> 00:23:00,159
floor there was cow troughs so
635
00:22:58,960 --> 00:23:03,520
spiky
636
00:23:00,159 --> 00:23:06,720
balls blades of glass yeah you know like
637
00:23:03,520 --> 00:23:09,440
uh things to impede movement
638
00:23:06,720 --> 00:23:11,280
but i put it under the water
639
00:23:09,440 --> 00:23:12,559
for the express reason that it would be
640
00:23:11,280 --> 00:23:14,880
tricky to see
641
00:23:12,559 --> 00:23:16,080
even regularly let alone with
642
00:23:14,880 --> 00:23:17,679
dark vision
643
00:23:16,080 --> 00:23:19,919
because it would just be like a blurry
644
00:23:17,679 --> 00:23:21,600
grey mess that you couldn't like you
645
00:23:19,919 --> 00:23:22,960
could you would not be able to point out
646
00:23:21,600 --> 00:23:25,039
the details of
647
00:23:22,960 --> 00:23:27,039
i shouldn't be walking here right now of
648
00:23:25,039 --> 00:23:28,720
course that that didn't matter at all
649
00:23:27,039 --> 00:23:30,880
when my players had water walking cast
650
00:23:28,720 --> 00:23:32,159
on them and just
651
00:23:30,880 --> 00:23:34,840
walked on top and looked through it like
652
00:23:32,159 --> 00:23:37,520
a glass bottom floor and
653
00:23:34,840 --> 00:23:39,039
then um they they you know they're by
654
00:23:37,520 --> 00:23:41,120
parts of the trap which is
655
00:23:39,039 --> 00:23:42,559
you know great but that was quite a slow
656
00:23:41,120 --> 00:23:44,000
realization that i was like you can't it
657
00:23:42,559 --> 00:23:45,520
looks like there's something under water
658
00:23:44,000 --> 00:23:47,279
little bits of something under the water
659
00:23:45,520 --> 00:23:48,080
and then again they're getting curious
660
00:23:47,279 --> 00:23:49,679
and
661
00:23:48,080 --> 00:23:51,679
start to push their hands through and
662
00:23:49,679 --> 00:23:52,880
pick it up and i'm like yeah you you
663
00:23:51,679 --> 00:23:53,919
pick a piece out and it's just a cow
664
00:23:52,880 --> 00:23:55,039
chop
665
00:23:53,919 --> 00:23:56,400
oh
666
00:23:55,039 --> 00:23:57,760
maybe we were
667
00:23:56,400 --> 00:24:00,000
oh they probably wanted us to walk on
668
00:23:57,760 --> 00:24:00,000
these
669
00:24:00,320 --> 00:24:05,840
yeah they probably did
670
00:24:03,279 --> 00:24:07,520
but it's that you know i really
671
00:24:05,840 --> 00:24:09,600
lay it in like you don't have any light
672
00:24:07,520 --> 00:24:11,440
so trying to see through the water is
673
00:24:09,600 --> 00:24:12,880
tricky and um
674
00:24:11,440 --> 00:24:14,960
you know having
675
00:24:12,880 --> 00:24:16,720
gems and gold and stuff that you can't
676
00:24:14,960 --> 00:24:18,480
tell what color it is maybe it's just
677
00:24:16,720 --> 00:24:20,880
silver or maybe it's
678
00:24:18,480 --> 00:24:22,559
brilliant diamond you can't tell because
679
00:24:20,880 --> 00:24:25,279
you can't see what color it is even just
680
00:24:22,559 --> 00:24:26,720
that alone is enough yeah to get most
681
00:24:25,279 --> 00:24:28,880
players being like
682
00:24:26,720 --> 00:24:31,760
goddammit i want to see if this is like
683
00:24:28,880 --> 00:24:33,520
a worth a million bucks so let me let me
684
00:24:31,760 --> 00:24:35,840
light a torch just to find out yeah
685
00:24:33,520 --> 00:24:37,840
exactly so yeah that's
686
00:24:35,840 --> 00:24:39,279
again another pet peeve people might be
687
00:24:37,840 --> 00:24:40,480
realizing how passionately i'm talking
688
00:24:39,279 --> 00:24:42,720
about
689
00:24:40,480 --> 00:24:44,559
bloody dark vision no i get it i brought
690
00:24:42,720 --> 00:24:47,039
it up several times during my fifth
691
00:24:44,559 --> 00:24:48,880
campaign and my players would look at me
692
00:24:47,039 --> 00:24:51,360
like i'm crazy i'm like
693
00:24:48,880 --> 00:24:54,159
okay you guys realize that you can't see
694
00:24:51,360 --> 00:24:55,760
in color right and they're like what and
695
00:24:54,159 --> 00:24:57,919
you guys still have disadvantage on
696
00:24:55,760 --> 00:25:00,320
perception checks when it's dark
697
00:24:57,919 --> 00:25:01,919
what
698
00:25:00,320 --> 00:25:04,240
which makes it which makes it a pain to
699
00:25:01,919 --> 00:25:06,240
see people who are hiding in said
700
00:25:04,240 --> 00:25:08,240
darkness yeah
701
00:25:06,240 --> 00:25:10,159
for that exact reason i would always
702
00:25:08,240 --> 00:25:11,679
start it because they're like oh we have
703
00:25:10,159 --> 00:25:13,600
dark vision i was like you still might
704
00:25:11,679 --> 00:25:14,720
want to lie to like you know me being
705
00:25:13,600 --> 00:25:17,039
the
706
00:25:14,720 --> 00:25:18,400
the caring gm you guys still might want
707
00:25:17,039 --> 00:25:20,000
to light a light
708
00:25:18,400 --> 00:25:23,440
and they would be like why we have dark
709
00:25:20,000 --> 00:25:24,640
vision it's like because so on and so
710
00:25:23,440 --> 00:25:25,760
forth
711
00:25:24,640 --> 00:25:29,360
yeah
712
00:25:25,760 --> 00:25:31,120
yeah exactly yeah but the the original
713
00:25:29,360 --> 00:25:33,360
discussion we had there and i you know
714
00:25:31,120 --> 00:25:35,679
since rereading it and thinking about it
715
00:25:33,360 --> 00:25:37,440
i i do concede that
716
00:25:35,679 --> 00:25:40,000
as you you rightly put them that
717
00:25:37,440 --> 00:25:40,799
basically no one is as i know as i am
718
00:25:40,000 --> 00:25:42,159
and
719
00:25:40,799 --> 00:25:43,919
rarely are people going to read the rule
720
00:25:42,159 --> 00:25:46,960
book beginning to end especially players
721
00:25:43,919 --> 00:25:47,840
which i i totally get now and that if
722
00:25:46,960 --> 00:25:50,000
you're
723
00:25:47,840 --> 00:25:51,360
excited about building a character and
724
00:25:50,000 --> 00:25:53,120
you look at dwarf and you see dark
725
00:25:51,360 --> 00:25:55,200
vision and it says you can see
726
00:25:53,120 --> 00:25:57,360
in dark light as it's dim light you're
727
00:25:55,200 --> 00:25:58,559
just gonna go oh wicked cool done i'll
728
00:25:57,360 --> 00:26:01,679
take that
729
00:25:58,559 --> 00:26:03,440
exactly i think nothing of it
730
00:26:01,679 --> 00:26:05,600
you're not gonna even bother to go to
731
00:26:03,440 --> 00:26:07,520
the dim light section which is later in
732
00:26:05,600 --> 00:26:11,440
the book and be like oh this is what dim
733
00:26:07,520 --> 00:26:13,679
light does for me that sucks
734
00:26:11,440 --> 00:26:14,480
yeah for sure and i totally get that now
735
00:26:13,679 --> 00:26:16,400
and
736
00:26:14,480 --> 00:26:18,159
old dan lo was
737
00:26:16,400 --> 00:26:20,880
quite staunch on like
738
00:26:18,159 --> 00:26:23,360
read the manual as we put it but um
739
00:26:20,880 --> 00:26:24,880
yeah i get that that's not
740
00:26:23,360 --> 00:26:27,520
not everyone's cup of tea which is
741
00:26:24,880 --> 00:26:29,039
completely fair enough yeah and plus
742
00:26:27,520 --> 00:26:30,080
there's another thing that compounds
743
00:26:29,039 --> 00:26:31,279
that too
744
00:26:30,080 --> 00:26:32,880
is um
745
00:26:31,279 --> 00:26:35,600
we have
746
00:26:32,880 --> 00:26:37,360
players they rely on dms to teach them
747
00:26:35,600 --> 00:26:39,039
the game so
748
00:26:37,360 --> 00:26:40,880
you know when you get a dm who doesn't
749
00:26:39,039 --> 00:26:42,559
even know the rules and you're sitting
750
00:26:40,880 --> 00:26:46,000
down at the table and the dm doesn't
751
00:26:42,559 --> 00:26:47,919
even bring it up and it's just
752
00:26:46,000 --> 00:26:49,279
it's like a robberist that just keeps
753
00:26:47,919 --> 00:26:52,720
feeding itself
754
00:26:49,279 --> 00:26:54,720
down the jeep down to generations
755
00:26:52,720 --> 00:26:56,400
yeah i think
756
00:26:54,720 --> 00:26:58,320
leveraging a bit of my ball game
757
00:26:56,400 --> 00:27:00,480
experience i've always been
758
00:26:58,320 --> 00:27:02,880
that person when it comes to board games
759
00:27:00,480 --> 00:27:04,720
too so i probably approached it
760
00:27:02,880 --> 00:27:06,320
similarly to d and d
761
00:27:04,720 --> 00:27:07,440
and obviously board games are all about
762
00:27:06,320 --> 00:27:09,679
the rules otherwise you wouldn't be
763
00:27:07,440 --> 00:27:11,760
playing it yeah so i approached d and d
764
00:27:09,679 --> 00:27:13,600
in the same way of okay let me
765
00:27:11,760 --> 00:27:15,760
get completely familiar with this book
766
00:27:13,600 --> 00:27:18,320
that's telling me how to play the game
767
00:27:15,760 --> 00:27:20,559
so that i can teach other people yeah i
768
00:27:18,320 --> 00:27:23,760
constantly do that with my board games
769
00:27:20,559 --> 00:27:26,240
and with d i'm a little bit of a rules
770
00:27:23,760 --> 00:27:28,720
lawyer confession here rules lawyers
771
00:27:26,240 --> 00:27:31,360
anonymous here i'll be i'll be sitting
772
00:27:28,720 --> 00:27:33,440
at the game and i'll be playing uh d and
773
00:27:31,360 --> 00:27:34,880
d with somebody and my dm will be like
774
00:27:33,440 --> 00:27:36,799
oh yeah we're just gonna do this and
775
00:27:34,880 --> 00:27:37,870
i'll be like uh that's not how that
776
00:27:36,799 --> 00:27:40,960
works and
777
00:27:37,870 --> 00:27:43,600
[Laughter]
778
00:27:40,960 --> 00:27:45,200
it's it's it meet in the middle piece um
779
00:27:43,600 --> 00:27:47,200
there's a time in a place and in one of
780
00:27:45,200 --> 00:27:49,039
the early in a different podcast episode
781
00:27:47,200 --> 00:27:51,360
we talked about how you frame the
782
00:27:49,039 --> 00:27:52,640
archetypical rules lawyer into a
783
00:27:51,360 --> 00:27:54,399
positive light to say you know they're
784
00:27:52,640 --> 00:27:56,559
helping the dm and the players at the
785
00:27:54,399 --> 00:27:58,480
table to learn the game and
786
00:27:56,559 --> 00:27:59,600
if you have that familiarity with the dm
787
00:27:58,480 --> 00:28:03,120
to say
788
00:27:59,600 --> 00:28:04,480
you know my my dms no idm and they will
789
00:28:03,120 --> 00:28:06,880
say download
790
00:28:04,480 --> 00:28:08,399
what do we do in this situation yeah and
791
00:28:06,880 --> 00:28:10,640
sometimes i'm like i don't even know i
792
00:28:08,399 --> 00:28:13,760
don't know even i don't know i say like
793
00:28:10,640 --> 00:28:13,760
i'm the king of the castle but
794
00:28:14,480 --> 00:28:18,559
i don't know um
795
00:28:16,559 --> 00:28:20,000
and so yeah it's that it's that you know
796
00:28:18,559 --> 00:28:21,520
if everyone's on the same page then yeah
797
00:28:20,000 --> 00:28:23,120
go ahead there's a place that's
798
00:28:21,520 --> 00:28:25,039
absolutely a time and place for people
799
00:28:23,120 --> 00:28:26,320
that know the rules and it's it's to
800
00:28:25,039 --> 00:28:28,799
resolve those
801
00:28:26,320 --> 00:28:31,360
uh the integrity and the balance of the
802
00:28:28,799 --> 00:28:32,640
game to tie it very nicely to the
803
00:28:31,360 --> 00:28:35,200
beginning
804
00:28:32,640 --> 00:28:37,120
yeah yeah i i offer my two cents
805
00:28:35,200 --> 00:28:39,840
probably a little more than i should
806
00:28:37,120 --> 00:28:41,360
but that's that's just me i'm
807
00:28:39,840 --> 00:28:44,080
i don't i don't know maybe i should get
808
00:28:41,360 --> 00:28:45,360
diagnosed for ocd or something because
809
00:28:44,080 --> 00:28:47,200
it's like
810
00:28:45,360 --> 00:28:49,200
sometimes it just really grinds my gears
811
00:28:47,200 --> 00:28:51,600
when i'm sitting there and i'm like i
812
00:28:49,200 --> 00:28:53,520
hear a dm just like oh yeah this this is
813
00:28:51,600 --> 00:28:56,480
how it works and i'm like no that's not
814
00:28:53,520 --> 00:28:58,399
how it works i'm saying to myself and he
815
00:28:56,480 --> 00:29:01,520
just keeps doing it and that's like okay
816
00:28:58,399 --> 00:29:03,039
can i say something i'll ask i won't
817
00:29:01,520 --> 00:29:06,320
just be like no
818
00:29:03,039 --> 00:29:06,320
that's not how it works
819
00:29:06,880 --> 00:29:13,200
just flip the desk and walk out i know
820
00:29:10,399 --> 00:29:14,960
but i'll say you know um
821
00:29:13,200 --> 00:29:16,159
and then he'll say what's going on and
822
00:29:14,960 --> 00:29:19,360
i'll say well
823
00:29:16,159 --> 00:29:21,919
it says here that you know this is how
824
00:29:19,360 --> 00:29:23,919
this actually works and then he'll
825
00:29:21,919 --> 00:29:25,600
either say oh i didn't know that and
826
00:29:23,919 --> 00:29:28,559
okay this is how it works okay that's
827
00:29:25,600 --> 00:29:30,640
cool or he'll say well i know that but
828
00:29:28,559 --> 00:29:32,559
i'm doing it this way and at that point
829
00:29:30,640 --> 00:29:34,640
if he says that then i'll shut my mouth
830
00:29:32,559 --> 00:29:36,399
because i know he has a different plan
831
00:29:34,640 --> 00:29:39,039
but yeah
832
00:29:36,399 --> 00:29:40,640
yeah i was i was um i was not part of a
833
00:29:39,039 --> 00:29:42,640
game recently but i've talked to a
834
00:29:40,640 --> 00:29:44,880
friend about it and i said you know how
835
00:29:42,640 --> 00:29:45,919
did it go and he said
836
00:29:44,880 --> 00:29:47,679
i don't know whether i should tell you
837
00:29:45,919 --> 00:29:50,320
this because it's gonna
838
00:29:47,679 --> 00:29:51,440
it's gonna make you angry
839
00:29:50,320 --> 00:29:52,960
tell me
840
00:29:51,440 --> 00:29:55,600
and he said one of the players said can
841
00:29:52,960 --> 00:29:57,039
i investigate this and the dm said sure
842
00:29:55,600 --> 00:29:58,720
real perception
843
00:29:57,039 --> 00:30:00,880
and i went yeah i wish he hadn't told me
844
00:29:58,720 --> 00:30:00,880
that
845
00:30:01,870 --> 00:30:06,159
[Music]
846
00:30:03,840 --> 00:30:06,960
so yeah that's uh that's a funny one but
847
00:30:06,159 --> 00:30:09,200
um
848
00:30:06,960 --> 00:30:10,320
again a classic well not a classic but
849
00:30:09,200 --> 00:30:11,520
it's
850
00:30:10,320 --> 00:30:13,120
there's a bit of nuance between
851
00:30:11,520 --> 00:30:15,440
perception and investigation i
852
00:30:13,120 --> 00:30:18,080
personally haven't felt there to be
853
00:30:15,440 --> 00:30:19,760
too much confusion but i know that
854
00:30:18,080 --> 00:30:22,000
i mean i've seen enough blog posts
855
00:30:19,760 --> 00:30:23,840
trying to demystify perception versus
856
00:30:22,000 --> 00:30:27,600
investigation that it's clearly a thing
857
00:30:23,840 --> 00:30:29,840
that you struggle with yeah it really is
858
00:30:27,600 --> 00:30:32,080
the dm that i was just playing with he
859
00:30:29,840 --> 00:30:33,679
has a he has a little bit of a trouble
860
00:30:32,080 --> 00:30:36,559
between the nuance between several of
861
00:30:33,679 --> 00:30:38,799
the skills like athletics and acrobatics
862
00:30:36,559 --> 00:30:39,760
perception and investigation
863
00:30:38,799 --> 00:30:42,960
and
864
00:30:39,760 --> 00:30:43,760
just wisdom and intelligence overall
865
00:30:42,960 --> 00:30:45,840
are
866
00:30:43,760 --> 00:30:47,279
a couple of his uh
867
00:30:45,840 --> 00:30:48,640
he doesn't he doesn't quite get the
868
00:30:47,279 --> 00:30:50,159
difference between them so it's just
869
00:30:48,640 --> 00:30:52,320
kind of like
870
00:30:50,159 --> 00:30:55,039
yeah it's tricky it's tricky that's what
871
00:30:52,320 --> 00:30:57,440
yeah that's what the uh variant rules
872
00:30:55,039 --> 00:30:59,679
for saying um rolling
873
00:30:57,440 --> 00:31:01,279
uh intimidation strength rather than
874
00:30:59,679 --> 00:31:03,440
intimidation charisma which is what i
875
00:31:01,279 --> 00:31:06,000
think it is normally a fool is to kind
876
00:31:03,440 --> 00:31:07,279
of again meet in the middle a little bit
877
00:31:06,000 --> 00:31:09,360
of
878
00:31:07,279 --> 00:31:11,440
you want to do this and i can't
879
00:31:09,360 --> 00:31:12,880
quite really put a finger on what
880
00:31:11,440 --> 00:31:15,039
exactly you're trying to do so let's
881
00:31:12,880 --> 00:31:16,640
roll a little bit of both to a certain
882
00:31:15,039 --> 00:31:19,039
extent yeah and that's that's that's
883
00:31:16,640 --> 00:31:20,960
what i tell them too i was like you just
884
00:31:19,039 --> 00:31:23,200
just just pay attention to what what the
885
00:31:20,960 --> 00:31:25,760
players saying you know is is he
886
00:31:23,200 --> 00:31:27,360
grabbing the guy and like throttling him
887
00:31:25,760 --> 00:31:29,279
or is he
888
00:31:27,360 --> 00:31:31,120
threatening him with his words because
889
00:31:29,279 --> 00:31:33,279
if he's throttling him then you want
890
00:31:31,120 --> 00:31:34,399
strength and intimidation but if he's
891
00:31:33,279 --> 00:31:36,480
like
892
00:31:34,399 --> 00:31:38,880
telling him he's gonna bust his head
893
00:31:36,480 --> 00:31:41,519
open then it's charisma because
894
00:31:38,880 --> 00:31:42,399
he's he's using his words so
895
00:31:41,519 --> 00:31:44,559
yeah
896
00:31:42,399 --> 00:31:46,559
yeah precisely yeah
897
00:31:44,559 --> 00:31:48,320
are there any other um
898
00:31:46,559 --> 00:31:50,480
misinterpreted or ignored rules that
899
00:31:48,320 --> 00:31:52,640
you've experienced or come across i'm
900
00:31:50,480 --> 00:31:53,919
sure i've come across a bunch of them
901
00:31:52,640 --> 00:31:56,960
but um
902
00:31:53,919 --> 00:31:57,919
dark vision is probably the number one
903
00:31:56,960 --> 00:31:59,600
um
904
00:31:57,919 --> 00:32:02,720
the second one that i usually come
905
00:31:59,600 --> 00:32:04,799
across is the nuance between attacks
906
00:32:02,720 --> 00:32:07,120
big a in little a as i call it big
907
00:32:04,799 --> 00:32:09,519
attack and small attack yeah
908
00:32:07,120 --> 00:32:11,440
yeah capitalization
909
00:32:09,519 --> 00:32:14,000
yeah cause uh anything with an attack
910
00:32:11,440 --> 00:32:15,279
role is defined as an attack so
911
00:32:14,000 --> 00:32:17,039
therefore if
912
00:32:15,279 --> 00:32:19,039
if something references giving bonuses
913
00:32:17,039 --> 00:32:21,440
to an attack it can receive those if it
914
00:32:19,039 --> 00:32:23,679
has an attack role otherwise it cannot
915
00:32:21,440 --> 00:32:24,720
get those because i had a friend who was
916
00:32:23,679 --> 00:32:27,360
like
917
00:32:24,720 --> 00:32:29,120
i'm gonna launch magic missile and then
918
00:32:27,360 --> 00:32:31,440
you know paladin's going to give me all
919
00:32:29,120 --> 00:32:33,360
of its attack bonuses and
920
00:32:31,440 --> 00:32:35,600
the bard's going to give me all of his
921
00:32:33,360 --> 00:32:37,919
attack bonus all the attack bonus buff
922
00:32:35,600 --> 00:32:39,760
stuff he can give and it's like no no no
923
00:32:37,919 --> 00:32:41,279
no
924
00:32:39,760 --> 00:32:43,919
magic missile doesn't have an attack
925
00:32:41,279 --> 00:32:46,159
role it's not an attack it's all but but
926
00:32:43,919 --> 00:32:48,159
it causes damage
927
00:32:46,159 --> 00:32:50,799
it's all about the legality of it i'm
928
00:32:48,159 --> 00:32:52,399
sorry but magic
929
00:32:50,799 --> 00:32:54,240
the magic missile is an aggressive
930
00:32:52,399 --> 00:32:56,640
action but it's not an attack by the
931
00:32:54,240 --> 00:32:58,240
legal definition of dnd i sound like
932
00:32:56,640 --> 00:32:59,200
sound like a lawyer
933
00:32:58,240 --> 00:33:00,880
but
934
00:32:59,200 --> 00:33:02,610
technically um
935
00:33:00,880 --> 00:33:04,080
yeah
936
00:33:02,610 --> 00:33:06,480
[Music]
937
00:33:04,080 --> 00:33:08,880
because otherwise magic missile would be
938
00:33:06,480 --> 00:33:09,760
super overpowered because it auto hits
939
00:33:08,880 --> 00:33:11,200
so
940
00:33:09,760 --> 00:33:14,559
yes
941
00:33:11,200 --> 00:33:16,960
yeah i i totally get it and
942
00:33:14,559 --> 00:33:20,399
as i've said before i feel that the
943
00:33:16,960 --> 00:33:22,320
terminology they use is
944
00:33:20,399 --> 00:33:24,000
um one thing they do do good is that
945
00:33:22,320 --> 00:33:26,080
it's the same that i haven't found a
946
00:33:24,000 --> 00:33:27,440
single instance of them using attack
947
00:33:26,080 --> 00:33:29,200
with a capital a where it should be
948
00:33:27,440 --> 00:33:31,919
attacked with a lowercase a and the same
949
00:33:29,200 --> 00:33:32,799
for action for that matter
950
00:33:31,919 --> 00:33:33,600
but
951
00:33:32,799 --> 00:33:36,320
it's
952
00:33:33,600 --> 00:33:39,120
disparate throughout the book and it's
953
00:33:36,320 --> 00:33:40,960
those edge edge cases which shouldn't
954
00:33:39,120 --> 00:33:43,120
really be edge like magic missile isn't
955
00:33:40,960 --> 00:33:45,279
an edge case spell but
956
00:33:43,120 --> 00:33:47,200
there's so much confusion do i roll one
957
00:33:45,279 --> 00:33:49,600
dice for every dart or a separate dice
958
00:33:47,200 --> 00:33:52,080
for every dart is it an aoe or is it not
959
00:33:49,600 --> 00:33:54,080
an aoe is it an attack or is it not an
960
00:33:52,080 --> 00:33:58,320
attack magic missile was like the most
961
00:33:54,080 --> 00:34:01,120
popular spell in the in the game
962
00:33:58,320 --> 00:34:04,799
so yeah it's it's i i i absolutely
963
00:34:01,120 --> 00:34:07,039
concede that point that it's obtuse to a
964
00:34:04,799 --> 00:34:08,560
certain extent or it's just
965
00:34:07,039 --> 00:34:09,520
some things are perhaps more complicated
966
00:34:08,560 --> 00:34:10,320
than
967
00:34:09,520 --> 00:34:11,760
they
968
00:34:10,320 --> 00:34:13,679
would otherwise be but i feel like
969
00:34:11,760 --> 00:34:15,760
that's a symptom of
970
00:34:13,679 --> 00:34:18,159
these five additions and three decades
971
00:34:15,760 --> 00:34:21,280
of of embellishment
972
00:34:18,159 --> 00:34:24,320
yeah totally it's uh dnd's got a lot of
973
00:34:21,280 --> 00:34:26,040
baggage on it is what it's got
974
00:34:24,320 --> 00:34:28,079
yeah but uh all the all the
975
00:34:26,040 --> 00:34:30,960
misinterpretations and stuff that i that
976
00:34:28,079 --> 00:34:33,440
i usually come across it's it's not
977
00:34:30,960 --> 00:34:35,919
they're not huge deals but they're
978
00:34:33,440 --> 00:34:38,079
they're like individual cases like the
979
00:34:35,919 --> 00:34:39,599
thing about poison that i mentioned to
980
00:34:38,079 --> 00:34:40,639
you
981
00:34:39,599 --> 00:34:43,200
where
982
00:34:40,639 --> 00:34:46,399
i had a player who was like
983
00:34:43,200 --> 00:34:47,440
who got confused between the idea of a
984
00:34:46,399 --> 00:34:51,440
poison
985
00:34:47,440 --> 00:34:53,760
the poisoned condition and poison damage
986
00:34:51,440 --> 00:34:54,639
and yes it's like
987
00:34:53,760 --> 00:34:57,040
okay
988
00:34:54,639 --> 00:34:59,440
you have a poison in you but that
989
00:34:57,040 --> 00:35:02,000
doesn't mean you are poisoned
990
00:34:59,440 --> 00:35:04,960
as per the condition and it's causing
991
00:35:02,000 --> 00:35:08,320
damage to you but it's not poison damage
992
00:35:04,960 --> 00:35:10,079
as per the definition of poison damage
993
00:35:08,320 --> 00:35:12,160
and it's like
994
00:35:10,079 --> 00:35:13,920
and it was just really hard for this
995
00:35:12,160 --> 00:35:16,560
player to wrap his head around all that
996
00:35:13,920 --> 00:35:18,720
because it was all related to the poison
997
00:35:16,560 --> 00:35:20,800
it's like and it's at that times like
998
00:35:18,720 --> 00:35:23,119
that that i wish
999
00:35:20,800 --> 00:35:25,200
the writers of dnd would have used just
1000
00:35:23,119 --> 00:35:27,440
different terminology for that like
1001
00:35:25,200 --> 00:35:29,760
poisoned condition i actually when i
1002
00:35:27,440 --> 00:35:31,599
first read fifth edition i actually wish
1003
00:35:29,760 --> 00:35:32,800
they had called that something else
1004
00:35:31,599 --> 00:35:34,480
anyway
1005
00:35:32,800 --> 00:35:35,599
because to me it just doesn't make any
1006
00:35:34,480 --> 00:35:38,160
sense i wish they would have called it
1007
00:35:35,599 --> 00:35:39,520
like nausea or sickened or something
1008
00:35:38,160 --> 00:35:41,520
like that because that's
1009
00:35:39,520 --> 00:35:43,760
actually what it's supposed to represent
1010
00:35:41,520 --> 00:35:45,280
anyway yeah and then you've got you've
1011
00:35:43,760 --> 00:35:49,280
also got like
1012
00:35:45,280 --> 00:35:50,720
is it thun thunder and force which are
1013
00:35:49,280 --> 00:35:52,720
too
1014
00:35:50,720 --> 00:35:55,760
uh
1015
00:35:52,720 --> 00:35:57,359
yeah double checks i know thunder is a
1016
00:35:55,760 --> 00:35:58,640
type of damage which is kind of just
1017
00:35:57,359 --> 00:36:00,720
like
1018
00:35:58,640 --> 00:36:03,520
magical bludgeoning damage yeah lack of
1019
00:36:00,720 --> 00:36:06,000
a better term um oh yeah quickly that
1020
00:36:03,520 --> 00:36:08,240
now uh because i wanted to make sure of
1021
00:36:06,000 --> 00:36:10,320
something but yeah here we go
1022
00:36:08,240 --> 00:36:13,040
so yeah you do have force damage as i
1023
00:36:10,320 --> 00:36:16,000
thought yeah so pure magical energy
1024
00:36:13,040 --> 00:36:17,680
focused into a damaging form
1025
00:36:16,000 --> 00:36:19,680
isn't that
1026
00:36:17,680 --> 00:36:23,440
every spell ever
1027
00:36:19,680 --> 00:36:25,760
i know that's what magic missile does
1028
00:36:23,440 --> 00:36:27,920
yeah yeah that's the example it uses in
1029
00:36:25,760 --> 00:36:29,760
the book actually but yeah so
1030
00:36:27,920 --> 00:36:31,920
again with poison that's that's a pretty
1031
00:36:29,760 --> 00:36:34,240
egregious example but also like
1032
00:36:31,920 --> 00:36:35,920
thundering which is just kind of like
1033
00:36:34,240 --> 00:36:38,320
immediately draws to mind thunder and
1034
00:36:35,920 --> 00:36:39,760
lightning but in reality has nothing to
1035
00:36:38,320 --> 00:36:41,760
do with
1036
00:36:39,760 --> 00:36:43,520
electricity because that's
1037
00:36:41,760 --> 00:36:45,200
lightning and yeah i
1038
00:36:43,520 --> 00:36:46,480
yeah there's just a little baggage i
1039
00:36:45,200 --> 00:36:47,760
think as you said
1040
00:36:46,480 --> 00:36:48,960
yeah
1041
00:36:47,760 --> 00:36:51,359
it's it's because they're trying to
1042
00:36:48,960 --> 00:36:52,880
harken back to the old days
1043
00:36:51,359 --> 00:36:54,880
and
1044
00:36:52,880 --> 00:36:56,880
i think what it could have done
1045
00:36:54,880 --> 00:36:59,440
is it could have just dropped a bunch of
1046
00:36:56,880 --> 00:37:01,760
that old day stuff and just streamed
1047
00:36:59,440 --> 00:37:04,000
into it just a little bit more
1048
00:37:01,760 --> 00:37:07,200
but that's just me
1049
00:37:04,000 --> 00:37:10,160
by dropping some of that stuff but yeah
1050
00:37:07,200 --> 00:37:10,160
yeah what do i know
1051
00:37:11,390 --> 00:37:14,730
[Music]
1052
00:37:18,260 --> 00:37:23,599
[Music]
1053
00:37:21,040 --> 00:37:25,040
one thing that i've literally realized
1054
00:37:23,599 --> 00:37:26,320
this week
1055
00:37:25,040 --> 00:37:29,280
is
1056
00:37:26,320 --> 00:37:30,079
around spell casting on a turn
1057
00:37:29,280 --> 00:37:32,480
so
1058
00:37:30,079 --> 00:37:35,200
i've always had in my head and have been
1059
00:37:32,480 --> 00:37:38,079
completely committed to the idea
1060
00:37:35,200 --> 00:37:39,760
that despite all the verbage ultimately
1061
00:37:38,079 --> 00:37:42,320
it boils down to
1062
00:37:39,760 --> 00:37:45,040
pretty much you can only really expend a
1063
00:37:42,320 --> 00:37:47,520
single spell slot on a turn
1064
00:37:45,040 --> 00:37:51,560
now i did some research
1065
00:37:47,520 --> 00:37:51,560
turns out that's very wrong
1066
00:37:52,240 --> 00:37:55,119
which kind of blew
1067
00:37:53,520 --> 00:37:57,440
my whole you know
1068
00:37:55,119 --> 00:37:58,800
a put me in my place which is a humbling
1069
00:37:57,440 --> 00:38:00,160
experience
1070
00:37:58,800 --> 00:38:01,200
but
1071
00:38:00,160 --> 00:38:03,200
also
1072
00:38:01,200 --> 00:38:04,960
really was like oh okay this actually
1073
00:38:03,200 --> 00:38:08,079
opens up to a lot more possibilities
1074
00:38:04,960 --> 00:38:09,040
than i wasn't thinking about and
1075
00:38:08,079 --> 00:38:12,079
suddenly
1076
00:38:09,040 --> 00:38:14,480
what was not very attractive to me a
1077
00:38:12,079 --> 00:38:16,560
fighter eldritch knight
1078
00:38:14,480 --> 00:38:19,119
always felt like a bit of a
1079
00:38:16,560 --> 00:38:21,760
bad wizard who can hit things
1080
00:38:19,119 --> 00:38:24,240
yeah suddenly the possibility of action
1081
00:38:21,760 --> 00:38:27,040
surging two fireballs on your turn
1082
00:38:24,240 --> 00:38:29,040
was a lot more attractive to me here
1083
00:38:27,040 --> 00:38:32,800
yeah you still can't
1084
00:38:29,040 --> 00:38:35,280
cast two fireballs i don't think um you
1085
00:38:32,800 --> 00:38:37,040
might have to trust me on this one um as
1086
00:38:35,280 --> 00:38:38,640
i've read more than i would care to
1087
00:38:37,040 --> 00:38:40,640
mention around
1088
00:38:38,640 --> 00:38:41,839
various stack overflows and whatnot but
1089
00:38:40,640 --> 00:38:43,280
but ultimately
1090
00:38:41,839 --> 00:38:45,440
the only real restriction is bonus
1091
00:38:43,280 --> 00:38:46,960
actions and if you don't have anything
1092
00:38:45,440 --> 00:38:48,960
to do with bonus actions
1093
00:38:46,960 --> 00:38:51,040
okay outside of the action economy as it
1094
00:38:48,960 --> 00:38:52,640
is normally there's no restriction so
1095
00:38:51,040 --> 00:38:54,720
with action surge granted due by a
1096
00:38:52,640 --> 00:38:55,599
fighter could
1097
00:38:54,720 --> 00:38:56,800
cast
1098
00:38:55,599 --> 00:38:58,480
two spells
1099
00:38:56,800 --> 00:38:59,359
as soon as you bring a bonus action then
1100
00:38:58,480 --> 00:39:03,200
it gets
1101
00:38:59,359 --> 00:39:05,040
super locked down and restrictive and
1102
00:39:03,200 --> 00:39:07,520
yeah because so on and so on i know if
1103
00:39:05,040 --> 00:39:08,480
you cast with two with the bonus action
1104
00:39:07,520 --> 00:39:10,960
it's like
1105
00:39:08,480 --> 00:39:12,800
one of them has to be a can trip
1106
00:39:10,960 --> 00:39:15,599
the first level one has to be a cantrip
1107
00:39:12,800 --> 00:39:17,280
and some other nonsense but yeah yeah it
1108
00:39:15,599 --> 00:39:18,240
gets weirdly
1109
00:39:17,280 --> 00:39:21,200
like
1110
00:39:18,240 --> 00:39:23,040
again that i've well the proof is that i
1111
00:39:21,200 --> 00:39:25,599
was super confused about it for the last
1112
00:39:23,040 --> 00:39:27,520
five years and only now have i really
1113
00:39:25,599 --> 00:39:28,960
expended more effort than i would have
1114
00:39:27,520 --> 00:39:29,839
liked to have tried to get to the bottom
1115
00:39:28,960 --> 00:39:31,040
of it
1116
00:39:29,839 --> 00:39:32,880
but um
1117
00:39:31,040 --> 00:39:34,640
yeah that was uh the the main
1118
00:39:32,880 --> 00:39:36,000
interesting takeaway from that
1119
00:39:34,640 --> 00:39:38,000
was that
1120
00:39:36,000 --> 00:39:39,760
i often and
1121
00:39:38,000 --> 00:39:42,240
you can with melee classes approach
1122
00:39:39,760 --> 00:39:44,079
turns sequentially
1123
00:39:42,240 --> 00:39:45,440
okay here's the start of my turn i have
1124
00:39:44,079 --> 00:39:48,480
a number of options laid out in front of
1125
00:39:45,440 --> 00:39:50,560
me i move forward and then i do this and
1126
00:39:48,480 --> 00:39:52,640
then i hit that and then i move back and
1127
00:39:50,560 --> 00:39:54,880
then do i have anything else left oh
1128
00:39:52,640 --> 00:39:56,640
yeah i can do a bonus section let me
1129
00:39:54,880 --> 00:39:57,760
throw out bardic inspiration
1130
00:39:56,640 --> 00:40:01,040
done
1131
00:39:57,760 --> 00:40:03,440
there's that fluidity to it
1132
00:40:01,040 --> 00:40:04,800
but when you cast a spell as a bonus
1133
00:40:03,440 --> 00:40:06,960
action
1134
00:40:04,800 --> 00:40:09,440
at any point of your turn
1135
00:40:06,960 --> 00:40:11,599
it's locked down the entire turn so you
1136
00:40:09,440 --> 00:40:13,599
can't have that
1137
00:40:11,599 --> 00:40:15,200
sequential thought process to return as
1138
00:40:13,599 --> 00:40:16,560
a spellcaster
1139
00:40:15,200 --> 00:40:18,480
you have to know if at any point you're
1140
00:40:16,560 --> 00:40:20,160
gonna do you want to do that because
1141
00:40:18,480 --> 00:40:21,680
that affects both
1142
00:40:20,160 --> 00:40:23,280
before that
1143
00:40:21,680 --> 00:40:25,200
the time that thing happened and after
1144
00:40:23,280 --> 00:40:27,599
the time that happened and i couldn't
1145
00:40:25,200 --> 00:40:29,280
think of another example where that
1146
00:40:27,599 --> 00:40:30,240
has that
1147
00:40:29,280 --> 00:40:32,400
impact
1148
00:40:30,240 --> 00:40:33,920
yeah to quite the same extent
1149
00:40:32,400 --> 00:40:35,359
so you can't just say oh you can't get
1150
00:40:33,920 --> 00:40:37,119
to the end of your turn and go oh do i
1151
00:40:35,359 --> 00:40:39,040
have anything left i can use because
1152
00:40:37,119 --> 00:40:40,880
nine times out of ten you you you're
1153
00:40:39,040 --> 00:40:43,440
probably locked down if you've cast any
1154
00:40:40,880 --> 00:40:45,760
kind of spell that's already been
1155
00:40:43,440 --> 00:40:47,040
ordained that you can't do something
1156
00:40:45,760 --> 00:40:48,480
else and it was a really kind of
1157
00:40:47,040 --> 00:40:50,640
interesting
1158
00:40:48,480 --> 00:40:52,480
take on it approaching your turn as a
1159
00:40:50,640 --> 00:40:54,000
whole rather than as a sequence of
1160
00:40:52,480 --> 00:40:56,079
events yeah
1161
00:40:54,000 --> 00:40:57,760
anyway at least someone else now um you
1162
00:40:56,079 --> 00:40:58,800
know oh god i really hope no one's
1163
00:40:57,760 --> 00:41:00,800
listening to this and goes you're
1164
00:40:58,800 --> 00:41:01,920
completely wrong down low i really
1165
00:41:00,800 --> 00:41:04,480
really hope that
1166
00:41:01,920 --> 00:41:06,560
that doesn't happen
1167
00:41:04,480 --> 00:41:08,720
i'm sure i'm sure i'll find out just as
1168
00:41:06,560 --> 00:41:10,079
confused as that's only the die-hard
1169
00:41:08,720 --> 00:41:12,800
people who are
1170
00:41:10,079 --> 00:41:13,840
just throwing fireballs just like left
1171
00:41:12,800 --> 00:41:16,990
and right they know
1172
00:41:13,840 --> 00:41:16,990
[Laughter]
1173
00:41:17,359 --> 00:41:19,599
um
1174
00:41:18,400 --> 00:41:21,920
i also think that's one of the reasons
1175
00:41:19,599 --> 00:41:23,680
why haste doesn't give you the ability
1176
00:41:21,920 --> 00:41:24,560
to cast a spell because then i think it
1177
00:41:23,680 --> 00:41:25,520
would be
1178
00:41:24,560 --> 00:41:28,240
more
1179
00:41:25,520 --> 00:41:29,760
juicy than it already is yeah that would
1180
00:41:28,240 --> 00:41:32,880
be pretty insane
1181
00:41:29,760 --> 00:41:34,400
double check uh attack yeah so you can't
1182
00:41:32,880 --> 00:41:36,160
use it to cast a spell and i'm pretty
1183
00:41:34,400 --> 00:41:38,000
sure it's because
1184
00:41:36,160 --> 00:41:41,119
that that was the loophole they had to
1185
00:41:38,000 --> 00:41:43,920
the close there yeah
1186
00:41:41,119 --> 00:41:46,319
okay so i mentioned it at the beginning
1187
00:41:43,920 --> 00:41:49,920
around a resource
1188
00:41:46,319 --> 00:41:52,800
it's uh rpg stack exchange
1189
00:41:49,920 --> 00:41:55,200
my point was that
1190
00:41:52,800 --> 00:41:56,720
sources like that exist that and sage
1191
00:41:55,200 --> 00:41:57,520
advice
1192
00:41:56,720 --> 00:41:59,760
which
1193
00:41:57,520 --> 00:42:02,079
just obviously implies that
1194
00:41:59,760 --> 00:42:03,040
there is an inherent confusion around
1195
00:42:02,079 --> 00:42:05,359
rules
1196
00:42:03,040 --> 00:42:07,760
yeah the fact that those are needed and
1197
00:42:05,359 --> 00:42:09,520
still are needed to this day despite 5v
1198
00:42:07,760 --> 00:42:11,359
being however old it is
1199
00:42:09,520 --> 00:42:13,119
does always just put a bit of a awry
1200
00:42:11,359 --> 00:42:14,000
smile on my face that yeah people are
1201
00:42:13,119 --> 00:42:15,200
still
1202
00:42:14,000 --> 00:42:17,839
finding
1203
00:42:15,200 --> 00:42:20,160
weird edge cases and weird combinations
1204
00:42:17,839 --> 00:42:21,359
of things and
1205
00:42:20,160 --> 00:42:23,599
well i don't actually know what that
1206
00:42:21,359 --> 00:42:25,280
might my true point is yeah as i said it
1207
00:42:23,599 --> 00:42:26,400
just brings me back down to earth to
1208
00:42:25,280 --> 00:42:28,400
think hey
1209
00:42:26,400 --> 00:42:32,240
it's okay to be confused
1210
00:42:28,400 --> 00:42:33,599
yeah yeah um i find myself going to
1211
00:42:32,240 --> 00:42:36,560
sage advice
1212
00:42:33,599 --> 00:42:38,480
every now and then and
1213
00:42:36,560 --> 00:42:41,200
looking up a question that one of my
1214
00:42:38,480 --> 00:42:44,160
players has or even that i have because
1215
00:42:41,200 --> 00:42:47,440
it just it comes up in a game where a
1216
00:42:44,160 --> 00:42:50,720
player is just like what happens if i do
1217
00:42:47,440 --> 00:42:52,800
this and it sounds like a mad scientist
1218
00:42:50,720 --> 00:42:55,200
experiment but it's just like
1219
00:42:52,800 --> 00:42:56,560
whoa i never even thought of that it's
1220
00:42:55,200 --> 00:42:57,520
just like
1221
00:42:56,560 --> 00:42:59,920
yeah
1222
00:42:57,520 --> 00:43:02,079
yeah i mean those i i do like those ones
1223
00:42:59,920 --> 00:43:04,480
those are good questions to answer yeah
1224
00:43:02,079 --> 00:43:06,079
ones that i hate answering is do i get
1225
00:43:04,480 --> 00:43:08,400
an attack of opportunity
1226
00:43:06,079 --> 00:43:10,000
that grinds my gears but the good
1227
00:43:08,400 --> 00:43:11,440
question starts and i posted a tweet
1228
00:43:10,000 --> 00:43:13,280
about it recently with my player asked
1229
00:43:11,440 --> 00:43:14,560
me is there
1230
00:43:13,280 --> 00:43:16,880
conservation of
1231
00:43:14,560 --> 00:43:19,119
uh of momentum through
1232
00:43:16,880 --> 00:43:22,319
spells such as dimension door and misty
1233
00:43:19,119 --> 00:43:23,200
step to which brought my mind to a whole
1234
00:43:22,319 --> 00:43:24,240
and when
1235
00:43:23,200 --> 00:43:27,680
gosh
1236
00:43:24,240 --> 00:43:30,319
i have never thought of that before but
1237
00:43:27,680 --> 00:43:32,960
it's a totally interesting question
1238
00:43:30,319 --> 00:43:34,960
that's pretty cool
1239
00:43:32,960 --> 00:43:38,240
so his thought was he might be having a
1240
00:43:34,960 --> 00:43:40,400
big fool at some point and to stop him
1241
00:43:38,240 --> 00:43:41,839
splatting into the ground he'll misty
1242
00:43:40,400 --> 00:43:43,280
step
1243
00:43:41,839 --> 00:43:45,280
just above it
1244
00:43:43,280 --> 00:43:46,800
kill the momentum and just drop the last
1245
00:43:45,280 --> 00:43:48,319
meter or so
1246
00:43:46,800 --> 00:43:49,760
and um
1247
00:43:48,319 --> 00:43:50,720
luckily we never had to cross that
1248
00:43:49,760 --> 00:43:53,040
bridge
1249
00:43:50,720 --> 00:43:55,920
in in the session but it was a very
1250
00:43:53,040 --> 00:43:58,400
interesting thought process to just even
1251
00:43:55,920 --> 00:44:00,079
i was like well misty step you disappear
1252
00:43:58,400 --> 00:44:02,560
and then you reappear so maybe that
1253
00:44:00,079 --> 00:44:04,640
resets your momentum whereas dimension
1254
00:44:02,560 --> 00:44:07,680
door you're stepping through
1255
00:44:04,640 --> 00:44:09,920
a doctor strange portal so maybe
1256
00:44:07,680 --> 00:44:11,440
you know you've kind of bent space times
1257
00:44:09,920 --> 00:44:13,040
the two parts are aligned so maybe that
1258
00:44:11,440 --> 00:44:15,920
would conserve it because it's like a
1259
00:44:13,040 --> 00:44:18,000
portal from the video game portals yeah
1260
00:44:15,920 --> 00:44:19,839
and it was just like oh gosh this is
1261
00:44:18,000 --> 00:44:21,599
uh that's that's
1262
00:44:19,839 --> 00:44:22,880
yeah that's that's kind of how i would
1263
00:44:21,599 --> 00:44:25,040
think of it i would think of it kind of
1264
00:44:22,880 --> 00:44:27,200
like uh in thor dark world when they're
1265
00:44:25,040 --> 00:44:29,440
throwing the soda can and it disappears
1266
00:44:27,200 --> 00:44:31,680
and then it reappears
1267
00:44:29,440 --> 00:44:33,119
and it just keeps going
1268
00:44:31,680 --> 00:44:35,839
that's that's kind of how i would do
1269
00:44:33,119 --> 00:44:38,160
dimension door but uh the teleport one
1270
00:44:35,839 --> 00:44:39,280
that's that's an interesting one
1271
00:44:38,160 --> 00:44:40,720
um
1272
00:44:39,280 --> 00:44:42,640
and i've heard it
1273
00:44:40,720 --> 00:44:45,599
argued the other way to say because
1274
00:44:42,640 --> 00:44:47,359
misty steps instantaneous
1275
00:44:45,599 --> 00:44:49,040
you would conserve your momentum because
1276
00:44:47,359 --> 00:44:50,560
it's just like a you were there but now
1277
00:44:49,040 --> 00:44:52,960
you're here but you're still moving the
1278
00:44:50,560 --> 00:44:54,480
same way you were moving whereas
1279
00:44:52,960 --> 00:44:56,640
because dimension door goes a lot
1280
00:44:54,480 --> 00:44:57,760
further and there's a bit of a bigger
1281
00:44:56,640 --> 00:44:58,880
spell
1282
00:44:57,760 --> 00:45:00,800
in quotes
1283
00:44:58,880 --> 00:45:02,800
that it's it's a bit more powerful and
1284
00:45:00,800 --> 00:45:05,440
can stop that from happening so it's
1285
00:45:02,800 --> 00:45:06,640
it's a one food food for thought
1286
00:45:05,440 --> 00:45:08,450
i wonder if it has been answered
1287
00:45:06,640 --> 00:45:11,839
actually on stage advice already
1288
00:45:08,450 --> 00:45:13,119
[Laughter]
1289
00:45:11,839 --> 00:45:14,240
but then again if we if we tie that back
1290
00:45:13,119 --> 00:45:15,440
to what we're talking about earlier on
1291
00:45:14,240 --> 00:45:17,839
that like
1292
00:45:15,440 --> 00:45:19,680
featherfall exists for a reason and
1293
00:45:17,839 --> 00:45:22,560
perhaps if you let misty step stop you
1294
00:45:19,680 --> 00:45:25,920
from falling then you've taken the
1295
00:45:22,560 --> 00:45:27,359
agency away from those whose oh man
1296
00:45:25,920 --> 00:45:29,200
i prepared feather for today and i
1297
00:45:27,359 --> 00:45:30,319
needn't of because misty step can do
1298
00:45:29,200 --> 00:45:31,119
that as well
1299
00:45:30,319 --> 00:45:33,040
yeah
1300
00:45:31,119 --> 00:45:35,280
then yeah it's it's
1301
00:45:33,040 --> 00:45:37,440
they've been short changed that actually
1302
00:45:35,280 --> 00:45:40,079
brings up why i don't use uh the
1303
00:45:37,440 --> 00:45:42,000
flanking rule oh yeah because there's
1304
00:45:40,079 --> 00:45:43,920
tons of spells and abilities and stuff
1305
00:45:42,000 --> 00:45:44,880
that grant advantage
1306
00:45:43,920 --> 00:45:48,720
and
1307
00:45:44,880 --> 00:45:51,200
by letting players get advantage by just
1308
00:45:48,720 --> 00:45:54,720
moving into the correct position
1309
00:45:51,200 --> 00:45:56,400
you render a lot of those abilities
1310
00:45:54,720 --> 00:45:57,760
not necessarily
1311
00:45:56,400 --> 00:45:58,839
useless but
1312
00:45:57,760 --> 00:46:01,920
kind of
1313
00:45:58,839 --> 00:46:03,280
pointless yeah great minds because in my
1314
00:46:01,920 --> 00:46:06,800
list here i'm looking at now for my
1315
00:46:03,280 --> 00:46:08,240
notes i've got flanking and
1316
00:46:06,800 --> 00:46:10,400
it's one that i get the impression a lot
1317
00:46:08,240 --> 00:46:12,319
of dms use which is weird because hey
1318
00:46:10,400 --> 00:46:13,359
it's an optional rule and b it's buried
1319
00:46:12,319 --> 00:46:15,920
away
1320
00:46:13,359 --> 00:46:17,760
halfway in a chapter in the dm's guide
1321
00:46:15,920 --> 00:46:20,319
oh it's because it's a carryover from
1322
00:46:17,760 --> 00:46:22,319
3.5 oh there we go so this is the kind
1323
00:46:20,319 --> 00:46:23,680
of historical context i get guests like
1324
00:46:22,319 --> 00:46:26,400
you one for
1325
00:46:23,680 --> 00:46:28,960
yeah it was a thing that happened in 3.5
1326
00:46:26,400 --> 00:46:30,800
and it was in fourth edition and it was
1327
00:46:28,960 --> 00:46:32,640
just right there in the open
1328
00:46:30,800 --> 00:46:35,520
and it just carried over
1329
00:46:32,640 --> 00:46:37,839
and because it was optional players just
1330
00:46:35,520 --> 00:46:40,400
assumed that it was a thing and it just
1331
00:46:37,839 --> 00:46:43,760
kept going and going and going and going
1332
00:46:40,400 --> 00:46:45,839
it's a whole generational thing
1333
00:46:43,760 --> 00:46:47,839
that baggage again
1334
00:46:45,839 --> 00:46:49,680
yeah when i was trying to find a
1335
00:46:47,839 --> 00:46:50,800
reference for it in the rulebook i just
1336
00:46:49,680 --> 00:46:54,000
googled
1337
00:46:50,800 --> 00:46:55,040
the d5v flanking rules and
1338
00:46:54,000 --> 00:46:56,319
one of the
1339
00:46:55,040 --> 00:46:57,680
comments on this article i found
1340
00:46:56,319 --> 00:46:59,359
basically said oh it's difficult to give
1341
00:46:57,680 --> 00:47:01,599
other players advantage so the flanking
1342
00:46:59,359 --> 00:47:03,280
rules can be brought in to do that and
1343
00:47:01,599 --> 00:47:05,280
my immediate thought was
1344
00:47:03,280 --> 00:47:07,119
no it's not any player can give any
1345
00:47:05,280 --> 00:47:08,800
other player advantage by taking the
1346
00:47:07,119 --> 00:47:11,200
help action the help action it
1347
00:47:08,800 --> 00:47:12,640
completely renders the help action just
1348
00:47:11,200 --> 00:47:13,760
you just throw it right out the window
1349
00:47:12,640 --> 00:47:15,680
because you just
1350
00:47:13,760 --> 00:47:17,839
move
1351
00:47:15,680 --> 00:47:20,800
yep yeah i was like it's a piece of cake
1352
00:47:17,839 --> 00:47:23,599
everybody can do it even the level zero
1353
00:47:20,800 --> 00:47:25,119
npc critic and even your owl familia can
1354
00:47:23,599 --> 00:47:27,359
do it like
1355
00:47:25,119 --> 00:47:29,839
it's it's a piece of cake to give
1356
00:47:27,359 --> 00:47:31,440
somebody advantage the real problem
1357
00:47:29,839 --> 00:47:34,240
is nobody's willing to sacrifice their
1358
00:47:31,440 --> 00:47:36,000
own action which is a lot more of a an
1359
00:47:34,240 --> 00:47:38,000
interesting choice
1360
00:47:36,000 --> 00:47:39,520
which is why it's challenging it's why
1361
00:47:38,000 --> 00:47:42,800
it's interesting it's it's do i what do
1362
00:47:39,520 --> 00:47:44,640
i sacrifice to to maybe pay that cost
1363
00:47:42,800 --> 00:47:47,119
to have that potential benefit it's a
1364
00:47:44,640 --> 00:47:48,559
gamble essentially whereas flanking
1365
00:47:47,119 --> 00:47:50,640
there's no gamble
1366
00:47:48,559 --> 00:47:53,440
there's no interesting decision
1367
00:47:50,640 --> 00:47:54,960
it's just i go there and i get this
1368
00:47:53,440 --> 00:47:57,040
yeah cool
1369
00:47:54,960 --> 00:47:58,800
yeah but the help action it makes it
1370
00:47:57,040 --> 00:48:01,119
makes it a tactical under strategic
1371
00:47:58,800 --> 00:48:03,599
decision rather than just
1372
00:48:01,119 --> 00:48:05,920
i'm just gonna move
1373
00:48:03,599 --> 00:48:07,359
yeah and then uh and i i do recall
1374
00:48:05,920 --> 00:48:09,839
someone commenting a little while ago
1375
00:48:07,359 --> 00:48:11,920
basically saying that it turns the grid
1376
00:48:09,839 --> 00:48:13,680
into just this dance of the figures on
1377
00:48:11,920 --> 00:48:15,200
the grid of them just trying to position
1378
00:48:13,680 --> 00:48:18,240
themselves in the most
1379
00:48:15,200 --> 00:48:21,119
perfect way to maximize advantage across
1380
00:48:18,240 --> 00:48:23,280
the board which seems a bit yeah against
1381
00:48:21,119 --> 00:48:24,640
the spirit shall we say which is ironic
1382
00:48:23,280 --> 00:48:26,319
considering we've talked at length about
1383
00:48:24,640 --> 00:48:28,559
how important the rules are and the
1384
00:48:26,319 --> 00:48:31,599
spirit is obviously just some abstract
1385
00:48:28,559 --> 00:48:33,440
concept but yeah
1386
00:48:31,599 --> 00:48:35,359
well the rules don't don't kill the
1387
00:48:33,440 --> 00:48:37,920
spirit you know the spirit is always
1388
00:48:35,359 --> 00:48:40,160
there because even in like board games
1389
00:48:37,920 --> 00:48:42,400
and stuff you can see the theme of the
1390
00:48:40,160 --> 00:48:44,480
game kind of shine through even through
1391
00:48:42,400 --> 00:48:45,760
the rules and stuff they they kind of
1392
00:48:44,480 --> 00:48:48,800
preserve it
1393
00:48:45,760 --> 00:48:50,880
a good game the rules will
1394
00:48:48,800 --> 00:48:53,119
will make the theme and the spirit kind
1395
00:48:50,880 --> 00:48:55,520
of shine because they'll represent the
1396
00:48:53,119 --> 00:48:58,240
theme in the spirit of the game whereas
1397
00:48:55,520 --> 00:48:59,040
bad rules will will hamper it and kind
1398
00:48:58,240 --> 00:49:01,760
of
1399
00:48:59,040 --> 00:49:03,200
force it into submission
1400
00:49:01,760 --> 00:49:05,280
yeah that's true it's one of those
1401
00:49:03,200 --> 00:49:08,079
things that's really hard to articulate
1402
00:49:05,280 --> 00:49:09,680
it's that if you know when you've read
1403
00:49:08,079 --> 00:49:12,480
a good rule book
1404
00:49:09,680 --> 00:49:13,760
but unless you're a rules designer it's
1405
00:49:12,480 --> 00:49:16,079
one of those things that's really hard
1406
00:49:13,760 --> 00:49:18,400
to be like
1407
00:49:16,079 --> 00:49:19,280
it's good because it makes the game
1408
00:49:18,400 --> 00:49:21,520
better
1409
00:49:19,280 --> 00:49:21,520
yeah
1410
00:49:21,599 --> 00:49:24,800
but i i totally get what you're getting
1411
00:49:23,520 --> 00:49:26,559
like you can
1412
00:49:24,800 --> 00:49:28,079
see the thread there's a common thread
1413
00:49:26,559 --> 00:49:30,319
there's a common theme there's common
1414
00:49:28,079 --> 00:49:32,079
elements throughout the rules that will
1415
00:49:30,319 --> 00:49:34,400
serve the purpose of
1416
00:49:32,079 --> 00:49:37,040
of whatever it is it's trying to sell
1417
00:49:34,400 --> 00:49:39,040
a feeling a thought process
1418
00:49:37,040 --> 00:49:40,000
of that particular game
1419
00:49:39,040 --> 00:49:41,200
yeah
1420
00:49:40,000 --> 00:49:43,680
so
1421
00:49:41,200 --> 00:49:44,960
obviously we we're both quite uh
1422
00:49:43,680 --> 00:49:47,760
well hopefully you won't be offended if
1423
00:49:44,960 --> 00:49:50,240
i say opinionated on a number of rules
1424
00:49:47,760 --> 00:49:52,559
oh no i'm not offended at all i i
1425
00:49:50,240 --> 00:49:56,400
definitely am i've gotten into squad
1426
00:49:52,559 --> 00:49:56,400
squabbles at my table about the
1427
00:49:56,839 --> 00:50:02,559
rules uh so i wanted to get your opinion
1428
00:49:59,839 --> 00:50:04,240
on how some any any house rules you
1429
00:50:02,559 --> 00:50:07,359
might have which
1430
00:50:04,240 --> 00:50:08,160
might sound abhorrent but um yeah or
1431
00:50:07,359 --> 00:50:10,480
maybe
1432
00:50:08,160 --> 00:50:12,960
an alternative question is any rules
1433
00:50:10,480 --> 00:50:14,880
that you've maybe
1434
00:50:12,960 --> 00:50:17,359
modified although i know the answer is
1435
00:50:14,880 --> 00:50:19,359
probably no or any that you've thrown
1436
00:50:17,359 --> 00:50:21,359
away completely but like you know
1437
00:50:19,359 --> 00:50:23,119
obviously drawing that line in the sand
1438
00:50:21,359 --> 00:50:25,520
so what do you what are your take on
1439
00:50:23,119 --> 00:50:28,079
house rules essentially i don't mind
1440
00:50:25,520 --> 00:50:29,040
house rules as long as they serve a
1441
00:50:28,079 --> 00:50:31,119
purpose
1442
00:50:29,040 --> 00:50:32,559
uh there's only one real house rule that
1443
00:50:31,119 --> 00:50:34,960
i used in
1444
00:50:32,559 --> 00:50:37,040
fifth edition and that was
1445
00:50:34,960 --> 00:50:40,240
i call it the rule of one
1446
00:50:37,040 --> 00:50:41,280
any successful attack does at least one
1447
00:50:40,240 --> 00:50:44,599
damage
1448
00:50:41,280 --> 00:50:47,839
unless that damage is nullified by like
1449
00:50:44,599 --> 00:50:49,440
invulnerability or other effects that
1450
00:50:47,839 --> 00:50:51,520
specifically
1451
00:50:49,440 --> 00:50:54,000
reduce damage
1452
00:50:51,520 --> 00:50:55,920
so resistance can't get rid of damage
1453
00:50:54,000 --> 00:50:57,520
completely all the way
1454
00:50:55,920 --> 00:50:58,400
things like that
1455
00:50:57,520 --> 00:51:00,319
because
1456
00:50:58,400 --> 00:51:02,559
when i first started
1457
00:51:00,319 --> 00:51:04,480
we were playing and
1458
00:51:02,559 --> 00:51:07,359
i don't remember how it happened but one
1459
00:51:04,480 --> 00:51:09,520
of my players he had like a resistance
1460
00:51:07,359 --> 00:51:11,440
in one thing and another thing and he
1461
00:51:09,520 --> 00:51:13,359
was he wasn't taking any damage and i
1462
00:51:11,440 --> 00:51:15,599
was just like okay this is
1463
00:51:13,359 --> 00:51:19,040
this is ridiculous you you've like
1464
00:51:15,599 --> 00:51:20,800
broken the damage system this is
1465
00:51:19,040 --> 00:51:22,880
you have to take at least one damage
1466
00:51:20,800 --> 00:51:25,040
from a successful attack this that's
1467
00:51:22,880 --> 00:51:27,359
just
1468
00:51:25,040 --> 00:51:29,680
so that that was one house rule that i
1469
00:51:27,359 --> 00:51:32,319
had because i remember in older editions
1470
00:51:29,680 --> 00:51:34,720
that was how it was you know it was just
1471
00:51:32,319 --> 00:51:37,359
like a successful attack does at least
1472
00:51:34,720 --> 00:51:40,079
one damage otherwise
1473
00:51:37,359 --> 00:51:42,400
what's the point of having a successful
1474
00:51:40,079 --> 00:51:43,760
attack yeah you're changing the def
1475
00:51:42,400 --> 00:51:45,440
you're changing the definition of the
1476
00:51:43,760 --> 00:51:49,040
word success at that point to mean
1477
00:51:45,440 --> 00:51:49,040
something else exactly
1478
00:51:49,119 --> 00:51:53,760
and uh let's see if i if i could change
1479
00:51:52,319 --> 00:51:57,200
something
1480
00:51:53,760 --> 00:51:59,440
else that would be um
1481
00:51:57,200 --> 00:52:01,599
i'm not particularly fond of the short
1482
00:51:59,440 --> 00:52:01,980
long rest mechanic in 5th edition right
1483
00:52:01,599 --> 00:52:03,200
now
1484
00:52:01,980 --> 00:52:05,760
[Music]
1485
00:52:03,200 --> 00:52:08,079
i get what they were going for
1486
00:52:05,760 --> 00:52:10,319
but for me it doesn't
1487
00:52:08,079 --> 00:52:12,640
it doesn't compare the
1488
00:52:10,319 --> 00:52:13,440
power scale between the classes very
1489
00:52:12,640 --> 00:52:16,000
well
1490
00:52:13,440 --> 00:52:18,559
it creates this weird
1491
00:52:16,000 --> 00:52:21,119
power dynamic between all the classes
1492
00:52:18,559 --> 00:52:22,720
and it it creates a hierarchy of power
1493
00:52:21,119 --> 00:52:24,480
between the classes the spell casters
1494
00:52:22,720 --> 00:52:28,240
are definitely the best and the martial
1495
00:52:24,480 --> 00:52:28,240
classes are kind of meh and
1496
00:52:28,640 --> 00:52:32,880
yeah you get a lot of elephant and the
1497
00:52:29,920 --> 00:52:33,760
room talks of you know some people being
1498
00:52:32,880 --> 00:52:35,839
like
1499
00:52:33,760 --> 00:52:37,760
i'm tapped out i need to i need to rest
1500
00:52:35,839 --> 00:52:40,319
now and i was being like no i'm good i'm
1501
00:52:37,760 --> 00:52:42,000
good to go i can keep going yeah yeah
1502
00:52:40,319 --> 00:52:44,800
just lead to those awkward sometimes
1503
00:52:42,000 --> 00:52:47,119
awkward conversations around who's you
1504
00:52:44,800 --> 00:52:48,000
know let's not rest here i mean i kind
1505
00:52:47,119 --> 00:52:49,920
of like
1506
00:52:48,000 --> 00:52:51,040
the role play conversation side of it
1507
00:52:49,920 --> 00:52:52,400
the
1508
00:52:51,040 --> 00:52:55,119
you know somebody
1509
00:52:52,400 --> 00:52:56,800
having blown all their spells too soon
1510
00:52:55,119 --> 00:52:58,880
having to be like oh can we rest and the
1511
00:52:56,800 --> 00:53:01,119
rest of the party being like no come on
1512
00:52:58,880 --> 00:53:02,400
get your ass in gear
1513
00:53:01,119 --> 00:53:04,000
yeah it's your fault that you don't
1514
00:53:02,400 --> 00:53:05,280
notice but i like that the role play
1515
00:53:04,000 --> 00:53:07,760
side of things
1516
00:53:05,280 --> 00:53:08,960
but let's just say i wouldn't want to
1517
00:53:07,760 --> 00:53:10,800
balance
1518
00:53:08,960 --> 00:53:13,200
what abilities come back on short or
1519
00:53:10,800 --> 00:53:15,440
long rests because again it's that
1520
00:53:13,200 --> 00:53:17,040
cascading like
1521
00:53:15,440 --> 00:53:18,800
trying to keep parity with the power
1522
00:53:17,040 --> 00:53:21,920
level of other classes and whatnot it's
1523
00:53:18,800 --> 00:53:23,760
just a minefield in my head yeah it's
1524
00:53:21,920 --> 00:53:25,200
with the way it's set up it's
1525
00:53:23,760 --> 00:53:26,880
you would you would have to go through
1526
00:53:25,200 --> 00:53:30,240
and just
1527
00:53:26,880 --> 00:53:32,400
redo everything so it's just whatever it
1528
00:53:30,240 --> 00:53:34,480
is what it is so i'm not gonna mess with
1529
00:53:32,400 --> 00:53:34,480
it
1530
00:53:34,720 --> 00:53:38,960
but um yeah that's that's the only house
1531
00:53:36,880 --> 00:53:41,359
rule that i've ever used is the rule of
1532
00:53:38,960 --> 00:53:43,680
one and um
1533
00:53:41,359 --> 00:53:46,240
another one that i did was uh i had a
1534
00:53:43,680 --> 00:53:48,079
system for creating spells because at
1535
00:53:46,240 --> 00:53:50,800
one point i created a sorcerer who
1536
00:53:48,079 --> 00:53:53,040
specialized in acid spells
1537
00:53:50,800 --> 00:53:56,800
well it turns out that there's only
1538
00:53:53,040 --> 00:53:58,240
three acid spells and the entire
1539
00:53:56,800 --> 00:54:00,800
spell list
1540
00:53:58,240 --> 00:54:03,440
and one of them was chromatic orb which
1541
00:54:00,800 --> 00:54:04,559
can be oh yeah anything
1542
00:54:03,440 --> 00:54:06,640
so
1543
00:54:04,559 --> 00:54:09,440
i was like sol on that and i was just
1544
00:54:06,640 --> 00:54:12,319
like well that really sucks my specialty
1545
00:54:09,440 --> 00:54:14,240
and damage type doesn't do anything for
1546
00:54:12,319 --> 00:54:15,839
me
1547
00:54:14,240 --> 00:54:19,040
so what you re-flavored and re-skinned
1548
00:54:15,839 --> 00:54:21,119
some spells to do acid damage yeah like
1549
00:54:19,040 --> 00:54:23,359
fireball and things like that i think
1550
00:54:21,119 --> 00:54:24,720
that made it like acid ball you know
1551
00:54:23,359 --> 00:54:26,640
things like that
1552
00:54:24,720 --> 00:54:28,559
yeah now there probably is
1553
00:54:26,640 --> 00:54:30,559
some combat encounters where the
1554
00:54:28,559 --> 00:54:32,480
difficulty will shift because of that
1555
00:54:30,559 --> 00:54:34,000
but otherwise often to my head that
1556
00:54:32,480 --> 00:54:36,000
seems
1557
00:54:34,000 --> 00:54:37,280
fairly benign
1558
00:54:36,000 --> 00:54:39,440
a change
1559
00:54:37,280 --> 00:54:42,000
yeah yeah i
1560
00:54:39,440 --> 00:54:44,079
and chromatical also has a a costed
1561
00:54:42,000 --> 00:54:45,920
material component as well that gets
1562
00:54:44,079 --> 00:54:47,280
consumed if memory serves so you can't
1563
00:54:45,920 --> 00:54:50,480
just keep throwing those out even if you
1564
00:54:47,280 --> 00:54:54,880
wanted to exactly yeah that sucks i'm
1565
00:54:50,480 --> 00:54:57,680
actually rolling a uh chromancy wizard
1566
00:54:54,880 --> 00:54:58,640
which is a uh explorer's guide to will
1567
00:54:57,680 --> 00:55:01,119
the mount
1568
00:54:58,640 --> 00:55:03,440
subclass school and that obviously
1569
00:55:01,119 --> 00:55:04,480
because it's a it's a subclass and a
1570
00:55:03,440 --> 00:55:06,640
book that
1571
00:55:04,480 --> 00:55:07,520
is part of some other campaign it's it's
1572
00:55:06,640 --> 00:55:09,280
um
1573
00:55:07,520 --> 00:55:11,280
chromancy spells obviously few and far
1574
00:55:09,280 --> 00:55:12,559
between so i know the pain of
1575
00:55:11,280 --> 00:55:16,079
being like yeah i'm gonna build a time
1576
00:55:12,559 --> 00:55:19,040
wizard oh there's three time spells okay
1577
00:55:16,079 --> 00:55:20,960
i i guess i'm a fireball wizard then
1578
00:55:19,040 --> 00:55:22,960
it seems like they focused on fire and
1579
00:55:20,960 --> 00:55:26,010
it was just like oh i guess every wizard
1580
00:55:22,960 --> 00:55:28,799
in the entire universe is a pyromancer
1581
00:55:26,010 --> 00:55:29,920
[Laughter]
1582
00:55:28,799 --> 00:55:32,640
yeah
1583
00:55:29,920 --> 00:55:35,200
and they wonder why adventures just burn
1584
00:55:32,640 --> 00:55:36,240
down every tavern therein
1585
00:55:35,200 --> 00:55:37,119
yes
1586
00:55:36,240 --> 00:55:39,119
yeah
1587
00:55:37,119 --> 00:55:41,839
i have i have heard that you know that i
1588
00:55:39,119 --> 00:55:42,880
have seen official comments on
1589
00:55:41,839 --> 00:55:45,359
fiber
1590
00:55:42,880 --> 00:55:47,280
specifically because i think
1591
00:55:45,359 --> 00:55:49,839
like numerically like mathematically
1592
00:55:47,280 --> 00:55:52,559
it's ever so slightly more powerful than
1593
00:55:49,839 --> 00:55:54,799
other spells of its the same level yeah
1594
00:55:52,559 --> 00:55:56,079
but they've basically said hey
1595
00:55:54,799 --> 00:55:57,520
you're gonna have to give us that one
1596
00:55:56,079 --> 00:56:01,599
we're keeping it in just for literally
1597
00:55:57,520 --> 00:56:04,079
just like as a homage to the it's such a
1598
00:56:01,599 --> 00:56:06,079
prominent spell a famous spell that to
1599
00:56:04,079 --> 00:56:07,440
change it now it's almost sacrosanct at
1600
00:56:06,079 --> 00:56:10,559
this point so we're just going to keep
1601
00:56:07,440 --> 00:56:12,160
it as it is because it's just a classic
1602
00:56:10,559 --> 00:56:13,839
exactly i wish they would have kept
1603
00:56:12,160 --> 00:56:14,799
lightning bolt the way it was in second
1604
00:56:13,839 --> 00:56:17,040
edition
1605
00:56:14,799 --> 00:56:19,119
in second edition you could pick the
1606
00:56:17,040 --> 00:56:21,200
start point where
1607
00:56:19,119 --> 00:56:24,799
lightning bolt started
1608
00:56:21,200 --> 00:56:26,160
and it would ricochet off walls
1609
00:56:24,799 --> 00:56:29,040
that sounds
1610
00:56:26,160 --> 00:56:31,760
dope yeah it was really cool so it
1611
00:56:29,040 --> 00:56:33,520
wasn't just this long line and if
1612
00:56:31,760 --> 00:56:35,920
from where you started you could like
1613
00:56:33,520 --> 00:56:38,960
say i wanted to start here and it could
1614
00:56:35,920 --> 00:56:41,520
ricochet down hallways and it was just
1615
00:56:38,960 --> 00:56:43,200
it was really cool but now it's just a
1616
00:56:41,520 --> 00:56:44,799
line
1617
00:56:43,200 --> 00:56:46,319
yeah from where you i mean i thought you
1618
00:56:44,799 --> 00:56:48,319
were just going to stop it you could
1619
00:56:46,319 --> 00:56:50,559
pick where it started from and then draw
1620
00:56:48,319 --> 00:56:53,040
a line from there which is still cool
1621
00:56:50,559 --> 00:56:54,960
for like shooting around corners and
1622
00:56:53,040 --> 00:56:57,440
kind of getting around obstacles and
1623
00:56:54,960 --> 00:56:59,440
stuff yeah but having it ricocheted too
1624
00:56:57,440 --> 00:57:00,319
is also very cool yeah
1625
00:56:59,440 --> 00:57:02,720
yeah
1626
00:57:00,319 --> 00:57:04,319
one thing i've talked about another dm
1627
00:57:02,720 --> 00:57:06,720
with recently
1628
00:57:04,319 --> 00:57:09,119
and it's it's a it's a home brew
1629
00:57:06,720 --> 00:57:11,280
homebrew it's a house rule that i see
1630
00:57:09,119 --> 00:57:13,680
a lot of people use you know in the
1631
00:57:11,280 --> 00:57:15,520
lists on twitter when people say
1632
00:57:13,680 --> 00:57:18,960
well house rules do you use it's always
1633
00:57:15,520 --> 00:57:20,720
on there of potions as a bonus action
1634
00:57:18,960 --> 00:57:22,720
imbibing a potion is a bonus action
1635
00:57:20,720 --> 00:57:25,440
rather than rules is written
1636
00:57:22,720 --> 00:57:27,920
it's an action right now i have a little
1637
00:57:25,440 --> 00:57:29,839
bit of baggage myself with this because
1638
00:57:27,920 --> 00:57:31,760
i'm fairly certain that's because of
1639
00:57:29,839 --> 00:57:32,799
critical role that people have adopted
1640
00:57:31,760 --> 00:57:34,079
that rule
1641
00:57:32,799 --> 00:57:34,960
yeah
1642
00:57:34,079 --> 00:57:36,160
which
1643
00:57:34,960 --> 00:57:38,720
has its own
1644
00:57:36,160 --> 00:57:38,960
kind of uh it has its own stigma around
1645
00:57:38,720 --> 00:57:41,359
it
1646
00:57:38,960 --> 00:57:43,839
[Laughter]
1647
00:57:41,359 --> 00:57:45,520
yeah you know it's
1648
00:57:43,839 --> 00:57:47,680
just weird that
1649
00:57:45,520 --> 00:57:50,319
that's just another game right and it's
1650
00:57:47,680 --> 00:57:52,079
that one thing that now everybody takes
1651
00:57:50,319 --> 00:57:53,760
almost for granted
1652
00:57:52,079 --> 00:57:55,440
i feel that
1653
00:57:53,760 --> 00:57:57,359
again maybe i'm going to get
1654
00:57:55,440 --> 00:57:59,839
strung up for this but i kind of like
1655
00:57:57,359 --> 00:58:03,200
that potions require an action same here
1656
00:57:59,839 --> 00:58:04,160
because it it adds that tactical value
1657
00:58:03,200 --> 00:58:06,559
to it
1658
00:58:04,160 --> 00:58:07,440
you have to stop and say
1659
00:58:06,559 --> 00:58:09,680
okay
1660
00:58:07,440 --> 00:58:11,599
i have to make a decision am i gonna use
1661
00:58:09,680 --> 00:58:14,319
my turn to
1662
00:58:11,599 --> 00:58:16,880
do the cool thing or
1663
00:58:14,319 --> 00:58:19,760
or am i gonna try and save myself or my
1664
00:58:16,880 --> 00:58:21,520
friend you know and that's it just goes
1665
00:58:19,760 --> 00:58:23,280
back to what you said earlier about
1666
00:58:21,520 --> 00:58:24,960
people wanting their cake and eating it
1667
00:58:23,280 --> 00:58:27,040
too yeah
1668
00:58:24,960 --> 00:58:29,440
i think as you've said before they could
1669
00:58:27,040 --> 00:58:31,920
have picked the terminology better
1670
00:58:29,440 --> 00:58:33,760
i think calling bonus actions
1671
00:58:31,920 --> 00:58:35,839
bonus actions
1672
00:58:33,760 --> 00:58:39,119
implies that they are like
1673
00:58:35,839 --> 00:58:41,920
another action yeah and of course you
1674
00:58:39,119 --> 00:58:43,520
can do pretty much anything as an action
1675
00:58:41,920 --> 00:58:46,079
so calling them bonus actions just
1676
00:58:43,520 --> 00:58:48,160
immediately draws that connection in a
1677
00:58:46,079 --> 00:58:49,359
person's head to say oh they're like
1678
00:58:48,160 --> 00:58:51,040
actions right
1679
00:58:49,359 --> 00:58:53,280
when in reality if you look at the
1680
00:58:51,040 --> 00:58:55,520
things that are bonus actions
1681
00:58:53,280 --> 00:58:57,280
that they're quite specific they're
1682
00:58:55,520 --> 00:58:58,880
quite unique they're quite you know
1683
00:58:57,280 --> 00:59:01,200
clearly there's a design intent there to
1684
00:58:58,880 --> 00:59:04,480
say these are exceptional things you can
1685
00:59:01,200 --> 00:59:05,520
do and they're only allowed by
1686
00:59:04,480 --> 00:59:07,359
certain
1687
00:59:05,520 --> 00:59:10,480
things it's like
1688
00:59:07,359 --> 00:59:13,440
like the rogue for instance he only gets
1689
00:59:10,480 --> 00:59:15,359
the bonus action is only like activated
1690
00:59:13,440 --> 00:59:17,599
quote unquote when
1691
00:59:15,359 --> 00:59:19,200
his ability is used it's not like
1692
00:59:17,599 --> 00:59:22,160
everybody has
1693
00:59:19,200 --> 00:59:24,720
a bonus section that they can just use
1694
00:59:22,160 --> 00:59:26,960
whenever they want it's just like
1695
00:59:24,720 --> 00:59:29,119
that's kind of one of the reasons that i
1696
00:59:26,960 --> 00:59:30,079
kind of went back to running fourth
1697
00:59:29,119 --> 00:59:32,880
edition
1698
00:59:30,079 --> 00:59:35,520
because the action economy is
1699
00:59:32,880 --> 00:59:38,799
actually just much more clear
1700
00:59:35,520 --> 00:59:41,440
in what it wants to do on your turn you
1701
00:59:38,799 --> 00:59:43,280
get a standard action a move action and
1702
00:59:41,440 --> 00:59:44,880
a minor action
1703
00:59:43,280 --> 00:59:47,599
this is what you can do with each of
1704
00:59:44,880 --> 00:59:50,720
them standard actions do this move
1705
00:59:47,599 --> 00:59:53,440
actions do this minor actions do this
1706
00:59:50,720 --> 00:59:57,359
and there's no confusion as to
1707
00:59:53,440 --> 00:59:59,359
any of it um yeah yeah and of course
1708
00:59:57,359 --> 01:00:01,920
again like you just said like everybody
1709
00:59:59,359 --> 01:00:04,640
gets an action but nobody
1710
01:00:01,920 --> 01:00:07,119
by default has a has a bonus action but
1711
01:00:04,640 --> 01:00:09,200
by calling them the same thing
1712
01:00:07,119 --> 01:00:10,559
people rightly
1713
01:00:09,200 --> 01:00:11,440
assume that they do just like dark
1714
01:00:10,559 --> 01:00:12,799
vision
1715
01:00:11,440 --> 01:00:15,200
when you just read that little thing you
1716
01:00:12,799 --> 01:00:16,799
just assume that you do yeah whereas in
1717
01:00:15,200 --> 01:00:20,000
reality it's not it's
1718
01:00:16,799 --> 01:00:22,000
your class enables you to spend this
1719
01:00:20,000 --> 01:00:23,280
bonus action that may or may not exist
1720
01:00:22,000 --> 01:00:24,640
depending on
1721
01:00:23,280 --> 01:00:26,640
whether you have anything that can make
1722
01:00:24,640 --> 01:00:28,720
use of it yeah so
1723
01:00:26,640 --> 01:00:31,200
allowing potions to be used as a bonus
1724
01:00:28,720 --> 01:00:33,280
action blurs that line even further i
1725
01:00:31,200 --> 01:00:35,599
think and and can set a bad you know can
1726
01:00:33,280 --> 01:00:38,559
just reinforce that
1727
01:00:35,599 --> 01:00:41,040
wrong interpretation of the rules
1728
01:00:38,559 --> 01:00:43,680
that's exactly what it is if anything
1729
01:00:41,040 --> 01:00:44,960
they should just allow you to
1730
01:00:43,680 --> 01:00:47,280
drink your
1731
01:00:44,960 --> 01:00:49,520
potion as a reaction because everybody
1732
01:00:47,280 --> 01:00:50,480
has a reaction and that all but that
1733
01:00:49,520 --> 01:00:52,079
also
1734
01:00:50,480 --> 01:00:53,040
lets you drink it in addition to your
1735
01:00:52,079 --> 01:00:55,040
action
1736
01:00:53,040 --> 01:00:56,400
but it also makes it another tactical
1737
01:00:55,040 --> 01:00:59,040
decision because if you use your
1738
01:00:56,400 --> 01:01:01,359
reaction that means you can't take uh
1739
01:00:59,040 --> 01:01:02,880
attacks of opportunity or anything like
1740
01:01:01,359 --> 01:01:06,240
that so
1741
01:01:02,880 --> 01:01:07,520
um i'm not sure i'm i'm a strong fan of
1742
01:01:06,240 --> 01:01:09,280
reactions having to have a strong
1743
01:01:07,520 --> 01:01:11,520
trigger and i'm not i'm struggling to
1744
01:01:09,280 --> 01:01:13,520
think of what the trigger would be for
1745
01:01:11,520 --> 01:01:14,240
drinking a potion somebody's smacking
1746
01:01:13,520 --> 01:01:19,760
you in the face
1747
01:01:14,240 --> 01:01:21,839
[Laughter]
1748
01:01:19,760 --> 01:01:25,920
but no i get i get what you're saying no
1749
01:01:21,839 --> 01:01:27,920
i'm perfectly fine just doing it raw
1750
01:01:25,920 --> 01:01:30,880
like i said it needs to be a tactical
1751
01:01:27,920 --> 01:01:33,680
decision i'm just saying if uh if you
1752
01:01:30,880 --> 01:01:35,760
were to modify it yeah for sure that's
1753
01:01:33,680 --> 01:01:37,359
that would probably be the better way to
1754
01:01:35,760 --> 01:01:38,960
do it
1755
01:01:37,359 --> 01:01:41,760
yes especially if you're trying to give
1756
01:01:38,960 --> 01:01:44,240
it to and you know a good example is a
1757
01:01:41,760 --> 01:01:45,280
character's down and you want to go and
1758
01:01:44,240 --> 01:01:47,839
feed them
1759
01:01:45,280 --> 01:01:49,200
a health potion yeah i think that's one
1760
01:01:47,839 --> 01:01:50,400
of the reasons you know one of the main
1761
01:01:49,200 --> 01:01:52,720
reasons that it was brought in as a
1762
01:01:50,400 --> 01:01:55,520
bonus action to help people to increase
1763
01:01:52,720 --> 01:01:57,680
the survivability of the party but to me
1764
01:01:55,520 --> 01:01:59,760
that's a really critical point you know
1765
01:01:57,680 --> 01:02:01,680
that person is going to live or die
1766
01:01:59,760 --> 01:02:04,079
and just making it even even more
1767
01:02:01,680 --> 01:02:06,000
trivial to get them up when
1768
01:02:04,079 --> 01:02:07,520
the cleric can just shout healing word
1769
01:02:06,000 --> 01:02:09,039
from across the room and suddenly
1770
01:02:07,520 --> 01:02:10,240
they're back up again
1771
01:02:09,039 --> 01:02:11,760
like now just
1772
01:02:10,240 --> 01:02:12,960
make that a conscious effort not only
1773
01:02:11,760 --> 01:02:15,280
because
1774
01:02:12,960 --> 01:02:16,559
rules is written animals is intended it
1775
01:02:15,280 --> 01:02:19,039
seems that that's what they are
1776
01:02:16,559 --> 01:02:20,799
suggesting yeah but also trying to get
1777
01:02:19,039 --> 01:02:22,640
an unconscious person to drink a magic
1778
01:02:20,799 --> 01:02:24,480
potion in the middle of a fight doesn't
1779
01:02:22,640 --> 01:02:27,200
sound particularly exceptional that
1780
01:02:24,480 --> 01:02:28,720
sounds ex very difficult and very
1781
01:02:27,200 --> 01:02:30,880
arduous and
1782
01:02:28,720 --> 01:02:32,400
just as arduous trying to get past
1783
01:02:30,880 --> 01:02:34,640
someone's defenses and bonk them on the
1784
01:02:32,400 --> 01:02:36,799
head with a sword yeah in fact it would
1785
01:02:34,640 --> 01:02:39,520
i would argue that it would take longer
1786
01:02:36,799 --> 01:02:43,039
than six seconds so
1787
01:02:39,520 --> 01:02:43,039
skill challenge here we come
1788
01:02:44,559 --> 01:02:48,160
like just just using it as a bonus
1789
01:02:46,400 --> 01:02:49,839
action just makes me feel like the
1790
01:02:48,160 --> 01:02:51,839
person rushes over to the body just and
1791
01:02:49,839 --> 01:02:53,039
pops the cork and it just dash like just
1792
01:02:51,839 --> 01:02:54,559
pours the liquid on the body right
1793
01:02:53,039 --> 01:02:55,760
that'll do you good
1794
01:02:54,559 --> 01:02:58,000
come on
1795
01:02:55,760 --> 01:02:59,599
or just throws it at him
1796
01:02:58,000 --> 01:03:01,920
smash
1797
01:02:59,599 --> 01:03:04,000
suck it in like osmosis style or
1798
01:03:01,920 --> 01:03:08,000
something
1799
01:03:04,000 --> 01:03:08,000
like a sponge on the floor just
1800
01:03:08,240 --> 01:03:12,480
i mean i do really like the idea of just
1801
01:03:10,480 --> 01:03:15,200
someone like eating a health potion just
1802
01:03:12,480 --> 01:03:19,200
across the room just smash it
1803
01:03:15,200 --> 01:03:19,200
back you're healed anyway uh
1804
01:03:19,359 --> 01:03:23,760
your face is covered in broken glass but
1805
01:03:24,799 --> 01:03:28,640
cool well on on that note is there
1806
01:03:27,119 --> 01:03:32,000
anything else you wanted to discuss
1807
01:03:28,640 --> 01:03:33,920
about rules uh no i think we we touched
1808
01:03:32,000 --> 01:03:36,640
on it i think i think we made our points
1809
01:03:33,920 --> 01:03:38,960
that we're we're very much in favor of
1810
01:03:36,640 --> 01:03:41,119
the rules when the rules apply because
1811
01:03:38,960 --> 01:03:43,680
like we said the the game is kind of
1812
01:03:41,119 --> 01:03:46,880
divided into two sections the
1813
01:03:43,680 --> 01:03:48,000
the area where the rules need to to be
1814
01:03:46,880 --> 01:03:50,559
and then
1815
01:03:48,000 --> 01:03:53,039
you know the narrative role-playing game
1816
01:03:50,559 --> 01:03:54,480
where it's not really that important
1817
01:03:53,039 --> 01:03:56,160
where we're just kind of
1818
01:03:54,480 --> 01:03:58,880
doing our thing
1819
01:03:56,160 --> 01:04:00,559
and some rules might pop up every now
1820
01:03:58,880 --> 01:04:03,039
and then but for the most part you can
1821
01:04:00,559 --> 01:04:06,000
kind of wing it and free form it
1822
01:04:03,039 --> 01:04:07,730
and uh everybody out there is probably
1823
01:04:06,000 --> 01:04:10,000
going to hate us but whatever
1824
01:04:07,730 --> 01:04:11,920
[Laughter]
1825
01:04:10,000 --> 01:04:14,000
i mean it was only a matter of time and
1826
01:04:11,920 --> 01:04:15,200
hey if this is you know over 20 episodes
1827
01:04:14,000 --> 01:04:16,559
in
1828
01:04:15,200 --> 01:04:18,240
and only people now are going to start
1829
01:04:16,559 --> 01:04:21,039
to hate me i'm happy
1830
01:04:18,240 --> 01:04:21,039
yeah exactly
1831
01:04:21,440 --> 01:04:26,240
uh okay cool well
1832
01:04:24,160 --> 01:04:29,039
that was a lot of fun thank you very
1833
01:04:26,240 --> 01:04:31,599
very much for your time today no problem
1834
01:04:29,039 --> 01:04:34,319
uh is there anything you want to plug no
1835
01:04:31,599 --> 01:04:36,400
i'm i'm a i'm a nobody so
1836
01:04:34,319 --> 01:04:38,880
i'm just i'm just glad that uh that you
1837
01:04:36,400 --> 01:04:41,119
had me on here and i thank you for
1838
01:04:38,880 --> 01:04:43,039
having me on here i'm honored to be here
1839
01:04:41,119 --> 01:04:45,839
it was my pleasure and nobody's and
1840
01:04:43,039 --> 01:04:48,079
nobody uh so it was it was it was
1841
01:04:45,839 --> 01:04:49,200
awesome and uh yeah lots of lots of
1842
01:04:48,079 --> 01:04:50,880
interesting things and hey we're on
1843
01:04:49,200 --> 01:04:54,200
there we're on the we're going down on
1844
01:04:50,880 --> 01:04:54,200
the ship together
1845
01:04:54,319 --> 01:04:58,720
we've got that for tuna so
1846
01:04:56,240 --> 01:05:00,480
yep so thank you again for joining us
1847
01:04:58,720 --> 01:05:02,319
thank you everybody
1848
01:05:00,480 --> 01:05:05,039
who's probably throttling at the mouth
1849
01:05:02,319 --> 01:05:06,559
at home who's listened to us talk about
1850
01:05:05,039 --> 01:05:09,520
rules today
1851
01:05:06,559 --> 01:05:11,839
any comments i say in confidence please
1852
01:05:09,520 --> 01:05:14,559
find me on twitter at download
1853
01:05:11,839 --> 01:05:16,720
underscore dnd otherwise
1854
01:05:14,559 --> 01:05:18,620
thank you all for listening and good
1855
01:05:16,720 --> 01:05:23,810
night good night
1856
01:05:18,620 --> 01:05:23,810
[Music]

Andrew Block (Nominrath)
Guest
An experienced gamer of 25+ years, Andrew Block has played nearly every edition of Dungeons & Dragons (with the exception of the OG pamphlets) and a myriad of other table-top RPGs including White Wolf’s classic World of Darkness line, their new World of Darkness line (a.k.a. Chronicles of Darkness), multiple versions of the Star Wars RPG, GURPS, RIFTS, and a host of others he has forgotten (or doesn’t care to remember). He is also a board game hobbyist with a deep love for Twilight Imperium and War of the Ring.