July 22, 2022

Writing

I'm once again joined by Bart Wynants (a.k.a. @critographer), this time to talk about how to write TTRPGs. As with many tasks, mind set and habit formation is of upmost importance for success. Bart suggests embodying different 'roles' when writing TTRPG content: The "Architect" for big picture, macro level structure. The "Builder" for content creation and putting meat on the bones. And finally, the "Interior Designer" for beautifying and improving the user experience. This compartmentalisation can help forward momentum by focusing on what's important at that time. A unique aspect of writing for TTRPGs is how you have to keep several different kinds of audience in mind: DMs, players, and viewers/consumers. Each type demands unique considerations and concessions - listen to the episode to find the tips you need approach this and find success!

  • 01:59 - Building the Habit
  • 11:41 - Writing Reusable Adventures
  • 20:46 - How Writing for a Module Differs from Prep
  • 35:31 - Scripting an Actual Play
  • 51:19 - 'The First Draft is Crap'

Find Bart on:

Find Thinking Critically online: https://www.thinkingcritically.co.uk

References:

  • S01 E24 'Fudging' episode of Thinking Critically
  • S03 E18 'Kickstarter' episode of Thinking Critically

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season four episode

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six of thinking critically and today's

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episode is a special one as it's

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dropping on my birthday so i hope you

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all have as great a weekend as the one i

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have planned for myself

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and why don't you as a birthday treat

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drop me a little review on your platform

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of choice and that would be really

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really appreciated so thank you all for

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listening and enjoy the episode

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[Music]

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[Applause]

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[Music]

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this episode i am joined once again by

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bart wynance thank you ever so much for

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returning to us but

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can you tell us a little bit about

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yourself my pleasure

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thank you for having me

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um about myself um nothing much has

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changed since last time i think uh i'm

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still a freelance ttrpg writer

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cartographer um i've worked recently on

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stuff for raging swan press

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the gaia complex and the terminator rpg

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and i busy myself posting uh historical

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and artistical tidbits uh which might

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serve as inspirational stuff

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on twitter each day

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yeah absolutely i think uh for for the

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listeners

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bart featured all the way back in season

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1 episode

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four 24

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fudging based on the twitter discussion

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we had and now we're back to talk about

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something at the the opposite end of the

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the scale

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of the tt rpg scale which is

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writing which is today's topic so what

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does that mean to you in the dnd and

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wider ttrpg framework well first of all

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i should say i'm by no means an expert

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in writing

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i

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figured out in i think 2018 that i

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wanted to

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to occupy myself

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with writing more

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stuff for my own rpgs

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prepare

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my own homebrew setting and if possible

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at all

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write commercially available modules so

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i decided i wanted to do that and i did

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some well

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you can't really call it research i mean

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i asked some people who i knew who i

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knew were writing at the time

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how do you go about it um what are your

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tips and tricks i i read some some

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self-help books you know how to start up

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your own writing scheme how do you uh

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come up with the discipline to do it

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each day

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and i sort of stumbled into it did my

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best and

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over time i found some some things uh

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some methods that worked for me things i

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also did uh as a background in in my

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professional background i used to be a

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project manager process manager in in an

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i.t environment so lots of lots of

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planning involved lots of um

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process drafting involved

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and i also did my best to uh well take

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any lessons learned from from that part

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of my job and try and apply them to to

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the writing okay so for me what what

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does writing mean it's it's an ambition

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first of all uh something i i try to do

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every day something i try to get better

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at

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and something i i would very much like

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to do full time but of course

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that's not always easy but uh i think

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i'm i'm here to share uh my experience

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and and well just tell you what what's

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worked for me

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amazing thank you well firstly just

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gotta say project manager in it

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situation is you must be you know

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incredibly intelligent only the most

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intelligent people can be a project

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manager and i team environment uh i see

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what you mean yes

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i have to concur of course yeah

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absolutely

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um let me just deflate my ego for a

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second uh

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the other thing i wanted to say was you

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mentioned there the thing i really

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wanted to pick up on there was

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you mentioned it

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trying to get into the habit a number of

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different routines and methods and so on

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but you specifically said a couple of

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them worked for you so i think a good

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place to start as any is when trying to

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get into the rhythm of something like

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writing it's always good to find out

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what works for other people

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so yeah can you elaborate a little bit

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more on those yeah of course but where

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to start as a question

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i think the main problem i faced in the

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beginning i i've always when i was a

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child i wanted to write to but the first

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thing you think

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when you try to write something like

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like a novel or or a commercially

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available module or something you want

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other people to read you take a seat in

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front of your desk pick out your pen

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start writing

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and you expect things to be perfect from

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the start and that's not going to happen

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and

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the conclusion you draw then usually or

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at least in my case is well

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either i have no inspiration at the time

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and i need to just drop my pen and try

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again

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tomorrow next week or whatever

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and if it fails a couple of times in a

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row you think well i've got no talent

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and

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that's completely not true i mean that

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there's sort of a mystical aura hanging

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over this whole writing well at least

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for some people including myself a

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couple of years back

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uh you think yeah to write you you need

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talent you need you need time you need

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luck opportunities that's all true and

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it all helps you

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but it's really it's just a craft that's

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the main thing i learned it's just a

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craft and

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you get better at it as you practice

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so the main takeaway i learned was

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it's mostly time management

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if you want to start writing

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you need to do it every day you need to

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start

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putting words to paper

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each day

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find that discipline make make writing a

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priority

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and um there's this saying i remember i

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i can't recall bruce said but

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as it is quote

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you can always edit a bad draft

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but you can't edit a blank page um yeah

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i do love that

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saying and that that's the thing right

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that's the thing that everybody always

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says is that that first word

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is the hardest but then once you've got

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something on the page because you don't

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want to ruin the blank page it's like

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this

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pristine empty thing but then once

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you've already got a word or a paragraph

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down you can just type away and ruin it

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the damage is done at that point so that

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initial hurdle is the hardest thing to

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get over here that's very true actually

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that's also something

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i've picked up from someone else i don't

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know i read a lot of blogs and stuff and

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they said when you sit behind your desk

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and inspiration doesn't strike and you

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really really can't put any words to

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paper

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and you're ready to quit

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give yourself 10 minutes and just try to

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write something in those 10 minutes

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and more often than not

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you end up writing one sentence to

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senses

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now you're off

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so indeed though those first few words

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are often the hardest and once you get

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going

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it's not exactly smooth sailing that

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it's a bit of hyperbole but

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it's okay it's doable yeah i've even

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heard like

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that first paragraph just type something

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you know unrelated just write something

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that's just your diary for the day or

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something just to have anything on the

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page

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that then means that you can

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just keep going and you can always go

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back and take it out but just just to

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have something

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happen

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on the page almost that it's yeah it's

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exactly yeah okay cool and i was gonna

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say that it is it's a habit right as you

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said you need to make it a priority you

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need to build it into your diary almost

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and this is good advice if i do say so

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myself not only for writing but also for

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just like campaign prep and

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exercise and

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healthy eating and brushing your teeth

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absolutely it's something you can very

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much like into those yeah yeah yeah at

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first it's

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a struggle but once you know you've gone

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over that initial hurdle and built it

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into the routine

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then it becomes it's a lot easier and

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there's less of this

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albatross

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hanging over you like this like homework

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used to be as a child i remember it's

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this just like oh this is now the time

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totally recall

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yeah yeah all too well uh this is this

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is now the time that i do my writing and

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that that building that routine is i

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think it's gonna do like so much of the

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heavy lifting for you it's not a silver

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bullet but it's it's gonna it's gonna

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help it's it's close though if you

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really have this good routine going if

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you if you know the

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the best time for your riding for me

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it's it's early in the morning that's

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why i'm at my that's when i'm at my most

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productive then i can consistently crank

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out several hundreds of words

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a day in a few hours uh before i can get

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to to my to the rest of my daily routine

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and that produces something uh as

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opposed to when i

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start out doing something else in the

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morning and i have to pick up my writing

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late in the afternoon after lunch maybe

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that's not hardly as productive so once

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you find your your ideal time your

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groove

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it really adds up it's a few hundred

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words perhaps each day ideally if you

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can spare the time even more

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but it really adds up to to several

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thousands at the end of the year

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yeah i mean i'm you know full disclosure

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a hypocrite which is not a surprise to

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regular listeners of course um

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i mean i've i've got my fair share of

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half finished

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projects as much as the next person

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everyone does no shame in that

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00:10:01,279 --> 00:10:07,279
but you know i

271
00:10:03,440 --> 00:10:09,120
i still struggle to find my productive

272
00:10:07,279 --> 00:10:10,720
time and it is you know it's all it's

273
00:10:09,120 --> 00:10:12,160
one of those academic things it's a lot

274
00:10:10,720 --> 00:10:14,000
easier said than done i know we've all

275
00:10:12,160 --> 00:10:16,800
got busy lives and

276
00:10:14,000 --> 00:10:19,279
certainly with current climate things

277
00:10:16,800 --> 00:10:20,640
happening it's always awkward to find

278
00:10:19,279 --> 00:10:22,079
that those those times where you can

279
00:10:20,640 --> 00:10:23,839
just really just disconnect from the

280
00:10:22,079 --> 00:10:26,480
real world and then focus on what you

281
00:10:23,839 --> 00:10:28,959
want to you enjoy doing and so on and so

282
00:10:26,480 --> 00:10:30,720
on so i know it's i don't want to come

283
00:10:28,959 --> 00:10:32,800
across holier than vowel 21 this thing

284
00:10:30,720 --> 00:10:35,120
it'd be like it's it's so easy just go

285
00:10:32,800 --> 00:10:36,720
out and make a novel like what are you

286
00:10:35,120 --> 00:10:38,560
doing you just didn't put an hour in

287
00:10:36,720 --> 00:10:39,279
your calendar you idiot like that is not

288
00:10:38,560 --> 00:10:41,440
what

289
00:10:39,279 --> 00:10:42,800
i'm trying to communicate at all because

290
00:10:41,440 --> 00:10:46,079
i don't do it myself

291
00:10:42,800 --> 00:10:47,839
but yeah it is just

292
00:10:46,079 --> 00:10:50,000
you know it's those tips that as you

293
00:10:47,839 --> 00:10:52,640
said we've picked up over the years

294
00:10:50,000 --> 00:10:55,440
and actually in a nice parallel

295
00:10:52,640 --> 00:10:57,839
of this routine the same is said for the

296
00:10:55,440 --> 00:10:59,360
show which is something that i have

297
00:10:57,839 --> 00:11:02,160
managed to keep to a routine this

298
00:10:59,360 --> 00:11:04,160
podcast of every of every friday

299
00:11:02,160 --> 00:11:06,240
and although i don't edit

300
00:11:04,160 --> 00:11:07,519
particularly in a given slot in my

301
00:11:06,240 --> 00:11:09,839
calendar

302
00:11:07,519 --> 00:11:11,519
it's almost my hand is forced because i

303
00:11:09,839 --> 00:11:13,279
have to get the show out but that that

304
00:11:11,519 --> 00:11:14,880
that is my routine my every my every

305
00:11:13,279 --> 00:11:18,079
friday that episode is dropping come

306
00:11:14,880 --> 00:11:19,680
hell or high water so in a sense uh i

307
00:11:18,079 --> 00:11:21,839
guess you could say thursday night it's

308
00:11:19,680 --> 00:11:23,040
my scheduled time to uh

309
00:11:21,839 --> 00:11:25,200
to do a bunch of work because the

310
00:11:23,040 --> 00:11:27,680
episode doesn't come out the next day so

311
00:11:25,200 --> 00:11:30,160
uh that means it gets done

312
00:11:27,680 --> 00:11:33,519
indeed yes yeah

313
00:11:30,160 --> 00:11:35,839
so you mentioned that you've done some

314
00:11:33,519 --> 00:11:37,200
some writing for ttrpg stuff could you

315
00:11:35,839 --> 00:11:40,240
remind me again

316
00:11:37,200 --> 00:11:43,200
what kind of products or what kind of

317
00:11:40,240 --> 00:11:45,440
exercises the main thing i've been doing

318
00:11:43,200 --> 00:11:47,600
these past few years is uh dungeon

319
00:11:45,440 --> 00:11:51,760
backdrops raging swamp press

320
00:11:47,600 --> 00:11:53,360
it's a concept where you have this

321
00:11:51,760 --> 00:11:56,160
it's it's uh

322
00:11:53,360 --> 00:11:59,120
i call it the the craft foods macaroni

323
00:11:56,160 --> 00:12:02,560
of dungeon design okay you have this

324
00:11:59,120 --> 00:12:05,120
package containing uh i think 13 pages

325
00:12:02,560 --> 00:12:06,720
of content of a dungeon which you can

326
00:12:05,120 --> 00:12:08,880
just drag and drop into your own game

327
00:12:06,720 --> 00:12:10,959
it's it comes with a background

328
00:12:08,880 --> 00:12:13,040
um the surrounds are described you've

329
00:12:10,959 --> 00:12:15,680
got some whispers and rooms going

330
00:12:13,040 --> 00:12:17,920
and all locations are also described but

331
00:12:15,680 --> 00:12:21,200
the only thing that's missing

332
00:12:17,920 --> 00:12:23,839
is um treasure traps and monsters

333
00:12:21,200 --> 00:12:26,880
okay and in practice what we've learned

334
00:12:23,839 --> 00:12:28,399
is that most people they buy a module

335
00:12:26,880 --> 00:12:29,760
they look at it they say well this

336
00:12:28,399 --> 00:12:32,240
doesn't work in my own game i need to

337
00:12:29,760 --> 00:12:33,440
strip it i i need to remove the cobalts

338
00:12:32,240 --> 00:12:35,920
because we don't have those in my

339
00:12:33,440 --> 00:12:36,959
homebrew game i add some orcs or or

340
00:12:35,920 --> 00:12:39,360
whatever

341
00:12:36,959 --> 00:12:41,760
or the levels wrong and by taking out

342
00:12:39,360 --> 00:12:43,600
those things and focusing on on

343
00:12:41,760 --> 00:12:45,839
what's most difficult to come up with

344
00:12:43,600 --> 00:12:47,440
the the cohesive backgrounds the

345
00:12:45,839 --> 00:12:48,240
flavorful descriptions all that sort of

346
00:12:47,440 --> 00:12:50,399
thing

347
00:12:48,240 --> 00:12:51,600
it's easy for gm's to just drag and drop

348
00:12:50,399 --> 00:12:53,760
their stuff

349
00:12:51,600 --> 00:12:56,959
into that dungeon and and

350
00:12:53,760 --> 00:12:59,120
get a game going with minimal rep work

351
00:12:56,959 --> 00:13:01,920
and i've designing i've been designing

352
00:12:59,120 --> 00:13:04,000
uh quite a few of those in the past few

353
00:13:01,920 --> 00:13:06,480
well years now

354
00:13:04,000 --> 00:13:08,399
some similar products uh regarding

355
00:13:06,480 --> 00:13:09,839
non-combat adventures

356
00:13:08,399 --> 00:13:11,360
so it's usually

357
00:13:09,839 --> 00:13:12,399
let's say

358
00:13:11,360 --> 00:13:14,560
short

359
00:13:12,399 --> 00:13:16,959
modules

360
00:13:14,560 --> 00:13:20,160
more focused on on background and story

361
00:13:16,959 --> 00:13:21,440
and flavor than than crunchy bits okay

362
00:13:20,160 --> 00:13:24,320
so that's that's an interesting

363
00:13:21,440 --> 00:13:27,360
challenge and of itself then that

364
00:13:24,320 --> 00:13:29,360
exercise of writing something that is

365
00:13:27,360 --> 00:13:30,720
agnostic enough that it can be dropped

366
00:13:29,360 --> 00:13:34,079
into many different

367
00:13:30,720 --> 00:13:36,880
settings and games and maybe even to the

368
00:13:34,079 --> 00:13:38,639
extreme you know systems so how do you

369
00:13:36,880 --> 00:13:40,240
approach that how do you focus on the

370
00:13:38,639 --> 00:13:41,279
fluff on the backdrop and stuff while

371
00:13:40,240 --> 00:13:43,760
keeping

372
00:13:41,279 --> 00:13:45,680
what i'm i might see is some some key

373
00:13:43,760 --> 00:13:49,279
elements that you know the population of

374
00:13:45,680 --> 00:13:52,399
said dungeon well let's see how should i

375
00:13:49,279 --> 00:13:54,000
explain um

376
00:13:52,399 --> 00:13:56,399
this is a bit coming from my background

377
00:13:54,000 --> 00:13:58,560
as a as a project manager

378
00:13:56,399 --> 00:14:00,639
i always start with the structure so i

379
00:13:58,560 --> 00:14:01,600
decide the structure beforehand

380
00:14:00,639 --> 00:14:03,279
meaning

381
00:14:01,600 --> 00:14:05,440
the logical layout the logical

382
00:14:03,279 --> 00:14:07,120
explanation of the whole thing so

383
00:14:05,440 --> 00:14:09,440
the product itself is easy to read and

384
00:14:07,120 --> 00:14:11,279
digest and especially use at the table

385
00:14:09,440 --> 00:14:13,440
because that's the most important thing

386
00:14:11,279 --> 00:14:15,440
for the gm so that's your audience in

387
00:14:13,440 --> 00:14:17,199
this case however

388
00:14:15,440 --> 00:14:19,120
that structuring's already been done for

389
00:14:17,199 --> 00:14:21,680
me because i uh the publisher has given

390
00:14:19,120 --> 00:14:23,680
me a template to use okay and

391
00:14:21,680 --> 00:14:25,760
of course i understand he wants the same

392
00:14:23,680 --> 00:14:27,600
template to apply to all these products

393
00:14:25,760 --> 00:14:30,639
which is a good idea

394
00:14:27,600 --> 00:14:32,720
so deciding the structure isn't really

395
00:14:30,639 --> 00:14:33,920
that important in this case

396
00:14:32,720 --> 00:14:36,560
however

397
00:14:33,920 --> 00:14:39,440
then what i do is i take this template

398
00:14:36,560 --> 00:14:40,800
which says basically you need i i need

399
00:14:39,440 --> 00:14:42,959
to come up with a background which is

400
00:14:40,800 --> 00:14:45,600
approximately half a page i need to come

401
00:14:42,959 --> 00:14:47,440
up with let's say eight to ten flavor

402
00:14:45,600 --> 00:14:48,959
for locations

403
00:14:47,440 --> 00:14:50,639
with something the heroes that the

404
00:14:48,959 --> 00:14:52,079
characters can interact with

405
00:14:50,639 --> 00:14:54,480
describe the surround so i have all

406
00:14:52,079 --> 00:14:57,440
these sections and the first thing i do

407
00:14:54,480 --> 00:14:59,199
is just jot down uh the first ideas have

408
00:14:57,440 --> 00:15:02,000
come to mind what do i want to do with

409
00:14:59,199 --> 00:15:04,320
this dungeon backdrop uh the map is

410
00:15:02,000 --> 00:15:06,639
usually known beforehand also

411
00:15:04,320 --> 00:15:07,920
so that gives me an idea about what's

412
00:15:06,639 --> 00:15:09,920
running around

413
00:15:07,920 --> 00:15:13,120
in that dungeon might be running around

414
00:15:09,920 --> 00:15:15,839
because um the monsters can be added by

415
00:15:13,120 --> 00:15:18,880
the dm but as you mentioned i think

416
00:15:15,839 --> 00:15:20,480
those monsters also well they influence

417
00:15:18,880 --> 00:15:21,839
the the setting the flavor the

418
00:15:20,480 --> 00:15:24,399
background little

419
00:15:21,839 --> 00:15:25,279
so i often end up suggesting something

420
00:15:24,399 --> 00:15:27,040
yeah

421
00:15:25,279 --> 00:15:29,360
uh just just to get that cohesion

422
00:15:27,040 --> 00:15:32,079
because if it's truly agnostic that you

423
00:15:29,360 --> 00:15:34,720
can drop in anything at all that doesn't

424
00:15:32,079 --> 00:15:37,360
vibe well no for instance if it's a

425
00:15:34,720 --> 00:15:39,360
crypt a catacomb somewhere and and and

426
00:15:37,360 --> 00:15:41,600
it's been uh

427
00:15:39,360 --> 00:15:43,759
it's just been discovered after being

428
00:15:41,600 --> 00:15:46,160
left derelict for a thousand years well

429
00:15:43,759 --> 00:15:47,680
you can't really put orcs in there well

430
00:15:46,160 --> 00:15:49,600
you could but then the descriptions

431
00:15:47,680 --> 00:15:50,639
would be completely different from

432
00:15:49,600 --> 00:15:52,240
undead

433
00:15:50,639 --> 00:15:54,000
for for instance

434
00:15:52,240 --> 00:15:55,839
yeah i'm glad you mentioned that because

435
00:15:54,000 --> 00:15:57,120
a key tenant of my own

436
00:15:55,839 --> 00:15:58,800
design

437
00:15:57,120 --> 00:16:01,120
of the fluff and

438
00:15:58,800 --> 00:16:02,639
backdrop for any given

439
00:16:01,120 --> 00:16:06,399
set of encounters

440
00:16:02,639 --> 00:16:07,680
are quite at least in my game are quite

441
00:16:06,399 --> 00:16:09,680
uh

442
00:16:07,680 --> 00:16:10,399
very similitude is quite important to me

443
00:16:09,680 --> 00:16:12,160
so

444
00:16:10,399 --> 00:16:14,160
they actually are quite focused you know

445
00:16:12,160 --> 00:16:16,320
and specific in some instances so like i

446
00:16:14,160 --> 00:16:18,560
do have a cobalt dungeon that

447
00:16:16,320 --> 00:16:22,320
yes you could probably

448
00:16:18,560 --> 00:16:24,000
reskin to be something similar but it's

449
00:16:22,320 --> 00:16:27,040
it's you know

450
00:16:24,000 --> 00:16:27,040
almost intrinsically linked

451
00:16:27,279 --> 00:16:31,199
they have their own theme i mean the

452
00:16:28,959 --> 00:16:33,680
traps the small passages

453
00:16:31,199 --> 00:16:35,279
so if i were to design a cobalt dungeon

454
00:16:33,680 --> 00:16:36,480
for raging swan plus a cobalt dungeon

455
00:16:35,279 --> 00:16:37,600
backdrop

456
00:16:36,480 --> 00:16:39,040
then

457
00:16:37,600 --> 00:16:40,800
the whole thing would be designed as if

458
00:16:39,040 --> 00:16:42,800
the cobalt were living there

459
00:16:40,800 --> 00:16:44,880
with a sidebar perhaps saying well yeah

460
00:16:42,800 --> 00:16:46,639
you could put some orcs in here but

461
00:16:44,880 --> 00:16:49,360
make a note that this and this and this

462
00:16:46,639 --> 00:16:51,920
needs to be changed okay um but anyway i

463
00:16:49,360 --> 00:16:53,759
i just i started jot down

464
00:16:51,920 --> 00:16:56,000
notes about everything all the ideas i

465
00:16:53,759 --> 00:16:57,920
have like the background what could live

466
00:16:56,000 --> 00:16:59,440
here how old is this dungeon who built

467
00:16:57,920 --> 00:17:01,440
it what's the purpose

468
00:16:59,440 --> 00:17:02,480
so i i note that down in bullet points

469
00:17:01,440 --> 00:17:04,640
usually

470
00:17:02,480 --> 00:17:06,160
that for all the sections

471
00:17:04,640 --> 00:17:09,679
and when that's done

472
00:17:06,160 --> 00:17:12,160
i let it stew for a bit usually

473
00:17:09,679 --> 00:17:14,319
and then i start filling it out

474
00:17:12,160 --> 00:17:17,039
so instead of bullet points i'll write

475
00:17:14,319 --> 00:17:18,880
full sentences still nothing pretty just

476
00:17:17,039 --> 00:17:19,919
full sentences

477
00:17:18,880 --> 00:17:22,480
until

478
00:17:19,919 --> 00:17:23,839
the page is more or less filled

479
00:17:22,480 --> 00:17:25,760
and then in a

480
00:17:23,839 --> 00:17:27,600
third phase i should say

481
00:17:25,760 --> 00:17:28,720
i pretty it up

482
00:17:27,600 --> 00:17:30,240
so basically

483
00:17:28,720 --> 00:17:33,520
there's three

484
00:17:30,240 --> 00:17:35,280
roles you take as a writer i mean

485
00:17:33,520 --> 00:17:37,600
this is all personal of course so as a

486
00:17:35,280 --> 00:17:39,200
writer i i i have three roles i take

487
00:17:37,600 --> 00:17:41,200
first time i'm the architect of the

488
00:17:39,200 --> 00:17:43,120
story i decide the structure in this

489
00:17:41,200 --> 00:17:45,280
case it's been done for me but

490
00:17:43,120 --> 00:17:47,760
when i'm designing something of my own i

491
00:17:45,280 --> 00:17:48,559
first design the structure

492
00:17:47,760 --> 00:17:51,039
then

493
00:17:48,559 --> 00:17:53,840
i become the builder so to speak i add

494
00:17:51,039 --> 00:17:55,840
in the brickwork and and the rough stuff

495
00:17:53,840 --> 00:17:58,080
and then only in the final phase

496
00:17:55,840 --> 00:18:00,799
you start doing some interior design you

497
00:17:58,080 --> 00:18:03,520
paint you you pretty things up

498
00:18:00,799 --> 00:18:05,520
and from what i've learned

499
00:18:03,520 --> 00:18:07,120
most times when i get rider's block and

500
00:18:05,520 --> 00:18:09,440
i really really don't know how to

501
00:18:07,120 --> 00:18:11,600
advance because that still happens

502
00:18:09,440 --> 00:18:14,799
it happens often happens to everyone

503
00:18:11,600 --> 00:18:15,919
the reason when i go examine it is that

504
00:18:14,799 --> 00:18:18,000
i'm

505
00:18:15,919 --> 00:18:21,039
forcing myself to the wrong role

506
00:18:18,000 --> 00:18:23,679
so for instance i i'm writing something

507
00:18:21,039 --> 00:18:26,400
and i can't find the right words or or

508
00:18:23,679 --> 00:18:27,679
the proper turn of phrase or

509
00:18:26,400 --> 00:18:29,760
it's not right

510
00:18:27,679 --> 00:18:31,280
and usually when i take a step back and

511
00:18:29,760 --> 00:18:33,280
i examine the writing then it's

512
00:18:31,280 --> 00:18:36,480
something else that's wrong

513
00:18:33,280 --> 00:18:38,960
and it's it might be the structure

514
00:18:36,480 --> 00:18:42,000
or it might be the

515
00:18:38,960 --> 00:18:45,120
rough wording the the content of it all

516
00:18:42,000 --> 00:18:46,880
and when you try when you have this

517
00:18:45,120 --> 00:18:48,799
when you have this these glasses on of

518
00:18:46,880 --> 00:18:50,320
the interior decorator who's trying to

519
00:18:48,799 --> 00:18:52,400
pretty up the text

520
00:18:50,320 --> 00:18:54,960
you're blind to these things

521
00:18:52,400 --> 00:18:58,320
and you're trying to fix something

522
00:18:54,960 --> 00:19:00,720
that's not within your role if if you

523
00:18:58,320 --> 00:19:01,679
see what i mean yeah so at those points

524
00:19:00,720 --> 00:19:03,600
i

525
00:19:01,679 --> 00:19:05,360
i take a step back try to re-examine

526
00:19:03,600 --> 00:19:08,320
what's wrong and more often than not

527
00:19:05,360 --> 00:19:10,799
it's it's something related to the role

528
00:19:08,320 --> 00:19:13,039
and then well i go grab myself a coffee

529
00:19:10,799 --> 00:19:15,200
i come back and um

530
00:19:13,039 --> 00:19:17,360
i i take off a different role

531
00:19:15,200 --> 00:19:18,880
and i might redesign the structure and

532
00:19:17,360 --> 00:19:20,320
i'm off again

533
00:19:18,880 --> 00:19:22,240
okay thank you for that that's that's an

534
00:19:20,320 --> 00:19:25,520
interesting take i think on on that kind

535
00:19:22,240 --> 00:19:28,160
of mental space of where to be in and

536
00:19:25,520 --> 00:19:30,240
and i think it's very important to

537
00:19:28,160 --> 00:19:31,760
obviously there's this i'm in a creative

538
00:19:30,240 --> 00:19:33,120
mood i'm not in a creative mood or i'm

539
00:19:31,760 --> 00:19:34,559
in a productive mood i'm not in a

540
00:19:33,120 --> 00:19:36,960
productive mood there's also one level

541
00:19:34,559 --> 00:19:38,720
down of like what kind of

542
00:19:36,960 --> 00:19:40,559
productive mood am i in am i in a big

543
00:19:38,720 --> 00:19:42,640
picture kind of mood or am i in the

544
00:19:40,559 --> 00:19:44,240
details kind of mood today here

545
00:19:42,640 --> 00:19:46,480
exactly that's very important i think

546
00:19:44,240 --> 00:19:48,320
because it's still a creative effort

547
00:19:46,480 --> 00:19:49,840
yeah the the reason i'm

548
00:19:48,320 --> 00:19:51,600
asking these kinds of questions is

549
00:19:49,840 --> 00:19:54,559
because i'm i'm personally finding them

550
00:19:51,600 --> 00:19:55,600
applicable to kind of general prep as

551
00:19:54,559 --> 00:19:57,360
well

552
00:19:55,600 --> 00:19:59,760
and a lot of

553
00:19:57,360 --> 00:20:02,559
what is prep if it isn't writing down

554
00:19:59,760 --> 00:20:04,880
things as a from a gm's point of view

555
00:20:02,559 --> 00:20:07,120
yeah yeah you might be drawing a map but

556
00:20:04,880 --> 00:20:08,960
you're also writing down what's

557
00:20:07,120 --> 00:20:10,400
happening at this place or what might

558
00:20:08,960 --> 00:20:12,559
happen or what should happen or what

559
00:20:10,400 --> 00:20:13,520
could happen so

560
00:20:12,559 --> 00:20:14,720
it's

561
00:20:13,520 --> 00:20:17,280
it's the same thing it's just a

562
00:20:14,720 --> 00:20:20,000
different audience that's all

563
00:20:17,280 --> 00:20:21,919
yeah yeah absolutely absolutely i'm just

564
00:20:20,000 --> 00:20:24,320
trying to think of like

565
00:20:21,919 --> 00:20:26,480
i'm i'm really disorganized i'm trying

566
00:20:24,320 --> 00:20:29,360
to think of like my my process or lack

567
00:20:26,480 --> 00:20:30,960
thereof as the case may be and it is

568
00:20:29,360 --> 00:20:35,200
very much just like

569
00:20:30,960 --> 00:20:36,159
i just i have to do what i have to do

570
00:20:35,200 --> 00:20:37,679
then

571
00:20:36,159 --> 00:20:40,080
i absolutely would benefit from some of

572
00:20:37,679 --> 00:20:43,919
my professional career uh advice

573
00:20:40,080 --> 00:20:46,400
bleeding into my personal life um

574
00:20:43,919 --> 00:20:48,240
it works yeah

575
00:20:46,400 --> 00:20:49,280
uh that would say i don't remember me so

576
00:20:48,240 --> 00:20:51,120
i've

577
00:20:49,280 --> 00:20:53,039
i want to talk about the differences in

578
00:20:51,120 --> 00:20:56,080
writing for funnily enough different

579
00:20:53,039 --> 00:20:58,320
audiences in a bit but

580
00:20:56,080 --> 00:20:59,360
i have

581
00:20:58,320 --> 00:21:01,679
many

582
00:20:59,360 --> 00:21:05,280
chapters and and many sessions under my

583
00:21:01,679 --> 00:21:08,320
belt as a gm um in varying different

584
00:21:05,280 --> 00:21:09,600
lengths and settings and

585
00:21:08,320 --> 00:21:11,440
theming

586
00:21:09,600 --> 00:21:13,520
and a couple of them were quite

587
00:21:11,440 --> 00:21:15,039
generic in a way and they were designed

588
00:21:13,520 --> 00:21:16,159
by that way for my players because i

589
00:21:15,039 --> 00:21:18,320
never knew when they would get to a

590
00:21:16,159 --> 00:21:19,600
certain place so it was like

591
00:21:18,320 --> 00:21:21,520
they might come here at level 20 they

592
00:21:19,600 --> 00:21:22,960
might come here at level two so to a

593
00:21:21,520 --> 00:21:24,080
certain extent they have to be

594
00:21:22,960 --> 00:21:27,280
inherently

595
00:21:24,080 --> 00:21:28,400
flexible and and kind of plug and play

596
00:21:27,280 --> 00:21:31,760
kind of

597
00:21:28,400 --> 00:21:34,320
so to that effect i was like hey these

598
00:21:31,760 --> 00:21:36,000
are pretty reusable you know the the the

599
00:21:34,320 --> 00:21:37,280
kind of fundamental

600
00:21:36,000 --> 00:21:38,880
conflict

601
00:21:37,280 --> 00:21:41,280
that's happening in this

602
00:21:38,880 --> 00:21:44,080
in this chapter in this arc in this

603
00:21:41,280 --> 00:21:45,600
place to go and get the mcguffin which i

604
00:21:44,080 --> 00:21:47,600
think is you know

605
00:21:45,600 --> 00:21:49,760
nine adventure arcs out of ten will be

606
00:21:47,600 --> 00:21:52,240
something along those lines

607
00:21:49,760 --> 00:21:54,159
yeah it's it is fundamentally

608
00:21:52,240 --> 00:21:56,640
flexible and fundamentally plug and play

609
00:21:54,159 --> 00:21:58,640
and fundamentally reusable it's like hey

610
00:21:56,640 --> 00:22:00,240
i could probably if i tried hard enough

611
00:21:58,640 --> 00:22:02,559
i could probably

612
00:22:00,240 --> 00:22:03,679
write these up into you know published

613
00:22:02,559 --> 00:22:05,280
something that could be a published

614
00:22:03,679 --> 00:22:07,200
module that other people could benefit

615
00:22:05,280 --> 00:22:09,360
from because i happen to have say a

616
00:22:07,200 --> 00:22:11,360
cobalt dungeon that's

617
00:22:09,360 --> 00:22:13,280
90 percent you know burrito 80 of the

618
00:22:11,360 --> 00:22:14,480
way there because i've run it and used

619
00:22:13,280 --> 00:22:16,000
it and i know

620
00:22:14,480 --> 00:22:18,559
i've got the fluff and i've got this

621
00:22:16,000 --> 00:22:20,960
that and the other so let me try and

622
00:22:18,559 --> 00:22:23,840
put the you know the interior decorator

623
00:22:20,960 --> 00:22:25,760
on and let me try and spice this up and

624
00:22:23,840 --> 00:22:28,240
make it pretty and make it you know

625
00:22:25,760 --> 00:22:29,039
customer facing so it isn't just

626
00:22:28,240 --> 00:22:31,600
my

627
00:22:29,039 --> 00:22:33,440
insane scribblings on a one note

628
00:22:31,600 --> 00:22:34,960
somewhere across seven different pages

629
00:22:33,440 --> 00:22:36,480
yeah and

630
00:22:34,960 --> 00:22:37,280
i found that

631
00:22:36,480 --> 00:22:38,720
you know

632
00:22:37,280 --> 00:22:40,960
on the face of it

633
00:22:38,720 --> 00:22:42,720
that sounds trivial as i said i'm 80 of

634
00:22:40,960 --> 00:22:45,919
the way there pretty much got it all

635
00:22:42,720 --> 00:22:48,640
this should be easy down low and

636
00:22:45,919 --> 00:22:51,280
no it was a completely

637
00:22:48,640 --> 00:22:52,799
different experience there for me from

638
00:22:51,280 --> 00:22:54,960
writing

639
00:22:52,799 --> 00:22:56,880
you know how i do how are you do do my

640
00:22:54,960 --> 00:23:00,320
normal prep for my campaign versus

641
00:22:56,880 --> 00:23:02,320
trying to write up this as a module was

642
00:23:00,320 --> 00:23:04,799
man i was like this is

643
00:23:02,320 --> 00:23:07,280
completely it was like relearning a

644
00:23:04,799 --> 00:23:09,440
completely learning a new skill rather

645
00:23:07,280 --> 00:23:12,320
than just a different application of the

646
00:23:09,440 --> 00:23:13,520
same skill yeah yeah the thing is when

647
00:23:12,320 --> 00:23:15,760
you're writing

648
00:23:13,520 --> 00:23:17,440
something to be published and read by a

649
00:23:15,760 --> 00:23:19,840
great number of people

650
00:23:17,440 --> 00:23:22,960
and it needs to be in in the case of a

651
00:23:19,840 --> 00:23:24,799
ttrpg module it needs to be usable

652
00:23:22,960 --> 00:23:27,760
by all those people and it needs to be

653
00:23:24,799 --> 00:23:29,600
easily understood by your audience so if

654
00:23:27,760 --> 00:23:31,919
you're writing for yourself that's easy

655
00:23:29,600 --> 00:23:34,240
because you write it you understand it

656
00:23:31,919 --> 00:23:35,919
but you need to

657
00:23:34,240 --> 00:23:38,240
double check and ask yourself the

658
00:23:35,919 --> 00:23:40,480
question at every turn is this clear

659
00:23:38,240 --> 00:23:42,080
enough is this a logical presentation of

660
00:23:40,480 --> 00:23:44,400
the module

661
00:23:42,080 --> 00:23:46,559
um will this be used can i do it better

662
00:23:44,400 --> 00:23:47,520
and you end up second-guessing yourself

663
00:23:46,559 --> 00:23:49,520
even

664
00:23:47,520 --> 00:23:51,120
even when you're in the right

665
00:23:49,520 --> 00:23:53,279
is it good enough

666
00:23:51,120 --> 00:23:55,279
so that that's also a factor that's uh

667
00:23:53,279 --> 00:23:57,039
that's in there i think

668
00:23:55,279 --> 00:23:59,120
yeah and i

669
00:23:57,039 --> 00:24:01,600
i think i'm

670
00:23:59,120 --> 00:24:04,640
middling to good at writing at least

671
00:24:01,600 --> 00:24:06,640
short bits of fluff essentially fiction

672
00:24:04,640 --> 00:24:09,600
uh you know flavorful descriptions of a

673
00:24:06,640 --> 00:24:11,600
place that incite the emotions i'm

674
00:24:09,600 --> 00:24:13,919
looking to incite

675
00:24:11,600 --> 00:24:14,720
so then i can kind of easily get you

676
00:24:13,919 --> 00:24:16,240
know

677
00:24:14,720 --> 00:24:17,760
get lost in the woods i can't see the

678
00:24:16,240 --> 00:24:19,679
woods for the trees kind of thing

679
00:24:17,760 --> 00:24:20,720
because i'll write several you know i've

680
00:24:19,679 --> 00:24:22,799
written like

681
00:24:20,720 --> 00:24:24,320
10 different shops for a certain city

682
00:24:22,799 --> 00:24:26,159
and you know i got to a point i was like

683
00:24:24,320 --> 00:24:28,400
is this am i just

684
00:24:26,159 --> 00:24:30,240
like really over complicating this as a

685
00:24:28,400 --> 00:24:32,720
module because i'm just writing all this

686
00:24:30,240 --> 00:24:35,279
flavorful stuff here for

687
00:24:32,720 --> 00:24:38,000
is it maybe of no benefit or very little

688
00:24:35,279 --> 00:24:39,760
benefit to somebody and that that was a

689
00:24:38,000 --> 00:24:40,960
problem that i faced in terms of writing

690
00:24:39,760 --> 00:24:43,600
a module and trying to at least

691
00:24:40,960 --> 00:24:45,120
translate my own homebrew into

692
00:24:43,600 --> 00:24:47,039
something that somebody else could use

693
00:24:45,120 --> 00:24:49,840
was trying to

694
00:24:47,039 --> 00:24:50,799
find that line in the sand to say when

695
00:24:49,840 --> 00:24:52,559
is

696
00:24:50,799 --> 00:24:54,240
when is this just

697
00:24:52,559 --> 00:24:56,159
self-indulgent

698
00:24:54,240 --> 00:24:56,960
fiction writing i don't know what you

699
00:24:56,159 --> 00:24:59,760
mean

700
00:24:56,960 --> 00:25:02,400
i also have a manuscript still on my

701
00:24:59,760 --> 00:25:04,720
hard drive um which is suffered from the

702
00:25:02,400 --> 00:25:06,240
same i think i was writing a

703
00:25:04,720 --> 00:25:07,919
this was going to be my first

704
00:25:06,240 --> 00:25:09,679
self-published module

705
00:25:07,919 --> 00:25:13,600
and it just went like you said out of

706
00:25:09,679 --> 00:25:15,600
control i kept adding things adding npcs

707
00:25:13,600 --> 00:25:17,360
adding encounters enlarging the map

708
00:25:15,600 --> 00:25:18,559
adding subplots

709
00:25:17,360 --> 00:25:20,400
and

710
00:25:18,559 --> 00:25:21,279
at some point i had a bit of a writer's

711
00:25:20,400 --> 00:25:22,960
block

712
00:25:21,279 --> 00:25:24,240
and i was i was doing something else

713
00:25:22,960 --> 00:25:25,679
because it wasn't there was no hurt to

714
00:25:24,240 --> 00:25:28,320
complete this

715
00:25:25,679 --> 00:25:29,679
so i had a rough spot i abandoned it for

716
00:25:28,320 --> 00:25:31,760
a few weeks

717
00:25:29,679 --> 00:25:34,159
i did something else i came back to it

718
00:25:31,760 --> 00:25:37,039
and i was completely lost myself

719
00:25:34,159 --> 00:25:37,760
of course i remembered most of it

720
00:25:37,039 --> 00:25:40,320
but

721
00:25:37,760 --> 00:25:42,720
i i reread these chapters like

722
00:25:40,320 --> 00:25:44,960
okay there's a well and and there's

723
00:25:42,720 --> 00:25:46,880
something living in there

724
00:25:44,960 --> 00:25:48,720
what's it doing there what what's its

725
00:25:46,880 --> 00:25:51,279
connection to the plot and

726
00:25:48,720 --> 00:25:54,320
um so that's a very real danger

727
00:25:51,279 --> 00:25:56,400
especially if you're riding

728
00:25:54,320 --> 00:25:58,000
in the wild let's say so without a

729
00:25:56,400 --> 00:26:00,240
publisher telling you okay you need to

730
00:25:58,000 --> 00:26:02,799
do this and you have 13 pages to do it

731
00:26:00,240 --> 00:26:04,559
because those constraints help a lot it

732
00:26:02,799 --> 00:26:06,880
helps you find your focus

733
00:26:04,559 --> 00:26:08,240
but if you don't have that and

734
00:26:06,880 --> 00:26:11,279
you say i'm gonna translate some

735
00:26:08,240 --> 00:26:14,000
homebrew like like i did like you did

736
00:26:11,279 --> 00:26:16,000
there's a very real danger of just

737
00:26:14,000 --> 00:26:17,200
everything going out of control and in

738
00:26:16,000 --> 00:26:19,520
the end well

739
00:26:17,200 --> 00:26:21,440
you have this word salads

740
00:26:19,520 --> 00:26:22,880
and there's good stuff in there it might

741
00:26:21,440 --> 00:26:25,440
all be good stuff

742
00:26:22,880 --> 00:26:27,679
but um i think essentially that's a

743
00:26:25,440 --> 00:26:29,200
structure problem that's something that

744
00:26:27,679 --> 00:26:30,880
the architect

745
00:26:29,200 --> 00:26:32,720
should have considered beforehand and

746
00:26:30,880 --> 00:26:35,039
said okay

747
00:26:32,720 --> 00:26:36,080
and this is something you as a as a

748
00:26:35,039 --> 00:26:38,960
colleague

749
00:26:36,080 --> 00:26:40,720
are familiar with the the minimum viable

750
00:26:38,960 --> 00:26:43,679
product yes that's what you should focus

751
00:26:40,720 --> 00:26:45,919
on so ideally that's something you keep

752
00:26:43,679 --> 00:26:48,080
in mind when you're writing

753
00:26:45,919 --> 00:26:50,960
when you start out and i think that even

754
00:26:48,080 --> 00:26:53,440
applies to this this applies to riding

755
00:26:50,960 --> 00:26:54,480
an adventure a module even novel i would

756
00:26:53,440 --> 00:26:56,080
say

757
00:26:54,480 --> 00:26:58,960
you need to decide the minimum structure

758
00:26:56,080 --> 00:26:59,919
to get your story across

759
00:26:58,960 --> 00:27:01,440
because

760
00:26:59,919 --> 00:27:05,360
everything else

761
00:27:01,440 --> 00:27:07,520
that you add to it be it subplots or

762
00:27:05,360 --> 00:27:08,880
side quests or whatever

763
00:27:07,520 --> 00:27:10,640
in the end

764
00:27:08,880 --> 00:27:12,960
when there's no room or when it doesn't

765
00:27:10,640 --> 00:27:14,880
make sense those are the first to go

766
00:27:12,960 --> 00:27:17,679
so the best thing you can do is focus on

767
00:27:14,880 --> 00:27:20,399
that basic structure get it right

768
00:27:17,679 --> 00:27:22,880
and then when there's time you say okay

769
00:27:20,399 --> 00:27:24,080
this might use a subplot this could use

770
00:27:22,880 --> 00:27:26,640
an extra quest

771
00:27:24,080 --> 00:27:29,200
this could use a slightly bigger map so

772
00:27:26,640 --> 00:27:31,440
that's perhaps a better idea to tackle

773
00:27:29,200 --> 00:27:33,039
those things than just the kitchen sink

774
00:27:31,440 --> 00:27:35,440
approach of

775
00:27:33,039 --> 00:27:37,440
take the homebrew and translate it to to

776
00:27:35,440 --> 00:27:39,200
something prettied up because

777
00:27:37,440 --> 00:27:40,159
there's there's no no direction no

778
00:27:39,200 --> 00:27:42,320
control

779
00:27:40,159 --> 00:27:44,240
so that's a real danger and i i i know

780
00:27:42,320 --> 00:27:45,840
exactly what you mean yes

781
00:27:44,240 --> 00:27:47,520
yeah the classic

782
00:27:45,840 --> 00:27:48,559
scope creep and funnily enough funny you

783
00:27:47,520 --> 00:27:49,279
should mention

784
00:27:48,559 --> 00:27:51,440
the

785
00:27:49,279 --> 00:27:52,960
minimum minimum viable product because

786
00:27:51,440 --> 00:27:54,960
an episode which has dropped in the past

787
00:27:52,960 --> 00:27:55,679
on on kickstarter we talked about that i

788
00:27:54,960 --> 00:27:57,679
mean

789
00:27:55,679 --> 00:27:59,279
zach talk about that about you know

790
00:27:57,679 --> 00:28:01,120
where description stretch goals come in

791
00:27:59,279 --> 00:28:02,559
and how do you decide what the product

792
00:28:01,120 --> 00:28:05,600
or service is going to be and he said

793
00:28:02,559 --> 00:28:06,480
the same thing of like step one what is

794
00:28:05,600 --> 00:28:08,399
you know

795
00:28:06,480 --> 00:28:10,000
the bare minimum you know the the thing

796
00:28:08,399 --> 00:28:11,760
that if you don't have like a bicycle

797
00:28:10,000 --> 00:28:13,600
without wheels isn't a bicycle anymore

798
00:28:11,760 --> 00:28:15,440
like that you couldn't you can sell it

799
00:28:13,600 --> 00:28:16,640
without the wheels and the same can be

800
00:28:15,440 --> 00:28:18,399
said

801
00:28:16,640 --> 00:28:20,720
obviously because most some kickstarters

802
00:28:18,399 --> 00:28:22,399
are in fact published modules

803
00:28:20,720 --> 00:28:24,399
it can the same can be said for that and

804
00:28:22,399 --> 00:28:26,559
so the pitfall that i fell in

805
00:28:24,399 --> 00:28:28,240
and again as usual the reason i tell

806
00:28:26,559 --> 00:28:29,679
this is so others can learn from from my

807
00:28:28,240 --> 00:28:32,080
mistakes was

808
00:28:29,679 --> 00:28:34,240
obviously i had a conflict as i said i

809
00:28:32,080 --> 00:28:36,320
had a premise i had

810
00:28:34,240 --> 00:28:37,679
the mcguffin was somewhere there was

811
00:28:36,320 --> 00:28:38,880
stuff happening

812
00:28:37,679 --> 00:28:41,760
it would be interesting you know there's

813
00:28:38,880 --> 00:28:43,760
a setup what the players do will dictate

814
00:28:41,760 --> 00:28:46,000
the outcome of events in this particular

815
00:28:43,760 --> 00:28:47,200
setting in this particular city

816
00:28:46,000 --> 00:28:50,559
you know they have the you know it's

817
00:28:47,200 --> 00:28:52,559
it's it's the classic 101 dm design of

818
00:28:50,559 --> 00:28:54,159
there is a situation the players can

819
00:28:52,559 --> 00:28:56,399
pick how to resolve it and then the

820
00:28:54,159 --> 00:28:58,240
outcome of that resolution

821
00:28:56,399 --> 00:29:00,480
impacts down the line there isn't a

822
00:28:58,240 --> 00:29:01,919
pre-ordained resolution

823
00:29:00,480 --> 00:29:03,840
so that you've got i've got all the key

824
00:29:01,919 --> 00:29:05,039
points there but of course through

825
00:29:03,840 --> 00:29:06,159
either

826
00:29:05,039 --> 00:29:09,440
preparation

827
00:29:06,159 --> 00:29:10,480
typical dm preparation in addition to

828
00:29:09,440 --> 00:29:13,520
regular

829
00:29:10,480 --> 00:29:16,640
improvisation during a game

830
00:29:13,520 --> 00:29:19,360
i ended up with a number of shops and a

831
00:29:16,640 --> 00:29:21,679
number of places of interest because

832
00:29:19,360 --> 00:29:22,559
either here's a tavern that they might

833
00:29:21,679 --> 00:29:24,159
go to

834
00:29:22,559 --> 00:29:26,640
versus one player being like i want to

835
00:29:24,159 --> 00:29:28,559
go to a magic shop and be going crap uh

836
00:29:26,640 --> 00:29:30,320
let me think of some interesting

837
00:29:28,559 --> 00:29:32,720
kooky magic shop that they could go to

838
00:29:30,320 --> 00:29:34,399
so i ended up with a whole bunch of

839
00:29:32,720 --> 00:29:35,440
places and the ironic thing is is that

840
00:29:34,399 --> 00:29:37,919
they

841
00:29:35,440 --> 00:29:39,679
all of these places themselves are plug

842
00:29:37,919 --> 00:29:40,399
and play a pick up and drop into any

843
00:29:39,679 --> 00:29:42,320
city

844
00:29:40,399 --> 00:29:44,640
so i i i ended up writing about two or

845
00:29:42,320 --> 00:29:47,520
three of them in this

846
00:29:44,640 --> 00:29:49,200
formalized pretty module i was

847
00:29:47,520 --> 00:29:50,159
starting to write up when i was like man

848
00:29:49,200 --> 00:29:51,840
these are

849
00:29:50,159 --> 00:29:55,279
these are just generic they're not

850
00:29:51,840 --> 00:29:57,279
really intrinsically related to

851
00:29:55,279 --> 00:29:58,559
the setup than not related to the

852
00:29:57,279 --> 00:30:00,880
conflict that's happening here that

853
00:29:58,559 --> 00:30:03,440
needs to be resolved they are just

854
00:30:00,880 --> 00:30:05,600
belts and whistles on top yeah i've

855
00:30:03,440 --> 00:30:08,080
spent way too long but yeah yeah exactly

856
00:30:05,600 --> 00:30:10,880
i spent way too long writing about this

857
00:30:08,080 --> 00:30:12,000
kooky warforged staffed coffee shop

858
00:30:10,880 --> 00:30:13,919
that's got

859
00:30:12,000 --> 00:30:16,480
graffiti on the walls inside and it's

860
00:30:13,919 --> 00:30:18,399
super hip then like what do the players

861
00:30:16,480 --> 00:30:21,200
need to roll to

862
00:30:18,399 --> 00:30:22,880
to persuade this key npc to give them

863
00:30:21,200 --> 00:30:24,799
some vital information that they don't

864
00:30:22,880 --> 00:30:26,559
like that please focus on the important

865
00:30:24,799 --> 00:30:28,640
thing to actually play the game and not

866
00:30:26,559 --> 00:30:30,240
just these like oh wouldn't it be fun if

867
00:30:28,640 --> 00:30:32,159
there was you know

868
00:30:30,240 --> 00:30:33,600
a big cauldron that they had to scoop

869
00:30:32,159 --> 00:30:35,440
the potions out of if they went to a

870
00:30:33,600 --> 00:30:38,240
potion shop which is

871
00:30:35,440 --> 00:30:39,679
great nice but kind of not really the

872
00:30:38,240 --> 00:30:42,880
story

873
00:30:39,679 --> 00:30:44,559
so that that was my pitfall that really

874
00:30:42,880 --> 00:30:47,679
it's actually nice to have that in in

875
00:30:44,559 --> 00:30:50,240
the module i think but it's um

876
00:30:47,679 --> 00:30:52,320
it's very taxing for the writer to put

877
00:30:50,240 --> 00:30:54,000
put all that into it because that's a

878
00:30:52,320 --> 00:30:56,399
lot of effort for

879
00:30:54,000 --> 00:30:58,640
what might need very little return so

880
00:30:56,399 --> 00:31:00,480
yes it's it's cool to have and and if

881
00:30:58,640 --> 00:31:01,919
you can spare the time it's cool to put

882
00:31:00,480 --> 00:31:04,960
in there

883
00:31:01,919 --> 00:31:06,960
but it might lead to a a

884
00:31:04,960 --> 00:31:08,080
rather quick burnout i think if you lose

885
00:31:06,960 --> 00:31:09,600
focus

886
00:31:08,080 --> 00:31:10,640
you know absolutely and it's it's uh

887
00:31:09,600 --> 00:31:12,399
also

888
00:31:10,640 --> 00:31:14,559
so not only did i

889
00:31:12,399 --> 00:31:16,159
spend time

890
00:31:14,559 --> 00:31:18,960
writing these bits that were as i said

891
00:31:16,159 --> 00:31:19,760
earlier on fun for me to write the these

892
00:31:18,960 --> 00:31:22,159
little

893
00:31:19,760 --> 00:31:24,880
vignettes of fiction

894
00:31:22,159 --> 00:31:26,399
and then so when i got to the actual the

895
00:31:24,880 --> 00:31:28,159
meat and the bones of being like and

896
00:31:26,399 --> 00:31:30,080
then you speak to this npc and they

897
00:31:28,159 --> 00:31:31,519
react like this and this is what

898
00:31:30,080 --> 00:31:32,480
happened this is the stat block i was

899
00:31:31,519 --> 00:31:34,000
like oh

900
00:31:32,480 --> 00:31:35,600
i don't really want to

901
00:31:34,000 --> 00:31:37,279
this stuff is a bit of a slog now as you

902
00:31:35,600 --> 00:31:38,960
just said and i've kind of filled up on

903
00:31:37,279 --> 00:31:40,559
the nice fun

904
00:31:38,960 --> 00:31:42,559
stuff and then

905
00:31:40,559 --> 00:31:43,840
the actual stuff that needs to to push

906
00:31:42,559 --> 00:31:45,200
it out the door

907
00:31:43,840 --> 00:31:47,840
is it's just not been done we've done at

908
00:31:45,200 --> 00:31:50,320
low effort essentially which is the

909
00:31:47,840 --> 00:31:51,360
wrong way round exactly yeah yeah so

910
00:31:50,320 --> 00:31:53,360
that's why i wanted to bring in that

911
00:31:51,360 --> 00:31:55,279
little anecdote to be like don't

912
00:31:53,360 --> 00:31:56,559
i love again i'm so glad you brought up

913
00:31:55,279 --> 00:31:59,760
the minimum of our products i think it's

914
00:31:56,559 --> 00:32:01,360
so insanely important i mean i'm kind of

915
00:31:59,760 --> 00:32:02,799
torn because on one hand i'm like here's

916
00:32:01,360 --> 00:32:04,880
a really cool tip that everybody should

917
00:32:02,799 --> 00:32:06,000
use and tool and then on the other hand

918
00:32:04,880 --> 00:32:07,440
i'm like

919
00:32:06,000 --> 00:32:09,410
people don't want to learn about

920
00:32:07,440 --> 00:32:12,240
managing projects and their ctrpgs

921
00:32:09,410 --> 00:32:14,080
[Laughter]

922
00:32:12,240 --> 00:32:15,200
i think there's a lot of stuff in there

923
00:32:14,080 --> 00:32:15,919
but there is

924
00:32:15,200 --> 00:32:17,600
because

925
00:32:15,919 --> 00:32:19,440
the other thing was um i brought up in

926
00:32:17,600 --> 00:32:21,600
that and that kickstarter one was the

927
00:32:19,440 --> 00:32:23,200
moscow method which is very similar to

928
00:32:21,600 --> 00:32:25,120
you know must-haves i was going to

929
00:32:23,200 --> 00:32:27,200
mention that but yes yes

930
00:32:25,120 --> 00:32:29,519
and that's one i actually use as well

931
00:32:27,200 --> 00:32:31,279
good

932
00:32:29,519 --> 00:32:33,279
you got you got the uh the minimum

933
00:32:31,279 --> 00:32:34,720
viable uh product and i'll have i'll

934
00:32:33,279 --> 00:32:36,960
have uh moscow

935
00:32:34,720 --> 00:32:39,279
[Laughter]

936
00:32:36,960 --> 00:32:42,559
i i'm right now in the process of uh of

937
00:32:39,279 --> 00:32:45,360
writing a module of my own which is

938
00:32:42,559 --> 00:32:47,360
called sperm of orcas it should be out

939
00:32:45,360 --> 00:32:48,559
in june if everything goes all right

940
00:32:47,360 --> 00:32:52,640
awesome

941
00:32:48,559 --> 00:32:54,240
long story short i did a i i did a tweet

942
00:32:52,640 --> 00:32:56,320
uh i think

943
00:32:54,240 --> 00:32:58,320
in in september last year about the

944
00:32:56,320 --> 00:33:00,399
world's oldest dungeon map it's it's an

945
00:32:58,320 --> 00:33:03,360
ancient sumerian clay tablet which shows

946
00:33:00,399 --> 00:33:04,880
a house an ancient submarine house and i

947
00:33:03,360 --> 00:33:06,159
i joked it was like a dungeon map i

948
00:33:04,880 --> 00:33:07,200
wasn't the first to make the joke

949
00:33:06,159 --> 00:33:09,919
apparently

950
00:33:07,200 --> 00:33:11,200
um but i had this idea i tell the people

951
00:33:09,919 --> 00:33:14,399
on twitter well

952
00:33:11,200 --> 00:33:16,159
if everyone or if some people send in

953
00:33:14,399 --> 00:33:17,919
a location description for one of these

954
00:33:16,159 --> 00:33:19,760
these rooms i'll make it into an

955
00:33:17,919 --> 00:33:22,480
adventure and i'll publish it for free

956
00:33:19,760 --> 00:33:24,960
and we'll see what it gives and i think

957
00:33:22,480 --> 00:33:27,279
10 people sent in location descriptions

958
00:33:24,960 --> 00:33:29,679
for a total of seven rooms so i had to

959
00:33:27,279 --> 00:33:31,760
end up combining some of them

960
00:33:29,679 --> 00:33:32,720
we published that was really fun to do

961
00:33:31,760 --> 00:33:36,000
so

962
00:33:32,720 --> 00:33:38,880
and i took a holiday in germany

963
00:33:36,000 --> 00:33:40,880
in november last year when i came across

964
00:33:38,880 --> 00:33:42,880
this this uh

965
00:33:40,880 --> 00:33:45,840
ruins of a roman villa

966
00:33:42,880 --> 00:33:47,919
and i thought let's do that again so now

967
00:33:45,840 --> 00:33:49,760
it's it's also a twitter fueled

968
00:33:47,919 --> 00:33:51,919
adventure uh

969
00:33:49,760 --> 00:33:54,320
some some 13 people sent in location

970
00:33:51,919 --> 00:33:56,399
descriptions we have 26 rooms

971
00:33:54,320 --> 00:33:58,080
so i'm basing myself with that and um

972
00:33:56,399 --> 00:33:59,679
because i had no structure of course

973
00:33:58,080 --> 00:34:02,320
it's something i'm doing myself

974
00:33:59,679 --> 00:34:03,519
obviously i based myself on the first

975
00:34:02,320 --> 00:34:06,320
project

976
00:34:03,519 --> 00:34:09,119
but i use moscow to determine okay what

977
00:34:06,320 --> 00:34:11,679
sort of structure are we after here what

978
00:34:09,119 --> 00:34:12,879
must this adventure have obviously

979
00:34:11,679 --> 00:34:15,359
locations

980
00:34:12,879 --> 00:34:18,240
but does it really need for example

981
00:34:15,359 --> 00:34:19,919
a detailed map of the surrounds

982
00:34:18,240 --> 00:34:21,760
no i wasn't going to do that because

983
00:34:19,919 --> 00:34:22,879
that eats up a lot of time needs a lot

984
00:34:21,760 --> 00:34:25,119
of words

985
00:34:22,879 --> 00:34:27,520
it's a lot of work and i want this

986
00:34:25,119 --> 00:34:30,159
adventure to be easily dropped into any

987
00:34:27,520 --> 00:34:32,399
sort of campaign setting so that's the

988
00:34:30,159 --> 00:34:33,520
must-have they won't have everything in

989
00:34:32,399 --> 00:34:35,919
between

990
00:34:33,520 --> 00:34:37,839
so i i really use that often to to

991
00:34:35,919 --> 00:34:38,879
decide what the structure is going to

992
00:34:37,839 --> 00:34:41,119
look like

993
00:34:38,879 --> 00:34:43,919
i think this is a nice usual segue into

994
00:34:41,119 --> 00:34:45,440
leveraging our professional careers in

995
00:34:43,919 --> 00:34:48,800
these

996
00:34:45,440 --> 00:34:49,760
in these ttrpg endeavors i mean as i

997
00:34:48,800 --> 00:34:51,119
said

998
00:34:49,760 --> 00:34:52,079
the kickstarter episode wasn't the only

999
00:34:51,119 --> 00:34:54,000
time

1000
00:34:52,079 --> 00:34:55,520
this stuff was been mentioned like scope

1001
00:34:54,000 --> 00:34:57,200
coupe has been mentioned several times

1002
00:34:55,520 --> 00:34:59,359
on the show and i think there is a lot

1003
00:34:57,200 --> 00:35:02,800
to be learned from those kind of

1004
00:34:59,359 --> 00:35:05,359
fundamental project management tenants

1005
00:35:02,800 --> 00:35:07,040
that can apply to both

1006
00:35:05,359 --> 00:35:10,320
preparing a campaign for you and your

1007
00:35:07,040 --> 00:35:14,480
mates once a month all the way up to

1008
00:35:10,320 --> 00:35:18,160
i'm writing a 10 000 word epic campaign

1009
00:35:14,480 --> 00:35:18,160
that i hope allows me to quit my day job

1010
00:35:18,880 --> 00:35:23,240
it's a project if you think it's just a

1011
00:35:20,480 --> 00:35:26,550
project like another one

1012
00:35:23,240 --> 00:35:26,550
[Music]

1013
00:35:29,110 --> 00:35:32,880
[Music]

1014
00:35:31,520 --> 00:35:34,320
so um

1015
00:35:32,880 --> 00:35:37,280
we've talked

1016
00:35:34,320 --> 00:35:39,760
at length about these kind of

1017
00:35:37,280 --> 00:35:41,839
well differences and also similarities

1018
00:35:39,760 --> 00:35:43,520
between as i just said writing for my

1019
00:35:41,839 --> 00:35:46,240
mates and writing for

1020
00:35:43,520 --> 00:35:47,599
dm's guild or whatever it may be

1021
00:35:46,240 --> 00:35:50,320
what about

1022
00:35:47,599 --> 00:35:53,040
when it comes to writing for something

1023
00:35:50,320 --> 00:35:56,560
like an actual play either streamed or a

1024
00:35:53,040 --> 00:35:58,560
youtube or a podcast or

1025
00:35:56,560 --> 00:36:00,720
something in between or something across

1026
00:35:58,560 --> 00:36:01,599
all of those what are your thoughts on

1027
00:36:00,720 --> 00:36:05,520
how

1028
00:36:01,599 --> 00:36:07,119
people should approach writing for those

1029
00:36:05,520 --> 00:36:08,880
i have to confess i don't have much

1030
00:36:07,119 --> 00:36:10,480
experience with those

1031
00:36:08,880 --> 00:36:12,800
uh i don't have much time to listen to

1032
00:36:10,480 --> 00:36:14,800
podcasts to be honest just yours of

1033
00:36:12,800 --> 00:36:18,079
course

1034
00:36:14,800 --> 00:36:21,680
you have to say that that's fine

1035
00:36:18,079 --> 00:36:24,079
um but as i understand and and don't get

1036
00:36:21,680 --> 00:36:26,160
me wrong here the main thing i hear is

1037
00:36:24,079 --> 00:36:27,200
is those actual play podcasts are

1038
00:36:26,160 --> 00:36:28,880
usually

1039
00:36:27,200 --> 00:36:30,800
and i say this with the greatest respect

1040
00:36:28,880 --> 00:36:32,560
but but some of them are usually

1041
00:36:30,800 --> 00:36:36,400
scripted a bit or

1042
00:36:32,560 --> 00:36:38,480
is that right um i think there's there's

1043
00:36:36,400 --> 00:36:41,200
concessions shall we say that have to be

1044
00:36:38,480 --> 00:36:42,560
made when it comes to

1045
00:36:41,200 --> 00:36:44,320
tailoring it to

1046
00:36:42,560 --> 00:36:46,000
a wider audience

1047
00:36:44,320 --> 00:36:48,000
again i should be a politician as i said

1048
00:36:46,000 --> 00:36:50,640
for further an answer such a roundabout

1049
00:36:48,000 --> 00:36:52,640
way of that but no i think

1050
00:36:50,640 --> 00:36:54,079
i do think there are some

1051
00:36:52,640 --> 00:36:55,599
yeah

1052
00:36:54,079 --> 00:36:57,040
that that i mean clearly i've asked the

1053
00:36:55,599 --> 00:36:58,240
question because i've got a thought in

1054
00:36:57,040 --> 00:36:59,119
my head

1055
00:36:58,240 --> 00:37:01,520
about

1056
00:36:59,119 --> 00:37:03,200
where how the difference might be

1057
00:37:01,520 --> 00:37:04,960
so we've seen but yeah i just wanted

1058
00:37:03,200 --> 00:37:06,560
like how would you in which case let's

1059
00:37:04,960 --> 00:37:09,839
assume that

1060
00:37:06,560 --> 00:37:12,480
they are at least there's a there's a

1061
00:37:09,839 --> 00:37:15,119
level of more scriptedness to them not

1062
00:37:12,480 --> 00:37:17,040
saying 100 it could be one percent more

1063
00:37:15,119 --> 00:37:18,560
but with that in mind then how do you

1064
00:37:17,040 --> 00:37:20,480
think then that you know someone sat

1065
00:37:18,560 --> 00:37:22,720
down to go let me let me think about the

1066
00:37:20,480 --> 00:37:24,640
next campaign arc let me think about

1067
00:37:22,720 --> 00:37:26,079
the story beats let me think about the

1068
00:37:24,640 --> 00:37:28,480
the conflicts

1069
00:37:26,079 --> 00:37:31,040
how do you think that differs between

1070
00:37:28,480 --> 00:37:32,800
me and my mates around the table to

1071
00:37:31,040 --> 00:37:34,240
let me write this you know agnostic and

1072
00:37:32,800 --> 00:37:36,880
generic to

1073
00:37:34,240 --> 00:37:39,760
let me write this for an audience of x

1074
00:37:36,880 --> 00:37:41,520
100 x 000 people

1075
00:37:39,760 --> 00:37:42,640
first thing that comes to mind is it

1076
00:37:41,520 --> 00:37:45,200
should be

1077
00:37:42,640 --> 00:37:47,040
easy to run most of all

1078
00:37:45,200 --> 00:37:48,800
even if you even if it's a heavily

1079
00:37:47,040 --> 00:37:51,599
scripted podcast

1080
00:37:48,800 --> 00:37:53,359
perhaps or it's a module which is

1081
00:37:51,599 --> 00:37:55,599
commercially available

1082
00:37:53,359 --> 00:37:57,520
i think first and foremost your audience

1083
00:37:55,599 --> 00:37:59,920
should be the dm

1084
00:37:57,520 --> 00:38:02,800
and that's actually it's it's it's what

1085
00:37:59,920 --> 00:38:04,800
makes writing for ttrpgs rather tricky

1086
00:38:02,800 --> 00:38:06,160
because you have these two audiences you

1087
00:38:04,800 --> 00:38:08,800
need to keep in mind

1088
00:38:06,160 --> 00:38:10,560
if you're just writing a novel well just

1089
00:38:08,800 --> 00:38:13,200
you're just casually knocking out a

1090
00:38:10,560 --> 00:38:14,960
novel like on a sunday afternoon yeah

1091
00:38:13,200 --> 00:38:16,880
you know as you do

1092
00:38:14,960 --> 00:38:20,320
no that's just one audience

1093
00:38:16,880 --> 00:38:22,000
but for an rpg an adventure

1094
00:38:20,320 --> 00:38:25,599
you need to present the information in

1095
00:38:22,000 --> 00:38:28,000
the logical way for the dm in a way that

1096
00:38:25,599 --> 00:38:28,800
they have an easy time navigating

1097
00:38:28,000 --> 00:38:31,280
through

1098
00:38:28,800 --> 00:38:33,599
the document during the adventure ease

1099
00:38:31,280 --> 00:38:36,640
of use is highly important because

1100
00:38:33,599 --> 00:38:38,320
if they can't easily use it they a might

1101
00:38:36,640 --> 00:38:39,599
not use it at all

1102
00:38:38,320 --> 00:38:42,640
and b

1103
00:38:39,599 --> 00:38:44,480
it might not be fun

1104
00:38:42,640 --> 00:38:46,720
if he has to leave through the module

1105
00:38:44,480 --> 00:38:47,920
back and forth several times during the

1106
00:38:46,720 --> 00:38:50,160
adventure the players won't have a good

1107
00:38:47,920 --> 00:38:53,280
time so

1108
00:38:50,160 --> 00:38:55,119
the dm is your gate to the players

1109
00:38:53,280 --> 00:38:56,320
who are of course your actual audience

1110
00:38:55,119 --> 00:38:58,240
because

1111
00:38:56,320 --> 00:39:00,720
while you're writing and structuring all

1112
00:38:58,240 --> 00:39:02,560
this for the dm you need to keep the

1113
00:39:00,720 --> 00:39:04,160
players in mind and and right from the

1114
00:39:02,560 --> 00:39:07,520
player's perspective

1115
00:39:04,160 --> 00:39:09,839
like what can they do in in in this

1116
00:39:07,520 --> 00:39:12,400
situation in this area in this storyline

1117
00:39:09,839 --> 00:39:15,359
this adventure you need to

1118
00:39:12,400 --> 00:39:17,520
to focus on the players and structure it

1119
00:39:15,359 --> 00:39:19,920
for the dm that's

1120
00:39:17,520 --> 00:39:22,480
sort of the main difficulty i see oh you

1121
00:39:19,920 --> 00:39:25,200
know i love that it's like

1122
00:39:22,480 --> 00:39:27,839
you're writing through a filter through

1123
00:39:25,200 --> 00:39:30,160
an unknown mouthpiece yeah it's a

1124
00:39:27,839 --> 00:39:32,640
delicate balancing act yeah the the

1125
00:39:30,160 --> 00:39:34,240
audience is or the the end user should i

1126
00:39:32,640 --> 00:39:36,240
say is

1127
00:39:34,240 --> 00:39:37,839
kind of blocked off from you as an

1128
00:39:36,240 --> 00:39:39,520
author oh

1129
00:39:37,839 --> 00:39:40,839
well that's a scary position that i've

1130
00:39:39,520 --> 00:39:44,160
only just

1131
00:39:40,839 --> 00:39:46,160
thought that's a difficult part yeah you

1132
00:39:44,160 --> 00:39:48,320
need to enable

1133
00:39:46,160 --> 00:39:50,160
your primary audience

1134
00:39:48,320 --> 00:39:51,040
to make it easy for them to present the

1135
00:39:50,160 --> 00:39:53,440
thing

1136
00:39:51,040 --> 00:39:55,440
in a pleasing way to your actual

1137
00:39:53,440 --> 00:39:56,720
audience being the players oh blimey i

1138
00:39:55,440 --> 00:39:59,280
think that's that you've just

1139
00:39:56,720 --> 00:40:01,520
articulated why i found

1140
00:39:59,280 --> 00:40:03,280
writing that module so tricky or one of

1141
00:40:01,520 --> 00:40:04,800
the reasons why i found it so tricky was

1142
00:40:03,280 --> 00:40:05,599
for that exact reason and i couldn't

1143
00:40:04,800 --> 00:40:07,359
ever

1144
00:40:05,599 --> 00:40:09,760
really place my finger on it and it is

1145
00:40:07,359 --> 00:40:11,200
because you're writing through a filter

1146
00:40:09,760 --> 00:40:12,400
you're writing you're trying to

1147
00:40:11,200 --> 00:40:14,400
articulate

1148
00:40:12,400 --> 00:40:15,440
yeah an adventure that ultimately you

1149
00:40:14,400 --> 00:40:17,200
have no

1150
00:40:15,440 --> 00:40:18,960
very little control over when it comes

1151
00:40:17,200 --> 00:40:22,880
down to the moment-to-moment

1152
00:40:18,960 --> 00:40:24,560
enjoyment of it oh blimey

1153
00:40:22,880 --> 00:40:27,119
pretty much

1154
00:40:24,560 --> 00:40:29,680
but but i think once you realize

1155
00:40:27,119 --> 00:40:32,319
that that's what's required

1156
00:40:29,680 --> 00:40:34,880
i think most seasoned dms will will not

1157
00:40:32,319 --> 00:40:37,200
have a very well they won't have a

1158
00:40:34,880 --> 00:40:39,440
tougher time than i for example

1159
00:40:37,200 --> 00:40:41,200
than doing that because

1160
00:40:39,440 --> 00:40:42,720
if you're season dm

1161
00:40:41,200 --> 00:40:45,280
you're a seasoned player as well i i

1162
00:40:42,720 --> 00:40:46,319
dare say so you know what players think

1163
00:40:45,280 --> 00:40:48,640
is fun

1164
00:40:46,319 --> 00:40:50,480
and you also know how you want your

1165
00:40:48,640 --> 00:40:51,920
information to be structured in order to

1166
00:40:50,480 --> 00:40:52,960
be able to present it during the

1167
00:40:51,920 --> 00:40:54,960
adventure

1168
00:40:52,960 --> 00:40:56,960
in a simple way so you can you can you

1169
00:40:54,960 --> 00:40:58,240
can handle it you can present it in a

1170
00:40:56,960 --> 00:40:59,760
proper way

1171
00:40:58,240 --> 00:41:02,720
and you know these two things so it's

1172
00:40:59,760 --> 00:41:04,480
just a matter of putting words to paper

1173
00:41:02,720 --> 00:41:09,119
making sure the content

1174
00:41:04,480 --> 00:41:10,640
facing the players is is fun most of all

1175
00:41:09,119 --> 00:41:12,800
and then structure that in a way that

1176
00:41:10,640 --> 00:41:14,960
you yourself would find interesting

1177
00:41:12,800 --> 00:41:16,160
would find handy

1178
00:41:14,960 --> 00:41:19,040
to uh

1179
00:41:16,160 --> 00:41:22,640
to run the game with yeah some very

1180
00:41:19,040 --> 00:41:24,400
good words of wisdom there again a a a

1181
00:41:22,640 --> 00:41:25,760
theme we've had on the show before is

1182
00:41:24,400 --> 00:41:28,000
you know you got to write the stuff that

1183
00:41:25,760 --> 00:41:29,520
you find enjoyable

1184
00:41:28,000 --> 00:41:32,160
you know it's the same for the podcast

1185
00:41:29,520 --> 00:41:34,160
like hopefully i i enjoy listening to my

1186
00:41:32,160 --> 00:41:35,760
own show which man hopefully doesn't

1187
00:41:34,160 --> 00:41:37,839
sound completely

1188
00:41:35,760 --> 00:41:38,640
self-centered but

1189
00:41:37,839 --> 00:41:40,400
i mean

1190
00:41:38,640 --> 00:41:42,160
i mean that i think it's good content

1191
00:41:40,400 --> 00:41:43,760
that i would enjoy listening to where

1192
00:41:42,160 --> 00:41:45,920
they're a different equally handsome

1193
00:41:43,760 --> 00:41:48,000
host

1194
00:41:45,920 --> 00:41:49,920
and in the same way you know you should

1195
00:41:48,000 --> 00:41:50,720
apply that to your writing style that

1196
00:41:49,920 --> 00:41:52,560
like

1197
00:41:50,720 --> 00:41:54,240
if you enjoy it then that's at least you

1198
00:41:52,560 --> 00:41:55,200
know there's one person that does and

1199
00:41:54,240 --> 00:41:56,400
it's likely that there'll be other

1200
00:41:55,200 --> 00:41:57,680
people like you out there that are going

1201
00:41:56,400 --> 00:42:00,000
to enjoy it for the same reasons that

1202
00:41:57,680 --> 00:42:02,400
you do yeah absolutely

1203
00:42:00,000 --> 00:42:04,720
perhaps that should have been the

1204
00:42:02,400 --> 00:42:07,280
the main tip for writing you need to

1205
00:42:04,720 --> 00:42:09,280
write what you yourself find interesting

1206
00:42:07,280 --> 00:42:11,839
what you're passionate about because if

1207
00:42:09,280 --> 00:42:14,800
you don't and you right to please some

1208
00:42:11,839 --> 00:42:16,640
some faceless crowd hoping that uh it

1209
00:42:14,800 --> 00:42:18,880
will sell better or i know what your

1210
00:42:16,640 --> 00:42:22,079
motivation might be then even if it's

1211
00:42:18,880 --> 00:42:24,000
success it'll be hollow i think so

1212
00:42:22,079 --> 00:42:25,839
there's no sense in doing that yeah

1213
00:42:24,000 --> 00:42:27,040
that's that's where he here we're now

1214
00:42:25,839 --> 00:42:28,400
you know

1215
00:42:27,040 --> 00:42:29,760
three quarters of the way in the episode

1216
00:42:28,400 --> 00:42:31,599
and we're hitting some nuance now which

1217
00:42:29,760 --> 00:42:33,920
is good

1218
00:42:31,599 --> 00:42:36,240
because on the one hand we've got

1219
00:42:33,920 --> 00:42:38,640
not right for yourself but write

1220
00:42:36,240 --> 00:42:41,200
something that you yourself would enjoy

1221
00:42:38,640 --> 00:42:42,720
consuming but on the same hand as we

1222
00:42:41,200 --> 00:42:45,119
previously discussed you've got to be

1223
00:42:42,720 --> 00:42:46,240
wary of like scope creep and you might

1224
00:42:45,119 --> 00:42:48,400
enjoy

1225
00:42:46,240 --> 00:42:51,680
certainly writing and consuming weird

1226
00:42:48,400 --> 00:42:53,920
and wacky npcs yeah but

1227
00:42:51,680 --> 00:42:55,040
there has to be some constraints there i

1228
00:42:53,920 --> 00:42:57,040
think we're back to that constraints

1229
00:42:55,040 --> 00:42:59,520
like you said of your

1230
00:42:57,040 --> 00:43:01,119
publishing history of like you've got 13

1231
00:42:59,520 --> 00:43:03,440
pages and you have to write about x y

1232
00:43:01,119 --> 00:43:05,359
and z i think you know you got it going

1233
00:43:03,440 --> 00:43:08,480
to be cruel to be kind to yourself in a

1234
00:43:05,359 --> 00:43:10,480
certain way to say no let's focus on xyz

1235
00:43:08,480 --> 00:43:11,599
for today and that's

1236
00:43:10,480 --> 00:43:13,040
that is

1237
00:43:11,599 --> 00:43:14,560
trust me there'll be more value out of

1238
00:43:13,040 --> 00:43:16,960
it yeah

1239
00:43:14,560 --> 00:43:19,200
and it also fosters creativity because

1240
00:43:16,960 --> 00:43:22,319
if you have to write a background and

1241
00:43:19,200 --> 00:43:24,000
you know you have only half a page

1242
00:43:22,319 --> 00:43:26,800
well then you start making some tough

1243
00:43:24,000 --> 00:43:28,720
choices and you you pick the very best

1244
00:43:26,800 --> 00:43:29,839
ideas you had instead of writing three

1245
00:43:28,720 --> 00:43:30,800
pages

1246
00:43:29,839 --> 00:43:32,640
where

1247
00:43:30,800 --> 00:43:33,920
potentially sixty percent is just utter

1248
00:43:32,640 --> 00:43:35,440
drivel

1249
00:43:33,920 --> 00:43:39,200
and that's actually what i end up doing

1250
00:43:35,440 --> 00:43:41,119
um i usually write way too much so i

1251
00:43:39,200 --> 00:43:42,079
have this word count i need to adhere to

1252
00:43:41,119 --> 00:43:44,319
for

1253
00:43:42,079 --> 00:43:45,920
the last assignments that was about 3

1254
00:43:44,319 --> 00:43:48,400
000 words

1255
00:43:45,920 --> 00:43:51,040
and i really paid attention not to write

1256
00:43:48,400 --> 00:43:53,040
too much and i ended up doing 4 500

1257
00:43:51,040 --> 00:43:55,359
anyway

1258
00:43:53,040 --> 00:43:58,400
but that's okay that that's just

1259
00:43:55,359 --> 00:43:58,400
that's my whoa

1260
00:43:58,480 --> 00:44:02,880
style i'd say style but

1261
00:44:00,960 --> 00:44:04,880
it's more of a handicap really i write

1262
00:44:02,880 --> 00:44:06,160
too much and then i need to whittle it

1263
00:44:04,880 --> 00:44:09,040
down

1264
00:44:06,160 --> 00:44:11,680
and in the end i make these choices i i

1265
00:44:09,040 --> 00:44:13,680
pick out the best ideas all those are i

1266
00:44:11,680 --> 00:44:15,760
consider best i hope the publish

1267
00:44:13,680 --> 00:44:18,079
consistent good too

1268
00:44:15,760 --> 00:44:20,400
and i whittle it down to a a manageable

1269
00:44:18,079 --> 00:44:21,520
amount of well 3 000 words i was

1270
00:44:20,400 --> 00:44:24,079
allotted

1271
00:44:21,520 --> 00:44:26,079
and that's how it works for me but there

1272
00:44:24,079 --> 00:44:28,240
are people who just sit down at their

1273
00:44:26,079 --> 00:44:29,680
desk they write 3 000 words

1274
00:44:28,240 --> 00:44:31,040
they're happy about them and they're

1275
00:44:29,680 --> 00:44:32,560
done

1276
00:44:31,040 --> 00:44:35,200
yeah well a couple of things that i

1277
00:44:32,560 --> 00:44:37,440
wanted to mention firstly is necessity

1278
00:44:35,200 --> 00:44:38,480
as the mother of invention as they say

1279
00:44:37,440 --> 00:44:40,000
so

1280
00:44:38,480 --> 00:44:42,160
which is you know basically having

1281
00:44:40,000 --> 00:44:44,960
constraints means you have to be

1282
00:44:42,160 --> 00:44:46,160
inventive to get around said constraints

1283
00:44:44,960 --> 00:44:48,720
and

1284
00:44:46,160 --> 00:44:51,440
it is like i've written

1285
00:44:48,720 --> 00:44:52,319
my episode recaps and again sometimes

1286
00:44:51,440 --> 00:44:54,400
i'll go

1287
00:44:52,319 --> 00:44:55,599
a bit self-indulgent and write all this

1288
00:44:54,400 --> 00:44:57,280
extra stuff and i have to read it

1289
00:44:55,599 --> 00:44:58,480
through and go down like this wait like

1290
00:44:57,280 --> 00:44:59,839
the players don't want to listen to you

1291
00:44:58,480 --> 00:45:02,480
talk for the first 10 minutes of the

1292
00:44:59,839 --> 00:45:03,920
[ __ ] the game right you idiot so like

1293
00:45:02,480 --> 00:45:05,359
cut it down to

1294
00:45:03,920 --> 00:45:06,880
the actual pertinent pieces of

1295
00:45:05,359 --> 00:45:08,560
information which are important rather

1296
00:45:06,880 --> 00:45:09,920
than like you did this and that and that

1297
00:45:08,560 --> 00:45:11,280
was fun and then this happened and this

1298
00:45:09,920 --> 00:45:13,280
other thing happened like no no get rid

1299
00:45:11,280 --> 00:45:15,280
of it down low that's so my own

1300
00:45:13,280 --> 00:45:16,640
self-imposed constraint there is the

1301
00:45:15,280 --> 00:45:18,880
patience

1302
00:45:16,640 --> 00:45:20,960
yeah the finite patience of my players

1303
00:45:18,880 --> 00:45:23,680
is very much you'll do that too session

1304
00:45:20,960 --> 00:45:26,079
recap same thing

1305
00:45:23,680 --> 00:45:28,480
and then um yes so constraints just in

1306
00:45:26,079 --> 00:45:31,359
general of like either word counts or i

1307
00:45:28,480 --> 00:45:32,480
can only have two shops in this city for

1308
00:45:31,359 --> 00:45:34,560
you know

1309
00:45:32,480 --> 00:45:36,640
it makes you ask those questions of

1310
00:45:34,560 --> 00:45:39,440
yourself of well i've got

1311
00:45:36,640 --> 00:45:40,880
five shops which which two are really

1312
00:45:39,440 --> 00:45:43,200
gonna be you know

1313
00:45:40,880 --> 00:45:45,280
are really not just something fun that i

1314
00:45:43,200 --> 00:45:47,040
did are really important to the setting

1315
00:45:45,280 --> 00:45:48,160
or really make the most sense in the

1316
00:45:47,040 --> 00:45:50,400
setting because otherwise you could just

1317
00:45:48,160 --> 00:45:52,160
add all five and then the reader might

1318
00:45:50,400 --> 00:45:54,400
go what the heck are these other three

1319
00:45:52,160 --> 00:45:54,870
doing in here that don't really make

1320
00:45:54,400 --> 00:45:56,319
sense

1321
00:45:54,870 --> 00:45:57,839
[Laughter]

1322
00:45:56,319 --> 00:45:59,599
yeah exactly

1323
00:45:57,839 --> 00:46:01,280
something i

1324
00:45:59,599 --> 00:46:03,920
sometimes do

1325
00:46:01,280 --> 00:46:05,920
or try to do is i think i read some ways

1326
00:46:03,920 --> 00:46:07,119
called the law of con conservation of

1327
00:46:05,920 --> 00:46:08,240
npc

1328
00:46:07,119 --> 00:46:11,680
if you have

1329
00:46:08,240 --> 00:46:14,960
several ideas for npcs you need mpc a b

1330
00:46:11,680 --> 00:46:18,000
c d and e uh say you need a doctor you

1331
00:46:14,960 --> 00:46:19,920
need a bard you need uh

1332
00:46:18,000 --> 00:46:21,440
a detective whatever

1333
00:46:19,920 --> 00:46:22,720
and you don't have room to describe all

1334
00:46:21,440 --> 00:46:25,200
five of them

1335
00:46:22,720 --> 00:46:27,440
you cloth them together or at least as

1336
00:46:25,200 --> 00:46:30,319
many as you plausibly can

1337
00:46:27,440 --> 00:46:32,240
and that actually it enriches a

1338
00:46:30,319 --> 00:46:35,200
character an npc's background if you can

1339
00:46:32,240 --> 00:46:37,839
do it in runway so that's a little tip

1340
00:46:35,200 --> 00:46:39,680
and and it often it it twists the

1341
00:46:37,839 --> 00:46:40,720
existing characters

1342
00:46:39,680 --> 00:46:42,240
and really

1343
00:46:40,720 --> 00:46:44,079
gives it gives a small background giving

1344
00:46:42,240 --> 00:46:46,640
us more meat on their bones

1345
00:46:44,079 --> 00:46:49,680
you can have your cake and eat it too

1346
00:46:46,640 --> 00:46:50,960
yeah no i love that that is a that is a

1347
00:46:49,680 --> 00:46:52,880
really great

1348
00:46:50,960 --> 00:46:53,839
thing because i know i've definitely

1349
00:46:52,880 --> 00:46:56,800
been

1350
00:46:53,839 --> 00:46:59,040
guilty of making two-dimensional npcs

1351
00:46:56,800 --> 00:47:01,119
either ahead of time or because i've had

1352
00:46:59,040 --> 00:47:02,240
to make one up on the spot and

1353
00:47:01,119 --> 00:47:04,240
i'm not

1354
00:47:02,240 --> 00:47:06,240
a professional npc generator there's

1355
00:47:04,240 --> 00:47:07,839
nothing wrong with that

1356
00:47:06,240 --> 00:47:10,560
but you know they're very much very easy

1357
00:47:07,839 --> 00:47:13,119
to be like this person's a baker and all

1358
00:47:10,560 --> 00:47:14,960
they care about is baking and they live

1359
00:47:13,119 --> 00:47:17,440
and breathe it and if you're not talking

1360
00:47:14,960 --> 00:47:19,680
about bacon bread you are wasting their

1361
00:47:17,440 --> 00:47:22,240
time and you know sometimes that works

1362
00:47:19,680 --> 00:47:24,400
and and sometimes it can be beneficial

1363
00:47:22,240 --> 00:47:27,040
to have these other nuances like

1364
00:47:24,400 --> 00:47:29,680
ah yeah but they are also the registered

1365
00:47:27,040 --> 00:47:31,440
first aider so they have they can do

1366
00:47:29,680 --> 00:47:32,720
medicine checks or they can stabilize

1367
00:47:31,440 --> 00:47:35,520
creatures

1368
00:47:32,720 --> 00:47:37,599
they know some rudimentary cure wounds

1369
00:47:35,520 --> 00:47:38,400
adds that flavor that depth that

1370
00:47:37,599 --> 00:47:40,400
otherwise

1371
00:47:38,400 --> 00:47:42,319
might not have been there so totally

1372
00:47:40,400 --> 00:47:43,920
that's totally possible to merge again

1373
00:47:42,319 --> 00:47:46,000
as you said within reason i'm not

1374
00:47:43,920 --> 00:47:48,079
talking about it of course

1375
00:47:46,000 --> 00:47:50,000
the same i got for your shops you can

1376
00:47:48,079 --> 00:47:52,240
blend two shops together

1377
00:47:50,000 --> 00:47:54,160
but even even if in in case of the

1378
00:47:52,240 --> 00:47:56,400
characters even if it doesn't seem to

1379
00:47:54,160 --> 00:47:58,559
match up in in the first instance like

1380
00:47:56,400 --> 00:48:00,079
you said if you have a barbarian and he

1381
00:47:58,559 --> 00:48:02,079
happens to be the the first aid

1382
00:48:00,079 --> 00:48:05,119
responder or whatever

1383
00:48:02,079 --> 00:48:06,480
if you can find a way to make that work

1384
00:48:05,119 --> 00:48:07,599
it might make for a real interesting

1385
00:48:06,480 --> 00:48:09,839
character

1386
00:48:07,599 --> 00:48:11,359
if you can find a way to make it work

1387
00:48:09,839 --> 00:48:14,160
but it forces you to ask yourself the

1388
00:48:11,359 --> 00:48:15,680
question how might this work and if you

1389
00:48:14,160 --> 00:48:16,960
can find an interesting answer to that

1390
00:48:15,680 --> 00:48:18,400
well

1391
00:48:16,960 --> 00:48:19,760
you have a really great character on

1392
00:48:18,400 --> 00:48:21,440
your hands

1393
00:48:19,760 --> 00:48:23,359
i did

1394
00:48:21,440 --> 00:48:24,800
his here's a gimmick that i did use and

1395
00:48:23,359 --> 00:48:27,200
i kind of accidentally did this with one

1396
00:48:24,800 --> 00:48:28,559
of my shops funny enough but i wanted a

1397
00:48:27,200 --> 00:48:29,839
classic

1398
00:48:28,559 --> 00:48:31,920
hipster

1399
00:48:29,839 --> 00:48:33,280
shop essentially so i had it was like it

1400
00:48:31,920 --> 00:48:35,440
was like a mining

1401
00:48:33,280 --> 00:48:36,960
shop for mining equipment that wasn't

1402
00:48:35,440 --> 00:48:40,160
kind of mass-produced and at the back

1403
00:48:36,960 --> 00:48:42,400
there was a coffee shop that was

1404
00:48:40,160 --> 00:48:45,440
like so you'd go and get your espresso

1405
00:48:42,400 --> 00:48:48,400
latte macchiatos while going for like

1406
00:48:45,440 --> 00:48:51,599
you know your new version 10.4

1407
00:48:48,400 --> 00:48:54,559
hammer or or you know pick or something

1408
00:48:51,599 --> 00:48:56,480
so i did kind of merge two

1409
00:48:54,559 --> 00:48:58,480
themes then that might not often be

1410
00:48:56,480 --> 00:49:00,800
merged so i kind of had already done it

1411
00:48:58,480 --> 00:49:02,559
but that's really cool i mean that's

1412
00:49:00,800 --> 00:49:03,920
that's memorable and that's something

1413
00:49:02,559 --> 00:49:06,000
you also

1414
00:49:03,920 --> 00:49:08,240
if you want to

1415
00:49:06,000 --> 00:49:09,520
write published adventures i think the

1416
00:49:08,240 --> 00:49:11,359
main thing you should be shooting for is

1417
00:49:09,520 --> 00:49:13,040
something memorable

1418
00:49:11,359 --> 00:49:14,960
something the players remember years

1419
00:49:13,040 --> 00:49:16,400
later like oh right that adventure that

1420
00:49:14,960 --> 00:49:18,640
was the one with the

1421
00:49:16,400 --> 00:49:20,400
the burning hill dwarf or i don't know

1422
00:49:18,640 --> 00:49:23,920
what but put something memorable in

1423
00:49:20,400 --> 00:49:27,040
there because if it's just grey dungeons

1424
00:49:23,920 --> 00:49:27,839
all the time they won't recall any of it

1425
00:49:27,040 --> 00:49:30,079
but

1426
00:49:27,839 --> 00:49:31,760
the miner the hipster miner shop that's

1427
00:49:30,079 --> 00:49:32,960
gold they'll remember that for years to

1428
00:49:31,760 --> 00:49:34,720
come

1429
00:49:32,960 --> 00:49:37,359
so that's a good thing and even if that

1430
00:49:34,720 --> 00:49:40,079
contributes only a very little

1431
00:49:37,359 --> 00:49:42,000
thing to to the plot or it might even

1432
00:49:40,079 --> 00:49:43,920
have nothing to do with the plot they'll

1433
00:49:42,000 --> 00:49:46,240
remember the module because of that so

1434
00:49:43,920 --> 00:49:47,520
that's also something you want in there

1435
00:49:46,240 --> 00:49:49,200
and i want to

1436
00:49:47,520 --> 00:49:50,480
i want to finish my part at least on

1437
00:49:49,200 --> 00:49:52,880
this one thing i've been thinking of

1438
00:49:50,480 --> 00:49:55,200
since we've been talking around how

1439
00:49:52,880 --> 00:49:57,200
with most things in the universe it's

1440
00:49:55,200 --> 00:49:59,520
easier to

1441
00:49:57,200 --> 00:50:00,400
destroy than it is to create

1442
00:49:59,520 --> 00:50:01,920
so

1443
00:50:00,400 --> 00:50:03,280
i would say

1444
00:50:01,920 --> 00:50:04,880
if you enjoy

1445
00:50:03,280 --> 00:50:07,040
like you you said yourself you usually

1446
00:50:04,880 --> 00:50:09,839
hit even when you're trying to be

1447
00:50:07,040 --> 00:50:12,000
concise you smash that word count it's

1448
00:50:09,839 --> 00:50:13,280
harder to smash that word count than it

1449
00:50:12,000 --> 00:50:15,119
is to cut

1450
00:50:13,280 --> 00:50:16,559
back you know it's easier to just tear

1451
00:50:15,119 --> 00:50:19,839
out a paragraph and suddenly you've lost

1452
00:50:16,559 --> 00:50:21,359
200 words than it is to write those 200

1453
00:50:19,839 --> 00:50:24,160
words so

1454
00:50:21,359 --> 00:50:27,359
for other people listening you know it's

1455
00:50:24,160 --> 00:50:29,599
is it to create new stuff it is

1456
00:50:27,359 --> 00:50:31,839
exceptionally difficult than it is to do

1457
00:50:29,599 --> 00:50:33,200
nothing or to you know to blow up a

1458
00:50:31,839 --> 00:50:34,880
building is

1459
00:50:33,200 --> 00:50:36,960
way easier than it is to build that

1460
00:50:34,880 --> 00:50:39,119
building and the same can be said for

1461
00:50:36,960 --> 00:50:41,200
these writing exercises so

1462
00:50:39,119 --> 00:50:42,880
i guess my final thought would be

1463
00:50:41,200 --> 00:50:44,400
if you have the time and the capacity

1464
00:50:42,880 --> 00:50:46,720
and there's and it's fine and nothing

1465
00:50:44,400 --> 00:50:48,640
else is sacrificed because of it

1466
00:50:46,720 --> 00:50:50,720
write more

1467
00:50:48,640 --> 00:50:52,400
have the fun bits if you're not working

1468
00:50:50,720 --> 00:50:54,960
to a deadline or any other hard

1469
00:50:52,400 --> 00:50:56,559
constraints up front and then

1470
00:50:54,960 --> 00:50:58,160
apply those constraints and then cut

1471
00:50:56,559 --> 00:51:00,800
back because that yes there'll be some

1472
00:50:58,160 --> 00:51:03,440
difficult decisions but ultimately it is

1473
00:51:00,800 --> 00:51:06,480
easier nine times out of ten

1474
00:51:03,440 --> 00:51:08,880
down those normal caveats apply

1475
00:51:06,480 --> 00:51:10,800
it is easier to cut back and then hit

1476
00:51:08,880 --> 00:51:14,079
that hit the constraints hit the word

1477
00:51:10,800 --> 00:51:15,680
counts hit the mvp to come out the other

1478
00:51:14,079 --> 00:51:16,960
side of like a really

1479
00:51:15,680 --> 00:51:19,280
chiseled

1480
00:51:16,960 --> 00:51:21,839
perfected product

1481
00:51:19,280 --> 00:51:23,440
well uh on on my my final thought there

1482
00:51:21,839 --> 00:51:24,640
is there anything that we haven't talked

1483
00:51:23,440 --> 00:51:26,640
about yet that we might have missed that

1484
00:51:24,640 --> 00:51:28,800
you really wanted to cover well there's

1485
00:51:26,640 --> 00:51:30,640
something i want to mention that's

1486
00:51:28,800 --> 00:51:31,760
for people who listen to this and they

1487
00:51:30,640 --> 00:51:33,680
say well

1488
00:51:31,760 --> 00:51:35,599
i want to start writing something you

1489
00:51:33,680 --> 00:51:36,800
need to know is that the first draft of

1490
00:51:35,599 --> 00:51:39,359
anything

1491
00:51:36,800 --> 00:51:41,920
is always crap

1492
00:51:39,359 --> 00:51:44,960
that's really that was an eye-opener to

1493
00:51:41,920 --> 00:51:46,880
me that even the best writers celebrated

1494
00:51:44,960 --> 00:51:49,119
writers in the industry

1495
00:51:46,880 --> 00:51:51,520
first draft is crap

1496
00:51:49,119 --> 00:51:52,480
so don't expect your writing to be top

1497
00:51:51,520 --> 00:51:55,280
notch

1498
00:51:52,480 --> 00:51:57,040
early on as i said i when i'm writing

1499
00:51:55,280 --> 00:51:59,440
i'm the builder

1500
00:51:57,040 --> 00:52:01,839
so i just write down

1501
00:51:59,440 --> 00:52:03,359
dumb short little sentences that get the

1502
00:52:01,839 --> 00:52:05,280
message across

1503
00:52:03,359 --> 00:52:07,040
and that's my first draft

1504
00:52:05,280 --> 00:52:09,119
and then as you said you start chiseling

1505
00:52:07,040 --> 00:52:10,960
away prettying things up

1506
00:52:09,119 --> 00:52:12,720
and perhaps you're doing a second pass

1507
00:52:10,960 --> 00:52:14,240
and a third and fourth

1508
00:52:12,720 --> 00:52:17,440
and only then will you have your

1509
00:52:14,240 --> 00:52:20,079
finished product so no one is writing uh

1510
00:52:17,440 --> 00:52:22,000
masterful prose their first try

1511
00:52:20,079 --> 00:52:23,119
so it's really it's a process and you

1512
00:52:22,000 --> 00:52:25,520
need to

1513
00:52:23,119 --> 00:52:27,119
be patient keep at it and if you write

1514
00:52:25,520 --> 00:52:30,240
something every day

1515
00:52:27,119 --> 00:52:31,920
that helps enormously i think

1516
00:52:30,240 --> 00:52:33,599
yeah no absolutely i couldn't agree more

1517
00:52:31,920 --> 00:52:34,720
and there's two things i want to back

1518
00:52:33,599 --> 00:52:35,920
that up with

1519
00:52:34,720 --> 00:52:38,079
one is

1520
00:52:35,920 --> 00:52:39,440
what with today's you know information

1521
00:52:38,079 --> 00:52:40,559
age

1522
00:52:39,440 --> 00:52:42,240
we are

1523
00:52:40,559 --> 00:52:43,680
drowning in

1524
00:52:42,240 --> 00:52:45,040
finished products

1525
00:52:43,680 --> 00:52:49,760
in the years

1526
00:52:45,040 --> 00:52:50,640
yeah be it ttrpgs or art or podcasts

1527
00:52:49,760 --> 00:52:52,640
that have

1528
00:52:50,640 --> 00:52:54,000
you know very easy to forget the amount

1529
00:52:52,640 --> 00:52:55,599
of work and the amount of failed

1530
00:52:54,000 --> 00:52:58,000
attempts and the amount of

1531
00:52:55,599 --> 00:53:00,000
scrawled up scribbled up pieces of paper

1532
00:52:58,000 --> 00:53:02,079
overflowing in the waste paper basket

1533
00:53:00,000 --> 00:53:04,160
next to the writer's desk there there

1534
00:53:02,079 --> 00:53:05,920
are especially as

1535
00:53:04,160 --> 00:53:07,680
you know younger or starting out in

1536
00:53:05,920 --> 00:53:09,200
something new it's it's very difficult

1537
00:53:07,680 --> 00:53:10,559
to see

1538
00:53:09,200 --> 00:53:12,640
with something like learning an

1539
00:53:10,559 --> 00:53:14,800
instrument that has been around for

1540
00:53:12,640 --> 00:53:16,480
centuries there's a bit more of like i

1541
00:53:14,800 --> 00:53:17,440
need to go through and have lessons but

1542
00:53:16,480 --> 00:53:19,359
for

1543
00:53:17,440 --> 00:53:20,720
stuff like ttrpg's which has only been

1544
00:53:19,359 --> 00:53:22,720
around a couple of decades it's very

1545
00:53:20,720 --> 00:53:23,839
easy to be like oh this guy's just

1546
00:53:22,720 --> 00:53:25,520
knocked out

1547
00:53:23,839 --> 00:53:26,839
seven modules this year and it's like

1548
00:53:25,520 --> 00:53:30,480
yeah

1549
00:53:26,839 --> 00:53:32,720
but yeah there's about 18's worth of

1550
00:53:30,480 --> 00:53:34,559
modules that didn't make it

1551
00:53:32,720 --> 00:53:36,880
or there were failed attempts or worse

1552
00:53:34,559 --> 00:53:38,400
absolutely that were garbage

1553
00:53:36,880 --> 00:53:40,240
and you know you need to really

1554
00:53:38,400 --> 00:53:42,800
appreciate that and

1555
00:53:40,240 --> 00:53:44,319
my real final thing is to harken back to

1556
00:53:42,800 --> 00:53:46,720
my session notes

1557
00:53:44,319 --> 00:53:49,040
without failure i want to stress without

1558
00:53:46,720 --> 00:53:50,720
failure i will write

1559
00:53:49,040 --> 00:53:52,319
my session recaps

1560
00:53:50,720 --> 00:53:54,480
a week ahead of when i need to deliver

1561
00:53:52,319 --> 00:53:56,640
them and in that week or maybe the night

1562
00:53:54,480 --> 00:53:58,800
before or maybe even the day that i

1563
00:53:56,640 --> 00:53:59,680
meant to deliver them i'll read it and

1564
00:53:58,800 --> 00:54:02,319
go

1565
00:53:59,680 --> 00:54:03,440
that is a silly sentence that patently

1566
00:54:02,319 --> 00:54:04,880
doesn't make sense in the english

1567
00:54:03,440 --> 00:54:06,960
language those words shouldn't be

1568
00:54:04,880 --> 00:54:08,240
together or like there'll be so many

1569
00:54:06,960 --> 00:54:10,319
mistakes that

1570
00:54:08,240 --> 00:54:11,440
after i write that recap i go oh man

1571
00:54:10,319 --> 00:54:13,599
that was pretty good you knocked that

1572
00:54:11,440 --> 00:54:16,480
out in 10 minutes this time oh well done

1573
00:54:13,599 --> 00:54:17,760
down low two days later i'm like no

1574
00:54:16,480 --> 00:54:20,319
no you didn't

1575
00:54:17,760 --> 00:54:23,119
that's this is all wrong

1576
00:54:20,319 --> 00:54:25,520
that's inevitable

1577
00:54:23,119 --> 00:54:27,520
exactly so even for these small like 200

1578
00:54:25,520 --> 00:54:30,240
word recaps

1579
00:54:27,520 --> 00:54:32,880
even those don't get done

1580
00:54:30,240 --> 00:54:36,640
getting the right first time so that

1581
00:54:32,880 --> 00:54:38,960
that is that is totally normal

1582
00:54:36,640 --> 00:54:40,880
awesome well um

1583
00:54:38,960 --> 00:54:42,559
is there talking of writing is there

1584
00:54:40,880 --> 00:54:43,599
anything you would like to

1585
00:54:42,559 --> 00:54:46,480
plug

1586
00:54:43,599 --> 00:54:48,960
not especially right now i think as you

1587
00:54:46,480 --> 00:54:51,440
know you can follow me on twitter

1588
00:54:48,960 --> 00:54:53,280
my handlers at cryptographer

1589
00:54:51,440 --> 00:54:55,520
and i

1590
00:54:53,280 --> 00:55:00,000
well i post daily inspirational tidbits

1591
00:54:55,520 --> 00:55:02,559
for your ttrpg games uh consisting of

1592
00:55:00,000 --> 00:55:04,400
well little factoids of history art

1593
00:55:02,559 --> 00:55:06,559
folklore that sort of thing

1594
00:55:04,400 --> 00:55:08,160
i'm also working with raging swamp press

1595
00:55:06,559 --> 00:55:10,880
on these dungeon backdrops we've talked

1596
00:55:08,160 --> 00:55:13,839
about which you might want to check out

1597
00:55:10,880 --> 00:55:16,240
and the final thing is uh sperm divacus

1598
00:55:13,839 --> 00:55:19,040
um that'll be my second self-published

1599
00:55:16,240 --> 00:55:21,680
adventure it'll be out i hope

1600
00:55:19,040 --> 00:55:23,040
before june um

1601
00:55:21,680 --> 00:55:24,640
something cool i'm doing it'll have a

1602
00:55:23,040 --> 00:55:25,680
musical component

1603
00:55:24,640 --> 00:55:27,760
oh wow

1604
00:55:25,680 --> 00:55:29,760
yeah i'm trying to be different here so

1605
00:55:27,760 --> 00:55:31,520
we'll have an interactive audio

1606
00:55:29,760 --> 00:55:32,400
component it's something i want to try

1607
00:55:31,520 --> 00:55:34,400
out

1608
00:55:32,400 --> 00:55:35,839
i hope to be able to post more news of

1609
00:55:34,400 --> 00:55:38,720
that soon

1610
00:55:35,839 --> 00:55:40,720
and for those who already want to take a

1611
00:55:38,720 --> 00:55:43,680
glimpse at what spurn of august will

1612
00:55:40,720 --> 00:55:46,559
look like you can download the first

1613
00:55:43,680 --> 00:55:48,720
project which is house of the exorcist

1614
00:55:46,559 --> 00:55:50,559
for free at drivethrough rpg and i'm

1615
00:55:48,720 --> 00:55:51,839
sure dan lo will post the link in the

1616
00:55:50,559 --> 00:55:53,280
recap

1617
00:55:51,839 --> 00:55:55,440
if that's right

1618
00:55:53,280 --> 00:55:57,200
maybe i'll maybe i will maybe i won't

1619
00:55:55,440 --> 00:55:59,440
and we'll see we'll see

1620
00:55:57,200 --> 00:56:01,119
surprise was lately

1621
00:55:59,440 --> 00:56:02,160
no no absolutely and i wanted to mention

1622
00:56:01,119 --> 00:56:04,000
actually i wanted to mention at the

1623
00:56:02,160 --> 00:56:05,680
beginning but now's a good time is any

1624
00:56:04,000 --> 00:56:08,160
about the little the little historical

1625
00:56:05,680 --> 00:56:10,240
tidbits you do they are i must say i'm

1626
00:56:08,160 --> 00:56:11,920
not pandering here they're very

1627
00:56:10,240 --> 00:56:13,920
interesting and unique and i've i've

1628
00:56:11,920 --> 00:56:14,720
scrolled through the six or seven tweets

1629
00:56:13,920 --> 00:56:16,400
about

1630
00:56:14,720 --> 00:56:18,079
some swords sticking out a wall this one

1631
00:56:16,400 --> 00:56:20,160
that i remember from a little while ago

1632
00:56:18,079 --> 00:56:22,720
in some random place in the world and

1633
00:56:20,160 --> 00:56:25,760
then me of course um and was like wow

1634
00:56:22,720 --> 00:56:27,760
that is this is cool you know twitter is

1635
00:56:25,760 --> 00:56:30,480
many things some good and some bad but

1636
00:56:27,760 --> 00:56:32,000
in this instance it is very useful piece

1637
00:56:30,480 --> 00:56:34,480
to you know i feel like i'm being

1638
00:56:32,000 --> 00:56:36,319
educated uh which is cool

1639
00:56:34,480 --> 00:56:38,160
cool i'm glad you enjoyed it

1640
00:56:36,319 --> 00:56:40,880
yeah absolutely so all that's left for

1641
00:56:38,160 --> 00:56:42,480
me to say is thank you ever so much for

1642
00:56:40,880 --> 00:56:45,440
coming back on the show bart it's been

1643
00:56:42,480 --> 00:56:48,559
i'm really stoked that we've had

1644
00:56:45,440 --> 00:56:51,040
both you know something really like

1645
00:56:48,559 --> 00:56:53,280
intrinsically d d this fudging dice all

1646
00:56:51,040 --> 00:56:55,599
the way back in you know good bad yeah

1647
00:56:53,280 --> 00:56:56,640
and all the way up to this kind of like

1648
00:56:55,599 --> 00:56:58,160
hey man

1649
00:56:56,640 --> 00:57:01,119
being creative is hard and here are some

1650
00:56:58,160 --> 00:57:02,960
tips on how to and how to help help that

1651
00:57:01,119 --> 00:57:04,240
process so i'm very very happy that

1652
00:57:02,960 --> 00:57:05,520
we've we've had both of those

1653
00:57:04,240 --> 00:57:07,599
discussions so thank you ever so much

1654
00:57:05,520 --> 00:57:10,720
bart cool as am i thank you for having

1655
00:57:07,599 --> 00:57:11,760
me again awesome no worries as usual all

1656
00:57:10,720 --> 00:57:14,640
the links will be in the episode

1657
00:57:11,760 --> 00:57:17,040
description below so please do everybody

1658
00:57:14,640 --> 00:57:18,319
listening check all of this this good

1659
00:57:17,040 --> 00:57:19,200
stuff out

1660
00:57:18,319 --> 00:57:21,440
and

1661
00:57:19,200 --> 00:57:22,559
uh yeah thank you everybody for

1662
00:57:21,440 --> 00:57:24,400
listening

1663
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and good night

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00:57:24,400 --> 00:57:26,960
and now it's time for the patreon shout

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outs

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00:57:26,960 --> 00:57:32,880
thank you to robert hartley dm for viva

1667
00:57:30,160 --> 00:57:35,119
la dirt league and writer on the d d

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00:57:32,880 --> 00:57:36,720
logic web series

1669
00:57:35,119 --> 00:57:39,520
i would encourage everybody to check him

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00:57:36,720 --> 00:57:40,480
out at robert hartley gm on twitter and

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00:57:39,520 --> 00:57:42,799
twitch

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00:57:40,480 --> 00:57:45,200
thank you to optional rule a two-time

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00:57:42,799 --> 00:57:48,000
guest of the show and a very insightful

1674
00:57:45,200 --> 00:57:49,280
and knowledgeable source of information

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00:57:48,000 --> 00:57:52,280
please check them out at

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00:57:49,280 --> 00:57:52,280
www.optionall.com

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00:57:52,720 --> 00:57:58,000
huge huge huge thank you to a great

1678
00:57:55,440 --> 00:58:00,480
friend of the show matthew perkins who's

1679
00:57:58,000 --> 00:58:02,799
out there making hilarious and

1680
00:58:00,480 --> 00:58:04,559
educational dungeons and dragons content

1681
00:58:02,799 --> 00:58:06,319
please go and check out his stuff at

1682
00:58:04,559 --> 00:58:08,720
matthewperkins.net where you can find

1683
00:58:06,319 --> 00:58:10,319
links to all of his socials and all of

1684
00:58:08,720 --> 00:58:12,000
his content including his own patreon

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00:58:10,319 --> 00:58:13,760
which i would very much encourage you to

1686
00:58:12,000 --> 00:58:16,640
check out

1687
00:58:13,760 --> 00:58:18,720
thank you to matt street at mpstreet88

1688
00:58:16,640 --> 00:58:20,240
on twitter for supporting the show if

1689
00:58:18,720 --> 00:58:22,839
you need support running your personal

1690
00:58:20,240 --> 00:58:25,040
or business schedule head to

1691
00:58:22,839 --> 00:58:26,799
virtualtimehustle.com or on instagram to

1692
00:58:25,040 --> 00:58:28,880
make that difference between should do

1693
00:58:26,799 --> 00:58:30,640
and done boss it better with support

1694
00:58:28,880 --> 00:58:32,960
from cat who will help you get back that

1695
00:58:30,640 --> 00:58:34,400
essential time you've been searching for

1696
00:58:32,960 --> 00:58:36,319
if you would like to support what we do

1697
00:58:34,400 --> 00:58:39,040
and get four shout outs a month head

1698
00:58:36,319 --> 00:58:40,559
over to patreon.com thinking critically

1699
00:58:39,040 --> 00:58:44,520
or you can just buy me a coffee at

1700
00:58:40,559 --> 00:58:51,540
kofi.com thinking critically

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00:58:44,520 --> 00:59:11,760
[Music]

 

Bart Wynants (Critographer) Profile Photo

Bart Wynants (Critographer)

Author

Bart’s first brush with the hobby started with the discovery of HeroQuest, in the early 90s. He was always the kid who played the bad guy, and it seems he’s been stuck behind the GM screen ever since. His three campaigns are currently on a covid-hiatus and he can’t wait to revisit Curse of Strahd which, thirteen sessions in, has already gone completely off the rails! “As any good campaign should” he claims.

As a writer, lecturer, and self-proclaimed “scholar of the strange”, Bart is highly active on Twitter, where he shares daily sparks of RPG inspiration, drawn from history, folklore, art, and science. You can check out some of his most recent published works here:
Raging Swan Press: multiple fantasy adventure publications, as a regular contributor.
Hansor Publishing — The Gaia Complex: high-tech and vampires in an innovative cyberpunk setting!
House of the Exorcist: a unique, self-published, collaboratively written adventure based on a 5,000-year-old Sumerian map, and precursor to the upcoming Spurned of Orcus adventure! Best of all? It’s 100% free!

Speaking of Spurned of Orcus--which at the time of recording was announced for June 2022--the project has "matured to a point where it needs more and better resources to do it justice". Yes, that’s fancy talk for ‘massive scope creep made it longer’ ;-) On the upside, Spurned of Orcus also promises to be much more awesome than originally imagined, featuring expanded locations, gorgeous art, and immersive audio content!
Follow Bart on Twitter for updates on Spurned of Orcus and regula… Read More