Writing
I'm once again joined by Bart Wynants (a.k.a. @critographer), this time to talk about how to write TTRPGs. As with many tasks, mind set and habit formation is of upmost importance for success. Bart suggests embodying different 'roles' when writing TTRPG content: The "Architect" for big picture, macro level structure. The "Builder" for content creation and putting meat on the bones. And finally, the "Interior Designer" for beautifying and improving the user experience. This compartmentalisation can help forward momentum by focusing on what's important at that time. A unique aspect of writing for TTRPGs is how you have to keep several different kinds of audience in mind: DMs, players, and viewers/consumers. Each type demands unique considerations and concessions - listen to the episode to find the tips you need approach this and find success!
- 01:59 - Building the Habit
- 11:41 - Writing Reusable Adventures
- 20:46 - How Writing for a Module Differs from Prep
- 35:31 - Scripting an Actual Play
- 51:19 - 'The First Draft is Crap'
Find Bart on:
- Twitter: https://twitter.com/critographer
- Raging Swan Press: https://www.ragingswanpress.com/
- Hansor Publishing — The Gaia Complex: https://thegaiacomplex.com/hansor
- House of the Exorcist: https://www.drivethrurpg.com/product/375167/House-of-the-Exorcist
Find Thinking Critically online: https://www.thinkingcritically.co.uk
References:
- S01 E24 'Fudging' episode of Thinking Critically
- S03 E18 'Kickstarter' episode of Thinking Critically
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season four episode
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six of thinking critically and today's
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episode is a special one as it's
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dropping on my birthday so i hope you
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all have as great a weekend as the one i
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have planned for myself
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and why don't you as a birthday treat
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drop me a little review on your platform
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of choice and that would be really
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really appreciated so thank you all for
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listening and enjoy the episode
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[Music]
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[Applause]
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[Music]
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this episode i am joined once again by
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bart wynance thank you ever so much for
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returning to us but
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can you tell us a little bit about
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yourself my pleasure
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thank you for having me
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um about myself um nothing much has
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changed since last time i think uh i'm
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still a freelance ttrpg writer
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cartographer um i've worked recently on
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stuff for raging swan press
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the gaia complex and the terminator rpg
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and i busy myself posting uh historical
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and artistical tidbits uh which might
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serve as inspirational stuff
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on twitter each day
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yeah absolutely i think uh for for the
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listeners
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bart featured all the way back in season
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1 episode
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four 24
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fudging based on the twitter discussion
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we had and now we're back to talk about
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something at the the opposite end of the
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the scale
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of the tt rpg scale which is
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writing which is today's topic so what
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does that mean to you in the dnd and
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wider ttrpg framework well first of all
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i should say i'm by no means an expert
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in writing
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i
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figured out in i think 2018 that i
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wanted to
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to occupy myself
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with writing more
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stuff for my own rpgs
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prepare
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my own homebrew setting and if possible
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at all
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write commercially available modules so
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i decided i wanted to do that and i did
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some well
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you can't really call it research i mean
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i asked some people who i knew who i
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knew were writing at the time
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how do you go about it um what are your
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tips and tricks i i read some some
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self-help books you know how to start up
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your own writing scheme how do you uh
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come up with the discipline to do it
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each day
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and i sort of stumbled into it did my
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best and
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over time i found some some things uh
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some methods that worked for me things i
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also did uh as a background in in my
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professional background i used to be a
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project manager process manager in in an
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i.t environment so lots of lots of
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planning involved lots of um
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process drafting involved
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and i also did my best to uh well take
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any lessons learned from from that part
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of my job and try and apply them to to
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the writing okay so for me what what
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does writing mean it's it's an ambition
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first of all uh something i i try to do
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every day something i try to get better
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at
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and something i i would very much like
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to do full time but of course
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that's not always easy but uh i think
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i'm i'm here to share uh my experience
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and and well just tell you what what's
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worked for me
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amazing thank you well firstly just
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gotta say project manager in it
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situation is you must be you know
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incredibly intelligent only the most
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intelligent people can be a project
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manager and i team environment uh i see
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what you mean yes
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i have to concur of course yeah
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absolutely
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um let me just deflate my ego for a
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second uh
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the other thing i wanted to say was you
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mentioned there the thing i really
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wanted to pick up on there was
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you mentioned it
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trying to get into the habit a number of
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different routines and methods and so on
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but you specifically said a couple of
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them worked for you so i think a good
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place to start as any is when trying to
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get into the rhythm of something like
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writing it's always good to find out
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what works for other people
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so yeah can you elaborate a little bit
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more on those yeah of course but where
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to start as a question
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i think the main problem i faced in the
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beginning i i've always when i was a
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child i wanted to write to but the first
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thing you think
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when you try to write something like
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like a novel or or a commercially
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available module or something you want
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other people to read you take a seat in
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front of your desk pick out your pen
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start writing
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and you expect things to be perfect from
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the start and that's not going to happen
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and
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the conclusion you draw then usually or
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at least in my case is well
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either i have no inspiration at the time
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and i need to just drop my pen and try
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again
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tomorrow next week or whatever
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and if it fails a couple of times in a
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row you think well i've got no talent
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and
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that's completely not true i mean that
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there's sort of a mystical aura hanging
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over this whole writing well at least
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for some people including myself a
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couple of years back
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uh you think yeah to write you you need
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talent you need you need time you need
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luck opportunities that's all true and
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it all helps you
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but it's really it's just a craft that's
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the main thing i learned it's just a
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craft and
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you get better at it as you practice
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so the main takeaway i learned was
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it's mostly time management
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if you want to start writing
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you need to do it every day you need to
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start
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putting words to paper
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each day
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find that discipline make make writing a
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priority
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and um there's this saying i remember i
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i can't recall bruce said but
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as it is quote
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you can always edit a bad draft
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but you can't edit a blank page um yeah
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i do love that
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saying and that that's the thing right
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that's the thing that everybody always
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says is that that first word
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is the hardest but then once you've got
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something on the page because you don't
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want to ruin the blank page it's like
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this
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pristine empty thing but then once
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you've already got a word or a paragraph
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down you can just type away and ruin it
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the damage is done at that point so that
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initial hurdle is the hardest thing to
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get over here that's very true actually
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that's also something
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i've picked up from someone else i don't
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know i read a lot of blogs and stuff and
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they said when you sit behind your desk
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and inspiration doesn't strike and you
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really really can't put any words to
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paper
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and you're ready to quit
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give yourself 10 minutes and just try to
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write something in those 10 minutes
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and more often than not
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you end up writing one sentence to
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senses
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now you're off
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so indeed though those first few words
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are often the hardest and once you get
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going
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it's not exactly smooth sailing that
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it's a bit of hyperbole but
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it's okay it's doable yeah i've even
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heard like
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that first paragraph just type something
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you know unrelated just write something
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that's just your diary for the day or
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something just to have anything on the
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page
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that then means that you can
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just keep going and you can always go
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back and take it out but just just to
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have something
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happen
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on the page almost that it's yeah it's
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exactly yeah okay cool and i was gonna
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say that it is it's a habit right as you
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said you need to make it a priority you
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need to build it into your diary almost
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and this is good advice if i do say so
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myself not only for writing but also for
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just like campaign prep and
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exercise and
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healthy eating and brushing your teeth
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absolutely it's something you can very
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much like into those yeah yeah yeah at
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first it's
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a struggle but once you know you've gone
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over that initial hurdle and built it
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into the routine
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then it becomes it's a lot easier and
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there's less of this
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albatross
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hanging over you like this like homework
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used to be as a child i remember it's
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this just like oh this is now the time
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totally recall
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yeah yeah all too well uh this is this
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is now the time that i do my writing and
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that that building that routine is i
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think it's gonna do like so much of the
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heavy lifting for you it's not a silver
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bullet but it's it's gonna it's gonna
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help it's it's close though if you
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really have this good routine going if
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you if you know the
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the best time for your riding for me
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it's it's early in the morning that's
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why i'm at my that's when i'm at my most
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productive then i can consistently crank
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out several hundreds of words
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a day in a few hours uh before i can get
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to to my to the rest of my daily routine
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and that produces something uh as
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opposed to when i
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start out doing something else in the
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morning and i have to pick up my writing
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late in the afternoon after lunch maybe
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that's not hardly as productive so once
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you find your your ideal time your
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groove
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it really adds up it's a few hundred
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words perhaps each day ideally if you
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can spare the time even more
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but it really adds up to to several
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thousands at the end of the year
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yeah i mean i'm you know full disclosure
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a hypocrite which is not a surprise to
265
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regular listeners of course um
266
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i mean i've i've got my fair share of
267
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half finished
268
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projects as much as the next person
269
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everyone does no shame in that
270
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but you know i
271
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i still struggle to find my productive
272
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time and it is you know it's all it's
273
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one of those academic things it's a lot
274
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easier said than done i know we've all
275
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got busy lives and
276
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certainly with current climate things
277
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happening it's always awkward to find
278
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that those those times where you can
279
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just really just disconnect from the
280
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real world and then focus on what you
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want to you enjoy doing and so on and so
282
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on so i know it's i don't want to come
283
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across holier than vowel 21 this thing
284
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it'd be like it's it's so easy just go
285
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out and make a novel like what are you
286
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doing you just didn't put an hour in
287
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your calendar you idiot like that is not
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what
289
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i'm trying to communicate at all because
290
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i don't do it myself
291
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but yeah it is just
292
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you know it's those tips that as you
293
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said we've picked up over the years
294
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and actually in a nice parallel
295
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of this routine the same is said for the
296
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show which is something that i have
297
00:10:57,839 --> 00:11:02,160
managed to keep to a routine this
298
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podcast of every of every friday
299
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and although i don't edit
300
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particularly in a given slot in my
301
00:11:06,240 --> 00:11:09,839
calendar
302
00:11:07,519 --> 00:11:11,519
it's almost my hand is forced because i
303
00:11:09,839 --> 00:11:13,279
have to get the show out but that that
304
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that is my routine my every my every
305
00:11:13,279 --> 00:11:18,079
friday that episode is dropping come
306
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hell or high water so in a sense uh i
307
00:11:18,079 --> 00:11:21,839
guess you could say thursday night it's
308
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my scheduled time to uh
309
00:11:21,839 --> 00:11:25,200
to do a bunch of work because the
310
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episode doesn't come out the next day so
311
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uh that means it gets done
312
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indeed yes yeah
313
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so you mentioned that you've done some
314
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some writing for ttrpg stuff could you
315
00:11:35,839 --> 00:11:40,240
remind me again
316
00:11:37,200 --> 00:11:43,200
what kind of products or what kind of
317
00:11:40,240 --> 00:11:45,440
exercises the main thing i've been doing
318
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these past few years is uh dungeon
319
00:11:45,440 --> 00:11:51,760
backdrops raging swamp press
320
00:11:47,600 --> 00:11:53,360
it's a concept where you have this
321
00:11:51,760 --> 00:11:56,160
it's it's uh
322
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i call it the the craft foods macaroni
323
00:11:56,160 --> 00:12:02,560
of dungeon design okay you have this
324
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package containing uh i think 13 pages
325
00:12:02,560 --> 00:12:06,720
of content of a dungeon which you can
326
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just drag and drop into your own game
327
00:12:06,720 --> 00:12:10,959
it's it comes with a background
328
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um the surrounds are described you've
329
00:12:10,959 --> 00:12:15,680
got some whispers and rooms going
330
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and all locations are also described but
331
00:12:15,680 --> 00:12:21,200
the only thing that's missing
332
00:12:17,920 --> 00:12:23,839
is um treasure traps and monsters
333
00:12:21,200 --> 00:12:26,880
okay and in practice what we've learned
334
00:12:23,839 --> 00:12:28,399
is that most people they buy a module
335
00:12:26,880 --> 00:12:29,760
they look at it they say well this
336
00:12:28,399 --> 00:12:32,240
doesn't work in my own game i need to
337
00:12:29,760 --> 00:12:33,440
strip it i i need to remove the cobalts
338
00:12:32,240 --> 00:12:35,920
because we don't have those in my
339
00:12:33,440 --> 00:12:36,959
homebrew game i add some orcs or or
340
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whatever
341
00:12:36,959 --> 00:12:41,760
or the levels wrong and by taking out
342
00:12:39,360 --> 00:12:43,600
those things and focusing on on
343
00:12:41,760 --> 00:12:45,839
what's most difficult to come up with
344
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the the cohesive backgrounds the
345
00:12:45,839 --> 00:12:48,240
flavorful descriptions all that sort of
346
00:12:47,440 --> 00:12:50,399
thing
347
00:12:48,240 --> 00:12:51,600
it's easy for gm's to just drag and drop
348
00:12:50,399 --> 00:12:53,760
their stuff
349
00:12:51,600 --> 00:12:56,959
into that dungeon and and
350
00:12:53,760 --> 00:12:59,120
get a game going with minimal rep work
351
00:12:56,959 --> 00:13:01,920
and i've designing i've been designing
352
00:12:59,120 --> 00:13:04,000
uh quite a few of those in the past few
353
00:13:01,920 --> 00:13:06,480
well years now
354
00:13:04,000 --> 00:13:08,399
some similar products uh regarding
355
00:13:06,480 --> 00:13:09,839
non-combat adventures
356
00:13:08,399 --> 00:13:11,360
so it's usually
357
00:13:09,839 --> 00:13:12,399
let's say
358
00:13:11,360 --> 00:13:14,560
short
359
00:13:12,399 --> 00:13:16,959
modules
360
00:13:14,560 --> 00:13:20,160
more focused on on background and story
361
00:13:16,959 --> 00:13:21,440
and flavor than than crunchy bits okay
362
00:13:20,160 --> 00:13:24,320
so that's that's an interesting
363
00:13:21,440 --> 00:13:27,360
challenge and of itself then that
364
00:13:24,320 --> 00:13:29,360
exercise of writing something that is
365
00:13:27,360 --> 00:13:30,720
agnostic enough that it can be dropped
366
00:13:29,360 --> 00:13:34,079
into many different
367
00:13:30,720 --> 00:13:36,880
settings and games and maybe even to the
368
00:13:34,079 --> 00:13:38,639
extreme you know systems so how do you
369
00:13:36,880 --> 00:13:40,240
approach that how do you focus on the
370
00:13:38,639 --> 00:13:41,279
fluff on the backdrop and stuff while
371
00:13:40,240 --> 00:13:43,760
keeping
372
00:13:41,279 --> 00:13:45,680
what i'm i might see is some some key
373
00:13:43,760 --> 00:13:49,279
elements that you know the population of
374
00:13:45,680 --> 00:13:52,399
said dungeon well let's see how should i
375
00:13:49,279 --> 00:13:54,000
explain um
376
00:13:52,399 --> 00:13:56,399
this is a bit coming from my background
377
00:13:54,000 --> 00:13:58,560
as a as a project manager
378
00:13:56,399 --> 00:14:00,639
i always start with the structure so i
379
00:13:58,560 --> 00:14:01,600
decide the structure beforehand
380
00:14:00,639 --> 00:14:03,279
meaning
381
00:14:01,600 --> 00:14:05,440
the logical layout the logical
382
00:14:03,279 --> 00:14:07,120
explanation of the whole thing so
383
00:14:05,440 --> 00:14:09,440
the product itself is easy to read and
384
00:14:07,120 --> 00:14:11,279
digest and especially use at the table
385
00:14:09,440 --> 00:14:13,440
because that's the most important thing
386
00:14:11,279 --> 00:14:15,440
for the gm so that's your audience in
387
00:14:13,440 --> 00:14:17,199
this case however
388
00:14:15,440 --> 00:14:19,120
that structuring's already been done for
389
00:14:17,199 --> 00:14:21,680
me because i uh the publisher has given
390
00:14:19,120 --> 00:14:23,680
me a template to use okay and
391
00:14:21,680 --> 00:14:25,760
of course i understand he wants the same
392
00:14:23,680 --> 00:14:27,600
template to apply to all these products
393
00:14:25,760 --> 00:14:30,639
which is a good idea
394
00:14:27,600 --> 00:14:32,720
so deciding the structure isn't really
395
00:14:30,639 --> 00:14:33,920
that important in this case
396
00:14:32,720 --> 00:14:36,560
however
397
00:14:33,920 --> 00:14:39,440
then what i do is i take this template
398
00:14:36,560 --> 00:14:40,800
which says basically you need i i need
399
00:14:39,440 --> 00:14:42,959
to come up with a background which is
400
00:14:40,800 --> 00:14:45,600
approximately half a page i need to come
401
00:14:42,959 --> 00:14:47,440
up with let's say eight to ten flavor
402
00:14:45,600 --> 00:14:48,959
for locations
403
00:14:47,440 --> 00:14:50,639
with something the heroes that the
404
00:14:48,959 --> 00:14:52,079
characters can interact with
405
00:14:50,639 --> 00:14:54,480
describe the surround so i have all
406
00:14:52,079 --> 00:14:57,440
these sections and the first thing i do
407
00:14:54,480 --> 00:14:59,199
is just jot down uh the first ideas have
408
00:14:57,440 --> 00:15:02,000
come to mind what do i want to do with
409
00:14:59,199 --> 00:15:04,320
this dungeon backdrop uh the map is
410
00:15:02,000 --> 00:15:06,639
usually known beforehand also
411
00:15:04,320 --> 00:15:07,920
so that gives me an idea about what's
412
00:15:06,639 --> 00:15:09,920
running around
413
00:15:07,920 --> 00:15:13,120
in that dungeon might be running around
414
00:15:09,920 --> 00:15:15,839
because um the monsters can be added by
415
00:15:13,120 --> 00:15:18,880
the dm but as you mentioned i think
416
00:15:15,839 --> 00:15:20,480
those monsters also well they influence
417
00:15:18,880 --> 00:15:21,839
the the setting the flavor the
418
00:15:20,480 --> 00:15:24,399
background little
419
00:15:21,839 --> 00:15:25,279
so i often end up suggesting something
420
00:15:24,399 --> 00:15:27,040
yeah
421
00:15:25,279 --> 00:15:29,360
uh just just to get that cohesion
422
00:15:27,040 --> 00:15:32,079
because if it's truly agnostic that you
423
00:15:29,360 --> 00:15:34,720
can drop in anything at all that doesn't
424
00:15:32,079 --> 00:15:37,360
vibe well no for instance if it's a
425
00:15:34,720 --> 00:15:39,360
crypt a catacomb somewhere and and and
426
00:15:37,360 --> 00:15:41,600
it's been uh
427
00:15:39,360 --> 00:15:43,759
it's just been discovered after being
428
00:15:41,600 --> 00:15:46,160
left derelict for a thousand years well
429
00:15:43,759 --> 00:15:47,680
you can't really put orcs in there well
430
00:15:46,160 --> 00:15:49,600
you could but then the descriptions
431
00:15:47,680 --> 00:15:50,639
would be completely different from
432
00:15:49,600 --> 00:15:52,240
undead
433
00:15:50,639 --> 00:15:54,000
for for instance
434
00:15:52,240 --> 00:15:55,839
yeah i'm glad you mentioned that because
435
00:15:54,000 --> 00:15:57,120
a key tenant of my own
436
00:15:55,839 --> 00:15:58,800
design
437
00:15:57,120 --> 00:16:01,120
of the fluff and
438
00:15:58,800 --> 00:16:02,639
backdrop for any given
439
00:16:01,120 --> 00:16:06,399
set of encounters
440
00:16:02,639 --> 00:16:07,680
are quite at least in my game are quite
441
00:16:06,399 --> 00:16:09,680
uh
442
00:16:07,680 --> 00:16:10,399
very similitude is quite important to me
443
00:16:09,680 --> 00:16:12,160
so
444
00:16:10,399 --> 00:16:14,160
they actually are quite focused you know
445
00:16:12,160 --> 00:16:16,320
and specific in some instances so like i
446
00:16:14,160 --> 00:16:18,560
do have a cobalt dungeon that
447
00:16:16,320 --> 00:16:22,320
yes you could probably
448
00:16:18,560 --> 00:16:24,000
reskin to be something similar but it's
449
00:16:22,320 --> 00:16:27,040
it's you know
450
00:16:24,000 --> 00:16:27,040
almost intrinsically linked
451
00:16:27,279 --> 00:16:31,199
they have their own theme i mean the
452
00:16:28,959 --> 00:16:33,680
traps the small passages
453
00:16:31,199 --> 00:16:35,279
so if i were to design a cobalt dungeon
454
00:16:33,680 --> 00:16:36,480
for raging swan plus a cobalt dungeon
455
00:16:35,279 --> 00:16:37,600
backdrop
456
00:16:36,480 --> 00:16:39,040
then
457
00:16:37,600 --> 00:16:40,800
the whole thing would be designed as if
458
00:16:39,040 --> 00:16:42,800
the cobalt were living there
459
00:16:40,800 --> 00:16:44,880
with a sidebar perhaps saying well yeah
460
00:16:42,800 --> 00:16:46,639
you could put some orcs in here but
461
00:16:44,880 --> 00:16:49,360
make a note that this and this and this
462
00:16:46,639 --> 00:16:51,920
needs to be changed okay um but anyway i
463
00:16:49,360 --> 00:16:53,759
i just i started jot down
464
00:16:51,920 --> 00:16:56,000
notes about everything all the ideas i
465
00:16:53,759 --> 00:16:57,920
have like the background what could live
466
00:16:56,000 --> 00:16:59,440
here how old is this dungeon who built
467
00:16:57,920 --> 00:17:01,440
it what's the purpose
468
00:16:59,440 --> 00:17:02,480
so i i note that down in bullet points
469
00:17:01,440 --> 00:17:04,640
usually
470
00:17:02,480 --> 00:17:06,160
that for all the sections
471
00:17:04,640 --> 00:17:09,679
and when that's done
472
00:17:06,160 --> 00:17:12,160
i let it stew for a bit usually
473
00:17:09,679 --> 00:17:14,319
and then i start filling it out
474
00:17:12,160 --> 00:17:17,039
so instead of bullet points i'll write
475
00:17:14,319 --> 00:17:18,880
full sentences still nothing pretty just
476
00:17:17,039 --> 00:17:19,919
full sentences
477
00:17:18,880 --> 00:17:22,480
until
478
00:17:19,919 --> 00:17:23,839
the page is more or less filled
479
00:17:22,480 --> 00:17:25,760
and then in a
480
00:17:23,839 --> 00:17:27,600
third phase i should say
481
00:17:25,760 --> 00:17:28,720
i pretty it up
482
00:17:27,600 --> 00:17:30,240
so basically
483
00:17:28,720 --> 00:17:33,520
there's three
484
00:17:30,240 --> 00:17:35,280
roles you take as a writer i mean
485
00:17:33,520 --> 00:17:37,600
this is all personal of course so as a
486
00:17:35,280 --> 00:17:39,200
writer i i i have three roles i take
487
00:17:37,600 --> 00:17:41,200
first time i'm the architect of the
488
00:17:39,200 --> 00:17:43,120
story i decide the structure in this
489
00:17:41,200 --> 00:17:45,280
case it's been done for me but
490
00:17:43,120 --> 00:17:47,760
when i'm designing something of my own i
491
00:17:45,280 --> 00:17:48,559
first design the structure
492
00:17:47,760 --> 00:17:51,039
then
493
00:17:48,559 --> 00:17:53,840
i become the builder so to speak i add
494
00:17:51,039 --> 00:17:55,840
in the brickwork and and the rough stuff
495
00:17:53,840 --> 00:17:58,080
and then only in the final phase
496
00:17:55,840 --> 00:18:00,799
you start doing some interior design you
497
00:17:58,080 --> 00:18:03,520
paint you you pretty things up
498
00:18:00,799 --> 00:18:05,520
and from what i've learned
499
00:18:03,520 --> 00:18:07,120
most times when i get rider's block and
500
00:18:05,520 --> 00:18:09,440
i really really don't know how to
501
00:18:07,120 --> 00:18:11,600
advance because that still happens
502
00:18:09,440 --> 00:18:14,799
it happens often happens to everyone
503
00:18:11,600 --> 00:18:15,919
the reason when i go examine it is that
504
00:18:14,799 --> 00:18:18,000
i'm
505
00:18:15,919 --> 00:18:21,039
forcing myself to the wrong role
506
00:18:18,000 --> 00:18:23,679
so for instance i i'm writing something
507
00:18:21,039 --> 00:18:26,400
and i can't find the right words or or
508
00:18:23,679 --> 00:18:27,679
the proper turn of phrase or
509
00:18:26,400 --> 00:18:29,760
it's not right
510
00:18:27,679 --> 00:18:31,280
and usually when i take a step back and
511
00:18:29,760 --> 00:18:33,280
i examine the writing then it's
512
00:18:31,280 --> 00:18:36,480
something else that's wrong
513
00:18:33,280 --> 00:18:38,960
and it's it might be the structure
514
00:18:36,480 --> 00:18:42,000
or it might be the
515
00:18:38,960 --> 00:18:45,120
rough wording the the content of it all
516
00:18:42,000 --> 00:18:46,880
and when you try when you have this
517
00:18:45,120 --> 00:18:48,799
when you have this these glasses on of
518
00:18:46,880 --> 00:18:50,320
the interior decorator who's trying to
519
00:18:48,799 --> 00:18:52,400
pretty up the text
520
00:18:50,320 --> 00:18:54,960
you're blind to these things
521
00:18:52,400 --> 00:18:58,320
and you're trying to fix something
522
00:18:54,960 --> 00:19:00,720
that's not within your role if if you
523
00:18:58,320 --> 00:19:01,679
see what i mean yeah so at those points
524
00:19:00,720 --> 00:19:03,600
i
525
00:19:01,679 --> 00:19:05,360
i take a step back try to re-examine
526
00:19:03,600 --> 00:19:08,320
what's wrong and more often than not
527
00:19:05,360 --> 00:19:10,799
it's it's something related to the role
528
00:19:08,320 --> 00:19:13,039
and then well i go grab myself a coffee
529
00:19:10,799 --> 00:19:15,200
i come back and um
530
00:19:13,039 --> 00:19:17,360
i i take off a different role
531
00:19:15,200 --> 00:19:18,880
and i might redesign the structure and
532
00:19:17,360 --> 00:19:20,320
i'm off again
533
00:19:18,880 --> 00:19:22,240
okay thank you for that that's that's an
534
00:19:20,320 --> 00:19:25,520
interesting take i think on on that kind
535
00:19:22,240 --> 00:19:28,160
of mental space of where to be in and
536
00:19:25,520 --> 00:19:30,240
and i think it's very important to
537
00:19:28,160 --> 00:19:31,760
obviously there's this i'm in a creative
538
00:19:30,240 --> 00:19:33,120
mood i'm not in a creative mood or i'm
539
00:19:31,760 --> 00:19:34,559
in a productive mood i'm not in a
540
00:19:33,120 --> 00:19:36,960
productive mood there's also one level
541
00:19:34,559 --> 00:19:38,720
down of like what kind of
542
00:19:36,960 --> 00:19:40,559
productive mood am i in am i in a big
543
00:19:38,720 --> 00:19:42,640
picture kind of mood or am i in the
544
00:19:40,559 --> 00:19:44,240
details kind of mood today here
545
00:19:42,640 --> 00:19:46,480
exactly that's very important i think
546
00:19:44,240 --> 00:19:48,320
because it's still a creative effort
547
00:19:46,480 --> 00:19:49,840
yeah the the reason i'm
548
00:19:48,320 --> 00:19:51,600
asking these kinds of questions is
549
00:19:49,840 --> 00:19:54,559
because i'm i'm personally finding them
550
00:19:51,600 --> 00:19:55,600
applicable to kind of general prep as
551
00:19:54,559 --> 00:19:57,360
well
552
00:19:55,600 --> 00:19:59,760
and a lot of
553
00:19:57,360 --> 00:20:02,559
what is prep if it isn't writing down
554
00:19:59,760 --> 00:20:04,880
things as a from a gm's point of view
555
00:20:02,559 --> 00:20:07,120
yeah yeah you might be drawing a map but
556
00:20:04,880 --> 00:20:08,960
you're also writing down what's
557
00:20:07,120 --> 00:20:10,400
happening at this place or what might
558
00:20:08,960 --> 00:20:12,559
happen or what should happen or what
559
00:20:10,400 --> 00:20:13,520
could happen so
560
00:20:12,559 --> 00:20:14,720
it's
561
00:20:13,520 --> 00:20:17,280
it's the same thing it's just a
562
00:20:14,720 --> 00:20:20,000
different audience that's all
563
00:20:17,280 --> 00:20:21,919
yeah yeah absolutely absolutely i'm just
564
00:20:20,000 --> 00:20:24,320
trying to think of like
565
00:20:21,919 --> 00:20:26,480
i'm i'm really disorganized i'm trying
566
00:20:24,320 --> 00:20:29,360
to think of like my my process or lack
567
00:20:26,480 --> 00:20:30,960
thereof as the case may be and it is
568
00:20:29,360 --> 00:20:35,200
very much just like
569
00:20:30,960 --> 00:20:36,159
i just i have to do what i have to do
570
00:20:35,200 --> 00:20:37,679
then
571
00:20:36,159 --> 00:20:40,080
i absolutely would benefit from some of
572
00:20:37,679 --> 00:20:43,919
my professional career uh advice
573
00:20:40,080 --> 00:20:46,400
bleeding into my personal life um
574
00:20:43,919 --> 00:20:48,240
it works yeah
575
00:20:46,400 --> 00:20:49,280
uh that would say i don't remember me so
576
00:20:48,240 --> 00:20:51,120
i've
577
00:20:49,280 --> 00:20:53,039
i want to talk about the differences in
578
00:20:51,120 --> 00:20:56,080
writing for funnily enough different
579
00:20:53,039 --> 00:20:58,320
audiences in a bit but
580
00:20:56,080 --> 00:20:59,360
i have
581
00:20:58,320 --> 00:21:01,679
many
582
00:20:59,360 --> 00:21:05,280
chapters and and many sessions under my
583
00:21:01,679 --> 00:21:08,320
belt as a gm um in varying different
584
00:21:05,280 --> 00:21:09,600
lengths and settings and
585
00:21:08,320 --> 00:21:11,440
theming
586
00:21:09,600 --> 00:21:13,520
and a couple of them were quite
587
00:21:11,440 --> 00:21:15,039
generic in a way and they were designed
588
00:21:13,520 --> 00:21:16,159
by that way for my players because i
589
00:21:15,039 --> 00:21:18,320
never knew when they would get to a
590
00:21:16,159 --> 00:21:19,600
certain place so it was like
591
00:21:18,320 --> 00:21:21,520
they might come here at level 20 they
592
00:21:19,600 --> 00:21:22,960
might come here at level two so to a
593
00:21:21,520 --> 00:21:24,080
certain extent they have to be
594
00:21:22,960 --> 00:21:27,280
inherently
595
00:21:24,080 --> 00:21:28,400
flexible and and kind of plug and play
596
00:21:27,280 --> 00:21:31,760
kind of
597
00:21:28,400 --> 00:21:34,320
so to that effect i was like hey these
598
00:21:31,760 --> 00:21:36,000
are pretty reusable you know the the the
599
00:21:34,320 --> 00:21:37,280
kind of fundamental
600
00:21:36,000 --> 00:21:38,880
conflict
601
00:21:37,280 --> 00:21:41,280
that's happening in this
602
00:21:38,880 --> 00:21:44,080
in this chapter in this arc in this
603
00:21:41,280 --> 00:21:45,600
place to go and get the mcguffin which i
604
00:21:44,080 --> 00:21:47,600
think is you know
605
00:21:45,600 --> 00:21:49,760
nine adventure arcs out of ten will be
606
00:21:47,600 --> 00:21:52,240
something along those lines
607
00:21:49,760 --> 00:21:54,159
yeah it's it is fundamentally
608
00:21:52,240 --> 00:21:56,640
flexible and fundamentally plug and play
609
00:21:54,159 --> 00:21:58,640
and fundamentally reusable it's like hey
610
00:21:56,640 --> 00:22:00,240
i could probably if i tried hard enough
611
00:21:58,640 --> 00:22:02,559
i could probably
612
00:22:00,240 --> 00:22:03,679
write these up into you know published
613
00:22:02,559 --> 00:22:05,280
something that could be a published
614
00:22:03,679 --> 00:22:07,200
module that other people could benefit
615
00:22:05,280 --> 00:22:09,360
from because i happen to have say a
616
00:22:07,200 --> 00:22:11,360
cobalt dungeon that's
617
00:22:09,360 --> 00:22:13,280
90 percent you know burrito 80 of the
618
00:22:11,360 --> 00:22:14,480
way there because i've run it and used
619
00:22:13,280 --> 00:22:16,000
it and i know
620
00:22:14,480 --> 00:22:18,559
i've got the fluff and i've got this
621
00:22:16,000 --> 00:22:20,960
that and the other so let me try and
622
00:22:18,559 --> 00:22:23,840
put the you know the interior decorator
623
00:22:20,960 --> 00:22:25,760
on and let me try and spice this up and
624
00:22:23,840 --> 00:22:28,240
make it pretty and make it you know
625
00:22:25,760 --> 00:22:29,039
customer facing so it isn't just
626
00:22:28,240 --> 00:22:31,600
my
627
00:22:29,039 --> 00:22:33,440
insane scribblings on a one note
628
00:22:31,600 --> 00:22:34,960
somewhere across seven different pages
629
00:22:33,440 --> 00:22:36,480
yeah and
630
00:22:34,960 --> 00:22:37,280
i found that
631
00:22:36,480 --> 00:22:38,720
you know
632
00:22:37,280 --> 00:22:40,960
on the face of it
633
00:22:38,720 --> 00:22:42,720
that sounds trivial as i said i'm 80 of
634
00:22:40,960 --> 00:22:45,919
the way there pretty much got it all
635
00:22:42,720 --> 00:22:48,640
this should be easy down low and
636
00:22:45,919 --> 00:22:51,280
no it was a completely
637
00:22:48,640 --> 00:22:52,799
different experience there for me from
638
00:22:51,280 --> 00:22:54,960
writing
639
00:22:52,799 --> 00:22:56,880
you know how i do how are you do do my
640
00:22:54,960 --> 00:23:00,320
normal prep for my campaign versus
641
00:22:56,880 --> 00:23:02,320
trying to write up this as a module was
642
00:23:00,320 --> 00:23:04,799
man i was like this is
643
00:23:02,320 --> 00:23:07,280
completely it was like relearning a
644
00:23:04,799 --> 00:23:09,440
completely learning a new skill rather
645
00:23:07,280 --> 00:23:12,320
than just a different application of the
646
00:23:09,440 --> 00:23:13,520
same skill yeah yeah the thing is when
647
00:23:12,320 --> 00:23:15,760
you're writing
648
00:23:13,520 --> 00:23:17,440
something to be published and read by a
649
00:23:15,760 --> 00:23:19,840
great number of people
650
00:23:17,440 --> 00:23:22,960
and it needs to be in in the case of a
651
00:23:19,840 --> 00:23:24,799
ttrpg module it needs to be usable
652
00:23:22,960 --> 00:23:27,760
by all those people and it needs to be
653
00:23:24,799 --> 00:23:29,600
easily understood by your audience so if
654
00:23:27,760 --> 00:23:31,919
you're writing for yourself that's easy
655
00:23:29,600 --> 00:23:34,240
because you write it you understand it
656
00:23:31,919 --> 00:23:35,919
but you need to
657
00:23:34,240 --> 00:23:38,240
double check and ask yourself the
658
00:23:35,919 --> 00:23:40,480
question at every turn is this clear
659
00:23:38,240 --> 00:23:42,080
enough is this a logical presentation of
660
00:23:40,480 --> 00:23:44,400
the module
661
00:23:42,080 --> 00:23:46,559
um will this be used can i do it better
662
00:23:44,400 --> 00:23:47,520
and you end up second-guessing yourself
663
00:23:46,559 --> 00:23:49,520
even
664
00:23:47,520 --> 00:23:51,120
even when you're in the right
665
00:23:49,520 --> 00:23:53,279
is it good enough
666
00:23:51,120 --> 00:23:55,279
so that that's also a factor that's uh
667
00:23:53,279 --> 00:23:57,039
that's in there i think
668
00:23:55,279 --> 00:23:59,120
yeah and i
669
00:23:57,039 --> 00:24:01,600
i think i'm
670
00:23:59,120 --> 00:24:04,640
middling to good at writing at least
671
00:24:01,600 --> 00:24:06,640
short bits of fluff essentially fiction
672
00:24:04,640 --> 00:24:09,600
uh you know flavorful descriptions of a
673
00:24:06,640 --> 00:24:11,600
place that incite the emotions i'm
674
00:24:09,600 --> 00:24:13,919
looking to incite
675
00:24:11,600 --> 00:24:14,720
so then i can kind of easily get you
676
00:24:13,919 --> 00:24:16,240
know
677
00:24:14,720 --> 00:24:17,760
get lost in the woods i can't see the
678
00:24:16,240 --> 00:24:19,679
woods for the trees kind of thing
679
00:24:17,760 --> 00:24:20,720
because i'll write several you know i've
680
00:24:19,679 --> 00:24:22,799
written like
681
00:24:20,720 --> 00:24:24,320
10 different shops for a certain city
682
00:24:22,799 --> 00:24:26,159
and you know i got to a point i was like
683
00:24:24,320 --> 00:24:28,400
is this am i just
684
00:24:26,159 --> 00:24:30,240
like really over complicating this as a
685
00:24:28,400 --> 00:24:32,720
module because i'm just writing all this
686
00:24:30,240 --> 00:24:35,279
flavorful stuff here for
687
00:24:32,720 --> 00:24:38,000
is it maybe of no benefit or very little
688
00:24:35,279 --> 00:24:39,760
benefit to somebody and that that was a
689
00:24:38,000 --> 00:24:40,960
problem that i faced in terms of writing
690
00:24:39,760 --> 00:24:43,600
a module and trying to at least
691
00:24:40,960 --> 00:24:45,120
translate my own homebrew into
692
00:24:43,600 --> 00:24:47,039
something that somebody else could use
693
00:24:45,120 --> 00:24:49,840
was trying to
694
00:24:47,039 --> 00:24:50,799
find that line in the sand to say when
695
00:24:49,840 --> 00:24:52,559
is
696
00:24:50,799 --> 00:24:54,240
when is this just
697
00:24:52,559 --> 00:24:56,159
self-indulgent
698
00:24:54,240 --> 00:24:56,960
fiction writing i don't know what you
699
00:24:56,159 --> 00:24:59,760
mean
700
00:24:56,960 --> 00:25:02,400
i also have a manuscript still on my
701
00:24:59,760 --> 00:25:04,720
hard drive um which is suffered from the
702
00:25:02,400 --> 00:25:06,240
same i think i was writing a
703
00:25:04,720 --> 00:25:07,919
this was going to be my first
704
00:25:06,240 --> 00:25:09,679
self-published module
705
00:25:07,919 --> 00:25:13,600
and it just went like you said out of
706
00:25:09,679 --> 00:25:15,600
control i kept adding things adding npcs
707
00:25:13,600 --> 00:25:17,360
adding encounters enlarging the map
708
00:25:15,600 --> 00:25:18,559
adding subplots
709
00:25:17,360 --> 00:25:20,400
and
710
00:25:18,559 --> 00:25:21,279
at some point i had a bit of a writer's
711
00:25:20,400 --> 00:25:22,960
block
712
00:25:21,279 --> 00:25:24,240
and i was i was doing something else
713
00:25:22,960 --> 00:25:25,679
because it wasn't there was no hurt to
714
00:25:24,240 --> 00:25:28,320
complete this
715
00:25:25,679 --> 00:25:29,679
so i had a rough spot i abandoned it for
716
00:25:28,320 --> 00:25:31,760
a few weeks
717
00:25:29,679 --> 00:25:34,159
i did something else i came back to it
718
00:25:31,760 --> 00:25:37,039
and i was completely lost myself
719
00:25:34,159 --> 00:25:37,760
of course i remembered most of it
720
00:25:37,039 --> 00:25:40,320
but
721
00:25:37,760 --> 00:25:42,720
i i reread these chapters like
722
00:25:40,320 --> 00:25:44,960
okay there's a well and and there's
723
00:25:42,720 --> 00:25:46,880
something living in there
724
00:25:44,960 --> 00:25:48,720
what's it doing there what what's its
725
00:25:46,880 --> 00:25:51,279
connection to the plot and
726
00:25:48,720 --> 00:25:54,320
um so that's a very real danger
727
00:25:51,279 --> 00:25:56,400
especially if you're riding
728
00:25:54,320 --> 00:25:58,000
in the wild let's say so without a
729
00:25:56,400 --> 00:26:00,240
publisher telling you okay you need to
730
00:25:58,000 --> 00:26:02,799
do this and you have 13 pages to do it
731
00:26:00,240 --> 00:26:04,559
because those constraints help a lot it
732
00:26:02,799 --> 00:26:06,880
helps you find your focus
733
00:26:04,559 --> 00:26:08,240
but if you don't have that and
734
00:26:06,880 --> 00:26:11,279
you say i'm gonna translate some
735
00:26:08,240 --> 00:26:14,000
homebrew like like i did like you did
736
00:26:11,279 --> 00:26:16,000
there's a very real danger of just
737
00:26:14,000 --> 00:26:17,200
everything going out of control and in
738
00:26:16,000 --> 00:26:19,520
the end well
739
00:26:17,200 --> 00:26:21,440
you have this word salads
740
00:26:19,520 --> 00:26:22,880
and there's good stuff in there it might
741
00:26:21,440 --> 00:26:25,440
all be good stuff
742
00:26:22,880 --> 00:26:27,679
but um i think essentially that's a
743
00:26:25,440 --> 00:26:29,200
structure problem that's something that
744
00:26:27,679 --> 00:26:30,880
the architect
745
00:26:29,200 --> 00:26:32,720
should have considered beforehand and
746
00:26:30,880 --> 00:26:35,039
said okay
747
00:26:32,720 --> 00:26:36,080
and this is something you as a as a
748
00:26:35,039 --> 00:26:38,960
colleague
749
00:26:36,080 --> 00:26:40,720
are familiar with the the minimum viable
750
00:26:38,960 --> 00:26:43,679
product yes that's what you should focus
751
00:26:40,720 --> 00:26:45,919
on so ideally that's something you keep
752
00:26:43,679 --> 00:26:48,080
in mind when you're writing
753
00:26:45,919 --> 00:26:50,960
when you start out and i think that even
754
00:26:48,080 --> 00:26:53,440
applies to this this applies to riding
755
00:26:50,960 --> 00:26:54,480
an adventure a module even novel i would
756
00:26:53,440 --> 00:26:56,080
say
757
00:26:54,480 --> 00:26:58,960
you need to decide the minimum structure
758
00:26:56,080 --> 00:26:59,919
to get your story across
759
00:26:58,960 --> 00:27:01,440
because
760
00:26:59,919 --> 00:27:05,360
everything else
761
00:27:01,440 --> 00:27:07,520
that you add to it be it subplots or
762
00:27:05,360 --> 00:27:08,880
side quests or whatever
763
00:27:07,520 --> 00:27:10,640
in the end
764
00:27:08,880 --> 00:27:12,960
when there's no room or when it doesn't
765
00:27:10,640 --> 00:27:14,880
make sense those are the first to go
766
00:27:12,960 --> 00:27:17,679
so the best thing you can do is focus on
767
00:27:14,880 --> 00:27:20,399
that basic structure get it right
768
00:27:17,679 --> 00:27:22,880
and then when there's time you say okay
769
00:27:20,399 --> 00:27:24,080
this might use a subplot this could use
770
00:27:22,880 --> 00:27:26,640
an extra quest
771
00:27:24,080 --> 00:27:29,200
this could use a slightly bigger map so
772
00:27:26,640 --> 00:27:31,440
that's perhaps a better idea to tackle
773
00:27:29,200 --> 00:27:33,039
those things than just the kitchen sink
774
00:27:31,440 --> 00:27:35,440
approach of
775
00:27:33,039 --> 00:27:37,440
take the homebrew and translate it to to
776
00:27:35,440 --> 00:27:39,200
something prettied up because
777
00:27:37,440 --> 00:27:40,159
there's there's no no direction no
778
00:27:39,200 --> 00:27:42,320
control
779
00:27:40,159 --> 00:27:44,240
so that's a real danger and i i i know
780
00:27:42,320 --> 00:27:45,840
exactly what you mean yes
781
00:27:44,240 --> 00:27:47,520
yeah the classic
782
00:27:45,840 --> 00:27:48,559
scope creep and funnily enough funny you
783
00:27:47,520 --> 00:27:49,279
should mention
784
00:27:48,559 --> 00:27:51,440
the
785
00:27:49,279 --> 00:27:52,960
minimum minimum viable product because
786
00:27:51,440 --> 00:27:54,960
an episode which has dropped in the past
787
00:27:52,960 --> 00:27:55,679
on on kickstarter we talked about that i
788
00:27:54,960 --> 00:27:57,679
mean
789
00:27:55,679 --> 00:27:59,279
zach talk about that about you know
790
00:27:57,679 --> 00:28:01,120
where description stretch goals come in
791
00:27:59,279 --> 00:28:02,559
and how do you decide what the product
792
00:28:01,120 --> 00:28:05,600
or service is going to be and he said
793
00:28:02,559 --> 00:28:06,480
the same thing of like step one what is
794
00:28:05,600 --> 00:28:08,399
you know
795
00:28:06,480 --> 00:28:10,000
the bare minimum you know the the thing
796
00:28:08,399 --> 00:28:11,760
that if you don't have like a bicycle
797
00:28:10,000 --> 00:28:13,600
without wheels isn't a bicycle anymore
798
00:28:11,760 --> 00:28:15,440
like that you couldn't you can sell it
799
00:28:13,600 --> 00:28:16,640
without the wheels and the same can be
800
00:28:15,440 --> 00:28:18,399
said
801
00:28:16,640 --> 00:28:20,720
obviously because most some kickstarters
802
00:28:18,399 --> 00:28:22,399
are in fact published modules
803
00:28:20,720 --> 00:28:24,399
it can the same can be said for that and
804
00:28:22,399 --> 00:28:26,559
so the pitfall that i fell in
805
00:28:24,399 --> 00:28:28,240
and again as usual the reason i tell
806
00:28:26,559 --> 00:28:29,679
this is so others can learn from from my
807
00:28:28,240 --> 00:28:32,080
mistakes was
808
00:28:29,679 --> 00:28:34,240
obviously i had a conflict as i said i
809
00:28:32,080 --> 00:28:36,320
had a premise i had
810
00:28:34,240 --> 00:28:37,679
the mcguffin was somewhere there was
811
00:28:36,320 --> 00:28:38,880
stuff happening
812
00:28:37,679 --> 00:28:41,760
it would be interesting you know there's
813
00:28:38,880 --> 00:28:43,760
a setup what the players do will dictate
814
00:28:41,760 --> 00:28:46,000
the outcome of events in this particular
815
00:28:43,760 --> 00:28:47,200
setting in this particular city
816
00:28:46,000 --> 00:28:50,559
you know they have the you know it's
817
00:28:47,200 --> 00:28:52,559
it's it's the classic 101 dm design of
818
00:28:50,559 --> 00:28:54,159
there is a situation the players can
819
00:28:52,559 --> 00:28:56,399
pick how to resolve it and then the
820
00:28:54,159 --> 00:28:58,240
outcome of that resolution
821
00:28:56,399 --> 00:29:00,480
impacts down the line there isn't a
822
00:28:58,240 --> 00:29:01,919
pre-ordained resolution
823
00:29:00,480 --> 00:29:03,840
so that you've got i've got all the key
824
00:29:01,919 --> 00:29:05,039
points there but of course through
825
00:29:03,840 --> 00:29:06,159
either
826
00:29:05,039 --> 00:29:09,440
preparation
827
00:29:06,159 --> 00:29:10,480
typical dm preparation in addition to
828
00:29:09,440 --> 00:29:13,520
regular
829
00:29:10,480 --> 00:29:16,640
improvisation during a game
830
00:29:13,520 --> 00:29:19,360
i ended up with a number of shops and a
831
00:29:16,640 --> 00:29:21,679
number of places of interest because
832
00:29:19,360 --> 00:29:22,559
either here's a tavern that they might
833
00:29:21,679 --> 00:29:24,159
go to
834
00:29:22,559 --> 00:29:26,640
versus one player being like i want to
835
00:29:24,159 --> 00:29:28,559
go to a magic shop and be going crap uh
836
00:29:26,640 --> 00:29:30,320
let me think of some interesting
837
00:29:28,559 --> 00:29:32,720
kooky magic shop that they could go to
838
00:29:30,320 --> 00:29:34,399
so i ended up with a whole bunch of
839
00:29:32,720 --> 00:29:35,440
places and the ironic thing is is that
840
00:29:34,399 --> 00:29:37,919
they
841
00:29:35,440 --> 00:29:39,679
all of these places themselves are plug
842
00:29:37,919 --> 00:29:40,399
and play a pick up and drop into any
843
00:29:39,679 --> 00:29:42,320
city
844
00:29:40,399 --> 00:29:44,640
so i i i ended up writing about two or
845
00:29:42,320 --> 00:29:47,520
three of them in this
846
00:29:44,640 --> 00:29:49,200
formalized pretty module i was
847
00:29:47,520 --> 00:29:50,159
starting to write up when i was like man
848
00:29:49,200 --> 00:29:51,840
these are
849
00:29:50,159 --> 00:29:55,279
these are just generic they're not
850
00:29:51,840 --> 00:29:57,279
really intrinsically related to
851
00:29:55,279 --> 00:29:58,559
the setup than not related to the
852
00:29:57,279 --> 00:30:00,880
conflict that's happening here that
853
00:29:58,559 --> 00:30:03,440
needs to be resolved they are just
854
00:30:00,880 --> 00:30:05,600
belts and whistles on top yeah i've
855
00:30:03,440 --> 00:30:08,080
spent way too long but yeah yeah exactly
856
00:30:05,600 --> 00:30:10,880
i spent way too long writing about this
857
00:30:08,080 --> 00:30:12,000
kooky warforged staffed coffee shop
858
00:30:10,880 --> 00:30:13,919
that's got
859
00:30:12,000 --> 00:30:16,480
graffiti on the walls inside and it's
860
00:30:13,919 --> 00:30:18,399
super hip then like what do the players
861
00:30:16,480 --> 00:30:21,200
need to roll to
862
00:30:18,399 --> 00:30:22,880
to persuade this key npc to give them
863
00:30:21,200 --> 00:30:24,799
some vital information that they don't
864
00:30:22,880 --> 00:30:26,559
like that please focus on the important
865
00:30:24,799 --> 00:30:28,640
thing to actually play the game and not
866
00:30:26,559 --> 00:30:30,240
just these like oh wouldn't it be fun if
867
00:30:28,640 --> 00:30:32,159
there was you know
868
00:30:30,240 --> 00:30:33,600
a big cauldron that they had to scoop
869
00:30:32,159 --> 00:30:35,440
the potions out of if they went to a
870
00:30:33,600 --> 00:30:38,240
potion shop which is
871
00:30:35,440 --> 00:30:39,679
great nice but kind of not really the
872
00:30:38,240 --> 00:30:42,880
story
873
00:30:39,679 --> 00:30:44,559
so that that was my pitfall that really
874
00:30:42,880 --> 00:30:47,679
it's actually nice to have that in in
875
00:30:44,559 --> 00:30:50,240
the module i think but it's um
876
00:30:47,679 --> 00:30:52,320
it's very taxing for the writer to put
877
00:30:50,240 --> 00:30:54,000
put all that into it because that's a
878
00:30:52,320 --> 00:30:56,399
lot of effort for
879
00:30:54,000 --> 00:30:58,640
what might need very little return so
880
00:30:56,399 --> 00:31:00,480
yes it's it's cool to have and and if
881
00:30:58,640 --> 00:31:01,919
you can spare the time it's cool to put
882
00:31:00,480 --> 00:31:04,960
in there
883
00:31:01,919 --> 00:31:06,960
but it might lead to a a
884
00:31:04,960 --> 00:31:08,080
rather quick burnout i think if you lose
885
00:31:06,960 --> 00:31:09,600
focus
886
00:31:08,080 --> 00:31:10,640
you know absolutely and it's it's uh
887
00:31:09,600 --> 00:31:12,399
also
888
00:31:10,640 --> 00:31:14,559
so not only did i
889
00:31:12,399 --> 00:31:16,159
spend time
890
00:31:14,559 --> 00:31:18,960
writing these bits that were as i said
891
00:31:16,159 --> 00:31:19,760
earlier on fun for me to write the these
892
00:31:18,960 --> 00:31:22,159
little
893
00:31:19,760 --> 00:31:24,880
vignettes of fiction
894
00:31:22,159 --> 00:31:26,399
and then so when i got to the actual the
895
00:31:24,880 --> 00:31:28,159
meat and the bones of being like and
896
00:31:26,399 --> 00:31:30,080
then you speak to this npc and they
897
00:31:28,159 --> 00:31:31,519
react like this and this is what
898
00:31:30,080 --> 00:31:32,480
happened this is the stat block i was
899
00:31:31,519 --> 00:31:34,000
like oh
900
00:31:32,480 --> 00:31:35,600
i don't really want to
901
00:31:34,000 --> 00:31:37,279
this stuff is a bit of a slog now as you
902
00:31:35,600 --> 00:31:38,960
just said and i've kind of filled up on
903
00:31:37,279 --> 00:31:40,559
the nice fun
904
00:31:38,960 --> 00:31:42,559
stuff and then
905
00:31:40,559 --> 00:31:43,840
the actual stuff that needs to to push
906
00:31:42,559 --> 00:31:45,200
it out the door
907
00:31:43,840 --> 00:31:47,840
is it's just not been done we've done at
908
00:31:45,200 --> 00:31:50,320
low effort essentially which is the
909
00:31:47,840 --> 00:31:51,360
wrong way round exactly yeah yeah so
910
00:31:50,320 --> 00:31:53,360
that's why i wanted to bring in that
911
00:31:51,360 --> 00:31:55,279
little anecdote to be like don't
912
00:31:53,360 --> 00:31:56,559
i love again i'm so glad you brought up
913
00:31:55,279 --> 00:31:59,760
the minimum of our products i think it's
914
00:31:56,559 --> 00:32:01,360
so insanely important i mean i'm kind of
915
00:31:59,760 --> 00:32:02,799
torn because on one hand i'm like here's
916
00:32:01,360 --> 00:32:04,880
a really cool tip that everybody should
917
00:32:02,799 --> 00:32:06,000
use and tool and then on the other hand
918
00:32:04,880 --> 00:32:07,440
i'm like
919
00:32:06,000 --> 00:32:09,410
people don't want to learn about
920
00:32:07,440 --> 00:32:12,240
managing projects and their ctrpgs
921
00:32:09,410 --> 00:32:14,080
[Laughter]
922
00:32:12,240 --> 00:32:15,200
i think there's a lot of stuff in there
923
00:32:14,080 --> 00:32:15,919
but there is
924
00:32:15,200 --> 00:32:17,600
because
925
00:32:15,919 --> 00:32:19,440
the other thing was um i brought up in
926
00:32:17,600 --> 00:32:21,600
that and that kickstarter one was the
927
00:32:19,440 --> 00:32:23,200
moscow method which is very similar to
928
00:32:21,600 --> 00:32:25,120
you know must-haves i was going to
929
00:32:23,200 --> 00:32:27,200
mention that but yes yes
930
00:32:25,120 --> 00:32:29,519
and that's one i actually use as well
931
00:32:27,200 --> 00:32:31,279
good
932
00:32:29,519 --> 00:32:33,279
you got you got the uh the minimum
933
00:32:31,279 --> 00:32:34,720
viable uh product and i'll have i'll
934
00:32:33,279 --> 00:32:36,960
have uh moscow
935
00:32:34,720 --> 00:32:39,279
[Laughter]
936
00:32:36,960 --> 00:32:42,559
i i'm right now in the process of uh of
937
00:32:39,279 --> 00:32:45,360
writing a module of my own which is
938
00:32:42,559 --> 00:32:47,360
called sperm of orcas it should be out
939
00:32:45,360 --> 00:32:48,559
in june if everything goes all right
940
00:32:47,360 --> 00:32:52,640
awesome
941
00:32:48,559 --> 00:32:54,240
long story short i did a i i did a tweet
942
00:32:52,640 --> 00:32:56,320
uh i think
943
00:32:54,240 --> 00:32:58,320
in in september last year about the
944
00:32:56,320 --> 00:33:00,399
world's oldest dungeon map it's it's an
945
00:32:58,320 --> 00:33:03,360
ancient sumerian clay tablet which shows
946
00:33:00,399 --> 00:33:04,880
a house an ancient submarine house and i
947
00:33:03,360 --> 00:33:06,159
i joked it was like a dungeon map i
948
00:33:04,880 --> 00:33:07,200
wasn't the first to make the joke
949
00:33:06,159 --> 00:33:09,919
apparently
950
00:33:07,200 --> 00:33:11,200
um but i had this idea i tell the people
951
00:33:09,919 --> 00:33:14,399
on twitter well
952
00:33:11,200 --> 00:33:16,159
if everyone or if some people send in
953
00:33:14,399 --> 00:33:17,919
a location description for one of these
954
00:33:16,159 --> 00:33:19,760
these rooms i'll make it into an
955
00:33:17,919 --> 00:33:22,480
adventure and i'll publish it for free
956
00:33:19,760 --> 00:33:24,960
and we'll see what it gives and i think
957
00:33:22,480 --> 00:33:27,279
10 people sent in location descriptions
958
00:33:24,960 --> 00:33:29,679
for a total of seven rooms so i had to
959
00:33:27,279 --> 00:33:31,760
end up combining some of them
960
00:33:29,679 --> 00:33:32,720
we published that was really fun to do
961
00:33:31,760 --> 00:33:36,000
so
962
00:33:32,720 --> 00:33:38,880
and i took a holiday in germany
963
00:33:36,000 --> 00:33:40,880
in november last year when i came across
964
00:33:38,880 --> 00:33:42,880
this this uh
965
00:33:40,880 --> 00:33:45,840
ruins of a roman villa
966
00:33:42,880 --> 00:33:47,919
and i thought let's do that again so now
967
00:33:45,840 --> 00:33:49,760
it's it's also a twitter fueled
968
00:33:47,919 --> 00:33:51,919
adventure uh
969
00:33:49,760 --> 00:33:54,320
some some 13 people sent in location
970
00:33:51,919 --> 00:33:56,399
descriptions we have 26 rooms
971
00:33:54,320 --> 00:33:58,080
so i'm basing myself with that and um
972
00:33:56,399 --> 00:33:59,679
because i had no structure of course
973
00:33:58,080 --> 00:34:02,320
it's something i'm doing myself
974
00:33:59,679 --> 00:34:03,519
obviously i based myself on the first
975
00:34:02,320 --> 00:34:06,320
project
976
00:34:03,519 --> 00:34:09,119
but i use moscow to determine okay what
977
00:34:06,320 --> 00:34:11,679
sort of structure are we after here what
978
00:34:09,119 --> 00:34:12,879
must this adventure have obviously
979
00:34:11,679 --> 00:34:15,359
locations
980
00:34:12,879 --> 00:34:18,240
but does it really need for example
981
00:34:15,359 --> 00:34:19,919
a detailed map of the surrounds
982
00:34:18,240 --> 00:34:21,760
no i wasn't going to do that because
983
00:34:19,919 --> 00:34:22,879
that eats up a lot of time needs a lot
984
00:34:21,760 --> 00:34:25,119
of words
985
00:34:22,879 --> 00:34:27,520
it's a lot of work and i want this
986
00:34:25,119 --> 00:34:30,159
adventure to be easily dropped into any
987
00:34:27,520 --> 00:34:32,399
sort of campaign setting so that's the
988
00:34:30,159 --> 00:34:33,520
must-have they won't have everything in
989
00:34:32,399 --> 00:34:35,919
between
990
00:34:33,520 --> 00:34:37,839
so i i really use that often to to
991
00:34:35,919 --> 00:34:38,879
decide what the structure is going to
992
00:34:37,839 --> 00:34:41,119
look like
993
00:34:38,879 --> 00:34:43,919
i think this is a nice usual segue into
994
00:34:41,119 --> 00:34:45,440
leveraging our professional careers in
995
00:34:43,919 --> 00:34:48,800
these
996
00:34:45,440 --> 00:34:49,760
in these ttrpg endeavors i mean as i
997
00:34:48,800 --> 00:34:51,119
said
998
00:34:49,760 --> 00:34:52,079
the kickstarter episode wasn't the only
999
00:34:51,119 --> 00:34:54,000
time
1000
00:34:52,079 --> 00:34:55,520
this stuff was been mentioned like scope
1001
00:34:54,000 --> 00:34:57,200
coupe has been mentioned several times
1002
00:34:55,520 --> 00:34:59,359
on the show and i think there is a lot
1003
00:34:57,200 --> 00:35:02,800
to be learned from those kind of
1004
00:34:59,359 --> 00:35:05,359
fundamental project management tenants
1005
00:35:02,800 --> 00:35:07,040
that can apply to both
1006
00:35:05,359 --> 00:35:10,320
preparing a campaign for you and your
1007
00:35:07,040 --> 00:35:14,480
mates once a month all the way up to
1008
00:35:10,320 --> 00:35:18,160
i'm writing a 10 000 word epic campaign
1009
00:35:14,480 --> 00:35:18,160
that i hope allows me to quit my day job
1010
00:35:18,880 --> 00:35:23,240
it's a project if you think it's just a
1011
00:35:20,480 --> 00:35:26,550
project like another one
1012
00:35:23,240 --> 00:35:26,550
[Music]
1013
00:35:29,110 --> 00:35:32,880
[Music]
1014
00:35:31,520 --> 00:35:34,320
so um
1015
00:35:32,880 --> 00:35:37,280
we've talked
1016
00:35:34,320 --> 00:35:39,760
at length about these kind of
1017
00:35:37,280 --> 00:35:41,839
well differences and also similarities
1018
00:35:39,760 --> 00:35:43,520
between as i just said writing for my
1019
00:35:41,839 --> 00:35:46,240
mates and writing for
1020
00:35:43,520 --> 00:35:47,599
dm's guild or whatever it may be
1021
00:35:46,240 --> 00:35:50,320
what about
1022
00:35:47,599 --> 00:35:53,040
when it comes to writing for something
1023
00:35:50,320 --> 00:35:56,560
like an actual play either streamed or a
1024
00:35:53,040 --> 00:35:58,560
youtube or a podcast or
1025
00:35:56,560 --> 00:36:00,720
something in between or something across
1026
00:35:58,560 --> 00:36:01,599
all of those what are your thoughts on
1027
00:36:00,720 --> 00:36:05,520
how
1028
00:36:01,599 --> 00:36:07,119
people should approach writing for those
1029
00:36:05,520 --> 00:36:08,880
i have to confess i don't have much
1030
00:36:07,119 --> 00:36:10,480
experience with those
1031
00:36:08,880 --> 00:36:12,800
uh i don't have much time to listen to
1032
00:36:10,480 --> 00:36:14,800
podcasts to be honest just yours of
1033
00:36:12,800 --> 00:36:18,079
course
1034
00:36:14,800 --> 00:36:21,680
you have to say that that's fine
1035
00:36:18,079 --> 00:36:24,079
um but as i understand and and don't get
1036
00:36:21,680 --> 00:36:26,160
me wrong here the main thing i hear is
1037
00:36:24,079 --> 00:36:27,200
is those actual play podcasts are
1038
00:36:26,160 --> 00:36:28,880
usually
1039
00:36:27,200 --> 00:36:30,800
and i say this with the greatest respect
1040
00:36:28,880 --> 00:36:32,560
but but some of them are usually
1041
00:36:30,800 --> 00:36:36,400
scripted a bit or
1042
00:36:32,560 --> 00:36:38,480
is that right um i think there's there's
1043
00:36:36,400 --> 00:36:41,200
concessions shall we say that have to be
1044
00:36:38,480 --> 00:36:42,560
made when it comes to
1045
00:36:41,200 --> 00:36:44,320
tailoring it to
1046
00:36:42,560 --> 00:36:46,000
a wider audience
1047
00:36:44,320 --> 00:36:48,000
again i should be a politician as i said
1048
00:36:46,000 --> 00:36:50,640
for further an answer such a roundabout
1049
00:36:48,000 --> 00:36:52,640
way of that but no i think
1050
00:36:50,640 --> 00:36:54,079
i do think there are some
1051
00:36:52,640 --> 00:36:55,599
yeah
1052
00:36:54,079 --> 00:36:57,040
that that i mean clearly i've asked the
1053
00:36:55,599 --> 00:36:58,240
question because i've got a thought in
1054
00:36:57,040 --> 00:36:59,119
my head
1055
00:36:58,240 --> 00:37:01,520
about
1056
00:36:59,119 --> 00:37:03,200
where how the difference might be
1057
00:37:01,520 --> 00:37:04,960
so we've seen but yeah i just wanted
1058
00:37:03,200 --> 00:37:06,560
like how would you in which case let's
1059
00:37:04,960 --> 00:37:09,839
assume that
1060
00:37:06,560 --> 00:37:12,480
they are at least there's a there's a
1061
00:37:09,839 --> 00:37:15,119
level of more scriptedness to them not
1062
00:37:12,480 --> 00:37:17,040
saying 100 it could be one percent more
1063
00:37:15,119 --> 00:37:18,560
but with that in mind then how do you
1064
00:37:17,040 --> 00:37:20,480
think then that you know someone sat
1065
00:37:18,560 --> 00:37:22,720
down to go let me let me think about the
1066
00:37:20,480 --> 00:37:24,640
next campaign arc let me think about
1067
00:37:22,720 --> 00:37:26,079
the story beats let me think about the
1068
00:37:24,640 --> 00:37:28,480
the conflicts
1069
00:37:26,079 --> 00:37:31,040
how do you think that differs between
1070
00:37:28,480 --> 00:37:32,800
me and my mates around the table to
1071
00:37:31,040 --> 00:37:34,240
let me write this you know agnostic and
1072
00:37:32,800 --> 00:37:36,880
generic to
1073
00:37:34,240 --> 00:37:39,760
let me write this for an audience of x
1074
00:37:36,880 --> 00:37:41,520
100 x 000 people
1075
00:37:39,760 --> 00:37:42,640
first thing that comes to mind is it
1076
00:37:41,520 --> 00:37:45,200
should be
1077
00:37:42,640 --> 00:37:47,040
easy to run most of all
1078
00:37:45,200 --> 00:37:48,800
even if you even if it's a heavily
1079
00:37:47,040 --> 00:37:51,599
scripted podcast
1080
00:37:48,800 --> 00:37:53,359
perhaps or it's a module which is
1081
00:37:51,599 --> 00:37:55,599
commercially available
1082
00:37:53,359 --> 00:37:57,520
i think first and foremost your audience
1083
00:37:55,599 --> 00:37:59,920
should be the dm
1084
00:37:57,520 --> 00:38:02,800
and that's actually it's it's it's what
1085
00:37:59,920 --> 00:38:04,800
makes writing for ttrpgs rather tricky
1086
00:38:02,800 --> 00:38:06,160
because you have these two audiences you
1087
00:38:04,800 --> 00:38:08,800
need to keep in mind
1088
00:38:06,160 --> 00:38:10,560
if you're just writing a novel well just
1089
00:38:08,800 --> 00:38:13,200
you're just casually knocking out a
1090
00:38:10,560 --> 00:38:14,960
novel like on a sunday afternoon yeah
1091
00:38:13,200 --> 00:38:16,880
you know as you do
1092
00:38:14,960 --> 00:38:20,320
no that's just one audience
1093
00:38:16,880 --> 00:38:22,000
but for an rpg an adventure
1094
00:38:20,320 --> 00:38:25,599
you need to present the information in
1095
00:38:22,000 --> 00:38:28,000
the logical way for the dm in a way that
1096
00:38:25,599 --> 00:38:28,800
they have an easy time navigating
1097
00:38:28,000 --> 00:38:31,280
through
1098
00:38:28,800 --> 00:38:33,599
the document during the adventure ease
1099
00:38:31,280 --> 00:38:36,640
of use is highly important because
1100
00:38:33,599 --> 00:38:38,320
if they can't easily use it they a might
1101
00:38:36,640 --> 00:38:39,599
not use it at all
1102
00:38:38,320 --> 00:38:42,640
and b
1103
00:38:39,599 --> 00:38:44,480
it might not be fun
1104
00:38:42,640 --> 00:38:46,720
if he has to leave through the module
1105
00:38:44,480 --> 00:38:47,920
back and forth several times during the
1106
00:38:46,720 --> 00:38:50,160
adventure the players won't have a good
1107
00:38:47,920 --> 00:38:53,280
time so
1108
00:38:50,160 --> 00:38:55,119
the dm is your gate to the players
1109
00:38:53,280 --> 00:38:56,320
who are of course your actual audience
1110
00:38:55,119 --> 00:38:58,240
because
1111
00:38:56,320 --> 00:39:00,720
while you're writing and structuring all
1112
00:38:58,240 --> 00:39:02,560
this for the dm you need to keep the
1113
00:39:00,720 --> 00:39:04,160
players in mind and and right from the
1114
00:39:02,560 --> 00:39:07,520
player's perspective
1115
00:39:04,160 --> 00:39:09,839
like what can they do in in in this
1116
00:39:07,520 --> 00:39:12,400
situation in this area in this storyline
1117
00:39:09,839 --> 00:39:15,359
this adventure you need to
1118
00:39:12,400 --> 00:39:17,520
to focus on the players and structure it
1119
00:39:15,359 --> 00:39:19,920
for the dm that's
1120
00:39:17,520 --> 00:39:22,480
sort of the main difficulty i see oh you
1121
00:39:19,920 --> 00:39:25,200
know i love that it's like
1122
00:39:22,480 --> 00:39:27,839
you're writing through a filter through
1123
00:39:25,200 --> 00:39:30,160
an unknown mouthpiece yeah it's a
1124
00:39:27,839 --> 00:39:32,640
delicate balancing act yeah the the
1125
00:39:30,160 --> 00:39:34,240
audience is or the the end user should i
1126
00:39:32,640 --> 00:39:36,240
say is
1127
00:39:34,240 --> 00:39:37,839
kind of blocked off from you as an
1128
00:39:36,240 --> 00:39:39,520
author oh
1129
00:39:37,839 --> 00:39:40,839
well that's a scary position that i've
1130
00:39:39,520 --> 00:39:44,160
only just
1131
00:39:40,839 --> 00:39:46,160
thought that's a difficult part yeah you
1132
00:39:44,160 --> 00:39:48,320
need to enable
1133
00:39:46,160 --> 00:39:50,160
your primary audience
1134
00:39:48,320 --> 00:39:51,040
to make it easy for them to present the
1135
00:39:50,160 --> 00:39:53,440
thing
1136
00:39:51,040 --> 00:39:55,440
in a pleasing way to your actual
1137
00:39:53,440 --> 00:39:56,720
audience being the players oh blimey i
1138
00:39:55,440 --> 00:39:59,280
think that's that you've just
1139
00:39:56,720 --> 00:40:01,520
articulated why i found
1140
00:39:59,280 --> 00:40:03,280
writing that module so tricky or one of
1141
00:40:01,520 --> 00:40:04,800
the reasons why i found it so tricky was
1142
00:40:03,280 --> 00:40:05,599
for that exact reason and i couldn't
1143
00:40:04,800 --> 00:40:07,359
ever
1144
00:40:05,599 --> 00:40:09,760
really place my finger on it and it is
1145
00:40:07,359 --> 00:40:11,200
because you're writing through a filter
1146
00:40:09,760 --> 00:40:12,400
you're writing you're trying to
1147
00:40:11,200 --> 00:40:14,400
articulate
1148
00:40:12,400 --> 00:40:15,440
yeah an adventure that ultimately you
1149
00:40:14,400 --> 00:40:17,200
have no
1150
00:40:15,440 --> 00:40:18,960
very little control over when it comes
1151
00:40:17,200 --> 00:40:22,880
down to the moment-to-moment
1152
00:40:18,960 --> 00:40:24,560
enjoyment of it oh blimey
1153
00:40:22,880 --> 00:40:27,119
pretty much
1154
00:40:24,560 --> 00:40:29,680
but but i think once you realize
1155
00:40:27,119 --> 00:40:32,319
that that's what's required
1156
00:40:29,680 --> 00:40:34,880
i think most seasoned dms will will not
1157
00:40:32,319 --> 00:40:37,200
have a very well they won't have a
1158
00:40:34,880 --> 00:40:39,440
tougher time than i for example
1159
00:40:37,200 --> 00:40:41,200
than doing that because
1160
00:40:39,440 --> 00:40:42,720
if you're season dm
1161
00:40:41,200 --> 00:40:45,280
you're a seasoned player as well i i
1162
00:40:42,720 --> 00:40:46,319
dare say so you know what players think
1163
00:40:45,280 --> 00:40:48,640
is fun
1164
00:40:46,319 --> 00:40:50,480
and you also know how you want your
1165
00:40:48,640 --> 00:40:51,920
information to be structured in order to
1166
00:40:50,480 --> 00:40:52,960
be able to present it during the
1167
00:40:51,920 --> 00:40:54,960
adventure
1168
00:40:52,960 --> 00:40:56,960
in a simple way so you can you can you
1169
00:40:54,960 --> 00:40:58,240
can handle it you can present it in a
1170
00:40:56,960 --> 00:40:59,760
proper way
1171
00:40:58,240 --> 00:41:02,720
and you know these two things so it's
1172
00:40:59,760 --> 00:41:04,480
just a matter of putting words to paper
1173
00:41:02,720 --> 00:41:09,119
making sure the content
1174
00:41:04,480 --> 00:41:10,640
facing the players is is fun most of all
1175
00:41:09,119 --> 00:41:12,800
and then structure that in a way that
1176
00:41:10,640 --> 00:41:14,960
you yourself would find interesting
1177
00:41:12,800 --> 00:41:16,160
would find handy
1178
00:41:14,960 --> 00:41:19,040
to uh
1179
00:41:16,160 --> 00:41:22,640
to run the game with yeah some very
1180
00:41:19,040 --> 00:41:24,400
good words of wisdom there again a a a
1181
00:41:22,640 --> 00:41:25,760
theme we've had on the show before is
1182
00:41:24,400 --> 00:41:28,000
you know you got to write the stuff that
1183
00:41:25,760 --> 00:41:29,520
you find enjoyable
1184
00:41:28,000 --> 00:41:32,160
you know it's the same for the podcast
1185
00:41:29,520 --> 00:41:34,160
like hopefully i i enjoy listening to my
1186
00:41:32,160 --> 00:41:35,760
own show which man hopefully doesn't
1187
00:41:34,160 --> 00:41:37,839
sound completely
1188
00:41:35,760 --> 00:41:38,640
self-centered but
1189
00:41:37,839 --> 00:41:40,400
i mean
1190
00:41:38,640 --> 00:41:42,160
i mean that i think it's good content
1191
00:41:40,400 --> 00:41:43,760
that i would enjoy listening to where
1192
00:41:42,160 --> 00:41:45,920
they're a different equally handsome
1193
00:41:43,760 --> 00:41:48,000
host
1194
00:41:45,920 --> 00:41:49,920
and in the same way you know you should
1195
00:41:48,000 --> 00:41:50,720
apply that to your writing style that
1196
00:41:49,920 --> 00:41:52,560
like
1197
00:41:50,720 --> 00:41:54,240
if you enjoy it then that's at least you
1198
00:41:52,560 --> 00:41:55,200
know there's one person that does and
1199
00:41:54,240 --> 00:41:56,400
it's likely that there'll be other
1200
00:41:55,200 --> 00:41:57,680
people like you out there that are going
1201
00:41:56,400 --> 00:42:00,000
to enjoy it for the same reasons that
1202
00:41:57,680 --> 00:42:02,400
you do yeah absolutely
1203
00:42:00,000 --> 00:42:04,720
perhaps that should have been the
1204
00:42:02,400 --> 00:42:07,280
the main tip for writing you need to
1205
00:42:04,720 --> 00:42:09,280
write what you yourself find interesting
1206
00:42:07,280 --> 00:42:11,839
what you're passionate about because if
1207
00:42:09,280 --> 00:42:14,800
you don't and you right to please some
1208
00:42:11,839 --> 00:42:16,640
some faceless crowd hoping that uh it
1209
00:42:14,800 --> 00:42:18,880
will sell better or i know what your
1210
00:42:16,640 --> 00:42:22,079
motivation might be then even if it's
1211
00:42:18,880 --> 00:42:24,000
success it'll be hollow i think so
1212
00:42:22,079 --> 00:42:25,839
there's no sense in doing that yeah
1213
00:42:24,000 --> 00:42:27,040
that's that's where he here we're now
1214
00:42:25,839 --> 00:42:28,400
you know
1215
00:42:27,040 --> 00:42:29,760
three quarters of the way in the episode
1216
00:42:28,400 --> 00:42:31,599
and we're hitting some nuance now which
1217
00:42:29,760 --> 00:42:33,920
is good
1218
00:42:31,599 --> 00:42:36,240
because on the one hand we've got
1219
00:42:33,920 --> 00:42:38,640
not right for yourself but write
1220
00:42:36,240 --> 00:42:41,200
something that you yourself would enjoy
1221
00:42:38,640 --> 00:42:42,720
consuming but on the same hand as we
1222
00:42:41,200 --> 00:42:45,119
previously discussed you've got to be
1223
00:42:42,720 --> 00:42:46,240
wary of like scope creep and you might
1224
00:42:45,119 --> 00:42:48,400
enjoy
1225
00:42:46,240 --> 00:42:51,680
certainly writing and consuming weird
1226
00:42:48,400 --> 00:42:53,920
and wacky npcs yeah but
1227
00:42:51,680 --> 00:42:55,040
there has to be some constraints there i
1228
00:42:53,920 --> 00:42:57,040
think we're back to that constraints
1229
00:42:55,040 --> 00:42:59,520
like you said of your
1230
00:42:57,040 --> 00:43:01,119
publishing history of like you've got 13
1231
00:42:59,520 --> 00:43:03,440
pages and you have to write about x y
1232
00:43:01,119 --> 00:43:05,359
and z i think you know you got it going
1233
00:43:03,440 --> 00:43:08,480
to be cruel to be kind to yourself in a
1234
00:43:05,359 --> 00:43:10,480
certain way to say no let's focus on xyz
1235
00:43:08,480 --> 00:43:11,599
for today and that's
1236
00:43:10,480 --> 00:43:13,040
that is
1237
00:43:11,599 --> 00:43:14,560
trust me there'll be more value out of
1238
00:43:13,040 --> 00:43:16,960
it yeah
1239
00:43:14,560 --> 00:43:19,200
and it also fosters creativity because
1240
00:43:16,960 --> 00:43:22,319
if you have to write a background and
1241
00:43:19,200 --> 00:43:24,000
you know you have only half a page
1242
00:43:22,319 --> 00:43:26,800
well then you start making some tough
1243
00:43:24,000 --> 00:43:28,720
choices and you you pick the very best
1244
00:43:26,800 --> 00:43:29,839
ideas you had instead of writing three
1245
00:43:28,720 --> 00:43:30,800
pages
1246
00:43:29,839 --> 00:43:32,640
where
1247
00:43:30,800 --> 00:43:33,920
potentially sixty percent is just utter
1248
00:43:32,640 --> 00:43:35,440
drivel
1249
00:43:33,920 --> 00:43:39,200
and that's actually what i end up doing
1250
00:43:35,440 --> 00:43:41,119
um i usually write way too much so i
1251
00:43:39,200 --> 00:43:42,079
have this word count i need to adhere to
1252
00:43:41,119 --> 00:43:44,319
for
1253
00:43:42,079 --> 00:43:45,920
the last assignments that was about 3
1254
00:43:44,319 --> 00:43:48,400
000 words
1255
00:43:45,920 --> 00:43:51,040
and i really paid attention not to write
1256
00:43:48,400 --> 00:43:53,040
too much and i ended up doing 4 500
1257
00:43:51,040 --> 00:43:55,359
anyway
1258
00:43:53,040 --> 00:43:58,400
but that's okay that that's just
1259
00:43:55,359 --> 00:43:58,400
that's my whoa
1260
00:43:58,480 --> 00:44:02,880
style i'd say style but
1261
00:44:00,960 --> 00:44:04,880
it's more of a handicap really i write
1262
00:44:02,880 --> 00:44:06,160
too much and then i need to whittle it
1263
00:44:04,880 --> 00:44:09,040
down
1264
00:44:06,160 --> 00:44:11,680
and in the end i make these choices i i
1265
00:44:09,040 --> 00:44:13,680
pick out the best ideas all those are i
1266
00:44:11,680 --> 00:44:15,760
consider best i hope the publish
1267
00:44:13,680 --> 00:44:18,079
consistent good too
1268
00:44:15,760 --> 00:44:20,400
and i whittle it down to a a manageable
1269
00:44:18,079 --> 00:44:21,520
amount of well 3 000 words i was
1270
00:44:20,400 --> 00:44:24,079
allotted
1271
00:44:21,520 --> 00:44:26,079
and that's how it works for me but there
1272
00:44:24,079 --> 00:44:28,240
are people who just sit down at their
1273
00:44:26,079 --> 00:44:29,680
desk they write 3 000 words
1274
00:44:28,240 --> 00:44:31,040
they're happy about them and they're
1275
00:44:29,680 --> 00:44:32,560
done
1276
00:44:31,040 --> 00:44:35,200
yeah well a couple of things that i
1277
00:44:32,560 --> 00:44:37,440
wanted to mention firstly is necessity
1278
00:44:35,200 --> 00:44:38,480
as the mother of invention as they say
1279
00:44:37,440 --> 00:44:40,000
so
1280
00:44:38,480 --> 00:44:42,160
which is you know basically having
1281
00:44:40,000 --> 00:44:44,960
constraints means you have to be
1282
00:44:42,160 --> 00:44:46,160
inventive to get around said constraints
1283
00:44:44,960 --> 00:44:48,720
and
1284
00:44:46,160 --> 00:44:51,440
it is like i've written
1285
00:44:48,720 --> 00:44:52,319
my episode recaps and again sometimes
1286
00:44:51,440 --> 00:44:54,400
i'll go
1287
00:44:52,319 --> 00:44:55,599
a bit self-indulgent and write all this
1288
00:44:54,400 --> 00:44:57,280
extra stuff and i have to read it
1289
00:44:55,599 --> 00:44:58,480
through and go down like this wait like
1290
00:44:57,280 --> 00:44:59,839
the players don't want to listen to you
1291
00:44:58,480 --> 00:45:02,480
talk for the first 10 minutes of the
1292
00:44:59,839 --> 00:45:03,920
[ __ ] the game right you idiot so like
1293
00:45:02,480 --> 00:45:05,359
cut it down to
1294
00:45:03,920 --> 00:45:06,880
the actual pertinent pieces of
1295
00:45:05,359 --> 00:45:08,560
information which are important rather
1296
00:45:06,880 --> 00:45:09,920
than like you did this and that and that
1297
00:45:08,560 --> 00:45:11,280
was fun and then this happened and this
1298
00:45:09,920 --> 00:45:13,280
other thing happened like no no get rid
1299
00:45:11,280 --> 00:45:15,280
of it down low that's so my own
1300
00:45:13,280 --> 00:45:16,640
self-imposed constraint there is the
1301
00:45:15,280 --> 00:45:18,880
patience
1302
00:45:16,640 --> 00:45:20,960
yeah the finite patience of my players
1303
00:45:18,880 --> 00:45:23,680
is very much you'll do that too session
1304
00:45:20,960 --> 00:45:26,079
recap same thing
1305
00:45:23,680 --> 00:45:28,480
and then um yes so constraints just in
1306
00:45:26,079 --> 00:45:31,359
general of like either word counts or i
1307
00:45:28,480 --> 00:45:32,480
can only have two shops in this city for
1308
00:45:31,359 --> 00:45:34,560
you know
1309
00:45:32,480 --> 00:45:36,640
it makes you ask those questions of
1310
00:45:34,560 --> 00:45:39,440
yourself of well i've got
1311
00:45:36,640 --> 00:45:40,880
five shops which which two are really
1312
00:45:39,440 --> 00:45:43,200
gonna be you know
1313
00:45:40,880 --> 00:45:45,280
are really not just something fun that i
1314
00:45:43,200 --> 00:45:47,040
did are really important to the setting
1315
00:45:45,280 --> 00:45:48,160
or really make the most sense in the
1316
00:45:47,040 --> 00:45:50,400
setting because otherwise you could just
1317
00:45:48,160 --> 00:45:52,160
add all five and then the reader might
1318
00:45:50,400 --> 00:45:54,400
go what the heck are these other three
1319
00:45:52,160 --> 00:45:54,870
doing in here that don't really make
1320
00:45:54,400 --> 00:45:56,319
sense
1321
00:45:54,870 --> 00:45:57,839
[Laughter]
1322
00:45:56,319 --> 00:45:59,599
yeah exactly
1323
00:45:57,839 --> 00:46:01,280
something i
1324
00:45:59,599 --> 00:46:03,920
sometimes do
1325
00:46:01,280 --> 00:46:05,920
or try to do is i think i read some ways
1326
00:46:03,920 --> 00:46:07,119
called the law of con conservation of
1327
00:46:05,920 --> 00:46:08,240
npc
1328
00:46:07,119 --> 00:46:11,680
if you have
1329
00:46:08,240 --> 00:46:14,960
several ideas for npcs you need mpc a b
1330
00:46:11,680 --> 00:46:18,000
c d and e uh say you need a doctor you
1331
00:46:14,960 --> 00:46:19,920
need a bard you need uh
1332
00:46:18,000 --> 00:46:21,440
a detective whatever
1333
00:46:19,920 --> 00:46:22,720
and you don't have room to describe all
1334
00:46:21,440 --> 00:46:25,200
five of them
1335
00:46:22,720 --> 00:46:27,440
you cloth them together or at least as
1336
00:46:25,200 --> 00:46:30,319
many as you plausibly can
1337
00:46:27,440 --> 00:46:32,240
and that actually it enriches a
1338
00:46:30,319 --> 00:46:35,200
character an npc's background if you can
1339
00:46:32,240 --> 00:46:37,839
do it in runway so that's a little tip
1340
00:46:35,200 --> 00:46:39,680
and and it often it it twists the
1341
00:46:37,839 --> 00:46:40,720
existing characters
1342
00:46:39,680 --> 00:46:42,240
and really
1343
00:46:40,720 --> 00:46:44,079
gives it gives a small background giving
1344
00:46:42,240 --> 00:46:46,640
us more meat on their bones
1345
00:46:44,079 --> 00:46:49,680
you can have your cake and eat it too
1346
00:46:46,640 --> 00:46:50,960
yeah no i love that that is a that is a
1347
00:46:49,680 --> 00:46:52,880
really great
1348
00:46:50,960 --> 00:46:53,839
thing because i know i've definitely
1349
00:46:52,880 --> 00:46:56,800
been
1350
00:46:53,839 --> 00:46:59,040
guilty of making two-dimensional npcs
1351
00:46:56,800 --> 00:47:01,119
either ahead of time or because i've had
1352
00:46:59,040 --> 00:47:02,240
to make one up on the spot and
1353
00:47:01,119 --> 00:47:04,240
i'm not
1354
00:47:02,240 --> 00:47:06,240
a professional npc generator there's
1355
00:47:04,240 --> 00:47:07,839
nothing wrong with that
1356
00:47:06,240 --> 00:47:10,560
but you know they're very much very easy
1357
00:47:07,839 --> 00:47:13,119
to be like this person's a baker and all
1358
00:47:10,560 --> 00:47:14,960
they care about is baking and they live
1359
00:47:13,119 --> 00:47:17,440
and breathe it and if you're not talking
1360
00:47:14,960 --> 00:47:19,680
about bacon bread you are wasting their
1361
00:47:17,440 --> 00:47:22,240
time and you know sometimes that works
1362
00:47:19,680 --> 00:47:24,400
and and sometimes it can be beneficial
1363
00:47:22,240 --> 00:47:27,040
to have these other nuances like
1364
00:47:24,400 --> 00:47:29,680
ah yeah but they are also the registered
1365
00:47:27,040 --> 00:47:31,440
first aider so they have they can do
1366
00:47:29,680 --> 00:47:32,720
medicine checks or they can stabilize
1367
00:47:31,440 --> 00:47:35,520
creatures
1368
00:47:32,720 --> 00:47:37,599
they know some rudimentary cure wounds
1369
00:47:35,520 --> 00:47:38,400
adds that flavor that depth that
1370
00:47:37,599 --> 00:47:40,400
otherwise
1371
00:47:38,400 --> 00:47:42,319
might not have been there so totally
1372
00:47:40,400 --> 00:47:43,920
that's totally possible to merge again
1373
00:47:42,319 --> 00:47:46,000
as you said within reason i'm not
1374
00:47:43,920 --> 00:47:48,079
talking about it of course
1375
00:47:46,000 --> 00:47:50,000
the same i got for your shops you can
1376
00:47:48,079 --> 00:47:52,240
blend two shops together
1377
00:47:50,000 --> 00:47:54,160
but even even if in in case of the
1378
00:47:52,240 --> 00:47:56,400
characters even if it doesn't seem to
1379
00:47:54,160 --> 00:47:58,559
match up in in the first instance like
1380
00:47:56,400 --> 00:48:00,079
you said if you have a barbarian and he
1381
00:47:58,559 --> 00:48:02,079
happens to be the the first aid
1382
00:48:00,079 --> 00:48:05,119
responder or whatever
1383
00:48:02,079 --> 00:48:06,480
if you can find a way to make that work
1384
00:48:05,119 --> 00:48:07,599
it might make for a real interesting
1385
00:48:06,480 --> 00:48:09,839
character
1386
00:48:07,599 --> 00:48:11,359
if you can find a way to make it work
1387
00:48:09,839 --> 00:48:14,160
but it forces you to ask yourself the
1388
00:48:11,359 --> 00:48:15,680
question how might this work and if you
1389
00:48:14,160 --> 00:48:16,960
can find an interesting answer to that
1390
00:48:15,680 --> 00:48:18,400
well
1391
00:48:16,960 --> 00:48:19,760
you have a really great character on
1392
00:48:18,400 --> 00:48:21,440
your hands
1393
00:48:19,760 --> 00:48:23,359
i did
1394
00:48:21,440 --> 00:48:24,800
his here's a gimmick that i did use and
1395
00:48:23,359 --> 00:48:27,200
i kind of accidentally did this with one
1396
00:48:24,800 --> 00:48:28,559
of my shops funny enough but i wanted a
1397
00:48:27,200 --> 00:48:29,839
classic
1398
00:48:28,559 --> 00:48:31,920
hipster
1399
00:48:29,839 --> 00:48:33,280
shop essentially so i had it was like it
1400
00:48:31,920 --> 00:48:35,440
was like a mining
1401
00:48:33,280 --> 00:48:36,960
shop for mining equipment that wasn't
1402
00:48:35,440 --> 00:48:40,160
kind of mass-produced and at the back
1403
00:48:36,960 --> 00:48:42,400
there was a coffee shop that was
1404
00:48:40,160 --> 00:48:45,440
like so you'd go and get your espresso
1405
00:48:42,400 --> 00:48:48,400
latte macchiatos while going for like
1406
00:48:45,440 --> 00:48:51,599
you know your new version 10.4
1407
00:48:48,400 --> 00:48:54,559
hammer or or you know pick or something
1408
00:48:51,599 --> 00:48:56,480
so i did kind of merge two
1409
00:48:54,559 --> 00:48:58,480
themes then that might not often be
1410
00:48:56,480 --> 00:49:00,800
merged so i kind of had already done it
1411
00:48:58,480 --> 00:49:02,559
but that's really cool i mean that's
1412
00:49:00,800 --> 00:49:03,920
that's memorable and that's something
1413
00:49:02,559 --> 00:49:06,000
you also
1414
00:49:03,920 --> 00:49:08,240
if you want to
1415
00:49:06,000 --> 00:49:09,520
write published adventures i think the
1416
00:49:08,240 --> 00:49:11,359
main thing you should be shooting for is
1417
00:49:09,520 --> 00:49:13,040
something memorable
1418
00:49:11,359 --> 00:49:14,960
something the players remember years
1419
00:49:13,040 --> 00:49:16,400
later like oh right that adventure that
1420
00:49:14,960 --> 00:49:18,640
was the one with the
1421
00:49:16,400 --> 00:49:20,400
the burning hill dwarf or i don't know
1422
00:49:18,640 --> 00:49:23,920
what but put something memorable in
1423
00:49:20,400 --> 00:49:27,040
there because if it's just grey dungeons
1424
00:49:23,920 --> 00:49:27,839
all the time they won't recall any of it
1425
00:49:27,040 --> 00:49:30,079
but
1426
00:49:27,839 --> 00:49:31,760
the miner the hipster miner shop that's
1427
00:49:30,079 --> 00:49:32,960
gold they'll remember that for years to
1428
00:49:31,760 --> 00:49:34,720
come
1429
00:49:32,960 --> 00:49:37,359
so that's a good thing and even if that
1430
00:49:34,720 --> 00:49:40,079
contributes only a very little
1431
00:49:37,359 --> 00:49:42,000
thing to to the plot or it might even
1432
00:49:40,079 --> 00:49:43,920
have nothing to do with the plot they'll
1433
00:49:42,000 --> 00:49:46,240
remember the module because of that so
1434
00:49:43,920 --> 00:49:47,520
that's also something you want in there
1435
00:49:46,240 --> 00:49:49,200
and i want to
1436
00:49:47,520 --> 00:49:50,480
i want to finish my part at least on
1437
00:49:49,200 --> 00:49:52,880
this one thing i've been thinking of
1438
00:49:50,480 --> 00:49:55,200
since we've been talking around how
1439
00:49:52,880 --> 00:49:57,200
with most things in the universe it's
1440
00:49:55,200 --> 00:49:59,520
easier to
1441
00:49:57,200 --> 00:50:00,400
destroy than it is to create
1442
00:49:59,520 --> 00:50:01,920
so
1443
00:50:00,400 --> 00:50:03,280
i would say
1444
00:50:01,920 --> 00:50:04,880
if you enjoy
1445
00:50:03,280 --> 00:50:07,040
like you you said yourself you usually
1446
00:50:04,880 --> 00:50:09,839
hit even when you're trying to be
1447
00:50:07,040 --> 00:50:12,000
concise you smash that word count it's
1448
00:50:09,839 --> 00:50:13,280
harder to smash that word count than it
1449
00:50:12,000 --> 00:50:15,119
is to cut
1450
00:50:13,280 --> 00:50:16,559
back you know it's easier to just tear
1451
00:50:15,119 --> 00:50:19,839
out a paragraph and suddenly you've lost
1452
00:50:16,559 --> 00:50:21,359
200 words than it is to write those 200
1453
00:50:19,839 --> 00:50:24,160
words so
1454
00:50:21,359 --> 00:50:27,359
for other people listening you know it's
1455
00:50:24,160 --> 00:50:29,599
is it to create new stuff it is
1456
00:50:27,359 --> 00:50:31,839
exceptionally difficult than it is to do
1457
00:50:29,599 --> 00:50:33,200
nothing or to you know to blow up a
1458
00:50:31,839 --> 00:50:34,880
building is
1459
00:50:33,200 --> 00:50:36,960
way easier than it is to build that
1460
00:50:34,880 --> 00:50:39,119
building and the same can be said for
1461
00:50:36,960 --> 00:50:41,200
these writing exercises so
1462
00:50:39,119 --> 00:50:42,880
i guess my final thought would be
1463
00:50:41,200 --> 00:50:44,400
if you have the time and the capacity
1464
00:50:42,880 --> 00:50:46,720
and there's and it's fine and nothing
1465
00:50:44,400 --> 00:50:48,640
else is sacrificed because of it
1466
00:50:46,720 --> 00:50:50,720
write more
1467
00:50:48,640 --> 00:50:52,400
have the fun bits if you're not working
1468
00:50:50,720 --> 00:50:54,960
to a deadline or any other hard
1469
00:50:52,400 --> 00:50:56,559
constraints up front and then
1470
00:50:54,960 --> 00:50:58,160
apply those constraints and then cut
1471
00:50:56,559 --> 00:51:00,800
back because that yes there'll be some
1472
00:50:58,160 --> 00:51:03,440
difficult decisions but ultimately it is
1473
00:51:00,800 --> 00:51:06,480
easier nine times out of ten
1474
00:51:03,440 --> 00:51:08,880
down those normal caveats apply
1475
00:51:06,480 --> 00:51:10,800
it is easier to cut back and then hit
1476
00:51:08,880 --> 00:51:14,079
that hit the constraints hit the word
1477
00:51:10,800 --> 00:51:15,680
counts hit the mvp to come out the other
1478
00:51:14,079 --> 00:51:16,960
side of like a really
1479
00:51:15,680 --> 00:51:19,280
chiseled
1480
00:51:16,960 --> 00:51:21,839
perfected product
1481
00:51:19,280 --> 00:51:23,440
well uh on on my my final thought there
1482
00:51:21,839 --> 00:51:24,640
is there anything that we haven't talked
1483
00:51:23,440 --> 00:51:26,640
about yet that we might have missed that
1484
00:51:24,640 --> 00:51:28,800
you really wanted to cover well there's
1485
00:51:26,640 --> 00:51:30,640
something i want to mention that's
1486
00:51:28,800 --> 00:51:31,760
for people who listen to this and they
1487
00:51:30,640 --> 00:51:33,680
say well
1488
00:51:31,760 --> 00:51:35,599
i want to start writing something you
1489
00:51:33,680 --> 00:51:36,800
need to know is that the first draft of
1490
00:51:35,599 --> 00:51:39,359
anything
1491
00:51:36,800 --> 00:51:41,920
is always crap
1492
00:51:39,359 --> 00:51:44,960
that's really that was an eye-opener to
1493
00:51:41,920 --> 00:51:46,880
me that even the best writers celebrated
1494
00:51:44,960 --> 00:51:49,119
writers in the industry
1495
00:51:46,880 --> 00:51:51,520
first draft is crap
1496
00:51:49,119 --> 00:51:52,480
so don't expect your writing to be top
1497
00:51:51,520 --> 00:51:55,280
notch
1498
00:51:52,480 --> 00:51:57,040
early on as i said i when i'm writing
1499
00:51:55,280 --> 00:51:59,440
i'm the builder
1500
00:51:57,040 --> 00:52:01,839
so i just write down
1501
00:51:59,440 --> 00:52:03,359
dumb short little sentences that get the
1502
00:52:01,839 --> 00:52:05,280
message across
1503
00:52:03,359 --> 00:52:07,040
and that's my first draft
1504
00:52:05,280 --> 00:52:09,119
and then as you said you start chiseling
1505
00:52:07,040 --> 00:52:10,960
away prettying things up
1506
00:52:09,119 --> 00:52:12,720
and perhaps you're doing a second pass
1507
00:52:10,960 --> 00:52:14,240
and a third and fourth
1508
00:52:12,720 --> 00:52:17,440
and only then will you have your
1509
00:52:14,240 --> 00:52:20,079
finished product so no one is writing uh
1510
00:52:17,440 --> 00:52:22,000
masterful prose their first try
1511
00:52:20,079 --> 00:52:23,119
so it's really it's a process and you
1512
00:52:22,000 --> 00:52:25,520
need to
1513
00:52:23,119 --> 00:52:27,119
be patient keep at it and if you write
1514
00:52:25,520 --> 00:52:30,240
something every day
1515
00:52:27,119 --> 00:52:31,920
that helps enormously i think
1516
00:52:30,240 --> 00:52:33,599
yeah no absolutely i couldn't agree more
1517
00:52:31,920 --> 00:52:34,720
and there's two things i want to back
1518
00:52:33,599 --> 00:52:35,920
that up with
1519
00:52:34,720 --> 00:52:38,079
one is
1520
00:52:35,920 --> 00:52:39,440
what with today's you know information
1521
00:52:38,079 --> 00:52:40,559
age
1522
00:52:39,440 --> 00:52:42,240
we are
1523
00:52:40,559 --> 00:52:43,680
drowning in
1524
00:52:42,240 --> 00:52:45,040
finished products
1525
00:52:43,680 --> 00:52:49,760
in the years
1526
00:52:45,040 --> 00:52:50,640
yeah be it ttrpgs or art or podcasts
1527
00:52:49,760 --> 00:52:52,640
that have
1528
00:52:50,640 --> 00:52:54,000
you know very easy to forget the amount
1529
00:52:52,640 --> 00:52:55,599
of work and the amount of failed
1530
00:52:54,000 --> 00:52:58,000
attempts and the amount of
1531
00:52:55,599 --> 00:53:00,000
scrawled up scribbled up pieces of paper
1532
00:52:58,000 --> 00:53:02,079
overflowing in the waste paper basket
1533
00:53:00,000 --> 00:53:04,160
next to the writer's desk there there
1534
00:53:02,079 --> 00:53:05,920
are especially as
1535
00:53:04,160 --> 00:53:07,680
you know younger or starting out in
1536
00:53:05,920 --> 00:53:09,200
something new it's it's very difficult
1537
00:53:07,680 --> 00:53:10,559
to see
1538
00:53:09,200 --> 00:53:12,640
with something like learning an
1539
00:53:10,559 --> 00:53:14,800
instrument that has been around for
1540
00:53:12,640 --> 00:53:16,480
centuries there's a bit more of like i
1541
00:53:14,800 --> 00:53:17,440
need to go through and have lessons but
1542
00:53:16,480 --> 00:53:19,359
for
1543
00:53:17,440 --> 00:53:20,720
stuff like ttrpg's which has only been
1544
00:53:19,359 --> 00:53:22,720
around a couple of decades it's very
1545
00:53:20,720 --> 00:53:23,839
easy to be like oh this guy's just
1546
00:53:22,720 --> 00:53:25,520
knocked out
1547
00:53:23,839 --> 00:53:26,839
seven modules this year and it's like
1548
00:53:25,520 --> 00:53:30,480
yeah
1549
00:53:26,839 --> 00:53:32,720
but yeah there's about 18's worth of
1550
00:53:30,480 --> 00:53:34,559
modules that didn't make it
1551
00:53:32,720 --> 00:53:36,880
or there were failed attempts or worse
1552
00:53:34,559 --> 00:53:38,400
absolutely that were garbage
1553
00:53:36,880 --> 00:53:40,240
and you know you need to really
1554
00:53:38,400 --> 00:53:42,800
appreciate that and
1555
00:53:40,240 --> 00:53:44,319
my real final thing is to harken back to
1556
00:53:42,800 --> 00:53:46,720
my session notes
1557
00:53:44,319 --> 00:53:49,040
without failure i want to stress without
1558
00:53:46,720 --> 00:53:50,720
failure i will write
1559
00:53:49,040 --> 00:53:52,319
my session recaps
1560
00:53:50,720 --> 00:53:54,480
a week ahead of when i need to deliver
1561
00:53:52,319 --> 00:53:56,640
them and in that week or maybe the night
1562
00:53:54,480 --> 00:53:58,800
before or maybe even the day that i
1563
00:53:56,640 --> 00:53:59,680
meant to deliver them i'll read it and
1564
00:53:58,800 --> 00:54:02,319
go
1565
00:53:59,680 --> 00:54:03,440
that is a silly sentence that patently
1566
00:54:02,319 --> 00:54:04,880
doesn't make sense in the english
1567
00:54:03,440 --> 00:54:06,960
language those words shouldn't be
1568
00:54:04,880 --> 00:54:08,240
together or like there'll be so many
1569
00:54:06,960 --> 00:54:10,319
mistakes that
1570
00:54:08,240 --> 00:54:11,440
after i write that recap i go oh man
1571
00:54:10,319 --> 00:54:13,599
that was pretty good you knocked that
1572
00:54:11,440 --> 00:54:16,480
out in 10 minutes this time oh well done
1573
00:54:13,599 --> 00:54:17,760
down low two days later i'm like no
1574
00:54:16,480 --> 00:54:20,319
no you didn't
1575
00:54:17,760 --> 00:54:23,119
that's this is all wrong
1576
00:54:20,319 --> 00:54:25,520
that's inevitable
1577
00:54:23,119 --> 00:54:27,520
exactly so even for these small like 200
1578
00:54:25,520 --> 00:54:30,240
word recaps
1579
00:54:27,520 --> 00:54:32,880
even those don't get done
1580
00:54:30,240 --> 00:54:36,640
getting the right first time so that
1581
00:54:32,880 --> 00:54:38,960
that is that is totally normal
1582
00:54:36,640 --> 00:54:40,880
awesome well um
1583
00:54:38,960 --> 00:54:42,559
is there talking of writing is there
1584
00:54:40,880 --> 00:54:43,599
anything you would like to
1585
00:54:42,559 --> 00:54:46,480
plug
1586
00:54:43,599 --> 00:54:48,960
not especially right now i think as you
1587
00:54:46,480 --> 00:54:51,440
know you can follow me on twitter
1588
00:54:48,960 --> 00:54:53,280
my handlers at cryptographer
1589
00:54:51,440 --> 00:54:55,520
and i
1590
00:54:53,280 --> 00:55:00,000
well i post daily inspirational tidbits
1591
00:54:55,520 --> 00:55:02,559
for your ttrpg games uh consisting of
1592
00:55:00,000 --> 00:55:04,400
well little factoids of history art
1593
00:55:02,559 --> 00:55:06,559
folklore that sort of thing
1594
00:55:04,400 --> 00:55:08,160
i'm also working with raging swamp press
1595
00:55:06,559 --> 00:55:10,880
on these dungeon backdrops we've talked
1596
00:55:08,160 --> 00:55:13,839
about which you might want to check out
1597
00:55:10,880 --> 00:55:16,240
and the final thing is uh sperm divacus
1598
00:55:13,839 --> 00:55:19,040
um that'll be my second self-published
1599
00:55:16,240 --> 00:55:21,680
adventure it'll be out i hope
1600
00:55:19,040 --> 00:55:23,040
before june um
1601
00:55:21,680 --> 00:55:24,640
something cool i'm doing it'll have a
1602
00:55:23,040 --> 00:55:25,680
musical component
1603
00:55:24,640 --> 00:55:27,760
oh wow
1604
00:55:25,680 --> 00:55:29,760
yeah i'm trying to be different here so
1605
00:55:27,760 --> 00:55:31,520
we'll have an interactive audio
1606
00:55:29,760 --> 00:55:32,400
component it's something i want to try
1607
00:55:31,520 --> 00:55:34,400
out
1608
00:55:32,400 --> 00:55:35,839
i hope to be able to post more news of
1609
00:55:34,400 --> 00:55:38,720
that soon
1610
00:55:35,839 --> 00:55:40,720
and for those who already want to take a
1611
00:55:38,720 --> 00:55:43,680
glimpse at what spurn of august will
1612
00:55:40,720 --> 00:55:46,559
look like you can download the first
1613
00:55:43,680 --> 00:55:48,720
project which is house of the exorcist
1614
00:55:46,559 --> 00:55:50,559
for free at drivethrough rpg and i'm
1615
00:55:48,720 --> 00:55:51,839
sure dan lo will post the link in the
1616
00:55:50,559 --> 00:55:53,280
recap
1617
00:55:51,839 --> 00:55:55,440
if that's right
1618
00:55:53,280 --> 00:55:57,200
maybe i'll maybe i will maybe i won't
1619
00:55:55,440 --> 00:55:59,440
and we'll see we'll see
1620
00:55:57,200 --> 00:56:01,119
surprise was lately
1621
00:55:59,440 --> 00:56:02,160
no no absolutely and i wanted to mention
1622
00:56:01,119 --> 00:56:04,000
actually i wanted to mention at the
1623
00:56:02,160 --> 00:56:05,680
beginning but now's a good time is any
1624
00:56:04,000 --> 00:56:08,160
about the little the little historical
1625
00:56:05,680 --> 00:56:10,240
tidbits you do they are i must say i'm
1626
00:56:08,160 --> 00:56:11,920
not pandering here they're very
1627
00:56:10,240 --> 00:56:13,920
interesting and unique and i've i've
1628
00:56:11,920 --> 00:56:14,720
scrolled through the six or seven tweets
1629
00:56:13,920 --> 00:56:16,400
about
1630
00:56:14,720 --> 00:56:18,079
some swords sticking out a wall this one
1631
00:56:16,400 --> 00:56:20,160
that i remember from a little while ago
1632
00:56:18,079 --> 00:56:22,720
in some random place in the world and
1633
00:56:20,160 --> 00:56:25,760
then me of course um and was like wow
1634
00:56:22,720 --> 00:56:27,760
that is this is cool you know twitter is
1635
00:56:25,760 --> 00:56:30,480
many things some good and some bad but
1636
00:56:27,760 --> 00:56:32,000
in this instance it is very useful piece
1637
00:56:30,480 --> 00:56:34,480
to you know i feel like i'm being
1638
00:56:32,000 --> 00:56:36,319
educated uh which is cool
1639
00:56:34,480 --> 00:56:38,160
cool i'm glad you enjoyed it
1640
00:56:36,319 --> 00:56:40,880
yeah absolutely so all that's left for
1641
00:56:38,160 --> 00:56:42,480
me to say is thank you ever so much for
1642
00:56:40,880 --> 00:56:45,440
coming back on the show bart it's been
1643
00:56:42,480 --> 00:56:48,559
i'm really stoked that we've had
1644
00:56:45,440 --> 00:56:51,040
both you know something really like
1645
00:56:48,559 --> 00:56:53,280
intrinsically d d this fudging dice all
1646
00:56:51,040 --> 00:56:55,599
the way back in you know good bad yeah
1647
00:56:53,280 --> 00:56:56,640
and all the way up to this kind of like
1648
00:56:55,599 --> 00:56:58,160
hey man
1649
00:56:56,640 --> 00:57:01,119
being creative is hard and here are some
1650
00:56:58,160 --> 00:57:02,960
tips on how to and how to help help that
1651
00:57:01,119 --> 00:57:04,240
process so i'm very very happy that
1652
00:57:02,960 --> 00:57:05,520
we've we've had both of those
1653
00:57:04,240 --> 00:57:07,599
discussions so thank you ever so much
1654
00:57:05,520 --> 00:57:10,720
bart cool as am i thank you for having
1655
00:57:07,599 --> 00:57:11,760
me again awesome no worries as usual all
1656
00:57:10,720 --> 00:57:14,640
the links will be in the episode
1657
00:57:11,760 --> 00:57:17,040
description below so please do everybody
1658
00:57:14,640 --> 00:57:18,319
listening check all of this this good
1659
00:57:17,040 --> 00:57:19,200
stuff out
1660
00:57:18,319 --> 00:57:21,440
and
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00:57:19,200 --> 00:57:22,559
uh yeah thank you everybody for
1662
00:57:21,440 --> 00:57:24,400
listening
1663
00:57:22,559 --> 00:57:26,000
and good night
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00:57:24,400 --> 00:57:26,960
and now it's time for the patreon shout
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outs
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00:57:26,960 --> 00:57:32,880
thank you to robert hartley dm for viva
1667
00:57:30,160 --> 00:57:35,119
la dirt league and writer on the d d
1668
00:57:32,880 --> 00:57:36,720
logic web series
1669
00:57:35,119 --> 00:57:39,520
i would encourage everybody to check him
1670
00:57:36,720 --> 00:57:40,480
out at robert hartley gm on twitter and
1671
00:57:39,520 --> 00:57:42,799
twitch
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00:57:40,480 --> 00:57:45,200
thank you to optional rule a two-time
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00:57:42,799 --> 00:57:48,000
guest of the show and a very insightful
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00:57:45,200 --> 00:57:49,280
and knowledgeable source of information
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00:57:48,000 --> 00:57:52,280
please check them out at
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00:57:49,280 --> 00:57:52,280
www.optionall.com
1677
00:57:52,720 --> 00:57:58,000
huge huge huge thank you to a great
1678
00:57:55,440 --> 00:58:00,480
friend of the show matthew perkins who's
1679
00:57:58,000 --> 00:58:02,799
out there making hilarious and
1680
00:58:00,480 --> 00:58:04,559
educational dungeons and dragons content
1681
00:58:02,799 --> 00:58:06,319
please go and check out his stuff at
1682
00:58:04,559 --> 00:58:08,720
matthewperkins.net where you can find
1683
00:58:06,319 --> 00:58:10,319
links to all of his socials and all of
1684
00:58:08,720 --> 00:58:12,000
his content including his own patreon
1685
00:58:10,319 --> 00:58:13,760
which i would very much encourage you to
1686
00:58:12,000 --> 00:58:16,640
check out
1687
00:58:13,760 --> 00:58:18,720
thank you to matt street at mpstreet88
1688
00:58:16,640 --> 00:58:20,240
on twitter for supporting the show if
1689
00:58:18,720 --> 00:58:22,839
you need support running your personal
1690
00:58:20,240 --> 00:58:25,040
or business schedule head to
1691
00:58:22,839 --> 00:58:26,799
virtualtimehustle.com or on instagram to
1692
00:58:25,040 --> 00:58:28,880
make that difference between should do
1693
00:58:26,799 --> 00:58:30,640
and done boss it better with support
1694
00:58:28,880 --> 00:58:32,960
from cat who will help you get back that
1695
00:58:30,640 --> 00:58:34,400
essential time you've been searching for
1696
00:58:32,960 --> 00:58:36,319
if you would like to support what we do
1697
00:58:34,400 --> 00:58:39,040
and get four shout outs a month head
1698
00:58:36,319 --> 00:58:40,559
over to patreon.com thinking critically
1699
00:58:39,040 --> 00:58:44,520
or you can just buy me a coffee at
1700
00:58:40,559 --> 00:58:51,540
kofi.com thinking critically
1701
00:58:44,520 --> 00:59:11,760
[Music]

Bart Wynants (Critographer)
Author
Bart’s first brush with the hobby started with the discovery of HeroQuest, in the early 90s. He was always the kid who played the bad guy, and it seems he’s been stuck behind the GM screen ever since. His three campaigns are currently on a covid-hiatus and he can’t wait to revisit Curse of Strahd which, thirteen sessions in, has already gone completely off the rails! “As any good campaign should” he claims.
As a writer, lecturer, and self-proclaimed “scholar of the strange”, Bart is highly active on Twitter, where he shares daily sparks of RPG inspiration, drawn from history, folklore, art, and science. You can check out some of his most recent published works here:
Raging Swan Press: multiple fantasy adventure publications, as a regular contributor.
Hansor Publishing — The Gaia Complex: high-tech and vampires in an innovative cyberpunk setting!
House of the Exorcist: a unique, self-published, collaboratively written adventure based on a 5,000-year-old Sumerian map, and precursor to the upcoming Spurned of Orcus adventure! Best of all? It’s 100% free!
Speaking of Spurned of Orcus--which at the time of recording was announced for June 2022--the project has "matured to a point where it needs more and better resources to do it justice". Yes, that’s fancy talk for ‘massive scope creep made it longer’ ;-) On the upside, Spurned of Orcus also promises to be much more awesome than originally imagined, featuring expanded locations, gorgeous art, and immersive audio content!
Follow Bart on Twitter for updates on Spurned of Orcus and regula…
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