Kickstarter
Once again I'm joined by professional marketer and crowdfund-whisperer Zack Applewhite, of Applewhite Games, who shares his expertise in producing successful Kickstarters.
- 01:34 - Reframing Crowdfunding
- 12:29 - How To Get Started
- 20:22 - Pricing & Collaboration
- 32:55 - Promoting an Idea
- 39:26 - Spend Money to Make Money, and Other Contrived Platitudes
- 51:37 - Goals and how to Stretch Them
- 59:32 - Quickfire Tips!
Find Zack on:
- Twitter: https://twitter.com/ApplewhiteGames
- Facebook: https://www.facebook.com/groups/dndunlimited
- YouTube: https://www.youtube.com/channel/UC7r-XEWm-W-8AFML-LAaT_A/
- TikTok: https://www.tiktok.com/@zackapplewhite
- Guilds of Eraegarth: https://www.kickstarter.com/projects/applewhitegames/guilds-of-eraegarth-a-dandd5e-expansion-and-campaign?ref=discovery_newest
Find me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
References:
- 'Marketing' episode of Thinking Critically
- Jamey Stegmaier - Kickstarter Lessons Learned
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 3 episode 18
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of thinking critically today's topic is
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kickstarter
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[Music]
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[Applause]
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[Music]
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and today i'm joined once again by zach
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applewhite from applewhite games thank
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you ever so much for joining us the
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second time zach can you tell us a
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little bit about yourself hey thank you
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so much uh so i'm zach atwood i do the
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marketing for applewhite games i am a
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marketer by profession and i also have a
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passion for helping those who are in
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creative spaces
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do better marketing that is easy
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sustainable and doesn't uh cost a
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fortune
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and on top of that i have a reasonably
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extensive background in kickstarter as
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well
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indeed so on that note for those who
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wish to check out our first episode
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featuring zach way back in season 2
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episode 13 on marketing which includes
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many many tips from zack on that those
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exact topics of uh
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how to market oneself without breaking
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the bank which i think is
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as pertinent than ever at least
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in these times
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uh talking of kickstarter however that
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is the topic of today's discussion so
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what does that mean to you in the
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ttrpg framework
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absolutely so kickstarter has been an
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amazing tool
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to watch small creators who do not have
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a plethora of resources
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or enough time to build up an entire
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business to then build a product to then
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try and sell the product to an audience
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that they may not have access to
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kickstarter has just been an amazing
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tool to watch
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tt rpg board games card games everyone
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in our community
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put themselves out there and create
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things and gain the audiences through
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kickstarter as well as their own efforts
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and be able to at the very least have a
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nice little side hustle that feeds their
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creative energy and sometimes even be to
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the point where they're replacing their
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own income and making a full business
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out of it
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i mean i'm
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stoked for this episode because already
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i am like oh i've learned or i've i've
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got a new appreciation for it because
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for me
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i very much i didn't i didn't see it as
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this
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for better from worse this platform for
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people to approach business in a new way
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perhaps i'm
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too traditionalist in my in my older age
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uh of like
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you know
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how businesses
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what makes a business a business uh and
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for me it is
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not kickstarter which i'm hoping to have
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changed that by the end of today's
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discussion that perception
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but then like i always see it as
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and this is limit you know this is due
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to my very limited experience with with
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the platform in
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it just you know crowd
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crowdfunding is just a way for people to
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to get money this is going to sound
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stupid like i'm making a stupid
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comparison here and it is
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it's a crowdfunding is a way to for
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people to get money rather than a way
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to enable those without the
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infrastructure to produce content now
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that might be a stupid
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comparison to make but to me it means
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quite different things and now i'm you
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know thanks to you i'm now stretch i'm
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gonna approach it in that different way
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i mean right i wouldn't say that's
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stupid at all okay i think that a lot of
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people and you have to remember when
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crowdfunding first came onto the scene
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it came onto the scene through maine
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through major media as a guy making a
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potato salad
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raising thousands of dollars
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okay or people making something i think
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like the pebble watch was one of them
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like yes
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weird technology stuff and oftentimes
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especially in the technology section
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people did not get their money's worth
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if they got anything at all
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so there's definitely a reasonable
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amount of skepticism
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in crowdfunding in general and i don't
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think that you're in a wrong place to
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say
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you know that this was just a way and
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some businesses have certainly made it a
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well we're just going to use this as a
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as a money thing that requires very
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little effort on our part
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and
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then then we'll go make money in other
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places too
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where i've where i've interacted with it
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where i've seen it really grow and
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really be uh useful is the tt rpg space
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where unlike technology it has less
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moving parts less places to go wrong
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less parts that need to be sourced from
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not where you from not your own house
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yes so therefore you get a much higher
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success rate
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as far as people getting what they paid
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for
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and you get a lot less of the gimmicky
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i'm throwing a potato salad party give
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me money
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[Laughter]
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you know
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yeah yeah i think
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we're gonna loop back around to that
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later on the specific not the potato
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salad thing stupidly the ttrpg side of
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things i realized my brain is moving
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quicker than my mouth is sorry
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i mean hey maybe that is content people
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want to hear us talk about and uh
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but um like a new new uh
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a new topic for a future episode just
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salad maybe why not
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what does a cell would mean to you
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my character loves it
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i'm texting i can talk about food all
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day but
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um
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so here's the thing that it
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makes me
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curious as a platform is that you have
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both ends the both ends of the extremes
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of
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individuals and companies on it trying
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to do the same thing so you have
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joe smith in his house being like i want
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to make this
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uh ttrpg or whatever it may be
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you know something very small very you
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know just one person woke up one day and
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made an account and bishop and he's on
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there and he
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will raise whatever it
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ends up raising and then literally on an
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identical same platform you've got
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people like oh i don't know if the top
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of my head critical role
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which is a very permanent example to
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give
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who
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you know or you know even other
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businesses and whatnot yeah simon's huge
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on there who sorry simon uh their their
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board game company i know they've run
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some stuff on there you got jamie
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stegmeier got his start on there he's
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the guy that made wingspan
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um and some other stuff and if you want
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a good resource for getting to know
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kickstarter he's had a kickstarter blog
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going for a very long time oh amazing
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and so yeah there is absolutely uh this
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wonderful mishmash
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you know where you have big guys and
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little guys going in there and it's also
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one of the only places
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where
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it has upward mobility in that range
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now chances are you're not going to
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raise uh hundreds of thousands of
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dollars on your first kickstarter but
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it has been done
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yeah you know surprisingly
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and i'll also say because i feel like
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there might be concern there of like oh
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well how do i compete
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when critical roles on there
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yeah you know and so the first thing
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i'll say is uh one
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customers are there for different
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reasons and backing different things not
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everyone who's backing critical role
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will back you but there are a ton of
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people that didn't back critical role
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because they're more into the kind of
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thing you're creating uh correct me if
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i'm wrong you you've backed a couple of
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like major projects on kickstarter
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correct so funnily enough there's at
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least three i can remember because you
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just reminded me of pebble i have my
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pebble watch uncharged at gathering dust
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i might add in my wardrobe um like
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second edition so way way back when
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you know 10 years probably at this point
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and then frost gloomhaven and frosthaven
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board games which uh i'm still waiting
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for frost haven't so
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right and so there's there's a there's
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something to say there the people who
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backed frosthaven many of them are not
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my customer and they're never gonna be
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my customer because they're using
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kickstarter as a kind of pre-order
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platform indeed for what they would have
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ended up buying on amazon and frankly by
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the way it's an excellent investment
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opportunity if you buy
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some of the stuff on kickstarter you
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could buy two of the same thing
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and sell that other like loomhaven if
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you had bought it with all the stretch
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goals that will never go to market
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okay with all of those kickstarter
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exclusives you can sell that second one
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on ebay and you might make your money
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back
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you know upon delivery so i don't fault
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anyone for doing that the comforting
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part is is that
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i didn't back gloomhaven i i've i've
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backed quite a few campaigns on and
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there is a community out there that
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they're not there for the major things
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because if they wanted that they'd go
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into a walmart or a target or onto
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amazon and they buy it for themselves
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there they're there to support small
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creators who are doing interesting
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things
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and there's people in the middle who do
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both
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yep now i must admit
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frosthaven i mean
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to be to be fair to them
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they haven't been helped by
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the state of the world for the last two
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years uh however i did check my i was
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going through turning up my inbox the
266
00:09:42,480 --> 00:09:47,760
other day and found my my initial like
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confirm your pledge email from
268
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frosthaven than it was back in like 2019
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or something that was that's pretty
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that's a long time
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to be so like
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stoked and pumped about something so
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much so that you're like willing to
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commit money not you know at that time
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but down the line you're saying yes
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please
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and then
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still be waiting and yes you know
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provided the world hadn't gone to the
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toilet uh
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it might it might it wasn't for the five
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apocalypses we've had so far
283
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the conveyor belt of apocalypse is just
284
00:10:18,240 --> 00:10:21,839
rolling through down um
285
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it might be in a bit of a better state
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but i can see why that
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would turn people off and yes you know
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the the creator has been very good with
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updates and you know i get we get
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monthly updates on like 70 or something
291
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at this point it's coming into my email
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box
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and a lot of it is out of their hands
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you know
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manufacturing and shipping and stuff is
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i
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i understand
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but that that whole process is like
299
00:10:42,880 --> 00:10:47,200
it's it's still a bit bizarre to me to
300
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be like here's the initial conception of
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the product
302
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you might get it in two and a half years
303
00:10:51,519 --> 00:10:56,560
well but this this is this opportunity
304
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for david and goliath moment here
305
00:10:56,560 --> 00:11:01,680
because it where we've done kickstarters
306
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we have a turnaround of one to two
307
00:11:01,680 --> 00:11:05,360
months
308
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okay one because we have a huge
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00:11:05,360 --> 00:11:10,160
advantage and thank god we had this
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advantage during all the apocalypses
311
00:11:10,160 --> 00:11:14,640
we've gone through okay is that we have
312
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all digital rewards
313
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right now we haven't busted into print
314
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yet
315
00:11:17,760 --> 00:11:21,680
all right which means
316
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we didn't have to worry about any
317
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shortages any
318
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huge shipping errors
319
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or any of that we were just lucky but it
320
00:11:28,240 --> 00:11:32,079
also means for everyone else who's
321
00:11:29,519 --> 00:11:34,240
creating ttrpg materials is that pretty
322
00:11:32,079 --> 00:11:36,399
much everything you're creating even if
323
00:11:34,240 --> 00:11:37,920
you can't give them the physical version
324
00:11:36,399 --> 00:11:40,720
you know even if you were caught up
325
00:11:37,920 --> 00:11:43,600
right now in the state of the world you
326
00:11:40,720 --> 00:11:46,560
could still give them the ttrp the ttrpg
327
00:11:43,600 --> 00:11:47,680
as a digital version yeah and chances
328
00:11:46,560 --> 00:11:49,360
are if you're
329
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doing physical products because we've
330
00:11:49,360 --> 00:11:53,360
sold dice bags as well
331
00:11:51,279 --> 00:11:55,440
but we make them all in house
332
00:11:53,360 --> 00:11:57,360
all right so again as long as there was
333
00:11:55,440 --> 00:12:00,160
the materials around
334
00:11:57,360 --> 00:12:02,720
we can do the shipping and now instead
335
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of having to go through 500 different
336
00:12:02,720 --> 00:12:07,519
middlemen you're just going through us
337
00:12:05,040 --> 00:12:09,360
we actually can have an advantage over
338
00:12:07,519 --> 00:12:11,920
the bigger guys because we can
339
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communicate as people because we can
340
00:12:11,920 --> 00:12:17,360
source our stuff in-house and it's gonna
341
00:12:14,800 --> 00:12:19,120
help us get you what we promised you
342
00:12:17,360 --> 00:12:20,959
faster
343
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you know and that's an advantage that
344
00:12:20,959 --> 00:12:25,680
all the little guys
345
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have all right is that we can move
346
00:12:25,680 --> 00:12:30,240
quicker yeah more agile
347
00:12:28,639 --> 00:12:32,560
well i while you were saying that i
348
00:12:30,240 --> 00:12:36,079
thought of a question that really i
349
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should have opened this with
350
00:12:36,079 --> 00:12:40,720
and it's what editing's for yeah
351
00:12:39,360 --> 00:12:42,399
no i'm not i'm not juggling all that
352
00:12:40,720 --> 00:12:43,170
around that's the ship sale mate we're
353
00:12:42,399 --> 00:12:45,440
sticking with it now
354
00:12:43,170 --> 00:12:46,399
[Laughter]
355
00:12:45,440 --> 00:12:47,440
is
356
00:12:46,399 --> 00:12:49,839
how
357
00:12:47,440 --> 00:12:52,480
how do you get started like i think i i
358
00:12:49,839 --> 00:12:55,040
i guess i have an account because i've
359
00:12:52,480 --> 00:12:57,920
i've pledged and backed stuff
360
00:12:55,040 --> 00:12:59,120
um but then say tomorrow was like
361
00:12:57,920 --> 00:13:01,600
i wanna
362
00:12:59,120 --> 00:13:03,440
do season four of thinking critically on
363
00:13:01,600 --> 00:13:06,399
on kickstarter and
364
00:13:03,440 --> 00:13:07,440
try and get some money for my time where
365
00:13:06,399 --> 00:13:08,720
as
366
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a single
367
00:13:08,720 --> 00:13:13,279
naive individual
368
00:13:10,320 --> 00:13:15,040
from the uk how do you go about
369
00:13:13,279 --> 00:13:18,320
making a success
370
00:13:15,040 --> 00:13:20,320
yeah so crowdfunding in general and i'm
371
00:13:18,320 --> 00:13:23,760
also going to as i kind of describe the
372
00:13:20,320 --> 00:13:26,560
process i'm going to kind of help people
373
00:13:23,760 --> 00:13:28,160
identify pitfalls that i i can help you
374
00:13:26,560 --> 00:13:32,240
skirt around okay
375
00:13:28,160 --> 00:13:35,519
the first thing that um i would say is
376
00:13:32,240 --> 00:13:37,440
figure out what the cost of your idea is
377
00:13:35,519 --> 00:13:40,000
and whether it's it's something
378
00:13:37,440 --> 00:13:42,480
manageable the first pitfall i think
379
00:13:40,000 --> 00:13:44,320
most people fall into is that they see
380
00:13:42,480 --> 00:13:46,880
these like oh my god they waste like
381
00:13:44,320 --> 00:13:48,639
hundreds of thousands of dollars
382
00:13:46,880 --> 00:13:50,160
all right and if i can get i'm going to
383
00:13:48,639 --> 00:13:51,920
use board games because that's like the
384
00:13:50,160 --> 00:13:54,160
one of the most cost intensive ones that
385
00:13:51,920 --> 00:13:56,639
i interact with yeah okay
386
00:13:54,160 --> 00:13:58,720
if i can build a board game and i can
387
00:13:56,639 --> 00:14:00,959
sell it i'm going to get hundreds of
388
00:13:58,720 --> 00:14:03,120
thousands of dollars okay so they said a
389
00:14:00,959 --> 00:14:05,440
ten thousand dollar funding goal they
390
00:14:03,120 --> 00:14:07,279
may or may not have priced out exactly
391
00:14:05,440 --> 00:14:08,639
what they need they poured their heart
392
00:14:07,279 --> 00:14:10,399
and soul they might have even
393
00:14:08,639 --> 00:14:12,160
commissioned some art they've really
394
00:14:10,399 --> 00:14:14,240
described it they've hopefully built the
395
00:14:12,160 --> 00:14:16,560
game and they and they have the product
396
00:14:14,240 --> 00:14:18,639
and then it falls short they only raise
397
00:14:16,560 --> 00:14:20,880
a few hundred dollars
398
00:14:18,639 --> 00:14:22,320
or they they some of them i've seen you
399
00:14:20,880 --> 00:14:24,079
had a ten thousand dollar goal and you
400
00:14:22,320 --> 00:14:26,320
were able to raise five thousand dollars
401
00:14:24,079 --> 00:14:28,560
but kickstarter is an all or nothing
402
00:14:26,320 --> 00:14:30,720
platform because kickstarter wants you
403
00:14:28,560 --> 00:14:34,000
to be responsible and they want you to
404
00:14:30,720 --> 00:14:36,000
come in and say the number you need
405
00:14:34,000 --> 00:14:38,240
to send down not the number you want to
406
00:14:36,000 --> 00:14:40,079
feel successful and comfortable
407
00:14:38,240 --> 00:14:42,079
you know if you say you need ten
408
00:14:40,079 --> 00:14:44,079
thousand dollars then nine thousand nine
409
00:14:42,079 --> 00:14:45,360
hundred ninety nine dollars means that
410
00:14:44,079 --> 00:14:46,720
these people aren't going to get their
411
00:14:45,360 --> 00:14:49,760
product because you didn't have enough
412
00:14:46,720 --> 00:14:51,680
money yeah is what kickstarter assumes
413
00:14:49,760 --> 00:14:54,160
so the first thing that i see people
414
00:14:51,680 --> 00:14:56,639
fall into is that they don't actually
415
00:14:54,160 --> 00:14:59,519
need ten thousand dollars
416
00:14:56,639 --> 00:15:00,320
okay and because you're just starting
417
00:14:59,519 --> 00:15:03,519
out
418
00:15:00,320 --> 00:15:05,839
you have a whole lot of things to learn
419
00:15:03,519 --> 00:15:07,600
and mistakes to make before you're
420
00:15:05,839 --> 00:15:10,880
actually good at this
421
00:15:07,600 --> 00:15:13,440
because most artists most creators
422
00:15:10,880 --> 00:15:14,959
aren't also marketers as a profession
423
00:15:13,440 --> 00:15:17,360
like i am they're not as fortunate as me
424
00:15:14,959 --> 00:15:19,519
they're not business people as well
425
00:15:17,360 --> 00:15:22,160
they're nerds first
426
00:15:19,519 --> 00:15:24,240
you know and and business people second
427
00:15:22,160 --> 00:15:26,959
i am fortunate enough to be business
428
00:15:24,240 --> 00:15:29,199
first and nerd second
429
00:15:26,959 --> 00:15:31,759
thanks my wife converting me over to the
430
00:15:29,199 --> 00:15:32,560
wonderful world of ttrpgs
431
00:15:31,759 --> 00:15:33,759
okay
432
00:15:32,560 --> 00:15:36,240
so
433
00:15:33,759 --> 00:15:38,959
the first kickstarter i ran
434
00:15:36,240 --> 00:15:43,440
the goal was one dollar
435
00:15:38,959 --> 00:15:45,199
okay i sold personalized poetry
436
00:15:43,440 --> 00:15:48,560
for one dollar
437
00:15:45,199 --> 00:15:51,519
i raised forty four dollars
438
00:15:48,560 --> 00:15:53,360
okay and i gained a small audience of
439
00:15:51,519 --> 00:15:55,920
twenty or so people
440
00:15:53,360 --> 00:15:58,000
the next campaign that 20 or so people
441
00:15:55,920 --> 00:16:00,880
became 30 or so people
442
00:15:58,000 --> 00:16:03,759
all right i eventually and it only cost
443
00:16:00,880 --> 00:16:07,040
me about 200 dollars to do
444
00:16:03,759 --> 00:16:09,279
i eventually compiled the poems the one
445
00:16:07,040 --> 00:16:11,759
dollar poems from my past kickstarters
446
00:16:09,279 --> 00:16:13,199
into a book and i sold the book
447
00:16:11,759 --> 00:16:14,959
so the first thing that i think people
448
00:16:13,199 --> 00:16:18,639
can can do is
449
00:16:14,959 --> 00:16:21,839
really compartmentalize your idea
450
00:16:18,639 --> 00:16:25,279
into something as small as possible
451
00:16:21,839 --> 00:16:26,000
yeah all right and what can you do
452
00:16:25,279 --> 00:16:29,120
for
453
00:16:26,000 --> 00:16:30,959
a ten dollar hundred dollar funding goal
454
00:16:29,120 --> 00:16:32,720
all right this helps you there's a
455
00:16:30,959 --> 00:16:34,880
natural audience on kickstarter who are
456
00:16:32,720 --> 00:16:36,880
going to happen upon you with no
457
00:16:34,880 --> 00:16:38,720
marketing on your part it'll be small
458
00:16:36,880 --> 00:16:42,240
it'll be 14 people
459
00:16:38,720 --> 00:16:44,000
okay that's 14 more people than you had
460
00:16:42,240 --> 00:16:45,680
and they gave you your money and you
461
00:16:44,000 --> 00:16:48,399
have their attention because every time
462
00:16:45,680 --> 00:16:50,720
you make a kickstarter update on that
463
00:16:48,399 --> 00:16:52,399
project they get an email so you have a
464
00:16:50,720 --> 00:16:54,000
pseudo email list
465
00:16:52,399 --> 00:16:55,440
of people who have engaged with you and
466
00:16:54,000 --> 00:16:57,120
given you money in the past and if
467
00:16:55,440 --> 00:16:58,720
they've given you money in the past
468
00:16:57,120 --> 00:17:01,279
their propensity to give you money in
469
00:16:58,720 --> 00:17:04,799
the future is really high
470
00:17:01,279 --> 00:17:07,039
okay so by starting small you gain
471
00:17:04,799 --> 00:17:08,959
confidence you make all your mistakes on
472
00:17:07,039 --> 00:17:10,720
something that is smaller that is a much
473
00:17:08,959 --> 00:17:13,360
smaller stake that if you
474
00:17:10,720 --> 00:17:15,280
fail you didn't lose tens of thousands
475
00:17:13,360 --> 00:17:17,039
of people's dollars on something they
476
00:17:15,280 --> 00:17:18,959
didn't get
477
00:17:17,039 --> 00:17:22,959
you know if something goes wrong it went
478
00:17:18,959 --> 00:17:24,559
wrong on a one dollar 100 campaign yeah
479
00:17:22,959 --> 00:17:25,199
you know so the first thing i would say
480
00:17:24,559 --> 00:17:26,559
is
481
00:17:25,199 --> 00:17:28,079
make it small
482
00:17:26,559 --> 00:17:29,520
what can you do for one dollar can you
483
00:17:28,079 --> 00:17:31,919
write a poem can you i've seen
484
00:17:29,520 --> 00:17:34,960
watercolors of flowers for five dollars
485
00:17:31,919 --> 00:17:37,360
a piece poems about sandwiches i've seen
486
00:17:34,960 --> 00:17:40,880
feel free to get gimmicky
487
00:17:37,360 --> 00:17:41,840
okay write one a one dollar dungeon
488
00:17:40,880 --> 00:17:43,520
all right
489
00:17:41,840 --> 00:17:46,480
anything you can do just to get
490
00:17:43,520 --> 00:17:47,919
experience under your belt that's value
491
00:17:46,480 --> 00:17:50,799
that's the thing you need to work on
492
00:17:47,919 --> 00:17:52,960
first is your experience okay
493
00:17:50,799 --> 00:17:54,080
and then you can build on it from there
494
00:17:52,960 --> 00:17:56,400
and then
495
00:17:54,080 --> 00:17:58,480
what exactly to do it's very simple you
496
00:17:56,400 --> 00:18:01,520
log in you make your account you go to
497
00:17:58,480 --> 00:18:04,640
the creator page kickstarter is very
498
00:18:01,520 --> 00:18:06,880
uh consumer friendly as far as creators
499
00:18:04,640 --> 00:18:08,960
go they make it very easily give you
500
00:18:06,880 --> 00:18:11,520
lots of resources and map out here's
501
00:18:08,960 --> 00:18:14,080
where to put your story your video do
502
00:18:11,520 --> 00:18:15,760
you have collaborators
503
00:18:14,080 --> 00:18:17,360
try and use your images and you have to
504
00:18:15,760 --> 00:18:19,440
send it you have to connect it to your
505
00:18:17,360 --> 00:18:20,960
bank account and then you need to send
506
00:18:19,440 --> 00:18:22,960
it in for review
507
00:18:20,960 --> 00:18:25,760
where the kickstarter team will actually
508
00:18:22,960 --> 00:18:27,760
look at it and say well this is a scam
509
00:18:25,760 --> 00:18:29,440
so yeah you're not allowed okay that's
510
00:18:27,760 --> 00:18:31,679
why you don't get actual scammers on
511
00:18:29,440 --> 00:18:34,080
kickstarter almost at all
512
00:18:31,679 --> 00:18:35,840
all right uh you have to put your actual
513
00:18:34,080 --> 00:18:37,200
id in there they want to make sure
514
00:18:35,840 --> 00:18:38,720
you're a human being and that you're not
515
00:18:37,200 --> 00:18:40,240
just gonna waste people's money and then
516
00:18:38,720 --> 00:18:42,799
not be held accountable right
517
00:18:40,240 --> 00:18:44,080
kickstarter is very good about that
518
00:18:42,799 --> 00:18:45,840
and then sometimes we'll give you
519
00:18:44,080 --> 00:18:47,840
feedback so when i first started i could
520
00:18:45,840 --> 00:18:49,360
do a one dollar campaign i tried to do
521
00:18:47,840 --> 00:18:52,480
that because i was selling a one dollar
522
00:18:49,360 --> 00:18:55,360
holiday d d special just as kind of a
523
00:18:52,480 --> 00:18:56,640
almost a freebie gift to people who have
524
00:18:55,360 --> 00:18:58,320
supported me
525
00:18:56,640 --> 00:19:00,160
and they said no
526
00:18:58,320 --> 00:19:01,440
you can't do one dollar you need to do
527
00:19:00,160 --> 00:19:02,640
you need to do higher than that one
528
00:19:01,440 --> 00:19:05,440
dollar
529
00:19:02,640 --> 00:19:07,919
they said it feels disingenuous
530
00:19:05,440 --> 00:19:09,760
so make it higher and so so we did but
531
00:19:07,919 --> 00:19:11,760
what can you do for ten dollars
532
00:19:09,760 --> 00:19:13,360
you know and that that's that's the
533
00:19:11,760 --> 00:19:15,520
start that's it
534
00:19:13,360 --> 00:19:17,840
um i think a couple of points there so
535
00:19:15,520 --> 00:19:20,000
firstly that is similar to the i think
536
00:19:17,840 --> 00:19:22,160
you called it way back when the content
537
00:19:20,000 --> 00:19:24,400
chop shop and in that context we were
538
00:19:22,160 --> 00:19:25,679
talking about social media content and
539
00:19:24,400 --> 00:19:28,160
how you can
540
00:19:25,679 --> 00:19:31,440
turn a tweet in you know or turn a blog
541
00:19:28,160 --> 00:19:33,679
post into several tweets turn a youtube
542
00:19:31,440 --> 00:19:36,000
video into several tick tocks and then
543
00:19:33,679 --> 00:19:37,600
several videos tick tocks the podcast
544
00:19:36,000 --> 00:19:39,280
absolutely exactly yeah and so it's the
545
00:19:37,600 --> 00:19:41,200
same trainer thought right that you
546
00:19:39,280 --> 00:19:43,280
could turn a you know maybe several
547
00:19:41,200 --> 00:19:45,360
large projects or one large project into
548
00:19:43,280 --> 00:19:47,280
several smaller projects to build that
549
00:19:45,360 --> 00:19:49,919
ground swell to build that momentum to
550
00:19:47,280 --> 00:19:52,480
put that grassroots kind of uh support
551
00:19:49,919 --> 00:19:55,200
from the community that that is my jam
552
00:19:52,480 --> 00:19:57,360
that is the model by which i have found
553
00:19:55,200 --> 00:19:58,960
a lot of success for example the
554
00:19:57,360 --> 00:20:01,440
kickstarters were due right now we're
555
00:19:58,960 --> 00:20:05,440
doing everything digitally we do hope to
556
00:20:01,440 --> 00:20:08,720
compile it all into a full volume tt rpg
557
00:20:05,440 --> 00:20:10,640
book with additional materials added in
558
00:20:08,720 --> 00:20:12,640
and then sell the full book and go into
559
00:20:10,640 --> 00:20:14,320
print but now we're gonna have a little
560
00:20:12,640 --> 00:20:16,720
bit of money in the bank
561
00:20:14,320 --> 00:20:19,360
um so that if we make mistakes it's on
562
00:20:16,720 --> 00:20:20,720
our dime and not on our backers
563
00:20:19,360 --> 00:20:23,760
but you but you had something else you
564
00:20:20,720 --> 00:20:25,440
wanted to say i think it was more around
565
00:20:23,760 --> 00:20:27,600
a question of
566
00:20:25,440 --> 00:20:29,520
and we probably talked about this last
567
00:20:27,600 --> 00:20:30,960
time as well but
568
00:20:29,520 --> 00:20:34,640
i think here it's probably more
569
00:20:30,960 --> 00:20:36,240
pertinent in that trying to
570
00:20:34,640 --> 00:20:38,159
ascribe
571
00:20:36,240 --> 00:20:40,159
value to
572
00:20:38,159 --> 00:20:42,799
something so is it you know one dollar
573
00:20:40,159 --> 00:20:44,480
is it ten dollars is it fifty dollars uh
574
00:20:42,799 --> 00:20:45,760
again so if i was you know as we've been
575
00:20:44,480 --> 00:20:46,799
talking i've been rattling through my
576
00:20:45,760 --> 00:20:48,480
brain
577
00:20:46,799 --> 00:20:50,159
trying to think of like what would i do
578
00:20:48,480 --> 00:20:52,240
what could i you know how would i word
579
00:20:50,159 --> 00:20:54,159
it and what would i do and how much of
580
00:20:52,240 --> 00:20:56,960
that and you know that train of thought
581
00:20:54,159 --> 00:20:58,240
always ends up at inevitably how much is
582
00:20:56,960 --> 00:21:00,080
that what i mean i've got a type of
583
00:20:58,240 --> 00:21:01,440
number at some point that has to go that
584
00:21:00,080 --> 00:21:03,840
people are going to see and either bulk
585
00:21:01,440 --> 00:21:05,679
at or go oh okay let me get my wallet
586
00:21:03,840 --> 00:21:07,840
right so how do you
587
00:21:05,679 --> 00:21:09,520
how does anyone
588
00:21:07,840 --> 00:21:10,640
people must do it i'm i'm i've never
589
00:21:09,520 --> 00:21:12,400
sold any
590
00:21:10,640 --> 00:21:14,559
you know sold anything independently
591
00:21:12,400 --> 00:21:16,080
before so for me it's a completely alien
592
00:21:14,559 --> 00:21:17,280
concept but obviously there are artists
593
00:21:16,080 --> 00:21:19,440
out there there are content creators out
594
00:21:17,280 --> 00:21:20,880
there that do sell physically you know
595
00:21:19,440 --> 00:21:22,720
they're map makers out there that people
596
00:21:20,880 --> 00:21:24,559
such as yourself so it must be something
597
00:21:22,720 --> 00:21:26,080
that you can do you know should i just
598
00:21:24,559 --> 00:21:28,720
fall back on my academic business
599
00:21:26,080 --> 00:21:31,120
studies you know my masters in
600
00:21:28,720 --> 00:21:33,280
in in management around like look at
601
00:21:31,120 --> 00:21:35,200
what the competition is and
602
00:21:33,280 --> 00:21:36,640
work around there and
603
00:21:35,200 --> 00:21:38,880
see what kind of budget your customers
604
00:21:36,640 --> 00:21:40,080
have and work around that
605
00:21:38,880 --> 00:21:41,440
yes so
606
00:21:40,080 --> 00:21:44,640
pricing
607
00:21:41,440 --> 00:21:45,760
is so much fun if you're a marketer and
608
00:21:44,640 --> 00:21:48,159
it is the
609
00:21:45,760 --> 00:21:50,960
worst horror story if you're not
610
00:21:48,159 --> 00:21:52,720
so i i completely get your coming from
611
00:21:50,960 --> 00:21:53,840
here's a couple of perspectives you can
612
00:21:52,720 --> 00:21:56,559
take from it
613
00:21:53,840 --> 00:21:58,400
one make sure you're covering your costs
614
00:21:56,559 --> 00:22:00,320
so do a calculation
615
00:21:58,400 --> 00:22:02,960
if you're doing any physical product or
616
00:22:00,320 --> 00:22:05,280
require any shipping whatsoever
617
00:22:02,960 --> 00:22:07,840
make sure that you have that cost that
618
00:22:05,280 --> 00:22:10,559
expected cost written down and then pop
619
00:22:07,840 --> 00:22:12,480
at least 20 on top of that and that's
620
00:22:10,559 --> 00:22:14,240
your minimum price
621
00:22:12,480 --> 00:22:16,559
and that is not even making a great
622
00:22:14,240 --> 00:22:18,640
profit that is more that 20 is more in
623
00:22:16,559 --> 00:22:21,200
case of a shipping crisis like we're
624
00:22:18,640 --> 00:22:23,200
having right now yeah okay if you're
625
00:22:21,200 --> 00:22:24,480
lucky like me and you're doing
626
00:22:23,200 --> 00:22:26,000
everything in house or you're
627
00:22:24,480 --> 00:22:28,240
collaborating with others who are doing
628
00:22:26,000 --> 00:22:31,919
things in their house as well your only
629
00:22:28,240 --> 00:22:34,320
actual cost is labor yeah time okay
630
00:22:31,919 --> 00:22:37,039
so now you're just looking at okay well
631
00:22:34,320 --> 00:22:39,200
here's the product and product alone no
632
00:22:37,039 --> 00:22:41,440
i'm not gonna pay myself for my labor
633
00:22:39,200 --> 00:22:43,120
okay because i really just want to
634
00:22:41,440 --> 00:22:45,360
create this thing and any profit that
635
00:22:43,120 --> 00:22:47,440
happens after it is a bonus okay
636
00:22:45,360 --> 00:22:49,200
assuming you're working on a side hustle
637
00:22:47,440 --> 00:22:51,039
and not a full pledge business at this
638
00:22:49,200 --> 00:22:52,080
point like most people on kickstarter
639
00:22:51,039 --> 00:22:54,320
are
640
00:22:52,080 --> 00:22:55,919
the number one place as you mentioned is
641
00:22:54,320 --> 00:22:58,159
look at competition
642
00:22:55,919 --> 00:22:59,440
look specifically on kickstarter don't
643
00:22:58,159 --> 00:23:01,679
think about what people are doing on
644
00:22:59,440 --> 00:23:03,360
dm's guild that's a different platform
645
00:23:01,679 --> 00:23:05,280
that's like pricing something in walmart
646
00:23:03,360 --> 00:23:07,039
versus target you're not selling in
647
00:23:05,280 --> 00:23:10,400
walmart you're selling a target
648
00:23:07,039 --> 00:23:11,760
okay so look at how prices are on
649
00:23:10,400 --> 00:23:16,000
kickstarter
650
00:23:11,760 --> 00:23:18,799
and in general i tell people definitely
651
00:23:16,000 --> 00:23:20,799
to start on the higher end of pricing
652
00:23:18,799 --> 00:23:22,720
let's say you've done this a one dollar
653
00:23:20,799 --> 00:23:24,880
campaign you sold stuff that from one to
654
00:23:22,720 --> 00:23:28,000
five dollars okay
655
00:23:24,880 --> 00:23:29,679
and now you're ready to put out a fuller
656
00:23:28,000 --> 00:23:32,559
rpg module
657
00:23:29,679 --> 00:23:34,480
i would say if you're doing non-digital
658
00:23:32,559 --> 00:23:35,280
minimum five dollars
659
00:23:34,480 --> 00:23:37,520
okay
660
00:23:35,280 --> 00:23:40,799
i did my first tt rpg was a
661
00:23:37,520 --> 00:23:45,279
collaboration it was all hand-drawn art
662
00:23:40,799 --> 00:23:48,640
hand-drawn maps and it was not picasso
663
00:23:45,279 --> 00:23:50,559
and i told the story and i am not
664
00:23:48,640 --> 00:23:51,520
uh stephen king
665
00:23:50,559 --> 00:23:54,080
okay
666
00:23:51,520 --> 00:23:55,520
and so it was still good and i enjoyed
667
00:23:54,080 --> 00:23:57,360
it and other people enjoyed it we sold
668
00:23:55,520 --> 00:24:00,000
it for five dollars
669
00:23:57,360 --> 00:24:01,760
all right and people bought it
670
00:24:00,000 --> 00:24:04,000
which surprised the hell out of my wife
671
00:24:01,760 --> 00:24:06,960
and is why she joined on and be and we
672
00:24:04,000 --> 00:24:08,240
formed applewhite games okay for five
673
00:24:06,960 --> 00:24:11,279
dollars
674
00:24:08,240 --> 00:24:14,320
that needs to be bare minimum digital
675
00:24:11,279 --> 00:24:16,400
labor and no no no nothing into it yeah
676
00:24:14,320 --> 00:24:19,679
minimum five dollars it's just worth
677
00:24:16,400 --> 00:24:22,000
your time yes okay you just you did the
678
00:24:19,679 --> 00:24:23,039
thing here's five you get five dollars
679
00:24:22,000 --> 00:24:27,200
yeah okay
680
00:24:23,039 --> 00:24:28,799
all right i price our ttrpg stuff at ten
681
00:24:27,200 --> 00:24:30,400
dollars full price
682
00:24:28,799 --> 00:24:33,440
eight dollars if you're on the early
683
00:24:30,400 --> 00:24:35,760
bird and whenever we go off of
684
00:24:33,440 --> 00:24:37,840
kickstarter and onto the full-blown
685
00:24:35,760 --> 00:24:39,520
market we're probably gonna price around
686
00:24:37,840 --> 00:24:41,840
12
687
00:24:39,520 --> 00:24:44,880
that is based on what people are willing
688
00:24:41,840 --> 00:24:47,360
to pay and to answer the root of the
689
00:24:44,880 --> 00:24:50,080
question of what is anything worth it is
690
00:24:47,360 --> 00:24:52,799
worth what people are willing to pay
691
00:24:50,080 --> 00:24:56,240
so the market is the person you need to
692
00:24:52,799 --> 00:24:58,799
ask and the only way to ask it is to put
693
00:24:56,240 --> 00:25:01,679
a price tag on it and see what happens
694
00:24:58,799 --> 00:25:03,520
yep okay and of course
695
00:25:01,679 --> 00:25:05,919
there there just is no true answer have
696
00:25:03,520 --> 00:25:08,320
you ever heard of banksy yeah oh yeah i
697
00:25:05,919 --> 00:25:10,720
mean he's he's a he's a compatriot of
698
00:25:08,320 --> 00:25:12,880
mine so yeah okay so
699
00:25:10,720 --> 00:25:14,240
banksy all right the graffiti artist
700
00:25:12,880 --> 00:25:16,640
just make sure we're talking about the
701
00:25:14,240 --> 00:25:19,120
the right person right yeah wonderful
702
00:25:16,640 --> 00:25:20,640
depending on where he sells his work it
703
00:25:19,120 --> 00:25:23,600
can be worth hundreds or thousands of
704
00:25:20,640 --> 00:25:26,159
dollars or it can be worth ten
705
00:25:23,600 --> 00:25:28,320
right you've seen him uh i've i've seen
706
00:25:26,159 --> 00:25:30,000
social media where he takes his graffiti
707
00:25:28,320 --> 00:25:31,520
art and tries to sell it on the streets
708
00:25:30,000 --> 00:25:34,960
of new york
709
00:25:31,520 --> 00:25:37,360
and it's worth forty dollars there
710
00:25:34,960 --> 00:25:39,440
but it's worth tens of thousands of
711
00:25:37,360 --> 00:25:41,600
dollars to the the same piece of art to
712
00:25:39,440 --> 00:25:42,640
a different person
713
00:25:41,600 --> 00:25:43,840
okay
714
00:25:42,640 --> 00:25:46,320
and
715
00:25:43,840 --> 00:25:48,400
that that's the whole game right there
716
00:25:46,320 --> 00:25:50,400
all right it's not even about finding
717
00:25:48,400 --> 00:25:52,799
the right price it's about finding the
718
00:25:50,400 --> 00:25:53,760
right person
719
00:25:52,799 --> 00:25:55,600
all right
720
00:25:53,760 --> 00:25:57,760
there are going to be a hundreds of
721
00:25:55,600 --> 00:25:58,880
thousands of people who will say no to
722
00:25:57,760 --> 00:26:01,520
your product
723
00:25:58,880 --> 00:26:02,559
they don't matter it's okay that they
724
00:26:01,520 --> 00:26:03,520
said no
725
00:26:02,559 --> 00:26:05,520
all right
726
00:26:03,520 --> 00:26:07,760
that's just not for them
727
00:26:05,520 --> 00:26:10,559
you're trying to find the person
728
00:26:07,760 --> 00:26:11,679
who sees the value and is willing to pay
729
00:26:10,559 --> 00:26:13,120
for it
730
00:26:11,679 --> 00:26:13,919
just like banksy
731
00:26:13,120 --> 00:26:15,360
yeah
732
00:26:13,919 --> 00:26:16,640
and obviously
733
00:26:15,360 --> 00:26:18,880
people can listen to the marketing
734
00:26:16,640 --> 00:26:19,470
episode to find out how to how to find
735
00:26:18,880 --> 00:26:21,200
those people
736
00:26:19,470 --> 00:26:22,559
[Laughter]
737
00:26:21,200 --> 00:26:24,480
there's a lot of ways and this is this
738
00:26:22,559 --> 00:26:26,320
is the other part of uh that's great
739
00:26:24,480 --> 00:26:28,400
about kickstarter is that when you start
740
00:26:26,320 --> 00:26:30,000
small you can start with kickstarter's
741
00:26:28,400 --> 00:26:31,520
audience
742
00:26:30,000 --> 00:26:34,320
you know they have their own audience
743
00:26:31,520 --> 00:26:36,240
you launch people can browse by category
744
00:26:34,320 --> 00:26:38,480
uh oftentimes they're just looking for
745
00:26:36,240 --> 00:26:40,400
what's newest and hopefully you capture
746
00:26:38,480 --> 00:26:42,400
their attention and they say one dollar
747
00:26:40,400 --> 00:26:45,600
for a poem what the hell is this guy
748
00:26:42,400 --> 00:26:48,480
thinking and they give you money
749
00:26:45,600 --> 00:26:52,080
just to see what happens yeah and then
750
00:26:48,480 --> 00:26:53,679
if you do a good job they come back and
751
00:26:52,080 --> 00:26:56,640
they're there to support you the next
752
00:26:53,679 --> 00:26:58,880
time and that is how we've been able to
753
00:26:56,640 --> 00:27:00,080
build our business is by
754
00:26:58,880 --> 00:27:02,000
showing up
755
00:27:00,080 --> 00:27:03,919
and getting we have an excellent
756
00:27:02,000 --> 00:27:06,720
customer return rate because we perform
757
00:27:03,919 --> 00:27:08,320
excellently for our customers and that
758
00:27:06,720 --> 00:27:10,240
makes all the people you're reaching out
759
00:27:08,320 --> 00:27:12,000
to on social media
760
00:27:10,240 --> 00:27:14,000
as you create content which again you
761
00:27:12,000 --> 00:27:15,840
can listen to the marketing episode to
762
00:27:14,000 --> 00:27:18,080
really get into how to create social
763
00:27:15,840 --> 00:27:19,120
media content and get people's attention
764
00:27:18,080 --> 00:27:20,240
over time
765
00:27:19,120 --> 00:27:22,480
all the people who were on your
766
00:27:20,240 --> 00:27:24,159
kickstarter audience show people who
767
00:27:22,480 --> 00:27:25,600
were just being introduced to you via
768
00:27:24,159 --> 00:27:27,840
social media
769
00:27:25,600 --> 00:27:30,240
how much authority you have how much
770
00:27:27,840 --> 00:27:31,679
relevance you have and how trustworthy
771
00:27:30,240 --> 00:27:33,200
you are
772
00:27:31,679 --> 00:27:36,799
i love that
773
00:27:33,200 --> 00:27:38,399
there's still this basic tenant of
774
00:27:36,799 --> 00:27:39,360
which is the same for like traditional
775
00:27:38,399 --> 00:27:41,120
business
776
00:27:39,360 --> 00:27:43,440
and crowdfunding businesses that if you
777
00:27:41,120 --> 00:27:44,880
obviously if you provide good content
778
00:27:43,440 --> 00:27:46,000
people will come and people will come
779
00:27:44,880 --> 00:27:47,919
back
780
00:27:46,000 --> 00:27:50,640
and that doesn't change you know from
781
00:27:47,919 --> 00:27:52,480
from some guy selling some beans uh in
782
00:27:50,640 --> 00:27:54,720
his backyard to
783
00:27:52,480 --> 00:27:56,880
his critical role making seven billion
784
00:27:54,720 --> 00:27:58,880
bazillion pounds on
785
00:27:56,880 --> 00:28:00,640
crowdfunding it's like right the content
786
00:27:58,880 --> 00:28:02,559
is has to be good
787
00:28:00,640 --> 00:28:03,919
and that's fine and you'll get customers
788
00:28:02,559 --> 00:28:06,000
the content has to be good the
789
00:28:03,919 --> 00:28:09,039
communication has to be good the product
790
00:28:06,000 --> 00:28:09,919
has to be good you you have to to if you
791
00:28:09,039 --> 00:28:11,760
don't
792
00:28:09,919 --> 00:28:14,480
really enjoy what you're doing or what
793
00:28:11,760 --> 00:28:17,039
you're putting out it's going to show so
794
00:28:14,480 --> 00:28:20,000
another another comment there is don't
795
00:28:17,039 --> 00:28:21,120
just make what you think people will buy
796
00:28:20,000 --> 00:28:23,440
okay
797
00:28:21,120 --> 00:28:24,880
make something that you're proud of
798
00:28:23,440 --> 00:28:27,679
selling
799
00:28:24,880 --> 00:28:30,159
i i was proud of the fun i had selling
800
00:28:27,679 --> 00:28:31,200
one dollar poems again i'm not robert
801
00:28:30,159 --> 00:28:32,399
frost
802
00:28:31,200 --> 00:28:36,559
okay
803
00:28:32,399 --> 00:28:38,720
but my poems were fun and i enjoyed them
804
00:28:36,559 --> 00:28:39,919
and the people who who paid for them
805
00:28:38,720 --> 00:28:42,240
enjoyed them
806
00:28:39,919 --> 00:28:44,720
and so that all comes out in the content
807
00:28:42,240 --> 00:28:46,320
and it comes out in the interactions and
808
00:28:44,720 --> 00:28:49,200
that that's going to help you build a
809
00:28:46,320 --> 00:28:51,919
really true authentic brand as well
810
00:28:49,200 --> 00:28:53,919
which is actually something that is very
811
00:28:51,919 --> 00:28:55,760
dear to my own heart that that word you
812
00:28:53,919 --> 00:28:57,919
use there that authentic
813
00:28:55,760 --> 00:29:00,720
brand that's something that's very you
814
00:28:57,919 --> 00:29:02,559
know high on my list of uh
815
00:29:00,720 --> 00:29:05,039
corporate social
816
00:29:02,559 --> 00:29:07,919
targets is you know identity is
817
00:29:05,039 --> 00:29:11,279
is that authenticity i'm super keen on
818
00:29:07,919 --> 00:29:12,960
remaining uh humble and you know it is
819
00:29:11,279 --> 00:29:14,080
it's just a one-bat it's just me at the
820
00:29:12,960 --> 00:29:16,640
end of the day so i quite like to
821
00:29:14,080 --> 00:29:17,840
leverage that
822
00:29:16,640 --> 00:29:19,360
that uh
823
00:29:17,840 --> 00:29:21,200
you know it's just it's just some dude
824
00:29:19,360 --> 00:29:22,960
in england to try to make a podcast so
825
00:29:21,200 --> 00:29:25,039
you know i can i can definitely see why
826
00:29:22,960 --> 00:29:27,760
that authenticity there is
827
00:29:25,039 --> 00:29:30,240
is key especially when there's so many
828
00:29:27,760 --> 00:29:32,640
competitors to be frank out there and on
829
00:29:30,240 --> 00:29:34,799
the platforms and stuff that that range
830
00:29:32,640 --> 00:29:36,880
from from all sorts which you know
831
00:29:34,799 --> 00:29:38,159
brings up another excellent point okay
832
00:29:36,880 --> 00:29:39,440
because you said a few things there that
833
00:29:38,159 --> 00:29:41,200
i want to touch on
834
00:29:39,440 --> 00:29:43,600
you said one you're just one guy in
835
00:29:41,200 --> 00:29:45,760
england and two you brought up the big
836
00:29:43,600 --> 00:29:47,840
competitors and so i wanted to bring up
837
00:29:45,760 --> 00:29:49,039
another thing that people can do because
838
00:29:47,840 --> 00:29:51,360
let's say
839
00:29:49,039 --> 00:29:54,000
you're really good at art or you're
840
00:29:51,360 --> 00:29:56,320
really good at the writing the planning
841
00:29:54,000 --> 00:29:57,840
the tables or you just have all these
842
00:29:56,320 --> 00:30:00,320
ideas for monsters and you can make
843
00:29:57,840 --> 00:30:03,440
their stats but you're not an artist
844
00:30:00,320 --> 00:30:04,720
yeah right how do you make a tt rpg
845
00:30:03,440 --> 00:30:08,159
without art
846
00:30:04,720 --> 00:30:09,919
it's really hard okay yeah okay then you
847
00:30:08,159 --> 00:30:10,880
gotta at least give them a stick figure
848
00:30:09,919 --> 00:30:13,120
right
849
00:30:10,880 --> 00:30:14,640
again i got started actually
850
00:30:13,120 --> 00:30:16,880
collaborating
851
00:30:14,640 --> 00:30:19,760
okay someone mentioned on twitter that
852
00:30:16,880 --> 00:30:21,760
they wanted to make a tt rpg
853
00:30:19,760 --> 00:30:23,360
and sell it and that they were open to
854
00:30:21,760 --> 00:30:26,240
collaborators which twitter is an
855
00:30:23,360 --> 00:30:27,840
excellent place um to just be introduced
856
00:30:26,240 --> 00:30:29,919
to people who are interested in what
857
00:30:27,840 --> 00:30:31,039
you're interested in and you can make
858
00:30:29,919 --> 00:30:33,039
this happen
859
00:30:31,039 --> 00:30:35,600
and so i had no
860
00:30:33,039 --> 00:30:38,559
artistic ability whatsoever these guys
861
00:30:35,600 --> 00:30:40,480
we had a map guy we had an art guy and
862
00:30:38,559 --> 00:30:42,799
what this does is now you're not taking
863
00:30:40,480 --> 00:30:45,039
on the goliaths alone you're not on
864
00:30:42,799 --> 00:30:47,760
kickstarter alone now you have three
865
00:30:45,039 --> 00:30:50,640
guys who each have their own audiences
866
00:30:47,760 --> 00:30:53,200
that they can kind and their own friends
867
00:30:50,640 --> 00:30:55,520
that they can reach to and you're
868
00:30:53,200 --> 00:30:57,600
collaborating on a project that makes
869
00:30:55,520 --> 00:30:58,559
the whole thing a little less scary for
870
00:30:57,600 --> 00:31:00,399
one
871
00:30:58,559 --> 00:31:03,120
because you're not doing it all alone
872
00:31:00,399 --> 00:31:05,360
yeah and it also will make your product
873
00:31:03,120 --> 00:31:06,880
better because now you have people who
874
00:31:05,360 --> 00:31:08,240
were helping you
875
00:31:06,880 --> 00:31:10,559
and three
876
00:31:08,240 --> 00:31:12,000
now you can all share each other's
877
00:31:10,559 --> 00:31:14,320
audiences
878
00:31:12,000 --> 00:31:16,880
you tag each other you share each other
879
00:31:14,320 --> 00:31:18,480
you're building a small cohort i haven't
880
00:31:16,880 --> 00:31:20,320
pursued that myself because i'm lucky
881
00:31:18,480 --> 00:31:21,760
enough to have a live-in artist and a
882
00:31:20,320 --> 00:31:23,200
writer
883
00:31:21,760 --> 00:31:26,000
being my wife
884
00:31:23,200 --> 00:31:27,760
but that is absolutely a business model
885
00:31:26,000 --> 00:31:30,080
that you can go into and i've seen work
886
00:31:27,760 --> 00:31:31,519
for some people is just collab collab
887
00:31:30,080 --> 00:31:33,279
collab collab
888
00:31:31,519 --> 00:31:35,039
worry about the product worry about the
889
00:31:33,279 --> 00:31:36,799
brand don't worry about the money yet
890
00:31:35,039 --> 00:31:38,320
because you're not you're building a
891
00:31:36,799 --> 00:31:41,039
name for yourself
892
00:31:38,320 --> 00:31:43,440
and as long as your costs are covered
893
00:31:41,039 --> 00:31:44,799
then that's enough because eventually
894
00:31:43,440 --> 00:31:48,159
you're going to have the audience that
895
00:31:44,799 --> 00:31:51,120
you and the friends the connections to
896
00:31:48,159 --> 00:31:53,519
really pivot and really take a go at
897
00:31:51,120 --> 00:31:54,960
something bigger and grander that you
898
00:31:53,519 --> 00:31:56,880
that is for yourself and that you can
899
00:31:54,960 --> 00:31:59,039
make money on
900
00:31:56,880 --> 00:32:00,720
i'm gonna go and i'm just gonna
901
00:31:59,039 --> 00:32:02,000
go and find a new girlfriend who can do
902
00:32:00,720 --> 00:32:03,120
art because then that'll take that box
903
00:32:02,000 --> 00:32:04,159
to me
904
00:32:03,120 --> 00:32:07,600
be right back while i break up my
905
00:32:04,159 --> 00:32:07,600
current one uh two seconds later
906
00:32:08,080 --> 00:32:11,039
um yeah no
907
00:32:09,600 --> 00:32:12,840
to be clear i mean it's no secret to
908
00:32:11,039 --> 00:32:15,120
anyone that i am
909
00:32:12,840 --> 00:32:19,519
ineffective wow look what a nice
910
00:32:15,120 --> 00:32:19,519
political term to use to myself there uh
911
00:32:21,600 --> 00:32:26,000
i i like that i'll start calling myself
912
00:32:23,760 --> 00:32:27,919
an ineffective artist yeah i didn't know
913
00:32:26,000 --> 00:32:29,360
why that word came to me but i kind of
914
00:32:27,919 --> 00:32:32,080
in love with it now
915
00:32:29,360 --> 00:32:34,240
it's it's it's it sounds so much better
916
00:32:32,080 --> 00:32:36,799
than complete than being a complete
917
00:32:34,240 --> 00:32:38,399
garbage artist yeah yeah there's some
918
00:32:36,799 --> 00:32:39,840
words there's like an implication there
919
00:32:38,399 --> 00:32:41,440
but everyone's too polite to dig a
920
00:32:39,840 --> 00:32:43,760
little deeper no that's it now that's my
921
00:32:41,440 --> 00:32:43,760
new uh
922
00:32:45,110 --> 00:32:48,420
[Music]
923
00:32:50,980 --> 00:32:55,760
[Music]
924
00:32:54,320 --> 00:32:57,679
okay cool thank you so much for the
925
00:32:55,760 --> 00:32:58,320
advice so far it's been you know this is
926
00:32:57,679 --> 00:32:59,039
all
927
00:32:58,320 --> 00:33:00,960
well
928
00:32:59,039 --> 00:33:03,039
for any given set of
929
00:33:00,960 --> 00:33:05,600
kickstarters that have started there'll
930
00:33:03,039 --> 00:33:07,760
be times 100 more people that have
931
00:33:05,600 --> 00:33:09,440
thought about it and haven't wanted to
932
00:33:07,760 --> 00:33:11,360
start or didn't know where to start were
933
00:33:09,440 --> 00:33:12,960
too scared to start for whatever reason
934
00:33:11,360 --> 00:33:15,120
which is why i think discussions like
935
00:33:12,960 --> 00:33:17,039
this are very powerful because
936
00:33:15,120 --> 00:33:18,000
if we can you know reach at least one
937
00:33:17,039 --> 00:33:19,760
person
938
00:33:18,000 --> 00:33:21,679
who at one point thought oh should i do
939
00:33:19,760 --> 00:33:23,360
it or don't really know where to begin
940
00:33:21,679 --> 00:33:26,080
i'll just forget about it for now but
941
00:33:23,360 --> 00:33:26,960
then we can change that mindset to oh
942
00:33:26,080 --> 00:33:29,039
actually
943
00:33:26,960 --> 00:33:31,519
oh yeah i do i do chat to that guy on
944
00:33:29,039 --> 00:33:33,039
twitter who's produced a map let me hit
945
00:33:31,519 --> 00:33:33,840
him up and see if we can
946
00:33:33,039 --> 00:33:35,039
and then
947
00:33:33,840 --> 00:33:36,880
you know they'll do they'll do that leg
948
00:33:35,039 --> 00:33:38,640
work for me and suddenly
949
00:33:36,880 --> 00:33:40,480
they've gone from
950
00:33:38,640 --> 00:33:41,840
creating nothing into maybe creating you
951
00:33:40,480 --> 00:33:43,360
know something adding adding something
952
00:33:41,840 --> 00:33:45,039
to the universe and that would be
953
00:33:43,360 --> 00:33:47,440
fantastic and that's where i think the
954
00:33:45,039 --> 00:33:48,799
power of today's show specifically is is
955
00:33:47,440 --> 00:33:51,200
hopefully in
956
00:33:48,799 --> 00:33:52,399
creating more better content for the
957
00:33:51,200 --> 00:33:53,760
universe wow
958
00:33:52,399 --> 00:33:54,270
wow couldn't have sounded more arrogant
959
00:33:53,760 --> 00:33:56,080
now
960
00:33:54,270 --> 00:33:58,480
[Laughter]
961
00:33:56,080 --> 00:34:01,039
you're welcome universe uh
962
00:33:58,480 --> 00:34:02,820
yeah i'll take an iou for creating some
963
00:34:01,039 --> 00:34:04,720
content for you here yeah no worries
964
00:34:02,820 --> 00:34:06,559
[Laughter]
965
00:34:04,720 --> 00:34:09,119
i look forward to the pearly gates at
966
00:34:06,559 --> 00:34:10,639
the end of it all yep no worries right
967
00:34:09,119 --> 00:34:12,079
i've earned it right
968
00:34:10,639 --> 00:34:13,119
yeah
969
00:34:12,079 --> 00:34:16,000
christ
970
00:34:13,119 --> 00:34:18,879
uh anyway so yes um
971
00:34:16,000 --> 00:34:20,480
another question i had around and again
972
00:34:18,879 --> 00:34:22,800
we touched on it in the last episode
973
00:34:20,480 --> 00:34:24,480
around promotion self-promotion in
974
00:34:22,800 --> 00:34:26,320
artists and we would have talked at that
975
00:34:24,480 --> 00:34:28,079
time around
976
00:34:26,320 --> 00:34:29,280
the content shop shop and twitter and
977
00:34:28,079 --> 00:34:31,040
facebook and all the different social
978
00:34:29,280 --> 00:34:33,919
medias
979
00:34:31,040 --> 00:34:36,000
i wanted to reframe that question
980
00:34:33,919 --> 00:34:38,320
specifically within the scope of
981
00:34:36,000 --> 00:34:39,919
kickstarter are there any tools i know
982
00:34:38,320 --> 00:34:41,839
you mentioned that there's you know an
983
00:34:39,919 --> 00:34:44,240
embedded audience who will go you know
984
00:34:41,839 --> 00:34:46,240
daily and search via new kickstarters
985
00:34:44,240 --> 00:34:47,119
and stuff like that is there any other
986
00:34:46,240 --> 00:34:49,119
things
987
00:34:47,119 --> 00:34:52,079
specific to
988
00:34:49,119 --> 00:34:53,919
running a kickstarter when it comes to
989
00:34:52,079 --> 00:34:55,919
promotion and
990
00:34:53,919 --> 00:34:58,400
selling your product i guess it's not a
991
00:34:55,919 --> 00:35:00,960
product selling a set of products or a
992
00:34:58,400 --> 00:35:04,720
service that that's yeah that's all up
993
00:35:00,960 --> 00:35:06,160
to what what exactly you're selling so
994
00:35:04,720 --> 00:35:08,400
to get to the root of the question being
995
00:35:06,160 --> 00:35:10,320
like how do you promote the kickstarter
996
00:35:08,400 --> 00:35:12,320
first and foremost make sure you have a
997
00:35:10,320 --> 00:35:14,079
good kickstarter page because it doesn't
998
00:35:12,320 --> 00:35:15,680
matter how many people get to the page
999
00:35:14,079 --> 00:35:16,400
if you can't convert them once they're
1000
00:35:15,680 --> 00:35:17,920
there
1001
00:35:16,400 --> 00:35:20,720
it's all for not
1002
00:35:17,920 --> 00:35:22,640
all right so yes you'll you'll have an
1003
00:35:20,720 --> 00:35:25,359
inherit audience and that is an
1004
00:35:22,640 --> 00:35:29,119
excellent like test market of how do i
1005
00:35:25,359 --> 00:35:31,599
how am i appearing is my pricing good
1006
00:35:29,119 --> 00:35:34,640
those are right there
1007
00:35:31,599 --> 00:35:36,720
for smaller projects like the one dollar
1008
00:35:34,640 --> 00:35:38,320
yeah i don't like i don't even recommend
1009
00:35:36,720 --> 00:35:40,480
you don't even need to blast out to your
1010
00:35:38,320 --> 00:35:42,079
friends and family in my view
1011
00:35:40,480 --> 00:35:45,359
unless you you think they'd be
1012
00:35:42,079 --> 00:35:48,400
interested or find it fun or uh my my
1013
00:35:45,359 --> 00:35:52,480
mom my wife found it hilarious to give
1014
00:35:48,400 --> 00:35:55,200
me um funny topics to write poetry on
1015
00:35:52,480 --> 00:35:57,119
and so i i had fun uh sharing it around
1016
00:35:55,200 --> 00:35:59,440
like here torture me and see what
1017
00:35:57,119 --> 00:36:00,560
happens and see what happens
1018
00:35:59,440 --> 00:36:01,839
you know
1019
00:36:00,560 --> 00:36:03,920
that that reminds me the old like
1020
00:36:01,839 --> 00:36:05,440
fairground you know where you'd pay to
1021
00:36:03,920 --> 00:36:07,440
fling a sponge so maybe this is a
1022
00:36:05,440 --> 00:36:09,119
uniquely british thing but i don't know
1023
00:36:07,440 --> 00:36:10,720
when you'd pay a pound you know a fate
1024
00:36:09,119 --> 00:36:12,160
to throw a sponge at somebody in the
1025
00:36:10,720 --> 00:36:14,079
stocks or something it's that that has
1026
00:36:12,160 --> 00:36:16,640
reminded me of that like pay me a pound
1027
00:36:14,079 --> 00:36:19,040
and put me make me do some stupid poetry
1028
00:36:16,640 --> 00:36:21,359
or something like that like
1029
00:36:19,040 --> 00:36:23,920
right and so i i had to rhyme with the
1030
00:36:21,359 --> 00:36:25,280
word booger nugget okay okay
1031
00:36:23,920 --> 00:36:27,119
and i
1032
00:36:25,280 --> 00:36:29,119
pulled it off somehow
1033
00:36:27,119 --> 00:36:30,960
all right but uh
1034
00:36:29,119 --> 00:36:32,880
but so share around with your friends
1035
00:36:30,960 --> 00:36:34,880
and family if you like if it's something
1036
00:36:32,880 --> 00:36:37,040
you genuinely think that that they might
1037
00:36:34,880 --> 00:36:38,960
get a kick out of that they might enjoy
1038
00:36:37,040 --> 00:36:41,599
or that they might know other people who
1039
00:36:38,960 --> 00:36:44,560
would get a kick out of or enjoy it all
1040
00:36:41,599 --> 00:36:46,320
right and for but for that first one i
1041
00:36:44,560 --> 00:36:48,880
think it's less about gaining your
1042
00:36:46,320 --> 00:36:50,800
audience it's more about making sure you
1043
00:36:48,880 --> 00:36:53,359
have the kinks worked out a little bit
1044
00:36:50,800 --> 00:36:55,200
first and starting to grow an audience
1045
00:36:53,359 --> 00:36:58,160
naturally on kickstarter
1046
00:36:55,200 --> 00:36:59,920
now hopefully while you're doing that
1047
00:36:58,160 --> 00:37:01,680
and while you're doing other stuff
1048
00:36:59,920 --> 00:37:04,240
i do recommend you do
1049
00:37:01,680 --> 00:37:06,880
non-kickstarter related content
1050
00:37:04,240 --> 00:37:08,720
that is in the audience that you're
1051
00:37:06,880 --> 00:37:10,800
wanting to reach so
1052
00:37:08,720 --> 00:37:12,400
you can go back to the marketing podcast
1053
00:37:10,800 --> 00:37:13,200
but i will give a quick rundown right
1054
00:37:12,400 --> 00:37:16,240
now
1055
00:37:13,200 --> 00:37:18,480
my marketing philosophy is what can i do
1056
00:37:16,240 --> 00:37:22,000
while i'm sitting on the toilet
1057
00:37:18,480 --> 00:37:23,040
okay i started by just tweeting every
1058
00:37:22,000 --> 00:37:25,119
day
1059
00:37:23,040 --> 00:37:28,640
eventually i was able and i'm just
1060
00:37:25,119 --> 00:37:30,800
tweeting funny gifts memes retweeting
1061
00:37:28,640 --> 00:37:32,960
you know i'm just moving and shaking
1062
00:37:30,800 --> 00:37:36,640
with other people on twitter and i'm
1063
00:37:32,960 --> 00:37:38,000
only doing that at minimum once a day
1064
00:37:36,640 --> 00:37:40,400
okay
1065
00:37:38,000 --> 00:37:41,599
fast forward a year later i can now read
1066
00:37:40,400 --> 00:37:44,400
those tweets
1067
00:37:41,599 --> 00:37:47,359
and now they're on tick tock where i now
1068
00:37:44,400 --> 00:37:49,839
have over 6 000 subscribers
1069
00:37:47,359 --> 00:37:52,320
and now i'm moving all my tick tocks
1070
00:37:49,839 --> 00:37:54,480
over to youtube because youtube shorts
1071
00:37:52,320 --> 00:37:57,440
is trying to do what tick tock is doing
1072
00:37:54,480 --> 00:37:59,680
and if i post any vid a regular
1073
00:37:57,440 --> 00:38:01,920
full-length video on youtube and i don't
1074
00:37:59,680 --> 00:38:04,320
shout it out anywhere i might get two
1075
00:38:01,920 --> 00:38:06,800
views but taking them from tick tock to
1076
00:38:04,320 --> 00:38:09,119
youtube shorts where youtube really
1077
00:38:06,800 --> 00:38:11,599
wants people to like youtube shorts so
1078
00:38:09,119 --> 00:38:14,560
they're boosting completely unknown
1079
00:38:11,599 --> 00:38:17,280
people like myself on youtube i'm able
1080
00:38:14,560 --> 00:38:18,400
to get a few a couple hundred thousand
1081
00:38:17,280 --> 00:38:20,720
views
1082
00:38:18,400 --> 00:38:22,880
and uh a handful of subscribers i i'm
1083
00:38:20,720 --> 00:38:24,880
only in the hundreds you know but
1084
00:38:22,880 --> 00:38:26,880
considering that i haven't shared my
1085
00:38:24,880 --> 00:38:28,320
youtube on any other social media
1086
00:38:26,880 --> 00:38:30,400
platforms
1087
00:38:28,320 --> 00:38:33,520
that's fantastic
1088
00:38:30,400 --> 00:38:36,240
and so take what you can do
1089
00:38:33,520 --> 00:38:38,160
start there build on that
1090
00:38:36,240 --> 00:38:41,359
and that's going to help you gain your
1091
00:38:38,160 --> 00:38:44,240
audience it also really can't hurt for
1092
00:38:41,359 --> 00:38:46,000
you to go out and support other people
1093
00:38:44,240 --> 00:38:48,240
one because you'll learn from their
1094
00:38:46,000 --> 00:38:49,920
failures and their successes if they're
1095
00:38:48,240 --> 00:38:52,000
running kickstarters like the ones
1096
00:38:49,920 --> 00:38:54,880
you're planning to run in the future
1097
00:38:52,000 --> 00:38:56,480
and two because perhaps down the line
1098
00:38:54,880 --> 00:38:57,839
there will be some reciprocity and
1099
00:38:56,480 --> 00:38:59,599
you'll make some friends and genuine
1100
00:38:57,839 --> 00:39:01,599
connections
1101
00:38:59,599 --> 00:39:04,640
beyond that you could go into paid
1102
00:39:01,599 --> 00:39:06,400
advertising but unless you have
1103
00:39:04,640 --> 00:39:08,560
money in the bank that you're willing to
1104
00:39:06,400 --> 00:39:09,839
lose i wouldn't do it
1105
00:39:08,560 --> 00:39:12,400
you know i
1106
00:39:09,839 --> 00:39:15,119
i focus as much on free i've only
1107
00:39:12,400 --> 00:39:17,760
started doing paid advertising on
1108
00:39:15,119 --> 00:39:20,079
facebook for the last campaign we did
1109
00:39:17,760 --> 00:39:22,240
and this campaign and i'm not at a place
1110
00:39:20,079 --> 00:39:24,560
where i can really advise you on it
1111
00:39:22,240 --> 00:39:26,640
because i'm still working out the kinks
1112
00:39:24,560 --> 00:39:28,640
um i think you know we're lucky to live
1113
00:39:26,640 --> 00:39:30,320
in a day and age where
1114
00:39:28,640 --> 00:39:32,160
there are several avenues several
1115
00:39:30,320 --> 00:39:34,720
vectors of free
1116
00:39:32,160 --> 00:39:36,000
advertising and marketing and
1117
00:39:34,720 --> 00:39:37,920
we should all do our best to leverage
1118
00:39:36,000 --> 00:39:40,000
those as much as possible
1119
00:39:37,920 --> 00:39:42,079
and you know when you when you're not as
1120
00:39:40,000 --> 00:39:43,760
fortunate as you are as you said before
1121
00:39:42,079 --> 00:39:45,599
like to come from that business oriented
1122
00:39:43,760 --> 00:39:48,079
background where you're aware of
1123
00:39:45,599 --> 00:39:50,560
spending money to making money to use a
1124
00:39:48,079 --> 00:39:52,960
trite platitude but that that kind of
1125
00:39:50,560 --> 00:39:54,880
methodology no investment is the correct
1126
00:39:52,960 --> 00:39:57,200
damn for it but it was you know it was a
1127
00:39:54,880 --> 00:39:59,520
bit rich for me even to i know this
1128
00:39:57,200 --> 00:40:01,839
isn't advertisement specifically but to
1129
00:39:59,520 --> 00:40:03,520
buy obviously i wanted to produce
1130
00:40:01,839 --> 00:40:06,160
as we said earlier on something to be
1131
00:40:03,520 --> 00:40:08,800
proud of and i want to be proud of the
1132
00:40:06,160 --> 00:40:11,680
show and part of that was having decent
1133
00:40:08,800 --> 00:40:14,560
audio quality so i was like i want to
1134
00:40:11,680 --> 00:40:15,839
invest in a decent you know a decent
1135
00:40:14,560 --> 00:40:17,599
hardware rig
1136
00:40:15,839 --> 00:40:19,440
and i and i did so
1137
00:40:17,599 --> 00:40:21,200
but that's very much because i'm i'm you
1138
00:40:19,440 --> 00:40:23,920
know a fortunate position in my life to
1139
00:40:21,200 --> 00:40:24,640
be able to avoid much uh you know afford
1140
00:40:23,920 --> 00:40:26,960
it
1141
00:40:24,640 --> 00:40:28,960
but it was still a bit of a
1142
00:40:26,960 --> 00:40:30,160
a bit of a bit of a bit of pill to
1143
00:40:28,960 --> 00:40:32,160
swallow to be like this is just some
1144
00:40:30,160 --> 00:40:35,040
money that i'm not going to see any
1145
00:40:32,160 --> 00:40:36,480
any returns on apart from yep that i'm
1146
00:40:35,040 --> 00:40:38,720
going to be maybe slightly more proud of
1147
00:40:36,480 --> 00:40:39,839
the content and advertising is very much
1148
00:40:38,720 --> 00:40:41,680
the same
1149
00:40:39,839 --> 00:40:42,880
and even more of a gamble in some cases
1150
00:40:41,680 --> 00:40:44,640
because it might
1151
00:40:42,880 --> 00:40:46,880
not pay off at all
1152
00:40:44,640 --> 00:40:48,480
especially when it's you know
1153
00:40:46,880 --> 00:40:49,760
a newbie such as myself like i wouldn't
1154
00:40:48,480 --> 00:40:52,000
know how to
1155
00:40:49,760 --> 00:40:54,400
get the formula right for you know an
1156
00:40:52,000 --> 00:40:56,880
effective facebook
1157
00:40:54,400 --> 00:40:57,920
promoted post like the you know the seo
1158
00:40:56,880 --> 00:41:00,319
you should use the wording you should
1159
00:40:57,920 --> 00:41:01,920
use the calls to action you should use
1160
00:41:00,319 --> 00:41:04,319
yes i can leverage a bit of my academic
1161
00:41:01,920 --> 00:41:06,079
experience but in terms of like
1162
00:41:04,319 --> 00:41:08,000
the facebook marketplace for adverts in
1163
00:41:06,079 --> 00:41:10,160
2022
1164
00:41:08,000 --> 00:41:11,760
come listen to podcasts please it would
1165
00:41:10,160 --> 00:41:13,920
be as you know
1166
00:41:11,760 --> 00:41:16,720
as effective as i could get it
1167
00:41:13,920 --> 00:41:19,920
right and so that's uh that'll all be
1168
00:41:16,720 --> 00:41:22,240
better after you've sold it a little bit
1169
00:41:19,920 --> 00:41:24,160
you know i didn't like i said i've run a
1170
00:41:22,240 --> 00:41:26,319
total of i think 17 kickstarter
1171
00:41:24,160 --> 00:41:29,119
campaigns wow and it wasn't until after
1172
00:41:26,319 --> 00:41:31,680
the 15th one that i said you know what i
1173
00:41:29,119 --> 00:41:34,000
think i'm ready to pay to sell this
1174
00:41:31,680 --> 00:41:35,280
wow you know i think i have the images i
1175
00:41:34,000 --> 00:41:37,440
think i have
1176
00:41:35,280 --> 00:41:39,920
the knowledge about my product i think
1177
00:41:37,440 --> 00:41:43,760
i've sold it enough times
1178
00:41:39,920 --> 00:41:46,400
that i can uh sell it to an audience who
1179
00:41:43,760 --> 00:41:48,319
knows nothing about me
1180
00:41:46,400 --> 00:41:49,359
okay because that's it it's interruption
1181
00:41:48,319 --> 00:41:52,160
marketing
1182
00:41:49,359 --> 00:41:53,200
those people are not on facebook to find
1183
00:41:52,160 --> 00:41:55,599
you
1184
00:41:53,200 --> 00:41:57,440
if you're advertising to them they are
1185
00:41:55,599 --> 00:41:59,680
on facebook just to interact with their
1186
00:41:57,440 --> 00:42:02,640
groups their friends and you just happen
1187
00:41:59,680 --> 00:42:04,400
to show up and say hey i got a thing if
1188
00:42:02,640 --> 00:42:06,160
you want money for it
1189
00:42:04,400 --> 00:42:07,920
and if you're going to do that
1190
00:42:06,160 --> 00:42:09,760
you got to be good at it
1191
00:42:07,920 --> 00:42:11,520
you know and i
1192
00:42:09,760 --> 00:42:13,280
professional marketer i'm still not
1193
00:42:11,520 --> 00:42:14,880
great at it it doesn't mean other people
1194
00:42:13,280 --> 00:42:18,079
could there are people who were able to
1195
00:42:14,880 --> 00:42:19,359
hop on and just get it and i applaud
1196
00:42:18,079 --> 00:42:21,839
those people
1197
00:42:19,359 --> 00:42:23,359
but uh if i was you know in in your
1198
00:42:21,839 --> 00:42:25,680
position that you talked about earlier
1199
00:42:23,359 --> 00:42:27,599
you know just talking about investing
1200
00:42:25,680 --> 00:42:28,720
i want to reassure people that even if
1201
00:42:27,599 --> 00:42:31,359
you wanted
1202
00:42:28,720 --> 00:42:33,760
you just needed it to be a podcast
1203
00:42:31,359 --> 00:42:36,800
okay you weren't going you can't do a
1204
00:42:33,760 --> 00:42:39,520
blog you don't have it in you to to do
1205
00:42:36,800 --> 00:42:41,839
gimmicky stuff poetry and you just
1206
00:42:39,520 --> 00:42:44,400
really want to create a podcast or
1207
00:42:41,839 --> 00:42:45,760
something i encourage everyone
1208
00:42:44,400 --> 00:42:48,319
to remember
1209
00:42:45,760 --> 00:42:51,760
that some of the greatest men in the
1210
00:42:48,319 --> 00:42:54,400
world's history who moved the world uh
1211
00:42:51,760 --> 00:42:56,640
in ways that affected generations
1212
00:42:54,400 --> 00:42:58,160
did so with ink and quill and
1213
00:42:56,640 --> 00:43:01,200
candlelight
1214
00:42:58,160 --> 00:43:03,200
okay if you have a smartphone
1215
00:43:01,200 --> 00:43:05,760
you have a better tool than most of the
1216
00:43:03,200 --> 00:43:07,599
most influential people in history ever
1217
00:43:05,760 --> 00:43:10,240
could have dreamed of
1218
00:43:07,599 --> 00:43:14,160
and it might not be what you
1219
00:43:10,240 --> 00:43:15,920
want in the end but it is what you have
1220
00:43:14,160 --> 00:43:18,079
and it is better to work with you ha
1221
00:43:15,920 --> 00:43:20,079
with what you have to create something
1222
00:43:18,079 --> 00:43:21,119
than to dream and end up creating
1223
00:43:20,079 --> 00:43:23,520
nothing
1224
00:43:21,119 --> 00:43:25,920
now you you were lucky you had
1225
00:43:23,520 --> 00:43:28,560
the resources and you had the completely
1226
00:43:25,920 --> 00:43:30,480
correct mindset to say i'm going to put
1227
00:43:28,560 --> 00:43:32,960
this money in but it's because it's what
1228
00:43:30,480 --> 00:43:35,440
i believe in not because i expect a
1229
00:43:32,960 --> 00:43:37,520
return on investment anytime soon
1230
00:43:35,440 --> 00:43:39,440
you know and so if you had that
1231
00:43:37,520 --> 00:43:41,119
mentality i would say then absolutely go
1232
00:43:39,440 --> 00:43:42,480
for it as long as you know what you're
1233
00:43:41,119 --> 00:43:44,880
getting into
1234
00:43:42,480 --> 00:43:47,280
then absolutely go for it but for those
1235
00:43:44,880 --> 00:43:49,760
who don't have the res the resources
1236
00:43:47,280 --> 00:43:52,319
all i can say is get scrappy
1237
00:43:49,760 --> 00:43:55,040
you know i i did a podcast for a little
1238
00:43:52,319 --> 00:43:56,960
bit it got views i recorded it on my
1239
00:43:55,040 --> 00:43:58,319
phone it just took too much time for me
1240
00:43:56,960 --> 00:44:00,160
so i dropped it
1241
00:43:58,319 --> 00:44:02,720
because i need what i can i have two
1242
00:44:00,160 --> 00:44:04,800
kits and a job and at some point at one
1243
00:44:02,720 --> 00:44:05,680
point i had two kids a job and college
1244
00:44:04,800 --> 00:44:06,560
yeah
1245
00:44:05,680 --> 00:44:09,599
all right
1246
00:44:06,560 --> 00:44:12,319
my time is super constrict i can't edit
1247
00:44:09,599 --> 00:44:13,520
audio i can't i don't have that yeah so
1248
00:44:12,319 --> 00:44:16,800
i dropped it
1249
00:44:13,520 --> 00:44:18,880
doesn't mean that if you have the time
1250
00:44:16,800 --> 00:44:21,440
all you really need to start anything
1251
00:44:18,880 --> 00:44:23,760
right now is a smartphone yeah yeah i
1252
00:44:21,440 --> 00:44:25,119
must say not that i use the mobile
1253
00:44:23,760 --> 00:44:27,119
versions of the
1254
00:44:25,119 --> 00:44:28,720
my podcast host
1255
00:44:27,119 --> 00:44:29,920
but i do know that pretty much all of
1256
00:44:28,720 --> 00:44:32,319
them have got
1257
00:44:29,920 --> 00:44:34,160
direct from phone uploads
1258
00:44:32,319 --> 00:44:35,599
like i think i've made it literally
1259
00:44:34,160 --> 00:44:37,359
they've reduced as many walls as
1260
00:44:35,599 --> 00:44:39,760
possible between
1261
00:44:37,359 --> 00:44:41,920
somebody talking and
1262
00:44:39,760 --> 00:44:43,680
the audience on the other end listening
1263
00:44:41,920 --> 00:44:45,280
has been reduced and reduced and reduced
1264
00:44:43,680 --> 00:44:48,640
until it's just like a couple of clicks
1265
00:44:45,280 --> 00:44:51,119
away yeah it's not ideal but it gets it
1266
00:44:48,640 --> 00:44:53,359
gets it done yeah and done is better
1267
00:44:51,119 --> 00:44:54,960
than ideal in the short term because you
1268
00:44:53,359 --> 00:44:56,960
just need to get it done
1269
00:44:54,960 --> 00:44:58,079
you can have the greatest manuscript in
1270
00:44:56,960 --> 00:45:00,240
the world
1271
00:44:58,079 --> 00:45:03,520
written but if it stays in your desk
1272
00:45:00,240 --> 00:45:05,839
drawer it has zero value
1273
00:45:03,520 --> 00:45:07,839
you know and and so i say this loud and
1274
00:45:05,839 --> 00:45:10,480
i know i'm interrupting you i'll i'll
1275
00:45:07,839 --> 00:45:12,480
stop after i say this i really just say
1276
00:45:10,480 --> 00:45:15,520
this because too many people say no
1277
00:45:12,480 --> 00:45:17,760
before they've even tried because they
1278
00:45:15,520 --> 00:45:21,040
think that they don't have the tools
1279
00:45:17,760 --> 00:45:22,480
that they need and they just haven't
1280
00:45:21,040 --> 00:45:23,359
unlocked the part of their brain that
1281
00:45:22,480 --> 00:45:24,160
says
1282
00:45:23,359 --> 00:45:25,920
that
1283
00:45:24,160 --> 00:45:28,480
no they do not need a professional
1284
00:45:25,920 --> 00:45:32,240
recording studio to start a podcast
1285
00:45:28,480 --> 00:45:33,839
they just need the time and a smartphone
1286
00:45:32,240 --> 00:45:35,920
yeah you know and i just want to empower
1287
00:45:33,839 --> 00:45:38,000
everybody to remember that they if they
1288
00:45:35,920 --> 00:45:40,560
have the passion the time and the
1289
00:45:38,000 --> 00:45:42,480
smartphone that there is a lot that they
1290
00:45:40,560 --> 00:45:44,800
can accomplish
1291
00:45:42,480 --> 00:45:46,560
yeah absolutely you know and to
1292
00:45:44,800 --> 00:45:47,440
piggyback off the back of that you know
1293
00:45:46,560 --> 00:45:48,400
when i
1294
00:45:47,440 --> 00:45:49,760
started
1295
00:45:48,400 --> 00:45:52,640
i didn't have anything it was literally
1296
00:45:49,760 --> 00:45:54,319
just my home you know pc because i'm a
1297
00:45:52,640 --> 00:45:55,920
historically a traditional pc gamer and
1298
00:45:54,319 --> 00:45:57,839
stuff like that so i already have
1299
00:45:55,920 --> 00:45:59,280
that set up rather than my mobile phone
1300
00:45:57,839 --> 00:46:00,960
uh maybe it's an age thing aren't they
1301
00:45:59,280 --> 00:46:04,480
uh but anyway
1302
00:46:00,960 --> 00:46:08,480
i didn't start in a studio i didn't have
1303
00:46:04,480 --> 00:46:09,920
my gear i didn't have any idea at all no
1304
00:46:08,480 --> 00:46:11,119
gear no idea
1305
00:46:09,920 --> 00:46:13,359
and
1306
00:46:11,119 --> 00:46:15,520
this is where we find ourselves today uh
1307
00:46:13,359 --> 00:46:17,920
so but it was very very similar like i
1308
00:46:15,520 --> 00:46:19,440
just used what i had at home
1309
00:46:17,920 --> 00:46:21,280
the free the free
1310
00:46:19,440 --> 00:46:23,359
you know set audio recording stuff the
1311
00:46:21,280 --> 00:46:25,440
free audio editing stuff the free
1312
00:46:23,359 --> 00:46:28,560
podcast hosts and
1313
00:46:25,440 --> 00:46:29,280
it works i say confidently
1314
00:46:28,560 --> 00:46:31,760
no
1315
00:46:29,280 --> 00:46:33,599
you you i have seen you continue to grow
1316
00:46:31,760 --> 00:46:35,920
your content continues to get better
1317
00:46:33,599 --> 00:46:37,359
your guests continue to be
1318
00:46:35,920 --> 00:46:40,560
of uh
1319
00:46:37,359 --> 00:46:41,680
i think overall averaging higher profile
1320
00:46:40,560 --> 00:46:42,800
and i would say you're on the right
1321
00:46:41,680 --> 00:46:44,160
track
1322
00:46:42,800 --> 00:46:47,440
oh you just complimented a number of
1323
00:46:44,160 --> 00:46:47,440
guests as well sounds good
1324
00:46:47,920 --> 00:46:52,319
the the one thing the only stupid joke i
1325
00:46:50,240 --> 00:46:53,839
want to say about like having obviously
1326
00:46:52,319 --> 00:46:55,200
i said i've invested in some better
1327
00:46:53,839 --> 00:46:57,839
quality gear so now i'm not just using
1328
00:46:55,200 --> 00:47:00,240
like my gaming mic for how i'm talking
1329
00:46:57,839 --> 00:47:02,160
to you right now right pros
1330
00:47:00,240 --> 00:47:04,240
i like technology and it's another piece
1331
00:47:02,160 --> 00:47:05,839
of kit to learn and to understand and a
1332
00:47:04,240 --> 00:47:08,880
cool little snazzy thing to sit on my
1333
00:47:05,839 --> 00:47:11,440
desk cons turned me into an audio snob
1334
00:47:08,880 --> 00:47:12,800
so
1335
00:47:11,440 --> 00:47:15,200
things i'd never used to notice before
1336
00:47:12,800 --> 00:47:17,119
or care about and now i'm like well they
1337
00:47:15,200 --> 00:47:19,440
didn't record that on a on a microphone
1338
00:47:17,119 --> 00:47:20,559
that was uh yeah connect oh there's an
1339
00:47:19,440 --> 00:47:22,000
edit there
1340
00:47:20,559 --> 00:47:23,760
sloppy
1341
00:47:22,000 --> 00:47:26,400
i'll use that as an excuse not to learn
1342
00:47:23,760 --> 00:47:28,240
new things like oh i could learn violin
1343
00:47:26,400 --> 00:47:30,640
but then i wouldn't like every other
1344
00:47:28,240 --> 00:47:32,720
violinist and so that's all that's
1345
00:47:30,640 --> 00:47:34,000
holding me back
1346
00:47:32,720 --> 00:47:35,280
well that probably says more about me
1347
00:47:34,000 --> 00:47:36,839
than it does about learning anything
1348
00:47:35,280 --> 00:47:40,319
else but
1349
00:47:36,839 --> 00:47:42,640
yes my bed to bear
1350
00:47:40,319 --> 00:47:44,000
but yeah no
1351
00:47:42,640 --> 00:47:45,280
it has i mean at the very least this
1352
00:47:44,000 --> 00:47:46,400
discussion has made me start to think
1353
00:47:45,280 --> 00:47:48,559
about
1354
00:47:46,400 --> 00:47:49,760
kickstarter as a
1355
00:47:48,559 --> 00:47:53,359
viable
1356
00:47:49,760 --> 00:47:56,559
platform of selling
1357
00:47:53,359 --> 00:47:58,240
my my product you know it's
1358
00:47:56,559 --> 00:47:59,920
requires
1359
00:47:58,240 --> 00:48:01,839
some thought but again i wanted to add
1360
00:47:59,920 --> 00:48:03,119
here i've just realized that
1361
00:48:01,839 --> 00:48:04,839
off of what you were saying earlier on
1362
00:48:03,119 --> 00:48:07,040
like i have now a
1363
00:48:04,839 --> 00:48:07,920
semi-established base of
1364
00:48:07,040 --> 00:48:10,319
you know
1365
00:48:07,920 --> 00:48:12,160
colleagues and listeners and and friends
1366
00:48:10,319 --> 00:48:13,599
and supporters
1367
00:48:12,160 --> 00:48:15,599
of the show
1368
00:48:13,599 --> 00:48:17,359
who i can now leverage should i wish to
1369
00:48:15,599 --> 00:48:18,559
go on any of those kickstarter endeavors
1370
00:48:17,359 --> 00:48:20,800
i can say hey
1371
00:48:18,559 --> 00:48:21,920
i had an artist on once let me reach out
1372
00:48:20,800 --> 00:48:25,200
to them and see if they want to
1373
00:48:21,920 --> 00:48:27,200
collaborate or i had uh in fact i am i'm
1374
00:48:25,200 --> 00:48:28,880
collaborating on a non-kickstarter piece
1375
00:48:27,200 --> 00:48:31,599
of content creation at the moment but
1376
00:48:28,880 --> 00:48:33,119
that's through a previous guest
1377
00:48:31,599 --> 00:48:35,119
and can i give you a piece of advice on
1378
00:48:33,119 --> 00:48:37,920
that of course so
1379
00:48:35,119 --> 00:48:38,800
the best way to do that
1380
00:48:37,920 --> 00:48:41,760
is
1381
00:48:38,800 --> 00:48:44,079
it's i call it just a soft ask
1382
00:48:41,760 --> 00:48:45,599
all right is that in say instead of
1383
00:48:44,079 --> 00:48:47,520
saying hey
1384
00:48:45,599 --> 00:48:49,520
would you back my kickstarter
1385
00:48:47,520 --> 00:48:50,960
when you've got the page you get a
1386
00:48:49,520 --> 00:48:51,920
preview link
1387
00:48:50,960 --> 00:48:53,520
okay
1388
00:48:51,920 --> 00:48:55,280
and you can send that preview link to
1389
00:48:53,520 --> 00:48:56,720
people and you say hey listen this is my
1390
00:48:55,280 --> 00:48:58,160
first kickstarter i'm a little nervous
1391
00:48:56,720 --> 00:49:00,319
about this i've talked with you in the
1392
00:48:58,160 --> 00:49:02,319
past and i value your opinion can you
1393
00:49:00,319 --> 00:49:04,400
please look at this and then just tell
1394
00:49:02,319 --> 00:49:06,240
me give me feedback
1395
00:49:04,400 --> 00:49:08,319
okay what do you like what do you not
1396
00:49:06,240 --> 00:49:09,760
like one your kickstarter page will
1397
00:49:08,319 --> 00:49:12,079
become better
1398
00:49:09,760 --> 00:49:15,040
two you now have people who have
1399
00:49:12,079 --> 00:49:16,800
invested themselves in it first
1400
00:49:15,040 --> 00:49:18,559
before ever even thinking about giving
1401
00:49:16,800 --> 00:49:21,359
you money and you haven't asked them for
1402
00:49:18,559 --> 00:49:23,680
money so now you're you haven't like
1403
00:49:21,359 --> 00:49:26,319
altered that relationship indeed you
1404
00:49:23,680 --> 00:49:28,400
know now now you get to like maintain
1405
00:49:26,319 --> 00:49:31,040
and you get to be the authentic person
1406
00:49:28,400 --> 00:49:32,640
you desire to be right because you
1407
00:49:31,040 --> 00:49:34,319
haven't augmented your relationship
1408
00:49:32,640 --> 00:49:36,480
you've said can you be the friend that
1409
00:49:34,319 --> 00:49:38,240
you are and look at this for me if you
1410
00:49:36,480 --> 00:49:39,599
don't give me a dime that's fine i just
1411
00:49:38,240 --> 00:49:41,440
want your opinion because that's going
1412
00:49:39,599 --> 00:49:43,920
to be the most valuable thing at the end
1413
00:49:41,440 --> 00:49:45,359
but i will also say that chances are
1414
00:49:43,920 --> 00:49:47,359
because they've invested themselves in
1415
00:49:45,359 --> 00:49:49,200
this a little bit by giving you that
1416
00:49:47,359 --> 00:49:52,720
critique they've probably followed the
1417
00:49:49,200 --> 00:49:55,280
page from that link that they are likely
1418
00:49:52,720 --> 00:49:56,240
to if not back you at least shout you
1419
00:49:55,280 --> 00:49:58,000
out
1420
00:49:56,240 --> 00:50:00,240
you know because
1421
00:49:58,000 --> 00:50:02,559
how now that they've worked on it even a
1422
00:50:00,240 --> 00:50:04,319
touch even just reading a little bit or
1423
00:50:02,559 --> 00:50:05,359
watching the the video or looking at the
1424
00:50:04,319 --> 00:50:08,960
images
1425
00:50:05,359 --> 00:50:11,040
now it's a semi reflection of themselves
1426
00:50:08,960 --> 00:50:13,520
and they want you to they want it to do
1427
00:50:11,040 --> 00:50:15,839
well yeah plus hopefully they're your
1428
00:50:13,520 --> 00:50:17,920
friend and they want you to do well just
1429
00:50:15,839 --> 00:50:20,640
just in of itself yeah absolutely
1430
00:50:17,920 --> 00:50:22,880
absolutely i really i really love that
1431
00:50:20,640 --> 00:50:24,960
that approach actually and it is it
1432
00:50:22,880 --> 00:50:26,960
makes it a lot less silly and even as a
1433
00:50:24,960 --> 00:50:29,680
person who has to sell things for a
1434
00:50:26,960 --> 00:50:31,680
living oh it sucks
1435
00:50:29,680 --> 00:50:34,559
no one likes asking for money you have
1436
00:50:31,680 --> 00:50:36,720
to do it all right but uh if you can
1437
00:50:34,559 --> 00:50:38,960
find a way to
1438
00:50:36,720 --> 00:50:41,280
maintain a relationship beyond the
1439
00:50:38,960 --> 00:50:43,119
business aspect of it that's always my
1440
00:50:41,280 --> 00:50:45,520
way to go
1441
00:50:43,119 --> 00:50:47,440
yeah no absolutely it is
1442
00:50:45,520 --> 00:50:48,880
i love maintaining that as you said that
1443
00:50:47,440 --> 00:50:51,760
keeping that relationship dynamic the
1444
00:50:48,880 --> 00:50:53,280
same is super important and
1445
00:50:51,760 --> 00:50:55,599
sometimes you know although it's robust
1446
00:50:53,280 --> 00:50:56,720
as friendships can be they are also
1447
00:50:55,599 --> 00:50:58,240
sometimes
1448
00:50:56,720 --> 00:50:59,359
fragile when it comes to that kind of
1449
00:50:58,240 --> 00:51:01,599
stuff like everyone's been in that
1450
00:50:59,359 --> 00:51:03,520
situation when it's you're you're eating
1451
00:51:01,599 --> 00:51:05,200
dinner out at a restaurant with a number
1452
00:51:03,520 --> 00:51:06,160
of you know group of people maybe some
1453
00:51:05,200 --> 00:51:08,720
you don't know when it comes to
1454
00:51:06,160 --> 00:51:10,319
splitting the bill and it's immediately
1455
00:51:08,720 --> 00:51:11,680
the air of the conversation has changed
1456
00:51:10,319 --> 00:51:13,920
because it's like
1457
00:51:11,680 --> 00:51:15,680
do we do it evenly do we pay and waste
1458
00:51:13,920 --> 00:51:18,400
you know a lot of time going around
1459
00:51:15,680 --> 00:51:20,079
doing it individually and i don't really
1460
00:51:18,400 --> 00:51:21,680
know you that well so i don't really
1461
00:51:20,079 --> 00:51:23,520
want to pay for like it's
1462
00:51:21,680 --> 00:51:24,720
you're already in that awkward world so
1463
00:51:23,520 --> 00:51:26,880
yeah it's
1464
00:51:24,720 --> 00:51:28,800
despite everybody's best intentions and
1465
00:51:26,880 --> 00:51:31,200
most people being nice people there is
1466
00:51:28,800 --> 00:51:33,520
always that you know so yeah anything
1467
00:51:31,200 --> 00:51:36,800
you can do to mitigate that is i'm
1468
00:51:33,520 --> 00:51:38,000
completely on board with one final thing
1469
00:51:36,800 --> 00:51:40,880
i wanted to talk about which is very
1470
00:51:38,000 --> 00:51:43,440
unique to kickstarter is kind of stretch
1471
00:51:40,880 --> 00:51:45,040
goals so yeah so
1472
00:51:43,440 --> 00:51:48,640
so far a lot of our discussion as a
1473
00:51:45,040 --> 00:51:50,400
result has assumed that there is a a
1474
00:51:48,640 --> 00:51:52,559
product or a service
1475
00:51:50,400 --> 00:51:53,440
something at the end you know one
1476
00:51:52,559 --> 00:51:55,920
main
1477
00:51:53,440 --> 00:51:58,480
item one main piece
1478
00:51:55,920 --> 00:52:01,040
had a stretch goal was kind of fold
1479
00:51:58,480 --> 00:52:02,800
into that discussion
1480
00:52:01,040 --> 00:52:05,040
with regards to
1481
00:52:02,800 --> 00:52:07,119
ttrpg so say like
1482
00:52:05,040 --> 00:52:10,079
i want to create a book of
1483
00:52:07,119 --> 00:52:11,680
100 fleshed out npcs
1484
00:52:10,079 --> 00:52:12,640
literally just improvised off the top of
1485
00:52:11,680 --> 00:52:15,760
my head
1486
00:52:12,640 --> 00:52:17,599
no you know any similarities to
1487
00:52:15,760 --> 00:52:20,079
current live or dead kickstarters is
1488
00:52:17,599 --> 00:52:22,559
entirely coincidental um
1489
00:52:20,079 --> 00:52:24,319
but then how do you
1490
00:52:22,559 --> 00:52:25,839
what part in the process do those
1491
00:52:24,319 --> 00:52:27,359
stretch goals come in
1492
00:52:25,839 --> 00:52:29,040
and
1493
00:52:27,359 --> 00:52:30,720
is there any kind of like
1494
00:52:29,040 --> 00:52:32,240
maybe conflict of interest is too strong
1495
00:52:30,720 --> 00:52:34,160
a word but again maybe it's that
1496
00:52:32,240 --> 00:52:36,559
disingenuity
1497
00:52:34,160 --> 00:52:38,559
folds in there to be like oh maybe i'm
1498
00:52:36,559 --> 00:52:40,160
well it's the classic you know like dlc
1499
00:52:38,559 --> 00:52:41,680
complaint that video games have found
1500
00:52:40,160 --> 00:52:43,119
themselves in you know back in my day
1501
00:52:41,680 --> 00:52:44,800
you'd pay for a video game and you'd get
1502
00:52:43,119 --> 00:52:46,079
all the content and now they keep half
1503
00:52:44,800 --> 00:52:49,680
the content away from you make you pay
1504
00:52:46,079 --> 00:52:51,359
for it is it are we in the same you know
1505
00:52:49,680 --> 00:52:53,599
it can can the same argument be leveled
1506
00:52:51,359 --> 00:52:55,040
at stretch goals i'm not i please don't
1507
00:52:53,599 --> 00:52:56,800
please tell me you know if i'm i'm
1508
00:52:55,040 --> 00:52:58,480
pushing any lines or you know making it
1509
00:52:56,800 --> 00:53:00,960
making it awkward for you at all but i'm
1510
00:52:58,480 --> 00:53:04,720
this is a sincere question from my point
1511
00:53:00,960 --> 00:53:06,880
of view no i i've heard this uh and i i
1512
00:53:04,720 --> 00:53:08,240
get it because i think that the point of
1513
00:53:06,880 --> 00:53:09,119
view being like
1514
00:53:08,240 --> 00:53:12,880
well
1515
00:53:09,119 --> 00:53:15,119
if this game is going if it was meant to
1516
00:53:12,880 --> 00:53:17,440
have uh metal coins instead of cardboard
1517
00:53:15,119 --> 00:53:18,960
coins and if it was meant to have all
1518
00:53:17,440 --> 00:53:21,040
the story like why are you selling me
1519
00:53:18,960 --> 00:53:23,200
half a product
1520
00:53:21,040 --> 00:53:24,960
you know is the point of view the way
1521
00:53:23,200 --> 00:53:26,480
first off let's talk about the creation
1522
00:53:24,960 --> 00:53:27,920
of script of stretch goals and then i'll
1523
00:53:26,480 --> 00:53:30,160
talk about the messaging around stretch
1524
00:53:27,920 --> 00:53:32,720
goals yeah so first off stretch goals on
1525
00:53:30,160 --> 00:53:35,200
our end happen very naturally because
1526
00:53:32,720 --> 00:53:38,160
you start with something more than but
1527
00:53:35,200 --> 00:53:40,000
around a minimum viable product yep
1528
00:53:38,160 --> 00:53:41,920
right which is what do you need for it
1529
00:53:40,000 --> 00:53:43,280
to be functional for it to not be a
1530
00:53:41,920 --> 00:53:46,640
clunky mess
1531
00:53:43,280 --> 00:53:49,440
okay for it to be consumer ready yeah
1532
00:53:46,640 --> 00:53:51,680
but not the best it can be the problem
1533
00:53:49,440 --> 00:53:54,400
is the best it can be
1534
00:53:51,680 --> 00:53:56,319
is this big wide vast open thing the
1535
00:53:54,400 --> 00:53:58,079
best thing it could be is to have an app
1536
00:53:56,319 --> 00:54:01,040
for it but i'm not an app developer and
1537
00:53:58,079 --> 00:54:04,079
no one i don't not don't have that money
1538
00:54:01,040 --> 00:54:07,359
all right so best it can be
1539
00:54:04,079 --> 00:54:09,119
is just too big of a term so especially
1540
00:54:07,359 --> 00:54:11,119
if you're you're putting this in your
1541
00:54:09,119 --> 00:54:13,760
your cost is your labor
1542
00:54:11,119 --> 00:54:15,520
all right you need to limit yourself to
1543
00:54:13,760 --> 00:54:18,400
something that you say finally you know
1544
00:54:15,520 --> 00:54:20,800
what it's done enough
1545
00:54:18,400 --> 00:54:23,040
i would want it to be better but i
1546
00:54:20,800 --> 00:54:24,720
haven't already invested hours of my
1547
00:54:23,040 --> 00:54:26,800
time and energy
1548
00:54:24,720 --> 00:54:28,960
and if they're not willing they need to
1549
00:54:26,800 --> 00:54:30,880
be willing to pay for this
1550
00:54:28,960 --> 00:54:32,640
because if i just keep putting more and
1551
00:54:30,880 --> 00:54:35,200
more and more it'll never get done it'll
1552
00:54:32,640 --> 00:54:36,640
never get launched and is the value are
1553
00:54:35,200 --> 00:54:38,160
they going to actually pay more for all
1554
00:54:36,640 --> 00:54:41,040
the value i'm putting in here do i now
1555
00:54:38,160 --> 00:54:43,200
have to up my pricing and so on
1556
00:54:41,040 --> 00:54:45,280
okay what happens with our thing
1557
00:54:43,200 --> 00:54:46,880
naturally is that we think okay here's
1558
00:54:45,280 --> 00:54:49,119
the maps we need here's the characters
1559
00:54:46,880 --> 00:54:51,839
we need we'll start out with a couple
1560
00:54:49,119 --> 00:54:52,799
pieces of character art these couple of
1561
00:54:51,839 --> 00:54:53,760
maps
1562
00:54:52,799 --> 00:54:57,359
and
1563
00:54:53,760 --> 00:55:00,480
here's the story and this is the thing
1564
00:54:57,359 --> 00:55:02,559
all right everything that that's more
1565
00:55:00,480 --> 00:55:04,400
than that is the bonus that's the
1566
00:55:02,559 --> 00:55:06,640
stretch goal would it be nice to have
1567
00:55:04,400 --> 00:55:07,920
more maps and more character arc of
1568
00:55:06,640 --> 00:55:09,119
course it would
1569
00:55:07,920 --> 00:55:11,359
and that's what the stretch goals are
1570
00:55:09,119 --> 00:55:13,119
for so as we're making it we're
1571
00:55:11,359 --> 00:55:14,640
naturally thinking of yeah we want to do
1572
00:55:13,119 --> 00:55:16,960
that but we don't have
1573
00:55:14,640 --> 00:55:19,040
we we can't just use all our resources
1574
00:55:16,960 --> 00:55:21,200
right now let's get the kickstarter and
1575
00:55:19,040 --> 00:55:24,079
we'll make that a stretch goal because
1576
00:55:21,200 --> 00:55:25,520
does it actually do i actually need it
1577
00:55:24,079 --> 00:55:26,799
for them to play through the dungeon do
1578
00:55:25,520 --> 00:55:28,640
i need them to have that piece of
1579
00:55:26,799 --> 00:55:30,880
character art no
1580
00:55:28,640 --> 00:55:33,359
they can still play through the dungeon
1581
00:55:30,880 --> 00:55:35,119
the art is an added extra flavor thing
1582
00:55:33,359 --> 00:55:37,280
that makes it more immersive and more
1583
00:55:35,119 --> 00:55:39,359
fun and it does add value
1584
00:55:37,280 --> 00:55:41,760
so let's make them part if they really
1585
00:55:39,359 --> 00:55:44,480
want that value they'll tell us by
1586
00:55:41,760 --> 00:55:46,880
helping us reach that stretch goal
1587
00:55:44,480 --> 00:55:49,280
you know and then as far as like what
1588
00:55:46,880 --> 00:55:52,319
what do you add to ttrpg that's that's
1589
00:55:49,280 --> 00:55:55,119
what we've usually done is more maps
1590
00:55:52,319 --> 00:55:58,079
more character art um and we've also
1591
00:55:55,119 --> 00:56:00,799
done side quests where they're not
1592
00:55:58,079 --> 00:56:03,040
necessary to the plot but it's more to
1593
00:56:00,799 --> 00:56:06,240
playful playthrough and the location
1594
00:56:03,040 --> 00:56:08,480
that we've uh created around
1595
00:56:06,240 --> 00:56:11,359
you know or more interest npcs to
1596
00:56:08,480 --> 00:56:12,799
interact with uh there's just always
1597
00:56:11,359 --> 00:56:15,839
more there's endless amounts more and
1598
00:56:12,799 --> 00:56:18,160
i've never seen uh people in our
1599
00:56:15,839 --> 00:56:20,799
industry have trouble coming up with
1600
00:56:18,160 --> 00:56:22,960
more ideas it's a creative industry
1601
00:56:20,799 --> 00:56:24,559
indeed yeah all right so you need to
1602
00:56:22,960 --> 00:56:26,640
limit yourself because if you just keep
1603
00:56:24,559 --> 00:56:28,160
on saying well it's not if i can create
1604
00:56:26,640 --> 00:56:31,200
more it must create more it'll just
1605
00:56:28,160 --> 00:56:32,640
never get done i think if currently if
1606
00:56:31,200 --> 00:56:34,640
i'm wrong along with the minimum viable
1607
00:56:32,640 --> 00:56:36,160
product we can use the moscow rule of
1608
00:56:34,640 --> 00:56:37,760
you know must-haves should haves could
1609
00:56:36,160 --> 00:56:40,079
have some wood halves so i guess that
1610
00:56:37,760 --> 00:56:41,920
could be a useful tool for somebody out
1611
00:56:40,079 --> 00:56:43,680
there and the bare minimum viable
1612
00:56:41,920 --> 00:56:45,520
product would be all the the must-haves
1613
00:56:43,680 --> 00:56:47,680
and then the stretch goals can be the
1614
00:56:45,520 --> 00:56:49,119
coulda woulda shoulda's on top
1615
00:56:47,680 --> 00:56:51,440
and i'll also say like uh here's a
1616
00:56:49,119 --> 00:56:52,880
perspective what do you do when if
1617
00:56:51,440 --> 00:56:54,880
you're creating something for your own
1618
00:56:52,880 --> 00:56:58,720
group what do you do because i don't
1619
00:56:54,880 --> 00:57:01,200
create character arts and maps and uh
1620
00:56:58,720 --> 00:57:03,680
several plot points and npcs i make up
1621
00:57:01,200 --> 00:57:06,160
most of my stuff on the fly
1622
00:57:03,680 --> 00:57:08,400
you know i have maps in my head or or i
1623
00:57:06,160 --> 00:57:10,160
have it laid out but have i made it
1624
00:57:08,400 --> 00:57:12,480
graphically appealing to a consumer
1625
00:57:10,160 --> 00:57:16,319
audience no and do i play it and still
1626
00:57:12,480 --> 00:57:17,040
have fun and my table has fun absolutely
1627
00:57:16,319 --> 00:57:19,359
so
1628
00:57:17,040 --> 00:57:21,280
chances are
1629
00:57:19,359 --> 00:57:23,599
and this is true for every creative
1630
00:57:21,280 --> 00:57:26,000
person chances are you're being too hard
1631
00:57:23,599 --> 00:57:26,799
on yourself yeah absolutely yeah you
1632
00:57:26,000 --> 00:57:29,839
know
1633
00:57:26,799 --> 00:57:32,400
chances are and chances are
1634
00:57:29,839 --> 00:57:34,240
that you're giving people something a
1635
00:57:32,400 --> 00:57:35,680
lot more than they would have ever made
1636
00:57:34,240 --> 00:57:37,440
for themselves
1637
00:57:35,680 --> 00:57:39,040
and that's the that's the value you need
1638
00:57:37,440 --> 00:57:41,920
to start with that's that's your
1639
00:57:39,040 --> 00:57:43,920
cornerstone build from there yeah you're
1640
00:57:41,920 --> 00:57:46,559
your own worst critic as they say and
1641
00:57:43,920 --> 00:57:47,359
that is something i'm still
1642
00:57:46,559 --> 00:57:48,880
like
1643
00:57:47,359 --> 00:57:50,480
in the early days of the the audio
1644
00:57:48,880 --> 00:57:53,359
production for this show it was very
1645
00:57:50,480 --> 00:57:55,280
much like i went through it millisecond
1646
00:57:53,359 --> 00:57:59,119
by millisecond of the fine-tooth comb
1647
00:57:55,280 --> 00:58:00,400
editing and they're only now like 70
1648
00:57:59,119 --> 00:58:02,079
episodes in
1649
00:58:00,400 --> 00:58:04,480
i am learning to be like you know what
1650
00:58:02,079 --> 00:58:06,000
i'm just i'm just gonna i miss that edit
1651
00:58:04,480 --> 00:58:08,559
and i don't i'm just gonna let it go i'm
1652
00:58:06,000 --> 00:58:10,000
just gonna move past and keep on editing
1653
00:58:08,559 --> 00:58:11,359
the rest of the show
1654
00:58:10,000 --> 00:58:13,440
and
1655
00:58:11,359 --> 00:58:16,000
honestly it hasn't
1656
00:58:13,440 --> 00:58:17,440
impacted the final product at all the
1657
00:58:16,000 --> 00:58:18,720
only thing is i've had to grin and bear
1658
00:58:17,440 --> 00:58:20,400
it a couple of times but of course that
1659
00:58:18,720 --> 00:58:24,000
process is getting easier as i'm like
1660
00:58:20,400 --> 00:58:26,079
nope leave that it's fine move on
1661
00:58:24,000 --> 00:58:28,000
because you also if you burn out and you
1662
00:58:26,079 --> 00:58:29,520
and you end up not creating a product at
1663
00:58:28,000 --> 00:58:32,240
all and now you've done the worst thing
1664
00:58:29,520 --> 00:58:33,760
you could have done precisely yeah yeah
1665
00:58:32,240 --> 00:58:35,760
and it is it is
1666
00:58:33,760 --> 00:58:37,839
don't sweat the small stuff other
1667
00:58:35,760 --> 00:58:40,720
platitudes but it is it's that burrito
1668
00:58:37,839 --> 00:58:42,160
method of like just concentrate on the
1669
00:58:40,720 --> 00:58:43,440
on the big ticket items that have the
1670
00:58:42,160 --> 00:58:46,319
most impact
1671
00:58:43,440 --> 00:58:49,359
editing out one harsh s in an
1672
00:58:46,319 --> 00:58:50,799
hour long episode is nobody cares anil
1673
00:58:49,359 --> 00:58:52,880
like
1674
00:58:50,799 --> 00:58:54,880
just because that that's exactly it's
1675
00:58:52,880 --> 00:58:57,359
just like when in the marketing podcast
1676
00:58:54,880 --> 00:58:59,359
where i talk about bad content doesn't
1677
00:58:57,359 --> 00:59:01,760
get seen because that's
1678
00:58:59,359 --> 00:59:04,319
the way of bad content is that uh it's
1679
00:59:01,760 --> 00:59:07,599
very similar in this like that that hard
1680
00:59:04,319 --> 00:59:08,880
s is a fraction of a second yeah keep
1681
00:59:07,599 --> 00:59:10,799
going they're going to keep scrolling
1682
00:59:08,880 --> 00:59:12,480
past your content if it's bad they're
1683
00:59:10,799 --> 00:59:14,799
going to keep going they probably won't
1684
00:59:12,480 --> 00:59:16,640
even notice it's like missing one key in
1685
00:59:14,799 --> 00:59:19,359
a piano recital
1686
00:59:16,640 --> 00:59:22,160
you hear it loud and clear yeah your
1687
00:59:19,359 --> 00:59:25,280
grandma didn't notice yes
1688
00:59:22,160 --> 00:59:26,799
yep precisely yeah
1689
00:59:25,280 --> 00:59:28,079
well um
1690
00:59:26,799 --> 00:59:30,319
is there anything that you wanted to
1691
00:59:28,079 --> 00:59:32,160
talk about that we haven't had the
1692
00:59:30,319 --> 00:59:36,079
chance to yet you know what can i just
1693
00:59:32,160 --> 00:59:38,400
go through a quick fast fire best
1694
00:59:36,079 --> 00:59:40,799
practices for anyone who's looking to
1695
00:59:38,400 --> 00:59:43,119
launch kickstarter absolutely please all
1696
00:59:40,799 --> 00:59:44,559
right absolutely so first thing at the
1697
00:59:43,119 --> 00:59:47,200
end of a kickstarter you send out a
1698
00:59:44,559 --> 00:59:49,119
survey you are only allowed to ask for
1699
00:59:47,200 --> 00:59:50,799
what you need to fulfill so for us we
1700
00:59:49,119 --> 00:59:54,319
only ask for an email address to send
1701
00:59:50,799 --> 00:59:56,400
your digital rewards but in an update
1702
00:59:54,319 --> 00:59:58,000
you can also give another survey that
1703
00:59:56,400 --> 01:00:00,079
says let us know what you thought of
1704
00:59:58,000 --> 01:00:01,839
that final product by the way do you
1705
01:00:00,079 --> 01:00:04,000
want to sign up for our email list or
1706
01:00:01,839 --> 01:00:07,599
follow us on social media that's a great
1707
01:00:04,000 --> 01:00:09,599
way to re-engage your people and connect
1708
01:00:07,599 --> 01:00:10,960
with them outside of kickstarter because
1709
01:00:09,599 --> 01:00:13,920
you don't want all your eggs in one
1710
01:00:10,960 --> 01:00:15,760
basket number two is you can have
1711
01:00:13,920 --> 01:00:17,359
creative rewards for
1712
01:00:15,760 --> 01:00:20,400
all these things you can have people
1713
01:00:17,359 --> 01:00:23,200
name npcs in your thing or add their dog
1714
01:00:20,400 --> 01:00:25,119
or you can have a villain named danilo
1715
01:00:23,200 --> 01:00:27,359
you know if you pay a little extra
1716
01:00:25,119 --> 01:00:28,960
people love to put themselves into the
1717
01:00:27,359 --> 01:00:31,280
thing that they're helping to create on
1718
01:00:28,960 --> 01:00:33,680
kickstarter so if you give them a little
1719
01:00:31,280 --> 01:00:36,400
extra room and they're willing to pay a
1720
01:00:33,680 --> 01:00:38,880
surprising amount more sometimes to just
1721
01:00:36,400 --> 01:00:40,640
put themselves in the story or in the
1722
01:00:38,880 --> 01:00:43,440
product in some way
1723
01:00:40,640 --> 01:00:45,040
number three early birds which is where
1724
01:00:43,440 --> 01:00:47,760
people who show up earlier in the
1725
01:00:45,040 --> 01:00:49,839
campaign they get to pay a little less
1726
01:00:47,760 --> 01:00:51,200
because they're they're right there and
1727
01:00:49,839 --> 01:00:53,920
they're really helping you they're your
1728
01:00:51,200 --> 01:00:55,839
super fans right it used to be you could
1729
01:00:53,920 --> 01:00:57,359
only make that an amount of people like
1730
01:00:55,839 --> 01:00:59,440
the first 10 people
1731
01:00:57,359 --> 01:01:01,680
you can make that 48 hours you can make
1732
01:00:59,440 --> 01:01:02,960
that 24 hours listen we've done that
1733
01:01:01,680 --> 01:01:04,480
game changer
1734
01:01:02,960 --> 01:01:06,720
game changer because now it's not
1735
01:01:04,480 --> 01:01:08,160
excluding the 10 people who might not
1736
01:01:06,720 --> 01:01:09,359
have even been our super fans they might
1737
01:01:08,160 --> 01:01:11,440
have just seen that we launched on
1738
01:01:09,359 --> 01:01:12,880
kickstarter never heard of us before and
1739
01:01:11,440 --> 01:01:14,160
they're first in line ahead of the
1740
01:01:12,880 --> 01:01:16,799
people who've been supporting us for the
1741
01:01:14,160 --> 01:01:19,599
past 15 campaigns that's not fair
1742
01:01:16,799 --> 01:01:23,359
nope 30 people get it because
1743
01:01:19,599 --> 01:01:25,040
48 hours and after it cuts out it's done
1744
01:01:23,359 --> 01:01:27,280
and you don't have any empty slots so
1745
01:01:25,040 --> 01:01:29,040
you don't look bad it's wonderful
1746
01:01:27,280 --> 01:01:31,440
another talk on
1747
01:01:29,040 --> 01:01:33,200
complete game changers kickstarter has a
1748
01:01:31,440 --> 01:01:35,760
new add-on feature
1749
01:01:33,200 --> 01:01:37,839
as you build new campaigns new
1750
01:01:35,760 --> 01:01:40,079
kickstarters any products you had from
1751
01:01:37,839 --> 01:01:42,880
the past one if you're like us and it's
1752
01:01:40,079 --> 01:01:44,960
digital you can say hey you can buy the
1753
01:01:42,880 --> 01:01:47,200
last one that was um ten dollars full
1754
01:01:44,960 --> 01:01:49,040
price it's now nine dollars
1755
01:01:47,200 --> 01:01:50,640
and you can add on which makes their
1756
01:01:49,040 --> 01:01:53,440
baskets bigger
1757
01:01:50,640 --> 01:01:55,359
which is going to get you funded faster
1758
01:01:53,440 --> 01:01:57,920
and you're reselling stuff that's
1759
01:01:55,359 --> 01:01:59,039
already been created no extra work to
1760
01:01:57,920 --> 01:02:00,720
you
1761
01:01:59,039 --> 01:02:02,799
an amazing feature that was complete
1762
01:02:00,720 --> 01:02:05,119
game changer for us and is a great
1763
01:02:02,799 --> 01:02:07,520
tactic as you continue to grow
1764
01:02:05,119 --> 01:02:09,680
thank your backers with a message every
1765
01:02:07,520 --> 01:02:12,240
whenever you get a new backer it helps
1766
01:02:09,680 --> 01:02:14,640
them stay engaged it helps you introduce
1767
01:02:12,240 --> 01:02:16,319
yourselves and it doesn't take much and
1768
01:02:14,640 --> 01:02:18,960
i know it doesn't feel
1769
01:02:16,319 --> 01:02:20,720
like it does much but a quick thank you
1770
01:02:18,960 --> 01:02:22,640
actually feels like a lot for these
1771
01:02:20,720 --> 01:02:23,599
people who are taking a bit of a chance
1772
01:02:22,640 --> 01:02:24,559
on you
1773
01:02:23,599 --> 01:02:27,520
all right
1774
01:02:24,559 --> 01:02:29,839
track your links you can use bitly or
1775
01:02:27,520 --> 01:02:31,359
kickstarter referral and if you have any
1776
01:02:29,839 --> 01:02:33,280
questions on that it's really intuitive
1777
01:02:31,359 --> 01:02:36,480
but you can youtube it and it'll teach
1778
01:02:33,280 --> 01:02:39,039
you and last of all is i recommend
1779
01:02:36,480 --> 01:02:40,400
before creating a kickstarter back a
1780
01:02:39,039 --> 01:02:42,799
kickstarter
1781
01:02:40,400 --> 01:02:44,799
all right at least one this is also the
1782
01:02:42,799 --> 01:02:46,480
social media thing you shouldn't start
1783
01:02:44,799 --> 01:02:49,280
creating content on a platform you
1784
01:02:46,480 --> 01:02:51,200
haven't consumed content on that's like
1785
01:02:49,280 --> 01:02:52,400
someone who's never seen a movie trying
1786
01:02:51,200 --> 01:02:54,079
to make a movie
1787
01:02:52,400 --> 01:02:56,480
it wouldn't go well
1788
01:02:54,079 --> 01:02:59,520
all right be a consumer before you're a
1789
01:02:56,480 --> 01:03:02,000
creator and your content will come out
1790
01:02:59,520 --> 01:03:04,319
better i promise
1791
01:03:02,000 --> 01:03:06,640
and that's that's the fast fast track
1792
01:03:04,319 --> 01:03:10,240
for you save it re-listen if you need to
1793
01:03:06,640 --> 01:03:12,160
amazing thank you so much
1794
01:03:10,240 --> 01:03:13,599
that was that was fantastic because we
1795
01:03:12,160 --> 01:03:15,039
really back loaded the episode there
1796
01:03:13,599 --> 01:03:17,039
with like
1797
01:03:15,039 --> 01:03:18,640
so for those who stayed here and
1798
01:03:17,039 --> 01:03:20,880
listened to the end they are going to
1799
01:03:18,640 --> 01:03:22,480
get the most value yeah yeah they're the
1800
01:03:20,880 --> 01:03:24,880
super fans they've been here the whole
1801
01:03:22,480 --> 01:03:29,280
time i wanted i wanted to reward them
1802
01:03:24,880 --> 01:03:29,280
yay super fans yeah amazing thank you
1803
01:03:29,520 --> 01:03:33,200
um
1804
01:03:30,559 --> 01:03:34,960
well awesome so with that with all those
1805
01:03:33,200 --> 01:03:37,039
awesome details in mind
1806
01:03:34,960 --> 01:03:38,160
is is there anything you would like to
1807
01:03:37,039 --> 01:03:40,240
promote
1808
01:03:38,160 --> 01:03:41,680
oh boy would i
1809
01:03:40,240 --> 01:03:43,839
so as
1810
01:03:41,680 --> 01:03:45,280
will not be a surprise
1811
01:03:43,839 --> 01:03:47,359
we're lucky enough to be running a
1812
01:03:45,280 --> 01:03:49,200
kickstarter at the time it's really
1813
01:03:47,359 --> 01:03:50,079
fortunate i didn't actually plan it this
1814
01:03:49,200 --> 01:03:53,520
way
1815
01:03:50,079 --> 01:03:55,359
at the time of this podcast being out
1816
01:03:53,520 --> 01:03:58,559
we are running a kickstarter until the
1817
01:03:55,359 --> 01:04:01,440
end of february so if you're listening
1818
01:03:58,559 --> 01:04:03,440
and it's past february sorry you'll just
1819
01:04:01,440 --> 01:04:06,319
have to follow us on kickstarter and
1820
01:04:03,440 --> 01:04:08,559
watch for our next release everyone else
1821
01:04:06,319 --> 01:04:10,079
this is your last chance so hop on it's
1822
01:04:08,559 --> 01:04:11,520
journey to the center of aragarth it's
1823
01:04:10,079 --> 01:04:13,599
campaign meant for high level
1824
01:04:11,520 --> 01:04:15,599
adventurers to challenge their abilities
1825
01:04:13,599 --> 01:04:17,680
level up your characters and have at it
1826
01:04:15,599 --> 01:04:20,880
comes complete with maps character art
1827
01:04:17,680 --> 01:04:22,720
and a new ooze sub race that i'm really
1828
01:04:20,880 --> 01:04:24,079
excited about and of course you can
1829
01:04:22,720 --> 01:04:26,559
follow me on
1830
01:04:24,079 --> 01:04:29,200
any social media almost under apply
1831
01:04:26,559 --> 01:04:32,000
games or zack applewhite well my
1832
01:04:29,200 --> 01:04:32,799
interest is peaked at the ooze sub race
1833
01:04:32,000 --> 01:04:35,520
so
1834
01:04:32,799 --> 01:04:36,400
yes that was kaelin's idea and it i love
1835
01:04:35,520 --> 01:04:37,920
it
1836
01:04:36,400 --> 01:04:40,240
no spoilers you'll you'll have to go to
1837
01:04:37,920 --> 01:04:42,000
the kickstarter yeah of course uh and as
1838
01:04:40,240 --> 01:04:44,160
usual the link to that will be in the
1839
01:04:42,000 --> 01:04:46,799
episode description as will the link to
1840
01:04:44,160 --> 01:04:48,720
zach's previous episode marketing as as
1841
01:04:46,799 --> 01:04:50,000
we said a couple of seasons ago uh which
1842
01:04:48,720 --> 01:04:51,599
i would encourage every any of the
1843
01:04:50,000 --> 01:04:53,839
content creators out there to check that
1844
01:04:51,599 --> 01:04:55,920
out as well it pairs very nicely with
1845
01:04:53,839 --> 01:04:57,920
this episode i must say
1846
01:04:55,920 --> 01:04:59,680
otherwise the only thing left to say is
1847
01:04:57,920 --> 01:05:02,079
thank you ever so much for for joining
1848
01:04:59,680 --> 01:05:04,880
me again today zach it was a very very
1849
01:05:02,079 --> 01:05:07,440
insightful episode always a pleasure i
1850
01:05:04,880 --> 01:05:09,920
am an american at heart i love to hear
1851
01:05:07,440 --> 01:05:11,440
myself talk uh and if anyone else out
1852
01:05:09,920 --> 01:05:13,920
there wants me on their podcast reach
1853
01:05:11,440 --> 01:05:16,240
out please
1854
01:05:13,920 --> 01:05:17,599
i need i need more guests uh who love to
1855
01:05:16,240 --> 01:05:19,920
hear themselves talk because it makes my
1856
01:05:17,599 --> 01:05:22,960
life so much easier
1857
01:05:19,920 --> 01:05:25,760
so no thank you zach thank you everybody
1858
01:05:22,960 --> 01:05:28,240
for listening at home i hope you all i
1859
01:05:25,760 --> 01:05:31,280
mean i know you all took out as much
1860
01:05:28,240 --> 01:05:32,640
uh value from from this show as i did
1861
01:05:31,280 --> 01:05:35,119
please do check out all the links in the
1862
01:05:32,640 --> 01:05:37,520
episode description to the kickstarter
1863
01:05:35,119 --> 01:05:39,839
kickstarter and all their socials
1864
01:05:37,520 --> 01:05:41,839
as are all of mine including my patreon
1865
01:05:39,839 --> 01:05:43,360
and kofi and who knows maybe one day
1866
01:05:41,839 --> 01:05:44,480
there'll be a kickstarter in there too
1867
01:05:43,360 --> 01:05:46,720
[Laughter]
1868
01:05:44,480 --> 01:05:48,640
otherwise thank you all for listening
1869
01:05:46,720 --> 01:05:50,240
and good night
1870
01:05:48,640 --> 01:05:51,119
and now it's time for the patreon shout
1871
01:05:50,240 --> 01:05:53,280
outs
1872
01:05:51,119 --> 01:05:56,240
thank you to robert hartley
1873
01:05:53,280 --> 01:05:59,359
dm for viva the dirt league and writer
1874
01:05:56,240 --> 01:06:00,880
on the d d logic web series
1875
01:05:59,359 --> 01:06:03,680
i would encourage everybody to check him
1876
01:06:00,880 --> 01:06:04,720
out at robert hartley gm on twitter and
1877
01:06:03,680 --> 01:06:06,960
twitch
1878
01:06:04,720 --> 01:06:09,440
thank you to optional rule a two time
1879
01:06:06,960 --> 01:06:12,240
guest of the show and a very insightful
1880
01:06:09,440 --> 01:06:13,440
and knowledgeable source of information
1881
01:06:12,240 --> 01:06:16,440
please check them out at
1882
01:06:13,440 --> 01:06:16,440
www.optional.com
1883
01:06:16,880 --> 01:06:22,559
huge huge thank you to a great friend of
1884
01:06:20,000 --> 01:06:25,440
the show matthew perkins who's out there
1885
01:06:22,559 --> 01:06:27,760
making hilarious and educational
1886
01:06:25,440 --> 01:06:28,839
dungeons and dragons content please go
1887
01:06:27,760 --> 01:06:30,559
and check out his stuff at
1888
01:06:28,839 --> 01:06:32,960
matthewperkins.net where you can find
1889
01:06:30,559 --> 01:06:34,480
links to all of his socials and all of
1890
01:06:32,960 --> 01:06:36,160
his content including his own patreon
1891
01:06:34,480 --> 01:06:38,000
which i would very much encourage you to
1892
01:06:36,160 --> 01:06:40,880
check out
1893
01:06:38,000 --> 01:06:42,799
thank you to matt street at mpstreet88
1894
01:06:40,880 --> 01:06:44,079
on twitter for supporting the show
1895
01:06:42,799 --> 01:06:47,079
if you need support running your
1896
01:06:44,079 --> 01:06:49,280
personal or business schedule head to
1897
01:06:47,079 --> 01:06:50,960
virtualtimehustle.com or on instagram to
1898
01:06:49,280 --> 01:06:53,039
make that difference between should do
1899
01:06:50,960 --> 01:06:54,799
and done boss it better with support
1900
01:06:53,039 --> 01:06:57,119
from cat who will help you get back that
1901
01:06:54,799 --> 01:06:58,640
essential time you've been searching for
1902
01:06:57,119 --> 01:07:00,480
if you would like to support what we do
1903
01:06:58,640 --> 01:07:03,200
and get four shout outs a month head
1904
01:07:00,480 --> 01:07:04,720
over to patreon.com thinking critically
1905
01:07:03,200 --> 01:07:08,710
or you can just buy me a coffee at
1906
01:07:04,720 --> 01:07:15,730
kofi.com thinking critically
1907
01:07:08,710 --> 01:07:36,000
[Music]

Zack Applewhite
Marketer
Zack Applewhite is a professional marketer specializing in localized Search Engine Optimization.
In his spare time Zack is Head of Marketing at Applewhite Games. A company he runs with his wife producing original D&D5e materials.
Having successfully run a number Kickstarters, while working full-time hours, getting his degree, and raising a family, Zack knows very well how difficult it can be to produce and market a product in one's spare time.
He's here today to share his knowledge and experience with the intent of encouraging and empowering listeners to market as well as they can with the what they have.