Jan. 1, 2021

Time

Back on home turf with Tim Hill who plays Ulrik in our actual-play podcast Dungeons, Dice, and Dudes. In this episode we discuss not only the mechanical impact of time in-universe on topics such as split parties, but also all the way up to the metaphysical ramifications of our endless march towards entropy. Hey, bet you never thought you'd get that from a D&D podcast!

  • 06:24 - Time: the rubber band resource
  • 18:53 - Should you skip the boring parts?
  • 22:43 - Reconciling a split party
  • 28:33 - Gaining experience by spending time together
  • 38:00 - Character age and class disparity
  • 45:31 - Alternative rules for rests & levelling
  • 57:58 - Entropy; how to spend your time wisely

Find the gang on:

Find me on:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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hello and welcome to your new year's day

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episode of thinking critically a d and d

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discussion a podcast where we deep dive

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single word concepts or ideas within the

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dungeons and dragons 5e framework my

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name is danilo and i like all kinds of

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games and the crunchy mechanics that

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make him tick you can find me on twitter

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facebook and instagram and i'd really

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appreciate a like or a follow today i'm

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joined by tim who plays ulrich in our

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dungeons dyson dudes actual play podcast

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please do check us out thanks again for

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coming on tim why don't you tell us a

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little bit about yourself uh yeah you're

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welcome pleasure to be here as they say

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uh yeah i'm tim as danielle said and i

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play ulrich in our dnd campaign podcast

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that we do also i manage the uh the

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socials as well that's my

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job for my part which is always fun not

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the best at it but still learning you

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know and the teas and the coffees as

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well and i i was named in like the first

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episode we went live as like the the

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producer of the show because i kept

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having all these grand ideas and they're

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like are you paying for all this timmy

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is that is that your role

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but unless that's not so but um

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i'm a huge nerd have been for a long

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time been playing d d on and off for

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10

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15 years something like that as a small

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child with my brother's friends uh so

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always been a huge fan of it and it was

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not until um a couple years ago that

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i've got back into it hard with fellow

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podcastee nathan who was on last week is

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that right uh yes yeah

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yeah um he kind of got me into it again

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with rob who's also been on this this

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podcast as well so you know lots of uh

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fan favorites i'm sure you know

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but yeah i just love dnd love talking

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about it and

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have love of many table top games and

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often that's a big fan of warhammer 40k

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which i'm sure some of you

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enjoy too especially the laws all that

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is always always good fun yes i probably

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pissed off a few people in my talk with

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nathan about warhammer 40k

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oh and really no

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it's okay i was really into it at one

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point it's okay i'm allowed i'm allowed

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to say things okay we'll just brush

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brush that pest shall we push into that

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yeah

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cool so thank you very very much for

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coming on today's topic is

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all about time

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so for starters tim

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tim time tim the time man what does tim

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time man yeah what does time mean to you

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tim

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when you asked me what like uh stuff i

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wanted to talk about and you said time i

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was like yeah that's that's a great one

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and then i just didn't realize the

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gravity of like

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how big a subject time is yeah that's

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that's something i've wrestled with

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in every episode before this one

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yeah like

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some big big subjects but

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to boil it down to like real brass tack

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stuff like yes there's uh loads of

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sciency stuff and science fiction stuff

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around time and like time and space and

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the link between them and

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and relativity and einstein and all that

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crazy stuff but for us mere mortals

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i'd kind of say that that time for me is

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just like

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the measure of just how things change in

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your life and in

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everything around you and that's kind of

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how i would see time as such i did a

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little bit of research um about time for

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this podcast and it came across quite an

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interesting article um written by some

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physicists about the order of time it

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was very uh

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dramatic i have to say but there was one

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quote in it which uh kind of put things

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in perspective a little bit for me which

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is uh time is an illusion and our naive

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perception of how it's how it flows

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doesn't correspond to actual physical

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reality

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which kind of really spoke to me in the

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level of oh we can

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think we know what time is but it

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doesn't actually correspond to how

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we perceive it or look at it

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it's all in our heads effectively

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so

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suddenly my notes about

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uh is six seconds a combat turn it looks

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completely redundant now

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well i don't know because i i also have

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stuff on that as well i just like as an

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overarching thing i was like oh this is

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interesting like i like this yeah and it

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does kind of correlate into like

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dnd a little bit as well and a lot as

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well it's just kind of like

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oh that was

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i was very interesting that even

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regardless of how time is a concept it

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doesn't matter because it's just how we

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perceive it at the end of the day that's

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probably a little bit too uh

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big brain but uh

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a galaxy brain

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like i'm not prepared i'm not prepared

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for this

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i just saw us real quick but like yeah

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it's just how things change i i'd say is

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the best way of describing it for me as

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a as on a personal thing yeah that's

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good and one of the reasons why i love

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you know when i'm knee-deep in editing

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sometimes it's difficult to have the

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strength to be like man is this this

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worth it at the moment pretty much every

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time i've started recording with

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somebody and that opening question is

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what does it mean to you i can't think

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of a time where it's been

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exactly how i've approached it

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so that's really good because i was

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really in the maya of

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i mean i've got i got a few notes on you

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know character aging and the progress of

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time in a campaign but not from a a

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point of view of entropy

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essentially which is that's what the

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passage of time brings us all towards

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this entropic state yeah uh i've just

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got to try and put my my big boy pants

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on and figure out how to now apply that

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to her

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well

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that was just kind of like my overall

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thought the rest of the the stuff i want

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to talk about at least is very d d

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centric i feel like it has everything to

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do with like

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the mechanics and and how it affects

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like character development and role play

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and

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uh and all that kind of stuff

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so yeah

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i just because i literally went to

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google and was like what is time

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and that's kind of what i came across so

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yeah it's fun i've got this image of you

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sitting in like a lounge with you know a

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mug of hot chocolate big thick glasses

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on a robe

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what is time

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first time yeah i had like some brandy

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and yeah cigar

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i mean

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here's the thought that i've just had to

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tie it in so there's there's a meme that

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goes around that's like

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five minutes when

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you're in school

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yeah and the clock is like four hours

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long or it's how five minutes feels when

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it's uh you know you're playing a video

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game and it's yeah it just flies by

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kind of thing

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when you're playing

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or dming yep a session is too long how

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do they feel

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do you enjoy yourself the entire time

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i personally feel that i often come out

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of sessions especially those where i'm

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dming but to a lesser extent those that

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i'm playing quite drained

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yeah and i think one part of that now

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i'm thinking about it is this kind of

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compression of time almost i find it

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tiring to rubber band

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time

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so for one moment you can say seven

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months has passed because you've been

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traveling on a ship

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okay right that's a lot of time to have

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just passed the bigger the eye and then

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the second hand in combat

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to definitely tie in to my first point

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of it only being six seconds and the

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amount of times i've been asked halfway

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through combat or at the end of like

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okay well how long how long have i got

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left on this spell it's it's only a

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minute and i go oh well it's only three

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rounds so

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it's not even been half a minute yet so

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and that that kind of compression and it

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expansion of time is quite tiring i

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don't know how your what your thoughts

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are on

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you know time in a session i suppose

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yeah it's definitely a very odd

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mechanic of the game because it really

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depends on oh it's very situational like

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i was talking to uh psy about it the day

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actually and he kind of described it the

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best for me like scenes in films and

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stuff

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it really depends on how the director

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wants you to perceive the time in that

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scene as such and i guess that directly

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applies to

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how the dm wants you to perceive time in

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either combat or actually the rp that

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you're doing it's all down to

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what what they want which is kind of why

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uh

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dmi is kind of like being god a little

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bit because you are in control of time

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yeah no absolutely yeah yeah like you

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can have a director

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take a very long time over just one

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moment uh which could take

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maybe a minute or so like you have those

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films that last like two three hours

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that are meant to be just like one day

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or you can have a film that is two or

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three hours and is over years and years

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and years of actual

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time in the characters lives

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and yeah it can be really

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disjoints in your head kind of like

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you're seasick that kind of thing

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if you're flipping between like

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different time zones in your head and

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i could definitely be

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a bit tiring for sure i just think in

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there it's like the total war series of

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games where you have the country level

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of

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here in my cities and here are my

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soldiers but then when you go down into

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a fight you zoom all the way down to the

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boots on the ground kind of thing i

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think campaigns can kind of be like that

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with that rubber banding of okay we're

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here we need to go over there

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that's gonna take two days worth of

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walking yeah and um as i've discussed on

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previous episodes i'm a fan of you know

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the combat having

270
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a meaning having a purpose so yeah you

271
00:09:49,519 --> 00:09:52,320
know there's not just going to be

272
00:09:50,560 --> 00:09:54,480
arbitrary combats in the wilderness just

273
00:09:52,320 --> 00:09:56,160
for the sake of it unless of course it

274
00:09:54,480 --> 00:09:57,680
drives home that the wilderness is super

275
00:09:56,160 --> 00:09:59,440
dangerous and you're going to die then

276
00:09:57,680 --> 00:10:00,800
it makes sense but otherwise those two

277
00:09:59,440 --> 00:10:02,880
days can pass

278
00:10:00,800 --> 00:10:04,640
relatively quickly

279
00:10:02,880 --> 00:10:06,399
and then when you get into town it

280
00:10:04,640 --> 00:10:08,480
suddenly yeah puts puts the brakes on

281
00:10:06,399 --> 00:10:10,240
again to do that micro kind of boots on

282
00:10:08,480 --> 00:10:12,480
the ground kind of stuff so

283
00:10:10,240 --> 00:10:15,200
yeah in the 50s you have this kind of

284
00:10:12,480 --> 00:10:17,440
six second rule for combat and stuff and

285
00:10:15,200 --> 00:10:19,279
that is like a limitation that the game

286
00:10:17,440 --> 00:10:21,760
puts on you for combat

287
00:10:19,279 --> 00:10:23,440
but outside of that i'd say

288
00:10:21,760 --> 00:10:24,640
time is more used kind of like as a

289
00:10:23,440 --> 00:10:26,480
narrative tool

290
00:10:24,640 --> 00:10:28,560
i've heard of people using campaign like

291
00:10:26,480 --> 00:10:30,720
really time centrically so like each

292
00:10:28,560 --> 00:10:31,920
task that you perform has to take a

293
00:10:30,720 --> 00:10:34,000
certain amount of time and the

294
00:10:31,920 --> 00:10:34,959
characters have to keep track of that

295
00:10:34,000 --> 00:10:37,120
and know

296
00:10:34,959 --> 00:10:38,560
how long things take and how long spells

297
00:10:37,120 --> 00:10:39,600
take the cast and

298
00:10:38,560 --> 00:10:41,440
and i guess

299
00:10:39,600 --> 00:10:44,160
a good way a good example we can tie it

300
00:10:41,440 --> 00:10:45,360
into our campaign that we're proud of is

301
00:10:44,160 --> 00:10:48,000
my character's

302
00:10:45,360 --> 00:10:50,320
time he has left as such

303
00:10:48,000 --> 00:10:52,480
obviously he has a clock on that like

304
00:10:50,320 --> 00:10:54,720
that kind of overshadows now

305
00:10:52,480 --> 00:10:57,040
my decisions as a player

306
00:10:54,720 --> 00:10:59,839
how i approach certain situations and

307
00:10:57,040 --> 00:11:01,279
and stuff but um i see i see where

308
00:10:59,839 --> 00:11:04,079
you're going at that like

309
00:11:01,279 --> 00:11:05,760
in combat it's a mechanical

310
00:11:04,079 --> 00:11:07,839
framework in the same way that spell

311
00:11:05,760 --> 00:11:10,079
slots are a mechanical framework but

312
00:11:07,839 --> 00:11:11,680
yeah outside of combat it fulfills a

313
00:11:10,079 --> 00:11:14,640
completely different purpose of being

314
00:11:11,680 --> 00:11:17,760
this kind of external antagonist

315
00:11:14,640 --> 00:11:19,040
in a way yeah putting pressure

316
00:11:17,760 --> 00:11:21,360
on the

317
00:11:19,040 --> 00:11:23,040
party and providing a source of conflict

318
00:11:21,360 --> 00:11:25,519
and i'm really trying to hit all the

319
00:11:23,040 --> 00:11:28,160
topics of my previous podcasts in one

320
00:11:25,519 --> 00:11:29,680
sentence

321
00:11:28,160 --> 00:11:31,360
synergy

322
00:11:29,680 --> 00:11:34,480
yeah

323
00:11:31,360 --> 00:11:36,000
so yeah i'm a huge fan of

324
00:11:34,480 --> 00:11:38,399
trying to drill in

325
00:11:36,000 --> 00:11:40,160
that idea to my players of everything

326
00:11:38,399 --> 00:11:43,279
takes time so

327
00:11:40,160 --> 00:11:45,360
i in earlier sessions go quite hard on

328
00:11:43,279 --> 00:11:47,600
people being like i check for traps and

329
00:11:45,360 --> 00:11:50,480
i go okay that's going to take an hour

330
00:11:47,600 --> 00:11:52,560
yeah you're in enemy territory you don't

331
00:11:50,480 --> 00:11:54,560
know where you are you can't see more

332
00:11:52,560 --> 00:11:57,040
than 60 feet ahead of you do you want to

333
00:11:54,560 --> 00:11:59,200
spend an hour combing

334
00:11:57,040 --> 00:12:00,000
every brick for pressure paints beneath

335
00:11:59,200 --> 00:12:02,880
it

336
00:12:00,000 --> 00:12:04,320
and suddenly they're like oh um maybe

337
00:12:02,880 --> 00:12:06,320
maybe i don't want to do that yeah

338
00:12:04,320 --> 00:12:08,720
because that initial thought is just i

339
00:12:06,320 --> 00:12:10,800
check for traps ding no traps cool

340
00:12:08,720 --> 00:12:11,920
fine we're safe now when i'm really

341
00:12:10,800 --> 00:12:13,839
trying to build a world that's like no

342
00:12:11,920 --> 00:12:15,519
you can't just do that for free there's

343
00:12:13,839 --> 00:12:17,200
a cost there and the cost isn't just the

344
00:12:15,519 --> 00:12:19,600
dice roll the cost is

345
00:12:17,200 --> 00:12:22,399
you've got expend time and effort doing

346
00:12:19,600 --> 00:12:24,399
it you can't just extend your senses and

347
00:12:22,399 --> 00:12:25,839
innately know that there's no traps in

348
00:12:24,399 --> 00:12:27,519
the area you've got to check you've got

349
00:12:25,839 --> 00:12:30,240
to get a little knife out put it between

350
00:12:27,519 --> 00:12:33,040
the bricks jiggle it around is there any

351
00:12:30,240 --> 00:12:35,040
give there so i'm really trying level

352
00:12:33,040 --> 00:12:36,800
that in and the same with like ritual

353
00:12:35,040 --> 00:12:38,800
yeah spell casting which is of course 10

354
00:12:36,800 --> 00:12:40,160
minutes so i'm always like okay well

355
00:12:38,800 --> 00:12:41,120
that person is just sitting in their ass

356
00:12:40,160 --> 00:12:42,959
for 10 minutes what's everyone else

357
00:12:41,120 --> 00:12:45,360
doing sitting in silence

358
00:12:42,959 --> 00:12:46,720
probably not

359
00:12:45,360 --> 00:12:49,760
yeah i mean

360
00:12:46,720 --> 00:12:51,120
it not only like grounds your players in

361
00:12:49,760 --> 00:12:54,320
in realism but

362
00:12:51,120 --> 00:12:56,320
it definitely raises the stakes of

363
00:12:54,320 --> 00:12:58,000
everything you do within the game like

364
00:12:56,320 --> 00:12:58,959
if there's no time that you keep a track

365
00:12:58,000 --> 00:13:00,480
of then

366
00:12:58,959 --> 00:13:02,079
a lot of it becomes meaningless because

367
00:13:00,480 --> 00:13:03,519
you just do these things

368
00:13:02,079 --> 00:13:05,360
when you say them and they don't have

369
00:13:03,519 --> 00:13:07,040
any actions or consequences that's just

370
00:13:05,360 --> 00:13:09,440
happening around you and that kind of

371
00:13:07,040 --> 00:13:10,800
stuff but as soon as you say oh this

372
00:13:09,440 --> 00:13:13,760
will take this amount of time and this

373
00:13:10,800 --> 00:13:15,600
will have this effect on you like

374
00:13:13,760 --> 00:13:17,279
my best example i can think of is

375
00:13:15,600 --> 00:13:19,200
similar to like your traps and stuff but

376
00:13:17,279 --> 00:13:21,519
when you're on a unlike a big dungeon

377
00:13:19,200 --> 00:13:23,120
crawl with your party and stuff and

378
00:13:21,519 --> 00:13:24,800
they're in there for a very long time

379
00:13:23,120 --> 00:13:27,440
and they've done lots of checking your

380
00:13:24,800 --> 00:13:28,959
traps and the torches have been on for a

381
00:13:27,440 --> 00:13:30,880
long time and it's getting darker and

382
00:13:28,959 --> 00:13:33,360
darker because the torches are going out

383
00:13:30,880 --> 00:13:35,519
slower and slower and the more time that

384
00:13:33,360 --> 00:13:37,839
they're in the dungeon that perhaps more

385
00:13:35,519 --> 00:13:40,560
monsters notice that they're in the

386
00:13:37,839 --> 00:13:42,480
dungeon and in in wherever they are and

387
00:13:40,560 --> 00:13:44,560
it gets more and more dangerous

388
00:13:42,480 --> 00:13:46,079
yeah it's a really great tool to kind of

389
00:13:44,560 --> 00:13:49,519
give your players

390
00:13:46,079 --> 00:13:51,760
that sense of urgency i guess about what

391
00:13:49,519 --> 00:13:54,320
the situation they're in or

392
00:13:51,760 --> 00:13:57,199
um like a proper grounding in in realism

393
00:13:54,320 --> 00:13:59,360
which again just helps them

394
00:13:57,199 --> 00:14:01,760
become more engaged and have

395
00:13:59,360 --> 00:14:04,480
a better time i'd say yeah now we're

396
00:14:01,760 --> 00:14:06,079
talking about it i'm seeing it more as

397
00:14:04,480 --> 00:14:07,360
i think i think i thought about it as

398
00:14:06,079 --> 00:14:09,839
but now i'm really seeing it as a

399
00:14:07,360 --> 00:14:11,680
resource in the same way that yeah

400
00:14:09,839 --> 00:14:14,800
action surge and

401
00:14:11,680 --> 00:14:16,720
spell slots are a resource to be spent

402
00:14:14,800 --> 00:14:18,760
then time is also a resource to be spent

403
00:14:16,720 --> 00:14:20,320
by the players and any

404
00:14:18,760 --> 00:14:22,720
semi-serious

405
00:14:20,320 --> 00:14:24,079
campaign will have some kind of clock

406
00:14:22,720 --> 00:14:25,279
ticking the players might not know it

407
00:14:24,079 --> 00:14:27,680
well the characters might not know it

408
00:14:25,279 --> 00:14:29,920
but yeah there will be a bad person

409
00:14:27,680 --> 00:14:32,079
somewhere doing bad things while the

410
00:14:29,920 --> 00:14:32,800
players don't do anything

411
00:14:32,079 --> 00:14:34,720
so

412
00:14:32,800 --> 00:14:36,000
an example from my current campaign is

413
00:14:34,720 --> 00:14:39,199
they're in a

414
00:14:36,000 --> 00:14:40,880
pretty typical kobold dungeon warrenis

415
00:14:39,199 --> 00:14:42,880
small tunnels everywhere

416
00:14:40,880 --> 00:14:45,360
very claustrophobic very difficult to

417
00:14:42,880 --> 00:14:47,760
navigate you know looping paths traps

418
00:14:45,360 --> 00:14:49,199
all that kind of stuff and they

419
00:14:47,760 --> 00:14:51,760
decided to

420
00:14:49,199 --> 00:14:54,160
bust in quite loudly they had a piece of

421
00:14:51,760 --> 00:14:56,959
combat with some of the kobolds one

422
00:14:54,160 --> 00:14:58,480
escaped with its life to some other part

423
00:14:56,959 --> 00:15:00,160
of the tunnel and then after that they

424
00:14:58,480 --> 00:15:01,920
decided to take stock return to the

425
00:15:00,160 --> 00:15:04,000
entrance and take a short rest yeah of

426
00:15:01,920 --> 00:15:06,560
which gave the kobolds

427
00:15:04,000 --> 00:15:08,320
all the time in the world to prepare and

428
00:15:06,560 --> 00:15:10,000
to plan and

429
00:15:08,320 --> 00:15:12,800
they'd heard the combat one had come

430
00:15:10,000 --> 00:15:14,399
back to say hey here's who's attacking

431
00:15:12,800 --> 00:15:15,600
us here's the numbers here's what they

432
00:15:14,399 --> 00:15:17,040
can do

433
00:15:15,600 --> 00:15:18,959
let's get ready because they've

434
00:15:17,040 --> 00:15:20,880
disappeared for a bit so my players are

435
00:15:18,959 --> 00:15:23,040
all like oh let's go this we should be

436
00:15:20,880 --> 00:15:24,720
fine now we've killed a lot of them and

437
00:15:23,040 --> 00:15:28,160
i had to say well yeah but you've also

438
00:15:24,720 --> 00:15:28,160
done nothing for 60 minutes so

439
00:15:28,399 --> 00:15:32,480
the the world hasn't stopped moving

440
00:15:30,720 --> 00:15:35,040
yeah you've spent that you've spent that

441
00:15:32,480 --> 00:15:36,880
resource of time and you've basically

442
00:15:35,040 --> 00:15:39,759
paid it to the enemies

443
00:15:36,880 --> 00:15:42,000
yeah and now that you've said that time

444
00:15:39,759 --> 00:15:44,320
in d is definitely a resource it makes

445
00:15:42,000 --> 00:15:45,759
so much more sense now as a mechanic

446
00:15:44,320 --> 00:15:46,959
definitely like

447
00:15:45,759 --> 00:15:48,399
i just want to go back to the fact the

448
00:15:46,959 --> 00:15:51,120
point that it definitely just grounds

449
00:15:48,399 --> 00:15:54,079
and and makes makes those players

450
00:15:51,120 --> 00:15:56,000
fear for their characters in a way that

451
00:15:54,079 --> 00:15:57,519
you wouldn't have unless you implemented

452
00:15:56,000 --> 00:15:59,040
that kind of stuff and that's that's

453
00:15:57,519 --> 00:16:00,160
really cool example of that i'm

454
00:15:59,040 --> 00:16:01,759
definitely going to use that at some

455
00:16:00,160 --> 00:16:03,680
point

456
00:16:01,759 --> 00:16:06,399
i think i just thought just came to me a

457
00:16:03,680 --> 00:16:08,399
good kind of other side of the same coin

458
00:16:06,399 --> 00:16:10,160
and a lot of this podcast we

459
00:16:08,399 --> 00:16:11,040
fall back on video game knowledge which

460
00:16:10,160 --> 00:16:14,399
is my

461
00:16:11,040 --> 00:16:15,199
my other primary passion yeah same

462
00:16:14,399 --> 00:16:18,160
is

463
00:16:15,199 --> 00:16:19,920
the uh the souls series okay notorious

464
00:16:18,160 --> 00:16:20,800
for the fact that you can't pause them

465
00:16:19,920 --> 00:16:23,360
yeah

466
00:16:20,800 --> 00:16:25,680
and that every action you do takes

467
00:16:23,360 --> 00:16:28,800
some time be it to drink a potion so

468
00:16:25,680 --> 00:16:30,320
it's not like say skyrim where you can

469
00:16:28,800 --> 00:16:33,440
pause the game as a dragon's about to

470
00:16:30,320 --> 00:16:35,040
incinerate you yeah eat 50 chills cheese

471
00:16:33,440 --> 00:16:36,800
wheels in an instant and suddenly you're

472
00:16:35,040 --> 00:16:38,560
fighting fear again you can't do that in

473
00:16:36,800 --> 00:16:40,639
the souls games because they are saying

474
00:16:38,560 --> 00:16:42,079
much like d and d funnily enough not a

475
00:16:40,639 --> 00:16:43,680
parallel i would have

476
00:16:42,079 --> 00:16:46,320
naturally drawn until we've started

477
00:16:43,680 --> 00:16:48,639
talking about it today to say no okay

478
00:16:46,320 --> 00:16:50,880
you can drink a potion an esther slask

479
00:16:48,639 --> 00:16:52,160
but that's going to take some time and

480
00:16:50,880 --> 00:16:54,800
the enemies are still going to keep

481
00:16:52,160 --> 00:16:57,360
wailing on you and that's the kind of

482
00:16:54,800 --> 00:17:00,639
environment i want to build in

483
00:16:57,360 --> 00:17:02,800
my dnd campaign to say yeah you can

484
00:17:00,639 --> 00:17:06,079
rest it up on fire for an hour

485
00:17:02,800 --> 00:17:08,559
but the enemies are still going to be

486
00:17:06,079 --> 00:17:10,559
kicking around or actually

487
00:17:08,559 --> 00:17:11,439
moving within the university of grid i

488
00:17:10,559 --> 00:17:13,520
mean

489
00:17:11,439 --> 00:17:14,720
it just makes it more rewarding as well

490
00:17:13,520 --> 00:17:16,640
like

491
00:17:14,720 --> 00:17:18,720
going back to the souls games i've had

492
00:17:16,640 --> 00:17:20,480
really passionate discussions

493
00:17:18,720 --> 00:17:22,799
with people about how they're the best

494
00:17:20,480 --> 00:17:25,600
games they've ever ever ever played

495
00:17:22,799 --> 00:17:27,039
because of the level of realism

496
00:17:25,600 --> 00:17:30,480
and the stuff you just talked about and

497
00:17:27,039 --> 00:17:32,960
how difficult the combat is and how you

498
00:17:30,480 --> 00:17:35,200
can get so far in like a boss fight and

499
00:17:32,960 --> 00:17:37,760
stuff and then if you like make a

500
00:17:35,200 --> 00:17:39,520
mistake right at the end or or during

501
00:17:37,760 --> 00:17:41,200
with like getting your potion timing

502
00:17:39,520 --> 00:17:43,120
wrong or

503
00:17:41,200 --> 00:17:45,600
getting one of your roles incorrectly

504
00:17:43,120 --> 00:17:46,559
and it's all done and you're dead there

505
00:17:45,600 --> 00:17:48,559
and then

506
00:17:46,559 --> 00:17:50,240
after like 20 minutes of fighting his

507
00:17:48,559 --> 00:17:52,080
boss and it's heartbreaking when it

508
00:17:50,240 --> 00:17:54,080
happens but at the same time when you

509
00:17:52,080 --> 00:17:55,919
put in all that effort

510
00:17:54,080 --> 00:17:58,000
into the into the fight and it and it

511
00:17:55,919 --> 00:18:00,080
succeeds and you managed to kill that

512
00:17:58,000 --> 00:18:01,840
boss or whatever then yeah i've just got

513
00:18:00,080 --> 00:18:03,679
some people saying like that's why they

514
00:18:01,840 --> 00:18:06,160
love that game so much because it's so

515
00:18:03,679 --> 00:18:06,960
rewarding when you get it right and

516
00:18:06,160 --> 00:18:09,039
again

517
00:18:06,960 --> 00:18:11,360
i love dnd for

518
00:18:09,039 --> 00:18:13,120
a ton of different reasons but

519
00:18:11,360 --> 00:18:14,480
we both definitely put in a lot of time

520
00:18:13,120 --> 00:18:15,360
and effort into it

521
00:18:14,480 --> 00:18:17,120
and

522
00:18:15,360 --> 00:18:19,280
when things go

523
00:18:17,120 --> 00:18:22,960
perfect and you and you get that natural

524
00:18:19,280 --> 00:18:25,360
20 on an attack that is just perfectly

525
00:18:22,960 --> 00:18:26,720
set up and like you get ridiculous

526
00:18:25,360 --> 00:18:29,039
damage and

527
00:18:26,720 --> 00:18:31,600
everything just like falls in place

528
00:18:29,039 --> 00:18:33,200
perfectly yeah it's so rewarding and

529
00:18:31,600 --> 00:18:35,840
without the time and effort you put into

530
00:18:33,200 --> 00:18:37,600
that it definitely does uh

531
00:18:35,840 --> 00:18:40,080
it wouldn't be as meaningful to me at

532
00:18:37,600 --> 00:18:42,960
least for sure i think that's a thought

533
00:18:40,080 --> 00:18:45,039
that a number of people have had as we

534
00:18:42,960 --> 00:18:47,440
sit down to do these kind of discussions

535
00:18:45,039 --> 00:18:50,080
in that the old ad age of the more you

536
00:18:47,440 --> 00:18:54,080
put in the more you get out is really

537
00:18:50,080 --> 00:18:56,080
quite true for d d in a really kind of

538
00:18:54,080 --> 00:18:59,280
distilled fashion it's probably the best

539
00:18:56,080 --> 00:19:01,440
way to put it yeah to ground us for a

540
00:18:59,280 --> 00:19:02,880
second and bring us back down

541
00:19:01,440 --> 00:19:03,679
i saw

542
00:19:02,880 --> 00:19:06,160
a

543
00:19:03,679 --> 00:19:08,000
reddit post a little while ago

544
00:19:06,160 --> 00:19:10,559
and there's

545
00:19:08,000 --> 00:19:13,120
a in the same way that to use the film

546
00:19:10,559 --> 00:19:15,440
analogy from before films often will

547
00:19:13,120 --> 00:19:18,000
skip the boring parts yes it's called so

548
00:19:15,440 --> 00:19:18,880
you don't ever see jason bourne

549
00:19:18,000 --> 00:19:21,039
you know

550
00:19:18,880 --> 00:19:22,720
sitting on the toilet my god it's jason

551
00:19:21,039 --> 00:19:24,799
bourne

552
00:19:22,720 --> 00:19:25,919
sitting on the toilet eating a rustlers

553
00:19:24,799 --> 00:19:28,080
things right

554
00:19:25,919 --> 00:19:30,960
and the same is often

555
00:19:28,080 --> 00:19:32,320
the case for d d where the m is never

556
00:19:30,960 --> 00:19:33,919
like oh you haven't taken the toilet

557
00:19:32,320 --> 00:19:35,360
break in six hours

558
00:19:33,919 --> 00:19:37,760
take a level of exhaustion because you

559
00:19:35,360 --> 00:19:40,480
piss your pants yeah because that's not

560
00:19:37,760 --> 00:19:42,240
that exciting yeah in my opinion the

561
00:19:40,480 --> 00:19:43,919
reddit post however said you know don't

562
00:19:42,240 --> 00:19:45,919
don't skip those boring parts because

563
00:19:43,919 --> 00:19:47,039
they give player characters time to

564
00:19:45,919 --> 00:19:48,880
shine

565
00:19:47,039 --> 00:19:51,520
how do you feel about that

566
00:19:48,880 --> 00:19:53,760
it's it's really tricky because

567
00:19:51,520 --> 00:19:55,760
again you don't want to

568
00:19:53,760 --> 00:19:57,280
waste time i mean is obviously quite

569
00:19:55,760 --> 00:20:00,400
precious

570
00:19:57,280 --> 00:20:01,760
going after these quite mundane things

571
00:20:00,400 --> 00:20:04,240
and and making sure that all the

572
00:20:01,760 --> 00:20:06,559
mechanics are followed to to the letter

573
00:20:04,240 --> 00:20:09,360
and that every little single thing is

574
00:20:06,559 --> 00:20:11,039
how it how it should be because you can

575
00:20:09,360 --> 00:20:11,840
lose a bit of

576
00:20:11,039 --> 00:20:13,679
the

577
00:20:11,840 --> 00:20:14,559
the narrative element of it

578
00:20:13,679 --> 00:20:17,760
like

579
00:20:14,559 --> 00:20:19,360
life itself if you played it out

580
00:20:17,760 --> 00:20:20,799
exactly perfectly

581
00:20:19,360 --> 00:20:23,440
wouldn't be particularly exciting but

582
00:20:20,799 --> 00:20:25,200
you have these very exciting set pieces

583
00:20:23,440 --> 00:20:27,440
if you like where stuff happens in them

584
00:20:25,200 --> 00:20:28,720
so like if you

585
00:20:27,440 --> 00:20:30,720
only

586
00:20:28,720 --> 00:20:32,880
had the boring bits

587
00:20:30,720 --> 00:20:34,320
that would suck but again if you only

588
00:20:32,880 --> 00:20:36,080
had the exciting bits yeah that'd be

589
00:20:34,320 --> 00:20:37,840
entertaining but it wouldn't be very

590
00:20:36,080 --> 00:20:41,120
realistic so you definitely have to find

591
00:20:37,840 --> 00:20:42,000
it like a decent balance and such

592
00:20:41,120 --> 00:20:42,960
and

593
00:20:42,000 --> 00:20:44,640
i don't know about you but i've

594
00:20:42,960 --> 00:20:45,840
definitely found like

595
00:20:44,640 --> 00:20:47,919
the best

596
00:20:45,840 --> 00:20:49,600
rp that i've definitely been a part of

597
00:20:47,919 --> 00:20:51,360
has been during

598
00:20:49,600 --> 00:20:53,520
like traveling somewhere or doing

599
00:20:51,360 --> 00:20:54,559
something mundane like

600
00:20:53,520 --> 00:20:56,559
going to

601
00:20:54,559 --> 00:20:58,240
watch for the evening to make sure we

602
00:20:56,559 --> 00:20:59,919
don't get killed or whatever and the

603
00:20:58,240 --> 00:21:02,240
funniest rp that i've been a part of has

604
00:20:59,919 --> 00:21:04,880
been during those little moments rather

605
00:21:02,240 --> 00:21:06,480
than like the big grandiose plot points

606
00:21:04,880 --> 00:21:07,520
that have happened

607
00:21:06,480 --> 00:21:09,840
so yeah there's them definitely a

608
00:21:07,520 --> 00:21:12,000
balance to be found yeah and as uh you

609
00:21:09,840 --> 00:21:14,080
said they're about tying into not

610
00:21:12,000 --> 00:21:15,440
wasting time and we just spent 10

611
00:21:14,080 --> 00:21:17,600
minutes talking about how you shouldn't

612
00:21:15,440 --> 00:21:19,760
waste time because it's a resource i

613
00:21:17,600 --> 00:21:20,720
think there's an element of it's that

614
00:21:19,760 --> 00:21:23,200
trust

615
00:21:20,720 --> 00:21:25,919
that i talk about and another episode

616
00:21:23,200 --> 00:21:26,880
between the player and the dm

617
00:21:25,919 --> 00:21:29,600
so

618
00:21:26,880 --> 00:21:31,440
the the players need to trust the dm to

619
00:21:29,600 --> 00:21:32,720
not be like oh that was a really

620
00:21:31,440 --> 00:21:34,480
heartfelt moment you had that was really

621
00:21:32,720 --> 00:21:36,159
good you know nice nice role play really

622
00:21:34,480 --> 00:21:38,240
enjoyed it uh your parents had died

623
00:21:36,159 --> 00:21:40,320
because you were too slow like that

624
00:21:38,240 --> 00:21:42,799
because that's just

625
00:21:40,320 --> 00:21:45,039
not fun so the dm's got to be

626
00:21:42,799 --> 00:21:47,039
see the wood for the trees and be like

627
00:21:45,039 --> 00:21:48,159
okay no this is i'll give them these

628
00:21:47,039 --> 00:21:49,280
five minutes

629
00:21:48,159 --> 00:21:51,039
because

630
00:21:49,280 --> 00:21:52,320
that was really good play and the

631
00:21:51,039 --> 00:21:54,240
players need to be like okay i'm not

632
00:21:52,320 --> 00:21:56,559
gonna take the piss here but if we keep

633
00:21:54,240 --> 00:21:58,159
[ __ ] around doing superfluous things

634
00:21:56,559 --> 00:22:02,000
then yeah he's going to bite us in the

635
00:21:58,159 --> 00:22:04,640
ass but we can trust him to allow us

636
00:22:02,000 --> 00:22:06,000
time to role play essentially yeah at

637
00:22:04,640 --> 00:22:09,520
the end of the day

638
00:22:06,000 --> 00:22:11,200
we're playing a game to have fun and

639
00:22:09,520 --> 00:22:13,679
there are lots of elements of the game

640
00:22:11,200 --> 00:22:15,919
that make it more fun or you can totally

641
00:22:13,679 --> 00:22:18,159
take it very seriously because you get a

642
00:22:15,919 --> 00:22:21,520
lot of fun from doing that as well but

643
00:22:18,159 --> 00:22:23,600
to be a real like stickler for um

644
00:22:21,520 --> 00:22:25,120
like little things like that and very

645
00:22:23,600 --> 00:22:26,640
pernickety and

646
00:22:25,120 --> 00:22:28,240
if it doesn't sit well with your your

647
00:22:26,640 --> 00:22:30,559
players and they don't kind of like that

648
00:22:28,240 --> 00:22:32,720
then maybe that's not the best option to

649
00:22:30,559 --> 00:22:36,159
kind of use time in that way

650
00:22:32,720 --> 00:22:38,880
yeah in the door as a dm you are have a

651
00:22:36,159 --> 00:22:40,720
responsibility to tell a decent story

652
00:22:38,880 --> 00:22:41,520
and to have your players engaged with

653
00:22:40,720 --> 00:22:43,600
that

654
00:22:41,520 --> 00:22:44,880
and very often if you approach it like

655
00:22:43,600 --> 00:22:46,400
that you don't

656
00:22:44,880 --> 00:22:48,400
you lose out on a lot of things if you

657
00:22:46,400 --> 00:22:50,080
do like that for sure

658
00:22:48,400 --> 00:22:51,600
so

659
00:22:50,080 --> 00:22:54,640
talking of

660
00:22:51,600 --> 00:22:56,240
interactions between players yeah

661
00:22:54,640 --> 00:22:58,320
there is

662
00:22:56,240 --> 00:23:00,159
often a trap that

663
00:22:58,320 --> 00:23:01,919
has happened in every single game i've

664
00:23:00,159 --> 00:23:02,720
ever played in

665
00:23:01,919 --> 00:23:04,080
where

666
00:23:02,720 --> 00:23:06,320
at some point that doesn't happen and

667
00:23:04,080 --> 00:23:09,280
the players characters have to split up

668
00:23:06,320 --> 00:23:10,799
for whatever reason so a yeah split

669
00:23:09,280 --> 00:23:14,640
party

670
00:23:10,799 --> 00:23:16,880
so the way this ties in to time is

671
00:23:14,640 --> 00:23:19,600
how do you manage two independent

672
00:23:16,880 --> 00:23:20,840
streams of time that are in parallel in

673
00:23:19,600 --> 00:23:24,559
the real world

674
00:23:20,840 --> 00:23:27,760
but potentially very not in parallel in

675
00:23:24,559 --> 00:23:30,559
the game world yeah what do you think is

676
00:23:27,760 --> 00:23:32,320
the best way to reconcile those and

677
00:23:30,559 --> 00:23:34,000
manage it at the table

678
00:23:32,320 --> 00:23:35,520
that's really tough i've fortunately

679
00:23:34,000 --> 00:23:36,400
never had to

680
00:23:35,520 --> 00:23:39,520
dm

681
00:23:36,400 --> 00:23:41,919
uh with a split party because i i worry

682
00:23:39,520 --> 00:23:43,919
about it and i have nightmares about

683
00:23:41,919 --> 00:23:45,760
about that kind of thing

684
00:23:43,919 --> 00:23:47,279
um and you know from listening to

685
00:23:45,760 --> 00:23:49,679
critical role and

686
00:23:47,279 --> 00:23:50,720
and seeing uh other people dm and stuff

687
00:23:49,679 --> 00:23:53,279
like that

688
00:23:50,720 --> 00:23:55,760
i feel like it is a fear of many dms a

689
00:23:53,279 --> 00:23:58,559
split party because it involves a lot

690
00:23:55,760 --> 00:23:59,520
more um thinking and keeping track of

691
00:23:58,559 --> 00:24:01,440
stuff

692
00:23:59,520 --> 00:24:02,960
than you already have to do which is

693
00:24:01,440 --> 00:24:04,799
which is quite a lot

694
00:24:02,960 --> 00:24:07,760
in terms of dealing with it though again

695
00:24:04,799 --> 00:24:09,279
it's how the dm wants to uh use time in

696
00:24:07,760 --> 00:24:11,120
their game like

697
00:24:09,279 --> 00:24:14,720
uh you could have

698
00:24:11,120 --> 00:24:16,480
set amounts of minutes or days of how

699
00:24:14,720 --> 00:24:17,919
long tasks take

700
00:24:16,480 --> 00:24:19,440
or we could make it even simpler than

701
00:24:17,919 --> 00:24:22,400
that i feel like when i've seen other

702
00:24:19,440 --> 00:24:24,640
people dm they say cool you've done a

703
00:24:22,400 --> 00:24:25,919
number of things now two or three things

704
00:24:24,640 --> 00:24:27,120
that's enough we'll move over to the

705
00:24:25,919 --> 00:24:29,360
other

706
00:24:27,120 --> 00:24:30,799
side of the table and let you guys do

707
00:24:29,360 --> 00:24:32,400
two or three things

708
00:24:30,799 --> 00:24:34,000
again it's how intricate you want to be

709
00:24:32,400 --> 00:24:34,799
with it personally i'd probably just be

710
00:24:34,000 --> 00:24:36,480
like

711
00:24:34,799 --> 00:24:37,440
you've done two things those tests are

712
00:24:36,480 --> 00:24:39,360
complete

713
00:24:37,440 --> 00:24:41,760
we'll move over to the other table on

714
00:24:39,360 --> 00:24:43,039
the other side of the table now but what

715
00:24:41,760 --> 00:24:44,880
about you what would you do in that

716
00:24:43,039 --> 00:24:48,400
situation it's

717
00:24:44,880 --> 00:24:49,840
a judgment call and and experience cool

718
00:24:48,400 --> 00:24:51,679
i would say and i don't want to sound

719
00:24:49,840 --> 00:24:54,240
like i'm up on my you know my ivory

720
00:24:51,679 --> 00:24:57,120
tower casting judgment on everybody

721
00:24:54,240 --> 00:25:00,559
below but well you are the guru of

722
00:24:57,120 --> 00:25:04,240
my eyes so i'm flattered thank you

723
00:25:00,559 --> 00:25:07,360
i am lucky in reality that i have a good

724
00:25:04,240 --> 00:25:09,120
intuition and sense for stoking those

725
00:25:07,360 --> 00:25:10,720
fires so the way that

726
00:25:09,120 --> 00:25:13,279
the way i'm visualizing it quite

727
00:25:10,720 --> 00:25:14,720
dynamically in my head at the table is

728
00:25:13,279 --> 00:25:16,320
it's basically those sitting around the

729
00:25:14,720 --> 00:25:18,880
table opposite me of their own kind of

730
00:25:16,320 --> 00:25:21,200
little furnaces and i can go and stoke

731
00:25:18,880 --> 00:25:23,679
them for five to ten minutes which will

732
00:25:21,200 --> 00:25:24,640
give them life for maybe 15 to 20

733
00:25:23,679 --> 00:25:27,039
minutes

734
00:25:24,640 --> 00:25:28,799
and then i just bounce around

735
00:25:27,039 --> 00:25:30,480
and i just kind of have this innate

736
00:25:28,799 --> 00:25:33,039
intuition which i know is no help to

737
00:25:30,480 --> 00:25:35,279
anybody else but you can build that as a

738
00:25:33,039 --> 00:25:37,919
skill to say okay i've probably left joe

739
00:25:35,279 --> 00:25:39,919
bloggs for a little bit and i know him

740
00:25:37,919 --> 00:25:41,279
as a player and i know he's got quite

741
00:25:39,919 --> 00:25:42,640
high demands

742
00:25:41,279 --> 00:25:43,919
so i need to kind of go back to him

743
00:25:42,640 --> 00:25:45,360
maybe quicker than i need to go back to

744
00:25:43,919 --> 00:25:47,200
somebody else who's actually quite okay

745
00:25:45,360 --> 00:25:48,799
just to be kind of a passive participant

746
00:25:47,200 --> 00:25:50,480
so maybe i only need to bounce to them

747
00:25:48,799 --> 00:25:52,880
every half an hour but the other people

748
00:25:50,480 --> 00:25:56,000
i can go to maybe every 10 minutes or so

749
00:25:52,880 --> 00:25:57,919
but that's a not only a dm experience

750
00:25:56,000 --> 00:25:59,679
but also an experience of your table

751
00:25:57,919 --> 00:26:01,600
specifically and the players are at it

752
00:25:59,679 --> 00:26:04,159
and some people are like no i'm happy to

753
00:26:01,600 --> 00:26:07,039
watch forget about me we can do me

754
00:26:04,159 --> 00:26:09,520
another time or in between sessions

755
00:26:07,039 --> 00:26:10,960
that's okay and others are like god

756
00:26:09,520 --> 00:26:12,559
what's happening i really need to know

757
00:26:10,960 --> 00:26:14,799
now or i'm just going to completely

758
00:26:12,559 --> 00:26:15,679
check out so it's that

759
00:26:14,799 --> 00:26:17,440
that

760
00:26:15,679 --> 00:26:18,720
thought process and yeah literally for

761
00:26:17,440 --> 00:26:20,400
me it's it's

762
00:26:18,720 --> 00:26:22,720
a case of

763
00:26:20,400 --> 00:26:25,679
i almost consider each

764
00:26:22,720 --> 00:26:27,120
part each uh team

765
00:26:25,679 --> 00:26:28,080
a

766
00:26:27,120 --> 00:26:28,880
session

767
00:26:28,080 --> 00:26:30,799
so

768
00:26:28,880 --> 00:26:32,880
just like yourself and probably most

769
00:26:30,799 --> 00:26:34,240
other dms there'll be an allowance for

770
00:26:32,880 --> 00:26:37,279
actions that have a certain length of

771
00:26:34,240 --> 00:26:38,960
time to do something so say when people

772
00:26:37,279 --> 00:26:41,279
stayed at the tavern and a couple of

773
00:26:38,960 --> 00:26:43,120
people went to the shop to buy some some

774
00:26:41,279 --> 00:26:45,200
potions so maybe

775
00:26:43,120 --> 00:26:48,080
that party they turn up to the shop they

776
00:26:45,200 --> 00:26:50,159
get introduced and they ask for

777
00:26:48,080 --> 00:26:51,679
you know how much does this cost

778
00:26:50,159 --> 00:26:53,279
so in the same way that i manage an

779
00:26:51,679 --> 00:26:55,760
individual session

780
00:26:53,279 --> 00:26:57,360
i'll tend to manage those little

781
00:26:55,760 --> 00:27:00,720
snippets in the same way and by that i

782
00:26:57,360 --> 00:27:02,559
mean i want to cut away at an exciting

783
00:27:00,720 --> 00:27:04,400
time yeah so when they say how much does

784
00:27:02,559 --> 00:27:07,279
this cost i might say oh well the

785
00:27:04,400 --> 00:27:10,320
shopkeeper kind of scratches his chin

786
00:27:07,279 --> 00:27:12,159
looks a bit wily anyway back to the inn

787
00:27:10,320 --> 00:27:14,000
yeah

788
00:27:12,159 --> 00:27:16,559
but that that is such a

789
00:27:14,000 --> 00:27:18,240
fantastic narrative tool

790
00:27:16,559 --> 00:27:21,760
everyone has probably seen the subreddit

791
00:27:18,240 --> 00:27:23,440
um perfectly cut screams oh yeah or like

792
00:27:21,760 --> 00:27:25,120
to be continued meme

793
00:27:23,440 --> 00:27:26,159
all those kind of things rely on that

794
00:27:25,120 --> 00:27:27,600
trope of

795
00:27:26,159 --> 00:27:30,480
cutting away from the action at the

796
00:27:27,600 --> 00:27:33,120
perfect time to you like you almost

797
00:27:30,480 --> 00:27:34,640
almost get it but you don't quite and i

798
00:27:33,120 --> 00:27:36,559
love that kind of stuff

799
00:27:34,640 --> 00:27:37,840
it really excites me extended like oh

800
00:27:36,559 --> 00:27:39,440
what what was that what was that and

801
00:27:37,840 --> 00:27:42,000
then it's really good good way of

802
00:27:39,440 --> 00:27:44,399
building suspense and to go back to how

803
00:27:42,000 --> 00:27:46,640
you manage it with like like a specific

804
00:27:44,399 --> 00:27:48,559
different people and stuff like knowing

805
00:27:46,640 --> 00:27:50,320
and having that experience with your

806
00:27:48,559 --> 00:27:51,760
players and knowing how they would react

807
00:27:50,320 --> 00:27:52,799
to certain things

808
00:27:51,760 --> 00:27:55,600
again

809
00:27:52,799 --> 00:27:57,520
time really links into experience quite

810
00:27:55,600 --> 00:27:59,120
quite a lot i don't know if you've done

811
00:27:57,520 --> 00:28:01,279
a podcast on experience already i don't

812
00:27:59,120 --> 00:28:02,720
want to step underneath we did yeah but

813
00:28:01,279 --> 00:28:04,640
it was it was a completely different

814
00:28:02,720 --> 00:28:07,120
take on what we're about to be talking

815
00:28:04,640 --> 00:28:08,880
about i imagine so okay cool but maybe

816
00:28:07,120 --> 00:28:10,399
maybe those people should listen to it

817
00:28:08,880 --> 00:28:12,000
if they want to hear maybe maybe they

818
00:28:10,399 --> 00:28:15,400
should go back and listen to that

819
00:28:12,000 --> 00:28:18,729
podcast for sure

820
00:28:15,400 --> 00:28:18,729
[Music]

821
00:28:23,360 --> 00:28:27,919
yeah but the more time you spend with

822
00:28:25,679 --> 00:28:30,240
your your people you play d and d with

823
00:28:27,919 --> 00:28:32,399
the better experience you have with them

824
00:28:30,240 --> 00:28:33,600
like the other day when me needed that

825
00:28:32,399 --> 00:28:36,399
one shot

826
00:28:33,600 --> 00:28:39,520
and i was i was running

827
00:28:36,399 --> 00:28:42,080
i was really really impressed with how

828
00:28:39,520 --> 00:28:44,159
well you guys as players immediately

829
00:28:42,080 --> 00:28:46,399
pick up on something that is a bit and

830
00:28:44,159 --> 00:28:47,919
just completely run with it

831
00:28:46,399 --> 00:28:49,520
and i don't think when we first started

832
00:28:47,919 --> 00:28:50,640
playing together that would have

833
00:28:49,520 --> 00:28:52,559
you know it would have necessarily

834
00:28:50,640 --> 00:28:54,399
happened but the experience and the time

835
00:28:52,559 --> 00:28:56,640
that we spent with each other means that

836
00:28:54,399 --> 00:28:59,279
we just know how we react to certain

837
00:28:56,640 --> 00:29:02,559
things and how we play the game as such

838
00:28:59,279 --> 00:29:04,559
and it made for a wonderful time on my

839
00:29:02,559 --> 00:29:06,880
part at least just watching that unfold

840
00:29:04,559 --> 00:29:09,279
i've seen so many memes of like d and d

841
00:29:06,880 --> 00:29:11,919
memes of when you see your uh your

842
00:29:09,279 --> 00:29:13,360
players have half an hour of uh rp and

843
00:29:11,919 --> 00:29:15,200
you don't say anything at all and you're

844
00:29:13,360 --> 00:29:16,320
just silently smiling to yourself

845
00:29:15,200 --> 00:29:17,919
because it's exactly how you wanted it

846
00:29:16,320 --> 00:29:19,919
to go yeah

847
00:29:17,919 --> 00:29:22,000
um and yeah i do

848
00:29:19,919 --> 00:29:24,080
really love that that kind of

849
00:29:22,000 --> 00:29:26,720
you sit back as a dm you've set up a

850
00:29:24,080 --> 00:29:28,559
situation for them and your players just

851
00:29:26,720 --> 00:29:31,440
envelop themselves in the universe they

852
00:29:28,559 --> 00:29:33,600
just have such a good time with it

853
00:29:31,440 --> 00:29:35,360
and that definitely comes with

854
00:29:33,600 --> 00:29:37,200
with time and effort and experience and

855
00:29:35,360 --> 00:29:39,600
all those wonderful things that seem to

856
00:29:37,200 --> 00:29:41,679
tie in so well together yeah i said it

857
00:29:39,600 --> 00:29:44,000
at the time and i'll say it now i think

858
00:29:41,679 --> 00:29:46,480
that all of us and especially yourself

859
00:29:44,000 --> 00:29:48,320
considering such short notice you know

860
00:29:46,480 --> 00:29:50,640
we all i said short notice and to come

861
00:29:48,320 --> 00:29:53,440
out the other side with somehow a very

862
00:29:50,640 --> 00:29:54,799
coherent everybody on the same page

863
00:29:53,440 --> 00:29:56,399
you know all the players working

864
00:29:54,799 --> 00:29:58,559
together all the characters working

865
00:29:56,399 --> 00:30:00,960
together and enabled and facilitated by

866
00:29:58,559 --> 00:30:02,080
the dm considering i would say it's fair

867
00:30:00,960 --> 00:30:03,679
to say

868
00:30:02,080 --> 00:30:05,520
maybe only

869
00:30:03,679 --> 00:30:07,840
the theme you had in mind just the dm

870
00:30:05,520 --> 00:30:09,600
maybe only a fraction of that was maybe

871
00:30:07,840 --> 00:30:11,279
used by the players

872
00:30:09,600 --> 00:30:12,960
uh yeah i mean

873
00:30:11,279 --> 00:30:16,000
yeah the notes and stuff i've written up

874
00:30:12,960 --> 00:30:18,799
i think this is a common dm issue is you

875
00:30:16,000 --> 00:30:21,600
you write a lot of stuff and you expect

876
00:30:18,799 --> 00:30:23,600
certain things to happen and they do not

877
00:30:21,600 --> 00:30:25,840
happen the way that you

878
00:30:23,600 --> 00:30:27,520
you plan out in your head and

879
00:30:25,840 --> 00:30:29,520
time is spent on

880
00:30:27,520 --> 00:30:31,760
a very specific thing like

881
00:30:29,520 --> 00:30:35,600
going to look for cigars and a can of

882
00:30:31,760 --> 00:30:37,440
prunes yeah yeah and and not at all like

883
00:30:35,600 --> 00:30:38,240
looking for monsters and talking to the

884
00:30:37,440 --> 00:30:40,720
right people to get the right

885
00:30:38,240 --> 00:30:43,120
information to move the story forward

886
00:30:40,720 --> 00:30:46,320
yeah that's definitely a horrible thing

887
00:30:43,120 --> 00:30:47,919
when that happens here when so simon who

888
00:30:46,320 --> 00:30:50,000
talked about happiness with me was

889
00:30:47,919 --> 00:30:52,159
preparing for a one shot he was saying i

890
00:30:50,000 --> 00:30:53,520
need your help okay fine he said i'm

891
00:30:52,159 --> 00:30:55,200
planning do you think you know i've

892
00:30:53,520 --> 00:30:56,640
planned for three combat encounters do

893
00:30:55,200 --> 00:30:58,320
you think i need more

894
00:30:56,640 --> 00:30:59,919
and i was like man

895
00:30:58,320 --> 00:31:02,240
that's probably like seven sessions

896
00:30:59,919 --> 00:31:02,240
worth

897
00:31:02,559 --> 00:31:07,120
i said one one

898
00:31:04,559 --> 00:31:09,840
piece of combat is probably good enough

899
00:31:07,120 --> 00:31:12,720
yeah maybe two if the first one is very

900
00:31:09,840 --> 00:31:14,559
trivial and that and he was like ah

901
00:31:12,720 --> 00:31:16,399
yeah you're right and then he cast his

902
00:31:14,559 --> 00:31:18,399
mind back to previous sessions and

903
00:31:16,399 --> 00:31:20,880
previous one shots i'm sorry yeah i've

904
00:31:18,399 --> 00:31:22,559
just wasted my own time there kind of

905
00:31:20,880 --> 00:31:24,480
planning when it you know it's not

906
00:31:22,559 --> 00:31:25,919
especially with us you know you're never

907
00:31:24,480 --> 00:31:28,320
going to hit that three combat

908
00:31:25,919 --> 00:31:30,640
encounters for in his example

909
00:31:28,320 --> 00:31:31,760
yeah unless you like your players are

910
00:31:30,640 --> 00:31:34,000
really

911
00:31:31,760 --> 00:31:36,399
efficient and know exactly how things go

912
00:31:34,000 --> 00:31:38,399
and you've made the encounters quite

913
00:31:36,399 --> 00:31:40,799
easy in ways you're never going to get

914
00:31:38,399 --> 00:31:42,880
three cameras done i had planned

915
00:31:40,799 --> 00:31:44,880
three encounters for the one shot as

916
00:31:42,880 --> 00:31:46,480
well i i kind of i guess i knew in the

917
00:31:44,880 --> 00:31:48,159
back of my head that you wouldn't get

918
00:31:46,480 --> 00:31:50,000
that far yeah

919
00:31:48,159 --> 00:31:51,600
technically i had four encounters

920
00:31:50,000 --> 00:31:53,760
planned because there was one

921
00:31:51,600 --> 00:31:55,679
that was like a seriously unlikely thing

922
00:31:53,760 --> 00:31:56,480
to have okay yeah back pocket kind of

923
00:31:55,679 --> 00:31:58,399
thing

924
00:31:56,480 --> 00:32:00,159
just like a little

925
00:31:58,399 --> 00:32:02,159
oh you roll the natural one when you're

926
00:32:00,159 --> 00:32:04,559
trying to stealth and then

927
00:32:02,159 --> 00:32:07,360
i've heard of zombies appear yes yeah

928
00:32:04,559 --> 00:32:08,559
that that kind of thing but yeah it can

929
00:32:07,360 --> 00:32:10,480
uh

930
00:32:08,559 --> 00:32:12,640
definitely never go as it's planned but

931
00:32:10,480 --> 00:32:13,840
we've gone off topic a lot here no no i

932
00:32:12,640 --> 00:32:15,200
like it because it's still it's i was

933
00:32:13,840 --> 00:32:17,039
just about to say that it's still all

934
00:32:15,200 --> 00:32:19,039
related to time right the time that

935
00:32:17,039 --> 00:32:20,559
someone spends planning

936
00:32:19,039 --> 00:32:22,480
and we've just given two really good

937
00:32:20,559 --> 00:32:24,000
examples there of how that

938
00:32:22,480 --> 00:32:26,320
in reality

939
00:32:24,000 --> 00:32:27,919
rarely stacks up in terms of how long

940
00:32:26,320 --> 00:32:30,640
the players are gonna take to get

941
00:32:27,919 --> 00:32:33,840
through it yeah and i've i have a lot of

942
00:32:30,640 --> 00:32:36,480
rubber banding in my own preparation for

943
00:32:33,840 --> 00:32:38,080
my campaign so if it's kind of newish

944
00:32:36,480 --> 00:32:40,799
stuff or

945
00:32:38,080 --> 00:32:41,760
the lull between chapters

946
00:32:40,799 --> 00:32:43,919
which

947
00:32:41,760 --> 00:32:46,000
sounds unintuitive but i actually find

948
00:32:43,919 --> 00:32:48,320
that harder to prepare because it's a

949
00:32:46,000 --> 00:32:49,600
lot more open and a lot more you know

950
00:32:48,320 --> 00:32:52,159
free form

951
00:32:49,600 --> 00:32:54,000
and yeah they're just in a town or in

952
00:32:52,159 --> 00:32:56,480
some place of safety and there it's a

953
00:32:54,000 --> 00:32:57,760
lot more like oh god they could go here

954
00:32:56,480 --> 00:32:59,519
they could go there i've got to think

955
00:32:57,760 --> 00:33:02,480
about you know three or four different

956
00:32:59,519 --> 00:33:04,640
possible avenues and that takes up a lot

957
00:33:02,480 --> 00:33:06,480
of time to plan

958
00:33:04,640 --> 00:33:08,960
and then the sessions

959
00:33:06,480 --> 00:33:11,039
still go much shorter than i anticipated

960
00:33:08,960 --> 00:33:14,240
and even now that you know that still is

961
00:33:11,039 --> 00:33:16,000
the case for me every session still i'm

962
00:33:14,240 --> 00:33:17,840
surprised at how little we get through i

963
00:33:16,000 --> 00:33:19,840
don't think i've

964
00:33:17,840 --> 00:33:21,919
ever had a single session where it's

965
00:33:19,840 --> 00:33:22,880
been the other way around ever

966
00:33:21,919 --> 00:33:25,519
in

967
00:33:22,880 --> 00:33:28,080
over 50 that i've dm'd

968
00:33:25,519 --> 00:33:30,640
probably over 60 that i've dm'd i've not

969
00:33:28,080 --> 00:33:32,559
had one single session with the three or

970
00:33:30,640 --> 00:33:34,559
four different parties that have gone

971
00:33:32,559 --> 00:33:36,960
the other way around yeah i wonder if

972
00:33:34,559 --> 00:33:38,480
there's any dms out there that have

973
00:33:36,960 --> 00:33:40,640
actually

974
00:33:38,480 --> 00:33:41,440
planned a whole session and the players

975
00:33:40,640 --> 00:33:43,039
have

976
00:33:41,440 --> 00:33:43,919
gone through all of it i don't think

977
00:33:43,039 --> 00:33:45,279
that's

978
00:33:43,919 --> 00:33:47,279
ever a thing

979
00:33:45,279 --> 00:33:49,200
it just doesn't exist

980
00:33:47,279 --> 00:33:51,760
that's the unicorn of

981
00:33:49,200 --> 00:33:53,410
d here yeah we've found it we found the

982
00:33:51,760 --> 00:33:56,399
unicorn perfect one shot

983
00:33:53,410 --> 00:33:57,679
[Laughter]

984
00:33:56,399 --> 00:34:00,640
and then you wake up and it was just a

985
00:33:57,679 --> 00:34:01,760
dream anyway this is all the trick

986
00:34:00,640 --> 00:34:04,480
um

987
00:34:01,760 --> 00:34:06,159
but then like when they're in a dungeon

988
00:34:04,480 --> 00:34:09,359
which is this cobalt dungeon there are

989
00:34:06,159 --> 00:34:11,839
now i've basically had to do

990
00:34:09,359 --> 00:34:13,839
no prep so i've had a lot of spare time

991
00:34:11,839 --> 00:34:15,359
for quite a few weeks yeah there's you

992
00:34:13,839 --> 00:34:17,520
know some encounters need to be tweaked

993
00:34:15,359 --> 00:34:19,520
and there's some little bits that i can

994
00:34:17,520 --> 00:34:21,520
wreck on in and think about the bigger

995
00:34:19,520 --> 00:34:22,399
picture but in terms of the nitty-gritty

996
00:34:21,520 --> 00:34:24,480
like

997
00:34:22,399 --> 00:34:26,079
okay [ __ ] we're playing tomorrow ugh

998
00:34:24,480 --> 00:34:27,599
i've got put some things together don't

999
00:34:26,079 --> 00:34:30,000
we have to do that because the dungeon's

1000
00:34:27,599 --> 00:34:30,800
been made it was made like six months

1001
00:34:30,000 --> 00:34:32,639
ago

1002
00:34:30,800 --> 00:34:34,320
yeah and you know once they finally got

1003
00:34:32,639 --> 00:34:35,760
to it yeah it's a bit of an overhead at

1004
00:34:34,320 --> 00:34:37,119
the start there's a bit of front loading

1005
00:34:35,760 --> 00:34:38,800
you have to do but then once they've got

1006
00:34:37,119 --> 00:34:40,639
to it at that time

1007
00:34:38,800 --> 00:34:42,079
my personal time

1008
00:34:40,639 --> 00:34:44,000
flips around

1009
00:34:42,079 --> 00:34:45,919
completely on its head to in between

1010
00:34:44,000 --> 00:34:49,040
prep is kind of

1011
00:34:45,919 --> 00:34:51,440
small yeah is the map on tabletop yep

1012
00:34:49,040 --> 00:34:54,079
okay is the combat have i set the tokens

1013
00:34:51,440 --> 00:34:56,320
up yeah okay

1014
00:34:54,079 --> 00:34:58,720
fine have i done the the episode intro

1015
00:34:56,320 --> 00:35:00,960
yep cool done between like here's the

1016
00:34:58,720 --> 00:35:02,880
npc here's his needs want some flaws

1017
00:35:00,960 --> 00:35:04,240
here's the shop he runs okay here's the

1018
00:35:02,880 --> 00:35:05,599
other shop that they might want to go to

1019
00:35:04,240 --> 00:35:06,690
because it's a shopping episode here's

1020
00:35:05,599 --> 00:35:08,880
his npc

1021
00:35:06,690 --> 00:35:10,960
[Laughter]

1022
00:35:08,880 --> 00:35:13,839
yeah those i imagine those i haven't

1023
00:35:10,960 --> 00:35:15,599
dm'd a lot but i imagine those

1024
00:35:13,839 --> 00:35:17,599
are probably the worst to prepare for

1025
00:35:15,599 --> 00:35:19,680
like the episodes where your characters

1026
00:35:17,599 --> 00:35:21,680
are not really in combat

1027
00:35:19,680 --> 00:35:23,520
and you have to

1028
00:35:21,680 --> 00:35:25,280
go through rp with them have the world

1029
00:35:23,520 --> 00:35:27,040
properly fleshed out so

1030
00:35:25,280 --> 00:35:28,480
if they go down an alleyway and find

1031
00:35:27,040 --> 00:35:29,280
something that you weren't expecting you

1032
00:35:28,480 --> 00:35:31,119
can

1033
00:35:29,280 --> 00:35:33,599
react to that in the right way but

1034
00:35:31,119 --> 00:35:35,440
that's kind of um

1035
00:35:33,599 --> 00:35:37,119
the fun of it for a lot of dms is yeah

1036
00:35:35,440 --> 00:35:39,359
when you make that

1037
00:35:37,119 --> 00:35:40,400
universe and you you like live it in

1038
00:35:39,359 --> 00:35:41,760
your head

1039
00:35:40,400 --> 00:35:44,400
you can react to anything that happens

1040
00:35:41,760 --> 00:35:47,040
in it really yeah yeah for sure yeah i'd

1041
00:35:44,400 --> 00:35:49,599
say that i'm definitely very much a

1042
00:35:47,040 --> 00:35:50,720
i do a lot of improvising when i'm dming

1043
00:35:49,599 --> 00:35:52,640
and

1044
00:35:50,720 --> 00:35:54,480
i in life i'd say i do that as quite a

1045
00:35:52,640 --> 00:35:56,160
lot

1046
00:35:54,480 --> 00:35:57,920
because i don't i don't prepare as much

1047
00:35:56,160 --> 00:35:59,920
as i should do for a lot of stuff and

1048
00:35:57,920 --> 00:36:01,839
including when i'm dming and i feel like

1049
00:35:59,920 --> 00:36:02,960
i've gotten quite good at just

1050
00:36:01,839 --> 00:36:04,960
improvising

1051
00:36:02,960 --> 00:36:07,119
situations and coming up with stuff on

1052
00:36:04,960 --> 00:36:09,839
the spot and i find

1053
00:36:07,119 --> 00:36:11,280
that a lot more fun than doing loads and

1054
00:36:09,839 --> 00:36:12,800
loads and loads of prep and having

1055
00:36:11,280 --> 00:36:14,880
absolutely every situation planned out

1056
00:36:12,800 --> 00:36:16,800
and perfect yeah and just seeing what

1057
00:36:14,880 --> 00:36:19,359
happens naturally and what naturally

1058
00:36:16,800 --> 00:36:21,119
kind of organically yeah it's created by

1059
00:36:19,359 --> 00:36:21,920
you and your players i find that much

1060
00:36:21,119 --> 00:36:23,680
more

1061
00:36:21,920 --> 00:36:25,839
interesting than over planning what's

1062
00:36:23,680 --> 00:36:26,880
going to happen for sure yeah likewise

1063
00:36:25,839 --> 00:36:29,280
and i think

1064
00:36:26,880 --> 00:36:31,599
doing a lot of that kind of prep up

1065
00:36:29,280 --> 00:36:34,240
front spending a lot of time to do it

1066
00:36:31,599 --> 00:36:35,599
can be a bit of a crutch for me at least

1067
00:36:34,240 --> 00:36:37,680
in terms of

1068
00:36:35,599 --> 00:36:40,640
uh well i know

1069
00:36:37,680 --> 00:36:43,200
how i want this npc to react

1070
00:36:40,640 --> 00:36:45,839
and you can't help but let that bias you

1071
00:36:43,200 --> 00:36:47,440
as a dm a little bit to be like maybe

1072
00:36:45,839 --> 00:36:49,040
slightly more of a bastard to the

1073
00:36:47,440 --> 00:36:52,160
players because

1074
00:36:49,040 --> 00:36:55,440
you've got like quite a hard

1075
00:36:52,160 --> 00:36:57,200
theme in your head whereas if it's a

1076
00:36:55,440 --> 00:36:59,920
kind of aloof

1077
00:36:57,200 --> 00:37:01,839
dad's army shopkeeper that you've just

1078
00:36:59,920 --> 00:37:03,760
magicked up out of thin air

1079
00:37:01,839 --> 00:37:05,920
yeah and you're ju it's literally just

1080
00:37:03,760 --> 00:37:07,920
bouncing between improvisation and

1081
00:37:05,920 --> 00:37:09,200
improvisation between yourself and a

1082
00:37:07,920 --> 00:37:10,640
couple of the players

1083
00:37:09,200 --> 00:37:12,000
then i think there's

1084
00:37:10,640 --> 00:37:13,760
because you don't have that crutch to

1085
00:37:12,000 --> 00:37:16,400
stand on you've got a lot more

1086
00:37:13,760 --> 00:37:17,680
freedom to be like okay actually he's

1087
00:37:16,400 --> 00:37:19,280
going to do

1088
00:37:17,680 --> 00:37:20,000
this this time

1089
00:37:19,280 --> 00:37:22,240
but

1090
00:37:20,000 --> 00:37:24,400
on the on the flip side of that some

1091
00:37:22,240 --> 00:37:25,680
characters you you really need to have

1092
00:37:24,400 --> 00:37:28,480
that prep in

1093
00:37:25,680 --> 00:37:30,480
some things require a detailed

1094
00:37:28,480 --> 00:37:33,040
background like something

1095
00:37:30,480 --> 00:37:35,119
super crazy that you've prepared

1096
00:37:33,040 --> 00:37:37,680
just so when the players do spend the

1097
00:37:35,119 --> 00:37:39,520
time kind of discovering all that it's

1098
00:37:37,680 --> 00:37:41,760
super rewarding for them because you've

1099
00:37:39,520 --> 00:37:43,760
clearly put in the time for that yes so

1100
00:37:41,760 --> 00:37:45,680
yeah again like we've discussed

1101
00:37:43,760 --> 00:37:48,400
previously it's balanced as all things

1102
00:37:45,680 --> 00:37:48,400
should be you know

1103
00:37:48,640 --> 00:37:54,560
so um i saw a

1104
00:37:52,160 --> 00:37:56,160
post on twitter a little while ago that

1105
00:37:54,560 --> 00:37:59,359
posed the question of

1106
00:37:56,160 --> 00:38:01,040
how can you play a young wizard the

1107
00:37:59,359 --> 00:38:03,359
point being is that

1108
00:38:01,040 --> 00:38:06,400
the nature of the class implies that

1109
00:38:03,359 --> 00:38:09,119
they're learned academic and

1110
00:38:06,400 --> 00:38:10,640
in a lot not all but a lot of the

1111
00:38:09,119 --> 00:38:13,040
artwork and

1112
00:38:10,640 --> 00:38:14,560
certainly in earlier editions you know

1113
00:38:13,040 --> 00:38:17,040
in first and second ed when it was

1114
00:38:14,560 --> 00:38:19,520
literally just like fighter wizard

1115
00:38:17,040 --> 00:38:22,480
cleric and rogue yeah uh the wizard was

1116
00:38:19,520 --> 00:38:25,359
always like gandalf yeah i'm old and

1117
00:38:22,480 --> 00:38:27,119
frail and but have experience yeah but

1118
00:38:25,359 --> 00:38:28,079
that's why i'm all wizards so what do

1119
00:38:27,119 --> 00:38:30,560
you what do you think about that like

1120
00:38:28,079 --> 00:38:32,880
how would you play a young wizard how

1121
00:38:30,560 --> 00:38:35,040
would you you know how is that possible

1122
00:38:32,880 --> 00:38:36,480
um is it possible

1123
00:38:35,040 --> 00:38:38,079
the first thing that popped into my head

1124
00:38:36,480 --> 00:38:40,480
as soon as you said young wizard was

1125
00:38:38,079 --> 00:38:43,040
have you ever read terry pratchett books

1126
00:38:40,480 --> 00:38:46,160
uh no can't say i have so he wrote a ton

1127
00:38:43,040 --> 00:38:48,079
of books like a series um the university

1128
00:38:46,160 --> 00:38:50,480
created called disc world novels yep

1129
00:38:48,079 --> 00:38:52,720
familiar with the yeah university and

1130
00:38:50,480 --> 00:38:55,599
like there's one that is around it's

1131
00:38:52,720 --> 00:38:58,800
called equal rights and it's around the

1132
00:38:55,599 --> 00:39:01,760
very first uh female wizard and it's

1133
00:38:58,800 --> 00:39:03,760
such a a crazy thing in in the world but

1134
00:39:01,760 --> 00:39:05,680
they have like in that um

1135
00:39:03,760 --> 00:39:06,960
universe there's a wizard college which

1136
00:39:05,680 --> 00:39:09,280
they go to

1137
00:39:06,960 --> 00:39:11,440
uh and there's a really funny uh young

1138
00:39:09,280 --> 00:39:14,079
wizard who is incredibly naturally

1139
00:39:11,440 --> 00:39:16,000
talented and and knows and reads loads

1140
00:39:14,079 --> 00:39:18,160
of books and has all this knowledge and

1141
00:39:16,000 --> 00:39:20,000
has so much power but is like a bit

1142
00:39:18,160 --> 00:39:21,599
clumsy with it and doesn't quite know

1143
00:39:20,000 --> 00:39:23,119
how to control it and

1144
00:39:21,599 --> 00:39:25,040
i definitely take

1145
00:39:23,119 --> 00:39:27,119
a lot of inspiration from that if i was

1146
00:39:25,040 --> 00:39:28,480
playing a very young wizard because

1147
00:39:27,119 --> 00:39:30,400
without the experience to kind of

1148
00:39:28,480 --> 00:39:31,440
control very powerful magic you would

1149
00:39:30,400 --> 00:39:33,920
probably

1150
00:39:31,440 --> 00:39:36,720
mess up quite a lot with that i imagine

1151
00:39:33,920 --> 00:39:38,000
yeah so i don't i think i'd like to

1152
00:39:36,720 --> 00:39:39,359
have it if i was playing it very young

1153
00:39:38,000 --> 00:39:41,440
wizard have a chat with the dm and be

1154
00:39:39,359 --> 00:39:43,920
like look this is how i wanted to play

1155
00:39:41,440 --> 00:39:46,640
him can you maybe

1156
00:39:43,920 --> 00:39:47,359
take from like wild wild magic stuff and

1157
00:39:46,640 --> 00:39:49,040
yeah

1158
00:39:47,359 --> 00:39:51,440
maybe roll every time i do a spell to

1159
00:39:49,040 --> 00:39:53,280
see if it goes correctly or whatever or

1160
00:39:51,440 --> 00:39:55,440
have a little bit of fun that way

1161
00:39:53,280 --> 00:39:58,160
just to kind of impound the

1162
00:39:55,440 --> 00:40:00,079
lack of experience yeah that this wizard

1163
00:39:58,160 --> 00:40:02,560
may have yeah that's one kind of take i

1164
00:40:00,079 --> 00:40:04,720
put on it yeah i sometimes i find it odd

1165
00:40:02,560 --> 00:40:06,319
that that question's posed when

1166
00:40:04,720 --> 00:40:08,319
especially now with the release attaches

1167
00:40:06,319 --> 00:40:10,720
you can pretty much

1168
00:40:08,319 --> 00:40:12,960
have any race be any class yeah and and

1169
00:40:10,720 --> 00:40:15,040
still be very effective

1170
00:40:12,960 --> 00:40:17,200
and people are still asking well how can

1171
00:40:15,040 --> 00:40:19,119
you how can you have a young wizard when

1172
00:40:17,200 --> 00:40:20,880
they're meant to be very

1173
00:40:19,119 --> 00:40:23,359
learned and they say well

1174
00:40:20,880 --> 00:40:25,359
you can have whatever the hell you want

1175
00:40:23,359 --> 00:40:27,680
be constrained just because

1176
00:40:25,359 --> 00:40:30,000
it says you've got to be learned learn

1177
00:40:27,680 --> 00:40:33,359
it yeah you know just just do whatever

1178
00:40:30,000 --> 00:40:35,359
you want i always design a character

1179
00:40:33,359 --> 00:40:37,599
like form and function in unison so

1180
00:40:35,359 --> 00:40:40,079
class and backstory and race for that

1181
00:40:37,599 --> 00:40:42,800
matter in unison and

1182
00:40:40,079 --> 00:40:44,240
i try to never let one preclude the

1183
00:40:42,800 --> 00:40:46,240
other so

1184
00:40:44,240 --> 00:40:48,880
as we know from from quinn from dungeons

1185
00:40:46,240 --> 00:40:51,760
to dyson dudes he is very much not

1186
00:40:48,880 --> 00:40:52,480
some 80 year old kind of frail he's just

1187
00:40:51,760 --> 00:40:53,839
a

1188
00:40:52,480 --> 00:40:55,200
it's just a dude

1189
00:40:53,839 --> 00:40:57,760
yeah it's just a dude in a dungeon with

1190
00:40:55,200 --> 00:40:57,760
some dice

1191
00:40:58,480 --> 00:41:01,680
speaking of which if you want to follow

1192
00:41:00,720 --> 00:41:02,400
uh

1193
00:41:01,680 --> 00:41:04,400
then

1194
00:41:02,400 --> 00:41:06,319
do it on instagram and follow us there

1195
00:41:04,400 --> 00:41:09,200
now well you sound like a social media

1196
00:41:06,319 --> 00:41:10,800
manager for these guys is that

1197
00:41:09,200 --> 00:41:13,280
funny you'd say that that's definitely

1198
00:41:10,800 --> 00:41:15,839
what i am yeah

1199
00:41:13,280 --> 00:41:18,400
so yeah like it's an interesting class

1200
00:41:15,839 --> 00:41:21,359
to talk about because none of the others

1201
00:41:18,400 --> 00:41:22,800
i mean it's it's weird it's it's both

1202
00:41:21,359 --> 00:41:24,480
none and all of them so you could level

1203
00:41:22,800 --> 00:41:26,560
the same argument at say clerics and

1204
00:41:24,480 --> 00:41:28,160
paladins and say well surely they have

1205
00:41:26,560 --> 00:41:30,160
to devote their life to a religion

1206
00:41:28,160 --> 00:41:33,200
before they can start to gain

1207
00:41:30,160 --> 00:41:35,440
these benefits yeah and like you know

1208
00:41:33,200 --> 00:41:38,000
any skill takes time to learn so why are

1209
00:41:35,440 --> 00:41:40,480
there a shitload of like 18 year old emo

1210
00:41:38,000 --> 00:41:42,079
rogues when

1211
00:41:40,480 --> 00:41:43,440
doing sneak attack isn't just something

1212
00:41:42,079 --> 00:41:45,359
you just learn

1213
00:41:43,440 --> 00:41:47,440
like oliver twist

1214
00:41:45,359 --> 00:41:49,200
like he hit to learn

1215
00:41:47,440 --> 00:41:50,640
yeah that's true so it's the same way

1216
00:41:49,200 --> 00:41:52,400
with everybody just you know while they

1217
00:41:50,640 --> 00:41:53,010
were studying the blade i studied the

1218
00:41:52,400 --> 00:41:55,040
book

1219
00:41:53,010 --> 00:41:57,119
[Laughter]

1220
00:41:55,040 --> 00:41:59,040
that's definitely true and it ties into

1221
00:41:57,119 --> 00:42:00,800
experience obviously but

1222
00:41:59,040 --> 00:42:03,040
in in real life there are

1223
00:42:00,800 --> 00:42:04,240
tons of people who have crazy natural

1224
00:42:03,040 --> 00:42:06,400
ability just

1225
00:42:04,240 --> 00:42:08,800
amazing dances or amazing a particular

1226
00:42:06,400 --> 00:42:10,800
sport that kind of thing so i you could

1227
00:42:08,800 --> 00:42:12,720
definitely make the argument that your

1228
00:42:10,800 --> 00:42:14,880
character in deity is just naturally

1229
00:42:12,720 --> 00:42:17,200
very talented

1230
00:42:14,880 --> 00:42:18,400
all that time on learning his craft as

1231
00:42:17,200 --> 00:42:20,800
such

1232
00:42:18,400 --> 00:42:22,240
i agree in that there's people that have

1233
00:42:20,800 --> 00:42:23,760
you know some people are better at some

1234
00:42:22,240 --> 00:42:25,440
things than others that's just life

1235
00:42:23,760 --> 00:42:27,359
right that's just a nature nurture the

1236
00:42:25,440 --> 00:42:30,000
whole thing put together so and in the

1237
00:42:27,359 --> 00:42:31,920
same way the dnd universe is the same

1238
00:42:30,000 --> 00:42:35,200
and i think that for most characters

1239
00:42:31,920 --> 00:42:37,760
it's they have an intuition for playing

1240
00:42:35,200 --> 00:42:39,040
music and drawing the weave out of the

1241
00:42:37,760 --> 00:42:40,800
universe

1242
00:42:39,040 --> 00:42:42,400
you know you're a bad casual great at

1243
00:42:40,800 --> 00:42:44,560
the university yeah as you do once you

1244
00:42:42,400 --> 00:42:44,560
do

1245
00:42:44,640 --> 00:42:49,040
but what you know i thought i had is

1246
00:42:46,560 --> 00:42:51,680
that it'd actually be a really cool

1247
00:42:49,040 --> 00:42:54,960
character to play to be one who who

1248
00:42:51,680 --> 00:42:55,839
hasn't and he's maybe like a fighter

1249
00:42:54,960 --> 00:42:57,760
but

1250
00:42:55,839 --> 00:43:01,200
he's had to really train

1251
00:42:57,760 --> 00:43:02,480
like super hard to be a fighter for like

1252
00:43:01,200 --> 00:43:04,800
60 years

1253
00:43:02,480 --> 00:43:05,599
and even at 60 years old he's only level

1254
00:43:04,800 --> 00:43:08,000
one

1255
00:43:05,599 --> 00:43:09,599
whereas you know if you juxtapose him

1256
00:43:08,000 --> 00:43:11,440
next to a

1257
00:43:09,599 --> 00:43:13,440
you know charlotte and street urchin

1258
00:43:11,440 --> 00:43:14,400
who's literally just got by on

1259
00:43:13,440 --> 00:43:16,079
luck

1260
00:43:14,400 --> 00:43:17,760
he tripped and his knife fell out of his

1261
00:43:16,079 --> 00:43:19,839
pocket and it stabbed somebody he was

1262
00:43:17,760 --> 00:43:22,079
mugging him oh well fine i'm now rich

1263
00:43:19,839 --> 00:43:23,920
and can you know this that and the other

1264
00:43:22,079 --> 00:43:25,839
that would be a really good

1265
00:43:23,920 --> 00:43:27,680
friction there between the two

1266
00:43:25,839 --> 00:43:30,880
characters to be like

1267
00:43:27,680 --> 00:43:32,560
you are a bastard and i hate you because

1268
00:43:30,880 --> 00:43:34,720
you're just naturally good at this and i

1269
00:43:32,560 --> 00:43:37,359
had to spend my whole [ __ ] life like

1270
00:43:34,720 --> 00:43:38,480
dedicated my life to training and that's

1271
00:43:37,359 --> 00:43:40,880
that's you know really good character

1272
00:43:38,480 --> 00:43:42,240
idea there to be like no not the book

1273
00:43:40,880 --> 00:43:43,920
but you know some people don't like

1274
00:43:42,240 --> 00:43:45,359
maths or aren't very good at maths and

1275
00:43:43,920 --> 00:43:46,560
they have to work really really really

1276
00:43:45,359 --> 00:43:47,440
hard

1277
00:43:46,560 --> 00:43:49,760
at

1278
00:43:47,440 --> 00:43:51,680
maths to even come out the other side as

1279
00:43:49,760 --> 00:43:53,520
much as some people are just like i can

1280
00:43:51,680 --> 00:43:55,359
just i can just see the numbers move on

1281
00:43:53,520 --> 00:43:57,119
the page and they turn into the answer

1282
00:43:55,359 --> 00:43:58,400
and it just makes sense to me i hate

1283
00:43:57,119 --> 00:44:00,400
people like that

1284
00:43:58,400 --> 00:44:02,000
yeah tell me about it uh yeah but

1285
00:44:00,400 --> 00:44:04,560
everyone comes out with a b in gcse

1286
00:44:02,000 --> 00:44:06,480
maths right so it's

1287
00:44:04,560 --> 00:44:08,240
so that'll be really interesting i think

1288
00:44:06,480 --> 00:44:10,720
to have you could you could juxtapose

1289
00:44:08,240 --> 00:44:12,640
like a really old wizard next to a

1290
00:44:10,720 --> 00:44:14,319
really young prodigy

1291
00:44:12,640 --> 00:44:16,079
he's just like i don't know i just wait

1292
00:44:14,319 --> 00:44:18,079
for my wand and read some words and like

1293
00:44:16,079 --> 00:44:20,079
fire comes out it's pretty cool that's

1294
00:44:18,079 --> 00:44:21,760
it that's that's our role in it yeah

1295
00:44:20,079 --> 00:44:24,400
next to someone he's like no you have to

1296
00:44:21,760 --> 00:44:26,000
train and

1297
00:44:24,400 --> 00:44:28,800
it's not fair

1298
00:44:26,000 --> 00:44:30,800
yeah exploring that difference

1299
00:44:28,800 --> 00:44:33,119
would have would be very fun rpg that

1300
00:44:30,800 --> 00:44:34,240
for sure having two characters bounce

1301
00:44:33,119 --> 00:44:36,640
off each other

1302
00:44:34,240 --> 00:44:38,400
basically arguing about what the right

1303
00:44:36,640 --> 00:44:40,720
way to do something is yeah you've got

1304
00:44:38,400 --> 00:44:42,000
pre-baked character arcs in both of them

1305
00:44:40,720 --> 00:44:43,440
then and then they can both you know

1306
00:44:42,000 --> 00:44:45,040
meet in the middle and the young person

1307
00:44:43,440 --> 00:44:47,040
could be like no i've got to respect my

1308
00:44:45,040 --> 00:44:49,040
elders and the young the older person

1309
00:44:47,040 --> 00:44:50,800
can be like hey no he's naturally

1310
00:44:49,040 --> 00:44:53,680
talented and i shouldn't be bitter about

1311
00:44:50,800 --> 00:44:55,920
his success and yeah you've got you know

1312
00:44:53,680 --> 00:44:58,160
a lovely two character arc story there

1313
00:44:55,920 --> 00:45:00,079
pre-baked oh yeah for sure and then you

1314
00:44:58,160 --> 00:45:01,359
could leave it on such a wholesome note

1315
00:45:00,079 --> 00:45:04,880
like it's fine

1316
00:45:01,359 --> 00:45:06,560
everybody's different and that's okay

1317
00:45:04,880 --> 00:45:08,640
you're like a sunday you were a brother

1318
00:45:06,560 --> 00:45:10,079
to me

1319
00:45:08,640 --> 00:45:12,319
you're my brother

1320
00:45:10,079 --> 00:45:14,640
sorry i can't help that yeah well i set

1321
00:45:12,319 --> 00:45:14,640
you up

1322
00:45:14,800 --> 00:45:18,480
any chance i have to coach star wars i

1323
00:45:16,640 --> 00:45:20,560
probably will say hey i'm fresh off the

1324
00:45:18,480 --> 00:45:23,359
back of episode one the other day so um

1325
00:45:20,560 --> 00:45:26,640
oh yeah yeah yeah yeah a little treat a

1326
00:45:23,359 --> 00:45:26,640
little treat going back in time

1327
00:45:26,960 --> 00:45:30,000
so

1328
00:45:28,400 --> 00:45:31,760
talking about another thing that you

1329
00:45:30,000 --> 00:45:34,079
know takes time

1330
00:45:31,760 --> 00:45:35,839
in game if we if we if we talk about

1331
00:45:34,079 --> 00:45:38,079
something mechanically now and then

1332
00:45:35,839 --> 00:45:39,359
we'll loop back around to maybe a

1333
00:45:38,079 --> 00:45:41,760
a higher level

1334
00:45:39,359 --> 00:45:44,160
it's a thing i was going to about rests

1335
00:45:41,760 --> 00:45:44,960
and we mentioned them briefly earlier on

1336
00:45:44,160 --> 00:45:46,160
but

1337
00:45:44,960 --> 00:45:48,160
we talk about a little bit more detail

1338
00:45:46,160 --> 00:45:49,839
now so the alternative rules i'm not

1339
00:45:48,160 --> 00:45:52,240
sure if you're aware that the dungeon

1340
00:45:49,839 --> 00:45:54,079
master guide provides alternative rules

1341
00:45:52,240 --> 00:45:56,560
for i think it's literally called gritty

1342
00:45:54,079 --> 00:45:58,880
realism for rests i know they've come

1343
00:45:56,560 --> 00:46:00,720
across this before yep so the standard

1344
00:45:58,880 --> 00:46:02,560
rest is you know short rest is one hour

1345
00:46:00,720 --> 00:46:04,160
and a long rest is eight hours and

1346
00:46:02,560 --> 00:46:05,200
basically you could be

1347
00:46:04,160 --> 00:46:06,960
you know basically have all your

1348
00:46:05,200 --> 00:46:08,480
arteries severed but as long as you go

1349
00:46:06,960 --> 00:46:10,880
to bed and have a dinner you'll wake up

1350
00:46:08,480 --> 00:46:13,119
and you'll be good to go which you can

1351
00:46:10,880 --> 00:46:15,440
brush away under the well they're an

1352
00:46:13,119 --> 00:46:18,480
adventurer and they're kind of got some

1353
00:46:15,440 --> 00:46:20,079
magic in them that kind of helps them

1354
00:46:18,480 --> 00:46:22,160
so they're they're also gritty realism

1355
00:46:20,079 --> 00:46:23,839
are they basically crank it up so a

1356
00:46:22,160 --> 00:46:26,720
short rest is essentially the same as a

1357
00:46:23,839 --> 00:46:28,800
long rest so a short rest is eight hours

1358
00:46:26,720 --> 00:46:30,640
and the long rest is i think a week

1359
00:46:28,800 --> 00:46:33,119
oh wow which makes a lot more sense in

1360
00:46:30,640 --> 00:46:35,839
terms of okay yeah i've gotta

1361
00:46:33,119 --> 00:46:39,599
sit in casts for seven days and have a

1362
00:46:35,839 --> 00:46:41,920
splint put in and be on iv because yeah

1363
00:46:39,599 --> 00:46:43,520
have my hoons properly dressed and yeah

1364
00:46:41,920 --> 00:46:44,880
yeah fighting a beholder broke every

1365
00:46:43,520 --> 00:46:45,680
bone in my body and i can't just sleep

1366
00:46:44,880 --> 00:46:48,000
that off

1367
00:46:45,680 --> 00:46:50,240
[Laughter]

1368
00:46:48,000 --> 00:46:52,079
yeah that is proper realism that yeah

1369
00:46:50,240 --> 00:46:53,280
yeah so i don't know like

1370
00:46:52,079 --> 00:46:55,040
what are your thoughts about that and

1371
00:46:53,280 --> 00:46:58,720
how it impacts the time and the

1372
00:46:55,040 --> 00:47:00,400
resources and how it will change the

1373
00:46:58,720 --> 00:47:02,480
how the players are going to play i

1374
00:47:00,400 --> 00:47:05,040
suppose their characters

1375
00:47:02,480 --> 00:47:07,680
yeah i guess it's kind of again what you

1376
00:47:05,040 --> 00:47:09,440
want your players to experience

1377
00:47:07,680 --> 00:47:12,480
if they are really into like the

1378
00:47:09,440 --> 00:47:14,560
survival part of playing d d and and and

1379
00:47:12,480 --> 00:47:16,319
the mechanics and stuff and making sure

1380
00:47:14,560 --> 00:47:17,599
that they bandage each wound and they

1381
00:47:16,319 --> 00:47:18,960
have to think about if they've been

1382
00:47:17,599 --> 00:47:20,720
stabbed and how that's going to affect

1383
00:47:18,960 --> 00:47:22,559
like their organs and stuff like that

1384
00:47:20,720 --> 00:47:24,319
and getting really really nitty gritty

1385
00:47:22,559 --> 00:47:25,920
into how they would heal over time

1386
00:47:24,319 --> 00:47:27,839
making sure they have the right potions

1387
00:47:25,920 --> 00:47:29,839
and spells and stuff and they find a lot

1388
00:47:27,839 --> 00:47:31,760
of joy out of that then

1389
00:47:29,839 --> 00:47:34,640
yeah 100 i would

1390
00:47:31,760 --> 00:47:36,160
go ham on realism and it's why like a

1391
00:47:34,640 --> 00:47:38,400
lot of um

1392
00:47:36,160 --> 00:47:39,839
like really famous rpg games have like a

1393
00:47:38,400 --> 00:47:41,359
hardcore mode

1394
00:47:39,839 --> 00:47:43,440
fallout definitely has like a hardcore

1395
00:47:41,359 --> 00:47:45,280
mode where you have to think about

1396
00:47:43,440 --> 00:47:47,680
making sure you eat regularly and have

1397
00:47:45,280 --> 00:47:50,240
enough water and all of the things that

1398
00:47:47,680 --> 00:47:52,000
you pick up have like proper weights and

1399
00:47:50,240 --> 00:47:52,880
you have to constantly be thinking about

1400
00:47:52,000 --> 00:47:54,480
that

1401
00:47:52,880 --> 00:47:57,040
and if you're really into that kind of

1402
00:47:54,480 --> 00:47:59,520
stuff it can make the game be super

1403
00:47:57,040 --> 00:48:01,200
engaging and realistic and you get a lot

1404
00:47:59,520 --> 00:48:02,960
of fun out of it but at the same time if

1405
00:48:01,200 --> 00:48:04,800
you're not into that

1406
00:48:02,960 --> 00:48:07,599
then maybe that would be the worst thing

1407
00:48:04,800 --> 00:48:09,520
in the world having to constantly

1408
00:48:07,599 --> 00:48:11,839
be thinking about

1409
00:48:09,520 --> 00:48:14,640
going into combat and worrying about oh

1410
00:48:11,839 --> 00:48:17,440
i'm quite a small human that means i can

1411
00:48:14,640 --> 00:48:19,599
get damaged quite easily and

1412
00:48:17,440 --> 00:48:21,839
having to be really cautious and careful

1413
00:48:19,599 --> 00:48:23,440
and overthink literally every encounter

1414
00:48:21,839 --> 00:48:25,040
that you have with somebody in case it

1415
00:48:23,440 --> 00:48:28,000
goes wrong and you have to fix it in

1416
00:48:25,040 --> 00:48:29,839
some way so like i keep saying in this

1417
00:48:28,000 --> 00:48:32,160
podcast it seems uh having a good

1418
00:48:29,839 --> 00:48:33,200
balance would probably be preferable

1419
00:48:32,160 --> 00:48:35,280
nathan

1420
00:48:33,200 --> 00:48:36,880
in our campaign

1421
00:48:35,280 --> 00:48:38,160
i think he's gone for a bit of realism

1422
00:48:36,880 --> 00:48:40,079
and when we

1423
00:48:38,160 --> 00:48:41,839
when we go down or our unconscious

1424
00:48:40,079 --> 00:48:44,319
enjoying combat

1425
00:48:41,839 --> 00:48:46,240
if we are brought back afterwards

1426
00:48:44,319 --> 00:48:49,040
there is a consequence that we're not

1427
00:48:46,240 --> 00:48:52,000
just fine afterwards we have like either

1428
00:48:49,040 --> 00:48:54,400
some visible damage on us or we have

1429
00:48:52,000 --> 00:48:56,800
some kind of uh disadvantage for

1430
00:48:54,400 --> 00:48:59,280
a long period of time because we're

1431
00:48:56,800 --> 00:49:02,079
perhaps not at full strength yeah like i

1432
00:48:59,280 --> 00:49:03,920
was getting very frustrated as ulric

1433
00:49:02,079 --> 00:49:05,920
when he uh oh

1434
00:49:03,920 --> 00:49:08,600
should i say spoilers i don't know yeah

1435
00:49:05,920 --> 00:49:11,650
spoilers he dies

1436
00:49:08,600 --> 00:49:11,650
[Music]

1437
00:49:12,000 --> 00:49:14,720
no stop it

1438
00:49:15,680 --> 00:49:18,800
and then that has a knock-on effect when

1439
00:49:17,440 --> 00:49:21,119
he's brought back especially in the

1440
00:49:18,800 --> 00:49:23,599
manner that he's brought back like for a

1441
00:49:21,119 --> 00:49:24,880
long period of time he's has levels of

1442
00:49:23,599 --> 00:49:26,640
exhaustion

1443
00:49:24,880 --> 00:49:28,640
and that doesn't go straight away just

1444
00:49:26,640 --> 00:49:31,200
after having a long rest yeah just

1445
00:49:28,640 --> 00:49:32,800
eating like nathan definitely imposed

1446
00:49:31,200 --> 00:49:35,280
quite a lot of disadvantage on me

1447
00:49:32,800 --> 00:49:38,240
because of that and yes it's frustrating

1448
00:49:35,280 --> 00:49:40,640
but it makes sense and it makes

1449
00:49:38,240 --> 00:49:42,480
every encounter i went into

1450
00:49:40,640 --> 00:49:44,720
i had to think more about it and had to

1451
00:49:42,480 --> 00:49:46,079
kind of plan a bit more um as as a

1452
00:49:44,720 --> 00:49:47,359
player not the character my character

1453
00:49:46,079 --> 00:49:49,760
would never plan anything in his life

1454
00:49:47,359 --> 00:49:52,240
but um

1455
00:49:49,760 --> 00:49:54,960
it was it definitely brought like a new

1456
00:49:52,240 --> 00:49:56,640
level of gameplay for me which was a lot

1457
00:49:54,960 --> 00:49:58,640
of fun so like things like that can

1458
00:49:56,640 --> 00:49:59,920
definitely improve your players

1459
00:49:58,640 --> 00:50:02,079
experience but

1460
00:49:59,920 --> 00:50:03,760
yeah i guess that does that make sense

1461
00:50:02,079 --> 00:50:05,200
yeah and it's

1462
00:50:03,760 --> 00:50:06,880
it's something that we talked about with

1463
00:50:05,200 --> 00:50:09,200
jamie briefly in the mistakes episode

1464
00:50:06,880 --> 00:50:10,720
about there being punishments for dying

1465
00:50:09,200 --> 00:50:13,119
which is the biggest mistake you can

1466
00:50:10,720 --> 00:50:15,040
make yeah i think the the balance is

1467
00:50:13,119 --> 00:50:17,119
probably somewhere in between

1468
00:50:15,040 --> 00:50:20,000
the gritty realism and

1469
00:50:17,119 --> 00:50:21,280
having debuffs for going down

1470
00:50:20,000 --> 00:50:23,440
yeah and

1471
00:50:21,280 --> 00:50:26,960
it's something that my players have

1472
00:50:23,440 --> 00:50:29,119
not taken for granted but a a bit

1473
00:50:26,960 --> 00:50:30,559
lackadaisical about being knocked down

1474
00:50:29,119 --> 00:50:33,040
to zero

1475
00:50:30,559 --> 00:50:34,640
hp they're fairly confident that someone

1476
00:50:33,040 --> 00:50:35,839
will get them up and i probably need to

1477
00:50:34,640 --> 00:50:38,079
impose

1478
00:50:35,839 --> 00:50:40,160
a bit more on that

1479
00:50:38,079 --> 00:50:42,800
yeah just to really be like yeah okay

1480
00:50:40,160 --> 00:50:44,640
although there's a a fifty point five

1481
00:50:42,800 --> 00:50:47,119
percent chance that

1482
00:50:44,640 --> 00:50:49,760
you might be okay in four hours

1483
00:50:47,119 --> 00:50:52,000
there's also a 49.5 percent chance that

1484
00:50:49,760 --> 00:50:53,839
you'll be dead forever so yeah

1485
00:50:52,000 --> 00:50:56,240
uh yeah you know there's there's got to

1486
00:50:53,839 --> 00:50:57,920
be a cost there and not only is it time

1487
00:50:56,240 --> 00:50:59,760
because if you're left to stabilize

1488
00:50:57,920 --> 00:51:00,640
yourself you get up in maybe one to four

1489
00:50:59,760 --> 00:51:02,960
hours

1490
00:51:00,640 --> 00:51:04,079
or two to two to five hours i think is

1491
00:51:02,960 --> 00:51:05,359
that is that yeah

1492
00:51:04,079 --> 00:51:07,200
yeah if you're

1493
00:51:05,359 --> 00:51:08,960
basically stabilized

1494
00:51:07,200 --> 00:51:11,440
so not healed

1495
00:51:08,960 --> 00:51:13,599
you roll a d4 and it's a d4 plus one and

1496
00:51:11,440 --> 00:51:15,280
that's when you regain consciousness

1497
00:51:13,599 --> 00:51:16,800
right just just by naturally you've been

1498
00:51:15,280 --> 00:51:18,559
knocked out for that length of time and

1499
00:51:16,800 --> 00:51:21,200
constitution brings it back yeah you get

1500
00:51:18,559 --> 00:51:23,599
one hp at the end of that time that's

1501
00:51:21,200 --> 00:51:26,240
rules is written cool versus like no you

1502
00:51:23,599 --> 00:51:27,040
can be dead forever so there's

1503
00:51:26,240 --> 00:51:29,359
yeah

1504
00:51:27,040 --> 00:51:31,839
they've probably been a little bit

1505
00:51:29,359 --> 00:51:33,760
chill about that

1506
00:51:31,839 --> 00:51:35,839
yeah and i need to

1507
00:51:33,760 --> 00:51:37,839
maybe reinforce a little bit of yeah

1508
00:51:35,839 --> 00:51:40,559
okay it's it's a stupid goofy world

1509
00:51:37,839 --> 00:51:43,920
sometimes and there's a grogs and a

1510
00:51:40,559 --> 00:51:45,920
dwarf box coffee and but if you die you

1511
00:51:43,920 --> 00:51:48,800
die if you die you die

1512
00:51:45,920 --> 00:51:48,800
if you die you

1513
00:51:48,839 --> 00:51:53,760
die and then talking of rests and you

1514
00:51:52,160 --> 00:51:55,200
know the alternative rules arrests

1515
00:51:53,760 --> 00:51:58,800
there's there's some other thoughts and

1516
00:51:55,200 --> 00:52:00,720
i'd like to get your idea on of

1517
00:51:58,800 --> 00:52:02,480
people have said before that

1518
00:52:00,720 --> 00:52:03,839
like leveling up

1519
00:52:02,480 --> 00:52:05,760
shouldn't be

1520
00:52:03,839 --> 00:52:08,960
instant so basically there's two the two

1521
00:52:05,760 --> 00:52:11,920
kind of extremes are xp based

1522
00:52:08,960 --> 00:52:14,720
and literally the moment you ding

1523
00:52:11,920 --> 00:52:17,200
you level up then and there and you get

1524
00:52:14,720 --> 00:52:19,760
a second wind and your health comes back

1525
00:52:17,200 --> 00:52:21,920
and you can turn the tide to combat

1526
00:52:19,760 --> 00:52:24,880
and everybody's happy versus people that

1527
00:52:21,920 --> 00:52:27,119
are like no it's milestone based when

1528
00:52:24,880 --> 00:52:29,599
the characters have learned enough in

1529
00:52:27,119 --> 00:52:32,079
universe and have shown to apply that

1530
00:52:29,599 --> 00:52:33,920
knowledge then in here's the here's the

1531
00:52:32,079 --> 00:52:36,000
meat is that they need to you can't just

1532
00:52:33,920 --> 00:52:38,160
like level up instantly or even over a

1533
00:52:36,000 --> 00:52:40,319
long rest they need to spend some time

1534
00:52:38,160 --> 00:52:44,160
basically like writing up notes or

1535
00:52:40,319 --> 00:52:46,720
practicing moves or studying your books

1536
00:52:44,160 --> 00:52:50,640
yeah which i'm i kind of like

1537
00:52:46,720 --> 00:52:52,240
yeah as a as a as an idea i haven't put

1538
00:52:50,640 --> 00:52:54,400
it into practice it's probably a bit too

1539
00:52:52,240 --> 00:52:56,400
late to impose that now on my players

1540
00:52:54,400 --> 00:52:59,599
but i'd like to maybe try it some time

1541
00:52:56,400 --> 00:53:01,599
to in a longer campaign to say

1542
00:52:59,599 --> 00:53:03,920
you know you're now ready to level up

1543
00:53:01,599 --> 00:53:06,960
when you get a chance to do so

1544
00:53:03,920 --> 00:53:08,319
oh that's really really tough because

1545
00:53:06,960 --> 00:53:10,319
going back to the very beginning of this

1546
00:53:08,319 --> 00:53:12,640
podcast we were talking about how

1547
00:53:10,319 --> 00:53:15,119
over time things change

1548
00:53:12,640 --> 00:53:17,119
like that makes so much sense for your

1549
00:53:15,119 --> 00:53:19,839
leveling up process to be

1550
00:53:17,119 --> 00:53:21,119
a process not not an instantaneous thing

1551
00:53:19,839 --> 00:53:23,599
and you just go through and change it

1552
00:53:21,119 --> 00:53:25,680
all you learn with experience and time

1553
00:53:23,599 --> 00:53:28,559
and effort and then you have these new

1554
00:53:25,680 --> 00:53:30,160
skills

1555
00:53:28,559 --> 00:53:32,400
personally

1556
00:53:30,160 --> 00:53:34,720
i don't think i'd like that very much

1557
00:53:32,400 --> 00:53:35,839
in theory it sounds really good and it

1558
00:53:34,720 --> 00:53:36,800
sounds like it would be quite an

1559
00:53:35,839 --> 00:53:39,280
interesting

1560
00:53:36,800 --> 00:53:42,000
way of developing your character

1561
00:53:39,280 --> 00:53:43,599
but at the same time i play a lot of rpg

1562
00:53:42,000 --> 00:53:45,040
games for

1563
00:53:43,599 --> 00:53:46,800
the leveling

1564
00:53:45,040 --> 00:53:48,720
that's like the like instant bit of

1565
00:53:46,800 --> 00:53:50,880
serotonin that you enjoy when you level

1566
00:53:48,720 --> 00:53:52,880
up and it's so exciting

1567
00:53:50,880 --> 00:53:54,319
and having to then go through on dnd

1568
00:53:52,880 --> 00:53:56,559
beyond and

1569
00:53:54,319 --> 00:53:59,040
change all of your uh your stats and

1570
00:53:56,559 --> 00:54:01,680
enroll your or your hp and figure out

1571
00:53:59,040 --> 00:54:04,000
what if you want to asi or if you want a

1572
00:54:01,680 --> 00:54:06,800
fee take a fee that for me doing all

1573
00:54:04,000 --> 00:54:09,680
that in in one kind of session is really

1574
00:54:06,800 --> 00:54:12,160
fun i enjoy that kind of process but

1575
00:54:09,680 --> 00:54:14,480
again taking the time to

1576
00:54:12,160 --> 00:54:16,800
put rp into

1577
00:54:14,480 --> 00:54:18,480
say you spend time

1578
00:54:16,800 --> 00:54:20,640
with like a

1579
00:54:18,480 --> 00:54:23,040
a master of the craft to learn this

1580
00:54:20,640 --> 00:54:25,040
particular kind of feat and you go for

1581
00:54:23,040 --> 00:54:26,559
like a process with them that would be

1582
00:54:25,040 --> 00:54:28,079
interesting as well

1583
00:54:26,559 --> 00:54:29,760
so yeah that's a real tough question

1584
00:54:28,079 --> 00:54:31,920
because me as it put me as a person

1585
00:54:29,760 --> 00:54:33,280
means a player of the game

1586
00:54:31,920 --> 00:54:35,680
get a lot of joy out of the leveling

1587
00:54:33,280 --> 00:54:38,960
process but as like a

1588
00:54:35,680 --> 00:54:40,960
thinking critically about it oh nice

1589
00:54:38,960 --> 00:54:41,130
i'll then mow you the 10 pounds after

1590
00:54:40,960 --> 00:54:44,079
that

1591
00:54:41,130 --> 00:54:46,640
[Laughter]

1592
00:54:44,079 --> 00:54:46,640
thanks man

1593
00:54:47,359 --> 00:54:52,079
as like a intellectual exercise that is

1594
00:54:50,079 --> 00:54:54,400
really interesting and i think it would

1595
00:54:52,079 --> 00:54:56,240
be very enjoyable process as well so

1596
00:54:54,400 --> 00:54:58,480
that's really tough i i'm not quite sure

1597
00:54:56,240 --> 00:55:00,480
where i'd stand

1598
00:54:58,480 --> 00:55:03,839
on that kind of loving process

1599
00:55:00,480 --> 00:55:07,200
oh yeah hit me with a doozy at the end

1600
00:55:03,839 --> 00:55:08,400
yeah yeah it's awkward like i

1601
00:55:07,200 --> 00:55:09,920
you're trying to have your cake and eat

1602
00:55:08,400 --> 00:55:11,599
it with your instant leveling up but

1603
00:55:09,920 --> 00:55:13,119
also your you know the more you put in

1604
00:55:11,599 --> 00:55:15,200
the more you get out kind of thing so i

1605
00:55:13,119 --> 00:55:17,680
can see why you're now in you know

1606
00:55:15,200 --> 00:55:19,119
internal conflict i'm in the dilemma

1607
00:55:17,680 --> 00:55:21,119
yeah uh

1608
00:55:19,119 --> 00:55:24,000
it's tricky i think a lot

1609
00:55:21,119 --> 00:55:25,760
of people will probably play it as a

1610
00:55:24,000 --> 00:55:26,960
game and so therefore you know the level

1611
00:55:25,760 --> 00:55:30,319
ups are

1612
00:55:26,960 --> 00:55:32,240
about as concrete you can get as to say

1613
00:55:30,319 --> 00:55:34,640
you know positive feedback to say we're

1614
00:55:32,240 --> 00:55:36,559
doing things that are right and

1615
00:55:34,640 --> 00:55:38,960
good and well

1616
00:55:36,559 --> 00:55:41,599
and i've now been rewarded for that by

1617
00:55:38,960 --> 00:55:43,440
having more hp and so on and so on

1618
00:55:41,599 --> 00:55:45,280
i don't know it's i i think it's a good

1619
00:55:43,440 --> 00:55:46,559
idea on paper

1620
00:55:45,280 --> 00:55:48,400
yeah i think

1621
00:55:46,559 --> 00:55:50,960
implementing it in practice might be

1622
00:55:48,400 --> 00:55:52,559
very difficult to do well

1623
00:55:50,960 --> 00:55:54,480
because

1624
00:55:52,559 --> 00:55:55,760
i imagine it's a piece of cake

1625
00:55:54,480 --> 00:55:57,440
especially if you used to do it six

1626
00:55:55,760 --> 00:55:58,400
seven eight times

1627
00:55:57,440 --> 00:56:00,640
and that's

1628
00:55:58,400 --> 00:56:02,400
you know for a decent length campaign

1629
00:56:00,640 --> 00:56:05,040
but even that might not be enough

1630
00:56:02,400 --> 00:56:07,520
but have this okay my four players each

1631
00:56:05,040 --> 00:56:08,559
one of you we now have to role play a

1632
00:56:07,520 --> 00:56:10,079
week

1633
00:56:08,559 --> 00:56:12,079
it's worth of stuff

1634
00:56:10,079 --> 00:56:13,839
and i could just see that very easily

1635
00:56:12,079 --> 00:56:15,119
being like okay what a week passes and

1636
00:56:13,839 --> 00:56:16,880
you level up

1637
00:56:15,119 --> 00:56:19,920
and now it's mechanically no different

1638
00:56:16,880 --> 00:56:21,680
to just leveling up overnight anyway so

1639
00:56:19,920 --> 00:56:24,079
apart from you've just made them lose a

1640
00:56:21,680 --> 00:56:25,760
week well that almost seems like you're

1641
00:56:24,079 --> 00:56:28,000
you're bringing in this rule

1642
00:56:25,760 --> 00:56:31,280
just to make them waste time at that

1643
00:56:28,000 --> 00:56:33,359
point yeah which is really really tricky

1644
00:56:31,280 --> 00:56:35,920
i think if

1645
00:56:33,359 --> 00:56:38,960
for example like a lot of people do

1646
00:56:35,920 --> 00:56:40,319
uh play d d for a podcast and for

1647
00:56:38,960 --> 00:56:41,520
entertainment purposes that kind of

1648
00:56:40,319 --> 00:56:43,200
thing yeah

1649
00:56:41,520 --> 00:56:45,920
and and to play obviously

1650
00:56:43,200 --> 00:56:48,720
as well if if your campaign is

1651
00:56:45,920 --> 00:56:50,720
more around the entertainment value and

1652
00:56:48,720 --> 00:56:53,520
the enjoyment of the story

1653
00:56:50,720 --> 00:56:55,440
then that that would make more sense for

1654
00:56:53,520 --> 00:56:57,200
your your campaign as such because you

1655
00:56:55,440 --> 00:56:59,440
could spend a lot of time with those

1656
00:56:57,200 --> 00:57:02,160
characters and and build in like a

1657
00:56:59,440 --> 00:57:04,079
montage process if you like of of how

1658
00:57:02,160 --> 00:57:05,680
they would level up and yeah do that

1659
00:57:04,079 --> 00:57:08,240
kind of uh serious thing and that would

1660
00:57:05,680 --> 00:57:10,640
be quite cool as like a concept but if

1661
00:57:08,240 --> 00:57:13,280
if you're playing the game for enjoyment

1662
00:57:10,640 --> 00:57:15,839
purposes as well um yeah you'd have to

1663
00:57:13,280 --> 00:57:17,680
be so careful to not make it just

1664
00:57:15,839 --> 00:57:20,640
almost like a punishment yeah for

1665
00:57:17,680 --> 00:57:22,799
leveling up and using that extra time to

1666
00:57:20,640 --> 00:57:26,480
to like develop the character in that

1667
00:57:22,799 --> 00:57:28,160
that manner oh yeah that's really

1668
00:57:26,480 --> 00:57:29,599
really hard that but it really

1669
00:57:28,160 --> 00:57:31,760
interesting to explore i mean you have

1670
00:57:29,599 --> 00:57:33,839
to try it wouldn't you yeah try it and

1671
00:57:31,760 --> 00:57:36,799
see how it goes you definitely need the

1672
00:57:33,839 --> 00:57:39,200
players who are on board with

1673
00:57:36,799 --> 00:57:40,640
kind of heavy-ish role-play

1674
00:57:39,200 --> 00:57:42,160
to fill that gap because i've got

1675
00:57:40,640 --> 00:57:44,079
players that would just go

1676
00:57:42,160 --> 00:57:46,799
i just do nothing for a week can we move

1677
00:57:44,079 --> 00:57:48,079
on yeah which is fine but then you've

1678
00:57:46,799 --> 00:57:50,960
why would you bother implementing it

1679
00:57:48,079 --> 00:57:54,000
then yeah for sure so

1680
00:57:50,960 --> 00:57:56,160
you started with this episode of saying

1681
00:57:54,000 --> 00:57:57,440
basically time is this

1682
00:57:56,160 --> 00:57:59,920
thing that

1683
00:57:57,440 --> 00:58:01,680
no one really knows and

1684
00:57:59,920 --> 00:58:03,599
there's a human construct almost in a

1685
00:58:01,680 --> 00:58:06,000
way i mean it is but it isn't but you

1686
00:58:03,599 --> 00:58:07,280
know it's one of those tricky

1687
00:58:06,000 --> 00:58:10,400
things of

1688
00:58:07,280 --> 00:58:12,079
trying to nail jelly to the wall yeah

1689
00:58:10,400 --> 00:58:13,280
yeah that's good analogy

1690
00:58:12,079 --> 00:58:15,200
i don't think i made that up i think

1691
00:58:13,280 --> 00:58:16,480
i've heard that somewhere else yeah just

1692
00:58:15,200 --> 00:58:18,240
for the record

1693
00:58:16,480 --> 00:58:20,480
um

1694
00:58:18,240 --> 00:58:24,000
and it's that

1695
00:58:20,480 --> 00:58:25,760
duality of it is but you know ultimately

1696
00:58:24,000 --> 00:58:28,480
we're all still spending our time

1697
00:58:25,760 --> 00:58:30,480
playing the game and one thing we spoke

1698
00:58:28,480 --> 00:58:32,559
about with simon was

1699
00:58:30,480 --> 00:58:35,520
that you know we play it to have fun and

1700
00:58:32,559 --> 00:58:37,680
it's a happy time and we enjoy it so

1701
00:58:35,520 --> 00:58:39,760
it's a really nice bridge to say

1702
00:58:37,680 --> 00:58:41,920
you know spend that time

1703
00:58:39,760 --> 00:58:43,760
in a worthwhile endeavor that you enjoy

1704
00:58:41,920 --> 00:58:45,920
and i guess what i'm trying to

1705
00:58:43,760 --> 00:58:47,520
look back around to is what simon said

1706
00:58:45,920 --> 00:58:49,280
is that if you're not having fun then

1707
00:58:47,520 --> 00:58:51,119
don't waste your time doing it

1708
00:58:49,280 --> 00:58:52,799
uh yeah

1709
00:58:51,119 --> 00:58:55,599
a hundred percent

1710
00:58:52,799 --> 00:58:57,359
it sounds dumb right but the amount of

1711
00:58:55,599 --> 00:58:59,040
people that don't do that i think you

1712
00:58:57,359 --> 00:59:01,760
might be surprised

1713
00:58:59,040 --> 00:59:03,680
yeah you can very easily

1714
00:59:01,760 --> 00:59:05,440
know if you're wasting time on an

1715
00:59:03,680 --> 00:59:07,680
element of dnd if

1716
00:59:05,440 --> 00:59:10,960
you find yourself getting distracted by

1717
00:59:07,680 --> 00:59:12,720
it or not engaging fully with it

1718
00:59:10,960 --> 00:59:15,520
and if if it

1719
00:59:12,720 --> 00:59:16,799
disengages you or your players from what

1720
00:59:15,520 --> 00:59:18,880
you're doing

1721
00:59:16,799 --> 00:59:19,760
then it's not worth your time it's a

1722
00:59:18,880 --> 00:59:21,359
very

1723
00:59:19,760 --> 00:59:23,119
easy little uh

1724
00:59:21,359 --> 00:59:25,520
key for

1725
00:59:23,119 --> 00:59:28,079
if a concept or if if something you want

1726
00:59:25,520 --> 00:59:29,440
to do in a in a game should work or not

1727
00:59:28,079 --> 00:59:31,440
if people are engaged by it people want

1728
00:59:29,440 --> 00:59:32,559
to actually try it then 100 but if as

1729
00:59:31,440 --> 00:59:34,640
soon as you

1730
00:59:32,559 --> 00:59:36,480
feel yourself getting bored by it and

1731
00:59:34,640 --> 00:59:37,599
not thinking and not focusing properly

1732
00:59:36,480 --> 00:59:38,720
on it then

1733
00:59:37,599 --> 00:59:40,079
you know it's probably not worth your

1734
00:59:38,720 --> 00:59:42,400
time

1735
00:59:40,079 --> 00:59:44,839
and um obviously as as we mentioned

1736
00:59:42,400 --> 00:59:47,359
earlier on like time is this kind of

1737
00:59:44,839 --> 00:59:49,200
entropic force

1738
00:59:47,359 --> 00:59:50,960
yeah in the universe

1739
00:59:49,200 --> 00:59:52,559
i think the two are intrinsically linked

1740
00:59:50,960 --> 00:59:55,760
to say you can't have one without the

1741
00:59:52,559 --> 00:59:58,240
other one and as as time goes on things

1742
00:59:55,760 --> 00:59:59,520
degrade and and so on and so on yeah i

1743
00:59:58,240 --> 01:00:02,160
don't know if you can put it in a more

1744
00:59:59,520 --> 01:00:05,440
elegant way than myself how how to

1745
01:00:02,160 --> 01:00:06,720
employ that kind of mentality in a dnd

1746
01:00:05,440 --> 01:00:08,319
game

1747
01:00:06,720 --> 01:00:10,720
well the best way i can describe it is

1748
01:00:08,319 --> 01:00:12,640
like as a story based thing like

1749
01:00:10,720 --> 01:00:14,880
there's so many

1750
01:00:12,640 --> 01:00:16,400
philosophers and and people who say deep

1751
01:00:14,880 --> 01:00:19,119
things

1752
01:00:16,400 --> 01:00:22,000
that talk about the times journey and

1753
01:00:19,119 --> 01:00:24,240
how life and things are a journey and

1754
01:00:22,000 --> 01:00:26,799
the journey that you go on is what's

1755
01:00:24,240 --> 01:00:28,480
important that perspective that you you

1756
01:00:26,799 --> 01:00:30,960
see things change

1757
01:00:28,480 --> 01:00:32,559
and the actual being in the moment of

1758
01:00:30,960 --> 01:00:34,480
what's going around you is what's

1759
01:00:32,559 --> 01:00:36,400
important and our perception of that is

1760
01:00:34,480 --> 01:00:38,000
what's important at the end of the day

1761
01:00:36,400 --> 01:00:40,079
we can talk about

1762
01:00:38,000 --> 01:00:43,920
time as this crazy construct and the

1763
01:00:40,079 --> 01:00:45,520
mechanics of time in in d and d but it's

1764
01:00:43,920 --> 01:00:47,839
how i perceive that how we have fun with

1765
01:00:45,520 --> 01:00:49,280
it and what we do with like these cool

1766
01:00:47,839 --> 01:00:51,040
concepts and stuff

1767
01:00:49,280 --> 01:00:53,119
that is the double part

1768
01:00:51,040 --> 01:00:55,040
and i think

1769
01:00:53,119 --> 01:00:57,440
that that's what you should really focus

1770
01:00:55,040 --> 01:00:58,400
on uh more than anything else is that

1771
01:00:57,440 --> 01:01:00,319
kind of

1772
01:00:58,400 --> 01:01:02,480
element of what do i need to spend my

1773
01:01:00,319 --> 01:01:03,280
time on what shouldn't i spend my time

1774
01:01:02,480 --> 01:01:04,880
on

1775
01:01:03,280 --> 01:01:06,319
and what's fun

1776
01:01:04,880 --> 01:01:08,079
i guess

1777
01:01:06,319 --> 01:01:09,119
yeah i don't know if that made sense or

1778
01:01:08,079 --> 01:01:10,319
not but

1779
01:01:09,119 --> 01:01:12,640
you're speaking from the heart which is

1780
01:01:10,319 --> 01:01:14,240
what matters

1781
01:01:12,640 --> 01:01:16,160
that's why i always do that's what i

1782
01:01:14,240 --> 01:01:17,040
always do

1783
01:01:16,160 --> 01:01:18,319
i've

1784
01:01:17,040 --> 01:01:19,920
i

1785
01:01:18,319 --> 01:01:21,760
got very excited myself building this

1786
01:01:19,920 --> 01:01:23,760
campaign actually made a

1787
01:01:21,760 --> 01:01:26,319
calendar

1788
01:01:23,760 --> 01:01:27,920
to track the time nice uh which is

1789
01:01:26,319 --> 01:01:30,480
stupid because that was a waste of time

1790
01:01:27,920 --> 01:01:31,920
ironically because it's way simpler just

1791
01:01:30,480 --> 01:01:34,079
to use

1792
01:01:31,920 --> 01:01:36,000
like the gregorian calendar that

1793
01:01:34,079 --> 01:01:39,040
everybody's familiar with but did you

1794
01:01:36,000 --> 01:01:41,119
enjoy spending your time doing that yeah

1795
01:01:39,040 --> 01:01:43,119
yeah well then then it's not wasted

1796
01:01:41,119 --> 01:01:44,799
because that enjoyment you got from

1797
01:01:43,119 --> 01:01:46,720
spending the time creating that element

1798
01:01:44,799 --> 01:01:49,359
of your campaign

1799
01:01:46,720 --> 01:01:51,760
is time well spent for me i'd say

1800
01:01:49,359 --> 01:01:53,599
even if your characters don't use it

1801
01:01:51,760 --> 01:01:55,760
the enjoyment that you got out of it is

1802
01:01:53,599 --> 01:01:59,440
is also important

1803
01:01:55,760 --> 01:01:59,440
that's nice you've reassured me

1804
01:02:00,319 --> 01:02:04,079
yeah i must admit i had you know

1805
01:02:02,240 --> 01:02:05,680
named all the months and different days

1806
01:02:04,079 --> 01:02:07,760
in the week and this that and the other

1807
01:02:05,680 --> 01:02:09,280
but i mean that's pretty impressive

1808
01:02:07,760 --> 01:02:10,799
here's what i'm trying to get at is that

1809
01:02:09,280 --> 01:02:12,960
like

1810
01:02:10,799 --> 01:02:14,640
in game despite us playing the campaign

1811
01:02:12,960 --> 01:02:17,119
now for two years

1812
01:02:14,640 --> 01:02:18,720
in game it's only been about 30 days

1813
01:02:17,119 --> 01:02:20,240
wow so it's it's

1814
01:02:18,720 --> 01:02:22,319
and that's when i when i started

1815
01:02:20,240 --> 01:02:23,440
tracking that and i was about halfway

1816
01:02:22,319 --> 01:02:25,119
through and i said let me try and

1817
01:02:23,440 --> 01:02:26,559
transcribe these onto my calendar so i

1818
01:02:25,119 --> 01:02:28,400
can see

1819
01:02:26,559 --> 01:02:30,480
how far through the year they are i was

1820
01:02:28,400 --> 01:02:31,680
like oh no still summer

1821
01:02:30,480 --> 01:02:33,760
so

1822
01:02:31,680 --> 01:02:36,240
okay

1823
01:02:33,760 --> 01:02:39,200
fine i think they're about to go into my

1824
01:02:36,240 --> 01:02:41,119
equivalent of autumn essentially uh

1825
01:02:39,200 --> 01:02:44,880
harvests pride which has probably been

1826
01:02:41,119 --> 01:02:46,799
used everywhere else but um uh yeah so i

1827
01:02:44,880 --> 01:02:49,920
do use that as a tool to say like what

1828
01:02:46,799 --> 01:02:52,000
the weather's like yeah rather than just

1829
01:02:49,920 --> 01:02:54,000
it's just a day it's just a summer's day

1830
01:02:52,000 --> 01:02:55,920
so that's that's uh

1831
01:02:54,000 --> 01:02:57,119
oh i wanted to end it on a high note and

1832
01:02:55,920 --> 01:02:59,440
unfortunately i brought it all the way

1833
01:02:57,119 --> 01:03:02,440
back down to literally calendar dates on

1834
01:02:59,440 --> 01:03:02,440
a

1835
01:03:04,880 --> 01:03:09,280
some of the best rpg games that i've

1836
01:03:06,720 --> 01:03:11,280
played like skyrim and stuff they have

1837
01:03:09,280 --> 01:03:14,319
their own calendar and it is part of the

1838
01:03:11,280 --> 01:03:17,359
law and is part of the richness of the

1839
01:03:14,319 --> 01:03:19,839
the universe has created some of the

1840
01:03:17,359 --> 01:03:22,240
most awesome kind of universes that were

1841
01:03:19,839 --> 01:03:23,200
ever created for stories

1842
01:03:22,240 --> 01:03:25,440
have

1843
01:03:23,200 --> 01:03:28,319
a ton of law like have languages that

1844
01:03:25,440 --> 01:03:30,799
are like purposely made for

1845
01:03:28,319 --> 01:03:32,400
those stories like lord of the rings

1846
01:03:30,799 --> 01:03:35,359
like star wars

1847
01:03:32,400 --> 01:03:37,680
star trek all the stuff that real nerds

1848
01:03:35,359 --> 01:03:40,400
love so much this you can even warhammer

1849
01:03:37,680 --> 01:03:42,319
40k i know that it's a sort subject here

1850
01:03:40,400 --> 01:03:44,400
but

1851
01:03:42,319 --> 01:03:47,359
there are like channels and and people

1852
01:03:44,400 --> 01:03:48,799
dedicated to the the nitty-gritty law of

1853
01:03:47,359 --> 01:03:49,920
those universes that have been created

1854
01:03:48,799 --> 01:03:52,960
by people

1855
01:03:49,920 --> 01:03:54,880
so it's never wasted when you go real

1856
01:03:52,960 --> 01:03:56,880
deep into creating something like that

1857
01:03:54,880 --> 01:03:58,880
and spending the time on that because

1858
01:03:56,880 --> 01:04:01,599
someone's out there will really enjoy

1859
01:03:58,880 --> 01:04:03,680
that part of your creation yeah which is

1860
01:04:01,599 --> 01:04:05,520
why i said before if you enjoyed doing

1861
01:04:03,680 --> 01:04:07,119
that part of it someone else is going to

1862
01:04:05,520 --> 01:04:09,039
enjoy that as well it doesn't

1863
01:04:07,119 --> 01:04:10,880
necessarily mean that

1864
01:04:09,039 --> 01:04:11,760
it's used all the time in your campaign

1865
01:04:10,880 --> 01:04:14,160
but

1866
01:04:11,760 --> 01:04:15,599
someone will appreciate it for sure um

1867
01:04:14,160 --> 01:04:17,440
thank you for those

1868
01:04:15,599 --> 01:04:19,680
that nice thoughtful

1869
01:04:17,440 --> 01:04:21,200
words at the end there

1870
01:04:19,680 --> 01:04:24,400
funnily enough as we're

1871
01:04:21,200 --> 01:04:26,640
getting to the end of our time for this

1872
01:04:24,400 --> 01:04:28,319
episode is there anything you wanted to

1873
01:04:26,640 --> 01:04:30,640
add is there any topics we didn't cover

1874
01:04:28,319 --> 01:04:32,720
that you wanted to talk about um no not

1875
01:04:30,640 --> 01:04:35,280
really i feel like we uh

1876
01:04:32,720 --> 01:04:36,079
covered a lot of interesting stuff there

1877
01:04:35,280 --> 01:04:38,160
and

1878
01:04:36,079 --> 01:04:42,400
as rightly so with the discussion

1879
01:04:38,160 --> 01:04:44,319
podcast we went off on wild tangents

1880
01:04:42,400 --> 01:04:46,960
yeah we really really dipped and peeked

1881
01:04:44,319 --> 01:04:48,480
and troughed in like

1882
01:04:46,960 --> 01:04:49,680
moment-to-moment combat all the way up

1883
01:04:48,480 --> 01:04:50,640
to

1884
01:04:49,680 --> 01:04:52,559
you know

1885
01:04:50,640 --> 01:04:54,960
what just dive yes

1886
01:04:52,559 --> 01:04:54,960
what am

1887
01:04:58,079 --> 01:05:03,680
uh well okay is there anything you want

1888
01:05:01,039 --> 01:05:06,079
to plug then uh well i'm sure it's been

1889
01:05:03,680 --> 01:05:07,760
plugged on this podcast a couple times

1890
01:05:06,079 --> 01:05:10,799
already but it can't hurt to do it a few

1891
01:05:07,760 --> 01:05:12,880
more times yeah me and nila are part of

1892
01:05:10,799 --> 01:05:14,640
dungeons dyson dudes which is

1893
01:05:12,880 --> 01:05:16,000
our playthrough

1894
01:05:14,640 --> 01:05:18,559
campaign of dnd that we've been doing

1895
01:05:16,000 --> 01:05:18,559
now for

1896
01:05:19,280 --> 01:05:24,720
like a year or so before my time yeah

1897
01:05:22,079 --> 01:05:25,599
you you joined um like a few sessions in

1898
01:05:24,720 --> 01:05:27,440
i think

1899
01:05:25,599 --> 01:05:29,920
a very welcome addition might i add oh

1900
01:05:27,440 --> 01:05:31,839
thank you um

1901
01:05:29,920 --> 01:05:32,720
yeah we have a lot of fun the characters

1902
01:05:31,839 --> 01:05:35,280
are

1903
01:05:32,720 --> 01:05:37,599
pretty mental here and there but um

1904
01:05:35,280 --> 01:05:39,280
yeah if you like d d and you've liked us

1905
01:05:37,599 --> 01:05:42,079
talking about d d and want to hear some

1906
01:05:39,280 --> 01:05:44,799
people play d d then you can find uh us

1907
01:05:42,079 --> 01:05:47,039
on instagram or twitter instagram is uh

1908
01:05:44,799 --> 01:05:49,599
dungeons dyson dudes twitter is just

1909
01:05:47,039 --> 01:05:51,119
dudes underscore dice and on those

1910
01:05:49,599 --> 01:05:53,039
social medias you can find links to

1911
01:05:51,119 --> 01:05:54,880
where you can listen to us and uh yeah

1912
01:05:53,039 --> 01:05:57,599
we've got like

1913
01:05:54,880 --> 01:05:59,680
six episodes out already and we'll have

1914
01:05:57,599 --> 01:06:01,359
a few more coming out in the future yep

1915
01:05:59,680 --> 01:06:03,119
if you want to hear about a young

1916
01:06:01,359 --> 01:06:04,960
arrogant wizard you can listen to me

1917
01:06:03,119 --> 01:06:07,599
play one

1918
01:06:04,960 --> 01:06:09,920
in in quinn's boots yeah that ties in

1919
01:06:07,599 --> 01:06:12,319
nicely yeah yeah and this uh this

1920
01:06:09,920 --> 01:06:13,839
episode of my podcast is scheduled for

1921
01:06:12,319 --> 01:06:16,079
actually new year's day

1922
01:06:13,839 --> 01:06:18,720
so i'll take this opportunity to wish

1923
01:06:16,079 --> 01:06:20,640
everybody a happy new year

1924
01:06:18,720 --> 01:06:22,480
yeah happy new year had a nice christmas

1925
01:06:20,640 --> 01:06:25,039
however odds that it's been this year

1926
01:06:22,480 --> 01:06:26,640
but whatever indeed um

1927
01:06:25,039 --> 01:06:28,240
and uh

1928
01:06:26,640 --> 01:06:30,880
yeah that's that's it for today's

1929
01:06:28,240 --> 01:06:33,119
episode about time if you have any

1930
01:06:30,880 --> 01:06:35,119
thoughts or questions please drop me a

1931
01:06:33,119 --> 01:06:37,119
message on twitter at download

1932
01:06:35,119 --> 01:06:39,440
underscore dnd

1933
01:06:37,119 --> 01:06:40,799
otherwise thank you all for listening

1934
01:06:39,440 --> 01:06:42,430
and good night

1935
01:06:40,799 --> 01:06:47,619
good night

1936
01:06:42,430 --> 01:06:47,619
[Music]