Time
Back on home turf with Tim Hill who plays Ulrik in our actual-play podcast Dungeons, Dice, and Dudes. In this episode we discuss not only the mechanical impact of time in-universe on topics such as split parties, but also all the way up to the metaphysical ramifications of our endless march towards entropy. Hey, bet you never thought you'd get that from a D&D podcast!
- 06:24 - Time: the rubber band resource
- 18:53 - Should you skip the boring parts?
- 22:43 - Reconciling a split party
- 28:33 - Gaining experience by spending time together
- 38:00 - Character age and class disparity
- 45:31 - Alternative rules for rests & levelling
- 57:58 - Entropy; how to spend your time wisely
Find the gang on:
- Tim on Instagram https://www.instagram.com/timlington737/
- Simon (Frederick & Gideon in DD&D) features on the Happiness episode
- Nathan (the DM of DD&D) features on the Macro episode
Find me on:
- Twitter @Danilo_DnD (https://twitter.com/Danilo_DnD)
- Instagram thinking_critically_dnd (https://www.instagram.com/thinking_critically_dnd/)
- Facebook ThinkingCriticallyDnD (https://www.facebook.com/ThinkingCriticallyDnD)
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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hello and welcome to your new year's day
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episode of thinking critically a d and d
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discussion a podcast where we deep dive
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single word concepts or ideas within the
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dungeons and dragons 5e framework my
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name is danilo and i like all kinds of
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games and the crunchy mechanics that
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make him tick you can find me on twitter
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facebook and instagram and i'd really
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appreciate a like or a follow today i'm
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joined by tim who plays ulrich in our
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dungeons dyson dudes actual play podcast
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please do check us out thanks again for
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coming on tim why don't you tell us a
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little bit about yourself uh yeah you're
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welcome pleasure to be here as they say
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uh yeah i'm tim as danielle said and i
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play ulrich in our dnd campaign podcast
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that we do also i manage the uh the
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socials as well that's my
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job for my part which is always fun not
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the best at it but still learning you
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know and the teas and the coffees as
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well and i i was named in like the first
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episode we went live as like the the
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producer of the show because i kept
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having all these grand ideas and they're
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like are you paying for all this timmy
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is that is that your role
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but unless that's not so but um
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i'm a huge nerd have been for a long
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time been playing d d on and off for
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10
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15 years something like that as a small
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child with my brother's friends uh so
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always been a huge fan of it and it was
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not until um a couple years ago that
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i've got back into it hard with fellow
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podcastee nathan who was on last week is
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that right uh yes yeah
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yeah um he kind of got me into it again
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with rob who's also been on this this
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podcast as well so you know lots of uh
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fan favorites i'm sure you know
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but yeah i just love dnd love talking
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about it and
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have love of many table top games and
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often that's a big fan of warhammer 40k
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which i'm sure some of you
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enjoy too especially the laws all that
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is always always good fun yes i probably
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pissed off a few people in my talk with
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nathan about warhammer 40k
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oh and really no
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it's okay i was really into it at one
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point it's okay i'm allowed i'm allowed
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to say things okay we'll just brush
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brush that pest shall we push into that
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yeah
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cool so thank you very very much for
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coming on today's topic is
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all about time
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so for starters tim
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tim time tim the time man what does tim
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time man yeah what does time mean to you
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tim
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when you asked me what like uh stuff i
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wanted to talk about and you said time i
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was like yeah that's that's a great one
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and then i just didn't realize the
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gravity of like
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how big a subject time is yeah that's
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that's something i've wrestled with
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in every episode before this one
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yeah like
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some big big subjects but
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to boil it down to like real brass tack
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stuff like yes there's uh loads of
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sciency stuff and science fiction stuff
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around time and like time and space and
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the link between them and
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and relativity and einstein and all that
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crazy stuff but for us mere mortals
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i'd kind of say that that time for me is
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just like
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the measure of just how things change in
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your life and in
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everything around you and that's kind of
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how i would see time as such i did a
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little bit of research um about time for
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this podcast and it came across quite an
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interesting article um written by some
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physicists about the order of time it
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was very uh
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dramatic i have to say but there was one
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quote in it which uh kind of put things
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in perspective a little bit for me which
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is uh time is an illusion and our naive
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perception of how it's how it flows
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doesn't correspond to actual physical
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reality
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which kind of really spoke to me in the
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level of oh we can
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think we know what time is but it
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doesn't actually correspond to how
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we perceive it or look at it
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it's all in our heads effectively
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so
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suddenly my notes about
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uh is six seconds a combat turn it looks
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completely redundant now
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well i don't know because i i also have
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stuff on that as well i just like as an
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overarching thing i was like oh this is
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interesting like i like this yeah and it
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does kind of correlate into like
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dnd a little bit as well and a lot as
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well it's just kind of like
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oh that was
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i was very interesting that even
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regardless of how time is a concept it
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doesn't matter because it's just how we
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perceive it at the end of the day that's
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probably a little bit too uh
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big brain but uh
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a galaxy brain
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like i'm not prepared i'm not prepared
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for this
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i just saw us real quick but like yeah
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it's just how things change i i'd say is
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the best way of describing it for me as
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a as on a personal thing yeah that's
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good and one of the reasons why i love
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you know when i'm knee-deep in editing
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sometimes it's difficult to have the
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strength to be like man is this this
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worth it at the moment pretty much every
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time i've started recording with
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somebody and that opening question is
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what does it mean to you i can't think
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of a time where it's been
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exactly how i've approached it
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so that's really good because i was
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really in the maya of
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i mean i've got i got a few notes on you
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know character aging and the progress of
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time in a campaign but not from a a
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point of view of entropy
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essentially which is that's what the
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passage of time brings us all towards
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this entropic state yeah uh i've just
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got to try and put my my big boy pants
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on and figure out how to now apply that
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to her
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well
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that was just kind of like my overall
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thought the rest of the the stuff i want
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to talk about at least is very d d
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centric i feel like it has everything to
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do with like
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the mechanics and and how it affects
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like character development and role play
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and
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uh and all that kind of stuff
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so yeah
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i just because i literally went to
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google and was like what is time
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and that's kind of what i came across so
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yeah it's fun i've got this image of you
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sitting in like a lounge with you know a
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mug of hot chocolate big thick glasses
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on a robe
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what is time
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first time yeah i had like some brandy
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and yeah cigar
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i mean
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here's the thought that i've just had to
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tie it in so there's there's a meme that
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goes around that's like
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five minutes when
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you're in school
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yeah and the clock is like four hours
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long or it's how five minutes feels when
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it's uh you know you're playing a video
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game and it's yeah it just flies by
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kind of thing
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when you're playing
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or dming yep a session is too long how
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do they feel
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do you enjoy yourself the entire time
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i personally feel that i often come out
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of sessions especially those where i'm
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dming but to a lesser extent those that
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i'm playing quite drained
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yeah and i think one part of that now
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i'm thinking about it is this kind of
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compression of time almost i find it
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tiring to rubber band
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time
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so for one moment you can say seven
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months has passed because you've been
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traveling on a ship
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okay right that's a lot of time to have
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just passed the bigger the eye and then
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the second hand in combat
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to definitely tie in to my first point
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of it only being six seconds and the
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amount of times i've been asked halfway
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through combat or at the end of like
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okay well how long how long have i got
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left on this spell it's it's only a
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minute and i go oh well it's only three
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rounds so
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it's not even been half a minute yet so
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and that that kind of compression and it
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expansion of time is quite tiring i
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don't know how your what your thoughts
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are on
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you know time in a session i suppose
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yeah it's definitely a very odd
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mechanic of the game because it really
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depends on oh it's very situational like
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i was talking to uh psy about it the day
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actually and he kind of described it the
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best for me like scenes in films and
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stuff
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it really depends on how the director
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wants you to perceive the time in that
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scene as such and i guess that directly
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applies to
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how the dm wants you to perceive time in
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either combat or actually the rp that
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you're doing it's all down to
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what what they want which is kind of why
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uh
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dmi is kind of like being god a little
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bit because you are in control of time
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yeah no absolutely yeah yeah like you
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can have a director
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take a very long time over just one
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moment uh which could take
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maybe a minute or so like you have those
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films that last like two three hours
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that are meant to be just like one day
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or you can have a film that is two or
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three hours and is over years and years
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and years of actual
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time in the characters lives
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and yeah it can be really
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disjoints in your head kind of like
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you're seasick that kind of thing
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if you're flipping between like
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different time zones in your head and
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i could definitely be
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a bit tiring for sure i just think in
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there it's like the total war series of
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games where you have the country level
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of
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here in my cities and here are my
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soldiers but then when you go down into
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a fight you zoom all the way down to the
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boots on the ground kind of thing i
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think campaigns can kind of be like that
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with that rubber banding of okay we're
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here we need to go over there
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that's gonna take two days worth of
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walking yeah and um as i've discussed on
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previous episodes i'm a fan of you know
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the combat having
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a meaning having a purpose so yeah you
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know there's not just going to be
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arbitrary combats in the wilderness just
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for the sake of it unless of course it
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drives home that the wilderness is super
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dangerous and you're going to die then
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it makes sense but otherwise those two
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days can pass
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relatively quickly
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and then when you get into town it
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suddenly yeah puts puts the brakes on
281
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again to do that micro kind of boots on
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the ground kind of stuff so
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yeah in the 50s you have this kind of
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six second rule for combat and stuff and
285
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that is like a limitation that the game
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puts on you for combat
287
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but outside of that i'd say
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time is more used kind of like as a
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narrative tool
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i've heard of people using campaign like
291
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really time centrically so like each
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task that you perform has to take a
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certain amount of time and the
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characters have to keep track of that
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and know
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how long things take and how long spells
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take the cast and
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and i guess
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a good way a good example we can tie it
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into our campaign that we're proud of is
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my character's
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time he has left as such
303
00:10:48,000 --> 00:10:52,480
obviously he has a clock on that like
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that kind of overshadows now
305
00:10:52,480 --> 00:10:57,040
my decisions as a player
306
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how i approach certain situations and
307
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and stuff but um i see i see where
308
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you're going at that like
309
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in combat it's a mechanical
310
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framework in the same way that spell
311
00:11:05,760 --> 00:11:10,079
slots are a mechanical framework but
312
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yeah outside of combat it fulfills a
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completely different purpose of being
314
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this kind of external antagonist
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in a way yeah putting pressure
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on the
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party and providing a source of conflict
318
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and i'm really trying to hit all the
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topics of my previous podcasts in one
320
00:11:25,519 --> 00:11:29,680
sentence
321
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synergy
322
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yeah
323
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so yeah i'm a huge fan of
324
00:11:34,480 --> 00:11:38,399
trying to drill in
325
00:11:36,000 --> 00:11:40,160
that idea to my players of everything
326
00:11:38,399 --> 00:11:43,279
takes time so
327
00:11:40,160 --> 00:11:45,360
i in earlier sessions go quite hard on
328
00:11:43,279 --> 00:11:47,600
people being like i check for traps and
329
00:11:45,360 --> 00:11:50,480
i go okay that's going to take an hour
330
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yeah you're in enemy territory you don't
331
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know where you are you can't see more
332
00:11:52,560 --> 00:11:57,040
than 60 feet ahead of you do you want to
333
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spend an hour combing
334
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every brick for pressure paints beneath
335
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it
336
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and suddenly they're like oh um maybe
337
00:12:02,880 --> 00:12:06,320
maybe i don't want to do that yeah
338
00:12:04,320 --> 00:12:08,720
because that initial thought is just i
339
00:12:06,320 --> 00:12:10,800
check for traps ding no traps cool
340
00:12:08,720 --> 00:12:11,920
fine we're safe now when i'm really
341
00:12:10,800 --> 00:12:13,839
trying to build a world that's like no
342
00:12:11,920 --> 00:12:15,519
you can't just do that for free there's
343
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a cost there and the cost isn't just the
344
00:12:15,519 --> 00:12:19,600
dice roll the cost is
345
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you've got expend time and effort doing
346
00:12:19,600 --> 00:12:24,399
it you can't just extend your senses and
347
00:12:22,399 --> 00:12:25,839
innately know that there's no traps in
348
00:12:24,399 --> 00:12:27,519
the area you've got to check you've got
349
00:12:25,839 --> 00:12:30,240
to get a little knife out put it between
350
00:12:27,519 --> 00:12:33,040
the bricks jiggle it around is there any
351
00:12:30,240 --> 00:12:35,040
give there so i'm really trying level
352
00:12:33,040 --> 00:12:36,800
that in and the same with like ritual
353
00:12:35,040 --> 00:12:38,800
yeah spell casting which is of course 10
354
00:12:36,800 --> 00:12:40,160
minutes so i'm always like okay well
355
00:12:38,800 --> 00:12:41,120
that person is just sitting in their ass
356
00:12:40,160 --> 00:12:42,959
for 10 minutes what's everyone else
357
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doing sitting in silence
358
00:12:42,959 --> 00:12:46,720
probably not
359
00:12:45,360 --> 00:12:49,760
yeah i mean
360
00:12:46,720 --> 00:12:51,120
it not only like grounds your players in
361
00:12:49,760 --> 00:12:54,320
in realism but
362
00:12:51,120 --> 00:12:56,320
it definitely raises the stakes of
363
00:12:54,320 --> 00:12:58,000
everything you do within the game like
364
00:12:56,320 --> 00:12:58,959
if there's no time that you keep a track
365
00:12:58,000 --> 00:13:00,480
of then
366
00:12:58,959 --> 00:13:02,079
a lot of it becomes meaningless because
367
00:13:00,480 --> 00:13:03,519
you just do these things
368
00:13:02,079 --> 00:13:05,360
when you say them and they don't have
369
00:13:03,519 --> 00:13:07,040
any actions or consequences that's just
370
00:13:05,360 --> 00:13:09,440
happening around you and that kind of
371
00:13:07,040 --> 00:13:10,800
stuff but as soon as you say oh this
372
00:13:09,440 --> 00:13:13,760
will take this amount of time and this
373
00:13:10,800 --> 00:13:15,600
will have this effect on you like
374
00:13:13,760 --> 00:13:17,279
my best example i can think of is
375
00:13:15,600 --> 00:13:19,200
similar to like your traps and stuff but
376
00:13:17,279 --> 00:13:21,519
when you're on a unlike a big dungeon
377
00:13:19,200 --> 00:13:23,120
crawl with your party and stuff and
378
00:13:21,519 --> 00:13:24,800
they're in there for a very long time
379
00:13:23,120 --> 00:13:27,440
and they've done lots of checking your
380
00:13:24,800 --> 00:13:28,959
traps and the torches have been on for a
381
00:13:27,440 --> 00:13:30,880
long time and it's getting darker and
382
00:13:28,959 --> 00:13:33,360
darker because the torches are going out
383
00:13:30,880 --> 00:13:35,519
slower and slower and the more time that
384
00:13:33,360 --> 00:13:37,839
they're in the dungeon that perhaps more
385
00:13:35,519 --> 00:13:40,560
monsters notice that they're in the
386
00:13:37,839 --> 00:13:42,480
dungeon and in in wherever they are and
387
00:13:40,560 --> 00:13:44,560
it gets more and more dangerous
388
00:13:42,480 --> 00:13:46,079
yeah it's a really great tool to kind of
389
00:13:44,560 --> 00:13:49,519
give your players
390
00:13:46,079 --> 00:13:51,760
that sense of urgency i guess about what
391
00:13:49,519 --> 00:13:54,320
the situation they're in or
392
00:13:51,760 --> 00:13:57,199
um like a proper grounding in in realism
393
00:13:54,320 --> 00:13:59,360
which again just helps them
394
00:13:57,199 --> 00:14:01,760
become more engaged and have
395
00:13:59,360 --> 00:14:04,480
a better time i'd say yeah now we're
396
00:14:01,760 --> 00:14:06,079
talking about it i'm seeing it more as
397
00:14:04,480 --> 00:14:07,360
i think i think i thought about it as
398
00:14:06,079 --> 00:14:09,839
but now i'm really seeing it as a
399
00:14:07,360 --> 00:14:11,680
resource in the same way that yeah
400
00:14:09,839 --> 00:14:14,800
action surge and
401
00:14:11,680 --> 00:14:16,720
spell slots are a resource to be spent
402
00:14:14,800 --> 00:14:18,760
then time is also a resource to be spent
403
00:14:16,720 --> 00:14:20,320
by the players and any
404
00:14:18,760 --> 00:14:22,720
semi-serious
405
00:14:20,320 --> 00:14:24,079
campaign will have some kind of clock
406
00:14:22,720 --> 00:14:25,279
ticking the players might not know it
407
00:14:24,079 --> 00:14:27,680
well the characters might not know it
408
00:14:25,279 --> 00:14:29,920
but yeah there will be a bad person
409
00:14:27,680 --> 00:14:32,079
somewhere doing bad things while the
410
00:14:29,920 --> 00:14:32,800
players don't do anything
411
00:14:32,079 --> 00:14:34,720
so
412
00:14:32,800 --> 00:14:36,000
an example from my current campaign is
413
00:14:34,720 --> 00:14:39,199
they're in a
414
00:14:36,000 --> 00:14:40,880
pretty typical kobold dungeon warrenis
415
00:14:39,199 --> 00:14:42,880
small tunnels everywhere
416
00:14:40,880 --> 00:14:45,360
very claustrophobic very difficult to
417
00:14:42,880 --> 00:14:47,760
navigate you know looping paths traps
418
00:14:45,360 --> 00:14:49,199
all that kind of stuff and they
419
00:14:47,760 --> 00:14:51,760
decided to
420
00:14:49,199 --> 00:14:54,160
bust in quite loudly they had a piece of
421
00:14:51,760 --> 00:14:56,959
combat with some of the kobolds one
422
00:14:54,160 --> 00:14:58,480
escaped with its life to some other part
423
00:14:56,959 --> 00:15:00,160
of the tunnel and then after that they
424
00:14:58,480 --> 00:15:01,920
decided to take stock return to the
425
00:15:00,160 --> 00:15:04,000
entrance and take a short rest yeah of
426
00:15:01,920 --> 00:15:06,560
which gave the kobolds
427
00:15:04,000 --> 00:15:08,320
all the time in the world to prepare and
428
00:15:06,560 --> 00:15:10,000
to plan and
429
00:15:08,320 --> 00:15:12,800
they'd heard the combat one had come
430
00:15:10,000 --> 00:15:14,399
back to say hey here's who's attacking
431
00:15:12,800 --> 00:15:15,600
us here's the numbers here's what they
432
00:15:14,399 --> 00:15:17,040
can do
433
00:15:15,600 --> 00:15:18,959
let's get ready because they've
434
00:15:17,040 --> 00:15:20,880
disappeared for a bit so my players are
435
00:15:18,959 --> 00:15:23,040
all like oh let's go this we should be
436
00:15:20,880 --> 00:15:24,720
fine now we've killed a lot of them and
437
00:15:23,040 --> 00:15:28,160
i had to say well yeah but you've also
438
00:15:24,720 --> 00:15:28,160
done nothing for 60 minutes so
439
00:15:28,399 --> 00:15:32,480
the the world hasn't stopped moving
440
00:15:30,720 --> 00:15:35,040
yeah you've spent that you've spent that
441
00:15:32,480 --> 00:15:36,880
resource of time and you've basically
442
00:15:35,040 --> 00:15:39,759
paid it to the enemies
443
00:15:36,880 --> 00:15:42,000
yeah and now that you've said that time
444
00:15:39,759 --> 00:15:44,320
in d is definitely a resource it makes
445
00:15:42,000 --> 00:15:45,759
so much more sense now as a mechanic
446
00:15:44,320 --> 00:15:46,959
definitely like
447
00:15:45,759 --> 00:15:48,399
i just want to go back to the fact the
448
00:15:46,959 --> 00:15:51,120
point that it definitely just grounds
449
00:15:48,399 --> 00:15:54,079
and and makes makes those players
450
00:15:51,120 --> 00:15:56,000
fear for their characters in a way that
451
00:15:54,079 --> 00:15:57,519
you wouldn't have unless you implemented
452
00:15:56,000 --> 00:15:59,040
that kind of stuff and that's that's
453
00:15:57,519 --> 00:16:00,160
really cool example of that i'm
454
00:15:59,040 --> 00:16:01,759
definitely going to use that at some
455
00:16:00,160 --> 00:16:03,680
point
456
00:16:01,759 --> 00:16:06,399
i think i just thought just came to me a
457
00:16:03,680 --> 00:16:08,399
good kind of other side of the same coin
458
00:16:06,399 --> 00:16:10,160
and a lot of this podcast we
459
00:16:08,399 --> 00:16:11,040
fall back on video game knowledge which
460
00:16:10,160 --> 00:16:14,399
is my
461
00:16:11,040 --> 00:16:15,199
my other primary passion yeah same
462
00:16:14,399 --> 00:16:18,160
is
463
00:16:15,199 --> 00:16:19,920
the uh the souls series okay notorious
464
00:16:18,160 --> 00:16:20,800
for the fact that you can't pause them
465
00:16:19,920 --> 00:16:23,360
yeah
466
00:16:20,800 --> 00:16:25,680
and that every action you do takes
467
00:16:23,360 --> 00:16:28,800
some time be it to drink a potion so
468
00:16:25,680 --> 00:16:30,320
it's not like say skyrim where you can
469
00:16:28,800 --> 00:16:33,440
pause the game as a dragon's about to
470
00:16:30,320 --> 00:16:35,040
incinerate you yeah eat 50 chills cheese
471
00:16:33,440 --> 00:16:36,800
wheels in an instant and suddenly you're
472
00:16:35,040 --> 00:16:38,560
fighting fear again you can't do that in
473
00:16:36,800 --> 00:16:40,639
the souls games because they are saying
474
00:16:38,560 --> 00:16:42,079
much like d and d funnily enough not a
475
00:16:40,639 --> 00:16:43,680
parallel i would have
476
00:16:42,079 --> 00:16:46,320
naturally drawn until we've started
477
00:16:43,680 --> 00:16:48,639
talking about it today to say no okay
478
00:16:46,320 --> 00:16:50,880
you can drink a potion an esther slask
479
00:16:48,639 --> 00:16:52,160
but that's going to take some time and
480
00:16:50,880 --> 00:16:54,800
the enemies are still going to keep
481
00:16:52,160 --> 00:16:57,360
wailing on you and that's the kind of
482
00:16:54,800 --> 00:17:00,639
environment i want to build in
483
00:16:57,360 --> 00:17:02,800
my dnd campaign to say yeah you can
484
00:17:00,639 --> 00:17:06,079
rest it up on fire for an hour
485
00:17:02,800 --> 00:17:08,559
but the enemies are still going to be
486
00:17:06,079 --> 00:17:10,559
kicking around or actually
487
00:17:08,559 --> 00:17:11,439
moving within the university of grid i
488
00:17:10,559 --> 00:17:13,520
mean
489
00:17:11,439 --> 00:17:14,720
it just makes it more rewarding as well
490
00:17:13,520 --> 00:17:16,640
like
491
00:17:14,720 --> 00:17:18,720
going back to the souls games i've had
492
00:17:16,640 --> 00:17:20,480
really passionate discussions
493
00:17:18,720 --> 00:17:22,799
with people about how they're the best
494
00:17:20,480 --> 00:17:25,600
games they've ever ever ever played
495
00:17:22,799 --> 00:17:27,039
because of the level of realism
496
00:17:25,600 --> 00:17:30,480
and the stuff you just talked about and
497
00:17:27,039 --> 00:17:32,960
how difficult the combat is and how you
498
00:17:30,480 --> 00:17:35,200
can get so far in like a boss fight and
499
00:17:32,960 --> 00:17:37,760
stuff and then if you like make a
500
00:17:35,200 --> 00:17:39,520
mistake right at the end or or during
501
00:17:37,760 --> 00:17:41,200
with like getting your potion timing
502
00:17:39,520 --> 00:17:43,120
wrong or
503
00:17:41,200 --> 00:17:45,600
getting one of your roles incorrectly
504
00:17:43,120 --> 00:17:46,559
and it's all done and you're dead there
505
00:17:45,600 --> 00:17:48,559
and then
506
00:17:46,559 --> 00:17:50,240
after like 20 minutes of fighting his
507
00:17:48,559 --> 00:17:52,080
boss and it's heartbreaking when it
508
00:17:50,240 --> 00:17:54,080
happens but at the same time when you
509
00:17:52,080 --> 00:17:55,919
put in all that effort
510
00:17:54,080 --> 00:17:58,000
into the into the fight and it and it
511
00:17:55,919 --> 00:18:00,080
succeeds and you managed to kill that
512
00:17:58,000 --> 00:18:01,840
boss or whatever then yeah i've just got
513
00:18:00,080 --> 00:18:03,679
some people saying like that's why they
514
00:18:01,840 --> 00:18:06,160
love that game so much because it's so
515
00:18:03,679 --> 00:18:06,960
rewarding when you get it right and
516
00:18:06,160 --> 00:18:09,039
again
517
00:18:06,960 --> 00:18:11,360
i love dnd for
518
00:18:09,039 --> 00:18:13,120
a ton of different reasons but
519
00:18:11,360 --> 00:18:14,480
we both definitely put in a lot of time
520
00:18:13,120 --> 00:18:15,360
and effort into it
521
00:18:14,480 --> 00:18:17,120
and
522
00:18:15,360 --> 00:18:19,280
when things go
523
00:18:17,120 --> 00:18:22,960
perfect and you and you get that natural
524
00:18:19,280 --> 00:18:25,360
20 on an attack that is just perfectly
525
00:18:22,960 --> 00:18:26,720
set up and like you get ridiculous
526
00:18:25,360 --> 00:18:29,039
damage and
527
00:18:26,720 --> 00:18:31,600
everything just like falls in place
528
00:18:29,039 --> 00:18:33,200
perfectly yeah it's so rewarding and
529
00:18:31,600 --> 00:18:35,840
without the time and effort you put into
530
00:18:33,200 --> 00:18:37,600
that it definitely does uh
531
00:18:35,840 --> 00:18:40,080
it wouldn't be as meaningful to me at
532
00:18:37,600 --> 00:18:42,960
least for sure i think that's a thought
533
00:18:40,080 --> 00:18:45,039
that a number of people have had as we
534
00:18:42,960 --> 00:18:47,440
sit down to do these kind of discussions
535
00:18:45,039 --> 00:18:50,080
in that the old ad age of the more you
536
00:18:47,440 --> 00:18:54,080
put in the more you get out is really
537
00:18:50,080 --> 00:18:56,080
quite true for d d in a really kind of
538
00:18:54,080 --> 00:18:59,280
distilled fashion it's probably the best
539
00:18:56,080 --> 00:19:01,440
way to put it yeah to ground us for a
540
00:18:59,280 --> 00:19:02,880
second and bring us back down
541
00:19:01,440 --> 00:19:03,679
i saw
542
00:19:02,880 --> 00:19:06,160
a
543
00:19:03,679 --> 00:19:08,000
reddit post a little while ago
544
00:19:06,160 --> 00:19:10,559
and there's
545
00:19:08,000 --> 00:19:13,120
a in the same way that to use the film
546
00:19:10,559 --> 00:19:15,440
analogy from before films often will
547
00:19:13,120 --> 00:19:18,000
skip the boring parts yes it's called so
548
00:19:15,440 --> 00:19:18,880
you don't ever see jason bourne
549
00:19:18,000 --> 00:19:21,039
you know
550
00:19:18,880 --> 00:19:22,720
sitting on the toilet my god it's jason
551
00:19:21,039 --> 00:19:24,799
bourne
552
00:19:22,720 --> 00:19:25,919
sitting on the toilet eating a rustlers
553
00:19:24,799 --> 00:19:28,080
things right
554
00:19:25,919 --> 00:19:30,960
and the same is often
555
00:19:28,080 --> 00:19:32,320
the case for d d where the m is never
556
00:19:30,960 --> 00:19:33,919
like oh you haven't taken the toilet
557
00:19:32,320 --> 00:19:35,360
break in six hours
558
00:19:33,919 --> 00:19:37,760
take a level of exhaustion because you
559
00:19:35,360 --> 00:19:40,480
piss your pants yeah because that's not
560
00:19:37,760 --> 00:19:42,240
that exciting yeah in my opinion the
561
00:19:40,480 --> 00:19:43,919
reddit post however said you know don't
562
00:19:42,240 --> 00:19:45,919
don't skip those boring parts because
563
00:19:43,919 --> 00:19:47,039
they give player characters time to
564
00:19:45,919 --> 00:19:48,880
shine
565
00:19:47,039 --> 00:19:51,520
how do you feel about that
566
00:19:48,880 --> 00:19:53,760
it's it's really tricky because
567
00:19:51,520 --> 00:19:55,760
again you don't want to
568
00:19:53,760 --> 00:19:57,280
waste time i mean is obviously quite
569
00:19:55,760 --> 00:20:00,400
precious
570
00:19:57,280 --> 00:20:01,760
going after these quite mundane things
571
00:20:00,400 --> 00:20:04,240
and and making sure that all the
572
00:20:01,760 --> 00:20:06,559
mechanics are followed to to the letter
573
00:20:04,240 --> 00:20:09,360
and that every little single thing is
574
00:20:06,559 --> 00:20:11,039
how it how it should be because you can
575
00:20:09,360 --> 00:20:11,840
lose a bit of
576
00:20:11,039 --> 00:20:13,679
the
577
00:20:11,840 --> 00:20:14,559
the narrative element of it
578
00:20:13,679 --> 00:20:17,760
like
579
00:20:14,559 --> 00:20:19,360
life itself if you played it out
580
00:20:17,760 --> 00:20:20,799
exactly perfectly
581
00:20:19,360 --> 00:20:23,440
wouldn't be particularly exciting but
582
00:20:20,799 --> 00:20:25,200
you have these very exciting set pieces
583
00:20:23,440 --> 00:20:27,440
if you like where stuff happens in them
584
00:20:25,200 --> 00:20:28,720
so like if you
585
00:20:27,440 --> 00:20:30,720
only
586
00:20:28,720 --> 00:20:32,880
had the boring bits
587
00:20:30,720 --> 00:20:34,320
that would suck but again if you only
588
00:20:32,880 --> 00:20:36,080
had the exciting bits yeah that'd be
589
00:20:34,320 --> 00:20:37,840
entertaining but it wouldn't be very
590
00:20:36,080 --> 00:20:41,120
realistic so you definitely have to find
591
00:20:37,840 --> 00:20:42,000
it like a decent balance and such
592
00:20:41,120 --> 00:20:42,960
and
593
00:20:42,000 --> 00:20:44,640
i don't know about you but i've
594
00:20:42,960 --> 00:20:45,840
definitely found like
595
00:20:44,640 --> 00:20:47,919
the best
596
00:20:45,840 --> 00:20:49,600
rp that i've definitely been a part of
597
00:20:47,919 --> 00:20:51,360
has been during
598
00:20:49,600 --> 00:20:53,520
like traveling somewhere or doing
599
00:20:51,360 --> 00:20:54,559
something mundane like
600
00:20:53,520 --> 00:20:56,559
going to
601
00:20:54,559 --> 00:20:58,240
watch for the evening to make sure we
602
00:20:56,559 --> 00:20:59,919
don't get killed or whatever and the
603
00:20:58,240 --> 00:21:02,240
funniest rp that i've been a part of has
604
00:20:59,919 --> 00:21:04,880
been during those little moments rather
605
00:21:02,240 --> 00:21:06,480
than like the big grandiose plot points
606
00:21:04,880 --> 00:21:07,520
that have happened
607
00:21:06,480 --> 00:21:09,840
so yeah there's them definitely a
608
00:21:07,520 --> 00:21:12,000
balance to be found yeah and as uh you
609
00:21:09,840 --> 00:21:14,080
said they're about tying into not
610
00:21:12,000 --> 00:21:15,440
wasting time and we just spent 10
611
00:21:14,080 --> 00:21:17,600
minutes talking about how you shouldn't
612
00:21:15,440 --> 00:21:19,760
waste time because it's a resource i
613
00:21:17,600 --> 00:21:20,720
think there's an element of it's that
614
00:21:19,760 --> 00:21:23,200
trust
615
00:21:20,720 --> 00:21:25,919
that i talk about and another episode
616
00:21:23,200 --> 00:21:26,880
between the player and the dm
617
00:21:25,919 --> 00:21:29,600
so
618
00:21:26,880 --> 00:21:31,440
the the players need to trust the dm to
619
00:21:29,600 --> 00:21:32,720
not be like oh that was a really
620
00:21:31,440 --> 00:21:34,480
heartfelt moment you had that was really
621
00:21:32,720 --> 00:21:36,159
good you know nice nice role play really
622
00:21:34,480 --> 00:21:38,240
enjoyed it uh your parents had died
623
00:21:36,159 --> 00:21:40,320
because you were too slow like that
624
00:21:38,240 --> 00:21:42,799
because that's just
625
00:21:40,320 --> 00:21:45,039
not fun so the dm's got to be
626
00:21:42,799 --> 00:21:47,039
see the wood for the trees and be like
627
00:21:45,039 --> 00:21:48,159
okay no this is i'll give them these
628
00:21:47,039 --> 00:21:49,280
five minutes
629
00:21:48,159 --> 00:21:51,039
because
630
00:21:49,280 --> 00:21:52,320
that was really good play and the
631
00:21:51,039 --> 00:21:54,240
players need to be like okay i'm not
632
00:21:52,320 --> 00:21:56,559
gonna take the piss here but if we keep
633
00:21:54,240 --> 00:21:58,159
[ __ ] around doing superfluous things
634
00:21:56,559 --> 00:22:02,000
then yeah he's going to bite us in the
635
00:21:58,159 --> 00:22:04,640
ass but we can trust him to allow us
636
00:22:02,000 --> 00:22:06,000
time to role play essentially yeah at
637
00:22:04,640 --> 00:22:09,520
the end of the day
638
00:22:06,000 --> 00:22:11,200
we're playing a game to have fun and
639
00:22:09,520 --> 00:22:13,679
there are lots of elements of the game
640
00:22:11,200 --> 00:22:15,919
that make it more fun or you can totally
641
00:22:13,679 --> 00:22:18,159
take it very seriously because you get a
642
00:22:15,919 --> 00:22:21,520
lot of fun from doing that as well but
643
00:22:18,159 --> 00:22:23,600
to be a real like stickler for um
644
00:22:21,520 --> 00:22:25,120
like little things like that and very
645
00:22:23,600 --> 00:22:26,640
pernickety and
646
00:22:25,120 --> 00:22:28,240
if it doesn't sit well with your your
647
00:22:26,640 --> 00:22:30,559
players and they don't kind of like that
648
00:22:28,240 --> 00:22:32,720
then maybe that's not the best option to
649
00:22:30,559 --> 00:22:36,159
kind of use time in that way
650
00:22:32,720 --> 00:22:38,880
yeah in the door as a dm you are have a
651
00:22:36,159 --> 00:22:40,720
responsibility to tell a decent story
652
00:22:38,880 --> 00:22:41,520
and to have your players engaged with
653
00:22:40,720 --> 00:22:43,600
that
654
00:22:41,520 --> 00:22:44,880
and very often if you approach it like
655
00:22:43,600 --> 00:22:46,400
that you don't
656
00:22:44,880 --> 00:22:48,400
you lose out on a lot of things if you
657
00:22:46,400 --> 00:22:50,080
do like that for sure
658
00:22:48,400 --> 00:22:51,600
so
659
00:22:50,080 --> 00:22:54,640
talking of
660
00:22:51,600 --> 00:22:56,240
interactions between players yeah
661
00:22:54,640 --> 00:22:58,320
there is
662
00:22:56,240 --> 00:23:00,159
often a trap that
663
00:22:58,320 --> 00:23:01,919
has happened in every single game i've
664
00:23:00,159 --> 00:23:02,720
ever played in
665
00:23:01,919 --> 00:23:04,080
where
666
00:23:02,720 --> 00:23:06,320
at some point that doesn't happen and
667
00:23:04,080 --> 00:23:09,280
the players characters have to split up
668
00:23:06,320 --> 00:23:10,799
for whatever reason so a yeah split
669
00:23:09,280 --> 00:23:14,640
party
670
00:23:10,799 --> 00:23:16,880
so the way this ties in to time is
671
00:23:14,640 --> 00:23:19,600
how do you manage two independent
672
00:23:16,880 --> 00:23:20,840
streams of time that are in parallel in
673
00:23:19,600 --> 00:23:24,559
the real world
674
00:23:20,840 --> 00:23:27,760
but potentially very not in parallel in
675
00:23:24,559 --> 00:23:30,559
the game world yeah what do you think is
676
00:23:27,760 --> 00:23:32,320
the best way to reconcile those and
677
00:23:30,559 --> 00:23:34,000
manage it at the table
678
00:23:32,320 --> 00:23:35,520
that's really tough i've fortunately
679
00:23:34,000 --> 00:23:36,400
never had to
680
00:23:35,520 --> 00:23:39,520
dm
681
00:23:36,400 --> 00:23:41,919
uh with a split party because i i worry
682
00:23:39,520 --> 00:23:43,919
about it and i have nightmares about
683
00:23:41,919 --> 00:23:45,760
about that kind of thing
684
00:23:43,919 --> 00:23:47,279
um and you know from listening to
685
00:23:45,760 --> 00:23:49,679
critical role and
686
00:23:47,279 --> 00:23:50,720
and seeing uh other people dm and stuff
687
00:23:49,679 --> 00:23:53,279
like that
688
00:23:50,720 --> 00:23:55,760
i feel like it is a fear of many dms a
689
00:23:53,279 --> 00:23:58,559
split party because it involves a lot
690
00:23:55,760 --> 00:23:59,520
more um thinking and keeping track of
691
00:23:58,559 --> 00:24:01,440
stuff
692
00:23:59,520 --> 00:24:02,960
than you already have to do which is
693
00:24:01,440 --> 00:24:04,799
which is quite a lot
694
00:24:02,960 --> 00:24:07,760
in terms of dealing with it though again
695
00:24:04,799 --> 00:24:09,279
it's how the dm wants to uh use time in
696
00:24:07,760 --> 00:24:11,120
their game like
697
00:24:09,279 --> 00:24:14,720
uh you could have
698
00:24:11,120 --> 00:24:16,480
set amounts of minutes or days of how
699
00:24:14,720 --> 00:24:17,919
long tasks take
700
00:24:16,480 --> 00:24:19,440
or we could make it even simpler than
701
00:24:17,919 --> 00:24:22,400
that i feel like when i've seen other
702
00:24:19,440 --> 00:24:24,640
people dm they say cool you've done a
703
00:24:22,400 --> 00:24:25,919
number of things now two or three things
704
00:24:24,640 --> 00:24:27,120
that's enough we'll move over to the
705
00:24:25,919 --> 00:24:29,360
other
706
00:24:27,120 --> 00:24:30,799
side of the table and let you guys do
707
00:24:29,360 --> 00:24:32,400
two or three things
708
00:24:30,799 --> 00:24:34,000
again it's how intricate you want to be
709
00:24:32,400 --> 00:24:34,799
with it personally i'd probably just be
710
00:24:34,000 --> 00:24:36,480
like
711
00:24:34,799 --> 00:24:37,440
you've done two things those tests are
712
00:24:36,480 --> 00:24:39,360
complete
713
00:24:37,440 --> 00:24:41,760
we'll move over to the other table on
714
00:24:39,360 --> 00:24:43,039
the other side of the table now but what
715
00:24:41,760 --> 00:24:44,880
about you what would you do in that
716
00:24:43,039 --> 00:24:48,400
situation it's
717
00:24:44,880 --> 00:24:49,840
a judgment call and and experience cool
718
00:24:48,400 --> 00:24:51,679
i would say and i don't want to sound
719
00:24:49,840 --> 00:24:54,240
like i'm up on my you know my ivory
720
00:24:51,679 --> 00:24:57,120
tower casting judgment on everybody
721
00:24:54,240 --> 00:25:00,559
below but well you are the guru of
722
00:24:57,120 --> 00:25:04,240
my eyes so i'm flattered thank you
723
00:25:00,559 --> 00:25:07,360
i am lucky in reality that i have a good
724
00:25:04,240 --> 00:25:09,120
intuition and sense for stoking those
725
00:25:07,360 --> 00:25:10,720
fires so the way that
726
00:25:09,120 --> 00:25:13,279
the way i'm visualizing it quite
727
00:25:10,720 --> 00:25:14,720
dynamically in my head at the table is
728
00:25:13,279 --> 00:25:16,320
it's basically those sitting around the
729
00:25:14,720 --> 00:25:18,880
table opposite me of their own kind of
730
00:25:16,320 --> 00:25:21,200
little furnaces and i can go and stoke
731
00:25:18,880 --> 00:25:23,679
them for five to ten minutes which will
732
00:25:21,200 --> 00:25:24,640
give them life for maybe 15 to 20
733
00:25:23,679 --> 00:25:27,039
minutes
734
00:25:24,640 --> 00:25:28,799
and then i just bounce around
735
00:25:27,039 --> 00:25:30,480
and i just kind of have this innate
736
00:25:28,799 --> 00:25:33,039
intuition which i know is no help to
737
00:25:30,480 --> 00:25:35,279
anybody else but you can build that as a
738
00:25:33,039 --> 00:25:37,919
skill to say okay i've probably left joe
739
00:25:35,279 --> 00:25:39,919
bloggs for a little bit and i know him
740
00:25:37,919 --> 00:25:41,279
as a player and i know he's got quite
741
00:25:39,919 --> 00:25:42,640
high demands
742
00:25:41,279 --> 00:25:43,919
so i need to kind of go back to him
743
00:25:42,640 --> 00:25:45,360
maybe quicker than i need to go back to
744
00:25:43,919 --> 00:25:47,200
somebody else who's actually quite okay
745
00:25:45,360 --> 00:25:48,799
just to be kind of a passive participant
746
00:25:47,200 --> 00:25:50,480
so maybe i only need to bounce to them
747
00:25:48,799 --> 00:25:52,880
every half an hour but the other people
748
00:25:50,480 --> 00:25:56,000
i can go to maybe every 10 minutes or so
749
00:25:52,880 --> 00:25:57,919
but that's a not only a dm experience
750
00:25:56,000 --> 00:25:59,679
but also an experience of your table
751
00:25:57,919 --> 00:26:01,600
specifically and the players are at it
752
00:25:59,679 --> 00:26:04,159
and some people are like no i'm happy to
753
00:26:01,600 --> 00:26:07,039
watch forget about me we can do me
754
00:26:04,159 --> 00:26:09,520
another time or in between sessions
755
00:26:07,039 --> 00:26:10,960
that's okay and others are like god
756
00:26:09,520 --> 00:26:12,559
what's happening i really need to know
757
00:26:10,960 --> 00:26:14,799
now or i'm just going to completely
758
00:26:12,559 --> 00:26:15,679
check out so it's that
759
00:26:14,799 --> 00:26:17,440
that
760
00:26:15,679 --> 00:26:18,720
thought process and yeah literally for
761
00:26:17,440 --> 00:26:20,400
me it's it's
762
00:26:18,720 --> 00:26:22,720
a case of
763
00:26:20,400 --> 00:26:25,679
i almost consider each
764
00:26:22,720 --> 00:26:27,120
part each uh team
765
00:26:25,679 --> 00:26:28,080
a
766
00:26:27,120 --> 00:26:28,880
session
767
00:26:28,080 --> 00:26:30,799
so
768
00:26:28,880 --> 00:26:32,880
just like yourself and probably most
769
00:26:30,799 --> 00:26:34,240
other dms there'll be an allowance for
770
00:26:32,880 --> 00:26:37,279
actions that have a certain length of
771
00:26:34,240 --> 00:26:38,960
time to do something so say when people
772
00:26:37,279 --> 00:26:41,279
stayed at the tavern and a couple of
773
00:26:38,960 --> 00:26:43,120
people went to the shop to buy some some
774
00:26:41,279 --> 00:26:45,200
potions so maybe
775
00:26:43,120 --> 00:26:48,080
that party they turn up to the shop they
776
00:26:45,200 --> 00:26:50,159
get introduced and they ask for
777
00:26:48,080 --> 00:26:51,679
you know how much does this cost
778
00:26:50,159 --> 00:26:53,279
so in the same way that i manage an
779
00:26:51,679 --> 00:26:55,760
individual session
780
00:26:53,279 --> 00:26:57,360
i'll tend to manage those little
781
00:26:55,760 --> 00:27:00,720
snippets in the same way and by that i
782
00:26:57,360 --> 00:27:02,559
mean i want to cut away at an exciting
783
00:27:00,720 --> 00:27:04,400
time yeah so when they say how much does
784
00:27:02,559 --> 00:27:07,279
this cost i might say oh well the
785
00:27:04,400 --> 00:27:10,320
shopkeeper kind of scratches his chin
786
00:27:07,279 --> 00:27:12,159
looks a bit wily anyway back to the inn
787
00:27:10,320 --> 00:27:14,000
yeah
788
00:27:12,159 --> 00:27:16,559
but that that is such a
789
00:27:14,000 --> 00:27:18,240
fantastic narrative tool
790
00:27:16,559 --> 00:27:21,760
everyone has probably seen the subreddit
791
00:27:18,240 --> 00:27:23,440
um perfectly cut screams oh yeah or like
792
00:27:21,760 --> 00:27:25,120
to be continued meme
793
00:27:23,440 --> 00:27:26,159
all those kind of things rely on that
794
00:27:25,120 --> 00:27:27,600
trope of
795
00:27:26,159 --> 00:27:30,480
cutting away from the action at the
796
00:27:27,600 --> 00:27:33,120
perfect time to you like you almost
797
00:27:30,480 --> 00:27:34,640
almost get it but you don't quite and i
798
00:27:33,120 --> 00:27:36,559
love that kind of stuff
799
00:27:34,640 --> 00:27:37,840
it really excites me extended like oh
800
00:27:36,559 --> 00:27:39,440
what what was that what was that and
801
00:27:37,840 --> 00:27:42,000
then it's really good good way of
802
00:27:39,440 --> 00:27:44,399
building suspense and to go back to how
803
00:27:42,000 --> 00:27:46,640
you manage it with like like a specific
804
00:27:44,399 --> 00:27:48,559
different people and stuff like knowing
805
00:27:46,640 --> 00:27:50,320
and having that experience with your
806
00:27:48,559 --> 00:27:51,760
players and knowing how they would react
807
00:27:50,320 --> 00:27:52,799
to certain things
808
00:27:51,760 --> 00:27:55,600
again
809
00:27:52,799 --> 00:27:57,520
time really links into experience quite
810
00:27:55,600 --> 00:27:59,120
quite a lot i don't know if you've done
811
00:27:57,520 --> 00:28:01,279
a podcast on experience already i don't
812
00:27:59,120 --> 00:28:02,720
want to step underneath we did yeah but
813
00:28:01,279 --> 00:28:04,640
it was it was a completely different
814
00:28:02,720 --> 00:28:07,120
take on what we're about to be talking
815
00:28:04,640 --> 00:28:08,880
about i imagine so okay cool but maybe
816
00:28:07,120 --> 00:28:10,399
maybe those people should listen to it
817
00:28:08,880 --> 00:28:12,000
if they want to hear maybe maybe they
818
00:28:10,399 --> 00:28:15,400
should go back and listen to that
819
00:28:12,000 --> 00:28:18,729
podcast for sure
820
00:28:15,400 --> 00:28:18,729
[Music]
821
00:28:23,360 --> 00:28:27,919
yeah but the more time you spend with
822
00:28:25,679 --> 00:28:30,240
your your people you play d and d with
823
00:28:27,919 --> 00:28:32,399
the better experience you have with them
824
00:28:30,240 --> 00:28:33,600
like the other day when me needed that
825
00:28:32,399 --> 00:28:36,399
one shot
826
00:28:33,600 --> 00:28:39,520
and i was i was running
827
00:28:36,399 --> 00:28:42,080
i was really really impressed with how
828
00:28:39,520 --> 00:28:44,159
well you guys as players immediately
829
00:28:42,080 --> 00:28:46,399
pick up on something that is a bit and
830
00:28:44,159 --> 00:28:47,919
just completely run with it
831
00:28:46,399 --> 00:28:49,520
and i don't think when we first started
832
00:28:47,919 --> 00:28:50,640
playing together that would have
833
00:28:49,520 --> 00:28:52,559
you know it would have necessarily
834
00:28:50,640 --> 00:28:54,399
happened but the experience and the time
835
00:28:52,559 --> 00:28:56,640
that we spent with each other means that
836
00:28:54,399 --> 00:28:59,279
we just know how we react to certain
837
00:28:56,640 --> 00:29:02,559
things and how we play the game as such
838
00:28:59,279 --> 00:29:04,559
and it made for a wonderful time on my
839
00:29:02,559 --> 00:29:06,880
part at least just watching that unfold
840
00:29:04,559 --> 00:29:09,279
i've seen so many memes of like d and d
841
00:29:06,880 --> 00:29:11,919
memes of when you see your uh your
842
00:29:09,279 --> 00:29:13,360
players have half an hour of uh rp and
843
00:29:11,919 --> 00:29:15,200
you don't say anything at all and you're
844
00:29:13,360 --> 00:29:16,320
just silently smiling to yourself
845
00:29:15,200 --> 00:29:17,919
because it's exactly how you wanted it
846
00:29:16,320 --> 00:29:19,919
to go yeah
847
00:29:17,919 --> 00:29:22,000
um and yeah i do
848
00:29:19,919 --> 00:29:24,080
really love that that kind of
849
00:29:22,000 --> 00:29:26,720
you sit back as a dm you've set up a
850
00:29:24,080 --> 00:29:28,559
situation for them and your players just
851
00:29:26,720 --> 00:29:31,440
envelop themselves in the universe they
852
00:29:28,559 --> 00:29:33,600
just have such a good time with it
853
00:29:31,440 --> 00:29:35,360
and that definitely comes with
854
00:29:33,600 --> 00:29:37,200
with time and effort and experience and
855
00:29:35,360 --> 00:29:39,600
all those wonderful things that seem to
856
00:29:37,200 --> 00:29:41,679
tie in so well together yeah i said it
857
00:29:39,600 --> 00:29:44,000
at the time and i'll say it now i think
858
00:29:41,679 --> 00:29:46,480
that all of us and especially yourself
859
00:29:44,000 --> 00:29:48,320
considering such short notice you know
860
00:29:46,480 --> 00:29:50,640
we all i said short notice and to come
861
00:29:48,320 --> 00:29:53,440
out the other side with somehow a very
862
00:29:50,640 --> 00:29:54,799
coherent everybody on the same page
863
00:29:53,440 --> 00:29:56,399
you know all the players working
864
00:29:54,799 --> 00:29:58,559
together all the characters working
865
00:29:56,399 --> 00:30:00,960
together and enabled and facilitated by
866
00:29:58,559 --> 00:30:02,080
the dm considering i would say it's fair
867
00:30:00,960 --> 00:30:03,679
to say
868
00:30:02,080 --> 00:30:05,520
maybe only
869
00:30:03,679 --> 00:30:07,840
the theme you had in mind just the dm
870
00:30:05,520 --> 00:30:09,600
maybe only a fraction of that was maybe
871
00:30:07,840 --> 00:30:11,279
used by the players
872
00:30:09,600 --> 00:30:12,960
uh yeah i mean
873
00:30:11,279 --> 00:30:16,000
yeah the notes and stuff i've written up
874
00:30:12,960 --> 00:30:18,799
i think this is a common dm issue is you
875
00:30:16,000 --> 00:30:21,600
you write a lot of stuff and you expect
876
00:30:18,799 --> 00:30:23,600
certain things to happen and they do not
877
00:30:21,600 --> 00:30:25,840
happen the way that you
878
00:30:23,600 --> 00:30:27,520
you plan out in your head and
879
00:30:25,840 --> 00:30:29,520
time is spent on
880
00:30:27,520 --> 00:30:31,760
a very specific thing like
881
00:30:29,520 --> 00:30:35,600
going to look for cigars and a can of
882
00:30:31,760 --> 00:30:37,440
prunes yeah yeah and and not at all like
883
00:30:35,600 --> 00:30:38,240
looking for monsters and talking to the
884
00:30:37,440 --> 00:30:40,720
right people to get the right
885
00:30:38,240 --> 00:30:43,120
information to move the story forward
886
00:30:40,720 --> 00:30:46,320
yeah that's definitely a horrible thing
887
00:30:43,120 --> 00:30:47,919
when that happens here when so simon who
888
00:30:46,320 --> 00:30:50,000
talked about happiness with me was
889
00:30:47,919 --> 00:30:52,159
preparing for a one shot he was saying i
890
00:30:50,000 --> 00:30:53,520
need your help okay fine he said i'm
891
00:30:52,159 --> 00:30:55,200
planning do you think you know i've
892
00:30:53,520 --> 00:30:56,640
planned for three combat encounters do
893
00:30:55,200 --> 00:30:58,320
you think i need more
894
00:30:56,640 --> 00:30:59,919
and i was like man
895
00:30:58,320 --> 00:31:02,240
that's probably like seven sessions
896
00:30:59,919 --> 00:31:02,240
worth
897
00:31:02,559 --> 00:31:07,120
i said one one
898
00:31:04,559 --> 00:31:09,840
piece of combat is probably good enough
899
00:31:07,120 --> 00:31:12,720
yeah maybe two if the first one is very
900
00:31:09,840 --> 00:31:14,559
trivial and that and he was like ah
901
00:31:12,720 --> 00:31:16,399
yeah you're right and then he cast his
902
00:31:14,559 --> 00:31:18,399
mind back to previous sessions and
903
00:31:16,399 --> 00:31:20,880
previous one shots i'm sorry yeah i've
904
00:31:18,399 --> 00:31:22,559
just wasted my own time there kind of
905
00:31:20,880 --> 00:31:24,480
planning when it you know it's not
906
00:31:22,559 --> 00:31:25,919
especially with us you know you're never
907
00:31:24,480 --> 00:31:28,320
going to hit that three combat
908
00:31:25,919 --> 00:31:30,640
encounters for in his example
909
00:31:28,320 --> 00:31:31,760
yeah unless you like your players are
910
00:31:30,640 --> 00:31:34,000
really
911
00:31:31,760 --> 00:31:36,399
efficient and know exactly how things go
912
00:31:34,000 --> 00:31:38,399
and you've made the encounters quite
913
00:31:36,399 --> 00:31:40,799
easy in ways you're never going to get
914
00:31:38,399 --> 00:31:42,880
three cameras done i had planned
915
00:31:40,799 --> 00:31:44,880
three encounters for the one shot as
916
00:31:42,880 --> 00:31:46,480
well i i kind of i guess i knew in the
917
00:31:44,880 --> 00:31:48,159
back of my head that you wouldn't get
918
00:31:46,480 --> 00:31:50,000
that far yeah
919
00:31:48,159 --> 00:31:51,600
technically i had four encounters
920
00:31:50,000 --> 00:31:53,760
planned because there was one
921
00:31:51,600 --> 00:31:55,679
that was like a seriously unlikely thing
922
00:31:53,760 --> 00:31:56,480
to have okay yeah back pocket kind of
923
00:31:55,679 --> 00:31:58,399
thing
924
00:31:56,480 --> 00:32:00,159
just like a little
925
00:31:58,399 --> 00:32:02,159
oh you roll the natural one when you're
926
00:32:00,159 --> 00:32:04,559
trying to stealth and then
927
00:32:02,159 --> 00:32:07,360
i've heard of zombies appear yes yeah
928
00:32:04,559 --> 00:32:08,559
that that kind of thing but yeah it can
929
00:32:07,360 --> 00:32:10,480
uh
930
00:32:08,559 --> 00:32:12,640
definitely never go as it's planned but
931
00:32:10,480 --> 00:32:13,840
we've gone off topic a lot here no no i
932
00:32:12,640 --> 00:32:15,200
like it because it's still it's i was
933
00:32:13,840 --> 00:32:17,039
just about to say that it's still all
934
00:32:15,200 --> 00:32:19,039
related to time right the time that
935
00:32:17,039 --> 00:32:20,559
someone spends planning
936
00:32:19,039 --> 00:32:22,480
and we've just given two really good
937
00:32:20,559 --> 00:32:24,000
examples there of how that
938
00:32:22,480 --> 00:32:26,320
in reality
939
00:32:24,000 --> 00:32:27,919
rarely stacks up in terms of how long
940
00:32:26,320 --> 00:32:30,640
the players are gonna take to get
941
00:32:27,919 --> 00:32:33,840
through it yeah and i've i have a lot of
942
00:32:30,640 --> 00:32:36,480
rubber banding in my own preparation for
943
00:32:33,840 --> 00:32:38,080
my campaign so if it's kind of newish
944
00:32:36,480 --> 00:32:40,799
stuff or
945
00:32:38,080 --> 00:32:41,760
the lull between chapters
946
00:32:40,799 --> 00:32:43,919
which
947
00:32:41,760 --> 00:32:46,000
sounds unintuitive but i actually find
948
00:32:43,919 --> 00:32:48,320
that harder to prepare because it's a
949
00:32:46,000 --> 00:32:49,600
lot more open and a lot more you know
950
00:32:48,320 --> 00:32:52,159
free form
951
00:32:49,600 --> 00:32:54,000
and yeah they're just in a town or in
952
00:32:52,159 --> 00:32:56,480
some place of safety and there it's a
953
00:32:54,000 --> 00:32:57,760
lot more like oh god they could go here
954
00:32:56,480 --> 00:32:59,519
they could go there i've got to think
955
00:32:57,760 --> 00:33:02,480
about you know three or four different
956
00:32:59,519 --> 00:33:04,640
possible avenues and that takes up a lot
957
00:33:02,480 --> 00:33:06,480
of time to plan
958
00:33:04,640 --> 00:33:08,960
and then the sessions
959
00:33:06,480 --> 00:33:11,039
still go much shorter than i anticipated
960
00:33:08,960 --> 00:33:14,240
and even now that you know that still is
961
00:33:11,039 --> 00:33:16,000
the case for me every session still i'm
962
00:33:14,240 --> 00:33:17,840
surprised at how little we get through i
963
00:33:16,000 --> 00:33:19,840
don't think i've
964
00:33:17,840 --> 00:33:21,919
ever had a single session where it's
965
00:33:19,840 --> 00:33:22,880
been the other way around ever
966
00:33:21,919 --> 00:33:25,519
in
967
00:33:22,880 --> 00:33:28,080
over 50 that i've dm'd
968
00:33:25,519 --> 00:33:30,640
probably over 60 that i've dm'd i've not
969
00:33:28,080 --> 00:33:32,559
had one single session with the three or
970
00:33:30,640 --> 00:33:34,559
four different parties that have gone
971
00:33:32,559 --> 00:33:36,960
the other way around yeah i wonder if
972
00:33:34,559 --> 00:33:38,480
there's any dms out there that have
973
00:33:36,960 --> 00:33:40,640
actually
974
00:33:38,480 --> 00:33:41,440
planned a whole session and the players
975
00:33:40,640 --> 00:33:43,039
have
976
00:33:41,440 --> 00:33:43,919
gone through all of it i don't think
977
00:33:43,039 --> 00:33:45,279
that's
978
00:33:43,919 --> 00:33:47,279
ever a thing
979
00:33:45,279 --> 00:33:49,200
it just doesn't exist
980
00:33:47,279 --> 00:33:51,760
that's the unicorn of
981
00:33:49,200 --> 00:33:53,410
d here yeah we've found it we found the
982
00:33:51,760 --> 00:33:56,399
unicorn perfect one shot
983
00:33:53,410 --> 00:33:57,679
[Laughter]
984
00:33:56,399 --> 00:34:00,640
and then you wake up and it was just a
985
00:33:57,679 --> 00:34:01,760
dream anyway this is all the trick
986
00:34:00,640 --> 00:34:04,480
um
987
00:34:01,760 --> 00:34:06,159
but then like when they're in a dungeon
988
00:34:04,480 --> 00:34:09,359
which is this cobalt dungeon there are
989
00:34:06,159 --> 00:34:11,839
now i've basically had to do
990
00:34:09,359 --> 00:34:13,839
no prep so i've had a lot of spare time
991
00:34:11,839 --> 00:34:15,359
for quite a few weeks yeah there's you
992
00:34:13,839 --> 00:34:17,520
know some encounters need to be tweaked
993
00:34:15,359 --> 00:34:19,520
and there's some little bits that i can
994
00:34:17,520 --> 00:34:21,520
wreck on in and think about the bigger
995
00:34:19,520 --> 00:34:22,399
picture but in terms of the nitty-gritty
996
00:34:21,520 --> 00:34:24,480
like
997
00:34:22,399 --> 00:34:26,079
okay [ __ ] we're playing tomorrow ugh
998
00:34:24,480 --> 00:34:27,599
i've got put some things together don't
999
00:34:26,079 --> 00:34:30,000
we have to do that because the dungeon's
1000
00:34:27,599 --> 00:34:30,800
been made it was made like six months
1001
00:34:30,000 --> 00:34:32,639
ago
1002
00:34:30,800 --> 00:34:34,320
yeah and you know once they finally got
1003
00:34:32,639 --> 00:34:35,760
to it yeah it's a bit of an overhead at
1004
00:34:34,320 --> 00:34:37,119
the start there's a bit of front loading
1005
00:34:35,760 --> 00:34:38,800
you have to do but then once they've got
1006
00:34:37,119 --> 00:34:40,639
to it at that time
1007
00:34:38,800 --> 00:34:42,079
my personal time
1008
00:34:40,639 --> 00:34:44,000
flips around
1009
00:34:42,079 --> 00:34:45,919
completely on its head to in between
1010
00:34:44,000 --> 00:34:49,040
prep is kind of
1011
00:34:45,919 --> 00:34:51,440
small yeah is the map on tabletop yep
1012
00:34:49,040 --> 00:34:54,079
okay is the combat have i set the tokens
1013
00:34:51,440 --> 00:34:56,320
up yeah okay
1014
00:34:54,079 --> 00:34:58,720
fine have i done the the episode intro
1015
00:34:56,320 --> 00:35:00,960
yep cool done between like here's the
1016
00:34:58,720 --> 00:35:02,880
npc here's his needs want some flaws
1017
00:35:00,960 --> 00:35:04,240
here's the shop he runs okay here's the
1018
00:35:02,880 --> 00:35:05,599
other shop that they might want to go to
1019
00:35:04,240 --> 00:35:06,690
because it's a shopping episode here's
1020
00:35:05,599 --> 00:35:08,880
his npc
1021
00:35:06,690 --> 00:35:10,960
[Laughter]
1022
00:35:08,880 --> 00:35:13,839
yeah those i imagine those i haven't
1023
00:35:10,960 --> 00:35:15,599
dm'd a lot but i imagine those
1024
00:35:13,839 --> 00:35:17,599
are probably the worst to prepare for
1025
00:35:15,599 --> 00:35:19,680
like the episodes where your characters
1026
00:35:17,599 --> 00:35:21,680
are not really in combat
1027
00:35:19,680 --> 00:35:23,520
and you have to
1028
00:35:21,680 --> 00:35:25,280
go through rp with them have the world
1029
00:35:23,520 --> 00:35:27,040
properly fleshed out so
1030
00:35:25,280 --> 00:35:28,480
if they go down an alleyway and find
1031
00:35:27,040 --> 00:35:29,280
something that you weren't expecting you
1032
00:35:28,480 --> 00:35:31,119
can
1033
00:35:29,280 --> 00:35:33,599
react to that in the right way but
1034
00:35:31,119 --> 00:35:35,440
that's kind of um
1035
00:35:33,599 --> 00:35:37,119
the fun of it for a lot of dms is yeah
1036
00:35:35,440 --> 00:35:39,359
when you make that
1037
00:35:37,119 --> 00:35:40,400
universe and you you like live it in
1038
00:35:39,359 --> 00:35:41,760
your head
1039
00:35:40,400 --> 00:35:44,400
you can react to anything that happens
1040
00:35:41,760 --> 00:35:47,040
in it really yeah yeah for sure yeah i'd
1041
00:35:44,400 --> 00:35:49,599
say that i'm definitely very much a
1042
00:35:47,040 --> 00:35:50,720
i do a lot of improvising when i'm dming
1043
00:35:49,599 --> 00:35:52,640
and
1044
00:35:50,720 --> 00:35:54,480
i in life i'd say i do that as quite a
1045
00:35:52,640 --> 00:35:56,160
lot
1046
00:35:54,480 --> 00:35:57,920
because i don't i don't prepare as much
1047
00:35:56,160 --> 00:35:59,920
as i should do for a lot of stuff and
1048
00:35:57,920 --> 00:36:01,839
including when i'm dming and i feel like
1049
00:35:59,920 --> 00:36:02,960
i've gotten quite good at just
1050
00:36:01,839 --> 00:36:04,960
improvising
1051
00:36:02,960 --> 00:36:07,119
situations and coming up with stuff on
1052
00:36:04,960 --> 00:36:09,839
the spot and i find
1053
00:36:07,119 --> 00:36:11,280
that a lot more fun than doing loads and
1054
00:36:09,839 --> 00:36:12,800
loads and loads of prep and having
1055
00:36:11,280 --> 00:36:14,880
absolutely every situation planned out
1056
00:36:12,800 --> 00:36:16,800
and perfect yeah and just seeing what
1057
00:36:14,880 --> 00:36:19,359
happens naturally and what naturally
1058
00:36:16,800 --> 00:36:21,119
kind of organically yeah it's created by
1059
00:36:19,359 --> 00:36:21,920
you and your players i find that much
1060
00:36:21,119 --> 00:36:23,680
more
1061
00:36:21,920 --> 00:36:25,839
interesting than over planning what's
1062
00:36:23,680 --> 00:36:26,880
going to happen for sure yeah likewise
1063
00:36:25,839 --> 00:36:29,280
and i think
1064
00:36:26,880 --> 00:36:31,599
doing a lot of that kind of prep up
1065
00:36:29,280 --> 00:36:34,240
front spending a lot of time to do it
1066
00:36:31,599 --> 00:36:35,599
can be a bit of a crutch for me at least
1067
00:36:34,240 --> 00:36:37,680
in terms of
1068
00:36:35,599 --> 00:36:40,640
uh well i know
1069
00:36:37,680 --> 00:36:43,200
how i want this npc to react
1070
00:36:40,640 --> 00:36:45,839
and you can't help but let that bias you
1071
00:36:43,200 --> 00:36:47,440
as a dm a little bit to be like maybe
1072
00:36:45,839 --> 00:36:49,040
slightly more of a bastard to the
1073
00:36:47,440 --> 00:36:52,160
players because
1074
00:36:49,040 --> 00:36:55,440
you've got like quite a hard
1075
00:36:52,160 --> 00:36:57,200
theme in your head whereas if it's a
1076
00:36:55,440 --> 00:36:59,920
kind of aloof
1077
00:36:57,200 --> 00:37:01,839
dad's army shopkeeper that you've just
1078
00:36:59,920 --> 00:37:03,760
magicked up out of thin air
1079
00:37:01,839 --> 00:37:05,920
yeah and you're ju it's literally just
1080
00:37:03,760 --> 00:37:07,920
bouncing between improvisation and
1081
00:37:05,920 --> 00:37:09,200
improvisation between yourself and a
1082
00:37:07,920 --> 00:37:10,640
couple of the players
1083
00:37:09,200 --> 00:37:12,000
then i think there's
1084
00:37:10,640 --> 00:37:13,760
because you don't have that crutch to
1085
00:37:12,000 --> 00:37:16,400
stand on you've got a lot more
1086
00:37:13,760 --> 00:37:17,680
freedom to be like okay actually he's
1087
00:37:16,400 --> 00:37:19,280
going to do
1088
00:37:17,680 --> 00:37:20,000
this this time
1089
00:37:19,280 --> 00:37:22,240
but
1090
00:37:20,000 --> 00:37:24,400
on the on the flip side of that some
1091
00:37:22,240 --> 00:37:25,680
characters you you really need to have
1092
00:37:24,400 --> 00:37:28,480
that prep in
1093
00:37:25,680 --> 00:37:30,480
some things require a detailed
1094
00:37:28,480 --> 00:37:33,040
background like something
1095
00:37:30,480 --> 00:37:35,119
super crazy that you've prepared
1096
00:37:33,040 --> 00:37:37,680
just so when the players do spend the
1097
00:37:35,119 --> 00:37:39,520
time kind of discovering all that it's
1098
00:37:37,680 --> 00:37:41,760
super rewarding for them because you've
1099
00:37:39,520 --> 00:37:43,760
clearly put in the time for that yes so
1100
00:37:41,760 --> 00:37:45,680
yeah again like we've discussed
1101
00:37:43,760 --> 00:37:48,400
previously it's balanced as all things
1102
00:37:45,680 --> 00:37:48,400
should be you know
1103
00:37:48,640 --> 00:37:54,560
so um i saw a
1104
00:37:52,160 --> 00:37:56,160
post on twitter a little while ago that
1105
00:37:54,560 --> 00:37:59,359
posed the question of
1106
00:37:56,160 --> 00:38:01,040
how can you play a young wizard the
1107
00:37:59,359 --> 00:38:03,359
point being is that
1108
00:38:01,040 --> 00:38:06,400
the nature of the class implies that
1109
00:38:03,359 --> 00:38:09,119
they're learned academic and
1110
00:38:06,400 --> 00:38:10,640
in a lot not all but a lot of the
1111
00:38:09,119 --> 00:38:13,040
artwork and
1112
00:38:10,640 --> 00:38:14,560
certainly in earlier editions you know
1113
00:38:13,040 --> 00:38:17,040
in first and second ed when it was
1114
00:38:14,560 --> 00:38:19,520
literally just like fighter wizard
1115
00:38:17,040 --> 00:38:22,480
cleric and rogue yeah uh the wizard was
1116
00:38:19,520 --> 00:38:25,359
always like gandalf yeah i'm old and
1117
00:38:22,480 --> 00:38:27,119
frail and but have experience yeah but
1118
00:38:25,359 --> 00:38:28,079
that's why i'm all wizards so what do
1119
00:38:27,119 --> 00:38:30,560
you what do you think about that like
1120
00:38:28,079 --> 00:38:32,880
how would you play a young wizard how
1121
00:38:30,560 --> 00:38:35,040
would you you know how is that possible
1122
00:38:32,880 --> 00:38:36,480
um is it possible
1123
00:38:35,040 --> 00:38:38,079
the first thing that popped into my head
1124
00:38:36,480 --> 00:38:40,480
as soon as you said young wizard was
1125
00:38:38,079 --> 00:38:43,040
have you ever read terry pratchett books
1126
00:38:40,480 --> 00:38:46,160
uh no can't say i have so he wrote a ton
1127
00:38:43,040 --> 00:38:48,079
of books like a series um the university
1128
00:38:46,160 --> 00:38:50,480
created called disc world novels yep
1129
00:38:48,079 --> 00:38:52,720
familiar with the yeah university and
1130
00:38:50,480 --> 00:38:55,599
like there's one that is around it's
1131
00:38:52,720 --> 00:38:58,800
called equal rights and it's around the
1132
00:38:55,599 --> 00:39:01,760
very first uh female wizard and it's
1133
00:38:58,800 --> 00:39:03,760
such a a crazy thing in in the world but
1134
00:39:01,760 --> 00:39:05,680
they have like in that um
1135
00:39:03,760 --> 00:39:06,960
universe there's a wizard college which
1136
00:39:05,680 --> 00:39:09,280
they go to
1137
00:39:06,960 --> 00:39:11,440
uh and there's a really funny uh young
1138
00:39:09,280 --> 00:39:14,079
wizard who is incredibly naturally
1139
00:39:11,440 --> 00:39:16,000
talented and and knows and reads loads
1140
00:39:14,079 --> 00:39:18,160
of books and has all this knowledge and
1141
00:39:16,000 --> 00:39:20,000
has so much power but is like a bit
1142
00:39:18,160 --> 00:39:21,599
clumsy with it and doesn't quite know
1143
00:39:20,000 --> 00:39:23,119
how to control it and
1144
00:39:21,599 --> 00:39:25,040
i definitely take
1145
00:39:23,119 --> 00:39:27,119
a lot of inspiration from that if i was
1146
00:39:25,040 --> 00:39:28,480
playing a very young wizard because
1147
00:39:27,119 --> 00:39:30,400
without the experience to kind of
1148
00:39:28,480 --> 00:39:31,440
control very powerful magic you would
1149
00:39:30,400 --> 00:39:33,920
probably
1150
00:39:31,440 --> 00:39:36,720
mess up quite a lot with that i imagine
1151
00:39:33,920 --> 00:39:38,000
yeah so i don't i think i'd like to
1152
00:39:36,720 --> 00:39:39,359
have it if i was playing it very young
1153
00:39:38,000 --> 00:39:41,440
wizard have a chat with the dm and be
1154
00:39:39,359 --> 00:39:43,920
like look this is how i wanted to play
1155
00:39:41,440 --> 00:39:46,640
him can you maybe
1156
00:39:43,920 --> 00:39:47,359
take from like wild wild magic stuff and
1157
00:39:46,640 --> 00:39:49,040
yeah
1158
00:39:47,359 --> 00:39:51,440
maybe roll every time i do a spell to
1159
00:39:49,040 --> 00:39:53,280
see if it goes correctly or whatever or
1160
00:39:51,440 --> 00:39:55,440
have a little bit of fun that way
1161
00:39:53,280 --> 00:39:58,160
just to kind of impound the
1162
00:39:55,440 --> 00:40:00,079
lack of experience yeah that this wizard
1163
00:39:58,160 --> 00:40:02,560
may have yeah that's one kind of take i
1164
00:40:00,079 --> 00:40:04,720
put on it yeah i sometimes i find it odd
1165
00:40:02,560 --> 00:40:06,319
that that question's posed when
1166
00:40:04,720 --> 00:40:08,319
especially now with the release attaches
1167
00:40:06,319 --> 00:40:10,720
you can pretty much
1168
00:40:08,319 --> 00:40:12,960
have any race be any class yeah and and
1169
00:40:10,720 --> 00:40:15,040
still be very effective
1170
00:40:12,960 --> 00:40:17,200
and people are still asking well how can
1171
00:40:15,040 --> 00:40:19,119
you how can you have a young wizard when
1172
00:40:17,200 --> 00:40:20,880
they're meant to be very
1173
00:40:19,119 --> 00:40:23,359
learned and they say well
1174
00:40:20,880 --> 00:40:25,359
you can have whatever the hell you want
1175
00:40:23,359 --> 00:40:27,680
be constrained just because
1176
00:40:25,359 --> 00:40:30,000
it says you've got to be learned learn
1177
00:40:27,680 --> 00:40:33,359
it yeah you know just just do whatever
1178
00:40:30,000 --> 00:40:35,359
you want i always design a character
1179
00:40:33,359 --> 00:40:37,599
like form and function in unison so
1180
00:40:35,359 --> 00:40:40,079
class and backstory and race for that
1181
00:40:37,599 --> 00:40:42,800
matter in unison and
1182
00:40:40,079 --> 00:40:44,240
i try to never let one preclude the
1183
00:40:42,800 --> 00:40:46,240
other so
1184
00:40:44,240 --> 00:40:48,880
as we know from from quinn from dungeons
1185
00:40:46,240 --> 00:40:51,760
to dyson dudes he is very much not
1186
00:40:48,880 --> 00:40:52,480
some 80 year old kind of frail he's just
1187
00:40:51,760 --> 00:40:53,839
a
1188
00:40:52,480 --> 00:40:55,200
it's just a dude
1189
00:40:53,839 --> 00:40:57,760
yeah it's just a dude in a dungeon with
1190
00:40:55,200 --> 00:40:57,760
some dice
1191
00:40:58,480 --> 00:41:01,680
speaking of which if you want to follow
1192
00:41:00,720 --> 00:41:02,400
uh
1193
00:41:01,680 --> 00:41:04,400
then
1194
00:41:02,400 --> 00:41:06,319
do it on instagram and follow us there
1195
00:41:04,400 --> 00:41:09,200
now well you sound like a social media
1196
00:41:06,319 --> 00:41:10,800
manager for these guys is that
1197
00:41:09,200 --> 00:41:13,280
funny you'd say that that's definitely
1198
00:41:10,800 --> 00:41:15,839
what i am yeah
1199
00:41:13,280 --> 00:41:18,400
so yeah like it's an interesting class
1200
00:41:15,839 --> 00:41:21,359
to talk about because none of the others
1201
00:41:18,400 --> 00:41:22,800
i mean it's it's weird it's it's both
1202
00:41:21,359 --> 00:41:24,480
none and all of them so you could level
1203
00:41:22,800 --> 00:41:26,560
the same argument at say clerics and
1204
00:41:24,480 --> 00:41:28,160
paladins and say well surely they have
1205
00:41:26,560 --> 00:41:30,160
to devote their life to a religion
1206
00:41:28,160 --> 00:41:33,200
before they can start to gain
1207
00:41:30,160 --> 00:41:35,440
these benefits yeah and like you know
1208
00:41:33,200 --> 00:41:38,000
any skill takes time to learn so why are
1209
00:41:35,440 --> 00:41:40,480
there a shitload of like 18 year old emo
1210
00:41:38,000 --> 00:41:42,079
rogues when
1211
00:41:40,480 --> 00:41:43,440
doing sneak attack isn't just something
1212
00:41:42,079 --> 00:41:45,359
you just learn
1213
00:41:43,440 --> 00:41:47,440
like oliver twist
1214
00:41:45,359 --> 00:41:49,200
like he hit to learn
1215
00:41:47,440 --> 00:41:50,640
yeah that's true so it's the same way
1216
00:41:49,200 --> 00:41:52,400
with everybody just you know while they
1217
00:41:50,640 --> 00:41:53,010
were studying the blade i studied the
1218
00:41:52,400 --> 00:41:55,040
book
1219
00:41:53,010 --> 00:41:57,119
[Laughter]
1220
00:41:55,040 --> 00:41:59,040
that's definitely true and it ties into
1221
00:41:57,119 --> 00:42:00,800
experience obviously but
1222
00:41:59,040 --> 00:42:03,040
in in real life there are
1223
00:42:00,800 --> 00:42:04,240
tons of people who have crazy natural
1224
00:42:03,040 --> 00:42:06,400
ability just
1225
00:42:04,240 --> 00:42:08,800
amazing dances or amazing a particular
1226
00:42:06,400 --> 00:42:10,800
sport that kind of thing so i you could
1227
00:42:08,800 --> 00:42:12,720
definitely make the argument that your
1228
00:42:10,800 --> 00:42:14,880
character in deity is just naturally
1229
00:42:12,720 --> 00:42:17,200
very talented
1230
00:42:14,880 --> 00:42:18,400
all that time on learning his craft as
1231
00:42:17,200 --> 00:42:20,800
such
1232
00:42:18,400 --> 00:42:22,240
i agree in that there's people that have
1233
00:42:20,800 --> 00:42:23,760
you know some people are better at some
1234
00:42:22,240 --> 00:42:25,440
things than others that's just life
1235
00:42:23,760 --> 00:42:27,359
right that's just a nature nurture the
1236
00:42:25,440 --> 00:42:30,000
whole thing put together so and in the
1237
00:42:27,359 --> 00:42:31,920
same way the dnd universe is the same
1238
00:42:30,000 --> 00:42:35,200
and i think that for most characters
1239
00:42:31,920 --> 00:42:37,760
it's they have an intuition for playing
1240
00:42:35,200 --> 00:42:39,040
music and drawing the weave out of the
1241
00:42:37,760 --> 00:42:40,800
universe
1242
00:42:39,040 --> 00:42:42,400
you know you're a bad casual great at
1243
00:42:40,800 --> 00:42:44,560
the university yeah as you do once you
1244
00:42:42,400 --> 00:42:44,560
do
1245
00:42:44,640 --> 00:42:49,040
but what you know i thought i had is
1246
00:42:46,560 --> 00:42:51,680
that it'd actually be a really cool
1247
00:42:49,040 --> 00:42:54,960
character to play to be one who who
1248
00:42:51,680 --> 00:42:55,839
hasn't and he's maybe like a fighter
1249
00:42:54,960 --> 00:42:57,760
but
1250
00:42:55,839 --> 00:43:01,200
he's had to really train
1251
00:42:57,760 --> 00:43:02,480
like super hard to be a fighter for like
1252
00:43:01,200 --> 00:43:04,800
60 years
1253
00:43:02,480 --> 00:43:05,599
and even at 60 years old he's only level
1254
00:43:04,800 --> 00:43:08,000
one
1255
00:43:05,599 --> 00:43:09,599
whereas you know if you juxtapose him
1256
00:43:08,000 --> 00:43:11,440
next to a
1257
00:43:09,599 --> 00:43:13,440
you know charlotte and street urchin
1258
00:43:11,440 --> 00:43:14,400
who's literally just got by on
1259
00:43:13,440 --> 00:43:16,079
luck
1260
00:43:14,400 --> 00:43:17,760
he tripped and his knife fell out of his
1261
00:43:16,079 --> 00:43:19,839
pocket and it stabbed somebody he was
1262
00:43:17,760 --> 00:43:22,079
mugging him oh well fine i'm now rich
1263
00:43:19,839 --> 00:43:23,920
and can you know this that and the other
1264
00:43:22,079 --> 00:43:25,839
that would be a really good
1265
00:43:23,920 --> 00:43:27,680
friction there between the two
1266
00:43:25,839 --> 00:43:30,880
characters to be like
1267
00:43:27,680 --> 00:43:32,560
you are a bastard and i hate you because
1268
00:43:30,880 --> 00:43:34,720
you're just naturally good at this and i
1269
00:43:32,560 --> 00:43:37,359
had to spend my whole [ __ ] life like
1270
00:43:34,720 --> 00:43:38,480
dedicated my life to training and that's
1271
00:43:37,359 --> 00:43:40,880
that's you know really good character
1272
00:43:38,480 --> 00:43:42,240
idea there to be like no not the book
1273
00:43:40,880 --> 00:43:43,920
but you know some people don't like
1274
00:43:42,240 --> 00:43:45,359
maths or aren't very good at maths and
1275
00:43:43,920 --> 00:43:46,560
they have to work really really really
1276
00:43:45,359 --> 00:43:47,440
hard
1277
00:43:46,560 --> 00:43:49,760
at
1278
00:43:47,440 --> 00:43:51,680
maths to even come out the other side as
1279
00:43:49,760 --> 00:43:53,520
much as some people are just like i can
1280
00:43:51,680 --> 00:43:55,359
just i can just see the numbers move on
1281
00:43:53,520 --> 00:43:57,119
the page and they turn into the answer
1282
00:43:55,359 --> 00:43:58,400
and it just makes sense to me i hate
1283
00:43:57,119 --> 00:44:00,400
people like that
1284
00:43:58,400 --> 00:44:02,000
yeah tell me about it uh yeah but
1285
00:44:00,400 --> 00:44:04,560
everyone comes out with a b in gcse
1286
00:44:02,000 --> 00:44:06,480
maths right so it's
1287
00:44:04,560 --> 00:44:08,240
so that'll be really interesting i think
1288
00:44:06,480 --> 00:44:10,720
to have you could you could juxtapose
1289
00:44:08,240 --> 00:44:12,640
like a really old wizard next to a
1290
00:44:10,720 --> 00:44:14,319
really young prodigy
1291
00:44:12,640 --> 00:44:16,079
he's just like i don't know i just wait
1292
00:44:14,319 --> 00:44:18,079
for my wand and read some words and like
1293
00:44:16,079 --> 00:44:20,079
fire comes out it's pretty cool that's
1294
00:44:18,079 --> 00:44:21,760
it that's that's our role in it yeah
1295
00:44:20,079 --> 00:44:24,400
next to someone he's like no you have to
1296
00:44:21,760 --> 00:44:26,000
train and
1297
00:44:24,400 --> 00:44:28,800
it's not fair
1298
00:44:26,000 --> 00:44:30,800
yeah exploring that difference
1299
00:44:28,800 --> 00:44:33,119
would have would be very fun rpg that
1300
00:44:30,800 --> 00:44:34,240
for sure having two characters bounce
1301
00:44:33,119 --> 00:44:36,640
off each other
1302
00:44:34,240 --> 00:44:38,400
basically arguing about what the right
1303
00:44:36,640 --> 00:44:40,720
way to do something is yeah you've got
1304
00:44:38,400 --> 00:44:42,000
pre-baked character arcs in both of them
1305
00:44:40,720 --> 00:44:43,440
then and then they can both you know
1306
00:44:42,000 --> 00:44:45,040
meet in the middle and the young person
1307
00:44:43,440 --> 00:44:47,040
could be like no i've got to respect my
1308
00:44:45,040 --> 00:44:49,040
elders and the young the older person
1309
00:44:47,040 --> 00:44:50,800
can be like hey no he's naturally
1310
00:44:49,040 --> 00:44:53,680
talented and i shouldn't be bitter about
1311
00:44:50,800 --> 00:44:55,920
his success and yeah you've got you know
1312
00:44:53,680 --> 00:44:58,160
a lovely two character arc story there
1313
00:44:55,920 --> 00:45:00,079
pre-baked oh yeah for sure and then you
1314
00:44:58,160 --> 00:45:01,359
could leave it on such a wholesome note
1315
00:45:00,079 --> 00:45:04,880
like it's fine
1316
00:45:01,359 --> 00:45:06,560
everybody's different and that's okay
1317
00:45:04,880 --> 00:45:08,640
you're like a sunday you were a brother
1318
00:45:06,560 --> 00:45:10,079
to me
1319
00:45:08,640 --> 00:45:12,319
you're my brother
1320
00:45:10,079 --> 00:45:14,640
sorry i can't help that yeah well i set
1321
00:45:12,319 --> 00:45:14,640
you up
1322
00:45:14,800 --> 00:45:18,480
any chance i have to coach star wars i
1323
00:45:16,640 --> 00:45:20,560
probably will say hey i'm fresh off the
1324
00:45:18,480 --> 00:45:23,359
back of episode one the other day so um
1325
00:45:20,560 --> 00:45:26,640
oh yeah yeah yeah yeah a little treat a
1326
00:45:23,359 --> 00:45:26,640
little treat going back in time
1327
00:45:26,960 --> 00:45:30,000
so
1328
00:45:28,400 --> 00:45:31,760
talking about another thing that you
1329
00:45:30,000 --> 00:45:34,079
know takes time
1330
00:45:31,760 --> 00:45:35,839
in game if we if we if we talk about
1331
00:45:34,079 --> 00:45:38,079
something mechanically now and then
1332
00:45:35,839 --> 00:45:39,359
we'll loop back around to maybe a
1333
00:45:38,079 --> 00:45:41,760
a higher level
1334
00:45:39,359 --> 00:45:44,160
it's a thing i was going to about rests
1335
00:45:41,760 --> 00:45:44,960
and we mentioned them briefly earlier on
1336
00:45:44,160 --> 00:45:46,160
but
1337
00:45:44,960 --> 00:45:48,160
we talk about a little bit more detail
1338
00:45:46,160 --> 00:45:49,839
now so the alternative rules i'm not
1339
00:45:48,160 --> 00:45:52,240
sure if you're aware that the dungeon
1340
00:45:49,839 --> 00:45:54,079
master guide provides alternative rules
1341
00:45:52,240 --> 00:45:56,560
for i think it's literally called gritty
1342
00:45:54,079 --> 00:45:58,880
realism for rests i know they've come
1343
00:45:56,560 --> 00:46:00,720
across this before yep so the standard
1344
00:45:58,880 --> 00:46:02,560
rest is you know short rest is one hour
1345
00:46:00,720 --> 00:46:04,160
and a long rest is eight hours and
1346
00:46:02,560 --> 00:46:05,200
basically you could be
1347
00:46:04,160 --> 00:46:06,960
you know basically have all your
1348
00:46:05,200 --> 00:46:08,480
arteries severed but as long as you go
1349
00:46:06,960 --> 00:46:10,880
to bed and have a dinner you'll wake up
1350
00:46:08,480 --> 00:46:13,119
and you'll be good to go which you can
1351
00:46:10,880 --> 00:46:15,440
brush away under the well they're an
1352
00:46:13,119 --> 00:46:18,480
adventurer and they're kind of got some
1353
00:46:15,440 --> 00:46:20,079
magic in them that kind of helps them
1354
00:46:18,480 --> 00:46:22,160
so they're they're also gritty realism
1355
00:46:20,079 --> 00:46:23,839
are they basically crank it up so a
1356
00:46:22,160 --> 00:46:26,720
short rest is essentially the same as a
1357
00:46:23,839 --> 00:46:28,800
long rest so a short rest is eight hours
1358
00:46:26,720 --> 00:46:30,640
and the long rest is i think a week
1359
00:46:28,800 --> 00:46:33,119
oh wow which makes a lot more sense in
1360
00:46:30,640 --> 00:46:35,839
terms of okay yeah i've gotta
1361
00:46:33,119 --> 00:46:39,599
sit in casts for seven days and have a
1362
00:46:35,839 --> 00:46:41,920
splint put in and be on iv because yeah
1363
00:46:39,599 --> 00:46:43,520
have my hoons properly dressed and yeah
1364
00:46:41,920 --> 00:46:44,880
yeah fighting a beholder broke every
1365
00:46:43,520 --> 00:46:45,680
bone in my body and i can't just sleep
1366
00:46:44,880 --> 00:46:48,000
that off
1367
00:46:45,680 --> 00:46:50,240
[Laughter]
1368
00:46:48,000 --> 00:46:52,079
yeah that is proper realism that yeah
1369
00:46:50,240 --> 00:46:53,280
yeah so i don't know like
1370
00:46:52,079 --> 00:46:55,040
what are your thoughts about that and
1371
00:46:53,280 --> 00:46:58,720
how it impacts the time and the
1372
00:46:55,040 --> 00:47:00,400
resources and how it will change the
1373
00:46:58,720 --> 00:47:02,480
how the players are going to play i
1374
00:47:00,400 --> 00:47:05,040
suppose their characters
1375
00:47:02,480 --> 00:47:07,680
yeah i guess it's kind of again what you
1376
00:47:05,040 --> 00:47:09,440
want your players to experience
1377
00:47:07,680 --> 00:47:12,480
if they are really into like the
1378
00:47:09,440 --> 00:47:14,560
survival part of playing d d and and and
1379
00:47:12,480 --> 00:47:16,319
the mechanics and stuff and making sure
1380
00:47:14,560 --> 00:47:17,599
that they bandage each wound and they
1381
00:47:16,319 --> 00:47:18,960
have to think about if they've been
1382
00:47:17,599 --> 00:47:20,720
stabbed and how that's going to affect
1383
00:47:18,960 --> 00:47:22,559
like their organs and stuff like that
1384
00:47:20,720 --> 00:47:24,319
and getting really really nitty gritty
1385
00:47:22,559 --> 00:47:25,920
into how they would heal over time
1386
00:47:24,319 --> 00:47:27,839
making sure they have the right potions
1387
00:47:25,920 --> 00:47:29,839
and spells and stuff and they find a lot
1388
00:47:27,839 --> 00:47:31,760
of joy out of that then
1389
00:47:29,839 --> 00:47:34,640
yeah 100 i would
1390
00:47:31,760 --> 00:47:36,160
go ham on realism and it's why like a
1391
00:47:34,640 --> 00:47:38,400
lot of um
1392
00:47:36,160 --> 00:47:39,839
like really famous rpg games have like a
1393
00:47:38,400 --> 00:47:41,359
hardcore mode
1394
00:47:39,839 --> 00:47:43,440
fallout definitely has like a hardcore
1395
00:47:41,359 --> 00:47:45,280
mode where you have to think about
1396
00:47:43,440 --> 00:47:47,680
making sure you eat regularly and have
1397
00:47:45,280 --> 00:47:50,240
enough water and all of the things that
1398
00:47:47,680 --> 00:47:52,000
you pick up have like proper weights and
1399
00:47:50,240 --> 00:47:52,880
you have to constantly be thinking about
1400
00:47:52,000 --> 00:47:54,480
that
1401
00:47:52,880 --> 00:47:57,040
and if you're really into that kind of
1402
00:47:54,480 --> 00:47:59,520
stuff it can make the game be super
1403
00:47:57,040 --> 00:48:01,200
engaging and realistic and you get a lot
1404
00:47:59,520 --> 00:48:02,960
of fun out of it but at the same time if
1405
00:48:01,200 --> 00:48:04,800
you're not into that
1406
00:48:02,960 --> 00:48:07,599
then maybe that would be the worst thing
1407
00:48:04,800 --> 00:48:09,520
in the world having to constantly
1408
00:48:07,599 --> 00:48:11,839
be thinking about
1409
00:48:09,520 --> 00:48:14,640
going into combat and worrying about oh
1410
00:48:11,839 --> 00:48:17,440
i'm quite a small human that means i can
1411
00:48:14,640 --> 00:48:19,599
get damaged quite easily and
1412
00:48:17,440 --> 00:48:21,839
having to be really cautious and careful
1413
00:48:19,599 --> 00:48:23,440
and overthink literally every encounter
1414
00:48:21,839 --> 00:48:25,040
that you have with somebody in case it
1415
00:48:23,440 --> 00:48:28,000
goes wrong and you have to fix it in
1416
00:48:25,040 --> 00:48:29,839
some way so like i keep saying in this
1417
00:48:28,000 --> 00:48:32,160
podcast it seems uh having a good
1418
00:48:29,839 --> 00:48:33,200
balance would probably be preferable
1419
00:48:32,160 --> 00:48:35,280
nathan
1420
00:48:33,200 --> 00:48:36,880
in our campaign
1421
00:48:35,280 --> 00:48:38,160
i think he's gone for a bit of realism
1422
00:48:36,880 --> 00:48:40,079
and when we
1423
00:48:38,160 --> 00:48:41,839
when we go down or our unconscious
1424
00:48:40,079 --> 00:48:44,319
enjoying combat
1425
00:48:41,839 --> 00:48:46,240
if we are brought back afterwards
1426
00:48:44,319 --> 00:48:49,040
there is a consequence that we're not
1427
00:48:46,240 --> 00:48:52,000
just fine afterwards we have like either
1428
00:48:49,040 --> 00:48:54,400
some visible damage on us or we have
1429
00:48:52,000 --> 00:48:56,800
some kind of uh disadvantage for
1430
00:48:54,400 --> 00:48:59,280
a long period of time because we're
1431
00:48:56,800 --> 00:49:02,079
perhaps not at full strength yeah like i
1432
00:48:59,280 --> 00:49:03,920
was getting very frustrated as ulric
1433
00:49:02,079 --> 00:49:05,920
when he uh oh
1434
00:49:03,920 --> 00:49:08,600
should i say spoilers i don't know yeah
1435
00:49:05,920 --> 00:49:11,650
spoilers he dies
1436
00:49:08,600 --> 00:49:11,650
[Music]
1437
00:49:12,000 --> 00:49:14,720
no stop it
1438
00:49:15,680 --> 00:49:18,800
and then that has a knock-on effect when
1439
00:49:17,440 --> 00:49:21,119
he's brought back especially in the
1440
00:49:18,800 --> 00:49:23,599
manner that he's brought back like for a
1441
00:49:21,119 --> 00:49:24,880
long period of time he's has levels of
1442
00:49:23,599 --> 00:49:26,640
exhaustion
1443
00:49:24,880 --> 00:49:28,640
and that doesn't go straight away just
1444
00:49:26,640 --> 00:49:31,200
after having a long rest yeah just
1445
00:49:28,640 --> 00:49:32,800
eating like nathan definitely imposed
1446
00:49:31,200 --> 00:49:35,280
quite a lot of disadvantage on me
1447
00:49:32,800 --> 00:49:38,240
because of that and yes it's frustrating
1448
00:49:35,280 --> 00:49:40,640
but it makes sense and it makes
1449
00:49:38,240 --> 00:49:42,480
every encounter i went into
1450
00:49:40,640 --> 00:49:44,720
i had to think more about it and had to
1451
00:49:42,480 --> 00:49:46,079
kind of plan a bit more um as as a
1452
00:49:44,720 --> 00:49:47,359
player not the character my character
1453
00:49:46,079 --> 00:49:49,760
would never plan anything in his life
1454
00:49:47,359 --> 00:49:52,240
but um
1455
00:49:49,760 --> 00:49:54,960
it was it definitely brought like a new
1456
00:49:52,240 --> 00:49:56,640
level of gameplay for me which was a lot
1457
00:49:54,960 --> 00:49:58,640
of fun so like things like that can
1458
00:49:56,640 --> 00:49:59,920
definitely improve your players
1459
00:49:58,640 --> 00:50:02,079
experience but
1460
00:49:59,920 --> 00:50:03,760
yeah i guess that does that make sense
1461
00:50:02,079 --> 00:50:05,200
yeah and it's
1462
00:50:03,760 --> 00:50:06,880
it's something that we talked about with
1463
00:50:05,200 --> 00:50:09,200
jamie briefly in the mistakes episode
1464
00:50:06,880 --> 00:50:10,720
about there being punishments for dying
1465
00:50:09,200 --> 00:50:13,119
which is the biggest mistake you can
1466
00:50:10,720 --> 00:50:15,040
make yeah i think the the balance is
1467
00:50:13,119 --> 00:50:17,119
probably somewhere in between
1468
00:50:15,040 --> 00:50:20,000
the gritty realism and
1469
00:50:17,119 --> 00:50:21,280
having debuffs for going down
1470
00:50:20,000 --> 00:50:23,440
yeah and
1471
00:50:21,280 --> 00:50:26,960
it's something that my players have
1472
00:50:23,440 --> 00:50:29,119
not taken for granted but a a bit
1473
00:50:26,960 --> 00:50:30,559
lackadaisical about being knocked down
1474
00:50:29,119 --> 00:50:33,040
to zero
1475
00:50:30,559 --> 00:50:34,640
hp they're fairly confident that someone
1476
00:50:33,040 --> 00:50:35,839
will get them up and i probably need to
1477
00:50:34,640 --> 00:50:38,079
impose
1478
00:50:35,839 --> 00:50:40,160
a bit more on that
1479
00:50:38,079 --> 00:50:42,800
yeah just to really be like yeah okay
1480
00:50:40,160 --> 00:50:44,640
although there's a a fifty point five
1481
00:50:42,800 --> 00:50:47,119
percent chance that
1482
00:50:44,640 --> 00:50:49,760
you might be okay in four hours
1483
00:50:47,119 --> 00:50:52,000
there's also a 49.5 percent chance that
1484
00:50:49,760 --> 00:50:53,839
you'll be dead forever so yeah
1485
00:50:52,000 --> 00:50:56,240
uh yeah you know there's there's got to
1486
00:50:53,839 --> 00:50:57,920
be a cost there and not only is it time
1487
00:50:56,240 --> 00:50:59,760
because if you're left to stabilize
1488
00:50:57,920 --> 00:51:00,640
yourself you get up in maybe one to four
1489
00:50:59,760 --> 00:51:02,960
hours
1490
00:51:00,640 --> 00:51:04,079
or two to two to five hours i think is
1491
00:51:02,960 --> 00:51:05,359
that is that yeah
1492
00:51:04,079 --> 00:51:07,200
yeah if you're
1493
00:51:05,359 --> 00:51:08,960
basically stabilized
1494
00:51:07,200 --> 00:51:11,440
so not healed
1495
00:51:08,960 --> 00:51:13,599
you roll a d4 and it's a d4 plus one and
1496
00:51:11,440 --> 00:51:15,280
that's when you regain consciousness
1497
00:51:13,599 --> 00:51:16,800
right just just by naturally you've been
1498
00:51:15,280 --> 00:51:18,559
knocked out for that length of time and
1499
00:51:16,800 --> 00:51:21,200
constitution brings it back yeah you get
1500
00:51:18,559 --> 00:51:23,599
one hp at the end of that time that's
1501
00:51:21,200 --> 00:51:26,240
rules is written cool versus like no you
1502
00:51:23,599 --> 00:51:27,040
can be dead forever so there's
1503
00:51:26,240 --> 00:51:29,359
yeah
1504
00:51:27,040 --> 00:51:31,839
they've probably been a little bit
1505
00:51:29,359 --> 00:51:33,760
chill about that
1506
00:51:31,839 --> 00:51:35,839
yeah and i need to
1507
00:51:33,760 --> 00:51:37,839
maybe reinforce a little bit of yeah
1508
00:51:35,839 --> 00:51:40,559
okay it's it's a stupid goofy world
1509
00:51:37,839 --> 00:51:43,920
sometimes and there's a grogs and a
1510
00:51:40,559 --> 00:51:45,920
dwarf box coffee and but if you die you
1511
00:51:43,920 --> 00:51:48,800
die if you die you die
1512
00:51:45,920 --> 00:51:48,800
if you die you
1513
00:51:48,839 --> 00:51:53,760
die and then talking of rests and you
1514
00:51:52,160 --> 00:51:55,200
know the alternative rules arrests
1515
00:51:53,760 --> 00:51:58,800
there's there's some other thoughts and
1516
00:51:55,200 --> 00:52:00,720
i'd like to get your idea on of
1517
00:51:58,800 --> 00:52:02,480
people have said before that
1518
00:52:00,720 --> 00:52:03,839
like leveling up
1519
00:52:02,480 --> 00:52:05,760
shouldn't be
1520
00:52:03,839 --> 00:52:08,960
instant so basically there's two the two
1521
00:52:05,760 --> 00:52:11,920
kind of extremes are xp based
1522
00:52:08,960 --> 00:52:14,720
and literally the moment you ding
1523
00:52:11,920 --> 00:52:17,200
you level up then and there and you get
1524
00:52:14,720 --> 00:52:19,760
a second wind and your health comes back
1525
00:52:17,200 --> 00:52:21,920
and you can turn the tide to combat
1526
00:52:19,760 --> 00:52:24,880
and everybody's happy versus people that
1527
00:52:21,920 --> 00:52:27,119
are like no it's milestone based when
1528
00:52:24,880 --> 00:52:29,599
the characters have learned enough in
1529
00:52:27,119 --> 00:52:32,079
universe and have shown to apply that
1530
00:52:29,599 --> 00:52:33,920
knowledge then in here's the here's the
1531
00:52:32,079 --> 00:52:36,000
meat is that they need to you can't just
1532
00:52:33,920 --> 00:52:38,160
like level up instantly or even over a
1533
00:52:36,000 --> 00:52:40,319
long rest they need to spend some time
1534
00:52:38,160 --> 00:52:44,160
basically like writing up notes or
1535
00:52:40,319 --> 00:52:46,720
practicing moves or studying your books
1536
00:52:44,160 --> 00:52:50,640
yeah which i'm i kind of like
1537
00:52:46,720 --> 00:52:52,240
yeah as a as a as an idea i haven't put
1538
00:52:50,640 --> 00:52:54,400
it into practice it's probably a bit too
1539
00:52:52,240 --> 00:52:56,400
late to impose that now on my players
1540
00:52:54,400 --> 00:52:59,599
but i'd like to maybe try it some time
1541
00:52:56,400 --> 00:53:01,599
to in a longer campaign to say
1542
00:52:59,599 --> 00:53:03,920
you know you're now ready to level up
1543
00:53:01,599 --> 00:53:06,960
when you get a chance to do so
1544
00:53:03,920 --> 00:53:08,319
oh that's really really tough because
1545
00:53:06,960 --> 00:53:10,319
going back to the very beginning of this
1546
00:53:08,319 --> 00:53:12,640
podcast we were talking about how
1547
00:53:10,319 --> 00:53:15,119
over time things change
1548
00:53:12,640 --> 00:53:17,119
like that makes so much sense for your
1549
00:53:15,119 --> 00:53:19,839
leveling up process to be
1550
00:53:17,119 --> 00:53:21,119
a process not not an instantaneous thing
1551
00:53:19,839 --> 00:53:23,599
and you just go through and change it
1552
00:53:21,119 --> 00:53:25,680
all you learn with experience and time
1553
00:53:23,599 --> 00:53:28,559
and effort and then you have these new
1554
00:53:25,680 --> 00:53:30,160
skills
1555
00:53:28,559 --> 00:53:32,400
personally
1556
00:53:30,160 --> 00:53:34,720
i don't think i'd like that very much
1557
00:53:32,400 --> 00:53:35,839
in theory it sounds really good and it
1558
00:53:34,720 --> 00:53:36,800
sounds like it would be quite an
1559
00:53:35,839 --> 00:53:39,280
interesting
1560
00:53:36,800 --> 00:53:42,000
way of developing your character
1561
00:53:39,280 --> 00:53:43,599
but at the same time i play a lot of rpg
1562
00:53:42,000 --> 00:53:45,040
games for
1563
00:53:43,599 --> 00:53:46,800
the leveling
1564
00:53:45,040 --> 00:53:48,720
that's like the like instant bit of
1565
00:53:46,800 --> 00:53:50,880
serotonin that you enjoy when you level
1566
00:53:48,720 --> 00:53:52,880
up and it's so exciting
1567
00:53:50,880 --> 00:53:54,319
and having to then go through on dnd
1568
00:53:52,880 --> 00:53:56,559
beyond and
1569
00:53:54,319 --> 00:53:59,040
change all of your uh your stats and
1570
00:53:56,559 --> 00:54:01,680
enroll your or your hp and figure out
1571
00:53:59,040 --> 00:54:04,000
what if you want to asi or if you want a
1572
00:54:01,680 --> 00:54:06,800
fee take a fee that for me doing all
1573
00:54:04,000 --> 00:54:09,680
that in in one kind of session is really
1574
00:54:06,800 --> 00:54:12,160
fun i enjoy that kind of process but
1575
00:54:09,680 --> 00:54:14,480
again taking the time to
1576
00:54:12,160 --> 00:54:16,800
put rp into
1577
00:54:14,480 --> 00:54:18,480
say you spend time
1578
00:54:16,800 --> 00:54:20,640
with like a
1579
00:54:18,480 --> 00:54:23,040
a master of the craft to learn this
1580
00:54:20,640 --> 00:54:25,040
particular kind of feat and you go for
1581
00:54:23,040 --> 00:54:26,559
like a process with them that would be
1582
00:54:25,040 --> 00:54:28,079
interesting as well
1583
00:54:26,559 --> 00:54:29,760
so yeah that's a real tough question
1584
00:54:28,079 --> 00:54:31,920
because me as it put me as a person
1585
00:54:29,760 --> 00:54:33,280
means a player of the game
1586
00:54:31,920 --> 00:54:35,680
get a lot of joy out of the leveling
1587
00:54:33,280 --> 00:54:38,960
process but as like a
1588
00:54:35,680 --> 00:54:40,960
thinking critically about it oh nice
1589
00:54:38,960 --> 00:54:41,130
i'll then mow you the 10 pounds after
1590
00:54:40,960 --> 00:54:44,079
that
1591
00:54:41,130 --> 00:54:46,640
[Laughter]
1592
00:54:44,079 --> 00:54:46,640
thanks man
1593
00:54:47,359 --> 00:54:52,079
as like a intellectual exercise that is
1594
00:54:50,079 --> 00:54:54,400
really interesting and i think it would
1595
00:54:52,079 --> 00:54:56,240
be very enjoyable process as well so
1596
00:54:54,400 --> 00:54:58,480
that's really tough i i'm not quite sure
1597
00:54:56,240 --> 00:55:00,480
where i'd stand
1598
00:54:58,480 --> 00:55:03,839
on that kind of loving process
1599
00:55:00,480 --> 00:55:07,200
oh yeah hit me with a doozy at the end
1600
00:55:03,839 --> 00:55:08,400
yeah yeah it's awkward like i
1601
00:55:07,200 --> 00:55:09,920
you're trying to have your cake and eat
1602
00:55:08,400 --> 00:55:11,599
it with your instant leveling up but
1603
00:55:09,920 --> 00:55:13,119
also your you know the more you put in
1604
00:55:11,599 --> 00:55:15,200
the more you get out kind of thing so i
1605
00:55:13,119 --> 00:55:17,680
can see why you're now in you know
1606
00:55:15,200 --> 00:55:19,119
internal conflict i'm in the dilemma
1607
00:55:17,680 --> 00:55:21,119
yeah uh
1608
00:55:19,119 --> 00:55:24,000
it's tricky i think a lot
1609
00:55:21,119 --> 00:55:25,760
of people will probably play it as a
1610
00:55:24,000 --> 00:55:26,960
game and so therefore you know the level
1611
00:55:25,760 --> 00:55:30,319
ups are
1612
00:55:26,960 --> 00:55:32,240
about as concrete you can get as to say
1613
00:55:30,319 --> 00:55:34,640
you know positive feedback to say we're
1614
00:55:32,240 --> 00:55:36,559
doing things that are right and
1615
00:55:34,640 --> 00:55:38,960
good and well
1616
00:55:36,559 --> 00:55:41,599
and i've now been rewarded for that by
1617
00:55:38,960 --> 00:55:43,440
having more hp and so on and so on
1618
00:55:41,599 --> 00:55:45,280
i don't know it's i i think it's a good
1619
00:55:43,440 --> 00:55:46,559
idea on paper
1620
00:55:45,280 --> 00:55:48,400
yeah i think
1621
00:55:46,559 --> 00:55:50,960
implementing it in practice might be
1622
00:55:48,400 --> 00:55:52,559
very difficult to do well
1623
00:55:50,960 --> 00:55:54,480
because
1624
00:55:52,559 --> 00:55:55,760
i imagine it's a piece of cake
1625
00:55:54,480 --> 00:55:57,440
especially if you used to do it six
1626
00:55:55,760 --> 00:55:58,400
seven eight times
1627
00:55:57,440 --> 00:56:00,640
and that's
1628
00:55:58,400 --> 00:56:02,400
you know for a decent length campaign
1629
00:56:00,640 --> 00:56:05,040
but even that might not be enough
1630
00:56:02,400 --> 00:56:07,520
but have this okay my four players each
1631
00:56:05,040 --> 00:56:08,559
one of you we now have to role play a
1632
00:56:07,520 --> 00:56:10,079
week
1633
00:56:08,559 --> 00:56:12,079
it's worth of stuff
1634
00:56:10,079 --> 00:56:13,839
and i could just see that very easily
1635
00:56:12,079 --> 00:56:15,119
being like okay what a week passes and
1636
00:56:13,839 --> 00:56:16,880
you level up
1637
00:56:15,119 --> 00:56:19,920
and now it's mechanically no different
1638
00:56:16,880 --> 00:56:21,680
to just leveling up overnight anyway so
1639
00:56:19,920 --> 00:56:24,079
apart from you've just made them lose a
1640
00:56:21,680 --> 00:56:25,760
week well that almost seems like you're
1641
00:56:24,079 --> 00:56:28,000
you're bringing in this rule
1642
00:56:25,760 --> 00:56:31,280
just to make them waste time at that
1643
00:56:28,000 --> 00:56:33,359
point yeah which is really really tricky
1644
00:56:31,280 --> 00:56:35,920
i think if
1645
00:56:33,359 --> 00:56:38,960
for example like a lot of people do
1646
00:56:35,920 --> 00:56:40,319
uh play d d for a podcast and for
1647
00:56:38,960 --> 00:56:41,520
entertainment purposes that kind of
1648
00:56:40,319 --> 00:56:43,200
thing yeah
1649
00:56:41,520 --> 00:56:45,920
and and to play obviously
1650
00:56:43,200 --> 00:56:48,720
as well if if your campaign is
1651
00:56:45,920 --> 00:56:50,720
more around the entertainment value and
1652
00:56:48,720 --> 00:56:53,520
the enjoyment of the story
1653
00:56:50,720 --> 00:56:55,440
then that that would make more sense for
1654
00:56:53,520 --> 00:56:57,200
your your campaign as such because you
1655
00:56:55,440 --> 00:56:59,440
could spend a lot of time with those
1656
00:56:57,200 --> 00:57:02,160
characters and and build in like a
1657
00:56:59,440 --> 00:57:04,079
montage process if you like of of how
1658
00:57:02,160 --> 00:57:05,680
they would level up and yeah do that
1659
00:57:04,079 --> 00:57:08,240
kind of uh serious thing and that would
1660
00:57:05,680 --> 00:57:10,640
be quite cool as like a concept but if
1661
00:57:08,240 --> 00:57:13,280
if you're playing the game for enjoyment
1662
00:57:10,640 --> 00:57:15,839
purposes as well um yeah you'd have to
1663
00:57:13,280 --> 00:57:17,680
be so careful to not make it just
1664
00:57:15,839 --> 00:57:20,640
almost like a punishment yeah for
1665
00:57:17,680 --> 00:57:22,799
leveling up and using that extra time to
1666
00:57:20,640 --> 00:57:26,480
to like develop the character in that
1667
00:57:22,799 --> 00:57:28,160
that manner oh yeah that's really
1668
00:57:26,480 --> 00:57:29,599
really hard that but it really
1669
00:57:28,160 --> 00:57:31,760
interesting to explore i mean you have
1670
00:57:29,599 --> 00:57:33,839
to try it wouldn't you yeah try it and
1671
00:57:31,760 --> 00:57:36,799
see how it goes you definitely need the
1672
00:57:33,839 --> 00:57:39,200
players who are on board with
1673
00:57:36,799 --> 00:57:40,640
kind of heavy-ish role-play
1674
00:57:39,200 --> 00:57:42,160
to fill that gap because i've got
1675
00:57:40,640 --> 00:57:44,079
players that would just go
1676
00:57:42,160 --> 00:57:46,799
i just do nothing for a week can we move
1677
00:57:44,079 --> 00:57:48,079
on yeah which is fine but then you've
1678
00:57:46,799 --> 00:57:50,960
why would you bother implementing it
1679
00:57:48,079 --> 00:57:54,000
then yeah for sure so
1680
00:57:50,960 --> 00:57:56,160
you started with this episode of saying
1681
00:57:54,000 --> 00:57:57,440
basically time is this
1682
00:57:56,160 --> 00:57:59,920
thing that
1683
00:57:57,440 --> 00:58:01,680
no one really knows and
1684
00:57:59,920 --> 00:58:03,599
there's a human construct almost in a
1685
00:58:01,680 --> 00:58:06,000
way i mean it is but it isn't but you
1686
00:58:03,599 --> 00:58:07,280
know it's one of those tricky
1687
00:58:06,000 --> 00:58:10,400
things of
1688
00:58:07,280 --> 00:58:12,079
trying to nail jelly to the wall yeah
1689
00:58:10,400 --> 00:58:13,280
yeah that's good analogy
1690
00:58:12,079 --> 00:58:15,200
i don't think i made that up i think
1691
00:58:13,280 --> 00:58:16,480
i've heard that somewhere else yeah just
1692
00:58:15,200 --> 00:58:18,240
for the record
1693
00:58:16,480 --> 00:58:20,480
um
1694
00:58:18,240 --> 00:58:24,000
and it's that
1695
00:58:20,480 --> 00:58:25,760
duality of it is but you know ultimately
1696
00:58:24,000 --> 00:58:28,480
we're all still spending our time
1697
00:58:25,760 --> 00:58:30,480
playing the game and one thing we spoke
1698
00:58:28,480 --> 00:58:32,559
about with simon was
1699
00:58:30,480 --> 00:58:35,520
that you know we play it to have fun and
1700
00:58:32,559 --> 00:58:37,680
it's a happy time and we enjoy it so
1701
00:58:35,520 --> 00:58:39,760
it's a really nice bridge to say
1702
00:58:37,680 --> 00:58:41,920
you know spend that time
1703
00:58:39,760 --> 00:58:43,760
in a worthwhile endeavor that you enjoy
1704
00:58:41,920 --> 00:58:45,920
and i guess what i'm trying to
1705
00:58:43,760 --> 00:58:47,520
look back around to is what simon said
1706
00:58:45,920 --> 00:58:49,280
is that if you're not having fun then
1707
00:58:47,520 --> 00:58:51,119
don't waste your time doing it
1708
00:58:49,280 --> 00:58:52,799
uh yeah
1709
00:58:51,119 --> 00:58:55,599
a hundred percent
1710
00:58:52,799 --> 00:58:57,359
it sounds dumb right but the amount of
1711
00:58:55,599 --> 00:58:59,040
people that don't do that i think you
1712
00:58:57,359 --> 00:59:01,760
might be surprised
1713
00:58:59,040 --> 00:59:03,680
yeah you can very easily
1714
00:59:01,760 --> 00:59:05,440
know if you're wasting time on an
1715
00:59:03,680 --> 00:59:07,680
element of dnd if
1716
00:59:05,440 --> 00:59:10,960
you find yourself getting distracted by
1717
00:59:07,680 --> 00:59:12,720
it or not engaging fully with it
1718
00:59:10,960 --> 00:59:15,520
and if if it
1719
00:59:12,720 --> 00:59:16,799
disengages you or your players from what
1720
00:59:15,520 --> 00:59:18,880
you're doing
1721
00:59:16,799 --> 00:59:19,760
then it's not worth your time it's a
1722
00:59:18,880 --> 00:59:21,359
very
1723
00:59:19,760 --> 00:59:23,119
easy little uh
1724
00:59:21,359 --> 00:59:25,520
key for
1725
00:59:23,119 --> 00:59:28,079
if a concept or if if something you want
1726
00:59:25,520 --> 00:59:29,440
to do in a in a game should work or not
1727
00:59:28,079 --> 00:59:31,440
if people are engaged by it people want
1728
00:59:29,440 --> 00:59:32,559
to actually try it then 100 but if as
1729
00:59:31,440 --> 00:59:34,640
soon as you
1730
00:59:32,559 --> 00:59:36,480
feel yourself getting bored by it and
1731
00:59:34,640 --> 00:59:37,599
not thinking and not focusing properly
1732
00:59:36,480 --> 00:59:38,720
on it then
1733
00:59:37,599 --> 00:59:40,079
you know it's probably not worth your
1734
00:59:38,720 --> 00:59:42,400
time
1735
00:59:40,079 --> 00:59:44,839
and um obviously as as we mentioned
1736
00:59:42,400 --> 00:59:47,359
earlier on like time is this kind of
1737
00:59:44,839 --> 00:59:49,200
entropic force
1738
00:59:47,359 --> 00:59:50,960
yeah in the universe
1739
00:59:49,200 --> 00:59:52,559
i think the two are intrinsically linked
1740
00:59:50,960 --> 00:59:55,760
to say you can't have one without the
1741
00:59:52,559 --> 00:59:58,240
other one and as as time goes on things
1742
00:59:55,760 --> 00:59:59,520
degrade and and so on and so on yeah i
1743
00:59:58,240 --> 01:00:02,160
don't know if you can put it in a more
1744
00:59:59,520 --> 01:00:05,440
elegant way than myself how how to
1745
01:00:02,160 --> 01:00:06,720
employ that kind of mentality in a dnd
1746
01:00:05,440 --> 01:00:08,319
game
1747
01:00:06,720 --> 01:00:10,720
well the best way i can describe it is
1748
01:00:08,319 --> 01:00:12,640
like as a story based thing like
1749
01:00:10,720 --> 01:00:14,880
there's so many
1750
01:00:12,640 --> 01:00:16,400
philosophers and and people who say deep
1751
01:00:14,880 --> 01:00:19,119
things
1752
01:00:16,400 --> 01:00:22,000
that talk about the times journey and
1753
01:00:19,119 --> 01:00:24,240
how life and things are a journey and
1754
01:00:22,000 --> 01:00:26,799
the journey that you go on is what's
1755
01:00:24,240 --> 01:00:28,480
important that perspective that you you
1756
01:00:26,799 --> 01:00:30,960
see things change
1757
01:00:28,480 --> 01:00:32,559
and the actual being in the moment of
1758
01:00:30,960 --> 01:00:34,480
what's going around you is what's
1759
01:00:32,559 --> 01:00:36,400
important and our perception of that is
1760
01:00:34,480 --> 01:00:38,000
what's important at the end of the day
1761
01:00:36,400 --> 01:00:40,079
we can talk about
1762
01:00:38,000 --> 01:00:43,920
time as this crazy construct and the
1763
01:00:40,079 --> 01:00:45,520
mechanics of time in in d and d but it's
1764
01:00:43,920 --> 01:00:47,839
how i perceive that how we have fun with
1765
01:00:45,520 --> 01:00:49,280
it and what we do with like these cool
1766
01:00:47,839 --> 01:00:51,040
concepts and stuff
1767
01:00:49,280 --> 01:00:53,119
that is the double part
1768
01:00:51,040 --> 01:00:55,040
and i think
1769
01:00:53,119 --> 01:00:57,440
that that's what you should really focus
1770
01:00:55,040 --> 01:00:58,400
on uh more than anything else is that
1771
01:00:57,440 --> 01:01:00,319
kind of
1772
01:00:58,400 --> 01:01:02,480
element of what do i need to spend my
1773
01:01:00,319 --> 01:01:03,280
time on what shouldn't i spend my time
1774
01:01:02,480 --> 01:01:04,880
on
1775
01:01:03,280 --> 01:01:06,319
and what's fun
1776
01:01:04,880 --> 01:01:08,079
i guess
1777
01:01:06,319 --> 01:01:09,119
yeah i don't know if that made sense or
1778
01:01:08,079 --> 01:01:10,319
not but
1779
01:01:09,119 --> 01:01:12,640
you're speaking from the heart which is
1780
01:01:10,319 --> 01:01:14,240
what matters
1781
01:01:12,640 --> 01:01:16,160
that's why i always do that's what i
1782
01:01:14,240 --> 01:01:17,040
always do
1783
01:01:16,160 --> 01:01:18,319
i've
1784
01:01:17,040 --> 01:01:19,920
i
1785
01:01:18,319 --> 01:01:21,760
got very excited myself building this
1786
01:01:19,920 --> 01:01:23,760
campaign actually made a
1787
01:01:21,760 --> 01:01:26,319
calendar
1788
01:01:23,760 --> 01:01:27,920
to track the time nice uh which is
1789
01:01:26,319 --> 01:01:30,480
stupid because that was a waste of time
1790
01:01:27,920 --> 01:01:31,920
ironically because it's way simpler just
1791
01:01:30,480 --> 01:01:34,079
to use
1792
01:01:31,920 --> 01:01:36,000
like the gregorian calendar that
1793
01:01:34,079 --> 01:01:39,040
everybody's familiar with but did you
1794
01:01:36,000 --> 01:01:41,119
enjoy spending your time doing that yeah
1795
01:01:39,040 --> 01:01:43,119
yeah well then then it's not wasted
1796
01:01:41,119 --> 01:01:44,799
because that enjoyment you got from
1797
01:01:43,119 --> 01:01:46,720
spending the time creating that element
1798
01:01:44,799 --> 01:01:49,359
of your campaign
1799
01:01:46,720 --> 01:01:51,760
is time well spent for me i'd say
1800
01:01:49,359 --> 01:01:53,599
even if your characters don't use it
1801
01:01:51,760 --> 01:01:55,760
the enjoyment that you got out of it is
1802
01:01:53,599 --> 01:01:59,440
is also important
1803
01:01:55,760 --> 01:01:59,440
that's nice you've reassured me
1804
01:02:00,319 --> 01:02:04,079
yeah i must admit i had you know
1805
01:02:02,240 --> 01:02:05,680
named all the months and different days
1806
01:02:04,079 --> 01:02:07,760
in the week and this that and the other
1807
01:02:05,680 --> 01:02:09,280
but i mean that's pretty impressive
1808
01:02:07,760 --> 01:02:10,799
here's what i'm trying to get at is that
1809
01:02:09,280 --> 01:02:12,960
like
1810
01:02:10,799 --> 01:02:14,640
in game despite us playing the campaign
1811
01:02:12,960 --> 01:02:17,119
now for two years
1812
01:02:14,640 --> 01:02:18,720
in game it's only been about 30 days
1813
01:02:17,119 --> 01:02:20,240
wow so it's it's
1814
01:02:18,720 --> 01:02:22,319
and that's when i when i started
1815
01:02:20,240 --> 01:02:23,440
tracking that and i was about halfway
1816
01:02:22,319 --> 01:02:25,119
through and i said let me try and
1817
01:02:23,440 --> 01:02:26,559
transcribe these onto my calendar so i
1818
01:02:25,119 --> 01:02:28,400
can see
1819
01:02:26,559 --> 01:02:30,480
how far through the year they are i was
1820
01:02:28,400 --> 01:02:31,680
like oh no still summer
1821
01:02:30,480 --> 01:02:33,760
so
1822
01:02:31,680 --> 01:02:36,240
okay
1823
01:02:33,760 --> 01:02:39,200
fine i think they're about to go into my
1824
01:02:36,240 --> 01:02:41,119
equivalent of autumn essentially uh
1825
01:02:39,200 --> 01:02:44,880
harvests pride which has probably been
1826
01:02:41,119 --> 01:02:46,799
used everywhere else but um uh yeah so i
1827
01:02:44,880 --> 01:02:49,920
do use that as a tool to say like what
1828
01:02:46,799 --> 01:02:52,000
the weather's like yeah rather than just
1829
01:02:49,920 --> 01:02:54,000
it's just a day it's just a summer's day
1830
01:02:52,000 --> 01:02:55,920
so that's that's uh
1831
01:02:54,000 --> 01:02:57,119
oh i wanted to end it on a high note and
1832
01:02:55,920 --> 01:02:59,440
unfortunately i brought it all the way
1833
01:02:57,119 --> 01:03:02,440
back down to literally calendar dates on
1834
01:02:59,440 --> 01:03:02,440
a
1835
01:03:04,880 --> 01:03:09,280
some of the best rpg games that i've
1836
01:03:06,720 --> 01:03:11,280
played like skyrim and stuff they have
1837
01:03:09,280 --> 01:03:14,319
their own calendar and it is part of the
1838
01:03:11,280 --> 01:03:17,359
law and is part of the richness of the
1839
01:03:14,319 --> 01:03:19,839
the universe has created some of the
1840
01:03:17,359 --> 01:03:22,240
most awesome kind of universes that were
1841
01:03:19,839 --> 01:03:23,200
ever created for stories
1842
01:03:22,240 --> 01:03:25,440
have
1843
01:03:23,200 --> 01:03:28,319
a ton of law like have languages that
1844
01:03:25,440 --> 01:03:30,799
are like purposely made for
1845
01:03:28,319 --> 01:03:32,400
those stories like lord of the rings
1846
01:03:30,799 --> 01:03:35,359
like star wars
1847
01:03:32,400 --> 01:03:37,680
star trek all the stuff that real nerds
1848
01:03:35,359 --> 01:03:40,400
love so much this you can even warhammer
1849
01:03:37,680 --> 01:03:42,319
40k i know that it's a sort subject here
1850
01:03:40,400 --> 01:03:44,400
but
1851
01:03:42,319 --> 01:03:47,359
there are like channels and and people
1852
01:03:44,400 --> 01:03:48,799
dedicated to the the nitty-gritty law of
1853
01:03:47,359 --> 01:03:49,920
those universes that have been created
1854
01:03:48,799 --> 01:03:52,960
by people
1855
01:03:49,920 --> 01:03:54,880
so it's never wasted when you go real
1856
01:03:52,960 --> 01:03:56,880
deep into creating something like that
1857
01:03:54,880 --> 01:03:58,880
and spending the time on that because
1858
01:03:56,880 --> 01:04:01,599
someone's out there will really enjoy
1859
01:03:58,880 --> 01:04:03,680
that part of your creation yeah which is
1860
01:04:01,599 --> 01:04:05,520
why i said before if you enjoyed doing
1861
01:04:03,680 --> 01:04:07,119
that part of it someone else is going to
1862
01:04:05,520 --> 01:04:09,039
enjoy that as well it doesn't
1863
01:04:07,119 --> 01:04:10,880
necessarily mean that
1864
01:04:09,039 --> 01:04:11,760
it's used all the time in your campaign
1865
01:04:10,880 --> 01:04:14,160
but
1866
01:04:11,760 --> 01:04:15,599
someone will appreciate it for sure um
1867
01:04:14,160 --> 01:04:17,440
thank you for those
1868
01:04:15,599 --> 01:04:19,680
that nice thoughtful
1869
01:04:17,440 --> 01:04:21,200
words at the end there
1870
01:04:19,680 --> 01:04:24,400
funnily enough as we're
1871
01:04:21,200 --> 01:04:26,640
getting to the end of our time for this
1872
01:04:24,400 --> 01:04:28,319
episode is there anything you wanted to
1873
01:04:26,640 --> 01:04:30,640
add is there any topics we didn't cover
1874
01:04:28,319 --> 01:04:32,720
that you wanted to talk about um no not
1875
01:04:30,640 --> 01:04:35,280
really i feel like we uh
1876
01:04:32,720 --> 01:04:36,079
covered a lot of interesting stuff there
1877
01:04:35,280 --> 01:04:38,160
and
1878
01:04:36,079 --> 01:04:42,400
as rightly so with the discussion
1879
01:04:38,160 --> 01:04:44,319
podcast we went off on wild tangents
1880
01:04:42,400 --> 01:04:46,960
yeah we really really dipped and peeked
1881
01:04:44,319 --> 01:04:48,480
and troughed in like
1882
01:04:46,960 --> 01:04:49,680
moment-to-moment combat all the way up
1883
01:04:48,480 --> 01:04:50,640
to
1884
01:04:49,680 --> 01:04:52,559
you know
1885
01:04:50,640 --> 01:04:54,960
what just dive yes
1886
01:04:52,559 --> 01:04:54,960
what am
1887
01:04:58,079 --> 01:05:03,680
uh well okay is there anything you want
1888
01:05:01,039 --> 01:05:06,079
to plug then uh well i'm sure it's been
1889
01:05:03,680 --> 01:05:07,760
plugged on this podcast a couple times
1890
01:05:06,079 --> 01:05:10,799
already but it can't hurt to do it a few
1891
01:05:07,760 --> 01:05:12,880
more times yeah me and nila are part of
1892
01:05:10,799 --> 01:05:14,640
dungeons dyson dudes which is
1893
01:05:12,880 --> 01:05:16,000
our playthrough
1894
01:05:14,640 --> 01:05:18,559
campaign of dnd that we've been doing
1895
01:05:16,000 --> 01:05:18,559
now for
1896
01:05:19,280 --> 01:05:24,720
like a year or so before my time yeah
1897
01:05:22,079 --> 01:05:25,599
you you joined um like a few sessions in
1898
01:05:24,720 --> 01:05:27,440
i think
1899
01:05:25,599 --> 01:05:29,920
a very welcome addition might i add oh
1900
01:05:27,440 --> 01:05:31,839
thank you um
1901
01:05:29,920 --> 01:05:32,720
yeah we have a lot of fun the characters
1902
01:05:31,839 --> 01:05:35,280
are
1903
01:05:32,720 --> 01:05:37,599
pretty mental here and there but um
1904
01:05:35,280 --> 01:05:39,280
yeah if you like d d and you've liked us
1905
01:05:37,599 --> 01:05:42,079
talking about d d and want to hear some
1906
01:05:39,280 --> 01:05:44,799
people play d d then you can find uh us
1907
01:05:42,079 --> 01:05:47,039
on instagram or twitter instagram is uh
1908
01:05:44,799 --> 01:05:49,599
dungeons dyson dudes twitter is just
1909
01:05:47,039 --> 01:05:51,119
dudes underscore dice and on those
1910
01:05:49,599 --> 01:05:53,039
social medias you can find links to
1911
01:05:51,119 --> 01:05:54,880
where you can listen to us and uh yeah
1912
01:05:53,039 --> 01:05:57,599
we've got like
1913
01:05:54,880 --> 01:05:59,680
six episodes out already and we'll have
1914
01:05:57,599 --> 01:06:01,359
a few more coming out in the future yep
1915
01:05:59,680 --> 01:06:03,119
if you want to hear about a young
1916
01:06:01,359 --> 01:06:04,960
arrogant wizard you can listen to me
1917
01:06:03,119 --> 01:06:07,599
play one
1918
01:06:04,960 --> 01:06:09,920
in in quinn's boots yeah that ties in
1919
01:06:07,599 --> 01:06:12,319
nicely yeah yeah and this uh this
1920
01:06:09,920 --> 01:06:13,839
episode of my podcast is scheduled for
1921
01:06:12,319 --> 01:06:16,079
actually new year's day
1922
01:06:13,839 --> 01:06:18,720
so i'll take this opportunity to wish
1923
01:06:16,079 --> 01:06:20,640
everybody a happy new year
1924
01:06:18,720 --> 01:06:22,480
yeah happy new year had a nice christmas
1925
01:06:20,640 --> 01:06:25,039
however odds that it's been this year
1926
01:06:22,480 --> 01:06:26,640
but whatever indeed um
1927
01:06:25,039 --> 01:06:28,240
and uh
1928
01:06:26,640 --> 01:06:30,880
yeah that's that's it for today's
1929
01:06:28,240 --> 01:06:33,119
episode about time if you have any
1930
01:06:30,880 --> 01:06:35,119
thoughts or questions please drop me a
1931
01:06:33,119 --> 01:06:37,119
message on twitter at download
1932
01:06:35,119 --> 01:06:39,440
underscore dnd
1933
01:06:37,119 --> 01:06:40,799
otherwise thank you all for listening
1934
01:06:39,440 --> 01:06:42,430
and good night
1935
01:06:40,799 --> 01:06:47,619
good night
1936
01:06:42,430 --> 01:06:47,619
[Music]
