Feb. 19, 2021

Space


A bumper landmark episode, as for the first time I'm joined by two guests! Two-thirds of Tabletop Journeys, Josh and Lewanika, join me to talk all about space within D&D 5e. They share their extensive experience of role playing, not only table top but also live action. Starting with the nitty gritty of combat, we discuss how well the framework emulates the real world, and ways to enhance your combat encounters through interesting use of space. There is also lots of useful information on how to build a compelling sense of exploration of the unknown, in the absence of space travel in vanilla 5e. And we bring to a wholesome close about how D&D improves our own personal mental space, something of huge importance in these critical times.

  • 02:22 - The theatre of combat - using the space to stage epic encounters
  • 39:07 - To boldly go - exploring "space"
  • 62:13 - The abstraction of distance and occupying a space
  • 72:33 - Mental space - why we play

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References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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[Music]

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hello and welcome to thinking critically

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a d and d discussion a podcast where we

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deep dive single word concepts or ideas

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within the dungeons and dragons 5e

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framework my name is danilo and i like

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all kinds of games and the crunchy

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mechanics that make him tick you can

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find me on twitter facebook and

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instagram and i'd really appreciate a

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like or a follow

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and today is a very special episode as

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for the first time i'm joined by not one

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but two guests josh and luinika from the

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tabletop journeys podcast thank you ever

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so much guys for

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for both joining me today on this

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auspicious occasion josh why don't you

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tell us a little bit about yourself yeah

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thanks this is our pleasure donald

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thanks so much for inviting us uh yeah

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i'm josh from the tabletop journeys

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podcast i'm from the northeast united

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states so uh hopefully i'm not talking

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too fast here uh but uh i was born in

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boston uh live a little bit uh further

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north from that now and uh we're just

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absolutely stoked to be here today we're

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really excited to be talking to you

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today we love your podcast thank you

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and uh yeah and uh the the other half of

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uh table top journeys libernica yeah

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would you mind telling us a little bit

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about yourself absolutely thanks again

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danilo uh i'll repeat what josh said we

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love the podcast and uh thank you we

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really enjoy the opportunity to speak to

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your audience as well i myself am from

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upstate new york very far away from new

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york city but i've grown up mostly in

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new england and spent some time in the

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area where josh is from

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i am the other part of tabletop journeys

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and largely i come from a comic book and

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writing background i've been gaming for

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many many years and the opportunity to

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talk about gaming and get into detail is

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just something i absolutely love about

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the podcast realm

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and uh i too will attempt to uh not

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speak too quickly though i'm not often

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accused of that

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[Laughter]

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wicked thank you so much guys um all

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right

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let's get down to it so today's topic is

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space

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so i'm gonna i'll just open the floor

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what does what does that word mean to

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you within the dungeons and dragons

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framework

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i'll let josh go first because i know

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he's he that tends to be the way we do

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he like josh the lead

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well volunteered yeah no i said thanks

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yeah i appreciate that

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so in thinking about today's topic uh in

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kind of a dungeon dragons there were

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several kind of things that came to mind

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um and the first one uh that spoke to me

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tapped not just from my from my tabletop

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role-playing experience but also from a

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little side experience that i did for

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several years where i was doing a lot of

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medieval style sword fighting

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so

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where i'm going with that is that from a

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tactical point of view

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space is a very important commodity to

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manage when you are

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squaring up one-on-one with with

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somebody in a kind of sparring capacity

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uh you know space is what allows you to

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if you can properly govern space between

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you and your opponent it is harder for

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them to hit you which is always a

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benefit uh when they are trying to do so

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um and so that was kind of the first

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thing that came to me is that

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from a lot of uh the feats particularly

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like in a fighter type capacity a lot of

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them use that concept of space to either

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uh allow them to move through space to

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get to their opponent faster and and

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therefore be able to to succeed in kind

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of that one-on-one

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uh type thing that happens in a combat

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situation but also allows them to uh to

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produce space uh as as bonus actions and

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things like that you know to go ahead

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and and not let their opponent get into

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a a critical range where they can where

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they can be effective but also to to

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allow them to close that space uh to uh

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to go ahead and and be most effective

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themselves so

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that was kind of the first thing that

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came to mind on that one from like a

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tactical point of view how does one

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manage space between between uh

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a character and their objective

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and this i'm going to sound like a

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broken record to to my listeners because

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somehow i really hit gold with my

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opening gambit of what does that word

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mean to you because i think every

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podcast without fail the guest has said

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something that i don't have on my notes

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so i've got i've got as i said like six

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or seven points around space and not one

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of them is to do with combat so i'm i'm

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really looking forward to to having that

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discussion in a bit and what about

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yourself limonica well interestingly and

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this happens a lot on our own podcast my

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point is very close and inclusive of

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some of what josh was talking about but

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slightly divergent um one of the reasons

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why we work well together um i thought

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about it and the first thing that came

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to mind was environments and encounters

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and how we construct them

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so as a dm it was

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how do you make the space in which your

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encounter is happening come alive it was

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talking about you know having a combat

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that's more than four walls in a stone

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room with a gridded square having

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sconces that protrude having levels to

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your to your combat so

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there are pillars and things to hide

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behind but also

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equipment and

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furniture with which can be manipulated

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or utilized in said combat so it's a

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combination of that managing space and

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how do you occupy space and move to the

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appropriate space but it's also

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taking your abilities and moving to the

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correct space to best utilize your

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individual characters abilities and

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allow your players to do that i tend to

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dm more than i play so i really try to

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make sure that every player has

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something in a

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created environment that they can

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utilize

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wasn't there a feat in third edition

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called throw anything or use anything

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that basically the the entire point of

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it was you know you're you're in a

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combat you're you're you're in a tavern

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there's a table right there and there's

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a large ceramic jug um and you can't

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quite get to your sword or it's on the

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other side of the room anything so now

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you can pick up that jug and basically

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use it as a club

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you know so that kind of that need to

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kind of fill out the space with making

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it alive um i remember that feet in

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particular uh benefited from that along

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it was in 3.5 i don't remember the exact

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term there is a version of it currently

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in 5e it's fairly recent i don't know if

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it's homebrew or if it's ua i just

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remember seeing it but it's improvised

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weapon i think is

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is that's a new feat

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and that may be the title of the

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original one but you're absolutely

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correct that's the kind of thing that we

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notice i ran a game live pre-covet that

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we utilized a lot of maps i spent a lot

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of energy and time buying them because

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i'm not a physical artist so i don't

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draw maps but i will buy maps that match

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my vision for whatever situation i'm

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creating and that was really cool

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but what really made those encounters

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sing was when the game store i was at

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had a lot of extra equipment like they

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had a bed that fit on the map in the

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spot where the bed was pictured so when

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you actually were placing minis on the

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map and then there was a bed and a

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dresser and a table you actually saw how

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small a 20 by 20 room is

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and why and and how to utilize a combat

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you know a halfling ducking under a

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table had more merit when you were able

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to depict that and it's very difficult

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theater of the mind to do that so again

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going back to you know where we start

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with space it is important for

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dms and storytellers to be very

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good at describing space and the items

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that take it up and describing the

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viewpoint that the characters see for

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their senses we have to remember we are

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the k as dms we are the character senses

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so we have to describe the senses and

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let them add the feeling and what we

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fill our spaces with is critical to that

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process

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yeah for sure for sure i've i personally

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think theory of the mind you know it has

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its place but it

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i've i found it

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quickly lost a lot of its legs the the

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more complicated the fights become so

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it's very easy just you know for say

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three characters versus three goblins

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you know you can almost pair them up at

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that point and it's quite simple at a

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low level but as soon as you start

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getting into that three-dimensional

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you've got arches up on the battlements

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you've got a pool of lava forming over

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here you've got you know some hard

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difficult terrain over there

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if you've got any kind of tactical

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players trying to effectively

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communicate that through theater mind is

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exceptionally difficult i i it is for me

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at least it you're you're absolutely

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right i mean so lee wanika and i met

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doing live-action role-playing and the

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physicality of a live-action role play

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versus a tabletop role-playing game is i

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think one of the things that attracted

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me to it most off

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you know if i'm if i'm 20 feet away from

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you and i only have abilities that allow

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me to reach 10 feet

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it really it it gives that really clear

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visual indication like i've got to

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figure out am i

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am i going to get the hell out of dodge

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here or am i actually going to try to

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try to close this gap and try to do what

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i need to do here so it's

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it's why i think a lot of the games that

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i run now

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i don't do a lot of theater than mine

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either i do again you know maps with

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minis that are on a camera that people

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can see or uh try to get into like

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visual tabletops or or virtual tabletops

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yes you know to try to really

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try to give a really great

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representation of what's actually

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happening

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in addition to that uh i tend to

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00:10:06,000 --> 00:10:10,000
um i have refocused my energies since

266
00:10:08,480 --> 00:10:11,040
covid in

267
00:10:10,000 --> 00:10:12,800
reading

268
00:10:11,040 --> 00:10:14,800
not necessarily whole books but reading

269
00:10:12,800 --> 00:10:17,040
certain and very specific authors who

270
00:10:14,800 --> 00:10:19,120
are very good at visual description

271
00:10:17,040 --> 00:10:23,360
excerpts from stephen king experts from

272
00:10:19,120 --> 00:10:26,160
tom clancy are fantastic references for

273
00:10:23,360 --> 00:10:27,920
how to describe spaces and things you

274
00:10:26,160 --> 00:10:29,760
can read a tom clancy novel and get

275
00:10:27,920 --> 00:10:31,680
almost a full chapter that's describing

276
00:10:29,760 --> 00:10:34,720
something before characters are even

277
00:10:31,680 --> 00:10:36,000
involved and kind of taking those cues

278
00:10:34,720 --> 00:10:38,480
like what are the types of things he

279
00:10:36,000 --> 00:10:41,200
talks about what are the types of smells

280
00:10:38,480 --> 00:10:43,440
that he refers to what are the tactile

281
00:10:41,200 --> 00:10:45,360
senses that he tends to refer to and

282
00:10:43,440 --> 00:10:48,079
then utilizing that in your descriptions

283
00:10:45,360 --> 00:10:49,839
and building this lexicon of shorthand

284
00:10:48,079 --> 00:10:52,240
to describe the areas in which you're

285
00:10:49,839 --> 00:10:54,320
going to have encounters i'm not great

286
00:10:52,240 --> 00:10:56,800
with the technology piece of things i am

287
00:10:54,320 --> 00:10:58,720
trying to learn and i have a good group

288
00:10:56,800 --> 00:11:00,480
of folks who understand that and are

289
00:10:58,720 --> 00:11:03,279
quite forgiving for my lack of skill

290
00:11:00,480 --> 00:11:05,040
with technical stuff um and the guys on

291
00:11:03,279 --> 00:11:07,600
the channel are helping me uh come along

292
00:11:05,040 --> 00:11:09,680
a little bit better so i will tend to do

293
00:11:07,600 --> 00:11:11,760
a little more theater of the mind than

294
00:11:09,680 --> 00:11:13,600
the others but i try to make up for that

295
00:11:11,760 --> 00:11:16,000
with the description piece and then but

296
00:11:13,600 --> 00:11:17,920
when it does come down to the battle

297
00:11:16,000 --> 00:11:19,680
i do break out and do the best i can

298
00:11:17,920 --> 00:11:20,959
with what i've got in one fashion or

299
00:11:19,680 --> 00:11:23,519
another because

300
00:11:20,959 --> 00:11:25,519
i do think you need to have that battle

301
00:11:23,519 --> 00:11:27,440
where it's on a staircase and there's a

302
00:11:25,519 --> 00:11:29,279
balcony and there's a chandelier and

303
00:11:27,440 --> 00:11:31,360
there's yeah you know like i said

304
00:11:29,279 --> 00:11:33,200
sconces ropes and drapes and all of

305
00:11:31,360 --> 00:11:34,959
those fantastic things and fire is

306
00:11:33,200 --> 00:11:37,200
raging and then there's an earthquake

307
00:11:34,959 --> 00:11:40,079
outside so it's rumbling and you can

308
00:11:37,200 --> 00:11:42,399
show the changes and i love combats that

309
00:11:40,079 --> 00:11:45,040
have all of those things going on

310
00:11:42,399 --> 00:11:47,279
my own battle of mustafar if you will

311
00:11:45,040 --> 00:11:49,279
yes yeah which that sounds

312
00:11:47,279 --> 00:11:51,680
sick i want to be in that

313
00:11:49,279 --> 00:11:51,680
combination

314
00:11:52,000 --> 00:11:55,040
yeah i think

315
00:11:53,120 --> 00:11:57,120
to be fair i probably

316
00:11:55,040 --> 00:11:59,920
i maybe would have stuck with theory of

317
00:11:57,120 --> 00:12:02,240
the mind a little bit longer but a

318
00:11:59,920 --> 00:12:05,200
couple of my players quite

319
00:12:02,240 --> 00:12:07,440
you know in in in the details they like

320
00:12:05,200 --> 00:12:09,360
okay but how far away is he and how far

321
00:12:07,440 --> 00:12:11,839
away is that person and can i go around

322
00:12:09,360 --> 00:12:13,920
this side and duck under here and do

323
00:12:11,839 --> 00:12:16,639
that kind of stuff and it became more

324
00:12:13,920 --> 00:12:17,839
onerous on me to be like ah

325
00:12:16,639 --> 00:12:20,000
yeah

326
00:12:17,839 --> 00:12:21,440
you're kind of undermining the purity of

327
00:12:20,000 --> 00:12:24,800
the combat by

328
00:12:21,440 --> 00:12:26,480
basically making stuff up absolutely

329
00:12:24,800 --> 00:12:28,560
yeah i have a player just like that he's

330
00:12:26,480 --> 00:12:31,600
a great player he's also a very good

331
00:12:28,560 --> 00:12:33,760
friend he's a dm also so i play in his

332
00:12:31,600 --> 00:12:35,680
games he plays in my games and i would

333
00:12:33,760 --> 00:12:38,399
say for 20 years or more i've been that

334
00:12:35,680 --> 00:12:41,519
player for him uh and he is visiting

335
00:12:38,399 --> 00:12:43,360
that upon me with his rogue

336
00:12:41,519 --> 00:12:45,200
these days you know i'm just going to go

337
00:12:43,360 --> 00:12:46,959
up and over i'm going to use my ability

338
00:12:45,200 --> 00:12:49,360
to go along the wall and so i'm going to

339
00:12:46,959 --> 00:12:51,519
go over this guy and not produce an

340
00:12:49,360 --> 00:12:52,720
opportunity of attack i'm like

341
00:12:51,519 --> 00:12:53,600
well

342
00:12:52,720 --> 00:12:54,639
okay

343
00:12:53,600 --> 00:12:56,480
and

344
00:12:54,639 --> 00:12:58,880
all right

345
00:12:56,480 --> 00:13:01,120
so uh uh daniel i know exactly what

346
00:12:58,880 --> 00:13:02,240
you're talking about players will test

347
00:13:01,120 --> 00:13:04,800
dms

348
00:13:02,240 --> 00:13:06,959
and you do have to adapt how and what

349
00:13:04,800 --> 00:13:08,959
you do to the players you have at your

350
00:13:06,959 --> 00:13:10,959
table and if you have those tactical

351
00:13:08,959 --> 00:13:13,040
players you have to give them

352
00:13:10,959 --> 00:13:14,959
combats that have good tactics and you

353
00:13:13,040 --> 00:13:16,240
have to give them the ability to shine

354
00:13:14,959 --> 00:13:18,480
if you have players who aren't quite

355
00:13:16,240 --> 00:13:20,720
there you put it in just enough so it's

356
00:13:18,480 --> 00:13:22,000
there and it's a factor but then they

357
00:13:20,720 --> 00:13:23,600
only have to interact with what they

358
00:13:22,000 --> 00:13:25,839
want but you got to give those tactical

359
00:13:23,600 --> 00:13:27,279
players something to play with

360
00:13:25,839 --> 00:13:29,440
yeah there was a tabletop game that

361
00:13:27,279 --> 00:13:30,720
leewanika and i played in

362
00:13:29,440 --> 00:13:34,160
oh

363
00:13:30,720 --> 00:13:37,120
probably 15 years ago now anyway and it

364
00:13:34,160 --> 00:13:40,160
was really kind of a a watershed moment

365
00:13:37,120 --> 00:13:41,600
for me as a player where i learned

366
00:13:40,160 --> 00:13:43,760
you know how these role-playing games

367
00:13:41,600 --> 00:13:45,760
can be run and what you can do and

368
00:13:43,760 --> 00:13:47,760
honestly it was it was just that you

369
00:13:45,760 --> 00:13:50,720
know if me as a player am having a

370
00:13:47,760 --> 00:13:52,399
conversation with joe the npc you know

371
00:13:50,720 --> 00:13:53,600
i'm not just saying you know it was one

372
00:13:52,399 --> 00:13:55,360
of those moments where it's like no i'm

373
00:13:53,600 --> 00:13:56,880
not just going to say hey i want to have

374
00:13:55,360 --> 00:13:58,959
this conversation with joe the npc it's

375
00:13:56,880 --> 00:14:00,480
like no you and i we're going to stand

376
00:13:58,959 --> 00:14:02,160
up we're going to have this conversation

377
00:14:00,480 --> 00:14:03,760
face to face and i'm going to be joe and

378
00:14:02,160 --> 00:14:06,079
you're going to be you and we're going

379
00:14:03,760 --> 00:14:07,519
to do this thing we're actually going to

380
00:14:06,079 --> 00:14:09,680
we're going to fill we're going to

381
00:14:07,519 --> 00:14:11,600
transport ourselves to the space where

382
00:14:09,680 --> 00:14:13,600
these two people are having this

383
00:14:11,600 --> 00:14:16,560
conversation

384
00:14:13,600 --> 00:14:18,480
and it really it it was totally like

385
00:14:16,560 --> 00:14:21,199
mind-blowing to to me at that time like

386
00:14:18,480 --> 00:14:22,320
i'd you know i i didn't i clearly didn't

387
00:14:21,199 --> 00:14:24,079
know anything

388
00:14:22,320 --> 00:14:26,000
before that because having that

389
00:14:24,079 --> 00:14:27,519
experience was so like it was

390
00:14:26,000 --> 00:14:28,800
transformative

391
00:14:27,519 --> 00:14:30,959
i that

392
00:14:28,800 --> 00:14:32,320
that dm was the same dm that i was

393
00:14:30,959 --> 00:14:34,240
referring to and josh and i will go i

394
00:14:32,320 --> 00:14:36,560
think it was yeah josh and i will go

395
00:14:34,240 --> 00:14:39,279
back to that dm often because we gamed

396
00:14:36,560 --> 00:14:41,199
in his game together for many many years

397
00:14:39,279 --> 00:14:43,040
and maintained a very strong close

398
00:14:41,199 --> 00:14:45,199
friendship but

399
00:14:43,040 --> 00:14:47,839
for me that watershed moment was

400
00:14:45,199 --> 00:14:50,560
probably a year or two before that when

401
00:14:47,839 --> 00:14:52,959
i was playing some rogue or another and

402
00:14:50,560 --> 00:14:55,600
i wanted to hear uh secret conversations

403
00:14:52,959 --> 00:14:57,040
going on and we were at a game store and

404
00:14:55,600 --> 00:14:58,720
so i said to the dm i said i want to

405
00:14:57,040 --> 00:15:00,800
hear what's going on what do i need to

406
00:14:58,720 --> 00:15:02,720
roll and the dm just turned to me and

407
00:15:00,800 --> 00:15:04,639
looked and he said if you want to sneak

408
00:15:02,720 --> 00:15:06,480
up and hear the conversation walk over

409
00:15:04,639 --> 00:15:08,160
there and hear the conversation

410
00:15:06,480 --> 00:15:10,959
if they don't catch you you heard the

411
00:15:08,160 --> 00:15:12,320
conversation and then walked away and

412
00:15:10,959 --> 00:15:14,320
and did whatever he was doing with some

413
00:15:12,320 --> 00:15:17,279
other players i was like

414
00:15:14,320 --> 00:15:18,000
well all right then and

415
00:15:17,279 --> 00:15:18,880
and

416
00:15:18,000 --> 00:15:20,720
that

417
00:15:18,880 --> 00:15:22,000
literally crossing the space in that

418
00:15:20,720 --> 00:15:23,600
game store

419
00:15:22,000 --> 00:15:25,760
nonchalantly looking like i was looking

420
00:15:23,600 --> 00:15:28,079
at magic cards or dice or whatever was

421
00:15:25,760 --> 00:15:30,560
nearby where that conversation was

422
00:15:28,079 --> 00:15:31,839
and but still having an ear for uh what

423
00:15:30,560 --> 00:15:33,800
was going on and hearing the

424
00:15:31,839 --> 00:15:35,360
conversation was

425
00:15:33,800 --> 00:15:38,240
amazing

426
00:15:35,360 --> 00:15:40,720
uh you know that was freeing for me as a

427
00:15:38,240 --> 00:15:42,320
role player uh it was after that that i

428
00:15:40,720 --> 00:15:44,560
decided to start playing live action

429
00:15:42,320 --> 00:15:46,399
games for that same reason and i love

430
00:15:44,560 --> 00:15:48,639
bringing elements of that into the

431
00:15:46,399 --> 00:15:50,880
tabletop game and the tabletop realm

432
00:15:48,639 --> 00:15:53,759
where uh you can utilize that kind of

433
00:15:50,880 --> 00:15:55,600
thing and then do things like

434
00:15:53,759 --> 00:15:58,320
if there's minis on the table there's a

435
00:15:55,600 --> 00:16:00,480
large scale combat like armies your

436
00:15:58,320 --> 00:16:02,800
character cannot give an order to any

437
00:16:00,480 --> 00:16:04,639
character that is greater than

438
00:16:02,800 --> 00:16:06,639
two five inch squares away from you

439
00:16:04,639 --> 00:16:09,360
because you cannot be heard over the

440
00:16:06,639 --> 00:16:12,240
sound of battle um little things like

441
00:16:09,360 --> 00:16:14,240
that uh little things like that that he

442
00:16:12,240 --> 00:16:16,160
did like saying i want to shoot that guy

443
00:16:14,240 --> 00:16:18,000
is that in range and he said i'll tell

444
00:16:16,160 --> 00:16:20,000
you what roll your dice and shoot then

445
00:16:18,000 --> 00:16:21,839
we'll measure the range and if it's in

446
00:16:20,000 --> 00:16:23,839
range

447
00:16:21,839 --> 00:16:25,279
go from there but you wouldn't know you

448
00:16:23,839 --> 00:16:28,079
just see a target and you're gonna try

449
00:16:25,279 --> 00:16:32,560
to hit it little things like that

450
00:16:28,079 --> 00:16:35,120
depicted on this massive table it was

451
00:16:32,560 --> 00:16:38,240
two and a half eight foot tables long

452
00:16:35,120 --> 00:16:40,880
and three eight-foot tables wide with uh

453
00:16:38,240 --> 00:16:43,360
ram parts of a city and an undead army

454
00:16:40,880 --> 00:16:45,839
that filled the entire rest of the table

455
00:16:43,360 --> 00:16:49,360
coming towards the ramparts and we were

456
00:16:45,839 --> 00:16:51,759
defending from the ramparts was amazing

457
00:16:49,360 --> 00:16:52,800
uh it really set the stage for how i

458
00:16:51,759 --> 00:16:54,959
view

459
00:16:52,800 --> 00:16:57,120
large-scale combat and it makes it

460
00:16:54,959 --> 00:16:59,759
possible if you use minis theater of the

461
00:16:57,120 --> 00:17:00,880
mind you can't do that you just cannot

462
00:16:59,759 --> 00:17:02,399
do that

463
00:17:00,880 --> 00:17:03,600
my poor elven archer is never going to

464
00:17:02,399 --> 00:17:05,679
live down missing that shot is

465
00:17:03,600 --> 00:17:07,120
illuminica oh no 20 years later you're

466
00:17:05,679 --> 00:17:09,360
still bringing that i still curse his

467
00:17:07,120 --> 00:17:09,360
name

468
00:17:12,720 --> 00:17:18,319
um let's um let's let me leverage some

469
00:17:15,280 --> 00:17:20,319
of your uh your uh live-action role play

470
00:17:18,319 --> 00:17:22,240
experience uh it's not not something

471
00:17:20,319 --> 00:17:24,720
that i've done before but i think you

472
00:17:22,240 --> 00:17:27,199
opened this discussion around

473
00:17:24,720 --> 00:17:28,880
you know the the space you occupy in a

474
00:17:27,199 --> 00:17:30,640
fight and i have

475
00:17:28,880 --> 00:17:33,760
been fortunate enough to have never been

476
00:17:30,640 --> 00:17:35,760
in a fight medieval or otherwise um so i

477
00:17:33,760 --> 00:17:38,400
have very little understanding of what

478
00:17:35,760 --> 00:17:40,720
it's really like so my my question to

479
00:17:38,400 --> 00:17:42,799
you guys is in terms of

480
00:17:40,720 --> 00:17:45,440
dnd and a stick with five e's

481
00:17:42,799 --> 00:17:46,480
representation of a melee

482
00:17:45,440 --> 00:17:48,960
how

483
00:17:46,480 --> 00:17:50,880
kind of accurate is that based on what

484
00:17:48,960 --> 00:17:52,720
you guys have done in the real world

485
00:17:50,880 --> 00:17:56,000
like that that kind of five-foot combat

486
00:17:52,720 --> 00:17:58,880
zone that each character entertains

487
00:17:56,000 --> 00:18:01,600
i find it to be reasonably accurate in

488
00:17:58,880 --> 00:18:03,760
so much as attacks of opportunity like

489
00:18:01,600 --> 00:18:06,160
when somebody's leaving a combat if

490
00:18:03,760 --> 00:18:08,000
they're not focused on being defensive

491
00:18:06,160 --> 00:18:09,679
and disengaging

492
00:18:08,000 --> 00:18:11,440
the fact that that leaves

493
00:18:09,679 --> 00:18:13,120
an opening for somebody who has the

494
00:18:11,440 --> 00:18:15,840
reaction to do so

495
00:18:13,120 --> 00:18:18,080
i think that's exceptionally accurate um

496
00:18:15,840 --> 00:18:20,000
and yet simplified enough to make it a

497
00:18:18,080 --> 00:18:22,480
quick and easy game mechanic and that's

498
00:18:20,000 --> 00:18:25,120
a fine line that the wizards of the

499
00:18:22,480 --> 00:18:28,080
coast's creators had to tread how do we

500
00:18:25,120 --> 00:18:30,960
make things reasonably accurate yet

501
00:18:28,080 --> 00:18:33,600
simple enough um because many games that

502
00:18:30,960 --> 00:18:35,840
i've played and love are very much too

503
00:18:33,600 --> 00:18:38,480
granular they really dig into those

504
00:18:35,840 --> 00:18:40,160
details and they're much more accurate

505
00:18:38,480 --> 00:18:42,080
but then again it's not simple and

506
00:18:40,160 --> 00:18:44,400
people hate learning those games and

507
00:18:42,080 --> 00:18:46,799
they don't have fun playing those games

508
00:18:44,400 --> 00:18:49,440
it becomes math and pencils and papers

509
00:18:46,799 --> 00:18:51,760
versus wow this was cool

510
00:18:49,440 --> 00:18:53,679
so i really think it's a perfect blend

511
00:18:51,760 --> 00:18:56,000
and i think at least in so much as the

512
00:18:53,679 --> 00:18:57,760
space and what you can do within it it's

513
00:18:56,000 --> 00:19:00,559
pretty accurate it's good enough it's

514
00:18:57,760 --> 00:19:03,200
solid yeah josh has much more fighting

515
00:19:00,559 --> 00:19:06,080
capability uh skill with me with with

516
00:19:03,200 --> 00:19:08,640
medieval weapons than i do so i i'll let

517
00:19:06,080 --> 00:19:10,559
him go into that the more technical

518
00:19:08,640 --> 00:19:12,240
aspect of that but yeah so i'm going to

519
00:19:10,559 --> 00:19:14,480
agree with with half of what you said

520
00:19:12,240 --> 00:19:16,799
and that is um specifically the attacks

521
00:19:14,480 --> 00:19:18,640
of opportunity bit where

522
00:19:16,799 --> 00:19:20,799
you know if i'm if i'm in a group of

523
00:19:18,640 --> 00:19:22,640
people and you're in a group of people

524
00:19:20,799 --> 00:19:24,880
and you decide to leave your group of

525
00:19:22,640 --> 00:19:26,000
people and come to my group of people to

526
00:19:24,880 --> 00:19:28,000
cause harm

527
00:19:26,000 --> 00:19:29,520
you are going to have

528
00:19:28,000 --> 00:19:30,960
more people than you are targeting

529
00:19:29,520 --> 00:19:32,799
trying to hit you right that's that's

530
00:19:30,960 --> 00:19:33,679
just the nature of the beast if if uh

531
00:19:32,799 --> 00:19:36,320
but

532
00:19:33,679 --> 00:19:38,480
as far as like the the five foot block

533
00:19:36,320 --> 00:19:39,919
it's a lot tighter than that

534
00:19:38,480 --> 00:19:41,200
just to kind of

535
00:19:39,919 --> 00:19:44,000
speak where the experience is coming

536
00:19:41,200 --> 00:19:47,200
from here um so the the combat style

537
00:19:44,000 --> 00:19:49,600
that uh that i played in

538
00:19:47,200 --> 00:19:52,080
did a lot of melee combat where you know

539
00:19:49,600 --> 00:19:53,679
uh your army of 300 people in our army

540
00:19:52,080 --> 00:19:56,000
of 300 people we're gonna we're gonna

541
00:19:53,679 --> 00:19:59,039
meet on a field and and we're gonna

542
00:19:56,000 --> 00:20:01,280
we're gonna fight by our rules until one

543
00:19:59,039 --> 00:20:02,640
of our sides no longer has people right

544
00:20:01,280 --> 00:20:04,640
um because there are whole rules about

545
00:20:02,640 --> 00:20:06,400
you know how how i can take out an

546
00:20:04,640 --> 00:20:08,880
opponent and all that sort of thing

547
00:20:06,400 --> 00:20:10,960
and so you know you'd be there in your

548
00:20:08,880 --> 00:20:13,760
50 pounds of armor and your shield and

549
00:20:10,960 --> 00:20:15,760
your sword and you will be shoulder to

550
00:20:13,760 --> 00:20:16,720
shoulder hip to hip with the person next

551
00:20:15,760 --> 00:20:20,000
to you

552
00:20:16,720 --> 00:20:22,159
because keeping the line that tight is

553
00:20:20,000 --> 00:20:23,919
how you keep opponents from breaking

554
00:20:22,159 --> 00:20:25,200
your line and getting into your back

555
00:20:23,919 --> 00:20:27,600
field where they can cause the most

556
00:20:25,200 --> 00:20:29,120
amount of damage um and so

557
00:20:27,600 --> 00:20:31,039
you know the the five

558
00:20:29,120 --> 00:20:33,200
i certainly did not have five feet to

559
00:20:31,039 --> 00:20:35,679
myself in that kind of situation because

560
00:20:33,200 --> 00:20:38,240
spaces in that line are are are a

561
00:20:35,679 --> 00:20:39,919
weakness they are you know um now

562
00:20:38,240 --> 00:20:42,080
i'm not going to fault d and d

563
00:20:39,919 --> 00:20:44,159
too much for that because you know they

564
00:20:42,080 --> 00:20:46,159
have to they have to pick a number and

565
00:20:44,159 --> 00:20:48,480
you know that five feet is as is as

566
00:20:46,159 --> 00:20:50,080
close a representation i think as uh

567
00:20:48,480 --> 00:20:52,000
as as makes sense i mean given the size

568
00:20:50,080 --> 00:20:54,000
of the minis and everything like that

569
00:20:52,000 --> 00:20:56,159
you know but uh it's it's certainly in

570
00:20:54,000 --> 00:20:58,720
if if i can if i can put air quotes

571
00:20:56,159 --> 00:21:01,360
around real life um it's a lot more

572
00:20:58,720 --> 00:21:03,679
compact than that okay um you know so

573
00:21:01,360 --> 00:21:07,120
yeah i would think that more like real

574
00:21:03,679 --> 00:21:09,039
life to josh's uh comment is probably

575
00:21:07,120 --> 00:21:10,480
closer to two and a half feet yep i

576
00:21:09,039 --> 00:21:12,799
think that's about right but that's

577
00:21:10,480 --> 00:21:14,880
that's immeasurably difficult for the

578
00:21:12,799 --> 00:21:18,159
maths which is why i think they ended up

579
00:21:14,880 --> 00:21:20,400
settling on five oh yeah and it's easier

580
00:21:18,159 --> 00:21:22,159
five feet 40 feet i count x number of

581
00:21:20,400 --> 00:21:23,679
squares i'm good to go

582
00:21:22,159 --> 00:21:26,320
movement becomes easier i think it just

583
00:21:23,679 --> 00:21:28,400
makes the game mechanically

584
00:21:26,320 --> 00:21:29,760
easier to play easier to learn much more

585
00:21:28,400 --> 00:21:31,440
fun

586
00:21:29,760 --> 00:21:33,840
and at a certain point accuracy has to

587
00:21:31,440 --> 00:21:35,600
go away you know

588
00:21:33,840 --> 00:21:37,919
right and like i don't really have a

589
00:21:35,600 --> 00:21:39,520
base on my feet either like so you can

590
00:21:37,919 --> 00:21:41,679
be a lot tighter when you're in person

591
00:21:39,520 --> 00:21:43,440
than than a mini can be on the board so

592
00:21:41,679 --> 00:21:45,039
there's there's certainly like again

593
00:21:43,440 --> 00:21:47,120
this is this is not to go ahead and

594
00:21:45,039 --> 00:21:49,039
throw shade at dungeons dragons like

595
00:21:47,120 --> 00:21:50,480
they it's as close approximation as they

596
00:21:49,039 --> 00:21:51,760
can as they can do and that's that's

597
00:21:50,480 --> 00:21:53,200
just fine

598
00:21:51,760 --> 00:21:55,200
and i know we're talking about space and

599
00:21:53,200 --> 00:21:58,880
so just to kind of bring that back in

600
00:21:55,200 --> 00:22:00,960
too boy when you are in a line and you

601
00:21:58,880 --> 00:22:03,120
are as you are packed in like sardines

602
00:22:00,960 --> 00:22:05,120
in your line and you've got six lines

603
00:22:03,120 --> 00:22:07,200
behind you and they are as up close

604
00:22:05,120 --> 00:22:08,799
behind you as they can possibly be so

605
00:22:07,200 --> 00:22:10,720
you've got you know 100 people that are

606
00:22:08,799 --> 00:22:13,520
just moving as this blob

607
00:22:10,720 --> 00:22:15,200
personal space does not exist it really

608
00:22:13,520 --> 00:22:17,200
doesn't i mean it's like you can see the

609
00:22:15,200 --> 00:22:18,240
eyes of the person next to you and and

610
00:22:17,200 --> 00:22:21,039
you can

611
00:22:18,240 --> 00:22:24,480
it is incredibly loud for for how packed

612
00:22:21,039 --> 00:22:27,200
in it is and how and how tight you are

613
00:22:24,480 --> 00:22:29,280
to hear anything over that amount of of

614
00:22:27,200 --> 00:22:31,280
sound and everything uh you you are

615
00:22:29,280 --> 00:22:33,280
yelling at people that are five feet

616
00:22:31,280 --> 00:22:35,760
away from you and so that is very much

617
00:22:33,280 --> 00:22:37,360
accurate where um you know you you you

618
00:22:35,760 --> 00:22:38,720
can't get a message 30 feet across the

619
00:22:37,360 --> 00:22:40,000
field like that's just

620
00:22:38,720 --> 00:22:42,320
that's just not going to happen it's

621
00:22:40,000 --> 00:22:43,760
like you you start to understand why

622
00:22:42,320 --> 00:22:45,679
you know things like signal core and

623
00:22:43,760 --> 00:22:47,520
stuff like that exist is because you

624
00:22:45,679 --> 00:22:49,520
know if i'm if i'm yelling at you and

625
00:22:47,520 --> 00:22:51,039
you can only hear me from 20 feet away

626
00:22:49,520 --> 00:22:52,240
you know for god's sakes i hope i don't

627
00:22:51,039 --> 00:22:53,919
have to go ahead and get a message to

628
00:22:52,240 --> 00:22:55,200
you 200 feet away because there's

629
00:22:53,919 --> 00:22:57,440
there's just no way that that's going to

630
00:22:55,200 --> 00:22:59,200
happen and there's no way

631
00:22:57,440 --> 00:23:01,120
again that i can run fast enough to go

632
00:22:59,200 --> 00:23:02,960
ahead and get you get you that message

633
00:23:01,120 --> 00:23:04,960
you know that kind of thing too so

634
00:23:02,960 --> 00:23:07,440
you know in that sort of a situation and

635
00:23:04,960 --> 00:23:09,440
you know again i i say real life in air

636
00:23:07,440 --> 00:23:10,640
quotes because it's not it's not really

637
00:23:09,440 --> 00:23:11,520
real

638
00:23:10,640 --> 00:23:13,520
but

639
00:23:11,520 --> 00:23:14,320
but it's also you know space becomes a

640
00:23:13,520 --> 00:23:16,480
very

641
00:23:14,320 --> 00:23:18,000
a very real commodity in that where you

642
00:23:16,480 --> 00:23:20,240
know if you're if you're trying to burst

643
00:23:18,000 --> 00:23:21,360
through a rampart and there are people

644
00:23:20,240 --> 00:23:23,679
coming up behind you and if you're

645
00:23:21,360 --> 00:23:25,039
getting squished in there

646
00:23:23,679 --> 00:23:26,480
if you can't maneuver if you can't move

647
00:23:25,039 --> 00:23:27,760
your arms if you can't move your shield

648
00:23:26,480 --> 00:23:30,080
or anything like that

649
00:23:27,760 --> 00:23:33,760
uh you're gonna have a real bad time

650
00:23:30,080 --> 00:23:36,159
yeah so i have two real world examples

651
00:23:33,760 --> 00:23:38,640
of just what you're talking about there

652
00:23:36,159 --> 00:23:40,400
one is from my time in the united states

653
00:23:38,640 --> 00:23:43,760
military where i trained as a combat

654
00:23:40,400 --> 00:23:45,600
engineer specifically and what happens

655
00:23:43,760 --> 00:23:48,640
in a combat situation was in a training

656
00:23:45,600 --> 00:23:50,720
exercise where there was live fire it

657
00:23:48,640 --> 00:23:52,799
was structured so it went well overhead

658
00:23:50,720 --> 00:23:55,760
nobody was in a danger of that but there

659
00:23:52,799 --> 00:23:58,000
were timed explosions at certain places

660
00:23:55,760 --> 00:24:00,799
and we did a lot of planning we had like

661
00:23:58,000 --> 00:24:03,039
a little sand table minis basically

662
00:24:00,799 --> 00:24:04,640
showing where we were supposed to be

663
00:24:03,039 --> 00:24:06,480
time markers for when we were allowed to

664
00:24:04,640 --> 00:24:08,080
be at certain places and constantly you

665
00:24:06,480 --> 00:24:09,840
had to know what time things were

666
00:24:08,080 --> 00:24:12,080
happening because you could be in a

667
00:24:09,840 --> 00:24:14,400
dangerous situation if you were next to

668
00:24:12,080 --> 00:24:17,360
an explosion spot when it was supposed

669
00:24:14,400 --> 00:24:19,679
to go off and i can tell you that

670
00:24:17,360 --> 00:24:22,320
sound is

671
00:24:19,679 --> 00:24:24,720
crazy under those circumstances it was a

672
00:24:22,320 --> 00:24:26,400
night mission so it was dark you

673
00:24:24,720 --> 00:24:28,559
couldn't see very well

674
00:24:26,400 --> 00:24:30,960
you know shout out to any character type

675
00:24:28,559 --> 00:24:33,600
that has dark vision uh

676
00:24:30,960 --> 00:24:35,600
and you couldn't see very well uh it was

677
00:24:33,600 --> 00:24:37,039
actually hard and disorienting once you

678
00:24:35,600 --> 00:24:38,320
got done rolling around and doing

679
00:24:37,039 --> 00:24:40,400
different things that you were required

680
00:24:38,320 --> 00:24:41,840
to do to kind of get your bearings and

681
00:24:40,400 --> 00:24:44,080
figure out where you were

682
00:24:41,840 --> 00:24:45,520
and a couple of those explosions go off

683
00:24:44,080 --> 00:24:46,880
a little closer than you're supposed to

684
00:24:45,520 --> 00:24:49,200
be and then

685
00:24:46,880 --> 00:24:51,679
you end up with uh 40 40 years later

686
00:24:49,200 --> 00:24:54,480
with significant hearing loss uh like i

687
00:24:51,679 --> 00:24:56,640
have you know so it's kind of it is

688
00:24:54,480 --> 00:24:57,600
definitely something where i think the

689
00:24:56,640 --> 00:25:00,000
game

690
00:24:57,600 --> 00:25:01,919
lends itself to that to some extent but

691
00:25:00,000 --> 00:25:03,440
doesn't quite get it 100

692
00:25:01,919 --> 00:25:05,600
not that it needs to

693
00:25:03,440 --> 00:25:07,600
and the second example is if you've ever

694
00:25:05,600 --> 00:25:10,559
i've been to a pretty

695
00:25:07,600 --> 00:25:12,880
some pretty loud wild rock concerts and

696
00:25:10,559 --> 00:25:15,440
been pushed up against the stage with

697
00:25:12,880 --> 00:25:17,600
the crush of the crowd when you're that

698
00:25:15,440 --> 00:25:19,200
tight with that many people

699
00:25:17,600 --> 00:25:22,720
you don't hear a lot what's going around

700
00:25:19,200 --> 00:25:25,120
you and it is very easy to lose your way

701
00:25:22,720 --> 00:25:27,760
and lose your breath if you are not

702
00:25:25,120 --> 00:25:30,080
protecting yourself well so definitely

703
00:25:27,760 --> 00:25:32,320
space becomes a premium and i try to

704
00:25:30,080 --> 00:25:35,360
bring those kinds of thought processes

705
00:25:32,320 --> 00:25:37,520
to my encounter construction and the

706
00:25:35,360 --> 00:25:38,960
games that i that i run and i try to

707
00:25:37,520 --> 00:25:40,720
keep that in mind when i'm playing my

708
00:25:38,960 --> 00:25:42,720
characters as well

709
00:25:40,720 --> 00:25:44,960
i it definitely adds value to you as a

710
00:25:42,720 --> 00:25:46,240
dm to consider those factors just

711
00:25:44,960 --> 00:25:47,440
because it ties into what you were

712
00:25:46,240 --> 00:25:50,880
saying earlier on about having

713
00:25:47,440 --> 00:25:52,480
interesting dynamic spaces to fight in

714
00:25:50,880 --> 00:25:55,360
talking about earlier on the

715
00:25:52,480 --> 00:25:56,640
you know how realism or how realistic

716
00:25:55,360 --> 00:25:58,799
the fighting

717
00:25:56,640 --> 00:26:00,480
mechanics are obviously wizards are

718
00:25:58,799 --> 00:26:02,400
bound by the same kind of was it like

719
00:26:00,480 --> 00:26:04,480
the resource priority triangle right

720
00:26:02,400 --> 00:26:06,559
you've got three competing

721
00:26:04,480 --> 00:26:07,679
desires of a of a project and one of

722
00:26:06,559 --> 00:26:09,440
those is

723
00:26:07,679 --> 00:26:10,960
realism and of course you can't you

724
00:26:09,440 --> 00:26:12,880
can't hit the point of the triangle and

725
00:26:10,960 --> 00:26:14,880
all three resources that's not something

726
00:26:12,880 --> 00:26:16,400
it's got to give at some point

727
00:26:14,880 --> 00:26:18,000
and uh yeah you know that's to be

728
00:26:16,400 --> 00:26:19,120
expected that's just that's just life

729
00:26:18,000 --> 00:26:20,559
you can't

730
00:26:19,120 --> 00:26:22,720
you can't have absolutely everything

731
00:26:20,559 --> 00:26:24,960
it's still a game yeah for sure yeah

732
00:26:22,720 --> 00:26:26,799
yeah what was it that somebody once said

733
00:26:24,960 --> 00:26:28,640
you can have it fast you can have it

734
00:26:26,799 --> 00:26:30,640
cheap or you can have it good yeah and

735
00:26:28,640 --> 00:26:32,799
you've got to prioritize which of those

736
00:26:30,640 --> 00:26:34,559
three you're going to do yeah precisely

737
00:26:32,799 --> 00:26:37,200
that's essentially the the needle that

738
00:26:34,559 --> 00:26:38,720
is being threaded by uh any role-playing

739
00:26:37,200 --> 00:26:41,120
game um

740
00:26:38,720 --> 00:26:43,200
and depending on what a table is looking

741
00:26:41,120 --> 00:26:44,480
for a select group of players or dm's

742
00:26:43,200 --> 00:26:46,400
are looking for

743
00:26:44,480 --> 00:26:48,159
they might just pick a different game if

744
00:26:46,400 --> 00:26:50,240
they're in the mood for i want the real

745
00:26:48,159 --> 00:26:52,559
realism today and maybe that's a great

746
00:26:50,240 --> 00:26:55,279
one shot but they come back to d for

747
00:26:52,559 --> 00:26:56,240
their bread and butter or maybe they

748
00:26:55,279 --> 00:26:58,559
want

749
00:26:56,240 --> 00:26:59,919
some other element to be the best part

750
00:26:58,559 --> 00:27:01,919
so they'll pick a game that really

751
00:26:59,919 --> 00:27:03,039
doubles down on that for that moment

752
00:27:01,919 --> 00:27:05,120
because that's what they're feeling at

753
00:27:03,039 --> 00:27:07,520
that moment and i'm all about that i

754
00:27:05,120 --> 00:27:09,679
played dnd consistently at the same time

755
00:27:07,520 --> 00:27:11,679
i was larping but i was largely in the

756
00:27:09,679 --> 00:27:14,480
two games for two entirely different

757
00:27:11,679 --> 00:27:16,480
reasons uh you know i got different

758
00:27:14,480 --> 00:27:18,559
things from each game and it didn't

759
00:27:16,480 --> 00:27:20,480
diminish any one of the games even

760
00:27:18,559 --> 00:27:22,320
though it didn't do that other thing

761
00:27:20,480 --> 00:27:24,320
particularly well

762
00:27:22,320 --> 00:27:26,640
well thank you guys for sharing your

763
00:27:24,320 --> 00:27:30,000
varied and extensive

764
00:27:26,640 --> 00:27:32,720
experiences there one er example to

765
00:27:30,000 --> 00:27:36,240
to my own horn if i may for a moment um

766
00:27:32,720 --> 00:27:37,600
of a an interesting use of space is my

767
00:27:36,240 --> 00:27:40,159
players are currently working their way

768
00:27:37,600 --> 00:27:42,000
through a cobalt dungeon and again i'm

769
00:27:40,159 --> 00:27:44,720
gonna sound like a broken record

770
00:27:42,000 --> 00:27:46,080
but i one thing i really wanted to take

771
00:27:44,720 --> 00:27:48,480
into consideration with the design of

772
00:27:46,080 --> 00:27:49,440
this dungeon was space so kerbals are

773
00:27:48,480 --> 00:27:53,760
small

774
00:27:49,440 --> 00:27:57,039
and crafty so all their tunnels are

775
00:27:53,760 --> 00:27:59,120
small and you know or warren so i really

776
00:27:57,039 --> 00:28:01,600
wanted to highlight that claustrophobic

777
00:27:59,120 --> 00:28:03,520
feel for the players so every tunnel

778
00:28:01,600 --> 00:28:04,640
they're they're crawling through i'm

779
00:28:03,520 --> 00:28:06,159
saying okay well you've got to go on

780
00:28:04,640 --> 00:28:09,200
your hands and knees

781
00:28:06,159 --> 00:28:10,480
and go prone and go half speed and it's

782
00:28:09,200 --> 00:28:12,640
dark

783
00:28:10,480 --> 00:28:14,240
so and there's only room for one of you

784
00:28:12,640 --> 00:28:15,760
to go through you have to you have to

785
00:28:14,240 --> 00:28:17,360
form a line

786
00:28:15,760 --> 00:28:19,440
essentially so they they went through

787
00:28:17,360 --> 00:28:21,440
the first tunnel kind of nothing happens

788
00:28:19,440 --> 00:28:23,360
there was some foreshadowing about some

789
00:28:21,440 --> 00:28:25,279
murder holes okay

790
00:28:23,360 --> 00:28:27,360
fine nothing happens it seems fine fair

791
00:28:25,279 --> 00:28:29,520
enough as they go through the second

792
00:28:27,360 --> 00:28:30,960
tunnel into the second room

793
00:28:29,520 --> 00:28:33,600
there's combat waiting for them on the

794
00:28:30,960 --> 00:28:34,399
other side for various reasons but

795
00:28:33,600 --> 00:28:36,159
they

796
00:28:34,399 --> 00:28:38,159
eventually learnt from their mistakes

797
00:28:36,159 --> 00:28:40,399
but there was quite a bit of a laurel

798
00:28:38,159 --> 00:28:42,480
and hardy kind of like back pile of they

799
00:28:40,399 --> 00:28:43,760
all just you know went into the back of

800
00:28:42,480 --> 00:28:45,279
each other into this tunnel and the

801
00:28:43,760 --> 00:28:46,720
people at the back were like what why

802
00:28:45,279 --> 00:28:48,000
have we stopped what's going on the

803
00:28:46,720 --> 00:28:50,080
people at the front are getting just

804
00:28:48,000 --> 00:28:51,279
like bombarded and can't respond because

805
00:28:50,080 --> 00:28:52,799
they're just getting hammered and

806
00:28:51,279 --> 00:28:54,320
they're like everyone's like keep go

807
00:28:52,799 --> 00:28:57,120
push into the room push into the room no

808
00:28:54,320 --> 00:28:58,559
i can't see into the room

809
00:28:57,120 --> 00:28:59,600
so that that worked quite well they

810
00:28:58,559 --> 00:29:00,960
learned

811
00:28:59,600 --> 00:29:02,080
very quickly

812
00:29:00,960 --> 00:29:03,440
going into the next stream it's like

813
00:29:02,080 --> 00:29:06,159
right you're gonna teleport you wanna

814
00:29:03,440 --> 00:29:08,320
misty step in uh you're gonna

815
00:29:06,159 --> 00:29:10,240
trip one over and push yourself through

816
00:29:08,320 --> 00:29:12,559
to the next side and and that kind of

817
00:29:10,240 --> 00:29:14,960
stuff but that was yeah that that that's

818
00:29:12,559 --> 00:29:18,000
that was the the dynamic combat for this

819
00:29:14,960 --> 00:29:20,000
dungeon is the claustrophobic like okay

820
00:29:18,000 --> 00:29:21,440
someone's got to be the spearhead

821
00:29:20,000 --> 00:29:23,840
who who's pulled the short straw this

822
00:29:21,440 --> 00:29:26,640
time to poke their head out of there

823
00:29:23,840 --> 00:29:29,120
i i love that like

824
00:29:26,640 --> 00:29:31,279
i think it when i think of action movies

825
00:29:29,120 --> 00:29:33,760
or action horror i think about the

826
00:29:31,279 --> 00:29:36,240
elements of aliens where some of the

827
00:29:33,760 --> 00:29:38,320
scariest parts are when they're in the

828
00:29:36,240 --> 00:29:40,799
tunnels or or like

829
00:29:38,320 --> 00:29:42,640
you know this machinery factory becomes

830
00:29:40,799 --> 00:29:44,480
much tighter when they're around the

831
00:29:42,640 --> 00:29:46,960
chitness walls that have been formed by

832
00:29:44,480 --> 00:29:49,760
the aliens like it gets scarier as the

833
00:29:46,960 --> 00:29:51,600
space constricts and even if you don't

834
00:29:49,760 --> 00:29:53,360
have a big scare

835
00:29:51,600 --> 00:29:55,520
the tension gets ratcheted up the

836
00:29:53,360 --> 00:29:57,279
tighter it gets the darker it gets the

837
00:29:55,520 --> 00:30:00,320
harder it is for people to hear and then

838
00:29:57,279 --> 00:30:02,320
when the line gets stopped oh man

839
00:30:00,320 --> 00:30:04,640
and the people in the back like

840
00:30:02,320 --> 00:30:06,000
oh it's awful and it makes choices that

841
00:30:04,640 --> 00:30:08,080
people made when you were forming the

842
00:30:06,000 --> 00:30:09,440
campaign so much better like i'm going

843
00:30:08,080 --> 00:30:11,440
to be a frontline fighter well you're

844
00:30:09,440 --> 00:30:14,799
going to go first but you're a

845
00:30:11,440 --> 00:30:15,679
goliath you don't fit

846
00:30:14,799 --> 00:30:18,399
you know

847
00:30:15,679 --> 00:30:19,360
it's not a good idea to have you first

848
00:30:18,399 --> 00:30:21,440
you know

849
00:30:19,360 --> 00:30:23,120
exactly you know and really doubling

850
00:30:21,440 --> 00:30:24,880
down on that oh that's

851
00:30:23,120 --> 00:30:27,039
that that's the kind of game i le i want

852
00:30:24,880 --> 00:30:29,120
to play in because

853
00:30:27,039 --> 00:30:30,559
i can have fun with that i love when

854
00:30:29,120 --> 00:30:33,120
like when you have that kind of

855
00:30:30,559 --> 00:30:34,880
dynamicism saying the word correctly

856
00:30:33,120 --> 00:30:36,480
that's what i really enjoy i love

857
00:30:34,880 --> 00:30:38,640
bringing out those elements and how to

858
00:30:36,480 --> 00:30:40,720
utilize your various features to make

859
00:30:38,640 --> 00:30:42,720
use of that or what have you being a

860
00:30:40,720 --> 00:30:44,320
halfling in that kind of game

861
00:30:42,720 --> 00:30:47,360
best thing you could do

862
00:30:44,320 --> 00:30:48,880
yeah yeah well

863
00:30:47,360 --> 00:30:51,760
that's going to seem like a hindsight as

864
00:30:48,880 --> 00:30:53,840
2020 to my players of which there is a

865
00:30:51,760 --> 00:30:55,760
goliath of which there is a war forged

866
00:30:53,840 --> 00:30:58,799
and of which there is a turtle

867
00:30:55,760 --> 00:31:01,600
so out of six three of them are like

868
00:30:58,799 --> 00:31:01,600
choppy boys

869
00:31:03,279 --> 00:31:07,120
so they were pretty much bookended with

870
00:31:04,960 --> 00:31:08,399
people that are just like scraping along

871
00:31:07,120 --> 00:31:10,240
the tunnel

872
00:31:08,399 --> 00:31:11,919
and they'd be like oh can i squeeze can

873
00:31:10,240 --> 00:31:12,880
i like go between his legs and i'm like

874
00:31:11,919 --> 00:31:14,799
man

875
00:31:12,880 --> 00:31:17,600
no

876
00:31:14,799 --> 00:31:20,080
unless you want to get really close like

877
00:31:17,600 --> 00:31:21,600
like close

878
00:31:20,080 --> 00:31:22,960
you don't want to be on the business end

879
00:31:21,600 --> 00:31:25,200
of the business if you know what i'm

880
00:31:22,960 --> 00:31:25,200
saying

881
00:31:27,200 --> 00:31:31,840
yeah yeah precisely so that was uh that

882
00:31:30,159 --> 00:31:33,360
was quite good but you know i've also

883
00:31:31,840 --> 00:31:35,200
done especially in the earlier levels

884
00:31:33,360 --> 00:31:37,840
the as you said earlier on there for

885
00:31:35,200 --> 00:31:39,519
stone walls sometimes it it calls for it

886
00:31:37,840 --> 00:31:42,480
and sometimes that's just you know

887
00:31:39,519 --> 00:31:44,559
laziness on my port or the combat is

888
00:31:42,480 --> 00:31:48,320
part of the intention of that combat is

889
00:31:44,559 --> 00:31:49,279
to be mundane in a way it's to it's to

890
00:31:48,320 --> 00:31:51,519
be the

891
00:31:49,279 --> 00:31:54,559
the intake of air before

892
00:31:51,519 --> 00:31:56,080
the the mustafa fight right not

893
00:31:54,559 --> 00:31:57,440
everything can be extraordinary right

894
00:31:56,080 --> 00:31:58,640
right you've got to have you can have

895
00:31:57,440 --> 00:32:01,360
some things that are mundane to make the

896
00:31:58,640 --> 00:32:03,279
extraordinary seem better exactly yeah i

897
00:32:01,360 --> 00:32:04,720
pride myself in the games that i'm

898
00:32:03,279 --> 00:32:07,279
currently running that there are some

899
00:32:04,720 --> 00:32:09,760
combats i don't set up there are some

900
00:32:07,279 --> 00:32:12,080
combats that the players through their

901
00:32:09,760 --> 00:32:13,519
own actions and choices set up so

902
00:32:12,080 --> 00:32:15,600
they're going to set up the environment

903
00:32:13,519 --> 00:32:18,320
that works best for them and sometimes

904
00:32:15,600 --> 00:32:20,159
that relies on less dynamicism and it's

905
00:32:18,320 --> 00:32:21,840
just because we're going to catch them

906
00:32:20,159 --> 00:32:23,600
in the in the city square so there might

907
00:32:21,840 --> 00:32:25,279
be a fountain and they're going to take

908
00:32:23,600 --> 00:32:27,919
on the bad guys in the city square where

909
00:32:25,279 --> 00:32:30,000
their mobility is to their advantage and

910
00:32:27,919 --> 00:32:31,840
the disadvantage of their enemies giving

911
00:32:30,000 --> 00:32:32,880
them the tactical advantage because they

912
00:32:31,840 --> 00:32:35,840
planned it

913
00:32:32,880 --> 00:32:38,559
versus they happened into a plan or a

914
00:32:35,840 --> 00:32:41,120
plot of the bad guys so that advantage

915
00:32:38,559 --> 00:32:42,480
swing is very cool to play out so

916
00:32:41,120 --> 00:32:44,240
sometimes i'll have some of those

917
00:32:42,480 --> 00:32:47,039
mundane adventures and then sometimes i

918
00:32:44,240 --> 00:32:50,000
do it for theme i had a section of my

919
00:32:47,039 --> 00:32:52,080
current campaign that was an old school

920
00:32:50,000 --> 00:32:54,399
dungeon crawl where they went room by

921
00:32:52,080 --> 00:32:56,640
room most of the rooms were four rooms

922
00:32:54,399 --> 00:32:59,440
one interesting feature a couple red

923
00:32:56,640 --> 00:33:00,960
herrings and one actual clue in most of

924
00:32:59,440 --> 00:33:03,440
the rooms and they kind of went through

925
00:33:00,960 --> 00:33:05,840
it you know each room but i highlighted

926
00:33:03,440 --> 00:33:08,480
a couple spaces that were very dynamic

927
00:33:05,840 --> 00:33:11,440
or had a lot of other things going on

928
00:33:08,480 --> 00:33:12,320
but the big fight in that was by design

929
00:33:11,440 --> 00:33:14,720
uh

930
00:33:12,320 --> 00:33:17,200
40 by 60 foot room with

931
00:33:14,720 --> 00:33:20,159
three units of bad guys and the heroes

932
00:33:17,200 --> 00:33:23,519
walked in at an inopportune moment and

933
00:33:20,159 --> 00:33:25,679
the scrum began you know and

934
00:33:23,519 --> 00:33:27,279
there was something very relieving and

935
00:33:25,679 --> 00:33:28,320
cool about that everybody thought that

936
00:33:27,279 --> 00:33:29,200
was me

937
00:33:28,320 --> 00:33:31,039
and

938
00:33:29,200 --> 00:33:32,480
when the bad guy decided to run away and

939
00:33:31,039 --> 00:33:34,159
they wanted to chase

940
00:33:32,480 --> 00:33:36,559
then i got back to kind of my bread and

941
00:33:34,159 --> 00:33:38,480
butter where i had a staircase it was a

942
00:33:36,559 --> 00:33:40,880
five foot uh hall

943
00:33:38,480 --> 00:33:44,480
and i had beasts that could walk on the

944
00:33:40,880 --> 00:33:46,880
ground and on the ceiling so their pack

945
00:33:44,480 --> 00:33:48,640
tactics effectively blocked the good

946
00:33:46,880 --> 00:33:50,000
guys from catching the bad guy who's

947
00:33:48,640 --> 00:33:51,679
escaping

948
00:33:50,000 --> 00:33:54,080
and then they're like man i can't get

949
00:33:51,679 --> 00:33:55,519
through that because they're three deep

950
00:33:54,080 --> 00:33:56,720
six total

951
00:33:55,519 --> 00:33:58,559
we're not getting through the bad guys

952
00:33:56,720 --> 00:34:00,880
getting away

953
00:33:58,559 --> 00:34:02,640
and that was kind of cool where they got

954
00:34:00,880 --> 00:34:05,039
what they wanted with it and they got

955
00:34:02,640 --> 00:34:06,000
that cool open slate but then had to

956
00:34:05,039 --> 00:34:07,840
deal with something a lot more

957
00:34:06,000 --> 00:34:08,879
challenging

958
00:34:07,840 --> 00:34:09,679
yeah

959
00:34:08,879 --> 00:34:10,960
i

960
00:34:09,679 --> 00:34:12,639
imagine that would have been frustrating

961
00:34:10,960 --> 00:34:14,960
for the player characters to you know be

962
00:34:12,639 --> 00:34:16,639
so close to catching the uh the bad guy

963
00:34:14,960 --> 00:34:18,560
and then ah

964
00:34:16,639 --> 00:34:21,200
he gets away in the end that's that's

965
00:34:18,560 --> 00:34:23,839
great it just increases that the

966
00:34:21,200 --> 00:34:26,079
antagonistic nature here

967
00:34:23,839 --> 00:34:27,520
i love recurring villains and i always

968
00:34:26,079 --> 00:34:30,159
give my player characters the

969
00:34:27,520 --> 00:34:30,960
opportunity to be able to get them

970
00:34:30,159 --> 00:34:32,800
but

971
00:34:30,960 --> 00:34:36,560
at the same time you can't have a

972
00:34:32,800 --> 00:34:36,560
recurring villain if they don't get away

973
00:34:37,280 --> 00:34:40,560
so uh

974
00:34:38,639 --> 00:34:42,079
you have to walk that fine line between

975
00:34:40,560 --> 00:34:44,480
okay i have a plan for the bad guy to

976
00:34:42,079 --> 00:34:46,639
get away and allowing for the fact that

977
00:34:44,480 --> 00:34:48,240
player characters could in fact

978
00:34:46,639 --> 00:34:50,240
make the choice to sacrifice whatever

979
00:34:48,240 --> 00:34:51,760
they had to they could have

980
00:34:50,240 --> 00:34:53,359
a couple player characters could have

981
00:34:51,760 --> 00:34:54,960
died doing it but they could have gotten

982
00:34:53,359 --> 00:34:56,960
to the bad guy they made the choice not

983
00:34:54,960 --> 00:34:58,400
to do that and i get that but i never

984
00:34:56,960 --> 00:35:00,800
want to create a situation where they

985
00:34:58,400 --> 00:35:02,720
can't get the bad guy

986
00:35:00,800 --> 00:35:04,320
okay yeah yeah i mean that's a pretty

987
00:35:02,720 --> 00:35:05,520
tough call to make so don't blame them

988
00:35:04,320 --> 00:35:06,960
for

989
00:35:05,520 --> 00:35:08,720
you know putting the value of their

990
00:35:06,960 --> 00:35:10,880
lives or to two other parties lives

991
00:35:08,720 --> 00:35:12,560
higher than capturing in this moment

992
00:35:10,880 --> 00:35:14,480
there's always the we'll get them next

993
00:35:12,560 --> 00:35:17,440
time

994
00:35:14,480 --> 00:35:18,400
energy the optimism of players yeah yeah

995
00:35:17,440 --> 00:35:20,640
uh

996
00:35:18,400 --> 00:35:22,720
in fact that uh uh continuing on our

997
00:35:20,640 --> 00:35:23,760
thread of kind of combat that the space

998
00:35:22,720 --> 00:35:27,280
that combat

999
00:35:23,760 --> 00:35:30,320
happens in and that same strategic

1000
00:35:27,280 --> 00:35:31,839
player of mine who always wants to know

1001
00:35:30,320 --> 00:35:34,400
where everything is

1002
00:35:31,839 --> 00:35:36,800
again maybe unsurprisingly has built

1003
00:35:34,400 --> 00:35:39,359
himself around he's a bug bear so he's

1004
00:35:36,800 --> 00:35:42,079
got long arms a 10 foot reach

1005
00:35:39,359 --> 00:35:44,000
uh uses a reskinned pole arm

1006
00:35:42,079 --> 00:35:46,720
so i think he effectively has like a 15

1007
00:35:44,000 --> 00:35:49,200
foot reach with melee weapons

1008
00:35:46,720 --> 00:35:50,560
and also has i can't remember which feet

1009
00:35:49,200 --> 00:35:52,480
it is but the one that basically gives

1010
00:35:50,560 --> 00:35:54,400
you an attack of opportunity when an

1011
00:35:52,480 --> 00:35:56,560
enemy enters your

1012
00:35:54,400 --> 00:35:58,960
melee range it might be sentinel or

1013
00:35:56,560 --> 00:36:01,040
polar master or one of those ones

1014
00:35:58,960 --> 00:36:02,640
so basically he's always like has he

1015
00:36:01,040 --> 00:36:05,760
moved within

1016
00:36:02,640 --> 00:36:08,160
15 15 foot of me i'm like yeah

1017
00:36:05,760 --> 00:36:09,200
all right take care take your hit and

1018
00:36:08,160 --> 00:36:10,960
then

1019
00:36:09,200 --> 00:36:13,599
yeah and that also reduces the

1020
00:36:10,960 --> 00:36:14,640
creature's speed to zero yeah so that

1021
00:36:13,599 --> 00:36:17,200
that's

1022
00:36:14,640 --> 00:36:18,800
like way more powerful than i ever

1023
00:36:17,200 --> 00:36:21,920
thought it would be on paper because the

1024
00:36:18,800 --> 00:36:23,599
amount of kind of melee combatants he's

1025
00:36:21,920 --> 00:36:24,839
shut down for a turn because they're

1026
00:36:23,599 --> 00:36:25,200
just

1027
00:36:24,839 --> 00:36:25,920
oh just can't get close enough yeah

1028
00:36:25,200 --> 00:36:25,920
god damn like

1029
00:36:28,079 --> 00:36:31,280
because he's just gone think uh no

1030
00:36:29,760 --> 00:36:35,040
you're gonna stay there

1031
00:36:31,280 --> 00:36:37,280
so so i love that selection of feats and

1032
00:36:35,040 --> 00:36:39,520
i actually use them on a warforged

1033
00:36:37,280 --> 00:36:42,079
myself in the game that i play in

1034
00:36:39,520 --> 00:36:45,200
because it is just that powerful and it

1035
00:36:42,079 --> 00:36:46,960
is that evocative and cool but as a dm

1036
00:36:45,200 --> 00:36:49,599
if you have players who have that

1037
00:36:46,960 --> 00:36:51,760
mindset and have those feats you have to

1038
00:36:49,599 --> 00:36:53,520
plan for that you have to expect it and

1039
00:36:51,760 --> 00:36:55,760
then you kind of have to say

1040
00:36:53,520 --> 00:36:56,720
do i have bad guys that are aware of

1041
00:36:55,760 --> 00:36:57,520
this

1042
00:36:56,720 --> 00:36:58,320
yes

1043
00:36:57,520 --> 00:37:00,079
because

1044
00:36:58,320 --> 00:37:01,200
if your characters are doing it in order

1045
00:37:00,079 --> 00:37:02,400
to have that selection of feet they

1046
00:37:01,200 --> 00:37:05,280
usually have to be somewhere in the four

1047
00:37:02,400 --> 00:37:07,040
to six range in order to have everything

1048
00:37:05,280 --> 00:37:08,480
in place to be able to do all that and

1049
00:37:07,040 --> 00:37:10,800
if they get to sixth level they're

1050
00:37:08,480 --> 00:37:12,560
pretty famous so do the bad guys have

1051
00:37:10,800 --> 00:37:15,920
knowledge of their tactics before the

1052
00:37:12,560 --> 00:37:17,520
combat if yes then plan for it they've

1053
00:37:15,920 --> 00:37:20,000
got to have more ranged attack they've

1054
00:37:17,520 --> 00:37:22,800
got to have more archers they've got to

1055
00:37:20,000 --> 00:37:25,680
have traps and other things to sway his

1056
00:37:22,800 --> 00:37:27,440
attention or they run formations you

1057
00:37:25,680 --> 00:37:30,000
know where the first two guys are gonna

1058
00:37:27,440 --> 00:37:33,520
get help but he can only use sentinel

1059
00:37:30,000 --> 00:37:35,680
the number of times per reactions he has

1060
00:37:33,520 --> 00:37:37,119
so it's it's not one guy rushing and

1061
00:37:35,680 --> 00:37:39,200
then the next time another guy rushing

1062
00:37:37,119 --> 00:37:41,760
it's three guys rushing at once let him

1063
00:37:39,200 --> 00:37:43,040
pick you know

1064
00:37:41,760 --> 00:37:45,119
and then you make one of them really

1065
00:37:43,040 --> 00:37:47,599
cool really special but also harder to

1066
00:37:45,119 --> 00:37:50,079
hit so he's got to decide

1067
00:37:47,599 --> 00:37:52,720
do i definitely stop one or two one one

1068
00:37:50,079 --> 00:37:54,800
or the other one or do i take a risk and

1069
00:37:52,720 --> 00:37:57,680
maybe not stop any of them to try to

1070
00:37:54,800 --> 00:37:59,680
stop the real big one

1071
00:37:57,680 --> 00:38:01,599
now that that i better start taking some

1072
00:37:59,680 --> 00:38:03,359
notes because

1073
00:38:01,599 --> 00:38:05,200
because when you make your players

1074
00:38:03,359 --> 00:38:07,920
especially your tactically minded ones

1075
00:38:05,200 --> 00:38:09,760
make that call then you really amp up

1076
00:38:07,920 --> 00:38:11,760
what they have to do and they start

1077
00:38:09,760 --> 00:38:13,839
enjoying it even more they really will

1078
00:38:11,760 --> 00:38:15,440
get to you know i'm gonna take out the

1079
00:38:13,839 --> 00:38:17,119
ones i can take out you guys are gonna

1080
00:38:15,440 --> 00:38:19,040
have to the big one's gonna get past me

1081
00:38:17,119 --> 00:38:21,280
for now but i'm gonna stop you guys from

1082
00:38:19,040 --> 00:38:22,400
getting hit by two or three other ones

1083
00:38:21,280 --> 00:38:25,119
because

1084
00:38:22,400 --> 00:38:27,280
action economy is critical um so

1085
00:38:25,119 --> 00:38:29,520
sometimes taking out multiple guys even

1086
00:38:27,280 --> 00:38:30,880
if the heaviest hitter gets through is

1087
00:38:29,520 --> 00:38:33,760
okay

1088
00:38:30,880 --> 00:38:35,599
absolutely yeah yeah action economy the

1089
00:38:33,760 --> 00:38:37,599
be-all and the end-all the alpha and the

1090
00:38:35,599 --> 00:38:40,000
omega of combat in

1091
00:38:37,599 --> 00:38:41,440
dnd 5e is it is there anything you guys

1092
00:38:40,000 --> 00:38:44,400
want to talk about more about the kind

1093
00:38:41,440 --> 00:38:46,560
of the combat space

1094
00:38:44,400 --> 00:38:47,760
as we say a lot in uh in our show down a

1095
00:38:46,560 --> 00:38:48,880
little i think we have we have beaten

1096
00:38:47,760 --> 00:38:51,359
this one to death

1097
00:38:48,880 --> 00:38:53,280
so yeah there's there's a lot of meat on

1098
00:38:51,359 --> 00:38:56,680
this bone but uh there are very few

1099
00:38:53,280 --> 00:38:56,680
scraps left

1100
00:38:56,830 --> 00:39:00,159
[Music]

1101
00:39:03,680 --> 00:39:08,720
[Music]

1102
00:39:06,480 --> 00:39:10,800
well in which case then look you guys

1103
00:39:08,720 --> 00:39:13,839
are gonna now

1104
00:39:10,800 --> 00:39:14,720
see what my first note was on the topic

1105
00:39:13,839 --> 00:39:17,200
space

1106
00:39:14,720 --> 00:39:19,040
uh and i took it in a a in a completely

1107
00:39:17,200 --> 00:39:21,359
different direction of uh

1108
00:39:19,040 --> 00:39:24,880
outer space obviously as you would the

1109
00:39:21,359 --> 00:39:27,839
space in you know full of stars and

1110
00:39:24,880 --> 00:39:30,320
my only thought around that was

1111
00:39:27,839 --> 00:39:32,160
d d world most of them and again you can

1112
00:39:30,320 --> 00:39:33,760
play low magic or high magic what more

1113
00:39:32,160 --> 00:39:35,040
but most are going to sit somewhere in

1114
00:39:33,760 --> 00:39:36,320
the middle of the bell curve right

1115
00:39:35,040 --> 00:39:38,480
there's going to be magic items you can

1116
00:39:36,320 --> 00:39:40,640
have casters you know unless you're

1117
00:39:38,480 --> 00:39:43,200
specifically playing low magic

1118
00:39:40,640 --> 00:39:44,000
kind of a gritty realism

1119
00:39:43,200 --> 00:39:46,240
then

1120
00:39:44,000 --> 00:39:47,920
magic is going to be a thing in quotes

1121
00:39:46,240 --> 00:39:49,119
in your universe i think it's pretty

1122
00:39:47,920 --> 00:39:49,920
much a given

1123
00:39:49,119 --> 00:39:51,920
now

1124
00:39:49,920 --> 00:39:53,599
given that

1125
00:39:51,920 --> 00:39:56,560
presumption

1126
00:39:53,599 --> 00:39:59,119
and how powerful some spells are

1127
00:39:56,560 --> 00:40:00,880
certainly at medium to high levels it's

1128
00:39:59,119 --> 00:40:02,720
just it's the same problem i've people

1129
00:40:00,880 --> 00:40:04,480
face with you know

1130
00:40:02,720 --> 00:40:06,480
given magic is so prevalent why they're

1131
00:40:04,480 --> 00:40:09,680
still injuries you know given a level

1132
00:40:06,480 --> 00:40:10,480
two cleric can cast kill wounds

1133
00:40:09,680 --> 00:40:12,960
why

1134
00:40:10,480 --> 00:40:15,280
is anyone injured ever

1135
00:40:12,960 --> 00:40:16,800
in the world and i know there's you know

1136
00:40:15,280 --> 00:40:18,560
there's steps you can take say it costs

1137
00:40:16,800 --> 00:40:20,240
money and maybe there's only you know

1138
00:40:18,560 --> 00:40:22,079
you know you make um

1139
00:40:20,240 --> 00:40:23,760
parallels to the real world and you know

1140
00:40:22,079 --> 00:40:24,720
maybe clerics there's only one cleric

1141
00:40:23,760 --> 00:40:27,839
per

1142
00:40:24,720 --> 00:40:29,200
state per county so you know they're

1143
00:40:27,839 --> 00:40:31,200
usually quite busy and they're usually

1144
00:40:29,200 --> 00:40:32,319
expensive and so on and so on you can

1145
00:40:31,200 --> 00:40:34,800
you can

1146
00:40:32,319 --> 00:40:36,400
make excuses essentially until the cows

1147
00:40:34,800 --> 00:40:38,400
come home however you want

1148
00:40:36,400 --> 00:40:41,119
i once just wondered like

1149
00:40:38,400 --> 00:40:43,839
what the excuses are for basically not

1150
00:40:41,119 --> 00:40:46,319
having space travel

1151
00:40:43,839 --> 00:40:48,319
well i mean so there used to be right in

1152
00:40:46,319 --> 00:40:51,119
second edition there was a whole

1153
00:40:48,319 --> 00:40:53,920
subgenre of dnd called spell jammer

1154
00:40:51,119 --> 00:40:56,720
which really married the

1155
00:40:53,920 --> 00:40:59,280
concept of dungeons and dragons being

1156
00:40:56,720 --> 00:41:01,119
set in a high magic world

1157
00:40:59,280 --> 00:41:03,119
and so there were wizards that could

1158
00:41:01,119 --> 00:41:04,640
power ships that could fly through space

1159
00:41:03,119 --> 00:41:06,800
and go to multiple planets and we

1160
00:41:04,640 --> 00:41:08,160
haven't seen that uh if i remember cook

1161
00:41:06,800 --> 00:41:09,599
we didn't see it in third edition and we

1162
00:41:08,160 --> 00:41:11,680
certainly didn't see it in fourth or

1163
00:41:09,599 --> 00:41:13,680
fifth edition and so it's it has sort of

1164
00:41:11,680 --> 00:41:14,720
faded out a little bit and i wish that

1165
00:41:13,680 --> 00:41:16,880
they would bring it back because i

1166
00:41:14,720 --> 00:41:20,960
remember playing in a spell jammer

1167
00:41:16,880 --> 00:41:22,800
game when i was oh i was still in high

1168
00:41:20,960 --> 00:41:24,720
school so i mean i was probably 14 15

1169
00:41:22,800 --> 00:41:28,160
years old tops

1170
00:41:24,720 --> 00:41:31,200
and it really had this very interesting

1171
00:41:28,160 --> 00:41:32,560
uh this really interesting feel to it um

1172
00:41:31,200 --> 00:41:35,839
one of the things that we talk a lot

1173
00:41:32,560 --> 00:41:38,400
about on tabletop journeys is not just

1174
00:41:35,839 --> 00:41:40,000
kind of a rules as written approach to

1175
00:41:38,400 --> 00:41:43,680
playing dungeons and dragons or other

1176
00:41:40,000 --> 00:41:46,000
tabletop games but what inspires us

1177
00:41:43,680 --> 00:41:48,240
when we're writing worlds or when we're

1178
00:41:46,000 --> 00:41:50,640
writing plot lines and and that sort of

1179
00:41:48,240 --> 00:41:53,680
thing um and lee wanika and i are both

1180
00:41:50,640 --> 00:41:56,240
huge fans of of star trek and star wars

1181
00:41:53,680 --> 00:41:58,800
and it's because of that sense of

1182
00:41:56,240 --> 00:42:01,040
exploration of that sense of you know

1183
00:41:58,800 --> 00:42:04,400
you're seeing a very very small part of

1184
00:42:01,040 --> 00:42:07,280
what is a positively monstrous world

1185
00:42:04,400 --> 00:42:10,480
or universe with so many

1186
00:42:07,280 --> 00:42:12,240
competing factions and so many

1187
00:42:10,480 --> 00:42:14,319
competing elements

1188
00:42:12,240 --> 00:42:17,599
that you cannot possibly conceive of it

1189
00:42:14,319 --> 00:42:20,400
in in your um in your own little

1190
00:42:17,599 --> 00:42:21,920
situation and so i i think maybe that's

1191
00:42:20,400 --> 00:42:24,079
why it's coming about is because spell

1192
00:42:21,920 --> 00:42:25,920
jammer got really complicated right like

1193
00:42:24,079 --> 00:42:27,200
you're dealing with 300 different

1194
00:42:25,920 --> 00:42:28,480
planets and all of them have their own

1195
00:42:27,200 --> 00:42:29,440
governments and all of them have their

1196
00:42:28,480 --> 00:42:30,560
own thing

1197
00:42:29,440 --> 00:42:31,760
and so maybe that's why it hasn't come

1198
00:42:30,560 --> 00:42:34,480
back because it's really kind of a

1199
00:42:31,760 --> 00:42:36,880
complicated uh scenario to run to run

1200
00:42:34,480 --> 00:42:38,480
plot in and instead what we're seeing is

1201
00:42:36,880 --> 00:42:40,880
we're seeing a lot of uh a lot of

1202
00:42:38,480 --> 00:42:42,800
cosmology right uh we're seeing like the

1203
00:42:40,880 --> 00:42:45,200
rebirth of the feywild

1204
00:42:42,800 --> 00:42:47,359
the rebirth of shadowfell and uh we're

1205
00:42:45,200 --> 00:42:48,960
seeing um all these these astral planes

1206
00:42:47,359 --> 00:42:51,359
that are that are opening up i was just

1207
00:42:48,960 --> 00:42:53,040
talking with with somebody um who was uh

1208
00:42:51,359 --> 00:42:55,040
who was running a gates of the moon

1209
00:42:53,040 --> 00:42:56,319
plotline and he needed he was trying to

1210
00:42:55,040 --> 00:42:57,760
figure out like what to put in there i

1211
00:42:56,319 --> 00:42:59,839
said well you got to bring in the

1212
00:42:57,760 --> 00:43:02,079
eladrain because they are basically the

1213
00:42:59,839 --> 00:43:03,520
creatures that come from that world and

1214
00:43:02,079 --> 00:43:05,119
there are

1215
00:43:03,520 --> 00:43:06,560
25 different types of them so you can

1216
00:43:05,119 --> 00:43:08,240
you can if you want a combative one you

1217
00:43:06,560 --> 00:43:10,000
can pull a combat at one if you want a

1218
00:43:08,240 --> 00:43:12,160
magicky one you can pull a magic e1

1219
00:43:10,000 --> 00:43:13,520
there's all these variations in there um

1220
00:43:12,160 --> 00:43:15,520
and so i think that's really kind of

1221
00:43:13,520 --> 00:43:17,520
where they're where they're going

1222
00:43:15,520 --> 00:43:18,960
instead with dungeons dragons is rather

1223
00:43:17,520 --> 00:43:21,359
than getting into

1224
00:43:18,960 --> 00:43:22,880
literal space and and

1225
00:43:21,359 --> 00:43:25,359
they're getting more into cosmology and

1226
00:43:22,880 --> 00:43:27,200
getting more into uh into

1227
00:43:25,359 --> 00:43:30,560
thought-based realms and and stuff like

1228
00:43:27,200 --> 00:43:33,440
that yeah i think that exploration niche

1229
00:43:30,560 --> 00:43:35,440
that exploration need to to boldly go

1230
00:43:33,440 --> 00:43:37,920
yeah is ticked by

1231
00:43:35,440 --> 00:43:39,520
the planar the the great the wheel the

1232
00:43:37,920 --> 00:43:41,119
wheel cosmology isn't it well if you

1233
00:43:39,520 --> 00:43:43,200
have the inner and outer planes and all

1234
00:43:41,119 --> 00:43:45,040
that kind of stuff so it's more of a

1235
00:43:43,200 --> 00:43:47,839
planar exploration rather than a

1236
00:43:45,040 --> 00:43:49,680
physical world exploration which is

1237
00:43:47,839 --> 00:43:50,940
i guess a lot more exciting than just

1238
00:43:49,680 --> 00:43:53,760
the vacuum of

1239
00:43:50,940 --> 00:43:55,200
[Laughter]

1240
00:43:53,760 --> 00:43:56,319
i space it can be yeah yeah you can

1241
00:43:55,200 --> 00:43:57,599
think of it like some of the products

1242
00:43:56,319 --> 00:43:59,440
that have come out right so i mean they

1243
00:43:57,599 --> 00:44:01,040
just released tasha's tasha's got a huge

1244
00:43:59,440 --> 00:44:02,880
amount of feywild and a huge amount of

1245
00:44:01,040 --> 00:44:03,920
shadowfell content in it what was the

1246
00:44:02,880 --> 00:44:05,599
big thing that came out right before

1247
00:44:03,920 --> 00:44:08,560
that was curse of straw and so they're

1248
00:44:05,599 --> 00:44:10,160
dealing with kind of uh shades of raven

1249
00:44:08,560 --> 00:44:13,040
loft and shades of those kind of

1250
00:44:10,160 --> 00:44:14,000
parallel realms where you are both in a

1251
00:44:13,040 --> 00:44:16,720
place

1252
00:44:14,000 --> 00:44:17,680
um but but not

1253
00:44:16,720 --> 00:44:19,359
it's going to sound weird but you're

1254
00:44:17,680 --> 00:44:20,800
both in a place and not anywhere else at

1255
00:44:19,359 --> 00:44:22,560
the same time yeah because that place

1256
00:44:20,800 --> 00:44:25,599
doesn't it kind of exists as a pocket

1257
00:44:22,560 --> 00:44:27,280
realm outside of what is normal uh and

1258
00:44:25,599 --> 00:44:29,440
what it what is regular yeah that plane

1259
00:44:27,280 --> 00:44:31,200
doesn't even have a concept of outer

1260
00:44:29,440 --> 00:44:33,680
space as we know it right now yeah

1261
00:44:31,200 --> 00:44:35,920
there's no satellites or anything it's

1262
00:44:33,680 --> 00:44:39,359
oh i was going to say that along those

1263
00:44:35,920 --> 00:44:42,400
lines um you know d d's history

1264
00:44:39,359 --> 00:44:45,040
very early on in first edition had

1265
00:44:42,400 --> 00:44:47,200
space stuff the first mind flayers were

1266
00:44:45,040 --> 00:44:48,720
in a module where basically an alien

1267
00:44:47,200 --> 00:44:51,040
ship crashed

1268
00:44:48,720 --> 00:44:54,240
uh and the mind players were from this

1269
00:44:51,040 --> 00:44:56,319
alien realm later retconned into being

1270
00:44:54,240 --> 00:44:58,640
uh the spell jammer world so the mind

1271
00:44:56,319 --> 00:45:00,720
players that we see in the d d realm

1272
00:44:58,640 --> 00:45:02,160
back then were basically

1273
00:45:00,720 --> 00:45:05,359
people who left

1274
00:45:02,160 --> 00:45:08,079
the space jammer world and landed

1275
00:45:05,359 --> 00:45:10,240
on the world that d characters populate

1276
00:45:08,079 --> 00:45:12,160
and so that that's kind of they were

1277
00:45:10,240 --> 00:45:15,359
really setting up that cosmology back

1278
00:45:12,160 --> 00:45:17,200
then and really put a planescape feel to

1279
00:45:15,359 --> 00:45:18,480
it later on spell jammer became a

1280
00:45:17,200 --> 00:45:20,960
separate product

1281
00:45:18,480 --> 00:45:24,079
and a lot of things that we deal with in

1282
00:45:20,960 --> 00:45:25,359
dnd beholders things like that uh pretty

1283
00:45:24,079 --> 00:45:28,480
much anything that's listed as an

1284
00:45:25,359 --> 00:45:30,560
aberration effectively comes from

1285
00:45:28,480 --> 00:45:33,920
outer space it's aberration is just

1286
00:45:30,560 --> 00:45:35,920
another a d word for alien

1287
00:45:33,920 --> 00:45:37,839
you know uh and if you look at all the

1288
00:45:35,920 --> 00:45:39,920
things that are aberrations generally

1289
00:45:37,839 --> 00:45:41,680
speaking you're gonna find they don't

1290
00:45:39,920 --> 00:45:43,680
well define where they're from they just

1291
00:45:41,680 --> 00:45:46,400
define that that they're here

1292
00:45:43,680 --> 00:45:48,560
um and that's kind of where that the

1293
00:45:46,400 --> 00:45:49,440
history of all that begins

1294
00:45:48,560 --> 00:45:51,200
hmm

1295
00:45:49,440 --> 00:45:53,040
i had an epiphany there i had a

1296
00:45:51,200 --> 00:45:55,040
realization while you were talking

1297
00:45:53,040 --> 00:45:58,079
because i think you mentioned um

1298
00:45:55,040 --> 00:45:59,920
star trek and it makes sense now why my

1299
00:45:58,079 --> 00:46:02,400
brain went to outer space first for my

1300
00:45:59,920 --> 00:46:03,920
notes here because literally yesterday i

1301
00:46:02,400 --> 00:46:05,839
started watching the next generation on

1302
00:46:03,920 --> 00:46:08,079
netflix

1303
00:46:05,839 --> 00:46:10,720
so suddenly all the pieces have

1304
00:46:08,079 --> 00:46:13,119
fallen into place and i've i've incepted

1305
00:46:10,720 --> 00:46:14,800
myself

1306
00:46:13,119 --> 00:46:17,359
i mean you you mean watching it again

1307
00:46:14,800 --> 00:46:17,359
right because yes

1308
00:46:17,520 --> 00:46:20,640
i was gonna say because

1309
00:46:18,960 --> 00:46:22,720
we gotta we gotta let you pause and

1310
00:46:20,640 --> 00:46:25,040
finish and then come back

1311
00:46:22,720 --> 00:46:25,920
spoilers

1312
00:46:25,040 --> 00:46:27,040
you know

1313
00:46:25,920 --> 00:46:28,800
it was on tv and stuff when i was

1314
00:46:27,040 --> 00:46:30,880
younger it was it was like a it's like a

1315
00:46:28,800 --> 00:46:32,800
thursday night or a sunday afternoon

1316
00:46:30,880 --> 00:46:35,520
kind of show um but now it's i think all

1317
00:46:32,800 --> 00:46:37,280
of next year is on uk netflix so yeah

1318
00:46:35,520 --> 00:46:38,800
it's on us too yeah yeah yeah so

1319
00:46:37,280 --> 00:46:40,880
reliving that a little bit and that's

1320
00:46:38,800 --> 00:46:43,599
definitely why my brain immediately went

1321
00:46:40,880 --> 00:46:45,520
to outer space

1322
00:46:43,599 --> 00:46:47,520
now do you guys get any of uh star trek

1323
00:46:45,520 --> 00:46:48,720
discovery and the new series that's uh

1324
00:46:47,520 --> 00:46:51,119
that's coming out now

1325
00:46:48,720 --> 00:46:53,359
oh um quite possibly the name rings a

1326
00:46:51,119 --> 00:46:55,599
bell um yes i think we do

1327
00:46:53,359 --> 00:46:56,640
yeah uh watch it if so because it's

1328
00:46:55,599 --> 00:46:58,560
excellent

1329
00:46:56,640 --> 00:47:00,319
it's really really good yeah there are a

1330
00:46:58,560 --> 00:47:02,560
lot of divergent opinions about

1331
00:47:00,319 --> 00:47:05,599
discovery but as a

1332
00:47:02,560 --> 00:47:07,280
star trek fan like as a young child

1333
00:47:05,599 --> 00:47:09,680
my mother used to take me to the student

1334
00:47:07,280 --> 00:47:11,520
union at cornell university to watch

1335
00:47:09,680 --> 00:47:13,839
star trek when it was air when it was

1336
00:47:11,520 --> 00:47:15,680
airing and rerun like before there were

1337
00:47:13,839 --> 00:47:18,000
ever conventions my mom was one of the

1338
00:47:15,680 --> 00:47:20,079
original trekkers wrote letters all of

1339
00:47:18,000 --> 00:47:21,040
that so this is the world i grew up in

1340
00:47:20,079 --> 00:47:24,400
by the way

1341
00:47:21,040 --> 00:47:26,480
where i've always been a fan i found

1342
00:47:24,400 --> 00:47:28,559
specifically this most recent season of

1343
00:47:26,480 --> 00:47:31,119
discovery to be

1344
00:47:28,559 --> 00:47:32,880
probably the most star trek-y star trek

1345
00:47:31,119 --> 00:47:34,720
there was you just have to look at the

1346
00:47:32,880 --> 00:47:38,000
whole season as though it were one

1347
00:47:34,720 --> 00:47:40,160
episode of the original show like it

1348
00:47:38,000 --> 00:47:42,480
like it's split up but if you look at it

1349
00:47:40,160 --> 00:47:43,440
as one episode it was so

1350
00:47:42,480 --> 00:47:46,319
true

1351
00:47:43,440 --> 00:47:49,280
at its core to star trek uh and what

1352
00:47:46,319 --> 00:47:52,160
it's all about that it was it was it was

1353
00:47:49,280 --> 00:47:54,800
an epiphany um once you realize the

1354
00:47:52,160 --> 00:47:56,000
whole thing um and while there may be

1355
00:47:54,800 --> 00:47:57,680
different opinions out there in the

1356
00:47:56,000 --> 00:48:00,640
internet you know spoiler alert the

1357
00:47:57,680 --> 00:48:02,800
internet has varying opinions um

1358
00:48:00,640 --> 00:48:04,640
no it doesn't

1359
00:48:02,800 --> 00:48:05,520
and i refuse to believe that

1360
00:48:04,640 --> 00:48:08,559
um

1361
00:48:05,520 --> 00:48:10,880
but uh as a fan i can tell you i felt

1362
00:48:08,559 --> 00:48:13,599
wholly supported and loved by the

1363
00:48:10,880 --> 00:48:15,119
creators of this most recent season

1364
00:48:13,599 --> 00:48:16,800
once i saw where it was going there was

1365
00:48:15,119 --> 00:48:18,240
times in the middle where i was a little

1366
00:48:16,800 --> 00:48:20,559
like where are they going with this

1367
00:48:18,240 --> 00:48:22,640
what's going to happen here but by time

1368
00:48:20,559 --> 00:48:25,599
it all the reveals were done and the c

1369
00:48:22,640 --> 00:48:27,520
and c and the season ended i was like

1370
00:48:25,599 --> 00:48:29,599
man that was satisfying that was

1371
00:48:27,520 --> 00:48:31,280
everything i needed star trek to be but

1372
00:48:29,599 --> 00:48:34,640
you had to look at it as a whole as

1373
00:48:31,280 --> 00:48:36,480
opposed to its individual parts

1374
00:48:34,640 --> 00:48:38,319
i better i better

1375
00:48:36,480 --> 00:48:40,800
change the subject quickly before i

1376
00:48:38,319 --> 00:48:43,119
say some star trek faux pas and put my

1377
00:48:40,800 --> 00:48:44,980
foot in it because

1378
00:48:43,119 --> 00:48:46,720
i have not come prepared for the

1379
00:48:44,980 --> 00:48:49,440
[Laughter]

1380
00:48:46,720 --> 00:48:50,800
the highbrow discussion uh at all having

1381
00:48:49,440 --> 00:48:51,830
been you know one episode through the

1382
00:48:50,800 --> 00:48:54,559
next generation

1383
00:48:51,830 --> 00:48:56,240
[Laughter]

1384
00:48:54,559 --> 00:48:58,640
the the other reason i mentioned kind of

1385
00:48:56,240 --> 00:49:00,480
outer space is because i i saw

1386
00:48:58,640 --> 00:49:03,760
this is back when i first started

1387
00:49:00,480 --> 00:49:05,839
playing some you know theory crafting

1388
00:49:03,760 --> 00:49:08,400
kind of is this theoretically possible

1389
00:49:05,839 --> 00:49:10,800
given the rules in in 5th edition and it

1390
00:49:08,400 --> 00:49:13,040
was basically like

1391
00:49:10,800 --> 00:49:15,359
given some high level spells could a

1392
00:49:13,040 --> 00:49:18,720
couple of wizards make essentially like

1393
00:49:15,359 --> 00:49:20,480
an ion cannon or effectively the same as

1394
00:49:18,720 --> 00:49:21,440
like a command conquer iron

1395
00:49:20,480 --> 00:49:22,400
cannon

1396
00:49:21,440 --> 00:49:25,200
so

1397
00:49:22,400 --> 00:49:27,920
through teleporting stuff and you know

1398
00:49:25,200 --> 00:49:29,520
changing the mass of stuff could we

1399
00:49:27,920 --> 00:49:31,040
teleport this

1400
00:49:29,520 --> 00:49:33,359
you know mount inside

1401
00:49:31,040 --> 00:49:35,440
kilometers up into the sky

1402
00:49:33,359 --> 00:49:36,720
and then crash it down and then the dms

1403
00:49:35,440 --> 00:49:39,359
just like

1404
00:49:36,720 --> 00:49:39,359
oh boy

1405
00:49:41,040 --> 00:49:46,880
i guess

1406
00:49:44,240 --> 00:49:48,640
let me just roll a million d6 for the

1407
00:49:46,880 --> 00:49:50,160
damage uh

1408
00:49:48,640 --> 00:49:53,839
yeah i think you're right i think with

1409
00:49:50,160 --> 00:49:56,000
ninth level spells especially those um

1410
00:49:53,839 --> 00:49:58,720
i think you can absolutely do it um

1411
00:49:56,000 --> 00:50:00,960
within the rules uh meteor swarm is is a

1412
00:49:58,720 --> 00:50:03,200
great place to start from i mean how

1413
00:50:00,960 --> 00:50:04,880
much damage does meteor storm do

1414
00:50:03,200 --> 00:50:07,440
what would you have to build into it to

1415
00:50:04,880 --> 00:50:10,400
make meteor storm more damage

1416
00:50:07,440 --> 00:50:12,240
are there effects is there

1417
00:50:10,400 --> 00:50:15,119
precedent for magic items that could

1418
00:50:12,240 --> 00:50:16,480
make that bigger or badder than what it

1419
00:50:15,119 --> 00:50:19,359
starts at i think the answer is

1420
00:50:16,480 --> 00:50:22,160
absolutely yes the question is

1421
00:50:19,359 --> 00:50:24,319
do you do that or maybe it's not at that

1422
00:50:22,160 --> 00:50:26,079
ninth level spell maybe it's the boom

1423
00:50:24,319 --> 00:50:28,400
that you would grant to a character that

1424
00:50:26,079 --> 00:50:31,599
goes beyond 20th level because while you

1425
00:50:28,400 --> 00:50:33,760
don't level anymore uh you can get with

1426
00:50:31,599 --> 00:50:35,760
the expanded rules you know three extra

1427
00:50:33,760 --> 00:50:37,680
hit points a level or whatever it is per

1428
00:50:35,760 --> 00:50:40,559
level and then you can get boons as

1429
00:50:37,680 --> 00:50:41,920
opposed to feats so maybe one of those

1430
00:50:40,559 --> 00:50:43,680
extra 20

1431
00:50:41,920 --> 00:50:46,559
20th level things is a boon that

1432
00:50:43,680 --> 00:50:48,640
increases the damage of meteors

1433
00:50:46,559 --> 00:50:51,839
or something like that so i think

1434
00:50:48,640 --> 00:50:53,280
i think the possibility is there

1435
00:50:51,839 --> 00:50:56,480
i think

1436
00:50:53,280 --> 00:50:58,880
as a player character it doesn't

1437
00:50:56,480 --> 00:51:00,720
make sense narratively i don't think the

1438
00:50:58,880 --> 00:51:03,599
enjoyment level would be there for

1439
00:51:00,720 --> 00:51:05,440
player characters to do that however

1440
00:51:03,599 --> 00:51:08,960
if you were to acknowledge that that

1441
00:51:05,440 --> 00:51:10,880
exists as a dm and say somebody else has

1442
00:51:08,960 --> 00:51:13,599
already done that work

1443
00:51:10,880 --> 00:51:16,319
and you're a crew member on said ship

1444
00:51:13,599 --> 00:51:18,720
voila now you're now you're chasing the

1445
00:51:16,319 --> 00:51:20,160
stars on this boat that has the ability

1446
00:51:18,720 --> 00:51:22,400
to breathe and you're fighting other

1447
00:51:20,160 --> 00:51:25,200
enemies who've also done it or that are

1448
00:51:22,400 --> 00:51:27,520
already out there um and now you're

1449
00:51:25,200 --> 00:51:30,480
harkening back to some classic

1450
00:51:27,520 --> 00:51:32,400
pulp fiction space stuff jules verne's

1451
00:51:30,480 --> 00:51:34,160
to the moon and back uh edgar

1452
00:51:32,400 --> 00:51:37,040
riceborough's john carter warlord of

1453
00:51:34,160 --> 00:51:38,800
mars the original buck rogers novels all

1454
00:51:37,040 --> 00:51:40,960
things that i read when i was very young

1455
00:51:38,800 --> 00:51:42,720
that i hold very close and near and dear

1456
00:51:40,960 --> 00:51:45,520
to my heart and i utilize those

1457
00:51:42,720 --> 00:51:47,599
influences in the games i run um i run a

1458
00:51:45,520 --> 00:51:49,200
series of one shots about a boat and

1459
00:51:47,599 --> 00:51:51,520
it's just on the on the c right it's

1460
00:51:49,200 --> 00:51:53,920
just a normal boat on an ocean doing

1461
00:51:51,520 --> 00:51:56,960
different things but the idea is very

1462
00:51:53,920 --> 00:51:59,359
star trek-like where they do missions or

1463
00:51:56,960 --> 00:52:03,280
they go to places and visit strange new

1464
00:51:59,359 --> 00:52:05,119
islands uh and meet new civilizations uh

1465
00:52:03,280 --> 00:52:07,119
in an effort to learn more about the

1466
00:52:05,119 --> 00:52:09,440
world in which they live in and by way

1467
00:52:07,119 --> 00:52:12,480
of that learn more about themselves so

1468
00:52:09,440 --> 00:52:14,240
it i mean space is is a great thing to

1469
00:52:12,480 --> 00:52:15,520
play in a great area to play in and it

1470
00:52:14,240 --> 00:52:18,160
offers

1471
00:52:15,520 --> 00:52:19,280
great new things to look at but it can

1472
00:52:18,160 --> 00:52:21,200
also be

1473
00:52:19,280 --> 00:52:22,800
uh utilized as a catalyst to run

1474
00:52:21,200 --> 00:52:24,800
adventures locally and you're just

1475
00:52:22,800 --> 00:52:27,520
visiting new new places

1476
00:52:24,800 --> 00:52:29,440
and the trip isn't what's important as

1477
00:52:27,520 --> 00:52:31,200
much as what happens when you get to the

1478
00:52:29,440 --> 00:52:32,640
location

1479
00:52:31,200 --> 00:52:34,640
yeah is that they say something similar

1480
00:52:32,640 --> 00:52:35,839
about star wars that it's a space opera

1481
00:52:34,640 --> 00:52:38,400
and you could you could pretty much

1482
00:52:35,839 --> 00:52:40,880
reskin a lot of star wars to

1483
00:52:38,400 --> 00:52:42,880
pretty much any other kind of theme or

1484
00:52:40,880 --> 00:52:46,640
decade and

1485
00:52:42,880 --> 00:52:48,880
most beats would hit the same that that

1486
00:52:46,640 --> 00:52:52,000
i do quite like that kind of

1487
00:52:48,880 --> 00:52:53,839
the romanticism of exploring at sea it

1488
00:52:52,000 --> 00:52:56,480
harkens back to like you know pirates

1489
00:52:53,839 --> 00:52:58,880
the caribbean uh christopher columbus

1490
00:52:56,480 --> 00:53:01,839
kind of you know sea of thieves level of

1491
00:52:58,880 --> 00:53:02,960
play is sinbad the sailor all of the

1492
00:53:01,839 --> 00:53:06,319
yeah

1493
00:53:02,960 --> 00:53:09,440
uh odysseus and and the odyssey

1494
00:53:06,319 --> 00:53:11,040
i mean to go back to our classic roots

1495
00:53:09,440 --> 00:53:12,559
um you know what can be better than that

1496
00:53:11,040 --> 00:53:13,760
that's exactly what that was that was

1497
00:53:12,559 --> 00:53:15,520
them just going to different places

1498
00:53:13,760 --> 00:53:17,839
doing different things where they

1499
00:53:15,520 --> 00:53:19,680
explored various aspects of how does

1500
00:53:17,839 --> 00:53:22,400
this man grow and he doesn't get home

1501
00:53:19,680 --> 00:53:23,839
until his journey has ended when he has

1502
00:53:22,400 --> 00:53:26,160
finally become the man he should have

1503
00:53:23,839 --> 00:53:28,640
been to begin with that's when he got

1504
00:53:26,160 --> 00:53:30,800
home and not a moment before to kind of

1505
00:53:28,640 --> 00:53:31,839
circle back i always loved

1506
00:53:30,800 --> 00:53:34,400
the one thing i was loved about the

1507
00:53:31,839 --> 00:53:37,040
odyssey is his home was ithaca where i'm

1508
00:53:34,400 --> 00:53:39,280
from and i always go back to that kind

1509
00:53:37,040 --> 00:53:41,680
of concept where it was very neat for

1510
00:53:39,280 --> 00:53:43,839
him to go back home to ithaca where i

1511
00:53:41,680 --> 00:53:45,520
started at the end of his journey

1512
00:53:43,839 --> 00:53:46,480
something that i i look forward to at

1513
00:53:45,520 --> 00:53:48,880
some point i would love to have a

1514
00:53:46,480 --> 00:53:51,839
retirement in my hometown for that exact

1515
00:53:48,880 --> 00:53:53,680
reason hmm yeah that's nice that's yeah

1516
00:53:51,839 --> 00:53:56,640
i i'd like to see

1517
00:53:53,680 --> 00:53:58,720
i'd like to play a game of that

1518
00:53:56,640 --> 00:54:01,440
yeah that basically the next generation

1519
00:53:58,720 --> 00:54:03,440
but you know pirates at sea yeah

1520
00:54:01,440 --> 00:54:05,440
okay i'm i'm probably doing you a huge

1521
00:54:03,440 --> 00:54:07,280
disservice and talking it down way more

1522
00:54:05,440 --> 00:54:08,880
than it is but that that's

1523
00:54:07,280 --> 00:54:12,960
the image i have for rightly or wrongly

1524
00:54:08,880 --> 00:54:16,079
in my head it's not far off actually

1525
00:54:12,960 --> 00:54:17,440
um you know because the nature of 5e is

1526
00:54:16,079 --> 00:54:20,000
you need more combats and more

1527
00:54:17,440 --> 00:54:21,680
interactions uh next generation is

1528
00:54:20,000 --> 00:54:24,079
largely a much more introspective show

1529
00:54:21,680 --> 00:54:26,240
than an action-oriented show while there

1530
00:54:24,079 --> 00:54:28,160
are action episodes

1531
00:54:26,240 --> 00:54:30,880
most of the episodes are not action in

1532
00:54:28,160 --> 00:54:32,960
nature um they are more philosophical in

1533
00:54:30,880 --> 00:54:35,680
nature there are other star trek

1534
00:54:32,960 --> 00:54:38,400
programs that were more or less action

1535
00:54:35,680 --> 00:54:40,000
oriented than the next gen

1536
00:54:38,400 --> 00:54:41,760
and i take that into consideration when

1537
00:54:40,000 --> 00:54:43,119
i'm running the game but you always work

1538
00:54:41,760 --> 00:54:45,680
within the framework of the game you're

1539
00:54:43,119 --> 00:54:47,920
playing uh which is you need more of the

1540
00:54:45,680 --> 00:54:49,520
combat you need more of that encounter

1541
00:54:47,920 --> 00:54:52,000
structure so i try to put that in there

1542
00:54:49,520 --> 00:54:54,559
but but it's not far off it is kind of

1543
00:54:52,000 --> 00:54:56,799
the the the road map that i've set from

1544
00:54:54,559 --> 00:54:59,440
that for that game

1545
00:54:56,799 --> 00:55:00,400
uh and i've also just been thinking that

1546
00:54:59,440 --> 00:55:01,520
what we were talking about earlier on

1547
00:55:00,400 --> 00:55:04,559
about the different planes i think the

1548
00:55:01,520 --> 00:55:06,960
astral sea is a is a thing which i often

1549
00:55:04,559 --> 00:55:08,480
see is depicted as basically being

1550
00:55:06,960 --> 00:55:10,559
space

1551
00:55:08,480 --> 00:55:11,520
except it's purple rather than black

1552
00:55:10,559 --> 00:55:13,599
um

1553
00:55:11,520 --> 00:55:16,079
so yeah i guess that you know

1554
00:55:13,599 --> 00:55:17,599
to get your space field kicks it's

1555
00:55:16,079 --> 00:55:20,160
you know now uh now we've talked about

1556
00:55:17,599 --> 00:55:22,160
it is there's 101 ways to do that and i

1557
00:55:20,160 --> 00:55:25,280
think when you put the mundanity of

1558
00:55:22,160 --> 00:55:27,760
space next to say the the gith and their

1559
00:55:25,280 --> 00:55:29,440
eternal war in the astral plane

1560
00:55:27,760 --> 00:55:31,040
you'd probably pick the actual plane

1561
00:55:29,440 --> 00:55:32,640
over

1562
00:55:31,040 --> 00:55:34,640
you know floating aimlessly forever in

1563
00:55:32,640 --> 00:55:36,960
space yeah and again i mean that's that

1564
00:55:34,640 --> 00:55:38,720
the astral plane is this connection to

1565
00:55:36,960 --> 00:55:39,760
these great cosmological planes that

1566
00:55:38,720 --> 00:55:41,760
they're that they're currently dealing

1567
00:55:39,760 --> 00:55:44,000
with it's kind of the the highway that

1568
00:55:41,760 --> 00:55:45,920
runs in between all these various

1569
00:55:44,000 --> 00:55:48,720
cosmic cities

1570
00:55:45,920 --> 00:55:50,640
yeah and we totally linked yeah i've

1571
00:55:48,720 --> 00:55:52,960
recently started reading more and more

1572
00:55:50,640 --> 00:55:56,400
on the gith and finding them very

1573
00:55:52,960 --> 00:55:58,960
interesting i've not figured out the

1574
00:55:56,400 --> 00:56:02,720
the hook that i want to use to adding

1575
00:55:58,960 --> 00:56:04,160
them to my current games uh but i find

1576
00:56:02,720 --> 00:56:07,119
them interesting enough that i'm looking

1577
00:56:04,160 --> 00:56:08,799
for that hook like i want to oh okay

1578
00:56:07,119 --> 00:56:10,559
and because i like

1579
00:56:08,799 --> 00:56:13,359
that deep history that they have built

1580
00:56:10,559 --> 00:56:15,119
up for them is really interesting um

1581
00:56:13,359 --> 00:56:17,359
i i don't know if i've wrapped my head

1582
00:56:15,119 --> 00:56:19,359
around the cosmology piece and the space

1583
00:56:17,359 --> 00:56:21,839
that they occupy well

1584
00:56:19,359 --> 00:56:23,200
enough where i feel confident running it

1585
00:56:21,839 --> 00:56:25,040
but i would be

1586
00:56:23,200 --> 00:56:27,839
very interested and happy to have

1587
00:56:25,040 --> 00:56:30,400
somebody run one in one of my games or

1588
00:56:27,839 --> 00:56:32,240
to even play one in another game or

1589
00:56:30,400 --> 00:56:35,280
something like that certainly a one-shot

1590
00:56:32,240 --> 00:56:37,520
or adventure league that type of thing

1591
00:56:35,280 --> 00:56:38,480
a gift soul life i think would be pretty

1592
00:56:37,520 --> 00:56:39,760
cool

1593
00:56:38,480 --> 00:56:41,520
yeah

1594
00:56:39,760 --> 00:56:44,000
that to uh i think that would be a lot

1595
00:56:41,520 --> 00:56:46,559
of fun though i leaned closer towards

1596
00:56:44,000 --> 00:56:49,040
the gethser eye than the githyanki uh i

1597
00:56:46,559 --> 00:56:49,920
think yeah you sound like me and that

1598
00:56:49,040 --> 00:56:52,240
you've

1599
00:56:49,920 --> 00:56:54,160
reading the law and the fluff and that's

1600
00:56:52,240 --> 00:56:56,240
what uh attracted me to say like

1601
00:56:54,160 --> 00:56:58,720
warhammer back in the day i used to be

1602
00:56:56,240 --> 00:57:01,599
quite heavily into 40k many years ago

1603
00:56:58,720 --> 00:57:04,000
and i'd read the codices just to get all

1604
00:57:01,599 --> 00:57:05,359
the fluff and the law and

1605
00:57:04,000 --> 00:57:06,799
i thought i was particularly drawn to

1606
00:57:05,359 --> 00:57:08,000
the tyranids and the chaos space marines

1607
00:57:06,799 --> 00:57:10,319
because they had really kind of

1608
00:57:08,000 --> 00:57:12,720
interesting and unique

1609
00:57:10,319 --> 00:57:13,760
fluff and stories and all that kind of

1610
00:57:12,720 --> 00:57:15,440
stuff and

1611
00:57:13,760 --> 00:57:18,240
likewise with a couple of the creatures

1612
00:57:15,440 --> 00:57:19,920
like the gif in d i'm like oh

1613
00:57:18,240 --> 00:57:22,160
in the same thought thought processes

1614
00:57:19,920 --> 00:57:24,480
view of i want to use this

1615
00:57:22,160 --> 00:57:26,960
i just don't know how yeah

1616
00:57:24,480 --> 00:57:28,079
exactly i've got a queue forming into

1617
00:57:26,960 --> 00:57:30,319
you know knocking on the door of my

1618
00:57:28,079 --> 00:57:33,680
campaign of of creatures being like yeah

1619
00:57:30,319 --> 00:57:33,680
how are you going to fit us in because

1620
00:57:33,760 --> 00:57:39,200
because we want in

1621
00:57:35,520 --> 00:57:40,720
yeah and we and we know you want us in

1622
00:57:39,200 --> 00:57:42,559
uh that's where i think

1623
00:57:40,720 --> 00:57:44,799
uh situations like eventually when you

1624
00:57:42,559 --> 00:57:47,599
have opportunities to play really come

1625
00:57:44,799 --> 00:57:50,079
and come come into mind um i've got to

1626
00:57:47,599 --> 00:57:51,359
play test some neat ideas and run

1627
00:57:50,079 --> 00:57:53,520
characters through a couple different

1628
00:57:51,359 --> 00:57:55,760
adventures just by playing them in

1629
00:57:53,520 --> 00:57:58,799
in uh adventure league it's actually how

1630
00:57:55,760 --> 00:58:00,319
i learned 5d i came to 5v fairly late it

1631
00:57:58,799 --> 00:58:02,480
had been out for like three years before

1632
00:58:00,319 --> 00:58:04,720
i started playing it um

1633
00:58:02,480 --> 00:58:06,319
and i wanted to play people wanted me to

1634
00:58:04,720 --> 00:58:08,880
run because i was running another game

1635
00:58:06,319 --> 00:58:11,520
system like we want you to run d d again

1636
00:58:08,880 --> 00:58:14,559
and i'm like well i have to learn it and

1637
00:58:11,520 --> 00:58:16,880
they're like oh it's easy i'm like

1638
00:58:14,559 --> 00:58:19,839
not when you want to play at the level i

1639
00:58:16,880 --> 00:58:21,680
like to play at right i like to i have

1640
00:58:19,839 --> 00:58:24,480
my own belief system and what makes a

1641
00:58:21,680 --> 00:58:25,520
good game and if i'm running a game i

1642
00:58:24,480 --> 00:58:27,839
have to have a certain level of

1643
00:58:25,520 --> 00:58:29,359
confidence in that skill so i had to go

1644
00:58:27,839 --> 00:58:31,440
learn the game and i found that

1645
00:58:29,359 --> 00:58:33,760
eventually was instrumental in learning

1646
00:58:31,440 --> 00:58:36,640
that like learning the the rules with

1647
00:58:33,760 --> 00:58:38,079
space and combat and how things interact

1648
00:58:36,640 --> 00:58:40,079
and and then

1649
00:58:38,079 --> 00:58:40,960
pushing the limits of the rules as

1650
00:58:40,079 --> 00:58:43,520
written

1651
00:58:40,960 --> 00:58:46,720
to include uh the chandelier and all the

1652
00:58:43,520 --> 00:58:49,280
other things and and then okay so

1653
00:58:46,720 --> 00:58:50,559
you know your average aldm doesn't like

1654
00:58:49,280 --> 00:58:52,400
that kind of thing or won't do that

1655
00:58:50,559 --> 00:58:55,200
because he doesn't know how to get think

1656
00:58:52,400 --> 00:58:57,520
outside of the text box or the dialog

1657
00:58:55,200 --> 00:58:58,480
box but now that i'm going to be home

1658
00:58:57,520 --> 00:59:01,040
ruling

1659
00:58:58,480 --> 00:59:02,640
my campaign world i can so i can take

1660
00:59:01,040 --> 00:59:06,079
that framework that i've now learned and

1661
00:59:02,640 --> 00:59:08,000
understood and change that or alter that

1662
00:59:06,079 --> 00:59:09,440
or tweak that so it can include the

1663
00:59:08,000 --> 00:59:10,799
things that i want to do or that i've

1664
00:59:09,440 --> 00:59:13,440
always done

1665
00:59:10,799 --> 00:59:15,280
into this new framework and um that's

1666
00:59:13,440 --> 00:59:17,280
kind of how i learn things so

1667
00:59:15,280 --> 00:59:18,799
i learn by doing and so

1668
00:59:17,280 --> 00:59:21,440
for me with 5v

1669
00:59:18,799 --> 00:59:22,960
my doing happened in adventure league

1670
00:59:21,440 --> 00:59:24,640
and now i'm and now i'm running and i'm

1671
00:59:22,960 --> 00:59:26,720
running enough games and

1672
00:59:24,640 --> 00:59:28,799
with this podcast and working with josh

1673
00:59:26,720 --> 00:59:30,960
and having the opportunities to talk to

1674
00:59:28,799 --> 00:59:32,799
other podcasters such as yourself

1675
00:59:30,960 --> 00:59:33,680
getting enough uh

1676
00:59:32,799 --> 00:59:35,440
where

1677
00:59:33,680 --> 00:59:36,880
i no longer need adventure league as

1678
00:59:35,440 --> 00:59:38,880
much as i used to

1679
00:59:36,880 --> 00:59:41,359
because i can have great conversations

1680
00:59:38,880 --> 00:59:43,599
like this and spitball ideas and come up

1681
00:59:41,359 --> 00:59:44,559
with great techniques and great great

1682
00:59:43,599 --> 00:59:47,040
plans

1683
00:59:44,559 --> 00:59:49,200
that way hmm that's good yeah that's

1684
00:59:47,040 --> 00:59:51,119
nice and i i

1685
00:59:49,200 --> 00:59:52,960
actually am maybe a

1686
00:59:51,119 --> 00:59:55,680
future version of yourself because i i

1687
00:59:52,960 --> 00:59:58,400
have incorporated the gift into mine and

1688
00:59:55,680 --> 01:00:01,119
i'll tell you how they are just for food

1689
00:59:58,400 --> 01:00:03,760
for thought so the way i understand them

1690
01:00:01,119 --> 01:00:05,040
is that they are well the gifts are i

1691
01:00:03,760 --> 01:00:07,440
are kind of like

1692
01:00:05,040 --> 01:00:08,799
galactic kind of peacekeepers to a

1693
01:00:07,440 --> 01:00:10,480
certain extent not peacekeepers but you

1694
01:00:08,799 --> 01:00:14,400
know they try and keep everything kind

1695
01:00:10,480 --> 01:00:14,400
of natural and and neutral and

1696
01:00:14,960 --> 01:00:20,799
yankier kind of the warfaring side of

1697
01:00:18,079 --> 01:00:22,640
that and just want power to for the sake

1698
01:00:20,799 --> 01:00:24,799
of having power so how i've tried to

1699
01:00:22,640 --> 01:00:26,160
incorporate that is my players as

1700
01:00:24,799 --> 01:00:29,440
players often do

1701
01:00:26,160 --> 01:00:31,359
have found a powerful item a powerful

1702
01:00:29,440 --> 01:00:32,319
relic of a bygone

1703
01:00:31,359 --> 01:00:33,920
era

1704
01:00:32,319 --> 01:00:37,200
so powerful that it's drawn the

1705
01:00:33,920 --> 01:00:40,160
attention of the gith both sides

1706
01:00:37,200 --> 01:00:42,079
so what i had was the gith

1707
01:00:40,160 --> 01:00:43,359
ziri

1708
01:00:42,079 --> 01:00:44,960
like appear

1709
01:00:43,359 --> 01:00:46,880
in front of the pie as they're traveling

1710
01:00:44,960 --> 01:00:48,799
back to home base and be like hey you've

1711
01:00:46,880 --> 01:00:51,680
got a super powerful item that you have

1712
01:00:48,799 --> 01:00:53,920
no idea what it does because you're just

1713
01:00:51,680 --> 01:00:54,960
dumb adventurers and just pick up shiny

1714
01:00:53,920 --> 01:00:57,119
things and

1715
01:00:54,960 --> 01:00:59,599
hit other people with them

1716
01:00:57,119 --> 01:01:00,960
uh whereas we're like you know

1717
01:00:59,599 --> 01:01:01,920
centuries old

1718
01:01:00,960 --> 01:01:03,680
you know

1719
01:01:01,920 --> 01:01:05,760
playing our intelligences

1720
01:01:03,680 --> 01:01:06,799
just just just give it to us because

1721
01:01:05,760 --> 01:01:08,160
like you don't know what you're doing

1722
01:01:06,799 --> 01:01:10,079
and you could do something very bad with

1723
01:01:08,160 --> 01:01:12,240
it and of course the players like no we

1724
01:01:10,079 --> 01:01:13,440
want the shiny sword it's ours

1725
01:01:12,240 --> 01:01:15,440
go away

1726
01:01:13,440 --> 01:01:17,520
green alien men which of course led to a

1727
01:01:15,440 --> 01:01:19,280
fight that uh i think the gifts are

1728
01:01:17,520 --> 01:01:20,559
right eventually just like plane shifted

1729
01:01:19,280 --> 01:01:22,880
out of there except okay well we don't

1730
01:01:20,559 --> 01:01:24,240
want to die so we'll just teleport home

1731
01:01:22,880 --> 01:01:26,240
what the players don't know is that

1732
01:01:24,240 --> 01:01:28,079
there are there are of course uh also

1733
01:01:26,240 --> 01:01:29,280
get yankee who are

1734
01:01:28,079 --> 01:01:31,200
uh

1735
01:01:29,280 --> 01:01:33,040
not quite as polite

1736
01:01:31,200 --> 01:01:35,680
shall we say without spoiling too much

1737
01:01:33,040 --> 01:01:38,400
for my players when it comes to uh

1738
01:01:35,680 --> 01:01:39,920
trying to get their hands on power so

1739
01:01:38,400 --> 01:01:41,440
that's that's currently how they sit

1740
01:01:39,920 --> 01:01:43,200
it's it's literally an arms race between

1741
01:01:41,440 --> 01:01:46,079
the two gifts and it just so happens

1742
01:01:43,200 --> 01:01:47,440
that the players uh caught in the middle

1743
01:01:46,079 --> 01:01:49,200
smack in the middle yeah oh that's

1744
01:01:47,440 --> 01:01:52,000
that's fabulous that's

1745
01:01:49,200 --> 01:01:54,160
that's not a bad future state at all and

1746
01:01:52,000 --> 01:01:55,680
if i end up or when i end up using

1747
01:01:54,160 --> 01:01:57,520
something along those lines or that

1748
01:01:55,680 --> 01:02:01,119
framework i will certainly give you the

1749
01:01:57,520 --> 01:02:03,680
send up because i really do like that

1750
01:02:01,119 --> 01:02:07,520
that's one of my uh about 50 spinning

1751
01:02:03,680 --> 01:02:09,920
plates that i am

1752
01:02:07,520 --> 01:02:13,520
running between to keep keep maintain

1753
01:02:09,920 --> 01:02:13,520
that uh angular momentum

1754
01:02:14,079 --> 01:02:19,440
so we've talked a lot about

1755
01:02:16,720 --> 01:02:21,680
in universe space specifically within

1756
01:02:19,440 --> 01:02:23,760
you know combat that that i remember

1757
01:02:21,680 --> 01:02:26,079
seeing a a photo somebody did where they

1758
01:02:23,760 --> 01:02:28,240
laid you know when they on on some grass

1759
01:02:26,079 --> 01:02:30,000
they laid some two by fours out of wood

1760
01:02:28,240 --> 01:02:31,520
and did the five foot square to kind of

1761
01:02:30,000 --> 01:02:33,599
help people

1762
01:02:31,520 --> 01:02:35,760
see and visualize what a five foot

1763
01:02:33,599 --> 01:02:38,240
square is for the sake of combat let's

1764
01:02:35,760 --> 01:02:39,920
do in the rounds maybe a year ago i saw

1765
01:02:38,240 --> 01:02:42,079
that uh actually

1766
01:02:39,920 --> 01:02:44,680
um i actually looked at that i want to

1767
01:02:42,079 --> 01:02:47,200
say last week again to just kind of

1768
01:02:44,680 --> 01:02:49,440
re-educate myself as to what that space

1769
01:02:47,200 --> 01:02:51,280
looks and feels like and i find myself

1770
01:02:49,440 --> 01:02:52,799
oddly at various times like if i'm in a

1771
01:02:51,280 --> 01:02:54,640
waiting room waiting for something

1772
01:02:52,799 --> 01:02:57,760
thinking about whoa here's my five foot

1773
01:02:54,640 --> 01:02:57,760
combat square and

1774
01:02:58,160 --> 01:03:00,839
just in case anyone in this waiting room

1775
01:02:59,599 --> 01:03:03,680
kicks

1776
01:03:00,839 --> 01:03:05,599
off yeah if this line doesn't move in

1777
01:03:03,680 --> 01:03:08,480
the dmv something's going to happen here

1778
01:03:05,599 --> 01:03:08,480
that's all i'm saying

1779
01:03:08,720 --> 01:03:12,880
hopefully in australia you have not

1780
01:03:10,480 --> 01:03:15,039
digressed into a bureau of motor

1781
01:03:12,880 --> 01:03:16,240
vehicles like we have here in the states

1782
01:03:15,039 --> 01:03:18,799
and you don't have to deal with that

1783
01:03:16,240 --> 01:03:20,400
line and obviously post covid we're not

1784
01:03:18,799 --> 01:03:22,799
dealing with lines like that anymore but

1785
01:03:20,400 --> 01:03:26,880
it is the bane of our existence here in

1786
01:03:22,799 --> 01:03:28,720
the states is waiting in the dmv line

1787
01:03:26,880 --> 01:03:30,960
he's also in england

1788
01:03:28,720 --> 01:03:30,960
oh

1789
01:03:32,000 --> 01:03:35,680
i'm not sure whether to be flattered or

1790
01:03:33,520 --> 01:03:36,960
insulted

1791
01:03:35,680 --> 01:03:38,559
flattering because that's how it was

1792
01:03:36,960 --> 01:03:40,960
intended

1793
01:03:38,559 --> 01:03:44,520
i'm kidding i'm kidding anyway pokhart's

1794
01:03:40,960 --> 01:03:44,520
over thanks guys

1795
01:03:48,720 --> 01:03:52,480
we are fortunate to not have the horrors

1796
01:03:50,799 --> 01:03:55,359
of the dmv to the extent that i

1797
01:03:52,480 --> 01:03:57,119
understand uh you are lucky to to have

1798
01:03:55,359 --> 01:04:00,160
them

1799
01:03:57,119 --> 01:04:01,760
uh are we all done by post here um

1800
01:04:00,160 --> 01:04:02,799
but uh oh gosh i forgot what we're

1801
01:04:01,760 --> 01:04:04,400
talking about

1802
01:04:02,799 --> 01:04:07,200
well we're talking about the five foot

1803
01:04:04,400 --> 01:04:08,559
squares and i don't know yes

1804
01:04:07,200 --> 01:04:10,079
yeah no no

1805
01:04:08,559 --> 01:04:11,119
hey that's the that's the nature of the

1806
01:04:10,079 --> 01:04:13,599
beast

1807
01:04:11,119 --> 01:04:15,599
especially with this this episode um so

1808
01:04:13,599 --> 01:04:18,000
yeah that was that's quite an

1809
01:04:15,599 --> 01:04:20,319
interesting visualization to help people

1810
01:04:18,000 --> 01:04:22,880
kind of really comprehend because

1811
01:04:20,319 --> 01:04:25,119
often i get the question of

1812
01:04:22,880 --> 01:04:27,520
they want to move their maximum speed

1813
01:04:25,119 --> 01:04:28,720
and it's 30 foot which is kind of an

1814
01:04:27,520 --> 01:04:30,480
abstraction

1815
01:04:28,720 --> 01:04:32,319
to a certain extent of

1816
01:04:30,480 --> 01:04:33,280
the pieces on the board

1817
01:04:32,319 --> 01:04:35,599
and

1818
01:04:33,280 --> 01:04:38,000
it doesn't seem very far but then when

1819
01:04:35,599 --> 01:04:39,359
you show people that visualization it's

1820
01:04:38,000 --> 01:04:42,559
like no hey

1821
01:04:39,359 --> 01:04:44,799
30 foot when you're getting accosted by

1822
01:04:42,559 --> 01:04:47,359
you know aberrations from space

1823
01:04:44,799 --> 01:04:50,000
it's pretty darn far to be fair

1824
01:04:47,359 --> 01:04:51,440
uh in in my youth i was much faster than

1825
01:04:50,000 --> 01:04:54,400
i am today

1826
01:04:51,440 --> 01:04:57,839
and even in my youth me to go 30 foot

1827
01:04:54,400 --> 01:04:59,599
took basically something chasing me

1828
01:04:57,839 --> 01:05:01,599
in six seconds right because around six

1829
01:04:59,599 --> 01:05:04,400
seconds correct in six seconds i just

1830
01:05:01,599 --> 01:05:06,319
don't move 30 feet in six seconds and i

1831
01:05:04,400 --> 01:05:08,400
inherently get that with the space

1832
01:05:06,319 --> 01:05:10,559
because of my experiences in the real

1833
01:05:08,400 --> 01:05:12,640
world as well and i'm sure josh has a

1834
01:05:10,559 --> 01:05:15,280
much better understanding of that uh

1835
01:05:12,640 --> 01:05:16,480
having done sca yeah yeah very much i

1836
01:05:15,280 --> 01:05:18,960
mean it's it's

1837
01:05:16,480 --> 01:05:22,559
that that feeling where you know you

1838
01:05:18,960 --> 01:05:25,039
have a a brief gap of time to move from

1839
01:05:22,559 --> 01:05:28,000
where you are 50 feet away and you're

1840
01:05:25,039 --> 01:05:29,680
wearing 50 pounds of armor and just

1841
01:05:28,000 --> 01:05:31,359
desperately hoping that somebody does

1842
01:05:29,680 --> 01:05:32,720
not try to stop you because then that's

1843
01:05:31,359 --> 01:05:35,680
going to be a challenge that you need to

1844
01:05:32,720 --> 01:05:37,760
overcome to get to your spot uh yeah it

1845
01:05:35,680 --> 01:05:40,480
is it is a palpably

1846
01:05:37,760 --> 01:05:43,200
terrifying experience i bet yeah for the

1847
01:05:40,480 --> 01:05:44,880
for the uninitiated what is a ca stand

1848
01:05:43,200 --> 01:05:46,960
oh sure yeah yeah so the sca is the

1849
01:05:44,880 --> 01:05:48,720
society for creative anachronisms uh

1850
01:05:46,960 --> 01:05:51,119
it's basically it's a medieval

1851
01:05:48,720 --> 01:05:53,440
recreation organization and one of the

1852
01:05:51,119 --> 01:05:56,559
big things that they do is is uh uh

1853
01:05:53,440 --> 01:05:57,760
simulated armored combat so wow okay of

1854
01:05:56,559 --> 01:05:59,680
course that was that's for the benefit

1855
01:05:57,760 --> 01:06:01,920
of the listeners i of course knew sure

1856
01:05:59,680 --> 01:06:03,760
what that was

1857
01:06:01,920 --> 01:06:05,760
absolutely yeah and then in my

1858
01:06:03,760 --> 01:06:07,839
experience with the military uh when i

1859
01:06:05,760 --> 01:06:10,480
joined and i went to basic training you

1860
01:06:07,839 --> 01:06:12,400
know i was in great shape at the time

1861
01:06:10,480 --> 01:06:15,440
and i thought i was in decent shape i

1862
01:06:12,400 --> 01:06:19,359
could walk anywhere do anything you know

1863
01:06:15,440 --> 01:06:21,359
going on a 5k uh walk or hike was fine

1864
01:06:19,359 --> 01:06:23,119
but then in the military

1865
01:06:21,359 --> 01:06:25,599
you're doing that with

1866
01:06:23,119 --> 01:06:29,039
60 pounds of gear

1867
01:06:25,599 --> 01:06:30,839
a seven pound weapon in your hands and

1868
01:06:29,039 --> 01:06:33,520
that's not including

1869
01:06:30,839 --> 01:06:36,240
ammunition and then you're walking at

1870
01:06:33,520 --> 01:06:38,480
180 steps per minute

1871
01:06:36,240 --> 01:06:42,000
for five kilometers

1872
01:06:38,480 --> 01:06:44,400
in uneven territory uphills downhills

1873
01:06:42,000 --> 01:06:47,039
around things over obstacles things like

1874
01:06:44,400 --> 01:06:49,760
that and when you put all of those out

1875
01:06:47,039 --> 01:06:51,920
any one of those elements is easy

1876
01:06:49,760 --> 01:06:53,680
all of those elements and the total

1877
01:06:51,920 --> 01:06:54,799
duration of time

1878
01:06:53,680 --> 01:06:58,319
i get

1879
01:06:54,799 --> 01:07:00,880
the exhaustion rules i understand i

1880
01:06:58,319 --> 01:07:03,119
understand that a short rest will get

1881
01:07:00,880 --> 01:07:05,200
you a little bit but not a lot of it i

1882
01:07:03,119 --> 01:07:08,079
understand that a long rest is what it

1883
01:07:05,200 --> 01:07:10,799
takes after a 5k road march and all of

1884
01:07:08,079 --> 01:07:14,160
those things you add into there a combat

1885
01:07:10,799 --> 01:07:16,559
or two and i get i get what the game is

1886
01:07:14,160 --> 01:07:18,000
trying to bring to the table and when i

1887
01:07:16,559 --> 01:07:19,520
hear players

1888
01:07:18,000 --> 01:07:20,880
not understand that like i should be

1889
01:07:19,520 --> 01:07:23,039
able to do this i should be able to do

1890
01:07:20,880 --> 01:07:25,440
that i'm like

1891
01:07:23,039 --> 01:07:28,079
probably not in the real world and in a

1892
01:07:25,440 --> 01:07:30,720
game sense i think they did a masterful

1893
01:07:28,079 --> 01:07:32,000
job of simplifying a way to make it

1894
01:07:30,720 --> 01:07:34,400
clear that

1895
01:07:32,000 --> 01:07:36,240
even if you're playing superheroes uh

1896
01:07:34,400 --> 01:07:37,039
you gotta take a breather

1897
01:07:36,240 --> 01:07:39,520
yeah

1898
01:07:37,039 --> 01:07:41,440
you're still limited by you know biology

1899
01:07:39,520 --> 01:07:43,200
and physics to us to a certain extent

1900
01:07:41,440 --> 01:07:45,680
and there's someone slams haste on you

1901
01:07:43,200 --> 01:07:45,680
but uh

1902
01:07:45,760 --> 01:07:50,559
yeah i mean that that feeling when uh in

1903
01:07:48,480 --> 01:07:53,440
in a physical space or you know in again

1904
01:07:50,559 --> 01:07:55,359
in the air quote real real world when

1905
01:07:53,440 --> 01:07:57,599
you know that you want to go from point

1906
01:07:55,359 --> 01:07:58,480
a to point b and your body is is telling

1907
01:07:57,599 --> 01:08:01,520
you

1908
01:07:58,480 --> 01:08:03,920
you need to sit down and get some food

1909
01:08:01,520 --> 01:08:06,640
in you get some water in you because you

1910
01:08:03,920 --> 01:08:08,640
know it's it's 110 degrees out and

1911
01:08:06,640 --> 01:08:12,160
you're foolishly running around in 50

1912
01:08:08,640 --> 01:08:14,960
pounds of armor like sit your ass down

1913
01:08:12,160 --> 01:08:17,520
yeah good luck uh i i i watch shows like

1914
01:08:14,960 --> 01:08:19,199
naked and afraid and things like that um

1915
01:08:17,520 --> 01:08:21,520
and i think they're awesome

1916
01:08:19,199 --> 01:08:24,480
and watching a show like that is very

1917
01:08:21,520 --> 01:08:26,000
easy to say oh i could do that but then

1918
01:08:24,480 --> 01:08:26,960
think about that for a moment could you

1919
01:08:26,000 --> 01:08:29,279
really

1920
01:08:26,960 --> 01:08:31,600
could you really with no clothes so your

1921
01:08:29,279 --> 01:08:34,239
feet aren't even protected land yourself

1922
01:08:31,600 --> 01:08:36,560
in the african savannah hearing lions

1923
01:08:34,239 --> 01:08:40,480
and cheetah howl at night

1924
01:08:36,560 --> 01:08:43,040
survive for 40 days or 60 days my guess

1925
01:08:40,480 --> 01:08:45,359
is probably not like you'd be tapping

1926
01:08:43,040 --> 01:08:48,000
out pretty quick um you know even the

1927
01:08:45,359 --> 01:08:50,159
people that tap out after two episodes

1928
01:08:48,000 --> 01:08:52,799
which is the equivalent of you know a

1929
01:08:50,159 --> 01:08:54,319
week or three days they're heroes they

1930
01:08:52,799 --> 01:08:55,920
did more than most people are gonna do

1931
01:08:54,319 --> 01:08:57,199
they certainly did more than i would do

1932
01:08:55,920 --> 01:08:59,279
because i didn't even go out for the

1933
01:08:57,199 --> 01:09:01,120
show you know

1934
01:08:59,279 --> 01:09:03,199
right exactly yeah i looked at the

1935
01:09:01,120 --> 01:09:06,080
premise and said no yeah i said this is

1936
01:09:03,199 --> 01:09:09,920
gonna be a good a good watch

1937
01:09:06,080 --> 01:09:13,759
yeah from my couch experts from my couch

1938
01:09:09,920 --> 01:09:13,759
in my jammies with my hot coat

1939
01:09:14,400 --> 01:09:19,759
and my shoes yeah slippers yeah

1940
01:09:17,279 --> 01:09:21,279
one thing that we took to distance in

1941
01:09:19,759 --> 01:09:22,719
combat and we will basically agree that

1942
01:09:21,279 --> 01:09:25,679
the hey you know in the in the heat

1943
01:09:22,719 --> 01:09:28,319
about 30 foot is pretty decent decent

1944
01:09:25,679 --> 01:09:30,080
enough i was reading recently that again

1945
01:09:28,319 --> 01:09:31,600
it's it's a bit minmaxy it's a bit you

1946
01:09:30,080 --> 01:09:34,159
know unlikely to

1947
01:09:31,600 --> 01:09:35,520
happen that often but i think it's a

1948
01:09:34,159 --> 01:09:37,199
combination of like if you're i think

1949
01:09:35,520 --> 01:09:39,920
tabaxi

1950
01:09:37,199 --> 01:09:41,600
can double their speed or

1951
01:09:39,920 --> 01:09:44,319
something at some point so if you

1952
01:09:41,600 --> 01:09:45,440
combine that with a monk and haste that

1953
01:09:44,319 --> 01:09:46,799
was it someone someone did a theory

1954
01:09:45,440 --> 01:09:49,279
crafting on reddit that basically said

1955
01:09:46,799 --> 01:09:52,080
what's the theoretically highest

1956
01:09:49,279 --> 01:09:54,159
speed in around someone that we can do

1957
01:09:52,080 --> 01:09:55,199
with all feats and all items and all

1958
01:09:54,159 --> 01:09:56,400
spells

1959
01:09:55,199 --> 01:09:58,320
pushed together like you've seen

1960
01:09:56,400 --> 01:10:00,320
probably before with the ac

1961
01:09:58,320 --> 01:10:02,960
theoretically highest ac so 35 or

1962
01:10:00,320 --> 01:10:04,960
something bonkers i think i think it was

1963
01:10:02,960 --> 01:10:08,000
like 415

1964
01:10:04,960 --> 01:10:11,040
feet yes yeah it's it is quite

1965
01:10:08,000 --> 01:10:13,040
ridiculous i've seen it done

1966
01:10:11,040 --> 01:10:15,120
and monk was definitely used i forget

1967
01:10:13,040 --> 01:10:17,440
what the other class was used is

1968
01:10:15,120 --> 01:10:20,159
actually done with a very human but a

1969
01:10:17,440 --> 01:10:23,760
youtuber who i follow

1970
01:10:20,159 --> 01:10:25,520
does d d versions of superheroes

1971
01:10:23,760 --> 01:10:28,800
and he did the flash

1972
01:10:25,520 --> 01:10:31,600
and it was crazy it was just crazy

1973
01:10:28,800 --> 01:10:34,640
like just the amount of space this

1974
01:10:31,600 --> 01:10:37,120
character he created could do was insane

1975
01:10:34,640 --> 01:10:39,360
he's also done sonic the hedgehog and a

1976
01:10:37,120 --> 01:10:41,199
few others and it's like

1977
01:10:39,360 --> 01:10:42,320
how in the world is he able to get this

1978
01:10:41,199 --> 01:10:43,120
done

1979
01:10:42,320 --> 01:10:44,880
um

1980
01:10:43,120 --> 01:10:47,040
yeah i mean it's probably a lot you have

1981
01:10:44,880 --> 01:10:48,400
to sacrifice to get that level of

1982
01:10:47,040 --> 01:10:49,920
speed as in that you're probably not

1983
01:10:48,400 --> 01:10:53,199
running a very well-tuned character in

1984
01:10:49,920 --> 01:10:55,520
any other area but right no no no they

1985
01:10:53,199 --> 01:10:58,239
were optimized for a purpose

1986
01:10:55,520 --> 01:10:59,920
yeah but i'd i would like to see the

1987
01:10:58,239 --> 01:11:01,520
grin on my face if i rocked up to a

1988
01:10:59,920 --> 01:11:03,440
table with with my mates and they're

1989
01:11:01,520 --> 01:11:06,159
like oh how far can i move the combat no

1990
01:11:03,440 --> 01:11:08,080
30 oh 20 25 because you know you're a

1991
01:11:06,159 --> 01:11:09,520
halfling yeah yeah and i'm just there

1992
01:11:08,080 --> 01:11:13,199
like 120

1993
01:11:09,520 --> 01:11:14,719
before i've even like attacked it

1994
01:11:13,199 --> 01:11:17,360
and i'm gonna dash as a bonus action

1995
01:11:14,719 --> 01:11:19,199
yeah yeah yeah exactly yeah cool anyway

1996
01:11:17,360 --> 01:11:21,920
i'll see you guys in the next city uh

1997
01:11:19,199 --> 01:11:23,440
next week yeah all right exactly

1998
01:11:21,920 --> 01:11:25,520
i'll have a room set up for us yeah

1999
01:11:23,440 --> 01:11:28,480
those kind of characters are excellent

2000
01:11:25,520 --> 01:11:30,080
for one shots and yeah again adventure

2001
01:11:28,480 --> 01:11:32,400
league is perfect for those types of

2002
01:11:30,080 --> 01:11:34,239
things because you do them they're fun

2003
01:11:32,400 --> 01:11:36,640
they're in the moment and you don't have

2004
01:11:34,239 --> 01:11:38,880
to worry about the ongoing tedium of

2005
01:11:36,640 --> 01:11:42,239
that being the only thing you can do you

2006
01:11:38,880 --> 01:11:44,719
know it's great if you can move 850 feet

2007
01:11:42,239 --> 01:11:46,880
or whatever in a single round but

2008
01:11:44,719 --> 01:11:48,320
if you move that far to stab somebody

2009
01:11:46,880 --> 01:11:49,840
for 1d4

2010
01:11:48,320 --> 01:11:52,719
it gets real old by the time you're

2011
01:11:49,840 --> 01:11:54,159
level six or seven

2012
01:11:52,719 --> 01:11:55,600
that uh that recurring enemy that you

2013
01:11:54,159 --> 01:11:57,920
were talking about before knows you're

2014
01:11:55,600 --> 01:12:00,159
the fast guy and makes sure to bring a

2015
01:11:57,920 --> 01:12:02,000
wizard that can freeze you in time

2016
01:12:00,159 --> 01:12:03,360
before you run around you know yeah

2017
01:12:02,000 --> 01:12:05,760
which is uh which is an ability the

2018
01:12:03,360 --> 01:12:07,600
gifts are i have i think one of those

2019
01:12:05,760 --> 01:12:09,840
the higher gifts or i can do like a time

2020
01:12:07,600 --> 01:12:12,159
shift thing to really get a nice little

2021
01:12:09,840 --> 01:12:14,880
bow on there

2022
01:12:12,159 --> 01:12:16,320
on that conversation yeah absolutely uh

2023
01:12:14,880 --> 01:12:19,679
you know it's great when the combat

2024
01:12:16,320 --> 01:12:19,679
takes place in knee-deep mud

2025
01:12:20,800 --> 01:12:24,640
good luck run if you will

2026
01:12:26,000 --> 01:12:30,960
i don't know why that's so funny

2027
01:12:28,880 --> 01:12:32,400
this is the marsh like swamp plan

2028
01:12:30,960 --> 01:12:36,080
fighting yeah

2029
01:12:32,400 --> 01:12:37,280
yeah uh so we've talked a lot about this

2030
01:12:36,080 --> 01:12:39,280
is what i was getting to about 20

2031
01:12:37,280 --> 01:12:41,120
minutes ago but we're back here now so

2032
01:12:39,280 --> 01:12:42,719
it's all good um

2033
01:12:41,120 --> 01:12:45,600
in in universe

2034
01:12:42,719 --> 01:12:47,199
space and speed and restrictions and the

2035
01:12:45,600 --> 01:12:49,199
physicality of the dimensions and

2036
01:12:47,199 --> 01:12:50,400
whatnot and we talked a little bit about

2037
01:12:49,199 --> 01:12:51,199
outer space

2038
01:12:50,400 --> 01:12:53,120
and

2039
01:12:51,199 --> 01:12:55,199
tangentially we've talked a bit about

2040
01:12:53,120 --> 01:12:57,040
kind of minis and and combat on the

2041
01:12:55,199 --> 01:12:59,280
board and kind of

2042
01:12:57,040 --> 01:13:01,360
physical space in the real world

2043
01:12:59,280 --> 01:13:03,600
here's one thing that i thought we could

2044
01:13:01,360 --> 01:13:06,320
end on to to really come out of the

2045
01:13:03,600 --> 01:13:09,040
field was mental space

2046
01:13:06,320 --> 01:13:12,480
so what i mean by that is and this is a

2047
01:13:09,040 --> 01:13:14,640
this is a labored attempt to make this

2048
01:13:12,480 --> 01:13:16,719
have a wholesome end to the podcast and

2049
01:13:14,640 --> 01:13:18,640
i wanted to talk a little bit about

2050
01:13:16,719 --> 01:13:20,080
you know why do you play essentially you

2051
01:13:18,640 --> 01:13:23,600
know what does it how does it make you

2052
01:13:20,080 --> 01:13:24,880
feel you know do you play to escapism

2053
01:13:23,600 --> 01:13:27,600
you know do you come out the other side

2054
01:13:24,880 --> 01:13:28,960
being like hey i'm i'm feeling better

2055
01:13:27,600 --> 01:13:30,400
you know

2056
01:13:28,960 --> 01:13:31,600
the woes of

2057
01:13:30,400 --> 01:13:34,080
today have

2058
01:13:31,600 --> 01:13:35,360
melted away a little bit so

2059
01:13:34,080 --> 01:13:38,880
you know what what do you guys do what

2060
01:13:35,360 --> 01:13:41,920
you do essentially so

2061
01:13:38,880 --> 01:13:43,440
i think that luanika and i will agree on

2062
01:13:41,920 --> 01:13:45,440
this that

2063
01:13:43,440 --> 01:13:47,199
at our hearts

2064
01:13:45,440 --> 01:13:49,440
we are doing this

2065
01:13:47,199 --> 01:13:52,400
because we're storytellers because we

2066
01:13:49,440 --> 01:13:54,080
want to we we have a story in our head

2067
01:13:52,400 --> 01:13:57,199
that we want to

2068
01:13:54,080 --> 01:13:58,560
invite friends to participate in and to

2069
01:13:57,199 --> 01:14:00,960
contribute to

2070
01:13:58,560 --> 01:14:04,560
you know it that's sort of the core

2071
01:14:00,960 --> 01:14:06,719
belief behind uh a collaborative world

2072
01:14:04,560 --> 01:14:09,280
building approach to

2073
01:14:06,719 --> 01:14:11,520
a homebrew campaign now both of us use

2074
01:14:09,280 --> 01:14:12,880
d5 as kind of the core rule set behind

2075
01:14:11,520 --> 01:14:15,120
it but we also play in heavily

2076
01:14:12,880 --> 01:14:19,760
homebrewed campaigns and

2077
01:14:15,120 --> 01:14:21,280
really i'm asking players to

2078
01:14:19,760 --> 01:14:23,120
come

2079
01:14:21,280 --> 01:14:24,960
see the world that that i've kind of

2080
01:14:23,120 --> 01:14:27,199
imagined and experience the things that

2081
01:14:24,960 --> 01:14:29,520
i've imagined and play in the scenarios

2082
01:14:27,199 --> 01:14:31,760
that i'm setting up for you but i really

2083
01:14:29,520 --> 01:14:33,679
want that to be a collaborative process

2084
01:14:31,760 --> 01:14:35,040
i want them to tell me

2085
01:14:33,679 --> 01:14:37,120
you know when they walk into the city

2086
01:14:35,040 --> 01:14:39,120
for the first time that their character

2087
01:14:37,120 --> 01:14:40,640
has never been to what is it that they

2088
01:14:39,120 --> 01:14:44,080
see or what is it that draws their

2089
01:14:40,640 --> 01:14:46,320
attention to that sort of thing and so i

2090
01:14:44,080 --> 01:14:48,080
start from the point where i want to

2091
01:14:46,320 --> 01:14:49,840
tell that story or i want the story to

2092
01:14:48,080 --> 01:14:51,760
be told i don't want to tell the story

2093
01:14:49,840 --> 01:14:53,360
as the dm but i want the story to be

2094
01:14:51,760 --> 01:14:54,960
told i want

2095
01:14:53,360 --> 01:14:57,040
i want i want to know what happens you

2096
01:14:54,960 --> 01:14:59,280
know i want to know how does it play out

2097
01:14:57,040 --> 01:15:00,880
you know i i i'm setting up a scenario

2098
01:14:59,280 --> 01:15:02,880
but i don't i don't know if they're

2099
01:15:00,880 --> 01:15:04,800
going to win at the end i don't know if

2100
01:15:02,880 --> 01:15:06,640
they're going to be the big bad guy i

2101
01:15:04,800 --> 01:15:08,400
don't know if they're going to figure

2102
01:15:06,640 --> 01:15:10,400
out the mystery or or if the mystery is

2103
01:15:08,400 --> 01:15:12,640
going to remain unsolved you know that's

2104
01:15:10,400 --> 01:15:15,040
that's all part of the story

2105
01:15:12,640 --> 01:15:16,640
for me and i i'm i'm as curious as they

2106
01:15:15,040 --> 01:15:18,560
are to go ahead and

2107
01:15:16,640 --> 01:15:20,560
wait to the end to find out uh to find

2108
01:15:18,560 --> 01:15:22,560
out what they did that's where i'm where

2109
01:15:20,560 --> 01:15:24,480
i'm beginning and why i want this you

2110
01:15:22,560 --> 01:15:26,239
know to to

2111
01:15:24,480 --> 01:15:29,520
why i'm doing what i'm doing and why i

2112
01:15:26,239 --> 01:15:32,880
why i play and why i storytell and to

2113
01:15:29,520 --> 01:15:34,320
circle around to josh's uh statement

2114
01:15:32,880 --> 01:15:36,560
again where

2115
01:15:34,320 --> 01:15:38,800
i start from almost exactly the same

2116
01:15:36,560 --> 01:15:41,040
point but diverge slightly i would say

2117
01:15:38,800 --> 01:15:42,640
the same things but i would add to that

2118
01:15:41,040 --> 01:15:46,320
that for me

2119
01:15:42,640 --> 01:15:49,040
i approach this in my own headspace as

2120
01:15:46,320 --> 01:15:51,280
being the vehicle for the story

2121
01:15:49,040 --> 01:15:52,800
on the car on the wheels or whatever and

2122
01:15:51,280 --> 01:15:55,120
i'm going to lay a road out in front of

2123
01:15:52,800 --> 01:15:56,800
everybody but the players are steering

2124
01:15:55,120 --> 01:15:58,080
the direction the players are choosing

2125
01:15:56,800 --> 01:16:00,640
where to stop

2126
01:15:58,080 --> 01:16:03,040
and i think what it satisfies in me

2127
01:16:00,640 --> 01:16:03,920
personally is my ability to be creative

2128
01:16:03,040 --> 01:16:06,800
to

2129
01:16:03,920 --> 01:16:08,800
create a new thing build a new thing

2130
01:16:06,800 --> 01:16:10,640
do something that creates excitement and

2131
01:16:08,800 --> 01:16:12,880
enjoyment for other people

2132
01:16:10,640 --> 01:16:14,640
and also to build a community um i come

2133
01:16:12,880 --> 01:16:16,080
from a very small town

2134
01:16:14,640 --> 01:16:17,520
and community is very important i'm

2135
01:16:16,080 --> 01:16:19,360
still close with kids i was in

2136
01:16:17,520 --> 01:16:21,760
kindergarten with

2137
01:16:19,360 --> 01:16:24,239
you know 40 plus years later i still

2138
01:16:21,760 --> 01:16:25,920
talk with them regularly on facebook

2139
01:16:24,239 --> 01:16:28,719
because we don't live anywhere near each

2140
01:16:25,920 --> 01:16:31,120
other um all over the country sometimes

2141
01:16:28,719 --> 01:16:32,320
the world and so building that community

2142
01:16:31,120 --> 01:16:34,560
the people i went to high school with

2143
01:16:32,320 --> 01:16:36,000
i'm still close with uh in various

2144
01:16:34,560 --> 01:16:37,600
states and various

2145
01:16:36,000 --> 01:16:39,120
countries and nations i have friends all

2146
01:16:37,600 --> 01:16:41,520
over the world and i think building a

2147
01:16:39,120 --> 01:16:44,239
community is part of what fuels my drive

2148
01:16:41,520 --> 01:16:46,480
to be a storyteller a dm and a creative

2149
01:16:44,239 --> 01:16:50,080
content person there's an element of

2150
01:16:46,480 --> 01:16:52,320
escapism in it this world has been ugly

2151
01:16:50,080 --> 01:16:53,920
uh we talked before the podcast that at

2152
01:16:52,320 --> 01:16:56,000
one point josh and i talked about doing

2153
01:16:53,920 --> 01:16:58,000
a political podcast and we decided

2154
01:16:56,000 --> 01:17:00,640
that's just not fun that's just

2155
01:16:58,000 --> 01:17:03,760
it's draining to my soul to do politics

2156
01:17:00,640 --> 01:17:04,560
on a regular basis but this isn't

2157
01:17:03,760 --> 01:17:06,400
so

2158
01:17:04,560 --> 01:17:08,080
escape from some of these real world

2159
01:17:06,400 --> 01:17:10,320
things i think is an important part and

2160
01:17:08,080 --> 01:17:12,719
then the other part is catharsis

2161
01:17:10,320 --> 01:17:16,080
if i'm frustrated even in that political

2162
01:17:12,719 --> 01:17:18,719
realm i can find an analog for it in a

2163
01:17:16,080 --> 01:17:20,960
medieval fantasy and have

2164
01:17:18,719 --> 01:17:22,560
you know an evil ruler who's deposed and

2165
01:17:20,960 --> 01:17:25,120
all the things that happen

2166
01:17:22,560 --> 01:17:27,199
as that process goes on and have that be

2167
01:17:25,120 --> 01:17:30,080
an exciting thing because the heroes are

2168
01:17:27,199 --> 01:17:32,080
part of getting rid of the evil ruler um

2169
01:17:30,080 --> 01:17:34,719
not to get overly political but i do

2170
01:17:32,080 --> 01:17:36,320
think catharsis is part of it i think

2171
01:17:34,719 --> 01:17:37,760
everybody who's listening to the podcast

2172
01:17:36,320 --> 01:17:38,560
will probably get what i mean by saying

2173
01:17:37,760 --> 01:17:40,960
that

2174
01:17:38,560 --> 01:17:42,640
um you know so those are big elements

2175
01:17:40,960 --> 01:17:44,480
for me that's kind of what i think about

2176
01:17:42,640 --> 01:17:46,719
but it all comes right back to

2177
01:17:44,480 --> 01:17:49,760
being creative and creating that story

2178
01:17:46,719 --> 01:17:52,400
and wanting to have a story told me to

2179
01:17:49,760 --> 01:17:54,800
be a part of it like a director of some

2180
01:17:52,400 --> 01:17:56,480
kind but not necessarily me sitting

2181
01:17:54,800 --> 01:17:58,960
around the campfire telling the entire

2182
01:17:56,480 --> 01:18:02,000
thing i want to be surprised too i want

2183
01:17:58,960 --> 01:18:03,440
to find out where it's going

2184
01:18:02,000 --> 01:18:05,040
all right thank you guys yeah that's

2185
01:18:03,440 --> 01:18:07,440
nice to

2186
01:18:05,040 --> 01:18:10,560
to hear you know such genuine

2187
01:18:07,440 --> 01:18:12,640
and sincere enthusiasm for you know the

2188
01:18:10,560 --> 01:18:14,320
creative side of it and i it's really

2189
01:18:12,640 --> 01:18:16,719
quite nice to hear that community side

2190
01:18:14,320 --> 01:18:19,280
of it and it reminded me of as i

2191
01:18:16,719 --> 01:18:20,800
mentioned i i dm for

2192
01:18:19,280 --> 01:18:22,960
colleagues and friends

2193
01:18:20,800 --> 01:18:25,280
and it originally started way back when

2194
01:18:22,960 --> 01:18:26,640
as me i literally sent an email out to a

2195
01:18:25,280 --> 01:18:28,080
whole bunch of colleagues at work that i

2196
01:18:26,640 --> 01:18:29,840
thought would be interested and didn't

2197
01:18:28,080 --> 01:18:31,520
get a response back for a couple of

2198
01:18:29,840 --> 01:18:33,520
weeks and was kind of bummed out and

2199
01:18:31,520 --> 01:18:34,800
just thought oh hey i kind of you know i

2200
01:18:33,520 --> 01:18:36,880
kind of put myself out there a little

2201
01:18:34,800 --> 01:18:38,880
bit there's still a bit of a

2202
01:18:36,880 --> 01:18:41,199
can be a bit of a negative connotation

2203
01:18:38,880 --> 01:18:42,560
to d in the in the uk

2204
01:18:41,199 --> 01:18:44,159
certainly in you know certain

2205
01:18:42,560 --> 01:18:45,520
demographics

2206
01:18:44,159 --> 01:18:47,199
and then to have nothing come back i was

2207
01:18:45,520 --> 01:18:48,920
a bit like oh man

2208
01:18:47,199 --> 01:18:50,640
no no one wants to be my friend anymore

2209
01:18:48,920 --> 01:18:52,960
[Applause]

2210
01:18:50,640 --> 01:18:54,640
and then i caught one of them

2211
01:18:52,960 --> 01:18:56,320
literally like in the kitchen

2212
01:18:54,640 --> 01:18:57,760
and he's like oh hey danielle i saw your

2213
01:18:56,320 --> 01:18:59,520
email the other day uh yeah that sounds

2214
01:18:57,760 --> 01:19:01,280
like fun what like

2215
01:18:59,520 --> 01:19:03,280
what do we do how do we start and oh

2216
01:19:01,280 --> 01:19:05,360
yeah uh and funny enough another guy

2217
01:19:03,280 --> 01:19:06,480
called josh he he he wants to join in

2218
01:19:05,360 --> 01:19:09,120
too and then suddenly it went from

2219
01:19:06,480 --> 01:19:10,000
nobody to like six people

2220
01:19:09,120 --> 01:19:11,199
and

2221
01:19:10,000 --> 01:19:12,800
i think at the

2222
01:19:11,199 --> 01:19:15,120
first christmas

2223
01:19:12,800 --> 01:19:17,920
that came after we started playing they

2224
01:19:15,120 --> 01:19:19,440
bought me a dice tower a little foldable

2225
01:19:17,920 --> 01:19:21,360
capsule dice tower

2226
01:19:19,440 --> 01:19:23,040
as to say you know thanks for

2227
01:19:21,360 --> 01:19:25,360
bringing us into your hobby bringing us

2228
01:19:23,040 --> 01:19:26,640
into your world we're having like a

2229
01:19:25,360 --> 01:19:28,480
bunch of fun that we never thought we

2230
01:19:26,640 --> 01:19:30,000
would so you know you've put yourself

2231
01:19:28,480 --> 01:19:31,760
out there and this is to say thanks from

2232
01:19:30,000 --> 01:19:33,360
from all of us at the you know just

2233
01:19:31,760 --> 01:19:35,040
before we start session and i was like

2234
01:19:33,360 --> 01:19:37,840
oh

2235
01:19:35,040 --> 01:19:37,840
my heart

2236
01:19:38,239 --> 01:19:42,960
yeah that's awesome that's wonderful um

2237
01:19:40,880 --> 01:19:45,199
you know work is a challenging and scary

2238
01:19:42,960 --> 01:19:46,239
place to talk about this particular

2239
01:19:45,199 --> 01:19:48,320
hobby

2240
01:19:46,239 --> 01:19:50,640
i struggled with how i would do that

2241
01:19:48,320 --> 01:19:53,520
with the podcast and

2242
01:19:50,640 --> 01:19:55,360
amazingly found great support amongst my

2243
01:19:53,520 --> 01:19:58,400
co-workers and it's a new job i just

2244
01:19:55,360 --> 01:20:00,480
started less than a year ago um so it's

2245
01:19:58,400 --> 01:20:03,040
a combination of being the new guy

2246
01:20:00,480 --> 01:20:05,280
and the geek guy

2247
01:20:03,040 --> 01:20:08,080
and being one of very few guys in my

2248
01:20:05,280 --> 01:20:10,400
office talking about a hobby which is

2249
01:20:08,080 --> 01:20:12,800
very largely male centered uh

2250
01:20:10,400 --> 01:20:14,000
unfortunately um

2251
01:20:12,800 --> 01:20:15,760
so

2252
01:20:14,000 --> 01:20:17,360
it was weird putting out like what are

2253
01:20:15,760 --> 01:20:19,840
you doing it's like you know being

2254
01:20:17,360 --> 01:20:21,120
excited about the podcast and

2255
01:20:19,840 --> 01:20:23,199
the feedback i've gotten from my

2256
01:20:21,120 --> 01:20:25,120
co-workers has been amazing but it was a

2257
01:20:23,199 --> 01:20:26,880
little bit slow in getting there i'm not

2258
01:20:25,120 --> 01:20:28,960
sure if everybody knew how to approach

2259
01:20:26,880 --> 01:20:30,400
the discussion but

2260
01:20:28,960 --> 01:20:34,960
it's getting there and it's and it's

2261
01:20:30,400 --> 01:20:37,280
pretty cool yeah cool yeah ah good at my

2262
01:20:34,960 --> 01:20:40,639
my gambit of ending this podcast and a

2263
01:20:37,280 --> 01:20:43,760
wholesome night has paid off so uh yeah

2264
01:20:40,639 --> 01:20:45,040
um did anyone uh have any think we

2265
01:20:43,760 --> 01:20:46,480
haven't covered yet anything specific

2266
01:20:45,040 --> 01:20:49,760
they wanted to talk about

2267
01:20:46,480 --> 01:20:52,400
no i think we covered great grounding is

2268
01:20:49,760 --> 01:20:55,760
it was an amazing topic that had so many

2269
01:20:52,400 --> 01:20:57,840
different avenues uh and spaces to uh to

2270
01:20:55,760 --> 01:20:59,440
investigate and i think we did an

2271
01:20:57,840 --> 01:21:01,600
admirable job of it

2272
01:20:59,440 --> 01:21:03,520
so many spaces really

2273
01:21:01,600 --> 01:21:05,920
are there but in that now that is the

2274
01:21:03,520 --> 01:21:08,480
end of the holocaust

2275
01:21:05,920 --> 01:21:09,679
to be fair uh danielle i want to say

2276
01:21:08,480 --> 01:21:11,280
that uh

2277
01:21:09,679 --> 01:21:12,800
one of your recent podcasts somebody

2278
01:21:11,280 --> 01:21:15,520
said something about low-hanging fruit

2279
01:21:12,800 --> 01:21:17,120
is their favorite fruit i can enjoy the

2280
01:21:15,520 --> 01:21:19,360
low-hanging fruit

2281
01:21:17,120 --> 01:21:19,360
yeah

2282
01:21:19,679 --> 01:21:25,280
awesome well again i i know i can't

2283
01:21:22,320 --> 01:21:26,960
express uh my gratitude enough um that

2284
01:21:25,280 --> 01:21:29,840
you guys have chosen to spend your

2285
01:21:26,960 --> 01:21:32,239
afternoons uh recording with me so thank

2286
01:21:29,840 --> 01:21:34,000
you very much for for joining us today

2287
01:21:32,239 --> 01:21:36,000
yeah thank you very much for giving us a

2288
01:21:34,000 --> 01:21:37,040
space to uh to come on here and and uh

2289
01:21:36,000 --> 01:21:38,800
and talk with you this has been a

2290
01:21:37,040 --> 01:21:40,880
tremendous amount of fun yeah it has

2291
01:21:38,800 --> 01:21:43,199
been and i really enjoy everything that

2292
01:21:40,880 --> 01:21:45,600
we've uh talked about today and look

2293
01:21:43,199 --> 01:21:47,760
forward to much more of your podcast oh

2294
01:21:45,600 --> 01:21:49,360
awesome thank you thank you so so much

2295
01:21:47,760 --> 01:21:51,600
you don't know you don't appreciate how

2296
01:21:49,360 --> 01:21:53,280
that how much that means to me to those

2297
01:21:51,600 --> 01:21:56,080
listening at home thank you for joining

2298
01:21:53,280 --> 01:21:57,920
us on this special bumper episode and

2299
01:21:56,080 --> 01:22:00,400
you know any comments as usual you can

2300
01:21:57,920 --> 01:22:03,360
find us all on twitter there'll be all

2301
01:22:00,400 --> 01:22:05,520
the details in the description otherwise

2302
01:22:03,360 --> 01:22:07,100
thank you all for listening and good

2303
01:22:05,520 --> 01:22:12,289
night

2304
01:22:07,100 --> 01:22:12,289
[Music]

Tabletop Journeys

Podcast

Friends for much longer than any of them care to admit, Tabletop Journeys bring extensive RPG experience from even before they met. For almost 100 years combined, they have played in and ran tabletop and live-action games of every stripe. Since then, they have discussed, argued, kibitzed, broken down, built up, rearranged, and dissected every imaginable topic, frequently in living rooms in front of horrified onlookers who couldn’t get a word in edgewise. The Tabletop Journeys project started as friends wanting to get together over Zoom to talk about the games they were running, the stuff that they had bought, and things that they thought were cool. And now, we hope that you do too!