April 9, 2021

Health

CW: In-game, player-character death, injury, harm, sexual identity, allusions to suicide and euthanasia. Player mental health & disorders and physical exhaustion.

For this season finale, I'm joined by Cal a.k.a The Baron to talk all about "Health", an important subject both in and out of the game. We start off by talking about the understandable misconception of "HP" as one-dimensional indicator before deep diving into how the mechanics of exhaustion are the other side of the same coin. Humour Join us as we gush over the Path of the Zealot, and how there's the potential for romance on the battlefield between the often unlikely duet of Wizards and Barbarians. After admitting our unqualified status, we tentatively debate how the concept of healing is affected by an inherently theistic setting, and consider some earthly alternatives. Bringing the episode to a close I bare my soul as I talk about how D&D has been my lifeline in these trying times, and how I've been blown away by the support of the TTRPG community. This episode also contains spoilers for the Gloomhaven board game.

  • 03:55 - The implications of HP meaning "fighting energy"
  • 17:21 - If HP is a spring, then exhaustion is a rubber band
  • 26:11 - Mitigating the "yo-yo" effect of healing at 0 HP
  • 37:17 - The debilitating reality of exhaustion
  • 45:53 - Healing in a theistic universe
  • 56:37 - Benefits of TTPRGs on mental health

Follow Cal (@Baron_Von_Balls) on:

Ask questions and enter the competition on:

References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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[Music]

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hello and welcome to thinking critically

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a d and d discussion a podcast where we

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deep dive single word concepts or ideas

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within the dungeons and dragons 5e

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framework my name is danilo and i like

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all kinds of games and the crunchy

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mechanics that make him tick you can

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find me on twitter facebook and

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instagram and i'd really appreciate a

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like or a follow today i am joined by

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cal aka the baron thank you so so much

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for joining us today cal can you tell us

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a little bit about yourself uh well yeah

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i'm the cow i go by the baron on youtube

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twitter uh instagram things like that um

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a lot of people always ask me why the

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baron actually goes back to uh i used to

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be a

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sort of semi-professional juggler back

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in college and the name just kind of

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stuck so

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there are genuinely people out there who

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only know me as the baron so it was just

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easier than going by cal the dungeon

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master or cal the gm

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that that's a really unique name i'm

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glad you saved that one for the

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recording rather than telling me

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beforehand because that's

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that's really cool

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thank you very much for joining us today

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i'm really looking forward to this one

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because it's a pretty pretty interesting

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topic uh

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a lot of heft to it today's topic is

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health

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so

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what does that mean to you

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well it's got a kind of dual thing

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within the ttrpg community actually

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because when we were talking i actually

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mentioned that i'm a trainee nursing

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associate at the moment i'm actually

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training to be a nurse

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uh in the long term

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and

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hilariously i started doing my training

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right at the start of covid so

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clearly something happened there but

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otherwise in terms of actual

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health weirdly enough i mainline

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healer classes in almost every

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role-playing game i play i mean

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if i play a character i'm usually gonna

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if i'm playing d and d i'll usually play

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a cleric

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or a ranger who obviously get a few

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healing abilities as well

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so health is like a really big thing

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because whenever i'm building a

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character my first thought is oh god

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which of my friends are going to die

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first and how do i stop that

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and

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that tends to be my jumping off point

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with a lot of my characters it's only

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been recently i've gone you know what

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they can all just

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they they've come to rely on me too much

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one of them can do it for once i'm going

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to play a rogue

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treat yourself mate yeah have a night

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off exactly

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i think i do like how

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i i never really realized it but i do

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like how a lot of people have like go-to

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archetypes

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and they're going my campaign and who

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play ball games with and he he's always

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like

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the barbarian tanky

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yeah kind of kind of person there's

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another guy who wants to play like the

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kind of interesting off off tanks or off

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dps classes always always and then the

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last guy is like pure glass cannon dps

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any opportunity that's

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what he'll roll so it makes when we come

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to those class picking

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situations

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like almost one person can do it because

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they can just dole out the classes to

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the other ones because we'll know what

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they want to

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yeah it sort of makes sense a bit easier

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i know my wife she always used to play

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rogue whenever we played a game like

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whenever she built up it was always an

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archer rogue every single time and it's

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only been recently she thought i'll try

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something else and now she's really

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stuck on warlocks and like caster

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classes

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yeah

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so it is nice having those archetypes

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that you just know you kind of like

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gravitate towards but playing outside of

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that you kind of go actually this is

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what we're missing out on mm-hmm yeah

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variety is the spice of life absolutely

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as they say so

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i'm going to open the the discussion

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then with

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a topic that

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i find really quite interesting and in a

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way

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unique to tabletop rpgs or at least uh d

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d and please you know correct me if i'm

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wrong so

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i'm fairly certain it's described or hp

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or health points have you want to talk

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about it is described in the rules as

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not

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raw health but more like fighting energy

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or fighting stamina and yeah it's like

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how much you can take before you get

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dropped yeah yeah which i think is

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really

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i think it can be a bit of a difficult

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mindset shift to kind of flip everything

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you've known till today on its head to

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really kind of see it in that way but

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then once you do

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a lot more things make

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a heck of a lot more sense

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in the in the game because like i was

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actually watching a video recently about

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um house rules and that kind of thing

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came up because so many people use the

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house rule of called shots like i aim

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for this limb or i aim for that and then

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the main problem with that rule is

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everyone's just going to aim for the

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head

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yes and i've played ttrpg's ass d is

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actually one of

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my less played ttrpgs

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and a lot of the games i play have

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differing hit locations to different

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parts of the body so the arm has its own

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hit points the head has its own hit

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points

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that kind of thing and in those

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mechanics

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cold shots work

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but with d d because it's one block

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number of how much you can take

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it doesn't really work

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at least not the way you want it to

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yeah i think in every game i've run at

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least at one point someone said can i

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aim for the ice to blind him yeah it's

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bad it's like taking the puppy out the

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back kind of thing it's like

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i'm sorry no

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because of a multitude of reasons we

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can't really get into now in the middle

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of combat and they'll just they can't

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help but at that time feel a bit bummed

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out but uh

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i'm like trust me if you understood it

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you'd be on my side but yeah if this was

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a game like for example chaoseum's

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runequest where the head has its own hit

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points and there are mechanics built

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into it for uh okay you aim for the head

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that will reduce your rounding

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initiative and your minus 25 off your

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attack roll to see if you hit

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then you hit the head

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that works but with d d because it is

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that like you said it's that fighting

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spirit it's that energy to keep going

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it doesn't necessarily work cause

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you've got a big bad evil guy who's

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i mean i know players love to ruin the

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big bad evil guy's monologue

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but ruining the monologue by

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decapitating him

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it's got a different feel to

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polymorphing him into a sheet because

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that at least works in the mechanics yes

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yeah i on that note i have planned

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probably about three years ahead of what

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i'm required to to ensure my big bad

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evil guy gets their monologue like i'm

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not taking any

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anti-magic zone silence like the players

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aren't doing anything he is he is having

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a spiel

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i have

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made it in my campaign so that he will

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get his monologue so much that i

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actually turned the big bad one of the

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big bad evil guys of my dungeon dragons

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one e campaign that i'm running travis

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delay spark

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into one of the player characters

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grandfathers

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[Laughter]

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so she was adopted and then because of

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things that happened ma really

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complicated basically i had to punish

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the rogue for something yeah so i

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decided to punish him by making it so

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that the guy that he killed was actually

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the wizard's father estranged

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biological father yeah and then it was

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like you know what

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that character is now the son of the big

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bad evil guy so yeah the big baby guy is

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the grandfather of the wizard yes and

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how that's that's some good motivation

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for the for the the big bad to be like

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well you killed my son so now i'm pissed

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the line i love that i did drop on them

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was um oh i'm so sorry dear did i miss

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too many birthdays

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and they thought i was being sarcastic i

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was genuinely playing the bad guy as

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genuinely concerned he'd missed his

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granddaughter's birthdays

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oh that's cute yeah we gotta get our

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monologues oh absolutely yeah yeah like

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allow me that bit of railroading please

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guys you've had you've had 100 sessions

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of freeform like you're giving me this

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please please i've rehearsed this in the

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mirror

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it is it literally is get out of my head

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man yeah

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i think all games masters do it doesn't

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matter what campaign you do you do to an

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extent practice voices or you at least

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practice getting into the mindset of

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certain npcs

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and it's so frustrating with the

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characters don't talk to that mpc

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yeah it's like i was ready

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oh yeah so

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back on track then um yeah so

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as i said like

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i think it works in d and d and again

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i'm going to rely on your expertise of

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other ttrpgs here but i think it works

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in dmd because there's so many other

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class abilities and features

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that play the part of

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affecting different body parts so you

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know fighters can disarm

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there's other things to blind there's

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other things there's a i think the

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samurai fighter subclass can basically

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hamstring somebody so you reduce their

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speed aka attacking their legs

267
00:09:31,040 --> 00:09:33,920
essentially so that's another reason why

268
00:09:33,040 --> 00:09:36,959
i don't

269
00:09:33,920 --> 00:09:39,200
like called shots in d d because

270
00:09:36,959 --> 00:09:41,200
it takes away uh other characters

271
00:09:39,200 --> 00:09:42,640
special abilities exactly which again is

272
00:09:41,200 --> 00:09:43,920
a very difficult thing to articulate in

273
00:09:42,640 --> 00:09:46,160
the middle of combat especially to

274
00:09:43,920 --> 00:09:47,360
newbies who are just like this is in

275
00:09:46,160 --> 00:09:48,640
isolation and there won't be any

276
00:09:47,360 --> 00:09:50,480
knock-on effects

277
00:09:48,640 --> 00:09:52,959
no actually yeah because once you set

278
00:09:50,480 --> 00:09:54,399
something as precedence then everyone's

279
00:09:52,959 --> 00:09:56,480
going to do it as well

280
00:09:54,399 --> 00:09:58,320
yeah yeah precisely yeah and it's like

281
00:09:56,480 --> 00:10:00,399
well actually the guy after you was

282
00:09:58,320 --> 00:10:01,760
about to do that with a ability that

283
00:10:00,399 --> 00:10:03,040
consumes a thing and if you do it for

284
00:10:01,760 --> 00:10:04,800
free then

285
00:10:03,040 --> 00:10:06,959
we're back into this

286
00:10:04,800 --> 00:10:08,560
exactly it's sticky situation here as

287
00:10:06,959 --> 00:10:11,360
games masters and players never seem to

288
00:10:08,560 --> 00:10:13,360
understand is it's our job to balance it

289
00:10:11,360 --> 00:10:15,440
it's our job to make sure that everyone

290
00:10:13,360 --> 00:10:18,000
has a fair chance and everyone gets an

291
00:10:15,440 --> 00:10:20,640
opportunity to feel like a badass which

292
00:10:18,000 --> 00:10:21,440
is way more difficult than it sounds

293
00:10:20,640 --> 00:10:23,760
yeah

294
00:10:21,440 --> 00:10:26,880
i've got to say balancing

295
00:10:23,760 --> 00:10:29,120
encounters so much easier than balancing

296
00:10:26,880 --> 00:10:31,120
the party in terms of making the combat

297
00:10:29,120 --> 00:10:33,680
fair for everyone versus trying to keep

298
00:10:31,120 --> 00:10:35,760
power levels in parity i i know in my 5e

299
00:10:33,680 --> 00:10:39,120
campaign that i've got again this on

300
00:10:35,760 --> 00:10:41,120
youtube i've had so many problems with

301
00:10:39,120 --> 00:10:43,600
um the sorcerer character and the

302
00:10:41,120 --> 00:10:45,680
barbarian getting way more kills than

303
00:10:43,600 --> 00:10:47,519
the paladin and the bard yeah and i've

304
00:10:45,680 --> 00:10:49,120
actually worked with the bards to

305
00:10:47,519 --> 00:10:51,120
actually help her

306
00:10:49,120 --> 00:10:52,240
feel a bit more productive in combat

307
00:10:51,120 --> 00:10:54,800
because she was hoping to be like the

308
00:10:52,240 --> 00:10:56,320
healer and the support and all this and

309
00:10:54,800 --> 00:10:58,560
then because the paladins then come in

310
00:10:56,320 --> 00:11:00,800
he's got his cure wounds and they're as

311
00:10:58,560 --> 00:11:01,760
good healers as each other

312
00:11:00,800 --> 00:11:03,360
yeah

313
00:11:01,760 --> 00:11:07,839
but now she's kind of gone more down the

314
00:11:03,360 --> 00:11:10,720
route of like dps and debuff

315
00:11:07,839 --> 00:11:12,000
yeah it is it is tricky i think

316
00:11:10,720 --> 00:11:13,440
we're digressing a little bit here but i

317
00:11:12,000 --> 00:11:15,760
do really like this discussion so i'm

318
00:11:13,440 --> 00:11:18,560
going to keep going in that

319
00:11:15,760 --> 00:11:20,000
what's again not immediately obvious

320
00:11:18,560 --> 00:11:21,839
and still you know i'm still learning

321
00:11:20,000 --> 00:11:23,360
now is that although the classes seem on

322
00:11:21,839 --> 00:11:25,920
paper very

323
00:11:23,360 --> 00:11:28,480
aligned and balanced they do have

324
00:11:25,920 --> 00:11:31,040
different skill ceilings it is it is

325
00:11:28,480 --> 00:11:32,640
like different classes in in a video

326
00:11:31,040 --> 00:11:34,720
game for example so some are really easy

327
00:11:32,640 --> 00:11:37,279
to pick up but the skill ceiling is is

328
00:11:34,720 --> 00:11:39,440
super high and some are you know hard to

329
00:11:37,279 --> 00:11:41,760
pick up but are very rewarding and i

330
00:11:39,440 --> 00:11:44,079
think bard is one of those ones that's

331
00:11:41,760 --> 00:11:46,640
a little bit trickier to really

332
00:11:44,079 --> 00:11:48,959
maximize the potential out of

333
00:11:46,640 --> 00:11:50,800
versus a barbarian yeah versus something

334
00:11:48,959 --> 00:11:52,560
like a barbarian who if you just go

335
00:11:50,800 --> 00:11:54,639
default default default class options

336
00:11:52,560 --> 00:11:57,279
all the way down you are kicking ass

337
00:11:54,639 --> 00:12:00,639
pretty soon but without a huge amount of

338
00:11:57,279 --> 00:12:02,079
thought with bard there isn't a default

339
00:12:00,639 --> 00:12:03,839
it's all over the place i mean the

340
00:12:02,079 --> 00:12:05,120
combination of jack-of-all-trades and

341
00:12:03,839 --> 00:12:06,880
expertise

342
00:12:05,120 --> 00:12:09,920
you could have an entire party of bards

343
00:12:06,880 --> 00:12:11,440
and have no two bars alike yes where you

344
00:12:09,920 --> 00:12:13,040
should have a party of barbarians and

345
00:12:11,440 --> 00:12:14,560
everyone's taking a different

346
00:12:13,040 --> 00:12:15,680
primal path

347
00:12:14,560 --> 00:12:17,120
but they're gonna

348
00:12:15,680 --> 00:12:18,240
effectively function the same it's just

349
00:12:17,120 --> 00:12:20,160
that one's gonna be a bit better at

350
00:12:18,240 --> 00:12:21,600
taking damage that was no better dealing

351
00:12:20,160 --> 00:12:24,000
damage and the berserker is currently

352
00:12:21,600 --> 00:12:26,320
exhausted in the corner

353
00:12:24,000 --> 00:12:27,839
yeah precisely i genuinely rolled up a

354
00:12:26,320 --> 00:12:30,320
barbarian berserker recently and

355
00:12:27,839 --> 00:12:32,639
realized how awful the class is i don't

356
00:12:30,320 --> 00:12:34,079
know completely

357
00:12:32,639 --> 00:12:35,519
it's no it's not one that's been too

358
00:12:34,079 --> 00:12:36,639
attractive to me i have to admit and

359
00:12:35,519 --> 00:12:38,800
it's it's probably because in the back

360
00:12:36,639 --> 00:12:41,279
of my head there was some a glaring

361
00:12:38,800 --> 00:12:43,360
problem i'd like to think but uh yeah

362
00:12:41,279 --> 00:12:44,880
well raging you get to attack three

363
00:12:43,360 --> 00:12:46,560
times you've taken the dual will hey

364
00:12:44,880 --> 00:12:47,760
that's attacking four times around which

365
00:12:46,560 --> 00:12:49,519
is amazing

366
00:12:47,760 --> 00:12:51,279
but the second you finish combat you're

367
00:12:49,519 --> 00:12:54,160
exhausted

368
00:12:51,279 --> 00:12:56,800
chimney right yeah i can imagine you can

369
00:12:54,160 --> 00:12:58,560
accidentally kill yourself by level 12

370
00:12:56,800 --> 00:13:00,560
because you can rage five times five

371
00:12:58,560 --> 00:13:02,720
points of exhaustion dead no death saves

372
00:13:00,560 --> 00:13:02,720
don

373
00:13:03,279 --> 00:13:06,160
i like this is still on track this is

374
00:13:05,120 --> 00:13:07,360
still talking about health because

375
00:13:06,160 --> 00:13:09,440
obviously we're talking about dying here

376
00:13:07,360 --> 00:13:10,959
so what i like about that is i've in one

377
00:13:09,440 --> 00:13:13,680
of the campaigns i'm playing in i'm

378
00:13:10,959 --> 00:13:16,000
playing a barbarian path of the zealot

379
00:13:13,680 --> 00:13:18,959
oh and paladin and they're kind of the

380
00:13:16,000 --> 00:13:21,360
opposite like he can't die because

381
00:13:18,959 --> 00:13:23,120
it's if you're raging you can't die

382
00:13:21,360 --> 00:13:24,560
basically you still make death saves but

383
00:13:23,120 --> 00:13:27,519
they don't take into effect until after

384
00:13:24,560 --> 00:13:29,680
you stop raging raging doesn't stop

385
00:13:27,519 --> 00:13:31,600
until you're knocked unconscious so

386
00:13:29,680 --> 00:13:33,200
you've just got this feedback loop of i

387
00:13:31,600 --> 00:13:35,120
can just keep going and keep going and

388
00:13:33,200 --> 00:13:36,800
keep going and keep going and yes i'm

389
00:13:35,120 --> 00:13:38,959
going to die after this

390
00:13:36,800 --> 00:13:40,560
yeah but here's the trick right this is

391
00:13:38,959 --> 00:13:42,000
why i power gamed a little bit and

392
00:13:40,560 --> 00:13:43,839
taking a few levels in paladin is

393
00:13:42,000 --> 00:13:45,440
because

394
00:13:43,839 --> 00:13:47,519
it isn't a spell

395
00:13:45,440 --> 00:13:49,839
so you can cast it while raging

396
00:13:47,519 --> 00:13:52,959
so you can just be like right is is the

397
00:13:49,839 --> 00:13:55,519
threat over yet think heal myself one hp

398
00:13:52,959 --> 00:13:56,399
literally some clever min maxing i like

399
00:13:55,519 --> 00:13:58,720
that

400
00:13:56,399 --> 00:14:00,320
i i have always like had a go at people

401
00:13:58,720 --> 00:14:01,760
not had a go at people but but called

402
00:14:00,320 --> 00:14:03,279
people out and ah you cheeky little mid

403
00:14:01,760 --> 00:14:04,959
maxer and little did i realize that i

404
00:14:03,279 --> 00:14:06,480
was doing that all along but um the

405
00:14:04,959 --> 00:14:07,760
thing is there's kind of a difference

406
00:14:06,480 --> 00:14:09,440
though because like someone who min

407
00:14:07,760 --> 00:14:10,720
maxes to the point where the character

408
00:14:09,440 --> 00:14:13,920
has no

409
00:14:10,720 --> 00:14:15,040
personality that's bad but what you just

410
00:14:13,920 --> 00:14:16,639
said there where you've taken a couple

411
00:14:15,040 --> 00:14:18,959
levels in paladin just to get the lay on

412
00:14:16,639 --> 00:14:21,279
hands and because you're a zealot anyway

413
00:14:18,959 --> 00:14:22,240
it makes sense exactly less into paladin

414
00:14:21,279 --> 00:14:23,920
exactly

415
00:14:22,240 --> 00:14:25,920
that was my defense all along and

416
00:14:23,920 --> 00:14:27,120
obviously my my oath is i can't remember

417
00:14:25,920 --> 00:14:29,680
what it is off the top of my head but it

418
00:14:27,120 --> 00:14:31,600
aligns with the de that i'm a zealot for

419
00:14:29,680 --> 00:14:33,920
anyway so it's all kind of again it's

420
00:14:31,600 --> 00:14:35,279
very similar it's a flavored

421
00:14:33,920 --> 00:14:37,360
you know i didn't really have to change

422
00:14:35,279 --> 00:14:38,959
my flavor at all it was like you're

423
00:14:37,360 --> 00:14:40,880
still a zealot barbarian it's just

424
00:14:38,959 --> 00:14:44,079
you're also getting some bits on the

425
00:14:40,880 --> 00:14:45,680
side yeah you're closer to the true

426
00:14:44,079 --> 00:14:47,440
religion that way

427
00:14:45,680 --> 00:14:48,959
yes because i always think because i've

428
00:14:47,440 --> 00:14:50,639
got in my party at the moment i've got a

429
00:14:48,959 --> 00:14:52,480
paladin and a barbarian of the uh

430
00:14:50,639 --> 00:14:54,560
barbarian zealot

431
00:14:52,480 --> 00:14:57,519
i always kind of think like so clerics

432
00:14:54,560 --> 00:14:59,199
are directly in contact with their deity

433
00:14:57,519 --> 00:15:00,000
yeah

434
00:14:59,199 --> 00:15:01,839
yeah

435
00:15:00,000 --> 00:15:04,160
paladins are a little bit in contact

436
00:15:01,839 --> 00:15:06,240
with their deity and

437
00:15:04,160 --> 00:15:08,079
i occasionally just throw random dreams

438
00:15:06,240 --> 00:15:10,000
of platinum dragons at the zealot

439
00:15:08,079 --> 00:15:12,160
because he's a zealot of bahamut

440
00:15:10,000 --> 00:15:14,000
oh wow okay and i just let him interpret

441
00:15:12,160 --> 00:15:16,000
that as he will

442
00:15:14,000 --> 00:15:16,959
that makes sense flavor-wise yeah

443
00:15:16,000 --> 00:15:18,240
exactly

444
00:15:16,959 --> 00:15:20,800
now the

445
00:15:18,240 --> 00:15:23,600
player decided to take the dream of a

446
00:15:20,800 --> 00:15:26,560
load of metallic dragons at peace as ah

447
00:15:23,600 --> 00:15:28,320
i need to come out as gay to the party

448
00:15:26,560 --> 00:15:29,440
so that was down to the player i i did

449
00:15:28,320 --> 00:15:32,560
nothing on that one that was his

450
00:15:29,440 --> 00:15:33,519
interpretation okay fine understood

451
00:15:32,560 --> 00:15:35,680
yeah

452
00:15:33,519 --> 00:15:37,360
it did cause a nice party banter in that

453
00:15:35,680 --> 00:15:38,639
and actually going back to the health

454
00:15:37,360 --> 00:15:42,560
thing actually on the zealot one thing i

455
00:15:38,639 --> 00:15:44,560
did think i love that zealots if animate

456
00:15:42,560 --> 00:15:45,759
dead is cast on them they just get

457
00:15:44,560 --> 00:15:47,279
revivified

458
00:15:45,759 --> 00:15:48,079
right okay

459
00:15:47,279 --> 00:15:49,600
uh

460
00:15:48,079 --> 00:15:51,040
if you're gonna walk me through that

461
00:15:49,600 --> 00:15:53,440
because that my my i've played that

462
00:15:51,040 --> 00:15:54,720
character in a while courtesy of so i'll

463
00:15:53,440 --> 00:15:56,240
just pull the path of the zealot really

464
00:15:54,720 --> 00:15:57,680
quick is that all right yeah yeah go

465
00:15:56,240 --> 00:15:58,639
ahead while you're doing that i can

466
00:15:57,680 --> 00:16:00,000
actually explain another thing i wanted

467
00:15:58,639 --> 00:16:01,440
to talk about is that i'm just gushing

468
00:16:00,000 --> 00:16:03,920
about my character now but hey oh god

469
00:16:01,440 --> 00:16:03,920
podcast

470
00:16:04,079 --> 00:16:06,720
um

471
00:16:04,880 --> 00:16:08,320
and the other thing is if you do after

472
00:16:06,720 --> 00:16:09,839
all i described earlier if you do

473
00:16:08,320 --> 00:16:11,519
eventually get

474
00:16:09,839 --> 00:16:12,959
killed you can be revived without

475
00:16:11,519 --> 00:16:14,800
material components so people are

476
00:16:12,959 --> 00:16:16,720
dropping revive fire on you for free

477
00:16:14,800 --> 00:16:20,720
essentially like there you go snap the

478
00:16:16,720 --> 00:16:22,959
fingers and you back up again no problem

479
00:16:20,720 --> 00:16:25,120
say yes i'm i'm looking forward to going

480
00:16:22,959 --> 00:16:28,079
back to being this unending anger

481
00:16:25,120 --> 00:16:29,440
machine yeah righteous fury

482
00:16:28,079 --> 00:16:30,800
so yeah actually sorry that was me

483
00:16:29,440 --> 00:16:32,160
misinterpreting the rule it's the

484
00:16:30,800 --> 00:16:34,160
warrior of the gods it's you don't need

485
00:16:32,160 --> 00:16:36,639
the spell components to respond

486
00:16:34,160 --> 00:16:38,320
as with rey's dead yes yeah that's they

487
00:16:36,639 --> 00:16:39,600
go great minds that's exactly what i was

488
00:16:38,320 --> 00:16:42,000
talking about yeah yeah it's it's

489
00:16:39,600 --> 00:16:43,920
fantastic so if you do get knocked down

490
00:16:42,000 --> 00:16:46,240
it's a piece of cake to bring you back

491
00:16:43,920 --> 00:16:48,639
especially at lower levels as well

492
00:16:46,240 --> 00:16:49,759
mm-hmm yeah it had a hella useful

493
00:16:48,639 --> 00:16:51,600
because

494
00:16:49,759 --> 00:16:53,600
in my campaign a couple of the players

495
00:16:51,600 --> 00:16:54,880
have been knocked and they've had issues

496
00:16:53,600 --> 00:16:56,959
in the past where

497
00:16:54,880 --> 00:16:59,759
the clerics had to be like guys that has

498
00:16:56,959 --> 00:17:01,360
cost me 500 gold to bring you back show

499
00:16:59,759 --> 00:17:03,519
some appreciation please that we could

500
00:17:01,360 --> 00:17:05,520
have spent on like health potions to

501
00:17:03,519 --> 00:17:08,559
stop it happening in the first place

502
00:17:05,520 --> 00:17:10,160
or just be careful

503
00:17:08,559 --> 00:17:12,000
yeah yeah

504
00:17:10,160 --> 00:17:14,400
yeah so you know there is

505
00:17:12,000 --> 00:17:16,079
absolutely value in there oh yeah so

506
00:17:14,400 --> 00:17:17,600
talking of exhaustion though

507
00:17:16,079 --> 00:17:20,000
we mentioned it there about the uh

508
00:17:17,600 --> 00:17:21,839
berserker barbarian and

509
00:17:20,000 --> 00:17:24,640
i'll jump on that as a segway

510
00:17:21,839 --> 00:17:26,880
so obviously we've talked about hp as

511
00:17:24,640 --> 00:17:28,640
fighting energy or fighting i don't like

512
00:17:26,880 --> 00:17:31,600
stamina because again that stamina

513
00:17:28,640 --> 00:17:32,960
implies it's it's something

514
00:17:31,600 --> 00:17:34,559
yeah stamina would be close to like

515
00:17:32,960 --> 00:17:36,799
spell points

516
00:17:34,559 --> 00:17:39,039
almost like almost like the um

517
00:17:36,799 --> 00:17:40,720
uh superiority dice or bardic

518
00:17:39,039 --> 00:17:42,799
inspiration that i'd imagine would be

519
00:17:40,720 --> 00:17:44,720
stamina yes that's a good way of

520
00:17:42,799 --> 00:17:47,280
thinking about it yeah for sure

521
00:17:44,720 --> 00:17:48,240
so it's like a willingness to fight in a

522
00:17:47,280 --> 00:17:50,000
way

523
00:17:48,240 --> 00:17:52,799
so exhaustion is

524
00:17:50,000 --> 00:17:55,200
kind of a sister to that right it's it's

525
00:17:52,799 --> 00:17:57,280
it's the same but different so i wanted

526
00:17:55,200 --> 00:17:58,720
to um obviously you've got a berserker

527
00:17:57,280 --> 00:18:00,320
barbarian and

528
00:17:58,720 --> 00:18:02,320
you can kill yourself at level 12 just

529
00:18:00,320 --> 00:18:03,200
by raging i'm just raging so hard right

530
00:18:02,320 --> 00:18:04,080
now

531
00:18:03,200 --> 00:18:05,200
so

532
00:18:04,080 --> 00:18:06,799
yeah i just i just wondered on your

533
00:18:05,200 --> 00:18:08,080
thoughts on exhaustion how it how it

534
00:18:06,799 --> 00:18:09,200
works with

535
00:18:08,080 --> 00:18:10,480
hp

536
00:18:09,200 --> 00:18:13,760
and how much of a

537
00:18:10,480 --> 00:18:16,000
drawback it potentially is and so on i

538
00:18:13,760 --> 00:18:19,120
mean with exhaustion at low levels it's

539
00:18:16,000 --> 00:18:21,200
not too bad because obviously at first

540
00:18:19,120 --> 00:18:23,440
level exhaustion you're rolling at

541
00:18:21,200 --> 00:18:24,960
disadvantage for all your ability checks

542
00:18:23,440 --> 00:18:26,559
and skill checks

543
00:18:24,960 --> 00:18:28,640
but then by the time you hit three

544
00:18:26,559 --> 00:18:30,400
you've got all the effects of those and

545
00:18:28,640 --> 00:18:31,440
i think your maximum hit points are

546
00:18:30,400 --> 00:18:34,559
halved

547
00:18:31,440 --> 00:18:37,919
and you're moving at half speed so that

548
00:18:34,559 --> 00:18:40,080
barbarian berserker who relies on moving

549
00:18:37,919 --> 00:18:43,440
40 feet per round

550
00:18:40,080 --> 00:18:45,679
and having the massive amount of hit

551
00:18:43,440 --> 00:18:46,799
points that a d12 hit dice allows them

552
00:18:45,679 --> 00:18:49,120
to have

553
00:18:46,799 --> 00:18:51,760
is now moving at 20 feet per round and

554
00:18:49,120 --> 00:18:53,039
has half the hit points they're used to

555
00:18:51,760 --> 00:18:55,200
just because

556
00:18:53,039 --> 00:18:56,400
they've been raging so often

557
00:18:55,200 --> 00:18:58,240
throughout the combat

558
00:18:56,400 --> 00:19:01,200
because the effects of rage don't negate

559
00:18:58,240 --> 00:19:02,160
the effects of exhaustion

560
00:19:01,200 --> 00:19:03,919
so

561
00:19:02,160 --> 00:19:06,240
i think when you've got like a character

562
00:19:03,919 --> 00:19:07,919
that's not really suffering exhaustion

563
00:19:06,240 --> 00:19:10,320
regularly which most characters aren't

564
00:19:07,919 --> 00:19:11,760
going to unless they push themselves i

565
00:19:10,320 --> 00:19:13,679
think the only class can really think of

566
00:19:11,760 --> 00:19:15,679
besides barbarian berserker that's going

567
00:19:13,679 --> 00:19:18,080
to suffer exhaustion regularly

568
00:19:15,679 --> 00:19:20,080
is probably like a wizard who might have

569
00:19:18,080 --> 00:19:22,000
stayed up too late putting spells in

570
00:19:20,080 --> 00:19:24,640
their spell tome

571
00:19:22,000 --> 00:19:26,880
reading books exactly yeah which is a

572
00:19:24,640 --> 00:19:29,520
massive aspect of the class

573
00:19:26,880 --> 00:19:31,840
which is quite a nice parallel between

574
00:19:29,520 --> 00:19:34,320
the stereotypically yeah more fighty

575
00:19:31,840 --> 00:19:36,480
frontline melee class and the

576
00:19:34,320 --> 00:19:38,000
most stereotypically book learned

577
00:19:36,480 --> 00:19:39,280
glass cannon back of the lion class

578
00:19:38,000 --> 00:19:41,200
they've actually got something in common

579
00:19:39,280 --> 00:19:42,720
which is quite romantic in a certain way

580
00:19:41,200 --> 00:19:44,480
here oh my god i would love to have a

581
00:19:42,720 --> 00:19:46,400
game campaign where a barbarian falls in

582
00:19:44,480 --> 00:19:48,720
love with a wizard at some point over

583
00:19:46,400 --> 00:19:50,880
their mutual exhaustion while the cleric

584
00:19:48,720 --> 00:19:52,559
is calling the both idiots yeah they're

585
00:19:50,880 --> 00:19:54,240
both just naked all the time and that's

586
00:19:52,559 --> 00:19:56,320
that's they meet in the middle and

587
00:19:54,240 --> 00:19:59,039
that's their

588
00:19:56,320 --> 00:19:59,039
wedding bells

589
00:19:59,200 --> 00:20:01,919
but they're late because they're both so

590
00:20:00,559 --> 00:20:03,919
tired yeah

591
00:20:01,919 --> 00:20:06,240
but yeah i don't really know many of the

592
00:20:03,919 --> 00:20:10,080
classes where exhaustion comes into the

593
00:20:06,240 --> 00:20:12,000
actual gameplay mechanics as much as

594
00:20:10,080 --> 00:20:15,039
what it says those who like with

595
00:20:12,000 --> 00:20:16,320
barbarian berserker it's literally in

596
00:20:15,039 --> 00:20:18,400
the rules that they will suffer

597
00:20:16,320 --> 00:20:19,840
exhaustion for raging

598
00:20:18,400 --> 00:20:21,840
and that's because they get that extra

599
00:20:19,840 --> 00:20:23,919
attack which is a fantastic feature for

600
00:20:21,840 --> 00:20:25,840
a class that deals as much damage as a

601
00:20:23,919 --> 00:20:27,280
barbarian does

602
00:20:25,840 --> 00:20:29,679
and like i said the one time i actually

603
00:20:27,280 --> 00:20:31,600
played a berserker i went with a

604
00:20:29,679 --> 00:20:33,760
um half orc

605
00:20:31,600 --> 00:20:36,240
barbarian berserker who was dual

606
00:20:33,760 --> 00:20:39,679
wielding axes blimey so you're getting

607
00:20:36,240 --> 00:20:41,760
four attacks off in a round while raging

608
00:20:39,679 --> 00:20:43,120
then the bonus damage every attack with

609
00:20:41,760 --> 00:20:44,480
advantage because if you're playing a

610
00:20:43,120 --> 00:20:46,880
barbarian why aren't you attacking

611
00:20:44,480 --> 00:20:48,320
recklessly every turn if you need to 100

612
00:20:46,880 --> 00:20:49,760
yeah because that just ups your chance

613
00:20:48,320 --> 00:20:52,080
of getting critical hits

614
00:20:49,760 --> 00:20:54,000
yep i fully subscribed to the reckless

615
00:20:52,080 --> 00:20:54,960
attacks in fact i said to my dungeon

616
00:20:54,000 --> 00:20:57,360
master

617
00:20:54,960 --> 00:20:59,200
from this point on just assume i am

618
00:20:57,360 --> 00:21:01,120
it's it will be the except it will be

619
00:20:59,200 --> 00:21:02,559
the exception when i don't attack

620
00:21:01,120 --> 00:21:04,640
recklessly and that's when i'll tell you

621
00:21:02,559 --> 00:21:06,960
i'm not but otherwise always hit me with

622
00:21:04,640 --> 00:21:09,679
advantage dm from this point on the ego

623
00:21:06,960 --> 00:21:11,200
carp launch i don't care anymore yeah no

624
00:21:09,679 --> 00:21:12,720
absolutely if i have a barbarian player

625
00:21:11,200 --> 00:21:15,200
i'm just kind of assuming they're taking

626
00:21:12,720 --> 00:21:17,360
reckless attack because why wouldn't you

627
00:21:15,200 --> 00:21:18,640
yeah it would be like someone playing a

628
00:21:17,360 --> 00:21:21,600
fighter samurai and not giving

629
00:21:18,640 --> 00:21:23,679
themselves advantage

630
00:21:21,600 --> 00:21:25,039
which i did i actually mentioned that

631
00:21:23,679 --> 00:21:26,480
because one of my party members mostly

632
00:21:25,039 --> 00:21:28,720
mainlines fighters and fighter

633
00:21:26,480 --> 00:21:30,240
subclasses and he was saying how can i

634
00:21:28,720 --> 00:21:32,880
get do i have to do wheel to get more

635
00:21:30,240 --> 00:21:34,480
attacks like well here's an option

636
00:21:32,880 --> 00:21:35,760
because samurai have that ability that

637
00:21:34,480 --> 00:21:37,760
allows them to just give them

638
00:21:35,760 --> 00:21:39,679
self-advantage yeah for the rest of the

639
00:21:37,760 --> 00:21:41,039
round yeah yeah and then they have an

640
00:21:39,679 --> 00:21:42,640
ability at higher levels where if they

641
00:21:41,039 --> 00:21:44,799
have advantage on attack they can

642
00:21:42,640 --> 00:21:46,080
actually make two separate attacks

643
00:21:44,799 --> 00:21:47,760
oh okay

644
00:21:46,080 --> 00:21:50,320
yeah i'll pull it up just to make sure

645
00:21:47,760 --> 00:21:53,039
i'm right on that but i worked out that

646
00:21:50,320 --> 00:21:56,159
if a samurai action surges that's 16

647
00:21:53,039 --> 00:21:56,159
attacks at level 20

648
00:21:56,960 --> 00:22:02,080
i knew fighters are already like bonkers

649
00:21:58,880 --> 00:22:04,400
so that is that is a wild i know

650
00:22:02,080 --> 00:22:05,840
i only played a samurai level four

651
00:22:04,400 --> 00:22:07,280
and yeah that i had that resource it was

652
00:22:05,840 --> 00:22:09,520
quite limited at that level but it was

653
00:22:07,280 --> 00:22:11,440
quite useful to combo it with action

654
00:22:09,520 --> 00:22:13,200
surge to say okay give me advantage and

655
00:22:11,440 --> 00:22:14,240
then i get two attacks this turn and

656
00:22:13,200 --> 00:22:16,159
then obviously that would have been a

657
00:22:14,240 --> 00:22:17,760
three yeah

658
00:22:16,159 --> 00:22:18,799
which is complete just to give yourself

659
00:22:17,760 --> 00:22:20,880
advantage

660
00:22:18,799 --> 00:22:21,840
before you've attacked is pretty

661
00:22:20,880 --> 00:22:24,080
pretty

662
00:22:21,840 --> 00:22:25,760
and for fighters that's such a great

663
00:22:24,080 --> 00:22:27,919
ability

664
00:22:25,760 --> 00:22:29,679
yeah here we go um

665
00:22:27,919 --> 00:22:31,039
rapid strike if you take an attack

666
00:22:29,679 --> 00:22:33,120
action on your turn have advantage an

667
00:22:31,039 --> 00:22:35,280
attack roll against one of the targets

668
00:22:33,120 --> 00:22:37,360
you can forgo the advantage of that role

669
00:22:35,280 --> 00:22:39,039
to make an additional weapon attack oh

670
00:22:37,360 --> 00:22:40,640
wow against the target as part of the

671
00:22:39,039 --> 00:22:42,559
same action

672
00:22:40,640 --> 00:22:45,600
you can do so no more than once per turn

673
00:22:42,559 --> 00:22:48,480
okay so you'd get a total of 10 attacks

674
00:22:45,600 --> 00:22:51,280
if you action surged yeah but that's

675
00:22:48,480 --> 00:22:53,440
still absurd right yeah yeah that i

676
00:22:51,280 --> 00:22:55,600
really like that dynamic of consuming

677
00:22:53,440 --> 00:22:57,440
advantage to turning yeah

678
00:22:55,600 --> 00:22:59,760
i'm not a mathematician that that might

679
00:22:57,440 --> 00:23:01,840
be like mathematically silly to do that

680
00:22:59,760 --> 00:23:03,360
but i i like it as a you know as an

681
00:23:01,840 --> 00:23:04,320
interesting decision at least at that

682
00:23:03,360 --> 00:23:05,919
point

683
00:23:04,320 --> 00:23:07,200
to make the call it's a fantastic one

684
00:23:05,919 --> 00:23:09,120
especially if you're in a situation with

685
00:23:07,200 --> 00:23:12,000
a big evil guy you know has got like an

686
00:23:09,120 --> 00:23:14,480
absurd armor class

687
00:23:12,000 --> 00:23:16,240
and it's like okay do i take advantage

688
00:23:14,480 --> 00:23:18,880
to increase my chance of hitting with

689
00:23:16,240 --> 00:23:21,360
one attack or do i attack twice and hope

690
00:23:18,880 --> 00:23:21,840
that both of them

691
00:23:21,360 --> 00:23:23,440
yeah hit

692
00:23:21,840 --> 00:23:25,039
people who aren't human calculators like

693
00:23:23,440 --> 00:23:27,280
myself that is just on the face of it

694
00:23:25,039 --> 00:23:29,440
are very interesting decision but yeah

695
00:23:27,280 --> 00:23:31,280
that's the 15th level ability of samurai

696
00:23:29,440 --> 00:23:33,679
rapid strike yeah i really like the

697
00:23:31,280 --> 00:23:36,000
samurai class because it is a good class

698
00:23:33,679 --> 00:23:37,679
yeah i'd like to revisit it at some

699
00:23:36,000 --> 00:23:40,320
point um

700
00:23:37,679 --> 00:23:41,200
so talking of exhaustion just a second

701
00:23:40,320 --> 00:23:42,559
ago

702
00:23:41,200 --> 00:23:43,919
the campaign i'm playing in dungeon

703
00:23:42,559 --> 00:23:47,600
stars and dudes

704
00:23:43,919 --> 00:23:49,679
he is a funny enough a halfway barbarian

705
00:23:47,600 --> 00:23:50,480
i think it is one exhaustion is one of

706
00:23:49,679 --> 00:23:51,760
those things we're talking about

707
00:23:50,480 --> 00:23:54,080
depending on the level you have it at

708
00:23:51,760 --> 00:23:56,799
but it is one of those things that is

709
00:23:54,080 --> 00:23:58,640
as always context sensitive and by that

710
00:23:56,799 --> 00:24:00,480
in this instance i mean kind of where

711
00:23:58,640 --> 00:24:02,080
you are in the adventure so if you're

712
00:24:00,480 --> 00:24:04,240
doing like a beach episode or a shopping

713
00:24:02,080 --> 00:24:05,919
episode in the city in your home city

714
00:24:04,240 --> 00:24:07,600
then you know you might spend a week

715
00:24:05,919 --> 00:24:10,080
there at which case that's seven long

716
00:24:07,600 --> 00:24:12,080
rests at which case goodbye exhaustion

717
00:24:10,080 --> 00:24:13,919
yeah exactly but if you if you're

718
00:24:12,080 --> 00:24:16,080
in the middle of a dungeon or halfway

719
00:24:13,919 --> 00:24:18,240
out in the middle of nowhere and yeah

720
00:24:16,080 --> 00:24:20,320
maybe you're you know it's a busy day in

721
00:24:18,240 --> 00:24:21,760
quotes you're having a lot of combat

722
00:24:20,320 --> 00:24:23,520
one or two levels of exhaustion is

723
00:24:21,760 --> 00:24:25,760
suddenly a lot harder to get rid of and

724
00:24:23,520 --> 00:24:28,000
that's it's that rubber banding of

725
00:24:25,760 --> 00:24:29,840
time dilation that it's exactly yeah

726
00:24:28,000 --> 00:24:32,159
prevalent that that really changes it

727
00:24:29,840 --> 00:24:35,919
from oh my god this is going to [ __ ]

728
00:24:32,159 --> 00:24:37,440
my class for the next five sessions yeah

729
00:24:35,919 --> 00:24:38,720
oh it's already gone

730
00:24:37,440 --> 00:24:39,600
about it

731
00:24:38,720 --> 00:24:41,440
and

732
00:24:39,600 --> 00:24:43,440
going on that as well actually even

733
00:24:41,440 --> 00:24:45,679
taking it out of a combat scenario let's

734
00:24:43,440 --> 00:24:48,640
say you've suffered exhaustion

735
00:24:45,679 --> 00:24:49,760
for saving a town yeah

736
00:24:48,640 --> 00:24:51,120
and

737
00:24:49,760 --> 00:24:52,720
the

738
00:24:51,120 --> 00:24:54,799
leader of the town the local law master

739
00:24:52,720 --> 00:24:56,159
the mayor whatever the gm decides to

740
00:24:54,799 --> 00:24:58,320
call them

741
00:24:56,159 --> 00:25:01,120
has invited you to a dinner in your

742
00:24:58,320 --> 00:25:03,039
honor and you're currently failing on to

743
00:25:01,120 --> 00:25:06,320
exhaustion

744
00:25:03,039 --> 00:25:08,159
and you're the face character let's say

745
00:25:06,320 --> 00:25:11,360
you're rolling at disadvantage for all

746
00:25:08,159 --> 00:25:13,360
of your persuasion all of your charm or

747
00:25:11,360 --> 00:25:14,960
everything that you are used to being so

748
00:25:13,360 --> 00:25:16,799
good at

749
00:25:14,960 --> 00:25:18,080
you're now bad at i mean honestly it's

750
00:25:16,799 --> 00:25:20,720
one of the things i love to do to like

751
00:25:18,080 --> 00:25:21,600
bards more so than any

752
00:25:20,720 --> 00:25:23,760
because

753
00:25:21,600 --> 00:25:25,039
bards get so many skills i mean the only

754
00:25:23,760 --> 00:25:27,039
class that gets more skills in them is a

755
00:25:25,039 --> 00:25:28,720
rogue but they tend to focus more on the

756
00:25:27,039 --> 00:25:30,720
deck skill so it doesn't really worry

757
00:25:28,720 --> 00:25:32,799
too much about like yeah can i seduce

758
00:25:30,720 --> 00:25:36,000
the dragon let's say the classic

759
00:25:32,799 --> 00:25:37,520
yeah so dropping exhaustion on a bard

760
00:25:36,000 --> 00:25:39,120
make them roll disadvantaged on

761
00:25:37,520 --> 00:25:40,960
persuasion

762
00:25:39,120 --> 00:25:43,919
i thought that was a smart idea until my

763
00:25:40,960 --> 00:25:45,520
bard player realized that as a college

764
00:25:43,919 --> 00:25:49,039
of eloquence barge you can't roll less

765
00:25:45,520 --> 00:25:50,000
than a 10 on persuasion yeah so that

766
00:25:49,039 --> 00:25:51,760
ruined that plan i need to come with

767
00:25:50,000 --> 00:25:53,039
something else

768
00:25:51,760 --> 00:25:54,320
i mean on one hand i like the

769
00:25:53,039 --> 00:25:56,240
interesting decisions but on the other

770
00:25:54,320 --> 00:25:57,600
hand i also like because there's other i

771
00:25:56,240 --> 00:26:00,159
think rogues get something similar where

772
00:25:57,600 --> 00:26:01,919
they can't roll less than a 10 on yeah

773
00:26:00,159 --> 00:26:04,720
something as well which is quite nice

774
00:26:01,919 --> 00:26:06,400
it's probably stealth for acrobatics

775
00:26:04,720 --> 00:26:08,240
something like that yeah maybe it's a

776
00:26:06,400 --> 00:26:09,679
save maybe it's a deck save or something

777
00:26:08,240 --> 00:26:12,080
like that they can just default it to a

778
00:26:09,679 --> 00:26:13,919
10 which is quite smart oh yeah

779
00:26:12,080 --> 00:26:16,000
so yeah i've been

780
00:26:13,919 --> 00:26:17,840
fortunate enough never to

781
00:26:16,000 --> 00:26:20,240
really suffer from exhaustion in a way

782
00:26:17,840 --> 00:26:21,520
that wasn't like oh you've been fighting

783
00:26:20,240 --> 00:26:23,360
so hard you've been fighting for a day

784
00:26:21,520 --> 00:26:24,799
you've got exhaustion oh well we're at

785
00:26:23,360 --> 00:26:27,760
the end of the day anyway so i'll just

786
00:26:24,799 --> 00:26:30,320
sleep off like i've never had to really

787
00:26:27,760 --> 00:26:33,919
as a player deal with it too much

788
00:26:30,320 --> 00:26:36,480
but i've got a question for you okay

789
00:26:33,919 --> 00:26:38,880
which is talking of fighting energy and

790
00:26:36,480 --> 00:26:41,279
talking of dropping to zero hp in the

791
00:26:38,880 --> 00:26:44,400
middle of a fight yeah it's a bit fourth

792
00:26:41,279 --> 00:26:45,760
wall breaking it's a bit um suspension

793
00:26:44,400 --> 00:26:46,960
of disbelief

794
00:26:45,760 --> 00:26:48,240
breaking

795
00:26:46,960 --> 00:26:50,480
when

796
00:26:48,240 --> 00:26:52,159
say you've got the barbarian who's just

797
00:26:50,480 --> 00:26:54,640
been well let me put it another way so

798
00:26:52,159 --> 00:26:56,400
you've got the paladin who is just been

799
00:26:54,640 --> 00:26:58,159
at the front of the fight and it's just

800
00:26:56,400 --> 00:27:00,559
been getting stomped on and whomped on

801
00:26:58,159 --> 00:27:02,400
by yeah that's 60 points of damage oof

802
00:27:00,559 --> 00:27:04,000
the rest of the party recoil and terror

803
00:27:02,400 --> 00:27:06,559
because that would have killed them and

804
00:27:04,000 --> 00:27:08,480
boom takes another 30 damage oh everyone

805
00:27:06,559 --> 00:27:10,559
wins him eventually they go down they

806
00:27:08,480 --> 00:27:11,520
hit zero and everyone's like oh my gosh

807
00:27:10,559 --> 00:27:13,840
you know

808
00:27:11,520 --> 00:27:16,320
like they've just been beaten to a pulp

809
00:27:13,840 --> 00:27:18,480
somebody can almost trip and fall and

810
00:27:16,320 --> 00:27:21,279
just like touch them with a cure wounds

811
00:27:18,480 --> 00:27:22,720
and they're back up again you know 100

812
00:27:21,279 --> 00:27:25,760
fighting

813
00:27:22,720 --> 00:27:27,520
prowess and capacity so

814
00:27:25,760 --> 00:27:29,039
that is even for me you know when you

815
00:27:27,520 --> 00:27:31,279
when i put it in such a

816
00:27:29,039 --> 00:27:33,200
obviously somewhat cynical uh example

817
00:27:31,279 --> 00:27:36,159
like that it sounds

818
00:27:33,200 --> 00:27:38,960
a bit it's silly does

819
00:27:36,159 --> 00:27:40,960
it it does sort of i know it's a fantasy

820
00:27:38,960 --> 00:27:43,120
game so there is a level of suspension

821
00:27:40,960 --> 00:27:45,120
disbelief but there has to be a level of

822
00:27:43,120 --> 00:27:46,840
realism to it as well otherwise the

823
00:27:45,120 --> 00:27:49,520
threat doesn't feel

824
00:27:46,840 --> 00:27:51,039
real and then obviously that like yeah i

825
00:27:49,520 --> 00:27:52,640
get it it's it's a tricky situation for

826
00:27:51,039 --> 00:27:54,240
designers i'm not a game designer i

827
00:27:52,640 --> 00:27:56,399
don't i'm not i haven't got a you know

828
00:27:54,240 --> 00:27:58,559
i'm not about to wow everybody with a

829
00:27:56,399 --> 00:28:00,480
completely robust alternative solution

830
00:27:58,559 --> 00:28:03,120
no of course not what that does lead to

831
00:28:00,480 --> 00:28:05,840
though is like a yo-yo effect especially

832
00:28:03,120 --> 00:28:07,520
in parties that aren't maybe um they're

833
00:28:05,840 --> 00:28:09,360
still kind of learning

834
00:28:07,520 --> 00:28:11,440
each other learning a dynamic learning

835
00:28:09,360 --> 00:28:13,600
how the game works so it leads to

836
00:28:11,440 --> 00:28:15,039
someone's down i'd better heal them

837
00:28:13,600 --> 00:28:16,640
i'll shout healing word of them from

838
00:28:15,039 --> 00:28:18,320
across the room and they're back up yeah

839
00:28:16,640 --> 00:28:21,120
paladin stands back up at maybe like

840
00:28:18,320 --> 00:28:23,360
seven hp depending on the you know and

841
00:28:21,120 --> 00:28:26,240
then oh i'm still standing right

842
00:28:23,360 --> 00:28:28,080
underneath this basilisk stomp for 30

843
00:28:26,240 --> 00:28:30,000
damage well okay

844
00:28:28,080 --> 00:28:31,919
you've kind of wasted two turns in that

845
00:28:30,000 --> 00:28:34,000
you've wasted the healing word bonus

846
00:28:31,919 --> 00:28:36,240
action and also maybe the to a certain

847
00:28:34,000 --> 00:28:37,679
extent maybe the death saving rule on

848
00:28:36,240 --> 00:28:39,679
the palate maybe he could have rolled up

849
00:28:37,679 --> 00:28:41,840
you know higher than 10 and done it for

850
00:28:39,679 --> 00:28:43,360
free exactly yeah you'd never know

851
00:28:41,840 --> 00:28:44,880
because you might roll a nap 20. i mean

852
00:28:43,360 --> 00:28:46,880
i know it's only a one in twenty chance

853
00:28:44,880 --> 00:28:48,240
or a five percent chance but there is

854
00:28:46,880 --> 00:28:50,559
always the chance that you'll roll a nap

855
00:28:48,240 --> 00:28:51,600
20 and just get back up with one hit

856
00:28:50,559 --> 00:28:53,520
point

857
00:28:51,600 --> 00:28:55,520
yeah that i find less

858
00:28:53,520 --> 00:28:57,200
i i'm more attracted to the idea of just

859
00:28:55,520 --> 00:28:58,799
rolling a 20 and just standing back up

860
00:28:57,200 --> 00:29:01,440
because it's like a you know and it's an

861
00:28:58,799 --> 00:29:02,720
adrenaline rush yeah it's like a heroic

862
00:29:01,440 --> 00:29:05,039
feat of

863
00:29:02,720 --> 00:29:06,960
i can do this all day like

864
00:29:05,039 --> 00:29:09,200
yeah exactly rather than just someone

865
00:29:06,960 --> 00:29:11,919
going get well soon across the room and

866
00:29:09,200 --> 00:29:14,080
they just stand up again like huh what

867
00:29:11,919 --> 00:29:16,000
exactly is like what happened there

868
00:29:14,080 --> 00:29:18,480
i guess i'm alive now

869
00:29:16,000 --> 00:29:20,399
so there are i've seen people suggest

870
00:29:18,480 --> 00:29:22,240
alternative rules for like to try and

871
00:29:20,399 --> 00:29:24,480
make dropping to zero be a bit of a

872
00:29:22,240 --> 00:29:25,600
bigger deal exactly yeah because i i

873
00:29:24,480 --> 00:29:28,480
know that

874
00:29:25,600 --> 00:29:30,320
i played a one-off level 20 campaign and

875
00:29:28,480 --> 00:29:31,760
everybody was just a bit baffled by

876
00:29:30,320 --> 00:29:33,440
their classes

877
00:29:31,760 --> 00:29:35,279
i was i think i was a cleric at that

878
00:29:33,440 --> 00:29:36,720
point and just diving in i think maybe

879
00:29:35,279 --> 00:29:39,120
first or second time playing a cleric

880
00:29:36,720 --> 00:29:42,080
diving at level 20. i was like oh what

881
00:29:39,120 --> 00:29:43,760
the hell is going on here uh so

882
00:29:42,080 --> 00:29:46,480
that there was a yo-yo a couple times of

883
00:29:43,760 --> 00:29:49,679
i'll cast your wounds at level three

884
00:29:46,480 --> 00:29:53,520
maybe oh that's healed 15.

885
00:29:49,679 --> 00:29:55,679
great but the paladin's got 170 hp so

886
00:29:53,520 --> 00:29:58,399
it's kind of worthless to a certain

887
00:29:55,679 --> 00:29:59,279
extent and then stomp he's down again so

888
00:29:58,399 --> 00:30:00,880
yeah

889
00:29:59,279 --> 00:30:03,279
people have thought about alternatives

890
00:30:00,880 --> 00:30:05,279
to getting knocked down to zero hp and i

891
00:30:03,279 --> 00:30:06,960
just wondered what if you've heard of

892
00:30:05,279 --> 00:30:08,559
them what your thoughts are are there

893
00:30:06,960 --> 00:30:10,399
any ways to

894
00:30:08,559 --> 00:30:12,080
maybe increase the impact but not so

895
00:30:10,399 --> 00:30:15,520
much that it makes it essentially a game

896
00:30:12,080 --> 00:30:17,039
over i mean one i quite like to run

897
00:30:15,520 --> 00:30:18,480
in the games and obviously when it comes

898
00:30:17,039 --> 00:30:20,559
down to it a lot of these are home brew

899
00:30:18,480 --> 00:30:22,640
rules that the party or the players come

900
00:30:20,559 --> 00:30:23,760
up with and agree at the table

901
00:30:22,640 --> 00:30:27,039
so

902
00:30:23,760 --> 00:30:29,360
using the nat 20 get back up again

903
00:30:27,039 --> 00:30:31,679
they're fine they're up their natural

904
00:30:29,360 --> 00:30:33,440
instincts have driven them to recover

905
00:30:31,679 --> 00:30:34,880
and they're standing again

906
00:30:33,440 --> 00:30:37,360
it's their turn

907
00:30:34,880 --> 00:30:39,200
yeah that said

908
00:30:37,360 --> 00:30:41,120
if it's a situation with like someone

909
00:30:39,200 --> 00:30:43,120
dumps a healing potion an unconscious

910
00:30:41,120 --> 00:30:45,440
person i've actually said if someone's

911
00:30:43,120 --> 00:30:48,799
unconscious you can't make them drink a

912
00:30:45,440 --> 00:30:50,960
healing potion because they will drown

913
00:30:48,799 --> 00:30:53,279
see that i'm gonna jump in here because

914
00:30:50,960 --> 00:30:55,919
i talked on a previous episode about

915
00:30:53,279 --> 00:30:57,919
everybody using bonus actions to drink

916
00:30:55,919 --> 00:30:59,919
potions yeah and so much just to show

917
00:30:57,919 --> 00:31:01,519
it's even a bonus action to

918
00:30:59,919 --> 00:31:02,399
feed a potion to somebody else who's

919
00:31:01,519 --> 00:31:04,240
down

920
00:31:02,399 --> 00:31:05,760
and and you're swinging the pendulum the

921
00:31:04,240 --> 00:31:07,600
other way to say you can't even do it

922
00:31:05,760 --> 00:31:09,840
with an action which is which is really

923
00:31:07,600 --> 00:31:11,360
interesting and i'm probably more

924
00:31:09,840 --> 00:31:13,840
aligned with your train of thought than

925
00:31:11,360 --> 00:31:16,399
i am the commonplace practice of bonus

926
00:31:13,840 --> 00:31:17,919
action potions for that precise reason

927
00:31:16,399 --> 00:31:20,080
you're in the middle of a fight right

928
00:31:17,919 --> 00:31:21,840
you're not about to like put pop their

929
00:31:20,080 --> 00:31:23,519
head up on a pillow be like they're

930
00:31:21,840 --> 00:31:25,440
there come on let's you know have your

931
00:31:23,519 --> 00:31:26,880
medicine put on a little teaspoon and

932
00:31:25,440 --> 00:31:27,840
feed it into their mouth you know you

933
00:31:26,880 --> 00:31:30,080
don't

934
00:31:27,840 --> 00:31:31,679
yeah just eat the glass at their face

935
00:31:30,080 --> 00:31:34,000
and be like get up

936
00:31:31,679 --> 00:31:36,960
oh what i have said with the party is

937
00:31:34,000 --> 00:31:38,399
you can't feed it to them you can pour

938
00:31:36,960 --> 00:31:41,120
it over them it will have a lesser

939
00:31:38,399 --> 00:31:42,880
effect but it will still heal them

940
00:31:41,120 --> 00:31:46,240
so you know how a basic healing potion

941
00:31:42,880 --> 00:31:50,159
does 2d 4 plus 2 hit points yeah it now

942
00:31:46,240 --> 00:31:52,000
just does 2d4 you lose that bonus

943
00:31:50,159 --> 00:31:54,640
and that's just cart blanche across all

944
00:31:52,000 --> 00:31:56,320
healing potions you lose that bonus on

945
00:31:54,640 --> 00:31:57,360
an unconscious person

946
00:31:56,320 --> 00:32:00,159
because it's got to get into their

947
00:31:57,360 --> 00:32:02,080
system via their skin basically yes yeah

948
00:32:00,159 --> 00:32:03,679
like through the wound so it loses some

949
00:32:02,080 --> 00:32:05,919
of that potency but at least they've got

950
00:32:03,679 --> 00:32:06,880
hit points that's one i hadn't heard of

951
00:32:05,919 --> 00:32:08,159
i really like that one though it's

952
00:32:06,880 --> 00:32:10,720
interesting a different a different

953
00:32:08,159 --> 00:32:12,559
approach and on the bonus action potion

954
00:32:10,720 --> 00:32:14,159
thing i actually do run that in the

955
00:32:12,559 --> 00:32:16,240
campaign so you can use a bonus action

956
00:32:14,159 --> 00:32:19,120
to take a potion

957
00:32:16,240 --> 00:32:21,760
but i also mitigate it to an extent

958
00:32:19,120 --> 00:32:23,760
i have all player starter packs so

959
00:32:21,760 --> 00:32:26,559
adventuring starter packs in my

960
00:32:23,760 --> 00:32:29,519
campaigns have what i call

961
00:32:26,559 --> 00:32:31,600
a potion prepare pack

962
00:32:29,519 --> 00:32:33,679
so they can prepare like a caster would

963
00:32:31,600 --> 00:32:34,559
prepare spells they can repair up to

964
00:32:33,679 --> 00:32:38,880
three

965
00:32:34,559 --> 00:32:40,320
potions poisons oils that kind of thing

966
00:32:38,880 --> 00:32:43,600
and to use one of those in the middle of

967
00:32:40,320 --> 00:32:44,960
combat is a bonus action not an action

968
00:32:43,600 --> 00:32:46,559
but if they want to use something that's

969
00:32:44,960 --> 00:32:48,480
not one of those three it takes an

970
00:32:46,559 --> 00:32:50,159
action

971
00:32:48,480 --> 00:32:52,240
so it's a way of keeping the combat

972
00:32:50,159 --> 00:32:54,880
flowing because when i first played guns

973
00:32:52,240 --> 00:32:58,480
and dragons and we are going back about

974
00:32:54,880 --> 00:33:00,159
12 years at this point um when i used to

975
00:32:58,480 --> 00:33:02,000
play john's dragon as one e

976
00:33:00,159 --> 00:33:03,440
with my friends in college it used to

977
00:33:02,000 --> 00:33:05,440
really bother me because i was the front

978
00:33:03,440 --> 00:33:08,080
line fighter i was all i either played

979
00:33:05,440 --> 00:33:10,559
fighter ranger or paladin in one e

980
00:33:08,080 --> 00:33:13,120
and it was always me taking the hits and

981
00:33:10,559 --> 00:33:14,480
it was like i have to keep attacking

982
00:33:13,120 --> 00:33:16,320
they have to keep healing me or i have

983
00:33:14,480 --> 00:33:18,880
to take a healing potion and i couldn't

984
00:33:16,320 --> 00:33:21,039
take the healing potion and attack

985
00:33:18,880 --> 00:33:22,640
so it just made me feel like right i

986
00:33:21,039 --> 00:33:26,399
have to keep attacking and

987
00:33:22,640 --> 00:33:28,640
i wound up killing off two characters

988
00:33:26,399 --> 00:33:30,399
because i had to do that

989
00:33:28,640 --> 00:33:31,679
because the cleric just wasn't healing

990
00:33:30,399 --> 00:33:34,399
me

991
00:33:31,679 --> 00:33:35,760
yeah it's it's it's lossy for the front

992
00:33:34,399 --> 00:33:37,440
line to do it because you've lost the

993
00:33:35,760 --> 00:33:39,600
turn of attacking and of course you're

994
00:33:37,440 --> 00:33:41,519
not taking damage if everybody's dead so

995
00:33:39,600 --> 00:33:42,880
exactly the enemies are dead so it's

996
00:33:41,519 --> 00:33:44,080
it's a lossy process you might heal

997
00:33:42,880 --> 00:33:45,600
yourself for 10 but then you've

998
00:33:44,080 --> 00:33:46,960
sacrificed a turn of getting maybe

999
00:33:45,600 --> 00:33:49,679
there'll be another round of getting hit

1000
00:33:46,960 --> 00:33:52,159
for 11. so you've a net loss of one hp

1001
00:33:49,679 --> 00:33:53,840
still so it's yeah but in regard with

1002
00:33:52,159 --> 00:33:56,240
using the healing potion or using

1003
00:33:53,840 --> 00:33:58,000
healing word or cure wounds

1004
00:33:56,240 --> 00:33:59,360
i like to think of those in terms of

1005
00:33:58,000 --> 00:34:02,000
combat as

1006
00:33:59,360 --> 00:34:03,919
a defibrillator or

1007
00:34:02,000 --> 00:34:04,840
uh an epipen for someone who's going

1008
00:34:03,919 --> 00:34:07,440
into

1009
00:34:04,840 --> 00:34:08,639
shock so it's that sudden kick of

1010
00:34:07,440 --> 00:34:10,159
adrenaline to their system to get their

1011
00:34:08,639 --> 00:34:11,359
heart pumping get them better get them

1012
00:34:10,159 --> 00:34:13,200
on their feet

1013
00:34:11,359 --> 00:34:15,200
get them back in the fight

1014
00:34:13,200 --> 00:34:17,839
but when the fight is over that

1015
00:34:15,200 --> 00:34:20,560
character does get a point of exhaustion

1016
00:34:17,839 --> 00:34:22,480
oh there we go there's the juice right

1017
00:34:20,560 --> 00:34:25,520
but if they get themselves back up say

1018
00:34:22,480 --> 00:34:26,240
with a nap 20 they don't have exhaustion

1019
00:34:25,520 --> 00:34:28,399
or

1020
00:34:26,240 --> 00:34:30,960
if they stabilize through death saves or

1021
00:34:28,399 --> 00:34:32,000
are stabilized first before the cure

1022
00:34:30,960 --> 00:34:33,200
wounds

1023
00:34:32,000 --> 00:34:36,000
they don't

1024
00:34:33,200 --> 00:34:37,280
so i like to force my players to really

1025
00:34:36,000 --> 00:34:39,839
think about their actions what the

1026
00:34:37,280 --> 00:34:42,480
consequences are going to be is it

1027
00:34:39,839 --> 00:34:44,480
worth making this rash

1028
00:34:42,480 --> 00:34:47,200
decision now

1029
00:34:44,480 --> 00:34:49,359
because later it might really impact us

1030
00:34:47,200 --> 00:34:51,040
that is again not what i've heard of but

1031
00:34:49,359 --> 00:34:52,879
it's a really interesting ad adds a

1032
00:34:51,040 --> 00:34:54,560
slight layer of complexity but the

1033
00:34:52,879 --> 00:34:56,320
complexity comes from the players having

1034
00:34:54,560 --> 00:34:58,079
to make that call of okay let's just get

1035
00:34:56,320 --> 00:35:00,480
them up now and that's a problem for

1036
00:34:58,079 --> 00:35:01,920
future me is exhaustion

1037
00:35:00,480 --> 00:35:04,240
the future party worry about that or is

1038
00:35:01,920 --> 00:35:06,800
it a case of wasting action

1039
00:35:04,240 --> 00:35:09,119
trying to stabilize now and then another

1040
00:35:06,800 --> 00:35:11,119
turn yeah but then not having to worry

1041
00:35:09,119 --> 00:35:13,200
about that in the future

1042
00:35:11,119 --> 00:35:15,119
that is one i'm going to write down

1043
00:35:13,200 --> 00:35:16,400
and think about

1044
00:35:15,119 --> 00:35:19,040
introducing

1045
00:35:16,400 --> 00:35:20,800
as another dimension there because

1046
00:35:19,040 --> 00:35:24,160
it was a loaded question as you might

1047
00:35:20,800 --> 00:35:26,079
have guessed because i am also like

1048
00:35:24,160 --> 00:35:27,839
just standing back up as

1049
00:35:26,079 --> 00:35:29,520
is a bit trivial and i've you know i've

1050
00:35:27,839 --> 00:35:31,200
got a druid in the party who's very keen

1051
00:35:29,520 --> 00:35:32,640
on just dropping healing word and bush

1052
00:35:31,200 --> 00:35:34,000
smash brush everyone's up again and it's

1053
00:35:32,640 --> 00:35:35,359
a bit like

1054
00:35:34,000 --> 00:35:37,359
come on there's a there's a bit more

1055
00:35:35,359 --> 00:35:39,680
gravitas to what you you've saved

1056
00:35:37,359 --> 00:35:41,440
someone's life there that isn't just a

1057
00:35:39,680 --> 00:35:43,200
get up okay fine whatever no one cares

1058
00:35:41,440 --> 00:35:44,560
no i'm back tonight that annie i i felt

1059
00:35:43,200 --> 00:35:46,800
like they needed to be a bit more

1060
00:35:44,560 --> 00:35:49,920
gravitas to be like no he he was gonna

1061
00:35:46,800 --> 00:35:51,359
die like yeah he was on death's door

1062
00:35:49,920 --> 00:35:54,000
yeah yeah yeah i know it's only like a

1063
00:35:51,359 --> 00:35:56,079
49 chance or whatever but i wouldn't bet

1064
00:35:54,000 --> 00:35:57,200
on those odds no

1065
00:35:56,079 --> 00:35:59,240
absolutely not

1066
00:35:57,200 --> 00:36:02,160
if i've got those odds give me a dna

1067
00:35:59,240 --> 00:36:03,599
[Laughter]

1068
00:36:02,160 --> 00:36:06,960
sorry

1069
00:36:03,599 --> 00:36:12,909
sorry ward humour

1070
00:36:06,960 --> 00:36:12,909
[Music]

1071
00:36:16,870 --> 00:36:22,480
[Music]

1072
00:36:19,920 --> 00:36:24,400
hello danilo in post production here

1073
00:36:22,480 --> 00:36:25,920
with a couple of announcements first

1074
00:36:24,400 --> 00:36:28,400
this episode you're currently listening

1075
00:36:25,920 --> 00:36:30,240
to is the finale of season one 25

1076
00:36:28,400 --> 00:36:33,440
episodes seemed like as good a number as

1077
00:36:30,240 --> 00:36:35,839
any so that means next week will be a

1078
00:36:33,440 --> 00:36:37,200
special wrap up and retrospective

1079
00:36:35,839 --> 00:36:39,440
featuring a few special segments

1080
00:36:37,200 --> 00:36:41,040
including a q a if you have any

1081
00:36:39,440 --> 00:36:42,640
questions about me the podcast my

1082
00:36:41,040 --> 00:36:44,640
campaign or anything else really please

1083
00:36:42,640 --> 00:36:46,480
let me know through the usual social

1084
00:36:44,640 --> 00:36:47,440
links and i shall be answering them next

1085
00:36:46,480 --> 00:36:49,520
week

1086
00:36:47,440 --> 00:36:51,599
secondly i am running a little

1087
00:36:49,520 --> 00:36:53,839
competition just for the listeners the

1088
00:36:51,599 --> 00:36:56,800
prize is a care package from gametee a

1089
00:36:53,839 --> 00:36:59,119
uk purveyor of ttrpg goods it will

1090
00:36:56,800 --> 00:37:01,920
include a centered candle pin badge of

1091
00:36:59,119 --> 00:37:04,480
your chosen 5e class and either a dm or

1092
00:37:01,920 --> 00:37:06,400
player journal for a chance to win all

1093
00:37:04,480 --> 00:37:08,640
you need to do is message me on any

1094
00:37:06,400 --> 00:37:10,560
platform saying that you want to enter

1095
00:37:08,640 --> 00:37:12,160
the competition the winner will be

1096
00:37:10,560 --> 00:37:14,079
decided at random and announced during

1097
00:37:12,160 --> 00:37:17,040
next week's show and that's it without

1098
00:37:14,079 --> 00:37:18,400
any further ado back to the show

1099
00:37:17,040 --> 00:37:19,440
but no on

1100
00:37:18,400 --> 00:37:21,520
healing words and everything i

1101
00:37:19,440 --> 00:37:24,160
completely get that i mean in

1102
00:37:21,520 --> 00:37:26,320
the 5e campaign i've got the

1103
00:37:24,160 --> 00:37:28,960
paladin has dropped to zero hit points

1104
00:37:26,320 --> 00:37:31,680
about three times

1105
00:37:28,960 --> 00:37:33,200
purely by his own hubris more than

1106
00:37:31,680 --> 00:37:36,079
anything else

1107
00:37:33,200 --> 00:37:38,240
i mean he's a halfling paladin who

1108
00:37:36,079 --> 00:37:40,079
thinks he can sneak oh clunking around

1109
00:37:38,240 --> 00:37:42,240
and play armor yeah

1110
00:37:40,079 --> 00:37:44,640
and one of my favorite parts that's

1111
00:37:42,240 --> 00:37:46,400
happened so far i mean the characters

1112
00:37:44,640 --> 00:37:47,920
played by my older brother who like me

1113
00:37:46,400 --> 00:37:50,720
likes to build

1114
00:37:47,920 --> 00:37:51,680
wrecked characters

1115
00:37:50,720 --> 00:37:55,040
like

1116
00:37:51,680 --> 00:37:56,880
his paladin has charisma score of 10.

1117
00:37:55,040 --> 00:37:58,160
wow

1118
00:37:56,880 --> 00:37:59,040
useless

1119
00:37:58,160 --> 00:38:01,040
yeah

1120
00:37:59,040 --> 00:38:03,920
with the exception of like

1121
00:38:01,040 --> 00:38:05,359
a few spells he's basically reduced his

1122
00:38:03,920 --> 00:38:08,400
spell list

1123
00:38:05,359 --> 00:38:09,280
to only the barest healing spells

1124
00:38:08,400 --> 00:38:12,240
and

1125
00:38:09,280 --> 00:38:13,359
spells that don't require a dc save yeah

1126
00:38:12,240 --> 00:38:15,200
because it's the only way he's getting

1127
00:38:13,359 --> 00:38:16,000
anywhere yeah

1128
00:38:15,200 --> 00:38:18,480
and

1129
00:38:16,000 --> 00:38:20,720
because of that he's more like he's more

1130
00:38:18,480 --> 00:38:23,119
like a holy fighter so he's got some of

1131
00:38:20,720 --> 00:38:24,240
the holy abilities like the divine smite

1132
00:38:23,119 --> 00:38:25,920
and everything which doesn't need the

1133
00:38:24,240 --> 00:38:27,359
charisma

1134
00:38:25,920 --> 00:38:29,200
but he's

1135
00:38:27,359 --> 00:38:30,960
much more focused on like getting into

1136
00:38:29,200 --> 00:38:33,040
combat getting in melee

1137
00:38:30,960 --> 00:38:34,640
keeping the party safe really protector

1138
00:38:33,040 --> 00:38:36,240
role

1139
00:38:34,640 --> 00:38:38,320
so because of that

1140
00:38:36,240 --> 00:38:39,839
he winds up getting dropped the most

1141
00:38:38,320 --> 00:38:41,119
so of the party he's suffered the most

1142
00:38:39,839 --> 00:38:42,800
exhaustion

1143
00:38:41,119 --> 00:38:44,720
right which

1144
00:38:42,800 --> 00:38:47,599
just has been quite good for some like

1145
00:38:44,720 --> 00:38:49,359
really fun player interaction bits

1146
00:38:47,599 --> 00:38:50,720
because he was actually exhausted going

1147
00:38:49,359 --> 00:38:52,000
into a boss fight they were going to

1148
00:38:50,720 --> 00:38:53,520
have

1149
00:38:52,000 --> 00:38:55,359
so his plan was that him and the

1150
00:38:53,520 --> 00:38:58,560
sorcerer were going to stay outside the

1151
00:38:55,359 --> 00:39:00,720
city lines and just throw things in with

1152
00:38:58,560 --> 00:39:02,160
this archery battalion they had

1153
00:39:00,720 --> 00:39:03,599
and

1154
00:39:02,160 --> 00:39:05,599
because obviously being a halfling he

1155
00:39:03,599 --> 00:39:07,920
only has a speed of 25 when the actual

1156
00:39:05,599 --> 00:39:10,079
boss fight happened it was just the bard

1157
00:39:07,920 --> 00:39:14,160
and the barbarian inside trying to

1158
00:39:10,079 --> 00:39:16,160
masquerade as lizard folk

1159
00:39:14,160 --> 00:39:18,800
that went wrong because yeah sorcerer

1160
00:39:16,160 --> 00:39:20,160
dropped a fireball on them

1161
00:39:18,800 --> 00:39:21,839
usually happens

1162
00:39:20,160 --> 00:39:23,599
and

1163
00:39:21,839 --> 00:39:25,839
by the end of the boss fight because of

1164
00:39:23,599 --> 00:39:27,440
his exhaustion he actually didn't get a

1165
00:39:25,839 --> 00:39:28,400
single attack off

1166
00:39:27,440 --> 00:39:30,480
oh

1167
00:39:28,400 --> 00:39:32,160
the sorcerer the barbarian the bard had

1168
00:39:30,480 --> 00:39:34,720
already dealt with it

1169
00:39:32,160 --> 00:39:37,520
to the point where the barbarian became

1170
00:39:34,720 --> 00:39:40,240
the party healer for a turn

1171
00:39:37,520 --> 00:39:41,760
right okay because the bard got to zero

1172
00:39:40,240 --> 00:39:43,359
hit points and he just dumped a healing

1173
00:39:41,760 --> 00:39:45,520
potion down a throat

1174
00:39:43,359 --> 00:39:46,560
yeah or like poured it over

1175
00:39:45,520 --> 00:39:47,520
yeah

1176
00:39:46,560 --> 00:39:49,760
wow

1177
00:39:47,520 --> 00:39:51,520
so i think exhaustion if it's used right

1178
00:39:49,760 --> 00:39:53,839
by both the gm and the players and it

1179
00:39:51,520 --> 00:39:55,200
does require the players to really role

1180
00:39:53,839 --> 00:39:57,359
play it

1181
00:39:55,200 --> 00:39:59,119
because this is exhaustion this isn't

1182
00:39:57,359 --> 00:40:00,880
just i'm feeling a bit tired i didn't

1183
00:39:59,119 --> 00:40:02,640
get to sleep last night oh i didn't have

1184
00:40:00,880 --> 00:40:05,359
a cup of coffee this morning

1185
00:40:02,640 --> 00:40:07,280
that's not exhaustion no if as a person

1186
00:40:05,359 --> 00:40:10,560
you've never actually felt exhaustion

1187
00:40:07,280 --> 00:40:13,040
it's very difficult to explain it

1188
00:40:10,560 --> 00:40:15,839
and i've only felt it recently with

1189
00:40:13,040 --> 00:40:19,359
working on a very busy covert ward in

1190
00:40:15,839 --> 00:40:21,920
the height of the pandemic in britain

1191
00:40:19,359 --> 00:40:24,560
you feel like your bones are breaking

1192
00:40:21,920 --> 00:40:26,160
under you with exhaustion

1193
00:40:24,560 --> 00:40:27,280
and

1194
00:40:26,160 --> 00:40:29,200
it's

1195
00:40:27,280 --> 00:40:30,880
really down to the players to

1196
00:40:29,200 --> 00:40:34,640
role play that properly

1197
00:40:30,880 --> 00:40:36,000
um i think if you frame it within dnd

1198
00:40:34,640 --> 00:40:39,200
which is the example we're using right

1199
00:40:36,000 --> 00:40:41,440
now of like these guys are otherwise

1200
00:40:39,200 --> 00:40:44,079
crazy heroes of the realm right they can

1201
00:40:41,440 --> 00:40:46,560
tackle liches and demons and dragons and

1202
00:40:44,079 --> 00:40:47,920
stuff yeah so if they're if they are

1203
00:40:46,560 --> 00:40:50,640
exhausted

1204
00:40:47,920 --> 00:40:51,839
it's pretty flipping bad at that point

1205
00:40:50,640 --> 00:40:53,040
right if

1206
00:40:51,839 --> 00:40:55,119
otherwise they're leaping from

1207
00:40:53,040 --> 00:40:57,440
battlement to battlement to grapple a

1208
00:40:55,119 --> 00:40:58,720
flying dragon and shooting meteors from

1209
00:40:57,440 --> 00:41:01,280
their hands

1210
00:40:58,720 --> 00:41:04,720
they're feeling tired then it must be

1211
00:41:01,280 --> 00:41:08,160
pretty darn tired yeah exactly

1212
00:41:04,720 --> 00:41:08,160
it isn't just like ah

1213
00:41:08,240 --> 00:41:12,400
it was tossed in turning last night oh i

1214
00:41:10,640 --> 00:41:14,960
feel a bit rough this morning

1215
00:41:12,400 --> 00:41:17,040
yeah it's like nah

1216
00:41:14,960 --> 00:41:19,119
you you have a health problem funnily

1217
00:41:17,040 --> 00:41:22,000
enough yeah and it's not one that can be

1218
00:41:19,119 --> 00:41:24,160
cured with like cure disease or cure

1219
00:41:22,000 --> 00:41:25,839
wounds i think the only spell that can

1220
00:41:24,160 --> 00:41:28,400
actually help with exhaustion is um

1221
00:41:25,839 --> 00:41:30,880
restoration yes yeah i can't remember if

1222
00:41:28,400 --> 00:41:33,119
it's lesser or greater but yeah i yeah

1223
00:41:30,880 --> 00:41:34,960
sounds right to me yeah and that's

1224
00:41:33,119 --> 00:41:36,240
actually quite a high spell slot for

1225
00:41:34,960 --> 00:41:37,119
dealing with something that most people

1226
00:41:36,240 --> 00:41:38,880
would go oh i'm just getting

1227
00:41:37,119 --> 00:41:41,119
disadvantaged on my ability checks oh

1228
00:41:38,880 --> 00:41:42,720
well now i'm just rolling disadvantage

1229
00:41:41,119 --> 00:41:44,400
on my saves that'll be fine and by the

1230
00:41:42,720 --> 00:41:47,280
time you're at three

1231
00:41:44,400 --> 00:41:50,560
there's no way a low level druid or

1232
00:41:47,280 --> 00:41:53,280
cleric or bard is going to have enough

1233
00:41:50,560 --> 00:41:54,560
spell slots to actually heal that

1234
00:41:53,280 --> 00:41:56,640
it's something you've almost got to deal

1235
00:41:54,560 --> 00:41:58,079
with there and then or it's going to get

1236
00:41:56,640 --> 00:41:59,280
worse

1237
00:41:58,079 --> 00:42:01,359
so i've just i've just brought it up

1238
00:41:59,280 --> 00:42:04,000
actually and it actually has to be

1239
00:42:01,359 --> 00:42:06,319
greater restoration

1240
00:42:04,000 --> 00:42:08,480
so lesser doesn't do exhaustion

1241
00:42:06,319 --> 00:42:10,560
explicitly yeah he does a few like

1242
00:42:08,480 --> 00:42:12,800
poisoned and so on and so on and greater

1243
00:42:10,560 --> 00:42:14,960
does all of the above plus exhaustion

1244
00:42:12,800 --> 00:42:18,160
level by one as well so if you've got

1245
00:42:14,960 --> 00:42:20,400
more than one so it that is a really

1246
00:42:18,160 --> 00:42:21,920
now we've put it in plain paper that's a

1247
00:42:20,400 --> 00:42:24,560
really

1248
00:42:21,920 --> 00:42:26,640
interesting case of

1249
00:42:24,560 --> 00:42:28,400
so it's a fifth level spell to do one

1250
00:42:26,640 --> 00:42:29,200
level of exhaustion

1251
00:42:28,400 --> 00:42:30,880
or

1252
00:42:29,200 --> 00:42:33,839
and this is a direct parallel to a

1253
00:42:30,880 --> 00:42:34,640
benefit or a long rest and an a hearty

1254
00:42:33,839 --> 00:42:37,839
meal

1255
00:42:34,640 --> 00:42:40,000
will have the same effect which is

1256
00:42:37,839 --> 00:42:41,520
weird i i can't think of another example

1257
00:42:40,000 --> 00:42:44,000
in the game where there's such a

1258
00:42:41,520 --> 00:42:46,960
one-to-one parallel between us you know

1259
00:42:44,000 --> 00:42:49,440
a spell and a non-spell effect that will

1260
00:42:46,960 --> 00:42:51,520
have the same result mm-hmm but i guess

1261
00:42:49,440 --> 00:42:53,040
the problem there is that the spell is

1262
00:42:51,520 --> 00:42:55,280
instantaneous

1263
00:42:53,040 --> 00:42:57,359
yes whereas the long rest you lose a day

1264
00:42:55,280 --> 00:42:58,720
you lose eight hours

1265
00:42:57,359 --> 00:43:00,400
again but i can't you know campaign

1266
00:42:58,720 --> 00:43:03,119
sensitive right it's it that could mean

1267
00:43:00,400 --> 00:43:05,440
the world or it could mean very little

1268
00:43:03,119 --> 00:43:08,000
i must admit it's only 100 gp so it's

1269
00:43:05,440 --> 00:43:10,160
not breaking the bank probably for

1270
00:43:08,000 --> 00:43:12,319
adventurers

1271
00:43:10,160 --> 00:43:13,359
level spells yeah but it's it's still an

1272
00:43:12,319 --> 00:43:15,760
interesting

1273
00:43:13,359 --> 00:43:17,760
thought process there to be like

1274
00:43:15,760 --> 00:43:20,160
you know i mean the curse other things

1275
00:43:17,760 --> 00:43:22,480
greater restoration does is cast

1276
00:43:20,160 --> 00:43:24,000
a reduction to an ability score which is

1277
00:43:22,480 --> 00:43:26,319
a pretty big deal

1278
00:43:24,000 --> 00:43:28,400
yeah or reducing hit points charmed or

1279
00:43:26,319 --> 00:43:30,800
petrified which again a

1280
00:43:28,400 --> 00:43:33,359
charm not as big but petrified is

1281
00:43:30,800 --> 00:43:34,800
obviously a game that's exactly like a

1282
00:43:33,359 --> 00:43:36,400
game over you know especially if you can

1283
00:43:34,800 --> 00:43:37,599
hit basilisks that say level three or

1284
00:43:36,400 --> 00:43:38,560
four

1285
00:43:37,599 --> 00:43:41,440
you're screwed without greater

1286
00:43:38,560 --> 00:43:44,800
restoration so um see that it does you

1287
00:43:41,440 --> 00:43:46,240
know it's a powerful spell and it is

1288
00:43:44,800 --> 00:43:48,160
i think that's why there's so much talk

1289
00:43:46,240 --> 00:43:50,000
around exhaustion of

1290
00:43:48,160 --> 00:43:51,520
you could throw out like a more

1291
00:43:50,000 --> 00:43:52,960
two-dimensional solution to the one you

1292
00:43:51,520 --> 00:43:55,280
propose is

1293
00:43:52,960 --> 00:43:56,960
if someone goes down to zero hit points

1294
00:43:55,280 --> 00:43:59,359
they have a level of exhaustion yeah you

1295
00:43:56,960 --> 00:44:01,440
know simple binary yeah you hit zero hit

1296
00:43:59,359 --> 00:44:02,880
points next time you get up regardless

1297
00:44:01,440 --> 00:44:05,040
of how it is

1298
00:44:02,880 --> 00:44:06,079
you've got a level of exhaustion because

1299
00:44:05,040 --> 00:44:07,599
when you say

1300
00:44:06,079 --> 00:44:10,160
the payment of that is a fifth level

1301
00:44:07,599 --> 00:44:12,400
spell of a hundred gold that is consumed

1302
00:44:10,160 --> 00:44:13,280
i might add so it's 100 gold every time

1303
00:44:12,400 --> 00:44:15,680
yeah

1304
00:44:13,280 --> 00:44:17,680
that can quickly add up especially if

1305
00:44:15,680 --> 00:44:19,200
you've got yoyo ring they stand up they

1306
00:44:17,680 --> 00:44:21,680
get knocked they go back down okay well

1307
00:44:19,200 --> 00:44:24,319
that's now two 200 gold or two two casts

1308
00:44:21,680 --> 00:44:25,440
of great greater restoration i mean

1309
00:44:24,319 --> 00:44:26,960
actually going back to the subject we

1310
00:44:25,440 --> 00:44:29,119
actually said at the start with the um

1311
00:44:26,960 --> 00:44:31,280
barbarian zealot

1312
00:44:29,119 --> 00:44:32,800
barbarian zealot does

1313
00:44:31,280 --> 00:44:34,240
basically fall in line with that a lot

1314
00:44:32,800 --> 00:44:36,079
nicer because of the whole raised dead

1315
00:44:34,240 --> 00:44:37,119
thing where they can just be brought

1316
00:44:36,079 --> 00:44:38,240
back

1317
00:44:37,119 --> 00:44:40,319
and

1318
00:44:38,240 --> 00:44:41,599
i'm now really not sure whether it's my

1319
00:44:40,319 --> 00:44:43,200
exhaustion is that because technically

1320
00:44:41,599 --> 00:44:45,280
they're being raised

1321
00:44:43,200 --> 00:44:47,200
by both whoever is using the raised dead

1322
00:44:45,280 --> 00:44:49,040
but they're also having their god's

1323
00:44:47,200 --> 00:44:50,000
input as well aren't they

1324
00:44:49,040 --> 00:44:51,920
i see what you're getting there because

1325
00:44:50,000 --> 00:44:53,599
in that case it is a do not resuscitate

1326
00:44:51,920 --> 00:44:56,480
it is a do you know it's actually better

1327
00:44:53,599 --> 00:44:59,040
if i die here yeah

1328
00:44:56,480 --> 00:45:01,440
and then you can just ask my guardian

1329
00:44:59,040 --> 00:45:03,599
get back on track after the fight in

1330
00:45:01,440 --> 00:45:06,079
that situation i don't think you should

1331
00:45:03,599 --> 00:45:07,920
applaud because that's basically

1332
00:45:06,079 --> 00:45:09,839
like divine that is like a cleric's

1333
00:45:07,920 --> 00:45:11,440
divine intervention in that situation

1334
00:45:09,839 --> 00:45:14,560
because the god's actively getting

1335
00:45:11,440 --> 00:45:16,079
involved to bring that zealot back yeah

1336
00:45:14,560 --> 00:45:18,480
to say don't worry i'm providing the

1337
00:45:16,079 --> 00:45:21,280
material components like i'm me and you

1338
00:45:18,480 --> 00:45:22,800
halfway here so i would agree that in

1339
00:45:21,280 --> 00:45:24,400
that instance no they wouldn't have a

1340
00:45:22,800 --> 00:45:26,960
level of exhaustion because it is a

1341
00:45:24,400 --> 00:45:29,760
divine interference to a certain extent

1342
00:45:26,960 --> 00:45:32,400
to bridge that gap which case it is like

1343
00:45:29,760 --> 00:45:35,040
i'd rather just die and then someone

1344
00:45:32,400 --> 00:45:37,119
stabbed me if i go down

1345
00:45:35,040 --> 00:45:39,359
and then catch that second level spell

1346
00:45:37,119 --> 00:45:41,200
yeah i'll spend some time with my god in

1347
00:45:39,359 --> 00:45:43,200
no worries we need to catch up anyway

1348
00:45:41,200 --> 00:45:45,440
and then it'll pack me on the back side

1349
00:45:43,200 --> 00:45:46,800
and i'll be i'll be good to go

1350
00:45:45,440 --> 00:45:50,319
and in that situation it's like a

1351
00:45:46,800 --> 00:45:52,000
cheaper version of commune as well yeah

1352
00:45:50,319 --> 00:45:53,839
yeah which i think is like a cleric

1353
00:45:52,000 --> 00:45:56,000
fourth level spell

1354
00:45:53,839 --> 00:45:57,839
i do i like i haven't i have in my head

1355
00:45:56,000 --> 00:46:00,400
and again this is how it be there's an

1356
00:45:57,839 --> 00:46:01,839
episode of simpsons where homer you know

1357
00:46:00,400 --> 00:46:04,000
he's up in heaven and he's sitting next

1358
00:46:01,839 --> 00:46:06,560
yes to garden and they're on the the

1359
00:46:04,000 --> 00:46:08,319
throne and homer's just like oh

1360
00:46:06,560 --> 00:46:10,400
all right they just have like a chat it

1361
00:46:08,319 --> 00:46:11,920
isn't like a a huge deal it isn't like

1362
00:46:10,400 --> 00:46:14,000
tell me all the secrets of the universe

1363
00:46:11,920 --> 00:46:15,440
it isn't no a bruce almighty situation

1364
00:46:14,000 --> 00:46:16,960
it's just like oh you're right yeah yeah

1365
00:46:15,440 --> 00:46:18,160
not too bad not too bad you're good well

1366
00:46:16,960 --> 00:46:19,520
i'm feeling a bit down at the moment

1367
00:46:18,160 --> 00:46:21,599
because you know my friends are fighting

1368
00:46:19,520 --> 00:46:22,960
down there yeah

1369
00:46:21,599 --> 00:46:24,319
do you want to get back to it do you

1370
00:46:22,960 --> 00:46:26,960
know what yeah if you could that'd be

1371
00:46:24,319 --> 00:46:29,760
great oh yeah cheers to you later mate

1372
00:46:26,960 --> 00:46:32,400
i mean that is such a good episode

1373
00:46:29,760 --> 00:46:33,680
in and of itself because i've recently

1374
00:46:32,400 --> 00:46:36,480
been re-watching since because hey it's

1375
00:46:33,680 --> 00:46:38,000
all on disney plus now yes yeah but that

1376
00:46:36,480 --> 00:46:39,520
is generally a good episode because it

1377
00:46:38,000 --> 00:46:42,400
does make you ask a few questions about

1378
00:46:39,520 --> 00:46:44,240
like is god in church

1379
00:46:42,400 --> 00:46:46,079
yeah but then actually relaying that

1380
00:46:44,240 --> 00:46:48,640
into d and d

1381
00:46:46,079 --> 00:46:50,800
i really like that

1382
00:46:48,640 --> 00:46:53,359
and that's fantastic because i've got so

1383
00:46:50,800 --> 00:46:55,520
many really religious characters in my

1384
00:46:53,359 --> 00:46:58,480
campaigns at the moment yeah i mean i've

1385
00:46:55,520 --> 00:46:59,920
got a cleric of a homebrew god

1386
00:46:58,480 --> 00:47:01,599
um who's

1387
00:46:59,920 --> 00:47:03,920
basically uh

1388
00:47:01,599 --> 00:47:05,040
i've nicknamed him the god of nature and

1389
00:47:03,920 --> 00:47:06,560
cruelty

1390
00:47:05,040 --> 00:47:08,640
so wow that should tell you about what

1391
00:47:06,560 --> 00:47:10,560
that kind of god is

1392
00:47:08,640 --> 00:47:12,000
but then i've got the

1393
00:47:10,560 --> 00:47:14,880
rogue is now a

1394
00:47:12,000 --> 00:47:17,760
devotee of helm and the wizard has got

1395
00:47:14,880 --> 00:47:19,520
like bane watching over her because her

1396
00:47:17,760 --> 00:47:20,800
family is directly connected to the dark

1397
00:47:19,520 --> 00:47:24,000
god bane

1398
00:47:20,800 --> 00:47:25,920
oh yes which is hilarious when they're

1399
00:47:24,000 --> 00:47:27,440
going he's an evil god he's a bad god

1400
00:47:25,920 --> 00:47:28,880
and then he actually turns up and

1401
00:47:27,440 --> 00:47:30,800
they're all like

1402
00:47:28,880 --> 00:47:32,640
oh

1403
00:47:30,800 --> 00:47:34,000
but i i like bringing the gods into it

1404
00:47:32,640 --> 00:47:35,839
especially and with the healing because

1405
00:47:34,000 --> 00:47:37,200
with d and d healing of the gods is

1406
00:47:35,839 --> 00:47:38,559
directly connected

1407
00:47:37,200 --> 00:47:41,520
it's yes

1408
00:47:38,559 --> 00:47:42,720
a bit of a pet peeve of mine personally

1409
00:47:41,520 --> 00:47:44,480
because the first time i ever played

1410
00:47:42,720 --> 00:47:47,520
healer it was in a campaign where the

1411
00:47:44,480 --> 00:47:49,440
healing was science it was medicine

1412
00:47:47,520 --> 00:47:50,880
and that was just a hilarious tradition

1413
00:47:49,440 --> 00:47:52,480
how that even started because i was

1414
00:47:50,880 --> 00:47:53,680
originally the front line fighter of the

1415
00:47:52,480 --> 00:47:55,359
party

1416
00:47:53,680 --> 00:47:56,559
and it was a campaign where time travel

1417
00:47:55,359 --> 00:48:00,000
was a thing

1418
00:47:56,559 --> 00:48:01,680
so the entire party is down they're all

1419
00:48:00,000 --> 00:48:03,200
dying

1420
00:48:01,680 --> 00:48:06,160
no one has any healing i'm the only one

1421
00:48:03,200 --> 00:48:07,359
conscious and i go i am going to time

1422
00:48:06,160 --> 00:48:09,680
travel

1423
00:48:07,359 --> 00:48:10,880
20 years in the past get my medical

1424
00:48:09,680 --> 00:48:13,119
doctorate

1425
00:48:10,880 --> 00:48:15,320
and all the medical supplies i need and

1426
00:48:13,119 --> 00:48:16,640
come back when i'm 10 years older

1427
00:48:15,320 --> 00:48:18,559
[Laughter]

1428
00:48:16,640 --> 00:48:20,240
right and from that point on that just

1429
00:48:18,559 --> 00:48:21,359
change the trajectory of not just that

1430
00:48:20,240 --> 00:48:23,440
character because he went from being

1431
00:48:21,359 --> 00:48:25,760
like an accountant who was also good

1432
00:48:23,440 --> 00:48:27,040
with swords to being

1433
00:48:25,760 --> 00:48:30,559
basically

1434
00:48:27,040 --> 00:48:32,640
frankenstein mixed with dracula

1435
00:48:30,559 --> 00:48:34,960
and that was then what started me mostly

1436
00:48:32,640 --> 00:48:36,400
playing healers and

1437
00:48:34,960 --> 00:48:38,160
i've kind of just do it all the time

1438
00:48:36,400 --> 00:48:39,760
like as a main line i will go okay

1439
00:48:38,160 --> 00:48:41,520
what's the healer variant right i'm

1440
00:48:39,760 --> 00:48:43,599
having that

1441
00:48:41,520 --> 00:48:44,880
i think with artificers

1442
00:48:43,599 --> 00:48:46,960
i think they you could there's an

1443
00:48:44,880 --> 00:48:48,960
argument there to say they can heal

1444
00:48:46,960 --> 00:48:50,800
without i'm fairly certain they get cure

1445
00:48:48,960 --> 00:48:52,319
wounds and i do i'm fairly certain

1446
00:48:50,800 --> 00:48:54,960
there's an argument there to say they

1447
00:48:52,319 --> 00:48:56,960
may be curing without divine interaction

1448
00:48:54,960 --> 00:48:58,960
because they're more like arcanists like

1449
00:48:56,960 --> 00:49:01,440
wizards warlock sorcerers yeah

1450
00:48:58,960 --> 00:49:03,440
yeah um and of course wizards also don't

1451
00:49:01,440 --> 00:49:05,520
have a religious aspect but i don't

1452
00:49:03,440 --> 00:49:07,280
think they get any healing spells so

1453
00:49:05,520 --> 00:49:08,880
they get one and this is a really cool

1454
00:49:07,280 --> 00:49:10,480
spell and actually this is one i only

1455
00:49:08,880 --> 00:49:12,240
found out recently

1456
00:49:10,480 --> 00:49:14,400
um i can't remember the name of it but

1457
00:49:12,240 --> 00:49:16,720
it's like a fourth level spell

1458
00:49:14,400 --> 00:49:19,599
where they sacrifice

1459
00:49:16,720 --> 00:49:22,720
3d eight of their own hit points

1460
00:49:19,599 --> 00:49:24,960
and give double that to someone else

1461
00:49:22,720 --> 00:49:27,040
now i think my cl i think the cleric in

1462
00:49:24,960 --> 00:49:29,040
my game has that hmm

1463
00:49:27,040 --> 00:49:30,720
yeah transference something like that

1464
00:49:29,040 --> 00:49:31,359
yeah it's like health transference isn't

1465
00:49:30,720 --> 00:49:33,839
it

1466
00:49:31,359 --> 00:49:36,559
yeah yeah excuse excuse us listeners

1467
00:49:33,839 --> 00:49:38,160
while we rapidly type on uh

1468
00:49:36,559 --> 00:49:39,680
i've got my tablet ready i'm straight

1469
00:49:38,160 --> 00:49:41,040
onto wikidot

1470
00:49:39,680 --> 00:49:44,000
yeah here you go i've got life

1471
00:49:41,040 --> 00:49:46,640
transference third level uh it is yeah

1472
00:49:44,000 --> 00:49:47,599
you're right cleric and wizard yeah

1473
00:49:46,640 --> 00:49:49,920
mad

1474
00:49:47,599 --> 00:49:51,440
you take 48 necrotic damage which can't

1475
00:49:49,920 --> 00:49:53,200
be reduced

1476
00:49:51,440 --> 00:49:55,839
uh and one creature of your choice

1477
00:49:53,200 --> 00:49:59,599
within range regains

1478
00:49:55,839 --> 00:50:02,640
hit points equal to twice that damage oh

1479
00:49:59,599 --> 00:50:04,640
see i thought it wasn't as bad as 48

1480
00:50:02,640 --> 00:50:06,480
and then you can up it as well

1481
00:50:04,640 --> 00:50:09,119
yes you can up cast it yeah if you want

1482
00:50:06,480 --> 00:50:10,720
to push that push that envelope so yeah

1483
00:50:09,119 --> 00:50:12,640
the cleric has told me you know out of

1484
00:50:10,720 --> 00:50:14,880
character he's like that is my

1485
00:50:12,640 --> 00:50:16,720
i'm gonna go nova in my healing

1486
00:50:14,880 --> 00:50:19,040
essentially and then if i have to then i

1487
00:50:16,720 --> 00:50:20,960
will yeah i will push that envelope and

1488
00:50:19,040 --> 00:50:21,839
go right to the limit of what's possible

1489
00:50:20,960 --> 00:50:23,200
um

1490
00:50:21,839 --> 00:50:25,200
i did not know that was a wizard spell

1491
00:50:23,200 --> 00:50:27,520
as well that is interesting i only found

1492
00:50:25,200 --> 00:50:30,000
that out recently yeah yeah fitting

1493
00:50:27,520 --> 00:50:31,440
thematically as well to say like it's a

1494
00:50:30,000 --> 00:50:33,280
necromancy school right so they've

1495
00:50:31,440 --> 00:50:35,760
they've had to learn some some naughty

1496
00:50:33,280 --> 00:50:38,800
boy spells yeah and then secrets to be

1497
00:50:35,760 --> 00:50:40,800
able to uh to pull that one off oh

1498
00:50:38,800 --> 00:50:42,240
yeah interesting of course my my cleric

1499
00:50:40,800 --> 00:50:44,640
in the campaign is a

1500
00:50:42,240 --> 00:50:46,720
death domain and merkel is there so that

1501
00:50:44,640 --> 00:50:48,160
again makes you know all the lines there

1502
00:50:46,720 --> 00:50:50,640
oh yeah the only other one i was

1503
00:50:48,160 --> 00:50:52,160
thinking about is bards now oh yeah i

1504
00:50:50,640 --> 00:50:53,839
know that they're like

1505
00:50:52,160 --> 00:50:55,839
i guess like again they get cure wounds

1506
00:50:53,839 --> 00:50:57,359
at the very least healing word yeah and

1507
00:50:55,839 --> 00:51:00,480
again their

1508
00:50:57,359 --> 00:51:02,640
their magic comes from the weave and

1509
00:51:00,480 --> 00:51:05,359
from yeah it's from creation itself

1510
00:51:02,640 --> 00:51:07,839
isn't it yeah and like just from magic

1511
00:51:05,359 --> 00:51:09,680
that's innate in in the world

1512
00:51:07,839 --> 00:51:12,240
you could argue that both ways but you

1513
00:51:09,680 --> 00:51:14,079
could say that their theirs isn't also

1514
00:51:12,240 --> 00:51:15,680
necessarily a one-to-one

1515
00:51:14,079 --> 00:51:16,640
right it's not directly connected and

1516
00:51:15,680 --> 00:51:18,000
technically speaking you could say that

1517
00:51:16,640 --> 00:51:19,520
with druids actually because they're not

1518
00:51:18,000 --> 00:51:22,880
connected to a deity they're connected

1519
00:51:19,520 --> 00:51:24,400
to nature itself but then isn't i mean

1520
00:51:22,880 --> 00:51:26,240
again it's independent but isn't nine

1521
00:51:24,400 --> 00:51:29,359
times out of ten nature itself and

1522
00:51:26,240 --> 00:51:31,839
quotes basically represented by a goal

1523
00:51:29,359 --> 00:51:33,440
some higher power again if your campaign

1524
00:51:31,839 --> 00:51:35,280
or saying you know it doesn't

1525
00:51:33,440 --> 00:51:38,960
necessarily have to be but i think

1526
00:51:35,280 --> 00:51:41,680
mainly whether it's like sylvanas or

1527
00:51:38,960 --> 00:51:43,440
somebody else or whatever i mean if

1528
00:51:41,680 --> 00:51:46,319
clerics can have

1529
00:51:43,440 --> 00:51:48,079
the whole oath of like nature

1530
00:51:46,319 --> 00:51:51,839
then those are definitely nature gods

1531
00:51:48,079 --> 00:51:53,760
that a druid could worship hmm yeah

1532
00:51:51,839 --> 00:51:55,680
yeah it's it's an interesting it's an

1533
00:51:53,760 --> 00:51:57,440
interesting one and i'm not

1534
00:51:55,680 --> 00:51:59,280
super qualified to talk about like

1535
00:51:57,440 --> 00:52:00,640
religion and the impact of religion and

1536
00:51:59,280 --> 00:52:01,920
all that kind of stuff but in it

1537
00:52:00,640 --> 00:52:04,160
obviously all this has been framed

1538
00:52:01,920 --> 00:52:05,920
within dozens of dragons and exactly

1539
00:52:04,160 --> 00:52:08,079
yeah it's it's an interesting one

1540
00:52:05,920 --> 00:52:10,160
discussion to have and opens a lot more

1541
00:52:08,079 --> 00:52:12,079
of a pandora's box than

1542
00:52:10,160 --> 00:52:13,680
yeah and you really want to

1543
00:52:12,079 --> 00:52:15,920
then frankly and thankfully we have

1544
00:52:13,680 --> 00:52:17,200
enough time to talk about today yeah

1545
00:52:15,920 --> 00:52:18,240
because that would just

1546
00:52:17,200 --> 00:52:20,400
that i think that would have to be a

1547
00:52:18,240 --> 00:52:22,319
whole nother conversation with someone

1548
00:52:20,400 --> 00:52:25,280
who's more qualified than me

1549
00:52:22,319 --> 00:52:27,440
yeah yes like guys for myself um

1550
00:52:25,280 --> 00:52:29,440
but that's always been my only bug bear

1551
00:52:27,440 --> 00:52:30,240
with dungeon dragons where there isn't

1552
00:52:29,440 --> 00:52:31,599
like

1553
00:52:30,240 --> 00:52:33,760
a

1554
00:52:31,599 --> 00:52:35,760
science healer like like there's no

1555
00:52:33,760 --> 00:52:36,880
magic whatsoever

1556
00:52:35,760 --> 00:52:38,640
but then again it just doesn't work

1557
00:52:36,880 --> 00:52:39,359
within the mechanics to be fair

1558
00:52:38,640 --> 00:52:41,200
no

1559
00:52:39,359 --> 00:52:42,720
you would have to have like

1560
00:52:41,200 --> 00:52:44,319
it would be like it was like a fighter

1561
00:52:42,720 --> 00:52:46,960
subclass

1562
00:52:44,319 --> 00:52:48,079
almost like maybe like a battle medic

1563
00:52:46,960 --> 00:52:50,240
yeah

1564
00:52:48,079 --> 00:52:51,839
and i know the bannerist actually gets

1565
00:52:50,240 --> 00:52:53,359
something where they can where basically

1566
00:52:51,839 --> 00:52:55,760
when they use their

1567
00:52:53,359 --> 00:52:58,480
uh second wind they can actually give

1568
00:52:55,760 --> 00:53:00,400
some healing to anyone around them

1569
00:52:58,480 --> 00:53:02,880
but like imagine that but like as

1570
00:53:00,400 --> 00:53:04,000
an actual battle medic like frontline

1571
00:53:02,880 --> 00:53:06,319
healer

1572
00:53:04,000 --> 00:53:08,079
mm-hmm yeah there's a uh

1573
00:53:06,319 --> 00:53:09,839
i took i don't know what it is but i've

1574
00:53:08,079 --> 00:53:12,079
talked about glue maven a board game a

1575
00:53:09,839 --> 00:53:13,440
lot recently oh yeah and um

1576
00:53:12,079 --> 00:53:15,200
it's probably because i'm missing it

1577
00:53:13,440 --> 00:53:16,640
more and and obviously the hope that we

1578
00:53:15,200 --> 00:53:18,079
can start playing it again soon here in

1579
00:53:16,640 --> 00:53:19,760
the uk um

1580
00:53:18,079 --> 00:53:21,440
but there's a and this

1581
00:53:19,760 --> 00:53:23,040
official spoiler warning for a

1582
00:53:21,440 --> 00:53:24,400
gloomhaven class that isn't unlocked in

1583
00:53:23,040 --> 00:53:25,920
the first six consider that you're

1584
00:53:24,400 --> 00:53:27,280
warning everybody

1585
00:53:25,920 --> 00:53:28,960
i'm presuming you're okay with me

1586
00:53:27,280 --> 00:53:30,640
talking about oh yeah god yeah okay cool

1587
00:53:28,960 --> 00:53:32,720
there's a there's a class that's uh

1588
00:53:30,640 --> 00:53:34,240
indicated by a sore icon and you'll

1589
00:53:32,720 --> 00:53:36,880
unlock it later on and it's it is

1590
00:53:34,240 --> 00:53:38,160
basically like he said he he's a human

1591
00:53:36,880 --> 00:53:39,920
in the universe for starters which

1592
00:53:38,160 --> 00:53:42,400
immediately puts them on a little bit of

1593
00:53:39,920 --> 00:53:44,079
a back foot in regards to weird and

1594
00:53:42,400 --> 00:53:47,680
wonderful other bits that are going on

1595
00:53:44,079 --> 00:53:48,800
yeah and he is a proper like the art and

1596
00:53:47,680 --> 00:53:50,640
the fluff

1597
00:53:48,800 --> 00:53:52,960
is proper like battle medic so he's

1598
00:53:50,640 --> 00:53:54,000
literally like my weapons are sore bone

1599
00:53:52,960 --> 00:53:55,359
like

1600
00:53:54,000 --> 00:53:56,480
but i use that for healing as well as

1601
00:53:55,359 --> 00:53:58,720
damaging

1602
00:53:56,480 --> 00:54:01,359
and it's it's all the theme and all the

1603
00:53:58,720 --> 00:54:03,599
fluff and all the flavor is around like

1604
00:54:01,359 --> 00:54:05,520
somewhat brutal battle medicine of like

1605
00:54:03,599 --> 00:54:07,040
yeah i'm just gonna snap your bones back

1606
00:54:05,520 --> 00:54:09,680
together and you're just gonna have to

1607
00:54:07,040 --> 00:54:11,359
grin and bear it yeah battlefield triage

1608
00:54:09,680 --> 00:54:13,599
yeah exit precisely here's just a

1609
00:54:11,359 --> 00:54:15,520
syringe of god knows what it's either

1610
00:54:13,599 --> 00:54:18,319
going to hurt the enemy or heal you 50

1611
00:54:15,520 --> 00:54:19,920
50. we're just gonna

1612
00:54:18,319 --> 00:54:21,680
we're just gonna deal with it and you

1613
00:54:19,920 --> 00:54:24,480
know like he's just carrying bloodied

1614
00:54:21,680 --> 00:54:26,400
rags in the artwork yeah and he looks

1615
00:54:24,480 --> 00:54:27,760
knackered funnily enough

1616
00:54:26,400 --> 00:54:29,119
and that just maybe you know talking of

1617
00:54:27,760 --> 00:54:30,400
like a battle medic just made me think

1618
00:54:29,119 --> 00:54:32,240
of that and that was a really good

1619
00:54:30,400 --> 00:54:34,319
artistic interpretation i like of that

1620
00:54:32,240 --> 00:54:36,000
person who's just like weary because

1621
00:54:34,319 --> 00:54:37,680
with one hand they're having to fight

1622
00:54:36,000 --> 00:54:40,480
back abominations and the other they're

1623
00:54:37,680 --> 00:54:43,040
having to apply splints and

1624
00:54:40,480 --> 00:54:44,640
exactly yeah so yeah that would be

1625
00:54:43,040 --> 00:54:47,040
it was yeah it's a good interpretation

1626
00:54:44,640 --> 00:54:48,559
i'm sure probably someone is home brewed

1627
00:54:47,040 --> 00:54:50,799
oh definitely all the gleam having

1628
00:54:48,559 --> 00:54:52,880
glasses into dnd all right it's so

1629
00:54:50,799 --> 00:54:55,119
popular as a system and just as a game

1630
00:54:52,880 --> 00:54:57,760
it looks so good i can't wait to like

1631
00:54:55,119 --> 00:54:59,359
have like games back home like with

1632
00:54:57,760 --> 00:55:00,640
everyone around the table

1633
00:54:59,359 --> 00:55:02,480
yeah actually

1634
00:55:00,640 --> 00:55:04,480
get it to be honest i've been looking at

1635
00:55:02,480 --> 00:55:06,640
it for so long is getting it looks so

1636
00:55:04,480 --> 00:55:08,799
good oh man it's fantastic yeah and it

1637
00:55:06,640 --> 00:55:10,880
was we we had a really nice routine of

1638
00:55:08,799 --> 00:55:12,559
like every other friday i you don't know

1639
00:55:10,880 --> 00:55:14,400
what you have until it's gone yeah and i

1640
00:55:12,559 --> 00:55:16,480
didn't realize quite how cathartic it

1641
00:55:14,400 --> 00:55:17,440
was you know literally like clocking off

1642
00:55:16,480 --> 00:55:18,400
work

1643
00:55:17,440 --> 00:55:19,599
these are my colleagues as well as

1644
00:55:18,400 --> 00:55:21,200
playing with so we'd all clock off at

1645
00:55:19,599 --> 00:55:22,720
work at similar time

1646
00:55:21,200 --> 00:55:24,960
bulk round to mine

1647
00:55:22,720 --> 00:55:27,680
and you know just shoot the [ __ ] get

1648
00:55:24,960 --> 00:55:29,040
some kfc in yeah and just you know eat

1649
00:55:27,680 --> 00:55:31,440
garbage

1650
00:55:29,040 --> 00:55:34,640
you know play glee maven for for five

1651
00:55:31,440 --> 00:55:36,160
hours you know rant about work

1652
00:55:34,640 --> 00:55:38,160
it's just a good way of dealing with it

1653
00:55:36,160 --> 00:55:40,160
and to be honest with my own youtube

1654
00:55:38,160 --> 00:55:42,400
videos people actually ask me why i

1655
00:55:40,160 --> 00:55:44,000
don't live stream like so many other

1656
00:55:42,400 --> 00:55:46,240
people that do

1657
00:55:44,000 --> 00:55:48,240
recorded sessions on youtube and things

1658
00:55:46,240 --> 00:55:49,920
because most of them are via twitch or

1659
00:55:48,240 --> 00:55:51,119
some other live streaming service

1660
00:55:49,920 --> 00:55:52,880
it's because

1661
00:55:51,119 --> 00:55:56,000
this is my friend group this isn't like

1662
00:55:52,880 --> 00:55:58,559
something i'm doing as a job this is our

1663
00:55:56,000 --> 00:55:59,920
weekly or every other weekly game

1664
00:55:58,559 --> 00:56:01,680
and there's quite a lot of times we'll

1665
00:55:59,920 --> 00:56:02,400
just have like a 5-10 minute break and

1666
00:56:01,680 --> 00:56:05,920
just

1667
00:56:02,400 --> 00:56:08,079
[ __ ] and moan about work and family and

1668
00:56:05,920 --> 00:56:11,440
yeah and i just want to go through every

1669
00:56:08,079 --> 00:56:12,799
week and cut that out yeah yeah but

1670
00:56:11,440 --> 00:56:13,920
finally enough a guest that i was

1671
00:56:12,799 --> 00:56:15,040
recording with recently he asked the

1672
00:56:13,920 --> 00:56:16,720
same question

1673
00:56:15,040 --> 00:56:17,920
to me is that your main game that you

1674
00:56:16,720 --> 00:56:19,599
referenced in the episode it's the one

1675
00:56:17,920 --> 00:56:21,040
that i've referenced this episode he's

1676
00:56:19,599 --> 00:56:22,880
like do you do you stream that do you

1677
00:56:21,040 --> 00:56:25,119
twitch it and i said you know what no

1678
00:56:22,880 --> 00:56:27,200
and i don't think it would because it is

1679
00:56:25,119 --> 00:56:28,480
again their colleagues and friends

1680
00:56:27,200 --> 00:56:30,160
more friends than they are colleagues at

1681
00:56:28,480 --> 00:56:32,720
this point and it is it serves a very

1682
00:56:30,160 --> 00:56:34,000
specific purpose that would you know not

1683
00:56:32,720 --> 00:56:35,839
be ruined but

1684
00:56:34,000 --> 00:56:38,240
yeah it would change the dynamic i guess

1685
00:56:35,839 --> 00:56:39,520
it's a better way to put it absolutely

1686
00:56:38,240 --> 00:56:41,280
now to those listening this might have

1687
00:56:39,520 --> 00:56:43,200
sounded like a huge

1688
00:56:41,280 --> 00:56:45,200
off track however i'm going to

1689
00:56:43,200 --> 00:56:48,240
definitely bring us back onto my last

1690
00:56:45,200 --> 00:56:50,880
topic i had awesome which was uh mental

1691
00:56:48,240 --> 00:56:52,240
health boom how how smooth the

1692
00:56:50,880 --> 00:56:54,720
transition is that

1693
00:56:52,240 --> 00:56:56,079
best ever

1694
00:56:54,720 --> 00:56:58,720
so

1695
00:56:56,079 --> 00:57:00,160
it's a topic i talked about briefly with

1696
00:56:58,720 --> 00:57:02,880
my friend simon

1697
00:57:00,160 --> 00:57:04,400
on our episode on happiness

1698
00:57:02,880 --> 00:57:06,799
and obviously we've talked about the

1699
00:57:04,400 --> 00:57:08,319
mechanical stuff quite a lot but i just

1700
00:57:06,799 --> 00:57:09,599
wanted to talk about a little bit on

1701
00:57:08,319 --> 00:57:11,280
obviously it's been

1702
00:57:09,599 --> 00:57:13,359
trying times for everybody absolutely

1703
00:57:11,280 --> 00:57:15,280
and i know that the

1704
00:57:13,359 --> 00:57:17,359
funnily enough the dnd game that we i do

1705
00:57:15,280 --> 00:57:18,880
play in and i stream in

1706
00:57:17,359 --> 00:57:20,319
has been

1707
00:57:18,880 --> 00:57:22,319
an outlet

1708
00:57:20,319 --> 00:57:23,680
you know it's it's i always look forward

1709
00:57:22,319 --> 00:57:25,680
to games

1710
00:57:23,680 --> 00:57:27,760
that's the nature of the game however i

1711
00:57:25,680 --> 00:57:29,680
do have to say

1712
00:57:27,760 --> 00:57:30,960
i've started to look forward to them

1713
00:57:29,680 --> 00:57:33,440
more

1714
00:57:30,960 --> 00:57:35,920
since being stuck in four walls

1715
00:57:33,440 --> 00:57:38,079
it's that socialization isn't is that

1716
00:57:35,920 --> 00:57:40,720
interaction with other people that we

1717
00:57:38,079 --> 00:57:43,040
aren't getting as much as we're used to

1718
00:57:40,720 --> 00:57:44,720
yeah it's it's just it's been slightly

1719
00:57:43,040 --> 00:57:47,599
different it's really hard for me to

1720
00:57:44,720 --> 00:57:49,920
articulate and um again this is a topic

1721
00:57:47,599 --> 00:57:52,480
i'm in no way qualify to really give it

1722
00:57:49,920 --> 00:57:54,319
the the weight and the absolutely

1723
00:57:52,480 --> 00:57:56,319
impetus it deserves but what i'm what

1724
00:57:54,319 --> 00:57:59,520
i'm trying to get at is it's you know

1725
00:57:56,319 --> 00:58:00,960
playing d d and and playing tt rpgs and

1726
00:57:59,520 --> 00:58:02,559
it's probably something that a lot of

1727
00:58:00,960 --> 00:58:03,760
people can resonate with it has really

1728
00:58:02,559 --> 00:58:04,559
been

1729
00:58:03,760 --> 00:58:06,559
this

1730
00:58:04,559 --> 00:58:08,240
savior of my

1731
00:58:06,559 --> 00:58:11,040
you know mental health i suppose over

1732
00:58:08,240 --> 00:58:13,359
the last 12 months it's been this

1733
00:58:11,040 --> 00:58:14,960
when are we playing next boys saturday

1734
00:58:13,359 --> 00:58:16,480
good i'm gonna

1735
00:58:14,960 --> 00:58:18,640
settle down in front of my computer

1736
00:58:16,480 --> 00:58:21,040
webcam on get some snackies in

1737
00:58:18,640 --> 00:58:22,640
exactly yeah shoot the [ __ ] for for five

1738
00:58:21,040 --> 00:58:24,640
hours and just to have a blast and it's

1739
00:58:22,640 --> 00:58:26,960
the exact same over here because

1740
00:58:24,640 --> 00:58:29,119
my main group the one that you might see

1741
00:58:26,960 --> 00:58:31,119
in the travis of lace bar videos we've

1742
00:58:29,119 --> 00:58:34,240
been playing over

1743
00:58:31,119 --> 00:58:36,559
zoom uh messenger discord we've been

1744
00:58:34,240 --> 00:58:37,440
playing that way for about five years

1745
00:58:36,559 --> 00:58:38,960
now

1746
00:58:37,440 --> 00:58:39,680
we've always done that because two of

1747
00:58:38,960 --> 00:58:42,960
the

1748
00:58:39,680 --> 00:58:46,079
main players chris and nick uh nick's

1749
00:58:42,960 --> 00:58:47,440
there is a demented dm uh who i tweeted

1750
00:58:46,079 --> 00:58:50,319
you about

1751
00:58:47,440 --> 00:58:52,960
they both live in rugby which is about

1752
00:58:50,319 --> 00:58:55,440
20 miles from where i live

1753
00:58:52,960 --> 00:58:56,640
and that's a bit too far for us to go

1754
00:58:55,440 --> 00:58:58,400
every week

1755
00:58:56,640 --> 00:58:59,359
for a game that lasts about three four

1756
00:58:58,400 --> 00:59:00,640
hours

1757
00:58:59,359 --> 00:59:01,599
yeah

1758
00:59:00,640 --> 00:59:02,880
and

1759
00:59:01,599 --> 00:59:04,480
we did kind of peter off with the

1760
00:59:02,880 --> 00:59:05,920
role-playing games after our last

1761
00:59:04,480 --> 00:59:09,760
campaign we were looking for something

1762
00:59:05,920 --> 00:59:11,440
new uh me and nick are the usual dms

1763
00:59:09,760 --> 00:59:12,480
uh so we were just like bouncing ideas

1764
00:59:11,440 --> 00:59:15,119
off each other about who wants to play

1765
00:59:12,480 --> 00:59:16,799
what who does which that kind of thing

1766
00:59:15,119 --> 00:59:18,640
and then the lockdown happened and it

1767
00:59:16,799 --> 00:59:20,319
was like okay we need to get back into

1768
00:59:18,640 --> 00:59:22,559
this we need to get

1769
00:59:20,319 --> 00:59:23,680
more of this because this is our only

1770
00:59:22,559 --> 00:59:26,000
for a lot of us this is our only

1771
00:59:23,680 --> 00:59:28,559
socialization

1772
00:59:26,000 --> 00:59:30,400
and it just keeps that

1773
00:59:28,559 --> 00:59:32,079
it just keeps you sanity just keep it

1774
00:59:30,400 --> 00:59:33,760
also keeps that hope alive with

1775
00:59:32,079 --> 00:59:35,760
everything that's been going on and

1776
00:59:33,760 --> 00:59:36,480
that's really important at the moment i

1777
00:59:35,760 --> 00:59:37,920
mean

1778
00:59:36,480 --> 00:59:39,680
hopefully touch wood we're coming

1779
00:59:37,920 --> 00:59:41,920
towards the end of it now

1780
00:59:39,680 --> 00:59:43,359
but so many people have suffered so

1781
00:59:41,920 --> 00:59:45,359
badly and

1782
00:59:43,359 --> 00:59:47,920
people who already had mental health

1783
00:59:45,359 --> 00:59:49,920
disorders and illnesses

1784
00:59:47,920 --> 00:59:51,520
are feeling it really badly

1785
00:59:49,920 --> 00:59:52,799
and i know loads of people who have

1786
00:59:51,520 --> 00:59:55,280
those problems and are known to the

1787
00:59:52,799 --> 00:59:57,280
hospital are almost feeling worse

1788
00:59:55,280 --> 00:59:59,280
because they're being overlooked for the

1789
00:59:57,280 --> 01:00:02,079
people who were previously

1790
00:59:59,280 --> 01:00:03,599
massive quotation marks healthy

1791
01:00:02,079 --> 01:00:06,720
who are now starting to develop

1792
01:00:03,599 --> 01:00:07,599
depression anxiety uh phobias that kind

1793
01:00:06,720 --> 01:00:10,160
of thing

1794
01:00:07,599 --> 01:00:12,079
so there's this whole problem with like

1795
01:00:10,160 --> 01:00:13,200
who needs the attention first is that

1796
01:00:12,079 --> 01:00:16,079
the people who

1797
01:00:13,200 --> 01:00:19,040
have these conditions arising now or is

1798
01:00:16,079 --> 01:00:22,160
it the people who've had it for longer

1799
01:00:19,040 --> 01:00:23,839
and i think for a lot of people tt rpgs

1800
01:00:22,160 --> 01:00:25,520
games nights

1801
01:00:23,839 --> 01:00:27,440
um i know a lot of people do those like

1802
01:00:25,520 --> 01:00:29,119
family quizzes over zoom

1803
01:00:27,440 --> 01:00:31,359
yes i think it's

1804
01:00:29,119 --> 01:00:32,480
kept a lot of people

1805
01:00:31,359 --> 01:00:33,839
better

1806
01:00:32,480 --> 01:00:36,720
than they might have done if it was a

1807
01:00:33,839 --> 01:00:38,160
complete isolation

1808
01:00:36,720 --> 01:00:39,920
i am

1809
01:00:38,160 --> 01:00:41,359
exceptionally lucky with the situation i

1810
01:00:39,920 --> 01:00:43,119
found myself i'm not going into too much

1811
01:00:41,359 --> 01:00:44,559
details relative to

1812
01:00:43,119 --> 01:00:45,920
you know the unfortunate position so a

1813
01:00:44,559 --> 01:00:46,880
lot of people have found themselves in i

1814
01:00:45,920 --> 01:00:49,680
i am

1815
01:00:46,880 --> 01:00:51,040
infinitely fortunate and lucky but i

1816
01:00:49,680 --> 01:00:52,960
think we have to all consider ourselves

1817
01:00:51,040 --> 01:00:54,880
lucky that we live in a time where

1818
01:00:52,960 --> 01:00:57,200
we can't have those remote meetings we

1819
01:00:54,880 --> 01:00:59,359
can have those remote discussions i can

1820
01:00:57,200 --> 01:01:02,240
walk my mom around the garden in on

1821
01:00:59,359 --> 01:01:04,240
webcam with my laptop out like exactly

1822
01:01:02,240 --> 01:01:06,480
so she can identify plants for me that

1823
01:01:04,240 --> 01:01:08,559
have grown up in spring that's uh

1824
01:01:06,480 --> 01:01:09,839
that's really nice actually yeah i'm

1825
01:01:08,559 --> 01:01:11,040
like what are these all these plants

1826
01:01:09,839 --> 01:01:13,040
that have grown up in the last couple of

1827
01:01:11,040 --> 01:01:15,520
weeks oh that's a buttercup vasa that's

1828
01:01:13,040 --> 01:01:17,119
a chewy lip oh thanks oh i've got really

1829
01:01:15,520 --> 01:01:18,799
nice garden uh

1830
01:01:17,119 --> 01:01:20,720
but yeah if we didn't have the

1831
01:01:18,799 --> 01:01:22,319
technology that we have now

1832
01:01:20,720 --> 01:01:24,720
i've heard loads of people relate what's

1833
01:01:22,319 --> 01:01:26,160
happened to like the blitz during world

1834
01:01:24,720 --> 01:01:27,520
war ii

1835
01:01:26,160 --> 01:01:29,520
and it's like

1836
01:01:27,520 --> 01:01:32,240
it's not though because at least we can

1837
01:01:29,520 --> 01:01:34,240
still see and talk to each other and we

1838
01:01:32,240 --> 01:01:35,599
still have that interaction which

1839
01:01:34,240 --> 01:01:36,960
like you still got that really lovely

1840
01:01:35,599 --> 01:01:38,640
thing with your mum

1841
01:01:36,960 --> 01:01:40,319
we've still got our games i mean it's

1842
01:01:38,640 --> 01:01:42,319
been awful for my wife because she

1843
01:01:40,319 --> 01:01:44,480
actually works from home

1844
01:01:42,319 --> 01:01:47,359
so her socializing and her interaction

1845
01:01:44,480 --> 01:01:49,200
while i was at work was going out into

1846
01:01:47,359 --> 01:01:50,480
town going to the shops

1847
01:01:49,200 --> 01:01:53,520
that kind of thing

1848
01:01:50,480 --> 01:01:55,440
yeah and she's not had that for over a

1849
01:01:53,520 --> 01:01:57,440
year so her mental health has

1850
01:01:55,440 --> 01:01:59,039
really dropped off badly and it is

1851
01:01:57,440 --> 01:02:00,640
thanks to ttrpgs we've managed to

1852
01:01:59,039 --> 01:02:02,799
actually keep

1853
01:02:00,640 --> 01:02:04,000
a level of interaction with the outside

1854
01:02:02,799 --> 01:02:05,200
world

1855
01:02:04,000 --> 01:02:06,640
and i think that's

1856
01:02:05,200 --> 01:02:07,520
probably if i'm being truly honest to

1857
01:02:06,640 --> 01:02:09,200
myself

1858
01:02:07,520 --> 01:02:11,599
it's probably one of the reasons that i

1859
01:02:09,200 --> 01:02:13,359
started the podcast was to meet new

1860
01:02:11,599 --> 01:02:14,720
people and and talk to new people and

1861
01:02:13,359 --> 01:02:16,160
have that

1862
01:02:14,720 --> 01:02:17,760
that excitement that you get when you

1863
01:02:16,160 --> 01:02:18,960
would normally go out and maybe you're a

1864
01:02:17,760 --> 01:02:20,480
bar and you're talking to people and

1865
01:02:18,960 --> 01:02:22,079
you're making friends and clubs and

1866
01:02:20,480 --> 01:02:23,920
stuff and that you don't you know we're

1867
01:02:22,079 --> 01:02:25,839
just not getting any more i've kind of

1868
01:02:23,920 --> 01:02:26,559
backfilled with the with the podcast in

1869
01:02:25,839 --> 01:02:28,240
it

1870
01:02:26,559 --> 01:02:29,920
and i've got to say well that's

1871
01:02:28,240 --> 01:02:31,680
served its purpose better than i could

1872
01:02:29,920 --> 01:02:33,440
ever have hoped

1873
01:02:31,680 --> 01:02:35,200
absolutely i mean

1874
01:02:33,440 --> 01:02:37,920
this is this is probably the

1875
01:02:35,200 --> 01:02:39,520
most i've spoken to anyone new

1876
01:02:37,920 --> 01:02:40,640
besides people i'm looking after in the

1877
01:02:39,520 --> 01:02:41,359
hospital

1878
01:02:40,640 --> 01:02:42,799
and

1879
01:02:41,359 --> 01:02:43,839
it is great being able to still go to

1880
01:02:42,799 --> 01:02:46,079
the hospital because obviously with me

1881
01:02:43,839 --> 01:02:48,160
i'm still getting that socialization but

1882
01:02:46,079 --> 01:02:49,200
yeah everyone turning up they're all

1883
01:02:48,160 --> 01:02:50,480
there for a reason they're all there

1884
01:02:49,200 --> 01:02:52,000
because they're ill and you're there to

1885
01:02:50,480 --> 01:02:53,839
look after them this is nice because

1886
01:02:52,000 --> 01:02:56,240
this is actually talking about a hobby

1887
01:02:53,839 --> 01:02:58,400
something i'm passionate about

1888
01:02:56,240 --> 01:03:00,640
and it's exciting

1889
01:02:58,400 --> 01:03:02,559
yeah good that fills my heart because it

1890
01:03:00,640 --> 01:03:04,160
means that it's you know we've had a

1891
01:03:02,559 --> 01:03:06,880
i've been able to help somebody else at

1892
01:03:04,160 --> 01:03:08,640
least as well as myself so uh well on

1893
01:03:06,880 --> 01:03:09,440
that wholesome

1894
01:03:08,640 --> 01:03:11,599
note

1895
01:03:09,440 --> 01:03:13,119
is there anything about health that uh

1896
01:03:11,599 --> 01:03:14,559
we might have missed or you wanted to

1897
01:03:13,119 --> 01:03:16,400
talk about

1898
01:03:14,559 --> 01:03:17,920
i think we went over everything because

1899
01:03:16,400 --> 01:03:19,920
everything went over about exhaustion

1900
01:03:17,920 --> 01:03:22,000
and the use of healing potions and using

1901
01:03:19,920 --> 01:03:24,960
different home brew methods

1902
01:03:22,000 --> 01:03:26,000
to up the threat to the players i think

1903
01:03:24,960 --> 01:03:27,200
that is important because they are

1904
01:03:26,000 --> 01:03:29,440
basically

1905
01:03:27,200 --> 01:03:31,119
mad demi gods with the attitudes of

1906
01:03:29,440 --> 01:03:32,319
kleptomaniac children at the end of the

1907
01:03:31,119 --> 01:03:34,160
day

1908
01:03:32,319 --> 01:03:35,599
yep and i mean that about every player

1909
01:03:34,160 --> 01:03:37,039
character especially myself when i'm a

1910
01:03:35,599 --> 01:03:38,559
player character

1911
01:03:37,039 --> 01:03:40,559
yeah yeah

1912
01:03:38,559 --> 01:03:42,559
it's very easy to forget how powerful

1913
01:03:40,559 --> 01:03:43,520
you are relative to the the commoner

1914
01:03:42,559 --> 01:03:44,880
isn't

1915
01:03:43,520 --> 01:03:47,039
especially as soon as you hit like tier

1916
01:03:44,880 --> 01:03:48,240
two onwards i i find myself routinely

1917
01:03:47,039 --> 01:03:50,480
having to

1918
01:03:48,240 --> 01:03:52,160
to be like recently on when i go is my

1919
01:03:50,480 --> 01:03:53,680
players have got a couple of them have

1920
01:03:52,160 --> 01:03:55,280
got access to the fly

1921
01:03:53,680 --> 01:03:56,640
spell oh gosh they're like oh i'm just

1922
01:03:55,280 --> 01:03:58,960
gonna hop back to town i'm just gonna

1923
01:03:56,640 --> 01:04:00,480
fly back yeah and they're not even when

1924
01:03:58,960 --> 01:04:03,280
they're doing it i'm like okay you were

1925
01:04:00,480 --> 01:04:05,760
supermanning across a mining town

1926
01:04:03,280 --> 01:04:07,920
full of miners like you know blue collar

1927
01:04:05,760 --> 01:04:10,000
workers in this universe they're not

1928
01:04:07,920 --> 01:04:12,079
going to react well

1929
01:04:10,000 --> 01:04:13,680
yeah i'm like this is you know they

1930
01:04:12,079 --> 01:04:17,039
they've already shot arrows at you when

1931
01:04:13,680 --> 01:04:18,640
you were doing it before like

1932
01:04:17,039 --> 01:04:20,319
and it's just so easy when you're when

1933
01:04:18,640 --> 01:04:23,039
you're occupying that character's world

1934
01:04:20,319 --> 01:04:25,839
view to forget how

1935
01:04:23,039 --> 01:04:28,720
god-like as you said you can be i'm like

1936
01:04:25,839 --> 01:04:31,760
you're flying this is this is this is

1937
01:04:28,720 --> 01:04:34,400
insane like this is wild to these guys

1938
01:04:31,760 --> 01:04:37,200
it's it's it's outlandish

1939
01:04:34,400 --> 01:04:37,200
they are people

1940
01:04:37,520 --> 01:04:41,280
like if i look out my office window if i

1941
01:04:39,760 --> 01:04:43,200
look at my office window now and saw

1942
01:04:41,280 --> 01:04:45,680
someone flying by i'd be like well it's

1943
01:04:43,200 --> 01:04:48,880
the end times yeah did i was i drinking

1944
01:04:45,680 --> 01:04:49,599
last night um am i am i drinking now

1945
01:04:48,880 --> 01:04:50,480
yeah

1946
01:04:49,599 --> 01:04:52,240
okay

1947
01:04:50,480 --> 01:04:53,760
at time of recording it's 11 20. so that

1948
01:04:52,240 --> 01:04:55,599
would be what's the concern there like

1949
01:04:53,760 --> 01:04:57,359
just a little bit

1950
01:04:55,599 --> 01:04:59,760
so yeah it's it's it's

1951
01:04:57,359 --> 01:05:02,160
absolutely that every that reinforcement

1952
01:04:59,760 --> 01:05:04,400
of like guys you are yeah special for

1953
01:05:02,160 --> 01:05:08,680
lack of a better term you are empowered

1954
01:05:04,400 --> 01:05:08,680
here and with great uh

1955
01:05:10,480 --> 01:05:14,799
i mean one phrase my party has started

1956
01:05:12,319 --> 01:05:16,640
throwing at me is i'm the kind of games

1957
01:05:14,799 --> 01:05:18,559
master where no good deed goes

1958
01:05:16,640 --> 01:05:20,960
unpunished

1959
01:05:18,559 --> 01:05:22,960
and i kind of set that in motion so they

1960
01:05:20,960 --> 01:05:26,240
didn't start doing the stuff that i

1961
01:05:22,960 --> 01:05:27,839
really should punish them for

1962
01:05:26,240 --> 01:05:30,720
i mean just one thing that's turned up

1963
01:05:27,839 --> 01:05:32,400
at the moment in the wizard zero session

1964
01:05:30,720 --> 01:05:34,640
she had the chance to

1965
01:05:32,400 --> 01:05:36,160
coup de gras a cobbled

1966
01:05:34,640 --> 01:05:38,480
now most player characters they'll just

1967
01:05:36,160 --> 01:05:40,079
do that and think nothing of it

1968
01:05:38,480 --> 01:05:41,760
she's playing a proper cutie pie

1969
01:05:40,079 --> 01:05:44,480
character who just thinks everyone is

1970
01:05:41,760 --> 01:05:45,520
lovely and she wants like a load of pet

1971
01:05:44,480 --> 01:05:48,160
squirrels

1972
01:05:45,520 --> 01:05:50,880
yeah it's like disney princess in this

1973
01:05:48,160 --> 01:05:53,839
dark and gritty war story it's fantastic

1974
01:05:50,880 --> 01:05:55,839
so she didn't kill the cobbled

1975
01:05:53,839 --> 01:05:59,280
well that kobold has reappeared now in

1976
01:05:55,839 --> 01:06:00,240
the campaign as an adult blue dragon

1977
01:05:59,280 --> 01:06:01,599
oh

1978
01:06:00,240 --> 01:06:04,240
good yeah

1979
01:06:01,599 --> 01:06:05,920
who is loyal to the party because they

1980
01:06:04,240 --> 01:06:07,680
they helped him and helped the kabul

1981
01:06:05,920 --> 01:06:09,680
people

1982
01:06:07,680 --> 01:06:11,440
but now they have a

1983
01:06:09,680 --> 01:06:13,039
giant blue dragon

1984
01:06:11,440 --> 01:06:16,559
that is walking around their town

1985
01:06:13,039 --> 01:06:19,200
running a cobbled postal service

1986
01:06:16,559 --> 01:06:20,319
who has brought with him an adult black

1987
01:06:19,200 --> 01:06:21,440
dragon

1988
01:06:20,319 --> 01:06:25,359
oh

1989
01:06:21,440 --> 01:06:28,960
who the party have defined as an [ __ ]

1990
01:06:25,359 --> 01:06:28,960
oh man that's a boiling pot

1991
01:06:29,359 --> 01:06:33,320
and that's been so much fun just to

1992
01:06:31,039 --> 01:06:36,160
watch them all freak out

1993
01:06:33,320 --> 01:06:38,640
[Laughter]

1994
01:06:36,160 --> 01:06:40,720
ah well i look look forward to hearing

1995
01:06:38,640 --> 01:06:42,559
about that uh yeah yeah they'll fall out

1996
01:06:40,720 --> 01:06:45,920
of that one all right well

1997
01:06:42,559 --> 01:06:47,839
thank you so much cal on this very very

1998
01:06:45,920 --> 01:06:50,640
interesting and expressive and expansive

1999
01:06:47,839 --> 01:06:52,400
topic it's been so much fun yeah it has

2000
01:06:50,640 --> 01:06:54,319
really good little saturday morning good

2001
01:06:52,400 --> 01:06:56,720
vibes hopefully great start to the

2002
01:06:54,319 --> 01:06:58,240
weekend indeed is there anything you

2003
01:06:56,720 --> 01:07:00,000
would like to plug

2004
01:06:58,240 --> 01:07:02,480
well my hopefully by the time this comes

2005
01:07:00,000 --> 01:07:04,079
out i've actually broken the 500

2006
01:07:02,480 --> 01:07:05,680
follower limit on twitter which is kind

2007
01:07:04,079 --> 01:07:07,280
of my goal at the moment

2008
01:07:05,680 --> 01:07:09,280
i'm just gonna get

2009
01:07:07,280 --> 01:07:11,200
more videos out there

2010
01:07:09,280 --> 01:07:12,400
so if any of your listeners would like

2011
01:07:11,200 --> 01:07:14,960
to watch

2012
01:07:12,400 --> 01:07:17,599
two different campaigns one of which is

2013
01:07:14,960 --> 01:07:19,599
this travels of lace spark which is

2014
01:07:17,599 --> 01:07:22,480
uh very serious very pretty it's

2015
01:07:19,599 --> 01:07:23,599
actually a d advanced first edition

2016
01:07:22,480 --> 01:07:25,920
campaign

2017
01:07:23,599 --> 01:07:27,359
going all the way back to retro

2018
01:07:25,920 --> 01:07:29,039
and then the other one is my archipelago

2019
01:07:27,359 --> 01:07:31,280
dragons campaign

2020
01:07:29,039 --> 01:07:33,839
it's all set in the same world but about

2021
01:07:31,280 --> 01:07:35,920
100 years apart okay because what i've

2022
01:07:33,839 --> 01:07:37,920
told the party is that the oney party

2023
01:07:35,920 --> 01:07:40,720
their interactions and their actions

2024
01:07:37,920 --> 01:07:42,960
will shape the world for the next 200

2025
01:07:40,720 --> 01:07:45,280
500 000 years

2026
01:07:42,960 --> 01:07:46,960
and their actions are what causes it to

2027
01:07:45,280 --> 01:07:48,720
go from first edition into fifth edition

2028
01:07:46,960 --> 01:07:51,920
almost like the release of more magic

2029
01:07:48,720 --> 01:07:53,599
into the world hmm interesting okay but

2030
01:07:51,920 --> 01:07:54,799
if i know there's like thousands of

2031
01:07:53,599 --> 01:07:55,920
those kind of recordings online so

2032
01:07:54,799 --> 01:07:57,599
people would actually like to come and

2033
01:07:55,920 --> 01:07:59,839
actually listen to me just

2034
01:07:57,599 --> 01:08:01,280
talk about does the dragon stuff a bit

2035
01:07:59,839 --> 01:08:04,240
like jokey

2036
01:08:01,280 --> 01:08:05,920
five ten minute recordings myself or

2037
01:08:04,240 --> 01:08:07,839
watch me and my friends play board games

2038
01:08:05,920 --> 01:08:09,440
because that's something else i do it'd

2039
01:08:07,839 --> 01:08:11,119
be fantastic if they'd like to jump over

2040
01:08:09,440 --> 01:08:14,079
to baron's party plays on youtube

2041
01:08:11,119 --> 01:08:15,760
awesome and as usual all the links to

2042
01:08:14,079 --> 01:08:17,920
everything uh cows just mentioned will

2043
01:08:15,760 --> 01:08:19,279
be in the episode description again

2044
01:08:17,920 --> 01:08:22,159
thank you for joining us thank you

2045
01:08:19,279 --> 01:08:24,560
everyone at home for listening it's been

2046
01:08:22,159 --> 01:08:26,239
a bit of a bit of a wild ride so

2047
01:08:24,560 --> 01:08:29,040
uh yeah thank you all for listening as

2048
01:08:26,239 --> 01:08:32,040
usual catch me on all the socials

2049
01:08:29,040 --> 01:08:37,188
otherwise thank you and good night

2050
01:08:32,040 --> 01:08:37,188
[Music]

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Cal (The Baron)

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