Health
CW: In-game, player-character death, injury, harm, sexual identity, allusions to suicide and euthanasia. Player mental health & disorders and physical exhaustion.
For this season finale, I'm joined by Cal a.k.a The Baron to talk all about "Health", an important subject both in and out of the game. We start off by talking about the understandable misconception of "HP" as one-dimensional indicator before deep diving into how the mechanics of exhaustion are the other side of the same coin. Humour Join us as we gush over the Path of the Zealot, and how there's the potential for romance on the battlefield between the often unlikely duet of Wizards and Barbarians. After admitting our unqualified status, we tentatively debate how the concept of healing is affected by an inherently theistic setting, and consider some earthly alternatives. Bringing the episode to a close I bare my soul as I talk about how D&D has been my lifeline in these trying times, and how I've been blown away by the support of the TTRPG community. This episode also contains spoilers for the Gloomhaven board game.
- 03:55 - The implications of HP meaning "fighting energy"
- 17:21 - If HP is a spring, then exhaustion is a rubber band
- 26:11 - Mitigating the "yo-yo" effect of healing at 0 HP
- 37:17 - The debilitating reality of exhaustion
- 45:53 - Healing in a theistic universe
- 56:37 - Benefits of TTPRGs on mental health
Follow Cal (@Baron_Von_Balls) on:
- Twitter: https://twitter.com/Baron_Von_Balls
- YouTube: https://www.youtube.com/channel/UC6R4sngT4oIj6t2dvC24Clg
Ask questions and enter the competition on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/Danilo_DnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
References:
- Gloomhaven
- Happiness episode of Thinking Critically
- Gametee
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework my name is danilo and i like
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all kinds of games and the crunchy
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mechanics that make him tick you can
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find me on twitter facebook and
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instagram and i'd really appreciate a
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like or a follow today i am joined by
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cal aka the baron thank you so so much
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for joining us today cal can you tell us
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a little bit about yourself uh well yeah
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i'm the cow i go by the baron on youtube
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twitter uh instagram things like that um
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a lot of people always ask me why the
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baron actually goes back to uh i used to
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be a
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sort of semi-professional juggler back
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in college and the name just kind of
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stuck so
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there are genuinely people out there who
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only know me as the baron so it was just
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easier than going by cal the dungeon
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master or cal the gm
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that that's a really unique name i'm
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glad you saved that one for the
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recording rather than telling me
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beforehand because that's
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that's really cool
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thank you very much for joining us today
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i'm really looking forward to this one
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because it's a pretty pretty interesting
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topic uh
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a lot of heft to it today's topic is
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health
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so
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what does that mean to you
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well it's got a kind of dual thing
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within the ttrpg community actually
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because when we were talking i actually
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mentioned that i'm a trainee nursing
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associate at the moment i'm actually
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training to be a nurse
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uh in the long term
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and
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hilariously i started doing my training
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right at the start of covid so
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clearly something happened there but
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otherwise in terms of actual
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health weirdly enough i mainline
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healer classes in almost every
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role-playing game i play i mean
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if i play a character i'm usually gonna
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if i'm playing d and d i'll usually play
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a cleric
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or a ranger who obviously get a few
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healing abilities as well
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so health is like a really big thing
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because whenever i'm building a
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character my first thought is oh god
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which of my friends are going to die
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first and how do i stop that
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and
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that tends to be my jumping off point
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with a lot of my characters it's only
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been recently i've gone you know what
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they can all just
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they they've come to rely on me too much
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one of them can do it for once i'm going
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to play a rogue
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treat yourself mate yeah have a night
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off exactly
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i think i do like how
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i i never really realized it but i do
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like how a lot of people have like go-to
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archetypes
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and they're going my campaign and who
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play ball games with and he he's always
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like
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the barbarian tanky
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yeah kind of kind of person there's
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another guy who wants to play like the
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kind of interesting off off tanks or off
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dps classes always always and then the
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last guy is like pure glass cannon dps
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any opportunity that's
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what he'll roll so it makes when we come
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to those class picking
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situations
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like almost one person can do it because
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they can just dole out the classes to
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the other ones because we'll know what
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they want to
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yeah it sort of makes sense a bit easier
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i know my wife she always used to play
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rogue whenever we played a game like
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whenever she built up it was always an
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archer rogue every single time and it's
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only been recently she thought i'll try
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something else and now she's really
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stuck on warlocks and like caster
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classes
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yeah
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so it is nice having those archetypes
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that you just know you kind of like
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gravitate towards but playing outside of
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that you kind of go actually this is
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what we're missing out on mm-hmm yeah
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variety is the spice of life absolutely
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as they say so
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i'm going to open the the discussion
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then with
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a topic that
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i find really quite interesting and in a
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way
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unique to tabletop rpgs or at least uh d
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d and please you know correct me if i'm
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wrong so
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i'm fairly certain it's described or hp
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or health points have you want to talk
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about it is described in the rules as
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not
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raw health but more like fighting energy
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or fighting stamina and yeah it's like
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how much you can take before you get
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dropped yeah yeah which i think is
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really
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i think it can be a bit of a difficult
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mindset shift to kind of flip everything
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you've known till today on its head to
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really kind of see it in that way but
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then once you do
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a lot more things make
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a heck of a lot more sense
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in the in the game because like i was
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actually watching a video recently about
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um house rules and that kind of thing
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came up because so many people use the
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house rule of called shots like i aim
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for this limb or i aim for that and then
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the main problem with that rule is
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everyone's just going to aim for the
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head
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yes and i've played ttrpg's ass d is
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actually one of
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my less played ttrpgs
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and a lot of the games i play have
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differing hit locations to different
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parts of the body so the arm has its own
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hit points the head has its own hit
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points
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that kind of thing and in those
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mechanics
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cold shots work
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but with d d because it's one block
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number of how much you can take
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it doesn't really work
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at least not the way you want it to
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yeah i think in every game i've run at
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least at one point someone said can i
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aim for the ice to blind him yeah it's
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bad it's like taking the puppy out the
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back kind of thing it's like
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i'm sorry no
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because of a multitude of reasons we
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can't really get into now in the middle
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of combat and they'll just they can't
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help but at that time feel a bit bummed
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out but uh
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i'm like trust me if you understood it
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you'd be on my side but yeah if this was
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a game like for example chaoseum's
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runequest where the head has its own hit
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points and there are mechanics built
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into it for uh okay you aim for the head
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that will reduce your rounding
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initiative and your minus 25 off your
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attack roll to see if you hit
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then you hit the head
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that works but with d d because it is
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that like you said it's that fighting
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spirit it's that energy to keep going
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it doesn't necessarily work cause
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you've got a big bad evil guy who's
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i mean i know players love to ruin the
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big bad evil guy's monologue
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but ruining the monologue by
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decapitating him
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it's got a different feel to
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polymorphing him into a sheet because
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that at least works in the mechanics yes
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yeah i on that note i have planned
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probably about three years ahead of what
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i'm required to to ensure my big bad
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evil guy gets their monologue like i'm
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not taking any
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anti-magic zone silence like the players
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aren't doing anything he is he is having
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a spiel
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i have
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made it in my campaign so that he will
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get his monologue so much that i
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actually turned the big bad one of the
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big bad evil guys of my dungeon dragons
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one e campaign that i'm running travis
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delay spark
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into one of the player characters
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grandfathers
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[Laughter]
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so she was adopted and then because of
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things that happened ma really
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complicated basically i had to punish
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the rogue for something yeah so i
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decided to punish him by making it so
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that the guy that he killed was actually
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the wizard's father estranged
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biological father yeah and then it was
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like you know what
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that character is now the son of the big
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bad evil guy so yeah the big baby guy is
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the grandfather of the wizard yes and
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how that's that's some good motivation
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for the for the the big bad to be like
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well you killed my son so now i'm pissed
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the line i love that i did drop on them
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was um oh i'm so sorry dear did i miss
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too many birthdays
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and they thought i was being sarcastic i
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was genuinely playing the bad guy as
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genuinely concerned he'd missed his
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granddaughter's birthdays
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oh that's cute yeah we gotta get our
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monologues oh absolutely yeah yeah like
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allow me that bit of railroading please
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guys you've had you've had 100 sessions
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of freeform like you're giving me this
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please please i've rehearsed this in the
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mirror
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it is it literally is get out of my head
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man yeah
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i think all games masters do it doesn't
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matter what campaign you do you do to an
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extent practice voices or you at least
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practice getting into the mindset of
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certain npcs
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and it's so frustrating with the
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characters don't talk to that mpc
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yeah it's like i was ready
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oh yeah so
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back on track then um yeah so
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as i said like
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i think it works in d and d and again
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i'm going to rely on your expertise of
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other ttrpgs here but i think it works
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in dmd because there's so many other
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class abilities and features
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that play the part of
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affecting different body parts so you
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know fighters can disarm
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00:09:21,360 --> 00:09:24,800
there's other things to blind there's
263
00:09:23,440 --> 00:09:26,959
other things there's a i think the
264
00:09:24,800 --> 00:09:28,880
samurai fighter subclass can basically
265
00:09:26,959 --> 00:09:31,040
hamstring somebody so you reduce their
266
00:09:28,880 --> 00:09:33,040
speed aka attacking their legs
267
00:09:31,040 --> 00:09:33,920
essentially so that's another reason why
268
00:09:33,040 --> 00:09:36,959
i don't
269
00:09:33,920 --> 00:09:39,200
like called shots in d d because
270
00:09:36,959 --> 00:09:41,200
it takes away uh other characters
271
00:09:39,200 --> 00:09:42,640
special abilities exactly which again is
272
00:09:41,200 --> 00:09:43,920
a very difficult thing to articulate in
273
00:09:42,640 --> 00:09:46,160
the middle of combat especially to
274
00:09:43,920 --> 00:09:47,360
newbies who are just like this is in
275
00:09:46,160 --> 00:09:48,640
isolation and there won't be any
276
00:09:47,360 --> 00:09:50,480
knock-on effects
277
00:09:48,640 --> 00:09:52,959
no actually yeah because once you set
278
00:09:50,480 --> 00:09:54,399
something as precedence then everyone's
279
00:09:52,959 --> 00:09:56,480
going to do it as well
280
00:09:54,399 --> 00:09:58,320
yeah yeah precisely yeah and it's like
281
00:09:56,480 --> 00:10:00,399
well actually the guy after you was
282
00:09:58,320 --> 00:10:01,760
about to do that with a ability that
283
00:10:00,399 --> 00:10:03,040
consumes a thing and if you do it for
284
00:10:01,760 --> 00:10:04,800
free then
285
00:10:03,040 --> 00:10:06,959
we're back into this
286
00:10:04,800 --> 00:10:08,560
exactly it's sticky situation here as
287
00:10:06,959 --> 00:10:11,360
games masters and players never seem to
288
00:10:08,560 --> 00:10:13,360
understand is it's our job to balance it
289
00:10:11,360 --> 00:10:15,440
it's our job to make sure that everyone
290
00:10:13,360 --> 00:10:18,000
has a fair chance and everyone gets an
291
00:10:15,440 --> 00:10:20,640
opportunity to feel like a badass which
292
00:10:18,000 --> 00:10:21,440
is way more difficult than it sounds
293
00:10:20,640 --> 00:10:23,760
yeah
294
00:10:21,440 --> 00:10:26,880
i've got to say balancing
295
00:10:23,760 --> 00:10:29,120
encounters so much easier than balancing
296
00:10:26,880 --> 00:10:31,120
the party in terms of making the combat
297
00:10:29,120 --> 00:10:33,680
fair for everyone versus trying to keep
298
00:10:31,120 --> 00:10:35,760
power levels in parity i i know in my 5e
299
00:10:33,680 --> 00:10:39,120
campaign that i've got again this on
300
00:10:35,760 --> 00:10:41,120
youtube i've had so many problems with
301
00:10:39,120 --> 00:10:43,600
um the sorcerer character and the
302
00:10:41,120 --> 00:10:45,680
barbarian getting way more kills than
303
00:10:43,600 --> 00:10:47,519
the paladin and the bard yeah and i've
304
00:10:45,680 --> 00:10:49,120
actually worked with the bards to
305
00:10:47,519 --> 00:10:51,120
actually help her
306
00:10:49,120 --> 00:10:52,240
feel a bit more productive in combat
307
00:10:51,120 --> 00:10:54,800
because she was hoping to be like the
308
00:10:52,240 --> 00:10:56,320
healer and the support and all this and
309
00:10:54,800 --> 00:10:58,560
then because the paladins then come in
310
00:10:56,320 --> 00:11:00,800
he's got his cure wounds and they're as
311
00:10:58,560 --> 00:11:01,760
good healers as each other
312
00:11:00,800 --> 00:11:03,360
yeah
313
00:11:01,760 --> 00:11:07,839
but now she's kind of gone more down the
314
00:11:03,360 --> 00:11:10,720
route of like dps and debuff
315
00:11:07,839 --> 00:11:12,000
yeah it is it is tricky i think
316
00:11:10,720 --> 00:11:13,440
we're digressing a little bit here but i
317
00:11:12,000 --> 00:11:15,760
do really like this discussion so i'm
318
00:11:13,440 --> 00:11:18,560
going to keep going in that
319
00:11:15,760 --> 00:11:20,000
what's again not immediately obvious
320
00:11:18,560 --> 00:11:21,839
and still you know i'm still learning
321
00:11:20,000 --> 00:11:23,360
now is that although the classes seem on
322
00:11:21,839 --> 00:11:25,920
paper very
323
00:11:23,360 --> 00:11:28,480
aligned and balanced they do have
324
00:11:25,920 --> 00:11:31,040
different skill ceilings it is it is
325
00:11:28,480 --> 00:11:32,640
like different classes in in a video
326
00:11:31,040 --> 00:11:34,720
game for example so some are really easy
327
00:11:32,640 --> 00:11:37,279
to pick up but the skill ceiling is is
328
00:11:34,720 --> 00:11:39,440
super high and some are you know hard to
329
00:11:37,279 --> 00:11:41,760
pick up but are very rewarding and i
330
00:11:39,440 --> 00:11:44,079
think bard is one of those ones that's
331
00:11:41,760 --> 00:11:46,640
a little bit trickier to really
332
00:11:44,079 --> 00:11:48,959
maximize the potential out of
333
00:11:46,640 --> 00:11:50,800
versus a barbarian yeah versus something
334
00:11:48,959 --> 00:11:52,560
like a barbarian who if you just go
335
00:11:50,800 --> 00:11:54,639
default default default class options
336
00:11:52,560 --> 00:11:57,279
all the way down you are kicking ass
337
00:11:54,639 --> 00:12:00,639
pretty soon but without a huge amount of
338
00:11:57,279 --> 00:12:02,079
thought with bard there isn't a default
339
00:12:00,639 --> 00:12:03,839
it's all over the place i mean the
340
00:12:02,079 --> 00:12:05,120
combination of jack-of-all-trades and
341
00:12:03,839 --> 00:12:06,880
expertise
342
00:12:05,120 --> 00:12:09,920
you could have an entire party of bards
343
00:12:06,880 --> 00:12:11,440
and have no two bars alike yes where you
344
00:12:09,920 --> 00:12:13,040
should have a party of barbarians and
345
00:12:11,440 --> 00:12:14,560
everyone's taking a different
346
00:12:13,040 --> 00:12:15,680
primal path
347
00:12:14,560 --> 00:12:17,120
but they're gonna
348
00:12:15,680 --> 00:12:18,240
effectively function the same it's just
349
00:12:17,120 --> 00:12:20,160
that one's gonna be a bit better at
350
00:12:18,240 --> 00:12:21,600
taking damage that was no better dealing
351
00:12:20,160 --> 00:12:24,000
damage and the berserker is currently
352
00:12:21,600 --> 00:12:26,320
exhausted in the corner
353
00:12:24,000 --> 00:12:27,839
yeah precisely i genuinely rolled up a
354
00:12:26,320 --> 00:12:30,320
barbarian berserker recently and
355
00:12:27,839 --> 00:12:32,639
realized how awful the class is i don't
356
00:12:30,320 --> 00:12:34,079
know completely
357
00:12:32,639 --> 00:12:35,519
it's no it's not one that's been too
358
00:12:34,079 --> 00:12:36,639
attractive to me i have to admit and
359
00:12:35,519 --> 00:12:38,800
it's it's probably because in the back
360
00:12:36,639 --> 00:12:41,279
of my head there was some a glaring
361
00:12:38,800 --> 00:12:43,360
problem i'd like to think but uh yeah
362
00:12:41,279 --> 00:12:44,880
well raging you get to attack three
363
00:12:43,360 --> 00:12:46,560
times you've taken the dual will hey
364
00:12:44,880 --> 00:12:47,760
that's attacking four times around which
365
00:12:46,560 --> 00:12:49,519
is amazing
366
00:12:47,760 --> 00:12:51,279
but the second you finish combat you're
367
00:12:49,519 --> 00:12:54,160
exhausted
368
00:12:51,279 --> 00:12:56,800
chimney right yeah i can imagine you can
369
00:12:54,160 --> 00:12:58,560
accidentally kill yourself by level 12
370
00:12:56,800 --> 00:13:00,560
because you can rage five times five
371
00:12:58,560 --> 00:13:02,720
points of exhaustion dead no death saves
372
00:13:00,560 --> 00:13:02,720
don
373
00:13:03,279 --> 00:13:06,160
i like this is still on track this is
374
00:13:05,120 --> 00:13:07,360
still talking about health because
375
00:13:06,160 --> 00:13:09,440
obviously we're talking about dying here
376
00:13:07,360 --> 00:13:10,959
so what i like about that is i've in one
377
00:13:09,440 --> 00:13:13,680
of the campaigns i'm playing in i'm
378
00:13:10,959 --> 00:13:16,000
playing a barbarian path of the zealot
379
00:13:13,680 --> 00:13:18,959
oh and paladin and they're kind of the
380
00:13:16,000 --> 00:13:21,360
opposite like he can't die because
381
00:13:18,959 --> 00:13:23,120
it's if you're raging you can't die
382
00:13:21,360 --> 00:13:24,560
basically you still make death saves but
383
00:13:23,120 --> 00:13:27,519
they don't take into effect until after
384
00:13:24,560 --> 00:13:29,680
you stop raging raging doesn't stop
385
00:13:27,519 --> 00:13:31,600
until you're knocked unconscious so
386
00:13:29,680 --> 00:13:33,200
you've just got this feedback loop of i
387
00:13:31,600 --> 00:13:35,120
can just keep going and keep going and
388
00:13:33,200 --> 00:13:36,800
keep going and keep going and yes i'm
389
00:13:35,120 --> 00:13:38,959
going to die after this
390
00:13:36,800 --> 00:13:40,560
yeah but here's the trick right this is
391
00:13:38,959 --> 00:13:42,000
why i power gamed a little bit and
392
00:13:40,560 --> 00:13:43,839
taking a few levels in paladin is
393
00:13:42,000 --> 00:13:45,440
because
394
00:13:43,839 --> 00:13:47,519
it isn't a spell
395
00:13:45,440 --> 00:13:49,839
so you can cast it while raging
396
00:13:47,519 --> 00:13:52,959
so you can just be like right is is the
397
00:13:49,839 --> 00:13:55,519
threat over yet think heal myself one hp
398
00:13:52,959 --> 00:13:56,399
literally some clever min maxing i like
399
00:13:55,519 --> 00:13:58,720
that
400
00:13:56,399 --> 00:14:00,320
i i have always like had a go at people
401
00:13:58,720 --> 00:14:01,760
not had a go at people but but called
402
00:14:00,320 --> 00:14:03,279
people out and ah you cheeky little mid
403
00:14:01,760 --> 00:14:04,959
maxer and little did i realize that i
404
00:14:03,279 --> 00:14:06,480
was doing that all along but um the
405
00:14:04,959 --> 00:14:07,760
thing is there's kind of a difference
406
00:14:06,480 --> 00:14:09,440
though because like someone who min
407
00:14:07,760 --> 00:14:10,720
maxes to the point where the character
408
00:14:09,440 --> 00:14:13,920
has no
409
00:14:10,720 --> 00:14:15,040
personality that's bad but what you just
410
00:14:13,920 --> 00:14:16,639
said there where you've taken a couple
411
00:14:15,040 --> 00:14:18,959
levels in paladin just to get the lay on
412
00:14:16,639 --> 00:14:21,279
hands and because you're a zealot anyway
413
00:14:18,959 --> 00:14:22,240
it makes sense exactly less into paladin
414
00:14:21,279 --> 00:14:23,920
exactly
415
00:14:22,240 --> 00:14:25,920
that was my defense all along and
416
00:14:23,920 --> 00:14:27,120
obviously my my oath is i can't remember
417
00:14:25,920 --> 00:14:29,680
what it is off the top of my head but it
418
00:14:27,120 --> 00:14:31,600
aligns with the de that i'm a zealot for
419
00:14:29,680 --> 00:14:33,920
anyway so it's all kind of again it's
420
00:14:31,600 --> 00:14:35,279
very similar it's a flavored
421
00:14:33,920 --> 00:14:37,360
you know i didn't really have to change
422
00:14:35,279 --> 00:14:38,959
my flavor at all it was like you're
423
00:14:37,360 --> 00:14:40,880
still a zealot barbarian it's just
424
00:14:38,959 --> 00:14:44,079
you're also getting some bits on the
425
00:14:40,880 --> 00:14:45,680
side yeah you're closer to the true
426
00:14:44,079 --> 00:14:47,440
religion that way
427
00:14:45,680 --> 00:14:48,959
yes because i always think because i've
428
00:14:47,440 --> 00:14:50,639
got in my party at the moment i've got a
429
00:14:48,959 --> 00:14:52,480
paladin and a barbarian of the uh
430
00:14:50,639 --> 00:14:54,560
barbarian zealot
431
00:14:52,480 --> 00:14:57,519
i always kind of think like so clerics
432
00:14:54,560 --> 00:14:59,199
are directly in contact with their deity
433
00:14:57,519 --> 00:15:00,000
yeah
434
00:14:59,199 --> 00:15:01,839
yeah
435
00:15:00,000 --> 00:15:04,160
paladins are a little bit in contact
436
00:15:01,839 --> 00:15:06,240
with their deity and
437
00:15:04,160 --> 00:15:08,079
i occasionally just throw random dreams
438
00:15:06,240 --> 00:15:10,000
of platinum dragons at the zealot
439
00:15:08,079 --> 00:15:12,160
because he's a zealot of bahamut
440
00:15:10,000 --> 00:15:14,000
oh wow okay and i just let him interpret
441
00:15:12,160 --> 00:15:16,000
that as he will
442
00:15:14,000 --> 00:15:16,959
that makes sense flavor-wise yeah
443
00:15:16,000 --> 00:15:18,240
exactly
444
00:15:16,959 --> 00:15:20,800
now the
445
00:15:18,240 --> 00:15:23,600
player decided to take the dream of a
446
00:15:20,800 --> 00:15:26,560
load of metallic dragons at peace as ah
447
00:15:23,600 --> 00:15:28,320
i need to come out as gay to the party
448
00:15:26,560 --> 00:15:29,440
so that was down to the player i i did
449
00:15:28,320 --> 00:15:32,560
nothing on that one that was his
450
00:15:29,440 --> 00:15:33,519
interpretation okay fine understood
451
00:15:32,560 --> 00:15:35,680
yeah
452
00:15:33,519 --> 00:15:37,360
it did cause a nice party banter in that
453
00:15:35,680 --> 00:15:38,639
and actually going back to the health
454
00:15:37,360 --> 00:15:42,560
thing actually on the zealot one thing i
455
00:15:38,639 --> 00:15:44,560
did think i love that zealots if animate
456
00:15:42,560 --> 00:15:45,759
dead is cast on them they just get
457
00:15:44,560 --> 00:15:47,279
revivified
458
00:15:45,759 --> 00:15:48,079
right okay
459
00:15:47,279 --> 00:15:49,600
uh
460
00:15:48,079 --> 00:15:51,040
if you're gonna walk me through that
461
00:15:49,600 --> 00:15:53,440
because that my my i've played that
462
00:15:51,040 --> 00:15:54,720
character in a while courtesy of so i'll
463
00:15:53,440 --> 00:15:56,240
just pull the path of the zealot really
464
00:15:54,720 --> 00:15:57,680
quick is that all right yeah yeah go
465
00:15:56,240 --> 00:15:58,639
ahead while you're doing that i can
466
00:15:57,680 --> 00:16:00,000
actually explain another thing i wanted
467
00:15:58,639 --> 00:16:01,440
to talk about is that i'm just gushing
468
00:16:00,000 --> 00:16:03,920
about my character now but hey oh god
469
00:16:01,440 --> 00:16:03,920
podcast
470
00:16:04,079 --> 00:16:06,720
um
471
00:16:04,880 --> 00:16:08,320
and the other thing is if you do after
472
00:16:06,720 --> 00:16:09,839
all i described earlier if you do
473
00:16:08,320 --> 00:16:11,519
eventually get
474
00:16:09,839 --> 00:16:12,959
killed you can be revived without
475
00:16:11,519 --> 00:16:14,800
material components so people are
476
00:16:12,959 --> 00:16:16,720
dropping revive fire on you for free
477
00:16:14,800 --> 00:16:20,720
essentially like there you go snap the
478
00:16:16,720 --> 00:16:22,959
fingers and you back up again no problem
479
00:16:20,720 --> 00:16:25,120
say yes i'm i'm looking forward to going
480
00:16:22,959 --> 00:16:28,079
back to being this unending anger
481
00:16:25,120 --> 00:16:29,440
machine yeah righteous fury
482
00:16:28,079 --> 00:16:30,800
so yeah actually sorry that was me
483
00:16:29,440 --> 00:16:32,160
misinterpreting the rule it's the
484
00:16:30,800 --> 00:16:34,160
warrior of the gods it's you don't need
485
00:16:32,160 --> 00:16:36,639
the spell components to respond
486
00:16:34,160 --> 00:16:38,320
as with rey's dead yes yeah that's they
487
00:16:36,639 --> 00:16:39,600
go great minds that's exactly what i was
488
00:16:38,320 --> 00:16:42,000
talking about yeah yeah it's it's
489
00:16:39,600 --> 00:16:43,920
fantastic so if you do get knocked down
490
00:16:42,000 --> 00:16:46,240
it's a piece of cake to bring you back
491
00:16:43,920 --> 00:16:48,639
especially at lower levels as well
492
00:16:46,240 --> 00:16:49,759
mm-hmm yeah it had a hella useful
493
00:16:48,639 --> 00:16:51,600
because
494
00:16:49,759 --> 00:16:53,600
in my campaign a couple of the players
495
00:16:51,600 --> 00:16:54,880
have been knocked and they've had issues
496
00:16:53,600 --> 00:16:56,959
in the past where
497
00:16:54,880 --> 00:16:59,759
the clerics had to be like guys that has
498
00:16:56,959 --> 00:17:01,360
cost me 500 gold to bring you back show
499
00:16:59,759 --> 00:17:03,519
some appreciation please that we could
500
00:17:01,360 --> 00:17:05,520
have spent on like health potions to
501
00:17:03,519 --> 00:17:08,559
stop it happening in the first place
502
00:17:05,520 --> 00:17:10,160
or just be careful
503
00:17:08,559 --> 00:17:12,000
yeah yeah
504
00:17:10,160 --> 00:17:14,400
yeah so you know there is
505
00:17:12,000 --> 00:17:16,079
absolutely value in there oh yeah so
506
00:17:14,400 --> 00:17:17,600
talking of exhaustion though
507
00:17:16,079 --> 00:17:20,000
we mentioned it there about the uh
508
00:17:17,600 --> 00:17:21,839
berserker barbarian and
509
00:17:20,000 --> 00:17:24,640
i'll jump on that as a segway
510
00:17:21,839 --> 00:17:26,880
so obviously we've talked about hp as
511
00:17:24,640 --> 00:17:28,640
fighting energy or fighting i don't like
512
00:17:26,880 --> 00:17:31,600
stamina because again that stamina
513
00:17:28,640 --> 00:17:32,960
implies it's it's something
514
00:17:31,600 --> 00:17:34,559
yeah stamina would be close to like
515
00:17:32,960 --> 00:17:36,799
spell points
516
00:17:34,559 --> 00:17:39,039
almost like almost like the um
517
00:17:36,799 --> 00:17:40,720
uh superiority dice or bardic
518
00:17:39,039 --> 00:17:42,799
inspiration that i'd imagine would be
519
00:17:40,720 --> 00:17:44,720
stamina yes that's a good way of
520
00:17:42,799 --> 00:17:47,280
thinking about it yeah for sure
521
00:17:44,720 --> 00:17:48,240
so it's like a willingness to fight in a
522
00:17:47,280 --> 00:17:50,000
way
523
00:17:48,240 --> 00:17:52,799
so exhaustion is
524
00:17:50,000 --> 00:17:55,200
kind of a sister to that right it's it's
525
00:17:52,799 --> 00:17:57,280
it's the same but different so i wanted
526
00:17:55,200 --> 00:17:58,720
to um obviously you've got a berserker
527
00:17:57,280 --> 00:18:00,320
barbarian and
528
00:17:58,720 --> 00:18:02,320
you can kill yourself at level 12 just
529
00:18:00,320 --> 00:18:03,200
by raging i'm just raging so hard right
530
00:18:02,320 --> 00:18:04,080
now
531
00:18:03,200 --> 00:18:05,200
so
532
00:18:04,080 --> 00:18:06,799
yeah i just i just wondered on your
533
00:18:05,200 --> 00:18:08,080
thoughts on exhaustion how it how it
534
00:18:06,799 --> 00:18:09,200
works with
535
00:18:08,080 --> 00:18:10,480
hp
536
00:18:09,200 --> 00:18:13,760
and how much of a
537
00:18:10,480 --> 00:18:16,000
drawback it potentially is and so on i
538
00:18:13,760 --> 00:18:19,120
mean with exhaustion at low levels it's
539
00:18:16,000 --> 00:18:21,200
not too bad because obviously at first
540
00:18:19,120 --> 00:18:23,440
level exhaustion you're rolling at
541
00:18:21,200 --> 00:18:24,960
disadvantage for all your ability checks
542
00:18:23,440 --> 00:18:26,559
and skill checks
543
00:18:24,960 --> 00:18:28,640
but then by the time you hit three
544
00:18:26,559 --> 00:18:30,400
you've got all the effects of those and
545
00:18:28,640 --> 00:18:31,440
i think your maximum hit points are
546
00:18:30,400 --> 00:18:34,559
halved
547
00:18:31,440 --> 00:18:37,919
and you're moving at half speed so that
548
00:18:34,559 --> 00:18:40,080
barbarian berserker who relies on moving
549
00:18:37,919 --> 00:18:43,440
40 feet per round
550
00:18:40,080 --> 00:18:45,679
and having the massive amount of hit
551
00:18:43,440 --> 00:18:46,799
points that a d12 hit dice allows them
552
00:18:45,679 --> 00:18:49,120
to have
553
00:18:46,799 --> 00:18:51,760
is now moving at 20 feet per round and
554
00:18:49,120 --> 00:18:53,039
has half the hit points they're used to
555
00:18:51,760 --> 00:18:55,200
just because
556
00:18:53,039 --> 00:18:56,400
they've been raging so often
557
00:18:55,200 --> 00:18:58,240
throughout the combat
558
00:18:56,400 --> 00:19:01,200
because the effects of rage don't negate
559
00:18:58,240 --> 00:19:02,160
the effects of exhaustion
560
00:19:01,200 --> 00:19:03,919
so
561
00:19:02,160 --> 00:19:06,240
i think when you've got like a character
562
00:19:03,919 --> 00:19:07,919
that's not really suffering exhaustion
563
00:19:06,240 --> 00:19:10,320
regularly which most characters aren't
564
00:19:07,919 --> 00:19:11,760
going to unless they push themselves i
565
00:19:10,320 --> 00:19:13,679
think the only class can really think of
566
00:19:11,760 --> 00:19:15,679
besides barbarian berserker that's going
567
00:19:13,679 --> 00:19:18,080
to suffer exhaustion regularly
568
00:19:15,679 --> 00:19:20,080
is probably like a wizard who might have
569
00:19:18,080 --> 00:19:22,000
stayed up too late putting spells in
570
00:19:20,080 --> 00:19:24,640
their spell tome
571
00:19:22,000 --> 00:19:26,880
reading books exactly yeah which is a
572
00:19:24,640 --> 00:19:29,520
massive aspect of the class
573
00:19:26,880 --> 00:19:31,840
which is quite a nice parallel between
574
00:19:29,520 --> 00:19:34,320
the stereotypically yeah more fighty
575
00:19:31,840 --> 00:19:36,480
frontline melee class and the
576
00:19:34,320 --> 00:19:38,000
most stereotypically book learned
577
00:19:36,480 --> 00:19:39,280
glass cannon back of the lion class
578
00:19:38,000 --> 00:19:41,200
they've actually got something in common
579
00:19:39,280 --> 00:19:42,720
which is quite romantic in a certain way
580
00:19:41,200 --> 00:19:44,480
here oh my god i would love to have a
581
00:19:42,720 --> 00:19:46,400
game campaign where a barbarian falls in
582
00:19:44,480 --> 00:19:48,720
love with a wizard at some point over
583
00:19:46,400 --> 00:19:50,880
their mutual exhaustion while the cleric
584
00:19:48,720 --> 00:19:52,559
is calling the both idiots yeah they're
585
00:19:50,880 --> 00:19:54,240
both just naked all the time and that's
586
00:19:52,559 --> 00:19:56,320
that's they meet in the middle and
587
00:19:54,240 --> 00:19:59,039
that's their
588
00:19:56,320 --> 00:19:59,039
wedding bells
589
00:19:59,200 --> 00:20:01,919
but they're late because they're both so
590
00:20:00,559 --> 00:20:03,919
tired yeah
591
00:20:01,919 --> 00:20:06,240
but yeah i don't really know many of the
592
00:20:03,919 --> 00:20:10,080
classes where exhaustion comes into the
593
00:20:06,240 --> 00:20:12,000
actual gameplay mechanics as much as
594
00:20:10,080 --> 00:20:15,039
what it says those who like with
595
00:20:12,000 --> 00:20:16,320
barbarian berserker it's literally in
596
00:20:15,039 --> 00:20:18,400
the rules that they will suffer
597
00:20:16,320 --> 00:20:19,840
exhaustion for raging
598
00:20:18,400 --> 00:20:21,840
and that's because they get that extra
599
00:20:19,840 --> 00:20:23,919
attack which is a fantastic feature for
600
00:20:21,840 --> 00:20:25,840
a class that deals as much damage as a
601
00:20:23,919 --> 00:20:27,280
barbarian does
602
00:20:25,840 --> 00:20:29,679
and like i said the one time i actually
603
00:20:27,280 --> 00:20:31,600
played a berserker i went with a
604
00:20:29,679 --> 00:20:33,760
um half orc
605
00:20:31,600 --> 00:20:36,240
barbarian berserker who was dual
606
00:20:33,760 --> 00:20:39,679
wielding axes blimey so you're getting
607
00:20:36,240 --> 00:20:41,760
four attacks off in a round while raging
608
00:20:39,679 --> 00:20:43,120
then the bonus damage every attack with
609
00:20:41,760 --> 00:20:44,480
advantage because if you're playing a
610
00:20:43,120 --> 00:20:46,880
barbarian why aren't you attacking
611
00:20:44,480 --> 00:20:48,320
recklessly every turn if you need to 100
612
00:20:46,880 --> 00:20:49,760
yeah because that just ups your chance
613
00:20:48,320 --> 00:20:52,080
of getting critical hits
614
00:20:49,760 --> 00:20:54,000
yep i fully subscribed to the reckless
615
00:20:52,080 --> 00:20:54,960
attacks in fact i said to my dungeon
616
00:20:54,000 --> 00:20:57,360
master
617
00:20:54,960 --> 00:20:59,200
from this point on just assume i am
618
00:20:57,360 --> 00:21:01,120
it's it will be the except it will be
619
00:20:59,200 --> 00:21:02,559
the exception when i don't attack
620
00:21:01,120 --> 00:21:04,640
recklessly and that's when i'll tell you
621
00:21:02,559 --> 00:21:06,960
i'm not but otherwise always hit me with
622
00:21:04,640 --> 00:21:09,679
advantage dm from this point on the ego
623
00:21:06,960 --> 00:21:11,200
carp launch i don't care anymore yeah no
624
00:21:09,679 --> 00:21:12,720
absolutely if i have a barbarian player
625
00:21:11,200 --> 00:21:15,200
i'm just kind of assuming they're taking
626
00:21:12,720 --> 00:21:17,360
reckless attack because why wouldn't you
627
00:21:15,200 --> 00:21:18,640
yeah it would be like someone playing a
628
00:21:17,360 --> 00:21:21,600
fighter samurai and not giving
629
00:21:18,640 --> 00:21:23,679
themselves advantage
630
00:21:21,600 --> 00:21:25,039
which i did i actually mentioned that
631
00:21:23,679 --> 00:21:26,480
because one of my party members mostly
632
00:21:25,039 --> 00:21:28,720
mainlines fighters and fighter
633
00:21:26,480 --> 00:21:30,240
subclasses and he was saying how can i
634
00:21:28,720 --> 00:21:32,880
get do i have to do wheel to get more
635
00:21:30,240 --> 00:21:34,480
attacks like well here's an option
636
00:21:32,880 --> 00:21:35,760
because samurai have that ability that
637
00:21:34,480 --> 00:21:37,760
allows them to just give them
638
00:21:35,760 --> 00:21:39,679
self-advantage yeah for the rest of the
639
00:21:37,760 --> 00:21:41,039
round yeah yeah and then they have an
640
00:21:39,679 --> 00:21:42,640
ability at higher levels where if they
641
00:21:41,039 --> 00:21:44,799
have advantage on attack they can
642
00:21:42,640 --> 00:21:46,080
actually make two separate attacks
643
00:21:44,799 --> 00:21:47,760
oh okay
644
00:21:46,080 --> 00:21:50,320
yeah i'll pull it up just to make sure
645
00:21:47,760 --> 00:21:53,039
i'm right on that but i worked out that
646
00:21:50,320 --> 00:21:56,159
if a samurai action surges that's 16
647
00:21:53,039 --> 00:21:56,159
attacks at level 20
648
00:21:56,960 --> 00:22:02,080
i knew fighters are already like bonkers
649
00:21:58,880 --> 00:22:04,400
so that is that is a wild i know
650
00:22:02,080 --> 00:22:05,840
i only played a samurai level four
651
00:22:04,400 --> 00:22:07,280
and yeah that i had that resource it was
652
00:22:05,840 --> 00:22:09,520
quite limited at that level but it was
653
00:22:07,280 --> 00:22:11,440
quite useful to combo it with action
654
00:22:09,520 --> 00:22:13,200
surge to say okay give me advantage and
655
00:22:11,440 --> 00:22:14,240
then i get two attacks this turn and
656
00:22:13,200 --> 00:22:16,159
then obviously that would have been a
657
00:22:14,240 --> 00:22:17,760
three yeah
658
00:22:16,159 --> 00:22:18,799
which is complete just to give yourself
659
00:22:17,760 --> 00:22:20,880
advantage
660
00:22:18,799 --> 00:22:21,840
before you've attacked is pretty
661
00:22:20,880 --> 00:22:24,080
pretty
662
00:22:21,840 --> 00:22:25,760
and for fighters that's such a great
663
00:22:24,080 --> 00:22:27,919
ability
664
00:22:25,760 --> 00:22:29,679
yeah here we go um
665
00:22:27,919 --> 00:22:31,039
rapid strike if you take an attack
666
00:22:29,679 --> 00:22:33,120
action on your turn have advantage an
667
00:22:31,039 --> 00:22:35,280
attack roll against one of the targets
668
00:22:33,120 --> 00:22:37,360
you can forgo the advantage of that role
669
00:22:35,280 --> 00:22:39,039
to make an additional weapon attack oh
670
00:22:37,360 --> 00:22:40,640
wow against the target as part of the
671
00:22:39,039 --> 00:22:42,559
same action
672
00:22:40,640 --> 00:22:45,600
you can do so no more than once per turn
673
00:22:42,559 --> 00:22:48,480
okay so you'd get a total of 10 attacks
674
00:22:45,600 --> 00:22:51,280
if you action surged yeah but that's
675
00:22:48,480 --> 00:22:53,440
still absurd right yeah yeah that i
676
00:22:51,280 --> 00:22:55,600
really like that dynamic of consuming
677
00:22:53,440 --> 00:22:57,440
advantage to turning yeah
678
00:22:55,600 --> 00:22:59,760
i'm not a mathematician that that might
679
00:22:57,440 --> 00:23:01,840
be like mathematically silly to do that
680
00:22:59,760 --> 00:23:03,360
but i i like it as a you know as an
681
00:23:01,840 --> 00:23:04,320
interesting decision at least at that
682
00:23:03,360 --> 00:23:05,919
point
683
00:23:04,320 --> 00:23:07,200
to make the call it's a fantastic one
684
00:23:05,919 --> 00:23:09,120
especially if you're in a situation with
685
00:23:07,200 --> 00:23:12,000
a big evil guy you know has got like an
686
00:23:09,120 --> 00:23:14,480
absurd armor class
687
00:23:12,000 --> 00:23:16,240
and it's like okay do i take advantage
688
00:23:14,480 --> 00:23:18,880
to increase my chance of hitting with
689
00:23:16,240 --> 00:23:21,360
one attack or do i attack twice and hope
690
00:23:18,880 --> 00:23:21,840
that both of them
691
00:23:21,360 --> 00:23:23,440
yeah hit
692
00:23:21,840 --> 00:23:25,039
people who aren't human calculators like
693
00:23:23,440 --> 00:23:27,280
myself that is just on the face of it
694
00:23:25,039 --> 00:23:29,440
are very interesting decision but yeah
695
00:23:27,280 --> 00:23:31,280
that's the 15th level ability of samurai
696
00:23:29,440 --> 00:23:33,679
rapid strike yeah i really like the
697
00:23:31,280 --> 00:23:36,000
samurai class because it is a good class
698
00:23:33,679 --> 00:23:37,679
yeah i'd like to revisit it at some
699
00:23:36,000 --> 00:23:40,320
point um
700
00:23:37,679 --> 00:23:41,200
so talking of exhaustion just a second
701
00:23:40,320 --> 00:23:42,559
ago
702
00:23:41,200 --> 00:23:43,919
the campaign i'm playing in dungeon
703
00:23:42,559 --> 00:23:47,600
stars and dudes
704
00:23:43,919 --> 00:23:49,679
he is a funny enough a halfway barbarian
705
00:23:47,600 --> 00:23:50,480
i think it is one exhaustion is one of
706
00:23:49,679 --> 00:23:51,760
those things we're talking about
707
00:23:50,480 --> 00:23:54,080
depending on the level you have it at
708
00:23:51,760 --> 00:23:56,799
but it is one of those things that is
709
00:23:54,080 --> 00:23:58,640
as always context sensitive and by that
710
00:23:56,799 --> 00:24:00,480
in this instance i mean kind of where
711
00:23:58,640 --> 00:24:02,080
you are in the adventure so if you're
712
00:24:00,480 --> 00:24:04,240
doing like a beach episode or a shopping
713
00:24:02,080 --> 00:24:05,919
episode in the city in your home city
714
00:24:04,240 --> 00:24:07,600
then you know you might spend a week
715
00:24:05,919 --> 00:24:10,080
there at which case that's seven long
716
00:24:07,600 --> 00:24:12,080
rests at which case goodbye exhaustion
717
00:24:10,080 --> 00:24:13,919
yeah exactly but if you if you're
718
00:24:12,080 --> 00:24:16,080
in the middle of a dungeon or halfway
719
00:24:13,919 --> 00:24:18,240
out in the middle of nowhere and yeah
720
00:24:16,080 --> 00:24:20,320
maybe you're you know it's a busy day in
721
00:24:18,240 --> 00:24:21,760
quotes you're having a lot of combat
722
00:24:20,320 --> 00:24:23,520
one or two levels of exhaustion is
723
00:24:21,760 --> 00:24:25,760
suddenly a lot harder to get rid of and
724
00:24:23,520 --> 00:24:28,000
that's it's that rubber banding of
725
00:24:25,760 --> 00:24:29,840
time dilation that it's exactly yeah
726
00:24:28,000 --> 00:24:32,159
prevalent that that really changes it
727
00:24:29,840 --> 00:24:35,919
from oh my god this is going to [ __ ]
728
00:24:32,159 --> 00:24:37,440
my class for the next five sessions yeah
729
00:24:35,919 --> 00:24:38,720
oh it's already gone
730
00:24:37,440 --> 00:24:39,600
about it
731
00:24:38,720 --> 00:24:41,440
and
732
00:24:39,600 --> 00:24:43,440
going on that as well actually even
733
00:24:41,440 --> 00:24:45,679
taking it out of a combat scenario let's
734
00:24:43,440 --> 00:24:48,640
say you've suffered exhaustion
735
00:24:45,679 --> 00:24:49,760
for saving a town yeah
736
00:24:48,640 --> 00:24:51,120
and
737
00:24:49,760 --> 00:24:52,720
the
738
00:24:51,120 --> 00:24:54,799
leader of the town the local law master
739
00:24:52,720 --> 00:24:56,159
the mayor whatever the gm decides to
740
00:24:54,799 --> 00:24:58,320
call them
741
00:24:56,159 --> 00:25:01,120
has invited you to a dinner in your
742
00:24:58,320 --> 00:25:03,039
honor and you're currently failing on to
743
00:25:01,120 --> 00:25:06,320
exhaustion
744
00:25:03,039 --> 00:25:08,159
and you're the face character let's say
745
00:25:06,320 --> 00:25:11,360
you're rolling at disadvantage for all
746
00:25:08,159 --> 00:25:13,360
of your persuasion all of your charm or
747
00:25:11,360 --> 00:25:14,960
everything that you are used to being so
748
00:25:13,360 --> 00:25:16,799
good at
749
00:25:14,960 --> 00:25:18,080
you're now bad at i mean honestly it's
750
00:25:16,799 --> 00:25:20,720
one of the things i love to do to like
751
00:25:18,080 --> 00:25:21,600
bards more so than any
752
00:25:20,720 --> 00:25:23,760
because
753
00:25:21,600 --> 00:25:25,039
bards get so many skills i mean the only
754
00:25:23,760 --> 00:25:27,039
class that gets more skills in them is a
755
00:25:25,039 --> 00:25:28,720
rogue but they tend to focus more on the
756
00:25:27,039 --> 00:25:30,720
deck skill so it doesn't really worry
757
00:25:28,720 --> 00:25:32,799
too much about like yeah can i seduce
758
00:25:30,720 --> 00:25:36,000
the dragon let's say the classic
759
00:25:32,799 --> 00:25:37,520
yeah so dropping exhaustion on a bard
760
00:25:36,000 --> 00:25:39,120
make them roll disadvantaged on
761
00:25:37,520 --> 00:25:40,960
persuasion
762
00:25:39,120 --> 00:25:43,919
i thought that was a smart idea until my
763
00:25:40,960 --> 00:25:45,520
bard player realized that as a college
764
00:25:43,919 --> 00:25:49,039
of eloquence barge you can't roll less
765
00:25:45,520 --> 00:25:50,000
than a 10 on persuasion yeah so that
766
00:25:49,039 --> 00:25:51,760
ruined that plan i need to come with
767
00:25:50,000 --> 00:25:53,039
something else
768
00:25:51,760 --> 00:25:54,320
i mean on one hand i like the
769
00:25:53,039 --> 00:25:56,240
interesting decisions but on the other
770
00:25:54,320 --> 00:25:57,600
hand i also like because there's other i
771
00:25:56,240 --> 00:26:00,159
think rogues get something similar where
772
00:25:57,600 --> 00:26:01,919
they can't roll less than a 10 on yeah
773
00:26:00,159 --> 00:26:04,720
something as well which is quite nice
774
00:26:01,919 --> 00:26:06,400
it's probably stealth for acrobatics
775
00:26:04,720 --> 00:26:08,240
something like that yeah maybe it's a
776
00:26:06,400 --> 00:26:09,679
save maybe it's a deck save or something
777
00:26:08,240 --> 00:26:12,080
like that they can just default it to a
778
00:26:09,679 --> 00:26:13,919
10 which is quite smart oh yeah
779
00:26:12,080 --> 00:26:16,000
so yeah i've been
780
00:26:13,919 --> 00:26:17,840
fortunate enough never to
781
00:26:16,000 --> 00:26:20,240
really suffer from exhaustion in a way
782
00:26:17,840 --> 00:26:21,520
that wasn't like oh you've been fighting
783
00:26:20,240 --> 00:26:23,360
so hard you've been fighting for a day
784
00:26:21,520 --> 00:26:24,799
you've got exhaustion oh well we're at
785
00:26:23,360 --> 00:26:27,760
the end of the day anyway so i'll just
786
00:26:24,799 --> 00:26:30,320
sleep off like i've never had to really
787
00:26:27,760 --> 00:26:33,919
as a player deal with it too much
788
00:26:30,320 --> 00:26:36,480
but i've got a question for you okay
789
00:26:33,919 --> 00:26:38,880
which is talking of fighting energy and
790
00:26:36,480 --> 00:26:41,279
talking of dropping to zero hp in the
791
00:26:38,880 --> 00:26:44,400
middle of a fight yeah it's a bit fourth
792
00:26:41,279 --> 00:26:45,760
wall breaking it's a bit um suspension
793
00:26:44,400 --> 00:26:46,960
of disbelief
794
00:26:45,760 --> 00:26:48,240
breaking
795
00:26:46,960 --> 00:26:50,480
when
796
00:26:48,240 --> 00:26:52,159
say you've got the barbarian who's just
797
00:26:50,480 --> 00:26:54,640
been well let me put it another way so
798
00:26:52,159 --> 00:26:56,400
you've got the paladin who is just been
799
00:26:54,640 --> 00:26:58,159
at the front of the fight and it's just
800
00:26:56,400 --> 00:27:00,559
been getting stomped on and whomped on
801
00:26:58,159 --> 00:27:02,400
by yeah that's 60 points of damage oof
802
00:27:00,559 --> 00:27:04,000
the rest of the party recoil and terror
803
00:27:02,400 --> 00:27:06,559
because that would have killed them and
804
00:27:04,000 --> 00:27:08,480
boom takes another 30 damage oh everyone
805
00:27:06,559 --> 00:27:10,559
wins him eventually they go down they
806
00:27:08,480 --> 00:27:11,520
hit zero and everyone's like oh my gosh
807
00:27:10,559 --> 00:27:13,840
you know
808
00:27:11,520 --> 00:27:16,320
like they've just been beaten to a pulp
809
00:27:13,840 --> 00:27:18,480
somebody can almost trip and fall and
810
00:27:16,320 --> 00:27:21,279
just like touch them with a cure wounds
811
00:27:18,480 --> 00:27:22,720
and they're back up again you know 100
812
00:27:21,279 --> 00:27:25,760
fighting
813
00:27:22,720 --> 00:27:27,520
prowess and capacity so
814
00:27:25,760 --> 00:27:29,039
that is even for me you know when you
815
00:27:27,520 --> 00:27:31,279
when i put it in such a
816
00:27:29,039 --> 00:27:33,200
obviously somewhat cynical uh example
817
00:27:31,279 --> 00:27:36,159
like that it sounds
818
00:27:33,200 --> 00:27:38,960
a bit it's silly does
819
00:27:36,159 --> 00:27:40,960
it it does sort of i know it's a fantasy
820
00:27:38,960 --> 00:27:43,120
game so there is a level of suspension
821
00:27:40,960 --> 00:27:45,120
disbelief but there has to be a level of
822
00:27:43,120 --> 00:27:46,840
realism to it as well otherwise the
823
00:27:45,120 --> 00:27:49,520
threat doesn't feel
824
00:27:46,840 --> 00:27:51,039
real and then obviously that like yeah i
825
00:27:49,520 --> 00:27:52,640
get it it's it's a tricky situation for
826
00:27:51,039 --> 00:27:54,240
designers i'm not a game designer i
827
00:27:52,640 --> 00:27:56,399
don't i'm not i haven't got a you know
828
00:27:54,240 --> 00:27:58,559
i'm not about to wow everybody with a
829
00:27:56,399 --> 00:28:00,480
completely robust alternative solution
830
00:27:58,559 --> 00:28:03,120
no of course not what that does lead to
831
00:28:00,480 --> 00:28:05,840
though is like a yo-yo effect especially
832
00:28:03,120 --> 00:28:07,520
in parties that aren't maybe um they're
833
00:28:05,840 --> 00:28:09,360
still kind of learning
834
00:28:07,520 --> 00:28:11,440
each other learning a dynamic learning
835
00:28:09,360 --> 00:28:13,600
how the game works so it leads to
836
00:28:11,440 --> 00:28:15,039
someone's down i'd better heal them
837
00:28:13,600 --> 00:28:16,640
i'll shout healing word of them from
838
00:28:15,039 --> 00:28:18,320
across the room and they're back up yeah
839
00:28:16,640 --> 00:28:21,120
paladin stands back up at maybe like
840
00:28:18,320 --> 00:28:23,360
seven hp depending on the you know and
841
00:28:21,120 --> 00:28:26,240
then oh i'm still standing right
842
00:28:23,360 --> 00:28:28,080
underneath this basilisk stomp for 30
843
00:28:26,240 --> 00:28:30,000
damage well okay
844
00:28:28,080 --> 00:28:31,919
you've kind of wasted two turns in that
845
00:28:30,000 --> 00:28:34,000
you've wasted the healing word bonus
846
00:28:31,919 --> 00:28:36,240
action and also maybe the to a certain
847
00:28:34,000 --> 00:28:37,679
extent maybe the death saving rule on
848
00:28:36,240 --> 00:28:39,679
the palate maybe he could have rolled up
849
00:28:37,679 --> 00:28:41,840
you know higher than 10 and done it for
850
00:28:39,679 --> 00:28:43,360
free exactly yeah you'd never know
851
00:28:41,840 --> 00:28:44,880
because you might roll a nap 20. i mean
852
00:28:43,360 --> 00:28:46,880
i know it's only a one in twenty chance
853
00:28:44,880 --> 00:28:48,240
or a five percent chance but there is
854
00:28:46,880 --> 00:28:50,559
always the chance that you'll roll a nap
855
00:28:48,240 --> 00:28:51,600
20 and just get back up with one hit
856
00:28:50,559 --> 00:28:53,520
point
857
00:28:51,600 --> 00:28:55,520
yeah that i find less
858
00:28:53,520 --> 00:28:57,200
i i'm more attracted to the idea of just
859
00:28:55,520 --> 00:28:58,799
rolling a 20 and just standing back up
860
00:28:57,200 --> 00:29:01,440
because it's like a you know and it's an
861
00:28:58,799 --> 00:29:02,720
adrenaline rush yeah it's like a heroic
862
00:29:01,440 --> 00:29:05,039
feat of
863
00:29:02,720 --> 00:29:06,960
i can do this all day like
864
00:29:05,039 --> 00:29:09,200
yeah exactly rather than just someone
865
00:29:06,960 --> 00:29:11,919
going get well soon across the room and
866
00:29:09,200 --> 00:29:14,080
they just stand up again like huh what
867
00:29:11,919 --> 00:29:16,000
exactly is like what happened there
868
00:29:14,080 --> 00:29:18,480
i guess i'm alive now
869
00:29:16,000 --> 00:29:20,399
so there are i've seen people suggest
870
00:29:18,480 --> 00:29:22,240
alternative rules for like to try and
871
00:29:20,399 --> 00:29:24,480
make dropping to zero be a bit of a
872
00:29:22,240 --> 00:29:25,600
bigger deal exactly yeah because i i
873
00:29:24,480 --> 00:29:28,480
know that
874
00:29:25,600 --> 00:29:30,320
i played a one-off level 20 campaign and
875
00:29:28,480 --> 00:29:31,760
everybody was just a bit baffled by
876
00:29:30,320 --> 00:29:33,440
their classes
877
00:29:31,760 --> 00:29:35,279
i was i think i was a cleric at that
878
00:29:33,440 --> 00:29:36,720
point and just diving in i think maybe
879
00:29:35,279 --> 00:29:39,120
first or second time playing a cleric
880
00:29:36,720 --> 00:29:42,080
diving at level 20. i was like oh what
881
00:29:39,120 --> 00:29:43,760
the hell is going on here uh so
882
00:29:42,080 --> 00:29:46,480
that there was a yo-yo a couple times of
883
00:29:43,760 --> 00:29:49,679
i'll cast your wounds at level three
884
00:29:46,480 --> 00:29:53,520
maybe oh that's healed 15.
885
00:29:49,679 --> 00:29:55,679
great but the paladin's got 170 hp so
886
00:29:53,520 --> 00:29:58,399
it's kind of worthless to a certain
887
00:29:55,679 --> 00:29:59,279
extent and then stomp he's down again so
888
00:29:58,399 --> 00:30:00,880
yeah
889
00:29:59,279 --> 00:30:03,279
people have thought about alternatives
890
00:30:00,880 --> 00:30:05,279
to getting knocked down to zero hp and i
891
00:30:03,279 --> 00:30:06,960
just wondered what if you've heard of
892
00:30:05,279 --> 00:30:08,559
them what your thoughts are are there
893
00:30:06,960 --> 00:30:10,399
any ways to
894
00:30:08,559 --> 00:30:12,080
maybe increase the impact but not so
895
00:30:10,399 --> 00:30:15,520
much that it makes it essentially a game
896
00:30:12,080 --> 00:30:17,039
over i mean one i quite like to run
897
00:30:15,520 --> 00:30:18,480
in the games and obviously when it comes
898
00:30:17,039 --> 00:30:20,559
down to it a lot of these are home brew
899
00:30:18,480 --> 00:30:22,640
rules that the party or the players come
900
00:30:20,559 --> 00:30:23,760
up with and agree at the table
901
00:30:22,640 --> 00:30:27,039
so
902
00:30:23,760 --> 00:30:29,360
using the nat 20 get back up again
903
00:30:27,039 --> 00:30:31,679
they're fine they're up their natural
904
00:30:29,360 --> 00:30:33,440
instincts have driven them to recover
905
00:30:31,679 --> 00:30:34,880
and they're standing again
906
00:30:33,440 --> 00:30:37,360
it's their turn
907
00:30:34,880 --> 00:30:39,200
yeah that said
908
00:30:37,360 --> 00:30:41,120
if it's a situation with like someone
909
00:30:39,200 --> 00:30:43,120
dumps a healing potion an unconscious
910
00:30:41,120 --> 00:30:45,440
person i've actually said if someone's
911
00:30:43,120 --> 00:30:48,799
unconscious you can't make them drink a
912
00:30:45,440 --> 00:30:50,960
healing potion because they will drown
913
00:30:48,799 --> 00:30:53,279
see that i'm gonna jump in here because
914
00:30:50,960 --> 00:30:55,919
i talked on a previous episode about
915
00:30:53,279 --> 00:30:57,919
everybody using bonus actions to drink
916
00:30:55,919 --> 00:30:59,919
potions yeah and so much just to show
917
00:30:57,919 --> 00:31:01,519
it's even a bonus action to
918
00:30:59,919 --> 00:31:02,399
feed a potion to somebody else who's
919
00:31:01,519 --> 00:31:04,240
down
920
00:31:02,399 --> 00:31:05,760
and and you're swinging the pendulum the
921
00:31:04,240 --> 00:31:07,600
other way to say you can't even do it
922
00:31:05,760 --> 00:31:09,840
with an action which is which is really
923
00:31:07,600 --> 00:31:11,360
interesting and i'm probably more
924
00:31:09,840 --> 00:31:13,840
aligned with your train of thought than
925
00:31:11,360 --> 00:31:16,399
i am the commonplace practice of bonus
926
00:31:13,840 --> 00:31:17,919
action potions for that precise reason
927
00:31:16,399 --> 00:31:20,080
you're in the middle of a fight right
928
00:31:17,919 --> 00:31:21,840
you're not about to like put pop their
929
00:31:20,080 --> 00:31:23,519
head up on a pillow be like they're
930
00:31:21,840 --> 00:31:25,440
there come on let's you know have your
931
00:31:23,519 --> 00:31:26,880
medicine put on a little teaspoon and
932
00:31:25,440 --> 00:31:27,840
feed it into their mouth you know you
933
00:31:26,880 --> 00:31:30,080
don't
934
00:31:27,840 --> 00:31:31,679
yeah just eat the glass at their face
935
00:31:30,080 --> 00:31:34,000
and be like get up
936
00:31:31,679 --> 00:31:36,960
oh what i have said with the party is
937
00:31:34,000 --> 00:31:38,399
you can't feed it to them you can pour
938
00:31:36,960 --> 00:31:41,120
it over them it will have a lesser
939
00:31:38,399 --> 00:31:42,880
effect but it will still heal them
940
00:31:41,120 --> 00:31:46,240
so you know how a basic healing potion
941
00:31:42,880 --> 00:31:50,159
does 2d 4 plus 2 hit points yeah it now
942
00:31:46,240 --> 00:31:52,000
just does 2d4 you lose that bonus
943
00:31:50,159 --> 00:31:54,640
and that's just cart blanche across all
944
00:31:52,000 --> 00:31:56,320
healing potions you lose that bonus on
945
00:31:54,640 --> 00:31:57,360
an unconscious person
946
00:31:56,320 --> 00:32:00,159
because it's got to get into their
947
00:31:57,360 --> 00:32:02,080
system via their skin basically yes yeah
948
00:32:00,159 --> 00:32:03,679
like through the wound so it loses some
949
00:32:02,080 --> 00:32:05,919
of that potency but at least they've got
950
00:32:03,679 --> 00:32:06,880
hit points that's one i hadn't heard of
951
00:32:05,919 --> 00:32:08,159
i really like that one though it's
952
00:32:06,880 --> 00:32:10,720
interesting a different a different
953
00:32:08,159 --> 00:32:12,559
approach and on the bonus action potion
954
00:32:10,720 --> 00:32:14,159
thing i actually do run that in the
955
00:32:12,559 --> 00:32:16,240
campaign so you can use a bonus action
956
00:32:14,159 --> 00:32:19,120
to take a potion
957
00:32:16,240 --> 00:32:21,760
but i also mitigate it to an extent
958
00:32:19,120 --> 00:32:23,760
i have all player starter packs so
959
00:32:21,760 --> 00:32:26,559
adventuring starter packs in my
960
00:32:23,760 --> 00:32:29,519
campaigns have what i call
961
00:32:26,559 --> 00:32:31,600
a potion prepare pack
962
00:32:29,519 --> 00:32:33,679
so they can prepare like a caster would
963
00:32:31,600 --> 00:32:34,559
prepare spells they can repair up to
964
00:32:33,679 --> 00:32:38,880
three
965
00:32:34,559 --> 00:32:40,320
potions poisons oils that kind of thing
966
00:32:38,880 --> 00:32:43,600
and to use one of those in the middle of
967
00:32:40,320 --> 00:32:44,960
combat is a bonus action not an action
968
00:32:43,600 --> 00:32:46,559
but if they want to use something that's
969
00:32:44,960 --> 00:32:48,480
not one of those three it takes an
970
00:32:46,559 --> 00:32:50,159
action
971
00:32:48,480 --> 00:32:52,240
so it's a way of keeping the combat
972
00:32:50,159 --> 00:32:54,880
flowing because when i first played guns
973
00:32:52,240 --> 00:32:58,480
and dragons and we are going back about
974
00:32:54,880 --> 00:33:00,159
12 years at this point um when i used to
975
00:32:58,480 --> 00:33:02,000
play john's dragon as one e
976
00:33:00,159 --> 00:33:03,440
with my friends in college it used to
977
00:33:02,000 --> 00:33:05,440
really bother me because i was the front
978
00:33:03,440 --> 00:33:08,080
line fighter i was all i either played
979
00:33:05,440 --> 00:33:10,559
fighter ranger or paladin in one e
980
00:33:08,080 --> 00:33:13,120
and it was always me taking the hits and
981
00:33:10,559 --> 00:33:14,480
it was like i have to keep attacking
982
00:33:13,120 --> 00:33:16,320
they have to keep healing me or i have
983
00:33:14,480 --> 00:33:18,880
to take a healing potion and i couldn't
984
00:33:16,320 --> 00:33:21,039
take the healing potion and attack
985
00:33:18,880 --> 00:33:22,640
so it just made me feel like right i
986
00:33:21,039 --> 00:33:26,399
have to keep attacking and
987
00:33:22,640 --> 00:33:28,640
i wound up killing off two characters
988
00:33:26,399 --> 00:33:30,399
because i had to do that
989
00:33:28,640 --> 00:33:31,679
because the cleric just wasn't healing
990
00:33:30,399 --> 00:33:34,399
me
991
00:33:31,679 --> 00:33:35,760
yeah it's it's it's lossy for the front
992
00:33:34,399 --> 00:33:37,440
line to do it because you've lost the
993
00:33:35,760 --> 00:33:39,600
turn of attacking and of course you're
994
00:33:37,440 --> 00:33:41,519
not taking damage if everybody's dead so
995
00:33:39,600 --> 00:33:42,880
exactly the enemies are dead so it's
996
00:33:41,519 --> 00:33:44,080
it's a lossy process you might heal
997
00:33:42,880 --> 00:33:45,600
yourself for 10 but then you've
998
00:33:44,080 --> 00:33:46,960
sacrificed a turn of getting maybe
999
00:33:45,600 --> 00:33:49,679
there'll be another round of getting hit
1000
00:33:46,960 --> 00:33:52,159
for 11. so you've a net loss of one hp
1001
00:33:49,679 --> 00:33:53,840
still so it's yeah but in regard with
1002
00:33:52,159 --> 00:33:56,240
using the healing potion or using
1003
00:33:53,840 --> 00:33:58,000
healing word or cure wounds
1004
00:33:56,240 --> 00:33:59,360
i like to think of those in terms of
1005
00:33:58,000 --> 00:34:02,000
combat as
1006
00:33:59,360 --> 00:34:03,919
a defibrillator or
1007
00:34:02,000 --> 00:34:04,840
uh an epipen for someone who's going
1008
00:34:03,919 --> 00:34:07,440
into
1009
00:34:04,840 --> 00:34:08,639
shock so it's that sudden kick of
1010
00:34:07,440 --> 00:34:10,159
adrenaline to their system to get their
1011
00:34:08,639 --> 00:34:11,359
heart pumping get them better get them
1012
00:34:10,159 --> 00:34:13,200
on their feet
1013
00:34:11,359 --> 00:34:15,200
get them back in the fight
1014
00:34:13,200 --> 00:34:17,839
but when the fight is over that
1015
00:34:15,200 --> 00:34:20,560
character does get a point of exhaustion
1016
00:34:17,839 --> 00:34:22,480
oh there we go there's the juice right
1017
00:34:20,560 --> 00:34:25,520
but if they get themselves back up say
1018
00:34:22,480 --> 00:34:26,240
with a nap 20 they don't have exhaustion
1019
00:34:25,520 --> 00:34:28,399
or
1020
00:34:26,240 --> 00:34:30,960
if they stabilize through death saves or
1021
00:34:28,399 --> 00:34:32,000
are stabilized first before the cure
1022
00:34:30,960 --> 00:34:33,200
wounds
1023
00:34:32,000 --> 00:34:36,000
they don't
1024
00:34:33,200 --> 00:34:37,280
so i like to force my players to really
1025
00:34:36,000 --> 00:34:39,839
think about their actions what the
1026
00:34:37,280 --> 00:34:42,480
consequences are going to be is it
1027
00:34:39,839 --> 00:34:44,480
worth making this rash
1028
00:34:42,480 --> 00:34:47,200
decision now
1029
00:34:44,480 --> 00:34:49,359
because later it might really impact us
1030
00:34:47,200 --> 00:34:51,040
that is again not what i've heard of but
1031
00:34:49,359 --> 00:34:52,879
it's a really interesting ad adds a
1032
00:34:51,040 --> 00:34:54,560
slight layer of complexity but the
1033
00:34:52,879 --> 00:34:56,320
complexity comes from the players having
1034
00:34:54,560 --> 00:34:58,079
to make that call of okay let's just get
1035
00:34:56,320 --> 00:35:00,480
them up now and that's a problem for
1036
00:34:58,079 --> 00:35:01,920
future me is exhaustion
1037
00:35:00,480 --> 00:35:04,240
the future party worry about that or is
1038
00:35:01,920 --> 00:35:06,800
it a case of wasting action
1039
00:35:04,240 --> 00:35:09,119
trying to stabilize now and then another
1040
00:35:06,800 --> 00:35:11,119
turn yeah but then not having to worry
1041
00:35:09,119 --> 00:35:13,200
about that in the future
1042
00:35:11,119 --> 00:35:15,119
that is one i'm going to write down
1043
00:35:13,200 --> 00:35:16,400
and think about
1044
00:35:15,119 --> 00:35:19,040
introducing
1045
00:35:16,400 --> 00:35:20,800
as another dimension there because
1046
00:35:19,040 --> 00:35:24,160
it was a loaded question as you might
1047
00:35:20,800 --> 00:35:26,079
have guessed because i am also like
1048
00:35:24,160 --> 00:35:27,839
just standing back up as
1049
00:35:26,079 --> 00:35:29,520
is a bit trivial and i've you know i've
1050
00:35:27,839 --> 00:35:31,200
got a druid in the party who's very keen
1051
00:35:29,520 --> 00:35:32,640
on just dropping healing word and bush
1052
00:35:31,200 --> 00:35:34,000
smash brush everyone's up again and it's
1053
00:35:32,640 --> 00:35:35,359
a bit like
1054
00:35:34,000 --> 00:35:37,359
come on there's a there's a bit more
1055
00:35:35,359 --> 00:35:39,680
gravitas to what you you've saved
1056
00:35:37,359 --> 00:35:41,440
someone's life there that isn't just a
1057
00:35:39,680 --> 00:35:43,200
get up okay fine whatever no one cares
1058
00:35:41,440 --> 00:35:44,560
no i'm back tonight that annie i i felt
1059
00:35:43,200 --> 00:35:46,800
like they needed to be a bit more
1060
00:35:44,560 --> 00:35:49,920
gravitas to be like no he he was gonna
1061
00:35:46,800 --> 00:35:51,359
die like yeah he was on death's door
1062
00:35:49,920 --> 00:35:54,000
yeah yeah yeah i know it's only like a
1063
00:35:51,359 --> 00:35:56,079
49 chance or whatever but i wouldn't bet
1064
00:35:54,000 --> 00:35:57,200
on those odds no
1065
00:35:56,079 --> 00:35:59,240
absolutely not
1066
00:35:57,200 --> 00:36:02,160
if i've got those odds give me a dna
1067
00:35:59,240 --> 00:36:03,599
[Laughter]
1068
00:36:02,160 --> 00:36:06,960
sorry
1069
00:36:03,599 --> 00:36:12,909
sorry ward humour
1070
00:36:06,960 --> 00:36:12,909
[Music]
1071
00:36:16,870 --> 00:36:22,480
[Music]
1072
00:36:19,920 --> 00:36:24,400
hello danilo in post production here
1073
00:36:22,480 --> 00:36:25,920
with a couple of announcements first
1074
00:36:24,400 --> 00:36:28,400
this episode you're currently listening
1075
00:36:25,920 --> 00:36:30,240
to is the finale of season one 25
1076
00:36:28,400 --> 00:36:33,440
episodes seemed like as good a number as
1077
00:36:30,240 --> 00:36:35,839
any so that means next week will be a
1078
00:36:33,440 --> 00:36:37,200
special wrap up and retrospective
1079
00:36:35,839 --> 00:36:39,440
featuring a few special segments
1080
00:36:37,200 --> 00:36:41,040
including a q a if you have any
1081
00:36:39,440 --> 00:36:42,640
questions about me the podcast my
1082
00:36:41,040 --> 00:36:44,640
campaign or anything else really please
1083
00:36:42,640 --> 00:36:46,480
let me know through the usual social
1084
00:36:44,640 --> 00:36:47,440
links and i shall be answering them next
1085
00:36:46,480 --> 00:36:49,520
week
1086
00:36:47,440 --> 00:36:51,599
secondly i am running a little
1087
00:36:49,520 --> 00:36:53,839
competition just for the listeners the
1088
00:36:51,599 --> 00:36:56,800
prize is a care package from gametee a
1089
00:36:53,839 --> 00:36:59,119
uk purveyor of ttrpg goods it will
1090
00:36:56,800 --> 00:37:01,920
include a centered candle pin badge of
1091
00:36:59,119 --> 00:37:04,480
your chosen 5e class and either a dm or
1092
00:37:01,920 --> 00:37:06,400
player journal for a chance to win all
1093
00:37:04,480 --> 00:37:08,640
you need to do is message me on any
1094
00:37:06,400 --> 00:37:10,560
platform saying that you want to enter
1095
00:37:08,640 --> 00:37:12,160
the competition the winner will be
1096
00:37:10,560 --> 00:37:14,079
decided at random and announced during
1097
00:37:12,160 --> 00:37:17,040
next week's show and that's it without
1098
00:37:14,079 --> 00:37:18,400
any further ado back to the show
1099
00:37:17,040 --> 00:37:19,440
but no on
1100
00:37:18,400 --> 00:37:21,520
healing words and everything i
1101
00:37:19,440 --> 00:37:24,160
completely get that i mean in
1102
00:37:21,520 --> 00:37:26,320
the 5e campaign i've got the
1103
00:37:24,160 --> 00:37:28,960
paladin has dropped to zero hit points
1104
00:37:26,320 --> 00:37:31,680
about three times
1105
00:37:28,960 --> 00:37:33,200
purely by his own hubris more than
1106
00:37:31,680 --> 00:37:36,079
anything else
1107
00:37:33,200 --> 00:37:38,240
i mean he's a halfling paladin who
1108
00:37:36,079 --> 00:37:40,079
thinks he can sneak oh clunking around
1109
00:37:38,240 --> 00:37:42,240
and play armor yeah
1110
00:37:40,079 --> 00:37:44,640
and one of my favorite parts that's
1111
00:37:42,240 --> 00:37:46,400
happened so far i mean the characters
1112
00:37:44,640 --> 00:37:47,920
played by my older brother who like me
1113
00:37:46,400 --> 00:37:50,720
likes to build
1114
00:37:47,920 --> 00:37:51,680
wrecked characters
1115
00:37:50,720 --> 00:37:55,040
like
1116
00:37:51,680 --> 00:37:56,880
his paladin has charisma score of 10.
1117
00:37:55,040 --> 00:37:58,160
wow
1118
00:37:56,880 --> 00:37:59,040
useless
1119
00:37:58,160 --> 00:38:01,040
yeah
1120
00:37:59,040 --> 00:38:03,920
with the exception of like
1121
00:38:01,040 --> 00:38:05,359
a few spells he's basically reduced his
1122
00:38:03,920 --> 00:38:08,400
spell list
1123
00:38:05,359 --> 00:38:09,280
to only the barest healing spells
1124
00:38:08,400 --> 00:38:12,240
and
1125
00:38:09,280 --> 00:38:13,359
spells that don't require a dc save yeah
1126
00:38:12,240 --> 00:38:15,200
because it's the only way he's getting
1127
00:38:13,359 --> 00:38:16,000
anywhere yeah
1128
00:38:15,200 --> 00:38:18,480
and
1129
00:38:16,000 --> 00:38:20,720
because of that he's more like he's more
1130
00:38:18,480 --> 00:38:23,119
like a holy fighter so he's got some of
1131
00:38:20,720 --> 00:38:24,240
the holy abilities like the divine smite
1132
00:38:23,119 --> 00:38:25,920
and everything which doesn't need the
1133
00:38:24,240 --> 00:38:27,359
charisma
1134
00:38:25,920 --> 00:38:29,200
but he's
1135
00:38:27,359 --> 00:38:30,960
much more focused on like getting into
1136
00:38:29,200 --> 00:38:33,040
combat getting in melee
1137
00:38:30,960 --> 00:38:34,640
keeping the party safe really protector
1138
00:38:33,040 --> 00:38:36,240
role
1139
00:38:34,640 --> 00:38:38,320
so because of that
1140
00:38:36,240 --> 00:38:39,839
he winds up getting dropped the most
1141
00:38:38,320 --> 00:38:41,119
so of the party he's suffered the most
1142
00:38:39,839 --> 00:38:42,800
exhaustion
1143
00:38:41,119 --> 00:38:44,720
right which
1144
00:38:42,800 --> 00:38:47,599
just has been quite good for some like
1145
00:38:44,720 --> 00:38:49,359
really fun player interaction bits
1146
00:38:47,599 --> 00:38:50,720
because he was actually exhausted going
1147
00:38:49,359 --> 00:38:52,000
into a boss fight they were going to
1148
00:38:50,720 --> 00:38:53,520
have
1149
00:38:52,000 --> 00:38:55,359
so his plan was that him and the
1150
00:38:53,520 --> 00:38:58,560
sorcerer were going to stay outside the
1151
00:38:55,359 --> 00:39:00,720
city lines and just throw things in with
1152
00:38:58,560 --> 00:39:02,160
this archery battalion they had
1153
00:39:00,720 --> 00:39:03,599
and
1154
00:39:02,160 --> 00:39:05,599
because obviously being a halfling he
1155
00:39:03,599 --> 00:39:07,920
only has a speed of 25 when the actual
1156
00:39:05,599 --> 00:39:10,079
boss fight happened it was just the bard
1157
00:39:07,920 --> 00:39:14,160
and the barbarian inside trying to
1158
00:39:10,079 --> 00:39:16,160
masquerade as lizard folk
1159
00:39:14,160 --> 00:39:18,800
that went wrong because yeah sorcerer
1160
00:39:16,160 --> 00:39:20,160
dropped a fireball on them
1161
00:39:18,800 --> 00:39:21,839
usually happens
1162
00:39:20,160 --> 00:39:23,599
and
1163
00:39:21,839 --> 00:39:25,839
by the end of the boss fight because of
1164
00:39:23,599 --> 00:39:27,440
his exhaustion he actually didn't get a
1165
00:39:25,839 --> 00:39:28,400
single attack off
1166
00:39:27,440 --> 00:39:30,480
oh
1167
00:39:28,400 --> 00:39:32,160
the sorcerer the barbarian the bard had
1168
00:39:30,480 --> 00:39:34,720
already dealt with it
1169
00:39:32,160 --> 00:39:37,520
to the point where the barbarian became
1170
00:39:34,720 --> 00:39:40,240
the party healer for a turn
1171
00:39:37,520 --> 00:39:41,760
right okay because the bard got to zero
1172
00:39:40,240 --> 00:39:43,359
hit points and he just dumped a healing
1173
00:39:41,760 --> 00:39:45,520
potion down a throat
1174
00:39:43,359 --> 00:39:46,560
yeah or like poured it over
1175
00:39:45,520 --> 00:39:47,520
yeah
1176
00:39:46,560 --> 00:39:49,760
wow
1177
00:39:47,520 --> 00:39:51,520
so i think exhaustion if it's used right
1178
00:39:49,760 --> 00:39:53,839
by both the gm and the players and it
1179
00:39:51,520 --> 00:39:55,200
does require the players to really role
1180
00:39:53,839 --> 00:39:57,359
play it
1181
00:39:55,200 --> 00:39:59,119
because this is exhaustion this isn't
1182
00:39:57,359 --> 00:40:00,880
just i'm feeling a bit tired i didn't
1183
00:39:59,119 --> 00:40:02,640
get to sleep last night oh i didn't have
1184
00:40:00,880 --> 00:40:05,359
a cup of coffee this morning
1185
00:40:02,640 --> 00:40:07,280
that's not exhaustion no if as a person
1186
00:40:05,359 --> 00:40:10,560
you've never actually felt exhaustion
1187
00:40:07,280 --> 00:40:13,040
it's very difficult to explain it
1188
00:40:10,560 --> 00:40:15,839
and i've only felt it recently with
1189
00:40:13,040 --> 00:40:19,359
working on a very busy covert ward in
1190
00:40:15,839 --> 00:40:21,920
the height of the pandemic in britain
1191
00:40:19,359 --> 00:40:24,560
you feel like your bones are breaking
1192
00:40:21,920 --> 00:40:26,160
under you with exhaustion
1193
00:40:24,560 --> 00:40:27,280
and
1194
00:40:26,160 --> 00:40:29,200
it's
1195
00:40:27,280 --> 00:40:30,880
really down to the players to
1196
00:40:29,200 --> 00:40:34,640
role play that properly
1197
00:40:30,880 --> 00:40:36,000
um i think if you frame it within dnd
1198
00:40:34,640 --> 00:40:39,200
which is the example we're using right
1199
00:40:36,000 --> 00:40:41,440
now of like these guys are otherwise
1200
00:40:39,200 --> 00:40:44,079
crazy heroes of the realm right they can
1201
00:40:41,440 --> 00:40:46,560
tackle liches and demons and dragons and
1202
00:40:44,079 --> 00:40:47,920
stuff yeah so if they're if they are
1203
00:40:46,560 --> 00:40:50,640
exhausted
1204
00:40:47,920 --> 00:40:51,839
it's pretty flipping bad at that point
1205
00:40:50,640 --> 00:40:53,040
right if
1206
00:40:51,839 --> 00:40:55,119
otherwise they're leaping from
1207
00:40:53,040 --> 00:40:57,440
battlement to battlement to grapple a
1208
00:40:55,119 --> 00:40:58,720
flying dragon and shooting meteors from
1209
00:40:57,440 --> 00:41:01,280
their hands
1210
00:40:58,720 --> 00:41:04,720
they're feeling tired then it must be
1211
00:41:01,280 --> 00:41:08,160
pretty darn tired yeah exactly
1212
00:41:04,720 --> 00:41:08,160
it isn't just like ah
1213
00:41:08,240 --> 00:41:12,400
it was tossed in turning last night oh i
1214
00:41:10,640 --> 00:41:14,960
feel a bit rough this morning
1215
00:41:12,400 --> 00:41:17,040
yeah it's like nah
1216
00:41:14,960 --> 00:41:19,119
you you have a health problem funnily
1217
00:41:17,040 --> 00:41:22,000
enough yeah and it's not one that can be
1218
00:41:19,119 --> 00:41:24,160
cured with like cure disease or cure
1219
00:41:22,000 --> 00:41:25,839
wounds i think the only spell that can
1220
00:41:24,160 --> 00:41:28,400
actually help with exhaustion is um
1221
00:41:25,839 --> 00:41:30,880
restoration yes yeah i can't remember if
1222
00:41:28,400 --> 00:41:33,119
it's lesser or greater but yeah i yeah
1223
00:41:30,880 --> 00:41:34,960
sounds right to me yeah and that's
1224
00:41:33,119 --> 00:41:36,240
actually quite a high spell slot for
1225
00:41:34,960 --> 00:41:37,119
dealing with something that most people
1226
00:41:36,240 --> 00:41:38,880
would go oh i'm just getting
1227
00:41:37,119 --> 00:41:41,119
disadvantaged on my ability checks oh
1228
00:41:38,880 --> 00:41:42,720
well now i'm just rolling disadvantage
1229
00:41:41,119 --> 00:41:44,400
on my saves that'll be fine and by the
1230
00:41:42,720 --> 00:41:47,280
time you're at three
1231
00:41:44,400 --> 00:41:50,560
there's no way a low level druid or
1232
00:41:47,280 --> 00:41:53,280
cleric or bard is going to have enough
1233
00:41:50,560 --> 00:41:54,560
spell slots to actually heal that
1234
00:41:53,280 --> 00:41:56,640
it's something you've almost got to deal
1235
00:41:54,560 --> 00:41:58,079
with there and then or it's going to get
1236
00:41:56,640 --> 00:41:59,280
worse
1237
00:41:58,079 --> 00:42:01,359
so i've just i've just brought it up
1238
00:41:59,280 --> 00:42:04,000
actually and it actually has to be
1239
00:42:01,359 --> 00:42:06,319
greater restoration
1240
00:42:04,000 --> 00:42:08,480
so lesser doesn't do exhaustion
1241
00:42:06,319 --> 00:42:10,560
explicitly yeah he does a few like
1242
00:42:08,480 --> 00:42:12,800
poisoned and so on and so on and greater
1243
00:42:10,560 --> 00:42:14,960
does all of the above plus exhaustion
1244
00:42:12,800 --> 00:42:18,160
level by one as well so if you've got
1245
00:42:14,960 --> 00:42:20,400
more than one so it that is a really
1246
00:42:18,160 --> 00:42:21,920
now we've put it in plain paper that's a
1247
00:42:20,400 --> 00:42:24,560
really
1248
00:42:21,920 --> 00:42:26,640
interesting case of
1249
00:42:24,560 --> 00:42:28,400
so it's a fifth level spell to do one
1250
00:42:26,640 --> 00:42:29,200
level of exhaustion
1251
00:42:28,400 --> 00:42:30,880
or
1252
00:42:29,200 --> 00:42:33,839
and this is a direct parallel to a
1253
00:42:30,880 --> 00:42:34,640
benefit or a long rest and an a hearty
1254
00:42:33,839 --> 00:42:37,839
meal
1255
00:42:34,640 --> 00:42:40,000
will have the same effect which is
1256
00:42:37,839 --> 00:42:41,520
weird i i can't think of another example
1257
00:42:40,000 --> 00:42:44,000
in the game where there's such a
1258
00:42:41,520 --> 00:42:46,960
one-to-one parallel between us you know
1259
00:42:44,000 --> 00:42:49,440
a spell and a non-spell effect that will
1260
00:42:46,960 --> 00:42:51,520
have the same result mm-hmm but i guess
1261
00:42:49,440 --> 00:42:53,040
the problem there is that the spell is
1262
00:42:51,520 --> 00:42:55,280
instantaneous
1263
00:42:53,040 --> 00:42:57,359
yes whereas the long rest you lose a day
1264
00:42:55,280 --> 00:42:58,720
you lose eight hours
1265
00:42:57,359 --> 00:43:00,400
again but i can't you know campaign
1266
00:42:58,720 --> 00:43:03,119
sensitive right it's it that could mean
1267
00:43:00,400 --> 00:43:05,440
the world or it could mean very little
1268
00:43:03,119 --> 00:43:08,000
i must admit it's only 100 gp so it's
1269
00:43:05,440 --> 00:43:10,160
not breaking the bank probably for
1270
00:43:08,000 --> 00:43:12,319
adventurers
1271
00:43:10,160 --> 00:43:13,359
level spells yeah but it's it's still an
1272
00:43:12,319 --> 00:43:15,760
interesting
1273
00:43:13,359 --> 00:43:17,760
thought process there to be like
1274
00:43:15,760 --> 00:43:20,160
you know i mean the curse other things
1275
00:43:17,760 --> 00:43:22,480
greater restoration does is cast
1276
00:43:20,160 --> 00:43:24,000
a reduction to an ability score which is
1277
00:43:22,480 --> 00:43:26,319
a pretty big deal
1278
00:43:24,000 --> 00:43:28,400
yeah or reducing hit points charmed or
1279
00:43:26,319 --> 00:43:30,800
petrified which again a
1280
00:43:28,400 --> 00:43:33,359
charm not as big but petrified is
1281
00:43:30,800 --> 00:43:34,800
obviously a game that's exactly like a
1282
00:43:33,359 --> 00:43:36,400
game over you know especially if you can
1283
00:43:34,800 --> 00:43:37,599
hit basilisks that say level three or
1284
00:43:36,400 --> 00:43:38,560
four
1285
00:43:37,599 --> 00:43:41,440
you're screwed without greater
1286
00:43:38,560 --> 00:43:44,800
restoration so um see that it does you
1287
00:43:41,440 --> 00:43:46,240
know it's a powerful spell and it is
1288
00:43:44,800 --> 00:43:48,160
i think that's why there's so much talk
1289
00:43:46,240 --> 00:43:50,000
around exhaustion of
1290
00:43:48,160 --> 00:43:51,520
you could throw out like a more
1291
00:43:50,000 --> 00:43:52,960
two-dimensional solution to the one you
1292
00:43:51,520 --> 00:43:55,280
propose is
1293
00:43:52,960 --> 00:43:56,960
if someone goes down to zero hit points
1294
00:43:55,280 --> 00:43:59,359
they have a level of exhaustion yeah you
1295
00:43:56,960 --> 00:44:01,440
know simple binary yeah you hit zero hit
1296
00:43:59,359 --> 00:44:02,880
points next time you get up regardless
1297
00:44:01,440 --> 00:44:05,040
of how it is
1298
00:44:02,880 --> 00:44:06,079
you've got a level of exhaustion because
1299
00:44:05,040 --> 00:44:07,599
when you say
1300
00:44:06,079 --> 00:44:10,160
the payment of that is a fifth level
1301
00:44:07,599 --> 00:44:12,400
spell of a hundred gold that is consumed
1302
00:44:10,160 --> 00:44:13,280
i might add so it's 100 gold every time
1303
00:44:12,400 --> 00:44:15,680
yeah
1304
00:44:13,280 --> 00:44:17,680
that can quickly add up especially if
1305
00:44:15,680 --> 00:44:19,200
you've got yoyo ring they stand up they
1306
00:44:17,680 --> 00:44:21,680
get knocked they go back down okay well
1307
00:44:19,200 --> 00:44:24,319
that's now two 200 gold or two two casts
1308
00:44:21,680 --> 00:44:25,440
of great greater restoration i mean
1309
00:44:24,319 --> 00:44:26,960
actually going back to the subject we
1310
00:44:25,440 --> 00:44:29,119
actually said at the start with the um
1311
00:44:26,960 --> 00:44:31,280
barbarian zealot
1312
00:44:29,119 --> 00:44:32,800
barbarian zealot does
1313
00:44:31,280 --> 00:44:34,240
basically fall in line with that a lot
1314
00:44:32,800 --> 00:44:36,079
nicer because of the whole raised dead
1315
00:44:34,240 --> 00:44:37,119
thing where they can just be brought
1316
00:44:36,079 --> 00:44:38,240
back
1317
00:44:37,119 --> 00:44:40,319
and
1318
00:44:38,240 --> 00:44:41,599
i'm now really not sure whether it's my
1319
00:44:40,319 --> 00:44:43,200
exhaustion is that because technically
1320
00:44:41,599 --> 00:44:45,280
they're being raised
1321
00:44:43,200 --> 00:44:47,200
by both whoever is using the raised dead
1322
00:44:45,280 --> 00:44:49,040
but they're also having their god's
1323
00:44:47,200 --> 00:44:50,000
input as well aren't they
1324
00:44:49,040 --> 00:44:51,920
i see what you're getting there because
1325
00:44:50,000 --> 00:44:53,599
in that case it is a do not resuscitate
1326
00:44:51,920 --> 00:44:56,480
it is a do you know it's actually better
1327
00:44:53,599 --> 00:44:59,040
if i die here yeah
1328
00:44:56,480 --> 00:45:01,440
and then you can just ask my guardian
1329
00:44:59,040 --> 00:45:03,599
get back on track after the fight in
1330
00:45:01,440 --> 00:45:06,079
that situation i don't think you should
1331
00:45:03,599 --> 00:45:07,920
applaud because that's basically
1332
00:45:06,079 --> 00:45:09,839
like divine that is like a cleric's
1333
00:45:07,920 --> 00:45:11,440
divine intervention in that situation
1334
00:45:09,839 --> 00:45:14,560
because the god's actively getting
1335
00:45:11,440 --> 00:45:16,079
involved to bring that zealot back yeah
1336
00:45:14,560 --> 00:45:18,480
to say don't worry i'm providing the
1337
00:45:16,079 --> 00:45:21,280
material components like i'm me and you
1338
00:45:18,480 --> 00:45:22,800
halfway here so i would agree that in
1339
00:45:21,280 --> 00:45:24,400
that instance no they wouldn't have a
1340
00:45:22,800 --> 00:45:26,960
level of exhaustion because it is a
1341
00:45:24,400 --> 00:45:29,760
divine interference to a certain extent
1342
00:45:26,960 --> 00:45:32,400
to bridge that gap which case it is like
1343
00:45:29,760 --> 00:45:35,040
i'd rather just die and then someone
1344
00:45:32,400 --> 00:45:37,119
stabbed me if i go down
1345
00:45:35,040 --> 00:45:39,359
and then catch that second level spell
1346
00:45:37,119 --> 00:45:41,200
yeah i'll spend some time with my god in
1347
00:45:39,359 --> 00:45:43,200
no worries we need to catch up anyway
1348
00:45:41,200 --> 00:45:45,440
and then it'll pack me on the back side
1349
00:45:43,200 --> 00:45:46,800
and i'll be i'll be good to go
1350
00:45:45,440 --> 00:45:50,319
and in that situation it's like a
1351
00:45:46,800 --> 00:45:52,000
cheaper version of commune as well yeah
1352
00:45:50,319 --> 00:45:53,839
yeah which i think is like a cleric
1353
00:45:52,000 --> 00:45:56,000
fourth level spell
1354
00:45:53,839 --> 00:45:57,839
i do i like i haven't i have in my head
1355
00:45:56,000 --> 00:46:00,400
and again this is how it be there's an
1356
00:45:57,839 --> 00:46:01,839
episode of simpsons where homer you know
1357
00:46:00,400 --> 00:46:04,000
he's up in heaven and he's sitting next
1358
00:46:01,839 --> 00:46:06,560
yes to garden and they're on the the
1359
00:46:04,000 --> 00:46:08,319
throne and homer's just like oh
1360
00:46:06,560 --> 00:46:10,400
all right they just have like a chat it
1361
00:46:08,319 --> 00:46:11,920
isn't like a a huge deal it isn't like
1362
00:46:10,400 --> 00:46:14,000
tell me all the secrets of the universe
1363
00:46:11,920 --> 00:46:15,440
it isn't no a bruce almighty situation
1364
00:46:14,000 --> 00:46:16,960
it's just like oh you're right yeah yeah
1365
00:46:15,440 --> 00:46:18,160
not too bad not too bad you're good well
1366
00:46:16,960 --> 00:46:19,520
i'm feeling a bit down at the moment
1367
00:46:18,160 --> 00:46:21,599
because you know my friends are fighting
1368
00:46:19,520 --> 00:46:22,960
down there yeah
1369
00:46:21,599 --> 00:46:24,319
do you want to get back to it do you
1370
00:46:22,960 --> 00:46:26,960
know what yeah if you could that'd be
1371
00:46:24,319 --> 00:46:29,760
great oh yeah cheers to you later mate
1372
00:46:26,960 --> 00:46:32,400
i mean that is such a good episode
1373
00:46:29,760 --> 00:46:33,680
in and of itself because i've recently
1374
00:46:32,400 --> 00:46:36,480
been re-watching since because hey it's
1375
00:46:33,680 --> 00:46:38,000
all on disney plus now yes yeah but that
1376
00:46:36,480 --> 00:46:39,520
is generally a good episode because it
1377
00:46:38,000 --> 00:46:42,400
does make you ask a few questions about
1378
00:46:39,520 --> 00:46:44,240
like is god in church
1379
00:46:42,400 --> 00:46:46,079
yeah but then actually relaying that
1380
00:46:44,240 --> 00:46:48,640
into d and d
1381
00:46:46,079 --> 00:46:50,800
i really like that
1382
00:46:48,640 --> 00:46:53,359
and that's fantastic because i've got so
1383
00:46:50,800 --> 00:46:55,520
many really religious characters in my
1384
00:46:53,359 --> 00:46:58,480
campaigns at the moment yeah i mean i've
1385
00:46:55,520 --> 00:46:59,920
got a cleric of a homebrew god
1386
00:46:58,480 --> 00:47:01,599
um who's
1387
00:46:59,920 --> 00:47:03,920
basically uh
1388
00:47:01,599 --> 00:47:05,040
i've nicknamed him the god of nature and
1389
00:47:03,920 --> 00:47:06,560
cruelty
1390
00:47:05,040 --> 00:47:08,640
so wow that should tell you about what
1391
00:47:06,560 --> 00:47:10,560
that kind of god is
1392
00:47:08,640 --> 00:47:12,000
but then i've got the
1393
00:47:10,560 --> 00:47:14,880
rogue is now a
1394
00:47:12,000 --> 00:47:17,760
devotee of helm and the wizard has got
1395
00:47:14,880 --> 00:47:19,520
like bane watching over her because her
1396
00:47:17,760 --> 00:47:20,800
family is directly connected to the dark
1397
00:47:19,520 --> 00:47:24,000
god bane
1398
00:47:20,800 --> 00:47:25,920
oh yes which is hilarious when they're
1399
00:47:24,000 --> 00:47:27,440
going he's an evil god he's a bad god
1400
00:47:25,920 --> 00:47:28,880
and then he actually turns up and
1401
00:47:27,440 --> 00:47:30,800
they're all like
1402
00:47:28,880 --> 00:47:32,640
oh
1403
00:47:30,800 --> 00:47:34,000
but i i like bringing the gods into it
1404
00:47:32,640 --> 00:47:35,839
especially and with the healing because
1405
00:47:34,000 --> 00:47:37,200
with d and d healing of the gods is
1406
00:47:35,839 --> 00:47:38,559
directly connected
1407
00:47:37,200 --> 00:47:41,520
it's yes
1408
00:47:38,559 --> 00:47:42,720
a bit of a pet peeve of mine personally
1409
00:47:41,520 --> 00:47:44,480
because the first time i ever played
1410
00:47:42,720 --> 00:47:47,520
healer it was in a campaign where the
1411
00:47:44,480 --> 00:47:49,440
healing was science it was medicine
1412
00:47:47,520 --> 00:47:50,880
and that was just a hilarious tradition
1413
00:47:49,440 --> 00:47:52,480
how that even started because i was
1414
00:47:50,880 --> 00:47:53,680
originally the front line fighter of the
1415
00:47:52,480 --> 00:47:55,359
party
1416
00:47:53,680 --> 00:47:56,559
and it was a campaign where time travel
1417
00:47:55,359 --> 00:48:00,000
was a thing
1418
00:47:56,559 --> 00:48:01,680
so the entire party is down they're all
1419
00:48:00,000 --> 00:48:03,200
dying
1420
00:48:01,680 --> 00:48:06,160
no one has any healing i'm the only one
1421
00:48:03,200 --> 00:48:07,359
conscious and i go i am going to time
1422
00:48:06,160 --> 00:48:09,680
travel
1423
00:48:07,359 --> 00:48:10,880
20 years in the past get my medical
1424
00:48:09,680 --> 00:48:13,119
doctorate
1425
00:48:10,880 --> 00:48:15,320
and all the medical supplies i need and
1426
00:48:13,119 --> 00:48:16,640
come back when i'm 10 years older
1427
00:48:15,320 --> 00:48:18,559
[Laughter]
1428
00:48:16,640 --> 00:48:20,240
right and from that point on that just
1429
00:48:18,559 --> 00:48:21,359
change the trajectory of not just that
1430
00:48:20,240 --> 00:48:23,440
character because he went from being
1431
00:48:21,359 --> 00:48:25,760
like an accountant who was also good
1432
00:48:23,440 --> 00:48:27,040
with swords to being
1433
00:48:25,760 --> 00:48:30,559
basically
1434
00:48:27,040 --> 00:48:32,640
frankenstein mixed with dracula
1435
00:48:30,559 --> 00:48:34,960
and that was then what started me mostly
1436
00:48:32,640 --> 00:48:36,400
playing healers and
1437
00:48:34,960 --> 00:48:38,160
i've kind of just do it all the time
1438
00:48:36,400 --> 00:48:39,760
like as a main line i will go okay
1439
00:48:38,160 --> 00:48:41,520
what's the healer variant right i'm
1440
00:48:39,760 --> 00:48:43,599
having that
1441
00:48:41,520 --> 00:48:44,880
i think with artificers
1442
00:48:43,599 --> 00:48:46,960
i think they you could there's an
1443
00:48:44,880 --> 00:48:48,960
argument there to say they can heal
1444
00:48:46,960 --> 00:48:50,800
without i'm fairly certain they get cure
1445
00:48:48,960 --> 00:48:52,319
wounds and i do i'm fairly certain
1446
00:48:50,800 --> 00:48:54,960
there's an argument there to say they
1447
00:48:52,319 --> 00:48:56,960
may be curing without divine interaction
1448
00:48:54,960 --> 00:48:58,960
because they're more like arcanists like
1449
00:48:56,960 --> 00:49:01,440
wizards warlock sorcerers yeah
1450
00:48:58,960 --> 00:49:03,440
yeah um and of course wizards also don't
1451
00:49:01,440 --> 00:49:05,520
have a religious aspect but i don't
1452
00:49:03,440 --> 00:49:07,280
think they get any healing spells so
1453
00:49:05,520 --> 00:49:08,880
they get one and this is a really cool
1454
00:49:07,280 --> 00:49:10,480
spell and actually this is one i only
1455
00:49:08,880 --> 00:49:12,240
found out recently
1456
00:49:10,480 --> 00:49:14,400
um i can't remember the name of it but
1457
00:49:12,240 --> 00:49:16,720
it's like a fourth level spell
1458
00:49:14,400 --> 00:49:19,599
where they sacrifice
1459
00:49:16,720 --> 00:49:22,720
3d eight of their own hit points
1460
00:49:19,599 --> 00:49:24,960
and give double that to someone else
1461
00:49:22,720 --> 00:49:27,040
now i think my cl i think the cleric in
1462
00:49:24,960 --> 00:49:29,040
my game has that hmm
1463
00:49:27,040 --> 00:49:30,720
yeah transference something like that
1464
00:49:29,040 --> 00:49:31,359
yeah it's like health transference isn't
1465
00:49:30,720 --> 00:49:33,839
it
1466
00:49:31,359 --> 00:49:36,559
yeah yeah excuse excuse us listeners
1467
00:49:33,839 --> 00:49:38,160
while we rapidly type on uh
1468
00:49:36,559 --> 00:49:39,680
i've got my tablet ready i'm straight
1469
00:49:38,160 --> 00:49:41,040
onto wikidot
1470
00:49:39,680 --> 00:49:44,000
yeah here you go i've got life
1471
00:49:41,040 --> 00:49:46,640
transference third level uh it is yeah
1472
00:49:44,000 --> 00:49:47,599
you're right cleric and wizard yeah
1473
00:49:46,640 --> 00:49:49,920
mad
1474
00:49:47,599 --> 00:49:51,440
you take 48 necrotic damage which can't
1475
00:49:49,920 --> 00:49:53,200
be reduced
1476
00:49:51,440 --> 00:49:55,839
uh and one creature of your choice
1477
00:49:53,200 --> 00:49:59,599
within range regains
1478
00:49:55,839 --> 00:50:02,640
hit points equal to twice that damage oh
1479
00:49:59,599 --> 00:50:04,640
see i thought it wasn't as bad as 48
1480
00:50:02,640 --> 00:50:06,480
and then you can up it as well
1481
00:50:04,640 --> 00:50:09,119
yes you can up cast it yeah if you want
1482
00:50:06,480 --> 00:50:10,720
to push that push that envelope so yeah
1483
00:50:09,119 --> 00:50:12,640
the cleric has told me you know out of
1484
00:50:10,720 --> 00:50:14,880
character he's like that is my
1485
00:50:12,640 --> 00:50:16,720
i'm gonna go nova in my healing
1486
00:50:14,880 --> 00:50:19,040
essentially and then if i have to then i
1487
00:50:16,720 --> 00:50:20,960
will yeah i will push that envelope and
1488
00:50:19,040 --> 00:50:21,839
go right to the limit of what's possible
1489
00:50:20,960 --> 00:50:23,200
um
1490
00:50:21,839 --> 00:50:25,200
i did not know that was a wizard spell
1491
00:50:23,200 --> 00:50:27,520
as well that is interesting i only found
1492
00:50:25,200 --> 00:50:30,000
that out recently yeah yeah fitting
1493
00:50:27,520 --> 00:50:31,440
thematically as well to say like it's a
1494
00:50:30,000 --> 00:50:33,280
necromancy school right so they've
1495
00:50:31,440 --> 00:50:35,760
they've had to learn some some naughty
1496
00:50:33,280 --> 00:50:38,800
boy spells yeah and then secrets to be
1497
00:50:35,760 --> 00:50:40,800
able to uh to pull that one off oh
1498
00:50:38,800 --> 00:50:42,240
yeah interesting of course my my cleric
1499
00:50:40,800 --> 00:50:44,640
in the campaign is a
1500
00:50:42,240 --> 00:50:46,720
death domain and merkel is there so that
1501
00:50:44,640 --> 00:50:48,160
again makes you know all the lines there
1502
00:50:46,720 --> 00:50:50,640
oh yeah the only other one i was
1503
00:50:48,160 --> 00:50:52,160
thinking about is bards now oh yeah i
1504
00:50:50,640 --> 00:50:53,839
know that they're like
1505
00:50:52,160 --> 00:50:55,839
i guess like again they get cure wounds
1506
00:50:53,839 --> 00:50:57,359
at the very least healing word yeah and
1507
00:50:55,839 --> 00:51:00,480
again their
1508
00:50:57,359 --> 00:51:02,640
their magic comes from the weave and
1509
00:51:00,480 --> 00:51:05,359
from yeah it's from creation itself
1510
00:51:02,640 --> 00:51:07,839
isn't it yeah and like just from magic
1511
00:51:05,359 --> 00:51:09,680
that's innate in in the world
1512
00:51:07,839 --> 00:51:12,240
you could argue that both ways but you
1513
00:51:09,680 --> 00:51:14,079
could say that their theirs isn't also
1514
00:51:12,240 --> 00:51:15,680
necessarily a one-to-one
1515
00:51:14,079 --> 00:51:16,640
right it's not directly connected and
1516
00:51:15,680 --> 00:51:18,000
technically speaking you could say that
1517
00:51:16,640 --> 00:51:19,520
with druids actually because they're not
1518
00:51:18,000 --> 00:51:22,880
connected to a deity they're connected
1519
00:51:19,520 --> 00:51:24,400
to nature itself but then isn't i mean
1520
00:51:22,880 --> 00:51:26,240
again it's independent but isn't nine
1521
00:51:24,400 --> 00:51:29,359
times out of ten nature itself and
1522
00:51:26,240 --> 00:51:31,839
quotes basically represented by a goal
1523
00:51:29,359 --> 00:51:33,440
some higher power again if your campaign
1524
00:51:31,839 --> 00:51:35,280
or saying you know it doesn't
1525
00:51:33,440 --> 00:51:38,960
necessarily have to be but i think
1526
00:51:35,280 --> 00:51:41,680
mainly whether it's like sylvanas or
1527
00:51:38,960 --> 00:51:43,440
somebody else or whatever i mean if
1528
00:51:41,680 --> 00:51:46,319
clerics can have
1529
00:51:43,440 --> 00:51:48,079
the whole oath of like nature
1530
00:51:46,319 --> 00:51:51,839
then those are definitely nature gods
1531
00:51:48,079 --> 00:51:53,760
that a druid could worship hmm yeah
1532
00:51:51,839 --> 00:51:55,680
yeah it's it's an interesting it's an
1533
00:51:53,760 --> 00:51:57,440
interesting one and i'm not
1534
00:51:55,680 --> 00:51:59,280
super qualified to talk about like
1535
00:51:57,440 --> 00:52:00,640
religion and the impact of religion and
1536
00:51:59,280 --> 00:52:01,920
all that kind of stuff but in it
1537
00:52:00,640 --> 00:52:04,160
obviously all this has been framed
1538
00:52:01,920 --> 00:52:05,920
within dozens of dragons and exactly
1539
00:52:04,160 --> 00:52:08,079
yeah it's it's an interesting one
1540
00:52:05,920 --> 00:52:10,160
discussion to have and opens a lot more
1541
00:52:08,079 --> 00:52:12,079
of a pandora's box than
1542
00:52:10,160 --> 00:52:13,680
yeah and you really want to
1543
00:52:12,079 --> 00:52:15,920
then frankly and thankfully we have
1544
00:52:13,680 --> 00:52:17,200
enough time to talk about today yeah
1545
00:52:15,920 --> 00:52:18,240
because that would just
1546
00:52:17,200 --> 00:52:20,400
that i think that would have to be a
1547
00:52:18,240 --> 00:52:22,319
whole nother conversation with someone
1548
00:52:20,400 --> 00:52:25,280
who's more qualified than me
1549
00:52:22,319 --> 00:52:27,440
yeah yes like guys for myself um
1550
00:52:25,280 --> 00:52:29,440
but that's always been my only bug bear
1551
00:52:27,440 --> 00:52:30,240
with dungeon dragons where there isn't
1552
00:52:29,440 --> 00:52:31,599
like
1553
00:52:30,240 --> 00:52:33,760
a
1554
00:52:31,599 --> 00:52:35,760
science healer like like there's no
1555
00:52:33,760 --> 00:52:36,880
magic whatsoever
1556
00:52:35,760 --> 00:52:38,640
but then again it just doesn't work
1557
00:52:36,880 --> 00:52:39,359
within the mechanics to be fair
1558
00:52:38,640 --> 00:52:41,200
no
1559
00:52:39,359 --> 00:52:42,720
you would have to have like
1560
00:52:41,200 --> 00:52:44,319
it would be like it was like a fighter
1561
00:52:42,720 --> 00:52:46,960
subclass
1562
00:52:44,319 --> 00:52:48,079
almost like maybe like a battle medic
1563
00:52:46,960 --> 00:52:50,240
yeah
1564
00:52:48,079 --> 00:52:51,839
and i know the bannerist actually gets
1565
00:52:50,240 --> 00:52:53,359
something where they can where basically
1566
00:52:51,839 --> 00:52:55,760
when they use their
1567
00:52:53,359 --> 00:52:58,480
uh second wind they can actually give
1568
00:52:55,760 --> 00:53:00,400
some healing to anyone around them
1569
00:52:58,480 --> 00:53:02,880
but like imagine that but like as
1570
00:53:00,400 --> 00:53:04,000
an actual battle medic like frontline
1571
00:53:02,880 --> 00:53:06,319
healer
1572
00:53:04,000 --> 00:53:08,079
mm-hmm yeah there's a uh
1573
00:53:06,319 --> 00:53:09,839
i took i don't know what it is but i've
1574
00:53:08,079 --> 00:53:12,079
talked about glue maven a board game a
1575
00:53:09,839 --> 00:53:13,440
lot recently oh yeah and um
1576
00:53:12,079 --> 00:53:15,200
it's probably because i'm missing it
1577
00:53:13,440 --> 00:53:16,640
more and and obviously the hope that we
1578
00:53:15,200 --> 00:53:18,079
can start playing it again soon here in
1579
00:53:16,640 --> 00:53:19,760
the uk um
1580
00:53:18,079 --> 00:53:21,440
but there's a and this
1581
00:53:19,760 --> 00:53:23,040
official spoiler warning for a
1582
00:53:21,440 --> 00:53:24,400
gloomhaven class that isn't unlocked in
1583
00:53:23,040 --> 00:53:25,920
the first six consider that you're
1584
00:53:24,400 --> 00:53:27,280
warning everybody
1585
00:53:25,920 --> 00:53:28,960
i'm presuming you're okay with me
1586
00:53:27,280 --> 00:53:30,640
talking about oh yeah god yeah okay cool
1587
00:53:28,960 --> 00:53:32,720
there's a there's a class that's uh
1588
00:53:30,640 --> 00:53:34,240
indicated by a sore icon and you'll
1589
00:53:32,720 --> 00:53:36,880
unlock it later on and it's it is
1590
00:53:34,240 --> 00:53:38,160
basically like he said he he's a human
1591
00:53:36,880 --> 00:53:39,920
in the universe for starters which
1592
00:53:38,160 --> 00:53:42,400
immediately puts them on a little bit of
1593
00:53:39,920 --> 00:53:44,079
a back foot in regards to weird and
1594
00:53:42,400 --> 00:53:47,680
wonderful other bits that are going on
1595
00:53:44,079 --> 00:53:48,800
yeah and he is a proper like the art and
1596
00:53:47,680 --> 00:53:50,640
the fluff
1597
00:53:48,800 --> 00:53:52,960
is proper like battle medic so he's
1598
00:53:50,640 --> 00:53:54,000
literally like my weapons are sore bone
1599
00:53:52,960 --> 00:53:55,359
like
1600
00:53:54,000 --> 00:53:56,480
but i use that for healing as well as
1601
00:53:55,359 --> 00:53:58,720
damaging
1602
00:53:56,480 --> 00:54:01,359
and it's it's all the theme and all the
1603
00:53:58,720 --> 00:54:03,599
fluff and all the flavor is around like
1604
00:54:01,359 --> 00:54:05,520
somewhat brutal battle medicine of like
1605
00:54:03,599 --> 00:54:07,040
yeah i'm just gonna snap your bones back
1606
00:54:05,520 --> 00:54:09,680
together and you're just gonna have to
1607
00:54:07,040 --> 00:54:11,359
grin and bear it yeah battlefield triage
1608
00:54:09,680 --> 00:54:13,599
yeah exit precisely here's just a
1609
00:54:11,359 --> 00:54:15,520
syringe of god knows what it's either
1610
00:54:13,599 --> 00:54:18,319
going to hurt the enemy or heal you 50
1611
00:54:15,520 --> 00:54:19,920
50. we're just gonna
1612
00:54:18,319 --> 00:54:21,680
we're just gonna deal with it and you
1613
00:54:19,920 --> 00:54:24,480
know like he's just carrying bloodied
1614
00:54:21,680 --> 00:54:26,400
rags in the artwork yeah and he looks
1615
00:54:24,480 --> 00:54:27,760
knackered funnily enough
1616
00:54:26,400 --> 00:54:29,119
and that just maybe you know talking of
1617
00:54:27,760 --> 00:54:30,400
like a battle medic just made me think
1618
00:54:29,119 --> 00:54:32,240
of that and that was a really good
1619
00:54:30,400 --> 00:54:34,319
artistic interpretation i like of that
1620
00:54:32,240 --> 00:54:36,000
person who's just like weary because
1621
00:54:34,319 --> 00:54:37,680
with one hand they're having to fight
1622
00:54:36,000 --> 00:54:40,480
back abominations and the other they're
1623
00:54:37,680 --> 00:54:43,040
having to apply splints and
1624
00:54:40,480 --> 00:54:44,640
exactly yeah so yeah that would be
1625
00:54:43,040 --> 00:54:47,040
it was yeah it's a good interpretation
1626
00:54:44,640 --> 00:54:48,559
i'm sure probably someone is home brewed
1627
00:54:47,040 --> 00:54:50,799
oh definitely all the gleam having
1628
00:54:48,559 --> 00:54:52,880
glasses into dnd all right it's so
1629
00:54:50,799 --> 00:54:55,119
popular as a system and just as a game
1630
00:54:52,880 --> 00:54:57,760
it looks so good i can't wait to like
1631
00:54:55,119 --> 00:54:59,359
have like games back home like with
1632
00:54:57,760 --> 00:55:00,640
everyone around the table
1633
00:54:59,359 --> 00:55:02,480
yeah actually
1634
00:55:00,640 --> 00:55:04,480
get it to be honest i've been looking at
1635
00:55:02,480 --> 00:55:06,640
it for so long is getting it looks so
1636
00:55:04,480 --> 00:55:08,799
good oh man it's fantastic yeah and it
1637
00:55:06,640 --> 00:55:10,880
was we we had a really nice routine of
1638
00:55:08,799 --> 00:55:12,559
like every other friday i you don't know
1639
00:55:10,880 --> 00:55:14,400
what you have until it's gone yeah and i
1640
00:55:12,559 --> 00:55:16,480
didn't realize quite how cathartic it
1641
00:55:14,400 --> 00:55:17,440
was you know literally like clocking off
1642
00:55:16,480 --> 00:55:18,400
work
1643
00:55:17,440 --> 00:55:19,599
these are my colleagues as well as
1644
00:55:18,400 --> 00:55:21,200
playing with so we'd all clock off at
1645
00:55:19,599 --> 00:55:22,720
work at similar time
1646
00:55:21,200 --> 00:55:24,960
bulk round to mine
1647
00:55:22,720 --> 00:55:27,680
and you know just shoot the [ __ ] get
1648
00:55:24,960 --> 00:55:29,040
some kfc in yeah and just you know eat
1649
00:55:27,680 --> 00:55:31,440
garbage
1650
00:55:29,040 --> 00:55:34,640
you know play glee maven for for five
1651
00:55:31,440 --> 00:55:36,160
hours you know rant about work
1652
00:55:34,640 --> 00:55:38,160
it's just a good way of dealing with it
1653
00:55:36,160 --> 00:55:40,160
and to be honest with my own youtube
1654
00:55:38,160 --> 00:55:42,400
videos people actually ask me why i
1655
00:55:40,160 --> 00:55:44,000
don't live stream like so many other
1656
00:55:42,400 --> 00:55:46,240
people that do
1657
00:55:44,000 --> 00:55:48,240
recorded sessions on youtube and things
1658
00:55:46,240 --> 00:55:49,920
because most of them are via twitch or
1659
00:55:48,240 --> 00:55:51,119
some other live streaming service
1660
00:55:49,920 --> 00:55:52,880
it's because
1661
00:55:51,119 --> 00:55:56,000
this is my friend group this isn't like
1662
00:55:52,880 --> 00:55:58,559
something i'm doing as a job this is our
1663
00:55:56,000 --> 00:55:59,920
weekly or every other weekly game
1664
00:55:58,559 --> 00:56:01,680
and there's quite a lot of times we'll
1665
00:55:59,920 --> 00:56:02,400
just have like a 5-10 minute break and
1666
00:56:01,680 --> 00:56:05,920
just
1667
00:56:02,400 --> 00:56:08,079
[ __ ] and moan about work and family and
1668
00:56:05,920 --> 00:56:11,440
yeah and i just want to go through every
1669
00:56:08,079 --> 00:56:12,799
week and cut that out yeah yeah but
1670
00:56:11,440 --> 00:56:13,920
finally enough a guest that i was
1671
00:56:12,799 --> 00:56:15,040
recording with recently he asked the
1672
00:56:13,920 --> 00:56:16,720
same question
1673
00:56:15,040 --> 00:56:17,920
to me is that your main game that you
1674
00:56:16,720 --> 00:56:19,599
referenced in the episode it's the one
1675
00:56:17,920 --> 00:56:21,040
that i've referenced this episode he's
1676
00:56:19,599 --> 00:56:22,880
like do you do you stream that do you
1677
00:56:21,040 --> 00:56:25,119
twitch it and i said you know what no
1678
00:56:22,880 --> 00:56:27,200
and i don't think it would because it is
1679
00:56:25,119 --> 00:56:28,480
again their colleagues and friends
1680
00:56:27,200 --> 00:56:30,160
more friends than they are colleagues at
1681
00:56:28,480 --> 00:56:32,720
this point and it is it serves a very
1682
00:56:30,160 --> 00:56:34,000
specific purpose that would you know not
1683
00:56:32,720 --> 00:56:35,839
be ruined but
1684
00:56:34,000 --> 00:56:38,240
yeah it would change the dynamic i guess
1685
00:56:35,839 --> 00:56:39,520
it's a better way to put it absolutely
1686
00:56:38,240 --> 00:56:41,280
now to those listening this might have
1687
00:56:39,520 --> 00:56:43,200
sounded like a huge
1688
00:56:41,280 --> 00:56:45,200
off track however i'm going to
1689
00:56:43,200 --> 00:56:48,240
definitely bring us back onto my last
1690
00:56:45,200 --> 00:56:50,880
topic i had awesome which was uh mental
1691
00:56:48,240 --> 00:56:52,240
health boom how how smooth the
1692
00:56:50,880 --> 00:56:54,720
transition is that
1693
00:56:52,240 --> 00:56:56,079
best ever
1694
00:56:54,720 --> 00:56:58,720
so
1695
00:56:56,079 --> 00:57:00,160
it's a topic i talked about briefly with
1696
00:56:58,720 --> 00:57:02,880
my friend simon
1697
00:57:00,160 --> 00:57:04,400
on our episode on happiness
1698
00:57:02,880 --> 00:57:06,799
and obviously we've talked about the
1699
00:57:04,400 --> 00:57:08,319
mechanical stuff quite a lot but i just
1700
00:57:06,799 --> 00:57:09,599
wanted to talk about a little bit on
1701
00:57:08,319 --> 00:57:11,280
obviously it's been
1702
00:57:09,599 --> 00:57:13,359
trying times for everybody absolutely
1703
00:57:11,280 --> 00:57:15,280
and i know that the
1704
00:57:13,359 --> 00:57:17,359
funnily enough the dnd game that we i do
1705
00:57:15,280 --> 00:57:18,880
play in and i stream in
1706
00:57:17,359 --> 00:57:20,319
has been
1707
00:57:18,880 --> 00:57:22,319
an outlet
1708
00:57:20,319 --> 00:57:23,680
you know it's it's i always look forward
1709
00:57:22,319 --> 00:57:25,680
to games
1710
00:57:23,680 --> 00:57:27,760
that's the nature of the game however i
1711
00:57:25,680 --> 00:57:29,680
do have to say
1712
00:57:27,760 --> 00:57:30,960
i've started to look forward to them
1713
00:57:29,680 --> 00:57:33,440
more
1714
00:57:30,960 --> 00:57:35,920
since being stuck in four walls
1715
00:57:33,440 --> 00:57:38,079
it's that socialization isn't is that
1716
00:57:35,920 --> 00:57:40,720
interaction with other people that we
1717
00:57:38,079 --> 00:57:43,040
aren't getting as much as we're used to
1718
00:57:40,720 --> 00:57:44,720
yeah it's it's just it's been slightly
1719
00:57:43,040 --> 00:57:47,599
different it's really hard for me to
1720
00:57:44,720 --> 00:57:49,920
articulate and um again this is a topic
1721
00:57:47,599 --> 00:57:52,480
i'm in no way qualify to really give it
1722
00:57:49,920 --> 00:57:54,319
the the weight and the absolutely
1723
00:57:52,480 --> 00:57:56,319
impetus it deserves but what i'm what
1724
00:57:54,319 --> 00:57:59,520
i'm trying to get at is it's you know
1725
00:57:56,319 --> 00:58:00,960
playing d d and and playing tt rpgs and
1726
00:57:59,520 --> 00:58:02,559
it's probably something that a lot of
1727
00:58:00,960 --> 00:58:03,760
people can resonate with it has really
1728
00:58:02,559 --> 00:58:04,559
been
1729
00:58:03,760 --> 00:58:06,559
this
1730
00:58:04,559 --> 00:58:08,240
savior of my
1731
00:58:06,559 --> 00:58:11,040
you know mental health i suppose over
1732
00:58:08,240 --> 00:58:13,359
the last 12 months it's been this
1733
00:58:11,040 --> 00:58:14,960
when are we playing next boys saturday
1734
00:58:13,359 --> 00:58:16,480
good i'm gonna
1735
00:58:14,960 --> 00:58:18,640
settle down in front of my computer
1736
00:58:16,480 --> 00:58:21,040
webcam on get some snackies in
1737
00:58:18,640 --> 00:58:22,640
exactly yeah shoot the [ __ ] for for five
1738
00:58:21,040 --> 00:58:24,640
hours and just to have a blast and it's
1739
00:58:22,640 --> 00:58:26,960
the exact same over here because
1740
00:58:24,640 --> 00:58:29,119
my main group the one that you might see
1741
00:58:26,960 --> 00:58:31,119
in the travis of lace bar videos we've
1742
00:58:29,119 --> 00:58:34,240
been playing over
1743
00:58:31,119 --> 00:58:36,559
zoom uh messenger discord we've been
1744
00:58:34,240 --> 00:58:37,440
playing that way for about five years
1745
00:58:36,559 --> 00:58:38,960
now
1746
00:58:37,440 --> 00:58:39,680
we've always done that because two of
1747
00:58:38,960 --> 00:58:42,960
the
1748
00:58:39,680 --> 00:58:46,079
main players chris and nick uh nick's
1749
00:58:42,960 --> 00:58:47,440
there is a demented dm uh who i tweeted
1750
00:58:46,079 --> 00:58:50,319
you about
1751
00:58:47,440 --> 00:58:52,960
they both live in rugby which is about
1752
00:58:50,319 --> 00:58:55,440
20 miles from where i live
1753
00:58:52,960 --> 00:58:56,640
and that's a bit too far for us to go
1754
00:58:55,440 --> 00:58:58,400
every week
1755
00:58:56,640 --> 00:58:59,359
for a game that lasts about three four
1756
00:58:58,400 --> 00:59:00,640
hours
1757
00:58:59,359 --> 00:59:01,599
yeah
1758
00:59:00,640 --> 00:59:02,880
and
1759
00:59:01,599 --> 00:59:04,480
we did kind of peter off with the
1760
00:59:02,880 --> 00:59:05,920
role-playing games after our last
1761
00:59:04,480 --> 00:59:09,760
campaign we were looking for something
1762
00:59:05,920 --> 00:59:11,440
new uh me and nick are the usual dms
1763
00:59:09,760 --> 00:59:12,480
uh so we were just like bouncing ideas
1764
00:59:11,440 --> 00:59:15,119
off each other about who wants to play
1765
00:59:12,480 --> 00:59:16,799
what who does which that kind of thing
1766
00:59:15,119 --> 00:59:18,640
and then the lockdown happened and it
1767
00:59:16,799 --> 00:59:20,319
was like okay we need to get back into
1768
00:59:18,640 --> 00:59:22,559
this we need to get
1769
00:59:20,319 --> 00:59:23,680
more of this because this is our only
1770
00:59:22,559 --> 00:59:26,000
for a lot of us this is our only
1771
00:59:23,680 --> 00:59:28,559
socialization
1772
00:59:26,000 --> 00:59:30,400
and it just keeps that
1773
00:59:28,559 --> 00:59:32,079
it just keeps you sanity just keep it
1774
00:59:30,400 --> 00:59:33,760
also keeps that hope alive with
1775
00:59:32,079 --> 00:59:35,760
everything that's been going on and
1776
00:59:33,760 --> 00:59:36,480
that's really important at the moment i
1777
00:59:35,760 --> 00:59:37,920
mean
1778
00:59:36,480 --> 00:59:39,680
hopefully touch wood we're coming
1779
00:59:37,920 --> 00:59:41,920
towards the end of it now
1780
00:59:39,680 --> 00:59:43,359
but so many people have suffered so
1781
00:59:41,920 --> 00:59:45,359
badly and
1782
00:59:43,359 --> 00:59:47,920
people who already had mental health
1783
00:59:45,359 --> 00:59:49,920
disorders and illnesses
1784
00:59:47,920 --> 00:59:51,520
are feeling it really badly
1785
00:59:49,920 --> 00:59:52,799
and i know loads of people who have
1786
00:59:51,520 --> 00:59:55,280
those problems and are known to the
1787
00:59:52,799 --> 00:59:57,280
hospital are almost feeling worse
1788
00:59:55,280 --> 00:59:59,280
because they're being overlooked for the
1789
00:59:57,280 --> 01:00:02,079
people who were previously
1790
00:59:59,280 --> 01:00:03,599
massive quotation marks healthy
1791
01:00:02,079 --> 01:00:06,720
who are now starting to develop
1792
01:00:03,599 --> 01:00:07,599
depression anxiety uh phobias that kind
1793
01:00:06,720 --> 01:00:10,160
of thing
1794
01:00:07,599 --> 01:00:12,079
so there's this whole problem with like
1795
01:00:10,160 --> 01:00:13,200
who needs the attention first is that
1796
01:00:12,079 --> 01:00:16,079
the people who
1797
01:00:13,200 --> 01:00:19,040
have these conditions arising now or is
1798
01:00:16,079 --> 01:00:22,160
it the people who've had it for longer
1799
01:00:19,040 --> 01:00:23,839
and i think for a lot of people tt rpgs
1800
01:00:22,160 --> 01:00:25,520
games nights
1801
01:00:23,839 --> 01:00:27,440
um i know a lot of people do those like
1802
01:00:25,520 --> 01:00:29,119
family quizzes over zoom
1803
01:00:27,440 --> 01:00:31,359
yes i think it's
1804
01:00:29,119 --> 01:00:32,480
kept a lot of people
1805
01:00:31,359 --> 01:00:33,839
better
1806
01:00:32,480 --> 01:00:36,720
than they might have done if it was a
1807
01:00:33,839 --> 01:00:38,160
complete isolation
1808
01:00:36,720 --> 01:00:39,920
i am
1809
01:00:38,160 --> 01:00:41,359
exceptionally lucky with the situation i
1810
01:00:39,920 --> 01:00:43,119
found myself i'm not going into too much
1811
01:00:41,359 --> 01:00:44,559
details relative to
1812
01:00:43,119 --> 01:00:45,920
you know the unfortunate position so a
1813
01:00:44,559 --> 01:00:46,880
lot of people have found themselves in i
1814
01:00:45,920 --> 01:00:49,680
i am
1815
01:00:46,880 --> 01:00:51,040
infinitely fortunate and lucky but i
1816
01:00:49,680 --> 01:00:52,960
think we have to all consider ourselves
1817
01:00:51,040 --> 01:00:54,880
lucky that we live in a time where
1818
01:00:52,960 --> 01:00:57,200
we can't have those remote meetings we
1819
01:00:54,880 --> 01:00:59,359
can have those remote discussions i can
1820
01:00:57,200 --> 01:01:02,240
walk my mom around the garden in on
1821
01:00:59,359 --> 01:01:04,240
webcam with my laptop out like exactly
1822
01:01:02,240 --> 01:01:06,480
so she can identify plants for me that
1823
01:01:04,240 --> 01:01:08,559
have grown up in spring that's uh
1824
01:01:06,480 --> 01:01:09,839
that's really nice actually yeah i'm
1825
01:01:08,559 --> 01:01:11,040
like what are these all these plants
1826
01:01:09,839 --> 01:01:13,040
that have grown up in the last couple of
1827
01:01:11,040 --> 01:01:15,520
weeks oh that's a buttercup vasa that's
1828
01:01:13,040 --> 01:01:17,119
a chewy lip oh thanks oh i've got really
1829
01:01:15,520 --> 01:01:18,799
nice garden uh
1830
01:01:17,119 --> 01:01:20,720
but yeah if we didn't have the
1831
01:01:18,799 --> 01:01:22,319
technology that we have now
1832
01:01:20,720 --> 01:01:24,720
i've heard loads of people relate what's
1833
01:01:22,319 --> 01:01:26,160
happened to like the blitz during world
1834
01:01:24,720 --> 01:01:27,520
war ii
1835
01:01:26,160 --> 01:01:29,520
and it's like
1836
01:01:27,520 --> 01:01:32,240
it's not though because at least we can
1837
01:01:29,520 --> 01:01:34,240
still see and talk to each other and we
1838
01:01:32,240 --> 01:01:35,599
still have that interaction which
1839
01:01:34,240 --> 01:01:36,960
like you still got that really lovely
1840
01:01:35,599 --> 01:01:38,640
thing with your mum
1841
01:01:36,960 --> 01:01:40,319
we've still got our games i mean it's
1842
01:01:38,640 --> 01:01:42,319
been awful for my wife because she
1843
01:01:40,319 --> 01:01:44,480
actually works from home
1844
01:01:42,319 --> 01:01:47,359
so her socializing and her interaction
1845
01:01:44,480 --> 01:01:49,200
while i was at work was going out into
1846
01:01:47,359 --> 01:01:50,480
town going to the shops
1847
01:01:49,200 --> 01:01:53,520
that kind of thing
1848
01:01:50,480 --> 01:01:55,440
yeah and she's not had that for over a
1849
01:01:53,520 --> 01:01:57,440
year so her mental health has
1850
01:01:55,440 --> 01:01:59,039
really dropped off badly and it is
1851
01:01:57,440 --> 01:02:00,640
thanks to ttrpgs we've managed to
1852
01:01:59,039 --> 01:02:02,799
actually keep
1853
01:02:00,640 --> 01:02:04,000
a level of interaction with the outside
1854
01:02:02,799 --> 01:02:05,200
world
1855
01:02:04,000 --> 01:02:06,640
and i think that's
1856
01:02:05,200 --> 01:02:07,520
probably if i'm being truly honest to
1857
01:02:06,640 --> 01:02:09,200
myself
1858
01:02:07,520 --> 01:02:11,599
it's probably one of the reasons that i
1859
01:02:09,200 --> 01:02:13,359
started the podcast was to meet new
1860
01:02:11,599 --> 01:02:14,720
people and and talk to new people and
1861
01:02:13,359 --> 01:02:16,160
have that
1862
01:02:14,720 --> 01:02:17,760
that excitement that you get when you
1863
01:02:16,160 --> 01:02:18,960
would normally go out and maybe you're a
1864
01:02:17,760 --> 01:02:20,480
bar and you're talking to people and
1865
01:02:18,960 --> 01:02:22,079
you're making friends and clubs and
1866
01:02:20,480 --> 01:02:23,920
stuff and that you don't you know we're
1867
01:02:22,079 --> 01:02:25,839
just not getting any more i've kind of
1868
01:02:23,920 --> 01:02:26,559
backfilled with the with the podcast in
1869
01:02:25,839 --> 01:02:28,240
it
1870
01:02:26,559 --> 01:02:29,920
and i've got to say well that's
1871
01:02:28,240 --> 01:02:31,680
served its purpose better than i could
1872
01:02:29,920 --> 01:02:33,440
ever have hoped
1873
01:02:31,680 --> 01:02:35,200
absolutely i mean
1874
01:02:33,440 --> 01:02:37,920
this is this is probably the
1875
01:02:35,200 --> 01:02:39,520
most i've spoken to anyone new
1876
01:02:37,920 --> 01:02:40,640
besides people i'm looking after in the
1877
01:02:39,520 --> 01:02:41,359
hospital
1878
01:02:40,640 --> 01:02:42,799
and
1879
01:02:41,359 --> 01:02:43,839
it is great being able to still go to
1880
01:02:42,799 --> 01:02:46,079
the hospital because obviously with me
1881
01:02:43,839 --> 01:02:48,160
i'm still getting that socialization but
1882
01:02:46,079 --> 01:02:49,200
yeah everyone turning up they're all
1883
01:02:48,160 --> 01:02:50,480
there for a reason they're all there
1884
01:02:49,200 --> 01:02:52,000
because they're ill and you're there to
1885
01:02:50,480 --> 01:02:53,839
look after them this is nice because
1886
01:02:52,000 --> 01:02:56,240
this is actually talking about a hobby
1887
01:02:53,839 --> 01:02:58,400
something i'm passionate about
1888
01:02:56,240 --> 01:03:00,640
and it's exciting
1889
01:02:58,400 --> 01:03:02,559
yeah good that fills my heart because it
1890
01:03:00,640 --> 01:03:04,160
means that it's you know we've had a
1891
01:03:02,559 --> 01:03:06,880
i've been able to help somebody else at
1892
01:03:04,160 --> 01:03:08,640
least as well as myself so uh well on
1893
01:03:06,880 --> 01:03:09,440
that wholesome
1894
01:03:08,640 --> 01:03:11,599
note
1895
01:03:09,440 --> 01:03:13,119
is there anything about health that uh
1896
01:03:11,599 --> 01:03:14,559
we might have missed or you wanted to
1897
01:03:13,119 --> 01:03:16,400
talk about
1898
01:03:14,559 --> 01:03:17,920
i think we went over everything because
1899
01:03:16,400 --> 01:03:19,920
everything went over about exhaustion
1900
01:03:17,920 --> 01:03:22,000
and the use of healing potions and using
1901
01:03:19,920 --> 01:03:24,960
different home brew methods
1902
01:03:22,000 --> 01:03:26,000
to up the threat to the players i think
1903
01:03:24,960 --> 01:03:27,200
that is important because they are
1904
01:03:26,000 --> 01:03:29,440
basically
1905
01:03:27,200 --> 01:03:31,119
mad demi gods with the attitudes of
1906
01:03:29,440 --> 01:03:32,319
kleptomaniac children at the end of the
1907
01:03:31,119 --> 01:03:34,160
day
1908
01:03:32,319 --> 01:03:35,599
yep and i mean that about every player
1909
01:03:34,160 --> 01:03:37,039
character especially myself when i'm a
1910
01:03:35,599 --> 01:03:38,559
player character
1911
01:03:37,039 --> 01:03:40,559
yeah yeah
1912
01:03:38,559 --> 01:03:42,559
it's very easy to forget how powerful
1913
01:03:40,559 --> 01:03:43,520
you are relative to the the commoner
1914
01:03:42,559 --> 01:03:44,880
isn't
1915
01:03:43,520 --> 01:03:47,039
especially as soon as you hit like tier
1916
01:03:44,880 --> 01:03:48,240
two onwards i i find myself routinely
1917
01:03:47,039 --> 01:03:50,480
having to
1918
01:03:48,240 --> 01:03:52,160
to be like recently on when i go is my
1919
01:03:50,480 --> 01:03:53,680
players have got a couple of them have
1920
01:03:52,160 --> 01:03:55,280
got access to the fly
1921
01:03:53,680 --> 01:03:56,640
spell oh gosh they're like oh i'm just
1922
01:03:55,280 --> 01:03:58,960
gonna hop back to town i'm just gonna
1923
01:03:56,640 --> 01:04:00,480
fly back yeah and they're not even when
1924
01:03:58,960 --> 01:04:03,280
they're doing it i'm like okay you were
1925
01:04:00,480 --> 01:04:05,760
supermanning across a mining town
1926
01:04:03,280 --> 01:04:07,920
full of miners like you know blue collar
1927
01:04:05,760 --> 01:04:10,000
workers in this universe they're not
1928
01:04:07,920 --> 01:04:12,079
going to react well
1929
01:04:10,000 --> 01:04:13,680
yeah i'm like this is you know they
1930
01:04:12,079 --> 01:04:17,039
they've already shot arrows at you when
1931
01:04:13,680 --> 01:04:18,640
you were doing it before like
1932
01:04:17,039 --> 01:04:20,319
and it's just so easy when you're when
1933
01:04:18,640 --> 01:04:23,039
you're occupying that character's world
1934
01:04:20,319 --> 01:04:25,839
view to forget how
1935
01:04:23,039 --> 01:04:28,720
god-like as you said you can be i'm like
1936
01:04:25,839 --> 01:04:31,760
you're flying this is this is this is
1937
01:04:28,720 --> 01:04:34,400
insane like this is wild to these guys
1938
01:04:31,760 --> 01:04:37,200
it's it's it's outlandish
1939
01:04:34,400 --> 01:04:37,200
they are people
1940
01:04:37,520 --> 01:04:41,280
like if i look out my office window if i
1941
01:04:39,760 --> 01:04:43,200
look at my office window now and saw
1942
01:04:41,280 --> 01:04:45,680
someone flying by i'd be like well it's
1943
01:04:43,200 --> 01:04:48,880
the end times yeah did i was i drinking
1944
01:04:45,680 --> 01:04:49,599
last night um am i am i drinking now
1945
01:04:48,880 --> 01:04:50,480
yeah
1946
01:04:49,599 --> 01:04:52,240
okay
1947
01:04:50,480 --> 01:04:53,760
at time of recording it's 11 20. so that
1948
01:04:52,240 --> 01:04:55,599
would be what's the concern there like
1949
01:04:53,760 --> 01:04:57,359
just a little bit
1950
01:04:55,599 --> 01:04:59,760
so yeah it's it's it's
1951
01:04:57,359 --> 01:05:02,160
absolutely that every that reinforcement
1952
01:04:59,760 --> 01:05:04,400
of like guys you are yeah special for
1953
01:05:02,160 --> 01:05:08,680
lack of a better term you are empowered
1954
01:05:04,400 --> 01:05:08,680
here and with great uh
1955
01:05:10,480 --> 01:05:14,799
i mean one phrase my party has started
1956
01:05:12,319 --> 01:05:16,640
throwing at me is i'm the kind of games
1957
01:05:14,799 --> 01:05:18,559
master where no good deed goes
1958
01:05:16,640 --> 01:05:20,960
unpunished
1959
01:05:18,559 --> 01:05:22,960
and i kind of set that in motion so they
1960
01:05:20,960 --> 01:05:26,240
didn't start doing the stuff that i
1961
01:05:22,960 --> 01:05:27,839
really should punish them for
1962
01:05:26,240 --> 01:05:30,720
i mean just one thing that's turned up
1963
01:05:27,839 --> 01:05:32,400
at the moment in the wizard zero session
1964
01:05:30,720 --> 01:05:34,640
she had the chance to
1965
01:05:32,400 --> 01:05:36,160
coup de gras a cobbled
1966
01:05:34,640 --> 01:05:38,480
now most player characters they'll just
1967
01:05:36,160 --> 01:05:40,079
do that and think nothing of it
1968
01:05:38,480 --> 01:05:41,760
she's playing a proper cutie pie
1969
01:05:40,079 --> 01:05:44,480
character who just thinks everyone is
1970
01:05:41,760 --> 01:05:45,520
lovely and she wants like a load of pet
1971
01:05:44,480 --> 01:05:48,160
squirrels
1972
01:05:45,520 --> 01:05:50,880
yeah it's like disney princess in this
1973
01:05:48,160 --> 01:05:53,839
dark and gritty war story it's fantastic
1974
01:05:50,880 --> 01:05:55,839
so she didn't kill the cobbled
1975
01:05:53,839 --> 01:05:59,280
well that kobold has reappeared now in
1976
01:05:55,839 --> 01:06:00,240
the campaign as an adult blue dragon
1977
01:05:59,280 --> 01:06:01,599
oh
1978
01:06:00,240 --> 01:06:04,240
good yeah
1979
01:06:01,599 --> 01:06:05,920
who is loyal to the party because they
1980
01:06:04,240 --> 01:06:07,680
they helped him and helped the kabul
1981
01:06:05,920 --> 01:06:09,680
people
1982
01:06:07,680 --> 01:06:11,440
but now they have a
1983
01:06:09,680 --> 01:06:13,039
giant blue dragon
1984
01:06:11,440 --> 01:06:16,559
that is walking around their town
1985
01:06:13,039 --> 01:06:19,200
running a cobbled postal service
1986
01:06:16,559 --> 01:06:20,319
who has brought with him an adult black
1987
01:06:19,200 --> 01:06:21,440
dragon
1988
01:06:20,319 --> 01:06:25,359
oh
1989
01:06:21,440 --> 01:06:28,960
who the party have defined as an [ __ ]
1990
01:06:25,359 --> 01:06:28,960
oh man that's a boiling pot
1991
01:06:29,359 --> 01:06:33,320
and that's been so much fun just to
1992
01:06:31,039 --> 01:06:36,160
watch them all freak out
1993
01:06:33,320 --> 01:06:38,640
[Laughter]
1994
01:06:36,160 --> 01:06:40,720
ah well i look look forward to hearing
1995
01:06:38,640 --> 01:06:42,559
about that uh yeah yeah they'll fall out
1996
01:06:40,720 --> 01:06:45,920
of that one all right well
1997
01:06:42,559 --> 01:06:47,839
thank you so much cal on this very very
1998
01:06:45,920 --> 01:06:50,640
interesting and expressive and expansive
1999
01:06:47,839 --> 01:06:52,400
topic it's been so much fun yeah it has
2000
01:06:50,640 --> 01:06:54,319
really good little saturday morning good
2001
01:06:52,400 --> 01:06:56,720
vibes hopefully great start to the
2002
01:06:54,319 --> 01:06:58,240
weekend indeed is there anything you
2003
01:06:56,720 --> 01:07:00,000
would like to plug
2004
01:06:58,240 --> 01:07:02,480
well my hopefully by the time this comes
2005
01:07:00,000 --> 01:07:04,079
out i've actually broken the 500
2006
01:07:02,480 --> 01:07:05,680
follower limit on twitter which is kind
2007
01:07:04,079 --> 01:07:07,280
of my goal at the moment
2008
01:07:05,680 --> 01:07:09,280
i'm just gonna get
2009
01:07:07,280 --> 01:07:11,200
more videos out there
2010
01:07:09,280 --> 01:07:12,400
so if any of your listeners would like
2011
01:07:11,200 --> 01:07:14,960
to watch
2012
01:07:12,400 --> 01:07:17,599
two different campaigns one of which is
2013
01:07:14,960 --> 01:07:19,599
this travels of lace spark which is
2014
01:07:17,599 --> 01:07:22,480
uh very serious very pretty it's
2015
01:07:19,599 --> 01:07:23,599
actually a d advanced first edition
2016
01:07:22,480 --> 01:07:25,920
campaign
2017
01:07:23,599 --> 01:07:27,359
going all the way back to retro
2018
01:07:25,920 --> 01:07:29,039
and then the other one is my archipelago
2019
01:07:27,359 --> 01:07:31,280
dragons campaign
2020
01:07:29,039 --> 01:07:33,839
it's all set in the same world but about
2021
01:07:31,280 --> 01:07:35,920
100 years apart okay because what i've
2022
01:07:33,839 --> 01:07:37,920
told the party is that the oney party
2023
01:07:35,920 --> 01:07:40,720
their interactions and their actions
2024
01:07:37,920 --> 01:07:42,960
will shape the world for the next 200
2025
01:07:40,720 --> 01:07:45,280
500 000 years
2026
01:07:42,960 --> 01:07:46,960
and their actions are what causes it to
2027
01:07:45,280 --> 01:07:48,720
go from first edition into fifth edition
2028
01:07:46,960 --> 01:07:51,920
almost like the release of more magic
2029
01:07:48,720 --> 01:07:53,599
into the world hmm interesting okay but
2030
01:07:51,920 --> 01:07:54,799
if i know there's like thousands of
2031
01:07:53,599 --> 01:07:55,920
those kind of recordings online so
2032
01:07:54,799 --> 01:07:57,599
people would actually like to come and
2033
01:07:55,920 --> 01:07:59,839
actually listen to me just
2034
01:07:57,599 --> 01:08:01,280
talk about does the dragon stuff a bit
2035
01:07:59,839 --> 01:08:04,240
like jokey
2036
01:08:01,280 --> 01:08:05,920
five ten minute recordings myself or
2037
01:08:04,240 --> 01:08:07,839
watch me and my friends play board games
2038
01:08:05,920 --> 01:08:09,440
because that's something else i do it'd
2039
01:08:07,839 --> 01:08:11,119
be fantastic if they'd like to jump over
2040
01:08:09,440 --> 01:08:14,079
to baron's party plays on youtube
2041
01:08:11,119 --> 01:08:15,760
awesome and as usual all the links to
2042
01:08:14,079 --> 01:08:17,920
everything uh cows just mentioned will
2043
01:08:15,760 --> 01:08:19,279
be in the episode description again
2044
01:08:17,920 --> 01:08:22,159
thank you for joining us thank you
2045
01:08:19,279 --> 01:08:24,560
everyone at home for listening it's been
2046
01:08:22,159 --> 01:08:26,239
a bit of a bit of a wild ride so
2047
01:08:24,560 --> 01:08:29,040
uh yeah thank you all for listening as
2048
01:08:26,239 --> 01:08:32,040
usual catch me on all the socials
2049
01:08:29,040 --> 01:08:37,188
otherwise thank you and good night
2050
01:08:32,040 --> 01:08:37,188
[Music]
