Nov. 27, 2020

Happiness


This time I'm joined by Simon Eustace, and this episode is chock full of life lessons; you're going to come out the other side a better human being. Simon brings his four years of experience of playing unique D&D characters, and is my table-buddy in our Dungeons, Dice, and Dudes real play podcast (of which this episode is full of spoilers for). We talk about what makes each of us happy, and how to be happier both at and away from the gaming table.
Donate to Simon's Movember! https://uk.movember.com/mospace/14460089
P.S. See if you can spot my sneaky audio addition in post!

  • 02:06 - Happiness: the goal of D&D
  • 05:29 - Is player happiness intrinsically tied to their character?
  • 16:13 - What makes us happy
  • 23:18 - Unhappiness sandwich
  • 35:45 - What makes a DM happy
  • 46:00 - Player character happiness
  • 55:52 - Non-player character happiness
  • 63:02 - What to do if you're not happy

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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[Music]

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hello and welcome to another episode of

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thinking critically a d and d discussion

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my name is danilo a d d practitioner and

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i like all kinds of games and the

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crunching mechanics that make him tick

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this time we have simon eustis the

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beleaguered frederick belmont from our

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sister podcast dungeons dyson dudes and

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a man with limitless accents and that is

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not hyperbole before we begin for those

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at home this is actually

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simon's in my second recording thanks to

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some technical difficulties i managed to

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lose it all so

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here we go again round two thank you

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twice simon for coming on can you tell

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us a bit about yourself

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uh yep uh so

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as you said my name i'm simon nustus

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been playing d5e

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for just over

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four years

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i mean to the day exactly the same

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amount of time as you

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we started together

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had the idea to play at the same time

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together i think like most people my

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background in wanting to play dnd comes

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from video games i've always been a big

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fan of rpgs growing up with like pokemon

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and final fantasy

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that later evolved into

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fallout

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more final fantasy fire emblem i guess

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was like a big rpg that i played for a

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long time

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but yeah i think it's a running theme of

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your podcast that there's nothing quite

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like d i've never really been a big

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table top game player so it's all

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all very new and all very fresh to me

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very exciting still even four years down

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the line huh

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oh yeah every day's a school day

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okay all right then let's kick off and

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when i wrote my intro script for this

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this is

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the topic of today is happiness and my

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intro question sounds really dumb now

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but i want to stick to the format so

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here we go

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of course simon what does happiness mean

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to you

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well

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not to get too existential uh i'll keep

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it on the um realms of d and uh

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role-playing games

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it might be like a very very sentimental

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answer

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but i think happiness

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should be the main thing you're trying

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to get

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from

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a campaign or a session

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and i think that kind of overlaps a lot

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with

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enjoyment

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from my perspective i guess is what

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you're after i enjoy playing d solely

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for the social aspects and then when you

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couple that in with like

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it's basically a perfect storm to be

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happy playing d d you have to have a

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character that you enjoy playing as and

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i guess to some extent that you're good

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at playing as

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a dungeon master who

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a knows what they're doing or b is up

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for learning

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who can be lenient and strict in the

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same breath

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a group of players that you may or may

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not know i can't really say i've played

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with a lot of people i don't know before

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i guess when we started rob's campaign i

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still didn't really know most of those

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people at the table and you're of course

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talking about rob from episode one

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that's correct yep yeah i mean that's

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basically what our friendship at work uh

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started over was d d about two two or

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three years ago now

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but going back to the point of happiness

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like you kind of you kind of have to

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enjoy what you're doing otherwise you're

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spending four or five maybe more maybe a

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little bit less uh hours out of your

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week if you're lucky enough

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to not enjoy yourself and have a really

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bad time

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there's nothing worse than seeing other

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people have a good time when you're

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supposed to be having a good time

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i understand d d is not for everyone and

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hopefully everyone that plays has kind

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of found that sweet spot of what they

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enjoy

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you're just having a fun time with your

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friends

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and you know what can make you happier

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than that really

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yeah i was going to say that it's it's a

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social activity between friends right

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which i think is the draw for

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a lot of people introverts and

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extroverts alike

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yeah there are the game elements of it

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it's gamified obviously at the wazoo for

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the stats and the mathematicians out

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there but

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certainly in the groups that you and i

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play in and certain elements of my other

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groups that yeah it's a reason to spend

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some time with friends

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yeah exactly i think every

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session or every group that i've been

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involved with

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i kind of get the feeling that it's the

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hanging out part is what draws everyone

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in

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i don't think i could

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commit or play

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a lot of sessions where it's just like

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no talking you know

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rules or rules only talk to each other

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in character

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i think if you listen to our

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podcast you can you definitely get the

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sense that we're there to have a good

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time and there's a lot of private jokes

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going on in the background whether that

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makes for good recording and good

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listening is uh still a little bit up

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for debate but um at least we know

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uh at least we know why we're there

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we're aware of those

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exactly yeah

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okay one thing that you mentioned just

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then which i picked up on that i thought

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was really really really interesting was

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you said one thing that

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can make a player more happy or have a

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have a more enjoyable time

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is that they were you know comfortable

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or good with their character and that

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got me thinking of like is the happiness

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of a player at the table intrinsically

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linked to that

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character they're playing here's my take

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on it yeah my take is that it shouldn't

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be it might be but it shouldn't be you

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should be character agnostic so you

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might

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enjoy playing a certain

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character

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yeah so for example i've got one

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i've got a dungeon tyson dudes character

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i've also got rob's character and then

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there's one there's one more and

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what i'm getting at is i don't think my

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personal happiness

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changes based on what one of those

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characters i'm playing

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yeah no that makes a lot of sense i

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think for me

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yeah maybe i'm

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not as good as disassociating myself

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with my characters like i've obviously

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rolled and played as a lot of characters

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that don't share

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a lot of my personality can't think of a

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recent example that maybe just early on

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when i was still kind of getting to

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grips with that i played like a very

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awkward

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build that seemed like god's mistake as

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i played it it was very

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weirdly thrown together just stuff that

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i thought was cool

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in the moment so i've kind of found it a

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little bit harder to because it can be

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frustrating kind of learning all of this

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stuff

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for me playing the game is the best way

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to learn it so i was maybe trying to

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cram in like way too much and

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found myself kind of at a loss in

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certain situations which just became

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frustrating because obviously it's a

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game so when you play you actually want

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to be good at it

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at least for me so yeah there were times

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where i was

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playing as like a certain character and

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i wasn't particularly happy doing it

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because

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i still didn't really know what i was

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doing and b the mechanics of the

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character didn't really add up and i

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think part of that is when i've kind of

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stuck to more cookie cutter builds and

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definitely nothing i've never had like a

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pre-made character or anything like that

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yeah but i've just

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since then i have been quite by the

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numbers in how i make a character

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because i feel like

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i think it was pointed out in the last

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podcast those stereotypes and archetypes

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are there for a reason and i think i

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might be guilty of min maxin but at the

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end of the day for me it's a formula

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that works and it just keeps me coming

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back to play it's actually the character

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that i rolled for the new um dungeon

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slice and dudes chapter that we're going

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into has been i want to say my most

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outlandish and i guess when we play uh

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we'll see because it might come across

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quite boring and quite vanilla

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but i think that is down to

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external factors like

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obviously the release of tasha's

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cauldron has really mixed things up i'm

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going off on a tangent but uh that's the

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point yeah like um

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yeah i think i just i i'm quite bad at

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disassociating with

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my characters and

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this is what the character should do

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but i'd enjoy the campaign a lot more if

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i did this yeah i'm aware the story can

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only progress if we do this yeah

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so maybe maybe that's something i need

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to work on

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uh is to kind of be as uh as you said

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character is not hypnosic as possible

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maybe i was being too naive or too harsh

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but i think you've convinced me to a

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certain extent that

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you people prefer to play things in a

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certain way so if you want to play a

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tank then people want to play tanky

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characters so i guess in that respect

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i'm i'm wrong there and that maybe

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somebody accidentally likes to play a

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tank but they accidentally pick a wizard

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then they're just you know inherently

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going to have less of a fun time

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yeah maybe i'm being a bit elitist in a

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way in that all characters are transient

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and you should never get attached

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because they're going to die and so on

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and so on

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that's see that's why you've never had

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any of your characters die in any games

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i've played with you because you're just

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so

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detached

271
00:09:24,720 --> 00:09:29,279
somehow works yeah whereas i've had like

272
00:09:27,200 --> 00:09:31,279
at least three off the top of my head

273
00:09:29,279 --> 00:09:32,880
that i've been uh very close to

274
00:09:31,279 --> 00:09:34,959
maybe the first time one of them dies

275
00:09:32,880 --> 00:09:36,480
i'll just be crying in the corner for

276
00:09:34,959 --> 00:09:38,080
four hours and that's it that's it i

277
00:09:36,480 --> 00:09:40,000
changed my shoes

278
00:09:38,080 --> 00:09:41,519
it's been penced up for all these years

279
00:09:40,000 --> 00:09:42,640
yeah i don't care i'm not even worried

280
00:09:41,519 --> 00:09:44,560
about it

281
00:09:42,640 --> 00:09:45,760
okay it's not me yeah just a dumb

282
00:09:44,560 --> 00:09:47,120
character

283
00:09:45,760 --> 00:09:49,279
why'd you keep asking yeah take it or

284
00:09:47,120 --> 00:09:50,880
leave it really

285
00:09:49,279 --> 00:09:52,959
well i think what i'm beginning to think

286
00:09:50,880 --> 00:09:56,240
is that's maybe the reason why i'm i've

287
00:09:52,959 --> 00:09:58,320
built vic from rob's campaign to be

288
00:09:56,240 --> 00:10:01,360
almost unkillable i think it's probably

289
00:09:58,320 --> 00:10:03,600
helped with that uh i have to say yeah

290
00:10:01,360 --> 00:10:06,399
is that a barbarian paladin yeah he's a

291
00:10:03,600 --> 00:10:08,240
beast but that's such a huge ask and

292
00:10:06,399 --> 00:10:10,079
i've mentioned it before of players is

293
00:10:08,240 --> 00:10:11,680
to say especially

294
00:10:10,079 --> 00:10:12,720
if they know if the players are aware

295
00:10:11,680 --> 00:10:14,800
they're going to be going into a

296
00:10:12,720 --> 00:10:16,480
slightly longer term campaign so we're

297
00:10:14,800 --> 00:10:18,399
not talking about one or two we're

298
00:10:16,480 --> 00:10:19,760
talking about say 20 or more

299
00:10:18,399 --> 00:10:22,079
sessions of

300
00:10:19,760 --> 00:10:23,519
you know build this thing but by the way

301
00:10:22,079 --> 00:10:26,720
this thing you build

302
00:10:23,519 --> 00:10:26,720
might mean you don't have any fun

303
00:10:28,480 --> 00:10:33,200
i think there's like a subconscious

304
00:10:29,920 --> 00:10:36,160
element to it as well is like

305
00:10:33,200 --> 00:10:37,600
um not to compare it to like

306
00:10:36,160 --> 00:10:39,360
marriage or stuff like that or

307
00:10:37,600 --> 00:10:42,000
relationships but you are forming a

308
00:10:39,360 --> 00:10:43,839
commitment with this thing that you're

309
00:10:42,000 --> 00:10:45,120
kind of pledging yourself to like yeah

310
00:10:43,839 --> 00:10:46,640
i'm gonna

311
00:10:45,120 --> 00:10:48,399
do what's best for this character and

312
00:10:46,640 --> 00:10:50,720
i'm gonna make sure this character

313
00:10:48,399 --> 00:10:52,720
has positive effects for

314
00:10:50,720 --> 00:10:53,760
however long we decide to go into the

315
00:10:52,720 --> 00:10:55,360
future

316
00:10:53,760 --> 00:10:57,440
yeah i don't know maybe that's just a

317
00:10:55,360 --> 00:10:59,839
freudian slip

318
00:10:57,440 --> 00:11:01,519
no it's it is a commitment exactly that

319
00:10:59,839 --> 00:11:03,120
not just with the character but with the

320
00:11:01,519 --> 00:11:04,160
guys at the table and the dm yeah

321
00:11:03,120 --> 00:11:05,839
because no

322
00:11:04,160 --> 00:11:08,720
not that i have the experience but i

323
00:11:05,839 --> 00:11:10,480
imagine it's very unlikely for a

324
00:11:08,720 --> 00:11:12,800
dm transplant

325
00:11:10,480 --> 00:11:14,640
to happen successfully in the same way

326
00:11:12,800 --> 00:11:14,980
that like heart transplants can be a bit

327
00:11:14,640 --> 00:11:16,560
tricky

328
00:11:14,980 --> 00:11:18,079
[Laughter]

329
00:11:16,560 --> 00:11:19,200
if the dm decides to move on and do

330
00:11:18,079 --> 00:11:20,880
something else one of the players

331
00:11:19,200 --> 00:11:23,839
stepping up to do that is you know that

332
00:11:20,880 --> 00:11:25,920
campaign is probably pretty much

333
00:11:23,839 --> 00:11:27,519
dead in the water at that point so it's

334
00:11:25,920 --> 00:11:29,360
for sure yeah so what i'm getting at is

335
00:11:27,519 --> 00:11:31,120
its commitment there with the dm to say

336
00:11:29,360 --> 00:11:33,279
we're all going to see this through to

337
00:11:31,120 --> 00:11:35,040
the end come with me

338
00:11:33,279 --> 00:11:36,959
but that's such a huge

339
00:11:35,040 --> 00:11:38,560
yeah at six and one half a dozen of the

340
00:11:36,959 --> 00:11:40,000
other for me so yeah it's a commitment

341
00:11:38,560 --> 00:11:41,600
and yeah it's

342
00:11:40,000 --> 00:11:43,839
you will get more fun out of certain

343
00:11:41,600 --> 00:11:45,760
character archetypes than not but on the

344
00:11:43,839 --> 00:11:47,120
same breadth variety is the spice of

345
00:11:45,760 --> 00:11:49,120
life and

346
00:11:47,120 --> 00:11:50,800
you get to write the story so it's not

347
00:11:49,120 --> 00:11:52,639
like in say

348
00:11:50,800 --> 00:11:53,680
fire emblem or world of warcraft when

349
00:11:52,639 --> 00:11:55,279
you have

350
00:11:53,680 --> 00:11:56,720
tank classes and that's it like you're

351
00:11:55,279 --> 00:11:59,279
always going to be the tank oh you might

352
00:11:56,720 --> 00:12:01,839
be able to expect them to be dps but you

353
00:11:59,279 --> 00:12:03,279
know that they're not operating at peak

354
00:12:01,839 --> 00:12:04,639
effectiveness because you're kind of

355
00:12:03,279 --> 00:12:06,560
having to shove them in a different

356
00:12:04,639 --> 00:12:08,160
archetype whereas in

357
00:12:06,560 --> 00:12:10,560
d d

358
00:12:08,160 --> 00:12:13,040
that rigger is a lot less

359
00:12:10,560 --> 00:12:15,120
strict and you know that

360
00:12:13,040 --> 00:12:18,240
side of things is only one pillar out of

361
00:12:15,120 --> 00:12:20,160
three so you've got two others of

362
00:12:18,240 --> 00:12:22,079
role playing and exploration and social

363
00:12:20,160 --> 00:12:23,519
interactions to really take the

364
00:12:22,079 --> 00:12:24,639
character and the way you want it even

365
00:12:23,519 --> 00:12:27,760
if you're playing a wizard but you like

366
00:12:24,639 --> 00:12:29,680
tanky characters well then a

367
00:12:27,760 --> 00:12:32,160
like lean into it make the wizard you

368
00:12:29,680 --> 00:12:33,760
know interesting make him be a failed

369
00:12:32,160 --> 00:12:36,160
gladiator or something for sake of

370
00:12:33,760 --> 00:12:37,600
argument and then he he's gone well i'm

371
00:12:36,160 --> 00:12:39,040
just gonna lock myself away out of

372
00:12:37,600 --> 00:12:40,560
embarrassment and read books for 40

373
00:12:39,040 --> 00:12:42,000
years and then comes out the other side

374
00:12:40,560 --> 00:12:43,519
of wizard or

375
00:12:42,000 --> 00:12:46,480
and also you know as i'm saying like you

376
00:12:43,519 --> 00:12:48,320
can i mean wizard tank is difficult

377
00:12:46,480 --> 00:12:50,079
but it's not impossible so you could

378
00:12:48,320 --> 00:12:52,480
really lean into trying to make with

379
00:12:50,079 --> 00:12:55,279
like blade singing or any you know

380
00:12:52,480 --> 00:12:57,680
another kind of build you can have that

381
00:12:55,279 --> 00:12:59,360
flexibility to a certain extent so

382
00:12:57,680 --> 00:13:01,040
well what i'm getting at is to anybody

383
00:12:59,360 --> 00:13:02,959
who's listening who might be in that

384
00:13:01,040 --> 00:13:05,839
awkward situation of uh [ __ ] i'm in a

385
00:13:02,959 --> 00:13:07,519
campaign and oh am i having fun don't

386
00:13:05,839 --> 00:13:09,440
know is it because the character is a

387
00:13:07,519 --> 00:13:11,120
bit not gelling with me well then try

388
00:13:09,440 --> 00:13:13,279
and try and see it from a different

389
00:13:11,120 --> 00:13:14,880
perspective try and lean into some of

390
00:13:13,279 --> 00:13:16,000
the things you do like a bit more and

391
00:13:14,880 --> 00:13:18,880
lay off some of the things you don't

392
00:13:16,000 --> 00:13:22,240
like a bit more and that might mean you

393
00:13:18,880 --> 00:13:25,040
have a happier time would be my thoughts

394
00:13:22,240 --> 00:13:26,959
yeah it is very easy to kind of uh

395
00:13:25,040 --> 00:13:29,279
not to backpedal on what you were

396
00:13:26,959 --> 00:13:31,120
talking about last week with roles but

397
00:13:29,279 --> 00:13:32,079
it's very easy to kind of get caught up

398
00:13:31,120 --> 00:13:34,880
in

399
00:13:32,079 --> 00:13:35,600
okay i'm the cleric and all i need to do

400
00:13:34,880 --> 00:13:37,519
is

401
00:13:35,600 --> 00:13:39,680
stand aside and let everyone else do

402
00:13:37,519 --> 00:13:40,480
damage and just be where i have to be

403
00:13:39,680 --> 00:13:42,720
like

404
00:13:40,480 --> 00:13:44,480
dnd is just so open and like i said like

405
00:13:42,720 --> 00:13:47,360
sometimes you can have a build that's

406
00:13:44,480 --> 00:13:49,440
difficult to

407
00:13:47,360 --> 00:13:51,519
i just say there's there's no difficult

408
00:13:49,440 --> 00:13:52,560
builds it's just difficult to master

409
00:13:51,519 --> 00:13:54,560
like

410
00:13:52,560 --> 00:13:56,800
you know what they're going to be good

411
00:13:54,560 --> 00:13:59,279
at and deep down you'd know why you've

412
00:13:56,800 --> 00:14:01,279
made this character so to some extent

413
00:13:59,279 --> 00:14:02,959
you should know what they're good at and

414
00:14:01,279 --> 00:14:06,160
what they're bad at there's no

415
00:14:02,959 --> 00:14:07,760
inherently bad character built no

416
00:14:06,160 --> 00:14:08,959
you're absolutely right

417
00:14:07,760 --> 00:14:11,040
one of the

418
00:14:08,959 --> 00:14:13,839
characters that i have is a bard college

419
00:14:11,040 --> 00:14:16,079
of whispers i think it is

420
00:14:13,839 --> 00:14:18,160
okay i think i've done that before yeah

421
00:14:16,079 --> 00:14:21,199
i enjoyed playing that one complete

422
00:14:18,160 --> 00:14:24,320
opposite to your stereotypical bard so

423
00:14:21,199 --> 00:14:26,480
he was super nihilistic super ambivalent

424
00:14:24,320 --> 00:14:28,720
just hands off i didn't really care

425
00:14:26,480 --> 00:14:30,000
whether that person lives or dies so i

426
00:14:28,720 --> 00:14:31,839
already have a plan in my head so i'm

427
00:14:30,000 --> 00:14:33,519
not going to talk to anyone obviously

428
00:14:31,839 --> 00:14:35,440
bard is usually one of the faces of the

429
00:14:33,519 --> 00:14:36,880
party you know like charisma builds but

430
00:14:35,440 --> 00:14:38,000
in this case he was like well no my

431
00:14:36,880 --> 00:14:39,680
character doesn't

432
00:14:38,000 --> 00:14:41,279
doesn't want to so

433
00:14:39,680 --> 00:14:42,800
and that was

434
00:14:41,279 --> 00:14:44,240
sorry guys someone else is going to have

435
00:14:42,800 --> 00:14:44,959
to talk because you know he doesn't want

436
00:14:44,240 --> 00:14:46,639
it

437
00:14:44,959 --> 00:14:48,000
yeah i don't know i don't know another

438
00:14:46,639 --> 00:14:49,279
way to say it he doesn't want to talk to

439
00:14:48,000 --> 00:14:50,880
this person and

440
00:14:49,279 --> 00:14:53,440
no matter what you say it ain't going to

441
00:14:50,880 --> 00:14:53,440
convince him

442
00:14:53,519 --> 00:14:58,720
yeah it is always nice to mix up i think

443
00:14:56,320 --> 00:15:00,880
like i always say like i've never had

444
00:14:58,720 --> 00:15:02,560
as much fun playing d and d as i did

445
00:15:00,880 --> 00:15:03,760
when i played as a bard and i think

446
00:15:02,560 --> 00:15:05,920
that's because

447
00:15:03,760 --> 00:15:08,480
i got the jack of all trades thing you

448
00:15:05,920 --> 00:15:11,199
can't really put a foot wrong

449
00:15:08,480 --> 00:15:12,720
they do have a stereotypical

450
00:15:11,199 --> 00:15:15,120
character

451
00:15:12,720 --> 00:15:16,880
which you're obviously a case in point

452
00:15:15,120 --> 00:15:19,360
you don't have to adhere to

453
00:15:16,880 --> 00:15:20,880
but because of the whole college thing i

454
00:15:19,360 --> 00:15:22,959
don't really know when that came into

455
00:15:20,880 --> 00:15:25,279
effect unless that's been

456
00:15:22,959 --> 00:15:26,800
barred law since day one yeah i think so

457
00:15:25,279 --> 00:15:28,240
i think all the subclasses have always

458
00:15:26,800 --> 00:15:30,800
been well at least in fifth edition i've

459
00:15:28,240 --> 00:15:33,839
always been a college of something

460
00:15:30,800 --> 00:15:36,480
yeah and that really helps to kind of

461
00:15:33,839 --> 00:15:38,959
mix it up like mine was

462
00:15:36,480 --> 00:15:41,279
college of swords i think and i just

463
00:15:38,959 --> 00:15:44,000
based it off the movie kung fu hustle

464
00:15:41,279 --> 00:15:46,079
like the two assassins that kill people

465
00:15:44,000 --> 00:15:48,079
but with their schwann

466
00:15:46,079 --> 00:15:49,199
uh kind of thing so just based off of

467
00:15:48,079 --> 00:15:52,079
that like

468
00:15:49,199 --> 00:15:53,759
you know not as over a personality as a

469
00:15:52,079 --> 00:15:56,079
bard would be he's just essentially

470
00:15:53,759 --> 00:15:58,160
pretending to be a bard yeah

471
00:15:56,079 --> 00:16:00,480
musicians can get into quite high

472
00:15:58,160 --> 00:16:02,320
profile places no questions asked like

473
00:16:00,480 --> 00:16:04,160
you turn up somewhere with

474
00:16:02,320 --> 00:16:06,160
uh musical instrument on your back and

475
00:16:04,160 --> 00:16:08,880
no one's really going to ask questions

476
00:16:06,160 --> 00:16:12,240
yeah okay so we might have already

477
00:16:08,880 --> 00:16:14,800
covered it but what makes you personally

478
00:16:12,240 --> 00:16:17,440
happy when you're playing dnd there's

479
00:16:14,800 --> 00:16:20,079
very little that's comparable in terms

480
00:16:17,440 --> 00:16:23,680
of when you're playing dnd to like when

481
00:16:20,079 --> 00:16:26,000
the whole party is functioning

482
00:16:23,680 --> 00:16:28,880
as a unit kind of thing so

483
00:16:26,000 --> 00:16:31,040
not everyone knows their role but you

484
00:16:28,880 --> 00:16:32,880
may have an interaction like say it's a

485
00:16:31,040 --> 00:16:35,040
conversation and sparks of their

486
00:16:32,880 --> 00:16:36,639
personality all come out and you kind of

487
00:16:35,040 --> 00:16:39,519
get to have a laugh with your mates

488
00:16:36,639 --> 00:16:41,120
whilst having this silly conversation or

489
00:16:39,519 --> 00:16:43,199
if you're in battle and

490
00:16:41,120 --> 00:16:45,199
everything is just like clicking yeah as

491
00:16:43,199 --> 00:16:46,720
it goes and i kind of

492
00:16:45,199 --> 00:16:49,759
in a weird sense

493
00:16:46,720 --> 00:16:52,240
maybe it's just like how i see myself

494
00:16:49,759 --> 00:16:55,920
when i play or how i see

495
00:16:52,240 --> 00:16:58,959
my character in his role in the group

496
00:16:55,920 --> 00:17:00,480
was the character that i made for

497
00:16:58,959 --> 00:17:03,519
dungeons

498
00:17:00,480 --> 00:17:06,000
spoiler alert is a strategist battle

499
00:17:03,519 --> 00:17:07,120
master which kind of facilitates all

500
00:17:06,000 --> 00:17:08,240
these plays

501
00:17:07,120 --> 00:17:10,559
which kind of

502
00:17:08,240 --> 00:17:13,120
in my view not necessarily the leader of

503
00:17:10,559 --> 00:17:14,079
the group but certainly like the dad of

504
00:17:13,120 --> 00:17:16,640
the group

505
00:17:14,079 --> 00:17:18,559
there's like a wiseness there to be like

506
00:17:16,640 --> 00:17:20,720
okay well if i go over here i think it'd

507
00:17:18,559 --> 00:17:22,400
be best if you attack from this angle

508
00:17:20,720 --> 00:17:24,400
and you can heal

509
00:17:22,400 --> 00:17:26,240
this guy i've got all the stuff to kind

510
00:17:24,400 --> 00:17:28,000
of make that sort of happen

511
00:17:26,240 --> 00:17:29,840
i don't know if

512
00:17:28,000 --> 00:17:32,799
i don't say it out loud i don't know if

513
00:17:29,840 --> 00:17:34,799
that makes me a strategist or just very

514
00:17:32,799 --> 00:17:37,520
wanting to be very controlling of the

515
00:17:34,799 --> 00:17:40,320
situation the bossy the bossy dad yeah

516
00:17:37,520 --> 00:17:42,559
like oh battles are fun if they go

517
00:17:40,320 --> 00:17:44,240
specifically how i want them

518
00:17:42,559 --> 00:17:46,320
wrong

519
00:17:44,240 --> 00:17:48,240
yeah maybe i have just completely

520
00:17:46,320 --> 00:17:50,320
stepped over what i said at the start

521
00:17:48,240 --> 00:17:52,880
saying there's no wrong way to play but

522
00:17:50,320 --> 00:17:55,280
no no no let me tell you what to do yeah

523
00:17:52,880 --> 00:17:56,799
and you'll have more fun yeah

524
00:17:55,280 --> 00:17:59,600
well that's for the in-game characters

525
00:17:56,799 --> 00:18:01,280
to decide whether i appreciate it

526
00:17:59,600 --> 00:18:04,080
stratagems or not

527
00:18:01,280 --> 00:18:05,919
yeah those are like the main things

528
00:18:04,080 --> 00:18:07,679
i think like deep down

529
00:18:05,919 --> 00:18:09,120
i guess because my background like i've

530
00:18:07,679 --> 00:18:11,840
always been

531
00:18:09,120 --> 00:18:14,080
you know stories are just like

532
00:18:11,840 --> 00:18:16,080
the most interesting thing to me like

533
00:18:14,080 --> 00:18:18,480
whether that's tv

534
00:18:16,080 --> 00:18:20,720
literature comic books

535
00:18:18,480 --> 00:18:22,960
video games

536
00:18:20,720 --> 00:18:24,640
i'm quite conservative when it comes to

537
00:18:22,960 --> 00:18:27,039
buying video games because i have to

538
00:18:24,640 --> 00:18:29,120
know if it has a good story even though

539
00:18:27,039 --> 00:18:31,200
i still play fallout 4 so that could be

540
00:18:29,120 --> 00:18:33,120
completely out the window and i consider

541
00:18:31,200 --> 00:18:35,120
mel gear solid like the best story in

542
00:18:33,120 --> 00:18:36,080
video games good you you saved me from

543
00:18:35,120 --> 00:18:39,360
having to

544
00:18:36,080 --> 00:18:40,640
murder you on the podcast

545
00:18:39,360 --> 00:18:43,039
but um

546
00:18:40,640 --> 00:18:44,160
if a dm has written a good story and

547
00:18:43,039 --> 00:18:45,520
it's kind of

548
00:18:44,160 --> 00:18:47,919
the way it plays out and the way it

549
00:18:45,520 --> 00:18:50,000
flows to me that's like what makes me

550
00:18:47,919 --> 00:18:51,840
happiest and fulfilled and

551
00:18:50,000 --> 00:18:53,120
everyone's engaged you know i like

552
00:18:51,840 --> 00:18:55,520
people telling stories i'm not

553
00:18:53,120 --> 00:18:57,120
necessarily a good storyteller myself

554
00:18:55,520 --> 00:18:58,960
which i think everyone listening to this

555
00:18:57,120 --> 00:18:59,840
podcast can attest to as i've gone off

556
00:18:58,960 --> 00:19:01,440
in about

557
00:18:59,840 --> 00:19:03,280
20 different times we're trying to

558
00:19:01,440 --> 00:19:05,679
string a sentence together

559
00:19:03,280 --> 00:19:08,880
pretty much that is the same for myself

560
00:19:05,679 --> 00:19:10,480
um what my what my notes say is juicy

561
00:19:08,880 --> 00:19:11,360
role play between characters

562
00:19:10,480 --> 00:19:12,400
yes

563
00:19:11,360 --> 00:19:14,559
it's not

564
00:19:12,400 --> 00:19:16,720
something i've really really

565
00:19:14,559 --> 00:19:19,039
come into major contact with until we

566
00:19:16,720 --> 00:19:21,039
started doing dungeons dyson dudes i

567
00:19:19,039 --> 00:19:23,280
feel like sometimes we sit there and

568
00:19:21,039 --> 00:19:25,520
we'll have like a 10 minute monologue or

569
00:19:23,280 --> 00:19:28,960
a 15 20 minute conversation just between

570
00:19:25,520 --> 00:19:30,160
two characters and i know i've certainly

571
00:19:28,960 --> 00:19:32,640
been a part

572
00:19:30,160 --> 00:19:34,240
of at least two of those from memory

573
00:19:32,640 --> 00:19:36,400
maybe more

574
00:19:34,240 --> 00:19:39,280
and that makes me very happy because

575
00:19:36,400 --> 00:19:40,559
it's like i've picked up

576
00:19:39,280 --> 00:19:42,320
so much from the story and i've learned

577
00:19:40,559 --> 00:19:44,480
so much about my character that i can

578
00:19:42,320 --> 00:19:46,799
just talk and talk and talk and

579
00:19:44,480 --> 00:19:48,160
hopefully make it engaging and sticking

580
00:19:46,799 --> 00:19:49,840
with the plot and

581
00:19:48,160 --> 00:19:52,080
make it relevant

582
00:19:49,840 --> 00:19:53,760
did i just have all this prior knowledge

583
00:19:52,080 --> 00:19:55,120
that gives the dm a little bit of a

584
00:19:53,760 --> 00:19:56,960
break

585
00:19:55,120 --> 00:19:58,880
when i was younger i used to really like

586
00:19:56,960 --> 00:20:00,480
drama class and improvisation and stuff

587
00:19:58,880 --> 00:20:02,799
like that in school and i think a lot of

588
00:20:00,480 --> 00:20:04,559
people that do play d and d have even

589
00:20:02,799 --> 00:20:06,960
done that or have been interested in

590
00:20:04,559 --> 00:20:08,080
that yeah because i feel like outside of

591
00:20:06,960 --> 00:20:09,520
that sort of stuff i am quite

592
00:20:08,080 --> 00:20:12,080
introverted so

593
00:20:09,520 --> 00:20:13,440
to have that means of expression is like

594
00:20:12,080 --> 00:20:16,159
really really fun

595
00:20:13,440 --> 00:20:18,320
and like when the person opposite you is

596
00:20:16,159 --> 00:20:20,400
in the same frame of mind as you that's

597
00:20:18,320 --> 00:20:22,880
like so fulfilling and it's just like

598
00:20:20,400 --> 00:20:24,080
yeah we we're now creating this world

599
00:20:22,880 --> 00:20:28,320
it's now becoming a bit more of a

600
00:20:24,080 --> 00:20:28,320
reality we're vibing right now

601
00:20:28,880 --> 00:20:32,240
your vibes were off for applebee's but

602
00:20:30,640 --> 00:20:35,840
let me tell you

603
00:20:32,240 --> 00:20:36,880
they were killing there at the dnd table

604
00:20:35,840 --> 00:20:38,000
yeah

605
00:20:36,880 --> 00:20:39,360
the reason i mentioned it is because

606
00:20:38,000 --> 00:20:41,440
there's there's nothing else like it

607
00:20:39,360 --> 00:20:43,280
which ties into nicely with to what you

608
00:20:41,440 --> 00:20:44,880
opened with in that

609
00:20:43,280 --> 00:20:46,960
in video games

610
00:20:44,880 --> 00:20:50,159
what would be the equivalent of the dm

611
00:20:46,960 --> 00:20:52,159
is just this faceless unliving machine

612
00:20:50,159 --> 00:20:54,799
and what options you have in front of

613
00:20:52,159 --> 00:20:57,120
you are hella limited so it's can you

614
00:20:54,799 --> 00:20:58,720
talk to your party members kind like in

615
00:20:57,120 --> 00:21:00,559
mass effect for example can you talk to

616
00:20:58,720 --> 00:21:01,840
your party members yes but will they say

617
00:21:00,559 --> 00:21:05,200
the same thing over and over and over

618
00:21:01,840 --> 00:21:06,720
again yes so that immediately

619
00:21:05,200 --> 00:21:07,440
you smash through that fourth wall when

620
00:21:06,720 --> 00:21:09,200
it's

621
00:21:07,440 --> 00:21:11,360
you know yeah the stage falls down

622
00:21:09,200 --> 00:21:13,520
whereas in d d

623
00:21:11,360 --> 00:21:15,760
it's more rare for that stage to fall

624
00:21:13,520 --> 00:21:18,159
down because every interaction is unique

625
00:21:15,760 --> 00:21:19,840
between the players between npcs and in

626
00:21:18,159 --> 00:21:23,120
the players they're all

627
00:21:19,840 --> 00:21:24,799
in universe there's no repetition

628
00:21:23,120 --> 00:21:26,720
there's no yeah i've exhausted all the

629
00:21:24,799 --> 00:21:29,520
dialogue tree options and that's that's

630
00:21:26,720 --> 00:21:31,840
what i like because yeah i love that

631
00:21:29,520 --> 00:21:34,240
feeling of either when i'm an active

632
00:21:31,840 --> 00:21:36,799
participant or just an audience member

633
00:21:34,240 --> 00:21:39,039
is that oh i can see a conversation

634
00:21:36,799 --> 00:21:41,120
starting here and someone's about to

635
00:21:39,039 --> 00:21:43,760
open up i'll grab the popcorn and strap

636
00:21:41,120 --> 00:21:46,000
in for the ride that's what you know

637
00:21:43,760 --> 00:21:47,840
either being a part of or not just to to

638
00:21:46,000 --> 00:21:49,280
be like this is this we're witnessing

639
00:21:47,840 --> 00:21:50,640
creation

640
00:21:49,280 --> 00:21:52,640
yeah you know this is something new

641
00:21:50,640 --> 00:21:55,280
that's being made and it's everybody's

642
00:21:52,640 --> 00:21:57,280
just making it up and it's new and it's

643
00:21:55,280 --> 00:21:59,360
part of the story and

644
00:21:57,280 --> 00:22:01,840
that's cool

645
00:21:59,360 --> 00:22:05,440
yeah and it's for me as well it's like

646
00:22:01,840 --> 00:22:07,440
really cool to see how far and how deep

647
00:22:05,440 --> 00:22:08,880
someone else has gone with like when you

648
00:22:07,440 --> 00:22:10,720
find stuff out like

649
00:22:08,880 --> 00:22:13,280
whether that's backstory or the reason

650
00:22:10,720 --> 00:22:15,520
why they did or did not do a thing at a

651
00:22:13,280 --> 00:22:17,440
certain point in time is like

652
00:22:15,520 --> 00:22:18,640
yeah it might seem random at the time

653
00:22:17,440 --> 00:22:20,480
but

654
00:22:18,640 --> 00:22:21,840
someone else might take offense to that

655
00:22:20,480 --> 00:22:24,320
and then you're

656
00:22:21,840 --> 00:22:26,559
with a front row seat and we we find out

657
00:22:24,320 --> 00:22:29,600
why it is just like the other day when

658
00:22:26,559 --> 00:22:31,440
we were recording for ddnd when we kind

659
00:22:29,600 --> 00:22:32,960
of found out the thing about one of our

660
00:22:31,440 --> 00:22:34,640
characters mums

661
00:22:32,960 --> 00:22:36,880
and we all were just like

662
00:22:34,640 --> 00:22:38,159
[ __ ] we just didn't see that coming like

663
00:22:36,880 --> 00:22:40,080
it was a character

664
00:22:38,159 --> 00:22:41,360
my character had interacted with before

665
00:22:40,080 --> 00:22:43,440
and it's kind of

666
00:22:41,360 --> 00:22:45,120
in his own secret way like i guess i can

667
00:22:43,440 --> 00:22:47,200
say it now because he's dead has like

668
00:22:45,120 --> 00:22:49,039
obsessed over since the first time and

669
00:22:47,200 --> 00:22:50,640
then it's like i've been traveling with

670
00:22:49,039 --> 00:22:52,640
her daughter for like

671
00:22:50,640 --> 00:22:54,400
the last couple of weeks

672
00:22:52,640 --> 00:22:55,919
obviously i'm not saying all twists are

673
00:22:54,400 --> 00:22:58,400
good

674
00:22:55,919 --> 00:23:00,880
like a night shyamalan a lot of twists a

675
00:22:58,400 --> 00:23:02,400
lot yeah

676
00:23:00,880 --> 00:23:05,840
and that's what it becomes hard to keep

677
00:23:02,400 --> 00:23:08,720
up with but like a good one done well is

678
00:23:05,840 --> 00:23:10,240
just fantastic and to be there when

679
00:23:08,720 --> 00:23:12,559
two people

680
00:23:10,240 --> 00:23:14,640
half improv it as well you're just like

681
00:23:12,559 --> 00:23:16,080
i'm so impressed and i'm just so happy

682
00:23:14,640 --> 00:23:19,679
to be here right now

683
00:23:16,080 --> 00:23:21,600
yeah yeah likewise so let's

684
00:23:19,679 --> 00:23:25,280
put this puppy in reverse for a second

685
00:23:21,600 --> 00:23:27,120
okay because i wanted to talk about

686
00:23:25,280 --> 00:23:29,600
you can't talk about happiness without

687
00:23:27,120 --> 00:23:31,039
implicitly talking about unhappiness and

688
00:23:29,600 --> 00:23:32,720
rather than saving that to the end of

689
00:23:31,039 --> 00:23:33,760
the podcast i thought i'd bury it in the

690
00:23:32,720 --> 00:23:35,679
middle

691
00:23:33,760 --> 00:23:36,559
okay nice

692
00:23:35,679 --> 00:23:38,880
so

693
00:23:36,559 --> 00:23:41,120
what makes you unhappy and i'm not

694
00:23:38,880 --> 00:23:42,960
talking about specific examples you

695
00:23:41,120 --> 00:23:44,320
don't need you know anecdotes or don't

696
00:23:42,960 --> 00:23:46,559
need to name names or anything but just

697
00:23:44,320 --> 00:23:48,559
themes or motifs so i i would guess

698
00:23:46,559 --> 00:23:49,520
what things you go oh okay that would

699
00:23:48,559 --> 00:23:52,400
have been

700
00:23:49,520 --> 00:23:54,000
better if xyz had happened or yeah i

701
00:23:52,400 --> 00:23:56,000
think it's only fair to talk about both

702
00:23:54,000 --> 00:23:58,159
sides of the coin and to give everybody

703
00:23:56,000 --> 00:23:59,600
a holistic view

704
00:23:58,159 --> 00:24:02,000
so

705
00:23:59,600 --> 00:24:03,520
i think one of the main things for me at

706
00:24:02,000 --> 00:24:05,360
least is

707
00:24:03,520 --> 00:24:06,720
feeling like my character doesn't have

708
00:24:05,360 --> 00:24:08,480
anything to do

709
00:24:06,720 --> 00:24:11,120
again that might be me like trying to

710
00:24:08,480 --> 00:24:12,720
smother the game and get my stink all

711
00:24:11,120 --> 00:24:15,679
over it it's just like in every

712
00:24:12,720 --> 00:24:17,440
situation i want my character to

713
00:24:15,679 --> 00:24:19,840
know what they're gonna do and

714
00:24:17,440 --> 00:24:21,200
have an idea of what's going to happen

715
00:24:19,840 --> 00:24:24,400
having said that though there have been

716
00:24:21,200 --> 00:24:26,640
times where i have played sessions and

717
00:24:24,400 --> 00:24:28,480
i've had nothing to do

718
00:24:26,640 --> 00:24:30,559
and by design and i've just had to sit

719
00:24:28,480 --> 00:24:32,159
back and watch like i remember

720
00:24:30,559 --> 00:24:36,240
there's a few sessions where you're in

721
00:24:32,159 --> 00:24:38,080
my dm and my character was trapped in a

722
00:24:36,240 --> 00:24:40,640
title oh yeah i remember that it was

723
00:24:38,080 --> 00:24:42,559
either half a session or two halves of

724
00:24:40,640 --> 00:24:44,080
two sessions he was just trapped in

725
00:24:42,559 --> 00:24:46,000
there and

726
00:24:44,080 --> 00:24:48,960
i was still like a novice player back

727
00:24:46,000 --> 00:24:50,320
then i was like i literally have no idea

728
00:24:48,960 --> 00:24:51,919
what to do

729
00:24:50,320 --> 00:24:53,520
i don't know if my character knows what

730
00:24:51,919 --> 00:24:54,960
this kind of enchantment is

731
00:24:53,520 --> 00:24:57,039
but then that's when it's quite nice and

732
00:24:54,960 --> 00:24:58,799
i had taken a backseat and i was just

733
00:24:57,039 --> 00:25:00,640
watching everyone else play i was like

734
00:24:58,799 --> 00:25:02,400
well you know maybe i can get an idea

735
00:25:00,640 --> 00:25:04,159
from watching we were playing with

736
00:25:02,400 --> 00:25:05,760
people that were more experienced than

737
00:25:04,159 --> 00:25:07,840
two of us as well

738
00:25:05,760 --> 00:25:08,799
so i was like maybe i can pick up on

739
00:25:07,840 --> 00:25:10,480
something

740
00:25:08,799 --> 00:25:12,400
i like how i say you know talk about

741
00:25:10,480 --> 00:25:14,960
times you're unhappy don't name names

742
00:25:12,400 --> 00:25:14,960
and the first

743
00:25:16,880 --> 00:25:21,440
yeah cheers thanks anyway that's in the

744
00:25:18,480 --> 00:25:23,840
podcast guys so uh yeah

745
00:25:21,440 --> 00:25:26,000
um but i think like thinking back on it

746
00:25:23,840 --> 00:25:27,840
i wasn't unhappy

747
00:25:26,000 --> 00:25:30,080
with the situation sure because it was a

748
00:25:27,840 --> 00:25:32,240
really good storytelling technique and

749
00:25:30,080 --> 00:25:33,440
it was it resulted in quite good

750
00:25:32,240 --> 00:25:35,039
character arc

751
00:25:33,440 --> 00:25:37,120
but it was just like

752
00:25:35,039 --> 00:25:39,200
i don't know maybe because i'm sometimes

753
00:25:37,120 --> 00:25:40,640
i can be quite fidgety and i try to

754
00:25:39,200 --> 00:25:42,400
bring a lot of energy to d and d

755
00:25:40,640 --> 00:25:43,279
sessions so i'm just there and i'm just

756
00:25:42,400 --> 00:25:46,159
like

757
00:25:43,279 --> 00:25:47,760
oh cool i'm like so penned up but i have

758
00:25:46,159 --> 00:25:49,039
like nothing to do and it's quite

759
00:25:47,760 --> 00:25:51,440
frustrating that

760
00:25:49,039 --> 00:25:53,360
i don't know my character well enough to

761
00:25:51,440 --> 00:25:54,880
get out of this situation but sometimes

762
00:25:53,360 --> 00:25:56,400
there are situations that you can't get

763
00:25:54,880 --> 00:25:58,080
out of or you can get out of them in

764
00:25:56,400 --> 00:25:59,840
ways that you don't like

765
00:25:58,080 --> 00:26:01,440
the main thing that makes me unhappy

766
00:25:59,840 --> 00:26:03,679
though would be

767
00:26:01,440 --> 00:26:05,840
it's a very broad answer but it's just

768
00:26:03,679 --> 00:26:07,279
meta gaming yeah i'd like to think that

769
00:26:05,840 --> 00:26:09,200
when you're playing d d you're with a

770
00:26:07,279 --> 00:26:11,600
bunch of people that are all on the same

771
00:26:09,200 --> 00:26:12,640
wavelength in how you play

772
00:26:11,600 --> 00:26:14,400
and then you're about to get into a

773
00:26:12,640 --> 00:26:16,400
situation and someone's like oh so

774
00:26:14,400 --> 00:26:18,000
what's your ac and do you know this

775
00:26:16,400 --> 00:26:19,760
spell because if you do

776
00:26:18,000 --> 00:26:22,320
you know at least

777
00:26:19,760 --> 00:26:24,559
it's fine to have those conversations

778
00:26:22,320 --> 00:26:26,000
but try and bring it up

779
00:26:24,559 --> 00:26:28,720
as a character

780
00:26:26,000 --> 00:26:30,240
yeah but would your character ask that

781
00:26:28,720 --> 00:26:33,120
would they know

782
00:26:30,240 --> 00:26:36,159
what spells are like what spells exist

783
00:26:33,120 --> 00:26:38,559
yeah my my stance on that is

784
00:26:36,159 --> 00:26:39,760
it's easier in an odd way to start with

785
00:26:38,559 --> 00:26:41,200
a group of

786
00:26:39,760 --> 00:26:42,559
player characters that don't know each

787
00:26:41,200 --> 00:26:44,320
other because then they have to learn

788
00:26:42,559 --> 00:26:46,880
all that up on the fly and as soon as

789
00:26:44,320 --> 00:26:49,200
someone casts lightning bolt then the

790
00:26:46,880 --> 00:26:50,720
rest of the party can go oh you can

791
00:26:49,200 --> 00:26:52,480
shoot lining from your fingertips that's

792
00:26:50,720 --> 00:26:53,760
a big deal let's talk about that rather

793
00:26:52,480 --> 00:26:55,440
than if they've been traveling together

794
00:26:53,760 --> 00:26:57,039
it's just the characters know he can

795
00:26:55,440 --> 00:26:58,400
shoot lightning but the players don't

796
00:26:57,039 --> 00:27:00,880
and then you have a huge disconnect

797
00:26:58,400 --> 00:27:02,960
there which is tricky to overcome from a

798
00:27:00,880 --> 00:27:04,799
strategy point of view and then in

799
00:27:02,960 --> 00:27:06,240
combat when it's like you go over here

800
00:27:04,799 --> 00:27:08,000
how are you looking how many specials

801
00:27:06,240 --> 00:27:09,919
have you got left

802
00:27:08,000 --> 00:27:11,520
firstly you've got limited time you've

803
00:27:09,919 --> 00:27:13,520
got six seconds to

804
00:27:11,520 --> 00:27:15,279
fight and then also maybe scream a

805
00:27:13,520 --> 00:27:17,840
command at somebody so you're not about

806
00:27:15,279 --> 00:27:19,279
to be like oh let me just check i've got

807
00:27:17,840 --> 00:27:20,480
oh you know i've got a couple of slots

808
00:27:19,279 --> 00:27:22,320
at this level and a couple of slots at

809
00:27:20,480 --> 00:27:25,360
that level oh i didn't pack that spell

810
00:27:22,320 --> 00:27:27,440
today sorry sir so it's that's that's

811
00:27:25,360 --> 00:27:28,480
you're super limited by the rules the

812
00:27:27,440 --> 00:27:31,200
words

813
00:27:28,480 --> 00:27:34,240
spell slot should not be in any dng

814
00:27:31,200 --> 00:27:36,080
character's vocabulary

815
00:27:34,240 --> 00:27:38,320
but yeah i had another training thought

816
00:27:36,080 --> 00:27:40,399
but it disappeared into the i must have

817
00:27:38,320 --> 00:27:41,440
expended that spell slot of thought but

818
00:27:40,399 --> 00:27:43,600
um

819
00:27:41,440 --> 00:27:45,919
yeah just they would never ask those

820
00:27:43,600 --> 00:27:48,640
questions sometimes they get asked of

821
00:27:45,919 --> 00:27:51,520
how are you looking uh well there's two

822
00:27:48,640 --> 00:27:54,080
knolls tearing me to pieces right now so

823
00:27:51,520 --> 00:27:56,320
yeah you put two and two together

824
00:27:54,080 --> 00:27:59,120
yeah when people play with their

825
00:27:56,320 --> 00:28:00,000
game brain rather than their character

826
00:27:59,120 --> 00:28:01,440
brain

827
00:28:00,000 --> 00:28:03,200
they're the ones doing themselves into

828
00:28:01,440 --> 00:28:06,159
service um

829
00:28:03,200 --> 00:28:08,720
obviously you can play it as a more

830
00:28:06,159 --> 00:28:10,480
strategic game yeah like your advanced

831
00:28:08,720 --> 00:28:12,880
wars and like your fire emblem but i

832
00:28:10,480 --> 00:28:15,279
just feel that that's doing the game a

833
00:28:12,880 --> 00:28:16,799
disservice almost you know

834
00:28:15,279 --> 00:28:19,440
funnily enough as if you're playing a

835
00:28:16,799 --> 00:28:22,000
tank in world of warcraft as a dps

836
00:28:19,440 --> 00:28:24,240
you're not really playing it at its peak

837
00:28:22,000 --> 00:28:25,919
efficiency if you want to play

838
00:28:24,240 --> 00:28:28,480
a strategy game

839
00:28:25,919 --> 00:28:30,640
there are 10 million strategy games yeah

840
00:28:28,480 --> 00:28:32,720
that do it a million times better than d

841
00:28:30,640 --> 00:28:35,200
d so why would you

842
00:28:32,720 --> 00:28:38,799
deliberately hamstring yourself to play

843
00:28:35,200 --> 00:28:40,559
it in d and d when you've got two

844
00:28:38,799 --> 00:28:42,559
huge pillars of

845
00:28:40,559 --> 00:28:44,480
with nothing you can get anywhere else

846
00:28:42,559 --> 00:28:45,919
yeah in video games just just kind of

847
00:28:44,480 --> 00:28:48,320
like kicking the dust over there waiting

848
00:28:45,919 --> 00:28:50,480
for you to be like yeah but

849
00:28:48,320 --> 00:28:52,000
he's limping but it's because he got

850
00:28:50,480 --> 00:28:53,600
caught in a bear trap and he was six

851
00:28:52,000 --> 00:28:55,679
years old but you don't know that

852
00:28:53,600 --> 00:28:57,039
because you never asked him and he's not

853
00:28:55,679 --> 00:28:58,559
limping because he's getting hurt in the

854
00:28:57,039 --> 00:29:01,200
fight like that that's there you go

855
00:28:58,559 --> 00:29:02,640
that's just improvisation

856
00:29:01,200 --> 00:29:04,720
for you there that's the key word for

857
00:29:02,640 --> 00:29:06,320
today yeah yeah yeah okay

858
00:29:04,720 --> 00:29:07,360
you know we're going to redo the podcast

859
00:29:06,320 --> 00:29:08,880
it's called

860
00:29:07,360 --> 00:29:11,039
improvisation however that is a really

861
00:29:08,880 --> 00:29:12,799
good title for one if i don't already

862
00:29:11,039 --> 00:29:14,799
have it feel free to steal that thank

863
00:29:12,799 --> 00:29:16,480
you one final thing just in case you're

864
00:29:14,799 --> 00:29:20,080
about to move on that does make me

865
00:29:16,480 --> 00:29:22,399
unhappy when playing d is lack of snacks

866
00:29:20,080 --> 00:29:24,640
it's critical component yeah

867
00:29:22,399 --> 00:29:26,640
yeah like a spell component yeah i think

868
00:29:24,640 --> 00:29:27,760
it's kind of a given in every session i

869
00:29:26,640 --> 00:29:29,520
played you

870
00:29:27,760 --> 00:29:32,399
you at least bring something for

871
00:29:29,520 --> 00:29:34,480
yourself or for the table so

872
00:29:32,399 --> 00:29:35,840
to not see any turn up is absolutely

873
00:29:34,480 --> 00:29:38,559
heartbreaking and you know you're gonna

874
00:29:35,840 --> 00:29:39,919
have a bad session

875
00:29:38,559 --> 00:29:42,559
god i'm glad i didn't leave this to the

876
00:29:39,919 --> 00:29:44,399
end because that is sad

877
00:29:42,559 --> 00:29:46,240
one thing that i

878
00:29:44,399 --> 00:29:47,600
wanted to mention on that note and then

879
00:29:46,240 --> 00:29:50,159
we'll start talking about fun stuff

880
00:29:47,600 --> 00:29:52,000
again is

881
00:29:50,159 --> 00:29:54,000
and here's the good segue from meta

882
00:29:52,000 --> 00:29:55,039
gaming into what i'm about to talk about

883
00:29:54,000 --> 00:29:56,720
and it's going to be quite an

884
00:29:55,039 --> 00:29:58,640
interesting point of discussion because

885
00:29:56,720 --> 00:30:00,480
mine was

886
00:29:58,640 --> 00:30:02,399
that when their level of the average

887
00:30:00,480 --> 00:30:04,320
level of rule knowledge is below what i

888
00:30:02,399 --> 00:30:07,360
would consider necessary to run an

889
00:30:04,320 --> 00:30:09,600
effective game which kind of contradicts

890
00:30:07,360 --> 00:30:11,039
the meta gaming thing

891
00:30:09,600 --> 00:30:13,039
because obviously if you don't know the

892
00:30:11,039 --> 00:30:14,960
rules you basically almost can't make a

893
00:30:13,039 --> 00:30:16,880
game to a certain extent yeah

894
00:30:14,960 --> 00:30:19,360
so you can kind of solve that problem

895
00:30:16,880 --> 00:30:21,360
but you've introduced another problem to

896
00:30:19,360 --> 00:30:22,480
solve it so i guess the solution to both

897
00:30:21,360 --> 00:30:24,640
of those is

898
00:30:22,480 --> 00:30:26,880
just like in life harder work of

899
00:30:24,640 --> 00:30:29,200
a to learning the rules and b

900
00:30:26,880 --> 00:30:31,600
knowing how to not met a game but then

901
00:30:29,200 --> 00:30:33,520
once everybody gets to that stage

902
00:30:31,600 --> 00:30:35,520
then in my opinion everybody should be

903
00:30:33,520 --> 00:30:36,880
having more fun you've kind of stepped

904
00:30:35,520 --> 00:30:37,840
back and you've said i know what i can

905
00:30:36,880 --> 00:30:39,120
do

906
00:30:37,840 --> 00:30:40,240
and i don't need to worry about what

907
00:30:39,120 --> 00:30:42,399
they can do because my character

908
00:30:40,240 --> 00:30:44,799
wouldn't now i can just play the game

909
00:30:42,399 --> 00:30:48,000
almost there's no barriers to entry

910
00:30:44,799 --> 00:30:49,360
anymore there's no walls being put up of

911
00:30:48,000 --> 00:30:51,360
i really need to know how many how much

912
00:30:49,360 --> 00:30:53,840
hp he's got because that will change who

913
00:30:51,360 --> 00:30:56,799
i attack but that's a barrier there

914
00:30:53,840 --> 00:30:59,120
you've artificially introduced

915
00:30:56,799 --> 00:31:01,440
a barrier to your own happiness by

916
00:30:59,120 --> 00:31:02,960
trying to think about it in that way and

917
00:31:01,440 --> 00:31:04,640
the moment you can start to knock down

918
00:31:02,960 --> 00:31:06,559
those and let go

919
00:31:04,640 --> 00:31:08,960
then it can bring everybody's happiness

920
00:31:06,559 --> 00:31:10,640
up there was there was a tweet of

921
00:31:08,960 --> 00:31:11,600
someone yesterday quite a popular one

922
00:31:10,640 --> 00:31:13,760
that said

923
00:31:11,600 --> 00:31:15,440
never be anxious about not knowing the

924
00:31:13,760 --> 00:31:18,480
rules and i'm going to take this

925
00:31:15,440 --> 00:31:21,279
opportunity on my own damn podcast to

926
00:31:18,480 --> 00:31:21,279
disagree with that

927
00:31:21,440 --> 00:31:24,559
in that we talked about it before and

928
00:31:23,279 --> 00:31:27,519
that i think players have a

929
00:31:24,559 --> 00:31:29,919
responsibility so the dm has a bunch but

930
00:31:27,519 --> 00:31:31,919
also the players have a responsibility

931
00:31:29,919 --> 00:31:34,159
and you can never abstain from that

932
00:31:31,919 --> 00:31:36,000
responsibility so sure first couple of

933
00:31:34,159 --> 00:31:38,240
sessions or if you haven't played for a

934
00:31:36,000 --> 00:31:40,720
decade yeah you're gonna be like wow i

935
00:31:38,240 --> 00:31:43,039
don't know what's going on fine yeah but

936
00:31:40,720 --> 00:31:45,200
as we've all said everybody's there to

937
00:31:43,039 --> 00:31:48,159
have a fun time and to come out the

938
00:31:45,200 --> 00:31:49,440
other side happy everybody is playing

939
00:31:48,159 --> 00:31:52,159
together

940
00:31:49,440 --> 00:31:55,039
in both of those sentences there's no

941
00:31:52,159 --> 00:31:56,480
differences there between dm and players

942
00:31:55,039 --> 00:31:57,679
everybody's there to play together to

943
00:31:56,480 --> 00:31:59,440
have fun

944
00:31:57,679 --> 00:32:00,880
there's no different objectives there's

945
00:31:59,440 --> 00:32:02,320
no different targets

946
00:32:00,880 --> 00:32:04,000
which is what howie was saying in the

947
00:32:02,320 --> 00:32:05,039
last one and that the roles of the dm

948
00:32:04,000 --> 00:32:06,880
and the players are actually pretty much

949
00:32:05,039 --> 00:32:09,840
exactly the same

950
00:32:06,880 --> 00:32:11,919
and you always see memes about group

951
00:32:09,840 --> 00:32:13,279
projects at school highlight how there's

952
00:32:11,919 --> 00:32:15,279
always there's always the one that

953
00:32:13,279 --> 00:32:17,519
doesn't do any work and rightly paints

954
00:32:15,279 --> 00:32:19,519
them as the pain in the ass and dnd is

955
00:32:17,519 --> 00:32:21,600
the same it's a cooperative effort for

956
00:32:19,519 --> 00:32:22,799
everybody together and in my opinion as

957
00:32:21,600 --> 00:32:26,159
soon as you

958
00:32:22,799 --> 00:32:27,840
unbalance that knowledge seesaw too much

959
00:32:26,159 --> 00:32:29,679
then things are to fall off because

960
00:32:27,840 --> 00:32:31,679
you're shifting your responsibility onto

961
00:32:29,679 --> 00:32:33,760
other players who already have their own

962
00:32:31,679 --> 00:32:36,640
responsibility and it can work for a

963
00:32:33,760 --> 00:32:38,080
little amount of time but i think

964
00:32:36,640 --> 00:32:38,880
it's one of those things where it's just

965
00:32:38,080 --> 00:32:40,960
like

966
00:32:38,880 --> 00:32:44,000
yeah by all means do not worry about

967
00:32:40,960 --> 00:32:45,840
knowing the rules and by extension don't

968
00:32:44,000 --> 00:32:48,240
worry at all about knowing all the rules

969
00:32:45,840 --> 00:32:50,960
if you watch things like critical role

970
00:32:48,240 --> 00:32:53,600
even matt mercer doesn't know everything

971
00:32:50,960 --> 00:32:56,480
and he's kind of like the deity the

972
00:32:53,600 --> 00:32:57,679
higher deity of uh like the dnd

973
00:32:56,480 --> 00:32:59,760
community

974
00:32:57,679 --> 00:33:02,480
i also listened to

975
00:32:59,760 --> 00:33:04,960
podcasts called dungeons and daddies and

976
00:33:02,480 --> 00:33:06,399
majority of dope people playing this is

977
00:33:04,960 --> 00:33:08,399
their first game

978
00:33:06,399 --> 00:33:10,480
but and this is where i think it is most

979
00:33:08,399 --> 00:33:13,120
important they know the rules that

980
00:33:10,480 --> 00:33:15,279
surround their character

981
00:33:13,120 --> 00:33:17,279
and i think we spoke about this on the

982
00:33:15,279 --> 00:33:18,320
last recording that's been lost in the

983
00:33:17,279 --> 00:33:20,000
ether

984
00:33:18,320 --> 00:33:21,279
you're not going to pick up on all your

985
00:33:20,000 --> 00:33:24,880
rules

986
00:33:21,279 --> 00:33:26,799
instantly because it's quite

987
00:33:24,880 --> 00:33:29,440
subjective and

988
00:33:26,799 --> 00:33:32,320
situational but as long as you have like

989
00:33:29,440 --> 00:33:34,000
a decently firm grasp of what your

990
00:33:32,320 --> 00:33:35,519
character can do

991
00:33:34,000 --> 00:33:36,640
yeah then you shouldn't really be afraid

992
00:33:35,519 --> 00:33:39,200
to ask

993
00:33:36,640 --> 00:33:41,840
the dm or take someone at the table for

994
00:33:39,200 --> 00:33:44,880
a quicker side and just be like

995
00:33:41,840 --> 00:33:47,600
why should i be scared of

996
00:33:44,880 --> 00:33:49,120
a treasure chest that has teeth and is

997
00:33:47,600 --> 00:33:50,000
laughing yeah that's experienced it's

998
00:33:49,120 --> 00:33:51,279
like oh

999
00:33:50,000 --> 00:33:53,840
that's not a treasure chest that's a

1000
00:33:51,279 --> 00:33:56,159
mimic that's that's a pretty bad example

1001
00:33:53,840 --> 00:33:58,640
but there's things as a new player that

1002
00:33:56,159 --> 00:34:00,399
you're just not privy to yeah yeah but

1003
00:33:58,640 --> 00:34:02,000
down the line you're doing more and more

1004
00:34:00,399 --> 00:34:03,840
research or you'd like to think that

1005
00:34:02,000 --> 00:34:06,320
you're doing more and more research

1006
00:34:03,840 --> 00:34:08,639
because d d is one of those games where

1007
00:34:06,320 --> 00:34:10,399
what you do outside of a session

1008
00:34:08,639 --> 00:34:12,079
is almost as equally as important as

1009
00:34:10,399 --> 00:34:14,159
what you do in a session

1010
00:34:12,079 --> 00:34:17,280
i've always been quite guilty of

1011
00:34:14,159 --> 00:34:20,240
not putting the work in outside of dnd

1012
00:34:17,280 --> 00:34:22,399
sessions but at this point it's not too

1013
00:34:20,240 --> 00:34:24,240
particularly bad even though now i've

1014
00:34:22,399 --> 00:34:25,200
just wrote a character that has a ton of

1015
00:34:24,240 --> 00:34:27,040
new

1016
00:34:25,200 --> 00:34:28,720
rules and features i like to think i

1017
00:34:27,040 --> 00:34:30,879
kind of know that stuff now i've learned

1018
00:34:28,720 --> 00:34:32,480
my lesson before but again it's like

1019
00:34:30,879 --> 00:34:34,480
knowing what situations your character

1020
00:34:32,480 --> 00:34:36,960
thrives in and where they might need

1021
00:34:34,480 --> 00:34:39,280
work and where you can include like

1022
00:34:36,960 --> 00:34:41,280
funny perks and stuff like that or their

1023
00:34:39,280 --> 00:34:43,280
of their character for me that's the

1024
00:34:41,280 --> 00:34:46,159
main way to learn but you shouldn't

1025
00:34:43,280 --> 00:34:48,079
really be going into d d i'd say

1026
00:34:46,159 --> 00:34:49,599
individually because i've been there for

1027
00:34:48,079 --> 00:34:51,440
like when groups of people wanted to

1028
00:34:49,599 --> 00:34:53,119
learn to play so when everyone's like oh

1029
00:34:51,440 --> 00:34:54,159
what does this do what does this do you

1030
00:34:53,119 --> 00:34:55,919
actually kind of have everyone's

1031
00:34:54,159 --> 00:34:57,520
attention when you do that but if you're

1032
00:34:55,919 --> 00:34:59,839
a new player

1033
00:34:57,520 --> 00:35:01,760
you should at least make some effort to

1034
00:34:59,839 --> 00:35:03,839
kind of understand some of the rules and

1035
00:35:01,760 --> 00:35:06,000
i do get like a lot of people

1036
00:35:03,839 --> 00:35:08,320
are too afraid to ask someone more

1037
00:35:06,000 --> 00:35:10,480
experience than them for help especially

1038
00:35:08,320 --> 00:35:12,320
on something like dnd because it's a

1039
00:35:10,480 --> 00:35:13,200
question that you expect

1040
00:35:12,320 --> 00:35:14,720
to

1041
00:35:13,200 --> 00:35:17,040
get a 10 minute answer and then you're

1042
00:35:14,720 --> 00:35:18,880
in like a three hour conversation yeah

1043
00:35:17,040 --> 00:35:20,480
yeah i definitely think everyone has a

1044
00:35:18,880 --> 00:35:23,720
responsibility when it comes to that

1045
00:35:20,480 --> 00:35:23,720
sort of thing

1046
00:35:23,960 --> 00:35:27,280
[Music]

1047
00:35:31,839 --> 00:35:37,440
cool thank you let's move back on then

1048
00:35:34,079 --> 00:35:39,440
to sunnier climbs of have you dm'd

1049
00:35:37,440 --> 00:35:42,240
before i can't remember i've never i've

1050
00:35:39,440 --> 00:35:46,960
never done it no i uh i've been writing

1051
00:35:42,240 --> 00:35:48,560
one for two years a one shot uh one shot

1052
00:35:46,960 --> 00:35:51,359
for two years

1053
00:35:48,560 --> 00:35:53,680
oh i say writing it for two years as in

1054
00:35:51,359 --> 00:35:55,280
thinking about it okay for two years it

1055
00:35:53,680 --> 00:35:57,520
was it was one you're a part of it was

1056
00:35:55,280 --> 00:35:58,880
it's a sequel to one when nathan first

1057
00:35:57,520 --> 00:36:00,960
dm'd us

1058
00:35:58,880 --> 00:36:02,880
i want to say last year but it could be

1059
00:36:00,960 --> 00:36:05,680
longer than that it was where my

1060
00:36:02,880 --> 00:36:08,160
character turned on the party oh yes i

1061
00:36:05,680 --> 00:36:10,880
recall yeah yeah and we kind of did that

1062
00:36:08,160 --> 00:36:12,480
in mind where that's going to

1063
00:36:10,880 --> 00:36:15,920
come up and then that'll be my

1064
00:36:12,480 --> 00:36:17,520
introduction to dma um okay have you

1065
00:36:15,920 --> 00:36:19,760
enjoyed the

1066
00:36:17,520 --> 00:36:23,599
preparation you've done in that time of

1067
00:36:19,760 --> 00:36:25,839
the two percent i've completed

1068
00:36:23,599 --> 00:36:27,839
yeah it's nice like you said when you're

1069
00:36:25,839 --> 00:36:29,040
seeing two people rp you're witnessing

1070
00:36:27,839 --> 00:36:30,880
creation

1071
00:36:29,040 --> 00:36:31,760
on like step down from that i kind of

1072
00:36:30,880 --> 00:36:33,599
like

1073
00:36:31,760 --> 00:36:35,520
i guess i'd say i'm not very good at

1074
00:36:33,599 --> 00:36:38,079
coming up from my own ideas

1075
00:36:35,520 --> 00:36:40,160
but i can base stuff and work off of

1076
00:36:38,079 --> 00:36:42,320
other people's ideas so nathan's already

1077
00:36:40,160 --> 00:36:44,079
put in the hard work and has created

1078
00:36:42,320 --> 00:36:46,160
this world and these characters and

1079
00:36:44,079 --> 00:36:48,000
everything like that then i can be like

1080
00:36:46,160 --> 00:36:50,480
oh well let me take that and then i can

1081
00:36:48,000 --> 00:36:52,640
put this spin on it not to kind of

1082
00:36:50,480 --> 00:36:55,520
fellate myself i guess would be the best

1083
00:36:52,640 --> 00:36:58,160
term but if you think of someone as

1084
00:36:55,520 --> 00:37:00,160
ridley scott doing alien

1085
00:36:58,160 --> 00:37:02,000
and then you have james cameron

1086
00:37:00,160 --> 00:37:04,000
completely turn it on its head but be

1087
00:37:02,000 --> 00:37:05,440
faithful and make aliens

1088
00:37:04,000 --> 00:37:07,680
that's the kind of

1089
00:37:05,440 --> 00:37:09,839
approach i'd like to take

1090
00:37:07,680 --> 00:37:13,040
to doing a one-shot although i think

1091
00:37:09,839 --> 00:37:14,640
alien is a superior film

1092
00:37:13,040 --> 00:37:17,599
you keep that to your own film podcast

1093
00:37:14,640 --> 00:37:17,599
yeah yeah

1094
00:37:18,240 --> 00:37:24,640
so from my perspective from a dm

1095
00:37:20,640 --> 00:37:26,400
what i get a lot of enjoyment out of um

1096
00:37:24,640 --> 00:37:28,000
if i hadn't muted myself at the time i'd

1097
00:37:26,400 --> 00:37:28,880
be squealing is

1098
00:37:28,000 --> 00:37:31,359
when

1099
00:37:28,880 --> 00:37:32,480
the players have that juicy rp i don't

1100
00:37:31,359 --> 00:37:35,040
know there's a theme happening i like

1101
00:37:32,480 --> 00:37:36,960
doing it and i like watching it bothers

1102
00:37:35,040 --> 00:37:40,160
wow don't don't take that sound boy out

1103
00:37:36,960 --> 00:37:40,160
of context anybody

1104
00:37:40,800 --> 00:37:43,359
wow cool

1105
00:37:42,240 --> 00:37:46,880
uh

1106
00:37:43,359 --> 00:37:49,599
i like watching people roll play in d

1107
00:37:46,880 --> 00:37:51,760
and pick my words very carefully now

1108
00:37:49,599 --> 00:37:54,960
and also like interacting in those

1109
00:37:51,760 --> 00:37:55,760
settings but also because that's where i

1110
00:37:54,960 --> 00:37:58,079
feel

1111
00:37:55,760 --> 00:38:00,400
to have a really successful game

1112
00:37:58,079 --> 00:38:02,480
you need to do that to a certain level

1113
00:38:00,400 --> 00:38:05,040
there needs to be those

1114
00:38:02,480 --> 00:38:06,720
interactions those

1115
00:38:05,040 --> 00:38:07,839
how do you guys talk to each other how

1116
00:38:06,720 --> 00:38:09,200
do you guys think about each other and

1117
00:38:07,839 --> 00:38:10,640
one thing

1118
00:38:09,200 --> 00:38:12,320
going off of what i've spoken earlier

1119
00:38:10,640 --> 00:38:14,079
about is

1120
00:38:12,320 --> 00:38:16,640
everything and this is a this is a

1121
00:38:14,079 --> 00:38:20,720
critical component everything

1122
00:38:16,640 --> 00:38:22,160
that happens in game is role play

1123
00:38:20,720 --> 00:38:24,079
everything

1124
00:38:22,160 --> 00:38:25,440
which isn't like i keep using world of

1125
00:38:24,079 --> 00:38:26,720
warcraft as an example because someone

1126
00:38:25,440 --> 00:38:28,560
i'm most familiar with but in world of

1127
00:38:26,720 --> 00:38:29,760
warcraft you learn tailoring as a

1128
00:38:28,560 --> 00:38:31,280
profession

1129
00:38:29,760 --> 00:38:33,520
you're learning that

1130
00:38:31,280 --> 00:38:36,320
unless you're on a role play server

1131
00:38:33,520 --> 00:38:38,320
which i believe are the minority you're

1132
00:38:36,320 --> 00:38:40,240
learning that for a mechanical benefit

1133
00:38:38,320 --> 00:38:42,400
you're learning tailoring to make

1134
00:38:40,240 --> 00:38:44,480
bandages and to make clients and to make

1135
00:38:42,400 --> 00:38:45,520
bags and stuff that you can sell to make

1136
00:38:44,480 --> 00:38:46,880
money

1137
00:38:45,520 --> 00:38:49,359
and in say

1138
00:38:46,880 --> 00:38:50,880
fire emblem you know when you are

1139
00:38:49,359 --> 00:38:53,119
putting the arches on the back line and

1140
00:38:50,880 --> 00:38:54,640
stuff like that it's it's it's all

1141
00:38:53,119 --> 00:38:56,720
typically

1142
00:38:54,640 --> 00:38:58,839
mechanical benefits because that's you

1143
00:38:56,720 --> 00:39:02,079
want to win and you need to win to move

1144
00:38:58,839 --> 00:39:04,079
forward whereas in dnd even if you lose

1145
00:39:02,079 --> 00:39:05,760
you're still moving forward

1146
00:39:04,079 --> 00:39:08,240
there's still

1147
00:39:05,760 --> 00:39:10,560
things happen time moves on

1148
00:39:08,240 --> 00:39:12,480
and everything you do in d is is

1149
00:39:10,560 --> 00:39:15,520
role-playing so you're using a great

1150
00:39:12,480 --> 00:39:16,880
sword why how how can you even pick that

1151
00:39:15,520 --> 00:39:18,240
up where did you get it from is there

1152
00:39:16,880 --> 00:39:19,839
anything special to you

1153
00:39:18,240 --> 00:39:22,960
how do you how do you kill this guy oh

1154
00:39:19,839 --> 00:39:24,720
you prison shank him okay why do you

1155
00:39:22,960 --> 00:39:26,560
why are you doing it like that that

1156
00:39:24,720 --> 00:39:28,720
isn't just

1157
00:39:26,560 --> 00:39:30,240
asking the players for fun

1158
00:39:28,720 --> 00:39:31,119
you know excuse me i'm not asking the

1159
00:39:30,240 --> 00:39:32,560
players

1160
00:39:31,119 --> 00:39:34,320
for work i'm not asking them to do

1161
00:39:32,560 --> 00:39:36,720
homework and tell me

1162
00:39:34,320 --> 00:39:38,640
name 101 ways you can kill a goblin like

1163
00:39:36,720 --> 00:39:40,320
that's not why i'm doing it i'm asking

1164
00:39:38,640 --> 00:39:42,800
what does your character do in this

1165
00:39:40,320 --> 00:39:44,480
situation because everything they do

1166
00:39:42,800 --> 00:39:46,400
colors

1167
00:39:44,480 --> 00:39:49,119
that character

1168
00:39:46,400 --> 00:39:51,280
and that's what makes me happy is seeing

1169
00:39:49,119 --> 00:39:53,440
people lead into those colorings these

1170
00:39:51,280 --> 00:39:54,480
colorations and being like okay yeah i

1171
00:39:53,440 --> 00:39:57,280
am a big

1172
00:39:54,480 --> 00:39:59,850
i do wield the great sword but

1173
00:39:57,280 --> 00:40:02,079
why and not just because it's 2d6

1174
00:39:59,850 --> 00:40:03,920
[Laughter]

1175
00:40:02,079 --> 00:40:05,680
or 1d12 i can't remember which way round

1176
00:40:03,920 --> 00:40:08,000
it is but you know what i mean like why

1177
00:40:05,680 --> 00:40:10,400
does he do that so that's what makes me

1178
00:40:08,000 --> 00:40:12,560
happy from a dm perspective alongside

1179
00:40:10,400 --> 00:40:15,280
as all great artists do working on work

1180
00:40:12,560 --> 00:40:17,119
that may never see the light of day and

1181
00:40:15,280 --> 00:40:19,440
being your worst enemy it's never

1182
00:40:17,119 --> 00:40:21,200
completed yeah yeah

1183
00:40:19,440 --> 00:40:23,200
that concept of even if you lose you're

1184
00:40:21,200 --> 00:40:24,720
still moving forward

1185
00:40:23,200 --> 00:40:26,240
i think it's quite a nice way if i do

1186
00:40:24,720 --> 00:40:28,720
say so myself

1187
00:40:26,240 --> 00:40:30,130
to toot my own horn to use the safe for

1188
00:40:28,720 --> 00:40:32,319
work version simon

1189
00:40:30,130 --> 00:40:34,800
[Laughter]

1190
00:40:32,319 --> 00:40:36,400
is is a good you know

1191
00:40:34,800 --> 00:40:38,319
even if the whole character if you even

1192
00:40:36,400 --> 00:40:40,960
if you have a tpk

1193
00:40:38,319 --> 00:40:43,040
there are 101 different ways to keep

1194
00:40:40,960 --> 00:40:44,319
playing in the same universe

1195
00:40:43,040 --> 00:40:45,760
but yeah

1196
00:40:44,319 --> 00:40:47,359
you honor those characters in some way

1197
00:40:45,760 --> 00:40:49,359
so like statues get built in their honor

1198
00:40:47,359 --> 00:40:50,720
or you meet their family who are

1199
00:40:49,359 --> 00:40:52,000
obviously shocked that their father's

1200
00:40:50,720 --> 00:40:54,560
been out adventuring and has

1201
00:40:52,000 --> 00:40:55,680
unfortunately passed away and you're

1202
00:40:54,560 --> 00:40:56,720
still tying it together and yeah you

1203
00:40:55,680 --> 00:40:59,040
might be playing with a bunch of new

1204
00:40:56,720 --> 00:41:01,119
characters but that story's moved

1205
00:40:59,040 --> 00:41:03,599
forward the enemies won that battle what

1206
00:41:01,119 --> 00:41:05,440
does that mean for the nation at large

1207
00:41:03,599 --> 00:41:07,119
well a whole bunch of stuff if it was a

1208
00:41:05,440 --> 00:41:08,960
critical battle that's

1209
00:41:07,119 --> 00:41:10,800
that's huge and maybe the new bunch of

1210
00:41:08,960 --> 00:41:12,079
characters you bring in you know two

1211
00:41:10,800 --> 00:41:14,160
weeks later

1212
00:41:12,079 --> 00:41:15,680
uh oh that city's now been overrun and

1213
00:41:14,160 --> 00:41:16,960
you can't go there because your

1214
00:41:15,680 --> 00:41:18,960
character's failed and there's no

1215
00:41:16,960 --> 00:41:21,040
statues to them actually

1216
00:41:18,960 --> 00:41:22,319
everybody hates them because they failed

1217
00:41:21,040 --> 00:41:24,400
and

1218
00:41:22,319 --> 00:41:26,880
yeah i kind of like the idea that in a

1219
00:41:24,400 --> 00:41:27,920
campaign you're playing not as the main

1220
00:41:26,880 --> 00:41:29,520
characters

1221
00:41:27,920 --> 00:41:31,680
you're a group of adventurers but you

1222
00:41:29,520 --> 00:41:33,200
keep turning up or

1223
00:41:31,680 --> 00:41:35,280
you're not the most famous group of

1224
00:41:33,200 --> 00:41:36,400
adventurers you're just third or fourth

1225
00:41:35,280 --> 00:41:38,400
rate and

1226
00:41:36,400 --> 00:41:39,440
you hear of this corruption in a city

1227
00:41:38,400 --> 00:41:41,280
and by the time you get there you're

1228
00:41:39,440 --> 00:41:42,720
like oh yeah the group already

1229
00:41:41,280 --> 00:41:43,599
sorted that out and then you're just

1230
00:41:42,720 --> 00:41:45,040
like

1231
00:41:43,599 --> 00:41:47,359
ah [ __ ] how are we gonna make a name for

1232
00:41:45,040 --> 00:41:49,040
ourselves or how are we gonna make money

1233
00:41:47,359 --> 00:41:51,760
when there's this other group that are

1234
00:41:49,040 --> 00:41:53,440
just us but better yeah it kind of

1235
00:41:51,760 --> 00:41:54,880
points into the fact that

1236
00:41:53,440 --> 00:41:57,200
in dnd

1237
00:41:54,880 --> 00:41:59,680
you may play as characters but they're

1238
00:41:57,200 --> 00:42:01,520
not necessarily the main characters

1239
00:41:59,680 --> 00:42:04,000
i think like 90

1240
00:42:01,520 --> 00:42:06,319
of games they are but it is a very

1241
00:42:04,000 --> 00:42:08,480
interesting idea to explore

1242
00:42:06,319 --> 00:42:10,319
the the apprentice the only other

1243
00:42:08,480 --> 00:42:12,720
dnd podcast i listened to is called not

1244
00:42:10,319 --> 00:42:14,720
another d podcast and their whole first

1245
00:42:12,720 --> 00:42:16,800
campaign was called the campaign after

1246
00:42:14,720 --> 00:42:19,119
the campaign and the whole premise was

1247
00:42:16,800 --> 00:42:21,359
that there's already been three heroes

1248
00:42:19,119 --> 00:42:23,520
of legend you know three level 20 people

1249
00:42:21,359 --> 00:42:25,359
that basically ascended to almost

1250
00:42:23,520 --> 00:42:28,000
god-like status and save the world from

1251
00:42:25,359 --> 00:42:29,760
a cataclysmic event and that the players

1252
00:42:28,000 --> 00:42:31,680
in that campaign are now picking up

1253
00:42:29,760 --> 00:42:33,760
loose ends that they might have left off

1254
00:42:31,680 --> 00:42:34,560
because yeah the previous people were

1255
00:42:33,760 --> 00:42:35,520
still

1256
00:42:34,560 --> 00:42:37,359
human

1257
00:42:35,520 --> 00:42:39,359
in in the context of d d and so still

1258
00:42:37,359 --> 00:42:41,359
made mistakes and still had loose ends

1259
00:42:39,359 --> 00:42:42,800
and still left yeah some people hated

1260
00:42:41,359 --> 00:42:44,400
them because of the actions they took

1261
00:42:42,800 --> 00:42:45,920
left them in ruin yeah so yeah that

1262
00:42:44,400 --> 00:42:47,680
stuff can happen and maybe that's your

1263
00:42:45,920 --> 00:42:50,319
player characters yeah to draw it back

1264
00:42:47,680 --> 00:42:51,760
to like a reference i think this might

1265
00:42:50,319 --> 00:42:53,760
be off topic but something like

1266
00:42:51,760 --> 00:42:56,400
mandalorian i can't remember if you said

1267
00:42:53,760 --> 00:42:58,640
you watch it or not soon season one yeah

1268
00:42:56,400 --> 00:43:01,359
yeah where it's just like yeah the

1269
00:42:58,640 --> 00:43:03,839
empire got destroyed but it's not like

1270
00:43:01,359 --> 00:43:06,240
overnight all their resources got taken

1271
00:43:03,839 --> 00:43:08,640
away and everyone burnt the stormtrooper

1272
00:43:06,240 --> 00:43:10,000
armor and he's the one picking up the

1273
00:43:08,640 --> 00:43:11,440
odd jobs and

1274
00:43:10,000 --> 00:43:13,599
around about this time

1275
00:43:11,440 --> 00:43:15,680
yeah there are like other characters and

1276
00:43:13,599 --> 00:43:17,920
first order is coming into

1277
00:43:15,680 --> 00:43:19,520
fruition but you don't necessarily see

1278
00:43:17,920 --> 00:43:21,040
that so sometimes it is

1279
00:43:19,520 --> 00:43:23,040
quite nice to

1280
00:43:21,040 --> 00:43:24,160
play as characters that are kind of

1281
00:43:23,040 --> 00:43:26,160
maybe it's why i've always been

1282
00:43:24,160 --> 00:43:27,839
attracted to like

1283
00:43:26,160 --> 00:43:29,359
side characters or

1284
00:43:27,839 --> 00:43:31,440
support

1285
00:43:29,359 --> 00:43:32,880
you don't have the main focus

1286
00:43:31,440 --> 00:43:34,640
like everything's kind of going on

1287
00:43:32,880 --> 00:43:36,960
around you and you're just kind of like

1288
00:43:34,640 --> 00:43:39,040
every man who this actually affects in

1289
00:43:36,960 --> 00:43:41,280
the real world

1290
00:43:39,040 --> 00:43:44,160
i guess it kind of brings real world

1291
00:43:41,280 --> 00:43:45,680
experiences into dnd it's just like you

1292
00:43:44,160 --> 00:43:47,359
play as dnd you

1293
00:43:45,680 --> 00:43:50,000
you play as these adventurers you

1294
00:43:47,359 --> 00:43:52,000
destroy a city but it was for the good

1295
00:43:50,000 --> 00:43:53,200
of the city because of corruption and

1296
00:43:52,000 --> 00:43:54,480
everything like that and it's like no

1297
00:43:53,200 --> 00:43:57,040
these are affecting

1298
00:43:54,480 --> 00:43:58,560
people as well your role

1299
00:43:57,040 --> 00:44:00,240
should

1300
00:43:58,560 --> 00:44:02,000
yeah again it comes down to the role

1301
00:44:00,240 --> 00:44:04,160
play your role play should

1302
00:44:02,000 --> 00:44:06,160
you know affect other people as well and

1303
00:44:04,160 --> 00:44:08,400
you should be aware of that

1304
00:44:06,160 --> 00:44:10,640
talking about sideline characters just

1305
00:44:08,400 --> 00:44:12,560
reminded me of fire emblem again isn't

1306
00:44:10,640 --> 00:44:15,040
there usually like a farm hand or at

1307
00:44:12,560 --> 00:44:17,839
least i think an awakening you could get

1308
00:44:15,040 --> 00:44:20,319
so in awakening there's um

1309
00:44:17,839 --> 00:44:22,480
i keep want to say rickon but it's not

1310
00:44:20,319 --> 00:44:25,119
it's the guy who has the saucepan yes on

1311
00:44:22,480 --> 00:44:26,640
his head he's just like

1312
00:44:25,119 --> 00:44:28,400
i can't even remember his reason for

1313
00:44:26,640 --> 00:44:30,800
like you wouldn't believe that i played

1314
00:44:28,400 --> 00:44:33,200
like 150 hours of it but i've completely

1315
00:44:30,800 --> 00:44:35,119
forgotten why he it's the stupidest

1316
00:44:33,200 --> 00:44:37,520
reason why he joins

1317
00:44:35,119 --> 00:44:39,920
the adventurers and he's just like a

1318
00:44:37,520 --> 00:44:41,040
yeah he's absolutely terrible but

1319
00:44:39,920 --> 00:44:42,560
he's one of those characters that you

1320
00:44:41,040 --> 00:44:44,400
can just build his stats and he becomes

1321
00:44:42,560 --> 00:44:46,000
one of the best because

1322
00:44:44,400 --> 00:44:47,440
they're all

1323
00:44:46,000 --> 00:44:49,680
experienced

1324
00:44:47,440 --> 00:44:51,119
travelers and he is just a guy on a farm

1325
00:44:49,680 --> 00:44:53,040
so obviously he's not going to be as

1326
00:44:51,119 --> 00:44:55,040
good as everyone else yeah it's kind of

1327
00:44:53,040 --> 00:44:57,040
a good exercise in making you explore

1328
00:44:55,040 --> 00:44:58,560
bonds between characters

1329
00:44:57,040 --> 00:45:00,720
that's just me gushing over fire emblem

1330
00:44:58,560 --> 00:45:00,720
yeah

1331
00:45:02,160 --> 00:45:06,480
please please i do like that idea though

1332
00:45:05,440 --> 00:45:08,000
of playing

1333
00:45:06,480 --> 00:45:09,839
someone who's almost been wrapped up in

1334
00:45:08,000 --> 00:45:13,599
a whirlwind and just happens to be

1335
00:45:09,839 --> 00:45:15,680
alongside wizards and sorcerers and you

1336
00:45:13,599 --> 00:45:17,460
know assassin rangers and all this other

1337
00:45:15,680 --> 00:45:20,480
crap and they're just they're like

1338
00:45:17,460 --> 00:45:21,680
[Laughter]

1339
00:45:20,480 --> 00:45:23,119
we're fighting like eldritch

1340
00:45:21,680 --> 00:45:25,200
monstrosities right now guys there's no

1341
00:45:23,119 --> 00:45:26,000
one else like losing their [ __ ] mind

1342
00:45:25,200 --> 00:45:27,359
there

1343
00:45:26,000 --> 00:45:29,200
yeah

1344
00:45:27,359 --> 00:45:30,839
no i've killed seven different eldritch

1345
00:45:29,200 --> 00:45:34,480
monstrosities this week

1346
00:45:30,839 --> 00:45:34,480
oh okay

1347
00:45:34,720 --> 00:45:39,920
i'll take your word for it

1348
00:45:37,440 --> 00:45:42,079
so that would be uh yeah interesting

1349
00:45:39,920 --> 00:45:46,200
character to play i think now you're

1350
00:45:42,079 --> 00:45:46,200
making me want to re-roll again

1351
00:45:46,240 --> 00:45:48,960
um that's a good

1352
00:45:47,599 --> 00:45:51,920
that is a good segue actually because

1353
00:45:48,960 --> 00:45:52,880
the next topic i was gonna bring up is

1354
00:45:51,920 --> 00:45:55,359
player

1355
00:45:52,880 --> 00:45:57,680
player character happiness so we've

1356
00:45:55,359 --> 00:46:00,960
discussed in the podcast in a number of

1357
00:45:57,680 --> 00:46:04,880
previous episodes about how characters

1358
00:46:00,960 --> 00:46:07,040
should have goals um or to put it

1359
00:46:04,880 --> 00:46:08,480
another way yes you can play and

1360
00:46:07,040 --> 00:46:10,400
nihilistic

1361
00:46:08,480 --> 00:46:12,880
kind of ambivalent

1362
00:46:10,400 --> 00:46:14,480
i'm just here because i want to do

1363
00:46:12,880 --> 00:46:15,839
something but then that that in of

1364
00:46:14,480 --> 00:46:18,000
itself is a goal they want to do

1365
00:46:15,839 --> 00:46:19,760
something otherwise they would have just

1366
00:46:18,000 --> 00:46:20,880
rotted away in some back rooms somewhere

1367
00:46:19,760 --> 00:46:22,800
so

1368
00:46:20,880 --> 00:46:24,480
my point being is that the goals of

1369
00:46:22,800 --> 00:46:27,680
player characters can be so wonderfully

1370
00:46:24,480 --> 00:46:29,280
varied and presumably the attainment of

1371
00:46:27,680 --> 00:46:32,400
those goals makes player characters

1372
00:46:29,280 --> 00:46:35,119
happy so i guess my question to you is

1373
00:46:32,400 --> 00:46:36,800
let's just spitball here of what makes

1374
00:46:35,119 --> 00:46:38,400
some good character goals for a player

1375
00:46:36,800 --> 00:46:39,839
character you know maybe maybe some

1376
00:46:38,400 --> 00:46:42,240
people are listening and are struggling

1377
00:46:39,839 --> 00:46:43,680
to make a character as we speak or maybe

1378
00:46:42,240 --> 00:46:45,839
they've found themselves with characters

1379
00:46:43,680 --> 00:46:48,240
that don't necessarily have very clear

1380
00:46:45,839 --> 00:46:49,839
goals and therefore they're struggling

1381
00:46:48,240 --> 00:46:52,800
to find

1382
00:46:49,839 --> 00:46:55,200
that link you know what makes them happy

1383
00:46:52,800 --> 00:46:57,839
so i used to be really really guilty of

1384
00:46:55,200 --> 00:46:59,680
when i'd make characters go absolutely

1385
00:46:57,839 --> 00:47:01,359
all out on the backstory

1386
00:46:59,680 --> 00:47:03,040
who they are where they've been where

1387
00:47:01,359 --> 00:47:04,880
they come from

1388
00:47:03,040 --> 00:47:07,359
and i would say where they're going but

1389
00:47:04,880 --> 00:47:10,079
i've always always used to write up to

1390
00:47:07,359 --> 00:47:12,640
and then they met this adventuring party

1391
00:47:10,079 --> 00:47:14,880
and then i'd never think beyond that and

1392
00:47:12,640 --> 00:47:16,000
i've always had a bad habit of just

1393
00:47:14,880 --> 00:47:18,640
making these

1394
00:47:16,000 --> 00:47:20,720
free-flowing characters either whether

1395
00:47:18,640 --> 00:47:22,559
that's easier to do or i just haven't

1396
00:47:20,720 --> 00:47:24,000
known what their goals are yeah but i

1397
00:47:22,559 --> 00:47:27,280
think the way i've dealt with it

1398
00:47:24,000 --> 00:47:28,640
recently is them joining a party is a

1399
00:47:27,280 --> 00:47:30,960
distraction

1400
00:47:28,640 --> 00:47:32,240
because i think a lot of people

1401
00:47:30,960 --> 00:47:35,839
write

1402
00:47:32,240 --> 00:47:38,160
it's very rare like d players will

1403
00:47:35,839 --> 00:47:39,440
roll a party that do already know each

1404
00:47:38,160 --> 00:47:41,920
other

1405
00:47:39,440 --> 00:47:43,839
yeah and think about it now

1406
00:47:41,920 --> 00:47:45,040
why wouldn't you it makes it so much

1407
00:47:43,839 --> 00:47:46,880
easier

1408
00:47:45,040 --> 00:47:48,559
i'm kind of doing half that in like

1409
00:47:46,880 --> 00:47:50,640
another campaign that i'm playing like

1410
00:47:48,559 --> 00:47:52,319
one of my characters knows one of the

1411
00:47:50,640 --> 00:47:54,400
other characters and then another one

1412
00:47:52,319 --> 00:47:55,680
has been brought in as a stranger

1413
00:47:54,400 --> 00:47:56,720
which makes for quite an interesting

1414
00:47:55,680 --> 00:47:58,720
dynamic

1415
00:47:56,720 --> 00:48:00,400
yeah character goals are

1416
00:47:58,720 --> 00:48:01,839
it's it has always been something i have

1417
00:48:00,400 --> 00:48:03,440
struggled with i think i think it's

1418
00:48:01,839 --> 00:48:05,040
tricky to be fair to you i think it's

1419
00:48:03,440 --> 00:48:07,359
tricky because

1420
00:48:05,040 --> 00:48:09,359
as certainly as players when you've been

1421
00:48:07,359 --> 00:48:11,520
dming for length of time it gets easier

1422
00:48:09,359 --> 00:48:13,280
because you can yeah you know what vm

1423
00:48:11,520 --> 00:48:14,880
wants and you can kind of think about

1424
00:48:13,280 --> 00:48:16,880
stuff that wouldn't throw off their

1425
00:48:14,880 --> 00:48:19,040
plans too much but as players come out

1426
00:48:16,880 --> 00:48:20,880
the gate is very difficult to be like

1427
00:48:19,040 --> 00:48:22,480
maybe i just want to make a huge amount

1428
00:48:20,880 --> 00:48:24,720
of money okay that's great that's at

1429
00:48:22,480 --> 00:48:26,240
least you've got something yeah and you

1430
00:48:24,720 --> 00:48:27,920
you feel that that's enough but then

1431
00:48:26,240 --> 00:48:29,920
when you get in game and say suddenly

1432
00:48:27,920 --> 00:48:31,760
you make two thousand gold

1433
00:48:29,920 --> 00:48:33,680
is that where's the line is that it's

1434
00:48:31,760 --> 00:48:35,440
not enough or do i actually want 20k oh

1435
00:48:33,680 --> 00:48:37,760
god i had no frame of reference and then

1436
00:48:35,440 --> 00:48:40,079
maybe you do get 20k and then they go

1437
00:48:37,760 --> 00:48:42,319
okay well bye then and then just leave

1438
00:48:40,079 --> 00:48:44,720
yeah i think that's kind of like where

1439
00:48:42,319 --> 00:48:46,640
improv and development can come into

1440
00:48:44,720 --> 00:48:49,359
like something like that it's just like

1441
00:48:46,640 --> 00:48:51,520
i kind of feel like i had that for um

1442
00:48:49,359 --> 00:48:53,520
honey alongside vinegar in rob's

1443
00:48:51,520 --> 00:48:55,200
campaign was he just wanted to make as

1444
00:48:53,520 --> 00:48:56,960
much money as possible

1445
00:48:55,200 --> 00:48:59,920
and then over time

1446
00:48:56,960 --> 00:49:01,200
that led to him becoming really greedy

1447
00:48:59,920 --> 00:49:03,119
and then it was like okay the

1448
00:49:01,200 --> 00:49:04,720
opportunities are drying up

1449
00:49:03,119 --> 00:49:06,800
but i still want to make more money

1450
00:49:04,720 --> 00:49:08,240
which made him quite

1451
00:49:06,800 --> 00:49:10,400
vicious and

1452
00:49:08,240 --> 00:49:12,960
going back into his backstory he used to

1453
00:49:10,400 --> 00:49:15,520
he he was a few hundred years old so for

1454
00:49:12,960 --> 00:49:16,480
a while he um used to work for one of

1455
00:49:15,520 --> 00:49:18,319
the bosses

1456
00:49:16,480 --> 00:49:20,319
that we force against or i think that

1457
00:49:18,319 --> 00:49:22,400
was where we last left it a character

1458
00:49:20,319 --> 00:49:24,559
that we'd come into contact with it had

1459
00:49:22,400 --> 00:49:26,400
never come up because the organization

1460
00:49:24,559 --> 00:49:29,200
was so big he'd obviously never met his

1461
00:49:26,400 --> 00:49:31,359
boss he knew who he was but bossman did

1462
00:49:29,200 --> 00:49:32,800
not know he was under his employee and i

1463
00:49:31,359 --> 00:49:34,559
think from there it was just like i

1464
00:49:32,800 --> 00:49:35,680
spoke to rob who's dm in that one i was

1465
00:49:34,559 --> 00:49:37,200
like okay

1466
00:49:35,680 --> 00:49:38,960
it makes sense that this character's

1467
00:49:37,200 --> 00:49:40,400
starting to change and

1468
00:49:38,960 --> 00:49:41,760
the bitterness is starting to come

1469
00:49:40,400 --> 00:49:44,559
through because

1470
00:49:41,760 --> 00:49:46,240
greed has always driven him whether he's

1471
00:49:44,559 --> 00:49:48,400
been helping people on the right side of

1472
00:49:46,240 --> 00:49:52,079
the law or the wrong it's always been

1473
00:49:48,400 --> 00:49:54,079
about money and greed for him so he's a

1474
00:49:52,079 --> 00:49:55,359
bit more kept to himself and he's a bit

1475
00:49:54,079 --> 00:49:58,400
quieter

1476
00:49:55,359 --> 00:50:00,160
maybe the group kind of notices that and

1477
00:49:58,400 --> 00:50:03,119
there was a turning point where he kind

1478
00:50:00,160 --> 00:50:05,520
of lost everything including his oldest

1479
00:50:03,119 --> 00:50:07,839
friend or his most trusted

1480
00:50:05,520 --> 00:50:10,079
colleague and was just like

1481
00:50:07,839 --> 00:50:12,240
okay and then he kind of fell into his

1482
00:50:10,079 --> 00:50:13,760
old habits it's like this isn't

1483
00:50:12,240 --> 00:50:17,119
something i'm going to easily recover

1484
00:50:13,760 --> 00:50:18,720
from but i know a quick fix

1485
00:50:17,119 --> 00:50:21,359
to get out of this and that's to

1486
00:50:18,720 --> 00:50:23,119
reassociate myself with people that will

1487
00:50:21,359 --> 00:50:24,640
always give me work even though it's the

1488
00:50:23,119 --> 00:50:25,440
wrong kind of work

1489
00:50:24,640 --> 00:50:29,200
but

1490
00:50:25,440 --> 00:50:31,440
i'm so scared of losing everything again

1491
00:50:29,200 --> 00:50:33,280
i just need to know

1492
00:50:31,440 --> 00:50:34,960
that i'm supported even though they

1493
00:50:33,280 --> 00:50:36,559
already are like he was

1494
00:50:34,960 --> 00:50:38,960
i wouldn't say incredibly wealthy

1495
00:50:36,559 --> 00:50:40,720
character but had businesses and

1496
00:50:38,960 --> 00:50:43,440
stuff like that but the thought of

1497
00:50:40,720 --> 00:50:45,839
losing it was scarier than

1498
00:50:43,440 --> 00:50:48,319
anything else and i think

1499
00:50:45,839 --> 00:50:49,760
when you know your character

1500
00:50:48,319 --> 00:50:52,319
quite in and out

1501
00:50:49,760 --> 00:50:54,960
it actually makes it quite a fun way to

1502
00:50:52,319 --> 00:50:57,119
to kind of develop their characteristics

1503
00:50:54,960 --> 00:50:59,599
i i don't know if it came through well

1504
00:50:57,119 --> 00:51:01,680
but i always tried to kind of act it

1505
00:50:59,599 --> 00:51:03,200
mm-hmm i wanted

1506
00:51:01,680 --> 00:51:04,960
everyone playing at the table to see

1507
00:51:03,200 --> 00:51:06,559
that i was playing this character yeah

1508
00:51:04,960 --> 00:51:07,920
differently and i tried to get myself

1509
00:51:06,559 --> 00:51:10,160
into a different frame of mind because

1510
00:51:07,920 --> 00:51:12,240
it's like yeah his personality is

1511
00:51:10,160 --> 00:51:14,079
changing for the worse and i want

1512
00:51:12,240 --> 00:51:16,400
everyone to be aware of that with the

1513
00:51:14,079 --> 00:51:18,960
way he talks in the way he acts yeah you

1514
00:51:16,400 --> 00:51:20,640
gotta exaggerate sometimes because yeah

1515
00:51:18,960 --> 00:51:21,839
for sure yeah one thing you learn as a

1516
00:51:20,640 --> 00:51:23,680
dm is that players are obviously

1517
00:51:21,839 --> 00:51:25,599
thinking about 200 things at once so

1518
00:51:23,680 --> 00:51:27,359
it's very easy for

1519
00:51:25,599 --> 00:51:29,520
tricks and hints and tips to fall

1520
00:51:27,359 --> 00:51:31,119
through the cracks let alone that's true

1521
00:51:29,520 --> 00:51:33,040
yeah just just being a bit more of a

1522
00:51:31,119 --> 00:51:35,599
bastard for a day can very easily just

1523
00:51:33,040 --> 00:51:36,640
be written off as simon's having a simon

1524
00:51:35,599 --> 00:51:38,400
day and

1525
00:51:36,640 --> 00:51:40,559
nothing nothing to do in games so yeah

1526
00:51:38,400 --> 00:51:42,960
you do need to sometimes exaggerate the

1527
00:51:40,559 --> 00:51:44,880
actions and but you you've you've

1528
00:51:42,960 --> 00:51:47,280
basically described in one character

1529
00:51:44,880 --> 00:51:50,400
maybe about three different

1530
00:51:47,280 --> 00:51:52,559
legitimate goals for you know for a

1531
00:51:50,400 --> 00:51:53,599
player character to make them happy so

1532
00:51:52,559 --> 00:51:55,359
well

1533
00:51:53,599 --> 00:51:57,200
maybe not make them happy but avoid

1534
00:51:55,359 --> 00:52:00,800
unhappiness is probably the better way

1535
00:51:57,200 --> 00:52:01,520
to put it so greed just a one word goal

1536
00:52:00,800 --> 00:52:03,839
is

1537
00:52:01,520 --> 00:52:06,240
pretty good just to say i'm willing to

1538
00:52:03,839 --> 00:52:07,839
do a whole bunch of stuff to get money

1539
00:52:06,240 --> 00:52:10,960
or to get items

1540
00:52:07,839 --> 00:52:13,280
if it aligns with this group of crazies

1541
00:52:10,960 --> 00:52:14,720
that are walking around and dungeon

1542
00:52:13,280 --> 00:52:16,480
delving and stuff well then fine i'll

1543
00:52:14,720 --> 00:52:17,440
tag along just to make some money and

1544
00:52:16,480 --> 00:52:20,079
then

1545
00:52:17,440 --> 00:52:21,280
that's a really good goal because it

1546
00:52:20,079 --> 00:52:22,640
opens up

1547
00:52:21,280 --> 00:52:23,920
you've got so much character development

1548
00:52:22,640 --> 00:52:26,240
there maybe they

1549
00:52:23,920 --> 00:52:27,680
eschew that and become a family man and

1550
00:52:26,240 --> 00:52:29,839
go nope there's more to life than just

1551
00:52:27,680 --> 00:52:31,599
material like humiliation or they double

1552
00:52:29,839 --> 00:52:33,200
down and become a big bad evil guy

1553
00:52:31,599 --> 00:52:34,720
because

1554
00:52:33,200 --> 00:52:35,920
they go hang on i'm traveling with four

1555
00:52:34,720 --> 00:52:37,440
people here that i've got loads of stuff

1556
00:52:35,920 --> 00:52:40,000
and i want it so

1557
00:52:37,440 --> 00:52:41,359
let me let me work that way it's quite

1558
00:52:40,000 --> 00:52:44,240
hard for me as well because sometimes i

1559
00:52:41,359 --> 00:52:45,760
feel like my character's goals do change

1560
00:52:44,240 --> 00:52:47,599
that's great that's just development

1561
00:52:45,760 --> 00:52:49,440
yeah yeah for sure like frederick is a

1562
00:52:47,599 --> 00:52:50,960
perfect example of that his goal

1563
00:52:49,440 --> 00:52:52,800
essentially was to be

1564
00:52:50,960 --> 00:52:54,800
the new king of the harpers because i

1565
00:52:52,800 --> 00:52:55,839
felt like he was kind of egotistical

1566
00:52:54,800 --> 00:52:58,000
enough to

1567
00:52:55,839 --> 00:52:59,520
feel like he could make that difference

1568
00:52:58,000 --> 00:53:00,640
and he was slowly turning his back on

1569
00:52:59,520 --> 00:53:02,480
his face

1570
00:53:00,640 --> 00:53:04,720
and then when

1571
00:53:02,480 --> 00:53:06,400
he needed it the most it wasn't there

1572
00:53:04,720 --> 00:53:09,200
for him because i guess he always sort

1573
00:53:06,400 --> 00:53:11,920
of relied on it and it kind of changed

1574
00:53:09,200 --> 00:53:14,240
the arc of his character and i felt like

1575
00:53:11,920 --> 00:53:16,720
changed his characteristics a little bit

1576
00:53:14,240 --> 00:53:19,119
in the fact that he was no longer this

1577
00:53:16,720 --> 00:53:20,000
self-righteous ego driven

1578
00:53:19,119 --> 00:53:22,240
i

1579
00:53:20,000 --> 00:53:24,400
deal with information and i can find out

1580
00:53:22,240 --> 00:53:25,680
anything i want because that's what the

1581
00:53:24,400 --> 00:53:27,520
harpers do

1582
00:53:25,680 --> 00:53:29,200
which in a sense like if you know harper

1583
00:53:27,520 --> 00:53:30,720
law that's quite

1584
00:53:29,200 --> 00:53:32,160
that's frowned upon like you're doing it

1585
00:53:30,720 --> 00:53:34,880
for the good you're not doing it for

1586
00:53:32,160 --> 00:53:37,280
leverage and then his whole

1587
00:53:34,880 --> 00:53:38,800
goal was i don't want to be the leader

1588
00:53:37,280 --> 00:53:40,079
of this organization anymore i just want

1589
00:53:38,800 --> 00:53:42,160
to be accepted

1590
00:53:40,079 --> 00:53:42,890
by my faith again mm-hmm but it's dead

1591
00:53:42,160 --> 00:53:44,240
now so

1592
00:53:42,890 --> 00:53:46,960
[Laughter]

1593
00:53:44,240 --> 00:53:48,160
spoilers for the assassin dudes podcast

1594
00:53:46,960 --> 00:53:51,119
there

1595
00:53:48,160 --> 00:53:52,960
oh yeah you might want to edit that out

1596
00:53:51,119 --> 00:53:55,520
that that ship is long sailed so i'll

1597
00:53:52,960 --> 00:53:57,440
just smash the uh spoiler tags in the in

1598
00:53:55,520 --> 00:53:59,520
the description um

1599
00:53:57,440 --> 00:54:01,839
and then also um we were talking about

1600
00:53:59,520 --> 00:54:03,119
the end of the world stuff so most or a

1601
00:54:01,839 --> 00:54:04,720
lot of

1602
00:54:03,119 --> 00:54:05,920
campaigns will have something that

1603
00:54:04,720 --> 00:54:08,960
threatens

1604
00:54:05,920 --> 00:54:11,599
at least a local area a local space and

1605
00:54:08,960 --> 00:54:13,680
whether you're good neutral or evil

1606
00:54:11,599 --> 00:54:15,839
that is bad

1607
00:54:13,680 --> 00:54:17,200
because if even if you're evil and you

1608
00:54:15,839 --> 00:54:18,800
like killing people

1609
00:54:17,200 --> 00:54:19,760
well if this other guy kills everybody

1610
00:54:18,800 --> 00:54:21,119
well there'll be no one enough for you

1611
00:54:19,760 --> 00:54:22,400
to kill so

1612
00:54:21,119 --> 00:54:23,599
okay well then i'm not you know that

1613
00:54:22,400 --> 00:54:26,240
character's not going to be happy

1614
00:54:23,599 --> 00:54:29,920
anymore so yeah there are a lot of ways

1615
00:54:26,240 --> 00:54:31,359
to tie that kind of antagonistic and

1616
00:54:29,920 --> 00:54:35,040
protagonistic

1617
00:54:31,359 --> 00:54:37,359
goals to a singular

1618
00:54:35,040 --> 00:54:39,040
entity and if it's if it's you know some

1619
00:54:37,359 --> 00:54:40,000
cataclysmic event that pretty much

1620
00:54:39,040 --> 00:54:42,799
covers

1621
00:54:40,000 --> 00:54:45,599
all bases and yeah it's that avoiding

1622
00:54:42,799 --> 00:54:46,960
unhappiness so hey if if my city gets

1623
00:54:45,599 --> 00:54:48,799
destroyed

1624
00:54:46,960 --> 00:54:50,079
because some dude wants to summon a

1625
00:54:48,799 --> 00:54:51,520
tarasque

1626
00:54:50,079 --> 00:54:53,920
well then hey that's

1627
00:54:51,520 --> 00:54:55,200
that's where my linen shop is and

1628
00:54:53,920 --> 00:54:57,440
i built that lending shop in my own

1629
00:54:55,200 --> 00:54:59,440
hands i don't want that to happen so

1630
00:54:57,440 --> 00:55:01,850
you'll be happier i'll be a lot happier

1631
00:54:59,440 --> 00:55:05,359
if i didn't have to worry about it

1632
00:55:01,850 --> 00:55:07,200
[Laughter]

1633
00:55:05,359 --> 00:55:08,960
it's probably the driving you could just

1634
00:55:07,200 --> 00:55:10,480
have that one sentence and that could

1635
00:55:08,960 --> 00:55:12,799
drive a whole character

1636
00:55:10,480 --> 00:55:14,720
off of yeah i mean i'm already uh

1637
00:55:12,799 --> 00:55:17,119
spitballing stuff in my head like he can

1638
00:55:14,720 --> 00:55:18,880
be that character that's like i've never

1639
00:55:17,119 --> 00:55:21,119
done anything like this before

1640
00:55:18,880 --> 00:55:23,760
i just order loose yes source of income

1641
00:55:21,119 --> 00:55:24,880
and my business yeah but please please

1642
00:55:23,760 --> 00:55:26,880
help me

1643
00:55:24,880 --> 00:55:29,760
you know i know this is a bad thing to

1644
00:55:26,880 --> 00:55:31,440
do but i have like minor selfish

1645
00:55:29,760 --> 00:55:33,440
reasons behind doing what i need to do

1646
00:55:31,440 --> 00:55:34,400
yeah exactly

1647
00:55:33,440 --> 00:55:37,359
so

1648
00:55:34,400 --> 00:55:39,359
this is an another good segue into

1649
00:55:37,359 --> 00:55:42,079
the happiness of

1650
00:55:39,359 --> 00:55:43,280
non-player characters so npcs and

1651
00:55:42,079 --> 00:55:45,839
there's going to be some overlap here

1652
00:55:43,280 --> 00:55:48,799
with previous episodes but so what do

1653
00:55:45,839 --> 00:55:52,079
you think makes npcs happy what makes

1654
00:55:48,799 --> 00:55:52,079
npcs happy um

1655
00:55:52,880 --> 00:55:55,839
so

1656
00:55:54,240 --> 00:55:58,559
i think i've kind of been spoiled with a

1657
00:55:55,839 --> 00:55:59,599
few games where npcs kind of provide a

1658
00:55:58,559 --> 00:56:00,720
role

1659
00:55:59,599 --> 00:56:02,559
in

1660
00:56:00,720 --> 00:56:05,839
let's just say like off top of my head

1661
00:56:02,559 --> 00:56:07,680
like um providing side quests or

1662
00:56:05,839 --> 00:56:09,280
thinking of pokemon as an example they

1663
00:56:07,680 --> 00:56:10,640
just give you stuff a lot of time

1664
00:56:09,280 --> 00:56:13,119
especially in the more modern games like

1665
00:56:10,640 --> 00:56:15,040
they'll give you pokemon or here's 10

1666
00:56:13,119 --> 00:56:16,799
pokeballs whereas

1667
00:56:15,040 --> 00:56:18,880
examples i can think of it might not

1668
00:56:16,799 --> 00:56:20,799
strictly be limited to that and it might

1669
00:56:18,880 --> 00:56:23,839
not be the best example but it's what's

1670
00:56:20,799 --> 00:56:24,799
on my mind is um final fantasy

1671
00:56:23,839 --> 00:56:26,720
like

1672
00:56:24,799 --> 00:56:29,520
some will

1673
00:56:26,720 --> 00:56:30,400
give you a hint into

1674
00:56:29,520 --> 00:56:33,200
a

1675
00:56:30,400 --> 00:56:34,400
microcosm of backstory of the area that

1676
00:56:33,200 --> 00:56:37,200
you're in

1677
00:56:34,400 --> 00:56:38,960
but you know a real world perspective is

1678
00:56:37,200 --> 00:56:40,400
you're making your character just walk

1679
00:56:38,960 --> 00:56:43,119
up to someone

1680
00:56:40,400 --> 00:56:45,119
a stranger and engage in conversation

1681
00:56:43,119 --> 00:56:47,200
they're going to say literally anything

1682
00:56:45,119 --> 00:56:49,040
to end that as quick as possible

1683
00:56:47,200 --> 00:56:51,520
and i think it was in your last podcast

1684
00:56:49,040 --> 00:56:53,520
you would talk about saying like hey

1685
00:56:51,520 --> 00:56:55,200
this person's got a nine to five

1686
00:56:53,520 --> 00:56:57,839
you're asking them a bunch of questions

1687
00:56:55,200 --> 00:57:00,480
you're inconveniencing them they're not

1688
00:56:57,839 --> 00:57:03,119
just static items for you to interact

1689
00:57:00,480 --> 00:57:05,760
with to get information and i think that

1690
00:57:03,119 --> 00:57:08,640
can be like when role-playing and the

1691
00:57:05,760 --> 00:57:10,640
dm's universe can really kind of start

1692
00:57:08,640 --> 00:57:12,480
to take up a life of its own when you're

1693
00:57:10,640 --> 00:57:15,119
kind of like no they're

1694
00:57:12,480 --> 00:57:17,040
they're not here to be part of a game

1695
00:57:15,119 --> 00:57:19,119
they're not part of the game you know

1696
00:57:17,040 --> 00:57:21,680
these are just people that are going

1697
00:57:19,119 --> 00:57:23,440
about their everyday lives and

1698
00:57:21,680 --> 00:57:25,520
some will want to come with you on this

1699
00:57:23,440 --> 00:57:26,559
adventure and you may invite them on the

1700
00:57:25,520 --> 00:57:28,960
adventure

1701
00:57:26,559 --> 00:57:31,680
some may want to come and they have no

1702
00:57:28,960 --> 00:57:34,880
credentials to be anywhere near swinging

1703
00:57:31,680 --> 00:57:37,200
a great axe or a warhammer others want

1704
00:57:34,880 --> 00:57:39,119
to be left alone

1705
00:57:37,200 --> 00:57:41,839
this person might be

1706
00:57:39,119 --> 00:57:43,680
on their way to a wedding so there's no

1707
00:57:41,839 --> 00:57:45,839
chance they're going to talk to you

1708
00:57:43,680 --> 00:57:48,160
i think it's quite a common factor in a

1709
00:57:45,839 --> 00:57:50,720
lot of modern games where

1710
00:57:48,160 --> 00:57:52,160
why should npcs exist

1711
00:57:50,720 --> 00:57:55,040
because i think everyone's played like a

1712
00:57:52,160 --> 00:57:57,119
million games where they haven't existed

1713
00:57:55,040 --> 00:57:58,640
kind of showing their age like

1714
00:57:57,119 --> 00:58:00,559
going back in time where there wasn't

1715
00:57:58,640 --> 00:58:02,559
enough pixel count or

1716
00:58:00,559 --> 00:58:04,799
a budget to uh

1717
00:58:02,559 --> 00:58:07,200
to allow for npcs so they have to serve

1718
00:58:04,799 --> 00:58:10,400
a purpose and if that purpose is to

1719
00:58:07,200 --> 00:58:12,559
bring an area to life by

1720
00:58:10,400 --> 00:58:14,480
lack of a better phrase blowing you off

1721
00:58:12,559 --> 00:58:16,319
then um then yeah that's what they're

1722
00:58:14,480 --> 00:58:17,920
there for they're there to make it seem

1723
00:58:16,319 --> 00:58:19,200
more realistic

1724
00:58:17,920 --> 00:58:22,000
i think a good point there you talked

1725
00:58:19,200 --> 00:58:24,480
about pokemon and you could ask anybody

1726
00:58:22,000 --> 00:58:26,319
if they remember the name of the npc

1727
00:58:24,480 --> 00:58:28,160
that gives them 10 pokeballs well can

1728
00:58:26,319 --> 00:58:29,440
you can you remember the name of the npc

1729
00:58:28,160 --> 00:58:30,960
that gives you that potion and the

1730
00:58:29,440 --> 00:58:32,240
answer will be no i don't care they just

1731
00:58:30,960 --> 00:58:33,599
they literally they may have just put a

1732
00:58:32,240 --> 00:58:35,680
potion on the ground and you just picked

1733
00:58:33,599 --> 00:58:38,480
out yeah because i remember one uh pro

1734
00:58:35,680 --> 00:58:40,559
folks aid he was like if you catch this

1735
00:58:38,480 --> 00:58:42,079
pokemon it's he's the first person to

1736
00:58:40,559 --> 00:58:44,640
ever give you something so he's a good

1737
00:58:42,079 --> 00:58:46,160
example of talk to random people and you

1738
00:58:44,640 --> 00:58:47,760
might get something

1739
00:58:46,160 --> 00:58:51,200
which is like a

1740
00:58:47,760 --> 00:58:54,559
staple in rpgs and i've always kind of

1741
00:58:51,200 --> 00:58:56,240
thought of it as a weird kind of meta

1742
00:58:54,559 --> 00:58:58,240
commentary where

1743
00:58:56,240 --> 00:59:00,319
take the time out of your day to get to

1744
00:58:58,240 --> 00:59:01,839
know someone you don't know because

1745
00:59:00,319 --> 00:59:04,960
there might be something in it for you

1746
00:59:01,839 --> 00:59:06,880
whether that's material or existential

1747
00:59:04,960 --> 00:59:08,880
or something like that

1748
00:59:06,880 --> 00:59:10,720
but i think that's just me looking way

1749
00:59:08,880 --> 00:59:13,280
too deep into it

1750
00:59:10,720 --> 00:59:15,760
the life lessons on this yeah

1751
00:59:13,280 --> 00:59:17,599
boom yeah like everything you need to

1752
00:59:15,760 --> 00:59:19,839
learn in life you will

1753
00:59:17,599 --> 00:59:21,440
learn from uh rpgs

1754
00:59:19,839 --> 00:59:24,079
i've now completely forgotten the one

1755
00:59:21,440 --> 00:59:26,960
that's the parody with the mess

1756
00:59:24,079 --> 00:59:28,319
oh earthbound earthbound yeah that's if

1757
00:59:26,960 --> 00:59:30,799
you want to get ahead in life just play

1758
00:59:28,319 --> 00:59:30,799
earthbound

1759
00:59:31,680 --> 00:59:35,359
wow that's uh yeah

1760
00:59:34,079 --> 00:59:37,839
you need to start charging for these

1761
00:59:35,359 --> 00:59:39,760
podcasts so like you know life lessons

1762
00:59:37,839 --> 00:59:41,359
to get ahead in business yeah you know

1763
00:59:39,760 --> 00:59:43,520
like business people read like the

1764
00:59:41,359 --> 00:59:45,040
secret or something i think for like for

1765
00:59:43,520 --> 00:59:46,960
gamers and everyone is just play

1766
00:59:45,040 --> 00:59:49,280
earthbound and uh

1767
00:59:46,960 --> 00:59:53,200
you'll get ahead

1768
00:59:49,280 --> 00:59:55,359
okay so i my my thoughts on that were

1769
00:59:53,200 --> 00:59:56,720
as i discussed with howie

1770
00:59:55,359 --> 00:59:57,920
is that obviously they're going about

1771
00:59:56,720 --> 01:00:00,240
day-to-day life and as we talked about

1772
00:59:57,920 --> 01:00:02,559
with you and yada yada so i guess what

1773
01:00:00,240 --> 01:00:05,040
would make an npc happy or the the

1774
01:00:02,559 --> 01:00:07,359
happiness of npcs is

1775
01:00:05,040 --> 01:00:10,400
as it is with everybody and this sounded

1776
01:00:07,359 --> 01:00:13,560
a lot more uh revelatory in my head

1777
01:00:10,400 --> 01:00:15,520
is is not dying so

1778
01:00:13,560 --> 01:00:17,359
[Laughter]

1779
01:00:15,520 --> 01:00:19,119
which obviously you go to speak to

1780
01:00:17,359 --> 01:00:20,799
anyone on the street and you say we're

1781
01:00:19,119 --> 01:00:22,000
dying make you unhappy they probably go

1782
01:00:20,799 --> 01:00:23,920
yeah

1783
01:00:22,000 --> 01:00:25,680
they would which obviously goes without

1784
01:00:23,920 --> 01:00:27,440
saying but it's so it's weird that that

1785
01:00:25,680 --> 01:00:29,440
thought there's bound to be someone

1786
01:00:27,440 --> 01:00:31,119
that's like uh ask enough people and

1787
01:00:29,440 --> 01:00:33,119
they'll be like a

1788
01:00:31,119 --> 01:00:36,799
a bane fanatic and they're like could

1789
01:00:33,119 --> 01:00:36,799
you please sacrifice me

1790
01:00:37,200 --> 01:00:41,359
so yeah it sounds it sounds stupid but

1791
01:00:39,920 --> 01:00:42,799
the critical point to take away from

1792
01:00:41,359 --> 01:00:44,880
there is that

1793
01:00:42,799 --> 01:00:48,559
the fact that i even had that thought

1794
01:00:44,880 --> 01:00:50,319
proves that even to you know i say even

1795
01:00:48,559 --> 01:00:52,400
to me like i'm sitting up here in my

1796
01:00:50,319 --> 01:00:54,960
ivory tower but

1797
01:00:52,400 --> 01:00:58,000
having made a million npcs it's even to

1798
01:00:54,960 --> 01:01:00,079
me it's still very important to think

1799
01:00:58,000 --> 01:01:02,160
what do they want and what do they need

1800
01:01:00,079 --> 01:01:05,920
and it's something i never

1801
01:01:02,160 --> 01:01:07,680
you know it's it's hugely important of

1802
01:01:05,920 --> 01:01:10,240
this person yeah it doesn't want to die

1803
01:01:07,680 --> 01:01:12,559
okay rule number one fine got that in in

1804
01:01:10,240 --> 01:01:14,799
the ground so that's going to be a huge

1805
01:01:12,559 --> 01:01:17,359
driving factor for the interactions but

1806
01:01:14,799 --> 01:01:19,680
maybe maybe just above that they also

1807
01:01:17,359 --> 01:01:21,839
want their kid to go to school

1808
01:01:19,680 --> 01:01:23,680
for example and maybe just above that

1809
01:01:21,839 --> 01:01:25,359
they want to win a

1810
01:01:23,680 --> 01:01:27,520
pie eating contest that's coming up at

1811
01:01:25,359 --> 01:01:29,760
the weekend there's all these myriad of

1812
01:01:27,520 --> 01:01:31,119
different things that might make npcs

1813
01:01:29,760 --> 01:01:32,880
happy

1814
01:01:31,119 --> 01:01:36,799
to dms out there

1815
01:01:32,880 --> 01:01:38,640
use those half-baked character ideas and

1816
01:01:36,799 --> 01:01:41,280
use those

1817
01:01:38,640 --> 01:01:43,200
4am fever dream

1818
01:01:41,280 --> 01:01:45,280
in the middle of the night waking up and

1819
01:01:43,200 --> 01:01:46,240
swear of i want to make a character that

1820
01:01:45,280 --> 01:01:49,119
is

1821
01:01:46,240 --> 01:01:51,119
the the front end of a fish in the back

1822
01:01:49,119 --> 01:01:52,480
end of a donkey and it flies around on a

1823
01:01:51,119 --> 01:01:54,880
magic carpet

1824
01:01:52,480 --> 01:01:58,160
don't you know use those crazy crazy he

1825
01:01:54,880 --> 01:01:58,160
wants to open the pie shop

1826
01:01:58,799 --> 01:02:03,119
to go with his linen shop from earlier

1827
01:02:00,559 --> 01:02:04,559
on to start building that network

1828
01:02:03,119 --> 01:02:07,520
um

1829
01:02:04,559 --> 01:02:09,119
use those to to make interesting npcs

1830
01:02:07,520 --> 01:02:10,400
there's there's opportunities there to

1831
01:02:09,119 --> 01:02:12,319
be like

1832
01:02:10,400 --> 01:02:13,680
like the real estate the realtors from

1833
01:02:12,319 --> 01:02:16,240
from honey and vic

1834
01:02:13,680 --> 01:02:17,200
that they'll be real estate agents that

1835
01:02:16,240 --> 01:02:19,520
want to

1836
01:02:17,200 --> 01:02:20,720
land and want property and maybe there

1837
01:02:19,520 --> 01:02:23,520
are some that

1838
01:02:20,720 --> 01:02:26,240
don't care how those uh homes become

1839
01:02:23,520 --> 01:02:27,039
available again and perhaps a mission

1840
01:02:26,240 --> 01:02:27,920
for

1841
01:02:27,039 --> 01:02:30,880
a

1842
01:02:27,920 --> 01:02:32,400
kind of neutral evil party would be

1843
01:02:30,880 --> 01:02:34,400
go and murder the people that live in

1844
01:02:32,400 --> 01:02:35,599
these houses because i'm going to pay

1845
01:02:34,400 --> 01:02:36,880
you a shitload to do it because i'm

1846
01:02:35,599 --> 01:02:39,680
going to make a shitload when i flip

1847
01:02:36,880 --> 01:02:39,680
them so yeah

1848
01:02:41,039 --> 01:02:46,240
so yeah there's a lot of

1849
01:02:43,119 --> 01:02:48,000
wiggle room there i think for npcs

1850
01:02:46,240 --> 01:02:50,720
did you have anything else you wanted to

1851
01:02:48,000 --> 01:02:53,599
talk about in terms of happiness

1852
01:02:50,720 --> 01:02:55,599
more just advice you know just if you're

1853
01:02:53,599 --> 01:02:57,520
playing d d and you find yourself coming

1854
01:02:55,599 --> 01:02:58,400
away from sessions not particularly

1855
01:02:57,520 --> 01:02:59,680
happy

1856
01:02:58,400 --> 01:03:02,319
with how it's going

1857
01:02:59,680 --> 01:03:03,599
talk to the dm or talk to the members of

1858
01:03:02,319 --> 01:03:05,680
the people that you're playing with

1859
01:03:03,599 --> 01:03:07,520
maybe talk to the dm first because

1860
01:03:05,680 --> 01:03:08,559
that's probably the person that you're

1861
01:03:07,520 --> 01:03:09,520
going to know

1862
01:03:08,559 --> 01:03:10,400
best

1863
01:03:09,520 --> 01:03:12,480
maybe

1864
01:03:10,400 --> 01:03:14,160
and just see where

1865
01:03:12,480 --> 01:03:16,240
no i was going to say see where you're

1866
01:03:14,160 --> 01:03:18,559
going wrong not necessarily saying

1867
01:03:16,240 --> 01:03:20,640
you're doing anything wrong but just

1868
01:03:18,559 --> 01:03:22,160
why you can't connect with

1869
01:03:20,640 --> 01:03:23,599
the game why you can't connect with the

1870
01:03:22,160 --> 01:03:25,359
other characters why you can't connect

1871
01:03:23,599 --> 01:03:26,720
with your character

1872
01:03:25,359 --> 01:03:27,520
because at the end of the day you know

1873
01:03:26,720 --> 01:03:29,760
it's

1874
01:03:27,520 --> 01:03:31,599
you're hanging out with your mates

1875
01:03:29,760 --> 01:03:33,920
you should be doing it for the right

1876
01:03:31,599 --> 01:03:36,319
reasons like i know that people get a

1877
01:03:33,920 --> 01:03:38,240
lot of existential joy from playing d

1878
01:03:36,319 --> 01:03:39,440
working through their own

1879
01:03:38,240 --> 01:03:40,319
issues

1880
01:03:39,440 --> 01:03:41,920
and

1881
01:03:40,319 --> 01:03:43,760
you'd like to think people are doing

1882
01:03:41,920 --> 01:03:46,160
that with happiness

1883
01:03:43,760 --> 01:03:49,280
on the other end of that being the goal

1884
01:03:46,160 --> 01:03:51,200
i'm kind of talking in a lot less

1885
01:03:49,280 --> 01:03:53,599
metaphorical sense you're just you're

1886
01:03:51,200 --> 01:03:54,559
just there to hang out and have a good

1887
01:03:53,599 --> 01:03:56,079
time

1888
01:03:54,559 --> 01:03:58,960
depending on what your idea of a good

1889
01:03:56,079 --> 01:04:01,200
time is like i'm not much of a

1890
01:03:58,960 --> 01:04:03,520
club kid so i think i'd rather play d

1891
01:04:01,200 --> 01:04:05,680
and that's where i get my jollies

1892
01:04:03,520 --> 01:04:08,160
sorry i think yeah like

1893
01:04:05,680 --> 01:04:10,400
just make sure you're having fun

1894
01:04:08,160 --> 01:04:13,039
yeah like it's really really simple

1895
01:04:10,400 --> 01:04:15,359
advice but it seems simple but it really

1896
01:04:13,039 --> 01:04:17,760
isn't and your point of talking to the

1897
01:04:15,359 --> 01:04:20,000
dm first but not only because yes you

1898
01:04:17,760 --> 01:04:21,839
might know them best but not necessarily

1899
01:04:20,000 --> 01:04:23,680
but only because they they have

1900
01:04:21,839 --> 01:04:26,000
the bigger picture so if your problem is

1901
01:04:23,680 --> 01:04:28,880
maybe with another player i don't like

1902
01:04:26,000 --> 01:04:31,280
how that player treats my character the

1903
01:04:28,880 --> 01:04:32,799
dm might be in a position to say ah

1904
01:04:31,280 --> 01:04:34,319
there's a reason why

1905
01:04:32,799 --> 01:04:36,240
yeah your character just doesn't know

1906
01:04:34,319 --> 01:04:37,599
yeah so this is not an out of game

1907
01:04:36,240 --> 01:04:40,000
problem this is actually an in-game

1908
01:04:37,599 --> 01:04:42,000
problem so yeah and if i wasn't to put

1909
01:04:40,000 --> 01:04:43,760
myself in those shoes i would say well

1910
01:04:42,000 --> 01:04:46,480
give it a shot try and lean into that a

1911
01:04:43,760 --> 01:04:48,559
bit more bring it up in game rather than

1912
01:04:46,480 --> 01:04:50,559
outside of game and if you as a player

1913
01:04:48,559 --> 01:04:52,400
are still not having fun then okay we've

1914
01:04:50,559 --> 01:04:54,160
tried it doesn't work

1915
01:04:52,400 --> 01:04:56,079
fine we'll have to think of another way

1916
01:04:54,160 --> 01:04:58,160
to to make you start to have fun but

1917
01:04:56,079 --> 01:04:59,839
it's always that talk to just talk to

1918
01:04:58,160 --> 01:05:02,240
everybody yeah you're there to have fun

1919
01:04:59,839 --> 01:05:04,319
and if that is literally the the binary

1920
01:05:02,240 --> 01:05:06,480
choice of are you having fun yes or no

1921
01:05:04,319 --> 01:05:08,720
there's no weird hidden things there's

1922
01:05:06,480 --> 01:05:10,079
no second questions or second guessing

1923
01:05:08,720 --> 01:05:11,280
it's just you know are you having fun

1924
01:05:10,079 --> 01:05:12,960
yes or no

1925
01:05:11,280 --> 01:05:15,599
are you happy yes or no

1926
01:05:12,960 --> 01:05:17,359
okay no well then let's sort it out

1927
01:05:15,599 --> 01:05:19,359
done yeah

1928
01:05:17,359 --> 01:05:21,359
you know it's not like you can't change

1929
01:05:19,359 --> 01:05:23,839
or we can't do this so we can't do that

1930
01:05:21,359 --> 01:05:25,760
it's it's the the how you fix it should

1931
01:05:23,839 --> 01:05:27,630
be priority number one and the first

1932
01:05:25,760 --> 01:05:29,839
step on that is talking to somebody

1933
01:05:27,630 --> 01:05:32,960
[Laughter]

1934
01:05:29,839 --> 01:05:33,760
well these are the life lessons

1935
01:05:32,960 --> 01:05:36,319
i'm just going to take out all

1936
01:05:33,760 --> 01:05:36,920
references to d and then republish it

1937
01:05:36,319 --> 01:05:38,319
it's just

1938
01:05:36,920 --> 01:05:40,480
[Laughter]

1939
01:05:38,319 --> 01:05:44,240
a self-help podcast yes

1940
01:05:40,480 --> 01:05:45,760
next next episode is relationships so

1941
01:05:44,240 --> 01:05:50,039
and if that isn't on my list of topics

1942
01:05:45,760 --> 01:05:50,039
it is going to be now so

1943
01:05:50,160 --> 01:05:53,760
i've given you two for free yeah yeah

1944
01:05:52,079 --> 01:05:54,960
there we go that's good value for money

1945
01:05:53,760 --> 01:05:57,760
there

1946
01:05:54,960 --> 01:06:00,319
all right then well in which case

1947
01:05:57,760 --> 01:06:03,599
uh we are just about at the end of

1948
01:06:00,319 --> 01:06:05,760
today's topic in today's time so

1949
01:06:03,599 --> 01:06:09,200
thank you very very much simon not only

1950
01:06:05,760 --> 01:06:10,880
for recording once with me but for

1951
01:06:09,200 --> 01:06:13,440
being willing to come back on again to

1952
01:06:10,880 --> 01:06:15,039
record a second time any time uh is

1953
01:06:13,440 --> 01:06:17,440
there anything you want to plug

1954
01:06:15,039 --> 01:06:18,880
uh yeah of course we've got

1955
01:06:17,440 --> 01:06:21,760
i was going to say our own meaning

1956
01:06:18,880 --> 01:06:23,839
you're part of it uh part of a bigger uh

1957
01:06:21,760 --> 01:06:26,079
story a bigger campaign

1958
01:06:23,839 --> 01:06:29,520
we've got a podcast called dungeons

1959
01:06:26,079 --> 01:06:32,559
dyson dudes which follows a campaign

1960
01:06:29,520 --> 01:06:34,000
set in the world of ramarus at point of

1961
01:06:32,559 --> 01:06:35,920
recording we're about to go into the

1962
01:06:34,000 --> 01:06:37,680
second chapter but point of release

1963
01:06:35,920 --> 01:06:38,880
we're probably two or three episodes

1964
01:06:37,680 --> 01:06:41,280
away from that

1965
01:06:38,880 --> 01:06:42,960
so sorry if i've spoiled any of that

1966
01:06:41,280 --> 01:06:44,640
leading up to it well hey hey chapter

1967
01:06:42,960 --> 01:06:47,520
two is a good place to jump back in

1968
01:06:44,640 --> 01:06:49,359
right so uh yeah yeah of course yeah

1969
01:06:47,520 --> 01:06:51,280
i'll have a new character so

1970
01:06:49,359 --> 01:06:52,880
it'll be a nice refresh

1971
01:06:51,280 --> 01:06:54,400
also

1972
01:06:52,880 --> 01:06:57,039
you can't see it but i've grown my

1973
01:06:54,400 --> 01:06:58,559
moustache out for november uh helping to

1974
01:06:57,039 --> 01:07:00,640
bring awareness to

1975
01:06:58,559 --> 01:07:03,039
i think the charities changed it used to

1976
01:07:00,640 --> 01:07:04,880
just solely be for awareness of prostate

1977
01:07:03,039 --> 01:07:07,599
cancer but now it

1978
01:07:04,880 --> 01:07:10,400
uh crosses a whole broad spectrum of

1979
01:07:07,599 --> 01:07:11,200
issues that affect men not exclusively

1980
01:07:10,400 --> 01:07:12,799
but

1981
01:07:11,200 --> 01:07:14,559
it's a conversation that needs to be had

1982
01:07:12,799 --> 01:07:16,880
so it's quite nice to help shine a

1983
01:07:14,559 --> 01:07:19,280
spotlight onto that

1984
01:07:16,880 --> 01:07:21,280
download has linked myself in the

1985
01:07:19,280 --> 01:07:23,839
instagram post so you can follow that

1986
01:07:21,280 --> 01:07:25,680
and follow my bio i'm fully aware by the

1987
01:07:23,839 --> 01:07:27,839
time this comes out

1988
01:07:25,680 --> 01:07:30,000
november might have been and gone but

1989
01:07:27,839 --> 01:07:32,400
just in case i think we'll come in just

1990
01:07:30,000 --> 01:07:34,559
on the uh the 27th so

1991
01:07:32,400 --> 01:07:36,559
okay and either way you can still donate

1992
01:07:34,559 --> 01:07:38,079
afterwards i think can't you of course

1993
01:07:36,559 --> 01:07:40,079
i'll drop a link in the episode

1994
01:07:38,079 --> 01:07:41,520
description and i would i would

1995
01:07:40,079 --> 01:07:44,240
recommend people do because every year

1996
01:07:41,520 --> 01:07:45,920
simon does it and no matter how much of

1997
01:07:44,240 --> 01:07:48,000
a person that should appear in a number

1998
01:07:45,920 --> 01:07:50,640
of registers he looks like

1999
01:07:48,000 --> 01:07:51,760
he still endeavors to do it so please

2000
01:07:50,640 --> 01:07:53,039
please do

2001
01:07:51,760 --> 01:07:55,599
take a look at that is there anything

2002
01:07:53,039 --> 01:07:58,160
else uh no that's it those the those are

2003
01:07:55,599 --> 01:08:00,799
the two main things all right uh if

2004
01:07:58,160 --> 01:08:04,079
anyone has any thoughts or comments on

2005
01:08:00,799 --> 01:08:05,760
the the weird wacky roller coaster

2006
01:08:04,079 --> 01:08:07,039
topics we've discussed today you can

2007
01:08:05,760 --> 01:08:09,200
tweet me

2008
01:08:07,039 --> 01:08:10,880
at download dnd

2009
01:08:09,200 --> 01:08:12,640
otherwise thank you all for listening

2010
01:08:10,880 --> 01:08:14,350
and good night

2011
01:08:12,640 --> 01:08:19,540
thank you

2012
01:08:14,350 --> 01:08:19,540
[Music]