Dec. 3, 2021

Editing


For this extremely meta episode, I'm joined by producer and host of the Chafing Armor actual play podcast, Michael Corley. This one is light on actual D&D content, so please bare that in mind! Anyway, Michael and I discuss the finer points of the post-production process for Dungeons & Dragons podcasts, be they APs or chat shows. "Editing", for all it's connotations and bells & whistles, is often synonymous with "clarity", that is of both the quality and content. Despite all the mechanical baggage of audio editing (truncating silence, equalisers, noise reduction, etc.), a large part of it is uniquely human; a sixth sense. Know when to leave the filler sounds in, knowing when to leave a pregnant silence, knowing which bloopers actually add to the experience, these are things only a human can do, and no amount of automation or AI can craft the kind of audio experience you want to hear. The editor has, in some ways, more power than the DM: they can alter history, paint a character as a hero or villain, and completely change the emotion of a scene. With great power...

  • 01:24 - The Quality Dichotomy
  • 13:11 - Editing D&D Content
  • 44:54 - Telltale Footprints
  • 53:36 - The Power of the Editor

Find Michael (@chafingarmor) on:

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References:

Patreons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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welcome thinkers to season 3 episode 6

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of thinking critically today's topic is

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editing

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[Music]

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[Applause]

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[Music]

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and today i'm joined by michael corley

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thank you ever so much for joining us

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today michael can you tell us a little

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bit about yourself well thank you danilo

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my name is michael corley i'm a voice

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actor magician and podcaster and for the

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past four years i've been the dungeon

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master for the chafing armor podcast

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and just to

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summarize that very briefly chafing

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armor is a real play dungeons and

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dragons 3.5 home brew rules

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where moresi the half-orc barbarian

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ticks the gnome paladin the thora the

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tiefling fighter penton the spell-scale

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sorcerer and distant bells the kinku

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rogue are on a mission from god to heal

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a mystic staff and save the world all

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while riding a necromantic chicken hut

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okay that's quite the elevator pitch

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consider my uh interest peaked um well

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thank you ever so much for joining us

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today michael absolutely the

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topic of today's discussion is editing

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so what does that mean to you in the dnd

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and wider ttrpg framework

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well editing is

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very

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near and dear to my heart

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my

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university degree is in radio television

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film with an emphasis on audio editing

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so that was literally what i went to

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school to do and then promptly

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did not do it for any of my day jobs as

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you were um

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so as often happens with people in in

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roles like that

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so but i love editing and when i watch

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movies when i listen to things i i'm

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always paying attention to the editing

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because it just

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really makes such a tremendous

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difference uh the biggest thing that

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that i'm the biggest proponent of when

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it comes to editing is clarity

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uh that's that's what i wanna i want you

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if you are considering editing your

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podcast and i definitely recommend that

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you should

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that you should start with that is how

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can i make this as clear to the listener

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as possible

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if i if i'm failing at that nothing else

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matters it doesn't matter how great the

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music is

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if the music overwhelms

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the player's voice

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it doesn't matter how great that sound

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effect is

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if it's in the wrong place and confuses

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people

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you know and that's where why i think

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when when you are considering editing

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your show you should think about clarity

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first

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okay so do you mean let's define what

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you could mean by clarity there because

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as soon as you mentioned it to me

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that to me

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you know a non-educated and non-audio

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engineer educated person either means

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quality of

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the audio signal for please excuse my

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ignorance but um you know just just how

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well it sounds and i realize the irony

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of

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you know people are listening to this

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now probably going well it doesn't sound

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very good

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[Laughter]

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and then versus the the other side of

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that clarity coin in terms of like

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information so like making sure that

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the content is

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clear the content is has clarity so are

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those

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you know how do you kind of split a

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difference between those two definitions

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well i absolutely mean both and it's a

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it's a balancing act between the two

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you absolutely and and as the

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conversation goes on i'm going to talk

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specifically about things you can do for

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the audio clarity that you know you want

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your player your different voices and

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the sound effects and the music and

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everything to be understood

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but also the storytelling and

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obviously

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any

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episodic type thing the storytelling is

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going to be very important but my

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goodness how could it be

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more important than when it's at

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dungeons and dragons or other

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you know role-playing game where you are

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literally telling a collaborative story

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the the choices you make in editing are

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going to make the difference between

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people understanding what's going on

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and being very very confused

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yeah i'm just

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that's a classic

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i'm very proud of this

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segway i'm about to talk about here uh

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that it's literally just come to me i

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think that's a similar kind of

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issue

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to though there's there's an age old

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discussion is whether the dm should do

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the the last session recap whether the

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players should and there's there's you

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know pros and cons to both arguments and

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pretty much it boils down to whatever

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you guys want to do is

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make sense for your game um there's no

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one right answer obviously

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but one of the criticisms against

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well actually both

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of those both the dm and the players

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giving the last session recap is that

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they might miss

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critical information so from the dms

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perspective they might do the recap and

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either skip things that the players

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thought were important but weren't

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actually important and have thereby kind

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of shown their hand a little bit

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um and likewise might just miss things

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because to the dm it's oh well of course

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they'll know that that's trivial so i'm

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not going to bother i'm not going to

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bore them with that information again

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when in reality the players would be

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lost without it and vice versa the

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players might

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grossly misunderstand something and

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skip over bits that were important that

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they think aren't important and i think

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that's the same with kind of like

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editing the actual play especially if

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you're

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living it if you are playing it or or

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running that game and then also

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responsible for editing it i imagine it

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could be sometimes difficult to see the

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wood for the trees and be like is that

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bit really important no i'll cut it out

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because i know we were just goofing

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around at the table it doesn't really

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mean anything important but then

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you might actually be surgically

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removing like the soul

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for lack of a better term with the show

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uh again i'm speak this is all what i'm

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hypothesizing having not had to edit an

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actual play before but am i am i broadly

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in the right speculation this is wild

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speculation in any way grounded in

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anything no you're you're absolutely

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right and to

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start with what you first said which is

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should the dungeon master or the players

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recap they're like you said there's

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valid arguments to both the reason i

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recap at the beginning is because i

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personally if i listen to a podcast

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i want to get to the action as quickly

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as possible yeah uh i'm not mad at

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people if they want i i have shows that

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i love

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but my goodness they spend a solid 10

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minutes just gibbety-gabbitting

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and i will literally just hit the scrub

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boop it all skip forward like five

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minutes and then say oh are they talking

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about the subject nope

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and so

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i

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i want to make a show that i would want

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to listen to

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and so if on a normal chafing armor it

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starts with my voice i i personally like

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it when you hear a human voice first

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i'm not mad at somebody if they have a

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if their music is first but it says

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chafing armor podcast episode 123

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death woes and then the music hits music

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is 10 seconds long

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uh just long enough to be music to be

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intro but short enough that they don't

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want to skip through it

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and uh it fades out and then it comes

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back welcome back to the chafing armor

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podcast and i i go right into

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i i introduce all of the players because

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i want to make sure that they are all

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introduced

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and i uh you know have them tell us who

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they're going to be playing and then i

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very briefly recap and the re i could

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absolutely you know like have a roster

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where each player recaps the last

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episode

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but i want to get to the action

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and so that's it that's a choice that i

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made

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out of expediency because i know that i

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can very very simply do it and get us to

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the show more quickly

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yeah no i

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so if i if i left the recap to my

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players well that would be half the

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session

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on any given session

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um of them you know talking about you

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know just jokes and goofing around and

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this that and the other so i think for

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for my game the reason i do it is it's a

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very clear bookend to be like right

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pre-game pregame

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banter is you know

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we don't care about what you have for

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dinner or any more your life that is now

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over

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the game has begun and it's a very clear

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line in the sand to be like

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here's me talking for

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50 seconds

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use those 50 seconds to kind of occupy

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the headspace of your character

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rather than kind of slowly

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meander your way into the role play

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zones that's why i do it

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at my at my home table of course but to

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leap frog off of another point you made

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there about the kind of the opening of a

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podcast

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funnily enough i was looking recently at

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listener stats and how to improve

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engagement and retention and all that

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kind of stuff and

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and

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it's

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shocking to a naive person such as

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myself

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how much you know like long intros can

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impact retention so i can i totally get

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why you're like 10 seconds of music and

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no more because

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people will just especially new

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listeners will just

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be like what is i don't care boom done

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but that is such a such a huge deal and

272
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i'm already thinking like maybe i need

273
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to restructure my intro

274
00:09:44,080 --> 00:09:48,080
because now it does open with a it does

275
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open with the intro musics now i'm like

276
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oh god i've embarrassed myself and i

277
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haven't even

278
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already 10 minutes

279
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to be honest that was an offhand comment

280
00:09:54,880 --> 00:10:00,000
from a uh a professional editor yeah uh

281
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he said and i was like oh my gosh i i i

282
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so like because when my i've had three

283
00:10:03,120 --> 00:10:06,240
total other podcasts in my podcasting

284
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career

285
00:10:06,240 --> 00:10:10,959
and uh i transitioned them over to that

286
00:10:08,880 --> 00:10:13,040
after hearing that because i really like

287
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that when you hear a voice and you'll

288
00:10:13,040 --> 00:10:17,200
hear a lot of people do it the other

289
00:10:15,600 --> 00:10:19,120
thing that i do

290
00:10:17,200 --> 00:10:21,680
this is to kind of like show off my

291
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editing skills and it's also

292
00:10:21,680 --> 00:10:25,120
it's like in a movie where uh if you

293
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think about like a james bond movie

294
00:10:25,120 --> 00:10:28,640
where they do the cold opening and it's

295
00:10:26,720 --> 00:10:31,040
like not necessarily directly connected

296
00:10:28,640 --> 00:10:33,440
to the story or just tangentially

297
00:10:31,040 --> 00:10:35,839
uh i will often do a cold opening and

298
00:10:33,440 --> 00:10:38,320
that is actually scripted

299
00:10:35,839 --> 00:10:40,560
where i have written a thing and the

300
00:10:38,320 --> 00:10:42,880
characters the guys are playing often

301
00:10:40,560 --> 00:10:44,880
characters that are not their characters

302
00:10:42,880 --> 00:10:46,880
and it gives me a chance to show the

303
00:10:44,880 --> 00:10:49,200
rest of the world like i can show a den

304
00:10:46,880 --> 00:10:51,839
of thieves or i can show a you know a

305
00:10:49,200 --> 00:10:54,240
governor somewhere or i can have a group

306
00:10:51,839 --> 00:10:56,399
of gods talking to each other yeah and i

307
00:10:54,240 --> 00:10:58,320
can really go heavy on the editing and

308
00:10:56,399 --> 00:10:59,680
the music and the atmosphere and it's

309
00:10:58,320 --> 00:11:01,120
very short they're usually like two or

310
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three minutes long

311
00:11:01,120 --> 00:11:03,440
but

312
00:11:02,000 --> 00:11:06,640
it's exactly what you were saying

313
00:11:03,440 --> 00:11:09,200
earlier like that would draw somebody in

314
00:11:06,640 --> 00:11:10,079
uh and that's what i'm going for

315
00:11:09,200 --> 00:11:12,720
yeah

316
00:11:10,079 --> 00:11:14,720
uh this is this is probably way too meta

317
00:11:12,720 --> 00:11:16,079
for me to like because immediately as

318
00:11:14,720 --> 00:11:17,920
we're talking about it all i can think

319
00:11:16,079 --> 00:11:19,279
of as ways to improve my own show so i'm

320
00:11:17,920 --> 00:11:21,279
being

321
00:11:19,279 --> 00:11:22,640
absolutely selfish sorry listeners but

322
00:11:21,279 --> 00:11:24,800
that's the

323
00:11:22,640 --> 00:11:26,800
that's the nature of the feast

324
00:11:24,800 --> 00:11:28,320
well when you when you asked me about

325
00:11:26,800 --> 00:11:29,839
subjects there were a lot of different

326
00:11:28,320 --> 00:11:31,200
things i could talk about i mean we're

327
00:11:29,839 --> 00:11:33,600
all you know anyone who's listening to

328
00:11:31,200 --> 00:11:34,720
this loves dnd and loves podcasts and

329
00:11:33,600 --> 00:11:36,320
there's a million different things i

330
00:11:34,720 --> 00:11:37,360
could talk about but what when you said

331
00:11:36,320 --> 00:11:38,959
improving

332
00:11:37,360 --> 00:11:41,760
like there's a million things i could do

333
00:11:38,959 --> 00:11:43,519
to improve my show and i was like what

334
00:11:41,760 --> 00:11:45,920
is the one thing i could probably talk

335
00:11:43,519 --> 00:11:48,560
about that would be most helpful

336
00:11:45,920 --> 00:11:50,320
and i wish someone had talked to me

337
00:11:48,560 --> 00:11:53,760
about editing especially editing a

338
00:11:50,320 --> 00:11:56,560
multi-track show before i had started

339
00:11:53,760 --> 00:11:59,360
yeah like likewise and that's

340
00:11:56,560 --> 00:12:02,560
i'm i'm fortunate enough to be

341
00:11:59,360 --> 00:12:04,880
of um you know i i have the the capacity

342
00:12:02,560 --> 00:12:07,040
to learn new skills

343
00:12:04,880 --> 00:12:09,600
relatively quickly and you know there's

344
00:12:07,040 --> 00:12:12,720
an element of enjoyment in that exercise

345
00:12:09,600 --> 00:12:14,800
for me so i i went from literally no

346
00:12:12,720 --> 00:12:17,839
audio experience

347
00:12:14,800 --> 00:12:19,440
whatsoever to having some some web files

348
00:12:17,839 --> 00:12:21,519
knocking around that i needed to somehow

349
00:12:19,440 --> 00:12:24,160
quote unquote edit and whatever that

350
00:12:21,519 --> 00:12:25,440
really meant to a naive young down low

351
00:12:24,160 --> 00:12:26,880
12 months ago

352
00:12:25,440 --> 00:12:28,320
you know

353
00:12:26,880 --> 00:12:30,880
eq couldn't tell you what it stood for

354
00:12:28,320 --> 00:12:33,760
couldn't tell you what it was um so i've

355
00:12:30,880 --> 00:12:35,760
i have really enjoyed the

356
00:12:33,760 --> 00:12:37,600
progression i'm gonna sound like super

357
00:12:35,760 --> 00:12:40,639
arrogant now but i have really enjoyed

358
00:12:37,600 --> 00:12:43,760
the hopefully noticeable improvement in

359
00:12:40,639 --> 00:12:46,639
clarity in every definition of the word

360
00:12:43,760 --> 00:12:48,480
from episode one all the way down now

361
00:12:46,639 --> 00:12:50,000
into season three

362
00:12:48,480 --> 00:12:53,279
where i've

363
00:12:50,000 --> 00:12:56,399
had to learn as i i've gone on

364
00:12:53,279 --> 00:12:59,040
and improved as i've gone on and as i

365
00:12:56,399 --> 00:13:00,480
was telling you 15 minutes ago my little

366
00:12:59,040 --> 00:13:02,880
little intro

367
00:13:00,480 --> 00:13:05,200
warm-up speech that all the guests get

368
00:13:02,880 --> 00:13:08,480
that's now like honed after

369
00:13:05,200 --> 00:13:11,120
50x episodes of recording and

370
00:13:08,480 --> 00:13:13,600
so has my editing process so

371
00:13:11,120 --> 00:13:15,279
i guess i'm quite fortunate and then

372
00:13:13,600 --> 00:13:17,440
normally i've only got two tracks to

373
00:13:15,279 --> 00:13:18,320
edit yours and it wasn't mine the guests

374
00:13:17,440 --> 00:13:20,720
of mine

375
00:13:18,320 --> 00:13:22,880
how many you say four players in your in

376
00:13:20,720 --> 00:13:26,160
chaffing armor uh so

377
00:13:22,880 --> 00:13:27,600
five uh five players so it's a it's a

378
00:13:26,160 --> 00:13:30,399
six track

379
00:13:27,600 --> 00:13:32,079
editing uh and that in addition to that

380
00:13:30,399 --> 00:13:34,560
it is uh

381
00:13:32,079 --> 00:13:36,160
i have a track for my sound effects i

382
00:13:34,560 --> 00:13:37,920
often will have two tracks for sound

383
00:13:36,160 --> 00:13:39,600
effects because i may need to do two

384
00:13:37,920 --> 00:13:42,320
simultaneously

385
00:13:39,600 --> 00:13:43,920
and then also there's track for music

386
00:13:42,320 --> 00:13:45,600
and then there's a label track which

387
00:13:43,920 --> 00:13:47,360
i'll i'll get to in a little bit but

388
00:13:45,600 --> 00:13:48,880
before before i get to those those

389
00:13:47,360 --> 00:13:51,600
tracks in multi-track i do want to

390
00:13:48,880 --> 00:13:54,240
mention to the people listening if you

391
00:13:51,600 --> 00:13:55,199
heard all of that and you died inside

392
00:13:54,240 --> 00:13:57,279
um

393
00:13:55,199 --> 00:13:59,199
first of all you don't have to edit your

394
00:13:57,279 --> 00:14:01,760
podcast i just want to throw that out

395
00:13:59,199 --> 00:14:03,199
there the most popular show

396
00:14:01,760 --> 00:14:06,240
in dungeons and dragons right now of

397
00:14:03,199 --> 00:14:07,920
course is critical role it's not edited

398
00:14:06,240 --> 00:14:09,360
you know stop and think about that for a

399
00:14:07,920 --> 00:14:10,480
minute i mean they may throw a noise

400
00:14:09,360 --> 00:14:12,480
reduction

401
00:14:10,480 --> 00:14:16,079
you know before it goes out to podcast

402
00:14:12,480 --> 00:14:17,680
but the show itself is not edited you

403
00:14:16,079 --> 00:14:18,959
know they they do take a break in the

404
00:14:17,680 --> 00:14:20,560
middle and i'm and they cut to

405
00:14:18,959 --> 00:14:23,040
commercial so there is some light

406
00:14:20,560 --> 00:14:25,519
editing but the actual show the people

407
00:14:23,040 --> 00:14:27,760
talking to each other is not edited and

408
00:14:25,519 --> 00:14:28,959
the music is played live

409
00:14:27,760 --> 00:14:31,760
there

410
00:14:28,959 --> 00:14:33,680
so from a from a standpoint that is a

411
00:14:31,760 --> 00:14:35,920
non-edited show

412
00:14:33,680 --> 00:14:38,720
and so i i want you the listener if

413
00:14:35,920 --> 00:14:40,560
you're too intimidated to begin like a

414
00:14:38,720 --> 00:14:42,240
big editing project

415
00:14:40,560 --> 00:14:45,199
you don't have to

416
00:14:42,240 --> 00:14:46,560
because editing will greatly add to the

417
00:14:45,199 --> 00:14:49,040
total time

418
00:14:46,560 --> 00:14:51,120
that it takes for you to make your show

419
00:14:49,040 --> 00:14:52,959
what i'm here to tell you today is i

420
00:14:51,120 --> 00:14:54,560
think that it's worth it i think that

421
00:14:52,959 --> 00:14:57,199
you will get a better product and you

422
00:14:54,560 --> 00:15:00,720
will be happier with what you have if

423
00:14:57,199 --> 00:15:03,440
you do edit your show but i don't want

424
00:15:00,720 --> 00:15:05,360
concerns about editing your show to stop

425
00:15:03,440 --> 00:15:07,600
you from doing it

426
00:15:05,360 --> 00:15:08,639
no that's that's great that's such a

427
00:15:07,600 --> 00:15:10,800
nice

428
00:15:08,639 --> 00:15:12,399
kind of wholesome idea to have and to

429
00:15:10,800 --> 00:15:14,079
communicate and

430
00:15:12,399 --> 00:15:15,920
i'm going to scare more people off now

431
00:15:14,079 --> 00:15:18,399
by saying

432
00:15:15,920 --> 00:15:20,079
back when i started and this is because

433
00:15:18,399 --> 00:15:22,480
i was learning as i was going so

434
00:15:20,079 --> 00:15:24,480
inevitably it takes longer because i'm

435
00:15:22,480 --> 00:15:26,399
half the time is spent clicking buttons

436
00:15:24,480 --> 00:15:29,279
that you don't know what they do but for

437
00:15:26,399 --> 00:15:32,720
each one hour episode it was about four

438
00:15:29,279 --> 00:15:36,160
hours from beginning to end yeah which

439
00:15:32,720 --> 00:15:36,160
at the time i was like what

440
00:15:36,320 --> 00:15:40,480
why why have i started this stupid hobby

441
00:15:38,639 --> 00:15:42,240
uh

442
00:15:40,480 --> 00:15:44,000
and why didn't i know it would take

443
00:15:42,240 --> 00:15:46,399
those so long and now

444
00:15:44,000 --> 00:15:48,399
thankfully i've got that you know less

445
00:15:46,399 --> 00:15:49,600
than half of that time

446
00:15:48,399 --> 00:15:51,600
which is great because then i can focus

447
00:15:49,600 --> 00:15:53,440
on the other builds and whistles like

448
00:15:51,600 --> 00:15:54,480
transcription and

449
00:15:53,440 --> 00:15:56,160
making sure that you know they're

450
00:15:54,480 --> 00:15:58,160
promoted tweets

451
00:15:56,160 --> 00:15:59,680
looking a bit more professional and you

452
00:15:58,160 --> 00:16:01,759
know automated to a certain extent and

453
00:15:59,680 --> 00:16:03,600
that kind of stuff so it was

454
00:16:01,759 --> 00:16:06,320
exceptionally manual

455
00:16:03,600 --> 00:16:08,639
but you you can always obviously improve

456
00:16:06,320 --> 00:16:11,120
and get to a point where it is

457
00:16:08,639 --> 00:16:12,720
a more enjoyable experience as with any

458
00:16:11,120 --> 00:16:15,040
aspect of any hobby you know there's

459
00:16:12,720 --> 00:16:16,399
always that initial like

460
00:16:15,040 --> 00:16:18,160
i don't know what i'm doing and it's

461
00:16:16,399 --> 00:16:20,320
difficult into like oh i know what i'm

462
00:16:18,160 --> 00:16:21,920
doing and now i can kind of relish in

463
00:16:20,320 --> 00:16:23,199
the you know the small little bits here

464
00:16:21,920 --> 00:16:24,480
and there that i learn and pick up along

465
00:16:23,199 --> 00:16:26,639
the way

466
00:16:24,480 --> 00:16:28,240
well i i definitely want people when

467
00:16:26,639 --> 00:16:29,759
they're visualizing which way they want

468
00:16:28,240 --> 00:16:32,720
to go with this there are two major

469
00:16:29,759 --> 00:16:36,560
options and uh just as you mentioned you

470
00:16:32,720 --> 00:16:38,399
are recording our conversation on zoom

471
00:16:36,560 --> 00:16:39,680
as a contingency which is very very

472
00:16:38,399 --> 00:16:42,079
smart by the way

473
00:16:39,680 --> 00:16:45,279
um but what i what i want people to know

474
00:16:42,079 --> 00:16:49,120
is while i absolutely edit a multi-track

475
00:16:45,279 --> 00:16:51,120
show so each of my players are recording

476
00:16:49,120 --> 00:16:53,360
natively they're recording at their you

477
00:16:51,120 --> 00:16:56,160
know home on their computer

478
00:16:53,360 --> 00:16:58,639
you don't have to do that if you all

479
00:16:56,160 --> 00:17:01,360
talk to each other on zoom or discord or

480
00:16:58,639 --> 00:17:04,959
skype there are a numerous ways to

481
00:17:01,360 --> 00:17:07,839
record that audio all in one track

482
00:17:04,959 --> 00:17:09,360
if the multi-track is too intimidating

483
00:17:07,839 --> 00:17:11,039
you can do that

484
00:17:09,360 --> 00:17:12,720
it's easier

485
00:17:11,039 --> 00:17:14,640
it's less work for your players they

486
00:17:12,720 --> 00:17:16,319
don't have to record anything

487
00:17:14,640 --> 00:17:19,520
the downside is

488
00:17:16,319 --> 00:17:22,559
if that individual one is lost

489
00:17:19,520 --> 00:17:25,360
you're done it's gone uh the other big

490
00:17:22,559 --> 00:17:27,199
thing is you cannot then edit the

491
00:17:25,360 --> 00:17:30,320
individual tracks if one person is

492
00:17:27,199 --> 00:17:31,840
louder one person is softer uh you can't

493
00:17:30,320 --> 00:17:34,240
manually there are things you can do at

494
00:17:31,840 --> 00:17:36,720
the end but there you can't manually fix

495
00:17:34,240 --> 00:17:38,880
that and if there are any audio issues

496
00:17:36,720 --> 00:17:41,200
with one person

497
00:17:38,880 --> 00:17:42,880
there's very little you can do about it

498
00:17:41,200 --> 00:17:45,440
you can't isolate them

499
00:17:42,880 --> 00:17:47,120
exactly in general it's going to be a

500
00:17:45,440 --> 00:17:48,960
lower quality

501
00:17:47,120 --> 00:17:50,480
at the end of the day if it's recorded

502
00:17:48,960 --> 00:17:52,240
at home

503
00:17:50,480 --> 00:17:53,679
on your computer it's going to be a much

504
00:17:52,240 --> 00:17:55,360
higher quality than what you're

505
00:17:53,679 --> 00:17:56,880
recording is essentially all of that

506
00:17:55,360 --> 00:17:58,080
audio being shot out through the

507
00:17:56,880 --> 00:17:59,679
interwebs

508
00:17:58,080 --> 00:18:01,360
and then captured

509
00:17:59,679 --> 00:18:03,360
so there's always going to be some

510
00:18:01,360 --> 00:18:06,080
degradation there

511
00:18:03,360 --> 00:18:08,559
the other advantage to a single track is

512
00:18:06,080 --> 00:18:10,559
that it'll be easier for guests

513
00:18:08,559 --> 00:18:12,480
now like obviously again i'm a huge

514
00:18:10,559 --> 00:18:14,240
audio nerd you said i'm going to record

515
00:18:12,480 --> 00:18:15,760
this audio you know natively i'm like

516
00:18:14,240 --> 00:18:18,000
cool i know exactly what you're talking

517
00:18:15,760 --> 00:18:20,160
about i'm sure there are some guests who

518
00:18:18,000 --> 00:18:23,200
are like what what

519
00:18:20,160 --> 00:18:25,520
what what's that again you know so uh

520
00:18:23,200 --> 00:18:28,000
just if you are planning to regularly

521
00:18:25,520 --> 00:18:30,240
have guests just be aware that there may

522
00:18:28,000 --> 00:18:32,080
be a a a one-inch hurdle as they

523
00:18:30,240 --> 00:18:34,160
sometimes call it yeah of getting them

524
00:18:32,080 --> 00:18:36,160
to record locally

525
00:18:34,160 --> 00:18:38,080
we're gonna we're gonna peek behind the

526
00:18:36,160 --> 00:18:40,080
thinking critically curtain a little bit

527
00:18:38,080 --> 00:18:40,960
now perhaps for the first time to this

528
00:18:40,080 --> 00:18:42,480
extent

529
00:18:40,960 --> 00:18:45,039
but i can't i couldn't think of a better

530
00:18:42,480 --> 00:18:46,880
episode to do so where

531
00:18:45,039 --> 00:18:48,720
you're absolutely right due to that due

532
00:18:46,880 --> 00:18:51,679
to the nature of the show obviously i've

533
00:18:48,720 --> 00:18:54,320
had such a fantastic breadth of guests

534
00:18:51,679 --> 00:18:57,679
from from all experiences and all walks

535
00:18:54,320 --> 00:18:59,360
of life and i'm hopefully

536
00:18:57,679 --> 00:19:00,799
proud of myself that no one can

537
00:18:59,360 --> 00:19:02,559
obviously tell whether there's been a

538
00:19:00,799 --> 00:19:04,240
one-inch hurdle or not

539
00:19:02,559 --> 00:19:06,080
because i've managed to work with some

540
00:19:04,240 --> 00:19:08,480
you know fantastic willing and

541
00:19:06,080 --> 00:19:11,200
professional people to take that hurdle

542
00:19:08,480 --> 00:19:13,840
with me but it is at you know

543
00:19:11,200 --> 00:19:15,760
you're asking something of a stranger at

544
00:19:13,840 --> 00:19:17,520
that point and so you're pretty much

545
00:19:15,760 --> 00:19:18,880
relying on the kindness of strangers

546
00:19:17,520 --> 00:19:21,280
which obviously has

547
00:19:18,880 --> 00:19:23,039
the risks that that entails in your in

548
00:19:21,280 --> 00:19:25,200
your day as it does in your day-to-day

549
00:19:23,039 --> 00:19:27,760
life but um

550
00:19:25,200 --> 00:19:30,400
for me and this show in particular

551
00:19:27,760 --> 00:19:31,679
because the environment is uncontrolled

552
00:19:30,400 --> 00:19:33,600
for the guest

553
00:19:31,679 --> 00:19:36,080
until we start talking it's an

554
00:19:33,600 --> 00:19:37,919
uncontrolled it's a variable right they

555
00:19:36,080 --> 00:19:39,919
could be in a they could be in the

556
00:19:37,919 --> 00:19:42,480
sydney opera house or they could be

557
00:19:39,919 --> 00:19:44,640
inside their washing machine they

558
00:19:42,480 --> 00:19:45,679
you know it could be anything so

559
00:19:44,640 --> 00:19:48,000
i think

560
00:19:45,679 --> 00:19:50,400
thinking critically could only work on

561
00:19:48,000 --> 00:19:52,240
separate tracks so i can i have that

562
00:19:50,400 --> 00:19:53,919
tight control of those variables as much

563
00:19:52,240 --> 00:19:55,919
as i can once they've

564
00:19:53,919 --> 00:19:57,039
once i've once i have control i can do

565
00:19:55,919 --> 00:19:59,120
what i want

566
00:19:57,039 --> 00:20:00,240
which is quite why i kind of

567
00:19:59,120 --> 00:20:02,240
mandate

568
00:20:00,240 --> 00:20:04,400
my guests to jump through those hoops at

569
00:20:02,240 --> 00:20:07,200
the beginning here

570
00:20:04,400 --> 00:20:10,159
and it gives you one other option is if

571
00:20:07,200 --> 00:20:13,120
for any reason one player something goes

572
00:20:10,159 --> 00:20:15,120
critically wrong uh i've had twice in

573
00:20:13,120 --> 00:20:17,039
the four years of chaffing armor where

574
00:20:15,120 --> 00:20:19,360
someone's audio just went

575
00:20:17,039 --> 00:20:21,200
just didn't record for whatever reason

576
00:20:19,360 --> 00:20:23,200
we were actually able to

577
00:20:21,200 --> 00:20:24,240
like get the general gist of what they

578
00:20:23,200 --> 00:20:26,400
had said

579
00:20:24,240 --> 00:20:29,120
and just have them re-record it and i

580
00:20:26,400 --> 00:20:30,880
popped it in and i guarantee you no one

581
00:20:29,120 --> 00:20:33,130
ever noticed

582
00:20:30,880 --> 00:20:35,520
the magic the magic of post-production

583
00:20:33,130 --> 00:20:38,480
[Laughter]

584
00:20:35,520 --> 00:20:40,080
speaking of magic i did want to

585
00:20:38,480 --> 00:20:41,039
talk about like kind of like you say

586
00:20:40,080 --> 00:20:43,120
meta

587
00:20:41,039 --> 00:20:44,799
just a few things that

588
00:20:43,120 --> 00:20:46,640
really will change the way you think

589
00:20:44,799 --> 00:20:49,360
about your editing

590
00:20:46,640 --> 00:20:51,440
one of the biggest ones is hotkeys or

591
00:20:49,360 --> 00:20:54,960
shortcuts whatever you call it

592
00:20:51,440 --> 00:20:57,039
if you are doing a task more than twice

593
00:20:54,960 --> 00:20:58,480
uh in your editing process you should

594
00:20:57,039 --> 00:21:00,480
consider

595
00:20:58,480 --> 00:21:03,600
making that a hotkey

596
00:21:00,480 --> 00:21:05,600
because it will greatly reduce the time

597
00:21:03,600 --> 00:21:07,919
that you do uh now the perfect example

598
00:21:05,600 --> 00:21:08,720
to this is the one that i i added early

599
00:21:07,919 --> 00:21:11,679
on

600
00:21:08,720 --> 00:21:14,640
there is in audacity which is what i use

601
00:21:11,679 --> 00:21:17,760
there is a function called cursor short

602
00:21:14,640 --> 00:21:19,600
jump left very lovely term and cursor

603
00:21:17,760 --> 00:21:22,320
short jump right

604
00:21:19,600 --> 00:21:23,679
what i did is i assigned those

605
00:21:22,320 --> 00:21:25,440
uh two different keys that are right

606
00:21:23,679 --> 00:21:27,840
next to each other

607
00:21:25,440 --> 00:21:30,080
and so what that allows me to do is if

608
00:21:27,840 --> 00:21:32,080
i've done a complicated edit whereas

609
00:21:30,080 --> 00:21:33,679
like i'm editing on someone's voice and

610
00:21:32,080 --> 00:21:34,799
i'm i they said

611
00:21:33,679 --> 00:21:35,840
uh

612
00:21:34,799 --> 00:21:38,080
and

613
00:21:35,840 --> 00:21:40,159
and i decided to take that out you know

614
00:21:38,080 --> 00:21:41,919
if i'm if i'm editing silence i it's not

615
00:21:40,159 --> 00:21:43,840
a problem i don't need to go back i know

616
00:21:41,919 --> 00:21:46,400
i just removed the silence but if i need

617
00:21:43,840 --> 00:21:48,960
to get that just right i edit it and

618
00:21:46,400 --> 00:21:50,480
then i hit that key and boop it skips

619
00:21:48,960 --> 00:21:52,880
back a second

620
00:21:50,480 --> 00:21:55,120
yeah and then i hit play and then it

621
00:21:52,880 --> 00:21:57,120
will go and i can hear it and that

622
00:21:55,120 --> 00:21:59,200
allows me between those two keys i can

623
00:21:57,120 --> 00:22:02,159
just kind of scooch

624
00:21:59,200 --> 00:22:04,320
in the editing and it saves me so much

625
00:22:02,159 --> 00:22:06,559
time because otherwise i have to take my

626
00:22:04,320 --> 00:22:08,159
mouse move to the place i want click on

627
00:22:06,559 --> 00:22:09,200
the place that i want and hit play and

628
00:22:08,159 --> 00:22:11,039
you wouldn't think that would take that

629
00:22:09,200 --> 00:22:13,679
much longer but when you're constantly

630
00:22:11,039 --> 00:22:16,080
doing it it will save you so much time

631
00:22:13,679 --> 00:22:17,679
so if you if you find yourself doing an

632
00:22:16,080 --> 00:22:19,679
action

633
00:22:17,679 --> 00:22:22,480
on not all things can be turned into a

634
00:22:19,679 --> 00:22:25,200
short key but some of them can

635
00:22:22,480 --> 00:22:27,039
and so definitely just just think about

636
00:22:25,200 --> 00:22:28,400
that in your in your

637
00:22:27,039 --> 00:22:31,520
process

638
00:22:28,400 --> 00:22:33,120
and it will save you so much time

639
00:22:31,520 --> 00:22:34,880
yeah that ties into what i was talking

640
00:22:33,120 --> 00:22:37,520
about earlier on those kind of

641
00:22:34,880 --> 00:22:39,280
automation elements that's one part of

642
00:22:37,520 --> 00:22:41,200
them just to

643
00:22:39,280 --> 00:22:42,080
just to speed up and it is you know for

644
00:22:41,200 --> 00:22:43,760
shows

645
00:22:42,080 --> 00:22:44,559
such as ours that obviously quite long

646
00:22:43,760 --> 00:22:47,039
in

647
00:22:44,559 --> 00:22:49,039
length and have a lot of

648
00:22:47,039 --> 00:22:51,039
repeated actions

649
00:22:49,039 --> 00:22:53,200
but yeah those shortcut keys and that

650
00:22:51,039 --> 00:22:55,039
automation is it adds up is what i'm

651
00:22:53,200 --> 00:22:57,360
getting at over you know as i said if

652
00:22:55,039 --> 00:22:59,280
i'm editing an hour long episode and i

653
00:22:57,360 --> 00:23:02,240
have to do that action

654
00:22:59,280 --> 00:23:04,320
200 times or whatever and even if it's

655
00:23:02,240 --> 00:23:06,080
only three seconds each i'm not gonna do

656
00:23:04,320 --> 00:23:08,320
the math of the top of my head but span

657
00:23:06,080 --> 00:23:09,520
that across every episode that i've done

658
00:23:08,320 --> 00:23:10,960
clearly that's

659
00:23:09,520 --> 00:23:13,600
life that i don't want to waste away

660
00:23:10,960 --> 00:23:16,720
sitting in front of my computer

661
00:23:13,600 --> 00:23:18,159
absolutely absolutely and i want to

662
00:23:16,720 --> 00:23:20,799
one of the things you mentioned before

663
00:23:18,159 --> 00:23:23,440
we started recording is mono

664
00:23:20,799 --> 00:23:25,919
i do highly recommend that you record in

665
00:23:23,440 --> 00:23:28,080
mono as opposed to stereo

666
00:23:25,919 --> 00:23:31,200
uh the reason is if you're recording a

667
00:23:28,080 --> 00:23:32,559
multi-track show the the size of that

668
00:23:31,200 --> 00:23:35,120
file

669
00:23:32,559 --> 00:23:37,039
is going to be stupidly big and the odds

670
00:23:35,120 --> 00:23:38,720
of it crashing

671
00:23:37,039 --> 00:23:39,840
are going to increase the larger the

672
00:23:38,720 --> 00:23:40,720
file is

673
00:23:39,840 --> 00:23:43,520
and

674
00:23:40,720 --> 00:23:46,159
the the benefit the the higher quality

675
00:23:43,520 --> 00:23:47,279
that you get out of stereo is minuscule

676
00:23:46,159 --> 00:23:50,400
but the

677
00:23:47,279 --> 00:23:52,080
ease of the entire thing moving more

678
00:23:50,400 --> 00:23:55,120
fluidly because you record you have them

679
00:23:52,080 --> 00:23:57,360
in mono track as opposed to stereo

680
00:23:55,120 --> 00:24:00,400
by the way i have a hotkey

681
00:23:57,360 --> 00:24:02,240
for converting mono stereo to mono if i

682
00:24:00,400 --> 00:24:03,600
if i get a file and i just go i just hit

683
00:24:02,240 --> 00:24:06,159
that hotkey and

684
00:24:03,600 --> 00:24:09,279
you know put it into mono good to go

685
00:24:06,159 --> 00:24:10,080
uh so it's incredibly important uh the

686
00:24:09,279 --> 00:24:11,760
other

687
00:24:10,080 --> 00:24:13,120
one that's incredibly important just to

688
00:24:11,760 --> 00:24:14,559
think about when you're editing is

689
00:24:13,120 --> 00:24:15,520
silence

690
00:24:14,559 --> 00:24:17,440
that kind of like you were saying

691
00:24:15,520 --> 00:24:19,360
earlier with clarity it's it's there's

692
00:24:17,440 --> 00:24:21,840
two different sides to silence

693
00:24:19,360 --> 00:24:23,679
one is you want to remove

694
00:24:21,840 --> 00:24:25,120
a lot of silence there's going to be a

695
00:24:23,679 --> 00:24:28,960
lot of dead air

696
00:24:25,120 --> 00:24:30,720
uh you do have the option uh i have a an

697
00:24:28,960 --> 00:24:32,080
acquaintance who tried to show me

698
00:24:30,720 --> 00:24:33,440
through reaper which is i believe what

699
00:24:32,080 --> 00:24:35,760
you use yes

700
00:24:33,440 --> 00:24:38,640
yes uh he tried to show me a system that

701
00:24:35,760 --> 00:24:40,880
he uses for truncating silence is what

702
00:24:38,640 --> 00:24:42,720
it's called is where you go in and

703
00:24:40,880 --> 00:24:44,080
pop out all the silence

704
00:24:42,720 --> 00:24:45,200
i have

705
00:24:44,080 --> 00:24:47,600
never

706
00:24:45,200 --> 00:24:49,600
run that where i was satisfied with it

707
00:24:47,600 --> 00:24:51,200
now i don't want to say that that

708
00:24:49,600 --> 00:24:53,039
doesn't exist you might be someone out

709
00:24:51,200 --> 00:24:55,760
there who's got the settings right and i

710
00:24:53,039 --> 00:24:57,360
don't but when you're dealing with five

711
00:24:55,760 --> 00:24:59,520
six different voices and all these

712
00:24:57,360 --> 00:25:01,440
different things what i have found is

713
00:24:59,520 --> 00:25:02,400
that the the computer is just not smart

714
00:25:01,440 --> 00:25:04,240
enough

715
00:25:02,400 --> 00:25:05,760
and you will find characters that

716
00:25:04,240 --> 00:25:08,799
instead of saying you know let's go over

717
00:25:05,760 --> 00:25:09,919
here it goes uh oh right here yeah uh it

718
00:25:08,799 --> 00:25:11,679
will it will

719
00:25:09,919 --> 00:25:13,200
clip out because they were speaking just

720
00:25:11,679 --> 00:25:14,400
a little more quietly at the beginning

721
00:25:13,200 --> 00:25:16,720
or at the end

722
00:25:14,400 --> 00:25:18,480
and a lot of people

723
00:25:16,720 --> 00:25:20,960
work into their

724
00:25:18,480 --> 00:25:23,360
words or work out of their words

725
00:25:20,960 --> 00:25:25,679
my wonderful player lee

726
00:25:23,360 --> 00:25:28,640
with his amazing australian accent he

727
00:25:25,679 --> 00:25:30,480
just kind of he will often kind of lead

728
00:25:28,640 --> 00:25:32,640
into a word like that

729
00:25:30,480 --> 00:25:34,080
and i found when i tried to use truncate

730
00:25:32,640 --> 00:25:36,320
which i did try at the beginning of

731
00:25:34,080 --> 00:25:37,200
chaffing armor it i didn't like what it

732
00:25:36,320 --> 00:25:39,760
did

733
00:25:37,200 --> 00:25:41,760
and it's a lot more work to go out and

734
00:25:39,760 --> 00:25:44,240
manually remove those silences but i

735
00:25:41,760 --> 00:25:47,440
think that it's really worth it

736
00:25:44,240 --> 00:25:48,880
and the other side of silence is

737
00:25:47,440 --> 00:25:50,240
killing sound

738
00:25:48,880 --> 00:25:52,240
when you're dealing with multi-track one

739
00:25:50,240 --> 00:25:55,200
of the real powers you have is and by

740
00:25:52,240 --> 00:25:56,640
the way most of my silencing is me

741
00:25:55,200 --> 00:25:57,840
because i'm the dungeon master i'm

742
00:25:56,640 --> 00:26:00,240
talking the most

743
00:25:57,840 --> 00:26:02,080
and what'll happen is if somebody says

744
00:26:00,240 --> 00:26:04,720
something important you know like oh i

745
00:26:02,080 --> 00:26:07,919
want to do this or this is what i say to

746
00:26:04,720 --> 00:26:09,600
her blah blah blah and i don't like i'm

747
00:26:07,919 --> 00:26:11,440
i'm just a little lagged and i start

748
00:26:09,600 --> 00:26:13,520
talking and i talk over them

749
00:26:11,440 --> 00:26:16,080
guess what i can go in that multi-track

750
00:26:13,520 --> 00:26:18,880
i can select it and hit silence

751
00:26:16,080 --> 00:26:22,480
and boop i've just removed my voice and

752
00:26:18,880 --> 00:26:25,760
now you can hear them clear as day

753
00:26:22,480 --> 00:26:27,760
so silence is your friend uh you you

754
00:26:25,760 --> 00:26:29,520
want to remove it and you want to

755
00:26:27,760 --> 00:26:31,600
utilize it to

756
00:26:29,520 --> 00:26:34,799
make your your audio sound good

757
00:26:31,600 --> 00:26:37,600
yeah what i love about

758
00:26:34,799 --> 00:26:38,559
sounds so lame what i love about silence

759
00:26:37,600 --> 00:26:42,000
cool

760
00:26:38,559 --> 00:26:44,799
is that it's despite all the like the

761
00:26:42,000 --> 00:26:47,760
the mechanical nature of editing and the

762
00:26:44,799 --> 00:26:48,880
kind of the the mathematics behind it

763
00:26:47,760 --> 00:26:50,400
which because it's all just you know

764
00:26:48,880 --> 00:26:52,159
ones and zeros and manipulating those

765
00:26:50,400 --> 00:26:53,679
ones and zeros at the end of the day you

766
00:26:52,159 --> 00:26:56,320
know when it comes to like

767
00:26:53,679 --> 00:26:57,520
volume and equalizers and compression

768
00:26:56,320 --> 00:27:00,799
and all that kind of stuff it's just

769
00:26:57,520 --> 00:27:01,679
manipulating a form of data but what i

770
00:27:00,799 --> 00:27:04,320
love

771
00:27:01,679 --> 00:27:07,600
about editing is there's also this human

772
00:27:04,320 --> 00:27:08,960
element of understanding the flow of a

773
00:27:07,600 --> 00:27:11,679
conversation

774
00:27:08,960 --> 00:27:14,559
which is why the truncate stuff isn't

775
00:27:11,679 --> 00:27:16,240
100 perfect because sometimes you need

776
00:27:14,559 --> 00:27:17,039
that silence

777
00:27:16,240 --> 00:27:19,279
for

778
00:27:17,039 --> 00:27:21,520
dramatic reasons for

779
00:27:19,279 --> 00:27:22,880
to give the listener a rest

780
00:27:21,520 --> 00:27:25,440
whatever it may be

781
00:27:22,880 --> 00:27:29,279
and only really a human can who has the

782
00:27:25,440 --> 00:27:31,360
intuition of a conversation can really

783
00:27:29,279 --> 00:27:34,080
make that judgment cool within the

784
00:27:31,360 --> 00:27:36,320
context of that discussion within the

785
00:27:34,080 --> 00:27:37,120
context of that particular sentence

786
00:27:36,320 --> 00:27:39,120
and

787
00:27:37,120 --> 00:27:41,279
that's why silence

788
00:27:39,120 --> 00:27:43,600
as you said you can use it to improve

789
00:27:41,279 --> 00:27:44,960
the quality by like leaving it in in

790
00:27:43,600 --> 00:27:46,880
some places

791
00:27:44,960 --> 00:27:48,720
and not just like

792
00:27:46,880 --> 00:27:50,799
i used to be

793
00:27:48,720 --> 00:27:52,320
very strict in it it was

794
00:27:50,799 --> 00:27:53,840
silence was bad

795
00:27:52,320 --> 00:27:55,840
there's a big gap i can just see i can

796
00:27:53,840 --> 00:27:57,919
just eyeball it on the waveform and be

797
00:27:55,840 --> 00:28:00,480
like right take that out take that out

798
00:27:57,919 --> 00:28:01,440
take that out but then now i'm

799
00:28:00,480 --> 00:28:02,720
less

800
00:28:01,440 --> 00:28:04,000
uh

801
00:28:02,720 --> 00:28:06,159
surgical

802
00:28:04,000 --> 00:28:07,600
and more kind of like actually no there

803
00:28:06,159 --> 00:28:09,200
um you know we'll leave that bit in

804
00:28:07,600 --> 00:28:10,880
there that makes sense that flows a

805
00:28:09,200 --> 00:28:12,320
little bit nicer but it's that's it it's

806
00:28:10,880 --> 00:28:14,720
an intuition

807
00:28:12,320 --> 00:28:15,840
that you get with experience

808
00:28:14,720 --> 00:28:17,440
and

809
00:28:15,840 --> 00:28:19,039
that's what i kind of love how it's like

810
00:28:17,440 --> 00:28:21,200
these two sides the same coin you've got

811
00:28:19,039 --> 00:28:24,080
the one very heavy like

812
00:28:21,200 --> 00:28:27,440
luffs and decibels and

813
00:28:24,080 --> 00:28:29,840
tracks and mono and file sizes

814
00:28:27,440 --> 00:28:31,840
married with like how does that how does

815
00:28:29,840 --> 00:28:33,520
that conversation flow

816
00:28:31,840 --> 00:28:35,600
should i take out that um or do i leave

817
00:28:33,520 --> 00:28:37,840
it in because it implies that the

818
00:28:35,600 --> 00:28:40,000
speaker is thinking about their answer

819
00:28:37,840 --> 00:28:42,720
which is actually kind of meta

820
00:28:40,000 --> 00:28:44,159
information to that sentence in a way

821
00:28:42,720 --> 00:28:45,840
you don't you don't want to imply they

822
00:28:44,159 --> 00:28:46,880
just had the answer for the top of their

823
00:28:45,840 --> 00:28:49,520
head because it doesn't really make

824
00:28:46,880 --> 00:28:50,720
sense like that those kind of nuances

825
00:28:49,520 --> 00:28:52,799
are which

826
00:28:50,720 --> 00:28:54,960
are like the interesting questions that

827
00:28:52,799 --> 00:28:57,360
editing asks me when i'm going through a

828
00:28:54,960 --> 00:29:00,000
track which you don't get if you just

829
00:28:57,360 --> 00:29:02,640
let the computer truncate the silence

830
00:29:00,000 --> 00:29:04,720
i i couldn't agree more and uh i i think

831
00:29:02,640 --> 00:29:06,720
of everything in movie analogies and

832
00:29:04,720 --> 00:29:08,720
it's in the in the daniel craig reboot

833
00:29:06,720 --> 00:29:10,720
when he first meets q

834
00:29:08,720 --> 00:29:12,480
and q says that you know i can do more

835
00:29:10,720 --> 00:29:14,480
before i drink my first cup

836
00:29:12,480 --> 00:29:15,919
then you can out in the field

837
00:29:14,480 --> 00:29:17,520
and he goes but i do acknowledge there's

838
00:29:15,919 --> 00:29:20,480
someone who needs to pull the trigger

839
00:29:17,520 --> 00:29:22,720
and bond says or not pull the trigger

840
00:29:20,480 --> 00:29:24,480
and so exactly to your point is that

841
00:29:22,720 --> 00:29:26,640
knowing part of being a good editor is

842
00:29:24,480 --> 00:29:28,240
knowing when to leave the silence in

843
00:29:26,640 --> 00:29:31,120
when there's a pregnant pause when

844
00:29:28,240 --> 00:29:32,559
there's a big moment to leave that

845
00:29:31,120 --> 00:29:34,240
moment

846
00:29:32,559 --> 00:29:35,840
there was a moment where my players had

847
00:29:34,240 --> 00:29:38,159
been in a plane

848
00:29:35,840 --> 00:29:40,720
and there were these weird canyons that

849
00:29:38,159 --> 00:29:42,000
just like went straight down and there's

850
00:29:40,720 --> 00:29:44,000
a moment like

851
00:29:42,000 --> 00:29:46,000
episodes and episodes later where you

852
00:29:44,000 --> 00:29:48,000
zoom out where they're flying

853
00:29:46,000 --> 00:29:50,880
and they look down and they realize it

854
00:29:48,000 --> 00:29:53,520
is actually a massive miles and miles

855
00:29:50,880 --> 00:29:56,240
long handprint

856
00:29:53,520 --> 00:29:58,880
and that that a magically modified

857
00:29:56,240 --> 00:30:01,600
bigsby's hand had been cast thousands of

858
00:29:58,880 --> 00:30:03,679
years ago and had like just squashed a

859
00:30:01,600 --> 00:30:04,640
tarasque yeah like a bug

860
00:30:03,679 --> 00:30:06,880
and

861
00:30:04,640 --> 00:30:09,600
that moment was really big and if i had

862
00:30:06,880 --> 00:30:11,039
edited out the silences in there

863
00:30:09,600 --> 00:30:13,440
it would have

864
00:30:11,039 --> 00:30:14,240
taken away from that moment

865
00:30:13,440 --> 00:30:15,760
yeah

866
00:30:14,240 --> 00:30:18,799
yeah that's what it's it's

867
00:30:15,760 --> 00:30:19,760
as it's one of those things that

868
00:30:18,799 --> 00:30:23,039
is

869
00:30:19,760 --> 00:30:25,840
i can't i i learned intuition i guess is

870
00:30:23,039 --> 00:30:27,919
the way is the two words i would use to

871
00:30:25,840 --> 00:30:29,120
to describe that which everybody has

872
00:30:27,919 --> 00:30:31,279
because we're all human beings who talk

873
00:30:29,120 --> 00:30:32,799
to other human beings so that it it is

874
00:30:31,279 --> 00:30:35,120
there

875
00:30:32,799 --> 00:30:36,640
but because it's second nature and often

876
00:30:35,120 --> 00:30:37,520
people hate hearing their own voice as i

877
00:30:36,640 --> 00:30:39,120
did

878
00:30:37,520 --> 00:30:41,039
but i found a good remedy to hating your

879
00:30:39,120 --> 00:30:44,080
own voice is to listen to hundreds and

880
00:30:41,039 --> 00:30:45,279
hundreds of hours of it so uh

881
00:30:44,080 --> 00:30:46,960
yep

882
00:30:45,279 --> 00:30:48,159
that very quickly got me over that

883
00:30:46,960 --> 00:30:50,640
hurdle

884
00:30:48,159 --> 00:30:51,360
whether i liked it or not

885
00:30:50,640 --> 00:30:52,240
so

886
00:30:51,360 --> 00:30:54,159
i

887
00:30:52,240 --> 00:30:55,360
if we compare our two shows then so mine

888
00:30:54,159 --> 00:30:56,720
is

889
00:30:55,360 --> 00:30:59,039
i mean

890
00:30:56,720 --> 00:31:00,640
trivial in comparison as i said it's

891
00:30:59,039 --> 00:31:02,640
just the two tracks one on top of the

892
00:31:00,640 --> 00:31:04,960
other and they can occupy the entire

893
00:31:02,640 --> 00:31:06,480
height of my screen so it's very easy

894
00:31:04,960 --> 00:31:08,960
for me to see

895
00:31:06,480 --> 00:31:10,960
you know and to align them and stuff

896
00:31:08,960 --> 00:31:12,399
so in in some ways i'm quite lucky i

897
00:31:10,960 --> 00:31:15,200
have edited a couple of episodes which

898
00:31:12,399 --> 00:31:17,840
had multiple guests before which were

899
00:31:15,200 --> 00:31:19,120
an experience and oddly it isn't a

900
00:31:17,840 --> 00:31:21,120
linear

901
00:31:19,120 --> 00:31:22,880
increase so i was

902
00:31:21,120 --> 00:31:24,320
very anxious going in because i was like

903
00:31:22,880 --> 00:31:26,640
well geez

904
00:31:24,320 --> 00:31:28,399
just two editing me and one guest takes

905
00:31:26,640 --> 00:31:30,240
an hour at two hours

906
00:31:28,399 --> 00:31:32,240
for sake of argument

907
00:31:30,240 --> 00:31:34,720
with five guests well that's gonna be

908
00:31:32,240 --> 00:31:36,320
like 12 hours but it isn't a linea you

909
00:31:34,720 --> 00:31:38,240
get like diminishing returns it isn't

910
00:31:36,320 --> 00:31:40,320
just a linear increase and i'm not

911
00:31:38,240 --> 00:31:42,240
intelligent enough to work out

912
00:31:40,320 --> 00:31:43,039
why or how that

913
00:31:42,240 --> 00:31:45,840
is

914
00:31:43,039 --> 00:31:47,919
but uh it wasn't quite as scary as i

915
00:31:45,840 --> 00:31:49,919
thought

916
00:31:47,919 --> 00:31:51,679
you will notice an increase but you're

917
00:31:49,919 --> 00:31:54,240
absolutely right like editing

918
00:31:51,679 --> 00:31:55,919
you know six as opposed to four isn't

919
00:31:54,240 --> 00:31:58,080
that much more work now i do notice

920
00:31:55,919 --> 00:32:00,320
because i do do side quest episodes

921
00:31:58,080 --> 00:32:01,519
where like one or two characters goes on

922
00:32:00,320 --> 00:32:04,000
an adventure

923
00:32:01,519 --> 00:32:06,320
uh and i i i do notice that those are

924
00:32:04,000 --> 00:32:07,120
shorter as you can imagine like to edit

925
00:32:06,320 --> 00:32:09,039
but

926
00:32:07,120 --> 00:32:10,960
once you get like past two or three it's

927
00:32:09,039 --> 00:32:13,519
it's pretty much the same

928
00:32:10,960 --> 00:32:15,840
um i i do want to mention a couple of

929
00:32:13,519 --> 00:32:18,080
what i really like when i'm getting a

930
00:32:15,840 --> 00:32:19,919
how-to editorial is i want something

931
00:32:18,080 --> 00:32:22,399
crunchy something i can sink my teeth

932
00:32:19,919 --> 00:32:24,080
into that i you know like i can use this

933
00:32:22,399 --> 00:32:25,360
after listening to this

934
00:32:24,080 --> 00:32:27,120
and you know like i was talking about

935
00:32:25,360 --> 00:32:29,120
the short keys and silence and things

936
00:32:27,120 --> 00:32:32,000
like that the one thing i want to really

937
00:32:29,120 --> 00:32:33,200
talk about before you edit is prepping

938
00:32:32,000 --> 00:32:36,080
your file

939
00:32:33,200 --> 00:32:38,399
okay because it will make a tremendous

940
00:32:36,080 --> 00:32:40,399
difference and especially when you're

941
00:32:38,399 --> 00:32:43,760
multi-track editing

942
00:32:40,399 --> 00:32:45,760
before you put all the various ones in

943
00:32:43,760 --> 00:32:47,760
the the master file

944
00:32:45,760 --> 00:32:50,240
uh i cannot recommend enough just doing

945
00:32:47,760 --> 00:32:51,440
a simple noise reduction going in

946
00:32:50,240 --> 00:32:55,360
finding

947
00:32:51,440 --> 00:32:58,159
an empty space where there's this

948
00:32:55,360 --> 00:33:01,200
that that right there that is the sound

949
00:32:58,159 --> 00:33:02,960
that my room is making you capture that

950
00:33:01,200 --> 00:33:04,960
you select noise selection and get the

951
00:33:02,960 --> 00:33:05,760
audio profile then select the entire

952
00:33:04,960 --> 00:33:07,679
thing

953
00:33:05,760 --> 00:33:09,200
and hit noise reduction it'll take a

954
00:33:07,679 --> 00:33:10,480
couple of minutes it'll run through the

955
00:33:09,200 --> 00:33:12,720
the file

956
00:33:10,480 --> 00:33:14,320
that one thing

957
00:33:12,720 --> 00:33:16,559
will make your

958
00:33:14,320 --> 00:33:18,000
just instantly increase the quality of

959
00:33:16,559 --> 00:33:20,480
your show

960
00:33:18,000 --> 00:33:22,080
because what happens is that those

961
00:33:20,480 --> 00:33:23,519
little noises

962
00:33:22,080 --> 00:33:26,000
if you then

963
00:33:23,519 --> 00:33:28,559
need to bring that level up yes

964
00:33:26,000 --> 00:33:30,000
it will proportionately bring up that

965
00:33:28,559 --> 00:33:32,480
background noise and that background

966
00:33:30,000 --> 00:33:34,320
noise may be invisible to you right now

967
00:33:32,480 --> 00:33:36,080
but if you if that person was recording

968
00:33:34,320 --> 00:33:36,799
a little quiet and you need to beef it

969
00:33:36,080 --> 00:33:38,640
up

970
00:33:36,799 --> 00:33:40,880
you're then bringing up that that hiss

971
00:33:38,640 --> 00:33:42,960
or that pop or that electrical

972
00:33:40,880 --> 00:33:44,880
outlet sound or that fan in the distance

973
00:33:42,960 --> 00:33:46,640
that they didn't realize was there

974
00:33:44,880 --> 00:33:49,039
uh and just doing that noise reduction

975
00:33:46,640 --> 00:33:51,519
before you start will save you so much

976
00:33:49,039 --> 00:33:53,200
agony yeah later yeah

977
00:33:51,519 --> 00:33:54,960
it's another reason why doing

978
00:33:53,200 --> 00:33:57,760
multi-track is so powerful because being

979
00:33:54,960 --> 00:33:59,200
able to remove each person's individual

980
00:33:57,760 --> 00:34:01,919
background noise

981
00:33:59,200 --> 00:34:04,000
makes a tremendous difference

982
00:34:01,919 --> 00:34:06,000
and of course back to the mono stereo

983
00:34:04,000 --> 00:34:07,440
thing obviously it takes longer to do

984
00:34:06,000 --> 00:34:09,599
those kind of uh

985
00:34:07,440 --> 00:34:11,040
effects on stereo tracks because there's

986
00:34:09,599 --> 00:34:12,320
more stuff to

987
00:34:11,040 --> 00:34:13,119
churn through

988
00:34:12,320 --> 00:34:15,359
and

989
00:34:13,119 --> 00:34:16,960
the reason i mentioned that is because

990
00:34:15,359 --> 00:34:18,240
i think the first few episodes are just

991
00:34:16,960 --> 00:34:20,480
you know i didn't know what was doing

992
00:34:18,240 --> 00:34:22,560
recorded everything default

993
00:34:20,480 --> 00:34:25,040
at the time i was using audacity and it

994
00:34:22,560 --> 00:34:27,839
wasn't stereo and so first i was like

995
00:34:25,040 --> 00:34:29,280
wow that's a large file but fine i don't

996
00:34:27,839 --> 00:34:30,879
know i don't have a frame of reference

997
00:34:29,280 --> 00:34:33,040
so it is what it is and it wasn't until

998
00:34:30,879 --> 00:34:35,280
i read online that people were like

999
00:34:33,040 --> 00:34:37,599
recording mono because

1000
00:34:35,280 --> 00:34:40,800
you're only using one microphone so

1001
00:34:37,599 --> 00:34:42,480
there's only ever one track

1002
00:34:40,800 --> 00:34:44,079
i was like

1003
00:34:42,480 --> 00:34:46,079
why didn't i think of that as such it

1004
00:34:44,079 --> 00:34:47,440
was so obvious

1005
00:34:46,079 --> 00:34:48,879
like you have stereo because often

1006
00:34:47,440 --> 00:34:51,280
you've got two i'm looking at my two

1007
00:34:48,879 --> 00:34:53,119
desk speakers now i've got headphones on

1008
00:34:51,280 --> 00:34:55,200
left and right here but when you have

1009
00:34:53,119 --> 00:34:56,480
your microphone you only ever have one

1010
00:34:55,200 --> 00:34:59,280
and i was like such

1011
00:34:56,480 --> 00:35:01,280
so like slapping me in the face obvious

1012
00:34:59,280 --> 00:35:03,280
i was like frustrated with myself and

1013
00:35:01,280 --> 00:35:04,800
not clicking mono because it was like

1014
00:35:03,280 --> 00:35:06,240
some alien

1015
00:35:04,800 --> 00:35:07,920
combo box that i shouldn't touch because

1016
00:35:06,240 --> 00:35:10,400
i don't know what i'm playing with but

1017
00:35:07,920 --> 00:35:11,839
so obvious that it's just like one input

1018
00:35:10,400 --> 00:35:14,320
means you have a mono track and that's

1019
00:35:11,839 --> 00:35:15,920
that and uh yeah i do

1020
00:35:14,320 --> 00:35:17,440
that yeah you know even when it comes

1021
00:35:15,920 --> 00:35:19,440
down to the brass tacks it's just like

1022
00:35:17,440 --> 00:35:22,160
sending the file size it just makes it

1023
00:35:19,440 --> 00:35:24,960
so much easier yes that this uh

1024
00:35:22,160 --> 00:35:27,320
does make me reminisce about the uh

1025
00:35:24,960 --> 00:35:29,359
the early days of of thinking critically

1026
00:35:27,320 --> 00:35:30,720
[Laughter]

1027
00:35:29,359 --> 00:35:33,040
well if it makes you feel better i

1028
00:35:30,720 --> 00:35:34,880
absolutely edit it in stereo at the

1029
00:35:33,040 --> 00:35:37,359
beginning too and then just like i just

1030
00:35:34,880 --> 00:35:39,760
was like why why am i doing this yeah

1031
00:35:37,359 --> 00:35:42,320
and that it just changed it made the

1032
00:35:39,760 --> 00:35:45,280
whole process so much easier

1033
00:35:42,320 --> 00:35:47,200
uh once i change to mono

1034
00:35:45,280 --> 00:35:49,599
do you have any other i'm gonna be

1035
00:35:47,200 --> 00:35:51,440
selfish again now and say do you have

1036
00:35:49,599 --> 00:35:54,400
any other like

1037
00:35:51,440 --> 00:35:56,800
golden golden bullets silver bullets or

1038
00:35:54,400 --> 00:35:58,400
you know uh you know special special

1039
00:35:56,800 --> 00:36:00,240
tips and tricks for

1040
00:35:58,400 --> 00:36:02,079
doing specifically audio because i

1041
00:36:00,240 --> 00:36:03,680
imagine you're you know your education

1042
00:36:02,079 --> 00:36:05,040
dealt with more than just say podcast

1043
00:36:03,680 --> 00:36:07,920
dialogue you dealt with probably a whole

1044
00:36:05,040 --> 00:36:08,340
bunch of stuff but specifically for what

1045
00:36:07,920 --> 00:36:10,560
i do

1046
00:36:08,340 --> 00:36:13,440
[Laughter]

1047
00:36:10,560 --> 00:36:15,599
well i do actually um i i mentioned

1048
00:36:13,440 --> 00:36:18,240
noise reduction so there are technically

1049
00:36:15,599 --> 00:36:20,000
it's two steps the the second step is

1050
00:36:18,240 --> 00:36:22,560
two things put into one

1051
00:36:20,000 --> 00:36:24,880
uh i have a hotkey

1052
00:36:22,560 --> 00:36:28,160
that i do i do the noise reduction and

1053
00:36:24,880 --> 00:36:30,640
then i do limiter and normalize

1054
00:36:28,160 --> 00:36:32,560
yeah and and that's you can just think

1055
00:36:30,640 --> 00:36:34,480
of that as high and low

1056
00:36:32,560 --> 00:36:36,720
uh what it does is it goes through and

1057
00:36:34,480 --> 00:36:37,920
this is each individual voice track i do

1058
00:36:36,720 --> 00:36:40,400
this on

1059
00:36:37,920 --> 00:36:42,640
uh before i put them all together

1060
00:36:40,400 --> 00:36:44,880
what the limiter and normalize does is

1061
00:36:42,640 --> 00:36:46,800
it brings your lows up and it brings you

1062
00:36:44,880 --> 00:36:48,560
really highs down and it kind of just

1063
00:36:46,800 --> 00:36:51,280
puts it there in the middle

1064
00:36:48,560 --> 00:36:54,800
and what that will do is really help

1065
00:36:51,280 --> 00:36:57,200
each person sound around the same level

1066
00:36:54,800 --> 00:36:59,599
uh i want to be clear that i have one

1067
00:36:57,200 --> 00:37:01,760
more step that i do along that line that

1068
00:36:59,599 --> 00:37:05,280
i do at the end and there's a reason why

1069
00:37:01,760 --> 00:37:06,720
i have a label track when i edit

1070
00:37:05,280 --> 00:37:07,520
it's because

1071
00:37:06,720 --> 00:37:12,240
i

1072
00:37:07,520 --> 00:37:14,079
do all of my voice editing first

1073
00:37:12,240 --> 00:37:16,560
all of my voice editing when there's a

1074
00:37:14,079 --> 00:37:17,920
part that's going to need a sound effect

1075
00:37:16,560 --> 00:37:21,200
or music

1076
00:37:17,920 --> 00:37:24,079
i in the label track say something like

1077
00:37:21,200 --> 00:37:26,720
uh start fight music here or sound of

1078
00:37:24,079 --> 00:37:27,760
someone getting their head ripped off

1079
00:37:26,720 --> 00:37:30,079
and

1080
00:37:27,760 --> 00:37:30,960
once i'm completely done editing the

1081
00:37:30,079 --> 00:37:34,320
voice

1082
00:37:30,960 --> 00:37:36,160
i then export all the voice

1083
00:37:34,320 --> 00:37:37,920
as a wav file and you're going to say

1084
00:37:36,160 --> 00:37:39,520
wait wav file is bigger than an mp3

1085
00:37:37,920 --> 00:37:43,920
there's a reason for that it's because

1086
00:37:39,520 --> 00:37:47,280
there is a program called levellator yes

1087
00:37:43,920 --> 00:37:50,800
yes and levellator will go in and it

1088
00:37:47,280 --> 00:37:51,839
will make everything the same

1089
00:37:50,800 --> 00:37:53,920
now

1090
00:37:51,839 --> 00:37:55,599
why if levelator makes everything the

1091
00:37:53,920 --> 00:37:57,440
same why did i bother doing the limiter

1092
00:37:55,599 --> 00:37:59,200
and normalize before

1093
00:37:57,440 --> 00:38:01,359
it's because of what i said before about

1094
00:37:59,200 --> 00:38:05,359
the background noise levelator will make

1095
00:38:01,359 --> 00:38:07,599
everything the same the way like uh

1096
00:38:05,359 --> 00:38:09,119
like imagine a monster going like i'm

1097
00:38:07,599 --> 00:38:10,720
gonna make everyone the same height and

1098
00:38:09,119 --> 00:38:11,680
just grabbing a person and stretching

1099
00:38:10,720 --> 00:38:14,640
them

1100
00:38:11,680 --> 00:38:16,800
you know it will distort

1101
00:38:14,640 --> 00:38:18,400
audio if one is really really low and

1102
00:38:16,800 --> 00:38:20,480
one is really really high

1103
00:38:18,400 --> 00:38:21,760
so what you want is them all to be like

1104
00:38:20,480 --> 00:38:23,920
80

1105
00:38:21,760 --> 00:38:26,480
about the same and then level later will

1106
00:38:23,920 --> 00:38:28,640
get you that last 20

1107
00:38:26,480 --> 00:38:30,079
uh but if you if one is really really

1108
00:38:28,640 --> 00:38:31,760
low and one is really really high you're

1109
00:38:30,079 --> 00:38:34,400
going to get what they call an editing

1110
00:38:31,760 --> 00:38:37,200
artifacts it's just like these weird

1111
00:38:34,400 --> 00:38:39,599
almost electronic sounds of just like

1112
00:38:37,200 --> 00:38:41,119
uh because it's trying so hard to make

1113
00:38:39,599 --> 00:38:43,920
everything matte yeah

1114
00:38:41,119 --> 00:38:46,079
but i love levelator it it just gives me

1115
00:38:43,920 --> 00:38:48,640
that that it's why i go through the

1116
00:38:46,079 --> 00:38:51,359
extra effort of having that label track

1117
00:38:48,640 --> 00:38:54,400
that i then ex you know re-put in the

1118
00:38:51,359 --> 00:38:56,880
the completely done audio

1119
00:38:54,400 --> 00:38:59,119
and then i do my

1120
00:38:56,880 --> 00:39:01,520
sound effects and music based on that

1121
00:38:59,119 --> 00:39:03,520
final audio and that way i know exactly

1122
00:39:01,520 --> 00:39:05,200
how loud it's going to be

1123
00:39:03,520 --> 00:39:06,320
and this is really important when you

1124
00:39:05,200 --> 00:39:08,400
when you were talking about the you know

1125
00:39:06,320 --> 00:39:09,520
the the little tics tricks and all that

1126
00:39:08,400 --> 00:39:10,640
good stuff

1127
00:39:09,520 --> 00:39:13,280
is

1128
00:39:10,640 --> 00:39:15,760
you cannot have your sound effects and

1129
00:39:13,280 --> 00:39:18,000
music overwhelm the audio

1130
00:39:15,760 --> 00:39:19,599
um and this is a meia culpa because i

1131
00:39:18,000 --> 00:39:20,720
have absolutely done this in shaping

1132
00:39:19,599 --> 00:39:22,160
armor

1133
00:39:20,720 --> 00:39:23,599
absolutely done this from time you know

1134
00:39:22,160 --> 00:39:25,119
i go back and listen i'm like oh my gosh

1135
00:39:23,599 --> 00:39:28,480
why did i do that

1136
00:39:25,119 --> 00:39:30,320
but your music needs to be much quieter

1137
00:39:28,480 --> 00:39:33,520
than you think

1138
00:39:30,320 --> 00:39:34,880
and your your best friends are amplify

1139
00:39:33,520 --> 00:39:36,880
you'd think wait why amplify this make

1140
00:39:34,880 --> 00:39:38,560
it louder amplify you can go in and

1141
00:39:36,880 --> 00:39:41,119
scooch it down

1142
00:39:38,560 --> 00:39:43,359
uh you can d amplify in fact i have a

1143
00:39:41,119 --> 00:39:46,240
hotkey called d amplify and i think it's

1144
00:39:43,359 --> 00:39:48,320
like minus 15 something like that and it

1145
00:39:46,240 --> 00:39:50,480
just kind of like kicks the the legs out

1146
00:39:48,320 --> 00:39:52,400
of under this big booming bombastic

1147
00:39:50,480 --> 00:39:53,760
music and makes it more like background

1148
00:39:52,400 --> 00:39:56,320
music

1149
00:39:53,760 --> 00:39:58,320
um you also have the envelope tool which

1150
00:39:56,320 --> 00:40:00,720
is where you can go and boop and make

1151
00:39:58,320 --> 00:40:01,680
little dots and and individually bring

1152
00:40:00,720 --> 00:40:03,920
down

1153
00:40:01,680 --> 00:40:05,680
elements if you want to get really fancy

1154
00:40:03,920 --> 00:40:07,440
like if you have your characters walking

1155
00:40:05,680 --> 00:40:09,680
into an inn and they're walking out of a

1156
00:40:07,440 --> 00:40:12,160
rainstorm you could theoretically use

1157
00:40:09,680 --> 00:40:13,920
the envelope tool to then make the rain

1158
00:40:12,160 --> 00:40:16,079
go

1159
00:40:13,920 --> 00:40:17,760
down into a background so like when that

1160
00:40:16,079 --> 00:40:19,440
when that when the metaphorical door

1161
00:40:17,760 --> 00:40:21,520
shuts and they're like now you're in the

1162
00:40:19,440 --> 00:40:24,560
end and the rain kind of goes back down

1163
00:40:21,520 --> 00:40:26,160
to a background that's really cool um

1164
00:40:24,560 --> 00:40:27,839
i'm not saying you have to do that i'm

1165
00:40:26,160 --> 00:40:30,240
just saying that the envelope tool is a

1166
00:40:27,839 --> 00:40:34,160
really good way to do it

1167
00:40:30,240 --> 00:40:36,800
yeah i'm i'm glad that i don't have any

1168
00:40:34,160 --> 00:40:38,720
sound effects in this in this show

1169
00:40:36,800 --> 00:40:40,400
i'm tempted to add in like you know like

1170
00:40:38,720 --> 00:40:42,000
public radio

1171
00:40:40,400 --> 00:40:44,240
buying and

1172
00:40:42,000 --> 00:40:46,560
stuff now just uh just to like test and

1173
00:40:44,240 --> 00:40:49,680
and uh prove prove to people that i can

1174
00:40:46,560 --> 00:40:52,720
but no i'm i'm glad i haven't had to uh

1175
00:40:49,680 --> 00:40:54,480
to use those yet but um yeah i used to

1176
00:40:52,720 --> 00:40:56,640
use levelator

1177
00:40:54,480 --> 00:40:57,839
and then i as as more of a part of a

1178
00:40:56,640 --> 00:41:00,079
learning

1179
00:40:57,839 --> 00:41:00,800
practice for me i was like let me try

1180
00:41:00,079 --> 00:41:03,359
and

1181
00:41:00,800 --> 00:41:05,839
work out myself and then i went down the

1182
00:41:03,359 --> 00:41:07,280
rabbit hole of loudness and and

1183
00:41:05,839 --> 00:41:09,119
mastering and

1184
00:41:07,280 --> 00:41:11,760
that you know the standards that apple

1185
00:41:09,119 --> 00:41:15,839
demands for for podcasts you know hit

1186
00:41:11,760 --> 00:41:18,079
minus 19 luff's eye and i'm like

1187
00:41:15,839 --> 00:41:21,200
i'm way out of my depth

1188
00:41:18,079 --> 00:41:24,560
what is all of this so uh i have

1189
00:41:21,200 --> 00:41:27,200
attempted the last couple of episodes to

1190
00:41:24,560 --> 00:41:28,720
kind of fudge my way through

1191
00:41:27,200 --> 00:41:30,240
i guess manual

1192
00:41:28,720 --> 00:41:32,000
normalization

1193
00:41:30,240 --> 00:41:35,119
through the use of

1194
00:41:32,000 --> 00:41:37,359
various effects that that reaper has um

1195
00:41:35,119 --> 00:41:41,119
two i would say

1196
00:41:37,359 --> 00:41:42,960
fairly good success at least the the uh

1197
00:41:41,119 --> 00:41:44,400
the stats of the final file seem to

1198
00:41:42,960 --> 00:41:45,760
suggest it's

1199
00:41:44,400 --> 00:41:46,960
broadly

1200
00:41:45,760 --> 00:41:49,520
good

1201
00:41:46,960 --> 00:41:50,400
so i'll take that i

1202
00:41:49,520 --> 00:41:52,560
know

1203
00:41:50,400 --> 00:41:54,880
that would do

1204
00:41:52,560 --> 00:41:57,839
yeah yeah it all it all matters it all

1205
00:41:54,880 --> 00:42:00,839
helps it all moves you forward

1206
00:41:57,839 --> 00:42:03,040
uh when doing it uh i i did want to talk

1207
00:42:00,839 --> 00:42:05,119
about like we were saying before like

1208
00:42:03,040 --> 00:42:07,119
having that editing sense

1209
00:42:05,119 --> 00:42:10,000
is when you're starting you don't have

1210
00:42:07,119 --> 00:42:12,160
that yep you know you don't know and so

1211
00:42:10,000 --> 00:42:14,480
the the question is like well where do i

1212
00:42:12,160 --> 00:42:15,760
add music or sound effects

1213
00:42:14,480 --> 00:42:17,920
like

1214
00:42:15,760 --> 00:42:20,640
where do i do this and the answer is

1215
00:42:17,920 --> 00:42:22,000
when you're first starting just do

1216
00:42:20,640 --> 00:42:24,400
the combat

1217
00:42:22,000 --> 00:42:27,119
and do the funny parts

1218
00:42:24,400 --> 00:42:29,440
start with there uh like now like if the

1219
00:42:27,119 --> 00:42:30,880
characters are somewhere for ext you

1220
00:42:29,440 --> 00:42:32,400
know like they're out in the planes or

1221
00:42:30,880 --> 00:42:34,720
if they're at a dock

1222
00:42:32,400 --> 00:42:36,880
uh i will actually play

1223
00:42:34,720 --> 00:42:39,680
you know background sounds you know that

1224
00:42:36,880 --> 00:42:41,839
are just the dock very very quietly

1225
00:42:39,680 --> 00:42:44,079
uh you know and then when it goes into a

1226
00:42:41,839 --> 00:42:46,160
fight scene i i transition it into a

1227
00:42:44,079 --> 00:42:48,800
fight scene uh music

1228
00:42:46,160 --> 00:42:50,480
but when you're first starting just have

1229
00:42:48,800 --> 00:42:52,800
the uh

1230
00:42:50,480 --> 00:42:54,800
uh whenever there's combat it's good to

1231
00:42:52,800 --> 00:42:57,520
have fight music

1232
00:42:54,800 --> 00:43:01,040
you can certainly find that music free

1233
00:42:57,520 --> 00:43:02,160
in various ways or for a very low cost

1234
00:43:01,040 --> 00:43:03,760
of

1235
00:43:02,160 --> 00:43:06,160
free to use

1236
00:43:03,760 --> 00:43:07,920
youtube does have youtube creator studio

1237
00:43:06,160 --> 00:43:09,280
which has a lot of good music you can

1238
00:43:07,920 --> 00:43:11,359
play with

1239
00:43:09,280 --> 00:43:13,680
and also most of the sound effects

1240
00:43:11,359 --> 00:43:15,599
honestly i get off youtube

1241
00:43:13,680 --> 00:43:20,319
i just capture them directly

1242
00:43:15,599 --> 00:43:22,720
uh i one little tip is look for horror

1243
00:43:20,319 --> 00:43:24,560
because if you want the sound of someone

1244
00:43:22,720 --> 00:43:26,880
getting a lot of really violent things

1245
00:43:24,560 --> 00:43:28,319
happen in dungeons and dragons uh and if

1246
00:43:26,880 --> 00:43:29,839
you if you need the sound of someone

1247
00:43:28,319 --> 00:43:31,760
getting their head ripped off guess what

1248
00:43:29,839 --> 00:43:33,280
there's a horror sound for that

1249
00:43:31,760 --> 00:43:36,240
and you know

1250
00:43:33,280 --> 00:43:38,240
you're gonna hear the sound of the

1251
00:43:36,240 --> 00:43:40,160
you know that that thing that ripping

1252
00:43:38,240 --> 00:43:42,560
the tearing the tendons it's very

1253
00:43:40,160 --> 00:43:44,319
visceral and a lot of that is in horror

1254
00:43:42,560 --> 00:43:46,319
sound effects and so if you when you put

1255
00:43:44,319 --> 00:43:49,359
in sound effect horror

1256
00:43:46,319 --> 00:43:50,720
you know ripping or chewing or stabbing

1257
00:43:49,359 --> 00:43:52,000
that will get you a lot of those really

1258
00:43:50,720 --> 00:43:54,000
fun ones

1259
00:43:52,000 --> 00:43:55,920
that's a good tip and another to add to

1260
00:43:54,000 --> 00:43:58,400
add on to that is something i found so

1261
00:43:55,920 --> 00:44:00,000
recently i can't remember why

1262
00:43:58,400 --> 00:44:01,440
i was looking oh it was for the end of

1263
00:44:00,000 --> 00:44:04,319
season one i wanted like a little

1264
00:44:01,440 --> 00:44:05,359
celebratory noise um the bbc over here

1265
00:44:04,319 --> 00:44:09,200
in the uk

1266
00:44:05,359 --> 00:44:10,480
uh they've got an archive of open open

1267
00:44:09,200 --> 00:44:11,440
source isn't the right word free you

1268
00:44:10,480 --> 00:44:13,520
know

1269
00:44:11,440 --> 00:44:15,760
free to access sound effects from you

1270
00:44:13,520 --> 00:44:18,400
know their decades of broadcast

1271
00:44:15,760 --> 00:44:19,920
recording and you can search for like

1272
00:44:18,400 --> 00:44:22,319
bell or

1273
00:44:19,920 --> 00:44:23,359
fireworks or you know waves and they'll

1274
00:44:22,319 --> 00:44:25,440
have

1275
00:44:23,359 --> 00:44:27,920
you know the raw sound files that are

1276
00:44:25,440 --> 00:44:29,599
free you know what's the word

1277
00:44:27,920 --> 00:44:31,040
like creative commons or whatever it is

1278
00:44:29,599 --> 00:44:33,040
for

1279
00:44:31,040 --> 00:44:34,880
being able to use them um

1280
00:44:33,040 --> 00:44:36,640
so yes that link will be in the in the

1281
00:44:34,880 --> 00:44:38,240
episode description of that bbc archive

1282
00:44:36,640 --> 00:44:40,160
because uh it's quite it's quite a few

1283
00:44:38,240 --> 00:44:41,440
interesting uh interesting sounds on

1284
00:44:40,160 --> 00:44:42,880
there

1285
00:44:41,440 --> 00:44:44,530
i will check it out that sounds that

1286
00:44:42,880 --> 00:44:47,869
sounds great

1287
00:44:44,530 --> 00:44:47,869
[Music]

1288
00:44:50,510 --> 00:44:57,760
[Music]

1289
00:44:54,240 --> 00:44:59,440
so we've talked a lot so far about the

1290
00:44:57,760 --> 00:45:01,599
as as you've said a hundred times that

1291
00:44:59,440 --> 00:45:04,400
you know the meta the the post

1292
00:45:01,599 --> 00:45:05,599
production of a podcast and we've

1293
00:45:04,400 --> 00:45:08,160
touched a couple of times about the

1294
00:45:05,599 --> 00:45:09,440
differences of say a show like this one

1295
00:45:08,160 --> 00:45:12,720
where it's just

1296
00:45:09,440 --> 00:45:13,520
two people chatting away versus

1297
00:45:12,720 --> 00:45:17,280
an

1298
00:45:13,520 --> 00:45:19,920
actual player real play of a ttrpg

1299
00:45:17,280 --> 00:45:22,560
i mean a minute you know tracks aside

1300
00:45:19,920 --> 00:45:24,480
number of tracks aside sound effects

1301
00:45:22,560 --> 00:45:27,280
music um

1302
00:45:24,480 --> 00:45:29,440
do you think there are any other kind of

1303
00:45:27,280 --> 00:45:32,240
special considerations that have to be

1304
00:45:29,440 --> 00:45:33,440
made when either doing a show like this

1305
00:45:32,240 --> 00:45:34,960
or doing

1306
00:45:33,440 --> 00:45:35,839
an actual play

1307
00:45:34,960 --> 00:45:37,839
and

1308
00:45:35,839 --> 00:45:41,680
if so

1309
00:45:37,839 --> 00:45:44,640
to your ear to your trained ear can you

1310
00:45:41,680 --> 00:45:46,000
can you spot an edit or like when you

1311
00:45:44,640 --> 00:45:48,240
when you feel like something doesn't

1312
00:45:46,000 --> 00:45:49,520
make sense or or the sound changes

1313
00:45:48,240 --> 00:45:51,119
subtly can you

1314
00:45:49,520 --> 00:45:52,319
can you do you think you can spot that

1315
00:45:51,119 --> 00:45:53,760
like do you ever listen to actual

1316
00:45:52,319 --> 00:45:56,800
players and go oh

1317
00:45:53,760 --> 00:45:59,680
if they've cut there

1318
00:45:56,800 --> 00:46:00,800
so the short answer is yes uh if you if

1319
00:45:59,680 --> 00:46:03,200
you edit

1320
00:46:00,800 --> 00:46:04,800
it's like if you've been a waiter like

1321
00:46:03,200 --> 00:46:06,640
you know exactly when the waiter does

1322
00:46:04,800 --> 00:46:08,079
something right or wrong you know you

1323
00:46:06,640 --> 00:46:09,200
just you just know and if you're an

1324
00:46:08,079 --> 00:46:11,040
editor

1325
00:46:09,200 --> 00:46:12,880
you see everything uh the the joke that

1326
00:46:11,040 --> 00:46:14,640
i always used to add i think they

1327
00:46:12,880 --> 00:46:16,480
finally vanished now

1328
00:46:14,640 --> 00:46:17,839
but uh i'm old enough that i was

1329
00:46:16,480 --> 00:46:19,599
actually a projectionist at a movie

1330
00:46:17,839 --> 00:46:20,880
theater in the 90s

1331
00:46:19,599 --> 00:46:23,200
and

1332
00:46:20,880 --> 00:46:25,839
when in the old days the the old

1333
00:46:23,200 --> 00:46:28,480
projectors you had multi projectors and

1334
00:46:25,839 --> 00:46:30,400
so because they just had one reel and so

1335
00:46:28,480 --> 00:46:33,200
when the reel was going to change to the

1336
00:46:30,400 --> 00:46:34,880
next one there was a little tiny blip in

1337
00:46:33,200 --> 00:46:37,680
the top left-hand side literally a

1338
00:46:34,880 --> 00:46:39,839
little distortion you've never seen it

1339
00:46:37,680 --> 00:46:41,839
but if you worked as a projectionist i

1340
00:46:39,839 --> 00:46:44,400
guarantee you you saw that

1341
00:46:41,839 --> 00:46:45,760
because that meant that you started the

1342
00:46:44,400 --> 00:46:48,480
other one

1343
00:46:45,760 --> 00:46:50,319
and then at the one when the scene would

1344
00:46:48,480 --> 00:46:52,400
fade out you would

1345
00:46:50,319 --> 00:46:54,400
close one screen and open the other one

1346
00:46:52,400 --> 00:46:57,119
to let the next reel go

1347
00:46:54,400 --> 00:46:59,599
and that's my little mind

1348
00:46:57,119 --> 00:47:01,359
example of editing is is once you've

1349
00:46:59,599 --> 00:47:03,200
done editing you will then see all those

1350
00:47:01,359 --> 00:47:05,359
little blips you will hear

1351
00:47:03,200 --> 00:47:07,680
where they cut just a little too close

1352
00:47:05,359 --> 00:47:09,680
on someone's voice you will definitely

1353
00:47:07,680 --> 00:47:11,440
hear if they use truncate silence

1354
00:47:09,680 --> 00:47:14,000
because you'll hear those

1355
00:47:11,440 --> 00:47:17,119
uh cut out at the beginning at the end

1356
00:47:14,000 --> 00:47:19,599
uh you will hear uh sloppy

1357
00:47:17,119 --> 00:47:22,000
music editing uh if you

1358
00:47:19,599 --> 00:47:24,880
i will tell you i i am very cavalier

1359
00:47:22,000 --> 00:47:26,640
with my music because i keep it very

1360
00:47:24,880 --> 00:47:28,640
very low and so that the side effect of

1361
00:47:26,640 --> 00:47:31,359
that is people can't really hear it

1362
00:47:28,640 --> 00:47:33,680
uh but if you do need to edit music

1363
00:47:31,359 --> 00:47:35,119
correctly just look for the beats just

1364
00:47:33,680 --> 00:47:37,920
you know just hit that you know boom

1365
00:47:35,119 --> 00:47:39,119
boom boom boom you know most most modern

1366
00:47:37,920 --> 00:47:40,160
music is for

1367
00:47:39,119 --> 00:47:42,000
hits

1368
00:47:40,160 --> 00:47:45,119
and all you need to do is just here look

1369
00:47:42,000 --> 00:47:47,200
for boom boom boom boom edit there stick

1370
00:47:45,119 --> 00:47:49,839
the other one on at the beginning of the

1371
00:47:47,200 --> 00:47:51,280
of the number one and 99 of the people

1372
00:47:49,839 --> 00:47:53,359
won't hear it

1373
00:47:51,280 --> 00:47:55,440
but here's the thing even if you don't

1374
00:47:53,359 --> 00:47:58,240
do that most people won't hear it

1375
00:47:55,440 --> 00:48:00,480
uh but if you're an editor you will you

1376
00:47:58,240 --> 00:48:02,559
will hear it uh and you'll definitely

1377
00:48:00,480 --> 00:48:04,720
hear when they had to do something

1378
00:48:02,559 --> 00:48:06,480
what i call like um

1379
00:48:04,720 --> 00:48:08,480
catastrophic like there there was

1380
00:48:06,480 --> 00:48:10,160
clearly a big problem and they yeah you

1381
00:48:08,480 --> 00:48:12,079
know they just had to to they just had

1382
00:48:10,160 --> 00:48:14,079
to scorch the earth

1383
00:48:12,079 --> 00:48:15,119
and you'll hear people talking and

1384
00:48:14,079 --> 00:48:16,720
then uh

1385
00:48:15,119 --> 00:48:18,960
you know it just suddenly

1386
00:48:16,720 --> 00:48:21,440
switches uh absolutely that's very very

1387
00:48:18,960 --> 00:48:23,440
visible to to a editor

1388
00:48:21,440 --> 00:48:25,760
mm-hmm yeah it's something that i always

1389
00:48:23,440 --> 00:48:27,920
have in the back of my mind and those

1390
00:48:25,760 --> 00:48:30,079
scorched earth examples are good for

1391
00:48:27,920 --> 00:48:33,280
when i you can both in audacity and

1392
00:48:30,079 --> 00:48:34,800
reaper you can you can edit the

1393
00:48:33,280 --> 00:48:37,280
like the spectrum rather than the

1394
00:48:34,800 --> 00:48:38,960
waveform so if there's like a particular

1395
00:48:37,280 --> 00:48:40,319
frequency you want to cut rather than

1396
00:48:38,960 --> 00:48:42,319
just

1397
00:48:40,319 --> 00:48:44,400
you know five seconds of nonsense you

1398
00:48:42,319 --> 00:48:46,800
want to cut a frequency within that for

1399
00:48:44,400 --> 00:48:48,960
like a fire alarm or

1400
00:48:46,800 --> 00:48:50,400
some other beep microwave beep whatever

1401
00:48:48,960 --> 00:48:52,319
it might be you can you can cut the

1402
00:48:50,400 --> 00:48:54,720
frequency of that beep but

1403
00:48:52,319 --> 00:48:56,400
being very heavy-handed there

1404
00:48:54,720 --> 00:48:58,720
i've when i've

1405
00:48:56,400 --> 00:49:01,119
i've been like i really can't locate it

1406
00:48:58,720 --> 00:49:03,119
let me just like obliterate

1407
00:49:01,119 --> 00:49:05,280
most of the frequency here

1408
00:49:03,119 --> 00:49:07,280
it sounds so like half a second that

1409
00:49:05,280 --> 00:49:08,640
person's talking underwater through a

1410
00:49:07,280 --> 00:49:09,920
blanket and i'm like yeah i can't get

1411
00:49:08,640 --> 00:49:12,079
away with that

1412
00:49:09,920 --> 00:49:13,920
that's yeah that's a little bit a lot of

1413
00:49:12,079 --> 00:49:15,599
times when you when you remove something

1414
00:49:13,920 --> 00:49:17,920
it's just because i i can't save that

1415
00:49:15,599 --> 00:49:19,760
yep i can't save it it's got to go boop

1416
00:49:17,920 --> 00:49:23,119
it's gone yeah that sentence is gone

1417
00:49:19,760 --> 00:49:25,599
just forget about it never happened

1418
00:49:23,119 --> 00:49:26,559
and the the one that i i meant to

1419
00:49:25,599 --> 00:49:28,400
mention at the beginning and i

1420
00:49:26,559 --> 00:49:31,920
definitely want to

1421
00:49:28,400 --> 00:49:34,559
underline bold italics is sync locking

1422
00:49:31,920 --> 00:49:37,040
if you are editing a podcast and it is

1423
00:49:34,559 --> 00:49:39,440
multi-track you must

1424
00:49:37,040 --> 00:49:41,280
and constantly and frequently and always

1425
00:49:39,440 --> 00:49:43,040
use sync lock

1426
00:49:41,280 --> 00:49:45,839
because what that will so what sync lock

1427
00:49:43,040 --> 00:49:47,920
does is if i remove three seconds from

1428
00:49:45,839 --> 00:49:50,240
one track it removes three seconds from

1429
00:49:47,920 --> 00:49:51,440
ultra oh yeah yeah and it removes them

1430
00:49:50,240 --> 00:49:54,800
the same

1431
00:49:51,440 --> 00:49:57,520
because if my sync lock isn't on and i

1432
00:49:54,800 --> 00:49:59,599
remove uh penton chalice the spell scale

1433
00:49:57,520 --> 00:50:01,599
sorcerers part where where there was

1434
00:49:59,599 --> 00:50:02,960
some weird audio suddenly he's out of

1435
00:50:01,599 --> 00:50:04,400
sync now

1436
00:50:02,960 --> 00:50:06,800
and he's out of sync for the rest of the

1437
00:50:04,400 --> 00:50:08,960
thing and all i can do is manually go in

1438
00:50:06,800 --> 00:50:10,240
and try to resync him and it's usually

1439
00:50:08,960 --> 00:50:13,280
not great

1440
00:50:10,240 --> 00:50:14,960
however when you are done later you are

1441
00:50:13,280 --> 00:50:17,200
going to want

1442
00:50:14,960 --> 00:50:19,280
to unsync because you that's how you add

1443
00:50:17,200 --> 00:50:22,240
the sound effect to the music yes yeah

1444
00:50:19,280 --> 00:50:24,640
uh so i actually my my sync lock is on a

1445
00:50:22,240 --> 00:50:27,839
hotkey on its b for me because that's

1446
00:50:24,640 --> 00:50:30,160
how often i use it and i i will unsync

1447
00:50:27,839 --> 00:50:31,839
throw the sound effect in of of uh

1448
00:50:30,160 --> 00:50:32,880
someone exploding or getting struck by

1449
00:50:31,839 --> 00:50:35,680
lightning

1450
00:50:32,880 --> 00:50:37,680
and then re-sync it and you just look

1451
00:50:35,680 --> 00:50:39,280
for that little symbol on the left-hand

1452
00:50:37,680 --> 00:50:40,880
side in audacity of when there's a

1453
00:50:39,280 --> 00:50:41,839
little clock that shows you that it's

1454
00:50:40,880 --> 00:50:44,160
synced

1455
00:50:41,839 --> 00:50:46,160
uh and when you try to edit the the edit

1456
00:50:44,160 --> 00:50:48,559
visually looks different

1457
00:50:46,160 --> 00:50:51,119
uh and that that sync lock will save you

1458
00:50:48,559 --> 00:50:52,400
so much time and pain and action yeah i

1459
00:50:51,119 --> 00:50:53,760
i was

1460
00:50:52,400 --> 00:50:55,839
you're giving me some flashbacks here

1461
00:50:53,760 --> 00:50:59,520
because i i vividly remember

1462
00:50:55,839 --> 00:51:01,440
editing on one track for a minute or

1463
00:50:59,520 --> 00:51:02,960
something and then you know cutting bits

1464
00:51:01,440 --> 00:51:04,160
out moving things around and then got to

1465
00:51:02,960 --> 00:51:06,960
the end i was like

1466
00:51:04,160 --> 00:51:09,200
oh oh yeah that's a worthless because

1467
00:51:06,960 --> 00:51:10,640
it's you know they weren't

1468
00:51:09,200 --> 00:51:13,040
you know cascaded the effects weren't

1469
00:51:10,640 --> 00:51:14,960
cascaded down with via sync clock so i

1470
00:51:13,040 --> 00:51:17,440
was just like oh yeah that's oh that's

1471
00:51:14,960 --> 00:51:18,440
been wasted because there's no way i can

1472
00:51:17,440 --> 00:51:22,400
work out

1473
00:51:18,440 --> 00:51:24,160
7.26 seconds here and that i've cut and

1474
00:51:22,400 --> 00:51:25,839
four point three eight seven seconds

1475
00:51:24,160 --> 00:51:27,839
there that i've cut but then i added in

1476
00:51:25,839 --> 00:51:29,200
some silence like there's no way you can

1477
00:51:27,839 --> 00:51:31,119
reconcile

1478
00:51:29,200 --> 00:51:32,720
those changes so uh

1479
00:51:31,119 --> 00:51:34,400
yes yeah uh

1480
00:51:32,720 --> 00:51:37,200
i've kind of bundled that in so i can i

1481
00:51:34,400 --> 00:51:40,079
can kind of um stack actions with

1482
00:51:37,200 --> 00:51:42,160
hotkeys uh in in in reaper so i've got

1483
00:51:40,079 --> 00:51:43,359
one that is like i just want to cut just

1484
00:51:42,160 --> 00:51:44,880
this track

1485
00:51:43,359 --> 00:51:47,359
turn off sync and then when i want to

1486
00:51:44,880 --> 00:51:49,760
cut both tracks it will turn on sync and

1487
00:51:47,359 --> 00:51:50,880
then do the cut for me so um

1488
00:51:49,760 --> 00:51:53,119
that's

1489
00:51:50,880 --> 00:51:56,720
how hopefully fingers crossed he says i

1490
00:51:53,119 --> 00:51:59,200
won't fall foul of that again

1491
00:51:56,720 --> 00:52:00,800
uh very smart and i i

1492
00:51:59,200 --> 00:52:02,400
exactly what you said there that's a

1493
00:52:00,800 --> 00:52:04,640
really advanced thing and i i really

1494
00:52:02,400 --> 00:52:06,079
like that i've i've never done that

1495
00:52:04,640 --> 00:52:07,599
what i want to let people know just as

1496
00:52:06,079 --> 00:52:09,920
we're kind of like reaching the wrapping

1497
00:52:07,599 --> 00:52:10,800
up point is there is no right way to do

1498
00:52:09,920 --> 00:52:13,680
this

1499
00:52:10,800 --> 00:52:15,119
is i've given out some things that i do

1500
00:52:13,680 --> 00:52:17,440
and that i highly recommend and that i

1501
00:52:15,119 --> 00:52:19,520
think are very helpful but you will find

1502
00:52:17,440 --> 00:52:22,160
your own way to edit

1503
00:52:19,520 --> 00:52:24,800
and nobody can tell you what is the

1504
00:52:22,160 --> 00:52:27,920
right way it's just the way that gets

1505
00:52:24,800 --> 00:52:29,680
you what you need the most effectively

1506
00:52:27,920 --> 00:52:31,680
and that's that's what you're trying to

1507
00:52:29,680 --> 00:52:34,319
do you should absolutely listen to the

1508
00:52:31,680 --> 00:52:38,319
advice of people who are already editing

1509
00:52:34,319 --> 00:52:40,400
uh as i do i i the uh that normalize and

1510
00:52:38,319 --> 00:52:42,319
leveling that i do at the beginning that

1511
00:52:40,400 --> 00:52:44,160
was from another dungeons and dragons

1512
00:52:42,319 --> 00:52:45,680
editor who mentioned it to me and i was

1513
00:52:44,160 --> 00:52:48,000
like oh yeah no that's perfect i love

1514
00:52:45,680 --> 00:52:48,960
that and i i incorporated that into my

1515
00:52:48,000 --> 00:52:50,880
flow

1516
00:52:48,960 --> 00:52:52,800
and that's exactly what i want people to

1517
00:52:50,880 --> 00:52:55,599
take from this conversation is take what

1518
00:52:52,800 --> 00:52:57,599
is useful to you throw away the rest

1519
00:52:55,599 --> 00:52:59,520
um yeah i think as i think you put it

1520
00:52:57,599 --> 00:53:01,119
really well earlier on when you said

1521
00:52:59,520 --> 00:53:03,599
you want to produce something that you

1522
00:53:01,119 --> 00:53:06,480
would listen to i think that's a really

1523
00:53:03,599 --> 00:53:09,200
great place to start

1524
00:53:06,480 --> 00:53:12,240
and then as you said incorporate

1525
00:53:09,200 --> 00:53:14,079
the tips and tricks and feedback from

1526
00:53:12,240 --> 00:53:15,760
other people but i think obviously at

1527
00:53:14,079 --> 00:53:17,119
the end of the day

1528
00:53:15,760 --> 00:53:20,000
certainly for

1529
00:53:17,119 --> 00:53:21,599
ventures such as ours i think you know

1530
00:53:20,000 --> 00:53:22,960
making it to your own standard is is

1531
00:53:21,599 --> 00:53:25,040
obviously

1532
00:53:22,960 --> 00:53:27,599
the best you can do you know that's such

1533
00:53:25,040 --> 00:53:29,040
a such a noble goal to start with and

1534
00:53:27,599 --> 00:53:30,559
then you can start worrying about these

1535
00:53:29,040 --> 00:53:32,640
little tricky little bits here and there

1536
00:53:30,559 --> 00:53:33,440
that the audio files may or may not pick

1537
00:53:32,640 --> 00:53:35,040
up on

1538
00:53:33,440 --> 00:53:36,400
i think it's such a such a great place

1539
00:53:35,040 --> 00:53:38,640
to start

1540
00:53:36,400 --> 00:53:41,200
i i did have one

1541
00:53:38,640 --> 00:53:43,920
i did have one weird this is a very

1542
00:53:41,200 --> 00:53:46,319
weird question now i say at the 55

1543
00:53:43,920 --> 00:53:48,319
minute mark um which is probably an

1544
00:53:46,319 --> 00:53:50,079
editing faux pas because this might be

1545
00:53:48,319 --> 00:53:52,400
at like the 53 minute mark after all the

1546
00:53:50,079 --> 00:53:53,359
setting but whatever

1547
00:53:52,400 --> 00:53:55,280
again

1548
00:53:53,359 --> 00:53:57,359
we're way past the looking glass now in

1549
00:53:55,280 --> 00:53:58,880
terms of my creative process so in for a

1550
00:53:57,359 --> 00:54:00,640
penny

1551
00:53:58,880 --> 00:54:01,680
do you think and again this is me i'm

1552
00:54:00,640 --> 00:54:03,680
i'm

1553
00:54:01,680 --> 00:54:05,280
outside of this question but for actual

1554
00:54:03,680 --> 00:54:07,839
plays

1555
00:54:05,280 --> 00:54:10,800
do you think there's a

1556
00:54:07,839 --> 00:54:15,599
propensity there to kind of

1557
00:54:10,800 --> 00:54:17,760
alter history in a way the editor has

1558
00:54:15,599 --> 00:54:20,400
ultimate power over the flow of the

1559
00:54:17,760 --> 00:54:22,319
story just like how you know you can in

1560
00:54:20,400 --> 00:54:24,160
court lawyers can edit and doctor

1561
00:54:22,319 --> 00:54:25,839
documents so it seems someone's being

1562
00:54:24,160 --> 00:54:27,119
you know overtly aggressive when in

1563
00:54:25,839 --> 00:54:28,480
reality that that was taken out of

1564
00:54:27,119 --> 00:54:30,240
context and doesn't mean something

1565
00:54:28,480 --> 00:54:32,640
completely different

1566
00:54:30,240 --> 00:54:35,280
you know editors can do that to

1567
00:54:32,640 --> 00:54:36,480
actual play podcasts and you know doubly

1568
00:54:35,280 --> 00:54:38,000
sofa

1569
00:54:36,480 --> 00:54:40,640
remote ones where everyone's kind of

1570
00:54:38,000 --> 00:54:43,119
like isolated do you think

1571
00:54:40,640 --> 00:54:44,240
there is a does you know a desire to do

1572
00:54:43,119 --> 00:54:46,079
that or do you think that adds or

1573
00:54:44,240 --> 00:54:47,839
benefits so you know

1574
00:54:46,079 --> 00:54:50,160
the overall value

1575
00:54:47,839 --> 00:54:51,760
that power can bring do you think that

1576
00:54:50,160 --> 00:54:53,760
has like negatively impacted some

1577
00:54:51,760 --> 00:54:55,119
podcasts or

1578
00:54:53,760 --> 00:54:57,760
because you kind of again it's kind of

1579
00:54:55,119 --> 00:54:59,680
like taking the soul out in a way maybe

1580
00:54:57,760 --> 00:55:01,280
i'm being way too melodramatic but

1581
00:54:59,680 --> 00:55:03,359
hopefully you can kind of meet me

1582
00:55:01,280 --> 00:55:06,400
halfway and pick up what i'm what i'm

1583
00:55:03,359 --> 00:55:08,480
poorly trying to put out here

1584
00:55:06,400 --> 00:55:11,119
absolutely well i again i said at the

1585
00:55:08,480 --> 00:55:13,440
beginning i am obsessed with editing

1586
00:55:11,119 --> 00:55:14,240
editing will make or break

1587
00:55:13,440 --> 00:55:16,000
any

1588
00:55:14,240 --> 00:55:16,960
audio visual medium

1589
00:55:16,000 --> 00:55:18,480
and

1590
00:55:16,960 --> 00:55:20,400
when you think about like that's one of

1591
00:55:18,480 --> 00:55:22,160
the condemnations made on shows of like

1592
00:55:20,400 --> 00:55:24,240
you know did this so and so murder

1593
00:55:22,160 --> 00:55:26,480
someone it's like well you can edit that

1594
00:55:24,240 --> 00:55:28,319
to look like whatever you want yes you

1595
00:55:26,480 --> 00:55:30,240
can edit those you know you can have one

1596
00:55:28,319 --> 00:55:31,920
guy talk and then and then edit in

1597
00:55:30,240 --> 00:55:32,960
another guy talking and it sounds like

1598
00:55:31,920 --> 00:55:34,720
they're agreeing with each other but

1599
00:55:32,960 --> 00:55:37,520
they're really not you know that's

1600
00:55:34,720 --> 00:55:39,359
that's the power of editing

1601
00:55:37,520 --> 00:55:40,880
and what you have to do at the end of

1602
00:55:39,359 --> 00:55:42,720
the day with the show that you're making

1603
00:55:40,880 --> 00:55:44,240
like you said you want it to be the kind

1604
00:55:42,720 --> 00:55:45,599
of show you want to watch the kind of

1605
00:55:44,240 --> 00:55:46,880
thing you'd want to

1606
00:55:45,599 --> 00:55:50,160
ingest

1607
00:55:46,880 --> 00:55:52,480
is will it serve the story

1608
00:55:50,160 --> 00:55:54,480
you know first and again going back it's

1609
00:55:52,480 --> 00:55:56,799
got to be clear it's got to tell the

1610
00:55:54,480 --> 00:55:58,400
story it's got to be exciting and

1611
00:55:56,799 --> 00:56:00,799
interesting that's why you're removing

1612
00:55:58,400 --> 00:56:03,040
those long gaps of silence and leaving

1613
00:56:00,799 --> 00:56:05,599
the ones that are dramatic uh that's

1614
00:56:03,040 --> 00:56:07,839
that's part of that editing process the

1615
00:56:05,599 --> 00:56:10,000
other thing this is i i didn't talk

1616
00:56:07,839 --> 00:56:11,440
about this as much is i want my players

1617
00:56:10,000 --> 00:56:13,920
to look cool

1618
00:56:11,440 --> 00:56:16,799
like when my players do something really

1619
00:56:13,920 --> 00:56:19,520
exciting uh when when osoka the shifter

1620
00:56:16,799 --> 00:56:21,920
ranger who's now sadly deceased uh you

1621
00:56:19,520 --> 00:56:22,880
know leaps on top of a hut leaps into

1622
00:56:21,920 --> 00:56:26,160
the air

1623
00:56:22,880 --> 00:56:27,920
grabs a sea hag out of the air and slams

1624
00:56:26,160 --> 00:56:30,640
her into the ground i want that to be as

1625
00:56:27,920 --> 00:56:33,119
dramatic as possible i want him to have

1626
00:56:30,640 --> 00:56:34,880
i want you when you're imagining it to

1627
00:56:33,119 --> 00:56:37,359
see it like a movie

1628
00:56:34,880 --> 00:56:39,280
you know and and if if i have a body

1629
00:56:37,359 --> 00:56:40,559
impact sound

1630
00:56:39,280 --> 00:56:42,960
when it hits

1631
00:56:40,559 --> 00:56:45,520
after i i we say that happens and he

1632
00:56:42,960 --> 00:56:47,280
makes his role you know i want them to

1633
00:56:45,520 --> 00:56:49,599
look cool

1634
00:56:47,280 --> 00:56:52,240
it's not about me it's about the story

1635
00:56:49,599 --> 00:56:53,760
and it's and it's their story

1636
00:56:52,240 --> 00:56:55,920
you know i'm the dungeon master who's

1637
00:56:53,760 --> 00:56:57,599
leading it but they're the ones who are

1638
00:56:55,920 --> 00:57:01,359
going through it and telling it and

1639
00:56:57,599 --> 00:57:02,319
that's what good editing will do

1640
00:57:01,359 --> 00:57:03,760
okay

1641
00:57:02,319 --> 00:57:05,520
thank you yeah i'm just trying to

1642
00:57:03,760 --> 00:57:08,880
process like

1643
00:57:05,520 --> 00:57:10,079
the profound nature of uh

1644
00:57:08,880 --> 00:57:12,720
what we've been talking about for the

1645
00:57:10,079 --> 00:57:15,200
past hour and what you know slightly

1646
00:57:12,720 --> 00:57:17,680
starting to take my

1647
00:57:15,200 --> 00:57:19,119
my savage cuts to some previous episodes

1648
00:57:17,680 --> 00:57:21,599
a little bit more uh

1649
00:57:19,119 --> 00:57:24,079
under under a microscope now but uh

1650
00:57:21,599 --> 00:57:25,760
no uh is there anything um

1651
00:57:24,079 --> 00:57:27,119
else on the topic of editing that you

1652
00:57:25,760 --> 00:57:28,160
wanted to discuss that we might have

1653
00:57:27,119 --> 00:57:30,319
missed

1654
00:57:28,160 --> 00:57:31,280
only on the most tangential way but i

1655
00:57:30,319 --> 00:57:32,480
want to mention this because i think

1656
00:57:31,280 --> 00:57:34,079
it's important

1657
00:57:32,480 --> 00:57:35,040
is when you're when you're done with all

1658
00:57:34,079 --> 00:57:37,760
your editing and you've got your

1659
00:57:35,040 --> 00:57:39,440
beautiful done audio file

1660
00:57:37,760 --> 00:57:41,520
i want to recommend that you put that

1661
00:57:39,440 --> 00:57:43,760
audio file on youtube

1662
00:57:41,520 --> 00:57:46,240
and that sounds weird because youtube is

1663
00:57:43,760 --> 00:57:48,400
a visual medium but here's the thing

1664
00:57:46,240 --> 00:57:50,799
youtube is one of the most searched

1665
00:57:48,400 --> 00:57:52,960
engines in the world

1666
00:57:50,799 --> 00:57:54,880
and it is surprisingly easy to do this

1667
00:57:52,960 --> 00:57:57,119
all you do is take any video editing

1668
00:57:54,880 --> 00:57:59,119
software i use adobe premiere elements

1669
00:57:57,119 --> 00:58:00,799
it costs i think eighty dollars

1670
00:57:59,119 --> 00:58:02,880
there are free ones as well

1671
00:58:00,799 --> 00:58:05,280
and put your logo

1672
00:58:02,880 --> 00:58:07,920
on the screen you know as a static image

1673
00:58:05,280 --> 00:58:10,799
and slap that audio file underneath it

1674
00:58:07,920 --> 00:58:11,760
export it as a video and throw it up on

1675
00:58:10,799 --> 00:58:14,079
youtube

1676
00:58:11,760 --> 00:58:16,480
you know make a youtube channel

1677
00:58:14,079 --> 00:58:20,079
this is important because

1678
00:58:16,480 --> 00:58:21,599
when people are searching for something

1679
00:58:20,079 --> 00:58:23,359
think about the last time you googled

1680
00:58:21,599 --> 00:58:25,599
something it showed you like the top

1681
00:58:23,359 --> 00:58:27,119
searches it showed you the stupid ads

1682
00:58:25,599 --> 00:58:28,400
and then it showed you videos that you

1683
00:58:27,119 --> 00:58:30,720
could go to

1684
00:58:28,400 --> 00:58:32,799
and uh by the way the reason i chose the

1685
00:58:30,720 --> 00:58:35,520
name chafing armor my players suggested

1686
00:58:32,799 --> 00:58:37,200
way better names like 100 better names

1687
00:58:35,520 --> 00:58:39,680
the reason i chose chafing armor is

1688
00:58:37,200 --> 00:58:42,319
because there wasn't anything else

1689
00:58:39,680 --> 00:58:44,960
called chafing armor the the closest i

1690
00:58:42,319 --> 00:58:46,720
could find was a uh those little books

1691
00:58:44,960 --> 00:58:48,720
you could pick up in skyrim

1692
00:58:46,720 --> 00:58:51,280
there was one of the books uh talked

1693
00:58:48,720 --> 00:58:52,799
about treating uh chafing caused from

1694
00:58:51,280 --> 00:58:55,280
armor you know it was like a little joke

1695
00:58:52,799 --> 00:58:56,880
yeah yeah that was how obscure that

1696
00:58:55,280 --> 00:58:58,559
particular phrase was and now i

1697
00:58:56,880 --> 00:59:00,240
guarantee it anyone right now and of

1698
00:58:58,559 --> 00:59:02,079
course i want you to do it put in

1699
00:59:00,240 --> 00:59:03,599
chaffing armor mine's the first thing

1700
00:59:02,079 --> 00:59:06,640
that comes up

1701
00:59:03,599 --> 00:59:08,400
uh so if you when you pick the the name

1702
00:59:06,640 --> 00:59:10,400
for your show that you should consider

1703
00:59:08,400 --> 00:59:13,040
that but i just wanna i really wanna

1704
00:59:10,400 --> 00:59:14,160
encourage you in addition to of course

1705
00:59:13,040 --> 00:59:15,839
you could put you should put it out to

1706
00:59:14,160 --> 00:59:18,799
all the different podcast sites you know

1707
00:59:15,839 --> 00:59:21,200
the apple and uh spotify and all of that

1708
00:59:18,799 --> 00:59:24,000
you should put it on youtube as well and

1709
00:59:21,200 --> 00:59:26,160
in fact uh duke who's one of my longest

1710
00:59:24,000 --> 00:59:27,760
listeners on my show i met him on

1711
00:59:26,160 --> 00:59:30,400
youtube because he started interacting

1712
00:59:27,760 --> 00:59:32,799
with me on youtube oh amazing and

1713
00:59:30,400 --> 00:59:34,880
so i just i want to really encourage

1714
00:59:32,799 --> 00:59:36,400
that because it's it's a it's a very

1715
00:59:34,880 --> 00:59:39,440
easy thing to do

1716
00:59:36,400 --> 00:59:40,559
and here's a little extra tip uh youtube

1717
00:59:39,440 --> 00:59:42,559
is free

1718
00:59:40,559 --> 00:59:45,200
and it's there forever and guess what if

1719
00:59:42,559 --> 00:59:47,359
you like missed a payment on your libsyn

1720
00:59:45,200 --> 00:59:49,520
and they destroyed all of your audio and

1721
00:59:47,359 --> 00:59:52,000
you didn't have it you know stored guess

1722
00:59:49,520 --> 00:59:53,920
what you got it there on youtube

1723
00:59:52,000 --> 00:59:56,480
and another another pro of youtube it

1724
00:59:53,920 --> 00:59:58,000
has a transcription service for videos

1725
00:59:56,480 --> 00:59:59,520
that's true i hadn't even thought about

1726
00:59:58,000 --> 01:00:01,119
that see i'm learning i've been i've

1727
00:59:59,520 --> 01:00:03,359
been i've been researching it and

1728
01:00:01,119 --> 01:00:05,760
looking at alternatives and one a lot

1729
01:00:03,359 --> 01:00:07,440
one a lot of people say is it's free so

1730
01:00:05,760 --> 01:00:09,200
you kind of upload the video let it do

1731
01:00:07,440 --> 01:00:11,920
its trend it might not be

1732
01:00:09,200 --> 01:00:12,960
the best accuracy but it's

1733
01:00:11,920 --> 01:00:14,240
if you're uploading the video you're

1734
01:00:12,960 --> 01:00:16,319
uploading the video anyway right so you

1735
01:00:14,240 --> 01:00:18,640
mentioned

1736
01:00:16,319 --> 01:00:20,960
uh okay cool well

1737
01:00:18,640 --> 01:00:23,359
uh thank you very much for sharing your

1738
01:00:20,960 --> 01:00:24,799
expertise and knowledge on this the most

1739
01:00:23,359 --> 01:00:27,359
meta i thought you know i thought i

1740
01:00:24,799 --> 01:00:28,480
picked the meta subjects on the topic of

1741
01:00:27,359 --> 01:00:30,400
podcasts

1742
01:00:28,480 --> 01:00:33,359
but no we we're there's

1743
01:00:30,400 --> 01:00:33,359
pushing the boundaries

1744
01:00:33,760 --> 01:00:37,520
uh so thank you thank you ever so much

1745
01:00:35,920 --> 01:00:39,680
uh for joining us today is there

1746
01:00:37,520 --> 01:00:42,480
anything you would like to promote

1747
01:00:39,680 --> 01:00:45,119
uh just that you can find chaffing armor

1748
01:00:42,480 --> 01:00:47,520
on shavingarmor.com and if you go to all

1749
01:00:45,119 --> 01:00:50,480
the major social medias twitter facebook

1750
01:00:47,520 --> 01:00:53,599
instagram you can find uh chafing armor

1751
01:00:50,480 --> 01:00:56,319
on there as at chaffing armor

1752
01:00:53,599 --> 01:00:58,079
i'm happy to interact with you say hi uh

1753
01:00:56,319 --> 01:00:59,839
if you have a and i want to really put

1754
01:00:58,079 --> 01:01:02,000
this out there this that's this episode

1755
01:00:59,839 --> 01:01:04,319
is about editing if you have a question

1756
01:01:02,000 --> 01:01:06,640
about editing your podcast by all means

1757
01:01:04,319 --> 01:01:09,280
direct message me and i'll be happy to

1758
01:01:06,640 --> 01:01:12,160
help again my name is michael corley oh

1759
01:01:09,280 --> 01:01:14,160
you you fool michael because

1760
01:01:12,160 --> 01:01:16,559
what have i done

1761
01:01:14,160 --> 01:01:19,599
because once we stop recording

1762
01:01:16,559 --> 01:01:22,079
you strap in for another hour because uh

1763
01:01:19,599 --> 01:01:24,319
i'm gonna talk your ear off uh but no

1764
01:01:22,079 --> 01:01:26,559
yeah absolutely uh do do check out chef

1765
01:01:24,319 --> 01:01:28,000
yama and i mean all that's left to say

1766
01:01:26,559 --> 01:01:30,640
from me is thank you ever so much

1767
01:01:28,000 --> 01:01:32,720
michael for joining us it's been here uh

1768
01:01:30,640 --> 01:01:35,119
fun and educational the best kind of

1769
01:01:32,720 --> 01:01:38,480
educational chat so thank you very much

1770
01:01:35,119 --> 01:01:40,480
thank you uh thank you all everybody as

1771
01:01:38,480 --> 01:01:41,680
usual for listening at home please do

1772
01:01:40,480 --> 01:01:42,799
check out all the links in the episode

1773
01:01:41,680 --> 01:01:44,799
description to everything we've talked

1774
01:01:42,799 --> 01:01:47,839
about today uh love later it's probably

1775
01:01:44,799 --> 01:01:50,079
a good one to check out uh having

1776
01:01:47,839 --> 01:01:53,040
positive endorsements from both of us

1777
01:01:50,079 --> 01:01:55,200
uh otherwise thank you all for listening

1778
01:01:53,040 --> 01:01:57,359
and good night

1779
01:01:55,200 --> 01:01:59,599
but not quite yet as i have my first

1780
01:01:57,359 --> 01:02:02,559
patreon shout out to do huge thank you

1781
01:01:59,599 --> 01:02:04,799
to matt street at mpstreet88 on twitter

1782
01:02:02,559 --> 01:02:06,240
for supporting the show if anyone else

1783
01:02:04,799 --> 01:02:08,000
would like to support what we do and

1784
01:02:06,240 --> 01:02:09,839
hear themselves picked up at the end of

1785
01:02:08,000 --> 01:02:12,400
every episode head on over to

1786
01:02:09,839 --> 01:02:13,839
patreon.com thinking critically or if

1787
01:02:12,400 --> 01:02:16,240
that's not your scene you can also buy

1788
01:02:13,839 --> 01:02:18,640
me a coffee over at kofi.com

1789
01:02:16,240 --> 01:02:20,640
thinking critically love you all safe

1790
01:02:18,640 --> 01:02:22,300
home and for real this time

1791
01:02:20,640 --> 01:02:31,620
good night

1792
01:02:22,300 --> 01:02:35,670
[Applause]

1793
01:02:31,620 --> 01:02:35,670
[Music]

1794
01:02:37,910 --> 01:02:45,889
[Music]

Michael Corley

Podcaster

Michael Corley is an accomplished storyteller, voice actor, magician, and podcaster. Since 2016 he has been the dungeon master of the Chafing Armor Podcast, a real-play D&D show with two artist daughters, a real preacher, a director, and a streamer. Fun Fact: He owns hundreds of old X-Men comics and NEVER cribs storylines from them!