Space
A bumper landmark episode, as for the first time I'm joined by two guests! Two-thirds of Tabletop Journeys, Josh and Lewanika, join me to talk all about space within D&D 5e. They share their extensive experience of role playing, not only table top but also live action. Starting with the nitty gritty of combat, we discuss how well the framework emulates the real world, and ways to enhance your combat encounters through interesting use of space. There is also lots of useful information on how to build a compelling sense of exploration of the unknown, in the absence of space travel in vanilla 5e. And we bring to a wholesome close about how D&D improves our own personal mental space, something of huge importance in these critical times.
- 02:22 - The theatre of combat - using the space to stage epic encounters
- 39:07 - To boldly go - exploring "space"
- 62:13 - The abstraction of distance and occupying a space
- 72:33 - Mental space - why we play
Follow Josh & Lewanika (@ttjourneys) on:
- Tabletop Journeys website (https://www.ttjourneys.com/)
- Twitter (https://twitter.com/ttjourneys)
Follow me on:
- Twitter @Danilo_DnD (https://twitter.com/Danilo_DnD)
- Instagram thinking_critically_dnd (https://www.instagram.com/thinking_critically_dnd/)
- Facebook ThinkingCriticallyDnD (https://www.facebook.com/ThinkingCriticallyDnD)
References:
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework my name is danilo and i like
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all kinds of games and the crunchy
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mechanics that make him tick you can
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find me on twitter facebook and
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instagram and i'd really appreciate a
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like or a follow
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and today is a very special episode as
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for the first time i'm joined by not one
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but two guests josh and luinika from the
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tabletop journeys podcast thank you ever
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so much guys for
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for both joining me today on this
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auspicious occasion josh why don't you
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tell us a little bit about yourself yeah
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thanks this is our pleasure donald
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thanks so much for inviting us uh yeah
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i'm josh from the tabletop journeys
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podcast i'm from the northeast united
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states so uh hopefully i'm not talking
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too fast here uh but uh i was born in
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boston uh live a little bit uh further
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north from that now and uh we're just
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absolutely stoked to be here today we're
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really excited to be talking to you
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today we love your podcast thank you
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and uh yeah and uh the the other half of
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uh table top journeys libernica yeah
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would you mind telling us a little bit
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about yourself absolutely thanks again
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danilo uh i'll repeat what josh said we
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love the podcast and uh thank you we
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really enjoy the opportunity to speak to
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your audience as well i myself am from
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upstate new york very far away from new
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york city but i've grown up mostly in
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new england and spent some time in the
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area where josh is from
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i am the other part of tabletop journeys
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and largely i come from a comic book and
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writing background i've been gaming for
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many many years and the opportunity to
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talk about gaming and get into detail is
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just something i absolutely love about
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the podcast realm
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and uh i too will attempt to uh not
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speak too quickly though i'm not often
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accused of that
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[Laughter]
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wicked thank you so much guys um all
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right
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let's get down to it so today's topic is
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space
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so i'm gonna i'll just open the floor
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what does what does that word mean to
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you within the dungeons and dragons
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framework
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i'll let josh go first because i know
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he's he that tends to be the way we do
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he like josh the lead
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well volunteered yeah no i said thanks
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yeah i appreciate that
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so in thinking about today's topic uh in
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kind of a dungeon dragons there were
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several kind of things that came to mind
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um and the first one uh that spoke to me
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tapped not just from my from my tabletop
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role-playing experience but also from a
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little side experience that i did for
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several years where i was doing a lot of
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medieval style sword fighting
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so
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where i'm going with that is that from a
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tactical point of view
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space is a very important commodity to
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manage when you are
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squaring up one-on-one with with
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somebody in a kind of sparring capacity
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uh you know space is what allows you to
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if you can properly govern space between
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you and your opponent it is harder for
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them to hit you which is always a
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benefit uh when they are trying to do so
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um and so that was kind of the first
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thing that came to me is that
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from a lot of uh the feats particularly
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like in a fighter type capacity a lot of
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them use that concept of space to either
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uh allow them to move through space to
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get to their opponent faster and and
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therefore be able to to succeed in kind
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of that one-on-one
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uh type thing that happens in a combat
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situation but also allows them to uh to
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produce space uh as as bonus actions and
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things like that you know to go ahead
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and and not let their opponent get into
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a a critical range where they can where
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they can be effective but also to to
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allow them to close that space uh to uh
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to go ahead and and be most effective
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themselves so
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that was kind of the first thing that
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came to mind on that one from like a
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tactical point of view how does one
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manage space between between uh
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a character and their objective
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and this i'm going to sound like a
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broken record to to my listeners because
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somehow i really hit gold with my
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opening gambit of what does that word
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mean to you because i think every
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podcast without fail the guest has said
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something that i don't have on my notes
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so i've got i've got as i said like six
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or seven points around space and not one
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of them is to do with combat so i'm i'm
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really looking forward to to having that
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discussion in a bit and what about
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yourself limonica well interestingly and
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this happens a lot on our own podcast my
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point is very close and inclusive of
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some of what josh was talking about but
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slightly divergent um one of the reasons
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why we work well together um i thought
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about it and the first thing that came
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to mind was environments and encounters
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and how we construct them
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so as a dm it was
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how do you make the space in which your
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encounter is happening come alive it was
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talking about you know having a combat
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that's more than four walls in a stone
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room with a gridded square having
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sconces that protrude having levels to
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your to your combat so
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there are pillars and things to hide
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behind but also
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equipment and
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furniture with which can be manipulated
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or utilized in said combat so it's a
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combination of that managing space and
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how do you occupy space and move to the
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appropriate space but it's also
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taking your abilities and moving to the
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correct space to best utilize your
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individual characters abilities and
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allow your players to do that i tend to
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dm more than i play so i really try to
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make sure that every player has
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something in a
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created environment that they can
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utilize
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wasn't there a feat in third edition
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called throw anything or use anything
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that basically the the entire point of
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it was you know you're you're in a
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combat you're you're you're in a tavern
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there's a table right there and there's
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a large ceramic jug um and you can't
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quite get to your sword or it's on the
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other side of the room anything so now
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you can pick up that jug and basically
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use it as a club
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you know so that kind of that need to
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kind of fill out the space with making
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it alive um i remember that feet in
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particular uh benefited from that along
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it was in 3.5 i don't remember the exact
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term there is a version of it currently
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in 5e it's fairly recent i don't know if
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it's homebrew or if it's ua i just
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remember seeing it but it's improvised
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weapon i think is
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is that's a new feat
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and that may be the title of the
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original one but you're absolutely
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correct that's the kind of thing that we
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notice i ran a game live pre-covet that
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we utilized a lot of maps i spent a lot
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of energy and time buying them because
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i'm not a physical artist so i don't
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draw maps but i will buy maps that match
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my vision for whatever situation i'm
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creating and that was really cool
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but what really made those encounters
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sing was when the game store i was at
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had a lot of extra equipment like they
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had a bed that fit on the map in the
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spot where the bed was pictured so when
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you actually were placing minis on the
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map and then there was a bed and a
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dresser and a table you actually saw how
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small a 20 by 20 room is
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and why and and how to utilize a combat
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you know a halfling ducking under a
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table had more merit when you were able
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to depict that and it's very difficult
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theater of the mind to do that so again
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going back to you know where we start
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with space it is important for
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dms and storytellers to be very
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good at describing space and the items
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that take it up and describing the
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viewpoint that the characters see for
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their senses we have to remember we are
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the k as dms we are the character senses
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so we have to describe the senses and
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let them add the feeling and what we
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fill our spaces with is critical to that
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process
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yeah for sure for sure i've i personally
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think theory of the mind you know it has
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its place but it
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i've i found it
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quickly lost a lot of its legs the the
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more complicated the fights become so
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it's very easy just you know for say
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three characters versus three goblins
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you know you can almost pair them up at
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that point and it's quite simple at a
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low level but as soon as you start
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getting into that three-dimensional
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you've got arches up on the battlements
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you've got a pool of lava forming over
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here you've got you know some hard
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difficult terrain over there
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if you've got any kind of tactical
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players trying to effectively
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communicate that through theater mind is
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exceptionally difficult i i it is for me
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at least it you're you're absolutely
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right i mean so lee wanika and i met
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doing live-action role-playing and the
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physicality of a live-action role play
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versus a tabletop role-playing game is i
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think one of the things that attracted
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me to it most off
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you know if i'm if i'm 20 feet away from
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you and i only have abilities that allow
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me to reach 10 feet
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it really it it gives that really clear
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visual indication like i've got to
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figure out am i
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am i going to get the hell out of dodge
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here or am i actually going to try to
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try to close this gap and try to do what
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i need to do here so it's
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it's why i think a lot of the games that
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i run now
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i don't do a lot of theater than mine
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either i do again you know maps with
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minis that are on a camera that people
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can see or uh try to get into like
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visual tabletops or or virtual tabletops
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yes you know to try to really
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00:09:58,560 --> 00:10:01,519
try to give a really great
262
00:09:59,680 --> 00:10:02,560
representation of what's actually
263
00:10:01,519 --> 00:10:06,000
happening
264
00:10:02,560 --> 00:10:08,480
in addition to that uh i tend to
265
00:10:06,000 --> 00:10:10,000
um i have refocused my energies since
266
00:10:08,480 --> 00:10:11,040
covid in
267
00:10:10,000 --> 00:10:12,800
reading
268
00:10:11,040 --> 00:10:14,800
not necessarily whole books but reading
269
00:10:12,800 --> 00:10:17,040
certain and very specific authors who
270
00:10:14,800 --> 00:10:19,120
are very good at visual description
271
00:10:17,040 --> 00:10:23,360
excerpts from stephen king experts from
272
00:10:19,120 --> 00:10:26,160
tom clancy are fantastic references for
273
00:10:23,360 --> 00:10:27,920
how to describe spaces and things you
274
00:10:26,160 --> 00:10:29,760
can read a tom clancy novel and get
275
00:10:27,920 --> 00:10:31,680
almost a full chapter that's describing
276
00:10:29,760 --> 00:10:34,720
something before characters are even
277
00:10:31,680 --> 00:10:36,000
involved and kind of taking those cues
278
00:10:34,720 --> 00:10:38,480
like what are the types of things he
279
00:10:36,000 --> 00:10:41,200
talks about what are the types of smells
280
00:10:38,480 --> 00:10:43,440
that he refers to what are the tactile
281
00:10:41,200 --> 00:10:45,360
senses that he tends to refer to and
282
00:10:43,440 --> 00:10:48,079
then utilizing that in your descriptions
283
00:10:45,360 --> 00:10:49,839
and building this lexicon of shorthand
284
00:10:48,079 --> 00:10:52,240
to describe the areas in which you're
285
00:10:49,839 --> 00:10:54,320
going to have encounters i'm not great
286
00:10:52,240 --> 00:10:56,800
with the technology piece of things i am
287
00:10:54,320 --> 00:10:58,720
trying to learn and i have a good group
288
00:10:56,800 --> 00:11:00,480
of folks who understand that and are
289
00:10:58,720 --> 00:11:03,279
quite forgiving for my lack of skill
290
00:11:00,480 --> 00:11:05,040
with technical stuff um and the guys on
291
00:11:03,279 --> 00:11:07,600
the channel are helping me uh come along
292
00:11:05,040 --> 00:11:09,680
a little bit better so i will tend to do
293
00:11:07,600 --> 00:11:11,760
a little more theater of the mind than
294
00:11:09,680 --> 00:11:13,600
the others but i try to make up for that
295
00:11:11,760 --> 00:11:16,000
with the description piece and then but
296
00:11:13,600 --> 00:11:17,920
when it does come down to the battle
297
00:11:16,000 --> 00:11:19,680
i do break out and do the best i can
298
00:11:17,920 --> 00:11:20,959
with what i've got in one fashion or
299
00:11:19,680 --> 00:11:23,519
another because
300
00:11:20,959 --> 00:11:25,519
i do think you need to have that battle
301
00:11:23,519 --> 00:11:27,440
where it's on a staircase and there's a
302
00:11:25,519 --> 00:11:29,279
balcony and there's a chandelier and
303
00:11:27,440 --> 00:11:31,360
there's yeah you know like i said
304
00:11:29,279 --> 00:11:33,200
sconces ropes and drapes and all of
305
00:11:31,360 --> 00:11:34,959
those fantastic things and fire is
306
00:11:33,200 --> 00:11:37,200
raging and then there's an earthquake
307
00:11:34,959 --> 00:11:40,079
outside so it's rumbling and you can
308
00:11:37,200 --> 00:11:42,399
show the changes and i love combats that
309
00:11:40,079 --> 00:11:45,040
have all of those things going on
310
00:11:42,399 --> 00:11:47,279
my own battle of mustafar if you will
311
00:11:45,040 --> 00:11:49,279
yes yeah which that sounds
312
00:11:47,279 --> 00:11:51,680
sick i want to be in that
313
00:11:49,279 --> 00:11:51,680
combination
314
00:11:52,000 --> 00:11:55,040
yeah i think
315
00:11:53,120 --> 00:11:57,120
to be fair i probably
316
00:11:55,040 --> 00:11:59,920
i maybe would have stuck with theory of
317
00:11:57,120 --> 00:12:02,240
the mind a little bit longer but a
318
00:11:59,920 --> 00:12:05,200
couple of my players quite
319
00:12:02,240 --> 00:12:07,440
you know in in in the details they like
320
00:12:05,200 --> 00:12:09,360
okay but how far away is he and how far
321
00:12:07,440 --> 00:12:11,839
away is that person and can i go around
322
00:12:09,360 --> 00:12:13,920
this side and duck under here and do
323
00:12:11,839 --> 00:12:16,639
that kind of stuff and it became more
324
00:12:13,920 --> 00:12:17,839
onerous on me to be like ah
325
00:12:16,639 --> 00:12:20,000
yeah
326
00:12:17,839 --> 00:12:21,440
you're kind of undermining the purity of
327
00:12:20,000 --> 00:12:24,800
the combat by
328
00:12:21,440 --> 00:12:26,480
basically making stuff up absolutely
329
00:12:24,800 --> 00:12:28,560
yeah i have a player just like that he's
330
00:12:26,480 --> 00:12:31,600
a great player he's also a very good
331
00:12:28,560 --> 00:12:33,760
friend he's a dm also so i play in his
332
00:12:31,600 --> 00:12:35,680
games he plays in my games and i would
333
00:12:33,760 --> 00:12:38,399
say for 20 years or more i've been that
334
00:12:35,680 --> 00:12:41,519
player for him uh and he is visiting
335
00:12:38,399 --> 00:12:43,360
that upon me with his rogue
336
00:12:41,519 --> 00:12:45,200
these days you know i'm just going to go
337
00:12:43,360 --> 00:12:46,959
up and over i'm going to use my ability
338
00:12:45,200 --> 00:12:49,360
to go along the wall and so i'm going to
339
00:12:46,959 --> 00:12:51,519
go over this guy and not produce an
340
00:12:49,360 --> 00:12:52,720
opportunity of attack i'm like
341
00:12:51,519 --> 00:12:53,600
well
342
00:12:52,720 --> 00:12:54,639
okay
343
00:12:53,600 --> 00:12:56,480
and
344
00:12:54,639 --> 00:12:58,880
all right
345
00:12:56,480 --> 00:13:01,120
so uh uh daniel i know exactly what
346
00:12:58,880 --> 00:13:02,240
you're talking about players will test
347
00:13:01,120 --> 00:13:04,800
dms
348
00:13:02,240 --> 00:13:06,959
and you do have to adapt how and what
349
00:13:04,800 --> 00:13:08,959
you do to the players you have at your
350
00:13:06,959 --> 00:13:10,959
table and if you have those tactical
351
00:13:08,959 --> 00:13:13,040
players you have to give them
352
00:13:10,959 --> 00:13:14,959
combats that have good tactics and you
353
00:13:13,040 --> 00:13:16,240
have to give them the ability to shine
354
00:13:14,959 --> 00:13:18,480
if you have players who aren't quite
355
00:13:16,240 --> 00:13:20,720
there you put it in just enough so it's
356
00:13:18,480 --> 00:13:22,000
there and it's a factor but then they
357
00:13:20,720 --> 00:13:23,600
only have to interact with what they
358
00:13:22,000 --> 00:13:25,839
want but you got to give those tactical
359
00:13:23,600 --> 00:13:27,279
players something to play with
360
00:13:25,839 --> 00:13:29,440
yeah there was a tabletop game that
361
00:13:27,279 --> 00:13:30,720
leewanika and i played in
362
00:13:29,440 --> 00:13:34,160
oh
363
00:13:30,720 --> 00:13:37,120
probably 15 years ago now anyway and it
364
00:13:34,160 --> 00:13:40,160
was really kind of a a watershed moment
365
00:13:37,120 --> 00:13:41,600
for me as a player where i learned
366
00:13:40,160 --> 00:13:43,760
you know how these role-playing games
367
00:13:41,600 --> 00:13:45,760
can be run and what you can do and
368
00:13:43,760 --> 00:13:47,760
honestly it was it was just that you
369
00:13:45,760 --> 00:13:50,720
know if me as a player am having a
370
00:13:47,760 --> 00:13:52,399
conversation with joe the npc you know
371
00:13:50,720 --> 00:13:53,600
i'm not just saying you know it was one
372
00:13:52,399 --> 00:13:55,360
of those moments where it's like no i'm
373
00:13:53,600 --> 00:13:56,880
not just going to say hey i want to have
374
00:13:55,360 --> 00:13:58,959
this conversation with joe the npc it's
375
00:13:56,880 --> 00:14:00,480
like no you and i we're going to stand
376
00:13:58,959 --> 00:14:02,160
up we're going to have this conversation
377
00:14:00,480 --> 00:14:03,760
face to face and i'm going to be joe and
378
00:14:02,160 --> 00:14:06,079
you're going to be you and we're going
379
00:14:03,760 --> 00:14:07,519
to do this thing we're actually going to
380
00:14:06,079 --> 00:14:09,680
we're going to fill we're going to
381
00:14:07,519 --> 00:14:11,600
transport ourselves to the space where
382
00:14:09,680 --> 00:14:13,600
these two people are having this
383
00:14:11,600 --> 00:14:16,560
conversation
384
00:14:13,600 --> 00:14:18,480
and it really it it was totally like
385
00:14:16,560 --> 00:14:21,199
mind-blowing to to me at that time like
386
00:14:18,480 --> 00:14:22,320
i'd you know i i didn't i clearly didn't
387
00:14:21,199 --> 00:14:24,079
know anything
388
00:14:22,320 --> 00:14:26,000
before that because having that
389
00:14:24,079 --> 00:14:27,519
experience was so like it was
390
00:14:26,000 --> 00:14:28,800
transformative
391
00:14:27,519 --> 00:14:30,959
i that
392
00:14:28,800 --> 00:14:32,320
that dm was the same dm that i was
393
00:14:30,959 --> 00:14:34,240
referring to and josh and i will go i
394
00:14:32,320 --> 00:14:36,560
think it was yeah josh and i will go
395
00:14:34,240 --> 00:14:39,279
back to that dm often because we gamed
396
00:14:36,560 --> 00:14:41,199
in his game together for many many years
397
00:14:39,279 --> 00:14:43,040
and maintained a very strong close
398
00:14:41,199 --> 00:14:45,199
friendship but
399
00:14:43,040 --> 00:14:47,839
for me that watershed moment was
400
00:14:45,199 --> 00:14:50,560
probably a year or two before that when
401
00:14:47,839 --> 00:14:52,959
i was playing some rogue or another and
402
00:14:50,560 --> 00:14:55,600
i wanted to hear uh secret conversations
403
00:14:52,959 --> 00:14:57,040
going on and we were at a game store and
404
00:14:55,600 --> 00:14:58,720
so i said to the dm i said i want to
405
00:14:57,040 --> 00:15:00,800
hear what's going on what do i need to
406
00:14:58,720 --> 00:15:02,720
roll and the dm just turned to me and
407
00:15:00,800 --> 00:15:04,639
looked and he said if you want to sneak
408
00:15:02,720 --> 00:15:06,480
up and hear the conversation walk over
409
00:15:04,639 --> 00:15:08,160
there and hear the conversation
410
00:15:06,480 --> 00:15:10,959
if they don't catch you you heard the
411
00:15:08,160 --> 00:15:12,320
conversation and then walked away and
412
00:15:10,959 --> 00:15:14,320
and did whatever he was doing with some
413
00:15:12,320 --> 00:15:17,279
other players i was like
414
00:15:14,320 --> 00:15:18,000
well all right then and
415
00:15:17,279 --> 00:15:18,880
and
416
00:15:18,000 --> 00:15:20,720
that
417
00:15:18,880 --> 00:15:22,000
literally crossing the space in that
418
00:15:20,720 --> 00:15:23,600
game store
419
00:15:22,000 --> 00:15:25,760
nonchalantly looking like i was looking
420
00:15:23,600 --> 00:15:28,079
at magic cards or dice or whatever was
421
00:15:25,760 --> 00:15:30,560
nearby where that conversation was
422
00:15:28,079 --> 00:15:31,839
and but still having an ear for uh what
423
00:15:30,560 --> 00:15:33,800
was going on and hearing the
424
00:15:31,839 --> 00:15:35,360
conversation was
425
00:15:33,800 --> 00:15:38,240
amazing
426
00:15:35,360 --> 00:15:40,720
uh you know that was freeing for me as a
427
00:15:38,240 --> 00:15:42,320
role player uh it was after that that i
428
00:15:40,720 --> 00:15:44,560
decided to start playing live action
429
00:15:42,320 --> 00:15:46,399
games for that same reason and i love
430
00:15:44,560 --> 00:15:48,639
bringing elements of that into the
431
00:15:46,399 --> 00:15:50,880
tabletop game and the tabletop realm
432
00:15:48,639 --> 00:15:53,759
where uh you can utilize that kind of
433
00:15:50,880 --> 00:15:55,600
thing and then do things like
434
00:15:53,759 --> 00:15:58,320
if there's minis on the table there's a
435
00:15:55,600 --> 00:16:00,480
large scale combat like armies your
436
00:15:58,320 --> 00:16:02,800
character cannot give an order to any
437
00:16:00,480 --> 00:16:04,639
character that is greater than
438
00:16:02,800 --> 00:16:06,639
two five inch squares away from you
439
00:16:04,639 --> 00:16:09,360
because you cannot be heard over the
440
00:16:06,639 --> 00:16:12,240
sound of battle um little things like
441
00:16:09,360 --> 00:16:14,240
that uh little things like that that he
442
00:16:12,240 --> 00:16:16,160
did like saying i want to shoot that guy
443
00:16:14,240 --> 00:16:18,000
is that in range and he said i'll tell
444
00:16:16,160 --> 00:16:20,000
you what roll your dice and shoot then
445
00:16:18,000 --> 00:16:21,839
we'll measure the range and if it's in
446
00:16:20,000 --> 00:16:23,839
range
447
00:16:21,839 --> 00:16:25,279
go from there but you wouldn't know you
448
00:16:23,839 --> 00:16:28,079
just see a target and you're gonna try
449
00:16:25,279 --> 00:16:32,560
to hit it little things like that
450
00:16:28,079 --> 00:16:35,120
depicted on this massive table it was
451
00:16:32,560 --> 00:16:38,240
two and a half eight foot tables long
452
00:16:35,120 --> 00:16:40,880
and three eight-foot tables wide with uh
453
00:16:38,240 --> 00:16:43,360
ram parts of a city and an undead army
454
00:16:40,880 --> 00:16:45,839
that filled the entire rest of the table
455
00:16:43,360 --> 00:16:49,360
coming towards the ramparts and we were
456
00:16:45,839 --> 00:16:51,759
defending from the ramparts was amazing
457
00:16:49,360 --> 00:16:52,800
uh it really set the stage for how i
458
00:16:51,759 --> 00:16:54,959
view
459
00:16:52,800 --> 00:16:57,120
large-scale combat and it makes it
460
00:16:54,959 --> 00:16:59,759
possible if you use minis theater of the
461
00:16:57,120 --> 00:17:00,880
mind you can't do that you just cannot
462
00:16:59,759 --> 00:17:02,399
do that
463
00:17:00,880 --> 00:17:03,600
my poor elven archer is never going to
464
00:17:02,399 --> 00:17:05,679
live down missing that shot is
465
00:17:03,600 --> 00:17:07,120
illuminica oh no 20 years later you're
466
00:17:05,679 --> 00:17:09,360
still bringing that i still curse his
467
00:17:07,120 --> 00:17:09,360
name
468
00:17:12,720 --> 00:17:18,319
um let's um let's let me leverage some
469
00:17:15,280 --> 00:17:20,319
of your uh your uh live-action role play
470
00:17:18,319 --> 00:17:22,240
experience uh it's not not something
471
00:17:20,319 --> 00:17:24,720
that i've done before but i think you
472
00:17:22,240 --> 00:17:27,199
opened this discussion around
473
00:17:24,720 --> 00:17:28,880
you know the the space you occupy in a
474
00:17:27,199 --> 00:17:30,640
fight and i have
475
00:17:28,880 --> 00:17:33,760
been fortunate enough to have never been
476
00:17:30,640 --> 00:17:35,760
in a fight medieval or otherwise um so i
477
00:17:33,760 --> 00:17:38,400
have very little understanding of what
478
00:17:35,760 --> 00:17:40,720
it's really like so my my question to
479
00:17:38,400 --> 00:17:42,799
you guys is in terms of
480
00:17:40,720 --> 00:17:45,440
dnd and a stick with five e's
481
00:17:42,799 --> 00:17:46,480
representation of a melee
482
00:17:45,440 --> 00:17:48,960
how
483
00:17:46,480 --> 00:17:50,880
kind of accurate is that based on what
484
00:17:48,960 --> 00:17:52,720
you guys have done in the real world
485
00:17:50,880 --> 00:17:56,000
like that that kind of five-foot combat
486
00:17:52,720 --> 00:17:58,880
zone that each character entertains
487
00:17:56,000 --> 00:18:01,600
i find it to be reasonably accurate in
488
00:17:58,880 --> 00:18:03,760
so much as attacks of opportunity like
489
00:18:01,600 --> 00:18:06,160
when somebody's leaving a combat if
490
00:18:03,760 --> 00:18:08,000
they're not focused on being defensive
491
00:18:06,160 --> 00:18:09,679
and disengaging
492
00:18:08,000 --> 00:18:11,440
the fact that that leaves
493
00:18:09,679 --> 00:18:13,120
an opening for somebody who has the
494
00:18:11,440 --> 00:18:15,840
reaction to do so
495
00:18:13,120 --> 00:18:18,080
i think that's exceptionally accurate um
496
00:18:15,840 --> 00:18:20,000
and yet simplified enough to make it a
497
00:18:18,080 --> 00:18:22,480
quick and easy game mechanic and that's
498
00:18:20,000 --> 00:18:25,120
a fine line that the wizards of the
499
00:18:22,480 --> 00:18:28,080
coast's creators had to tread how do we
500
00:18:25,120 --> 00:18:30,960
make things reasonably accurate yet
501
00:18:28,080 --> 00:18:33,600
simple enough um because many games that
502
00:18:30,960 --> 00:18:35,840
i've played and love are very much too
503
00:18:33,600 --> 00:18:38,480
granular they really dig into those
504
00:18:35,840 --> 00:18:40,160
details and they're much more accurate
505
00:18:38,480 --> 00:18:42,080
but then again it's not simple and
506
00:18:40,160 --> 00:18:44,400
people hate learning those games and
507
00:18:42,080 --> 00:18:46,799
they don't have fun playing those games
508
00:18:44,400 --> 00:18:49,440
it becomes math and pencils and papers
509
00:18:46,799 --> 00:18:51,760
versus wow this was cool
510
00:18:49,440 --> 00:18:53,679
so i really think it's a perfect blend
511
00:18:51,760 --> 00:18:56,000
and i think at least in so much as the
512
00:18:53,679 --> 00:18:57,760
space and what you can do within it it's
513
00:18:56,000 --> 00:19:00,559
pretty accurate it's good enough it's
514
00:18:57,760 --> 00:19:03,200
solid yeah josh has much more fighting
515
00:19:00,559 --> 00:19:06,080
capability uh skill with me with with
516
00:19:03,200 --> 00:19:08,640
medieval weapons than i do so i i'll let
517
00:19:06,080 --> 00:19:10,559
him go into that the more technical
518
00:19:08,640 --> 00:19:12,240
aspect of that but yeah so i'm going to
519
00:19:10,559 --> 00:19:14,480
agree with with half of what you said
520
00:19:12,240 --> 00:19:16,799
and that is um specifically the attacks
521
00:19:14,480 --> 00:19:18,640
of opportunity bit where
522
00:19:16,799 --> 00:19:20,799
you know if i'm if i'm in a group of
523
00:19:18,640 --> 00:19:22,640
people and you're in a group of people
524
00:19:20,799 --> 00:19:24,880
and you decide to leave your group of
525
00:19:22,640 --> 00:19:26,000
people and come to my group of people to
526
00:19:24,880 --> 00:19:28,000
cause harm
527
00:19:26,000 --> 00:19:29,520
you are going to have
528
00:19:28,000 --> 00:19:30,960
more people than you are targeting
529
00:19:29,520 --> 00:19:32,799
trying to hit you right that's that's
530
00:19:30,960 --> 00:19:33,679
just the nature of the beast if if uh
531
00:19:32,799 --> 00:19:36,320
but
532
00:19:33,679 --> 00:19:38,480
as far as like the the five foot block
533
00:19:36,320 --> 00:19:39,919
it's a lot tighter than that
534
00:19:38,480 --> 00:19:41,200
just to kind of
535
00:19:39,919 --> 00:19:44,000
speak where the experience is coming
536
00:19:41,200 --> 00:19:47,200
from here um so the the combat style
537
00:19:44,000 --> 00:19:49,600
that uh that i played in
538
00:19:47,200 --> 00:19:52,080
did a lot of melee combat where you know
539
00:19:49,600 --> 00:19:53,679
uh your army of 300 people in our army
540
00:19:52,080 --> 00:19:56,000
of 300 people we're gonna we're gonna
541
00:19:53,679 --> 00:19:59,039
meet on a field and and we're gonna
542
00:19:56,000 --> 00:20:01,280
we're gonna fight by our rules until one
543
00:19:59,039 --> 00:20:02,640
of our sides no longer has people right
544
00:20:01,280 --> 00:20:04,640
um because there are whole rules about
545
00:20:02,640 --> 00:20:06,400
you know how how i can take out an
546
00:20:04,640 --> 00:20:08,880
opponent and all that sort of thing
547
00:20:06,400 --> 00:20:10,960
and so you know you'd be there in your
548
00:20:08,880 --> 00:20:13,760
50 pounds of armor and your shield and
549
00:20:10,960 --> 00:20:15,760
your sword and you will be shoulder to
550
00:20:13,760 --> 00:20:16,720
shoulder hip to hip with the person next
551
00:20:15,760 --> 00:20:20,000
to you
552
00:20:16,720 --> 00:20:22,159
because keeping the line that tight is
553
00:20:20,000 --> 00:20:23,919
how you keep opponents from breaking
554
00:20:22,159 --> 00:20:25,200
your line and getting into your back
555
00:20:23,919 --> 00:20:27,600
field where they can cause the most
556
00:20:25,200 --> 00:20:29,120
amount of damage um and so
557
00:20:27,600 --> 00:20:31,039
you know the the five
558
00:20:29,120 --> 00:20:33,200
i certainly did not have five feet to
559
00:20:31,039 --> 00:20:35,679
myself in that kind of situation because
560
00:20:33,200 --> 00:20:38,240
spaces in that line are are are a
561
00:20:35,679 --> 00:20:39,919
weakness they are you know um now
562
00:20:38,240 --> 00:20:42,080
i'm not going to fault d and d
563
00:20:39,919 --> 00:20:44,159
too much for that because you know they
564
00:20:42,080 --> 00:20:46,159
have to they have to pick a number and
565
00:20:44,159 --> 00:20:48,480
you know that five feet is as is as
566
00:20:46,159 --> 00:20:50,080
close a representation i think as uh
567
00:20:48,480 --> 00:20:52,000
as as makes sense i mean given the size
568
00:20:50,080 --> 00:20:54,000
of the minis and everything like that
569
00:20:52,000 --> 00:20:56,159
you know but uh it's it's certainly in
570
00:20:54,000 --> 00:20:58,720
if if i can if i can put air quotes
571
00:20:56,159 --> 00:21:01,360
around real life um it's a lot more
572
00:20:58,720 --> 00:21:03,679
compact than that okay um you know so
573
00:21:01,360 --> 00:21:07,120
yeah i would think that more like real
574
00:21:03,679 --> 00:21:09,039
life to josh's uh comment is probably
575
00:21:07,120 --> 00:21:10,480
closer to two and a half feet yep i
576
00:21:09,039 --> 00:21:12,799
think that's about right but that's
577
00:21:10,480 --> 00:21:14,880
that's immeasurably difficult for the
578
00:21:12,799 --> 00:21:18,159
maths which is why i think they ended up
579
00:21:14,880 --> 00:21:20,400
settling on five oh yeah and it's easier
580
00:21:18,159 --> 00:21:22,159
five feet 40 feet i count x number of
581
00:21:20,400 --> 00:21:23,679
squares i'm good to go
582
00:21:22,159 --> 00:21:26,320
movement becomes easier i think it just
583
00:21:23,679 --> 00:21:28,400
makes the game mechanically
584
00:21:26,320 --> 00:21:29,760
easier to play easier to learn much more
585
00:21:28,400 --> 00:21:31,440
fun
586
00:21:29,760 --> 00:21:33,840
and at a certain point accuracy has to
587
00:21:31,440 --> 00:21:35,600
go away you know
588
00:21:33,840 --> 00:21:37,919
right and like i don't really have a
589
00:21:35,600 --> 00:21:39,520
base on my feet either like so you can
590
00:21:37,919 --> 00:21:41,679
be a lot tighter when you're in person
591
00:21:39,520 --> 00:21:43,440
than than a mini can be on the board so
592
00:21:41,679 --> 00:21:45,039
there's there's certainly like again
593
00:21:43,440 --> 00:21:47,120
this is this is not to go ahead and
594
00:21:45,039 --> 00:21:49,039
throw shade at dungeons dragons like
595
00:21:47,120 --> 00:21:50,480
they it's as close approximation as they
596
00:21:49,039 --> 00:21:51,760
can as they can do and that's that's
597
00:21:50,480 --> 00:21:53,200
just fine
598
00:21:51,760 --> 00:21:55,200
and i know we're talking about space and
599
00:21:53,200 --> 00:21:58,880
so just to kind of bring that back in
600
00:21:55,200 --> 00:22:00,960
too boy when you are in a line and you
601
00:21:58,880 --> 00:22:03,120
are as you are packed in like sardines
602
00:22:00,960 --> 00:22:05,120
in your line and you've got six lines
603
00:22:03,120 --> 00:22:07,200
behind you and they are as up close
604
00:22:05,120 --> 00:22:08,799
behind you as they can possibly be so
605
00:22:07,200 --> 00:22:10,720
you've got you know 100 people that are
606
00:22:08,799 --> 00:22:13,520
just moving as this blob
607
00:22:10,720 --> 00:22:15,200
personal space does not exist it really
608
00:22:13,520 --> 00:22:17,200
doesn't i mean it's like you can see the
609
00:22:15,200 --> 00:22:18,240
eyes of the person next to you and and
610
00:22:17,200 --> 00:22:21,039
you can
611
00:22:18,240 --> 00:22:24,480
it is incredibly loud for for how packed
612
00:22:21,039 --> 00:22:27,200
in it is and how and how tight you are
613
00:22:24,480 --> 00:22:29,280
to hear anything over that amount of of
614
00:22:27,200 --> 00:22:31,280
sound and everything uh you you are
615
00:22:29,280 --> 00:22:33,280
yelling at people that are five feet
616
00:22:31,280 --> 00:22:35,760
away from you and so that is very much
617
00:22:33,280 --> 00:22:37,360
accurate where um you know you you you
618
00:22:35,760 --> 00:22:38,720
can't get a message 30 feet across the
619
00:22:37,360 --> 00:22:40,000
field like that's just
620
00:22:38,720 --> 00:22:42,320
that's just not going to happen it's
621
00:22:40,000 --> 00:22:43,760
like you you start to understand why
622
00:22:42,320 --> 00:22:45,679
you know things like signal core and
623
00:22:43,760 --> 00:22:47,520
stuff like that exist is because you
624
00:22:45,679 --> 00:22:49,520
know if i'm if i'm yelling at you and
625
00:22:47,520 --> 00:22:51,039
you can only hear me from 20 feet away
626
00:22:49,520 --> 00:22:52,240
you know for god's sakes i hope i don't
627
00:22:51,039 --> 00:22:53,919
have to go ahead and get a message to
628
00:22:52,240 --> 00:22:55,200
you 200 feet away because there's
629
00:22:53,919 --> 00:22:57,440
there's just no way that that's going to
630
00:22:55,200 --> 00:22:59,200
happen and there's no way
631
00:22:57,440 --> 00:23:01,120
again that i can run fast enough to go
632
00:22:59,200 --> 00:23:02,960
ahead and get you get you that message
633
00:23:01,120 --> 00:23:04,960
you know that kind of thing too so
634
00:23:02,960 --> 00:23:07,440
you know in that sort of a situation and
635
00:23:04,960 --> 00:23:09,440
you know again i i say real life in air
636
00:23:07,440 --> 00:23:10,640
quotes because it's not it's not really
637
00:23:09,440 --> 00:23:11,520
real
638
00:23:10,640 --> 00:23:13,520
but
639
00:23:11,520 --> 00:23:14,320
but it's also you know space becomes a
640
00:23:13,520 --> 00:23:16,480
very
641
00:23:14,320 --> 00:23:18,000
a very real commodity in that where you
642
00:23:16,480 --> 00:23:20,240
know if you're if you're trying to burst
643
00:23:18,000 --> 00:23:21,360
through a rampart and there are people
644
00:23:20,240 --> 00:23:23,679
coming up behind you and if you're
645
00:23:21,360 --> 00:23:25,039
getting squished in there
646
00:23:23,679 --> 00:23:26,480
if you can't maneuver if you can't move
647
00:23:25,039 --> 00:23:27,760
your arms if you can't move your shield
648
00:23:26,480 --> 00:23:30,080
or anything like that
649
00:23:27,760 --> 00:23:33,760
uh you're gonna have a real bad time
650
00:23:30,080 --> 00:23:36,159
yeah so i have two real world examples
651
00:23:33,760 --> 00:23:38,640
of just what you're talking about there
652
00:23:36,159 --> 00:23:40,400
one is from my time in the united states
653
00:23:38,640 --> 00:23:43,760
military where i trained as a combat
654
00:23:40,400 --> 00:23:45,600
engineer specifically and what happens
655
00:23:43,760 --> 00:23:48,640
in a combat situation was in a training
656
00:23:45,600 --> 00:23:50,720
exercise where there was live fire it
657
00:23:48,640 --> 00:23:52,799
was structured so it went well overhead
658
00:23:50,720 --> 00:23:55,760
nobody was in a danger of that but there
659
00:23:52,799 --> 00:23:58,000
were timed explosions at certain places
660
00:23:55,760 --> 00:24:00,799
and we did a lot of planning we had like
661
00:23:58,000 --> 00:24:03,039
a little sand table minis basically
662
00:24:00,799 --> 00:24:04,640
showing where we were supposed to be
663
00:24:03,039 --> 00:24:06,480
time markers for when we were allowed to
664
00:24:04,640 --> 00:24:08,080
be at certain places and constantly you
665
00:24:06,480 --> 00:24:09,840
had to know what time things were
666
00:24:08,080 --> 00:24:12,080
happening because you could be in a
667
00:24:09,840 --> 00:24:14,400
dangerous situation if you were next to
668
00:24:12,080 --> 00:24:17,360
an explosion spot when it was supposed
669
00:24:14,400 --> 00:24:19,679
to go off and i can tell you that
670
00:24:17,360 --> 00:24:22,320
sound is
671
00:24:19,679 --> 00:24:24,720
crazy under those circumstances it was a
672
00:24:22,320 --> 00:24:26,400
night mission so it was dark you
673
00:24:24,720 --> 00:24:28,559
couldn't see very well
674
00:24:26,400 --> 00:24:30,960
you know shout out to any character type
675
00:24:28,559 --> 00:24:33,600
that has dark vision uh
676
00:24:30,960 --> 00:24:35,600
and you couldn't see very well uh it was
677
00:24:33,600 --> 00:24:37,039
actually hard and disorienting once you
678
00:24:35,600 --> 00:24:38,320
got done rolling around and doing
679
00:24:37,039 --> 00:24:40,400
different things that you were required
680
00:24:38,320 --> 00:24:41,840
to do to kind of get your bearings and
681
00:24:40,400 --> 00:24:44,080
figure out where you were
682
00:24:41,840 --> 00:24:45,520
and a couple of those explosions go off
683
00:24:44,080 --> 00:24:46,880
a little closer than you're supposed to
684
00:24:45,520 --> 00:24:49,200
be and then
685
00:24:46,880 --> 00:24:51,679
you end up with uh 40 40 years later
686
00:24:49,200 --> 00:24:54,480
with significant hearing loss uh like i
687
00:24:51,679 --> 00:24:56,640
have you know so it's kind of it is
688
00:24:54,480 --> 00:24:57,600
definitely something where i think the
689
00:24:56,640 --> 00:25:00,000
game
690
00:24:57,600 --> 00:25:01,919
lends itself to that to some extent but
691
00:25:00,000 --> 00:25:03,440
doesn't quite get it 100
692
00:25:01,919 --> 00:25:05,600
not that it needs to
693
00:25:03,440 --> 00:25:07,600
and the second example is if you've ever
694
00:25:05,600 --> 00:25:10,559
i've been to a pretty
695
00:25:07,600 --> 00:25:12,880
some pretty loud wild rock concerts and
696
00:25:10,559 --> 00:25:15,440
been pushed up against the stage with
697
00:25:12,880 --> 00:25:17,600
the crush of the crowd when you're that
698
00:25:15,440 --> 00:25:19,200
tight with that many people
699
00:25:17,600 --> 00:25:22,720
you don't hear a lot what's going around
700
00:25:19,200 --> 00:25:25,120
you and it is very easy to lose your way
701
00:25:22,720 --> 00:25:27,760
and lose your breath if you are not
702
00:25:25,120 --> 00:25:30,080
protecting yourself well so definitely
703
00:25:27,760 --> 00:25:32,320
space becomes a premium and i try to
704
00:25:30,080 --> 00:25:35,360
bring those kinds of thought processes
705
00:25:32,320 --> 00:25:37,520
to my encounter construction and the
706
00:25:35,360 --> 00:25:38,960
games that i that i run and i try to
707
00:25:37,520 --> 00:25:40,720
keep that in mind when i'm playing my
708
00:25:38,960 --> 00:25:42,720
characters as well
709
00:25:40,720 --> 00:25:44,960
i it definitely adds value to you as a
710
00:25:42,720 --> 00:25:46,240
dm to consider those factors just
711
00:25:44,960 --> 00:25:47,440
because it ties into what you were
712
00:25:46,240 --> 00:25:50,880
saying earlier on about having
713
00:25:47,440 --> 00:25:52,480
interesting dynamic spaces to fight in
714
00:25:50,880 --> 00:25:55,360
talking about earlier on the
715
00:25:52,480 --> 00:25:56,640
you know how realism or how realistic
716
00:25:55,360 --> 00:25:58,799
the fighting
717
00:25:56,640 --> 00:26:00,480
mechanics are obviously wizards are
718
00:25:58,799 --> 00:26:02,400
bound by the same kind of was it like
719
00:26:00,480 --> 00:26:04,480
the resource priority triangle right
720
00:26:02,400 --> 00:26:06,559
you've got three competing
721
00:26:04,480 --> 00:26:07,679
desires of a of a project and one of
722
00:26:06,559 --> 00:26:09,440
those is
723
00:26:07,679 --> 00:26:10,960
realism and of course you can't you
724
00:26:09,440 --> 00:26:12,880
can't hit the point of the triangle and
725
00:26:10,960 --> 00:26:14,880
all three resources that's not something
726
00:26:12,880 --> 00:26:16,400
it's got to give at some point
727
00:26:14,880 --> 00:26:18,000
and uh yeah you know that's to be
728
00:26:16,400 --> 00:26:19,120
expected that's just that's just life
729
00:26:18,000 --> 00:26:20,559
you can't
730
00:26:19,120 --> 00:26:22,720
you can't have absolutely everything
731
00:26:20,559 --> 00:26:24,960
it's still a game yeah for sure yeah
732
00:26:22,720 --> 00:26:26,799
yeah what was it that somebody once said
733
00:26:24,960 --> 00:26:28,640
you can have it fast you can have it
734
00:26:26,799 --> 00:26:30,640
cheap or you can have it good yeah and
735
00:26:28,640 --> 00:26:32,799
you've got to prioritize which of those
736
00:26:30,640 --> 00:26:34,559
three you're going to do yeah precisely
737
00:26:32,799 --> 00:26:37,200
that's essentially the the needle that
738
00:26:34,559 --> 00:26:38,720
is being threaded by uh any role-playing
739
00:26:37,200 --> 00:26:41,120
game um
740
00:26:38,720 --> 00:26:43,200
and depending on what a table is looking
741
00:26:41,120 --> 00:26:44,480
for a select group of players or dm's
742
00:26:43,200 --> 00:26:46,400
are looking for
743
00:26:44,480 --> 00:26:48,159
they might just pick a different game if
744
00:26:46,400 --> 00:26:50,240
they're in the mood for i want the real
745
00:26:48,159 --> 00:26:52,559
realism today and maybe that's a great
746
00:26:50,240 --> 00:26:55,279
one shot but they come back to d for
747
00:26:52,559 --> 00:26:56,240
their bread and butter or maybe they
748
00:26:55,279 --> 00:26:58,559
want
749
00:26:56,240 --> 00:26:59,919
some other element to be the best part
750
00:26:58,559 --> 00:27:01,919
so they'll pick a game that really
751
00:26:59,919 --> 00:27:03,039
doubles down on that for that moment
752
00:27:01,919 --> 00:27:05,120
because that's what they're feeling at
753
00:27:03,039 --> 00:27:07,520
that moment and i'm all about that i
754
00:27:05,120 --> 00:27:09,679
played dnd consistently at the same time
755
00:27:07,520 --> 00:27:11,679
i was larping but i was largely in the
756
00:27:09,679 --> 00:27:14,480
two games for two entirely different
757
00:27:11,679 --> 00:27:16,480
reasons uh you know i got different
758
00:27:14,480 --> 00:27:18,559
things from each game and it didn't
759
00:27:16,480 --> 00:27:20,480
diminish any one of the games even
760
00:27:18,559 --> 00:27:22,320
though it didn't do that other thing
761
00:27:20,480 --> 00:27:24,320
particularly well
762
00:27:22,320 --> 00:27:26,640
well thank you guys for sharing your
763
00:27:24,320 --> 00:27:30,000
varied and extensive
764
00:27:26,640 --> 00:27:32,720
experiences there one er example to
765
00:27:30,000 --> 00:27:36,240
to my own horn if i may for a moment um
766
00:27:32,720 --> 00:27:37,600
of a an interesting use of space is my
767
00:27:36,240 --> 00:27:40,159
players are currently working their way
768
00:27:37,600 --> 00:27:42,000
through a cobalt dungeon and again i'm
769
00:27:40,159 --> 00:27:44,720
gonna sound like a broken record
770
00:27:42,000 --> 00:27:46,080
but i one thing i really wanted to take
771
00:27:44,720 --> 00:27:48,480
into consideration with the design of
772
00:27:46,080 --> 00:27:49,440
this dungeon was space so kerbals are
773
00:27:48,480 --> 00:27:53,760
small
774
00:27:49,440 --> 00:27:57,039
and crafty so all their tunnels are
775
00:27:53,760 --> 00:27:59,120
small and you know or warren so i really
776
00:27:57,039 --> 00:28:01,600
wanted to highlight that claustrophobic
777
00:27:59,120 --> 00:28:03,520
feel for the players so every tunnel
778
00:28:01,600 --> 00:28:04,640
they're they're crawling through i'm
779
00:28:03,520 --> 00:28:06,159
saying okay well you've got to go on
780
00:28:04,640 --> 00:28:09,200
your hands and knees
781
00:28:06,159 --> 00:28:10,480
and go prone and go half speed and it's
782
00:28:09,200 --> 00:28:12,640
dark
783
00:28:10,480 --> 00:28:14,240
so and there's only room for one of you
784
00:28:12,640 --> 00:28:15,760
to go through you have to you have to
785
00:28:14,240 --> 00:28:17,360
form a line
786
00:28:15,760 --> 00:28:19,440
essentially so they they went through
787
00:28:17,360 --> 00:28:21,440
the first tunnel kind of nothing happens
788
00:28:19,440 --> 00:28:23,360
there was some foreshadowing about some
789
00:28:21,440 --> 00:28:25,279
murder holes okay
790
00:28:23,360 --> 00:28:27,360
fine nothing happens it seems fine fair
791
00:28:25,279 --> 00:28:29,520
enough as they go through the second
792
00:28:27,360 --> 00:28:30,960
tunnel into the second room
793
00:28:29,520 --> 00:28:33,600
there's combat waiting for them on the
794
00:28:30,960 --> 00:28:34,399
other side for various reasons but
795
00:28:33,600 --> 00:28:36,159
they
796
00:28:34,399 --> 00:28:38,159
eventually learnt from their mistakes
797
00:28:36,159 --> 00:28:40,399
but there was quite a bit of a laurel
798
00:28:38,159 --> 00:28:42,480
and hardy kind of like back pile of they
799
00:28:40,399 --> 00:28:43,760
all just you know went into the back of
800
00:28:42,480 --> 00:28:45,279
each other into this tunnel and the
801
00:28:43,760 --> 00:28:46,720
people at the back were like what why
802
00:28:45,279 --> 00:28:48,000
have we stopped what's going on the
803
00:28:46,720 --> 00:28:50,080
people at the front are getting just
804
00:28:48,000 --> 00:28:51,279
like bombarded and can't respond because
805
00:28:50,080 --> 00:28:52,799
they're just getting hammered and
806
00:28:51,279 --> 00:28:54,320
they're like everyone's like keep go
807
00:28:52,799 --> 00:28:57,120
push into the room push into the room no
808
00:28:54,320 --> 00:28:58,559
i can't see into the room
809
00:28:57,120 --> 00:28:59,600
so that that worked quite well they
810
00:28:58,559 --> 00:29:00,960
learned
811
00:28:59,600 --> 00:29:02,080
very quickly
812
00:29:00,960 --> 00:29:03,440
going into the next stream it's like
813
00:29:02,080 --> 00:29:06,159
right you're gonna teleport you wanna
814
00:29:03,440 --> 00:29:08,320
misty step in uh you're gonna
815
00:29:06,159 --> 00:29:10,240
trip one over and push yourself through
816
00:29:08,320 --> 00:29:12,559
to the next side and and that kind of
817
00:29:10,240 --> 00:29:14,960
stuff but that was yeah that that that's
818
00:29:12,559 --> 00:29:18,000
that was the the dynamic combat for this
819
00:29:14,960 --> 00:29:20,000
dungeon is the claustrophobic like okay
820
00:29:18,000 --> 00:29:21,440
someone's got to be the spearhead
821
00:29:20,000 --> 00:29:23,840
who who's pulled the short straw this
822
00:29:21,440 --> 00:29:26,640
time to poke their head out of there
823
00:29:23,840 --> 00:29:29,120
i i love that like
824
00:29:26,640 --> 00:29:31,279
i think it when i think of action movies
825
00:29:29,120 --> 00:29:33,760
or action horror i think about the
826
00:29:31,279 --> 00:29:36,240
elements of aliens where some of the
827
00:29:33,760 --> 00:29:38,320
scariest parts are when they're in the
828
00:29:36,240 --> 00:29:40,799
tunnels or or like
829
00:29:38,320 --> 00:29:42,640
you know this machinery factory becomes
830
00:29:40,799 --> 00:29:44,480
much tighter when they're around the
831
00:29:42,640 --> 00:29:46,960
chitness walls that have been formed by
832
00:29:44,480 --> 00:29:49,760
the aliens like it gets scarier as the
833
00:29:46,960 --> 00:29:51,600
space constricts and even if you don't
834
00:29:49,760 --> 00:29:53,360
have a big scare
835
00:29:51,600 --> 00:29:55,520
the tension gets ratcheted up the
836
00:29:53,360 --> 00:29:57,279
tighter it gets the darker it gets the
837
00:29:55,520 --> 00:30:00,320
harder it is for people to hear and then
838
00:29:57,279 --> 00:30:02,320
when the line gets stopped oh man
839
00:30:00,320 --> 00:30:04,640
and the people in the back like
840
00:30:02,320 --> 00:30:06,000
oh it's awful and it makes choices that
841
00:30:04,640 --> 00:30:08,080
people made when you were forming the
842
00:30:06,000 --> 00:30:09,440
campaign so much better like i'm going
843
00:30:08,080 --> 00:30:11,440
to be a frontline fighter well you're
844
00:30:09,440 --> 00:30:14,799
going to go first but you're a
845
00:30:11,440 --> 00:30:15,679
goliath you don't fit
846
00:30:14,799 --> 00:30:18,399
you know
847
00:30:15,679 --> 00:30:19,360
it's not a good idea to have you first
848
00:30:18,399 --> 00:30:21,440
you know
849
00:30:19,360 --> 00:30:23,120
exactly you know and really doubling
850
00:30:21,440 --> 00:30:24,880
down on that oh that's
851
00:30:23,120 --> 00:30:27,039
that that's the kind of game i le i want
852
00:30:24,880 --> 00:30:29,120
to play in because
853
00:30:27,039 --> 00:30:30,559
i can have fun with that i love when
854
00:30:29,120 --> 00:30:33,120
like when you have that kind of
855
00:30:30,559 --> 00:30:34,880
dynamicism saying the word correctly
856
00:30:33,120 --> 00:30:36,480
that's what i really enjoy i love
857
00:30:34,880 --> 00:30:38,640
bringing out those elements and how to
858
00:30:36,480 --> 00:30:40,720
utilize your various features to make
859
00:30:38,640 --> 00:30:42,720
use of that or what have you being a
860
00:30:40,720 --> 00:30:44,320
halfling in that kind of game
861
00:30:42,720 --> 00:30:47,360
best thing you could do
862
00:30:44,320 --> 00:30:48,880
yeah yeah well
863
00:30:47,360 --> 00:30:51,760
that's going to seem like a hindsight as
864
00:30:48,880 --> 00:30:53,840
2020 to my players of which there is a
865
00:30:51,760 --> 00:30:55,760
goliath of which there is a war forged
866
00:30:53,840 --> 00:30:58,799
and of which there is a turtle
867
00:30:55,760 --> 00:31:01,600
so out of six three of them are like
868
00:30:58,799 --> 00:31:01,600
choppy boys
869
00:31:03,279 --> 00:31:07,120
so they were pretty much bookended with
870
00:31:04,960 --> 00:31:08,399
people that are just like scraping along
871
00:31:07,120 --> 00:31:10,240
the tunnel
872
00:31:08,399 --> 00:31:11,919
and they'd be like oh can i squeeze can
873
00:31:10,240 --> 00:31:12,880
i like go between his legs and i'm like
874
00:31:11,919 --> 00:31:14,799
man
875
00:31:12,880 --> 00:31:17,600
no
876
00:31:14,799 --> 00:31:20,080
unless you want to get really close like
877
00:31:17,600 --> 00:31:21,600
like close
878
00:31:20,080 --> 00:31:22,960
you don't want to be on the business end
879
00:31:21,600 --> 00:31:25,200
of the business if you know what i'm
880
00:31:22,960 --> 00:31:25,200
saying
881
00:31:27,200 --> 00:31:31,840
yeah yeah precisely so that was uh that
882
00:31:30,159 --> 00:31:33,360
was quite good but you know i've also
883
00:31:31,840 --> 00:31:35,200
done especially in the earlier levels
884
00:31:33,360 --> 00:31:37,840
the as you said earlier on there for
885
00:31:35,200 --> 00:31:39,519
stone walls sometimes it it calls for it
886
00:31:37,840 --> 00:31:42,480
and sometimes that's just you know
887
00:31:39,519 --> 00:31:44,559
laziness on my port or the combat is
888
00:31:42,480 --> 00:31:48,320
part of the intention of that combat is
889
00:31:44,559 --> 00:31:49,279
to be mundane in a way it's to it's to
890
00:31:48,320 --> 00:31:51,519
be the
891
00:31:49,279 --> 00:31:54,559
the intake of air before
892
00:31:51,519 --> 00:31:56,080
the the mustafa fight right not
893
00:31:54,559 --> 00:31:57,440
everything can be extraordinary right
894
00:31:56,080 --> 00:31:58,640
right you've got to have you can have
895
00:31:57,440 --> 00:32:01,360
some things that are mundane to make the
896
00:31:58,640 --> 00:32:03,279
extraordinary seem better exactly yeah i
897
00:32:01,360 --> 00:32:04,720
pride myself in the games that i'm
898
00:32:03,279 --> 00:32:07,279
currently running that there are some
899
00:32:04,720 --> 00:32:09,760
combats i don't set up there are some
900
00:32:07,279 --> 00:32:12,080
combats that the players through their
901
00:32:09,760 --> 00:32:13,519
own actions and choices set up so
902
00:32:12,080 --> 00:32:15,600
they're going to set up the environment
903
00:32:13,519 --> 00:32:18,320
that works best for them and sometimes
904
00:32:15,600 --> 00:32:20,159
that relies on less dynamicism and it's
905
00:32:18,320 --> 00:32:21,840
just because we're going to catch them
906
00:32:20,159 --> 00:32:23,600
in the in the city square so there might
907
00:32:21,840 --> 00:32:25,279
be a fountain and they're going to take
908
00:32:23,600 --> 00:32:27,919
on the bad guys in the city square where
909
00:32:25,279 --> 00:32:30,000
their mobility is to their advantage and
910
00:32:27,919 --> 00:32:31,840
the disadvantage of their enemies giving
911
00:32:30,000 --> 00:32:32,880
them the tactical advantage because they
912
00:32:31,840 --> 00:32:35,840
planned it
913
00:32:32,880 --> 00:32:38,559
versus they happened into a plan or a
914
00:32:35,840 --> 00:32:41,120
plot of the bad guys so that advantage
915
00:32:38,559 --> 00:32:42,480
swing is very cool to play out so
916
00:32:41,120 --> 00:32:44,240
sometimes i'll have some of those
917
00:32:42,480 --> 00:32:47,039
mundane adventures and then sometimes i
918
00:32:44,240 --> 00:32:50,000
do it for theme i had a section of my
919
00:32:47,039 --> 00:32:52,080
current campaign that was an old school
920
00:32:50,000 --> 00:32:54,399
dungeon crawl where they went room by
921
00:32:52,080 --> 00:32:56,640
room most of the rooms were four rooms
922
00:32:54,399 --> 00:32:59,440
one interesting feature a couple red
923
00:32:56,640 --> 00:33:00,960
herrings and one actual clue in most of
924
00:32:59,440 --> 00:33:03,440
the rooms and they kind of went through
925
00:33:00,960 --> 00:33:05,840
it you know each room but i highlighted
926
00:33:03,440 --> 00:33:08,480
a couple spaces that were very dynamic
927
00:33:05,840 --> 00:33:11,440
or had a lot of other things going on
928
00:33:08,480 --> 00:33:12,320
but the big fight in that was by design
929
00:33:11,440 --> 00:33:14,720
uh
930
00:33:12,320 --> 00:33:17,200
40 by 60 foot room with
931
00:33:14,720 --> 00:33:20,159
three units of bad guys and the heroes
932
00:33:17,200 --> 00:33:23,519
walked in at an inopportune moment and
933
00:33:20,159 --> 00:33:25,679
the scrum began you know and
934
00:33:23,519 --> 00:33:27,279
there was something very relieving and
935
00:33:25,679 --> 00:33:28,320
cool about that everybody thought that
936
00:33:27,279 --> 00:33:29,200
was me
937
00:33:28,320 --> 00:33:31,039
and
938
00:33:29,200 --> 00:33:32,480
when the bad guy decided to run away and
939
00:33:31,039 --> 00:33:34,159
they wanted to chase
940
00:33:32,480 --> 00:33:36,559
then i got back to kind of my bread and
941
00:33:34,159 --> 00:33:38,480
butter where i had a staircase it was a
942
00:33:36,559 --> 00:33:40,880
five foot uh hall
943
00:33:38,480 --> 00:33:44,480
and i had beasts that could walk on the
944
00:33:40,880 --> 00:33:46,880
ground and on the ceiling so their pack
945
00:33:44,480 --> 00:33:48,640
tactics effectively blocked the good
946
00:33:46,880 --> 00:33:50,000
guys from catching the bad guy who's
947
00:33:48,640 --> 00:33:51,679
escaping
948
00:33:50,000 --> 00:33:54,080
and then they're like man i can't get
949
00:33:51,679 --> 00:33:55,519
through that because they're three deep
950
00:33:54,080 --> 00:33:56,720
six total
951
00:33:55,519 --> 00:33:58,559
we're not getting through the bad guys
952
00:33:56,720 --> 00:34:00,880
getting away
953
00:33:58,559 --> 00:34:02,640
and that was kind of cool where they got
954
00:34:00,880 --> 00:34:05,039
what they wanted with it and they got
955
00:34:02,640 --> 00:34:06,000
that cool open slate but then had to
956
00:34:05,039 --> 00:34:07,840
deal with something a lot more
957
00:34:06,000 --> 00:34:08,879
challenging
958
00:34:07,840 --> 00:34:09,679
yeah
959
00:34:08,879 --> 00:34:10,960
i
960
00:34:09,679 --> 00:34:12,639
imagine that would have been frustrating
961
00:34:10,960 --> 00:34:14,960
for the player characters to you know be
962
00:34:12,639 --> 00:34:16,639
so close to catching the uh the bad guy
963
00:34:14,960 --> 00:34:18,560
and then ah
964
00:34:16,639 --> 00:34:21,200
he gets away in the end that's that's
965
00:34:18,560 --> 00:34:23,839
great it just increases that the
966
00:34:21,200 --> 00:34:26,079
antagonistic nature here
967
00:34:23,839 --> 00:34:27,520
i love recurring villains and i always
968
00:34:26,079 --> 00:34:30,159
give my player characters the
969
00:34:27,520 --> 00:34:30,960
opportunity to be able to get them
970
00:34:30,159 --> 00:34:32,800
but
971
00:34:30,960 --> 00:34:36,560
at the same time you can't have a
972
00:34:32,800 --> 00:34:36,560
recurring villain if they don't get away
973
00:34:37,280 --> 00:34:40,560
so uh
974
00:34:38,639 --> 00:34:42,079
you have to walk that fine line between
975
00:34:40,560 --> 00:34:44,480
okay i have a plan for the bad guy to
976
00:34:42,079 --> 00:34:46,639
get away and allowing for the fact that
977
00:34:44,480 --> 00:34:48,240
player characters could in fact
978
00:34:46,639 --> 00:34:50,240
make the choice to sacrifice whatever
979
00:34:48,240 --> 00:34:51,760
they had to they could have
980
00:34:50,240 --> 00:34:53,359
a couple player characters could have
981
00:34:51,760 --> 00:34:54,960
died doing it but they could have gotten
982
00:34:53,359 --> 00:34:56,960
to the bad guy they made the choice not
983
00:34:54,960 --> 00:34:58,400
to do that and i get that but i never
984
00:34:56,960 --> 00:35:00,800
want to create a situation where they
985
00:34:58,400 --> 00:35:02,720
can't get the bad guy
986
00:35:00,800 --> 00:35:04,320
okay yeah yeah i mean that's a pretty
987
00:35:02,720 --> 00:35:05,520
tough call to make so don't blame them
988
00:35:04,320 --> 00:35:06,960
for
989
00:35:05,520 --> 00:35:08,720
you know putting the value of their
990
00:35:06,960 --> 00:35:10,880
lives or to two other parties lives
991
00:35:08,720 --> 00:35:12,560
higher than capturing in this moment
992
00:35:10,880 --> 00:35:14,480
there's always the we'll get them next
993
00:35:12,560 --> 00:35:17,440
time
994
00:35:14,480 --> 00:35:18,400
energy the optimism of players yeah yeah
995
00:35:17,440 --> 00:35:20,640
uh
996
00:35:18,400 --> 00:35:22,720
in fact that uh uh continuing on our
997
00:35:20,640 --> 00:35:23,760
thread of kind of combat that the space
998
00:35:22,720 --> 00:35:27,280
that combat
999
00:35:23,760 --> 00:35:30,320
happens in and that same strategic
1000
00:35:27,280 --> 00:35:31,839
player of mine who always wants to know
1001
00:35:30,320 --> 00:35:34,400
where everything is
1002
00:35:31,839 --> 00:35:36,800
again maybe unsurprisingly has built
1003
00:35:34,400 --> 00:35:39,359
himself around he's a bug bear so he's
1004
00:35:36,800 --> 00:35:42,079
got long arms a 10 foot reach
1005
00:35:39,359 --> 00:35:44,000
uh uses a reskinned pole arm
1006
00:35:42,079 --> 00:35:46,720
so i think he effectively has like a 15
1007
00:35:44,000 --> 00:35:49,200
foot reach with melee weapons
1008
00:35:46,720 --> 00:35:50,560
and also has i can't remember which feet
1009
00:35:49,200 --> 00:35:52,480
it is but the one that basically gives
1010
00:35:50,560 --> 00:35:54,400
you an attack of opportunity when an
1011
00:35:52,480 --> 00:35:56,560
enemy enters your
1012
00:35:54,400 --> 00:35:58,960
melee range it might be sentinel or
1013
00:35:56,560 --> 00:36:01,040
polar master or one of those ones
1014
00:35:58,960 --> 00:36:02,640
so basically he's always like has he
1015
00:36:01,040 --> 00:36:05,760
moved within
1016
00:36:02,640 --> 00:36:08,160
15 15 foot of me i'm like yeah
1017
00:36:05,760 --> 00:36:09,200
all right take care take your hit and
1018
00:36:08,160 --> 00:36:10,960
then
1019
00:36:09,200 --> 00:36:13,599
yeah and that also reduces the
1020
00:36:10,960 --> 00:36:14,640
creature's speed to zero yeah so that
1021
00:36:13,599 --> 00:36:17,200
that's
1022
00:36:14,640 --> 00:36:18,800
like way more powerful than i ever
1023
00:36:17,200 --> 00:36:21,920
thought it would be on paper because the
1024
00:36:18,800 --> 00:36:23,599
amount of kind of melee combatants he's
1025
00:36:21,920 --> 00:36:24,839
shut down for a turn because they're
1026
00:36:23,599 --> 00:36:25,200
just
1027
00:36:24,839 --> 00:36:25,920
oh just can't get close enough yeah
1028
00:36:25,200 --> 00:36:25,920
god damn like
1029
00:36:28,079 --> 00:36:31,280
because he's just gone think uh no
1030
00:36:29,760 --> 00:36:35,040
you're gonna stay there
1031
00:36:31,280 --> 00:36:37,280
so so i love that selection of feats and
1032
00:36:35,040 --> 00:36:39,520
i actually use them on a warforged
1033
00:36:37,280 --> 00:36:42,079
myself in the game that i play in
1034
00:36:39,520 --> 00:36:45,200
because it is just that powerful and it
1035
00:36:42,079 --> 00:36:46,960
is that evocative and cool but as a dm
1036
00:36:45,200 --> 00:36:49,599
if you have players who have that
1037
00:36:46,960 --> 00:36:51,760
mindset and have those feats you have to
1038
00:36:49,599 --> 00:36:53,520
plan for that you have to expect it and
1039
00:36:51,760 --> 00:36:55,760
then you kind of have to say
1040
00:36:53,520 --> 00:36:56,720
do i have bad guys that are aware of
1041
00:36:55,760 --> 00:36:57,520
this
1042
00:36:56,720 --> 00:36:58,320
yes
1043
00:36:57,520 --> 00:37:00,079
because
1044
00:36:58,320 --> 00:37:01,200
if your characters are doing it in order
1045
00:37:00,079 --> 00:37:02,400
to have that selection of feet they
1046
00:37:01,200 --> 00:37:05,280
usually have to be somewhere in the four
1047
00:37:02,400 --> 00:37:07,040
to six range in order to have everything
1048
00:37:05,280 --> 00:37:08,480
in place to be able to do all that and
1049
00:37:07,040 --> 00:37:10,800
if they get to sixth level they're
1050
00:37:08,480 --> 00:37:12,560
pretty famous so do the bad guys have
1051
00:37:10,800 --> 00:37:15,920
knowledge of their tactics before the
1052
00:37:12,560 --> 00:37:17,520
combat if yes then plan for it they've
1053
00:37:15,920 --> 00:37:20,000
got to have more ranged attack they've
1054
00:37:17,520 --> 00:37:22,800
got to have more archers they've got to
1055
00:37:20,000 --> 00:37:25,680
have traps and other things to sway his
1056
00:37:22,800 --> 00:37:27,440
attention or they run formations you
1057
00:37:25,680 --> 00:37:30,000
know where the first two guys are gonna
1058
00:37:27,440 --> 00:37:33,520
get help but he can only use sentinel
1059
00:37:30,000 --> 00:37:35,680
the number of times per reactions he has
1060
00:37:33,520 --> 00:37:37,119
so it's it's not one guy rushing and
1061
00:37:35,680 --> 00:37:39,200
then the next time another guy rushing
1062
00:37:37,119 --> 00:37:41,760
it's three guys rushing at once let him
1063
00:37:39,200 --> 00:37:43,040
pick you know
1064
00:37:41,760 --> 00:37:45,119
and then you make one of them really
1065
00:37:43,040 --> 00:37:47,599
cool really special but also harder to
1066
00:37:45,119 --> 00:37:50,079
hit so he's got to decide
1067
00:37:47,599 --> 00:37:52,720
do i definitely stop one or two one one
1068
00:37:50,079 --> 00:37:54,800
or the other one or do i take a risk and
1069
00:37:52,720 --> 00:37:57,680
maybe not stop any of them to try to
1070
00:37:54,800 --> 00:37:59,680
stop the real big one
1071
00:37:57,680 --> 00:38:01,599
now that that i better start taking some
1072
00:37:59,680 --> 00:38:03,359
notes because
1073
00:38:01,599 --> 00:38:05,200
because when you make your players
1074
00:38:03,359 --> 00:38:07,920
especially your tactically minded ones
1075
00:38:05,200 --> 00:38:09,760
make that call then you really amp up
1076
00:38:07,920 --> 00:38:11,760
what they have to do and they start
1077
00:38:09,760 --> 00:38:13,839
enjoying it even more they really will
1078
00:38:11,760 --> 00:38:15,440
get to you know i'm gonna take out the
1079
00:38:13,839 --> 00:38:17,119
ones i can take out you guys are gonna
1080
00:38:15,440 --> 00:38:19,040
have to the big one's gonna get past me
1081
00:38:17,119 --> 00:38:21,280
for now but i'm gonna stop you guys from
1082
00:38:19,040 --> 00:38:22,400
getting hit by two or three other ones
1083
00:38:21,280 --> 00:38:25,119
because
1084
00:38:22,400 --> 00:38:27,280
action economy is critical um so
1085
00:38:25,119 --> 00:38:29,520
sometimes taking out multiple guys even
1086
00:38:27,280 --> 00:38:30,880
if the heaviest hitter gets through is
1087
00:38:29,520 --> 00:38:33,760
okay
1088
00:38:30,880 --> 00:38:35,599
absolutely yeah yeah action economy the
1089
00:38:33,760 --> 00:38:37,599
be-all and the end-all the alpha and the
1090
00:38:35,599 --> 00:38:40,000
omega of combat in
1091
00:38:37,599 --> 00:38:41,440
dnd 5e is it is there anything you guys
1092
00:38:40,000 --> 00:38:44,400
want to talk about more about the kind
1093
00:38:41,440 --> 00:38:46,560
of the combat space
1094
00:38:44,400 --> 00:38:47,760
as we say a lot in uh in our show down a
1095
00:38:46,560 --> 00:38:48,880
little i think we have we have beaten
1096
00:38:47,760 --> 00:38:51,359
this one to death
1097
00:38:48,880 --> 00:38:53,280
so yeah there's there's a lot of meat on
1098
00:38:51,359 --> 00:38:56,680
this bone but uh there are very few
1099
00:38:53,280 --> 00:38:56,680
scraps left
1100
00:38:56,830 --> 00:39:00,159
[Music]
1101
00:39:03,680 --> 00:39:08,720
[Music]
1102
00:39:06,480 --> 00:39:10,800
well in which case then look you guys
1103
00:39:08,720 --> 00:39:13,839
are gonna now
1104
00:39:10,800 --> 00:39:14,720
see what my first note was on the topic
1105
00:39:13,839 --> 00:39:17,200
space
1106
00:39:14,720 --> 00:39:19,040
uh and i took it in a a in a completely
1107
00:39:17,200 --> 00:39:21,359
different direction of uh
1108
00:39:19,040 --> 00:39:24,880
outer space obviously as you would the
1109
00:39:21,359 --> 00:39:27,839
space in you know full of stars and
1110
00:39:24,880 --> 00:39:30,320
my only thought around that was
1111
00:39:27,839 --> 00:39:32,160
d d world most of them and again you can
1112
00:39:30,320 --> 00:39:33,760
play low magic or high magic what more
1113
00:39:32,160 --> 00:39:35,040
but most are going to sit somewhere in
1114
00:39:33,760 --> 00:39:36,320
the middle of the bell curve right
1115
00:39:35,040 --> 00:39:38,480
there's going to be magic items you can
1116
00:39:36,320 --> 00:39:40,640
have casters you know unless you're
1117
00:39:38,480 --> 00:39:43,200
specifically playing low magic
1118
00:39:40,640 --> 00:39:44,000
kind of a gritty realism
1119
00:39:43,200 --> 00:39:46,240
then
1120
00:39:44,000 --> 00:39:47,920
magic is going to be a thing in quotes
1121
00:39:46,240 --> 00:39:49,119
in your universe i think it's pretty
1122
00:39:47,920 --> 00:39:49,920
much a given
1123
00:39:49,119 --> 00:39:51,920
now
1124
00:39:49,920 --> 00:39:53,599
given that
1125
00:39:51,920 --> 00:39:56,560
presumption
1126
00:39:53,599 --> 00:39:59,119
and how powerful some spells are
1127
00:39:56,560 --> 00:40:00,880
certainly at medium to high levels it's
1128
00:39:59,119 --> 00:40:02,720
just it's the same problem i've people
1129
00:40:00,880 --> 00:40:04,480
face with you know
1130
00:40:02,720 --> 00:40:06,480
given magic is so prevalent why they're
1131
00:40:04,480 --> 00:40:09,680
still injuries you know given a level
1132
00:40:06,480 --> 00:40:10,480
two cleric can cast kill wounds
1133
00:40:09,680 --> 00:40:12,960
why
1134
00:40:10,480 --> 00:40:15,280
is anyone injured ever
1135
00:40:12,960 --> 00:40:16,800
in the world and i know there's you know
1136
00:40:15,280 --> 00:40:18,560
there's steps you can take say it costs
1137
00:40:16,800 --> 00:40:20,240
money and maybe there's only you know
1138
00:40:18,560 --> 00:40:22,079
you know you make um
1139
00:40:20,240 --> 00:40:23,760
parallels to the real world and you know
1140
00:40:22,079 --> 00:40:24,720
maybe clerics there's only one cleric
1141
00:40:23,760 --> 00:40:27,839
per
1142
00:40:24,720 --> 00:40:29,200
state per county so you know they're
1143
00:40:27,839 --> 00:40:31,200
usually quite busy and they're usually
1144
00:40:29,200 --> 00:40:32,319
expensive and so on and so on you can
1145
00:40:31,200 --> 00:40:34,800
you can
1146
00:40:32,319 --> 00:40:36,400
make excuses essentially until the cows
1147
00:40:34,800 --> 00:40:38,400
come home however you want
1148
00:40:36,400 --> 00:40:41,119
i once just wondered like
1149
00:40:38,400 --> 00:40:43,839
what the excuses are for basically not
1150
00:40:41,119 --> 00:40:46,319
having space travel
1151
00:40:43,839 --> 00:40:48,319
well i mean so there used to be right in
1152
00:40:46,319 --> 00:40:51,119
second edition there was a whole
1153
00:40:48,319 --> 00:40:53,920
subgenre of dnd called spell jammer
1154
00:40:51,119 --> 00:40:56,720
which really married the
1155
00:40:53,920 --> 00:40:59,280
concept of dungeons and dragons being
1156
00:40:56,720 --> 00:41:01,119
set in a high magic world
1157
00:40:59,280 --> 00:41:03,119
and so there were wizards that could
1158
00:41:01,119 --> 00:41:04,640
power ships that could fly through space
1159
00:41:03,119 --> 00:41:06,800
and go to multiple planets and we
1160
00:41:04,640 --> 00:41:08,160
haven't seen that uh if i remember cook
1161
00:41:06,800 --> 00:41:09,599
we didn't see it in third edition and we
1162
00:41:08,160 --> 00:41:11,680
certainly didn't see it in fourth or
1163
00:41:09,599 --> 00:41:13,680
fifth edition and so it's it has sort of
1164
00:41:11,680 --> 00:41:14,720
faded out a little bit and i wish that
1165
00:41:13,680 --> 00:41:16,880
they would bring it back because i
1166
00:41:14,720 --> 00:41:20,960
remember playing in a spell jammer
1167
00:41:16,880 --> 00:41:22,800
game when i was oh i was still in high
1168
00:41:20,960 --> 00:41:24,720
school so i mean i was probably 14 15
1169
00:41:22,800 --> 00:41:28,160
years old tops
1170
00:41:24,720 --> 00:41:31,200
and it really had this very interesting
1171
00:41:28,160 --> 00:41:32,560
uh this really interesting feel to it um
1172
00:41:31,200 --> 00:41:35,839
one of the things that we talk a lot
1173
00:41:32,560 --> 00:41:38,400
about on tabletop journeys is not just
1174
00:41:35,839 --> 00:41:40,000
kind of a rules as written approach to
1175
00:41:38,400 --> 00:41:43,680
playing dungeons and dragons or other
1176
00:41:40,000 --> 00:41:46,000
tabletop games but what inspires us
1177
00:41:43,680 --> 00:41:48,240
when we're writing worlds or when we're
1178
00:41:46,000 --> 00:41:50,640
writing plot lines and and that sort of
1179
00:41:48,240 --> 00:41:53,680
thing um and lee wanika and i are both
1180
00:41:50,640 --> 00:41:56,240
huge fans of of star trek and star wars
1181
00:41:53,680 --> 00:41:58,800
and it's because of that sense of
1182
00:41:56,240 --> 00:42:01,040
exploration of that sense of you know
1183
00:41:58,800 --> 00:42:04,400
you're seeing a very very small part of
1184
00:42:01,040 --> 00:42:07,280
what is a positively monstrous world
1185
00:42:04,400 --> 00:42:10,480
or universe with so many
1186
00:42:07,280 --> 00:42:12,240
competing factions and so many
1187
00:42:10,480 --> 00:42:14,319
competing elements
1188
00:42:12,240 --> 00:42:17,599
that you cannot possibly conceive of it
1189
00:42:14,319 --> 00:42:20,400
in in your um in your own little
1190
00:42:17,599 --> 00:42:21,920
situation and so i i think maybe that's
1191
00:42:20,400 --> 00:42:24,079
why it's coming about is because spell
1192
00:42:21,920 --> 00:42:25,920
jammer got really complicated right like
1193
00:42:24,079 --> 00:42:27,200
you're dealing with 300 different
1194
00:42:25,920 --> 00:42:28,480
planets and all of them have their own
1195
00:42:27,200 --> 00:42:29,440
governments and all of them have their
1196
00:42:28,480 --> 00:42:30,560
own thing
1197
00:42:29,440 --> 00:42:31,760
and so maybe that's why it hasn't come
1198
00:42:30,560 --> 00:42:34,480
back because it's really kind of a
1199
00:42:31,760 --> 00:42:36,880
complicated uh scenario to run to run
1200
00:42:34,480 --> 00:42:38,480
plot in and instead what we're seeing is
1201
00:42:36,880 --> 00:42:40,880
we're seeing a lot of uh a lot of
1202
00:42:38,480 --> 00:42:42,800
cosmology right uh we're seeing like the
1203
00:42:40,880 --> 00:42:45,200
rebirth of the feywild
1204
00:42:42,800 --> 00:42:47,359
the rebirth of shadowfell and uh we're
1205
00:42:45,200 --> 00:42:48,960
seeing um all these these astral planes
1206
00:42:47,359 --> 00:42:51,359
that are that are opening up i was just
1207
00:42:48,960 --> 00:42:53,040
talking with with somebody um who was uh
1208
00:42:51,359 --> 00:42:55,040
who was running a gates of the moon
1209
00:42:53,040 --> 00:42:56,319
plotline and he needed he was trying to
1210
00:42:55,040 --> 00:42:57,760
figure out like what to put in there i
1211
00:42:56,319 --> 00:42:59,839
said well you got to bring in the
1212
00:42:57,760 --> 00:43:02,079
eladrain because they are basically the
1213
00:42:59,839 --> 00:43:03,520
creatures that come from that world and
1214
00:43:02,079 --> 00:43:05,119
there are
1215
00:43:03,520 --> 00:43:06,560
25 different types of them so you can
1216
00:43:05,119 --> 00:43:08,240
you can if you want a combative one you
1217
00:43:06,560 --> 00:43:10,000
can pull a combat at one if you want a
1218
00:43:08,240 --> 00:43:12,160
magicky one you can pull a magic e1
1219
00:43:10,000 --> 00:43:13,520
there's all these variations in there um
1220
00:43:12,160 --> 00:43:15,520
and so i think that's really kind of
1221
00:43:13,520 --> 00:43:17,520
where they're where they're going
1222
00:43:15,520 --> 00:43:18,960
instead with dungeons dragons is rather
1223
00:43:17,520 --> 00:43:21,359
than getting into
1224
00:43:18,960 --> 00:43:22,880
literal space and and
1225
00:43:21,359 --> 00:43:25,359
they're getting more into cosmology and
1226
00:43:22,880 --> 00:43:27,200
getting more into uh into
1227
00:43:25,359 --> 00:43:30,560
thought-based realms and and stuff like
1228
00:43:27,200 --> 00:43:33,440
that yeah i think that exploration niche
1229
00:43:30,560 --> 00:43:35,440
that exploration need to to boldly go
1230
00:43:33,440 --> 00:43:37,920
yeah is ticked by
1231
00:43:35,440 --> 00:43:39,520
the planar the the great the wheel the
1232
00:43:37,920 --> 00:43:41,119
wheel cosmology isn't it well if you
1233
00:43:39,520 --> 00:43:43,200
have the inner and outer planes and all
1234
00:43:41,119 --> 00:43:45,040
that kind of stuff so it's more of a
1235
00:43:43,200 --> 00:43:47,839
planar exploration rather than a
1236
00:43:45,040 --> 00:43:49,680
physical world exploration which is
1237
00:43:47,839 --> 00:43:50,940
i guess a lot more exciting than just
1238
00:43:49,680 --> 00:43:53,760
the vacuum of
1239
00:43:50,940 --> 00:43:55,200
[Laughter]
1240
00:43:53,760 --> 00:43:56,319
i space it can be yeah yeah you can
1241
00:43:55,200 --> 00:43:57,599
think of it like some of the products
1242
00:43:56,319 --> 00:43:59,440
that have come out right so i mean they
1243
00:43:57,599 --> 00:44:01,040
just released tasha's tasha's got a huge
1244
00:43:59,440 --> 00:44:02,880
amount of feywild and a huge amount of
1245
00:44:01,040 --> 00:44:03,920
shadowfell content in it what was the
1246
00:44:02,880 --> 00:44:05,599
big thing that came out right before
1247
00:44:03,920 --> 00:44:08,560
that was curse of straw and so they're
1248
00:44:05,599 --> 00:44:10,160
dealing with kind of uh shades of raven
1249
00:44:08,560 --> 00:44:13,040
loft and shades of those kind of
1250
00:44:10,160 --> 00:44:14,000
parallel realms where you are both in a
1251
00:44:13,040 --> 00:44:16,720
place
1252
00:44:14,000 --> 00:44:17,680
um but but not
1253
00:44:16,720 --> 00:44:19,359
it's going to sound weird but you're
1254
00:44:17,680 --> 00:44:20,800
both in a place and not anywhere else at
1255
00:44:19,359 --> 00:44:22,560
the same time yeah because that place
1256
00:44:20,800 --> 00:44:25,599
doesn't it kind of exists as a pocket
1257
00:44:22,560 --> 00:44:27,280
realm outside of what is normal uh and
1258
00:44:25,599 --> 00:44:29,440
what it what is regular yeah that plane
1259
00:44:27,280 --> 00:44:31,200
doesn't even have a concept of outer
1260
00:44:29,440 --> 00:44:33,680
space as we know it right now yeah
1261
00:44:31,200 --> 00:44:35,920
there's no satellites or anything it's
1262
00:44:33,680 --> 00:44:39,359
oh i was going to say that along those
1263
00:44:35,920 --> 00:44:42,400
lines um you know d d's history
1264
00:44:39,359 --> 00:44:45,040
very early on in first edition had
1265
00:44:42,400 --> 00:44:47,200
space stuff the first mind flayers were
1266
00:44:45,040 --> 00:44:48,720
in a module where basically an alien
1267
00:44:47,200 --> 00:44:51,040
ship crashed
1268
00:44:48,720 --> 00:44:54,240
uh and the mind players were from this
1269
00:44:51,040 --> 00:44:56,319
alien realm later retconned into being
1270
00:44:54,240 --> 00:44:58,640
uh the spell jammer world so the mind
1271
00:44:56,319 --> 00:45:00,720
players that we see in the d d realm
1272
00:44:58,640 --> 00:45:02,160
back then were basically
1273
00:45:00,720 --> 00:45:05,359
people who left
1274
00:45:02,160 --> 00:45:08,079
the space jammer world and landed
1275
00:45:05,359 --> 00:45:10,240
on the world that d characters populate
1276
00:45:08,079 --> 00:45:12,160
and so that that's kind of they were
1277
00:45:10,240 --> 00:45:15,359
really setting up that cosmology back
1278
00:45:12,160 --> 00:45:17,200
then and really put a planescape feel to
1279
00:45:15,359 --> 00:45:18,480
it later on spell jammer became a
1280
00:45:17,200 --> 00:45:20,960
separate product
1281
00:45:18,480 --> 00:45:24,079
and a lot of things that we deal with in
1282
00:45:20,960 --> 00:45:25,359
dnd beholders things like that uh pretty
1283
00:45:24,079 --> 00:45:28,480
much anything that's listed as an
1284
00:45:25,359 --> 00:45:30,560
aberration effectively comes from
1285
00:45:28,480 --> 00:45:33,920
outer space it's aberration is just
1286
00:45:30,560 --> 00:45:35,920
another a d word for alien
1287
00:45:33,920 --> 00:45:37,839
you know uh and if you look at all the
1288
00:45:35,920 --> 00:45:39,920
things that are aberrations generally
1289
00:45:37,839 --> 00:45:41,680
speaking you're gonna find they don't
1290
00:45:39,920 --> 00:45:43,680
well define where they're from they just
1291
00:45:41,680 --> 00:45:46,400
define that that they're here
1292
00:45:43,680 --> 00:45:48,560
um and that's kind of where that the
1293
00:45:46,400 --> 00:45:49,440
history of all that begins
1294
00:45:48,560 --> 00:45:51,200
hmm
1295
00:45:49,440 --> 00:45:53,040
i had an epiphany there i had a
1296
00:45:51,200 --> 00:45:55,040
realization while you were talking
1297
00:45:53,040 --> 00:45:58,079
because i think you mentioned um
1298
00:45:55,040 --> 00:45:59,920
star trek and it makes sense now why my
1299
00:45:58,079 --> 00:46:02,400
brain went to outer space first for my
1300
00:45:59,920 --> 00:46:03,920
notes here because literally yesterday i
1301
00:46:02,400 --> 00:46:05,839
started watching the next generation on
1302
00:46:03,920 --> 00:46:08,079
netflix
1303
00:46:05,839 --> 00:46:10,720
so suddenly all the pieces have
1304
00:46:08,079 --> 00:46:13,119
fallen into place and i've i've incepted
1305
00:46:10,720 --> 00:46:14,800
myself
1306
00:46:13,119 --> 00:46:17,359
i mean you you mean watching it again
1307
00:46:14,800 --> 00:46:17,359
right because yes
1308
00:46:17,520 --> 00:46:20,640
i was gonna say because
1309
00:46:18,960 --> 00:46:22,720
we gotta we gotta let you pause and
1310
00:46:20,640 --> 00:46:25,040
finish and then come back
1311
00:46:22,720 --> 00:46:25,920
spoilers
1312
00:46:25,040 --> 00:46:27,040
you know
1313
00:46:25,920 --> 00:46:28,800
it was on tv and stuff when i was
1314
00:46:27,040 --> 00:46:30,880
younger it was it was like a it's like a
1315
00:46:28,800 --> 00:46:32,800
thursday night or a sunday afternoon
1316
00:46:30,880 --> 00:46:35,520
kind of show um but now it's i think all
1317
00:46:32,800 --> 00:46:37,280
of next year is on uk netflix so yeah
1318
00:46:35,520 --> 00:46:38,800
it's on us too yeah yeah yeah so
1319
00:46:37,280 --> 00:46:40,880
reliving that a little bit and that's
1320
00:46:38,800 --> 00:46:43,599
definitely why my brain immediately went
1321
00:46:40,880 --> 00:46:45,520
to outer space
1322
00:46:43,599 --> 00:46:47,520
now do you guys get any of uh star trek
1323
00:46:45,520 --> 00:46:48,720
discovery and the new series that's uh
1324
00:46:47,520 --> 00:46:51,119
that's coming out now
1325
00:46:48,720 --> 00:46:53,359
oh um quite possibly the name rings a
1326
00:46:51,119 --> 00:46:55,599
bell um yes i think we do
1327
00:46:53,359 --> 00:46:56,640
yeah uh watch it if so because it's
1328
00:46:55,599 --> 00:46:58,560
excellent
1329
00:46:56,640 --> 00:47:00,319
it's really really good yeah there are a
1330
00:46:58,560 --> 00:47:02,560
lot of divergent opinions about
1331
00:47:00,319 --> 00:47:05,599
discovery but as a
1332
00:47:02,560 --> 00:47:07,280
star trek fan like as a young child
1333
00:47:05,599 --> 00:47:09,680
my mother used to take me to the student
1334
00:47:07,280 --> 00:47:11,520
union at cornell university to watch
1335
00:47:09,680 --> 00:47:13,839
star trek when it was air when it was
1336
00:47:11,520 --> 00:47:15,680
airing and rerun like before there were
1337
00:47:13,839 --> 00:47:18,000
ever conventions my mom was one of the
1338
00:47:15,680 --> 00:47:20,079
original trekkers wrote letters all of
1339
00:47:18,000 --> 00:47:21,040
that so this is the world i grew up in
1340
00:47:20,079 --> 00:47:24,400
by the way
1341
00:47:21,040 --> 00:47:26,480
where i've always been a fan i found
1342
00:47:24,400 --> 00:47:28,559
specifically this most recent season of
1343
00:47:26,480 --> 00:47:31,119
discovery to be
1344
00:47:28,559 --> 00:47:32,880
probably the most star trek-y star trek
1345
00:47:31,119 --> 00:47:34,720
there was you just have to look at the
1346
00:47:32,880 --> 00:47:38,000
whole season as though it were one
1347
00:47:34,720 --> 00:47:40,160
episode of the original show like it
1348
00:47:38,000 --> 00:47:42,480
like it's split up but if you look at it
1349
00:47:40,160 --> 00:47:43,440
as one episode it was so
1350
00:47:42,480 --> 00:47:46,319
true
1351
00:47:43,440 --> 00:47:49,280
at its core to star trek uh and what
1352
00:47:46,319 --> 00:47:52,160
it's all about that it was it was it was
1353
00:47:49,280 --> 00:47:54,800
an epiphany um once you realize the
1354
00:47:52,160 --> 00:47:56,000
whole thing um and while there may be
1355
00:47:54,800 --> 00:47:57,680
different opinions out there in the
1356
00:47:56,000 --> 00:48:00,640
internet you know spoiler alert the
1357
00:47:57,680 --> 00:48:02,800
internet has varying opinions um
1358
00:48:00,640 --> 00:48:04,640
no it doesn't
1359
00:48:02,800 --> 00:48:05,520
and i refuse to believe that
1360
00:48:04,640 --> 00:48:08,559
um
1361
00:48:05,520 --> 00:48:10,880
but uh as a fan i can tell you i felt
1362
00:48:08,559 --> 00:48:13,599
wholly supported and loved by the
1363
00:48:10,880 --> 00:48:15,119
creators of this most recent season
1364
00:48:13,599 --> 00:48:16,800
once i saw where it was going there was
1365
00:48:15,119 --> 00:48:18,240
times in the middle where i was a little
1366
00:48:16,800 --> 00:48:20,559
like where are they going with this
1367
00:48:18,240 --> 00:48:22,640
what's going to happen here but by time
1368
00:48:20,559 --> 00:48:25,599
it all the reveals were done and the c
1369
00:48:22,640 --> 00:48:27,520
and c and the season ended i was like
1370
00:48:25,599 --> 00:48:29,599
man that was satisfying that was
1371
00:48:27,520 --> 00:48:31,280
everything i needed star trek to be but
1372
00:48:29,599 --> 00:48:34,640
you had to look at it as a whole as
1373
00:48:31,280 --> 00:48:36,480
opposed to its individual parts
1374
00:48:34,640 --> 00:48:38,319
i better i better
1375
00:48:36,480 --> 00:48:40,800
change the subject quickly before i
1376
00:48:38,319 --> 00:48:43,119
say some star trek faux pas and put my
1377
00:48:40,800 --> 00:48:44,980
foot in it because
1378
00:48:43,119 --> 00:48:46,720
i have not come prepared for the
1379
00:48:44,980 --> 00:48:49,440
[Laughter]
1380
00:48:46,720 --> 00:48:50,800
the highbrow discussion uh at all having
1381
00:48:49,440 --> 00:48:51,830
been you know one episode through the
1382
00:48:50,800 --> 00:48:54,559
next generation
1383
00:48:51,830 --> 00:48:56,240
[Laughter]
1384
00:48:54,559 --> 00:48:58,640
the the other reason i mentioned kind of
1385
00:48:56,240 --> 00:49:00,480
outer space is because i i saw
1386
00:48:58,640 --> 00:49:03,760
this is back when i first started
1387
00:49:00,480 --> 00:49:05,839
playing some you know theory crafting
1388
00:49:03,760 --> 00:49:08,400
kind of is this theoretically possible
1389
00:49:05,839 --> 00:49:10,800
given the rules in in 5th edition and it
1390
00:49:08,400 --> 00:49:13,040
was basically like
1391
00:49:10,800 --> 00:49:15,359
given some high level spells could a
1392
00:49:13,040 --> 00:49:18,720
couple of wizards make essentially like
1393
00:49:15,359 --> 00:49:20,480
an ion cannon or effectively the same as
1394
00:49:18,720 --> 00:49:21,440
like a command conquer iron
1395
00:49:20,480 --> 00:49:22,400
cannon
1396
00:49:21,440 --> 00:49:25,200
so
1397
00:49:22,400 --> 00:49:27,920
through teleporting stuff and you know
1398
00:49:25,200 --> 00:49:29,520
changing the mass of stuff could we
1399
00:49:27,920 --> 00:49:31,040
teleport this
1400
00:49:29,520 --> 00:49:33,359
you know mount inside
1401
00:49:31,040 --> 00:49:35,440
kilometers up into the sky
1402
00:49:33,359 --> 00:49:36,720
and then crash it down and then the dms
1403
00:49:35,440 --> 00:49:39,359
just like
1404
00:49:36,720 --> 00:49:39,359
oh boy
1405
00:49:41,040 --> 00:49:46,880
i guess
1406
00:49:44,240 --> 00:49:48,640
let me just roll a million d6 for the
1407
00:49:46,880 --> 00:49:50,160
damage uh
1408
00:49:48,640 --> 00:49:53,839
yeah i think you're right i think with
1409
00:49:50,160 --> 00:49:56,000
ninth level spells especially those um
1410
00:49:53,839 --> 00:49:58,720
i think you can absolutely do it um
1411
00:49:56,000 --> 00:50:00,960
within the rules uh meteor swarm is is a
1412
00:49:58,720 --> 00:50:03,200
great place to start from i mean how
1413
00:50:00,960 --> 00:50:04,880
much damage does meteor storm do
1414
00:50:03,200 --> 00:50:07,440
what would you have to build into it to
1415
00:50:04,880 --> 00:50:10,400
make meteor storm more damage
1416
00:50:07,440 --> 00:50:12,240
are there effects is there
1417
00:50:10,400 --> 00:50:15,119
precedent for magic items that could
1418
00:50:12,240 --> 00:50:16,480
make that bigger or badder than what it
1419
00:50:15,119 --> 00:50:19,359
starts at i think the answer is
1420
00:50:16,480 --> 00:50:22,160
absolutely yes the question is
1421
00:50:19,359 --> 00:50:24,319
do you do that or maybe it's not at that
1422
00:50:22,160 --> 00:50:26,079
ninth level spell maybe it's the boom
1423
00:50:24,319 --> 00:50:28,400
that you would grant to a character that
1424
00:50:26,079 --> 00:50:31,599
goes beyond 20th level because while you
1425
00:50:28,400 --> 00:50:33,760
don't level anymore uh you can get with
1426
00:50:31,599 --> 00:50:35,760
the expanded rules you know three extra
1427
00:50:33,760 --> 00:50:37,680
hit points a level or whatever it is per
1428
00:50:35,760 --> 00:50:40,559
level and then you can get boons as
1429
00:50:37,680 --> 00:50:41,920
opposed to feats so maybe one of those
1430
00:50:40,559 --> 00:50:43,680
extra 20
1431
00:50:41,920 --> 00:50:46,559
20th level things is a boon that
1432
00:50:43,680 --> 00:50:48,640
increases the damage of meteors
1433
00:50:46,559 --> 00:50:51,839
or something like that so i think
1434
00:50:48,640 --> 00:50:53,280
i think the possibility is there
1435
00:50:51,839 --> 00:50:56,480
i think
1436
00:50:53,280 --> 00:50:58,880
as a player character it doesn't
1437
00:50:56,480 --> 00:51:00,720
make sense narratively i don't think the
1438
00:50:58,880 --> 00:51:03,599
enjoyment level would be there for
1439
00:51:00,720 --> 00:51:05,440
player characters to do that however
1440
00:51:03,599 --> 00:51:08,960
if you were to acknowledge that that
1441
00:51:05,440 --> 00:51:10,880
exists as a dm and say somebody else has
1442
00:51:08,960 --> 00:51:13,599
already done that work
1443
00:51:10,880 --> 00:51:16,319
and you're a crew member on said ship
1444
00:51:13,599 --> 00:51:18,720
voila now you're now you're chasing the
1445
00:51:16,319 --> 00:51:20,160
stars on this boat that has the ability
1446
00:51:18,720 --> 00:51:22,400
to breathe and you're fighting other
1447
00:51:20,160 --> 00:51:25,200
enemies who've also done it or that are
1448
00:51:22,400 --> 00:51:27,520
already out there um and now you're
1449
00:51:25,200 --> 00:51:30,480
harkening back to some classic
1450
00:51:27,520 --> 00:51:32,400
pulp fiction space stuff jules verne's
1451
00:51:30,480 --> 00:51:34,160
to the moon and back uh edgar
1452
00:51:32,400 --> 00:51:37,040
riceborough's john carter warlord of
1453
00:51:34,160 --> 00:51:38,800
mars the original buck rogers novels all
1454
00:51:37,040 --> 00:51:40,960
things that i read when i was very young
1455
00:51:38,800 --> 00:51:42,720
that i hold very close and near and dear
1456
00:51:40,960 --> 00:51:45,520
to my heart and i utilize those
1457
00:51:42,720 --> 00:51:47,599
influences in the games i run um i run a
1458
00:51:45,520 --> 00:51:49,200
series of one shots about a boat and
1459
00:51:47,599 --> 00:51:51,520
it's just on the on the c right it's
1460
00:51:49,200 --> 00:51:53,920
just a normal boat on an ocean doing
1461
00:51:51,520 --> 00:51:56,960
different things but the idea is very
1462
00:51:53,920 --> 00:51:59,359
star trek-like where they do missions or
1463
00:51:56,960 --> 00:52:03,280
they go to places and visit strange new
1464
00:51:59,359 --> 00:52:05,119
islands uh and meet new civilizations uh
1465
00:52:03,280 --> 00:52:07,119
in an effort to learn more about the
1466
00:52:05,119 --> 00:52:09,440
world in which they live in and by way
1467
00:52:07,119 --> 00:52:12,480
of that learn more about themselves so
1468
00:52:09,440 --> 00:52:14,240
it i mean space is is a great thing to
1469
00:52:12,480 --> 00:52:15,520
play in a great area to play in and it
1470
00:52:14,240 --> 00:52:18,160
offers
1471
00:52:15,520 --> 00:52:19,280
great new things to look at but it can
1472
00:52:18,160 --> 00:52:21,200
also be
1473
00:52:19,280 --> 00:52:22,800
uh utilized as a catalyst to run
1474
00:52:21,200 --> 00:52:24,800
adventures locally and you're just
1475
00:52:22,800 --> 00:52:27,520
visiting new new places
1476
00:52:24,800 --> 00:52:29,440
and the trip isn't what's important as
1477
00:52:27,520 --> 00:52:31,200
much as what happens when you get to the
1478
00:52:29,440 --> 00:52:32,640
location
1479
00:52:31,200 --> 00:52:34,640
yeah is that they say something similar
1480
00:52:32,640 --> 00:52:35,839
about star wars that it's a space opera
1481
00:52:34,640 --> 00:52:38,400
and you could you could pretty much
1482
00:52:35,839 --> 00:52:40,880
reskin a lot of star wars to
1483
00:52:38,400 --> 00:52:42,880
pretty much any other kind of theme or
1484
00:52:40,880 --> 00:52:46,640
decade and
1485
00:52:42,880 --> 00:52:48,880
most beats would hit the same that that
1486
00:52:46,640 --> 00:52:52,000
i do quite like that kind of
1487
00:52:48,880 --> 00:52:53,839
the romanticism of exploring at sea it
1488
00:52:52,000 --> 00:52:56,480
harkens back to like you know pirates
1489
00:52:53,839 --> 00:52:58,880
the caribbean uh christopher columbus
1490
00:52:56,480 --> 00:53:01,839
kind of you know sea of thieves level of
1491
00:52:58,880 --> 00:53:02,960
play is sinbad the sailor all of the
1492
00:53:01,839 --> 00:53:06,319
yeah
1493
00:53:02,960 --> 00:53:09,440
uh odysseus and and the odyssey
1494
00:53:06,319 --> 00:53:11,040
i mean to go back to our classic roots
1495
00:53:09,440 --> 00:53:12,559
um you know what can be better than that
1496
00:53:11,040 --> 00:53:13,760
that's exactly what that was that was
1497
00:53:12,559 --> 00:53:15,520
them just going to different places
1498
00:53:13,760 --> 00:53:17,839
doing different things where they
1499
00:53:15,520 --> 00:53:19,680
explored various aspects of how does
1500
00:53:17,839 --> 00:53:22,400
this man grow and he doesn't get home
1501
00:53:19,680 --> 00:53:23,839
until his journey has ended when he has
1502
00:53:22,400 --> 00:53:26,160
finally become the man he should have
1503
00:53:23,839 --> 00:53:28,640
been to begin with that's when he got
1504
00:53:26,160 --> 00:53:30,800
home and not a moment before to kind of
1505
00:53:28,640 --> 00:53:31,839
circle back i always loved
1506
00:53:30,800 --> 00:53:34,400
the one thing i was loved about the
1507
00:53:31,839 --> 00:53:37,040
odyssey is his home was ithaca where i'm
1508
00:53:34,400 --> 00:53:39,280
from and i always go back to that kind
1509
00:53:37,040 --> 00:53:41,680
of concept where it was very neat for
1510
00:53:39,280 --> 00:53:43,839
him to go back home to ithaca where i
1511
00:53:41,680 --> 00:53:45,520
started at the end of his journey
1512
00:53:43,839 --> 00:53:46,480
something that i i look forward to at
1513
00:53:45,520 --> 00:53:48,880
some point i would love to have a
1514
00:53:46,480 --> 00:53:51,839
retirement in my hometown for that exact
1515
00:53:48,880 --> 00:53:53,680
reason hmm yeah that's nice that's yeah
1516
00:53:51,839 --> 00:53:56,640
i i'd like to see
1517
00:53:53,680 --> 00:53:58,720
i'd like to play a game of that
1518
00:53:56,640 --> 00:54:01,440
yeah that basically the next generation
1519
00:53:58,720 --> 00:54:03,440
but you know pirates at sea yeah
1520
00:54:01,440 --> 00:54:05,440
okay i'm i'm probably doing you a huge
1521
00:54:03,440 --> 00:54:07,280
disservice and talking it down way more
1522
00:54:05,440 --> 00:54:08,880
than it is but that that's
1523
00:54:07,280 --> 00:54:12,960
the image i have for rightly or wrongly
1524
00:54:08,880 --> 00:54:16,079
in my head it's not far off actually
1525
00:54:12,960 --> 00:54:17,440
um you know because the nature of 5e is
1526
00:54:16,079 --> 00:54:20,000
you need more combats and more
1527
00:54:17,440 --> 00:54:21,680
interactions uh next generation is
1528
00:54:20,000 --> 00:54:24,079
largely a much more introspective show
1529
00:54:21,680 --> 00:54:26,240
than an action-oriented show while there
1530
00:54:24,079 --> 00:54:28,160
are action episodes
1531
00:54:26,240 --> 00:54:30,880
most of the episodes are not action in
1532
00:54:28,160 --> 00:54:32,960
nature um they are more philosophical in
1533
00:54:30,880 --> 00:54:35,680
nature there are other star trek
1534
00:54:32,960 --> 00:54:38,400
programs that were more or less action
1535
00:54:35,680 --> 00:54:40,000
oriented than the next gen
1536
00:54:38,400 --> 00:54:41,760
and i take that into consideration when
1537
00:54:40,000 --> 00:54:43,119
i'm running the game but you always work
1538
00:54:41,760 --> 00:54:45,680
within the framework of the game you're
1539
00:54:43,119 --> 00:54:47,920
playing uh which is you need more of the
1540
00:54:45,680 --> 00:54:49,520
combat you need more of that encounter
1541
00:54:47,920 --> 00:54:52,000
structure so i try to put that in there
1542
00:54:49,520 --> 00:54:54,559
but but it's not far off it is kind of
1543
00:54:52,000 --> 00:54:56,799
the the the road map that i've set from
1544
00:54:54,559 --> 00:54:59,440
that for that game
1545
00:54:56,799 --> 00:55:00,400
uh and i've also just been thinking that
1546
00:54:59,440 --> 00:55:01,520
what we were talking about earlier on
1547
00:55:00,400 --> 00:55:04,559
about the different planes i think the
1548
00:55:01,520 --> 00:55:06,960
astral sea is a is a thing which i often
1549
00:55:04,559 --> 00:55:08,480
see is depicted as basically being
1550
00:55:06,960 --> 00:55:10,559
space
1551
00:55:08,480 --> 00:55:11,520
except it's purple rather than black
1552
00:55:10,559 --> 00:55:13,599
um
1553
00:55:11,520 --> 00:55:16,079
so yeah i guess that you know
1554
00:55:13,599 --> 00:55:17,599
to get your space field kicks it's
1555
00:55:16,079 --> 00:55:20,160
you know now uh now we've talked about
1556
00:55:17,599 --> 00:55:22,160
it is there's 101 ways to do that and i
1557
00:55:20,160 --> 00:55:25,280
think when you put the mundanity of
1558
00:55:22,160 --> 00:55:27,760
space next to say the the gith and their
1559
00:55:25,280 --> 00:55:29,440
eternal war in the astral plane
1560
00:55:27,760 --> 00:55:31,040
you'd probably pick the actual plane
1561
00:55:29,440 --> 00:55:32,640
over
1562
00:55:31,040 --> 00:55:34,640
you know floating aimlessly forever in
1563
00:55:32,640 --> 00:55:36,960
space yeah and again i mean that's that
1564
00:55:34,640 --> 00:55:38,720
the astral plane is this connection to
1565
00:55:36,960 --> 00:55:39,760
these great cosmological planes that
1566
00:55:38,720 --> 00:55:41,760
they're that they're currently dealing
1567
00:55:39,760 --> 00:55:44,000
with it's kind of the the highway that
1568
00:55:41,760 --> 00:55:45,920
runs in between all these various
1569
00:55:44,000 --> 00:55:48,720
cosmic cities
1570
00:55:45,920 --> 00:55:50,640
yeah and we totally linked yeah i've
1571
00:55:48,720 --> 00:55:52,960
recently started reading more and more
1572
00:55:50,640 --> 00:55:56,400
on the gith and finding them very
1573
00:55:52,960 --> 00:55:58,960
interesting i've not figured out the
1574
00:55:56,400 --> 00:56:02,720
the hook that i want to use to adding
1575
00:55:58,960 --> 00:56:04,160
them to my current games uh but i find
1576
00:56:02,720 --> 00:56:07,119
them interesting enough that i'm looking
1577
00:56:04,160 --> 00:56:08,799
for that hook like i want to oh okay
1578
00:56:07,119 --> 00:56:10,559
and because i like
1579
00:56:08,799 --> 00:56:13,359
that deep history that they have built
1580
00:56:10,559 --> 00:56:15,119
up for them is really interesting um
1581
00:56:13,359 --> 00:56:17,359
i i don't know if i've wrapped my head
1582
00:56:15,119 --> 00:56:19,359
around the cosmology piece and the space
1583
00:56:17,359 --> 00:56:21,839
that they occupy well
1584
00:56:19,359 --> 00:56:23,200
enough where i feel confident running it
1585
00:56:21,839 --> 00:56:25,040
but i would be
1586
00:56:23,200 --> 00:56:27,839
very interested and happy to have
1587
00:56:25,040 --> 00:56:30,400
somebody run one in one of my games or
1588
00:56:27,839 --> 00:56:32,240
to even play one in another game or
1589
00:56:30,400 --> 00:56:35,280
something like that certainly a one-shot
1590
00:56:32,240 --> 00:56:37,520
or adventure league that type of thing
1591
00:56:35,280 --> 00:56:38,480
a gift soul life i think would be pretty
1592
00:56:37,520 --> 00:56:39,760
cool
1593
00:56:38,480 --> 00:56:41,520
yeah
1594
00:56:39,760 --> 00:56:44,000
that to uh i think that would be a lot
1595
00:56:41,520 --> 00:56:46,559
of fun though i leaned closer towards
1596
00:56:44,000 --> 00:56:49,040
the gethser eye than the githyanki uh i
1597
00:56:46,559 --> 00:56:49,920
think yeah you sound like me and that
1598
00:56:49,040 --> 00:56:52,240
you've
1599
00:56:49,920 --> 00:56:54,160
reading the law and the fluff and that's
1600
00:56:52,240 --> 00:56:56,240
what uh attracted me to say like
1601
00:56:54,160 --> 00:56:58,720
warhammer back in the day i used to be
1602
00:56:56,240 --> 00:57:01,599
quite heavily into 40k many years ago
1603
00:56:58,720 --> 00:57:04,000
and i'd read the codices just to get all
1604
00:57:01,599 --> 00:57:05,359
the fluff and the law and
1605
00:57:04,000 --> 00:57:06,799
i thought i was particularly drawn to
1606
00:57:05,359 --> 00:57:08,000
the tyranids and the chaos space marines
1607
00:57:06,799 --> 00:57:10,319
because they had really kind of
1608
00:57:08,000 --> 00:57:12,720
interesting and unique
1609
00:57:10,319 --> 00:57:13,760
fluff and stories and all that kind of
1610
00:57:12,720 --> 00:57:15,440
stuff and
1611
00:57:13,760 --> 00:57:18,240
likewise with a couple of the creatures
1612
00:57:15,440 --> 00:57:19,920
like the gif in d i'm like oh
1613
00:57:18,240 --> 00:57:22,160
in the same thought thought processes
1614
00:57:19,920 --> 00:57:24,480
view of i want to use this
1615
00:57:22,160 --> 00:57:26,960
i just don't know how yeah
1616
00:57:24,480 --> 00:57:28,079
exactly i've got a queue forming into
1617
00:57:26,960 --> 00:57:30,319
you know knocking on the door of my
1618
00:57:28,079 --> 00:57:33,680
campaign of of creatures being like yeah
1619
00:57:30,319 --> 00:57:33,680
how are you going to fit us in because
1620
00:57:33,760 --> 00:57:39,200
because we want in
1621
00:57:35,520 --> 00:57:40,720
yeah and we and we know you want us in
1622
00:57:39,200 --> 00:57:42,559
uh that's where i think
1623
00:57:40,720 --> 00:57:44,799
uh situations like eventually when you
1624
00:57:42,559 --> 00:57:47,599
have opportunities to play really come
1625
00:57:44,799 --> 00:57:50,079
and come come into mind um i've got to
1626
00:57:47,599 --> 00:57:51,359
play test some neat ideas and run
1627
00:57:50,079 --> 00:57:53,520
characters through a couple different
1628
00:57:51,359 --> 00:57:55,760
adventures just by playing them in
1629
00:57:53,520 --> 00:57:58,799
in uh adventure league it's actually how
1630
00:57:55,760 --> 00:58:00,319
i learned 5d i came to 5v fairly late it
1631
00:57:58,799 --> 00:58:02,480
had been out for like three years before
1632
00:58:00,319 --> 00:58:04,720
i started playing it um
1633
00:58:02,480 --> 00:58:06,319
and i wanted to play people wanted me to
1634
00:58:04,720 --> 00:58:08,880
run because i was running another game
1635
00:58:06,319 --> 00:58:11,520
system like we want you to run d d again
1636
00:58:08,880 --> 00:58:14,559
and i'm like well i have to learn it and
1637
00:58:11,520 --> 00:58:16,880
they're like oh it's easy i'm like
1638
00:58:14,559 --> 00:58:19,839
not when you want to play at the level i
1639
00:58:16,880 --> 00:58:21,680
like to play at right i like to i have
1640
00:58:19,839 --> 00:58:24,480
my own belief system and what makes a
1641
00:58:21,680 --> 00:58:25,520
good game and if i'm running a game i
1642
00:58:24,480 --> 00:58:27,839
have to have a certain level of
1643
00:58:25,520 --> 00:58:29,359
confidence in that skill so i had to go
1644
00:58:27,839 --> 00:58:31,440
learn the game and i found that
1645
00:58:29,359 --> 00:58:33,760
eventually was instrumental in learning
1646
00:58:31,440 --> 00:58:36,640
that like learning the the rules with
1647
00:58:33,760 --> 00:58:38,079
space and combat and how things interact
1648
00:58:36,640 --> 00:58:40,079
and and then
1649
00:58:38,079 --> 00:58:40,960
pushing the limits of the rules as
1650
00:58:40,079 --> 00:58:43,520
written
1651
00:58:40,960 --> 00:58:46,720
to include uh the chandelier and all the
1652
00:58:43,520 --> 00:58:49,280
other things and and then okay so
1653
00:58:46,720 --> 00:58:50,559
you know your average aldm doesn't like
1654
00:58:49,280 --> 00:58:52,400
that kind of thing or won't do that
1655
00:58:50,559 --> 00:58:55,200
because he doesn't know how to get think
1656
00:58:52,400 --> 00:58:57,520
outside of the text box or the dialog
1657
00:58:55,200 --> 00:58:58,480
box but now that i'm going to be home
1658
00:58:57,520 --> 00:59:01,040
ruling
1659
00:58:58,480 --> 00:59:02,640
my campaign world i can so i can take
1660
00:59:01,040 --> 00:59:06,079
that framework that i've now learned and
1661
00:59:02,640 --> 00:59:08,000
understood and change that or alter that
1662
00:59:06,079 --> 00:59:09,440
or tweak that so it can include the
1663
00:59:08,000 --> 00:59:10,799
things that i want to do or that i've
1664
00:59:09,440 --> 00:59:13,440
always done
1665
00:59:10,799 --> 00:59:15,280
into this new framework and um that's
1666
00:59:13,440 --> 00:59:17,280
kind of how i learn things so
1667
00:59:15,280 --> 00:59:18,799
i learn by doing and so
1668
00:59:17,280 --> 00:59:21,440
for me with 5v
1669
00:59:18,799 --> 00:59:22,960
my doing happened in adventure league
1670
00:59:21,440 --> 00:59:24,640
and now i'm and now i'm running and i'm
1671
00:59:22,960 --> 00:59:26,720
running enough games and
1672
00:59:24,640 --> 00:59:28,799
with this podcast and working with josh
1673
00:59:26,720 --> 00:59:30,960
and having the opportunities to talk to
1674
00:59:28,799 --> 00:59:32,799
other podcasters such as yourself
1675
00:59:30,960 --> 00:59:33,680
getting enough uh
1676
00:59:32,799 --> 00:59:35,440
where
1677
00:59:33,680 --> 00:59:36,880
i no longer need adventure league as
1678
00:59:35,440 --> 00:59:38,880
much as i used to
1679
00:59:36,880 --> 00:59:41,359
because i can have great conversations
1680
00:59:38,880 --> 00:59:43,599
like this and spitball ideas and come up
1681
00:59:41,359 --> 00:59:44,559
with great techniques and great great
1682
00:59:43,599 --> 00:59:47,040
plans
1683
00:59:44,559 --> 00:59:49,200
that way hmm that's good yeah that's
1684
00:59:47,040 --> 00:59:51,119
nice and i i
1685
00:59:49,200 --> 00:59:52,960
actually am maybe a
1686
00:59:51,119 --> 00:59:55,680
future version of yourself because i i
1687
00:59:52,960 --> 00:59:58,400
have incorporated the gift into mine and
1688
00:59:55,680 --> 01:00:01,119
i'll tell you how they are just for food
1689
00:59:58,400 --> 01:00:03,760
for thought so the way i understand them
1690
01:00:01,119 --> 01:00:05,040
is that they are well the gifts are i
1691
01:00:03,760 --> 01:00:07,440
are kind of like
1692
01:00:05,040 --> 01:00:08,799
galactic kind of peacekeepers to a
1693
01:00:07,440 --> 01:00:10,480
certain extent not peacekeepers but you
1694
01:00:08,799 --> 01:00:14,400
know they try and keep everything kind
1695
01:00:10,480 --> 01:00:14,400
of natural and and neutral and
1696
01:00:14,960 --> 01:00:20,799
yankier kind of the warfaring side of
1697
01:00:18,079 --> 01:00:22,640
that and just want power to for the sake
1698
01:00:20,799 --> 01:00:24,799
of having power so how i've tried to
1699
01:00:22,640 --> 01:00:26,160
incorporate that is my players as
1700
01:00:24,799 --> 01:00:29,440
players often do
1701
01:00:26,160 --> 01:00:31,359
have found a powerful item a powerful
1702
01:00:29,440 --> 01:00:32,319
relic of a bygone
1703
01:00:31,359 --> 01:00:33,920
era
1704
01:00:32,319 --> 01:00:37,200
so powerful that it's drawn the
1705
01:00:33,920 --> 01:00:40,160
attention of the gith both sides
1706
01:00:37,200 --> 01:00:42,079
so what i had was the gith
1707
01:00:40,160 --> 01:00:43,359
ziri
1708
01:00:42,079 --> 01:00:44,960
like appear
1709
01:00:43,359 --> 01:00:46,880
in front of the pie as they're traveling
1710
01:00:44,960 --> 01:00:48,799
back to home base and be like hey you've
1711
01:00:46,880 --> 01:00:51,680
got a super powerful item that you have
1712
01:00:48,799 --> 01:00:53,920
no idea what it does because you're just
1713
01:00:51,680 --> 01:00:54,960
dumb adventurers and just pick up shiny
1714
01:00:53,920 --> 01:00:57,119
things and
1715
01:00:54,960 --> 01:00:59,599
hit other people with them
1716
01:00:57,119 --> 01:01:00,960
uh whereas we're like you know
1717
01:00:59,599 --> 01:01:01,920
centuries old
1718
01:01:00,960 --> 01:01:03,680
you know
1719
01:01:01,920 --> 01:01:05,760
playing our intelligences
1720
01:01:03,680 --> 01:01:06,799
just just just give it to us because
1721
01:01:05,760 --> 01:01:08,160
like you don't know what you're doing
1722
01:01:06,799 --> 01:01:10,079
and you could do something very bad with
1723
01:01:08,160 --> 01:01:12,240
it and of course the players like no we
1724
01:01:10,079 --> 01:01:13,440
want the shiny sword it's ours
1725
01:01:12,240 --> 01:01:15,440
go away
1726
01:01:13,440 --> 01:01:17,520
green alien men which of course led to a
1727
01:01:15,440 --> 01:01:19,280
fight that uh i think the gifts are
1728
01:01:17,520 --> 01:01:20,559
right eventually just like plane shifted
1729
01:01:19,280 --> 01:01:22,880
out of there except okay well we don't
1730
01:01:20,559 --> 01:01:24,240
want to die so we'll just teleport home
1731
01:01:22,880 --> 01:01:26,240
what the players don't know is that
1732
01:01:24,240 --> 01:01:28,079
there are there are of course uh also
1733
01:01:26,240 --> 01:01:29,280
get yankee who are
1734
01:01:28,079 --> 01:01:31,200
uh
1735
01:01:29,280 --> 01:01:33,040
not quite as polite
1736
01:01:31,200 --> 01:01:35,680
shall we say without spoiling too much
1737
01:01:33,040 --> 01:01:38,400
for my players when it comes to uh
1738
01:01:35,680 --> 01:01:39,920
trying to get their hands on power so
1739
01:01:38,400 --> 01:01:41,440
that's that's currently how they sit
1740
01:01:39,920 --> 01:01:43,200
it's it's literally an arms race between
1741
01:01:41,440 --> 01:01:46,079
the two gifts and it just so happens
1742
01:01:43,200 --> 01:01:47,440
that the players uh caught in the middle
1743
01:01:46,079 --> 01:01:49,200
smack in the middle yeah oh that's
1744
01:01:47,440 --> 01:01:52,000
that's fabulous that's
1745
01:01:49,200 --> 01:01:54,160
that's not a bad future state at all and
1746
01:01:52,000 --> 01:01:55,680
if i end up or when i end up using
1747
01:01:54,160 --> 01:01:57,520
something along those lines or that
1748
01:01:55,680 --> 01:02:01,119
framework i will certainly give you the
1749
01:01:57,520 --> 01:02:03,680
send up because i really do like that
1750
01:02:01,119 --> 01:02:07,520
that's one of my uh about 50 spinning
1751
01:02:03,680 --> 01:02:09,920
plates that i am
1752
01:02:07,520 --> 01:02:13,520
running between to keep keep maintain
1753
01:02:09,920 --> 01:02:13,520
that uh angular momentum
1754
01:02:14,079 --> 01:02:19,440
so we've talked a lot about
1755
01:02:16,720 --> 01:02:21,680
in universe space specifically within
1756
01:02:19,440 --> 01:02:23,760
you know combat that that i remember
1757
01:02:21,680 --> 01:02:26,079
seeing a a photo somebody did where they
1758
01:02:23,760 --> 01:02:28,240
laid you know when they on on some grass
1759
01:02:26,079 --> 01:02:30,000
they laid some two by fours out of wood
1760
01:02:28,240 --> 01:02:31,520
and did the five foot square to kind of
1761
01:02:30,000 --> 01:02:33,599
help people
1762
01:02:31,520 --> 01:02:35,760
see and visualize what a five foot
1763
01:02:33,599 --> 01:02:38,240
square is for the sake of combat let's
1764
01:02:35,760 --> 01:02:39,920
do in the rounds maybe a year ago i saw
1765
01:02:38,240 --> 01:02:42,079
that uh actually
1766
01:02:39,920 --> 01:02:44,680
um i actually looked at that i want to
1767
01:02:42,079 --> 01:02:47,200
say last week again to just kind of
1768
01:02:44,680 --> 01:02:49,440
re-educate myself as to what that space
1769
01:02:47,200 --> 01:02:51,280
looks and feels like and i find myself
1770
01:02:49,440 --> 01:02:52,799
oddly at various times like if i'm in a
1771
01:02:51,280 --> 01:02:54,640
waiting room waiting for something
1772
01:02:52,799 --> 01:02:57,760
thinking about whoa here's my five foot
1773
01:02:54,640 --> 01:02:57,760
combat square and
1774
01:02:58,160 --> 01:03:00,839
just in case anyone in this waiting room
1775
01:02:59,599 --> 01:03:03,680
kicks
1776
01:03:00,839 --> 01:03:05,599
off yeah if this line doesn't move in
1777
01:03:03,680 --> 01:03:08,480
the dmv something's going to happen here
1778
01:03:05,599 --> 01:03:08,480
that's all i'm saying
1779
01:03:08,720 --> 01:03:12,880
hopefully in australia you have not
1780
01:03:10,480 --> 01:03:15,039
digressed into a bureau of motor
1781
01:03:12,880 --> 01:03:16,240
vehicles like we have here in the states
1782
01:03:15,039 --> 01:03:18,799
and you don't have to deal with that
1783
01:03:16,240 --> 01:03:20,400
line and obviously post covid we're not
1784
01:03:18,799 --> 01:03:22,799
dealing with lines like that anymore but
1785
01:03:20,400 --> 01:03:26,880
it is the bane of our existence here in
1786
01:03:22,799 --> 01:03:28,720
the states is waiting in the dmv line
1787
01:03:26,880 --> 01:03:30,960
he's also in england
1788
01:03:28,720 --> 01:03:30,960
oh
1789
01:03:32,000 --> 01:03:35,680
i'm not sure whether to be flattered or
1790
01:03:33,520 --> 01:03:36,960
insulted
1791
01:03:35,680 --> 01:03:38,559
flattering because that's how it was
1792
01:03:36,960 --> 01:03:40,960
intended
1793
01:03:38,559 --> 01:03:44,520
i'm kidding i'm kidding anyway pokhart's
1794
01:03:40,960 --> 01:03:44,520
over thanks guys
1795
01:03:48,720 --> 01:03:52,480
we are fortunate to not have the horrors
1796
01:03:50,799 --> 01:03:55,359
of the dmv to the extent that i
1797
01:03:52,480 --> 01:03:57,119
understand uh you are lucky to to have
1798
01:03:55,359 --> 01:04:00,160
them
1799
01:03:57,119 --> 01:04:01,760
uh are we all done by post here um
1800
01:04:00,160 --> 01:04:02,799
but uh oh gosh i forgot what we're
1801
01:04:01,760 --> 01:04:04,400
talking about
1802
01:04:02,799 --> 01:04:07,200
well we're talking about the five foot
1803
01:04:04,400 --> 01:04:08,559
squares and i don't know yes
1804
01:04:07,200 --> 01:04:10,079
yeah no no
1805
01:04:08,559 --> 01:04:11,119
hey that's the that's the nature of the
1806
01:04:10,079 --> 01:04:13,599
beast
1807
01:04:11,119 --> 01:04:15,599
especially with this this episode um so
1808
01:04:13,599 --> 01:04:18,000
yeah that was that's quite an
1809
01:04:15,599 --> 01:04:20,319
interesting visualization to help people
1810
01:04:18,000 --> 01:04:22,880
kind of really comprehend because
1811
01:04:20,319 --> 01:04:25,119
often i get the question of
1812
01:04:22,880 --> 01:04:27,520
they want to move their maximum speed
1813
01:04:25,119 --> 01:04:28,720
and it's 30 foot which is kind of an
1814
01:04:27,520 --> 01:04:30,480
abstraction
1815
01:04:28,720 --> 01:04:32,319
to a certain extent of
1816
01:04:30,480 --> 01:04:33,280
the pieces on the board
1817
01:04:32,319 --> 01:04:35,599
and
1818
01:04:33,280 --> 01:04:38,000
it doesn't seem very far but then when
1819
01:04:35,599 --> 01:04:39,359
you show people that visualization it's
1820
01:04:38,000 --> 01:04:42,559
like no hey
1821
01:04:39,359 --> 01:04:44,799
30 foot when you're getting accosted by
1822
01:04:42,559 --> 01:04:47,359
you know aberrations from space
1823
01:04:44,799 --> 01:04:50,000
it's pretty darn far to be fair
1824
01:04:47,359 --> 01:04:51,440
uh in in my youth i was much faster than
1825
01:04:50,000 --> 01:04:54,400
i am today
1826
01:04:51,440 --> 01:04:57,839
and even in my youth me to go 30 foot
1827
01:04:54,400 --> 01:04:59,599
took basically something chasing me
1828
01:04:57,839 --> 01:05:01,599
in six seconds right because around six
1829
01:04:59,599 --> 01:05:04,400
seconds correct in six seconds i just
1830
01:05:01,599 --> 01:05:06,319
don't move 30 feet in six seconds and i
1831
01:05:04,400 --> 01:05:08,400
inherently get that with the space
1832
01:05:06,319 --> 01:05:10,559
because of my experiences in the real
1833
01:05:08,400 --> 01:05:12,640
world as well and i'm sure josh has a
1834
01:05:10,559 --> 01:05:15,280
much better understanding of that uh
1835
01:05:12,640 --> 01:05:16,480
having done sca yeah yeah very much i
1836
01:05:15,280 --> 01:05:18,960
mean it's it's
1837
01:05:16,480 --> 01:05:22,559
that that feeling where you know you
1838
01:05:18,960 --> 01:05:25,039
have a a brief gap of time to move from
1839
01:05:22,559 --> 01:05:28,000
where you are 50 feet away and you're
1840
01:05:25,039 --> 01:05:29,680
wearing 50 pounds of armor and just
1841
01:05:28,000 --> 01:05:31,359
desperately hoping that somebody does
1842
01:05:29,680 --> 01:05:32,720
not try to stop you because then that's
1843
01:05:31,359 --> 01:05:35,680
going to be a challenge that you need to
1844
01:05:32,720 --> 01:05:37,760
overcome to get to your spot uh yeah it
1845
01:05:35,680 --> 01:05:40,480
is it is a palpably
1846
01:05:37,760 --> 01:05:43,200
terrifying experience i bet yeah for the
1847
01:05:40,480 --> 01:05:44,880
for the uninitiated what is a ca stand
1848
01:05:43,200 --> 01:05:46,960
oh sure yeah yeah so the sca is the
1849
01:05:44,880 --> 01:05:48,720
society for creative anachronisms uh
1850
01:05:46,960 --> 01:05:51,119
it's basically it's a medieval
1851
01:05:48,720 --> 01:05:53,440
recreation organization and one of the
1852
01:05:51,119 --> 01:05:56,559
big things that they do is is uh uh
1853
01:05:53,440 --> 01:05:57,760
simulated armored combat so wow okay of
1854
01:05:56,559 --> 01:05:59,680
course that was that's for the benefit
1855
01:05:57,760 --> 01:06:01,920
of the listeners i of course knew sure
1856
01:05:59,680 --> 01:06:03,760
what that was
1857
01:06:01,920 --> 01:06:05,760
absolutely yeah and then in my
1858
01:06:03,760 --> 01:06:07,839
experience with the military uh when i
1859
01:06:05,760 --> 01:06:10,480
joined and i went to basic training you
1860
01:06:07,839 --> 01:06:12,400
know i was in great shape at the time
1861
01:06:10,480 --> 01:06:15,440
and i thought i was in decent shape i
1862
01:06:12,400 --> 01:06:19,359
could walk anywhere do anything you know
1863
01:06:15,440 --> 01:06:21,359
going on a 5k uh walk or hike was fine
1864
01:06:19,359 --> 01:06:23,119
but then in the military
1865
01:06:21,359 --> 01:06:25,599
you're doing that with
1866
01:06:23,119 --> 01:06:29,039
60 pounds of gear
1867
01:06:25,599 --> 01:06:30,839
a seven pound weapon in your hands and
1868
01:06:29,039 --> 01:06:33,520
that's not including
1869
01:06:30,839 --> 01:06:36,240
ammunition and then you're walking at
1870
01:06:33,520 --> 01:06:38,480
180 steps per minute
1871
01:06:36,240 --> 01:06:42,000
for five kilometers
1872
01:06:38,480 --> 01:06:44,400
in uneven territory uphills downhills
1873
01:06:42,000 --> 01:06:47,039
around things over obstacles things like
1874
01:06:44,400 --> 01:06:49,760
that and when you put all of those out
1875
01:06:47,039 --> 01:06:51,920
any one of those elements is easy
1876
01:06:49,760 --> 01:06:53,680
all of those elements and the total
1877
01:06:51,920 --> 01:06:54,799
duration of time
1878
01:06:53,680 --> 01:06:58,319
i get
1879
01:06:54,799 --> 01:07:00,880
the exhaustion rules i understand i
1880
01:06:58,319 --> 01:07:03,119
understand that a short rest will get
1881
01:07:00,880 --> 01:07:05,200
you a little bit but not a lot of it i
1882
01:07:03,119 --> 01:07:08,079
understand that a long rest is what it
1883
01:07:05,200 --> 01:07:10,799
takes after a 5k road march and all of
1884
01:07:08,079 --> 01:07:14,160
those things you add into there a combat
1885
01:07:10,799 --> 01:07:16,559
or two and i get i get what the game is
1886
01:07:14,160 --> 01:07:18,000
trying to bring to the table and when i
1887
01:07:16,559 --> 01:07:19,520
hear players
1888
01:07:18,000 --> 01:07:20,880
not understand that like i should be
1889
01:07:19,520 --> 01:07:23,039
able to do this i should be able to do
1890
01:07:20,880 --> 01:07:25,440
that i'm like
1891
01:07:23,039 --> 01:07:28,079
probably not in the real world and in a
1892
01:07:25,440 --> 01:07:30,720
game sense i think they did a masterful
1893
01:07:28,079 --> 01:07:32,000
job of simplifying a way to make it
1894
01:07:30,720 --> 01:07:34,400
clear that
1895
01:07:32,000 --> 01:07:36,240
even if you're playing superheroes uh
1896
01:07:34,400 --> 01:07:37,039
you gotta take a breather
1897
01:07:36,240 --> 01:07:39,520
yeah
1898
01:07:37,039 --> 01:07:41,440
you're still limited by you know biology
1899
01:07:39,520 --> 01:07:43,200
and physics to us to a certain extent
1900
01:07:41,440 --> 01:07:45,680
and there's someone slams haste on you
1901
01:07:43,200 --> 01:07:45,680
but uh
1902
01:07:45,760 --> 01:07:50,559
yeah i mean that that feeling when uh in
1903
01:07:48,480 --> 01:07:53,440
in a physical space or you know in again
1904
01:07:50,559 --> 01:07:55,359
in the air quote real real world when
1905
01:07:53,440 --> 01:07:57,599
you know that you want to go from point
1906
01:07:55,359 --> 01:07:58,480
a to point b and your body is is telling
1907
01:07:57,599 --> 01:08:01,520
you
1908
01:07:58,480 --> 01:08:03,920
you need to sit down and get some food
1909
01:08:01,520 --> 01:08:06,640
in you get some water in you because you
1910
01:08:03,920 --> 01:08:08,640
know it's it's 110 degrees out and
1911
01:08:06,640 --> 01:08:12,160
you're foolishly running around in 50
1912
01:08:08,640 --> 01:08:14,960
pounds of armor like sit your ass down
1913
01:08:12,160 --> 01:08:17,520
yeah good luck uh i i i watch shows like
1914
01:08:14,960 --> 01:08:19,199
naked and afraid and things like that um
1915
01:08:17,520 --> 01:08:21,520
and i think they're awesome
1916
01:08:19,199 --> 01:08:24,480
and watching a show like that is very
1917
01:08:21,520 --> 01:08:26,000
easy to say oh i could do that but then
1918
01:08:24,480 --> 01:08:26,960
think about that for a moment could you
1919
01:08:26,000 --> 01:08:29,279
really
1920
01:08:26,960 --> 01:08:31,600
could you really with no clothes so your
1921
01:08:29,279 --> 01:08:34,239
feet aren't even protected land yourself
1922
01:08:31,600 --> 01:08:36,560
in the african savannah hearing lions
1923
01:08:34,239 --> 01:08:40,480
and cheetah howl at night
1924
01:08:36,560 --> 01:08:43,040
survive for 40 days or 60 days my guess
1925
01:08:40,480 --> 01:08:45,359
is probably not like you'd be tapping
1926
01:08:43,040 --> 01:08:48,000
out pretty quick um you know even the
1927
01:08:45,359 --> 01:08:50,159
people that tap out after two episodes
1928
01:08:48,000 --> 01:08:52,799
which is the equivalent of you know a
1929
01:08:50,159 --> 01:08:54,319
week or three days they're heroes they
1930
01:08:52,799 --> 01:08:55,920
did more than most people are gonna do
1931
01:08:54,319 --> 01:08:57,199
they certainly did more than i would do
1932
01:08:55,920 --> 01:08:59,279
because i didn't even go out for the
1933
01:08:57,199 --> 01:09:01,120
show you know
1934
01:08:59,279 --> 01:09:03,199
right exactly yeah i looked at the
1935
01:09:01,120 --> 01:09:06,080
premise and said no yeah i said this is
1936
01:09:03,199 --> 01:09:09,920
gonna be a good a good watch
1937
01:09:06,080 --> 01:09:13,759
yeah from my couch experts from my couch
1938
01:09:09,920 --> 01:09:13,759
in my jammies with my hot coat
1939
01:09:14,400 --> 01:09:19,759
and my shoes yeah slippers yeah
1940
01:09:17,279 --> 01:09:21,279
one thing that we took to distance in
1941
01:09:19,759 --> 01:09:22,719
combat and we will basically agree that
1942
01:09:21,279 --> 01:09:25,679
the hey you know in the in the heat
1943
01:09:22,719 --> 01:09:28,319
about 30 foot is pretty decent decent
1944
01:09:25,679 --> 01:09:30,080
enough i was reading recently that again
1945
01:09:28,319 --> 01:09:31,600
it's it's a bit minmaxy it's a bit you
1946
01:09:30,080 --> 01:09:34,159
know unlikely to
1947
01:09:31,600 --> 01:09:35,520
happen that often but i think it's a
1948
01:09:34,159 --> 01:09:37,199
combination of like if you're i think
1949
01:09:35,520 --> 01:09:39,920
tabaxi
1950
01:09:37,199 --> 01:09:41,600
can double their speed or
1951
01:09:39,920 --> 01:09:44,319
something at some point so if you
1952
01:09:41,600 --> 01:09:45,440
combine that with a monk and haste that
1953
01:09:44,319 --> 01:09:46,799
was it someone someone did a theory
1954
01:09:45,440 --> 01:09:49,279
crafting on reddit that basically said
1955
01:09:46,799 --> 01:09:52,080
what's the theoretically highest
1956
01:09:49,279 --> 01:09:54,159
speed in around someone that we can do
1957
01:09:52,080 --> 01:09:55,199
with all feats and all items and all
1958
01:09:54,159 --> 01:09:56,400
spells
1959
01:09:55,199 --> 01:09:58,320
pushed together like you've seen
1960
01:09:56,400 --> 01:10:00,320
probably before with the ac
1961
01:09:58,320 --> 01:10:02,960
theoretically highest ac so 35 or
1962
01:10:00,320 --> 01:10:04,960
something bonkers i think i think it was
1963
01:10:02,960 --> 01:10:08,000
like 415
1964
01:10:04,960 --> 01:10:11,040
feet yes yeah it's it is quite
1965
01:10:08,000 --> 01:10:13,040
ridiculous i've seen it done
1966
01:10:11,040 --> 01:10:15,120
and monk was definitely used i forget
1967
01:10:13,040 --> 01:10:17,440
what the other class was used is
1968
01:10:15,120 --> 01:10:20,159
actually done with a very human but a
1969
01:10:17,440 --> 01:10:23,760
youtuber who i follow
1970
01:10:20,159 --> 01:10:25,520
does d d versions of superheroes
1971
01:10:23,760 --> 01:10:28,800
and he did the flash
1972
01:10:25,520 --> 01:10:31,600
and it was crazy it was just crazy
1973
01:10:28,800 --> 01:10:34,640
like just the amount of space this
1974
01:10:31,600 --> 01:10:37,120
character he created could do was insane
1975
01:10:34,640 --> 01:10:39,360
he's also done sonic the hedgehog and a
1976
01:10:37,120 --> 01:10:41,199
few others and it's like
1977
01:10:39,360 --> 01:10:42,320
how in the world is he able to get this
1978
01:10:41,199 --> 01:10:43,120
done
1979
01:10:42,320 --> 01:10:44,880
um
1980
01:10:43,120 --> 01:10:47,040
yeah i mean it's probably a lot you have
1981
01:10:44,880 --> 01:10:48,400
to sacrifice to get that level of
1982
01:10:47,040 --> 01:10:49,920
speed as in that you're probably not
1983
01:10:48,400 --> 01:10:53,199
running a very well-tuned character in
1984
01:10:49,920 --> 01:10:55,520
any other area but right no no no they
1985
01:10:53,199 --> 01:10:58,239
were optimized for a purpose
1986
01:10:55,520 --> 01:10:59,920
yeah but i'd i would like to see the
1987
01:10:58,239 --> 01:11:01,520
grin on my face if i rocked up to a
1988
01:10:59,920 --> 01:11:03,440
table with with my mates and they're
1989
01:11:01,520 --> 01:11:06,159
like oh how far can i move the combat no
1990
01:11:03,440 --> 01:11:08,080
30 oh 20 25 because you know you're a
1991
01:11:06,159 --> 01:11:09,520
halfling yeah yeah and i'm just there
1992
01:11:08,080 --> 01:11:13,199
like 120
1993
01:11:09,520 --> 01:11:14,719
before i've even like attacked it
1994
01:11:13,199 --> 01:11:17,360
and i'm gonna dash as a bonus action
1995
01:11:14,719 --> 01:11:19,199
yeah yeah yeah exactly yeah cool anyway
1996
01:11:17,360 --> 01:11:21,920
i'll see you guys in the next city uh
1997
01:11:19,199 --> 01:11:23,440
next week yeah all right exactly
1998
01:11:21,920 --> 01:11:25,520
i'll have a room set up for us yeah
1999
01:11:23,440 --> 01:11:28,480
those kind of characters are excellent
2000
01:11:25,520 --> 01:11:30,080
for one shots and yeah again adventure
2001
01:11:28,480 --> 01:11:32,400
league is perfect for those types of
2002
01:11:30,080 --> 01:11:34,239
things because you do them they're fun
2003
01:11:32,400 --> 01:11:36,640
they're in the moment and you don't have
2004
01:11:34,239 --> 01:11:38,880
to worry about the ongoing tedium of
2005
01:11:36,640 --> 01:11:42,239
that being the only thing you can do you
2006
01:11:38,880 --> 01:11:44,719
know it's great if you can move 850 feet
2007
01:11:42,239 --> 01:11:46,880
or whatever in a single round but
2008
01:11:44,719 --> 01:11:48,320
if you move that far to stab somebody
2009
01:11:46,880 --> 01:11:49,840
for 1d4
2010
01:11:48,320 --> 01:11:52,719
it gets real old by the time you're
2011
01:11:49,840 --> 01:11:54,159
level six or seven
2012
01:11:52,719 --> 01:11:55,600
that uh that recurring enemy that you
2013
01:11:54,159 --> 01:11:57,920
were talking about before knows you're
2014
01:11:55,600 --> 01:12:00,159
the fast guy and makes sure to bring a
2015
01:11:57,920 --> 01:12:02,000
wizard that can freeze you in time
2016
01:12:00,159 --> 01:12:03,360
before you run around you know yeah
2017
01:12:02,000 --> 01:12:05,760
which is uh which is an ability the
2018
01:12:03,360 --> 01:12:07,600
gifts are i have i think one of those
2019
01:12:05,760 --> 01:12:09,840
the higher gifts or i can do like a time
2020
01:12:07,600 --> 01:12:12,159
shift thing to really get a nice little
2021
01:12:09,840 --> 01:12:14,880
bow on there
2022
01:12:12,159 --> 01:12:16,320
on that conversation yeah absolutely uh
2023
01:12:14,880 --> 01:12:19,679
you know it's great when the combat
2024
01:12:16,320 --> 01:12:19,679
takes place in knee-deep mud
2025
01:12:20,800 --> 01:12:24,640
good luck run if you will
2026
01:12:26,000 --> 01:12:30,960
i don't know why that's so funny
2027
01:12:28,880 --> 01:12:32,400
this is the marsh like swamp plan
2028
01:12:30,960 --> 01:12:36,080
fighting yeah
2029
01:12:32,400 --> 01:12:37,280
yeah uh so we've talked a lot about this
2030
01:12:36,080 --> 01:12:39,280
is what i was getting to about 20
2031
01:12:37,280 --> 01:12:41,120
minutes ago but we're back here now so
2032
01:12:39,280 --> 01:12:42,719
it's all good um
2033
01:12:41,120 --> 01:12:45,600
in in universe
2034
01:12:42,719 --> 01:12:47,199
space and speed and restrictions and the
2035
01:12:45,600 --> 01:12:49,199
physicality of the dimensions and
2036
01:12:47,199 --> 01:12:50,400
whatnot and we talked a little bit about
2037
01:12:49,199 --> 01:12:51,199
outer space
2038
01:12:50,400 --> 01:12:53,120
and
2039
01:12:51,199 --> 01:12:55,199
tangentially we've talked a bit about
2040
01:12:53,120 --> 01:12:57,040
kind of minis and and combat on the
2041
01:12:55,199 --> 01:12:59,280
board and kind of
2042
01:12:57,040 --> 01:13:01,360
physical space in the real world
2043
01:12:59,280 --> 01:13:03,600
here's one thing that i thought we could
2044
01:13:01,360 --> 01:13:06,320
end on to to really come out of the
2045
01:13:03,600 --> 01:13:09,040
field was mental space
2046
01:13:06,320 --> 01:13:12,480
so what i mean by that is and this is a
2047
01:13:09,040 --> 01:13:14,640
this is a labored attempt to make this
2048
01:13:12,480 --> 01:13:16,719
have a wholesome end to the podcast and
2049
01:13:14,640 --> 01:13:18,640
i wanted to talk a little bit about
2050
01:13:16,719 --> 01:13:20,080
you know why do you play essentially you
2051
01:13:18,640 --> 01:13:23,600
know what does it how does it make you
2052
01:13:20,080 --> 01:13:24,880
feel you know do you play to escapism
2053
01:13:23,600 --> 01:13:27,600
you know do you come out the other side
2054
01:13:24,880 --> 01:13:28,960
being like hey i'm i'm feeling better
2055
01:13:27,600 --> 01:13:30,400
you know
2056
01:13:28,960 --> 01:13:31,600
the woes of
2057
01:13:30,400 --> 01:13:34,080
today have
2058
01:13:31,600 --> 01:13:35,360
melted away a little bit so
2059
01:13:34,080 --> 01:13:38,880
you know what what do you guys do what
2060
01:13:35,360 --> 01:13:41,920
you do essentially so
2061
01:13:38,880 --> 01:13:43,440
i think that luanika and i will agree on
2062
01:13:41,920 --> 01:13:45,440
this that
2063
01:13:43,440 --> 01:13:47,199
at our hearts
2064
01:13:45,440 --> 01:13:49,440
we are doing this
2065
01:13:47,199 --> 01:13:52,400
because we're storytellers because we
2066
01:13:49,440 --> 01:13:54,080
want to we we have a story in our head
2067
01:13:52,400 --> 01:13:57,199
that we want to
2068
01:13:54,080 --> 01:13:58,560
invite friends to participate in and to
2069
01:13:57,199 --> 01:14:00,960
contribute to
2070
01:13:58,560 --> 01:14:04,560
you know it that's sort of the core
2071
01:14:00,960 --> 01:14:06,719
belief behind uh a collaborative world
2072
01:14:04,560 --> 01:14:09,280
building approach to
2073
01:14:06,719 --> 01:14:11,520
a homebrew campaign now both of us use
2074
01:14:09,280 --> 01:14:12,880
d5 as kind of the core rule set behind
2075
01:14:11,520 --> 01:14:15,120
it but we also play in heavily
2076
01:14:12,880 --> 01:14:19,760
homebrewed campaigns and
2077
01:14:15,120 --> 01:14:21,280
really i'm asking players to
2078
01:14:19,760 --> 01:14:23,120
come
2079
01:14:21,280 --> 01:14:24,960
see the world that that i've kind of
2080
01:14:23,120 --> 01:14:27,199
imagined and experience the things that
2081
01:14:24,960 --> 01:14:29,520
i've imagined and play in the scenarios
2082
01:14:27,199 --> 01:14:31,760
that i'm setting up for you but i really
2083
01:14:29,520 --> 01:14:33,679
want that to be a collaborative process
2084
01:14:31,760 --> 01:14:35,040
i want them to tell me
2085
01:14:33,679 --> 01:14:37,120
you know when they walk into the city
2086
01:14:35,040 --> 01:14:39,120
for the first time that their character
2087
01:14:37,120 --> 01:14:40,640
has never been to what is it that they
2088
01:14:39,120 --> 01:14:44,080
see or what is it that draws their
2089
01:14:40,640 --> 01:14:46,320
attention to that sort of thing and so i
2090
01:14:44,080 --> 01:14:48,080
start from the point where i want to
2091
01:14:46,320 --> 01:14:49,840
tell that story or i want the story to
2092
01:14:48,080 --> 01:14:51,760
be told i don't want to tell the story
2093
01:14:49,840 --> 01:14:53,360
as the dm but i want the story to be
2094
01:14:51,760 --> 01:14:54,960
told i want
2095
01:14:53,360 --> 01:14:57,040
i want i want to know what happens you
2096
01:14:54,960 --> 01:14:59,280
know i want to know how does it play out
2097
01:14:57,040 --> 01:15:00,880
you know i i i'm setting up a scenario
2098
01:14:59,280 --> 01:15:02,880
but i don't i don't know if they're
2099
01:15:00,880 --> 01:15:04,800
going to win at the end i don't know if
2100
01:15:02,880 --> 01:15:06,640
they're going to be the big bad guy i
2101
01:15:04,800 --> 01:15:08,400
don't know if they're going to figure
2102
01:15:06,640 --> 01:15:10,400
out the mystery or or if the mystery is
2103
01:15:08,400 --> 01:15:12,640
going to remain unsolved you know that's
2104
01:15:10,400 --> 01:15:15,040
that's all part of the story
2105
01:15:12,640 --> 01:15:16,640
for me and i i'm i'm as curious as they
2106
01:15:15,040 --> 01:15:18,560
are to go ahead and
2107
01:15:16,640 --> 01:15:20,560
wait to the end to find out uh to find
2108
01:15:18,560 --> 01:15:22,560
out what they did that's where i'm where
2109
01:15:20,560 --> 01:15:24,480
i'm beginning and why i want this you
2110
01:15:22,560 --> 01:15:26,239
know to to
2111
01:15:24,480 --> 01:15:29,520
why i'm doing what i'm doing and why i
2112
01:15:26,239 --> 01:15:32,880
why i play and why i storytell and to
2113
01:15:29,520 --> 01:15:34,320
circle around to josh's uh statement
2114
01:15:32,880 --> 01:15:36,560
again where
2115
01:15:34,320 --> 01:15:38,800
i start from almost exactly the same
2116
01:15:36,560 --> 01:15:41,040
point but diverge slightly i would say
2117
01:15:38,800 --> 01:15:42,640
the same things but i would add to that
2118
01:15:41,040 --> 01:15:46,320
that for me
2119
01:15:42,640 --> 01:15:49,040
i approach this in my own headspace as
2120
01:15:46,320 --> 01:15:51,280
being the vehicle for the story
2121
01:15:49,040 --> 01:15:52,800
on the car on the wheels or whatever and
2122
01:15:51,280 --> 01:15:55,120
i'm going to lay a road out in front of
2123
01:15:52,800 --> 01:15:56,800
everybody but the players are steering
2124
01:15:55,120 --> 01:15:58,080
the direction the players are choosing
2125
01:15:56,800 --> 01:16:00,640
where to stop
2126
01:15:58,080 --> 01:16:03,040
and i think what it satisfies in me
2127
01:16:00,640 --> 01:16:03,920
personally is my ability to be creative
2128
01:16:03,040 --> 01:16:06,800
to
2129
01:16:03,920 --> 01:16:08,800
create a new thing build a new thing
2130
01:16:06,800 --> 01:16:10,640
do something that creates excitement and
2131
01:16:08,800 --> 01:16:12,880
enjoyment for other people
2132
01:16:10,640 --> 01:16:14,640
and also to build a community um i come
2133
01:16:12,880 --> 01:16:16,080
from a very small town
2134
01:16:14,640 --> 01:16:17,520
and community is very important i'm
2135
01:16:16,080 --> 01:16:19,360
still close with kids i was in
2136
01:16:17,520 --> 01:16:21,760
kindergarten with
2137
01:16:19,360 --> 01:16:24,239
you know 40 plus years later i still
2138
01:16:21,760 --> 01:16:25,920
talk with them regularly on facebook
2139
01:16:24,239 --> 01:16:28,719
because we don't live anywhere near each
2140
01:16:25,920 --> 01:16:31,120
other um all over the country sometimes
2141
01:16:28,719 --> 01:16:32,320
the world and so building that community
2142
01:16:31,120 --> 01:16:34,560
the people i went to high school with
2143
01:16:32,320 --> 01:16:36,000
i'm still close with uh in various
2144
01:16:34,560 --> 01:16:37,600
states and various
2145
01:16:36,000 --> 01:16:39,120
countries and nations i have friends all
2146
01:16:37,600 --> 01:16:41,520
over the world and i think building a
2147
01:16:39,120 --> 01:16:44,239
community is part of what fuels my drive
2148
01:16:41,520 --> 01:16:46,480
to be a storyteller a dm and a creative
2149
01:16:44,239 --> 01:16:50,080
content person there's an element of
2150
01:16:46,480 --> 01:16:52,320
escapism in it this world has been ugly
2151
01:16:50,080 --> 01:16:53,920
uh we talked before the podcast that at
2152
01:16:52,320 --> 01:16:56,000
one point josh and i talked about doing
2153
01:16:53,920 --> 01:16:58,000
a political podcast and we decided
2154
01:16:56,000 --> 01:17:00,640
that's just not fun that's just
2155
01:16:58,000 --> 01:17:03,760
it's draining to my soul to do politics
2156
01:17:00,640 --> 01:17:04,560
on a regular basis but this isn't
2157
01:17:03,760 --> 01:17:06,400
so
2158
01:17:04,560 --> 01:17:08,080
escape from some of these real world
2159
01:17:06,400 --> 01:17:10,320
things i think is an important part and
2160
01:17:08,080 --> 01:17:12,719
then the other part is catharsis
2161
01:17:10,320 --> 01:17:16,080
if i'm frustrated even in that political
2162
01:17:12,719 --> 01:17:18,719
realm i can find an analog for it in a
2163
01:17:16,080 --> 01:17:20,960
medieval fantasy and have
2164
01:17:18,719 --> 01:17:22,560
you know an evil ruler who's deposed and
2165
01:17:20,960 --> 01:17:25,120
all the things that happen
2166
01:17:22,560 --> 01:17:27,199
as that process goes on and have that be
2167
01:17:25,120 --> 01:17:30,080
an exciting thing because the heroes are
2168
01:17:27,199 --> 01:17:32,080
part of getting rid of the evil ruler um
2169
01:17:30,080 --> 01:17:34,719
not to get overly political but i do
2170
01:17:32,080 --> 01:17:36,320
think catharsis is part of it i think
2171
01:17:34,719 --> 01:17:37,760
everybody who's listening to the podcast
2172
01:17:36,320 --> 01:17:38,560
will probably get what i mean by saying
2173
01:17:37,760 --> 01:17:40,960
that
2174
01:17:38,560 --> 01:17:42,640
um you know so those are big elements
2175
01:17:40,960 --> 01:17:44,480
for me that's kind of what i think about
2176
01:17:42,640 --> 01:17:46,719
but it all comes right back to
2177
01:17:44,480 --> 01:17:49,760
being creative and creating that story
2178
01:17:46,719 --> 01:17:52,400
and wanting to have a story told me to
2179
01:17:49,760 --> 01:17:54,800
be a part of it like a director of some
2180
01:17:52,400 --> 01:17:56,480
kind but not necessarily me sitting
2181
01:17:54,800 --> 01:17:58,960
around the campfire telling the entire
2182
01:17:56,480 --> 01:18:02,000
thing i want to be surprised too i want
2183
01:17:58,960 --> 01:18:03,440
to find out where it's going
2184
01:18:02,000 --> 01:18:05,040
all right thank you guys yeah that's
2185
01:18:03,440 --> 01:18:07,440
nice to
2186
01:18:05,040 --> 01:18:10,560
to hear you know such genuine
2187
01:18:07,440 --> 01:18:12,640
and sincere enthusiasm for you know the
2188
01:18:10,560 --> 01:18:14,320
creative side of it and i it's really
2189
01:18:12,640 --> 01:18:16,719
quite nice to hear that community side
2190
01:18:14,320 --> 01:18:19,280
of it and it reminded me of as i
2191
01:18:16,719 --> 01:18:20,800
mentioned i i dm for
2192
01:18:19,280 --> 01:18:22,960
colleagues and friends
2193
01:18:20,800 --> 01:18:25,280
and it originally started way back when
2194
01:18:22,960 --> 01:18:26,640
as me i literally sent an email out to a
2195
01:18:25,280 --> 01:18:28,080
whole bunch of colleagues at work that i
2196
01:18:26,640 --> 01:18:29,840
thought would be interested and didn't
2197
01:18:28,080 --> 01:18:31,520
get a response back for a couple of
2198
01:18:29,840 --> 01:18:33,520
weeks and was kind of bummed out and
2199
01:18:31,520 --> 01:18:34,800
just thought oh hey i kind of you know i
2200
01:18:33,520 --> 01:18:36,880
kind of put myself out there a little
2201
01:18:34,800 --> 01:18:38,880
bit there's still a bit of a
2202
01:18:36,880 --> 01:18:41,199
can be a bit of a negative connotation
2203
01:18:38,880 --> 01:18:42,560
to d in the in the uk
2204
01:18:41,199 --> 01:18:44,159
certainly in you know certain
2205
01:18:42,560 --> 01:18:45,520
demographics
2206
01:18:44,159 --> 01:18:47,199
and then to have nothing come back i was
2207
01:18:45,520 --> 01:18:48,920
a bit like oh man
2208
01:18:47,199 --> 01:18:50,640
no no one wants to be my friend anymore
2209
01:18:48,920 --> 01:18:52,960
[Applause]
2210
01:18:50,640 --> 01:18:54,640
and then i caught one of them
2211
01:18:52,960 --> 01:18:56,320
literally like in the kitchen
2212
01:18:54,640 --> 01:18:57,760
and he's like oh hey danielle i saw your
2213
01:18:56,320 --> 01:18:59,520
email the other day uh yeah that sounds
2214
01:18:57,760 --> 01:19:01,280
like fun what like
2215
01:18:59,520 --> 01:19:03,280
what do we do how do we start and oh
2216
01:19:01,280 --> 01:19:05,360
yeah uh and funny enough another guy
2217
01:19:03,280 --> 01:19:06,480
called josh he he he wants to join in
2218
01:19:05,360 --> 01:19:09,120
too and then suddenly it went from
2219
01:19:06,480 --> 01:19:10,000
nobody to like six people
2220
01:19:09,120 --> 01:19:11,199
and
2221
01:19:10,000 --> 01:19:12,800
i think at the
2222
01:19:11,199 --> 01:19:15,120
first christmas
2223
01:19:12,800 --> 01:19:17,920
that came after we started playing they
2224
01:19:15,120 --> 01:19:19,440
bought me a dice tower a little foldable
2225
01:19:17,920 --> 01:19:21,360
capsule dice tower
2226
01:19:19,440 --> 01:19:23,040
as to say you know thanks for
2227
01:19:21,360 --> 01:19:25,360
bringing us into your hobby bringing us
2228
01:19:23,040 --> 01:19:26,640
into your world we're having like a
2229
01:19:25,360 --> 01:19:28,480
bunch of fun that we never thought we
2230
01:19:26,640 --> 01:19:30,000
would so you know you've put yourself
2231
01:19:28,480 --> 01:19:31,760
out there and this is to say thanks from
2232
01:19:30,000 --> 01:19:33,360
from all of us at the you know just
2233
01:19:31,760 --> 01:19:35,040
before we start session and i was like
2234
01:19:33,360 --> 01:19:37,840
oh
2235
01:19:35,040 --> 01:19:37,840
my heart
2236
01:19:38,239 --> 01:19:42,960
yeah that's awesome that's wonderful um
2237
01:19:40,880 --> 01:19:45,199
you know work is a challenging and scary
2238
01:19:42,960 --> 01:19:46,239
place to talk about this particular
2239
01:19:45,199 --> 01:19:48,320
hobby
2240
01:19:46,239 --> 01:19:50,640
i struggled with how i would do that
2241
01:19:48,320 --> 01:19:53,520
with the podcast and
2242
01:19:50,640 --> 01:19:55,360
amazingly found great support amongst my
2243
01:19:53,520 --> 01:19:58,400
co-workers and it's a new job i just
2244
01:19:55,360 --> 01:20:00,480
started less than a year ago um so it's
2245
01:19:58,400 --> 01:20:03,040
a combination of being the new guy
2246
01:20:00,480 --> 01:20:05,280
and the geek guy
2247
01:20:03,040 --> 01:20:08,080
and being one of very few guys in my
2248
01:20:05,280 --> 01:20:10,400
office talking about a hobby which is
2249
01:20:08,080 --> 01:20:12,800
very largely male centered uh
2250
01:20:10,400 --> 01:20:14,000
unfortunately um
2251
01:20:12,800 --> 01:20:15,760
so
2252
01:20:14,000 --> 01:20:17,360
it was weird putting out like what are
2253
01:20:15,760 --> 01:20:19,840
you doing it's like you know being
2254
01:20:17,360 --> 01:20:21,120
excited about the podcast and
2255
01:20:19,840 --> 01:20:23,199
the feedback i've gotten from my
2256
01:20:21,120 --> 01:20:25,120
co-workers has been amazing but it was a
2257
01:20:23,199 --> 01:20:26,880
little bit slow in getting there i'm not
2258
01:20:25,120 --> 01:20:28,960
sure if everybody knew how to approach
2259
01:20:26,880 --> 01:20:30,400
the discussion but
2260
01:20:28,960 --> 01:20:34,960
it's getting there and it's and it's
2261
01:20:30,400 --> 01:20:37,280
pretty cool yeah cool yeah ah good at my
2262
01:20:34,960 --> 01:20:40,639
my gambit of ending this podcast and a
2263
01:20:37,280 --> 01:20:43,760
wholesome night has paid off so uh yeah
2264
01:20:40,639 --> 01:20:45,040
um did anyone uh have any think we
2265
01:20:43,760 --> 01:20:46,480
haven't covered yet anything specific
2266
01:20:45,040 --> 01:20:49,760
they wanted to talk about
2267
01:20:46,480 --> 01:20:52,400
no i think we covered great grounding is
2268
01:20:49,760 --> 01:20:55,760
it was an amazing topic that had so many
2269
01:20:52,400 --> 01:20:57,840
different avenues uh and spaces to uh to
2270
01:20:55,760 --> 01:20:59,440
investigate and i think we did an
2271
01:20:57,840 --> 01:21:01,600
admirable job of it
2272
01:20:59,440 --> 01:21:03,520
so many spaces really
2273
01:21:01,600 --> 01:21:05,920
are there but in that now that is the
2274
01:21:03,520 --> 01:21:08,480
end of the holocaust
2275
01:21:05,920 --> 01:21:09,679
to be fair uh danielle i want to say
2276
01:21:08,480 --> 01:21:11,280
that uh
2277
01:21:09,679 --> 01:21:12,800
one of your recent podcasts somebody
2278
01:21:11,280 --> 01:21:15,520
said something about low-hanging fruit
2279
01:21:12,800 --> 01:21:17,120
is their favorite fruit i can enjoy the
2280
01:21:15,520 --> 01:21:19,360
low-hanging fruit
2281
01:21:17,120 --> 01:21:19,360
yeah
2282
01:21:19,679 --> 01:21:25,280
awesome well again i i know i can't
2283
01:21:22,320 --> 01:21:26,960
express uh my gratitude enough um that
2284
01:21:25,280 --> 01:21:29,840
you guys have chosen to spend your
2285
01:21:26,960 --> 01:21:32,239
afternoons uh recording with me so thank
2286
01:21:29,840 --> 01:21:34,000
you very much for for joining us today
2287
01:21:32,239 --> 01:21:36,000
yeah thank you very much for giving us a
2288
01:21:34,000 --> 01:21:37,040
space to uh to come on here and and uh
2289
01:21:36,000 --> 01:21:38,800
and talk with you this has been a
2290
01:21:37,040 --> 01:21:40,880
tremendous amount of fun yeah it has
2291
01:21:38,800 --> 01:21:43,199
been and i really enjoy everything that
2292
01:21:40,880 --> 01:21:45,600
we've uh talked about today and look
2293
01:21:43,199 --> 01:21:47,760
forward to much more of your podcast oh
2294
01:21:45,600 --> 01:21:49,360
awesome thank you thank you so so much
2295
01:21:47,760 --> 01:21:51,600
you don't know you don't appreciate how
2296
01:21:49,360 --> 01:21:53,280
that how much that means to me to those
2297
01:21:51,600 --> 01:21:56,080
listening at home thank you for joining
2298
01:21:53,280 --> 01:21:57,920
us on this special bumper episode and
2299
01:21:56,080 --> 01:22:00,400
you know any comments as usual you can
2300
01:21:57,920 --> 01:22:03,360
find us all on twitter there'll be all
2301
01:22:00,400 --> 01:22:05,520
the details in the description otherwise
2302
01:22:03,360 --> 01:22:07,100
thank you all for listening and good
2303
01:22:05,520 --> 01:22:12,289
night
2304
01:22:07,100 --> 01:22:12,289
[Music]

Tabletop Journeys
Podcast
Friends for much longer than any of them care to admit, Tabletop Journeys bring extensive RPG experience from even before they met. For almost 100 years combined, they have played in and ran tabletop and live-action games of every stripe. Since then, they have discussed, argued, kibitzed, broken down, built up, rearranged, and dissected every imaginable topic, frequently in living rooms in front of horrified onlookers who couldn’t get a word in edgewise. The Tabletop Journeys project started as friends wanting to get together over Zoom to talk about the games they were running, the stuff that they had bought, and things that they thought were cool. And now, we hope that you do too!