Nov. 20, 2020

Roles


The second international episode! I'm joined by Howie, a.k.a the Blue Collar DM, and hooo boy do we hit some big topics. Everything from representing the Teenage Mutant Ninja Turtles, to how to role play earnestly, and staying honest to yourself.

  • 03:47 - DM Facilitation of party role composition
  • 12:56 - Class stereotypical roles
  • 23:48 - How the role of the DM differs from the players
  • 28:34 - Disassociation and 'my guy' syndrome
  • 39:14 - Ebb & flow
  • 43:01 - Presumptions of role playing classes
  • 48:02 - The role of NPCs
  • 62:30 - Sincere role playing and earnest characters

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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[Music]

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hello and welcome to another episode of

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thinking critically a d and d discussion

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my name is danilo a d d lad and i like

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all kinds of games and the crunchy

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mechanics that make him tick

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today we are talking about roles and i'm

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joined by another international guest

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howie aka the blue collar dm can you

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tell us a bit about yourself

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yeah sure absolutely so

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i

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am a youtube creator and twitch streamer

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i've been

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dabbling in the space for the better

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part of 2020 ironically and i actually

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stream a game online but then not only

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that we actually what we're really kind

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of known for is our dungeon master kind

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of like talks and so or just at least

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subject matter so we do like monster

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breakdowns

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we actually recently started a new

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campaign where we actually break down

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homebrew submissions from our viewership

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and actually evaluate them live on

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stream and actually ask questions answer

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questions and kind of have a really

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great dialogue back and forth

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and then we actually also do a lot of

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kind of deep dives and some of the uh

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the virtual table tops that are out

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there and compare them as best we can

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apples to oranges to creep fruits and

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kumquats as best we can so been done

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remestering for the better part of a

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year and also i've been playing the

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fifth edition game for

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about four years now so it's it's been

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quite a quite a journey but uh it's been

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really fun and uh

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i'm excited to see what the close of

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2020 has for everyone and see what 2021

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has indeed i think we all are and i

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actually watched that video of yours

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about comparing the virtual tabletops so

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yeah i actually found that quite useful

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myself and i'm thinking about migrating

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away from roll 20 to um foundry in the

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end excellent it's actually the one we

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use in our live stream game uh you know

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it comes with its own challenges of

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course with it being kind of a

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primarily beta released software

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platform where it's constantly being

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updated and stuff like that but i love

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the presentation style i love the

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reasonable price point that it has i

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love that there's a lot of community

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driven content that's or community

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driven like

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they call modules but basically just

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interfaces that have been added to the

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platform which really has that's what i

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like about it i love the customizability

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of it as opposed to being like stuck in

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only one way to do things yeah i've got

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to get over that initial hurdle of

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migration but then once that i'm looking

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forward to getting my teeth into it

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absolutely so today's topic is rolls

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r-o-l-e-s

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let's dive in what does roles mean to

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you

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it kind of means a few things actually

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so

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you have what i like to think of as your

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traditional player roles your

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traditional

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character roles so i definitely

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delineate between the two between like

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like your player plays a role at your

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table in addition to the character that

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they're playing plays a role in their

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party in addition to just i also kind of

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think about general role play in that

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sense as well just like and i kind of

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dump it into that bucket because the

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role play aspect also has an impact on

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who you are and what your role is at the

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table as a player and also as your

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player character so

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when i hear the word roles i it you know

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i can think of a million different

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things i'd love to dive into and and and

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so it gets a little overwhelming but

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when i hear the word i basically think

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of those three things sure funny enough

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there one of the things that i started

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with too is

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the role of the party members the player

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characters so

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my opening question to you is

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a lot of typical role-playing games so

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predominantly video games having a

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rounded party is a constant right you

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have your tank think of world of

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warcraft for example you can't even

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queue for a dungeon without a tank and

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the gila slots filled and then three dps

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in for fun

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yeah how do you how do you think that

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applies to d and d do you think it needs

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that same level of rigor do you think it

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benefits or it subtracts from the

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experience

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um in all honesty i don't find that it

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does now i don't think

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so it's it's funny i have this um

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perspective on d d where d d is the game

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that you make for everyone's enjoyment

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so if everybody wants to be

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healey clerics would that barely put out

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any sort of damage whatsoever they have

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the ability to do that if they want to

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and there's definitely

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story lines and compelling plots and

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things that can come out of that kind of

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a scenario so when i think of like

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necessarily the general party balance

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and those kinds of roles that people

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kind of think of like you're saying with

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the world of warcrafts and the other

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kind of um pillars of eternity and all

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those sort of games where you kind of

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have to have somebody that can go out in

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the front occupy everybody and get their

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attention while the healer keeps them up

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while everyone else is kind of just

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trying to blast them from the side

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that's a way you can play and that's

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totally fine but i don't think that

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especially the 5th edition game is

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beholden to that standard that we see

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out of traditional video game media and

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stuff like that i think

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it's

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flexible enough and the framework is

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there that it allows you to flex in and

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out if you want to do that kind of thing

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but also allows is provided your dungeon

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master is able to adapt to that kind of

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style it depends on your table depends

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on your game depends on your players i

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think that it really

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helps

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bridge that gap in the fact that you

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don't necessarily need to play the game

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one way you can play it in multiple

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different ways and phil

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everyone can feel the same role like

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everybody can play the same character

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class but also play it in very different

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ways like you have your bard trees you

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have all those kind of like your clerics

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like no cleric is the same like everyone

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jokes about

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at least some of the critical role

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characters like jester never heals well

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yeah that's she's playing a different

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kind of cleric which but she's also

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role-playing it even and like leaning

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into it even more just for the the laws

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but i find that like we said like

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the traditional party balance doesn't

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necessarily need to be that important in

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the game yeah i absolutely agree there's

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a player in one of my games who twice

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now he says i'll be the last to pick a

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racing class combo because i want to

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plug any gaps and i've said to him like

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don't don't worry about that man just

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play where you want to play because i

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see it as you touched on it there about

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the dm can adapt i do think one of the

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roles the dm has is to

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adapt to that setup and

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a follow-on idea is some of the most

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funniest party compositions i've heard

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of are like the teenage mutant ninja

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turtles you've got four monk totals

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which of course is

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it's quite restricted there but then of

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course in in the subclasses you've got a

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bit of leeway as you said but that

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sounds great and i'd love to dm that

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even though it would be trickier in a

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way because you don't have a cleric and

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you don't have a paladin and yeah yeah

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but i absolutely say that that's the

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dm's role is to enable and facilitate

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that kind of composition well and

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creativity too like if the players all

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want to play and lean into one whether

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it be character class or like archetype

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you can still have very engaging

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storylines and plot hooks even just

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branching out of those particular places

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i was like you you say teenage mutant

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ninja turtles i'm already thinking about

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like rival monasteries and you know the

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hills of or the mountains somewhere in

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some world and they're almost like a

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cobra kaya scenario or something i'm

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already kind of like spinning here and

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i'm already coming up with ideas so it's

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but of course we think of d d kill

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things smash monsters all that kind of

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stuff but like there's plenty of ways

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with the dungeon master fulfilling their

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role they're able to kind of

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they need to facilitate that i mean

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at the same rate it's the players want

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to be this creative and be this and like

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have this kind of game then it's kind of

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on you to kind of help facilitate that

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and that's then like you said that's

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kind of the role that the dm plays in

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those scenarios for sure and of course

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you rattled them off further on like the

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usual caveats of the kind of players and

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the kind of dm and the kind of game you

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want to play of course that's all goes

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without saying you know every game is

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different so on and so on but yeah i

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agree that for a game to be you know any

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shape and form successful or to maintain

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the players for any length of time i

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would say yes one other dm's rule is to

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kind of encourage and facilitate that do

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i think that now

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maybe there should be you know maybe it

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just leads to a more versatile game a

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more kind of long lasting game if the

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classes are varied honestly

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i don't think i know the answer to that

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question i think it would be hilarious

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to play a party of like five bards in a

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band that sounds

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dope

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but yeah

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the classic like gotta make our way to

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the conference concert venue before it

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closes and we've we're on a bender last

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night we have no idea what we are or who

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we are or what what particular

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instrument we're supposed to be playing

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where are the drumsticks don't know

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gotta find them on the way to the

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concert yeah exactly exactly sounds

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hilarious but for maybe for long-term

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campaign viability

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my thought would be maybe having a

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variety in classes might just enable

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more avenues for exploration and more

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avenues for interesting backstory

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developments i don't know i'm just

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thinking out loud what do you think i

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00:09:09,760 --> 00:09:15,600
think it absolutely can uh it's just

270
00:09:12,480 --> 00:09:17,120
that i do believe that there is

271
00:09:15,600 --> 00:09:18,640
like think about when uh the power

272
00:09:17,120 --> 00:09:20,080
rangers were very popular like in

273
00:09:18,640 --> 00:09:22,160
essence they're all kind of like the

274
00:09:20,080 --> 00:09:23,200
same character class or think of any

275
00:09:22,160 --> 00:09:24,800
kind of like

276
00:09:23,200 --> 00:09:26,720
group of individuals that kind of have

277
00:09:24,800 --> 00:09:28,560
similar skill sets like there's still

278
00:09:26,720 --> 00:09:29,839
some variability within their you know

279
00:09:28,560 --> 00:09:31,279
like say they're all monks like there's

280
00:09:29,839 --> 00:09:33,040
still some variability in all their

281
00:09:31,279 --> 00:09:34,880
skill sets that they have but in

282
00:09:33,040 --> 00:09:37,279
addition to that like there is a big bad

283
00:09:34,880 --> 00:09:38,560
evil guy whether it's um the uh i can't

284
00:09:37,279 --> 00:09:40,800
even remember that

285
00:09:38,560 --> 00:09:42,640
zord or whatever the heck

286
00:09:40,800 --> 00:09:43,920
um and then madam i think it was like

287
00:09:42,640 --> 00:09:46,800
madame repulsa or something like that

288
00:09:43,920 --> 00:09:48,480
she sees the batter yet yeah and so

289
00:09:46,800 --> 00:09:51,120
there's like still like existential

290
00:09:48,480 --> 00:09:53,200
threat it comes in a very episodic

291
00:09:51,120 --> 00:09:55,279
format which is very similar to what

292
00:09:53,200 --> 00:09:57,040
dungeons and dragons is and even then

293
00:09:55,279 --> 00:09:58,959
like they've still kind of had that

294
00:09:57,040 --> 00:10:01,120
ability to continue to be creative and

295
00:09:58,959 --> 00:10:02,640
come up with those varying storylines

296
00:10:01,120 --> 00:10:04,399
now they pretty much all have the same

297
00:10:02,640 --> 00:10:06,079
rhythm fight putties

298
00:10:04,399 --> 00:10:08,640
kill uh kill the bad thing when it's

299
00:10:06,079 --> 00:10:11,279
small it gets big make megazord yeah

300
00:10:08,640 --> 00:10:13,519
kill it again but at the same time they

301
00:10:11,279 --> 00:10:15,600
have gone deep enough to vary it enough

302
00:10:13,519 --> 00:10:17,120
that it feels fresh

303
00:10:15,600 --> 00:10:18,640
especially i mean all when we're kids

304
00:10:17,120 --> 00:10:20,560
but i mean even still now if you

305
00:10:18,640 --> 00:10:22,320
probably look back on it like it's

306
00:10:20,560 --> 00:10:24,160
you can see the patterns that exist but

307
00:10:22,320 --> 00:10:25,519
that's kind of the pattern in dungeons

308
00:10:24,160 --> 00:10:27,279
and dragons too like

309
00:10:25,519 --> 00:10:29,279
i mean instead of like fighting putties

310
00:10:27,279 --> 00:10:31,600
and stuff like that it's usually like

311
00:10:29,279 --> 00:10:32,959
find plot hook travel to plot hook plot

312
00:10:31,600 --> 00:10:35,200
hook is not actually what we thought it

313
00:10:32,959 --> 00:10:37,519
was go to the next pla hook and there's

314
00:10:35,200 --> 00:10:38,880
the bad thing so it still kind of has

315
00:10:37,519 --> 00:10:41,040
that rhythm that depending on how you

316
00:10:38,880 --> 00:10:42,240
run your games but um i do understand

317
00:10:41,040 --> 00:10:42,959
what you're saying though that if you

318
00:10:42,240 --> 00:10:45,120
have

319
00:10:42,959 --> 00:10:46,480
more varying player classes in your

320
00:10:45,120 --> 00:10:48,480
group it does make it probably makes it

321
00:10:46,480 --> 00:10:49,680
a little bit easier i would say yeah as

322
00:10:48,480 --> 00:10:51,200
a dungeon master to come up with that

323
00:10:49,680 --> 00:10:52,079
kind of stuff but i think even still

324
00:10:51,200 --> 00:10:53,360
like

325
00:10:52,079 --> 00:10:54,880
i think it's a kind of a cool challenge

326
00:10:53,360 --> 00:10:56,640
to kind of be able to have long-term

327
00:10:54,880 --> 00:10:57,839
campaign viability with a party full of

328
00:10:56,640 --> 00:10:58,959
human fighters that would be the fun

329
00:10:57,839 --> 00:11:01,040
that would be fun

330
00:10:58,959 --> 00:11:03,040
actually i want to run a game where

331
00:11:01,040 --> 00:11:05,680
maybe an eberron or something ever on

332
00:11:03,040 --> 00:11:08,640
adjacent where it's a party full of

333
00:11:05,680 --> 00:11:10,560
different types of artificer and they're

334
00:11:08,640 --> 00:11:12,560
like going around and trying to discover

335
00:11:10,560 --> 00:11:14,800
some new technology before some

336
00:11:12,560 --> 00:11:16,079
existential threat finds it and tries to

337
00:11:14,800 --> 00:11:17,519
take over the world which you know

338
00:11:16,079 --> 00:11:19,360
spoiler alert the existential threat

339
00:11:17,519 --> 00:11:20,720
will usually get it first but then they

340
00:11:19,360 --> 00:11:22,160
have to fight against that existential

341
00:11:20,720 --> 00:11:23,519
threat again in order to be able to take

342
00:11:22,160 --> 00:11:24,560
it back or something along those lines i

343
00:11:23,519 --> 00:11:26,560
think

344
00:11:24,560 --> 00:11:28,240
those kinds of things do excite me but

345
00:11:26,560 --> 00:11:30,720
just as much as the balanced

346
00:11:28,240 --> 00:11:32,560
quote-unquote player character parties

347
00:11:30,720 --> 00:11:35,680
do as well and you've got lots of room

348
00:11:32,560 --> 00:11:38,000
for role-play there you're almost having

349
00:11:35,680 --> 00:11:39,760
to not force the players but to carve

350
00:11:38,000 --> 00:11:41,600
out their own niche so if you're all

351
00:11:39,760 --> 00:11:43,040
there if they're all the same class then

352
00:11:41,600 --> 00:11:44,000
maybe the players want to well i'm i

353
00:11:43,040 --> 00:11:45,680
want to be

354
00:11:44,000 --> 00:11:47,600
this kind of artificer and i want to be

355
00:11:45,680 --> 00:11:50,320
this kind of artist so whereas if you're

356
00:11:47,600 --> 00:11:52,720
in a mixed party and there's just one

357
00:11:50,320 --> 00:11:55,040
rogue i think it can be quite easy to

358
00:11:52,720 --> 00:11:56,800
fall back into the stereotypical i'm the

359
00:11:55,040 --> 00:11:58,240
edgy rogue or i'm the person that's

360
00:11:56,800 --> 00:11:59,600
going to go in front and make sure that

361
00:11:58,240 --> 00:12:01,839
the doors aren't going to blow up in our

362
00:11:59,600 --> 00:12:03,680
faces or whatever the case may be yeah

363
00:12:01,839 --> 00:12:04,959
exactly i see what you're saying yeah

364
00:12:03,680 --> 00:12:07,120
and it's funny that you say that too

365
00:12:04,959 --> 00:12:09,760
because like i even like to say that no

366
00:12:07,120 --> 00:12:11,519
one even same subclass necessarily can

367
00:12:09,760 --> 00:12:13,519
all isn't always necessarily played the

368
00:12:11,519 --> 00:12:15,040
exact same way and not to turn this into

369
00:12:13,519 --> 00:12:17,600
a giant artificer discussion because i

370
00:12:15,040 --> 00:12:20,320
love artificer way too much you can have

371
00:12:17,600 --> 00:12:22,240
two artillerists that do very similar

372
00:12:20,320 --> 00:12:23,600
things with as far as like they have

373
00:12:22,240 --> 00:12:25,600
those eldritch cannons and all that kind

374
00:12:23,600 --> 00:12:27,440
of stuff but they also have that ability

375
00:12:25,600 --> 00:12:30,560
to take different

376
00:12:27,440 --> 00:12:32,560
uh magic items from their infused item

377
00:12:30,560 --> 00:12:33,760
tree which is can make them very unique

378
00:12:32,560 --> 00:12:35,760
and very different and they can play

379
00:12:33,760 --> 00:12:37,040
very differently and even if you have

380
00:12:35,760 --> 00:12:38,320
like a party full of monks you might

381
00:12:37,040 --> 00:12:39,760
have some monks that like maybe they

382
00:12:38,320 --> 00:12:42,639
come from the same monastery maybe they

383
00:12:39,760 --> 00:12:44,320
don't and maybe the beliefs of one

384
00:12:42,639 --> 00:12:45,920
conflict with another and there's a nice

385
00:12:44,320 --> 00:12:47,440
big gap there that you can kind of fill

386
00:12:45,920 --> 00:12:49,440
with just different creativity and role

387
00:12:47,440 --> 00:12:51,680
play that can be really fun and very

388
00:12:49,440 --> 00:12:53,360
rewarding yeah for sure so we mentioned

389
00:12:51,680 --> 00:12:55,360
a couple of stereotypes during that

390
00:12:53,360 --> 00:12:56,240
whole discussion and i wanted to talk

391
00:12:55,360 --> 00:12:58,480
about

392
00:12:56,240 --> 00:13:01,680
very related topic of certain classes

393
00:12:58,480 --> 00:13:04,639
being expected to play certain roles so

394
00:13:01,680 --> 00:13:07,279
for example clerics are often for

395
00:13:04,639 --> 00:13:09,839
rightly or wrongly seen as the healer

396
00:13:07,279 --> 00:13:12,959
and likewise with barbarians are often

397
00:13:09,839 --> 00:13:14,800
seen as the tank do you think

398
00:13:12,959 --> 00:13:17,200
that well the answer is i probably know

399
00:13:14,800 --> 00:13:18,560
what your answer is going to be here

400
00:13:17,200 --> 00:13:20,079
you can play it however you want which

401
00:13:18,560 --> 00:13:22,320
is absolutely the right way to go about

402
00:13:20,079 --> 00:13:24,000
it but often i think about you know

403
00:13:22,320 --> 00:13:25,760
people approaching the game for the

404
00:13:24,000 --> 00:13:26,880
first time or

405
00:13:25,760 --> 00:13:29,360
even they've come from maybe other

406
00:13:26,880 --> 00:13:31,200
tabletop rpgs and

407
00:13:29,360 --> 00:13:32,800
i think that often that's they're the

408
00:13:31,200 --> 00:13:34,160
preconceptions right for rightly or

409
00:13:32,800 --> 00:13:35,760
wrongly you know how does that affect

410
00:13:34,160 --> 00:13:38,560
player experience do you think that

411
00:13:35,760 --> 00:13:40,000
makes certain classes easier or harder

412
00:13:38,560 --> 00:13:40,880
to play you know what are your thoughts

413
00:13:40,000 --> 00:13:42,720
on

414
00:13:40,880 --> 00:13:44,079
predetermined archetypes for the

415
00:13:42,720 --> 00:13:45,600
character classes

416
00:13:44,079 --> 00:13:47,519
hmm

417
00:13:45,600 --> 00:13:50,160
i don't think it necessarily takes away

418
00:13:47,519 --> 00:13:51,760
from them there there is some

419
00:13:50,160 --> 00:13:53,839
like you said there is some familiarity

420
00:13:51,760 --> 00:13:55,600
with those very stereotypical kind of

421
00:13:53,839 --> 00:13:57,279
archetypes and

422
00:13:55,600 --> 00:13:58,240
they exist for a reason they exist

423
00:13:57,279 --> 00:13:59,920
because

424
00:13:58,240 --> 00:14:02,320
that's what we readily gravitate towards

425
00:13:59,920 --> 00:14:04,079
now for say a new player who's starting

426
00:14:02,320 --> 00:14:06,160
out and like kind of wants an idea of

427
00:14:04,079 --> 00:14:07,360
what they could or couldn't do or what's

428
00:14:06,160 --> 00:14:09,040
available to them like obviously

429
00:14:07,360 --> 00:14:11,040
anything's available to them in the 5th

430
00:14:09,040 --> 00:14:13,600
edition version of the game or even some

431
00:14:11,040 --> 00:14:15,040
of the older ones as well but

432
00:14:13,600 --> 00:14:16,639
it's a nice starting point for someone

433
00:14:15,040 --> 00:14:18,240
who's not really sure what they're like

434
00:14:16,639 --> 00:14:19,920
if they're diving in for the first time

435
00:14:18,240 --> 00:14:20,800
and it gives them the ability to kind of

436
00:14:19,920 --> 00:14:21,760
pick

437
00:14:20,800 --> 00:14:23,839
a

438
00:14:21,760 --> 00:14:25,120
archetype that they either identify with

439
00:14:23,839 --> 00:14:26,720
or one that they think that they can

440
00:14:25,120 --> 00:14:28,240
emulate or maybe they don't identify

441
00:14:26,720 --> 00:14:29,600
with and that's why they want to pick it

442
00:14:28,240 --> 00:14:32,079
just so they can try something that they

443
00:14:29,600 --> 00:14:35,040
haven't done ever before and

444
00:14:32,079 --> 00:14:36,480
i think that it can be useful especially

445
00:14:35,040 --> 00:14:38,320
in that scenario and it is sometimes

446
00:14:36,480 --> 00:14:39,920
even fun for veteran players to do that

447
00:14:38,320 --> 00:14:41,360
as well like i joke with my friends all

448
00:14:39,920 --> 00:14:42,480
the time like the next game i play and i

449
00:14:41,360 --> 00:14:45,360
might just play a barbarian so i don't

450
00:14:42,480 --> 00:14:47,920
have to think so hard but um

451
00:14:45,360 --> 00:14:49,279
but even still i could also just really

452
00:14:47,920 --> 00:14:50,959
think really hard as a barbarian

453
00:14:49,279 --> 00:14:51,839
regardless just because there's plenty

454
00:14:50,959 --> 00:14:53,600
of ways that you can play your

455
00:14:51,839 --> 00:14:55,600
barbarians in a you know a myriad of

456
00:14:53,600 --> 00:14:57,120
different ways like yes combat may be

457
00:14:55,600 --> 00:14:58,639
like i go up and hit something but maybe

458
00:14:57,120 --> 00:15:00,160
it's like i go up and i go this way and

459
00:14:58,639 --> 00:15:02,079
i try to jump off of this thing and then

460
00:15:00,160 --> 00:15:03,519
i hit something and like so it doesn't

461
00:15:02,079 --> 00:15:05,120
necessarily have to get stale and it's a

462
00:15:03,519 --> 00:15:07,760
good way to like allow people to kind of

463
00:15:05,120 --> 00:15:09,760
grow and then eventually branch off from

464
00:15:07,760 --> 00:15:10,959
that archetype and be able to i don't

465
00:15:09,760 --> 00:15:12,560
know if there's an actual number but

466
00:15:10,959 --> 00:15:14,240
like say like you get 10 sessions in and

467
00:15:12,560 --> 00:15:15,519
the player finally feels like they have

468
00:15:14,240 --> 00:15:16,959
an idea of what's going on here they

469
00:15:15,519 --> 00:15:18,560
have an idea how the game is played so

470
00:15:16,959 --> 00:15:19,360
now they can start making those kind of

471
00:15:18,560 --> 00:15:22,320
more

472
00:15:19,360 --> 00:15:23,839
radical non-archetypal decisions because

473
00:15:22,320 --> 00:15:25,600
it's maybe it's a character moment and

474
00:15:23,839 --> 00:15:27,199
they're deciding that you know what hey

475
00:15:25,600 --> 00:15:28,800
this happened to me and now i feel this

476
00:15:27,199 --> 00:15:29,600
way about this because of that event and

477
00:15:28,800 --> 00:15:31,519
that

478
00:15:29,600 --> 00:15:33,600
can be really enriching especially for

479
00:15:31,519 --> 00:15:34,560
new players and for old players alike

480
00:15:33,600 --> 00:15:36,079
and

481
00:15:34,560 --> 00:15:37,199
do i think it necessarily takes anything

482
00:15:36,079 --> 00:15:39,040
away

483
00:15:37,199 --> 00:15:40,800
not necessarily like kind of like what

484
00:15:39,040 --> 00:15:42,399
we just talked about but at the same

485
00:15:40,800 --> 00:15:44,399
time

486
00:15:42,399 --> 00:15:46,000
i think that at the end of the day each

487
00:15:44,399 --> 00:15:47,920
character should be unique in its own

488
00:15:46,000 --> 00:15:49,519
way you can still play an archetype like

489
00:15:47,920 --> 00:15:51,440
a human fighter that goes around hits

490
00:15:49,519 --> 00:15:52,560
things but that human fighter could be

491
00:15:51,440 --> 00:15:54,880
anything they could have been an old

492
00:15:52,560 --> 00:15:56,560
gladiator they could have been a human

493
00:15:54,880 --> 00:15:58,959
noble they could have been

494
00:15:56,560 --> 00:16:00,160
a failure out of a monk monastery they

495
00:15:58,959 --> 00:16:02,240
could be a lot of different things and

496
00:16:00,160 --> 00:16:04,720
that can inform like i guess it's an

497
00:16:02,240 --> 00:16:06,560
archetype to play it a certain way maybe

498
00:16:04,720 --> 00:16:08,880
in combat but like you can still feel

499
00:16:06,560 --> 00:16:10,480
unique and refreshed depending on like

500
00:16:08,880 --> 00:16:12,880
the amount of investment you put into

501
00:16:10,480 --> 00:16:14,320
the character in their backstory

502
00:16:12,880 --> 00:16:17,120
yeah that's a really good point and i

503
00:16:14,320 --> 00:16:18,959
think fighter can sometimes get a bit of

504
00:16:17,120 --> 00:16:21,440
a bad rap for being like oh a human

505
00:16:18,959 --> 00:16:25,199
fighter boring but

506
00:16:21,440 --> 00:16:27,440
man some of those subclasses are insane

507
00:16:25,199 --> 00:16:29,920
not to cut you off but

508
00:16:27,440 --> 00:16:31,759
i think that the fact that human fighter

509
00:16:29,920 --> 00:16:34,320
is seen as very boring i think is like

510
00:16:31,759 --> 00:16:36,320
one of the biggest like misconceptions

511
00:16:34,320 --> 00:16:38,079
and myth that exist

512
00:16:36,320 --> 00:16:39,360
i almost like to say teefling warlocks

513
00:16:38,079 --> 00:16:41,519
are really boring because everybody

514
00:16:39,360 --> 00:16:43,680
loves to play a tiefling warlock because

515
00:16:41,519 --> 00:16:45,680
they're high charisma and it makes sense

516
00:16:43,680 --> 00:16:47,600
i love the fact that the human is like

517
00:16:45,680 --> 00:16:49,600
kind of your almost big jack of all

518
00:16:47,600 --> 00:16:50,720
trades currently in the current um

519
00:16:49,600 --> 00:16:52,240
edition

520
00:16:50,720 --> 00:16:53,519
before tasha comes out and completely

521
00:16:52,240 --> 00:16:54,959
throws everybody upside down and we'll

522
00:16:53,519 --> 00:16:56,240
have a bunch of orc wizards out there

523
00:16:54,959 --> 00:16:58,160
yep but

524
00:16:56,240 --> 00:16:59,839
i think it's one of the most flexible

525
00:16:58,160 --> 00:17:01,920
and the most unique classes i think we

526
00:16:59,839 --> 00:17:03,519
just think about it wrong and like we

527
00:17:01,920 --> 00:17:04,880
just said like i've already come up with

528
00:17:03,519 --> 00:17:07,280
three i can probably come up with like

529
00:17:04,880 --> 00:17:08,799
five more different scenarios where the

530
00:17:07,280 --> 00:17:10,880
human fighters background is going to

531
00:17:08,799 --> 00:17:12,480
inform how they fight or what they are

532
00:17:10,880 --> 00:17:14,079
or who they are and how they interact

533
00:17:12,480 --> 00:17:16,079
within the world and is going to make

534
00:17:14,079 --> 00:17:17,280
them unique to that particular storyline

535
00:17:16,079 --> 00:17:19,120
where it fits

536
00:17:17,280 --> 00:17:20,880
and so a lot of the other class

537
00:17:19,120 --> 00:17:21,600
character races like they have that but

538
00:17:20,880 --> 00:17:23,360
like

539
00:17:21,600 --> 00:17:24,880
they also have their own stereotypes too

540
00:17:23,360 --> 00:17:25,679
that typically people want to lean into

541
00:17:24,880 --> 00:17:27,919
but

542
00:17:25,679 --> 00:17:29,520
a lot of times there are myriads of

543
00:17:27,919 --> 00:17:32,000
different types of humans on planet

544
00:17:29,520 --> 00:17:34,000
earth in our prime material but when we

545
00:17:32,000 --> 00:17:35,679
think of dwarves and elves and we only

546
00:17:34,000 --> 00:17:37,039
really think of the there's only one

547
00:17:35,679 --> 00:17:39,200
kind of dwarf and there's only one kind

548
00:17:37,039 --> 00:17:41,200
of elf and there's a stereotype there

549
00:17:39,200 --> 00:17:43,039
too so when people say to me like human

550
00:17:41,200 --> 00:17:45,280
fighters boring i'm like human fighters

551
00:17:43,039 --> 00:17:47,360
are great they can literally be anything

552
00:17:45,280 --> 00:17:48,320
yeah because they are kind of the blank

553
00:17:47,360 --> 00:17:49,919
slate

554
00:17:48,320 --> 00:17:51,280
there's not already like okay if you're

555
00:17:49,919 --> 00:17:53,360
a dwarf and you're a cleric all right

556
00:17:51,280 --> 00:17:55,280
there's already an archetype to assume

557
00:17:53,360 --> 00:17:56,559
there and yes human fighter is an

558
00:17:55,280 --> 00:17:58,320
archetype that you can assume but it can

559
00:17:56,559 --> 00:18:00,559
flex into so many different directions

560
00:17:58,320 --> 00:18:02,480
that i just find it

561
00:18:00,559 --> 00:18:04,080
very interesting and unique that that's

562
00:18:02,480 --> 00:18:06,240
where

563
00:18:04,080 --> 00:18:08,000
people still kind of identify with it

564
00:18:06,240 --> 00:18:09,520
but i like to say it's just like

565
00:18:08,000 --> 00:18:11,919
you just gotta dig a little deeper man

566
00:18:09,520 --> 00:18:13,520
yeah i i agree that just just looking at

567
00:18:11,919 --> 00:18:15,600
the subclasses available now especially

568
00:18:13,520 --> 00:18:18,640
the tasha's on the horizon they're just

569
00:18:15,600 --> 00:18:20,240
mad and they provide such good

570
00:18:18,640 --> 00:18:22,480
backstory

571
00:18:20,240 --> 00:18:25,039
what's the word inspiration so oh i want

572
00:18:22,480 --> 00:18:26,480
to be the samurai fighter subclass and

573
00:18:25,039 --> 00:18:27,919
absolutely you read the read the fluff

574
00:18:26,480 --> 00:18:29,840
text to samurai and it's all you know

575
00:18:27,919 --> 00:18:31,120
honor and nobility and all this other

576
00:18:29,840 --> 00:18:34,000
these other kind of things and then you

577
00:18:31,120 --> 00:18:35,280
read it for the other fighter subclasses

578
00:18:34,000 --> 00:18:37,440
and that's

579
00:18:35,280 --> 00:18:39,440
you know it takes one read of that fluff

580
00:18:37,440 --> 00:18:41,840
to go wicked i've got a great idea here

581
00:18:39,440 --> 00:18:45,039
i am yeah the idea i've got for a

582
00:18:41,840 --> 00:18:46,720
fighter an orc samurai fighter is that

583
00:18:45,039 --> 00:18:48,640
he's basically like a vigilante kind of

584
00:18:46,720 --> 00:18:49,919
like a bounty hunter vigilante who i

585
00:18:48,640 --> 00:18:51,360
love he's going to get rid of the bad

586
00:18:49,919 --> 00:18:52,799
guys by his own hand because he doesn't

587
00:18:51,360 --> 00:18:54,480
trust you know the police aren't doing

588
00:18:52,799 --> 00:18:56,320
their job and what not he's like well

589
00:18:54,480 --> 00:18:57,600
it's down to me because they are bad and

590
00:18:56,320 --> 00:18:59,440
therefore they got to go and i'm going

591
00:18:57,600 --> 00:19:00,559
to do it by my own kind of justice kind

592
00:18:59,440 --> 00:19:01,840
of way and that's that's great and

593
00:19:00,559 --> 00:19:04,320
that's still just a

594
00:19:01,840 --> 00:19:05,760
just a fighter yeah exactly and

595
00:19:04,320 --> 00:19:06,720
and i think we kind of touched on a

596
00:19:05,760 --> 00:19:08,640
little bit too the other thing that's

597
00:19:06,720 --> 00:19:09,919
going to be fun in tasha's if the

598
00:19:08,640 --> 00:19:11,760
listeners aren't aware is that they're

599
00:19:09,919 --> 00:19:12,559
also allowing you to kind of flex one of

600
00:19:11,760 --> 00:19:14,480
your

601
00:19:12,559 --> 00:19:16,160
ability score increases from your race

602
00:19:14,480 --> 00:19:17,600
to a different one so that's why i was

603
00:19:16,160 --> 00:19:19,840
saying like we're going to start getting

604
00:19:17,600 --> 00:19:22,480
some very interesting crazy combinations

605
00:19:19,840 --> 00:19:24,640
of like orc wizard or

606
00:19:22,480 --> 00:19:26,160
what elf barbara i mean i guess you

607
00:19:24,640 --> 00:19:27,760
could still be a barbarian as a what but

608
00:19:26,160 --> 00:19:29,840
you know what i'm saying or like or

609
00:19:27,760 --> 00:19:32,080
actually even better uh gnome barbarian

610
00:19:29,840 --> 00:19:33,840
and just like just crazy combinations

611
00:19:32,080 --> 00:19:35,760
that like i don't think we've ever seen

612
00:19:33,840 --> 00:19:38,080
which is going to be interesting but

613
00:19:35,760 --> 00:19:41,200
um the one thing that and we've kind of

614
00:19:38,080 --> 00:19:43,760
discussed this already i fear for the

615
00:19:41,200 --> 00:19:45,440
it's it's unique but it's almost it is

616
00:19:43,760 --> 00:19:47,520
going to be unique for unique sake and i

617
00:19:45,440 --> 00:19:48,880
do think that some folks will lean into

618
00:19:47,520 --> 00:19:50,400
that for a little while it's like you

619
00:19:48,880 --> 00:19:52,080
know having the vidulk and mystic as

620
00:19:50,400 --> 00:19:54,559
expedo level 3 likes to say like yeah

621
00:19:52,080 --> 00:19:56,559
it's the most out of the out of the wall

622
00:19:54,559 --> 00:19:58,400
thing you can think of but guess what

623
00:19:56,559 --> 00:19:59,600
everyone plays the vidal mystic the same

624
00:19:58,400 --> 00:20:01,440
way because everybody has a

625
00:19:59,600 --> 00:20:02,400
preconception of whatever dulcan mystic

626
00:20:01,440 --> 00:20:04,559
is or

627
00:20:02,400 --> 00:20:06,559
whatever the case may be but where you

628
00:20:04,559 --> 00:20:08,480
take something that's more i guess you

629
00:20:06,559 --> 00:20:10,000
could say mundane that we normally think

630
00:20:08,480 --> 00:20:11,280
of like

631
00:20:10,000 --> 00:20:12,880
but if you can actually take that and

632
00:20:11,280 --> 00:20:14,240
expand upon that you'll probably find

633
00:20:12,880 --> 00:20:15,760
that you have much more deeper

634
00:20:14,240 --> 00:20:17,679
investment into those characters than

635
00:20:15,760 --> 00:20:19,760
the ones that are just kind of like

636
00:20:17,679 --> 00:20:22,000
i almost like to say zebras and a pack

637
00:20:19,760 --> 00:20:23,360
of horses if that makes sense yeah like

638
00:20:22,000 --> 00:20:25,120
it's like yeah it's very unique and

639
00:20:23,360 --> 00:20:26,720
weird because of what it is but like is

640
00:20:25,120 --> 00:20:28,080
that all that's unique to that

641
00:20:26,720 --> 00:20:30,240
particular character is the fact that

642
00:20:28,080 --> 00:20:31,360
they they are a vidal mystic is there

643
00:20:30,240 --> 00:20:33,120
something else about them that makes

644
00:20:31,360 --> 00:20:34,480
them unique and a lot of times

645
00:20:33,120 --> 00:20:36,240
unfortunately and not fortunately

646
00:20:34,480 --> 00:20:37,840
unfortunately i i should preface every

647
00:20:36,240 --> 00:20:39,280
single statement i say

648
00:20:37,840 --> 00:20:41,360
your game is your game play it the way

649
00:20:39,280 --> 00:20:42,480
you want yeah but like i'm

650
00:20:41,360 --> 00:20:44,320
very much

651
00:20:42,480 --> 00:20:45,440
i love the investment into deep

652
00:20:44,320 --> 00:20:47,600
enriching

653
00:20:45,440 --> 00:20:49,440
role play and

654
00:20:47,600 --> 00:20:52,320
and that's why i say like a lot of folks

655
00:20:49,440 --> 00:20:54,720
play those kind of zebra type characters

656
00:20:52,320 --> 00:20:57,280
in one kind of facet in one way because

657
00:20:54,720 --> 00:21:00,000
it's novelty but after you get about 10

658
00:20:57,280 --> 00:21:01,440
to 15 games in when does that novelty

659
00:21:00,000 --> 00:21:02,880
wear off and then you have to start

660
00:21:01,440 --> 00:21:04,400
realizing that like i don't have

661
00:21:02,880 --> 00:21:05,760
anything other about this character

662
00:21:04,400 --> 00:21:07,039
other than the fact that they are that

663
00:21:05,760 --> 00:21:08,720
they are a novelty yeah they're a bit

664
00:21:07,039 --> 00:21:10,400
too dark what are they they're actually

665
00:21:08,720 --> 00:21:11,120
two-dimensional because of the fact that

666
00:21:10,400 --> 00:21:12,960
they

667
00:21:11,120 --> 00:21:14,400
basically just lean into that one

668
00:21:12,960 --> 00:21:16,880
characteristic about themselves rather

669
00:21:14,400 --> 00:21:20,400
than actually having deep existential

670
00:21:16,880 --> 00:21:22,640
crises and thoughts yeah but uh so i i

671
00:21:20,400 --> 00:21:24,080
agree that they i think

672
00:21:22,640 --> 00:21:26,240
i so

673
00:21:24,080 --> 00:21:28,320
the same trap as you in the everybody's

674
00:21:26,240 --> 00:21:30,640
game is their own however my my stance

675
00:21:28,320 --> 00:21:33,360
on that is usually yes everybody's game

676
00:21:30,640 --> 00:21:35,600
is their own but from experience

677
00:21:33,360 --> 00:21:38,080
i find that the more you put in the more

678
00:21:35,600 --> 00:21:40,080
you get out so the more you want to lean

679
00:21:38,080 --> 00:21:41,440
into it the more enriching the payoff

680
00:21:40,080 --> 00:21:42,480
ends up being

681
00:21:41,440 --> 00:21:44,559
and i guess if you don't want them in

682
00:21:42,480 --> 00:21:46,880
enriching off then okay that's that's

683
00:21:44,559 --> 00:21:49,280
fine hey pretzels and you know pretzels

684
00:21:46,880 --> 00:21:50,799
and beer style d d is still a thing and

685
00:21:49,280 --> 00:21:52,880
that that's what helps people kind of

686
00:21:50,799 --> 00:21:55,120
unwind on the weekends and i i get it

687
00:21:52,880 --> 00:21:56,640
like it's like watching football and it

688
00:21:55,120 --> 00:21:57,919
like it's the same kind of thing for

689
00:21:56,640 --> 00:22:00,320
folks or

690
00:21:57,919 --> 00:22:01,200
american football

691
00:22:00,320 --> 00:22:03,039
don't worry i might i made the

692
00:22:01,200 --> 00:22:04,880
translation in my head sorry i know but

693
00:22:03,039 --> 00:22:06,320
i you know i gotta i want to clarify i'm

694
00:22:04,880 --> 00:22:08,400
trying to make sure

695
00:22:06,320 --> 00:22:10,240
but um you know it's it's it can be

696
00:22:08,400 --> 00:22:11,919
cathartic which is nice but then like

697
00:22:10,240 --> 00:22:14,159
you're saying the more you put into a

698
00:22:11,919 --> 00:22:16,400
game like this like and from that

699
00:22:14,159 --> 00:22:17,919
standpoint the more you do definitely

700
00:22:16,400 --> 00:22:19,120
get out and the more rewarding it can be

701
00:22:17,919 --> 00:22:20,720
when things happen and the more

702
00:22:19,120 --> 00:22:22,559
investment that you have and like what

703
00:22:20,720 --> 00:22:23,200
happens to your character is huge too

704
00:22:22,559 --> 00:22:24,640
and

705
00:22:23,200 --> 00:22:26,799
it just all kind of you know it's

706
00:22:24,640 --> 00:22:28,640
building a snowball it just gets better

707
00:22:26,799 --> 00:22:31,120
yeah and i think in my primary campaign

708
00:22:28,640 --> 00:22:32,799
had a mix of player experience so it's

709
00:22:31,120 --> 00:22:35,200
at the six setting four never played

710
00:22:32,799 --> 00:22:37,679
before and then two had and

711
00:22:35,200 --> 00:22:39,200
the absolutely that kind of

712
00:22:37,679 --> 00:22:41,200
cool off cathartic experience that you

713
00:22:39,200 --> 00:22:43,360
mentioned has been for a couple of

714
00:22:41,200 --> 00:22:45,200
players that very much that like it just

715
00:22:43,360 --> 00:22:46,559
takes me away from the real world

716
00:22:45,200 --> 00:22:48,080
because the real world kind of sucks

717
00:22:46,559 --> 00:22:49,360
right now so let's go and live in a

718
00:22:48,080 --> 00:22:50,559
different world for a bit and i don't

719
00:22:49,360 --> 00:22:52,000
really care what happens as long as it

720
00:22:50,559 --> 00:22:53,120
ain't the real world anymore which is

721
00:22:52,000 --> 00:22:54,640
fine

722
00:22:53,120 --> 00:22:56,559
and as long as you don't put in an

723
00:22:54,640 --> 00:22:59,070
existential pandemic inside your game

724
00:22:56,559 --> 00:23:02,000
which i've actually done before but

725
00:22:59,070 --> 00:23:04,320
[Laughter]

726
00:23:02,000 --> 00:23:06,720
imitates life as they say

727
00:23:04,320 --> 00:23:07,360
so yeah that's uh yes that's interesting

728
00:23:06,720 --> 00:23:09,440
and

729
00:23:07,360 --> 00:23:11,039
i've said it in an earlier episode that

730
00:23:09,440 --> 00:23:12,400
there's a couple of big payoffs there

731
00:23:11,039 --> 00:23:14,080
that i'm really looking forward to in

732
00:23:12,400 --> 00:23:15,679
terms of like this is like two years in

733
00:23:14,080 --> 00:23:18,400
the making almost at some point so it's

734
00:23:15,679 --> 00:23:20,559
gonna be a really juicy like wall that's

735
00:23:18,400 --> 00:23:22,080
that's a big deal and that's thanks to

736
00:23:20,559 --> 00:23:24,240
the players in part you know it's it's

737
00:23:22,080 --> 00:23:26,640
them absolutely providing me the

738
00:23:24,240 --> 00:23:28,480
munitions and i just got to knock the

739
00:23:26,640 --> 00:23:30,240
arrow and let it fly

740
00:23:28,480 --> 00:23:31,600
exactly i'm really proud of that analogy

741
00:23:30,240 --> 00:23:34,480
well metaphor

742
00:23:31,600 --> 00:23:36,559
so yeah trademark that one

743
00:23:34,480 --> 00:23:38,480
not scripted whatsoever

744
00:23:36,559 --> 00:23:40,640
by the way that was completely off the

745
00:23:38,480 --> 00:23:41,760
cuff thank you

746
00:23:40,640 --> 00:23:43,279
um

747
00:23:41,760 --> 00:23:45,840
so yeah we've talked about kind of the

748
00:23:43,279 --> 00:23:47,200
classes and then the roles they should

749
00:23:45,840 --> 00:23:49,760
or shouldn't play

750
00:23:47,200 --> 00:23:52,799
if we take that out up a level away from

751
00:23:49,760 --> 00:23:56,000
the table top and around the table yep i

752
00:23:52,799 --> 00:23:57,440
would like your professional opinion on

753
00:23:56,000 --> 00:23:58,880
and it's going to sound like a stupid

754
00:23:57,440 --> 00:24:00,799
question but i think some listeners are

755
00:23:58,880 --> 00:24:04,080
going to appreciate it

756
00:24:00,799 --> 00:24:06,240
how does the role of the dm differ from

757
00:24:04,080 --> 00:24:08,640
the role of the players i am honored

758
00:24:06,240 --> 00:24:10,320
that you call me professional however um

759
00:24:08,640 --> 00:24:13,679
so

760
00:24:10,320 --> 00:24:13,679
that's that's interesting

761
00:24:14,559 --> 00:24:19,360
so it's funny you phrase that question

762
00:24:17,039 --> 00:24:21,279
because my initial instinct and i want

763
00:24:19,360 --> 00:24:23,279
to i want to make sure i'm providing

764
00:24:21,279 --> 00:24:24,240
the best value i can here is that it it

765
00:24:23,279 --> 00:24:26,480
doesn't

766
00:24:24,240 --> 00:24:27,840
in a sense it doesn't really differ all

767
00:24:26,480 --> 00:24:30,320
that much

768
00:24:27,840 --> 00:24:31,919
while you are playing the npcs and like

769
00:24:30,320 --> 00:24:34,960
you're pl you're fulfilling a lot of

770
00:24:31,919 --> 00:24:36,720
different hats in this dm seat at the

771
00:24:34,960 --> 00:24:38,960
end of the day like you are creating a

772
00:24:36,720 --> 00:24:41,600
game for your players but they're giving

773
00:24:38,960 --> 00:24:43,120
you just as much like and you even said

774
00:24:41,600 --> 00:24:44,159
giving you the ammunition to knock the

775
00:24:43,120 --> 00:24:45,760
arrow

776
00:24:44,159 --> 00:24:46,720
they're coming up with just as much

777
00:24:45,760 --> 00:24:48,240
stuff

778
00:24:46,720 --> 00:24:49,360
through their role play and their

779
00:24:48,240 --> 00:24:51,919
complete

780
00:24:49,360 --> 00:24:53,919
unabashed like real reactions to what

781
00:24:51,919 --> 00:24:54,880
actually happened in your game

782
00:24:53,919 --> 00:24:57,520
that

783
00:24:54,880 --> 00:24:59,200
it basically gives you your prep like

784
00:24:57,520 --> 00:25:01,760
yes you prep

785
00:24:59,200 --> 00:25:02,640
but you prep because your players give

786
00:25:01,760 --> 00:25:03,760
it to you

787
00:25:02,640 --> 00:25:05,600
and so

788
00:25:03,760 --> 00:25:07,200
from that standpoint like i like to

789
00:25:05,600 --> 00:25:08,240
think of it as like yes you're giving

790
00:25:07,200 --> 00:25:10,960
them something but they're giving you

791
00:25:08,240 --> 00:25:13,200
something back from that standpoint so

792
00:25:10,960 --> 00:25:14,640
i find that it really doesn't differ all

793
00:25:13,200 --> 00:25:16,240
that much it's just that you're pl you

794
00:25:14,640 --> 00:25:18,640
are in a different role because you're

795
00:25:16,240 --> 00:25:20,880
playing a different position on the in

796
00:25:18,640 --> 00:25:22,320
at the gaming table but

797
00:25:20,880 --> 00:25:24,080
even and i think you can agree with me

798
00:25:22,320 --> 00:25:26,400
on this like

799
00:25:24,080 --> 00:25:28,799
especially for npcs and stuff like that

800
00:25:26,400 --> 00:25:30,880
like you have pretty much generally

801
00:25:28,799 --> 00:25:32,000
surface level investment in a lot of the

802
00:25:30,880 --> 00:25:33,360
different characters that you are

803
00:25:32,000 --> 00:25:34,640
portraying because you have to manage a

804
00:25:33,360 --> 00:25:37,120
lot of them

805
00:25:34,640 --> 00:25:38,799
but you dive in specifically on very

806
00:25:37,120 --> 00:25:41,039
important ones that you care about and

807
00:25:38,799 --> 00:25:42,400
you develop them quite a bit that's what

808
00:25:41,039 --> 00:25:43,919
your players are doing

809
00:25:42,400 --> 00:25:45,039
at all times

810
00:25:43,919 --> 00:25:46,480
and so

811
00:25:45,039 --> 00:25:48,799
in essence like

812
00:25:46,480 --> 00:25:50,240
the way you are reacting is very similar

813
00:25:48,799 --> 00:25:52,159
in the way that your players react it's

814
00:25:50,240 --> 00:25:54,320
just that you do at the end of the day

815
00:25:52,159 --> 00:25:56,960
do have control over a number of the

816
00:25:54,320 --> 00:25:58,559
things that they run into but

817
00:25:56,960 --> 00:26:00,400
nine times out of ten it's because

818
00:25:58,559 --> 00:26:02,240
they've given you something

819
00:26:00,400 --> 00:26:04,000
that tells you and cues into you that

820
00:26:02,240 --> 00:26:06,400
they want this and that's what you give

821
00:26:04,000 --> 00:26:08,720
back to them so and like and they want

822
00:26:06,400 --> 00:26:10,720
it from you so in a sense i guess it

823
00:26:08,720 --> 00:26:12,880
technically i guess it could still like

824
00:26:10,720 --> 00:26:15,440
even with my roundabout description on

825
00:26:12,880 --> 00:26:16,960
how this works is that it could still be

826
00:26:15,440 --> 00:26:19,279
technically different but it's not very

827
00:26:16,960 --> 00:26:21,360
different it's very similar both player

828
00:26:19,279 --> 00:26:23,360
and dm are giving each other

829
00:26:21,360 --> 00:26:24,960
just as much ammunition

830
00:26:23,360 --> 00:26:27,360
if not more by the player side pretty

831
00:26:24,960 --> 00:26:28,960
perfectly honest that the dm is kind of

832
00:26:27,360 --> 00:26:30,080
putting back out there it's just that

833
00:26:28,960 --> 00:26:31,919
they happen to be the one with the

834
00:26:30,080 --> 00:26:33,600
screen in front of them that knows that

835
00:26:31,919 --> 00:26:34,559
what's going to happen versus the

836
00:26:33,600 --> 00:26:36,400
players

837
00:26:34,559 --> 00:26:38,159
kind of fuel you with like

838
00:26:36,400 --> 00:26:40,159
this is what they'd like to see happen

839
00:26:38,159 --> 00:26:42,000
that's a really eloquent way of putting

840
00:26:40,159 --> 00:26:43,440
it there and they're almost like two

841
00:26:42,000 --> 00:26:44,640
sides of the same coin right you're both

842
00:26:43,440 --> 00:26:46,000
sitting at the same table to have the

843
00:26:44,640 --> 00:26:48,080
same experience

844
00:26:46,000 --> 00:26:49,919
so exactly everyone's there to have fun

845
00:26:48,080 --> 00:26:51,600
at the end of the day so

846
00:26:49,919 --> 00:26:52,640
one thing i do quite like about dming is

847
00:26:51,600 --> 00:26:54,960
that

848
00:26:52,640 --> 00:26:56,799
proactive and reactive

849
00:26:54,960 --> 00:26:58,159
prep so you've got as you said you've

850
00:26:56,799 --> 00:26:59,840
got an idea of what's going to happen

851
00:26:58,159 --> 00:27:01,679
but then the players provide that well

852
00:26:59,840 --> 00:27:03,200
this is what is going to happen sir and

853
00:27:01,679 --> 00:27:05,120
this is this is what we're going to do

854
00:27:03,200 --> 00:27:07,760
now exactly and then you've got exactly

855
00:27:05,120 --> 00:27:09,919
yeah do that reactive the other half

856
00:27:07,760 --> 00:27:11,360
there's all the taylor two sides on

857
00:27:09,919 --> 00:27:13,120
every side of it

858
00:27:11,360 --> 00:27:14,799
and and and don't get me wrong like i've

859
00:27:13,120 --> 00:27:17,200
been blessed with great players who like

860
00:27:14,799 --> 00:27:19,279
you know for example like i might like

861
00:27:17,200 --> 00:27:20,640
come up with a world and prep all that

862
00:27:19,279 --> 00:27:22,080
kind of stuff and give them a situation

863
00:27:20,640 --> 00:27:24,000
like hey this is the little bubble that

864
00:27:22,080 --> 00:27:26,080
you're starting in but then they also

865
00:27:24,000 --> 00:27:28,240
just give me this entire giant bubble of

866
00:27:26,080 --> 00:27:30,320
like what they want to produce or give

867
00:27:28,240 --> 00:27:31,840
as part of their character and what they

868
00:27:30,320 --> 00:27:33,360
what they see their character what their

869
00:27:31,840 --> 00:27:35,520
character's history used to be where

870
00:27:33,360 --> 00:27:37,200
they see the character going

871
00:27:35,520 --> 00:27:39,120
that just gives me fuel to kind of okay

872
00:27:37,200 --> 00:27:40,480
well you want this to happen well hey

873
00:27:39,120 --> 00:27:42,240
guess what now there's something over in

874
00:27:40,480 --> 00:27:43,760
this part of the world that exists and

875
00:27:42,240 --> 00:27:45,200
like when you guys go to explore it

876
00:27:43,760 --> 00:27:47,279
that'll fulfill that thing that you

877
00:27:45,200 --> 00:27:48,640
wanted and like it continues to branch

878
00:27:47,279 --> 00:27:49,760
off of there so because at the end of

879
00:27:48,640 --> 00:27:52,000
the day like

880
00:27:49,760 --> 00:27:54,480
in essence the dm's role is to make sure

881
00:27:52,000 --> 00:27:56,080
that everyone's having a good time

882
00:27:54,480 --> 00:27:57,840
and that even means themselves and the

883
00:27:56,080 --> 00:27:59,039
players their kind of role is to make

884
00:27:57,840 --> 00:28:00,799
sure that they themselves have a good

885
00:27:59,039 --> 00:28:02,320
time which then would make the dm have a

886
00:28:00,799 --> 00:28:03,840
good time so it kind of is a nice like

887
00:28:02,320 --> 00:28:05,279
you're saying different sides of the

888
00:28:03,840 --> 00:28:06,080
same coin

889
00:28:05,279 --> 00:28:07,760
but

890
00:28:06,080 --> 00:28:09,919
i find that it's

891
00:28:07,760 --> 00:28:12,240
not too dissimilar and i find that it's

892
00:28:09,919 --> 00:28:13,600
a two-way street it you know it's like

893
00:28:12,240 --> 00:28:15,120
playing tennis you hit the ball one way

894
00:28:13,600 --> 00:28:16,640
it comes back the other way it's just

895
00:28:15,120 --> 00:28:18,080
that there's like six people on one side

896
00:28:16,640 --> 00:28:20,320
of the court and one person on the other

897
00:28:18,080 --> 00:28:20,320
yes

898
00:28:20,640 --> 00:28:25,440
you're gonna meet in the middle exactly

899
00:28:22,240 --> 00:28:28,159
something i have had an internalized

900
00:28:25,440 --> 00:28:29,760
struggle with before is that it does

901
00:28:28,159 --> 00:28:33,919
feel like i have to do a lot of homework

902
00:28:29,760 --> 00:28:35,440
sometimes in terms of making maps and

903
00:28:33,919 --> 00:28:37,760
you know making sure combat encounters

904
00:28:35,440 --> 00:28:39,520
are going to be engaging and exciting

905
00:28:37,760 --> 00:28:41,279
and that always takes longer than i

906
00:28:39,520 --> 00:28:43,360
think it will do specifically combat

907
00:28:41,279 --> 00:28:44,799
encounters so sometimes

908
00:28:43,360 --> 00:28:46,159
sometimes it can fit a bit one way i

909
00:28:44,799 --> 00:28:47,760
have to say that that's a personal

910
00:28:46,159 --> 00:28:49,360
experience on my part and sometimes it's

911
00:28:47,760 --> 00:28:51,200
a bit difficult for me and it's

912
00:28:49,360 --> 00:28:53,679
something i need to work on as i as i

913
00:28:51,200 --> 00:28:56,000
grow and and and get a better dm and

914
00:28:53,679 --> 00:28:58,480
sometimes just to disassociate

915
00:28:56,000 --> 00:29:00,880
some things and some elements and

916
00:28:58,480 --> 00:29:02,480
and so on and so on but um it's it's

917
00:29:00,880 --> 00:29:04,320
funny you use the word disassociated and

918
00:29:02,480 --> 00:29:06,320
i'm sorry to cut you off no no no i

919
00:29:04,320 --> 00:29:08,080
wanna i actually wanna kind of hit that

920
00:29:06,320 --> 00:29:09,679
part that you just mentioned please

921
00:29:08,080 --> 00:29:11,039
because i've had

922
00:29:09,679 --> 00:29:13,760
and this is gonna feel like a tangent

923
00:29:11,039 --> 00:29:16,159
but it's not meant to be a tangent and

924
00:29:13,760 --> 00:29:18,320
one thing that i find especially when

925
00:29:16,159 --> 00:29:20,159
working with players who

926
00:29:18,320 --> 00:29:21,279
might be having difficulty engaging in

927
00:29:20,159 --> 00:29:23,679
role play

928
00:29:21,279 --> 00:29:26,240
a part of what the

929
00:29:23,679 --> 00:29:27,840
or at least what i find is that they

930
00:29:26,240 --> 00:29:29,200
find themselves

931
00:29:27,840 --> 00:29:30,480
well they're worried about the ridicule

932
00:29:29,200 --> 00:29:31,919
from the people around them at the table

933
00:29:30,480 --> 00:29:33,360
which seems silly it's supposed to be a

934
00:29:31,919 --> 00:29:34,159
safe space but sometimes that is the

935
00:29:33,360 --> 00:29:35,760
thing

936
00:29:34,159 --> 00:29:37,279
but they can't actually dissociate

937
00:29:35,760 --> 00:29:39,200
themselves from the actions that the

938
00:29:37,279 --> 00:29:40,480
character is taking between that and

939
00:29:39,200 --> 00:29:41,360
themselves

940
00:29:40,480 --> 00:29:42,159
and

941
00:29:41,360 --> 00:29:44,080
that

942
00:29:42,159 --> 00:29:45,279
that's why it prompted it in my head

943
00:29:44,080 --> 00:29:46,880
that you said something about like it's

944
00:29:45,279 --> 00:29:48,880
hard for me to disassociate like the

945
00:29:46,880 --> 00:29:50,240
amount of prep and like the investment

946
00:29:48,880 --> 00:29:51,760
or what i'm getting back out and it's

947
00:29:50,240 --> 00:29:54,399
like and i do want to come back to that

948
00:29:51,760 --> 00:29:56,080
too but if there's any listeners out

949
00:29:54,399 --> 00:29:57,520
there who are trying to like figure out

950
00:29:56,080 --> 00:30:00,159
ways to get their players to role play

951
00:29:57,520 --> 00:30:01,760
more or whatever like that

952
00:30:00,159 --> 00:30:03,279
a lot of the strategies i like to use

953
00:30:01,760 --> 00:30:04,640
are usually like

954
00:30:03,279 --> 00:30:06,480
like and if you you've heard it all

955
00:30:04,640 --> 00:30:08,240
before like you know refer to each other

956
00:30:06,480 --> 00:30:09,760
as your character and refer and refer to

957
00:30:08,240 --> 00:30:11,840
the actions that you're performing as

958
00:30:09,760 --> 00:30:12,880
your character and all that kind of

959
00:30:11,840 --> 00:30:15,279
stuff

960
00:30:12,880 --> 00:30:16,640
but once you can get that kind of like

961
00:30:15,279 --> 00:30:17,840
there's a little bit of a switch that

962
00:30:16,640 --> 00:30:20,000
happens when you're able to kind of

963
00:30:17,840 --> 00:30:21,360
disassociate yourselves from the actual

964
00:30:20,000 --> 00:30:22,960
character themselves and realize that

965
00:30:21,360 --> 00:30:24,799
you're playing the character and playing

966
00:30:22,960 --> 00:30:26,880
a role not playing yourself as the

967
00:30:24,799 --> 00:30:27,919
character which is always very difficult

968
00:30:26,880 --> 00:30:29,440
in the beginning because most people

969
00:30:27,919 --> 00:30:31,360
want to play characters that are very

970
00:30:29,440 --> 00:30:33,520
similar to themselves which then leads

971
00:30:31,360 --> 00:30:35,440
to the barrier role play is hard to

972
00:30:33,520 --> 00:30:37,440
break down because there is that link

973
00:30:35,440 --> 00:30:38,960
once you can take that away

974
00:30:37,440 --> 00:30:40,080
you're amazed by the amount of freedom

975
00:30:38,960 --> 00:30:41,760
that you can have and the amount of

976
00:30:40,080 --> 00:30:43,279
awesome experiences you can have by

977
00:30:41,760 --> 00:30:44,799
being able to kind of take a step back

978
00:30:43,279 --> 00:30:46,559
and be like hey i'm just playing you

979
00:30:44,799 --> 00:30:47,360
know vlad the impaler or whatever like

980
00:30:46,559 --> 00:30:49,039
that

981
00:30:47,360 --> 00:30:50,799
i am not vlad the impaler but i am

982
00:30:49,039 --> 00:30:52,480
making decisions for vlad based on what

983
00:30:50,799 --> 00:30:54,000
i think he would think

984
00:30:52,480 --> 00:30:55,919
yeah and that

985
00:30:54,000 --> 00:30:58,080
helps because then you are taking

986
00:30:55,919 --> 00:30:59,200
responsibility of that action by the

987
00:30:58,080 --> 00:31:00,880
character

988
00:30:59,200 --> 00:31:03,440
the character is

989
00:31:00,880 --> 00:31:06,240
and that can be very helpful but let's

990
00:31:03,440 --> 00:31:07,600
all right sorry no no

991
00:31:06,240 --> 00:31:08,960
dissociate's one of my favorite words

992
00:31:07,600 --> 00:31:10,720
because it immediately makes me think of

993
00:31:08,960 --> 00:31:12,159
that right off the bat yeah yeah no

994
00:31:10,720 --> 00:31:14,320
that's great that's the purpose of the

995
00:31:12,159 --> 00:31:15,679
podcast so please anytime just please

996
00:31:14,320 --> 00:31:17,600
just dive in

997
00:31:15,679 --> 00:31:20,240
that point you've made there of having

998
00:31:17,600 --> 00:31:22,000
that responsibility for the character's

999
00:31:20,240 --> 00:31:23,760
actions so

1000
00:31:22,000 --> 00:31:26,159
we're going to talk about it the my guy

1001
00:31:23,760 --> 00:31:28,399
syndrome thing and

1002
00:31:26,159 --> 00:31:29,919
the best response i saw to that of you

1003
00:31:28,399 --> 00:31:31,679
know someone saying well i'm going to do

1004
00:31:29,919 --> 00:31:33,440
it because it's what my guy would do and

1005
00:31:31,679 --> 00:31:34,480
it's it's almost you know they're almost

1006
00:31:33,440 --> 00:31:36,960
putting their hands up and saying it's

1007
00:31:34,480 --> 00:31:38,320
out of my control my my idiot barbarian

1008
00:31:36,960 --> 00:31:39,919
would run in and

1009
00:31:38,320 --> 00:31:42,080
essentially commit suicide because he's

1010
00:31:39,919 --> 00:31:43,679
running headlong into some stupid thing

1011
00:31:42,080 --> 00:31:45,200
and their response

1012
00:31:43,679 --> 00:31:47,279
their response was

1013
00:31:45,200 --> 00:31:49,120
that's crap you were in complete control

1014
00:31:47,279 --> 00:31:50,559
of the actions of your character but the

1015
00:31:49,120 --> 00:31:52,320
meaty part is

1016
00:31:50,559 --> 00:31:54,000
as you were saying better than i can say

1017
00:31:52,320 --> 00:31:55,919
is that you get to make that decision

1018
00:31:54,000 --> 00:31:58,240
you get to make those choices and you

1019
00:31:55,919 --> 00:31:59,679
can never abstain from responsibility

1020
00:31:58,240 --> 00:32:01,519
because every action your character

1021
00:31:59,679 --> 00:32:03,360
makes is one that you've consciously

1022
00:32:01,519 --> 00:32:04,880
chose them to do and so you're always

1023
00:32:03,360 --> 00:32:08,640
you always have a choice it's that

1024
00:32:04,880 --> 00:32:10,559
fantasy trope of there's always a choice

1025
00:32:08,640 --> 00:32:11,760
and like you're saying and and thank you

1026
00:32:10,559 --> 00:32:14,399
for flattering me with saying that i'm

1027
00:32:11,760 --> 00:32:16,960
smart um but um

1028
00:32:14,399 --> 00:32:18,559
even still like in like the ability to

1029
00:32:16,960 --> 00:32:20,640
be able to dissociate those actions is

1030
00:32:18,559 --> 00:32:22,000
great but then the concept of like oh

1031
00:32:20,640 --> 00:32:24,159
it's what my character would do it's

1032
00:32:22,000 --> 00:32:25,360
like kind of thought processes that go

1033
00:32:24,159 --> 00:32:26,640
along with that

1034
00:32:25,360 --> 00:32:27,840
like you're saying at the end of the day

1035
00:32:26,640 --> 00:32:30,399
you control your character but at the

1036
00:32:27,840 --> 00:32:32,559
end of the day it's also you playing

1037
00:32:30,399 --> 00:32:34,880
your character or playing the character

1038
00:32:32,559 --> 00:32:36,000
so and i think and i tried to mention it

1039
00:32:34,880 --> 00:32:37,919
before and i want to kind of hit this

1040
00:32:36,000 --> 00:32:40,720
home like

1041
00:32:37,919 --> 00:32:42,640
i believe in role play is utilizing the

1042
00:32:40,720 --> 00:32:44,640
experiences that a character has had and

1043
00:32:42,640 --> 00:32:46,159
being able to utilize those experiences

1044
00:32:44,640 --> 00:32:48,640
and those thoughts and those ideals in

1045
00:32:46,159 --> 00:32:51,600
order to be able to inform what they do

1046
00:32:48,640 --> 00:32:53,200
in the future in given situations

1047
00:32:51,600 --> 00:32:54,960
the example you gave me just there with

1048
00:32:53,200 --> 00:32:57,519
the barbarian that just runs in headlong

1049
00:32:54,960 --> 00:32:59,039
into a suicidal situation

1050
00:32:57,519 --> 00:33:01,039
just because they're a dumb barbarian

1051
00:32:59,039 --> 00:33:02,320
with an intelligence of four

1052
00:33:01,039 --> 00:33:03,919
doesn't mean they don't have basic

1053
00:33:02,320 --> 00:33:05,519
instincts on how to survive and they

1054
00:33:03,919 --> 00:33:06,880
know that running into a fight that they

1055
00:33:05,519 --> 00:33:08,480
know that they are going to lose is not

1056
00:33:06,880 --> 00:33:11,200
something that they would do unless they

1057
00:33:08,480 --> 00:33:12,720
are a psychopath which i'm probably not

1058
00:33:11,200 --> 00:33:14,480
using the correct terminology but like

1059
00:33:12,720 --> 00:33:15,519
unless they actually have something

1060
00:33:14,480 --> 00:33:17,519
wrong with them i guess the best way to

1061
00:33:15,519 --> 00:33:20,960
put it in that standpoint something

1062
00:33:17,519 --> 00:33:22,240
chemically but that playstyle i'm doing

1063
00:33:20,960 --> 00:33:23,919
it because my character would do it

1064
00:33:22,240 --> 00:33:25,360
thought process in the kind of like the

1065
00:33:23,919 --> 00:33:27,200
loaded part that comes along with that

1066
00:33:25,360 --> 00:33:28,720
is is crap

1067
00:33:27,200 --> 00:33:30,000
because of the fact that like

1068
00:33:28,720 --> 00:33:30,960
it's not what your character would do

1069
00:33:30,000 --> 00:33:32,960
it's what you're having your character

1070
00:33:30,960 --> 00:33:34,320
do because you think it'd be funny

1071
00:33:32,960 --> 00:33:35,600
exactly or you think that it would you

1072
00:33:34,320 --> 00:33:37,200
think that would stir something up and

1073
00:33:35,600 --> 00:33:40,159
that's not really what's happening and

1074
00:33:37,200 --> 00:33:43,039
and i the best example i have is that

1075
00:33:40,159 --> 00:33:44,799
i've been playing a cobalt artificer go

1076
00:33:43,039 --> 00:33:47,760
figure and artificially but uh kobold

1077
00:33:44,799 --> 00:33:49,279
artificer who um is very jumpy and

1078
00:33:47,760 --> 00:33:50,799
anxious and like but he's an artificer

1079
00:33:49,279 --> 00:33:52,159
so he's smart but he does have the

1080
00:33:50,799 --> 00:33:53,600
tendency to act out of instinct

1081
00:33:52,159 --> 00:33:54,720
occasionally because of the fact that's

1082
00:33:53,600 --> 00:33:56,799
what he is

1083
00:33:54,720 --> 00:33:57,679
and there was a point in our campaign

1084
00:33:56,799 --> 00:33:59,519
where

1085
00:33:57,679 --> 00:34:01,200
a number of different yuan t and a

1086
00:33:59,519 --> 00:34:02,080
medusa were kind of all closing in on us

1087
00:34:01,200 --> 00:34:03,600
and

1088
00:34:02,080 --> 00:34:05,519
they saw him

1089
00:34:03,600 --> 00:34:08,159
and knew that he was there

1090
00:34:05,519 --> 00:34:09,520
and the thing made eye contact with him

1091
00:34:08,159 --> 00:34:10,639
and started walking towards him so he

1092
00:34:09,520 --> 00:34:12,720
did the one thing that he thought he

1093
00:34:10,639 --> 00:34:14,639
should do which was react and do

1094
00:34:12,720 --> 00:34:16,320
something and try to fend it off as fast

1095
00:34:14,639 --> 00:34:17,919
as possible

1096
00:34:16,320 --> 00:34:19,359
even though the creature was telling

1097
00:34:17,919 --> 00:34:21,760
them no

1098
00:34:19,359 --> 00:34:23,839
like don't because like it's like don't

1099
00:34:21,760 --> 00:34:26,000
attack us or whatever like that but this

1100
00:34:23,839 --> 00:34:28,000
character also knew from experience

1101
00:34:26,000 --> 00:34:30,560
that if he didn't then there was very

1102
00:34:28,000 --> 00:34:32,159
likely improbable that

1103
00:34:30,560 --> 00:34:34,320
he would die

1104
00:34:32,159 --> 00:34:35,119
or at least that's the thought process

1105
00:34:34,320 --> 00:34:36,560
so

1106
00:34:35,119 --> 00:34:38,159
having those kinds of moments at the

1107
00:34:36,560 --> 00:34:40,560
table you have to kind of think like and

1108
00:34:38,159 --> 00:34:42,159
and as me as a person like i was like i

1109
00:34:40,560 --> 00:34:42,960
really think that this is what he should

1110
00:34:42,159 --> 00:34:44,960
do

1111
00:34:42,960 --> 00:34:46,960
this is a really what i think and based

1112
00:34:44,960 --> 00:34:49,679
on like how i know this character this

1113
00:34:46,960 --> 00:34:51,359
is what i think he would do

1114
00:34:49,679 --> 00:34:54,720
so i'm going to do it even though i

1115
00:34:51,359 --> 00:34:56,159
don't like it because gamer me is like

1116
00:34:54,720 --> 00:34:58,400
this is a situation he's probably not

1117
00:34:56,159 --> 00:35:00,640
going to be very successful in

1118
00:34:58,400 --> 00:35:02,400
but it's kind of like a like cornering a

1119
00:35:00,640 --> 00:35:03,839
cat like it's going to react somehow and

1120
00:35:02,400 --> 00:35:05,359
that's the basically the situation i

1121
00:35:03,839 --> 00:35:06,320
felt i was in

1122
00:35:05,359 --> 00:35:07,280
so

1123
00:35:06,320 --> 00:35:09,280
i did

1124
00:35:07,280 --> 00:35:10,480
and it ended up being fine i mean the

1125
00:35:09,280 --> 00:35:11,920
steel defender turned to stone you know

1126
00:35:10,480 --> 00:35:13,680
whatever but

1127
00:35:11,920 --> 00:35:15,119
which is kind of funny i find out that a

1128
00:35:13,680 --> 00:35:16,560
steel defender can be petrified but

1129
00:35:15,119 --> 00:35:19,119
that's that i actually had to look in

1130
00:35:16,560 --> 00:35:20,240
that and apparently that happens um

1131
00:35:19,119 --> 00:35:21,280
i was like

1132
00:35:20,240 --> 00:35:22,880
and like it's not the one thing it

1133
00:35:21,280 --> 00:35:24,880
should be immune to is like if it's like

1134
00:35:22,880 --> 00:35:28,240
a piece of steel and it turns into rock

1135
00:35:24,880 --> 00:35:30,079
shouldn't it still work um but um

1136
00:35:28,240 --> 00:35:32,000
it ended up being fine and then a very

1137
00:35:30,079 --> 00:35:32,720
similar situation came down in the in

1138
00:35:32,000 --> 00:35:34,480
the

1139
00:35:32,720 --> 00:35:36,000
games following and

1140
00:35:34,480 --> 00:35:37,520
it was also very challenging too because

1141
00:35:36,000 --> 00:35:39,839
it was also giant up ape at the time so

1142
00:35:37,520 --> 00:35:41,599
that made it even more challenging but

1143
00:35:39,839 --> 00:35:43,920
those situations where you run yourself

1144
00:35:41,599 --> 00:35:44,640
into and like it may not necessarily be

1145
00:35:43,920 --> 00:35:47,280
like

1146
00:35:44,640 --> 00:35:49,599
either scenario had its own benefits and

1147
00:35:47,280 --> 00:35:52,079
and disadvantages and

1148
00:35:49,599 --> 00:35:53,680
you know scenario a of like trying to

1149
00:35:52,079 --> 00:35:55,200
stay hidden and go ahead and be prisoner

1150
00:35:53,680 --> 00:35:57,040
and see what happens

1151
00:35:55,200 --> 00:35:58,800
that is one way you can go but the other

1152
00:35:57,040 --> 00:36:00,800
way is to stand up and fight or at least

1153
00:35:58,800 --> 00:36:02,720
react and

1154
00:36:00,800 --> 00:36:04,079
that based on like what i knew my

1155
00:36:02,720 --> 00:36:06,400
character's tendencies were and

1156
00:36:04,079 --> 00:36:07,680
basically who they were i knew that was

1157
00:36:06,400 --> 00:36:09,599
the way they were going to react because

1158
00:36:07,680 --> 00:36:10,880
they used to live in a little kobold

1159
00:36:09,599 --> 00:36:12,400
society and like they were brought

1160
00:36:10,880 --> 00:36:14,160
rotten that way and like

1161
00:36:12,400 --> 00:36:15,440
they're very small so they have to like

1162
00:36:14,160 --> 00:36:17,280
kind of be nimble and quick and they

1163
00:36:15,440 --> 00:36:19,680
have to think quickly or else

1164
00:36:17,280 --> 00:36:21,119
they'll die because they're pretty weak

1165
00:36:19,680 --> 00:36:22,720
and pathetic yeah let's not beat around

1166
00:36:21,119 --> 00:36:24,560
the bush unless of course you get the

1167
00:36:22,720 --> 00:36:27,359
really cool armor later on down the line

1168
00:36:24,560 --> 00:36:29,359
so from that standpoint like

1169
00:36:27,359 --> 00:36:32,000
that is a just a good

1170
00:36:29,359 --> 00:36:34,320
what my character would do result in

1171
00:36:32,000 --> 00:36:36,160
action but the idea of like i'm just

1172
00:36:34,320 --> 00:36:37,599
going to stir the pot because i'm and

1173
00:36:36,160 --> 00:36:39,280
i'm going to use the excuse that it's

1174
00:36:37,599 --> 00:36:41,680
what my character would do so that way i

1175
00:36:39,280 --> 00:36:43,680
don't have to take any ownership of it

1176
00:36:41,680 --> 00:36:46,000
that i think is crap oh for sure

1177
00:36:43,680 --> 00:36:48,800
absolutely um and you said they're like

1178
00:36:46,000 --> 00:36:51,119
oh i'm just gonna do it because it's fun

1179
00:36:48,800 --> 00:36:53,280
the the follow-up question to that is

1180
00:36:51,119 --> 00:36:54,960
it's fun but only for you and you have

1181
00:36:53,280 --> 00:36:57,119
to you have to consider that there are

1182
00:36:54,960 --> 00:36:59,839
four five six other people who are going

1183
00:36:57,119 --> 00:37:01,119
to be having the opposite of fun so then

1184
00:36:59,839 --> 00:37:02,800
you're just

1185
00:37:01,119 --> 00:37:04,480
just a bit of a dna

1186
00:37:02,800 --> 00:37:06,240
i like to think that every player on the

1187
00:37:04,480 --> 00:37:07,680
gaming table in their own way is a

1188
00:37:06,240 --> 00:37:09,040
dungeon master in their own sense

1189
00:37:07,680 --> 00:37:11,440
because but they only really have to

1190
00:37:09,040 --> 00:37:12,720
manage and think for one person for one

1191
00:37:11,440 --> 00:37:14,880
character but it is still their

1192
00:37:12,720 --> 00:37:16,240
responsibility to ensure that the the

1193
00:37:14,880 --> 00:37:18,079
enjoyment of everyone else around the

1194
00:37:16,240 --> 00:37:19,520
table and i think that gets forgotten

1195
00:37:18,079 --> 00:37:20,960
sometimes because of the traditional

1196
00:37:19,520 --> 00:37:23,040
scenario you say like oh it's the

1197
00:37:20,960 --> 00:37:24,320
dungeon master's job to do xyz and they

1198
00:37:23,040 --> 00:37:25,920
got to produce all this stuff and make

1199
00:37:24,320 --> 00:37:27,760
sure everybody gets like their piece and

1200
00:37:25,920 --> 00:37:29,920
their character and stuff like that but

1201
00:37:27,760 --> 00:37:31,440
there's also the idea of being a good

1202
00:37:29,920 --> 00:37:32,480
player means that you also have to make

1203
00:37:31,440 --> 00:37:34,079
sure that

1204
00:37:32,480 --> 00:37:35,440
you're playing your character in a way

1205
00:37:34,079 --> 00:37:36,720
that also includes everyone and make

1206
00:37:35,440 --> 00:37:39,359
sure that everyone has fun and all this

1207
00:37:36,720 --> 00:37:41,920
kind of stuff and at the same time

1208
00:37:39,359 --> 00:37:44,480
enjoying it yourself and so i think that

1209
00:37:41,920 --> 00:37:46,400
sometimes that gets lost occasionally

1210
00:37:44,480 --> 00:37:48,000
and it's something that i

1211
00:37:46,400 --> 00:37:49,839
in the like i said terrible podcast

1212
00:37:48,000 --> 00:37:51,599
guess

1213
00:37:49,839 --> 00:37:52,800
i think it's uh i think it's something

1214
00:37:51,599 --> 00:37:54,560
that um

1215
00:37:52,800 --> 00:37:56,000
that people should think about the next

1216
00:37:54,560 --> 00:37:56,960
time they go to sit down at their table

1217
00:37:56,000 --> 00:37:58,960
is like

1218
00:37:56,960 --> 00:38:00,640
how am i contributing to the enjoyment

1219
00:37:58,960 --> 00:38:02,400
of everybody else around me

1220
00:38:00,640 --> 00:38:03,920
like do i really need to be the person

1221
00:38:02,400 --> 00:38:06,079
that stirs it up every time is that

1222
00:38:03,920 --> 00:38:07,839
really what i like have to do or is that

1223
00:38:06,079 --> 00:38:10,800
really only just serving myself in some

1224
00:38:07,839 --> 00:38:12,000
cases like being the like potster that's

1225
00:38:10,800 --> 00:38:13,920
a role and that's what i was going to

1226
00:38:12,000 --> 00:38:15,200
make a joke about or i was going to talk

1227
00:38:13,920 --> 00:38:17,040
about when we were talking about roles

1228
00:38:15,200 --> 00:38:18,640
in the specific player roles like

1229
00:38:17,040 --> 00:38:19,920
some people have their roles at their

1230
00:38:18,640 --> 00:38:21,200
table like if you're in your friend

1231
00:38:19,920 --> 00:38:22,640
group there's always that one friend

1232
00:38:21,200 --> 00:38:24,160
that like loves to make jokes and like

1233
00:38:22,640 --> 00:38:26,640
because likes this through the pot but

1234
00:38:24,160 --> 00:38:28,000
then like everyone has a big laugh about

1235
00:38:26,640 --> 00:38:29,760
it because of it and there's always that

1236
00:38:28,000 --> 00:38:31,119
one person that kind of you know helps

1237
00:38:29,760 --> 00:38:32,720
people out when they get down and

1238
00:38:31,119 --> 00:38:34,880
there's always that one person that kind

1239
00:38:32,720 --> 00:38:36,240
of like is kind of like the speaker of

1240
00:38:34,880 --> 00:38:37,599
the group and like is much more

1241
00:38:36,240 --> 00:38:40,160
assertive and there's like willing to go

1242
00:38:37,599 --> 00:38:42,480
into those uncomfortable situations and

1243
00:38:40,160 --> 00:38:43,920
like that's where that piece of the role

1244
00:38:42,480 --> 00:38:45,359
situation comes in like there is the

1245
00:38:43,920 --> 00:38:46,480
role of the character and role playing

1246
00:38:45,359 --> 00:38:47,520
the character and all that kind of stuff

1247
00:38:46,480 --> 00:38:48,400
but then

1248
00:38:47,520 --> 00:38:49,920
the

1249
00:38:48,400 --> 00:38:51,760
roles that you play within your own

1250
00:38:49,920 --> 00:38:54,000
friend group is also a big piece of the

1251
00:38:51,760 --> 00:38:55,970
equation too and having a very fun very

1252
00:38:54,000 --> 00:39:01,919
enjoyable dnd game

1253
00:38:55,970 --> 00:39:01,919
[Music]

1254
00:39:05,630 --> 00:39:09,119
[Music]

1255
00:39:07,359 --> 00:39:12,640
talking about the you know enabling

1256
00:39:09,119 --> 00:39:15,599
everybody to have more fun i think i

1257
00:39:12,640 --> 00:39:18,400
imagine in my headspace the game the

1258
00:39:15,599 --> 00:39:21,359
flow of a session to have an ebb

1259
00:39:18,400 --> 00:39:23,760
and a flow to it so you know sometimes

1260
00:39:21,359 --> 00:39:26,240
these two characters might be talking

1261
00:39:23,760 --> 00:39:28,640
just themselves for five ten minutes but

1262
00:39:26,240 --> 00:39:30,400
then they'll you know they'll flow back

1263
00:39:28,640 --> 00:39:31,599
out to sea and then another two

1264
00:39:30,400 --> 00:39:32,880
characters will come in to fill that

1265
00:39:31,599 --> 00:39:35,839
space and then they'll have their time

1266
00:39:32,880 --> 00:39:37,599
to shine and that's how i personally see

1267
00:39:35,839 --> 00:39:40,320
part of everybody's role to ensure that

1268
00:39:37,599 --> 00:39:42,000
that ebb and flow is balanced and

1269
00:39:40,320 --> 00:39:44,320
managed because because no one person

1270
00:39:42,000 --> 00:39:46,240
can do that you need

1271
00:39:44,320 --> 00:39:48,400
everybody at the table to be on board

1272
00:39:46,240 --> 00:39:49,920
with that kind of okay now i've talked

1273
00:39:48,400 --> 00:39:51,920
enough let me

1274
00:39:49,920 --> 00:39:53,359
next couple of encounters maybe let me

1275
00:39:51,920 --> 00:39:54,880
let me just take a backseat maybe i'm at

1276
00:39:53,359 --> 00:39:56,320
the bar for the next couple of

1277
00:39:54,880 --> 00:39:58,240
encounters and that's okay and that's

1278
00:39:56,320 --> 00:39:59,520
fine i think someone that does a really

1279
00:39:58,240 --> 00:40:01,200
good job there's a couple people that i

1280
00:39:59,520 --> 00:40:03,520
think do a really good job and

1281
00:40:01,200 --> 00:40:05,119
um i know a lot of folks get triggered

1282
00:40:03,520 --> 00:40:06,400
when i say things about or when anyone

1283
00:40:05,119 --> 00:40:07,680
says things about critical role but i

1284
00:40:06,400 --> 00:40:09,200
think two people that do a really good

1285
00:40:07,680 --> 00:40:11,280
job of that specific thing that we're

1286
00:40:09,200 --> 00:40:13,440
talking about here is actually travis

1287
00:40:11,280 --> 00:40:15,280
willingham and sam riegel like

1288
00:40:13,440 --> 00:40:16,960
especially in the first campaign they

1289
00:40:15,280 --> 00:40:18,319
know their roles in the in that seat

1290
00:40:16,960 --> 00:40:20,079
during that first campaign and even in

1291
00:40:18,319 --> 00:40:21,520
this other campaign

1292
00:40:20,079 --> 00:40:23,440
but they know

1293
00:40:21,520 --> 00:40:25,359
they have that ability to kind of judge

1294
00:40:23,440 --> 00:40:27,599
the ebb and flow of like when do i need

1295
00:40:25,359 --> 00:40:30,079
to to speak or when do i need to be

1296
00:40:27,599 --> 00:40:32,400
included or when when do i need to do

1297
00:40:30,079 --> 00:40:33,839
something versus i need to take a step

1298
00:40:32,400 --> 00:40:35,280
back and let these characters have their

1299
00:40:33,839 --> 00:40:37,440
moment because they need to breathe and

1300
00:40:35,280 --> 00:40:40,480
figure out what's going on and like have

1301
00:40:37,440 --> 00:40:42,400
that moment in the sun and then

1302
00:40:40,480 --> 00:40:44,079
go to a you know a shop and then like

1303
00:40:42,400 --> 00:40:45,920
knock out a couple guards and then have

1304
00:40:44,079 --> 00:40:47,040
all that you know the hilario hilarity

1305
00:40:45,920 --> 00:40:48,319
that goes along with that whole

1306
00:40:47,040 --> 00:40:49,599
situation that they had in the first

1307
00:40:48,319 --> 00:40:50,800
campaign so

1308
00:40:49,599 --> 00:40:52,319
and like i'm not saying that everyone

1309
00:40:50,800 --> 00:40:53,760
should pretend to be like them but like

1310
00:40:52,319 --> 00:40:55,280
that's just a really good example of

1311
00:40:53,760 --> 00:40:56,960
like if you want to see and like have

1312
00:40:55,280 --> 00:40:59,040
something to kind of like look at as a

1313
00:40:56,960 --> 00:41:00,560
player and have a model to kind of look

1314
00:40:59,040 --> 00:41:02,480
at like look at how like those

1315
00:41:00,560 --> 00:41:04,720
particular individuals kind of like play

1316
00:41:02,480 --> 00:41:06,240
the game and how they they will step up

1317
00:41:04,720 --> 00:41:08,000
and take the spotlight when they when

1318
00:41:06,240 --> 00:41:10,720
necessary but they are

1319
00:41:08,000 --> 00:41:12,720
engaged the whole time maybe not sam but

1320
00:41:10,720 --> 00:41:14,880
they're engaged the whole time they're

1321
00:41:12,720 --> 00:41:16,319
really invested in what's going on they

1322
00:41:14,880 --> 00:41:17,920
want to know everything about the other

1323
00:41:16,319 --> 00:41:19,440
characters as well not just like what

1324
00:41:17,920 --> 00:41:21,440
happens to their own

1325
00:41:19,440 --> 00:41:23,440
and then as a result

1326
00:41:21,440 --> 00:41:24,960
that makes it so that way they're

1327
00:41:23,440 --> 00:41:26,480
ensuring not only that everyone has fun

1328
00:41:24,960 --> 00:41:27,839
but they're also having fun by hearing

1329
00:41:26,480 --> 00:41:29,119
every like hearing what's going on

1330
00:41:27,839 --> 00:41:30,400
that's allowing everyone to have fun and

1331
00:41:29,119 --> 00:41:32,480
then when they get their moment it makes

1332
00:41:30,400 --> 00:41:34,079
it even more special which is at the end

1333
00:41:32,480 --> 00:41:35,839
of the day like what we want right like

1334
00:41:34,079 --> 00:41:37,599
everyone to have fun and then you have

1335
00:41:35,839 --> 00:41:39,119
fun ultimately in the end

1336
00:41:37,599 --> 00:41:40,960
similar situation happening in in the

1337
00:41:39,119 --> 00:41:42,720
game that i'm playing in at the moment

1338
00:41:40,960 --> 00:41:44,720
with a couple of the players have been

1339
00:41:42,720 --> 00:41:47,200
incarcerated and actually my character

1340
00:41:44,720 --> 00:41:49,119
is the only one to escape out of a party

1341
00:41:47,200 --> 00:41:50,800
of four so the dm and i were talking

1342
00:41:49,119 --> 00:41:52,880
today at length about like how do we

1343
00:41:50,800 --> 00:41:55,680
want to approach this this is when we we

1344
00:41:52,880 --> 00:41:58,560
record it for its own podcast and

1345
00:41:55,680 --> 00:41:59,760
even less boring stuff on air because

1346
00:41:58,560 --> 00:42:01,359
you know one-sided so he's like it's

1347
00:41:59,760 --> 00:42:02,880
only going to be you and me i don't want

1348
00:42:01,359 --> 00:42:04,480
it to take too long but we just had that

1349
00:42:02,880 --> 00:42:06,319
candid and open discussion about here's

1350
00:42:04,480 --> 00:42:07,680
how we can approach it in a way that is

1351
00:42:06,319 --> 00:42:10,560
going to be interesting but i said to

1352
00:42:07,680 --> 00:42:11,599
him i said frankly with the players that

1353
00:42:10,560 --> 00:42:12,800
we have

1354
00:42:11,599 --> 00:42:14,480
i think the three of the guys are going

1355
00:42:12,800 --> 00:42:16,720
to be more than happy just to listen to

1356
00:42:14,480 --> 00:42:18,720
you and me talk about what's

1357
00:42:16,720 --> 00:42:19,839
what's going to happen for that exact

1358
00:42:18,720 --> 00:42:21,280
reason of

1359
00:42:19,839 --> 00:42:23,040
their you know they're invested in the

1360
00:42:21,280 --> 00:42:24,720
in the story and the narrative because

1361
00:42:23,040 --> 00:42:25,760
they're having fun and right my

1362
00:42:24,720 --> 00:42:27,440
character wasn't even there for the

1363
00:42:25,760 --> 00:42:28,880
first 10 sessions they've had 10

1364
00:42:27,440 --> 00:42:30,960
sessions without me you know it's that

1365
00:42:28,880 --> 00:42:33,440
ebb and flow i guess is what i'm getting

1366
00:42:30,960 --> 00:42:36,160
at that yeah it's bringing every

1367
00:42:33,440 --> 00:42:38,480
everybody's level of enjoyment up

1368
00:42:36,160 --> 00:42:40,960
exactly wow that was a

1369
00:42:38,480 --> 00:42:42,960
we really went to town on that one huh

1370
00:42:40,960 --> 00:42:46,079
oh yeah

1371
00:42:42,960 --> 00:42:46,079
no not scared

1372
00:42:46,400 --> 00:42:50,480
worst worst podcast guest ever no no no

1373
00:42:49,520 --> 00:42:52,000
no

1374
00:42:50,480 --> 00:42:53,040
that's the beauty of editing anyway who

1375
00:42:52,000 --> 00:42:54,480
knows

1376
00:42:53,040 --> 00:42:55,760
i know right

1377
00:42:54,480 --> 00:42:57,359
um

1378
00:42:55,760 --> 00:42:59,440
one thing i was i was thinking about

1379
00:42:57,359 --> 00:43:01,440
then and it's a thought i've had before

1380
00:42:59,440 --> 00:43:02,640
about i honestly can't remember whether

1381
00:43:01,440 --> 00:43:05,920
i've talked about it before on the

1382
00:43:02,640 --> 00:43:08,640
podcast or not but um i think that

1383
00:43:05,920 --> 00:43:10,160
people might gravitate towards the human

1384
00:43:08,640 --> 00:43:12,400
fighter and the

1385
00:43:10,160 --> 00:43:14,880
you know the orc barbarian because

1386
00:43:12,400 --> 00:43:16,640
they are maybe seen as easier i don't

1387
00:43:14,880 --> 00:43:18,240
think maybe seen i think

1388
00:43:16,640 --> 00:43:20,400
certainly barbarian is a simpler class

1389
00:43:18,240 --> 00:43:21,839
than say druid for example certainly at

1390
00:43:20,400 --> 00:43:23,599
an earlier level

1391
00:43:21,839 --> 00:43:25,440
for sure especially for newer newer

1392
00:43:23,599 --> 00:43:26,880
players who are like intimidated by a

1393
00:43:25,440 --> 00:43:28,400
lot of the mechanics if you can you know

1394
00:43:26,880 --> 00:43:29,760
if they can learn some of them it makes

1395
00:43:28,400 --> 00:43:31,280
their life easier and then they can kind

1396
00:43:29,760 --> 00:43:33,760
of branch into spell casting as they go

1397
00:43:31,280 --> 00:43:34,960
but so yeah i think that like maybe

1398
00:43:33,760 --> 00:43:37,760
newer players will gravitate towards

1399
00:43:34,960 --> 00:43:40,480
those simpler classes for that reason

1400
00:43:37,760 --> 00:43:42,640
but then ironically they can be harder

1401
00:43:40,480 --> 00:43:44,560
to role play because you have to put

1402
00:43:42,640 --> 00:43:46,480
more effort into that i'm not going to

1403
00:43:44,560 --> 00:43:49,359
charge into that suicidal situation i'm

1404
00:43:46,480 --> 00:43:50,880
not just going to be the edgy mute rogue

1405
00:43:49,359 --> 00:43:52,319
in the corner who doesn't do anything or

1406
00:43:50,880 --> 00:43:54,880
say anything because

1407
00:43:52,319 --> 00:43:57,920
i'm quite silent type you almost because

1408
00:43:54,880 --> 00:44:00,400
i'm so emo and edgy yeah yeah the fringe

1409
00:43:57,920 --> 00:44:01,599
is coming down their face and this it's

1410
00:44:00,400 --> 00:44:03,040
they're almost

1411
00:44:01,599 --> 00:44:04,880
setting themselves up there for a harder

1412
00:44:03,040 --> 00:44:06,880
job of role-playing because they've got

1413
00:44:04,880 --> 00:44:10,160
no you know they've painted themselves

1414
00:44:06,880 --> 00:44:10,960
into a corner almost of playing the role

1415
00:44:10,160 --> 00:44:12,960
to

1416
00:44:10,960 --> 00:44:15,440
bring us back onto the topic of the [ __ ]

1417
00:44:12,960 --> 00:44:17,359
i was playing the role of that class

1418
00:44:15,440 --> 00:44:19,119
is you know i'm playing the barbarian

1419
00:44:17,359 --> 00:44:20,720
hey that seems nice cool fun i get to

1420
00:44:19,119 --> 00:44:23,119
clobber things and do a lot of damage

1421
00:44:20,720 --> 00:44:24,880
okay and then what do you want to drink

1422
00:44:23,119 --> 00:44:28,079
is the first question the dm might throw

1423
00:44:24,880 --> 00:44:29,760
at that player oh uh

1424
00:44:28,079 --> 00:44:32,720
don't know i

1425
00:44:29,760 --> 00:44:35,040
couldn't say whereas the the bard or the

1426
00:44:32,720 --> 00:44:37,760
or the nature loving hippie druid will

1427
00:44:35,040 --> 00:44:40,640
be like you know i want a

1428
00:44:37,760 --> 00:44:41,920
herbal tea or i want uh your a gin and

1429
00:44:40,640 --> 00:44:44,720
tonic for the bard or something i've

1430
00:44:41,920 --> 00:44:46,560
already got some legs to stand on there

1431
00:44:44,720 --> 00:44:48,160
whereas or our druid who wants to eat

1432
00:44:46,560 --> 00:44:51,160
old spoiled milk but that's beside the

1433
00:44:48,160 --> 00:44:51,160
point

1434
00:44:53,200 --> 00:44:57,440
something in the air because in my other

1435
00:44:55,440 --> 00:44:59,280
campaign i'm running i made them

1436
00:44:57,440 --> 00:45:02,720
the players are in like a hyper

1437
00:44:59,280 --> 00:45:04,800
commercialized capitalistic dwarven town

1438
00:45:02,720 --> 00:45:06,880
so it's not it's not just like

1439
00:45:04,800 --> 00:45:09,680
mining and smith's it's almost like a

1440
00:45:06,880 --> 00:45:11,280
mall a shopping center um with really

1441
00:45:09,680 --> 00:45:12,800
like mass produced

1442
00:45:11,280 --> 00:45:14,640
garbage so there's there's like

1443
00:45:12,800 --> 00:45:16,800
literally like closed rails of armor

1444
00:45:14,640 --> 00:45:17,920
that it all just carbon copied and

1445
00:45:16,800 --> 00:45:20,800
one of the reasons they're there is to

1446
00:45:17,920 --> 00:45:22,240
be like why this is a bit crap but

1447
00:45:20,800 --> 00:45:24,319
one of the one of the things i set up

1448
00:45:22,240 --> 00:45:25,119
for them was that was a dwarf box to go

1449
00:45:24,319 --> 00:45:26,400
and get

1450
00:45:25,119 --> 00:45:29,040
coffee

1451
00:45:26,400 --> 00:45:31,119
yeah and then they all ordered milk here

1452
00:45:29,040 --> 00:45:33,200
so i don't know what a weird coincidence

1453
00:45:31,119 --> 00:45:35,599
i thought okay milk

1454
00:45:33,200 --> 00:45:38,079
seven milks please

1455
00:45:35,599 --> 00:45:39,280
the irony of a spores dwarf druid that

1456
00:45:38,079 --> 00:45:40,390
wants milk

1457
00:45:39,280 --> 00:45:42,319
that's spoiled

1458
00:45:40,390 --> 00:45:43,520
[Laughter]

1459
00:45:42,319 --> 00:45:44,800
that's what i'm dealing with in my

1460
00:45:43,520 --> 00:45:47,920
campaign which is

1461
00:45:44,800 --> 00:45:50,079
hilarious that's good lots of yeah lots

1462
00:45:47,920 --> 00:45:51,440
to work with and lean into there you

1463
00:45:50,079 --> 00:45:53,280
know how many dairy farms i'm like

1464
00:45:51,440 --> 00:45:54,880
thinking of now just to come up with

1465
00:45:53,280 --> 00:45:56,480
just for him and like how many different

1466
00:45:54,880 --> 00:45:58,400
varieties of milk and where they come

1467
00:45:56,480 --> 00:46:00,240
from like it's your players give you

1468
00:45:58,400 --> 00:46:02,560
what they want yeah that's that's it's

1469
00:46:00,240 --> 00:46:04,720
it's it's literally that easy i love

1470
00:46:02,560 --> 00:46:07,200
seeing the the tropes and the memes of

1471
00:46:04,720 --> 00:46:08,160
people searching for like how to make a

1472
00:46:07,200 --> 00:46:10,960
bomb

1473
00:46:08,160 --> 00:46:12,720
but don't worry fbi agent i'm a dm

1474
00:46:10,960 --> 00:46:14,560
like this isn't a real oh yeah i'm doing

1475
00:46:12,720 --> 00:46:16,560
it for the game

1476
00:46:14,560 --> 00:46:18,160
likewise like what types of milk and and

1477
00:46:16,560 --> 00:46:19,520
i think we've all every dms had to do

1478
00:46:18,160 --> 00:46:21,839
that at some point when they've gone

1479
00:46:19,520 --> 00:46:23,839
okay let me let me think about that and

1480
00:46:21,839 --> 00:46:24,960
then just furiously have to research

1481
00:46:23,839 --> 00:46:27,040
some

1482
00:46:24,960 --> 00:46:28,319
some insane bizarre topic that they'd

1483
00:46:27,040 --> 00:46:29,599
never have to google before and

1484
00:46:28,319 --> 00:46:30,960
definitely end up on some kind of

1485
00:46:29,599 --> 00:46:33,119
register somewhere

1486
00:46:30,960 --> 00:46:36,640
oh yeah absolutely one thing

1487
00:46:33,119 --> 00:46:38,160
again i made a i made a map of a

1488
00:46:36,640 --> 00:46:40,000
super simple there's a second map i made

1489
00:46:38,160 --> 00:46:42,319
so it wasn't it wasn't very good map of

1490
00:46:40,000 --> 00:46:44,960
a kind of like a mana mansion house for

1491
00:46:42,319 --> 00:46:46,560
a uh masquerade party first floor ground

1492
00:46:44,960 --> 00:46:48,640
floor on first floor or first floor and

1493
00:46:46,560 --> 00:46:50,150
second floor to translate it

1494
00:46:48,640 --> 00:46:51,680
of you know

1495
00:46:50,150 --> 00:46:53,680
[Laughter]

1496
00:46:51,680 --> 00:46:55,280
i was like wait what

1497
00:46:53,680 --> 00:46:56,720
i was on the same page with you and then

1498
00:46:55,280 --> 00:46:58,640
i was like wait what i could never

1499
00:46:56,720 --> 00:47:00,079
remember which way round it is but yeah

1500
00:46:58,640 --> 00:47:02,560
i mean it would be first floor second

1501
00:47:00,079 --> 00:47:04,240
floor but the way you you you presented

1502
00:47:02,560 --> 00:47:06,000
it i was able to

1503
00:47:04,240 --> 00:47:08,160
maybe smarter than i think i figured it

1504
00:47:06,000 --> 00:47:08,160
out

1505
00:47:08,720 --> 00:47:11,040
like you know there's like a dining room

1506
00:47:10,160 --> 00:47:14,480
the

1507
00:47:11,040 --> 00:47:16,480
the study the the kitchen area a bunch

1508
00:47:14,480 --> 00:47:17,920
of bedrooms upstairs and of course

1509
00:47:16,480 --> 00:47:19,040
within the first 10 minutes one of the

1510
00:47:17,920 --> 00:47:21,359
players is like i'm gonna go into the

1511
00:47:19,040 --> 00:47:23,599
bathroom and we i'd made a battle map

1512
00:47:21,359 --> 00:47:25,040
just for sake of simplicity and

1513
00:47:23,599 --> 00:47:26,720
was like oh crap

1514
00:47:25,040 --> 00:47:30,000
i didn't put any bathrooms on this map

1515
00:47:26,720 --> 00:47:32,079
of this house that people live in there

1516
00:47:30,000 --> 00:47:35,200
uh there's an outhouse outside it's not

1517
00:47:32,079 --> 00:47:37,680
on the map yeah so i i quickly took the

1518
00:47:35,200 --> 00:47:39,119
tools and just drew on a couple of rooms

1519
00:47:37,680 --> 00:47:40,960
where i had some negative space left

1520
00:47:39,119 --> 00:47:42,880
over i just said okay that's that's your

1521
00:47:40,960 --> 00:47:44,880
toilet for today and then in that

1522
00:47:42,880 --> 00:47:46,720
session i said okay from now on every

1523
00:47:44,880 --> 00:47:48,720
bloody building you go into is gonna

1524
00:47:46,720 --> 00:47:50,079
have toilets explicitly labeled because

1525
00:47:48,720 --> 00:47:52,160
apparently you guys need to know where

1526
00:47:50,079 --> 00:47:54,000
they are

1527
00:47:52,160 --> 00:47:55,280
sometimes when skipping the boring stuff

1528
00:47:54,000 --> 00:47:56,720
doesn't always

1529
00:47:55,280 --> 00:47:57,920
pan out

1530
00:47:56,720 --> 00:47:59,359
yeah

1531
00:47:57,920 --> 00:48:01,280
that's too funny

1532
00:47:59,359 --> 00:48:03,680
talking we've talked about

1533
00:48:01,280 --> 00:48:05,440
class class roles roles of classes we've

1534
00:48:03,680 --> 00:48:07,839
talked about the role of the dm we've

1535
00:48:05,440 --> 00:48:09,040
talked briefly a little bit about

1536
00:48:07,839 --> 00:48:10,559
the

1537
00:48:09,040 --> 00:48:11,520
roles of the players or at least you

1538
00:48:10,559 --> 00:48:12,880
know

1539
00:48:11,520 --> 00:48:14,400
some things they might not have thought

1540
00:48:12,880 --> 00:48:16,880
about one thing i was going to talk

1541
00:48:14,400 --> 00:48:18,400
about now is to bring us back in game so

1542
00:48:16,880 --> 00:48:21,440
maybe close that loop

1543
00:48:18,400 --> 00:48:25,680
is npc roles

1544
00:48:21,440 --> 00:48:28,880
do you think that npcs should conform to

1545
00:48:25,680 --> 00:48:31,520
specific roles so what i mean by that is

1546
00:48:28,880 --> 00:48:33,040
again to use maybe world of warcraft as

1547
00:48:31,520 --> 00:48:35,119
an example is that obviously you have

1548
00:48:33,040 --> 00:48:36,720
quest givers that stand with a yellow

1549
00:48:35,119 --> 00:48:37,760
exclamation mark above their head but

1550
00:48:36,720 --> 00:48:39,839
also in

1551
00:48:37,760 --> 00:48:42,160
thanks to d d we also have other kind of

1552
00:48:39,839 --> 00:48:44,240
uh roles for npcs such as a tag along

1553
00:48:42,160 --> 00:48:45,839
and obviously the big bad evil guy what

1554
00:48:44,240 --> 00:48:48,559
do you think like

1555
00:48:45,839 --> 00:48:50,160
how do you articulate that in your games

1556
00:48:48,559 --> 00:48:51,599
do you think it works to the betterment

1557
00:48:50,160 --> 00:48:54,319
of the game or to the detriment of the

1558
00:48:51,599 --> 00:48:55,839
game to have npcs fulfill these kind of

1559
00:48:54,319 --> 00:48:57,520
roles do they detract from the

1560
00:48:55,839 --> 00:49:00,800
experience and what are your kind of

1561
00:48:57,520 --> 00:49:00,800
musings on that topic

1562
00:49:01,440 --> 00:49:06,079
i think uh you might know the answer to

1563
00:49:03,599 --> 00:49:07,839
this question already but i do see that

1564
00:49:06,079 --> 00:49:10,079
they uh i'm gonna kind of switch it on

1565
00:49:07,839 --> 00:49:13,200
you a little bit i do see their value in

1566
00:49:10,079 --> 00:49:14,480
having them um i do see that it's

1567
00:49:13,200 --> 00:49:15,839
especially for folks that are

1568
00:49:14,480 --> 00:49:18,079
transitioning into the game for the

1569
00:49:15,839 --> 00:49:20,240
first time i find that having

1570
00:49:18,079 --> 00:49:23,359
some of those specific roles on like

1571
00:49:20,240 --> 00:49:25,119
having a big bad evil guy and like an

1572
00:49:23,359 --> 00:49:27,040
npc who is typically the person that

1573
00:49:25,119 --> 00:49:29,200
they go to to get certain quests and

1574
00:49:27,040 --> 00:49:31,359
stuff like that or whatever i do find

1575
00:49:29,200 --> 00:49:32,559
that in that standpoint it can be very

1576
00:49:31,359 --> 00:49:34,559
important just in order to be able to

1577
00:49:32,559 --> 00:49:37,359
kind of help players you know break into

1578
00:49:34,559 --> 00:49:39,680
the game but after that kind of happens

1579
00:49:37,359 --> 00:49:41,680
in the first kind of town

1580
00:49:39,680 --> 00:49:43,599
i personally

1581
00:49:41,680 --> 00:49:45,599
our npc is going to have a role for

1582
00:49:43,599 --> 00:49:46,800
myself as the dungeon master yes but are

1583
00:49:45,599 --> 00:49:49,280
there going to be the traditional

1584
00:49:46,800 --> 00:49:50,480
archetypes that we're talking about no

1585
00:49:49,280 --> 00:49:52,480
and

1586
00:49:50,480 --> 00:49:54,559
there are going to be specific npcs that

1587
00:49:52,480 --> 00:49:56,720
are going to be quote unquote quest

1588
00:49:54,559 --> 00:49:59,040
givers provided that the party does

1589
00:49:56,720 --> 00:50:00,559
their investigation and figures out like

1590
00:49:59,040 --> 00:50:01,920
you know hey there's something going on

1591
00:50:00,559 --> 00:50:03,280
we need to figure this out and then they

1592
00:50:01,920 --> 00:50:04,720
go to talk to a specific person they're

1593
00:50:03,280 --> 00:50:06,800
like oh yeah like i have this thing

1594
00:50:04,720 --> 00:50:08,079
going on can you go take care of it like

1595
00:50:06,800 --> 00:50:09,200
but then they're gonna come back to that

1596
00:50:08,079 --> 00:50:10,400
guy it's not like he's gonna be like oh

1597
00:50:09,200 --> 00:50:11,280
no i don't have anything else for you to

1598
00:50:10,400 --> 00:50:12,640
do

1599
00:50:11,280 --> 00:50:15,359
that was just the only thing like i

1600
00:50:12,640 --> 00:50:16,960
don't need you i don't like go away or

1601
00:50:15,359 --> 00:50:18,480
you know what i mean like

1602
00:50:16,960 --> 00:50:20,079
from that standpoint and then like there

1603
00:50:18,480 --> 00:50:21,520
always needs to be especially i mean

1604
00:50:20,079 --> 00:50:23,200
there actually technically doesn't like

1605
00:50:21,520 --> 00:50:25,040
you can just completely play an improv

1606
00:50:23,200 --> 00:50:26,720
game where eventually though you just

1607
00:50:25,040 --> 00:50:29,200
are playing out player retirement but

1608
00:50:26,720 --> 00:50:31,520
typically you do have to have some sort

1609
00:50:29,200 --> 00:50:33,680
of existential crisis or threat whether

1610
00:50:31,520 --> 00:50:35,760
it's in the foreground or the background

1611
00:50:33,680 --> 00:50:37,440
that is entirely up to you but generally

1612
00:50:35,760 --> 00:50:38,880
speaking you want to have something that

1613
00:50:37,440 --> 00:50:40,559
is kind of going to be like if you're

1614
00:50:38,880 --> 00:50:42,480
going to go from one level one to level

1615
00:50:40,559 --> 00:50:43,520
20 and generally speaking it's probably

1616
00:50:42,480 --> 00:50:45,599
going to be in the background most of

1617
00:50:43,520 --> 00:50:46,880
the time instead of the foreground um

1618
00:50:45,599 --> 00:50:47,839
but there is fun ways to kind of put in

1619
00:50:46,880 --> 00:50:49,599
the foreground as well if you're

1620
00:50:47,839 --> 00:50:51,440
creative but

1621
00:50:49,599 --> 00:50:54,640
having some sort of like

1622
00:50:51,440 --> 00:50:56,559
evil or antagonistic presence

1623
00:50:54,640 --> 00:50:58,880
in a game i think is important because

1624
00:50:56,559 --> 00:51:00,960
it gives your player characters a reason

1625
00:50:58,880 --> 00:51:02,880
to adventure other than just simply

1626
00:51:00,960 --> 00:51:04,880
going out to find treasure so they can

1627
00:51:02,880 --> 00:51:06,400
make a living because at that point it's

1628
00:51:04,880 --> 00:51:08,559
a job and we don't want to pretend that

1629
00:51:06,400 --> 00:51:09,760
we have it we don't want our at least i

1630
00:51:08,559 --> 00:51:11,200
like to think we don't like to pretend

1631
00:51:09,760 --> 00:51:12,960
that we have a job in our pretend world

1632
00:51:11,200 --> 00:51:14,640
about killing monsters and slaying

1633
00:51:12,960 --> 00:51:16,000
dragons from that standpoint i do

1634
00:51:14,640 --> 00:51:17,520
believe it's important to kind of have

1635
00:51:16,000 --> 00:51:18,640
that kind of central crisis or that

1636
00:51:17,520 --> 00:51:20,640
central like

1637
00:51:18,640 --> 00:51:22,160
um evil presence

1638
00:51:20,640 --> 00:51:23,920
in the traditional sense now you could

1639
00:51:22,160 --> 00:51:25,440
be playing a group of evil characters

1640
00:51:23,920 --> 00:51:26,960
that want to take away a god like that's

1641
00:51:25,440 --> 00:51:29,040
totally fine too that can be your your

1642
00:51:26,960 --> 00:51:29,920
version of antagonistic evil presence or

1643
00:51:29,040 --> 00:51:32,000
whatever

1644
00:51:29,920 --> 00:51:33,280
but at the same time like i think it's

1645
00:51:32,000 --> 00:51:35,280
very important to have that because it

1646
00:51:33,280 --> 00:51:36,880
gives you something to build up to and

1647
00:51:35,280 --> 00:51:39,200
have something for them to engage with

1648
00:51:36,880 --> 00:51:41,920
and near the end of your campaigns but

1649
00:51:39,200 --> 00:51:43,760
the traditional sense of like having a

1650
00:51:41,920 --> 00:51:45,839
specific quest giver or any of those

1651
00:51:43,760 --> 00:51:47,680
other kind of traditional roles to be

1652
00:51:45,839 --> 00:51:49,359
filled as npcs like

1653
00:51:47,680 --> 00:51:51,200
no it doesn't need to be that way

1654
00:51:49,359 --> 00:51:53,359
necessarily like

1655
00:51:51,200 --> 00:51:54,880
and like some npcs might require more of

1656
00:51:53,359 --> 00:51:56,559
the party or maybe it's an it just

1657
00:51:54,880 --> 00:51:58,480
happens to be an npc like a wizard or

1658
00:51:56,559 --> 00:51:59,839
something like that who is valuable to

1659
00:51:58,480 --> 00:52:01,599
the party and that's why they keep going

1660
00:51:59,839 --> 00:52:03,440
back to help him because he

1661
00:52:01,599 --> 00:52:04,640
or he might be asking the players to do

1662
00:52:03,440 --> 00:52:06,240
something because it's something that he

1663
00:52:04,640 --> 00:52:08,720
can't do or he doesn't have the time to

1664
00:52:06,240 --> 00:52:11,040
do and that's why it's happening so

1665
00:52:08,720 --> 00:52:13,040
it can be there but i don't think it

1666
00:52:11,040 --> 00:52:14,960
necessarily needs to be thought of like

1667
00:52:13,040 --> 00:52:16,480
oh this person's just like a quest giver

1668
00:52:14,960 --> 00:52:17,599
that gives me multiple quest lines and

1669
00:52:16,480 --> 00:52:19,599
stuff like that to do and they're just

1670
00:52:17,599 --> 00:52:20,319
like a central place to go for that i

1671
00:52:19,599 --> 00:52:22,319
think

1672
00:52:20,319 --> 00:52:24,160
npcs are people too like they have their

1673
00:52:22,319 --> 00:52:26,240
own needs and wants and all that kind of

1674
00:52:24,160 --> 00:52:28,000
stuff so if their goals and needs and

1675
00:52:26,240 --> 00:52:30,079
wants are accomplished like they may

1676
00:52:28,000 --> 00:52:31,760
want to do other things but they may not

1677
00:52:30,079 --> 00:52:33,599
and that might be the end of their that

1678
00:52:31,760 --> 00:52:35,359
might be the end of their story like

1679
00:52:33,599 --> 00:52:37,280
that person like has the thing taken

1680
00:52:35,359 --> 00:52:39,440
care of like the farmer's

1681
00:52:37,280 --> 00:52:40,559
daughter gets rescued from the goblins

1682
00:52:39,440 --> 00:52:42,400
or whatever like that and then they

1683
00:52:40,559 --> 00:52:44,880
never see them again like that's

1684
00:52:42,400 --> 00:52:46,400
entirely possible or maybe they are like

1685
00:52:44,880 --> 00:52:48,400
hey if you want like if you want to make

1686
00:52:46,400 --> 00:52:49,920
some extra coin like i need some

1687
00:52:48,400 --> 00:52:51,359
or out of the mountains but it's only in

1688
00:52:49,920 --> 00:52:53,440
this one specific mountain then there

1689
00:52:51,359 --> 00:52:54,960
might be trolls up there like like yeah

1690
00:52:53,440 --> 00:52:56,640
sure like that can still happen but it

1691
00:52:54,960 --> 00:52:58,160
doesn't have to yeah so from that

1692
00:52:56,640 --> 00:52:59,520
standpoint i guess it's a little bit of

1693
00:52:58,160 --> 00:53:01,119
yes and a little bit of no sure i guess

1694
00:52:59,520 --> 00:53:03,280
it's the best way to put it which is

1695
00:53:01,119 --> 00:53:06,480
again worst podcast i guess there you go

1696
00:53:03,280 --> 00:53:06,480
you say yes and no to everything

1697
00:53:07,040 --> 00:53:10,240
no no no it's somewhere in the middle

1698
00:53:08,800 --> 00:53:12,240
like we've been saying yeah yeah and

1699
00:53:10,240 --> 00:53:14,240
that's the nature of life right so you

1700
00:53:12,240 --> 00:53:15,280
know we're not going to escape that but

1701
00:53:14,240 --> 00:53:18,559
yeah i

1702
00:53:15,280 --> 00:53:20,319
love to subvert expectations hence go

1703
00:53:18,559 --> 00:53:21,920
into a mining town and there's not a

1704
00:53:20,319 --> 00:53:23,119
smithy in sight there's just blinding

1705
00:53:21,920 --> 00:53:24,559
white lights and clothes threats

1706
00:53:23,119 --> 00:53:26,319
everywhere it's like oh hang on that's

1707
00:53:24,559 --> 00:53:28,960
not that's not dwarf and see and

1708
00:53:26,319 --> 00:53:31,040
likewise with my npcs i've probably lent

1709
00:53:28,960 --> 00:53:33,359
on that a little bit too hard and maybe

1710
00:53:31,040 --> 00:53:34,880
harder than i should have done for newer

1711
00:53:33,359 --> 00:53:37,119
players who are probably expecting a

1712
00:53:34,880 --> 00:53:38,720
little helping hand of to be met in the

1713
00:53:37,119 --> 00:53:40,400
middle of

1714
00:53:38,720 --> 00:53:42,400
now come on just give me some exposition

1715
00:53:40,400 --> 00:53:44,559
here because that's what we need and

1716
00:53:42,400 --> 00:53:46,400
we're after right now but i've i make

1717
00:53:44,559 --> 00:53:48,400
points of being like no you can't just

1718
00:53:46,400 --> 00:53:50,160
keep pressing next next next next next

1719
00:53:48,400 --> 00:53:51,839
in a dialogue tree right and eventually

1720
00:53:50,160 --> 00:53:53,359
just keep looping around there's a point

1721
00:53:51,839 --> 00:53:54,839
when the person's like please leave my

1722
00:53:53,359 --> 00:53:59,440
home now

1723
00:53:54,839 --> 00:54:00,800
because my stew's boiling over and uh

1724
00:53:59,440 --> 00:54:01,599
i can't i don't know what else to tell

1725
00:54:00,800 --> 00:54:04,160
you

1726
00:54:01,599 --> 00:54:05,760
the classic one i like to use is the npc

1727
00:54:04,160 --> 00:54:07,920
who's like annoyed by the fact that the

1728
00:54:05,760 --> 00:54:09,200
players are coming to talk to them

1729
00:54:07,920 --> 00:54:10,720
because like they're in the middle of

1730
00:54:09,200 --> 00:54:11,680
doing something like in the example

1731
00:54:10,720 --> 00:54:13,599
you're talking about like maybe

1732
00:54:11,680 --> 00:54:15,520
somebody's just like trying to go to

1733
00:54:13,599 --> 00:54:16,640
work because they're late and the player

1734
00:54:15,520 --> 00:54:18,800
characters are stopping them and he's

1735
00:54:16,640 --> 00:54:21,200
like i i need to go like

1736
00:54:18,800 --> 00:54:22,480
i'm not like you know npc number five

1737
00:54:21,200 --> 00:54:23,760
that's gonna sit here and tell you

1738
00:54:22,480 --> 00:54:25,839
everything that i know about the town

1739
00:54:23,760 --> 00:54:28,880
like i've got to go but if you want to

1740
00:54:25,839 --> 00:54:32,000
find uh sheriff jim he's like over there

1741
00:54:28,880 --> 00:54:33,760
bye see you later like i'm out

1742
00:54:32,000 --> 00:54:35,920
yeah which could be so frustrating for

1743
00:54:33,760 --> 00:54:37,760
the players in a good kind of way to be

1744
00:54:35,920 --> 00:54:39,760
like yeah this guy's got to go at

1745
00:54:37,760 --> 00:54:41,359
somewhere and sometimes it's always well

1746
00:54:39,760 --> 00:54:43,680
why is he being so why doesn't he want

1747
00:54:41,359 --> 00:54:45,599
to talk to us he's nah he's just got a

1748
00:54:43,680 --> 00:54:47,920
nine he's just got a nine to five

1749
00:54:45,599 --> 00:54:49,040
that's it there's no well and and i love

1750
00:54:47,920 --> 00:54:51,200
kind of like

1751
00:54:49,040 --> 00:54:53,359
it's almost like subverting expectations

1752
00:54:51,200 --> 00:54:55,200
but it's also a little bit of like

1753
00:54:53,359 --> 00:54:57,920
like and subverting the like idea of

1754
00:54:55,200 --> 00:54:59,520
like the you know video game and nes

1755
00:54:57,920 --> 00:55:00,640
like style that people are used to but

1756
00:54:59,520 --> 00:55:02,400
it's just like

1757
00:55:00,640 --> 00:55:05,280
no this dude's a real person who has

1758
00:55:02,400 --> 00:55:07,440
like needs and like i have a shopkeeper

1759
00:55:05,280 --> 00:55:09,760
who basically like he sells his items

1760
00:55:07,440 --> 00:55:11,280
like i would say it's a fair price based

1761
00:55:09,760 --> 00:55:12,640
on the system that i'm using but my

1762
00:55:11,280 --> 00:55:14,400
player here's like oh that's like so

1763
00:55:12,640 --> 00:55:16,240
expensive and then like say that to the

1764
00:55:14,400 --> 00:55:17,680
npc and he's like

1765
00:55:16,240 --> 00:55:18,960
i have to make a living you know what i

1766
00:55:17,680 --> 00:55:21,280
bought these things for this is only

1767
00:55:18,960 --> 00:55:23,440
like a 10 mark up like i need to make a

1768
00:55:21,280 --> 00:55:24,319
profit here i'm not trying to screw you

1769
00:55:23,440 --> 00:55:25,599
over

1770
00:55:24,319 --> 00:55:27,359
but like they still think that he is

1771
00:55:25,599 --> 00:55:29,200
because it's like 10 000 gold what are

1772
00:55:27,359 --> 00:55:30,319
you talking about and it's like

1773
00:55:29,200 --> 00:55:31,599
you know there's only one of these

1774
00:55:30,319 --> 00:55:33,920
things in the world right i'm not just

1775
00:55:31,599 --> 00:55:36,640
gonna give it to you for 500 goals yeah

1776
00:55:33,920 --> 00:55:38,720
like you can't just ask nicely and yeah

1777
00:55:36,640 --> 00:55:40,480
have it for free here

1778
00:55:38,720 --> 00:55:42,559
even with your persuasion check of 20

1779
00:55:40,480 --> 00:55:44,640
it's gonna be a 30 on that persuasion

1780
00:55:42,559 --> 00:55:46,559
check because guess what like

1781
00:55:44,640 --> 00:55:48,640
i need to make a living like i like you

1782
00:55:46,559 --> 00:55:49,440
but i don't like you that much

1783
00:55:48,640 --> 00:55:50,880
so

1784
00:55:49,440 --> 00:55:52,720
that's the one i always like have fun

1785
00:55:50,880 --> 00:55:54,319
with is the shopkeeper ones because it's

1786
00:55:52,720 --> 00:55:55,839
always like well why isn't this guy like

1787
00:55:54,319 --> 00:55:57,119
help working with us and it's like well

1788
00:55:55,839 --> 00:55:59,200
there's a reason

1789
00:55:57,119 --> 00:56:01,280
he has to make a living

1790
00:55:59,200 --> 00:56:03,680
oh yeah there's real parts of this like

1791
00:56:01,280 --> 00:56:05,200
npcs like have motivations like it's not

1792
00:56:03,680 --> 00:56:06,079
like when you go and play in skyrim and

1793
00:56:05,200 --> 00:56:07,839
you like

1794
00:56:06,079 --> 00:56:09,200
you sell all your magic weapons that you

1795
00:56:07,839 --> 00:56:11,520
got out of the cave that you don't need

1796
00:56:09,200 --> 00:56:13,040
anymore and then like the person has

1797
00:56:11,520 --> 00:56:14,559
like infinite gold to buy them off of

1798
00:56:13,040 --> 00:56:16,079
you from like that's not how it works

1799
00:56:14,559 --> 00:56:18,400
yeah although i think they did fix that

1800
00:56:16,079 --> 00:56:20,079
in skyrim is they um set limits on how

1801
00:56:18,400 --> 00:56:21,920
much gold each each person had but there

1802
00:56:20,079 --> 00:56:23,760
were ways to work around it like sleep

1803
00:56:21,920 --> 00:56:24,960
for a week come back and just they still

1804
00:56:23,760 --> 00:56:27,280
haven't they have more gold together

1805
00:56:24,960 --> 00:56:28,400
like you just you steal their own goods

1806
00:56:27,280 --> 00:56:30,480
right in front of them and then just

1807
00:56:28,400 --> 00:56:31,520
sell it back to them straight away yeah

1808
00:56:30,480 --> 00:56:33,280
and they were like yeah that was just

1809
00:56:31,520 --> 00:56:34,880
fine yeah

1810
00:56:33,280 --> 00:56:36,400
please take all my money for the goods

1811
00:56:34,880 --> 00:56:38,960
that were sitting on that shelf in front

1812
00:56:36,400 --> 00:56:40,400
of me 30 seconds ago here

1813
00:56:38,960 --> 00:56:42,799
exactly

1814
00:56:40,400 --> 00:56:44,400
yeah i want to wear that concept of

1815
00:56:42,799 --> 00:56:46,160
bartering with

1816
00:56:44,400 --> 00:56:47,920
the shopkeepers has come from because

1817
00:56:46,160 --> 00:56:49,520
that happens in like every game unless

1818
00:56:47,920 --> 00:56:51,040
you're playing with very mature

1819
00:56:49,520 --> 00:56:52,960
experienced players and who are playing

1820
00:56:51,040 --> 00:56:55,440
very you know lawful good characters

1821
00:56:52,960 --> 00:56:58,240
pretty much every party will have

1822
00:56:55,440 --> 00:56:58,240
some one person

1823
00:57:02,079 --> 00:57:05,599
their immediate thing is give us a

1824
00:57:03,760 --> 00:57:06,880
discount which sometimes doesn't make

1825
00:57:05,599 --> 00:57:08,960
sense because

1826
00:57:06,880 --> 00:57:10,799
in day to day i can't go to my

1827
00:57:08,960 --> 00:57:13,359
supermarket and i can't ask the cashier

1828
00:57:10,799 --> 00:57:15,280
there like give me ten percent off this

1829
00:57:13,359 --> 00:57:17,200
pack of fosters

1830
00:57:15,280 --> 00:57:21,280
what sorry sir the

1831
00:57:17,200 --> 00:57:21,280
the shelf edge label says it's 5.99

1832
00:57:21,359 --> 00:57:26,240
so what do you want me to do here

1833
00:57:23,520 --> 00:57:27,599
that's just not a thing so exactly

1834
00:57:26,240 --> 00:57:30,000
there's i think there's a couple things

1835
00:57:27,599 --> 00:57:32,240
that go there it's the idea that in a

1836
00:57:30,000 --> 00:57:35,040
lot of your traditional like fantasy

1837
00:57:32,240 --> 00:57:36,400
rpgs like that system is available or at

1838
00:57:35,040 --> 00:57:38,960
least in a number of them like your

1839
00:57:36,400 --> 00:57:40,799
skyrims and um i'm trying to think the

1840
00:57:38,960 --> 00:57:42,240
like fallout has it all the same company

1841
00:57:40,799 --> 00:57:45,359
yeah but there are a number of different

1842
00:57:42,240 --> 00:57:47,680
games that play like that and

1843
00:57:45,359 --> 00:57:49,280
i think also the idea of like

1844
00:57:47,680 --> 00:57:51,680
because this is kind of like a unique

1845
00:57:49,280 --> 00:57:53,520
fantasy world and like

1846
00:57:51,680 --> 00:57:54,720
back if you think back to like medieval

1847
00:57:53,520 --> 00:57:56,319
ages and stuff like that like you didn't

1848
00:57:54,720 --> 00:57:58,000
have price tags like people traded and

1849
00:57:56,319 --> 00:57:59,760
that's how things worked back then and

1850
00:57:58,000 --> 00:58:02,160
like gold was a thing but a lot of times

1851
00:57:59,760 --> 00:58:04,400
people traded so and since most of us

1852
00:58:02,160 --> 00:58:06,880
play our fantasy settings in that very

1853
00:58:04,400 --> 00:58:08,960
fantasy way when you put a price tag on

1854
00:58:06,880 --> 00:58:10,720
something like it and the experience of

1855
00:58:08,960 --> 00:58:12,000
playing in fantasy style settings and

1856
00:58:10,720 --> 00:58:13,520
video games and other things makes

1857
00:58:12,000 --> 00:58:16,160
people think well i can barter for this

1858
00:58:13,520 --> 00:58:18,000
right and it's like yeah sure you can

1859
00:58:16,160 --> 00:58:20,960
however you're not going to be able to

1860
00:58:18,000 --> 00:58:22,880
beat the computer's logic based on the

1861
00:58:20,960 --> 00:58:24,400
number of times you go and talk to them

1862
00:58:22,880 --> 00:58:25,760
and try to like giggle and flirt with

1863
00:58:24,400 --> 00:58:27,599
them and then try to see if they'll like

1864
00:58:25,760 --> 00:58:29,599
give you a knock off on the price like

1865
00:58:27,599 --> 00:58:31,839
that might only get you so far and it's

1866
00:58:29,599 --> 00:58:33,119
not going to be oh because they have a

1867
00:58:31,839 --> 00:58:34,480
very good disposition to you they're

1868
00:58:33,119 --> 00:58:35,599
going to give you half off they still

1869
00:58:34,480 --> 00:58:36,960
need to make money so they're still

1870
00:58:35,599 --> 00:58:37,839
going to have some sort of origin

1871
00:58:36,960 --> 00:58:39,760
problem

1872
00:58:37,839 --> 00:58:42,400
there's a limit to how much craziness

1873
00:58:39,760 --> 00:58:43,520
that you can get away with there and it

1874
00:58:42,400 --> 00:58:44,799
goes right back the other way the

1875
00:58:43,520 --> 00:58:46,319
players will always try to sell their

1876
00:58:44,799 --> 00:58:47,119
stuff worth more than what it actually

1877
00:58:46,319 --> 00:58:48,960
is

1878
00:58:47,119 --> 00:58:50,400
and if they have a savvy shopkeeper

1879
00:58:48,960 --> 00:58:51,040
talking to them they're not going to buy

1880
00:58:50,400 --> 00:58:52,799
it

1881
00:58:51,040 --> 00:58:55,920
so they always say like persuasion check

1882
00:58:52,799 --> 00:58:57,680
is not dominate person and intimidation

1883
00:58:55,920 --> 00:58:59,920
is not dominate personally they are very

1884
00:58:57,680 --> 00:59:01,599
much within the remit of those spells to

1885
00:58:59,920 --> 00:59:03,119
have that kind of take the shirt off

1886
00:59:01,599 --> 00:59:05,359
your back and give it to me okay that's

1887
00:59:03,119 --> 00:59:07,040
a level four spell slot please

1888
00:59:05,359 --> 00:59:08,240
yeah exactly like there's a value there

1889
00:59:07,040 --> 00:59:10,240
there's a value proposition there it's

1890
00:59:08,240 --> 00:59:11,520
not just like doing well on a check and

1891
00:59:10,240 --> 00:59:13,119
like you said like you can intimidate

1892
00:59:11,520 --> 00:59:15,040
some shopkeepers or some people all you

1893
00:59:13,119 --> 00:59:15,760
want they might be scared to death of

1894
00:59:15,040 --> 00:59:17,839
you

1895
00:59:15,760 --> 00:59:20,960
but they're not more scared of being

1896
00:59:17,839 --> 00:59:22,319
homeless so guess what they might like

1897
00:59:20,960 --> 00:59:23,520
try to come up with a number they think

1898
00:59:22,319 --> 00:59:25,359
you might be okay with but they're

1899
00:59:23,520 --> 00:59:27,200
probably still going to try to make

1900
00:59:25,359 --> 00:59:30,960
money off of it like that's how it works

1901
00:59:27,200 --> 00:59:30,960
exactly it's like being a real person

1902
00:59:31,839 --> 00:59:35,040
it's like real people have needs or

1903
00:59:33,119 --> 00:59:35,839
something yeah weird right bizarre i

1904
00:59:35,040 --> 00:59:36,960
know

1905
00:59:35,839 --> 00:59:38,880
one of the things i read recently

1906
00:59:36,960 --> 00:59:41,040
someone posted on reddit about how to

1907
00:59:38,880 --> 00:59:42,400
run social encounters and they put the

1908
00:59:41,040 --> 00:59:43,920
first point it may or may not have been

1909
00:59:42,400 --> 00:59:46,000
paraphrased from the dungeon master's

1910
00:59:43,920 --> 00:59:48,799
guide but it was basically like just

1911
00:59:46,000 --> 00:59:49,920
like we're saying npcs have got needs

1912
00:59:48,799 --> 00:59:51,440
wants

1913
00:59:49,920 --> 00:59:53,760
leverage points essentially and i sent

1914
00:59:51,440 --> 00:59:55,839
that to my players to say

1915
00:59:53,760 --> 00:59:57,760
look maybe some of the times you feel

1916
00:59:55,839 --> 00:59:59,920
like you're butting heads with me

1917
00:59:57,760 --> 01:00:03,119
it's because you approach pretty much

1918
00:59:59,920 --> 01:00:05,040
every npc in the same way of just

1919
01:00:03,119 --> 01:00:06,720
tell me what you know now and you won't

1920
01:00:05,040 --> 01:00:08,720
get hurt i don't know anything that

1921
01:00:06,720 --> 01:00:10,640
person knows okay you tell me what you

1922
01:00:08,720 --> 01:00:12,240
know and you won't get hurt and i said

1923
01:00:10,640 --> 01:00:13,920
to them like

1924
01:00:12,240 --> 01:00:16,319
when i tell you how they stand and what

1925
01:00:13,920 --> 01:00:19,280
they're wearing that's not just

1926
01:00:16,319 --> 01:00:20,960
you humoring me that's me helping you

1927
01:00:19,280 --> 01:00:22,880
out to kind of figure it out yeah you

1928
01:00:20,960 --> 01:00:24,480
might get further by saying oh hey have

1929
01:00:22,880 --> 01:00:26,000
you have you been

1930
01:00:24,480 --> 01:00:27,359
working out because

1931
01:00:26,000 --> 01:00:29,440
that shirt's looking a little tight on

1932
01:00:27,359 --> 01:00:31,200
you buddy anyway um what can you what do

1933
01:00:29,440 --> 01:00:33,359
you know about this can get you a lot

1934
01:00:31,200 --> 01:00:35,040
further than just tell me everything you

1935
01:00:33,359 --> 01:00:36,880
know or you won't hurt you depending on

1936
01:00:35,040 --> 01:00:39,359
the npc and that's what i i want to

1937
01:00:36,880 --> 01:00:43,119
leverage more myself as a dm

1938
01:00:39,359 --> 01:00:44,240
yeah i i love the as silly as it sounds

1939
01:00:43,119 --> 01:00:46,240
like there's always going to be like a

1940
01:00:44,240 --> 01:00:48,160
favorite npc

1941
01:00:46,240 --> 01:00:50,400
in most parties but i always love to use

1942
01:00:48,160 --> 01:00:52,079
those npcs to

1943
01:00:50,400 --> 01:00:53,839
also highlight the fact that like there

1944
01:00:52,079 --> 01:00:55,920
are other npcs that you can treat in a

1945
01:00:53,839 --> 01:00:58,240
very similar way at least that you can

1946
01:00:55,920 --> 01:00:59,359
develop a relationship with and actually

1947
01:00:58,240 --> 01:01:01,280
like

1948
01:00:59,359 --> 01:01:03,119
i don't know just like you can develop

1949
01:01:01,280 --> 01:01:04,559
relationships with certain with npcs

1950
01:01:03,119 --> 01:01:05,680
that will allow you to have certain

1951
01:01:04,559 --> 01:01:07,599
benefits

1952
01:01:05,680 --> 01:01:09,200
it's like everyone loves like oh this

1953
01:01:07,599 --> 01:01:10,240
guy's hilarious and so that's why we

1954
01:01:09,200 --> 01:01:12,319
want to keep talking to him like that

1955
01:01:10,240 --> 01:01:14,160
that's a benefit but then there's also

1956
01:01:12,319 --> 01:01:15,680
in-game benefits of like you know align

1957
01:01:14,160 --> 01:01:17,119
yourself with like a certain noble or

1958
01:01:15,680 --> 01:01:20,240
something like that maybe you get like

1959
01:01:17,119 --> 01:01:23,760
free passage between a certain area or

1960
01:01:20,240 --> 01:01:25,280
maybe they are able to get your um

1961
01:01:23,760 --> 01:01:27,200
bounty wiped away because you did

1962
01:01:25,280 --> 01:01:28,559
something that was seen as unlawful but

1963
01:01:27,200 --> 01:01:30,000
like they can vouch for you or something

1964
01:01:28,559 --> 01:01:32,319
like that like which is what i'm kind of

1965
01:01:30,000 --> 01:01:33,920
excited for in um tasha's called

1966
01:01:32,319 --> 01:01:35,440
everything

1967
01:01:33,920 --> 01:01:37,200
the group patrons and stuff like that

1968
01:01:35,440 --> 01:01:40,000
there's a lot of and i think a lot of

1969
01:01:37,200 --> 01:01:42,079
folks can actually utilize a lot of that

1970
01:01:40,000 --> 01:01:44,160
material to not only guide necessarily

1971
01:01:42,079 --> 01:01:45,520
like oh patrons in the traditional sense

1972
01:01:44,160 --> 01:01:47,280
but also

1973
01:01:45,520 --> 01:01:49,280
having that ability to use that as a

1974
01:01:47,280 --> 01:01:51,119
kind of basis to role play a number of

1975
01:01:49,280 --> 01:01:52,720
major npcs that could be of benefit to

1976
01:01:51,119 --> 01:01:54,160
the party that aren't necessarily just

1977
01:01:52,720 --> 01:01:55,680
their patrons sending them out on things

1978
01:01:54,160 --> 01:01:57,359
or doing or having them do things for

1979
01:01:55,680 --> 01:02:00,400
them i think it's a really great way to

1980
01:01:57,359 --> 01:02:01,920
kind of use that as a way to build like

1981
01:02:00,400 --> 01:02:03,280
okay if i'm going to have an npc that's

1982
01:02:01,920 --> 01:02:04,559
going to be important and can benefit

1983
01:02:03,280 --> 01:02:06,000
the party like this could be a good way

1984
01:02:04,559 --> 01:02:07,280
to kind of bill them out

1985
01:02:06,000 --> 01:02:08,640
yeah that's something i'm looking

1986
01:02:07,280 --> 01:02:10,000
forward to having a bit more of a

1987
01:02:08,640 --> 01:02:11,280
framework around as well and again

1988
01:02:10,000 --> 01:02:13,359
something i haven't really thought too

1989
01:02:11,280 --> 01:02:14,640
much of on but needless to say i'm very

1990
01:02:13,359 --> 01:02:15,920
much looking forward to tuesday i've

1991
01:02:14,640 --> 01:02:17,839
already earmarked a couple of the

1992
01:02:15,920 --> 01:02:20,400
subclasses that i want to a little

1993
01:02:17,839 --> 01:02:22,480
theory crafting session around and

1994
01:02:20,400 --> 01:02:24,319
so on and so

1995
01:02:22,480 --> 01:02:26,000
have you got any any points you wanted

1996
01:02:24,319 --> 01:02:28,559
to discuss or any topics you wanted to

1997
01:02:26,000 --> 01:02:30,079
talk about around the concept of

1998
01:02:28,559 --> 01:02:32,079
roles

1999
01:02:30,079 --> 01:02:33,599
i think we kind of hit a lot of the

2000
01:02:32,079 --> 01:02:35,680
major ones i wanted to talk about

2001
01:02:33,599 --> 01:02:37,440
because we we talked about like the role

2002
01:02:35,680 --> 01:02:40,079
of the dungeon master the player the

2003
01:02:37,440 --> 01:02:41,599
character role playing itself entirely

2004
01:02:40,079 --> 01:02:42,799
whenever i have this conversation with

2005
01:02:41,599 --> 01:02:44,880
folks is i

2006
01:02:42,799 --> 01:02:47,440
really try to push

2007
01:02:44,880 --> 01:02:49,920
and i think this has been apparent

2008
01:02:47,440 --> 01:02:52,880
the sincerity and the

2009
01:02:49,920 --> 01:02:54,799
honesty that role play

2010
01:02:52,880 --> 01:02:56,960
can be enhanced by like or that role

2011
01:02:54,799 --> 01:02:59,359
play can be enhanced much more by

2012
01:02:56,960 --> 01:03:00,960
honesty and sincerity

2013
01:02:59,359 --> 01:03:02,640
in the context of what we just talked

2014
01:03:00,960 --> 01:03:04,640
about when we're talking about npcs and

2015
01:03:02,640 --> 01:03:06,000
like how you interact with them and like

2016
01:03:04,640 --> 01:03:08,160
certain people like certain things and

2017
01:03:06,000 --> 01:03:09,440
don't like certain things like or having

2018
01:03:08,160 --> 01:03:11,760
that understanding of like when you're

2019
01:03:09,440 --> 01:03:14,319
playing your player character that like

2020
01:03:11,760 --> 01:03:17,039
that based on what their experiences are

2021
01:03:14,319 --> 01:03:18,640
like is to inform them on what their

2022
01:03:17,039 --> 01:03:20,319
decisions will be differently

2023
01:03:18,640 --> 01:03:22,000
necessarily than what your own

2024
01:03:20,319 --> 01:03:23,839
experiences would be and how you would

2025
01:03:22,000 --> 01:03:25,440
react in the situation and kind of

2026
01:03:23,839 --> 01:03:27,520
utilizing that as a framework to give

2027
01:03:25,440 --> 01:03:29,440
yourself something to base your

2028
01:03:27,520 --> 01:03:31,119
decisions off of as a role-playing

2029
01:03:29,440 --> 01:03:32,000
character in a tabletop role-playing

2030
01:03:31,119 --> 01:03:34,000
game

2031
01:03:32,000 --> 01:03:35,920
i think that we oftentimes look very

2032
01:03:34,000 --> 01:03:37,280
much at the surface level kind of

2033
01:03:35,920 --> 01:03:39,839
aspects where we see physical

2034
01:03:37,280 --> 01:03:41,359
characteristics the stat array that we

2035
01:03:39,839 --> 01:03:43,119
put on our staff blocks and stuff like

2036
01:03:41,359 --> 01:03:44,880
that but the one thing that i always

2037
01:03:43,119 --> 01:03:46,400
find very interesting is that usually

2038
01:03:44,880 --> 01:03:47,440
that top right hand corner of most

2039
01:03:46,400 --> 01:03:49,039
character sheets where it says

2040
01:03:47,440 --> 01:03:50,319
personality traits bonds and flaws and

2041
01:03:49,039 --> 01:03:52,079
all that kind of stuff

2042
01:03:50,319 --> 01:03:53,200
usually is the last thing that people

2043
01:03:52,079 --> 01:03:55,440
think about

2044
01:03:53,200 --> 01:03:57,359
because it doesn't have a mechanical

2045
01:03:55,440 --> 01:03:59,680
aspect absolutely in the fifth edition

2046
01:03:57,359 --> 01:04:01,119
game and i think it's interesting

2047
01:03:59,680 --> 01:04:02,240
because people either just fill that in

2048
01:04:01,119 --> 01:04:04,240
with something random and ignore it

2049
01:04:02,240 --> 01:04:05,119
completely they don't fill it in

2050
01:04:04,240 --> 01:04:06,960
i

2051
01:04:05,119 --> 01:04:08,559
have only played so many characters but

2052
01:04:06,960 --> 01:04:10,640
i'd love to get to the point where i've

2053
01:04:08,559 --> 01:04:12,720
played enough characters that i can take

2054
01:04:10,640 --> 01:04:14,880
the random assortment of ideas bonds and

2055
01:04:12,720 --> 01:04:16,799
flaws put them on a piece of paper

2056
01:04:14,880 --> 01:04:18,799
and then think about ways that are

2057
01:04:16,799 --> 01:04:20,880
reasons in their backstory of why they

2058
01:04:18,799 --> 01:04:23,039
are this way for sure yeah what informed

2059
01:04:20,880 --> 01:04:24,799
them and why don't they trust people or

2060
01:04:23,039 --> 01:04:27,039
like like why is the most important

2061
01:04:24,799 --> 01:04:28,880
thing to them their meemaw what is the

2062
01:04:27,039 --> 01:04:31,680
reason behind that and how does that

2063
01:04:28,880 --> 01:04:33,520
inform how they react into a situation

2064
01:04:31,680 --> 01:04:35,280
where someone's family member is in

2065
01:04:33,520 --> 01:04:37,680
danger or

2066
01:04:35,280 --> 01:04:39,680
when some person comes up to them asking

2067
01:04:37,680 --> 01:04:41,200
them for aid but

2068
01:04:39,680 --> 01:04:42,480
they're apprehensive of helping that

2069
01:04:41,200 --> 01:04:45,039
person because they don't know who they

2070
01:04:42,480 --> 01:04:47,440
are and they've only just met yeah so i

2071
01:04:45,039 --> 01:04:49,920
find that thought process around the

2072
01:04:47,440 --> 01:04:52,880
idea of role play much more

2073
01:04:49,920 --> 01:04:54,079
rich and engaging and honest that's kind

2074
01:04:52,880 --> 01:04:56,319
of the one thing that i want to kind of

2075
01:04:54,079 --> 01:04:57,680
hammer here then just kind of looking at

2076
01:04:56,319 --> 01:04:59,599
everything on the left side of the

2077
01:04:57,680 --> 01:05:02,480
character sheet as i like to say which

2078
01:04:59,599 --> 01:05:04,160
is basically the numbers yeah which can

2079
01:05:02,480 --> 01:05:07,039
technically impact role play because of

2080
01:05:04,160 --> 01:05:09,839
the randomness yeah however

2081
01:05:07,039 --> 01:05:12,160
i'm the dm that i'll say that would

2082
01:05:09,839 --> 01:05:14,319
probably lead to a specific result i

2083
01:05:12,160 --> 01:05:15,520
don't need a role because you did things

2084
01:05:14,319 --> 01:05:18,240
a certain way

2085
01:05:15,520 --> 01:05:19,359
you gained xyz benefit out of the

2086
01:05:18,240 --> 01:05:21,280
interaction

2087
01:05:19,359 --> 01:05:22,880
because you're doing it in a sincere and

2088
01:05:21,280 --> 01:05:25,200
honest way to the way your character

2089
01:05:22,880 --> 01:05:26,559
would portray it as opposed to what your

2090
01:05:25,200 --> 01:05:28,240
stats on the left side of your character

2091
01:05:26,559 --> 01:05:29,039
sheet would lead you to believe

2092
01:05:28,240 --> 01:05:30,720
yeah

2093
01:05:29,039 --> 01:05:32,720
christmas six characters

2094
01:05:30,720 --> 01:05:36,160
have a place to be able to get things in

2095
01:05:32,720 --> 01:05:37,680
social situations they have that ability

2096
01:05:36,160 --> 01:05:39,599
despite the fact that they may not

2097
01:05:37,680 --> 01:05:40,880
necessarily be the greatest at reading

2098
01:05:39,599 --> 01:05:42,720
people or

2099
01:05:40,880 --> 01:05:44,160
they may not have that kind of like

2100
01:05:42,720 --> 01:05:46,079
flair and panache in the way they

2101
01:05:44,160 --> 01:05:47,760
present things and when they speak

2102
01:05:46,079 --> 01:05:50,480
but if they say the right things and

2103
01:05:47,760 --> 01:05:52,240
they sound sincere generally speaking

2104
01:05:50,480 --> 01:05:53,920
that's going to have an impact on an npc

2105
01:05:52,240 --> 01:05:55,599
or a person that they interact with just

2106
01:05:53,920 --> 01:05:57,119
like in real life

2107
01:05:55,599 --> 01:05:59,200
absolutely you're preaching to the

2108
01:05:57,119 --> 01:06:00,720
converted because i've mentioned this on

2109
01:05:59,200 --> 01:06:01,920
previous episodes i've said that those

2110
01:06:00,720 --> 01:06:04,240
boxes are

2111
01:06:01,920 --> 01:06:06,640
are prominent they're there on the front

2112
01:06:04,240 --> 01:06:07,680
the first front page taking up a good

2113
01:06:06,640 --> 01:06:09,520
like 10

2114
01:06:07,680 --> 01:06:11,200
of the space on that page it's it's

2115
01:06:09,520 --> 01:06:13,280
almost like

2116
01:06:11,200 --> 01:06:14,799
a fifth i if i actually did the

2117
01:06:13,280 --> 01:06:16,720
measurements out i think it's quite a

2118
01:06:14,799 --> 01:06:19,359
bit more than we think it is because

2119
01:06:16,720 --> 01:06:21,119
we only really look at the the like left

2120
01:06:19,359 --> 01:06:22,319
two thirds but then it's basically

2121
01:06:21,119 --> 01:06:23,599
taking up the

2122
01:06:22,319 --> 01:06:25,039
upper

2123
01:06:23,599 --> 01:06:25,760
third of the right side of the character

2124
01:06:25,039 --> 01:06:27,760
sheet

2125
01:06:25,760 --> 01:06:30,079
right under the name and what they look

2126
01:06:27,760 --> 01:06:31,520
like yeah it's a huge deal but you're

2127
01:06:30,079 --> 01:06:33,599
absolutely right is that people never

2128
01:06:31,520 --> 01:06:36,559
look at it and it's just a case of well

2129
01:06:33,599 --> 01:06:39,119
i have to roll a d6 and it says that i

2130
01:06:36,559 --> 01:06:41,119
hate money okay whatever i hate money i

2131
01:06:39,119 --> 01:06:42,640
guess i put that down there and i never

2132
01:06:41,119 --> 01:06:44,720
look at it again because

2133
01:06:42,640 --> 01:06:47,359
exactly that doesn't make sense so yeah

2134
01:06:44,720 --> 01:06:49,200
my final point i guess would be is that

2135
01:06:47,359 --> 01:06:51,359
role playing's hard

2136
01:06:49,200 --> 01:06:53,760
oh yeah to do it

2137
01:06:51,359 --> 01:06:55,920
in any way that is successful and

2138
01:06:53,760 --> 01:06:58,000
engages and enriching and makes

2139
01:06:55,920 --> 01:06:59,680
everyone's fun it's it's it's hard

2140
01:06:58,000 --> 01:07:01,119
there's so many

2141
01:06:59,680 --> 01:07:03,440
micro

2142
01:07:01,119 --> 01:07:04,559
transactions micro decisions that people

2143
01:07:03,440 --> 01:07:07,119
have to make

2144
01:07:04,559 --> 01:07:09,280
every moment a moment of

2145
01:07:07,119 --> 01:07:10,880
every single word in like the intonation

2146
01:07:09,280 --> 01:07:12,160
of every single word and should i speak

2147
01:07:10,880 --> 01:07:13,599
now should i not speak now should i

2148
01:07:12,160 --> 01:07:15,200
interject now should i not interject now

2149
01:07:13,599 --> 01:07:16,079
do i know this does my character know

2150
01:07:15,200 --> 01:07:16,960
this

2151
01:07:16,079 --> 01:07:18,559
is

2152
01:07:16,960 --> 01:07:20,640
is hard and

2153
01:07:18,559 --> 01:07:22,000
absolutely to usual you know you're

2154
01:07:20,640 --> 01:07:23,920
saying people only look at the surface

2155
01:07:22,000 --> 01:07:26,240
level to use an in-game

2156
01:07:23,920 --> 01:07:28,640
metaphor it's like casting detect

2157
01:07:26,240 --> 01:07:30,319
thoughts but not probing that extra

2158
01:07:28,640 --> 01:07:32,240
level deeper so when you cast attack

2159
01:07:30,319 --> 01:07:34,559
thoughts you get a surface level read of

2160
01:07:32,240 --> 01:07:36,079
the npc that says are they scared

2161
01:07:34,559 --> 01:07:38,079
frightened happy what are they thinking

2162
01:07:36,079 --> 01:07:40,000
about in that instant that time

2163
01:07:38,079 --> 01:07:42,000
which is i think how a lot of people

2164
01:07:40,000 --> 01:07:44,960
potentially role play it's that very

2165
01:07:42,000 --> 01:07:48,480
much that instantaneous ah

2166
01:07:44,960 --> 01:07:49,200
i'm mad so i'll kill this person i'm sad

2167
01:07:48,480 --> 01:07:52,480
so

2168
01:07:49,200 --> 01:07:56,079
i'll i'll kill this person

2169
01:07:52,480 --> 01:07:57,920
i'm happy so i'll kill them

2170
01:07:56,079 --> 01:07:59,599
whereas you know exactly detect thoughts

2171
01:07:57,920 --> 01:08:01,200
you can you can choose to probe deeper

2172
01:07:59,599 --> 01:08:03,599
and i think that

2173
01:08:01,200 --> 01:08:05,839
bridging that gap probing deeper into

2174
01:08:03,599 --> 01:08:08,240
internally i guess and being as you said

2175
01:08:05,839 --> 01:08:10,480
being you know honest and sincere is is

2176
01:08:08,240 --> 01:08:12,319
where the difficulty lies but that's the

2177
01:08:10,480 --> 01:08:15,200
that's the that's that that's the meat

2178
01:08:12,319 --> 01:08:17,520
and potatoes yeah and that's why i like

2179
01:08:15,200 --> 01:08:19,520
dm'ing for newer players because

2180
01:08:17,520 --> 01:08:21,679
seeing them identify that along their

2181
01:08:19,520 --> 01:08:23,920
journey and having that

2182
01:08:21,679 --> 01:08:26,000
discovery in the game itself and having

2183
01:08:23,920 --> 01:08:28,640
that aha moment like of like wait a

2184
01:08:26,000 --> 01:08:30,400
minute i'm not just this this dude's

2185
01:08:28,640 --> 01:08:32,400
actually a person like or this is

2186
01:08:30,400 --> 01:08:33,839
actually an entity that thinks a certain

2187
01:08:32,400 --> 01:08:35,920
way because

2188
01:08:33,839 --> 01:08:39,120
he did xyz

2189
01:08:35,920 --> 01:08:41,040
and now he probably wouldn't do things

2190
01:08:39,120 --> 01:08:42,799
the exact same way where he failed the

2191
01:08:41,040 --> 01:08:44,159
last time like why would i lather rinse

2192
01:08:42,799 --> 01:08:45,920
repeat what i just did that makes no

2193
01:08:44,159 --> 01:08:47,440
sense and then they slowly develop it

2194
01:08:45,920 --> 01:08:50,319
that's why i like to say like

2195
01:08:47,440 --> 01:08:52,960
10 or 15 episodes of or 10 or 15 i say

2196
01:08:50,319 --> 01:08:55,279
episodes 10 or 15 games um

2197
01:08:52,960 --> 01:08:57,279
and generally speaking players tend to

2198
01:08:55,279 --> 01:08:59,359
start to slowly they kind of like hit

2199
01:08:57,279 --> 01:09:00,960
that breaking point of like

2200
01:08:59,359 --> 01:09:03,120
all right i can break the traditional

2201
01:09:00,960 --> 01:09:04,400
tropes now for you

2202
01:09:03,120 --> 01:09:06,640
i'm gonna challenge you a little bit

2203
01:09:04,400 --> 01:09:08,480
more now as a result

2204
01:09:06,640 --> 01:09:10,239
which way do you lean and which way do

2205
01:09:08,480 --> 01:09:11,920
you go do you lean into it or do you

2206
01:09:10,239 --> 01:09:13,359
step back and if you step back that's

2207
01:09:11,920 --> 01:09:14,239
not necessarily a bad thing you just

2208
01:09:13,359 --> 01:09:16,480
have to do things a little bit

2209
01:09:14,239 --> 01:09:17,759
differently in that standpoint than i

2210
01:09:16,480 --> 01:09:18,480
would for somebody who's going to lean

2211
01:09:17,759 --> 01:09:20,480
in

2212
01:09:18,480 --> 01:09:22,080
and so you know i have those kinds of

2213
01:09:20,480 --> 01:09:23,279
personalities in my games like i have

2214
01:09:22,080 --> 01:09:24,799
some people who are really into it and

2215
01:09:23,279 --> 01:09:27,279
then i have some people that like lean

2216
01:09:24,799 --> 01:09:29,199
back and like love the um the nuts and

2217
01:09:27,279 --> 01:09:30,799
bolts like pretzels and chips kind of

2218
01:09:29,199 --> 01:09:32,400
start of the game so

2219
01:09:30,799 --> 01:09:34,640
and it's kind of knowing and teasing

2220
01:09:32,400 --> 01:09:36,319
those out and like what they value

2221
01:09:34,640 --> 01:09:38,319
and figuring that out is what kind of

2222
01:09:36,319 --> 01:09:40,000
helps you and is ultimately one of the

2223
01:09:38,319 --> 01:09:42,480
biggest skills as a dungeon master is

2224
01:09:40,000 --> 01:09:44,560
like being able to either groom it or

2225
01:09:42,480 --> 01:09:45,920
see it and which way they end up going

2226
01:09:44,560 --> 01:09:48,799
and which one they gravitate towards and

2227
01:09:45,920 --> 01:09:49,839
being able to adapt as needed yeah i had

2228
01:09:48,799 --> 01:09:51,759
a good example of what you just

2229
01:09:49,839 --> 01:09:54,400
mentioned quite recently of that player

2230
01:09:51,759 --> 01:09:56,320
realization we were we were chatting on

2231
01:09:54,400 --> 01:09:58,239
i am and i was telling him you know you

2232
01:09:56,320 --> 01:09:59,920
guys maybe don't talk as much as an

2233
01:09:58,239 --> 01:10:01,040
adventuring party might which is maybe

2234
01:09:59,920 --> 01:10:02,320
why

2235
01:10:01,040 --> 01:10:04,560
sometimes you you have a bit of

2236
01:10:02,320 --> 01:10:07,199
stickiness a bit of friction with the

2237
01:10:04,560 --> 01:10:08,800
other players as a cohesive unit maybe

2238
01:10:07,199 --> 01:10:10,480
you're not quite there yet but you don't

2239
01:10:08,800 --> 01:10:11,840
in my opinion don't maybe talk as much

2240
01:10:10,480 --> 01:10:13,520
as you should and he said oh but you

2241
01:10:11,840 --> 01:10:14,880
know we were all we're all from broken

2242
01:10:13,520 --> 01:10:16,320
homes haven't we all got like killed

2243
01:10:14,880 --> 01:10:17,280
family so we wouldn't feel like that and

2244
01:10:16,320 --> 01:10:18,080
i said

2245
01:10:17,280 --> 01:10:19,679
no

2246
01:10:18,080 --> 01:10:20,800
that's not true

2247
01:10:19,679 --> 01:10:21,920
i said i don't want to spoil it for you

2248
01:10:20,800 --> 01:10:23,440
but

2249
01:10:21,920 --> 01:10:25,040
i think only you and one other player

2250
01:10:23,440 --> 01:10:26,960
characters have that

2251
01:10:25,040 --> 01:10:28,400
and i just left it silent and you could

2252
01:10:26,960 --> 01:10:30,800
you could almost

2253
01:10:28,400 --> 01:10:32,640
feel the clocks the uh the coke's

2254
01:10:30,800 --> 01:10:35,040
turning in his brain yeah

2255
01:10:32,640 --> 01:10:36,480
yeah and he went oh because then he put

2256
01:10:35,040 --> 01:10:38,800
two and two together the the first

2257
01:10:36,480 --> 01:10:40,880
comment of we don't talk enough and b me

2258
01:10:38,800 --> 01:10:43,199
him just assuming that

2259
01:10:40,880 --> 01:10:44,480
they're all from broken homes so i said

2260
01:10:43,199 --> 01:10:46,080
that no they're not i can tell you

2261
01:10:44,480 --> 01:10:48,080
because i know their back stories and

2262
01:10:46,080 --> 01:10:49,600
it's not you know outside of the scope

2263
01:10:48,080 --> 01:10:50,960
that you might know this already so

2264
01:10:49,600 --> 01:10:52,640
they're not from broken homes you just

2265
01:10:50,960 --> 01:10:54,000
haven't asked the question you just

2266
01:10:52,640 --> 01:10:56,239
haven't said

2267
01:10:54,000 --> 01:10:58,080
how are you doing where is your where do

2268
01:10:56,239 --> 01:11:00,400
you hail from where's your home do you

2269
01:10:58,080 --> 01:11:01,600
have a wife and kids at home and he was

2270
01:11:00,400 --> 01:11:04,480
like oh god

2271
01:11:01,600 --> 01:11:05,920
you're right i just totally assumed

2272
01:11:04,480 --> 01:11:08,560
that because we were just looking at

2273
01:11:05,920 --> 01:11:10,640
that surface level detail and that was

2274
01:11:08,560 --> 01:11:12,719
that exact that precise moment of the

2275
01:11:10,640 --> 01:11:15,199
pin dropping of

2276
01:11:12,719 --> 01:11:17,760
right i understand now i can see where

2277
01:11:15,199 --> 01:11:20,320
my own preconceptions and my own

2278
01:11:17,760 --> 01:11:22,800
layers of bias have been layered in

2279
01:11:20,320 --> 01:11:25,199
front of me and the character

2280
01:11:22,800 --> 01:11:27,280
and now he's slowly starting to push his

2281
01:11:25,199 --> 01:11:29,679
way through those layers to get closer

2282
01:11:27,280 --> 01:11:30,400
to the character and really

2283
01:11:29,679 --> 01:11:32,960
live

2284
01:11:30,400 --> 01:11:34,239
in his shoes walking in his in his boots

2285
01:11:32,960 --> 01:11:35,920
exactly

2286
01:11:34,239 --> 01:11:38,560
cool all right then i think that pretty

2287
01:11:35,920 --> 01:11:40,640
much is a really good point to bring us

2288
01:11:38,560 --> 01:11:42,239
to a close on is there anything you want

2289
01:11:40,640 --> 01:11:43,920
to you want to plug

2290
01:11:42,239 --> 01:11:47,440
while you have the opportunity

2291
01:11:43,920 --> 01:11:48,960
yeah sure so um in addition to um

2292
01:11:47,440 --> 01:11:51,679
everything we kind of talked about i

2293
01:11:48,960 --> 01:11:54,320
play the live game that we play in on

2294
01:11:51,679 --> 01:11:58,080
the blue collar dm twitch channel does

2295
01:11:54,320 --> 01:12:00,000
air on at 8 30 p.m eastern standard time

2296
01:11:58,080 --> 01:12:01,360
so for the folks across the waters it's

2297
01:12:00,000 --> 01:12:03,760
probably gonna be in the middle of the

2298
01:12:01,360 --> 01:12:06,640
night so i apologize but we air um at

2299
01:12:03,760 --> 01:12:08,880
that point and then we actually put that

2300
01:12:06,640 --> 01:12:10,640
game um edited down as far as like

2301
01:12:08,880 --> 01:12:12,560
taking the breaks and shrinking them and

2302
01:12:10,640 --> 01:12:14,640
leaving everything else uncut and

2303
01:12:12,560 --> 01:12:16,560
putting that up on youtube the following

2304
01:12:14,640 --> 01:12:18,159
sunday as well as in podcast format

2305
01:12:16,560 --> 01:12:20,080
through anchor so it's on like spotify

2306
01:12:18,159 --> 01:12:23,040
and google podca a bunch of other ones

2307
01:12:20,080 --> 01:12:25,440
but um but it's there um then thursdays

2308
01:12:23,040 --> 01:12:28,080
at 9pm eastern standard time unless

2309
01:12:25,440 --> 01:12:29,440
craziness happens i am doing that dm

2310
01:12:28,080 --> 01:12:31,360
stream where we do the homebrew

2311
01:12:29,440 --> 01:12:33,440
evaluations as well as the monster

2312
01:12:31,360 --> 01:12:35,840
breakdowns and some other tips of the

2313
01:12:33,440 --> 01:12:38,159
week or whatever the case may be um i

2314
01:12:35,840 --> 01:12:40,400
also am on all the socials all the all

2315
01:12:38,159 --> 01:12:42,080
the buttons look up blue color dm on

2316
01:12:40,400 --> 01:12:43,760
tick tock instagram

2317
01:12:42,080 --> 01:12:45,199
all the fun ones you can think of and

2318
01:12:43,760 --> 01:12:46,640
you'll probably get all the thing all

2319
01:12:45,199 --> 01:12:49,520
the announcements that are coming out as

2320
01:12:46,640 --> 01:12:50,880
well as um i run a daily dungeon master

2321
01:12:49,520 --> 01:12:54,080
tip on

2322
01:12:50,880 --> 01:12:56,080
youtube as a short form video as well as

2323
01:12:54,080 --> 01:12:57,199
those are usually on tick tock prior to

2324
01:12:56,080 --> 01:12:58,560
getting onto youtube so if you want to

2325
01:12:57,199 --> 01:13:00,320
sneak peek of those tips you can check

2326
01:12:58,560 --> 01:13:04,000
them out there

2327
01:13:00,320 --> 01:13:05,760
the only other thing i have coming is um

2328
01:13:04,000 --> 01:13:07,760
i'm currently in the works of taking

2329
01:13:05,760 --> 01:13:09,920
that online campaign and bring it into

2330
01:13:07,760 --> 01:13:13,440
world anvil for folks to take a look at

2331
01:13:09,920 --> 01:13:16,159
as well as um offering basically general

2332
01:13:13,440 --> 01:13:18,320
like dungeon master lessons to folks i

2333
01:13:16,159 --> 01:13:20,239
do one-on-one coaching but i also and in

2334
01:13:18,320 --> 01:13:22,800
the process of constructing kind of like

2335
01:13:20,239 --> 01:13:24,400
a course i guess the best way to put it

2336
01:13:22,800 --> 01:13:26,080
for folks that like are either jumping

2337
01:13:24,400 --> 01:13:27,280
into the seat for the first time or want

2338
01:13:26,080 --> 01:13:29,040
to look at things in a different

2339
01:13:27,280 --> 01:13:30,640
perspective or just need a little bit

2340
01:13:29,040 --> 01:13:32,080
more guidance on whether it be dungeon

2341
01:13:30,640 --> 01:13:33,440
mastering game mastering probably geared

2342
01:13:32,080 --> 01:13:35,280
more towards the

2343
01:13:33,440 --> 01:13:36,719
overall like development of managing a

2344
01:13:35,280 --> 01:13:37,920
table and stuff like that and like

2345
01:13:36,719 --> 01:13:39,840
understanding

2346
01:13:37,920 --> 01:13:42,400
like how to create quest lines and

2347
01:13:39,840 --> 01:13:44,080
stories and stuff like that and also

2348
01:13:42,400 --> 01:13:45,760
improvisation and adapting the things

2349
01:13:44,080 --> 01:13:46,960
that your players present so we're

2350
01:13:45,760 --> 01:13:49,120
basically just trying to do a whole lot

2351
01:13:46,960 --> 01:13:50,640
of stuff so that way folks that want to

2352
01:13:49,120 --> 01:13:52,159
do that want to play the hobby or

2353
01:13:50,640 --> 01:13:53,600
thinking about playing in the hobby or

2354
01:13:52,159 --> 01:13:55,040
interested in the hobby

2355
01:13:53,600 --> 01:13:56,400
we want to break down as many barriers

2356
01:13:55,040 --> 01:13:57,840
for them as possible so that's kind of

2357
01:13:56,400 --> 01:13:58,960
what we're all about and i'm trying to

2358
01:13:57,840 --> 01:14:01,360
hopefully

2359
01:13:58,960 --> 01:14:04,719
aid in that process of basically making

2360
01:14:01,360 --> 01:14:06,239
dnd be something that's you know a

2361
01:14:04,719 --> 01:14:09,120
staple in pretty much everyone's home

2362
01:14:06,239 --> 01:14:10,560
because it has so many benefits from

2363
01:14:09,120 --> 01:14:12,080
just the things we talked about just

2364
01:14:10,560 --> 01:14:13,840
from a camaraderie standpoint with your

2365
01:14:12,080 --> 01:14:15,840
friends but also mentally and

2366
01:14:13,840 --> 01:14:17,040
psychologically and holistically

2367
01:14:15,840 --> 01:14:18,800
it's a great game and i want to make

2368
01:14:17,040 --> 01:14:20,560
sure that like everyone

2369
01:14:18,800 --> 01:14:22,320
who is interested and wants to have a

2370
01:14:20,560 --> 01:14:23,600
crack at it has that opportunity and

2371
01:14:22,320 --> 01:14:24,960
knows where to go

2372
01:14:23,600 --> 01:14:26,800
awesome to everyone at home i do

2373
01:14:24,960 --> 01:14:29,120
thoroughly recommend checking out his

2374
01:14:26,800 --> 01:14:30,320
stuff um i do like the shorts you

2375
01:14:29,120 --> 01:14:31,840
mentioned i was going to mention them if

2376
01:14:30,320 --> 01:14:33,360
you didn't the

2377
01:14:31,840 --> 01:14:35,520
the minute long ones because they're

2378
01:14:33,360 --> 01:14:37,600
they're quite handy and it is you know a

2379
01:14:35,520 --> 01:14:39,440
nice format just to have let me just

2380
01:14:37,600 --> 01:14:41,760
blast this real quick and there's gonna

2381
01:14:39,440 --> 01:14:43,360
be some nugget in there of something

2382
01:14:41,760 --> 01:14:44,800
useful that just gets you thinking so

2383
01:14:43,360 --> 01:14:46,320
yes i do recommend checking out howie's

2384
01:14:44,800 --> 01:14:47,920
stuff so everyone at home thank you all

2385
01:14:46,320 --> 01:14:50,719
for listening if you've got any thoughts

2386
01:14:47,920 --> 01:14:53,520
or comments you can find me at download

2387
01:14:50,719 --> 01:14:55,850
underscore dnd on twitter otherwise

2388
01:14:53,520 --> 01:15:00,999
thank you and good night

2389
01:14:55,850 --> 01:15:00,999
[Music]