Process
This week I'm joined by friend and table mate Sam Henry to talk about our processes used for playing D&D, and how we use our professional backgrounds to improve our experiences.
- 05:21 - A Process Oriented Approach
- 15:46 - Difference Between Players and DMs
- 20:04 - The D&D Machine
- 27:46 - Character Creation
- 43:06 - Getting into Character
- 52:41 - Flow Charts!
Find Thinking Critically online: https://www.thinkingcritically.co.uk
References:
- Dungeons, Dice & Dudes: https://linktr.ee/DDandD
- 'Mistakes' episode of Thinking Critically: https://www.thinkingcritically.co.uk/mistakes
- 'Progression' episode of Thinking Critically: https://www.thinkingcritically.co.uk/progression/
Patrons:
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 4 episode 12
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of thinking critically a DND discussion
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no new news this week other than
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continue to check me out at
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thinkingcurricular.com check out
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dungeons Dyson dudes where I play Quinn
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and Arc aximus check out the links to
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that in the episode description and
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actually the main thing this week is
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just to drop a review or five stars or
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whatever it is nowadays on the podcast
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players that you use that would mean a
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heck of a lot to me I've recently hit 13
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ratings on Spotify so it's now not not
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only my own that I see when I look at my
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podcast which is fantastic so any more
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of that would make me a very happy man
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indeed otherwise let's get on with the
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show
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[Music]
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foreign
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[Music]
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I'm joined by Sam thank you ever so much
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for joining us today Sam can you tell us
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a little bit about yourself uh download
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thank you for having me on see you I'm
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Sam Henry I'm from I live in the south
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of England I work in uh sort of
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manufacturing in F1 I've been playing
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DND 5e for a couple of years and one of
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the people that started playing in
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lockdown under the furlough and yeah
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playing in quite a few campaigns now as
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well as just starting my first kind of
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foray into dming and been listening to
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the thinking correctly podcast for a
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little while and enjoy what comes out
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there and know you through uh recently
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well I've been down a little while now
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uh started playing in a campaign
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together indeed indeed yeah it's always
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it's always a pleasure to have a
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listener on the show it's nice I like to
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be able to enable that like you get to
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be a part of it now uh so I'm stoked to
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have you on and yes we are playing in
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the DM who has been on
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two previous episodes Jamie the original
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mistakes
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and the other one
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uh yes
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um nope
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I'm gonna have to bring that up now I'm
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gonna do it live thanks to my uh my
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internet website I can uh I can find out
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what guests have been on uh what
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episodes oh that's very handy here we go
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here we go
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two episodes come on progression there
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we go there we go yeah
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was that the earlier the earlier of the
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two episodes yeah both in season one no
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mistakes just fast yeah that but yes he
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DMS Sam and myself and now we have
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someone from that game Sam on uh to talk
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today
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about process
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so Sam what does process mean to you in
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the DND and wider ttrpg framework
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so I mean within the kind of DnD context
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that's kind of all I know but I mean it
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kind of applies to all games really
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process in that context to me the most
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literal thing is it's like the way the
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game is played it's the crunchy
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mechanics that make the games tick but
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also there's you know you kind of have a
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there's a softer side of it in in that
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kind of literal meaning with um uh you
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know as the kind of the etiquette that's
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involved the role playing and the
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storytelling all those sorts of things
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come into the process of playing d d
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there's also kind of what happens
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between the group of people whilst
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they're playing like you know the
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process of playing like and going
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through the process
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and I'm starting to down for the first
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time recently the processes involved in
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doing that is like really just something
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else to be honest because you're not
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just you know you're not just running
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the mechanical process but you've got
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all of those other processes that are
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going on simultaneously and uh yeah so
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I'd say those are the kind of key points
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for me within the the subject I'd say
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like I kind of look at it I think
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probably in a similar way to you uh from
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your kind of work in maybe a slightly
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different way to how other people look
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at it because uh sort of coming from the
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like industrial or
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um sort of professional process
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following uh procedure
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um you can see the the way that the
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mechanics are laying the game out yeah
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so loads of things there none of which I
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had in my very small notes so I'm very
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happy about that firstly the dungeons
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nice and dude guys will be cheering when
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you said the crunchy mechanics and how
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they tick because that that's that's
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like a true fan thing that's a hangover
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from like the first couple of Seasons
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which I don't do anymore but now
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everyone seems to keep referring to it
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maybe you actually bring it back yeah I
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don't know I mean yeah I do like it they
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mention it whenever they either they sub
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for me if I'm not in the show or whatnot
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and they they plug my show at the
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beginning of their podcast they they
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always they're like oh thinking
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critically with it Paul Castle they talk
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about the crunchy mechanics it makes
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them tick and I'm like I didn't say that
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anymore
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disingenuous but uh I'm flattered so
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thank you for that deep cut maybe just
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pepper pepper it in yeah yeah and yeah
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so the true fans that know though they
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can raise a glass when they hear that
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yeah absolutely
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so yeah about the the process background
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stuff so yeah you're very astute in the
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I am a processing person from my various
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careers and backgrounds and familiar
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with work in project management now but
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familiar with Kaizen and Ken ban and you
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know the fishbone Chicago diagrams and
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five y's and all that kind of very
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processy stuff for making things on time
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to a high standard so yeah that I've
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never once again what I loved doing the
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show I've never once drawn the parallel
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but then when it's highlighted to me and
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pointed out it's like pointing into the
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elephant in the room and going oh yeah
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of course there's and now I realize well
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I'm such a perfectionist when it comes
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to doing my campaign uh
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oh and it also like it's they you get
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this real sense of like all the numbers
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and the rules a real heightened sense of
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if one of those is slightly out how
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drastically that can uh change the
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outcomes in the game you know yeah I
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know I I you're right it's it's weird I
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am so super sensitive to that kind of
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stuff I recently ran a Twitter puzzle to
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get a gauge to see basically like a
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tuning fork for myself to see if I've
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swung too much the other way and clearly
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the answer was yes because most people
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disagreed with my gut instinct to take
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of my player wanting to bring in is a
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monk way of the ascendant Dragon so
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right a bucket load of flavor in there
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to begin with yeah but he wants to be
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very much into like herbal teas and
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meditation and yoga and that kind of
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stuff and he was like I wanna want to
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buy a tea set and make teas to the guys
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and maybe they can have some beneficial
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elements to it yes and immediately I was
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like well I mean can I buy herbalism
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okay yeah you can buy one and yeah you
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can use it no problem you just won't be
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able to add your proficiency bonus and I
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mean I guess that comment is telling in
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of itself is the kind of DM that I am
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and then I had a quick look at the rules
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and said yeah according to xanatha's
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guide it's going to be eight weeks man
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weeks of work to be able to get
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Proficiency in that or you could take a
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feat but then sacrificing an ASI because
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I'm so yeah wary of
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how one little oh now he can just do
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cure wounds for free four times a day is
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gonna just completely change the dynamic
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of the party potentially yeah I mean the
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yeah there's a sensitivity to it there
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but also I think kind of understanding
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the importance of the uh those kinds of
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things and so your your party member
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wants to be able to do that and your
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party's you know not really fully
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stacked on healing characters then as a
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DM you know understanding a way that you
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could maybe work a mechanic into it that
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would you know allow that to happen yeah
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and you know you can because you
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processes can be changed and updated and
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you know you can make exceptions to
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things but yeah it's just uh having a
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real eye on making sure that someone
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doesn't just by doing something nice
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narratively like completely overwhelm
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someone else's feet that they've taken
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yeah yeah precisely but we ended we
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talked today about it after giving them
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a bunch of details and stuff and he said
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oh you know I know it doesn't because he
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then my players know now what I'm like
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so in fact another anecdote before we go
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any further is another guy they've just
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leveled up and he isn't Paladin looking
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at his spells and he's I'm thinking of
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doing I'm doing something download but
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knowing you won't allow it and I was
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like well come on give me the benefit of
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the doubt let me have a look at what it
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is if it's from like
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Wiki dot myhomebrew.org then probably
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not but if it's from some official
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material then probably yeah and it was
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just the fine Steed spell and I was like
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no that's a six Bell I take it twice
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like please use that suppose I didn't
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think you'd want me like charging around
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on a horse I'm like no that's that's the
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sickest thing paladins can do do it as
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soon as possible please yeah yeah yeah
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it's a yeah I've recently started using
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that in the campaign and um it's nice
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having a telepathic horse right yeah
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it's great really useful it's so good so
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that that's just a an aside but the tea
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guy is we're speaking today so I know
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you know I know it like I don't have to
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be anything major it could just be
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something superficial
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and I said dude it's already superficial
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in game you've built tea for the guys
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before you've made tea for the guys
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before I can't control their role play
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response to that if they yeah aren't
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receptive to it then that's all we can
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do yeah yeah yeah yeah yeah yeah yeah
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it's true try and uh really egg up how
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great the tea is yeah yeah running the
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risk of um when the players being like
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wait this is poisoned no it's just
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yeah yeah the distrusting players no I
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think it's always DM's discretion isn't
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it when it comes down to stuff like that
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00:10:02,399 --> 00:10:07,500
I mean it own my sort of World building
261
00:10:04,920 --> 00:10:11,040
stage and decided that I wanted to have
262
00:10:07,500 --> 00:10:13,920
quite techy items not quite steampunk
263
00:10:11,040 --> 00:10:16,740
but quite Advanced kind of setting that
264
00:10:13,920 --> 00:10:19,140
I would attempt to do so little bits and
265
00:10:16,740 --> 00:10:21,060
pieces like Homebrew magic items and
266
00:10:19,140 --> 00:10:22,580
stuff like that and you know you just
267
00:10:21,060 --> 00:10:25,560
have to really sit down and think
268
00:10:22,580 --> 00:10:27,300
through as many repercussions of what
269
00:10:25,560 --> 00:10:29,040
can happen and how it can stack and all
270
00:10:27,300 --> 00:10:31,200
of these things and as long as as long
271
00:10:29,040 --> 00:10:33,060
as you're able to really really rigidly
272
00:10:31,200 --> 00:10:36,540
go through it all then you can hopefully
273
00:10:33,060 --> 00:10:38,640
uh make that not not overpowered I mean
274
00:10:36,540 --> 00:10:40,980
I'm not doing anything too adventurous
275
00:10:38,640 --> 00:10:43,380
so far but um yeah I think we've spoken
276
00:10:40,980 --> 00:10:45,720
before about uh sending stones and the
277
00:10:43,380 --> 00:10:47,880
nice ways that you can flavor and add to
278
00:10:45,720 --> 00:10:49,740
that you know yeah if if your players
279
00:10:47,880 --> 00:10:51,360
remember that they have them as uh it
280
00:10:49,740 --> 00:10:53,399
got to the point with my guys where I
281
00:10:51,360 --> 00:10:55,019
said if you haven't found it in one of
282
00:10:53,399 --> 00:10:56,820
your in your notes somewhere then you'll
283
00:10:55,019 --> 00:10:58,140
lose it but like you've lost it in the
284
00:10:56,820 --> 00:10:59,839
real world you've lost it in the game I
285
00:10:58,140 --> 00:11:01,980
don't like I'm not
286
00:10:59,839 --> 00:11:03,839
you've had it for so long if you're all
287
00:11:01,980 --> 00:11:05,220
like tap on your pockets and patting
288
00:11:03,839 --> 00:11:06,420
yourself down and you can't none of you
289
00:11:05,220 --> 00:11:09,839
think you've got it then you haven't got
290
00:11:06,420 --> 00:11:11,519
it that's as simple as it is yeah that's
291
00:11:09,839 --> 00:11:13,680
a huge thing I mean I'm sorry I'm like a
292
00:11:11,519 --> 00:11:15,660
terrible I'm a terrible or apprently a
293
00:11:13,680 --> 00:11:17,940
non-existent note taker I'll write down
294
00:11:15,660 --> 00:11:20,640
mechanics and battles because I need to
295
00:11:17,940 --> 00:11:22,500
add up and subtract all those things and
296
00:11:20,640 --> 00:11:26,700
remember what conditions are going on
297
00:11:22,500 --> 00:11:28,920
but yeah I'm I'm pretty bad at it and
298
00:11:26,700 --> 00:11:31,320
yeah I mean it's one of the things I was
299
00:11:28,920 --> 00:11:33,240
going to say about is it's because I
300
00:11:31,320 --> 00:11:35,220
find the format of taking notes in
301
00:11:33,240 --> 00:11:38,880
chronological chronological order quite
302
00:11:35,220 --> 00:11:40,140
tricky and then you know if you do come
303
00:11:38,880 --> 00:11:41,880
across something which you know you've
304
00:11:40,140 --> 00:11:45,000
encountered in the past you're sifting
305
00:11:41,880 --> 00:11:47,339
through sometimes a library yeah through
306
00:11:45,000 --> 00:11:49,500
sheets unless you've taken the time to
307
00:11:47,339 --> 00:11:52,140
go through and divide them up into kind
308
00:11:49,500 --> 00:11:54,120
of chapters and you know sections it's
309
00:11:52,140 --> 00:11:56,160
it's really hard to find that kind of
310
00:11:54,120 --> 00:11:58,019
relevant information so I I'm kind of
311
00:11:56,160 --> 00:12:00,540
yeah remiss to take too much in the way
312
00:11:58,019 --> 00:12:03,300
of notes but I sort of thought of a
313
00:12:00,540 --> 00:12:05,220
better way to try and do that at least
314
00:12:03,300 --> 00:12:07,200
for me and I'm going to try and sort of
315
00:12:05,220 --> 00:12:09,600
you know encourage my players when I'm
316
00:12:07,200 --> 00:12:11,519
damaged to do the same thing is um
317
00:12:09,600 --> 00:12:13,860
rather than doing it chronologically to
318
00:12:11,519 --> 00:12:17,579
keep notes by sort of subject so by
319
00:12:13,860 --> 00:12:19,740
location or by NPC or you know buy the
320
00:12:17,579 --> 00:12:21,480
the they've got one note page of notes
321
00:12:19,740 --> 00:12:23,519
about the secret society that they're
322
00:12:21,480 --> 00:12:25,079
yeah trying to fight or whatever so when
323
00:12:23,519 --> 00:12:26,640
you encounter that thing you just need
324
00:12:25,079 --> 00:12:28,560
to find the page that's got all of them
325
00:12:26,640 --> 00:12:30,480
information about that if that makes
326
00:12:28,560 --> 00:12:32,399
sense yeah yeah no I'm just thinking
327
00:12:30,480 --> 00:12:34,019
it's funny because that's the way well
328
00:12:32,399 --> 00:12:35,760
certainly I do it as a DM but I imagine
329
00:12:34,019 --> 00:12:37,140
many DMS do it is you'll have like
330
00:12:35,760 --> 00:12:39,420
here's the city and here's the notable
331
00:12:37,140 --> 00:12:41,220
NPCs in the sea and then I imagine there
332
00:12:39,420 --> 00:12:43,440
are players that do do it the way you've
333
00:12:41,220 --> 00:12:46,019
discussed but certainly everybody that I
334
00:12:43,440 --> 00:12:46,920
play with does you just write notes in
335
00:12:46,019 --> 00:12:48,600
the order
336
00:12:46,920 --> 00:12:50,100
that they appear to your brain and the
337
00:12:48,600 --> 00:12:52,620
guy I sit next to in my the dungeons
338
00:12:50,100 --> 00:12:54,180
Dyson dudes campaign he he's literally
339
00:12:52,620 --> 00:12:55,920
it's like we're back at secondary school
340
00:12:54,180 --> 00:12:58,620
because he dates he puts the date in the
341
00:12:55,920 --> 00:12:59,940
top right hand corner yeah which is
342
00:12:58,620 --> 00:13:01,260
Handy for trying to find out you know
343
00:12:59,940 --> 00:13:02,940
how many sessions ago did we meet that
344
00:13:01,260 --> 00:13:04,740
guy at least you could yeah because you
345
00:13:02,940 --> 00:13:07,019
could filter through that way but it is
346
00:13:04,740 --> 00:13:09,060
funny isn't it the way that the most as
347
00:13:07,019 --> 00:13:10,620
far as I understand DMS will organize
348
00:13:09,060 --> 00:13:12,660
their notes you know for certainly for
349
00:13:10,620 --> 00:13:13,920
Homebrew worlds it just completely is
350
00:13:12,660 --> 00:13:16,200
the opposite the way that most players
351
00:13:13,920 --> 00:13:17,880
do yeah because you do you you where
352
00:13:16,200 --> 00:13:19,320
you're constructing the world you do it
353
00:13:17,880 --> 00:13:20,519
by the things that you're like oh
354
00:13:19,320 --> 00:13:22,200
they're probably going to encounter this
355
00:13:20,519 --> 00:13:23,760
or I want them to go to this city so I
356
00:13:22,200 --> 00:13:25,440
need you know the information about this
357
00:13:23,760 --> 00:13:27,779
city and it's just going to be on that
358
00:13:25,440 --> 00:13:30,480
page yes like that I mean actually I've
359
00:13:27,779 --> 00:13:32,880
found incarnate it's just such a helpful
360
00:13:30,480 --> 00:13:34,380
tool just using it as also like a
361
00:13:32,880 --> 00:13:36,060
library because you can have the notes
362
00:13:34,380 --> 00:13:37,800
on the pubs and you know what I mean oh
363
00:13:36,060 --> 00:13:39,480
yes yeah yeah yeah yeah you can just
364
00:13:37,800 --> 00:13:40,860
stick it all in there and so whenever
365
00:13:39,480 --> 00:13:42,779
they go back to the place I've got you
366
00:13:40,860 --> 00:13:45,779
know the accent written down of the
367
00:13:42,779 --> 00:13:49,200
character in The Pub in there yeah but
368
00:13:45,779 --> 00:13:51,360
yeah so but I found it's worked all
369
00:13:49,200 --> 00:13:53,100
right for me doing it uh so far in a
370
00:13:51,360 --> 00:13:54,480
couple of sessions dming and I'm hoping
371
00:13:53,100 --> 00:13:56,220
it's going to be you know all right for
372
00:13:54,480 --> 00:13:57,899
the players but I've done them up little
373
00:13:56,220 --> 00:14:00,060
sheets for when they meet someone
374
00:13:57,899 --> 00:14:01,980
special or you know go to a new place
375
00:14:00,060 --> 00:14:03,720
they get a little sheet with a map or a
376
00:14:01,980 --> 00:14:06,660
picture or whatever that they can they
377
00:14:03,720 --> 00:14:09,060
can write some notes on and uh yeah I'm
378
00:14:06,660 --> 00:14:10,560
hoping I can just make it look easier
379
00:14:09,060 --> 00:14:12,600
because that's the whole thing you know
380
00:14:10,560 --> 00:14:15,120
going back to the the kind of process
381
00:14:12,600 --> 00:14:17,760
aspect is just making it as simple and
382
00:14:15,120 --> 00:14:20,160
foolproof as possible yeah because no
383
00:14:17,760 --> 00:14:21,480
one likes that oh we need to like go and
384
00:14:20,160 --> 00:14:23,160
just have a look back and then break
385
00:14:21,480 --> 00:14:25,139
your immersion break immersion for five
386
00:14:23,160 --> 00:14:27,180
minutes while we all do a bit of reading
387
00:14:25,139 --> 00:14:29,220
yeah yeah keep the things you need close
388
00:14:27,180 --> 00:14:31,459
at hand that's one of those yeah yep
389
00:14:29,220 --> 00:14:34,680
yeah I see the other problem with
390
00:14:31,459 --> 00:14:37,500
sequential notes and I have the worst of
391
00:14:34,680 --> 00:14:39,660
Both Worlds with my note taking is hey I
392
00:14:37,500 --> 00:14:42,060
do do some and it is sequential and it
393
00:14:39,660 --> 00:14:44,160
ends up being the inconsequential stuff
394
00:14:42,060 --> 00:14:45,420
so they'll just be like Oh I'm crap at
395
00:14:44,160 --> 00:14:47,519
note taking as well so they'll just be
396
00:14:45,420 --> 00:14:50,160
like a name with no context and okay
397
00:14:47,519 --> 00:14:51,899
that's worth nothing to download two
398
00:14:50,160 --> 00:14:53,519
weeks not later because it yeah yeah
399
00:14:51,899 --> 00:14:56,279
it's just a random string of characters
400
00:14:53,519 --> 00:14:58,320
at that point uh so I've got a random
401
00:14:56,279 --> 00:15:01,639
name here is that I know that was the
402
00:14:58,320 --> 00:15:04,680
fishmonger okay well okay fine yeah
403
00:15:01,639 --> 00:15:06,540
yeah you do have to I mean there's
404
00:15:04,680 --> 00:15:08,100
always going to be things to sleep by
405
00:15:06,540 --> 00:15:09,959
the way and that's just kind of the
406
00:15:08,100 --> 00:15:11,639
nature of the Beast and that yeah I
407
00:15:09,959 --> 00:15:13,320
think we can all have a little bit of
408
00:15:11,639 --> 00:15:15,480
creative license when it comes to
409
00:15:13,320 --> 00:15:17,760
someone not sounding the same twice or
410
00:15:15,480 --> 00:15:19,380
yep forgetting that a person existed
411
00:15:17,760 --> 00:15:21,060
entirely
412
00:15:19,380 --> 00:15:23,639
um you know so but you get some sort of
413
00:15:21,060 --> 00:15:25,079
little NPC tag along like a pet or a
414
00:15:23,639 --> 00:15:26,820
small child that you're looking after
415
00:15:25,079 --> 00:15:30,139
and then you realize that actually we
416
00:15:26,820 --> 00:15:30,139
haven't fed them for four days
417
00:15:30,500 --> 00:15:35,699
but not even the DMS remembered so then
418
00:15:33,540 --> 00:15:38,339
it's fine it's all good
419
00:15:35,699 --> 00:15:39,779
you see the movie of like no one wants
420
00:15:38,339 --> 00:15:41,579
to see the boar and stuff so you just
421
00:15:39,779 --> 00:15:43,139
assume that it's happened in there in
422
00:15:41,579 --> 00:15:45,060
the background yeah who's role playing
423
00:15:43,139 --> 00:15:47,820
going to the toilet yeah exactly yeah
424
00:15:45,060 --> 00:15:49,980
okay so one thing you mentioned at the
425
00:15:47,820 --> 00:15:52,440
start was
426
00:15:49,980 --> 00:15:55,079
um you'll kind of transition from a
427
00:15:52,440 --> 00:15:57,300
player to dming and how radically
428
00:15:55,079 --> 00:15:58,920
different that process was can you
429
00:15:57,300 --> 00:16:01,019
elaborate a little bit more on that yeah
430
00:15:58,920 --> 00:16:02,399
I mean you know it's similar to kind of
431
00:16:01,019 --> 00:16:03,839
things that we've been talked about on
432
00:16:02,399 --> 00:16:04,920
kind of previous episodes like when
433
00:16:03,839 --> 00:16:06,600
you're when you're a player you're
434
00:16:04,920 --> 00:16:08,699
worrying about your one thing right your
435
00:16:06,600 --> 00:16:10,079
one character and maybe you're given a
436
00:16:08,699 --> 00:16:12,180
certain amount of attention to the rest
437
00:16:10,079 --> 00:16:14,160
of the party and depending on how
438
00:16:12,180 --> 00:16:16,620
conscientious supplier you are and
439
00:16:14,160 --> 00:16:19,079
you've got your set of mechanics and the
440
00:16:16,620 --> 00:16:21,120
things you can do and you know unless
441
00:16:19,079 --> 00:16:23,100
you're a pretty low level when you get
442
00:16:21,120 --> 00:16:26,220
into anything kind of double digits that
443
00:16:23,100 --> 00:16:27,600
becomes incredibly complex and the
444
00:16:26,220 --> 00:16:29,660
amount of sort of different uh like
445
00:16:27,600 --> 00:16:32,100
parameters and variables and
446
00:16:29,660 --> 00:16:34,260
conditionalities there are of if a
447
00:16:32,100 --> 00:16:37,380
certain thing happens then in this case
448
00:16:34,260 --> 00:16:39,360
you know it gets really quite nitty
449
00:16:37,380 --> 00:16:42,000
gritty and there's a lot to think about
450
00:16:39,360 --> 00:16:43,740
there so especially in combats you know
451
00:16:42,000 --> 00:16:45,959
we play a pretty high level characters
452
00:16:43,740 --> 00:16:47,699
in our campaign you know if something
453
00:16:45,959 --> 00:16:49,199
happens in combat that changes the thing
454
00:16:47,699 --> 00:16:51,480
that you were planning to do then you're
455
00:16:49,199 --> 00:16:53,399
there stuck thinking well you know I
456
00:16:51,480 --> 00:16:54,660
could drastically change the world or I
457
00:16:53,399 --> 00:16:57,839
could completely fluff this you know
458
00:16:54,660 --> 00:17:00,899
yeah so It's Tricky but when you then go
459
00:16:57,839 --> 00:17:02,339
into dming and you know like the World
460
00:17:00,899 --> 00:17:03,899
building aspect I think you know it's
461
00:17:02,339 --> 00:17:05,040
much like the writing out a character
462
00:17:03,899 --> 00:17:07,980
sheet and coming up with a character
463
00:17:05,040 --> 00:17:08,939
that's great everyone loves doing that
464
00:17:07,980 --> 00:17:10,620
um and it's the same with the World
465
00:17:08,939 --> 00:17:12,660
building like you know you just write
466
00:17:10,620 --> 00:17:14,459
this kind of Rich kind of lore in your
467
00:17:12,660 --> 00:17:16,980
head or you might even write it all down
468
00:17:14,459 --> 00:17:19,500
and fill this world with your kind of
469
00:17:16,980 --> 00:17:23,040
ideas and your people and your your
470
00:17:19,500 --> 00:17:26,280
stories and then you've also got this
471
00:17:23,040 --> 00:17:28,079
just absolute Behemoth to the like the
472
00:17:26,280 --> 00:17:30,240
you've got to run physics at the same
473
00:17:28,079 --> 00:17:31,919
time essentially right and it's not like
474
00:17:30,240 --> 00:17:34,020
a small feat to just kind of keep that
475
00:17:31,919 --> 00:17:35,760
going so you know dealing with the
476
00:17:34,020 --> 00:17:37,620
mechanics making sure as well just that
477
00:17:35,760 --> 00:17:39,419
you're you're doing an effective job of
478
00:17:37,620 --> 00:17:41,220
describing everything that the players
479
00:17:39,419 --> 00:17:42,480
need to see that they want to see that
480
00:17:41,220 --> 00:17:44,580
you're understanding everything the
481
00:17:42,480 --> 00:17:46,320
players are asking of you the list
482
00:17:44,580 --> 00:17:49,320
really just Stacks up and you're you're
483
00:17:46,320 --> 00:17:50,820
spinning all these plates you know then
484
00:17:49,320 --> 00:17:52,320
you're not just filling out one
485
00:17:50,820 --> 00:17:54,960
character sheet for your character
486
00:17:52,320 --> 00:17:56,400
you're filling out multiple NPC
487
00:17:54,960 --> 00:17:59,160
character sheets and you're looking at
488
00:17:56,400 --> 00:18:01,140
monsters and like there's just all of
489
00:17:59,160 --> 00:18:02,940
these things and then you know when
490
00:18:01,140 --> 00:18:04,559
you're running a especially a combat
491
00:18:02,940 --> 00:18:07,380
encounter you're dealing with multiple
492
00:18:04,559 --> 00:18:09,539
subjects so yeah it's just you know
493
00:18:07,380 --> 00:18:11,160
multiplied by Infinity basically the
494
00:18:09,539 --> 00:18:14,280
number of things you have to do at the
495
00:18:11,160 --> 00:18:16,919
same time I take I take solace in the
496
00:18:14,280 --> 00:18:18,539
fact that at any given moment there'll
497
00:18:16,919 --> 00:18:21,539
be somewhere in the world a DM
498
00:18:18,539 --> 00:18:23,400
experiencing a problem that I've had in
499
00:18:21,539 --> 00:18:25,260
the past so you mentioned physics and my
500
00:18:23,400 --> 00:18:27,179
mind immediately jumped to the first
501
00:18:25,260 --> 00:18:29,100
time I had a player you know the first
502
00:18:27,179 --> 00:18:30,900
time any DM has a player flying and then
503
00:18:29,100 --> 00:18:33,419
suddenly you're back to you know
504
00:18:30,900 --> 00:18:35,400
Secondary School Pythagoras and trying
505
00:18:33,419 --> 00:18:37,320
to work out that diagonal distance when
506
00:18:35,400 --> 00:18:40,020
you've only got across the ground and
507
00:18:37,320 --> 00:18:41,220
how high they are and uh I like to think
508
00:18:40,020 --> 00:18:43,080
of myself as an otherwise intelligent
509
00:18:41,220 --> 00:18:44,940
person but In the Heat of the dming I'm
510
00:18:43,080 --> 00:18:46,799
like there's no way I can remember and
511
00:18:44,940 --> 00:18:49,380
work this out like it quickly enough to
512
00:18:46,799 --> 00:18:51,240
make it worthwhile so yeah but that I
513
00:18:49,380 --> 00:18:52,679
takes less than the fact that right now
514
00:18:51,240 --> 00:18:53,880
as we were talking and recording this
515
00:18:52,679 --> 00:18:56,580
episode there's a DM somewhere that's
516
00:18:53,880 --> 00:19:00,120
going well if he's 20 foot across and
517
00:18:56,580 --> 00:19:03,000
then 30 up then if I square that one I
518
00:19:00,120 --> 00:19:04,260
could he'd maybe like uh somewhere
519
00:19:03,000 --> 00:19:07,620
that's happening right now as you speak
520
00:19:04,260 --> 00:19:09,840
and that makes me smile uh because that
521
00:19:07,620 --> 00:19:11,940
stuff is is it all the time yeah yeah
522
00:19:09,840 --> 00:19:13,020
absolutely and there's only so many
523
00:19:11,940 --> 00:19:15,600
prompts that you can write yourself
524
00:19:13,020 --> 00:19:18,059
right because you can't prepare for
525
00:19:15,600 --> 00:19:19,740
everything yeah it's good to know I mean
526
00:19:18,059 --> 00:19:21,840
it's uh
527
00:19:19,740 --> 00:19:22,740
not maybe quite so much comfort in the
528
00:19:21,840 --> 00:19:24,900
heat at the moment when everyone's
529
00:19:22,740 --> 00:19:27,179
looking at right no not too comfortable
530
00:19:24,900 --> 00:19:28,140
in that yet yeah another another comment
531
00:19:27,179 --> 00:19:30,900
there about whether you're being
532
00:19:28,140 --> 00:19:32,280
descriptive enough again the only reason
533
00:19:30,900 --> 00:19:34,679
I mentioned this kind of stuff is to
534
00:19:32,280 --> 00:19:37,020
give people reassurance and other DMS
535
00:19:34,679 --> 00:19:39,660
such as yourself that like this stuff is
536
00:19:37,020 --> 00:19:41,520
just happens all the time and I've yeah
537
00:19:39,660 --> 00:19:43,260
I've kicked myself several several times
538
00:19:41,520 --> 00:19:45,600
over after describing a room or a
539
00:19:43,260 --> 00:19:48,900
location and they've been like ah
540
00:19:45,600 --> 00:19:51,419
number rule number 76 in the in the DM
541
00:19:48,900 --> 00:19:53,280
real DM's guide says you should tell
542
00:19:51,419 --> 00:19:55,440
them about how it sounds and how it
543
00:19:53,280 --> 00:19:56,460
smells rather than just how it looks and
544
00:19:55,440 --> 00:19:58,440
I've gone
545
00:19:56,460 --> 00:20:00,299
[ __ ] I forgot now it's maybe a bit too
546
00:19:58,440 --> 00:20:01,740
late and well you don't want to just be
547
00:20:00,299 --> 00:20:03,260
like Oh and it smells like fish because
548
00:20:01,740 --> 00:20:06,260
they're gonna be like what why are you
549
00:20:03,260 --> 00:20:08,100
what have you been doing yeah exactly
550
00:20:06,260 --> 00:20:09,720
no it's
551
00:20:08,100 --> 00:20:11,220
um one of the first things that I kind
552
00:20:09,720 --> 00:20:13,140
of said to myself you know when I'm when
553
00:20:11,220 --> 00:20:15,539
I'm dming one of the things I'll always
554
00:20:13,140 --> 00:20:17,039
remember is like you know like I was
555
00:20:15,539 --> 00:20:18,840
just getting into a new place and you
556
00:20:17,039 --> 00:20:21,000
describe as many of the senses to them
557
00:20:18,840 --> 00:20:23,880
that you can right like what can I see
558
00:20:21,000 --> 00:20:26,220
you can at least see here and smell
559
00:20:23,880 --> 00:20:28,919
stuff usually right
560
00:20:26,220 --> 00:20:30,360
um so tell them all of those things if
561
00:20:28,919 --> 00:20:32,220
there's a taste in the air you know
562
00:20:30,360 --> 00:20:34,980
really make it nice and immersive and
563
00:20:32,220 --> 00:20:37,919
then as soon as I started dming I'm
564
00:20:34,980 --> 00:20:40,140
there going ah mechanics uh you're in a
565
00:20:37,919 --> 00:20:42,419
place and there are some people uh what
566
00:20:40,140 --> 00:20:43,679
are you doing yeah it's a busy place
567
00:20:42,419 --> 00:20:47,280
there's loads of people and there's a
568
00:20:43,679 --> 00:20:49,020
shop go yeah exactly yeah
569
00:20:47,280 --> 00:20:50,280
um but you know I think that's it's all
570
00:20:49,020 --> 00:20:51,600
just a question of practice it's the
571
00:20:50,280 --> 00:20:53,580
same as kind of when you learn to drive
572
00:20:51,600 --> 00:20:55,260
the car right and you start off and you
573
00:20:53,580 --> 00:20:57,120
have all of these different things that
574
00:20:55,260 --> 00:20:59,340
you need to remember to do and doing
575
00:20:57,120 --> 00:21:01,320
them all separately is really difficult
576
00:20:59,340 --> 00:21:03,780
and then as you just practice it it's
577
00:21:01,320 --> 00:21:05,460
becomes just doing one action yeah the
578
00:21:03,780 --> 00:21:06,900
kind of muscle memory develops and you
579
00:21:05,460 --> 00:21:09,000
you're able to just kind of take it all
580
00:21:06,900 --> 00:21:11,220
in at once and and then react with all
581
00:21:09,000 --> 00:21:13,440
of the different facets that's a really
582
00:21:11,220 --> 00:21:15,179
good analogy actually that muscle memory
583
00:21:13,440 --> 00:21:18,299
of driving because my girlfriend is now
584
00:21:15,179 --> 00:21:20,640
learning to drive as well and she's like
585
00:21:18,299 --> 00:21:22,440
it's just there's just so like I've got
586
00:21:20,640 --> 00:21:24,299
three pedals and a gear stick and
587
00:21:22,440 --> 00:21:25,860
mirrors and this and the other and
588
00:21:24,299 --> 00:21:28,500
having to do that every time and then
589
00:21:25,860 --> 00:21:31,020
I'm like wow I just drive but then
590
00:21:28,500 --> 00:21:34,919
that's like 15 years of experience so
591
00:21:31,020 --> 00:21:36,600
yeah yeah exactly no it's and if well if
592
00:21:34,919 --> 00:21:38,640
you ever you know you've been driving
593
00:21:36,600 --> 00:21:39,960
for a long time and you ever try and
594
00:21:38,640 --> 00:21:41,940
think about one of the things that
595
00:21:39,960 --> 00:21:43,919
you're doing it can really throw you off
596
00:21:41,940 --> 00:21:45,059
if you pay too much attention to any one
597
00:21:43,919 --> 00:21:47,100
of the things you know you kind of enter
598
00:21:45,059 --> 00:21:48,840
this space where it's just you'll do it
599
00:21:47,100 --> 00:21:51,240
you're just driving right but I think
600
00:21:48,840 --> 00:21:52,679
it's the tool use you know you just
601
00:21:51,240 --> 00:21:56,039
learn to use these kind of really
602
00:21:52,679 --> 00:21:58,140
complex pieces of machinery and bring it
603
00:21:56,039 --> 00:22:00,780
back again that's kind of ultimately
604
00:21:58,140 --> 00:22:03,900
what something like five years is just a
605
00:22:00,780 --> 00:22:06,900
big mechanic and so you just get to know
606
00:22:03,900 --> 00:22:08,700
the metaphorical or figurative kind of
607
00:22:06,900 --> 00:22:10,679
levers and switches hmm yeah I really
608
00:22:08,700 --> 00:22:13,200
like that I really like that there you
609
00:22:10,679 --> 00:22:16,440
go that's your sound bite for that it is
610
00:22:13,200 --> 00:22:18,720
but it really is uh
611
00:22:16,440 --> 00:22:20,880
um because it obviously a lot of people
612
00:22:18,720 --> 00:22:22,860
I speak to and a lot of discourse to
613
00:22:20,880 --> 00:22:25,080
read online is all about how it's you
614
00:22:22,860 --> 00:22:25,919
know not just DND RPGs in general are
615
00:22:25,080 --> 00:22:29,760
this
616
00:22:25,919 --> 00:22:31,919
soft anything goes it's you know
617
00:22:29,760 --> 00:22:33,840
improvisation and this that and the
618
00:22:31,919 --> 00:22:36,080
other and it's just everybody sitting
619
00:22:33,840 --> 00:22:37,980
around the table having fun and
620
00:22:36,080 --> 00:22:42,360
ironically I use the improvisational
621
00:22:37,980 --> 00:22:44,340
tactic of yes and it's also this all
622
00:22:42,360 --> 00:22:46,919
this other stuff that is is still really
623
00:22:44,340 --> 00:22:50,159
there and it you know describing it as
624
00:22:46,919 --> 00:22:53,100
just just a get together talking about
625
00:22:50,159 --> 00:22:56,039
games and oh yeah on the GM but I'm
626
00:22:53,100 --> 00:22:58,380
still a player really belies the the
627
00:22:56,039 --> 00:23:00,240
machine behind it and there is I don't
628
00:22:58,380 --> 00:23:02,940
think you can deny it certainly with DND
629
00:23:00,240 --> 00:23:05,700
that there is very much a war game
630
00:23:02,940 --> 00:23:08,220
machine behind it it can put up as many
631
00:23:05,700 --> 00:23:11,039
Wizard of Oz curtains as it likes but it
632
00:23:08,220 --> 00:23:14,100
doesn't take much to pull them down and
633
00:23:11,039 --> 00:23:15,600
see the mechanisms spinning away behind
634
00:23:14,100 --> 00:23:18,059
it and yeah I think it would just
635
00:23:15,600 --> 00:23:20,400
benefit anybody to to have a grasp on
636
00:23:18,059 --> 00:23:22,440
those mechanisms as you said just as the
637
00:23:20,400 --> 00:23:25,260
eponymous wizard pulls those levers and
638
00:23:22,440 --> 00:23:26,580
switches to put on a show yeah I mean
639
00:23:25,260 --> 00:23:29,039
it's um
640
00:23:26,580 --> 00:23:30,840
and it's not just you know a war game
641
00:23:29,039 --> 00:23:33,720
mechanically it's really quite
642
00:23:30,840 --> 00:23:37,320
complicated the fact that people come
643
00:23:33,720 --> 00:23:38,580
together and operate this kind of this
644
00:23:37,320 --> 00:23:40,919
machine right
645
00:23:38,580 --> 00:23:43,260
um and use it as a tool to
646
00:23:40,919 --> 00:23:46,679
make really kind of quite often really
647
00:23:43,260 --> 00:23:48,900
nice deep role playing like intense
648
00:23:46,679 --> 00:23:50,400
storylines and like that kind of yeah
649
00:23:48,900 --> 00:23:52,980
it's this kind of really communal thing
650
00:23:50,400 --> 00:23:55,140
and like a really nice creative it's
651
00:23:52,980 --> 00:23:57,480
almost kind of an art right what you
652
00:23:55,140 --> 00:23:59,460
what you're coming up with here yeah and
653
00:23:57,480 --> 00:24:02,659
yeah it's just off of the back of this
654
00:23:59,460 --> 00:24:02,659
thing where you know
655
00:24:06,299 --> 00:24:11,100
um but you know a fair while ago started
656
00:24:09,240 --> 00:24:13,320
office like I said it was just a pure
657
00:24:11,100 --> 00:24:17,159
dungeon cruel yeah
658
00:24:13,320 --> 00:24:19,500
smash game it does a really good job you
659
00:24:17,159 --> 00:24:22,679
know I can't compare it to anything else
660
00:24:19,500 --> 00:24:25,620
but oh you know much the same as I think
661
00:24:22,679 --> 00:24:27,480
when yourself and Jamie first played it
662
00:24:25,620 --> 00:24:30,419
like you get into it and you realize the
663
00:24:27,480 --> 00:24:33,539
kind of scope of what you can do in here
664
00:24:30,419 --> 00:24:36,600
and especially having played some video
665
00:24:33,539 --> 00:24:39,539
games yeah you see a Sandbox that's
666
00:24:36,600 --> 00:24:42,000
actually not got any walls and someone's
667
00:24:39,539 --> 00:24:44,640
made a mechanic that you can approximate
668
00:24:42,000 --> 00:24:47,600
that kind of pure Limitless sandbox it's
669
00:24:44,640 --> 00:24:50,360
just brilliant yeah yeah my my favorite
670
00:24:47,600 --> 00:24:53,280
part of being a player certainly is
671
00:24:50,360 --> 00:24:55,200
finding those
672
00:24:53,280 --> 00:24:57,480
cracks and those edge cases and those
673
00:24:55,200 --> 00:25:00,419
Unique Kind of ways to leverage a
674
00:24:57,480 --> 00:25:03,179
situation to your benefit within the
675
00:25:00,419 --> 00:25:04,860
realm of the mechanics
676
00:25:03,179 --> 00:25:06,900
so rather than
677
00:25:04,860 --> 00:25:10,799
trying something weirdly home brew or
678
00:25:06,900 --> 00:25:11,700
trying something op or out of the realm
679
00:25:10,799 --> 00:25:14,700
of
680
00:25:11,700 --> 00:25:18,360
their similitude I prefer
681
00:25:14,700 --> 00:25:21,120
using stuff in weird ways but still you
682
00:25:18,360 --> 00:25:23,640
know mechanically sound to get to where
683
00:25:21,120 --> 00:25:26,039
we're going so I used um I've mentioned
684
00:25:23,640 --> 00:25:29,700
it on Twitter recently zone of Truth
685
00:25:26,039 --> 00:25:33,000
with my Paladin but as a
686
00:25:29,700 --> 00:25:34,919
I use it on us on us in the party right
687
00:25:33,000 --> 00:25:36,720
no it's not infallible there is still a
688
00:25:34,919 --> 00:25:38,460
degree of trust with the NPC but that
689
00:25:36,720 --> 00:25:40,620
what I do is you know we the first
690
00:25:38,460 --> 00:25:42,840
example was we were approaching our
691
00:25:40,620 --> 00:25:44,159
guarded City there's like a bunch of
692
00:25:42,840 --> 00:25:45,419
people queuing to get in and we're
693
00:25:44,159 --> 00:25:47,100
essentially trying to get for a q jump
694
00:25:45,419 --> 00:25:50,640
because we're well the main characters
695
00:25:47,100 --> 00:25:52,260
but but we did have a genuine reason to
696
00:25:50,640 --> 00:25:53,700
do so as well so it was the guards were
697
00:25:52,260 --> 00:25:55,679
being a bit funny about it as you would
698
00:25:53,700 --> 00:25:59,279
do and I was like okay guards I'm gonna
699
00:25:55,679 --> 00:26:01,200
cast the spell that's okay like yeah
700
00:25:59,279 --> 00:26:03,960
right and that's just on us it's not
701
00:26:01,200 --> 00:26:06,240
gonna hurt you okay fine I can't sign
702
00:26:03,960 --> 00:26:07,500
the truth on us and then I choose to
703
00:26:06,240 --> 00:26:09,120
fail it
704
00:26:07,500 --> 00:26:11,039
might I give the option to my party
705
00:26:09,120 --> 00:26:13,679
members they go yeah fine we'll fail it
706
00:26:11,039 --> 00:26:16,440
so then I say to the guards okay we now
707
00:26:13,679 --> 00:26:19,080
are all compelled to tell the truth and
708
00:26:16,440 --> 00:26:20,520
that's it and I'm under I mean there's a
709
00:26:19,080 --> 00:26:21,960
there's an element of
710
00:26:20,520 --> 00:26:23,640
trust there because I could still be
711
00:26:21,960 --> 00:26:24,840
lying about the whole thing but why
712
00:26:23,640 --> 00:26:27,960
would you do such a song and dance when
713
00:26:24,840 --> 00:26:30,960
you could just lie to start with yeah
714
00:26:27,960 --> 00:26:33,059
yeah uh so then yeah that I've used that
715
00:26:30,960 --> 00:26:35,220
in a couple of instances to just
716
00:26:33,059 --> 00:26:37,440
cooperate out of story and just add
717
00:26:35,220 --> 00:26:41,279
add a little bit more some weight to it
718
00:26:37,440 --> 00:26:43,320
yeah yeah I mean it's the way that you
719
00:26:41,279 --> 00:26:44,940
can progress through the game uh
720
00:26:43,320 --> 00:26:47,039
obviously the way it's played a lot of
721
00:26:44,940 --> 00:26:48,240
the time is you can't just smash your
722
00:26:47,039 --> 00:26:50,640
way through the game
723
00:26:48,240 --> 00:26:53,220
and say the real for me whenever I'm
724
00:26:50,640 --> 00:26:55,679
making a character I am incredibly
725
00:26:53,220 --> 00:26:58,500
begrudged to not have Proficiency in
726
00:26:55,679 --> 00:27:00,179
perception and persuasion because being
727
00:26:58,500 --> 00:27:03,539
able to see what's going on in the world
728
00:27:00,179 --> 00:27:06,779
yeah and being able to you know just
729
00:27:03,539 --> 00:27:08,940
roll the dice and usually get an NPC to
730
00:27:06,779 --> 00:27:11,400
do what you're asking them to do it's
731
00:27:08,940 --> 00:27:13,740
like the main way that you can well for
732
00:27:11,400 --> 00:27:15,000
me I've seen you just progressed through
733
00:27:13,740 --> 00:27:17,580
the story
734
00:27:15,000 --> 00:27:19,820
um and I mean you know in the campaign
735
00:27:17,580 --> 00:27:22,740
that we play and like my character is as
736
00:27:19,820 --> 00:27:25,380
persuasive and insightful as it can be
737
00:27:22,740 --> 00:27:27,419
because yeah that's really for me the
738
00:27:25,380 --> 00:27:29,159
kind of operative mechanic the combat's
739
00:27:27,419 --> 00:27:30,960
kind of secondary but yeah as you get
740
00:27:29,159 --> 00:27:33,720
through this uh this story that's been
741
00:27:30,960 --> 00:27:35,940
laid out for us yes yeah it has been
742
00:27:33,720 --> 00:27:38,940
very useful
743
00:27:35,940 --> 00:27:38,940
foreign
744
00:27:42,230 --> 00:27:51,240
[Music]
745
00:27:47,000 --> 00:27:54,179
if you could explain your process of
746
00:27:51,240 --> 00:27:57,419
World building uh okay I'll talk about
747
00:27:54,179 --> 00:27:59,539
character creation first I think because
748
00:27:57,419 --> 00:28:03,720
I mean I've done way way more of that
749
00:27:59,539 --> 00:28:06,419
and that generally starts with a bit of
750
00:28:03,720 --> 00:28:08,820
an idea like just a cool thematic idea
751
00:28:06,419 --> 00:28:11,700
right so the latest latest character
752
00:28:08,820 --> 00:28:14,700
I've come up with for a change from
753
00:28:11,700 --> 00:28:17,640
being all of these incredible superhuman
754
00:28:14,700 --> 00:28:20,820
Fantastical things I was like actually I
755
00:28:17,640 --> 00:28:23,760
just want to be a chef so I've made a
756
00:28:20,820 --> 00:28:27,600
chef and the story starts when they stop
757
00:28:23,760 --> 00:28:29,279
being a chef essentially and yeah come
758
00:28:27,600 --> 00:28:31,919
up with an idea like that or in the
759
00:28:29,279 --> 00:28:34,740
other campaign the detective somewhat
760
00:28:31,919 --> 00:28:36,779
based on their character from pratchet
761
00:28:34,740 --> 00:28:38,700
novels or a kind of morph of a couple of
762
00:28:36,779 --> 00:28:43,320
characters so start out with that kind
763
00:28:38,700 --> 00:28:46,559
of idea and then look at the vast number
764
00:28:43,320 --> 00:28:48,480
of options that d d gives you at 5D
765
00:28:46,559 --> 00:28:50,520
gives you it's kind of one of the you
766
00:28:48,480 --> 00:28:52,620
know criticisms of it is there are so
767
00:28:50,520 --> 00:28:54,960
many books and supplemental things and
768
00:28:52,620 --> 00:28:57,539
all this extra content that you can pay
769
00:28:54,960 --> 00:28:59,760
for I mean it's amazing that you can
770
00:28:57,539 --> 00:29:01,860
play it for free that's brilliant and
771
00:28:59,760 --> 00:29:05,460
the number of options that you can
772
00:29:01,860 --> 00:29:08,039
access to do whatever you want to do is
773
00:29:05,460 --> 00:29:10,500
insane so yeah you can come up with the
774
00:29:08,039 --> 00:29:14,100
idea of like oh I want to make a monk
775
00:29:10,500 --> 00:29:16,200
detective for example or a chef sorcerer
776
00:29:14,100 --> 00:29:17,039
you know which is pretty outlandish
777
00:29:16,200 --> 00:29:20,100
things
778
00:29:17,039 --> 00:29:22,260
and you can
779
00:29:20,100 --> 00:29:24,419
draw through the rules and spend days
780
00:29:22,260 --> 00:29:27,480
and days looking for it and come up with
781
00:29:24,419 --> 00:29:29,640
this idea of a sheet you know start
782
00:29:27,480 --> 00:29:31,200
building it together and then I find the
783
00:29:29,640 --> 00:29:34,440
backstory usually kind of writes itself
784
00:29:31,200 --> 00:29:37,080
when you start talking with DM about why
785
00:29:34,440 --> 00:29:38,880
you're in this particular setting it
786
00:29:37,080 --> 00:29:40,620
then kind of writes itself and then the
787
00:29:38,880 --> 00:29:43,260
last thing generally that I do is the
788
00:29:40,620 --> 00:29:46,320
name that I go on the name generator uh
789
00:29:43,260 --> 00:29:48,779
yes find something that sounds a bit
790
00:29:46,320 --> 00:29:51,240
like something I like or I really
791
00:29:48,779 --> 00:29:54,360
irritate my DM by making a sort of
792
00:29:51,240 --> 00:29:55,440
gratuitous reference to pop culture but
793
00:29:54,360 --> 00:29:58,440
yeah
794
00:29:55,440 --> 00:30:00,059
one of those two and then World building
795
00:29:58,440 --> 00:30:01,620
I guess is kind of
796
00:30:00,059 --> 00:30:04,559
similar like I
797
00:30:01,620 --> 00:30:06,360
I've got ideas of cool things that I'd
798
00:30:04,559 --> 00:30:09,120
like to encounter in the world
799
00:30:06,360 --> 00:30:12,600
or you know interesting threats or
800
00:30:09,120 --> 00:30:14,100
whatever so build those things uh and
801
00:30:12,600 --> 00:30:16,919
then build the place for them to be in
802
00:30:14,100 --> 00:30:18,840
yeah start with a sort of I usually with
803
00:30:16,919 --> 00:30:21,600
maps it's always somewhere that I know
804
00:30:18,840 --> 00:30:23,460
turned upside down or turned around yeah
805
00:30:21,600 --> 00:30:26,520
and I start building on that
806
00:30:23,460 --> 00:30:28,919
we'll put some people in and then again
807
00:30:26,520 --> 00:30:30,480
you know once you've got the cool things
808
00:30:28,919 --> 00:30:33,419
and the places that they're happening
809
00:30:30,480 --> 00:30:35,700
you end up with the backstory and
810
00:30:33,419 --> 00:30:37,799
they're sort of feeling of the content
811
00:30:35,700 --> 00:30:39,720
you know you make the big city and
812
00:30:37,799 --> 00:30:41,340
there's always the end of the city that
813
00:30:39,720 --> 00:30:43,559
has the Raw Deal right or that's
814
00:30:41,340 --> 00:30:47,940
Downstream in the river that's you know
815
00:30:43,559 --> 00:30:49,020
envious and gets all the spill over yeah
816
00:30:47,940 --> 00:30:51,299
those things all kind of just fill
817
00:30:49,020 --> 00:30:54,480
themselves in yeah that's I'd say
818
00:30:51,299 --> 00:30:56,039
probably my kind of process yeah there's
819
00:30:54,480 --> 00:31:01,080
a there's something to be said about
820
00:30:56,039 --> 00:31:03,659
playing grounded characters I love that
821
00:31:01,080 --> 00:31:05,340
the conceit of like the Everyman
822
00:31:03,659 --> 00:31:07,200
or like the down to earth a very
823
00:31:05,340 --> 00:31:09,720
pragmatic person rather than being like
824
00:31:07,200 --> 00:31:12,120
very intelligent Wizard or you know
825
00:31:09,720 --> 00:31:13,200
super beef beefy Beefcake Barbarian
826
00:31:12,120 --> 00:31:15,179
there is something to be said this is
827
00:31:13,200 --> 00:31:16,140
like I'm still kind of just a dude yes I
828
00:31:15,179 --> 00:31:19,980
might be able to do something
829
00:31:16,140 --> 00:31:23,460
Fantastical but as me as a person I am
830
00:31:19,980 --> 00:31:26,520
just kinda normal yeah yeah exactly I
831
00:31:23,460 --> 00:31:28,440
mean I I yeah I quite like the idea of
832
00:31:26,520 --> 00:31:31,980
all right so defeated the monster for
833
00:31:28,440 --> 00:31:34,919
the day and um we've saved the person in
834
00:31:31,980 --> 00:31:38,820
distress and now is the important thing
835
00:31:34,919 --> 00:31:41,059
dinner right or like where am I gonna
836
00:31:38,820 --> 00:31:43,440
find my next job as a chef
837
00:31:41,059 --> 00:31:45,539
like these are the things that matters
838
00:31:43,440 --> 00:31:47,100
of my character not whatever we'd
839
00:31:45,539 --> 00:31:48,539
Adventure we find ourselves on because
840
00:31:47,100 --> 00:31:50,279
it's like this is just an in-between
841
00:31:48,539 --> 00:31:53,580
state
842
00:31:50,279 --> 00:31:56,880
yeah uh because it's everyone designed
843
00:31:53,580 --> 00:31:59,340
the kind of incredibly important
844
00:31:56,880 --> 00:32:02,820
backstory right you always get there
845
00:31:59,340 --> 00:32:05,520
yeah the king's long-lost grandson or
846
00:32:02,820 --> 00:32:08,700
whatever right we've all done at least
847
00:32:05,520 --> 00:32:10,500
one of those and it's quite nice after
848
00:32:08,700 --> 00:32:12,960
playing in quite a few campaigns just to
849
00:32:10,500 --> 00:32:15,120
do something really quite plain and then
850
00:32:12,960 --> 00:32:17,460
see what see what happens when the world
851
00:32:15,120 --> 00:32:20,220
like this crazy world the DM's made
852
00:32:17,460 --> 00:32:22,980
happens to a regular person who doesn't
853
00:32:20,220 --> 00:32:24,899
really realize that they've got
854
00:32:22,980 --> 00:32:26,460
these abilities that will have a you
855
00:32:24,899 --> 00:32:28,860
know come with kind of time you know
856
00:32:26,460 --> 00:32:31,260
yeah it's like an interesting Prospect
857
00:32:28,860 --> 00:32:32,580
yeah but you've got more room there for
858
00:32:31,260 --> 00:32:34,799
character growth and character
859
00:32:32,580 --> 00:32:37,260
development and how whatever it is they
860
00:32:34,799 --> 00:32:40,320
go through changes them from the regular
861
00:32:37,260 --> 00:32:43,080
every day every man to something someone
862
00:32:40,320 --> 00:32:44,580
else exactly I mean this this is one of
863
00:32:43,080 --> 00:32:46,919
the things that I just love most about
864
00:32:44,580 --> 00:32:48,480
it it's so like Michael two of my
865
00:32:46,919 --> 00:32:50,880
favorite shows are breaking bad and
866
00:32:48,480 --> 00:32:52,740
better course so and they're just like
867
00:32:50,880 --> 00:32:54,899
they're slow they're all slow and the
868
00:32:52,740 --> 00:32:57,419
dnb's like you can't argue a lot of the
869
00:32:54,899 --> 00:32:59,760
time it's real slow yeah it takes a long
870
00:32:57,419 --> 00:33:02,340
time for stuff to happen but when you
871
00:32:59,760 --> 00:33:04,080
get those moments like later on oh wow
872
00:33:02,340 --> 00:33:05,820
like yeah I mean that's completely in
873
00:33:04,080 --> 00:33:09,000
line and you know because of this other
874
00:33:05,820 --> 00:33:11,100
thing that happened in real life X
875
00:33:09,000 --> 00:33:13,019
number of months or years ago but you
876
00:33:11,100 --> 00:33:14,820
know in game a couple of months or weeks
877
00:33:13,019 --> 00:33:18,539
ago yeah this character is now
878
00:33:14,820 --> 00:33:21,120
responding this way to an unload unknown
879
00:33:18,539 --> 00:33:22,980
kind of like unforeseen stimulus that's
880
00:33:21,120 --> 00:33:25,320
gold when that happens you know yeah
881
00:33:22,980 --> 00:33:27,000
yeah I'm still so for the for the
882
00:33:25,320 --> 00:33:28,740
listeners benefit the the character I
883
00:33:27,000 --> 00:33:32,600
play in the The Campaign to play with
884
00:33:28,740 --> 00:33:36,720
Sam and is a young boy scout broadly
885
00:33:32,600 --> 00:33:38,880
inspired from the season one of
886
00:33:36,720 --> 00:33:40,080
yeah of season one of not another d d
887
00:33:38,880 --> 00:33:42,120
podcast
888
00:33:40,080 --> 00:33:43,980
um so yeah my I'm still
889
00:33:42,120 --> 00:33:46,140
thinking about because obviously he's
890
00:33:43,980 --> 00:33:47,580
been through now an awful lot and
891
00:33:46,140 --> 00:33:49,440
probably will be through an awful lot
892
00:33:47,580 --> 00:33:51,299
more by the time the campaign's over I'm
893
00:33:49,440 --> 00:33:52,980
not sure which direction
894
00:33:51,299 --> 00:33:55,320
I want to take him in do I want to take
895
00:33:52,980 --> 00:33:57,480
him in like a classic coming of age and
896
00:33:55,320 --> 00:34:00,659
then he comes out the other side like
897
00:33:57,480 --> 00:34:02,760
I'm now like competent and a leader and
898
00:34:00,659 --> 00:34:04,740
I've I can do you know I know what to do
899
00:34:02,760 --> 00:34:06,240
and I'm better for it or does it come
900
00:34:04,740 --> 00:34:08,280
out the other side like
901
00:34:06,240 --> 00:34:11,119
man a kitchen I've gone through that
902
00:34:08,280 --> 00:34:13,399
that's [ __ ] mental
903
00:34:11,119 --> 00:34:16,200
yeah yeah
904
00:34:13,399 --> 00:34:18,060
so I mean again you know it's
905
00:34:16,200 --> 00:34:20,780
kind of the fun thing that happens from
906
00:34:18,060 --> 00:34:22,619
that really out of context out of place
907
00:34:20,780 --> 00:34:24,240
character right
908
00:34:22,619 --> 00:34:26,760
I mean the way that you know you kind of
909
00:34:24,240 --> 00:34:28,260
came into the into the campaign and I
910
00:34:26,760 --> 00:34:29,520
mean I believe it was you know just to
911
00:34:28,260 --> 00:34:31,139
sort of try it out and check it out to
912
00:34:29,520 --> 00:34:32,339
start with yeah Jamie and I were doing
913
00:34:31,139 --> 00:34:35,580
some work experience in each other's
914
00:34:32,339 --> 00:34:38,000
campaigns so yeah yeah yeah exactly I
915
00:34:35,580 --> 00:34:40,139
mean that so often happens temporary
916
00:34:38,000 --> 00:34:42,119
player characters end up staying and
917
00:34:40,139 --> 00:34:44,220
things yep I mean let's see how I've
918
00:34:42,119 --> 00:34:46,740
ended up in most of them issue of mine
919
00:34:44,220 --> 00:34:49,379
anyway but yeah there's a lot of a lot
920
00:34:46,740 --> 00:34:51,839
of scope in the character and then where
921
00:34:49,379 --> 00:34:54,839
you could go with it and I mean there's
922
00:34:51,839 --> 00:34:57,480
such an unlikely rag tag of people to be
923
00:34:54,839 --> 00:35:00,960
with as well yeah I don't know I mean
924
00:34:57,480 --> 00:35:03,420
how could your character go home after
925
00:35:00,960 --> 00:35:05,400
this you know yeah yeah it'd be a bit
926
00:35:03,420 --> 00:35:07,260
like uh Luke Skywalker just sort of
927
00:35:05,400 --> 00:35:10,160
saying you know actually it's quite like
928
00:35:07,260 --> 00:35:10,160
the moisture farming
929
00:35:10,260 --> 00:35:13,800
well he did just go and live on some
930
00:35:12,300 --> 00:35:15,000
random Planet by himself but the less we
931
00:35:13,800 --> 00:35:15,839
talk about those films the better I
932
00:35:15,000 --> 00:35:17,300
suppose
933
00:35:15,839 --> 00:35:20,160
um
934
00:35:17,300 --> 00:35:21,599
yeah I was gonna say but like yeah my
935
00:35:20,160 --> 00:35:24,000
process of character creation is very
936
00:35:21,599 --> 00:35:27,180
similar and now I have very I have a
937
00:35:24,000 --> 00:35:29,700
cool idea that the the race and the
938
00:35:27,180 --> 00:35:31,619
class combined together to make and it
939
00:35:29,700 --> 00:35:34,020
is very like those two choices are very
940
00:35:31,619 --> 00:35:37,380
fundamental to that character yeah and
941
00:35:34,020 --> 00:35:41,099
they they color their whole personality
942
00:35:37,380 --> 00:35:43,079
and their history and why they are the
943
00:35:41,099 --> 00:35:45,060
way they are and that that you know that
944
00:35:43,079 --> 00:35:47,520
is their bread and butter and the very
945
00:35:45,060 --> 00:35:50,700
strong proponent of being like
946
00:35:47,520 --> 00:35:53,460
even at level one you are like a career
947
00:35:50,700 --> 00:35:56,579
professional of whatever class you pick
948
00:35:53,460 --> 00:35:58,980
you were still way better than some
949
00:35:56,579 --> 00:36:00,980
random person on on the street so you
950
00:35:58,980 --> 00:36:04,079
can't have that kind of dedication
951
00:36:00,980 --> 00:36:05,700
I guess sorcerer notwithstanding but you
952
00:36:04,079 --> 00:36:06,540
can't have that kind of dedication and
953
00:36:05,700 --> 00:36:09,420
not
954
00:36:06,540 --> 00:36:10,740
and not have impacted your life yeah I
955
00:36:09,420 --> 00:36:13,560
mean you know
956
00:36:10,740 --> 00:36:16,079
it's kind of hard to um
957
00:36:13,560 --> 00:36:17,460
make it believable when you didn't know
958
00:36:16,079 --> 00:36:19,200
that you could fight but you just
959
00:36:17,460 --> 00:36:22,740
happened to be a level 10 fighter yes
960
00:36:19,200 --> 00:36:24,480
you know yeah oh just I thought I'd
961
00:36:22,740 --> 00:36:26,359
probably be quite good at this yeah and
962
00:36:24,480 --> 00:36:28,339
then suddenly I'm sweeping the leg and
963
00:36:26,359 --> 00:36:30,660
flanking and then
964
00:36:28,339 --> 00:36:32,940
disarming opponents and parrying and
965
00:36:30,660 --> 00:36:34,920
just you know just single-handedly
966
00:36:32,940 --> 00:36:37,740
defeated an entire Squadron of towns
967
00:36:34,920 --> 00:36:41,040
guards brilliant it is like it is in the
968
00:36:37,740 --> 00:36:41,600
movies yeah this is well easy more
969
00:36:41,040 --> 00:36:43,380
people do this
970
00:36:41,600 --> 00:36:45,060
[Laughter]
971
00:36:43,380 --> 00:36:47,880
uh yeah so
972
00:36:45,060 --> 00:36:49,680
every character I kind of think
973
00:36:47,880 --> 00:36:51,000
it's again it's quite telling that I
974
00:36:49,680 --> 00:36:52,980
have a spreadsheet of just racing class
975
00:36:51,000 --> 00:36:54,180
combinations and they're the ones I want
976
00:36:52,980 --> 00:36:56,280
to play at some point and that's that's
977
00:36:54,180 --> 00:36:58,380
the Baseline maybe because they help
978
00:36:56,280 --> 00:37:00,180
fulfill a some kind of other archetype
979
00:36:58,380 --> 00:37:02,220
but mainly it's because they sound cool
980
00:37:00,180 --> 00:37:03,900
and a cool combination and then I'll
981
00:37:02,220 --> 00:37:06,540
kind of build an archetype out of that
982
00:37:03,900 --> 00:37:08,940
so I did have one that was artificial
983
00:37:06,540 --> 00:37:10,980
armorer that I basically wanted to be
984
00:37:08,940 --> 00:37:12,900
like a Space Marine because yeah I
985
00:37:10,980 --> 00:37:14,700
wanted to stomp around in a big suit of
986
00:37:12,900 --> 00:37:16,079
armor and be like have like they can
987
00:37:14,700 --> 00:37:20,000
literally have lightning claws so I was
988
00:37:16,079 --> 00:37:20,000
like that's okay that's written itself
989
00:37:20,460 --> 00:37:25,020
but then yeah otherwise it's hot will
990
00:37:22,200 --> 00:37:27,060
that you know fighter Samurai orc it
991
00:37:25,020 --> 00:37:30,119
just screams like mysterious stranger
992
00:37:27,060 --> 00:37:32,339
Wild West Vice coming in with a big
993
00:37:30,119 --> 00:37:34,740
white brimmed hat on and that kind of
994
00:37:32,339 --> 00:37:36,359
stuff so yeah that that's my process of
995
00:37:34,740 --> 00:37:39,300
NPC creation not that I do that that
996
00:37:36,359 --> 00:37:42,060
often to be honest well I'm fortunate
997
00:37:39,300 --> 00:37:44,400
that not many of them die so
998
00:37:42,060 --> 00:37:46,020
this is the thing is you get it's quite
999
00:37:44,400 --> 00:37:48,540
easy to come up with the cool ideas I
1000
00:37:46,020 --> 00:37:50,940
find even just reading through to fill
1001
00:37:48,540 --> 00:37:53,820
out an NPC character earlier see like a
1002
00:37:50,940 --> 00:37:55,020
thing in tashes that Crush her feet and
1003
00:37:53,820 --> 00:37:57,780
it's basically like yeah deal
1004
00:37:55,020 --> 00:37:59,640
bludgeoning damage uh and it gives you
1005
00:37:57,780 --> 00:38:00,960
an ability to move people
1006
00:37:59,640 --> 00:38:02,700
um every time you hit them with bludgeon
1007
00:38:00,960 --> 00:38:05,160
website damage or something like that
1008
00:38:02,700 --> 00:38:06,900
okay yeah uh without all of the
1009
00:38:05,160 --> 00:38:08,220
specifics and stuff yeah you can move
1010
00:38:06,900 --> 00:38:11,339
you can move it if it's not longer than
1011
00:38:08,220 --> 00:38:13,920
you oh yeah yeah and then if you score
1012
00:38:11,339 --> 00:38:15,480
wow if you score a crit then other
1013
00:38:13,920 --> 00:38:18,000
attackers have advantage against them
1014
00:38:15,480 --> 00:38:19,500
because they're just like rocked yeah
1015
00:38:18,000 --> 00:38:21,540
exactly and so you see something like
1016
00:38:19,500 --> 00:38:23,579
that and it's like oh wow that's such a
1017
00:38:21,540 --> 00:38:25,260
cool kind of Battlefield ability right
1018
00:38:23,579 --> 00:38:26,820
if you're on you know to be able to
1019
00:38:25,260 --> 00:38:29,040
control the battlefield and do
1020
00:38:26,820 --> 00:38:31,200
horrendous amounts of damage and help
1021
00:38:29,040 --> 00:38:33,119
other people do the same just by hitting
1022
00:38:31,200 --> 00:38:37,079
stuff with a big hammer yeah like right
1023
00:38:33,119 --> 00:38:40,320
okay so the guy who was insanely good at
1024
00:38:37,079 --> 00:38:42,420
the hammer and the circus maybe yes um
1025
00:38:40,320 --> 00:38:45,599
you know the the test your strength
1026
00:38:42,420 --> 00:38:48,000
hammer or whatever or someone who's just
1027
00:38:45,599 --> 00:38:50,760
literally been working their whole life
1028
00:38:48,000 --> 00:38:53,940
in mine or whatever I don't know yeah
1029
00:38:50,760 --> 00:38:55,140
yeah you can spin off of just a single
1030
00:38:53,940 --> 00:38:56,880
thing like that and then when you read
1031
00:38:55,140 --> 00:38:58,380
through the the rest of the rules you've
1032
00:38:56,880 --> 00:39:02,099
got all of these other things which
1033
00:38:58,380 --> 00:39:03,240
marry up with it and tag on to it and
1034
00:39:02,099 --> 00:39:05,579
you can just build this kind of
1035
00:39:03,240 --> 00:39:07,440
horrendous crushing machine that Stomps
1036
00:39:05,579 --> 00:39:09,780
around them and then you know you'll get
1037
00:39:07,440 --> 00:39:11,280
the backstory and everything else yeah
1038
00:39:09,780 --> 00:39:14,400
but yeah you can come up with these
1039
00:39:11,280 --> 00:39:16,380
ideas really quickly and easily and then
1040
00:39:14,400 --> 00:39:17,400
haven't got a campaign to play them all
1041
00:39:16,380 --> 00:39:19,140
in
1042
00:39:17,400 --> 00:39:21,240
which is ultimately when you start going
1043
00:39:19,140 --> 00:39:24,599
I probably better make my own Universe
1044
00:39:21,240 --> 00:39:27,060
then yeah yeah and uh come and have
1045
00:39:24,599 --> 00:39:28,560
people people visit it and uh
1046
00:39:27,060 --> 00:39:31,500
then you know I mean you don't want to
1047
00:39:28,560 --> 00:39:32,700
have all of your sort of fantasy NPCs in
1048
00:39:31,500 --> 00:39:34,320
there but at least it gives you a place
1049
00:39:32,700 --> 00:39:36,900
to introduce them with a couple of them
1050
00:39:34,320 --> 00:39:38,820
yeah yeah I never set myself up for
1051
00:39:36,900 --> 00:39:42,720
failure by making mp uh characters that
1052
00:39:38,820 --> 00:39:44,099
I'm never gonna play Orchard but only if
1053
00:39:42,720 --> 00:39:47,400
they're actually going to be interactive
1054
00:39:44,099 --> 00:39:48,960
yeah yeah I've always been I'm just
1055
00:39:47,400 --> 00:39:50,339
looking at the Feats now to look up that
1056
00:39:48,960 --> 00:39:52,079
one and I've always been torn about
1057
00:39:50,339 --> 00:39:54,359
Feats we're going to digress a little
1058
00:39:52,079 --> 00:39:56,220
bit here because a lot apart from
1059
00:39:54,359 --> 00:39:58,740
varying human you'd always have to
1060
00:39:56,220 --> 00:40:00,300
sacrifice an ASI or you take yeah you
1061
00:39:58,740 --> 00:40:02,220
kind of get half your ASI back because
1062
00:40:00,300 --> 00:40:03,900
you get a plus one to something on a lot
1063
00:40:02,220 --> 00:40:05,460
of them yeah yeah which typically isn't
1064
00:40:03,900 --> 00:40:07,380
enough to push you over at least on the
1065
00:40:05,460 --> 00:40:09,420
first Loop to another modifier bracket
1066
00:40:07,380 --> 00:40:12,540
and so Asis are always mathematically
1067
00:40:09,420 --> 00:40:14,220
better so I've always been like why
1068
00:40:12,540 --> 00:40:15,480
would you bother and then if as soon as
1069
00:40:14,220 --> 00:40:17,099
you open the door to feeds that most
1070
00:40:15,480 --> 00:40:19,320
people just are going to take lucky and
1071
00:40:17,099 --> 00:40:21,060
then like crossbow expert and then maybe
1072
00:40:19,320 --> 00:40:23,220
like two others which are just the ones
1073
00:40:21,060 --> 00:40:25,079
that everybody takes but then looking at
1074
00:40:23,220 --> 00:40:27,480
Crusher and I think maybe they've done a
1075
00:40:25,079 --> 00:40:29,940
good job with attaches and xanathon of
1076
00:40:27,480 --> 00:40:31,740
trying to make Feats a bit more of an
1077
00:40:29,940 --> 00:40:33,359
archetype like like crush is a great
1078
00:40:31,740 --> 00:40:34,380
example it's like I can build a
1079
00:40:33,359 --> 00:40:35,820
character around that like I couldn't
1080
00:40:34,380 --> 00:40:37,740
build the character around lucky because
1081
00:40:35,820 --> 00:40:39,420
that's just the most boring yeah I mean
1082
00:40:37,740 --> 00:40:42,720
I've taken one of my characters so I
1083
00:40:39,420 --> 00:40:45,240
can't complain but like it's just one of
1084
00:40:42,720 --> 00:40:47,760
the you know it's well lucky is is out
1085
00:40:45,240 --> 00:40:49,020
of all of them like such a mechanical
1086
00:40:47,760 --> 00:40:50,940
boot right
1087
00:40:49,020 --> 00:40:54,480
um but it doesn't give you much flavor
1088
00:40:50,940 --> 00:40:57,060
with it but no I mean I use them a lot
1089
00:40:54,480 --> 00:40:58,980
as a player because quite often it's
1090
00:40:57,060 --> 00:41:00,780
just being able to do cool stuff you
1091
00:40:58,980 --> 00:41:03,480
know like I like to write a character
1092
00:41:00,780 --> 00:41:05,700
that's got a lot of little flavorful
1093
00:41:03,480 --> 00:41:07,920
things even if they're not the most sort
1094
00:41:05,700 --> 00:41:10,079
of mechanically sound yeah like we did
1095
00:41:07,920 --> 00:41:14,460
uh you know that dreaded horrendous
1096
00:41:10,079 --> 00:41:16,619
thing level 20 Battle Royale oh yes a
1097
00:41:14,460 --> 00:41:18,180
little while ago which I think is
1098
00:41:16,619 --> 00:41:20,099
probably never going to get quite get
1099
00:41:18,180 --> 00:41:22,500
concluded but over the course of a few
1100
00:41:20,099 --> 00:41:25,980
sessions we we got most of the way there
1101
00:41:22,500 --> 00:41:27,480
and I mean you know we had two moondrids
1102
00:41:25,980 --> 00:41:28,920
I believe that's the big one isn't it
1103
00:41:27,480 --> 00:41:31,079
it's the if you're going to do a level
1104
00:41:28,920 --> 00:41:33,780
20 character that's what you pretty much
1105
00:41:31,079 --> 00:41:36,420
what you make or it's the the Barbarian
1106
00:41:33,780 --> 00:41:40,980
That Never Dies yes yeah we have one of
1107
00:41:36,420 --> 00:41:44,160
those too and I made a three classed
1108
00:41:40,980 --> 00:41:46,920
multi-class concoction War forged
1109
00:41:44,160 --> 00:41:50,940
artificer fighter oh well basically like
1110
00:41:46,920 --> 00:41:54,240
like full-on Iron Man yep can fly jump
1111
00:41:50,940 --> 00:41:56,940
really far turn invisible and fire
1112
00:41:54,240 --> 00:41:58,619
things out of his hands or you know just
1113
00:41:56,940 --> 00:42:00,720
pinching completely from that because if
1114
00:41:58,619 --> 00:42:03,119
we're doing a level 20 Battle Royale why
1115
00:42:00,720 --> 00:42:05,820
the hell not yeah yeah absolutely and I
1116
00:42:03,119 --> 00:42:07,140
mean you know mechanically I do I'm
1117
00:42:05,820 --> 00:42:09,180
never going to damage any of these
1118
00:42:07,140 --> 00:42:13,079
things enough to actually kill them
1119
00:42:09,180 --> 00:42:15,300
um however I can fly around and have a
1120
00:42:13,079 --> 00:42:18,240
really fun time yeah and manage not to
1121
00:42:15,300 --> 00:42:20,280
get killed thus far anyway so yeah I
1122
00:42:18,240 --> 00:42:21,599
mean you know there's a feat in more
1123
00:42:20,280 --> 00:42:23,640
sort of narrative situations as well
1124
00:42:21,599 --> 00:42:24,960
they can give you like a really funky
1125
00:42:23,640 --> 00:42:27,359
little ability that will occasionally
1126
00:42:24,960 --> 00:42:29,880
come out yeah so I'm quite a fan and
1127
00:42:27,359 --> 00:42:32,400
would never be able to begrudge my
1128
00:42:29,880 --> 00:42:34,380
players for choosing them but at the
1129
00:42:32,400 --> 00:42:36,720
same time I've definitely as I said on
1130
00:42:34,380 --> 00:42:38,460
my first character that I made I like
1131
00:42:36,720 --> 00:42:41,579
the look of great weapon Master a lot
1132
00:42:38,460 --> 00:42:44,220
and took him instead of my first ASI and
1133
00:42:41,579 --> 00:42:45,660
I'm now like ah I just really wish I had
1134
00:42:44,220 --> 00:42:48,060
that extra
1135
00:42:45,660 --> 00:42:51,180
um you know either plus one or my own AC
1136
00:42:48,060 --> 00:42:54,900
or con or strength you know it would be
1137
00:42:51,180 --> 00:42:56,460
really handy but yeah now I'm gonna live
1138
00:42:54,900 --> 00:42:59,040
and learn if there's a low low level
1139
00:42:56,460 --> 00:43:01,319
character I'll I'll definitely Max those
1140
00:42:59,040 --> 00:43:03,420
Asis out whereas if I'm doing something
1141
00:43:01,319 --> 00:43:06,599
fun and high level then I'll I'll stick
1142
00:43:03,420 --> 00:43:08,160
a couple of feets in maybe yeah yeah so
1143
00:43:06,599 --> 00:43:10,680
as a as a player let me talks about
1144
00:43:08,160 --> 00:43:12,540
character creation then as a player
1145
00:43:10,680 --> 00:43:16,140
apart from note taking which we
1146
00:43:12,540 --> 00:43:18,060
discussed earlier on do you have any set
1147
00:43:16,140 --> 00:43:20,400
approach to
1148
00:43:18,060 --> 00:43:23,579
sitting down and starting to play a game
1149
00:43:20,400 --> 00:43:26,220
uh any kind of traditions or anything
1150
00:43:23,579 --> 00:43:27,839
when it comes to okay now I need to kind
1151
00:43:26,220 --> 00:43:30,960
of think about this game and think about
1152
00:43:27,839 --> 00:43:32,760
my character and get into it so big
1153
00:43:30,960 --> 00:43:34,560
thing for me personally to get into
1154
00:43:32,760 --> 00:43:36,119
characters tends to be like the accent
1155
00:43:34,560 --> 00:43:38,640
or The Voice
1156
00:43:36,119 --> 00:43:40,980
because that's like a I find it really
1157
00:43:38,640 --> 00:43:43,319
helpful because then if you start to try
1158
00:43:40,980 --> 00:43:45,660
and that's going to sound maybe a bit
1159
00:43:43,319 --> 00:43:48,180
pretentious but okay try and think what
1160
00:43:45,660 --> 00:43:50,700
I think in the voice right yeah and and
1161
00:43:48,180 --> 00:43:52,800
really just try and just be that
1162
00:43:50,700 --> 00:43:54,839
character for a couple of hours or
1163
00:43:52,800 --> 00:43:57,660
whatever it really helps to try and Zone
1164
00:43:54,839 --> 00:43:59,400
me out of Sam and what's going on and I
1165
00:43:57,660 --> 00:44:01,380
mean I think that's you know that's not
1166
00:43:59,400 --> 00:44:03,599
always easy for sure like I certainly
1167
00:44:01,380 --> 00:44:06,420
have evenings where I struggle to uh if
1168
00:44:03,599 --> 00:44:08,460
it's an evening where I'm not feeling
1169
00:44:06,420 --> 00:44:10,319
you know as immersed yeah because
1170
00:44:08,460 --> 00:44:12,000
there's something outside generally I'll
1171
00:44:10,319 --> 00:44:14,700
struggle to find the voice more as well
1172
00:44:12,000 --> 00:44:17,040
but yeah to try and sort of really get
1173
00:44:14,700 --> 00:44:19,980
into playing mode that's what I'll I'll
1174
00:44:17,040 --> 00:44:21,599
do and I mean you know generally sit
1175
00:44:19,980 --> 00:44:23,359
down with with drink and snacks and
1176
00:44:21,599 --> 00:44:26,640
that's pretty much me
1177
00:44:23,359 --> 00:44:28,680
yeah in terms of like playing the game
1178
00:44:26,640 --> 00:44:31,260
or you know coming back towards the sort
1179
00:44:28,680 --> 00:44:33,540
of mechanical stuff again I've just
1180
00:44:31,260 --> 00:44:35,400
constantly tried to refine the way that
1181
00:44:33,540 --> 00:44:39,000
I fill out a character sheet to be able
1182
00:44:35,400 --> 00:44:41,940
to like lay out the things easiest
1183
00:44:39,000 --> 00:44:44,460
because it's just so frustrating when
1184
00:44:41,940 --> 00:44:47,099
you you have an interaction and then you
1185
00:44:44,460 --> 00:44:48,780
come away afterwards and think ah that
1186
00:44:47,099 --> 00:44:51,240
thing that I've got purposely for
1187
00:44:48,780 --> 00:44:53,099
exactly this reason that I missed
1188
00:44:51,240 --> 00:44:54,480
because it was you know written a bit
1189
00:44:53,099 --> 00:44:56,640
smaller than something else on page
1190
00:44:54,480 --> 00:44:58,680
three and it's really really frustrating
1191
00:44:56,640 --> 00:45:00,780
sometimes so trying to be able to
1192
00:44:58,680 --> 00:45:03,119
present all of that information just to
1193
00:45:00,780 --> 00:45:04,500
make the glancing down at the sheet to
1194
00:45:03,119 --> 00:45:06,839
be able to play the game as easy as
1195
00:45:04,500 --> 00:45:08,760
possible and I mean I think that's you
1196
00:45:06,839 --> 00:45:11,040
know the biggest thing for me like when
1197
00:45:08,760 --> 00:45:12,599
we the biggest break in immersion is
1198
00:45:11,040 --> 00:45:15,119
when you're pausing to try and do the
1199
00:45:12,599 --> 00:45:16,859
mechanics right yeah and figure out how
1200
00:45:15,119 --> 00:45:19,800
you're going to do something or how to
1201
00:45:16,859 --> 00:45:23,579
work something out the game we both play
1202
00:45:19,800 --> 00:45:25,200
and we've got the DM's parents are in
1203
00:45:23,579 --> 00:45:27,300
with us um which is great I mean
1204
00:45:25,200 --> 00:45:29,940
obviously as like such a unique kind of
1205
00:45:27,300 --> 00:45:32,040
flavor oh yeah and perspective until the
1206
00:45:29,940 --> 00:45:34,020
game but it has to be said obviously the
1207
00:45:32,040 --> 00:45:35,640
mechanics sometimes are going to
1208
00:45:34,020 --> 00:45:37,980
struggle with um it's understandable
1209
00:45:35,640 --> 00:45:40,680
like I said earlier like it's it's hella
1210
00:45:37,980 --> 00:45:41,880
complex yeah um yeah so you know we've
1211
00:45:40,680 --> 00:45:44,099
got some kind of frame of reference
1212
00:45:41,880 --> 00:45:45,900
coming from other board games or like
1213
00:45:44,099 --> 00:45:48,300
you know at least played Warhammer as a
1214
00:45:45,900 --> 00:45:50,099
kid badly but you know can understand
1215
00:45:48,300 --> 00:45:52,140
the way these kind of mechanics are set
1216
00:45:50,099 --> 00:45:54,060
up and so they're trying to expect
1217
00:45:52,140 --> 00:45:55,500
someone not quite so much frame of
1218
00:45:54,060 --> 00:45:57,660
reference to be able to pick this up and
1219
00:45:55,500 --> 00:46:01,020
roll with it's really tricky it's a big
1220
00:45:57,660 --> 00:46:03,720
ask yeah yeah and so you know and that's
1221
00:46:01,020 --> 00:46:05,160
not just them like we both have it and
1222
00:46:03,720 --> 00:46:07,319
you know everyone has it even as a
1223
00:46:05,160 --> 00:46:11,280
player yeah you're like ah great okay
1224
00:46:07,319 --> 00:46:13,619
just wait a second yeah so yeah trying
1225
00:46:11,280 --> 00:46:15,180
to really streamline that the way that
1226
00:46:13,619 --> 00:46:17,040
the mechanics kind of translates and I
1227
00:46:15,180 --> 00:46:19,440
mean that's what I'll try and do as a DM
1228
00:46:17,040 --> 00:46:21,900
as well I think it's just I make trips
1229
00:46:19,440 --> 00:46:25,500
and prompts to really like
1230
00:46:21,900 --> 00:46:27,540
make it easy yeah I uh that might be I
1231
00:46:25,500 --> 00:46:30,119
made a mistake recently in uh dungeons
1232
00:46:27,540 --> 00:46:31,980
Dyson dudes up with my Pali who's super
1233
00:46:30,119 --> 00:46:33,960
straight edge so he doesn't he doesn't
1234
00:46:31,980 --> 00:46:35,640
drink or do anything he's not because of
1235
00:46:33,960 --> 00:46:37,619
he's like holy and stuff it's because he
1236
00:46:35,640 --> 00:46:40,319
always he's like both of the Watchers so
1237
00:46:37,619 --> 00:46:42,300
he's just like I have to be super aware
1238
00:46:40,319 --> 00:46:44,280
of my surroundings anytime anything that
1239
00:46:42,300 --> 00:46:46,319
inhibits that is a big No-No in my book
1240
00:46:44,280 --> 00:46:48,960
because I need to be like danger could
1241
00:46:46,319 --> 00:46:50,880
strike at any moment yeah yeah but so
1242
00:46:48,960 --> 00:46:52,319
the other guys indulge in the drinking
1243
00:46:50,880 --> 00:46:54,119
competition and I'm like cool let them
1244
00:46:52,319 --> 00:46:55,319
that's this is a perfect time for me to
1245
00:46:54,119 --> 00:46:57,660
be like no I don't want to join in
1246
00:46:55,319 --> 00:47:00,119
because of how I live my life and then
1247
00:46:57,660 --> 00:47:02,160
one of them he drunk himself out of the
1248
00:47:00,119 --> 00:47:05,220
competition and that was when I realized
1249
00:47:02,160 --> 00:47:06,839
ah I've got bless and bless really would
1250
00:47:05,220 --> 00:47:08,540
have helped with all of those checks you
1251
00:47:06,839 --> 00:47:10,680
were just making oh yeah
1252
00:47:08,540 --> 00:47:12,839
but I remembered when the other guy was
1253
00:47:10,680 --> 00:47:14,940
still in so I thought oh yeah sorry dude
1254
00:47:12,839 --> 00:47:17,040
I forgot about this and really should
1255
00:47:14,940 --> 00:47:19,260
have cast it about half an hour ago but
1256
00:47:17,040 --> 00:47:21,060
I'm just gonna do it on this other guy
1257
00:47:19,260 --> 00:47:23,280
your character's just gonna assume I
1258
00:47:21,060 --> 00:47:24,720
don't like them yeah so sorry I was like
1259
00:47:23,280 --> 00:47:27,180
oh yeah [ __ ] man blessed would have been
1260
00:47:24,720 --> 00:47:29,540
so useful whoops oh well here we are
1261
00:47:27,180 --> 00:47:32,160
this is where we find ourselves uh yeah
1262
00:47:29,540 --> 00:47:33,780
yeah it's just it's really easy to do
1263
00:47:32,160 --> 00:47:34,980
isn't it like just you know going back
1264
00:47:33,780 --> 00:47:36,180
so when you're when you're at higher
1265
00:47:34,980 --> 00:47:38,280
levels and you've just got this long
1266
00:47:36,180 --> 00:47:40,440
list of ridiculous things that you could
1267
00:47:38,280 --> 00:47:43,079
do you know you know basically changing
1268
00:47:40,440 --> 00:47:46,140
the world around you yes yeah that's my
1269
00:47:43,079 --> 00:47:47,220
process in in combat is very much and
1270
00:47:46,140 --> 00:47:49,500
since we've been talking about it made
1271
00:47:47,220 --> 00:47:51,720
me realize it is very much like
1272
00:47:49,500 --> 00:47:53,760
thanks to DND Beyond it makes it easier
1273
00:47:51,720 --> 00:47:56,400
to be like okay here's my random Combat
1274
00:47:53,760 --> 00:47:58,920
coming up actions Bish reactions Bish
1275
00:47:56,400 --> 00:48:00,240
bonus actions return no matter how my
1276
00:47:58,920 --> 00:48:02,280
bonus actions haven't changed for like
1277
00:48:00,240 --> 00:48:05,220
seven months I'm still clicking that to
1278
00:48:02,280 --> 00:48:06,540
happen being like you know you know two
1279
00:48:05,220 --> 00:48:07,740
weapon fighting no that's the only thing
1280
00:48:06,540 --> 00:48:09,480
I've got on there no still no still
1281
00:48:07,740 --> 00:48:11,760
can't do anything else
1282
00:48:09,480 --> 00:48:14,339
see I'm maybe somewhat Reinventing the
1283
00:48:11,760 --> 00:48:17,160
wheel I I should at least try DND Beyond
1284
00:48:14,339 --> 00:48:19,560
I guess but I mean I I'm paper-based
1285
00:48:17,160 --> 00:48:22,140
like making all of those things
1286
00:48:19,560 --> 00:48:24,300
essentially you know making an actions
1287
00:48:22,140 --> 00:48:27,420
tab I mean all it really is generally is
1288
00:48:24,300 --> 00:48:28,560
just go in and highlighting and printing
1289
00:48:27,420 --> 00:48:30,180
right
1290
00:48:28,560 --> 00:48:32,040
um just getting the appropriate bits and
1291
00:48:30,180 --> 00:48:33,359
maybe thinning them out a little bit um
1292
00:48:32,040 --> 00:48:36,240
to get rid of some of the fluff that you
1293
00:48:33,359 --> 00:48:38,099
don't need oh I'm fully aware of it's
1294
00:48:36,240 --> 00:48:41,940
become a crutch for me now like yeah
1295
00:48:38,099 --> 00:48:46,020
yeah yeah the first one but I mean one
1296
00:48:41,940 --> 00:48:48,900
thing when dming and it's a certain
1297
00:48:46,020 --> 00:48:52,200
extent like playing on a mix of games
1298
00:48:48,900 --> 00:48:54,540
dming in person and playing in person
1299
00:48:52,200 --> 00:48:56,900
and then playing online in a couple of
1300
00:48:54,540 --> 00:48:59,760
campaigns when you're playing online
1301
00:48:56,900 --> 00:49:01,680
screen space just becomes this real
1302
00:48:59,760 --> 00:49:04,980
premium you know I mean I I play with
1303
00:49:01,680 --> 00:49:06,780
two monitors and struggle because you
1304
00:49:04,980 --> 00:49:08,819
know you want to have a full-size screen
1305
00:49:06,780 --> 00:49:10,560
to see everyone you're playing with you
1306
00:49:08,819 --> 00:49:11,579
also want to have a full also screen to
1307
00:49:10,560 --> 00:49:13,140
look at the map
1308
00:49:11,579 --> 00:49:15,060
and you also want to have a full size
1309
00:49:13,140 --> 00:49:17,640
screen to get all the tabs up to look at
1310
00:49:15,060 --> 00:49:19,680
everything you can do and so kind of so
1311
00:49:17,640 --> 00:49:21,720
much as possible I try and get
1312
00:49:19,680 --> 00:49:23,640
everything like paper-based so that I
1313
00:49:21,720 --> 00:49:25,380
can at least just pop it out and put it
1314
00:49:23,640 --> 00:49:28,380
back in I don't know it's something
1315
00:49:25,380 --> 00:49:30,599
something feels easier than doing it
1316
00:49:28,380 --> 00:49:32,760
online if that makes sense yeah you know
1317
00:49:30,599 --> 00:49:35,099
what I mean yeah no no absolutely and I
1318
00:49:32,760 --> 00:49:38,520
it's I've started streaming our campaign
1319
00:49:35,099 --> 00:49:40,319
the one I'm playing uh DM as well and
1320
00:49:38,520 --> 00:49:41,880
obviously that is and that's like a
1321
00:49:40,319 --> 00:49:43,319
whole monitor taking just for that kind
1322
00:49:41,880 --> 00:49:45,119
of stuff so certainly yeah I'm already
1323
00:49:43,319 --> 00:49:46,740
right down and so many times I'm like I
1324
00:49:45,119 --> 00:49:48,599
can't see the players I can't see my
1325
00:49:46,740 --> 00:49:49,980
notes or maybe there's the chat in the
1326
00:49:48,599 --> 00:49:51,300
Stream that's that's something's
1327
00:49:49,980 --> 00:49:51,960
happening there and I can't see and it
1328
00:49:51,300 --> 00:49:53,520
is
1329
00:49:51,960 --> 00:49:55,200
I mean I'm not about to drop another
1330
00:49:53,520 --> 00:49:57,960
couple you know a couple hundred quid on
1331
00:49:55,200 --> 00:49:59,220
another monitor so yeah no or like you
1332
00:49:57,960 --> 00:50:01,859
start getting into the Realms of running
1333
00:49:59,220 --> 00:50:03,480
separate devices yes yes just a bit
1334
00:50:01,859 --> 00:50:04,980
ridiculous isn't it I mean yeah you know
1335
00:50:03,480 --> 00:50:06,720
you run into the same problem with table
1336
00:50:04,980 --> 00:50:08,400
space when you're playing in person like
1337
00:50:06,720 --> 00:50:11,280
you know I think everyone wishes that
1338
00:50:08,400 --> 00:50:14,460
they had sort of a large Royal hall or
1339
00:50:11,280 --> 00:50:16,260
maybe a church a church to play in right
1340
00:50:14,460 --> 00:50:18,119
um where you could actually have you
1341
00:50:16,260 --> 00:50:21,060
know a map that's of an appropriate size
1342
00:50:18,119 --> 00:50:23,819
for what you could wander around and do
1343
00:50:21,060 --> 00:50:25,500
in a day but you always kind of have
1344
00:50:23,819 --> 00:50:28,140
these limitations and again you know
1345
00:50:25,500 --> 00:50:30,240
it's trying to streamline it so that as
1346
00:50:28,140 --> 00:50:31,800
little as possible time gets wasted and
1347
00:50:30,240 --> 00:50:34,680
you're able to get the things that you
1348
00:50:31,800 --> 00:50:36,000
really need at hand rather than having
1349
00:50:34,680 --> 00:50:38,160
things that are kind of wasting space
1350
00:50:36,000 --> 00:50:39,599
very difficult because you know in
1351
00:50:38,160 --> 00:50:41,040
theory you could all share a dice tray
1352
00:50:39,599 --> 00:50:45,319
if you're playing in person but uh
1353
00:50:41,040 --> 00:50:48,240
indeed I really like my dice tray so
1354
00:50:45,319 --> 00:50:50,700
okay I'm gonna I'm gonna close out then
1355
00:50:48,240 --> 00:50:52,440
with the question I'm gonna I'm gonna
1356
00:50:50,700 --> 00:50:54,599
put on the spot then with everything
1357
00:50:52,440 --> 00:50:57,119
we've talked about in mind what do you
1358
00:50:54,599 --> 00:51:00,720
prefer more playing or running the game
1359
00:50:57,119 --> 00:51:03,059
oh I mean so far I've not
1360
00:51:00,720 --> 00:51:05,460
been able to DM enough to really get the
1361
00:51:03,059 --> 00:51:08,040
full enjoyment of it yeah but you only
1362
00:51:05,460 --> 00:51:09,780
run a few sessions and yeah very much
1363
00:51:08,040 --> 00:51:12,300
still finding my feet whereas you know
1364
00:51:09,780 --> 00:51:14,220
playing it's kind of much easier and
1365
00:51:12,300 --> 00:51:16,260
kind of more there's I've got more
1366
00:51:14,220 --> 00:51:18,180
agency in some ways doing that at the
1367
00:51:16,260 --> 00:51:19,740
moment because I can really you know run
1368
00:51:18,180 --> 00:51:22,079
a character a lot easier than I can run
1369
00:51:19,740 --> 00:51:24,420
a run a world okay so I think that'll
1370
00:51:22,079 --> 00:51:26,180
likely change because you know a slight
1371
00:51:24,420 --> 00:51:27,720
God complex Maybe
1372
00:51:26,180 --> 00:51:30,119
no
1373
00:51:27,720 --> 00:51:31,859
um it's just a you know the when you get
1374
00:51:30,119 --> 00:51:33,540
into dming and you can
1375
00:51:31,859 --> 00:51:35,460
share this kind of vision with other
1376
00:51:33,540 --> 00:51:37,140
people that's a really nice thing so
1377
00:51:35,460 --> 00:51:39,420
looking forward to that but not quite
1378
00:51:37,140 --> 00:51:40,559
there yet I think awesome uh is there
1379
00:51:39,420 --> 00:51:42,599
anything you wanted to talk about that
1380
00:51:40,559 --> 00:51:45,119
we might have missed yeah I mean that's
1381
00:51:42,599 --> 00:51:47,460
one sort of thing which I we kind of you
1382
00:51:45,119 --> 00:51:49,920
know we touched on pretty much
1383
00:51:47,460 --> 00:51:53,040
all of it I the only thing is that if my
1384
00:51:49,920 --> 00:51:55,200
one criticism of wizards which you know
1385
00:51:53,040 --> 00:51:56,880
I've sung in their praises enough I
1386
00:51:55,200 --> 00:51:59,040
think this evening to convince people
1387
00:51:56,880 --> 00:52:01,380
I've not not got anything really against
1388
00:51:59,040 --> 00:52:02,700
them at all but if I had one criticism
1389
00:52:01,380 --> 00:52:05,520
it'd be the way that they lay the
1390
00:52:02,700 --> 00:52:06,780
processes out uh in the books is not
1391
00:52:05,520 --> 00:52:09,300
that clear
1392
00:52:06,780 --> 00:52:11,099
um you know if you get a rule book the
1393
00:52:09,300 --> 00:52:14,819
information is all there it's definitely
1394
00:52:11,099 --> 00:52:16,140
all there yeah but when you or I are
1395
00:52:14,819 --> 00:52:18,839
looking at stuff in a kind of
1396
00:52:16,140 --> 00:52:20,940
professional context you've got real
1397
00:52:18,839 --> 00:52:24,180
clear flowcharts with big block colors
1398
00:52:20,940 --> 00:52:26,160
with not too many words and being able
1399
00:52:24,180 --> 00:52:27,660
to just follow those through like for
1400
00:52:26,160 --> 00:52:29,160
instance if you you know someone who's
1401
00:52:27,660 --> 00:52:30,540
never played before and filling out a
1402
00:52:29,160 --> 00:52:32,940
character sheet then
1403
00:52:30,540 --> 00:52:35,000
going through that and trying to yeah
1404
00:52:32,940 --> 00:52:37,559
follow that process is really difficult
1405
00:52:35,000 --> 00:52:40,079
whereas you know something to lay the
1406
00:52:37,559 --> 00:52:42,300
formula out a bit easier and and step by
1407
00:52:40,079 --> 00:52:44,460
step could be good but that was pretty
1408
00:52:42,300 --> 00:52:45,960
much it so yeah somebody if they if they
1409
00:52:44,460 --> 00:52:49,020
haven't done it already there must be a
1410
00:52:45,960 --> 00:52:51,240
flowchart out there for like the flow of
1411
00:52:49,020 --> 00:52:53,940
combat so like you're all initiative
1412
00:52:51,240 --> 00:52:55,980
initiative means this yeah you get to
1413
00:52:53,940 --> 00:52:58,380
your town you do your action you do your
1414
00:52:55,980 --> 00:53:00,720
bonus action you do your movement in any
1415
00:52:58,380 --> 00:53:02,640
order like it splits into three yeah it
1416
00:53:00,720 --> 00:53:04,800
joins back up roll any conditions you
1417
00:53:02,640 --> 00:53:06,599
need to roll to break out of them
1418
00:53:04,800 --> 00:53:08,339
because I don't recall seeing that in
1419
00:53:06,599 --> 00:53:10,800
any of the books but that feels like
1420
00:53:08,339 --> 00:53:12,059
that would do a long way of resolving
1421
00:53:10,800 --> 00:53:15,180
that like
1422
00:53:12,059 --> 00:53:17,099
oh can I like Dash as well as hide well
1423
00:53:15,180 --> 00:53:19,380
yeah yeah it just resolves all that kind
1424
00:53:17,099 --> 00:53:21,660
of stuff yeah exactly well you know for
1425
00:53:19,380 --> 00:53:24,180
sort of our Elder players that we play
1426
00:53:21,660 --> 00:53:26,400
with you know having something for when
1427
00:53:24,180 --> 00:53:28,020
you're attacking what is it that needs
1428
00:53:26,400 --> 00:53:30,180
to be you know I mean I know it's kind
1429
00:53:28,020 --> 00:53:32,880
of got the formula thing set out on the
1430
00:53:30,180 --> 00:53:34,200
character sheet but it's not great no
1431
00:53:32,880 --> 00:53:35,940
um and once you get everything you need
1432
00:53:34,200 --> 00:53:38,339
on there it's really cramped so it's not
1433
00:53:35,940 --> 00:53:40,859
easy to see just having like something
1434
00:53:38,339 --> 00:53:43,440
next to it it's like when you attack you
1435
00:53:40,859 --> 00:53:45,839
do this plus this and you know do these
1436
00:53:43,440 --> 00:53:48,180
things and then you can tag on X Y and Z
1437
00:53:45,839 --> 00:53:49,380
which is usually the case right yeah you
1438
00:53:48,180 --> 00:53:51,540
know those those sorts of things would
1439
00:53:49,380 --> 00:53:53,040
be great yeah one one thing from a DM's
1440
00:53:51,540 --> 00:53:55,260
point of view I struggled with recently
1441
00:53:53,040 --> 00:53:57,180
was one of my players wanted to sell a
1442
00:53:55,260 --> 00:53:59,400
bunch of his mundane data equipment he's
1443
00:53:57,180 --> 00:54:01,380
he's replaced it now with magical items
1444
00:53:59,400 --> 00:54:03,559
and artifacts and stuff they've got over
1445
00:54:01,380 --> 00:54:05,880
the journey and they'll suddenly like
1446
00:54:03,559 --> 00:54:08,280
hang on what are the rules for selling
1447
00:54:05,880 --> 00:54:10,020
stuff and somewhere in my instinct was
1448
00:54:08,280 --> 00:54:11,880
telling me it was half the value which
1449
00:54:10,020 --> 00:54:13,260
plot twist ended up being correct but I
1450
00:54:11,880 --> 00:54:15,420
think I was actually cripping that from
1451
00:54:13,260 --> 00:54:17,099
my board game that I play whereas write
1452
00:54:15,420 --> 00:54:19,200
yourself your sale price is half the Buy
1453
00:54:17,099 --> 00:54:20,700
price yeah so I was second guessing
1454
00:54:19,200 --> 00:54:22,440
myself and thinking like no I think I'm
1455
00:54:20,700 --> 00:54:24,780
remembering that from from gloomhaven
1456
00:54:22,440 --> 00:54:26,660
let me try and find the rules search
1457
00:54:24,780 --> 00:54:29,400
dungeon Master's guide not in there
1458
00:54:26,660 --> 00:54:31,020
search xanathars for like magical items
1459
00:54:29,400 --> 00:54:32,819
and selling items and downtime
1460
00:54:31,020 --> 00:54:35,160
activities and all this other stuff not
1461
00:54:32,819 --> 00:54:37,380
in there I'll ask on Twitter before I
1462
00:54:35,160 --> 00:54:38,880
checked the player's handbook and it's
1463
00:54:37,380 --> 00:54:41,760
in the player's handbook is the answer
1464
00:54:38,880 --> 00:54:44,819
for how much equipment it sells for
1465
00:54:41,760 --> 00:54:46,559
mundane equipment Salesforce ah it was
1466
00:54:44,819 --> 00:54:48,720
there all along and it was such a pain
1467
00:54:46,559 --> 00:54:50,160
to find yeah yeah exactly it's the
1468
00:54:48,720 --> 00:54:52,680
findability of the information it's
1469
00:54:50,160 --> 00:54:54,000
really really quite tricky a lot of time
1470
00:54:52,680 --> 00:54:56,040
um I mean they do a great job of making
1471
00:54:54,000 --> 00:54:58,380
it watertight like there's very few
1472
00:54:56,040 --> 00:55:00,119
times when you go oh I'm not sure on the
1473
00:54:58,380 --> 00:55:01,920
rolling and you have a good look and you
1474
00:55:00,119 --> 00:55:04,020
can't find a ruling on it right like
1475
00:55:01,920 --> 00:55:05,760
yeah it's ambiguity pretty damn tight
1476
00:55:04,020 --> 00:55:07,619
but just trying to find all that
1477
00:55:05,760 --> 00:55:09,180
information I mean you know I wouldn't
1478
00:55:07,619 --> 00:55:11,940
want to be the one that tries to put it
1479
00:55:09,180 --> 00:55:14,819
into a sort of an order but um no I do
1480
00:55:11,940 --> 00:55:17,819
feel like I don't know just pages of the
1481
00:55:14,819 --> 00:55:19,859
books that were just big plain add me an
1482
00:55:17,819 --> 00:55:22,079
extra like 10 pages with just the real
1483
00:55:19,859 --> 00:55:24,180
essential stuff and just put big
1484
00:55:22,079 --> 00:55:25,559
colorful flowcharts on it yeah so that
1485
00:55:24,180 --> 00:55:28,319
when you're playing you can just flick
1486
00:55:25,559 --> 00:55:29,960
to that and it's there yeah that would
1487
00:55:28,319 --> 00:55:32,700
be that'd be a slight sort of preference
1488
00:55:29,960 --> 00:55:34,380
but then you know that's because as I
1489
00:55:32,700 --> 00:55:36,839
said we come from a kind of background
1490
00:55:34,380 --> 00:55:38,880
where that's what you see and you know
1491
00:55:36,839 --> 00:55:40,680
when someone makes makes a mistake at
1492
00:55:38,880 --> 00:55:42,960
work they come up with the flowchart
1493
00:55:40,680 --> 00:55:46,500
like that so that you can't make the
1494
00:55:42,960 --> 00:55:48,780
mistake again in indeed yeah I'm drawing
1495
00:55:46,500 --> 00:55:50,220
more parallels now because Glenn Haven
1496
00:55:48,780 --> 00:55:53,880
the board game I was just referring to
1497
00:55:50,220 --> 00:55:56,460
that also has pretty complicated
1498
00:55:53,880 --> 00:55:57,599
monster AI rules and by AI I mean the
1499
00:55:56,460 --> 00:55:58,980
players have to work out what's what's
1500
00:55:57,599 --> 00:56:00,000
happening here you don't have a computer
1501
00:55:58,980 --> 00:56:02,099
to do it for you because you're playing
1502
00:56:00,000 --> 00:56:03,660
a book yeah yeah so much so that there
1503
00:56:02,099 --> 00:56:05,640
are like online quizzes you can take to
1504
00:56:03,660 --> 00:56:06,839
be like given this situation where do
1505
00:56:05,640 --> 00:56:08,640
you think the monster would move to here
1506
00:56:06,839 --> 00:56:11,400
here or here and it's that's that's the
1507
00:56:08,640 --> 00:56:13,319
level of light God let me look at all
1508
00:56:11,400 --> 00:56:15,059
these weird interlocking and
1509
00:56:13,319 --> 00:56:16,920
interconnecting rules
1510
00:56:15,059 --> 00:56:18,300
main rulebook doesn't have a flowchart
1511
00:56:16,920 --> 00:56:20,460
to help you
1512
00:56:18,300 --> 00:56:22,500
go through that process it's all just
1513
00:56:20,460 --> 00:56:23,880
block blocks of texts and I downloaded
1514
00:56:22,500 --> 00:56:26,700
one from Board Game Geek that was like I
1515
00:56:23,880 --> 00:56:28,859
made you one because this is It's Gonna
1516
00:56:26,700 --> 00:56:30,720
help you and we refer to it time and
1517
00:56:28,859 --> 00:56:34,079
time again so I'm not sure why there's
1518
00:56:30,720 --> 00:56:36,720
this aversion to flowcharts at least
1519
00:56:34,079 --> 00:56:40,619
these two main big products yeah I mean
1520
00:56:36,720 --> 00:56:42,059
maybe they think that it sort of I mean
1521
00:56:40,619 --> 00:56:43,800
because the aesthetic of the books is
1522
00:56:42,059 --> 00:56:45,780
very very good right everything's very
1523
00:56:43,800 --> 00:56:47,940
themed and it looks it looks wonderful
1524
00:56:45,780 --> 00:56:49,200
but you know sometimes you just gotta be
1525
00:56:47,940 --> 00:56:52,440
willing to kind of sacrifice that
1526
00:56:49,200 --> 00:56:53,880
functionality I think and flowcharts
1527
00:56:52,440 --> 00:56:55,680
might be boring and they might maybe
1528
00:56:53,880 --> 00:56:58,440
make it seem a little bit office like
1529
00:56:55,680 --> 00:57:00,319
but it can't say with all the tables in
1530
00:56:58,440 --> 00:57:03,119
these books I'm not I've had that
1531
00:57:00,319 --> 00:57:05,400
yeah true yeah plenty of spreadsheets
1532
00:57:03,119 --> 00:57:07,800
yeah exactly exactly I think I think
1533
00:57:05,400 --> 00:57:10,680
flow charts are the Excel equivalent to
1534
00:57:07,800 --> 00:57:12,500
People Like Us so yeah the same way that
1535
00:57:10,680 --> 00:57:15,720
like accountancy and finance people love
1536
00:57:12,500 --> 00:57:17,339
spreadsheets we love flow charts yeah
1537
00:57:15,720 --> 00:57:18,599
yeah exactly tell me what I need to do
1538
00:57:17,339 --> 00:57:20,220
and then tell me the next thing that
1539
00:57:18,599 --> 00:57:22,680
needs to happen after that and keep
1540
00:57:20,220 --> 00:57:24,300
going explicit like there's no two ways
1541
00:57:22,680 --> 00:57:26,880
about it please thank you yeah that's
1542
00:57:24,300 --> 00:57:28,680
exactly a nice one yeah you're really
1543
00:57:26,880 --> 00:57:30,000
upset if there's a word that appears in
1544
00:57:28,680 --> 00:57:32,819
real life that doesn't appear on this
1545
00:57:30,000 --> 00:57:34,339
flowchart yeah yeah that's in the player
1546
00:57:32,819 --> 00:57:37,140
charts in the bin it's worthless
1547
00:57:34,339 --> 00:57:39,900
non-conformity here yeah
1548
00:57:37,140 --> 00:57:41,760
yeah awesome well uh all that's left to
1549
00:57:39,900 --> 00:57:43,980
say is thank you very much for joining
1550
00:57:41,760 --> 00:57:46,140
us today Sam I know thank you it's been
1551
00:57:43,980 --> 00:57:48,540
uh been a pleasure I'm slightly honored
1552
00:57:46,140 --> 00:57:50,040
to be invited I mean uh you know as I
1553
00:57:48,540 --> 00:57:51,900
said you know I kind of feel like I've
1554
00:57:50,040 --> 00:57:53,640
not been playing it for that long and uh
1555
00:57:51,900 --> 00:57:56,640
I've not got any kind of sort of
1556
00:57:53,640 --> 00:57:59,040
relative like expertise but a fair
1557
00:57:56,640 --> 00:58:01,440
amount of experience in a short time and
1558
00:57:59,040 --> 00:58:02,819
uh yeah hopefully it a somewhat
1559
00:58:01,440 --> 00:58:04,319
interesting perspective I know
1560
00:58:02,819 --> 00:58:06,059
absolutely it showed that the premise of
1561
00:58:04,319 --> 00:58:08,160
the show is to welcome everybody from
1562
00:58:06,059 --> 00:58:10,500
every level of experience for that
1563
00:58:08,160 --> 00:58:13,500
precise reason of of having that uh
1564
00:58:10,500 --> 00:58:15,180
unique perspective so no I I I'm very
1565
00:58:13,500 --> 00:58:18,480
happy thank you very much for jumping on
1566
00:58:15,180 --> 00:58:21,720
everybody at home please check out all
1567
00:58:18,480 --> 00:58:23,180
my links in the episode description as
1568
00:58:21,720 --> 00:58:26,460
usual you can find me at thinking
1569
00:58:23,180 --> 00:58:29,940
critically.co.uk or on my patreon or
1570
00:58:26,460 --> 00:58:32,160
Kofi or on twitch.tv thinking critically
1571
00:58:29,940 --> 00:58:35,579
if you want to see me run this campaign
1572
00:58:32,160 --> 00:58:38,880
with the tea brewing Monk and other such
1573
00:58:35,579 --> 00:58:41,040
characters otherwise guys thank you for
1574
00:58:38,880 --> 00:58:42,900
listening and good night
1575
00:58:41,040 --> 00:58:46,079
and now it's time for the patreon shout
1576
00:58:42,900 --> 00:58:49,559
outs thank you to Joe from the fourth
1577
00:58:46,079 --> 00:58:51,960
leg podcast again two-time guests of the
1578
00:58:49,559 --> 00:58:54,119
show and the fourth leg is a ttrpg
1579
00:58:51,960 --> 00:58:57,119
podcast all about giving new GMS a leg
1580
00:58:54,119 --> 00:58:59,880
to stand on please go and check them out
1581
00:58:57,119 --> 00:59:02,220
at the fourth leg on Twitter
1582
00:58:59,880 --> 00:59:04,559
thank you to optional rule a two-time
1583
00:59:02,220 --> 00:59:06,799
guest of the show and a very insightful
1584
00:59:04,559 --> 00:59:08,760
and knowledgeable source of information
1585
00:59:06,799 --> 00:59:11,760
please check them out at
1586
00:59:08,760 --> 00:59:11,760
www.optionalrule.com
1587
00:59:12,000 --> 00:59:17,579
huge huge huge thank you to a great
1588
00:59:15,119 --> 00:59:19,920
friend of the show Matthew Perkins who's
1589
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out there making hilarious and
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educational Dungeons and Dragons content
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please go and check out his stuff at
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Matthew perkins.net where you can find
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links to all of his socials and all of
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his content including his own patreon
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which I would very much encourage you to
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check out
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thank you to matchstreet at mp street88
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on Twitter for supporting the show if
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you need support running your personal
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or business schedule head to
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virtuletimehustle.com or on Instagram to
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make that difference between should do
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and done was it better time you've been
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searching for if you would like to
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support what we do and get four shout
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outs a month head over to patreon.com
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thinking critically or you can just buy
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me a coffee at kofi.com thinking
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critically
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[Music]
Sam Henry
Born on the Isle of Wight, youngest of three children. Read Tolkien and played Warhammer and 40k badly as a kid. Came to D&D 5e during first lockdown, play in lots of games and foraying into DMing. Now live in South of England and work in motorsport.