Mistakes
"A crazy babble of death and anteaters."
My good friend of 20 years, Jamie Mitchell, joins me to talk about all the mistakes we've made on our parallel journey to DM-hood. How these mistakes have shaped us and the mitigation strategies we take to ensure everyone continues to have fun. This one get's real crazy in the last 10 minutes so stick with it as you may not have heard such a segue from D&D into hentai before, and if anyone says I couldn't fight an anteater, they're lying!
- 02:15 - A game of happy accidents
- 04:08 - Player mistakes - creation & mitigation
- 28:28 - DM mistakes - embarrassing coverups
- 69:12 - Narrative fluidity to change mistakes into opportunities
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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hello and welcome to another episode of
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thinking critically a d and d discussion
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my name is danilo a d miscreant and i
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like all kinds of games and the
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crunching mechanics that make him tick
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the topic of today is
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mistakes
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and
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i'm joined by jamie mitchell one of my
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longest serving friends now turned dm
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confidante thank you for joining me
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today can you tell us a little bit about
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yourself
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yeah um
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as dan says long-term friends and uh it
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was actually him that got me into
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dungeons and dragons in a weird way
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because we had a one-on-one campaign at
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the very beginning but i really quickly
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realized the amount of scope that was in
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the game and
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from there i basically went from having
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about three games with
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dante
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right dming my own campaign so i didn't
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know what i was doing at all and then
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since then i've just been running run
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shots and dming and overarching
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several campaigns i ended up playing a
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lot of dungeons and dragons very quickly
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because i was someone who could dm or
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wood dm
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yeah same with me actually it ramped up
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from do i want to do this thing yeah
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let's give it a shot so oh that's every
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waking moment of my life now is consumed
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by a d d cool i remember that first game
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because we were sitting downstairs in my
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kitchen and we got a couple of pints
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from the microbrewery nearby my house
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and we were smashing those and that
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quickly started with the best intentions
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and then i think quickly
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it devolved hideously but then that the
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the kind of style of campaign and
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honestly a lot of my style of play is
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always going to evolve hideously pretty
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quickly anyway
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my my favorite anecdote from that is i
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think your first combat encounter was
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with three cats yeah yeah they took the
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[ __ ] out of me as well
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trying to trying to balance a one player
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combat at level one
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why why do i even bother doing that
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oh that's the heck that's a good mistake
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anyway um
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so thanks for joining again so what do
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you think of when you hear the word
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mistakes within the within the dnd
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framework
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so yeah i mean there's a lot there
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because it tends to be a game of happy
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accidents anyway because it's a
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collaborative project but it's a
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collaborative creative project
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other people's actions to you could
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quite easily look like mistakes but
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that's it it's all going to be the way
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those those things interact with each
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other that creates the game anyway
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um so
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mistakes initially one of the things is
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that
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it's going to be a game of lots of
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different mistakes that end up if you're
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doing it right you surf that
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and it makes sense in a cohesive
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narrative because life's lots of little
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accidents all over the place and it's
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that the way that you kind of interact
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with those that makes the thing
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also though there are just times when
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you like today uh when we were supposed
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to be recording this
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and i got a text from a friend saying i
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dm today and i said yeah that's no
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problem because i completely forgot we
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were supposed to be doing this and then
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uh
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didn't have to immediately text them
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back saying [ __ ] [ __ ] no sorry wait a
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second um and so there are some mistakes
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and one of the answers to him is
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apologize profusely in swear loads
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[Laughter]
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which is
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i think a rule of thumb for life in
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general
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could get you further than you think
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but it depends what you consider a
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mistake doesn't it within within the
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game whether it's a dm's mistake
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player's mistake
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are either gonna know
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yeah i think i
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what is made me super happy now is that
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i've come at this
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my notes are very
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two-dimensional and negative in that
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what a player mistake what constitutes a
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dm mistake so it's good to have you
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being like oh no it's actually a good
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thing and this is how we have a good
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time together so perfect that's check
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bingo podcast bingo check done one great
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i'm happy with
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why don't we start with player mistakes
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it's a lower lower hanging fruit so
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anyone who listens to the podcast and
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yourself will know that a particular bug
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bear of mine pun intended is that
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players
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not knowing the rules for their own
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characters
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so
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like there's there's a and literally the
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podcast just gone out i've said there's
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an onus on players to meet the dm
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halfway with their understanding of the
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rules and at least know what the hell
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they're meant to be doing or what the
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hell they can do
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but a
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mistake related to
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other players i see do and i've done it
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myself in the past is not understanding
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the spells or features they might know
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what they are but they don't know
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really what the impact is or what they
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can do that's where you get a good rules
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lawyer at your table
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and i think the more invested people get
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in the game
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the more that stuff seems to even itself
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out because i mean a lot of my times my
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players will pick each other up on stuff
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i'm quite lucky and i don't tend
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don't tend to have to know exactly all
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of the ins and outs of each of the
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characters because generally they're
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pretty good at saying uh if they know
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that something is being misused or about
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to be misused and i haven't picked it up
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but i mean that's down to your table i
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would say putting the onus on the
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players to know what they're doing so
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they don't just make ridiculous mistakes
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like
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repeatedly fireballing the party or
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something like that yeah that sounds
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dreamy that situation that you're in a
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lot of the time at the moment i'm having
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to
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double check and make sure prerequisites
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have been met and you know is there an
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enemy adjacent to that ally or are you
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already concentrating on something else
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is a classic one so there's
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there's many times when i've not said no
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i've done the yes but
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but the but in that instance is so big
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that it may as well be a no
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yeah so it's like yes you can cast that
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super powerful spell but your other
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super powerful spell is going to drop
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well then the answer is no i don't want
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to waste two spell slots maybe yeah or
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also things like you know hunger of
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hadar which
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i've i've had way back when when
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someone's just blamed that in the middle
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of combat and then all the frontline
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melee people like
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could you not yeah
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well i can't see anything now so yeah
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neither can the enemies but i mean the
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thing is yeah that is a a mistake
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absolutely
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in one way
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brilliant opportunity as a dm
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you can't note
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slaughter the party and they're only
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going to do that kind of thing once
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yes yeah it didn't it didn't help the
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players in that instance let me put it
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like that and a really quite egregious
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and recent example is a player used a
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flaming sphere which is a five foot fire
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orb that has a five foot area of effect
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around it and if anyone ends their turn
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within five foot they take 2d6 fire
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damage he brought that into existence
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pretty much on top of a fallen
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player
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who obviously can't move out of the way
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and so just immediately took 2d6 fire
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damage therefore lost the death saving
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throw and i didn't pull any punches on
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that i just said okay he's within 5 foot
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player character x take your damage
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and everyone was like
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just in a second
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you could just see across the six
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players like everybody's expressions are
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just like oh
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[ __ ] yeah don't do that don't do that
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again did you take it because it was a
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declared action then it was done and it
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was down
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yeah he summoned it and um when we got
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to the down players turn the caster
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hadn't moved it so
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that's it right yeah you know he said um
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he thought it was just within five foot
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of the sphere itself but then that
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wasn't the first time it was cast and
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we're quite experienced at this point so
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uh my my general rule is now if you say
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it it's done
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and in that instance it was yeah yeah i
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know that's fair i think it comes
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depends on how much do you use visually
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it's quite a lot when you're playing
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since moving to remotely yeah yeah
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pretty much every combat encounter is is
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on a virtual tabletop right
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if that's what you mean in terms of like
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visual aids yes pulling in
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random spells out of the 500 spells
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available to represent them on the pitch
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looks a bit weird sometimes
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maybe it just looks like a squiggly red
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line but
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yeah no this is what i mean though if
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you've got a reasonable amount of um
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visual aid and i think it's provided the
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players know what's going on
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that's that's the important thing if
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they're like
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if they're making mistakes
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when they are
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kind of they're aware of the situation
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if there's something like well i didn't
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realize that was there
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then then in that case that's something
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that comes back on the person sitting
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and narrating the scene if it's just
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people taking their eye off their ball
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mid combat and accidentally flaming a
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mate then yeah that's again a kind of
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mistake that you're you're rogue in your
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barbarian are only going to let it slide
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once really in there yeah exactly yeah i
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used to be a big proponent of theory of
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the mind combat but then literally as
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soon as they get maybe like level five
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and the combat encounters themselves get
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a lot more complicated half the combat
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is just the players going yeah but
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hang on i've got one 20 foot away i'm on
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30 foot away yeah well maybe it doesn't
273
00:09:18,080 --> 00:09:22,240
matter just
274
00:09:19,519 --> 00:09:24,480
hit someone please and moving to a vtt
275
00:09:22,240 --> 00:09:27,360
did basically remove all of that
276
00:09:24,480 --> 00:09:29,200
ambiguity so again yeah like you said
277
00:09:27,360 --> 00:09:32,399
the mistakes are pretty much only one
278
00:09:29,200 --> 00:09:34,560
way at that point yeah i think the um
279
00:09:32,399 --> 00:09:37,519
theater of the mind thing it kind of
280
00:09:34,560 --> 00:09:39,279
opens out massively for the dm but it
281
00:09:37,519 --> 00:09:41,040
can make it quite hard for the players
282
00:09:39,279 --> 00:09:43,519
especially as you say as you get kind of
283
00:09:41,040 --> 00:09:45,360
later on one way it is fantastic if you
284
00:09:43,519 --> 00:09:46,080
just smash and grab d and d where you
285
00:09:45,360 --> 00:09:47,760
just
286
00:09:46,080 --> 00:09:49,440
you just don't have the bits and pieces
287
00:09:47,760 --> 00:09:50,880
with you but it means that you can just
288
00:09:49,440 --> 00:09:51,920
start playing pretty much wherever you
289
00:09:50,880 --> 00:09:54,000
don't have to have the setup that's
290
00:09:51,920 --> 00:09:56,399
where that does massively boost but and
291
00:09:54,000 --> 00:09:58,800
it also does mean that you can kind of
292
00:09:56,399 --> 00:10:01,519
fudge mistakes a little easier yes if
293
00:09:58,800 --> 00:10:03,360
you're if you're being generous or
294
00:10:01,519 --> 00:10:04,640
otherwise if your monsters are getting
295
00:10:03,360 --> 00:10:07,120
pasted
296
00:10:04,640 --> 00:10:08,959
you can just slightly warp the map in
297
00:10:07,120 --> 00:10:10,880
your mind and who's gonna know it's like
298
00:10:08,959 --> 00:10:12,800
fudging dice rolls isn't it it is
299
00:10:10,880 --> 00:10:15,760
perfectly possible to oh it's a lot more
300
00:10:12,800 --> 00:10:18,640
possible as a dm to do that with theater
301
00:10:15,760 --> 00:10:20,800
of the mind than it is for you to just
302
00:10:18,640 --> 00:10:23,600
suddenly point out the window and then
303
00:10:20,800 --> 00:10:26,079
shuffle things around on a map
304
00:10:23,600 --> 00:10:28,720
yeah yeah like aoe effects and stuff
305
00:10:26,079 --> 00:10:30,240
it's way easier to be like oh okay no
306
00:10:28,720 --> 00:10:32,480
you guys didn't know but you were all
307
00:10:30,240 --> 00:10:33,839
standing in a foot cone yeah that's like
308
00:10:32,480 --> 00:10:36,480
a pretty bad example but you know what i
309
00:10:33,839 --> 00:10:37,920
mean his aoe of 40 foot radius can get
310
00:10:36,480 --> 00:10:39,839
you all oh i didn't realize you were
311
00:10:37,920 --> 00:10:42,560
that close well the enemies are only 30
312
00:10:39,839 --> 00:10:44,720
foot apart so yeah it's it is a lot
313
00:10:42,560 --> 00:10:46,640
easier to to kind of roll smooth over
314
00:10:44,720 --> 00:10:48,160
the cracks it's because a lot of it's
315
00:10:46,640 --> 00:10:50,000
quick and dirty maths isn't it when
316
00:10:48,160 --> 00:10:51,600
you're doing the theor of the mind yeah
317
00:10:50,000 --> 00:10:53,680
it is that quick and dirty math to get
318
00:10:51,600 --> 00:10:55,680
the general idea over because you're
319
00:10:53,680 --> 00:10:57,279
trying to keep things quick
320
00:10:55,680 --> 00:10:59,360
yeah i did quite like the elegance
321
00:10:57,279 --> 00:11:01,839
almost in a way of especially like level
322
00:10:59,360 --> 00:11:04,399
three when it is more of a basic
323
00:11:01,839 --> 00:11:06,720
straight line combat of partier hitting
324
00:11:04,399 --> 00:11:08,880
party b until one of them dies it was
325
00:11:06,720 --> 00:11:10,160
quite simple of okay well in my head
326
00:11:08,880 --> 00:11:11,279
that knoll is going to hit that player
327
00:11:10,160 --> 00:11:12,320
that no one's going to hit that player
328
00:11:11,279 --> 00:11:14,160
and that one always going to hit that
329
00:11:12,320 --> 00:11:16,320
player who's hitting back fine it's
330
00:11:14,160 --> 00:11:17,920
quite quite nice quite simple quite easy
331
00:11:16,320 --> 00:11:19,760
the other novels are over there the
332
00:11:17,920 --> 00:11:21,600
other players are over there in my head
333
00:11:19,760 --> 00:11:22,959
and it's done whereas as soon as you
334
00:11:21,600 --> 00:11:25,360
bring it on to
335
00:11:22,959 --> 00:11:27,279
what is essentially a grid of rulers
336
00:11:25,360 --> 00:11:29,519
then it's it's a lot more like yeah but
337
00:11:27,279 --> 00:11:31,680
how many foot 23 foot
338
00:11:29,519 --> 00:11:33,360
it becomes a lot more tactical
339
00:11:31,680 --> 00:11:34,320
it takes back on that kind of war game
340
00:11:33,360 --> 00:11:36,000
element
341
00:11:34,320 --> 00:11:37,519
which you don't get so much as theatre
342
00:11:36,000 --> 00:11:38,880
of the mind that's where and it's also
343
00:11:37,519 --> 00:11:40,800
where you can fudge things with rule of
344
00:11:38,880 --> 00:11:43,920
call a lot more in theater of the mind
345
00:11:40,800 --> 00:11:46,079
actually in some ways but if you can get
346
00:11:43,920 --> 00:11:48,000
very very tactical as soon as you go
347
00:11:46,079 --> 00:11:51,120
down to that map and it is
348
00:11:48,000 --> 00:11:53,600
it's more unforgiving in a lot of ways
349
00:11:51,120 --> 00:11:55,360
yeah i think i found myself being
350
00:11:53,600 --> 00:11:58,240
unforgiving not just from the map but
351
00:11:55,360 --> 00:12:00,959
also me as a dm because things are so
352
00:11:58,240 --> 00:12:02,480
clear that is a five foot radius the
353
00:12:00,959 --> 00:12:04,240
flaming sphere for example i was like
354
00:12:02,480 --> 00:12:05,279
okay well you you've put it there like
355
00:12:04,240 --> 00:12:07,120
maybe if we were in the theater of the
356
00:12:05,279 --> 00:12:08,880
mind the benefit of that would have just
357
00:12:07,120 --> 00:12:10,240
been like okay fine it wasn't there move
358
00:12:08,880 --> 00:12:12,079
on anyway but because it was so
359
00:12:10,240 --> 00:12:13,279
blatantly obvious in front of me i was
360
00:12:12,079 --> 00:12:15,120
like well i've got no
361
00:12:13,279 --> 00:12:16,000
recourse other than to say
362
00:12:15,120 --> 00:12:18,320
he's
363
00:12:16,000 --> 00:12:20,880
he's gonna [ __ ] die this is what has
364
00:12:18,320 --> 00:12:22,639
happened i'm assuming so yeah did they
365
00:12:20,880 --> 00:12:24,079
did he carry on death saving did he sort
366
00:12:22,639 --> 00:12:25,360
himself out in the end did his party
367
00:12:24,079 --> 00:12:28,079
members heal him
368
00:12:25,360 --> 00:12:30,560
do party members heal each other
369
00:12:28,079 --> 00:12:32,800
a few and far between they've only
370
00:12:30,560 --> 00:12:34,959
really got two out of six and only one
371
00:12:32,800 --> 00:12:37,200
of those is kind of specked in that
372
00:12:34,959 --> 00:12:39,200
direction so he's often got his hands
373
00:12:37,200 --> 00:12:40,560
full with people doing weird and wacky
374
00:12:39,200 --> 00:12:43,600
[ __ ] like this
375
00:12:40,560 --> 00:12:46,399
i think in that instance he got healing
376
00:12:43,600 --> 00:12:48,079
worded so jump back up onto his feet and
377
00:12:46,399 --> 00:12:51,839
yeah needless to say that probably won't
378
00:12:48,079 --> 00:12:52,959
happen again anytime soon nope
379
00:12:51,839 --> 00:12:55,279
another
380
00:12:52,959 --> 00:12:56,399
mistake i found of the players and when
381
00:12:55,279 --> 00:12:58,880
i was writing these notes it was kind of
382
00:12:56,399 --> 00:13:00,720
hard to draw a line between what would
383
00:12:58,880 --> 00:13:02,320
be constituted mistakes of the players
384
00:13:00,720 --> 00:13:04,480
and what would be constituted mistakes
385
00:13:02,320 --> 00:13:05,839
of the player characters and one that
386
00:13:04,480 --> 00:13:07,040
would be good to get your thoughts on is
387
00:13:05,839 --> 00:13:08,800
one i wrote down
388
00:13:07,040 --> 00:13:10,000
i won't tell you where on what side i
389
00:13:08,800 --> 00:13:12,320
put it down because i don't want to
390
00:13:10,000 --> 00:13:14,880
leave the witness but it was a mistake
391
00:13:12,320 --> 00:13:17,120
of not preparing for adventure and it's
392
00:13:14,880 --> 00:13:19,120
something i've done quite frequently
393
00:13:17,120 --> 00:13:20,959
as a player playing a player character
394
00:13:19,120 --> 00:13:21,839
is you know all these guys are meant to
395
00:13:20,959 --> 00:13:24,160
be
396
00:13:21,839 --> 00:13:25,519
adventurous relatively seasoned to a
397
00:13:24,160 --> 00:13:27,120
certain extent even at level one you
398
00:13:25,519 --> 00:13:28,880
kind of know what you're getting
399
00:13:27,120 --> 00:13:30,560
yourself in for you're slightly above
400
00:13:28,880 --> 00:13:33,440
the average yeah yeah you're all
401
00:13:30,560 --> 00:13:35,440
implicitly there to be on an adventure
402
00:13:33,440 --> 00:13:37,040
even still the amount of times parties
403
00:13:35,440 --> 00:13:39,600
have just left town without any health
404
00:13:37,040 --> 00:13:41,839
potions or left town without actually
405
00:13:39,600 --> 00:13:43,199
taking a long rest or other things like
406
00:13:41,839 --> 00:13:45,120
that and they hit their first combat
407
00:13:43,199 --> 00:13:46,800
encounter and go i really wish i had a
408
00:13:45,120 --> 00:13:50,320
suite of potions right now
409
00:13:46,800 --> 00:13:51,440
see i tend not to have that problem so
410
00:13:50,320 --> 00:13:53,360
much
411
00:13:51,440 --> 00:13:55,760
because
412
00:13:53,360 --> 00:13:56,800
i scare the hell out of my players a lot
413
00:13:55,760 --> 00:13:59,440
of the time
414
00:13:56,800 --> 00:14:01,600
from level one they were scared shitless
415
00:13:59,440 --> 00:14:03,279
generally because
416
00:14:01,600 --> 00:14:06,720
i mean part of that did
417
00:14:03,279 --> 00:14:08,639
you know it fell back to a mistake where
418
00:14:06,720 --> 00:14:10,800
i it was just my second session that i
419
00:14:08,639 --> 00:14:12,800
was playing we were all imbibing quite a
420
00:14:10,800 --> 00:14:16,480
lot it was a player who had missed the
421
00:14:12,800 --> 00:14:18,160
first session's first session
422
00:14:16,480 --> 00:14:19,760
so i'd had miss one in the first session
423
00:14:18,160 --> 00:14:22,000
they came in on the second session we
424
00:14:19,760 --> 00:14:23,519
all got drunk and
425
00:14:22,000 --> 00:14:25,279
by the end of it
426
00:14:23,519 --> 00:14:27,040
i'd done a bunch of plot expo because i
427
00:14:25,279 --> 00:14:28,560
had no idea how long d and d was
428
00:14:27,040 --> 00:14:30,880
supposed to take at this stage right i'd
429
00:14:28,560 --> 00:14:32,800
had one really good intro in a tavern
430
00:14:30,880 --> 00:14:34,720
that was from session one
431
00:14:32,800 --> 00:14:37,040
and then we were doing this thing i got
432
00:14:34,720 --> 00:14:38,560
to the end of it and i was like well
433
00:14:37,040 --> 00:14:40,320
[ __ ] they've just zipped backwards and
434
00:14:38,560 --> 00:14:43,360
forwards across this supposedly deadly
435
00:14:40,320 --> 00:14:45,360
map incredibly easily
436
00:14:43,360 --> 00:14:47,360
just over the space of a few days and
437
00:14:45,360 --> 00:14:50,639
nothing's happened to them it was my
438
00:14:47,360 --> 00:14:52,399
first sense of travel at all in the game
439
00:14:50,639 --> 00:14:55,279
and so i was like ah so that thing that
440
00:14:52,399 --> 00:14:56,320
you saw the first time you see three of
441
00:14:55,279 --> 00:14:58,079
them
442
00:14:56,320 --> 00:15:00,480
basically and it was a goal that they'd
443
00:14:58,079 --> 00:15:02,720
faced in a pub which was quite a scary
444
00:15:00,480 --> 00:15:04,160
intro for three level ones
445
00:15:02,720 --> 00:15:05,279
three goals
446
00:15:04,160 --> 00:15:07,040
for
447
00:15:05,279 --> 00:15:08,880
four level ones
448
00:15:07,040 --> 00:15:11,120
is really deadly
449
00:15:08,880 --> 00:15:13,040
yeah for sure
450
00:15:11,120 --> 00:15:14,880
colossal mistake didn't know what i was
451
00:15:13,040 --> 00:15:17,040
doing but
452
00:15:14,880 --> 00:15:19,360
it the after it kind of they started
453
00:15:17,040 --> 00:15:21,440
one-shotting people and it looked as
454
00:15:19,360 --> 00:15:22,560
intimidating my players were quite
455
00:15:21,440 --> 00:15:24,399
nervous
456
00:15:22,560 --> 00:15:27,120
because it was like the dm's mad he
457
00:15:24,399 --> 00:15:27,120
thought he was doing
458
00:15:27,360 --> 00:15:31,279
he has no [ __ ] idea literally two
459
00:15:29,839 --> 00:15:32,480
seconds later i was like don't worry
460
00:15:31,279 --> 00:15:34,160
i've balanced this account it's not
461
00:15:32,480 --> 00:15:35,920
gonna one-shot you when they were facing
462
00:15:34,160 --> 00:15:38,160
some other random thing and it one shot
463
00:15:35,920 --> 00:15:39,519
at the druid straight away
464
00:15:38,160 --> 00:15:41,600
and so i think
465
00:15:39,519 --> 00:15:43,360
sometimes mistakes can work quite nicely
466
00:15:41,600 --> 00:15:44,399
in your favor because this means they
467
00:15:43,360 --> 00:15:47,040
they now
468
00:15:44,399 --> 00:15:49,120
they constantly prepare all the time
469
00:15:47,040 --> 00:15:51,040
so what what i'm hearing is that i need
470
00:15:49,120 --> 00:15:52,959
to punish my players more right
471
00:15:51,040 --> 00:15:56,160
understood if they're listening but
472
00:15:52,959 --> 00:15:57,920
randomly like really really randomly let
473
00:15:56,160 --> 00:16:00,480
them have like a few victories make them
474
00:15:57,920 --> 00:16:02,880
feel badass and all of a sudden then
475
00:16:00,480 --> 00:16:04,720
drop all hell on him
476
00:16:02,880 --> 00:16:06,560
following through on letting people make
477
00:16:04,720 --> 00:16:08,240
mistakes and somebody put it as a
478
00:16:06,560 --> 00:16:10,240
forgive language somebody put it if your
479
00:16:08,240 --> 00:16:11,440
players [ __ ] up let them [ __ ] up badly
480
00:16:10,240 --> 00:16:12,320
basically
481
00:16:11,440 --> 00:16:14,880
so
482
00:16:12,320 --> 00:16:19,040
one of my players
483
00:16:14,880 --> 00:16:22,160
made an error in judgment potentially
484
00:16:19,040 --> 00:16:23,759
or rped it really well or deliberately
485
00:16:22,160 --> 00:16:25,360
made my life a nightmare i don't think
486
00:16:23,759 --> 00:16:27,759
it was the last one but i think that was
487
00:16:25,360 --> 00:16:29,839
not intended to side effect
488
00:16:27,759 --> 00:16:31,600
but basically they'd just done a boss
489
00:16:29,839 --> 00:16:32,399
fight which had gone fairly well for
490
00:16:31,600 --> 00:16:33,360
them
491
00:16:32,399 --> 00:16:36,399
and
492
00:16:33,360 --> 00:16:37,279
in this room was a secret another boss
493
00:16:36,399 --> 00:16:39,279
okay
494
00:16:37,279 --> 00:16:41,360
well it could have been a boss it could
495
00:16:39,279 --> 00:16:43,120
not have ended up in a fight you know i
496
00:16:41,360 --> 00:16:45,519
tend to play it that if players want to
497
00:16:43,120 --> 00:16:47,839
avoid fighting they they can try at
498
00:16:45,519 --> 00:16:49,199
least yeah so by the end of the first
499
00:16:47,839 --> 00:16:52,079
boss fight
500
00:16:49,199 --> 00:16:52,880
their hex blade was feeble-minded
501
00:16:52,079 --> 00:16:55,440
the
502
00:16:52,880 --> 00:16:56,480
druid was on his last wild shape and was
503
00:16:55,440 --> 00:17:00,160
an eagle
504
00:16:56,480 --> 00:17:02,000
the ganassi rogue uh i think was jumping
505
00:17:00,160 --> 00:17:04,160
around on top of the boss
506
00:17:02,000 --> 00:17:05,600
that the second boss the the one that
507
00:17:04,160 --> 00:17:07,760
they hadn't
508
00:17:05,600 --> 00:17:10,880
activated at that point
509
00:17:07,760 --> 00:17:12,880
and the ranger was fine right had taken
510
00:17:10,880 --> 00:17:14,959
a few hit points but was fine
511
00:17:12,880 --> 00:17:17,039
they woke up the second boss
512
00:17:14,959 --> 00:17:18,799
immediately started fighting it
513
00:17:17,039 --> 00:17:21,120
which i mean it was an ability it looked
514
00:17:18,799 --> 00:17:22,400
[ __ ] scary yeah there was reason to
515
00:17:21,120 --> 00:17:24,880
be a feared
516
00:17:22,400 --> 00:17:27,679
ah that was it there was also one npc
517
00:17:24,880 --> 00:17:29,440
there and a bag of holding the
518
00:17:27,679 --> 00:17:31,440
feeble-minded player was put into the
519
00:17:29,440 --> 00:17:32,960
bag of holding in order to transport
520
00:17:31,440 --> 00:17:35,120
them around
521
00:17:32,960 --> 00:17:37,280
it's lovely yeah essentially the ability
522
00:17:35,120 --> 00:17:40,080
fight started and
523
00:17:37,280 --> 00:17:42,160
the ganassi got enslaved she was taken
524
00:17:40,080 --> 00:17:42,960
over so essentially what you had
525
00:17:42,160 --> 00:17:44,160
is
526
00:17:42,960 --> 00:17:47,520
one
527
00:17:44,160 --> 00:17:49,520
pc that was currently available but
528
00:17:47,520 --> 00:17:51,600
because his party member had just
529
00:17:49,520 --> 00:17:53,120
dropped into the water with it the
530
00:17:51,600 --> 00:17:56,080
ability
531
00:17:53,120 --> 00:17:59,440
he dived in and went for it to try and
532
00:17:56,080 --> 00:18:01,360
solo it essentially 1v1 me scrub
533
00:17:59,440 --> 00:18:02,880
exactly like he was trying to this is
534
00:18:01,360 --> 00:18:05,919
level eight or something like that i
535
00:18:02,880 --> 00:18:07,520
can't remember right yeah good luck yeah
536
00:18:05,919 --> 00:18:09,120
and so he had
537
00:18:07,520 --> 00:18:11,280
he was trying to get
538
00:18:09,120 --> 00:18:12,559
the uh other party member back out of
539
00:18:11,280 --> 00:18:14,080
the water
540
00:18:12,559 --> 00:18:15,440
but she was mind controlled so she was
541
00:18:14,080 --> 00:18:18,000
fighting him
542
00:18:15,440 --> 00:18:20,160
he went toe-to-toe with the ability
543
00:18:18,000 --> 00:18:22,000
got taken out on the first hit
544
00:18:20,160 --> 00:18:24,559
and at this stage
545
00:18:22,000 --> 00:18:27,520
you're in the water everything's
546
00:18:24,559 --> 00:18:28,559
up abolish creek with no kind of paddle
547
00:18:27,520 --> 00:18:30,799
what do you do i could have said the
548
00:18:28,559 --> 00:18:32,400
other hits him once and then climbs out
549
00:18:30,799 --> 00:18:33,840
of the water and does something else but
550
00:18:32,400 --> 00:18:36,559
at the same time this thing was pretty
551
00:18:33,840 --> 00:18:38,400
angry so it just unloaded on him
552
00:18:36,559 --> 00:18:41,600
at that point
553
00:18:38,400 --> 00:18:44,160
the eagle flew off with the other mpc
554
00:18:41,600 --> 00:18:46,000
and the feeble-minded person in a bag
555
00:18:44,160 --> 00:18:49,520
and i had a three-way split party with
556
00:18:46,000 --> 00:18:49,520
one of those ways being dead
557
00:18:50,720 --> 00:18:54,960
now was that was that a mistake on the
558
00:18:52,880 --> 00:18:57,600
player's part or would his character
559
00:18:54,960 --> 00:18:59,760
have blindly charged in heroically in
560
00:18:57,600 --> 00:19:01,520
order to try and do that thing
561
00:18:59,760 --> 00:19:04,559
probably
562
00:19:01,520 --> 00:19:06,320
is it lawful good or is it lawful stupid
563
00:19:04,559 --> 00:19:07,840
i don't know but it's an awesome story
564
00:19:06,320 --> 00:19:10,480
isn't it because what happened then was
565
00:19:07,840 --> 00:19:13,200
eventually there was reincarnation and
566
00:19:10,480 --> 00:19:16,000
character arc coming back and
567
00:19:13,200 --> 00:19:17,840
the way the party treated him wasn't
568
00:19:16,000 --> 00:19:19,840
they went didn't disrespect him for what
569
00:19:17,840 --> 00:19:20,880
he did but at the same time there was
570
00:19:19,840 --> 00:19:22,320
that whole
571
00:19:20,880 --> 00:19:24,160
that was really brave but really stupid
572
00:19:22,320 --> 00:19:26,480
please don't ever try and rescue me like
573
00:19:24,160 --> 00:19:27,600
that again
574
00:19:26,480 --> 00:19:29,039
oh
575
00:19:27,600 --> 00:19:31,440
it's cute that your guys want to rescue
576
00:19:29,039 --> 00:19:31,440
each other
577
00:19:31,679 --> 00:19:34,799
mine would sooner sacrifice each other
578
00:19:33,600 --> 00:19:37,360
so
579
00:19:34,799 --> 00:19:39,600
for the greater good
580
00:19:37,360 --> 00:19:42,559
for someone's good
581
00:19:39,600 --> 00:19:44,240
is that someone's good or someone's gold
582
00:19:42,559 --> 00:19:45,840
uh well a little bit column a little bit
583
00:19:44,240 --> 00:19:48,720
of column b yeah
584
00:19:45,840 --> 00:19:48,720
so often it is
585
00:19:48,880 --> 00:19:53,919
i was gonna say it's a good
586
00:19:50,559 --> 00:19:56,240
segue um actually before we do that
587
00:19:53,919 --> 00:19:58,320
the one last comment i had and again
588
00:19:56,240 --> 00:20:00,559
this is a
589
00:19:58,320 --> 00:20:01,919
what i like is that
590
00:20:00,559 --> 00:20:03,360
in your last description there we
591
00:20:01,919 --> 00:20:05,200
couldn't we couldn't work out whether it
592
00:20:03,360 --> 00:20:07,280
was a player or a player character thing
593
00:20:05,200 --> 00:20:08,640
and that's good because it means that
594
00:20:07,280 --> 00:20:10,960
they're kind of reaching the synergy in
595
00:20:08,640 --> 00:20:12,880
the the venn diagrams uh the two circles
596
00:20:10,960 --> 00:20:15,200
are overlapping which is which is great
597
00:20:12,880 --> 00:20:16,240
but another problem i've had myself is
598
00:20:15,200 --> 00:20:18,080
when i
599
00:20:16,240 --> 00:20:20,720
think about playing a character and i
600
00:20:18,080 --> 00:20:24,000
think about needing a rest mechanical
601
00:20:20,720 --> 00:20:25,039
rest in the game i always try and be
602
00:20:24,000 --> 00:20:28,400
good
603
00:20:25,039 --> 00:20:30,080
and not just rest after every fight like
604
00:20:28,400 --> 00:20:32,000
oh i've taken a bit of damage [ __ ] it
605
00:20:30,080 --> 00:20:33,440
sit down for an hour oh i've taken two
606
00:20:32,000 --> 00:20:36,159
bits of damage right
607
00:20:33,440 --> 00:20:38,799
bed roll comes out eight hours later
608
00:20:36,159 --> 00:20:40,559
so on and so on i think that
609
00:20:38,799 --> 00:20:43,679
for me personally i
610
00:20:40,559 --> 00:20:45,360
it's easy to overdo that too much and
611
00:20:43,679 --> 00:20:47,280
just but no i don't need to
612
00:20:45,360 --> 00:20:48,880
i don't i'll push the i'll push the
613
00:20:47,280 --> 00:20:50,480
limit i'll push the boundaries i don't
614
00:20:48,880 --> 00:20:52,880
need to rest i don't need to rest i
615
00:20:50,480 --> 00:20:54,400
don't need to rest just to almost it
616
00:20:52,880 --> 00:20:56,240
again it's starting to stretch the
617
00:20:54,400 --> 00:20:58,320
player character divide there that's
618
00:20:56,240 --> 00:20:59,840
actually down low trying to bite off
619
00:20:58,320 --> 00:21:01,919
more than he can chew and trying to be
620
00:20:59,840 --> 00:21:03,280
subversive just for the sake of being
621
00:21:01,919 --> 00:21:04,480
subversive
622
00:21:03,280 --> 00:21:06,640
yeah just coming up against a boss
623
00:21:04,480 --> 00:21:08,559
running on fumes and being like ah
624
00:21:06,640 --> 00:21:11,600
[ __ ] should've rested
625
00:21:08,559 --> 00:21:15,039
like the only thing that i'm playing as
626
00:21:11,600 --> 00:21:16,880
at the moment is an elderly wizard so
627
00:21:15,039 --> 00:21:18,240
he wants to rest a lot
628
00:21:16,880 --> 00:21:20,080
um
629
00:21:18,240 --> 00:21:21,520
yeah i know he doesn't want to go very
630
00:21:20,080 --> 00:21:23,120
far without sitting down for a little
631
00:21:21,520 --> 00:21:24,480
bit he went because he can't walk that
632
00:21:23,120 --> 00:21:26,080
far no mesh
633
00:21:24,480 --> 00:21:28,240
but the
634
00:21:26,080 --> 00:21:31,039
yeah that i haven't come up against
635
00:21:28,240 --> 00:21:33,520
personally my party again when i'm
636
00:21:31,039 --> 00:21:34,960
deemed they want to rest a lot
637
00:21:33,520 --> 00:21:37,039
the thing that i've struggled with
638
00:21:34,960 --> 00:21:39,440
actually there more because i've got
639
00:21:37,039 --> 00:21:41,280
dm'd a lot more than i played the thing
640
00:21:39,440 --> 00:21:43,120
i struggled there is
641
00:21:41,280 --> 00:21:44,960
poking them and making them and not
642
00:21:43,120 --> 00:21:46,559
giving them that opportunity
643
00:21:44,960 --> 00:21:48,559
yeah which is something i was going to
644
00:21:46,559 --> 00:21:49,840
ask your opinion on something soon but
645
00:21:48,559 --> 00:21:51,440
i'll save that for
646
00:21:49,840 --> 00:21:53,440
off the record
647
00:21:51,440 --> 00:21:55,600
but i think that's that players are very
648
00:21:53,440 --> 00:21:57,679
much drawn to it because
649
00:21:55,600 --> 00:21:59,600
there doesn't seem to be a cost like
650
00:21:57,679 --> 00:22:02,000
casting a spell there's a cost there's a
651
00:21:59,600 --> 00:22:03,760
spell slot okay fine buying a potion
652
00:22:02,000 --> 00:22:06,080
does it cost it's gold
653
00:22:03,760 --> 00:22:07,760
fine making an attack there's a cost
654
00:22:06,080 --> 00:22:10,000
it's your action the price you pay to
655
00:22:07,760 --> 00:22:12,080
hit somebody is your action taking a
656
00:22:10,000 --> 00:22:14,960
rest rules is written in the book from a
657
00:22:12,080 --> 00:22:17,679
player's perspective it's just sit down
658
00:22:14,960 --> 00:22:19,840
and heal well that's like a free that's
659
00:22:17,679 --> 00:22:22,320
like 200 gold's worth of i mean
660
00:22:19,840 --> 00:22:24,240
you're a hit dice expenditure true yep
661
00:22:22,320 --> 00:22:25,840
there is that uh but for a long rest you
662
00:22:24,240 --> 00:22:27,679
don't in fact you get your hit dice back
663
00:22:25,840 --> 00:22:29,520
half your hit dice back for a long rest
664
00:22:27,679 --> 00:22:31,440
and fully healed rules is written i
665
00:22:29,520 --> 00:22:34,000
think there's the thing you've gotta
666
00:22:31,440 --> 00:22:36,640
what one thing there actually is time
667
00:22:34,000 --> 00:22:39,120
keeping because yes it's that having
668
00:22:36,640 --> 00:22:41,440
that narrative backing to go like i mean
669
00:22:39,120 --> 00:22:43,120
you've been up for two hours no you're
670
00:22:41,440 --> 00:22:44,400
probably not gonna go back to sleep
671
00:22:43,120 --> 00:22:46,480
again you can't just go straight to
672
00:22:44,400 --> 00:22:48,799
sleep again yeah yeah that's something i
673
00:22:46,480 --> 00:22:50,799
do take a guilty pleasure actually it's
674
00:22:48,799 --> 00:22:53,039
not it's not guilty i relish in taking
675
00:22:50,799 --> 00:22:55,840
the pleasure of being like guys you woke
676
00:22:53,039 --> 00:22:59,200
up two hours ago not one of you is ready
677
00:22:55,840 --> 00:22:59,200
to go to sleep for eight hours
678
00:22:59,360 --> 00:23:05,039
how how sweet are you
679
00:23:02,720 --> 00:23:08,159
i think again it's remembering to use
680
00:23:05,039 --> 00:23:10,080
hit dice is a big thing and making sure
681
00:23:08,159 --> 00:23:12,000
that players know that there's the
682
00:23:10,080 --> 00:23:14,080
option of taking that hour of just
683
00:23:12,000 --> 00:23:16,080
sitting down and doing something
684
00:23:14,080 --> 00:23:17,840
how much do you let people do in that
685
00:23:16,080 --> 00:23:20,159
hour is there
686
00:23:17,840 --> 00:23:21,679
like a short rest yeah yeah
687
00:23:20,159 --> 00:23:23,120
well as much as they want i usually give
688
00:23:21,679 --> 00:23:25,840
people the opportunity to say you know
689
00:23:23,120 --> 00:23:27,360
you've got an hour now relatively quiet
690
00:23:25,840 --> 00:23:29,039
if they're getting the hour for free
691
00:23:27,360 --> 00:23:30,320
then do you want to talk about things
692
00:23:29,039 --> 00:23:33,440
what do you do
693
00:23:30,320 --> 00:23:35,360
you know they usually set traps or keep
694
00:23:33,440 --> 00:23:37,600
watch maybe but other than that nothing
695
00:23:35,360 --> 00:23:39,679
that i would consider strenuous yeah
696
00:23:37,600 --> 00:23:41,440
yeah part of the thing good to do there
697
00:23:39,679 --> 00:23:44,640
is just make sure those little natural
698
00:23:41,440 --> 00:23:47,679
breaks are woven into the story i'm
699
00:23:44,640 --> 00:23:50,480
playing strat at the moment and we're
700
00:23:47,679 --> 00:23:52,480
traveling and to be honest i mean trials
701
00:23:50,480 --> 00:23:53,760
supposed to be scary as hell anyway and
702
00:23:52,480 --> 00:23:57,760
that kind of
703
00:23:53,760 --> 00:23:59,520
bleak weary feeling to it so
704
00:23:57,760 --> 00:24:01,360
when we're traveling there if we do get
705
00:23:59,520 --> 00:24:03,039
in a fight then yeah we do try and take
706
00:24:01,360 --> 00:24:04,240
an hour afterwards because we literally
707
00:24:03,039 --> 00:24:05,520
don't know where the next friendly
708
00:24:04,240 --> 00:24:07,520
territory is
709
00:24:05,520 --> 00:24:08,460
i mean out of character i know for well
710
00:24:07,520 --> 00:24:10,559
there isn't any
711
00:24:08,460 --> 00:24:12,960
[Laughter]
712
00:24:10,559 --> 00:24:14,240
not near you yeah
713
00:24:12,960 --> 00:24:16,080
yeah so
714
00:24:14,240 --> 00:24:19,200
the short rest mechanic and the rest
715
00:24:16,080 --> 00:24:20,960
mechanics i've not i have found them
716
00:24:19,200 --> 00:24:22,960
being a problem but more with the eight
717
00:24:20,960 --> 00:24:25,360
hours one and the thing is there you can
718
00:24:22,960 --> 00:24:28,400
only have that one eight hours rest
719
00:24:25,360 --> 00:24:30,799
per 24 hour period per day yeah so
720
00:24:28,400 --> 00:24:32,880
there's that limitation on it it's
721
00:24:30,799 --> 00:24:35,360
reminding people
722
00:24:32,880 --> 00:24:37,520
that that is a limitation there
723
00:24:35,360 --> 00:24:39,120
and you can you could add penalizations
724
00:24:37,520 --> 00:24:40,799
to it because it's difficult especially
725
00:24:39,120 --> 00:24:44,000
because you don't like sleep isn't that
726
00:24:40,799 --> 00:24:46,880
clearly defined in raw no comparative to
727
00:24:44,000 --> 00:24:48,720
just resting for eight hours like the
728
00:24:46,880 --> 00:24:50,559
their relationship isn't really
729
00:24:48,720 --> 00:24:52,400
kind of tucked in so the some of the
730
00:24:50,559 --> 00:24:53,919
language around it is a little bit loose
731
00:24:52,400 --> 00:24:55,200
which i think is part of the problem
732
00:24:53,919 --> 00:24:57,120
there as well
733
00:24:55,200 --> 00:24:58,590
so now our mistake is
734
00:24:57,120 --> 00:25:01,520
mel's and crawford's
735
00:24:58,590 --> 00:25:03,760
[Laughter]
736
00:25:01,520 --> 00:25:05,919
yeah yeah no it is and it is yeah it
737
00:25:03,760 --> 00:25:07,200
leads to those well let me just sit down
738
00:25:05,919 --> 00:25:09,360
for eight hours but one of the things i
739
00:25:07,200 --> 00:25:12,080
put in my campaign primer
740
00:25:09,360 --> 00:25:13,679
my cheat sheet for the setting is just
741
00:25:12,080 --> 00:25:15,760
because you slack off for two days
742
00:25:13,679 --> 00:25:17,679
doesn't mean the universe is slacking
743
00:25:15,760 --> 00:25:19,520
off for two days so if you
744
00:25:17,679 --> 00:25:20,720
sort around and go and have a party for
745
00:25:19,520 --> 00:25:21,840
a week because that's what the
746
00:25:20,720 --> 00:25:23,120
characters want to do i was like yeah
747
00:25:21,840 --> 00:25:25,360
it's fine and we can do that and i'd
748
00:25:23,120 --> 00:25:27,360
love to make some crazy party mansion up
749
00:25:25,360 --> 00:25:29,120
for you guys but there's still some
750
00:25:27,360 --> 00:25:31,840
existential threat that is not in a
751
00:25:29,120 --> 00:25:35,360
party mansion for a week here i mean
752
00:25:31,840 --> 00:25:36,799
yeah i have had people wanting to pause
753
00:25:35,360 --> 00:25:38,799
and take rest
754
00:25:36,799 --> 00:25:41,200
when it's not been appropriate this is
755
00:25:38,799 --> 00:25:43,200
when like yeah no i've had them trying
756
00:25:41,200 --> 00:25:44,880
to literally long rest in the belly of
757
00:25:43,200 --> 00:25:45,760
the beast so to speak right at the top
758
00:25:44,880 --> 00:25:49,279
of a
759
00:25:45,760 --> 00:25:51,039
hive full of chill run over by mad
760
00:25:49,279 --> 00:25:52,159
but basically
761
00:25:51,039 --> 00:25:54,480
there
762
00:25:52,159 --> 00:25:56,880
you had one or two players saying can we
763
00:25:54,480 --> 00:26:00,159
rest i could really do the rest and then
764
00:25:56,880 --> 00:26:01,919
you just had the others going no
765
00:26:00,159 --> 00:26:04,080
no we can't
766
00:26:01,919 --> 00:26:05,840
because we will die
767
00:26:04,080 --> 00:26:07,120
and again just maintaining that level of
768
00:26:05,840 --> 00:26:09,360
terror
769
00:26:07,120 --> 00:26:12,559
yeah just
770
00:26:09,360 --> 00:26:12,559
jamie's dm tip of the day
771
00:26:13,020 --> 00:26:16,159
[Laughter]
772
00:26:14,640 --> 00:26:17,200
no one should be happy everyone should
773
00:26:16,159 --> 00:26:19,120
be scared
774
00:26:17,200 --> 00:26:22,000
it works it means that when they do go
775
00:26:19,120 --> 00:26:23,440
shopping they really enjoy shopping
776
00:26:22,000 --> 00:26:26,320
that becomes a lot more stressful for
777
00:26:23,440 --> 00:26:26,320
you as a dm though
778
00:26:27,279 --> 00:26:32,480
yeah yeah perhaps you know every time i
779
00:26:30,159 --> 00:26:35,120
allow a flame spear to give a death save
780
00:26:32,480 --> 00:26:39,159
i go oh maybe i'm too harsh but then
781
00:26:35,120 --> 00:26:39,159
thank you for being my
782
00:26:41,840 --> 00:26:47,279
yeah ah excellent that's you just
783
00:26:44,320 --> 00:26:48,880
unlocked a door of pain
784
00:26:47,279 --> 00:26:51,679
for my players
785
00:26:48,880 --> 00:26:53,600
and but i mean again something like that
786
00:26:51,679 --> 00:26:54,960
it's about the effect though
787
00:26:53,600 --> 00:26:56,960
so
788
00:26:54,960 --> 00:26:58,640
you just start ramping up noises in the
789
00:26:56,960 --> 00:26:59,600
dark you can shift your players along
790
00:26:58,640 --> 00:27:01,600
there doesn't actually have to be
791
00:26:59,600 --> 00:27:03,600
anything there yeah smoke and mirrors
792
00:27:01,600 --> 00:27:05,360
provided you're not probably mapping it
793
00:27:03,600 --> 00:27:07,360
out and they've calculated how many
794
00:27:05,360 --> 00:27:10,000
specifically are in each corridor and
795
00:27:07,360 --> 00:27:12,080
whatnot yes yeah which is means they're
796
00:27:10,000 --> 00:27:13,200
not using primeval awareness or
797
00:27:12,080 --> 00:27:14,960
because that's where you've got to be
798
00:27:13,200 --> 00:27:17,039
quite hard it's when there's something
799
00:27:14,960 --> 00:27:18,880
like that the ua version of primary
800
00:27:17,039 --> 00:27:20,799
level awareness i think is
801
00:27:18,880 --> 00:27:23,279
the most open
802
00:27:20,799 --> 00:27:25,840
detect good and evil and and it's not at
803
00:27:23,279 --> 00:27:28,480
specific numbers and
804
00:27:25,840 --> 00:27:31,360
distance of your favored enemy of your
805
00:27:28,480 --> 00:27:34,159
enemies so if you choose humanoid
806
00:27:31,360 --> 00:27:35,679
then that can get a little irritating if
807
00:27:34,159 --> 00:27:37,600
they're pinging how many bandits are in
808
00:27:35,679 --> 00:27:38,320
the next room
809
00:27:37,600 --> 00:27:39,440
well
810
00:27:38,320 --> 00:27:40,720
i mean the thing there is it doesn't
811
00:27:39,440 --> 00:27:41,840
tell you about the imps that they've got
812
00:27:40,720 --> 00:27:42,880
waiting above the door and it doesn't
813
00:27:41,840 --> 00:27:45,200
tell you about the walls that they've
814
00:27:42,880 --> 00:27:46,960
got so again these you'd learn try and
815
00:27:45,200 --> 00:27:49,279
teach them teach people not to rely on
816
00:27:46,960 --> 00:27:51,120
that intel too much
817
00:27:49,279 --> 00:27:52,559
yeah but you can also if it's something
818
00:27:51,120 --> 00:27:54,399
like humanoids you can tend to just say
819
00:27:52,559 --> 00:27:56,159
oh like there's people all around you
820
00:27:54,399 --> 00:27:58,159
you can't see very much
821
00:27:56,159 --> 00:27:59,360
yeah yeah and always blinded by the
822
00:27:58,159 --> 00:28:01,039
noise
823
00:27:59,360 --> 00:28:03,919
yeah which is what i use for kind of the
824
00:28:01,039 --> 00:28:05,279
tech magic and stuff i say well yeah but
825
00:28:03,919 --> 00:28:07,360
there's five people you're traveling
826
00:28:05,279 --> 00:28:09,520
with that are just [ __ ] beacons of
827
00:28:07,360 --> 00:28:12,240
arcane energy and it gets a little bit
828
00:28:09,520 --> 00:28:14,080
hard to pinpoint a moat of energy four
829
00:28:12,240 --> 00:28:15,920
rooms away because you've got a sorcerer
830
00:28:14,080 --> 00:28:18,000
next to you that's just like
831
00:28:15,920 --> 00:28:20,320
[Music]
832
00:28:18,000 --> 00:28:21,360
sorry why are you looking at me funny
833
00:28:20,320 --> 00:28:22,140
because you look like you're about to
834
00:28:21,360 --> 00:28:26,320
[ __ ] explode
835
00:28:22,140 --> 00:28:27,520
[Laughter]
836
00:28:26,320 --> 00:28:29,600
so
837
00:28:27,520 --> 00:28:31,440
we've talked about kind of player
838
00:28:29,600 --> 00:28:33,600
mistakes or maybe not mistakes maybe
839
00:28:31,440 --> 00:28:36,559
just misunderstandings that might lead
840
00:28:33,600 --> 00:28:39,360
to jumping boards springboards for other
841
00:28:36,559 --> 00:28:40,880
avenues of adventure let's let's get
842
00:28:39,360 --> 00:28:42,559
into the the
843
00:28:40,880 --> 00:28:44,159
the juicy bits that we're probably more
844
00:28:42,559 --> 00:28:47,120
familiar with than we both like to admit
845
00:28:44,159 --> 00:28:48,880
of dungeon master mistakes and
846
00:28:47,120 --> 00:28:50,240
one thing you mentioned earlier on was
847
00:28:48,880 --> 00:28:52,320
the encounters
848
00:28:50,240 --> 00:28:54,480
the ghoul encounter of just like one hit
849
00:28:52,320 --> 00:28:56,640
knockout of one of the players and i
850
00:28:54,480 --> 00:28:59,039
think making encounters
851
00:28:56,640 --> 00:29:01,760
fun is something that is
852
00:28:59,039 --> 00:29:04,880
a insanely difficult to do well and
853
00:29:01,760 --> 00:29:06,640
routinely and be therefore very easy to
854
00:29:04,880 --> 00:29:09,120
make a mistake on you mean actually
855
00:29:06,640 --> 00:29:10,559
setting up the encounter so like
856
00:29:09,120 --> 00:29:12,480
calculating challenge rating and all
857
00:29:10,559 --> 00:29:15,039
that kind of stuff do you mean yeah just
858
00:29:12,480 --> 00:29:17,279
without experience i try to make
859
00:29:15,039 --> 00:29:19,200
encounters medium medium or easy for a
860
00:29:17,279 --> 00:29:21,200
bunch of new players which
861
00:29:19,200 --> 00:29:22,480
turned out over the time and over other
862
00:29:21,200 --> 00:29:24,559
things i've read and whatnot is that
863
00:29:22,480 --> 00:29:26,399
basically everyone says easy don't even
864
00:29:24,559 --> 00:29:28,000
bother because they're just worthless
865
00:29:26,399 --> 00:29:29,360
even if you have 10 easy encounters the
866
00:29:28,000 --> 00:29:31,840
players will probably just cake with all
867
00:29:29,360 --> 00:29:34,159
of them medium is essentially easy hard
868
00:29:31,840 --> 00:29:36,640
is essentially medium based on the rules
869
00:29:34,159 --> 00:29:38,240
as written so there were some mistakes i
870
00:29:36,640 --> 00:29:39,679
made there in
871
00:29:38,240 --> 00:29:41,360
making encounters that were probably one
872
00:29:39,679 --> 00:29:43,200
level lower than they should have been
873
00:29:41,360 --> 00:29:44,799
or if i'm having like four or five and a
874
00:29:43,200 --> 00:29:46,640
couple of those might be medium
875
00:29:44,799 --> 00:29:48,080
technically as rules as written and then
876
00:29:46,640 --> 00:29:51,039
there'll be a couple of hard ones thrown
877
00:29:48,080 --> 00:29:52,720
in but just trying to balance
878
00:29:51,039 --> 00:29:55,840
it so that it's
879
00:29:52,720 --> 00:29:58,559
fun and i know that cake walking can be
880
00:29:55,840 --> 00:29:59,919
fun yeah it has its place i think the
881
00:29:58,559 --> 00:30:01,919
thing is by the time they come to the
882
00:29:59,919 --> 00:30:04,399
point where
883
00:30:01,919 --> 00:30:07,200
admiral mooks is always the the answer
884
00:30:04,399 --> 00:30:10,399
isn't it with um an encounter
885
00:30:07,200 --> 00:30:12,080
to bump up the scaling is just so
886
00:30:10,399 --> 00:30:13,919
bonkers especially if you're you know
887
00:30:12,080 --> 00:30:16,080
three players or six players when you
888
00:30:13,919 --> 00:30:19,600
get into the modifiers of times it by
889
00:30:16,080 --> 00:30:21,760
0.5 or times it by 1.5 that it just it
890
00:30:19,600 --> 00:30:23,440
just swings like adding one mook can
891
00:30:21,760 --> 00:30:25,440
take something from
892
00:30:23,440 --> 00:30:27,440
low end of medium to
893
00:30:25,440 --> 00:30:29,039
the middle end of hard just by adding
894
00:30:27,440 --> 00:30:31,039
one more mook just because it pushes the
895
00:30:29,039 --> 00:30:33,600
multiplication into the next boundary
896
00:30:31,039 --> 00:30:35,919
and as a new dm look at that being like
897
00:30:33,600 --> 00:30:36,960
what is this gonna kill my players or is
898
00:30:35,919 --> 00:30:39,520
this
899
00:30:36,960 --> 00:30:41,520
not even gonna yeah the actual the thing
900
00:30:39,520 --> 00:30:43,360
that i don't know if this was the second
901
00:30:41,520 --> 00:30:45,440
one shotting or i don't know one of the
902
00:30:43,360 --> 00:30:48,320
one shot it's one of the times that i
903
00:30:45,440 --> 00:30:51,200
put some random creature it was a shadow
904
00:30:48,320 --> 00:30:54,240
oh yeah at night in the woods when they
905
00:30:51,200 --> 00:30:57,200
settled down so basically it had freedom
906
00:30:54,240 --> 00:31:00,000
to be invisible around them yep and then
907
00:30:57,200 --> 00:31:02,880
would just wander in and murk people uh
908
00:31:00,000 --> 00:31:05,120
they were level two at this point
909
00:31:02,880 --> 00:31:05,120
maybe
910
00:31:05,600 --> 00:31:10,480
i think the right cr technically
911
00:31:08,559 --> 00:31:12,640
i think that's correct
912
00:31:10,480 --> 00:31:13,519
let's bring that up yeah
913
00:31:12,640 --> 00:31:16,720
uh
914
00:31:13,519 --> 00:31:19,200
a single shadow is challenge rating half
915
00:31:16,720 --> 00:31:22,559
but the problem with that is the stealth
916
00:31:19,200 --> 00:31:24,399
drain and basically being invisible yep
917
00:31:22,559 --> 00:31:26,480
is insane yeah
918
00:31:24,399 --> 00:31:29,120
so yeah one one or two solid hits and
919
00:31:26,480 --> 00:31:31,360
it'll go down oh uh no that's a lie
920
00:31:29,120 --> 00:31:33,440
because they're also resistant to uh not
921
00:31:31,360 --> 00:31:36,159
magical damage yes they are which at a
922
00:31:33,440 --> 00:31:38,080
half challenge rating is horrific for a
923
00:31:36,159 --> 00:31:41,039
player like and if you haven't just
924
00:31:38,080 --> 00:31:42,799
given them magical weapons off the bat
925
00:31:41,039 --> 00:31:43,760
even your wizard's gonna be struggling
926
00:31:42,799 --> 00:31:45,519
to
927
00:31:43,760 --> 00:31:47,360
maintain something on that for any
928
00:31:45,519 --> 00:31:49,440
period of time
929
00:31:47,360 --> 00:31:51,840
yeah i've used shadows before where they
930
00:31:49,440 --> 00:31:54,960
did that hit and run of bonus action
931
00:31:51,840 --> 00:31:55,919
hide attack bonus action hide attack so
932
00:31:54,960 --> 00:31:57,760
they say oh
933
00:31:55,919 --> 00:31:59,600
we just can't hit this thing well
934
00:31:57,760 --> 00:32:01,919
there's maybe a brief window where you
935
00:31:59,600 --> 00:32:03,919
you can and then it's basically down to
936
00:32:01,919 --> 00:32:05,679
the wizard to really send it home but
937
00:32:03,919 --> 00:32:07,360
for a half challenge rating yeah for a
938
00:32:05,679 --> 00:32:11,279
newbie dm putting that up and being like
939
00:32:07,360 --> 00:32:11,279
oh that's an easy encounter fine
940
00:32:11,360 --> 00:32:14,880
two players dead because they don't have
941
00:32:13,200 --> 00:32:16,480
any strength anymore
942
00:32:14,880 --> 00:32:18,640
yep whoops
943
00:32:16,480 --> 00:32:19,760
perma-dead as well yeah
944
00:32:18,640 --> 00:32:22,240
so
945
00:32:19,760 --> 00:32:23,679
that was an interesting mistake
946
00:32:22,240 --> 00:32:26,320
but then
947
00:32:23,679 --> 00:32:28,480
i can't remember how that finally played
948
00:32:26,320 --> 00:32:29,360
out but this is the thing about having
949
00:32:28,480 --> 00:32:31,440
quite
950
00:32:29,360 --> 00:32:33,919
loose hit point maximums and minimum
951
00:32:31,440 --> 00:32:37,600
speed on monster and working that in
952
00:32:33,919 --> 00:32:38,960
narratively as well so for example if
953
00:32:37,600 --> 00:32:40,880
well those two walks didn't have the
954
00:32:38,960 --> 00:32:42,960
same hit points no because there were
955
00:32:40,880 --> 00:32:44,640
two different orcs that one's 30 years
956
00:32:42,960 --> 00:32:46,640
younger than that one do you know i mean
957
00:32:44,640 --> 00:32:48,000
there's that yeah as a dm you've kind of
958
00:32:46,640 --> 00:32:49,679
got to have the
959
00:32:48,000 --> 00:32:52,799
the ability to just
960
00:32:49,679 --> 00:32:54,559
narrative away those mistakes
961
00:32:52,799 --> 00:32:55,840
um and provide you you've got player by
962
00:32:54,559 --> 00:32:57,200
and then people will let you do it it's
963
00:32:55,840 --> 00:32:58,720
amazing
964
00:32:57,200 --> 00:32:59,919
yeah the things that you can just kind
965
00:32:58,720 --> 00:33:00,880
of push through with
966
00:32:59,919 --> 00:33:02,880
what
967
00:33:00,880 --> 00:33:05,519
i like is when players point out
968
00:33:02,880 --> 00:33:08,320
mistakes that you hadn't realized were
969
00:33:05,519 --> 00:33:10,320
there but like okay problems that are
970
00:33:08,320 --> 00:33:13,200
there that you hadn't realized i find
971
00:33:10,320 --> 00:33:15,840
players can actually fill in gaps really
972
00:33:13,200 --> 00:33:18,000
nicely if you ride you push the right
973
00:33:15,840 --> 00:33:19,840
buttons and make them
974
00:33:18,000 --> 00:33:21,039
invested and nervous about a situation
975
00:33:19,840 --> 00:33:23,519
in the right way
976
00:33:21,039 --> 00:33:25,919
then they'll actually cover your back or
977
00:33:23,519 --> 00:33:27,519
can actually cover your back quite a lot
978
00:33:25,919 --> 00:33:30,559
and that's even with the relatively
979
00:33:27,519 --> 00:33:32,159
galaxy and seeming way that i play which
980
00:33:30,559 --> 00:33:35,440
sounds like i'm constantly being really
981
00:33:32,159 --> 00:33:37,279
nasty though it's not it's just provided
982
00:33:35,440 --> 00:33:39,360
that they think there is a very high
983
00:33:37,279 --> 00:33:40,799
chance of something going wrong
984
00:33:39,360 --> 00:33:42,559
and then because there's that buy-in
985
00:33:40,799 --> 00:33:44,159
they talk about it i mean this could be
986
00:33:42,559 --> 00:33:45,679
just my table because i've got the same
987
00:33:44,159 --> 00:33:47,200
group of people that i play with a lot
988
00:33:45,679 --> 00:33:48,320
and so we know how each other played
989
00:33:47,200 --> 00:33:50,240
quite well
990
00:33:48,320 --> 00:33:52,159
um there was a post in reddit recently
991
00:33:50,240 --> 00:33:54,320
that was criticizing basically all the
992
00:33:52,159 --> 00:33:56,640
published modules for being well
993
00:33:54,320 --> 00:33:59,360
basically a bit crap in that they
994
00:33:56,640 --> 00:34:01,360
like tpk machines and they rush players
995
00:33:59,360 --> 00:34:03,919
through levels because they're all
996
00:34:01,360 --> 00:34:05,840
designed to start at level one and
997
00:34:03,919 --> 00:34:07,279
finish at decent enough level level 10.
998
00:34:05,840 --> 00:34:09,040
so in the space of one book you're
999
00:34:07,279 --> 00:34:10,399
taking players from one to ten and his
1000
00:34:09,040 --> 00:34:12,159
comments are saying that it rushes
1001
00:34:10,399 --> 00:34:14,000
through them and sometimes you'll get
1002
00:34:12,159 --> 00:34:15,919
level ups at arbitrary points just for
1003
00:34:14,000 --> 00:34:18,240
moving down a set of stairs
1004
00:34:15,919 --> 00:34:20,639
thing you're now level four and that
1005
00:34:18,240 --> 00:34:22,159
because of that combined with
1006
00:34:20,639 --> 00:34:24,079
some of the encounters
1007
00:34:22,159 --> 00:34:25,119
they're like tpk machines and it just
1008
00:34:24,079 --> 00:34:27,520
assumes
1009
00:34:25,119 --> 00:34:30,720
the books are implicit in that the dm
1010
00:34:27,520 --> 00:34:32,079
should be saving the players if you ran
1011
00:34:30,720 --> 00:34:34,159
it as it's written
1012
00:34:32,079 --> 00:34:36,320
like a breath weapon for example with
1013
00:34:34,159 --> 00:34:37,839
just one failed save and just knock down
1014
00:34:36,320 --> 00:34:39,200
the entire party
1015
00:34:37,839 --> 00:34:40,639
but a
1016
00:34:39,200 --> 00:34:42,079
counter point that someone else
1017
00:34:40,639 --> 00:34:44,159
commented which is pretty much what
1018
00:34:42,079 --> 00:34:46,879
you've just explained is that for
1019
00:34:44,159 --> 00:34:49,520
cursive strat for an example
1020
00:34:46,879 --> 00:34:52,000
all the low-level stuff is there to set
1021
00:34:49,520 --> 00:34:54,000
that precedent of this oppressive
1022
00:34:52,000 --> 00:34:57,119
atmosphere so that the players yeah are
1023
00:34:54,000 --> 00:34:58,960
meant to be tpk susceptible if they make
1024
00:34:57,119 --> 00:35:00,079
mistakes if they make stupid decisions
1025
00:34:58,960 --> 00:35:01,359
because
1026
00:35:00,079 --> 00:35:03,920
it's this
1027
00:35:01,359 --> 00:35:06,240
oppressive world where you can just die
1028
00:35:03,920 --> 00:35:07,920
and that may well be we where we've
1029
00:35:06,240 --> 00:35:09,599
ended up last session i've been
1030
00:35:07,920 --> 00:35:10,880
polymorphed into a snail and being
1031
00:35:09,599 --> 00:35:12,960
carried off by
1032
00:35:10,880 --> 00:35:14,320
something and while the rest of the rest
1033
00:35:12,960 --> 00:35:17,359
of the party is not doing too well
1034
00:35:14,320 --> 00:35:18,480
downstairs i snail yeah wow at least
1035
00:35:17,359 --> 00:35:20,320
it's not a slug
1036
00:35:18,480 --> 00:35:23,119
yeah yeah because it could be worse but
1037
00:35:20,320 --> 00:35:23,119
it should be worse
1038
00:35:24,079 --> 00:35:28,079
uh so i really like that you know yes
1039
00:35:26,480 --> 00:35:29,359
they're probably tpk machines and yes
1040
00:35:28,079 --> 00:35:31,599
they could probably do a bit of a better
1041
00:35:29,359 --> 00:35:34,640
job at communicating
1042
00:35:31,599 --> 00:35:36,480
certain things and yeah it's probably a
1043
00:35:34,640 --> 00:35:38,320
crutch having to start at level one this
1044
00:35:36,480 --> 00:35:40,079
probably restricts the design of
1045
00:35:38,320 --> 00:35:41,839
adventures it's a bit of a shame like if
1046
00:35:40,079 --> 00:35:43,839
you think about what adventures there
1047
00:35:41,839 --> 00:35:45,760
could be if the books like these players
1048
00:35:43,839 --> 00:35:47,040
start at level 10 but they don't make as
1049
00:35:45,760 --> 00:35:48,400
much money because
1050
00:35:47,040 --> 00:35:50,960
players want to start level one
1051
00:35:48,400 --> 00:35:52,560
sometimes and newbies and also they were
1052
00:35:50,960 --> 00:35:54,160
kind of running it through a few times
1053
00:35:52,560 --> 00:35:55,119
weren't they and it's
1054
00:35:54,160 --> 00:35:56,800
i just see i don't know because i've
1055
00:35:55,119 --> 00:35:58,640
never played a published module so this
1056
00:35:56,800 --> 00:36:01,839
is the thing about the mistakes and
1057
00:35:58,640 --> 00:36:05,359
dming first thing i played twice with
1058
00:36:01,839 --> 00:36:07,599
you and then started dming a campaign i
1059
00:36:05,359 --> 00:36:09,680
had no idea on scaling you're saying
1060
00:36:07,599 --> 00:36:11,760
that the the books rush people through
1061
00:36:09,680 --> 00:36:14,160
that sounds like dreamy to me because
1062
00:36:11,760 --> 00:36:15,920
it's three years on nearly from when i
1063
00:36:14,160 --> 00:36:18,240
started the campaign i thought it was
1064
00:36:15,920 --> 00:36:20,240
done in six months i thought that was it
1065
00:36:18,240 --> 00:36:22,720
i was expecting them to go from one to
1066
00:36:20,240 --> 00:36:24,480
twenty in six months job done that's it
1067
00:36:22,720 --> 00:36:28,400
game over
1068
00:36:24,480 --> 00:36:30,160
everybody wins as it was like it took
1069
00:36:28,400 --> 00:36:31,839
them a month or so to convince them to
1070
00:36:30,160 --> 00:36:33,440
go on the damn quest
1071
00:36:31,839 --> 00:36:35,359
i think from what i remember at the
1072
00:36:33,440 --> 00:36:37,440
beginning because
1073
00:36:35,359 --> 00:36:39,760
because of that
1074
00:36:37,440 --> 00:36:40,480
wanting to buy in and have that reality
1075
00:36:39,760 --> 00:36:42,800
to
1076
00:36:40,480 --> 00:36:44,240
yeah is this the right thing to do the
1077
00:36:42,800 --> 00:36:46,079
weight of that
1078
00:36:44,240 --> 00:36:48,079
so yeah i mean my first mistake was
1079
00:36:46,079 --> 00:36:50,079
definitely massively underestimating the
1080
00:36:48,079 --> 00:36:52,079
scale of what we were getting i was
1081
00:36:50,079 --> 00:36:54,480
getting myself into with this
1082
00:36:52,079 --> 00:36:56,079
and don't be wrong that's i'm glad
1083
00:36:54,480 --> 00:36:57,440
because the amount of skimming that
1084
00:36:56,079 --> 00:36:59,040
would have to have been done to get this
1085
00:36:57,440 --> 00:37:01,599
stuff over and done within six months
1086
00:36:59,040 --> 00:37:03,520
yeah would be shocking it's the amount
1087
00:37:01,599 --> 00:37:05,920
of growth that there's been even within
1088
00:37:03,520 --> 00:37:09,119
the characters and plot that's unfolded
1089
00:37:05,920 --> 00:37:11,359
that i wouldn't have seen there
1090
00:37:09,119 --> 00:37:13,440
it's when you put an npc in and people
1091
00:37:11,359 --> 00:37:14,960
interact with it now a lot of the time
1092
00:37:13,440 --> 00:37:16,560
there are a lot of npcs there that are
1093
00:37:14,960 --> 00:37:19,040
just
1094
00:37:16,560 --> 00:37:21,040
not very interesting people as is the
1095
00:37:19,040 --> 00:37:23,119
nature of the world what happens if you
1096
00:37:21,040 --> 00:37:25,440
accidentally put a funky little thing in
1097
00:37:23,119 --> 00:37:28,480
there by mistake almost because you're
1098
00:37:25,440 --> 00:37:30,160
just filling in the background
1099
00:37:28,480 --> 00:37:33,200
the little mushroom man in the cage
1100
00:37:30,160 --> 00:37:35,200
which is now a major plot point yep in
1101
00:37:33,200 --> 00:37:37,200
my campaign
1102
00:37:35,200 --> 00:37:38,880
it was kind of a mistake to put it in
1103
00:37:37,200 --> 00:37:40,720
there it was an accidental thing that i
1104
00:37:38,880 --> 00:37:42,880
chucked in but one of the clears really
1105
00:37:40,720 --> 00:37:45,040
attached to it and there was there was
1106
00:37:42,880 --> 00:37:46,640
just ways that that could unfold out and
1107
00:37:45,040 --> 00:37:49,200
now it looks yeah built in and hard
1108
00:37:46,640 --> 00:37:51,760
baked into the world wasn't the start
1109
00:37:49,200 --> 00:37:53,119
and i did as soon as he went and started
1110
00:37:51,760 --> 00:37:55,040
talking to it and bought it off the
1111
00:37:53,119 --> 00:37:57,359
block i went oh [ __ ] that was a mistake
1112
00:37:55,040 --> 00:37:57,359
wouldn't it
1113
00:37:58,160 --> 00:38:03,359
turns out two years later when they he's
1114
00:38:00,720 --> 00:38:05,700
become a prince of some mycelial colony
1115
00:38:03,359 --> 00:38:11,639
no it's not
1116
00:38:05,700 --> 00:38:11,639
[Music]
1117
00:38:15,760 --> 00:38:18,400
what's nice and reassuring is that
1118
00:38:17,520 --> 00:38:21,599
although
1119
00:38:18,400 --> 00:38:23,599
so far we've made it sound like yours is
1120
00:38:21,599 --> 00:38:24,960
some oppressive hellscape where
1121
00:38:23,599 --> 00:38:26,240
everybody wants to kill themselves
1122
00:38:24,960 --> 00:38:28,240
because it's so horrible we're minus
1123
00:38:26,240 --> 00:38:30,000
some fairy land of oopsie i've hurt my
1124
00:38:28,240 --> 00:38:31,599
friend and that's okay don't worry move
1125
00:38:30,000 --> 00:38:34,160
along in reality they're actually two
1126
00:38:31,599 --> 00:38:37,520
sides of the same coin and suffer from
1127
00:38:34,160 --> 00:38:39,680
the same mistakes on our parts and
1128
00:38:37,520 --> 00:38:41,599
exactly so very similar like my what i
1129
00:38:39,680 --> 00:38:42,960
would consider the prologue to my
1130
00:38:41,599 --> 00:38:43,839
campaign
1131
00:38:42,960 --> 00:38:47,200
was
1132
00:38:43,839 --> 00:38:48,960
probably about four months in of itself
1133
00:38:47,200 --> 00:38:51,599
just the like this is what a piece of
1134
00:38:48,960 --> 00:38:53,680
combat looks like and this is what some
1135
00:38:51,599 --> 00:38:56,880
social interactions look like and here's
1136
00:38:53,680 --> 00:38:59,839
a tiny little like a three-room dungeon
1137
00:38:56,880 --> 00:39:02,560
that was linear apart from a trap but
1138
00:38:59,839 --> 00:39:04,480
that in itself took forever
1139
00:39:02,560 --> 00:39:06,880
and i have to keep saying like the game
1140
00:39:04,480 --> 00:39:09,200
hasn't actually started yet guys
1141
00:39:06,880 --> 00:39:11,520
you're still just in the prologue
1142
00:39:09,200 --> 00:39:13,359
but can we level up yet i can't really
1143
00:39:11,520 --> 00:39:16,400
because then the prologue is
1144
00:39:13,359 --> 00:39:17,760
going to be too easy so um i think this
1145
00:39:16,400 --> 00:39:19,599
is where
1146
00:39:17,760 --> 00:39:22,079
i i set up
1147
00:39:19,599 --> 00:39:23,440
the scenario at the beginning
1148
00:39:22,079 --> 00:39:24,720
rough and roughly what my in-game
1149
00:39:23,440 --> 00:39:26,880
scenario is
1150
00:39:24,720 --> 00:39:30,160
and this is all this is what i did
1151
00:39:26,880 --> 00:39:32,560
i wrote an entire kind of like a place
1152
00:39:30,160 --> 00:39:34,720
and the storyline of roughly what
1153
00:39:32,560 --> 00:39:38,240
happened there it was bouncing off of a
1154
00:39:34,720 --> 00:39:40,400
druid backstory i made like one town and
1155
00:39:38,240 --> 00:39:42,480
like a few people also like two towns i
1156
00:39:40,400 --> 00:39:43,920
think i don't know some small amount and
1157
00:39:42,480 --> 00:39:47,520
i suddenly realized i had this bloody
1158
00:39:43,920 --> 00:39:48,640
great big map and nothing to go on it
1159
00:39:47,520 --> 00:39:50,640
so
1160
00:39:48,640 --> 00:39:52,880
at that point because they'd already
1161
00:39:50,640 --> 00:39:54,240
started traveling across the map this is
1162
00:39:52,880 --> 00:39:56,640
about session
1163
00:39:54,240 --> 00:39:58,000
so early doors probably about four when
1164
00:39:56,640 --> 00:40:00,720
they'd actually started properly
1165
00:39:58,000 --> 00:40:03,520
trekking and
1166
00:40:00,720 --> 00:40:04,560
that filling in of it and basically
1167
00:40:03,520 --> 00:40:05,599
winging it
1168
00:40:04,560 --> 00:40:07,359
has
1169
00:40:05,599 --> 00:40:08,480
allowed for really nice organic
1170
00:40:07,359 --> 00:40:10,640
development
1171
00:40:08,480 --> 00:40:14,720
with buying and that like
1172
00:40:10,640 --> 00:40:17,040
this um guy on great gm uh on youtube
1173
00:40:14,720 --> 00:40:18,400
mentions giving letting players give you
1174
00:40:17,040 --> 00:40:20,960
your ideas
1175
00:40:18,400 --> 00:40:22,880
is brilliant because it gives them that
1176
00:40:20,960 --> 00:40:24,240
feeling of buying and if they kind of
1177
00:40:22,880 --> 00:40:25,599
thought something was coming do you know
1178
00:40:24,240 --> 00:40:27,359
what i mean you take what they they
1179
00:40:25,599 --> 00:40:28,960
suggest but i mean you blow it all out
1180
00:40:27,359 --> 00:40:31,599
of proportion completely twist it and
1181
00:40:28,960 --> 00:40:35,200
then stab them with it a couple of times
1182
00:40:31,599 --> 00:40:37,359
but still that that um buy-in from that
1183
00:40:35,200 --> 00:40:39,599
allowing players to fill in bits
1184
00:40:37,359 --> 00:40:41,599
you need do you follow me
1185
00:40:39,599 --> 00:40:43,440
yeah yeah i get it but what is
1186
00:40:41,599 --> 00:40:46,560
disappointing to me is
1187
00:40:43,440 --> 00:40:49,040
i am way too prideful or proud to let
1188
00:40:46,560 --> 00:40:49,040
that happen
1189
00:40:49,200 --> 00:40:54,160
no it's more a case of like
1190
00:40:52,720 --> 00:40:56,800
this is a personal character there's a
1191
00:40:54,160 --> 00:40:58,240
character flaw of danilo in that if
1192
00:40:56,800 --> 00:40:59,599
someone thinks of something clever i'm
1193
00:40:58,240 --> 00:41:01,760
more like
1194
00:40:59,599 --> 00:41:04,480
you [ __ ] why are you cleverer than me
1195
00:41:01,760 --> 00:41:06,160
i don't want to give them that
1196
00:41:04,480 --> 00:41:08,560
which is which is on me that's that's a
1197
00:41:06,160 --> 00:41:10,800
that's a human no but that's a wonderful
1198
00:41:08,560 --> 00:41:13,040
chance to prove just how much cleverer
1199
00:41:10,800 --> 00:41:13,920
than you are
1200
00:41:13,040 --> 00:41:16,160
then
1201
00:41:13,920 --> 00:41:19,200
you are than them in the if they create
1202
00:41:16,160 --> 00:41:20,880
a an idea and then that idea
1203
00:41:19,200 --> 00:41:22,960
they didn't see coming in that
1204
00:41:20,880 --> 00:41:26,160
particular way
1205
00:41:22,960 --> 00:41:29,839
how rigidly would you say your scenarios
1206
00:41:26,160 --> 00:41:31,760
are prepped prior to going in sessions
1207
00:41:29,839 --> 00:41:34,240
or scenarios
1208
00:41:31,760 --> 00:41:36,400
arcs or singular sessions that's a good
1209
00:41:34,240 --> 00:41:39,760
question singularly go singular sessions
1210
00:41:36,400 --> 00:41:40,560
uh so that depends what i found oddly is
1211
00:41:39,760 --> 00:41:44,000
that
1212
00:41:40,560 --> 00:41:46,000
the dungeon part of dnds is actually a
1213
00:41:44,000 --> 00:41:47,440
piece of piss because
1214
00:41:46,000 --> 00:41:50,400
that's quite easy to set it up all at
1215
00:41:47,440 --> 00:41:52,480
once and then that's like
1216
00:41:50,400 --> 00:41:54,400
five to ten sessions worth of content
1217
00:41:52,480 --> 00:41:56,560
yeah if i've got a dungeon ready
1218
00:41:54,400 --> 00:41:58,000
which is great because then i have as
1219
00:41:56,560 --> 00:42:00,240
i'm saying oh yeah i've got very little
1220
00:41:58,000 --> 00:42:02,400
prep to do in between sessions because
1221
00:42:00,240 --> 00:42:04,960
the dungeon's there it takes a bit of
1222
00:42:02,400 --> 00:42:06,400
time but it's it's relatively easy to
1223
00:42:04,960 --> 00:42:08,079
throw it down throw a few combat
1224
00:42:06,400 --> 00:42:09,520
encounters in a few rooms make sure it's
1225
00:42:08,079 --> 00:42:11,760
there's traps and so on and so on and
1226
00:42:09,520 --> 00:42:13,520
yeah yeah and it fits narratively and
1227
00:42:11,760 --> 00:42:16,160
then it's done so that's quite easy but
1228
00:42:13,520 --> 00:42:18,800
then it's the bits in between when they
1229
00:42:16,160 --> 00:42:20,880
are thinking about going somewhere the
1230
00:42:18,800 --> 00:42:22,880
free thinking about doing something then
1231
00:42:20,880 --> 00:42:26,400
then my session prep becomes
1232
00:42:22,880 --> 00:42:28,800
a lot more how rigid am i um
1233
00:42:26,400 --> 00:42:31,760
yes it's a collaborative story and yes
1234
00:42:28,800 --> 00:42:33,760
the players are the the authors
1235
00:42:31,760 --> 00:42:36,800
and yes i do want to run at some point a
1236
00:42:33,760 --> 00:42:38,560
completely improvised couple of shots of
1237
00:42:36,800 --> 00:42:40,720
of literally just going in
1238
00:42:38,560 --> 00:42:43,119
completely blank of just
1239
00:42:40,720 --> 00:42:45,440
the the characters and the races are
1240
00:42:43,119 --> 00:42:47,280
randomized at the start everybody gets a
1241
00:42:45,440 --> 00:42:50,800
random combination of a character race
1242
00:42:47,280 --> 00:42:52,960
and the dm is is yet completely i was so
1243
00:42:50,800 --> 00:42:55,040
so keen on that idea right up until the
1244
00:42:52,960 --> 00:42:57,280
one time that i rolled my stats and then
1245
00:42:55,040 --> 00:42:59,520
i was like nah standard is amazing
1246
00:42:57,280 --> 00:43:01,760
standing around point by
1247
00:42:59,520 --> 00:43:03,119
yeah i mean of the stats i might
1248
00:43:01,760 --> 00:43:04,720
i don't know in for a penny and for a
1249
00:43:03,119 --> 00:43:06,480
pound i might have to randomize them as
1250
00:43:04,720 --> 00:43:08,720
well and then yeah the dm is just like
1251
00:43:06,480 --> 00:43:08,720
okay
1252
00:43:08,800 --> 00:43:12,960
you are prisoners on a spaceship
1253
00:43:11,040 --> 00:43:15,200
and you just go you just go from there
1254
00:43:12,960 --> 00:43:16,560
like completely random um
1255
00:43:15,200 --> 00:43:20,400
so i mean that does sound like my
1256
00:43:16,560 --> 00:43:20,400
campaigns i think my players might say
1257
00:43:20,720 --> 00:43:24,400
so i do i do like that and do know
1258
00:43:22,400 --> 00:43:26,480
that's a that's a thing and you know the
1259
00:43:24,400 --> 00:43:28,800
players at the office however i think
1260
00:43:26,480 --> 00:43:30,319
for it to be a compelling story with any
1261
00:43:28,800 --> 00:43:33,200
length of weight
1262
00:43:30,319 --> 00:43:35,040
there does need to be
1263
00:43:33,200 --> 00:43:36,960
some kind of framework some kind of
1264
00:43:35,040 --> 00:43:37,920
scaffolding so there does need to be
1265
00:43:36,960 --> 00:43:39,440
like
1266
00:43:37,920 --> 00:43:41,359
some level of
1267
00:43:39,440 --> 00:43:42,720
linearity which i know everybody hates
1268
00:43:41,359 --> 00:43:44,560
but then i've seen comments of people
1269
00:43:42,720 --> 00:43:46,319
being like no that's that's not a
1270
00:43:44,560 --> 00:43:48,160
garbage game you make up on the spot
1271
00:43:46,319 --> 00:43:49,839
just because it's not on rails doesn't
1272
00:43:48,160 --> 00:43:52,560
make it inherently good
1273
00:43:49,839 --> 00:43:54,960
it's still garbage so in some ways i
1274
00:43:52,560 --> 00:43:57,040
think a well well-developed framework or
1275
00:43:54,960 --> 00:43:59,119
scaffolding that has
1276
00:43:57,040 --> 00:44:01,440
doors you can open along the way
1277
00:43:59,119 --> 00:44:02,800
maybe like that scene in the matrix
1278
00:44:01,440 --> 00:44:04,640
where they're in that tunnel to get the
1279
00:44:02,800 --> 00:44:06,240
keymaker or whatever and there's loads
1280
00:44:04,640 --> 00:44:08,079
of doors down it and you can open it and
1281
00:44:06,240 --> 00:44:08,880
it goes into some kind of crazy world
1282
00:44:08,079 --> 00:44:10,480
yeah
1283
00:44:08,880 --> 00:44:12,319
neo was still trying to get from one end
1284
00:44:10,480 --> 00:44:13,839
of that corridor to the other
1285
00:44:12,319 --> 00:44:16,880
i think that's quite a good metaphor of
1286
00:44:13,839 --> 00:44:19,040
perhaps how i do it yes i mean this by
1287
00:44:16,880 --> 00:44:20,880
nature is episodic isn't it because
1288
00:44:19,040 --> 00:44:24,160
you've only got four hours to play a
1289
00:44:20,880 --> 00:44:26,560
week on and even that's an episode
1290
00:44:24,160 --> 00:44:28,319
so there's the
1291
00:44:26,560 --> 00:44:30,160
for me i
1292
00:44:28,319 --> 00:44:32,000
had a story
1293
00:44:30,160 --> 00:44:34,880
and that story this is this is my
1294
00:44:32,000 --> 00:44:36,640
beginning story they're stuck in an
1295
00:44:34,880 --> 00:44:38,240
island so for this was the first thing i
1296
00:44:36,640 --> 00:44:40,000
was like trap them because i heard i saw
1297
00:44:38,240 --> 00:44:41,920
a pitfall coming already or what if your
1298
00:44:40,000 --> 00:44:43,119
players don't want to join a party and
1299
00:44:41,920 --> 00:44:44,800
go and do the thing that you want them
1300
00:44:43,119 --> 00:44:47,680
to do so i was like no find trap and
1301
00:44:44,800 --> 00:44:50,240
make them um necessity is the
1302
00:44:47,680 --> 00:44:52,400
the mother of invention yeah and really
1303
00:44:50,240 --> 00:44:54,720
helpful as a dm make your players need
1304
00:44:52,400 --> 00:44:55,680
the thing they that you want them to do
1305
00:44:54,720 --> 00:44:56,560
um
1306
00:44:55,680 --> 00:44:58,560
but
1307
00:44:56,560 --> 00:45:00,800
my plan was they're stuck in a place and
1308
00:44:58,560 --> 00:45:01,920
they have to be three bosses in order to
1309
00:45:00,800 --> 00:45:03,359
leave
1310
00:45:01,920 --> 00:45:05,200
now i should say the players know this
1311
00:45:03,359 --> 00:45:08,160
by this stage but the last bosses are so
1312
00:45:05,200 --> 00:45:11,520
large so this gives you an idea of how
1313
00:45:08,160 --> 00:45:12,480
not with it i was in terms of my scaling
1314
00:45:11,520 --> 00:45:14,000
so
1315
00:45:12,480 --> 00:45:16,079
i thought yeah you've got those beat
1316
00:45:14,000 --> 00:45:17,520
those three bosses and then we we do
1317
00:45:16,079 --> 00:45:19,760
whatever then there's either another
1318
00:45:17,520 --> 00:45:21,760
campaign after it or whatnot but that
1319
00:45:19,760 --> 00:45:23,680
level of kind of looseness
1320
00:45:21,760 --> 00:45:25,119
and and that was on a map
1321
00:45:23,680 --> 00:45:26,560
and i suddenly realized that to get
1322
00:45:25,119 --> 00:45:28,400
between these things if i picked this
1323
00:45:26,560 --> 00:45:30,079
place up as being dangerous
1324
00:45:28,400 --> 00:45:32,400
then there was going to have to be a lot
1325
00:45:30,079 --> 00:45:33,760
of filling done in there and so i think
1326
00:45:32,400 --> 00:45:36,240
that's where the player led thing came
1327
00:45:33,760 --> 00:45:38,079
from just out of necessity and i've got
1328
00:45:36,240 --> 00:45:41,280
things that i drop in their way as they
1329
00:45:38,079 --> 00:45:42,800
go along but then how people react to
1330
00:45:41,280 --> 00:45:45,119
those things
1331
00:45:42,800 --> 00:45:46,560
i think really drives that game because
1332
00:45:45,119 --> 00:45:48,560
the thing that drew it to me when we
1333
00:45:46,560 --> 00:45:50,319
started playing was how sandbox it was
1334
00:45:48,560 --> 00:45:51,680
what do you want to do yeah and just
1335
00:45:50,319 --> 00:45:53,040
even getting out of jail cell at the
1336
00:45:51,680 --> 00:45:55,280
beginning was a bloody nightmare from
1337
00:45:53,040 --> 00:45:57,520
what i remember
1338
00:45:55,280 --> 00:46:00,240
but still that level of what do you want
1339
00:45:57,520 --> 00:46:02,480
to do within this world that's coherent
1340
00:46:00,240 --> 00:46:03,680
and makes sense yes yeah
1341
00:46:02,480 --> 00:46:05,359
that means i can explain a lot of my
1342
00:46:03,680 --> 00:46:07,200
mistakes away as happy accidents like i
1343
00:46:05,359 --> 00:46:09,520
did at the start of the session yeah
1344
00:46:07,200 --> 00:46:10,800
nice nice opening caveat there too right
1345
00:46:09,520 --> 00:46:13,440
not my fault
1346
00:46:10,800 --> 00:46:15,680
and it turns out great no it is my fault
1347
00:46:13,440 --> 00:46:19,280
this is the point like it's totally my
1348
00:46:15,680 --> 00:46:19,280
fault when it works out awesomely
1349
00:46:21,200 --> 00:46:25,280
it's because i'm a laid-back dm
1350
00:46:23,599 --> 00:46:28,160
not because i'm just frantically winging
1351
00:46:25,280 --> 00:46:29,760
it yeah i'm a chill cool dude guys just
1352
00:46:28,160 --> 00:46:32,880
just do what you want everything goes
1353
00:46:29,760 --> 00:46:32,880
hey fellow beauties
1354
00:46:33,359 --> 00:46:38,319
likewise i enjoyed and this is a point
1355
00:46:36,079 --> 00:46:40,079
in my notes actually of a mistake that i
1356
00:46:38,319 --> 00:46:41,520
continue to make but
1357
00:46:40,079 --> 00:46:44,800
is it a mistake probably not because i
1358
00:46:41,520 --> 00:46:46,319
enjoy doing it is over planning
1359
00:46:44,800 --> 00:46:48,880
the long term
1360
00:46:46,319 --> 00:46:51,040
and neglecting the micro so i enjoy
1361
00:46:48,880 --> 00:46:53,040
doing the macro of and i don't mean
1362
00:46:51,040 --> 00:46:54,880
macro of like there's this religion and
1363
00:46:53,040 --> 00:46:57,119
there's these political fights and
1364
00:46:54,880 --> 00:46:59,599
that's not too
1365
00:46:57,119 --> 00:47:01,200
galvanizing for me what i more like
1366
00:46:59,599 --> 00:47:02,400
thinking is oh
1367
00:47:01,200 --> 00:47:05,040
that character said that in their
1368
00:47:02,400 --> 00:47:06,640
backstory wouldn't that be cool if
1369
00:47:05,040 --> 00:47:08,160
this tied in some way and this other
1370
00:47:06,640 --> 00:47:10,000
thing tied in some way and maybe in a
1371
00:47:08,160 --> 00:47:12,480
year they bump into this other person
1372
00:47:10,000 --> 00:47:14,400
and oh it's a big reveal is that they
1373
00:47:12,480 --> 00:47:16,400
were adopted or something weird that is
1374
00:47:14,400 --> 00:47:18,480
enjoyable so i'll spend like two hours
1375
00:47:16,400 --> 00:47:19,839
doing that and then go back how many
1376
00:47:18,480 --> 00:47:21,760
kobolds are they gonna fight tomorrow
1377
00:47:19,839 --> 00:47:23,359
down right here
1378
00:47:21,760 --> 00:47:24,800
no i know exactly what you mean man i
1379
00:47:23,359 --> 00:47:26,720
think this is
1380
00:47:24,800 --> 00:47:28,800
this is something that i suffer from
1381
00:47:26,720 --> 00:47:30,720
massively as well and that is the
1382
00:47:28,800 --> 00:47:32,160
narrative side of it i know it didn't
1383
00:47:30,720 --> 00:47:34,559
seem very much like it from the way i've
1384
00:47:32,160 --> 00:47:36,800
described my campaign but my god you
1385
00:47:34,559 --> 00:47:38,559
should read the backstories of the those
1386
00:47:36,800 --> 00:47:39,920
three bosses they were absolutely
1387
00:47:38,559 --> 00:47:41,359
fantastic
1388
00:47:39,920 --> 00:47:43,359
it didn't matter that actually they
1389
00:47:41,359 --> 00:47:45,760
won't be able to face any of those
1390
00:47:43,359 --> 00:47:47,599
bosses for a number of levels yet and i
1391
00:47:45,760 --> 00:47:48,640
had to find something to do with them
1392
00:47:47,599 --> 00:47:53,119
between
1393
00:47:48,640 --> 00:47:54,800
being born and fighting a necromancer
1394
00:47:53,119 --> 00:47:57,599
there has to be some fill in there to
1395
00:47:54,800 --> 00:47:58,559
get to that how do you do that
1396
00:47:57,599 --> 00:48:01,119
so
1397
00:47:58,559 --> 00:48:03,599
yeah no i totally agree and see the
1398
00:48:01,119 --> 00:48:05,839
issue with that and what it is is then
1399
00:48:03,599 --> 00:48:08,079
you put yourself important in
1400
00:48:05,839 --> 00:48:10,480
quite an important distinction which is
1401
00:48:08,079 --> 00:48:12,720
between world building which is the
1402
00:48:10,480 --> 00:48:14,400
religion and the
1403
00:48:12,720 --> 00:48:16,160
which is a mistake that you can easily
1404
00:48:14,400 --> 00:48:18,400
make as a dm you can if you don't want
1405
00:48:16,160 --> 00:48:20,559
to give your players literally two pages
1406
00:48:18,400 --> 00:48:23,040
worth of world building narrative about
1407
00:48:20,559 --> 00:48:24,079
the local religion either as pages
1408
00:48:23,040 --> 00:48:25,440
because they won't read them they'll
1409
00:48:24,079 --> 00:48:27,040
lose them they're doggerly and more
1410
00:48:25,440 --> 00:48:28,240
they'll lie and say their dog's eating
1411
00:48:27,040 --> 00:48:30,480
them and you don't want to give them
1412
00:48:28,240 --> 00:48:33,119
that in dmx position
1413
00:48:30,480 --> 00:48:34,640
because either of those will lose you
1414
00:48:33,119 --> 00:48:35,839
your players yeah it might be you might
1415
00:48:34,640 --> 00:48:36,880
be able to have that stuff but that's
1416
00:48:35,839 --> 00:48:39,119
for you
1417
00:48:36,880 --> 00:48:41,520
and if you've got that stuff and you
1418
00:48:39,119 --> 00:48:43,599
know it then feed it to your players if
1419
00:48:41,520 --> 00:48:45,760
you can if it comes up
1420
00:48:43,599 --> 00:48:47,359
but do bear in mind that like very few
1421
00:48:45,760 --> 00:48:49,920
people have read every book in skyrim
1422
00:48:47,359 --> 00:48:51,359
right yes there is people that have and
1423
00:48:49,920 --> 00:48:54,160
you can get that information because
1424
00:48:51,359 --> 00:48:55,200
i've looked it up once
1425
00:48:54,160 --> 00:48:57,359
but
1426
00:48:55,200 --> 00:48:59,040
generally you can if you're focusing on
1427
00:48:57,359 --> 00:49:00,400
that world building side there might
1428
00:48:59,040 --> 00:49:02,559
well be a lot there that your players
1429
00:49:00,400 --> 00:49:04,559
are just never going to see likewise in
1430
00:49:02,559 --> 00:49:07,520
terms of narrative
1431
00:49:04,559 --> 00:49:09,359
weaving a big a lot into the narrative
1432
00:49:07,520 --> 00:49:10,800
and tying all these things in together
1433
00:49:09,359 --> 00:49:12,880
again could be really really useful for
1434
00:49:10,800 --> 00:49:14,079
you as a dm and depending on how much
1435
00:49:12,880 --> 00:49:15,599
you do it
1436
00:49:14,079 --> 00:49:16,960
you might be able to do that but i think
1437
00:49:15,599 --> 00:49:19,200
there could be a stumbling block if
1438
00:49:16,960 --> 00:49:20,800
you're trying to fit that stuff in
1439
00:49:19,200 --> 00:49:22,079
i mean about like if you're trying to
1440
00:49:20,800 --> 00:49:24,480
overstuff it you've got to be willing to
1441
00:49:22,079 --> 00:49:26,640
let any bits of these pieces of work you
1442
00:49:24,480 --> 00:49:28,319
do behind the scenes go
1443
00:49:26,640 --> 00:49:29,599
to a great or a lesser extent depending
1444
00:49:28,319 --> 00:49:32,079
on how the player interacts with the
1445
00:49:29,599 --> 00:49:34,720
world yeah for me that that background
1446
00:49:32,079 --> 00:49:37,920
story though is a massive part of it and
1447
00:49:34,720 --> 00:49:40,240
like i love narrative i love story yeah
1448
00:49:37,920 --> 00:49:41,920
and so the way that i approach a
1449
00:49:40,240 --> 00:49:44,400
campaign i think it's very similar to
1450
00:49:41,920 --> 00:49:46,000
that it's how do all of these things fit
1451
00:49:44,400 --> 00:49:48,079
together the problem is i end up making
1452
00:49:46,000 --> 00:49:49,520
it way way way way too big and so like
1453
00:49:48,079 --> 00:49:51,280
i've got stuff that
1454
00:49:49,520 --> 00:49:52,800
fits into this campaign that's really
1455
00:49:51,280 --> 00:49:56,720
cool now
1456
00:49:52,800 --> 00:49:59,040
that it's like a campaign's time away
1457
00:49:56,720 --> 00:50:01,599
yeah likewise yeah i've got so much you
1458
00:49:59,040 --> 00:50:04,240
know flow charts and if this and that
1459
00:50:01,599 --> 00:50:05,359
and all sorts of bits and bobs where
1460
00:50:04,240 --> 00:50:07,599
the likelihood of them getting there
1461
00:50:05,359 --> 00:50:10,160
anytime soon and b being in any kind of
1462
00:50:07,599 --> 00:50:12,319
state to appreciate it
1463
00:50:10,160 --> 00:50:14,079
is and you know what that's an anxiety
1464
00:50:12,319 --> 00:50:15,839
point for me is obviously i've tied
1465
00:50:14,079 --> 00:50:18,319
things into backstories
1466
00:50:15,839 --> 00:50:20,160
which will just be completely wasted if
1467
00:50:18,319 --> 00:50:22,240
that character dies which is a real
1468
00:50:20,160 --> 00:50:23,680
possibility so it's gonna be quite
1469
00:50:22,240 --> 00:50:25,440
underwhelming
1470
00:50:23,680 --> 00:50:26,960
when they when say that character dies
1471
00:50:25,440 --> 00:50:29,280
the rest of the party get there and i'm
1472
00:50:26,960 --> 00:50:31,280
like oh here's something that none of
1473
00:50:29,280 --> 00:50:33,359
you know or recognize
1474
00:50:31,280 --> 00:50:34,480
oh what's your take on resurrection
1475
00:50:33,359 --> 00:50:35,680
magic
1476
00:50:34,480 --> 00:50:38,400
um so
1477
00:50:35,680 --> 00:50:39,599
one thing that i read recently about i
1478
00:50:38,400 --> 00:50:41,280
don't want to try and adopt but i don't
1479
00:50:39,599 --> 00:50:43,920
know how much taken the pisses is if i
1480
00:50:41,280 --> 00:50:46,160
adopt it mid campaign of not just
1481
00:50:43,920 --> 00:50:48,000
resurrections but also like riverfi
1482
00:50:46,160 --> 00:50:51,200
basically once they've died or even gone
1483
00:50:48,000 --> 00:50:52,480
to zero hp when they come back
1484
00:50:51,200 --> 00:50:54,480
they should
1485
00:50:52,480 --> 00:50:56,640
have some kind of shortcoming so they
1486
00:50:54,480 --> 00:50:59,040
should be having a level of exhaustion
1487
00:50:56,640 --> 00:51:01,359
for a really basic implementation of
1488
00:50:59,040 --> 00:51:03,920
that but you could have stuff like half
1489
00:51:01,359 --> 00:51:06,720
movement speed or because their legs are
1490
00:51:03,920 --> 00:51:09,040
[ __ ] or disadvantage permanently or
1491
00:51:06,720 --> 00:51:11,200
just yeah i think that was one of the if
1492
00:51:09,040 --> 00:51:12,640
they if they die die then yeah if they
1493
00:51:11,200 --> 00:51:14,559
get revived they should have some kind
1494
00:51:12,640 --> 00:51:16,480
of permanent defup that you know outside
1495
00:51:14,559 --> 00:51:18,400
of wish or greater restoration yeah
1496
00:51:16,480 --> 00:51:20,000
maybe they'll get rid of it but because
1497
00:51:18,400 --> 00:51:22,480
it's just a bit you know a bit fourth
1498
00:51:20,000 --> 00:51:24,480
wall breaking to say yeah that person's
1499
00:51:22,480 --> 00:51:27,040
been mangled and mauled and i know hp
1500
00:51:24,480 --> 00:51:28,319
isn't health it's fighting effectiveness
1501
00:51:27,040 --> 00:51:29,520
or whatever and they might be fit and
1502
00:51:28,319 --> 00:51:32,559
healthy they're just knackered on the
1503
00:51:29,520 --> 00:51:34,160
floor i get it but three death saves is
1504
00:51:32,559 --> 00:51:36,880
they're [ __ ] right there's no ifs of
1505
00:51:34,160 --> 00:51:38,400
butts or maybes they're gone and if for
1506
00:51:36,880 --> 00:51:39,680
someone to just slam a revival fire on
1507
00:51:38,400 --> 00:51:43,040
them and then kill wounds and they're
1508
00:51:39,680 --> 00:51:45,280
back up to 30 hp and take them down to
1509
00:51:43,040 --> 00:51:47,280
rasks is is a bit like that doesn't
1510
00:51:45,280 --> 00:51:49,200
really i know magic is a thing and yes
1511
00:51:47,280 --> 00:51:51,200
they can get healed but i still feel
1512
00:51:49,200 --> 00:51:53,359
like there needs to be another layer of
1513
00:51:51,200 --> 00:51:55,839
something in there to say like you you
1514
00:51:53,359 --> 00:51:57,599
you [ __ ] died man like you're
1515
00:51:55,839 --> 00:51:59,680
properly dead like your soul wasn't in
1516
00:51:57,599 --> 00:52:02,720
your body anymore it's gone like you're
1517
00:51:59,680 --> 00:52:04,559
lucky to have a body to go back to so
1518
00:52:02,720 --> 00:52:07,599
what sort of level do you get revivify
1519
00:52:04,559 --> 00:52:09,920
because i don't never play
1520
00:52:07,599 --> 00:52:10,960
uh my guys have got it at level eight i
1521
00:52:09,920 --> 00:52:12,160
think they might have had it maybe at
1522
00:52:10,960 --> 00:52:14,400
level seven
1523
00:52:12,160 --> 00:52:16,079
uh the cleric has but the bigger barrier
1524
00:52:14,400 --> 00:52:17,760
to entry potentially depending on the
1525
00:52:16,079 --> 00:52:20,480
campaign is a 50g
1526
00:52:17,760 --> 00:52:23,040
no maybe it's even a 200 gold
1527
00:52:20,480 --> 00:52:25,119
diamond diamond yeah that gets consumed
1528
00:52:23,040 --> 00:52:26,559
which don't come on you know floating on
1529
00:52:25,119 --> 00:52:27,359
trees and something my players have said
1530
00:52:26,559 --> 00:52:28,480
like
1531
00:52:27,359 --> 00:52:30,240
we need to be careful because we don't
1532
00:52:28,480 --> 00:52:32,079
have any more diamonds because download
1533
00:52:30,240 --> 00:52:34,319
doesn't give us any treasure yeah but
1534
00:52:32,079 --> 00:52:36,160
the places you've been are a peasant
1535
00:52:34,319 --> 00:52:38,400
farming settlement which surprise
1536
00:52:36,160 --> 00:52:39,839
surprise doesn't have thousands worth of
1537
00:52:38,400 --> 00:52:41,680
gold knocking around because it wouldn't
1538
00:52:39,839 --> 00:52:44,640
be a peasant farm settlement
1539
00:52:41,680 --> 00:52:46,160
and you know an abandoned horror church
1540
00:52:44,640 --> 00:52:47,920
full of undead people that again
1541
00:52:46,160 --> 00:52:50,800
surprised surprise had some magic items
1542
00:52:47,920 --> 00:52:52,480
in it but not hordes of diamonds
1543
00:52:50,800 --> 00:52:54,240
because why would there be
1544
00:52:52,480 --> 00:52:55,920
and then yeah they did go down to a mine
1545
00:52:54,240 --> 00:52:58,079
once where they did find a couple of
1546
00:52:55,920 --> 00:52:59,200
diamonds which they've since had to use
1547
00:52:58,079 --> 00:53:01,119
yeah so
1548
00:52:59,200 --> 00:53:02,480
i think that's that's a bit a bigger
1549
00:53:01,119 --> 00:53:04,240
barrier for my players is having the
1550
00:53:02,480 --> 00:53:05,680
diamonds there's one mistake that your
1551
00:53:04,240 --> 00:53:06,500
players are making is not robbing the
1552
00:53:05,680 --> 00:53:08,640
right people
1553
00:53:06,500 --> 00:53:12,480
[Laughter]
1554
00:53:08,640 --> 00:53:14,400
must rob richer graves
1555
00:53:12,480 --> 00:53:17,359
they do tend to antagonize
1556
00:53:14,400 --> 00:53:18,960
poor people uh and people that have no
1557
00:53:17,359 --> 00:53:19,420
meat you know
1558
00:53:18,960 --> 00:53:21,359
people
1559
00:53:19,420 --> 00:53:24,640
[Laughter]
1560
00:53:21,359 --> 00:53:26,160
it's bojo simulator
1561
00:53:24,640 --> 00:53:29,040
um
1562
00:53:26,160 --> 00:53:31,040
sorry so so resurrection can happen and
1563
00:53:29,040 --> 00:53:34,079
it has happened in my campaign
1564
00:53:31,040 --> 00:53:35,200
one character was dead fully dead dead
1565
00:53:34,079 --> 00:53:36,720
and
1566
00:53:35,200 --> 00:53:39,119
luckily for him it came at christmas
1567
00:53:36,720 --> 00:53:41,200
time so he tied it into a christmas
1568
00:53:39,119 --> 00:53:44,000
themed special where they like went into
1569
00:53:41,200 --> 00:53:47,119
his psyche and had to cure him from the
1570
00:53:44,000 --> 00:53:49,440
inside out with the help of a npc priest
1571
00:53:47,119 --> 00:53:50,559
and all that all the npcs in his psyche
1572
00:53:49,440 --> 00:53:52,240
were called
1573
00:53:50,559 --> 00:53:54,319
what looked looked like him it was like
1574
00:53:52,240 --> 00:53:56,960
a being john malkovich situation
1575
00:53:54,319 --> 00:53:58,480
and they all had variations of his name
1576
00:53:56,960 --> 00:54:00,559
um but it was all christmas themed they
1577
00:53:58,480 --> 00:54:01,920
fought like a snowman and yeah yeah yeah
1578
00:54:00,559 --> 00:54:03,520
and that was quite good they they killed
1579
00:54:01,920 --> 00:54:05,119
all these bosses they killed the disease
1580
00:54:03,520 --> 00:54:07,119
that was killing him at the end which
1581
00:54:05,119 --> 00:54:08,559
was like a a manifest like the helmet
1582
00:54:07,119 --> 00:54:11,280
fell off and it was his face underneath
1583
00:54:08,559 --> 00:54:13,040
oh god he's his own yeah right he's his
1584
00:54:11,280 --> 00:54:15,760
own disease but um
1585
00:54:13,040 --> 00:54:17,839
yeah so just specifically on the the the
1586
00:54:15,760 --> 00:54:19,440
kind of hampering them i think because i
1587
00:54:17,839 --> 00:54:20,880
managed to kill my at least one of my
1588
00:54:19,440 --> 00:54:22,240
guys before they reached the level where
1589
00:54:20,880 --> 00:54:23,520
they could get rid of a fire they don't
1590
00:54:22,240 --> 00:54:25,040
have a cleric in their party anyway
1591
00:54:23,520 --> 00:54:27,440
actually but they were they were using
1592
00:54:25,040 --> 00:54:30,720
resurrection and that comes with its
1593
00:54:27,440 --> 00:54:33,040
wonderful own set of dangers so i've had
1594
00:54:30,720 --> 00:54:34,400
a player like play a death twice because
1595
00:54:33,040 --> 00:54:36,240
there's a resurrection and then i think
1596
00:54:34,400 --> 00:54:37,839
there's true resurrection isn't there
1597
00:54:36,240 --> 00:54:39,920
yeah no sorry i don't even remember
1598
00:54:37,839 --> 00:54:41,440
resurrection i mean reincarnation sorry
1599
00:54:39,920 --> 00:54:43,119
ah yes there's i think that's it that's
1600
00:54:41,440 --> 00:54:44,720
the three isn't it reincarnation
1601
00:54:43,119 --> 00:54:46,160
resurrect and then true resurrection
1602
00:54:44,720 --> 00:54:48,400
yeah i think of the three yeah and
1603
00:54:46,160 --> 00:54:50,000
you've got um yes there healers druid so
1604
00:54:48,400 --> 00:54:52,000
he's got reincarnation a lot earlier
1605
00:54:50,000 --> 00:54:53,680
than he's got anything else i also gave
1606
00:54:52,000 --> 00:54:55,839
him a couple of scrolls of reincarnation
1607
00:54:53,680 --> 00:54:58,720
as well just because i'm scaring them
1608
00:54:55,839 --> 00:55:00,400
but i'm also quite quite nice really
1609
00:54:58,720 --> 00:55:02,079
but that comes with its own massive
1610
00:55:00,400 --> 00:55:04,640
hampering so my guys are pretty scared
1611
00:55:02,079 --> 00:55:06,160
of death off the bat because they had to
1612
00:55:04,640 --> 00:55:07,760
roll for one of their players to come
1613
00:55:06,160 --> 00:55:09,200
back like it was the most ridiculous
1614
00:55:07,760 --> 00:55:11,119
role ever because he came back as the
1615
00:55:09,200 --> 00:55:13,200
same thing that he was so he should have
1616
00:55:11,119 --> 00:55:14,799
been hampered like it was there was that
1617
00:55:13,200 --> 00:55:16,640
big risk that his stats were just going
1618
00:55:14,799 --> 00:55:17,599
to go out and he came back as a wood elf
1619
00:55:16,640 --> 00:55:18,640
again
1620
00:55:17,599 --> 00:55:20,400
so i just
1621
00:55:18,640 --> 00:55:22,640
slightly changed his appearance
1622
00:55:20,400 --> 00:55:24,559
some vague way i can't remember how
1623
00:55:22,640 --> 00:55:26,480
but the next time that happened they the
1624
00:55:24,559 --> 00:55:29,599
player came back as a dragon ball
1625
00:55:26,480 --> 00:55:31,680
and it was not a good build for them and
1626
00:55:29,599 --> 00:55:34,000
so there was that level of stress there
1627
00:55:31,680 --> 00:55:35,599
and also it wasn't just a case of okay
1628
00:55:34,000 --> 00:55:37,200
then the soul comes back into the body
1629
00:55:35,599 --> 00:55:38,559
it was like a kind of seance thing where
1630
00:55:37,200 --> 00:55:41,359
they're all sitting around having to
1631
00:55:38,559 --> 00:55:43,920
actually do a thing together and then
1632
00:55:41,359 --> 00:55:45,760
also um yes there's there's a there's a
1633
00:55:43,920 --> 00:55:47,200
rigmarole to it oh they had an encounter
1634
00:55:45,760 --> 00:55:48,640
that was it they had they had a combat
1635
00:55:47,200 --> 00:55:50,720
encounter because they had to go and
1636
00:55:48,640 --> 00:55:52,799
physically get the soul back yes and
1637
00:55:50,720 --> 00:55:54,720
that took like an entire an entire
1638
00:55:52,799 --> 00:55:56,160
session of them traveling through the
1639
00:55:54,720 --> 00:55:57,920
astral plane
1640
00:55:56,160 --> 00:55:59,680
and and just like even like that was
1641
00:55:57,920 --> 00:56:01,359
just a little puzzle at the beginning of
1642
00:55:59,680 --> 00:56:03,280
the session where you've got the single
1643
00:56:01,359 --> 00:56:05,040
player on one side and you've got the
1644
00:56:03,280 --> 00:56:07,040
others on the other and how they get to
1645
00:56:05,040 --> 00:56:09,359
each other and all that kind of thing um
1646
00:56:07,040 --> 00:56:12,000
so provided you've used it as a scope
1647
00:56:09,359 --> 00:56:13,359
for making a bigger storyline i think
1648
00:56:12,000 --> 00:56:14,319
you've
1649
00:56:13,359 --> 00:56:16,559
yeah
1650
00:56:14,319 --> 00:56:18,960
yeah and that's that's as i said we had
1651
00:56:16,559 --> 00:56:20,880
that one and then a player earlier on in
1652
00:56:18,960 --> 00:56:23,119
the campaign got petrified when they
1653
00:56:20,880 --> 00:56:24,640
were like level four or five or
1654
00:56:23,119 --> 00:56:26,160
something so again there's no
1655
00:56:24,640 --> 00:56:28,640
biobacillus there's like no way of
1656
00:56:26,160 --> 00:56:31,200
getting out that for a good ten levels
1657
00:56:28,640 --> 00:56:33,359
or something absurd so again they had
1658
00:56:31,200 --> 00:56:36,079
i was all improvised on the fly and it
1659
00:56:33,359 --> 00:56:38,880
was a whole thing of okay well
1660
00:56:36,079 --> 00:56:41,440
each player i asked to contribute
1661
00:56:38,880 --> 00:56:43,119
somehow so any that had deities were
1662
00:56:41,440 --> 00:56:45,119
praying and giving them a call and
1663
00:56:43,119 --> 00:56:45,920
they'll beep her and they rang up her
1664
00:56:45,119 --> 00:56:47,119
their
1665
00:56:45,920 --> 00:56:48,960
powerful wizard they knew on the
1666
00:56:47,119 --> 00:56:51,040
speaking stone to be like hey can you
1667
00:56:48,960 --> 00:56:52,559
help us from a distance at all well let
1668
00:56:51,040 --> 00:56:54,880
me send some good vibes and see what i
1669
00:56:52,559 --> 00:56:57,200
can do remotely you know like remote
1670
00:56:54,880 --> 00:57:00,000
technical assistance yeah cure this
1671
00:56:57,200 --> 00:57:01,200
gentrification and everybody tried to do
1672
00:57:00,000 --> 00:57:02,720
something even those that were kind of
1673
00:57:01,200 --> 00:57:04,319
like atheists or didn't know anything
1674
00:57:02,720 --> 00:57:06,319
about religion we're helping the others
1675
00:57:04,319 --> 00:57:09,040
in some way so a couple of roles
1676
00:57:06,319 --> 00:57:10,480
involved and long story short is he did
1677
00:57:09,040 --> 00:57:13,119
i think he took two or three levels of
1678
00:57:10,480 --> 00:57:14,400
exhaustion at the cost of me
1679
00:57:13,119 --> 00:57:17,359
improvising something they shouldn't
1680
00:57:14,400 --> 00:57:18,240
have access to for another five levels
1681
00:57:17,359 --> 00:57:20,079
yeah
1682
00:57:18,240 --> 00:57:21,839
which which done him over for a time but
1683
00:57:20,079 --> 00:57:23,520
that was that was quite good on the spot
1684
00:57:21,839 --> 00:57:26,559
and was good role play because everybody
1685
00:57:23,520 --> 00:57:28,960
was like oh yeah let me speak to a god
1686
00:57:26,559 --> 00:57:30,319
and let me think you know let me look
1687
00:57:28,960 --> 00:57:33,119
through my toolkit of stuff that we're
1688
00:57:30,319 --> 00:57:34,559
now so far out of rules of written i'm
1689
00:57:33,119 --> 00:57:36,799
forced to
1690
00:57:34,559 --> 00:57:41,520
think outside the box yeah and forced to
1691
00:57:36,799 --> 00:57:43,760
be like oh [ __ ] i've got oil maybe if i
1692
00:57:41,520 --> 00:57:45,280
draw a symbol of a god on him in oil
1693
00:57:43,760 --> 00:57:47,440
maybe that will help and you know just
1694
00:57:45,280 --> 00:57:48,799
weird and want wacky yeah stuff so that
1695
00:57:47,440 --> 00:57:52,640
that was quite good
1696
00:57:48,799 --> 00:57:54,400
so maybe a a case of like revivify
1697
00:57:52,640 --> 00:57:55,280
although it has a cost it's the lowest
1698
00:57:54,400 --> 00:57:56,400
cost
1699
00:57:55,280 --> 00:57:59,040
and
1700
00:57:56,400 --> 00:58:01,200
going down to zero no and then you know
1701
00:57:59,040 --> 00:58:03,200
just making if they get stabilized when
1702
00:58:01,200 --> 00:58:05,839
they're making saving throws no probably
1703
00:58:03,200 --> 00:58:07,359
cure wounds is within the intent of yeah
1704
00:58:05,839 --> 00:58:10,000
they got a bit [ __ ] but cure wounds
1705
00:58:07,359 --> 00:58:11,760
has resolved that fuckingness so they
1706
00:58:10,000 --> 00:58:14,079
can start swinging a sword again yeah i
1707
00:58:11,760 --> 00:58:14,960
get it but dying dying
1708
00:58:14,079 --> 00:58:17,200
yeah
1709
00:58:14,960 --> 00:58:18,559
maybe there needs to be if if someone
1710
00:58:17,200 --> 00:58:22,720
just has the spell and they can just
1711
00:58:18,559 --> 00:58:25,280
cast it then maybe i might introduce
1712
00:58:22,720 --> 00:58:27,680
a semi-permanent problem there
1713
00:58:25,280 --> 00:58:28,799
as the alternative of having to spend a
1714
00:58:27,680 --> 00:58:30,480
session
1715
00:58:28,799 --> 00:58:32,880
trying to
1716
00:58:30,480 --> 00:58:34,720
impeach wrestling diamonds
1717
00:58:32,880 --> 00:58:36,400
yeah and then speak to every god under
1718
00:58:34,720 --> 00:58:38,319
the sun to get them to help
1719
00:58:36,400 --> 00:58:40,319
that's the trade-off there is yeah you
1720
00:58:38,319 --> 00:58:41,760
can do automatically now
1721
00:58:40,319 --> 00:58:44,319
you if your car breaks down you're just
1722
00:58:41,760 --> 00:58:45,520
going to buy a new car but
1723
00:58:44,319 --> 00:58:47,359
like it's
1724
00:58:45,520 --> 00:58:50,480
you know there's got to be some kind of
1725
00:58:47,359 --> 00:58:51,520
change well yeah again this is where
1726
00:58:50,480 --> 00:58:54,559
i think
1727
00:58:51,520 --> 00:58:56,079
there are ways to i haven't had to do it
1728
00:58:54,559 --> 00:58:57,760
necessarily because my players are quite
1729
00:58:56,079 --> 00:59:00,400
dramatic
1730
00:58:57,760 --> 00:59:03,280
they're ways of impressing on people
1731
00:59:00,400 --> 00:59:05,040
even without a kind of any mechanical
1732
00:59:03,280 --> 00:59:06,240
negative other than massive levels of
1733
00:59:05,040 --> 00:59:07,760
exhaustion
1734
00:59:06,240 --> 00:59:10,400
but the psychological damage that is
1735
00:59:07,760 --> 00:59:12,720
done on something um that has been done
1736
00:59:10,400 --> 00:59:14,400
to them just you can just
1737
00:59:12,720 --> 00:59:16,000
you know give them even if you don't
1738
00:59:14,400 --> 00:59:17,359
take the entire party to the afterlife
1739
00:59:16,000 --> 00:59:18,960
to go and get them back which is
1740
00:59:17,359 --> 00:59:23,040
generally going to be my favorite way of
1741
00:59:18,960 --> 00:59:24,799
doing it and you can still inject
1742
00:59:23,040 --> 00:59:25,920
you get these near-death experiences
1743
00:59:24,799 --> 00:59:27,839
right people talk about near-death
1744
00:59:25,920 --> 00:59:30,079
experiences and things like that not
1745
00:59:27,839 --> 00:59:32,960
necessarily always going to be nice once
1746
00:59:30,079 --> 00:59:34,640
so that that introducing that level of
1747
00:59:32,960 --> 00:59:36,400
the player becoming aware of their own
1748
00:59:34,640 --> 00:59:38,079
mortality despite the fact that they
1749
00:59:36,400 --> 00:59:40,799
they just came back
1750
00:59:38,079 --> 00:59:43,359
always more consequences isn't it man
1751
00:59:40,799 --> 00:59:46,000
um i think overall we've actually had
1752
00:59:43,359 --> 00:59:48,559
in total three deaths one of which was
1753
00:59:46,000 --> 00:59:50,400
revivified two of which were
1754
00:59:48,559 --> 00:59:51,920
ham-fisted improvised ways of because
1755
00:59:50,400 --> 00:59:53,359
they were a bit lower level and and so
1756
00:59:51,920 --> 00:59:55,280
on and so on but now the gloves are
1757
00:59:53,359 --> 00:59:57,680
riverfire and what sorry so one was just
1758
00:59:55,280 --> 00:59:59,520
a legit use of riverfly yeah just like a
1759
00:59:57,680 --> 01:00:01,200
classic spell they're not dead anymore
1760
00:59:59,520 --> 01:00:03,440
christie because that's like a combat
1761
01:00:01,200 --> 01:00:04,880
res yeah river visor combat res and then
1762
01:00:03,440 --> 01:00:06,400
the other two weather
1763
01:00:04,880 --> 01:00:09,599
imploring the gods and then their
1764
01:00:06,400 --> 01:00:09,599
christmas special so
1765
01:00:09,680 --> 01:00:13,200
i love the christmas special man that's
1766
01:00:11,599 --> 01:00:14,720
wicked yeah and i got the of course
1767
01:00:13,200 --> 01:00:16,880
because that player was dead i got him
1768
01:00:14,720 --> 01:00:18,720
to he was like my assistant dm so he
1769
01:00:16,880 --> 01:00:20,559
played the npcs because they were kind
1770
01:00:18,720 --> 01:00:22,160
of artifacts of his personality anyway
1771
01:00:20,559 --> 01:00:23,920
so it worked out quite well i just gave
1772
01:00:22,160 --> 01:00:25,359
him some guidelines and some notes ahead
1773
01:00:23,920 --> 01:00:27,680
of time as to what to say and what to
1774
01:00:25,359 --> 01:00:29,280
not say and then just let them kind of
1775
01:00:27,680 --> 01:00:30,720
still play it it was kind of weird but
1776
01:00:29,280 --> 01:00:32,319
kind of cool and it was a goofy
1777
01:00:30,720 --> 01:00:35,839
christmas special to bring him back to
1778
01:00:32,319 --> 01:00:37,920
life but um both his body and
1779
01:00:35,839 --> 01:00:40,319
the other guy died's body their bodies
1780
01:00:37,920 --> 01:00:42,079
are permanently disfigured in some way
1781
01:00:40,319 --> 01:00:43,520
due to the nature of how they died but
1782
01:00:42,079 --> 01:00:45,440
yeah it's yeah just looking at re
1783
01:00:43,520 --> 01:00:47,040
reincarnate now with all the different
1784
01:00:45,440 --> 01:00:48,400
ways you can come back we do have a
1785
01:00:47,040 --> 01:00:51,359
druid in the party so i'll be looking
1786
01:00:48,400 --> 01:00:54,000
forward to seeing if he can do that but
1787
01:00:51,359 --> 01:00:58,079
resurrection seventh levels are pretty
1788
01:00:54,000 --> 01:01:00,240
darn high with a thousand gold diamond
1789
01:00:58,079 --> 01:01:02,640
okay so there's no
1790
01:01:00,240 --> 01:01:04,559
ah i know okay there it is there it is
1791
01:01:02,640 --> 01:01:07,760
coming back from the dead is an ordeal
1792
01:01:04,559 --> 01:01:09,680
the target takes a minus four penalty
1793
01:01:07,760 --> 01:01:11,520
it's basically like exhaustion they have
1794
01:01:09,680 --> 01:01:12,880
to do a long rest yeah so they have to
1795
01:01:11,520 --> 01:01:14,720
do a long rest and then it goes to minus
1796
01:01:12,880 --> 01:01:16,640
three and then it goes to minus two per
1797
01:01:14,720 --> 01:01:18,480
long rest so that that is actually
1798
01:01:16,640 --> 01:01:20,240
already baked into that spell so i don't
1799
01:01:18,480 --> 01:01:21,680
think it's a huge
1800
01:01:20,240 --> 01:01:23,680
no this notion this is the thing
1801
01:01:21,680 --> 01:01:26,400
provides you a really really hammering
1802
01:01:23,680 --> 01:01:28,559
home how difficult it is to die and then
1803
01:01:26,400 --> 01:01:29,760
come back to life i also found it funny
1804
01:01:28,559 --> 01:01:31,440
that you gave your guys a christmas
1805
01:01:29,760 --> 01:01:33,359
special i skinned mine with the chain
1806
01:01:31,440 --> 01:01:35,040
devil
1807
01:01:33,359 --> 01:01:38,640
well that was that was where they found
1808
01:01:35,040 --> 01:01:40,720
the ranger the second time he died
1809
01:01:38,640 --> 01:01:42,319
two sides of the same coin yeah no i
1810
01:01:40,720 --> 01:01:44,880
know right
1811
01:01:42,319 --> 01:01:47,599
you guys are battling frosty the snowman
1812
01:01:44,880 --> 01:01:50,599
my guy's screaming in the takashi mikey
1813
01:01:47,599 --> 01:01:50,599
film
1814
01:01:50,820 --> 01:01:53,760
[Music]
1815
01:01:52,000 --> 01:01:55,440
and then i looked at true resurrection
1816
01:01:53,760 --> 01:01:56,720
as well which is a ninth level spell
1817
01:01:55,440 --> 01:02:00,559
which obviously is a big deal and of
1818
01:01:56,720 --> 01:02:02,000
itself but also needs diamonds worth 25k
1819
01:02:00,559 --> 01:02:04,319
yeah gold
1820
01:02:02,000 --> 01:02:06,240
which is a lot but maybe at ninth level
1821
01:02:04,319 --> 01:02:08,319
they've got a buttload of money so maybe
1822
01:02:06,240 --> 01:02:09,599
it's not a big deal but um i mean one of
1823
01:02:08,319 --> 01:02:11,200
the campaigns i'm running i've got a
1824
01:02:09,599 --> 01:02:13,200
city where you can go to the local
1825
01:02:11,200 --> 01:02:15,039
hospital and buy reincarnation true
1826
01:02:13,200 --> 01:02:16,880
resurrection but there's a markup on it
1827
01:02:15,039 --> 01:02:19,359
it's like 50k or something like that
1828
01:02:16,880 --> 01:02:21,440
right 35k maybe eta i can't remember but
1829
01:02:19,359 --> 01:02:22,319
you can do it so there's really no worry
1830
01:02:21,440 --> 01:02:23,599
there
1831
01:02:22,319 --> 01:02:25,520
except of course unless you don't have
1832
01:02:23,599 --> 01:02:27,359
the body or something like that and even
1833
01:02:25,520 --> 01:02:29,119
then there's ways around that so what's
1834
01:02:27,359 --> 01:02:31,280
the point in killing people well the
1835
01:02:29,119 --> 01:02:33,599
point is it's still really unpleasant to
1836
01:02:31,280 --> 01:02:35,680
be killed it's still a really dominating
1837
01:02:33,599 --> 01:02:38,160
thing to be able to to just
1838
01:02:35,680 --> 01:02:40,400
assassinate someone it's the ultimate
1839
01:02:38,160 --> 01:02:42,799
putting uh bullying and putting somebody
1840
01:02:40,400 --> 01:02:44,160
in their place within that setting so
1841
01:02:42,799 --> 01:02:46,079
even then in a game where i've
1842
01:02:44,160 --> 01:02:47,359
completely gone yeah well no being dying
1843
01:02:46,079 --> 01:02:49,119
really almost doesn't matter at this
1844
01:02:47,359 --> 01:02:52,000
stage there's other ways of upping those
1845
01:02:49,119 --> 01:02:53,839
stakes and even even when death is not
1846
01:02:52,000 --> 01:02:55,440
an option
1847
01:02:53,839 --> 01:02:57,039
because you can sort it out down the
1848
01:02:55,440 --> 01:02:59,039
local clinic
1849
01:02:57,039 --> 01:03:00,480
there's still good reasons not to die
1850
01:02:59,039 --> 01:03:01,920
aside from anything else you're losing
1851
01:03:00,480 --> 01:03:03,520
time
1852
01:03:01,920 --> 01:03:05,119
yes exactly and i didn't see them
1853
01:03:03,520 --> 01:03:08,400
resurrection as well that hey it's only
1854
01:03:05,119 --> 01:03:10,160
available to clerics and baths curiously
1855
01:03:08,400 --> 01:03:12,799
enough who don't have access to
1856
01:03:10,160 --> 01:03:14,960
reincarnate or true resurrection it's a
1857
01:03:12,799 --> 01:03:16,880
bar to just sit in the middle with like
1858
01:03:14,960 --> 01:03:18,559
i could do a bit of reviving there yeah
1859
01:03:16,880 --> 01:03:20,640
which actually kind of makes narrative
1860
01:03:18,559 --> 01:03:23,440
sense i can kind of get behind that can
1861
01:03:20,640 --> 01:03:25,200
you revive me yeah kind of
1862
01:03:23,440 --> 01:03:27,200
bit
1863
01:03:25,200 --> 01:03:30,559
but also that the person that casts it
1864
01:03:27,200 --> 01:03:31,760
can't cast spells until uh if you're
1865
01:03:30,559 --> 01:03:33,039
trying to revive someone who's been dead
1866
01:03:31,760 --> 01:03:35,359
longer than a year
1867
01:03:33,039 --> 01:03:36,960
they can't cast spells
1868
01:03:35,359 --> 01:03:38,480
until they have a long rest and have
1869
01:03:36,960 --> 01:03:40,240
also a disadvantage on they have a level
1870
01:03:38,480 --> 01:03:41,520
of exhaustion and can't cast spells
1871
01:03:40,240 --> 01:03:44,559
until they have a long rest there's like
1872
01:03:41,520 --> 01:03:47,280
two the caster and the the person's cast
1873
01:03:44,559 --> 01:03:49,280
on kind of [ __ ] for quite some time
1874
01:03:47,280 --> 01:03:51,280
for just which one resurrection was that
1875
01:03:49,280 --> 01:03:52,799
normal resurrection resurrection yeah
1876
01:03:51,280 --> 01:03:54,480
regular resurrection which is which is
1877
01:03:52,799 --> 01:03:56,480
interesting and good and like a i guess
1878
01:03:54,480 --> 01:03:59,520
a good way to not punish but to
1879
01:03:56,480 --> 01:04:01,920
reinforce that idea of yeah dying sucks
1880
01:03:59,520 --> 01:04:04,000
like even if it's
1881
01:04:01,920 --> 01:04:06,400
you know the higher the characters get
1882
01:04:04,000 --> 01:04:08,160
it still sucks to die yeah and that's
1883
01:04:06,400 --> 01:04:10,079
something i want to try and reinforce
1884
01:04:08,160 --> 01:04:12,000
more in my players of
1885
01:04:10,079 --> 01:04:13,200
yeah okay you've got a cleric you can
1886
01:04:12,000 --> 01:04:14,559
just snap his fingers and you'll jump
1887
01:04:13,200 --> 01:04:15,920
back up and you've got people who can
1888
01:04:14,559 --> 01:04:18,319
just healing word you from across the
1889
01:04:15,920 --> 01:04:19,839
room and you jump back up but
1890
01:04:18,319 --> 01:04:21,440
that sucks
1891
01:04:19,839 --> 01:04:22,720
no one wants to die
1892
01:04:21,440 --> 01:04:24,480
even if
1893
01:04:22,720 --> 01:04:27,280
you know you can get back up which is
1894
01:04:24,480 --> 01:04:29,920
why abilities like
1895
01:04:27,280 --> 01:04:31,280
which is why it's like zealot barbs get
1896
01:04:29,920 --> 01:04:33,520
of just
1897
01:04:31,280 --> 01:04:35,039
relentless endurance and relentless rage
1898
01:04:33,520 --> 01:04:37,359
of just staying up
1899
01:04:35,039 --> 01:04:38,720
and like captain america can do this all
1900
01:04:37,359 --> 01:04:41,119
day
1901
01:04:38,720 --> 01:04:42,720
crazy cool because they're like
1902
01:04:41,119 --> 01:04:44,559
i am scared of death but i've got stuff
1903
01:04:42,720 --> 01:04:46,240
in there that stops that happening yeah
1904
01:04:44,559 --> 01:04:48,240
which is implies that it's important
1905
01:04:46,240 --> 01:04:50,160
that you stop that happening yeah no
1906
01:04:48,240 --> 01:04:52,160
absolutely and it's it's this thing that
1907
01:04:50,160 --> 01:04:53,920
has a question i've seen asked a couple
1908
01:04:52,160 --> 01:04:55,359
of times recently which is that what is
1909
01:04:53,920 --> 01:04:56,799
the point of
1910
01:04:55,359 --> 01:04:59,119
how do you make death scary in a world
1911
01:04:56,799 --> 01:05:00,480
where death isn't necessarily scary
1912
01:04:59,119 --> 01:05:02,240
and like i say
1913
01:05:00,480 --> 01:05:04,400
players do take it as an insult because
1914
01:05:02,240 --> 01:05:06,400
it means you miss turns anyway and even
1915
01:05:04,400 --> 01:05:09,200
if nothing else you missing a turn is
1916
01:05:06,400 --> 01:05:11,760
not fun so even being dead for a turn is
1917
01:05:09,200 --> 01:05:15,359
still sucks yes and players hate that
1918
01:05:11,760 --> 01:05:17,839
yeah and then narratively if like
1919
01:05:15,359 --> 01:05:20,720
you've got the dude laughing about it
1920
01:05:17,839 --> 01:05:23,200
that's just done it and just rub as much
1921
01:05:20,720 --> 01:05:25,280
salt into that wound as possible
1922
01:05:23,200 --> 01:05:28,400
and this is where you could we can rely
1923
01:05:25,280 --> 01:05:30,640
on a nate smugness dance oh yeah oh for
1924
01:05:28,400 --> 01:05:32,000
sure because then brimming no it doesn't
1925
01:05:30,640 --> 01:05:33,920
doesn't matter even if there was no
1926
01:05:32,000 --> 01:05:35,039
mechanical even doesn't cost half the
1927
01:05:33,920 --> 01:05:36,720
diamonds
1928
01:05:35,039 --> 01:05:38,240
they still don't want you laughing at
1929
01:05:36,720 --> 01:05:39,760
them
1930
01:05:38,240 --> 01:05:42,319
which is i appreciate not necessarily
1931
01:05:39,760 --> 01:05:44,000
we're gonna fly every single table but
1932
01:05:42,319 --> 01:05:45,599
it's not me it's a minotaur who's
1933
01:05:44,000 --> 01:05:46,880
grinding his hoof in the back of your
1934
01:05:45,599 --> 01:05:49,680
dead head
1935
01:05:46,880 --> 01:05:51,520
yeah exactly yeah and i do again i do
1936
01:05:49,680 --> 01:05:53,119
really lean into those
1937
01:05:51,520 --> 01:05:55,200
when it makes sense when it's not like a
1938
01:05:53,119 --> 01:05:56,480
mindless undead abomination that doesn't
1939
01:05:55,200 --> 01:05:57,920
care yeah just killing them for the sake
1940
01:05:56,480 --> 01:06:00,160
of killing when there is kind of a
1941
01:05:57,920 --> 01:06:02,720
conscious sentient killer i do try and
1942
01:06:00,160 --> 01:06:05,280
make a deal of them being vindictive
1943
01:06:02,720 --> 01:06:07,520
about it and being like ah
1944
01:06:05,280 --> 01:06:10,799
gutted
1945
01:06:07,520 --> 01:06:12,720
they my players are likely to be soon
1946
01:06:10,799 --> 01:06:15,440
coming up against a
1947
01:06:12,720 --> 01:06:16,880
green dragon in one form or another i'm
1948
01:06:15,440 --> 01:06:19,200
trying to pick my words carefully and
1949
01:06:16,880 --> 01:06:21,680
all i want to say is i'm very much
1950
01:06:19,200 --> 01:06:24,640
looking forward to being a
1951
01:06:21,680 --> 01:06:26,480
smug conniving powerful bastard
1952
01:06:24,640 --> 01:06:29,200
that's my wish for filming
1953
01:06:26,480 --> 01:06:30,319
absolutely man um i have to say running
1954
01:06:29,200 --> 01:06:32,799
like
1955
01:06:30,319 --> 01:06:34,079
running both ulyssarin and an ability
1956
01:06:32,799 --> 01:06:36,640
are
1957
01:06:34,079 --> 01:06:38,799
wonderful for being hot and now i'm
1958
01:06:36,640 --> 01:06:40,559
running devils which is even better for
1959
01:06:38,799 --> 01:06:41,839
being a horrible smug bastard you can't
1960
01:06:40,559 --> 01:06:44,480
imagine the amount of fun you could have
1961
01:06:41,839 --> 01:06:46,799
being a devil with that stuff an amnesia
1962
01:06:44,480 --> 01:06:49,760
oh my days is great
1963
01:06:46,799 --> 01:06:51,280
good evening is there anything we can
1964
01:06:49,760 --> 01:06:55,359
get you
1965
01:06:51,280 --> 01:06:55,359
we'll be seeing you soon anyway
1966
01:06:56,880 --> 01:07:03,520
it says lawful good on that sheet we
1967
01:06:59,440 --> 01:07:03,520
know otherwise don't we sir
1968
01:07:05,440 --> 01:07:08,400
yeah yeah
1969
01:07:07,200 --> 01:07:10,079
yeah i'm just really looking forward to
1970
01:07:08,400 --> 01:07:12,640
that encounter not only for me to be a
1971
01:07:10,079 --> 01:07:16,400
bellend but also because
1972
01:07:12,640 --> 01:07:19,520
the green dragon knows stuff and can do
1973
01:07:16,400 --> 01:07:22,480
stuff that again should reinforce that
1974
01:07:19,520 --> 01:07:23,839
fear of like okay yeah we might have
1975
01:07:22,480 --> 01:07:26,400
just been killing
1976
01:07:23,839 --> 01:07:28,720
kobolds quite handily
1977
01:07:26,400 --> 01:07:31,599
for the last three or four sessions but
1978
01:07:28,720 --> 01:07:33,839
this thing that we're gonna see now
1979
01:07:31,599 --> 01:07:35,200
might see kobolds as nothing more than
1980
01:07:33,839 --> 01:07:37,359
ants
1981
01:07:35,200 --> 01:07:38,559
so you've just killed a bunch of ants
1982
01:07:37,359 --> 01:07:41,200
well done
1983
01:07:38,559 --> 01:07:43,280
europe pest control congratulations but
1984
01:07:41,200 --> 01:07:45,200
to him you're like yeah
1985
01:07:43,280 --> 01:07:46,880
you know you're one step above ants
1986
01:07:45,200 --> 01:07:49,200
you're i don't know i don't even know
1987
01:07:46,880 --> 01:07:51,760
you're an annie yeah great i could
1988
01:07:49,200 --> 01:07:53,280
danlow could fight an annie yeah
1989
01:07:51,760 --> 01:07:56,680
might actually be more difficult than
1990
01:07:53,280 --> 01:07:56,680
you think man
1991
01:08:01,920 --> 01:08:05,760
having struggled against an anteater
1992
01:08:03,680 --> 01:08:08,079
with a door i can tell you they're quite
1993
01:08:05,760 --> 01:08:08,079
strong
1994
01:08:08,160 --> 01:08:13,200
that's a story for another time
1995
01:08:10,400 --> 01:08:15,440
okay so now now i want a giant anteater
1996
01:08:13,200 --> 01:08:18,319
and i don't mean giant in the ten foot
1997
01:08:15,440 --> 01:08:21,600
combat space giant i mean like to rask
1998
01:08:18,319 --> 01:08:22,839
giant anteater to be a big bad guy
1999
01:08:21,600 --> 01:08:26,000
i mean
2000
01:08:22,839 --> 01:08:28,799
yeah stating that would be terrifying
2001
01:08:26,000 --> 01:08:30,960
the other body strength alone man i just
2002
01:08:28,799 --> 01:08:32,799
i just got this cool thought of them
2003
01:08:30,960 --> 01:08:34,640
kind of stepping out of their door in if
2004
01:08:32,799 --> 01:08:36,799
they're in a city they step out of their
2005
01:08:34,640 --> 01:08:38,880
hotel door and there's just this pink
2006
01:08:36,799 --> 01:08:42,060
fleshy thing like wriggling through the
2007
01:08:38,880 --> 01:08:44,799
streets and like oh what's this
2008
01:08:42,060 --> 01:08:46,960
[Laughter]
2009
01:08:44,799 --> 01:08:49,199
just rummaging its tongue throughout the
2010
01:08:46,960 --> 01:08:51,359
streets just people getting stuck to it
2011
01:08:49,199 --> 01:08:53,279
it's been dragged along i'm sorry i do
2012
01:08:51,359 --> 01:08:55,120
know exactly what you mean i can imagine
2013
01:08:53,279 --> 01:08:56,159
it incredibly well but it's taking me
2014
01:08:55,120 --> 01:09:00,080
back to some
2015
01:08:56,159 --> 01:09:00,080
dodgy anime i watched years ago
2016
01:09:01,759 --> 01:09:06,560
all right on that note um
2017
01:09:04,159 --> 01:09:08,560
is there anything else you you had that
2018
01:09:06,560 --> 01:09:10,319
you wanted to talk about mistakes
2019
01:09:08,560 --> 01:09:13,520
not a lot of particularly no i think we
2020
01:09:10,319 --> 01:09:15,040
covered a lot there man like the
2021
01:09:13,520 --> 01:09:17,759
i suppose i haven't particularly helpful
2022
01:09:15,040 --> 01:09:19,759
on mechanical mistakes very much like
2023
01:09:17,759 --> 01:09:22,159
when stuff actually does just go wrong
2024
01:09:19,759 --> 01:09:23,759
and how comfortable because i think
2025
01:09:22,159 --> 01:09:26,640
being comfortable with
2026
01:09:23,759 --> 01:09:28,719
fudging dice rolls in or ruling in in
2027
01:09:26,640 --> 01:09:30,400
favor of your players
2028
01:09:28,719 --> 01:09:33,679
in order to
2029
01:09:30,400 --> 01:09:35,120
make up for mistakes that they've made
2030
01:09:33,679 --> 01:09:37,440
provided you can do that without
2031
01:09:35,120 --> 01:09:40,159
compromising the narrative i think there
2032
01:09:37,440 --> 01:09:42,000
lies pretty much a lot of your ways to
2033
01:09:40,159 --> 01:09:45,040
deal or to change mistakes into
2034
01:09:42,000 --> 01:09:48,000
opportunities is within that ability to
2035
01:09:45,040 --> 01:09:49,600
have a fluid narrative and to respond to
2036
01:09:48,000 --> 01:09:51,520
your players
2037
01:09:49,600 --> 01:09:54,159
positive and negative and not be afraid
2038
01:09:51,520 --> 01:09:56,560
to when stuff hits the fan make the [ __ ]
2039
01:09:54,159 --> 01:09:58,560
down [ __ ] creep pretty deep yeah yeah
2040
01:09:56,560 --> 01:10:00,880
and that that's where the expertise
2041
01:09:58,560 --> 01:10:02,880
comes from i think i'm not saying i am
2042
01:10:00,880 --> 01:10:05,280
but i think we know enough to identify
2043
01:10:02,880 --> 01:10:06,880
that that is where the line of
2044
01:10:05,280 --> 01:10:07,840
in the start of adventure and you just
2045
01:10:06,880 --> 01:10:10,080
you don't know because you know what
2046
01:10:07,840 --> 01:10:11,520
you're doing it's the first time and
2047
01:10:10,080 --> 01:10:13,040
little d do you know that that encounter
2048
01:10:11,520 --> 01:10:15,360
that wizards have put in front of you is
2049
01:10:13,040 --> 01:10:17,679
a tpkr and you don't know any better and
2050
01:10:15,360 --> 01:10:19,360
you just do it and then oh it kind of
2051
01:10:17,679 --> 01:10:21,040
sucks and no one's there but knowing
2052
01:10:19,360 --> 01:10:23,120
where to be like no hang on let me let
2053
01:10:21,040 --> 01:10:24,400
me just rein that in a little bit and it
2054
01:10:23,120 --> 01:10:26,080
still makes sense and it's still
2055
01:10:24,400 --> 01:10:28,800
cohesive but
2056
01:10:26,080 --> 01:10:30,239
it's better fun for everybody is and
2057
01:10:28,800 --> 01:10:31,920
drawing it right back to the beginning
2058
01:10:30,239 --> 01:10:34,960
if you think you have completely screwed
2059
01:10:31,920 --> 01:10:36,640
something up in an unfair way provided
2060
01:10:34,960 --> 01:10:38,719
fairness is done and perceived to be
2061
01:10:36,640 --> 01:10:40,960
done as well provided people don't feel
2062
01:10:38,719 --> 01:10:43,360
too victimized because you've got
2063
01:10:40,960 --> 01:10:45,199
consistency there if you have really
2064
01:10:43,360 --> 01:10:47,360
genuinely screwed everything up and you
2065
01:10:45,199 --> 01:10:49,280
can't see your way out of it and
2066
01:10:47,360 --> 01:10:50,320
there's some massive error that you've
2067
01:10:49,280 --> 01:10:51,840
made
2068
01:10:50,320 --> 01:10:52,719
then bringing right back to the
2069
01:10:51,840 --> 01:10:55,280
beginning
2070
01:10:52,719 --> 01:10:56,480
swearing loads and apologizing a lot
2071
01:10:55,280 --> 01:10:57,760
like
2072
01:10:56,480 --> 01:10:59,440
there are some points where you just go
2073
01:10:57,760 --> 01:11:00,800
[ __ ] yeah no i really messed up i didn't
2074
01:10:59,440 --> 01:11:03,920
mean that to happen sorry that's not
2075
01:11:00,800 --> 01:11:05,040
what i meant at all my bad yeah whatever
2076
01:11:03,920 --> 01:11:06,560
and then you just gotta trust your but
2077
01:11:05,040 --> 01:11:07,679
probably you're not doing that every two
2078
01:11:06,560 --> 01:11:09,520
weeks
2079
01:11:07,679 --> 01:11:11,520
people can be quite forgiving provided
2080
01:11:09,520 --> 01:11:13,679
you're willing to be a little bit a
2081
01:11:11,520 --> 01:11:16,400
little bit of give and take there and i
2082
01:11:13,679 --> 01:11:19,120
think you're listening to him as well
2083
01:11:16,400 --> 01:11:22,480
yeah yeah give and take him to er is
2084
01:11:19,120 --> 01:11:24,430
human exactly that's just life so
2085
01:11:22,480 --> 01:11:31,860
not just
2086
01:11:24,430 --> 01:11:31,860
[Laughter]
2087
01:11:31,920 --> 01:11:37,520
boom right nice to bask in my glory
2088
01:11:34,719 --> 01:11:38,480
after you saying i couldn't find any uh
2089
01:11:37,520 --> 01:11:41,840
glory
2090
01:11:38,480 --> 01:11:41,840
to bask in my glory
2091
01:11:42,800 --> 01:11:47,280
i could find anna yeah and anyway so i
2092
01:11:46,000 --> 01:11:48,159
think that pretty much brings us to the
2093
01:11:47,280 --> 01:11:51,920
end
2094
01:11:48,159 --> 01:11:51,920
on that proclamation of strength
2095
01:11:52,560 --> 01:12:03,830
um
2096
01:11:54,250 --> 01:12:03,830
[Laughter]
2097
01:12:06,400 --> 01:12:11,040
i can't bear to think of the the fluff
2098
01:12:09,280 --> 01:12:12,190
text for the tongue attacks that
2099
01:12:11,040 --> 01:12:16,080
annihila is going to get
2100
01:12:12,190 --> 01:12:17,360
[Laughter]
2101
01:12:16,080 --> 01:12:19,360
all right
2102
01:12:17,360 --> 01:12:21,600
so we should we shall we should put a
2103
01:12:19,360 --> 01:12:24,080
pin in it there um thank you very very
2104
01:12:21,600 --> 01:12:25,040
very much for coming on jamie and uh
2105
01:12:24,080 --> 01:12:27,280
thank you for having me thank you
2106
01:12:25,040 --> 01:12:29,679
everyone listening for uh
2107
01:12:27,280 --> 01:12:31,199
listening to this crazy babble of death
2108
01:12:29,679 --> 01:12:33,760
and anteaters
2109
01:12:31,199 --> 01:12:36,800
is maybe the the subtitle of this
2110
01:12:33,760 --> 01:12:38,560
episode um
2111
01:12:36,800 --> 01:12:41,520
if anyone has any uh thoughts or
2112
01:12:38,560 --> 01:12:44,239
comments please tweet me at download
2113
01:12:41,520 --> 01:12:46,540
underscore dnd otherwise
2114
01:12:44,239 --> 01:12:51,729
good night take care
2115
01:12:46,540 --> 01:12:51,729
[Music]
Jamie Mitchel
Guest