May 27, 2022

Motivation

Once again I am joined by long time friends of the show and the inimitable hosts of Tabletop Journeys: Josh, Lewanika, and Glen. Their enthusiasm for TTRPGs is infectious and it's such a delight to provide a platform for their passion and talents. This episode about is what galvanises and moves us, as characters, players, and storytellers. It's interesting that PC motivation is not pre-baked in the building process, unlike backgrounds which are almost purely fluff and can sometimes have very little impact on gameplay. This has produced the idea of a "social contract" between players, the DM, and all their characters; an often implicit agreement that we're all in this together to build a great story, but achieving this can be harder than you might expect! The last two-thirds of the show are dedicated to us as human beings and why we love TTRPGs. The answer is as old as the hobby itself: there's no such high as collaborative worldbuilding with friends.

  • 05:39 - Character Motivation
  • 33:36 - What Keeps Us Coming Back
  • 46:06 - Motivated Storytellers

Find Tabletop Journeys on:

Find Thinking Critically online: https://www.thinkingcritically.co.uk and also now on Twitch: https://www.twitch.tv/thinkingcritically

References:

  • 'Space' and 'Items' episodes of Thinking Critically

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season four episode

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two of thinking critically this is the

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first episode in the new two weekly

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cycle so for those who don't know we are

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going to move to every other friday for

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new episodes hopefully this will give

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you a chance to catch up on seasons one

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through three

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otherwise the only other thing to add is

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i am now streaming kind of on twitch

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both my homebrew dnd campaign you've

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heard throughout this show and also

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occasionally some of my favorite video

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games so you can find me at twitch.tv

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thinking critically

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otherwise let's get on with the show

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today's topic is motivation

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[Music]

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[Applause]

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[Music]

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and today this is a very special episode

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as once again i am joined by my friends

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at table chop journeys josh leunica and

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glenn thank you ever so much for joining

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us today guys can you tell us a little

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bit about yourselves on the show yeah

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absolutely thank you dan low thank you

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for having us so this is josh uh from

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tabletop journeys of course joined with

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my uh my erstwhile co-hosts uh glenn and

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lewinika and uh you know daniel i love

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that we uh have the opportunity to do

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this again honestly like coming on your

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show last year was one of the highlights

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of our year last year and i'm really

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glad that we've been able to collaborate

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on a couple of projects and that uh and

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that we're back on thinking critically

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this could be a good time

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uh so tabletop journeys is a a podcast

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largely about uh well has had a lot of

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content about dungeons and dragons 5e

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but is really all about uh tabletop

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role-playing games in general uh we do

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two episodes a week uh on saturdays we

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release uh discussion style episodes

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where we will talk about a particular

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mechanic or a particular game session or

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uh anything really to do with any aspect

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of tabletop gaming you know we love uh

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you know like we say on our show we we

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love having awesome people come in to

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talk about the awesome things that

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they're doing um so tabletop creators

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who are putting out kickstarter

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campaigns or writing their own games and

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everything like that you know we love

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having uh having them on uh we do so

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rules deep dive stop type type stuff on

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on saturdays uh and then uh tuesdays uh

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are actual play days and so we do a

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variety of actual play campaigns uh we

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do a uh

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a campaign with our patreon subscribers

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which is a tremendous amount of fun

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they're they're deep in the feywild

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right now so that's a that's a good time

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for everybody uh

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but we also feature other games on there

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too um the subscribers to our show

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probably just heard or probably in the

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middle of hearing uh the actual play

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that we did with the folks that created

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a powered by the apocalypse build based

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on the real thing um back in uh a couple

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months ago we uh with you we had our

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against the dark master uh ap which was

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uh which was fun and so so far so much

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yeah tuesdays are ap days uh saturdays

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are when we get to go ahead and uh pull

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out our our notebooks and our pocket

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protectors and our our spectacles and uh

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and do really geeky deep dive and to uh

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rules and mechanics and talk to awesome

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people so that's basically and uh yeah

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of course i'm one of those awesome

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people yeah you are yeah exactly you

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were on our uh we did we did that

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two-part space episode uh when uh when

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we were on your show last year so uh and

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we're awesome at the time that we met

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last time uh glenn wasn't able to join

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us i think he had just joined the crew

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actually at the point that we did that

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interview so uh i had i was like two

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weeks in yeah green

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didn't want to throw him to the wolves

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just yet you know because uh because you

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know danielle you are a tough interview

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really i mean very intense uh uh you

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know very very very harsh critic of uh

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take no prisoners yeah very formal every

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gray hair on this beard came after that

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i was still kind of in my interview

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slash uh orientation process and they

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hadn't decided that they could trust

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probation better word they hadn't

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decided yet if they could trust me in

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front of an international audience human

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resources said if there was paperwork

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yet it was a mess yeah it was awful that

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was uh i was all the way back

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approximately february 2021 yes season

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one episode 18 i could see from that was

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a year ago yeah uh yeah wow

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yeah almost almost to the day yeah it's

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funny our time flies in it and i'm

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honored to still be obviously in in

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frequent contact with you guys so again

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thanks for coming back i guess

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thanks for having us i tell people all

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the time whether you and i are speaking

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directly or not you and i are talking

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weekly because i'm listening to your

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show all the time um you know um there

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were a couple weeks where i missed an

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episode or two or i've decided look i

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really like that episode so i'm gonna

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i'm gonna definitely come back to that

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episode so you know i have i have like a

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playlist of podcasts that i'm

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re-listening to because it it really um

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helps

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my creative process

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oh i'm very happy to be uh helping you

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with that uh although you're not as good

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a fan anymore because you've missed a

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couple of episodes so yeah

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yeah yeah yeah

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episode by the way so that's that is a

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podcast that i found just to talk about

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how great your show is first of all

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uh

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so that was a podcast that i had found

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years ago that i put on like whenever i

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need something

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sort of irreverent and ridiculous and

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funny like

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shawn and flop is amazing uh and so i

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loved the interview that you did with

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with uh with those cats that was a that

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was a lot of fun so

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yeah yeah an interesting one again as

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they all are but uh

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topic of today's episode

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is

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motivation so

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gentlemen

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what does that mean to you in the dnd

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and wider ttrpg framework luinika why

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don't you start with this one yeah yeah

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i'll jump in as i did in our previous

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episode it means two different

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it means similar things but two

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different things depending on if you're

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talking about from the player

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perspective or the storyteller

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perspective so i'm going to jump right

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in from the player perspective

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here and just talk about the fact that

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it really is the inciting incident it

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really is

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the why

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player characters do a thing um

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and as much as i'm a background guy

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that's rarely the why that's the

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perspective

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right so motivation to me is

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why do they leave the farm

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why do they attack the castle um and

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and there's an element of that that

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players have to bring to their character

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and they have to build into their

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character so no matter where they want

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to go with this character what class

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what lineage what features what feats

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none of that there's no mechanic for

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motivation

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it is something that needs to be written

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into the story that's the storyteller

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piece but it is also something that each

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individual player has to bring to their

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character so they have to decide

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you know why does john mcclane deal with

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all these guys because his wife is there

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and because he's a cop and it's the

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right thing to do so he's going to go do

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the hard thing uh he doesn't want to

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have to do the hard thing in fact most

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of die hard was him not wanting to do

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the hard thing you know oh come to the

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party have a good time right but he did

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it

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his motivation was because at the end of

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the day he's a guy who does the right

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thing

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and i think that's that's what i think

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of when i think of motivation and that

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doesn't have to be every character's

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motivation it can be the coin right it

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can be the adventure it can be all of

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these other things but i think

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motivation is uniquely that one piece of

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the game

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that does not have a specific mechanic

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unless there's a spell that forces you

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to do that and that's a whole different

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agency discussion which was a great

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episode you did previously

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thank you

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you know i never i'd never thought of it

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as is that

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despite reading the book a lot and

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making the number of characters in my

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time it escaped me that

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that motivates like there isn't a more

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clearer way to help new players make

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some motivational

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piece for their characters i always say

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to the guys in my game when they're

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making new characters which two two have

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had to recently i've said from day one

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i'm like guys make sure you have a

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reason to go adventuring like something

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has to be quite big here to push you out

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and

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one of the guys came back with a whole

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bunch of stuff and i was like i love it

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sounds great but what

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there isn't anything really there that

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would push you away from that because

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like your family are fine the world is

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fine as you know it there's no reason

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why would you why would you travel with

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these bunch of murderous strangers to go

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and do some random mission that

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somebody's

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you know

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you know just told you allegedly told

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you that is of utmost importance like

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there needs to be something quite

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compelling there i can't let's work

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together to try and

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divide it out of what you've got so far

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and that is

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well difficult yeah sometimes i mean i

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actually think that when

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uh in the wheel of time series and for

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in the first season of the wheel of time

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you know when you kind of got moraine

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and you've got like this group of of

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hillbillies from the two rivers that

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have never known anything except for the

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village that they grew up in the

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00:09:20,240 --> 00:09:25,760
reticence that they showed about

266
00:09:23,839 --> 00:09:28,000
about the quest that they were being put

267
00:09:25,760 --> 00:09:29,839
on and told you know you are the people

268
00:09:28,000 --> 00:09:32,000
that have to go ahead and do this like

269
00:09:29,839 --> 00:09:34,000
there is there is nobody else

270
00:09:32,000 --> 00:09:36,560
you are the people you are the ones that

271
00:09:34,000 --> 00:09:38,000
have to go and do this and the reticence

272
00:09:36,560 --> 00:09:39,440
that they showed kind of throughout that

273
00:09:38,000 --> 00:09:42,080
entire

274
00:09:39,440 --> 00:09:43,200
jaunt into the the murderous mouth of

275
00:09:42,080 --> 00:09:45,519
evil

276
00:09:43,200 --> 00:09:47,040
was so tangible and so palpable it's

277
00:09:45,519 --> 00:09:49,360
like yep that's believable like i can

278
00:09:47,040 --> 00:09:50,480
imagine you know if somebody showed up

279
00:09:49,360 --> 00:09:52,240
at my door

280
00:09:50,480 --> 00:09:54,480
right now and said hey you know josh i

281
00:09:52,240 --> 00:09:56,240
hate to tell you you're the chosen one

282
00:09:54,480 --> 00:09:58,720
you need to leave behind everything that

283
00:09:56,240 --> 00:10:00,880
you've ever known and come with me

284
00:09:58,720 --> 00:10:02,959
i think reticence would be would be kind

285
00:10:00,880 --> 00:10:04,079
of the uh the first word that would pop

286
00:10:02,959 --> 00:10:05,440
to mind and there'd be several

287
00:10:04,079 --> 00:10:07,760
four-letter words that followed shortly

288
00:10:05,440 --> 00:10:10,000
thereafter so or or even

289
00:10:07,760 --> 00:10:12,000
a happy uh sought-off this is not

290
00:10:10,000 --> 00:10:14,480
happening right yeah yeah exactly you

291
00:10:12,000 --> 00:10:15,680
get the wrong cat like that's not my bag

292
00:10:14,480 --> 00:10:18,480
and that's the thing about trying to

293
00:10:15,680 --> 00:10:20,720
motivate players you know you're

294
00:10:18,480 --> 00:10:22,160
100 percent right leonika part of it's

295
00:10:20,720 --> 00:10:23,680
got to come from the player themselves

296
00:10:22,160 --> 00:10:25,200
that's why when we've talked about

297
00:10:23,680 --> 00:10:27,600
session zero before in the social

298
00:10:25,200 --> 00:10:29,760
contract we've made a point of saying

299
00:10:27,600 --> 00:10:32,399
you need to talk to your players and say

300
00:10:29,760 --> 00:10:33,920
that it's not just my responsibility to

301
00:10:32,399 --> 00:10:36,399
keep the game together and make it fun

302
00:10:33,920 --> 00:10:37,920
for you it's everybody's responsibility

303
00:10:36,399 --> 00:10:39,440
so you have to come up with that reason

304
00:10:37,920 --> 00:10:42,079
why you want to be involved with these

305
00:10:39,440 --> 00:10:43,680
other jokers or you know if you decide

306
00:10:42,079 --> 00:10:45,120
to rob them all and run home you're

307
00:10:43,680 --> 00:10:46,959
going to have a really boring night by

308
00:10:45,120 --> 00:10:49,120
yourself yeah

309
00:10:46,959 --> 00:10:50,560
so everybody's got to work on coming up

310
00:10:49,120 --> 00:10:52,320
with their own motivation for they want

311
00:10:50,560 --> 00:10:54,320
why they want to be part of it

312
00:10:52,320 --> 00:10:56,320
but then story can also motivate the

313
00:10:54,320 --> 00:10:58,320
downside there being

314
00:10:56,320 --> 00:11:00,000
the danger of perception

315
00:10:58,320 --> 00:11:02,720
right because going with the wheel of

316
00:11:00,000 --> 00:11:03,839
times series which is an amazing show

317
00:11:02,720 --> 00:11:05,440
and i've been reading the books since i

318
00:11:03,839 --> 00:11:07,440
was like a sophomore in high school and

319
00:11:05,440 --> 00:11:09,360
they came out like one every two years

320
00:11:07,440 --> 00:11:10,800
forever and then they and then robert

321
00:11:09,360 --> 00:11:12,720
jordan died

322
00:11:10,800 --> 00:11:14,560
oh god and then his son took it's been

323
00:11:12,720 --> 00:11:16,640
crazy like i've been a fan i've been in

324
00:11:14,560 --> 00:11:20,079
this for the long haul guys

325
00:11:16,640 --> 00:11:21,600
um he's the og wheeler yeah well i've

326
00:11:20,079 --> 00:11:23,120
got some compatriots out there with me

327
00:11:21,600 --> 00:11:25,519
marty's been reading it as long as i

328
00:11:23,120 --> 00:11:26,640
have one of the our patreons and uh fans

329
00:11:25,519 --> 00:11:29,760
of our show

330
00:11:26,640 --> 00:11:32,560
and friend of ours but anyway i digress

331
00:11:29,760 --> 00:11:34,560
but when you're motivating with story

332
00:11:32,560 --> 00:11:36,560
you've either got a craft you gotta as a

333
00:11:34,560 --> 00:11:37,839
storyteller from that perspective craft

334
00:11:36,560 --> 00:11:39,040
it well

335
00:11:37,839 --> 00:11:41,680
or

336
00:11:39,040 --> 00:11:43,760
handle it delicately to avoid the the

337
00:11:41,680 --> 00:11:45,120
scary word railroad

338
00:11:43,760 --> 00:11:46,320
um because when you're like well you're

339
00:11:45,120 --> 00:11:47,680
gonna go on this quest because otherwise

340
00:11:46,320 --> 00:11:49,279
you're gonna burn and kill everybody in

341
00:11:47,680 --> 00:11:51,360
your entire village

342
00:11:49,279 --> 00:11:53,839
yeah you know some if you if you present

343
00:11:51,360 --> 00:11:55,200
it wrong sometimes players can bulk but

344
00:11:53,839 --> 00:11:56,800
hopefully if everybody's on the same

345
00:11:55,200 --> 00:11:59,360
page of the social contract and trying

346
00:11:56,800 --> 00:12:01,040
to work together that won't be the case

347
00:11:59,360 --> 00:12:03,760
um because otherwise how would the

348
00:12:01,040 --> 00:12:05,200
reluctant hero ever get drug in

349
00:12:03,760 --> 00:12:06,560
the answer there is if you're gonna if

350
00:12:05,200 --> 00:12:08,160
you're trying to play that reluctant

351
00:12:06,560 --> 00:12:09,519
hero you've got to come up with your

352
00:12:08,160 --> 00:12:11,200
motivations you've got to come up with

353
00:12:09,519 --> 00:12:12,639
your reasons why you want to stay

354
00:12:11,200 --> 00:12:15,120
involved why you want to step out the

355
00:12:12,639 --> 00:12:17,120
door why you want to do the next right

356
00:12:15,120 --> 00:12:18,639
thing or the next cool thing or the next

357
00:12:17,120 --> 00:12:20,240
dangerous thing depending on you know

358
00:12:18,639 --> 00:12:22,320
your motivation

359
00:12:20,240 --> 00:12:24,399
i would uh to kind of use the wheel of

360
00:12:22,320 --> 00:12:26,639
time since that seems to be the great

361
00:12:24,399 --> 00:12:30,480
example that we have here today

362
00:12:26,639 --> 00:12:33,920
if i were running that as an rpg

363
00:12:30,480 --> 00:12:37,519
i would probably not have role played

364
00:12:33,920 --> 00:12:39,760
the preamble that we saw in episode one

365
00:12:37,519 --> 00:12:43,200
i would have started that campaign in

366
00:12:39,760 --> 00:12:45,680
media res with the trollic attack

367
00:12:43,200 --> 00:12:46,639
however in my session zero i would have

368
00:12:45,680 --> 00:12:48,240
said

369
00:12:46,639 --> 00:12:49,760
how are we building these characters and

370
00:12:48,240 --> 00:12:51,120
i would have said okay now that we have

371
00:12:49,760 --> 00:12:53,279
these characters that everybody wants to

372
00:12:51,120 --> 00:12:56,079
play let's find ways to weave you all

373
00:12:53,279 --> 00:12:58,399
together so your perspective is you're

374
00:12:56,079 --> 00:13:01,600
all friends you've grown up together you

375
00:12:58,399 --> 00:13:03,600
have complicated relationships but

376
00:13:01,600 --> 00:13:06,079
they're tight relationships despite

377
00:13:03,600 --> 00:13:07,839
those complications and just kind of

378
00:13:06,079 --> 00:13:10,000
weave that into the fabric of this is

379
00:13:07,839 --> 00:13:11,760
where we start so when we start in the

380
00:13:10,000 --> 00:13:13,040
middle of this festival and trollocs are

381
00:13:11,760 --> 00:13:15,120
attacking

382
00:13:13,040 --> 00:13:16,399
defending each other taking care of each

383
00:13:15,120 --> 00:13:18,639
other's family

384
00:13:16,399 --> 00:13:21,200
getting each other to safety looking out

385
00:13:18,639 --> 00:13:24,240
for each other that's where we start

386
00:13:21,200 --> 00:13:26,560
and that hopefully would provide that in

387
00:13:24,240 --> 00:13:28,720
and out of game motivation

388
00:13:26,560 --> 00:13:31,680
so that they can then move forward and

389
00:13:28,720 --> 00:13:33,120
allow them to role play the reticence

390
00:13:31,680 --> 00:13:35,600
knowing that

391
00:13:33,120 --> 00:13:37,760
at the end of those role play scenes

392
00:13:35,600 --> 00:13:39,920
they're still going on the adventure

393
00:13:37,760 --> 00:13:42,079
that to me would be how i would do the

394
00:13:39,920 --> 00:13:45,519
wheel of time if i were to try to

395
00:13:42,079 --> 00:13:47,120
recreate that type of scenario because i

396
00:13:45,519 --> 00:13:49,199
think that would be very difficult to

397
00:13:47,120 --> 00:13:51,440
take these people built play a couple

398
00:13:49,199 --> 00:13:52,959
sessions or play a session where you're

399
00:13:51,440 --> 00:13:55,360
home you're enjoying it this is where

400
00:13:52,959 --> 00:13:57,839
you want to be and then say oh by the

401
00:13:55,360 --> 00:13:59,279
way people attack and then they're going

402
00:13:57,839 --> 00:14:00,880
to chase you down and burn your whole

403
00:13:59,279 --> 00:14:02,639
village and i think what would have

404
00:14:00,880 --> 00:14:05,600
happened in that moment would have been

405
00:14:02,639 --> 00:14:07,360
just that the dreaded rr you know it

406
00:14:05,600 --> 00:14:09,440
would have been the railroad at that

407
00:14:07,360 --> 00:14:10,639
point because then it's like but what if

408
00:14:09,440 --> 00:14:12,560
i don't want to leave are they going to

409
00:14:10,639 --> 00:14:14,959
attack then anyway or you're just making

410
00:14:12,560 --> 00:14:17,199
me do this whereas if you start the game

411
00:14:14,959 --> 00:14:19,440
with the we're going on the adventure

412
00:14:17,199 --> 00:14:21,040
we're going to start in media res

413
00:14:19,440 --> 00:14:24,560
and here's where you go i think that

414
00:14:21,040 --> 00:14:26,720
would work best and i mean exactly that

415
00:14:24,560 --> 00:14:28,720
the difference that i would make if i

416
00:14:26,720 --> 00:14:30,880
was running the wheel of time because

417
00:14:28,720 --> 00:14:32,959
you're spot on the biggest difference

418
00:14:30,880 --> 00:14:35,040
that i would make to motivate them would

419
00:14:32,959 --> 00:14:36,399
be including key pieces and it's

420
00:14:35,040 --> 00:14:37,760
difficult because trollings don't speak

421
00:14:36,399 --> 00:14:39,839
english

422
00:14:37,760 --> 00:14:42,240
but mirror drill do

423
00:14:39,839 --> 00:14:43,279
right so the ilist yeah i don't think

424
00:14:42,240 --> 00:14:44,560
they've actually called the mirror

425
00:14:43,279 --> 00:14:45,680
drilled in the show yet but that's their

426
00:14:44,560 --> 00:14:46,880
problem

427
00:14:45,680 --> 00:14:48,880
although that might not be the way it's

428
00:14:46,880 --> 00:14:51,120
pronounced because like to me naive's

429
00:14:48,880 --> 00:14:54,160
name is nev and has been for i don't

430
00:14:51,120 --> 00:14:56,160
know 30 years but

431
00:14:54,160 --> 00:14:57,760
if you put in that piece that makes it

432
00:14:56,160 --> 00:14:59,920
obvious to them

433
00:14:57,760 --> 00:15:02,959
obvious to each player character that

434
00:14:59,920 --> 00:15:05,040
they are after them specifically whether

435
00:15:02,959 --> 00:15:07,199
it's the eyeless pointing them out and

436
00:15:05,040 --> 00:15:08,959
saying that one or

437
00:15:07,199 --> 00:15:10,880
something that makes it so that it's not

438
00:15:08,959 --> 00:15:12,399
a question dude these guys are here for

439
00:15:10,880 --> 00:15:14,399
us and our friends and family are in

440
00:15:12,399 --> 00:15:15,920
danger because of us

441
00:15:14,399 --> 00:15:17,920
that's that last piece that'll help push

442
00:15:15,920 --> 00:15:20,000
a player i think in the motivating

443
00:15:17,920 --> 00:15:21,440
factor absolutely

444
00:15:20,000 --> 00:15:23,600
yeah something i

445
00:15:21,440 --> 00:15:25,519
is a mistake but i always like to bring

446
00:15:23,600 --> 00:15:28,000
in my mistakes on the show because i

447
00:15:25,519 --> 00:15:28,720
like to other people to learn from them

448
00:15:28,000 --> 00:15:30,720
so

449
00:15:28,720 --> 00:15:32,000
i've already done the hard work for you

450
00:15:30,720 --> 00:15:34,959
[Laughter]

451
00:15:32,000 --> 00:15:37,120
is i i foolishly way back when i started

452
00:15:34,959 --> 00:15:39,040
my gimmick of trying to get the players

453
00:15:37,120 --> 00:15:40,959
together was that they were they'd been

454
00:15:39,040 --> 00:15:43,040
summoned to the ruler of the city's

455
00:15:40,959 --> 00:15:44,720
castle he's got a job for them but

456
00:15:43,040 --> 00:15:46,800
looking at their backstory their payment

457
00:15:44,720 --> 00:15:48,240
was going to be something unique to them

458
00:15:46,800 --> 00:15:50,720
so that in the letters he sent each of

459
00:15:48,240 --> 00:15:53,040
them individually was like i know that

460
00:15:50,720 --> 00:15:55,440
you're here because of xyz because i'm

461
00:15:53,040 --> 00:15:56,800
the leader and i know everything

462
00:15:55,440 --> 00:15:58,240
if you do this mission for me i will

463
00:15:56,800 --> 00:15:59,279
give you this piece of information or i

464
00:15:58,240 --> 00:16:01,440
know you're trying out you're running

465
00:15:59,279 --> 00:16:03,440
from the law so i can give you amnesty

466
00:16:01,440 --> 00:16:04,720
if you do this thing for me which on

467
00:16:03,440 --> 00:16:05,839
paper i was like hey that's great it

468
00:16:04,720 --> 00:16:07,360
gets them all together and it gets them

469
00:16:05,839 --> 00:16:08,399
all on this first mission

470
00:16:07,360 --> 00:16:10,160
which is great

471
00:16:08,399 --> 00:16:12,079
except that that first mission was like

472
00:16:10,160 --> 00:16:13,519
the prologue of the story yeah so once

473
00:16:12,079 --> 00:16:14,959
the world opened up and there was a

474
00:16:13,519 --> 00:16:17,120
bigger thing to do

475
00:16:14,959 --> 00:16:18,480
i'm very lucky that my players

476
00:16:17,120 --> 00:16:19,839
were just like yeah we'll just go with

477
00:16:18,480 --> 00:16:22,480
it because

478
00:16:19,839 --> 00:16:24,880
there wasn't in hindsight really

479
00:16:22,480 --> 00:16:26,880
enough impetus there from me to be like

480
00:16:24,880 --> 00:16:28,160
okay but why don't you specifically you

481
00:16:26,880 --> 00:16:31,120
five you've done your job you've got

482
00:16:28,160 --> 00:16:32,560
your payment from the the city owner guy

483
00:16:31,120 --> 00:16:33,360
why would you still want to go on to

484
00:16:32,560 --> 00:16:35,040
this

485
00:16:33,360 --> 00:16:36,399
big scary thing that somebody's saying

486
00:16:35,040 --> 00:16:38,959
is big and scary that you should

487
00:16:36,399 --> 00:16:40,639
definitely go and do yeah other than

488
00:16:38,959 --> 00:16:43,440
nah i'm done like

489
00:16:40,639 --> 00:16:46,320
i've done my bit wash my hands goodbye

490
00:16:43,440 --> 00:16:48,320
made my money got my scars yeah

491
00:16:46,320 --> 00:16:49,519
man i try to think i think it was when

492
00:16:48,320 --> 00:16:51,600
we were doing one of our subclass

493
00:16:49,519 --> 00:16:53,440
episodes i think it was the rangers when

494
00:16:51,600 --> 00:16:55,920
we were talking about

495
00:16:53,440 --> 00:16:58,320
um and the the name escapes me because

496
00:16:55,920 --> 00:17:01,120
like i'm in gaming hangover this morning

497
00:16:58,320 --> 00:17:03,839
uh uh the the one that basically sits in

498
00:17:01,120 --> 00:17:06,000
the woods growing mushrooms and and

499
00:17:03,839 --> 00:17:08,240
having animal friends the the is that

500
00:17:06,000 --> 00:17:10,480
the gluten or the the swamp whatever

501
00:17:08,240 --> 00:17:12,640
whatever that one keeper swarm keeper

502
00:17:10,480 --> 00:17:14,240
yes yes the swarm keeper right that was

503
00:17:12,640 --> 00:17:16,400
one of my big takeaways after reading

504
00:17:14,240 --> 00:17:18,880
through the swarm keeper is why would

505
00:17:16,400 --> 00:17:21,520
this character ever be an adventurer

506
00:17:18,880 --> 00:17:24,079
this is a character that by model is

507
00:17:21,520 --> 00:17:26,240
content to sit around in his mud hut

508
00:17:24,079 --> 00:17:28,000
tending to his mushrooms and you know

509
00:17:26,240 --> 00:17:30,320
making sure that his moss isn't

510
00:17:28,000 --> 00:17:31,520
disturbed by whatever creature is

511
00:17:30,320 --> 00:17:34,000
running through it at that particular

512
00:17:31,520 --> 00:17:36,160
moment in time and so like that was

513
00:17:34,000 --> 00:17:37,840
i i found that was

514
00:17:36,160 --> 00:17:39,200
a tricky bit to go ahead and be like why

515
00:17:37,840 --> 00:17:41,679
would this why would they actually want

516
00:17:39,200 --> 00:17:43,600
to be an adventurer um and just recently

517
00:17:41,679 --> 00:17:44,960
we talked about the the new stricthaven

518
00:17:43,600 --> 00:17:47,919
book and there were pieces of that that

519
00:17:44,960 --> 00:17:48,799
were the same thing like uh there's a

520
00:17:47,919 --> 00:17:50,240
the book's been out for a couple of

521
00:17:48,799 --> 00:17:52,240
months so i won't spoil it but there is

522
00:17:50,240 --> 00:17:55,200
a party and there's a moment where one

523
00:17:52,240 --> 00:17:56,960
of the other goers at the party gets ill

524
00:17:55,200 --> 00:17:58,640
and you're supposed to want to follow

525
00:17:56,960 --> 00:18:01,600
this character and find out why they got

526
00:17:58,640 --> 00:18:03,200
ill and i'm like dude i've i've been at

527
00:18:01,600 --> 00:18:05,520
that party like

528
00:18:03,200 --> 00:18:07,520
when someone is like holding their mouth

529
00:18:05,520 --> 00:18:09,360
and running to the restroom the impulse

530
00:18:07,520 --> 00:18:10,559
is not oh what's going on with with

531
00:18:09,360 --> 00:18:12,559
timmy you know

532
00:18:10,559 --> 00:18:14,080
it's let's give timmy some space maybe a

533
00:18:12,559 --> 00:18:16,240
glass of water and open a window like

534
00:18:14,080 --> 00:18:17,600
that's yeah like he'll need some aspirin

535
00:18:16,240 --> 00:18:19,600
in a couple hours you know like that's

536
00:18:17,600 --> 00:18:20,960
that lay off the backs yeah right

537
00:18:19,600 --> 00:18:23,520
you know we'll find him in the garden

538
00:18:20,960 --> 00:18:25,760
later whatever somebody exactly somebody

539
00:18:23,520 --> 00:18:27,280
somebody will hang out outside the room

540
00:18:25,760 --> 00:18:29,840
just to make sure he doesn't die in

541
00:18:27,280 --> 00:18:31,600
there and that's yeah yeah you know slap

542
00:18:29,840 --> 00:18:32,960
his face when they pour him into the cab

543
00:18:31,600 --> 00:18:34,880
we're adventurous not hair holders you

544
00:18:32,960 --> 00:18:36,240
know it's like nuts

545
00:18:34,880 --> 00:18:38,000
with that with that

546
00:18:36,240 --> 00:18:39,360
swarmkeeper example

547
00:18:38,000 --> 00:18:41,600
with those kind of things you can always

548
00:18:39,360 --> 00:18:43,280
take it to the extreme as well as the gm

549
00:18:41,600 --> 00:18:45,039
or the world builder to be like well

550
00:18:43,280 --> 00:18:46,880
it's the end of the world so your little

551
00:18:45,039 --> 00:18:48,880
haven in the forest will be destroyed

552
00:18:46,880 --> 00:18:51,200
and that's you know that as easy and

553
00:18:48,880 --> 00:18:52,080
possible but the thing i don't really

554
00:18:51,200 --> 00:18:54,640
like

555
00:18:52,080 --> 00:18:56,320
that too much not to i don't i'm not poo

556
00:18:54,640 --> 00:18:58,720
pooing on i mean i've done it so yeah

557
00:18:56,320 --> 00:18:58,720
but i don't know

558
00:18:58,799 --> 00:19:03,280
it's it's like a that's obviously the

559
00:19:00,720 --> 00:19:05,120
extreme and b that reveals a little bit

560
00:19:03,280 --> 00:19:07,600
too many of the cards from my liking

561
00:19:05,120 --> 00:19:10,000
like right at the beginning to be well

562
00:19:07,600 --> 00:19:11,200
it's going to end just go and play my

563
00:19:10,000 --> 00:19:13,200
game please

564
00:19:11,200 --> 00:19:16,640
yeah exactly yeah yeah yeah

565
00:19:13,200 --> 00:19:19,120
i am a big fan of finding unique and

566
00:19:16,640 --> 00:19:22,640
interesting ways to personalize

567
00:19:19,120 --> 00:19:24,799
motivations and i actually just posted

568
00:19:22,640 --> 00:19:27,280
on our facebook group about this just

569
00:19:24,799 --> 00:19:29,039
the other day because i saw a meme and i

570
00:19:27,280 --> 00:19:31,120
put it on the group and i talked about

571
00:19:29,039 --> 00:19:31,919
my one of my own campaigns that i run

572
00:19:31,120 --> 00:19:34,080
the

573
00:19:31,919 --> 00:19:35,520
land of 18c's chronicles of powerstock

574
00:19:34,080 --> 00:19:38,799
it's a wonderful

575
00:19:35,520 --> 00:19:40,720
homebrew campaign that i run for some

576
00:19:38,799 --> 00:19:44,720
some good friends and

577
00:19:40,720 --> 00:19:47,039
our kids like my 15 year old his 17 and

578
00:19:44,720 --> 00:19:49,840
15 year old play and it's a wonderful

579
00:19:47,039 --> 00:19:51,440
time but when i started that campaign in

580
00:19:49,840 --> 00:19:53,120
our local shop

581
00:19:51,440 --> 00:19:55,200
i

582
00:19:53,120 --> 00:19:58,480
decided i wanted to do something

583
00:19:55,200 --> 00:20:01,120
different and i had just re-watched the

584
00:19:58,480 --> 00:20:03,840
mark wahlberg film four brothers and i

585
00:20:01,120 --> 00:20:06,640
said how cool that you have these four

586
00:20:03,840 --> 00:20:09,360
very different people their only tie is

587
00:20:06,640 --> 00:20:12,080
this family that this this made family

588
00:20:09,360 --> 00:20:14,320
this combined blended family their

589
00:20:12,080 --> 00:20:16,000
adoptive mother and the fact that they

590
00:20:14,320 --> 00:20:17,679
are tight they argue with each other

591
00:20:16,000 --> 00:20:18,799
they don't get along they do different

592
00:20:17,679 --> 00:20:21,360
things they are very different

593
00:20:18,799 --> 00:20:24,000
personalities but they are brothers and

594
00:20:21,360 --> 00:20:26,240
they are tight and at the end of the day

595
00:20:24,000 --> 00:20:28,799
even when one of them ended up a big

596
00:20:26,240 --> 00:20:30,720
spoiler alert for a movie that came out

597
00:20:28,799 --> 00:20:31,919
in 2005

598
00:20:30,720 --> 00:20:34,159
but um

599
00:20:31,919 --> 00:20:36,720
one of them ended up being the catalyst

600
00:20:34,159 --> 00:20:39,200
for the whole problem in the movie

601
00:20:36,720 --> 00:20:40,240
um but he because his brothers were

602
00:20:39,200 --> 00:20:42,720
there

603
00:20:40,240 --> 00:20:45,679
he's like no and he turns on what he had

604
00:20:42,720 --> 00:20:48,480
previously done and helps the family

605
00:20:45,679 --> 00:20:51,520
and i loved that concept and i said

606
00:20:48,480 --> 00:20:53,840
that's a powerful motivation so i built

607
00:20:51,520 --> 00:20:56,080
into this campaign and it was actually

608
00:20:53,840 --> 00:20:58,400
the start of this campaign world

609
00:20:56,080 --> 00:21:00,240
an orphanage and the idea is all the

610
00:20:58,400 --> 00:21:01,520
player characters were in the orphanage

611
00:21:00,240 --> 00:21:04,320
that allows

612
00:21:01,520 --> 00:21:08,720
any player to play anything they want

613
00:21:04,320 --> 00:21:10,960
lineage background race whatever

614
00:21:08,720 --> 00:21:12,720
but the one thing i said this is the

615
00:21:10,960 --> 00:21:15,200
concept of the game

616
00:21:12,720 --> 00:21:16,400
your love for your brothers

617
00:21:15,200 --> 00:21:19,039
is not

618
00:21:16,400 --> 00:21:21,120
ever going to be in question

619
00:21:19,039 --> 00:21:23,120
you can fight you can argue you can try

620
00:21:21,120 --> 00:21:25,440
to do whatever but when push comes to

621
00:21:23,120 --> 00:21:27,600
shove you guys have each other's back

622
00:21:25,440 --> 00:21:29,679
that's how we start this campaign now if

623
00:21:27,600 --> 00:21:32,240
things change as the game goes that's

624
00:21:29,679 --> 00:21:34,240
your agency you do that but there is no

625
00:21:32,240 --> 00:21:35,039
question of the bond you have for each

626
00:21:34,240 --> 00:21:38,400
other

627
00:21:35,039 --> 00:21:40,400
and i love that as a motivation so as we

628
00:21:38,400 --> 00:21:42,799
went on all i had to do is put one of

629
00:21:40,400 --> 00:21:46,960
them in jeopardy and everybody was all

630
00:21:42,799 --> 00:21:49,440
in done it was an amazing it has been

631
00:21:46,960 --> 00:21:52,320
it's an ongoing campaign so it still is

632
00:21:49,440 --> 00:21:54,480
a really powerful motivating factor like

633
00:21:52,320 --> 00:21:56,159
when we're doing something and and one

634
00:21:54,480 --> 00:21:58,000
of the players will be like

635
00:21:56,159 --> 00:22:00,000
he just threatened my brother i know

636
00:21:58,000 --> 00:22:02,080
what we're doing next when you hear that

637
00:22:00,000 --> 00:22:03,840
at your table you're like man all the

638
00:22:02,080 --> 00:22:06,799
heavy lifting is done it doesn't have to

639
00:22:03,840 --> 00:22:09,600
be a world ending plot it just has to be

640
00:22:06,799 --> 00:22:12,720
a bully at the bar a sheriff who's not

641
00:22:09,600 --> 00:22:14,880
too cool or what have you they have each

642
00:22:12,720 --> 00:22:17,120
other they worry about each other and

643
00:22:14,880 --> 00:22:18,880
they don't always get along and i think

644
00:22:17,120 --> 00:22:19,679
that's that's kind of what i think about

645
00:22:18,880 --> 00:22:22,400
about

646
00:22:19,679 --> 00:22:24,080
alternate ways to motivate characters

647
00:22:22,400 --> 00:22:26,000
when you build those

648
00:22:24,080 --> 00:22:28,640
the background like i said is the

649
00:22:26,000 --> 00:22:30,640
perspective the back story

650
00:22:28,640 --> 00:22:32,559
can be the way to motivate there's not a

651
00:22:30,640 --> 00:22:35,280
mechanic for backstory

652
00:22:32,559 --> 00:22:37,280
and there's tons of people talking about

653
00:22:35,280 --> 00:22:40,000
oh don't get three page backstories you

654
00:22:37,280 --> 00:22:41,600
know try to keep it to a paragraph and

655
00:22:40,000 --> 00:22:42,559
there's all kinds of different opinions

656
00:22:41,600 --> 00:22:44,880
on that

657
00:22:42,559 --> 00:22:47,600
but if we as storytellers think about

658
00:22:44,880 --> 00:22:49,120
backstory as our only way into the

659
00:22:47,600 --> 00:22:51,679
motivation

660
00:22:49,120 --> 00:22:53,360
that's probably a good place to start

661
00:22:51,679 --> 00:22:55,280
yeah but it can't stop there like that's

662
00:22:53,360 --> 00:22:56,640
the other thing too is that absolutely

663
00:22:55,280 --> 00:22:59,360
like that's the motivation to get

664
00:22:56,640 --> 00:23:01,280
started i think that the the the fine

665
00:22:59,360 --> 00:23:03,280
line that storytellers

666
00:23:01,280 --> 00:23:05,120
that we need to walk as storytellers is

667
00:23:03,280 --> 00:23:10,080
making sure that

668
00:23:05,120 --> 00:23:11,600
we don't overly reward players so that

669
00:23:10,080 --> 00:23:13,440
that the game kind of goes off the rails

670
00:23:11,600 --> 00:23:14,240
right uh make sure that we kind of keep

671
00:23:13,440 --> 00:23:16,159
like

672
00:23:14,240 --> 00:23:17,840
keep hitting the little dopamine button

673
00:23:16,159 --> 00:23:20,880
every once in a while so that the

674
00:23:17,840 --> 00:23:22,559
players continue to want to move through

675
00:23:20,880 --> 00:23:24,159
the machinations that we're putting in

676
00:23:22,559 --> 00:23:25,919
front of them without ever kind of

677
00:23:24,159 --> 00:23:26,960
second-guessing the initial motivation

678
00:23:25,919 --> 00:23:28,880
about why they came in there in the

679
00:23:26,960 --> 00:23:32,720
first place so that's

680
00:23:28,880 --> 00:23:34,799
rewards is a great motivating factor

681
00:23:32,720 --> 00:23:36,880
but you have to tailor your rewards for

682
00:23:34,799 --> 00:23:39,120
the level of the game i tend to think of

683
00:23:36,880 --> 00:23:41,120
it in terms of tiers at tier one the

684
00:23:39,120 --> 00:23:42,720
things that i reward are going to be

685
00:23:41,120 --> 00:23:45,200
very different than the things i reward

686
00:23:42,720 --> 00:23:47,440
in tier two and now that

687
00:23:45,200 --> 00:23:50,400
both of my ongoing campaigns are in tier

688
00:23:47,440 --> 00:23:51,840
three i am doing vastly different types

689
00:23:50,400 --> 00:23:53,679
of rewards and it doesn't have to be

690
00:23:51,840 --> 00:23:55,120
like physical rewards or money or stuff

691
00:23:53,679 --> 00:23:57,120
or either like it can just be like

692
00:23:55,120 --> 00:23:59,200
satisfying story like one of the things

693
00:23:57,120 --> 00:24:02,960
that i loved doing

694
00:23:59,200 --> 00:24:05,840
at my table is each game picks an aspect

695
00:24:02,960 --> 00:24:08,000
of one player's background and

696
00:24:05,840 --> 00:24:09,840
weaves it kind of into the story in some

697
00:24:08,000 --> 00:24:12,080
way like player x has a complicated

698
00:24:09,840 --> 00:24:13,360
relationship with his father and so that

699
00:24:12,080 --> 00:24:14,880
means that

700
00:24:13,360 --> 00:24:16,799
that is going to come into you know

701
00:24:14,880 --> 00:24:18,960
maybe the big bad is somehow threatening

702
00:24:16,799 --> 00:24:21,440
his home village and his father is under

703
00:24:18,960 --> 00:24:22,480
threat or his father is in on it you

704
00:24:21,440 --> 00:24:24,159
know we talk about the connection to the

705
00:24:22,480 --> 00:24:25,760
wheel of time like maybe his father's in

706
00:24:24,159 --> 00:24:27,520
on it and helping the big bad get into

707
00:24:25,760 --> 00:24:30,640
the village for whatever reason you know

708
00:24:27,520 --> 00:24:32,080
kind of playing on one aspect one one

709
00:24:30,640 --> 00:24:33,520
bullet point from one player's

710
00:24:32,080 --> 00:24:35,840
background

711
00:24:33,520 --> 00:24:37,840
becomes a thread in the tapestry of the

712
00:24:35,840 --> 00:24:39,200
game world as a whole so

713
00:24:37,840 --> 00:24:40,880
ah so you know you were going with the

714
00:24:39,200 --> 00:24:42,640
wheel of time reference again with the

715
00:24:40,880 --> 00:24:45,640
weave right i'm telling you like that's

716
00:24:42,640 --> 00:24:45,640
yeah

717
00:24:46,880 --> 00:24:51,039
as someone who has not read the books i

718
00:24:49,200 --> 00:24:53,279
am thoroughly enjoying the series for

719
00:24:51,039 --> 00:24:55,039
what it is recognizing the challenges

720
00:24:53,279 --> 00:24:56,159
for those who've read the books oh as a

721
00:24:55,039 --> 00:24:57,440
person who read the books that's how i

722
00:24:56,159 --> 00:24:58,320
go into it too i'm like this is not

723
00:24:57,440 --> 00:24:59,919
going to be like the books it's

724
00:24:58,320 --> 00:25:01,279
impossible they couldn't do it so i'm

725
00:24:59,919 --> 00:25:02,320
watching it as its own thing that's how

726
00:25:01,279 --> 00:25:04,720
i'm still enjoying it because some

727
00:25:02,320 --> 00:25:07,279
people are mad at eddie yeah yeah but

728
00:25:04,720 --> 00:25:10,880
it's a wonderful suit visually stunning

729
00:25:07,279 --> 00:25:13,360
but very well done and it really applies

730
00:25:10,880 --> 00:25:15,440
to the tabletop game and the dnde

731
00:25:13,360 --> 00:25:18,320
framework to bring us back to center a

732
00:25:15,440 --> 00:25:19,520
little bit but it covers all of those

733
00:25:18,320 --> 00:25:21,279
types of things and josh you're right

734
00:25:19,520 --> 00:25:24,320
you got to continue the motivations have

735
00:25:21,279 --> 00:25:25,919
to not always be tangible sometimes it's

736
00:25:24,320 --> 00:25:28,320
so-and-so just gets recognition when he

737
00:25:25,919 --> 00:25:30,400
goes to town oh that's so-and-so that's

738
00:25:28,320 --> 00:25:32,000
a motivating factor you know it's like

739
00:25:30,400 --> 00:25:33,600
firefly when jane goes to that planet

740
00:25:32,000 --> 00:25:35,360
where they think he's a god

741
00:25:33,600 --> 00:25:36,960
yeah exactly yeah right yeah do we go to

742
00:25:35,360 --> 00:25:37,680
the crappy planet where everybody thinks

743
00:25:36,960 --> 00:25:41,039
i'm a hero

744
00:25:37,680 --> 00:25:42,880
[Laughter]

745
00:25:41,039 --> 00:25:45,039
you said uh glenn there some people are

746
00:25:42,880 --> 00:25:46,640
mad already uh regarding willa time and

747
00:25:45,039 --> 00:25:48,559
i think you just you just described the

748
00:25:46,640 --> 00:25:50,720
internet yeah pretty exciting that's

749
00:25:48,559 --> 00:25:52,799
fair

750
00:25:50,720 --> 00:25:53,760
but i really liked what we were saying

751
00:25:52,799 --> 00:25:55,120
when we're talking about tying

752
00:25:53,760 --> 00:25:56,720
backgrounds and not just about the

753
00:25:55,120 --> 00:25:58,480
initial motivation but continuing on the

754
00:25:56,720 --> 00:26:00,320
way that josh does it because we talk

755
00:25:58,480 --> 00:26:02,400
about it all the time you know that's

756
00:26:00,320 --> 00:26:03,760
i will never tell a player just just

757
00:26:02,400 --> 00:26:05,760
just a paragraph or two for your

758
00:26:03,760 --> 00:26:07,039
background is all i need because every

759
00:26:05,760 --> 00:26:08,480
detail they give me unless they get

760
00:26:07,039 --> 00:26:09,840
totally off the rails and start trying

761
00:26:08,480 --> 00:26:11,039
to define the world for me at which

762
00:26:09,840 --> 00:26:12,320
point you know we'll have a conversation

763
00:26:11,039 --> 00:26:15,279
and work that out

764
00:26:12,320 --> 00:26:17,440
but every detail they give you is a

765
00:26:15,279 --> 00:26:19,600
piece of information that you can work

766
00:26:17,440 --> 00:26:21,679
to make the game world come more to life

767
00:26:19,600 --> 00:26:22,880
to add more motivation

768
00:26:21,679 --> 00:26:25,120
to their character for what they're

769
00:26:22,880 --> 00:26:27,279
doing and why they're doing it

770
00:26:25,120 --> 00:26:28,240
and if if you're not

771
00:26:27,279 --> 00:26:30,000
looking into your character's

772
00:26:28,240 --> 00:26:32,320
backstories and you're not trying to

773
00:26:30,000 --> 00:26:34,559
find ways to motivate them that are

774
00:26:32,320 --> 00:26:36,320
specific and personal to them you know

775
00:26:34,559 --> 00:26:38,720
without being heavy-handed

776
00:26:36,320 --> 00:26:40,400
you really really missing a gold mine of

777
00:26:38,720 --> 00:26:41,840
an opportunity because

778
00:26:40,400 --> 00:26:43,840
if they spent

779
00:26:41,840 --> 00:26:45,520
hours writing this three-page background

780
00:26:43,840 --> 00:26:46,799
and you read it and say hey that's

781
00:26:45,520 --> 00:26:49,520
pretty cool and you never look at it

782
00:26:46,799 --> 00:26:51,440
again it's not just not motivating it

783
00:26:49,520 --> 00:26:52,720
could be very much demotivating in your

784
00:26:51,440 --> 00:26:53,600
game to you know have them feel like

785
00:26:52,720 --> 00:26:55,600
well i went through all that work and

786
00:26:53,600 --> 00:26:56,960
you just don't even care yeah so paying

787
00:26:55,600 --> 00:26:58,480
attention to what your character's

788
00:26:56,960 --> 00:27:00,320
backstory says will also kind of tell

789
00:26:58,480 --> 00:27:02,000
you what your character wants

790
00:27:00,320 --> 00:27:03,520
and give you directions to help motivate

791
00:27:02,000 --> 00:27:06,240
them yeah it'll definitely help you

792
00:27:03,520 --> 00:27:09,120
figure out how to motivate folks i know

793
00:27:06,240 --> 00:27:10,320
when i write backstories because i used

794
00:27:09,120 --> 00:27:13,039
to write

795
00:27:10,320 --> 00:27:14,400
epochs

796
00:27:13,039 --> 00:27:17,600
novellas like

797
00:27:14,400 --> 00:27:19,760
you know uh like really really long

798
00:27:17,600 --> 00:27:22,159
detailed things and then i i've learned

799
00:27:19,760 --> 00:27:23,919
since to pair that back significantly

800
00:27:22,159 --> 00:27:25,520
you know sometimes that cannon needs to

801
00:27:23,919 --> 00:27:27,919
remain head canon

802
00:27:25,520 --> 00:27:29,279
but i still like doing a backstory one

803
00:27:27,919 --> 00:27:31,600
it helps keep me focused on the

804
00:27:29,279 --> 00:27:34,799
character look we're adults

805
00:27:31,600 --> 00:27:37,279
i don't play any single game five days a

806
00:27:34,799 --> 00:27:40,000
week i'm playing most games twice a

807
00:27:37,279 --> 00:27:42,240
month some of them once a month or once

808
00:27:40,000 --> 00:27:44,399
a quarter so to go from session to

809
00:27:42,240 --> 00:27:46,480
session i need something to help me out

810
00:27:44,399 --> 00:27:48,159
so i have started doing and i actually

811
00:27:46,480 --> 00:27:50,080
started this couple years ago with some

812
00:27:48,159 --> 00:27:50,880
palladium games that glenn was working

813
00:27:50,080 --> 00:27:53,840
on

814
00:27:50,880 --> 00:27:56,320
just doing a bullet point timeline

815
00:27:53,840 --> 00:27:59,919
and i would leave blanks i didn't name

816
00:27:56,320 --> 00:28:02,960
cities i didn't name units i might name

817
00:27:59,919 --> 00:28:05,679
a one or two specific npc characters

818
00:28:02,960 --> 00:28:07,520
that i interacted with because

819
00:28:05,679 --> 00:28:10,080
in my head the name sounded really cool

820
00:28:07,520 --> 00:28:12,000
together or whatever dalton and uh

821
00:28:10,080 --> 00:28:14,320
kenzie come to mind like i named those

822
00:28:12,000 --> 00:28:15,919
two characters i named almost nobody

823
00:28:14,320 --> 00:28:17,679
else involved with that whole thing and

824
00:28:15,919 --> 00:28:20,240
his rival or whatever i named the main

825
00:28:17,679 --> 00:28:22,559
character his love interest and his

826
00:28:20,240 --> 00:28:24,159
romantic rival and his best friend slash

827
00:28:22,559 --> 00:28:25,919
brother yeah

828
00:28:24,159 --> 00:28:27,440
you know nobody else did i name and i

829
00:28:25,919 --> 00:28:29,279
kind of talked about the type of unit

830
00:28:27,440 --> 00:28:31,520
they were in but i didn't name the unit

831
00:28:29,279 --> 00:28:33,679
or what have you i talked about the type

832
00:28:31,520 --> 00:28:35,520
of community they came from but i didn't

833
00:28:33,679 --> 00:28:37,760
name or place the location of the

834
00:28:35,520 --> 00:28:39,840
community and then i left blanks like

835
00:28:37,760 --> 00:28:41,200
okay so this is the year they met this

836
00:28:39,840 --> 00:28:43,360
is the year they fell in love there's

837
00:28:41,200 --> 00:28:45,200
like years in between and i said you

838
00:28:43,360 --> 00:28:47,760
know fill in what you want anywhere in

839
00:28:45,200 --> 00:28:49,600
here and and it's like you do whatever

840
00:28:47,760 --> 00:28:52,240
you want with the rest of this these are

841
00:28:49,600 --> 00:28:53,679
just the key points that matter to me

842
00:28:52,240 --> 00:28:55,360
focusing on who the character is and

843
00:28:53,679 --> 00:28:56,640
what the character wants to do

844
00:28:55,360 --> 00:28:58,880
and

845
00:28:56,640 --> 00:29:00,159
glenn specifically is amazing with that

846
00:28:58,880 --> 00:29:02,320
kind of thing and i think part of that

847
00:29:00,159 --> 00:29:04,240
is we have a connection that goes back

848
00:29:02,320 --> 00:29:06,559
for many more years than i deserve to be

849
00:29:04,240 --> 00:29:07,440
on this planet but uh

850
00:29:06,559 --> 00:29:08,880
that

851
00:29:07,440 --> 00:29:10,720
we can kind of speak each other's

852
00:29:08,880 --> 00:29:12,640
written language and unwritten language

853
00:29:10,720 --> 00:29:14,799
so that it works really well and for

854
00:29:12,640 --> 00:29:17,039
players to kind of be with their

855
00:29:14,799 --> 00:29:18,640
storytellers long term

856
00:29:17,039 --> 00:29:20,640
you'll get that i'm sure you have

857
00:29:18,640 --> 00:29:22,399
players that you've been with long

858
00:29:20,640 --> 00:29:23,919
enough where it's like you get what

859
00:29:22,399 --> 00:29:26,159
they're driving at so you have the

860
00:29:23,919 --> 00:29:28,399
ability to deliver what they're driving

861
00:29:26,159 --> 00:29:30,880
at and that give and take just works

862
00:29:28,399 --> 00:29:32,399
smoothly um i built that with glenn i

863
00:29:30,880 --> 00:29:33,760
built that with josh so it's like

864
00:29:32,399 --> 00:29:35,520
there's certain things that i can just

865
00:29:33,760 --> 00:29:37,600
do and say and they know where i'm going

866
00:29:35,520 --> 00:29:39,200
and then they can also very easily they

867
00:29:37,600 --> 00:29:40,720
feel comfortable saying that's really

868
00:29:39,200 --> 00:29:42,240
not what i was going for in this game i

869
00:29:40,720 --> 00:29:44,159
like the idea maybe you can save that

870
00:29:42,240 --> 00:29:46,159
for another one how about this so we can

871
00:29:44,159 --> 00:29:48,480
kind of build on that and then we can go

872
00:29:46,159 --> 00:29:50,320
forward with that but bullet points work

873
00:29:48,480 --> 00:29:52,320
really well for backstories they can be

874
00:29:50,320 --> 00:29:54,799
relatively short i think uh for dalton

875
00:29:52,320 --> 00:29:56,880
that was a page and a half maybe if if

876
00:29:54,799 --> 00:29:59,440
that when you gave it to me by the time

877
00:29:56,880 --> 00:30:01,919
i was done with it i think it was three

878
00:29:59,440 --> 00:30:03,120
um but i mean again you're not wrong we

879
00:30:01,919 --> 00:30:04,720
know each other well enough and we've

880
00:30:03,120 --> 00:30:06,880
been playing with each other long enough

881
00:30:04,720 --> 00:30:09,440
that once you handed me your backstory i

882
00:30:06,880 --> 00:30:11,039
knew exactly what to do with it to make

883
00:30:09,440 --> 00:30:12,640
it the kind of story for the character

884
00:30:11,039 --> 00:30:15,039
you were trying to play

885
00:30:12,640 --> 00:30:16,720
and it was easy to keep

886
00:30:15,039 --> 00:30:18,480
dalton motivated as we moved through

887
00:30:16,720 --> 00:30:20,159
that game just because of all the

888
00:30:18,480 --> 00:30:22,240
heartstrings that you handed me on a

889
00:30:20,159 --> 00:30:25,120
silver platter that i could play yeah

890
00:30:22,240 --> 00:30:26,399
yeah when i do back stories will hand my

891
00:30:25,120 --> 00:30:27,679
storyteller

892
00:30:26,399 --> 00:30:30,000
pathos

893
00:30:27,679 --> 00:30:31,919
tangible issues and some kind of

894
00:30:30,000 --> 00:30:34,399
screw-up that my character did in the

895
00:30:31,919 --> 00:30:36,480
past so you have a way to say this is

896
00:30:34,399 --> 00:30:38,480
coming back to bite you you have a way

897
00:30:36,480 --> 00:30:40,480
to say this is the issue that you have

898
00:30:38,480 --> 00:30:42,320
to fix and then you have a way to say

899
00:30:40,480 --> 00:30:44,799
this is the lesson you learned what do

900
00:30:42,320 --> 00:30:46,480
you do with that

901
00:30:44,799 --> 00:30:48,720
i love that point there even if you made

902
00:30:46,480 --> 00:30:52,000
around the way you

903
00:30:48,720 --> 00:30:53,840
architected your backstory there because

904
00:30:52,000 --> 00:30:54,720
and it's very important to me because i

905
00:30:53,840 --> 00:30:57,840
felt

906
00:30:54,720 --> 00:30:59,840
not the pain but the challenge of having

907
00:30:57,840 --> 00:31:01,440
a player as i said one of my more recent

908
00:30:59,840 --> 00:31:03,519
players is having to make a new

909
00:31:01,440 --> 00:31:05,120
character and they're all level 10s like

910
00:31:03,519 --> 00:31:06,640
midway through campaigns there's a bit

911
00:31:05,120 --> 00:31:08,080
more baggage that has to there's a bit

912
00:31:06,640 --> 00:31:09,919
more hoops they have to jump through to

913
00:31:08,080 --> 00:31:11,600
be like not just why do you want to go

914
00:31:09,919 --> 00:31:14,480
adventuring it's why do you want to go

915
00:31:11,600 --> 00:31:16,399
adventuring with these guys

916
00:31:14,480 --> 00:31:18,480
because you can't you could have 101

917
00:31:16,399 --> 00:31:20,159
fantastic reasons to go adventuring but

918
00:31:18,480 --> 00:31:21,919
unfortunately you're kind of tied to

919
00:31:20,159 --> 00:31:22,720
these guys now because

920
00:31:21,919 --> 00:31:24,240
we're

921
00:31:22,720 --> 00:31:25,679
two and a half years into the campaign

922
00:31:24,240 --> 00:31:26,960
so sorry

923
00:31:25,679 --> 00:31:29,840
and he

924
00:31:26,960 --> 00:31:32,480
has a very active imagination and loves

925
00:31:29,840 --> 00:31:33,760
fantasy and loves popular culture so he

926
00:31:32,480 --> 00:31:35,279
comes back with all this stuff and i'm

927
00:31:33,760 --> 00:31:37,200
like it's great

928
00:31:35,279 --> 00:31:39,039
i just have to think now quite a lot

929
00:31:37,200 --> 00:31:40,320
about how that impacts the world and i

930
00:31:39,039 --> 00:31:42,159
think it's

931
00:31:40,320 --> 00:31:44,159
can be easy for players who are only

932
00:31:42,159 --> 00:31:46,480
players to

933
00:31:44,159 --> 00:31:47,919
get lost in their imagination

934
00:31:46,480 --> 00:31:49,919
so for example he wanted to be in the

935
00:31:47,919 --> 00:31:52,640
ladder and who are historically from the

936
00:31:49,919 --> 00:31:54,880
feywild and they come to the material

937
00:31:52,640 --> 00:31:56,399
plane every so often so it's like okay

938
00:31:54,880 --> 00:31:59,039
here's a challenge for us

939
00:31:56,399 --> 00:32:00,720
i've got to think now aladrin feyrold

940
00:31:59,039 --> 00:32:02,480
weren't really in my campaign before now

941
00:32:00,720 --> 00:32:03,840
they are what does that mean for my

942
00:32:02,480 --> 00:32:06,240
campaign you need to help we need to

943
00:32:03,840 --> 00:32:08,320
work together on this to boundaries and

944
00:32:06,240 --> 00:32:10,240
scope and stuff like that why would you

945
00:32:08,320 --> 00:32:11,360
be traveling to the material plane is

946
00:32:10,240 --> 00:32:12,320
that something that happens frequently

947
00:32:11,360 --> 00:32:14,000
if so

948
00:32:12,320 --> 00:32:15,279
i kind of need to now think about

949
00:32:14,000 --> 00:32:16,480
incorporating that down the line and

950
00:32:15,279 --> 00:32:17,600
maybe you meet another band of a ladder

951
00:32:16,480 --> 00:32:20,159
and we're like oh hey we're on the

952
00:32:17,600 --> 00:32:21,039
material plane we're here on holiday

953
00:32:20,159 --> 00:32:22,480
yeah

954
00:32:21,039 --> 00:32:24,240
it's great

955
00:32:22,480 --> 00:32:28,720
spring break

956
00:32:24,240 --> 00:32:30,640
spring break t-shirts balloons

957
00:32:28,720 --> 00:32:32,799
i'm just picturing a group of aladdin

958
00:32:30,640 --> 00:32:34,480
with little uh pocket cameras on the

959
00:32:32,799 --> 00:32:37,440
cords walking around taking pictures of

960
00:32:34,480 --> 00:32:39,279
proper tourists yeah of the eye

961
00:32:37,440 --> 00:32:40,720
in london one at the front with a flag

962
00:32:39,279 --> 00:32:43,840
on a stick yeah

963
00:32:40,720 --> 00:32:43,840
so they know

964
00:32:44,080 --> 00:32:48,880
uh yeah so that that was again a unique

965
00:32:47,200 --> 00:32:50,960
challenge i love this and this is really

966
00:32:48,880 --> 00:32:53,360
unique really special and really cool i

967
00:32:50,960 --> 00:32:54,640
just need to think you know give me some

968
00:32:53,360 --> 00:32:56,080
time which is why i always set a

969
00:32:54,640 --> 00:32:57,919
deadline before playing a week ahead

970
00:32:56,080 --> 00:32:59,279
because i'm like now i have a week to do

971
00:32:57,919 --> 00:33:01,279
a whole bunch of world building to

972
00:32:59,279 --> 00:33:02,960
integrate this kind of stuff but what

973
00:33:01,279 --> 00:33:04,240
you described there that lunica around

974
00:33:02,960 --> 00:33:06,480
like

975
00:33:04,240 --> 00:33:09,279
almost like placeholder stuff to then

976
00:33:06,480 --> 00:33:11,679
empower the dm to comfortably fit that

977
00:33:09,279 --> 00:33:12,880
in a way which isn't just when everybody

978
00:33:11,679 --> 00:33:15,440
joins back

979
00:33:12,880 --> 00:33:17,519
oh yeah turns out we're in a world of

980
00:33:15,440 --> 00:33:19,360
perpetual night because someone wanted

981
00:33:17,519 --> 00:33:20,880
to be a drow isn't it there isn't this

982
00:33:19,360 --> 00:33:24,000
whiplash because of

983
00:33:20,880 --> 00:33:25,660
a single piece of information that has

984
00:33:24,000 --> 00:33:30,089
made it awkward

985
00:33:25,660 --> 00:33:30,089
[Music]

986
00:33:32,690 --> 00:33:36,799
[Music]

987
00:33:35,919 --> 00:33:39,640
so

988
00:33:36,799 --> 00:33:42,720
we've talked a lot about

989
00:33:39,640 --> 00:33:44,080
motivating player characters

990
00:33:42,720 --> 00:33:45,919
so to

991
00:33:44,080 --> 00:33:47,919
sim it's the other side of the same coin

992
00:33:45,919 --> 00:33:51,440
with a similar theme i want to hear

993
00:33:47,919 --> 00:33:52,880
about what motivates us all as players

994
00:33:51,440 --> 00:33:54,799
why do you keep coming back to the table

995
00:33:52,880 --> 00:33:55,919
oh man

996
00:33:54,799 --> 00:33:57,919
and that should see us through until

997
00:33:55,919 --> 00:34:00,720
tomorrow maybe yeah

998
00:33:57,919 --> 00:34:02,559
maybe next week yeah like

999
00:34:00,720 --> 00:34:04,399
wow so

1000
00:34:02,559 --> 00:34:06,480
i want glenn to go first because i i

1001
00:34:04,399 --> 00:34:08,159
think i have a good answer but i want to

1002
00:34:06,480 --> 00:34:09,119
i'll let go i answered the first one

1003
00:34:08,159 --> 00:34:10,720
first

1004
00:34:09,119 --> 00:34:12,240
why do you want me to go first what if i

1005
00:34:10,720 --> 00:34:14,480
don't want to go first

1006
00:34:12,240 --> 00:34:17,119
that's right i'm not scared

1007
00:34:14,480 --> 00:34:18,960
the double r

1008
00:34:17,119 --> 00:34:20,720
so what keeps us coming back to the

1009
00:34:18,960 --> 00:34:22,560
table as players

1010
00:34:20,720 --> 00:34:23,839
yeah yeah when you i was expecting you

1011
00:34:22,560 --> 00:34:25,599
to go the storyteller route and how we

1012
00:34:23,839 --> 00:34:27,119
keep ourselves motivated as storytellers

1013
00:34:25,599 --> 00:34:29,520
but all right let's change that mindset

1014
00:34:27,119 --> 00:34:31,280
that's my third question

1015
00:34:29,520 --> 00:34:33,599
for hour number three yeah

1016
00:34:31,280 --> 00:34:34,399
fun man i mean that's the biggest one

1017
00:34:33,599 --> 00:34:35,200
fun

1018
00:34:34,399 --> 00:34:36,399
fun

1019
00:34:35,200 --> 00:34:37,919
and

1020
00:34:36,399 --> 00:34:41,200
fantasy and a little bit of escape you

1021
00:34:37,919 --> 00:34:42,560
know it's it's a chance to get out of

1022
00:34:41,200 --> 00:34:45,520
my

1023
00:34:42,560 --> 00:34:47,919
nine to five daily grind it's a chance

1024
00:34:45,520 --> 00:34:50,399
to walk away from all the stress and

1025
00:34:47,919 --> 00:34:51,359
crap going on out there in the real

1026
00:34:50,399 --> 00:34:53,919
world

1027
00:34:51,359 --> 00:34:56,159
and all of the the crazy things that we

1028
00:34:53,919 --> 00:34:59,200
see on social media regardless of which

1029
00:34:56,159 --> 00:35:01,760
side of which issue you're sitting on

1030
00:34:59,200 --> 00:35:04,720
all of that gets really overwhelming and

1031
00:35:01,760 --> 00:35:07,760
role-playing and sitting down to a table

1032
00:35:04,720 --> 00:35:09,200
for a session of d and d or aliens or

1033
00:35:07,760 --> 00:35:11,040
against the dark master doesn't really

1034
00:35:09,200 --> 00:35:13,280
matter what game i'm playing

1035
00:35:11,040 --> 00:35:14,800
it just gives me that

1036
00:35:13,280 --> 00:35:16,240
aside from the social because that's a

1037
00:35:14,800 --> 00:35:17,920
big piece of a term this is this is like

1038
00:35:16,240 --> 00:35:19,280
a loaded question

1039
00:35:17,920 --> 00:35:20,800
you get the social contact you're

1040
00:35:19,280 --> 00:35:22,640
hanging out with your with your best

1041
00:35:20,800 --> 00:35:24,240
friends hopefully or making new friends

1042
00:35:22,640 --> 00:35:26,240
because that's awesome too

1043
00:35:24,240 --> 00:35:29,359
and you get to just immerse yourself in

1044
00:35:26,240 --> 00:35:31,839
this this other person who's

1045
00:35:29,359 --> 00:35:34,160
larger than life in some way i don't

1046
00:35:31,839 --> 00:35:35,680
like to make paragons of perfection is

1047
00:35:34,160 --> 00:35:37,119
what was recently put out when we were

1048
00:35:35,680 --> 00:35:38,640
working with limitless heroics it was

1049
00:35:37,119 --> 00:35:40,720
one of the terms that was

1050
00:35:38,640 --> 00:35:42,240
thrown out there and i loved it

1051
00:35:40,720 --> 00:35:45,200
i don't usually make paragons of

1052
00:35:42,240 --> 00:35:47,200
perfection but you know they're still

1053
00:35:45,200 --> 00:35:49,280
heroes they're still larger than life

1054
00:35:47,200 --> 00:35:51,359
you know they're still more capable than

1055
00:35:49,280 --> 00:35:53,440
i living in a fantasy world doing

1056
00:35:51,359 --> 00:35:54,800
amazing things

1057
00:35:53,440 --> 00:35:56,640
you know it's a chance to step into the

1058
00:35:54,800 --> 00:35:59,599
lord of the rings it's a chance to step

1059
00:35:56,640 --> 00:36:01,119
into my favorite childhood fantasies so

1060
00:35:59,599 --> 00:36:02,480
it's a no-brainer that's that's a whole

1061
00:36:01,119 --> 00:36:05,040
lot of motivation right there and it

1062
00:36:02,480 --> 00:36:07,200
keeps me coming back and has for

1063
00:36:05,040 --> 00:36:08,560
i don't know 40 years now i mean with

1064
00:36:07,200 --> 00:36:10,000
the exception of

1065
00:36:08,560 --> 00:36:11,839
early part of being a dad when there's

1066
00:36:10,000 --> 00:36:14,720
no time to do anything else but work and

1067
00:36:11,839 --> 00:36:17,440
take care of kids um i've been playing

1068
00:36:14,720 --> 00:36:19,520
since i was nine so yeah eight maybe

1069
00:36:17,440 --> 00:36:22,240
eight yeah we've all been playing for a

1070
00:36:19,520 --> 00:36:24,079
super long time and for me

1071
00:36:22,240 --> 00:36:25,280
i absolutely hear

1072
00:36:24,079 --> 00:36:27,040
what you're saying glenn about the

1073
00:36:25,280 --> 00:36:28,720
ability to dive into your favorite

1074
00:36:27,040 --> 00:36:30,000
fantasy worlds and the ability to go

1075
00:36:28,720 --> 00:36:32,640
ahead and take a little piece of

1076
00:36:30,000 --> 00:36:34,480
literature or a little piece of some

1077
00:36:32,640 --> 00:36:36,400
world that someone has created and

1078
00:36:34,480 --> 00:36:38,320
explore it in your own mind and explore

1079
00:36:36,400 --> 00:36:40,640
at the table with your friends

1080
00:36:38,320 --> 00:36:42,480
that is i don't say that that is no part

1081
00:36:40,640 --> 00:36:44,640
of my motivation but that is only a very

1082
00:36:42,480 --> 00:36:46,720
small part of my motivation my

1083
00:36:44,640 --> 00:36:48,079
almost entirety

1084
00:36:46,720 --> 00:36:50,800
almost the entirety of the motivation

1085
00:36:48,079 --> 00:36:52,480
for me to come back to the table is

1086
00:36:50,800 --> 00:36:54,560
it's my favorite way to hang out right

1087
00:36:52,480 --> 00:36:58,079
with my friends right it is the most

1088
00:36:54,560 --> 00:37:00,160
rewarding thing for me to see

1089
00:36:58,079 --> 00:37:02,240
my friends

1090
00:37:00,160 --> 00:37:04,079
in that awesome role-playing scenario

1091
00:37:02,240 --> 00:37:06,240
and that is something that like man when

1092
00:37:04,079 --> 00:37:10,400
when i think i think back to like some

1093
00:37:06,240 --> 00:37:13,040
of the larping um that lunica and i did

1094
00:37:10,400 --> 00:37:15,359
mumble years ago and how

1095
00:37:13,040 --> 00:37:18,000
much we celebrated

1096
00:37:15,359 --> 00:37:21,520
our friends victories

1097
00:37:18,000 --> 00:37:23,359
especially when they came at our defeat

1098
00:37:21,520 --> 00:37:24,480
right like that moment where it's like

1099
00:37:23,359 --> 00:37:28,000
oh man

1100
00:37:24,480 --> 00:37:30,480
uh what you did there just really uh

1101
00:37:28,000 --> 00:37:32,240
that's that's i hate you for that and it

1102
00:37:30,480 --> 00:37:34,720
was amazing

1103
00:37:32,240 --> 00:37:36,560
those moments like you can't

1104
00:37:34,720 --> 00:37:38,000
look i mean yeah i can do that at work

1105
00:37:36,560 --> 00:37:39,440
but like no one's going to celebrate the

1106
00:37:38,000 --> 00:37:41,359
fact that i just

1107
00:37:39,440 --> 00:37:42,800
left over one of my people that that i

1108
00:37:41,359 --> 00:37:44,880
work with like they frown on that in

1109
00:37:42,800 --> 00:37:46,560
public society but at the game table

1110
00:37:44,880 --> 00:37:48,000
right now

1111
00:37:46,560 --> 00:37:50,240
right exactly yeah you know for good

1112
00:37:48,000 --> 00:37:51,920
reasons you know hr involved uh uh you

1113
00:37:50,240 --> 00:37:53,040
know but at the game table it's like for

1114
00:37:51,920 --> 00:37:55,119
me

1115
00:37:53,040 --> 00:37:57,359
seeing the ingenuity of the people that

1116
00:37:55,119 --> 00:37:59,359
i'm sitting at the table with you know

1117
00:37:57,359 --> 00:38:02,400
i love surrounding myself with smart

1118
00:37:59,359 --> 00:38:05,839
creative interesting people and seeing

1119
00:38:02,400 --> 00:38:07,839
them take their idea and execute it

1120
00:38:05,839 --> 00:38:11,200
in a way that i didn't anticipate or

1121
00:38:07,839 --> 00:38:13,520
that surprised me or made me laugh or or

1122
00:38:11,200 --> 00:38:15,520
interested or whatever right like

1123
00:38:13,520 --> 00:38:18,240
whatever emotion it stirs up in me

1124
00:38:15,520 --> 00:38:20,720
seeing my friends do that is there is

1125
00:38:18,240 --> 00:38:22,400
there is no drug on the world in the

1126
00:38:20,720 --> 00:38:25,119
world that is better than that you know

1127
00:38:22,400 --> 00:38:27,280
it's like it's like oh wow holy crap

1128
00:38:25,119 --> 00:38:29,440
glenn just did something amazing and

1129
00:38:27,280 --> 00:38:30,800
that's fantastic or like i mean i think

1130
00:38:29,440 --> 00:38:32,800
that's like the against the dark master

1131
00:38:30,800 --> 00:38:35,280
game like the number of times that

1132
00:38:32,800 --> 00:38:37,280
something amazing happened in that brief

1133
00:38:35,280 --> 00:38:39,839
like four or five hours that we played

1134
00:38:37,280 --> 00:38:43,520
and i just sat back said holy [ __ ]

1135
00:38:39,839 --> 00:38:46,560
wow that was so cool it was so solid oh

1136
00:38:43,520 --> 00:38:48,560
so solid you know and like ah

1137
00:38:46,560 --> 00:38:50,000
like i live for that i absolutely i like

1138
00:38:48,560 --> 00:38:52,320
if i could bottle that and sell that i'd

1139
00:38:50,000 --> 00:38:53,920
be a millionaire because like like there

1140
00:38:52,320 --> 00:38:56,560
is there's just no feeling like that in

1141
00:38:53,920 --> 00:38:58,320
the world and yeah absolutely

1142
00:38:56,560 --> 00:38:59,839
yeah right exactly yeah you know and so

1143
00:38:58,320 --> 00:39:02,079
that that's that's what kind of that's

1144
00:38:59,839 --> 00:39:04,400
what keeps me coming back i kind of i'm

1145
00:39:02,079 --> 00:39:05,680
always chasing that high that high of

1146
00:39:04,400 --> 00:39:07,839
like

1147
00:39:05,680 --> 00:39:09,680
i think that's kind of why i love kind

1148
00:39:07,839 --> 00:39:11,119
of collaborative world building so much

1149
00:39:09,680 --> 00:39:13,200
is because that's at the end of the day

1150
00:39:11,119 --> 00:39:14,720
as a storyteller that's what i want to

1151
00:39:13,200 --> 00:39:16,640
be doing even as a player that's what i

1152
00:39:14,720 --> 00:39:18,640
want to do is i want to

1153
00:39:16,640 --> 00:39:20,640
i want to share this

1154
00:39:18,640 --> 00:39:21,520
aspect of creation with my friends and

1155
00:39:20,640 --> 00:39:23,760
see

1156
00:39:21,520 --> 00:39:25,760
where they're going to take it you know

1157
00:39:23,760 --> 00:39:27,680
see how they can take the this nugget

1158
00:39:25,760 --> 00:39:29,200
that i'm going to throw out there uh and

1159
00:39:27,680 --> 00:39:31,040
where they're gonna go with it and and

1160
00:39:29,200 --> 00:39:32,720
then when it comes back to me

1161
00:39:31,040 --> 00:39:34,560
what has happened to it and now what can

1162
00:39:32,720 --> 00:39:36,400
i do with it and and that sort of thing

1163
00:39:34,560 --> 00:39:39,359
i love the collaborative aspect of it

1164
00:39:36,400 --> 00:39:41,040
yeah well said collaborative creation i

1165
00:39:39,359 --> 00:39:42,640
mean gel in the maker is my world

1166
00:39:41,040 --> 00:39:44,560
builder name i call myself a maker

1167
00:39:42,640 --> 00:39:46,320
because i love to create it doesn't

1168
00:39:44,560 --> 00:39:48,320
matter what it is so very very very well

1169
00:39:46,320 --> 00:39:50,480
said mine was mine was surface yours was

1170
00:39:48,320 --> 00:39:53,359
deeper nice

1171
00:39:50,480 --> 00:39:54,880
and his touches on the first note when

1172
00:39:53,359 --> 00:39:57,359
you asked the question i wrote down

1173
00:39:54,880 --> 00:40:00,560
which is i'm chasing the scene right

1174
00:39:57,359 --> 00:40:03,119
yeah josh talked about you can't get a

1175
00:40:00,560 --> 00:40:05,680
better feeling than that uh even if you

1176
00:40:03,119 --> 00:40:07,920
could put it in a bottle um i've

1177
00:40:05,680 --> 00:40:09,520
referred to it in a couple different uh

1178
00:40:07,920 --> 00:40:11,040
episodes where i'm like i'm always

1179
00:40:09,520 --> 00:40:13,920
there's like certain scenes and like

1180
00:40:11,040 --> 00:40:16,240
that's why i do this um when we did our

1181
00:40:13,920 --> 00:40:19,440
aliens broadcast there was there was a

1182
00:40:16,240 --> 00:40:22,960
scene where our friend steve

1183
00:40:19,440 --> 00:40:24,560
on the dna podcast his character shoots

1184
00:40:22,960 --> 00:40:26,160
another character in the head and i i

1185
00:40:24,560 --> 00:40:28,800
saw a telegraph i'm like that's the

1186
00:40:26,160 --> 00:40:30,319
moment like i live for those moments

1187
00:40:28,800 --> 00:40:32,960
when we were doing against the dark

1188
00:40:30,319 --> 00:40:35,760
master and we got into that conversation

1189
00:40:32,960 --> 00:40:37,119
about road bacon um

1190
00:40:35,760 --> 00:40:39,200
i live

1191
00:40:37,119 --> 00:40:42,240
for those moments there's just something

1192
00:40:39,200 --> 00:40:44,160
organic and creative it's like

1193
00:40:42,240 --> 00:40:47,280
in the universe

1194
00:40:44,160 --> 00:40:49,359
we deal with really complex physical

1195
00:40:47,280 --> 00:40:50,800
laws there's nothing created that didn't

1196
00:40:49,359 --> 00:40:53,119
come from something else right there's

1197
00:40:50,800 --> 00:40:55,520
no new matter there's no new energy or

1198
00:40:53,119 --> 00:40:57,119
whatever in the creative space and in

1199
00:40:55,520 --> 00:40:59,760
the creative mind

1200
00:40:57,119 --> 00:41:02,640
we are breaking those rules every time

1201
00:40:59,760 --> 00:41:05,200
we throw dice and come up with an idea

1202
00:41:02,640 --> 00:41:08,960
it is the one space where we as people

1203
00:41:05,200 --> 00:41:12,160
in this real mechanical physical world

1204
00:41:08,960 --> 00:41:14,000
can do something amazing we can create

1205
00:41:12,160 --> 00:41:15,680
just from our experiences and build

1206
00:41:14,000 --> 00:41:18,800
something from where there was nothing

1207
00:41:15,680 --> 00:41:21,200
and i think that was uh that that's what

1208
00:41:18,800 --> 00:41:24,319
i'm chasing always that's my motivation

1209
00:41:21,200 --> 00:41:25,760
for coming back to this game 40 years in

1210
00:41:24,319 --> 00:41:27,520
just real quick that conversation about

1211
00:41:25,760 --> 00:41:29,920
the road bacon that is exactly what i'm

1212
00:41:27,520 --> 00:41:33,200
talking about right is that that moment

1213
00:41:29,920 --> 00:41:34,960
when you and and your cast the modest

1214
00:41:33,200 --> 00:41:36,319
are talking about the bacon and right

1215
00:41:34,960 --> 00:41:37,839
you guys are all talking and like my

1216
00:41:36,319 --> 00:41:39,280
character in a huff just decides to

1217
00:41:37,839 --> 00:41:42,400
write off because he's done with your

1218
00:41:39,280 --> 00:41:44,000
frivolity right uh and and luanika your

1219
00:41:42,400 --> 00:41:45,520
character makes that subtle comment like

1220
00:41:44,000 --> 00:41:47,119
don't worry about my brother-in-law like

1221
00:41:45,520 --> 00:41:48,640
he got his [ __ ] like don't worry he's

1222
00:41:47,119 --> 00:41:50,000
like you know and i think i think that

1223
00:41:48,640 --> 00:41:53,119
was your character said oh yeah no i saw

1224
00:41:50,000 --> 00:41:55,599
how much he ate and then you very very

1225
00:41:53,119 --> 00:41:56,800
succinctly with the sniping line like

1226
00:41:55,599 --> 00:41:58,000
yeah well what you probably didn't

1227
00:41:56,800 --> 00:42:00,160
notice is you probably got some

1228
00:41:58,000 --> 00:42:01,119
everybody else's too like it's like that

1229
00:42:00,160 --> 00:42:02,640
little moment where i'm just sitting

1230
00:42:01,119 --> 00:42:03,599
there like oh you

1231
00:42:02,640 --> 00:42:05,359
you

1232
00:42:03,599 --> 00:42:07,119
son of a [ __ ]

1233
00:42:05,359 --> 00:42:09,599
party banter really really helps bring

1234
00:42:07,119 --> 00:42:10,480
it all together yeah it helps make it

1235
00:42:09,599 --> 00:42:12,240
you know

1236
00:42:10,480 --> 00:42:15,280
i mean just like the bits going back and

1237
00:42:12,240 --> 00:42:17,040
forth between garavald and yorkis as we

1238
00:42:15,280 --> 00:42:18,560
went on with yorkus being this big

1239
00:42:17,040 --> 00:42:21,119
mighty warrior he's trying to be in

1240
00:42:18,560 --> 00:42:22,400
garival's like this you know three foot

1241
00:42:21,119 --> 00:42:24,079
thing standing beside him but i'm

1242
00:42:22,400 --> 00:42:26,160
blocking you with my shield and stepping

1243
00:42:24,079 --> 00:42:28,240
on you by the end of it

1244
00:42:26,160 --> 00:42:31,680
i love the the juxtaposition of

1245
00:42:28,240 --> 00:42:34,960
arrogance and earnestness between those

1246
00:42:31,680 --> 00:42:36,720
two characters is is lovely

1247
00:42:34,960 --> 00:42:38,960
that was that was a great time it was it

1248
00:42:36,720 --> 00:42:41,040
was magical and um

1249
00:42:38,960 --> 00:42:43,440
you know i was never

1250
00:42:41,040 --> 00:42:45,440
my military service i was not a sniper

1251
00:42:43,440 --> 00:42:47,680
um however when it comes to the role

1252
00:42:45,440 --> 00:42:49,680
playing scenes nearly every character i

1253
00:42:47,680 --> 00:42:53,280
play is just that i will get those

1254
00:42:49,680 --> 00:42:56,160
little zip lines right in there yeah

1255
00:42:53,280 --> 00:42:58,400
yeah where did that come from

1256
00:42:56,160 --> 00:43:02,160
that is what i do and i do it

1257
00:42:58,400 --> 00:43:04,079
all the time like almost every year

1258
00:43:02,160 --> 00:43:05,599
that's my hallmark i would say

1259
00:43:04,079 --> 00:43:07,760
i have an example of that a

1260
00:43:05,599 --> 00:43:09,119
collaborative creativity shall we say

1261
00:43:07,760 --> 00:43:10,560
between my players and i want you you

1262
00:43:09,119 --> 00:43:12,480
can live vicariously through them to

1263
00:43:10,560 --> 00:43:15,200
have just a just a small piece of what

1264
00:43:12,480 --> 00:43:16,720
they felt as it is such a drug but um

1265
00:43:15,200 --> 00:43:17,839
in the game we played on tuesday as i

1266
00:43:16,720 --> 00:43:18,880
said a couple other player characters

1267
00:43:17,839 --> 00:43:20,880
have died

1268
00:43:18,880 --> 00:43:22,480
many moons ago they died two gibberish

1269
00:43:20,880 --> 00:43:24,720
mouthers so there wasn't a lot left of

1270
00:43:22,480 --> 00:43:26,400
their bodies they managed to salvage

1271
00:43:24,720 --> 00:43:27,920
this the skull of

1272
00:43:26,400 --> 00:43:30,000
one of them it's a bit morbid i have to

1273
00:43:27,920 --> 00:43:31,680
say but that character was

1274
00:43:30,000 --> 00:43:32,880
skull motifs left right and center so it

1275
00:43:31,680 --> 00:43:34,720
actually kind of made sense that they

1276
00:43:32,880 --> 00:43:36,800
would the one remnant they'd have of his

1277
00:43:34,720 --> 00:43:38,240
body is his skull and they kind of kept

1278
00:43:36,800 --> 00:43:40,240
it as a keepsake just in case it would

1279
00:43:38,240 --> 00:43:42,000
be important the player character who

1280
00:43:40,240 --> 00:43:43,280
picked it up was his close friends he

1281
00:43:42,000 --> 00:43:44,880
was like no you know what i'm gonna keep

1282
00:43:43,280 --> 00:43:46,800
this and honor him and

1283
00:43:44,880 --> 00:43:48,960
he loves skulls so it kind of makes

1284
00:43:46,800 --> 00:43:50,560
sense that he lives on as a skull anyway

1285
00:43:48,960 --> 00:43:52,880
flash forward to last session and i'm

1286
00:43:50,560 --> 00:43:54,800
introducing the new player characters

1287
00:43:52,880 --> 00:43:56,240
one of them has come back as an old

1288
00:43:54,800 --> 00:43:59,760
friend of

1289
00:43:56,240 --> 00:44:01,119
the one who is now just a skull who died

1290
00:43:59,760 --> 00:44:02,160
so she comes in the room and she's like

1291
00:44:01,119 --> 00:44:03,599
i'm here because i heard you were

1292
00:44:02,160 --> 00:44:06,079
traveling with my friend i've heard that

1293
00:44:03,599 --> 00:44:07,200
he's died i'm here to help avenge and

1294
00:44:06,079 --> 00:44:08,880
whatnot

1295
00:44:07,200 --> 00:44:10,800
and the guy with the skull is like i get

1296
00:44:08,880 --> 00:44:12,079
out the skull and i give it to her and

1297
00:44:10,800 --> 00:44:13,680
everyone in their

1298
00:44:12,079 --> 00:44:16,480
every day was like whoa

1299
00:44:13,680 --> 00:44:19,040
dude there's a time and a place to offer

1300
00:44:16,480 --> 00:44:21,200
people their dead friends skulls

1301
00:44:19,040 --> 00:44:23,760
and it just went quiet and he went yeah

1302
00:44:21,200 --> 00:44:26,319
this is the time i give her the scope

1303
00:44:23,760 --> 00:44:26,319
oh god

1304
00:44:26,400 --> 00:44:32,400
this could go one of two ways

1305
00:44:28,960 --> 00:44:34,640
and fortunately that new player with the

1306
00:44:32,400 --> 00:44:37,520
this new character came in was like

1307
00:44:34,640 --> 00:44:39,440
equally morbid and and you know like oh

1308
00:44:37,520 --> 00:44:40,960
no i i can see i know what he's trying

1309
00:44:39,440 --> 00:44:42,880
to do i can see what he's trying to do

1310
00:44:40,960 --> 00:44:44,720
here i'm not gonna freak out and flip

1311
00:44:42,880 --> 00:44:46,480
out and derail the whole thing they were

1312
00:44:44,720 --> 00:44:48,560
just like yep cool

1313
00:44:46,480 --> 00:44:50,400
thank you this means a lot and so on and

1314
00:44:48,560 --> 00:44:52,480
so on but just at the collective gas

1315
00:44:50,400 --> 00:44:54,640
with everyone else be like why no the

1316
00:44:52,480 --> 00:44:56,480
skull is not what you do when you first

1317
00:44:54,640 --> 00:45:00,560
meet somebody that's like that's at

1318
00:44:56,480 --> 00:45:00,560
least a second date thing come on now

1319
00:45:00,960 --> 00:45:06,960
there's got to be at least you know a

1320
00:45:04,480 --> 00:45:08,560
dinner involved yeah yeah you met the

1321
00:45:06,960 --> 00:45:11,200
parents and then you whip out the skull

1322
00:45:08,560 --> 00:45:12,400
of their dear friend like that's

1323
00:45:11,200 --> 00:45:14,000
as you were telling the story i

1324
00:45:12,400 --> 00:45:15,599
immediately went back to our tourist

1325
00:45:14,000 --> 00:45:17,599
group and now the skull was the flag on

1326
00:45:15,599 --> 00:45:18,880
the stick

1327
00:45:17,599 --> 00:45:20,880
themselves around with to make sure

1328
00:45:18,880 --> 00:45:22,640
nobody got lost that's canada in my

1329
00:45:20,880 --> 00:45:25,200
universe now that is

1330
00:45:22,640 --> 00:45:28,560
so i i think listening to your show for

1331
00:45:25,200 --> 00:45:31,440
the past year i know so many elements of

1332
00:45:28,560 --> 00:45:33,440
your ongoing campaign i'm so sad to hear

1333
00:45:31,440 --> 00:45:35,440
that it was the player kick who had all

1334
00:45:33,440 --> 00:45:37,040
the skulls and all that that ended up

1335
00:45:35,440 --> 00:45:38,960
dying because i knew someone had passed

1336
00:45:37,040 --> 00:45:40,640
but they didn't know that that was the

1337
00:45:38,960 --> 00:45:43,119
the character had passed like i was i

1338
00:45:40,640 --> 00:45:45,440
was digging that character yes the the

1339
00:45:43,119 --> 00:45:47,680
irony is not lost on the group uh the

1340
00:45:45,440 --> 00:45:49,839
man who is all about death and and

1341
00:45:47,680 --> 00:45:51,599
is it he's a cleric of the death domain

1342
00:45:49,839 --> 00:45:53,680
covered in skulls and he's the first

1343
00:45:51,599 --> 00:45:57,040
player character to die was

1344
00:45:53,680 --> 00:46:00,160
poetic i think if you put it politely

1345
00:45:57,040 --> 00:46:02,960
live by the skull foot in the grave yeah

1346
00:46:00,160 --> 00:46:05,200
yeah precisely precisely he was ready to

1347
00:46:02,960 --> 00:46:05,200
go

1348
00:46:05,440 --> 00:46:11,440
well let us uh see this episode out then

1349
00:46:08,640 --> 00:46:13,200
with perhaps talking of bones uh a

1350
00:46:11,440 --> 00:46:15,680
question with the most meat on said

1351
00:46:13,200 --> 00:46:17,440
bones uh in terms of

1352
00:46:15,680 --> 00:46:19,040
storytellers as you call it or content

1353
00:46:17,440 --> 00:46:22,480
creators or

1354
00:46:19,040 --> 00:46:23,760
gm's or however you want to do it

1355
00:46:22,480 --> 00:46:26,000
what made the three of you want to talk

1356
00:46:23,760 --> 00:46:28,480
to me this morning

1357
00:46:26,000 --> 00:46:30,000
it's a veiled question

1358
00:46:28,480 --> 00:46:32,319
josh told me to and he's scary if i

1359
00:46:30,000 --> 00:46:33,599
don't do it

1360
00:46:32,319 --> 00:46:34,960
i didn't even tell him to i just put the

1361
00:46:33,599 --> 00:46:37,520
invite on your calendar and expected you

1362
00:46:34,960 --> 00:46:37,520
to show up

1363
00:46:38,240 --> 00:46:42,440
i will chain you to your desk again

1364
00:46:39,440 --> 00:46:42,440
glenn

1365
00:46:43,520 --> 00:46:48,079
those jokes that's that's why i'm here

1366
00:46:46,240 --> 00:46:49,920
okay some points great

1367
00:46:48,079 --> 00:46:51,920
um

1368
00:46:49,920 --> 00:46:55,200
you know a chance to throw out the road

1369
00:46:51,920 --> 00:46:57,839
bacon bit again um which i used in the

1370
00:46:55,200 --> 00:46:59,920
game we played last night uh

1371
00:46:57,839 --> 00:47:02,079
for a brief moment like i think it has

1372
00:46:59,920 --> 00:47:03,680
become something i'm gonna start talking

1373
00:47:02,079 --> 00:47:05,040
about all the time because i still love

1374
00:47:03,680 --> 00:47:06,960
that bit

1375
00:47:05,040 --> 00:47:08,880
to be on the show to be a content

1376
00:47:06,960 --> 00:47:10,560
creator to be a storyteller what

1377
00:47:08,880 --> 00:47:13,599
motivates me is

1378
00:47:10,560 --> 00:47:15,920
creativity and innate creativeness a

1379
00:47:13,599 --> 00:47:17,760
long time ago i was asked

1380
00:47:15,920 --> 00:47:18,880
how would you describe yourself

1381
00:47:17,760 --> 00:47:20,160
and they weren't talking about

1382
00:47:18,880 --> 00:47:21,760
physically it was like how would you

1383
00:47:20,160 --> 00:47:22,640
describe yourself to people who want to

1384
00:47:21,760 --> 00:47:23,599
know you

1385
00:47:22,640 --> 00:47:25,359
and

1386
00:47:23,599 --> 00:47:27,520
oftentimes that question is answered by

1387
00:47:25,359 --> 00:47:30,240
oh well i do this for work

1388
00:47:27,520 --> 00:47:32,319
well work is not my definition of myself

1389
00:47:30,240 --> 00:47:33,920
like the job i do nine to five the

1390
00:47:32,319 --> 00:47:36,319
reason i refer to it as a nine to five

1391
00:47:33,920 --> 00:47:38,960
is because it is exclusively a means to

1392
00:47:36,319 --> 00:47:41,920
an ends it pays the rent it puts food on

1393
00:47:38,960 --> 00:47:43,119
the table and covers my uh my medical

1394
00:47:41,920 --> 00:47:44,559
benefits

1395
00:47:43,119 --> 00:47:46,800
aside from that

1396
00:47:44,559 --> 00:47:48,640
it is not part of who i am it is just

1397
00:47:46,800 --> 00:47:49,440
something i am capable of and good at

1398
00:47:48,640 --> 00:47:51,760
doing

1399
00:47:49,440 --> 00:47:54,640
i don't define myself that way i define

1400
00:47:51,760 --> 00:47:56,000
myself as a person who

1401
00:47:54,640 --> 00:47:57,760
tells stories

1402
00:47:56,000 --> 00:47:59,200
shares experiences

1403
00:47:57,760 --> 00:48:01,599
and

1404
00:47:59,200 --> 00:48:03,920
wants to always be

1405
00:48:01,599 --> 00:48:05,839
worthy of the friendship i have received

1406
00:48:03,920 --> 00:48:07,040
in life like i want to be a better

1407
00:48:05,839 --> 00:48:09,119
friend

1408
00:48:07,040 --> 00:48:10,640
always the friends i have

1409
00:48:09,119 --> 00:48:12,160
have been amazing they've gotten me

1410
00:48:10,640 --> 00:48:14,240
through all the difficult times they've

1411
00:48:12,160 --> 00:48:16,720
got they've been with me through all the

1412
00:48:14,240 --> 00:48:19,359
great times uh and everything in between

1413
00:48:16,720 --> 00:48:21,440
so i am constantly striving to be

1414
00:48:19,359 --> 00:48:23,200
that so as a content creator what

1415
00:48:21,440 --> 00:48:24,880
motivates me is

1416
00:48:23,200 --> 00:48:26,240
that combination of those three things

1417
00:48:24,880 --> 00:48:29,119
how do i

1418
00:48:26,240 --> 00:48:31,760
tell stories that are enjoyable

1419
00:48:29,119 --> 00:48:33,599
that share my experiences

1420
00:48:31,760 --> 00:48:34,880
and can somehow

1421
00:48:33,599 --> 00:48:37,359
identify

1422
00:48:34,880 --> 00:48:39,599
uh or detail ways to be

1423
00:48:37,359 --> 00:48:41,200
a better friend or a better person in

1424
00:48:39,599 --> 00:48:43,520
some way so

1425
00:48:41,200 --> 00:48:46,800
as a storyteller i for instance i don't

1426
00:48:43,520 --> 00:48:48,559
often run quote unquote evil campaigns

1427
00:48:46,800 --> 00:48:50,240
that's just my take i'm not saying that

1428
00:48:48,559 --> 00:48:52,640
they're bad i've played in a few and

1429
00:48:50,240 --> 00:48:54,000
enjoyed them i've run a few in the past

1430
00:48:52,640 --> 00:48:56,079
and enjoyed it

1431
00:48:54,000 --> 00:48:59,440
of late it's just not what i do it's not

1432
00:48:56,079 --> 00:49:01,680
the kind of story i want to tell anymore

1433
00:48:59,440 --> 00:49:03,440
and so what motivates me is just that

1434
00:49:01,680 --> 00:49:05,359
sharing experiences

1435
00:49:03,440 --> 00:49:07,839
in a way that

1436
00:49:05,359 --> 00:49:08,720
is additive and not subtractive

1437
00:49:07,839 --> 00:49:11,599
yeah

1438
00:49:08,720 --> 00:49:14,079
and doing so in as creative a manner as

1439
00:49:11,599 --> 00:49:16,079
possible i love creativity just talking

1440
00:49:14,079 --> 00:49:17,520
to anybody who does any creative

1441
00:49:16,079 --> 00:49:19,599
endeavor

1442
00:49:17,520 --> 00:49:20,800
is amazing to me whether it be a

1443
00:49:19,599 --> 00:49:22,240
musician

1444
00:49:20,800 --> 00:49:24,880
of which i've

1445
00:49:22,240 --> 00:49:26,800
dabbled with toydrath an actor of which

1446
00:49:24,880 --> 00:49:28,720
role playing is largely me dabbling and

1447
00:49:26,800 --> 00:49:31,599
toying with

1448
00:49:28,720 --> 00:49:33,839
other content creators in this space

1449
00:49:31,599 --> 00:49:35,359
that's what motivates me is yeah having

1450
00:49:33,839 --> 00:49:36,400
those conversations and doing those

1451
00:49:35,359 --> 00:49:37,839
things

1452
00:49:36,400 --> 00:49:39,839
yeah i mean

1453
00:49:37,839 --> 00:49:42,160
look i mean the easy answer is that

1454
00:49:39,839 --> 00:49:43,280
first of all leonika you covered

1455
00:49:42,160 --> 00:49:44,559
pretty much every bullet point that i

1456
00:49:43,280 --> 00:49:45,920
had been thinking about when danielle

1457
00:49:44,559 --> 00:49:48,640
first asked the question for one so

1458
00:49:45,920 --> 00:49:49,680
screw you again and secondly happily you

1459
00:49:48,640 --> 00:49:52,000
know

1460
00:49:49,680 --> 00:49:53,680
secondly like again like i mean i think

1461
00:49:52,000 --> 00:49:54,720
i think about like i think about this

1462
00:49:53,680 --> 00:49:56,720
past year because i mean you know

1463
00:49:54,720 --> 00:50:00,079
tabletop journeys came out in early

1464
00:49:56,720 --> 00:50:01,839
december of 2020 early december 2020. so

1465
00:50:00,079 --> 00:50:03,280
it's a little bit over been over a

1466
00:50:01,839 --> 00:50:05,599
little bit over a year

1467
00:50:03,280 --> 00:50:06,720
you know and i look back at the at the

1468
00:50:05,599 --> 00:50:08,000
last year

1469
00:50:06,720 --> 00:50:10,000
and see

1470
00:50:08,000 --> 00:50:12,319
the awesome people that we have had the

1471
00:50:10,000 --> 00:50:14,079
chance to talk to and the awesome things

1472
00:50:12,319 --> 00:50:15,280
that we have had the chance to talk

1473
00:50:14,079 --> 00:50:18,079
about

1474
00:50:15,280 --> 00:50:20,640
not even when the three of us get

1475
00:50:18,079 --> 00:50:22,480
together and blather on for an hour and

1476
00:50:20,640 --> 00:50:25,119
change but like the the people out there

1477
00:50:22,480 --> 00:50:26,880
that look look i did a thing can i just

1478
00:50:25,119 --> 00:50:28,319
talk about it and like yeah come in talk

1479
00:50:26,880 --> 00:50:29,359
about your thing

1480
00:50:28,319 --> 00:50:30,880
you talk about that like shared

1481
00:50:29,359 --> 00:50:32,960
experience at the table where like you

1482
00:50:30,880 --> 00:50:35,200
just want i just want my friends to to

1483
00:50:32,960 --> 00:50:37,280
do something awesome and inspire some

1484
00:50:35,200 --> 00:50:39,040
some feeling in me

1485
00:50:37,280 --> 00:50:41,520
there is nothing

1486
00:50:39,040 --> 00:50:42,880
better than than being on that creative

1487
00:50:41,520 --> 00:50:45,839
side and having somebody else give a

1488
00:50:42,880 --> 00:50:47,680
crap about it and to to talk to people

1489
00:50:45,839 --> 00:50:50,480
about how passionate they are about

1490
00:50:47,680 --> 00:50:52,400
their little corner of of the world

1491
00:50:50,480 --> 00:50:54,160
it sounds silly to say after only a year

1492
00:50:52,400 --> 00:50:56,480
but i'm honestly not sure like what else

1493
00:50:54,160 --> 00:50:58,800
i would be doing with my time if i

1494
00:50:56,480 --> 00:51:01,280
hadn't decided to go ahead and do this

1495
00:50:58,800 --> 00:51:03,359
right you know and like we're all busy

1496
00:51:01,280 --> 00:51:06,000
dudes like that like there's no

1497
00:51:03,359 --> 00:51:07,599
no which no two ways about it right uh

1498
00:51:06,000 --> 00:51:09,359
and and for anybody out there that is

1499
00:51:07,599 --> 00:51:11,040
under the illusion that podcasting just

1500
00:51:09,359 --> 00:51:12,480
sort of happens it's a thing you can you

1501
00:51:11,040 --> 00:51:14,960
know whatever right

1502
00:51:12,480 --> 00:51:16,720
it like it's work like it is absolutely

1503
00:51:14,960 --> 00:51:18,559
work i think i think the amount of times

1504
00:51:16,720 --> 00:51:20,240
you've had to reschedule this speaks for

1505
00:51:18,559 --> 00:51:21,599
itself

1506
00:51:20,240 --> 00:51:22,880
yeah yeah you know

1507
00:51:21,599 --> 00:51:25,280
but man

1508
00:51:22,880 --> 00:51:26,400
it's just so much fun like it really it

1509
00:51:25,280 --> 00:51:28,319
like it's just like

1510
00:51:26,400 --> 00:51:30,000
i get to spend my sunday morning talking

1511
00:51:28,319 --> 00:51:32,400
to to you guys and like you know you're

1512
00:51:30,000 --> 00:51:33,839
what six thousand miles away and like

1513
00:51:32,400 --> 00:51:35,359
and we're talking about the shared

1514
00:51:33,839 --> 00:51:36,559
experience that we all have and that's

1515
00:51:35,359 --> 00:51:38,720
really like

1516
00:51:36,559 --> 00:51:40,800
how could you not want to spend two

1517
00:51:38,720 --> 00:51:43,119
hours or whatever talking technical

1518
00:51:40,800 --> 00:51:44,720
issues be damned about you know about

1519
00:51:43,119 --> 00:51:46,480
about the shared experience like we're

1520
00:51:44,720 --> 00:51:49,440
talking about our shared

1521
00:51:46,480 --> 00:51:52,240
experience as humans in kind of this

1522
00:51:49,440 --> 00:51:53,440
this very narrow scope but we've covered

1523
00:51:52,240 --> 00:51:55,359
so many other topics here we're talking

1524
00:51:53,440 --> 00:51:57,839
about so many other things kind of under

1525
00:51:55,359 --> 00:51:59,839
that umbrella that apply i mean it's

1526
00:51:57,839 --> 00:52:01,359
you know i know my very philosophical

1527
00:51:59,839 --> 00:52:02,960
rambling answer is basically just saying

1528
00:52:01,359 --> 00:52:03,680
like why wouldn't you want to do this

1529
00:52:02,960 --> 00:52:05,760
like

1530
00:52:03,680 --> 00:52:07,200
like if you need to be motivated to get

1531
00:52:05,760 --> 00:52:09,520
up and do this

1532
00:52:07,200 --> 00:52:11,839
then don't do this don't do this right

1533
00:52:09,520 --> 00:52:13,760
because like the motivation is the thing

1534
00:52:11,839 --> 00:52:16,480
the motivation is the is the

1535
00:52:13,760 --> 00:52:18,720
conversation the motivation is the

1536
00:52:16,480 --> 00:52:20,480
is the act of doing it right like that's

1537
00:52:18,720 --> 00:52:21,920
what that's what that's what got me up

1538
00:52:20,480 --> 00:52:23,040
after six and a half hours of sleep last

1539
00:52:21,920 --> 00:52:24,880
night going oh that's right we're

1540
00:52:23,040 --> 00:52:25,760
talking with danilo today like finally

1541
00:52:24,880 --> 00:52:27,040
like we've been trying to put this

1542
00:52:25,760 --> 00:52:29,359
together for the six months like that's

1543
00:52:27,040 --> 00:52:31,280
great fabulous you know that's what got

1544
00:52:29,359 --> 00:52:32,640
me to roll out this early too well it's

1545
00:52:31,280 --> 00:52:33,920
not even early but we were up really

1546
00:52:32,640 --> 00:52:35,359
late last night yeah i just want the

1547
00:52:33,920 --> 00:52:36,480
listeners to appreciate it you're making

1548
00:52:35,359 --> 00:52:39,280
it sound like i've got you out of bed at

1549
00:52:36,480 --> 00:52:42,000
like 4 00 a.m and it's like

1550
00:52:39,280 --> 00:52:43,280
no no no no no it's totally totally

1551
00:52:42,000 --> 00:52:44,720
self-induced i mean we started we

1552
00:52:43,280 --> 00:52:46,720
started recording like 10 o'clock local

1553
00:52:44,720 --> 00:52:49,440
time here in the u.s but the three of us

1554
00:52:46,720 --> 00:52:51,280
were up until about 1 30 uh doing doing

1555
00:52:49,440 --> 00:52:53,599
an actual play for our show last night

1556
00:52:51,280 --> 00:52:55,839
so you know two o'clock by time i got to

1557
00:52:53,599 --> 00:52:58,160
bed yeah last night yeah

1558
00:52:55,839 --> 00:53:00,640
yeah and the last thing i did when we

1559
00:52:58,160 --> 00:53:03,359
signed off of that actual play which was

1560
00:53:00,640 --> 00:53:06,720
a fantastic session really rewarding as

1561
00:53:03,359 --> 00:53:10,480
well the last thing i did is i said

1562
00:53:06,720 --> 00:53:10,480
see y'all at 10 a.m motivation

1563
00:53:11,520 --> 00:53:14,400
and shut off the computer and went to

1564
00:53:12,960 --> 00:53:16,720
bed you know

1565
00:53:14,400 --> 00:53:19,359
and it was like in my head quite

1566
00:53:16,720 --> 00:53:20,800
honestly in my my dreams i was like what

1567
00:53:19,359 --> 00:53:23,040
am i going to talk about what am i what

1568
00:53:20,800 --> 00:53:25,119
are the the points i want to hit and

1569
00:53:23,040 --> 00:53:27,520
where are my notes because

1570
00:53:25,119 --> 00:53:30,960
i write notes actually very close to

1571
00:53:27,520 --> 00:53:33,440
when i do shows versus well in advance

1572
00:53:30,960 --> 00:53:35,839
um that way the ideas are fresh they

1573
00:53:33,440 --> 00:53:38,960
make sense but i ruminate over them for

1574
00:53:35,839 --> 00:53:40,480
the days that come up to that and i got

1575
00:53:38,960 --> 00:53:42,160
up this morning i'm like

1576
00:53:40,480 --> 00:53:45,119
i'm gonna take notes on what's said

1577
00:53:42,160 --> 00:53:47,280
during this session so i can go back to

1578
00:53:45,119 --> 00:53:49,359
points or touch on things that come up

1579
00:53:47,280 --> 00:53:50,079
but i know what i want to say about this

1580
00:53:49,359 --> 00:53:52,079
like

1581
00:53:50,079 --> 00:53:53,440
part of it is i am

1582
00:53:52,079 --> 00:53:56,000
and we are

1583
00:53:53,440 --> 00:53:57,359
fairly self-motivated

1584
00:53:56,000 --> 00:53:59,599
so

1585
00:53:57,359 --> 00:54:01,760
i just said you know what i don't need

1586
00:53:59,599 --> 00:54:03,599
to really go to notes for this yeah i

1587
00:54:01,760 --> 00:54:05,200
know what i want to say there may be a

1588
00:54:03,599 --> 00:54:07,599
particular anecdote that i want to

1589
00:54:05,200 --> 00:54:09,520
mention but for the most part

1590
00:54:07,599 --> 00:54:12,319
right i know the things that drive me i

1591
00:54:09,520 --> 00:54:14,240
i know the things that i love to do and

1592
00:54:12,319 --> 00:54:15,200
this type of game role-playing games in

1593
00:54:14,240 --> 00:54:18,000
general

1594
00:54:15,200 --> 00:54:20,160
that drives me that makes me want to do

1595
00:54:18,000 --> 00:54:23,119
more of this i i love

1596
00:54:20,160 --> 00:54:25,920
when i build a character that has all

1597
00:54:23,119 --> 00:54:27,680
these things that that it can do and i

1598
00:54:25,920 --> 00:54:29,440
say all the time i don't optimize for

1599
00:54:27,680 --> 00:54:31,520
the sake of building the biggest baddest

1600
00:54:29,440 --> 00:54:33,760
i optimize for having

1601
00:54:31,520 --> 00:54:35,359
the coolest moment

1602
00:54:33,760 --> 00:54:37,040
which sometimes is not always the

1603
00:54:35,359 --> 00:54:38,319
biggest and the baddest right you know

1604
00:54:37,040 --> 00:54:39,760
sometimes it's just being able to do

1605
00:54:38,319 --> 00:54:42,000
that cool thing that nobody really

1606
00:54:39,760 --> 00:54:45,520
anticipated yeah one of the best things

1607
00:54:42,000 --> 00:54:48,160
my warforged in another game did was

1608
00:54:45,520 --> 00:54:50,079
do a commander strike as a battle master

1609
00:54:48,160 --> 00:54:51,599
and give it to the barbarian who laid

1610
00:54:50,079 --> 00:54:53,440
the killing blow

1611
00:54:51,599 --> 00:54:54,400
i could have probably done just as much

1612
00:54:53,440 --> 00:54:56,720
damage

1613
00:54:54,400 --> 00:54:57,520
but that would have never been as cool

1614
00:54:56,720 --> 00:55:00,480
as

1615
00:54:57,520 --> 00:55:02,880
i dropped one knee say get him and i

1616
00:55:00,480 --> 00:55:05,040
give him the the ability to strike and

1617
00:55:02,880 --> 00:55:07,680
he says well i run up i jump off his

1618
00:55:05,040 --> 00:55:10,160
back as he stands up to launch me and he

1619
00:55:07,680 --> 00:55:13,040
drops the killing blow lays out the big

1620
00:55:10,160 --> 00:55:14,240
bad guy which happened to be a giant and

1621
00:55:13,040 --> 00:55:16,480
uh

1622
00:55:14,240 --> 00:55:19,040
we took him out and i'm like

1623
00:55:16,480 --> 00:55:20,559
that's badass yeah

1624
00:55:19,040 --> 00:55:22,079
and then not only not only that but

1625
00:55:20,559 --> 00:55:23,760
because you talk about kind of like the

1626
00:55:22,079 --> 00:55:25,280
the the other side of this has

1627
00:55:23,760 --> 00:55:26,240
optimization like you optimize for the

1628
00:55:25,280 --> 00:55:27,839
story

1629
00:55:26,240 --> 00:55:29,359
that's not even kind of like the

1630
00:55:27,839 --> 00:55:30,559
greatest role-playing story that i can

1631
00:55:29,359 --> 00:55:32,079
think of off the top my head the

1632
00:55:30,559 --> 00:55:34,400
greatest role-playing story that i can

1633
00:55:32,079 --> 00:55:38,079
think of off the top my head happened 20

1634
00:55:34,400 --> 00:55:40,079
years ago when we were at a table and

1635
00:55:38,079 --> 00:55:42,559
the big bad of the campaign marched up

1636
00:55:40,079 --> 00:55:44,240
with his army and the the soon-to-be

1637
00:55:42,559 --> 00:55:46,079
king of the realm

1638
00:55:44,240 --> 00:55:47,920
decided to go ahead and go out and said

1639
00:55:46,079 --> 00:55:49,839
enough thousands of people aren't gonna

1640
00:55:47,920 --> 00:55:52,160
die and challenge the big bad to single

1641
00:55:49,839 --> 00:55:54,240
combat and lost

1642
00:55:52,160 --> 00:55:57,040
and that set forth

1643
00:55:54,240 --> 00:55:58,160
a dozen campaigns from that singular

1644
00:55:57,040 --> 00:56:00,799
moment

1645
00:55:58,160 --> 00:56:03,119
when the big bad one and all of us are

1646
00:56:00,799 --> 00:56:04,160
sitting at the table like you can't no

1647
00:56:03,119 --> 00:56:06,079
no you can't do that and the

1648
00:56:04,160 --> 00:56:08,000
storyteller's like out get out of here

1649
00:56:06,079 --> 00:56:10,559
you're not here you don't know what's

1650
00:56:08,000 --> 00:56:14,559
happening it's like but no but he can't

1651
00:56:10,559 --> 00:56:16,720
he's gonna lose he's not gonna win

1652
00:56:14,559 --> 00:56:20,480
out

1653
00:56:16,720 --> 00:56:23,119
to be fair i was not at my best and most

1654
00:56:20,480 --> 00:56:25,200
respectful player character phase yeah

1655
00:56:23,119 --> 00:56:27,520
and i was ejected from that table for

1656
00:56:25,200 --> 00:56:28,799
that moment while that scene went down

1657
00:56:27,520 --> 00:56:31,520
yeah um

1658
00:56:28,799 --> 00:56:33,599
but here we are 20 plus years later and

1659
00:56:31,520 --> 00:56:35,680
i'm playing in the campaign

1660
00:56:33,599 --> 00:56:38,720
and i have finally

1661
00:56:35,680 --> 00:56:41,760
the current character i play uh actually

1662
00:56:38,720 --> 00:56:44,160
did some actions to successfully

1663
00:56:41,760 --> 00:56:47,839
start to undo the damage done in that

1664
00:56:44,160 --> 00:56:50,799
scene 20 years ago so uh i i want you

1665
00:56:47,839 --> 00:56:51,760
all to know that you know hk's got this

1666
00:56:50,799 --> 00:56:54,240
he's

1667
00:56:51,760 --> 00:56:56,880
he's got some that's some long-reaching

1668
00:56:54,240 --> 00:56:59,359
decade spanning motivation right there

1669
00:56:56,880 --> 00:57:01,440
yeah um but no i have to on the

1670
00:56:59,359 --> 00:57:04,400
motivation front as a storyteller agree

1671
00:57:01,440 --> 00:57:06,640
with uh both of my irreverent co-hosts

1672
00:57:04,400 --> 00:57:08,240
and amazing friends

1673
00:57:06,640 --> 00:57:09,839
that the creative collaboration is

1674
00:57:08,240 --> 00:57:11,440
definitely where what it's all about but

1675
00:57:09,839 --> 00:57:14,559
for myself i've always been i said

1676
00:57:11,440 --> 00:57:14,559
earlier i'm a maker i mean i

1677
00:57:14,880 --> 00:57:18,480
silly story but when i was in like i

1678
00:57:16,960 --> 00:57:20,000
don't know

1679
00:57:18,480 --> 00:57:21,359
first grade i decided i was going to be

1680
00:57:20,000 --> 00:57:23,040
a writer so i locked myself in the

1681
00:57:21,359 --> 00:57:24,400
bathroom why the bathroom i have no idea

1682
00:57:23,040 --> 00:57:26,880
but the bathroom

1683
00:57:24,400 --> 00:57:28,160
for about three hours while i copied

1684
00:57:26,880 --> 00:57:30,720
verbatim

1685
00:57:28,160 --> 00:57:32,559
my very very favorite book

1686
00:57:30,720 --> 00:57:34,319
onto notebook paper which earned me a

1687
00:57:32,559 --> 00:57:36,640
nice conversation about plagiarism and

1688
00:57:34,319 --> 00:57:38,319
and a good life lesson along the way uh

1689
00:57:36,640 --> 00:57:39,760
but i mean it's been in me since then

1690
00:57:38,319 --> 00:57:42,319
that i've always wanted to make things

1691
00:57:39,760 --> 00:57:44,240
and it's just grown and grown forever as

1692
00:57:42,319 --> 00:57:45,119
a storyteller though

1693
00:57:44,240 --> 00:57:47,760
that

1694
00:57:45,119 --> 00:57:50,559
has to bring me to the storyteller chair

1695
00:57:47,760 --> 00:57:51,359
because as a character i was creating

1696
00:57:50,559 --> 00:57:53,440
but

1697
00:57:51,359 --> 00:57:55,440
i wanted to do more right

1698
00:57:53,440 --> 00:57:56,880
but what really really keeps me coming

1699
00:57:55,440 --> 00:57:58,640
back which kind of sums up a number of

1700
00:57:56,880 --> 00:57:59,680
the points in a scene that we've been

1701
00:57:58,640 --> 00:58:02,720
discussing

1702
00:57:59,680 --> 00:58:06,640
as a storyteller is the expression on my

1703
00:58:02,720 --> 00:58:09,119
character's faces when i really truly

1704
00:58:06,640 --> 00:58:11,839
achieve that shock and awe factor

1705
00:58:09,119 --> 00:58:14,079
when a piece of my plot a bit of my

1706
00:58:11,839 --> 00:58:15,680
story just slaps them in the face and

1707
00:58:14,079 --> 00:58:17,839
they're wide-eyed like didn't see it

1708
00:58:15,680 --> 00:58:18,799
coming what the hell just happened

1709
00:58:17,839 --> 00:58:20,960
and

1710
00:58:18,799 --> 00:58:22,880
not in a bad way necessarily sometimes

1711
00:58:20,960 --> 00:58:23,920
you know depending on on the plot but uh

1712
00:58:22,880 --> 00:58:26,160
the scene i'm thinking of in this

1713
00:58:23,920 --> 00:58:28,000
instance is what what literally popped

1714
00:58:26,160 --> 00:58:30,319
into my mind was the expression on one

1715
00:58:28,000 --> 00:58:31,440
of our patreons faces

1716
00:58:30,319 --> 00:58:33,839
and a character she played in the

1717
00:58:31,440 --> 00:58:35,119
boiling seas named ash

1718
00:58:33,839 --> 00:58:37,680
when as they've been going on and they

1719
00:58:35,119 --> 00:58:39,760
have this memory issue since the game

1720
00:58:37,680 --> 00:58:41,280
started you know they they woke up all

1721
00:58:39,760 --> 00:58:43,280
of them with no memory and they've been

1722
00:58:41,280 --> 00:58:45,200
getting little flashes since and the

1723
00:58:43,280 --> 00:58:47,760
moment when she meets somebody that she

1724
00:58:45,200 --> 00:58:49,760
recognizes she thinks

1725
00:58:47,760 --> 00:58:51,359
and then realizes based on a picture

1726
00:58:49,760 --> 00:58:53,440
above the bar in the conversation that

1727
00:58:51,359 --> 00:58:55,359
this is actually the granddaughter of a

1728
00:58:53,440 --> 00:58:57,280
former paramour of hers

1729
00:58:55,359 --> 00:58:59,119
who's now telling her but you died like

1730
00:58:57,280 --> 00:59:00,640
75 years ago

1731
00:58:59,119 --> 00:59:02,160
and she's also at the same time now

1732
00:59:00,640 --> 00:59:05,200
wondering wait is this my granddaughter

1733
00:59:02,160 --> 00:59:06,880
then and is watching her face as and the

1734
00:59:05,200 --> 00:59:08,559
rest of the party's faces as it went

1735
00:59:06,880 --> 00:59:10,559
through at that point and they realized

1736
00:59:08,559 --> 00:59:12,319
that they're actually all dead people

1737
00:59:10,559 --> 00:59:14,799
from the past

1738
00:59:12,319 --> 00:59:16,720
that moment watching

1739
00:59:14,799 --> 00:59:18,240
that revelation dawn

1740
00:59:16,720 --> 00:59:20,240
and that that moment of collaboration

1741
00:59:18,240 --> 00:59:23,119
together that that's what i'm in it for

1742
00:59:20,240 --> 00:59:25,520
i've had several instances in my game

1743
00:59:23,119 --> 00:59:27,040
when a player were to have just stood up

1744
00:59:25,520 --> 00:59:28,319
and walked away because they're like oh

1745
00:59:27,040 --> 00:59:31,119
can't believe this is happening i need

1746
00:59:28,319 --> 00:59:34,070
to this is crazy and that's when i feel

1747
00:59:31,119 --> 00:59:35,920
like i've succeeded

1748
00:59:34,070 --> 00:59:38,799
[Laughter]

1749
00:59:35,920 --> 00:59:40,960
well thank you very much gentlemen for

1750
00:59:38,799 --> 00:59:42,720
this i i'm very very very happy with

1751
00:59:40,960 --> 00:59:46,720
this episode um

1752
00:59:42,720 --> 00:59:48,880
as we have covered not only the play

1753
00:59:46,720 --> 00:59:51,760
side of things the first

1754
00:59:48,880 --> 00:59:53,839
hot section was all about making

1755
00:59:51,760 --> 00:59:56,000
characters that want to go an adventure

1756
00:59:53,839 --> 00:59:58,000
and how to do that but also the

1757
00:59:56,000 --> 00:59:59,839
soft side of things you know why

1758
00:59:58,000 --> 01:00:03,119
why we find ourselves here in a gaming

1759
00:59:59,839 --> 01:00:05,680
hangover some more than others uh around

1760
01:00:03,119 --> 01:00:08,000
looking around this kind of thing i mean

1761
01:00:05,680 --> 01:00:09,440
almost always worth it

1762
01:00:08,000 --> 01:00:10,799
i'm about to go for a few drinks i'm

1763
01:00:09,440 --> 01:00:14,000
about to have maybe a legitimate

1764
01:00:10,799 --> 01:00:16,079
hangover but uh

1765
01:00:14,000 --> 01:00:19,440
key to a hangover is having the road

1766
01:00:16,079 --> 01:00:19,440
bacon when you get back

1767
01:00:19,920 --> 01:00:22,559
i don't know too much grease when you

1768
01:00:21,040 --> 01:00:23,450
got a hangover is sometimes not a good

1769
01:00:22,559 --> 01:00:25,200
thing

1770
01:00:23,450 --> 01:00:27,200
[Laughter]

1771
01:00:25,200 --> 01:00:30,400
i say road bacon this morning for me

1772
01:00:27,200 --> 01:00:32,319
with smoked salmon but whatever you know

1773
01:00:30,400 --> 01:00:35,040
is is there anything

1774
01:00:32,319 --> 01:00:37,040
burning to talk about that we might have

1775
01:00:35,040 --> 01:00:39,200
missed i was gonna say i actually think

1776
01:00:37,040 --> 01:00:41,280
we we covered it all i was terribly

1777
01:00:39,200 --> 01:00:43,200
afraid that we were gonna miss pieces

1778
01:00:41,280 --> 01:00:46,160
but i think we've we're getting really

1779
01:00:43,200 --> 01:00:48,160
good at this the four of us together um

1780
01:00:46,160 --> 01:00:50,640
like we covered some good ground here i

1781
01:00:48,160 --> 01:00:53,680
think we talked about all the things and

1782
01:00:50,640 --> 01:00:57,040
uh that deal with motivation

1783
01:00:53,680 --> 01:00:58,480
yeah the only burning question for me is

1784
01:00:57,040 --> 01:00:58,920
when are we going to get you back on our

1785
01:00:58,480 --> 01:01:00,720
show

1786
01:00:58,920 --> 01:01:02,720
[Laughter]

1787
01:01:00,720 --> 01:01:04,559
very good question never um no i'm

1788
01:01:02,720 --> 01:01:06,799
joking

1789
01:01:04,559 --> 01:01:10,480
i don't blame you

1790
01:01:06,799 --> 01:01:12,799
i wouldn't want to be on our show either

1791
01:01:10,480 --> 01:01:15,040
i mean i'm scheduled in for all of 2022

1792
01:01:12,799 --> 01:01:17,850
but who knows what's not

1793
01:01:15,040 --> 01:01:19,440
yeah uh i'm washing my hair that day

1794
01:01:17,850 --> 01:01:21,040
[Laughter]

1795
01:01:19,440 --> 01:01:23,520
when whenever you

1796
01:01:21,040 --> 01:01:26,000
whenever you'll take me and my

1797
01:01:23,520 --> 01:01:28,240
what did you say uh smooth velvety

1798
01:01:26,000 --> 01:01:29,839
smooth english accent which is probably

1799
01:01:28,240 --> 01:01:32,160
the best

1800
01:01:29,839 --> 01:01:34,640
compliment i've ever had on this very

1801
01:01:32,160 --> 01:01:35,520
poor spoken englishman's voice

1802
01:01:34,640 --> 01:01:38,400
i i

1803
01:01:35,520 --> 01:01:40,319
i will say that when we started playing

1804
01:01:38,400 --> 01:01:41,760
uh against the dark master what i

1805
01:01:40,319 --> 01:01:43,599
originally had for a voice for my

1806
01:01:41,760 --> 01:01:45,119
character i changed because i'm like we

1807
01:01:43,599 --> 01:01:46,559
already have an english accent and

1808
01:01:45,119 --> 01:01:48,880
that's yeah you can't do a phony one

1809
01:01:46,559 --> 01:01:51,040
next to a real one how would that sound

1810
01:01:48,880 --> 01:01:53,760
i'm gonna come across like an ass if i

1811
01:01:51,040 --> 01:01:57,440
tried that thing

1812
01:01:53,760 --> 01:01:59,520
yeah uh you know i so i i didn't have to

1813
01:01:57,440 --> 01:02:01,039
work work on that like i i literally

1814
01:01:59,520 --> 01:02:02,799
have to work on some new accents because

1815
01:02:01,039 --> 01:02:04,799
my goal is to keep gaming with you on a

1816
01:02:02,799 --> 01:02:06,319
regular basis

1817
01:02:04,799 --> 01:02:07,080
you have to try very hard to offend me

1818
01:02:06,319 --> 01:02:08,720
i'm afraid

1819
01:02:07,080 --> 01:02:10,319
[Laughter]

1820
01:02:08,720 --> 01:02:13,440
being uh

1821
01:02:10,319 --> 01:02:15,119
guilty of doing some poor accents in my

1822
01:02:13,440 --> 01:02:17,920
time so yes

1823
01:02:15,119 --> 01:02:19,359
mine are terrible like legendarily oh

1824
01:02:17,920 --> 01:02:20,559
yeah terrible

1825
01:02:19,359 --> 01:02:21,839
all of mine turn into scottish

1826
01:02:20,559 --> 01:02:23,520
eventually if they go on long enough

1827
01:02:21,839 --> 01:02:25,760
doesn't matter what they start as all

1828
01:02:23,520 --> 01:02:28,000
roads lead to edinburgh as they're

1829
01:02:25,760 --> 01:02:30,799
saying guys

1830
01:02:28,000 --> 01:02:31,920
well that's what the scots will tell you

1831
01:02:30,799 --> 01:02:34,799
yeah

1832
01:02:31,920 --> 01:02:37,200
well uh gentlemen thank you again

1833
01:02:34,799 --> 01:02:38,480
for gracing me with your presence today

1834
01:02:37,200 --> 01:02:40,960
it has been

1835
01:02:38,480 --> 01:02:42,799
very very enjoyable thank you all so

1836
01:02:40,960 --> 01:02:43,839
much is there anything you would like to

1837
01:02:42,799 --> 01:02:45,359
promote

1838
01:02:43,839 --> 01:02:47,520
sure yeah well so first of all thank you

1839
01:02:45,359 --> 01:02:49,599
for having us on obviously this is such

1840
01:02:47,520 --> 01:02:51,280
a good time uh you

1841
01:02:49,599 --> 01:02:52,880
you know that you only have to call we

1842
01:02:51,280 --> 01:02:54,559
will we will rally together to go ahead

1843
01:02:52,880 --> 01:02:55,839
and come on your show anytime

1844
01:02:54,559 --> 01:02:58,240
you're willing to deal with uh with

1845
01:02:55,839 --> 01:03:00,000
three uh three harsh new englanders uh

1846
01:02:58,240 --> 01:03:01,920
you know uh we'll we'll we'll make the

1847
01:03:00,000 --> 01:03:03,680
time to go ahead and make it happen um

1848
01:03:01,920 --> 01:03:05,359
you know obviously the show continues to

1849
01:03:03,680 --> 01:03:06,640
go ahead and run we would love for uh

1850
01:03:05,359 --> 01:03:09,760
for your listeners to come check us out

1851
01:03:06,640 --> 01:03:12,000
at www.ttjourneys.com

1852
01:03:09,760 --> 01:03:13,839
uh you can follow us on twitter at tt

1853
01:03:12,000 --> 01:03:16,079
journeys uh we're on facebook if you

1854
01:03:13,839 --> 01:03:17,359
search for tabletop journeys uh we'd

1855
01:03:16,079 --> 01:03:19,359
love for your listeners to go ahead and

1856
01:03:17,359 --> 01:03:21,039
come check us out uh uh

1857
01:03:19,359 --> 01:03:22,400
we think our show is a good time we love

1858
01:03:21,039 --> 01:03:24,880
listening to ourselves talk as you can

1859
01:03:22,400 --> 01:03:26,799
imagine um and uh we love other people

1860
01:03:24,880 --> 01:03:28,559
to listen to us talk to kind of the big

1861
01:03:26,799 --> 01:03:31,280
thing that we're looking to do for 2022

1862
01:03:28,559 --> 01:03:33,200
here is we are getting into we alluded

1863
01:03:31,280 --> 01:03:35,200
to content creation earlier uh we put

1864
01:03:33,200 --> 01:03:37,680
out our first kind of booklet at the uh

1865
01:03:35,200 --> 01:03:38,960
the very beginning of 2022 the

1866
01:03:37,680 --> 01:03:40,720
traveler's guide to collaborative world

1867
01:03:38,960 --> 01:03:42,240
building uh but at the point that this

1868
01:03:40,720 --> 01:03:44,880
episode is airing for you uh we will

1869
01:03:42,240 --> 01:03:46,640
have just put out kind of our first uh

1870
01:03:44,880 --> 01:03:48,640
our first big boy book you know our

1871
01:03:46,640 --> 01:03:50,400
first star our first big book uh the

1872
01:03:48,640 --> 01:03:52,160
traveler's guide to the multiverse it's

1873
01:03:50,400 --> 01:03:54,319
a companion to the latest wizards of the

1874
01:03:52,160 --> 01:03:56,720
coast book uh monsters of the multiverse

1875
01:03:54,319 --> 01:03:58,799
uh it is full of player options to go

1876
01:03:56,720 --> 01:04:01,839
along with uh with that tome so

1877
01:03:58,799 --> 01:04:04,160
backgrounds and feats uh and magic items

1878
01:04:01,839 --> 01:04:05,760
and mundane items uh and you know

1879
01:04:04,160 --> 01:04:07,200
because we are because we are

1880
01:04:05,760 --> 01:04:10,559
storytellers and content creators at

1881
01:04:07,200 --> 01:04:12,400
heart there is a big section on cam hang

1882
01:04:10,559 --> 01:04:14,960
hooks and adventure hooks and encounter

1883
01:04:12,400 --> 01:04:16,640
hooks to go ahead and help bring all the

1884
01:04:14,960 --> 01:04:17,839
uh this kind of mechanical stuff that

1885
01:04:16,640 --> 01:04:20,319
we're throwing into the book uh help to

1886
01:04:17,839 --> 01:04:22,240
bring it to your table uh to make your

1887
01:04:20,319 --> 01:04:24,559
multiverse campaign

1888
01:04:22,240 --> 01:04:25,680
legendary that's our tagline if i didn't

1889
01:04:24,559 --> 01:04:27,200
throw it in there the lawyers would get

1890
01:04:25,680 --> 01:04:28,799
upset

1891
01:04:27,200 --> 01:04:30,160
exceptionally professional thank you

1892
01:04:28,799 --> 01:04:32,000
very much

1893
01:04:30,160 --> 01:04:34,640
and he didn't know his radio voice which

1894
01:04:32,000 --> 01:04:34,640
is really scary

1895
01:04:35,520 --> 01:04:38,559
no no there isn't good good

1896
01:04:36,840 --> 01:04:40,880
[Laughter]

1897
01:04:38,559 --> 01:04:42,079
uh well as usual all the links will be

1898
01:04:40,880 --> 01:04:44,200
in the episode description only to the

1899
01:04:42,079 --> 01:04:45,920
dms guild but also to uh with the

1900
01:04:44,200 --> 01:04:47,920
ttjourneys.com

1901
01:04:45,920 --> 01:04:50,079
so yeah i i would encourage you all

1902
01:04:47,920 --> 01:04:50,960
there they are a lovely lovely group of

1903
01:04:50,079 --> 01:04:52,559
folks

1904
01:04:50,960 --> 01:04:53,839
i mean i say that off the record when

1905
01:04:52,559 --> 01:04:56,559
we'll stop recording so i'll say it on

1906
01:04:53,839 --> 01:04:58,799
the record as well uh it is it has been

1907
01:04:56,559 --> 01:05:01,359
a pleasure uh so yeah all that's left is

1908
01:04:58,799 --> 01:05:02,480
one final thank you guys yeah pleasure

1909
01:05:01,359 --> 01:05:03,839
is all ours daniel thank you very much

1910
01:05:02,480 --> 01:05:06,319
for having me absolutely

1911
01:05:03,839 --> 01:05:08,799
thank you everybody for listening at

1912
01:05:06,319 --> 01:05:11,280
home as usual please do check out all

1913
01:05:08,799 --> 01:05:13,119
the links in the episode description of

1914
01:05:11,280 --> 01:05:15,200
which they'll be you'll be chock full

1915
01:05:13,119 --> 01:05:17,039
with this episode of all glorious links

1916
01:05:15,200 --> 01:05:19,520
to such great content

1917
01:05:17,039 --> 01:05:21,599
thank you all for listening and good

1918
01:05:19,520 --> 01:05:23,200
night

1919
01:05:21,599 --> 01:05:24,319
and now it's time for the patreon shout

1920
01:05:23,200 --> 01:05:27,119
outs

1921
01:05:24,319 --> 01:05:29,599
huge huge huge thank you to a great

1922
01:05:27,119 --> 01:05:32,079
friend of the show matthew perkins who's

1923
01:05:29,599 --> 01:05:34,559
out there making hilarious and

1924
01:05:32,079 --> 01:05:36,359
educational dungeons and dragons content

1925
01:05:34,559 --> 01:05:38,079
please go and check out his stuff at

1926
01:05:36,359 --> 01:05:40,480
matthewperkins.net where you can find

1927
01:05:38,079 --> 01:05:42,079
links to all of his socials and all of

1928
01:05:40,480 --> 01:05:43,760
his content including his own patreon

1929
01:05:42,079 --> 01:05:45,520
which i would very much encourage you to

1930
01:05:43,760 --> 01:05:48,400
check out

1931
01:05:45,520 --> 01:05:50,480
thank you to matt street at mpstreet88

1932
01:05:48,400 --> 01:05:52,000
on twitter for supporting the show if

1933
01:05:50,480 --> 01:05:54,599
you need support running your personal

1934
01:05:52,000 --> 01:05:56,799
or business schedule head to

1935
01:05:54,599 --> 01:05:58,480
virtualtimehustle.com or on instagram to

1936
01:05:56,799 --> 01:06:00,640
make that difference between should do

1937
01:05:58,480 --> 01:06:02,480
and done boss it better with support

1938
01:06:00,640 --> 01:06:04,799
from cat who will help you get back that

1939
01:06:02,480 --> 01:06:06,240
essential time you've been searching for

1940
01:06:04,799 --> 01:06:08,079
if you would like to support what we do

1941
01:06:06,240 --> 01:06:10,799
and get four shout outs a month head

1942
01:06:08,079 --> 01:06:12,400
over to patreon.com thinking critically

1943
01:06:10,799 --> 01:06:16,720
or you can just buy me a coffee at

1944
01:06:12,400 --> 01:06:21,540
kofi.com thinking critically

1945
01:06:16,720 --> 01:06:43,920
[Music]

 

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Tabletop Journeys

Podcast

Friends for much longer than any of them care to admit, Tabletop Journeys bring extensive RPG experience from even before they met. For almost 100 years combined, they have played in and ran tabletop and live-action games of every stripe. Since then, they have discussed, argued, kibitzed, broken down, built up, rearranged, and dissected every imaginable topic, frequently in living rooms in front of horrified onlookers who couldn’t get a word in edgewise. The Tabletop Journeys project started as friends wanting to get together over Zoom to talk about the games they were running, the stuff that they had bought, and things that they thought were cool. And now, we hope that you do too!