Motivation
Once again I am joined by long time friends of the show and the inimitable hosts of Tabletop Journeys: Josh, Lewanika, and Glen. Their enthusiasm for TTRPGs is infectious and it's such a delight to provide a platform for their passion and talents. This episode about is what galvanises and moves us, as characters, players, and storytellers. It's interesting that PC motivation is not pre-baked in the building process, unlike backgrounds which are almost purely fluff and can sometimes have very little impact on gameplay. This has produced the idea of a "social contract" between players, the DM, and all their characters; an often implicit agreement that we're all in this together to build a great story, but achieving this can be harder than you might expect! The last two-thirds of the show are dedicated to us as human beings and why we love TTRPGs. The answer is as old as the hobby itself: there's no such high as collaborative worldbuilding with friends.
- 05:39 - Character Motivation
- 33:36 - What Keeps Us Coming Back
- 46:06 - Motivated Storytellers
Find Tabletop Journeys on:
- Website: https://ttjourneys.com/
- Twitter: https://twitter.com/ttjourneys
- Facebook: https://www.facebook.com/ttjourneys
- Traveler's Guide to the Multiverse: https://www.dmsguild.com/product/392937/The-Travelers-Guide-to-the-Multiverse
- Traveler's Guide to Collaborative Worldbuilding: https://www.dmsguild.com/product/380254/The-Travelers-Guide-to-Collaborative-Worldbuilding
Find Thinking Critically online: https://www.thinkingcritically.co.uk and also now on Twitch: https://www.twitch.tv/thinkingcritically
References:
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season four episode
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two of thinking critically this is the
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first episode in the new two weekly
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cycle so for those who don't know we are
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going to move to every other friday for
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new episodes hopefully this will give
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you a chance to catch up on seasons one
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through three
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otherwise the only other thing to add is
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i am now streaming kind of on twitch
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both my homebrew dnd campaign you've
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heard throughout this show and also
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occasionally some of my favorite video
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games so you can find me at twitch.tv
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thinking critically
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otherwise let's get on with the show
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today's topic is motivation
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[Music]
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[Applause]
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[Music]
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and today this is a very special episode
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as once again i am joined by my friends
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at table chop journeys josh leunica and
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glenn thank you ever so much for joining
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us today guys can you tell us a little
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bit about yourselves on the show yeah
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absolutely thank you dan low thank you
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for having us so this is josh uh from
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tabletop journeys of course joined with
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my uh my erstwhile co-hosts uh glenn and
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lewinika and uh you know daniel i love
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that we uh have the opportunity to do
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this again honestly like coming on your
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show last year was one of the highlights
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of our year last year and i'm really
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glad that we've been able to collaborate
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on a couple of projects and that uh and
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that we're back on thinking critically
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this could be a good time
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uh so tabletop journeys is a a podcast
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largely about uh well has had a lot of
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content about dungeons and dragons 5e
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but is really all about uh tabletop
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role-playing games in general uh we do
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two episodes a week uh on saturdays we
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release uh discussion style episodes
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where we will talk about a particular
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mechanic or a particular game session or
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uh anything really to do with any aspect
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of tabletop gaming you know we love uh
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you know like we say on our show we we
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love having awesome people come in to
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talk about the awesome things that
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they're doing um so tabletop creators
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who are putting out kickstarter
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campaigns or writing their own games and
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everything like that you know we love
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having uh having them on uh we do so
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rules deep dive stop type type stuff on
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on saturdays uh and then uh tuesdays uh
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are actual play days and so we do a
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variety of actual play campaigns uh we
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do a uh
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a campaign with our patreon subscribers
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which is a tremendous amount of fun
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they're they're deep in the feywild
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right now so that's a that's a good time
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for everybody uh
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but we also feature other games on there
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too um the subscribers to our show
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probably just heard or probably in the
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middle of hearing uh the actual play
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that we did with the folks that created
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a powered by the apocalypse build based
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on the real thing um back in uh a couple
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months ago we uh with you we had our
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against the dark master uh ap which was
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uh which was fun and so so far so much
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yeah tuesdays are ap days uh saturdays
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are when we get to go ahead and uh pull
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out our our notebooks and our pocket
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protectors and our our spectacles and uh
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and do really geeky deep dive and to uh
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rules and mechanics and talk to awesome
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people so that's basically and uh yeah
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of course i'm one of those awesome
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people yeah you are yeah exactly you
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were on our uh we did we did that
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two-part space episode uh when uh when
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we were on your show last year so uh and
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we're awesome at the time that we met
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last time uh glenn wasn't able to join
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us i think he had just joined the crew
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actually at the point that we did that
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interview so uh i had i was like two
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weeks in yeah green
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didn't want to throw him to the wolves
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just yet you know because uh because you
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know danielle you are a tough interview
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really i mean very intense uh uh you
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know very very very harsh critic of uh
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take no prisoners yeah very formal every
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gray hair on this beard came after that
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i was still kind of in my interview
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slash uh orientation process and they
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hadn't decided that they could trust
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probation better word they hadn't
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decided yet if they could trust me in
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front of an international audience human
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resources said if there was paperwork
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yet it was a mess yeah it was awful that
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was uh i was all the way back
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approximately february 2021 yes season
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one episode 18 i could see from that was
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a year ago yeah uh yeah wow
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yeah almost almost to the day yeah it's
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funny our time flies in it and i'm
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honored to still be obviously in in
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frequent contact with you guys so again
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thanks for coming back i guess
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thanks for having us i tell people all
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the time whether you and i are speaking
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directly or not you and i are talking
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weekly because i'm listening to your
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show all the time um you know um there
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were a couple weeks where i missed an
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episode or two or i've decided look i
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really like that episode so i'm gonna
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i'm gonna definitely come back to that
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episode so you know i have i have like a
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playlist of podcasts that i'm
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re-listening to because it it really um
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helps
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my creative process
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oh i'm very happy to be uh helping you
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with that uh although you're not as good
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a fan anymore because you've missed a
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couple of episodes so yeah
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yeah yeah yeah
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episode by the way so that's that is a
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podcast that i found just to talk about
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how great your show is first of all
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uh
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so that was a podcast that i had found
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years ago that i put on like whenever i
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need something
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sort of irreverent and ridiculous and
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funny like
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shawn and flop is amazing uh and so i
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loved the interview that you did with
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with uh with those cats that was a that
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was a lot of fun so
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yeah yeah an interesting one again as
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they all are but uh
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topic of today's episode
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is
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motivation so
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gentlemen
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what does that mean to you in the dnd
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and wider ttrpg framework luinika why
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don't you start with this one yeah yeah
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i'll jump in as i did in our previous
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episode it means two different
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it means similar things but two
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different things depending on if you're
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talking about from the player
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perspective or the storyteller
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perspective so i'm going to jump right
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in from the player perspective
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here and just talk about the fact that
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it really is the inciting incident it
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really is
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the why
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player characters do a thing um
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and as much as i'm a background guy
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that's rarely the why that's the
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perspective
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right so motivation to me is
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why do they leave the farm
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why do they attack the castle um and
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and there's an element of that that
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players have to bring to their character
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and they have to build into their
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character so no matter where they want
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to go with this character what class
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what lineage what features what feats
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none of that there's no mechanic for
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motivation
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it is something that needs to be written
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into the story that's the storyteller
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piece but it is also something that each
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individual player has to bring to their
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character so they have to decide
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you know why does john mcclane deal with
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all these guys because his wife is there
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and because he's a cop and it's the
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right thing to do so he's going to go do
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the hard thing uh he doesn't want to
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have to do the hard thing in fact most
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of die hard was him not wanting to do
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the hard thing you know oh come to the
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party have a good time right but he did
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it
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his motivation was because at the end of
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the day he's a guy who does the right
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thing
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and i think that's that's what i think
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of when i think of motivation and that
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doesn't have to be every character's
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motivation it can be the coin right it
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can be the adventure it can be all of
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these other things but i think
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motivation is uniquely that one piece of
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the game
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that does not have a specific mechanic
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unless there's a spell that forces you
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to do that and that's a whole different
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agency discussion which was a great
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episode you did previously
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thank you
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you know i never i'd never thought of it
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as is that
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despite reading the book a lot and
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making the number of characters in my
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time it escaped me that
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that motivates like there isn't a more
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clearer way to help new players make
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some motivational
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piece for their characters i always say
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to the guys in my game when they're
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making new characters which two two have
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had to recently i've said from day one
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i'm like guys make sure you have a
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reason to go adventuring like something
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has to be quite big here to push you out
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and
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one of the guys came back with a whole
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bunch of stuff and i was like i love it
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sounds great but what
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there isn't anything really there that
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would push you away from that because
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like your family are fine the world is
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fine as you know it there's no reason
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why would you why would you travel with
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these bunch of murderous strangers to go
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and do some random mission that
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somebody's
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you know
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you know just told you allegedly told
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you that is of utmost importance like
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there needs to be something quite
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compelling there i can't let's work
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together to try and
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divide it out of what you've got so far
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and that is
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well difficult yeah sometimes i mean i
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actually think that when
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uh in the wheel of time series and for
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in the first season of the wheel of time
260
00:09:10,880 --> 00:09:15,839
you know when you kind of got moraine
261
00:09:12,959 --> 00:09:17,200
and you've got like this group of of
262
00:09:15,839 --> 00:09:18,480
hillbillies from the two rivers that
263
00:09:17,200 --> 00:09:20,240
have never known anything except for the
264
00:09:18,480 --> 00:09:23,839
village that they grew up in the
265
00:09:20,240 --> 00:09:25,760
reticence that they showed about
266
00:09:23,839 --> 00:09:28,000
about the quest that they were being put
267
00:09:25,760 --> 00:09:29,839
on and told you know you are the people
268
00:09:28,000 --> 00:09:32,000
that have to go ahead and do this like
269
00:09:29,839 --> 00:09:34,000
there is there is nobody else
270
00:09:32,000 --> 00:09:36,560
you are the people you are the ones that
271
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have to go and do this and the reticence
272
00:09:36,560 --> 00:09:39,440
that they showed kind of throughout that
273
00:09:38,000 --> 00:09:42,080
entire
274
00:09:39,440 --> 00:09:43,200
jaunt into the the murderous mouth of
275
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evil
276
00:09:43,200 --> 00:09:47,040
was so tangible and so palpable it's
277
00:09:45,519 --> 00:09:49,360
like yep that's believable like i can
278
00:09:47,040 --> 00:09:50,480
imagine you know if somebody showed up
279
00:09:49,360 --> 00:09:52,240
at my door
280
00:09:50,480 --> 00:09:54,480
right now and said hey you know josh i
281
00:09:52,240 --> 00:09:56,240
hate to tell you you're the chosen one
282
00:09:54,480 --> 00:09:58,720
you need to leave behind everything that
283
00:09:56,240 --> 00:10:00,880
you've ever known and come with me
284
00:09:58,720 --> 00:10:02,959
i think reticence would be would be kind
285
00:10:00,880 --> 00:10:04,079
of the uh the first word that would pop
286
00:10:02,959 --> 00:10:05,440
to mind and there'd be several
287
00:10:04,079 --> 00:10:07,760
four-letter words that followed shortly
288
00:10:05,440 --> 00:10:10,000
thereafter so or or even
289
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a happy uh sought-off this is not
290
00:10:10,000 --> 00:10:14,480
happening right yeah yeah exactly you
291
00:10:12,000 --> 00:10:15,680
get the wrong cat like that's not my bag
292
00:10:14,480 --> 00:10:18,480
and that's the thing about trying to
293
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motivate players you know you're
294
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100 percent right leonika part of it's
295
00:10:20,720 --> 00:10:23,680
got to come from the player themselves
296
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that's why when we've talked about
297
00:10:23,680 --> 00:10:27,600
session zero before in the social
298
00:10:25,200 --> 00:10:29,760
contract we've made a point of saying
299
00:10:27,600 --> 00:10:32,399
you need to talk to your players and say
300
00:10:29,760 --> 00:10:33,920
that it's not just my responsibility to
301
00:10:32,399 --> 00:10:36,399
keep the game together and make it fun
302
00:10:33,920 --> 00:10:37,920
for you it's everybody's responsibility
303
00:10:36,399 --> 00:10:39,440
so you have to come up with that reason
304
00:10:37,920 --> 00:10:42,079
why you want to be involved with these
305
00:10:39,440 --> 00:10:43,680
other jokers or you know if you decide
306
00:10:42,079 --> 00:10:45,120
to rob them all and run home you're
307
00:10:43,680 --> 00:10:46,959
going to have a really boring night by
308
00:10:45,120 --> 00:10:49,120
yourself yeah
309
00:10:46,959 --> 00:10:50,560
so everybody's got to work on coming up
310
00:10:49,120 --> 00:10:52,320
with their own motivation for they want
311
00:10:50,560 --> 00:10:54,320
why they want to be part of it
312
00:10:52,320 --> 00:10:56,320
but then story can also motivate the
313
00:10:54,320 --> 00:10:58,320
downside there being
314
00:10:56,320 --> 00:11:00,000
the danger of perception
315
00:10:58,320 --> 00:11:02,720
right because going with the wheel of
316
00:11:00,000 --> 00:11:03,839
times series which is an amazing show
317
00:11:02,720 --> 00:11:05,440
and i've been reading the books since i
318
00:11:03,839 --> 00:11:07,440
was like a sophomore in high school and
319
00:11:05,440 --> 00:11:09,360
they came out like one every two years
320
00:11:07,440 --> 00:11:10,800
forever and then they and then robert
321
00:11:09,360 --> 00:11:12,720
jordan died
322
00:11:10,800 --> 00:11:14,560
oh god and then his son took it's been
323
00:11:12,720 --> 00:11:16,640
crazy like i've been a fan i've been in
324
00:11:14,560 --> 00:11:20,079
this for the long haul guys
325
00:11:16,640 --> 00:11:21,600
um he's the og wheeler yeah well i've
326
00:11:20,079 --> 00:11:23,120
got some compatriots out there with me
327
00:11:21,600 --> 00:11:25,519
marty's been reading it as long as i
328
00:11:23,120 --> 00:11:26,640
have one of the our patreons and uh fans
329
00:11:25,519 --> 00:11:29,760
of our show
330
00:11:26,640 --> 00:11:32,560
and friend of ours but anyway i digress
331
00:11:29,760 --> 00:11:34,560
but when you're motivating with story
332
00:11:32,560 --> 00:11:36,560
you've either got a craft you gotta as a
333
00:11:34,560 --> 00:11:37,839
storyteller from that perspective craft
334
00:11:36,560 --> 00:11:39,040
it well
335
00:11:37,839 --> 00:11:41,680
or
336
00:11:39,040 --> 00:11:43,760
handle it delicately to avoid the the
337
00:11:41,680 --> 00:11:45,120
scary word railroad
338
00:11:43,760 --> 00:11:46,320
um because when you're like well you're
339
00:11:45,120 --> 00:11:47,680
gonna go on this quest because otherwise
340
00:11:46,320 --> 00:11:49,279
you're gonna burn and kill everybody in
341
00:11:47,680 --> 00:11:51,360
your entire village
342
00:11:49,279 --> 00:11:53,839
yeah you know some if you if you present
343
00:11:51,360 --> 00:11:55,200
it wrong sometimes players can bulk but
344
00:11:53,839 --> 00:11:56,800
hopefully if everybody's on the same
345
00:11:55,200 --> 00:11:59,360
page of the social contract and trying
346
00:11:56,800 --> 00:12:01,040
to work together that won't be the case
347
00:11:59,360 --> 00:12:03,760
um because otherwise how would the
348
00:12:01,040 --> 00:12:05,200
reluctant hero ever get drug in
349
00:12:03,760 --> 00:12:06,560
the answer there is if you're gonna if
350
00:12:05,200 --> 00:12:08,160
you're trying to play that reluctant
351
00:12:06,560 --> 00:12:09,519
hero you've got to come up with your
352
00:12:08,160 --> 00:12:11,200
motivations you've got to come up with
353
00:12:09,519 --> 00:12:12,639
your reasons why you want to stay
354
00:12:11,200 --> 00:12:15,120
involved why you want to step out the
355
00:12:12,639 --> 00:12:17,120
door why you want to do the next right
356
00:12:15,120 --> 00:12:18,639
thing or the next cool thing or the next
357
00:12:17,120 --> 00:12:20,240
dangerous thing depending on you know
358
00:12:18,639 --> 00:12:22,320
your motivation
359
00:12:20,240 --> 00:12:24,399
i would uh to kind of use the wheel of
360
00:12:22,320 --> 00:12:26,639
time since that seems to be the great
361
00:12:24,399 --> 00:12:30,480
example that we have here today
362
00:12:26,639 --> 00:12:33,920
if i were running that as an rpg
363
00:12:30,480 --> 00:12:37,519
i would probably not have role played
364
00:12:33,920 --> 00:12:39,760
the preamble that we saw in episode one
365
00:12:37,519 --> 00:12:43,200
i would have started that campaign in
366
00:12:39,760 --> 00:12:45,680
media res with the trollic attack
367
00:12:43,200 --> 00:12:46,639
however in my session zero i would have
368
00:12:45,680 --> 00:12:48,240
said
369
00:12:46,639 --> 00:12:49,760
how are we building these characters and
370
00:12:48,240 --> 00:12:51,120
i would have said okay now that we have
371
00:12:49,760 --> 00:12:53,279
these characters that everybody wants to
372
00:12:51,120 --> 00:12:56,079
play let's find ways to weave you all
373
00:12:53,279 --> 00:12:58,399
together so your perspective is you're
374
00:12:56,079 --> 00:13:01,600
all friends you've grown up together you
375
00:12:58,399 --> 00:13:03,600
have complicated relationships but
376
00:13:01,600 --> 00:13:06,079
they're tight relationships despite
377
00:13:03,600 --> 00:13:07,839
those complications and just kind of
378
00:13:06,079 --> 00:13:10,000
weave that into the fabric of this is
379
00:13:07,839 --> 00:13:11,760
where we start so when we start in the
380
00:13:10,000 --> 00:13:13,040
middle of this festival and trollocs are
381
00:13:11,760 --> 00:13:15,120
attacking
382
00:13:13,040 --> 00:13:16,399
defending each other taking care of each
383
00:13:15,120 --> 00:13:18,639
other's family
384
00:13:16,399 --> 00:13:21,200
getting each other to safety looking out
385
00:13:18,639 --> 00:13:24,240
for each other that's where we start
386
00:13:21,200 --> 00:13:26,560
and that hopefully would provide that in
387
00:13:24,240 --> 00:13:28,720
and out of game motivation
388
00:13:26,560 --> 00:13:31,680
so that they can then move forward and
389
00:13:28,720 --> 00:13:33,120
allow them to role play the reticence
390
00:13:31,680 --> 00:13:35,600
knowing that
391
00:13:33,120 --> 00:13:37,760
at the end of those role play scenes
392
00:13:35,600 --> 00:13:39,920
they're still going on the adventure
393
00:13:37,760 --> 00:13:42,079
that to me would be how i would do the
394
00:13:39,920 --> 00:13:45,519
wheel of time if i were to try to
395
00:13:42,079 --> 00:13:47,120
recreate that type of scenario because i
396
00:13:45,519 --> 00:13:49,199
think that would be very difficult to
397
00:13:47,120 --> 00:13:51,440
take these people built play a couple
398
00:13:49,199 --> 00:13:52,959
sessions or play a session where you're
399
00:13:51,440 --> 00:13:55,360
home you're enjoying it this is where
400
00:13:52,959 --> 00:13:57,839
you want to be and then say oh by the
401
00:13:55,360 --> 00:13:59,279
way people attack and then they're going
402
00:13:57,839 --> 00:14:00,880
to chase you down and burn your whole
403
00:13:59,279 --> 00:14:02,639
village and i think what would have
404
00:14:00,880 --> 00:14:05,600
happened in that moment would have been
405
00:14:02,639 --> 00:14:07,360
just that the dreaded rr you know it
406
00:14:05,600 --> 00:14:09,440
would have been the railroad at that
407
00:14:07,360 --> 00:14:10,639
point because then it's like but what if
408
00:14:09,440 --> 00:14:12,560
i don't want to leave are they going to
409
00:14:10,639 --> 00:14:14,959
attack then anyway or you're just making
410
00:14:12,560 --> 00:14:17,199
me do this whereas if you start the game
411
00:14:14,959 --> 00:14:19,440
with the we're going on the adventure
412
00:14:17,199 --> 00:14:21,040
we're going to start in media res
413
00:14:19,440 --> 00:14:24,560
and here's where you go i think that
414
00:14:21,040 --> 00:14:26,720
would work best and i mean exactly that
415
00:14:24,560 --> 00:14:28,720
the difference that i would make if i
416
00:14:26,720 --> 00:14:30,880
was running the wheel of time because
417
00:14:28,720 --> 00:14:32,959
you're spot on the biggest difference
418
00:14:30,880 --> 00:14:35,040
that i would make to motivate them would
419
00:14:32,959 --> 00:14:36,399
be including key pieces and it's
420
00:14:35,040 --> 00:14:37,760
difficult because trollings don't speak
421
00:14:36,399 --> 00:14:39,839
english
422
00:14:37,760 --> 00:14:42,240
but mirror drill do
423
00:14:39,839 --> 00:14:43,279
right so the ilist yeah i don't think
424
00:14:42,240 --> 00:14:44,560
they've actually called the mirror
425
00:14:43,279 --> 00:14:45,680
drilled in the show yet but that's their
426
00:14:44,560 --> 00:14:46,880
problem
427
00:14:45,680 --> 00:14:48,880
although that might not be the way it's
428
00:14:46,880 --> 00:14:51,120
pronounced because like to me naive's
429
00:14:48,880 --> 00:14:54,160
name is nev and has been for i don't
430
00:14:51,120 --> 00:14:56,160
know 30 years but
431
00:14:54,160 --> 00:14:57,760
if you put in that piece that makes it
432
00:14:56,160 --> 00:14:59,920
obvious to them
433
00:14:57,760 --> 00:15:02,959
obvious to each player character that
434
00:14:59,920 --> 00:15:05,040
they are after them specifically whether
435
00:15:02,959 --> 00:15:07,199
it's the eyeless pointing them out and
436
00:15:05,040 --> 00:15:08,959
saying that one or
437
00:15:07,199 --> 00:15:10,880
something that makes it so that it's not
438
00:15:08,959 --> 00:15:12,399
a question dude these guys are here for
439
00:15:10,880 --> 00:15:14,399
us and our friends and family are in
440
00:15:12,399 --> 00:15:15,920
danger because of us
441
00:15:14,399 --> 00:15:17,920
that's that last piece that'll help push
442
00:15:15,920 --> 00:15:20,000
a player i think in the motivating
443
00:15:17,920 --> 00:15:21,440
factor absolutely
444
00:15:20,000 --> 00:15:23,600
yeah something i
445
00:15:21,440 --> 00:15:25,519
is a mistake but i always like to bring
446
00:15:23,600 --> 00:15:28,000
in my mistakes on the show because i
447
00:15:25,519 --> 00:15:28,720
like to other people to learn from them
448
00:15:28,000 --> 00:15:30,720
so
449
00:15:28,720 --> 00:15:32,000
i've already done the hard work for you
450
00:15:30,720 --> 00:15:34,959
[Laughter]
451
00:15:32,000 --> 00:15:37,120
is i i foolishly way back when i started
452
00:15:34,959 --> 00:15:39,040
my gimmick of trying to get the players
453
00:15:37,120 --> 00:15:40,959
together was that they were they'd been
454
00:15:39,040 --> 00:15:43,040
summoned to the ruler of the city's
455
00:15:40,959 --> 00:15:44,720
castle he's got a job for them but
456
00:15:43,040 --> 00:15:46,800
looking at their backstory their payment
457
00:15:44,720 --> 00:15:48,240
was going to be something unique to them
458
00:15:46,800 --> 00:15:50,720
so that in the letters he sent each of
459
00:15:48,240 --> 00:15:53,040
them individually was like i know that
460
00:15:50,720 --> 00:15:55,440
you're here because of xyz because i'm
461
00:15:53,040 --> 00:15:56,800
the leader and i know everything
462
00:15:55,440 --> 00:15:58,240
if you do this mission for me i will
463
00:15:56,800 --> 00:15:59,279
give you this piece of information or i
464
00:15:58,240 --> 00:16:01,440
know you're trying out you're running
465
00:15:59,279 --> 00:16:03,440
from the law so i can give you amnesty
466
00:16:01,440 --> 00:16:04,720
if you do this thing for me which on
467
00:16:03,440 --> 00:16:05,839
paper i was like hey that's great it
468
00:16:04,720 --> 00:16:07,360
gets them all together and it gets them
469
00:16:05,839 --> 00:16:08,399
all on this first mission
470
00:16:07,360 --> 00:16:10,160
which is great
471
00:16:08,399 --> 00:16:12,079
except that that first mission was like
472
00:16:10,160 --> 00:16:13,519
the prologue of the story yeah so once
473
00:16:12,079 --> 00:16:14,959
the world opened up and there was a
474
00:16:13,519 --> 00:16:17,120
bigger thing to do
475
00:16:14,959 --> 00:16:18,480
i'm very lucky that my players
476
00:16:17,120 --> 00:16:19,839
were just like yeah we'll just go with
477
00:16:18,480 --> 00:16:22,480
it because
478
00:16:19,839 --> 00:16:24,880
there wasn't in hindsight really
479
00:16:22,480 --> 00:16:26,880
enough impetus there from me to be like
480
00:16:24,880 --> 00:16:28,160
okay but why don't you specifically you
481
00:16:26,880 --> 00:16:31,120
five you've done your job you've got
482
00:16:28,160 --> 00:16:32,560
your payment from the the city owner guy
483
00:16:31,120 --> 00:16:33,360
why would you still want to go on to
484
00:16:32,560 --> 00:16:35,040
this
485
00:16:33,360 --> 00:16:36,399
big scary thing that somebody's saying
486
00:16:35,040 --> 00:16:38,959
is big and scary that you should
487
00:16:36,399 --> 00:16:40,639
definitely go and do yeah other than
488
00:16:38,959 --> 00:16:43,440
nah i'm done like
489
00:16:40,639 --> 00:16:46,320
i've done my bit wash my hands goodbye
490
00:16:43,440 --> 00:16:48,320
made my money got my scars yeah
491
00:16:46,320 --> 00:16:49,519
man i try to think i think it was when
492
00:16:48,320 --> 00:16:51,600
we were doing one of our subclass
493
00:16:49,519 --> 00:16:53,440
episodes i think it was the rangers when
494
00:16:51,600 --> 00:16:55,920
we were talking about
495
00:16:53,440 --> 00:16:58,320
um and the the name escapes me because
496
00:16:55,920 --> 00:17:01,120
like i'm in gaming hangover this morning
497
00:16:58,320 --> 00:17:03,839
uh uh the the one that basically sits in
498
00:17:01,120 --> 00:17:06,000
the woods growing mushrooms and and
499
00:17:03,839 --> 00:17:08,240
having animal friends the the is that
500
00:17:06,000 --> 00:17:10,480
the gluten or the the swamp whatever
501
00:17:08,240 --> 00:17:12,640
whatever that one keeper swarm keeper
502
00:17:10,480 --> 00:17:14,240
yes yes the swarm keeper right that was
503
00:17:12,640 --> 00:17:16,400
one of my big takeaways after reading
504
00:17:14,240 --> 00:17:18,880
through the swarm keeper is why would
505
00:17:16,400 --> 00:17:21,520
this character ever be an adventurer
506
00:17:18,880 --> 00:17:24,079
this is a character that by model is
507
00:17:21,520 --> 00:17:26,240
content to sit around in his mud hut
508
00:17:24,079 --> 00:17:28,000
tending to his mushrooms and you know
509
00:17:26,240 --> 00:17:30,320
making sure that his moss isn't
510
00:17:28,000 --> 00:17:31,520
disturbed by whatever creature is
511
00:17:30,320 --> 00:17:34,000
running through it at that particular
512
00:17:31,520 --> 00:17:36,160
moment in time and so like that was
513
00:17:34,000 --> 00:17:37,840
i i found that was
514
00:17:36,160 --> 00:17:39,200
a tricky bit to go ahead and be like why
515
00:17:37,840 --> 00:17:41,679
would this why would they actually want
516
00:17:39,200 --> 00:17:43,600
to be an adventurer um and just recently
517
00:17:41,679 --> 00:17:44,960
we talked about the the new stricthaven
518
00:17:43,600 --> 00:17:47,919
book and there were pieces of that that
519
00:17:44,960 --> 00:17:48,799
were the same thing like uh there's a
520
00:17:47,919 --> 00:17:50,240
the book's been out for a couple of
521
00:17:48,799 --> 00:17:52,240
months so i won't spoil it but there is
522
00:17:50,240 --> 00:17:55,200
a party and there's a moment where one
523
00:17:52,240 --> 00:17:56,960
of the other goers at the party gets ill
524
00:17:55,200 --> 00:17:58,640
and you're supposed to want to follow
525
00:17:56,960 --> 00:18:01,600
this character and find out why they got
526
00:17:58,640 --> 00:18:03,200
ill and i'm like dude i've i've been at
527
00:18:01,600 --> 00:18:05,520
that party like
528
00:18:03,200 --> 00:18:07,520
when someone is like holding their mouth
529
00:18:05,520 --> 00:18:09,360
and running to the restroom the impulse
530
00:18:07,520 --> 00:18:10,559
is not oh what's going on with with
531
00:18:09,360 --> 00:18:12,559
timmy you know
532
00:18:10,559 --> 00:18:14,080
it's let's give timmy some space maybe a
533
00:18:12,559 --> 00:18:16,240
glass of water and open a window like
534
00:18:14,080 --> 00:18:17,600
that's yeah like he'll need some aspirin
535
00:18:16,240 --> 00:18:19,600
in a couple hours you know like that's
536
00:18:17,600 --> 00:18:20,960
that lay off the backs yeah right
537
00:18:19,600 --> 00:18:23,520
you know we'll find him in the garden
538
00:18:20,960 --> 00:18:25,760
later whatever somebody exactly somebody
539
00:18:23,520 --> 00:18:27,280
somebody will hang out outside the room
540
00:18:25,760 --> 00:18:29,840
just to make sure he doesn't die in
541
00:18:27,280 --> 00:18:31,600
there and that's yeah yeah you know slap
542
00:18:29,840 --> 00:18:32,960
his face when they pour him into the cab
543
00:18:31,600 --> 00:18:34,880
we're adventurous not hair holders you
544
00:18:32,960 --> 00:18:36,240
know it's like nuts
545
00:18:34,880 --> 00:18:38,000
with that with that
546
00:18:36,240 --> 00:18:39,360
swarmkeeper example
547
00:18:38,000 --> 00:18:41,600
with those kind of things you can always
548
00:18:39,360 --> 00:18:43,280
take it to the extreme as well as the gm
549
00:18:41,600 --> 00:18:45,039
or the world builder to be like well
550
00:18:43,280 --> 00:18:46,880
it's the end of the world so your little
551
00:18:45,039 --> 00:18:48,880
haven in the forest will be destroyed
552
00:18:46,880 --> 00:18:51,200
and that's you know that as easy and
553
00:18:48,880 --> 00:18:52,080
possible but the thing i don't really
554
00:18:51,200 --> 00:18:54,640
like
555
00:18:52,080 --> 00:18:56,320
that too much not to i don't i'm not poo
556
00:18:54,640 --> 00:18:58,720
pooing on i mean i've done it so yeah
557
00:18:56,320 --> 00:18:58,720
but i don't know
558
00:18:58,799 --> 00:19:03,280
it's it's like a that's obviously the
559
00:19:00,720 --> 00:19:05,120
extreme and b that reveals a little bit
560
00:19:03,280 --> 00:19:07,600
too many of the cards from my liking
561
00:19:05,120 --> 00:19:10,000
like right at the beginning to be well
562
00:19:07,600 --> 00:19:11,200
it's going to end just go and play my
563
00:19:10,000 --> 00:19:13,200
game please
564
00:19:11,200 --> 00:19:16,640
yeah exactly yeah yeah yeah
565
00:19:13,200 --> 00:19:19,120
i am a big fan of finding unique and
566
00:19:16,640 --> 00:19:22,640
interesting ways to personalize
567
00:19:19,120 --> 00:19:24,799
motivations and i actually just posted
568
00:19:22,640 --> 00:19:27,280
on our facebook group about this just
569
00:19:24,799 --> 00:19:29,039
the other day because i saw a meme and i
570
00:19:27,280 --> 00:19:31,120
put it on the group and i talked about
571
00:19:29,039 --> 00:19:31,919
my one of my own campaigns that i run
572
00:19:31,120 --> 00:19:34,080
the
573
00:19:31,919 --> 00:19:35,520
land of 18c's chronicles of powerstock
574
00:19:34,080 --> 00:19:38,799
it's a wonderful
575
00:19:35,520 --> 00:19:40,720
homebrew campaign that i run for some
576
00:19:38,799 --> 00:19:44,720
some good friends and
577
00:19:40,720 --> 00:19:47,039
our kids like my 15 year old his 17 and
578
00:19:44,720 --> 00:19:49,840
15 year old play and it's a wonderful
579
00:19:47,039 --> 00:19:51,440
time but when i started that campaign in
580
00:19:49,840 --> 00:19:53,120
our local shop
581
00:19:51,440 --> 00:19:55,200
i
582
00:19:53,120 --> 00:19:58,480
decided i wanted to do something
583
00:19:55,200 --> 00:20:01,120
different and i had just re-watched the
584
00:19:58,480 --> 00:20:03,840
mark wahlberg film four brothers and i
585
00:20:01,120 --> 00:20:06,640
said how cool that you have these four
586
00:20:03,840 --> 00:20:09,360
very different people their only tie is
587
00:20:06,640 --> 00:20:12,080
this family that this this made family
588
00:20:09,360 --> 00:20:14,320
this combined blended family their
589
00:20:12,080 --> 00:20:16,000
adoptive mother and the fact that they
590
00:20:14,320 --> 00:20:17,679
are tight they argue with each other
591
00:20:16,000 --> 00:20:18,799
they don't get along they do different
592
00:20:17,679 --> 00:20:21,360
things they are very different
593
00:20:18,799 --> 00:20:24,000
personalities but they are brothers and
594
00:20:21,360 --> 00:20:26,240
they are tight and at the end of the day
595
00:20:24,000 --> 00:20:28,799
even when one of them ended up a big
596
00:20:26,240 --> 00:20:30,720
spoiler alert for a movie that came out
597
00:20:28,799 --> 00:20:31,919
in 2005
598
00:20:30,720 --> 00:20:34,159
but um
599
00:20:31,919 --> 00:20:36,720
one of them ended up being the catalyst
600
00:20:34,159 --> 00:20:39,200
for the whole problem in the movie
601
00:20:36,720 --> 00:20:40,240
um but he because his brothers were
602
00:20:39,200 --> 00:20:42,720
there
603
00:20:40,240 --> 00:20:45,679
he's like no and he turns on what he had
604
00:20:42,720 --> 00:20:48,480
previously done and helps the family
605
00:20:45,679 --> 00:20:51,520
and i loved that concept and i said
606
00:20:48,480 --> 00:20:53,840
that's a powerful motivation so i built
607
00:20:51,520 --> 00:20:56,080
into this campaign and it was actually
608
00:20:53,840 --> 00:20:58,400
the start of this campaign world
609
00:20:56,080 --> 00:21:00,240
an orphanage and the idea is all the
610
00:20:58,400 --> 00:21:01,520
player characters were in the orphanage
611
00:21:00,240 --> 00:21:04,320
that allows
612
00:21:01,520 --> 00:21:08,720
any player to play anything they want
613
00:21:04,320 --> 00:21:10,960
lineage background race whatever
614
00:21:08,720 --> 00:21:12,720
but the one thing i said this is the
615
00:21:10,960 --> 00:21:15,200
concept of the game
616
00:21:12,720 --> 00:21:16,400
your love for your brothers
617
00:21:15,200 --> 00:21:19,039
is not
618
00:21:16,400 --> 00:21:21,120
ever going to be in question
619
00:21:19,039 --> 00:21:23,120
you can fight you can argue you can try
620
00:21:21,120 --> 00:21:25,440
to do whatever but when push comes to
621
00:21:23,120 --> 00:21:27,600
shove you guys have each other's back
622
00:21:25,440 --> 00:21:29,679
that's how we start this campaign now if
623
00:21:27,600 --> 00:21:32,240
things change as the game goes that's
624
00:21:29,679 --> 00:21:34,240
your agency you do that but there is no
625
00:21:32,240 --> 00:21:35,039
question of the bond you have for each
626
00:21:34,240 --> 00:21:38,400
other
627
00:21:35,039 --> 00:21:40,400
and i love that as a motivation so as we
628
00:21:38,400 --> 00:21:42,799
went on all i had to do is put one of
629
00:21:40,400 --> 00:21:46,960
them in jeopardy and everybody was all
630
00:21:42,799 --> 00:21:49,440
in done it was an amazing it has been
631
00:21:46,960 --> 00:21:52,320
it's an ongoing campaign so it still is
632
00:21:49,440 --> 00:21:54,480
a really powerful motivating factor like
633
00:21:52,320 --> 00:21:56,159
when we're doing something and and one
634
00:21:54,480 --> 00:21:58,000
of the players will be like
635
00:21:56,159 --> 00:22:00,000
he just threatened my brother i know
636
00:21:58,000 --> 00:22:02,080
what we're doing next when you hear that
637
00:22:00,000 --> 00:22:03,840
at your table you're like man all the
638
00:22:02,080 --> 00:22:06,799
heavy lifting is done it doesn't have to
639
00:22:03,840 --> 00:22:09,600
be a world ending plot it just has to be
640
00:22:06,799 --> 00:22:12,720
a bully at the bar a sheriff who's not
641
00:22:09,600 --> 00:22:14,880
too cool or what have you they have each
642
00:22:12,720 --> 00:22:17,120
other they worry about each other and
643
00:22:14,880 --> 00:22:18,880
they don't always get along and i think
644
00:22:17,120 --> 00:22:19,679
that's that's kind of what i think about
645
00:22:18,880 --> 00:22:22,400
about
646
00:22:19,679 --> 00:22:24,080
alternate ways to motivate characters
647
00:22:22,400 --> 00:22:26,000
when you build those
648
00:22:24,080 --> 00:22:28,640
the background like i said is the
649
00:22:26,000 --> 00:22:30,640
perspective the back story
650
00:22:28,640 --> 00:22:32,559
can be the way to motivate there's not a
651
00:22:30,640 --> 00:22:35,280
mechanic for backstory
652
00:22:32,559 --> 00:22:37,280
and there's tons of people talking about
653
00:22:35,280 --> 00:22:40,000
oh don't get three page backstories you
654
00:22:37,280 --> 00:22:41,600
know try to keep it to a paragraph and
655
00:22:40,000 --> 00:22:42,559
there's all kinds of different opinions
656
00:22:41,600 --> 00:22:44,880
on that
657
00:22:42,559 --> 00:22:47,600
but if we as storytellers think about
658
00:22:44,880 --> 00:22:49,120
backstory as our only way into the
659
00:22:47,600 --> 00:22:51,679
motivation
660
00:22:49,120 --> 00:22:53,360
that's probably a good place to start
661
00:22:51,679 --> 00:22:55,280
yeah but it can't stop there like that's
662
00:22:53,360 --> 00:22:56,640
the other thing too is that absolutely
663
00:22:55,280 --> 00:22:59,360
like that's the motivation to get
664
00:22:56,640 --> 00:23:01,280
started i think that the the the fine
665
00:22:59,360 --> 00:23:03,280
line that storytellers
666
00:23:01,280 --> 00:23:05,120
that we need to walk as storytellers is
667
00:23:03,280 --> 00:23:10,080
making sure that
668
00:23:05,120 --> 00:23:11,600
we don't overly reward players so that
669
00:23:10,080 --> 00:23:13,440
that the game kind of goes off the rails
670
00:23:11,600 --> 00:23:14,240
right uh make sure that we kind of keep
671
00:23:13,440 --> 00:23:16,159
like
672
00:23:14,240 --> 00:23:17,840
keep hitting the little dopamine button
673
00:23:16,159 --> 00:23:20,880
every once in a while so that the
674
00:23:17,840 --> 00:23:22,559
players continue to want to move through
675
00:23:20,880 --> 00:23:24,159
the machinations that we're putting in
676
00:23:22,559 --> 00:23:25,919
front of them without ever kind of
677
00:23:24,159 --> 00:23:26,960
second-guessing the initial motivation
678
00:23:25,919 --> 00:23:28,880
about why they came in there in the
679
00:23:26,960 --> 00:23:32,720
first place so that's
680
00:23:28,880 --> 00:23:34,799
rewards is a great motivating factor
681
00:23:32,720 --> 00:23:36,880
but you have to tailor your rewards for
682
00:23:34,799 --> 00:23:39,120
the level of the game i tend to think of
683
00:23:36,880 --> 00:23:41,120
it in terms of tiers at tier one the
684
00:23:39,120 --> 00:23:42,720
things that i reward are going to be
685
00:23:41,120 --> 00:23:45,200
very different than the things i reward
686
00:23:42,720 --> 00:23:47,440
in tier two and now that
687
00:23:45,200 --> 00:23:50,400
both of my ongoing campaigns are in tier
688
00:23:47,440 --> 00:23:51,840
three i am doing vastly different types
689
00:23:50,400 --> 00:23:53,679
of rewards and it doesn't have to be
690
00:23:51,840 --> 00:23:55,120
like physical rewards or money or stuff
691
00:23:53,679 --> 00:23:57,120
or either like it can just be like
692
00:23:55,120 --> 00:23:59,200
satisfying story like one of the things
693
00:23:57,120 --> 00:24:02,960
that i loved doing
694
00:23:59,200 --> 00:24:05,840
at my table is each game picks an aspect
695
00:24:02,960 --> 00:24:08,000
of one player's background and
696
00:24:05,840 --> 00:24:09,840
weaves it kind of into the story in some
697
00:24:08,000 --> 00:24:12,080
way like player x has a complicated
698
00:24:09,840 --> 00:24:13,360
relationship with his father and so that
699
00:24:12,080 --> 00:24:14,880
means that
700
00:24:13,360 --> 00:24:16,799
that is going to come into you know
701
00:24:14,880 --> 00:24:18,960
maybe the big bad is somehow threatening
702
00:24:16,799 --> 00:24:21,440
his home village and his father is under
703
00:24:18,960 --> 00:24:22,480
threat or his father is in on it you
704
00:24:21,440 --> 00:24:24,159
know we talk about the connection to the
705
00:24:22,480 --> 00:24:25,760
wheel of time like maybe his father's in
706
00:24:24,159 --> 00:24:27,520
on it and helping the big bad get into
707
00:24:25,760 --> 00:24:30,640
the village for whatever reason you know
708
00:24:27,520 --> 00:24:32,080
kind of playing on one aspect one one
709
00:24:30,640 --> 00:24:33,520
bullet point from one player's
710
00:24:32,080 --> 00:24:35,840
background
711
00:24:33,520 --> 00:24:37,840
becomes a thread in the tapestry of the
712
00:24:35,840 --> 00:24:39,200
game world as a whole so
713
00:24:37,840 --> 00:24:40,880
ah so you know you were going with the
714
00:24:39,200 --> 00:24:42,640
wheel of time reference again with the
715
00:24:40,880 --> 00:24:45,640
weave right i'm telling you like that's
716
00:24:42,640 --> 00:24:45,640
yeah
717
00:24:46,880 --> 00:24:51,039
as someone who has not read the books i
718
00:24:49,200 --> 00:24:53,279
am thoroughly enjoying the series for
719
00:24:51,039 --> 00:24:55,039
what it is recognizing the challenges
720
00:24:53,279 --> 00:24:56,159
for those who've read the books oh as a
721
00:24:55,039 --> 00:24:57,440
person who read the books that's how i
722
00:24:56,159 --> 00:24:58,320
go into it too i'm like this is not
723
00:24:57,440 --> 00:24:59,919
going to be like the books it's
724
00:24:58,320 --> 00:25:01,279
impossible they couldn't do it so i'm
725
00:24:59,919 --> 00:25:02,320
watching it as its own thing that's how
726
00:25:01,279 --> 00:25:04,720
i'm still enjoying it because some
727
00:25:02,320 --> 00:25:07,279
people are mad at eddie yeah yeah but
728
00:25:04,720 --> 00:25:10,880
it's a wonderful suit visually stunning
729
00:25:07,279 --> 00:25:13,360
but very well done and it really applies
730
00:25:10,880 --> 00:25:15,440
to the tabletop game and the dnde
731
00:25:13,360 --> 00:25:18,320
framework to bring us back to center a
732
00:25:15,440 --> 00:25:19,520
little bit but it covers all of those
733
00:25:18,320 --> 00:25:21,279
types of things and josh you're right
734
00:25:19,520 --> 00:25:24,320
you got to continue the motivations have
735
00:25:21,279 --> 00:25:25,919
to not always be tangible sometimes it's
736
00:25:24,320 --> 00:25:28,320
so-and-so just gets recognition when he
737
00:25:25,919 --> 00:25:30,400
goes to town oh that's so-and-so that's
738
00:25:28,320 --> 00:25:32,000
a motivating factor you know it's like
739
00:25:30,400 --> 00:25:33,600
firefly when jane goes to that planet
740
00:25:32,000 --> 00:25:35,360
where they think he's a god
741
00:25:33,600 --> 00:25:36,960
yeah exactly yeah right yeah do we go to
742
00:25:35,360 --> 00:25:37,680
the crappy planet where everybody thinks
743
00:25:36,960 --> 00:25:41,039
i'm a hero
744
00:25:37,680 --> 00:25:42,880
[Laughter]
745
00:25:41,039 --> 00:25:45,039
you said uh glenn there some people are
746
00:25:42,880 --> 00:25:46,640
mad already uh regarding willa time and
747
00:25:45,039 --> 00:25:48,559
i think you just you just described the
748
00:25:46,640 --> 00:25:50,720
internet yeah pretty exciting that's
749
00:25:48,559 --> 00:25:52,799
fair
750
00:25:50,720 --> 00:25:53,760
but i really liked what we were saying
751
00:25:52,799 --> 00:25:55,120
when we're talking about tying
752
00:25:53,760 --> 00:25:56,720
backgrounds and not just about the
753
00:25:55,120 --> 00:25:58,480
initial motivation but continuing on the
754
00:25:56,720 --> 00:26:00,320
way that josh does it because we talk
755
00:25:58,480 --> 00:26:02,400
about it all the time you know that's
756
00:26:00,320 --> 00:26:03,760
i will never tell a player just just
757
00:26:02,400 --> 00:26:05,760
just a paragraph or two for your
758
00:26:03,760 --> 00:26:07,039
background is all i need because every
759
00:26:05,760 --> 00:26:08,480
detail they give me unless they get
760
00:26:07,039 --> 00:26:09,840
totally off the rails and start trying
761
00:26:08,480 --> 00:26:11,039
to define the world for me at which
762
00:26:09,840 --> 00:26:12,320
point you know we'll have a conversation
763
00:26:11,039 --> 00:26:15,279
and work that out
764
00:26:12,320 --> 00:26:17,440
but every detail they give you is a
765
00:26:15,279 --> 00:26:19,600
piece of information that you can work
766
00:26:17,440 --> 00:26:21,679
to make the game world come more to life
767
00:26:19,600 --> 00:26:22,880
to add more motivation
768
00:26:21,679 --> 00:26:25,120
to their character for what they're
769
00:26:22,880 --> 00:26:27,279
doing and why they're doing it
770
00:26:25,120 --> 00:26:28,240
and if if you're not
771
00:26:27,279 --> 00:26:30,000
looking into your character's
772
00:26:28,240 --> 00:26:32,320
backstories and you're not trying to
773
00:26:30,000 --> 00:26:34,559
find ways to motivate them that are
774
00:26:32,320 --> 00:26:36,320
specific and personal to them you know
775
00:26:34,559 --> 00:26:38,720
without being heavy-handed
776
00:26:36,320 --> 00:26:40,400
you really really missing a gold mine of
777
00:26:38,720 --> 00:26:41,840
an opportunity because
778
00:26:40,400 --> 00:26:43,840
if they spent
779
00:26:41,840 --> 00:26:45,520
hours writing this three-page background
780
00:26:43,840 --> 00:26:46,799
and you read it and say hey that's
781
00:26:45,520 --> 00:26:49,520
pretty cool and you never look at it
782
00:26:46,799 --> 00:26:51,440
again it's not just not motivating it
783
00:26:49,520 --> 00:26:52,720
could be very much demotivating in your
784
00:26:51,440 --> 00:26:53,600
game to you know have them feel like
785
00:26:52,720 --> 00:26:55,600
well i went through all that work and
786
00:26:53,600 --> 00:26:56,960
you just don't even care yeah so paying
787
00:26:55,600 --> 00:26:58,480
attention to what your character's
788
00:26:56,960 --> 00:27:00,320
backstory says will also kind of tell
789
00:26:58,480 --> 00:27:02,000
you what your character wants
790
00:27:00,320 --> 00:27:03,520
and give you directions to help motivate
791
00:27:02,000 --> 00:27:06,240
them yeah it'll definitely help you
792
00:27:03,520 --> 00:27:09,120
figure out how to motivate folks i know
793
00:27:06,240 --> 00:27:10,320
when i write backstories because i used
794
00:27:09,120 --> 00:27:13,039
to write
795
00:27:10,320 --> 00:27:14,400
epochs
796
00:27:13,039 --> 00:27:17,600
novellas like
797
00:27:14,400 --> 00:27:19,760
you know uh like really really long
798
00:27:17,600 --> 00:27:22,159
detailed things and then i i've learned
799
00:27:19,760 --> 00:27:23,919
since to pair that back significantly
800
00:27:22,159 --> 00:27:25,520
you know sometimes that cannon needs to
801
00:27:23,919 --> 00:27:27,919
remain head canon
802
00:27:25,520 --> 00:27:29,279
but i still like doing a backstory one
803
00:27:27,919 --> 00:27:31,600
it helps keep me focused on the
804
00:27:29,279 --> 00:27:34,799
character look we're adults
805
00:27:31,600 --> 00:27:37,279
i don't play any single game five days a
806
00:27:34,799 --> 00:27:40,000
week i'm playing most games twice a
807
00:27:37,279 --> 00:27:42,240
month some of them once a month or once
808
00:27:40,000 --> 00:27:44,399
a quarter so to go from session to
809
00:27:42,240 --> 00:27:46,480
session i need something to help me out
810
00:27:44,399 --> 00:27:48,159
so i have started doing and i actually
811
00:27:46,480 --> 00:27:50,080
started this couple years ago with some
812
00:27:48,159 --> 00:27:50,880
palladium games that glenn was working
813
00:27:50,080 --> 00:27:53,840
on
814
00:27:50,880 --> 00:27:56,320
just doing a bullet point timeline
815
00:27:53,840 --> 00:27:59,919
and i would leave blanks i didn't name
816
00:27:56,320 --> 00:28:02,960
cities i didn't name units i might name
817
00:27:59,919 --> 00:28:05,679
a one or two specific npc characters
818
00:28:02,960 --> 00:28:07,520
that i interacted with because
819
00:28:05,679 --> 00:28:10,080
in my head the name sounded really cool
820
00:28:07,520 --> 00:28:12,000
together or whatever dalton and uh
821
00:28:10,080 --> 00:28:14,320
kenzie come to mind like i named those
822
00:28:12,000 --> 00:28:15,919
two characters i named almost nobody
823
00:28:14,320 --> 00:28:17,679
else involved with that whole thing and
824
00:28:15,919 --> 00:28:20,240
his rival or whatever i named the main
825
00:28:17,679 --> 00:28:22,559
character his love interest and his
826
00:28:20,240 --> 00:28:24,159
romantic rival and his best friend slash
827
00:28:22,559 --> 00:28:25,919
brother yeah
828
00:28:24,159 --> 00:28:27,440
you know nobody else did i name and i
829
00:28:25,919 --> 00:28:29,279
kind of talked about the type of unit
830
00:28:27,440 --> 00:28:31,520
they were in but i didn't name the unit
831
00:28:29,279 --> 00:28:33,679
or what have you i talked about the type
832
00:28:31,520 --> 00:28:35,520
of community they came from but i didn't
833
00:28:33,679 --> 00:28:37,760
name or place the location of the
834
00:28:35,520 --> 00:28:39,840
community and then i left blanks like
835
00:28:37,760 --> 00:28:41,200
okay so this is the year they met this
836
00:28:39,840 --> 00:28:43,360
is the year they fell in love there's
837
00:28:41,200 --> 00:28:45,200
like years in between and i said you
838
00:28:43,360 --> 00:28:47,760
know fill in what you want anywhere in
839
00:28:45,200 --> 00:28:49,600
here and and it's like you do whatever
840
00:28:47,760 --> 00:28:52,240
you want with the rest of this these are
841
00:28:49,600 --> 00:28:53,679
just the key points that matter to me
842
00:28:52,240 --> 00:28:55,360
focusing on who the character is and
843
00:28:53,679 --> 00:28:56,640
what the character wants to do
844
00:28:55,360 --> 00:28:58,880
and
845
00:28:56,640 --> 00:29:00,159
glenn specifically is amazing with that
846
00:28:58,880 --> 00:29:02,320
kind of thing and i think part of that
847
00:29:00,159 --> 00:29:04,240
is we have a connection that goes back
848
00:29:02,320 --> 00:29:06,559
for many more years than i deserve to be
849
00:29:04,240 --> 00:29:07,440
on this planet but uh
850
00:29:06,559 --> 00:29:08,880
that
851
00:29:07,440 --> 00:29:10,720
we can kind of speak each other's
852
00:29:08,880 --> 00:29:12,640
written language and unwritten language
853
00:29:10,720 --> 00:29:14,799
so that it works really well and for
854
00:29:12,640 --> 00:29:17,039
players to kind of be with their
855
00:29:14,799 --> 00:29:18,640
storytellers long term
856
00:29:17,039 --> 00:29:20,640
you'll get that i'm sure you have
857
00:29:18,640 --> 00:29:22,399
players that you've been with long
858
00:29:20,640 --> 00:29:23,919
enough where it's like you get what
859
00:29:22,399 --> 00:29:26,159
they're driving at so you have the
860
00:29:23,919 --> 00:29:28,399
ability to deliver what they're driving
861
00:29:26,159 --> 00:29:30,880
at and that give and take just works
862
00:29:28,399 --> 00:29:32,399
smoothly um i built that with glenn i
863
00:29:30,880 --> 00:29:33,760
built that with josh so it's like
864
00:29:32,399 --> 00:29:35,520
there's certain things that i can just
865
00:29:33,760 --> 00:29:37,600
do and say and they know where i'm going
866
00:29:35,520 --> 00:29:39,200
and then they can also very easily they
867
00:29:37,600 --> 00:29:40,720
feel comfortable saying that's really
868
00:29:39,200 --> 00:29:42,240
not what i was going for in this game i
869
00:29:40,720 --> 00:29:44,159
like the idea maybe you can save that
870
00:29:42,240 --> 00:29:46,159
for another one how about this so we can
871
00:29:44,159 --> 00:29:48,480
kind of build on that and then we can go
872
00:29:46,159 --> 00:29:50,320
forward with that but bullet points work
873
00:29:48,480 --> 00:29:52,320
really well for backstories they can be
874
00:29:50,320 --> 00:29:54,799
relatively short i think uh for dalton
875
00:29:52,320 --> 00:29:56,880
that was a page and a half maybe if if
876
00:29:54,799 --> 00:29:59,440
that when you gave it to me by the time
877
00:29:56,880 --> 00:30:01,919
i was done with it i think it was three
878
00:29:59,440 --> 00:30:03,120
um but i mean again you're not wrong we
879
00:30:01,919 --> 00:30:04,720
know each other well enough and we've
880
00:30:03,120 --> 00:30:06,880
been playing with each other long enough
881
00:30:04,720 --> 00:30:09,440
that once you handed me your backstory i
882
00:30:06,880 --> 00:30:11,039
knew exactly what to do with it to make
883
00:30:09,440 --> 00:30:12,640
it the kind of story for the character
884
00:30:11,039 --> 00:30:15,039
you were trying to play
885
00:30:12,640 --> 00:30:16,720
and it was easy to keep
886
00:30:15,039 --> 00:30:18,480
dalton motivated as we moved through
887
00:30:16,720 --> 00:30:20,159
that game just because of all the
888
00:30:18,480 --> 00:30:22,240
heartstrings that you handed me on a
889
00:30:20,159 --> 00:30:25,120
silver platter that i could play yeah
890
00:30:22,240 --> 00:30:26,399
yeah when i do back stories will hand my
891
00:30:25,120 --> 00:30:27,679
storyteller
892
00:30:26,399 --> 00:30:30,000
pathos
893
00:30:27,679 --> 00:30:31,919
tangible issues and some kind of
894
00:30:30,000 --> 00:30:34,399
screw-up that my character did in the
895
00:30:31,919 --> 00:30:36,480
past so you have a way to say this is
896
00:30:34,399 --> 00:30:38,480
coming back to bite you you have a way
897
00:30:36,480 --> 00:30:40,480
to say this is the issue that you have
898
00:30:38,480 --> 00:30:42,320
to fix and then you have a way to say
899
00:30:40,480 --> 00:30:44,799
this is the lesson you learned what do
900
00:30:42,320 --> 00:30:46,480
you do with that
901
00:30:44,799 --> 00:30:48,720
i love that point there even if you made
902
00:30:46,480 --> 00:30:52,000
around the way you
903
00:30:48,720 --> 00:30:53,840
architected your backstory there because
904
00:30:52,000 --> 00:30:54,720
and it's very important to me because i
905
00:30:53,840 --> 00:30:57,840
felt
906
00:30:54,720 --> 00:30:59,840
not the pain but the challenge of having
907
00:30:57,840 --> 00:31:01,440
a player as i said one of my more recent
908
00:30:59,840 --> 00:31:03,519
players is having to make a new
909
00:31:01,440 --> 00:31:05,120
character and they're all level 10s like
910
00:31:03,519 --> 00:31:06,640
midway through campaigns there's a bit
911
00:31:05,120 --> 00:31:08,080
more baggage that has to there's a bit
912
00:31:06,640 --> 00:31:09,919
more hoops they have to jump through to
913
00:31:08,080 --> 00:31:11,600
be like not just why do you want to go
914
00:31:09,919 --> 00:31:14,480
adventuring it's why do you want to go
915
00:31:11,600 --> 00:31:16,399
adventuring with these guys
916
00:31:14,480 --> 00:31:18,480
because you can't you could have 101
917
00:31:16,399 --> 00:31:20,159
fantastic reasons to go adventuring but
918
00:31:18,480 --> 00:31:21,919
unfortunately you're kind of tied to
919
00:31:20,159 --> 00:31:22,720
these guys now because
920
00:31:21,919 --> 00:31:24,240
we're
921
00:31:22,720 --> 00:31:25,679
two and a half years into the campaign
922
00:31:24,240 --> 00:31:26,960
so sorry
923
00:31:25,679 --> 00:31:29,840
and he
924
00:31:26,960 --> 00:31:32,480
has a very active imagination and loves
925
00:31:29,840 --> 00:31:33,760
fantasy and loves popular culture so he
926
00:31:32,480 --> 00:31:35,279
comes back with all this stuff and i'm
927
00:31:33,760 --> 00:31:37,200
like it's great
928
00:31:35,279 --> 00:31:39,039
i just have to think now quite a lot
929
00:31:37,200 --> 00:31:40,320
about how that impacts the world and i
930
00:31:39,039 --> 00:31:42,159
think it's
931
00:31:40,320 --> 00:31:44,159
can be easy for players who are only
932
00:31:42,159 --> 00:31:46,480
players to
933
00:31:44,159 --> 00:31:47,919
get lost in their imagination
934
00:31:46,480 --> 00:31:49,919
so for example he wanted to be in the
935
00:31:47,919 --> 00:31:52,640
ladder and who are historically from the
936
00:31:49,919 --> 00:31:54,880
feywild and they come to the material
937
00:31:52,640 --> 00:31:56,399
plane every so often so it's like okay
938
00:31:54,880 --> 00:31:59,039
here's a challenge for us
939
00:31:56,399 --> 00:32:00,720
i've got to think now aladrin feyrold
940
00:31:59,039 --> 00:32:02,480
weren't really in my campaign before now
941
00:32:00,720 --> 00:32:03,840
they are what does that mean for my
942
00:32:02,480 --> 00:32:06,240
campaign you need to help we need to
943
00:32:03,840 --> 00:32:08,320
work together on this to boundaries and
944
00:32:06,240 --> 00:32:10,240
scope and stuff like that why would you
945
00:32:08,320 --> 00:32:11,360
be traveling to the material plane is
946
00:32:10,240 --> 00:32:12,320
that something that happens frequently
947
00:32:11,360 --> 00:32:14,000
if so
948
00:32:12,320 --> 00:32:15,279
i kind of need to now think about
949
00:32:14,000 --> 00:32:16,480
incorporating that down the line and
950
00:32:15,279 --> 00:32:17,600
maybe you meet another band of a ladder
951
00:32:16,480 --> 00:32:20,159
and we're like oh hey we're on the
952
00:32:17,600 --> 00:32:21,039
material plane we're here on holiday
953
00:32:20,159 --> 00:32:22,480
yeah
954
00:32:21,039 --> 00:32:24,240
it's great
955
00:32:22,480 --> 00:32:28,720
spring break
956
00:32:24,240 --> 00:32:30,640
spring break t-shirts balloons
957
00:32:28,720 --> 00:32:32,799
i'm just picturing a group of aladdin
958
00:32:30,640 --> 00:32:34,480
with little uh pocket cameras on the
959
00:32:32,799 --> 00:32:37,440
cords walking around taking pictures of
960
00:32:34,480 --> 00:32:39,279
proper tourists yeah of the eye
961
00:32:37,440 --> 00:32:40,720
in london one at the front with a flag
962
00:32:39,279 --> 00:32:43,840
on a stick yeah
963
00:32:40,720 --> 00:32:43,840
so they know
964
00:32:44,080 --> 00:32:48,880
uh yeah so that that was again a unique
965
00:32:47,200 --> 00:32:50,960
challenge i love this and this is really
966
00:32:48,880 --> 00:32:53,360
unique really special and really cool i
967
00:32:50,960 --> 00:32:54,640
just need to think you know give me some
968
00:32:53,360 --> 00:32:56,080
time which is why i always set a
969
00:32:54,640 --> 00:32:57,919
deadline before playing a week ahead
970
00:32:56,080 --> 00:32:59,279
because i'm like now i have a week to do
971
00:32:57,919 --> 00:33:01,279
a whole bunch of world building to
972
00:32:59,279 --> 00:33:02,960
integrate this kind of stuff but what
973
00:33:01,279 --> 00:33:04,240
you described there that lunica around
974
00:33:02,960 --> 00:33:06,480
like
975
00:33:04,240 --> 00:33:09,279
almost like placeholder stuff to then
976
00:33:06,480 --> 00:33:11,679
empower the dm to comfortably fit that
977
00:33:09,279 --> 00:33:12,880
in a way which isn't just when everybody
978
00:33:11,679 --> 00:33:15,440
joins back
979
00:33:12,880 --> 00:33:17,519
oh yeah turns out we're in a world of
980
00:33:15,440 --> 00:33:19,360
perpetual night because someone wanted
981
00:33:17,519 --> 00:33:20,880
to be a drow isn't it there isn't this
982
00:33:19,360 --> 00:33:24,000
whiplash because of
983
00:33:20,880 --> 00:33:25,660
a single piece of information that has
984
00:33:24,000 --> 00:33:30,089
made it awkward
985
00:33:25,660 --> 00:33:30,089
[Music]
986
00:33:32,690 --> 00:33:36,799
[Music]
987
00:33:35,919 --> 00:33:39,640
so
988
00:33:36,799 --> 00:33:42,720
we've talked a lot about
989
00:33:39,640 --> 00:33:44,080
motivating player characters
990
00:33:42,720 --> 00:33:45,919
so to
991
00:33:44,080 --> 00:33:47,919
sim it's the other side of the same coin
992
00:33:45,919 --> 00:33:51,440
with a similar theme i want to hear
993
00:33:47,919 --> 00:33:52,880
about what motivates us all as players
994
00:33:51,440 --> 00:33:54,799
why do you keep coming back to the table
995
00:33:52,880 --> 00:33:55,919
oh man
996
00:33:54,799 --> 00:33:57,919
and that should see us through until
997
00:33:55,919 --> 00:34:00,720
tomorrow maybe yeah
998
00:33:57,919 --> 00:34:02,559
maybe next week yeah like
999
00:34:00,720 --> 00:34:04,399
wow so
1000
00:34:02,559 --> 00:34:06,480
i want glenn to go first because i i
1001
00:34:04,399 --> 00:34:08,159
think i have a good answer but i want to
1002
00:34:06,480 --> 00:34:09,119
i'll let go i answered the first one
1003
00:34:08,159 --> 00:34:10,720
first
1004
00:34:09,119 --> 00:34:12,240
why do you want me to go first what if i
1005
00:34:10,720 --> 00:34:14,480
don't want to go first
1006
00:34:12,240 --> 00:34:17,119
that's right i'm not scared
1007
00:34:14,480 --> 00:34:18,960
the double r
1008
00:34:17,119 --> 00:34:20,720
so what keeps us coming back to the
1009
00:34:18,960 --> 00:34:22,560
table as players
1010
00:34:20,720 --> 00:34:23,839
yeah yeah when you i was expecting you
1011
00:34:22,560 --> 00:34:25,599
to go the storyteller route and how we
1012
00:34:23,839 --> 00:34:27,119
keep ourselves motivated as storytellers
1013
00:34:25,599 --> 00:34:29,520
but all right let's change that mindset
1014
00:34:27,119 --> 00:34:31,280
that's my third question
1015
00:34:29,520 --> 00:34:33,599
for hour number three yeah
1016
00:34:31,280 --> 00:34:34,399
fun man i mean that's the biggest one
1017
00:34:33,599 --> 00:34:35,200
fun
1018
00:34:34,399 --> 00:34:36,399
fun
1019
00:34:35,200 --> 00:34:37,919
and
1020
00:34:36,399 --> 00:34:41,200
fantasy and a little bit of escape you
1021
00:34:37,919 --> 00:34:42,560
know it's it's a chance to get out of
1022
00:34:41,200 --> 00:34:45,520
my
1023
00:34:42,560 --> 00:34:47,919
nine to five daily grind it's a chance
1024
00:34:45,520 --> 00:34:50,399
to walk away from all the stress and
1025
00:34:47,919 --> 00:34:51,359
crap going on out there in the real
1026
00:34:50,399 --> 00:34:53,919
world
1027
00:34:51,359 --> 00:34:56,159
and all of the the crazy things that we
1028
00:34:53,919 --> 00:34:59,200
see on social media regardless of which
1029
00:34:56,159 --> 00:35:01,760
side of which issue you're sitting on
1030
00:34:59,200 --> 00:35:04,720
all of that gets really overwhelming and
1031
00:35:01,760 --> 00:35:07,760
role-playing and sitting down to a table
1032
00:35:04,720 --> 00:35:09,200
for a session of d and d or aliens or
1033
00:35:07,760 --> 00:35:11,040
against the dark master doesn't really
1034
00:35:09,200 --> 00:35:13,280
matter what game i'm playing
1035
00:35:11,040 --> 00:35:14,800
it just gives me that
1036
00:35:13,280 --> 00:35:16,240
aside from the social because that's a
1037
00:35:14,800 --> 00:35:17,920
big piece of a term this is this is like
1038
00:35:16,240 --> 00:35:19,280
a loaded question
1039
00:35:17,920 --> 00:35:20,800
you get the social contact you're
1040
00:35:19,280 --> 00:35:22,640
hanging out with your with your best
1041
00:35:20,800 --> 00:35:24,240
friends hopefully or making new friends
1042
00:35:22,640 --> 00:35:26,240
because that's awesome too
1043
00:35:24,240 --> 00:35:29,359
and you get to just immerse yourself in
1044
00:35:26,240 --> 00:35:31,839
this this other person who's
1045
00:35:29,359 --> 00:35:34,160
larger than life in some way i don't
1046
00:35:31,839 --> 00:35:35,680
like to make paragons of perfection is
1047
00:35:34,160 --> 00:35:37,119
what was recently put out when we were
1048
00:35:35,680 --> 00:35:38,640
working with limitless heroics it was
1049
00:35:37,119 --> 00:35:40,720
one of the terms that was
1050
00:35:38,640 --> 00:35:42,240
thrown out there and i loved it
1051
00:35:40,720 --> 00:35:45,200
i don't usually make paragons of
1052
00:35:42,240 --> 00:35:47,200
perfection but you know they're still
1053
00:35:45,200 --> 00:35:49,280
heroes they're still larger than life
1054
00:35:47,200 --> 00:35:51,359
you know they're still more capable than
1055
00:35:49,280 --> 00:35:53,440
i living in a fantasy world doing
1056
00:35:51,359 --> 00:35:54,800
amazing things
1057
00:35:53,440 --> 00:35:56,640
you know it's a chance to step into the
1058
00:35:54,800 --> 00:35:59,599
lord of the rings it's a chance to step
1059
00:35:56,640 --> 00:36:01,119
into my favorite childhood fantasies so
1060
00:35:59,599 --> 00:36:02,480
it's a no-brainer that's that's a whole
1061
00:36:01,119 --> 00:36:05,040
lot of motivation right there and it
1062
00:36:02,480 --> 00:36:07,200
keeps me coming back and has for
1063
00:36:05,040 --> 00:36:08,560
i don't know 40 years now i mean with
1064
00:36:07,200 --> 00:36:10,000
the exception of
1065
00:36:08,560 --> 00:36:11,839
early part of being a dad when there's
1066
00:36:10,000 --> 00:36:14,720
no time to do anything else but work and
1067
00:36:11,839 --> 00:36:17,440
take care of kids um i've been playing
1068
00:36:14,720 --> 00:36:19,520
since i was nine so yeah eight maybe
1069
00:36:17,440 --> 00:36:22,240
eight yeah we've all been playing for a
1070
00:36:19,520 --> 00:36:24,079
super long time and for me
1071
00:36:22,240 --> 00:36:25,280
i absolutely hear
1072
00:36:24,079 --> 00:36:27,040
what you're saying glenn about the
1073
00:36:25,280 --> 00:36:28,720
ability to dive into your favorite
1074
00:36:27,040 --> 00:36:30,000
fantasy worlds and the ability to go
1075
00:36:28,720 --> 00:36:32,640
ahead and take a little piece of
1076
00:36:30,000 --> 00:36:34,480
literature or a little piece of some
1077
00:36:32,640 --> 00:36:36,400
world that someone has created and
1078
00:36:34,480 --> 00:36:38,320
explore it in your own mind and explore
1079
00:36:36,400 --> 00:36:40,640
at the table with your friends
1080
00:36:38,320 --> 00:36:42,480
that is i don't say that that is no part
1081
00:36:40,640 --> 00:36:44,640
of my motivation but that is only a very
1082
00:36:42,480 --> 00:36:46,720
small part of my motivation my
1083
00:36:44,640 --> 00:36:48,079
almost entirety
1084
00:36:46,720 --> 00:36:50,800
almost the entirety of the motivation
1085
00:36:48,079 --> 00:36:52,480
for me to come back to the table is
1086
00:36:50,800 --> 00:36:54,560
it's my favorite way to hang out right
1087
00:36:52,480 --> 00:36:58,079
with my friends right it is the most
1088
00:36:54,560 --> 00:37:00,160
rewarding thing for me to see
1089
00:36:58,079 --> 00:37:02,240
my friends
1090
00:37:00,160 --> 00:37:04,079
in that awesome role-playing scenario
1091
00:37:02,240 --> 00:37:06,240
and that is something that like man when
1092
00:37:04,079 --> 00:37:10,400
when i think i think back to like some
1093
00:37:06,240 --> 00:37:13,040
of the larping um that lunica and i did
1094
00:37:10,400 --> 00:37:15,359
mumble years ago and how
1095
00:37:13,040 --> 00:37:18,000
much we celebrated
1096
00:37:15,359 --> 00:37:21,520
our friends victories
1097
00:37:18,000 --> 00:37:23,359
especially when they came at our defeat
1098
00:37:21,520 --> 00:37:24,480
right like that moment where it's like
1099
00:37:23,359 --> 00:37:28,000
oh man
1100
00:37:24,480 --> 00:37:30,480
uh what you did there just really uh
1101
00:37:28,000 --> 00:37:32,240
that's that's i hate you for that and it
1102
00:37:30,480 --> 00:37:34,720
was amazing
1103
00:37:32,240 --> 00:37:36,560
those moments like you can't
1104
00:37:34,720 --> 00:37:38,000
look i mean yeah i can do that at work
1105
00:37:36,560 --> 00:37:39,440
but like no one's going to celebrate the
1106
00:37:38,000 --> 00:37:41,359
fact that i just
1107
00:37:39,440 --> 00:37:42,800
left over one of my people that that i
1108
00:37:41,359 --> 00:37:44,880
work with like they frown on that in
1109
00:37:42,800 --> 00:37:46,560
public society but at the game table
1110
00:37:44,880 --> 00:37:48,000
right now
1111
00:37:46,560 --> 00:37:50,240
right exactly yeah you know for good
1112
00:37:48,000 --> 00:37:51,920
reasons you know hr involved uh uh you
1113
00:37:50,240 --> 00:37:53,040
know but at the game table it's like for
1114
00:37:51,920 --> 00:37:55,119
me
1115
00:37:53,040 --> 00:37:57,359
seeing the ingenuity of the people that
1116
00:37:55,119 --> 00:37:59,359
i'm sitting at the table with you know
1117
00:37:57,359 --> 00:38:02,400
i love surrounding myself with smart
1118
00:37:59,359 --> 00:38:05,839
creative interesting people and seeing
1119
00:38:02,400 --> 00:38:07,839
them take their idea and execute it
1120
00:38:05,839 --> 00:38:11,200
in a way that i didn't anticipate or
1121
00:38:07,839 --> 00:38:13,520
that surprised me or made me laugh or or
1122
00:38:11,200 --> 00:38:15,520
interested or whatever right like
1123
00:38:13,520 --> 00:38:18,240
whatever emotion it stirs up in me
1124
00:38:15,520 --> 00:38:20,720
seeing my friends do that is there is
1125
00:38:18,240 --> 00:38:22,400
there is no drug on the world in the
1126
00:38:20,720 --> 00:38:25,119
world that is better than that you know
1127
00:38:22,400 --> 00:38:27,280
it's like it's like oh wow holy crap
1128
00:38:25,119 --> 00:38:29,440
glenn just did something amazing and
1129
00:38:27,280 --> 00:38:30,800
that's fantastic or like i mean i think
1130
00:38:29,440 --> 00:38:32,800
that's like the against the dark master
1131
00:38:30,800 --> 00:38:35,280
game like the number of times that
1132
00:38:32,800 --> 00:38:37,280
something amazing happened in that brief
1133
00:38:35,280 --> 00:38:39,839
like four or five hours that we played
1134
00:38:37,280 --> 00:38:43,520
and i just sat back said holy [ __ ]
1135
00:38:39,839 --> 00:38:46,560
wow that was so cool it was so solid oh
1136
00:38:43,520 --> 00:38:48,560
so solid you know and like ah
1137
00:38:46,560 --> 00:38:50,000
like i live for that i absolutely i like
1138
00:38:48,560 --> 00:38:52,320
if i could bottle that and sell that i'd
1139
00:38:50,000 --> 00:38:53,920
be a millionaire because like like there
1140
00:38:52,320 --> 00:38:56,560
is there's just no feeling like that in
1141
00:38:53,920 --> 00:38:58,320
the world and yeah absolutely
1142
00:38:56,560 --> 00:38:59,839
yeah right exactly yeah you know and so
1143
00:38:58,320 --> 00:39:02,079
that that's that's what kind of that's
1144
00:38:59,839 --> 00:39:04,400
what keeps me coming back i kind of i'm
1145
00:39:02,079 --> 00:39:05,680
always chasing that high that high of
1146
00:39:04,400 --> 00:39:07,839
like
1147
00:39:05,680 --> 00:39:09,680
i think that's kind of why i love kind
1148
00:39:07,839 --> 00:39:11,119
of collaborative world building so much
1149
00:39:09,680 --> 00:39:13,200
is because that's at the end of the day
1150
00:39:11,119 --> 00:39:14,720
as a storyteller that's what i want to
1151
00:39:13,200 --> 00:39:16,640
be doing even as a player that's what i
1152
00:39:14,720 --> 00:39:18,640
want to do is i want to
1153
00:39:16,640 --> 00:39:20,640
i want to share this
1154
00:39:18,640 --> 00:39:21,520
aspect of creation with my friends and
1155
00:39:20,640 --> 00:39:23,760
see
1156
00:39:21,520 --> 00:39:25,760
where they're going to take it you know
1157
00:39:23,760 --> 00:39:27,680
see how they can take the this nugget
1158
00:39:25,760 --> 00:39:29,200
that i'm going to throw out there uh and
1159
00:39:27,680 --> 00:39:31,040
where they're gonna go with it and and
1160
00:39:29,200 --> 00:39:32,720
then when it comes back to me
1161
00:39:31,040 --> 00:39:34,560
what has happened to it and now what can
1162
00:39:32,720 --> 00:39:36,400
i do with it and and that sort of thing
1163
00:39:34,560 --> 00:39:39,359
i love the collaborative aspect of it
1164
00:39:36,400 --> 00:39:41,040
yeah well said collaborative creation i
1165
00:39:39,359 --> 00:39:42,640
mean gel in the maker is my world
1166
00:39:41,040 --> 00:39:44,560
builder name i call myself a maker
1167
00:39:42,640 --> 00:39:46,320
because i love to create it doesn't
1168
00:39:44,560 --> 00:39:48,320
matter what it is so very very very well
1169
00:39:46,320 --> 00:39:50,480
said mine was mine was surface yours was
1170
00:39:48,320 --> 00:39:53,359
deeper nice
1171
00:39:50,480 --> 00:39:54,880
and his touches on the first note when
1172
00:39:53,359 --> 00:39:57,359
you asked the question i wrote down
1173
00:39:54,880 --> 00:40:00,560
which is i'm chasing the scene right
1174
00:39:57,359 --> 00:40:03,119
yeah josh talked about you can't get a
1175
00:40:00,560 --> 00:40:05,680
better feeling than that uh even if you
1176
00:40:03,119 --> 00:40:07,920
could put it in a bottle um i've
1177
00:40:05,680 --> 00:40:09,520
referred to it in a couple different uh
1178
00:40:07,920 --> 00:40:11,040
episodes where i'm like i'm always
1179
00:40:09,520 --> 00:40:13,920
there's like certain scenes and like
1180
00:40:11,040 --> 00:40:16,240
that's why i do this um when we did our
1181
00:40:13,920 --> 00:40:19,440
aliens broadcast there was there was a
1182
00:40:16,240 --> 00:40:22,960
scene where our friend steve
1183
00:40:19,440 --> 00:40:24,560
on the dna podcast his character shoots
1184
00:40:22,960 --> 00:40:26,160
another character in the head and i i
1185
00:40:24,560 --> 00:40:28,800
saw a telegraph i'm like that's the
1186
00:40:26,160 --> 00:40:30,319
moment like i live for those moments
1187
00:40:28,800 --> 00:40:32,960
when we were doing against the dark
1188
00:40:30,319 --> 00:40:35,760
master and we got into that conversation
1189
00:40:32,960 --> 00:40:37,119
about road bacon um
1190
00:40:35,760 --> 00:40:39,200
i live
1191
00:40:37,119 --> 00:40:42,240
for those moments there's just something
1192
00:40:39,200 --> 00:40:44,160
organic and creative it's like
1193
00:40:42,240 --> 00:40:47,280
in the universe
1194
00:40:44,160 --> 00:40:49,359
we deal with really complex physical
1195
00:40:47,280 --> 00:40:50,800
laws there's nothing created that didn't
1196
00:40:49,359 --> 00:40:53,119
come from something else right there's
1197
00:40:50,800 --> 00:40:55,520
no new matter there's no new energy or
1198
00:40:53,119 --> 00:40:57,119
whatever in the creative space and in
1199
00:40:55,520 --> 00:40:59,760
the creative mind
1200
00:40:57,119 --> 00:41:02,640
we are breaking those rules every time
1201
00:40:59,760 --> 00:41:05,200
we throw dice and come up with an idea
1202
00:41:02,640 --> 00:41:08,960
it is the one space where we as people
1203
00:41:05,200 --> 00:41:12,160
in this real mechanical physical world
1204
00:41:08,960 --> 00:41:14,000
can do something amazing we can create
1205
00:41:12,160 --> 00:41:15,680
just from our experiences and build
1206
00:41:14,000 --> 00:41:18,800
something from where there was nothing
1207
00:41:15,680 --> 00:41:21,200
and i think that was uh that that's what
1208
00:41:18,800 --> 00:41:24,319
i'm chasing always that's my motivation
1209
00:41:21,200 --> 00:41:25,760
for coming back to this game 40 years in
1210
00:41:24,319 --> 00:41:27,520
just real quick that conversation about
1211
00:41:25,760 --> 00:41:29,920
the road bacon that is exactly what i'm
1212
00:41:27,520 --> 00:41:33,200
talking about right is that that moment
1213
00:41:29,920 --> 00:41:34,960
when you and and your cast the modest
1214
00:41:33,200 --> 00:41:36,319
are talking about the bacon and right
1215
00:41:34,960 --> 00:41:37,839
you guys are all talking and like my
1216
00:41:36,319 --> 00:41:39,280
character in a huff just decides to
1217
00:41:37,839 --> 00:41:42,400
write off because he's done with your
1218
00:41:39,280 --> 00:41:44,000
frivolity right uh and and luanika your
1219
00:41:42,400 --> 00:41:45,520
character makes that subtle comment like
1220
00:41:44,000 --> 00:41:47,119
don't worry about my brother-in-law like
1221
00:41:45,520 --> 00:41:48,640
he got his [ __ ] like don't worry he's
1222
00:41:47,119 --> 00:41:50,000
like you know and i think i think that
1223
00:41:48,640 --> 00:41:53,119
was your character said oh yeah no i saw
1224
00:41:50,000 --> 00:41:55,599
how much he ate and then you very very
1225
00:41:53,119 --> 00:41:56,800
succinctly with the sniping line like
1226
00:41:55,599 --> 00:41:58,000
yeah well what you probably didn't
1227
00:41:56,800 --> 00:42:00,160
notice is you probably got some
1228
00:41:58,000 --> 00:42:01,119
everybody else's too like it's like that
1229
00:42:00,160 --> 00:42:02,640
little moment where i'm just sitting
1230
00:42:01,119 --> 00:42:03,599
there like oh you
1231
00:42:02,640 --> 00:42:05,359
you
1232
00:42:03,599 --> 00:42:07,119
son of a [ __ ]
1233
00:42:05,359 --> 00:42:09,599
party banter really really helps bring
1234
00:42:07,119 --> 00:42:10,480
it all together yeah it helps make it
1235
00:42:09,599 --> 00:42:12,240
you know
1236
00:42:10,480 --> 00:42:15,280
i mean just like the bits going back and
1237
00:42:12,240 --> 00:42:17,040
forth between garavald and yorkis as we
1238
00:42:15,280 --> 00:42:18,560
went on with yorkus being this big
1239
00:42:17,040 --> 00:42:21,119
mighty warrior he's trying to be in
1240
00:42:18,560 --> 00:42:22,400
garival's like this you know three foot
1241
00:42:21,119 --> 00:42:24,079
thing standing beside him but i'm
1242
00:42:22,400 --> 00:42:26,160
blocking you with my shield and stepping
1243
00:42:24,079 --> 00:42:28,240
on you by the end of it
1244
00:42:26,160 --> 00:42:31,680
i love the the juxtaposition of
1245
00:42:28,240 --> 00:42:34,960
arrogance and earnestness between those
1246
00:42:31,680 --> 00:42:36,720
two characters is is lovely
1247
00:42:34,960 --> 00:42:38,960
that was that was a great time it was it
1248
00:42:36,720 --> 00:42:41,040
was magical and um
1249
00:42:38,960 --> 00:42:43,440
you know i was never
1250
00:42:41,040 --> 00:42:45,440
my military service i was not a sniper
1251
00:42:43,440 --> 00:42:47,680
um however when it comes to the role
1252
00:42:45,440 --> 00:42:49,680
playing scenes nearly every character i
1253
00:42:47,680 --> 00:42:53,280
play is just that i will get those
1254
00:42:49,680 --> 00:42:56,160
little zip lines right in there yeah
1255
00:42:53,280 --> 00:42:58,400
yeah where did that come from
1256
00:42:56,160 --> 00:43:02,160
that is what i do and i do it
1257
00:42:58,400 --> 00:43:04,079
all the time like almost every year
1258
00:43:02,160 --> 00:43:05,599
that's my hallmark i would say
1259
00:43:04,079 --> 00:43:07,760
i have an example of that a
1260
00:43:05,599 --> 00:43:09,119
collaborative creativity shall we say
1261
00:43:07,760 --> 00:43:10,560
between my players and i want you you
1262
00:43:09,119 --> 00:43:12,480
can live vicariously through them to
1263
00:43:10,560 --> 00:43:15,200
have just a just a small piece of what
1264
00:43:12,480 --> 00:43:16,720
they felt as it is such a drug but um
1265
00:43:15,200 --> 00:43:17,839
in the game we played on tuesday as i
1266
00:43:16,720 --> 00:43:18,880
said a couple other player characters
1267
00:43:17,839 --> 00:43:20,880
have died
1268
00:43:18,880 --> 00:43:22,480
many moons ago they died two gibberish
1269
00:43:20,880 --> 00:43:24,720
mouthers so there wasn't a lot left of
1270
00:43:22,480 --> 00:43:26,400
their bodies they managed to salvage
1271
00:43:24,720 --> 00:43:27,920
this the skull of
1272
00:43:26,400 --> 00:43:30,000
one of them it's a bit morbid i have to
1273
00:43:27,920 --> 00:43:31,680
say but that character was
1274
00:43:30,000 --> 00:43:32,880
skull motifs left right and center so it
1275
00:43:31,680 --> 00:43:34,720
actually kind of made sense that they
1276
00:43:32,880 --> 00:43:36,800
would the one remnant they'd have of his
1277
00:43:34,720 --> 00:43:38,240
body is his skull and they kind of kept
1278
00:43:36,800 --> 00:43:40,240
it as a keepsake just in case it would
1279
00:43:38,240 --> 00:43:42,000
be important the player character who
1280
00:43:40,240 --> 00:43:43,280
picked it up was his close friends he
1281
00:43:42,000 --> 00:43:44,880
was like no you know what i'm gonna keep
1282
00:43:43,280 --> 00:43:46,800
this and honor him and
1283
00:43:44,880 --> 00:43:48,960
he loves skulls so it kind of makes
1284
00:43:46,800 --> 00:43:50,560
sense that he lives on as a skull anyway
1285
00:43:48,960 --> 00:43:52,880
flash forward to last session and i'm
1286
00:43:50,560 --> 00:43:54,800
introducing the new player characters
1287
00:43:52,880 --> 00:43:56,240
one of them has come back as an old
1288
00:43:54,800 --> 00:43:59,760
friend of
1289
00:43:56,240 --> 00:44:01,119
the one who is now just a skull who died
1290
00:43:59,760 --> 00:44:02,160
so she comes in the room and she's like
1291
00:44:01,119 --> 00:44:03,599
i'm here because i heard you were
1292
00:44:02,160 --> 00:44:06,079
traveling with my friend i've heard that
1293
00:44:03,599 --> 00:44:07,200
he's died i'm here to help avenge and
1294
00:44:06,079 --> 00:44:08,880
whatnot
1295
00:44:07,200 --> 00:44:10,800
and the guy with the skull is like i get
1296
00:44:08,880 --> 00:44:12,079
out the skull and i give it to her and
1297
00:44:10,800 --> 00:44:13,680
everyone in their
1298
00:44:12,079 --> 00:44:16,480
every day was like whoa
1299
00:44:13,680 --> 00:44:19,040
dude there's a time and a place to offer
1300
00:44:16,480 --> 00:44:21,200
people their dead friends skulls
1301
00:44:19,040 --> 00:44:23,760
and it just went quiet and he went yeah
1302
00:44:21,200 --> 00:44:26,319
this is the time i give her the scope
1303
00:44:23,760 --> 00:44:26,319
oh god
1304
00:44:26,400 --> 00:44:32,400
this could go one of two ways
1305
00:44:28,960 --> 00:44:34,640
and fortunately that new player with the
1306
00:44:32,400 --> 00:44:37,520
this new character came in was like
1307
00:44:34,640 --> 00:44:39,440
equally morbid and and you know like oh
1308
00:44:37,520 --> 00:44:40,960
no i i can see i know what he's trying
1309
00:44:39,440 --> 00:44:42,880
to do i can see what he's trying to do
1310
00:44:40,960 --> 00:44:44,720
here i'm not gonna freak out and flip
1311
00:44:42,880 --> 00:44:46,480
out and derail the whole thing they were
1312
00:44:44,720 --> 00:44:48,560
just like yep cool
1313
00:44:46,480 --> 00:44:50,400
thank you this means a lot and so on and
1314
00:44:48,560 --> 00:44:52,480
so on but just at the collective gas
1315
00:44:50,400 --> 00:44:54,640
with everyone else be like why no the
1316
00:44:52,480 --> 00:44:56,480
skull is not what you do when you first
1317
00:44:54,640 --> 00:45:00,560
meet somebody that's like that's at
1318
00:44:56,480 --> 00:45:00,560
least a second date thing come on now
1319
00:45:00,960 --> 00:45:06,960
there's got to be at least you know a
1320
00:45:04,480 --> 00:45:08,560
dinner involved yeah yeah you met the
1321
00:45:06,960 --> 00:45:11,200
parents and then you whip out the skull
1322
00:45:08,560 --> 00:45:12,400
of their dear friend like that's
1323
00:45:11,200 --> 00:45:14,000
as you were telling the story i
1324
00:45:12,400 --> 00:45:15,599
immediately went back to our tourist
1325
00:45:14,000 --> 00:45:17,599
group and now the skull was the flag on
1326
00:45:15,599 --> 00:45:18,880
the stick
1327
00:45:17,599 --> 00:45:20,880
themselves around with to make sure
1328
00:45:18,880 --> 00:45:22,640
nobody got lost that's canada in my
1329
00:45:20,880 --> 00:45:25,200
universe now that is
1330
00:45:22,640 --> 00:45:28,560
so i i think listening to your show for
1331
00:45:25,200 --> 00:45:31,440
the past year i know so many elements of
1332
00:45:28,560 --> 00:45:33,440
your ongoing campaign i'm so sad to hear
1333
00:45:31,440 --> 00:45:35,440
that it was the player kick who had all
1334
00:45:33,440 --> 00:45:37,040
the skulls and all that that ended up
1335
00:45:35,440 --> 00:45:38,960
dying because i knew someone had passed
1336
00:45:37,040 --> 00:45:40,640
but they didn't know that that was the
1337
00:45:38,960 --> 00:45:43,119
the character had passed like i was i
1338
00:45:40,640 --> 00:45:45,440
was digging that character yes the the
1339
00:45:43,119 --> 00:45:47,680
irony is not lost on the group uh the
1340
00:45:45,440 --> 00:45:49,839
man who is all about death and and
1341
00:45:47,680 --> 00:45:51,599
is it he's a cleric of the death domain
1342
00:45:49,839 --> 00:45:53,680
covered in skulls and he's the first
1343
00:45:51,599 --> 00:45:57,040
player character to die was
1344
00:45:53,680 --> 00:46:00,160
poetic i think if you put it politely
1345
00:45:57,040 --> 00:46:02,960
live by the skull foot in the grave yeah
1346
00:46:00,160 --> 00:46:05,200
yeah precisely precisely he was ready to
1347
00:46:02,960 --> 00:46:05,200
go
1348
00:46:05,440 --> 00:46:11,440
well let us uh see this episode out then
1349
00:46:08,640 --> 00:46:13,200
with perhaps talking of bones uh a
1350
00:46:11,440 --> 00:46:15,680
question with the most meat on said
1351
00:46:13,200 --> 00:46:17,440
bones uh in terms of
1352
00:46:15,680 --> 00:46:19,040
storytellers as you call it or content
1353
00:46:17,440 --> 00:46:22,480
creators or
1354
00:46:19,040 --> 00:46:23,760
gm's or however you want to do it
1355
00:46:22,480 --> 00:46:26,000
what made the three of you want to talk
1356
00:46:23,760 --> 00:46:28,480
to me this morning
1357
00:46:26,000 --> 00:46:30,000
it's a veiled question
1358
00:46:28,480 --> 00:46:32,319
josh told me to and he's scary if i
1359
00:46:30,000 --> 00:46:33,599
don't do it
1360
00:46:32,319 --> 00:46:34,960
i didn't even tell him to i just put the
1361
00:46:33,599 --> 00:46:37,520
invite on your calendar and expected you
1362
00:46:34,960 --> 00:46:37,520
to show up
1363
00:46:38,240 --> 00:46:42,440
i will chain you to your desk again
1364
00:46:39,440 --> 00:46:42,440
glenn
1365
00:46:43,520 --> 00:46:48,079
those jokes that's that's why i'm here
1366
00:46:46,240 --> 00:46:49,920
okay some points great
1367
00:46:48,079 --> 00:46:51,920
um
1368
00:46:49,920 --> 00:46:55,200
you know a chance to throw out the road
1369
00:46:51,920 --> 00:46:57,839
bacon bit again um which i used in the
1370
00:46:55,200 --> 00:46:59,920
game we played last night uh
1371
00:46:57,839 --> 00:47:02,079
for a brief moment like i think it has
1372
00:46:59,920 --> 00:47:03,680
become something i'm gonna start talking
1373
00:47:02,079 --> 00:47:05,040
about all the time because i still love
1374
00:47:03,680 --> 00:47:06,960
that bit
1375
00:47:05,040 --> 00:47:08,880
to be on the show to be a content
1376
00:47:06,960 --> 00:47:10,560
creator to be a storyteller what
1377
00:47:08,880 --> 00:47:13,599
motivates me is
1378
00:47:10,560 --> 00:47:15,920
creativity and innate creativeness a
1379
00:47:13,599 --> 00:47:17,760
long time ago i was asked
1380
00:47:15,920 --> 00:47:18,880
how would you describe yourself
1381
00:47:17,760 --> 00:47:20,160
and they weren't talking about
1382
00:47:18,880 --> 00:47:21,760
physically it was like how would you
1383
00:47:20,160 --> 00:47:22,640
describe yourself to people who want to
1384
00:47:21,760 --> 00:47:23,599
know you
1385
00:47:22,640 --> 00:47:25,359
and
1386
00:47:23,599 --> 00:47:27,520
oftentimes that question is answered by
1387
00:47:25,359 --> 00:47:30,240
oh well i do this for work
1388
00:47:27,520 --> 00:47:32,319
well work is not my definition of myself
1389
00:47:30,240 --> 00:47:33,920
like the job i do nine to five the
1390
00:47:32,319 --> 00:47:36,319
reason i refer to it as a nine to five
1391
00:47:33,920 --> 00:47:38,960
is because it is exclusively a means to
1392
00:47:36,319 --> 00:47:41,920
an ends it pays the rent it puts food on
1393
00:47:38,960 --> 00:47:43,119
the table and covers my uh my medical
1394
00:47:41,920 --> 00:47:44,559
benefits
1395
00:47:43,119 --> 00:47:46,800
aside from that
1396
00:47:44,559 --> 00:47:48,640
it is not part of who i am it is just
1397
00:47:46,800 --> 00:47:49,440
something i am capable of and good at
1398
00:47:48,640 --> 00:47:51,760
doing
1399
00:47:49,440 --> 00:47:54,640
i don't define myself that way i define
1400
00:47:51,760 --> 00:47:56,000
myself as a person who
1401
00:47:54,640 --> 00:47:57,760
tells stories
1402
00:47:56,000 --> 00:47:59,200
shares experiences
1403
00:47:57,760 --> 00:48:01,599
and
1404
00:47:59,200 --> 00:48:03,920
wants to always be
1405
00:48:01,599 --> 00:48:05,839
worthy of the friendship i have received
1406
00:48:03,920 --> 00:48:07,040
in life like i want to be a better
1407
00:48:05,839 --> 00:48:09,119
friend
1408
00:48:07,040 --> 00:48:10,640
always the friends i have
1409
00:48:09,119 --> 00:48:12,160
have been amazing they've gotten me
1410
00:48:10,640 --> 00:48:14,240
through all the difficult times they've
1411
00:48:12,160 --> 00:48:16,720
got they've been with me through all the
1412
00:48:14,240 --> 00:48:19,359
great times uh and everything in between
1413
00:48:16,720 --> 00:48:21,440
so i am constantly striving to be
1414
00:48:19,359 --> 00:48:23,200
that so as a content creator what
1415
00:48:21,440 --> 00:48:24,880
motivates me is
1416
00:48:23,200 --> 00:48:26,240
that combination of those three things
1417
00:48:24,880 --> 00:48:29,119
how do i
1418
00:48:26,240 --> 00:48:31,760
tell stories that are enjoyable
1419
00:48:29,119 --> 00:48:33,599
that share my experiences
1420
00:48:31,760 --> 00:48:34,880
and can somehow
1421
00:48:33,599 --> 00:48:37,359
identify
1422
00:48:34,880 --> 00:48:39,599
uh or detail ways to be
1423
00:48:37,359 --> 00:48:41,200
a better friend or a better person in
1424
00:48:39,599 --> 00:48:43,520
some way so
1425
00:48:41,200 --> 00:48:46,800
as a storyteller i for instance i don't
1426
00:48:43,520 --> 00:48:48,559
often run quote unquote evil campaigns
1427
00:48:46,800 --> 00:48:50,240
that's just my take i'm not saying that
1428
00:48:48,559 --> 00:48:52,640
they're bad i've played in a few and
1429
00:48:50,240 --> 00:48:54,000
enjoyed them i've run a few in the past
1430
00:48:52,640 --> 00:48:56,079
and enjoyed it
1431
00:48:54,000 --> 00:48:59,440
of late it's just not what i do it's not
1432
00:48:56,079 --> 00:49:01,680
the kind of story i want to tell anymore
1433
00:48:59,440 --> 00:49:03,440
and so what motivates me is just that
1434
00:49:01,680 --> 00:49:05,359
sharing experiences
1435
00:49:03,440 --> 00:49:07,839
in a way that
1436
00:49:05,359 --> 00:49:08,720
is additive and not subtractive
1437
00:49:07,839 --> 00:49:11,599
yeah
1438
00:49:08,720 --> 00:49:14,079
and doing so in as creative a manner as
1439
00:49:11,599 --> 00:49:16,079
possible i love creativity just talking
1440
00:49:14,079 --> 00:49:17,520
to anybody who does any creative
1441
00:49:16,079 --> 00:49:19,599
endeavor
1442
00:49:17,520 --> 00:49:20,800
is amazing to me whether it be a
1443
00:49:19,599 --> 00:49:22,240
musician
1444
00:49:20,800 --> 00:49:24,880
of which i've
1445
00:49:22,240 --> 00:49:26,800
dabbled with toydrath an actor of which
1446
00:49:24,880 --> 00:49:28,720
role playing is largely me dabbling and
1447
00:49:26,800 --> 00:49:31,599
toying with
1448
00:49:28,720 --> 00:49:33,839
other content creators in this space
1449
00:49:31,599 --> 00:49:35,359
that's what motivates me is yeah having
1450
00:49:33,839 --> 00:49:36,400
those conversations and doing those
1451
00:49:35,359 --> 00:49:37,839
things
1452
00:49:36,400 --> 00:49:39,839
yeah i mean
1453
00:49:37,839 --> 00:49:42,160
look i mean the easy answer is that
1454
00:49:39,839 --> 00:49:43,280
first of all leonika you covered
1455
00:49:42,160 --> 00:49:44,559
pretty much every bullet point that i
1456
00:49:43,280 --> 00:49:45,920
had been thinking about when danielle
1457
00:49:44,559 --> 00:49:48,640
first asked the question for one so
1458
00:49:45,920 --> 00:49:49,680
screw you again and secondly happily you
1459
00:49:48,640 --> 00:49:52,000
know
1460
00:49:49,680 --> 00:49:53,680
secondly like again like i mean i think
1461
00:49:52,000 --> 00:49:54,720
i think about like i think about this
1462
00:49:53,680 --> 00:49:56,720
past year because i mean you know
1463
00:49:54,720 --> 00:50:00,079
tabletop journeys came out in early
1464
00:49:56,720 --> 00:50:01,839
december of 2020 early december 2020. so
1465
00:50:00,079 --> 00:50:03,280
it's a little bit over been over a
1466
00:50:01,839 --> 00:50:05,599
little bit over a year
1467
00:50:03,280 --> 00:50:06,720
you know and i look back at the at the
1468
00:50:05,599 --> 00:50:08,000
last year
1469
00:50:06,720 --> 00:50:10,000
and see
1470
00:50:08,000 --> 00:50:12,319
the awesome people that we have had the
1471
00:50:10,000 --> 00:50:14,079
chance to talk to and the awesome things
1472
00:50:12,319 --> 00:50:15,280
that we have had the chance to talk
1473
00:50:14,079 --> 00:50:18,079
about
1474
00:50:15,280 --> 00:50:20,640
not even when the three of us get
1475
00:50:18,079 --> 00:50:22,480
together and blather on for an hour and
1476
00:50:20,640 --> 00:50:25,119
change but like the the people out there
1477
00:50:22,480 --> 00:50:26,880
that look look i did a thing can i just
1478
00:50:25,119 --> 00:50:28,319
talk about it and like yeah come in talk
1479
00:50:26,880 --> 00:50:29,359
about your thing
1480
00:50:28,319 --> 00:50:30,880
you talk about that like shared
1481
00:50:29,359 --> 00:50:32,960
experience at the table where like you
1482
00:50:30,880 --> 00:50:35,200
just want i just want my friends to to
1483
00:50:32,960 --> 00:50:37,280
do something awesome and inspire some
1484
00:50:35,200 --> 00:50:39,040
some feeling in me
1485
00:50:37,280 --> 00:50:41,520
there is nothing
1486
00:50:39,040 --> 00:50:42,880
better than than being on that creative
1487
00:50:41,520 --> 00:50:45,839
side and having somebody else give a
1488
00:50:42,880 --> 00:50:47,680
crap about it and to to talk to people
1489
00:50:45,839 --> 00:50:50,480
about how passionate they are about
1490
00:50:47,680 --> 00:50:52,400
their little corner of of the world
1491
00:50:50,480 --> 00:50:54,160
it sounds silly to say after only a year
1492
00:50:52,400 --> 00:50:56,480
but i'm honestly not sure like what else
1493
00:50:54,160 --> 00:50:58,800
i would be doing with my time if i
1494
00:50:56,480 --> 00:51:01,280
hadn't decided to go ahead and do this
1495
00:50:58,800 --> 00:51:03,359
right you know and like we're all busy
1496
00:51:01,280 --> 00:51:06,000
dudes like that like there's no
1497
00:51:03,359 --> 00:51:07,599
no which no two ways about it right uh
1498
00:51:06,000 --> 00:51:09,359
and and for anybody out there that is
1499
00:51:07,599 --> 00:51:11,040
under the illusion that podcasting just
1500
00:51:09,359 --> 00:51:12,480
sort of happens it's a thing you can you
1501
00:51:11,040 --> 00:51:14,960
know whatever right
1502
00:51:12,480 --> 00:51:16,720
it like it's work like it is absolutely
1503
00:51:14,960 --> 00:51:18,559
work i think i think the amount of times
1504
00:51:16,720 --> 00:51:20,240
you've had to reschedule this speaks for
1505
00:51:18,559 --> 00:51:21,599
itself
1506
00:51:20,240 --> 00:51:22,880
yeah yeah you know
1507
00:51:21,599 --> 00:51:25,280
but man
1508
00:51:22,880 --> 00:51:26,400
it's just so much fun like it really it
1509
00:51:25,280 --> 00:51:28,319
like it's just like
1510
00:51:26,400 --> 00:51:30,000
i get to spend my sunday morning talking
1511
00:51:28,319 --> 00:51:32,400
to to you guys and like you know you're
1512
00:51:30,000 --> 00:51:33,839
what six thousand miles away and like
1513
00:51:32,400 --> 00:51:35,359
and we're talking about the shared
1514
00:51:33,839 --> 00:51:36,559
experience that we all have and that's
1515
00:51:35,359 --> 00:51:38,720
really like
1516
00:51:36,559 --> 00:51:40,800
how could you not want to spend two
1517
00:51:38,720 --> 00:51:43,119
hours or whatever talking technical
1518
00:51:40,800 --> 00:51:44,720
issues be damned about you know about
1519
00:51:43,119 --> 00:51:46,480
about the shared experience like we're
1520
00:51:44,720 --> 00:51:49,440
talking about our shared
1521
00:51:46,480 --> 00:51:52,240
experience as humans in kind of this
1522
00:51:49,440 --> 00:51:53,440
this very narrow scope but we've covered
1523
00:51:52,240 --> 00:51:55,359
so many other topics here we're talking
1524
00:51:53,440 --> 00:51:57,839
about so many other things kind of under
1525
00:51:55,359 --> 00:51:59,839
that umbrella that apply i mean it's
1526
00:51:57,839 --> 00:52:01,359
you know i know my very philosophical
1527
00:51:59,839 --> 00:52:02,960
rambling answer is basically just saying
1528
00:52:01,359 --> 00:52:03,680
like why wouldn't you want to do this
1529
00:52:02,960 --> 00:52:05,760
like
1530
00:52:03,680 --> 00:52:07,200
like if you need to be motivated to get
1531
00:52:05,760 --> 00:52:09,520
up and do this
1532
00:52:07,200 --> 00:52:11,839
then don't do this don't do this right
1533
00:52:09,520 --> 00:52:13,760
because like the motivation is the thing
1534
00:52:11,839 --> 00:52:16,480
the motivation is the is the
1535
00:52:13,760 --> 00:52:18,720
conversation the motivation is the
1536
00:52:16,480 --> 00:52:20,480
is the act of doing it right like that's
1537
00:52:18,720 --> 00:52:21,920
what that's what that's what got me up
1538
00:52:20,480 --> 00:52:23,040
after six and a half hours of sleep last
1539
00:52:21,920 --> 00:52:24,880
night going oh that's right we're
1540
00:52:23,040 --> 00:52:25,760
talking with danilo today like finally
1541
00:52:24,880 --> 00:52:27,040
like we've been trying to put this
1542
00:52:25,760 --> 00:52:29,359
together for the six months like that's
1543
00:52:27,040 --> 00:52:31,280
great fabulous you know that's what got
1544
00:52:29,359 --> 00:52:32,640
me to roll out this early too well it's
1545
00:52:31,280 --> 00:52:33,920
not even early but we were up really
1546
00:52:32,640 --> 00:52:35,359
late last night yeah i just want the
1547
00:52:33,920 --> 00:52:36,480
listeners to appreciate it you're making
1548
00:52:35,359 --> 00:52:39,280
it sound like i've got you out of bed at
1549
00:52:36,480 --> 00:52:42,000
like 4 00 a.m and it's like
1550
00:52:39,280 --> 00:52:43,280
no no no no no it's totally totally
1551
00:52:42,000 --> 00:52:44,720
self-induced i mean we started we
1552
00:52:43,280 --> 00:52:46,720
started recording like 10 o'clock local
1553
00:52:44,720 --> 00:52:49,440
time here in the u.s but the three of us
1554
00:52:46,720 --> 00:52:51,280
were up until about 1 30 uh doing doing
1555
00:52:49,440 --> 00:52:53,599
an actual play for our show last night
1556
00:52:51,280 --> 00:52:55,839
so you know two o'clock by time i got to
1557
00:52:53,599 --> 00:52:58,160
bed yeah last night yeah
1558
00:52:55,839 --> 00:53:00,640
yeah and the last thing i did when we
1559
00:52:58,160 --> 00:53:03,359
signed off of that actual play which was
1560
00:53:00,640 --> 00:53:06,720
a fantastic session really rewarding as
1561
00:53:03,359 --> 00:53:10,480
well the last thing i did is i said
1562
00:53:06,720 --> 00:53:10,480
see y'all at 10 a.m motivation
1563
00:53:11,520 --> 00:53:14,400
and shut off the computer and went to
1564
00:53:12,960 --> 00:53:16,720
bed you know
1565
00:53:14,400 --> 00:53:19,359
and it was like in my head quite
1566
00:53:16,720 --> 00:53:20,800
honestly in my my dreams i was like what
1567
00:53:19,359 --> 00:53:23,040
am i going to talk about what am i what
1568
00:53:20,800 --> 00:53:25,119
are the the points i want to hit and
1569
00:53:23,040 --> 00:53:27,520
where are my notes because
1570
00:53:25,119 --> 00:53:30,960
i write notes actually very close to
1571
00:53:27,520 --> 00:53:33,440
when i do shows versus well in advance
1572
00:53:30,960 --> 00:53:35,839
um that way the ideas are fresh they
1573
00:53:33,440 --> 00:53:38,960
make sense but i ruminate over them for
1574
00:53:35,839 --> 00:53:40,480
the days that come up to that and i got
1575
00:53:38,960 --> 00:53:42,160
up this morning i'm like
1576
00:53:40,480 --> 00:53:45,119
i'm gonna take notes on what's said
1577
00:53:42,160 --> 00:53:47,280
during this session so i can go back to
1578
00:53:45,119 --> 00:53:49,359
points or touch on things that come up
1579
00:53:47,280 --> 00:53:50,079
but i know what i want to say about this
1580
00:53:49,359 --> 00:53:52,079
like
1581
00:53:50,079 --> 00:53:53,440
part of it is i am
1582
00:53:52,079 --> 00:53:56,000
and we are
1583
00:53:53,440 --> 00:53:57,359
fairly self-motivated
1584
00:53:56,000 --> 00:53:59,599
so
1585
00:53:57,359 --> 00:54:01,760
i just said you know what i don't need
1586
00:53:59,599 --> 00:54:03,599
to really go to notes for this yeah i
1587
00:54:01,760 --> 00:54:05,200
know what i want to say there may be a
1588
00:54:03,599 --> 00:54:07,599
particular anecdote that i want to
1589
00:54:05,200 --> 00:54:09,520
mention but for the most part
1590
00:54:07,599 --> 00:54:12,319
right i know the things that drive me i
1591
00:54:09,520 --> 00:54:14,240
i know the things that i love to do and
1592
00:54:12,319 --> 00:54:15,200
this type of game role-playing games in
1593
00:54:14,240 --> 00:54:18,000
general
1594
00:54:15,200 --> 00:54:20,160
that drives me that makes me want to do
1595
00:54:18,000 --> 00:54:23,119
more of this i i love
1596
00:54:20,160 --> 00:54:25,920
when i build a character that has all
1597
00:54:23,119 --> 00:54:27,680
these things that that it can do and i
1598
00:54:25,920 --> 00:54:29,440
say all the time i don't optimize for
1599
00:54:27,680 --> 00:54:31,520
the sake of building the biggest baddest
1600
00:54:29,440 --> 00:54:33,760
i optimize for having
1601
00:54:31,520 --> 00:54:35,359
the coolest moment
1602
00:54:33,760 --> 00:54:37,040
which sometimes is not always the
1603
00:54:35,359 --> 00:54:38,319
biggest and the baddest right you know
1604
00:54:37,040 --> 00:54:39,760
sometimes it's just being able to do
1605
00:54:38,319 --> 00:54:42,000
that cool thing that nobody really
1606
00:54:39,760 --> 00:54:45,520
anticipated yeah one of the best things
1607
00:54:42,000 --> 00:54:48,160
my warforged in another game did was
1608
00:54:45,520 --> 00:54:50,079
do a commander strike as a battle master
1609
00:54:48,160 --> 00:54:51,599
and give it to the barbarian who laid
1610
00:54:50,079 --> 00:54:53,440
the killing blow
1611
00:54:51,599 --> 00:54:54,400
i could have probably done just as much
1612
00:54:53,440 --> 00:54:56,720
damage
1613
00:54:54,400 --> 00:54:57,520
but that would have never been as cool
1614
00:54:56,720 --> 00:55:00,480
as
1615
00:54:57,520 --> 00:55:02,880
i dropped one knee say get him and i
1616
00:55:00,480 --> 00:55:05,040
give him the the ability to strike and
1617
00:55:02,880 --> 00:55:07,680
he says well i run up i jump off his
1618
00:55:05,040 --> 00:55:10,160
back as he stands up to launch me and he
1619
00:55:07,680 --> 00:55:13,040
drops the killing blow lays out the big
1620
00:55:10,160 --> 00:55:14,240
bad guy which happened to be a giant and
1621
00:55:13,040 --> 00:55:16,480
uh
1622
00:55:14,240 --> 00:55:19,040
we took him out and i'm like
1623
00:55:16,480 --> 00:55:20,559
that's badass yeah
1624
00:55:19,040 --> 00:55:22,079
and then not only not only that but
1625
00:55:20,559 --> 00:55:23,760
because you talk about kind of like the
1626
00:55:22,079 --> 00:55:25,280
the the other side of this has
1627
00:55:23,760 --> 00:55:26,240
optimization like you optimize for the
1628
00:55:25,280 --> 00:55:27,839
story
1629
00:55:26,240 --> 00:55:29,359
that's not even kind of like the
1630
00:55:27,839 --> 00:55:30,559
greatest role-playing story that i can
1631
00:55:29,359 --> 00:55:32,079
think of off the top my head the
1632
00:55:30,559 --> 00:55:34,400
greatest role-playing story that i can
1633
00:55:32,079 --> 00:55:38,079
think of off the top my head happened 20
1634
00:55:34,400 --> 00:55:40,079
years ago when we were at a table and
1635
00:55:38,079 --> 00:55:42,559
the big bad of the campaign marched up
1636
00:55:40,079 --> 00:55:44,240
with his army and the the soon-to-be
1637
00:55:42,559 --> 00:55:46,079
king of the realm
1638
00:55:44,240 --> 00:55:47,920
decided to go ahead and go out and said
1639
00:55:46,079 --> 00:55:49,839
enough thousands of people aren't gonna
1640
00:55:47,920 --> 00:55:52,160
die and challenge the big bad to single
1641
00:55:49,839 --> 00:55:54,240
combat and lost
1642
00:55:52,160 --> 00:55:57,040
and that set forth
1643
00:55:54,240 --> 00:55:58,160
a dozen campaigns from that singular
1644
00:55:57,040 --> 00:56:00,799
moment
1645
00:55:58,160 --> 00:56:03,119
when the big bad one and all of us are
1646
00:56:00,799 --> 00:56:04,160
sitting at the table like you can't no
1647
00:56:03,119 --> 00:56:06,079
no you can't do that and the
1648
00:56:04,160 --> 00:56:08,000
storyteller's like out get out of here
1649
00:56:06,079 --> 00:56:10,559
you're not here you don't know what's
1650
00:56:08,000 --> 00:56:14,559
happening it's like but no but he can't
1651
00:56:10,559 --> 00:56:16,720
he's gonna lose he's not gonna win
1652
00:56:14,559 --> 00:56:20,480
out
1653
00:56:16,720 --> 00:56:23,119
to be fair i was not at my best and most
1654
00:56:20,480 --> 00:56:25,200
respectful player character phase yeah
1655
00:56:23,119 --> 00:56:27,520
and i was ejected from that table for
1656
00:56:25,200 --> 00:56:28,799
that moment while that scene went down
1657
00:56:27,520 --> 00:56:31,520
yeah um
1658
00:56:28,799 --> 00:56:33,599
but here we are 20 plus years later and
1659
00:56:31,520 --> 00:56:35,680
i'm playing in the campaign
1660
00:56:33,599 --> 00:56:38,720
and i have finally
1661
00:56:35,680 --> 00:56:41,760
the current character i play uh actually
1662
00:56:38,720 --> 00:56:44,160
did some actions to successfully
1663
00:56:41,760 --> 00:56:47,839
start to undo the damage done in that
1664
00:56:44,160 --> 00:56:50,799
scene 20 years ago so uh i i want you
1665
00:56:47,839 --> 00:56:51,760
all to know that you know hk's got this
1666
00:56:50,799 --> 00:56:54,240
he's
1667
00:56:51,760 --> 00:56:56,880
he's got some that's some long-reaching
1668
00:56:54,240 --> 00:56:59,359
decade spanning motivation right there
1669
00:56:56,880 --> 00:57:01,440
yeah um but no i have to on the
1670
00:56:59,359 --> 00:57:04,400
motivation front as a storyteller agree
1671
00:57:01,440 --> 00:57:06,640
with uh both of my irreverent co-hosts
1672
00:57:04,400 --> 00:57:08,240
and amazing friends
1673
00:57:06,640 --> 00:57:09,839
that the creative collaboration is
1674
00:57:08,240 --> 00:57:11,440
definitely where what it's all about but
1675
00:57:09,839 --> 00:57:14,559
for myself i've always been i said
1676
00:57:11,440 --> 00:57:14,559
earlier i'm a maker i mean i
1677
00:57:14,880 --> 00:57:18,480
silly story but when i was in like i
1678
00:57:16,960 --> 00:57:20,000
don't know
1679
00:57:18,480 --> 00:57:21,359
first grade i decided i was going to be
1680
00:57:20,000 --> 00:57:23,040
a writer so i locked myself in the
1681
00:57:21,359 --> 00:57:24,400
bathroom why the bathroom i have no idea
1682
00:57:23,040 --> 00:57:26,880
but the bathroom
1683
00:57:24,400 --> 00:57:28,160
for about three hours while i copied
1684
00:57:26,880 --> 00:57:30,720
verbatim
1685
00:57:28,160 --> 00:57:32,559
my very very favorite book
1686
00:57:30,720 --> 00:57:34,319
onto notebook paper which earned me a
1687
00:57:32,559 --> 00:57:36,640
nice conversation about plagiarism and
1688
00:57:34,319 --> 00:57:38,319
and a good life lesson along the way uh
1689
00:57:36,640 --> 00:57:39,760
but i mean it's been in me since then
1690
00:57:38,319 --> 00:57:42,319
that i've always wanted to make things
1691
00:57:39,760 --> 00:57:44,240
and it's just grown and grown forever as
1692
00:57:42,319 --> 00:57:45,119
a storyteller though
1693
00:57:44,240 --> 00:57:47,760
that
1694
00:57:45,119 --> 00:57:50,559
has to bring me to the storyteller chair
1695
00:57:47,760 --> 00:57:51,359
because as a character i was creating
1696
00:57:50,559 --> 00:57:53,440
but
1697
00:57:51,359 --> 00:57:55,440
i wanted to do more right
1698
00:57:53,440 --> 00:57:56,880
but what really really keeps me coming
1699
00:57:55,440 --> 00:57:58,640
back which kind of sums up a number of
1700
00:57:56,880 --> 00:57:59,680
the points in a scene that we've been
1701
00:57:58,640 --> 00:58:02,720
discussing
1702
00:57:59,680 --> 00:58:06,640
as a storyteller is the expression on my
1703
00:58:02,720 --> 00:58:09,119
character's faces when i really truly
1704
00:58:06,640 --> 00:58:11,839
achieve that shock and awe factor
1705
00:58:09,119 --> 00:58:14,079
when a piece of my plot a bit of my
1706
00:58:11,839 --> 00:58:15,680
story just slaps them in the face and
1707
00:58:14,079 --> 00:58:17,839
they're wide-eyed like didn't see it
1708
00:58:15,680 --> 00:58:18,799
coming what the hell just happened
1709
00:58:17,839 --> 00:58:20,960
and
1710
00:58:18,799 --> 00:58:22,880
not in a bad way necessarily sometimes
1711
00:58:20,960 --> 00:58:23,920
you know depending on on the plot but uh
1712
00:58:22,880 --> 00:58:26,160
the scene i'm thinking of in this
1713
00:58:23,920 --> 00:58:28,000
instance is what what literally popped
1714
00:58:26,160 --> 00:58:30,319
into my mind was the expression on one
1715
00:58:28,000 --> 00:58:31,440
of our patreons faces
1716
00:58:30,319 --> 00:58:33,839
and a character she played in the
1717
00:58:31,440 --> 00:58:35,119
boiling seas named ash
1718
00:58:33,839 --> 00:58:37,680
when as they've been going on and they
1719
00:58:35,119 --> 00:58:39,760
have this memory issue since the game
1720
00:58:37,680 --> 00:58:41,280
started you know they they woke up all
1721
00:58:39,760 --> 00:58:43,280
of them with no memory and they've been
1722
00:58:41,280 --> 00:58:45,200
getting little flashes since and the
1723
00:58:43,280 --> 00:58:47,760
moment when she meets somebody that she
1724
00:58:45,200 --> 00:58:49,760
recognizes she thinks
1725
00:58:47,760 --> 00:58:51,359
and then realizes based on a picture
1726
00:58:49,760 --> 00:58:53,440
above the bar in the conversation that
1727
00:58:51,359 --> 00:58:55,359
this is actually the granddaughter of a
1728
00:58:53,440 --> 00:58:57,280
former paramour of hers
1729
00:58:55,359 --> 00:58:59,119
who's now telling her but you died like
1730
00:58:57,280 --> 00:59:00,640
75 years ago
1731
00:58:59,119 --> 00:59:02,160
and she's also at the same time now
1732
00:59:00,640 --> 00:59:05,200
wondering wait is this my granddaughter
1733
00:59:02,160 --> 00:59:06,880
then and is watching her face as and the
1734
00:59:05,200 --> 00:59:08,559
rest of the party's faces as it went
1735
00:59:06,880 --> 00:59:10,559
through at that point and they realized
1736
00:59:08,559 --> 00:59:12,319
that they're actually all dead people
1737
00:59:10,559 --> 00:59:14,799
from the past
1738
00:59:12,319 --> 00:59:16,720
that moment watching
1739
00:59:14,799 --> 00:59:18,240
that revelation dawn
1740
00:59:16,720 --> 00:59:20,240
and that that moment of collaboration
1741
00:59:18,240 --> 00:59:23,119
together that that's what i'm in it for
1742
00:59:20,240 --> 00:59:25,520
i've had several instances in my game
1743
00:59:23,119 --> 00:59:27,040
when a player were to have just stood up
1744
00:59:25,520 --> 00:59:28,319
and walked away because they're like oh
1745
00:59:27,040 --> 00:59:31,119
can't believe this is happening i need
1746
00:59:28,319 --> 00:59:34,070
to this is crazy and that's when i feel
1747
00:59:31,119 --> 00:59:35,920
like i've succeeded
1748
00:59:34,070 --> 00:59:38,799
[Laughter]
1749
00:59:35,920 --> 00:59:40,960
well thank you very much gentlemen for
1750
00:59:38,799 --> 00:59:42,720
this i i'm very very very happy with
1751
00:59:40,960 --> 00:59:46,720
this episode um
1752
00:59:42,720 --> 00:59:48,880
as we have covered not only the play
1753
00:59:46,720 --> 00:59:51,760
side of things the first
1754
00:59:48,880 --> 00:59:53,839
hot section was all about making
1755
00:59:51,760 --> 00:59:56,000
characters that want to go an adventure
1756
00:59:53,839 --> 00:59:58,000
and how to do that but also the
1757
00:59:56,000 --> 00:59:59,839
soft side of things you know why
1758
00:59:58,000 --> 01:00:03,119
why we find ourselves here in a gaming
1759
00:59:59,839 --> 01:00:05,680
hangover some more than others uh around
1760
01:00:03,119 --> 01:00:08,000
looking around this kind of thing i mean
1761
01:00:05,680 --> 01:00:09,440
almost always worth it
1762
01:00:08,000 --> 01:00:10,799
i'm about to go for a few drinks i'm
1763
01:00:09,440 --> 01:00:14,000
about to have maybe a legitimate
1764
01:00:10,799 --> 01:00:16,079
hangover but uh
1765
01:00:14,000 --> 01:00:19,440
key to a hangover is having the road
1766
01:00:16,079 --> 01:00:19,440
bacon when you get back
1767
01:00:19,920 --> 01:00:22,559
i don't know too much grease when you
1768
01:00:21,040 --> 01:00:23,450
got a hangover is sometimes not a good
1769
01:00:22,559 --> 01:00:25,200
thing
1770
01:00:23,450 --> 01:00:27,200
[Laughter]
1771
01:00:25,200 --> 01:00:30,400
i say road bacon this morning for me
1772
01:00:27,200 --> 01:00:32,319
with smoked salmon but whatever you know
1773
01:00:30,400 --> 01:00:35,040
is is there anything
1774
01:00:32,319 --> 01:00:37,040
burning to talk about that we might have
1775
01:00:35,040 --> 01:00:39,200
missed i was gonna say i actually think
1776
01:00:37,040 --> 01:00:41,280
we we covered it all i was terribly
1777
01:00:39,200 --> 01:00:43,200
afraid that we were gonna miss pieces
1778
01:00:41,280 --> 01:00:46,160
but i think we've we're getting really
1779
01:00:43,200 --> 01:00:48,160
good at this the four of us together um
1780
01:00:46,160 --> 01:00:50,640
like we covered some good ground here i
1781
01:00:48,160 --> 01:00:53,680
think we talked about all the things and
1782
01:00:50,640 --> 01:00:57,040
uh that deal with motivation
1783
01:00:53,680 --> 01:00:58,480
yeah the only burning question for me is
1784
01:00:57,040 --> 01:00:58,920
when are we going to get you back on our
1785
01:00:58,480 --> 01:01:00,720
show
1786
01:00:58,920 --> 01:01:02,720
[Laughter]
1787
01:01:00,720 --> 01:01:04,559
very good question never um no i'm
1788
01:01:02,720 --> 01:01:06,799
joking
1789
01:01:04,559 --> 01:01:10,480
i don't blame you
1790
01:01:06,799 --> 01:01:12,799
i wouldn't want to be on our show either
1791
01:01:10,480 --> 01:01:15,040
i mean i'm scheduled in for all of 2022
1792
01:01:12,799 --> 01:01:17,850
but who knows what's not
1793
01:01:15,040 --> 01:01:19,440
yeah uh i'm washing my hair that day
1794
01:01:17,850 --> 01:01:21,040
[Laughter]
1795
01:01:19,440 --> 01:01:23,520
when whenever you
1796
01:01:21,040 --> 01:01:26,000
whenever you'll take me and my
1797
01:01:23,520 --> 01:01:28,240
what did you say uh smooth velvety
1798
01:01:26,000 --> 01:01:29,839
smooth english accent which is probably
1799
01:01:28,240 --> 01:01:32,160
the best
1800
01:01:29,839 --> 01:01:34,640
compliment i've ever had on this very
1801
01:01:32,160 --> 01:01:35,520
poor spoken englishman's voice
1802
01:01:34,640 --> 01:01:38,400
i i
1803
01:01:35,520 --> 01:01:40,319
i will say that when we started playing
1804
01:01:38,400 --> 01:01:41,760
uh against the dark master what i
1805
01:01:40,319 --> 01:01:43,599
originally had for a voice for my
1806
01:01:41,760 --> 01:01:45,119
character i changed because i'm like we
1807
01:01:43,599 --> 01:01:46,559
already have an english accent and
1808
01:01:45,119 --> 01:01:48,880
that's yeah you can't do a phony one
1809
01:01:46,559 --> 01:01:51,040
next to a real one how would that sound
1810
01:01:48,880 --> 01:01:53,760
i'm gonna come across like an ass if i
1811
01:01:51,040 --> 01:01:57,440
tried that thing
1812
01:01:53,760 --> 01:01:59,520
yeah uh you know i so i i didn't have to
1813
01:01:57,440 --> 01:02:01,039
work work on that like i i literally
1814
01:01:59,520 --> 01:02:02,799
have to work on some new accents because
1815
01:02:01,039 --> 01:02:04,799
my goal is to keep gaming with you on a
1816
01:02:02,799 --> 01:02:06,319
regular basis
1817
01:02:04,799 --> 01:02:07,080
you have to try very hard to offend me
1818
01:02:06,319 --> 01:02:08,720
i'm afraid
1819
01:02:07,080 --> 01:02:10,319
[Laughter]
1820
01:02:08,720 --> 01:02:13,440
being uh
1821
01:02:10,319 --> 01:02:15,119
guilty of doing some poor accents in my
1822
01:02:13,440 --> 01:02:17,920
time so yes
1823
01:02:15,119 --> 01:02:19,359
mine are terrible like legendarily oh
1824
01:02:17,920 --> 01:02:20,559
yeah terrible
1825
01:02:19,359 --> 01:02:21,839
all of mine turn into scottish
1826
01:02:20,559 --> 01:02:23,520
eventually if they go on long enough
1827
01:02:21,839 --> 01:02:25,760
doesn't matter what they start as all
1828
01:02:23,520 --> 01:02:28,000
roads lead to edinburgh as they're
1829
01:02:25,760 --> 01:02:30,799
saying guys
1830
01:02:28,000 --> 01:02:31,920
well that's what the scots will tell you
1831
01:02:30,799 --> 01:02:34,799
yeah
1832
01:02:31,920 --> 01:02:37,200
well uh gentlemen thank you again
1833
01:02:34,799 --> 01:02:38,480
for gracing me with your presence today
1834
01:02:37,200 --> 01:02:40,960
it has been
1835
01:02:38,480 --> 01:02:42,799
very very enjoyable thank you all so
1836
01:02:40,960 --> 01:02:43,839
much is there anything you would like to
1837
01:02:42,799 --> 01:02:45,359
promote
1838
01:02:43,839 --> 01:02:47,520
sure yeah well so first of all thank you
1839
01:02:45,359 --> 01:02:49,599
for having us on obviously this is such
1840
01:02:47,520 --> 01:02:51,280
a good time uh you
1841
01:02:49,599 --> 01:02:52,880
you know that you only have to call we
1842
01:02:51,280 --> 01:02:54,559
will we will rally together to go ahead
1843
01:02:52,880 --> 01:02:55,839
and come on your show anytime
1844
01:02:54,559 --> 01:02:58,240
you're willing to deal with uh with
1845
01:02:55,839 --> 01:03:00,000
three uh three harsh new englanders uh
1846
01:02:58,240 --> 01:03:01,920
you know uh we'll we'll we'll make the
1847
01:03:00,000 --> 01:03:03,680
time to go ahead and make it happen um
1848
01:03:01,920 --> 01:03:05,359
you know obviously the show continues to
1849
01:03:03,680 --> 01:03:06,640
go ahead and run we would love for uh
1850
01:03:05,359 --> 01:03:09,760
for your listeners to come check us out
1851
01:03:06,640 --> 01:03:12,000
at www.ttjourneys.com
1852
01:03:09,760 --> 01:03:13,839
uh you can follow us on twitter at tt
1853
01:03:12,000 --> 01:03:16,079
journeys uh we're on facebook if you
1854
01:03:13,839 --> 01:03:17,359
search for tabletop journeys uh we'd
1855
01:03:16,079 --> 01:03:19,359
love for your listeners to go ahead and
1856
01:03:17,359 --> 01:03:21,039
come check us out uh uh
1857
01:03:19,359 --> 01:03:22,400
we think our show is a good time we love
1858
01:03:21,039 --> 01:03:24,880
listening to ourselves talk as you can
1859
01:03:22,400 --> 01:03:26,799
imagine um and uh we love other people
1860
01:03:24,880 --> 01:03:28,559
to listen to us talk to kind of the big
1861
01:03:26,799 --> 01:03:31,280
thing that we're looking to do for 2022
1862
01:03:28,559 --> 01:03:33,200
here is we are getting into we alluded
1863
01:03:31,280 --> 01:03:35,200
to content creation earlier uh we put
1864
01:03:33,200 --> 01:03:37,680
out our first kind of booklet at the uh
1865
01:03:35,200 --> 01:03:38,960
the very beginning of 2022 the
1866
01:03:37,680 --> 01:03:40,720
traveler's guide to collaborative world
1867
01:03:38,960 --> 01:03:42,240
building uh but at the point that this
1868
01:03:40,720 --> 01:03:44,880
episode is airing for you uh we will
1869
01:03:42,240 --> 01:03:46,640
have just put out kind of our first uh
1870
01:03:44,880 --> 01:03:48,640
our first big boy book you know our
1871
01:03:46,640 --> 01:03:50,400
first star our first big book uh the
1872
01:03:48,640 --> 01:03:52,160
traveler's guide to the multiverse it's
1873
01:03:50,400 --> 01:03:54,319
a companion to the latest wizards of the
1874
01:03:52,160 --> 01:03:56,720
coast book uh monsters of the multiverse
1875
01:03:54,319 --> 01:03:58,799
uh it is full of player options to go
1876
01:03:56,720 --> 01:04:01,839
along with uh with that tome so
1877
01:03:58,799 --> 01:04:04,160
backgrounds and feats uh and magic items
1878
01:04:01,839 --> 01:04:05,760
and mundane items uh and you know
1879
01:04:04,160 --> 01:04:07,200
because we are because we are
1880
01:04:05,760 --> 01:04:10,559
storytellers and content creators at
1881
01:04:07,200 --> 01:04:12,400
heart there is a big section on cam hang
1882
01:04:10,559 --> 01:04:14,960
hooks and adventure hooks and encounter
1883
01:04:12,400 --> 01:04:16,640
hooks to go ahead and help bring all the
1884
01:04:14,960 --> 01:04:17,839
uh this kind of mechanical stuff that
1885
01:04:16,640 --> 01:04:20,319
we're throwing into the book uh help to
1886
01:04:17,839 --> 01:04:22,240
bring it to your table uh to make your
1887
01:04:20,319 --> 01:04:24,559
multiverse campaign
1888
01:04:22,240 --> 01:04:25,680
legendary that's our tagline if i didn't
1889
01:04:24,559 --> 01:04:27,200
throw it in there the lawyers would get
1890
01:04:25,680 --> 01:04:28,799
upset
1891
01:04:27,200 --> 01:04:30,160
exceptionally professional thank you
1892
01:04:28,799 --> 01:04:32,000
very much
1893
01:04:30,160 --> 01:04:34,640
and he didn't know his radio voice which
1894
01:04:32,000 --> 01:04:34,640
is really scary
1895
01:04:35,520 --> 01:04:38,559
no no there isn't good good
1896
01:04:36,840 --> 01:04:40,880
[Laughter]
1897
01:04:38,559 --> 01:04:42,079
uh well as usual all the links will be
1898
01:04:40,880 --> 01:04:44,200
in the episode description only to the
1899
01:04:42,079 --> 01:04:45,920
dms guild but also to uh with the
1900
01:04:44,200 --> 01:04:47,920
ttjourneys.com
1901
01:04:45,920 --> 01:04:50,079
so yeah i i would encourage you all
1902
01:04:47,920 --> 01:04:50,960
there they are a lovely lovely group of
1903
01:04:50,079 --> 01:04:52,559
folks
1904
01:04:50,960 --> 01:04:53,839
i mean i say that off the record when
1905
01:04:52,559 --> 01:04:56,559
we'll stop recording so i'll say it on
1906
01:04:53,839 --> 01:04:58,799
the record as well uh it is it has been
1907
01:04:56,559 --> 01:05:01,359
a pleasure uh so yeah all that's left is
1908
01:04:58,799 --> 01:05:02,480
one final thank you guys yeah pleasure
1909
01:05:01,359 --> 01:05:03,839
is all ours daniel thank you very much
1910
01:05:02,480 --> 01:05:06,319
for having me absolutely
1911
01:05:03,839 --> 01:05:08,799
thank you everybody for listening at
1912
01:05:06,319 --> 01:05:11,280
home as usual please do check out all
1913
01:05:08,799 --> 01:05:13,119
the links in the episode description of
1914
01:05:11,280 --> 01:05:15,200
which they'll be you'll be chock full
1915
01:05:13,119 --> 01:05:17,039
with this episode of all glorious links
1916
01:05:15,200 --> 01:05:19,520
to such great content
1917
01:05:17,039 --> 01:05:21,599
thank you all for listening and good
1918
01:05:19,520 --> 01:05:23,200
night
1919
01:05:21,599 --> 01:05:24,319
and now it's time for the patreon shout
1920
01:05:23,200 --> 01:05:27,119
outs
1921
01:05:24,319 --> 01:05:29,599
huge huge huge thank you to a great
1922
01:05:27,119 --> 01:05:32,079
friend of the show matthew perkins who's
1923
01:05:29,599 --> 01:05:34,559
out there making hilarious and
1924
01:05:32,079 --> 01:05:36,359
educational dungeons and dragons content
1925
01:05:34,559 --> 01:05:38,079
please go and check out his stuff at
1926
01:05:36,359 --> 01:05:40,480
matthewperkins.net where you can find
1927
01:05:38,079 --> 01:05:42,079
links to all of his socials and all of
1928
01:05:40,480 --> 01:05:43,760
his content including his own patreon
1929
01:05:42,079 --> 01:05:45,520
which i would very much encourage you to
1930
01:05:43,760 --> 01:05:48,400
check out
1931
01:05:45,520 --> 01:05:50,480
thank you to matt street at mpstreet88
1932
01:05:48,400 --> 01:05:52,000
on twitter for supporting the show if
1933
01:05:50,480 --> 01:05:54,599
you need support running your personal
1934
01:05:52,000 --> 01:05:56,799
or business schedule head to
1935
01:05:54,599 --> 01:05:58,480
virtualtimehustle.com or on instagram to
1936
01:05:56,799 --> 01:06:00,640
make that difference between should do
1937
01:05:58,480 --> 01:06:02,480
and done boss it better with support
1938
01:06:00,640 --> 01:06:04,799
from cat who will help you get back that
1939
01:06:02,480 --> 01:06:06,240
essential time you've been searching for
1940
01:06:04,799 --> 01:06:08,079
if you would like to support what we do
1941
01:06:06,240 --> 01:06:10,799
and get four shout outs a month head
1942
01:06:08,079 --> 01:06:12,400
over to patreon.com thinking critically
1943
01:06:10,799 --> 01:06:16,720
or you can just buy me a coffee at
1944
01:06:12,400 --> 01:06:21,540
kofi.com thinking critically
1945
01:06:16,720 --> 01:06:43,920
[Music]

Tabletop Journeys
Podcast
Friends for much longer than any of them care to admit, Tabletop Journeys bring extensive RPG experience from even before they met. For almost 100 years combined, they have played in and ran tabletop and live-action games of every stripe. Since then, they have discussed, argued, kibitzed, broken down, built up, rearranged, and dissected every imaginable topic, frequently in living rooms in front of horrified onlookers who couldn’t get a word in edgewise. The Tabletop Journeys project started as friends wanting to get together over Zoom to talk about the games they were running, the stuff that they had bought, and things that they thought were cool. And now, we hope that you do too!