This episode I'm joined by Aaron Preuss (@Primus_Casts) to discuss growth within Dungeons & Dragons, and there's a lot to unpack here. Most people find their own character designs evolve and mature over time, and Aaron takes us through a couple of his own examples which can serve as inspiration and springboards for your own creations. Having genuine and believable flaws for your character is a fantastic thing, as it provides room for growth over the course of the adventure. More difficult, however, is figuring out how to make those flaws work effectively within a party, each struggling with their own issues. The second half of the episode focuses on how the gameplay dynamic shifts considerably at higher level play. How can you enjoyably roleplay a character which can be the embodiment of a god? How can the DM create engaging encounters and NPCs when the PCs are beyond mortal concerns?
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References:
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
I am 29 years old, I have been in or around the community for over a decade at this point. I have gone through a variety of things and attempted to do most things. And the best part, I have a story for almost every occasion.
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