Editing
For this extremely meta episode, I'm joined by producer and host of the Chafing Armor actual play podcast, Michael Corley. This one is light on actual D&D content, so please bare that in mind! Anyway, Michael and I discuss the finer points of the post-production process for Dungeons & Dragons podcasts, be they APs or chat shows. "Editing", for all it's connotations and bells & whistles, is often synonymous with "clarity", that is of both the quality and content. Despite all the mechanical baggage of audio editing (truncating silence, equalisers, noise reduction, etc.), a large part of it is uniquely human; a sixth sense. Know when to leave the filler sounds in, knowing when to leave a pregnant silence, knowing which bloopers actually add to the experience, these are things only a human can do, and no amount of automation or AI can craft the kind of audio experience you want to hear. The editor has, in some ways, more power than the DM: they can alter history, paint a character as a hero or villain, and completely change the emotion of a scene. With great power...
- 01:24 - The Quality Dichotomy
- 13:11 - Editing D&D Content
- 44:54 - Telltale Footprints
- 53:36 - The Power of the Editor
Find Michael (@chafingarmor) on:
- Website: http://chafingarmor.com/
- Twitter: https://twitter.com/chafingarmor
- Instagram: https://www.instagram.com/chafingarmor/
- Facebook: https://www.facebook.com/chafingarmor/
- YouTube: https://www.youtube.com/channel/UCVp7JOI4jLSCSN5JYh3eUkA
- TikTok: https://www.tiktok.com/@chafingarmor
Find me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-Fi: https://ko-fi.com/thinkingcritically
References:
- Levelator (CNet download)
- BBC Sound Effect Library
- 'Podcasts' episode of Thinking Critically
Patreons:
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 3 episode 6
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of thinking critically today's topic is
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editing
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[Music]
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[Applause]
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[Music]
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and today i'm joined by michael corley
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thank you ever so much for joining us
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today michael can you tell us a little
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bit about yourself well thank you danilo
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my name is michael corley i'm a voice
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actor magician and podcaster and for the
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past four years i've been the dungeon
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master for the chafing armor podcast
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and just to
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summarize that very briefly chafing
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armor is a real play dungeons and
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dragons 3.5 home brew rules
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where moresi the half-orc barbarian
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ticks the gnome paladin the thora the
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tiefling fighter penton the spell-scale
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sorcerer and distant bells the kinku
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rogue are on a mission from god to heal
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a mystic staff and save the world all
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while riding a necromantic chicken hut
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okay that's quite the elevator pitch
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consider my uh interest peaked um well
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thank you ever so much for joining us
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today michael absolutely the
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topic of today's discussion is editing
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so what does that mean to you in the dnd
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and wider ttrpg framework
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well editing is
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very
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near and dear to my heart
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my
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university degree is in radio television
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film with an emphasis on audio editing
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so that was literally what i went to
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school to do and then promptly
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did not do it for any of my day jobs as
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you were um
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so as often happens with people in in
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roles like that
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so but i love editing and when i watch
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movies when i listen to things i i'm
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always paying attention to the editing
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because it just
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really makes such a tremendous
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difference uh the biggest thing that
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that i'm the biggest proponent of when
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it comes to editing is clarity
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uh that's that's what i wanna i want you
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if you are considering editing your
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podcast and i definitely recommend that
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you should
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that you should start with that is how
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can i make this as clear to the listener
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as possible
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if i if i'm failing at that nothing else
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matters it doesn't matter how great the
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music is
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if the music overwhelms
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the player's voice
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it doesn't matter how great that sound
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effect is
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if it's in the wrong place and confuses
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people
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you know and that's where why i think
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when when you are considering editing
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your show you should think about clarity
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first
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okay so do you mean let's define what
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you could mean by clarity there because
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as soon as you mentioned it to me
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that to me
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you know a non-educated and non-audio
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engineer educated person either means
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quality of
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the audio signal for please excuse my
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ignorance but um you know just just how
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well it sounds and i realize the irony
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of
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you know people are listening to this
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now probably going well it doesn't sound
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very good
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[Laughter]
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and then versus the the other side of
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that clarity coin in terms of like
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information so like making sure that
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the content is
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clear the content is has clarity so are
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those
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you know how do you kind of split a
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difference between those two definitions
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well i absolutely mean both and it's a
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it's a balancing act between the two
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you absolutely and and as the
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conversation goes on i'm going to talk
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specifically about things you can do for
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the audio clarity that you know you want
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your player your different voices and
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the sound effects and the music and
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everything to be understood
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but also the storytelling and
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obviously
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any
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episodic type thing the storytelling is
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going to be very important but my
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goodness how could it be
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more important than when it's at
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dungeons and dragons or other
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you know role-playing game where you are
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literally telling a collaborative story
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the the choices you make in editing are
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going to make the difference between
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people understanding what's going on
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and being very very confused
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yeah i'm just
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that's a classic
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i'm very proud of this
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segway i'm about to talk about here uh
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that it's literally just come to me i
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think that's a similar kind of
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issue
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to though there's there's an age old
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discussion is whether the dm should do
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the the last session recap whether the
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players should and there's there's you
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know pros and cons to both arguments and
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pretty much it boils down to whatever
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you guys want to do is
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make sense for your game um there's no
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one right answer obviously
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but one of the criticisms against
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well actually both
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of those both the dm and the players
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giving the last session recap is that
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they might miss
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critical information so from the dms
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perspective they might do the recap and
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either skip things that the players
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thought were important but weren't
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actually important and have thereby kind
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of shown their hand a little bit
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um and likewise might just miss things
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because to the dm it's oh well of course
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they'll know that that's trivial so i'm
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not going to bother i'm not going to
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bore them with that information again
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when in reality the players would be
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lost without it and vice versa the
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players might
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grossly misunderstand something and
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skip over bits that were important that
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they think aren't important and i think
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that's the same with kind of like
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editing the actual play especially if
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you're
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living it if you are playing it or or
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running that game and then also
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responsible for editing it i imagine it
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could be sometimes difficult to see the
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wood for the trees and be like is that
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bit really important no i'll cut it out
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because i know we were just goofing
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around at the table it doesn't really
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mean anything important but then
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you might actually be surgically
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removing like the soul
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for lack of a better term with the show
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uh again i'm speak this is all what i'm
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hypothesizing having not had to edit an
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actual play before but am i am i broadly
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in the right speculation this is wild
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speculation in any way grounded in
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anything no you're you're absolutely
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right and to
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start with what you first said which is
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should the dungeon master or the players
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recap they're like you said there's
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valid arguments to both the reason i
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recap at the beginning is because i
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personally if i listen to a podcast
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i want to get to the action as quickly
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as possible yeah uh i'm not mad at
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people if they want i i have shows that
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i love
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but my goodness they spend a solid 10
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minutes just gibbety-gabbitting
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and i will literally just hit the scrub
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boop it all skip forward like five
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minutes and then say oh are they talking
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about the subject nope
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and so
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i
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i want to make a show that i would want
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to listen to
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and so if on a normal chafing armor it
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starts with my voice i i personally like
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it when you hear a human voice first
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i'm not mad at somebody if they have a
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if their music is first but it says
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chafing armor podcast episode 123
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death woes and then the music hits music
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is 10 seconds long
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uh just long enough to be music to be
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intro but short enough that they don't
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want to skip through it
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and uh it fades out and then it comes
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back welcome back to the chafing armor
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podcast and i i go right into
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i i introduce all of the players because
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i want to make sure that they are all
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introduced
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and i uh you know have them tell us who
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they're going to be playing and then i
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very briefly recap and the re i could
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absolutely you know like have a roster
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where each player recaps the last
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episode
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but i want to get to the action
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and so that's it that's a choice that i
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made
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out of expediency because i know that i
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can very very simply do it and get us to
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the show more quickly
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yeah no i
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so if i if i left the recap to my
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players well that would be half the
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session
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on any given session
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um of them you know talking about you
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know just jokes and goofing around and
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this that and the other so i think for
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for my game the reason i do it is it's a
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very clear bookend to be like right
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pre-game pregame
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banter is you know
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we don't care about what you have for
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dinner or any more your life that is now
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over
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the game has begun and it's a very clear
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line in the sand to be like
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here's me talking for
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50 seconds
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use those 50 seconds to kind of occupy
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the headspace of your character
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rather than kind of slowly
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meander your way into the role play
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zones that's why i do it
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at my at my home table of course but to
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leap frog off of another point you made
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there about the kind of the opening of a
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podcast
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funnily enough i was looking recently at
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listener stats and how to improve
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engagement and retention and all that
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kind of stuff and
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and
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it's
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shocking to a naive person such as
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myself
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how much you know like long intros can
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impact retention so i can i totally get
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why you're like 10 seconds of music and
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no more because
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people will just especially new
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listeners will just
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be like what is i don't care boom done
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but that is such a such a huge deal and
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i'm already thinking like maybe i need
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to restructure my intro
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because now it does open with a it does
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open with the intro musics now i'm like
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oh god i've embarrassed myself and i
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haven't even
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already 10 minutes
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to be honest that was an offhand comment
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from a uh a professional editor yeah uh
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he said and i was like oh my gosh i i i
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so like because when my i've had three
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total other podcasts in my podcasting
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career
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and uh i transitioned them over to that
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after hearing that because i really like
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that when you hear a voice and you'll
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hear a lot of people do it the other
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thing that i do
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this is to kind of like show off my
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editing skills and it's also
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it's like in a movie where uh if you
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think about like a james bond movie
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where they do the cold opening and it's
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like not necessarily directly connected
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to the story or just tangentially
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uh i will often do a cold opening and
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that is actually scripted
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where i have written a thing and the
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characters the guys are playing often
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characters that are not their characters
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and it gives me a chance to show the
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rest of the world like i can show a den
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of thieves or i can show a you know a
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governor somewhere or i can have a group
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of gods talking to each other yeah and i
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can really go heavy on the editing and
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the music and the atmosphere and it's
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very short they're usually like two or
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three minutes long
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but
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it's exactly what you were saying
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earlier like that would draw somebody in
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uh and that's what i'm going for
315
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yeah
316
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uh this is this is probably way too meta
317
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for me to like because immediately as
318
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we're talking about it all i can think
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of as ways to improve my own show so i'm
320
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being
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absolutely selfish sorry listeners but
322
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that's the
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that's the nature of the feast
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well when you when you asked me about
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subjects there were a lot of different
326
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things i could talk about i mean we're
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all you know anyone who's listening to
328
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this loves dnd and loves podcasts and
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there's a million different things i
330
00:11:34,720 --> 00:11:37,360
could talk about but what when you said
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improving
332
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like there's a million things i could do
333
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to improve my show and i was like what
334
00:11:41,760 --> 00:11:45,920
is the one thing i could probably talk
335
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about that would be most helpful
336
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and i wish someone had talked to me
337
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about editing especially editing a
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multi-track show before i had started
339
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yeah like likewise and that's
340
00:11:56,560 --> 00:12:02,560
i'm i'm fortunate enough to be
341
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of um you know i i have the the capacity
342
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to learn new skills
343
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relatively quickly and you know there's
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an element of enjoyment in that exercise
345
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for me so i i went from literally no
346
00:12:12,720 --> 00:12:17,839
audio experience
347
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whatsoever to having some some web files
348
00:12:17,839 --> 00:12:21,519
knocking around that i needed to somehow
349
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quote unquote edit and whatever that
350
00:12:21,519 --> 00:12:25,440
really meant to a naive young down low
351
00:12:24,160 --> 00:12:26,880
12 months ago
352
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you know
353
00:12:26,880 --> 00:12:30,880
eq couldn't tell you what it stood for
354
00:12:28,320 --> 00:12:33,760
couldn't tell you what it was um so i've
355
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i have really enjoyed the
356
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progression i'm gonna sound like super
357
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arrogant now but i have really enjoyed
358
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the hopefully noticeable improvement in
359
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clarity in every definition of the word
360
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from episode one all the way down now
361
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into season three
362
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where i've
363
00:12:50,000 --> 00:12:56,399
had to learn as i i've gone on
364
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and improved as i've gone on and as i
365
00:12:56,399 --> 00:13:00,480
was telling you 15 minutes ago my little
366
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little intro
367
00:13:00,480 --> 00:13:05,200
warm-up speech that all the guests get
368
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that's now like honed after
369
00:13:05,200 --> 00:13:11,120
50x episodes of recording and
370
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so has my editing process so
371
00:13:11,120 --> 00:13:15,279
i guess i'm quite fortunate and then
372
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normally i've only got two tracks to
373
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edit yours and it wasn't mine the guests
374
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of mine
375
00:13:18,320 --> 00:13:22,880
how many you say four players in your in
376
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chaffing armor uh so
377
00:13:22,880 --> 00:13:27,600
five uh five players so it's a it's a
378
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six track
379
00:13:27,600 --> 00:13:32,079
editing uh and that in addition to that
380
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it is uh
381
00:13:32,079 --> 00:13:36,160
i have a track for my sound effects i
382
00:13:34,560 --> 00:13:37,920
often will have two tracks for sound
383
00:13:36,160 --> 00:13:39,600
effects because i may need to do two
384
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simultaneously
385
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and then also there's track for music
386
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and then there's a label track which
387
00:13:43,920 --> 00:13:47,360
i'll i'll get to in a little bit but
388
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before before i get to those those
389
00:13:47,360 --> 00:13:51,600
tracks in multi-track i do want to
390
00:13:48,880 --> 00:13:54,240
mention to the people listening if you
391
00:13:51,600 --> 00:13:55,199
heard all of that and you died inside
392
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um
393
00:13:55,199 --> 00:13:59,199
first of all you don't have to edit your
394
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podcast i just want to throw that out
395
00:13:59,199 --> 00:14:03,199
there the most popular show
396
00:14:01,760 --> 00:14:06,240
in dungeons and dragons right now of
397
00:14:03,199 --> 00:14:07,920
course is critical role it's not edited
398
00:14:06,240 --> 00:14:09,360
you know stop and think about that for a
399
00:14:07,920 --> 00:14:10,480
minute i mean they may throw a noise
400
00:14:09,360 --> 00:14:12,480
reduction
401
00:14:10,480 --> 00:14:16,079
you know before it goes out to podcast
402
00:14:12,480 --> 00:14:17,680
but the show itself is not edited you
403
00:14:16,079 --> 00:14:18,959
know they they do take a break in the
404
00:14:17,680 --> 00:14:20,560
middle and i'm and they cut to
405
00:14:18,959 --> 00:14:23,040
commercial so there is some light
406
00:14:20,560 --> 00:14:25,519
editing but the actual show the people
407
00:14:23,040 --> 00:14:27,760
talking to each other is not edited and
408
00:14:25,519 --> 00:14:28,959
the music is played live
409
00:14:27,760 --> 00:14:31,760
there
410
00:14:28,959 --> 00:14:33,680
so from a from a standpoint that is a
411
00:14:31,760 --> 00:14:35,920
non-edited show
412
00:14:33,680 --> 00:14:38,720
and so i i want you the listener if
413
00:14:35,920 --> 00:14:40,560
you're too intimidated to begin like a
414
00:14:38,720 --> 00:14:42,240
big editing project
415
00:14:40,560 --> 00:14:45,199
you don't have to
416
00:14:42,240 --> 00:14:46,560
because editing will greatly add to the
417
00:14:45,199 --> 00:14:49,040
total time
418
00:14:46,560 --> 00:14:51,120
that it takes for you to make your show
419
00:14:49,040 --> 00:14:52,959
what i'm here to tell you today is i
420
00:14:51,120 --> 00:14:54,560
think that it's worth it i think that
421
00:14:52,959 --> 00:14:57,199
you will get a better product and you
422
00:14:54,560 --> 00:15:00,720
will be happier with what you have if
423
00:14:57,199 --> 00:15:03,440
you do edit your show but i don't want
424
00:15:00,720 --> 00:15:05,360
concerns about editing your show to stop
425
00:15:03,440 --> 00:15:07,600
you from doing it
426
00:15:05,360 --> 00:15:08,639
no that's that's great that's such a
427
00:15:07,600 --> 00:15:10,800
nice
428
00:15:08,639 --> 00:15:12,399
kind of wholesome idea to have and to
429
00:15:10,800 --> 00:15:14,079
communicate and
430
00:15:12,399 --> 00:15:15,920
i'm going to scare more people off now
431
00:15:14,079 --> 00:15:18,399
by saying
432
00:15:15,920 --> 00:15:20,079
back when i started and this is because
433
00:15:18,399 --> 00:15:22,480
i was learning as i was going so
434
00:15:20,079 --> 00:15:24,480
inevitably it takes longer because i'm
435
00:15:22,480 --> 00:15:26,399
half the time is spent clicking buttons
436
00:15:24,480 --> 00:15:29,279
that you don't know what they do but for
437
00:15:26,399 --> 00:15:32,720
each one hour episode it was about four
438
00:15:29,279 --> 00:15:36,160
hours from beginning to end yeah which
439
00:15:32,720 --> 00:15:36,160
at the time i was like what
440
00:15:36,320 --> 00:15:40,480
why why have i started this stupid hobby
441
00:15:38,639 --> 00:15:42,240
uh
442
00:15:40,480 --> 00:15:44,000
and why didn't i know it would take
443
00:15:42,240 --> 00:15:46,399
those so long and now
444
00:15:44,000 --> 00:15:48,399
thankfully i've got that you know less
445
00:15:46,399 --> 00:15:49,600
than half of that time
446
00:15:48,399 --> 00:15:51,600
which is great because then i can focus
447
00:15:49,600 --> 00:15:53,440
on the other builds and whistles like
448
00:15:51,600 --> 00:15:54,480
transcription and
449
00:15:53,440 --> 00:15:56,160
making sure that you know they're
450
00:15:54,480 --> 00:15:58,160
promoted tweets
451
00:15:56,160 --> 00:15:59,680
looking a bit more professional and you
452
00:15:58,160 --> 00:16:01,759
know automated to a certain extent and
453
00:15:59,680 --> 00:16:03,600
that kind of stuff so it was
454
00:16:01,759 --> 00:16:06,320
exceptionally manual
455
00:16:03,600 --> 00:16:08,639
but you you can always obviously improve
456
00:16:06,320 --> 00:16:11,120
and get to a point where it is
457
00:16:08,639 --> 00:16:12,720
a more enjoyable experience as with any
458
00:16:11,120 --> 00:16:15,040
aspect of any hobby you know there's
459
00:16:12,720 --> 00:16:16,399
always that initial like
460
00:16:15,040 --> 00:16:18,160
i don't know what i'm doing and it's
461
00:16:16,399 --> 00:16:20,320
difficult into like oh i know what i'm
462
00:16:18,160 --> 00:16:21,920
doing and now i can kind of relish in
463
00:16:20,320 --> 00:16:23,199
the you know the small little bits here
464
00:16:21,920 --> 00:16:24,480
and there that i learn and pick up along
465
00:16:23,199 --> 00:16:26,639
the way
466
00:16:24,480 --> 00:16:28,240
well i i definitely want people when
467
00:16:26,639 --> 00:16:29,759
they're visualizing which way they want
468
00:16:28,240 --> 00:16:32,720
to go with this there are two major
469
00:16:29,759 --> 00:16:36,560
options and uh just as you mentioned you
470
00:16:32,720 --> 00:16:38,399
are recording our conversation on zoom
471
00:16:36,560 --> 00:16:39,680
as a contingency which is very very
472
00:16:38,399 --> 00:16:42,079
smart by the way
473
00:16:39,680 --> 00:16:45,279
um but what i what i want people to know
474
00:16:42,079 --> 00:16:49,120
is while i absolutely edit a multi-track
475
00:16:45,279 --> 00:16:51,120
show so each of my players are recording
476
00:16:49,120 --> 00:16:53,360
natively they're recording at their you
477
00:16:51,120 --> 00:16:56,160
know home on their computer
478
00:16:53,360 --> 00:16:58,639
you don't have to do that if you all
479
00:16:56,160 --> 00:17:01,360
talk to each other on zoom or discord or
480
00:16:58,639 --> 00:17:04,959
skype there are a numerous ways to
481
00:17:01,360 --> 00:17:07,839
record that audio all in one track
482
00:17:04,959 --> 00:17:09,360
if the multi-track is too intimidating
483
00:17:07,839 --> 00:17:11,039
you can do that
484
00:17:09,360 --> 00:17:12,720
it's easier
485
00:17:11,039 --> 00:17:14,640
it's less work for your players they
486
00:17:12,720 --> 00:17:16,319
don't have to record anything
487
00:17:14,640 --> 00:17:19,520
the downside is
488
00:17:16,319 --> 00:17:22,559
if that individual one is lost
489
00:17:19,520 --> 00:17:25,360
you're done it's gone uh the other big
490
00:17:22,559 --> 00:17:27,199
thing is you cannot then edit the
491
00:17:25,360 --> 00:17:30,320
individual tracks if one person is
492
00:17:27,199 --> 00:17:31,840
louder one person is softer uh you can't
493
00:17:30,320 --> 00:17:34,240
manually there are things you can do at
494
00:17:31,840 --> 00:17:36,720
the end but there you can't manually fix
495
00:17:34,240 --> 00:17:38,880
that and if there are any audio issues
496
00:17:36,720 --> 00:17:41,200
with one person
497
00:17:38,880 --> 00:17:42,880
there's very little you can do about it
498
00:17:41,200 --> 00:17:45,440
you can't isolate them
499
00:17:42,880 --> 00:17:47,120
exactly in general it's going to be a
500
00:17:45,440 --> 00:17:48,960
lower quality
501
00:17:47,120 --> 00:17:50,480
at the end of the day if it's recorded
502
00:17:48,960 --> 00:17:52,240
at home
503
00:17:50,480 --> 00:17:53,679
on your computer it's going to be a much
504
00:17:52,240 --> 00:17:55,360
higher quality than what you're
505
00:17:53,679 --> 00:17:56,880
recording is essentially all of that
506
00:17:55,360 --> 00:17:58,080
audio being shot out through the
507
00:17:56,880 --> 00:17:59,679
interwebs
508
00:17:58,080 --> 00:18:01,360
and then captured
509
00:17:59,679 --> 00:18:03,360
so there's always going to be some
510
00:18:01,360 --> 00:18:06,080
degradation there
511
00:18:03,360 --> 00:18:08,559
the other advantage to a single track is
512
00:18:06,080 --> 00:18:10,559
that it'll be easier for guests
513
00:18:08,559 --> 00:18:12,480
now like obviously again i'm a huge
514
00:18:10,559 --> 00:18:14,240
audio nerd you said i'm going to record
515
00:18:12,480 --> 00:18:15,760
this audio you know natively i'm like
516
00:18:14,240 --> 00:18:18,000
cool i know exactly what you're talking
517
00:18:15,760 --> 00:18:20,160
about i'm sure there are some guests who
518
00:18:18,000 --> 00:18:23,200
are like what what
519
00:18:20,160 --> 00:18:25,520
what what's that again you know so uh
520
00:18:23,200 --> 00:18:28,000
just if you are planning to regularly
521
00:18:25,520 --> 00:18:30,240
have guests just be aware that there may
522
00:18:28,000 --> 00:18:32,080
be a a a one-inch hurdle as they
523
00:18:30,240 --> 00:18:34,160
sometimes call it yeah of getting them
524
00:18:32,080 --> 00:18:36,160
to record locally
525
00:18:34,160 --> 00:18:38,080
we're gonna we're gonna peek behind the
526
00:18:36,160 --> 00:18:40,080
thinking critically curtain a little bit
527
00:18:38,080 --> 00:18:40,960
now perhaps for the first time to this
528
00:18:40,080 --> 00:18:42,480
extent
529
00:18:40,960 --> 00:18:45,039
but i can't i couldn't think of a better
530
00:18:42,480 --> 00:18:46,880
episode to do so where
531
00:18:45,039 --> 00:18:48,720
you're absolutely right due to that due
532
00:18:46,880 --> 00:18:51,679
to the nature of the show obviously i've
533
00:18:48,720 --> 00:18:54,320
had such a fantastic breadth of guests
534
00:18:51,679 --> 00:18:57,679
from from all experiences and all walks
535
00:18:54,320 --> 00:18:59,360
of life and i'm hopefully
536
00:18:57,679 --> 00:19:00,799
proud of myself that no one can
537
00:18:59,360 --> 00:19:02,559
obviously tell whether there's been a
538
00:19:00,799 --> 00:19:04,240
one-inch hurdle or not
539
00:19:02,559 --> 00:19:06,080
because i've managed to work with some
540
00:19:04,240 --> 00:19:08,480
you know fantastic willing and
541
00:19:06,080 --> 00:19:11,200
professional people to take that hurdle
542
00:19:08,480 --> 00:19:13,840
with me but it is at you know
543
00:19:11,200 --> 00:19:15,760
you're asking something of a stranger at
544
00:19:13,840 --> 00:19:17,520
that point and so you're pretty much
545
00:19:15,760 --> 00:19:18,880
relying on the kindness of strangers
546
00:19:17,520 --> 00:19:21,280
which obviously has
547
00:19:18,880 --> 00:19:23,039
the risks that that entails in your in
548
00:19:21,280 --> 00:19:25,200
your day as it does in your day-to-day
549
00:19:23,039 --> 00:19:27,760
life but um
550
00:19:25,200 --> 00:19:30,400
for me and this show in particular
551
00:19:27,760 --> 00:19:31,679
because the environment is uncontrolled
552
00:19:30,400 --> 00:19:33,600
for the guest
553
00:19:31,679 --> 00:19:36,080
until we start talking it's an
554
00:19:33,600 --> 00:19:37,919
uncontrolled it's a variable right they
555
00:19:36,080 --> 00:19:39,919
could be in a they could be in the
556
00:19:37,919 --> 00:19:42,480
sydney opera house or they could be
557
00:19:39,919 --> 00:19:44,640
inside their washing machine they
558
00:19:42,480 --> 00:19:45,679
you know it could be anything so
559
00:19:44,640 --> 00:19:48,000
i think
560
00:19:45,679 --> 00:19:50,400
thinking critically could only work on
561
00:19:48,000 --> 00:19:52,240
separate tracks so i can i have that
562
00:19:50,400 --> 00:19:53,919
tight control of those variables as much
563
00:19:52,240 --> 00:19:55,919
as i can once they've
564
00:19:53,919 --> 00:19:57,039
once i've once i have control i can do
565
00:19:55,919 --> 00:19:59,120
what i want
566
00:19:57,039 --> 00:20:00,240
which is quite why i kind of
567
00:19:59,120 --> 00:20:02,240
mandate
568
00:20:00,240 --> 00:20:04,400
my guests to jump through those hoops at
569
00:20:02,240 --> 00:20:07,200
the beginning here
570
00:20:04,400 --> 00:20:10,159
and it gives you one other option is if
571
00:20:07,200 --> 00:20:13,120
for any reason one player something goes
572
00:20:10,159 --> 00:20:15,120
critically wrong uh i've had twice in
573
00:20:13,120 --> 00:20:17,039
the four years of chaffing armor where
574
00:20:15,120 --> 00:20:19,360
someone's audio just went
575
00:20:17,039 --> 00:20:21,200
just didn't record for whatever reason
576
00:20:19,360 --> 00:20:23,200
we were actually able to
577
00:20:21,200 --> 00:20:24,240
like get the general gist of what they
578
00:20:23,200 --> 00:20:26,400
had said
579
00:20:24,240 --> 00:20:29,120
and just have them re-record it and i
580
00:20:26,400 --> 00:20:30,880
popped it in and i guarantee you no one
581
00:20:29,120 --> 00:20:33,130
ever noticed
582
00:20:30,880 --> 00:20:35,520
the magic the magic of post-production
583
00:20:33,130 --> 00:20:38,480
[Laughter]
584
00:20:35,520 --> 00:20:40,080
speaking of magic i did want to
585
00:20:38,480 --> 00:20:41,039
talk about like kind of like you say
586
00:20:40,080 --> 00:20:43,120
meta
587
00:20:41,039 --> 00:20:44,799
just a few things that
588
00:20:43,120 --> 00:20:46,640
really will change the way you think
589
00:20:44,799 --> 00:20:49,360
about your editing
590
00:20:46,640 --> 00:20:51,440
one of the biggest ones is hotkeys or
591
00:20:49,360 --> 00:20:54,960
shortcuts whatever you call it
592
00:20:51,440 --> 00:20:57,039
if you are doing a task more than twice
593
00:20:54,960 --> 00:20:58,480
uh in your editing process you should
594
00:20:57,039 --> 00:21:00,480
consider
595
00:20:58,480 --> 00:21:03,600
making that a hotkey
596
00:21:00,480 --> 00:21:05,600
because it will greatly reduce the time
597
00:21:03,600 --> 00:21:07,919
that you do uh now the perfect example
598
00:21:05,600 --> 00:21:08,720
to this is the one that i i added early
599
00:21:07,919 --> 00:21:11,679
on
600
00:21:08,720 --> 00:21:14,640
there is in audacity which is what i use
601
00:21:11,679 --> 00:21:17,760
there is a function called cursor short
602
00:21:14,640 --> 00:21:19,600
jump left very lovely term and cursor
603
00:21:17,760 --> 00:21:22,320
short jump right
604
00:21:19,600 --> 00:21:23,679
what i did is i assigned those
605
00:21:22,320 --> 00:21:25,440
uh two different keys that are right
606
00:21:23,679 --> 00:21:27,840
next to each other
607
00:21:25,440 --> 00:21:30,080
and so what that allows me to do is if
608
00:21:27,840 --> 00:21:32,080
i've done a complicated edit whereas
609
00:21:30,080 --> 00:21:33,679
like i'm editing on someone's voice and
610
00:21:32,080 --> 00:21:34,799
i'm i they said
611
00:21:33,679 --> 00:21:35,840
uh
612
00:21:34,799 --> 00:21:38,080
and
613
00:21:35,840 --> 00:21:40,159
and i decided to take that out you know
614
00:21:38,080 --> 00:21:41,919
if i'm if i'm editing silence i it's not
615
00:21:40,159 --> 00:21:43,840
a problem i don't need to go back i know
616
00:21:41,919 --> 00:21:46,400
i just removed the silence but if i need
617
00:21:43,840 --> 00:21:48,960
to get that just right i edit it and
618
00:21:46,400 --> 00:21:50,480
then i hit that key and boop it skips
619
00:21:48,960 --> 00:21:52,880
back a second
620
00:21:50,480 --> 00:21:55,120
yeah and then i hit play and then it
621
00:21:52,880 --> 00:21:57,120
will go and i can hear it and that
622
00:21:55,120 --> 00:21:59,200
allows me between those two keys i can
623
00:21:57,120 --> 00:22:02,159
just kind of scooch
624
00:21:59,200 --> 00:22:04,320
in the editing and it saves me so much
625
00:22:02,159 --> 00:22:06,559
time because otherwise i have to take my
626
00:22:04,320 --> 00:22:08,159
mouse move to the place i want click on
627
00:22:06,559 --> 00:22:09,200
the place that i want and hit play and
628
00:22:08,159 --> 00:22:11,039
you wouldn't think that would take that
629
00:22:09,200 --> 00:22:13,679
much longer but when you're constantly
630
00:22:11,039 --> 00:22:16,080
doing it it will save you so much time
631
00:22:13,679 --> 00:22:17,679
so if you if you find yourself doing an
632
00:22:16,080 --> 00:22:19,679
action
633
00:22:17,679 --> 00:22:22,480
on not all things can be turned into a
634
00:22:19,679 --> 00:22:25,200
short key but some of them can
635
00:22:22,480 --> 00:22:27,039
and so definitely just just think about
636
00:22:25,200 --> 00:22:28,400
that in your in your
637
00:22:27,039 --> 00:22:31,520
process
638
00:22:28,400 --> 00:22:33,120
and it will save you so much time
639
00:22:31,520 --> 00:22:34,880
yeah that ties into what i was talking
640
00:22:33,120 --> 00:22:37,520
about earlier on those kind of
641
00:22:34,880 --> 00:22:39,280
automation elements that's one part of
642
00:22:37,520 --> 00:22:41,200
them just to
643
00:22:39,280 --> 00:22:42,080
just to speed up and it is you know for
644
00:22:41,200 --> 00:22:43,760
shows
645
00:22:42,080 --> 00:22:44,559
such as ours that obviously quite long
646
00:22:43,760 --> 00:22:47,039
in
647
00:22:44,559 --> 00:22:49,039
length and have a lot of
648
00:22:47,039 --> 00:22:51,039
repeated actions
649
00:22:49,039 --> 00:22:53,200
but yeah those shortcut keys and that
650
00:22:51,039 --> 00:22:55,039
automation is it adds up is what i'm
651
00:22:53,200 --> 00:22:57,360
getting at over you know as i said if
652
00:22:55,039 --> 00:22:59,280
i'm editing an hour long episode and i
653
00:22:57,360 --> 00:23:02,240
have to do that action
654
00:22:59,280 --> 00:23:04,320
200 times or whatever and even if it's
655
00:23:02,240 --> 00:23:06,080
only three seconds each i'm not gonna do
656
00:23:04,320 --> 00:23:08,320
the math of the top of my head but span
657
00:23:06,080 --> 00:23:09,520
that across every episode that i've done
658
00:23:08,320 --> 00:23:10,960
clearly that's
659
00:23:09,520 --> 00:23:13,600
life that i don't want to waste away
660
00:23:10,960 --> 00:23:16,720
sitting in front of my computer
661
00:23:13,600 --> 00:23:18,159
absolutely absolutely and i want to
662
00:23:16,720 --> 00:23:20,799
one of the things you mentioned before
663
00:23:18,159 --> 00:23:23,440
we started recording is mono
664
00:23:20,799 --> 00:23:25,919
i do highly recommend that you record in
665
00:23:23,440 --> 00:23:28,080
mono as opposed to stereo
666
00:23:25,919 --> 00:23:31,200
uh the reason is if you're recording a
667
00:23:28,080 --> 00:23:32,559
multi-track show the the size of that
668
00:23:31,200 --> 00:23:35,120
file
669
00:23:32,559 --> 00:23:37,039
is going to be stupidly big and the odds
670
00:23:35,120 --> 00:23:38,720
of it crashing
671
00:23:37,039 --> 00:23:39,840
are going to increase the larger the
672
00:23:38,720 --> 00:23:40,720
file is
673
00:23:39,840 --> 00:23:43,520
and
674
00:23:40,720 --> 00:23:46,159
the the benefit the the higher quality
675
00:23:43,520 --> 00:23:47,279
that you get out of stereo is minuscule
676
00:23:46,159 --> 00:23:50,400
but the
677
00:23:47,279 --> 00:23:52,080
ease of the entire thing moving more
678
00:23:50,400 --> 00:23:55,120
fluidly because you record you have them
679
00:23:52,080 --> 00:23:57,360
in mono track as opposed to stereo
680
00:23:55,120 --> 00:24:00,400
by the way i have a hotkey
681
00:23:57,360 --> 00:24:02,240
for converting mono stereo to mono if i
682
00:24:00,400 --> 00:24:03,600
if i get a file and i just go i just hit
683
00:24:02,240 --> 00:24:06,159
that hotkey and
684
00:24:03,600 --> 00:24:09,279
you know put it into mono good to go
685
00:24:06,159 --> 00:24:10,080
uh so it's incredibly important uh the
686
00:24:09,279 --> 00:24:11,760
other
687
00:24:10,080 --> 00:24:13,120
one that's incredibly important just to
688
00:24:11,760 --> 00:24:14,559
think about when you're editing is
689
00:24:13,120 --> 00:24:15,520
silence
690
00:24:14,559 --> 00:24:17,440
that kind of like you were saying
691
00:24:15,520 --> 00:24:19,360
earlier with clarity it's it's there's
692
00:24:17,440 --> 00:24:21,840
two different sides to silence
693
00:24:19,360 --> 00:24:23,679
one is you want to remove
694
00:24:21,840 --> 00:24:25,120
a lot of silence there's going to be a
695
00:24:23,679 --> 00:24:28,960
lot of dead air
696
00:24:25,120 --> 00:24:30,720
uh you do have the option uh i have a an
697
00:24:28,960 --> 00:24:32,080
acquaintance who tried to show me
698
00:24:30,720 --> 00:24:33,440
through reaper which is i believe what
699
00:24:32,080 --> 00:24:35,760
you use yes
700
00:24:33,440 --> 00:24:38,640
yes uh he tried to show me a system that
701
00:24:35,760 --> 00:24:40,880
he uses for truncating silence is what
702
00:24:38,640 --> 00:24:42,720
it's called is where you go in and
703
00:24:40,880 --> 00:24:44,080
pop out all the silence
704
00:24:42,720 --> 00:24:45,200
i have
705
00:24:44,080 --> 00:24:47,600
never
706
00:24:45,200 --> 00:24:49,600
run that where i was satisfied with it
707
00:24:47,600 --> 00:24:51,200
now i don't want to say that that
708
00:24:49,600 --> 00:24:53,039
doesn't exist you might be someone out
709
00:24:51,200 --> 00:24:55,760
there who's got the settings right and i
710
00:24:53,039 --> 00:24:57,360
don't but when you're dealing with five
711
00:24:55,760 --> 00:24:59,520
six different voices and all these
712
00:24:57,360 --> 00:25:01,440
different things what i have found is
713
00:24:59,520 --> 00:25:02,400
that the the computer is just not smart
714
00:25:01,440 --> 00:25:04,240
enough
715
00:25:02,400 --> 00:25:05,760
and you will find characters that
716
00:25:04,240 --> 00:25:08,799
instead of saying you know let's go over
717
00:25:05,760 --> 00:25:09,919
here it goes uh oh right here yeah uh it
718
00:25:08,799 --> 00:25:11,679
will it will
719
00:25:09,919 --> 00:25:13,200
clip out because they were speaking just
720
00:25:11,679 --> 00:25:14,400
a little more quietly at the beginning
721
00:25:13,200 --> 00:25:16,720
or at the end
722
00:25:14,400 --> 00:25:18,480
and a lot of people
723
00:25:16,720 --> 00:25:20,960
work into their
724
00:25:18,480 --> 00:25:23,360
words or work out of their words
725
00:25:20,960 --> 00:25:25,679
my wonderful player lee
726
00:25:23,360 --> 00:25:28,640
with his amazing australian accent he
727
00:25:25,679 --> 00:25:30,480
just kind of he will often kind of lead
728
00:25:28,640 --> 00:25:32,640
into a word like that
729
00:25:30,480 --> 00:25:34,080
and i found when i tried to use truncate
730
00:25:32,640 --> 00:25:36,320
which i did try at the beginning of
731
00:25:34,080 --> 00:25:37,200
chaffing armor it i didn't like what it
732
00:25:36,320 --> 00:25:39,760
did
733
00:25:37,200 --> 00:25:41,760
and it's a lot more work to go out and
734
00:25:39,760 --> 00:25:44,240
manually remove those silences but i
735
00:25:41,760 --> 00:25:47,440
think that it's really worth it
736
00:25:44,240 --> 00:25:48,880
and the other side of silence is
737
00:25:47,440 --> 00:25:50,240
killing sound
738
00:25:48,880 --> 00:25:52,240
when you're dealing with multi-track one
739
00:25:50,240 --> 00:25:55,200
of the real powers you have is and by
740
00:25:52,240 --> 00:25:56,640
the way most of my silencing is me
741
00:25:55,200 --> 00:25:57,840
because i'm the dungeon master i'm
742
00:25:56,640 --> 00:26:00,240
talking the most
743
00:25:57,840 --> 00:26:02,080
and what'll happen is if somebody says
744
00:26:00,240 --> 00:26:04,720
something important you know like oh i
745
00:26:02,080 --> 00:26:07,919
want to do this or this is what i say to
746
00:26:04,720 --> 00:26:09,600
her blah blah blah and i don't like i'm
747
00:26:07,919 --> 00:26:11,440
i'm just a little lagged and i start
748
00:26:09,600 --> 00:26:13,520
talking and i talk over them
749
00:26:11,440 --> 00:26:16,080
guess what i can go in that multi-track
750
00:26:13,520 --> 00:26:18,880
i can select it and hit silence
751
00:26:16,080 --> 00:26:22,480
and boop i've just removed my voice and
752
00:26:18,880 --> 00:26:25,760
now you can hear them clear as day
753
00:26:22,480 --> 00:26:27,760
so silence is your friend uh you you
754
00:26:25,760 --> 00:26:29,520
want to remove it and you want to
755
00:26:27,760 --> 00:26:31,600
utilize it to
756
00:26:29,520 --> 00:26:34,799
make your your audio sound good
757
00:26:31,600 --> 00:26:37,600
yeah what i love about
758
00:26:34,799 --> 00:26:38,559
sounds so lame what i love about silence
759
00:26:37,600 --> 00:26:42,000
cool
760
00:26:38,559 --> 00:26:44,799
is that it's despite all the like the
761
00:26:42,000 --> 00:26:47,760
the mechanical nature of editing and the
762
00:26:44,799 --> 00:26:48,880
kind of the the mathematics behind it
763
00:26:47,760 --> 00:26:50,400
which because it's all just you know
764
00:26:48,880 --> 00:26:52,159
ones and zeros and manipulating those
765
00:26:50,400 --> 00:26:53,679
ones and zeros at the end of the day you
766
00:26:52,159 --> 00:26:56,320
know when it comes to like
767
00:26:53,679 --> 00:26:57,520
volume and equalizers and compression
768
00:26:56,320 --> 00:27:00,799
and all that kind of stuff it's just
769
00:26:57,520 --> 00:27:01,679
manipulating a form of data but what i
770
00:27:00,799 --> 00:27:04,320
love
771
00:27:01,679 --> 00:27:07,600
about editing is there's also this human
772
00:27:04,320 --> 00:27:08,960
element of understanding the flow of a
773
00:27:07,600 --> 00:27:11,679
conversation
774
00:27:08,960 --> 00:27:14,559
which is why the truncate stuff isn't
775
00:27:11,679 --> 00:27:16,240
100 perfect because sometimes you need
776
00:27:14,559 --> 00:27:17,039
that silence
777
00:27:16,240 --> 00:27:19,279
for
778
00:27:17,039 --> 00:27:21,520
dramatic reasons for
779
00:27:19,279 --> 00:27:22,880
to give the listener a rest
780
00:27:21,520 --> 00:27:25,440
whatever it may be
781
00:27:22,880 --> 00:27:29,279
and only really a human can who has the
782
00:27:25,440 --> 00:27:31,360
intuition of a conversation can really
783
00:27:29,279 --> 00:27:34,080
make that judgment cool within the
784
00:27:31,360 --> 00:27:36,320
context of that discussion within the
785
00:27:34,080 --> 00:27:37,120
context of that particular sentence
786
00:27:36,320 --> 00:27:39,120
and
787
00:27:37,120 --> 00:27:41,279
that's why silence
788
00:27:39,120 --> 00:27:43,600
as you said you can use it to improve
789
00:27:41,279 --> 00:27:44,960
the quality by like leaving it in in
790
00:27:43,600 --> 00:27:46,880
some places
791
00:27:44,960 --> 00:27:48,720
and not just like
792
00:27:46,880 --> 00:27:50,799
i used to be
793
00:27:48,720 --> 00:27:52,320
very strict in it it was
794
00:27:50,799 --> 00:27:53,840
silence was bad
795
00:27:52,320 --> 00:27:55,840
there's a big gap i can just see i can
796
00:27:53,840 --> 00:27:57,919
just eyeball it on the waveform and be
797
00:27:55,840 --> 00:28:00,480
like right take that out take that out
798
00:27:57,919 --> 00:28:01,440
take that out but then now i'm
799
00:28:00,480 --> 00:28:02,720
less
800
00:28:01,440 --> 00:28:04,000
uh
801
00:28:02,720 --> 00:28:06,159
surgical
802
00:28:04,000 --> 00:28:07,600
and more kind of like actually no there
803
00:28:06,159 --> 00:28:09,200
um you know we'll leave that bit in
804
00:28:07,600 --> 00:28:10,880
there that makes sense that flows a
805
00:28:09,200 --> 00:28:12,320
little bit nicer but it's that's it it's
806
00:28:10,880 --> 00:28:14,720
an intuition
807
00:28:12,320 --> 00:28:15,840
that you get with experience
808
00:28:14,720 --> 00:28:17,440
and
809
00:28:15,840 --> 00:28:19,039
that's what i kind of love how it's like
810
00:28:17,440 --> 00:28:21,200
these two sides the same coin you've got
811
00:28:19,039 --> 00:28:24,080
the one very heavy like
812
00:28:21,200 --> 00:28:27,440
luffs and decibels and
813
00:28:24,080 --> 00:28:29,840
tracks and mono and file sizes
814
00:28:27,440 --> 00:28:31,840
married with like how does that how does
815
00:28:29,840 --> 00:28:33,520
that conversation flow
816
00:28:31,840 --> 00:28:35,600
should i take out that um or do i leave
817
00:28:33,520 --> 00:28:37,840
it in because it implies that the
818
00:28:35,600 --> 00:28:40,000
speaker is thinking about their answer
819
00:28:37,840 --> 00:28:42,720
which is actually kind of meta
820
00:28:40,000 --> 00:28:44,159
information to that sentence in a way
821
00:28:42,720 --> 00:28:45,840
you don't you don't want to imply they
822
00:28:44,159 --> 00:28:46,880
just had the answer for the top of their
823
00:28:45,840 --> 00:28:49,520
head because it doesn't really make
824
00:28:46,880 --> 00:28:50,720
sense like that those kind of nuances
825
00:28:49,520 --> 00:28:52,799
are which
826
00:28:50,720 --> 00:28:54,960
are like the interesting questions that
827
00:28:52,799 --> 00:28:57,360
editing asks me when i'm going through a
828
00:28:54,960 --> 00:29:00,000
track which you don't get if you just
829
00:28:57,360 --> 00:29:02,640
let the computer truncate the silence
830
00:29:00,000 --> 00:29:04,720
i i couldn't agree more and uh i i think
831
00:29:02,640 --> 00:29:06,720
of everything in movie analogies and
832
00:29:04,720 --> 00:29:08,720
it's in the in the daniel craig reboot
833
00:29:06,720 --> 00:29:10,720
when he first meets q
834
00:29:08,720 --> 00:29:12,480
and q says that you know i can do more
835
00:29:10,720 --> 00:29:14,480
before i drink my first cup
836
00:29:12,480 --> 00:29:15,919
then you can out in the field
837
00:29:14,480 --> 00:29:17,520
and he goes but i do acknowledge there's
838
00:29:15,919 --> 00:29:20,480
someone who needs to pull the trigger
839
00:29:17,520 --> 00:29:22,720
and bond says or not pull the trigger
840
00:29:20,480 --> 00:29:24,480
and so exactly to your point is that
841
00:29:22,720 --> 00:29:26,640
knowing part of being a good editor is
842
00:29:24,480 --> 00:29:28,240
knowing when to leave the silence in
843
00:29:26,640 --> 00:29:31,120
when there's a pregnant pause when
844
00:29:28,240 --> 00:29:32,559
there's a big moment to leave that
845
00:29:31,120 --> 00:29:34,240
moment
846
00:29:32,559 --> 00:29:35,840
there was a moment where my players had
847
00:29:34,240 --> 00:29:38,159
been in a plane
848
00:29:35,840 --> 00:29:40,720
and there were these weird canyons that
849
00:29:38,159 --> 00:29:42,000
just like went straight down and there's
850
00:29:40,720 --> 00:29:44,000
a moment like
851
00:29:42,000 --> 00:29:46,000
episodes and episodes later where you
852
00:29:44,000 --> 00:29:48,000
zoom out where they're flying
853
00:29:46,000 --> 00:29:50,880
and they look down and they realize it
854
00:29:48,000 --> 00:29:53,520
is actually a massive miles and miles
855
00:29:50,880 --> 00:29:56,240
long handprint
856
00:29:53,520 --> 00:29:58,880
and that that a magically modified
857
00:29:56,240 --> 00:30:01,600
bigsby's hand had been cast thousands of
858
00:29:58,880 --> 00:30:03,679
years ago and had like just squashed a
859
00:30:01,600 --> 00:30:04,640
tarasque yeah like a bug
860
00:30:03,679 --> 00:30:06,880
and
861
00:30:04,640 --> 00:30:09,600
that moment was really big and if i had
862
00:30:06,880 --> 00:30:11,039
edited out the silences in there
863
00:30:09,600 --> 00:30:13,440
it would have
864
00:30:11,039 --> 00:30:14,240
taken away from that moment
865
00:30:13,440 --> 00:30:15,760
yeah
866
00:30:14,240 --> 00:30:18,799
yeah that's what it's it's
867
00:30:15,760 --> 00:30:19,760
as it's one of those things that
868
00:30:18,799 --> 00:30:23,039
is
869
00:30:19,760 --> 00:30:25,840
i can't i i learned intuition i guess is
870
00:30:23,039 --> 00:30:27,919
the way is the two words i would use to
871
00:30:25,840 --> 00:30:29,120
to describe that which everybody has
872
00:30:27,919 --> 00:30:31,279
because we're all human beings who talk
873
00:30:29,120 --> 00:30:32,799
to other human beings so that it it is
874
00:30:31,279 --> 00:30:35,120
there
875
00:30:32,799 --> 00:30:36,640
but because it's second nature and often
876
00:30:35,120 --> 00:30:37,520
people hate hearing their own voice as i
877
00:30:36,640 --> 00:30:39,120
did
878
00:30:37,520 --> 00:30:41,039
but i found a good remedy to hating your
879
00:30:39,120 --> 00:30:44,080
own voice is to listen to hundreds and
880
00:30:41,039 --> 00:30:45,279
hundreds of hours of it so uh
881
00:30:44,080 --> 00:30:46,960
yep
882
00:30:45,279 --> 00:30:48,159
that very quickly got me over that
883
00:30:46,960 --> 00:30:50,640
hurdle
884
00:30:48,159 --> 00:30:51,360
whether i liked it or not
885
00:30:50,640 --> 00:30:52,240
so
886
00:30:51,360 --> 00:30:54,159
i
887
00:30:52,240 --> 00:30:55,360
if we compare our two shows then so mine
888
00:30:54,159 --> 00:30:56,720
is
889
00:30:55,360 --> 00:30:59,039
i mean
890
00:30:56,720 --> 00:31:00,640
trivial in comparison as i said it's
891
00:30:59,039 --> 00:31:02,640
just the two tracks one on top of the
892
00:31:00,640 --> 00:31:04,960
other and they can occupy the entire
893
00:31:02,640 --> 00:31:06,480
height of my screen so it's very easy
894
00:31:04,960 --> 00:31:08,960
for me to see
895
00:31:06,480 --> 00:31:10,960
you know and to align them and stuff
896
00:31:08,960 --> 00:31:12,399
so in in some ways i'm quite lucky i
897
00:31:10,960 --> 00:31:15,200
have edited a couple of episodes which
898
00:31:12,399 --> 00:31:17,840
had multiple guests before which were
899
00:31:15,200 --> 00:31:19,120
an experience and oddly it isn't a
900
00:31:17,840 --> 00:31:21,120
linear
901
00:31:19,120 --> 00:31:22,880
increase so i was
902
00:31:21,120 --> 00:31:24,320
very anxious going in because i was like
903
00:31:22,880 --> 00:31:26,640
well geez
904
00:31:24,320 --> 00:31:28,399
just two editing me and one guest takes
905
00:31:26,640 --> 00:31:30,240
an hour at two hours
906
00:31:28,399 --> 00:31:32,240
for sake of argument
907
00:31:30,240 --> 00:31:34,720
with five guests well that's gonna be
908
00:31:32,240 --> 00:31:36,320
like 12 hours but it isn't a linea you
909
00:31:34,720 --> 00:31:38,240
get like diminishing returns it isn't
910
00:31:36,320 --> 00:31:40,320
just a linear increase and i'm not
911
00:31:38,240 --> 00:31:42,240
intelligent enough to work out
912
00:31:40,320 --> 00:31:43,039
why or how that
913
00:31:42,240 --> 00:31:45,840
is
914
00:31:43,039 --> 00:31:47,919
but uh it wasn't quite as scary as i
915
00:31:45,840 --> 00:31:49,919
thought
916
00:31:47,919 --> 00:31:51,679
you will notice an increase but you're
917
00:31:49,919 --> 00:31:54,240
absolutely right like editing
918
00:31:51,679 --> 00:31:55,919
you know six as opposed to four isn't
919
00:31:54,240 --> 00:31:58,080
that much more work now i do notice
920
00:31:55,919 --> 00:32:00,320
because i do do side quest episodes
921
00:31:58,080 --> 00:32:01,519
where like one or two characters goes on
922
00:32:00,320 --> 00:32:04,000
an adventure
923
00:32:01,519 --> 00:32:06,320
uh and i i i do notice that those are
924
00:32:04,000 --> 00:32:07,120
shorter as you can imagine like to edit
925
00:32:06,320 --> 00:32:09,039
but
926
00:32:07,120 --> 00:32:10,960
once you get like past two or three it's
927
00:32:09,039 --> 00:32:13,519
it's pretty much the same
928
00:32:10,960 --> 00:32:15,840
um i i do want to mention a couple of
929
00:32:13,519 --> 00:32:18,080
what i really like when i'm getting a
930
00:32:15,840 --> 00:32:19,919
how-to editorial is i want something
931
00:32:18,080 --> 00:32:22,399
crunchy something i can sink my teeth
932
00:32:19,919 --> 00:32:24,080
into that i you know like i can use this
933
00:32:22,399 --> 00:32:25,360
after listening to this
934
00:32:24,080 --> 00:32:27,120
and you know like i was talking about
935
00:32:25,360 --> 00:32:29,120
the short keys and silence and things
936
00:32:27,120 --> 00:32:32,000
like that the one thing i want to really
937
00:32:29,120 --> 00:32:33,200
talk about before you edit is prepping
938
00:32:32,000 --> 00:32:36,080
your file
939
00:32:33,200 --> 00:32:38,399
okay because it will make a tremendous
940
00:32:36,080 --> 00:32:40,399
difference and especially when you're
941
00:32:38,399 --> 00:32:43,760
multi-track editing
942
00:32:40,399 --> 00:32:45,760
before you put all the various ones in
943
00:32:43,760 --> 00:32:47,760
the the master file
944
00:32:45,760 --> 00:32:50,240
uh i cannot recommend enough just doing
945
00:32:47,760 --> 00:32:51,440
a simple noise reduction going in
946
00:32:50,240 --> 00:32:55,360
finding
947
00:32:51,440 --> 00:32:58,159
an empty space where there's this
948
00:32:55,360 --> 00:33:01,200
that that right there that is the sound
949
00:32:58,159 --> 00:33:02,960
that my room is making you capture that
950
00:33:01,200 --> 00:33:04,960
you select noise selection and get the
951
00:33:02,960 --> 00:33:05,760
audio profile then select the entire
952
00:33:04,960 --> 00:33:07,679
thing
953
00:33:05,760 --> 00:33:09,200
and hit noise reduction it'll take a
954
00:33:07,679 --> 00:33:10,480
couple of minutes it'll run through the
955
00:33:09,200 --> 00:33:12,720
the file
956
00:33:10,480 --> 00:33:14,320
that one thing
957
00:33:12,720 --> 00:33:16,559
will make your
958
00:33:14,320 --> 00:33:18,000
just instantly increase the quality of
959
00:33:16,559 --> 00:33:20,480
your show
960
00:33:18,000 --> 00:33:22,080
because what happens is that those
961
00:33:20,480 --> 00:33:23,519
little noises
962
00:33:22,080 --> 00:33:26,000
if you then
963
00:33:23,519 --> 00:33:28,559
need to bring that level up yes
964
00:33:26,000 --> 00:33:30,000
it will proportionately bring up that
965
00:33:28,559 --> 00:33:32,480
background noise and that background
966
00:33:30,000 --> 00:33:34,320
noise may be invisible to you right now
967
00:33:32,480 --> 00:33:36,080
but if you if that person was recording
968
00:33:34,320 --> 00:33:36,799
a little quiet and you need to beef it
969
00:33:36,080 --> 00:33:38,640
up
970
00:33:36,799 --> 00:33:40,880
you're then bringing up that that hiss
971
00:33:38,640 --> 00:33:42,960
or that pop or that electrical
972
00:33:40,880 --> 00:33:44,880
outlet sound or that fan in the distance
973
00:33:42,960 --> 00:33:46,640
that they didn't realize was there
974
00:33:44,880 --> 00:33:49,039
uh and just doing that noise reduction
975
00:33:46,640 --> 00:33:51,519
before you start will save you so much
976
00:33:49,039 --> 00:33:53,200
agony yeah later yeah
977
00:33:51,519 --> 00:33:54,960
it's another reason why doing
978
00:33:53,200 --> 00:33:57,760
multi-track is so powerful because being
979
00:33:54,960 --> 00:33:59,200
able to remove each person's individual
980
00:33:57,760 --> 00:34:01,919
background noise
981
00:33:59,200 --> 00:34:04,000
makes a tremendous difference
982
00:34:01,919 --> 00:34:06,000
and of course back to the mono stereo
983
00:34:04,000 --> 00:34:07,440
thing obviously it takes longer to do
984
00:34:06,000 --> 00:34:09,599
those kind of uh
985
00:34:07,440 --> 00:34:11,040
effects on stereo tracks because there's
986
00:34:09,599 --> 00:34:12,320
more stuff to
987
00:34:11,040 --> 00:34:13,119
churn through
988
00:34:12,320 --> 00:34:15,359
and
989
00:34:13,119 --> 00:34:16,960
the reason i mentioned that is because
990
00:34:15,359 --> 00:34:18,240
i think the first few episodes are just
991
00:34:16,960 --> 00:34:20,480
you know i didn't know what was doing
992
00:34:18,240 --> 00:34:22,560
recorded everything default
993
00:34:20,480 --> 00:34:25,040
at the time i was using audacity and it
994
00:34:22,560 --> 00:34:27,839
wasn't stereo and so first i was like
995
00:34:25,040 --> 00:34:29,280
wow that's a large file but fine i don't
996
00:34:27,839 --> 00:34:30,879
know i don't have a frame of reference
997
00:34:29,280 --> 00:34:33,040
so it is what it is and it wasn't until
998
00:34:30,879 --> 00:34:35,280
i read online that people were like
999
00:34:33,040 --> 00:34:37,599
recording mono because
1000
00:34:35,280 --> 00:34:40,800
you're only using one microphone so
1001
00:34:37,599 --> 00:34:42,480
there's only ever one track
1002
00:34:40,800 --> 00:34:44,079
i was like
1003
00:34:42,480 --> 00:34:46,079
why didn't i think of that as such it
1004
00:34:44,079 --> 00:34:47,440
was so obvious
1005
00:34:46,079 --> 00:34:48,879
like you have stereo because often
1006
00:34:47,440 --> 00:34:51,280
you've got two i'm looking at my two
1007
00:34:48,879 --> 00:34:53,119
desk speakers now i've got headphones on
1008
00:34:51,280 --> 00:34:55,200
left and right here but when you have
1009
00:34:53,119 --> 00:34:56,480
your microphone you only ever have one
1010
00:34:55,200 --> 00:34:59,280
and i was like such
1011
00:34:56,480 --> 00:35:01,280
so like slapping me in the face obvious
1012
00:34:59,280 --> 00:35:03,280
i was like frustrated with myself and
1013
00:35:01,280 --> 00:35:04,800
not clicking mono because it was like
1014
00:35:03,280 --> 00:35:06,240
some alien
1015
00:35:04,800 --> 00:35:07,920
combo box that i shouldn't touch because
1016
00:35:06,240 --> 00:35:10,400
i don't know what i'm playing with but
1017
00:35:07,920 --> 00:35:11,839
so obvious that it's just like one input
1018
00:35:10,400 --> 00:35:14,320
means you have a mono track and that's
1019
00:35:11,839 --> 00:35:15,920
that and uh yeah i do
1020
00:35:14,320 --> 00:35:17,440
that yeah you know even when it comes
1021
00:35:15,920 --> 00:35:19,440
down to the brass tacks it's just like
1022
00:35:17,440 --> 00:35:22,160
sending the file size it just makes it
1023
00:35:19,440 --> 00:35:24,960
so much easier yes that this uh
1024
00:35:22,160 --> 00:35:27,320
does make me reminisce about the uh
1025
00:35:24,960 --> 00:35:29,359
the early days of of thinking critically
1026
00:35:27,320 --> 00:35:30,720
[Laughter]
1027
00:35:29,359 --> 00:35:33,040
well if it makes you feel better i
1028
00:35:30,720 --> 00:35:34,880
absolutely edit it in stereo at the
1029
00:35:33,040 --> 00:35:37,359
beginning too and then just like i just
1030
00:35:34,880 --> 00:35:39,760
was like why why am i doing this yeah
1031
00:35:37,359 --> 00:35:42,320
and that it just changed it made the
1032
00:35:39,760 --> 00:35:45,280
whole process so much easier
1033
00:35:42,320 --> 00:35:47,200
uh once i change to mono
1034
00:35:45,280 --> 00:35:49,599
do you have any other i'm gonna be
1035
00:35:47,200 --> 00:35:51,440
selfish again now and say do you have
1036
00:35:49,599 --> 00:35:54,400
any other like
1037
00:35:51,440 --> 00:35:56,800
golden golden bullets silver bullets or
1038
00:35:54,400 --> 00:35:58,400
you know uh you know special special
1039
00:35:56,800 --> 00:36:00,240
tips and tricks for
1040
00:35:58,400 --> 00:36:02,079
doing specifically audio because i
1041
00:36:00,240 --> 00:36:03,680
imagine you're you know your education
1042
00:36:02,079 --> 00:36:05,040
dealt with more than just say podcast
1043
00:36:03,680 --> 00:36:07,920
dialogue you dealt with probably a whole
1044
00:36:05,040 --> 00:36:08,340
bunch of stuff but specifically for what
1045
00:36:07,920 --> 00:36:10,560
i do
1046
00:36:08,340 --> 00:36:13,440
[Laughter]
1047
00:36:10,560 --> 00:36:15,599
well i do actually um i i mentioned
1048
00:36:13,440 --> 00:36:18,240
noise reduction so there are technically
1049
00:36:15,599 --> 00:36:20,000
it's two steps the the second step is
1050
00:36:18,240 --> 00:36:22,560
two things put into one
1051
00:36:20,000 --> 00:36:24,880
uh i have a hotkey
1052
00:36:22,560 --> 00:36:28,160
that i do i do the noise reduction and
1053
00:36:24,880 --> 00:36:30,640
then i do limiter and normalize
1054
00:36:28,160 --> 00:36:32,560
yeah and and that's you can just think
1055
00:36:30,640 --> 00:36:34,480
of that as high and low
1056
00:36:32,560 --> 00:36:36,720
uh what it does is it goes through and
1057
00:36:34,480 --> 00:36:37,920
this is each individual voice track i do
1058
00:36:36,720 --> 00:36:40,400
this on
1059
00:36:37,920 --> 00:36:42,640
uh before i put them all together
1060
00:36:40,400 --> 00:36:44,880
what the limiter and normalize does is
1061
00:36:42,640 --> 00:36:46,800
it brings your lows up and it brings you
1062
00:36:44,880 --> 00:36:48,560
really highs down and it kind of just
1063
00:36:46,800 --> 00:36:51,280
puts it there in the middle
1064
00:36:48,560 --> 00:36:54,800
and what that will do is really help
1065
00:36:51,280 --> 00:36:57,200
each person sound around the same level
1066
00:36:54,800 --> 00:36:59,599
uh i want to be clear that i have one
1067
00:36:57,200 --> 00:37:01,760
more step that i do along that line that
1068
00:36:59,599 --> 00:37:05,280
i do at the end and there's a reason why
1069
00:37:01,760 --> 00:37:06,720
i have a label track when i edit
1070
00:37:05,280 --> 00:37:07,520
it's because
1071
00:37:06,720 --> 00:37:12,240
i
1072
00:37:07,520 --> 00:37:14,079
do all of my voice editing first
1073
00:37:12,240 --> 00:37:16,560
all of my voice editing when there's a
1074
00:37:14,079 --> 00:37:17,920
part that's going to need a sound effect
1075
00:37:16,560 --> 00:37:21,200
or music
1076
00:37:17,920 --> 00:37:24,079
i in the label track say something like
1077
00:37:21,200 --> 00:37:26,720
uh start fight music here or sound of
1078
00:37:24,079 --> 00:37:27,760
someone getting their head ripped off
1079
00:37:26,720 --> 00:37:30,079
and
1080
00:37:27,760 --> 00:37:30,960
once i'm completely done editing the
1081
00:37:30,079 --> 00:37:34,320
voice
1082
00:37:30,960 --> 00:37:36,160
i then export all the voice
1083
00:37:34,320 --> 00:37:37,920
as a wav file and you're going to say
1084
00:37:36,160 --> 00:37:39,520
wait wav file is bigger than an mp3
1085
00:37:37,920 --> 00:37:43,920
there's a reason for that it's because
1086
00:37:39,520 --> 00:37:47,280
there is a program called levellator yes
1087
00:37:43,920 --> 00:37:50,800
yes and levellator will go in and it
1088
00:37:47,280 --> 00:37:51,839
will make everything the same
1089
00:37:50,800 --> 00:37:53,920
now
1090
00:37:51,839 --> 00:37:55,599
why if levelator makes everything the
1091
00:37:53,920 --> 00:37:57,440
same why did i bother doing the limiter
1092
00:37:55,599 --> 00:37:59,200
and normalize before
1093
00:37:57,440 --> 00:38:01,359
it's because of what i said before about
1094
00:37:59,200 --> 00:38:05,359
the background noise levelator will make
1095
00:38:01,359 --> 00:38:07,599
everything the same the way like uh
1096
00:38:05,359 --> 00:38:09,119
like imagine a monster going like i'm
1097
00:38:07,599 --> 00:38:10,720
gonna make everyone the same height and
1098
00:38:09,119 --> 00:38:11,680
just grabbing a person and stretching
1099
00:38:10,720 --> 00:38:14,640
them
1100
00:38:11,680 --> 00:38:16,800
you know it will distort
1101
00:38:14,640 --> 00:38:18,400
audio if one is really really low and
1102
00:38:16,800 --> 00:38:20,480
one is really really high
1103
00:38:18,400 --> 00:38:21,760
so what you want is them all to be like
1104
00:38:20,480 --> 00:38:23,920
80
1105
00:38:21,760 --> 00:38:26,480
about the same and then level later will
1106
00:38:23,920 --> 00:38:28,640
get you that last 20
1107
00:38:26,480 --> 00:38:30,079
uh but if you if one is really really
1108
00:38:28,640 --> 00:38:31,760
low and one is really really high you're
1109
00:38:30,079 --> 00:38:34,400
going to get what they call an editing
1110
00:38:31,760 --> 00:38:37,200
artifacts it's just like these weird
1111
00:38:34,400 --> 00:38:39,599
almost electronic sounds of just like
1112
00:38:37,200 --> 00:38:41,119
uh because it's trying so hard to make
1113
00:38:39,599 --> 00:38:43,920
everything matte yeah
1114
00:38:41,119 --> 00:38:46,079
but i love levelator it it just gives me
1115
00:38:43,920 --> 00:38:48,640
that that it's why i go through the
1116
00:38:46,079 --> 00:38:51,359
extra effort of having that label track
1117
00:38:48,640 --> 00:38:54,400
that i then ex you know re-put in the
1118
00:38:51,359 --> 00:38:56,880
the completely done audio
1119
00:38:54,400 --> 00:38:59,119
and then i do my
1120
00:38:56,880 --> 00:39:01,520
sound effects and music based on that
1121
00:38:59,119 --> 00:39:03,520
final audio and that way i know exactly
1122
00:39:01,520 --> 00:39:05,200
how loud it's going to be
1123
00:39:03,520 --> 00:39:06,320
and this is really important when you
1124
00:39:05,200 --> 00:39:08,400
when you were talking about the you know
1125
00:39:06,320 --> 00:39:09,520
the the little tics tricks and all that
1126
00:39:08,400 --> 00:39:10,640
good stuff
1127
00:39:09,520 --> 00:39:13,280
is
1128
00:39:10,640 --> 00:39:15,760
you cannot have your sound effects and
1129
00:39:13,280 --> 00:39:18,000
music overwhelm the audio
1130
00:39:15,760 --> 00:39:19,599
um and this is a meia culpa because i
1131
00:39:18,000 --> 00:39:20,720
have absolutely done this in shaping
1132
00:39:19,599 --> 00:39:22,160
armor
1133
00:39:20,720 --> 00:39:23,599
absolutely done this from time you know
1134
00:39:22,160 --> 00:39:25,119
i go back and listen i'm like oh my gosh
1135
00:39:23,599 --> 00:39:28,480
why did i do that
1136
00:39:25,119 --> 00:39:30,320
but your music needs to be much quieter
1137
00:39:28,480 --> 00:39:33,520
than you think
1138
00:39:30,320 --> 00:39:34,880
and your your best friends are amplify
1139
00:39:33,520 --> 00:39:36,880
you'd think wait why amplify this make
1140
00:39:34,880 --> 00:39:38,560
it louder amplify you can go in and
1141
00:39:36,880 --> 00:39:41,119
scooch it down
1142
00:39:38,560 --> 00:39:43,359
uh you can d amplify in fact i have a
1143
00:39:41,119 --> 00:39:46,240
hotkey called d amplify and i think it's
1144
00:39:43,359 --> 00:39:48,320
like minus 15 something like that and it
1145
00:39:46,240 --> 00:39:50,480
just kind of like kicks the the legs out
1146
00:39:48,320 --> 00:39:52,400
of under this big booming bombastic
1147
00:39:50,480 --> 00:39:53,760
music and makes it more like background
1148
00:39:52,400 --> 00:39:56,320
music
1149
00:39:53,760 --> 00:39:58,320
um you also have the envelope tool which
1150
00:39:56,320 --> 00:40:00,720
is where you can go and boop and make
1151
00:39:58,320 --> 00:40:01,680
little dots and and individually bring
1152
00:40:00,720 --> 00:40:03,920
down
1153
00:40:01,680 --> 00:40:05,680
elements if you want to get really fancy
1154
00:40:03,920 --> 00:40:07,440
like if you have your characters walking
1155
00:40:05,680 --> 00:40:09,680
into an inn and they're walking out of a
1156
00:40:07,440 --> 00:40:12,160
rainstorm you could theoretically use
1157
00:40:09,680 --> 00:40:13,920
the envelope tool to then make the rain
1158
00:40:12,160 --> 00:40:16,079
go
1159
00:40:13,920 --> 00:40:17,760
down into a background so like when that
1160
00:40:16,079 --> 00:40:19,440
when that when the metaphorical door
1161
00:40:17,760 --> 00:40:21,520
shuts and they're like now you're in the
1162
00:40:19,440 --> 00:40:24,560
end and the rain kind of goes back down
1163
00:40:21,520 --> 00:40:26,160
to a background that's really cool um
1164
00:40:24,560 --> 00:40:27,839
i'm not saying you have to do that i'm
1165
00:40:26,160 --> 00:40:30,240
just saying that the envelope tool is a
1166
00:40:27,839 --> 00:40:34,160
really good way to do it
1167
00:40:30,240 --> 00:40:36,800
yeah i'm i'm glad that i don't have any
1168
00:40:34,160 --> 00:40:38,720
sound effects in this in this show
1169
00:40:36,800 --> 00:40:40,400
i'm tempted to add in like you know like
1170
00:40:38,720 --> 00:40:42,000
public radio
1171
00:40:40,400 --> 00:40:44,240
buying and
1172
00:40:42,000 --> 00:40:46,560
stuff now just uh just to like test and
1173
00:40:44,240 --> 00:40:49,680
and uh prove prove to people that i can
1174
00:40:46,560 --> 00:40:52,720
but no i'm i'm glad i haven't had to uh
1175
00:40:49,680 --> 00:40:54,480
to use those yet but um yeah i used to
1176
00:40:52,720 --> 00:40:56,640
use levelator
1177
00:40:54,480 --> 00:40:57,839
and then i as as more of a part of a
1178
00:40:56,640 --> 00:41:00,079
learning
1179
00:40:57,839 --> 00:41:00,800
practice for me i was like let me try
1180
00:41:00,079 --> 00:41:03,359
and
1181
00:41:00,800 --> 00:41:05,839
work out myself and then i went down the
1182
00:41:03,359 --> 00:41:07,280
rabbit hole of loudness and and
1183
00:41:05,839 --> 00:41:09,119
mastering and
1184
00:41:07,280 --> 00:41:11,760
that you know the standards that apple
1185
00:41:09,119 --> 00:41:15,839
demands for for podcasts you know hit
1186
00:41:11,760 --> 00:41:18,079
minus 19 luff's eye and i'm like
1187
00:41:15,839 --> 00:41:21,200
i'm way out of my depth
1188
00:41:18,079 --> 00:41:24,560
what is all of this so uh i have
1189
00:41:21,200 --> 00:41:27,200
attempted the last couple of episodes to
1190
00:41:24,560 --> 00:41:28,720
kind of fudge my way through
1191
00:41:27,200 --> 00:41:30,240
i guess manual
1192
00:41:28,720 --> 00:41:32,000
normalization
1193
00:41:30,240 --> 00:41:35,119
through the use of
1194
00:41:32,000 --> 00:41:37,359
various effects that that reaper has um
1195
00:41:35,119 --> 00:41:41,119
two i would say
1196
00:41:37,359 --> 00:41:42,960
fairly good success at least the the uh
1197
00:41:41,119 --> 00:41:44,400
the stats of the final file seem to
1198
00:41:42,960 --> 00:41:45,760
suggest it's
1199
00:41:44,400 --> 00:41:46,960
broadly
1200
00:41:45,760 --> 00:41:49,520
good
1201
00:41:46,960 --> 00:41:50,400
so i'll take that i
1202
00:41:49,520 --> 00:41:52,560
know
1203
00:41:50,400 --> 00:41:54,880
that would do
1204
00:41:52,560 --> 00:41:57,839
yeah yeah it all it all matters it all
1205
00:41:54,880 --> 00:42:00,839
helps it all moves you forward
1206
00:41:57,839 --> 00:42:03,040
uh when doing it uh i i did want to talk
1207
00:42:00,839 --> 00:42:05,119
about like we were saying before like
1208
00:42:03,040 --> 00:42:07,119
having that editing sense
1209
00:42:05,119 --> 00:42:10,000
is when you're starting you don't have
1210
00:42:07,119 --> 00:42:12,160
that yep you know you don't know and so
1211
00:42:10,000 --> 00:42:14,480
the the question is like well where do i
1212
00:42:12,160 --> 00:42:15,760
add music or sound effects
1213
00:42:14,480 --> 00:42:17,920
like
1214
00:42:15,760 --> 00:42:20,640
where do i do this and the answer is
1215
00:42:17,920 --> 00:42:22,000
when you're first starting just do
1216
00:42:20,640 --> 00:42:24,400
the combat
1217
00:42:22,000 --> 00:42:27,119
and do the funny parts
1218
00:42:24,400 --> 00:42:29,440
start with there uh like now like if the
1219
00:42:27,119 --> 00:42:30,880
characters are somewhere for ext you
1220
00:42:29,440 --> 00:42:32,400
know like they're out in the planes or
1221
00:42:30,880 --> 00:42:34,720
if they're at a dock
1222
00:42:32,400 --> 00:42:36,880
uh i will actually play
1223
00:42:34,720 --> 00:42:39,680
you know background sounds you know that
1224
00:42:36,880 --> 00:42:41,839
are just the dock very very quietly
1225
00:42:39,680 --> 00:42:44,079
uh you know and then when it goes into a
1226
00:42:41,839 --> 00:42:46,160
fight scene i i transition it into a
1227
00:42:44,079 --> 00:42:48,800
fight scene uh music
1228
00:42:46,160 --> 00:42:50,480
but when you're first starting just have
1229
00:42:48,800 --> 00:42:52,800
the uh
1230
00:42:50,480 --> 00:42:54,800
uh whenever there's combat it's good to
1231
00:42:52,800 --> 00:42:57,520
have fight music
1232
00:42:54,800 --> 00:43:01,040
you can certainly find that music free
1233
00:42:57,520 --> 00:43:02,160
in various ways or for a very low cost
1234
00:43:01,040 --> 00:43:03,760
of
1235
00:43:02,160 --> 00:43:06,160
free to use
1236
00:43:03,760 --> 00:43:07,920
youtube does have youtube creator studio
1237
00:43:06,160 --> 00:43:09,280
which has a lot of good music you can
1238
00:43:07,920 --> 00:43:11,359
play with
1239
00:43:09,280 --> 00:43:13,680
and also most of the sound effects
1240
00:43:11,359 --> 00:43:15,599
honestly i get off youtube
1241
00:43:13,680 --> 00:43:20,319
i just capture them directly
1242
00:43:15,599 --> 00:43:22,720
uh i one little tip is look for horror
1243
00:43:20,319 --> 00:43:24,560
because if you want the sound of someone
1244
00:43:22,720 --> 00:43:26,880
getting a lot of really violent things
1245
00:43:24,560 --> 00:43:28,319
happen in dungeons and dragons uh and if
1246
00:43:26,880 --> 00:43:29,839
you if you need the sound of someone
1247
00:43:28,319 --> 00:43:31,760
getting their head ripped off guess what
1248
00:43:29,839 --> 00:43:33,280
there's a horror sound for that
1249
00:43:31,760 --> 00:43:36,240
and you know
1250
00:43:33,280 --> 00:43:38,240
you're gonna hear the sound of the
1251
00:43:36,240 --> 00:43:40,160
you know that that thing that ripping
1252
00:43:38,240 --> 00:43:42,560
the tearing the tendons it's very
1253
00:43:40,160 --> 00:43:44,319
visceral and a lot of that is in horror
1254
00:43:42,560 --> 00:43:46,319
sound effects and so if you when you put
1255
00:43:44,319 --> 00:43:49,359
in sound effect horror
1256
00:43:46,319 --> 00:43:50,720
you know ripping or chewing or stabbing
1257
00:43:49,359 --> 00:43:52,000
that will get you a lot of those really
1258
00:43:50,720 --> 00:43:54,000
fun ones
1259
00:43:52,000 --> 00:43:55,920
that's a good tip and another to add to
1260
00:43:54,000 --> 00:43:58,400
add on to that is something i found so
1261
00:43:55,920 --> 00:44:00,000
recently i can't remember why
1262
00:43:58,400 --> 00:44:01,440
i was looking oh it was for the end of
1263
00:44:00,000 --> 00:44:04,319
season one i wanted like a little
1264
00:44:01,440 --> 00:44:05,359
celebratory noise um the bbc over here
1265
00:44:04,319 --> 00:44:09,200
in the uk
1266
00:44:05,359 --> 00:44:10,480
uh they've got an archive of open open
1267
00:44:09,200 --> 00:44:11,440
source isn't the right word free you
1268
00:44:10,480 --> 00:44:13,520
know
1269
00:44:11,440 --> 00:44:15,760
free to access sound effects from you
1270
00:44:13,520 --> 00:44:18,400
know their decades of broadcast
1271
00:44:15,760 --> 00:44:19,920
recording and you can search for like
1272
00:44:18,400 --> 00:44:22,319
bell or
1273
00:44:19,920 --> 00:44:23,359
fireworks or you know waves and they'll
1274
00:44:22,319 --> 00:44:25,440
have
1275
00:44:23,359 --> 00:44:27,920
you know the raw sound files that are
1276
00:44:25,440 --> 00:44:29,599
free you know what's the word
1277
00:44:27,920 --> 00:44:31,040
like creative commons or whatever it is
1278
00:44:29,599 --> 00:44:33,040
for
1279
00:44:31,040 --> 00:44:34,880
being able to use them um
1280
00:44:33,040 --> 00:44:36,640
so yes that link will be in the in the
1281
00:44:34,880 --> 00:44:38,240
episode description of that bbc archive
1282
00:44:36,640 --> 00:44:40,160
because uh it's quite it's quite a few
1283
00:44:38,240 --> 00:44:41,440
interesting uh interesting sounds on
1284
00:44:40,160 --> 00:44:42,880
there
1285
00:44:41,440 --> 00:44:44,530
i will check it out that sounds that
1286
00:44:42,880 --> 00:44:47,869
sounds great
1287
00:44:44,530 --> 00:44:47,869
[Music]
1288
00:44:50,510 --> 00:44:57,760
[Music]
1289
00:44:54,240 --> 00:44:59,440
so we've talked a lot so far about the
1290
00:44:57,760 --> 00:45:01,599
as as you've said a hundred times that
1291
00:44:59,440 --> 00:45:04,400
you know the meta the the post
1292
00:45:01,599 --> 00:45:05,599
production of a podcast and we've
1293
00:45:04,400 --> 00:45:08,160
touched a couple of times about the
1294
00:45:05,599 --> 00:45:09,440
differences of say a show like this one
1295
00:45:08,160 --> 00:45:12,720
where it's just
1296
00:45:09,440 --> 00:45:13,520
two people chatting away versus
1297
00:45:12,720 --> 00:45:17,280
an
1298
00:45:13,520 --> 00:45:19,920
actual player real play of a ttrpg
1299
00:45:17,280 --> 00:45:22,560
i mean a minute you know tracks aside
1300
00:45:19,920 --> 00:45:24,480
number of tracks aside sound effects
1301
00:45:22,560 --> 00:45:27,280
music um
1302
00:45:24,480 --> 00:45:29,440
do you think there are any other kind of
1303
00:45:27,280 --> 00:45:32,240
special considerations that have to be
1304
00:45:29,440 --> 00:45:33,440
made when either doing a show like this
1305
00:45:32,240 --> 00:45:34,960
or doing
1306
00:45:33,440 --> 00:45:35,839
an actual play
1307
00:45:34,960 --> 00:45:37,839
and
1308
00:45:35,839 --> 00:45:41,680
if so
1309
00:45:37,839 --> 00:45:44,640
to your ear to your trained ear can you
1310
00:45:41,680 --> 00:45:46,000
can you spot an edit or like when you
1311
00:45:44,640 --> 00:45:48,240
when you feel like something doesn't
1312
00:45:46,000 --> 00:45:49,520
make sense or or the sound changes
1313
00:45:48,240 --> 00:45:51,119
subtly can you
1314
00:45:49,520 --> 00:45:52,319
can you do you think you can spot that
1315
00:45:51,119 --> 00:45:53,760
like do you ever listen to actual
1316
00:45:52,319 --> 00:45:56,800
players and go oh
1317
00:45:53,760 --> 00:45:59,680
if they've cut there
1318
00:45:56,800 --> 00:46:00,800
so the short answer is yes uh if you if
1319
00:45:59,680 --> 00:46:03,200
you edit
1320
00:46:00,800 --> 00:46:04,800
it's like if you've been a waiter like
1321
00:46:03,200 --> 00:46:06,640
you know exactly when the waiter does
1322
00:46:04,800 --> 00:46:08,079
something right or wrong you know you
1323
00:46:06,640 --> 00:46:09,200
just you just know and if you're an
1324
00:46:08,079 --> 00:46:11,040
editor
1325
00:46:09,200 --> 00:46:12,880
you see everything uh the the joke that
1326
00:46:11,040 --> 00:46:14,640
i always used to add i think they
1327
00:46:12,880 --> 00:46:16,480
finally vanished now
1328
00:46:14,640 --> 00:46:17,839
but uh i'm old enough that i was
1329
00:46:16,480 --> 00:46:19,599
actually a projectionist at a movie
1330
00:46:17,839 --> 00:46:20,880
theater in the 90s
1331
00:46:19,599 --> 00:46:23,200
and
1332
00:46:20,880 --> 00:46:25,839
when in the old days the the old
1333
00:46:23,200 --> 00:46:28,480
projectors you had multi projectors and
1334
00:46:25,839 --> 00:46:30,400
so because they just had one reel and so
1335
00:46:28,480 --> 00:46:33,200
when the reel was going to change to the
1336
00:46:30,400 --> 00:46:34,880
next one there was a little tiny blip in
1337
00:46:33,200 --> 00:46:37,680
the top left-hand side literally a
1338
00:46:34,880 --> 00:46:39,839
little distortion you've never seen it
1339
00:46:37,680 --> 00:46:41,839
but if you worked as a projectionist i
1340
00:46:39,839 --> 00:46:44,400
guarantee you you saw that
1341
00:46:41,839 --> 00:46:45,760
because that meant that you started the
1342
00:46:44,400 --> 00:46:48,480
other one
1343
00:46:45,760 --> 00:46:50,319
and then at the one when the scene would
1344
00:46:48,480 --> 00:46:52,400
fade out you would
1345
00:46:50,319 --> 00:46:54,400
close one screen and open the other one
1346
00:46:52,400 --> 00:46:57,119
to let the next reel go
1347
00:46:54,400 --> 00:46:59,599
and that's my little mind
1348
00:46:57,119 --> 00:47:01,359
example of editing is is once you've
1349
00:46:59,599 --> 00:47:03,200
done editing you will then see all those
1350
00:47:01,359 --> 00:47:05,359
little blips you will hear
1351
00:47:03,200 --> 00:47:07,680
where they cut just a little too close
1352
00:47:05,359 --> 00:47:09,680
on someone's voice you will definitely
1353
00:47:07,680 --> 00:47:11,440
hear if they use truncate silence
1354
00:47:09,680 --> 00:47:14,000
because you'll hear those
1355
00:47:11,440 --> 00:47:17,119
uh cut out at the beginning at the end
1356
00:47:14,000 --> 00:47:19,599
uh you will hear uh sloppy
1357
00:47:17,119 --> 00:47:22,000
music editing uh if you
1358
00:47:19,599 --> 00:47:24,880
i will tell you i i am very cavalier
1359
00:47:22,000 --> 00:47:26,640
with my music because i keep it very
1360
00:47:24,880 --> 00:47:28,640
very low and so that the side effect of
1361
00:47:26,640 --> 00:47:31,359
that is people can't really hear it
1362
00:47:28,640 --> 00:47:33,680
uh but if you do need to edit music
1363
00:47:31,359 --> 00:47:35,119
correctly just look for the beats just
1364
00:47:33,680 --> 00:47:37,920
you know just hit that you know boom
1365
00:47:35,119 --> 00:47:39,119
boom boom boom you know most most modern
1366
00:47:37,920 --> 00:47:40,160
music is for
1367
00:47:39,119 --> 00:47:42,000
hits
1368
00:47:40,160 --> 00:47:45,119
and all you need to do is just here look
1369
00:47:42,000 --> 00:47:47,200
for boom boom boom boom edit there stick
1370
00:47:45,119 --> 00:47:49,839
the other one on at the beginning of the
1371
00:47:47,200 --> 00:47:51,280
of the number one and 99 of the people
1372
00:47:49,839 --> 00:47:53,359
won't hear it
1373
00:47:51,280 --> 00:47:55,440
but here's the thing even if you don't
1374
00:47:53,359 --> 00:47:58,240
do that most people won't hear it
1375
00:47:55,440 --> 00:48:00,480
uh but if you're an editor you will you
1376
00:47:58,240 --> 00:48:02,559
will hear it uh and you'll definitely
1377
00:48:00,480 --> 00:48:04,720
hear when they had to do something
1378
00:48:02,559 --> 00:48:06,480
what i call like um
1379
00:48:04,720 --> 00:48:08,480
catastrophic like there there was
1380
00:48:06,480 --> 00:48:10,160
clearly a big problem and they yeah you
1381
00:48:08,480 --> 00:48:12,079
know they just had to to they just had
1382
00:48:10,160 --> 00:48:14,079
to scorch the earth
1383
00:48:12,079 --> 00:48:15,119
and you'll hear people talking and
1384
00:48:14,079 --> 00:48:16,720
then uh
1385
00:48:15,119 --> 00:48:18,960
you know it just suddenly
1386
00:48:16,720 --> 00:48:21,440
switches uh absolutely that's very very
1387
00:48:18,960 --> 00:48:23,440
visible to to a editor
1388
00:48:21,440 --> 00:48:25,760
mm-hmm yeah it's something that i always
1389
00:48:23,440 --> 00:48:27,920
have in the back of my mind and those
1390
00:48:25,760 --> 00:48:30,079
scorched earth examples are good for
1391
00:48:27,920 --> 00:48:33,280
when i you can both in audacity and
1392
00:48:30,079 --> 00:48:34,800
reaper you can you can edit the
1393
00:48:33,280 --> 00:48:37,280
like the spectrum rather than the
1394
00:48:34,800 --> 00:48:38,960
waveform so if there's like a particular
1395
00:48:37,280 --> 00:48:40,319
frequency you want to cut rather than
1396
00:48:38,960 --> 00:48:42,319
just
1397
00:48:40,319 --> 00:48:44,400
you know five seconds of nonsense you
1398
00:48:42,319 --> 00:48:46,800
want to cut a frequency within that for
1399
00:48:44,400 --> 00:48:48,960
like a fire alarm or
1400
00:48:46,800 --> 00:48:50,400
some other beep microwave beep whatever
1401
00:48:48,960 --> 00:48:52,319
it might be you can you can cut the
1402
00:48:50,400 --> 00:48:54,720
frequency of that beep but
1403
00:48:52,319 --> 00:48:56,400
being very heavy-handed there
1404
00:48:54,720 --> 00:48:58,720
i've when i've
1405
00:48:56,400 --> 00:49:01,119
i've been like i really can't locate it
1406
00:48:58,720 --> 00:49:03,119
let me just like obliterate
1407
00:49:01,119 --> 00:49:05,280
most of the frequency here
1408
00:49:03,119 --> 00:49:07,280
it sounds so like half a second that
1409
00:49:05,280 --> 00:49:08,640
person's talking underwater through a
1410
00:49:07,280 --> 00:49:09,920
blanket and i'm like yeah i can't get
1411
00:49:08,640 --> 00:49:12,079
away with that
1412
00:49:09,920 --> 00:49:13,920
that's yeah that's a little bit a lot of
1413
00:49:12,079 --> 00:49:15,599
times when you when you remove something
1414
00:49:13,920 --> 00:49:17,920
it's just because i i can't save that
1415
00:49:15,599 --> 00:49:19,760
yep i can't save it it's got to go boop
1416
00:49:17,920 --> 00:49:23,119
it's gone yeah that sentence is gone
1417
00:49:19,760 --> 00:49:25,599
just forget about it never happened
1418
00:49:23,119 --> 00:49:26,559
and the the one that i i meant to
1419
00:49:25,599 --> 00:49:28,400
mention at the beginning and i
1420
00:49:26,559 --> 00:49:31,920
definitely want to
1421
00:49:28,400 --> 00:49:34,559
underline bold italics is sync locking
1422
00:49:31,920 --> 00:49:37,040
if you are editing a podcast and it is
1423
00:49:34,559 --> 00:49:39,440
multi-track you must
1424
00:49:37,040 --> 00:49:41,280
and constantly and frequently and always
1425
00:49:39,440 --> 00:49:43,040
use sync lock
1426
00:49:41,280 --> 00:49:45,839
because what that will so what sync lock
1427
00:49:43,040 --> 00:49:47,920
does is if i remove three seconds from
1428
00:49:45,839 --> 00:49:50,240
one track it removes three seconds from
1429
00:49:47,920 --> 00:49:51,440
ultra oh yeah yeah and it removes them
1430
00:49:50,240 --> 00:49:54,800
the same
1431
00:49:51,440 --> 00:49:57,520
because if my sync lock isn't on and i
1432
00:49:54,800 --> 00:49:59,599
remove uh penton chalice the spell scale
1433
00:49:57,520 --> 00:50:01,599
sorcerers part where where there was
1434
00:49:59,599 --> 00:50:02,960
some weird audio suddenly he's out of
1435
00:50:01,599 --> 00:50:04,400
sync now
1436
00:50:02,960 --> 00:50:06,800
and he's out of sync for the rest of the
1437
00:50:04,400 --> 00:50:08,960
thing and all i can do is manually go in
1438
00:50:06,800 --> 00:50:10,240
and try to resync him and it's usually
1439
00:50:08,960 --> 00:50:13,280
not great
1440
00:50:10,240 --> 00:50:14,960
however when you are done later you are
1441
00:50:13,280 --> 00:50:17,200
going to want
1442
00:50:14,960 --> 00:50:19,280
to unsync because you that's how you add
1443
00:50:17,200 --> 00:50:22,240
the sound effect to the music yes yeah
1444
00:50:19,280 --> 00:50:24,640
uh so i actually my my sync lock is on a
1445
00:50:22,240 --> 00:50:27,839
hotkey on its b for me because that's
1446
00:50:24,640 --> 00:50:30,160
how often i use it and i i will unsync
1447
00:50:27,839 --> 00:50:31,839
throw the sound effect in of of uh
1448
00:50:30,160 --> 00:50:32,880
someone exploding or getting struck by
1449
00:50:31,839 --> 00:50:35,680
lightning
1450
00:50:32,880 --> 00:50:37,680
and then re-sync it and you just look
1451
00:50:35,680 --> 00:50:39,280
for that little symbol on the left-hand
1452
00:50:37,680 --> 00:50:40,880
side in audacity of when there's a
1453
00:50:39,280 --> 00:50:41,839
little clock that shows you that it's
1454
00:50:40,880 --> 00:50:44,160
synced
1455
00:50:41,839 --> 00:50:46,160
uh and when you try to edit the the edit
1456
00:50:44,160 --> 00:50:48,559
visually looks different
1457
00:50:46,160 --> 00:50:51,119
uh and that that sync lock will save you
1458
00:50:48,559 --> 00:50:52,400
so much time and pain and action yeah i
1459
00:50:51,119 --> 00:50:53,760
i was
1460
00:50:52,400 --> 00:50:55,839
you're giving me some flashbacks here
1461
00:50:53,760 --> 00:50:59,520
because i i vividly remember
1462
00:50:55,839 --> 00:51:01,440
editing on one track for a minute or
1463
00:50:59,520 --> 00:51:02,960
something and then you know cutting bits
1464
00:51:01,440 --> 00:51:04,160
out moving things around and then got to
1465
00:51:02,960 --> 00:51:06,960
the end i was like
1466
00:51:04,160 --> 00:51:09,200
oh oh yeah that's a worthless because
1467
00:51:06,960 --> 00:51:10,640
it's you know they weren't
1468
00:51:09,200 --> 00:51:13,040
you know cascaded the effects weren't
1469
00:51:10,640 --> 00:51:14,960
cascaded down with via sync clock so i
1470
00:51:13,040 --> 00:51:17,440
was just like oh yeah that's oh that's
1471
00:51:14,960 --> 00:51:18,440
been wasted because there's no way i can
1472
00:51:17,440 --> 00:51:22,400
work out
1473
00:51:18,440 --> 00:51:24,160
7.26 seconds here and that i've cut and
1474
00:51:22,400 --> 00:51:25,839
four point three eight seven seconds
1475
00:51:24,160 --> 00:51:27,839
there that i've cut but then i added in
1476
00:51:25,839 --> 00:51:29,200
some silence like there's no way you can
1477
00:51:27,839 --> 00:51:31,119
reconcile
1478
00:51:29,200 --> 00:51:32,720
those changes so uh
1479
00:51:31,119 --> 00:51:34,400
yes yeah uh
1480
00:51:32,720 --> 00:51:37,200
i've kind of bundled that in so i can i
1481
00:51:34,400 --> 00:51:40,079
can kind of um stack actions with
1482
00:51:37,200 --> 00:51:42,160
hotkeys uh in in in reaper so i've got
1483
00:51:40,079 --> 00:51:43,359
one that is like i just want to cut just
1484
00:51:42,160 --> 00:51:44,880
this track
1485
00:51:43,359 --> 00:51:47,359
turn off sync and then when i want to
1486
00:51:44,880 --> 00:51:49,760
cut both tracks it will turn on sync and
1487
00:51:47,359 --> 00:51:50,880
then do the cut for me so um
1488
00:51:49,760 --> 00:51:53,119
that's
1489
00:51:50,880 --> 00:51:56,720
how hopefully fingers crossed he says i
1490
00:51:53,119 --> 00:51:59,200
won't fall foul of that again
1491
00:51:56,720 --> 00:52:00,800
uh very smart and i i
1492
00:51:59,200 --> 00:52:02,400
exactly what you said there that's a
1493
00:52:00,800 --> 00:52:04,640
really advanced thing and i i really
1494
00:52:02,400 --> 00:52:06,079
like that i've i've never done that
1495
00:52:04,640 --> 00:52:07,599
what i want to let people know just as
1496
00:52:06,079 --> 00:52:09,920
we're kind of like reaching the wrapping
1497
00:52:07,599 --> 00:52:10,800
up point is there is no right way to do
1498
00:52:09,920 --> 00:52:13,680
this
1499
00:52:10,800 --> 00:52:15,119
is i've given out some things that i do
1500
00:52:13,680 --> 00:52:17,440
and that i highly recommend and that i
1501
00:52:15,119 --> 00:52:19,520
think are very helpful but you will find
1502
00:52:17,440 --> 00:52:22,160
your own way to edit
1503
00:52:19,520 --> 00:52:24,800
and nobody can tell you what is the
1504
00:52:22,160 --> 00:52:27,920
right way it's just the way that gets
1505
00:52:24,800 --> 00:52:29,680
you what you need the most effectively
1506
00:52:27,920 --> 00:52:31,680
and that's that's what you're trying to
1507
00:52:29,680 --> 00:52:34,319
do you should absolutely listen to the
1508
00:52:31,680 --> 00:52:38,319
advice of people who are already editing
1509
00:52:34,319 --> 00:52:40,400
uh as i do i i the uh that normalize and
1510
00:52:38,319 --> 00:52:42,319
leveling that i do at the beginning that
1511
00:52:40,400 --> 00:52:44,160
was from another dungeons and dragons
1512
00:52:42,319 --> 00:52:45,680
editor who mentioned it to me and i was
1513
00:52:44,160 --> 00:52:48,000
like oh yeah no that's perfect i love
1514
00:52:45,680 --> 00:52:48,960
that and i i incorporated that into my
1515
00:52:48,000 --> 00:52:50,880
flow
1516
00:52:48,960 --> 00:52:52,800
and that's exactly what i want people to
1517
00:52:50,880 --> 00:52:55,599
take from this conversation is take what
1518
00:52:52,800 --> 00:52:57,599
is useful to you throw away the rest
1519
00:52:55,599 --> 00:52:59,520
um yeah i think as i think you put it
1520
00:52:57,599 --> 00:53:01,119
really well earlier on when you said
1521
00:52:59,520 --> 00:53:03,599
you want to produce something that you
1522
00:53:01,119 --> 00:53:06,480
would listen to i think that's a really
1523
00:53:03,599 --> 00:53:09,200
great place to start
1524
00:53:06,480 --> 00:53:12,240
and then as you said incorporate
1525
00:53:09,200 --> 00:53:14,079
the tips and tricks and feedback from
1526
00:53:12,240 --> 00:53:15,760
other people but i think obviously at
1527
00:53:14,079 --> 00:53:17,119
the end of the day
1528
00:53:15,760 --> 00:53:20,000
certainly for
1529
00:53:17,119 --> 00:53:21,599
ventures such as ours i think you know
1530
00:53:20,000 --> 00:53:22,960
making it to your own standard is is
1531
00:53:21,599 --> 00:53:25,040
obviously
1532
00:53:22,960 --> 00:53:27,599
the best you can do you know that's such
1533
00:53:25,040 --> 00:53:29,040
a such a noble goal to start with and
1534
00:53:27,599 --> 00:53:30,559
then you can start worrying about these
1535
00:53:29,040 --> 00:53:32,640
little tricky little bits here and there
1536
00:53:30,559 --> 00:53:33,440
that the audio files may or may not pick
1537
00:53:32,640 --> 00:53:35,040
up on
1538
00:53:33,440 --> 00:53:36,400
i think it's such a such a great place
1539
00:53:35,040 --> 00:53:38,640
to start
1540
00:53:36,400 --> 00:53:41,200
i i did have one
1541
00:53:38,640 --> 00:53:43,920
i did have one weird this is a very
1542
00:53:41,200 --> 00:53:46,319
weird question now i say at the 55
1543
00:53:43,920 --> 00:53:48,319
minute mark um which is probably an
1544
00:53:46,319 --> 00:53:50,079
editing faux pas because this might be
1545
00:53:48,319 --> 00:53:52,400
at like the 53 minute mark after all the
1546
00:53:50,079 --> 00:53:53,359
setting but whatever
1547
00:53:52,400 --> 00:53:55,280
again
1548
00:53:53,359 --> 00:53:57,359
we're way past the looking glass now in
1549
00:53:55,280 --> 00:53:58,880
terms of my creative process so in for a
1550
00:53:57,359 --> 00:54:00,640
penny
1551
00:53:58,880 --> 00:54:01,680
do you think and again this is me i'm
1552
00:54:00,640 --> 00:54:03,680
i'm
1553
00:54:01,680 --> 00:54:05,280
outside of this question but for actual
1554
00:54:03,680 --> 00:54:07,839
plays
1555
00:54:05,280 --> 00:54:10,800
do you think there's a
1556
00:54:07,839 --> 00:54:15,599
propensity there to kind of
1557
00:54:10,800 --> 00:54:17,760
alter history in a way the editor has
1558
00:54:15,599 --> 00:54:20,400
ultimate power over the flow of the
1559
00:54:17,760 --> 00:54:22,319
story just like how you know you can in
1560
00:54:20,400 --> 00:54:24,160
court lawyers can edit and doctor
1561
00:54:22,319 --> 00:54:25,839
documents so it seems someone's being
1562
00:54:24,160 --> 00:54:27,119
you know overtly aggressive when in
1563
00:54:25,839 --> 00:54:28,480
reality that that was taken out of
1564
00:54:27,119 --> 00:54:30,240
context and doesn't mean something
1565
00:54:28,480 --> 00:54:32,640
completely different
1566
00:54:30,240 --> 00:54:35,280
you know editors can do that to
1567
00:54:32,640 --> 00:54:36,480
actual play podcasts and you know doubly
1568
00:54:35,280 --> 00:54:38,000
sofa
1569
00:54:36,480 --> 00:54:40,640
remote ones where everyone's kind of
1570
00:54:38,000 --> 00:54:43,119
like isolated do you think
1571
00:54:40,640 --> 00:54:44,240
there is a does you know a desire to do
1572
00:54:43,119 --> 00:54:46,079
that or do you think that adds or
1573
00:54:44,240 --> 00:54:47,839
benefits so you know
1574
00:54:46,079 --> 00:54:50,160
the overall value
1575
00:54:47,839 --> 00:54:51,760
that power can bring do you think that
1576
00:54:50,160 --> 00:54:53,760
has like negatively impacted some
1577
00:54:51,760 --> 00:54:55,119
podcasts or
1578
00:54:53,760 --> 00:54:57,760
because you kind of again it's kind of
1579
00:54:55,119 --> 00:54:59,680
like taking the soul out in a way maybe
1580
00:54:57,760 --> 00:55:01,280
i'm being way too melodramatic but
1581
00:54:59,680 --> 00:55:03,359
hopefully you can kind of meet me
1582
00:55:01,280 --> 00:55:06,400
halfway and pick up what i'm what i'm
1583
00:55:03,359 --> 00:55:08,480
poorly trying to put out here
1584
00:55:06,400 --> 00:55:11,119
absolutely well i again i said at the
1585
00:55:08,480 --> 00:55:13,440
beginning i am obsessed with editing
1586
00:55:11,119 --> 00:55:14,240
editing will make or break
1587
00:55:13,440 --> 00:55:16,000
any
1588
00:55:14,240 --> 00:55:16,960
audio visual medium
1589
00:55:16,000 --> 00:55:18,480
and
1590
00:55:16,960 --> 00:55:20,400
when you think about like that's one of
1591
00:55:18,480 --> 00:55:22,160
the condemnations made on shows of like
1592
00:55:20,400 --> 00:55:24,240
you know did this so and so murder
1593
00:55:22,160 --> 00:55:26,480
someone it's like well you can edit that
1594
00:55:24,240 --> 00:55:28,319
to look like whatever you want yes you
1595
00:55:26,480 --> 00:55:30,240
can edit those you know you can have one
1596
00:55:28,319 --> 00:55:31,920
guy talk and then and then edit in
1597
00:55:30,240 --> 00:55:32,960
another guy talking and it sounds like
1598
00:55:31,920 --> 00:55:34,720
they're agreeing with each other but
1599
00:55:32,960 --> 00:55:37,520
they're really not you know that's
1600
00:55:34,720 --> 00:55:39,359
that's the power of editing
1601
00:55:37,520 --> 00:55:40,880
and what you have to do at the end of
1602
00:55:39,359 --> 00:55:42,720
the day with the show that you're making
1603
00:55:40,880 --> 00:55:44,240
like you said you want it to be the kind
1604
00:55:42,720 --> 00:55:45,599
of show you want to watch the kind of
1605
00:55:44,240 --> 00:55:46,880
thing you'd want to
1606
00:55:45,599 --> 00:55:50,160
ingest
1607
00:55:46,880 --> 00:55:52,480
is will it serve the story
1608
00:55:50,160 --> 00:55:54,480
you know first and again going back it's
1609
00:55:52,480 --> 00:55:56,799
got to be clear it's got to tell the
1610
00:55:54,480 --> 00:55:58,400
story it's got to be exciting and
1611
00:55:56,799 --> 00:56:00,799
interesting that's why you're removing
1612
00:55:58,400 --> 00:56:03,040
those long gaps of silence and leaving
1613
00:56:00,799 --> 00:56:05,599
the ones that are dramatic uh that's
1614
00:56:03,040 --> 00:56:07,839
that's part of that editing process the
1615
00:56:05,599 --> 00:56:10,000
other thing this is i i didn't talk
1616
00:56:07,839 --> 00:56:11,440
about this as much is i want my players
1617
00:56:10,000 --> 00:56:13,920
to look cool
1618
00:56:11,440 --> 00:56:16,799
like when my players do something really
1619
00:56:13,920 --> 00:56:19,520
exciting uh when when osoka the shifter
1620
00:56:16,799 --> 00:56:21,920
ranger who's now sadly deceased uh you
1621
00:56:19,520 --> 00:56:22,880
know leaps on top of a hut leaps into
1622
00:56:21,920 --> 00:56:26,160
the air
1623
00:56:22,880 --> 00:56:27,920
grabs a sea hag out of the air and slams
1624
00:56:26,160 --> 00:56:30,640
her into the ground i want that to be as
1625
00:56:27,920 --> 00:56:33,119
dramatic as possible i want him to have
1626
00:56:30,640 --> 00:56:34,880
i want you when you're imagining it to
1627
00:56:33,119 --> 00:56:37,359
see it like a movie
1628
00:56:34,880 --> 00:56:39,280
you know and and if if i have a body
1629
00:56:37,359 --> 00:56:40,559
impact sound
1630
00:56:39,280 --> 00:56:42,960
when it hits
1631
00:56:40,559 --> 00:56:45,520
after i i we say that happens and he
1632
00:56:42,960 --> 00:56:47,280
makes his role you know i want them to
1633
00:56:45,520 --> 00:56:49,599
look cool
1634
00:56:47,280 --> 00:56:52,240
it's not about me it's about the story
1635
00:56:49,599 --> 00:56:53,760
and it's and it's their story
1636
00:56:52,240 --> 00:56:55,920
you know i'm the dungeon master who's
1637
00:56:53,760 --> 00:56:57,599
leading it but they're the ones who are
1638
00:56:55,920 --> 00:57:01,359
going through it and telling it and
1639
00:56:57,599 --> 00:57:02,319
that's what good editing will do
1640
00:57:01,359 --> 00:57:03,760
okay
1641
00:57:02,319 --> 00:57:05,520
thank you yeah i'm just trying to
1642
00:57:03,760 --> 00:57:08,880
process like
1643
00:57:05,520 --> 00:57:10,079
the profound nature of uh
1644
00:57:08,880 --> 00:57:12,720
what we've been talking about for the
1645
00:57:10,079 --> 00:57:15,200
past hour and what you know slightly
1646
00:57:12,720 --> 00:57:17,680
starting to take my
1647
00:57:15,200 --> 00:57:19,119
my savage cuts to some previous episodes
1648
00:57:17,680 --> 00:57:21,599
a little bit more uh
1649
00:57:19,119 --> 00:57:24,079
under under a microscope now but uh
1650
00:57:21,599 --> 00:57:25,760
no uh is there anything um
1651
00:57:24,079 --> 00:57:27,119
else on the topic of editing that you
1652
00:57:25,760 --> 00:57:28,160
wanted to discuss that we might have
1653
00:57:27,119 --> 00:57:30,319
missed
1654
00:57:28,160 --> 00:57:31,280
only on the most tangential way but i
1655
00:57:30,319 --> 00:57:32,480
want to mention this because i think
1656
00:57:31,280 --> 00:57:34,079
it's important
1657
00:57:32,480 --> 00:57:35,040
is when you're when you're done with all
1658
00:57:34,079 --> 00:57:37,760
your editing and you've got your
1659
00:57:35,040 --> 00:57:39,440
beautiful done audio file
1660
00:57:37,760 --> 00:57:41,520
i want to recommend that you put that
1661
00:57:39,440 --> 00:57:43,760
audio file on youtube
1662
00:57:41,520 --> 00:57:46,240
and that sounds weird because youtube is
1663
00:57:43,760 --> 00:57:48,400
a visual medium but here's the thing
1664
00:57:46,240 --> 00:57:50,799
youtube is one of the most searched
1665
00:57:48,400 --> 00:57:52,960
engines in the world
1666
00:57:50,799 --> 00:57:54,880
and it is surprisingly easy to do this
1667
00:57:52,960 --> 00:57:57,119
all you do is take any video editing
1668
00:57:54,880 --> 00:57:59,119
software i use adobe premiere elements
1669
00:57:57,119 --> 00:58:00,799
it costs i think eighty dollars
1670
00:57:59,119 --> 00:58:02,880
there are free ones as well
1671
00:58:00,799 --> 00:58:05,280
and put your logo
1672
00:58:02,880 --> 00:58:07,920
on the screen you know as a static image
1673
00:58:05,280 --> 00:58:10,799
and slap that audio file underneath it
1674
00:58:07,920 --> 00:58:11,760
export it as a video and throw it up on
1675
00:58:10,799 --> 00:58:14,079
youtube
1676
00:58:11,760 --> 00:58:16,480
you know make a youtube channel
1677
00:58:14,079 --> 00:58:20,079
this is important because
1678
00:58:16,480 --> 00:58:21,599
when people are searching for something
1679
00:58:20,079 --> 00:58:23,359
think about the last time you googled
1680
00:58:21,599 --> 00:58:25,599
something it showed you like the top
1681
00:58:23,359 --> 00:58:27,119
searches it showed you the stupid ads
1682
00:58:25,599 --> 00:58:28,400
and then it showed you videos that you
1683
00:58:27,119 --> 00:58:30,720
could go to
1684
00:58:28,400 --> 00:58:32,799
and uh by the way the reason i chose the
1685
00:58:30,720 --> 00:58:35,520
name chafing armor my players suggested
1686
00:58:32,799 --> 00:58:37,200
way better names like 100 better names
1687
00:58:35,520 --> 00:58:39,680
the reason i chose chafing armor is
1688
00:58:37,200 --> 00:58:42,319
because there wasn't anything else
1689
00:58:39,680 --> 00:58:44,960
called chafing armor the the closest i
1690
00:58:42,319 --> 00:58:46,720
could find was a uh those little books
1691
00:58:44,960 --> 00:58:48,720
you could pick up in skyrim
1692
00:58:46,720 --> 00:58:51,280
there was one of the books uh talked
1693
00:58:48,720 --> 00:58:52,799
about treating uh chafing caused from
1694
00:58:51,280 --> 00:58:55,280
armor you know it was like a little joke
1695
00:58:52,799 --> 00:58:56,880
yeah yeah that was how obscure that
1696
00:58:55,280 --> 00:58:58,559
particular phrase was and now i
1697
00:58:56,880 --> 00:59:00,240
guarantee it anyone right now and of
1698
00:58:58,559 --> 00:59:02,079
course i want you to do it put in
1699
00:59:00,240 --> 00:59:03,599
chaffing armor mine's the first thing
1700
00:59:02,079 --> 00:59:06,640
that comes up
1701
00:59:03,599 --> 00:59:08,400
uh so if you when you pick the the name
1702
00:59:06,640 --> 00:59:10,400
for your show that you should consider
1703
00:59:08,400 --> 00:59:13,040
that but i just wanna i really wanna
1704
00:59:10,400 --> 00:59:14,160
encourage you in addition to of course
1705
00:59:13,040 --> 00:59:15,839
you could put you should put it out to
1706
00:59:14,160 --> 00:59:18,799
all the different podcast sites you know
1707
00:59:15,839 --> 00:59:21,200
the apple and uh spotify and all of that
1708
00:59:18,799 --> 00:59:24,000
you should put it on youtube as well and
1709
00:59:21,200 --> 00:59:26,160
in fact uh duke who's one of my longest
1710
00:59:24,000 --> 00:59:27,760
listeners on my show i met him on
1711
00:59:26,160 --> 00:59:30,400
youtube because he started interacting
1712
00:59:27,760 --> 00:59:32,799
with me on youtube oh amazing and
1713
00:59:30,400 --> 00:59:34,880
so i just i want to really encourage
1714
00:59:32,799 --> 00:59:36,400
that because it's it's a it's a very
1715
00:59:34,880 --> 00:59:39,440
easy thing to do
1716
00:59:36,400 --> 00:59:40,559
and here's a little extra tip uh youtube
1717
00:59:39,440 --> 00:59:42,559
is free
1718
00:59:40,559 --> 00:59:45,200
and it's there forever and guess what if
1719
00:59:42,559 --> 00:59:47,359
you like missed a payment on your libsyn
1720
00:59:45,200 --> 00:59:49,520
and they destroyed all of your audio and
1721
00:59:47,359 --> 00:59:52,000
you didn't have it you know stored guess
1722
00:59:49,520 --> 00:59:53,920
what you got it there on youtube
1723
00:59:52,000 --> 00:59:56,480
and another another pro of youtube it
1724
00:59:53,920 --> 00:59:58,000
has a transcription service for videos
1725
00:59:56,480 --> 00:59:59,520
that's true i hadn't even thought about
1726
00:59:58,000 --> 01:00:01,119
that see i'm learning i've been i've
1727
00:59:59,520 --> 01:00:03,359
been i've been researching it and
1728
01:00:01,119 --> 01:00:05,760
looking at alternatives and one a lot
1729
01:00:03,359 --> 01:00:07,440
one a lot of people say is it's free so
1730
01:00:05,760 --> 01:00:09,200
you kind of upload the video let it do
1731
01:00:07,440 --> 01:00:11,920
its trend it might not be
1732
01:00:09,200 --> 01:00:12,960
the best accuracy but it's
1733
01:00:11,920 --> 01:00:14,240
if you're uploading the video you're
1734
01:00:12,960 --> 01:00:16,319
uploading the video anyway right so you
1735
01:00:14,240 --> 01:00:18,640
mentioned
1736
01:00:16,319 --> 01:00:20,960
uh okay cool well
1737
01:00:18,640 --> 01:00:23,359
uh thank you very much for sharing your
1738
01:00:20,960 --> 01:00:24,799
expertise and knowledge on this the most
1739
01:00:23,359 --> 01:00:27,359
meta i thought you know i thought i
1740
01:00:24,799 --> 01:00:28,480
picked the meta subjects on the topic of
1741
01:00:27,359 --> 01:00:30,400
podcasts
1742
01:00:28,480 --> 01:00:33,359
but no we we're there's
1743
01:00:30,400 --> 01:00:33,359
pushing the boundaries
1744
01:00:33,760 --> 01:00:37,520
uh so thank you thank you ever so much
1745
01:00:35,920 --> 01:00:39,680
uh for joining us today is there
1746
01:00:37,520 --> 01:00:42,480
anything you would like to promote
1747
01:00:39,680 --> 01:00:45,119
uh just that you can find chaffing armor
1748
01:00:42,480 --> 01:00:47,520
on shavingarmor.com and if you go to all
1749
01:00:45,119 --> 01:00:50,480
the major social medias twitter facebook
1750
01:00:47,520 --> 01:00:53,599
instagram you can find uh chafing armor
1751
01:00:50,480 --> 01:00:56,319
on there as at chaffing armor
1752
01:00:53,599 --> 01:00:58,079
i'm happy to interact with you say hi uh
1753
01:00:56,319 --> 01:00:59,839
if you have a and i want to really put
1754
01:00:58,079 --> 01:01:02,000
this out there this that's this episode
1755
01:00:59,839 --> 01:01:04,319
is about editing if you have a question
1756
01:01:02,000 --> 01:01:06,640
about editing your podcast by all means
1757
01:01:04,319 --> 01:01:09,280
direct message me and i'll be happy to
1758
01:01:06,640 --> 01:01:12,160
help again my name is michael corley oh
1759
01:01:09,280 --> 01:01:14,160
you you fool michael because
1760
01:01:12,160 --> 01:01:16,559
what have i done
1761
01:01:14,160 --> 01:01:19,599
because once we stop recording
1762
01:01:16,559 --> 01:01:22,079
you strap in for another hour because uh
1763
01:01:19,599 --> 01:01:24,319
i'm gonna talk your ear off uh but no
1764
01:01:22,079 --> 01:01:26,559
yeah absolutely uh do do check out chef
1765
01:01:24,319 --> 01:01:28,000
yama and i mean all that's left to say
1766
01:01:26,559 --> 01:01:30,640
from me is thank you ever so much
1767
01:01:28,000 --> 01:01:32,720
michael for joining us it's been here uh
1768
01:01:30,640 --> 01:01:35,119
fun and educational the best kind of
1769
01:01:32,720 --> 01:01:38,480
educational chat so thank you very much
1770
01:01:35,119 --> 01:01:40,480
thank you uh thank you all everybody as
1771
01:01:38,480 --> 01:01:41,680
usual for listening at home please do
1772
01:01:40,480 --> 01:01:42,799
check out all the links in the episode
1773
01:01:41,680 --> 01:01:44,799
description to everything we've talked
1774
01:01:42,799 --> 01:01:47,839
about today uh love later it's probably
1775
01:01:44,799 --> 01:01:50,079
a good one to check out uh having
1776
01:01:47,839 --> 01:01:53,040
positive endorsements from both of us
1777
01:01:50,079 --> 01:01:55,200
uh otherwise thank you all for listening
1778
01:01:53,040 --> 01:01:57,359
and good night
1779
01:01:55,200 --> 01:01:59,599
but not quite yet as i have my first
1780
01:01:57,359 --> 01:02:02,559
patreon shout out to do huge thank you
1781
01:01:59,599 --> 01:02:04,799
to matt street at mpstreet88 on twitter
1782
01:02:02,559 --> 01:02:06,240
for supporting the show if anyone else
1783
01:02:04,799 --> 01:02:08,000
would like to support what we do and
1784
01:02:06,240 --> 01:02:09,839
hear themselves picked up at the end of
1785
01:02:08,000 --> 01:02:12,400
every episode head on over to
1786
01:02:09,839 --> 01:02:13,839
patreon.com thinking critically or if
1787
01:02:12,400 --> 01:02:16,240
that's not your scene you can also buy
1788
01:02:13,839 --> 01:02:18,640
me a coffee over at kofi.com
1789
01:02:16,240 --> 01:02:20,640
thinking critically love you all safe
1790
01:02:18,640 --> 01:02:22,300
home and for real this time
1791
01:02:20,640 --> 01:02:31,620
good night
1792
01:02:22,300 --> 01:02:35,670
[Applause]
1793
01:02:31,620 --> 01:02:35,670
[Music]
1794
01:02:37,910 --> 01:02:45,889
[Music]
Michael Corley
Podcaster
Michael Corley is an accomplished storyteller, voice actor, magician, and podcaster. Since 2016 he has been the dungeon master of the Chafing Armor Podcast, a real-play D&D show with two artist daughters, a real preacher, a director, and a streamer. Fun Fact: He owns hundreds of old X-Men comics and NEVER cribs storylines from them!