Feb. 10, 2023

Adventure

“I found them all. I won."

Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.

  • 03:48 - The 'Breath of the Wild' Moment
  • 14:40 - Call to Adventure
  • 25:47 - Worldbuilding
  • 40:49 - Character Motivations
  • 51:01 - Fighting DM Anxiety

Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD

Find Thinking Critically online:

References:

  • 'Conflict' episode of Thinking Critically with Rob (Ulysses)
  • 'Time' episode of Thinking Critically with Tim (Ulrik)
  • 'Macro' episode of Thinking Critically with Nathan (DM)
  • 'Happiness' episode of Thinking Critically with Simon (Owain)

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.beiworkshop.com/

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hello and welcome thinkers to season 4

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episode 19 of thinking critically a d d

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discussion a couple of announcements

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this week one

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as is now my

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default this is a video podcast so if

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you're just listening to this then head

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over to either my YouTube or Spotify

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where you can see the video format and

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you can see my face my poster my t-shirt

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uh and of course the lovely guest we

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have on today so either on YouTube you

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can find me at think crit DND or on

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Spotify under the regular podcast also I

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have a date for your calendars I will be

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doing the game on charity 12 hour stream

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again this year on

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for Friday the 24th of March so pop that

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in your calendar from about 11AM to 11

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p.m British

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time uh yeah all for a good charity for

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children's hospice here in the UK I'm

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aiming this year to hit a thousand

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pounds donation goal so

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any help would be appreciated even if

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you just come along to the screen to the

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screen to the stream and support me uh

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for what will be another

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Insurance test a couple of interesting

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games lined up as well so that should be

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fun

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and as usual you can also catch me on

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the dungeons Dyson dude's actual play

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podcast ddnd pod there's a tag you can

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find them anywhere including on Twitch

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if you're listening to this episode the

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day it drops Friday the 10th of February

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we will be streaming live on the

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following Sunday the 12th at twitch.tv

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DND pod so come check me out there as a

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player otherwise let's get on with the

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show

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[Music]

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[Applause]

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[Music]

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and today I'm joined by George table May

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and XDM of our dungeons Dyson dudes

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actual play podcast thank you ever so

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much for joining us today George can you

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tell us a little bit about yourself

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hello yeah so um yeah my name's George I

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play Dungeons and Dragons with fantastic

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Danilo uh we've been playing together

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for like four five years now uh oh God

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yeah it's been a while yeah almost as

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long as it's been trying to get this

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recorded we've been it's been difficult

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to get recorded but that's my bad so

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apologies there but no yeah we've been

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we've been playing D D since I've

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started playing d d and since then we've

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started recording our own podcast

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together dungeons ice and dudes and I've

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dm'd like for 10 sessions as well

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um and yeah so kind of a novice to this

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I don't really know masses about ttrpgs

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uh as a DM I was quite entry level but

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yeah you guys looked after me so yeah

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just really excited to have a chat today

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you you're doing yourself a disservice

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there in the in the introduction you say

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you're a novice and there's two reasons

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for why that is not true

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[Laughter]

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firstly you say oh you know I dm'd for

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10 sessions you know it was 11 or 12

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because you overrun that's all good DMS

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do so 10 plan sessions 11 yeah extended

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ones yeah the extra special one at the

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end so if anything you're a veteran now

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I couldn't stop you guys all the

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railroading I tried I couldn't stop you

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guys getting that extra session out of

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me

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well today's topic is Adventure so what

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does that mean to you in the D D and

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wider ttrpg framework I guess adventure

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for me I think it's the thing that like

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first got me hooked to playing d d

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just I think it's that moment when

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you're playing like any kind of game

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whether it's a video game or d d and you

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have that moment where the world opens

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up and you realize that you can kind of

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do anything that you kind of think you

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want to do in that universe that world

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on that tabletop in that game whatever

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it is and I think it's that moment where

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everything just opens up and reveals and

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you see scale and you see not just scale

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like World build scale but also detail

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and that's obviously down to the DM or

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the developer of a game or whatever but

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I think that kind of moment where you

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suddenly realize oh God this is like

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living and breathing and I'm part of it

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even though I'm playing in it that's

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that's what the adventure for me makes

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it so exciting especially as someone

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who's now dm'd

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um and tried to have a lot of scale in

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my

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um sessions that I ran it is that scale

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and detail uh the kind of macro micro

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but they all kind of come together to

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make you go this thing lives and

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breathes I'm in it and it's massive and

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I could literally decide to do anything

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in the moment and it's down to the DM's

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imagination

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or the developers game developer again

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Maker's imagination to play with that so

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I think it's that kind of that thing

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that we all play for it's that

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excitement at scale and how much there

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is to do

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and also I guess in certain

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circumstances where you are kind of

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railroaded

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sticking to a path but the detail that

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kind of lines that path as well but yeah

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it's just that that kind of exciting

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moment where you just open up and see

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how big something is and you're just

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getting involved with it

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yeah I think that that sense of

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adventure which is good because I didn't

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have that in my notes but two games in

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recent memory that have really nailed

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that for me are very similar in some

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ways is obviously breath of the wild and

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ring both have that now kind of cliche

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moment where you come up from

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underground somewhere and then if you

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have that big Vista reveal and breath of

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the wild even takes the controller away

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from your hand and he runs up to the

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cliff and then the title card comes in

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and whatnot and they'll bring us

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something similar where you're like oh

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wow okay this is now wow and that for

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both of those games it's just Autumn

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Rings a lot more recent in memory

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but coming out of that first Tomb and

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being like wow okay this is

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you know this is an experience this is

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you know a feeling that's it's quite

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hard to emulate those those moments in

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video games I literally have that in my

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notes like where you open up and you see

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it all like and it's like now it plays

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over to you because you might have done

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a tutorial or you might be railroaded

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initially but then you have that moment

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of oh [ __ ] like this is open now and I

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can go anywhere do whatever I want in

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whatever order and some some games don't

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give you that right they are chaptered

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and you you progress but I think that

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Adventure in DND is is what's just

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exciting because you then look at it and

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go

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right where where to begin

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and that's really nice but daunting as

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well and I guess that's something maybe

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we'll come on to is that maybe scale can

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also an adventure can also sometimes be

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not inhibiting but kind of makes you go

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oh maybe this is a bit too much

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okay so let's start first then with how

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do you feel or what's a good way to

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communicate that breath of the wild

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title card moment let's call it that

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that here's your Vista the train rules

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are off go to wherever you want because

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both breath of the world know the ring

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do a very good job of being like

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don't know go wherever there's maybe

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something over there you want to do but

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how can you emulate that and obviously a

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quite a different medium to try at least

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that kind of sense of like whoa okay

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what is happening now

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yeah I guess like

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if we bring it to DND and if I was

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planning a new campaign or something

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like some you know as such I I guess it

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has a DM because it's it's your world

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that's being uh inhabited right I guess

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as a DM then you may set up your session

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one maybe you've got session zero to

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kind of iron out some Kings but your

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session one

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you've already briefed your players to

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have a reason why they're in a space and

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that space could have I don't know some

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kind of event that's not just a local

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thing but it's regional so you've got

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different cultures and you've got lots

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of different races and lots of different

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kind of species around and lots of

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things to do which gives you that kind

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of sense of oh this is this is larger

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than just my field of view like what I'm

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looking at right now isn't the end of

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this space there's just so much going on

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because I guess in in D you could have

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and you will walk up to a cliff Edge and

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it's just this huge view but you you

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wouldn't you wouldn't always get the

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opportunity so in any situation you want

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to build in the idea that there are

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different races different cultures all

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these things kind of coming together and

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collaborating in that moment that just

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then excites the player to go oh this is

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bigger than me and bigger than my

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character by quite something I think in

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my campaign that I hosted I did like a

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Carnival festival thing where there were

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loads of different countries and and

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like groups or kind of mingling and

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you're seeing a little bit of everything

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going on and hopefully that gave that

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sense of oh this is actually quite

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there's lots going on there's there's a

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bigger World outside of this space that

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we're currently in but it also sets you

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up to be aware aware of all of that

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and then I guess that's the other thing

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as well as having that to stop it being

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too inhibiting it's that kind of through

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game so with Elden ring you've got

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sights of Grace right and you've got

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those little oh yes yeah the little

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golden sparkly things in the air

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that's it they're basically saying go

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this direction if you want to but there

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is all this already around you and then

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I guess bringing it back to DND you

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would have that moment in your session

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one you know and to bring it back to

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mine my campaign that I did it was that

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moment where there was this kind of

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attack on that event which kind of

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brought your characters all together and

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how well that's crafted can then give

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you us kind of a really clear course of

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next steps if you haven't already

260
00:10:14,880 --> 00:10:18,120
followed it if my campaign was going to

261
00:10:16,800 --> 00:10:20,940
be open-ended and it wasn't going to be

262
00:10:18,120 --> 00:10:22,800
10 sorry 11 sessions

263
00:10:20,940 --> 00:10:24,060
then that probably that that attack

264
00:10:22,800 --> 00:10:25,740
probably wouldn't have happened and you

265
00:10:24,060 --> 00:10:28,740
would have had more time to explore it

266
00:10:25,740 --> 00:10:31,680
enjoy it and kind of maybe find your own

267
00:10:28,740 --> 00:10:34,680
paths but I guess with a a mini campaign

268
00:10:31,680 --> 00:10:36,360
you want to have that guidance so yeah I

269
00:10:34,680 --> 00:10:40,860
guess that's yeah I guess it's those

270
00:10:36,360 --> 00:10:44,279
moments of seeing the scale in detail so

271
00:10:40,860 --> 00:10:46,200
cultures races things going on in a

272
00:10:44,279 --> 00:10:48,600
space that helps you go oh this is

273
00:10:46,200 --> 00:10:51,000
bigger than my player my character sorry

274
00:10:48,600 --> 00:10:52,920
I'm bigger than yeah you know what I can

275
00:10:51,000 --> 00:10:53,940
currently see and then also something to

276
00:10:52,920 --> 00:10:57,360
push your character in the right

277
00:10:53,940 --> 00:10:59,820
direction I guess I love the term scale

278
00:10:57,360 --> 00:11:01,800
in detail that's like a chapter title of

279
00:10:59,820 --> 00:11:03,839
a of a book on World building or

280
00:11:01,800 --> 00:11:05,100
something that's you can have that one

281
00:11:03,839 --> 00:11:07,320
you can have that one that's for free

282
00:11:05,100 --> 00:11:09,300
yeah yeah

283
00:11:07,320 --> 00:11:11,220
I do think in that talking about

284
00:11:09,300 --> 00:11:13,320
starting campaigns is there's that often

285
00:11:11,220 --> 00:11:15,300
derided like you start in a Tavern which

286
00:11:13,320 --> 00:11:18,240
is wrongly derided because it's great

287
00:11:15,300 --> 00:11:19,920
and I do it and it totally works but one

288
00:11:18,240 --> 00:11:22,079
reason why it's good and it works is

289
00:11:19,920 --> 00:11:23,880
because you can have that

290
00:11:22,079 --> 00:11:27,480
like everyone thinks oh it's just a bar

291
00:11:23,880 --> 00:11:28,800
and nothing ever happens but like you

292
00:11:27,480 --> 00:11:30,660
can have those different cultures in

293
00:11:28,800 --> 00:11:32,940
there and like a good a good example one

294
00:11:30,660 --> 00:11:36,959
to use is you can have it start in maybe

295
00:11:32,940 --> 00:11:40,019
like a worker's bar or like a Sailors

296
00:11:36,959 --> 00:11:41,940
bar and sailors are renowned for being

297
00:11:40,019 --> 00:11:43,440
worldly and there being many different

298
00:11:41,940 --> 00:11:45,540
kinds of people that take up the

299
00:11:43,440 --> 00:11:46,980
professional sailing so that it writes

300
00:11:45,540 --> 00:11:49,500
itself that you would have a very

301
00:11:46,980 --> 00:11:51,420
diverse Melting Pot there to start with

302
00:11:49,500 --> 00:11:53,640
being like oh wow there's all these

303
00:11:51,420 --> 00:11:56,279
crazy different people around doing all

304
00:11:53,640 --> 00:11:57,899
sorts of crazy weird things uh yeah and

305
00:11:56,279 --> 00:11:59,220
here we are just ordering a drink and of

306
00:11:57,899 --> 00:12:01,500
course I always like to think that um

307
00:11:59,220 --> 00:12:04,860
the Castlevania animated series doesn't

308
00:12:01,500 --> 00:12:06,240
that doesn't uh Belmont start in a

309
00:12:04,860 --> 00:12:09,000
tablet the first time we see him is he's

310
00:12:06,240 --> 00:12:12,240
having a bar in brawl with some local

311
00:12:09,000 --> 00:12:13,579
Thugs That's the sickest anime like of

312
00:12:12,240 --> 00:12:16,860
the last thing

313
00:12:13,579 --> 00:12:18,600
however many years so uh yeah but yeah

314
00:12:16,860 --> 00:12:21,660
you're right like that that kind of that

315
00:12:18,600 --> 00:12:24,600
opportunity for cultures to Clash

316
00:12:21,660 --> 00:12:25,860
in in like an environment can be you

317
00:12:24,600 --> 00:12:29,220
know it could be a catalyst for

318
00:12:25,860 --> 00:12:31,200
something or it could be a a way to see

319
00:12:29,220 --> 00:12:32,279
another and I think that's it as well I

320
00:12:31,200 --> 00:12:33,660
think that's why people like to travel

321
00:12:32,279 --> 00:12:35,820
because they see other cultures and they

322
00:12:33,660 --> 00:12:37,320
go wait so outside of my perspective

323
00:12:35,820 --> 00:12:40,140
there is something completely different

324
00:12:37,320 --> 00:12:41,940
in done in different ways and and that

325
00:12:40,140 --> 00:12:43,620
then opens your eyes and that's kind of

326
00:12:41,940 --> 00:12:47,279
what Adventure does right opens your

327
00:12:43,620 --> 00:12:49,620
eyes to Worlds elsewhere and I think

328
00:12:47,279 --> 00:12:51,540
you're right having you know that bar

329
00:12:49,620 --> 00:12:53,279
and brawl between two different culture

330
00:12:51,540 --> 00:12:56,040
groups or two different social groups or

331
00:12:53,279 --> 00:12:58,320
whatever it goes it's not just a fight

332
00:12:56,040 --> 00:12:59,760
in a bar it's actually these are two

333
00:12:58,320 --> 00:13:01,500
different really different people from

334
00:12:59,760 --> 00:13:02,459
different places who have obviously

335
00:13:01,500 --> 00:13:04,920
found an issue with each other

336
00:13:02,459 --> 00:13:06,839
potentially but there's there's a reason

337
00:13:04,920 --> 00:13:08,880
for it like you could be in a bar and if

338
00:13:06,839 --> 00:13:10,620
like a passive perception check there

339
00:13:08,880 --> 00:13:13,320
could be like a rebellion being

340
00:13:10,620 --> 00:13:15,060
organized in the the bit downstairs and

341
00:13:13,320 --> 00:13:17,100
that could be your way into the campaign

342
00:13:15,060 --> 00:13:18,360
or something else that you know if the

343
00:13:17,100 --> 00:13:19,800
passive perception isn't there you just

344
00:13:18,360 --> 00:13:21,300
totally Miss and then you just tear up

345
00:13:19,800 --> 00:13:22,920
you know just throw it away but it could

346
00:13:21,300 --> 00:13:25,980
be you know no there's so many things

347
00:13:22,920 --> 00:13:28,860
happening so because I thought about it

348
00:13:25,980 --> 00:13:30,360
with the whole Tavern thing I really

349
00:13:28,860 --> 00:13:32,339
wanted to start my campaign in the

350
00:13:30,360 --> 00:13:35,100
tavern but I felt like I couldn't do it

351
00:13:32,339 --> 00:13:37,200
I was like no surely surely I have to do

352
00:13:35,100 --> 00:13:38,760
something else but I wish I had now

353
00:13:37,200 --> 00:13:41,579
because you're right it's this little

354
00:13:38,760 --> 00:13:43,680
micro micro Universe of things going on

355
00:13:41,579 --> 00:13:47,060
in a confined space with alcohol which

356
00:13:43,680 --> 00:13:49,560
obviously accelerates everything yeah

357
00:13:47,060 --> 00:13:52,019
God that sounds bad don't don't comment

358
00:13:49,560 --> 00:13:53,720
on that uh yeah please please there's no

359
00:13:52,019 --> 00:13:58,380
issues here

360
00:13:53,720 --> 00:13:59,880
uh yeah so I think I think my one oh I'm

361
00:13:58,380 --> 00:14:03,180
trying to think a couple of times I did

362
00:13:59,880 --> 00:14:04,459
I think my main one which you may get to

363
00:14:03,180 --> 00:14:06,899
experience at some point in the future

364
00:14:04,459 --> 00:14:09,300
doesn't however there is a different

365
00:14:06,899 --> 00:14:11,399
setup in that you were you were quickly

366
00:14:09,300 --> 00:14:13,920
Thrust out into that there's the

367
00:14:11,399 --> 00:14:15,420
Wilderness go you know A's at the bottom

368
00:14:13,920 --> 00:14:19,200
B's at the top and in the middle there's

369
00:14:15,420 --> 00:14:21,959
just this vast space decide what you

370
00:14:19,200 --> 00:14:24,720
want to do yeah that cool cool to

371
00:14:21,959 --> 00:14:26,760
Adventure is what I have in my notes

372
00:14:24,720 --> 00:14:28,980
which is like the classic World building

373
00:14:26,760 --> 00:14:31,200
term or the writer's term for what

374
00:14:28,980 --> 00:14:32,639
drives the the characters to go and do

375
00:14:31,200 --> 00:14:34,860
something what's cooling them out to

376
00:14:32,639 --> 00:14:37,560
Adventure yeah uh you know for Frodo

377
00:14:34,860 --> 00:14:39,839
it's being given the ring from Gandalf

378
00:14:37,560 --> 00:14:40,920
and being tasked with this horrible

379
00:14:39,839 --> 00:14:42,660
mission

380
00:14:40,920 --> 00:14:46,079
so seeing as we're still talking about

381
00:14:42,660 --> 00:14:48,300
starting in taverns then I did want to

382
00:14:46,079 --> 00:14:51,139
have a talk about like what other

383
00:14:48,300 --> 00:14:53,639
obviously for your one we had a

384
00:14:51,139 --> 00:14:55,560
cataclysmic event it's probably the best

385
00:14:53,639 --> 00:14:58,260
way or at least

386
00:14:55,560 --> 00:15:00,779
a cosmic event is maybe more accurate a

387
00:14:58,260 --> 00:15:05,000
description that really put the fire

388
00:15:00,779 --> 00:15:05,000
Invasion yeah yes yeah yeah

389
00:15:05,899 --> 00:15:10,920
which came from a love of sci-fi I

390
00:15:08,339 --> 00:15:12,240
wanted to bring my sci-fi brain into DND

391
00:15:10,920 --> 00:15:15,120
yeah I was doing I was like I've got to

392
00:15:12,240 --> 00:15:17,880
make this happen so yeah yeah Alien

393
00:15:15,120 --> 00:15:20,459
Invasion I guess through lithids but you

394
00:15:17,880 --> 00:15:22,620
know yeah I bet they're the the

395
00:15:20,459 --> 00:15:24,820
definition of alien like of being

396
00:15:22,620 --> 00:15:27,120
something that isn't natural

397
00:15:24,820 --> 00:15:29,639
[Laughter]

398
00:15:27,120 --> 00:15:31,500
um so that's another thing that

399
00:15:29,639 --> 00:15:33,720
you know that the start of campaigns is

400
00:15:31,500 --> 00:15:36,060
always the trickiest part and yes you

401
00:15:33,720 --> 00:15:39,540
can start in a Tavern and yes you can

402
00:15:36,060 --> 00:15:42,779
have a little petri dish of the rest of

403
00:15:39,540 --> 00:15:44,459
the the universe there but that other

404
00:15:42,779 --> 00:15:46,980
side of things which is like how do you

405
00:15:44,459 --> 00:15:48,839
Galvanize the players what is the The

406
00:15:46,980 --> 00:15:51,540
Call to Adventure

407
00:15:48,839 --> 00:15:53,399
and I guess the answer now I'm thinking

408
00:15:51,540 --> 00:15:55,019
it through is as you said like if you

409
00:15:53,399 --> 00:15:56,279
depends on the context right if you're

410
00:15:55,019 --> 00:15:58,199
doing a

411
00:15:56,279 --> 00:15:59,760
10.

412
00:15:58,199 --> 00:16:02,360
I'm doing air quotes for those not

413
00:15:59,760 --> 00:16:02,360
watching the video

414
00:16:05,779 --> 00:16:11,480
thumbnail for the um podcast episode

415
00:16:08,220 --> 00:16:14,399
will be that refer to it

416
00:16:11,480 --> 00:16:17,399
yeah yeah

417
00:16:14,399 --> 00:16:18,839
is obviously a very different

418
00:16:17,399 --> 00:16:21,779
let me get my thoughts on it it's very

419
00:16:18,839 --> 00:16:23,820
easy to think of DnD as

420
00:16:21,779 --> 00:16:26,760
when we come to these discussions as

421
00:16:23,820 --> 00:16:28,019
this uniform generic thing that you can

422
00:16:26,760 --> 00:16:29,699
always have these discussions and

423
00:16:28,019 --> 00:16:32,220
there's always some kind of

424
00:16:29,699 --> 00:16:33,839
applicability to the the things we talk

425
00:16:32,220 --> 00:16:35,760
about but

426
00:16:33,839 --> 00:16:38,459
through doing the show what I've

427
00:16:35,760 --> 00:16:41,339
realized is that that is often not the

428
00:16:38,459 --> 00:16:43,079
case and so a call to action or you know

429
00:16:41,339 --> 00:16:46,139
a call to Adventure

430
00:16:43,079 --> 00:16:47,820
for a I'm just putting together a one

431
00:16:46,139 --> 00:16:50,579
shot for my friends is vastly different

432
00:16:47,820 --> 00:16:52,259
to okay there's the next three years I'm

433
00:16:50,579 --> 00:16:55,680
going to be spending you know dming for

434
00:16:52,259 --> 00:16:58,980
this group of guys and friends so

435
00:16:55,680 --> 00:17:00,720
it's like like vastly like completely

436
00:16:58,980 --> 00:17:01,320
different skill sets I can't even you

437
00:17:00,720 --> 00:17:02,759
know

438
00:17:01,320 --> 00:17:06,600
yes you're sitting around the table

439
00:17:02,759 --> 00:17:09,419
throwing dice that's kind of where the

440
00:17:06,600 --> 00:17:11,579
similarities you know start to diverge

441
00:17:09,419 --> 00:17:13,439
from each other so

442
00:17:11,579 --> 00:17:16,319
I guess from your point of view in your

443
00:17:13,439 --> 00:17:19,319
prep coming at it from as you said maybe

444
00:17:16,319 --> 00:17:20,600
a newer perspective A Greener

445
00:17:19,319 --> 00:17:24,660
perspective

446
00:17:20,600 --> 00:17:26,699
no disrespect intended of course how did

447
00:17:24,660 --> 00:17:28,860
you how did you find planning and

448
00:17:26,699 --> 00:17:31,200
preparing for that that cool to

449
00:17:28,860 --> 00:17:33,600
Adventure I think knowing your players

450
00:17:31,200 --> 00:17:35,460
is a big thing as well because we've

451
00:17:33,600 --> 00:17:37,799
been together on the dungeons Dyson

452
00:17:35,460 --> 00:17:40,380
dudes podcast for so long and and also

453
00:17:37,799 --> 00:17:43,799
playing together prior to that I think

454
00:17:40,380 --> 00:17:45,600
I'm knowing who you're playing with you

455
00:17:43,799 --> 00:17:47,760
know what levels you cap you can and

456
00:17:45,600 --> 00:17:49,860
can't pull so I had that Advantage I

457
00:17:47,760 --> 00:17:51,720
guess for planning so I was like cool I

458
00:17:49,860 --> 00:17:53,940
know if I was to do this kind of

459
00:17:51,720 --> 00:17:54,900
campaign and have this as the Call to

460
00:17:53,940 --> 00:17:57,600
Arms

461
00:17:54,900 --> 00:18:00,000
yeah you might bypass it and again I

462
00:17:57,600 --> 00:18:01,679
wanted to I hate saying it but I wanted

463
00:18:00,000 --> 00:18:04,500
to Railroad you where I could to keep

464
00:18:01,679 --> 00:18:06,900
you on time because you know it can be

465
00:18:04,500 --> 00:18:09,000
tricky I guess so I had that Advantage

466
00:18:06,900 --> 00:18:11,039
but if I was coming at it completely you

467
00:18:09,000 --> 00:18:14,820
know without as much background

468
00:18:11,039 --> 00:18:17,760
knowledge I would probably want to think

469
00:18:14,820 --> 00:18:21,720
about which emotion am I going to use to

470
00:18:17,760 --> 00:18:23,640
to call this group to to arms so am I

471
00:18:21,720 --> 00:18:28,500
going to use and this is what I use

472
00:18:23,640 --> 00:18:31,140
basically for my campaign fear and kind

473
00:18:28,500 --> 00:18:33,299
of the overwhelming sense of being

474
00:18:31,140 --> 00:18:34,980
pursued so you had to stick together as

475
00:18:33,299 --> 00:18:36,419
a group because you were basically for

476
00:18:34,980 --> 00:18:39,660
at least the first five sessions

477
00:18:36,419 --> 00:18:41,880
constantly on the run from one thing to

478
00:18:39,660 --> 00:18:44,700
another thing to another thing so that

479
00:18:41,880 --> 00:18:46,500
fear of overwhelming odds kind of

480
00:18:44,700 --> 00:18:49,140
brought you together and forced you to

481
00:18:46,500 --> 00:18:51,720
stick together because otherwise you'd

482
00:18:49,140 --> 00:18:53,640
be you'd be totally lost right but that

483
00:18:51,720 --> 00:18:55,140
could that could be so many other

484
00:18:53,640 --> 00:18:58,380
different emotions you could pull on it

485
00:18:55,140 --> 00:19:03,299
could be that you all as characters know

486
00:18:58,380 --> 00:19:05,640
one NPC and that NPC gets get attacked

487
00:19:03,299 --> 00:19:07,440
in the first episode or session and is

488
00:19:05,640 --> 00:19:10,500
gone and that brings you all together

489
00:19:07,440 --> 00:19:13,440
for revenge or you know whatever or it

490
00:19:10,500 --> 00:19:15,299
could be as simple as like greed you

491
00:19:13,440 --> 00:19:17,880
know you would meet in a Tavern and

492
00:19:15,299 --> 00:19:19,500
there is a a noble that comes in that

493
00:19:17,880 --> 00:19:21,780
needs you to do this task and he's

494
00:19:19,500 --> 00:19:23,460
offering the most money and you fight

495
00:19:21,780 --> 00:19:25,320
off the other groups in the bar that

496
00:19:23,460 --> 00:19:27,120
want that job and you get it and that's

497
00:19:25,320 --> 00:19:29,039
that's what brings you forwards and then

498
00:19:27,120 --> 00:19:31,380
other emotions stick you together from

499
00:19:29,039 --> 00:19:34,200
there and I guess that then puts you on

500
00:19:31,380 --> 00:19:35,160
that path but I really want to run a

501
00:19:34,200 --> 00:19:37,380
campaign

502
00:19:35,160 --> 00:19:39,660
where there's just a group of

503
00:19:37,380 --> 00:19:43,080
adventurers who are just bored and they

504
00:19:39,660 --> 00:19:44,280
just want to do something like they've

505
00:19:43,080 --> 00:19:45,600
got like the knife on there they're

506
00:19:44,280 --> 00:19:48,240
sitting in the bar and was just

507
00:19:45,600 --> 00:19:51,380
twiddling the knife like cutting their

508
00:19:48,240 --> 00:19:54,059
name into the table just passing time

509
00:19:51,380 --> 00:19:56,220
it's like a it's like a kind of Dude

510
00:19:54,059 --> 00:19:59,220
Where's My Car kind of Pineapple Express

511
00:19:56,220 --> 00:20:02,160
Adventure where it's just like the most

512
00:19:59,220 --> 00:20:03,539
raucous wild things happen because they

513
00:20:02,160 --> 00:20:06,660
kind of were bored or there wasn't that

514
00:20:03,539 --> 00:20:08,220
real pushing element like oh one of us

515
00:20:06,660 --> 00:20:11,940
have lost something let's go find it and

516
00:20:08,220 --> 00:20:13,320
then or even just well we've not been

517
00:20:11,940 --> 00:20:14,940
ventured in a little while should we

518
00:20:13,320 --> 00:20:16,440
just go and look for something as a

519
00:20:14,940 --> 00:20:19,799
group like that's and that could be

520
00:20:16,440 --> 00:20:22,140
quite fun as well but yeah I think I

521
00:20:19,799 --> 00:20:26,340
think the one thing that and my only

522
00:20:22,140 --> 00:20:27,840
real point of reference is critical role

523
00:20:26,340 --> 00:20:30,179
or

524
00:20:27,840 --> 00:20:34,140
playing with the dungeons Dyson dudes

525
00:20:30,179 --> 00:20:37,080
guys or Rob's campaign is is is combat

526
00:20:34,140 --> 00:20:39,539
is fear it's it's action that's that is

527
00:20:37,080 --> 00:20:41,880
the Call to Arms it's that attack it's

528
00:20:39,539 --> 00:20:45,480
that thing like that and I guess it

529
00:20:41,880 --> 00:20:47,760
breeds quite nicely into combat in DND

530
00:20:45,480 --> 00:20:49,919
you know for Session One

531
00:20:47,760 --> 00:20:53,760
um whether it's you find a group of rats

532
00:20:49,919 --> 00:20:55,380
or or whatever I think yeah that's

533
00:20:53,760 --> 00:20:58,080
probably the one that always come back

534
00:20:55,380 --> 00:20:59,760
to as a an easy win but I think it's the

535
00:20:58,080 --> 00:21:02,120
other ones that would be a harder task

536
00:20:59,760 --> 00:21:04,919
for a call to call to action I guess

537
00:21:02,120 --> 00:21:06,840
yeah that just reminded me talking to

538
00:21:04,919 --> 00:21:08,840
rats there's a you know the the hard

539
00:21:06,840 --> 00:21:11,100
drive magazine they're like the parody

540
00:21:08,840 --> 00:21:13,980
magazine and then one of their articles

541
00:21:11,100 --> 00:21:16,440
it's like rats colon surprisingly hard

542
00:21:13,980 --> 00:21:18,179
to kill with a sword

543
00:21:16,440 --> 00:21:19,320
but they're always like the you know

544
00:21:18,179 --> 00:21:21,539
giant rats or something that's always

545
00:21:19,320 --> 00:21:23,940
like it's for your level ones yeah

546
00:21:21,539 --> 00:21:26,280
actually a very difficult task to do

547
00:21:23,940 --> 00:21:27,960
um I should get way more like XP for

548
00:21:26,280 --> 00:21:29,600
killing them because of the dexterity of

549
00:21:27,960 --> 00:21:32,700
recording yeah yeah yeah

550
00:21:29,600 --> 00:21:35,100
the the two there is like the fear being

551
00:21:32,700 --> 00:21:36,179
the driving factor I want to talk about

552
00:21:35,100 --> 00:21:38,039
that a little bit more because it's

553
00:21:36,179 --> 00:21:40,500
something that I

554
00:21:38,039 --> 00:21:43,340
didn't do and haven't done since because

555
00:21:40,500 --> 00:21:46,440
that a lot of the discussion around

556
00:21:43,340 --> 00:21:48,179
first you know starting an adventure is

557
00:21:46,440 --> 00:21:50,460
how do you get your players to go in the

558
00:21:48,179 --> 00:21:53,039
right direction and often it's the

559
00:21:50,460 --> 00:21:55,500
carrot is the motivator not the stick so

560
00:21:53,039 --> 00:21:58,500
it's do this and you'll have golden

561
00:21:55,500 --> 00:22:00,960
riches or do this and you'll get magic

562
00:21:58,500 --> 00:22:03,539
items or you'll win the favor of the

563
00:22:00,960 --> 00:22:05,700
crown or something like that but the

564
00:22:03,539 --> 00:22:07,380
stick as it was in your campaign as in

565
00:22:05,700 --> 00:22:11,100
the stick being you're being chased by

566
00:22:07,380 --> 00:22:14,400
aliens like or maybe unknowable forces

567
00:22:11,100 --> 00:22:16,140
is also a very good way to do it and

568
00:22:14,400 --> 00:22:18,360
often as with most things the balance

569
00:22:16,140 --> 00:22:22,679
will be somewhere in between the two

570
00:22:18,360 --> 00:22:25,620
extremes but I often see and have done

571
00:22:22,679 --> 00:22:27,179
so myself it's easier to ER on the side

572
00:22:25,620 --> 00:22:30,000
of there's a big bag of money available

573
00:22:27,179 --> 00:22:32,520
at the end for it one one thing I've

574
00:22:30,000 --> 00:22:34,200
picked up and here's the ironic thing

575
00:22:32,520 --> 00:22:36,960
mainly from my own characters that I

576
00:22:34,200 --> 00:22:40,980
make a big bag of money is very rarely

577
00:22:36,960 --> 00:22:42,780
the motivator thereafter yeah especially

578
00:22:40,980 --> 00:22:45,480
with Wizards who is an expensive

579
00:22:42,780 --> 00:22:47,940
profession to be in to start with yes

580
00:22:45,480 --> 00:22:50,820
like yeah yeah

581
00:22:47,940 --> 00:22:53,880
it's useful it's good for refilling your

582
00:22:50,820 --> 00:22:56,880
components right but yeah yeah

583
00:22:53,880 --> 00:22:58,980
so knowing oh we've we've I've stumbled

584
00:22:56,880 --> 00:23:01,679
onto a Segway here of not only knowing

585
00:22:58,980 --> 00:23:04,500
the players but knowing the characters

586
00:23:01,679 --> 00:23:06,600
as well and knowing what what should or

587
00:23:04,500 --> 00:23:10,320
would motivate them can be a very good

588
00:23:06,600 --> 00:23:12,480
way to get them to go on that Adventure

589
00:23:10,320 --> 00:23:14,580
it's funny actually I dm'd in person for

590
00:23:12,480 --> 00:23:16,620
the first time uh on Saturday because

591
00:23:14,580 --> 00:23:18,080
one of my players is stepping away from

592
00:23:16,620 --> 00:23:21,059
the campaign for a bit because life

593
00:23:18,080 --> 00:23:23,940
pesky life has gotten in the way uh

594
00:23:21,059 --> 00:23:25,559
which is fair enough yeah um and he he'd

595
00:23:23,940 --> 00:23:26,940
recently rolled how many sessions have

596
00:23:25,559 --> 00:23:29,340
we had now with this new character if

597
00:23:26,940 --> 00:23:30,360
it's maybe 10 to 15 sessions with it

598
00:23:29,340 --> 00:23:33,960
with a new character because his

599
00:23:30,360 --> 00:23:35,820
previous one met an untimely end all

600
00:23:33,960 --> 00:23:37,860
right thing indeed so this was his

601
00:23:35,820 --> 00:23:39,720
second one ever that he's made and he

602
00:23:37,860 --> 00:23:42,000
went he was like okay I get the idea now

603
00:23:39,720 --> 00:23:43,559
I understand I'm gonna actually make a

604
00:23:42,000 --> 00:23:46,500
bit more of a backstory for this other

605
00:23:43,559 --> 00:23:48,600
than just like I've got amnesia which

606
00:23:46,500 --> 00:23:50,100
works uh but I get I can understand why

607
00:23:48,600 --> 00:23:52,260
I want to try something different

608
00:23:50,100 --> 00:23:54,240
so when he he filled in the second

609
00:23:52,260 --> 00:23:56,280
online questionnaire that I found that

610
00:23:54,240 --> 00:23:57,960
was like what trinkets is a character

611
00:23:56,280 --> 00:23:59,880
have in the pockets name three memories

612
00:23:57,960 --> 00:24:01,320
from their childhood named you know two

613
00:23:59,880 --> 00:24:02,820
friends that they still keep in touch

614
00:24:01,320 --> 00:24:03,780
with you know just optional like if you

615
00:24:02,820 --> 00:24:05,640
want to fill that in to give yourself

616
00:24:03,780 --> 00:24:07,320
some inspiration you know go ahead and

617
00:24:05,640 --> 00:24:09,900
do it you're gonna have to send me the

618
00:24:07,320 --> 00:24:12,299
link for that that sounds so good oh I

619
00:24:09,900 --> 00:24:13,559
wish I had that I wish I had that for my

620
00:24:12,299 --> 00:24:17,100
campaign

621
00:24:13,559 --> 00:24:18,600
it's long uh and he went he went ahead

622
00:24:17,100 --> 00:24:20,820
and did it and the family section was

623
00:24:18,600 --> 00:24:24,240
like mother father grandparents brother

624
00:24:20,820 --> 00:24:25,559
sister wife pregnant uh this that and

625
00:24:24,240 --> 00:24:28,620
the other and I was like wow okay you've

626
00:24:25,559 --> 00:24:30,059
really gone all out and just so happens

627
00:24:28,620 --> 00:24:31,860
we were heading back to his home

628
00:24:30,059 --> 00:24:33,360
settlement anyway that's where the story

629
00:24:31,860 --> 00:24:34,860
was taking us tied up quite nicely even

630
00:24:33,360 --> 00:24:36,120
when he was like Daniel I need to step

631
00:24:34,860 --> 00:24:37,320
away from the campaign and I was like oh

632
00:24:36,120 --> 00:24:39,179
that works because you're back at home

633
00:24:37,320 --> 00:24:42,000
now so there's 101 reasons why you might

634
00:24:39,179 --> 00:24:43,320
not want to keep adventuring and it just

635
00:24:42,000 --> 00:24:45,240
made me laugh because he's gone to the

636
00:24:43,320 --> 00:24:46,620
effort of making a family which is

637
00:24:45,240 --> 00:24:48,360
unusual in itself for an adventurer

638
00:24:46,620 --> 00:24:50,820
usually it's the Trope of I've got my

639
00:24:48,360 --> 00:24:53,280
family and everyone's dead and the solo

640
00:24:50,820 --> 00:24:55,080
I've you know yeah got killed and I'm on

641
00:24:53,280 --> 00:24:57,120
the you know Revenge Arc yeah yeah

642
00:24:55,080 --> 00:24:58,260
exactly so he's like oh I've got a whole

643
00:24:57,120 --> 00:24:59,220
family and I was like dope cool that's

644
00:24:58,260 --> 00:24:59,940
really cool I really like you've got

645
00:24:59,220 --> 00:25:02,400
that

646
00:24:59,940 --> 00:25:04,919
and the whole joke on Saturday was him

647
00:25:02,400 --> 00:25:07,620
being like ah yes my

648
00:25:04,919 --> 00:25:09,659
brother yeah that's the name definitely

649
00:25:07,620 --> 00:25:10,799
remember who you are uh I didn't it's

650
00:25:09,659 --> 00:25:12,240
even funny because in game he's only

651
00:25:10,799 --> 00:25:14,220
been away for like three weeks so it's

652
00:25:12,240 --> 00:25:15,419
literally just like no time at all and

653
00:25:14,220 --> 00:25:17,760
he just didn't remember any of their

654
00:25:15,419 --> 00:25:18,659
names any of what they look like it's a

655
00:25:17,760 --> 00:25:19,860
good thing you raised there though

656
00:25:18,659 --> 00:25:21,780
because I think that's the other thing

657
00:25:19,860 --> 00:25:23,700
with scale and and there's just so much

658
00:25:21,780 --> 00:25:26,340
more to remember and like if you do

659
00:25:23,700 --> 00:25:28,559
scale up anything whether it's your

660
00:25:26,340 --> 00:25:30,720
character's backstory or there's this

661
00:25:28,559 --> 00:25:33,000
faction this faction this faction

662
00:25:30,720 --> 00:25:34,559
come into your notes and you have to

663
00:25:33,000 --> 00:25:36,960
find a real quick way of navigating your

664
00:25:34,559 --> 00:25:39,059
nose and going yeah that's the name of

665
00:25:36,960 --> 00:25:41,039
this town and that's the district in

666
00:25:39,059 --> 00:25:44,600
this town and that's the shop in this

667
00:25:41,039 --> 00:25:47,039
town and that's the show oh yeah oh

668
00:25:44,600 --> 00:25:49,020
it's just another thing to think of yeah

669
00:25:47,039 --> 00:25:52,559
all right let's let's see let's look

670
00:25:49,020 --> 00:25:55,260
behind George's DM screen then and tell

671
00:25:52,559 --> 00:25:59,940
us how much of that had you done for the

672
00:25:55,260 --> 00:26:01,799
for the short campaign so for the the

673
00:25:59,940 --> 00:26:03,840
world that I put together there was two

674
00:26:01,799 --> 00:26:05,760
continents You Were Never Gonna Leave

675
00:26:03,840 --> 00:26:08,039
the southern continent that was kind of

676
00:26:05,760 --> 00:26:10,740
in my head I was like if they try it I'm

677
00:26:08,039 --> 00:26:12,360
gonna find whatever way possible to to

678
00:26:10,740 --> 00:26:15,179
roadblock that

679
00:26:12,360 --> 00:26:17,539
um and then all the continents tidally

680
00:26:15,179 --> 00:26:20,400
move away from each other that's weird

681
00:26:17,539 --> 00:26:23,400
sunk into the sea never to be seen again

682
00:26:20,400 --> 00:26:25,740
Atlantis yeah

683
00:26:23,400 --> 00:26:28,559
um so so that was that knocked out I was

684
00:26:25,740 --> 00:26:30,539
like cool this is fine and then as far

685
00:26:28,559 --> 00:26:33,480
as the the places you'd visit I think

686
00:26:30,539 --> 00:26:35,520
again because because of me knowing I

687
00:26:33,480 --> 00:26:39,360
wanted it to be a sure thing a short

688
00:26:35,520 --> 00:26:41,340
campaign I knew that there were key

689
00:26:39,360 --> 00:26:43,320
cities and towns that you would visit

690
00:26:41,340 --> 00:26:45,059
and you probably wouldn't go to the

691
00:26:43,320 --> 00:26:47,100
others on the southern continent that's

692
00:26:45,059 --> 00:26:48,960
that's that's all done

693
00:26:47,100 --> 00:26:52,140
um and then within that it was like cool

694
00:26:48,960 --> 00:26:53,940
I I know roughly which buildings and

695
00:26:52,140 --> 00:26:57,179
places they'll move from place to place

696
00:26:53,940 --> 00:26:59,220
so yeah there was prep there was some

697
00:26:57,179 --> 00:27:02,520
cities had districts to them they had

698
00:26:59,220 --> 00:27:04,400
shops shop names shopkeep names hadn't

699
00:27:02,520 --> 00:27:06,720
been fully

700
00:27:04,400 --> 00:27:10,500
prepped for a lot of them

701
00:27:06,720 --> 00:27:12,360
um and then yeah probably not not huge

702
00:27:10,500 --> 00:27:14,100
amounts there but but the stuff that I

703
00:27:12,360 --> 00:27:17,520
knew that you would enter and you would

704
00:27:14,100 --> 00:27:20,279
be a part of so when you visited the um

705
00:27:17,520 --> 00:27:21,779
the keep in the main city in zarage

706
00:27:20,279 --> 00:27:24,840
which was like the capital of the

707
00:27:21,779 --> 00:27:26,880
Southern continent I knew that the walls

708
00:27:24,840 --> 00:27:28,260
would be a particular kind of build or

709
00:27:26,880 --> 00:27:29,700
stone and I knew there'd be this color

710
00:27:28,260 --> 00:27:31,020
carpet and I knew that there'd be these

711
00:27:29,700 --> 00:27:34,679
people there and they'd be wearing this

712
00:27:31,020 --> 00:27:38,039
but yeah again because it was railroaded

713
00:27:34,679 --> 00:27:40,140
shorts not masses not masses yeah I have

714
00:27:38,039 --> 00:27:42,059
to admit I was I wasn't expecting a map

715
00:27:40,140 --> 00:27:44,760
at all so when that one was produced I

716
00:27:42,059 --> 00:27:47,220
was like okay that's good and like

717
00:27:44,760 --> 00:27:49,919
better than the one that I've produced a

718
00:27:47,220 --> 00:27:51,299
world map yeah yeah again it was a lot

719
00:27:49,919 --> 00:27:52,980
of scale and I was thinking as I was

720
00:27:51,299 --> 00:27:54,980
drawn I was like I just like cartography

721
00:27:52,980 --> 00:27:57,059
this is fun

722
00:27:54,980 --> 00:27:58,559
I got that impression I was like he's

723
00:27:57,059 --> 00:27:59,880
only done this there's no like there's

724
00:27:58,559 --> 00:28:01,080
no way we're going to see all of this so

725
00:27:59,880 --> 00:28:02,400
we've only done this because he enjoyed

726
00:28:01,080 --> 00:28:06,179
it which I was like that's that's nice

727
00:28:02,400 --> 00:28:07,559
yeah I remember I was printing the maps

728
00:28:06,179 --> 00:28:09,299
off and I was like these look really

729
00:28:07,559 --> 00:28:12,000
good I like this and then in my head I

730
00:28:09,299 --> 00:28:15,080
was like shame they're not gonna see an

731
00:28:12,000 --> 00:28:15,080
eighth of it but okay

732
00:28:15,559 --> 00:28:21,000
10 sessions is he Loco like there's no

733
00:28:19,440 --> 00:28:23,340
way and then I was like okay it's it's

734
00:28:21,000 --> 00:28:24,960
it's it's to build that that sense of

735
00:28:23,340 --> 00:28:27,480
adventure and it worked and you did well

736
00:28:24,960 --> 00:28:29,580
uh because of it

737
00:28:27,480 --> 00:28:32,039
yeah I think I think because the opening

738
00:28:29,580 --> 00:28:34,740
session I was going to make reference to

739
00:28:32,039 --> 00:28:37,080
different city-states and Empires across

740
00:28:34,740 --> 00:28:38,700
like two continents I thought well I'll

741
00:28:37,080 --> 00:28:40,980
give them this because it at least then

742
00:28:38,700 --> 00:28:42,419
it's like they can go oh these people

743
00:28:40,980 --> 00:28:44,640
might be from here and look how far

744
00:28:42,419 --> 00:28:47,460
they've traveled like and it just gives

745
00:28:44,640 --> 00:28:49,380
that weight to the to the opening so I

746
00:28:47,460 --> 00:28:51,179
think I think that was why I did it but

747
00:28:49,380 --> 00:28:53,700
it was definitely also because I just

748
00:28:51,179 --> 00:28:55,740
enjoyed making the map to another fun

749
00:28:53,700 --> 00:28:58,140
story about that map as well absolutely

750
00:28:55,740 --> 00:29:00,600
and I'm gonna say now I'm gonna get it

751
00:28:58,140 --> 00:29:03,600
and we'll throw it up now I do videos I

752
00:29:00,600 --> 00:29:04,679
can put it up and people can see the map

753
00:29:03,600 --> 00:29:06,720
that we're talking about it would be

754
00:29:04,679 --> 00:29:08,700
here or here or just point up or data

755
00:29:06,720 --> 00:29:11,159
yeah I might go everywhere yeah just

756
00:29:08,700 --> 00:29:14,460
take up the whole screen

757
00:29:11,159 --> 00:29:17,039
so the map so the map when I made it

758
00:29:14,460 --> 00:29:18,179
I took there was this article online I

759
00:29:17,039 --> 00:29:19,799
can't remember who it was it might be in

760
00:29:18,179 --> 00:29:22,860
the Verge or something and it was like

761
00:29:19,799 --> 00:29:24,419
here's an image of all of the GTA maps

762
00:29:22,860 --> 00:29:28,380
merged together

763
00:29:24,419 --> 00:29:31,380
so the coastlines of my world map are

764
00:29:28,380 --> 00:29:34,320
all the different GTA maps added

765
00:29:31,380 --> 00:29:37,020
together so I think bottom left is the

766
00:29:34,320 --> 00:29:38,700
San Andreas kind of Coast no sorry GTA 5

767
00:29:37,020 --> 00:29:41,279
Coastline and everything and then top

768
00:29:38,700 --> 00:29:43,440
right is Vice City no top right with GTA

769
00:29:41,279 --> 00:29:45,000
three bottom right is by City yeah

770
00:29:43,440 --> 00:29:47,700
anyway inside scoop for you there that's

771
00:29:45,000 --> 00:29:49,200
how I put it together that's wild that's

772
00:29:47,700 --> 00:29:52,340
how I made the coastline at least never

773
00:29:49,200 --> 00:29:54,779
heard that that's insane that's so cool

774
00:29:52,340 --> 00:29:57,240
I just saw it I was like that's a great

775
00:29:54,779 --> 00:30:00,899
Coastline I'm just gonna swing and then

776
00:29:57,240 --> 00:30:03,179
put that as my back yeah yeah but yeah

777
00:30:00,899 --> 00:30:05,460
expose here on thinking critically of

778
00:30:03,179 --> 00:30:07,320
dungeons glass indeeds is there if you

779
00:30:05,460 --> 00:30:09,240
ever need a coastline just find a game

780
00:30:07,320 --> 00:30:10,679
map use that because otherwise I would

781
00:30:09,240 --> 00:30:12,179
have been really precious about them and

782
00:30:10,679 --> 00:30:13,320
like oh would there be that there with

783
00:30:12,179 --> 00:30:17,100
that I would have been stuck on the

784
00:30:13,320 --> 00:30:19,260
first like little Cove so yeah I saw

785
00:30:17,100 --> 00:30:20,940
there's a I follow um a couple of

786
00:30:19,260 --> 00:30:23,340
subreddits around World building and map

787
00:30:20,940 --> 00:30:25,559
building and this and you know incarnate

788
00:30:23,340 --> 00:30:27,720
and stuff and people share their ones

789
00:30:25,559 --> 00:30:29,820
and I saw it was like that's Europe

790
00:30:27,720 --> 00:30:31,559
right this guy's made Europe in a in a

791
00:30:29,820 --> 00:30:34,260
fantasy setting

792
00:30:31,559 --> 00:30:36,059
if they're to be believed they hadn't

793
00:30:34,260 --> 00:30:40,260
realized that because they were copying

794
00:30:36,059 --> 00:30:42,720
it from a game or something like Elder

795
00:30:40,260 --> 00:30:44,700
Scrolls 2 or something very old that

796
00:30:42,720 --> 00:30:46,200
itself had cribbed from the map of

797
00:30:44,700 --> 00:30:47,580
Europe at that time and he was like oh

798
00:30:46,200 --> 00:30:49,679
yeah now you met now you pointed out to

799
00:30:47,580 --> 00:30:51,600
me it's obvious but everyone was like

800
00:30:49,679 --> 00:30:54,360
this is just Europe right and he's like

801
00:30:51,600 --> 00:30:57,360
oh yeah I guess it is

802
00:30:54,360 --> 00:30:59,399
he was three levels deep in the um yeah

803
00:30:57,360 --> 00:31:01,799
yeah in the appreciation it was Europe

804
00:30:59,399 --> 00:31:03,240
to Elder Scrolls to him yeah yeah you

805
00:31:01,799 --> 00:31:04,919
couldn't see the wood for the trees kind

806
00:31:03,240 --> 00:31:08,100
of thing and that's that that reminded

807
00:31:04,919 --> 00:31:09,120
me of that story uh and like he'd missed

808
00:31:08,100 --> 00:31:10,500
like Finland wasn't on there or

809
00:31:09,120 --> 00:31:11,940
something so all the Finnish people in

810
00:31:10,500 --> 00:31:13,559
the comments were like oh well [ __ ] us

811
00:31:11,940 --> 00:31:17,340
right like yeah just deleted us from

812
00:31:13,559 --> 00:31:21,480
Europe so uh it came right off you would

813
00:31:17,340 --> 00:31:24,600
but uh I I just I think I think that was

814
00:31:21,480 --> 00:31:27,539
actually I really enjoyed the prep and

815
00:31:24,600 --> 00:31:29,039
uh and again you said it about the map I

816
00:31:27,539 --> 00:31:30,299
obviously enjoyed it I knew it wasn't

817
00:31:29,039 --> 00:31:31,740
all going to get used but I did it

818
00:31:30,299 --> 00:31:33,659
because I wanted to and it was fun and

819
00:31:31,740 --> 00:31:37,020
again with the prep like

820
00:31:33,659 --> 00:31:38,880
in my prep and I maybe I I did the

821
00:31:37,020 --> 00:31:41,940
minimum and I just think I did a lot but

822
00:31:38,880 --> 00:31:44,640
it felt like I'd built a lot of detail

823
00:31:41,940 --> 00:31:46,860
like there's a whole back history to how

824
00:31:44,640 --> 00:31:48,179
one of the empires formed and how they

825
00:31:46,860 --> 00:31:49,740
used to be a

826
00:31:48,179 --> 00:31:52,020
um dictatorship and then they became

827
00:31:49,740 --> 00:31:53,820
like a republic and all this and I

828
00:31:52,020 --> 00:31:56,399
really enjoyed it and then I was also

829
00:31:53,820 --> 00:31:58,799
planning where places were based on like

830
00:31:56,399 --> 00:31:59,940
geography so oh yeah it would make sense

831
00:31:58,799 --> 00:32:01,140
for them to be like a naval power

832
00:31:59,940 --> 00:32:03,419
because they're here and these guys

833
00:32:01,140 --> 00:32:05,100
would be like the money money power like

834
00:32:03,419 --> 00:32:07,740
the kind of like a Swiss kind of

835
00:32:05,100 --> 00:32:09,539
situation which was golden pass the

836
00:32:07,740 --> 00:32:11,399
first city you visited in the campaign

837
00:32:09,539 --> 00:32:12,299
that was like cool of course they would

838
00:32:11,399 --> 00:32:14,640
be because they're in like this position

839
00:32:12,299 --> 00:32:17,159
to block trade so they're going to be

840
00:32:14,640 --> 00:32:19,020
the money people in this so so I think

841
00:32:17,159 --> 00:32:21,299
there was a lot of that prep which again

842
00:32:19,020 --> 00:32:24,240
hopefully came through in the campaign

843
00:32:21,299 --> 00:32:25,679
but was definitely to give that sense of

844
00:32:24,240 --> 00:32:27,539
adventure and that kind of sense of that

845
00:32:25,679 --> 00:32:29,820
this was a living breathing space you

846
00:32:27,539 --> 00:32:32,940
were in and I think that makes you want

847
00:32:29,820 --> 00:32:34,620
to explore it but again I think I've

848
00:32:32,940 --> 00:32:36,779
built it up so much so I could come back

849
00:32:34,620 --> 00:32:39,179
to it for a proper campaign one day and

850
00:32:36,779 --> 00:32:41,340
I definitely want to do that with my

851
00:32:39,179 --> 00:32:42,480
little Universe I've made yeah and

852
00:32:41,340 --> 00:32:43,919
you're doing a half a legwork with the

853
00:32:42,480 --> 00:32:47,179
map already so you're like halfway there

854
00:32:43,919 --> 00:32:47,179
it's all it's all good yeah

855
00:32:47,200 --> 00:32:50,459
[Music]

856
00:32:53,020 --> 00:33:00,500
[Music]

857
00:32:56,000 --> 00:33:05,720
now there are different kinds of

858
00:33:00,500 --> 00:33:08,700
quote-unquote Adventures so you can have

859
00:33:05,720 --> 00:33:11,299
traditional sword and board you can have

860
00:33:08,700 --> 00:33:14,519
more like high fantasy High magic

861
00:33:11,299 --> 00:33:18,480
uh you can have more grounded gritty

862
00:33:14,519 --> 00:33:21,960
like Noir murder detective solve this

863
00:33:18,480 --> 00:33:25,500
crime in this city kind of thing what

864
00:33:21,960 --> 00:33:27,960
do you enjoy playing and why it's a good

865
00:33:25,500 --> 00:33:31,860
so when when one of our friends Nathan

866
00:33:27,960 --> 00:33:33,779
who's the DM of dungeons dudes he um

867
00:33:31,860 --> 00:33:35,519
when he first told me about dnds must

868
00:33:33,779 --> 00:33:37,620
have been back in 2018.

869
00:33:35,519 --> 00:33:40,260
and he told me about oh yeah it's like

870
00:33:37,620 --> 00:33:43,279
it's fantasy it's like kind of medieval

871
00:33:40,260 --> 00:33:46,260
but with like Wizards and magic and and

872
00:33:43,279 --> 00:33:48,299
creatures and I think what I said to him

873
00:33:46,260 --> 00:33:50,159
and I I don't want to get chased off the

874
00:33:48,299 --> 00:33:52,440
podcast and you never invited back but I

875
00:33:50,159 --> 00:33:54,059
think I was like that sounds fun but why

876
00:33:52,440 --> 00:33:55,860
wouldn't you just like do it with Star

877
00:33:54,059 --> 00:33:57,659
Wars at like an established Universe

878
00:33:55,860 --> 00:33:58,740
like why wouldn't you just play in an

879
00:33:57,659 --> 00:34:00,059
established universe and he was like

880
00:33:58,740 --> 00:34:01,740
well that's not the point that's not

881
00:34:00,059 --> 00:34:03,659
that's not the one we play anyway I was

882
00:34:01,740 --> 00:34:05,519
like okay so I'll give it a go I did a

883
00:34:03,659 --> 00:34:06,840
one shot and then I was hooked and I

884
00:34:05,519 --> 00:34:08,940
completely changed my perspective on it

885
00:34:06,840 --> 00:34:11,280
I was like yeah no this is way better

886
00:34:08,940 --> 00:34:13,619
this is so much more fun I I don't need

887
00:34:11,280 --> 00:34:16,859
that and there probably are people that

888
00:34:13,619 --> 00:34:19,139
have I guess modded modified DND to make

889
00:34:16,859 --> 00:34:21,060
it pretty much there's a DJ RPG for

890
00:34:19,139 --> 00:34:23,339
every setting you can think of so Star

891
00:34:21,060 --> 00:34:25,200
Wars definitely has one as does like

892
00:34:23,339 --> 00:34:28,020
cyberpunk I think Fallout has the Dark

893
00:34:25,200 --> 00:34:30,060
Souls is getting its own I think uh so

894
00:34:28,020 --> 00:34:31,560
they all if it's that if it's something

895
00:34:30,060 --> 00:34:33,480
you want to do someone will have made

896
00:34:31,560 --> 00:34:35,399
something for it for sure so it's out

897
00:34:33,480 --> 00:34:37,320
there it's out there but I think

898
00:34:35,399 --> 00:34:42,359
after playing

899
00:34:37,320 --> 00:34:45,119
like a a one shot and seeing like that

900
00:34:42,359 --> 00:34:47,099
space of classic I guess this would be

901
00:34:45,119 --> 00:34:48,119
considered classic d d so sword and

902
00:34:47,099 --> 00:34:50,760
board is that what you were saying

903
00:34:48,119 --> 00:34:52,560
earlier yeah yeah like like that and

904
00:34:50,760 --> 00:34:54,599
then having the Magic High fantasy

905
00:34:52,560 --> 00:34:57,660
element that's probably the the favorite

906
00:34:54,599 --> 00:34:59,460
that I like and enjoy I think as far as

907
00:34:57,660 --> 00:35:02,580
themes within that

908
00:34:59,460 --> 00:35:06,480
I really enjoy the Espionage kind of

909
00:35:02,580 --> 00:35:09,599
gritty grounded stuff and there probably

910
00:35:06,480 --> 00:35:11,220
was less like whatever I've played

911
00:35:09,599 --> 00:35:13,740
there's always been lots of humor and

912
00:35:11,220 --> 00:35:15,960
maybe there's a few little bits and Bobs

913
00:35:13,740 --> 00:35:17,579
here of oh there's this Shady group

914
00:35:15,960 --> 00:35:19,560
within the government and this this and

915
00:35:17,579 --> 00:35:21,960
this but in games I've played in it's

916
00:35:19,560 --> 00:35:23,820
maybe not played a huge part whereas

917
00:35:21,960 --> 00:35:25,460
with mine I think the whole point was

918
00:35:23,820 --> 00:35:28,859
you didn't know who you could trust

919
00:35:25,460 --> 00:35:31,200
everyone's kind of turning on you or was

920
00:35:28,859 --> 00:35:33,119
kind of had their own agendas and I

921
00:35:31,200 --> 00:35:36,359
quite like that element of a theme

922
00:35:33,119 --> 00:35:39,119
within the high fantasy so yeah that's

923
00:35:36,359 --> 00:35:41,280
probably the kind of Adventure setting I

924
00:35:39,119 --> 00:35:42,900
would I would choose I guess

925
00:35:41,280 --> 00:35:44,700
this is this is all just me doing

926
00:35:42,900 --> 00:35:47,099
research under the guys are doing the

927
00:35:44,700 --> 00:35:50,460
podcast for uh any any future possible

928
00:35:47,099 --> 00:35:52,880
campaigns then I just yeah yes taking

929
00:35:50,460 --> 00:35:52,880
notes

930
00:35:53,040 --> 00:35:56,940
I was gonna say because obviously the

931
00:35:54,359 --> 00:35:59,700
the types of Adventures people have in

932
00:35:56,940 --> 00:36:02,040
those settings again varies drastically

933
00:35:59,700 --> 00:36:03,359
and yes technically 5B can do it all but

934
00:36:02,040 --> 00:36:05,220
but there are probably more suited

935
00:36:03,359 --> 00:36:08,640
suitable systems to some of the more

936
00:36:05,220 --> 00:36:10,020
extreme examples of of settings but for

937
00:36:08,640 --> 00:36:13,020
the sake of today's argument that's sick

938
00:36:10,020 --> 00:36:14,700
of D and D yeah the the adventures that

939
00:36:13,020 --> 00:36:15,960
people can have in those settings are

940
00:36:14,700 --> 00:36:18,000
very different of course the cool to

941
00:36:15,960 --> 00:36:20,700
Adventure is different the the way it's

942
00:36:18,000 --> 00:36:25,020
resolved is different the level of

943
00:36:20,700 --> 00:36:29,240
humor uh I know we have lots of fun

944
00:36:25,020 --> 00:36:32,460
um yeah you know oh we do oh we do

945
00:36:29,240 --> 00:36:33,780
uh is is different and that's I again a

946
00:36:32,460 --> 00:36:36,780
testament to

947
00:36:33,780 --> 00:36:38,099
the the hobby like I know you I kind of

948
00:36:36,780 --> 00:36:40,740
said there is a you know a Star Wars

949
00:36:38,099 --> 00:36:43,079
tgrpg out there but you could do you

950
00:36:40,740 --> 00:36:45,180
could do a Space Opera like spell Jammer

951
00:36:43,079 --> 00:36:47,640
could be a a Space Opera and you could

952
00:36:45,180 --> 00:36:49,020
have those kind of themes that Star Wars

953
00:36:47,640 --> 00:36:52,680
does in

954
00:36:49,020 --> 00:36:53,940
your setting and have a a similar styled

955
00:36:52,680 --> 00:36:55,020
Adventure which is yeah which is a

956
00:36:53,940 --> 00:36:57,300
testament to the Hobby and I think

957
00:36:55,020 --> 00:36:59,820
that's why it draws the vast number of

958
00:36:57,300 --> 00:37:02,940
people it does is to have that bespoke

959
00:36:59,820 --> 00:37:04,200
Adventure I guess or at least partially

960
00:37:02,940 --> 00:37:06,839
bespoke because you've got to cater to

961
00:37:04,200 --> 00:37:08,640
like four people but yeah yeah I think I

962
00:37:06,839 --> 00:37:10,380
think what was nice when I started

963
00:37:08,640 --> 00:37:12,359
playing coming from that perspective of

964
00:37:10,380 --> 00:37:14,339
all when you just do it with Star Wars

965
00:37:12,359 --> 00:37:16,380
or or you know an established Universe

966
00:37:14,339 --> 00:37:18,839
was that once I'd played for the first

967
00:37:16,380 --> 00:37:21,660
time I was like actually it doesn't have

968
00:37:18,839 --> 00:37:25,440
to be an established IP or like a thing

969
00:37:21,660 --> 00:37:28,500
that exists that is brought to life and

970
00:37:25,440 --> 00:37:29,820
Rob was who also plays with us Rob he

971
00:37:28,500 --> 00:37:30,900
and it's been on this podcast I think

972
00:37:29,820 --> 00:37:33,839
all of us have now been on the podcast

973
00:37:30,900 --> 00:37:36,720
from our game you are the final piece of

974
00:37:33,839 --> 00:37:38,420
the puzzle I was I was the final uh

975
00:37:36,720 --> 00:37:41,160
Stone in your Gauntlet yeah

976
00:37:38,420 --> 00:37:44,400
[Laughter]

977
00:37:41,160 --> 00:37:46,380
um but yeah Rob was the first DM who I

978
00:37:44,400 --> 00:37:48,780
played with and um

979
00:37:46,380 --> 00:37:52,440
yeah just his like the way he was like

980
00:37:48,780 --> 00:37:55,079
describing the space uh explaining the

981
00:37:52,440 --> 00:37:56,460
characters and the world and the

982
00:37:55,079 --> 00:37:57,720
cultures and the different kind of

983
00:37:56,460 --> 00:37:59,700
perspectives

984
00:37:57,720 --> 00:38:02,040
it was really nice to go actually yeah

985
00:37:59,700 --> 00:38:04,380
you absolutely don't need to play it you

986
00:38:02,040 --> 00:38:06,720
can and it's out there as you've now

987
00:38:04,380 --> 00:38:08,220
kind of as we've just said but you don't

988
00:38:06,720 --> 00:38:09,540
need that it can be something that's

989
00:38:08,220 --> 00:38:10,619
completely your own and I think in a lot

990
00:38:09,540 --> 00:38:13,680
of ways that's kind of nice because

991
00:38:10,619 --> 00:38:14,640
you're not as restricted Maybe by cool

992
00:38:13,680 --> 00:38:16,800
like

993
00:38:14,640 --> 00:38:18,780
that universe and what you already know

994
00:38:16,800 --> 00:38:21,000
and what is already established because

995
00:38:18,780 --> 00:38:22,140
you've seen the films or played the

996
00:38:21,000 --> 00:38:24,599
games

997
00:38:22,140 --> 00:38:27,000
that's there and that kind of would hold

998
00:38:24,599 --> 00:38:28,859
over the head of any kind of possible

999
00:38:27,000 --> 00:38:30,900
Adventure like if you were to play it as

1000
00:38:28,859 --> 00:38:34,800
well use Star Wars again if you were to

1001
00:38:30,900 --> 00:38:36,660
play a TTR ttrpg of that then you know

1002
00:38:34,800 --> 00:38:38,339
you'd know the planets and you'd roughly

1003
00:38:36,660 --> 00:38:40,800
know already what to expect so if the

1004
00:38:38,339 --> 00:38:43,260
person running the game deviated you'd

1005
00:38:40,800 --> 00:38:44,940
go well that's not it's not what my size

1006
00:38:43,260 --> 00:38:47,400
was like at all I know there's a really

1007
00:38:44,940 --> 00:38:50,520
dodgy Cantina and I know exactly what

1008
00:38:47,400 --> 00:38:54,540
song they're going to play where whereas

1009
00:38:50,520 --> 00:38:56,220
if it's again A Space Opera but within

1010
00:38:54,540 --> 00:38:58,700
the 5e kind of framework or whether it's

1011
00:38:56,220 --> 00:39:01,140
just a completely you know

1012
00:38:58,700 --> 00:39:03,420
non-related thing you don't know what to

1013
00:39:01,140 --> 00:39:04,579
expect and that's where the DM can

1014
00:39:03,420 --> 00:39:07,619
create

1015
00:39:04,579 --> 00:39:09,440
completely new adventures with no

1016
00:39:07,619 --> 00:39:13,020
previous expectations

1017
00:39:09,440 --> 00:39:16,079
which is nice I think that I I I imagine

1018
00:39:13,020 --> 00:39:18,599
it's nice for players but running a game

1019
00:39:16,079 --> 00:39:20,040
I'd feel probably a lot of pressure if I

1020
00:39:18,599 --> 00:39:22,800
was running in an established place like

1021
00:39:20,040 --> 00:39:25,619
there was a temptation to run my mini

1022
00:39:22,800 --> 00:39:27,720
campaign on and ask Nathan if I could

1023
00:39:25,619 --> 00:39:29,400
use his Universe do it on another

1024
00:39:27,720 --> 00:39:30,540
continent or something yeah and I

1025
00:39:29,400 --> 00:39:33,180
thought to myself

1026
00:39:30,540 --> 00:39:36,180
yeah but what if it doesn't no I want it

1027
00:39:33,180 --> 00:39:38,099
to be just from me yeah yeah there is

1028
00:39:36,180 --> 00:39:40,680
I've had guests on in the past where

1029
00:39:38,099 --> 00:39:43,680
they've said they've shared a world so

1030
00:39:40,680 --> 00:39:45,180
someone's doing the continent of forsake

1031
00:39:43,680 --> 00:39:47,700
for example Europe and then someone's

1032
00:39:45,180 --> 00:39:49,740
doing the continent of you know North

1033
00:39:47,700 --> 00:39:51,480
America like in terms of land masses and

1034
00:39:49,740 --> 00:39:52,920
distance between them so two different

1035
00:39:51,480 --> 00:39:54,060
games running two different continents

1036
00:39:52,920 --> 00:39:55,800
and sometimes there'll be things that

1037
00:39:54,060 --> 00:39:56,880
affect the other one and it's really

1038
00:39:55,800 --> 00:39:58,920
refreshing to hear that kind of stuff

1039
00:39:56,880 --> 00:40:00,359
because I'm kind of the same feeling of

1040
00:39:58,920 --> 00:40:02,579
yours that I'm like

1041
00:40:00,359 --> 00:40:04,920
it's my little thing and I wouldn't want

1042
00:40:02,579 --> 00:40:06,240
to go into like Nathan's like no whoa I

1043
00:40:04,920 --> 00:40:08,460
don't want to mess with what he's spent

1044
00:40:06,240 --> 00:40:10,440
hours setting up like that's mad I'm

1045
00:40:08,460 --> 00:40:12,780
gonna just have one flippant comment

1046
00:40:10,440 --> 00:40:14,700
like oh the cabbages are red in this

1047
00:40:12,780 --> 00:40:16,800
world and then that's like oh [ __ ] well

1048
00:40:14,700 --> 00:40:18,900
now all the cabbages are red and that

1049
00:40:16,800 --> 00:40:20,880
then has to completely wreck on my

1050
00:40:18,900 --> 00:40:22,980
cabbage industry uh because damn I said

1051
00:40:20,880 --> 00:40:24,420
all the cabbages are red now uh yeah

1052
00:40:22,980 --> 00:40:25,800
it's just you're one of your players

1053
00:40:24,420 --> 00:40:27,359
just tearing up their notes in the

1054
00:40:25,800 --> 00:40:28,980
corner of the room whilst you're dming

1055
00:40:27,359 --> 00:40:32,180
in their Universe like yep well that's

1056
00:40:28,980 --> 00:40:35,280
gone great cool cheers

1057
00:40:32,180 --> 00:40:37,740
so yeah like people do can have

1058
00:40:35,280 --> 00:40:41,099
simultaneous adventures in in these

1059
00:40:37,740 --> 00:40:43,040
these shared universes and man good on

1060
00:40:41,099 --> 00:40:45,780
them power to them because that is

1061
00:40:43,040 --> 00:40:48,300
that's out of my comfort zone for sure

1062
00:40:45,780 --> 00:40:49,500
yeah

1063
00:40:48,300 --> 00:40:52,619
uh

1064
00:40:49,500 --> 00:40:54,900
so we talked a little bit about kind of

1065
00:40:52,619 --> 00:40:56,400
a bigger picture stuff like

1066
00:40:54,900 --> 00:40:58,680
the carrot and the stick there's you're

1067
00:40:56,400 --> 00:41:01,680
being chased or there's some big rule at

1068
00:40:58,680 --> 00:41:04,260
the end but in terms of more individual

1069
00:41:01,680 --> 00:41:06,420
character motivations

1070
00:41:04,260 --> 00:41:10,380
a problem that a lot of people both

1071
00:41:06,420 --> 00:41:12,180
players and DMS have is trying to find a

1072
00:41:10,380 --> 00:41:14,160
reason for their character to go on an

1073
00:41:12,180 --> 00:41:15,359
adventure and it's the reason why I

1074
00:41:14,160 --> 00:41:17,700
stress

1075
00:41:15,359 --> 00:41:20,400
really hard up front with players older

1076
00:41:17,700 --> 00:41:24,000
new it's like please please please it

1077
00:41:20,400 --> 00:41:27,420
can be a flying gelatinous Cube that

1078
00:41:24,000 --> 00:41:29,099
speaks in binary that's fine as long as

1079
00:41:27,420 --> 00:41:31,800
please just make it want to go on an

1080
00:41:29,099 --> 00:41:34,859
adventure like yeah just just make it

1081
00:41:31,800 --> 00:41:37,320
wanna leave the house man and like kind

1082
00:41:34,859 --> 00:41:39,540
of be okay with like fighting and

1083
00:41:37,320 --> 00:41:42,060
beating things up so I don't know if

1084
00:41:39,540 --> 00:41:45,480
you've got any thoughts or tips on when

1085
00:41:42,060 --> 00:41:47,820
you're building a player character good

1086
00:41:45,480 --> 00:41:50,520
ways to do it unique ways to do it that

1087
00:41:47,820 --> 00:41:53,099
aren't you know that sometimes Maybe

1088
00:41:50,520 --> 00:41:54,359
can be a bit tropey sometimes you know

1089
00:41:53,099 --> 00:41:55,680
we've all done it I've done it I've done

1090
00:41:54,359 --> 00:41:57,359
the the guy that wants to run away from

1091
00:41:55,680 --> 00:42:00,359
home and doesn't really care what he's

1092
00:41:57,359 --> 00:42:02,099
doing he's just a Brash 18 year old but

1093
00:42:00,359 --> 00:42:04,320
you know outside of we've already

1094
00:42:02,099 --> 00:42:07,260
mentioned it today the uh Revenge

1095
00:42:04,320 --> 00:42:08,820
because my family's dead which again no

1096
00:42:07,260 --> 00:42:09,960
shade or disrespect at all everything

1097
00:42:08,820 --> 00:42:11,520
everything's at all and everything

1098
00:42:09,960 --> 00:42:13,800
serves a purpose and has a time and a

1099
00:42:11,520 --> 00:42:16,140
place for sure but I know that it's just

1100
00:42:13,800 --> 00:42:18,119
something people struggle with and that

1101
00:42:16,140 --> 00:42:19,859
that particular Trope is is a Trope

1102
00:42:18,119 --> 00:42:21,599
because people fall back onto it so what

1103
00:42:19,859 --> 00:42:22,980
I'm trying to get at is is have you got

1104
00:42:21,599 --> 00:42:25,260
any thoughts to help people not fall

1105
00:42:22,980 --> 00:42:27,960
back on those kind of tropes yeah I

1106
00:42:25,260 --> 00:42:30,599
guess one thing that I would say to to I

1107
00:42:27,960 --> 00:42:33,000
don't know maybe ease that concern would

1108
00:42:30,599 --> 00:42:37,260
be I think anybody that wants to

1109
00:42:33,000 --> 00:42:40,079
play D D or any kind of role-playing

1110
00:42:37,260 --> 00:42:42,900
game they want that element of escapism

1111
00:42:40,079 --> 00:42:45,839
as we do with any like media right like

1112
00:42:42,900 --> 00:42:48,900
films yeah games TV like we want to be

1113
00:42:45,839 --> 00:42:50,820
able to sit down and in this case in

1114
00:42:48,900 --> 00:42:52,320
become a character

1115
00:42:50,820 --> 00:42:53,760
um for the sake of escapism which I

1116
00:42:52,320 --> 00:42:55,619
think why like

1117
00:42:53,760 --> 00:42:58,440
you maybe don't need to worry too much

1118
00:42:55,619 --> 00:43:01,020
about giving or asking your your players

1119
00:42:58,440 --> 00:43:02,579
to to give their characters a reason to

1120
00:43:01,020 --> 00:43:03,960
want to Adventure I don't I don't know

1121
00:43:02,579 --> 00:43:07,020
if anyone would ever come to a table

1122
00:43:03,960 --> 00:43:09,300
with a character that is like no I don't

1123
00:43:07,020 --> 00:43:10,980
want to do anything because I guess the

1124
00:43:09,300 --> 00:43:13,020
reason at least for me anyway that I

1125
00:43:10,980 --> 00:43:14,400
want to play DND is because I want to do

1126
00:43:13,020 --> 00:43:16,619
stuff with a character where they want

1127
00:43:14,400 --> 00:43:18,839
to do something wild something that I

1128
00:43:16,619 --> 00:43:20,760
wouldn't do like I'm never gonna do a

1129
00:43:18,839 --> 00:43:23,819
backflip and fire a crossbow but my

1130
00:43:20,760 --> 00:43:26,520
characters sure as hell will like so I

1131
00:43:23,819 --> 00:43:29,220
guess that that would help but then

1132
00:43:26,520 --> 00:43:32,160
if I was giving like any kind of ideas

1133
00:43:29,220 --> 00:43:34,500
or advice to a character is to or

1134
00:43:32,160 --> 00:43:37,260
someone who's making a character it's

1135
00:43:34,500 --> 00:43:40,560
knowing that everything's a remix so you

1136
00:43:37,260 --> 00:43:42,240
are gonna struggle to avoid those things

1137
00:43:40,560 --> 00:43:43,560
that might have been played loads of

1138
00:43:42,240 --> 00:43:45,599
times so you are going to struggle to

1139
00:43:43,560 --> 00:43:48,660
avoid anything because it's already out

1140
00:43:45,599 --> 00:43:51,300
there probably on some platform yeah

1141
00:43:48,660 --> 00:43:53,099
I think comedy and humor and not taking

1142
00:43:51,300 --> 00:43:55,560
your character too seriously is always a

1143
00:43:53,099 --> 00:43:57,240
great thing yeah I I would probably

1144
00:43:55,560 --> 00:43:59,640
personally struggle to play a really

1145
00:43:57,240 --> 00:44:01,800
serious character maybe that's just me

1146
00:43:59,640 --> 00:44:04,500
but I feel like those serious characters

1147
00:44:01,800 --> 00:44:07,260
need to have that light side and humor I

1148
00:44:04,500 --> 00:44:09,000
think D in a table thrives around humor

1149
00:44:07,260 --> 00:44:10,800
which is why so nice playing with you

1150
00:44:09,000 --> 00:44:13,140
guys because we are all on the same kind

1151
00:44:10,800 --> 00:44:15,599
of level of what we find funny we get

1152
00:44:13,140 --> 00:44:17,040
all of our in Jokes which thinking about

1153
00:44:15,599 --> 00:44:18,780
it probably for our listeners is a bit

1154
00:44:17,040 --> 00:44:21,180
like I'm following but I don't follow

1155
00:44:18,780 --> 00:44:23,280
that in Joe I need to I need to listen

1156
00:44:21,180 --> 00:44:26,280
to the few sessions back to catch up but

1157
00:44:23,280 --> 00:44:29,280
so I think trying to bring humor into

1158
00:44:26,280 --> 00:44:32,640
any character you're designing whether

1159
00:44:29,280 --> 00:44:34,440
it's that they have a dump stat which is

1160
00:44:32,640 --> 00:44:36,780
something that they're quite funny is

1161
00:44:34,440 --> 00:44:39,599
about them or whether it's a funny

1162
00:44:36,780 --> 00:44:41,880
backstory or a funny interaction they've

1163
00:44:39,599 --> 00:44:44,040
had that the DM's aware of so he's gonna

1164
00:44:41,880 --> 00:44:46,380
force them to come across that with the

1165
00:44:44,040 --> 00:44:48,240
other players I think humor's a big one

1166
00:44:46,380 --> 00:44:50,400
to kind of

1167
00:44:48,240 --> 00:44:53,640
even if you get drawn into those

1168
00:44:50,400 --> 00:44:56,400
characters ideas that are kind of the

1169
00:44:53,640 --> 00:44:58,020
the then the Revenge Arc or the kind of

1170
00:44:56,400 --> 00:45:00,000
wanting to run away from home because

1171
00:44:58,020 --> 00:45:01,920
you want to you know [ __ ] your Noble

1172
00:45:00,000 --> 00:45:04,200
lifestyle and you want to go and make

1173
00:45:01,920 --> 00:45:05,940
your own path as long as you bring humor

1174
00:45:04,200 --> 00:45:09,060
into it and don't get too drawn into the

1175
00:45:05,940 --> 00:45:11,280
to the heavier side of it I think you

1176
00:45:09,060 --> 00:45:13,260
can always have fun with it and always

1177
00:45:11,280 --> 00:45:14,940
play it in a different way that can

1178
00:45:13,260 --> 00:45:17,040
change it because

1179
00:45:14,940 --> 00:45:19,740
oh my goodness there's so many film and

1180
00:45:17,040 --> 00:45:22,200
TV shows where or games where the the

1181
00:45:19,740 --> 00:45:24,359
tone is so serious and we love it

1182
00:45:22,200 --> 00:45:27,420
because it's in that platform but around

1183
00:45:24,359 --> 00:45:28,920
the table with other players and a DM is

1184
00:45:27,420 --> 00:45:30,480
if you're doing it and you're and you

1185
00:45:28,920 --> 00:45:33,300
bring that kind of level of depth to it

1186
00:45:30,480 --> 00:45:34,980
it might be a bit heavy so bring the

1187
00:45:33,300 --> 00:45:37,859
thumb back into it in whichever way you

1188
00:45:34,980 --> 00:45:39,900
can whether that's a backstory or an

1189
00:45:37,859 --> 00:45:41,579
interaction or a dumpster that you then

1190
00:45:39,900 --> 00:45:43,680
make a joke about

1191
00:45:41,579 --> 00:45:45,599
um yeah I guess that would be it I think

1192
00:45:43,680 --> 00:45:47,700
I don't think it's possible to avoid it

1193
00:45:45,599 --> 00:45:49,020
I think characters when you're making

1194
00:45:47,700 --> 00:45:52,200
character you're gonna get those

1195
00:45:49,020 --> 00:45:54,000
situations where ah but if I write this

1196
00:45:52,200 --> 00:45:56,040
they're going to be comparing it to this

1197
00:45:54,000 --> 00:45:59,160
character yeah because there's there's

1198
00:45:56,040 --> 00:46:00,900
just no way of avoiding it so embrace it

1199
00:45:59,160 --> 00:46:03,540
but make it fun

1200
00:46:00,900 --> 00:46:05,160
um but why would you would say in there

1201
00:46:03,540 --> 00:46:06,839
about how you know it's been done before

1202
00:46:05,160 --> 00:46:09,800
everything's a remix I was just thinking

1203
00:46:06,839 --> 00:46:13,079
like even like Luke and Rey don't have

1204
00:46:09,800 --> 00:46:14,940
parents I know Luke has surrogate

1205
00:46:13,079 --> 00:46:16,680
parents but not his own parents so even

1206
00:46:14,940 --> 00:46:18,060
you know to bring it back to Star Wars

1207
00:46:16,680 --> 00:46:20,540
it just made me it made like a nice

1208
00:46:18,060 --> 00:46:23,099
little circular

1209
00:46:20,540 --> 00:46:25,980
discussion in my head I was obviously

1210
00:46:23,099 --> 00:46:29,420
like even even with my character on our

1211
00:46:25,980 --> 00:46:32,819
podcast that I play Sabine a lot of like

1212
00:46:29,420 --> 00:46:35,220
her family backstory and some of those

1213
00:46:32,819 --> 00:46:37,980
things were remixed from Star Wars I

1214
00:46:35,220 --> 00:46:41,220
wanted her original tribe that she was

1215
00:46:37,980 --> 00:46:42,599
from to be like mandalorians so there

1216
00:46:41,220 --> 00:46:46,560
was some elements of that I brought into

1217
00:46:42,599 --> 00:46:49,020
it so not super overt but it was there

1218
00:46:46,560 --> 00:46:52,079
and I did it knowing that well I like

1219
00:46:49,020 --> 00:46:55,560
that kind of Ip I like Star Wars I want

1220
00:46:52,079 --> 00:46:57,119
to bring that into this in some way so

1221
00:46:55,560 --> 00:46:59,339
why not

1222
00:46:57,119 --> 00:47:02,060
so yeah sorry yeah the remix thing it's

1223
00:46:59,339 --> 00:47:05,280
like yeah you can't avoid it it's there

1224
00:47:02,060 --> 00:47:07,260
indeed yeah uh the reason why I asked

1225
00:47:05,280 --> 00:47:08,460
that question is you said that oh I

1226
00:47:07,260 --> 00:47:09,540
can't think of any player that will make

1227
00:47:08,460 --> 00:47:13,339
a character that doesn't want to go on

1228
00:47:09,540 --> 00:47:15,240
an adventure and it may happen

1229
00:47:13,339 --> 00:47:17,160
that's the reason why I asked the

1230
00:47:15,240 --> 00:47:19,140
question is a couple of times in my

1231
00:47:17,160 --> 00:47:20,280
campaigns we've the players have asked

1232
00:47:19,140 --> 00:47:22,500
themselves the characters have asked

1233
00:47:20,280 --> 00:47:25,319
themselves each other like why are you

1234
00:47:22,500 --> 00:47:28,020
here why are you traveling with us and

1235
00:47:25,319 --> 00:47:32,160
the player's gone I I don't know anymore

1236
00:47:28,020 --> 00:47:33,540
like we're just we're just here and that

1237
00:47:32,160 --> 00:47:35,040
is not all of them like absolutely

1238
00:47:33,540 --> 00:47:36,780
there's they're failing on my part there

1239
00:47:35,040 --> 00:47:39,240
in terms of like I haven't made a clear

1240
00:47:36,780 --> 00:47:41,040
enough direction or a clearer through

1241
00:47:39,240 --> 00:47:43,020
line more

1242
00:47:41,040 --> 00:47:45,240
I need more stick because at the moment

1243
00:47:43,020 --> 00:47:48,480
the the carrot is just this abstract

1244
00:47:45,240 --> 00:47:50,540
thing in the future so to be clear I'm

1245
00:47:48,480 --> 00:47:53,579
not saying you know it's all on there

1246
00:47:50,540 --> 00:47:55,380
but there is an element of like yeah

1247
00:47:53,579 --> 00:47:56,520
them just been like I don't know I don't

1248
00:47:55,380 --> 00:47:57,839
know why I'm here anymore we're just

1249
00:47:56,520 --> 00:48:00,300
we're just adventuring for the sake of

1250
00:47:57,839 --> 00:48:02,460
adventuring which is can be fine but

1251
00:48:00,300 --> 00:48:06,480
then it also can lead to

1252
00:48:02,460 --> 00:48:08,760
almost fatigue because I was you know

1253
00:48:06,480 --> 00:48:10,740
then making Adventures for the sake of

1254
00:48:08,760 --> 00:48:11,880
making Adventures as a DM's point of

1255
00:48:10,740 --> 00:48:13,680
view and they would turn up and have a

1256
00:48:11,880 --> 00:48:18,180
fun time and stuff but you kind of Miss

1257
00:48:13,680 --> 00:48:19,980
lose that Arrow of focus I guess yeah

1258
00:48:18,180 --> 00:48:22,260
yeah yeah Focus that's the word I'm

1259
00:48:19,980 --> 00:48:23,940
looking for yeah um so like it can it

1260
00:48:22,260 --> 00:48:26,339
maybe it's just because when when it was

1261
00:48:23,940 --> 00:48:28,140
such a longer campaign and again I'm

1262
00:48:26,339 --> 00:48:30,780
always trying to learn and improve and

1263
00:48:28,140 --> 00:48:33,599
for the next iteration three it'll be it

1264
00:48:30,780 --> 00:48:35,339
will be better uh I promise uh so that

1265
00:48:33,599 --> 00:48:37,440
there will be a clearer drive a clearer

1266
00:48:35,339 --> 00:48:39,780
motivation that isn't just go and do

1267
00:48:37,440 --> 00:48:41,339
something and and leave so much to the

1268
00:48:39,780 --> 00:48:43,260
characters and their heavy lifting on

1269
00:48:41,339 --> 00:48:44,339
their own motivation but yeah a couple

1270
00:48:43,260 --> 00:48:46,319
of times like

1271
00:48:44,339 --> 00:48:48,900
but what what why don't you just go back

1272
00:48:46,319 --> 00:48:50,579
home and he's like I don't know but I'm

1273
00:48:48,900 --> 00:48:52,319
here now so we may as well just keep

1274
00:48:50,579 --> 00:48:54,780
going

1275
00:48:52,319 --> 00:48:57,000
yeah because this [ __ ] is like very

1276
00:48:54,780 --> 00:48:59,160
dangerous

1277
00:48:57,000 --> 00:49:01,440
yeah if this was like a real life like

1278
00:48:59,160 --> 00:49:03,540
profession you'd be like yeah after the

1279
00:49:01,440 --> 00:49:05,760
first decade now I'm done I'm going home

1280
00:49:03,540 --> 00:49:08,760
I've got my bed yeah I'm all right but I

1281
00:49:05,760 --> 00:49:11,700
I think is there anything less real than

1282
00:49:08,760 --> 00:49:13,319
that idea of of a character even in real

1283
00:49:11,700 --> 00:49:14,819
life we have it right where we get a bit

1284
00:49:13,319 --> 00:49:16,560
lost and we're not really sure what

1285
00:49:14,819 --> 00:49:19,980
we're doing or which direction we're

1286
00:49:16,560 --> 00:49:21,599
going in and that with characters is

1287
00:49:19,980 --> 00:49:24,540
absolutely fine to happen as well I

1288
00:49:21,599 --> 00:49:26,880
think because it's then as a DM working

1289
00:49:24,540 --> 00:49:30,119
with your players either in the session

1290
00:49:26,880 --> 00:49:31,020
and being vigilant that there's this

1291
00:49:30,119 --> 00:49:33,060
kind of

1292
00:49:31,020 --> 00:49:34,440
kind of not disassociation but this kind

1293
00:49:33,060 --> 00:49:36,599
of Disconnect from what the characters

1294
00:49:34,440 --> 00:49:38,940
are actually doing but then also then

1295
00:49:36,599 --> 00:49:41,400
weaving it in like how do you how do you

1296
00:49:38,940 --> 00:49:44,160
even in the real world find direction

1297
00:49:41,400 --> 00:49:46,619
and go back onto your adventuring path

1298
00:49:44,160 --> 00:49:48,839
right when you're feeling a bit lost so

1299
00:49:46,619 --> 00:49:50,339
I don't think it's just on the DM or the

1300
00:49:48,839 --> 00:49:53,760
player I think it's a nice collaboration

1301
00:49:50,339 --> 00:49:56,579
of cool let's get you back on track so

1302
00:49:53,760 --> 00:49:58,740
you feel like we're actively adventuring

1303
00:49:56,579 --> 00:50:02,160
in the right direction

1304
00:49:58,740 --> 00:50:03,660
um so yeah I think there's there's ways

1305
00:50:02,160 --> 00:50:05,700
you could do it and there's ways that

1306
00:50:03,660 --> 00:50:08,760
you could get the character and the

1307
00:50:05,700 --> 00:50:11,099
player back on track but yeah maybe I'm

1308
00:50:08,760 --> 00:50:12,900
just lucky then I had a I had an amazing

1309
00:50:11,099 --> 00:50:15,900
bunch of players around my table when I

1310
00:50:12,900 --> 00:50:17,599
did and I railroaded the hell out of you

1311
00:50:15,900 --> 00:50:20,040
so yeah

1312
00:50:17,599 --> 00:50:22,380
you are in dangerously close to some

1313
00:50:20,040 --> 00:50:24,200
like legitimate life lessons there I was

1314
00:50:22,380 --> 00:50:28,020
almost gonna have to be like

1315
00:50:24,200 --> 00:50:30,060
this is this is too like sincere for the

1316
00:50:28,020 --> 00:50:31,160
show we're gonna we'll get it out of

1317
00:50:30,060 --> 00:50:33,560
fart noise

1318
00:50:31,160 --> 00:50:37,140
[Laughter]

1319
00:50:33,560 --> 00:50:39,839
yeah that's all the patreon money goes

1320
00:50:37,140 --> 00:50:43,099
to his soundboards too yeah license

1321
00:50:39,839 --> 00:50:45,839
pretty fast fart sounds

1322
00:50:43,099 --> 00:50:48,720
yeah that's when you know you've made it

1323
00:50:45,839 --> 00:50:50,460
big uh if that's what you're spending

1324
00:50:48,720 --> 00:50:53,640
the money on you're winning right there

1325
00:50:50,460 --> 00:50:55,680
that's it yeah rising cost of living

1326
00:50:53,640 --> 00:50:57,480
don't know nothing about it yeah yeah

1327
00:50:55,680 --> 00:51:00,440
fart sounds all the way I got my

1328
00:50:57,480 --> 00:51:00,440
soundboards I'm good

1329
00:51:01,319 --> 00:51:05,040
um we talked earlier on you said you

1330
00:51:02,940 --> 00:51:08,579
wanted to talk about more the um

1331
00:51:05,040 --> 00:51:11,640
like the potential anxiety with building

1332
00:51:08,579 --> 00:51:12,900
a world to Adventure in so what did you

1333
00:51:11,640 --> 00:51:14,700
want to talk about there in in

1334
00:51:12,900 --> 00:51:17,099
particular if we haven't already covered

1335
00:51:14,700 --> 00:51:19,619
it of course yeah no no yeah so I think

1336
00:51:17,099 --> 00:51:21,059
I think for me I think I always come

1337
00:51:19,619 --> 00:51:23,400
back to this one example and again I

1338
00:51:21,059 --> 00:51:26,760
might get you know hunted down for this

1339
00:51:23,400 --> 00:51:30,180
but Red Dead Redemption 2. fantastic

1340
00:51:26,760 --> 00:51:32,880
game credible Graphics great narrative

1341
00:51:30,180 --> 00:51:35,160
didn't finish it too big

1342
00:51:32,880 --> 00:51:37,020
and that's just me and maybe that's just

1343
00:51:35,160 --> 00:51:39,900
that's just who I am but

1344
00:51:37,020 --> 00:51:43,740
there was too much at times for me to do

1345
00:51:39,900 --> 00:51:45,660
it was overwhelming and I don't think

1346
00:51:43,740 --> 00:51:48,599
there was fast travel maybe I hadn't

1347
00:51:45,660 --> 00:51:50,040
unlocked it yet but it was like if I

1348
00:51:48,599 --> 00:51:52,500
want to put if I want to see any

1349
00:51:50,040 --> 00:51:53,760
progress in this game it is going to

1350
00:51:52,500 --> 00:51:56,160
take me

1351
00:51:53,760 --> 00:51:57,720
way too much time so I put the

1352
00:51:56,160 --> 00:51:58,800
controller down and never Revisited it

1353
00:51:57,720 --> 00:52:01,020
and

1354
00:51:58,800 --> 00:52:02,339
that sucks because everyone says how

1355
00:52:01,020 --> 00:52:04,559
good it is and that the ending is

1356
00:52:02,339 --> 00:52:07,980
amazing and I think I've had spoilers

1357
00:52:04,559 --> 00:52:11,160
now so whatever but and I guess when it

1358
00:52:07,980 --> 00:52:13,859
comes to DND that could happen as well I

1359
00:52:11,160 --> 00:52:16,619
think you could overwhelm your players

1360
00:52:13,859 --> 00:52:18,900
with options and you could

1361
00:52:16,619 --> 00:52:21,119
even as a DM overwhelm yourself with

1362
00:52:18,900 --> 00:52:23,280
creating options as well something that

1363
00:52:21,119 --> 00:52:25,740
I'm probably not very good at is kind of

1364
00:52:23,280 --> 00:52:28,079
thinking on the Fly and coming up with

1365
00:52:25,740 --> 00:52:30,540
stuff in the moment which is why

1366
00:52:28,079 --> 00:52:33,780
with my mini campaign I knew you'd be

1367
00:52:30,540 --> 00:52:36,240
ending within 10 to 11 as it was in your

1368
00:52:33,780 --> 00:52:38,220
sessions and I knew that you needed to

1369
00:52:36,240 --> 00:52:41,220
go to these different cities to achieve

1370
00:52:38,220 --> 00:52:43,020
the goal so I knew that I could prep the

1371
00:52:41,220 --> 00:52:44,700
hell out of that and that pretty much

1372
00:52:43,020 --> 00:52:45,960
whatever decision you made I'd have

1373
00:52:44,700 --> 00:52:47,400
something ready for you there was only

1374
00:52:45,960 --> 00:52:48,240
like one or two times where I had to

1375
00:52:47,400 --> 00:52:50,099
kind of

1376
00:52:48,240 --> 00:52:52,160
turn the wheels in my brain in the

1377
00:52:50,099 --> 00:52:55,200
moment and go this character is called

1378
00:52:52,160 --> 00:52:58,740
Grog Dave whatever

1379
00:52:55,200 --> 00:53:00,480
um so I think from both sides of the the

1380
00:52:58,740 --> 00:53:02,520
screen whether it's the DM or the

1381
00:53:00,480 --> 00:53:04,980
players it's I think having that through

1382
00:53:02,520 --> 00:53:06,359
line that guides them which again this

1383
00:53:04,980 --> 00:53:08,099
is again what we've kind of keep coming

1384
00:53:06,359 --> 00:53:11,160
back to what is the through line how do

1385
00:53:08,099 --> 00:53:12,839
you get your players to Adventure uh and

1386
00:53:11,160 --> 00:53:15,720
how how do you how do you get them to

1387
00:53:12,839 --> 00:53:16,800
find their own path in this world you're

1388
00:53:15,720 --> 00:53:19,500
building

1389
00:53:16,800 --> 00:53:23,160
but it's trying to avoid so many options

1390
00:53:19,500 --> 00:53:24,540
that it gets just wild for them and I

1391
00:53:23,160 --> 00:53:27,960
don't think I've ever played with a

1392
00:53:24,540 --> 00:53:29,940
group bigger than five players so maybe

1393
00:53:27,960 --> 00:53:32,099
that helps but if you had like eight

1394
00:53:29,940 --> 00:53:34,559
players around the table maybe more

1395
00:53:32,099 --> 00:53:36,540
which I imagine some people probably do

1396
00:53:34,559 --> 00:53:39,119
yeah how do you

1397
00:53:36,540 --> 00:53:41,460
how do you build time in for everyone to

1398
00:53:39,119 --> 00:53:42,780
feel like they're getting progress in

1399
00:53:41,460 --> 00:53:45,300
the game

1400
00:53:42,780 --> 00:53:47,940
and that's the thing that scares me yes

1401
00:53:45,300 --> 00:53:50,220
with with difficulty I imagine six was

1402
00:53:47,940 --> 00:53:52,559
pushing it for me uh and so that's why

1403
00:53:50,220 --> 00:53:54,180
I'm not like ball of my eyes out when

1404
00:53:52,559 --> 00:53:55,380
people have to drop off for life because

1405
00:53:54,180 --> 00:53:57,839
I'm like okay

1406
00:53:55,380 --> 00:54:00,079
yes it's a Pity and yes it's a shame

1407
00:53:57,839 --> 00:54:02,780
but it does make it more manageable

1408
00:54:00,079 --> 00:54:05,099
right

1409
00:54:02,780 --> 00:54:07,980
and that that's the thing isn't it it's

1410
00:54:05,099 --> 00:54:10,440
like yeah how how am I gonna because you

1411
00:54:07,980 --> 00:54:11,940
meet fortnightly you meet weekly maybe

1412
00:54:10,440 --> 00:54:14,460
weekly at most

1413
00:54:11,940 --> 00:54:15,960
um and how do I give everyone around

1414
00:54:14,460 --> 00:54:18,180
that table

1415
00:54:15,960 --> 00:54:20,220
their progress with their character for

1416
00:54:18,180 --> 00:54:22,260
the week and if you've got more than

1417
00:54:20,220 --> 00:54:25,020
four or five players or six more than

1418
00:54:22,260 --> 00:54:26,579
six yeah how do you give everyone that

1419
00:54:25,020 --> 00:54:28,440
feeling of like they're getting

1420
00:54:26,579 --> 00:54:29,940
something from this and it is because

1421
00:54:28,440 --> 00:54:32,579
the DM gets something from running the

1422
00:54:29,940 --> 00:54:34,079
game I really enjoyed it thought I'd be

1423
00:54:32,579 --> 00:54:36,180
terrible thought I'd be nervous every

1424
00:54:34,079 --> 00:54:38,700
session two sessions in I was just

1425
00:54:36,180 --> 00:54:40,859
rolling with it and really enjoying it

1426
00:54:38,700 --> 00:54:43,079
and then as a player I've never been in

1427
00:54:40,859 --> 00:54:45,480
a large group larger than five players

1428
00:54:43,079 --> 00:54:48,000
so I always leave a session being like

1429
00:54:45,480 --> 00:54:50,700
yeah cool my character she heard about

1430
00:54:48,000 --> 00:54:52,559
her long lost parents or she moved on

1431
00:54:50,700 --> 00:54:55,500
and did this or learned a new skill or

1432
00:54:52,559 --> 00:54:58,319
had a really fun interaction so yeah how

1433
00:54:55,500 --> 00:55:00,059
do you avoid overwhelming people and

1434
00:54:58,319 --> 00:55:02,160
that's the thing that gives me a bit of

1435
00:55:00,059 --> 00:55:03,480
not anxiety but makes me like cool

1436
00:55:02,160 --> 00:55:05,460
that'd be the one thing I would try and

1437
00:55:03,480 --> 00:55:07,319
avoid overwhelming them but then also

1438
00:55:05,460 --> 00:55:08,819
not overwhelming yourself as a DM but

1439
00:55:07,319 --> 00:55:10,859
ensuring that everybody gets their

1440
00:55:08,819 --> 00:55:12,240
little five minutes of progress for

1441
00:55:10,859 --> 00:55:14,520
their character yeah

1442
00:55:12,240 --> 00:55:16,440
I love how we we started this episode

1443
00:55:14,520 --> 00:55:17,880
with like

1444
00:55:16,440 --> 00:55:19,079
you want the breath of the wild moment

1445
00:55:17,880 --> 00:55:20,640
you want the olden ring moment you want

1446
00:55:19,079 --> 00:55:22,140
this this you know this vast open cool

1447
00:55:20,640 --> 00:55:23,880
to Adventure that's this like

1448
00:55:22,140 --> 00:55:27,800
mind-blowing and then we've come full

1449
00:55:23,880 --> 00:55:31,559
circle to go but however

1450
00:55:27,800 --> 00:55:33,660
you also don't yeah

1451
00:55:31,559 --> 00:55:36,119
yeah you want an adventure but you want

1452
00:55:33,660 --> 00:55:39,359
it in a nice linear way that you can

1453
00:55:36,119 --> 00:55:41,819
follow no yeah but it isn't and then and

1454
00:55:39,359 --> 00:55:44,220
you can't I guess as players or DMS

1455
00:55:41,819 --> 00:55:45,660
anticipate it to be like that so if

1456
00:55:44,220 --> 00:55:47,819
you've built the world right and if

1457
00:55:45,660 --> 00:55:49,380
you've made it if you've made that

1458
00:55:47,819 --> 00:55:51,119
breath of the wild moment that Elden

1459
00:55:49,380 --> 00:55:54,119
ring moment where you know their scale

1460
00:55:51,119 --> 00:55:55,079
and you know how many options there can

1461
00:55:54,119 --> 00:55:56,579
be

1462
00:55:55,079 --> 00:55:58,920
but then finding them really strong

1463
00:55:56,579 --> 00:56:01,380
through line to guide you back onto some

1464
00:55:58,920 --> 00:56:03,960
kind of group effort then I guess that's

1465
00:56:01,380 --> 00:56:05,400
how you win absolutely is there anything

1466
00:56:03,960 --> 00:56:08,220
uh you want to talk about that we might

1467
00:56:05,400 --> 00:56:09,780
have missed no not really

1468
00:56:08,220 --> 00:56:11,460
um I think one of the one things I was

1469
00:56:09,780 --> 00:56:12,540
going to bring was and I'd mentioned it

1470
00:56:11,460 --> 00:56:14,280
earlier a little bit but I just wanted

1471
00:56:12,540 --> 00:56:17,220
to bring back again was that kind of

1472
00:56:14,280 --> 00:56:19,020
escapism thing and I think when it comes

1473
00:56:17,220 --> 00:56:21,180
to the adventure thing

1474
00:56:19,020 --> 00:56:23,640
we all love the idea of going on

1475
00:56:21,180 --> 00:56:26,099
adventure in real life but we know that

1476
00:56:23,640 --> 00:56:29,099
you know for whatever reasons that's not

1477
00:56:26,099 --> 00:56:31,079
always possible and I think with DND you

1478
00:56:29,099 --> 00:56:32,940
can have that escapism

1479
00:56:31,079 --> 00:56:34,740
um whether it's going on an adventure to

1480
00:56:32,940 --> 00:56:36,480
another continent and you you just can't

1481
00:56:34,740 --> 00:56:38,700
travel in real life because of whatever

1482
00:56:36,480 --> 00:56:39,660
I think for covid that was a big one for

1483
00:56:38,700 --> 00:56:41,579
so many people because of all the

1484
00:56:39,660 --> 00:56:43,680
restrictions you couldn't go anywhere

1485
00:56:41,579 --> 00:56:47,460
other than your four walls or outside

1486
00:56:43,680 --> 00:56:49,619
for 30 minutes or worse so I think that

1487
00:56:47,460 --> 00:56:52,319
escapism is and again getting to

1488
00:56:49,619 --> 00:56:55,619
adventurers is Indian deer is white so

1489
00:56:52,319 --> 00:56:58,260
amazing in my opinion but no I think I

1490
00:56:55,619 --> 00:57:00,119
kind of touched an earlier so yeah that

1491
00:56:58,260 --> 00:57:03,720
that Bilbo meme of I'm going on

1492
00:57:00,119 --> 00:57:08,880
adventure is yes is just uh so

1493
00:57:03,720 --> 00:57:10,440
appropriate I think for DND 100 100 we

1494
00:57:08,880 --> 00:57:11,220
all want that moment of right I'm off

1495
00:57:10,440 --> 00:57:15,140
out

1496
00:57:11,220 --> 00:57:16,859
and yeah I'll be back when I'm back

1497
00:57:15,140 --> 00:57:19,380
certainly

1498
00:57:16,859 --> 00:57:22,619
despite having made

1499
00:57:19,380 --> 00:57:24,839
90 plus sessions of

1500
00:57:22,619 --> 00:57:28,200
content of Adventure however you want to

1501
00:57:24,839 --> 00:57:29,400
describe it it is always interesting to

1502
00:57:28,200 --> 00:57:31,260
have

1503
00:57:29,400 --> 00:57:32,280
these discussions with you know

1504
00:57:31,260 --> 00:57:33,900
different perspectives and different

1505
00:57:32,280 --> 00:57:37,020
point of views as to

1506
00:57:33,900 --> 00:57:39,180
like as you said maybe I probably don't

1507
00:57:37,020 --> 00:57:40,859
need to be worried as much as probably a

1508
00:57:39,180 --> 00:57:42,119
self-imposed worry about those players

1509
00:57:40,859 --> 00:57:44,040
not being

1510
00:57:42,119 --> 00:57:45,900
because it's ironic because the answer I

1511
00:57:44,040 --> 00:57:47,160
I I told you the answer when they were

1512
00:57:45,900 --> 00:57:48,660
like oh I don't I don't know why

1513
00:57:47,160 --> 00:57:51,059
adventuring but we are and that's fine

1514
00:57:48,660 --> 00:57:53,220
like it is fine I was just that was just

1515
00:57:51,059 --> 00:57:55,859
a self-imposed concern that I was

1516
00:57:53,220 --> 00:57:57,359
putting on myself so we've continued the

1517
00:57:55,859 --> 00:58:01,619
theme of these Deep Thoughts by me

1518
00:57:57,359 --> 00:58:04,079
having uh an epiphany yeah there it is

1519
00:58:01,619 --> 00:58:05,940
there it is a light bulb moment there it

1520
00:58:04,079 --> 00:58:07,859
is yeah

1521
00:58:05,940 --> 00:58:11,520
and that's that that's it like I always

1522
00:58:07,859 --> 00:58:13,319
there's always always the thoughts of a

1523
00:58:11,520 --> 00:58:15,000
new experience that yourself first hand

1524
00:58:13,319 --> 00:58:17,280
like second guessing yourself with like

1525
00:58:15,000 --> 00:58:19,079
oh my God I'm gonna be crap and have I

1526
00:58:17,280 --> 00:58:21,180
done enough have I done too little uh

1527
00:58:19,079 --> 00:58:23,700
you know I'm gonna be a terrible DM

1528
00:58:21,180 --> 00:58:25,079
because I've only been a player but that

1529
00:58:23,700 --> 00:58:28,319
one thing

1530
00:58:25,079 --> 00:58:30,960
I do love about it is as you know did

1531
00:58:28,319 --> 00:58:33,420
they did people have fun yes or no and

1532
00:58:30,960 --> 00:58:36,299
not often I love it so much because not

1533
00:58:33,420 --> 00:58:39,900
often in D do you get such a simple

1534
00:58:36,299 --> 00:58:42,299
elegant binary question that has an

1535
00:58:39,900 --> 00:58:44,579
answer that is actually applicable to

1536
00:58:42,299 --> 00:58:46,260
everything I know I said earlier on very

1537
00:58:44,579 --> 00:58:48,359
few things are applicable across the

1538
00:58:46,260 --> 00:58:49,680
board but this this is the one that and

1539
00:58:48,359 --> 00:58:50,760
that is it and that's why I love it

1540
00:58:49,680 --> 00:58:53,460
because it is like did they have fun

1541
00:58:50,760 --> 00:58:54,599
yeah great yeah fine you made up

1542
00:58:53,460 --> 00:58:56,640
everything on the spot doesn't matter

1543
00:58:54,599 --> 00:58:58,440
they had fun they don't know why they're

1544
00:58:56,640 --> 00:59:01,020
adventuring doesn't matter if they had

1545
00:58:58,440 --> 00:59:03,540
fun yeah I've I've been in games where

1546
00:59:01,020 --> 00:59:06,480
it has literally been you know the draw

1547
00:59:03,540 --> 00:59:09,000
distance is is right in front of you and

1548
00:59:06,480 --> 00:59:11,760
the DM is and they're not stressing

1549
00:59:09,000 --> 00:59:13,319
either the DM is just uh running it in

1550
00:59:11,760 --> 00:59:14,420
the moment and then you've got me

1551
00:59:13,319 --> 00:59:16,380
running it

1552
00:59:14,420 --> 00:59:17,640
de-stressing because I've prepped the

1553
00:59:16,380 --> 00:59:19,680
hell out of it

1554
00:59:17,640 --> 00:59:22,559
as well so yeah you have both sides and

1555
00:59:19,680 --> 00:59:24,119
I think as a player as well

1556
00:59:22,559 --> 00:59:26,640
sometimes you get into a headspace when

1557
00:59:24,119 --> 00:59:28,559
playing where I'm like cool well I did

1558
00:59:26,640 --> 00:59:30,960
this damage and especially in combat I

1559
00:59:28,559 --> 00:59:33,240
did this damage last go so I'll just do

1560
00:59:30,960 --> 00:59:36,000
that again and I'll just rinse and

1561
00:59:33,240 --> 00:59:38,220
repeat rinse and repeat but actually I

1562
00:59:36,000 --> 00:59:40,500
think the most fun is where you don't

1563
00:59:38,220 --> 00:59:42,540
play vanilla and you kind of just

1564
00:59:40,500 --> 00:59:44,579
you just go and have a bit of fun and do

1565
00:59:42,540 --> 00:59:47,160
something unexpected you know add a bit

1566
00:59:44,579 --> 00:59:49,020
of flair to your attack or you know and

1567
00:59:47,160 --> 00:59:51,059
I think that's the the other thing as

1568
00:59:49,020 --> 00:59:54,000
well is if you can try and do something

1569
00:59:51,059 --> 00:59:57,059
exciting and daring whether that's RP or

1570
00:59:54,000 --> 00:59:59,579
combat or as a DM something completely

1571
00:59:57,059 --> 01:00:01,680
unexpected happens to your players that

1572
00:59:59,579 --> 01:00:05,099
can be a really nice way to add a bit of

1573
01:00:01,680 --> 01:00:07,520
Adventure to it as well in the moment in

1574
01:00:05,099 --> 01:00:10,680
the moment lovely

1575
01:00:07,520 --> 01:00:12,900
okay well uh thank you for that

1576
01:00:10,680 --> 01:00:14,760
discussion is there anything you would

1577
01:00:12,900 --> 01:00:17,280
like to plug

1578
01:00:14,760 --> 01:00:18,839
yeah um mentioned it a little bit at the

1579
01:00:17,280 --> 01:00:22,859
beginning and throughout but obviously

1580
01:00:18,839 --> 01:00:25,200
Danilo myself uh Nathan Psy Rob we're

1581
01:00:22,859 --> 01:00:27,839
all part of dungeons Dice and dudes

1582
01:00:25,200 --> 01:00:30,059
podcast we've just started going live on

1583
01:00:27,839 --> 01:00:31,920
Twitch as well which is exciting and

1584
01:00:30,059 --> 01:00:35,220
scary at the same time

1585
01:00:31,920 --> 01:00:38,099
um so do give us a listen a watch you

1586
01:00:35,220 --> 01:00:40,559
can search us on any platform pretty

1587
01:00:38,099 --> 01:00:43,319
much I think size got that covered any

1588
01:00:40,559 --> 01:00:46,020
platform out there this was the first 30

1589
01:00:43,319 --> 01:00:48,299
seconds to a minute of net d d episode

1590
01:00:46,020 --> 01:00:51,059
and you'll hear every single platform

1591
01:00:48,299 --> 01:00:54,480
the books somehow inexplicably Paper

1592
01:00:51,059 --> 01:00:57,359
Planes uh yeah yeah tea reading you can

1593
01:00:54,480 --> 01:01:01,500
get us in the RSS feed don't forget the

1594
01:00:57,359 --> 01:01:03,000
RSS don't forget all of the uh all of

1595
01:01:01,500 --> 01:01:07,319
our fictitious platforms as well but

1596
01:01:03,000 --> 01:01:09,780
yeah if you search d d n d pod

1597
01:01:07,319 --> 01:01:11,760
um drop us a follow give us a listen

1598
01:01:09,780 --> 01:01:14,700
um we have a good laugh so hopefully you

1599
01:01:11,760 --> 01:01:16,319
will listening in as well absolutely uh

1600
01:01:14,700 --> 01:01:18,900
and it's a rare occurrence that I get

1601
01:01:16,319 --> 01:01:20,940
plugged well twice once for that and

1602
01:01:18,900 --> 01:01:22,740
also inadvertently by my own show here

1603
01:01:20,940 --> 01:01:23,520
so uh I'm just going to embellish and

1604
01:01:22,740 --> 01:01:26,520
say

1605
01:01:23,520 --> 01:01:28,880
I do very little uh for dungeons Dyson

1606
01:01:26,520 --> 01:01:28,880
dudes

1607
01:01:29,599 --> 01:01:34,980
the game that's not true no no you've

1608
01:01:32,760 --> 01:01:37,380
saved all of our characters multiple

1609
01:01:34,980 --> 01:01:39,599
times okay in character yeah you bring

1610
01:01:37,380 --> 01:01:41,280
the guys without me and you bring the

1611
01:01:39,599 --> 01:01:43,610
professionalism that this podcast adds

1612
01:01:41,280 --> 01:01:44,960
to us because we're all doing whatever

1613
01:01:43,610 --> 01:01:47,819
[Music]

1614
01:01:44,960 --> 01:01:49,680
the guys put in an awful lot of work uh

1615
01:01:47,819 --> 01:01:51,960
they all have been previous guests on

1616
01:01:49,680 --> 01:01:54,299
the show uh links to their episodes will

1617
01:01:51,960 --> 01:01:56,099
be in this episode description but yeah

1618
01:01:54,299 --> 01:01:57,299
it's it's a lot of fun

1619
01:01:56,099 --> 01:02:00,000
um and I always say if you want to see

1620
01:01:57,299 --> 01:02:01,920
me as a player and not doing my podcast

1621
01:02:00,000 --> 01:02:03,900
thinking critically voice

1622
01:02:01,920 --> 01:02:06,240
um and go and see me making Goofs and

1623
01:02:03,900 --> 01:02:08,280
gaffes with uh a bunch of friends then

1624
01:02:06,240 --> 01:02:10,319
yeah I would also suggest you go check

1625
01:02:08,280 --> 01:02:11,940
that out but yeah otherwise all let's

1626
01:02:10,319 --> 01:02:13,920
have to say thank you very much George

1627
01:02:11,940 --> 01:02:16,579
thank you for having me sorry it took so

1628
01:02:13,920 --> 01:02:20,160
long to get us here but we made it blind

1629
01:02:16,579 --> 01:02:24,240
we've done it the illithids up in space

1630
01:02:20,160 --> 01:02:26,579
have declared it the time to do this and

1631
01:02:24,240 --> 01:02:28,980
we have made it so I'm I'm proud of us

1632
01:02:26,579 --> 01:02:31,680
yeah and that's it and now the podcast

1633
01:02:28,980 --> 01:02:33,660
can oh be can end it's done it's over

1634
01:02:31,680 --> 01:02:35,819
I've got your fingers you've got all of

1635
01:02:33,660 --> 01:02:39,059
the Infinity Stones just yeah that's it

1636
01:02:35,819 --> 01:02:42,660
uh as usual uh as mentioned all the

1637
01:02:39,059 --> 01:02:44,579
links to ddnd pod no letters will be in

1638
01:02:42,660 --> 01:02:45,960
the episode description along with as I

1639
01:02:44,579 --> 01:02:49,740
said the episodes the previous guests

1640
01:02:45,960 --> 01:02:51,720
Rob Psy Nathan and now George so yes uh

1641
01:02:49,740 --> 01:02:53,160
everyone at home thank you for listening

1642
01:02:51,720 --> 01:02:55,819
and

1643
01:02:53,160 --> 01:02:55,819
good night

1644
01:02:55,920 --> 01:02:59,760
now it's time for the patreon shout outs

1645
01:02:57,780 --> 01:03:02,400
huge thank you to all my patrons

1646
01:02:59,760 --> 01:03:04,799
starting with Josh lewinike and Glenn

1647
01:03:02,400 --> 01:03:06,359
the three fabulous toasts of tabletop

1648
01:03:04,799 --> 01:03:09,000
Journeys who've been on the show several

1649
01:03:06,359 --> 01:03:11,579
times before and who I'll always invite

1650
01:03:09,000 --> 01:03:15,420
back to go check out tabletop Journeys

1651
01:03:11,579 --> 01:03:18,540
at ttjourneys.com or at TT Journeys on

1652
01:03:15,420 --> 01:03:21,240
Twitter we also have Joe from the fourth

1653
01:03:18,540 --> 01:03:24,240
leg podcast because all about giving DMS

1654
01:03:21,240 --> 01:03:25,920
another leg to stand on again previous

1655
01:03:24,240 --> 01:03:27,059
guests of the show and I'd thoroughly

1656
01:03:25,920 --> 01:03:29,520
encourage you to go and check out their

1657
01:03:27,059 --> 01:03:31,680
great content so you can find them at

1658
01:03:29,520 --> 01:03:33,059
the fourthleg on Twitter

1659
01:03:31,680 --> 01:03:34,859
always have a good friend of the show

1660
01:03:33,059 --> 01:03:37,020
optional rule you can go and find him

1661
01:03:34,859 --> 01:03:39,660
out on optional rule.com or at optional

1662
01:03:37,020 --> 01:03:41,640
Rule full of very insightful and

1663
01:03:39,660 --> 01:03:45,119
educated comments and thoughts and

1664
01:03:41,640 --> 01:03:47,099
threads on the really nitty-gritty of

1665
01:03:45,119 --> 01:03:50,460
DnD we have

1666
01:03:47,099 --> 01:03:51,900
what a guy Matthew Perkins who is just

1667
01:03:50,460 --> 01:03:54,000
out there in the world trying to make

1668
01:03:51,900 --> 01:03:57,420
you laugh let's go and check him out at

1669
01:03:54,000 --> 01:03:58,160
Matthew perkins.net or at hey it's Matty

1670
01:03:57,420 --> 01:04:01,380
P

1671
01:03:58,160 --> 01:04:03,920
m-a-t-t-y-p and good friend of the show

1672
01:04:01,380 --> 01:04:07,140
and one of my table mates Matthew Street

1673
01:04:03,920 --> 01:04:10,980
go and check out his partner's hustle at

1674
01:04:07,140 --> 01:04:13,460
virtualtime hustle.com or at mp street88

1675
01:04:10,980 --> 01:04:13,460
on Twitter

1676
01:04:13,630 --> 01:04:35,769
[Music]

 

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George Putnam

DM and Player

DM, Editor and Player of Dungeons, Dice & Dudes podcast!