Adventure
“I found them all. I won."
Finally, I welcome George from our 'Dungeons, Dice, and Dudes' actual play podcast to discuss how to build adventures, and why it's important to define one. No matter if you're top-down or bottom-up, there always needs to be that call to adventure, a catalyst, and the form that takes can drastically alter the theme and direction of a campaign. Giving your players that Elden Ring moment is all about the "scale in detail"; having a wide enough pond to splash around in with just enough depth to make it worthwhile.
- 03:48 - The 'Breath of the Wild' Moment
- 14:40 - Call to Adventure
- 25:47 - Worldbuilding
- 40:49 - Character Motivations
- 51:01 - Fighting DM Anxiety
Find George on Dungeons, Dice, and Dudes: https://linktr.ee/DDandD
Find Thinking Critically online:
- Website: https://www.thinkingcritically.co.uk
- Socials: @ThinkCritDnD
References:
- 'Conflict' episode of Thinking Critically with Rob (Ulysses)
- 'Time' episode of Thinking Critically with Tim (Ulrik)
- 'Macro' episode of Thinking Critically with Nathan (DM)
- 'Happiness' episode of Thinking Critically with Simon (Owain)
Patrons:
- Tabletop Journeys @ttjourneys: https://ttjourneys.com/
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
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hello and welcome thinkers to season 4
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episode 19 of thinking critically a d d
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discussion a couple of announcements
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this week one
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as is now my
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default this is a video podcast so if
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you're just listening to this then head
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over to either my YouTube or Spotify
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where you can see the video format and
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you can see my face my poster my t-shirt
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uh and of course the lovely guest we
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have on today so either on YouTube you
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can find me at think crit DND or on
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Spotify under the regular podcast also I
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have a date for your calendars I will be
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doing the game on charity 12 hour stream
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again this year on
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for Friday the 24th of March so pop that
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in your calendar from about 11AM to 11
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p.m British
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time uh yeah all for a good charity for
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children's hospice here in the UK I'm
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aiming this year to hit a thousand
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pounds donation goal so
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any help would be appreciated even if
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you just come along to the screen to the
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screen to the stream and support me uh
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for what will be another
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Insurance test a couple of interesting
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games lined up as well so that should be
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fun
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and as usual you can also catch me on
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the dungeons Dyson dude's actual play
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podcast ddnd pod there's a tag you can
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find them anywhere including on Twitch
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if you're listening to this episode the
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day it drops Friday the 10th of February
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we will be streaming live on the
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following Sunday the 12th at twitch.tv
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DND pod so come check me out there as a
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player otherwise let's get on with the
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show
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[Music]
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[Applause]
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[Music]
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and today I'm joined by George table May
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and XDM of our dungeons Dyson dudes
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actual play podcast thank you ever so
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much for joining us today George can you
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tell us a little bit about yourself
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hello yeah so um yeah my name's George I
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play Dungeons and Dragons with fantastic
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Danilo uh we've been playing together
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for like four five years now uh oh God
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yeah it's been a while yeah almost as
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long as it's been trying to get this
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recorded we've been it's been difficult
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to get recorded but that's my bad so
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apologies there but no yeah we've been
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we've been playing D D since I've
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started playing d d and since then we've
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started recording our own podcast
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together dungeons ice and dudes and I've
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dm'd like for 10 sessions as well
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um and yeah so kind of a novice to this
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I don't really know masses about ttrpgs
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uh as a DM I was quite entry level but
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yeah you guys looked after me so yeah
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just really excited to have a chat today
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you you're doing yourself a disservice
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there in the in the introduction you say
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you're a novice and there's two reasons
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for why that is not true
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[Laughter]
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firstly you say oh you know I dm'd for
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10 sessions you know it was 11 or 12
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because you overrun that's all good DMS
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do so 10 plan sessions 11 yeah extended
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ones yeah the extra special one at the
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end so if anything you're a veteran now
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I couldn't stop you guys all the
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railroading I tried I couldn't stop you
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guys getting that extra session out of
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me
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well today's topic is Adventure so what
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does that mean to you in the D D and
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wider ttrpg framework I guess adventure
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for me I think it's the thing that like
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first got me hooked to playing d d
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just I think it's that moment when
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you're playing like any kind of game
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whether it's a video game or d d and you
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have that moment where the world opens
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up and you realize that you can kind of
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do anything that you kind of think you
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want to do in that universe that world
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on that tabletop in that game whatever
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it is and I think it's that moment where
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everything just opens up and reveals and
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you see scale and you see not just scale
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like World build scale but also detail
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and that's obviously down to the DM or
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the developer of a game or whatever but
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I think that kind of moment where you
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suddenly realize oh God this is like
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living and breathing and I'm part of it
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even though I'm playing in it that's
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that's what the adventure for me makes
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it so exciting especially as someone
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who's now dm'd
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um and tried to have a lot of scale in
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my
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um sessions that I ran it is that scale
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and detail uh the kind of macro micro
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but they all kind of come together to
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make you go this thing lives and
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breathes I'm in it and it's massive and
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I could literally decide to do anything
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in the moment and it's down to the DM's
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imagination
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or the developers game developer again
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Maker's imagination to play with that so
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I think it's that kind of that thing
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that we all play for it's that
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excitement at scale and how much there
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is to do
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and also I guess in certain
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circumstances where you are kind of
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railroaded
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sticking to a path but the detail that
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kind of lines that path as well but yeah
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it's just that that kind of exciting
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moment where you just open up and see
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how big something is and you're just
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getting involved with it
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yeah I think that that sense of
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adventure which is good because I didn't
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have that in my notes but two games in
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recent memory that have really nailed
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that for me are very similar in some
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ways is obviously breath of the wild and
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ring both have that now kind of cliche
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moment where you come up from
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underground somewhere and then if you
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have that big Vista reveal and breath of
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the wild even takes the controller away
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from your hand and he runs up to the
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cliff and then the title card comes in
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and whatnot and they'll bring us
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something similar where you're like oh
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wow okay this is now wow and that for
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both of those games it's just Autumn
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Rings a lot more recent in memory
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but coming out of that first Tomb and
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being like wow okay this is
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you know this is an experience this is
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you know a feeling that's it's quite
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hard to emulate those those moments in
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video games I literally have that in my
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notes like where you open up and you see
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it all like and it's like now it plays
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over to you because you might have done
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a tutorial or you might be railroaded
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initially but then you have that moment
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of oh [ __ ] like this is open now and I
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can go anywhere do whatever I want in
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whatever order and some some games don't
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give you that right they are chaptered
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and you you progress but I think that
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Adventure in DND is is what's just
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exciting because you then look at it and
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go
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right where where to begin
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and that's really nice but daunting as
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well and I guess that's something maybe
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we'll come on to is that maybe scale can
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also an adventure can also sometimes be
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not inhibiting but kind of makes you go
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oh maybe this is a bit too much
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okay so let's start first then with how
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do you feel or what's a good way to
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communicate that breath of the wild
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title card moment let's call it that
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that here's your Vista the train rules
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are off go to wherever you want because
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both breath of the world know the ring
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do a very good job of being like
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don't know go wherever there's maybe
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something over there you want to do but
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how can you emulate that and obviously a
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quite a different medium to try at least
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that kind of sense of like whoa okay
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what is happening now
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yeah I guess like
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if we bring it to DND and if I was
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planning a new campaign or something
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like some you know as such I I guess it
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has a DM because it's it's your world
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that's being uh inhabited right I guess
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as a DM then you may set up your session
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one maybe you've got session zero to
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kind of iron out some Kings but your
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session one
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you've already briefed your players to
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have a reason why they're in a space and
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that space could have I don't know some
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kind of event that's not just a local
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thing but it's regional so you've got
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different cultures and you've got lots
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of different races and lots of different
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kind of species around and lots of
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things to do which gives you that kind
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of sense of oh this is this is larger
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than just my field of view like what I'm
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looking at right now isn't the end of
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this space there's just so much going on
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because I guess in in D you could have
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and you will walk up to a cliff Edge and
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it's just this huge view but you you
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wouldn't you wouldn't always get the
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opportunity so in any situation you want
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to build in the idea that there are
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different races different cultures all
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these things kind of coming together and
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collaborating in that moment that just
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then excites the player to go oh this is
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bigger than me and bigger than my
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character by quite something I think in
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my campaign that I hosted I did like a
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Carnival festival thing where there were
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loads of different countries and and
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like groups or kind of mingling and
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you're seeing a little bit of everything
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going on and hopefully that gave that
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sense of oh this is actually quite
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there's lots going on there's there's a
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bigger World outside of this space that
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we're currently in but it also sets you
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up to be aware aware of all of that
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and then I guess that's the other thing
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as well as having that to stop it being
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too inhibiting it's that kind of through
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game so with Elden ring you've got
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sights of Grace right and you've got
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those little oh yes yeah the little
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golden sparkly things in the air
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that's it they're basically saying go
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this direction if you want to but there
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is all this already around you and then
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I guess bringing it back to DND you
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would have that moment in your session
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one you know and to bring it back to
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mine my campaign that I did it was that
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moment where there was this kind of
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attack on that event which kind of
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brought your characters all together and
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how well that's crafted can then give
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you us kind of a really clear course of
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next steps if you haven't already
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followed it if my campaign was going to
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be open-ended and it wasn't going to be
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10 sorry 11 sessions
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then that probably that that attack
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probably wouldn't have happened and you
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would have had more time to explore it
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enjoy it and kind of maybe find your own
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paths but I guess with a a mini campaign
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you want to have that guidance so yeah I
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guess that's yeah I guess it's those
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moments of seeing the scale in detail so
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cultures races things going on in a
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space that helps you go oh this is
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bigger than my player my character sorry
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I'm bigger than yeah you know what I can
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currently see and then also something to
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push your character in the right
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direction I guess I love the term scale
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in detail that's like a chapter title of
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a of a book on World building or
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something that's you can have that one
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you can have that one that's for free
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yeah yeah
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I do think in that talking about
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starting campaigns is there's that often
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derided like you start in a Tavern which
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is wrongly derided because it's great
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and I do it and it totally works but one
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reason why it's good and it works is
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because you can have that
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like everyone thinks oh it's just a bar
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and nothing ever happens but like you
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can have those different cultures in
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there and like a good a good example one
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to use is you can have it start in maybe
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like a worker's bar or like a Sailors
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bar and sailors are renowned for being
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worldly and there being many different
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kinds of people that take up the
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professional sailing so that it writes
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itself that you would have a very
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diverse Melting Pot there to start with
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being like oh wow there's all these
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crazy different people around doing all
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sorts of crazy weird things uh yeah and
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here we are just ordering a drink and of
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course I always like to think that um
307
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the Castlevania animated series doesn't
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that doesn't uh Belmont start in a
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tablet the first time we see him is he's
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having a bar in brawl with some local
311
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Thugs That's the sickest anime like of
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the last thing
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however many years so uh yeah but yeah
314
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you're right like that that kind of that
315
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opportunity for cultures to Clash
316
00:12:21,660 --> 00:12:25,860
in in like an environment can be you
317
00:12:24,600 --> 00:12:29,220
know it could be a catalyst for
318
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something or it could be a a way to see
319
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another and I think that's it as well I
320
00:12:31,200 --> 00:12:33,660
think that's why people like to travel
321
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because they see other cultures and they
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go wait so outside of my perspective
323
00:12:35,820 --> 00:12:40,140
there is something completely different
324
00:12:37,320 --> 00:12:41,940
in done in different ways and and that
325
00:12:40,140 --> 00:12:43,620
then opens your eyes and that's kind of
326
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what Adventure does right opens your
327
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eyes to Worlds elsewhere and I think
328
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you're right having you know that bar
329
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and brawl between two different culture
330
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groups or two different social groups or
331
00:12:53,279 --> 00:12:58,320
whatever it goes it's not just a fight
332
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in a bar it's actually these are two
333
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different really different people from
334
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different places who have obviously
335
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found an issue with each other
336
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potentially but there's there's a reason
337
00:13:04,920 --> 00:13:08,880
for it like you could be in a bar and if
338
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like a passive perception check there
339
00:13:08,880 --> 00:13:13,320
could be like a rebellion being
340
00:13:10,620 --> 00:13:15,060
organized in the the bit downstairs and
341
00:13:13,320 --> 00:13:17,100
that could be your way into the campaign
342
00:13:15,060 --> 00:13:18,360
or something else that you know if the
343
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passive perception isn't there you just
344
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totally Miss and then you just tear up
345
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you know just throw it away but it could
346
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be you know no there's so many things
347
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happening so because I thought about it
348
00:13:25,980 --> 00:13:30,360
with the whole Tavern thing I really
349
00:13:28,860 --> 00:13:32,339
wanted to start my campaign in the
350
00:13:30,360 --> 00:13:35,100
tavern but I felt like I couldn't do it
351
00:13:32,339 --> 00:13:37,200
I was like no surely surely I have to do
352
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something else but I wish I had now
353
00:13:37,200 --> 00:13:41,579
because you're right it's this little
354
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micro micro Universe of things going on
355
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in a confined space with alcohol which
356
00:13:43,680 --> 00:13:49,560
obviously accelerates everything yeah
357
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God that sounds bad don't don't comment
358
00:13:49,560 --> 00:13:53,720
on that uh yeah please please there's no
359
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issues here
360
00:13:53,720 --> 00:13:59,880
uh yeah so I think I think my one oh I'm
361
00:13:58,380 --> 00:14:03,180
trying to think a couple of times I did
362
00:13:59,880 --> 00:14:04,459
I think my main one which you may get to
363
00:14:03,180 --> 00:14:06,899
experience at some point in the future
364
00:14:04,459 --> 00:14:09,300
doesn't however there is a different
365
00:14:06,899 --> 00:14:11,399
setup in that you were you were quickly
366
00:14:09,300 --> 00:14:13,920
Thrust out into that there's the
367
00:14:11,399 --> 00:14:15,420
Wilderness go you know A's at the bottom
368
00:14:13,920 --> 00:14:19,200
B's at the top and in the middle there's
369
00:14:15,420 --> 00:14:21,959
just this vast space decide what you
370
00:14:19,200 --> 00:14:24,720
want to do yeah that cool cool to
371
00:14:21,959 --> 00:14:26,760
Adventure is what I have in my notes
372
00:14:24,720 --> 00:14:28,980
which is like the classic World building
373
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term or the writer's term for what
374
00:14:28,980 --> 00:14:32,639
drives the the characters to go and do
375
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something what's cooling them out to
376
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Adventure yeah uh you know for Frodo
377
00:14:34,860 --> 00:14:39,839
it's being given the ring from Gandalf
378
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and being tasked with this horrible
379
00:14:39,839 --> 00:14:42,660
mission
380
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so seeing as we're still talking about
381
00:14:42,660 --> 00:14:48,300
starting in taverns then I did want to
382
00:14:46,079 --> 00:14:51,139
have a talk about like what other
383
00:14:48,300 --> 00:14:53,639
obviously for your one we had a
384
00:14:51,139 --> 00:14:55,560
cataclysmic event it's probably the best
385
00:14:53,639 --> 00:14:58,260
way or at least
386
00:14:55,560 --> 00:15:00,779
a cosmic event is maybe more accurate a
387
00:14:58,260 --> 00:15:05,000
description that really put the fire
388
00:15:00,779 --> 00:15:05,000
Invasion yeah yes yeah yeah
389
00:15:05,899 --> 00:15:10,920
which came from a love of sci-fi I
390
00:15:08,339 --> 00:15:12,240
wanted to bring my sci-fi brain into DND
391
00:15:10,920 --> 00:15:15,120
yeah I was doing I was like I've got to
392
00:15:12,240 --> 00:15:17,880
make this happen so yeah yeah Alien
393
00:15:15,120 --> 00:15:20,459
Invasion I guess through lithids but you
394
00:15:17,880 --> 00:15:22,620
know yeah I bet they're the the
395
00:15:20,459 --> 00:15:24,820
definition of alien like of being
396
00:15:22,620 --> 00:15:27,120
something that isn't natural
397
00:15:24,820 --> 00:15:29,639
[Laughter]
398
00:15:27,120 --> 00:15:31,500
um so that's another thing that
399
00:15:29,639 --> 00:15:33,720
you know that the start of campaigns is
400
00:15:31,500 --> 00:15:36,060
always the trickiest part and yes you
401
00:15:33,720 --> 00:15:39,540
can start in a Tavern and yes you can
402
00:15:36,060 --> 00:15:42,779
have a little petri dish of the rest of
403
00:15:39,540 --> 00:15:44,459
the the universe there but that other
404
00:15:42,779 --> 00:15:46,980
side of things which is like how do you
405
00:15:44,459 --> 00:15:48,839
Galvanize the players what is the The
406
00:15:46,980 --> 00:15:51,540
Call to Adventure
407
00:15:48,839 --> 00:15:53,399
and I guess the answer now I'm thinking
408
00:15:51,540 --> 00:15:55,019
it through is as you said like if you
409
00:15:53,399 --> 00:15:56,279
depends on the context right if you're
410
00:15:55,019 --> 00:15:58,199
doing a
411
00:15:56,279 --> 00:15:59,760
10.
412
00:15:58,199 --> 00:16:02,360
I'm doing air quotes for those not
413
00:15:59,760 --> 00:16:02,360
watching the video
414
00:16:05,779 --> 00:16:11,480
thumbnail for the um podcast episode
415
00:16:08,220 --> 00:16:14,399
will be that refer to it
416
00:16:11,480 --> 00:16:17,399
yeah yeah
417
00:16:14,399 --> 00:16:18,839
is obviously a very different
418
00:16:17,399 --> 00:16:21,779
let me get my thoughts on it it's very
419
00:16:18,839 --> 00:16:23,820
easy to think of DnD as
420
00:16:21,779 --> 00:16:26,760
when we come to these discussions as
421
00:16:23,820 --> 00:16:28,019
this uniform generic thing that you can
422
00:16:26,760 --> 00:16:29,699
always have these discussions and
423
00:16:28,019 --> 00:16:32,220
there's always some kind of
424
00:16:29,699 --> 00:16:33,839
applicability to the the things we talk
425
00:16:32,220 --> 00:16:35,760
about but
426
00:16:33,839 --> 00:16:38,459
through doing the show what I've
427
00:16:35,760 --> 00:16:41,339
realized is that that is often not the
428
00:16:38,459 --> 00:16:43,079
case and so a call to action or you know
429
00:16:41,339 --> 00:16:46,139
a call to Adventure
430
00:16:43,079 --> 00:16:47,820
for a I'm just putting together a one
431
00:16:46,139 --> 00:16:50,579
shot for my friends is vastly different
432
00:16:47,820 --> 00:16:52,259
to okay there's the next three years I'm
433
00:16:50,579 --> 00:16:55,680
going to be spending you know dming for
434
00:16:52,259 --> 00:16:58,980
this group of guys and friends so
435
00:16:55,680 --> 00:17:00,720
it's like like vastly like completely
436
00:16:58,980 --> 00:17:01,320
different skill sets I can't even you
437
00:17:00,720 --> 00:17:02,759
know
438
00:17:01,320 --> 00:17:06,600
yes you're sitting around the table
439
00:17:02,759 --> 00:17:09,419
throwing dice that's kind of where the
440
00:17:06,600 --> 00:17:11,579
similarities you know start to diverge
441
00:17:09,419 --> 00:17:13,439
from each other so
442
00:17:11,579 --> 00:17:16,319
I guess from your point of view in your
443
00:17:13,439 --> 00:17:19,319
prep coming at it from as you said maybe
444
00:17:16,319 --> 00:17:20,600
a newer perspective A Greener
445
00:17:19,319 --> 00:17:24,660
perspective
446
00:17:20,600 --> 00:17:26,699
no disrespect intended of course how did
447
00:17:24,660 --> 00:17:28,860
you how did you find planning and
448
00:17:26,699 --> 00:17:31,200
preparing for that that cool to
449
00:17:28,860 --> 00:17:33,600
Adventure I think knowing your players
450
00:17:31,200 --> 00:17:35,460
is a big thing as well because we've
451
00:17:33,600 --> 00:17:37,799
been together on the dungeons Dyson
452
00:17:35,460 --> 00:17:40,380
dudes podcast for so long and and also
453
00:17:37,799 --> 00:17:43,799
playing together prior to that I think
454
00:17:40,380 --> 00:17:45,600
I'm knowing who you're playing with you
455
00:17:43,799 --> 00:17:47,760
know what levels you cap you can and
456
00:17:45,600 --> 00:17:49,860
can't pull so I had that Advantage I
457
00:17:47,760 --> 00:17:51,720
guess for planning so I was like cool I
458
00:17:49,860 --> 00:17:53,940
know if I was to do this kind of
459
00:17:51,720 --> 00:17:54,900
campaign and have this as the Call to
460
00:17:53,940 --> 00:17:57,600
Arms
461
00:17:54,900 --> 00:18:00,000
yeah you might bypass it and again I
462
00:17:57,600 --> 00:18:01,679
wanted to I hate saying it but I wanted
463
00:18:00,000 --> 00:18:04,500
to Railroad you where I could to keep
464
00:18:01,679 --> 00:18:06,900
you on time because you know it can be
465
00:18:04,500 --> 00:18:09,000
tricky I guess so I had that Advantage
466
00:18:06,900 --> 00:18:11,039
but if I was coming at it completely you
467
00:18:09,000 --> 00:18:14,820
know without as much background
468
00:18:11,039 --> 00:18:17,760
knowledge I would probably want to think
469
00:18:14,820 --> 00:18:21,720
about which emotion am I going to use to
470
00:18:17,760 --> 00:18:23,640
to call this group to to arms so am I
471
00:18:21,720 --> 00:18:28,500
going to use and this is what I use
472
00:18:23,640 --> 00:18:31,140
basically for my campaign fear and kind
473
00:18:28,500 --> 00:18:33,299
of the overwhelming sense of being
474
00:18:31,140 --> 00:18:34,980
pursued so you had to stick together as
475
00:18:33,299 --> 00:18:36,419
a group because you were basically for
476
00:18:34,980 --> 00:18:39,660
at least the first five sessions
477
00:18:36,419 --> 00:18:41,880
constantly on the run from one thing to
478
00:18:39,660 --> 00:18:44,700
another thing to another thing so that
479
00:18:41,880 --> 00:18:46,500
fear of overwhelming odds kind of
480
00:18:44,700 --> 00:18:49,140
brought you together and forced you to
481
00:18:46,500 --> 00:18:51,720
stick together because otherwise you'd
482
00:18:49,140 --> 00:18:53,640
be you'd be totally lost right but that
483
00:18:51,720 --> 00:18:55,140
could that could be so many other
484
00:18:53,640 --> 00:18:58,380
different emotions you could pull on it
485
00:18:55,140 --> 00:19:03,299
could be that you all as characters know
486
00:18:58,380 --> 00:19:05,640
one NPC and that NPC gets get attacked
487
00:19:03,299 --> 00:19:07,440
in the first episode or session and is
488
00:19:05,640 --> 00:19:10,500
gone and that brings you all together
489
00:19:07,440 --> 00:19:13,440
for revenge or you know whatever or it
490
00:19:10,500 --> 00:19:15,299
could be as simple as like greed you
491
00:19:13,440 --> 00:19:17,880
know you would meet in a Tavern and
492
00:19:15,299 --> 00:19:19,500
there is a a noble that comes in that
493
00:19:17,880 --> 00:19:21,780
needs you to do this task and he's
494
00:19:19,500 --> 00:19:23,460
offering the most money and you fight
495
00:19:21,780 --> 00:19:25,320
off the other groups in the bar that
496
00:19:23,460 --> 00:19:27,120
want that job and you get it and that's
497
00:19:25,320 --> 00:19:29,039
that's what brings you forwards and then
498
00:19:27,120 --> 00:19:31,380
other emotions stick you together from
499
00:19:29,039 --> 00:19:34,200
there and I guess that then puts you on
500
00:19:31,380 --> 00:19:35,160
that path but I really want to run a
501
00:19:34,200 --> 00:19:37,380
campaign
502
00:19:35,160 --> 00:19:39,660
where there's just a group of
503
00:19:37,380 --> 00:19:43,080
adventurers who are just bored and they
504
00:19:39,660 --> 00:19:44,280
just want to do something like they've
505
00:19:43,080 --> 00:19:45,600
got like the knife on there they're
506
00:19:44,280 --> 00:19:48,240
sitting in the bar and was just
507
00:19:45,600 --> 00:19:51,380
twiddling the knife like cutting their
508
00:19:48,240 --> 00:19:54,059
name into the table just passing time
509
00:19:51,380 --> 00:19:56,220
it's like a it's like a kind of Dude
510
00:19:54,059 --> 00:19:59,220
Where's My Car kind of Pineapple Express
511
00:19:56,220 --> 00:20:02,160
Adventure where it's just like the most
512
00:19:59,220 --> 00:20:03,539
raucous wild things happen because they
513
00:20:02,160 --> 00:20:06,660
kind of were bored or there wasn't that
514
00:20:03,539 --> 00:20:08,220
real pushing element like oh one of us
515
00:20:06,660 --> 00:20:11,940
have lost something let's go find it and
516
00:20:08,220 --> 00:20:13,320
then or even just well we've not been
517
00:20:11,940 --> 00:20:14,940
ventured in a little while should we
518
00:20:13,320 --> 00:20:16,440
just go and look for something as a
519
00:20:14,940 --> 00:20:19,799
group like that's and that could be
520
00:20:16,440 --> 00:20:22,140
quite fun as well but yeah I think I
521
00:20:19,799 --> 00:20:26,340
think the one thing that and my only
522
00:20:22,140 --> 00:20:27,840
real point of reference is critical role
523
00:20:26,340 --> 00:20:30,179
or
524
00:20:27,840 --> 00:20:34,140
playing with the dungeons Dyson dudes
525
00:20:30,179 --> 00:20:37,080
guys or Rob's campaign is is is combat
526
00:20:34,140 --> 00:20:39,539
is fear it's it's action that's that is
527
00:20:37,080 --> 00:20:41,880
the Call to Arms it's that attack it's
528
00:20:39,539 --> 00:20:45,480
that thing like that and I guess it
529
00:20:41,880 --> 00:20:47,760
breeds quite nicely into combat in DND
530
00:20:45,480 --> 00:20:49,919
you know for Session One
531
00:20:47,760 --> 00:20:53,760
um whether it's you find a group of rats
532
00:20:49,919 --> 00:20:55,380
or or whatever I think yeah that's
533
00:20:53,760 --> 00:20:58,080
probably the one that always come back
534
00:20:55,380 --> 00:20:59,760
to as a an easy win but I think it's the
535
00:20:58,080 --> 00:21:02,120
other ones that would be a harder task
536
00:20:59,760 --> 00:21:04,919
for a call to call to action I guess
537
00:21:02,120 --> 00:21:06,840
yeah that just reminded me talking to
538
00:21:04,919 --> 00:21:08,840
rats there's a you know the the hard
539
00:21:06,840 --> 00:21:11,100
drive magazine they're like the parody
540
00:21:08,840 --> 00:21:13,980
magazine and then one of their articles
541
00:21:11,100 --> 00:21:16,440
it's like rats colon surprisingly hard
542
00:21:13,980 --> 00:21:18,179
to kill with a sword
543
00:21:16,440 --> 00:21:19,320
but they're always like the you know
544
00:21:18,179 --> 00:21:21,539
giant rats or something that's always
545
00:21:19,320 --> 00:21:23,940
like it's for your level ones yeah
546
00:21:21,539 --> 00:21:26,280
actually a very difficult task to do
547
00:21:23,940 --> 00:21:27,960
um I should get way more like XP for
548
00:21:26,280 --> 00:21:29,600
killing them because of the dexterity of
549
00:21:27,960 --> 00:21:32,700
recording yeah yeah yeah
550
00:21:29,600 --> 00:21:35,100
the the two there is like the fear being
551
00:21:32,700 --> 00:21:36,179
the driving factor I want to talk about
552
00:21:35,100 --> 00:21:38,039
that a little bit more because it's
553
00:21:36,179 --> 00:21:40,500
something that I
554
00:21:38,039 --> 00:21:43,340
didn't do and haven't done since because
555
00:21:40,500 --> 00:21:46,440
that a lot of the discussion around
556
00:21:43,340 --> 00:21:48,179
first you know starting an adventure is
557
00:21:46,440 --> 00:21:50,460
how do you get your players to go in the
558
00:21:48,179 --> 00:21:53,039
right direction and often it's the
559
00:21:50,460 --> 00:21:55,500
carrot is the motivator not the stick so
560
00:21:53,039 --> 00:21:58,500
it's do this and you'll have golden
561
00:21:55,500 --> 00:22:00,960
riches or do this and you'll get magic
562
00:21:58,500 --> 00:22:03,539
items or you'll win the favor of the
563
00:22:00,960 --> 00:22:05,700
crown or something like that but the
564
00:22:03,539 --> 00:22:07,380
stick as it was in your campaign as in
565
00:22:05,700 --> 00:22:11,100
the stick being you're being chased by
566
00:22:07,380 --> 00:22:14,400
aliens like or maybe unknowable forces
567
00:22:11,100 --> 00:22:16,140
is also a very good way to do it and
568
00:22:14,400 --> 00:22:18,360
often as with most things the balance
569
00:22:16,140 --> 00:22:22,679
will be somewhere in between the two
570
00:22:18,360 --> 00:22:25,620
extremes but I often see and have done
571
00:22:22,679 --> 00:22:27,179
so myself it's easier to ER on the side
572
00:22:25,620 --> 00:22:30,000
of there's a big bag of money available
573
00:22:27,179 --> 00:22:32,520
at the end for it one one thing I've
574
00:22:30,000 --> 00:22:34,200
picked up and here's the ironic thing
575
00:22:32,520 --> 00:22:36,960
mainly from my own characters that I
576
00:22:34,200 --> 00:22:40,980
make a big bag of money is very rarely
577
00:22:36,960 --> 00:22:42,780
the motivator thereafter yeah especially
578
00:22:40,980 --> 00:22:45,480
with Wizards who is an expensive
579
00:22:42,780 --> 00:22:47,940
profession to be in to start with yes
580
00:22:45,480 --> 00:22:50,820
like yeah yeah
581
00:22:47,940 --> 00:22:53,880
it's useful it's good for refilling your
582
00:22:50,820 --> 00:22:56,880
components right but yeah yeah
583
00:22:53,880 --> 00:22:58,980
so knowing oh we've we've I've stumbled
584
00:22:56,880 --> 00:23:01,679
onto a Segway here of not only knowing
585
00:22:58,980 --> 00:23:04,500
the players but knowing the characters
586
00:23:01,679 --> 00:23:06,600
as well and knowing what what should or
587
00:23:04,500 --> 00:23:10,320
would motivate them can be a very good
588
00:23:06,600 --> 00:23:12,480
way to get them to go on that Adventure
589
00:23:10,320 --> 00:23:14,580
it's funny actually I dm'd in person for
590
00:23:12,480 --> 00:23:16,620
the first time uh on Saturday because
591
00:23:14,580 --> 00:23:18,080
one of my players is stepping away from
592
00:23:16,620 --> 00:23:21,059
the campaign for a bit because life
593
00:23:18,080 --> 00:23:23,940
pesky life has gotten in the way uh
594
00:23:21,059 --> 00:23:25,559
which is fair enough yeah um and he he'd
595
00:23:23,940 --> 00:23:26,940
recently rolled how many sessions have
596
00:23:25,559 --> 00:23:29,340
we had now with this new character if
597
00:23:26,940 --> 00:23:30,360
it's maybe 10 to 15 sessions with it
598
00:23:29,340 --> 00:23:33,960
with a new character because his
599
00:23:30,360 --> 00:23:35,820
previous one met an untimely end all
600
00:23:33,960 --> 00:23:37,860
right thing indeed so this was his
601
00:23:35,820 --> 00:23:39,720
second one ever that he's made and he
602
00:23:37,860 --> 00:23:42,000
went he was like okay I get the idea now
603
00:23:39,720 --> 00:23:43,559
I understand I'm gonna actually make a
604
00:23:42,000 --> 00:23:46,500
bit more of a backstory for this other
605
00:23:43,559 --> 00:23:48,600
than just like I've got amnesia which
606
00:23:46,500 --> 00:23:50,100
works uh but I get I can understand why
607
00:23:48,600 --> 00:23:52,260
I want to try something different
608
00:23:50,100 --> 00:23:54,240
so when he he filled in the second
609
00:23:52,260 --> 00:23:56,280
online questionnaire that I found that
610
00:23:54,240 --> 00:23:57,960
was like what trinkets is a character
611
00:23:56,280 --> 00:23:59,880
have in the pockets name three memories
612
00:23:57,960 --> 00:24:01,320
from their childhood named you know two
613
00:23:59,880 --> 00:24:02,820
friends that they still keep in touch
614
00:24:01,320 --> 00:24:03,780
with you know just optional like if you
615
00:24:02,820 --> 00:24:05,640
want to fill that in to give yourself
616
00:24:03,780 --> 00:24:07,320
some inspiration you know go ahead and
617
00:24:05,640 --> 00:24:09,900
do it you're gonna have to send me the
618
00:24:07,320 --> 00:24:12,299
link for that that sounds so good oh I
619
00:24:09,900 --> 00:24:13,559
wish I had that I wish I had that for my
620
00:24:12,299 --> 00:24:17,100
campaign
621
00:24:13,559 --> 00:24:18,600
it's long uh and he went he went ahead
622
00:24:17,100 --> 00:24:20,820
and did it and the family section was
623
00:24:18,600 --> 00:24:24,240
like mother father grandparents brother
624
00:24:20,820 --> 00:24:25,559
sister wife pregnant uh this that and
625
00:24:24,240 --> 00:24:28,620
the other and I was like wow okay you've
626
00:24:25,559 --> 00:24:30,059
really gone all out and just so happens
627
00:24:28,620 --> 00:24:31,860
we were heading back to his home
628
00:24:30,059 --> 00:24:33,360
settlement anyway that's where the story
629
00:24:31,860 --> 00:24:34,860
was taking us tied up quite nicely even
630
00:24:33,360 --> 00:24:36,120
when he was like Daniel I need to step
631
00:24:34,860 --> 00:24:37,320
away from the campaign and I was like oh
632
00:24:36,120 --> 00:24:39,179
that works because you're back at home
633
00:24:37,320 --> 00:24:42,000
now so there's 101 reasons why you might
634
00:24:39,179 --> 00:24:43,320
not want to keep adventuring and it just
635
00:24:42,000 --> 00:24:45,240
made me laugh because he's gone to the
636
00:24:43,320 --> 00:24:46,620
effort of making a family which is
637
00:24:45,240 --> 00:24:48,360
unusual in itself for an adventurer
638
00:24:46,620 --> 00:24:50,820
usually it's the Trope of I've got my
639
00:24:48,360 --> 00:24:53,280
family and everyone's dead and the solo
640
00:24:50,820 --> 00:24:55,080
I've you know yeah got killed and I'm on
641
00:24:53,280 --> 00:24:57,120
the you know Revenge Arc yeah yeah
642
00:24:55,080 --> 00:24:58,260
exactly so he's like oh I've got a whole
643
00:24:57,120 --> 00:24:59,220
family and I was like dope cool that's
644
00:24:58,260 --> 00:24:59,940
really cool I really like you've got
645
00:24:59,220 --> 00:25:02,400
that
646
00:24:59,940 --> 00:25:04,919
and the whole joke on Saturday was him
647
00:25:02,400 --> 00:25:07,620
being like ah yes my
648
00:25:04,919 --> 00:25:09,659
brother yeah that's the name definitely
649
00:25:07,620 --> 00:25:10,799
remember who you are uh I didn't it's
650
00:25:09,659 --> 00:25:12,240
even funny because in game he's only
651
00:25:10,799 --> 00:25:14,220
been away for like three weeks so it's
652
00:25:12,240 --> 00:25:15,419
literally just like no time at all and
653
00:25:14,220 --> 00:25:17,760
he just didn't remember any of their
654
00:25:15,419 --> 00:25:18,659
names any of what they look like it's a
655
00:25:17,760 --> 00:25:19,860
good thing you raised there though
656
00:25:18,659 --> 00:25:21,780
because I think that's the other thing
657
00:25:19,860 --> 00:25:23,700
with scale and and there's just so much
658
00:25:21,780 --> 00:25:26,340
more to remember and like if you do
659
00:25:23,700 --> 00:25:28,559
scale up anything whether it's your
660
00:25:26,340 --> 00:25:30,720
character's backstory or there's this
661
00:25:28,559 --> 00:25:33,000
faction this faction this faction
662
00:25:30,720 --> 00:25:34,559
come into your notes and you have to
663
00:25:33,000 --> 00:25:36,960
find a real quick way of navigating your
664
00:25:34,559 --> 00:25:39,059
nose and going yeah that's the name of
665
00:25:36,960 --> 00:25:41,039
this town and that's the district in
666
00:25:39,059 --> 00:25:44,600
this town and that's the shop in this
667
00:25:41,039 --> 00:25:47,039
town and that's the show oh yeah oh
668
00:25:44,600 --> 00:25:49,020
it's just another thing to think of yeah
669
00:25:47,039 --> 00:25:52,559
all right let's let's see let's look
670
00:25:49,020 --> 00:25:55,260
behind George's DM screen then and tell
671
00:25:52,559 --> 00:25:59,940
us how much of that had you done for the
672
00:25:55,260 --> 00:26:01,799
for the short campaign so for the the
673
00:25:59,940 --> 00:26:03,840
world that I put together there was two
674
00:26:01,799 --> 00:26:05,760
continents You Were Never Gonna Leave
675
00:26:03,840 --> 00:26:08,039
the southern continent that was kind of
676
00:26:05,760 --> 00:26:10,740
in my head I was like if they try it I'm
677
00:26:08,039 --> 00:26:12,360
gonna find whatever way possible to to
678
00:26:10,740 --> 00:26:15,179
roadblock that
679
00:26:12,360 --> 00:26:17,539
um and then all the continents tidally
680
00:26:15,179 --> 00:26:20,400
move away from each other that's weird
681
00:26:17,539 --> 00:26:23,400
sunk into the sea never to be seen again
682
00:26:20,400 --> 00:26:25,740
Atlantis yeah
683
00:26:23,400 --> 00:26:28,559
um so so that was that knocked out I was
684
00:26:25,740 --> 00:26:30,539
like cool this is fine and then as far
685
00:26:28,559 --> 00:26:33,480
as the the places you'd visit I think
686
00:26:30,539 --> 00:26:35,520
again because because of me knowing I
687
00:26:33,480 --> 00:26:39,360
wanted it to be a sure thing a short
688
00:26:35,520 --> 00:26:41,340
campaign I knew that there were key
689
00:26:39,360 --> 00:26:43,320
cities and towns that you would visit
690
00:26:41,340 --> 00:26:45,059
and you probably wouldn't go to the
691
00:26:43,320 --> 00:26:47,100
others on the southern continent that's
692
00:26:45,059 --> 00:26:48,960
that's that's all done
693
00:26:47,100 --> 00:26:52,140
um and then within that it was like cool
694
00:26:48,960 --> 00:26:53,940
I I know roughly which buildings and
695
00:26:52,140 --> 00:26:57,179
places they'll move from place to place
696
00:26:53,940 --> 00:26:59,220
so yeah there was prep there was some
697
00:26:57,179 --> 00:27:02,520
cities had districts to them they had
698
00:26:59,220 --> 00:27:04,400
shops shop names shopkeep names hadn't
699
00:27:02,520 --> 00:27:06,720
been fully
700
00:27:04,400 --> 00:27:10,500
prepped for a lot of them
701
00:27:06,720 --> 00:27:12,360
um and then yeah probably not not huge
702
00:27:10,500 --> 00:27:14,100
amounts there but but the stuff that I
703
00:27:12,360 --> 00:27:17,520
knew that you would enter and you would
704
00:27:14,100 --> 00:27:20,279
be a part of so when you visited the um
705
00:27:17,520 --> 00:27:21,779
the keep in the main city in zarage
706
00:27:20,279 --> 00:27:24,840
which was like the capital of the
707
00:27:21,779 --> 00:27:26,880
Southern continent I knew that the walls
708
00:27:24,840 --> 00:27:28,260
would be a particular kind of build or
709
00:27:26,880 --> 00:27:29,700
stone and I knew there'd be this color
710
00:27:28,260 --> 00:27:31,020
carpet and I knew that there'd be these
711
00:27:29,700 --> 00:27:34,679
people there and they'd be wearing this
712
00:27:31,020 --> 00:27:38,039
but yeah again because it was railroaded
713
00:27:34,679 --> 00:27:40,140
shorts not masses not masses yeah I have
714
00:27:38,039 --> 00:27:42,059
to admit I was I wasn't expecting a map
715
00:27:40,140 --> 00:27:44,760
at all so when that one was produced I
716
00:27:42,059 --> 00:27:47,220
was like okay that's good and like
717
00:27:44,760 --> 00:27:49,919
better than the one that I've produced a
718
00:27:47,220 --> 00:27:51,299
world map yeah yeah again it was a lot
719
00:27:49,919 --> 00:27:52,980
of scale and I was thinking as I was
720
00:27:51,299 --> 00:27:54,980
drawn I was like I just like cartography
721
00:27:52,980 --> 00:27:57,059
this is fun
722
00:27:54,980 --> 00:27:58,559
I got that impression I was like he's
723
00:27:57,059 --> 00:27:59,880
only done this there's no like there's
724
00:27:58,559 --> 00:28:01,080
no way we're going to see all of this so
725
00:27:59,880 --> 00:28:02,400
we've only done this because he enjoyed
726
00:28:01,080 --> 00:28:06,179
it which I was like that's that's nice
727
00:28:02,400 --> 00:28:07,559
yeah I remember I was printing the maps
728
00:28:06,179 --> 00:28:09,299
off and I was like these look really
729
00:28:07,559 --> 00:28:12,000
good I like this and then in my head I
730
00:28:09,299 --> 00:28:15,080
was like shame they're not gonna see an
731
00:28:12,000 --> 00:28:15,080
eighth of it but okay
732
00:28:15,559 --> 00:28:21,000
10 sessions is he Loco like there's no
733
00:28:19,440 --> 00:28:23,340
way and then I was like okay it's it's
734
00:28:21,000 --> 00:28:24,960
it's it's to build that that sense of
735
00:28:23,340 --> 00:28:27,480
adventure and it worked and you did well
736
00:28:24,960 --> 00:28:29,580
uh because of it
737
00:28:27,480 --> 00:28:32,039
yeah I think I think because the opening
738
00:28:29,580 --> 00:28:34,740
session I was going to make reference to
739
00:28:32,039 --> 00:28:37,080
different city-states and Empires across
740
00:28:34,740 --> 00:28:38,700
like two continents I thought well I'll
741
00:28:37,080 --> 00:28:40,980
give them this because it at least then
742
00:28:38,700 --> 00:28:42,419
it's like they can go oh these people
743
00:28:40,980 --> 00:28:44,640
might be from here and look how far
744
00:28:42,419 --> 00:28:47,460
they've traveled like and it just gives
745
00:28:44,640 --> 00:28:49,380
that weight to the to the opening so I
746
00:28:47,460 --> 00:28:51,179
think I think that was why I did it but
747
00:28:49,380 --> 00:28:53,700
it was definitely also because I just
748
00:28:51,179 --> 00:28:55,740
enjoyed making the map to another fun
749
00:28:53,700 --> 00:28:58,140
story about that map as well absolutely
750
00:28:55,740 --> 00:29:00,600
and I'm gonna say now I'm gonna get it
751
00:28:58,140 --> 00:29:03,600
and we'll throw it up now I do videos I
752
00:29:00,600 --> 00:29:04,679
can put it up and people can see the map
753
00:29:03,600 --> 00:29:06,720
that we're talking about it would be
754
00:29:04,679 --> 00:29:08,700
here or here or just point up or data
755
00:29:06,720 --> 00:29:11,159
yeah I might go everywhere yeah just
756
00:29:08,700 --> 00:29:14,460
take up the whole screen
757
00:29:11,159 --> 00:29:17,039
so the map so the map when I made it
758
00:29:14,460 --> 00:29:18,179
I took there was this article online I
759
00:29:17,039 --> 00:29:19,799
can't remember who it was it might be in
760
00:29:18,179 --> 00:29:22,860
the Verge or something and it was like
761
00:29:19,799 --> 00:29:24,419
here's an image of all of the GTA maps
762
00:29:22,860 --> 00:29:28,380
merged together
763
00:29:24,419 --> 00:29:31,380
so the coastlines of my world map are
764
00:29:28,380 --> 00:29:34,320
all the different GTA maps added
765
00:29:31,380 --> 00:29:37,020
together so I think bottom left is the
766
00:29:34,320 --> 00:29:38,700
San Andreas kind of Coast no sorry GTA 5
767
00:29:37,020 --> 00:29:41,279
Coastline and everything and then top
768
00:29:38,700 --> 00:29:43,440
right is Vice City no top right with GTA
769
00:29:41,279 --> 00:29:45,000
three bottom right is by City yeah
770
00:29:43,440 --> 00:29:47,700
anyway inside scoop for you there that's
771
00:29:45,000 --> 00:29:49,200
how I put it together that's wild that's
772
00:29:47,700 --> 00:29:52,340
how I made the coastline at least never
773
00:29:49,200 --> 00:29:54,779
heard that that's insane that's so cool
774
00:29:52,340 --> 00:29:57,240
I just saw it I was like that's a great
775
00:29:54,779 --> 00:30:00,899
Coastline I'm just gonna swing and then
776
00:29:57,240 --> 00:30:03,179
put that as my back yeah yeah but yeah
777
00:30:00,899 --> 00:30:05,460
expose here on thinking critically of
778
00:30:03,179 --> 00:30:07,320
dungeons glass indeeds is there if you
779
00:30:05,460 --> 00:30:09,240
ever need a coastline just find a game
780
00:30:07,320 --> 00:30:10,679
map use that because otherwise I would
781
00:30:09,240 --> 00:30:12,179
have been really precious about them and
782
00:30:10,679 --> 00:30:13,320
like oh would there be that there with
783
00:30:12,179 --> 00:30:17,100
that I would have been stuck on the
784
00:30:13,320 --> 00:30:19,260
first like little Cove so yeah I saw
785
00:30:17,100 --> 00:30:20,940
there's a I follow um a couple of
786
00:30:19,260 --> 00:30:23,340
subreddits around World building and map
787
00:30:20,940 --> 00:30:25,559
building and this and you know incarnate
788
00:30:23,340 --> 00:30:27,720
and stuff and people share their ones
789
00:30:25,559 --> 00:30:29,820
and I saw it was like that's Europe
790
00:30:27,720 --> 00:30:31,559
right this guy's made Europe in a in a
791
00:30:29,820 --> 00:30:34,260
fantasy setting
792
00:30:31,559 --> 00:30:36,059
if they're to be believed they hadn't
793
00:30:34,260 --> 00:30:40,260
realized that because they were copying
794
00:30:36,059 --> 00:30:42,720
it from a game or something like Elder
795
00:30:40,260 --> 00:30:44,700
Scrolls 2 or something very old that
796
00:30:42,720 --> 00:30:46,200
itself had cribbed from the map of
797
00:30:44,700 --> 00:30:47,580
Europe at that time and he was like oh
798
00:30:46,200 --> 00:30:49,679
yeah now you met now you pointed out to
799
00:30:47,580 --> 00:30:51,600
me it's obvious but everyone was like
800
00:30:49,679 --> 00:30:54,360
this is just Europe right and he's like
801
00:30:51,600 --> 00:30:57,360
oh yeah I guess it is
802
00:30:54,360 --> 00:30:59,399
he was three levels deep in the um yeah
803
00:30:57,360 --> 00:31:01,799
yeah in the appreciation it was Europe
804
00:30:59,399 --> 00:31:03,240
to Elder Scrolls to him yeah yeah you
805
00:31:01,799 --> 00:31:04,919
couldn't see the wood for the trees kind
806
00:31:03,240 --> 00:31:08,100
of thing and that's that that reminded
807
00:31:04,919 --> 00:31:09,120
me of that story uh and like he'd missed
808
00:31:08,100 --> 00:31:10,500
like Finland wasn't on there or
809
00:31:09,120 --> 00:31:11,940
something so all the Finnish people in
810
00:31:10,500 --> 00:31:13,559
the comments were like oh well [ __ ] us
811
00:31:11,940 --> 00:31:17,340
right like yeah just deleted us from
812
00:31:13,559 --> 00:31:21,480
Europe so uh it came right off you would
813
00:31:17,340 --> 00:31:24,600
but uh I I just I think I think that was
814
00:31:21,480 --> 00:31:27,539
actually I really enjoyed the prep and
815
00:31:24,600 --> 00:31:29,039
uh and again you said it about the map I
816
00:31:27,539 --> 00:31:30,299
obviously enjoyed it I knew it wasn't
817
00:31:29,039 --> 00:31:31,740
all going to get used but I did it
818
00:31:30,299 --> 00:31:33,659
because I wanted to and it was fun and
819
00:31:31,740 --> 00:31:37,020
again with the prep like
820
00:31:33,659 --> 00:31:38,880
in my prep and I maybe I I did the
821
00:31:37,020 --> 00:31:41,940
minimum and I just think I did a lot but
822
00:31:38,880 --> 00:31:44,640
it felt like I'd built a lot of detail
823
00:31:41,940 --> 00:31:46,860
like there's a whole back history to how
824
00:31:44,640 --> 00:31:48,179
one of the empires formed and how they
825
00:31:46,860 --> 00:31:49,740
used to be a
826
00:31:48,179 --> 00:31:52,020
um dictatorship and then they became
827
00:31:49,740 --> 00:31:53,820
like a republic and all this and I
828
00:31:52,020 --> 00:31:56,399
really enjoyed it and then I was also
829
00:31:53,820 --> 00:31:58,799
planning where places were based on like
830
00:31:56,399 --> 00:31:59,940
geography so oh yeah it would make sense
831
00:31:58,799 --> 00:32:01,140
for them to be like a naval power
832
00:31:59,940 --> 00:32:03,419
because they're here and these guys
833
00:32:01,140 --> 00:32:05,100
would be like the money money power like
834
00:32:03,419 --> 00:32:07,740
the kind of like a Swiss kind of
835
00:32:05,100 --> 00:32:09,539
situation which was golden pass the
836
00:32:07,740 --> 00:32:11,399
first city you visited in the campaign
837
00:32:09,539 --> 00:32:12,299
that was like cool of course they would
838
00:32:11,399 --> 00:32:14,640
be because they're in like this position
839
00:32:12,299 --> 00:32:17,159
to block trade so they're going to be
840
00:32:14,640 --> 00:32:19,020
the money people in this so so I think
841
00:32:17,159 --> 00:32:21,299
there was a lot of that prep which again
842
00:32:19,020 --> 00:32:24,240
hopefully came through in the campaign
843
00:32:21,299 --> 00:32:25,679
but was definitely to give that sense of
844
00:32:24,240 --> 00:32:27,539
adventure and that kind of sense of that
845
00:32:25,679 --> 00:32:29,820
this was a living breathing space you
846
00:32:27,539 --> 00:32:32,940
were in and I think that makes you want
847
00:32:29,820 --> 00:32:34,620
to explore it but again I think I've
848
00:32:32,940 --> 00:32:36,779
built it up so much so I could come back
849
00:32:34,620 --> 00:32:39,179
to it for a proper campaign one day and
850
00:32:36,779 --> 00:32:41,340
I definitely want to do that with my
851
00:32:39,179 --> 00:32:42,480
little Universe I've made yeah and
852
00:32:41,340 --> 00:32:43,919
you're doing a half a legwork with the
853
00:32:42,480 --> 00:32:47,179
map already so you're like halfway there
854
00:32:43,919 --> 00:32:47,179
it's all it's all good yeah
855
00:32:47,200 --> 00:32:50,459
[Music]
856
00:32:53,020 --> 00:33:00,500
[Music]
857
00:32:56,000 --> 00:33:05,720
now there are different kinds of
858
00:33:00,500 --> 00:33:08,700
quote-unquote Adventures so you can have
859
00:33:05,720 --> 00:33:11,299
traditional sword and board you can have
860
00:33:08,700 --> 00:33:14,519
more like high fantasy High magic
861
00:33:11,299 --> 00:33:18,480
uh you can have more grounded gritty
862
00:33:14,519 --> 00:33:21,960
like Noir murder detective solve this
863
00:33:18,480 --> 00:33:25,500
crime in this city kind of thing what
864
00:33:21,960 --> 00:33:27,960
do you enjoy playing and why it's a good
865
00:33:25,500 --> 00:33:31,860
so when when one of our friends Nathan
866
00:33:27,960 --> 00:33:33,779
who's the DM of dungeons dudes he um
867
00:33:31,860 --> 00:33:35,519
when he first told me about dnds must
868
00:33:33,779 --> 00:33:37,620
have been back in 2018.
869
00:33:35,519 --> 00:33:40,260
and he told me about oh yeah it's like
870
00:33:37,620 --> 00:33:43,279
it's fantasy it's like kind of medieval
871
00:33:40,260 --> 00:33:46,260
but with like Wizards and magic and and
872
00:33:43,279 --> 00:33:48,299
creatures and I think what I said to him
873
00:33:46,260 --> 00:33:50,159
and I I don't want to get chased off the
874
00:33:48,299 --> 00:33:52,440
podcast and you never invited back but I
875
00:33:50,159 --> 00:33:54,059
think I was like that sounds fun but why
876
00:33:52,440 --> 00:33:55,860
wouldn't you just like do it with Star
877
00:33:54,059 --> 00:33:57,659
Wars at like an established Universe
878
00:33:55,860 --> 00:33:58,740
like why wouldn't you just play in an
879
00:33:57,659 --> 00:34:00,059
established universe and he was like
880
00:33:58,740 --> 00:34:01,740
well that's not the point that's not
881
00:34:00,059 --> 00:34:03,659
that's not the one we play anyway I was
882
00:34:01,740 --> 00:34:05,519
like okay so I'll give it a go I did a
883
00:34:03,659 --> 00:34:06,840
one shot and then I was hooked and I
884
00:34:05,519 --> 00:34:08,940
completely changed my perspective on it
885
00:34:06,840 --> 00:34:11,280
I was like yeah no this is way better
886
00:34:08,940 --> 00:34:13,619
this is so much more fun I I don't need
887
00:34:11,280 --> 00:34:16,859
that and there probably are people that
888
00:34:13,619 --> 00:34:19,139
have I guess modded modified DND to make
889
00:34:16,859 --> 00:34:21,060
it pretty much there's a DJ RPG for
890
00:34:19,139 --> 00:34:23,339
every setting you can think of so Star
891
00:34:21,060 --> 00:34:25,200
Wars definitely has one as does like
892
00:34:23,339 --> 00:34:28,020
cyberpunk I think Fallout has the Dark
893
00:34:25,200 --> 00:34:30,060
Souls is getting its own I think uh so
894
00:34:28,020 --> 00:34:31,560
they all if it's that if it's something
895
00:34:30,060 --> 00:34:33,480
you want to do someone will have made
896
00:34:31,560 --> 00:34:35,399
something for it for sure so it's out
897
00:34:33,480 --> 00:34:37,320
there it's out there but I think
898
00:34:35,399 --> 00:34:42,359
after playing
899
00:34:37,320 --> 00:34:45,119
like a a one shot and seeing like that
900
00:34:42,359 --> 00:34:47,099
space of classic I guess this would be
901
00:34:45,119 --> 00:34:48,119
considered classic d d so sword and
902
00:34:47,099 --> 00:34:50,760
board is that what you were saying
903
00:34:48,119 --> 00:34:52,560
earlier yeah yeah like like that and
904
00:34:50,760 --> 00:34:54,599
then having the Magic High fantasy
905
00:34:52,560 --> 00:34:57,660
element that's probably the the favorite
906
00:34:54,599 --> 00:34:59,460
that I like and enjoy I think as far as
907
00:34:57,660 --> 00:35:02,580
themes within that
908
00:34:59,460 --> 00:35:06,480
I really enjoy the Espionage kind of
909
00:35:02,580 --> 00:35:09,599
gritty grounded stuff and there probably
910
00:35:06,480 --> 00:35:11,220
was less like whatever I've played
911
00:35:09,599 --> 00:35:13,740
there's always been lots of humor and
912
00:35:11,220 --> 00:35:15,960
maybe there's a few little bits and Bobs
913
00:35:13,740 --> 00:35:17,579
here of oh there's this Shady group
914
00:35:15,960 --> 00:35:19,560
within the government and this this and
915
00:35:17,579 --> 00:35:21,960
this but in games I've played in it's
916
00:35:19,560 --> 00:35:23,820
maybe not played a huge part whereas
917
00:35:21,960 --> 00:35:25,460
with mine I think the whole point was
918
00:35:23,820 --> 00:35:28,859
you didn't know who you could trust
919
00:35:25,460 --> 00:35:31,200
everyone's kind of turning on you or was
920
00:35:28,859 --> 00:35:33,119
kind of had their own agendas and I
921
00:35:31,200 --> 00:35:36,359
quite like that element of a theme
922
00:35:33,119 --> 00:35:39,119
within the high fantasy so yeah that's
923
00:35:36,359 --> 00:35:41,280
probably the kind of Adventure setting I
924
00:35:39,119 --> 00:35:42,900
would I would choose I guess
925
00:35:41,280 --> 00:35:44,700
this is this is all just me doing
926
00:35:42,900 --> 00:35:47,099
research under the guys are doing the
927
00:35:44,700 --> 00:35:50,460
podcast for uh any any future possible
928
00:35:47,099 --> 00:35:52,880
campaigns then I just yeah yes taking
929
00:35:50,460 --> 00:35:52,880
notes
930
00:35:53,040 --> 00:35:56,940
I was gonna say because obviously the
931
00:35:54,359 --> 00:35:59,700
the types of Adventures people have in
932
00:35:56,940 --> 00:36:02,040
those settings again varies drastically
933
00:35:59,700 --> 00:36:03,359
and yes technically 5B can do it all but
934
00:36:02,040 --> 00:36:05,220
but there are probably more suited
935
00:36:03,359 --> 00:36:08,640
suitable systems to some of the more
936
00:36:05,220 --> 00:36:10,020
extreme examples of of settings but for
937
00:36:08,640 --> 00:36:13,020
the sake of today's argument that's sick
938
00:36:10,020 --> 00:36:14,700
of D and D yeah the the adventures that
939
00:36:13,020 --> 00:36:15,960
people can have in those settings are
940
00:36:14,700 --> 00:36:18,000
very different of course the cool to
941
00:36:15,960 --> 00:36:20,700
Adventure is different the the way it's
942
00:36:18,000 --> 00:36:25,020
resolved is different the level of
943
00:36:20,700 --> 00:36:29,240
humor uh I know we have lots of fun
944
00:36:25,020 --> 00:36:32,460
um yeah you know oh we do oh we do
945
00:36:29,240 --> 00:36:33,780
uh is is different and that's I again a
946
00:36:32,460 --> 00:36:36,780
testament to
947
00:36:33,780 --> 00:36:38,099
the the hobby like I know you I kind of
948
00:36:36,780 --> 00:36:40,740
said there is a you know a Star Wars
949
00:36:38,099 --> 00:36:43,079
tgrpg out there but you could do you
950
00:36:40,740 --> 00:36:45,180
could do a Space Opera like spell Jammer
951
00:36:43,079 --> 00:36:47,640
could be a a Space Opera and you could
952
00:36:45,180 --> 00:36:49,020
have those kind of themes that Star Wars
953
00:36:47,640 --> 00:36:52,680
does in
954
00:36:49,020 --> 00:36:53,940
your setting and have a a similar styled
955
00:36:52,680 --> 00:36:55,020
Adventure which is yeah which is a
956
00:36:53,940 --> 00:36:57,300
testament to the Hobby and I think
957
00:36:55,020 --> 00:36:59,820
that's why it draws the vast number of
958
00:36:57,300 --> 00:37:02,940
people it does is to have that bespoke
959
00:36:59,820 --> 00:37:04,200
Adventure I guess or at least partially
960
00:37:02,940 --> 00:37:06,839
bespoke because you've got to cater to
961
00:37:04,200 --> 00:37:08,640
like four people but yeah yeah I think I
962
00:37:06,839 --> 00:37:10,380
think what was nice when I started
963
00:37:08,640 --> 00:37:12,359
playing coming from that perspective of
964
00:37:10,380 --> 00:37:14,339
all when you just do it with Star Wars
965
00:37:12,359 --> 00:37:16,380
or or you know an established Universe
966
00:37:14,339 --> 00:37:18,839
was that once I'd played for the first
967
00:37:16,380 --> 00:37:21,660
time I was like actually it doesn't have
968
00:37:18,839 --> 00:37:25,440
to be an established IP or like a thing
969
00:37:21,660 --> 00:37:28,500
that exists that is brought to life and
970
00:37:25,440 --> 00:37:29,820
Rob was who also plays with us Rob he
971
00:37:28,500 --> 00:37:30,900
and it's been on this podcast I think
972
00:37:29,820 --> 00:37:33,839
all of us have now been on the podcast
973
00:37:30,900 --> 00:37:36,720
from our game you are the final piece of
974
00:37:33,839 --> 00:37:38,420
the puzzle I was I was the final uh
975
00:37:36,720 --> 00:37:41,160
Stone in your Gauntlet yeah
976
00:37:38,420 --> 00:37:44,400
[Laughter]
977
00:37:41,160 --> 00:37:46,380
um but yeah Rob was the first DM who I
978
00:37:44,400 --> 00:37:48,780
played with and um
979
00:37:46,380 --> 00:37:52,440
yeah just his like the way he was like
980
00:37:48,780 --> 00:37:55,079
describing the space uh explaining the
981
00:37:52,440 --> 00:37:56,460
characters and the world and the
982
00:37:55,079 --> 00:37:57,720
cultures and the different kind of
983
00:37:56,460 --> 00:37:59,700
perspectives
984
00:37:57,720 --> 00:38:02,040
it was really nice to go actually yeah
985
00:37:59,700 --> 00:38:04,380
you absolutely don't need to play it you
986
00:38:02,040 --> 00:38:06,720
can and it's out there as you've now
987
00:38:04,380 --> 00:38:08,220
kind of as we've just said but you don't
988
00:38:06,720 --> 00:38:09,540
need that it can be something that's
989
00:38:08,220 --> 00:38:10,619
completely your own and I think in a lot
990
00:38:09,540 --> 00:38:13,680
of ways that's kind of nice because
991
00:38:10,619 --> 00:38:14,640
you're not as restricted Maybe by cool
992
00:38:13,680 --> 00:38:16,800
like
993
00:38:14,640 --> 00:38:18,780
that universe and what you already know
994
00:38:16,800 --> 00:38:21,000
and what is already established because
995
00:38:18,780 --> 00:38:22,140
you've seen the films or played the
996
00:38:21,000 --> 00:38:24,599
games
997
00:38:22,140 --> 00:38:27,000
that's there and that kind of would hold
998
00:38:24,599 --> 00:38:28,859
over the head of any kind of possible
999
00:38:27,000 --> 00:38:30,900
Adventure like if you were to play it as
1000
00:38:28,859 --> 00:38:34,800
well use Star Wars again if you were to
1001
00:38:30,900 --> 00:38:36,660
play a TTR ttrpg of that then you know
1002
00:38:34,800 --> 00:38:38,339
you'd know the planets and you'd roughly
1003
00:38:36,660 --> 00:38:40,800
know already what to expect so if the
1004
00:38:38,339 --> 00:38:43,260
person running the game deviated you'd
1005
00:38:40,800 --> 00:38:44,940
go well that's not it's not what my size
1006
00:38:43,260 --> 00:38:47,400
was like at all I know there's a really
1007
00:38:44,940 --> 00:38:50,520
dodgy Cantina and I know exactly what
1008
00:38:47,400 --> 00:38:54,540
song they're going to play where whereas
1009
00:38:50,520 --> 00:38:56,220
if it's again A Space Opera but within
1010
00:38:54,540 --> 00:38:58,700
the 5e kind of framework or whether it's
1011
00:38:56,220 --> 00:39:01,140
just a completely you know
1012
00:38:58,700 --> 00:39:03,420
non-related thing you don't know what to
1013
00:39:01,140 --> 00:39:04,579
expect and that's where the DM can
1014
00:39:03,420 --> 00:39:07,619
create
1015
00:39:04,579 --> 00:39:09,440
completely new adventures with no
1016
00:39:07,619 --> 00:39:13,020
previous expectations
1017
00:39:09,440 --> 00:39:16,079
which is nice I think that I I I imagine
1018
00:39:13,020 --> 00:39:18,599
it's nice for players but running a game
1019
00:39:16,079 --> 00:39:20,040
I'd feel probably a lot of pressure if I
1020
00:39:18,599 --> 00:39:22,800
was running in an established place like
1021
00:39:20,040 --> 00:39:25,619
there was a temptation to run my mini
1022
00:39:22,800 --> 00:39:27,720
campaign on and ask Nathan if I could
1023
00:39:25,619 --> 00:39:29,400
use his Universe do it on another
1024
00:39:27,720 --> 00:39:30,540
continent or something yeah and I
1025
00:39:29,400 --> 00:39:33,180
thought to myself
1026
00:39:30,540 --> 00:39:36,180
yeah but what if it doesn't no I want it
1027
00:39:33,180 --> 00:39:38,099
to be just from me yeah yeah there is
1028
00:39:36,180 --> 00:39:40,680
I've had guests on in the past where
1029
00:39:38,099 --> 00:39:43,680
they've said they've shared a world so
1030
00:39:40,680 --> 00:39:45,180
someone's doing the continent of forsake
1031
00:39:43,680 --> 00:39:47,700
for example Europe and then someone's
1032
00:39:45,180 --> 00:39:49,740
doing the continent of you know North
1033
00:39:47,700 --> 00:39:51,480
America like in terms of land masses and
1034
00:39:49,740 --> 00:39:52,920
distance between them so two different
1035
00:39:51,480 --> 00:39:54,060
games running two different continents
1036
00:39:52,920 --> 00:39:55,800
and sometimes there'll be things that
1037
00:39:54,060 --> 00:39:56,880
affect the other one and it's really
1038
00:39:55,800 --> 00:39:58,920
refreshing to hear that kind of stuff
1039
00:39:56,880 --> 00:40:00,359
because I'm kind of the same feeling of
1040
00:39:58,920 --> 00:40:02,579
yours that I'm like
1041
00:40:00,359 --> 00:40:04,920
it's my little thing and I wouldn't want
1042
00:40:02,579 --> 00:40:06,240
to go into like Nathan's like no whoa I
1043
00:40:04,920 --> 00:40:08,460
don't want to mess with what he's spent
1044
00:40:06,240 --> 00:40:10,440
hours setting up like that's mad I'm
1045
00:40:08,460 --> 00:40:12,780
gonna just have one flippant comment
1046
00:40:10,440 --> 00:40:14,700
like oh the cabbages are red in this
1047
00:40:12,780 --> 00:40:16,800
world and then that's like oh [ __ ] well
1048
00:40:14,700 --> 00:40:18,900
now all the cabbages are red and that
1049
00:40:16,800 --> 00:40:20,880
then has to completely wreck on my
1050
00:40:18,900 --> 00:40:22,980
cabbage industry uh because damn I said
1051
00:40:20,880 --> 00:40:24,420
all the cabbages are red now uh yeah
1052
00:40:22,980 --> 00:40:25,800
it's just you're one of your players
1053
00:40:24,420 --> 00:40:27,359
just tearing up their notes in the
1054
00:40:25,800 --> 00:40:28,980
corner of the room whilst you're dming
1055
00:40:27,359 --> 00:40:32,180
in their Universe like yep well that's
1056
00:40:28,980 --> 00:40:35,280
gone great cool cheers
1057
00:40:32,180 --> 00:40:37,740
so yeah like people do can have
1058
00:40:35,280 --> 00:40:41,099
simultaneous adventures in in these
1059
00:40:37,740 --> 00:40:43,040
these shared universes and man good on
1060
00:40:41,099 --> 00:40:45,780
them power to them because that is
1061
00:40:43,040 --> 00:40:48,300
that's out of my comfort zone for sure
1062
00:40:45,780 --> 00:40:49,500
yeah
1063
00:40:48,300 --> 00:40:52,619
uh
1064
00:40:49,500 --> 00:40:54,900
so we talked a little bit about kind of
1065
00:40:52,619 --> 00:40:56,400
a bigger picture stuff like
1066
00:40:54,900 --> 00:40:58,680
the carrot and the stick there's you're
1067
00:40:56,400 --> 00:41:01,680
being chased or there's some big rule at
1068
00:40:58,680 --> 00:41:04,260
the end but in terms of more individual
1069
00:41:01,680 --> 00:41:06,420
character motivations
1070
00:41:04,260 --> 00:41:10,380
a problem that a lot of people both
1071
00:41:06,420 --> 00:41:12,180
players and DMS have is trying to find a
1072
00:41:10,380 --> 00:41:14,160
reason for their character to go on an
1073
00:41:12,180 --> 00:41:15,359
adventure and it's the reason why I
1074
00:41:14,160 --> 00:41:17,700
stress
1075
00:41:15,359 --> 00:41:20,400
really hard up front with players older
1076
00:41:17,700 --> 00:41:24,000
new it's like please please please it
1077
00:41:20,400 --> 00:41:27,420
can be a flying gelatinous Cube that
1078
00:41:24,000 --> 00:41:29,099
speaks in binary that's fine as long as
1079
00:41:27,420 --> 00:41:31,800
please just make it want to go on an
1080
00:41:29,099 --> 00:41:34,859
adventure like yeah just just make it
1081
00:41:31,800 --> 00:41:37,320
wanna leave the house man and like kind
1082
00:41:34,859 --> 00:41:39,540
of be okay with like fighting and
1083
00:41:37,320 --> 00:41:42,060
beating things up so I don't know if
1084
00:41:39,540 --> 00:41:45,480
you've got any thoughts or tips on when
1085
00:41:42,060 --> 00:41:47,820
you're building a player character good
1086
00:41:45,480 --> 00:41:50,520
ways to do it unique ways to do it that
1087
00:41:47,820 --> 00:41:53,099
aren't you know that sometimes Maybe
1088
00:41:50,520 --> 00:41:54,359
can be a bit tropey sometimes you know
1089
00:41:53,099 --> 00:41:55,680
we've all done it I've done it I've done
1090
00:41:54,359 --> 00:41:57,359
the the guy that wants to run away from
1091
00:41:55,680 --> 00:42:00,359
home and doesn't really care what he's
1092
00:41:57,359 --> 00:42:02,099
doing he's just a Brash 18 year old but
1093
00:42:00,359 --> 00:42:04,320
you know outside of we've already
1094
00:42:02,099 --> 00:42:07,260
mentioned it today the uh Revenge
1095
00:42:04,320 --> 00:42:08,820
because my family's dead which again no
1096
00:42:07,260 --> 00:42:09,960
shade or disrespect at all everything
1097
00:42:08,820 --> 00:42:11,520
everything's at all and everything
1098
00:42:09,960 --> 00:42:13,800
serves a purpose and has a time and a
1099
00:42:11,520 --> 00:42:16,140
place for sure but I know that it's just
1100
00:42:13,800 --> 00:42:18,119
something people struggle with and that
1101
00:42:16,140 --> 00:42:19,859
that particular Trope is is a Trope
1102
00:42:18,119 --> 00:42:21,599
because people fall back onto it so what
1103
00:42:19,859 --> 00:42:22,980
I'm trying to get at is is have you got
1104
00:42:21,599 --> 00:42:25,260
any thoughts to help people not fall
1105
00:42:22,980 --> 00:42:27,960
back on those kind of tropes yeah I
1106
00:42:25,260 --> 00:42:30,599
guess one thing that I would say to to I
1107
00:42:27,960 --> 00:42:33,000
don't know maybe ease that concern would
1108
00:42:30,599 --> 00:42:37,260
be I think anybody that wants to
1109
00:42:33,000 --> 00:42:40,079
play D D or any kind of role-playing
1110
00:42:37,260 --> 00:42:42,900
game they want that element of escapism
1111
00:42:40,079 --> 00:42:45,839
as we do with any like media right like
1112
00:42:42,900 --> 00:42:48,900
films yeah games TV like we want to be
1113
00:42:45,839 --> 00:42:50,820
able to sit down and in this case in
1114
00:42:48,900 --> 00:42:52,320
become a character
1115
00:42:50,820 --> 00:42:53,760
um for the sake of escapism which I
1116
00:42:52,320 --> 00:42:55,619
think why like
1117
00:42:53,760 --> 00:42:58,440
you maybe don't need to worry too much
1118
00:42:55,619 --> 00:43:01,020
about giving or asking your your players
1119
00:42:58,440 --> 00:43:02,579
to to give their characters a reason to
1120
00:43:01,020 --> 00:43:03,960
want to Adventure I don't I don't know
1121
00:43:02,579 --> 00:43:07,020
if anyone would ever come to a table
1122
00:43:03,960 --> 00:43:09,300
with a character that is like no I don't
1123
00:43:07,020 --> 00:43:10,980
want to do anything because I guess the
1124
00:43:09,300 --> 00:43:13,020
reason at least for me anyway that I
1125
00:43:10,980 --> 00:43:14,400
want to play DND is because I want to do
1126
00:43:13,020 --> 00:43:16,619
stuff with a character where they want
1127
00:43:14,400 --> 00:43:18,839
to do something wild something that I
1128
00:43:16,619 --> 00:43:20,760
wouldn't do like I'm never gonna do a
1129
00:43:18,839 --> 00:43:23,819
backflip and fire a crossbow but my
1130
00:43:20,760 --> 00:43:26,520
characters sure as hell will like so I
1131
00:43:23,819 --> 00:43:29,220
guess that that would help but then
1132
00:43:26,520 --> 00:43:32,160
if I was giving like any kind of ideas
1133
00:43:29,220 --> 00:43:34,500
or advice to a character is to or
1134
00:43:32,160 --> 00:43:37,260
someone who's making a character it's
1135
00:43:34,500 --> 00:43:40,560
knowing that everything's a remix so you
1136
00:43:37,260 --> 00:43:42,240
are gonna struggle to avoid those things
1137
00:43:40,560 --> 00:43:43,560
that might have been played loads of
1138
00:43:42,240 --> 00:43:45,599
times so you are going to struggle to
1139
00:43:43,560 --> 00:43:48,660
avoid anything because it's already out
1140
00:43:45,599 --> 00:43:51,300
there probably on some platform yeah
1141
00:43:48,660 --> 00:43:53,099
I think comedy and humor and not taking
1142
00:43:51,300 --> 00:43:55,560
your character too seriously is always a
1143
00:43:53,099 --> 00:43:57,240
great thing yeah I I would probably
1144
00:43:55,560 --> 00:43:59,640
personally struggle to play a really
1145
00:43:57,240 --> 00:44:01,800
serious character maybe that's just me
1146
00:43:59,640 --> 00:44:04,500
but I feel like those serious characters
1147
00:44:01,800 --> 00:44:07,260
need to have that light side and humor I
1148
00:44:04,500 --> 00:44:09,000
think D in a table thrives around humor
1149
00:44:07,260 --> 00:44:10,800
which is why so nice playing with you
1150
00:44:09,000 --> 00:44:13,140
guys because we are all on the same kind
1151
00:44:10,800 --> 00:44:15,599
of level of what we find funny we get
1152
00:44:13,140 --> 00:44:17,040
all of our in Jokes which thinking about
1153
00:44:15,599 --> 00:44:18,780
it probably for our listeners is a bit
1154
00:44:17,040 --> 00:44:21,180
like I'm following but I don't follow
1155
00:44:18,780 --> 00:44:23,280
that in Joe I need to I need to listen
1156
00:44:21,180 --> 00:44:26,280
to the few sessions back to catch up but
1157
00:44:23,280 --> 00:44:29,280
so I think trying to bring humor into
1158
00:44:26,280 --> 00:44:32,640
any character you're designing whether
1159
00:44:29,280 --> 00:44:34,440
it's that they have a dump stat which is
1160
00:44:32,640 --> 00:44:36,780
something that they're quite funny is
1161
00:44:34,440 --> 00:44:39,599
about them or whether it's a funny
1162
00:44:36,780 --> 00:44:41,880
backstory or a funny interaction they've
1163
00:44:39,599 --> 00:44:44,040
had that the DM's aware of so he's gonna
1164
00:44:41,880 --> 00:44:46,380
force them to come across that with the
1165
00:44:44,040 --> 00:44:48,240
other players I think humor's a big one
1166
00:44:46,380 --> 00:44:50,400
to kind of
1167
00:44:48,240 --> 00:44:53,640
even if you get drawn into those
1168
00:44:50,400 --> 00:44:56,400
characters ideas that are kind of the
1169
00:44:53,640 --> 00:44:58,020
the then the Revenge Arc or the kind of
1170
00:44:56,400 --> 00:45:00,000
wanting to run away from home because
1171
00:44:58,020 --> 00:45:01,920
you want to you know [ __ ] your Noble
1172
00:45:00,000 --> 00:45:04,200
lifestyle and you want to go and make
1173
00:45:01,920 --> 00:45:05,940
your own path as long as you bring humor
1174
00:45:04,200 --> 00:45:09,060
into it and don't get too drawn into the
1175
00:45:05,940 --> 00:45:11,280
to the heavier side of it I think you
1176
00:45:09,060 --> 00:45:13,260
can always have fun with it and always
1177
00:45:11,280 --> 00:45:14,940
play it in a different way that can
1178
00:45:13,260 --> 00:45:17,040
change it because
1179
00:45:14,940 --> 00:45:19,740
oh my goodness there's so many film and
1180
00:45:17,040 --> 00:45:22,200
TV shows where or games where the the
1181
00:45:19,740 --> 00:45:24,359
tone is so serious and we love it
1182
00:45:22,200 --> 00:45:27,420
because it's in that platform but around
1183
00:45:24,359 --> 00:45:28,920
the table with other players and a DM is
1184
00:45:27,420 --> 00:45:30,480
if you're doing it and you're and you
1185
00:45:28,920 --> 00:45:33,300
bring that kind of level of depth to it
1186
00:45:30,480 --> 00:45:34,980
it might be a bit heavy so bring the
1187
00:45:33,300 --> 00:45:37,859
thumb back into it in whichever way you
1188
00:45:34,980 --> 00:45:39,900
can whether that's a backstory or an
1189
00:45:37,859 --> 00:45:41,579
interaction or a dumpster that you then
1190
00:45:39,900 --> 00:45:43,680
make a joke about
1191
00:45:41,579 --> 00:45:45,599
um yeah I guess that would be it I think
1192
00:45:43,680 --> 00:45:47,700
I don't think it's possible to avoid it
1193
00:45:45,599 --> 00:45:49,020
I think characters when you're making
1194
00:45:47,700 --> 00:45:52,200
character you're gonna get those
1195
00:45:49,020 --> 00:45:54,000
situations where ah but if I write this
1196
00:45:52,200 --> 00:45:56,040
they're going to be comparing it to this
1197
00:45:54,000 --> 00:45:59,160
character yeah because there's there's
1198
00:45:56,040 --> 00:46:00,900
just no way of avoiding it so embrace it
1199
00:45:59,160 --> 00:46:03,540
but make it fun
1200
00:46:00,900 --> 00:46:05,160
um but why would you would say in there
1201
00:46:03,540 --> 00:46:06,839
about how you know it's been done before
1202
00:46:05,160 --> 00:46:09,800
everything's a remix I was just thinking
1203
00:46:06,839 --> 00:46:13,079
like even like Luke and Rey don't have
1204
00:46:09,800 --> 00:46:14,940
parents I know Luke has surrogate
1205
00:46:13,079 --> 00:46:16,680
parents but not his own parents so even
1206
00:46:14,940 --> 00:46:18,060
you know to bring it back to Star Wars
1207
00:46:16,680 --> 00:46:20,540
it just made me it made like a nice
1208
00:46:18,060 --> 00:46:23,099
little circular
1209
00:46:20,540 --> 00:46:25,980
discussion in my head I was obviously
1210
00:46:23,099 --> 00:46:29,420
like even even with my character on our
1211
00:46:25,980 --> 00:46:32,819
podcast that I play Sabine a lot of like
1212
00:46:29,420 --> 00:46:35,220
her family backstory and some of those
1213
00:46:32,819 --> 00:46:37,980
things were remixed from Star Wars I
1214
00:46:35,220 --> 00:46:41,220
wanted her original tribe that she was
1215
00:46:37,980 --> 00:46:42,599
from to be like mandalorians so there
1216
00:46:41,220 --> 00:46:46,560
was some elements of that I brought into
1217
00:46:42,599 --> 00:46:49,020
it so not super overt but it was there
1218
00:46:46,560 --> 00:46:52,079
and I did it knowing that well I like
1219
00:46:49,020 --> 00:46:55,560
that kind of Ip I like Star Wars I want
1220
00:46:52,079 --> 00:46:57,119
to bring that into this in some way so
1221
00:46:55,560 --> 00:46:59,339
why not
1222
00:46:57,119 --> 00:47:02,060
so yeah sorry yeah the remix thing it's
1223
00:46:59,339 --> 00:47:05,280
like yeah you can't avoid it it's there
1224
00:47:02,060 --> 00:47:07,260
indeed yeah uh the reason why I asked
1225
00:47:05,280 --> 00:47:08,460
that question is you said that oh I
1226
00:47:07,260 --> 00:47:09,540
can't think of any player that will make
1227
00:47:08,460 --> 00:47:13,339
a character that doesn't want to go on
1228
00:47:09,540 --> 00:47:15,240
an adventure and it may happen
1229
00:47:13,339 --> 00:47:17,160
that's the reason why I asked the
1230
00:47:15,240 --> 00:47:19,140
question is a couple of times in my
1231
00:47:17,160 --> 00:47:20,280
campaigns we've the players have asked
1232
00:47:19,140 --> 00:47:22,500
themselves the characters have asked
1233
00:47:20,280 --> 00:47:25,319
themselves each other like why are you
1234
00:47:22,500 --> 00:47:28,020
here why are you traveling with us and
1235
00:47:25,319 --> 00:47:32,160
the player's gone I I don't know anymore
1236
00:47:28,020 --> 00:47:33,540
like we're just we're just here and that
1237
00:47:32,160 --> 00:47:35,040
is not all of them like absolutely
1238
00:47:33,540 --> 00:47:36,780
there's they're failing on my part there
1239
00:47:35,040 --> 00:47:39,240
in terms of like I haven't made a clear
1240
00:47:36,780 --> 00:47:41,040
enough direction or a clearer through
1241
00:47:39,240 --> 00:47:43,020
line more
1242
00:47:41,040 --> 00:47:45,240
I need more stick because at the moment
1243
00:47:43,020 --> 00:47:48,480
the the carrot is just this abstract
1244
00:47:45,240 --> 00:47:50,540
thing in the future so to be clear I'm
1245
00:47:48,480 --> 00:47:53,579
not saying you know it's all on there
1246
00:47:50,540 --> 00:47:55,380
but there is an element of like yeah
1247
00:47:53,579 --> 00:47:56,520
them just been like I don't know I don't
1248
00:47:55,380 --> 00:47:57,839
know why I'm here anymore we're just
1249
00:47:56,520 --> 00:48:00,300
we're just adventuring for the sake of
1250
00:47:57,839 --> 00:48:02,460
adventuring which is can be fine but
1251
00:48:00,300 --> 00:48:06,480
then it also can lead to
1252
00:48:02,460 --> 00:48:08,760
almost fatigue because I was you know
1253
00:48:06,480 --> 00:48:10,740
then making Adventures for the sake of
1254
00:48:08,760 --> 00:48:11,880
making Adventures as a DM's point of
1255
00:48:10,740 --> 00:48:13,680
view and they would turn up and have a
1256
00:48:11,880 --> 00:48:18,180
fun time and stuff but you kind of Miss
1257
00:48:13,680 --> 00:48:19,980
lose that Arrow of focus I guess yeah
1258
00:48:18,180 --> 00:48:22,260
yeah yeah Focus that's the word I'm
1259
00:48:19,980 --> 00:48:23,940
looking for yeah um so like it can it
1260
00:48:22,260 --> 00:48:26,339
maybe it's just because when when it was
1261
00:48:23,940 --> 00:48:28,140
such a longer campaign and again I'm
1262
00:48:26,339 --> 00:48:30,780
always trying to learn and improve and
1263
00:48:28,140 --> 00:48:33,599
for the next iteration three it'll be it
1264
00:48:30,780 --> 00:48:35,339
will be better uh I promise uh so that
1265
00:48:33,599 --> 00:48:37,440
there will be a clearer drive a clearer
1266
00:48:35,339 --> 00:48:39,780
motivation that isn't just go and do
1267
00:48:37,440 --> 00:48:41,339
something and and leave so much to the
1268
00:48:39,780 --> 00:48:43,260
characters and their heavy lifting on
1269
00:48:41,339 --> 00:48:44,339
their own motivation but yeah a couple
1270
00:48:43,260 --> 00:48:46,319
of times like
1271
00:48:44,339 --> 00:48:48,900
but what what why don't you just go back
1272
00:48:46,319 --> 00:48:50,579
home and he's like I don't know but I'm
1273
00:48:48,900 --> 00:48:52,319
here now so we may as well just keep
1274
00:48:50,579 --> 00:48:54,780
going
1275
00:48:52,319 --> 00:48:57,000
yeah because this [ __ ] is like very
1276
00:48:54,780 --> 00:48:59,160
dangerous
1277
00:48:57,000 --> 00:49:01,440
yeah if this was like a real life like
1278
00:48:59,160 --> 00:49:03,540
profession you'd be like yeah after the
1279
00:49:01,440 --> 00:49:05,760
first decade now I'm done I'm going home
1280
00:49:03,540 --> 00:49:08,760
I've got my bed yeah I'm all right but I
1281
00:49:05,760 --> 00:49:11,700
I think is there anything less real than
1282
00:49:08,760 --> 00:49:13,319
that idea of of a character even in real
1283
00:49:11,700 --> 00:49:14,819
life we have it right where we get a bit
1284
00:49:13,319 --> 00:49:16,560
lost and we're not really sure what
1285
00:49:14,819 --> 00:49:19,980
we're doing or which direction we're
1286
00:49:16,560 --> 00:49:21,599
going in and that with characters is
1287
00:49:19,980 --> 00:49:24,540
absolutely fine to happen as well I
1288
00:49:21,599 --> 00:49:26,880
think because it's then as a DM working
1289
00:49:24,540 --> 00:49:30,119
with your players either in the session
1290
00:49:26,880 --> 00:49:31,020
and being vigilant that there's this
1291
00:49:30,119 --> 00:49:33,060
kind of
1292
00:49:31,020 --> 00:49:34,440
kind of not disassociation but this kind
1293
00:49:33,060 --> 00:49:36,599
of Disconnect from what the characters
1294
00:49:34,440 --> 00:49:38,940
are actually doing but then also then
1295
00:49:36,599 --> 00:49:41,400
weaving it in like how do you how do you
1296
00:49:38,940 --> 00:49:44,160
even in the real world find direction
1297
00:49:41,400 --> 00:49:46,619
and go back onto your adventuring path
1298
00:49:44,160 --> 00:49:48,839
right when you're feeling a bit lost so
1299
00:49:46,619 --> 00:49:50,339
I don't think it's just on the DM or the
1300
00:49:48,839 --> 00:49:53,760
player I think it's a nice collaboration
1301
00:49:50,339 --> 00:49:56,579
of cool let's get you back on track so
1302
00:49:53,760 --> 00:49:58,740
you feel like we're actively adventuring
1303
00:49:56,579 --> 00:50:02,160
in the right direction
1304
00:49:58,740 --> 00:50:03,660
um so yeah I think there's there's ways
1305
00:50:02,160 --> 00:50:05,700
you could do it and there's ways that
1306
00:50:03,660 --> 00:50:08,760
you could get the character and the
1307
00:50:05,700 --> 00:50:11,099
player back on track but yeah maybe I'm
1308
00:50:08,760 --> 00:50:12,900
just lucky then I had a I had an amazing
1309
00:50:11,099 --> 00:50:15,900
bunch of players around my table when I
1310
00:50:12,900 --> 00:50:17,599
did and I railroaded the hell out of you
1311
00:50:15,900 --> 00:50:20,040
so yeah
1312
00:50:17,599 --> 00:50:22,380
you are in dangerously close to some
1313
00:50:20,040 --> 00:50:24,200
like legitimate life lessons there I was
1314
00:50:22,380 --> 00:50:28,020
almost gonna have to be like
1315
00:50:24,200 --> 00:50:30,060
this is this is too like sincere for the
1316
00:50:28,020 --> 00:50:31,160
show we're gonna we'll get it out of
1317
00:50:30,060 --> 00:50:33,560
fart noise
1318
00:50:31,160 --> 00:50:37,140
[Laughter]
1319
00:50:33,560 --> 00:50:39,839
yeah that's all the patreon money goes
1320
00:50:37,140 --> 00:50:43,099
to his soundboards too yeah license
1321
00:50:39,839 --> 00:50:45,839
pretty fast fart sounds
1322
00:50:43,099 --> 00:50:48,720
yeah that's when you know you've made it
1323
00:50:45,839 --> 00:50:50,460
big uh if that's what you're spending
1324
00:50:48,720 --> 00:50:53,640
the money on you're winning right there
1325
00:50:50,460 --> 00:50:55,680
that's it yeah rising cost of living
1326
00:50:53,640 --> 00:50:57,480
don't know nothing about it yeah yeah
1327
00:50:55,680 --> 00:51:00,440
fart sounds all the way I got my
1328
00:50:57,480 --> 00:51:00,440
soundboards I'm good
1329
00:51:01,319 --> 00:51:05,040
um we talked earlier on you said you
1330
00:51:02,940 --> 00:51:08,579
wanted to talk about more the um
1331
00:51:05,040 --> 00:51:11,640
like the potential anxiety with building
1332
00:51:08,579 --> 00:51:12,900
a world to Adventure in so what did you
1333
00:51:11,640 --> 00:51:14,700
want to talk about there in in
1334
00:51:12,900 --> 00:51:17,099
particular if we haven't already covered
1335
00:51:14,700 --> 00:51:19,619
it of course yeah no no yeah so I think
1336
00:51:17,099 --> 00:51:21,059
I think for me I think I always come
1337
00:51:19,619 --> 00:51:23,400
back to this one example and again I
1338
00:51:21,059 --> 00:51:26,760
might get you know hunted down for this
1339
00:51:23,400 --> 00:51:30,180
but Red Dead Redemption 2. fantastic
1340
00:51:26,760 --> 00:51:32,880
game credible Graphics great narrative
1341
00:51:30,180 --> 00:51:35,160
didn't finish it too big
1342
00:51:32,880 --> 00:51:37,020
and that's just me and maybe that's just
1343
00:51:35,160 --> 00:51:39,900
that's just who I am but
1344
00:51:37,020 --> 00:51:43,740
there was too much at times for me to do
1345
00:51:39,900 --> 00:51:45,660
it was overwhelming and I don't think
1346
00:51:43,740 --> 00:51:48,599
there was fast travel maybe I hadn't
1347
00:51:45,660 --> 00:51:50,040
unlocked it yet but it was like if I
1348
00:51:48,599 --> 00:51:52,500
want to put if I want to see any
1349
00:51:50,040 --> 00:51:53,760
progress in this game it is going to
1350
00:51:52,500 --> 00:51:56,160
take me
1351
00:51:53,760 --> 00:51:57,720
way too much time so I put the
1352
00:51:56,160 --> 00:51:58,800
controller down and never Revisited it
1353
00:51:57,720 --> 00:52:01,020
and
1354
00:51:58,800 --> 00:52:02,339
that sucks because everyone says how
1355
00:52:01,020 --> 00:52:04,559
good it is and that the ending is
1356
00:52:02,339 --> 00:52:07,980
amazing and I think I've had spoilers
1357
00:52:04,559 --> 00:52:11,160
now so whatever but and I guess when it
1358
00:52:07,980 --> 00:52:13,859
comes to DND that could happen as well I
1359
00:52:11,160 --> 00:52:16,619
think you could overwhelm your players
1360
00:52:13,859 --> 00:52:18,900
with options and you could
1361
00:52:16,619 --> 00:52:21,119
even as a DM overwhelm yourself with
1362
00:52:18,900 --> 00:52:23,280
creating options as well something that
1363
00:52:21,119 --> 00:52:25,740
I'm probably not very good at is kind of
1364
00:52:23,280 --> 00:52:28,079
thinking on the Fly and coming up with
1365
00:52:25,740 --> 00:52:30,540
stuff in the moment which is why
1366
00:52:28,079 --> 00:52:33,780
with my mini campaign I knew you'd be
1367
00:52:30,540 --> 00:52:36,240
ending within 10 to 11 as it was in your
1368
00:52:33,780 --> 00:52:38,220
sessions and I knew that you needed to
1369
00:52:36,240 --> 00:52:41,220
go to these different cities to achieve
1370
00:52:38,220 --> 00:52:43,020
the goal so I knew that I could prep the
1371
00:52:41,220 --> 00:52:44,700
hell out of that and that pretty much
1372
00:52:43,020 --> 00:52:45,960
whatever decision you made I'd have
1373
00:52:44,700 --> 00:52:47,400
something ready for you there was only
1374
00:52:45,960 --> 00:52:48,240
like one or two times where I had to
1375
00:52:47,400 --> 00:52:50,099
kind of
1376
00:52:48,240 --> 00:52:52,160
turn the wheels in my brain in the
1377
00:52:50,099 --> 00:52:55,200
moment and go this character is called
1378
00:52:52,160 --> 00:52:58,740
Grog Dave whatever
1379
00:52:55,200 --> 00:53:00,480
um so I think from both sides of the the
1380
00:52:58,740 --> 00:53:02,520
screen whether it's the DM or the
1381
00:53:00,480 --> 00:53:04,980
players it's I think having that through
1382
00:53:02,520 --> 00:53:06,359
line that guides them which again this
1383
00:53:04,980 --> 00:53:08,099
is again what we've kind of keep coming
1384
00:53:06,359 --> 00:53:11,160
back to what is the through line how do
1385
00:53:08,099 --> 00:53:12,839
you get your players to Adventure uh and
1386
00:53:11,160 --> 00:53:15,720
how how do you how do you get them to
1387
00:53:12,839 --> 00:53:16,800
find their own path in this world you're
1388
00:53:15,720 --> 00:53:19,500
building
1389
00:53:16,800 --> 00:53:23,160
but it's trying to avoid so many options
1390
00:53:19,500 --> 00:53:24,540
that it gets just wild for them and I
1391
00:53:23,160 --> 00:53:27,960
don't think I've ever played with a
1392
00:53:24,540 --> 00:53:29,940
group bigger than five players so maybe
1393
00:53:27,960 --> 00:53:32,099
that helps but if you had like eight
1394
00:53:29,940 --> 00:53:34,559
players around the table maybe more
1395
00:53:32,099 --> 00:53:36,540
which I imagine some people probably do
1396
00:53:34,559 --> 00:53:39,119
yeah how do you
1397
00:53:36,540 --> 00:53:41,460
how do you build time in for everyone to
1398
00:53:39,119 --> 00:53:42,780
feel like they're getting progress in
1399
00:53:41,460 --> 00:53:45,300
the game
1400
00:53:42,780 --> 00:53:47,940
and that's the thing that scares me yes
1401
00:53:45,300 --> 00:53:50,220
with with difficulty I imagine six was
1402
00:53:47,940 --> 00:53:52,559
pushing it for me uh and so that's why
1403
00:53:50,220 --> 00:53:54,180
I'm not like ball of my eyes out when
1404
00:53:52,559 --> 00:53:55,380
people have to drop off for life because
1405
00:53:54,180 --> 00:53:57,839
I'm like okay
1406
00:53:55,380 --> 00:54:00,079
yes it's a Pity and yes it's a shame
1407
00:53:57,839 --> 00:54:02,780
but it does make it more manageable
1408
00:54:00,079 --> 00:54:05,099
right
1409
00:54:02,780 --> 00:54:07,980
and that that's the thing isn't it it's
1410
00:54:05,099 --> 00:54:10,440
like yeah how how am I gonna because you
1411
00:54:07,980 --> 00:54:11,940
meet fortnightly you meet weekly maybe
1412
00:54:10,440 --> 00:54:14,460
weekly at most
1413
00:54:11,940 --> 00:54:15,960
um and how do I give everyone around
1414
00:54:14,460 --> 00:54:18,180
that table
1415
00:54:15,960 --> 00:54:20,220
their progress with their character for
1416
00:54:18,180 --> 00:54:22,260
the week and if you've got more than
1417
00:54:20,220 --> 00:54:25,020
four or five players or six more than
1418
00:54:22,260 --> 00:54:26,579
six yeah how do you give everyone that
1419
00:54:25,020 --> 00:54:28,440
feeling of like they're getting
1420
00:54:26,579 --> 00:54:29,940
something from this and it is because
1421
00:54:28,440 --> 00:54:32,579
the DM gets something from running the
1422
00:54:29,940 --> 00:54:34,079
game I really enjoyed it thought I'd be
1423
00:54:32,579 --> 00:54:36,180
terrible thought I'd be nervous every
1424
00:54:34,079 --> 00:54:38,700
session two sessions in I was just
1425
00:54:36,180 --> 00:54:40,859
rolling with it and really enjoying it
1426
00:54:38,700 --> 00:54:43,079
and then as a player I've never been in
1427
00:54:40,859 --> 00:54:45,480
a large group larger than five players
1428
00:54:43,079 --> 00:54:48,000
so I always leave a session being like
1429
00:54:45,480 --> 00:54:50,700
yeah cool my character she heard about
1430
00:54:48,000 --> 00:54:52,559
her long lost parents or she moved on
1431
00:54:50,700 --> 00:54:55,500
and did this or learned a new skill or
1432
00:54:52,559 --> 00:54:58,319
had a really fun interaction so yeah how
1433
00:54:55,500 --> 00:55:00,059
do you avoid overwhelming people and
1434
00:54:58,319 --> 00:55:02,160
that's the thing that gives me a bit of
1435
00:55:00,059 --> 00:55:03,480
not anxiety but makes me like cool
1436
00:55:02,160 --> 00:55:05,460
that'd be the one thing I would try and
1437
00:55:03,480 --> 00:55:07,319
avoid overwhelming them but then also
1438
00:55:05,460 --> 00:55:08,819
not overwhelming yourself as a DM but
1439
00:55:07,319 --> 00:55:10,859
ensuring that everybody gets their
1440
00:55:08,819 --> 00:55:12,240
little five minutes of progress for
1441
00:55:10,859 --> 00:55:14,520
their character yeah
1442
00:55:12,240 --> 00:55:16,440
I love how we we started this episode
1443
00:55:14,520 --> 00:55:17,880
with like
1444
00:55:16,440 --> 00:55:19,079
you want the breath of the wild moment
1445
00:55:17,880 --> 00:55:20,640
you want the olden ring moment you want
1446
00:55:19,079 --> 00:55:22,140
this this you know this vast open cool
1447
00:55:20,640 --> 00:55:23,880
to Adventure that's this like
1448
00:55:22,140 --> 00:55:27,800
mind-blowing and then we've come full
1449
00:55:23,880 --> 00:55:31,559
circle to go but however
1450
00:55:27,800 --> 00:55:33,660
you also don't yeah
1451
00:55:31,559 --> 00:55:36,119
yeah you want an adventure but you want
1452
00:55:33,660 --> 00:55:39,359
it in a nice linear way that you can
1453
00:55:36,119 --> 00:55:41,819
follow no yeah but it isn't and then and
1454
00:55:39,359 --> 00:55:44,220
you can't I guess as players or DMS
1455
00:55:41,819 --> 00:55:45,660
anticipate it to be like that so if
1456
00:55:44,220 --> 00:55:47,819
you've built the world right and if
1457
00:55:45,660 --> 00:55:49,380
you've made it if you've made that
1458
00:55:47,819 --> 00:55:51,119
breath of the wild moment that Elden
1459
00:55:49,380 --> 00:55:54,119
ring moment where you know their scale
1460
00:55:51,119 --> 00:55:55,079
and you know how many options there can
1461
00:55:54,119 --> 00:55:56,579
be
1462
00:55:55,079 --> 00:55:58,920
but then finding them really strong
1463
00:55:56,579 --> 00:56:01,380
through line to guide you back onto some
1464
00:55:58,920 --> 00:56:03,960
kind of group effort then I guess that's
1465
00:56:01,380 --> 00:56:05,400
how you win absolutely is there anything
1466
00:56:03,960 --> 00:56:08,220
uh you want to talk about that we might
1467
00:56:05,400 --> 00:56:09,780
have missed no not really
1468
00:56:08,220 --> 00:56:11,460
um I think one of the one things I was
1469
00:56:09,780 --> 00:56:12,540
going to bring was and I'd mentioned it
1470
00:56:11,460 --> 00:56:14,280
earlier a little bit but I just wanted
1471
00:56:12,540 --> 00:56:17,220
to bring back again was that kind of
1472
00:56:14,280 --> 00:56:19,020
escapism thing and I think when it comes
1473
00:56:17,220 --> 00:56:21,180
to the adventure thing
1474
00:56:19,020 --> 00:56:23,640
we all love the idea of going on
1475
00:56:21,180 --> 00:56:26,099
adventure in real life but we know that
1476
00:56:23,640 --> 00:56:29,099
you know for whatever reasons that's not
1477
00:56:26,099 --> 00:56:31,079
always possible and I think with DND you
1478
00:56:29,099 --> 00:56:32,940
can have that escapism
1479
00:56:31,079 --> 00:56:34,740
um whether it's going on an adventure to
1480
00:56:32,940 --> 00:56:36,480
another continent and you you just can't
1481
00:56:34,740 --> 00:56:38,700
travel in real life because of whatever
1482
00:56:36,480 --> 00:56:39,660
I think for covid that was a big one for
1483
00:56:38,700 --> 00:56:41,579
so many people because of all the
1484
00:56:39,660 --> 00:56:43,680
restrictions you couldn't go anywhere
1485
00:56:41,579 --> 00:56:47,460
other than your four walls or outside
1486
00:56:43,680 --> 00:56:49,619
for 30 minutes or worse so I think that
1487
00:56:47,460 --> 00:56:52,319
escapism is and again getting to
1488
00:56:49,619 --> 00:56:55,619
adventurers is Indian deer is white so
1489
00:56:52,319 --> 00:56:58,260
amazing in my opinion but no I think I
1490
00:56:55,619 --> 00:57:00,119
kind of touched an earlier so yeah that
1491
00:56:58,260 --> 00:57:03,720
that Bilbo meme of I'm going on
1492
00:57:00,119 --> 00:57:08,880
adventure is yes is just uh so
1493
00:57:03,720 --> 00:57:10,440
appropriate I think for DND 100 100 we
1494
00:57:08,880 --> 00:57:11,220
all want that moment of right I'm off
1495
00:57:10,440 --> 00:57:15,140
out
1496
00:57:11,220 --> 00:57:16,859
and yeah I'll be back when I'm back
1497
00:57:15,140 --> 00:57:19,380
certainly
1498
00:57:16,859 --> 00:57:22,619
despite having made
1499
00:57:19,380 --> 00:57:24,839
90 plus sessions of
1500
00:57:22,619 --> 00:57:28,200
content of Adventure however you want to
1501
00:57:24,839 --> 00:57:29,400
describe it it is always interesting to
1502
00:57:28,200 --> 00:57:31,260
have
1503
00:57:29,400 --> 00:57:32,280
these discussions with you know
1504
00:57:31,260 --> 00:57:33,900
different perspectives and different
1505
00:57:32,280 --> 00:57:37,020
point of views as to
1506
00:57:33,900 --> 00:57:39,180
like as you said maybe I probably don't
1507
00:57:37,020 --> 00:57:40,859
need to be worried as much as probably a
1508
00:57:39,180 --> 00:57:42,119
self-imposed worry about those players
1509
00:57:40,859 --> 00:57:44,040
not being
1510
00:57:42,119 --> 00:57:45,900
because it's ironic because the answer I
1511
00:57:44,040 --> 00:57:47,160
I I told you the answer when they were
1512
00:57:45,900 --> 00:57:48,660
like oh I don't I don't know why
1513
00:57:47,160 --> 00:57:51,059
adventuring but we are and that's fine
1514
00:57:48,660 --> 00:57:53,220
like it is fine I was just that was just
1515
00:57:51,059 --> 00:57:55,859
a self-imposed concern that I was
1516
00:57:53,220 --> 00:57:57,359
putting on myself so we've continued the
1517
00:57:55,859 --> 00:58:01,619
theme of these Deep Thoughts by me
1518
00:57:57,359 --> 00:58:04,079
having uh an epiphany yeah there it is
1519
00:58:01,619 --> 00:58:05,940
there it is a light bulb moment there it
1520
00:58:04,079 --> 00:58:07,859
is yeah
1521
00:58:05,940 --> 00:58:11,520
and that's that that's it like I always
1522
00:58:07,859 --> 00:58:13,319
there's always always the thoughts of a
1523
00:58:11,520 --> 00:58:15,000
new experience that yourself first hand
1524
00:58:13,319 --> 00:58:17,280
like second guessing yourself with like
1525
00:58:15,000 --> 00:58:19,079
oh my God I'm gonna be crap and have I
1526
00:58:17,280 --> 00:58:21,180
done enough have I done too little uh
1527
00:58:19,079 --> 00:58:23,700
you know I'm gonna be a terrible DM
1528
00:58:21,180 --> 00:58:25,079
because I've only been a player but that
1529
00:58:23,700 --> 00:58:28,319
one thing
1530
00:58:25,079 --> 00:58:30,960
I do love about it is as you know did
1531
00:58:28,319 --> 00:58:33,420
they did people have fun yes or no and
1532
00:58:30,960 --> 00:58:36,299
not often I love it so much because not
1533
00:58:33,420 --> 00:58:39,900
often in D do you get such a simple
1534
00:58:36,299 --> 00:58:42,299
elegant binary question that has an
1535
00:58:39,900 --> 00:58:44,579
answer that is actually applicable to
1536
00:58:42,299 --> 00:58:46,260
everything I know I said earlier on very
1537
00:58:44,579 --> 00:58:48,359
few things are applicable across the
1538
00:58:46,260 --> 00:58:49,680
board but this this is the one that and
1539
00:58:48,359 --> 00:58:50,760
that is it and that's why I love it
1540
00:58:49,680 --> 00:58:53,460
because it is like did they have fun
1541
00:58:50,760 --> 00:58:54,599
yeah great yeah fine you made up
1542
00:58:53,460 --> 00:58:56,640
everything on the spot doesn't matter
1543
00:58:54,599 --> 00:58:58,440
they had fun they don't know why they're
1544
00:58:56,640 --> 00:59:01,020
adventuring doesn't matter if they had
1545
00:58:58,440 --> 00:59:03,540
fun yeah I've I've been in games where
1546
00:59:01,020 --> 00:59:06,480
it has literally been you know the draw
1547
00:59:03,540 --> 00:59:09,000
distance is is right in front of you and
1548
00:59:06,480 --> 00:59:11,760
the DM is and they're not stressing
1549
00:59:09,000 --> 00:59:13,319
either the DM is just uh running it in
1550
00:59:11,760 --> 00:59:14,420
the moment and then you've got me
1551
00:59:13,319 --> 00:59:16,380
running it
1552
00:59:14,420 --> 00:59:17,640
de-stressing because I've prepped the
1553
00:59:16,380 --> 00:59:19,680
hell out of it
1554
00:59:17,640 --> 00:59:22,559
as well so yeah you have both sides and
1555
00:59:19,680 --> 00:59:24,119
I think as a player as well
1556
00:59:22,559 --> 00:59:26,640
sometimes you get into a headspace when
1557
00:59:24,119 --> 00:59:28,559
playing where I'm like cool well I did
1558
00:59:26,640 --> 00:59:30,960
this damage and especially in combat I
1559
00:59:28,559 --> 00:59:33,240
did this damage last go so I'll just do
1560
00:59:30,960 --> 00:59:36,000
that again and I'll just rinse and
1561
00:59:33,240 --> 00:59:38,220
repeat rinse and repeat but actually I
1562
00:59:36,000 --> 00:59:40,500
think the most fun is where you don't
1563
00:59:38,220 --> 00:59:42,540
play vanilla and you kind of just
1564
00:59:40,500 --> 00:59:44,579
you just go and have a bit of fun and do
1565
00:59:42,540 --> 00:59:47,160
something unexpected you know add a bit
1566
00:59:44,579 --> 00:59:49,020
of flair to your attack or you know and
1567
00:59:47,160 --> 00:59:51,059
I think that's the the other thing as
1568
00:59:49,020 --> 00:59:54,000
well is if you can try and do something
1569
00:59:51,059 --> 00:59:57,059
exciting and daring whether that's RP or
1570
00:59:54,000 --> 00:59:59,579
combat or as a DM something completely
1571
00:59:57,059 --> 01:00:01,680
unexpected happens to your players that
1572
00:59:59,579 --> 01:00:05,099
can be a really nice way to add a bit of
1573
01:00:01,680 --> 01:00:07,520
Adventure to it as well in the moment in
1574
01:00:05,099 --> 01:00:10,680
the moment lovely
1575
01:00:07,520 --> 01:00:12,900
okay well uh thank you for that
1576
01:00:10,680 --> 01:00:14,760
discussion is there anything you would
1577
01:00:12,900 --> 01:00:17,280
like to plug
1578
01:00:14,760 --> 01:00:18,839
yeah um mentioned it a little bit at the
1579
01:00:17,280 --> 01:00:22,859
beginning and throughout but obviously
1580
01:00:18,839 --> 01:00:25,200
Danilo myself uh Nathan Psy Rob we're
1581
01:00:22,859 --> 01:00:27,839
all part of dungeons Dice and dudes
1582
01:00:25,200 --> 01:00:30,059
podcast we've just started going live on
1583
01:00:27,839 --> 01:00:31,920
Twitch as well which is exciting and
1584
01:00:30,059 --> 01:00:35,220
scary at the same time
1585
01:00:31,920 --> 01:00:38,099
um so do give us a listen a watch you
1586
01:00:35,220 --> 01:00:40,559
can search us on any platform pretty
1587
01:00:38,099 --> 01:00:43,319
much I think size got that covered any
1588
01:00:40,559 --> 01:00:46,020
platform out there this was the first 30
1589
01:00:43,319 --> 01:00:48,299
seconds to a minute of net d d episode
1590
01:00:46,020 --> 01:00:51,059
and you'll hear every single platform
1591
01:00:48,299 --> 01:00:54,480
the books somehow inexplicably Paper
1592
01:00:51,059 --> 01:00:57,359
Planes uh yeah yeah tea reading you can
1593
01:00:54,480 --> 01:01:01,500
get us in the RSS feed don't forget the
1594
01:00:57,359 --> 01:01:03,000
RSS don't forget all of the uh all of
1595
01:01:01,500 --> 01:01:07,319
our fictitious platforms as well but
1596
01:01:03,000 --> 01:01:09,780
yeah if you search d d n d pod
1597
01:01:07,319 --> 01:01:11,760
um drop us a follow give us a listen
1598
01:01:09,780 --> 01:01:14,700
um we have a good laugh so hopefully you
1599
01:01:11,760 --> 01:01:16,319
will listening in as well absolutely uh
1600
01:01:14,700 --> 01:01:18,900
and it's a rare occurrence that I get
1601
01:01:16,319 --> 01:01:20,940
plugged well twice once for that and
1602
01:01:18,900 --> 01:01:22,740
also inadvertently by my own show here
1603
01:01:20,940 --> 01:01:23,520
so uh I'm just going to embellish and
1604
01:01:22,740 --> 01:01:26,520
say
1605
01:01:23,520 --> 01:01:28,880
I do very little uh for dungeons Dyson
1606
01:01:26,520 --> 01:01:28,880
dudes
1607
01:01:29,599 --> 01:01:34,980
the game that's not true no no you've
1608
01:01:32,760 --> 01:01:37,380
saved all of our characters multiple
1609
01:01:34,980 --> 01:01:39,599
times okay in character yeah you bring
1610
01:01:37,380 --> 01:01:41,280
the guys without me and you bring the
1611
01:01:39,599 --> 01:01:43,610
professionalism that this podcast adds
1612
01:01:41,280 --> 01:01:44,960
to us because we're all doing whatever
1613
01:01:43,610 --> 01:01:47,819
[Music]
1614
01:01:44,960 --> 01:01:49,680
the guys put in an awful lot of work uh
1615
01:01:47,819 --> 01:01:51,960
they all have been previous guests on
1616
01:01:49,680 --> 01:01:54,299
the show uh links to their episodes will
1617
01:01:51,960 --> 01:01:56,099
be in this episode description but yeah
1618
01:01:54,299 --> 01:01:57,299
it's it's a lot of fun
1619
01:01:56,099 --> 01:02:00,000
um and I always say if you want to see
1620
01:01:57,299 --> 01:02:01,920
me as a player and not doing my podcast
1621
01:02:00,000 --> 01:02:03,900
thinking critically voice
1622
01:02:01,920 --> 01:02:06,240
um and go and see me making Goofs and
1623
01:02:03,900 --> 01:02:08,280
gaffes with uh a bunch of friends then
1624
01:02:06,240 --> 01:02:10,319
yeah I would also suggest you go check
1625
01:02:08,280 --> 01:02:11,940
that out but yeah otherwise all let's
1626
01:02:10,319 --> 01:02:13,920
have to say thank you very much George
1627
01:02:11,940 --> 01:02:16,579
thank you for having me sorry it took so
1628
01:02:13,920 --> 01:02:20,160
long to get us here but we made it blind
1629
01:02:16,579 --> 01:02:24,240
we've done it the illithids up in space
1630
01:02:20,160 --> 01:02:26,579
have declared it the time to do this and
1631
01:02:24,240 --> 01:02:28,980
we have made it so I'm I'm proud of us
1632
01:02:26,579 --> 01:02:31,680
yeah and that's it and now the podcast
1633
01:02:28,980 --> 01:02:33,660
can oh be can end it's done it's over
1634
01:02:31,680 --> 01:02:35,819
I've got your fingers you've got all of
1635
01:02:33,660 --> 01:02:39,059
the Infinity Stones just yeah that's it
1636
01:02:35,819 --> 01:02:42,660
uh as usual uh as mentioned all the
1637
01:02:39,059 --> 01:02:44,579
links to ddnd pod no letters will be in
1638
01:02:42,660 --> 01:02:45,960
the episode description along with as I
1639
01:02:44,579 --> 01:02:49,740
said the episodes the previous guests
1640
01:02:45,960 --> 01:02:51,720
Rob Psy Nathan and now George so yes uh
1641
01:02:49,740 --> 01:02:53,160
everyone at home thank you for listening
1642
01:02:51,720 --> 01:02:55,819
and
1643
01:02:53,160 --> 01:02:55,819
good night
1644
01:02:55,920 --> 01:02:59,760
now it's time for the patreon shout outs
1645
01:02:57,780 --> 01:03:02,400
huge thank you to all my patrons
1646
01:02:59,760 --> 01:03:04,799
starting with Josh lewinike and Glenn
1647
01:03:02,400 --> 01:03:06,359
the three fabulous toasts of tabletop
1648
01:03:04,799 --> 01:03:09,000
Journeys who've been on the show several
1649
01:03:06,359 --> 01:03:11,579
times before and who I'll always invite
1650
01:03:09,000 --> 01:03:15,420
back to go check out tabletop Journeys
1651
01:03:11,579 --> 01:03:18,540
at ttjourneys.com or at TT Journeys on
1652
01:03:15,420 --> 01:03:21,240
Twitter we also have Joe from the fourth
1653
01:03:18,540 --> 01:03:24,240
leg podcast because all about giving DMS
1654
01:03:21,240 --> 01:03:25,920
another leg to stand on again previous
1655
01:03:24,240 --> 01:03:27,059
guests of the show and I'd thoroughly
1656
01:03:25,920 --> 01:03:29,520
encourage you to go and check out their
1657
01:03:27,059 --> 01:03:31,680
great content so you can find them at
1658
01:03:29,520 --> 01:03:33,059
the fourthleg on Twitter
1659
01:03:31,680 --> 01:03:34,859
always have a good friend of the show
1660
01:03:33,059 --> 01:03:37,020
optional rule you can go and find him
1661
01:03:34,859 --> 01:03:39,660
out on optional rule.com or at optional
1662
01:03:37,020 --> 01:03:41,640
Rule full of very insightful and
1663
01:03:39,660 --> 01:03:45,119
educated comments and thoughts and
1664
01:03:41,640 --> 01:03:47,099
threads on the really nitty-gritty of
1665
01:03:45,119 --> 01:03:50,460
DnD we have
1666
01:03:47,099 --> 01:03:51,900
what a guy Matthew Perkins who is just
1667
01:03:50,460 --> 01:03:54,000
out there in the world trying to make
1668
01:03:51,900 --> 01:03:57,420
you laugh let's go and check him out at
1669
01:03:54,000 --> 01:03:58,160
Matthew perkins.net or at hey it's Matty
1670
01:03:57,420 --> 01:04:01,380
P
1671
01:03:58,160 --> 01:04:03,920
m-a-t-t-y-p and good friend of the show
1672
01:04:01,380 --> 01:04:07,140
and one of my table mates Matthew Street
1673
01:04:03,920 --> 01:04:10,980
go and check out his partner's hustle at
1674
01:04:07,140 --> 01:04:13,460
virtualtime hustle.com or at mp street88
1675
01:04:10,980 --> 01:04:13,460
on Twitter
1676
01:04:13,630 --> 01:04:35,769
[Music]
