Variety
This episode I'm joined by Ty Moore from Adventure Slang productions to talk about variety and diversity in TTRPGs. We discuss how having an open mind and trying different systems affects not only your approach to playing TTRPGSs, but also the lens through which you view them.
- 02:22 - Diversity Aided Design
- 06:15 - Different Approaches to TTRPGs
- 15:02 - Nuovarden - Non-Medieval Fantasy
- 23:06 - Maintaining Diversity and Balance
- 31:09 - Avoiding Misalignment Under the Guise of Variety
- 42:14 - Game Design Through a Different Lens
Find Ty on:
- Twitter: https://twitter.com/dungeonmisterty and https://twitter.com/AdventureSlang
- Website: https://adventureslang.com/
- Nuovarden: https://adventureslang.com/nuovarden-rpg
- Facebook: https://www.facebook.com/gaming/AdventureSlang
Find Thinking Critically online: https://www.thinkingcritically.co.uk
Video Podcast on YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
Patrons:
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
00:00.00
Danilo Vujevic
Okay, cool. So we're recording now so bear with me a second and I'll I'll bring you in as I described.
00:10.14
Danilo Vujevic
And today I'm joined by Ty Moore founder of adventure slang productions. Thank you ever so much for joining us today. Thi can you tell us a little bit about yourself.
00:19.92
Ty _DungonMisterTy_
Absolutely and it's my pleasure I really do appreciate the opportunity to come talk about stuff. Yeah I ah sov adventures link productions is a small tabletop roleplay game design company. Um. Which I went ahead and formed after coming up with this concept for our first product which is a tabletop roleplaying game called neovaden so the game came first. The company came second and and so that's where we come from and we're about ah going on a year and a half since watch since launch of the company. The game is still in design.
00:58.24
Danilo Vujevic
Awesome. Okay, thank you today's topic is variety. So what does that mean to you in the d and d and wider Ttrpg framework.
01:07.57
Ty _DungonMisterTy_
It means a lot of things really and as I as I thought about the term because I'm I'm really interested in the deeper issues you know variety of course means a wide spectrum of things and probably the definition depends on who wants to use it at the time for whatever purposes.
01:22.57
Danilo Vujevic
So.
01:25.65
Ty _DungonMisterTy_
I'm seeing it partly in terms of ah, an an adjacent term to diversity. Um, and why diversity and variety are important in the genre so you know and it's not just diversity in terms of who's at the table but diversity in content and diversity In. What we engage when we sit down to play these games.
01:50.98
Danilo Vujevic
Okay, so what I've got several notes here and I I think you're right and that you can't really the kind of tour intrinsically or inextricably linked I would say um so let's let's start them with that.
02:05.77
Danilo Vujevic
Let let's let's talk about that. Let's extol the virtues of playing with a diverse group of people. Why don't we start with that nice wholesome intro to the to the show. So so from your experience then both from a design point of view and that's probably something I want to leverage a little bit more having not had that experience myself? um'm ah I'm.
02:12.58
Ty _DungonMisterTy_
So system it.
02:25.19
Danilo Vujevic
Purely a consumer and not ah a producer of ttr. Well I say that hosting a podcast as we speak. So I guess that's not completely true. Ah, but in terms of game design. Um, let's talk about that for a brief for a brief but then so.
02:31.60
Ty _DungonMisterTy_
Um, there we go.
02:40.53
Danilo Vujevic
How have you leveraged the the kind of natural variety and in the the ttrpg community to be able to aid that design process.
02:49.13
Ty _DungonMisterTy_
It comes from I think my education. Um, so I have a background in my my formal education is in english literature and then graduate working composition. So I have that whole sort of. Background of story and writing and communication and so through the process of my studies and then my developing world view and things like that recognizing the value of. Ah, bringing in a variety of perspective and a variety of understanding to story and to gaming and ultimately to design has been a tremendous benefit. Um, it also is part of the process that that I covered in the in um, by way of getting into. Industry because you know I came to it as a gamer I wasn't thinking so I mean I knew I could write stuff I was writing my own stuff but I came to it as a gamer and a fan and then I'd slowly got involved with different companies through play testing and then um. Just being in contact with other designers and talking to them about my writing background and and things like that and then them asking me to get involved in their projects that slowly built over really a span of the last within 22 I want to say five years um of working my way into the industry.
04:11.82
Danilo Vujevic
Wow.
04:16.52
Ty _DungonMisterTy_
As a freelancer and then coming out on the other side as a game designer myself which was a quick ah growth process for me again. You don't talk about variety just based on a diverse experience. Um I have written across the genre of composition From. You know, grants and business to fiction poetry and now game content as well. So So it continues to overlap on itself. This theme of diversification and you know and then that of course leads to an awareness of the value of diversity and um.
04:46.89
Danilo Vujevic
Smart.
04:55.90
Ty _DungonMisterTy_
And it's some things about variety. You know I see variety as a gateway to infinity or to yeah I guess to infinity So the infinite possibility exists within an eternal combination of variation.
05:03.32
Danilo Vujevic
Yes.
05:10.22
Danilo Vujevic
Okay, wow there and there we go 5 minutes in and we've got the tagline the ah the snippet of the show. So thank you very much I'm gonna have to start having a a scoreboard here because other listeners will know I always always say that's that's the tagline of the show and now 5 minutes is a pretty good record after check check if that's. Podium or not. But yeah, um, okay, yes, there's a couple of things I wanted to pick up on then you said your background is in english lit is that correct and now I'm I'm trying some thinking back now a couple of decades to when I was studying that back in.
05:26.81
Ty _DungonMisterTy_
Um, that was my ta is my goal but.
05:37.31
Ty _DungonMisterTy_
Um, yeah.
05:45.20
Danilo Vujevic
High so high school I guess is the equivalent secondary school over here and um I'm now just trying to see because it's one of those things where you' like um unbeknowingly unbeknownst I've obviously been colored by that educational experience and those kind of pieces of literature you you read and you experience across your life.
05:46.37
Ty _DungonMisterTy_
Are.
06:04.42
Danilo Vujevic
And I'm now trying to think of like what things have I inadvertently stolen from pieces of I've read over the years and ah, well maybe I shouldn't pull that thread too much because it might be disappointing but how is how is that then specifically the english lit side of things because I'm always interested. Ah I've been.
06:11.34
Ty _DungonMisterTy_
Um.
06:23.83
Danilo Vujevic
You know I've had so many guests on from so many different walks of life. You know process managers project managers all the way up to you know, just straight streamers to you know all sorts of people. So one thing I I do like to talk about is how their day job or career-to date has influenced that ttrpg.
06:43.20
Ty _DungonMisterTy_
Um, yeah I think I mean I think that the the answer might be. It's It's almost the other way around my interest in ttrpgs.
06:43.21
Danilo Vujevic
Creation side. You know a variety of backgrounds if I tie it deftly back into the topic.
06:58.39
Ty _DungonMisterTy_
Informed my studies because I I went to college a little bit late. Um I was in my in my early twenty s before I formally decided to go to school so I was a little bit behind the traditional curve in terms of going right out of secondary school and into higher education and the reason why I decided to take the plunge was. I Wanted to write really good fantasy So I went into college to learn all of the nuances that I didn't understand as a layperson about what real composition looked like and and design and things like that and I was you know I was working on it but I didn't trust myself which was. Ah, personal weakness or error because um, you know design is exactly kind of what we think it is we invent things and we we make sense of them and we put them in aological order more or less. Um, so I got into college thinking I'm going to go learn how to write great fantasy novels and then I did into college and I discovered the classics and the Russians and. American Modernists and all this kind of stuff and I lost my mind because I I didn't even know that that was a thing so I kind of moved away from Genre Fiction altogether and I went down this long path of high literature. Um for a very long time and that was the pursuit for my own writing efforts for a long time I wanted to focus on. Art if you will um, it's somewhat of a you know, kind of a ah, an uppity ah gatekeepery kind of mentality. Um, so yeah, it's a learning process that we go through and and hopefully learn as we age. Um, so it's funny that I go through all the way through that education and then I come all the way back around to.
08:31.72
Ty _DungonMisterTy_
Writing for games because it's It's a form of fiction and it's a form of fantasy fiction because generally what we play are you know stories of Imagination. So That's where so so really I started off being informed by Fantasy. And then getting my education and then coming back to thacy.
08:51.41
Danilo Vujevic
Oh as I do I do quite like Hathal loop is closed there Usually it's like I was a race car driver and then now I now I'm an artist for this and and sometimes it is a bit harder to see the lines but that is quite a nice little. Yeah bow.
08:57.30
Ty _DungonMisterTy_
Um, yeah, but.
09:09.19
Danilo Vujevic
On top of that That's quite nice. Um my ah yeah I say it often. But my my my ttr you experience start started from you want to play D and D to a friend and we said yes and and that was it. There was no.
09:10.14
Ty _DungonMisterTy_
Um, wu.
09:21.38
Ty _DungonMisterTy_
Ah I mean that's that's how I started but that was in like junior high school. You know so like I was 15 maybe and one of my friends said hey this kid's playing this game and go learn it and then teach us because we were reading the hobbit and we were reading the.
09:26.49
Danilo Vujevic
Ah, yes.
09:37.40
Ty _DungonMisterTy_
Michael Mocock books elric the most you know lan stormbraer being the most well-known by him and we wanted to play those games conan and all that kind of stuff so but that was as a child so you know I have I had two I've had 2 phases of my rpg experience the child won.
09:38.90
Danilo Vujevic
So.
09:46.76
Danilo Vujevic
If.
09:55.40
Danilo Vujevic
E.
09:56.97
Ty _DungonMisterTy_
Growing into adulthood the adult hiatus and then coming back after I've had several careers um and and going back into fantasy and game design.
10:02.00
Danilo Vujevic
Yes.
10:10.20
Danilo Vujevic
Um, so then 1 extra question then I was thinking there in terms of obviously you said designing and and I guess running ttpgs or you know adventure games. So how we want to describe them is a form of fantasy writing which I agree with. You know? Absolutely it is but then where are the I feel like there should be some really critical differences there other than the obvious I wonder if there's anything there that I'm I can't quite communicate that obviously it's it's kind of like what are they called flight fighting fantasy or choose your own adventure is what they. As sometimes called but like how how do they I guess how does writing for one of those would differ from writing fray at the the hobbit.
10:47.30
Ty _DungonMisterTy_
Um, ah.
10:55.83
Ty _DungonMisterTy_
Yeah, yeah, no that you're absolutely right? and a mistake I will say this for for the audience at large a mistake that a lot of young writers make or early writers is that um we want to tell we want to transition our stories from the table to. Readability right? Want to? we think that there's this seamless connection between um, all that natural 20 that I rolled that made such a great you know, exciting moment in the game to how that translates into fiction and the styles the genres of writing in that regard are completely different like when when we're talking about game Design. We're talking about structure.
11:23.91
Danilo Vujevic
E.
11:29.82
Ty _DungonMisterTy_
That explains setup it sets up the scene. Um, there's ah maybe a little bit of a narrative that paints ah a bit of color into the encounter and then there's a lot of discussion in exchange. That's not all that generally not all that Highfalutin or or well thought you know just a lot of friends.
11:42.77
Danilo Vujevic
Yeah, yeah, yes.
11:47.00
Ty _DungonMisterTy_
And and people playing together making jokes and stuff like that. So when you sit down to write the adventure you you have to go back to what is fiction. What is the composition of fiction and is the details and the setting and the dialogue.
12:01.29
Danilo Vujevic
E.
12:01.48
Ty _DungonMisterTy_
Ah, the description those sorts of things which we don't you know we imagine them when we're playing and maybe there's a little bit of that color again in the narrative that the Gm presents to us. But in fiction it all has to be there and it has to be right? and it's not just um.
12:11.33
Danilo Vujevic
E.
12:18.22
Ty _DungonMisterTy_
It just doesn't translate. It's like it's like trying to tell somebody your dream. You know you have yeah this dream and you start to tell them and it sounds like the dumbest thing in the world or you know if it was a scary dream it that doesn't sound scary at all or or whatever it is. It's it's kind of similar trying to transition out of the game to to fiction itself. Um.
12:27.25
Danilo Vujevic
Yes, yeah, yeah, yeah. Yeah I always find that it is most of the time a you had to be there moment you know with all the all the sessions I Run and I I I will write the session recap but it's always even even though I've write I've written like almost a hundred now recaps.
12:35.81
Ty _DungonMisterTy_
Ah.
12:53.36
Danilo Vujevic
Even still, there's there is something again I'm not a professional fantasy writer by any stretch. But um, even still there is something there. That's not like it cannot always be as engaging as as a you know dedicated.
13:07.17
Ty _DungonMisterTy_
Absolutely I mean it takes a lot of thought to write something fiction. You know the characters may have been in this in a cavern setting for a moment um trying to figure out which direction to go and then the the game master The dunge master says you hear a roar in the distance.
13:08.88
Danilo Vujevic
So.
13:23.13
Ty _DungonMisterTy_
In fiction there has to be you know the the walls seem to be closing in and the dank air stifled Even the you know the wish for a fresher air yet the party gathered together wishing above all that they had all the resources they needed to succeed.
13:29.50
Danilo Vujevic
E.
13:42.42
Ty _DungonMisterTy_
When an echoing roar bounce off. Well you know something like that you're you're really elaborating in fiction and you don't do that and when we're playing a game.
13:47.10
Danilo Vujevic
Um, near I think it's one of the things so that I think Dms should is a it's a classic dm tip one I one is to to narrate the location on the given encounter all the context by more than just like. You're on a fantasy street. It's what what do you hear and what do you smell and that kind of stuff. So I think there is a fine line there because I'm always super wary of being like okay I've talked now for like 5 minutes straight and everyone's probably like bored and given up and as to like yeah I Kate we get it run a fanantacy street I get like I know what that is but you do want to embellish a little bit.
14:12.33
Ty _DungonMisterTy_
Um, yeah.
14:20.23
Ty _DungonMisterTy_
Yeah, exactly.
14:24.68
Danilo Vujevic
just ah just ah yeah you know you're not reading the first chapter of the hobbits them. But you are you want to give him a lead little bit more there I think a good a you know a variety of descriptions I think is a way to put it. Um very much.
14:38.20
Ty _DungonMisterTy_
Um, yeah, and yes, the variety of those details the the 5 senses you know and we could go into a thread but I could talk about 2 additional senses from that. But regardless, a little bit of sound a little bit of taste a little bit of scent a little bit of touch.
14:50.34
Danilo Vujevic
Yep.
14:51.42
Ty _DungonMisterTy_
And then you start to to paint the image. We don't have to go on and on and on the way that a book does.
14:55.93
Danilo Vujevic
Yes, yeah, yeah, it is. It is a fine line and I've fallen on both sides of that line many many many times just you just ask askscribed players. Um, ah 1 thing I did want to ask was.
15:02.30
Ty _DungonMisterTy_
Um, so.
15:11.90
Danilo Vujevic
Vaguely remember in in discussions before the show we were talking about. Um the your game this in development right? What's the name story again. The newer one.
15:19.71
Ty _DungonMisterTy_
Nuo Varden it you know so nuo andnuo like nuuve new and vrin which is it's a it's kind of a loose mashup of Italian For New Garden which was the idea a friend of mine came up with that helped us on the early stages Mike if Youman. Um, yeah, coming up with this idea that there's this. It's the garden realm but it's the new garden since the time of a paradigm shift that causes transition.
15:32.46
Danilo Vujevic
Um.
15:37.12
Danilo Vujevic
He.
15:47.49
Danilo Vujevic
Okay, yeah, so I remember Um, what are you saying hey I'm just reading it now about there's basically that a non-medieval fantasy that was what I wanted to to discuss So How does that differ from then your sword and board. Typical fantasy and if I might be so brazenness to ask as to what steps led you to that design choice.
16:08.75
Ty _DungonMisterTy_
Sure, Absolutely um, it's we emphasize Non- Meieval because we wanted people to understand that this is not Knights and castles and wizards the dragons will. Um, frame The it's not Dragons. We do have a fate worm which is a sort of insect winged worm that looks very much like a dragon and that is intentional because we wanted some overlap with the familiar. Even though it's Non-medieval I think it's important when they're Presenting. You know a new design Idea. You have some of that those familiar touchstones so that consumers know what? how to how to start and and get into the the world but it's it's a um, it's a nonhuman being setting as well like the cultures are Humanoid but they're not human beings. There is a human being like culture in there. The the land plaque or the original people in the setting. Um, but the the reason why it it fell out that way was um so the the real backstory on this game design is that it came out of a dream I literally had a dream about it.
17:17.99
Danilo Vujevic
Okay.
17:22.42
Ty _DungonMisterTy_
And the dream came from a discussion I was I had with again with Mike where we were talking about player agency and you know in 5 d for example, um, it's the advancing magic system. You've got spell slots. You've got limitations on how many times you can do the magic and things like that. And the conversation was why if a player has an idea why can't they just do the thing you know and so you have these debates and you think about it and you're like well you want to break the game got to have some structure things like that and then I went and had this dream where we were all sitting around playing this game where if you had an idea you could try it. And I woke up and I started making notes and I made notes to myself for about 2 or 3 days and then I went back to Mike and I said okay, um, here's something that I I come up with where you think about that and we started having a conversation in Discord my daughter got on board started seeing it and said whoa and then so the 3 of us then for about six weeks we just started riffing. You know on on things. Um, but it very much came out of the idea that there was a different form of power from magic it was an energy in manifesting energy and it it went along with the theme that you could do something. Um, by focusing on it. So what resulted in there were disciplines rather than magic schools for example and the disciplines were part of um, the 8 aspects of reality aesthetic body mind mystery.
18:38.47
Danilo Vujevic
Right.
18:49.33
Danilo Vujevic
Okay.
18:55.33
Ty _DungonMisterTy_
Technology more element. Those are the 8 and and what they did was so in the war there was this this transition from this manifesting energy that was brought in by an alien um culture. That was then siphoned into the environment and the environment repurposed it to create additional cultures that then had these abilities unique to themselves. Um, so so you've got kind of a little bit of ah avatar thing going a little bit of a monster hunter thing going. You do not have King Arthur you do not have the hobbit. You do not have.
19:23.47
Danilo Vujevic
Yeah.
19:29.23
Ty _DungonMisterTy_
Conan or the game of songs or any of that not in that traditional sense.
19:34.64
Danilo Vujevic
So I love I love that a because it's a perfect example of today's topic you know that that that variety in dtrvgs and I know it's also something I've inadvertently again done move myself by.
19:44.36
Ty _DungonMisterTy_
Um, right.
19:54.10
Danilo Vujevic
I like to say it's subverting expectations which I know is a bit cringy sometimes because it can be done poorly and and too much. But um, you know I also like to have things that are a bit different from your classic sword and board much to the chagrin of one of my players who is like. Just give me a dungeon down like please just give me 5 rooms with corridors between them please and you know you know once it took once or twice a year I like okay, there's your dragon and your dungeon go go ahead. Go wild and I'll just put my feet up as you just have you just storm through.
20:14.29
Ty _DungonMisterTy_
But.
20:20.99
Ty _DungonMisterTy_
Um, right right.
20:29.40
Danilo Vujevic
Fire rooms and then fight a boss. Um, but yeah so I'm super interested to to learn more about that and I guess how that would you know if I was playing in that setting. How does that affect how I play and I'm I'm the first to say I've had.
20:47.84
Danilo Vujevic
Frankly, limited exposure to as many rpgs as I'd like to drpgs given infinite time and money that problem would resolve itself. But unfortunately I have a life deliver as well. Um, and so I'm just trying to think now like having been fresh off playing a game of.
20:51.44
Ty _DungonMisterTy_
Are.
20:58.55
Ty _DungonMisterTy_
Um.
21:06.80
Danilo Vujevic
DND five b last night very pretty pretty traditional game. Um, although saying that the main antagonistic forced is like ehids and mind flayers which are pretty alien in nature. Awesome for sure. Ah, until 1 of the intellective hours made my.
21:15.65
Ty _DungonMisterTy_
Um, oh love 1
21:25.69
Danilo Vujevic
Pal they didn't have 0 intellect and and now I'm sad but ah yeah, ah ah so they're pretty alien in nature um see I'm just trying to see how that I mean from your I guess play testing then how was that have you noticed you know people approach I guess with the freedom of.
21:29.70
Ty _DungonMisterTy_
Um, so.
21:45.20
Danilo Vujevic
And anything is possible quote unquote as that How does that affect people at the table.
21:50.47
Ty _DungonMisterTy_
Our experience consistently and I would say let's just say 98% because nothing's 100% has been overwhelmingly positive and the players sit down within 5 minutes they've already got it. They're already like oh I see what you're doing here. So if I have the discipline of element I can run around and mess with the rocks and the water and the lava and the fire and the wind and you're like yep mess with it. You know you've got there are limitations built in so it's not like you can't blow up the world but you can blow up a part of it and ah.
22:18.58
Danilo Vujevic
Um.
22:27.90
Ty _DungonMisterTy_
And so they you know it's immediately like I think I think we naturally those of us who are so heavily engaged in imagination naturally can think of options when we're given the openness to do that and this is this is the goal particularity in New oarden.
22:37.28
Danilo Vujevic
E.
22:46.13
Ty _DungonMisterTy_
For players to say. Okay, if I yeah I'm understanding my discipline and I think that this fits within my discipline I would like to try to do this and the game Master's role is just to to make sure that it fits within the discipline. So we're not taking away somebody else's no moment. Um, and then saying okay if it succeeds it looks like this.
22:58.94
Danilo Vujevic
Nice, nice.
23:05.42
Ty _DungonMisterTy_
If it really succeeds. It looks like this. But if it really fails. Be aware that it can look reflect this and then you let the dice talk and just you know so it's more like a sorry of my bird clock is chiming um the the the opportunity then is that.
23:08.32
Danilo Vujevic
Aha yeah.
23:17.66
Danilo Vujevic
That's all right.
23:23.51
Ty _DungonMisterTy_
The players can just go for it and then the dice just determine the outcome and from there we're not too worried about did it did break the game now because the the system is robust enough that it gives that structure without worrying about um, give things being thosepowered. You technically can't be overpowered in this game I challenge. Play testers to jump jump on board and give it a try and let us know.
23:47.64
Danilo Vujevic
Oh if there's anything I Love more. It's it's it's the guest ah Bait baiting people to prove them wrong. Ah which I think on the day of the internet is such a brave thing to do. Ah, oh.
24:01.15
Ty _DungonMisterTy_
Um, see I.
24:04.00
Danilo Vujevic
Ah, okay, then so that's an interesting segue then because one one of my notes I wanted to talk about was variety in if we start with ah but the in gameme still so variety and kind of player characters and having a mixed.
24:18.26
Ty _DungonMisterTy_
Um, or.
24:21.20
Danilo Vujevic
Party not just in terms of composition like the the mechanic of you know, 2 3 tank healer dsdps dps to use the word of Warcraft Archetype which actually I'm probably doing a disservice to runescape and probably something else before it as well. Um.
24:40.31
Danilo Vujevic
Versus you know how important that is and then again I want to frame that in this Newuve Garden Ivan Way of how it differs with that as well with the different disciplines and how that is affect. You know to.
24:53.97
Ty _DungonMisterTy_
Um.
24:56.94
Danilo Vujevic
Can you have overlap what I Really loved what you mentioned a second ago which really speaks to me is the not allowing. You know they're restricted by the scope so you can't do one another? Well you you shouldn't allow them to do another thing that somebody else can that is you know, disciplined in a certain field to do because then that's kind of getting into there.
25:12.80
Ty _DungonMisterTy_
Are.
25:16.46
Danilo Vujevic
Area and that's something I feel very strongly about when I'm running D and D is like I kind of do want to let you do that. But that's kind of the fighter shtick So they're going to be a bit but un doubt if you start doing that. That's super close to me. Ah, which if I'm being ah.
25:28.47
Ty _DungonMisterTy_
Um.
25:36.38
Danilo Vujevic
Complimentary to myself is good of course because it reinforces that variety right? you you keep you don't homogenize the the archetypes you keep them nice and distinct which allows them to to excel in their certain areas.
25:36.76
Ty _DungonMisterTy_
Um, yeah, yeah.
25:50.56
Ty _DungonMisterTy_
Well, it's funny that you put it that way because there is an inherent multiclassing built into the system you knew of ar and so what we have just work quickly is a quick overview. We have the cultures. So the cultures are the people and there are 8 prime cultures and then each.
25:57.51
Danilo Vujevic
Okay.
26:09.45
Ty _DungonMisterTy_
And then 7 of the 8 have a subculture so there are 15 models for character choice. Um, then each culture is associated with 1 of 8 disciplines and I mentioned those before so body mind and each one has ah it's a opposite right? So body and mind tech and element. Ah, Lauren Mystery um silence and song. You feel like I'm breathing something. But um, the idea then is that you start your home culture with a primary discipline that your culture is associated with and then you do not and then as you evolve or level up.
26:31.73
Danilo Vujevic
Ah, okay.
26:48.60
Ty _DungonMisterTy_
Um, at each odd evolution you gain a new discipline in one of the other areas but you cannot choose the one that is opposite of your crime until you reach the highest evolution and new of Arden we only have it scaled at 8 levels. 1 of the things that I struggle with in a system like 5 e.
26:55.12
Danilo Vujevic
O.
27:06.66
Ty _DungonMisterTy_
Reaching that Eleven Twelfth level when challenging the players is very difficult the amount of work you have to do to build an encounter is ridiculous and you saw 8 more levels to go beyond that I've learned 3 campaigns since 2015 like
27:10.88
Danilo Vujevic
Yeah.
27:19.53
Danilo Vujevic
Yep.
27:23.40
Ty _DungonMisterTy_
Burned out at a level 12 every single time so when I built newov art and I wanted people to be able to sit down play a campaign in this game for a year and then do something new or if they wanted to kind of homerew to hire evolutions. There's ah, there's a system in there. There's a method to do that.
27:24.72
Danilo Vujevic
E.
27:40.54
Danilo Vujevic
Oh.
27:42.29
Ty _DungonMisterTy_
That is not very hard. It's not very difficult to see so you could do that but even reaching the eighth evolution in in your garden. Um, you can game on for days without feeling limited because you have all of this ability now. Let's go back to that. What does that mean in terms of. Agency or identity for other characters. The interesting thing that we have found so far in our play testing is that as people develop their characters because so much of it is flavor right? like um this elemental.
28:00.78
Danilo Vujevic
Oh.
28:16.17
Ty _DungonMisterTy_
Type person is going to focus on of um, certain types and they may be in the same party as another one that has their own emphasis. So even within the same discipline. There are different ways to emphasize it and then you have different builds even within 8
28:32.40
Ty _DungonMisterTy_
Examples so with 8 evolutions. You're only going to get 5 disciplines mapped so there's 3 you're leaving on the table other time and as you develop the character you're going to feel that their story is moving in certain directions so that when they choose the next discipline. It's for a reason that develops the character.
28:37.90
Danilo Vujevic
Oh.
28:50.27
Ty _DungonMisterTy_
As they have evolved in your mind as the player so there is an inherent or an innate diversity or variety just within the possibilities of how those characters come together. Um, so even if there are multiple characters within I mean multiple? um.
28:57.36
Danilo Vujevic
O.
29:08.23
Ty _DungonMisterTy_
Or redundancy let's say of cultures in the same party they will most likely diverge as they develop. We have a home campaign right now where we have 2 characters that are based on the lore which you would think is that would be possibly.
29:16.36
Danilo Vujevic
Oh.
29:27.80
Ty _DungonMisterTy_
Boring because Laura is history and information. But I don't think that there's more emphasis on a discipline than law as you go because that's how you know should I touch that um, how can I feel better after I've touched that um you know where did that come from.
29:33.60
Danilo Vujevic
Yes.
29:44.90
Ty _DungonMisterTy_
Where and are we going? How do we get there all these sorts of things they they become more relevant than can I can I turn a tree into a pillar of sand.
29:55.51
Danilo Vujevic
Yes, yeah, ah so firstly I want to ah you I don't know if you sit saw my tweets recently or read my mind or whatever. But what you described there about the 5 e hitting area 11 and 12 is ah like literally exactly what's happening. I like I can't it's weird that you said that that's how close it is because literally they're level 11 I've given them they were clamoring for some combat as I was just describing. They were like just give us. We just want to fight a few things. So I said okay here you go and you're absolutely right. Architecting and engaging encounter that wasn't just I hit you. You hit me I hit you, you hit me took forever getting that balancing right? took forever and I'm like losing sleep because I'm going to bed and being like oh god is that fire giant gonna one shot them and then that's that's it like because he hits.
30:34.59
Ty _DungonMisterTy_
Um, yeah.
30:47.34
Ty _DungonMisterTy_
Um, yeah.
30:49.61
Danilo Vujevic
Like a truck ah and then they so they ended up having without resting 3 in a row literally bang bang bang three deadly encounters and I think only three of them with the five went down at some point.
31:06.90
Ty _DungonMisterTy_
Are.
31:08.80
Danilo Vujevic
During those 3 and nobody died. Um I guess the most important thing is they were all they all loved all 3 encounters and were very like that was super exciting and we had this to do and this to think about and I'm sorry yeah, good because ah I don't want to do that again soon? Ah yeah, you're absolutely right literally level 11
31:13.83
Ty _DungonMisterTy_
Um, yeah.
31:21.55
Ty _DungonMisterTy_
But.
31:28.67
Danilo Vujevic
Ah, and it's one of the reasons why that leveling is so slow because I'm not like it just gets worse like I know it will and I know I you know I can feel that it is just going to get more more trickier to build those exciting encounters and at lower levels you can just be like okay here's 10 bandits that ah have.
31:31.73
Ty _DungonMisterTy_
Um, yeah.
31:45.93
Ty _DungonMisterTy_
Um, yeah.
31:47.98
Danilo Vujevic
Encircled you boom done I knocked that up while we were playing now it's like oh okay, yeah, but that low Hp but high a c so maybe he could last like this and then I need 5 other moocs to just you know, walk around and and take hits and and then the other one and then maybe if there's a moving. Bomb. That's on a train that they have to stop and then how does that mean and then that's that's basically counts as an enemy. Yeah and I'm like right? Okay and that's what everyone I I tweeted about my frankly, my frustrations on the topic and I was like man they just steamrolled bit to be fair steamrolled is not too is too strong. A word. They.
32:06.25
Ty _DungonMisterTy_
Um, yeah, a sink hole. Ah, ah.
32:23.26
Danilo Vujevic
It was challenging and they they were very stressed at some points and they they pushed their way through and and a lot of my very helpful and friendly. Twitter followers were like oh have you had a dynamic environment or something something something I was like yeah I did it all I did it all and it was just about good. Ah so.
32:34.16
Ty _DungonMisterTy_
Um, yeah, yeah, could you and did you spend 12 hours building it.
32:42.11
Danilo Vujevic
Yeah, yeah, yeah, precisely it takes you know and then doing the maps and being like oh we need you know line of sight blocking here and and interesting things. They can't get to. It's only small creatures or any large creatures and all of this other stuff. So yes I'm sorry I rant it and raved. But it's because you were so.
32:57.17
Ty _DungonMisterTy_
Which you're you're on point with it. That's exactly you know that's exactly that's exactly part of it now. The other thing that I'd like to to observe in terms of like the theme of variety is that within 5 d and you talk about concern about overlap again with classes like in in dungeons and dragons.
33:01.76
Danilo Vujevic
Is it.
33:13.50
Danilo Vujevic
Yeah.
33:17.00
Ty _DungonMisterTy_
And yet the way that the system works from what I can see is it is redundant class to class the the thief um and the bard overlap. Everybody's got a magical option from Barbarian to thief you know to fighter.
33:32.61
Danilo Vujevic
Um, yep, yep.
33:35.80
Ty _DungonMisterTy_
Um, so I think I can see so okay variety in within a system can make it very watered down definitely and and and I'm talking about a massive range of.
33:47.58
Danilo Vujevic
It's a double H short for sure.
33:54.42
Danilo Vujevic
Oh.
33:54.58
Ty _DungonMisterTy_
Races You will not catch me playing a centte hip of bottomless I Just can't do it. It doesn't work for or a toal or any of them. You know, um and I and I think that there are games like ah red wallll things like that mouserader that do that better.
34:00.93
Danilo Vujevic
Ah, yep, yep.
34:10.69
Danilo Vujevic
M.
34:13.38
Ty _DungonMisterTy_
Because it takes focus and structure otherwise diversity or variety becomes a variety, not variety becomes um too broad as well. So it has to be a balance. However I do think that variety within.
34:22.58
Danilo Vujevic
Yes.
34:30.67
Ty _DungonMisterTy_
Genres for players of tabletop old playing games. Um, everyone should be exploring something besides the great D and D um in in a way. What happens to D and D and the reason why in my opinion it. It feels watered down is that they try so hard to appeal to everyone.
34:48.69
Ty _DungonMisterTy_
Um, that it falls upon the Dungeon master to shave that away and and get it more narrowed again. But then you then you're called a gatekeeper which isn't fair because you know you don't want maybe monster races in your parties. You know? well.
35:02.40
Danilo Vujevic
Yes, yeah.
35:06.92
Ty _DungonMisterTy_
If everything is available then like I have a little rant my my opinion about d and d is d and d tells a story about human and demi-human people that are struggling in an environment where there are things that go bump in the night and when you play the things that go bump in the night there's no more threat. It's just.
35:23.98
Danilo Vujevic
Oh.
35:25.66
Ty _DungonMisterTy_
It's just gang warfare. No basically it's cantina d and d as I I refer to it. Um and and it for me. It. It kind of diminishes my personal enjoyment of the of the genre of fantasy you know now I'm a bit of an old of. Like sort of sorcery kind of guy like Conan was was my jam and things like that and I really can understand and appreciate people that want to play like um, all animal party and and stuff like that. So not to take that away from anybody but it does risk watering down the system.
35:45.11
Danilo Vujevic
Yeah, sure.
35:53.21
Danilo Vujevic
Yeah, yeah.
36:00.21
Danilo Vujevic
Ah, yeah I know. Ah so yeah, couple a couple of comments and all of that. Um, yeah, double edge sword for sure and I know that the subclass have been critiqued as you know now now you like everybody can be a magic car. So Even historically ones that were. It meant to not be any magical at all, you can like the Barbarian For example is now you can be a magic Barbarian and that I can understand why people would grimace at the thought. In fact, one of my one of my players that the sword and Board Lover is very much like.
36:16.44
Ty _DungonMisterTy_
Are.
36:30.54
Danilo Vujevic
Ah, we've got a war oist in the party like why have I got a robot following me around now is is an easy you know in this defense he does meet us halfway Um, but it it is a ways that everything is everything is context. You know right? Everything is the setting. Everything is.
36:45.61
Ty _DungonMisterTy_
Um, yeah.
36:50.49
Danilo Vujevic
Not up for the debate but obviously some things are very much not up for debate. But ah, you know it's it's to be discussed I guess is a way to put it. So the dm is a player too and I do find it quite funny that obviously that's a lot of people will cry that from the you know shoutout from the rooftops. The Dm is a player but then the moment it comes to. Well hey, hang on I've spent hours crafting this thing and a flying rabbit would kind of make it a bit weird suddenly they're not. They're not allowed to have that opinion anymore and I'm not well. No for sure right? Like yeah and it's it's give and take.
37:22.35
Ty _DungonMisterTy_
Um, amazing.
37:25.74
Danilo Vujevic
As is with with everything and if you are building a setting and most of the players Dm included are on board with a particular style and a particular theme and a particular aesthetic and then you have the autonome which is from spell Jamma which is like a robot gnome clanking around. Doing goofs and stuff. It's it's gonna it's gonna take people out and at some point you have to make the cool of like is that person's desire to play where where where does the tail. The scales tip from that person's desire to play a robot which is absolutely justified and fine and there's nothing wrong with that in of itself. But there where does that outweigh the.
38:01.24
Ty _DungonMisterTy_
Um.
38:03.49
Danilo Vujevic
4 or 5 other players enjoyment of playing with a standardized you know a a setting that makes a cohesive sense so that that's that's gone.
38:11.24
Ty _DungonMisterTy_
Um, but this is this does speak to the variability of experience and so and I think that's why sessions arrows are valuable when you can sit down and say okay, do you want a silly game or I've got a vision for a very. Gritty you know, um, emotionally charged dramatic game which is harder to pull off. It's like Horror. It's hard to pull off horror in a game but when you will commit to that line. Although in my experience and.
38:31.95
Danilo Vujevic
O.
38:45.51
Ty _DungonMisterTy_
Not enough people. Well whether you have 4 players or 12 there's going to be at least one that um would continually break the immersion because that's our habit when we sit together in a social environment and I was I was running a campaign where I had 8 players and I was watching game of thrones religiously and I was.
38:46.91
Danilo Vujevic
Yeah. Um, yeah, yeah for sure for sure. Wow.
39:05.42
Ty _DungonMisterTy_
I was building in very rough gritty things because I was inspired by what I was you know the content I was consuming and about half the party was getting it and about half didn't know what to do it themselves and and so you know it can be problematic and that's I think why.
39:16.40
Danilo Vujevic
M.
39:24.80
Ty _DungonMisterTy_
By and large most groups have sort of a tongue cheek approach because when we doing sit have fun. We don't want to walk away feeling depressed or kind of disturbed.
39:27.20
Danilo Vujevic
Yes, yeah, yes, there are other medians So that I think if you' only if any going to play once a fortnight you don't want to with turn away defrast. Yeah I thinkre I'm very fortunate in both the games that I play we yeah The. The the groups of people that I play with very much ah cognizant of that line between like this is a serious moment and I'm going to wound my neck in and not be like oop fart noise. Ah because that would overall not be that great. But then we do obviously have moments of you know film references and.
39:54.80
Ty _DungonMisterTy_
Right.
40:05.13
Danilo Vujevic
Pop culture and joking around farts. Why not because with pureile and immature. Ah so yeah I'm I'm very fortunate in that you you can have that variety of of play styles. But it is it it asks. It takes a lot.
40:08.34
Ty _DungonMisterTy_
Ah, um.
40:23.25
Danilo Vujevic
And I'm I'm fairly certain That's why most either games or individuals within other games either the games break down or people want to leave or aren't getting satisfied and it's because there there is just that misalignment of of expectations and.
40:38.41
Ty _DungonMisterTy_
Yes.
40:41.61
Danilo Vujevic
Which is fine like that's life welcome to human beings. That's just people people are different and like different things and enjoy different things and the sooner as you said the value of a session zero the sooner you can. Oh okay, you think the saw films are.
40:43.25
Ty _DungonMisterTy_
Says shift.
40:58.50
Ty _DungonMisterTy_
Right? but.
40:59.40
Danilo Vujevic
Funny and I think they're scary horror films that I never want to watch That's probably going to come up like that's going to be a misalignment further down the line. Ah you know the sooner that kind of discussion comes up the better.
41:11.65
Ty _DungonMisterTy_
Yes, yeah, um, yeah I've had experiences where some players quit because there was there wasn't enough support of character to character people didn't look out for each other.
41:21.73
Danilo Vujevic
Oh.
41:25.33
Ty _DungonMisterTy_
Or because there was no adherence to any alignment besides Murder Hobi hoboism or or greed or you know want you know all for themselves or you know things like that you know and then that's what we call. That's what reference as bleed in roleplaying games.
41:30.45
Danilo Vujevic
E.
41:35.82
Danilo Vujevic
Yeah.
41:43.32
Ty _DungonMisterTy_
When the emotions bleed into our actual experience. Yeah, and those things have to be addressed where you do lose players and you lose friendships. Potentially.
41:43.43
Danilo Vujevic
Um, ah yes, yeah, you can do yeah upset I've definitely experienced that with a younger group of players I mentioned it on the show before and.
41:59.21
Danilo Vujevic
It wasn an immature. Ah you know an immaturity piece at that time on both sides because I wasn't mature enough to to be like what hang on that's what what? you've just said is you're not playing the game anymore you you and you are now just annoyed and you are exhibiting those emotions in a. And a non-constructive way and I still kick myself to this day for not clocking that a bit earlier and being like hang on. Let's take a walk for 5 minutes because when you talk about a few things because what you're you're now just being aggressive and you're not playing the game anymore. Um, and yeah that that absolutely can.
42:27.36
Ty _DungonMisterTy_
Um, yeah.
42:36.40
Danilo Vujevic
Can happen. That's like the worst the worst a big badder brother to my guy syndrome is when it's just me syndrome I suppose is um, gone.
42:46.56
Ty _DungonMisterTy_
Yeah, no, no I was I was just agreeing with you but that is one of the things about the role playing games that makes them so unique as well. Is they do they parallel life perspective they parallel world view. Um.
42:52.78
Danilo Vujevic
Yeah, you.
42:59.36
Danilo Vujevic
M.
43:01.68
Ty _DungonMisterTy_
And that's why there's conflict sometimes when somebody has a ah strong ethical sense of something that isn't supported in the game or by another character and and that is but but you're right now that you know as we age and and understand how to handle conflict better.
43:08.39
Danilo Vujevic
M.
43:16.67
Danilo Vujevic
The.
43:18.67
Ty _DungonMisterTy_
We have an opportunity to address it so that it doesn't ruin the game let alone the the friendships.
43:22.97
Danilo Vujevic
Yeah, that that I've I've also had in my my current game that ideological differences which again always like good, get them in your player characters if you can separate yourself from them so enough that you can play them effectively. Um, because it's a it's a source of friction between character play characters which is great that that's the the fun juicy bits can come From. Oh I think we should do X. But I think we should do y Ah we've reached a ah fork in the road. Let let us discuss that um and I have some huge.
43:46.40
Ty _DungonMisterTy_
Yeah, yeah, yeah.
43:52.79
Ty _DungonMisterTy_
Is an impasse but.
43:59.71
Danilo Vujevic
1 one of the guys in my games. He's very much like we shouldn't you know we shouldn't kill things we should you know all these creatures are being manipulated so we shouldn't just murder them because it's not their full or they're under duress or they're you know prisoners or or whatever whereas ah most of other people are like.
44:12.80
Ty _DungonMisterTy_
Me.
44:17.94
Danilo Vujevic
No, he was just trying to kill us. So now I'm going to kill him and that has led to quite a few. Yeah those just ideological philosophical discussions and then several times because I I obviously have a holistic view of the rest of the party I have to jump in and be like. Okay, let's let's try and get work to a decision guys because now it's just the 2 of you doing you know a level philosophy and nobody wants to know nobody I don't think even you guys want to continue this discussion Anymore. So one. Are you please? Compromise. Ah.
44:38.36
Ty _DungonMisterTy_
Is sister. Yeah yeah.
44:55.51
Danilo Vujevic
Ah, for there that they they lead to the memorable moments. So and and character defining moments of course so they're they're always interesting. Ah well we we have just smashed through a couple of my notes there because I wanted to talk about. We started talking about should I say the variety in different player characters and we've we've very much. Finished with the variety in players and how that affects so I'm I'm stoked that we've done ah 2 birds with 1 stones there. Um, so in terms of other games then obviously from ah again, a design point of view i'm.
45:17.50
Ty _DungonMisterTy_
Excellent. Yeah.
45:31.10
Danilo Vujevic
My my background is in more video games. My my my undergraduate is in pretty game design that was certainly a passion of mine growing up. So I I'm going to sound so pretentious but whenever ah new groups of people or or colleagues or whatnot alike. Oh what games? do you like Dan low I um I always sigh.
45:39.51
Ty _DungonMisterTy_
Um, or.
45:49.59
Danilo Vujevic
A little insights I'm like oh well, probably not the ones you like and probably other ones for maybe reasons you didn't think about because of I did do some education in them and I can can be very pedantic and in particular but obviously it grants me a a.
46:03.49
Ty _DungonMisterTy_
And understand that.
46:09.58
Danilo Vujevic
I Have a a slightly different lens on the industry as well as individual games and and the developers behind them and that affects the kind of things I play and enjoy so I wanted to see how that is the same if there can be a parallel between that.
46:19.30
Ty _DungonMisterTy_
Or.
46:28.49
Danilo Vujevic
And kind of you know, being ah a ttty apg designer has that has that revealed has that pulled back the curtain a little bit. Can you see the nuts and bolts of systems like Fiy a little bit more or in a different through a different lens. Maybe that goes I can see why they've done that bad decision.
46:29.48
Ty _DungonMisterTy_
Um, yeah.
46:47.56
Danilo Vujevic
For example.
46:49.62
Ty _DungonMisterTy_
Um, yeah I think yes, um, there's a couple of ways to approach that First of all I I I try very hard not to be. You know, critical of anything really in a and very strong sense. There are. Um, no doubt weaknesses with my own design. There are weaknesses and other designs which is true also of any book or movie or song. You know things like that. Um the the artist did their best.
47:10.98
Danilo Vujevic
Of course.
47:18.81
Ty _DungonMisterTy_
At the time and maybe I would do something different or maybe I'm in awe of what they've done I will say that the game the new of art and design in particular and the the fortunes dfor system which is also our own system. Um, are both designed very specifically to address a wide range of things that I do or don't like about other systems and I come at this from um, having played a number of systems. Probably you know I'm sure there are people out there that are played many more than I have and some people that haven't played very many at all. But. From my my experience in the 80 s and 90 s in that you know I probably I don't know a good dozen different systems. Well some of them were overlaps with tsr what they were doing at the time. Um gamma world and dungeony dragons and you know boot hill or top secret, etc, etc. And then things like twilight 2000 cyberpunk twenty was a 2013 was the very first iteration of that game torg recon things like that and then getting now it with probably just as many new systems so blades in the dark or mutant deepak or. More core or you know things like that. So looking at all of these sorts of things I as a consumer am fascinated by the variety and I love it and that's why I think it's important that people understand that there's more than dungeons and dragons and I like dungeons and dragons and I will play it. But.
48:46.54
Ty _DungonMisterTy_
There are other things to experience that bring you into a different world and um and and can give you opportunities to be something else. Call of Kathhuu was one of my very favorites. Um, you know things like that as the designer now though I Love my game just being completely unbiased.
48:52.60
Danilo Vujevic
Ah.
49:05.52
Ty _DungonMisterTy_
Um, it's it for me and for Aaron my my daughter who is my coly design writer mechanics expert. Um, we we very much.
49:17.80
Danilo Vujevic
Yep.
49:20.57
Ty _DungonMisterTy_
Enjoy talking about in in our game and that's probably similar to the experience that other designers have um, we ourselves have ah a podcast through the company and we just had a conversation with D'angelo Moreillo who designed immor templars and learned some things that are in that system that are brilliant. That didn't even cross our minds and now you know we're we're ah, low key kind of jealous about the inventiveness but this is the this is the value of being exposed to the variety of those other systems and I think that it's really under appreciateciated and and and low key under so misunderstood by um.
49:49.26
Danilo Vujevic
M.
49:57.93
Ty _DungonMisterTy_
Current mass generation of New D and D players that there is so much variety out there that really deserves to be explored.
50:07.33
Danilo Vujevic
Yeah, absolutely. Um so I wanted to I'm going to put on the spot now. Sorry ah youve ah what? what is your? what is your favorites? Ah okay, exclude your own for the sake of this discussion.
50:21.19
Ty _DungonMisterTy_
Um, as a book.
50:21.68
Danilo Vujevic
But what is your what is your favorite system then and why in which case then.
50:26.76
Ty _DungonMisterTy_
um um I have to say in general that a d hundred system is pretty cool to me I like the hundred systems called kathilu mothership mutant to epoch recon those are ones that immediately come to mind but I do like the.
50:30.37
Danilo Vujevic
Okay.
50:43.48
Ty _DungonMisterTy_
Ranginess um of them which is funny because it's almost the opposite of my system which is much more compact robust none the less but still compact. But I But yeah, the D hundreds are cool I D Twenty S and I like D hundreds. Um I can say that quickly you off the cuff.
50:47.36
Danilo Vujevic
So.
51:00.33
Danilo Vujevic
I say yours is a d four system is that that that said that almost the smallest that it could be in terms of dice versus the d versus it. Yeah, otherwise you'd be fipping a coin at that point BS that versus your yeah.
51:03.95
Ty _DungonMisterTy_
Um, yes, it is yeah.
51:07.54
Ty _DungonMisterTy_
Nearly nearly versus it. Yeah, yeah, yeah, what? yeah the D two. So.
51:20.40
Danilo Vujevic
Preferred systems so we look hands up I'm ignorant I the first to say I've read more books than I've played um in terms of different systems. Obviously I have a very intimate knowledge of five e um, so how does. Can you? Ah I'm just trying to understand then how how this d default system works obviously I'm I'm used to rolling a dice There's some modifiers on it does it beat a number that's pretty much it. That's it for 99 rolls out of a hundred.
51:40.43
Ty _DungonMisterTy_
Yeah.
51:48.25
Ty _DungonMisterTy_
Rip.
51:53.00
Ty _DungonMisterTy_
Exactly the funny thing is is that the fortune system and the d twenty system essentially work within the same percentage percentage ranges. Um, when you have a single d four. Obviously you're talking about a 25% chance to roll in a single digit.
52:01.22
Danilo Vujevic
Okay.
52:09.43
Ty _DungonMisterTy_
Um, now we have ah ah, an aspect of the system called the called primacy and when you have a discipline when you are informed on a discipline you have primacy in that discipline and primacy is a resource pool of points that allow you to change the outcome of 1 die role. Each each action up or down now your target generally is the 4 on the d four. That's your win. Um, if you roll a 3 then and you have primacy you can bump it to a 4 however.
52:28.86
Danilo Vujevic
Okay.
52:35.36
Danilo Vujevic
Oh.
52:44.39
Ty _DungonMisterTy_
You begin with two d four in your dice cache at your first level so you can choose to break those up into 2 one di actions or into one two di action and then when you roll you can decide if you want to change the outcome of that role or not.
52:47.14
Danilo Vujevic
So.
53:01.11
Ty _DungonMisterTy_
Um, what that does then is in the two d format it increases your possibility for success to like 70% which is not far off of with all the modifiers in d and d and d changing your your outcome through your target modifier there.
53:08.20
Danilo Vujevic
Okay, yeah.
53:19.20
Ty _DungonMisterTy_
So in some regards it's the same but it's not exactly the same because you're spending resources and if you overspend your resources then you're out of resources or if you don't have the discipline. You can't do certain things. That's where some of the limitations come in that drink that balance you know. So.
53:25.22
Danilo Vujevic
Of course. Yeah.
53:33.20
Danilo Vujevic
Chill.
53:34.54
Ty _DungonMisterTy_
Um, now we also have an additional feature in the game where an ally can spend 1 of their dice from their dice cash to throw in on your role when it's your turn to try to influence the outcome for your benefit. They take a risk and they spend a resource to benefit an ally and what that does it does a couple of things it increases the percentage.
53:42.14
Danilo Vujevic
O.
53:54.21
Ty _DungonMisterTy_
Success and we have 2 kinds of success. We have the miss but recovery which allows you to take um, ah like ah a bonus like a booby prize for missing you can increase your armor you can heal you can gain primacy back. You can remove a status attack that's affecting you negatively.
54:11.51
Danilo Vujevic
A.
54:13.85
Ty _DungonMisterTy_
Um, or or at least bypass the disastrous high so high failure which is the critical failure so there are ranges in there but it also keeps the players all engaged every round to so to see if there's an opportunity for them to do something in addition to waiting for their turn.
54:18.57
Danilo Vujevic
Yeah, sure.
54:31.92
Ty _DungonMisterTy_
So so everything stays active.
54:32.25
Danilo Vujevic
Oh nice. Yeah, yeah, yeah, again, another potential failing of higher higher level. Yeah five E that you've ah yeah for sure. Yeah, um.
54:40.25
Ty _DungonMisterTy_
Um, yeah as I as low as seventh level or so yeah.
54:48.55
Danilo Vujevic
I've been there I've experienced it myself on the on both sides of the screen. So yeah, for sure. Okay, cool. Um, is there anything that we you you wanted to talk about that. We haven't quite hit yet. We might missed.
54:48.90
Ty _DungonMisterTy_
So.
54:57.77
Ty _DungonMisterTy_
Not really I just wanted to emphasize that I do think that um ah variety can be too big of ah of a thing you know then we lose structure. We lose focus and then we lose the sense or or things get watered down too much variety within a genre is bad. But.
55:02.59
Danilo Vujevic
Oh.
55:10.21
Danilo Vujevic
Yeah.
55:14.60
Ty _DungonMisterTy_
Great variety genre to genre is really nice. It's really valuable and I and I do want to encourage people to explore outside of the familiar go to systems. Um, just to get an idea at least of of what's really out there.
55:16.39
Danilo Vujevic
E.
55:28.11
Danilo Vujevic
Um, yeah for sure for sure I mean we've we've all been to that lackluster buffet where everything is kind of like okay but you really wish you had like a really nice steak from a steakhouse like we've all been in that situation. You know? Yeah, so absolutely and I've.
55:31.92
Ty _DungonMisterTy_
There.
55:37.72
Ty _DungonMisterTy_
Easy. Yeah.
55:45.63
Danilo Vujevic
I Bought the Alien startup set and just reading that Even just I don't even play it yet. Even just reading that I was like this is so cool. This is giving me new ideas and I'm I'm experiencing a new like design and how to approach problems and and that kind of stuff. So.
55:50.40
Ty _DungonMisterTy_
Um, you know.
55:51.91
Ty _DungonMisterTy_
Um, yeah.
56:02.68
Ty _DungonMisterTy_
Exactly I guess it does make me think of 1 other thing. Um ah consume a variety of of media as well to inform your game either in if you're a player and not a.
56:03.41
Danilo Vujevic
That's my my slim bit of knowledge on the on the side there. Awesome! Oh yeah, gone.
56:16.59
Danilo Vujevic
Okay.
56:20.25
Ty _DungonMisterTy_
Game Master Um, it gives you perspective on how to be a personality that you can grow and evolve. Um, and if you are a designer then you know there's all kinds of things to steal. Um, then to put into your game and create a very cool experience for the players.
56:36.13
Danilo Vujevic
Yes, absolutely absolutely are. Thank you very much Ty is there anything you would like to promote.
56:46.13
Ty _DungonMisterTy_
Yes, actually thank you? Um, so we are currently we're on the verge of dropping our beta quick start rules they will be on our website at adventureslang.com and in addition to that we are getting ready to launch a ah campaign length program on Twitch. It's I'm not the host so it hasn't been announced yet. But if people want to follow my Twitter at dungeon Mr. Ty or at adventure slang.
57:08.71
Danilo Vujevic
Um, oh.
57:17.42
Ty _DungonMisterTy_
Um, you can so get notifications when that is that that is coming up I can say this month so in actually in a couple of weeks that will go on for several sessions. There are vods out there as well. So people are curious about neovaard and how it works there are things that you can find on Youtube.
57:21.49
Danilo Vujevic
Oh.
57:33.66
Ty _DungonMisterTy_
Actual plays that we've done in the past you can get the Alpha quick start rules right now just to get an idea off the website and like I said the Beta Hopefully those Beta rules will be out within about a week or so from the current date and so look for those. And along with those there are play test opportunities if people want to get to private tables. We run those for people who are interested not on stream to explore this system.
58:00.52
Danilo Vujevic
Awesome! Thank you ahly? Yeah, um oh I Definitely gonna check out those those twitch streams now i'mve I've started twitch streaming myself. So yes, I'm always looking to ah again, steal ideas and.
58:05.60
Ty _DungonMisterTy_
Um, oh yeah, definitely. But.
58:14.82
Danilo Vujevic
I'm not sugar coat in it. That's that is it it. So yeah, it's awesome. Okay, well as usual, all the links will be in the episode description and I think by the time this airs a lot of that stuff that I just mentioned will be out and about anyway. So that all the links should be live in the episode description.
58:25.37
Ty _DungonMisterTy_
Perfect.
58:30.33
Danilo Vujevic
Otherwise, all that's left to say is thank you ever so much ty for for joining us today.
58:32.70
Ty _DungonMisterTy_
Thank you very much I appreciate the opportunity to talk about what we're doing.
58:38.91
Danilo Vujevic
It's it's been a ride for sure. Thank you everybody for listening at home as usual, check out the description check out my Twitch that I've snuck it at the end there. Um and all the other good links. Otherwise thank you all for listening. And goodnight.

Ty Moore
Founder/Owner
Ty is founder of Adventure Slang Productions, producer of the forthcoming Nuovarden tabletop rpg. His background in English literature and composition, along with years of gaming experience led to work as an rpg consultant, editor, and writer for various companies in the industry before, in 2021, Ty created the first notes for Nuovarden based on a dream.
Erin is co-pilot designer and jane-of-all-trades at Adventure Slang. A game designer in her own right, she joins the team as founder daughter and core member of the team. She completes a father/daughter team by adding artistic, technological, and mechanics skills par excellence. She is also a regular personality on Twitch, most often with the stream team Fresh Out the Box.