Storytelling
Minor Spider-Man: No Way Home spoilers in this episode!
I'm joined by Sam Bradley from Starter Set Studios to talk all how to tell, or be told, a good story. We dissect a couple of common storytelling tools such as 'show, don't tell', and how these translate to running a TTRPG. The implementation of these tools varies system to system, table to table, and requires additional overhead on the GM. I put Sam on spot by asking him exactly who's responsible, and how much so, for creating a good story. Our discussion could be considered a hot take! And once more we discuss the "knowledge divide" between GM and players and how, if you're not careful, this can negatively impact the experience.
- 03:36 - The Art of Leading
- 09:39 - Who's Responsible for the Story?
- 21:10 - Storytelling versus Worldbuilding
- 30:09 - Communicating Through Filters
- 37:05 - Serving the Story
- 44:32 - How Players Can Help
- 52:39 - Railroading Successfully
Find Sam on:
- Spotify: https://open.spotify.com/show/017DIgzgMJkvxOru4rywNr?si=bpBPJRrLRjW02WcANDUP0Q
- Starter Set Show: https://twitter.com/StarterSetShow
- Let's Get Shawarma: https://letsgetshawarma.com/
- DMs Guild: https://www.dmsguild.com/product/371898/The-StarterSet-Handbook-of-Homebrew-Heroes?view_as_pub=1
Find Thinking Critically on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 3 episode 20
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of thinking critically today's topic is
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storytelling
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[Music]
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[Applause]
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[Music]
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and today i'm joined by writer and
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podcaster sam bradley from the starter
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set studios thank you ever so much for
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joining us today sam can you tell us a
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little bit about yourself
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hello thank you very much for having me
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um
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yeah
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starter set studios
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used to be one podcast about dungeons
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and dragons where my incredibly
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knowledgeable friend ed sylvester hello
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ed
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um the sort of gimmick was
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i really wanted to learn about how to
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play dungeons and dragons and was quite
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in the world of fantasy and sci-fi and
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all the stuff you're supposed to be into
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to be into dungeons and dragons but i
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didn't know how to play and
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i got a new job
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and it was a really shitty job and the
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only benefit was ed sat behind me and
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one day i said oh i'd love to play
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dungeons and dragons and he got me he
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put his meat hook in me
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three or four years ago so that became
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the podcast and then that as i
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was learning to play the game i was also
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writing a campaign that became a
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campaign a homebrew campaign and then
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the series which we'll talk about later
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i think um tells a tarfage tarfage being
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the city that my homebrew campaign takes
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place in
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and
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that kind of grew as well into sort of a
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separate show that ran alongside
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starter set the show hence starter set
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studios and now
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start set the guide original podcast has
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ended a couple of months ago
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and we're starting a new project let's
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get schwarmer which is all about the
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impending marvel multiverse tabletop rpg
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which will be a guide show similar to
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start set and also a let's play that i
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think i'm going to end up gm'ing which
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is exciting um
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and yes so that's that's what i do i
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think aside from that i i am one of
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those forever dms that
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really likes to play but will not admit
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how much he likes the power of home
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brewing and and dming a homebrew
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campaign
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um but i'm someone that got into it very
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quickly very very quickly and very hard
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like i've only really been playing d
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for the last
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literally i think the first time i
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played was the week after we recorded
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the first three episodes of start set so
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two years three years something like
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that so yeah i'm
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i'm knowledgeable in
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in bits of it and then totally ignorant
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in other bits of it which i think
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everyone is if they're on this for
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themselves yeah yeah no i'm like
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obsessive as well and went
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hard and fast when i was when that when
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the floodgates opened and i had the phb
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that was that was game over for the rest
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of my hobbies
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there was a i used to have a podcast
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before starter set
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um that it doesn't run now and that's
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kind of how me and ed got to know that
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we had a bit of a thing on the mic and
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there was a moment i listened to it back
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actually because we put it out to our
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patrons a few months ago
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where
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he's explaining how the role play games
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work and i go oh so you could do
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anything and he goes yeah and i'm not in
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it for the rest of that conversation i'm
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like oh no this is this hobby's going to
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take over my [ __ ] life
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and it did
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i'm also feeling very attacked at your
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uh the thought there of um the pleasure
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you get from making a hungry world and
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leading players through it i think that
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is what keeps me coming back i have to
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say well yeah it's the art of leading
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isn't it
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that's the thing isn't it that's that's
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the thing that separates
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uh storytelling in a conventional level
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to
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storytelling in dungeons and dragons i
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think there's a difference and i think
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that
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as we'll get into i think further down
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the line in this podcast i think there
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is
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an art to both and there is crossover
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but there's also like crossover of being
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good and [ __ ] at both of them
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independently yeah well that
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i've thought of a question completely
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off the top of my head uh what what
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we're talking about storytelling what
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does that what does that mean to you
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what does what's storytelling mean to
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you in the dnd and why the ttrpg
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framework
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in
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i can talk only to dnd because it's the
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only ttp rpg that i've played uh so far
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specifically fifth edition because i'm
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that new in
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i think storytelling
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is
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hmm
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in d d the storytelling is
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a d d story is a puzzle
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in which pieces are kind of assembled
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outside traditional linear structure
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and i think if if you're looking for a
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definition of what is storytelling in d
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d
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that is it
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especially
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if you're talking
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homebrew
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because you are master of everything i
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think when you play books again massive
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holes in my knowledge i've never run a
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campaign from a book i don't know why
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you'd want to
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that's not me having a pop-up people who
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play next i get it if you don't have
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time to go hmm i'm going to invent a new
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sport you know or you're not insane
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enough to go what is the economic strife
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of tarthish like you know at three in
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the morning on a thursday yeah i get it
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i think
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speaking from someone who's only ever
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dm'd homebrew
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storytelling is the way that you give
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them puzzle pieces
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that are still fun as a story to play
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and we'll get into that more later i
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guess i'm saying that a lot for three
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minutes in
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but it's also it's it's breadcrumbs but
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not all the breadcrumbs are from the
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same bag but no matter how you lay them
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out they're still fun to follow mm-hmm
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wow a lot of a lot of uh metaphor there
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to unpack yeah
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[Laughter]
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tell me about these breadcrumb packs and
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why are they different breadcrumbs uh
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um
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so i asked i asked a couple of my my
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friends my fellow my table table fellows
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as i do often before most recording
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sessions you know i'm recording this
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topic what does it what does it mean to
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you to get a bit more of a holistic view
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rather than just downloads view
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and uh one of them said
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storytelling and by extension the story
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whatever that may be
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is integral to some but optional to
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others so how do you feel about
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which is broadly a topic on
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different players you know the game is
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different things to different players
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but how do you feel about that when it
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comes to specifically to like the story
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and how that story is told i mean i
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[ __ ] hate it but he's right they're
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right
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they are right and as as a writer
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outside of this but as someone who
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enjoys the art of crafting a story
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when you put it into d d and i think
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when you put it into anything really
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yes you have to kind of make your piece
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story is
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story is great story makes me happy
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story makes players happy makes some
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players happy some players
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want to turn up and kill something
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or they want a role play because they
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want to have that release of
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being someone else
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and the story a good story has to be one
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that can cater to both
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and i have been guilty of creating
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ones that are so
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[ __ ] obtuse
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that you deliver your you you kind of
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learn how to deliver your punches
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because you don't ever want to be trying
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to just outsmart your audience i think
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that's a really important thing
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but yeah to return to your point i think
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that player is absolutely right and it
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kills
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me
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but they are absolutely right and you
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have to to be a really good storyteller
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you have to make a story that if someone
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wants to jump in
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you know the homebrew campaign that i
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ran up until very recently tarthage had
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a big
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subplot about
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diverted funds and illegal use of
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government funds and through private
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companies who were all linked into this
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shady criminal organization
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and it was [ __ ] great and there was a
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couple of players who were like well we
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need to get down we need to get that
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accountant and we need to shake him down
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and we need to steal his logbook and we
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need to go through it and i was like
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[ __ ] a1
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there were other players who sort of
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said
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all right well when we get him in the
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room you want someone to brandish and
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axe at him and get him squealing
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or you want someone to do this or that
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give us a call and i was like no no no
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this is really good this is an allegory
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for real life please make my dreams
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matter
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ultimately though you kind of have to
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cut your cloth based on what people want
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to see and it's different to playing to
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the gallery but yeah i think going back
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to the original point i would totally
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agree and it kills me but to be really
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00:09:02,560 --> 00:09:05,120
good
260
00:09:03,519 --> 00:09:06,720
you know some people go and see the
261
00:09:05,120 --> 00:09:07,600
latest spider-man
262
00:09:06,720 --> 00:09:09,040
and
263
00:09:07,600 --> 00:09:10,720
don't care
264
00:09:09,040 --> 00:09:12,240
why
265
00:09:10,720 --> 00:09:14,000
i don't want to spoil it it's only not
266
00:09:12,240 --> 00:09:15,360
been out that long why certain people
267
00:09:14,000 --> 00:09:18,000
are in it they just want to see
268
00:09:15,360 --> 00:09:19,200
spider-man jump around and flip and the
269
00:09:18,000 --> 00:09:21,040
masks go on
270
00:09:19,200 --> 00:09:22,880
and those people are fine
271
00:09:21,040 --> 00:09:24,480
they're right they have their place and
272
00:09:22,880 --> 00:09:25,760
those people who want to go oh well i
273
00:09:24,480 --> 00:09:26,959
think you'll find you know andrew
274
00:09:25,760 --> 00:09:28,399
garfield
275
00:09:26,959 --> 00:09:29,760
yeah because
276
00:09:28,399 --> 00:09:32,399
because it means something to them and
277
00:09:29,760 --> 00:09:34,560
both of those audiences have to be
278
00:09:32,399 --> 00:09:36,800
accommodated i would say so yeah it
279
00:09:34,560 --> 00:09:39,040
kills me but they're absolutely right
280
00:09:36,800 --> 00:09:41,200
as so there's a couple of things there
281
00:09:39,040 --> 00:09:43,200
that i wanted to talk about so one is
282
00:09:41,200 --> 00:09:45,279
how how do you do that well actually i'm
283
00:09:43,200 --> 00:09:47,519
gonna take one step back from myself
284
00:09:45,279 --> 00:09:48,240
because i was gonna say as a dm how do
285
00:09:47,519 --> 00:09:49,760
you
286
00:09:48,240 --> 00:09:51,360
do that and achieve that and facilitate
287
00:09:49,760 --> 00:09:54,320
that however
288
00:09:51,360 --> 00:09:55,440
that implies that it's the dm's job to
289
00:09:54,320 --> 00:09:58,080
do that to
290
00:09:55,440 --> 00:10:00,399
to achieve that to make that happen now
291
00:09:58,080 --> 00:10:01,839
how much of the balance is between the
292
00:10:00,399 --> 00:10:03,200
and the gm and the players then when it
293
00:10:01,839 --> 00:10:05,440
comes to
294
00:10:03,200 --> 00:10:07,600
telling a good story to take the easy
295
00:10:05,440 --> 00:10:08,560
way out of asking asking that question
296
00:10:07,600 --> 00:10:10,640
well
297
00:10:08,560 --> 00:10:11,920
i think the the teller of the story is
298
00:10:10,640 --> 00:10:14,240
the dm
299
00:10:11,920 --> 00:10:15,839
ultimately because players aren't
300
00:10:14,240 --> 00:10:18,560
characters
301
00:10:15,839 --> 00:10:20,640
and that's if you're someone that goes i
302
00:10:18,560 --> 00:10:22,079
have a great idea for a book
303
00:10:20,640 --> 00:10:24,399
but i'm going to make it a dm i'm going
304
00:10:22,079 --> 00:10:25,519
to make it dungeon dragons campaign
305
00:10:24,399 --> 00:10:28,399
take out
306
00:10:25,519 --> 00:10:30,880
any kind of
307
00:10:28,399 --> 00:10:33,200
assumption that those characters will do
308
00:10:30,880 --> 00:10:35,200
what your characters did because they
309
00:10:33,200 --> 00:10:37,200
[ __ ] won't because they're people
310
00:10:35,200 --> 00:10:38,720
because they're humans by design
311
00:10:37,200 --> 00:10:41,120
i think what
312
00:10:38,720 --> 00:10:44,560
you've got to do as a dm
313
00:10:41,120 --> 00:10:46,880
is bring them all the things they need
314
00:10:44,560 --> 00:10:48,560
yeah so that they can't possibly [ __ ] it
315
00:10:46,880 --> 00:10:50,880
up when they try and assemble it even if
316
00:10:48,560 --> 00:10:53,120
they're using two different kits
317
00:10:50,880 --> 00:10:55,040
and it's about having stories that sit
318
00:10:53,120 --> 00:10:55,920
together and we'll go into that if you
319
00:10:55,040 --> 00:10:58,160
like
320
00:10:55,920 --> 00:10:58,959
because there is a difference in terms
321
00:10:58,160 --> 00:11:02,160
of
322
00:10:58,959 --> 00:11:04,320
main storylines and sub storylines yeah
323
00:11:02,160 --> 00:11:06,800
i do think it's
324
00:11:04,320 --> 00:11:08,959
especially if you're homebrew
325
00:11:06,800 --> 00:11:10,399
if you want to do it you've got you've
326
00:11:08,959 --> 00:11:12,160
got to [ __ ] do it
327
00:11:10,399 --> 00:11:14,399
there's no half measures because you are
328
00:11:12,160 --> 00:11:16,480
i always say you're the xbox
329
00:11:14,399 --> 00:11:18,399
anyone can sit down i can sit on fifa
330
00:11:16,480 --> 00:11:21,600
and score 20 own goals because the game
331
00:11:18,399 --> 00:11:24,079
allows yeah but you the game is running
332
00:11:21,600 --> 00:11:26,880
the crowds the score the commentators
333
00:11:24,079 --> 00:11:29,200
everything else that's you
334
00:11:26,880 --> 00:11:32,320
don't take dming like if you're
335
00:11:29,200 --> 00:11:34,000
seriously into homebrew and again
336
00:11:32,320 --> 00:11:35,279
running the books is different but if
337
00:11:34,000 --> 00:11:36,720
you're home brewing you're kind of
338
00:11:35,279 --> 00:11:38,959
[ __ ] electing yourself to say i've
339
00:11:36,720 --> 00:11:41,040
got something that's gonna be great
340
00:11:38,959 --> 00:11:43,040
because i want to sacrifice years of
341
00:11:41,040 --> 00:11:45,360
wizards of the coast material
342
00:11:43,040 --> 00:11:47,360
to say no no no no i i got this guy
343
00:11:45,360 --> 00:11:48,399
going i know i know we're going to tell
344
00:11:47,360 --> 00:11:50,480
you
345
00:11:48,399 --> 00:11:53,279
you keep you rest easy over there a team
346
00:11:50,480 --> 00:11:54,959
of 20 authors and 40 editors
347
00:11:53,279 --> 00:11:56,560
okay okay
348
00:11:54,959 --> 00:11:58,320
i think daddy's got this it's fine yeah
349
00:11:56,560 --> 00:11:59,839
you've got a kind i think you do i think
350
00:11:58,320 --> 00:12:01,519
i think you've got to lie and i'm not
351
00:11:59,839 --> 00:12:03,760
saying that every dm has to be held to
352
00:12:01,519 --> 00:12:05,519
this impossible [ __ ] standard
353
00:12:03,760 --> 00:12:08,320
but i do think there's an onus where you
354
00:12:05,519 --> 00:12:10,160
go i've created a continent and i have
355
00:12:08,320 --> 00:12:11,920
created everything within that continent
356
00:12:10,160 --> 00:12:13,760
and you will exist in it and you will
357
00:12:11,920 --> 00:12:15,279
have a rich and rewarding experience
358
00:12:13,760 --> 00:12:17,600
yeah the players can't go around any
359
00:12:15,279 --> 00:12:20,079
murder hobos there's basic decency in
360
00:12:17,600 --> 00:12:21,600
terms of how you play the game but i
361
00:12:20,079 --> 00:12:23,279
think you got
362
00:12:21,600 --> 00:12:25,600
if they're gonna go if they're gonna zag
363
00:12:23,279 --> 00:12:28,000
when you want them to zig every time and
364
00:12:25,600 --> 00:12:30,959
they might you gotta come correct
365
00:12:28,000 --> 00:12:33,920
that's your job that's that's your job
366
00:12:30,959 --> 00:12:35,519
i think i'm very very very happy that
367
00:12:33,920 --> 00:12:37,279
you have
368
00:12:35,519 --> 00:12:40,160
clearly defined your hill and are
369
00:12:37,279 --> 00:12:42,560
willing to stand at the top and and
370
00:12:40,160 --> 00:12:44,639
one star is nothing but opinions and
371
00:12:42,560 --> 00:12:45,440
ed's kind of mediating with the audience
372
00:12:44,639 --> 00:12:47,200
um
373
00:12:45,440 --> 00:12:49,680
no i just i think um
374
00:12:47,200 --> 00:12:52,160
i just just why play around like
375
00:12:49,680 --> 00:12:54,000
set expectations of yourself and set
376
00:12:52,160 --> 00:12:56,560
expectations of your campaign because i
377
00:12:54,000 --> 00:12:57,839
think if you if you do that then just
378
00:12:56,560 --> 00:13:00,320
everything's better isn't it the rising
379
00:12:57,839 --> 00:13:03,040
tide lifts all ships
380
00:13:00,320 --> 00:13:04,480
i just know that there might be
381
00:13:03,040 --> 00:13:07,200
some listeners and i know that there are
382
00:13:04,480 --> 00:13:09,360
people out there that that are very
383
00:13:07,200 --> 00:13:10,639
uh how can i put this
384
00:13:09,360 --> 00:13:12,880
approach it from a different point of
385
00:13:10,639 --> 00:13:15,279
view is my political stance on the
386
00:13:12,880 --> 00:13:17,760
matter in that that yeah
387
00:13:15,279 --> 00:13:19,680
they are very much like no the dm and gm
388
00:13:17,760 --> 00:13:21,279
are not the storytellers they are just
389
00:13:19,680 --> 00:13:22,639
the facilitators and it's the players
390
00:13:21,279 --> 00:13:24,399
and the characters that tell the story
391
00:13:22,639 --> 00:13:26,399
and it's or it's a
392
00:13:24,399 --> 00:13:27,839
collaborative effort if you want to fall
393
00:13:26,399 --> 00:13:30,079
down yeah i mean
394
00:13:27,839 --> 00:13:32,839
it's of course it's a collaboration it's
395
00:13:30,079 --> 00:13:34,399
not and and here's where i'm i'm maybe
396
00:13:32,839 --> 00:13:37,519
betraying
397
00:13:34,399 --> 00:13:39,680
certain styles of my dming
398
00:13:37,519 --> 00:13:42,959
but i had two of my players
399
00:13:39,680 --> 00:13:44,320
and eddie's ed played in tarthage and he
400
00:13:42,959 --> 00:13:45,120
was having a chat with someone else he
401
00:13:44,320 --> 00:13:46,720
played
402
00:13:45,120 --> 00:13:47,839
in tarthage
403
00:13:46,720 --> 00:13:49,519
and
404
00:13:47,839 --> 00:13:51,920
that person said
405
00:13:49,519 --> 00:13:53,360
you can sometimes feel when sam's
406
00:13:51,920 --> 00:13:56,079
railroading you
407
00:13:53,360 --> 00:13:57,920
know but it's so good you don't care
408
00:13:56,079 --> 00:14:00,639
and i kind of took that as a little bit
409
00:13:57,920 --> 00:14:02,079
of a comp assault in as much as yeah i
410
00:14:00,639 --> 00:14:04,079
don't want to be seen to be railroading
411
00:14:02,079 --> 00:14:06,720
because that's not good damning but if
412
00:14:04,079 --> 00:14:08,560
you do see the joins and you know and
413
00:14:06,720 --> 00:14:10,079
the story's so rich
414
00:14:08,560 --> 00:14:12,399
that you don't really give a [ __ ] and
415
00:14:10,079 --> 00:14:13,839
you're like okay [ __ ] it [ __ ] it let's
416
00:14:12,399 --> 00:14:16,560
do it mm-hmm
417
00:14:13,839 --> 00:14:18,560
fine cool that's are you having fun
418
00:14:16,560 --> 00:14:20,480
that's great you know it's it's eddie
419
00:14:18,560 --> 00:14:23,120
murphy isn't it it's um
420
00:14:20,480 --> 00:14:25,680
giving a story about uh eddie murphy was
421
00:14:23,120 --> 00:14:27,760
getting famous and doing his stand up
422
00:14:25,680 --> 00:14:31,279
and he got a call off bill
423
00:14:27,760 --> 00:14:34,320
crosby the even crosby and he said uh
424
00:14:31,279 --> 00:14:36,639
this was the 1980s um and he said i
425
00:14:34,320 --> 00:14:38,399
think you should maybe tone down your
426
00:14:36,639 --> 00:14:40,079
language and tone down because you're a
427
00:14:38,399 --> 00:14:41,519
young man and you can't and you're
428
00:14:40,079 --> 00:14:43,360
bringing a little
429
00:14:41,519 --> 00:14:45,120
and eddie murphy says he listened and he
430
00:14:43,360 --> 00:14:46,720
nodded and he put the phone down and he
431
00:14:45,120 --> 00:14:48,720
rung richard pryor
432
00:14:46,720 --> 00:14:51,600
and he said uh richard
433
00:14:48,720 --> 00:14:53,760
bill's called me and he said xyz and
434
00:14:51,600 --> 00:14:56,079
rich pryor famously said tell me
435
00:14:53,760 --> 00:14:57,519
something son do the people laugh
436
00:14:56,079 --> 00:14:58,880
and eddie murphy says yeah and he says
437
00:14:57,519 --> 00:15:00,720
we'll tell bill cosby have a coconut
438
00:14:58,880 --> 00:15:02,320
smile and shut the [ __ ] up it's fine
439
00:15:00,720 --> 00:15:04,000
and that was it and i think sometimes if
440
00:15:02,320 --> 00:15:06,800
people are having fun
441
00:15:04,000 --> 00:15:08,240
you did good yeah you did good i think
442
00:15:06,800 --> 00:15:09,760
it speaks that example you just gave it
443
00:15:08,240 --> 00:15:11,760
all that speaks to the
444
00:15:09,760 --> 00:15:13,279
i don't like to use them the word but
445
00:15:11,760 --> 00:15:15,279
the maturity of the expertise of the
446
00:15:13,279 --> 00:15:18,079
players in that case as well who
447
00:15:15,279 --> 00:15:20,160
have the wherewithal to spot the seams
448
00:15:18,079 --> 00:15:21,600
which means that they know you know they
449
00:15:20,160 --> 00:15:22,959
yeah are comfortable enough and
450
00:15:21,600 --> 00:15:25,120
experienced enough with the game to be
451
00:15:22,959 --> 00:15:27,120
able to spot the seams but then also to
452
00:15:25,120 --> 00:15:29,600
not make to be like okay i know what the
453
00:15:27,120 --> 00:15:31,600
dm is trying to do here and i'm gonna
454
00:15:29,600 --> 00:15:33,759
help them achieve it i trust them that
455
00:15:31,600 --> 00:15:35,519
it's gonna be good because
456
00:15:33,759 --> 00:15:37,279
i trust them because you always get a
457
00:15:35,519 --> 00:15:39,360
little you always get a bit of that
458
00:15:37,279 --> 00:15:41,120
because your players by and large going
459
00:15:39,360 --> 00:15:43,360
to be people you know
460
00:15:41,120 --> 00:15:44,959
my their their friends or
461
00:15:43,360 --> 00:15:47,279
a lot of the people that were in the
462
00:15:44,959 --> 00:15:49,120
tarthage campaign are people who became
463
00:15:47,279 --> 00:15:51,120
friends through playing that campaign
464
00:15:49,120 --> 00:15:53,040
and just meeting up and we became
465
00:15:51,120 --> 00:15:55,279
friends through that they know that i
466
00:15:53,040 --> 00:15:57,120
like marvel films they know i like the
467
00:15:55,279 --> 00:15:58,560
wire they know that i'm kind of
468
00:15:57,120 --> 00:16:00,399
ambivalent to lord of the rings but i
469
00:15:58,560 --> 00:16:02,079
[ __ ] love star wars
470
00:16:00,399 --> 00:16:03,759
they you know what you're gonna get if
471
00:16:02,079 --> 00:16:05,360
you're presented with certain things in
472
00:16:03,759 --> 00:16:07,600
the game
473
00:16:05,360 --> 00:16:09,680
if you know how that dm operates you're
474
00:16:07,600 --> 00:16:10,880
going to go right yeah should we trust
475
00:16:09,680 --> 00:16:12,880
big business or should we go with a
476
00:16:10,880 --> 00:16:14,399
fluffy underdog well it's a sam campaign
477
00:16:12,880 --> 00:16:16,560
so you know
478
00:16:14,399 --> 00:16:18,320
don't buy nestle products or whatever
479
00:16:16,560 --> 00:16:20,160
yeah it's one of those things isn't it
480
00:16:18,320 --> 00:16:22,160
you know you've got a kind of
481
00:16:20,160 --> 00:16:24,399
and then i think then it does go on to
482
00:16:22,160 --> 00:16:26,320
the players to suspend disbelief as much
483
00:16:24,399 --> 00:16:27,920
as they can yeah the divide between
484
00:16:26,320 --> 00:16:29,920
player knowledge and character knowledge
485
00:16:27,920 --> 00:16:31,920
yeah then it becomes a collaboration
486
00:16:29,920 --> 00:16:33,360
where you're both kind of
487
00:16:31,920 --> 00:16:34,480
winking i'm the magician you're the
488
00:16:33,360 --> 00:16:36,399
audience and we're both kind of
489
00:16:34,480 --> 00:16:39,120
pretending because we don't really want
490
00:16:36,399 --> 00:16:40,240
to see the joints yeah so let's let's
491
00:16:39,120 --> 00:16:42,160
share in that and you've just got to
492
00:16:40,240 --> 00:16:43,440
give them a good enough reason to share
493
00:16:42,160 --> 00:16:45,040
in that
494
00:16:43,440 --> 00:16:46,959
i don't really want to see you cut
495
00:16:45,040 --> 00:16:48,880
someone in half with a bladed sword on
496
00:16:46,959 --> 00:16:50,560
stage but like
497
00:16:48,880 --> 00:16:53,839
some people do and that's what a good
498
00:16:50,560 --> 00:16:53,839
story is we've established that
499
00:16:54,240 --> 00:16:59,360
so yeah now i i i think to put you at
500
00:16:57,040 --> 00:17:02,800
ease in terms of both your dming style
501
00:16:59,360 --> 00:17:04,720
and how you approach storytelling is
502
00:17:02,800 --> 00:17:06,559
i am very much
503
00:17:04,720 --> 00:17:08,319
on the same side as you which is [ __ ]
504
00:17:06,559 --> 00:17:09,919
for the show sorry listeners because now
505
00:17:08,319 --> 00:17:11,360
we're both on the same side
506
00:17:09,919 --> 00:17:13,600
but
507
00:17:11,360 --> 00:17:16,799
got it
508
00:17:13,600 --> 00:17:18,240
um but i i do think sometimes it is
509
00:17:16,799 --> 00:17:20,240
you know i've spoken to dms before her a
510
00:17:18,240 --> 00:17:21,439
little bit tentative and they're like oh
511
00:17:20,240 --> 00:17:23,360
i've got this planned but i don't know
512
00:17:21,439 --> 00:17:25,039
if that's you know too much or not
513
00:17:23,360 --> 00:17:26,720
enough or i don't i don't consider
514
00:17:25,039 --> 00:17:29,200
myself a storyteller and i always like
515
00:17:26,720 --> 00:17:31,600
to think like nah like
516
00:17:29,200 --> 00:17:32,400
it is like you are it's fine you can
517
00:17:31,600 --> 00:17:34,480
definitely
518
00:17:32,400 --> 00:17:36,320
have that moniker as well as the 20
519
00:17:34,480 --> 00:17:37,679
other hats you have to wear when you're
520
00:17:36,320 --> 00:17:39,520
when you're sitting behind the screen
521
00:17:37,679 --> 00:17:42,160
and one of them can be
522
00:17:39,520 --> 00:17:44,320
you know storyteller uh you know you
523
00:17:42,160 --> 00:17:47,520
just happen to hold that storytelling
524
00:17:44,320 --> 00:17:49,200
torch for 75 percent of any given
525
00:17:47,520 --> 00:17:50,640
session and the rest of the 25 percent
526
00:17:49,200 --> 00:17:52,640
is spread between the players and i
527
00:17:50,640 --> 00:17:54,320
think if anyone's complaining that maybe
528
00:17:52,640 --> 00:17:56,320
they're characters and this might be a
529
00:17:54,320 --> 00:17:57,840
controversial thing actually here we go
530
00:17:56,320 --> 00:17:59,200
so if you if you wanted that difference
531
00:17:57,840 --> 00:18:01,840
you wanted that free
532
00:17:59,200 --> 00:18:03,440
strap on guys um i i hate star wars and
533
00:18:01,840 --> 00:18:06,799
i love lord of the rings i don't but
534
00:18:03,440 --> 00:18:09,679
yeah i hate people and i hate dragons um
535
00:18:06,799 --> 00:18:10,960
no i think if you've got a point
536
00:18:09,679 --> 00:18:13,200
where
537
00:18:10,960 --> 00:18:15,200
you need your character to do a thing i
538
00:18:13,200 --> 00:18:17,919
had a i had a and i won't go into the
539
00:18:15,200 --> 00:18:20,960
details there was a point in tarthage
540
00:18:17,919 --> 00:18:22,559
the campaign after ages
541
00:18:20,960 --> 00:18:25,120
where
542
00:18:22,559 --> 00:18:26,480
all the characters were in a room
543
00:18:25,120 --> 00:18:28,000
and they had to push a button to do a
544
00:18:26,480 --> 00:18:29,440
thing i don't want to tell you what the
545
00:18:28,000 --> 00:18:31,280
thing was because it sounds [ __ ]
546
00:18:29,440 --> 00:18:33,039
ridiculous and it might come into the
547
00:18:31,280 --> 00:18:35,039
show at some point
548
00:18:33,039 --> 00:18:37,280
they had to push a button
549
00:18:35,039 --> 00:18:40,160
and two of the characters wanted to
550
00:18:37,280 --> 00:18:41,120
and two of the characters didn't want to
551
00:18:40,160 --> 00:18:42,480
now
552
00:18:41,120 --> 00:18:44,080
i have nothing
553
00:18:42,480 --> 00:18:45,120
for if they don't push that button
554
00:18:44,080 --> 00:18:46,080
because they've got to push the button
555
00:18:45,120 --> 00:18:47,120
because they're pushing the buttons the
556
00:18:46,080 --> 00:18:49,120
story
557
00:18:47,120 --> 00:18:50,320
but they pushed the [ __ ] button
558
00:18:49,120 --> 00:18:52,000
because the story was good enough to
559
00:18:50,320 --> 00:18:53,840
convince them that up until that point
560
00:18:52,000 --> 00:18:55,120
across the 70 or 80 sessions or whatever
561
00:18:53,840 --> 00:18:56,480
it was
562
00:18:55,120 --> 00:18:57,919
was that
563
00:18:56,480 --> 00:18:59,760
you have to push a button
564
00:18:57,919 --> 00:19:01,600
and that you know how the world works
565
00:18:59,760 --> 00:19:03,200
you know how people around you work you
566
00:19:01,600 --> 00:19:04,480
know the stakes because i've given you
567
00:19:03,200 --> 00:19:05,919
the stakes
568
00:19:04,480 --> 00:19:07,360
and i've shown you examples of the
569
00:19:05,919 --> 00:19:08,799
stakes i haven't told you the stakes
570
00:19:07,360 --> 00:19:11,280
i've shown you because that's all good
571
00:19:08,799 --> 00:19:12,720
storytelling is showing not telling yeah
572
00:19:11,280 --> 00:19:14,559
and they push the button
573
00:19:12,720 --> 00:19:16,080
so if they're not pushing the button you
574
00:19:14,559 --> 00:19:18,160
have to ask yourself first of all you
575
00:19:16,080 --> 00:19:19,760
have to act and go oh [ __ ] there's a
576
00:19:18,160 --> 00:19:21,360
reason i need to import something
577
00:19:19,760 --> 00:19:23,360
quickly to make them push the button and
578
00:19:21,360 --> 00:19:26,720
that's that's dungeon mastering
579
00:19:23,360 --> 00:19:28,559
but storytelling you have to set you can
580
00:19:26,720 --> 00:19:30,960
build the door and make it as inviting
581
00:19:28,559 --> 00:19:32,080
as possible and your job is to do those
582
00:19:30,960 --> 00:19:33,440
things well enough that they want to
583
00:19:32,080 --> 00:19:36,960
walk through it they want to push the
584
00:19:33,440 --> 00:19:38,400
button and it feels like a natural thing
585
00:19:36,960 --> 00:19:40,480
very well put
586
00:19:38,400 --> 00:19:42,240
just trying to unpack there like
587
00:19:40,480 --> 00:19:45,039
i'm always flattered in a way because i
588
00:19:42,240 --> 00:19:46,720
do that well i dm for that that people
589
00:19:45,039 --> 00:19:48,160
have found fun for 70 plus sessions as
590
00:19:46,720 --> 00:19:49,520
well uh it's a long time you've heard
591
00:19:48,160 --> 00:19:51,760
the homebrew isn't it yeah yeah so
592
00:19:49,520 --> 00:19:53,600
clearly people are happy about it like
593
00:19:51,760 --> 00:19:55,919
they keep coming back uh
594
00:19:53,600 --> 00:19:58,080
and in fact they're fools
595
00:19:55,919 --> 00:19:59,280
as a fact i've spent a lot of the last
596
00:19:58,080 --> 00:20:01,280
two weeks
597
00:19:59,280 --> 00:20:02,480
this is recorded beginning of january
598
00:20:01,280 --> 00:20:03,600
planning
599
00:20:02,480 --> 00:20:05,039
for the return of the camp you know
600
00:20:03,600 --> 00:20:07,280
we've had our christmas holiday i think
601
00:20:05,039 --> 00:20:09,280
the last time we played was maybe like
602
00:20:07,280 --> 00:20:11,440
three you had a bit weeks ago so
603
00:20:09,280 --> 00:20:12,559
planning for that okay that was really
604
00:20:11,440 --> 00:20:14,320
good [ __ ]
605
00:20:12,559 --> 00:20:16,400
it was the end of a chapter sort of
606
00:20:14,320 --> 00:20:18,080
absolutely perfect timing boss battle
607
00:20:16,400 --> 00:20:19,840
you get the mcguffin everybody's happy
608
00:20:18,080 --> 00:20:21,520
boom yeah we'll see you in three weeks
609
00:20:19,840 --> 00:20:23,360
because it's christmas and new year's
610
00:20:21,520 --> 00:20:25,360
in that boss battle i mean the two
611
00:20:23,360 --> 00:20:26,880
characters died so
612
00:20:25,360 --> 00:20:28,640
i spent a lot of the last two weeks
613
00:20:26,880 --> 00:20:30,400
helping those guys build new characters
614
00:20:28,640 --> 00:20:31,840
you know they're starting at level 10 so
615
00:20:30,400 --> 00:20:33,360
there's an additional overhead in the
616
00:20:31,840 --> 00:20:34,880
backstory of like
617
00:20:33,360 --> 00:20:36,240
how are you level 10 like you haven't
618
00:20:34,880 --> 00:20:38,000
just woken up one day and gone i guess
619
00:20:36,240 --> 00:20:39,520
i'm a paladin today
620
00:20:38,000 --> 00:20:40,720
i've got access to fifth level spells
621
00:20:39,520 --> 00:20:42,559
like it doesn't
622
00:20:40,720 --> 00:20:44,000
yeah yeah yeah where was doctor strange
623
00:20:42,559 --> 00:20:45,600
and with the soldier man yeah
624
00:20:44,000 --> 00:20:47,919
[Laughter]
625
00:20:45,600 --> 00:20:49,440
yes exactly so i've had to put a little
626
00:20:47,919 --> 00:20:51,679
bit you know work with them to be like
627
00:20:49,440 --> 00:20:54,880
what have you done for the last x years
628
00:20:51,679 --> 00:20:56,400
to get you up to level 10. anyway um
629
00:20:54,880 --> 00:20:58,320
but that is
630
00:20:56,400 --> 00:20:59,440
what i've lost my train of thought i was
631
00:20:58,320 --> 00:21:00,720
just too excited talking about the start
632
00:20:59,440 --> 00:21:03,799
of my new campaign which i guess is a
633
00:21:00,720 --> 00:21:03,799
good thing
634
00:21:04,159 --> 00:21:06,320
um
635
00:21:05,200 --> 00:21:07,440
but no i've been so i've been working
636
00:21:06,320 --> 00:21:10,000
with them and this is actually a good
637
00:21:07,440 --> 00:21:11,280
question that's going to bring me on to
638
00:21:10,000 --> 00:21:13,360
can you
639
00:21:11,280 --> 00:21:15,440
discern a difference or perhaps describe
640
00:21:13,360 --> 00:21:19,360
the difference between
641
00:21:15,440 --> 00:21:20,559
world building and storytelling
642
00:21:19,360 --> 00:21:22,480
yes
643
00:21:20,559 --> 00:21:25,039
i think and i'm gonna
644
00:21:22,480 --> 00:21:27,520
playfully but firmly draw your attention
645
00:21:25,039 --> 00:21:29,280
to the tales of tarthish podcast
646
00:21:27,520 --> 00:21:31,200
of which two series are available from
647
00:21:29,280 --> 00:21:32,720
the link at the bottom of the show
648
00:21:31,200 --> 00:21:35,440
with the first series of tales of
649
00:21:32,720 --> 00:21:37,600
tariffage there was a lot i got to a
650
00:21:35,440 --> 00:21:39,360
point where i had written
651
00:21:37,600 --> 00:21:41,120
nine episodes
652
00:21:39,360 --> 00:21:43,039
and it was the story everything you
653
00:21:41,120 --> 00:21:44,559
needed for the story was in those nine
654
00:21:43,039 --> 00:21:46,320
episodes and they were they were they
655
00:21:44,559 --> 00:21:47,360
were nine episodes and i think if you go
656
00:21:46,320 --> 00:21:48,880
back and listen to the first series
657
00:21:47,360 --> 00:21:50,400
you'll be able to tell which nine were
658
00:21:48,880 --> 00:21:52,080
written yes
659
00:21:50,400 --> 00:21:53,280
in a good way i
660
00:21:52,080 --> 00:21:54,720
i think and people who listen to the
661
00:21:53,280 --> 00:21:56,880
show they keep coming back so they must
662
00:21:54,720 --> 00:21:58,799
like it too right or is that painfully
663
00:21:56,880 --> 00:22:00,720
blindsided anyway
664
00:21:58,799 --> 00:22:02,080
i had those nine episodes or eight or
665
00:22:00,720 --> 00:22:05,360
nine episodes
666
00:22:02,080 --> 00:22:08,159
and it was the story and we the acts of
667
00:22:05,360 --> 00:22:11,120
act one episode one play out
668
00:22:08,159 --> 00:22:13,600
to fruition to the cliffhanger that
669
00:22:11,120 --> 00:22:15,360
became the season finale
670
00:22:13,600 --> 00:22:17,280
and i looked at it and i just went it's
671
00:22:15,360 --> 00:22:19,600
too [ __ ] thin
672
00:22:17,280 --> 00:22:21,360
there's too much
673
00:22:19,600 --> 00:22:23,200
implied knowledge
674
00:22:21,360 --> 00:22:25,280
now it's very hard to get away from that
675
00:22:23,200 --> 00:22:28,480
because i've lived in that city in my
676
00:22:25,280 --> 00:22:32,240
head yeah for years
677
00:22:28,480 --> 00:22:34,559
and years and i know why
678
00:22:32,240 --> 00:22:36,720
xyx happens on a thursday and not on a
679
00:22:34,559 --> 00:22:39,919
saturday for example
680
00:22:36,720 --> 00:22:41,679
and i sort of looked at the the story
681
00:22:39,919 --> 00:22:42,960
and it opens with quite i think anyone
682
00:22:41,679 --> 00:22:44,559
who's listening to it
683
00:22:42,960 --> 00:22:47,120
will know the first three episodes of
684
00:22:44,559 --> 00:22:48,480
bang bang bang very
685
00:22:47,120 --> 00:22:50,159
this happens that happens then this
686
00:22:48,480 --> 00:22:51,840
happens just to chill out
687
00:22:50,159 --> 00:22:54,559
and i had to pick a point where i was
688
00:22:51,840 --> 00:22:56,480
gonna go i'm gonna have to put what else
689
00:22:54,559 --> 00:22:58,240
do i want to show people and this is
690
00:22:56,480 --> 00:22:59,440
where world building over storytelling
691
00:22:58,240 --> 00:23:02,559
comes in
692
00:22:59,440 --> 00:23:05,039
and i spoke to my my beautiful wife
693
00:23:02,559 --> 00:23:06,799
who has to endure all kinds of absolute
694
00:23:05,039 --> 00:23:08,000
nonsense like i'll walk into the bedroom
695
00:23:06,799 --> 00:23:09,520
at half a level enough she hasn't seen
696
00:23:08,000 --> 00:23:12,000
me all day and i go
697
00:23:09,520 --> 00:23:14,159
it's friday there's ninjas it's gonna be
698
00:23:12,000 --> 00:23:16,080
fine and then walk out again
699
00:23:14,159 --> 00:23:18,480
and she said what else do you think is
700
00:23:16,080 --> 00:23:20,240
important to that world and i said well
701
00:23:18,480 --> 00:23:21,760
we've got to show them the relationship
702
00:23:20,240 --> 00:23:23,520
between the watch
703
00:23:21,760 --> 00:23:25,440
and the public because it is all
704
00:23:23,520 --> 00:23:27,600
intended purposes a police procedural
705
00:23:25,440 --> 00:23:29,200
show by way of middle earth
706
00:23:27,600 --> 00:23:30,960
we've got shown the the relationship
707
00:23:29,200 --> 00:23:33,120
between the watch and the public
708
00:23:30,960 --> 00:23:35,440
okay what else
709
00:23:33,120 --> 00:23:36,799
we do need to sort of show them
710
00:23:35,440 --> 00:23:38,159
xyz
711
00:23:36,799 --> 00:23:39,520
and we need to show them a little bit
712
00:23:38,159 --> 00:23:41,279
more of these characters so it can
713
00:23:39,520 --> 00:23:43,200
inform so when these characters make
714
00:23:41,279 --> 00:23:45,760
decisions
715
00:23:43,200 --> 00:23:47,279
in the future people don't go
716
00:23:45,760 --> 00:23:48,480
i thought i had a bead on that person
717
00:23:47,279 --> 00:23:49,919
yeah
718
00:23:48,480 --> 00:23:52,240
so i think to answer your question
719
00:23:49,919 --> 00:23:54,320
storytelling is the but is the bones and
720
00:23:52,240 --> 00:23:57,760
it [ __ ] needs to be there because a
721
00:23:54,320 --> 00:23:59,440
bad story with lots of filler gets you
722
00:23:57,760 --> 00:24:02,159
i mean i haven't had enough wine to slag
723
00:23:59,440 --> 00:24:04,320
off enough projects or ips but
724
00:24:02,159 --> 00:24:07,440
we all know what bad storytelling with
725
00:24:04,320 --> 00:24:09,760
lots of the style looks like yeah right
726
00:24:07,440 --> 00:24:11,679
i think world building
727
00:24:09,760 --> 00:24:13,440
is kind of the skin and the flesh and
728
00:24:11,679 --> 00:24:16,000
the bones and it makes it sexy and it
729
00:24:13,440 --> 00:24:18,240
informs and it kind of gives your
730
00:24:16,000 --> 00:24:20,159
your people your listeners your viewers
731
00:24:18,240 --> 00:24:21,840
your audience
732
00:24:20,159 --> 00:24:25,360
a way in and it makes them feel
733
00:24:21,840 --> 00:24:27,600
confident um you know why why are the in
734
00:24:25,360 --> 00:24:30,840
tarthage we had the watch they're the
735
00:24:27,600 --> 00:24:33,039
police force why are they always [ __ ]
736
00:24:30,840 --> 00:24:34,159
miserable because they're not trusted by
737
00:24:33,039 --> 00:24:35,279
the public
738
00:24:34,159 --> 00:24:36,799
why
739
00:24:35,279 --> 00:24:38,880
here's why
740
00:24:36,799 --> 00:24:40,000
and here's an episode which explains
741
00:24:38,880 --> 00:24:42,320
that not
742
00:24:40,000 --> 00:24:43,919
you know someone in front of a white
743
00:24:42,320 --> 00:24:45,919
board which would be the easy way out to
744
00:24:43,919 --> 00:24:48,480
go hello and welcome to watch training
745
00:24:45,919 --> 00:24:49,840
101 lesson one why does the public
746
00:24:48,480 --> 00:24:51,279
[ __ ] hate us
747
00:24:49,840 --> 00:24:52,720
you don't do that you have to and this
748
00:24:51,279 --> 00:24:54,559
is where you know there are fundamental
749
00:24:52,720 --> 00:24:56,400
laws of storytelling show don't tell
750
00:24:54,559 --> 00:24:58,799
being the most [ __ ] obvious one
751
00:24:56,400 --> 00:25:00,720
and i wrote this episode
752
00:24:58,799 --> 00:25:01,520
to delineate between the two and to sort
753
00:25:00,720 --> 00:25:04,240
of
754
00:25:01,520 --> 00:25:07,440
make myself feel good in the process
755
00:25:04,240 --> 00:25:09,279
i wrote an episode that delineated
756
00:25:07,440 --> 00:25:10,480
and showed why the public didn't trust
757
00:25:09,279 --> 00:25:12,320
the watch
758
00:25:10,480 --> 00:25:14,480
and people messaged me about the episode
759
00:25:12,320 --> 00:25:15,760
ago that was a [ __ ] good episode and
760
00:25:14,480 --> 00:25:18,000
i go
761
00:25:15,760 --> 00:25:19,919
and nothing happens really
762
00:25:18,000 --> 00:25:21,120
and that kind of informed because with
763
00:25:19,919 --> 00:25:23,200
tarfage
764
00:25:21,120 --> 00:25:25,279
you have like the first two each episode
765
00:25:23,200 --> 00:25:27,840
is about six seven pages long the first
766
00:25:25,279 --> 00:25:29,360
two to three pages are like a vignette
767
00:25:27,840 --> 00:25:31,520
like a little
768
00:25:29,360 --> 00:25:33,520
something to character talking we see an
769
00:25:31,520 --> 00:25:35,120
interaction that informs the world and
770
00:25:33,520 --> 00:25:37,039
sets a narrative time for the rest of
771
00:25:35,120 --> 00:25:39,120
the episode so i'm letting you be on the
772
00:25:37,039 --> 00:25:40,960
curt now but i'm not if this is just
773
00:25:39,120 --> 00:25:43,760
good storytelling
774
00:25:40,960 --> 00:25:45,840
and i think it became again to return to
775
00:25:43,760 --> 00:25:47,360
storytelling versus world building
776
00:25:45,840 --> 00:25:48,640
i would look at an episode and i've got
777
00:25:47,360 --> 00:25:50,720
seven pages
778
00:25:48,640 --> 00:25:52,320
two to three have to be world building
779
00:25:50,720 --> 00:25:54,559
that little vignette at the beginning
780
00:25:52,320 --> 00:25:57,919
yep and the other
781
00:25:54,559 --> 00:25:59,679
four or five have to be story
782
00:25:57,919 --> 00:26:01,440
and you can always tell when that and i
783
00:25:59,679 --> 00:26:03,760
can tell listen to targets oh [ __ ] i
784
00:26:01,440 --> 00:26:05,360
need to tell some more story because you
785
00:26:03,760 --> 00:26:07,039
you get it out of what i think good
786
00:26:05,360 --> 00:26:08,480
target episodes i think good episodes of
787
00:26:07,039 --> 00:26:12,240
anything like that
788
00:26:08,480 --> 00:26:14,480
have that mix they inform 30 40
789
00:26:12,240 --> 00:26:17,760
and entertain 67
790
00:26:14,480 --> 00:26:17,760
so i think the difference is
791
00:26:17,840 --> 00:26:21,279
they go hand in hand but one is
792
00:26:19,440 --> 00:26:23,120
ultimately more important
793
00:26:21,279 --> 00:26:24,559
because how many times have you seen a
794
00:26:23,120 --> 00:26:27,120
film and gone
795
00:26:24,559 --> 00:26:29,919
it's a shame man their max was [ __ ] the
796
00:26:27,120 --> 00:26:32,320
story was just good premise good story
797
00:26:29,919 --> 00:26:34,000
but wasn't very well executed
798
00:26:32,320 --> 00:26:35,600
no one comes out and goes it [ __ ]
799
00:26:34,000 --> 00:26:38,320
looked beautiful but it was dog [ __ ]
800
00:26:35,600 --> 00:26:41,039
really and still say on top of that oh
801
00:26:38,320 --> 00:26:42,640
but then i enjoyed it yes i mean no you
802
00:26:41,039 --> 00:26:45,120
don't want moulin rouge
803
00:26:42,640 --> 00:26:47,039
you don't want moulin rouge
804
00:26:45,120 --> 00:26:49,200
that's that's today's sound bite is you
805
00:26:47,039 --> 00:26:50,559
don't want moulin rouge
806
00:26:49,200 --> 00:26:51,840
because it's great but you look and you
807
00:26:50,559 --> 00:26:53,600
go do you like what happened half an
808
00:26:51,840 --> 00:26:56,799
hour i don't know [ __ ] it was obi-wan
809
00:26:53,600 --> 00:26:58,640
singing i don't know
810
00:26:56,799 --> 00:27:00,240
i know what would you would you concur
811
00:26:58,640 --> 00:27:03,760
with that would you draw that same line
812
00:27:00,240 --> 00:27:03,760
of divine what do you think um
813
00:27:03,840 --> 00:27:09,360
you've you've cracked my host defense
814
00:27:07,279 --> 00:27:10,320
very well uh
815
00:27:09,360 --> 00:27:11,360
but uh
816
00:27:10,320 --> 00:27:13,360
it's
817
00:27:11,360 --> 00:27:15,440
the lines are a lot more blurred for me
818
00:27:13,360 --> 00:27:17,760
and perhaps it's because of my uh
819
00:27:15,440 --> 00:27:19,679
inexperience shall we say like i'm i
820
00:27:17,760 --> 00:27:21,760
enjoy writing things
821
00:27:19,679 --> 00:27:23,760
god knows how good they are um so i
822
00:27:21,760 --> 00:27:26,080
struggle with
823
00:27:23,760 --> 00:27:28,080
actually he is in my defense what i
824
00:27:26,080 --> 00:27:29,760
struggle with is really identifying
825
00:27:28,080 --> 00:27:31,360
which is which so i'll write a whole
826
00:27:29,760 --> 00:27:33,200
bunch of stuff you know maybe an
827
00:27:31,360 --> 00:27:35,360
encounter maybe a they go here and
828
00:27:33,200 --> 00:27:37,840
here's the paragraph i say to the
829
00:27:35,360 --> 00:27:40,240
players that explains the the
830
00:27:37,840 --> 00:27:43,760
that is very much a here's what you see
831
00:27:40,240 --> 00:27:45,600
when you arrive at this city xyz abc uh
832
00:27:43,760 --> 00:27:47,360
and someone says can i check for traffic
833
00:27:45,600 --> 00:27:49,279
shut the [ __ ] up i have a few more lines
834
00:27:47,360 --> 00:27:51,440
then you can check for traps actually
835
00:27:49,279 --> 00:27:52,640
i've been really fortunate on that uh i
836
00:27:51,440 --> 00:27:56,080
have to say
837
00:27:52,640 --> 00:27:56,080
that's about six players
838
00:27:56,880 --> 00:28:01,520
they humor me enough now to know like
839
00:27:59,840 --> 00:28:04,080
we'll let him do his thing and then and
840
00:28:01,520 --> 00:28:06,559
then we'll check my drops i did five
841
00:28:04,080 --> 00:28:08,640
once and that was way too much
842
00:28:06,559 --> 00:28:10,320
five was just
843
00:28:08,640 --> 00:28:13,440
it was six but entering into the new
844
00:28:10,320 --> 00:28:15,760
year one's taking a a brief hiatus so he
845
00:28:13,440 --> 00:28:17,360
is uh is down to five again and we'll
846
00:28:15,760 --> 00:28:18,320
see how that will affect the dynamic
847
00:28:17,360 --> 00:28:19,520
yeah
848
00:28:18,320 --> 00:28:21,039
but i
849
00:28:19,520 --> 00:28:23,279
like
850
00:28:21,039 --> 00:28:25,039
building and uh
851
00:28:23,279 --> 00:28:27,679
planning you know interesting characters
852
00:28:25,039 --> 00:28:28,960
interesting settings interesting
853
00:28:27,679 --> 00:28:30,320
you know the way they act the way
854
00:28:28,960 --> 00:28:32,640
they're going to talk and i think a lot
855
00:28:30,320 --> 00:28:34,640
of that is well building to a certain
856
00:28:32,640 --> 00:28:36,559
extent because it's you know they go to
857
00:28:34,640 --> 00:28:38,080
this elven city that's floating up in
858
00:28:36,559 --> 00:28:40,880
the sky i mentioned several times in the
859
00:28:38,080 --> 00:28:42,720
show before that it's very much like
860
00:28:40,880 --> 00:28:45,039
dalaran from world of warcraft or like
861
00:28:42,720 --> 00:28:47,039
hogwarts but a flying city up in the sky
862
00:28:45,039 --> 00:28:48,799
and there's brooms that are
863
00:28:47,039 --> 00:28:50,960
brushing the streets you know
864
00:28:48,799 --> 00:28:52,080
automatically there's holographic maps
865
00:28:50,960 --> 00:28:54,559
that you know you just look at and
866
00:28:52,080 --> 00:28:57,200
little red pulsars tell you where to go
867
00:28:54,559 --> 00:28:59,600
on the map to go to your destination and
868
00:28:57,200 --> 00:29:01,279
that's fun to think and build in that
869
00:28:59,600 --> 00:29:03,200
and so that also sets the scene then to
870
00:29:01,279 --> 00:29:05,120
get this is you know you are clearly in
871
00:29:03,200 --> 00:29:06,720
a place that's full of magic
872
00:29:05,120 --> 00:29:09,039
and people that can that's the thing
873
00:29:06,720 --> 00:29:11,600
isn't it that's a really that's a really
874
00:29:09,039 --> 00:29:13,360
good example i think an example i just
875
00:29:11,600 --> 00:29:16,559
rattled on about was
876
00:29:13,360 --> 00:29:18,159
about tarfage as an audio see an audio
877
00:29:16,559 --> 00:29:19,919
play series
878
00:29:18,159 --> 00:29:21,440
which would go onto a little bit later
879
00:29:19,919 --> 00:29:23,520
if you want but
880
00:29:21,440 --> 00:29:25,200
i think to take that out and think about
881
00:29:23,520 --> 00:29:26,159
how i would play that you're absolutely
882
00:29:25,200 --> 00:29:28,480
right with the things that you the
883
00:29:26,159 --> 00:29:31,039
examples you've just given like tarthish
884
00:29:28,480 --> 00:29:33,919
has floating carriages but only certain
885
00:29:31,039 --> 00:29:35,679
parts do why don't they doesn't matter
886
00:29:33,919 --> 00:29:37,360
there is a reason but if they ask the
887
00:29:35,679 --> 00:29:39,120
question well these poorer areas don't
888
00:29:37,360 --> 00:29:41,120
have subway stops
889
00:29:39,120 --> 00:29:42,240
cool there's a reason that informs the
890
00:29:41,120 --> 00:29:44,559
world
891
00:29:42,240 --> 00:29:46,000
you know there is magical industry but
892
00:29:44,559 --> 00:29:47,039
there's way more magic in the western
893
00:29:46,000 --> 00:29:48,000
quarter because there's a shitload of
894
00:29:47,039 --> 00:29:49,520
money
895
00:29:48,000 --> 00:29:51,440
and there isn't there's loads of
896
00:29:49,520 --> 00:29:54,399
hollowed-out mines that don't run
897
00:29:51,440 --> 00:29:55,120
anymore in the southern district why is
898
00:29:54,399 --> 00:29:56,720
that
899
00:29:55,120 --> 00:29:58,799
never really said
900
00:29:56,720 --> 00:30:01,039
but it's referred to people aren't
901
00:29:58,799 --> 00:30:02,799
dumb people get the inference so no i i
902
00:30:01,039 --> 00:30:04,799
agree with you there it's it's there's a
903
00:30:02,799 --> 00:30:06,960
shitload more opportunity to world build
904
00:30:04,799 --> 00:30:08,960
when you're straight dm'ing yes yeah
905
00:30:06,960 --> 00:30:10,159
yeah and oh that reminded me definitely
906
00:30:08,960 --> 00:30:13,520
of another thing i wanted to mention
907
00:30:10,159 --> 00:30:16,240
that that separation of dm knowledge is
908
00:30:13,520 --> 00:30:19,279
that is the ongoing problem for every dm
909
00:30:16,240 --> 00:30:21,200
ever is so like it's it's it's almost an
910
00:30:19,279 --> 00:30:23,520
impossible one to solve because there's
911
00:30:21,200 --> 00:30:25,919
no way how do you mean
912
00:30:23,520 --> 00:30:28,000
uh like you said like it's hard for
913
00:30:25,919 --> 00:30:29,679
a classic example is
914
00:30:28,000 --> 00:30:31,440
oh i set this thing up and my players
915
00:30:29,679 --> 00:30:32,880
didn't go for it or i did this and for
916
00:30:31,440 --> 00:30:34,799
some reason they went they went the
917
00:30:32,880 --> 00:30:37,360
other way or they just or they did
918
00:30:34,799 --> 00:30:39,279
murder this person but it's so obvious
919
00:30:37,360 --> 00:30:40,720
so obviously that was the innocent
920
00:30:39,279 --> 00:30:43,520
person
921
00:30:40,720 --> 00:30:45,360
and that in various different forms and
922
00:30:43,520 --> 00:30:46,080
various different examples and settings
923
00:30:45,360 --> 00:30:47,760
and
924
00:30:46,080 --> 00:30:50,000
variables but
925
00:30:47,760 --> 00:30:51,440
like it's so hard to disassociate
926
00:30:50,000 --> 00:30:52,960
yourself from what or to try and
927
00:30:51,440 --> 00:30:54,799
understand what the players know which
928
00:30:52,960 --> 00:30:56,320
is like another filter another layer in
929
00:30:54,799 --> 00:30:57,360
between what they're actually gonna try
930
00:30:56,320 --> 00:31:00,399
and second guess what they're actually
931
00:30:57,360 --> 00:31:03,120
gonna do yeah i think that's something
932
00:31:00,399 --> 00:31:04,960
that i've counteracted in not not really
933
00:31:03,120 --> 00:31:08,559
consciously
934
00:31:04,960 --> 00:31:09,760
but in tarfish the the the players they
935
00:31:08,559 --> 00:31:11,919
play
936
00:31:09,760 --> 00:31:13,200
uh if you listen to the show there's
937
00:31:11,919 --> 00:31:15,279
four people of what's called an
938
00:31:13,200 --> 00:31:17,039
extraordinary crimes unit
939
00:31:15,279 --> 00:31:18,960
and the premise of the campaign is that
940
00:31:17,039 --> 00:31:20,559
you are four members on that and that
941
00:31:18,960 --> 00:31:21,519
was never up for discussion because i
942
00:31:20,559 --> 00:31:22,720
didn't know what i was doing when i
943
00:31:21,519 --> 00:31:24,000
started dm i didn't know there was such
944
00:31:22,720 --> 00:31:25,519
thing as a session zero where they could
945
00:31:24,000 --> 00:31:27,279
say well actually i want to be no no
946
00:31:25,519 --> 00:31:28,480
you're part of the police
947
00:31:27,279 --> 00:31:30,960
right
948
00:31:28,480 --> 00:31:32,399
and in doing that what the police do
949
00:31:30,960 --> 00:31:34,640
whenever they find a clue they go back
950
00:31:32,399 --> 00:31:36,640
to the office and they say right
951
00:31:34,640 --> 00:31:39,120
what do we know
952
00:31:36,640 --> 00:31:41,600
and re and hearing you say that is i'm
953
00:31:39,120 --> 00:31:43,519
kind of glad i'm a much of a lucky idiot
954
00:31:41,600 --> 00:31:44,799
as i am because they were always forever
955
00:31:43,519 --> 00:31:46,559
going
956
00:31:44,799 --> 00:31:48,240
the first or last half an hour every
957
00:31:46,559 --> 00:31:50,159
session was
958
00:31:48,240 --> 00:31:51,840
right so he was [ __ ] involved and we
959
00:31:50,159 --> 00:31:54,080
know he was there but we don't trust him
960
00:31:51,840 --> 00:31:55,679
and i'm like right this is because that
961
00:31:54,080 --> 00:31:57,840
always gives the opportunity to go well
962
00:31:55,679 --> 00:31:59,919
if that's what you think you know
963
00:31:57,840 --> 00:32:02,640
and there hasn't been a bust up for a
964
00:31:59,919 --> 00:32:04,240
little bit i'm gonna i'm gonna turn that
965
00:32:02,640 --> 00:32:06,080
and it was that he wasn't the innocent
966
00:32:04,240 --> 00:32:07,600
father that bloke with the the
967
00:32:06,080 --> 00:32:11,120
children's heads on spikes he was
968
00:32:07,600 --> 00:32:12,960
innocent he was just not understood
969
00:32:11,120 --> 00:32:15,679
you are a lucky bastard for having that
970
00:32:12,960 --> 00:32:18,480
setup that allows you to hear you know
971
00:32:15,679 --> 00:32:20,399
so lucky and never i don't want anyone
972
00:32:18,480 --> 00:32:22,080
this is my request i don't want anyone
973
00:32:20,399 --> 00:32:23,760
to listen to this show
974
00:32:22,080 --> 00:32:25,519
and think that because i'm relatively
975
00:32:23,760 --> 00:32:28,320
articulate about storytelling i'm
976
00:32:25,519 --> 00:32:30,799
anything other than an average dm i've
977
00:32:28,320 --> 00:32:33,519
been gifted with wonderful players
978
00:32:30,799 --> 00:32:34,880
and my best friend who i do a d podcast
979
00:32:33,519 --> 00:32:37,120
with is sat
980
00:32:34,880 --> 00:32:39,279
exactly to my right every time and when
981
00:32:37,120 --> 00:32:41,519
i someone says what's the fall damage of
982
00:32:39,279 --> 00:32:44,320
six people falling at 300 feet i can go
983
00:32:41,519 --> 00:32:46,080
i don't [ __ ] know ed and ed will go
984
00:32:44,320 --> 00:32:47,360
page no no no no it's like having a
985
00:32:46,080 --> 00:32:48,480
director of film and a director of
986
00:32:47,360 --> 00:32:50,880
photography
987
00:32:48,480 --> 00:32:52,320
always but he's also in the movie so i
988
00:32:50,880 --> 00:32:54,159
don't want anyone to think i'm some sort
989
00:32:52,320 --> 00:32:55,360
of savant dm because i'm yeah i can
990
00:32:54,159 --> 00:32:57,679
absolutely not
991
00:32:55,360 --> 00:32:59,519
what i do have is a i think a good
992
00:32:57,679 --> 00:33:01,039
understanding of story and i think that
993
00:32:59,519 --> 00:33:02,159
kind of
994
00:33:01,039 --> 00:33:03,679
you know sometimes you know you're being
995
00:33:02,159 --> 00:33:05,760
railroaded but you don't give a [ __ ] so
996
00:33:03,679 --> 00:33:07,679
i must be doing something right in that
997
00:33:05,760 --> 00:33:09,039
mm-hmm yeah just just to pre-face
998
00:33:07,679 --> 00:33:10,740
everything i've said for the last 40
999
00:33:09,039 --> 00:33:14,019
minutes
1000
00:33:10,740 --> 00:33:14,019
[Music]
1001
00:33:16,610 --> 00:33:25,200
[Music]
1002
00:33:22,399 --> 00:33:27,519
but like so many times i've
1003
00:33:25,200 --> 00:33:29,600
you know you you get players that will
1004
00:33:27,519 --> 00:33:31,519
latch on to one obscure
1005
00:33:29,600 --> 00:33:33,039
throwaway comment you made as a dm like
1006
00:33:31,519 --> 00:33:35,039
50 sessions going out oh but that last
1007
00:33:33,039 --> 00:33:36,159
time we spoke to him they said this and
1008
00:33:35,039 --> 00:33:39,360
i'm like
1009
00:33:36,159 --> 00:33:40,720
did they did i did i say oh [ __ ] yeah of
1010
00:33:39,360 --> 00:33:42,960
course that's gonna completely color
1011
00:33:40,720 --> 00:33:46,320
your next interaction [ __ ] brother
1012
00:33:42,960 --> 00:33:48,720
that have the same name kind of
1013
00:33:46,320 --> 00:33:50,000
and it's it really does explain you know
1014
00:33:48,720 --> 00:33:52,240
when they
1015
00:33:50,000 --> 00:33:54,240
i know i've had it before like if an
1016
00:33:52,240 --> 00:33:56,080
npc's acting a certain way and they are
1017
00:33:54,240 --> 00:33:57,760
struggling to
1018
00:33:56,080 --> 00:33:59,519
vibe or to interact in it in an
1019
00:33:57,760 --> 00:34:01,519
effective you know communicate in an
1020
00:33:59,519 --> 00:34:03,600
effective way and i'm like this
1021
00:34:01,519 --> 00:34:05,519
in my head i'm like this person isn't
1022
00:34:03,600 --> 00:34:08,399
clearly you know an obnoxious
1023
00:34:05,519 --> 00:34:10,320
holier-than-thou intelligent that
1024
00:34:08,399 --> 00:34:12,079
thinks they're cleverer than everybody
1025
00:34:10,320 --> 00:34:13,200
whereas all they've had so far is hello
1026
00:34:12,079 --> 00:34:14,320
would you like to come in and drink some
1027
00:34:13,200 --> 00:34:16,079
tea
1028
00:34:14,320 --> 00:34:18,000
so to me when they're being overtly
1029
00:34:16,079 --> 00:34:19,599
obnoxious to the players that's fine
1030
00:34:18,000 --> 00:34:21,280
that's just who this character is but
1031
00:34:19,599 --> 00:34:24,800
the players they're like oh this guy's a
1032
00:34:21,280 --> 00:34:24,800
knob and we're gonna have to kill him
1033
00:34:25,200 --> 00:34:29,520
but there again i think in
1034
00:34:27,440 --> 00:34:30,720
tarfridge the campaign was never high
1035
00:34:29,520 --> 00:34:33,679
fantasy
1036
00:34:30,720 --> 00:34:35,599
so i automatically took the option of
1037
00:34:33,679 --> 00:34:37,599
this guy's a prick let's cave his head
1038
00:34:35,599 --> 00:34:40,240
in and hide him in the bushes
1039
00:34:37,599 --> 00:34:41,520
i all but took that off the table
1040
00:34:40,240 --> 00:34:42,879
because you can't do that if you're a
1041
00:34:41,520 --> 00:34:44,560
police force
1042
00:34:42,879 --> 00:34:46,800
because the premise of the first session
1043
00:34:44,560 --> 00:34:49,119
of tarfish was a one shot and it was
1044
00:34:46,800 --> 00:34:50,399
catch the killer and
1045
00:34:49,119 --> 00:34:52,800
for those of you who have listened to
1046
00:34:50,399 --> 00:34:55,280
the first two series of tarfage
1047
00:34:52,800 --> 00:34:57,599
that is what that is that campaign was
1048
00:34:55,280 --> 00:34:59,359
that there's the election
1049
00:34:57,599 --> 00:35:00,800
it's not a great city
1050
00:34:59,359 --> 00:35:02,640
there's a religious
1051
00:35:00,800 --> 00:35:05,680
flighty plug and there's someone
1052
00:35:02,640 --> 00:35:07,280
wandering around skinning people
1053
00:35:05,680 --> 00:35:08,960
now you can dive into that other [ __ ] as
1054
00:35:07,280 --> 00:35:10,640
much as you want and it will help you or
1055
00:35:08,960 --> 00:35:12,800
it won't
1056
00:35:10,640 --> 00:35:14,320
but you have to catch a killer
1057
00:35:12,800 --> 00:35:15,920
and that's the thing that's the story
1058
00:35:14,320 --> 00:35:17,920
the story is there's a guy doing wrong
1059
00:35:15,920 --> 00:35:19,680
and you gotta solve it
1060
00:35:17,920 --> 00:35:21,599
and that's ultimately the story and i
1061
00:35:19,680 --> 00:35:22,960
think people get very
1062
00:35:21,599 --> 00:35:24,560
like you sort of said like oh it's
1063
00:35:22,960 --> 00:35:26,800
obviously this and i have this plan for
1064
00:35:24,560 --> 00:35:30,240
this cat this npc and it's gonna be like
1065
00:35:26,800 --> 00:35:32,480
a little learning curve about the world
1066
00:35:30,240 --> 00:35:34,160
good great and i think that i do love
1067
00:35:32,480 --> 00:35:35,440
that kind of [ __ ] like he comes in he's
1068
00:35:34,160 --> 00:35:36,720
got all these books none of that you
1069
00:35:35,440 --> 00:35:38,160
noticed that you know wrote a perception
1070
00:35:36,720 --> 00:35:39,839
check he noticed that while he has all
1071
00:35:38,160 --> 00:35:41,839
these books none of them have been read
1072
00:35:39,839 --> 00:35:43,359
they're all very dusty that informs
1073
00:35:41,839 --> 00:35:45,200
character
1074
00:35:43,359 --> 00:35:46,960
i think ultimately sometimes you have to
1075
00:35:45,200 --> 00:35:48,400
remember what the story is you're
1076
00:35:46,960 --> 00:35:50,240
telling yeah
1077
00:35:48,400 --> 00:35:52,400
and i think that's when because people
1078
00:35:50,240 --> 00:35:54,079
sort of latch onto that um
1079
00:35:52,400 --> 00:35:56,400
is it joseph campbell you know there's
1080
00:35:54,079 --> 00:35:58,720
only seven stories yes man versus nature
1081
00:35:56,400 --> 00:36:00,640
man versus machine man yes himself which
1082
00:35:58,720 --> 00:36:02,000
i think is the only story really but
1083
00:36:00,640 --> 00:36:03,520
whatever
1084
00:36:02,000 --> 00:36:04,960
you kind of have to roll it back and go
1085
00:36:03,520 --> 00:36:08,720
well this
1086
00:36:04,960 --> 00:36:10,960
this is the thing you know like it's
1087
00:36:08,720 --> 00:36:12,880
moving on slightly to another project
1088
00:36:10,960 --> 00:36:14,480
that starts at studios has coming up the
1089
00:36:12,880 --> 00:36:17,520
let's get schwarmer
1090
00:36:14,480 --> 00:36:19,440
marvel multiverse tabletop rpg
1091
00:36:17,520 --> 00:36:21,520
we're doing a let's play
1092
00:36:19,440 --> 00:36:22,320
and i'm gonna be the games master for
1093
00:36:21,520 --> 00:36:24,240
that
1094
00:36:22,320 --> 00:36:25,920
and i was thinking about i'm like oh kid
1095
00:36:24,240 --> 00:36:27,520
in a candy store i can have any marvel
1096
00:36:25,920 --> 00:36:28,720
villain i want and i can do today it's
1097
00:36:27,520 --> 00:36:29,839
going to create his character and it's
1098
00:36:28,720 --> 00:36:31,200
going to be great we're going to set it
1099
00:36:29,839 --> 00:36:32,480
in chicago and we're going to do all
1100
00:36:31,200 --> 00:36:34,560
this
1101
00:36:32,480 --> 00:36:36,960
and i had to stop myself and go
1102
00:36:34,560 --> 00:36:38,880
what is the story
1103
00:36:36,960 --> 00:36:42,240
let's think about the character the
1104
00:36:38,880 --> 00:36:44,320
league character ed's custom-made hero
1105
00:36:42,240 --> 00:36:46,320
what do they want because that will
1106
00:36:44,320 --> 00:36:48,160
inform the kind of story
1107
00:36:46,320 --> 00:36:49,520
and then from there you build the world
1108
00:36:48,160 --> 00:36:51,599
from there you go right well we want
1109
00:36:49,520 --> 00:36:55,119
some this is the theme
1110
00:36:51,599 --> 00:36:57,760
okay well what characters fit that theme
1111
00:36:55,119 --> 00:36:59,920
i really want carnage but it don't fit
1112
00:36:57,760 --> 00:37:01,520
so you don't get it and if you force it
1113
00:36:59,920 --> 00:37:03,200
he'll feel it
1114
00:37:01,520 --> 00:37:05,280
so don't do that
1115
00:37:03,200 --> 00:37:06,480
you see what i mean no i think as you
1116
00:37:05,280 --> 00:37:09,040
said it's like seeing the wood for the
1117
00:37:06,480 --> 00:37:11,200
trees right it's so as as a home brewer
1118
00:37:09,040 --> 00:37:13,040
it is so exciting and something i formed
1119
00:37:11,200 --> 00:37:15,280
out of before is just to run
1120
00:37:13,040 --> 00:37:17,839
run run run away and build all this
1121
00:37:15,280 --> 00:37:20,160
extra extra cool stuff and it is so easy
1122
00:37:17,839 --> 00:37:21,680
to lose sight of but what is meant to be
1123
00:37:20,160 --> 00:37:23,760
happening here what is you know all the
1124
00:37:21,680 --> 00:37:25,839
bells and whistles
1125
00:37:23,760 --> 00:37:27,599
and the brooms
1126
00:37:25,839 --> 00:37:29,359
brush sweep the streets by themselves
1127
00:37:27,599 --> 00:37:31,280
all that kind of stuff can sometimes
1128
00:37:29,359 --> 00:37:33,760
obfuscate the
1129
00:37:31,280 --> 00:37:34,880
the journey that we're trying to go on
1130
00:37:33,760 --> 00:37:36,720
together
1131
00:37:34,880 --> 00:37:38,960
and i think that's that's a really
1132
00:37:36,720 --> 00:37:40,480
good way that you said that like
1133
00:37:38,960 --> 00:37:41,599
for example having carnage in is that
1134
00:37:40,480 --> 00:37:43,680
gonna
1135
00:37:41,599 --> 00:37:45,680
serve the story or
1136
00:37:43,680 --> 00:37:48,720
take away from the story and then it's a
1137
00:37:45,680 --> 00:37:50,480
simple decision exactly i think um
1138
00:37:48,720 --> 00:37:52,640
i've been getting into cooking recently
1139
00:37:50,480 --> 00:37:55,200
i'm a huge fan have been for a long time
1140
00:37:52,640 --> 00:37:56,640
the the late great anthony bourdain and
1141
00:37:55,200 --> 00:37:58,000
someone asked him once how do you make a
1142
00:37:56,640 --> 00:38:00,000
great burger
1143
00:37:58,000 --> 00:38:02,000
innocuous question for a chef of
1144
00:38:00,000 --> 00:38:03,680
renowned skill and he says
1145
00:38:02,000 --> 00:38:05,520
before you a burger should have lettuce
1146
00:38:03,680 --> 00:38:08,400
it should have a patty it should have uh
1147
00:38:05,520 --> 00:38:10,000
tomato and i will allow you mayo
1148
00:38:08,400 --> 00:38:12,160
don't use a brioche bun
1149
00:38:10,000 --> 00:38:14,560
before you're gonna add bacon or any
1150
00:38:12,160 --> 00:38:16,720
kind of cheese ask yourself
1151
00:38:14,560 --> 00:38:18,400
am i making this better or am i doing
1152
00:38:16,720 --> 00:38:20,320
this for me
1153
00:38:18,400 --> 00:38:22,560
and i think that some of you you should
1154
00:38:20,320 --> 00:38:23,520
in did you should do that in all facets
1155
00:38:22,560 --> 00:38:25,839
of life
1156
00:38:23,520 --> 00:38:27,599
and i think with a d campaign
1157
00:38:25,839 --> 00:38:30,400
and the story telling through which it's
1158
00:38:27,599 --> 00:38:32,400
like yeah you could
1159
00:38:30,400 --> 00:38:33,520
you could have your final boss
1160
00:38:32,400 --> 00:38:34,720
be
1161
00:38:33,520 --> 00:38:35,839
a
1162
00:38:34,720 --> 00:38:37,440
big
1163
00:38:35,839 --> 00:38:38,640
world nd
1164
00:38:37,440 --> 00:38:39,520
thanos
1165
00:38:38,640 --> 00:38:41,440
figure
1166
00:38:39,520 --> 00:38:42,800
who comes in and says i am everything
1167
00:38:41,440 --> 00:38:45,359
you are not
1168
00:38:42,800 --> 00:38:46,640
and that's why you got to stop me
1169
00:38:45,359 --> 00:38:49,119
or
1170
00:38:46,640 --> 00:38:51,280
you can have your villain be and this is
1171
00:38:49,119 --> 00:38:53,280
this is how the tarthage campaign ended
1172
00:38:51,280 --> 00:38:55,280
and for those of you who enjoy the show
1173
00:38:53,280 --> 00:38:56,400
this is not how the show will end don't
1174
00:38:55,280 --> 00:38:58,079
worry
1175
00:38:56,400 --> 00:38:59,280
the end of the campaign was remember
1176
00:38:58,079 --> 00:39:02,160
that big button i was telling you about
1177
00:38:59,280 --> 00:39:03,760
earlier it was a time machine uh-oh jump
1178
00:39:02,160 --> 00:39:04,800
the shark yeah [ __ ] right you
1179
00:39:03,760 --> 00:39:06,079
remembered you're damn right with the
1180
00:39:04,800 --> 00:39:08,240
last thing we did
1181
00:39:06,079 --> 00:39:09,680
they went back in time to stop this
1182
00:39:08,240 --> 00:39:10,720
warlord
1183
00:39:09,680 --> 00:39:12,800
right because they've gone out into the
1184
00:39:10,720 --> 00:39:14,880
jungle for whatever reason and they just
1185
00:39:12,800 --> 00:39:17,440
heard about this story about korvax
1186
00:39:14,880 --> 00:39:19,119
callbacks this guy this this he's coming
1187
00:39:17,440 --> 00:39:20,880
he's raised the five armies of hell and
1188
00:39:19,119 --> 00:39:24,000
he's coming to target you need to be
1189
00:39:20,880 --> 00:39:26,480
ready does it does it does it
1190
00:39:24,000 --> 00:39:28,400
so they go back in time to stop him
1191
00:39:26,480 --> 00:39:30,400
they go back in time and they have a
1192
00:39:28,400 --> 00:39:32,160
little bit of life on mars for our
1193
00:39:30,400 --> 00:39:34,480
american audiences it's like a time
1194
00:39:32,160 --> 00:39:35,920
traveling cop show where someone goes
1195
00:39:34,480 --> 00:39:37,440
back in time and they get to like meet
1196
00:39:35,920 --> 00:39:39,040
their parents and it's kind of back to
1197
00:39:37,440 --> 00:39:40,640
the future but with more sort of
1198
00:39:39,040 --> 00:39:41,599
aggression it's a cop show anyway it's
1199
00:39:40,640 --> 00:39:42,960
great
1200
00:39:41,599 --> 00:39:44,960
and they have all these little they meet
1201
00:39:42,960 --> 00:39:46,560
their gruff police chief as a younger
1202
00:39:44,960 --> 00:39:48,160
person a new recruit and there's a lot
1203
00:39:46,560 --> 00:39:51,119
of back and forth there because he was
1204
00:39:48,160 --> 00:39:51,119
dead in their time
1205
00:39:51,200 --> 00:39:56,079
they tracked this guy down
1206
00:39:53,359 --> 00:39:57,359
to a farm in the northern territory and
1207
00:39:56,079 --> 00:40:00,079
they're like this guy's going to come
1208
00:39:57,359 --> 00:40:03,359
out [ __ ] bangkok ready he's a warlord
1209
00:40:00,079 --> 00:40:05,760
in 20 years he's joseph stalin but with
1210
00:40:03,359 --> 00:40:07,680
an infinity gauntlet essentially
1211
00:40:05,760 --> 00:40:09,280
and they turn up
1212
00:40:07,680 --> 00:40:10,960
and he's just bloke
1213
00:40:09,280 --> 00:40:12,480
and he says hello
1214
00:40:10,960 --> 00:40:14,160
are we all the you're the people from my
1215
00:40:12,480 --> 00:40:15,520
dreams i've been having these weird
1216
00:40:14,160 --> 00:40:18,160
dreams
1217
00:40:15,520 --> 00:40:19,680
and the whole party went
1218
00:40:18,160 --> 00:40:21,440
oh
1219
00:40:19,680 --> 00:40:24,079
um
1220
00:40:21,440 --> 00:40:25,119
are you such and such and he goes uh
1221
00:40:24,079 --> 00:40:26,400
yeah
1222
00:40:25,119 --> 00:40:28,400
and they go well
1223
00:40:26,400 --> 00:40:30,400
have you ever heard of corvax and he
1224
00:40:28,400 --> 00:40:32,079
goes yeah yeah it's a um
1225
00:40:30,400 --> 00:40:33,839
i was in the military there was a
1226
00:40:32,079 --> 00:40:35,920
village called corvax and we were
1227
00:40:33,839 --> 00:40:37,040
ambushed and then you watch the penny
1228
00:40:35,920 --> 00:40:39,359
drop and they go [ __ ] that's where he
1229
00:40:37,040 --> 00:40:40,960
got his name when he goes mad that's
1230
00:40:39,359 --> 00:40:42,560
where he got his name from
1231
00:40:40,960 --> 00:40:43,839
and he goes um
1232
00:40:42,560 --> 00:40:45,440
well i suppose we've got a lot to talk
1233
00:40:43,839 --> 00:40:47,839
about do you want to
1234
00:40:45,440 --> 00:40:50,560
do i come in for some tea
1235
00:40:47,839 --> 00:40:53,040
and all of them went
1236
00:40:50,560 --> 00:40:54,640
yeah okay and that was the end of the
1237
00:40:53,040 --> 00:40:56,800
campaign
1238
00:40:54,640 --> 00:40:58,079
and that was it and they made the choice
1239
00:40:56,800 --> 00:41:00,079
and they had comment they said just
1240
00:40:58,079 --> 00:41:01,280
[ __ ] sit tight mate
1241
00:41:00,079 --> 00:41:02,640
and they were having conversations like
1242
00:41:01,280 --> 00:41:04,160
we can't kill him for something he
1243
00:41:02,640 --> 00:41:05,920
hasn't done yet yeah i was gonna say is
1244
00:41:04,160 --> 00:41:07,599
that is that where it got to yeah that
1245
00:41:05,920 --> 00:41:10,319
where it got to me they made the choice
1246
00:41:07,599 --> 00:41:11,680
in game to stay in the past
1247
00:41:10,319 --> 00:41:13,280
and watch him
1248
00:41:11,680 --> 00:41:15,599
so if he ever looked like he was going
1249
00:41:13,280 --> 00:41:18,000
bad they'd intervene
1250
00:41:15,599 --> 00:41:20,480
and that i think bringing it all the way
1251
00:41:18,000 --> 00:41:23,920
around to storytelling again
1252
00:41:20,480 --> 00:41:25,280
that i think is a way better story than
1253
00:41:23,920 --> 00:41:26,400
evil
1254
00:41:25,280 --> 00:41:27,410
bang
1255
00:41:26,400 --> 00:41:29,520
no more evil
1256
00:41:27,410 --> 00:41:30,720
[Laughter]
1257
00:41:29,520 --> 00:41:32,480
call me i don't know call me
1258
00:41:30,720 --> 00:41:34,160
old-fashioned i just think that's a bit
1259
00:41:32,480 --> 00:41:35,599
it's a bit richer i think everyone gets
1260
00:41:34,160 --> 00:41:36,880
a bit more out of that
1261
00:41:35,599 --> 00:41:38,720
i don't know what do you think i've
1262
00:41:36,880 --> 00:41:40,240
talked for another 20 minutes
1263
00:41:38,720 --> 00:41:41,359
uninterrupted
1264
00:41:40,240 --> 00:41:45,040
for the listeners i actually just
1265
00:41:41,359 --> 00:41:46,960
stepped away for 10 of those minutes and
1266
00:41:45,040 --> 00:41:50,480
it's a girl playing notes and crosses
1267
00:41:46,960 --> 00:41:51,839
with a clown for those of you
1268
00:41:50,480 --> 00:41:54,800
well coming out they're all british deep
1269
00:41:51,839 --> 00:41:54,800
cuts today i love it
1270
00:41:55,920 --> 00:41:59,040
now go ahead please don't need eighty
1271
00:41:57,280 --> 00:42:00,800
percent of the audience that's cool
1272
00:41:59,040 --> 00:42:03,040
absolutely yeah
1273
00:42:00,800 --> 00:42:04,960
i enjoy squarespace as a sponsor too
1274
00:42:03,040 --> 00:42:05,920
anyway
1275
00:42:04,960 --> 00:42:08,880
um
1276
00:42:05,920 --> 00:42:11,760
no i i i agree there is a richness and a
1277
00:42:08,880 --> 00:42:14,400
depth there that is
1278
00:42:11,760 --> 00:42:15,680
sometimes not always sometimes lacking
1279
00:42:14,400 --> 00:42:18,000
in a
1280
00:42:15,680 --> 00:42:21,119
two-dimensional good versus evil story
1281
00:42:18,000 --> 00:42:23,359
however the overhead on the storyteller
1282
00:42:21,119 --> 00:42:25,040
or the dm depending on how you describe
1283
00:42:23,359 --> 00:42:27,920
it is a lot more there is a lot more
1284
00:42:25,040 --> 00:42:29,359
there you need to of course so it's it's
1285
00:42:27,920 --> 00:42:31,599
a trade-off
1286
00:42:29,359 --> 00:42:33,200
and here's where i'm gonna counter you
1287
00:42:31,599 --> 00:42:34,880
and say this is this is this is the
1288
00:42:33,200 --> 00:42:36,800
reason why some people play published
1289
00:42:34,880 --> 00:42:38,319
modules is because they're like [ __ ] i
1290
00:42:36,800 --> 00:42:40,000
don't do anything that nonsense i just
1291
00:42:38,319 --> 00:42:41,680
wanna yeah
1292
00:42:40,000 --> 00:42:43,200
and there's nothing wrong with that and
1293
00:42:41,680 --> 00:42:44,960
i hope that i've not intimated that
1294
00:42:43,200 --> 00:42:46,720
there's nothing wrong all i've done is
1295
00:42:44,960 --> 00:42:49,760
talk on
1296
00:42:46,720 --> 00:42:51,760
what i know and i'm aware that like
1297
00:42:49,760 --> 00:42:53,520
some of those modules
1298
00:42:51,760 --> 00:42:55,920
are widely considered to be some of the
1299
00:42:53,520 --> 00:42:57,599
greatest publishing in
1300
00:42:55,920 --> 00:42:59,839
in the game and i'm jealous that i will
1301
00:42:57,599 --> 00:43:03,280
never get to i don't know why the [ __ ]
1302
00:42:59,839 --> 00:43:05,599
strad's such a big deal i get it
1303
00:43:03,280 --> 00:43:06,960
but i don't always you know
1304
00:43:05,599 --> 00:43:08,880
have the layer of knowledge and i think
1305
00:43:06,960 --> 00:43:11,200
yeah absolutely you have to remember
1306
00:43:08,880 --> 00:43:12,880
that i was building that campaign in the
1307
00:43:11,200 --> 00:43:13,760
middle of lockdown and i didn't have a
1308
00:43:12,880 --> 00:43:15,839
job
1309
00:43:13,760 --> 00:43:17,920
so there's a lot of time to re-watch all
1310
00:43:15,839 --> 00:43:19,520
those old movies and weld [ __ ] together
1311
00:43:17,920 --> 00:43:20,800
and say oh i'm gonna do that and i'm
1312
00:43:19,520 --> 00:43:22,560
gonna steal that and i'm gonna have a
1313
00:43:20,800 --> 00:43:23,760
bit of that and
1314
00:43:22,560 --> 00:43:25,440
you know and i can talk to all my
1315
00:43:23,760 --> 00:43:27,040
players individually and i can play as
1316
00:43:25,440 --> 00:43:28,720
often as i want because guess what no
1317
00:43:27,040 --> 00:43:29,760
one's [ __ ] doing anything else anyway
1318
00:43:28,720 --> 00:43:31,359
so
1319
00:43:29,760 --> 00:43:33,200
now you know come on you've been wait
1320
00:43:31,359 --> 00:43:36,240
you're way too modest both our homebrew
1321
00:43:33,200 --> 00:43:37,839
campaigns are way better than curses
1322
00:43:36,240 --> 00:43:40,839
no one's ever accused me of being too
1323
00:43:37,839 --> 00:43:40,839
modest
1324
00:43:41,920 --> 00:43:46,079
yeah i get it i do get why people play
1325
00:43:43,760 --> 00:43:47,839
the games and it's not to say
1326
00:43:46,079 --> 00:43:49,920
you know if i could talk on it i would
1327
00:43:47,839 --> 00:43:52,240
but i can't so i don't yeah yeah and
1328
00:43:49,920 --> 00:43:54,720
don't take that for some sort of well i
1329
00:43:52,240 --> 00:43:57,040
think you'll find in my campaigns
1330
00:43:54,720 --> 00:43:59,359
either it is or isn't yeah yeah you know
1331
00:43:57,040 --> 00:44:01,040
i mean it's it's down to the players
1332
00:43:59,359 --> 00:44:03,520
yeah yeah i think
1333
00:44:01,040 --> 00:44:05,839
just because my campaign is xyz and
1334
00:44:03,520 --> 00:44:07,599
focus on things i deem to be narratively
1335
00:44:05,839 --> 00:44:09,520
important
1336
00:44:07,599 --> 00:44:11,760
does not take away from the narrative
1337
00:44:09,520 --> 00:44:14,960
importance of go here and kill the
1338
00:44:11,760 --> 00:44:17,040
vampire because it can be just as rich
1339
00:44:14,960 --> 00:44:20,000
in some cases richer because it's
1340
00:44:17,040 --> 00:44:21,599
simpler yes no one ever had to steal
1341
00:44:20,000 --> 00:44:23,599
you know no one ever had to kidnap
1342
00:44:21,599 --> 00:44:25,440
strad's accountant and steal his
1343
00:44:23,599 --> 00:44:27,440
financial records to get another plot
1344
00:44:25,440 --> 00:44:30,800
point which is something that happened
1345
00:44:27,440 --> 00:44:32,400
in target once or twice
1346
00:44:30,800 --> 00:44:35,920
oh i i had a question obviously we've
1347
00:44:32,400 --> 00:44:38,400
talked a lot about how as gm's and uh
1348
00:44:35,920 --> 00:44:40,560
people who who do more of the heavy
1349
00:44:38,400 --> 00:44:43,839
lifting when it comes to planning and
1350
00:44:40,560 --> 00:44:46,800
preparing and story management to again
1351
00:44:43,839 --> 00:44:49,119
use a politically benign term as a
1352
00:44:46,800 --> 00:44:50,880
player how could you what are your
1353
00:44:49,119 --> 00:44:52,720
thoughts on how can you help when you're
1354
00:44:50,880 --> 00:44:54,079
limited in your power
1355
00:44:52,720 --> 00:44:55,599
you know as a gm you're not limited in
1356
00:44:54,079 --> 00:44:57,359
power but when you are limited in what
1357
00:44:55,599 --> 00:44:58,560
you can do at any given moment how can
1358
00:44:57,359 --> 00:45:00,240
you help
1359
00:44:58,560 --> 00:45:01,839
tell a good story
1360
00:45:00,240 --> 00:45:05,680
i think
1361
00:45:01,839 --> 00:45:07,200
have a backstory that is
1362
00:45:05,680 --> 00:45:09,599
have a backstory of your character that
1363
00:45:07,200 --> 00:45:11,520
informs your character's motivations but
1364
00:45:09,599 --> 00:45:13,760
has plenty of
1365
00:45:11,520 --> 00:45:15,920
scope to fit into the world
1366
00:45:13,760 --> 00:45:17,920
so go to your dm as i did for a
1367
00:45:15,920 --> 00:45:20,800
character for a campaign for example who
1368
00:45:17,920 --> 00:45:23,119
is doing a holy
1369
00:45:20,800 --> 00:45:26,079
homebrew campaign
1370
00:45:23,119 --> 00:45:28,640
and i said hey i'm thinking about this
1371
00:45:26,079 --> 00:45:31,280
and to make that make sense i can kind
1372
00:45:28,640 --> 00:45:32,880
of maybe he comes from feywild but how
1373
00:45:31,280 --> 00:45:33,920
does that fit into your world man
1374
00:45:32,880 --> 00:45:35,440
because there's nothing about that in
1375
00:45:33,920 --> 00:45:37,119
the pdf that you've put out and i just
1376
00:45:35,440 --> 00:45:38,480
don't want to just say i'm from the very
1377
00:45:37,119 --> 00:45:39,680
world you know i have to do all this
1378
00:45:38,480 --> 00:45:41,920
other [ __ ]
1379
00:45:39,680 --> 00:45:43,920
and if he luckily
1380
00:45:41,920 --> 00:45:45,839
the dm said i haven't thought but yeah
1381
00:45:43,920 --> 00:45:47,359
it could definitely be part of the world
1382
00:45:45,839 --> 00:45:48,400
and it then came up later on in the
1383
00:45:47,359 --> 00:45:49,599
story
1384
00:45:48,400 --> 00:45:50,880
but if he hadn't been from the fair
1385
00:45:49,599 --> 00:45:51,760
world he could have been from somewhere
1386
00:45:50,880 --> 00:45:54,079
else
1387
00:45:51,760 --> 00:45:55,440
it was more that he was displaced son of
1388
00:45:54,079 --> 00:45:57,200
royalty
1389
00:45:55,440 --> 00:45:59,119
and that royalty happened to be the
1390
00:45:57,200 --> 00:46:01,760
seaweed court it didn't matter that it
1391
00:45:59,119 --> 00:46:03,520
wasn't whatever you know so go in and
1392
00:46:01,760 --> 00:46:04,800
have those again
1393
00:46:03,520 --> 00:46:06,720
i think
1394
00:46:04,800 --> 00:46:08,400
the the rules of storytelling as we've
1395
00:46:06,720 --> 00:46:10,480
sort of laid out are like
1396
00:46:08,400 --> 00:46:12,720
have the broad strokes themes
1397
00:46:10,480 --> 00:46:15,200
know those simple things
1398
00:46:12,720 --> 00:46:18,400
and then when you go to your your dm you
1399
00:46:15,200 --> 00:46:21,119
can say i want this character to be like
1400
00:46:18,400 --> 00:46:22,400
this and here's why
1401
00:46:21,119 --> 00:46:24,240
but what do you think and they'll say
1402
00:46:22,400 --> 00:46:27,599
well maybe he was involved in this
1403
00:46:24,240 --> 00:46:28,480
conflict or maybe she was a student at
1404
00:46:27,599 --> 00:46:30,720
this
1405
00:46:28,480 --> 00:46:33,200
university or maybe they were a part of
1406
00:46:30,720 --> 00:46:34,640
this because this is [ __ ] that informs
1407
00:46:33,200 --> 00:46:36,240
them going anyway
1408
00:46:34,640 --> 00:46:37,680
and it's great if you're tied to it
1409
00:46:36,240 --> 00:46:39,599
nothing's worse than if you come in and
1410
00:46:37,680 --> 00:46:42,079
you've got six people who have
1411
00:46:39,599 --> 00:46:43,599
backstories that are now not only need
1412
00:46:42,079 --> 00:46:44,960
to be played out also need to be
1413
00:46:43,599 --> 00:46:46,480
established because they haven't been
1414
00:46:44,960 --> 00:46:48,720
hooked into the world
1415
00:46:46,480 --> 00:46:50,640
yeah yeah and that's on you as a player
1416
00:46:48,720 --> 00:46:52,160
you can't come in and go he will do this
1417
00:46:50,640 --> 00:46:53,920
she will do that and they will do this
1418
00:46:52,160 --> 00:46:55,040
together and i will have no movement
1419
00:46:53,920 --> 00:46:57,680
upon this
1420
00:46:55,040 --> 00:46:59,200
because your dm will see things
1421
00:46:57,680 --> 00:47:00,720
that you don't because that's what
1422
00:46:59,200 --> 00:47:02,079
second eyes are all about you will see
1423
00:47:00,720 --> 00:47:03,839
things about the overall world that your
1424
00:47:02,079 --> 00:47:06,000
dm doesn't because you're far too close
1425
00:47:03,839 --> 00:47:07,440
never bet on your own team right
1426
00:47:06,000 --> 00:47:09,280
and they will say if they're good
1427
00:47:07,440 --> 00:47:11,680
they'll say i was thinking about
1428
00:47:09,280 --> 00:47:14,480
just watch out for this person have you
1429
00:47:11,680 --> 00:47:16,240
got anyone in your past that could be
1430
00:47:14,480 --> 00:47:17,680
that you could know
1431
00:47:16,240 --> 00:47:19,359
would you like to would they inform me
1432
00:47:17,680 --> 00:47:21,440
oh yeah go on what you got well there's
1433
00:47:19,359 --> 00:47:24,160
gonna be this song that pops up and i
1434
00:47:21,440 --> 00:47:25,599
won't tell you what but does it does
1435
00:47:24,160 --> 00:47:27,440
[ __ ] great that's why you have
1436
00:47:25,599 --> 00:47:29,359
session zero yes
1437
00:47:27,440 --> 00:47:30,960
you know so i think yeah you respond and
1438
00:47:29,359 --> 00:47:33,599
you know day to day roll [ __ ]
1439
00:47:30,960 --> 00:47:35,680
investigation checks roll inside checks
1440
00:47:33,599 --> 00:47:37,599
because you know that if the scene isn't
1441
00:47:35,680 --> 00:47:40,160
moving on there's something that you
1442
00:47:37,599 --> 00:47:43,520
haven't seen so roll an inside check
1443
00:47:40,160 --> 00:47:44,960
dump some stats into wisdom or whatever
1444
00:47:43,520 --> 00:47:47,119
i think a good a good
1445
00:47:44,960 --> 00:47:48,160
case in point of this is as i mentioned
1446
00:47:47,119 --> 00:47:50,160
two of my players are running new
1447
00:47:48,160 --> 00:47:53,200
characters yeah that's literally as we
1448
00:47:50,160 --> 00:47:54,800
speak and both of them are first type
1449
00:47:53,200 --> 00:47:56,000
were first timers when we started all
1450
00:47:54,800 --> 00:47:56,880
those years ago
1451
00:47:56,000 --> 00:48:00,400
and
1452
00:47:56,880 --> 00:48:03,599
both of their first characters were
1453
00:48:00,400 --> 00:48:05,680
very obviously first characters uh
1454
00:48:03,599 --> 00:48:07,839
let me put it like that they were
1455
00:48:05,680 --> 00:48:10,079
yeah one wasn't an amnesiac
1456
00:48:07,839 --> 00:48:11,760
and that was pretty much it so
1457
00:48:10,079 --> 00:48:13,119
oh jason bourne that's not something you
1458
00:48:11,760 --> 00:48:14,319
see ripped off a lot
1459
00:48:13,119 --> 00:48:15,839
i don't mean that sarcastic though
1460
00:48:14,319 --> 00:48:17,680
that's actually like that struck me and
1461
00:48:15,839 --> 00:48:19,359
i went you were like well i think you're
1462
00:48:17,680 --> 00:48:21,760
fine it's quite one dimension i was like
1463
00:48:19,359 --> 00:48:23,040
that's [ __ ] brilliant that's amazing
1464
00:48:21,760 --> 00:48:24,800
i mean it was good to the dm because i
1465
00:48:23,040 --> 00:48:26,400
was like ah here's a whole arc i can
1466
00:48:24,800 --> 00:48:28,240
build and i don't really need any input
1467
00:48:26,400 --> 00:48:29,440
from him because yeah he doesn't even
1468
00:48:28,240 --> 00:48:30,960
know
1469
00:48:29,440 --> 00:48:33,680
three months down the line he's like so
1470
00:48:30,960 --> 00:48:35,680
i had 15 horses and six [ __ ] yeah yeah
1471
00:48:33,680 --> 00:48:37,520
that's the one
1472
00:48:35,680 --> 00:48:39,119
and then the other guy was
1473
00:48:37,520 --> 00:48:41,040
not an amnesiac but didn't like to talk
1474
00:48:39,119 --> 00:48:42,319
about his past so
1475
00:48:41,040 --> 00:48:44,240
stifled
1476
00:48:42,319 --> 00:48:45,839
a few roleplay encounters with both the
1477
00:48:44,240 --> 00:48:47,280
other players so there was there was
1478
00:48:45,839 --> 00:48:48,480
little like
1479
00:48:47,280 --> 00:48:50,319
get up and go
1480
00:48:48,480 --> 00:48:54,400
between the pair of them now both those
1481
00:48:50,319 --> 00:48:57,520
characters have died uh so oh well
1482
00:48:54,400 --> 00:48:59,839
yeah however the new characters are like
1483
00:48:57,520 --> 00:49:01,920
maybe we do this and maybe i know this
1484
00:48:59,839 --> 00:49:04,079
guy and maybe i traveled with him and
1485
00:49:01,920 --> 00:49:05,440
maybe that's why i'm the way i am and
1486
00:49:04,079 --> 00:49:07,680
this is all the other stuff and because
1487
00:49:05,440 --> 00:49:09,440
i've said them like you're not making a
1488
00:49:07,680 --> 00:49:11,200
character in isolation here's a
1489
00:49:09,440 --> 00:49:13,440
five-page document of all the npcs
1490
00:49:11,200 --> 00:49:15,359
you've met here's a four-page document
1491
00:49:13,440 --> 00:49:17,440
that says like who the gods are in this
1492
00:49:15,359 --> 00:49:18,800
world and what that means if you were to
1493
00:49:17,440 --> 00:49:20,400
support one of them
1494
00:49:18,800 --> 00:49:22,079
hook off of any of that you know the
1495
00:49:20,400 --> 00:49:24,160
places you've been to hook off any of
1496
00:49:22,079 --> 00:49:26,720
those here's a map of the world
1497
00:49:24,160 --> 00:49:28,640
throw a [ __ ] dart and pick a place
1498
00:49:26,720 --> 00:49:30,240
that's where you're from yeah
1499
00:49:28,640 --> 00:49:32,000
but that's good though isn't it and i
1500
00:49:30,240 --> 00:49:34,480
think that's
1501
00:49:32,000 --> 00:49:36,240
i had to do that because i hadn't played
1502
00:49:34,480 --> 00:49:39,040
at all until
1503
00:49:36,240 --> 00:49:40,559
a year ago really not properly i'd dm
1504
00:49:39,040 --> 00:49:42,319
for so long but it's totally different
1505
00:49:40,559 --> 00:49:43,599
skill set and i did make a character
1506
00:49:42,319 --> 00:49:45,200
that was
1507
00:49:43,599 --> 00:49:46,559
you know the adopted son of the sealy
1508
00:49:45,200 --> 00:49:48,000
court and he was a little bit of a thor
1509
00:49:46,559 --> 00:49:49,359
rip off and he talked like this and he
1510
00:49:48,000 --> 00:49:50,720
had a hammer
1511
00:49:49,359 --> 00:49:52,079
and it was great just a little bit of a
1512
00:49:50,720 --> 00:49:55,760
thought
1513
00:49:52,079 --> 00:49:55,760
yeah you get into it yeah [ __ ] you
1514
00:49:56,079 --> 00:50:00,960
no there's not um but then you get into
1515
00:49:58,880 --> 00:50:04,240
the quest and then
1516
00:50:00,960 --> 00:50:06,880
i kind of said to the dm look
1517
00:50:04,240 --> 00:50:08,800
i kind of want to try something else
1518
00:50:06,880 --> 00:50:10,079
my second thing out my mouth was is this
1519
00:50:08,800 --> 00:50:11,359
going to [ __ ] anything up because that
1520
00:50:10,079 --> 00:50:13,119
should always be your question because
1521
00:50:11,359 --> 00:50:15,200
you made the character it's as much on
1522
00:50:13,119 --> 00:50:17,119
you as it is on them
1523
00:50:15,200 --> 00:50:18,480
and he said no not at all try what you
1524
00:50:17,119 --> 00:50:21,040
think and i said
1525
00:50:18,480 --> 00:50:22,960
he's just a guy from a clan who lives in
1526
00:50:21,040 --> 00:50:25,280
the forest and he looks at the stars and
1527
00:50:22,960 --> 00:50:27,359
the stars aren't moving correctly and
1528
00:50:25,280 --> 00:50:29,680
the rest of his family have left or died
1529
00:50:27,359 --> 00:50:31,520
because that's just what the clan does
1530
00:50:29,680 --> 00:50:33,200
and um
1531
00:50:31,520 --> 00:50:34,480
he's kind of just on his way to look at
1532
00:50:33,200 --> 00:50:36,559
stuff
1533
00:50:34,480 --> 00:50:38,559
and he went yeah let's do it and it was
1534
00:50:36,559 --> 00:50:41,760
it was my favorite his name was um
1535
00:50:38,559 --> 00:50:43,520
cormoran vale and he was he was like yes
1536
00:50:41,760 --> 00:50:45,440
this everyone calm down a little bit
1537
00:50:43,520 --> 00:50:47,040
let's have a sit down and let's have a
1538
00:50:45,440 --> 00:50:48,400
little sanity do you like food do you
1539
00:50:47,040 --> 00:50:50,960
like bacon
1540
00:50:48,400 --> 00:50:52,480
and he was that role-playing lube do you
1541
00:50:50,960 --> 00:50:54,240
know what i mean i don't think i agree
1542
00:50:52,480 --> 00:50:55,599
with that
1543
00:50:54,240 --> 00:50:57,280
you know and he would occasionally come
1544
00:50:55,599 --> 00:50:58,559
up but he had really [ __ ] high
1545
00:50:57,280 --> 00:51:00,400
insight
1546
00:50:58,559 --> 00:51:02,319
so if we were ever in a situation where
1547
00:51:00,400 --> 00:51:03,839
it's like okay as a dm i kind of know
1548
00:51:02,319 --> 00:51:05,520
there's something else probably going on
1549
00:51:03,839 --> 00:51:06,800
yeah yeah yeah i don't want to spoil the
1550
00:51:05,520 --> 00:51:08,640
pie i don't have a guy well i think i
1551
00:51:06,800 --> 00:51:10,000
know
1552
00:51:08,640 --> 00:51:11,920
i just wrote an insight check and he had
1553
00:51:10,000 --> 00:51:13,680
like a plus six on inside
1554
00:51:11,920 --> 00:51:15,680
which is [ __ ] great because you're
1555
00:51:13,680 --> 00:51:17,130
just like yes he doesn't tie his shoes
1556
00:51:15,680 --> 00:51:20,400
left and right do you know what i mean
1557
00:51:17,130 --> 00:51:22,640
[Laughter]
1558
00:51:20,400 --> 00:51:24,559
but thank you thank you for giving me uh
1559
00:51:22,640 --> 00:51:26,800
for for cooperating my
1560
00:51:24,559 --> 00:51:29,040
thing earlier on where i said that one
1561
00:51:26,800 --> 00:51:31,520
good mark of a good player is is that
1562
00:51:29,040 --> 00:51:33,680
appreciation of what the dm is going so
1563
00:51:31,520 --> 00:51:35,200
as you said they're like i know what
1564
00:51:33,680 --> 00:51:37,359
something's up here but i'm not gonna be
1565
00:51:35,200 --> 00:51:38,960
like everyone stop the game clearly the
1566
00:51:37,359 --> 00:51:41,119
dm wants us to do this let's just go and
1567
00:51:38,960 --> 00:51:42,800
do it because i personally no one likes
1568
00:51:41,119 --> 00:51:44,000
that person yeah no one likes that
1569
00:51:42,800 --> 00:51:47,680
person at the time you don't like him
1570
00:51:44,000 --> 00:51:50,720
for dm you want that person to die slow
1571
00:51:47,680 --> 00:51:53,119
but you also as a player you're like
1572
00:51:50,720 --> 00:51:54,400
yeah okay yeah we all know but or some
1573
00:51:53,119 --> 00:51:56,000
of us don't
1574
00:51:54,400 --> 00:51:57,839
it doesn't matter it's the telling isn't
1575
00:51:56,000 --> 00:51:59,040
it it's the trusted trust the tale not
1576
00:51:57,839 --> 00:52:01,520
the teller
1577
00:51:59,040 --> 00:52:03,359
you know you've got to kind of
1578
00:52:01,520 --> 00:52:04,800
get in there and
1579
00:52:03,359 --> 00:52:07,200
like we said at the beginning allow
1580
00:52:04,800 --> 00:52:08,960
yourself to be willfully deceived yes
1581
00:52:07,200 --> 00:52:10,319
and if someone goes well i can clearly
1582
00:52:08,960 --> 00:52:12,319
see that he's got another dove that's
1583
00:52:10,319 --> 00:52:14,720
healthy under his sleeve no one cares
1584
00:52:12,319 --> 00:52:16,400
yeah do that better yeah no one wants to
1585
00:52:14,720 --> 00:52:18,240
be that guy
1586
00:52:16,400 --> 00:52:20,640
yeah no one wants to be that person i
1587
00:52:18,240 --> 00:52:22,240
saw the wire in up his uh
1588
00:52:20,640 --> 00:52:23,920
running around his neck yeah i saw the
1589
00:52:22,240 --> 00:52:25,280
wire yeah right
1590
00:52:23,920 --> 00:52:27,680
well done it's like the person that
1591
00:52:25,280 --> 00:52:30,960
shouts out the punchline
1592
00:52:27,680 --> 00:52:33,760
comedy gig it's like [ __ ] that person
1593
00:52:30,960 --> 00:52:35,359
i'm not paid to see you friend
1594
00:52:33,760 --> 00:52:38,079
yeah exactly yeah is your name on the
1595
00:52:35,359 --> 00:52:40,480
billboard no shut the [ __ ] up
1596
00:52:38,079 --> 00:52:42,559
so i know one one last thing that i was
1597
00:52:40,480 --> 00:52:43,920
thinking about and that we we've kind of
1598
00:52:42,559 --> 00:52:46,800
skirted it a little bit you did mention
1599
00:52:43,920 --> 00:52:49,680
it earlier on around railroading and how
1600
00:52:46,800 --> 00:52:51,280
that is generally bad considered bad
1601
00:52:49,680 --> 00:52:53,599
yeah it depends it depends again on your
1602
00:52:51,280 --> 00:52:55,280
definition and the state and the context
1603
00:52:53,599 --> 00:52:58,000
of obviously context is everything and
1604
00:52:55,280 --> 00:53:00,319
the state of the game and blah blah blah
1605
00:52:58,000 --> 00:53:04,160
where do you fall on that spectrum then
1606
00:53:00,319 --> 00:53:06,160
of like when is it okay when when is it
1607
00:53:04,160 --> 00:53:08,559
even not better than okay when is it
1608
00:53:06,160 --> 00:53:11,520
even necessary you might say
1609
00:53:08,559 --> 00:53:14,319
not to leave the witness i think
1610
00:53:11,520 --> 00:53:17,280
i think railroading is
1611
00:53:14,319 --> 00:53:18,640
i think it's somewhat loaded term
1612
00:53:17,280 --> 00:53:20,960
and i think people who are accused of
1613
00:53:18,640 --> 00:53:23,200
the dms of it on the reg are expecting
1614
00:53:20,960 --> 00:53:25,040
something than most of the dms can
1615
00:53:23,200 --> 00:53:29,200
provide
1616
00:53:25,040 --> 00:53:29,200
because a lot of dms aren't matt mercer
1617
00:53:30,800 --> 00:53:34,960
right a lot of people that kick a
1618
00:53:32,319 --> 00:53:36,240
football about aren't sergio aguero
1619
00:53:34,960 --> 00:53:37,680
or whatever do you know what i mean a
1620
00:53:36,240 --> 00:53:40,079
lot of people that
1621
00:53:37,680 --> 00:53:41,680
are in am dram aren't ian mckellen yeah
1622
00:53:40,079 --> 00:53:45,359
so if you're going and you're judging by
1623
00:53:41,680 --> 00:53:47,680
that standard to a point
1624
00:53:45,359 --> 00:53:49,680
just to a point because i think there is
1625
00:53:47,680 --> 00:53:51,359
there's another conversation about
1626
00:53:49,680 --> 00:53:53,599
holding standards to yourself yeah
1627
00:53:51,359 --> 00:53:55,359
whatever i'm not getting into that
1628
00:53:53,599 --> 00:53:56,559
i think you're gonna be
1629
00:53:55,359 --> 00:53:58,240
sort of
1630
00:53:56,559 --> 00:53:59,520
disappointed
1631
00:53:58,240 --> 00:54:00,400
because you've set yourself up for a
1632
00:53:59,520 --> 00:54:01,520
fall
1633
00:54:00,400 --> 00:54:03,359
because
1634
00:54:01,520 --> 00:54:05,520
you know i wish that i was as good as
1635
00:54:03,359 --> 00:54:06,319
doing voices and as good at doing voices
1636
00:54:05,520 --> 00:54:08,079
as
1637
00:54:06,319 --> 00:54:10,160
other people but you're not yeah as a
1638
00:54:08,079 --> 00:54:12,079
professional career voice actor yeah
1639
00:54:10,160 --> 00:54:13,920
yeah exactly what yeah why is matt
1640
00:54:12,079 --> 00:54:15,280
mercer so good because it's his [ __ ]
1641
00:54:13,920 --> 00:54:17,359
job
1642
00:54:15,280 --> 00:54:19,359
let's be honest he don't do it every
1643
00:54:17,359 --> 00:54:21,359
other sunday when everyone can sort of
1644
00:54:19,359 --> 00:54:23,200
park the kids and park their partners
1645
00:54:21,359 --> 00:54:25,680
and find four hours to sit in front of a
1646
00:54:23,200 --> 00:54:28,240
computer around the table
1647
00:54:25,680 --> 00:54:30,960
but i think railroading therefore is
1648
00:54:28,240 --> 00:54:32,319
there is that little bit of
1649
00:54:30,960 --> 00:54:33,839
oh i don't think you should do it but i
1650
00:54:32,319 --> 00:54:35,200
think if you have to lead a horse to
1651
00:54:33,839 --> 00:54:37,440
water
1652
00:54:35,200 --> 00:54:39,839
there is still an element of onus on you
1653
00:54:37,440 --> 00:54:42,160
to make the horse want to drink
1654
00:54:39,839 --> 00:54:43,920
so i think it is good because you know
1655
00:54:42,160 --> 00:54:45,760
what what is railroading you've just
1656
00:54:43,920 --> 00:54:47,599
said you ended your three year campaign
1657
00:54:45,760 --> 00:54:49,200
or at least that arc of it with a big
1658
00:54:47,599 --> 00:54:50,640
boss
1659
00:54:49,200 --> 00:54:52,400
now they've turned up and they've not
1660
00:54:50,640 --> 00:54:54,400
gone well you know what i already built
1661
00:54:52,400 --> 00:54:56,240
an orphanage song going home of course
1662
00:54:54,400 --> 00:54:58,480
they didn't you railroaded them into
1663
00:54:56,240 --> 00:55:00,559
fighting that person all that thing in
1664
00:54:58,480 --> 00:55:02,319
in certain yeah in certain respects if
1665
00:55:00,559 --> 00:55:03,440
you really want to go down to it you
1666
00:55:02,319 --> 00:55:05,200
know
1667
00:55:03,440 --> 00:55:06,880
do i railroad people i was playing a
1668
00:55:05,200 --> 00:55:09,920
one-on-one campaign testing out a new
1669
00:55:06,880 --> 00:55:12,079
world with my my better half
1670
00:55:09,920 --> 00:55:13,359
and i presented her a choice
1671
00:55:12,079 --> 00:55:14,640
and i didn't have nothing if she didn't
1672
00:55:13,359 --> 00:55:15,839
pick the other word if she went you know
1673
00:55:14,640 --> 00:55:17,760
i'm going to leave it
1674
00:55:15,839 --> 00:55:19,760
you got up you've got to railroad them a
1675
00:55:17,760 --> 00:55:22,240
little bit it's not whether you do it or
1676
00:55:19,760 --> 00:55:24,559
not it's how well you
1677
00:55:22,240 --> 00:55:26,160
it's how well you do it
1678
00:55:24,559 --> 00:55:28,319
it's how well you do it's how well you
1679
00:55:26,160 --> 00:55:29,839
set up that big boss to go
1680
00:55:28,319 --> 00:55:31,359
we're going to kill him
1681
00:55:29,839 --> 00:55:32,720
because that's what the story requires
1682
00:55:31,359 --> 00:55:34,240
because if we leave him b he's going to
1683
00:55:32,720 --> 00:55:36,559
eat the world because that's what we've
1684
00:55:34,240 --> 00:55:38,559
set up yeah you know
1685
00:55:36,559 --> 00:55:41,200
it's it's about how well you do it no
1686
00:55:38,559 --> 00:55:42,480
one actually thinks that the magician
1687
00:55:41,200 --> 00:55:44,000
kills the dove and brings it back to
1688
00:55:42,480 --> 00:55:45,920
life right
1689
00:55:44,000 --> 00:55:47,839
no one actually thinks that but you're
1690
00:55:45,920 --> 00:55:49,520
led to believe it but if the magician
1691
00:55:47,839 --> 00:55:51,839
comes out and goes this is a real dove i
1692
00:55:49,520 --> 00:55:53,040
[ __ ] promise real dove not rubber
1693
00:55:51,839 --> 00:55:54,400
because i've heard you can get them but
1694
00:55:53,040 --> 00:55:57,040
this isn't one
1695
00:55:54,400 --> 00:55:58,799
or railroading but if the magician comes
1696
00:55:57,040 --> 00:56:00,000
out and says ah i am a master of life
1697
00:55:58,799 --> 00:56:02,079
and death and i can rearrange the
1698
00:56:00,000 --> 00:56:03,920
molecules and i can just make this dove
1699
00:56:02,079 --> 00:56:06,160
disappear and then i can rearrange the
1700
00:56:03,920 --> 00:56:07,839
molecules and he's appeared again
1701
00:56:06,160 --> 00:56:11,680
one of those is better so than the other
1702
00:56:07,839 --> 00:56:14,240
so do it [ __ ] do it just do it well
1703
00:56:11,680 --> 00:56:16,079
in where appropriate yes to service your
1704
00:56:14,240 --> 00:56:18,079
story which should be the caveat of
1705
00:56:16,079 --> 00:56:19,839
everything else yes oh absolutely yeah i
1706
00:56:18,079 --> 00:56:21,200
love that when is basically made me
1707
00:56:19,839 --> 00:56:23,920
think of like when is railroading not
1708
00:56:21,200 --> 00:56:24,880
railroading or it was it was
1709
00:56:23,920 --> 00:56:26,559
i mean obviously all the published
1710
00:56:24,880 --> 00:56:28,480
adventures have a set beginning middle
1711
00:56:26,559 --> 00:56:30,480
and end i can't think of i can't think
1712
00:56:28,480 --> 00:56:32,079
of a more ironic way of and you can't
1713
00:56:30,480 --> 00:56:34,480
talk about you can't talk to me about
1714
00:56:32,079 --> 00:56:37,200
storytelling even in this sort of
1715
00:56:34,480 --> 00:56:38,640
non-linear breadcrumbs without
1716
00:56:37,200 --> 00:56:40,240
railroading you know
1717
00:56:38,640 --> 00:56:41,440
and ultimately again at the beginning of
1718
00:56:40,240 --> 00:56:43,920
the conversation we talked about the
1719
00:56:41,440 --> 00:56:45,440
relationship between players and
1720
00:56:43,920 --> 00:56:47,680
dms
1721
00:56:45,440 --> 00:56:48,720
no one goes right so your dm leads you
1722
00:56:47,680 --> 00:56:51,599
out into the jungle and says the
1723
00:56:48,720 --> 00:56:52,720
mystical city is here you are here no
1724
00:56:51,599 --> 00:56:54,880
one goes
1725
00:56:52,720 --> 00:56:57,839
i'm gonna go [ __ ] east and i'm gonna
1726
00:56:54,880 --> 00:56:59,760
walk and i'm just gonna walk yeah and
1727
00:56:57,839 --> 00:57:01,119
that's all i'm gonna do
1728
00:56:59,760 --> 00:57:04,000
because you want to know what's in the
1729
00:57:01,119 --> 00:57:06,400
mystical city shut up
1730
00:57:04,000 --> 00:57:07,760
of course you do of course you do
1731
00:57:06,400 --> 00:57:09,839
but of course you of course you do if
1732
00:57:07,760 --> 00:57:10,839
your dm's right so maybe maybe it's more
1733
00:57:09,839 --> 00:57:12,400
of a
1734
00:57:10,839 --> 00:57:14,079
cyclical
1735
00:57:12,400 --> 00:57:16,480
left hand right washes right hand
1736
00:57:14,079 --> 00:57:17,680
relationship than i previously thought
1737
00:57:16,480 --> 00:57:19,119
quite quite
1738
00:57:17,680 --> 00:57:20,880
we've all we've all learned something
1739
00:57:19,119 --> 00:57:23,200
haven't we done it we have but we have
1740
00:57:20,880 --> 00:57:25,599
at the the i mean the value of this
1741
00:57:23,200 --> 00:57:27,839
podcast continues to increase and i you
1742
00:57:25,599 --> 00:57:29,680
know i wouldn't go that far
1743
00:57:27,839 --> 00:57:31,839
i mean it started pretty low mate so i
1744
00:57:29,680 --> 00:57:33,440
mean it doesn't take much yeah
1745
00:57:31,839 --> 00:57:35,760
let me tell you how we agree on
1746
00:57:33,440 --> 00:57:37,440
everything
1747
00:57:35,760 --> 00:57:38,319
but i mean that's what i was thinking of
1748
00:57:37,440 --> 00:57:40,400
like
1749
00:57:38,319 --> 00:57:42,000
obviously it's as you said it has a bad
1750
00:57:40,400 --> 00:57:43,839
rap and it's very but it can be seen as
1751
00:57:42,000 --> 00:57:46,319
very binary or uh
1752
00:57:43,839 --> 00:57:48,880
absolutionist like so does if you look
1753
00:57:46,319 --> 00:57:50,559
at films people say oh well the plot
1754
00:57:48,880 --> 00:57:51,520
wasn't very good was it the plot was
1755
00:57:50,559 --> 00:57:54,240
just
1756
00:57:51,520 --> 00:57:56,559
how many people about avatar the uh the
1757
00:57:54,240 --> 00:57:57,839
james cameron movie yes said well i
1758
00:57:56,559 --> 00:57:58,880
think you'll find the plot isn't very
1759
00:57:57,839 --> 00:58:00,319
good no but you're not going for the
1760
00:57:58,880 --> 00:58:02,480
[ __ ] plot you idiot you're going for
1761
00:58:00,319 --> 00:58:05,520
the virtual reality 4d
1762
00:58:02,480 --> 00:58:07,520
whatever the [ __ ] it was yeah i mean
1763
00:58:05,520 --> 00:58:09,839
and it has to take a back seat to make
1764
00:58:07,520 --> 00:58:10,960
way for other stuff no one wants to
1765
00:58:09,839 --> 00:58:13,280
watch
1766
00:58:10,960 --> 00:58:15,839
the godfather by way of avatar because
1767
00:58:13,280 --> 00:58:18,160
there's too much going on
1768
00:58:15,839 --> 00:58:19,760
the plot is wonderful but then if you
1769
00:58:18,160 --> 00:58:21,520
were to put the visual effects you just
1770
00:58:19,760 --> 00:58:23,680
you just want to kill yourself
1771
00:58:21,520 --> 00:58:25,680
see one has to make way for the other
1772
00:58:23,680 --> 00:58:27,440
and that's why we have jokes like oh
1773
00:58:25,680 --> 00:58:30,960
well this was a role play session yeah
1774
00:58:27,440 --> 00:58:33,440
because that services when player x goes
1775
00:58:30,960 --> 00:58:35,280
down in the next battle no one gives a
1776
00:58:33,440 --> 00:58:36,880
[ __ ] if we don't have this
1777
00:58:35,280 --> 00:58:38,559
role play episode
1778
00:58:36,880 --> 00:58:40,720
you know and there's so many people get
1779
00:58:38,559 --> 00:58:41,839
up on the high halls about well i think
1780
00:58:40,720 --> 00:58:43,680
um
1781
00:58:41,839 --> 00:58:44,640
you know the plot wasn't great but this
1782
00:58:43,680 --> 00:58:46,720
is
1783
00:58:44,640 --> 00:58:49,280
great or that wasn't great but that yeah
1784
00:58:46,720 --> 00:58:50,720
sometimes that's a conscious choice
1785
00:58:49,280 --> 00:58:52,319
because [ __ ] has to make way because
1786
00:58:50,720 --> 00:58:54,640
you've got to be really good you've got
1787
00:58:52,319 --> 00:58:57,440
to be like david simon levels of great
1788
00:58:54,640 --> 00:58:58,640
writer yeah to make everything just work
1789
00:58:57,440 --> 00:59:00,720
yes yes
1790
00:58:58,640 --> 00:59:02,240
with no concessions or any you know
1791
00:59:00,720 --> 00:59:04,079
anything like that yeah no concessions
1792
00:59:02,240 --> 00:59:06,559
no joins no questions well why didn't
1793
00:59:04,079 --> 00:59:08,319
mcnally do that if he knew that
1794
00:59:06,559 --> 00:59:10,559
yeah come on
1795
00:59:08,319 --> 00:59:12,079
come on man it's just that sometimes
1796
00:59:10,559 --> 00:59:13,440
it's just that good but very rarely and
1797
00:59:12,079 --> 00:59:16,400
don't hold yourself to that standard do
1798
00:59:13,440 --> 00:59:19,200
the best closest thing you can do to it
1799
00:59:16,400 --> 00:59:20,960
yeah i love how that you know there is
1800
00:59:19,200 --> 00:59:22,720
this disdain for our wedding but then
1801
00:59:20,960 --> 00:59:25,359
obviously nine campaigns out of ten
1802
00:59:22,720 --> 00:59:27,839
maybe i'm being facetious but many many
1803
00:59:25,359 --> 00:59:30,319
campaigns will have a bit a big bad and
1804
00:59:27,839 --> 00:59:32,160
at what point is that that onus to go
1805
00:59:30,319 --> 00:59:34,079
and destroy the big bad it that in of
1806
00:59:32,160 --> 00:59:35,520
itself is railroading which i kind of
1807
00:59:34,079 --> 00:59:37,040
like the
1808
00:59:35,520 --> 00:59:40,240
the perfect
1809
00:59:37,040 --> 00:59:42,960
robber snaking its own tail guys
1810
00:59:40,240 --> 00:59:44,640
no exactly you're so right dan i think
1811
00:59:42,960 --> 00:59:46,480
it's it's defined railroading
1812
00:59:44,640 --> 00:59:48,480
railroading to me because i think i know
1813
00:59:46,480 --> 00:59:50,160
what people mean they say
1814
00:59:48,480 --> 00:59:51,760
you go into a tavern there's three old
1815
00:59:50,160 --> 00:59:53,359
women they don't really look good and
1816
00:59:51,760 --> 00:59:54,640
then there's one man and he has a dog
1817
00:59:53,359 --> 00:59:56,880
and the dog looks at you and says
1818
00:59:54,640 --> 00:59:59,440
everything is a lie
1819
00:59:56,880 --> 01:00:02,480
that's railroading you know what happens
1820
00:59:59,440 --> 01:00:04,799
if i go left dm nothing happens it's a
1821
01:00:02,480 --> 01:00:06,319
it's a blank hallway that's railroading
1822
01:00:04,799 --> 01:00:08,880
but it's done poorly
1823
01:00:06,319 --> 01:00:11,119
what happens if i go left dm
1824
01:00:08,880 --> 01:00:12,319
it appears to be a uh appears to be a
1825
01:00:11,119 --> 01:00:14,400
dead end well i'm gonna roll the
1826
01:00:12,319 --> 01:00:16,079
investigation check you do that
1827
01:00:14,400 --> 01:00:17,440
i roll the 20.
1828
01:00:16,079 --> 01:00:19,280
you see that there is nothing really
1829
01:00:17,440 --> 01:00:21,599
wrong and the mildew is consistent with
1830
01:00:19,280 --> 01:00:23,280
the season and it has grown
1831
01:00:21,599 --> 01:00:25,440
oh okay that's my
1832
01:00:23,280 --> 01:00:26,880
that's my curiosity stated i am gonna go
1833
01:00:25,440 --> 01:00:28,160
left yeah
1834
01:00:26,880 --> 01:00:30,799
you know i had it when i had it when i
1835
01:00:28,160 --> 01:00:31,920
was doing a campaign with um
1836
01:00:30,799 --> 01:00:33,440
with ed
1837
01:00:31,920 --> 01:00:34,720
doing a one-on-one campaign we went into
1838
01:00:33,440 --> 01:00:37,200
a bar and there was an old woman that
1839
01:00:34,720 --> 01:00:38,880
had lots of blink pets she had a blink
1840
01:00:37,200 --> 01:00:40,839
parrot oh yeah and a blink dog that
1841
01:00:38,880 --> 01:00:43,200
would chase the blink cat and they were
1842
01:00:40,839 --> 01:00:45,280
just chasing each other around and then
1843
01:00:43,200 --> 01:00:46,880
there was an old guy with the paper and
1844
01:00:45,280 --> 01:00:47,920
i went he knows me well enough that i
1845
01:00:46,880 --> 01:00:50,000
know and he went straight over to that
1846
01:00:47,920 --> 01:00:51,920
woman and she was like i'm going to
1847
01:00:50,000 --> 01:00:53,280
shout it geez
1848
01:00:51,920 --> 01:00:54,559
i'm going to back off now and i'm going
1849
01:00:53,280 --> 01:00:55,680
to go and talk to the other guy and he
1850
01:00:54,559 --> 01:00:57,280
the other guy was the person he should
1851
01:00:55,680 --> 01:00:59,200
have talked to
1852
01:00:57,280 --> 01:01:01,359
that was railroading but i kind of had
1853
01:00:59,200 --> 01:01:02,480
something in the bag for if he didn't
1854
01:01:01,359 --> 01:01:04,400
so
1855
01:01:02,480 --> 01:01:05,760
do it do it it's all storytelling is
1856
01:01:04,400 --> 01:01:08,240
railroading they want you to turn the
1857
01:01:05,760 --> 01:01:10,799
next page just [ __ ] do it well it is
1858
01:01:08,240 --> 01:01:12,559
it is sorry dan you go now no no that is
1859
01:01:10,799 --> 01:01:15,200
it that that's what that's what i was
1860
01:01:12,559 --> 01:01:18,079
alluding to and you have
1861
01:01:15,200 --> 01:01:21,599
hung that hat on that coat stand aptly
1862
01:01:18,079 --> 01:01:21,599
uh so thank you very much um
1863
01:01:21,680 --> 01:01:24,480
is there anything you want to talk about
1864
01:01:22,640 --> 01:01:26,799
that we might have missed i get the
1865
01:01:24,480 --> 01:01:28,319
impression almost definitely but
1866
01:01:26,799 --> 01:01:29,920
yeah i mean how long do you want to show
1867
01:01:28,319 --> 01:01:33,200
a bit i think
1868
01:01:29,920 --> 01:01:35,040
secrets of storytelling show don't tell
1869
01:01:33,200 --> 01:01:36,960
all storytelling is
1870
01:01:35,040 --> 01:01:38,640
intent and
1871
01:01:36,960 --> 01:01:40,720
obstruction
1872
01:01:38,640 --> 01:01:42,880
that is what it is ultimately
1873
01:01:40,720 --> 01:01:44,480
luke wants to know where he's from
1874
01:01:42,880 --> 01:01:45,920
and the death star's in the way and he
1875
01:01:44,480 --> 01:01:48,640
falls into being part of the rebellion
1876
01:01:45,920 --> 01:01:50,640
watch that movie the rebellion is way
1877
01:01:48,640 --> 01:01:52,160
more important than the force
1878
01:01:50,640 --> 01:01:53,680
right
1879
01:01:52,160 --> 01:01:55,920
a new hope being the movie anyway is
1880
01:01:53,680 --> 01:01:58,160
there anything i want to add um
1881
01:01:55,920 --> 01:02:01,440
if you've enjoyed my ramblings you can
1882
01:01:58,160 --> 01:02:03,200
head over to start set show on twitter
1883
01:02:01,440 --> 01:02:05,440
and check out the tales of tarthage
1884
01:02:03,200 --> 01:02:08,400
podcast that's an audio play there are
1885
01:02:05,440 --> 01:02:10,319
two seasons of 12 or 13 episodes
1886
01:02:08,400 --> 01:02:11,920
if you liked line of duty or the wire or
1887
01:02:10,319 --> 01:02:14,079
lord of the rings i'd like to think
1888
01:02:11,920 --> 01:02:15,520
you'd like that but who knows i do all
1889
01:02:14,079 --> 01:02:16,799
the voices
1890
01:02:15,520 --> 01:02:19,200
give that a look
1891
01:02:16,799 --> 01:02:22,079
um what else
1892
01:02:19,200 --> 01:02:24,480
as i've mentioned i think there will be
1893
01:02:22,079 --> 01:02:26,160
a brand new show from start set studios
1894
01:02:24,480 --> 01:02:28,000
called let's get swarmer we'll be
1895
01:02:26,160 --> 01:02:30,079
breaking down the brand new marvel
1896
01:02:28,000 --> 01:02:32,160
multiverse role-playing game
1897
01:02:30,079 --> 01:02:34,720
we will be doing a let's play if you go
1898
01:02:32,160 --> 01:02:37,039
to let's get swarmer.com
1899
01:02:34,720 --> 01:02:38,720
now you can learn more about that game
1900
01:02:37,039 --> 01:02:40,559
um because we have some new stories
1901
01:02:38,720 --> 01:02:43,200
about what you want from it what we
1902
01:02:40,559 --> 01:02:45,039
might see in it and that kind of thing
1903
01:02:43,200 --> 01:02:47,039
and we'll also be populating an
1904
01:02:45,039 --> 01:02:49,039
instagram feed and doing a show when the
1905
01:02:47,039 --> 01:02:51,440
new rulebook comes out at the end of
1906
01:02:49,039 --> 01:02:52,880
march all of starter sets podcasts are
1907
01:02:51,440 --> 01:02:54,720
available
1908
01:02:52,880 --> 01:02:56,079
on spotify just search starter set
1909
01:02:54,720 --> 01:02:58,400
podcast
1910
01:02:56,079 --> 01:03:01,039
and it's a guide to everything from what
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01:02:58,400 --> 01:03:02,480
race to pick to how to build the city
1912
01:03:01,039 --> 01:03:04,160
it's everything you need to know we'd
1913
01:03:02,480 --> 01:03:06,480
like to think about learning to play and
1914
01:03:04,160 --> 01:03:07,839
then playing well the game of dungeons
1915
01:03:06,480 --> 01:03:09,760
and dragons and as i've said there's
1916
01:03:07,839 --> 01:03:10,880
also the tales of tarthish podcast that
1917
01:03:09,760 --> 01:03:13,280
runs
1918
01:03:10,880 --> 01:03:15,280
sort of intermittently for two seasons
1919
01:03:13,280 --> 01:03:17,119
and there will be more tales of tarthage
1920
01:03:15,280 --> 01:03:19,440
depending on how well behaved my newborn
1921
01:03:17,119 --> 01:03:21,440
daughter is she hasn't arrived yet
1922
01:03:19,440 --> 01:03:23,200
coming this winter
1923
01:03:21,440 --> 01:03:25,119
don't try and find me on social media
1924
01:03:23,200 --> 01:03:28,799
personally because i'm not there look at
1925
01:03:25,119 --> 01:03:30,559
my work it's by far the more interesting
1926
01:03:28,799 --> 01:03:32,079
sam's a ghost uh
1927
01:03:30,559 --> 01:03:34,480
and also yeah and also do you know what
1928
01:03:32,079 --> 01:03:37,119
shout out to my my hosting partner and
1929
01:03:34,480 --> 01:03:38,640
everything good really towards with
1930
01:03:37,119 --> 01:03:40,000
regards to dungeon dragons i do ed
1931
01:03:38,640 --> 01:03:42,000
sylvester
1932
01:03:40,000 --> 01:03:44,640
who also isn't on social media but is a
1933
01:03:42,000 --> 01:03:46,079
big huge part of those shows and does
1934
01:03:44,640 --> 01:03:48,160
way more research and understands the
1935
01:03:46,079 --> 01:03:49,680
game way better than i do and is an
1936
01:03:48,160 --> 01:03:51,039
infinite fountain of knowledge so do
1937
01:03:49,680 --> 01:03:52,720
check out
1938
01:03:51,039 --> 01:03:54,400
if you haven't enjoyed how i address the
1939
01:03:52,720 --> 01:03:56,079
issue of dungeon dragons
1940
01:03:54,400 --> 01:03:57,520
give starters a chance anyway because ed
1941
01:03:56,079 --> 01:03:59,280
might just be
1942
01:03:57,520 --> 01:04:00,880
saving grace
1943
01:03:59,280 --> 01:04:03,520
yeah definitely the amount of times i've
1944
01:04:00,880 --> 01:04:05,200
been like what if he was like the bfg
1945
01:04:03,520 --> 01:04:06,720
and he could you know with
1946
01:04:05,200 --> 01:04:08,000
with all the children and they all fell
1947
01:04:06,720 --> 01:04:09,680
asleep and he was like well what you're
1948
01:04:08,000 --> 01:04:11,039
talking about there is a warlock and
1949
01:04:09,680 --> 01:04:12,400
maybe he's a furball because he's a
1950
01:04:11,039 --> 01:04:14,480
giant that's exactly what i'm talking
1951
01:04:12,400 --> 01:04:16,559
about
1952
01:04:14,480 --> 01:04:18,160
thank you for you know interpreting that
1953
01:04:16,559 --> 01:04:20,960
well thank you thank you sam for being
1954
01:04:18,160 --> 01:04:21,850
the b team today uh when ed gets on them
1955
01:04:20,960 --> 01:04:24,640
in the proper episode
1956
01:04:21,850 --> 01:04:26,640
[Laughter]
1957
01:04:24,640 --> 01:04:29,039
you're so right
1958
01:04:26,640 --> 01:04:30,720
um no thank you so much that uh to
1959
01:04:29,039 --> 01:04:32,400
everyone at home obviously uh all the
1960
01:04:30,720 --> 01:04:34,640
all the links all the pertinent links
1961
01:04:32,400 --> 01:04:37,839
will be in the episode description as
1962
01:04:34,640 --> 01:04:39,920
per usual so all that's left to say is
1963
01:04:37,839 --> 01:04:42,880
thank you ever so much sam for joining
1964
01:04:39,920 --> 01:04:45,200
us today that was uh wow
1965
01:04:42,880 --> 01:04:47,760
from from metaphors to
1966
01:04:45,200 --> 01:04:50,160
damning indictments yes a lot yeah it's
1967
01:04:47,760 --> 01:04:52,559
it's a whole a whole kettle of fish so
1968
01:04:50,160 --> 01:04:54,319
thank you thank you ever so much uh sam
1969
01:04:52,559 --> 01:04:55,359
oh thank you for having me i and i mean
1970
01:04:54,319 --> 01:04:56,720
that from the bottom of my heart it's
1971
01:04:55,359 --> 01:04:58,160
just nice to
1972
01:04:56,720 --> 01:04:59,280
talk about this stuff and not feel like
1973
01:04:58,160 --> 01:05:02,319
you're getting on your soapbox and just
1974
01:04:59,280 --> 01:05:03,920
have a opportunity to talk and um
1975
01:05:02,319 --> 01:05:06,160
if you are a content creator and you
1976
01:05:03,920 --> 01:05:09,039
want to come on thinking critically
1977
01:05:06,160 --> 01:05:11,760
danilo has the best most accommodating
1978
01:05:09,039 --> 01:05:14,720
setup ah that you could ever wish to
1979
01:05:11,760 --> 01:05:16,559
have and it's it's it's it makes star
1980
01:05:14,720 --> 01:05:17,760
sets guest episodes look like an
1981
01:05:16,559 --> 01:05:19,039
absolute
1982
01:05:17,760 --> 01:05:20,799
joke um
1983
01:05:19,039 --> 01:05:22,480
no it's been really nice to have you man
1984
01:05:20,799 --> 01:05:24,000
and it's been nice to talk it's been
1985
01:05:22,480 --> 01:05:25,760
great i've had a lot of fun and i
1986
01:05:24,000 --> 01:05:28,799
happily come on again either as part of
1987
01:05:25,760 --> 01:05:32,640
a couple or single and ready to mingle
1988
01:05:28,799 --> 01:05:32,640
amazing green wristband ready to go
1989
01:05:32,799 --> 01:05:37,200
my secret my success is
1990
01:05:35,039 --> 01:05:39,119
for 90 of it having all the gear and no
1991
01:05:37,200 --> 01:05:40,640
idea and then you're kind of forced to
1992
01:05:39,119 --> 01:05:42,000
at least have a modicum of an idea at
1993
01:05:40,640 --> 01:05:44,880
some point which is where we find
1994
01:05:42,000 --> 01:05:44,880
ourselves today so
1995
01:05:46,079 --> 01:05:50,880
uh cool well as usual thank you everyone
1996
01:05:48,160 --> 01:05:52,720
for listening at home please uh drop a
1997
01:05:50,880 --> 01:05:55,520
like a review on spotify because the
1998
01:05:52,720 --> 01:05:58,400
things you can do now uh so please do
1999
01:05:55,520 --> 01:05:59,760
that uh and also the other usual avenues
2000
01:05:58,400 --> 01:06:00,880
of showing your appreciation i would
2001
01:05:59,760 --> 01:06:03,680
very much appreciate it and make my
2002
01:06:00,880 --> 01:06:05,839
2022. so please go ahead and do that
2003
01:06:03,680 --> 01:06:08,319
thank you everyone for listening and
2004
01:06:05,839 --> 01:06:10,799
good night one more thing oh if you're
2005
01:06:08,319 --> 01:06:13,119
creating npcs make five really good ones
2006
01:06:10,799 --> 01:06:15,599
not ten annoying ones
2007
01:06:13,119 --> 01:06:16,960
five ones that have aims and intents and
2008
01:06:15,599 --> 01:06:19,039
i've actually took notes of this ames
2009
01:06:16,960 --> 01:06:21,039
intentions drives and desires do five of
2010
01:06:19,039 --> 01:06:22,559
those npcs and there's only so many
2011
01:06:21,039 --> 01:06:24,640
regional access you can do anyway so
2012
01:06:22,559 --> 01:06:26,240
just give them each one i mean i like
2013
01:06:24,640 --> 01:06:27,520
that i asked a bit is there anything
2014
01:06:26,240 --> 01:06:29,680
we've missed that you want to talk about
2015
01:06:27,520 --> 01:06:30,400
yeah and i don't know didn't pay for
2016
01:06:29,680 --> 01:06:33,039
that
2017
01:06:30,400 --> 01:06:34,160
page your notes notes major notes
2018
01:06:33,039 --> 01:06:36,880
have you got a shredder in that room
2019
01:06:34,160 --> 01:06:36,880
you're in there
2020
01:06:37,520 --> 01:06:40,160
pop them straight in there
2021
01:06:38,960 --> 01:06:41,760
yeah
2022
01:06:40,160 --> 01:06:42,720
and now it's time for the patreon shout
2023
01:06:41,760 --> 01:06:45,920
outs
2024
01:06:42,720 --> 01:06:48,799
thank you to robert hartley dm for viva
2025
01:06:45,920 --> 01:06:50,880
la dirt league and writer on the dnd the
2026
01:06:48,799 --> 01:06:52,480
logic web series
2027
01:06:50,880 --> 01:06:55,280
i would encourage everybody to check him
2028
01:06:52,480 --> 01:06:56,240
out at robert hartley gm on twitter and
2029
01:06:55,280 --> 01:06:58,559
twitch
2030
01:06:56,240 --> 01:07:00,960
thank you to optional rule a two-time
2031
01:06:58,559 --> 01:07:03,760
guest of the show and a very insightful
2032
01:07:00,960 --> 01:07:05,039
and knowledgeable source of information
2033
01:07:03,760 --> 01:07:08,039
please check them out at
2034
01:07:05,039 --> 01:07:08,039
www.optionalrule.com
2035
01:07:08,480 --> 01:07:13,760
huge huge huge thank you to a great
2036
01:07:11,200 --> 01:07:16,240
friend of the show matthew perkins who's
2037
01:07:13,760 --> 01:07:18,559
out there making hilarious and
2038
01:07:16,240 --> 01:07:20,319
educational dungeons and dragons content
2039
01:07:18,559 --> 01:07:22,079
please go and check out his stuff at
2040
01:07:20,319 --> 01:07:24,480
matthewperkins.net where you can find
2041
01:07:22,079 --> 01:07:26,079
links to all of his socials and all of
2042
01:07:24,480 --> 01:07:27,760
his content including his own patreon
2043
01:07:26,079 --> 01:07:29,520
which i would very much encourage you to
2044
01:07:27,760 --> 01:07:32,400
check out
2045
01:07:29,520 --> 01:07:34,480
thank you to matt street at mpstreet88
2046
01:07:32,400 --> 01:07:36,000
on twitter for supporting the show if
2047
01:07:34,480 --> 01:07:38,599
you need support running your personal
2048
01:07:36,000 --> 01:07:40,799
or business schedule head to
2049
01:07:38,599 --> 01:07:42,559
virtualtimehustle.com or on instagram to
2050
01:07:40,799 --> 01:07:44,640
make that difference between should do
2051
01:07:42,559 --> 01:07:46,400
and done boss it better with support
2052
01:07:44,640 --> 01:07:48,720
from cat who will help you get back that
2053
01:07:46,400 --> 01:07:50,160
essential time you've been searching for
2054
01:07:48,720 --> 01:07:52,079
if you would like to support what we do
2055
01:07:50,160 --> 01:07:54,799
and get four shout outs a month head
2056
01:07:52,079 --> 01:07:56,319
over to patreon.com thinking critically
2057
01:07:54,799 --> 01:08:00,280
or you can just buy me a coffee at
2058
01:07:56,319 --> 01:08:07,300
kofi.com thinking critically
2059
01:08:00,280 --> 01:08:27,520
[Music]

Sam Bradley
Writer
He was the co-host of the Starter Set Dungeons & Dragons podcast and is the creator of the Tales of Tarthage crime drama podcast. Starter Set - A Dungeons & Dragons podcast serves as a guide to new players trying the game for the first time while providing veteran players with customised ‘homebrewed’ content and discussions on narrative implications of the game.
Tales of Tarthage is a D&D inspired crime drama set in the fictional city of Tarthage. The show follows the lives of four members of an Extraordinary Crimes Unit as they investigate a series of murders in the build up to an election. The show examines the human stories and themes of economic struggle, corruption and the war on crime in an otherwise fantastical setting. It draws inspiration from the work of David Simon, Jed Mercurio and JRR Tolkien, as well as real stories from members of the UK law enforcement community. Its second season concluded in December with season three planned for Summer 2022.
Starter Set Studio is a small content creation platform used by Ed Silvester and Sam Bradley to publish work that complements the Wizards of the Coast Tabletop Roleplaying Game, Dungeons & Dragons.
Their current published works are the Starter Set Manual of Homebrew Heroes which contains four brand new playable races, and the People’s Republic of Aqualibrium Map which allows players to set their own adventures in the city homebrewed during the Making a Metropolis series on Starter Set.
Ed and Sam will be producing a new series of podcasts about the upcoming Marvel … Read More