Roles
The second international episode! I'm joined by Howie, a.k.a the Blue Collar DM, and hooo boy do we hit some big topics. Everything from representing the Teenage Mutant Ninja Turtles, to how to role play earnestly, and staying honest to yourself.
- 03:47 - DM Facilitation of party role composition
- 12:56 - Class stereotypical roles
- 23:48 - How the role of the DM differs from the players
- 28:34 - Disassociation and 'my guy' syndrome
- 39:14 - Ebb & flow
- 43:01 - Presumptions of role playing classes
- 48:02 - The role of NPCs
- 62:30 - Sincere role playing and earnest characters
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to another episode of
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thinking critically a d and d discussion
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my name is danilo a d d lad and i like
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all kinds of games and the crunchy
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mechanics that make him tick
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today we are talking about roles and i'm
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joined by another international guest
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howie aka the blue collar dm can you
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tell us a bit about yourself
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yeah sure absolutely so
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i
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am a youtube creator and twitch streamer
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i've been
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dabbling in the space for the better
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part of 2020 ironically and i actually
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stream a game online but then not only
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that we actually what we're really kind
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of known for is our dungeon master kind
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of like talks and so or just at least
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subject matter so we do like monster
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breakdowns
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we actually recently started a new
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campaign where we actually break down
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homebrew submissions from our viewership
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and actually evaluate them live on
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stream and actually ask questions answer
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questions and kind of have a really
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great dialogue back and forth
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and then we actually also do a lot of
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kind of deep dives and some of the uh
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the virtual table tops that are out
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there and compare them as best we can
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apples to oranges to creep fruits and
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kumquats as best we can so been done
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remestering for the better part of a
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year and also i've been playing the
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fifth edition game for
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about four years now so it's it's been
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quite a quite a journey but uh it's been
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really fun and uh
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i'm excited to see what the close of
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2020 has for everyone and see what 2021
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has indeed i think we all are and i
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actually watched that video of yours
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about comparing the virtual tabletops so
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yeah i actually found that quite useful
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myself and i'm thinking about migrating
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away from roll 20 to um foundry in the
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end excellent it's actually the one we
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use in our live stream game uh you know
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it comes with its own challenges of
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course with it being kind of a
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primarily beta released software
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platform where it's constantly being
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updated and stuff like that but i love
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the presentation style i love the
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reasonable price point that it has i
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love that there's a lot of community
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driven content that's or community
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driven like
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they call modules but basically just
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interfaces that have been added to the
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platform which really has that's what i
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like about it i love the customizability
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of it as opposed to being like stuck in
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only one way to do things yeah i've got
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to get over that initial hurdle of
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migration but then once that i'm looking
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forward to getting my teeth into it
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absolutely so today's topic is rolls
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r-o-l-e-s
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let's dive in what does roles mean to
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you
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it kind of means a few things actually
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so
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you have what i like to think of as your
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traditional player roles your
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traditional
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character roles so i definitely
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delineate between the two between like
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like your player plays a role at your
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table in addition to the character that
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they're playing plays a role in their
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party in addition to just i also kind of
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think about general role play in that
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sense as well just like and i kind of
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dump it into that bucket because the
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role play aspect also has an impact on
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who you are and what your role is at the
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table as a player and also as your
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player character so
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when i hear the word roles i it you know
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i can think of a million different
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things i'd love to dive into and and and
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so it gets a little overwhelming but
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when i hear the word i basically think
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of those three things sure funny enough
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there one of the things that i started
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with too is
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the role of the party members the player
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characters so
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my opening question to you is
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a lot of typical role-playing games so
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predominantly video games having a
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rounded party is a constant right you
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have your tank think of world of
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warcraft for example you can't even
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queue for a dungeon without a tank and
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the gila slots filled and then three dps
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in for fun
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yeah how do you how do you think that
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applies to d and d do you think it needs
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that same level of rigor do you think it
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benefits or it subtracts from the
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experience
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um in all honesty i don't find that it
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does now i don't think
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so it's it's funny i have this um
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perspective on d d where d d is the game
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that you make for everyone's enjoyment
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so if everybody wants to be
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healey clerics would that barely put out
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any sort of damage whatsoever they have
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the ability to do that if they want to
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and there's definitely
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story lines and compelling plots and
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things that can come out of that kind of
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a scenario so when i think of like
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necessarily the general party balance
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and those kinds of roles that people
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kind of think of like you're saying with
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the world of warcrafts and the other
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kind of um pillars of eternity and all
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those sort of games where you kind of
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have to have somebody that can go out in
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the front occupy everybody and get their
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attention while the healer keeps them up
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while everyone else is kind of just
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trying to blast them from the side
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that's a way you can play and that's
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totally fine but i don't think that
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especially the 5th edition game is
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beholden to that standard that we see
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out of traditional video game media and
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stuff like that i think
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it's
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flexible enough and the framework is
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there that it allows you to flex in and
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out if you want to do that kind of thing
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but also allows is provided your dungeon
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master is able to adapt to that kind of
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style it depends on your table depends
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on your game depends on your players i
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think that it really
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helps
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bridge that gap in the fact that you
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don't necessarily need to play the game
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one way you can play it in multiple
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different ways and phil
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everyone can feel the same role like
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everybody can play the same character
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class but also play it in very different
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ways like you have your bard trees you
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have all those kind of like your clerics
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like no cleric is the same like everyone
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jokes about
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at least some of the critical role
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characters like jester never heals well
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yeah that's she's playing a different
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kind of cleric which but she's also
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role-playing it even and like leaning
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into it even more just for the the laws
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but i find that like we said like
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the traditional party balance doesn't
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necessarily need to be that important in
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the game yeah i absolutely agree there's
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a player in one of my games who twice
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now he says i'll be the last to pick a
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racing class combo because i want to
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plug any gaps and i've said to him like
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don't don't worry about that man just
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play where you want to play because i
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see it as you touched on it there about
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the dm can adapt i do think one of the
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roles the dm has is to
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adapt to that setup and
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a follow-on idea is some of the most
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funniest party compositions i've heard
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of are like the teenage mutant ninja
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turtles you've got four monk totals
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which of course is
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it's quite restricted there but then of
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course in in the subclasses you've got a
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bit of leeway as you said but that
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sounds great and i'd love to dm that
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even though it would be trickier in a
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way because you don't have a cleric and
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you don't have a paladin and yeah yeah
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but i absolutely say that that's the
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dm's role is to enable and facilitate
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that kind of composition well and
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creativity too like if the players all
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want to play and lean into one whether
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it be character class or like archetype
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you can still have very engaging
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storylines and plot hooks even just
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branching out of those particular places
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i was like you you say teenage mutant
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ninja turtles i'm already thinking about
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like rival monasteries and you know the
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hills of or the mountains somewhere in
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some world and they're almost like a
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cobra kaya scenario or something i'm
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already kind of like spinning here and
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i'm already coming up with ideas so it's
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but of course we think of d d kill
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things smash monsters all that kind of
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stuff but like there's plenty of ways
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with the dungeon master fulfilling their
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role they're able to kind of
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they need to facilitate that i mean
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at the same rate it's the players want
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to be this creative and be this and like
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have this kind of game then it's kind of
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on you to kind of help facilitate that
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and that's then like you said that's
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kind of the role that the dm plays in
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those scenarios for sure and of course
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you rattled them off further on like the
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usual caveats of the kind of players and
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the kind of dm and the kind of game you
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want to play of course that's all goes
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without saying you know every game is
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different so on and so on but yeah i
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agree that for a game to be you know any
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shape and form successful or to maintain
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the players for any length of time i
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would say yes one other dm's rule is to
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kind of encourage and facilitate that do
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i think that now
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maybe there should be you know maybe it
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just leads to a more versatile game a
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more kind of long lasting game if the
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classes are varied honestly
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i don't think i know the answer to that
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question i think it would be hilarious
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to play a party of like five bards in a
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band that sounds
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dope
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but yeah
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the classic like gotta make our way to
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the conference concert venue before it
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closes and we've we're on a bender last
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night we have no idea what we are or who
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we are or what what particular
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instrument we're supposed to be playing
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where are the drumsticks don't know
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gotta find them on the way to the
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concert yeah exactly exactly sounds
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hilarious but for maybe for long-term
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campaign viability
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my thought would be maybe having a
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variety in classes might just enable
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more avenues for exploration and more
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avenues for interesting backstory
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developments i don't know i'm just
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thinking out loud what do you think i
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think it absolutely can uh it's just
270
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that i do believe that there is
271
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like think about when uh the power
272
00:09:17,120 --> 00:09:20,080
rangers were very popular like in
273
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essence they're all kind of like the
274
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same character class or think of any
275
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kind of like
276
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group of individuals that kind of have
277
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similar skill sets like there's still
278
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some variability within their you know
279
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like say they're all monks like there's
280
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still some variability in all their
281
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skill sets that they have but in
282
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addition to that like there is a big bad
283
00:09:34,880 --> 00:09:38,560
evil guy whether it's um the uh i can't
284
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even remember that
285
00:09:38,560 --> 00:09:42,640
zord or whatever the heck
286
00:09:40,800 --> 00:09:43,920
um and then madam i think it was like
287
00:09:42,640 --> 00:09:46,800
madame repulsa or something like that
288
00:09:43,920 --> 00:09:48,480
she sees the batter yet yeah and so
289
00:09:46,800 --> 00:09:51,120
there's like still like existential
290
00:09:48,480 --> 00:09:53,200
threat it comes in a very episodic
291
00:09:51,120 --> 00:09:55,279
format which is very similar to what
292
00:09:53,200 --> 00:09:57,040
dungeons and dragons is and even then
293
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like they've still kind of had that
294
00:09:57,040 --> 00:10:01,120
ability to continue to be creative and
295
00:09:58,959 --> 00:10:02,640
come up with those varying storylines
296
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now they pretty much all have the same
297
00:10:02,640 --> 00:10:06,079
rhythm fight putties
298
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kill uh kill the bad thing when it's
299
00:10:06,079 --> 00:10:11,279
small it gets big make megazord yeah
300
00:10:08,640 --> 00:10:13,519
kill it again but at the same time they
301
00:10:11,279 --> 00:10:15,600
have gone deep enough to vary it enough
302
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that it feels fresh
303
00:10:15,600 --> 00:10:18,640
especially i mean all when we're kids
304
00:10:17,120 --> 00:10:20,560
but i mean even still now if you
305
00:10:18,640 --> 00:10:22,320
probably look back on it like it's
306
00:10:20,560 --> 00:10:24,160
you can see the patterns that exist but
307
00:10:22,320 --> 00:10:25,519
that's kind of the pattern in dungeons
308
00:10:24,160 --> 00:10:27,279
and dragons too like
309
00:10:25,519 --> 00:10:29,279
i mean instead of like fighting putties
310
00:10:27,279 --> 00:10:31,600
and stuff like that it's usually like
311
00:10:29,279 --> 00:10:32,959
find plot hook travel to plot hook plot
312
00:10:31,600 --> 00:10:35,200
hook is not actually what we thought it
313
00:10:32,959 --> 00:10:37,519
was go to the next pla hook and there's
314
00:10:35,200 --> 00:10:38,880
the bad thing so it still kind of has
315
00:10:37,519 --> 00:10:41,040
that rhythm that depending on how you
316
00:10:38,880 --> 00:10:42,240
run your games but um i do understand
317
00:10:41,040 --> 00:10:42,959
what you're saying though that if you
318
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have
319
00:10:42,959 --> 00:10:46,480
more varying player classes in your
320
00:10:45,120 --> 00:10:48,480
group it does make it probably makes it
321
00:10:46,480 --> 00:10:49,680
a little bit easier i would say yeah as
322
00:10:48,480 --> 00:10:51,200
a dungeon master to come up with that
323
00:10:49,680 --> 00:10:52,079
kind of stuff but i think even still
324
00:10:51,200 --> 00:10:53,360
like
325
00:10:52,079 --> 00:10:54,880
i think it's a kind of a cool challenge
326
00:10:53,360 --> 00:10:56,640
to kind of be able to have long-term
327
00:10:54,880 --> 00:10:57,839
campaign viability with a party full of
328
00:10:56,640 --> 00:10:58,959
human fighters that would be the fun
329
00:10:57,839 --> 00:11:01,040
that would be fun
330
00:10:58,959 --> 00:11:03,040
actually i want to run a game where
331
00:11:01,040 --> 00:11:05,680
maybe an eberron or something ever on
332
00:11:03,040 --> 00:11:08,640
adjacent where it's a party full of
333
00:11:05,680 --> 00:11:10,560
different types of artificer and they're
334
00:11:08,640 --> 00:11:12,560
like going around and trying to discover
335
00:11:10,560 --> 00:11:14,800
some new technology before some
336
00:11:12,560 --> 00:11:16,079
existential threat finds it and tries to
337
00:11:14,800 --> 00:11:17,519
take over the world which you know
338
00:11:16,079 --> 00:11:19,360
spoiler alert the existential threat
339
00:11:17,519 --> 00:11:20,720
will usually get it first but then they
340
00:11:19,360 --> 00:11:22,160
have to fight against that existential
341
00:11:20,720 --> 00:11:23,519
threat again in order to be able to take
342
00:11:22,160 --> 00:11:24,560
it back or something along those lines i
343
00:11:23,519 --> 00:11:26,560
think
344
00:11:24,560 --> 00:11:28,240
those kinds of things do excite me but
345
00:11:26,560 --> 00:11:30,720
just as much as the balanced
346
00:11:28,240 --> 00:11:32,560
quote-unquote player character parties
347
00:11:30,720 --> 00:11:35,680
do as well and you've got lots of room
348
00:11:32,560 --> 00:11:38,000
for role-play there you're almost having
349
00:11:35,680 --> 00:11:39,760
to not force the players but to carve
350
00:11:38,000 --> 00:11:41,600
out their own niche so if you're all
351
00:11:39,760 --> 00:11:43,040
there if they're all the same class then
352
00:11:41,600 --> 00:11:44,000
maybe the players want to well i'm i
353
00:11:43,040 --> 00:11:45,680
want to be
354
00:11:44,000 --> 00:11:47,600
this kind of artificer and i want to be
355
00:11:45,680 --> 00:11:50,320
this kind of artist so whereas if you're
356
00:11:47,600 --> 00:11:52,720
in a mixed party and there's just one
357
00:11:50,320 --> 00:11:55,040
rogue i think it can be quite easy to
358
00:11:52,720 --> 00:11:56,800
fall back into the stereotypical i'm the
359
00:11:55,040 --> 00:11:58,240
edgy rogue or i'm the person that's
360
00:11:56,800 --> 00:11:59,600
going to go in front and make sure that
361
00:11:58,240 --> 00:12:01,839
the doors aren't going to blow up in our
362
00:11:59,600 --> 00:12:03,680
faces or whatever the case may be yeah
363
00:12:01,839 --> 00:12:04,959
exactly i see what you're saying yeah
364
00:12:03,680 --> 00:12:07,120
and it's funny that you say that too
365
00:12:04,959 --> 00:12:09,760
because like i even like to say that no
366
00:12:07,120 --> 00:12:11,519
one even same subclass necessarily can
367
00:12:09,760 --> 00:12:13,519
all isn't always necessarily played the
368
00:12:11,519 --> 00:12:15,040
exact same way and not to turn this into
369
00:12:13,519 --> 00:12:17,600
a giant artificer discussion because i
370
00:12:15,040 --> 00:12:20,320
love artificer way too much you can have
371
00:12:17,600 --> 00:12:22,240
two artillerists that do very similar
372
00:12:20,320 --> 00:12:23,600
things with as far as like they have
373
00:12:22,240 --> 00:12:25,600
those eldritch cannons and all that kind
374
00:12:23,600 --> 00:12:27,440
of stuff but they also have that ability
375
00:12:25,600 --> 00:12:30,560
to take different
376
00:12:27,440 --> 00:12:32,560
uh magic items from their infused item
377
00:12:30,560 --> 00:12:33,760
tree which is can make them very unique
378
00:12:32,560 --> 00:12:35,760
and very different and they can play
379
00:12:33,760 --> 00:12:37,040
very differently and even if you have
380
00:12:35,760 --> 00:12:38,320
like a party full of monks you might
381
00:12:37,040 --> 00:12:39,760
have some monks that like maybe they
382
00:12:38,320 --> 00:12:42,639
come from the same monastery maybe they
383
00:12:39,760 --> 00:12:44,320
don't and maybe the beliefs of one
384
00:12:42,639 --> 00:12:45,920
conflict with another and there's a nice
385
00:12:44,320 --> 00:12:47,440
big gap there that you can kind of fill
386
00:12:45,920 --> 00:12:49,440
with just different creativity and role
387
00:12:47,440 --> 00:12:51,680
play that can be really fun and very
388
00:12:49,440 --> 00:12:53,360
rewarding yeah for sure so we mentioned
389
00:12:51,680 --> 00:12:55,360
a couple of stereotypes during that
390
00:12:53,360 --> 00:12:56,240
whole discussion and i wanted to talk
391
00:12:55,360 --> 00:12:58,480
about
392
00:12:56,240 --> 00:13:01,680
very related topic of certain classes
393
00:12:58,480 --> 00:13:04,639
being expected to play certain roles so
394
00:13:01,680 --> 00:13:07,279
for example clerics are often for
395
00:13:04,639 --> 00:13:09,839
rightly or wrongly seen as the healer
396
00:13:07,279 --> 00:13:12,959
and likewise with barbarians are often
397
00:13:09,839 --> 00:13:14,800
seen as the tank do you think
398
00:13:12,959 --> 00:13:17,200
that well the answer is i probably know
399
00:13:14,800 --> 00:13:18,560
what your answer is going to be here
400
00:13:17,200 --> 00:13:20,079
you can play it however you want which
401
00:13:18,560 --> 00:13:22,320
is absolutely the right way to go about
402
00:13:20,079 --> 00:13:24,000
it but often i think about you know
403
00:13:22,320 --> 00:13:25,760
people approaching the game for the
404
00:13:24,000 --> 00:13:26,880
first time or
405
00:13:25,760 --> 00:13:29,360
even they've come from maybe other
406
00:13:26,880 --> 00:13:31,200
tabletop rpgs and
407
00:13:29,360 --> 00:13:32,800
i think that often that's they're the
408
00:13:31,200 --> 00:13:34,160
preconceptions right for rightly or
409
00:13:32,800 --> 00:13:35,760
wrongly you know how does that affect
410
00:13:34,160 --> 00:13:38,560
player experience do you think that
411
00:13:35,760 --> 00:13:40,000
makes certain classes easier or harder
412
00:13:38,560 --> 00:13:40,880
to play you know what are your thoughts
413
00:13:40,000 --> 00:13:42,720
on
414
00:13:40,880 --> 00:13:44,079
predetermined archetypes for the
415
00:13:42,720 --> 00:13:45,600
character classes
416
00:13:44,079 --> 00:13:47,519
hmm
417
00:13:45,600 --> 00:13:50,160
i don't think it necessarily takes away
418
00:13:47,519 --> 00:13:51,760
from them there there is some
419
00:13:50,160 --> 00:13:53,839
like you said there is some familiarity
420
00:13:51,760 --> 00:13:55,600
with those very stereotypical kind of
421
00:13:53,839 --> 00:13:57,279
archetypes and
422
00:13:55,600 --> 00:13:58,240
they exist for a reason they exist
423
00:13:57,279 --> 00:13:59,920
because
424
00:13:58,240 --> 00:14:02,320
that's what we readily gravitate towards
425
00:13:59,920 --> 00:14:04,079
now for say a new player who's starting
426
00:14:02,320 --> 00:14:06,160
out and like kind of wants an idea of
427
00:14:04,079 --> 00:14:07,360
what they could or couldn't do or what's
428
00:14:06,160 --> 00:14:09,040
available to them like obviously
429
00:14:07,360 --> 00:14:11,040
anything's available to them in the 5th
430
00:14:09,040 --> 00:14:13,600
edition version of the game or even some
431
00:14:11,040 --> 00:14:15,040
of the older ones as well but
432
00:14:13,600 --> 00:14:16,639
it's a nice starting point for someone
433
00:14:15,040 --> 00:14:18,240
who's not really sure what they're like
434
00:14:16,639 --> 00:14:19,920
if they're diving in for the first time
435
00:14:18,240 --> 00:14:20,800
and it gives them the ability to kind of
436
00:14:19,920 --> 00:14:21,760
pick
437
00:14:20,800 --> 00:14:23,839
a
438
00:14:21,760 --> 00:14:25,120
archetype that they either identify with
439
00:14:23,839 --> 00:14:26,720
or one that they think that they can
440
00:14:25,120 --> 00:14:28,240
emulate or maybe they don't identify
441
00:14:26,720 --> 00:14:29,600
with and that's why they want to pick it
442
00:14:28,240 --> 00:14:32,079
just so they can try something that they
443
00:14:29,600 --> 00:14:35,040
haven't done ever before and
444
00:14:32,079 --> 00:14:36,480
i think that it can be useful especially
445
00:14:35,040 --> 00:14:38,320
in that scenario and it is sometimes
446
00:14:36,480 --> 00:14:39,920
even fun for veteran players to do that
447
00:14:38,320 --> 00:14:41,360
as well like i joke with my friends all
448
00:14:39,920 --> 00:14:42,480
the time like the next game i play and i
449
00:14:41,360 --> 00:14:45,360
might just play a barbarian so i don't
450
00:14:42,480 --> 00:14:47,920
have to think so hard but um
451
00:14:45,360 --> 00:14:49,279
but even still i could also just really
452
00:14:47,920 --> 00:14:50,959
think really hard as a barbarian
453
00:14:49,279 --> 00:14:51,839
regardless just because there's plenty
454
00:14:50,959 --> 00:14:53,600
of ways that you can play your
455
00:14:51,839 --> 00:14:55,600
barbarians in a you know a myriad of
456
00:14:53,600 --> 00:14:57,120
different ways like yes combat may be
457
00:14:55,600 --> 00:14:58,639
like i go up and hit something but maybe
458
00:14:57,120 --> 00:15:00,160
it's like i go up and i go this way and
459
00:14:58,639 --> 00:15:02,079
i try to jump off of this thing and then
460
00:15:00,160 --> 00:15:03,519
i hit something and like so it doesn't
461
00:15:02,079 --> 00:15:05,120
necessarily have to get stale and it's a
462
00:15:03,519 --> 00:15:07,760
good way to like allow people to kind of
463
00:15:05,120 --> 00:15:09,760
grow and then eventually branch off from
464
00:15:07,760 --> 00:15:10,959
that archetype and be able to i don't
465
00:15:09,760 --> 00:15:12,560
know if there's an actual number but
466
00:15:10,959 --> 00:15:14,240
like say like you get 10 sessions in and
467
00:15:12,560 --> 00:15:15,519
the player finally feels like they have
468
00:15:14,240 --> 00:15:16,959
an idea of what's going on here they
469
00:15:15,519 --> 00:15:18,560
have an idea how the game is played so
470
00:15:16,959 --> 00:15:19,360
now they can start making those kind of
471
00:15:18,560 --> 00:15:22,320
more
472
00:15:19,360 --> 00:15:23,839
radical non-archetypal decisions because
473
00:15:22,320 --> 00:15:25,600
it's maybe it's a character moment and
474
00:15:23,839 --> 00:15:27,199
they're deciding that you know what hey
475
00:15:25,600 --> 00:15:28,800
this happened to me and now i feel this
476
00:15:27,199 --> 00:15:29,600
way about this because of that event and
477
00:15:28,800 --> 00:15:31,519
that
478
00:15:29,600 --> 00:15:33,600
can be really enriching especially for
479
00:15:31,519 --> 00:15:34,560
new players and for old players alike
480
00:15:33,600 --> 00:15:36,079
and
481
00:15:34,560 --> 00:15:37,199
do i think it necessarily takes anything
482
00:15:36,079 --> 00:15:39,040
away
483
00:15:37,199 --> 00:15:40,800
not necessarily like kind of like what
484
00:15:39,040 --> 00:15:42,399
we just talked about but at the same
485
00:15:40,800 --> 00:15:44,399
time
486
00:15:42,399 --> 00:15:46,000
i think that at the end of the day each
487
00:15:44,399 --> 00:15:47,920
character should be unique in its own
488
00:15:46,000 --> 00:15:49,519
way you can still play an archetype like
489
00:15:47,920 --> 00:15:51,440
a human fighter that goes around hits
490
00:15:49,519 --> 00:15:52,560
things but that human fighter could be
491
00:15:51,440 --> 00:15:54,880
anything they could have been an old
492
00:15:52,560 --> 00:15:56,560
gladiator they could have been a human
493
00:15:54,880 --> 00:15:58,959
noble they could have been
494
00:15:56,560 --> 00:16:00,160
a failure out of a monk monastery they
495
00:15:58,959 --> 00:16:02,240
could be a lot of different things and
496
00:16:00,160 --> 00:16:04,720
that can inform like i guess it's an
497
00:16:02,240 --> 00:16:06,560
archetype to play it a certain way maybe
498
00:16:04,720 --> 00:16:08,880
in combat but like you can still feel
499
00:16:06,560 --> 00:16:10,480
unique and refreshed depending on like
500
00:16:08,880 --> 00:16:12,880
the amount of investment you put into
501
00:16:10,480 --> 00:16:14,320
the character in their backstory
502
00:16:12,880 --> 00:16:17,120
yeah that's a really good point and i
503
00:16:14,320 --> 00:16:18,959
think fighter can sometimes get a bit of
504
00:16:17,120 --> 00:16:21,440
a bad rap for being like oh a human
505
00:16:18,959 --> 00:16:25,199
fighter boring but
506
00:16:21,440 --> 00:16:27,440
man some of those subclasses are insane
507
00:16:25,199 --> 00:16:29,920
not to cut you off but
508
00:16:27,440 --> 00:16:31,759
i think that the fact that human fighter
509
00:16:29,920 --> 00:16:34,320
is seen as very boring i think is like
510
00:16:31,759 --> 00:16:36,320
one of the biggest like misconceptions
511
00:16:34,320 --> 00:16:38,079
and myth that exist
512
00:16:36,320 --> 00:16:39,360
i almost like to say teefling warlocks
513
00:16:38,079 --> 00:16:41,519
are really boring because everybody
514
00:16:39,360 --> 00:16:43,680
loves to play a tiefling warlock because
515
00:16:41,519 --> 00:16:45,680
they're high charisma and it makes sense
516
00:16:43,680 --> 00:16:47,600
i love the fact that the human is like
517
00:16:45,680 --> 00:16:49,600
kind of your almost big jack of all
518
00:16:47,600 --> 00:16:50,720
trades currently in the current um
519
00:16:49,600 --> 00:16:52,240
edition
520
00:16:50,720 --> 00:16:53,519
before tasha comes out and completely
521
00:16:52,240 --> 00:16:54,959
throws everybody upside down and we'll
522
00:16:53,519 --> 00:16:56,240
have a bunch of orc wizards out there
523
00:16:54,959 --> 00:16:58,160
yep but
524
00:16:56,240 --> 00:16:59,839
i think it's one of the most flexible
525
00:16:58,160 --> 00:17:01,920
and the most unique classes i think we
526
00:16:59,839 --> 00:17:03,519
just think about it wrong and like we
527
00:17:01,920 --> 00:17:04,880
just said like i've already come up with
528
00:17:03,519 --> 00:17:07,280
three i can probably come up with like
529
00:17:04,880 --> 00:17:08,799
five more different scenarios where the
530
00:17:07,280 --> 00:17:10,880
human fighters background is going to
531
00:17:08,799 --> 00:17:12,480
inform how they fight or what they are
532
00:17:10,880 --> 00:17:14,079
or who they are and how they interact
533
00:17:12,480 --> 00:17:16,079
within the world and is going to make
534
00:17:14,079 --> 00:17:17,280
them unique to that particular storyline
535
00:17:16,079 --> 00:17:19,120
where it fits
536
00:17:17,280 --> 00:17:20,880
and so a lot of the other class
537
00:17:19,120 --> 00:17:21,600
character races like they have that but
538
00:17:20,880 --> 00:17:23,360
like
539
00:17:21,600 --> 00:17:24,880
they also have their own stereotypes too
540
00:17:23,360 --> 00:17:25,679
that typically people want to lean into
541
00:17:24,880 --> 00:17:27,919
but
542
00:17:25,679 --> 00:17:29,520
a lot of times there are myriads of
543
00:17:27,919 --> 00:17:32,000
different types of humans on planet
544
00:17:29,520 --> 00:17:34,000
earth in our prime material but when we
545
00:17:32,000 --> 00:17:35,679
think of dwarves and elves and we only
546
00:17:34,000 --> 00:17:37,039
really think of the there's only one
547
00:17:35,679 --> 00:17:39,200
kind of dwarf and there's only one kind
548
00:17:37,039 --> 00:17:41,200
of elf and there's a stereotype there
549
00:17:39,200 --> 00:17:43,039
too so when people say to me like human
550
00:17:41,200 --> 00:17:45,280
fighters boring i'm like human fighters
551
00:17:43,039 --> 00:17:47,360
are great they can literally be anything
552
00:17:45,280 --> 00:17:48,320
yeah because they are kind of the blank
553
00:17:47,360 --> 00:17:49,919
slate
554
00:17:48,320 --> 00:17:51,280
there's not already like okay if you're
555
00:17:49,919 --> 00:17:53,360
a dwarf and you're a cleric all right
556
00:17:51,280 --> 00:17:55,280
there's already an archetype to assume
557
00:17:53,360 --> 00:17:56,559
there and yes human fighter is an
558
00:17:55,280 --> 00:17:58,320
archetype that you can assume but it can
559
00:17:56,559 --> 00:18:00,559
flex into so many different directions
560
00:17:58,320 --> 00:18:02,480
that i just find it
561
00:18:00,559 --> 00:18:04,080
very interesting and unique that that's
562
00:18:02,480 --> 00:18:06,240
where
563
00:18:04,080 --> 00:18:08,000
people still kind of identify with it
564
00:18:06,240 --> 00:18:09,520
but i like to say it's just like
565
00:18:08,000 --> 00:18:11,919
you just gotta dig a little deeper man
566
00:18:09,520 --> 00:18:13,520
yeah i i agree that just just looking at
567
00:18:11,919 --> 00:18:15,600
the subclasses available now especially
568
00:18:13,520 --> 00:18:18,640
the tasha's on the horizon they're just
569
00:18:15,600 --> 00:18:20,240
mad and they provide such good
570
00:18:18,640 --> 00:18:22,480
backstory
571
00:18:20,240 --> 00:18:25,039
what's the word inspiration so oh i want
572
00:18:22,480 --> 00:18:26,480
to be the samurai fighter subclass and
573
00:18:25,039 --> 00:18:27,919
absolutely you read the read the fluff
574
00:18:26,480 --> 00:18:29,840
text to samurai and it's all you know
575
00:18:27,919 --> 00:18:31,120
honor and nobility and all this other
576
00:18:29,840 --> 00:18:34,000
these other kind of things and then you
577
00:18:31,120 --> 00:18:35,280
read it for the other fighter subclasses
578
00:18:34,000 --> 00:18:37,440
and that's
579
00:18:35,280 --> 00:18:39,440
you know it takes one read of that fluff
580
00:18:37,440 --> 00:18:41,840
to go wicked i've got a great idea here
581
00:18:39,440 --> 00:18:45,039
i am yeah the idea i've got for a
582
00:18:41,840 --> 00:18:46,720
fighter an orc samurai fighter is that
583
00:18:45,039 --> 00:18:48,640
he's basically like a vigilante kind of
584
00:18:46,720 --> 00:18:49,919
like a bounty hunter vigilante who i
585
00:18:48,640 --> 00:18:51,360
love he's going to get rid of the bad
586
00:18:49,919 --> 00:18:52,799
guys by his own hand because he doesn't
587
00:18:51,360 --> 00:18:54,480
trust you know the police aren't doing
588
00:18:52,799 --> 00:18:56,320
their job and what not he's like well
589
00:18:54,480 --> 00:18:57,600
it's down to me because they are bad and
590
00:18:56,320 --> 00:18:59,440
therefore they got to go and i'm going
591
00:18:57,600 --> 00:19:00,559
to do it by my own kind of justice kind
592
00:18:59,440 --> 00:19:01,840
of way and that's that's great and
593
00:19:00,559 --> 00:19:04,320
that's still just a
594
00:19:01,840 --> 00:19:05,760
just a fighter yeah exactly and
595
00:19:04,320 --> 00:19:06,720
and i think we kind of touched on a
596
00:19:05,760 --> 00:19:08,640
little bit too the other thing that's
597
00:19:06,720 --> 00:19:09,919
going to be fun in tasha's if the
598
00:19:08,640 --> 00:19:11,760
listeners aren't aware is that they're
599
00:19:09,919 --> 00:19:12,559
also allowing you to kind of flex one of
600
00:19:11,760 --> 00:19:14,480
your
601
00:19:12,559 --> 00:19:16,160
ability score increases from your race
602
00:19:14,480 --> 00:19:17,600
to a different one so that's why i was
603
00:19:16,160 --> 00:19:19,840
saying like we're going to start getting
604
00:19:17,600 --> 00:19:22,480
some very interesting crazy combinations
605
00:19:19,840 --> 00:19:24,640
of like orc wizard or
606
00:19:22,480 --> 00:19:26,160
what elf barbara i mean i guess you
607
00:19:24,640 --> 00:19:27,760
could still be a barbarian as a what but
608
00:19:26,160 --> 00:19:29,840
you know what i'm saying or like or
609
00:19:27,760 --> 00:19:32,080
actually even better uh gnome barbarian
610
00:19:29,840 --> 00:19:33,840
and just like just crazy combinations
611
00:19:32,080 --> 00:19:35,760
that like i don't think we've ever seen
612
00:19:33,840 --> 00:19:38,080
which is going to be interesting but
613
00:19:35,760 --> 00:19:41,200
um the one thing that and we've kind of
614
00:19:38,080 --> 00:19:43,760
discussed this already i fear for the
615
00:19:41,200 --> 00:19:45,440
it's it's unique but it's almost it is
616
00:19:43,760 --> 00:19:47,520
going to be unique for unique sake and i
617
00:19:45,440 --> 00:19:48,880
do think that some folks will lean into
618
00:19:47,520 --> 00:19:50,400
that for a little while it's like you
619
00:19:48,880 --> 00:19:52,080
know having the vidulk and mystic as
620
00:19:50,400 --> 00:19:54,559
expedo level 3 likes to say like yeah
621
00:19:52,080 --> 00:19:56,559
it's the most out of the out of the wall
622
00:19:54,559 --> 00:19:58,400
thing you can think of but guess what
623
00:19:56,559 --> 00:19:59,600
everyone plays the vidal mystic the same
624
00:19:58,400 --> 00:20:01,440
way because everybody has a
625
00:19:59,600 --> 00:20:02,400
preconception of whatever dulcan mystic
626
00:20:01,440 --> 00:20:04,559
is or
627
00:20:02,400 --> 00:20:06,559
whatever the case may be but where you
628
00:20:04,559 --> 00:20:08,480
take something that's more i guess you
629
00:20:06,559 --> 00:20:10,000
could say mundane that we normally think
630
00:20:08,480 --> 00:20:11,280
of like
631
00:20:10,000 --> 00:20:12,880
but if you can actually take that and
632
00:20:11,280 --> 00:20:14,240
expand upon that you'll probably find
633
00:20:12,880 --> 00:20:15,760
that you have much more deeper
634
00:20:14,240 --> 00:20:17,679
investment into those characters than
635
00:20:15,760 --> 00:20:19,760
the ones that are just kind of like
636
00:20:17,679 --> 00:20:22,000
i almost like to say zebras and a pack
637
00:20:19,760 --> 00:20:23,360
of horses if that makes sense yeah like
638
00:20:22,000 --> 00:20:25,120
it's like yeah it's very unique and
639
00:20:23,360 --> 00:20:26,720
weird because of what it is but like is
640
00:20:25,120 --> 00:20:28,080
that all that's unique to that
641
00:20:26,720 --> 00:20:30,240
particular character is the fact that
642
00:20:28,080 --> 00:20:31,360
they they are a vidal mystic is there
643
00:20:30,240 --> 00:20:33,120
something else about them that makes
644
00:20:31,360 --> 00:20:34,480
them unique and a lot of times
645
00:20:33,120 --> 00:20:36,240
unfortunately and not fortunately
646
00:20:34,480 --> 00:20:37,840
unfortunately i i should preface every
647
00:20:36,240 --> 00:20:39,280
single statement i say
648
00:20:37,840 --> 00:20:41,360
your game is your game play it the way
649
00:20:39,280 --> 00:20:42,480
you want yeah but like i'm
650
00:20:41,360 --> 00:20:44,320
very much
651
00:20:42,480 --> 00:20:45,440
i love the investment into deep
652
00:20:44,320 --> 00:20:47,600
enriching
653
00:20:45,440 --> 00:20:49,440
role play and
654
00:20:47,600 --> 00:20:52,320
and that's why i say like a lot of folks
655
00:20:49,440 --> 00:20:54,720
play those kind of zebra type characters
656
00:20:52,320 --> 00:20:57,280
in one kind of facet in one way because
657
00:20:54,720 --> 00:21:00,000
it's novelty but after you get about 10
658
00:20:57,280 --> 00:21:01,440
to 15 games in when does that novelty
659
00:21:00,000 --> 00:21:02,880
wear off and then you have to start
660
00:21:01,440 --> 00:21:04,400
realizing that like i don't have
661
00:21:02,880 --> 00:21:05,760
anything other about this character
662
00:21:04,400 --> 00:21:07,039
other than the fact that they are that
663
00:21:05,760 --> 00:21:08,720
they are a novelty yeah they're a bit
664
00:21:07,039 --> 00:21:10,400
too dark what are they they're actually
665
00:21:08,720 --> 00:21:11,120
two-dimensional because of the fact that
666
00:21:10,400 --> 00:21:12,960
they
667
00:21:11,120 --> 00:21:14,400
basically just lean into that one
668
00:21:12,960 --> 00:21:16,880
characteristic about themselves rather
669
00:21:14,400 --> 00:21:20,400
than actually having deep existential
670
00:21:16,880 --> 00:21:22,640
crises and thoughts yeah but uh so i i
671
00:21:20,400 --> 00:21:24,080
agree that they i think
672
00:21:22,640 --> 00:21:26,240
i so
673
00:21:24,080 --> 00:21:28,320
the same trap as you in the everybody's
674
00:21:26,240 --> 00:21:30,640
game is their own however my my stance
675
00:21:28,320 --> 00:21:33,360
on that is usually yes everybody's game
676
00:21:30,640 --> 00:21:35,600
is their own but from experience
677
00:21:33,360 --> 00:21:38,080
i find that the more you put in the more
678
00:21:35,600 --> 00:21:40,080
you get out so the more you want to lean
679
00:21:38,080 --> 00:21:41,440
into it the more enriching the payoff
680
00:21:40,080 --> 00:21:42,480
ends up being
681
00:21:41,440 --> 00:21:44,559
and i guess if you don't want them in
682
00:21:42,480 --> 00:21:46,880
enriching off then okay that's that's
683
00:21:44,559 --> 00:21:49,280
fine hey pretzels and you know pretzels
684
00:21:46,880 --> 00:21:50,799
and beer style d d is still a thing and
685
00:21:49,280 --> 00:21:52,880
that that's what helps people kind of
686
00:21:50,799 --> 00:21:55,120
unwind on the weekends and i i get it
687
00:21:52,880 --> 00:21:56,640
like it's like watching football and it
688
00:21:55,120 --> 00:21:57,919
like it's the same kind of thing for
689
00:21:56,640 --> 00:22:00,320
folks or
690
00:21:57,919 --> 00:22:01,200
american football
691
00:22:00,320 --> 00:22:03,039
don't worry i might i made the
692
00:22:01,200 --> 00:22:04,880
translation in my head sorry i know but
693
00:22:03,039 --> 00:22:06,320
i you know i gotta i want to clarify i'm
694
00:22:04,880 --> 00:22:08,400
trying to make sure
695
00:22:06,320 --> 00:22:10,240
but um you know it's it's it can be
696
00:22:08,400 --> 00:22:11,919
cathartic which is nice but then like
697
00:22:10,240 --> 00:22:14,159
you're saying the more you put into a
698
00:22:11,919 --> 00:22:16,400
game like this like and from that
699
00:22:14,159 --> 00:22:17,919
standpoint the more you do definitely
700
00:22:16,400 --> 00:22:19,120
get out and the more rewarding it can be
701
00:22:17,919 --> 00:22:20,720
when things happen and the more
702
00:22:19,120 --> 00:22:22,559
investment that you have and like what
703
00:22:20,720 --> 00:22:23,200
happens to your character is huge too
704
00:22:22,559 --> 00:22:24,640
and
705
00:22:23,200 --> 00:22:26,799
it just all kind of you know it's
706
00:22:24,640 --> 00:22:28,640
building a snowball it just gets better
707
00:22:26,799 --> 00:22:31,120
yeah and i think in my primary campaign
708
00:22:28,640 --> 00:22:32,799
had a mix of player experience so it's
709
00:22:31,120 --> 00:22:35,200
at the six setting four never played
710
00:22:32,799 --> 00:22:37,679
before and then two had and
711
00:22:35,200 --> 00:22:39,200
the absolutely that kind of
712
00:22:37,679 --> 00:22:41,200
cool off cathartic experience that you
713
00:22:39,200 --> 00:22:43,360
mentioned has been for a couple of
714
00:22:41,200 --> 00:22:45,200
players that very much that like it just
715
00:22:43,360 --> 00:22:46,559
takes me away from the real world
716
00:22:45,200 --> 00:22:48,080
because the real world kind of sucks
717
00:22:46,559 --> 00:22:49,360
right now so let's go and live in a
718
00:22:48,080 --> 00:22:50,559
different world for a bit and i don't
719
00:22:49,360 --> 00:22:52,000
really care what happens as long as it
720
00:22:50,559 --> 00:22:53,120
ain't the real world anymore which is
721
00:22:52,000 --> 00:22:54,640
fine
722
00:22:53,120 --> 00:22:56,559
and as long as you don't put in an
723
00:22:54,640 --> 00:22:59,070
existential pandemic inside your game
724
00:22:56,559 --> 00:23:02,000
which i've actually done before but
725
00:22:59,070 --> 00:23:04,320
[Laughter]
726
00:23:02,000 --> 00:23:06,720
imitates life as they say
727
00:23:04,320 --> 00:23:07,360
so yeah that's uh yes that's interesting
728
00:23:06,720 --> 00:23:09,440
and
729
00:23:07,360 --> 00:23:11,039
i've said it in an earlier episode that
730
00:23:09,440 --> 00:23:12,400
there's a couple of big payoffs there
731
00:23:11,039 --> 00:23:14,080
that i'm really looking forward to in
732
00:23:12,400 --> 00:23:15,679
terms of like this is like two years in
733
00:23:14,080 --> 00:23:18,400
the making almost at some point so it's
734
00:23:15,679 --> 00:23:20,559
gonna be a really juicy like wall that's
735
00:23:18,400 --> 00:23:22,080
that's a big deal and that's thanks to
736
00:23:20,559 --> 00:23:24,240
the players in part you know it's it's
737
00:23:22,080 --> 00:23:26,640
them absolutely providing me the
738
00:23:24,240 --> 00:23:28,480
munitions and i just got to knock the
739
00:23:26,640 --> 00:23:30,240
arrow and let it fly
740
00:23:28,480 --> 00:23:31,600
exactly i'm really proud of that analogy
741
00:23:30,240 --> 00:23:34,480
well metaphor
742
00:23:31,600 --> 00:23:36,559
so yeah trademark that one
743
00:23:34,480 --> 00:23:38,480
not scripted whatsoever
744
00:23:36,559 --> 00:23:40,640
by the way that was completely off the
745
00:23:38,480 --> 00:23:41,760
cuff thank you
746
00:23:40,640 --> 00:23:43,279
um
747
00:23:41,760 --> 00:23:45,840
so yeah we've talked about kind of the
748
00:23:43,279 --> 00:23:47,200
classes and then the roles they should
749
00:23:45,840 --> 00:23:49,760
or shouldn't play
750
00:23:47,200 --> 00:23:52,799
if we take that out up a level away from
751
00:23:49,760 --> 00:23:56,000
the table top and around the table yep i
752
00:23:52,799 --> 00:23:57,440
would like your professional opinion on
753
00:23:56,000 --> 00:23:58,880
and it's going to sound like a stupid
754
00:23:57,440 --> 00:24:00,799
question but i think some listeners are
755
00:23:58,880 --> 00:24:04,080
going to appreciate it
756
00:24:00,799 --> 00:24:06,240
how does the role of the dm differ from
757
00:24:04,080 --> 00:24:08,640
the role of the players i am honored
758
00:24:06,240 --> 00:24:10,320
that you call me professional however um
759
00:24:08,640 --> 00:24:13,679
so
760
00:24:10,320 --> 00:24:13,679
that's that's interesting
761
00:24:14,559 --> 00:24:19,360
so it's funny you phrase that question
762
00:24:17,039 --> 00:24:21,279
because my initial instinct and i want
763
00:24:19,360 --> 00:24:23,279
to i want to make sure i'm providing
764
00:24:21,279 --> 00:24:24,240
the best value i can here is that it it
765
00:24:23,279 --> 00:24:26,480
doesn't
766
00:24:24,240 --> 00:24:27,840
in a sense it doesn't really differ all
767
00:24:26,480 --> 00:24:30,320
that much
768
00:24:27,840 --> 00:24:31,919
while you are playing the npcs and like
769
00:24:30,320 --> 00:24:34,960
you're pl you're fulfilling a lot of
770
00:24:31,919 --> 00:24:36,720
different hats in this dm seat at the
771
00:24:34,960 --> 00:24:38,960
end of the day like you are creating a
772
00:24:36,720 --> 00:24:41,600
game for your players but they're giving
773
00:24:38,960 --> 00:24:43,120
you just as much like and you even said
774
00:24:41,600 --> 00:24:44,159
giving you the ammunition to knock the
775
00:24:43,120 --> 00:24:45,760
arrow
776
00:24:44,159 --> 00:24:46,720
they're coming up with just as much
777
00:24:45,760 --> 00:24:48,240
stuff
778
00:24:46,720 --> 00:24:49,360
through their role play and their
779
00:24:48,240 --> 00:24:51,919
complete
780
00:24:49,360 --> 00:24:53,919
unabashed like real reactions to what
781
00:24:51,919 --> 00:24:54,880
actually happened in your game
782
00:24:53,919 --> 00:24:57,520
that
783
00:24:54,880 --> 00:24:59,200
it basically gives you your prep like
784
00:24:57,520 --> 00:25:01,760
yes you prep
785
00:24:59,200 --> 00:25:02,640
but you prep because your players give
786
00:25:01,760 --> 00:25:03,760
it to you
787
00:25:02,640 --> 00:25:05,600
and so
788
00:25:03,760 --> 00:25:07,200
from that standpoint like i like to
789
00:25:05,600 --> 00:25:08,240
think of it as like yes you're giving
790
00:25:07,200 --> 00:25:10,960
them something but they're giving you
791
00:25:08,240 --> 00:25:13,200
something back from that standpoint so
792
00:25:10,960 --> 00:25:14,640
i find that it really doesn't differ all
793
00:25:13,200 --> 00:25:16,240
that much it's just that you're pl you
794
00:25:14,640 --> 00:25:18,640
are in a different role because you're
795
00:25:16,240 --> 00:25:20,880
playing a different position on the in
796
00:25:18,640 --> 00:25:22,320
at the gaming table but
797
00:25:20,880 --> 00:25:24,080
even and i think you can agree with me
798
00:25:22,320 --> 00:25:26,400
on this like
799
00:25:24,080 --> 00:25:28,799
especially for npcs and stuff like that
800
00:25:26,400 --> 00:25:30,880
like you have pretty much generally
801
00:25:28,799 --> 00:25:32,000
surface level investment in a lot of the
802
00:25:30,880 --> 00:25:33,360
different characters that you are
803
00:25:32,000 --> 00:25:34,640
portraying because you have to manage a
804
00:25:33,360 --> 00:25:37,120
lot of them
805
00:25:34,640 --> 00:25:38,799
but you dive in specifically on very
806
00:25:37,120 --> 00:25:41,039
important ones that you care about and
807
00:25:38,799 --> 00:25:42,400
you develop them quite a bit that's what
808
00:25:41,039 --> 00:25:43,919
your players are doing
809
00:25:42,400 --> 00:25:45,039
at all times
810
00:25:43,919 --> 00:25:46,480
and so
811
00:25:45,039 --> 00:25:48,799
in essence like
812
00:25:46,480 --> 00:25:50,240
the way you are reacting is very similar
813
00:25:48,799 --> 00:25:52,159
in the way that your players react it's
814
00:25:50,240 --> 00:25:54,320
just that you do at the end of the day
815
00:25:52,159 --> 00:25:56,960
do have control over a number of the
816
00:25:54,320 --> 00:25:58,559
things that they run into but
817
00:25:56,960 --> 00:26:00,400
nine times out of ten it's because
818
00:25:58,559 --> 00:26:02,240
they've given you something
819
00:26:00,400 --> 00:26:04,000
that tells you and cues into you that
820
00:26:02,240 --> 00:26:06,400
they want this and that's what you give
821
00:26:04,000 --> 00:26:08,720
back to them so and like and they want
822
00:26:06,400 --> 00:26:10,720
it from you so in a sense i guess it
823
00:26:08,720 --> 00:26:12,880
technically i guess it could still like
824
00:26:10,720 --> 00:26:15,440
even with my roundabout description on
825
00:26:12,880 --> 00:26:16,960
how this works is that it could still be
826
00:26:15,440 --> 00:26:19,279
technically different but it's not very
827
00:26:16,960 --> 00:26:21,360
different it's very similar both player
828
00:26:19,279 --> 00:26:23,360
and dm are giving each other
829
00:26:21,360 --> 00:26:24,960
just as much ammunition
830
00:26:23,360 --> 00:26:27,360
if not more by the player side pretty
831
00:26:24,960 --> 00:26:28,960
perfectly honest that the dm is kind of
832
00:26:27,360 --> 00:26:30,080
putting back out there it's just that
833
00:26:28,960 --> 00:26:31,919
they happen to be the one with the
834
00:26:30,080 --> 00:26:33,600
screen in front of them that knows that
835
00:26:31,919 --> 00:26:34,559
what's going to happen versus the
836
00:26:33,600 --> 00:26:36,400
players
837
00:26:34,559 --> 00:26:38,159
kind of fuel you with like
838
00:26:36,400 --> 00:26:40,159
this is what they'd like to see happen
839
00:26:38,159 --> 00:26:42,000
that's a really eloquent way of putting
840
00:26:40,159 --> 00:26:43,440
it there and they're almost like two
841
00:26:42,000 --> 00:26:44,640
sides of the same coin right you're both
842
00:26:43,440 --> 00:26:46,000
sitting at the same table to have the
843
00:26:44,640 --> 00:26:48,080
same experience
844
00:26:46,000 --> 00:26:49,919
so exactly everyone's there to have fun
845
00:26:48,080 --> 00:26:51,600
at the end of the day so
846
00:26:49,919 --> 00:26:52,640
one thing i do quite like about dming is
847
00:26:51,600 --> 00:26:54,960
that
848
00:26:52,640 --> 00:26:56,799
proactive and reactive
849
00:26:54,960 --> 00:26:58,159
prep so you've got as you said you've
850
00:26:56,799 --> 00:26:59,840
got an idea of what's going to happen
851
00:26:58,159 --> 00:27:01,679
but then the players provide that well
852
00:26:59,840 --> 00:27:03,200
this is what is going to happen sir and
853
00:27:01,679 --> 00:27:05,120
this is this is what we're going to do
854
00:27:03,200 --> 00:27:07,760
now exactly and then you've got exactly
855
00:27:05,120 --> 00:27:09,919
yeah do that reactive the other half
856
00:27:07,760 --> 00:27:11,360
there's all the taylor two sides on
857
00:27:09,919 --> 00:27:13,120
every side of it
858
00:27:11,360 --> 00:27:14,799
and and and don't get me wrong like i've
859
00:27:13,120 --> 00:27:17,200
been blessed with great players who like
860
00:27:14,799 --> 00:27:19,279
you know for example like i might like
861
00:27:17,200 --> 00:27:20,640
come up with a world and prep all that
862
00:27:19,279 --> 00:27:22,080
kind of stuff and give them a situation
863
00:27:20,640 --> 00:27:24,000
like hey this is the little bubble that
864
00:27:22,080 --> 00:27:26,080
you're starting in but then they also
865
00:27:24,000 --> 00:27:28,240
just give me this entire giant bubble of
866
00:27:26,080 --> 00:27:30,320
like what they want to produce or give
867
00:27:28,240 --> 00:27:31,840
as part of their character and what they
868
00:27:30,320 --> 00:27:33,360
what they see their character what their
869
00:27:31,840 --> 00:27:35,520
character's history used to be where
870
00:27:33,360 --> 00:27:37,200
they see the character going
871
00:27:35,520 --> 00:27:39,120
that just gives me fuel to kind of okay
872
00:27:37,200 --> 00:27:40,480
well you want this to happen well hey
873
00:27:39,120 --> 00:27:42,240
guess what now there's something over in
874
00:27:40,480 --> 00:27:43,760
this part of the world that exists and
875
00:27:42,240 --> 00:27:45,200
like when you guys go to explore it
876
00:27:43,760 --> 00:27:47,279
that'll fulfill that thing that you
877
00:27:45,200 --> 00:27:48,640
wanted and like it continues to branch
878
00:27:47,279 --> 00:27:49,760
off of there so because at the end of
879
00:27:48,640 --> 00:27:52,000
the day like
880
00:27:49,760 --> 00:27:54,480
in essence the dm's role is to make sure
881
00:27:52,000 --> 00:27:56,080
that everyone's having a good time
882
00:27:54,480 --> 00:27:57,840
and that even means themselves and the
883
00:27:56,080 --> 00:27:59,039
players their kind of role is to make
884
00:27:57,840 --> 00:28:00,799
sure that they themselves have a good
885
00:27:59,039 --> 00:28:02,320
time which then would make the dm have a
886
00:28:00,799 --> 00:28:03,840
good time so it kind of is a nice like
887
00:28:02,320 --> 00:28:05,279
you're saying different sides of the
888
00:28:03,840 --> 00:28:06,080
same coin
889
00:28:05,279 --> 00:28:07,760
but
890
00:28:06,080 --> 00:28:09,919
i find that it's
891
00:28:07,760 --> 00:28:12,240
not too dissimilar and i find that it's
892
00:28:09,919 --> 00:28:13,600
a two-way street it you know it's like
893
00:28:12,240 --> 00:28:15,120
playing tennis you hit the ball one way
894
00:28:13,600 --> 00:28:16,640
it comes back the other way it's just
895
00:28:15,120 --> 00:28:18,080
that there's like six people on one side
896
00:28:16,640 --> 00:28:20,320
of the court and one person on the other
897
00:28:18,080 --> 00:28:20,320
yes
898
00:28:20,640 --> 00:28:25,440
you're gonna meet in the middle exactly
899
00:28:22,240 --> 00:28:28,159
something i have had an internalized
900
00:28:25,440 --> 00:28:29,760
struggle with before is that it does
901
00:28:28,159 --> 00:28:33,919
feel like i have to do a lot of homework
902
00:28:29,760 --> 00:28:35,440
sometimes in terms of making maps and
903
00:28:33,919 --> 00:28:37,760
you know making sure combat encounters
904
00:28:35,440 --> 00:28:39,520
are going to be engaging and exciting
905
00:28:37,760 --> 00:28:41,279
and that always takes longer than i
906
00:28:39,520 --> 00:28:43,360
think it will do specifically combat
907
00:28:41,279 --> 00:28:44,799
encounters so sometimes
908
00:28:43,360 --> 00:28:46,159
sometimes it can fit a bit one way i
909
00:28:44,799 --> 00:28:47,760
have to say that that's a personal
910
00:28:46,159 --> 00:28:49,360
experience on my part and sometimes it's
911
00:28:47,760 --> 00:28:51,200
a bit difficult for me and it's
912
00:28:49,360 --> 00:28:53,679
something i need to work on as i as i
913
00:28:51,200 --> 00:28:56,000
grow and and and get a better dm and
914
00:28:53,679 --> 00:28:58,480
sometimes just to disassociate
915
00:28:56,000 --> 00:29:00,880
some things and some elements and
916
00:28:58,480 --> 00:29:02,480
and so on and so on but um it's it's
917
00:29:00,880 --> 00:29:04,320
funny you use the word disassociated and
918
00:29:02,480 --> 00:29:06,320
i'm sorry to cut you off no no no i
919
00:29:04,320 --> 00:29:08,080
wanna i actually wanna kind of hit that
920
00:29:06,320 --> 00:29:09,679
part that you just mentioned please
921
00:29:08,080 --> 00:29:11,039
because i've had
922
00:29:09,679 --> 00:29:13,760
and this is gonna feel like a tangent
923
00:29:11,039 --> 00:29:16,159
but it's not meant to be a tangent and
924
00:29:13,760 --> 00:29:18,320
one thing that i find especially when
925
00:29:16,159 --> 00:29:20,159
working with players who
926
00:29:18,320 --> 00:29:21,279
might be having difficulty engaging in
927
00:29:20,159 --> 00:29:23,679
role play
928
00:29:21,279 --> 00:29:26,240
a part of what the
929
00:29:23,679 --> 00:29:27,840
or at least what i find is that they
930
00:29:26,240 --> 00:29:29,200
find themselves
931
00:29:27,840 --> 00:29:30,480
well they're worried about the ridicule
932
00:29:29,200 --> 00:29:31,919
from the people around them at the table
933
00:29:30,480 --> 00:29:33,360
which seems silly it's supposed to be a
934
00:29:31,919 --> 00:29:34,159
safe space but sometimes that is the
935
00:29:33,360 --> 00:29:35,760
thing
936
00:29:34,159 --> 00:29:37,279
but they can't actually dissociate
937
00:29:35,760 --> 00:29:39,200
themselves from the actions that the
938
00:29:37,279 --> 00:29:40,480
character is taking between that and
939
00:29:39,200 --> 00:29:41,360
themselves
940
00:29:40,480 --> 00:29:42,159
and
941
00:29:41,360 --> 00:29:44,080
that
942
00:29:42,159 --> 00:29:45,279
that's why it prompted it in my head
943
00:29:44,080 --> 00:29:46,880
that you said something about like it's
944
00:29:45,279 --> 00:29:48,880
hard for me to disassociate like the
945
00:29:46,880 --> 00:29:50,240
amount of prep and like the investment
946
00:29:48,880 --> 00:29:51,760
or what i'm getting back out and it's
947
00:29:50,240 --> 00:29:54,399
like and i do want to come back to that
948
00:29:51,760 --> 00:29:56,080
too but if there's any listeners out
949
00:29:54,399 --> 00:29:57,520
there who are trying to like figure out
950
00:29:56,080 --> 00:30:00,159
ways to get their players to role play
951
00:29:57,520 --> 00:30:01,760
more or whatever like that
952
00:30:00,159 --> 00:30:03,279
a lot of the strategies i like to use
953
00:30:01,760 --> 00:30:04,640
are usually like
954
00:30:03,279 --> 00:30:06,480
like and if you you've heard it all
955
00:30:04,640 --> 00:30:08,240
before like you know refer to each other
956
00:30:06,480 --> 00:30:09,760
as your character and refer and refer to
957
00:30:08,240 --> 00:30:11,840
the actions that you're performing as
958
00:30:09,760 --> 00:30:12,880
your character and all that kind of
959
00:30:11,840 --> 00:30:15,279
stuff
960
00:30:12,880 --> 00:30:16,640
but once you can get that kind of like
961
00:30:15,279 --> 00:30:17,840
there's a little bit of a switch that
962
00:30:16,640 --> 00:30:20,000
happens when you're able to kind of
963
00:30:17,840 --> 00:30:21,360
disassociate yourselves from the actual
964
00:30:20,000 --> 00:30:22,960
character themselves and realize that
965
00:30:21,360 --> 00:30:24,799
you're playing the character and playing
966
00:30:22,960 --> 00:30:26,880
a role not playing yourself as the
967
00:30:24,799 --> 00:30:27,919
character which is always very difficult
968
00:30:26,880 --> 00:30:29,440
in the beginning because most people
969
00:30:27,919 --> 00:30:31,360
want to play characters that are very
970
00:30:29,440 --> 00:30:33,520
similar to themselves which then leads
971
00:30:31,360 --> 00:30:35,440
to the barrier role play is hard to
972
00:30:33,520 --> 00:30:37,440
break down because there is that link
973
00:30:35,440 --> 00:30:38,960
once you can take that away
974
00:30:37,440 --> 00:30:40,080
you're amazed by the amount of freedom
975
00:30:38,960 --> 00:30:41,760
that you can have and the amount of
976
00:30:40,080 --> 00:30:43,279
awesome experiences you can have by
977
00:30:41,760 --> 00:30:44,799
being able to kind of take a step back
978
00:30:43,279 --> 00:30:46,559
and be like hey i'm just playing you
979
00:30:44,799 --> 00:30:47,360
know vlad the impaler or whatever like
980
00:30:46,559 --> 00:30:49,039
that
981
00:30:47,360 --> 00:30:50,799
i am not vlad the impaler but i am
982
00:30:49,039 --> 00:30:52,480
making decisions for vlad based on what
983
00:30:50,799 --> 00:30:54,000
i think he would think
984
00:30:52,480 --> 00:30:55,919
yeah and that
985
00:30:54,000 --> 00:30:58,080
helps because then you are taking
986
00:30:55,919 --> 00:30:59,200
responsibility of that action by the
987
00:30:58,080 --> 00:31:00,880
character
988
00:30:59,200 --> 00:31:03,440
the character is
989
00:31:00,880 --> 00:31:06,240
and that can be very helpful but let's
990
00:31:03,440 --> 00:31:07,600
all right sorry no no
991
00:31:06,240 --> 00:31:08,960
dissociate's one of my favorite words
992
00:31:07,600 --> 00:31:10,720
because it immediately makes me think of
993
00:31:08,960 --> 00:31:12,159
that right off the bat yeah yeah no
994
00:31:10,720 --> 00:31:14,320
that's great that's the purpose of the
995
00:31:12,159 --> 00:31:15,679
podcast so please anytime just please
996
00:31:14,320 --> 00:31:17,600
just dive in
997
00:31:15,679 --> 00:31:20,240
that point you've made there of having
998
00:31:17,600 --> 00:31:22,000
that responsibility for the character's
999
00:31:20,240 --> 00:31:23,760
actions so
1000
00:31:22,000 --> 00:31:26,159
we're going to talk about it the my guy
1001
00:31:23,760 --> 00:31:28,399
syndrome thing and
1002
00:31:26,159 --> 00:31:29,919
the best response i saw to that of you
1003
00:31:28,399 --> 00:31:31,679
know someone saying well i'm going to do
1004
00:31:29,919 --> 00:31:33,440
it because it's what my guy would do and
1005
00:31:31,679 --> 00:31:34,480
it's it's almost you know they're almost
1006
00:31:33,440 --> 00:31:36,960
putting their hands up and saying it's
1007
00:31:34,480 --> 00:31:38,320
out of my control my my idiot barbarian
1008
00:31:36,960 --> 00:31:39,919
would run in and
1009
00:31:38,320 --> 00:31:42,080
essentially commit suicide because he's
1010
00:31:39,919 --> 00:31:43,679
running headlong into some stupid thing
1011
00:31:42,080 --> 00:31:45,200
and their response
1012
00:31:43,679 --> 00:31:47,279
their response was
1013
00:31:45,200 --> 00:31:49,120
that's crap you were in complete control
1014
00:31:47,279 --> 00:31:50,559
of the actions of your character but the
1015
00:31:49,120 --> 00:31:52,320
meaty part is
1016
00:31:50,559 --> 00:31:54,000
as you were saying better than i can say
1017
00:31:52,320 --> 00:31:55,919
is that you get to make that decision
1018
00:31:54,000 --> 00:31:58,240
you get to make those choices and you
1019
00:31:55,919 --> 00:31:59,679
can never abstain from responsibility
1020
00:31:58,240 --> 00:32:01,519
because every action your character
1021
00:31:59,679 --> 00:32:03,360
makes is one that you've consciously
1022
00:32:01,519 --> 00:32:04,880
chose them to do and so you're always
1023
00:32:03,360 --> 00:32:08,640
you always have a choice it's that
1024
00:32:04,880 --> 00:32:10,559
fantasy trope of there's always a choice
1025
00:32:08,640 --> 00:32:11,760
and like you're saying and and thank you
1026
00:32:10,559 --> 00:32:14,399
for flattering me with saying that i'm
1027
00:32:11,760 --> 00:32:16,960
smart um but um
1028
00:32:14,399 --> 00:32:18,559
even still like in like the ability to
1029
00:32:16,960 --> 00:32:20,640
be able to dissociate those actions is
1030
00:32:18,559 --> 00:32:22,000
great but then the concept of like oh
1031
00:32:20,640 --> 00:32:24,159
it's what my character would do it's
1032
00:32:22,000 --> 00:32:25,360
like kind of thought processes that go
1033
00:32:24,159 --> 00:32:26,640
along with that
1034
00:32:25,360 --> 00:32:27,840
like you're saying at the end of the day
1035
00:32:26,640 --> 00:32:30,399
you control your character but at the
1036
00:32:27,840 --> 00:32:32,559
end of the day it's also you playing
1037
00:32:30,399 --> 00:32:34,880
your character or playing the character
1038
00:32:32,559 --> 00:32:36,000
so and i think and i tried to mention it
1039
00:32:34,880 --> 00:32:37,919
before and i want to kind of hit this
1040
00:32:36,000 --> 00:32:40,720
home like
1041
00:32:37,919 --> 00:32:42,640
i believe in role play is utilizing the
1042
00:32:40,720 --> 00:32:44,640
experiences that a character has had and
1043
00:32:42,640 --> 00:32:46,159
being able to utilize those experiences
1044
00:32:44,640 --> 00:32:48,640
and those thoughts and those ideals in
1045
00:32:46,159 --> 00:32:51,600
order to be able to inform what they do
1046
00:32:48,640 --> 00:32:53,200
in the future in given situations
1047
00:32:51,600 --> 00:32:54,960
the example you gave me just there with
1048
00:32:53,200 --> 00:32:57,519
the barbarian that just runs in headlong
1049
00:32:54,960 --> 00:32:59,039
into a suicidal situation
1050
00:32:57,519 --> 00:33:01,039
just because they're a dumb barbarian
1051
00:32:59,039 --> 00:33:02,320
with an intelligence of four
1052
00:33:01,039 --> 00:33:03,919
doesn't mean they don't have basic
1053
00:33:02,320 --> 00:33:05,519
instincts on how to survive and they
1054
00:33:03,919 --> 00:33:06,880
know that running into a fight that they
1055
00:33:05,519 --> 00:33:08,480
know that they are going to lose is not
1056
00:33:06,880 --> 00:33:11,200
something that they would do unless they
1057
00:33:08,480 --> 00:33:12,720
are a psychopath which i'm probably not
1058
00:33:11,200 --> 00:33:14,480
using the correct terminology but like
1059
00:33:12,720 --> 00:33:15,519
unless they actually have something
1060
00:33:14,480 --> 00:33:17,519
wrong with them i guess the best way to
1061
00:33:15,519 --> 00:33:20,960
put it in that standpoint something
1062
00:33:17,519 --> 00:33:22,240
chemically but that playstyle i'm doing
1063
00:33:20,960 --> 00:33:23,919
it because my character would do it
1064
00:33:22,240 --> 00:33:25,360
thought process in the kind of like the
1065
00:33:23,919 --> 00:33:27,200
loaded part that comes along with that
1066
00:33:25,360 --> 00:33:28,720
is is crap
1067
00:33:27,200 --> 00:33:30,000
because of the fact that like
1068
00:33:28,720 --> 00:33:30,960
it's not what your character would do
1069
00:33:30,000 --> 00:33:32,960
it's what you're having your character
1070
00:33:30,960 --> 00:33:34,320
do because you think it'd be funny
1071
00:33:32,960 --> 00:33:35,600
exactly or you think that it would you
1072
00:33:34,320 --> 00:33:37,200
think that would stir something up and
1073
00:33:35,600 --> 00:33:40,159
that's not really what's happening and
1074
00:33:37,200 --> 00:33:43,039
and i the best example i have is that
1075
00:33:40,159 --> 00:33:44,799
i've been playing a cobalt artificer go
1076
00:33:43,039 --> 00:33:47,760
figure and artificially but uh kobold
1077
00:33:44,799 --> 00:33:49,279
artificer who um is very jumpy and
1078
00:33:47,760 --> 00:33:50,799
anxious and like but he's an artificer
1079
00:33:49,279 --> 00:33:52,159
so he's smart but he does have the
1080
00:33:50,799 --> 00:33:53,600
tendency to act out of instinct
1081
00:33:52,159 --> 00:33:54,720
occasionally because of the fact that's
1082
00:33:53,600 --> 00:33:56,799
what he is
1083
00:33:54,720 --> 00:33:57,679
and there was a point in our campaign
1084
00:33:56,799 --> 00:33:59,519
where
1085
00:33:57,679 --> 00:34:01,200
a number of different yuan t and a
1086
00:33:59,519 --> 00:34:02,080
medusa were kind of all closing in on us
1087
00:34:01,200 --> 00:34:03,600
and
1088
00:34:02,080 --> 00:34:05,519
they saw him
1089
00:34:03,600 --> 00:34:08,159
and knew that he was there
1090
00:34:05,519 --> 00:34:09,520
and the thing made eye contact with him
1091
00:34:08,159 --> 00:34:10,639
and started walking towards him so he
1092
00:34:09,520 --> 00:34:12,720
did the one thing that he thought he
1093
00:34:10,639 --> 00:34:14,639
should do which was react and do
1094
00:34:12,720 --> 00:34:16,320
something and try to fend it off as fast
1095
00:34:14,639 --> 00:34:17,919
as possible
1096
00:34:16,320 --> 00:34:19,359
even though the creature was telling
1097
00:34:17,919 --> 00:34:21,760
them no
1098
00:34:19,359 --> 00:34:23,839
like don't because like it's like don't
1099
00:34:21,760 --> 00:34:26,000
attack us or whatever like that but this
1100
00:34:23,839 --> 00:34:28,000
character also knew from experience
1101
00:34:26,000 --> 00:34:30,560
that if he didn't then there was very
1102
00:34:28,000 --> 00:34:32,159
likely improbable that
1103
00:34:30,560 --> 00:34:34,320
he would die
1104
00:34:32,159 --> 00:34:35,119
or at least that's the thought process
1105
00:34:34,320 --> 00:34:36,560
so
1106
00:34:35,119 --> 00:34:38,159
having those kinds of moments at the
1107
00:34:36,560 --> 00:34:40,560
table you have to kind of think like and
1108
00:34:38,159 --> 00:34:42,159
and as me as a person like i was like i
1109
00:34:40,560 --> 00:34:42,960
really think that this is what he should
1110
00:34:42,159 --> 00:34:44,960
do
1111
00:34:42,960 --> 00:34:46,960
this is a really what i think and based
1112
00:34:44,960 --> 00:34:49,679
on like how i know this character this
1113
00:34:46,960 --> 00:34:51,359
is what i think he would do
1114
00:34:49,679 --> 00:34:54,720
so i'm going to do it even though i
1115
00:34:51,359 --> 00:34:56,159
don't like it because gamer me is like
1116
00:34:54,720 --> 00:34:58,400
this is a situation he's probably not
1117
00:34:56,159 --> 00:35:00,640
going to be very successful in
1118
00:34:58,400 --> 00:35:02,400
but it's kind of like a like cornering a
1119
00:35:00,640 --> 00:35:03,839
cat like it's going to react somehow and
1120
00:35:02,400 --> 00:35:05,359
that's the basically the situation i
1121
00:35:03,839 --> 00:35:06,320
felt i was in
1122
00:35:05,359 --> 00:35:07,280
so
1123
00:35:06,320 --> 00:35:09,280
i did
1124
00:35:07,280 --> 00:35:10,480
and it ended up being fine i mean the
1125
00:35:09,280 --> 00:35:11,920
steel defender turned to stone you know
1126
00:35:10,480 --> 00:35:13,680
whatever but
1127
00:35:11,920 --> 00:35:15,119
which is kind of funny i find out that a
1128
00:35:13,680 --> 00:35:16,560
steel defender can be petrified but
1129
00:35:15,119 --> 00:35:19,119
that's that i actually had to look in
1130
00:35:16,560 --> 00:35:20,240
that and apparently that happens um
1131
00:35:19,119 --> 00:35:21,280
i was like
1132
00:35:20,240 --> 00:35:22,880
and like it's not the one thing it
1133
00:35:21,280 --> 00:35:24,880
should be immune to is like if it's like
1134
00:35:22,880 --> 00:35:28,240
a piece of steel and it turns into rock
1135
00:35:24,880 --> 00:35:30,079
shouldn't it still work um but um
1136
00:35:28,240 --> 00:35:32,000
it ended up being fine and then a very
1137
00:35:30,079 --> 00:35:32,720
similar situation came down in the in
1138
00:35:32,000 --> 00:35:34,480
the
1139
00:35:32,720 --> 00:35:36,000
games following and
1140
00:35:34,480 --> 00:35:37,520
it was also very challenging too because
1141
00:35:36,000 --> 00:35:39,839
it was also giant up ape at the time so
1142
00:35:37,520 --> 00:35:41,599
that made it even more challenging but
1143
00:35:39,839 --> 00:35:43,920
those situations where you run yourself
1144
00:35:41,599 --> 00:35:44,640
into and like it may not necessarily be
1145
00:35:43,920 --> 00:35:47,280
like
1146
00:35:44,640 --> 00:35:49,599
either scenario had its own benefits and
1147
00:35:47,280 --> 00:35:52,079
and disadvantages and
1148
00:35:49,599 --> 00:35:53,680
you know scenario a of like trying to
1149
00:35:52,079 --> 00:35:55,200
stay hidden and go ahead and be prisoner
1150
00:35:53,680 --> 00:35:57,040
and see what happens
1151
00:35:55,200 --> 00:35:58,800
that is one way you can go but the other
1152
00:35:57,040 --> 00:36:00,800
way is to stand up and fight or at least
1153
00:35:58,800 --> 00:36:02,720
react and
1154
00:36:00,800 --> 00:36:04,079
that based on like what i knew my
1155
00:36:02,720 --> 00:36:06,400
character's tendencies were and
1156
00:36:04,079 --> 00:36:07,680
basically who they were i knew that was
1157
00:36:06,400 --> 00:36:09,599
the way they were going to react because
1158
00:36:07,680 --> 00:36:10,880
they used to live in a little kobold
1159
00:36:09,599 --> 00:36:12,400
society and like they were brought
1160
00:36:10,880 --> 00:36:14,160
rotten that way and like
1161
00:36:12,400 --> 00:36:15,440
they're very small so they have to like
1162
00:36:14,160 --> 00:36:17,280
kind of be nimble and quick and they
1163
00:36:15,440 --> 00:36:19,680
have to think quickly or else
1164
00:36:17,280 --> 00:36:21,119
they'll die because they're pretty weak
1165
00:36:19,680 --> 00:36:22,720
and pathetic yeah let's not beat around
1166
00:36:21,119 --> 00:36:24,560
the bush unless of course you get the
1167
00:36:22,720 --> 00:36:27,359
really cool armor later on down the line
1168
00:36:24,560 --> 00:36:29,359
so from that standpoint like
1169
00:36:27,359 --> 00:36:32,000
that is a just a good
1170
00:36:29,359 --> 00:36:34,320
what my character would do result in
1171
00:36:32,000 --> 00:36:36,160
action but the idea of like i'm just
1172
00:36:34,320 --> 00:36:37,599
going to stir the pot because i'm and
1173
00:36:36,160 --> 00:36:39,280
i'm going to use the excuse that it's
1174
00:36:37,599 --> 00:36:41,680
what my character would do so that way i
1175
00:36:39,280 --> 00:36:43,680
don't have to take any ownership of it
1176
00:36:41,680 --> 00:36:46,000
that i think is crap oh for sure
1177
00:36:43,680 --> 00:36:48,800
absolutely um and you said they're like
1178
00:36:46,000 --> 00:36:51,119
oh i'm just gonna do it because it's fun
1179
00:36:48,800 --> 00:36:53,280
the the follow-up question to that is
1180
00:36:51,119 --> 00:36:54,960
it's fun but only for you and you have
1181
00:36:53,280 --> 00:36:57,119
to you have to consider that there are
1182
00:36:54,960 --> 00:36:59,839
four five six other people who are going
1183
00:36:57,119 --> 00:37:01,119
to be having the opposite of fun so then
1184
00:36:59,839 --> 00:37:02,800
you're just
1185
00:37:01,119 --> 00:37:04,480
just a bit of a dna
1186
00:37:02,800 --> 00:37:06,240
i like to think that every player on the
1187
00:37:04,480 --> 00:37:07,680
gaming table in their own way is a
1188
00:37:06,240 --> 00:37:09,040
dungeon master in their own sense
1189
00:37:07,680 --> 00:37:11,440
because but they only really have to
1190
00:37:09,040 --> 00:37:12,720
manage and think for one person for one
1191
00:37:11,440 --> 00:37:14,880
character but it is still their
1192
00:37:12,720 --> 00:37:16,240
responsibility to ensure that the the
1193
00:37:14,880 --> 00:37:18,079
enjoyment of everyone else around the
1194
00:37:16,240 --> 00:37:19,520
table and i think that gets forgotten
1195
00:37:18,079 --> 00:37:20,960
sometimes because of the traditional
1196
00:37:19,520 --> 00:37:23,040
scenario you say like oh it's the
1197
00:37:20,960 --> 00:37:24,320
dungeon master's job to do xyz and they
1198
00:37:23,040 --> 00:37:25,920
got to produce all this stuff and make
1199
00:37:24,320 --> 00:37:27,760
sure everybody gets like their piece and
1200
00:37:25,920 --> 00:37:29,920
their character and stuff like that but
1201
00:37:27,760 --> 00:37:31,440
there's also the idea of being a good
1202
00:37:29,920 --> 00:37:32,480
player means that you also have to make
1203
00:37:31,440 --> 00:37:34,079
sure that
1204
00:37:32,480 --> 00:37:35,440
you're playing your character in a way
1205
00:37:34,079 --> 00:37:36,720
that also includes everyone and make
1206
00:37:35,440 --> 00:37:39,359
sure that everyone has fun and all this
1207
00:37:36,720 --> 00:37:41,920
kind of stuff and at the same time
1208
00:37:39,359 --> 00:37:44,480
enjoying it yourself and so i think that
1209
00:37:41,920 --> 00:37:46,400
sometimes that gets lost occasionally
1210
00:37:44,480 --> 00:37:48,000
and it's something that i
1211
00:37:46,400 --> 00:37:49,839
in the like i said terrible podcast
1212
00:37:48,000 --> 00:37:51,599
guess
1213
00:37:49,839 --> 00:37:52,800
i think it's uh i think it's something
1214
00:37:51,599 --> 00:37:54,560
that um
1215
00:37:52,800 --> 00:37:56,000
that people should think about the next
1216
00:37:54,560 --> 00:37:56,960
time they go to sit down at their table
1217
00:37:56,000 --> 00:37:58,960
is like
1218
00:37:56,960 --> 00:38:00,640
how am i contributing to the enjoyment
1219
00:37:58,960 --> 00:38:02,400
of everybody else around me
1220
00:38:00,640 --> 00:38:03,920
like do i really need to be the person
1221
00:38:02,400 --> 00:38:06,079
that stirs it up every time is that
1222
00:38:03,920 --> 00:38:07,839
really what i like have to do or is that
1223
00:38:06,079 --> 00:38:10,800
really only just serving myself in some
1224
00:38:07,839 --> 00:38:12,000
cases like being the like potster that's
1225
00:38:10,800 --> 00:38:13,920
a role and that's what i was going to
1226
00:38:12,000 --> 00:38:15,200
make a joke about or i was going to talk
1227
00:38:13,920 --> 00:38:17,040
about when we were talking about roles
1228
00:38:15,200 --> 00:38:18,640
in the specific player roles like
1229
00:38:17,040 --> 00:38:19,920
some people have their roles at their
1230
00:38:18,640 --> 00:38:21,200
table like if you're in your friend
1231
00:38:19,920 --> 00:38:22,640
group there's always that one friend
1232
00:38:21,200 --> 00:38:24,160
that like loves to make jokes and like
1233
00:38:22,640 --> 00:38:26,640
because likes this through the pot but
1234
00:38:24,160 --> 00:38:28,000
then like everyone has a big laugh about
1235
00:38:26,640 --> 00:38:29,760
it because of it and there's always that
1236
00:38:28,000 --> 00:38:31,119
one person that kind of you know helps
1237
00:38:29,760 --> 00:38:32,720
people out when they get down and
1238
00:38:31,119 --> 00:38:34,880
there's always that one person that kind
1239
00:38:32,720 --> 00:38:36,240
of like is kind of like the speaker of
1240
00:38:34,880 --> 00:38:37,599
the group and like is much more
1241
00:38:36,240 --> 00:38:40,160
assertive and there's like willing to go
1242
00:38:37,599 --> 00:38:42,480
into those uncomfortable situations and
1243
00:38:40,160 --> 00:38:43,920
like that's where that piece of the role
1244
00:38:42,480 --> 00:38:45,359
situation comes in like there is the
1245
00:38:43,920 --> 00:38:46,480
role of the character and role playing
1246
00:38:45,359 --> 00:38:47,520
the character and all that kind of stuff
1247
00:38:46,480 --> 00:38:48,400
but then
1248
00:38:47,520 --> 00:38:49,920
the
1249
00:38:48,400 --> 00:38:51,760
roles that you play within your own
1250
00:38:49,920 --> 00:38:54,000
friend group is also a big piece of the
1251
00:38:51,760 --> 00:38:55,970
equation too and having a very fun very
1252
00:38:54,000 --> 00:39:01,919
enjoyable dnd game
1253
00:38:55,970 --> 00:39:01,919
[Music]
1254
00:39:05,630 --> 00:39:09,119
[Music]
1255
00:39:07,359 --> 00:39:12,640
talking about the you know enabling
1256
00:39:09,119 --> 00:39:15,599
everybody to have more fun i think i
1257
00:39:12,640 --> 00:39:18,400
imagine in my headspace the game the
1258
00:39:15,599 --> 00:39:21,359
flow of a session to have an ebb
1259
00:39:18,400 --> 00:39:23,760
and a flow to it so you know sometimes
1260
00:39:21,359 --> 00:39:26,240
these two characters might be talking
1261
00:39:23,760 --> 00:39:28,640
just themselves for five ten minutes but
1262
00:39:26,240 --> 00:39:30,400
then they'll you know they'll flow back
1263
00:39:28,640 --> 00:39:31,599
out to sea and then another two
1264
00:39:30,400 --> 00:39:32,880
characters will come in to fill that
1265
00:39:31,599 --> 00:39:35,839
space and then they'll have their time
1266
00:39:32,880 --> 00:39:37,599
to shine and that's how i personally see
1267
00:39:35,839 --> 00:39:40,320
part of everybody's role to ensure that
1268
00:39:37,599 --> 00:39:42,000
that ebb and flow is balanced and
1269
00:39:40,320 --> 00:39:44,320
managed because because no one person
1270
00:39:42,000 --> 00:39:46,240
can do that you need
1271
00:39:44,320 --> 00:39:48,400
everybody at the table to be on board
1272
00:39:46,240 --> 00:39:49,920
with that kind of okay now i've talked
1273
00:39:48,400 --> 00:39:51,920
enough let me
1274
00:39:49,920 --> 00:39:53,359
next couple of encounters maybe let me
1275
00:39:51,920 --> 00:39:54,880
let me just take a backseat maybe i'm at
1276
00:39:53,359 --> 00:39:56,320
the bar for the next couple of
1277
00:39:54,880 --> 00:39:58,240
encounters and that's okay and that's
1278
00:39:56,320 --> 00:39:59,520
fine i think someone that does a really
1279
00:39:58,240 --> 00:40:01,200
good job there's a couple people that i
1280
00:39:59,520 --> 00:40:03,520
think do a really good job and
1281
00:40:01,200 --> 00:40:05,119
um i know a lot of folks get triggered
1282
00:40:03,520 --> 00:40:06,400
when i say things about or when anyone
1283
00:40:05,119 --> 00:40:07,680
says things about critical role but i
1284
00:40:06,400 --> 00:40:09,200
think two people that do a really good
1285
00:40:07,680 --> 00:40:11,280
job of that specific thing that we're
1286
00:40:09,200 --> 00:40:13,440
talking about here is actually travis
1287
00:40:11,280 --> 00:40:15,280
willingham and sam riegel like
1288
00:40:13,440 --> 00:40:16,960
especially in the first campaign they
1289
00:40:15,280 --> 00:40:18,319
know their roles in the in that seat
1290
00:40:16,960 --> 00:40:20,079
during that first campaign and even in
1291
00:40:18,319 --> 00:40:21,520
this other campaign
1292
00:40:20,079 --> 00:40:23,440
but they know
1293
00:40:21,520 --> 00:40:25,359
they have that ability to kind of judge
1294
00:40:23,440 --> 00:40:27,599
the ebb and flow of like when do i need
1295
00:40:25,359 --> 00:40:30,079
to to speak or when do i need to be
1296
00:40:27,599 --> 00:40:32,400
included or when when do i need to do
1297
00:40:30,079 --> 00:40:33,839
something versus i need to take a step
1298
00:40:32,400 --> 00:40:35,280
back and let these characters have their
1299
00:40:33,839 --> 00:40:37,440
moment because they need to breathe and
1300
00:40:35,280 --> 00:40:40,480
figure out what's going on and like have
1301
00:40:37,440 --> 00:40:42,400
that moment in the sun and then
1302
00:40:40,480 --> 00:40:44,079
go to a you know a shop and then like
1303
00:40:42,400 --> 00:40:45,920
knock out a couple guards and then have
1304
00:40:44,079 --> 00:40:47,040
all that you know the hilario hilarity
1305
00:40:45,920 --> 00:40:48,319
that goes along with that whole
1306
00:40:47,040 --> 00:40:49,599
situation that they had in the first
1307
00:40:48,319 --> 00:40:50,800
campaign so
1308
00:40:49,599 --> 00:40:52,319
and like i'm not saying that everyone
1309
00:40:50,800 --> 00:40:53,760
should pretend to be like them but like
1310
00:40:52,319 --> 00:40:55,280
that's just a really good example of
1311
00:40:53,760 --> 00:40:56,960
like if you want to see and like have
1312
00:40:55,280 --> 00:40:59,040
something to kind of like look at as a
1313
00:40:56,960 --> 00:41:00,560
player and have a model to kind of look
1314
00:40:59,040 --> 00:41:02,480
at like look at how like those
1315
00:41:00,560 --> 00:41:04,720
particular individuals kind of like play
1316
00:41:02,480 --> 00:41:06,240
the game and how they they will step up
1317
00:41:04,720 --> 00:41:08,000
and take the spotlight when they when
1318
00:41:06,240 --> 00:41:10,720
necessary but they are
1319
00:41:08,000 --> 00:41:12,720
engaged the whole time maybe not sam but
1320
00:41:10,720 --> 00:41:14,880
they're engaged the whole time they're
1321
00:41:12,720 --> 00:41:16,319
really invested in what's going on they
1322
00:41:14,880 --> 00:41:17,920
want to know everything about the other
1323
00:41:16,319 --> 00:41:19,440
characters as well not just like what
1324
00:41:17,920 --> 00:41:21,440
happens to their own
1325
00:41:19,440 --> 00:41:23,440
and then as a result
1326
00:41:21,440 --> 00:41:24,960
that makes it so that way they're
1327
00:41:23,440 --> 00:41:26,480
ensuring not only that everyone has fun
1328
00:41:24,960 --> 00:41:27,839
but they're also having fun by hearing
1329
00:41:26,480 --> 00:41:29,119
every like hearing what's going on
1330
00:41:27,839 --> 00:41:30,400
that's allowing everyone to have fun and
1331
00:41:29,119 --> 00:41:32,480
then when they get their moment it makes
1332
00:41:30,400 --> 00:41:34,079
it even more special which is at the end
1333
00:41:32,480 --> 00:41:35,839
of the day like what we want right like
1334
00:41:34,079 --> 00:41:37,599
everyone to have fun and then you have
1335
00:41:35,839 --> 00:41:39,119
fun ultimately in the end
1336
00:41:37,599 --> 00:41:40,960
similar situation happening in in the
1337
00:41:39,119 --> 00:41:42,720
game that i'm playing in at the moment
1338
00:41:40,960 --> 00:41:44,720
with a couple of the players have been
1339
00:41:42,720 --> 00:41:47,200
incarcerated and actually my character
1340
00:41:44,720 --> 00:41:49,119
is the only one to escape out of a party
1341
00:41:47,200 --> 00:41:50,800
of four so the dm and i were talking
1342
00:41:49,119 --> 00:41:52,880
today at length about like how do we
1343
00:41:50,800 --> 00:41:55,680
want to approach this this is when we we
1344
00:41:52,880 --> 00:41:58,560
record it for its own podcast and
1345
00:41:55,680 --> 00:41:59,760
even less boring stuff on air because
1346
00:41:58,560 --> 00:42:01,359
you know one-sided so he's like it's
1347
00:41:59,760 --> 00:42:02,880
only going to be you and me i don't want
1348
00:42:01,359 --> 00:42:04,480
it to take too long but we just had that
1349
00:42:02,880 --> 00:42:06,319
candid and open discussion about here's
1350
00:42:04,480 --> 00:42:07,680
how we can approach it in a way that is
1351
00:42:06,319 --> 00:42:10,560
going to be interesting but i said to
1352
00:42:07,680 --> 00:42:11,599
him i said frankly with the players that
1353
00:42:10,560 --> 00:42:12,800
we have
1354
00:42:11,599 --> 00:42:14,480
i think the three of the guys are going
1355
00:42:12,800 --> 00:42:16,720
to be more than happy just to listen to
1356
00:42:14,480 --> 00:42:18,720
you and me talk about what's
1357
00:42:16,720 --> 00:42:19,839
what's going to happen for that exact
1358
00:42:18,720 --> 00:42:21,280
reason of
1359
00:42:19,839 --> 00:42:23,040
their you know they're invested in the
1360
00:42:21,280 --> 00:42:24,720
in the story and the narrative because
1361
00:42:23,040 --> 00:42:25,760
they're having fun and right my
1362
00:42:24,720 --> 00:42:27,440
character wasn't even there for the
1363
00:42:25,760 --> 00:42:28,880
first 10 sessions they've had 10
1364
00:42:27,440 --> 00:42:30,960
sessions without me you know it's that
1365
00:42:28,880 --> 00:42:33,440
ebb and flow i guess is what i'm getting
1366
00:42:30,960 --> 00:42:36,160
at that yeah it's bringing every
1367
00:42:33,440 --> 00:42:38,480
everybody's level of enjoyment up
1368
00:42:36,160 --> 00:42:40,960
exactly wow that was a
1369
00:42:38,480 --> 00:42:42,960
we really went to town on that one huh
1370
00:42:40,960 --> 00:42:46,079
oh yeah
1371
00:42:42,960 --> 00:42:46,079
no not scared
1372
00:42:46,400 --> 00:42:50,480
worst worst podcast guest ever no no no
1373
00:42:49,520 --> 00:42:52,000
no
1374
00:42:50,480 --> 00:42:53,040
that's the beauty of editing anyway who
1375
00:42:52,000 --> 00:42:54,480
knows
1376
00:42:53,040 --> 00:42:55,760
i know right
1377
00:42:54,480 --> 00:42:57,359
um
1378
00:42:55,760 --> 00:42:59,440
one thing i was i was thinking about
1379
00:42:57,359 --> 00:43:01,440
then and it's a thought i've had before
1380
00:42:59,440 --> 00:43:02,640
about i honestly can't remember whether
1381
00:43:01,440 --> 00:43:05,920
i've talked about it before on the
1382
00:43:02,640 --> 00:43:08,640
podcast or not but um i think that
1383
00:43:05,920 --> 00:43:10,160
people might gravitate towards the human
1384
00:43:08,640 --> 00:43:12,400
fighter and the
1385
00:43:10,160 --> 00:43:14,880
you know the orc barbarian because
1386
00:43:12,400 --> 00:43:16,640
they are maybe seen as easier i don't
1387
00:43:14,880 --> 00:43:18,240
think maybe seen i think
1388
00:43:16,640 --> 00:43:20,400
certainly barbarian is a simpler class
1389
00:43:18,240 --> 00:43:21,839
than say druid for example certainly at
1390
00:43:20,400 --> 00:43:23,599
an earlier level
1391
00:43:21,839 --> 00:43:25,440
for sure especially for newer newer
1392
00:43:23,599 --> 00:43:26,880
players who are like intimidated by a
1393
00:43:25,440 --> 00:43:28,400
lot of the mechanics if you can you know
1394
00:43:26,880 --> 00:43:29,760
if they can learn some of them it makes
1395
00:43:28,400 --> 00:43:31,280
their life easier and then they can kind
1396
00:43:29,760 --> 00:43:33,760
of branch into spell casting as they go
1397
00:43:31,280 --> 00:43:34,960
but so yeah i think that like maybe
1398
00:43:33,760 --> 00:43:37,760
newer players will gravitate towards
1399
00:43:34,960 --> 00:43:40,480
those simpler classes for that reason
1400
00:43:37,760 --> 00:43:42,640
but then ironically they can be harder
1401
00:43:40,480 --> 00:43:44,560
to role play because you have to put
1402
00:43:42,640 --> 00:43:46,480
more effort into that i'm not going to
1403
00:43:44,560 --> 00:43:49,359
charge into that suicidal situation i'm
1404
00:43:46,480 --> 00:43:50,880
not just going to be the edgy mute rogue
1405
00:43:49,359 --> 00:43:52,319
in the corner who doesn't do anything or
1406
00:43:50,880 --> 00:43:54,880
say anything because
1407
00:43:52,319 --> 00:43:57,920
i'm quite silent type you almost because
1408
00:43:54,880 --> 00:44:00,400
i'm so emo and edgy yeah yeah the fringe
1409
00:43:57,920 --> 00:44:01,599
is coming down their face and this it's
1410
00:44:00,400 --> 00:44:03,040
they're almost
1411
00:44:01,599 --> 00:44:04,880
setting themselves up there for a harder
1412
00:44:03,040 --> 00:44:06,880
job of role-playing because they've got
1413
00:44:04,880 --> 00:44:10,160
no you know they've painted themselves
1414
00:44:06,880 --> 00:44:10,960
into a corner almost of playing the role
1415
00:44:10,160 --> 00:44:12,960
to
1416
00:44:10,960 --> 00:44:15,440
bring us back onto the topic of the [ __ ]
1417
00:44:12,960 --> 00:44:17,359
i was playing the role of that class
1418
00:44:15,440 --> 00:44:19,119
is you know i'm playing the barbarian
1419
00:44:17,359 --> 00:44:20,720
hey that seems nice cool fun i get to
1420
00:44:19,119 --> 00:44:23,119
clobber things and do a lot of damage
1421
00:44:20,720 --> 00:44:24,880
okay and then what do you want to drink
1422
00:44:23,119 --> 00:44:28,079
is the first question the dm might throw
1423
00:44:24,880 --> 00:44:29,760
at that player oh uh
1424
00:44:28,079 --> 00:44:32,720
don't know i
1425
00:44:29,760 --> 00:44:35,040
couldn't say whereas the the bard or the
1426
00:44:32,720 --> 00:44:37,760
or the nature loving hippie druid will
1427
00:44:35,040 --> 00:44:40,640
be like you know i want a
1428
00:44:37,760 --> 00:44:41,920
herbal tea or i want uh your a gin and
1429
00:44:40,640 --> 00:44:44,720
tonic for the bard or something i've
1430
00:44:41,920 --> 00:44:46,560
already got some legs to stand on there
1431
00:44:44,720 --> 00:44:48,160
whereas or our druid who wants to eat
1432
00:44:46,560 --> 00:44:51,160
old spoiled milk but that's beside the
1433
00:44:48,160 --> 00:44:51,160
point
1434
00:44:53,200 --> 00:44:57,440
something in the air because in my other
1435
00:44:55,440 --> 00:44:59,280
campaign i'm running i made them
1436
00:44:57,440 --> 00:45:02,720
the players are in like a hyper
1437
00:44:59,280 --> 00:45:04,800
commercialized capitalistic dwarven town
1438
00:45:02,720 --> 00:45:06,880
so it's not it's not just like
1439
00:45:04,800 --> 00:45:09,680
mining and smith's it's almost like a
1440
00:45:06,880 --> 00:45:11,280
mall a shopping center um with really
1441
00:45:09,680 --> 00:45:12,800
like mass produced
1442
00:45:11,280 --> 00:45:14,640
garbage so there's there's like
1443
00:45:12,800 --> 00:45:16,800
literally like closed rails of armor
1444
00:45:14,640 --> 00:45:17,920
that it all just carbon copied and
1445
00:45:16,800 --> 00:45:20,800
one of the reasons they're there is to
1446
00:45:17,920 --> 00:45:22,240
be like why this is a bit crap but
1447
00:45:20,800 --> 00:45:24,319
one of the one of the things i set up
1448
00:45:22,240 --> 00:45:25,119
for them was that was a dwarf box to go
1449
00:45:24,319 --> 00:45:26,400
and get
1450
00:45:25,119 --> 00:45:29,040
coffee
1451
00:45:26,400 --> 00:45:31,119
yeah and then they all ordered milk here
1452
00:45:29,040 --> 00:45:33,200
so i don't know what a weird coincidence
1453
00:45:31,119 --> 00:45:35,599
i thought okay milk
1454
00:45:33,200 --> 00:45:38,079
seven milks please
1455
00:45:35,599 --> 00:45:39,280
the irony of a spores dwarf druid that
1456
00:45:38,079 --> 00:45:40,390
wants milk
1457
00:45:39,280 --> 00:45:42,319
that's spoiled
1458
00:45:40,390 --> 00:45:43,520
[Laughter]
1459
00:45:42,319 --> 00:45:44,800
that's what i'm dealing with in my
1460
00:45:43,520 --> 00:45:47,920
campaign which is
1461
00:45:44,800 --> 00:45:50,079
hilarious that's good lots of yeah lots
1462
00:45:47,920 --> 00:45:51,440
to work with and lean into there you
1463
00:45:50,079 --> 00:45:53,280
know how many dairy farms i'm like
1464
00:45:51,440 --> 00:45:54,880
thinking of now just to come up with
1465
00:45:53,280 --> 00:45:56,480
just for him and like how many different
1466
00:45:54,880 --> 00:45:58,400
varieties of milk and where they come
1467
00:45:56,480 --> 00:46:00,240
from like it's your players give you
1468
00:45:58,400 --> 00:46:02,560
what they want yeah that's that's it's
1469
00:46:00,240 --> 00:46:04,720
it's it's literally that easy i love
1470
00:46:02,560 --> 00:46:07,200
seeing the the tropes and the memes of
1471
00:46:04,720 --> 00:46:08,160
people searching for like how to make a
1472
00:46:07,200 --> 00:46:10,960
bomb
1473
00:46:08,160 --> 00:46:12,720
but don't worry fbi agent i'm a dm
1474
00:46:10,960 --> 00:46:14,560
like this isn't a real oh yeah i'm doing
1475
00:46:12,720 --> 00:46:16,560
it for the game
1476
00:46:14,560 --> 00:46:18,160
likewise like what types of milk and and
1477
00:46:16,560 --> 00:46:19,520
i think we've all every dms had to do
1478
00:46:18,160 --> 00:46:21,839
that at some point when they've gone
1479
00:46:19,520 --> 00:46:23,839
okay let me let me think about that and
1480
00:46:21,839 --> 00:46:24,960
then just furiously have to research
1481
00:46:23,839 --> 00:46:27,040
some
1482
00:46:24,960 --> 00:46:28,319
some insane bizarre topic that they'd
1483
00:46:27,040 --> 00:46:29,599
never have to google before and
1484
00:46:28,319 --> 00:46:30,960
definitely end up on some kind of
1485
00:46:29,599 --> 00:46:33,119
register somewhere
1486
00:46:30,960 --> 00:46:36,640
oh yeah absolutely one thing
1487
00:46:33,119 --> 00:46:38,160
again i made a i made a map of a
1488
00:46:36,640 --> 00:46:40,000
super simple there's a second map i made
1489
00:46:38,160 --> 00:46:42,319
so it wasn't it wasn't very good map of
1490
00:46:40,000 --> 00:46:44,960
a kind of like a mana mansion house for
1491
00:46:42,319 --> 00:46:46,560
a uh masquerade party first floor ground
1492
00:46:44,960 --> 00:46:48,640
floor on first floor or first floor and
1493
00:46:46,560 --> 00:46:50,150
second floor to translate it
1494
00:46:48,640 --> 00:46:51,680
of you know
1495
00:46:50,150 --> 00:46:53,680
[Laughter]
1496
00:46:51,680 --> 00:46:55,280
i was like wait what
1497
00:46:53,680 --> 00:46:56,720
i was on the same page with you and then
1498
00:46:55,280 --> 00:46:58,640
i was like wait what i could never
1499
00:46:56,720 --> 00:47:00,079
remember which way round it is but yeah
1500
00:46:58,640 --> 00:47:02,560
i mean it would be first floor second
1501
00:47:00,079 --> 00:47:04,240
floor but the way you you you presented
1502
00:47:02,560 --> 00:47:06,000
it i was able to
1503
00:47:04,240 --> 00:47:08,160
maybe smarter than i think i figured it
1504
00:47:06,000 --> 00:47:08,160
out
1505
00:47:08,720 --> 00:47:11,040
like you know there's like a dining room
1506
00:47:10,160 --> 00:47:14,480
the
1507
00:47:11,040 --> 00:47:16,480
the study the the kitchen area a bunch
1508
00:47:14,480 --> 00:47:17,920
of bedrooms upstairs and of course
1509
00:47:16,480 --> 00:47:19,040
within the first 10 minutes one of the
1510
00:47:17,920 --> 00:47:21,359
players is like i'm gonna go into the
1511
00:47:19,040 --> 00:47:23,599
bathroom and we i'd made a battle map
1512
00:47:21,359 --> 00:47:25,040
just for sake of simplicity and
1513
00:47:23,599 --> 00:47:26,720
was like oh crap
1514
00:47:25,040 --> 00:47:30,000
i didn't put any bathrooms on this map
1515
00:47:26,720 --> 00:47:32,079
of this house that people live in there
1516
00:47:30,000 --> 00:47:35,200
uh there's an outhouse outside it's not
1517
00:47:32,079 --> 00:47:37,680
on the map yeah so i i quickly took the
1518
00:47:35,200 --> 00:47:39,119
tools and just drew on a couple of rooms
1519
00:47:37,680 --> 00:47:40,960
where i had some negative space left
1520
00:47:39,119 --> 00:47:42,880
over i just said okay that's that's your
1521
00:47:40,960 --> 00:47:44,880
toilet for today and then in that
1522
00:47:42,880 --> 00:47:46,720
session i said okay from now on every
1523
00:47:44,880 --> 00:47:48,720
bloody building you go into is gonna
1524
00:47:46,720 --> 00:47:50,079
have toilets explicitly labeled because
1525
00:47:48,720 --> 00:47:52,160
apparently you guys need to know where
1526
00:47:50,079 --> 00:47:54,000
they are
1527
00:47:52,160 --> 00:47:55,280
sometimes when skipping the boring stuff
1528
00:47:54,000 --> 00:47:56,720
doesn't always
1529
00:47:55,280 --> 00:47:57,920
pan out
1530
00:47:56,720 --> 00:47:59,359
yeah
1531
00:47:57,920 --> 00:48:01,280
that's too funny
1532
00:47:59,359 --> 00:48:03,680
talking we've talked about
1533
00:48:01,280 --> 00:48:05,440
class class roles roles of classes we've
1534
00:48:03,680 --> 00:48:07,839
talked about the role of the dm we've
1535
00:48:05,440 --> 00:48:09,040
talked briefly a little bit about
1536
00:48:07,839 --> 00:48:10,559
the
1537
00:48:09,040 --> 00:48:11,520
roles of the players or at least you
1538
00:48:10,559 --> 00:48:12,880
know
1539
00:48:11,520 --> 00:48:14,400
some things they might not have thought
1540
00:48:12,880 --> 00:48:16,880
about one thing i was going to talk
1541
00:48:14,400 --> 00:48:18,400
about now is to bring us back in game so
1542
00:48:16,880 --> 00:48:21,440
maybe close that loop
1543
00:48:18,400 --> 00:48:25,680
is npc roles
1544
00:48:21,440 --> 00:48:28,880
do you think that npcs should conform to
1545
00:48:25,680 --> 00:48:31,520
specific roles so what i mean by that is
1546
00:48:28,880 --> 00:48:33,040
again to use maybe world of warcraft as
1547
00:48:31,520 --> 00:48:35,119
an example is that obviously you have
1548
00:48:33,040 --> 00:48:36,720
quest givers that stand with a yellow
1549
00:48:35,119 --> 00:48:37,760
exclamation mark above their head but
1550
00:48:36,720 --> 00:48:39,839
also in
1551
00:48:37,760 --> 00:48:42,160
thanks to d d we also have other kind of
1552
00:48:39,839 --> 00:48:44,240
uh roles for npcs such as a tag along
1553
00:48:42,160 --> 00:48:45,839
and obviously the big bad evil guy what
1554
00:48:44,240 --> 00:48:48,559
do you think like
1555
00:48:45,839 --> 00:48:50,160
how do you articulate that in your games
1556
00:48:48,559 --> 00:48:51,599
do you think it works to the betterment
1557
00:48:50,160 --> 00:48:54,319
of the game or to the detriment of the
1558
00:48:51,599 --> 00:48:55,839
game to have npcs fulfill these kind of
1559
00:48:54,319 --> 00:48:57,520
roles do they detract from the
1560
00:48:55,839 --> 00:49:00,800
experience and what are your kind of
1561
00:48:57,520 --> 00:49:00,800
musings on that topic
1562
00:49:01,440 --> 00:49:06,079
i think uh you might know the answer to
1563
00:49:03,599 --> 00:49:07,839
this question already but i do see that
1564
00:49:06,079 --> 00:49:10,079
they uh i'm gonna kind of switch it on
1565
00:49:07,839 --> 00:49:13,200
you a little bit i do see their value in
1566
00:49:10,079 --> 00:49:14,480
having them um i do see that it's
1567
00:49:13,200 --> 00:49:15,839
especially for folks that are
1568
00:49:14,480 --> 00:49:18,079
transitioning into the game for the
1569
00:49:15,839 --> 00:49:20,240
first time i find that having
1570
00:49:18,079 --> 00:49:23,359
some of those specific roles on like
1571
00:49:20,240 --> 00:49:25,119
having a big bad evil guy and like an
1572
00:49:23,359 --> 00:49:27,040
npc who is typically the person that
1573
00:49:25,119 --> 00:49:29,200
they go to to get certain quests and
1574
00:49:27,040 --> 00:49:31,359
stuff like that or whatever i do find
1575
00:49:29,200 --> 00:49:32,559
that in that standpoint it can be very
1576
00:49:31,359 --> 00:49:34,559
important just in order to be able to
1577
00:49:32,559 --> 00:49:37,359
kind of help players you know break into
1578
00:49:34,559 --> 00:49:39,680
the game but after that kind of happens
1579
00:49:37,359 --> 00:49:41,680
in the first kind of town
1580
00:49:39,680 --> 00:49:43,599
i personally
1581
00:49:41,680 --> 00:49:45,599
our npc is going to have a role for
1582
00:49:43,599 --> 00:49:46,800
myself as the dungeon master yes but are
1583
00:49:45,599 --> 00:49:49,280
there going to be the traditional
1584
00:49:46,800 --> 00:49:50,480
archetypes that we're talking about no
1585
00:49:49,280 --> 00:49:52,480
and
1586
00:49:50,480 --> 00:49:54,559
there are going to be specific npcs that
1587
00:49:52,480 --> 00:49:56,720
are going to be quote unquote quest
1588
00:49:54,559 --> 00:49:59,040
givers provided that the party does
1589
00:49:56,720 --> 00:50:00,559
their investigation and figures out like
1590
00:49:59,040 --> 00:50:01,920
you know hey there's something going on
1591
00:50:00,559 --> 00:50:03,280
we need to figure this out and then they
1592
00:50:01,920 --> 00:50:04,720
go to talk to a specific person they're
1593
00:50:03,280 --> 00:50:06,800
like oh yeah like i have this thing
1594
00:50:04,720 --> 00:50:08,079
going on can you go take care of it like
1595
00:50:06,800 --> 00:50:09,200
but then they're gonna come back to that
1596
00:50:08,079 --> 00:50:10,400
guy it's not like he's gonna be like oh
1597
00:50:09,200 --> 00:50:11,280
no i don't have anything else for you to
1598
00:50:10,400 --> 00:50:12,640
do
1599
00:50:11,280 --> 00:50:15,359
that was just the only thing like i
1600
00:50:12,640 --> 00:50:16,960
don't need you i don't like go away or
1601
00:50:15,359 --> 00:50:18,480
you know what i mean like
1602
00:50:16,960 --> 00:50:20,079
from that standpoint and then like there
1603
00:50:18,480 --> 00:50:21,520
always needs to be especially i mean
1604
00:50:20,079 --> 00:50:23,200
there actually technically doesn't like
1605
00:50:21,520 --> 00:50:25,040
you can just completely play an improv
1606
00:50:23,200 --> 00:50:26,720
game where eventually though you just
1607
00:50:25,040 --> 00:50:29,200
are playing out player retirement but
1608
00:50:26,720 --> 00:50:31,520
typically you do have to have some sort
1609
00:50:29,200 --> 00:50:33,680
of existential crisis or threat whether
1610
00:50:31,520 --> 00:50:35,760
it's in the foreground or the background
1611
00:50:33,680 --> 00:50:37,440
that is entirely up to you but generally
1612
00:50:35,760 --> 00:50:38,880
speaking you want to have something that
1613
00:50:37,440 --> 00:50:40,559
is kind of going to be like if you're
1614
00:50:38,880 --> 00:50:42,480
going to go from one level one to level
1615
00:50:40,559 --> 00:50:43,520
20 and generally speaking it's probably
1616
00:50:42,480 --> 00:50:45,599
going to be in the background most of
1617
00:50:43,520 --> 00:50:46,880
the time instead of the foreground um
1618
00:50:45,599 --> 00:50:47,839
but there is fun ways to kind of put in
1619
00:50:46,880 --> 00:50:49,599
the foreground as well if you're
1620
00:50:47,839 --> 00:50:51,440
creative but
1621
00:50:49,599 --> 00:50:54,640
having some sort of like
1622
00:50:51,440 --> 00:50:56,559
evil or antagonistic presence
1623
00:50:54,640 --> 00:50:58,880
in a game i think is important because
1624
00:50:56,559 --> 00:51:00,960
it gives your player characters a reason
1625
00:50:58,880 --> 00:51:02,880
to adventure other than just simply
1626
00:51:00,960 --> 00:51:04,880
going out to find treasure so they can
1627
00:51:02,880 --> 00:51:06,400
make a living because at that point it's
1628
00:51:04,880 --> 00:51:08,559
a job and we don't want to pretend that
1629
00:51:06,400 --> 00:51:09,760
we have it we don't want our at least i
1630
00:51:08,559 --> 00:51:11,200
like to think we don't like to pretend
1631
00:51:09,760 --> 00:51:12,960
that we have a job in our pretend world
1632
00:51:11,200 --> 00:51:14,640
about killing monsters and slaying
1633
00:51:12,960 --> 00:51:16,000
dragons from that standpoint i do
1634
00:51:14,640 --> 00:51:17,520
believe it's important to kind of have
1635
00:51:16,000 --> 00:51:18,640
that kind of central crisis or that
1636
00:51:17,520 --> 00:51:20,640
central like
1637
00:51:18,640 --> 00:51:22,160
um evil presence
1638
00:51:20,640 --> 00:51:23,920
in the traditional sense now you could
1639
00:51:22,160 --> 00:51:25,440
be playing a group of evil characters
1640
00:51:23,920 --> 00:51:26,960
that want to take away a god like that's
1641
00:51:25,440 --> 00:51:29,040
totally fine too that can be your your
1642
00:51:26,960 --> 00:51:29,920
version of antagonistic evil presence or
1643
00:51:29,040 --> 00:51:32,000
whatever
1644
00:51:29,920 --> 00:51:33,280
but at the same time like i think it's
1645
00:51:32,000 --> 00:51:35,280
very important to have that because it
1646
00:51:33,280 --> 00:51:36,880
gives you something to build up to and
1647
00:51:35,280 --> 00:51:39,200
have something for them to engage with
1648
00:51:36,880 --> 00:51:41,920
and near the end of your campaigns but
1649
00:51:39,200 --> 00:51:43,760
the traditional sense of like having a
1650
00:51:41,920 --> 00:51:45,839
specific quest giver or any of those
1651
00:51:43,760 --> 00:51:47,680
other kind of traditional roles to be
1652
00:51:45,839 --> 00:51:49,359
filled as npcs like
1653
00:51:47,680 --> 00:51:51,200
no it doesn't need to be that way
1654
00:51:49,359 --> 00:51:53,359
necessarily like
1655
00:51:51,200 --> 00:51:54,880
and like some npcs might require more of
1656
00:51:53,359 --> 00:51:56,559
the party or maybe it's an it just
1657
00:51:54,880 --> 00:51:58,480
happens to be an npc like a wizard or
1658
00:51:56,559 --> 00:51:59,839
something like that who is valuable to
1659
00:51:58,480 --> 00:52:01,599
the party and that's why they keep going
1660
00:51:59,839 --> 00:52:03,440
back to help him because he
1661
00:52:01,599 --> 00:52:04,640
or he might be asking the players to do
1662
00:52:03,440 --> 00:52:06,240
something because it's something that he
1663
00:52:04,640 --> 00:52:08,720
can't do or he doesn't have the time to
1664
00:52:06,240 --> 00:52:11,040
do and that's why it's happening so
1665
00:52:08,720 --> 00:52:13,040
it can be there but i don't think it
1666
00:52:11,040 --> 00:52:14,960
necessarily needs to be thought of like
1667
00:52:13,040 --> 00:52:16,480
oh this person's just like a quest giver
1668
00:52:14,960 --> 00:52:17,599
that gives me multiple quest lines and
1669
00:52:16,480 --> 00:52:19,599
stuff like that to do and they're just
1670
00:52:17,599 --> 00:52:20,319
like a central place to go for that i
1671
00:52:19,599 --> 00:52:22,319
think
1672
00:52:20,319 --> 00:52:24,160
npcs are people too like they have their
1673
00:52:22,319 --> 00:52:26,240
own needs and wants and all that kind of
1674
00:52:24,160 --> 00:52:28,000
stuff so if their goals and needs and
1675
00:52:26,240 --> 00:52:30,079
wants are accomplished like they may
1676
00:52:28,000 --> 00:52:31,760
want to do other things but they may not
1677
00:52:30,079 --> 00:52:33,599
and that might be the end of their that
1678
00:52:31,760 --> 00:52:35,359
might be the end of their story like
1679
00:52:33,599 --> 00:52:37,280
that person like has the thing taken
1680
00:52:35,359 --> 00:52:39,440
care of like the farmer's
1681
00:52:37,280 --> 00:52:40,559
daughter gets rescued from the goblins
1682
00:52:39,440 --> 00:52:42,400
or whatever like that and then they
1683
00:52:40,559 --> 00:52:44,880
never see them again like that's
1684
00:52:42,400 --> 00:52:46,400
entirely possible or maybe they are like
1685
00:52:44,880 --> 00:52:48,400
hey if you want like if you want to make
1686
00:52:46,400 --> 00:52:49,920
some extra coin like i need some
1687
00:52:48,400 --> 00:52:51,359
or out of the mountains but it's only in
1688
00:52:49,920 --> 00:52:53,440
this one specific mountain then there
1689
00:52:51,359 --> 00:52:54,960
might be trolls up there like like yeah
1690
00:52:53,440 --> 00:52:56,640
sure like that can still happen but it
1691
00:52:54,960 --> 00:52:58,160
doesn't have to yeah so from that
1692
00:52:56,640 --> 00:52:59,520
standpoint i guess it's a little bit of
1693
00:52:58,160 --> 00:53:01,119
yes and a little bit of no sure i guess
1694
00:52:59,520 --> 00:53:03,280
it's the best way to put it which is
1695
00:53:01,119 --> 00:53:06,480
again worst podcast i guess there you go
1696
00:53:03,280 --> 00:53:06,480
you say yes and no to everything
1697
00:53:07,040 --> 00:53:10,240
no no no it's somewhere in the middle
1698
00:53:08,800 --> 00:53:12,240
like we've been saying yeah yeah and
1699
00:53:10,240 --> 00:53:14,240
that's the nature of life right so you
1700
00:53:12,240 --> 00:53:15,280
know we're not going to escape that but
1701
00:53:14,240 --> 00:53:18,559
yeah i
1702
00:53:15,280 --> 00:53:20,319
love to subvert expectations hence go
1703
00:53:18,559 --> 00:53:21,920
into a mining town and there's not a
1704
00:53:20,319 --> 00:53:23,119
smithy in sight there's just blinding
1705
00:53:21,920 --> 00:53:24,559
white lights and clothes threats
1706
00:53:23,119 --> 00:53:26,319
everywhere it's like oh hang on that's
1707
00:53:24,559 --> 00:53:28,960
not that's not dwarf and see and
1708
00:53:26,319 --> 00:53:31,040
likewise with my npcs i've probably lent
1709
00:53:28,960 --> 00:53:33,359
on that a little bit too hard and maybe
1710
00:53:31,040 --> 00:53:34,880
harder than i should have done for newer
1711
00:53:33,359 --> 00:53:37,119
players who are probably expecting a
1712
00:53:34,880 --> 00:53:38,720
little helping hand of to be met in the
1713
00:53:37,119 --> 00:53:40,400
middle of
1714
00:53:38,720 --> 00:53:42,400
now come on just give me some exposition
1715
00:53:40,400 --> 00:53:44,559
here because that's what we need and
1716
00:53:42,400 --> 00:53:46,400
we're after right now but i've i make
1717
00:53:44,559 --> 00:53:48,400
points of being like no you can't just
1718
00:53:46,400 --> 00:53:50,160
keep pressing next next next next next
1719
00:53:48,400 --> 00:53:51,839
in a dialogue tree right and eventually
1720
00:53:50,160 --> 00:53:53,359
just keep looping around there's a point
1721
00:53:51,839 --> 00:53:54,839
when the person's like please leave my
1722
00:53:53,359 --> 00:53:59,440
home now
1723
00:53:54,839 --> 00:54:00,800
because my stew's boiling over and uh
1724
00:53:59,440 --> 00:54:01,599
i can't i don't know what else to tell
1725
00:54:00,800 --> 00:54:04,160
you
1726
00:54:01,599 --> 00:54:05,760
the classic one i like to use is the npc
1727
00:54:04,160 --> 00:54:07,920
who's like annoyed by the fact that the
1728
00:54:05,760 --> 00:54:09,200
players are coming to talk to them
1729
00:54:07,920 --> 00:54:10,720
because like they're in the middle of
1730
00:54:09,200 --> 00:54:11,680
doing something like in the example
1731
00:54:10,720 --> 00:54:13,599
you're talking about like maybe
1732
00:54:11,680 --> 00:54:15,520
somebody's just like trying to go to
1733
00:54:13,599 --> 00:54:16,640
work because they're late and the player
1734
00:54:15,520 --> 00:54:18,800
characters are stopping them and he's
1735
00:54:16,640 --> 00:54:21,200
like i i need to go like
1736
00:54:18,800 --> 00:54:22,480
i'm not like you know npc number five
1737
00:54:21,200 --> 00:54:23,760
that's gonna sit here and tell you
1738
00:54:22,480 --> 00:54:25,839
everything that i know about the town
1739
00:54:23,760 --> 00:54:28,880
like i've got to go but if you want to
1740
00:54:25,839 --> 00:54:32,000
find uh sheriff jim he's like over there
1741
00:54:28,880 --> 00:54:33,760
bye see you later like i'm out
1742
00:54:32,000 --> 00:54:35,920
yeah which could be so frustrating for
1743
00:54:33,760 --> 00:54:37,760
the players in a good kind of way to be
1744
00:54:35,920 --> 00:54:39,760
like yeah this guy's got to go at
1745
00:54:37,760 --> 00:54:41,359
somewhere and sometimes it's always well
1746
00:54:39,760 --> 00:54:43,680
why is he being so why doesn't he want
1747
00:54:41,359 --> 00:54:45,599
to talk to us he's nah he's just got a
1748
00:54:43,680 --> 00:54:47,920
nine he's just got a nine to five
1749
00:54:45,599 --> 00:54:49,040
that's it there's no well and and i love
1750
00:54:47,920 --> 00:54:51,200
kind of like
1751
00:54:49,040 --> 00:54:53,359
it's almost like subverting expectations
1752
00:54:51,200 --> 00:54:55,200
but it's also a little bit of like
1753
00:54:53,359 --> 00:54:57,920
like and subverting the like idea of
1754
00:54:55,200 --> 00:54:59,520
like the you know video game and nes
1755
00:54:57,920 --> 00:55:00,640
like style that people are used to but
1756
00:54:59,520 --> 00:55:02,400
it's just like
1757
00:55:00,640 --> 00:55:05,280
no this dude's a real person who has
1758
00:55:02,400 --> 00:55:07,440
like needs and like i have a shopkeeper
1759
00:55:05,280 --> 00:55:09,760
who basically like he sells his items
1760
00:55:07,440 --> 00:55:11,280
like i would say it's a fair price based
1761
00:55:09,760 --> 00:55:12,640
on the system that i'm using but my
1762
00:55:11,280 --> 00:55:14,400
player here's like oh that's like so
1763
00:55:12,640 --> 00:55:16,240
expensive and then like say that to the
1764
00:55:14,400 --> 00:55:17,680
npc and he's like
1765
00:55:16,240 --> 00:55:18,960
i have to make a living you know what i
1766
00:55:17,680 --> 00:55:21,280
bought these things for this is only
1767
00:55:18,960 --> 00:55:23,440
like a 10 mark up like i need to make a
1768
00:55:21,280 --> 00:55:24,319
profit here i'm not trying to screw you
1769
00:55:23,440 --> 00:55:25,599
over
1770
00:55:24,319 --> 00:55:27,359
but like they still think that he is
1771
00:55:25,599 --> 00:55:29,200
because it's like 10 000 gold what are
1772
00:55:27,359 --> 00:55:30,319
you talking about and it's like
1773
00:55:29,200 --> 00:55:31,599
you know there's only one of these
1774
00:55:30,319 --> 00:55:33,920
things in the world right i'm not just
1775
00:55:31,599 --> 00:55:36,640
gonna give it to you for 500 goals yeah
1776
00:55:33,920 --> 00:55:38,720
like you can't just ask nicely and yeah
1777
00:55:36,640 --> 00:55:40,480
have it for free here
1778
00:55:38,720 --> 00:55:42,559
even with your persuasion check of 20
1779
00:55:40,480 --> 00:55:44,640
it's gonna be a 30 on that persuasion
1780
00:55:42,559 --> 00:55:46,559
check because guess what like
1781
00:55:44,640 --> 00:55:48,640
i need to make a living like i like you
1782
00:55:46,559 --> 00:55:49,440
but i don't like you that much
1783
00:55:48,640 --> 00:55:50,880
so
1784
00:55:49,440 --> 00:55:52,720
that's the one i always like have fun
1785
00:55:50,880 --> 00:55:54,319
with is the shopkeeper ones because it's
1786
00:55:52,720 --> 00:55:55,839
always like well why isn't this guy like
1787
00:55:54,319 --> 00:55:57,119
help working with us and it's like well
1788
00:55:55,839 --> 00:55:59,200
there's a reason
1789
00:55:57,119 --> 00:56:01,280
he has to make a living
1790
00:55:59,200 --> 00:56:03,680
oh yeah there's real parts of this like
1791
00:56:01,280 --> 00:56:05,200
npcs like have motivations like it's not
1792
00:56:03,680 --> 00:56:06,079
like when you go and play in skyrim and
1793
00:56:05,200 --> 00:56:07,839
you like
1794
00:56:06,079 --> 00:56:09,200
you sell all your magic weapons that you
1795
00:56:07,839 --> 00:56:11,520
got out of the cave that you don't need
1796
00:56:09,200 --> 00:56:13,040
anymore and then like the person has
1797
00:56:11,520 --> 00:56:14,559
like infinite gold to buy them off of
1798
00:56:13,040 --> 00:56:16,079
you from like that's not how it works
1799
00:56:14,559 --> 00:56:18,400
yeah although i think they did fix that
1800
00:56:16,079 --> 00:56:20,079
in skyrim is they um set limits on how
1801
00:56:18,400 --> 00:56:21,920
much gold each each person had but there
1802
00:56:20,079 --> 00:56:23,760
were ways to work around it like sleep
1803
00:56:21,920 --> 00:56:24,960
for a week come back and just they still
1804
00:56:23,760 --> 00:56:27,280
haven't they have more gold together
1805
00:56:24,960 --> 00:56:28,400
like you just you steal their own goods
1806
00:56:27,280 --> 00:56:30,480
right in front of them and then just
1807
00:56:28,400 --> 00:56:31,520
sell it back to them straight away yeah
1808
00:56:30,480 --> 00:56:33,280
and they were like yeah that was just
1809
00:56:31,520 --> 00:56:34,880
fine yeah
1810
00:56:33,280 --> 00:56:36,400
please take all my money for the goods
1811
00:56:34,880 --> 00:56:38,960
that were sitting on that shelf in front
1812
00:56:36,400 --> 00:56:40,400
of me 30 seconds ago here
1813
00:56:38,960 --> 00:56:42,799
exactly
1814
00:56:40,400 --> 00:56:44,400
yeah i want to wear that concept of
1815
00:56:42,799 --> 00:56:46,160
bartering with
1816
00:56:44,400 --> 00:56:47,920
the shopkeepers has come from because
1817
00:56:46,160 --> 00:56:49,520
that happens in like every game unless
1818
00:56:47,920 --> 00:56:51,040
you're playing with very mature
1819
00:56:49,520 --> 00:56:52,960
experienced players and who are playing
1820
00:56:51,040 --> 00:56:55,440
very you know lawful good characters
1821
00:56:52,960 --> 00:56:58,240
pretty much every party will have
1822
00:56:55,440 --> 00:56:58,240
some one person
1823
00:57:02,079 --> 00:57:05,599
their immediate thing is give us a
1824
00:57:03,760 --> 00:57:06,880
discount which sometimes doesn't make
1825
00:57:05,599 --> 00:57:08,960
sense because
1826
00:57:06,880 --> 00:57:10,799
in day to day i can't go to my
1827
00:57:08,960 --> 00:57:13,359
supermarket and i can't ask the cashier
1828
00:57:10,799 --> 00:57:15,280
there like give me ten percent off this
1829
00:57:13,359 --> 00:57:17,200
pack of fosters
1830
00:57:15,280 --> 00:57:21,280
what sorry sir the
1831
00:57:17,200 --> 00:57:21,280
the shelf edge label says it's 5.99
1832
00:57:21,359 --> 00:57:26,240
so what do you want me to do here
1833
00:57:23,520 --> 00:57:27,599
that's just not a thing so exactly
1834
00:57:26,240 --> 00:57:30,000
there's i think there's a couple things
1835
00:57:27,599 --> 00:57:32,240
that go there it's the idea that in a
1836
00:57:30,000 --> 00:57:35,040
lot of your traditional like fantasy
1837
00:57:32,240 --> 00:57:36,400
rpgs like that system is available or at
1838
00:57:35,040 --> 00:57:38,960
least in a number of them like your
1839
00:57:36,400 --> 00:57:40,799
skyrims and um i'm trying to think the
1840
00:57:38,960 --> 00:57:42,240
like fallout has it all the same company
1841
00:57:40,799 --> 00:57:45,359
yeah but there are a number of different
1842
00:57:42,240 --> 00:57:47,680
games that play like that and
1843
00:57:45,359 --> 00:57:49,280
i think also the idea of like
1844
00:57:47,680 --> 00:57:51,680
because this is kind of like a unique
1845
00:57:49,280 --> 00:57:53,520
fantasy world and like
1846
00:57:51,680 --> 00:57:54,720
back if you think back to like medieval
1847
00:57:53,520 --> 00:57:56,319
ages and stuff like that like you didn't
1848
00:57:54,720 --> 00:57:58,000
have price tags like people traded and
1849
00:57:56,319 --> 00:57:59,760
that's how things worked back then and
1850
00:57:58,000 --> 00:58:02,160
like gold was a thing but a lot of times
1851
00:57:59,760 --> 00:58:04,400
people traded so and since most of us
1852
00:58:02,160 --> 00:58:06,880
play our fantasy settings in that very
1853
00:58:04,400 --> 00:58:08,960
fantasy way when you put a price tag on
1854
00:58:06,880 --> 00:58:10,720
something like it and the experience of
1855
00:58:08,960 --> 00:58:12,000
playing in fantasy style settings and
1856
00:58:10,720 --> 00:58:13,520
video games and other things makes
1857
00:58:12,000 --> 00:58:16,160
people think well i can barter for this
1858
00:58:13,520 --> 00:58:18,000
right and it's like yeah sure you can
1859
00:58:16,160 --> 00:58:20,960
however you're not going to be able to
1860
00:58:18,000 --> 00:58:22,880
beat the computer's logic based on the
1861
00:58:20,960 --> 00:58:24,400
number of times you go and talk to them
1862
00:58:22,880 --> 00:58:25,760
and try to like giggle and flirt with
1863
00:58:24,400 --> 00:58:27,599
them and then try to see if they'll like
1864
00:58:25,760 --> 00:58:29,599
give you a knock off on the price like
1865
00:58:27,599 --> 00:58:31,839
that might only get you so far and it's
1866
00:58:29,599 --> 00:58:33,119
not going to be oh because they have a
1867
00:58:31,839 --> 00:58:34,480
very good disposition to you they're
1868
00:58:33,119 --> 00:58:35,599
going to give you half off they still
1869
00:58:34,480 --> 00:58:36,960
need to make money so they're still
1870
00:58:35,599 --> 00:58:37,839
going to have some sort of origin
1871
00:58:36,960 --> 00:58:39,760
problem
1872
00:58:37,839 --> 00:58:42,400
there's a limit to how much craziness
1873
00:58:39,760 --> 00:58:43,520
that you can get away with there and it
1874
00:58:42,400 --> 00:58:44,799
goes right back the other way the
1875
00:58:43,520 --> 00:58:46,319
players will always try to sell their
1876
00:58:44,799 --> 00:58:47,119
stuff worth more than what it actually
1877
00:58:46,319 --> 00:58:48,960
is
1878
00:58:47,119 --> 00:58:50,400
and if they have a savvy shopkeeper
1879
00:58:48,960 --> 00:58:51,040
talking to them they're not going to buy
1880
00:58:50,400 --> 00:58:52,799
it
1881
00:58:51,040 --> 00:58:55,920
so they always say like persuasion check
1882
00:58:52,799 --> 00:58:57,680
is not dominate person and intimidation
1883
00:58:55,920 --> 00:58:59,920
is not dominate personally they are very
1884
00:58:57,680 --> 00:59:01,599
much within the remit of those spells to
1885
00:58:59,920 --> 00:59:03,119
have that kind of take the shirt off
1886
00:59:01,599 --> 00:59:05,359
your back and give it to me okay that's
1887
00:59:03,119 --> 00:59:07,040
a level four spell slot please
1888
00:59:05,359 --> 00:59:08,240
yeah exactly like there's a value there
1889
00:59:07,040 --> 00:59:10,240
there's a value proposition there it's
1890
00:59:08,240 --> 00:59:11,520
not just like doing well on a check and
1891
00:59:10,240 --> 00:59:13,119
like you said like you can intimidate
1892
00:59:11,520 --> 00:59:15,040
some shopkeepers or some people all you
1893
00:59:13,119 --> 00:59:15,760
want they might be scared to death of
1894
00:59:15,040 --> 00:59:17,839
you
1895
00:59:15,760 --> 00:59:20,960
but they're not more scared of being
1896
00:59:17,839 --> 00:59:22,319
homeless so guess what they might like
1897
00:59:20,960 --> 00:59:23,520
try to come up with a number they think
1898
00:59:22,319 --> 00:59:25,359
you might be okay with but they're
1899
00:59:23,520 --> 00:59:27,200
probably still going to try to make
1900
00:59:25,359 --> 00:59:30,960
money off of it like that's how it works
1901
00:59:27,200 --> 00:59:30,960
exactly it's like being a real person
1902
00:59:31,839 --> 00:59:35,040
it's like real people have needs or
1903
00:59:33,119 --> 00:59:35,839
something yeah weird right bizarre i
1904
00:59:35,040 --> 00:59:36,960
know
1905
00:59:35,839 --> 00:59:38,880
one of the things i read recently
1906
00:59:36,960 --> 00:59:41,040
someone posted on reddit about how to
1907
00:59:38,880 --> 00:59:42,400
run social encounters and they put the
1908
00:59:41,040 --> 00:59:43,920
first point it may or may not have been
1909
00:59:42,400 --> 00:59:46,000
paraphrased from the dungeon master's
1910
00:59:43,920 --> 00:59:48,799
guide but it was basically like just
1911
00:59:46,000 --> 00:59:49,920
like we're saying npcs have got needs
1912
00:59:48,799 --> 00:59:51,440
wants
1913
00:59:49,920 --> 00:59:53,760
leverage points essentially and i sent
1914
00:59:51,440 --> 00:59:55,839
that to my players to say
1915
00:59:53,760 --> 00:59:57,760
look maybe some of the times you feel
1916
00:59:55,839 --> 00:59:59,920
like you're butting heads with me
1917
00:59:57,760 --> 01:00:03,119
it's because you approach pretty much
1918
00:59:59,920 --> 01:00:05,040
every npc in the same way of just
1919
01:00:03,119 --> 01:00:06,720
tell me what you know now and you won't
1920
01:00:05,040 --> 01:00:08,720
get hurt i don't know anything that
1921
01:00:06,720 --> 01:00:10,640
person knows okay you tell me what you
1922
01:00:08,720 --> 01:00:12,240
know and you won't get hurt and i said
1923
01:00:10,640 --> 01:00:13,920
to them like
1924
01:00:12,240 --> 01:00:16,319
when i tell you how they stand and what
1925
01:00:13,920 --> 01:00:19,280
they're wearing that's not just
1926
01:00:16,319 --> 01:00:20,960
you humoring me that's me helping you
1927
01:00:19,280 --> 01:00:22,880
out to kind of figure it out yeah you
1928
01:00:20,960 --> 01:00:24,480
might get further by saying oh hey have
1929
01:00:22,880 --> 01:00:26,000
you have you been
1930
01:00:24,480 --> 01:00:27,359
working out because
1931
01:00:26,000 --> 01:00:29,440
that shirt's looking a little tight on
1932
01:00:27,359 --> 01:00:31,200
you buddy anyway um what can you what do
1933
01:00:29,440 --> 01:00:33,359
you know about this can get you a lot
1934
01:00:31,200 --> 01:00:35,040
further than just tell me everything you
1935
01:00:33,359 --> 01:00:36,880
know or you won't hurt you depending on
1936
01:00:35,040 --> 01:00:39,359
the npc and that's what i i want to
1937
01:00:36,880 --> 01:00:43,119
leverage more myself as a dm
1938
01:00:39,359 --> 01:00:44,240
yeah i i love the as silly as it sounds
1939
01:00:43,119 --> 01:00:46,240
like there's always going to be like a
1940
01:00:44,240 --> 01:00:48,160
favorite npc
1941
01:00:46,240 --> 01:00:50,400
in most parties but i always love to use
1942
01:00:48,160 --> 01:00:52,079
those npcs to
1943
01:00:50,400 --> 01:00:53,839
also highlight the fact that like there
1944
01:00:52,079 --> 01:00:55,920
are other npcs that you can treat in a
1945
01:00:53,839 --> 01:00:58,240
very similar way at least that you can
1946
01:00:55,920 --> 01:00:59,359
develop a relationship with and actually
1947
01:00:58,240 --> 01:01:01,280
like
1948
01:00:59,359 --> 01:01:03,119
i don't know just like you can develop
1949
01:01:01,280 --> 01:01:04,559
relationships with certain with npcs
1950
01:01:03,119 --> 01:01:05,680
that will allow you to have certain
1951
01:01:04,559 --> 01:01:07,599
benefits
1952
01:01:05,680 --> 01:01:09,200
it's like everyone loves like oh this
1953
01:01:07,599 --> 01:01:10,240
guy's hilarious and so that's why we
1954
01:01:09,200 --> 01:01:12,319
want to keep talking to him like that
1955
01:01:10,240 --> 01:01:14,160
that's a benefit but then there's also
1956
01:01:12,319 --> 01:01:15,680
in-game benefits of like you know align
1957
01:01:14,160 --> 01:01:17,119
yourself with like a certain noble or
1958
01:01:15,680 --> 01:01:20,240
something like that maybe you get like
1959
01:01:17,119 --> 01:01:23,760
free passage between a certain area or
1960
01:01:20,240 --> 01:01:25,280
maybe they are able to get your um
1961
01:01:23,760 --> 01:01:27,200
bounty wiped away because you did
1962
01:01:25,280 --> 01:01:28,559
something that was seen as unlawful but
1963
01:01:27,200 --> 01:01:30,000
like they can vouch for you or something
1964
01:01:28,559 --> 01:01:32,319
like that like which is what i'm kind of
1965
01:01:30,000 --> 01:01:33,920
excited for in um tasha's called
1966
01:01:32,319 --> 01:01:35,440
everything
1967
01:01:33,920 --> 01:01:37,200
the group patrons and stuff like that
1968
01:01:35,440 --> 01:01:40,000
there's a lot of and i think a lot of
1969
01:01:37,200 --> 01:01:42,079
folks can actually utilize a lot of that
1970
01:01:40,000 --> 01:01:44,160
material to not only guide necessarily
1971
01:01:42,079 --> 01:01:45,520
like oh patrons in the traditional sense
1972
01:01:44,160 --> 01:01:47,280
but also
1973
01:01:45,520 --> 01:01:49,280
having that ability to use that as a
1974
01:01:47,280 --> 01:01:51,119
kind of basis to role play a number of
1975
01:01:49,280 --> 01:01:52,720
major npcs that could be of benefit to
1976
01:01:51,119 --> 01:01:54,160
the party that aren't necessarily just
1977
01:01:52,720 --> 01:01:55,680
their patrons sending them out on things
1978
01:01:54,160 --> 01:01:57,359
or doing or having them do things for
1979
01:01:55,680 --> 01:02:00,400
them i think it's a really great way to
1980
01:01:57,359 --> 01:02:01,920
kind of use that as a way to build like
1981
01:02:00,400 --> 01:02:03,280
okay if i'm going to have an npc that's
1982
01:02:01,920 --> 01:02:04,559
going to be important and can benefit
1983
01:02:03,280 --> 01:02:06,000
the party like this could be a good way
1984
01:02:04,559 --> 01:02:07,280
to kind of bill them out
1985
01:02:06,000 --> 01:02:08,640
yeah that's something i'm looking
1986
01:02:07,280 --> 01:02:10,000
forward to having a bit more of a
1987
01:02:08,640 --> 01:02:11,280
framework around as well and again
1988
01:02:10,000 --> 01:02:13,359
something i haven't really thought too
1989
01:02:11,280 --> 01:02:14,640
much of on but needless to say i'm very
1990
01:02:13,359 --> 01:02:15,920
much looking forward to tuesday i've
1991
01:02:14,640 --> 01:02:17,839
already earmarked a couple of the
1992
01:02:15,920 --> 01:02:20,400
subclasses that i want to a little
1993
01:02:17,839 --> 01:02:22,480
theory crafting session around and
1994
01:02:20,400 --> 01:02:24,319
so on and so
1995
01:02:22,480 --> 01:02:26,000
have you got any any points you wanted
1996
01:02:24,319 --> 01:02:28,559
to discuss or any topics you wanted to
1997
01:02:26,000 --> 01:02:30,079
talk about around the concept of
1998
01:02:28,559 --> 01:02:32,079
roles
1999
01:02:30,079 --> 01:02:33,599
i think we kind of hit a lot of the
2000
01:02:32,079 --> 01:02:35,680
major ones i wanted to talk about
2001
01:02:33,599 --> 01:02:37,440
because we we talked about like the role
2002
01:02:35,680 --> 01:02:40,079
of the dungeon master the player the
2003
01:02:37,440 --> 01:02:41,599
character role playing itself entirely
2004
01:02:40,079 --> 01:02:42,799
whenever i have this conversation with
2005
01:02:41,599 --> 01:02:44,880
folks is i
2006
01:02:42,799 --> 01:02:47,440
really try to push
2007
01:02:44,880 --> 01:02:49,920
and i think this has been apparent
2008
01:02:47,440 --> 01:02:52,880
the sincerity and the
2009
01:02:49,920 --> 01:02:54,799
honesty that role play
2010
01:02:52,880 --> 01:02:56,960
can be enhanced by like or that role
2011
01:02:54,799 --> 01:02:59,359
play can be enhanced much more by
2012
01:02:56,960 --> 01:03:00,960
honesty and sincerity
2013
01:02:59,359 --> 01:03:02,640
in the context of what we just talked
2014
01:03:00,960 --> 01:03:04,640
about when we're talking about npcs and
2015
01:03:02,640 --> 01:03:06,000
like how you interact with them and like
2016
01:03:04,640 --> 01:03:08,160
certain people like certain things and
2017
01:03:06,000 --> 01:03:09,440
don't like certain things like or having
2018
01:03:08,160 --> 01:03:11,760
that understanding of like when you're
2019
01:03:09,440 --> 01:03:14,319
playing your player character that like
2020
01:03:11,760 --> 01:03:17,039
that based on what their experiences are
2021
01:03:14,319 --> 01:03:18,640
like is to inform them on what their
2022
01:03:17,039 --> 01:03:20,319
decisions will be differently
2023
01:03:18,640 --> 01:03:22,000
necessarily than what your own
2024
01:03:20,319 --> 01:03:23,839
experiences would be and how you would
2025
01:03:22,000 --> 01:03:25,440
react in the situation and kind of
2026
01:03:23,839 --> 01:03:27,520
utilizing that as a framework to give
2027
01:03:25,440 --> 01:03:29,440
yourself something to base your
2028
01:03:27,520 --> 01:03:31,119
decisions off of as a role-playing
2029
01:03:29,440 --> 01:03:32,000
character in a tabletop role-playing
2030
01:03:31,119 --> 01:03:34,000
game
2031
01:03:32,000 --> 01:03:35,920
i think that we oftentimes look very
2032
01:03:34,000 --> 01:03:37,280
much at the surface level kind of
2033
01:03:35,920 --> 01:03:39,839
aspects where we see physical
2034
01:03:37,280 --> 01:03:41,359
characteristics the stat array that we
2035
01:03:39,839 --> 01:03:43,119
put on our staff blocks and stuff like
2036
01:03:41,359 --> 01:03:44,880
that but the one thing that i always
2037
01:03:43,119 --> 01:03:46,400
find very interesting is that usually
2038
01:03:44,880 --> 01:03:47,440
that top right hand corner of most
2039
01:03:46,400 --> 01:03:49,039
character sheets where it says
2040
01:03:47,440 --> 01:03:50,319
personality traits bonds and flaws and
2041
01:03:49,039 --> 01:03:52,079
all that kind of stuff
2042
01:03:50,319 --> 01:03:53,200
usually is the last thing that people
2043
01:03:52,079 --> 01:03:55,440
think about
2044
01:03:53,200 --> 01:03:57,359
because it doesn't have a mechanical
2045
01:03:55,440 --> 01:03:59,680
aspect absolutely in the fifth edition
2046
01:03:57,359 --> 01:04:01,119
game and i think it's interesting
2047
01:03:59,680 --> 01:04:02,240
because people either just fill that in
2048
01:04:01,119 --> 01:04:04,240
with something random and ignore it
2049
01:04:02,240 --> 01:04:05,119
completely they don't fill it in
2050
01:04:04,240 --> 01:04:06,960
i
2051
01:04:05,119 --> 01:04:08,559
have only played so many characters but
2052
01:04:06,960 --> 01:04:10,640
i'd love to get to the point where i've
2053
01:04:08,559 --> 01:04:12,720
played enough characters that i can take
2054
01:04:10,640 --> 01:04:14,880
the random assortment of ideas bonds and
2055
01:04:12,720 --> 01:04:16,799
flaws put them on a piece of paper
2056
01:04:14,880 --> 01:04:18,799
and then think about ways that are
2057
01:04:16,799 --> 01:04:20,880
reasons in their backstory of why they
2058
01:04:18,799 --> 01:04:23,039
are this way for sure yeah what informed
2059
01:04:20,880 --> 01:04:24,799
them and why don't they trust people or
2060
01:04:23,039 --> 01:04:27,039
like like why is the most important
2061
01:04:24,799 --> 01:04:28,880
thing to them their meemaw what is the
2062
01:04:27,039 --> 01:04:31,680
reason behind that and how does that
2063
01:04:28,880 --> 01:04:33,520
inform how they react into a situation
2064
01:04:31,680 --> 01:04:35,280
where someone's family member is in
2065
01:04:33,520 --> 01:04:37,680
danger or
2066
01:04:35,280 --> 01:04:39,680
when some person comes up to them asking
2067
01:04:37,680 --> 01:04:41,200
them for aid but
2068
01:04:39,680 --> 01:04:42,480
they're apprehensive of helping that
2069
01:04:41,200 --> 01:04:45,039
person because they don't know who they
2070
01:04:42,480 --> 01:04:47,440
are and they've only just met yeah so i
2071
01:04:45,039 --> 01:04:49,920
find that thought process around the
2072
01:04:47,440 --> 01:04:52,880
idea of role play much more
2073
01:04:49,920 --> 01:04:54,079
rich and engaging and honest that's kind
2074
01:04:52,880 --> 01:04:56,319
of the one thing that i want to kind of
2075
01:04:54,079 --> 01:04:57,680
hammer here then just kind of looking at
2076
01:04:56,319 --> 01:04:59,599
everything on the left side of the
2077
01:04:57,680 --> 01:05:02,480
character sheet as i like to say which
2078
01:04:59,599 --> 01:05:04,160
is basically the numbers yeah which can
2079
01:05:02,480 --> 01:05:07,039
technically impact role play because of
2080
01:05:04,160 --> 01:05:09,839
the randomness yeah however
2081
01:05:07,039 --> 01:05:12,160
i'm the dm that i'll say that would
2082
01:05:09,839 --> 01:05:14,319
probably lead to a specific result i
2083
01:05:12,160 --> 01:05:15,520
don't need a role because you did things
2084
01:05:14,319 --> 01:05:18,240
a certain way
2085
01:05:15,520 --> 01:05:19,359
you gained xyz benefit out of the
2086
01:05:18,240 --> 01:05:21,280
interaction
2087
01:05:19,359 --> 01:05:22,880
because you're doing it in a sincere and
2088
01:05:21,280 --> 01:05:25,200
honest way to the way your character
2089
01:05:22,880 --> 01:05:26,559
would portray it as opposed to what your
2090
01:05:25,200 --> 01:05:28,240
stats on the left side of your character
2091
01:05:26,559 --> 01:05:29,039
sheet would lead you to believe
2092
01:05:28,240 --> 01:05:30,720
yeah
2093
01:05:29,039 --> 01:05:32,720
christmas six characters
2094
01:05:30,720 --> 01:05:36,160
have a place to be able to get things in
2095
01:05:32,720 --> 01:05:37,680
social situations they have that ability
2096
01:05:36,160 --> 01:05:39,599
despite the fact that they may not
2097
01:05:37,680 --> 01:05:40,880
necessarily be the greatest at reading
2098
01:05:39,599 --> 01:05:42,720
people or
2099
01:05:40,880 --> 01:05:44,160
they may not have that kind of like
2100
01:05:42,720 --> 01:05:46,079
flair and panache in the way they
2101
01:05:44,160 --> 01:05:47,760
present things and when they speak
2102
01:05:46,079 --> 01:05:50,480
but if they say the right things and
2103
01:05:47,760 --> 01:05:52,240
they sound sincere generally speaking
2104
01:05:50,480 --> 01:05:53,920
that's going to have an impact on an npc
2105
01:05:52,240 --> 01:05:55,599
or a person that they interact with just
2106
01:05:53,920 --> 01:05:57,119
like in real life
2107
01:05:55,599 --> 01:05:59,200
absolutely you're preaching to the
2108
01:05:57,119 --> 01:06:00,720
converted because i've mentioned this on
2109
01:05:59,200 --> 01:06:01,920
previous episodes i've said that those
2110
01:06:00,720 --> 01:06:04,240
boxes are
2111
01:06:01,920 --> 01:06:06,640
are prominent they're there on the front
2112
01:06:04,240 --> 01:06:07,680
the first front page taking up a good
2113
01:06:06,640 --> 01:06:09,520
like 10
2114
01:06:07,680 --> 01:06:11,200
of the space on that page it's it's
2115
01:06:09,520 --> 01:06:13,280
almost like
2116
01:06:11,200 --> 01:06:14,799
a fifth i if i actually did the
2117
01:06:13,280 --> 01:06:16,720
measurements out i think it's quite a
2118
01:06:14,799 --> 01:06:19,359
bit more than we think it is because
2119
01:06:16,720 --> 01:06:21,119
we only really look at the the like left
2120
01:06:19,359 --> 01:06:22,319
two thirds but then it's basically
2121
01:06:21,119 --> 01:06:23,599
taking up the
2122
01:06:22,319 --> 01:06:25,039
upper
2123
01:06:23,599 --> 01:06:25,760
third of the right side of the character
2124
01:06:25,039 --> 01:06:27,760
sheet
2125
01:06:25,760 --> 01:06:30,079
right under the name and what they look
2126
01:06:27,760 --> 01:06:31,520
like yeah it's a huge deal but you're
2127
01:06:30,079 --> 01:06:33,599
absolutely right is that people never
2128
01:06:31,520 --> 01:06:36,559
look at it and it's just a case of well
2129
01:06:33,599 --> 01:06:39,119
i have to roll a d6 and it says that i
2130
01:06:36,559 --> 01:06:41,119
hate money okay whatever i hate money i
2131
01:06:39,119 --> 01:06:42,640
guess i put that down there and i never
2132
01:06:41,119 --> 01:06:44,720
look at it again because
2133
01:06:42,640 --> 01:06:47,359
exactly that doesn't make sense so yeah
2134
01:06:44,720 --> 01:06:49,200
my final point i guess would be is that
2135
01:06:47,359 --> 01:06:51,359
role playing's hard
2136
01:06:49,200 --> 01:06:53,760
oh yeah to do it
2137
01:06:51,359 --> 01:06:55,920
in any way that is successful and
2138
01:06:53,760 --> 01:06:58,000
engages and enriching and makes
2139
01:06:55,920 --> 01:06:59,680
everyone's fun it's it's it's hard
2140
01:06:58,000 --> 01:07:01,119
there's so many
2141
01:06:59,680 --> 01:07:03,440
micro
2142
01:07:01,119 --> 01:07:04,559
transactions micro decisions that people
2143
01:07:03,440 --> 01:07:07,119
have to make
2144
01:07:04,559 --> 01:07:09,280
every moment a moment of
2145
01:07:07,119 --> 01:07:10,880
every single word in like the intonation
2146
01:07:09,280 --> 01:07:12,160
of every single word and should i speak
2147
01:07:10,880 --> 01:07:13,599
now should i not speak now should i
2148
01:07:12,160 --> 01:07:15,200
interject now should i not interject now
2149
01:07:13,599 --> 01:07:16,079
do i know this does my character know
2150
01:07:15,200 --> 01:07:16,960
this
2151
01:07:16,079 --> 01:07:18,559
is
2152
01:07:16,960 --> 01:07:20,640
is hard and
2153
01:07:18,559 --> 01:07:22,000
absolutely to usual you know you're
2154
01:07:20,640 --> 01:07:23,920
saying people only look at the surface
2155
01:07:22,000 --> 01:07:26,240
level to use an in-game
2156
01:07:23,920 --> 01:07:28,640
metaphor it's like casting detect
2157
01:07:26,240 --> 01:07:30,319
thoughts but not probing that extra
2158
01:07:28,640 --> 01:07:32,240
level deeper so when you cast attack
2159
01:07:30,319 --> 01:07:34,559
thoughts you get a surface level read of
2160
01:07:32,240 --> 01:07:36,079
the npc that says are they scared
2161
01:07:34,559 --> 01:07:38,079
frightened happy what are they thinking
2162
01:07:36,079 --> 01:07:40,000
about in that instant that time
2163
01:07:38,079 --> 01:07:42,000
which is i think how a lot of people
2164
01:07:40,000 --> 01:07:44,960
potentially role play it's that very
2165
01:07:42,000 --> 01:07:48,480
much that instantaneous ah
2166
01:07:44,960 --> 01:07:49,200
i'm mad so i'll kill this person i'm sad
2167
01:07:48,480 --> 01:07:52,480
so
2168
01:07:49,200 --> 01:07:56,079
i'll i'll kill this person
2169
01:07:52,480 --> 01:07:57,920
i'm happy so i'll kill them
2170
01:07:56,079 --> 01:07:59,599
whereas you know exactly detect thoughts
2171
01:07:57,920 --> 01:08:01,200
you can you can choose to probe deeper
2172
01:07:59,599 --> 01:08:03,599
and i think that
2173
01:08:01,200 --> 01:08:05,839
bridging that gap probing deeper into
2174
01:08:03,599 --> 01:08:08,240
internally i guess and being as you said
2175
01:08:05,839 --> 01:08:10,480
being you know honest and sincere is is
2176
01:08:08,240 --> 01:08:12,319
where the difficulty lies but that's the
2177
01:08:10,480 --> 01:08:15,200
that's the that's that that's the meat
2178
01:08:12,319 --> 01:08:17,520
and potatoes yeah and that's why i like
2179
01:08:15,200 --> 01:08:19,520
dm'ing for newer players because
2180
01:08:17,520 --> 01:08:21,679
seeing them identify that along their
2181
01:08:19,520 --> 01:08:23,920
journey and having that
2182
01:08:21,679 --> 01:08:26,000
discovery in the game itself and having
2183
01:08:23,920 --> 01:08:28,640
that aha moment like of like wait a
2184
01:08:26,000 --> 01:08:30,400
minute i'm not just this this dude's
2185
01:08:28,640 --> 01:08:32,400
actually a person like or this is
2186
01:08:30,400 --> 01:08:33,839
actually an entity that thinks a certain
2187
01:08:32,400 --> 01:08:35,920
way because
2188
01:08:33,839 --> 01:08:39,120
he did xyz
2189
01:08:35,920 --> 01:08:41,040
and now he probably wouldn't do things
2190
01:08:39,120 --> 01:08:42,799
the exact same way where he failed the
2191
01:08:41,040 --> 01:08:44,159
last time like why would i lather rinse
2192
01:08:42,799 --> 01:08:45,920
repeat what i just did that makes no
2193
01:08:44,159 --> 01:08:47,440
sense and then they slowly develop it
2194
01:08:45,920 --> 01:08:50,319
that's why i like to say like
2195
01:08:47,440 --> 01:08:52,960
10 or 15 episodes of or 10 or 15 i say
2196
01:08:50,319 --> 01:08:55,279
episodes 10 or 15 games um
2197
01:08:52,960 --> 01:08:57,279
and generally speaking players tend to
2198
01:08:55,279 --> 01:08:59,359
start to slowly they kind of like hit
2199
01:08:57,279 --> 01:09:00,960
that breaking point of like
2200
01:08:59,359 --> 01:09:03,120
all right i can break the traditional
2201
01:09:00,960 --> 01:09:04,400
tropes now for you
2202
01:09:03,120 --> 01:09:06,640
i'm gonna challenge you a little bit
2203
01:09:04,400 --> 01:09:08,480
more now as a result
2204
01:09:06,640 --> 01:09:10,239
which way do you lean and which way do
2205
01:09:08,480 --> 01:09:11,920
you go do you lean into it or do you
2206
01:09:10,239 --> 01:09:13,359
step back and if you step back that's
2207
01:09:11,920 --> 01:09:14,239
not necessarily a bad thing you just
2208
01:09:13,359 --> 01:09:16,480
have to do things a little bit
2209
01:09:14,239 --> 01:09:17,759
differently in that standpoint than i
2210
01:09:16,480 --> 01:09:18,480
would for somebody who's going to lean
2211
01:09:17,759 --> 01:09:20,480
in
2212
01:09:18,480 --> 01:09:22,080
and so you know i have those kinds of
2213
01:09:20,480 --> 01:09:23,279
personalities in my games like i have
2214
01:09:22,080 --> 01:09:24,799
some people who are really into it and
2215
01:09:23,279 --> 01:09:27,279
then i have some people that like lean
2216
01:09:24,799 --> 01:09:29,199
back and like love the um the nuts and
2217
01:09:27,279 --> 01:09:30,799
bolts like pretzels and chips kind of
2218
01:09:29,199 --> 01:09:32,400
start of the game so
2219
01:09:30,799 --> 01:09:34,640
and it's kind of knowing and teasing
2220
01:09:32,400 --> 01:09:36,319
those out and like what they value
2221
01:09:34,640 --> 01:09:38,319
and figuring that out is what kind of
2222
01:09:36,319 --> 01:09:40,000
helps you and is ultimately one of the
2223
01:09:38,319 --> 01:09:42,480
biggest skills as a dungeon master is
2224
01:09:40,000 --> 01:09:44,560
like being able to either groom it or
2225
01:09:42,480 --> 01:09:45,920
see it and which way they end up going
2226
01:09:44,560 --> 01:09:48,799
and which one they gravitate towards and
2227
01:09:45,920 --> 01:09:49,839
being able to adapt as needed yeah i had
2228
01:09:48,799 --> 01:09:51,759
a good example of what you just
2229
01:09:49,839 --> 01:09:54,400
mentioned quite recently of that player
2230
01:09:51,759 --> 01:09:56,320
realization we were we were chatting on
2231
01:09:54,400 --> 01:09:58,239
i am and i was telling him you know you
2232
01:09:56,320 --> 01:09:59,920
guys maybe don't talk as much as an
2233
01:09:58,239 --> 01:10:01,040
adventuring party might which is maybe
2234
01:09:59,920 --> 01:10:02,320
why
2235
01:10:01,040 --> 01:10:04,560
sometimes you you have a bit of
2236
01:10:02,320 --> 01:10:07,199
stickiness a bit of friction with the
2237
01:10:04,560 --> 01:10:08,800
other players as a cohesive unit maybe
2238
01:10:07,199 --> 01:10:10,480
you're not quite there yet but you don't
2239
01:10:08,800 --> 01:10:11,840
in my opinion don't maybe talk as much
2240
01:10:10,480 --> 01:10:13,520
as you should and he said oh but you
2241
01:10:11,840 --> 01:10:14,880
know we were all we're all from broken
2242
01:10:13,520 --> 01:10:16,320
homes haven't we all got like killed
2243
01:10:14,880 --> 01:10:17,280
family so we wouldn't feel like that and
2244
01:10:16,320 --> 01:10:18,080
i said
2245
01:10:17,280 --> 01:10:19,679
no
2246
01:10:18,080 --> 01:10:20,800
that's not true
2247
01:10:19,679 --> 01:10:21,920
i said i don't want to spoil it for you
2248
01:10:20,800 --> 01:10:23,440
but
2249
01:10:21,920 --> 01:10:25,040
i think only you and one other player
2250
01:10:23,440 --> 01:10:26,960
characters have that
2251
01:10:25,040 --> 01:10:28,400
and i just left it silent and you could
2252
01:10:26,960 --> 01:10:30,800
you could almost
2253
01:10:28,400 --> 01:10:32,640
feel the clocks the uh the coke's
2254
01:10:30,800 --> 01:10:35,040
turning in his brain yeah
2255
01:10:32,640 --> 01:10:36,480
yeah and he went oh because then he put
2256
01:10:35,040 --> 01:10:38,800
two and two together the the first
2257
01:10:36,480 --> 01:10:40,880
comment of we don't talk enough and b me
2258
01:10:38,800 --> 01:10:43,199
him just assuming that
2259
01:10:40,880 --> 01:10:44,480
they're all from broken homes so i said
2260
01:10:43,199 --> 01:10:46,080
that no they're not i can tell you
2261
01:10:44,480 --> 01:10:48,080
because i know their back stories and
2262
01:10:46,080 --> 01:10:49,600
it's not you know outside of the scope
2263
01:10:48,080 --> 01:10:50,960
that you might know this already so
2264
01:10:49,600 --> 01:10:52,640
they're not from broken homes you just
2265
01:10:50,960 --> 01:10:54,000
haven't asked the question you just
2266
01:10:52,640 --> 01:10:56,239
haven't said
2267
01:10:54,000 --> 01:10:58,080
how are you doing where is your where do
2268
01:10:56,239 --> 01:11:00,400
you hail from where's your home do you
2269
01:10:58,080 --> 01:11:01,600
have a wife and kids at home and he was
2270
01:11:00,400 --> 01:11:04,480
like oh god
2271
01:11:01,600 --> 01:11:05,920
you're right i just totally assumed
2272
01:11:04,480 --> 01:11:08,560
that because we were just looking at
2273
01:11:05,920 --> 01:11:10,640
that surface level detail and that was
2274
01:11:08,560 --> 01:11:12,719
that exact that precise moment of the
2275
01:11:10,640 --> 01:11:15,199
pin dropping of
2276
01:11:12,719 --> 01:11:17,760
right i understand now i can see where
2277
01:11:15,199 --> 01:11:20,320
my own preconceptions and my own
2278
01:11:17,760 --> 01:11:22,800
layers of bias have been layered in
2279
01:11:20,320 --> 01:11:25,199
front of me and the character
2280
01:11:22,800 --> 01:11:27,280
and now he's slowly starting to push his
2281
01:11:25,199 --> 01:11:29,679
way through those layers to get closer
2282
01:11:27,280 --> 01:11:30,400
to the character and really
2283
01:11:29,679 --> 01:11:32,960
live
2284
01:11:30,400 --> 01:11:34,239
in his shoes walking in his in his boots
2285
01:11:32,960 --> 01:11:35,920
exactly
2286
01:11:34,239 --> 01:11:38,560
cool all right then i think that pretty
2287
01:11:35,920 --> 01:11:40,640
much is a really good point to bring us
2288
01:11:38,560 --> 01:11:42,239
to a close on is there anything you want
2289
01:11:40,640 --> 01:11:43,920
to you want to plug
2290
01:11:42,239 --> 01:11:47,440
while you have the opportunity
2291
01:11:43,920 --> 01:11:48,960
yeah sure so um in addition to um
2292
01:11:47,440 --> 01:11:51,679
everything we kind of talked about i
2293
01:11:48,960 --> 01:11:54,320
play the live game that we play in on
2294
01:11:51,679 --> 01:11:58,080
the blue collar dm twitch channel does
2295
01:11:54,320 --> 01:12:00,000
air on at 8 30 p.m eastern standard time
2296
01:11:58,080 --> 01:12:01,360
so for the folks across the waters it's
2297
01:12:00,000 --> 01:12:03,760
probably gonna be in the middle of the
2298
01:12:01,360 --> 01:12:06,640
night so i apologize but we air um at
2299
01:12:03,760 --> 01:12:08,880
that point and then we actually put that
2300
01:12:06,640 --> 01:12:10,640
game um edited down as far as like
2301
01:12:08,880 --> 01:12:12,560
taking the breaks and shrinking them and
2302
01:12:10,640 --> 01:12:14,640
leaving everything else uncut and
2303
01:12:12,560 --> 01:12:16,560
putting that up on youtube the following
2304
01:12:14,640 --> 01:12:18,159
sunday as well as in podcast format
2305
01:12:16,560 --> 01:12:20,080
through anchor so it's on like spotify
2306
01:12:18,159 --> 01:12:23,040
and google podca a bunch of other ones
2307
01:12:20,080 --> 01:12:25,440
but um but it's there um then thursdays
2308
01:12:23,040 --> 01:12:28,080
at 9pm eastern standard time unless
2309
01:12:25,440 --> 01:12:29,440
craziness happens i am doing that dm
2310
01:12:28,080 --> 01:12:31,360
stream where we do the homebrew
2311
01:12:29,440 --> 01:12:33,440
evaluations as well as the monster
2312
01:12:31,360 --> 01:12:35,840
breakdowns and some other tips of the
2313
01:12:33,440 --> 01:12:38,159
week or whatever the case may be um i
2314
01:12:35,840 --> 01:12:40,400
also am on all the socials all the all
2315
01:12:38,159 --> 01:12:42,080
the buttons look up blue color dm on
2316
01:12:40,400 --> 01:12:43,760
tick tock instagram
2317
01:12:42,080 --> 01:12:45,199
all the fun ones you can think of and
2318
01:12:43,760 --> 01:12:46,640
you'll probably get all the thing all
2319
01:12:45,199 --> 01:12:49,520
the announcements that are coming out as
2320
01:12:46,640 --> 01:12:50,880
well as um i run a daily dungeon master
2321
01:12:49,520 --> 01:12:54,080
tip on
2322
01:12:50,880 --> 01:12:56,080
youtube as a short form video as well as
2323
01:12:54,080 --> 01:12:57,199
those are usually on tick tock prior to
2324
01:12:56,080 --> 01:12:58,560
getting onto youtube so if you want to
2325
01:12:57,199 --> 01:13:00,320
sneak peek of those tips you can check
2326
01:12:58,560 --> 01:13:04,000
them out there
2327
01:13:00,320 --> 01:13:05,760
the only other thing i have coming is um
2328
01:13:04,000 --> 01:13:07,760
i'm currently in the works of taking
2329
01:13:05,760 --> 01:13:09,920
that online campaign and bring it into
2330
01:13:07,760 --> 01:13:13,440
world anvil for folks to take a look at
2331
01:13:09,920 --> 01:13:16,159
as well as um offering basically general
2332
01:13:13,440 --> 01:13:18,320
like dungeon master lessons to folks i
2333
01:13:16,159 --> 01:13:20,239
do one-on-one coaching but i also and in
2334
01:13:18,320 --> 01:13:22,800
the process of constructing kind of like
2335
01:13:20,239 --> 01:13:24,400
a course i guess the best way to put it
2336
01:13:22,800 --> 01:13:26,080
for folks that like are either jumping
2337
01:13:24,400 --> 01:13:27,280
into the seat for the first time or want
2338
01:13:26,080 --> 01:13:29,040
to look at things in a different
2339
01:13:27,280 --> 01:13:30,640
perspective or just need a little bit
2340
01:13:29,040 --> 01:13:32,080
more guidance on whether it be dungeon
2341
01:13:30,640 --> 01:13:33,440
mastering game mastering probably geared
2342
01:13:32,080 --> 01:13:35,280
more towards the
2343
01:13:33,440 --> 01:13:36,719
overall like development of managing a
2344
01:13:35,280 --> 01:13:37,920
table and stuff like that and like
2345
01:13:36,719 --> 01:13:39,840
understanding
2346
01:13:37,920 --> 01:13:42,400
like how to create quest lines and
2347
01:13:39,840 --> 01:13:44,080
stories and stuff like that and also
2348
01:13:42,400 --> 01:13:45,760
improvisation and adapting the things
2349
01:13:44,080 --> 01:13:46,960
that your players present so we're
2350
01:13:45,760 --> 01:13:49,120
basically just trying to do a whole lot
2351
01:13:46,960 --> 01:13:50,640
of stuff so that way folks that want to
2352
01:13:49,120 --> 01:13:52,159
do that want to play the hobby or
2353
01:13:50,640 --> 01:13:53,600
thinking about playing in the hobby or
2354
01:13:52,159 --> 01:13:55,040
interested in the hobby
2355
01:13:53,600 --> 01:13:56,400
we want to break down as many barriers
2356
01:13:55,040 --> 01:13:57,840
for them as possible so that's kind of
2357
01:13:56,400 --> 01:13:58,960
what we're all about and i'm trying to
2358
01:13:57,840 --> 01:14:01,360
hopefully
2359
01:13:58,960 --> 01:14:04,719
aid in that process of basically making
2360
01:14:01,360 --> 01:14:06,239
dnd be something that's you know a
2361
01:14:04,719 --> 01:14:09,120
staple in pretty much everyone's home
2362
01:14:06,239 --> 01:14:10,560
because it has so many benefits from
2363
01:14:09,120 --> 01:14:12,080
just the things we talked about just
2364
01:14:10,560 --> 01:14:13,840
from a camaraderie standpoint with your
2365
01:14:12,080 --> 01:14:15,840
friends but also mentally and
2366
01:14:13,840 --> 01:14:17,040
psychologically and holistically
2367
01:14:15,840 --> 01:14:18,800
it's a great game and i want to make
2368
01:14:17,040 --> 01:14:20,560
sure that like everyone
2369
01:14:18,800 --> 01:14:22,320
who is interested and wants to have a
2370
01:14:20,560 --> 01:14:23,600
crack at it has that opportunity and
2371
01:14:22,320 --> 01:14:24,960
knows where to go
2372
01:14:23,600 --> 01:14:26,800
awesome to everyone at home i do
2373
01:14:24,960 --> 01:14:29,120
thoroughly recommend checking out his
2374
01:14:26,800 --> 01:14:30,320
stuff um i do like the shorts you
2375
01:14:29,120 --> 01:14:31,840
mentioned i was going to mention them if
2376
01:14:30,320 --> 01:14:33,360
you didn't the
2377
01:14:31,840 --> 01:14:35,520
the minute long ones because they're
2378
01:14:33,360 --> 01:14:37,600
they're quite handy and it is you know a
2379
01:14:35,520 --> 01:14:39,440
nice format just to have let me just
2380
01:14:37,600 --> 01:14:41,760
blast this real quick and there's gonna
2381
01:14:39,440 --> 01:14:43,360
be some nugget in there of something
2382
01:14:41,760 --> 01:14:44,800
useful that just gets you thinking so
2383
01:14:43,360 --> 01:14:46,320
yes i do recommend checking out howie's
2384
01:14:44,800 --> 01:14:47,920
stuff so everyone at home thank you all
2385
01:14:46,320 --> 01:14:50,719
for listening if you've got any thoughts
2386
01:14:47,920 --> 01:14:53,520
or comments you can find me at download
2387
01:14:50,719 --> 01:14:55,850
underscore dnd on twitter otherwise
2388
01:14:53,520 --> 01:15:00,999
thank you and good night
2389
01:14:55,850 --> 01:15:00,999
[Music]
