Relationships
This episode I'm joined by Hunter Royall from the "A Sundered World" podcast to talk about all the different relationship vectors in TTRPGs. The first being that between player and character, and how it's not always affection that's garnered - often resentment or animosity can take hold when the PC isn't effective or ends up different than what the player originally imagined. Hunter takes us through how having all the PCs related in-game affects the dynamic of a traditional adventuring party. We also encourage players to take advantage of all those unique and fantastic NPCs your GM has undoubtedly thrown at you when thinking about character creation and backstories, as this can be a fantastic way to add depth and investment to your character.
- 05:13 - Working with your Character
- 11:32 - GMs as Mentors
- 24:45 - Related PCs
- 35:12 - Leveraging Pre-Existing Relationships In-Game
- 50:14 - How Player Relations Affect The Game
Find Hunter on:
- Twitter: https://twitter.com/SunderedA
- A Sundered World: https://asunderedworld.libsyn.com/
- Patreon: https://www.patreon.com/HCRoyall
- 'Unbalanced Scales' book on Amazon: https://www.amazon.co.uk/Unbalanced-Scales-Hunter-C-Royall/dp/1732221103/
- Facebook: https://facebook.com/ASunderedWorld
Find me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
References:
- 'Editing' episode of Thinking Critically
Patrons:
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
1
00:00:00,240 --> 00:00:06,000
welcome thinkers to season 3 episode 14
2
00:00:03,280 --> 00:00:09,040
of thinking critically today's episode
3
00:00:06,000 --> 00:00:17,510
is relationships
4
00:00:09,040 --> 00:00:17,700
[Music]
5
00:00:17,510 --> 00:00:27,840
[Applause]
6
00:00:17,700 --> 00:00:30,400
[Music]
7
00:00:27,840 --> 00:00:31,679
and today i'm joined by hunter royal
8
00:00:30,400 --> 00:00:33,200
thank you ever so much for joining us
9
00:00:31,679 --> 00:00:34,800
today hunter can you tell us a little
10
00:00:33,200 --> 00:00:36,960
bit about yourself
11
00:00:34,800 --> 00:00:40,320
well uh i have
12
00:00:36,960 --> 00:00:42,480
been playing d d since the latter years
13
00:00:40,320 --> 00:00:43,680
of second edition
14
00:00:42,480 --> 00:00:46,480
i
15
00:00:43,680 --> 00:00:50,160
cut my teeth been more or less a forever
16
00:00:46,480 --> 00:00:53,280
dm uh since third edition 3.5
17
00:00:50,160 --> 00:00:55,680
been through all the edition wars since
18
00:00:53,280 --> 00:00:57,680
while i do have a favorite that isn't
19
00:00:55,680 --> 00:00:59,920
my favorite is not uh fifth edition i
20
00:00:57,680 --> 00:01:02,160
love what fifth edition has done
21
00:00:59,920 --> 00:01:05,040
i could talk for hours on
22
00:01:02,160 --> 00:01:07,520
what i've learned about d and d
23
00:01:05,040 --> 00:01:08,799
i am the dm of a podcast live play in
24
00:01:07,520 --> 00:01:09,680
fifth edition
25
00:01:08,799 --> 00:01:12,560
for
26
00:01:09,680 --> 00:01:14,400
it's called asundered world it is set in
27
00:01:12,560 --> 00:01:16,400
the my uh
28
00:01:14,400 --> 00:01:18,400
my homebrew world of bueth it is the
29
00:01:16,400 --> 00:01:21,040
setting of the novel that i've published
30
00:01:18,400 --> 00:01:23,840
that i'm still in the process of trying
31
00:01:21,040 --> 00:01:25,520
to write the sequel for it's a setting
32
00:01:23,840 --> 00:01:29,439
that i have been
33
00:01:25,520 --> 00:01:30,960
trying to develop and get published for
34
00:01:29,439 --> 00:01:32,479
fifth edition
35
00:01:30,960 --> 00:01:34,320
pathfinder first and second edition
36
00:01:32,479 --> 00:01:35,439
couple other different uh mechanic
37
00:01:34,320 --> 00:01:36,880
systems
38
00:01:35,439 --> 00:01:40,000
for a little while
39
00:01:36,880 --> 00:01:42,399
and um the podcast kind of goes over
40
00:01:40,000 --> 00:01:44,960
more of the the past and the history of
41
00:01:42,399 --> 00:01:48,079
it that's we've got some patreon stuff
42
00:01:44,960 --> 00:01:50,000
that covers more of the the present and
43
00:01:48,079 --> 00:01:51,040
adventures and how things turn out from
44
00:01:50,000 --> 00:01:52,079
there
45
00:01:51,040 --> 00:01:54,479
i
46
00:01:52,079 --> 00:01:55,439
am a bit of a
47
00:01:54,479 --> 00:01:57,119
i
48
00:01:55,439 --> 00:01:58,079
i always feel i always feel awkward
49
00:01:57,119 --> 00:02:00,960
saying this but i am a bit of a
50
00:01:58,079 --> 00:02:01,840
renaissance man and that um
51
00:02:00,960 --> 00:02:03,520
because
52
00:02:01,840 --> 00:02:04,240
saying that just feels like i'm bragging
53
00:02:03,520 --> 00:02:06,159
um
54
00:02:04,240 --> 00:02:07,280
yeah if you do say so yourself yeah all
55
00:02:06,159 --> 00:02:09,840
right
56
00:02:07,280 --> 00:02:11,599
you know um but but yeah i'm a published
57
00:02:09,840 --> 00:02:13,760
author i have
58
00:02:11,599 --> 00:02:16,000
i i do have some artistic talent i'm
59
00:02:13,760 --> 00:02:18,319
actually doing some of the initial at
60
00:02:16,000 --> 00:02:20,560
least until i have the um
61
00:02:18,319 --> 00:02:23,120
i'm doing the basic artwork for
62
00:02:20,560 --> 00:02:24,959
the the setting book and hopefully i'll
63
00:02:23,120 --> 00:02:26,560
get you someone more professional when
64
00:02:24,959 --> 00:02:28,400
um i can
65
00:02:26,560 --> 00:02:30,400
you know get the money but
66
00:02:28,400 --> 00:02:33,040
i i currently work in healthcare as a
67
00:02:30,400 --> 00:02:36,319
nurse i have um
68
00:02:33,040 --> 00:02:38,319
i i've worked on automobiles before that
69
00:02:36,319 --> 00:02:41,120
so like my skills range all over the
70
00:02:38,319 --> 00:02:43,760
place so and i draw from all of that not
71
00:02:41,120 --> 00:02:45,680
only in my storytelling but in how i
72
00:02:43,760 --> 00:02:48,239
present my world and how i explain
73
00:02:45,680 --> 00:02:50,239
things and i like that's
74
00:02:48,239 --> 00:02:52,800
that's one of the reasons i chose our
75
00:02:50,239 --> 00:02:56,239
topic today to talk to you about
76
00:02:52,800 --> 00:02:57,920
thank you for that perfect segue
77
00:02:56,239 --> 00:02:58,110
i love it i love it when the guests do
78
00:02:57,920 --> 00:02:59,760
that
79
00:02:58,110 --> 00:03:02,159
[Laughter]
80
00:02:59,760 --> 00:03:03,920
talking of today's topic it is
81
00:03:02,159 --> 00:03:06,159
relationships so what does that mean to
82
00:03:03,920 --> 00:03:07,200
you in the dnd and why identity rpg
83
00:03:06,159 --> 00:03:08,080
framework
84
00:03:07,200 --> 00:03:09,920
it's
85
00:03:08,080 --> 00:03:12,400
multi-tiered
86
00:03:09,920 --> 00:03:14,560
primarily what it means is the
87
00:03:12,400 --> 00:03:15,599
relationship between
88
00:03:14,560 --> 00:03:19,519
the the
89
00:03:15,599 --> 00:03:21,200
dm side or storyteller or gm or
90
00:03:19,519 --> 00:03:24,239
whatever you call it based on whatever
91
00:03:21,200 --> 00:03:25,440
game you're playing and the players
92
00:03:24,239 --> 00:03:27,120
because
93
00:03:25,440 --> 00:03:28,239
you have to have
94
00:03:27,120 --> 00:03:29,519
a good
95
00:03:28,239 --> 00:03:30,480
clear
96
00:03:29,519 --> 00:03:33,599
mesh
97
00:03:30,480 --> 00:03:35,280
between those two settings in order for
98
00:03:33,599 --> 00:03:39,360
everybody to have fun
99
00:03:35,280 --> 00:03:41,519
but it's more than that it's how do your
100
00:03:39,360 --> 00:03:42,720
how do your player characters relate
101
00:03:41,519 --> 00:03:44,720
what are their relationships with the
102
00:03:42,720 --> 00:03:46,640
world itself that you're that you're
103
00:03:44,720 --> 00:03:48,640
telling i mean like are they
104
00:03:46,640 --> 00:03:50,480
truly the the main characters of the
105
00:03:48,640 --> 00:03:52,560
story are they just
106
00:03:50,480 --> 00:03:54,959
people that are interacting with the
107
00:03:52,560 --> 00:03:56,959
world you know it's
108
00:03:54,959 --> 00:03:59,040
if you're playing a fantasy game is it
109
00:03:56,959 --> 00:04:01,599
how does um
110
00:03:59,040 --> 00:04:04,400
you know what's the relationship of
111
00:04:01,599 --> 00:04:07,519
magic to the popular opinion what's the
112
00:04:04,400 --> 00:04:08,879
relationship of the gods of your world
113
00:04:07,519 --> 00:04:10,319
are not just their relationships with
114
00:04:08,879 --> 00:04:11,599
themselves but with the people that
115
00:04:10,319 --> 00:04:13,760
worship them
116
00:04:11,599 --> 00:04:16,880
it's what are the relationships of the
117
00:04:13,760 --> 00:04:19,840
races within said world
118
00:04:16,880 --> 00:04:22,240
you know um for some of the darker uh
119
00:04:19,840 --> 00:04:23,680
more uh you know the darker more modern
120
00:04:22,240 --> 00:04:25,919
settings like especially like in the
121
00:04:23,680 --> 00:04:27,680
white wolf world of darkness it's you
122
00:04:25,919 --> 00:04:30,320
know how do you
123
00:04:27,680 --> 00:04:33,120
play on the relationships between the
124
00:04:30,320 --> 00:04:35,440
the vampires in your in the the the your
125
00:04:33,120 --> 00:04:37,440
city under the masquerade how do you
126
00:04:35,440 --> 00:04:40,840
work with the relationships between the
127
00:04:37,440 --> 00:04:44,160
different werewolves in your pack etc
128
00:04:40,840 --> 00:04:47,280
etc and it's not just that but it's also
129
00:04:44,160 --> 00:04:49,360
relationships between the players and
130
00:04:47,280 --> 00:04:50,479
their care their own characters because
131
00:04:49,360 --> 00:04:52,000
of yeah
132
00:04:50,479 --> 00:04:53,840
you know they're going to be drawing on
133
00:04:52,000 --> 00:04:56,400
from their own experiences their own
134
00:04:53,840 --> 00:04:59,199
knowledge and putting that into their
135
00:04:56,400 --> 00:05:00,960
character and you know are
136
00:04:59,199 --> 00:05:02,479
are they meshing with their character do
137
00:05:00,960 --> 00:05:05,520
they have a good idea of what their
138
00:05:02,479 --> 00:05:06,960
character would do you know are they
139
00:05:05,520 --> 00:05:09,120
you know how well are they able to
140
00:05:06,960 --> 00:05:11,280
separate themselves and their knowledge
141
00:05:09,120 --> 00:05:13,440
from the character itself and what their
142
00:05:11,280 --> 00:05:15,680
character would do
143
00:05:13,440 --> 00:05:17,680
let's begin with that out of game well i
144
00:05:15,680 --> 00:05:20,720
say out of game it's a kind of related
145
00:05:17,680 --> 00:05:23,360
to the game but you know what i mean um
146
00:05:20,720 --> 00:05:24,320
out of universe relationships then i
147
00:05:23,360 --> 00:05:25,840
think that one you've just mentioned
148
00:05:24,320 --> 00:05:27,360
there between the player and the
149
00:05:25,840 --> 00:05:29,360
character is
150
00:05:27,360 --> 00:05:30,560
a really really really really good one
151
00:05:29,360 --> 00:05:32,639
and
152
00:05:30,560 --> 00:05:34,479
can sometimes
153
00:05:32,639 --> 00:05:36,000
i feel like be overlooked
154
00:05:34,479 --> 00:05:37,360
maybe that's not the right term but
155
00:05:36,000 --> 00:05:39,680
there's always
156
00:05:37,360 --> 00:05:41,520
in terms of like dms guides and players
157
00:05:39,680 --> 00:05:44,320
guides there's always a lot of focus on
158
00:05:41,520 --> 00:05:46,720
other bits like making sure your turn is
159
00:05:44,320 --> 00:05:49,680
ready in combat and understand what your
160
00:05:46,720 --> 00:05:52,080
character abilities are and for the dn
161
00:05:49,680 --> 00:05:53,759
like don't railroad and you know so on
162
00:05:52,080 --> 00:05:55,840
and so on and all that kind of stuff but
163
00:05:53,759 --> 00:05:57,280
i think there's a lot to be said there
164
00:05:55,840 --> 00:06:01,199
for
165
00:05:57,280 --> 00:06:02,560
that more it's the softer side of a
166
00:06:01,199 --> 00:06:04,479
player's relationship with their
167
00:06:02,560 --> 00:06:06,000
character like how they feel towards
168
00:06:04,479 --> 00:06:06,960
that character i've
169
00:06:06,000 --> 00:06:08,400
i
170
00:06:06,960 --> 00:06:10,080
certainly know
171
00:06:08,400 --> 00:06:11,680
play i mean there's players in my game
172
00:06:10,080 --> 00:06:14,639
that
173
00:06:11,680 --> 00:06:16,479
can also can sometimes uh towards like
174
00:06:14,639 --> 00:06:18,720
almost animosity or resentment towards
175
00:06:16,479 --> 00:06:20,080
their own characters in in a certain way
176
00:06:18,720 --> 00:06:22,639
in certain times either because they're
177
00:06:20,080 --> 00:06:24,479
not happy with how they're playing or
178
00:06:22,639 --> 00:06:26,960
how that character the build is
179
00:06:24,479 --> 00:06:29,919
performing so i think there's a lot
180
00:06:26,960 --> 00:06:32,080
there that's kind of hidden away in the
181
00:06:29,919 --> 00:06:33,919
in the in the periphery and the details
182
00:06:32,080 --> 00:06:35,360
that often doesn't get a spotlight shown
183
00:06:33,919 --> 00:06:36,960
in it so
184
00:06:35,360 --> 00:06:39,919
how you know have you got any experience
185
00:06:36,960 --> 00:06:41,440
there in in those kind of subtle details
186
00:06:39,919 --> 00:06:42,319
or any kind of interesting anecdotes
187
00:06:41,440 --> 00:06:44,560
where
188
00:06:42,319 --> 00:06:46,479
that has you know come to light or been
189
00:06:44,560 --> 00:06:48,479
an issue you know i don't have any
190
00:06:46,479 --> 00:06:51,120
anecdotes that readily come to mind but
191
00:06:48,479 --> 00:06:54,800
there is that is something that i take
192
00:06:51,120 --> 00:06:57,199
an active role in trying to um
193
00:06:54,800 --> 00:06:58,160
you know trying to to avoid especially
194
00:06:57,199 --> 00:06:59,840
you know with
195
00:06:58,160 --> 00:07:01,759
figuring out
196
00:06:59,840 --> 00:07:04,800
especially with new characters you know
197
00:07:01,759 --> 00:07:07,680
what's the best way for them to
198
00:07:04,800 --> 00:07:10,319
get into the game learn things
199
00:07:07,680 --> 00:07:12,639
without feeling like
200
00:07:10,319 --> 00:07:14,479
they made bad choices and feeling like
201
00:07:12,639 --> 00:07:15,280
they're stuck
202
00:07:14,479 --> 00:07:16,400
because
203
00:07:15,280 --> 00:07:19,360
one i
204
00:07:16,400 --> 00:07:22,639
generally um in my
205
00:07:19,360 --> 00:07:26,080
casual games i just
206
00:07:22,639 --> 00:07:28,639
if somebody's having problems with a
207
00:07:26,080 --> 00:07:31,120
with a character you know under
208
00:07:28,639 --> 00:07:33,199
most circumstances i am perfectly fine
209
00:07:31,120 --> 00:07:34,639
with them saying hey i'm just not having
210
00:07:33,199 --> 00:07:35,599
fun with this character
211
00:07:34,639 --> 00:07:37,919
can i
212
00:07:35,599 --> 00:07:39,919
retire them and move them and like as
213
00:07:37,919 --> 00:07:42,000
long as we haven't like
214
00:07:39,919 --> 00:07:44,639
cut off from the last session like right
215
00:07:42,000 --> 00:07:46,160
before boss fight or where you know
216
00:07:44,639 --> 00:07:48,319
you know something like that you know
217
00:07:46,160 --> 00:07:50,319
i'm like okay you know yeah let's go and
218
00:07:48,319 --> 00:07:51,840
work something out and what i do what i
219
00:07:50,319 --> 00:07:54,400
try to do is
220
00:07:51,840 --> 00:07:56,319
especially if i notice it one with
221
00:07:54,400 --> 00:07:57,360
somebody first creating a character and
222
00:07:56,319 --> 00:07:59,440
then
223
00:07:57,360 --> 00:08:01,919
if they are if i notice i'm not having
224
00:07:59,440 --> 00:08:03,759
fun with the character what i will i try
225
00:08:01,919 --> 00:08:06,319
to talk to them about it i try to figure
226
00:08:03,759 --> 00:08:08,720
out you know what are their goals
227
00:08:06,319 --> 00:08:09,919
for their character idea
228
00:08:08,720 --> 00:08:11,919
and
229
00:08:09,919 --> 00:08:13,840
especially with some of these characters
230
00:08:11,919 --> 00:08:15,199
there are a lot of concepts
231
00:08:13,840 --> 00:08:16,160
that
232
00:08:15,199 --> 00:08:17,840
uh
233
00:08:16,160 --> 00:08:21,680
well let me back up a little bit it's
234
00:08:17,840 --> 00:08:24,160
that d is a game with rules
235
00:08:21,680 --> 00:08:26,560
and yes as the dm we have final
236
00:08:24,160 --> 00:08:28,400
arbitration over that we can you know
237
00:08:26,560 --> 00:08:29,360
throw rules out or change them as we
238
00:08:28,400 --> 00:08:30,720
will
239
00:08:29,360 --> 00:08:32,240
but the rules provide a kind of a
240
00:08:30,720 --> 00:08:34,399
structure so
241
00:08:32,240 --> 00:08:37,599
they become and the rules only have a
242
00:08:34,399 --> 00:08:39,279
limited framework for things within
243
00:08:37,599 --> 00:08:40,719
for things within the rules and how you
244
00:08:39,279 --> 00:08:43,279
can build a character
245
00:08:40,719 --> 00:08:45,519
now that obviously doesn't make it
246
00:08:43,279 --> 00:08:47,440
it only makes it theoretically open to
247
00:08:45,519 --> 00:08:49,839
every concept that you could have
248
00:08:47,440 --> 00:08:52,480
so you i have to talk with the players
249
00:08:49,839 --> 00:08:54,480
and like okay i want to make a rogue but
250
00:08:52,480 --> 00:08:56,720
instead of
251
00:08:54,480 --> 00:08:58,720
like i i want to have like this
252
00:08:56,720 --> 00:09:00,880
particular background or something
253
00:08:58,720 --> 00:09:01,839
that's not really covered by anything
254
00:09:00,880 --> 00:09:04,640
and
255
00:09:01,839 --> 00:09:06,560
i kind of wanted him to be you know like
256
00:09:04,640 --> 00:09:08,080
this
257
00:09:06,560 --> 00:09:10,240
maybe they'll pick a character from
258
00:09:08,080 --> 00:09:12,800
popular culture that they want to kind
259
00:09:10,240 --> 00:09:14,959
of emulate that doesn't really fit the
260
00:09:12,800 --> 00:09:16,160
rogue class but it's the only one that
261
00:09:14,959 --> 00:09:17,839
kind of
262
00:09:16,160 --> 00:09:19,120
but it doesn't but it fits all the
263
00:09:17,839 --> 00:09:22,240
others even less
264
00:09:19,120 --> 00:09:25,360
so sometimes it's it's as easy as oh
265
00:09:22,240 --> 00:09:27,680
okay yeah that character is primarily
266
00:09:25,360 --> 00:09:29,920
rogue but with fighter levels so why
267
00:09:27,680 --> 00:09:32,080
don't you go and okay we're starting at
268
00:09:29,920 --> 00:09:34,160
level five anyway so make yourself a
269
00:09:32,080 --> 00:09:36,880
level three rogue with this
270
00:09:34,160 --> 00:09:39,360
this particular specialization and then
271
00:09:36,880 --> 00:09:42,080
throw in a couple levels of fighter
272
00:09:39,360 --> 00:09:46,080
to kind of add everything to it
273
00:09:42,080 --> 00:09:48,080
or it's like oh you want to play a
274
00:09:46,080 --> 00:09:50,880
like a character wants to play kind of a
275
00:09:48,080 --> 00:09:52,800
sun soul monk but they want to have more
276
00:09:50,880 --> 00:09:54,880
of a dragon ball z
277
00:09:52,800 --> 00:09:56,800
you know style to it okay well we can
278
00:09:54,880 --> 00:09:58,480
change instead of radiant damage we can
279
00:09:56,800 --> 00:10:01,360
just change your little
280
00:09:58,480 --> 00:10:02,160
uh key blast to force and then maybe we
281
00:10:01,360 --> 00:10:05,440
can
282
00:10:02,160 --> 00:10:07,760
at later on we'll go and trade out
283
00:10:05,440 --> 00:10:09,519
this class ability for the ability for
284
00:10:07,760 --> 00:10:12,079
you to like spend a key point and then
285
00:10:09,519 --> 00:10:14,640
you get like 10 minutes of flight or
286
00:10:12,079 --> 00:10:16,959
whatever you know so that you know and
287
00:10:14,640 --> 00:10:19,760
that way that gives them you know
288
00:10:16,959 --> 00:10:22,480
that helps get your characters more
289
00:10:19,760 --> 00:10:24,560
involved one if they feel like they have
290
00:10:22,480 --> 00:10:27,279
more control over customizing the
291
00:10:24,560 --> 00:10:29,680
character and you know making that
292
00:10:27,279 --> 00:10:32,560
character theirs yeah then they have a
293
00:10:29,680 --> 00:10:36,160
stronger relationship with the character
294
00:10:32,560 --> 00:10:38,399
it also means that they feel it empowers
295
00:10:36,160 --> 00:10:41,440
them it makes them feel more in control
296
00:10:38,399 --> 00:10:43,120
and that way it also increases makes it
297
00:10:41,440 --> 00:10:45,440
a better relationship
298
00:10:43,120 --> 00:10:47,600
with you as the dm so that way when you
299
00:10:45,440 --> 00:10:50,399
do have to make the the hard decisions
300
00:10:47,600 --> 00:10:52,880
and like uh you can't really
301
00:10:50,399 --> 00:10:55,760
do that with this skill or you can do
302
00:10:52,880 --> 00:10:56,720
that but it's gonna be really difficult
303
00:10:55,760 --> 00:10:59,200
you know
304
00:10:56,720 --> 00:11:00,959
that way they're they're less likely to
305
00:10:59,200 --> 00:11:02,720
cause arguments it's more they're more
306
00:11:00,959 --> 00:11:05,600
likely to roll with it and try and find
307
00:11:02,720 --> 00:11:08,240
more creative ways it's that also gives
308
00:11:05,600 --> 00:11:10,399
you a better way to understand their
309
00:11:08,240 --> 00:11:13,360
character and help them
310
00:11:10,399 --> 00:11:15,200
find like even suggest creative ways of
311
00:11:13,360 --> 00:11:17,680
dealing with the situation
312
00:11:15,200 --> 00:11:19,440
that their characters may
313
00:11:17,680 --> 00:11:21,839
may have had something come to mind but
314
00:11:19,440 --> 00:11:25,279
they as a player might not because
315
00:11:21,839 --> 00:11:26,640
that's you know they're different people
316
00:11:25,279 --> 00:11:29,519
yeah that that last thing that you
317
00:11:26,640 --> 00:11:31,360
mentioned is incredibly difficult to uh
318
00:11:29,519 --> 00:11:32,399
to manage both from a player and a dm's
319
00:11:31,360 --> 00:11:34,079
perspective
320
00:11:32,399 --> 00:11:36,240
but that that kind of hand not hand
321
00:11:34,079 --> 00:11:39,279
holding but mentoring or guiding i
322
00:11:36,240 --> 00:11:41,680
suppose from the dm's point of view is
323
00:11:39,279 --> 00:11:43,040
like super important and it's a failing
324
00:11:41,680 --> 00:11:44,320
that i've had in the past i mentioned
325
00:11:43,040 --> 00:11:46,240
before on the show about a couple of my
326
00:11:44,320 --> 00:11:47,839
newer players building
327
00:11:46,240 --> 00:11:49,920
characters you know i offered my
328
00:11:47,839 --> 00:11:52,800
services but then they pretty much built
329
00:11:49,920 --> 00:11:55,279
them in in isolation to a certain extent
330
00:11:52,800 --> 00:11:57,519
and so i've you know i've got a druid
331
00:11:55,279 --> 00:11:59,920
player who had a very strong
332
00:11:57,519 --> 00:12:01,360
vision first time into d very strong
333
00:11:59,920 --> 00:12:02,880
vision like you were describing i kind
334
00:12:01,360 --> 00:12:04,320
of want to i want to
335
00:12:02,880 --> 00:12:07,680
this is the vision and theme i want for
336
00:12:04,320 --> 00:12:11,120
my character i guess a druid best fits
337
00:12:07,680 --> 00:12:12,639
that it was that way round which
338
00:12:11,120 --> 00:12:14,000
for from my personal point of view if i
339
00:12:12,639 --> 00:12:16,000
when i'm building characters a little
340
00:12:14,000 --> 00:12:18,399
bit cut for horse
341
00:12:16,000 --> 00:12:20,000
so that combined with
342
00:12:18,399 --> 00:12:23,760
you know learning the rules learning the
343
00:12:20,000 --> 00:12:24,720
framework learning the scope what is and
344
00:12:23,760 --> 00:12:25,839
isn't
345
00:12:24,720 --> 00:12:27,279
practical
346
00:12:25,839 --> 00:12:28,560
has led to a number of instances when
347
00:12:27,279 --> 00:12:31,120
he's
348
00:12:28,560 --> 00:12:33,279
quite clearly forlorn
349
00:12:31,120 --> 00:12:35,680
for for lack of a better term in terms
350
00:12:33,279 --> 00:12:37,680
of like i i've had to be like that thing
351
00:12:35,680 --> 00:12:39,600
doesn't really work that way
352
00:12:37,680 --> 00:12:41,120
for reasons that will take
353
00:12:39,600 --> 00:12:42,800
too long in the middle of the game to
354
00:12:41,120 --> 00:12:44,480
explain but
355
00:12:42,800 --> 00:12:47,440
needless to say you can't you can't just
356
00:12:44,480 --> 00:12:48,480
do that or you can't just do this or
357
00:12:47,440 --> 00:12:50,560
that doesn't really work that way but
358
00:12:48,480 --> 00:12:53,040
you can do it this way instead and those
359
00:12:50,560 --> 00:12:55,040
instances have caused
360
00:12:53,040 --> 00:12:56,399
never any friction and the guy you know
361
00:12:55,040 --> 00:12:58,000
we get along super well and stuff but
362
00:12:56,399 --> 00:12:59,519
there has been instances and that's kind
363
00:12:58,000 --> 00:13:00,639
of what i was alluding to earlier on
364
00:12:59,519 --> 00:13:02,160
where he's
365
00:13:00,639 --> 00:13:03,839
maybe i'm reading a bit too much between
366
00:13:02,160 --> 00:13:05,120
the lines but it did feel like in a set
367
00:13:03,839 --> 00:13:06,720
of certain
368
00:13:05,120 --> 00:13:08,160
cases he was getting a bit frustrated
369
00:13:06,720 --> 00:13:09,839
with this this character that he's built
370
00:13:08,160 --> 00:13:12,079
that isn't quite like living up to the
371
00:13:09,839 --> 00:13:14,480
expectation he had in his head which is
372
00:13:12,079 --> 00:13:16,720
difficult uh and in a way
373
00:13:14,480 --> 00:13:17,839
now that that player character has died
374
00:13:16,720 --> 00:13:19,760
uh
375
00:13:17,839 --> 00:13:22,240
is kind of good
376
00:13:19,760 --> 00:13:24,079
that he has an opportunity now to uh
377
00:13:22,240 --> 00:13:26,240
to build something from scratch again
378
00:13:24,079 --> 00:13:28,079
with all that you know three years worth
379
00:13:26,240 --> 00:13:30,079
of gaming knowledge behind him
380
00:13:28,079 --> 00:13:32,959
to build something that's
381
00:13:30,079 --> 00:13:35,839
a v 2.0 and should hopefully he should
382
00:13:32,959 --> 00:13:36,880
have a uh i mean it was already a good
383
00:13:35,839 --> 00:13:38,959
relationship so i don't want to say a
384
00:13:36,880 --> 00:13:41,199
better relationship but a more effective
385
00:13:38,959 --> 00:13:45,519
relationship shall we say yeah
386
00:13:41,199 --> 00:13:46,399
efficiency is is the i guess is a better
387
00:13:45,519 --> 00:13:47,760
um
388
00:13:46,399 --> 00:13:49,440
it does it i mean
389
00:13:47,760 --> 00:13:51,360
it's not really a bad thing to say the
390
00:13:49,440 --> 00:13:53,040
relationship is better um because that
391
00:13:51,360 --> 00:13:54,560
just means that okay you've recognized
392
00:13:53,040 --> 00:13:57,040
where the flaws were and you've worked
393
00:13:54,560 --> 00:13:58,639
to uh to overcome those difficulties and
394
00:13:57,040 --> 00:14:00,639
that's that's always a better thing um
395
00:13:58,639 --> 00:14:01,920
my background i forgot to mention my
396
00:14:00,639 --> 00:14:05,839
background particularly in nursing is
397
00:14:01,920 --> 00:14:07,120
mental health so this is kind of a
398
00:14:05,839 --> 00:14:09,360
um
399
00:14:07,120 --> 00:14:11,519
yeah so there's going to be a lot of um
400
00:14:09,360 --> 00:14:13,839
you know anybody who's been to therapy
401
00:14:11,519 --> 00:14:15,760
is going to occasionally
402
00:14:13,839 --> 00:14:19,360
recognize like you're saying things
403
00:14:15,760 --> 00:14:21,040
certain in a certain way um but it
404
00:14:19,360 --> 00:14:22,639
i mean there's
405
00:14:21,040 --> 00:14:26,000
the problem with
406
00:14:22,639 --> 00:14:30,160
like being a good dm is that
407
00:14:26,000 --> 00:14:32,800
most of it has to be self-taught because
408
00:14:30,160 --> 00:14:34,000
you can you can watch every
409
00:14:32,800 --> 00:14:37,040
youtube
410
00:14:34,000 --> 00:14:38,959
how-to guide on how to be a good dm or
411
00:14:37,040 --> 00:14:41,360
like the you know these are all the
412
00:14:38,959 --> 00:14:44,079
signs of a bad dm and like learn
413
00:14:41,360 --> 00:14:46,560
everything you can you can ask other dms
414
00:14:44,079 --> 00:14:48,000
for advice all the time but the thing is
415
00:14:46,560 --> 00:14:49,519
each game
416
00:14:48,000 --> 00:14:52,480
is its own
417
00:14:49,519 --> 00:14:55,440
separate thing and each batch of players
418
00:14:52,480 --> 00:14:56,639
are their own individual people
419
00:14:55,440 --> 00:14:59,440
and
420
00:14:56,639 --> 00:15:01,680
they don't always like even
421
00:14:59,440 --> 00:15:04,160
even from game to game like even if you
422
00:15:01,680 --> 00:15:07,120
have like the same group and you finish
423
00:15:04,160 --> 00:15:09,199
one campaign you start another
424
00:15:07,120 --> 00:15:11,519
like they're not necessarily going to be
425
00:15:09,199 --> 00:15:13,279
the exact same in that second campaign
426
00:15:11,519 --> 00:15:15,440
that they are in the first one
427
00:15:13,279 --> 00:15:17,920
so there's only so much you can learn
428
00:15:15,440 --> 00:15:20,959
most of it has to come from
429
00:15:17,920 --> 00:15:22,480
you know you actually experiencing
430
00:15:20,959 --> 00:15:23,839
being in the dm's chair and
431
00:15:22,480 --> 00:15:25,680
understanding
432
00:15:23,839 --> 00:15:28,240
you know learning to pick up the cues
433
00:15:25,680 --> 00:15:30,560
and figure out okay you know where do we
434
00:15:28,240 --> 00:15:32,880
go from here or you know
435
00:15:30,560 --> 00:15:35,199
a lot of times it's not just asking the
436
00:15:32,880 --> 00:15:37,440
question of hey is everybody having fun
437
00:15:35,199 --> 00:15:39,279
but knowing how to ask that question
438
00:15:37,440 --> 00:15:42,880
because indeed you know because
439
00:15:39,279 --> 00:15:44,880
sometimes like people will go and
440
00:15:42,880 --> 00:15:48,079
uh they'll go and you ask them and
441
00:15:44,880 --> 00:15:50,560
they're like well yeah overall i had fun
442
00:15:48,079 --> 00:15:54,240
but you know if you if
443
00:15:50,560 --> 00:15:56,000
sometimes like you can miss cues and
444
00:15:54,240 --> 00:15:57,279
yeah um you know and there are times
445
00:15:56,000 --> 00:15:59,600
when you think a relationship is good
446
00:15:57,279 --> 00:16:01,360
and it's not and you just
447
00:15:59,600 --> 00:16:03,279
it's not until it blows up in your face
448
00:16:01,360 --> 00:16:05,120
that suddenly you realize oh crap this
449
00:16:03,279 --> 00:16:07,040
is where i should have you know this is
450
00:16:05,120 --> 00:16:08,160
where i misstep this is where i should
451
00:16:07,040 --> 00:16:10,160
have changed things this is where i
452
00:16:08,160 --> 00:16:11,759
should have asked you know more in-depth
453
00:16:10,160 --> 00:16:13,199
questions or
454
00:16:11,759 --> 00:16:15,600
i think yeah i think
455
00:16:13,199 --> 00:16:18,639
well you put it really well and knowing
456
00:16:15,600 --> 00:16:20,000
how to ask that question is
457
00:16:18,639 --> 00:16:22,880
incredibly difficult but incredibly
458
00:16:20,000 --> 00:16:24,880
useful and maybe this is more maybe the
459
00:16:22,880 --> 00:16:27,199
you know this is a cultural thing with
460
00:16:24,880 --> 00:16:28,959
us british being very polite but that is
461
00:16:27,199 --> 00:16:30,320
that happens a lot you know are you okay
462
00:16:28,959 --> 00:16:32,720
yeah i'm fine
463
00:16:30,320 --> 00:16:34,800
when inside that that person is not fine
464
00:16:32,720 --> 00:16:36,399
you know that isn't a dnd thing that's
465
00:16:34,800 --> 00:16:37,839
just a life thing
466
00:16:36,399 --> 00:16:39,680
certainly over here so it's very easy to
467
00:16:37,839 --> 00:16:41,920
do someone having fun yeah man that's
468
00:16:39,680 --> 00:16:43,360
fun you know i had fun you know they're
469
00:16:41,920 --> 00:16:44,560
thinking this guy spent a lot of time on
470
00:16:43,360 --> 00:16:46,399
it so let me
471
00:16:44,560 --> 00:16:48,160
you know just tell them it was fine
472
00:16:46,399 --> 00:16:50,720
even though maybe he wasn't having a lot
473
00:16:48,160 --> 00:16:53,360
of fun uh so you know just just saying
474
00:16:50,720 --> 00:16:55,600
are you having fun is can can not be
475
00:16:53,360 --> 00:16:57,360
very effective in that
476
00:16:55,600 --> 00:16:58,800
well you're leading the witness a little
477
00:16:57,360 --> 00:17:00,639
bit because you're saying
478
00:16:58,800 --> 00:17:04,640
you're not what's it's a loaded question
479
00:17:00,639 --> 00:17:06,400
right yeah are you having fun well yeah
480
00:17:04,640 --> 00:17:07,360
because that's way easier than any other
481
00:17:06,400 --> 00:17:08,640
answer
482
00:17:07,360 --> 00:17:10,160
whereas at least the step in the right
483
00:17:08,640 --> 00:17:11,679
direction is you know
484
00:17:10,160 --> 00:17:13,839
how are you enjoying it i guess off the
485
00:17:11,679 --> 00:17:15,360
top of my head is maybe ever so slightly
486
00:17:13,839 --> 00:17:17,520
better but still has the same problems
487
00:17:15,360 --> 00:17:19,039
but yeah no i'm not about to solve that
488
00:17:17,520 --> 00:17:19,919
off the top of my head now but no that
489
00:17:19,039 --> 00:17:22,079
is
490
00:17:19,919 --> 00:17:23,280
something that i've struggled with and
491
00:17:22,079 --> 00:17:25,760
even if
492
00:17:23,280 --> 00:17:27,120
even if all the answers are genuinely
493
00:17:25,760 --> 00:17:28,880
yes
494
00:17:27,120 --> 00:17:31,280
that self-doubt that impostor syndrome
495
00:17:28,880 --> 00:17:32,400
is screaming at you they're lying
496
00:17:31,280 --> 00:17:34,240
yeah
497
00:17:32,400 --> 00:17:35,679
then they're not having fun because he
498
00:17:34,240 --> 00:17:37,919
sneezed once when we were playing and
499
00:17:35,679 --> 00:17:40,480
only unhappy people would sneeze so
500
00:17:37,919 --> 00:17:40,480
i'm terrible
501
00:17:40,640 --> 00:17:42,480
uh
502
00:17:41,440 --> 00:17:45,919
yeah i
503
00:17:42,480 --> 00:17:48,960
that's that's one thing that i have been
504
00:17:45,919 --> 00:17:51,360
super uh critical on myself with the the
505
00:17:48,960 --> 00:17:54,400
podcast because
506
00:17:51,360 --> 00:17:55,520
with a casual game you know there's
507
00:17:54,400 --> 00:17:57,200
you can reach a point where like
508
00:17:55,520 --> 00:17:59,760
everybody's like uh yeah we're having
509
00:17:57,200 --> 00:18:01,360
fun but this just kinda isn't our thing
510
00:17:59,760 --> 00:18:04,080
and you can just toss the whole thing
511
00:18:01,360 --> 00:18:05,679
out and say like okay well this is a fun
512
00:18:04,080 --> 00:18:07,280
idea but i guess it just doesn't work
513
00:18:05,679 --> 00:18:08,880
with this group or i'll have to table it
514
00:18:07,280 --> 00:18:09,760
for later maybe i've got to like you
515
00:18:08,880 --> 00:18:11,360
know
516
00:18:09,760 --> 00:18:13,600
we'll go and shelve it for now and see
517
00:18:11,360 --> 00:18:15,120
if i can like rework it to be better for
518
00:18:13,600 --> 00:18:16,720
this group or whatever
519
00:18:15,120 --> 00:18:18,480
with the podcast
520
00:18:16,720 --> 00:18:19,280
i can't do that
521
00:18:18,480 --> 00:18:22,320
so
522
00:18:19,280 --> 00:18:23,840
the majority of my conversations with my
523
00:18:22,320 --> 00:18:26,000
players have been
524
00:18:23,840 --> 00:18:28,720
trying to figure out where they want to
525
00:18:26,000 --> 00:18:30,799
go with their characters being heavily
526
00:18:28,720 --> 00:18:32,400
involved in
527
00:18:30,799 --> 00:18:34,960
trying to write
528
00:18:32,400 --> 00:18:35,919
plot lines tailored to them
529
00:18:34,960 --> 00:18:38,799
that
530
00:18:35,919 --> 00:18:41,360
really give them time to role play to
531
00:18:38,799 --> 00:18:42,720
explore what they're doing
532
00:18:41,360 --> 00:18:44,640
figure out more about their characters
533
00:18:42,720 --> 00:18:46,799
and their connection to the world
534
00:18:44,640 --> 00:18:49,600
you know i want to go and get i try to
535
00:18:46,799 --> 00:18:51,360
keep them involved i give them input
536
00:18:49,600 --> 00:18:54,720
currently
537
00:18:51,360 --> 00:18:57,360
we just finished up season 2 recording
538
00:18:54,720 --> 00:18:59,679
and you know like i i want to you know
539
00:18:57,360 --> 00:19:01,760
the next season of course i want uh you
540
00:18:59,679 --> 00:19:03,280
know to focus more on a couple of
541
00:19:01,760 --> 00:19:04,880
characters because there are two
542
00:19:03,280 --> 00:19:09,039
characters that got
543
00:19:04,880 --> 00:19:11,679
a lot of screen time um in the this past
544
00:19:09,039 --> 00:19:13,919
season just because of how i built the
545
00:19:11,679 --> 00:19:15,440
plot lines to kind of like bring them
546
00:19:13,919 --> 00:19:16,559
you know bring the party into this
547
00:19:15,440 --> 00:19:17,600
adventure
548
00:19:16,559 --> 00:19:20,559
and
549
00:19:17,600 --> 00:19:22,320
like and the one before i kind of gave a
550
00:19:20,559 --> 00:19:24,000
lot of screen time to a couple of other
551
00:19:22,320 --> 00:19:26,080
two because of how every you know how
552
00:19:24,000 --> 00:19:29,520
they interacted with the world
553
00:19:26,080 --> 00:19:31,200
and i want to build the next plot line
554
00:19:29,520 --> 00:19:32,640
you know kind of like there were two
555
00:19:31,200 --> 00:19:33,840
they were the final two characters
556
00:19:32,640 --> 00:19:36,559
haven't really
557
00:19:33,840 --> 00:19:38,400
gotten to have but so much interaction
558
00:19:36,559 --> 00:19:40,400
with the world haven't really you know
559
00:19:38,400 --> 00:19:42,240
other than what they've you know what
560
00:19:40,400 --> 00:19:43,520
i've tried to throw their way throughout
561
00:19:42,240 --> 00:19:44,799
everything else
562
00:19:43,520 --> 00:19:47,039
you know that they haven't really gotten
563
00:19:44,799 --> 00:19:49,360
much to really display like where their
564
00:19:47,039 --> 00:19:50,960
characters are what you know who and who
565
00:19:49,360 --> 00:19:53,520
their characters are
566
00:19:50,960 --> 00:19:56,000
so i've been talking with them
567
00:19:53,520 --> 00:19:57,520
and trying to figure out okay
568
00:19:56,000 --> 00:19:58,799
where do you want to go with this what
569
00:19:57,520 --> 00:20:00,480
do you want to explore with your
570
00:19:58,799 --> 00:20:02,960
character is there anything in
571
00:20:00,480 --> 00:20:04,480
particular about the world you want to
572
00:20:02,960 --> 00:20:06,159
know about you want to do with your
573
00:20:04,480 --> 00:20:07,919
characters or anything in particular
574
00:20:06,159 --> 00:20:09,200
like is there any kind of lore you want
575
00:20:07,919 --> 00:20:12,400
to explore
576
00:20:09,200 --> 00:20:14,000
do you want to do geography you know
577
00:20:12,400 --> 00:20:15,760
this that and the other just trying to
578
00:20:14,000 --> 00:20:18,159
make sure that
579
00:20:15,760 --> 00:20:20,480
they're not feeling left out
580
00:20:18,159 --> 00:20:22,159
that they are getting the same amount of
581
00:20:20,480 --> 00:20:23,840
interaction with the world that
582
00:20:22,159 --> 00:20:25,760
everybody else is that they're not
583
00:20:23,840 --> 00:20:28,400
having to make it up themselves that i'm
584
00:20:25,760 --> 00:20:29,600
giving them as many prompts as everybody
585
00:20:28,400 --> 00:20:33,039
else
586
00:20:29,600 --> 00:20:35,520
and that has really been i feel has been
587
00:20:33,039 --> 00:20:37,919
a bigger test of my skills as a dm than
588
00:20:35,520 --> 00:20:39,919
anything else because
589
00:20:37,919 --> 00:20:40,960
one it gives you having doing this it
590
00:20:39,919 --> 00:20:42,480
gives me
591
00:20:40,960 --> 00:20:44,400
a lot of perspective
592
00:20:42,480 --> 00:20:46,080
behind the scenes because i
593
00:20:44,400 --> 00:20:48,480
before i decided to do this i had been
594
00:20:46,080 --> 00:20:50,480
listening to a couple of different
595
00:20:48,480 --> 00:20:53,840
live play podcasts
596
00:20:50,480 --> 00:20:55,520
for a decent amount of chunk of time and
597
00:20:53,840 --> 00:20:56,960
i i'm sitting there and i'm listening to
598
00:20:55,520 --> 00:20:59,760
how
599
00:20:56,960 --> 00:21:02,720
everything flows together and how like
600
00:20:59,760 --> 00:21:04,480
all the characters work together and how
601
00:21:02,720 --> 00:21:06,799
everybody kind of seems to sounds like
602
00:21:04,480 --> 00:21:07,919
they're getting along and suddenly and
603
00:21:06,799 --> 00:21:09,280
then
604
00:21:07,919 --> 00:21:11,440
you know when i start doing it myself
605
00:21:09,280 --> 00:21:13,760
suddenly realize oh there's that's just
606
00:21:11,440 --> 00:21:15,840
the tip of that iceberg there is so much
607
00:21:13,760 --> 00:21:16,720
underneath that you know i just never
608
00:21:15,840 --> 00:21:18,799
even
609
00:21:16,720 --> 00:21:20,960
you know like i had an idea of what
610
00:21:18,799 --> 00:21:22,320
editing editing all the audio was going
611
00:21:20,960 --> 00:21:23,600
to be like i didn't know what it was
612
00:21:22,320 --> 00:21:25,280
going to be like until i actually
613
00:21:23,600 --> 00:21:27,919
started mm-hmm
614
00:21:25,280 --> 00:21:29,440
that that is a pain i know and and very
615
00:21:27,919 --> 00:21:31,280
recent because we've just had the
616
00:21:29,440 --> 00:21:33,280
episode on editing funnily enough on the
617
00:21:31,280 --> 00:21:36,000
show which talks all about the joys of
618
00:21:33,280 --> 00:21:37,679
that particular issue there
619
00:21:36,000 --> 00:21:39,200
starting from scratch as well i've been
620
00:21:37,679 --> 00:21:41,760
debating about listening to that one
621
00:21:39,200 --> 00:21:44,000
because i was like is this going to just
622
00:21:41,760 --> 00:21:46,400
is this going to cause some ptsd for me
623
00:21:44,000 --> 00:21:48,080
or is this you know
624
00:21:46,400 --> 00:21:50,799
so it's it's a funny anecdote we're
625
00:21:48,080 --> 00:21:52,640
digressing uh for a second but um so
626
00:21:50,799 --> 00:21:54,080
obviously i produce and edit this and
627
00:21:52,640 --> 00:21:57,280
it's
628
00:21:54,080 --> 00:21:59,520
not too bad now it's two clean tracks
629
00:21:57,280 --> 00:22:01,760
from you know my my solar audio guest
630
00:21:59,520 --> 00:22:04,960
solar audio in isolation typically in a
631
00:22:01,760 --> 00:22:06,400
a pretty decent space um not like an
632
00:22:04,960 --> 00:22:07,360
aircraft hangar or
633
00:22:06,400 --> 00:22:09,840
whatever
634
00:22:07,360 --> 00:22:11,840
and i've learned a lot and do my effects
635
00:22:09,840 --> 00:22:14,960
and improvements and post-production and
636
00:22:11,840 --> 00:22:18,159
so on and so on um and then i
637
00:22:14,960 --> 00:22:20,080
i also play in a podcast actual play but
638
00:22:18,159 --> 00:22:21,440
i very much do as little as possible
639
00:22:20,080 --> 00:22:23,919
than that because
640
00:22:21,440 --> 00:22:25,360
i'm like i just want to enjoy the fact
641
00:22:23,919 --> 00:22:26,559
that we're playing and
642
00:22:25,360 --> 00:22:27,600
you guys can worry about the podcast
643
00:22:26,559 --> 00:22:28,960
side of things because i have to worry
644
00:22:27,600 --> 00:22:30,000
about that enough
645
00:22:28,960 --> 00:22:32,000
as it is
646
00:22:30,000 --> 00:22:34,159
um but then i thought hey like i've got
647
00:22:32,000 --> 00:22:36,960
my fx chains set up i've got my you know
648
00:22:34,159 --> 00:22:38,640
my my dw set up and whatnot so
649
00:22:36,960 --> 00:22:41,200
the last episode i said hey before you
650
00:22:38,640 --> 00:22:42,799
go and cut out all the garbage bits that
651
00:22:41,200 --> 00:22:44,960
we don't want in in the episode and do
652
00:22:42,799 --> 00:22:46,640
the actual cutting
653
00:22:44,960 --> 00:22:48,320
you know onto the shop floor why don't
654
00:22:46,640 --> 00:22:50,480
you hand it over to me and let me do a
655
00:22:48,320 --> 00:22:52,240
quick pass and fill it with a couple of
656
00:22:50,480 --> 00:22:54,559
the levels in the eq and whatnot and
657
00:22:52,240 --> 00:22:56,559
then i got it and
658
00:22:54,559 --> 00:22:58,880
this is such a classic example of like
659
00:22:56,559 --> 00:23:01,120
my naivety because i was like oh yeah
660
00:22:58,880 --> 00:23:02,480
hang on you've got one because we're you
661
00:23:01,120 --> 00:23:05,039
know it's it's all
662
00:23:02,480 --> 00:23:07,120
homemade there's no any person
663
00:23:05,039 --> 00:23:10,080
there's no studio or whatever we have we
664
00:23:07,120 --> 00:23:11,600
have one mic for the six of us in the
665
00:23:10,080 --> 00:23:13,600
dude's kitchen
666
00:23:11,600 --> 00:23:17,360
so uh music coming out the laptop
667
00:23:13,600 --> 00:23:19,679
speaker somewhere so i was like oh yeah
668
00:23:17,360 --> 00:23:21,760
this is way outside there's no i could
669
00:23:19,679 --> 00:23:23,440
do nothing to clean up this audio i put
670
00:23:21,760 --> 00:23:24,159
it you know i boosted the audio a little
671
00:23:23,440 --> 00:23:26,640
bit
672
00:23:24,159 --> 00:23:28,159
but uh you know leveled the uh the range
673
00:23:26,640 --> 00:23:30,640
the audio range and then run it through
674
00:23:28,159 --> 00:23:32,400
an eq but then i was like yeah actually
675
00:23:30,640 --> 00:23:34,240
i'm just gonna leave this to you because
676
00:23:32,400 --> 00:23:36,159
it's also six hours and there's no way
677
00:23:34,240 --> 00:23:38,240
i'm going through that so
678
00:23:36,159 --> 00:23:40,320
i just kind of pushed pushed that back
679
00:23:38,240 --> 00:23:42,159
over to you uh as i barely put the
680
00:23:40,320 --> 00:23:44,559
lightest of touches on it but i think it
681
00:23:42,159 --> 00:23:46,159
did make a slight improvement but uh no
682
00:23:44,559 --> 00:23:48,080
i'm i'm
683
00:23:46,159 --> 00:23:49,520
you know going back to editing my show
684
00:23:48,080 --> 00:23:51,279
i'm like oh this is this is my safe
685
00:23:49,520 --> 00:23:53,679
space i know what i'm doing two tracks
686
00:23:51,279 --> 00:23:55,440
nice and clean just to display calls no
687
00:23:53,679 --> 00:23:56,880
no messing around so anyway apologies to
688
00:23:55,440 --> 00:23:59,600
that distraction but it was literally
689
00:23:56,880 --> 00:24:01,760
happened yesterday so it's uh very
690
00:23:59,600 --> 00:24:04,000
very fresh in your mind yeah yeah you
691
00:24:01,760 --> 00:24:04,660
way way underestimated how dirty that
692
00:24:04,000 --> 00:24:06,559
track would be
693
00:24:04,660 --> 00:24:07,919
[Laughter]
694
00:24:06,559 --> 00:24:09,440
yeah well
695
00:24:07,919 --> 00:24:11,279
yeah that
696
00:24:09,440 --> 00:24:12,480
getting back even bringing that back
697
00:24:11,279 --> 00:24:13,919
into the relationships i mean that's
698
00:24:12,480 --> 00:24:15,120
that's something that i've had to talk
699
00:24:13,919 --> 00:24:17,760
with um
700
00:24:15,120 --> 00:24:19,360
some of the players about um
701
00:24:17,760 --> 00:24:21,360
particularly there's
702
00:24:19,360 --> 00:24:23,200
every so often there's you know somebody
703
00:24:21,360 --> 00:24:24,320
that's still got some you know
704
00:24:23,200 --> 00:24:25,600
there's something else that they're
705
00:24:24,320 --> 00:24:27,360
trying to take care of during the
706
00:24:25,600 --> 00:24:28,720
downtime in between their characters and
707
00:24:27,360 --> 00:24:30,480
you know every so often i'm having to
708
00:24:28,720 --> 00:24:33,039
like tell them hey can you can you mute
709
00:24:30,480 --> 00:24:35,520
your mic uh i'm picking up typing or
710
00:24:33,039 --> 00:24:37,360
yeah you know this that or the other
711
00:24:35,520 --> 00:24:38,880
and also that's you know
712
00:24:37,360 --> 00:24:41,360
if you got a decent relationship with
713
00:24:38,880 --> 00:24:43,120
the people that you're working with then
714
00:24:41,360 --> 00:24:45,360
that doesn't come across as too critical
715
00:24:43,120 --> 00:24:47,679
every so often or something like that
716
00:24:45,360 --> 00:24:50,480
but um i've been over like the the out
717
00:24:47,679 --> 00:24:52,000
of game and like the stuff like
718
00:24:50,480 --> 00:24:53,919
between players players and characters
719
00:24:52,000 --> 00:24:56,559
in the dm and everything but
720
00:24:53,919 --> 00:25:00,799
um one of the things that really also
721
00:24:56,559 --> 00:25:02,880
drew me to this topic was the fact of my
722
00:25:00,799 --> 00:25:04,080
it's kind of the basis one of the the
723
00:25:02,880 --> 00:25:07,520
basis
724
00:25:04,080 --> 00:25:11,360
basis something like i don't know anyway
725
00:25:07,520 --> 00:25:14,480
a big pop big part of the podcast uh is
726
00:25:11,360 --> 00:25:15,840
that all of the characters are adopted
727
00:25:14,480 --> 00:25:18,320
siblings
728
00:25:15,840 --> 00:25:20,000
even though they come from a variety of
729
00:25:18,320 --> 00:25:22,159
different races
730
00:25:20,000 --> 00:25:25,760
which in the world that they're in
731
00:25:22,159 --> 00:25:27,679
mature at various different speeds
732
00:25:25,760 --> 00:25:29,279
and that really
733
00:25:27,679 --> 00:25:32,080
just i wanted to use that to kind of
734
00:25:29,279 --> 00:25:33,279
like highlight how important it is
735
00:25:32,080 --> 00:25:36,400
to do
736
00:25:33,279 --> 00:25:37,840
a session zero or at least have
737
00:25:36,400 --> 00:25:39,760
a discussion
738
00:25:37,840 --> 00:25:42,480
with your players before you know you
739
00:25:39,760 --> 00:25:44,159
actually start so they understand they
740
00:25:42,480 --> 00:25:45,440
have an idea at least of how their
741
00:25:44,159 --> 00:25:46,799
characters
742
00:25:45,440 --> 00:25:48,400
interact with each other how they're
743
00:25:46,799 --> 00:25:50,720
connected
744
00:25:48,400 --> 00:25:52,240
our session zero which we among
745
00:25:50,720 --> 00:25:54,559
ourselves we refer to as the lost
746
00:25:52,240 --> 00:25:56,400
episode because we tried to record and
747
00:25:54,559 --> 00:25:59,279
the audio software failed
748
00:25:56,400 --> 00:26:00,559
um was them as children before they had
749
00:25:59,279 --> 00:26:02,480
actually
750
00:26:00,559 --> 00:26:04,960
gotten any before they'd actually become
751
00:26:02,480 --> 00:26:09,039
adults and taken class levels and gone
752
00:26:04,960 --> 00:26:11,279
off to you know do whatever and
753
00:26:09,039 --> 00:26:13,120
it was them kind of it was literally for
754
00:26:11,279 --> 00:26:15,520
them to establish
755
00:26:13,120 --> 00:26:17,360
not only who their characters were
756
00:26:15,520 --> 00:26:19,919
so that everybody else understood but
757
00:26:17,360 --> 00:26:21,200
also establish how do they interact with
758
00:26:19,919 --> 00:26:22,720
each other like
759
00:26:21,200 --> 00:26:25,840
there was one character that from the
760
00:26:22,720 --> 00:26:28,720
get-go was set up to be the big brother
761
00:26:25,840 --> 00:26:31,760
because he comes from a the character
762
00:26:28,720 --> 00:26:34,480
crosstrom uh comes from a
763
00:26:31,760 --> 00:26:36,960
a homebrew race called the garaki which
764
00:26:34,480 --> 00:26:38,559
are beings with earth elemental heritage
765
00:26:36,960 --> 00:26:40,400
so any
766
00:26:38,559 --> 00:26:42,240
they have an average lifespan of a
767
00:26:40,400 --> 00:26:44,720
thousand years but it also takes them
768
00:26:42,240 --> 00:26:47,919
about a hundred years or so to actually
769
00:26:44,720 --> 00:26:50,960
reach physical maturity so
770
00:26:47,919 --> 00:26:53,200
he's a character that is basically like
771
00:26:50,960 --> 00:26:55,440
he is far older than any of the other
772
00:26:53,200 --> 00:26:57,039
characters he's the one that basically
773
00:26:55,440 --> 00:26:58,799
is you know on the on the cusp of
774
00:26:57,039 --> 00:27:01,600
adulthood so he's obviously the
775
00:26:58,799 --> 00:27:03,440
responsible one but with the others they
776
00:27:01,600 --> 00:27:05,039
were kind of like
777
00:27:03,440 --> 00:27:08,080
for the most part i think that we had a
778
00:27:05,039 --> 00:27:09,760
dragonborn who was six years old we had
779
00:27:08,080 --> 00:27:12,559
you know a couple a tiefling and an
780
00:27:09,760 --> 00:27:15,440
asamar who you know were you know like
781
00:27:12,559 --> 00:27:17,440
12 13. um there was
782
00:27:15,440 --> 00:27:19,919
one character that had a and they they
783
00:27:17,440 --> 00:27:22,640
mature slightly slower than humans so he
784
00:27:19,919 --> 00:27:25,520
was like 15 but still
785
00:27:22,640 --> 00:27:28,320
mentally the equivalent of like 11 12
786
00:27:25,520 --> 00:27:31,039
years old you know so
787
00:27:28,320 --> 00:27:32,640
it's figuring out like okay
788
00:27:31,039 --> 00:27:35,440
which of these characters is responsible
789
00:27:32,640 --> 00:27:38,880
which of these will generally be a good
790
00:27:35,440 --> 00:27:41,039
kid but is easily led into pranks by
791
00:27:38,880 --> 00:27:43,360
their by their siblings you know which
792
00:27:41,039 --> 00:27:45,679
one is the one that instigates all of
793
00:27:43,360 --> 00:27:48,720
said pranks you know trying to figure
794
00:27:45,679 --> 00:27:51,919
out you know what's going on
795
00:27:48,720 --> 00:27:54,640
and it worked amazing
796
00:27:51,919 --> 00:27:56,159
from my perspective because everybody
797
00:27:54,640 --> 00:27:57,760
not only it gave them introduction to
798
00:27:56,159 --> 00:27:59,679
the world and how
799
00:27:57,760 --> 00:28:01,840
everything was set up
800
00:27:59,679 --> 00:28:04,240
but it also let them figure out okay
801
00:28:01,840 --> 00:28:06,480
this is fun this is how we interact this
802
00:28:04,240 --> 00:28:09,840
is the basis of how we're going to have
803
00:28:06,480 --> 00:28:11,520
our adult characters fall in and re and
804
00:28:09,840 --> 00:28:14,240
work with each other
805
00:28:11,520 --> 00:28:17,120
you know because the with the premise of
806
00:28:14,240 --> 00:28:19,440
the campaign was that their
807
00:28:17,120 --> 00:28:23,520
adopted father got murdered
808
00:28:19,440 --> 00:28:25,120
and just it was a robbery gone wrong and
809
00:28:23,520 --> 00:28:27,120
that kind of
810
00:28:25,120 --> 00:28:29,120
set the crack in their
811
00:28:27,120 --> 00:28:31,120
cohesiveness as a family and then as
812
00:28:29,120 --> 00:28:32,399
each one kind of reached
813
00:28:31,120 --> 00:28:34,320
maturity
814
00:28:32,399 --> 00:28:36,399
then they kind of went off on their own
815
00:28:34,320 --> 00:28:37,679
and became a player character and then
816
00:28:36,399 --> 00:28:40,480
the
817
00:28:37,679 --> 00:28:42,960
podcast officially started with them
818
00:28:40,480 --> 00:28:44,799
kind of all coming back home
819
00:28:42,960 --> 00:28:46,480
after being tracked down by an old
820
00:28:44,799 --> 00:28:47,919
childhood friend of theirs who had found
821
00:28:46,480 --> 00:28:49,679
something in
822
00:28:47,919 --> 00:28:52,000
her father's belongings that kind of
823
00:28:49,679 --> 00:28:53,840
related to their adopted dad that she
824
00:28:52,000 --> 00:28:55,919
felt they needed to
825
00:28:53,840 --> 00:28:58,399
that they probably would want to know
826
00:28:55,919 --> 00:29:00,159
about yeah it's quite it's quite noir in
827
00:28:58,399 --> 00:29:02,399
a way it's it's like you know someone
828
00:29:00,159 --> 00:29:05,200
coming through the door of your
829
00:29:02,399 --> 00:29:08,080
pi's office and being like i found
830
00:29:05,200 --> 00:29:09,440
this you know smoking gun in this
831
00:29:08,080 --> 00:29:11,520
person's office
832
00:29:09,440 --> 00:29:13,039
and yeah and that actually that became
833
00:29:11,520 --> 00:29:14,799
the impetus for
834
00:29:13,039 --> 00:29:17,279
the the the whole
835
00:29:14,799 --> 00:29:19,360
the campaign the the idea the premise is
836
00:29:17,279 --> 00:29:21,760
that they have they actually
837
00:29:19,360 --> 00:29:23,200
were locked in a temporal stasis for a
838
00:29:21,760 --> 00:29:25,039
thousand years
839
00:29:23,200 --> 00:29:26,960
and they basically
840
00:29:25,039 --> 00:29:28,320
missed an entire cataclysm that
841
00:29:26,960 --> 00:29:29,919
basically happened
842
00:29:28,320 --> 00:29:32,399
minutes after they got locked into this
843
00:29:29,919 --> 00:29:34,559
temporal stasis they kind of
844
00:29:32,399 --> 00:29:37,600
changed the world from what they knew
845
00:29:34,559 --> 00:29:39,039
into this entirely new one and you know
846
00:29:37,600 --> 00:29:41,200
of course a thousand years have passed
847
00:29:39,039 --> 00:29:42,880
all this knowledge that was commonplace
848
00:29:41,200 --> 00:29:45,919
for them is now
849
00:29:42,880 --> 00:29:48,480
considered either lost or so beyond the
850
00:29:45,919 --> 00:29:51,679
understanding of people at the time that
851
00:29:48,480 --> 00:29:53,039
they're at that it might as well be
852
00:29:51,679 --> 00:29:56,480
unusable
853
00:29:53,039 --> 00:29:57,840
so it's them trying to navigate okay
854
00:29:56,480 --> 00:29:59,679
you know how do we
855
00:29:57,840 --> 00:30:02,240
figure out
856
00:29:59,679 --> 00:30:04,080
how to you know like what do we how does
857
00:30:02,240 --> 00:30:06,399
our knowledge of the past relate to what
858
00:30:04,080 --> 00:30:08,640
we're doing here yeah a lot of their
859
00:30:06,399 --> 00:30:10,159
adventures come down to them having made
860
00:30:08,640 --> 00:30:12,960
a kind of
861
00:30:10,159 --> 00:30:14,880
a name for themselves as
862
00:30:12,960 --> 00:30:17,360
you know having anytime there's
863
00:30:14,880 --> 00:30:19,600
something new that you know they that
864
00:30:17,360 --> 00:30:22,159
people can't figure out like eventually
865
00:30:19,600 --> 00:30:24,240
they get contracted to come in and deal
866
00:30:22,159 --> 00:30:25,840
with it because they've kind of got some
867
00:30:24,240 --> 00:30:28,559
personal knowledge
868
00:30:25,840 --> 00:30:29,919
it lets the not only that lets me use
869
00:30:28,559 --> 00:30:32,159
that
870
00:30:29,919 --> 00:30:34,080
lets the pcs go and have
871
00:30:32,159 --> 00:30:36,559
some personal connection to everything
872
00:30:34,080 --> 00:30:38,960
they've done like the most recent arc
873
00:30:36,559 --> 00:30:42,399
of the podcast has been them
874
00:30:38,960 --> 00:30:45,200
um basically dealing with
875
00:30:42,399 --> 00:30:48,000
they got uh strangely enough they got
876
00:30:45,200 --> 00:30:50,880
invitations to allow direct invitations
877
00:30:48,000 --> 00:30:53,440
to allow them into these archmage
878
00:30:50,880 --> 00:30:55,279
quarters at a university
879
00:30:53,440 --> 00:30:57,120
that um the university survived the
880
00:30:55,279 --> 00:30:58,960
cataclysm but all the archmages didn't
881
00:30:57,120 --> 00:31:01,279
so there shouldn't be anybody alive to
882
00:30:58,960 --> 00:31:03,919
actually send these invitations out
883
00:31:01,279 --> 00:31:05,679
awesome so and it turns out that the
884
00:31:03,919 --> 00:31:08,720
people that did survive and did it in
885
00:31:05,679 --> 00:31:11,440
such a weird way um they actually were
886
00:31:08,720 --> 00:31:13,440
deeply connected to these characters
887
00:31:11,440 --> 00:31:15,039
just by chance so
888
00:31:13,440 --> 00:31:16,880
that you know that was kind of a way
889
00:31:15,039 --> 00:31:19,840
that let me work things out it lets me
890
00:31:16,880 --> 00:31:21,919
put all these this ancient stuff um i
891
00:31:19,840 --> 00:31:24,320
mentioned at the offset that i've got
892
00:31:21,919 --> 00:31:27,519
that our patreon stuff includes like a
893
00:31:24,320 --> 00:31:29,360
modern day setting and that one
894
00:31:27,519 --> 00:31:30,960
that story line initially started as
895
00:31:29,360 --> 00:31:32,720
bogus content that i would release
896
00:31:30,960 --> 00:31:35,039
occasionally in between the normal
897
00:31:32,720 --> 00:31:37,120
episodes before it moved to patreon but
898
00:31:35,039 --> 00:31:40,640
the characters in that
899
00:31:37,120 --> 00:31:41,679
setting are also related in one way or
900
00:31:40,640 --> 00:31:42,559
another
901
00:31:41,679 --> 00:31:44,960
to
902
00:31:42,559 --> 00:31:47,200
the characters in the main storyline
903
00:31:44,960 --> 00:31:50,159
like it's basically been established
904
00:31:47,200 --> 00:31:52,799
among all like with all the players in
905
00:31:50,159 --> 00:31:54,640
both storylines that the character emmet
906
00:31:52,799 --> 00:31:56,080
from the side podcast
907
00:31:54,640 --> 00:31:58,799
is a
908
00:31:56,080 --> 00:32:01,440
direct descendant of the tiefling and
909
00:31:58,799 --> 00:32:04,080
asamar characters oh
910
00:32:01,440 --> 00:32:06,640
so he like he is a tiefling his brother
911
00:32:04,080 --> 00:32:07,919
is an asamar and like his family doesn't
912
00:32:06,640 --> 00:32:09,600
just they kind of roll with it they
913
00:32:07,919 --> 00:32:11,679
don't know necessarily where this
914
00:32:09,600 --> 00:32:14,159
heritage came from but then you know
915
00:32:11,679 --> 00:32:17,120
sometimes asmr and tieflings just pop up
916
00:32:14,159 --> 00:32:18,480
in human in human lineage yes so
917
00:32:17,120 --> 00:32:20,080
you know they're just like okay well
918
00:32:18,480 --> 00:32:22,799
it's got to be there somewhere well
919
00:32:20,080 --> 00:32:25,120
that's where it comes from
920
00:32:22,799 --> 00:32:26,720
um i gotta i gotta ask
921
00:32:25,120 --> 00:32:30,320
and there is a reason why i'm asking
922
00:32:26,720 --> 00:32:32,000
this um are you a fan of british sitcoms
923
00:32:30,320 --> 00:32:36,320
at all
924
00:32:32,000 --> 00:32:39,279
to an extent i was um i'm monty python
925
00:32:36,320 --> 00:32:41,039
pretty uh solidif pretty much uh was my
926
00:32:39,279 --> 00:32:43,440
formulative humor
927
00:32:41,039 --> 00:32:45,919
that and a bit of black adder so okay
928
00:32:43,440 --> 00:32:47,600
well very very strong in examples there
929
00:32:45,919 --> 00:32:48,880
the only reason i ask is because you're
930
00:32:47,600 --> 00:32:50,080
you're set up there of like being
931
00:32:48,880 --> 00:32:52,159
trapped in
932
00:32:50,080 --> 00:32:54,320
uh you know some temporal stasis is a
933
00:32:52,159 --> 00:32:56,960
set up to a a british sitcom based off
934
00:32:54,320 --> 00:32:58,320
series of books called red dwarf oh god
935
00:32:56,960 --> 00:33:00,159
yeah yeah
936
00:32:58,320 --> 00:33:01,679
there there are all these there are
937
00:33:00,159 --> 00:33:03,760
these things that like i'm probably sure
938
00:33:01,679 --> 00:33:05,679
probably pretty sure that that uh
939
00:33:03,760 --> 00:33:07,120
influenced me at some point because i do
940
00:33:05,679 --> 00:33:09,519
love i did
941
00:33:07,120 --> 00:33:11,200
uh love red dwarf never got to watch the
942
00:33:09,519 --> 00:33:13,679
whole series but you know i'm pretty
943
00:33:11,200 --> 00:33:15,600
sure that has um some influence even if
944
00:33:13,679 --> 00:33:17,039
i never really recognized it
945
00:33:15,600 --> 00:33:18,080
that's great because that's such a that
946
00:33:17,039 --> 00:33:19,519
was such a
947
00:33:18,080 --> 00:33:21,760
seminal part of me
948
00:33:19,519 --> 00:33:23,200
growing up i've seen them all a billion
949
00:33:21,760 --> 00:33:25,200
times um
950
00:33:23,200 --> 00:33:27,120
and yeah for those that don't know but
951
00:33:25,200 --> 00:33:28,240
all my my british listeners now are
952
00:33:27,120 --> 00:33:29,919
probably
953
00:33:28,240 --> 00:33:32,399
cheering from the rooftops for such a
954
00:33:29,919 --> 00:33:34,159
deep cut here but um
955
00:33:32,399 --> 00:33:35,919
in that the main character guy called
956
00:33:34,159 --> 00:33:37,919
lister he he
957
00:33:35,919 --> 00:33:40,640
basically gets in trouble on this this
958
00:33:37,919 --> 00:33:43,039
mining spaceship out in deep space
959
00:33:40,640 --> 00:33:44,559
in the near-ish future
960
00:33:43,039 --> 00:33:47,039
so much so they put them in their form
961
00:33:44,559 --> 00:33:50,080
of prison which is stasis so you're like
962
00:33:47,039 --> 00:33:52,799
literally in this temporal stasis
963
00:33:50,080 --> 00:33:54,559
shortly after that an explosion happens
964
00:33:52,799 --> 00:33:57,039
on the ship and like a radiation
965
00:33:54,559 --> 00:33:59,279
explosion and wipes out all of the crew
966
00:33:57,039 --> 00:34:00,880
so the computer ai keeps him in stasis
967
00:33:59,279 --> 00:34:02,960
until the radiation levels are safe to
968
00:34:00,880 --> 00:34:04,880
be released which happens to be
969
00:34:02,960 --> 00:34:06,720
three million years into the future so
970
00:34:04,880 --> 00:34:09,280
for him he's just stepped in
971
00:34:06,720 --> 00:34:11,280
and stepped out and it's it's three
972
00:34:09,280 --> 00:34:14,000
million years into the future he's maybe
973
00:34:11,280 --> 00:34:16,560
the only human left alive because
974
00:34:14,000 --> 00:34:18,639
there's miles away from earth and so on
975
00:34:16,560 --> 00:34:21,200
and so on uh so yes that's as soon as
976
00:34:18,639 --> 00:34:22,720
you said temporarily locked in stasis
977
00:34:21,200 --> 00:34:24,240
and they've woken up a thousand years
978
00:34:22,720 --> 00:34:27,440
later i was like
979
00:34:24,240 --> 00:34:28,879
that is a fantastic idea uh and i'm
980
00:34:27,440 --> 00:34:31,119
annoyed that i've never thought of it
981
00:34:28,879 --> 00:34:31,119
either
982
00:34:31,359 --> 00:34:35,599
yeah
983
00:34:32,480 --> 00:34:37,280
oh uh yes it
984
00:34:35,599 --> 00:34:39,359
i mean as much as i love it and now it's
985
00:34:37,280 --> 00:34:40,399
gonna bother me because i'm sorry i'm
986
00:34:39,359 --> 00:34:42,000
sorry
987
00:34:40,399 --> 00:34:45,839
i don't mean to diminish i don't mean to
988
00:34:42,000 --> 00:34:46,800
diminish your like expertise at all uh
989
00:34:45,839 --> 00:34:49,679
i'm
990
00:34:46,800 --> 00:34:52,159
praising it oh no i mean it doesn't like
991
00:34:49,679 --> 00:34:54,000
i i have i have long ago accepted that
992
00:34:52,159 --> 00:34:56,399
there there is technically no such thing
993
00:34:54,000 --> 00:34:57,520
as a as an original idea somebody's had
994
00:34:56,399 --> 00:34:58,800
it somewhere
995
00:34:57,520 --> 00:35:00,240
but it's just like oh man i can't
996
00:34:58,800 --> 00:35:03,240
believe i never saw that connection
997
00:35:00,240 --> 00:35:03,240
before
998
00:35:03,360 --> 00:35:06,669
[Music]
999
00:35:09,230 --> 00:35:13,760
[Music]
1000
00:35:12,480 --> 00:35:14,880
that's that what you mentioned there
1001
00:35:13,760 --> 00:35:16,560
that
1002
00:35:14,880 --> 00:35:18,160
all the players in your
1003
00:35:16,560 --> 00:35:20,400
campaign are
1004
00:35:18,160 --> 00:35:22,560
adopted siblings and obviously that's
1005
00:35:20,400 --> 00:35:24,720
quite a unique a usp an exciting point
1006
00:35:22,560 --> 00:35:27,200
there in that there's there's obviously
1007
00:35:24,720 --> 00:35:29,599
so much baggage as you've you've just
1008
00:35:27,200 --> 00:35:30,640
nicely explained um do you would you
1009
00:35:29,599 --> 00:35:33,200
encourage
1010
00:35:30,640 --> 00:35:35,040
something similar for you know an
1011
00:35:33,200 --> 00:35:36,079
off-the-shelf game or a pickup game of
1012
00:35:35,040 --> 00:35:38,000
like
1013
00:35:36,079 --> 00:35:39,920
having those pre-existing relationships
1014
00:35:38,000 --> 00:35:43,680
between characters
1015
00:35:39,920 --> 00:35:46,560
yes and no because um
1016
00:35:43,680 --> 00:35:48,240
i mean sometimes it helps uh with
1017
00:35:46,560 --> 00:35:49,920
especially new players helps them give a
1018
00:35:48,240 --> 00:35:52,560
starting point for figuring out like how
1019
00:35:49,920 --> 00:35:54,160
to role play yeah um especially if you
1020
00:35:52,560 --> 00:35:56,800
like if
1021
00:35:54,160 --> 00:35:59,520
you know every because everybody's got
1022
00:35:56,800 --> 00:36:01,280
well i say everybody you know
1023
00:35:59,520 --> 00:36:03,040
it's very common for somebody if they
1024
00:36:01,280 --> 00:36:04,720
don't have siblings then they've got
1025
00:36:03,040 --> 00:36:06,560
cousins or
1026
00:36:04,720 --> 00:36:08,720
you know very close friends that they
1027
00:36:06,560 --> 00:36:09,680
can just that they just have these off
1028
00:36:08,720 --> 00:36:11,359
the cuff
1029
00:36:09,680 --> 00:36:14,160
conversations with
1030
00:36:11,359 --> 00:36:16,800
or they'll have in jokes or whatever and
1031
00:36:14,160 --> 00:36:18,560
especially if it's somebody
1032
00:36:16,800 --> 00:36:20,240
say in your group you've got a player
1033
00:36:18,560 --> 00:36:22,560
that's been playing with you for a while
1034
00:36:20,240 --> 00:36:24,880
and they're like oh yeah my
1035
00:36:22,560 --> 00:36:26,880
yeah yeah my coworker that good friends
1036
00:36:24,880 --> 00:36:28,480
of mine they've always wanted to play
1037
00:36:26,880 --> 00:36:30,800
and you know we've got an opening
1038
00:36:28,480 --> 00:36:33,040
because so and so had to leave um do you
1039
00:36:30,800 --> 00:36:35,440
mind if they come in and try playing and
1040
00:36:33,040 --> 00:36:37,680
then if you suggest as the dm you're
1041
00:36:35,440 --> 00:36:39,200
like okay cool that's great um and you
1042
00:36:37,680 --> 00:36:41,280
talk with them and say hey why don't you
1043
00:36:39,200 --> 00:36:43,280
go and
1044
00:36:41,280 --> 00:36:45,760
have it set up that your character is
1045
00:36:43,280 --> 00:36:46,640
already a friend of
1046
00:36:45,760 --> 00:36:48,800
this
1047
00:36:46,640 --> 00:36:50,000
you know their real life friends
1048
00:36:48,800 --> 00:36:51,359
character
1049
00:36:50,000 --> 00:36:53,440
that way it gives them kind of a
1050
00:36:51,359 --> 00:36:55,359
starting point one it helps integrate
1051
00:36:53,440 --> 00:36:56,720
them into the game also like why is this
1052
00:36:55,359 --> 00:36:59,680
character even joining where did they
1053
00:36:56,720 --> 00:37:01,680
come from but it also helps them
1054
00:36:59,680 --> 00:37:03,680
get kind of a starting point as to how
1055
00:37:01,680 --> 00:37:05,839
to interact with everybody
1056
00:37:03,680 --> 00:37:08,480
because then they're like okay oh it's
1057
00:37:05,839 --> 00:37:10,640
okay to kind of joke and
1058
00:37:08,480 --> 00:37:12,240
come up with these wild stories and then
1059
00:37:10,640 --> 00:37:14,400
they can talk with
1060
00:37:12,240 --> 00:37:16,480
their you know then those two players
1061
00:37:14,400 --> 00:37:18,160
can talk out of character and out of
1062
00:37:16,480 --> 00:37:19,119
game and figure out like oh yeah maybe
1063
00:37:18,160 --> 00:37:20,480
we've got
1064
00:37:19,119 --> 00:37:22,560
they can come up with their own
1065
00:37:20,480 --> 00:37:24,000
interpersonal stories that then they can
1066
00:37:22,560 --> 00:37:25,839
bring to the game
1067
00:37:24,000 --> 00:37:27,440
and it helps
1068
00:37:25,839 --> 00:37:28,560
not just help you know make a
1069
00:37:27,440 --> 00:37:30,560
relationship between those two
1070
00:37:28,560 --> 00:37:32,560
characters to kind of help with the role
1071
00:37:30,560 --> 00:37:34,000
play make everything more fun help the
1072
00:37:32,560 --> 00:37:36,480
other players kind of enjoy the
1073
00:37:34,000 --> 00:37:39,440
interactions between them but it also
1074
00:37:36,480 --> 00:37:42,960
helps establish a good relationship with
1075
00:37:39,440 --> 00:37:45,359
the new player and the game because the
1076
00:37:42,960 --> 00:37:47,119
it's learning the rules has been the
1077
00:37:45,359 --> 00:37:50,320
biggest problem
1078
00:37:47,119 --> 00:37:52,240
um i've had with new players it's like
1079
00:37:50,320 --> 00:37:53,200
it's they can learn they can do the role
1080
00:37:52,240 --> 00:37:54,960
play
1081
00:37:53,200 --> 00:37:56,640
or they can learn the rules and a lot of
1082
00:37:54,960 --> 00:37:59,760
them have trouble doing both and it
1083
00:37:56,640 --> 00:38:01,200
really sours the experience for them
1084
00:37:59,760 --> 00:38:02,400
yeah both both halves kind of get
1085
00:38:01,200 --> 00:38:05,599
diminished a little bit because they're
1086
00:38:02,400 --> 00:38:07,119
suffering from the other half not being
1087
00:38:05,599 --> 00:38:10,079
quite there yet
1088
00:38:07,119 --> 00:38:11,920
yeah and and usually as using that that
1089
00:38:10,079 --> 00:38:13,359
same example you know like
1090
00:38:11,920 --> 00:38:16,079
as i said if
1091
00:38:13,359 --> 00:38:17,599
you know people have um
1092
00:38:16,079 --> 00:38:20,000
if they have siblings have cousins you
1093
00:38:17,599 --> 00:38:21,599
know like that way you know it's using
1094
00:38:20,000 --> 00:38:24,240
that hey if you want to go and make your
1095
00:38:21,599 --> 00:38:26,560
characters connected already to you know
1096
00:38:24,240 --> 00:38:28,880
go ahead and have them i've played in
1097
00:38:26,560 --> 00:38:30,640
several campaigns in the past where all
1098
00:38:28,880 --> 00:38:32,240
the all the player characters were
1099
00:38:30,640 --> 00:38:35,119
related
1100
00:38:32,240 --> 00:38:37,760
or multiples were related
1101
00:38:35,119 --> 00:38:39,200
one in particular that i really remember
1102
00:38:37,760 --> 00:38:41,359
distinctly
1103
00:38:39,200 --> 00:38:45,599
that i just thought was uh
1104
00:38:41,359 --> 00:38:47,680
it it's one that always that kept
1105
00:38:45,599 --> 00:38:49,920
i i i it was a very funny one because it
1106
00:38:47,680 --> 00:38:51,280
was also one where we threw the dm for a
1107
00:38:49,920 --> 00:38:53,839
loop and if we didn't have a good
1108
00:38:51,280 --> 00:38:55,440
relationship with him then
1109
00:38:53,839 --> 00:38:56,880
and we're and we if we weren't willing
1110
00:38:55,440 --> 00:38:58,320
to kind of go with whatever he threw at
1111
00:38:56,880 --> 00:39:00,800
us we probably would have had to scrap
1112
00:38:58,320 --> 00:39:01,680
the campaign
1113
00:39:00,800 --> 00:39:03,520
but
1114
00:39:01,680 --> 00:39:07,119
our characters
1115
00:39:03,520 --> 00:39:09,760
one was human one was full elf and
1116
00:39:07,119 --> 00:39:12,079
myself was half elf
1117
00:39:09,760 --> 00:39:14,960
the elf was the oldest the
1118
00:39:12,079 --> 00:39:17,599
human was the second oldest and i was
1119
00:39:14,960 --> 00:39:20,560
the youngest and the thing was that
1120
00:39:17,599 --> 00:39:23,200
my parents were the elf's mother and the
1121
00:39:20,560 --> 00:39:26,320
human's father
1122
00:39:23,200 --> 00:39:28,400
so we were all siblings and we kind of
1123
00:39:26,320 --> 00:39:30,160
you know we had that dynamic where we
1124
00:39:28,400 --> 00:39:33,359
were constantly arguing
1125
00:39:30,160 --> 00:39:35,599
um but anytime somebody went to you know
1126
00:39:33,359 --> 00:39:38,480
go after one of us the other two would
1127
00:39:35,599 --> 00:39:40,640
then immediately jump on them
1128
00:39:38,480 --> 00:39:43,119
and then because we had that dynamic we
1129
00:39:40,640 --> 00:39:45,280
had already like we basically out of
1130
00:39:43,119 --> 00:39:47,760
game had worked up all of these
1131
00:39:45,280 --> 00:39:50,000
tag team strategies where we would all
1132
00:39:47,760 --> 00:39:52,160
play off of each other's strengths which
1133
00:39:50,000 --> 00:39:54,160
turned out to be devastatingly effective
1134
00:39:52,160 --> 00:39:55,599
in combat and we ended up taking there
1135
00:39:54,160 --> 00:39:58,800
was supposed to be this
1136
00:39:55,599 --> 00:40:01,040
uh arc where this uh big bad
1137
00:39:58,800 --> 00:40:03,040
it was like this werewolf with character
1138
00:40:01,040 --> 00:40:04,720
levels was supposed to kidnap somebody
1139
00:40:03,040 --> 00:40:07,680
and we the whole arc was supposed to be
1140
00:40:04,720 --> 00:40:09,440
us like chasing them the guy down
1141
00:40:07,680 --> 00:40:11,200
and fighting through all this to try and
1142
00:40:09,440 --> 00:40:13,280
rescue the person and then removing the
1143
00:40:11,200 --> 00:40:16,000
curse of lycanthropy from them
1144
00:40:13,280 --> 00:40:18,400
and thanks to you know one some really
1145
00:40:16,000 --> 00:40:20,240
lucky roles and these tactics and
1146
00:40:18,400 --> 00:40:22,560
because we had made these tactics up
1147
00:40:20,240 --> 00:40:24,800
because our characters were so connected
1148
00:40:22,560 --> 00:40:26,800
we ended up killing this big bad guy
1149
00:40:24,800 --> 00:40:28,319
that was should have been way out of our
1150
00:40:26,800 --> 00:40:29,920
league
1151
00:40:28,319 --> 00:40:32,560
and the dm was like well that's a whole
1152
00:40:29,920 --> 00:40:34,290
campaign i've gotta throw out so um yes
1153
00:40:32,560 --> 00:40:35,440
what are we gonna do here
1154
00:40:34,290 --> 00:40:37,200
[Music]
1155
00:40:35,440 --> 00:40:38,880
so as i said earlier i got my druid
1156
00:40:37,200 --> 00:40:40,240
player he's you're rolling a character
1157
00:40:38,880 --> 00:40:41,760
i've got another yeah another player
1158
00:40:40,240 --> 00:40:44,400
every rolling one of their characters
1159
00:40:41,760 --> 00:40:46,560
over the christmas holidays and um
1160
00:40:44,400 --> 00:40:47,359
it's something i've encouraged both of
1161
00:40:46,560 --> 00:40:50,000
them
1162
00:40:47,359 --> 00:40:52,800
i've said like really do think like i've
1163
00:40:50,000 --> 00:40:55,359
got i provide them a list a credits list
1164
00:40:52,800 --> 00:40:56,960
of every npc they've ever met and
1165
00:40:55,359 --> 00:40:59,280
what that you know what that person was
1166
00:40:56,960 --> 00:41:00,880
doing shopona this that the other ship
1167
00:40:59,280 --> 00:41:02,800
captain whatever it may be
1168
00:41:00,880 --> 00:41:04,960
and i've said like take
1169
00:41:02,800 --> 00:41:06,560
like every well the whole team refresh
1170
00:41:04,960 --> 00:41:07,920
your memory on the session logs refresh
1171
00:41:06,560 --> 00:41:09,839
memory of the npcs because then we'll
1172
00:41:07,920 --> 00:41:11,280
come back fresh face to the new year but
1173
00:41:09,839 --> 00:41:13,920
specifically for the two making a new
1174
00:41:11,280 --> 00:41:15,599
character take a look through that mpc
1175
00:41:13,920 --> 00:41:17,760
list and also bear in mind who you've
1176
00:41:15,599 --> 00:41:19,359
still got in the party i would strongly
1177
00:41:17,760 --> 00:41:21,200
encourage
1178
00:41:19,359 --> 00:41:23,839
some
1179
00:41:21,200 --> 00:41:25,599
relationships with some of those now i'm
1180
00:41:23,839 --> 00:41:27,599
not saying like
1181
00:41:25,599 --> 00:41:29,280
you're the wife of this person or you're
1182
00:41:27,599 --> 00:41:31,599
the partner of this person you know
1183
00:41:29,280 --> 00:41:33,440
something that strong not necessarily it
1184
00:41:31,599 --> 00:41:35,119
can be a passing relationship like you
1185
00:41:33,440 --> 00:41:36,960
worked together once in the past but i
1186
00:41:35,119 --> 00:41:38,640
think even even something small like
1187
00:41:36,960 --> 00:41:40,560
that can make a huge difference and it's
1188
00:41:38,640 --> 00:41:42,480
something that a number of my
1189
00:41:40,560 --> 00:41:43,760
i was this is a failing on my part again
1190
00:41:42,480 --> 00:41:47,359
that a number of my players suffered
1191
00:41:43,760 --> 00:41:50,079
with is no or very few ties to the world
1192
00:41:47,359 --> 00:41:51,599
i think is really the crux of the matter
1193
00:41:50,079 --> 00:41:53,440
so i've said them like
1194
00:41:51,599 --> 00:41:54,880
just think about your ties to the world
1195
00:41:53,440 --> 00:41:56,160
it doesn't have to be
1196
00:41:54,880 --> 00:41:57,599
i'm one of the other player characters
1197
00:41:56,160 --> 00:41:59,920
brothers it doesn't need to be that
1198
00:41:57,599 --> 00:42:02,160
strong it just needs to be like
1199
00:41:59,920 --> 00:42:04,160
i have a girlfriend back at home or i
1200
00:42:02,160 --> 00:42:06,000
have a shop that i need to provide money
1201
00:42:04,160 --> 00:42:08,160
for or i have
1202
00:42:06,000 --> 00:42:09,680
whatever it may be that you know my
1203
00:42:08,160 --> 00:42:11,520
uncle who lives up in the mountains i
1204
00:42:09,680 --> 00:42:13,119
need to send him a care package every
1205
00:42:11,520 --> 00:42:15,599
month like
1206
00:42:13,119 --> 00:42:17,440
anything like that i i think
1207
00:42:15,599 --> 00:42:18,160
any kind of pre-existing relationships
1208
00:42:17,440 --> 00:42:20,560
is
1209
00:42:18,160 --> 00:42:23,119
only a good thing
1210
00:42:20,560 --> 00:42:25,440
not necessary but can be a very good
1211
00:42:23,119 --> 00:42:27,359
thing i would say if you don't have them
1212
00:42:25,440 --> 00:42:28,720
there needs to be quite a compelling
1213
00:42:27,359 --> 00:42:31,599
reason
1214
00:42:28,720 --> 00:42:33,359
why not that then
1215
00:42:31,599 --> 00:42:34,720
should be enough juice for the dm to
1216
00:42:33,359 --> 00:42:36,319
build something off of that compelling
1217
00:42:34,720 --> 00:42:38,160
reason there should be enough me on the
1218
00:42:36,319 --> 00:42:40,319
bones there to then spin it in a
1219
00:42:38,160 --> 00:42:42,000
different way in interesting new ways
1220
00:42:40,319 --> 00:42:44,079
during the course of the campaign but
1221
00:42:42,000 --> 00:42:45,359
that would be that would be my my
1222
00:42:44,079 --> 00:42:47,280
thoughts on it and as i said i've really
1223
00:42:45,359 --> 00:42:49,119
encouraged you players to like
1224
00:42:47,280 --> 00:42:50,640
guys you've got four weeks off
1225
00:42:49,119 --> 00:42:52,480
review your notes review who you've
1226
00:42:50,640 --> 00:42:54,560
spoken to what you've done and i'm more
1227
00:42:52,480 --> 00:42:57,599
than happy to be like yes you can be his
1228
00:42:54,560 --> 00:43:00,480
ex-bodyguard or you can be their
1229
00:42:57,599 --> 00:43:02,240
former tailor i don't you know
1230
00:43:00,480 --> 00:43:05,920
anything like that you know
1231
00:43:02,240 --> 00:43:07,920
that's something that is is really um
1232
00:43:05,920 --> 00:43:10,160
that's a really good way to do that it
1233
00:43:07,920 --> 00:43:12,560
could be as simple as
1234
00:43:10,160 --> 00:43:14,640
this is the baker that you buy pastries
1235
00:43:12,560 --> 00:43:16,319
from every morning on your way to work
1236
00:43:14,640 --> 00:43:18,240
yeah yeah like
1237
00:43:16,319 --> 00:43:20,400
like there there's a there's a shop that
1238
00:43:18,240 --> 00:43:23,119
i stop at um
1239
00:43:20,400 --> 00:43:24,800
either to you know refuel my car but you
1240
00:43:23,119 --> 00:43:26,400
know i frequently will stop on my way
1241
00:43:24,800 --> 00:43:28,160
into work especially when i've got you
1242
00:43:26,400 --> 00:43:29,760
know several shifts in a row that i've
1243
00:43:28,160 --> 00:43:32,240
got to work so i'm like okay i'm gonna
1244
00:43:29,760 --> 00:43:35,440
pick up just stock up on some snacks
1245
00:43:32,240 --> 00:43:37,839
maybe buy a sandwich that i can have eat
1246
00:43:35,440 --> 00:43:39,599
half of one night and half of the next
1247
00:43:37,839 --> 00:43:41,839
night and then
1248
00:43:39,599 --> 00:43:43,680
you know and like the the the people
1249
00:43:41,839 --> 00:43:46,079
there know me
1250
00:43:43,680 --> 00:43:48,560
we don't know each other's names but we
1251
00:43:46,079 --> 00:43:49,599
know each other by you know by face we
1252
00:43:48,560 --> 00:43:52,720
know
1253
00:43:49,599 --> 00:43:54,880
they know generally what i buy i we know
1254
00:43:52,720 --> 00:43:56,800
generally like what's going on in each
1255
00:43:54,880 --> 00:43:58,960
other's lives just through small talk
1256
00:43:56,800 --> 00:44:00,960
yes yeah you know you have that and if i
1257
00:43:58,960 --> 00:44:02,560
don't see somebody or if i saw somebody
1258
00:44:00,960 --> 00:44:04,319
like really
1259
00:44:02,560 --> 00:44:05,680
looking like looking haggard i would
1260
00:44:04,319 --> 00:44:07,760
notice i would know that there's
1261
00:44:05,680 --> 00:44:08,960
something wrong going on there you know
1262
00:44:07,760 --> 00:44:11,520
and that's
1263
00:44:08,960 --> 00:44:13,520
you know and even having like that
1264
00:44:11,520 --> 00:44:15,839
connection with that shopkeeper you know
1265
00:44:13,520 --> 00:44:18,319
suddenly you can go and say like oh well
1266
00:44:15,839 --> 00:44:19,920
i've been by there three days in a row
1267
00:44:18,319 --> 00:44:22,400
and the shopkeeper and their shop is
1268
00:44:19,920 --> 00:44:24,800
closed what's going on or you know it
1269
00:44:22,400 --> 00:44:26,880
could be that you can use that as you
1270
00:44:24,800 --> 00:44:29,040
know an adventure hook like hey
1271
00:44:26,880 --> 00:44:31,520
you're part of an adventuring party
1272
00:44:29,040 --> 00:44:33,200
you know my family out here is having
1273
00:44:31,520 --> 00:44:35,520
problems you know
1274
00:44:33,200 --> 00:44:37,280
is there any way i can hire you to go do
1275
00:44:35,520 --> 00:44:38,960
that to go yeah you know check on them
1276
00:44:37,280 --> 00:44:41,599
see what's going on
1277
00:44:38,960 --> 00:44:42,560
you know it's not just to give it's you
1278
00:44:41,599 --> 00:44:44,240
know
1279
00:44:42,560 --> 00:44:47,200
it one it gives them role play
1280
00:44:44,240 --> 00:44:48,720
opportunities two it gives you as the dm
1281
00:44:47,200 --> 00:44:50,720
an opportunity to
1282
00:44:48,720 --> 00:44:52,400
you know make the
1283
00:44:50,720 --> 00:44:55,280
the the story that they're playing
1284
00:44:52,400 --> 00:44:57,359
through personalized in a way that you
1285
00:44:55,280 --> 00:45:00,880
know the big problem
1286
00:44:57,359 --> 00:45:02,640
with a lot of a lot of stories is not
1287
00:45:00,880 --> 00:45:04,960
necessarily that
1288
00:45:02,640 --> 00:45:08,079
the the story isn't fun it's finding a
1289
00:45:04,960 --> 00:45:10,400
way to make the player care about the
1290
00:45:08,079 --> 00:45:12,480
story yes yeah and
1291
00:45:10,400 --> 00:45:15,119
if you can the easiest way to do that is
1292
00:45:12,480 --> 00:45:17,280
of course make their character have a
1293
00:45:15,119 --> 00:45:19,520
reason to care
1294
00:45:17,280 --> 00:45:21,440
you know connecting the people to the
1295
00:45:19,520 --> 00:45:23,280
the world in the podcast and i've
1296
00:45:21,440 --> 00:45:25,359
already mentioned that in the main
1297
00:45:23,280 --> 00:45:28,079
storyline the player characters are
1298
00:45:25,359 --> 00:45:29,920
constantly being asked to look into this
1299
00:45:28,079 --> 00:45:33,040
stuff that is kind of remnants from
1300
00:45:29,920 --> 00:45:34,560
their time so it gives them a reason to
1301
00:45:33,040 --> 00:45:37,119
care it gives them a reason to interact
1302
00:45:34,560 --> 00:45:39,040
with these people not just to explore
1303
00:45:37,119 --> 00:45:40,960
okay this is something this is a trip
1304
00:45:39,040 --> 00:45:42,960
down memory lane for us but also it's a
1305
00:45:40,960 --> 00:45:45,280
way for them to understand
1306
00:45:42,960 --> 00:45:46,880
how the world's culture has changed
1307
00:45:45,280 --> 00:45:49,040
since their time
1308
00:45:46,880 --> 00:45:52,640
it lets them kind of
1309
00:45:49,040 --> 00:45:54,640
it gives them a more personal idea of
1310
00:45:52,640 --> 00:45:56,640
the lore because that way when they make
1311
00:45:54,640 --> 00:45:59,280
lore checks about certain things it's
1312
00:45:56,640 --> 00:46:01,440
not just what they know from that time
1313
00:45:59,280 --> 00:46:04,480
but what their specific
1314
00:46:01,440 --> 00:46:06,560
training and background let them know
1315
00:46:04,480 --> 00:46:09,200
about these items
1316
00:46:06,560 --> 00:46:11,200
yeah i i find it funny because like
1317
00:46:09,200 --> 00:46:12,960
there's so many
1318
00:46:11,200 --> 00:46:14,400
instances of things that people do every
1319
00:46:12,960 --> 00:46:16,400
day in the real world like you've just
1320
00:46:14,400 --> 00:46:18,480
described and somehow when it comes to
1321
00:46:16,400 --> 00:46:20,079
the fantasy land that we all enjoy
1322
00:46:18,480 --> 00:46:21,280
playing a lot of that stuff just goes
1323
00:46:20,079 --> 00:46:24,000
out the window
1324
00:46:21,280 --> 00:46:27,040
and my my second job was at a
1325
00:46:24,000 --> 00:46:29,920
convenience store so a co-op in the uk
1326
00:46:27,040 --> 00:46:32,319
and um like precisely like you said i
1327
00:46:29,920 --> 00:46:34,240
would i would know hey you work in
1328
00:46:32,319 --> 00:46:35,920
regular shifts so you work the same time
1329
00:46:34,240 --> 00:46:37,760
every week so you get to know the same
1330
00:46:35,920 --> 00:46:39,599
people that come in at those same times
1331
00:46:37,760 --> 00:46:41,359
every week stuff and they live above the
1332
00:46:39,599 --> 00:46:44,000
shop in the you know in the flats above
1333
00:46:41,359 --> 00:46:45,599
the shop and um you do get to know them
1334
00:46:44,000 --> 00:46:47,040
as you said and you do get to be like oh
1335
00:46:45,599 --> 00:46:49,760
it's you got you know you're buying your
1336
00:46:47,040 --> 00:46:52,000
oh you know no milk today you know
1337
00:46:49,760 --> 00:46:52,880
um and one of the guys i was talking to
1338
00:46:52,000 --> 00:46:54,560
him and
1339
00:46:52,880 --> 00:46:56,720
long story short as he was in the career
1340
00:46:54,560 --> 00:46:58,319
that i was looking to get into way back
1341
00:46:56,720 --> 00:47:00,160
when and
1342
00:46:58,319 --> 00:47:02,480
you know i eventually said like
1343
00:47:00,160 --> 00:47:03,599
hey can you spend could you spare five
1344
00:47:02,480 --> 00:47:05,359
minutes ten minutes talking about you
1345
00:47:03,599 --> 00:47:06,640
know recommendations tips you know as a
1346
00:47:05,359 --> 00:47:08,400
young person does trying to get into a
1347
00:47:06,640 --> 00:47:10,880
new career and yeah we ended up going
1348
00:47:08,400 --> 00:47:12,640
for a drink after work you know one day
1349
00:47:10,880 --> 00:47:14,240
at the local pub just so he could talk
1350
00:47:12,640 --> 00:47:16,319
me through that kind of stuff that stuff
1351
00:47:14,240 --> 00:47:17,760
happens all the time and it's so organic
1352
00:47:16,319 --> 00:47:19,280
and dynamic so
1353
00:47:17,760 --> 00:47:20,319
there's no reason why that stuff can't
1354
00:47:19,280 --> 00:47:21,280
happen in
1355
00:47:20,319 --> 00:47:24,800
in
1356
00:47:21,280 --> 00:47:26,400
your dnd camp gtrpg campaign and
1357
00:47:24,800 --> 00:47:28,079
sometimes i feel like
1358
00:47:26,400 --> 00:47:29,520
some players are a little bit you know
1359
00:47:28,079 --> 00:47:31,200
scared of doing that stuff because i
1360
00:47:29,520 --> 00:47:33,839
don't want to step on the dm's toes to
1361
00:47:31,200 --> 00:47:36,160
be like oh maybe i will
1362
00:47:33,839 --> 00:47:38,160
no as long as it's not like i know the
1363
00:47:36,160 --> 00:47:40,400
king of the castle and all the guards as
1364
00:47:38,160 --> 00:47:42,000
well are my best friends and we can
1365
00:47:40,400 --> 00:47:45,440
never be arrested because they're my
1366
00:47:42,000 --> 00:47:47,760
best friends like as long as it's not
1367
00:47:45,440 --> 00:47:49,359
anything like that it's can it can only
1368
00:47:47,760 --> 00:47:52,800
be a good thing
1369
00:47:49,359 --> 00:47:54,319
yeah i mean i've i've um uh in the main
1370
00:47:52,800 --> 00:47:55,760
storyline i mean that they have i
1371
00:47:54,319 --> 00:47:56,880
haven't had much to
1372
00:47:55,760 --> 00:47:58,800
really
1373
00:47:56,880 --> 00:48:00,400
get into it so far but i mean one of the
1374
00:47:58,800 --> 00:48:03,200
main characters one of the characters in
1375
00:48:00,400 --> 00:48:04,800
the main podcast actually has a kid he's
1376
00:48:03,200 --> 00:48:07,680
um he he's
1377
00:48:04,800 --> 00:48:10,160
he had basically a uh
1378
00:48:07,680 --> 00:48:13,119
basically in in the world of our podcast
1379
00:48:10,160 --> 00:48:14,960
dragonborn are extremely rare
1380
00:48:13,119 --> 00:48:17,920
and the thing is is that he meets up
1381
00:48:14,960 --> 00:48:21,599
with another dragonborn and they
1382
00:48:17,920 --> 00:48:23,920
you know have a nice adult encounter
1383
00:48:21,599 --> 00:48:25,839
and it turns out well like a kid comes
1384
00:48:23,920 --> 00:48:28,720
from that and the
1385
00:48:25,839 --> 00:48:30,559
yeah i basically posed it to the um and
1386
00:48:28,720 --> 00:48:32,160
that was also well i posed it to the
1387
00:48:30,559 --> 00:48:34,880
character it's like look you know you
1388
00:48:32,160 --> 00:48:37,119
know anything from here that goes on
1389
00:48:34,880 --> 00:48:39,359
that's going to be up to you and your
1390
00:48:37,119 --> 00:48:41,200
character how you want that to go
1391
00:48:39,359 --> 00:48:43,040
um how you want how involved you want to
1392
00:48:41,200 --> 00:48:44,960
be in the kid's life do you want to like
1393
00:48:43,040 --> 00:48:47,200
actually have like a
1394
00:48:44,960 --> 00:48:50,000
established like some kind of
1395
00:48:47,200 --> 00:48:53,200
continued relationship with the mother
1396
00:48:50,000 --> 00:48:55,680
and it actually played a lot into um
1397
00:48:53,200 --> 00:48:56,960
the the storyline because then it kind
1398
00:48:55,680 --> 00:48:59,520
of explored some of you know the
1399
00:48:56,960 --> 00:49:01,760
characters biological father
1400
00:48:59,520 --> 00:49:03,440
and you know there's some plot elements
1401
00:49:01,760 --> 00:49:05,040
in that that you know that if you want
1402
00:49:03,440 --> 00:49:06,559
to hear about that you can go and listen
1403
00:49:05,040 --> 00:49:08,480
to the podcast
1404
00:49:06,559 --> 00:49:09,520
that's too much to delve into here but
1405
00:49:08,480 --> 00:49:11,839
yeah it
1406
00:49:09,520 --> 00:49:13,920
just even those small little things you
1407
00:49:11,839 --> 00:49:17,040
know just
1408
00:49:13,920 --> 00:49:18,800
there it's something that makes the
1409
00:49:17,040 --> 00:49:21,200
world a little bit more
1410
00:49:18,800 --> 00:49:23,119
involved makes it less than just some
1411
00:49:21,200 --> 00:49:25,760
video game that you're picking up and
1412
00:49:23,119 --> 00:49:27,599
more an actual involved story that
1413
00:49:25,760 --> 00:49:30,640
you're taking part in
1414
00:49:27,599 --> 00:49:33,280
yeah yeah absolutely absolutely and and
1415
00:49:30,640 --> 00:49:35,680
from small seeds do mighty oaks grow as
1416
00:49:33,280 --> 00:49:37,599
they say and uh yeah so even even from
1417
00:49:35,680 --> 00:49:39,440
something that might seem
1418
00:49:37,599 --> 00:49:40,640
inconsequential like this guy was my
1419
00:49:39,440 --> 00:49:43,760
tailor
1420
00:49:40,640 --> 00:49:45,359
for my high school prom you can spin
1421
00:49:43,760 --> 00:49:46,880
if you're pardon the appropriate
1422
00:49:45,359 --> 00:49:48,559
terminal you could spin anything out of
1423
00:49:46,880 --> 00:49:50,880
that
1424
00:49:48,559 --> 00:49:52,640
yeah there's always the memes online
1425
00:49:50,880 --> 00:49:55,200
about like you know okay the character
1426
00:49:52,640 --> 00:49:57,040
the dm has this idea like this is the
1427
00:49:55,200 --> 00:49:59,119
plot the quest giver that you need to
1428
00:49:57,040 --> 00:50:01,680
talk to and they just kind of give off a
1429
00:49:59,119 --> 00:50:03,359
couple throwaway npcs and the the
1430
00:50:01,680 --> 00:50:05,920
players want to go talk to bob and the
1431
00:50:03,359 --> 00:50:07,520
goblin over there that the dm has no
1432
00:50:05,920 --> 00:50:09,440
idea what this person is supposed to be
1433
00:50:07,520 --> 00:50:10,720
but suddenly that's their favorite npc
1434
00:50:09,440 --> 00:50:12,400
and now they're in love with it and
1435
00:50:10,720 --> 00:50:14,720
you've got to figure out what what is
1436
00:50:12,400 --> 00:50:17,359
this character
1437
00:50:14,720 --> 00:50:20,160
um i i did have a question for you as
1438
00:50:17,359 --> 00:50:21,839
okay to shift gears from
1439
00:50:20,160 --> 00:50:22,960
in-game back to out of game actually for
1440
00:50:21,839 --> 00:50:23,920
a second so
1441
00:50:22,960 --> 00:50:25,200
in
1442
00:50:23,920 --> 00:50:27,119
your game
1443
00:50:25,200 --> 00:50:28,480
are any of the players did they have
1444
00:50:27,119 --> 00:50:31,280
pre-existing relationships are they
1445
00:50:28,480 --> 00:50:33,599
friends family or are they is it random
1446
00:50:31,280 --> 00:50:36,079
pickups or how was it for you
1447
00:50:33,599 --> 00:50:38,640
so let's see um
1448
00:50:36,079 --> 00:50:41,599
four of the players
1449
00:50:38,640 --> 00:50:43,839
i did not know before i basically put
1450
00:50:41,599 --> 00:50:46,559
out like a little casting call
1451
00:50:43,839 --> 00:50:49,119
two of them i did know one i had known
1452
00:50:46,559 --> 00:50:50,880
previously um it was kind of a mutual
1453
00:50:49,119 --> 00:50:53,520
friend of a friend never we we never
1454
00:50:50,880 --> 00:50:55,680
really played in any games together but
1455
00:50:53,520 --> 00:50:57,119
we knew of each other we we had we knew
1456
00:50:55,680 --> 00:50:59,119
who each other were
1457
00:50:57,119 --> 00:51:00,880
and we had a decent friendly
1458
00:50:59,119 --> 00:51:01,839
relationship with that
1459
00:51:00,880 --> 00:51:04,640
the
1460
00:51:01,839 --> 00:51:07,599
uh uk the player in the uk
1461
00:51:04,640 --> 00:51:11,040
he and i hadn't had begun interacting in
1462
00:51:07,599 --> 00:51:13,440
a dnd group because he very frequently
1463
00:51:11,040 --> 00:51:15,760
posts uh you know just questions about
1464
00:51:13,440 --> 00:51:18,400
character concepts and ideas and we
1465
00:51:15,760 --> 00:51:20,720
would always have some very friendly
1466
00:51:18,400 --> 00:51:22,559
debate and discussions about stuff like
1467
00:51:20,720 --> 00:51:23,680
that so we were
1468
00:51:22,559 --> 00:51:26,640
already had a decent working
1469
00:51:23,680 --> 00:51:28,160
relationship um the rest of the the
1470
00:51:26,640 --> 00:51:29,599
players
1471
00:51:28,160 --> 00:51:31,599
as i said you know they were just
1472
00:51:29,599 --> 00:51:33,040
complete strangers to me
1473
00:51:31,599 --> 00:51:35,760
two of them
1474
00:51:33,040 --> 00:51:37,599
were in a relate in a relationship okay
1475
00:51:35,760 --> 00:51:39,760
that has since dissolved but of course
1476
00:51:37,599 --> 00:51:41,599
they still remain friends and everything
1477
00:51:39,760 --> 00:51:42,319
is okay that was you know that was it
1478
00:51:41,599 --> 00:51:43,760
was
1479
00:51:42,319 --> 00:51:45,920
yeah that
1480
00:51:43,760 --> 00:51:48,240
so i mean yeah they they
1481
00:51:45,920 --> 00:51:49,680
it was weird be that was also kind of
1482
00:51:48,240 --> 00:51:51,280
like one of the things that really had
1483
00:51:49,680 --> 00:51:53,040
me on edge when i first started out
1484
00:51:51,280 --> 00:51:54,000
because these are people
1485
00:51:53,040 --> 00:51:56,400
that
1486
00:51:54,000 --> 00:51:58,559
don't know each other we don't you know
1487
00:51:56,400 --> 00:51:59,760
it's not like we've interacted before
1488
00:51:58,559 --> 00:52:01,440
and this is something we came up as a
1489
00:51:59,760 --> 00:52:04,400
group this is basically them like at
1490
00:52:01,440 --> 00:52:05,920
like you know answering a casting call
1491
00:52:04,400 --> 00:52:07,280
that i put out
1492
00:52:05,920 --> 00:52:10,000
and
1493
00:52:07,280 --> 00:52:11,839
you know that was a big things like so
1494
00:52:10,000 --> 00:52:13,920
it's the unknown it's it's kind of like
1495
00:52:11,839 --> 00:52:16,800
starting dating somebody for the first
1496
00:52:13,920 --> 00:52:18,960
time yeah you know okay i've got to put
1497
00:52:16,800 --> 00:52:21,359
a lot of energy and input is it going to
1498
00:52:18,960 --> 00:52:22,960
pay out is it something that i'm going
1499
00:52:21,359 --> 00:52:25,599
to find out you know
1500
00:52:22,960 --> 00:52:29,119
first date oh my gosh this is somebody
1501
00:52:25,599 --> 00:52:30,640
who's a holocaust denier you know yeah
1502
00:52:29,119 --> 00:52:32,960
or are we just not going to have any
1503
00:52:30,640 --> 00:52:35,040
chemistry and it's not anything that's
1504
00:52:32,960 --> 00:52:37,040
worth pursuing you know is it this is
1505
00:52:35,040 --> 00:52:40,480
something that we can
1506
00:52:37,040 --> 00:52:42,319
really keep going so yeah that was that
1507
00:52:40,480 --> 00:52:44,319
was that was a big thing and over the
1508
00:52:42,319 --> 00:52:45,040
year almost two years now that we've
1509
00:52:44,319 --> 00:52:47,040
been
1510
00:52:45,040 --> 00:52:49,440
working together it it's really
1511
00:52:47,040 --> 00:52:51,520
blossomed into something pretty awesome
1512
00:52:49,440 --> 00:52:54,400
from my perspective that's that's
1513
00:52:51,520 --> 00:52:56,000
amazing to hear the reason i say it's
1514
00:52:54,400 --> 00:52:58,079
extra interesting is because i've only
1515
00:52:56,000 --> 00:53:00,240
ever played with people i have a
1516
00:52:58,079 --> 00:53:01,119
pre-existing relationship with in some
1517
00:53:00,240 --> 00:53:02,640
form
1518
00:53:01,119 --> 00:53:04,400
or another i should tell a lie that
1519
00:53:02,640 --> 00:53:06,480
there's one or two players i don't know
1520
00:53:04,400 --> 00:53:08,079
but they are very much in
1521
00:53:06,480 --> 00:53:09,760
uh very much friends with friends of a
1522
00:53:08,079 --> 00:53:11,359
friend or something like that there's
1523
00:53:09,760 --> 00:53:13,200
absolutely a pre-existing relationship
1524
00:53:11,359 --> 00:53:15,520
it has never been a cold call it has
1525
00:53:13,200 --> 00:53:16,640
never been anything like that and
1526
00:53:15,520 --> 00:53:19,040
i i guess
1527
00:53:16,640 --> 00:53:20,559
my my stupid question is like do you
1528
00:53:19,040 --> 00:53:22,400
think one way is better do you think
1529
00:53:20,559 --> 00:53:24,480
like a pre-existing relationship helps
1530
00:53:22,400 --> 00:53:26,160
but it's it's a different experience i
1531
00:53:24,480 --> 00:53:28,400
imagine no no one's better than the
1532
00:53:26,160 --> 00:53:31,599
other it's just a different
1533
00:53:28,400 --> 00:53:33,760
kind of experience a learning curve
1534
00:53:31,599 --> 00:53:36,000
i don't know that i could really answer
1535
00:53:33,760 --> 00:53:39,200
that question because
1536
00:53:36,000 --> 00:53:41,200
i've done it both ways
1537
00:53:39,200 --> 00:53:43,200
and i think that having a pre-existing
1538
00:53:41,200 --> 00:53:44,560
relationship helps
1539
00:53:43,200 --> 00:53:45,680
because then
1540
00:53:44,560 --> 00:53:47,760
[Music]
1541
00:53:45,680 --> 00:53:48,880
you kind of already have an idea of that
1542
00:53:47,760 --> 00:53:51,119
person's
1543
00:53:48,880 --> 00:53:53,839
quirks and
1544
00:53:51,119 --> 00:53:55,440
and issues out of character so that it's
1545
00:53:53,839 --> 00:53:58,960
easier for you to tell like okay they're
1546
00:53:55,440 --> 00:54:01,119
not being a jerk this is just how they
1547
00:53:58,960 --> 00:54:03,760
role play or
1548
00:54:01,119 --> 00:54:05,359
or you know like okay this is you know
1549
00:54:03,760 --> 00:54:06,800
this is just kind of how they word
1550
00:54:05,359 --> 00:54:07,760
things
1551
00:54:06,800 --> 00:54:10,000
and
1552
00:54:07,760 --> 00:54:11,119
it's also easier to talk with somebody
1553
00:54:10,000 --> 00:54:13,040
that you already have a pre-existing
1554
00:54:11,119 --> 00:54:14,079
relationship with when there's some kind
1555
00:54:13,040 --> 00:54:15,760
of
1556
00:54:14,079 --> 00:54:17,440
some kind of discord going on in the
1557
00:54:15,760 --> 00:54:18,960
group or
1558
00:54:17,440 --> 00:54:22,640
any kind of weird
1559
00:54:18,960 --> 00:54:24,400
uh conflicts in between the characters
1560
00:54:22,640 --> 00:54:27,359
but
1561
00:54:24,400 --> 00:54:30,960
given that uh but the thing is also from
1562
00:54:27,359 --> 00:54:32,240
the other side is that um
1563
00:54:30,960 --> 00:54:34,720
this has been
1564
00:54:32,240 --> 00:54:36,079
this hobby is a great way to make new
1565
00:54:34,720 --> 00:54:36,839
friends too
1566
00:54:36,079 --> 00:54:40,480
yeah
1567
00:54:36,839 --> 00:54:42,640
so like going in with
1568
00:54:40,480 --> 00:54:43,839
yeah it's scary to go out you know and
1569
00:54:42,640 --> 00:54:45,599
play with a group of people that you've
1570
00:54:43,839 --> 00:54:47,119
never played with or have somebody
1571
00:54:45,599 --> 00:54:48,240
that's a complete stranger join in the
1572
00:54:47,119 --> 00:54:49,040
group
1573
00:54:48,240 --> 00:54:51,040
but
1574
00:54:49,040 --> 00:54:53,599
it's still like something that can be
1575
00:54:51,040 --> 00:54:55,440
very rewarding because new relationships
1576
00:54:53,599 --> 00:54:57,839
can grow from that
1577
00:54:55,440 --> 00:54:59,839
and the thing is like okay well
1578
00:54:57,839 --> 00:55:01,520
maybe it's because when this per then
1579
00:54:59,839 --> 00:55:03,839
you know somebody new joins the group it
1580
00:55:01,520 --> 00:55:05,599
may be that the group you were in was
1581
00:55:03,839 --> 00:55:06,400
kind of toxic but you know you didn't
1582
00:55:05,599 --> 00:55:08,559
really
1583
00:55:06,400 --> 00:55:09,920
either you didn't realize it or you were
1584
00:55:08,559 --> 00:55:11,920
kind of like oh well this is the only
1585
00:55:09,920 --> 00:55:13,599
thing in the area that's around
1586
00:55:11,920 --> 00:55:15,920
you know they're yeah they're the only
1587
00:55:13,599 --> 00:55:17,200
people i know that play d and d so you
1588
00:55:15,920 --> 00:55:19,359
kind of put up with it and it's not
1589
00:55:17,200 --> 00:55:21,440
until this new person joins and kind of
1590
00:55:19,359 --> 00:55:24,240
you know maybe they join in and suddenly
1591
00:55:21,440 --> 00:55:25,280
the way you you're able to see the dm
1592
00:55:24,240 --> 00:55:27,599
react
1593
00:55:25,280 --> 00:55:29,440
you know interact with somebody new
1594
00:55:27,599 --> 00:55:31,440
that isn't their friend you realize okay
1595
00:55:29,440 --> 00:55:32,480
hold on that's kind of
1596
00:55:31,440 --> 00:55:34,480
awful
1597
00:55:32,480 --> 00:55:36,000
or you know
1598
00:55:34,480 --> 00:55:37,440
or you know maybe or suddenly you're
1599
00:55:36,000 --> 00:55:38,880
like you you know the players that
1600
00:55:37,440 --> 00:55:40,720
you're with they you know they're not
1601
00:55:38,880 --> 00:55:42,880
really playing the kind of game that you
1602
00:55:40,720 --> 00:55:44,799
enjoy but you still play with them
1603
00:55:42,880 --> 00:55:46,400
because it's the only game you've got
1604
00:55:44,799 --> 00:55:48,640
and somebody else comes in that has a
1605
00:55:46,400 --> 00:55:50,400
play style very close to yours
1606
00:55:48,640 --> 00:55:52,240
and maybe through them they introduce
1607
00:55:50,400 --> 00:55:54,640
you to more people
1608
00:55:52,240 --> 00:55:55,440
or you know there's a lot of
1609
00:55:54,640 --> 00:55:57,359
the
1610
00:55:55,440 --> 00:55:59,520
the big problem i keep seeing with
1611
00:55:57,359 --> 00:56:01,119
people is that oh well you know i really
1612
00:55:59,520 --> 00:56:03,359
want to learn how to play
1613
00:56:01,119 --> 00:56:05,359
but i don't know anybody that plays or
1614
00:56:03,359 --> 00:56:08,000
there's you know you know none of my
1615
00:56:05,359 --> 00:56:09,359
friends want to do that i'm like well
1616
00:56:08,000 --> 00:56:11,680
sometimes you have to go out and jump
1617
00:56:09,359 --> 00:56:12,480
off the jump you know jump into the deep
1618
00:56:11,680 --> 00:56:15,119
end
1619
00:56:12,480 --> 00:56:17,200
you know find your local game store or
1620
00:56:15,119 --> 00:56:19,920
you know play online with some people
1621
00:56:17,200 --> 00:56:21,599
and you know you you never know
1622
00:56:19,920 --> 00:56:24,000
what kind of friendships you can get
1623
00:56:21,599 --> 00:56:25,520
what kind of um you know life
1624
00:56:24,000 --> 00:56:26,960
experiences you can get from interacting
1625
00:56:25,520 --> 00:56:27,839
with different people different walks of
1626
00:56:26,960 --> 00:56:28,799
life
1627
00:56:27,839 --> 00:56:31,760
i mean
1628
00:56:28,799 --> 00:56:32,880
there are even the the games that i
1629
00:56:31,760 --> 00:56:34,559
listen to
1630
00:56:32,880 --> 00:56:36,640
online like some of the podcasts they
1631
00:56:34,559 --> 00:56:37,680
also have people from multiple different
1632
00:56:36,640 --> 00:56:40,079
countries
1633
00:56:37,680 --> 00:56:41,520
that are you know all together
1634
00:56:40,079 --> 00:56:43,200
talking to each other
1635
00:56:41,520 --> 00:56:45,520
and playing in the same game and it's
1636
00:56:43,200 --> 00:56:47,200
like you you never especially in this
1637
00:56:45,520 --> 00:56:48,720
age of online
1638
00:56:47,200 --> 00:56:50,480
interaction
1639
00:56:48,720 --> 00:56:51,440
you can connect with so many different
1640
00:56:50,480 --> 00:56:54,079
people
1641
00:56:51,440 --> 00:56:56,480
through this common interest
1642
00:56:54,079 --> 00:56:59,119
and it's it's an amazing tool you just
1643
00:56:56,480 --> 00:57:01,119
have to be willing to go out and take
1644
00:56:59,119 --> 00:57:03,119
the little bit of risks to build that
1645
00:57:01,119 --> 00:57:05,599
new relationship
1646
00:57:03,119 --> 00:57:06,799
well perfect so thank you for that
1647
00:57:05,599 --> 00:57:08,799
it's
1648
00:57:06,799 --> 00:57:11,359
absolutely true and now well
1649
00:57:08,799 --> 00:57:12,400
as you were talking i was thinking like
1650
00:57:11,359 --> 00:57:13,520
i did
1651
00:57:12,400 --> 00:57:15,680
join
1652
00:57:13,520 --> 00:57:18,079
one game where
1653
00:57:15,680 --> 00:57:19,040
i only knew one person and all the rest
1654
00:57:18,079 --> 00:57:20,240
were
1655
00:57:19,040 --> 00:57:22,960
their friend close friends and
1656
00:57:20,240 --> 00:57:24,720
colleagues we were playing in person so
1657
00:57:22,960 --> 00:57:26,559
i had an inn it wasn't just as
1658
00:57:24,720 --> 00:57:29,359
completely cold open but and they
1659
00:57:26,559 --> 00:57:31,440
invited me to join and uh
1660
00:57:29,359 --> 00:57:33,760
we turned i was the first one to turn up
1661
00:57:31,440 --> 00:57:34,880
at the hosts and then the dm's house and
1662
00:57:33,760 --> 00:57:37,040
i was like
1663
00:57:34,880 --> 00:57:39,119
damn really wish the
1664
00:57:37,040 --> 00:57:40,400
the social glue was here to smooth this
1665
00:57:39,119 --> 00:57:41,599
out because now i'm just kind of like
1666
00:57:40,400 --> 00:57:43,520
hey
1667
00:57:41,599 --> 00:57:45,280
i'm in your home and
1668
00:57:43,520 --> 00:57:47,760
you don't know me and i'm here to sit in
1669
00:57:45,280 --> 00:57:50,720
your house and drink your drinks for
1670
00:57:47,760 --> 00:57:53,359
uh six hours but uh now that is you know
1671
00:57:50,720 --> 00:57:55,520
i still play with those guys to this day
1672
00:57:53,359 --> 00:57:58,240
and um very close friends with them and
1673
00:57:55,520 --> 00:57:59,280
that was that was from nothing to
1674
00:57:58,240 --> 00:58:01,040
you know with talking about planning
1675
00:57:59,280 --> 00:58:03,440
holidays and stuff together so uh no
1676
00:58:01,040 --> 00:58:05,359
that's that's absolutely right and uh
1677
00:58:03,440 --> 00:58:08,480
very wholesome way to round out the
1678
00:58:05,359 --> 00:58:09,920
episode uh that is unless of course you
1679
00:58:08,480 --> 00:58:11,680
had anything specific that you wanted to
1680
00:58:09,920 --> 00:58:15,200
cover that we might not have
1681
00:58:11,680 --> 00:58:17,119
got to yet no i i think from from the
1682
00:58:15,200 --> 00:58:19,200
various ramblings i think we've covered
1683
00:58:17,119 --> 00:58:21,680
basically um
1684
00:58:19,200 --> 00:58:24,640
uh everything that i could talk about
1685
00:58:21,680 --> 00:58:24,640
that's pertinent
1686
00:58:25,440 --> 00:58:30,000
i don't think that that i mean yes but
1687
00:58:28,000 --> 00:58:31,920
also like i could i love talking about
1688
00:58:30,000 --> 00:58:32,960
this kind of stuff for days and you know
1689
00:58:31,920 --> 00:58:34,000
there's
1690
00:58:32,960 --> 00:58:35,680
we could talk about the you know the
1691
00:58:34,000 --> 00:58:37,839
interesting dynamic between dms and
1692
00:58:35,680 --> 00:58:40,720
players and that kind of unique
1693
00:58:37,839 --> 00:58:42,240
relationship there you know frenemies to
1694
00:58:40,720 --> 00:58:45,119
a certain extent all that kind of stuff
1695
00:58:42,240 --> 00:58:46,880
so um there's definitely a lot more
1696
00:58:45,119 --> 00:58:50,240
there perhaps we're around two one day
1697
00:58:46,880 --> 00:58:52,480
we'll never we'll never know
1698
00:58:50,240 --> 00:58:53,760
but no so um
1699
00:58:52,480 --> 00:58:54,960
is there a
1700
00:58:53,760 --> 00:58:56,960
last part of the show is there anything
1701
00:58:54,960 --> 00:58:59,599
you would like to promote
1702
00:58:56,960 --> 00:59:02,319
uh well obviously of course promoting um
1703
00:58:59,599 --> 00:59:03,599
my podcast a sundered world it can be
1704
00:59:02,319 --> 00:59:07,119
found
1705
00:59:03,599 --> 00:59:08,319
pretty much every major podcast platform
1706
00:59:07,119 --> 00:59:10,079
itunes
1707
00:59:08,319 --> 00:59:12,319
stitcher google
1708
00:59:10,079 --> 00:59:14,880
spotify
1709
00:59:12,319 --> 00:59:17,040
we do have a patreon i keep links to it
1710
00:59:14,880 --> 00:59:19,200
in all the show notes of all my episodes
1711
00:59:17,040 --> 00:59:21,920
the patreon is to go towards like the
1712
00:59:19,200 --> 00:59:23,599
actual production of this
1713
00:59:21,920 --> 00:59:24,799
rpg setting
1714
00:59:23,599 --> 00:59:26,400
um
1715
00:59:24,799 --> 00:59:28,240
you know i i release
1716
00:59:26,400 --> 00:59:31,520
i'm actually behind but i release
1717
00:59:28,240 --> 00:59:33,280
lorecast as part of the patreon
1718
00:59:31,520 --> 00:59:35,680
there is the stump water tails which is
1719
00:59:33,280 --> 00:59:36,640
our side podcast basically like our
1720
00:59:35,680 --> 00:59:38,640
first
1721
00:59:36,640 --> 00:59:40,880
um the first season of this of the stump
1722
00:59:38,640 --> 00:59:42,720
water tails is also available as bonus
1723
00:59:40,880 --> 00:59:45,520
content for on the main
1724
00:59:42,720 --> 00:59:47,119
line but then you also now that the
1725
00:59:45,520 --> 00:59:49,200
that the rest of the episodes will be
1726
00:59:47,119 --> 00:59:53,280
available through patreon
1727
00:59:49,200 --> 00:59:56,799
um i have a book that can be found
1728
00:59:53,280 --> 01:00:00,079
on amazon unbalanced scales is the
1729
00:59:56,799 --> 01:00:03,440
is the title of it it is more lore about
1730
01:00:00,079 --> 01:00:05,040
the earth it's it's set in that world
1731
01:00:03,440 --> 01:00:07,760
it's about
1732
01:00:05,040 --> 01:00:10,240
basically a group of mercenaries turned
1733
01:00:07,760 --> 01:00:12,079
archaeology basically turned uh kind of
1734
01:00:10,240 --> 01:00:14,079
indiana jones style treasure hunters
1735
01:00:12,079 --> 01:00:14,960
they were contra they find stumble upon
1736
01:00:14,079 --> 01:00:17,520
something
1737
01:00:14,960 --> 01:00:21,040
get contracted by a collector to find
1738
01:00:17,520 --> 01:00:23,200
the rest of the of a similar set and end
1739
01:00:21,040 --> 01:00:25,040
up finding out that there's a lot more
1740
01:00:23,200 --> 01:00:26,240
to this than they bargained for or ever
1741
01:00:25,040 --> 01:00:28,559
wanted
1742
01:00:26,240 --> 01:00:32,000
i also have a discord
1743
01:00:28,559 --> 01:00:33,920
for not just fans of the show
1744
01:00:32,000 --> 01:00:35,839
that is also for you know any
1745
01:00:33,920 --> 01:00:38,319
like-minded people to come and discuss d
1746
01:00:35,839 --> 01:00:41,920
d discuss the podcast discuss the world
1747
01:00:38,319 --> 01:00:44,559
of beuth um you know i run one shots
1748
01:00:41,920 --> 01:00:45,760
there just to help new people or to help
1749
01:00:44,559 --> 01:00:48,319
people like
1750
01:00:45,760 --> 01:00:51,200
experience different tabletop rpgs
1751
01:00:48,319 --> 01:00:53,599
outside of d d because sometimes people
1752
01:00:51,200 --> 01:00:55,280
like the tabletop experience but d d
1753
01:00:53,599 --> 01:00:57,280
isn't their thing they're a lot of
1754
01:00:55,280 --> 01:00:59,520
different systems but then it also
1755
01:00:57,280 --> 01:01:01,520
exposes them to different ideas and
1756
01:00:59,520 --> 01:01:04,000
gives them hopefully gives them ideas
1757
01:01:01,520 --> 01:01:06,480
for their own games and that's why i try
1758
01:01:04,000 --> 01:01:08,000
to do this stuff thank you absolutely
1759
01:01:06,480 --> 01:01:10,480
and likewise
1760
01:01:08,000 --> 01:01:12,720
as usual all the links to hunter's stuff
1761
01:01:10,480 --> 01:01:15,119
will be in the episode description as
1762
01:01:12,720 --> 01:01:17,760
usual so i would encourage you to check
1763
01:01:15,119 --> 01:01:19,040
it all out so all that's left to say is
1764
01:01:17,760 --> 01:01:20,240
thank you ever so much for joining us
1765
01:01:19,040 --> 01:01:22,319
today hunter
1766
01:01:20,240 --> 01:01:24,559
thank you very much for having me on
1767
01:01:22,319 --> 01:01:26,720
no problem at all thank you to everybody
1768
01:01:24,559 --> 01:01:29,520
for listening at home
1769
01:01:26,720 --> 01:01:31,760
uh for those who wish to click through
1770
01:01:29,520 --> 01:01:34,480
as usual find me on all the socials
1771
01:01:31,760 --> 01:01:35,680
including patreon and kofi uh
1772
01:01:34,480 --> 01:01:37,599
otherwise
1773
01:01:35,680 --> 01:01:39,599
thank you all for listening and good
1774
01:01:37,599 --> 01:01:41,200
night
1775
01:01:39,599 --> 01:01:42,400
and now it's time for the patreon shout
1776
01:01:41,200 --> 01:01:45,200
outs
1777
01:01:42,400 --> 01:01:47,680
huge huge huge thank you to a great
1778
01:01:45,200 --> 01:01:50,160
friend of the show matthew perkins who's
1779
01:01:47,680 --> 01:01:52,640
out there making hilarious and
1780
01:01:50,160 --> 01:01:54,520
educational dungeons and dragons content
1781
01:01:52,640 --> 01:01:56,160
please go and check out his stuff at
1782
01:01:54,520 --> 01:01:58,640
matthewperkins.net where you can find
1783
01:01:56,160 --> 01:02:00,160
links to all of his socials and all of
1784
01:01:58,640 --> 01:02:01,839
his content including his own patreon
1785
01:02:00,160 --> 01:02:03,599
which i would very much encourage you to
1786
01:02:01,839 --> 01:02:06,559
check out
1787
01:02:03,599 --> 01:02:08,480
thank you to matt street at mpstreet88
1788
01:02:06,559 --> 01:02:09,760
on twitter for supporting the show
1789
01:02:08,480 --> 01:02:12,680
if you need support running your
1790
01:02:09,760 --> 01:02:14,960
personal or business schedule head to
1791
01:02:12,680 --> 01:02:16,640
virtualtimehustle.com or on instagram to
1792
01:02:14,960 --> 01:02:18,720
make that difference between should do
1793
01:02:16,640 --> 01:02:20,559
and done boss it better with support
1794
01:02:18,720 --> 01:02:22,880
from cat who will help you get back that
1795
01:02:20,559 --> 01:02:24,319
essential time you've been searching for
1796
01:02:22,880 --> 01:02:26,240
if you would like to support what we do
1797
01:02:24,319 --> 01:02:28,960
and get four shout outs a month head
1798
01:02:26,240 --> 01:02:30,480
over to patreon.com thinking critically
1799
01:02:28,960 --> 01:02:34,470
or you can just buy me a coffee at
1800
01:02:30,480 --> 01:02:41,470
kofi.com thinking critically
1802
01:02:41,470 --> 01:02:46,710
[Music]
Hunter Royall
Author / DM / Game Designer
DM and writer for the D&D podcast “A Sundered World,” published author, and all around nerd. I have been playing ttrpgs since the latter days of AD&D, and have been writing, world building, and designing mechanics for various ttrpgs for the past twenty years.