Dec. 4, 2020

Mistakes


"A crazy babble of death and anteaters."
My good friend of 20 years, Jamie Mitchell, joins me to talk about all the mistakes we've made on our parallel journey to DM-hood. How these mistakes have shaped us and the mitigation strategies we take to ensure everyone continues to have fun. This one get's real crazy in the last 10 minutes so stick with it as you may not have heard such a segue from D&D into hentai before, and if anyone says I couldn't fight an anteater, they're lying!

  • 02:15 - A game of happy accidents
  • 04:08 - Player mistakes - creation & mitigation
  • 28:28 - DM mistakes - embarrassing coverups
  • 69:12 - Narrative fluidity to change mistakes into opportunities

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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hello and welcome to another episode of

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thinking critically a d and d discussion

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my name is danilo a d miscreant and i

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like all kinds of games and the

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crunching mechanics that make him tick

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the topic of today is

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mistakes

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and

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i'm joined by jamie mitchell one of my

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longest serving friends now turned dm

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confidante thank you for joining me

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today can you tell us a little bit about

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yourself

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yeah um

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as dan says long-term friends and uh it

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was actually him that got me into

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dungeons and dragons in a weird way

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because we had a one-on-one campaign at

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the very beginning but i really quickly

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realized the amount of scope that was in

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the game and

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from there i basically went from having

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about three games with

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dante

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right dming my own campaign so i didn't

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know what i was doing at all and then

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since then i've just been running run

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shots and dming and overarching

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several campaigns i ended up playing a

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lot of dungeons and dragons very quickly

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because i was someone who could dm or

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wood dm

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yeah same with me actually it ramped up

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from do i want to do this thing yeah

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let's give it a shot so oh that's every

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waking moment of my life now is consumed

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by a d d cool i remember that first game

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because we were sitting downstairs in my

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kitchen and we got a couple of pints

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from the microbrewery nearby my house

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and we were smashing those and that

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quickly started with the best intentions

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and then i think quickly

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it devolved hideously but then that the

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the kind of style of campaign and

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honestly a lot of my style of play is

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always going to evolve hideously pretty

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quickly anyway

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my my favorite anecdote from that is i

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think your first combat encounter was

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with three cats yeah yeah they took the

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[ __ ] out of me as well

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trying to trying to balance a one player

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combat at level one

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why why do i even bother doing that

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oh that's the heck that's a good mistake

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anyway um

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so thanks for joining again so what do

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you think of when you hear the word

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mistakes within the within the dnd

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framework

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so yeah i mean there's a lot there

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because it tends to be a game of happy

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accidents anyway because it's a

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collaborative project but it's a

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collaborative creative project

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other people's actions to you could

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quite easily look like mistakes but

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that's it it's all going to be the way

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those those things interact with each

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other that creates the game anyway

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um so

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mistakes initially one of the things is

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that

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it's going to be a game of lots of

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different mistakes that end up if you're

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doing it right you surf that

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and it makes sense in a cohesive

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narrative because life's lots of little

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accidents all over the place and it's

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that the way that you kind of interact

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with those that makes the thing

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also though there are just times when

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you like today uh when we were supposed

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to be recording this

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and i got a text from a friend saying i

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dm today and i said yeah that's no

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problem because i completely forgot we

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were supposed to be doing this and then

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uh

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didn't have to immediately text them

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back saying [ __ ] [ __ ] no sorry wait a

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second um and so there are some mistakes

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and one of the answers to him is

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apologize profusely in swear loads

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[Laughter]

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which is

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i think a rule of thumb for life in

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general

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could get you further than you think

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but it depends what you consider a

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mistake doesn't it within within the

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game whether it's a dm's mistake

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player's mistake

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are either gonna know

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yeah i think i

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what is made me super happy now is that

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i've come at this

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my notes are very

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two-dimensional and negative in that

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what a player mistake what constitutes a

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dm mistake so it's good to have you

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being like oh no it's actually a good

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thing and this is how we have a good

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time together so perfect that's check

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bingo podcast bingo check done one great

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i'm happy with

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why don't we start with player mistakes

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it's a lower lower hanging fruit so

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anyone who listens to the podcast and

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yourself will know that a particular bug

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bear of mine pun intended is that

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players

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not knowing the rules for their own

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characters

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so

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like there's there's a and literally the

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podcast just gone out i've said there's

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an onus on players to meet the dm

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halfway with their understanding of the

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rules and at least know what the hell

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they're meant to be doing or what the

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hell they can do

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but a

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mistake related to

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other players i see do and i've done it

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myself in the past is not understanding

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the spells or features they might know

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what they are but they don't know

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really what the impact is or what they

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can do that's where you get a good rules

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lawyer at your table

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and i think the more invested people get

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in the game

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the more that stuff seems to even itself

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out because i mean a lot of my times my

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players will pick each other up on stuff

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i'm quite lucky and i don't tend

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don't tend to have to know exactly all

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of the ins and outs of each of the

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characters because generally they're

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pretty good at saying uh if they know

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that something is being misused or about

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to be misused and i haven't picked it up

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but i mean that's down to your table i

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would say putting the onus on the

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players to know what they're doing so

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they don't just make ridiculous mistakes

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like

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repeatedly fireballing the party or

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something like that yeah that sounds

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dreamy that situation that you're in a

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lot of the time at the moment i'm having

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to

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double check and make sure prerequisites

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have been met and you know is there an

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enemy adjacent to that ally or are you

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already concentrating on something else

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is a classic one so there's

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there's many times when i've not said no

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i've done the yes but

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but the but in that instance is so big

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that it may as well be a no

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yeah so it's like yes you can cast that

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super powerful spell but your other

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super powerful spell is going to drop

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well then the answer is no i don't want

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to waste two spell slots maybe yeah or

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also things like you know hunger of

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hadar which

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i've i've had way back when when

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someone's just blamed that in the middle

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of combat and then all the frontline

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melee people like

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could you not yeah

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well i can't see anything now so yeah

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neither can the enemies but i mean the

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thing is yeah that is a a mistake

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absolutely

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in one way

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brilliant opportunity as a dm

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you can't note

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slaughter the party and they're only

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going to do that kind of thing once

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yes yeah it didn't it didn't help the

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players in that instance let me put it

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like that and a really quite egregious

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and recent example is a player used a

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flaming sphere which is a five foot fire

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orb that has a five foot area of effect

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around it and if anyone ends their turn

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within five foot they take 2d6 fire

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damage he brought that into existence

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pretty much on top of a fallen

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player

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who obviously can't move out of the way

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and so just immediately took 2d6 fire

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damage therefore lost the death saving

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throw and i didn't pull any punches on

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that i just said okay he's within 5 foot

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player character x take your damage

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and everyone was like

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just in a second

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you could just see across the six

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players like everybody's expressions are

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just like oh

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[ __ ] yeah don't do that don't do that

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again did you take it because it was a

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declared action then it was done and it

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was down

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yeah he summoned it and um when we got

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to the down players turn the caster

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hadn't moved it so

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that's it right yeah you know he said um

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he thought it was just within five foot

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of the sphere itself but then that

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wasn't the first time it was cast and

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we're quite experienced at this point so

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uh my my general rule is now if you say

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it it's done

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and in that instance it was yeah yeah i

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know that's fair i think it comes

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depends on how much do you use visually

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it's quite a lot when you're playing

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since moving to remotely yeah yeah

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pretty much every combat encounter is is

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on a virtual tabletop right

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if that's what you mean in terms of like

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visual aids yes pulling in

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random spells out of the 500 spells

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available to represent them on the pitch

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looks a bit weird sometimes

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maybe it just looks like a squiggly red

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line but

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yeah no this is what i mean though if

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you've got a reasonable amount of um

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visual aid and i think it's provided the

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players know what's going on

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that's that's the important thing if

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they're like

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if they're making mistakes

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when they are

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kind of they're aware of the situation

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if there's something like well i didn't

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realize that was there

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then then in that case that's something

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that comes back on the person sitting

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and narrating the scene if it's just

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people taking their eye off their ball

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mid combat and accidentally flaming a

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mate then yeah that's again a kind of

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mistake that you're you're rogue in your

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barbarian are only going to let it slide

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once really in there yeah exactly yeah i

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used to be a big proponent of theory of

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the mind combat but then literally as

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soon as they get maybe like level five

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and the combat encounters themselves get

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a lot more complicated half the combat

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is just the players going yeah but

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hang on i've got one 20 foot away i'm on

272
00:09:15,519 --> 00:09:19,519
30 foot away yeah well maybe it doesn't

273
00:09:18,080 --> 00:09:22,240
matter just

274
00:09:19,519 --> 00:09:24,480
hit someone please and moving to a vtt

275
00:09:22,240 --> 00:09:27,360
did basically remove all of that

276
00:09:24,480 --> 00:09:29,200
ambiguity so again yeah like you said

277
00:09:27,360 --> 00:09:32,399
the mistakes are pretty much only one

278
00:09:29,200 --> 00:09:34,560
way at that point yeah i think the um

279
00:09:32,399 --> 00:09:37,519
theater of the mind thing it kind of

280
00:09:34,560 --> 00:09:39,279
opens out massively for the dm but it

281
00:09:37,519 --> 00:09:41,040
can make it quite hard for the players

282
00:09:39,279 --> 00:09:43,519
especially as you say as you get kind of

283
00:09:41,040 --> 00:09:45,360
later on one way it is fantastic if you

284
00:09:43,519 --> 00:09:46,080
just smash and grab d and d where you

285
00:09:45,360 --> 00:09:47,760
just

286
00:09:46,080 --> 00:09:49,440
you just don't have the bits and pieces

287
00:09:47,760 --> 00:09:50,880
with you but it means that you can just

288
00:09:49,440 --> 00:09:51,920
start playing pretty much wherever you

289
00:09:50,880 --> 00:09:54,000
don't have to have the setup that's

290
00:09:51,920 --> 00:09:56,399
where that does massively boost but and

291
00:09:54,000 --> 00:09:58,800
it also does mean that you can kind of

292
00:09:56,399 --> 00:10:01,519
fudge mistakes a little easier yes if

293
00:09:58,800 --> 00:10:03,360
you're if you're being generous or

294
00:10:01,519 --> 00:10:04,640
otherwise if your monsters are getting

295
00:10:03,360 --> 00:10:07,120
pasted

296
00:10:04,640 --> 00:10:08,959
you can just slightly warp the map in

297
00:10:07,120 --> 00:10:10,880
your mind and who's gonna know it's like

298
00:10:08,959 --> 00:10:12,800
fudging dice rolls isn't it it is

299
00:10:10,880 --> 00:10:15,760
perfectly possible to oh it's a lot more

300
00:10:12,800 --> 00:10:18,640
possible as a dm to do that with theater

301
00:10:15,760 --> 00:10:20,800
of the mind than it is for you to just

302
00:10:18,640 --> 00:10:23,600
suddenly point out the window and then

303
00:10:20,800 --> 00:10:26,079
shuffle things around on a map

304
00:10:23,600 --> 00:10:28,720
yeah yeah like aoe effects and stuff

305
00:10:26,079 --> 00:10:30,240
it's way easier to be like oh okay no

306
00:10:28,720 --> 00:10:32,480
you guys didn't know but you were all

307
00:10:30,240 --> 00:10:33,839
standing in a foot cone yeah that's like

308
00:10:32,480 --> 00:10:36,480
a pretty bad example but you know what i

309
00:10:33,839 --> 00:10:37,920
mean his aoe of 40 foot radius can get

310
00:10:36,480 --> 00:10:39,839
you all oh i didn't realize you were

311
00:10:37,920 --> 00:10:42,560
that close well the enemies are only 30

312
00:10:39,839 --> 00:10:44,720
foot apart so yeah it's it is a lot

313
00:10:42,560 --> 00:10:46,640
easier to to kind of roll smooth over

314
00:10:44,720 --> 00:10:48,160
the cracks it's because a lot of it's

315
00:10:46,640 --> 00:10:50,000
quick and dirty maths isn't it when

316
00:10:48,160 --> 00:10:51,600
you're doing the theor of the mind yeah

317
00:10:50,000 --> 00:10:53,680
it is that quick and dirty math to get

318
00:10:51,600 --> 00:10:55,680
the general idea over because you're

319
00:10:53,680 --> 00:10:57,279
trying to keep things quick

320
00:10:55,680 --> 00:10:59,360
yeah i did quite like the elegance

321
00:10:57,279 --> 00:11:01,839
almost in a way of especially like level

322
00:10:59,360 --> 00:11:04,399
three when it is more of a basic

323
00:11:01,839 --> 00:11:06,720
straight line combat of partier hitting

324
00:11:04,399 --> 00:11:08,880
party b until one of them dies it was

325
00:11:06,720 --> 00:11:10,160
quite simple of okay well in my head

326
00:11:08,880 --> 00:11:11,279
that knoll is going to hit that player

327
00:11:10,160 --> 00:11:12,320
that no one's going to hit that player

328
00:11:11,279 --> 00:11:14,160
and that one always going to hit that

329
00:11:12,320 --> 00:11:16,320
player who's hitting back fine it's

330
00:11:14,160 --> 00:11:17,920
quite quite nice quite simple quite easy

331
00:11:16,320 --> 00:11:19,760
the other novels are over there the

332
00:11:17,920 --> 00:11:21,600
other players are over there in my head

333
00:11:19,760 --> 00:11:22,959
and it's done whereas as soon as you

334
00:11:21,600 --> 00:11:25,360
bring it on to

335
00:11:22,959 --> 00:11:27,279
what is essentially a grid of rulers

336
00:11:25,360 --> 00:11:29,519
then it's it's a lot more like yeah but

337
00:11:27,279 --> 00:11:31,680
how many foot 23 foot

338
00:11:29,519 --> 00:11:33,360
it becomes a lot more tactical

339
00:11:31,680 --> 00:11:34,320
it takes back on that kind of war game

340
00:11:33,360 --> 00:11:36,000
element

341
00:11:34,320 --> 00:11:37,519
which you don't get so much as theatre

342
00:11:36,000 --> 00:11:38,880
of the mind that's where and it's also

343
00:11:37,519 --> 00:11:40,800
where you can fudge things with rule of

344
00:11:38,880 --> 00:11:43,920
call a lot more in theater of the mind

345
00:11:40,800 --> 00:11:46,079
actually in some ways but if you can get

346
00:11:43,920 --> 00:11:48,000
very very tactical as soon as you go

347
00:11:46,079 --> 00:11:51,120
down to that map and it is

348
00:11:48,000 --> 00:11:53,600
it's more unforgiving in a lot of ways

349
00:11:51,120 --> 00:11:55,360
yeah i think i found myself being

350
00:11:53,600 --> 00:11:58,240
unforgiving not just from the map but

351
00:11:55,360 --> 00:12:00,959
also me as a dm because things are so

352
00:11:58,240 --> 00:12:02,480
clear that is a five foot radius the

353
00:12:00,959 --> 00:12:04,240
flaming sphere for example i was like

354
00:12:02,480 --> 00:12:05,279
okay well you you've put it there like

355
00:12:04,240 --> 00:12:07,120
maybe if we were in the theater of the

356
00:12:05,279 --> 00:12:08,880
mind the benefit of that would have just

357
00:12:07,120 --> 00:12:10,240
been like okay fine it wasn't there move

358
00:12:08,880 --> 00:12:12,079
on anyway but because it was so

359
00:12:10,240 --> 00:12:13,279
blatantly obvious in front of me i was

360
00:12:12,079 --> 00:12:15,120
like well i've got no

361
00:12:13,279 --> 00:12:16,000
recourse other than to say

362
00:12:15,120 --> 00:12:18,320
he's

363
00:12:16,000 --> 00:12:20,880
he's gonna [ __ ] die this is what has

364
00:12:18,320 --> 00:12:22,639
happened i'm assuming so yeah did they

365
00:12:20,880 --> 00:12:24,079
did he carry on death saving did he sort

366
00:12:22,639 --> 00:12:25,360
himself out in the end did his party

367
00:12:24,079 --> 00:12:28,079
members heal him

368
00:12:25,360 --> 00:12:30,560
do party members heal each other

369
00:12:28,079 --> 00:12:32,800
a few and far between they've only

370
00:12:30,560 --> 00:12:34,959
really got two out of six and only one

371
00:12:32,800 --> 00:12:37,200
of those is kind of specked in that

372
00:12:34,959 --> 00:12:39,200
direction so he's often got his hands

373
00:12:37,200 --> 00:12:40,560
full with people doing weird and wacky

374
00:12:39,200 --> 00:12:43,600
[ __ ] like this

375
00:12:40,560 --> 00:12:46,399
i think in that instance he got healing

376
00:12:43,600 --> 00:12:48,079
worded so jump back up onto his feet and

377
00:12:46,399 --> 00:12:51,839
yeah needless to say that probably won't

378
00:12:48,079 --> 00:12:52,959
happen again anytime soon nope

379
00:12:51,839 --> 00:12:55,279
another

380
00:12:52,959 --> 00:12:56,399
mistake i found of the players and when

381
00:12:55,279 --> 00:12:58,880
i was writing these notes it was kind of

382
00:12:56,399 --> 00:13:00,720
hard to draw a line between what would

383
00:12:58,880 --> 00:13:02,320
be constituted mistakes of the players

384
00:13:00,720 --> 00:13:04,480
and what would be constituted mistakes

385
00:13:02,320 --> 00:13:05,839
of the player characters and one that

386
00:13:04,480 --> 00:13:07,040
would be good to get your thoughts on is

387
00:13:05,839 --> 00:13:08,800
one i wrote down

388
00:13:07,040 --> 00:13:10,000
i won't tell you where on what side i

389
00:13:08,800 --> 00:13:12,320
put it down because i don't want to

390
00:13:10,000 --> 00:13:14,880
leave the witness but it was a mistake

391
00:13:12,320 --> 00:13:17,120
of not preparing for adventure and it's

392
00:13:14,880 --> 00:13:19,120
something i've done quite frequently

393
00:13:17,120 --> 00:13:20,959
as a player playing a player character

394
00:13:19,120 --> 00:13:21,839
is you know all these guys are meant to

395
00:13:20,959 --> 00:13:24,160
be

396
00:13:21,839 --> 00:13:25,519
adventurous relatively seasoned to a

397
00:13:24,160 --> 00:13:27,120
certain extent even at level one you

398
00:13:25,519 --> 00:13:28,880
kind of know what you're getting

399
00:13:27,120 --> 00:13:30,560
yourself in for you're slightly above

400
00:13:28,880 --> 00:13:33,440
the average yeah yeah you're all

401
00:13:30,560 --> 00:13:35,440
implicitly there to be on an adventure

402
00:13:33,440 --> 00:13:37,040
even still the amount of times parties

403
00:13:35,440 --> 00:13:39,600
have just left town without any health

404
00:13:37,040 --> 00:13:41,839
potions or left town without actually

405
00:13:39,600 --> 00:13:43,199
taking a long rest or other things like

406
00:13:41,839 --> 00:13:45,120
that and they hit their first combat

407
00:13:43,199 --> 00:13:46,800
encounter and go i really wish i had a

408
00:13:45,120 --> 00:13:50,320
suite of potions right now

409
00:13:46,800 --> 00:13:51,440
see i tend not to have that problem so

410
00:13:50,320 --> 00:13:53,360
much

411
00:13:51,440 --> 00:13:55,760
because

412
00:13:53,360 --> 00:13:56,800
i scare the hell out of my players a lot

413
00:13:55,760 --> 00:13:59,440
of the time

414
00:13:56,800 --> 00:14:01,600
from level one they were scared shitless

415
00:13:59,440 --> 00:14:03,279
generally because

416
00:14:01,600 --> 00:14:06,720
i mean part of that did

417
00:14:03,279 --> 00:14:08,639
you know it fell back to a mistake where

418
00:14:06,720 --> 00:14:10,800
i it was just my second session that i

419
00:14:08,639 --> 00:14:12,800
was playing we were all imbibing quite a

420
00:14:10,800 --> 00:14:16,480
lot it was a player who had missed the

421
00:14:12,800 --> 00:14:18,160
first session's first session

422
00:14:16,480 --> 00:14:19,760
so i'd had miss one in the first session

423
00:14:18,160 --> 00:14:22,000
they came in on the second session we

424
00:14:19,760 --> 00:14:23,519
all got drunk and

425
00:14:22,000 --> 00:14:25,279
by the end of it

426
00:14:23,519 --> 00:14:27,040
i'd done a bunch of plot expo because i

427
00:14:25,279 --> 00:14:28,560
had no idea how long d and d was

428
00:14:27,040 --> 00:14:30,880
supposed to take at this stage right i'd

429
00:14:28,560 --> 00:14:32,800
had one really good intro in a tavern

430
00:14:30,880 --> 00:14:34,720
that was from session one

431
00:14:32,800 --> 00:14:37,040
and then we were doing this thing i got

432
00:14:34,720 --> 00:14:38,560
to the end of it and i was like well

433
00:14:37,040 --> 00:14:40,320
[ __ ] they've just zipped backwards and

434
00:14:38,560 --> 00:14:43,360
forwards across this supposedly deadly

435
00:14:40,320 --> 00:14:45,360
map incredibly easily

436
00:14:43,360 --> 00:14:47,360
just over the space of a few days and

437
00:14:45,360 --> 00:14:50,639
nothing's happened to them it was my

438
00:14:47,360 --> 00:14:52,399
first sense of travel at all in the game

439
00:14:50,639 --> 00:14:55,279
and so i was like ah so that thing that

440
00:14:52,399 --> 00:14:56,320
you saw the first time you see three of

441
00:14:55,279 --> 00:14:58,079
them

442
00:14:56,320 --> 00:15:00,480
basically and it was a goal that they'd

443
00:14:58,079 --> 00:15:02,720
faced in a pub which was quite a scary

444
00:15:00,480 --> 00:15:04,160
intro for three level ones

445
00:15:02,720 --> 00:15:05,279
three goals

446
00:15:04,160 --> 00:15:07,040
for

447
00:15:05,279 --> 00:15:08,880
four level ones

448
00:15:07,040 --> 00:15:11,120
is really deadly

449
00:15:08,880 --> 00:15:13,040
yeah for sure

450
00:15:11,120 --> 00:15:14,880
colossal mistake didn't know what i was

451
00:15:13,040 --> 00:15:17,040
doing but

452
00:15:14,880 --> 00:15:19,360
it the after it kind of they started

453
00:15:17,040 --> 00:15:21,440
one-shotting people and it looked as

454
00:15:19,360 --> 00:15:22,560
intimidating my players were quite

455
00:15:21,440 --> 00:15:24,399
nervous

456
00:15:22,560 --> 00:15:27,120
because it was like the dm's mad he

457
00:15:24,399 --> 00:15:27,120
thought he was doing

458
00:15:27,360 --> 00:15:31,279
he has no [ __ ] idea literally two

459
00:15:29,839 --> 00:15:32,480
seconds later i was like don't worry

460
00:15:31,279 --> 00:15:34,160
i've balanced this account it's not

461
00:15:32,480 --> 00:15:35,920
gonna one-shot you when they were facing

462
00:15:34,160 --> 00:15:38,160
some other random thing and it one shot

463
00:15:35,920 --> 00:15:39,519
at the druid straight away

464
00:15:38,160 --> 00:15:41,600
and so i think

465
00:15:39,519 --> 00:15:43,360
sometimes mistakes can work quite nicely

466
00:15:41,600 --> 00:15:44,399
in your favor because this means they

467
00:15:43,360 --> 00:15:47,040
they now

468
00:15:44,399 --> 00:15:49,120
they constantly prepare all the time

469
00:15:47,040 --> 00:15:51,040
so what what i'm hearing is that i need

470
00:15:49,120 --> 00:15:52,959
to punish my players more right

471
00:15:51,040 --> 00:15:56,160
understood if they're listening but

472
00:15:52,959 --> 00:15:57,920
randomly like really really randomly let

473
00:15:56,160 --> 00:16:00,480
them have like a few victories make them

474
00:15:57,920 --> 00:16:02,880
feel badass and all of a sudden then

475
00:16:00,480 --> 00:16:04,720
drop all hell on him

476
00:16:02,880 --> 00:16:06,560
following through on letting people make

477
00:16:04,720 --> 00:16:08,240
mistakes and somebody put it as a

478
00:16:06,560 --> 00:16:10,240
forgive language somebody put it if your

479
00:16:08,240 --> 00:16:11,440
players [ __ ] up let them [ __ ] up badly

480
00:16:10,240 --> 00:16:12,320
basically

481
00:16:11,440 --> 00:16:14,880
so

482
00:16:12,320 --> 00:16:19,040
one of my players

483
00:16:14,880 --> 00:16:22,160
made an error in judgment potentially

484
00:16:19,040 --> 00:16:23,759
or rped it really well or deliberately

485
00:16:22,160 --> 00:16:25,360
made my life a nightmare i don't think

486
00:16:23,759 --> 00:16:27,759
it was the last one but i think that was

487
00:16:25,360 --> 00:16:29,839
not intended to side effect

488
00:16:27,759 --> 00:16:31,600
but basically they'd just done a boss

489
00:16:29,839 --> 00:16:32,399
fight which had gone fairly well for

490
00:16:31,600 --> 00:16:33,360
them

491
00:16:32,399 --> 00:16:36,399
and

492
00:16:33,360 --> 00:16:37,279
in this room was a secret another boss

493
00:16:36,399 --> 00:16:39,279
okay

494
00:16:37,279 --> 00:16:41,360
well it could have been a boss it could

495
00:16:39,279 --> 00:16:43,120
not have ended up in a fight you know i

496
00:16:41,360 --> 00:16:45,519
tend to play it that if players want to

497
00:16:43,120 --> 00:16:47,839
avoid fighting they they can try at

498
00:16:45,519 --> 00:16:49,199
least yeah so by the end of the first

499
00:16:47,839 --> 00:16:52,079
boss fight

500
00:16:49,199 --> 00:16:52,880
their hex blade was feeble-minded

501
00:16:52,079 --> 00:16:55,440
the

502
00:16:52,880 --> 00:16:56,480
druid was on his last wild shape and was

503
00:16:55,440 --> 00:17:00,160
an eagle

504
00:16:56,480 --> 00:17:02,000
the ganassi rogue uh i think was jumping

505
00:17:00,160 --> 00:17:04,160
around on top of the boss

506
00:17:02,000 --> 00:17:05,600
that the second boss the the one that

507
00:17:04,160 --> 00:17:07,760
they hadn't

508
00:17:05,600 --> 00:17:10,880
activated at that point

509
00:17:07,760 --> 00:17:12,880
and the ranger was fine right had taken

510
00:17:10,880 --> 00:17:14,959
a few hit points but was fine

511
00:17:12,880 --> 00:17:17,039
they woke up the second boss

512
00:17:14,959 --> 00:17:18,799
immediately started fighting it

513
00:17:17,039 --> 00:17:21,120
which i mean it was an ability it looked

514
00:17:18,799 --> 00:17:22,400
[ __ ] scary yeah there was reason to

515
00:17:21,120 --> 00:17:24,880
be a feared

516
00:17:22,400 --> 00:17:27,679
ah that was it there was also one npc

517
00:17:24,880 --> 00:17:29,440
there and a bag of holding the

518
00:17:27,679 --> 00:17:31,440
feeble-minded player was put into the

519
00:17:29,440 --> 00:17:32,960
bag of holding in order to transport

520
00:17:31,440 --> 00:17:35,120
them around

521
00:17:32,960 --> 00:17:37,280
it's lovely yeah essentially the ability

522
00:17:35,120 --> 00:17:40,080
fight started and

523
00:17:37,280 --> 00:17:42,160
the ganassi got enslaved she was taken

524
00:17:40,080 --> 00:17:42,960
over so essentially what you had

525
00:17:42,160 --> 00:17:44,160
is

526
00:17:42,960 --> 00:17:47,520
one

527
00:17:44,160 --> 00:17:49,520
pc that was currently available but

528
00:17:47,520 --> 00:17:51,600
because his party member had just

529
00:17:49,520 --> 00:17:53,120
dropped into the water with it the

530
00:17:51,600 --> 00:17:56,080
ability

531
00:17:53,120 --> 00:17:59,440
he dived in and went for it to try and

532
00:17:56,080 --> 00:18:01,360
solo it essentially 1v1 me scrub

533
00:17:59,440 --> 00:18:02,880
exactly like he was trying to this is

534
00:18:01,360 --> 00:18:05,919
level eight or something like that i

535
00:18:02,880 --> 00:18:07,520
can't remember right yeah good luck yeah

536
00:18:05,919 --> 00:18:09,120
and so he had

537
00:18:07,520 --> 00:18:11,280
he was trying to get

538
00:18:09,120 --> 00:18:12,559
the uh other party member back out of

539
00:18:11,280 --> 00:18:14,080
the water

540
00:18:12,559 --> 00:18:15,440
but she was mind controlled so she was

541
00:18:14,080 --> 00:18:18,000
fighting him

542
00:18:15,440 --> 00:18:20,160
he went toe-to-toe with the ability

543
00:18:18,000 --> 00:18:22,000
got taken out on the first hit

544
00:18:20,160 --> 00:18:24,559
and at this stage

545
00:18:22,000 --> 00:18:27,520
you're in the water everything's

546
00:18:24,559 --> 00:18:28,559
up abolish creek with no kind of paddle

547
00:18:27,520 --> 00:18:30,799
what do you do i could have said the

548
00:18:28,559 --> 00:18:32,400
other hits him once and then climbs out

549
00:18:30,799 --> 00:18:33,840
of the water and does something else but

550
00:18:32,400 --> 00:18:36,559
at the same time this thing was pretty

551
00:18:33,840 --> 00:18:38,400
angry so it just unloaded on him

552
00:18:36,559 --> 00:18:41,600
at that point

553
00:18:38,400 --> 00:18:44,160
the eagle flew off with the other mpc

554
00:18:41,600 --> 00:18:46,000
and the feeble-minded person in a bag

555
00:18:44,160 --> 00:18:49,520
and i had a three-way split party with

556
00:18:46,000 --> 00:18:49,520
one of those ways being dead

557
00:18:50,720 --> 00:18:54,960
now was that was that a mistake on the

558
00:18:52,880 --> 00:18:57,600
player's part or would his character

559
00:18:54,960 --> 00:18:59,760
have blindly charged in heroically in

560
00:18:57,600 --> 00:19:01,520
order to try and do that thing

561
00:18:59,760 --> 00:19:04,559
probably

562
00:19:01,520 --> 00:19:06,320
is it lawful good or is it lawful stupid

563
00:19:04,559 --> 00:19:07,840
i don't know but it's an awesome story

564
00:19:06,320 --> 00:19:10,480
isn't it because what happened then was

565
00:19:07,840 --> 00:19:13,200
eventually there was reincarnation and

566
00:19:10,480 --> 00:19:16,000
character arc coming back and

567
00:19:13,200 --> 00:19:17,840
the way the party treated him wasn't

568
00:19:16,000 --> 00:19:19,840
they went didn't disrespect him for what

569
00:19:17,840 --> 00:19:20,880
he did but at the same time there was

570
00:19:19,840 --> 00:19:22,320
that whole

571
00:19:20,880 --> 00:19:24,160
that was really brave but really stupid

572
00:19:22,320 --> 00:19:26,480
please don't ever try and rescue me like

573
00:19:24,160 --> 00:19:27,600
that again

574
00:19:26,480 --> 00:19:29,039
oh

575
00:19:27,600 --> 00:19:31,440
it's cute that your guys want to rescue

576
00:19:29,039 --> 00:19:31,440
each other

577
00:19:31,679 --> 00:19:34,799
mine would sooner sacrifice each other

578
00:19:33,600 --> 00:19:37,360
so

579
00:19:34,799 --> 00:19:39,600
for the greater good

580
00:19:37,360 --> 00:19:42,559
for someone's good

581
00:19:39,600 --> 00:19:44,240
is that someone's good or someone's gold

582
00:19:42,559 --> 00:19:45,840
uh well a little bit column a little bit

583
00:19:44,240 --> 00:19:48,720
of column b yeah

584
00:19:45,840 --> 00:19:48,720
so often it is

585
00:19:48,880 --> 00:19:53,919
i was gonna say it's a good

586
00:19:50,559 --> 00:19:56,240
segue um actually before we do that

587
00:19:53,919 --> 00:19:58,320
the one last comment i had and again

588
00:19:56,240 --> 00:20:00,559
this is a

589
00:19:58,320 --> 00:20:01,919
what i like is that

590
00:20:00,559 --> 00:20:03,360
in your last description there we

591
00:20:01,919 --> 00:20:05,200
couldn't we couldn't work out whether it

592
00:20:03,360 --> 00:20:07,280
was a player or a player character thing

593
00:20:05,200 --> 00:20:08,640
and that's good because it means that

594
00:20:07,280 --> 00:20:10,960
they're kind of reaching the synergy in

595
00:20:08,640 --> 00:20:12,880
the the venn diagrams uh the two circles

596
00:20:10,960 --> 00:20:15,200
are overlapping which is which is great

597
00:20:12,880 --> 00:20:16,240
but another problem i've had myself is

598
00:20:15,200 --> 00:20:18,080
when i

599
00:20:16,240 --> 00:20:20,720
think about playing a character and i

600
00:20:18,080 --> 00:20:24,000
think about needing a rest mechanical

601
00:20:20,720 --> 00:20:25,039
rest in the game i always try and be

602
00:20:24,000 --> 00:20:28,400
good

603
00:20:25,039 --> 00:20:30,080
and not just rest after every fight like

604
00:20:28,400 --> 00:20:32,000
oh i've taken a bit of damage [ __ ] it

605
00:20:30,080 --> 00:20:33,440
sit down for an hour oh i've taken two

606
00:20:32,000 --> 00:20:36,159
bits of damage right

607
00:20:33,440 --> 00:20:38,799
bed roll comes out eight hours later

608
00:20:36,159 --> 00:20:40,559
so on and so on i think that

609
00:20:38,799 --> 00:20:43,679
for me personally i

610
00:20:40,559 --> 00:20:45,360
it's easy to overdo that too much and

611
00:20:43,679 --> 00:20:47,280
just but no i don't need to

612
00:20:45,360 --> 00:20:48,880
i don't i'll push the i'll push the

613
00:20:47,280 --> 00:20:50,480
limit i'll push the boundaries i don't

614
00:20:48,880 --> 00:20:52,880
need to rest i don't need to rest i

615
00:20:50,480 --> 00:20:54,400
don't need to rest just to almost it

616
00:20:52,880 --> 00:20:56,240
again it's starting to stretch the

617
00:20:54,400 --> 00:20:58,320
player character divide there that's

618
00:20:56,240 --> 00:20:59,840
actually down low trying to bite off

619
00:20:58,320 --> 00:21:01,919
more than he can chew and trying to be

620
00:20:59,840 --> 00:21:03,280
subversive just for the sake of being

621
00:21:01,919 --> 00:21:04,480
subversive

622
00:21:03,280 --> 00:21:06,640
yeah just coming up against a boss

623
00:21:04,480 --> 00:21:08,559
running on fumes and being like ah

624
00:21:06,640 --> 00:21:11,600
[ __ ] should've rested

625
00:21:08,559 --> 00:21:15,039
like the only thing that i'm playing as

626
00:21:11,600 --> 00:21:16,880
at the moment is an elderly wizard so

627
00:21:15,039 --> 00:21:18,240
he wants to rest a lot

628
00:21:16,880 --> 00:21:20,080
um

629
00:21:18,240 --> 00:21:21,520
yeah i know he doesn't want to go very

630
00:21:20,080 --> 00:21:23,120
far without sitting down for a little

631
00:21:21,520 --> 00:21:24,480
bit he went because he can't walk that

632
00:21:23,120 --> 00:21:26,080
far no mesh

633
00:21:24,480 --> 00:21:28,240
but the

634
00:21:26,080 --> 00:21:31,039
yeah that i haven't come up against

635
00:21:28,240 --> 00:21:33,520
personally my party again when i'm

636
00:21:31,039 --> 00:21:34,960
deemed they want to rest a lot

637
00:21:33,520 --> 00:21:37,039
the thing that i've struggled with

638
00:21:34,960 --> 00:21:39,440
actually there more because i've got

639
00:21:37,039 --> 00:21:41,280
dm'd a lot more than i played the thing

640
00:21:39,440 --> 00:21:43,120
i struggled there is

641
00:21:41,280 --> 00:21:44,960
poking them and making them and not

642
00:21:43,120 --> 00:21:46,559
giving them that opportunity

643
00:21:44,960 --> 00:21:48,559
yeah which is something i was going to

644
00:21:46,559 --> 00:21:49,840
ask your opinion on something soon but

645
00:21:48,559 --> 00:21:51,440
i'll save that for

646
00:21:49,840 --> 00:21:53,440
off the record

647
00:21:51,440 --> 00:21:55,600
but i think that's that players are very

648
00:21:53,440 --> 00:21:57,679
much drawn to it because

649
00:21:55,600 --> 00:21:59,600
there doesn't seem to be a cost like

650
00:21:57,679 --> 00:22:02,000
casting a spell there's a cost there's a

651
00:21:59,600 --> 00:22:03,760
spell slot okay fine buying a potion

652
00:22:02,000 --> 00:22:06,080
does it cost it's gold

653
00:22:03,760 --> 00:22:07,760
fine making an attack there's a cost

654
00:22:06,080 --> 00:22:10,000
it's your action the price you pay to

655
00:22:07,760 --> 00:22:12,080
hit somebody is your action taking a

656
00:22:10,000 --> 00:22:14,960
rest rules is written in the book from a

657
00:22:12,080 --> 00:22:17,679
player's perspective it's just sit down

658
00:22:14,960 --> 00:22:19,840
and heal well that's like a free that's

659
00:22:17,679 --> 00:22:22,320
like 200 gold's worth of i mean

660
00:22:19,840 --> 00:22:24,240
you're a hit dice expenditure true yep

661
00:22:22,320 --> 00:22:25,840
there is that uh but for a long rest you

662
00:22:24,240 --> 00:22:27,679
don't in fact you get your hit dice back

663
00:22:25,840 --> 00:22:29,520
half your hit dice back for a long rest

664
00:22:27,679 --> 00:22:31,440
and fully healed rules is written i

665
00:22:29,520 --> 00:22:34,000
think there's the thing you've gotta

666
00:22:31,440 --> 00:22:36,640
what one thing there actually is time

667
00:22:34,000 --> 00:22:39,120
keeping because yes it's that having

668
00:22:36,640 --> 00:22:41,440
that narrative backing to go like i mean

669
00:22:39,120 --> 00:22:43,120
you've been up for two hours no you're

670
00:22:41,440 --> 00:22:44,400
probably not gonna go back to sleep

671
00:22:43,120 --> 00:22:46,480
again you can't just go straight to

672
00:22:44,400 --> 00:22:48,799
sleep again yeah yeah that's something i

673
00:22:46,480 --> 00:22:50,799
do take a guilty pleasure actually it's

674
00:22:48,799 --> 00:22:53,039
not it's not guilty i relish in taking

675
00:22:50,799 --> 00:22:55,840
the pleasure of being like guys you woke

676
00:22:53,039 --> 00:22:59,200
up two hours ago not one of you is ready

677
00:22:55,840 --> 00:22:59,200
to go to sleep for eight hours

678
00:22:59,360 --> 00:23:05,039
how how sweet are you

679
00:23:02,720 --> 00:23:08,159
i think again it's remembering to use

680
00:23:05,039 --> 00:23:10,080
hit dice is a big thing and making sure

681
00:23:08,159 --> 00:23:12,000
that players know that there's the

682
00:23:10,080 --> 00:23:14,080
option of taking that hour of just

683
00:23:12,000 --> 00:23:16,080
sitting down and doing something

684
00:23:14,080 --> 00:23:17,840
how much do you let people do in that

685
00:23:16,080 --> 00:23:20,159
hour is there

686
00:23:17,840 --> 00:23:21,679
like a short rest yeah yeah

687
00:23:20,159 --> 00:23:23,120
well as much as they want i usually give

688
00:23:21,679 --> 00:23:25,840
people the opportunity to say you know

689
00:23:23,120 --> 00:23:27,360
you've got an hour now relatively quiet

690
00:23:25,840 --> 00:23:29,039
if they're getting the hour for free

691
00:23:27,360 --> 00:23:30,320
then do you want to talk about things

692
00:23:29,039 --> 00:23:33,440
what do you do

693
00:23:30,320 --> 00:23:35,360
you know they usually set traps or keep

694
00:23:33,440 --> 00:23:37,600
watch maybe but other than that nothing

695
00:23:35,360 --> 00:23:39,679
that i would consider strenuous yeah

696
00:23:37,600 --> 00:23:41,440
yeah part of the thing good to do there

697
00:23:39,679 --> 00:23:44,640
is just make sure those little natural

698
00:23:41,440 --> 00:23:47,679
breaks are woven into the story i'm

699
00:23:44,640 --> 00:23:50,480
playing strat at the moment and we're

700
00:23:47,679 --> 00:23:52,480
traveling and to be honest i mean trials

701
00:23:50,480 --> 00:23:53,760
supposed to be scary as hell anyway and

702
00:23:52,480 --> 00:23:57,760
that kind of

703
00:23:53,760 --> 00:23:59,520
bleak weary feeling to it so

704
00:23:57,760 --> 00:24:01,360
when we're traveling there if we do get

705
00:23:59,520 --> 00:24:03,039
in a fight then yeah we do try and take

706
00:24:01,360 --> 00:24:04,240
an hour afterwards because we literally

707
00:24:03,039 --> 00:24:05,520
don't know where the next friendly

708
00:24:04,240 --> 00:24:07,520
territory is

709
00:24:05,520 --> 00:24:08,460
i mean out of character i know for well

710
00:24:07,520 --> 00:24:10,559
there isn't any

711
00:24:08,460 --> 00:24:12,960
[Laughter]

712
00:24:10,559 --> 00:24:14,240
not near you yeah

713
00:24:12,960 --> 00:24:16,080
yeah so

714
00:24:14,240 --> 00:24:19,200
the short rest mechanic and the rest

715
00:24:16,080 --> 00:24:20,960
mechanics i've not i have found them

716
00:24:19,200 --> 00:24:22,960
being a problem but more with the eight

717
00:24:20,960 --> 00:24:25,360
hours one and the thing is there you can

718
00:24:22,960 --> 00:24:28,400
only have that one eight hours rest

719
00:24:25,360 --> 00:24:30,799
per 24 hour period per day yeah so

720
00:24:28,400 --> 00:24:32,880
there's that limitation on it it's

721
00:24:30,799 --> 00:24:35,360
reminding people

722
00:24:32,880 --> 00:24:37,520
that that is a limitation there

723
00:24:35,360 --> 00:24:39,120
and you can you could add penalizations

724
00:24:37,520 --> 00:24:40,799
to it because it's difficult especially

725
00:24:39,120 --> 00:24:44,000
because you don't like sleep isn't that

726
00:24:40,799 --> 00:24:46,880
clearly defined in raw no comparative to

727
00:24:44,000 --> 00:24:48,720
just resting for eight hours like the

728
00:24:46,880 --> 00:24:50,559
their relationship isn't really

729
00:24:48,720 --> 00:24:52,400
kind of tucked in so the some of the

730
00:24:50,559 --> 00:24:53,919
language around it is a little bit loose

731
00:24:52,400 --> 00:24:55,200
which i think is part of the problem

732
00:24:53,919 --> 00:24:57,120
there as well

733
00:24:55,200 --> 00:24:58,590
so now our mistake is

734
00:24:57,120 --> 00:25:01,520
mel's and crawford's

735
00:24:58,590 --> 00:25:03,760
[Laughter]

736
00:25:01,520 --> 00:25:05,919
yeah yeah no it is and it is yeah it

737
00:25:03,760 --> 00:25:07,200
leads to those well let me just sit down

738
00:25:05,919 --> 00:25:09,360
for eight hours but one of the things i

739
00:25:07,200 --> 00:25:12,080
put in my campaign primer

740
00:25:09,360 --> 00:25:13,679
my cheat sheet for the setting is just

741
00:25:12,080 --> 00:25:15,760
because you slack off for two days

742
00:25:13,679 --> 00:25:17,679
doesn't mean the universe is slacking

743
00:25:15,760 --> 00:25:19,520
off for two days so if you

744
00:25:17,679 --> 00:25:20,720
sort around and go and have a party for

745
00:25:19,520 --> 00:25:21,840
a week because that's what the

746
00:25:20,720 --> 00:25:23,120
characters want to do i was like yeah

747
00:25:21,840 --> 00:25:25,360
it's fine and we can do that and i'd

748
00:25:23,120 --> 00:25:27,360
love to make some crazy party mansion up

749
00:25:25,360 --> 00:25:29,120
for you guys but there's still some

750
00:25:27,360 --> 00:25:31,840
existential threat that is not in a

751
00:25:29,120 --> 00:25:35,360
party mansion for a week here i mean

752
00:25:31,840 --> 00:25:36,799
yeah i have had people wanting to pause

753
00:25:35,360 --> 00:25:38,799
and take rest

754
00:25:36,799 --> 00:25:41,200
when it's not been appropriate this is

755
00:25:38,799 --> 00:25:43,200
when like yeah no i've had them trying

756
00:25:41,200 --> 00:25:44,880
to literally long rest in the belly of

757
00:25:43,200 --> 00:25:45,760
the beast so to speak right at the top

758
00:25:44,880 --> 00:25:49,279
of a

759
00:25:45,760 --> 00:25:51,039
hive full of chill run over by mad

760
00:25:49,279 --> 00:25:52,159
but basically

761
00:25:51,039 --> 00:25:54,480
there

762
00:25:52,159 --> 00:25:56,880
you had one or two players saying can we

763
00:25:54,480 --> 00:26:00,159
rest i could really do the rest and then

764
00:25:56,880 --> 00:26:01,919
you just had the others going no

765
00:26:00,159 --> 00:26:04,080
no we can't

766
00:26:01,919 --> 00:26:05,840
because we will die

767
00:26:04,080 --> 00:26:07,120
and again just maintaining that level of

768
00:26:05,840 --> 00:26:09,360
terror

769
00:26:07,120 --> 00:26:12,559
yeah just

770
00:26:09,360 --> 00:26:12,559
jamie's dm tip of the day

771
00:26:13,020 --> 00:26:16,159
[Laughter]

772
00:26:14,640 --> 00:26:17,200
no one should be happy everyone should

773
00:26:16,159 --> 00:26:19,120
be scared

774
00:26:17,200 --> 00:26:22,000
it works it means that when they do go

775
00:26:19,120 --> 00:26:23,440
shopping they really enjoy shopping

776
00:26:22,000 --> 00:26:26,320
that becomes a lot more stressful for

777
00:26:23,440 --> 00:26:26,320
you as a dm though

778
00:26:27,279 --> 00:26:32,480
yeah yeah perhaps you know every time i

779
00:26:30,159 --> 00:26:35,120
allow a flame spear to give a death save

780
00:26:32,480 --> 00:26:39,159
i go oh maybe i'm too harsh but then

781
00:26:35,120 --> 00:26:39,159
thank you for being my

782
00:26:41,840 --> 00:26:47,279
yeah ah excellent that's you just

783
00:26:44,320 --> 00:26:48,880
unlocked a door of pain

784
00:26:47,279 --> 00:26:51,679
for my players

785
00:26:48,880 --> 00:26:53,600
and but i mean again something like that

786
00:26:51,679 --> 00:26:54,960
it's about the effect though

787
00:26:53,600 --> 00:26:56,960
so

788
00:26:54,960 --> 00:26:58,640
you just start ramping up noises in the

789
00:26:56,960 --> 00:26:59,600
dark you can shift your players along

790
00:26:58,640 --> 00:27:01,600
there doesn't actually have to be

791
00:26:59,600 --> 00:27:03,600
anything there yeah smoke and mirrors

792
00:27:01,600 --> 00:27:05,360
provided you're not probably mapping it

793
00:27:03,600 --> 00:27:07,360
out and they've calculated how many

794
00:27:05,360 --> 00:27:10,000
specifically are in each corridor and

795
00:27:07,360 --> 00:27:12,080
whatnot yes yeah which is means they're

796
00:27:10,000 --> 00:27:13,200
not using primeval awareness or

797
00:27:12,080 --> 00:27:14,960
because that's where you've got to be

798
00:27:13,200 --> 00:27:17,039
quite hard it's when there's something

799
00:27:14,960 --> 00:27:18,880
like that the ua version of primary

800
00:27:17,039 --> 00:27:20,799
level awareness i think is

801
00:27:18,880 --> 00:27:23,279
the most open

802
00:27:20,799 --> 00:27:25,840
detect good and evil and and it's not at

803
00:27:23,279 --> 00:27:28,480
specific numbers and

804
00:27:25,840 --> 00:27:31,360
distance of your favored enemy of your

805
00:27:28,480 --> 00:27:34,159
enemies so if you choose humanoid

806
00:27:31,360 --> 00:27:35,679
then that can get a little irritating if

807
00:27:34,159 --> 00:27:37,600
they're pinging how many bandits are in

808
00:27:35,679 --> 00:27:38,320
the next room

809
00:27:37,600 --> 00:27:39,440
well

810
00:27:38,320 --> 00:27:40,720
i mean the thing there is it doesn't

811
00:27:39,440 --> 00:27:41,840
tell you about the imps that they've got

812
00:27:40,720 --> 00:27:42,880
waiting above the door and it doesn't

813
00:27:41,840 --> 00:27:45,200
tell you about the walls that they've

814
00:27:42,880 --> 00:27:46,960
got so again these you'd learn try and

815
00:27:45,200 --> 00:27:49,279
teach them teach people not to rely on

816
00:27:46,960 --> 00:27:51,120
that intel too much

817
00:27:49,279 --> 00:27:52,559
yeah but you can also if it's something

818
00:27:51,120 --> 00:27:54,399
like humanoids you can tend to just say

819
00:27:52,559 --> 00:27:56,159
oh like there's people all around you

820
00:27:54,399 --> 00:27:58,159
you can't see very much

821
00:27:56,159 --> 00:27:59,360
yeah yeah and always blinded by the

822
00:27:58,159 --> 00:28:01,039
noise

823
00:27:59,360 --> 00:28:03,919
yeah which is what i use for kind of the

824
00:28:01,039 --> 00:28:05,279
tech magic and stuff i say well yeah but

825
00:28:03,919 --> 00:28:07,360
there's five people you're traveling

826
00:28:05,279 --> 00:28:09,520
with that are just [ __ ] beacons of

827
00:28:07,360 --> 00:28:12,240
arcane energy and it gets a little bit

828
00:28:09,520 --> 00:28:14,080
hard to pinpoint a moat of energy four

829
00:28:12,240 --> 00:28:15,920
rooms away because you've got a sorcerer

830
00:28:14,080 --> 00:28:18,000
next to you that's just like

831
00:28:15,920 --> 00:28:20,320
[Music]

832
00:28:18,000 --> 00:28:21,360
sorry why are you looking at me funny

833
00:28:20,320 --> 00:28:22,140
because you look like you're about to

834
00:28:21,360 --> 00:28:26,320
[ __ ] explode

835
00:28:22,140 --> 00:28:27,520
[Laughter]

836
00:28:26,320 --> 00:28:29,600
so

837
00:28:27,520 --> 00:28:31,440
we've talked about kind of player

838
00:28:29,600 --> 00:28:33,600
mistakes or maybe not mistakes maybe

839
00:28:31,440 --> 00:28:36,559
just misunderstandings that might lead

840
00:28:33,600 --> 00:28:39,360
to jumping boards springboards for other

841
00:28:36,559 --> 00:28:40,880
avenues of adventure let's let's get

842
00:28:39,360 --> 00:28:42,559
into the the

843
00:28:40,880 --> 00:28:44,159
the juicy bits that we're probably more

844
00:28:42,559 --> 00:28:47,120
familiar with than we both like to admit

845
00:28:44,159 --> 00:28:48,880
of dungeon master mistakes and

846
00:28:47,120 --> 00:28:50,240
one thing you mentioned earlier on was

847
00:28:48,880 --> 00:28:52,320
the encounters

848
00:28:50,240 --> 00:28:54,480
the ghoul encounter of just like one hit

849
00:28:52,320 --> 00:28:56,640
knockout of one of the players and i

850
00:28:54,480 --> 00:28:59,039
think making encounters

851
00:28:56,640 --> 00:29:01,760
fun is something that is

852
00:28:59,039 --> 00:29:04,880
a insanely difficult to do well and

853
00:29:01,760 --> 00:29:06,640
routinely and be therefore very easy to

854
00:29:04,880 --> 00:29:09,120
make a mistake on you mean actually

855
00:29:06,640 --> 00:29:10,559
setting up the encounter so like

856
00:29:09,120 --> 00:29:12,480
calculating challenge rating and all

857
00:29:10,559 --> 00:29:15,039
that kind of stuff do you mean yeah just

858
00:29:12,480 --> 00:29:17,279
without experience i try to make

859
00:29:15,039 --> 00:29:19,200
encounters medium medium or easy for a

860
00:29:17,279 --> 00:29:21,200
bunch of new players which

861
00:29:19,200 --> 00:29:22,480
turned out over the time and over other

862
00:29:21,200 --> 00:29:24,559
things i've read and whatnot is that

863
00:29:22,480 --> 00:29:26,399
basically everyone says easy don't even

864
00:29:24,559 --> 00:29:28,000
bother because they're just worthless

865
00:29:26,399 --> 00:29:29,360
even if you have 10 easy encounters the

866
00:29:28,000 --> 00:29:31,840
players will probably just cake with all

867
00:29:29,360 --> 00:29:34,159
of them medium is essentially easy hard

868
00:29:31,840 --> 00:29:36,640
is essentially medium based on the rules

869
00:29:34,159 --> 00:29:38,240
as written so there were some mistakes i

870
00:29:36,640 --> 00:29:39,679
made there in

871
00:29:38,240 --> 00:29:41,360
making encounters that were probably one

872
00:29:39,679 --> 00:29:43,200
level lower than they should have been

873
00:29:41,360 --> 00:29:44,799
or if i'm having like four or five and a

874
00:29:43,200 --> 00:29:46,640
couple of those might be medium

875
00:29:44,799 --> 00:29:48,080
technically as rules as written and then

876
00:29:46,640 --> 00:29:51,039
there'll be a couple of hard ones thrown

877
00:29:48,080 --> 00:29:52,720
in but just trying to balance

878
00:29:51,039 --> 00:29:55,840
it so that it's

879
00:29:52,720 --> 00:29:58,559
fun and i know that cake walking can be

880
00:29:55,840 --> 00:29:59,919
fun yeah it has its place i think the

881
00:29:58,559 --> 00:30:01,919
thing is by the time they come to the

882
00:29:59,919 --> 00:30:04,399
point where

883
00:30:01,919 --> 00:30:07,200
admiral mooks is always the the answer

884
00:30:04,399 --> 00:30:10,399
isn't it with um an encounter

885
00:30:07,200 --> 00:30:12,080
to bump up the scaling is just so

886
00:30:10,399 --> 00:30:13,919
bonkers especially if you're you know

887
00:30:12,080 --> 00:30:16,080
three players or six players when you

888
00:30:13,919 --> 00:30:19,600
get into the modifiers of times it by

889
00:30:16,080 --> 00:30:21,760
0.5 or times it by 1.5 that it just it

890
00:30:19,600 --> 00:30:23,440
just swings like adding one mook can

891
00:30:21,760 --> 00:30:25,440
take something from

892
00:30:23,440 --> 00:30:27,440
low end of medium to

893
00:30:25,440 --> 00:30:29,039
the middle end of hard just by adding

894
00:30:27,440 --> 00:30:31,039
one more mook just because it pushes the

895
00:30:29,039 --> 00:30:33,600
multiplication into the next boundary

896
00:30:31,039 --> 00:30:35,919
and as a new dm look at that being like

897
00:30:33,600 --> 00:30:36,960
what is this gonna kill my players or is

898
00:30:35,919 --> 00:30:39,520
this

899
00:30:36,960 --> 00:30:41,520
not even gonna yeah the actual the thing

900
00:30:39,520 --> 00:30:43,360
that i don't know if this was the second

901
00:30:41,520 --> 00:30:45,440
one shotting or i don't know one of the

902
00:30:43,360 --> 00:30:48,320
one shot it's one of the times that i

903
00:30:45,440 --> 00:30:51,200
put some random creature it was a shadow

904
00:30:48,320 --> 00:30:54,240
oh yeah at night in the woods when they

905
00:30:51,200 --> 00:30:57,200
settled down so basically it had freedom

906
00:30:54,240 --> 00:31:00,000
to be invisible around them yep and then

907
00:30:57,200 --> 00:31:02,880
would just wander in and murk people uh

908
00:31:00,000 --> 00:31:05,120
they were level two at this point

909
00:31:02,880 --> 00:31:05,120
maybe

910
00:31:05,600 --> 00:31:10,480
i think the right cr technically

911
00:31:08,559 --> 00:31:12,640
i think that's correct

912
00:31:10,480 --> 00:31:13,519
let's bring that up yeah

913
00:31:12,640 --> 00:31:16,720
uh

914
00:31:13,519 --> 00:31:19,200
a single shadow is challenge rating half

915
00:31:16,720 --> 00:31:22,559
but the problem with that is the stealth

916
00:31:19,200 --> 00:31:24,399
drain and basically being invisible yep

917
00:31:22,559 --> 00:31:26,480
is insane yeah

918
00:31:24,399 --> 00:31:29,120
so yeah one one or two solid hits and

919
00:31:26,480 --> 00:31:31,360
it'll go down oh uh no that's a lie

920
00:31:29,120 --> 00:31:33,440
because they're also resistant to uh not

921
00:31:31,360 --> 00:31:36,159
magical damage yes they are which at a

922
00:31:33,440 --> 00:31:38,080
half challenge rating is horrific for a

923
00:31:36,159 --> 00:31:41,039
player like and if you haven't just

924
00:31:38,080 --> 00:31:42,799
given them magical weapons off the bat

925
00:31:41,039 --> 00:31:43,760
even your wizard's gonna be struggling

926
00:31:42,799 --> 00:31:45,519
to

927
00:31:43,760 --> 00:31:47,360
maintain something on that for any

928
00:31:45,519 --> 00:31:49,440
period of time

929
00:31:47,360 --> 00:31:51,840
yeah i've used shadows before where they

930
00:31:49,440 --> 00:31:54,960
did that hit and run of bonus action

931
00:31:51,840 --> 00:31:55,919
hide attack bonus action hide attack so

932
00:31:54,960 --> 00:31:57,760
they say oh

933
00:31:55,919 --> 00:31:59,600
we just can't hit this thing well

934
00:31:57,760 --> 00:32:01,919
there's maybe a brief window where you

935
00:31:59,600 --> 00:32:03,919
you can and then it's basically down to

936
00:32:01,919 --> 00:32:05,679
the wizard to really send it home but

937
00:32:03,919 --> 00:32:07,360
for a half challenge rating yeah for a

938
00:32:05,679 --> 00:32:11,279
newbie dm putting that up and being like

939
00:32:07,360 --> 00:32:11,279
oh that's an easy encounter fine

940
00:32:11,360 --> 00:32:14,880
two players dead because they don't have

941
00:32:13,200 --> 00:32:16,480
any strength anymore

942
00:32:14,880 --> 00:32:18,640
yep whoops

943
00:32:16,480 --> 00:32:19,760
perma-dead as well yeah

944
00:32:18,640 --> 00:32:22,240
so

945
00:32:19,760 --> 00:32:23,679
that was an interesting mistake

946
00:32:22,240 --> 00:32:26,320
but then

947
00:32:23,679 --> 00:32:28,480
i can't remember how that finally played

948
00:32:26,320 --> 00:32:29,360
out but this is the thing about having

949
00:32:28,480 --> 00:32:31,440
quite

950
00:32:29,360 --> 00:32:33,919
loose hit point maximums and minimum

951
00:32:31,440 --> 00:32:37,600
speed on monster and working that in

952
00:32:33,919 --> 00:32:38,960
narratively as well so for example if

953
00:32:37,600 --> 00:32:40,880
well those two walks didn't have the

954
00:32:38,960 --> 00:32:42,960
same hit points no because there were

955
00:32:40,880 --> 00:32:44,640
two different orcs that one's 30 years

956
00:32:42,960 --> 00:32:46,640
younger than that one do you know i mean

957
00:32:44,640 --> 00:32:48,000
there's that yeah as a dm you've kind of

958
00:32:46,640 --> 00:32:49,679
got to have the

959
00:32:48,000 --> 00:32:52,799
the ability to just

960
00:32:49,679 --> 00:32:54,559
narrative away those mistakes

961
00:32:52,799 --> 00:32:55,840
um and provide you you've got player by

962
00:32:54,559 --> 00:32:57,200
and then people will let you do it it's

963
00:32:55,840 --> 00:32:58,720
amazing

964
00:32:57,200 --> 00:32:59,919
yeah the things that you can just kind

965
00:32:58,720 --> 00:33:00,880
of push through with

966
00:32:59,919 --> 00:33:02,880
what

967
00:33:00,880 --> 00:33:05,519
i like is when players point out

968
00:33:02,880 --> 00:33:08,320
mistakes that you hadn't realized were

969
00:33:05,519 --> 00:33:10,320
there but like okay problems that are

970
00:33:08,320 --> 00:33:13,200
there that you hadn't realized i find

971
00:33:10,320 --> 00:33:15,840
players can actually fill in gaps really

972
00:33:13,200 --> 00:33:18,000
nicely if you ride you push the right

973
00:33:15,840 --> 00:33:19,840
buttons and make them

974
00:33:18,000 --> 00:33:21,039
invested and nervous about a situation

975
00:33:19,840 --> 00:33:23,519
in the right way

976
00:33:21,039 --> 00:33:25,919
then they'll actually cover your back or

977
00:33:23,519 --> 00:33:27,519
can actually cover your back quite a lot

978
00:33:25,919 --> 00:33:30,559
and that's even with the relatively

979
00:33:27,519 --> 00:33:32,159
galaxy and seeming way that i play which

980
00:33:30,559 --> 00:33:35,440
sounds like i'm constantly being really

981
00:33:32,159 --> 00:33:37,279
nasty though it's not it's just provided

982
00:33:35,440 --> 00:33:39,360
that they think there is a very high

983
00:33:37,279 --> 00:33:40,799
chance of something going wrong

984
00:33:39,360 --> 00:33:42,559
and then because there's that buy-in

985
00:33:40,799 --> 00:33:44,159
they talk about it i mean this could be

986
00:33:42,559 --> 00:33:45,679
just my table because i've got the same

987
00:33:44,159 --> 00:33:47,200
group of people that i play with a lot

988
00:33:45,679 --> 00:33:48,320
and so we know how each other played

989
00:33:47,200 --> 00:33:50,240
quite well

990
00:33:48,320 --> 00:33:52,159
um there was a post in reddit recently

991
00:33:50,240 --> 00:33:54,320
that was criticizing basically all the

992
00:33:52,159 --> 00:33:56,640
published modules for being well

993
00:33:54,320 --> 00:33:59,360
basically a bit crap in that they

994
00:33:56,640 --> 00:34:01,360
like tpk machines and they rush players

995
00:33:59,360 --> 00:34:03,919
through levels because they're all

996
00:34:01,360 --> 00:34:05,840
designed to start at level one and

997
00:34:03,919 --> 00:34:07,279
finish at decent enough level level 10.

998
00:34:05,840 --> 00:34:09,040
so in the space of one book you're

999
00:34:07,279 --> 00:34:10,399
taking players from one to ten and his

1000
00:34:09,040 --> 00:34:12,159
comments are saying that it rushes

1001
00:34:10,399 --> 00:34:14,000
through them and sometimes you'll get

1002
00:34:12,159 --> 00:34:15,919
level ups at arbitrary points just for

1003
00:34:14,000 --> 00:34:18,240
moving down a set of stairs

1004
00:34:15,919 --> 00:34:20,639
thing you're now level four and that

1005
00:34:18,240 --> 00:34:22,159
because of that combined with

1006
00:34:20,639 --> 00:34:24,079
some of the encounters

1007
00:34:22,159 --> 00:34:25,119
they're like tpk machines and it just

1008
00:34:24,079 --> 00:34:27,520
assumes

1009
00:34:25,119 --> 00:34:30,720
the books are implicit in that the dm

1010
00:34:27,520 --> 00:34:32,079
should be saving the players if you ran

1011
00:34:30,720 --> 00:34:34,159
it as it's written

1012
00:34:32,079 --> 00:34:36,320
like a breath weapon for example with

1013
00:34:34,159 --> 00:34:37,839
just one failed save and just knock down

1014
00:34:36,320 --> 00:34:39,200
the entire party

1015
00:34:37,839 --> 00:34:40,639
but a

1016
00:34:39,200 --> 00:34:42,079
counter point that someone else

1017
00:34:40,639 --> 00:34:44,159
commented which is pretty much what

1018
00:34:42,079 --> 00:34:46,879
you've just explained is that for

1019
00:34:44,159 --> 00:34:49,520
cursive strat for an example

1020
00:34:46,879 --> 00:34:52,000
all the low-level stuff is there to set

1021
00:34:49,520 --> 00:34:54,000
that precedent of this oppressive

1022
00:34:52,000 --> 00:34:57,119
atmosphere so that the players yeah are

1023
00:34:54,000 --> 00:34:58,960
meant to be tpk susceptible if they make

1024
00:34:57,119 --> 00:35:00,079
mistakes if they make stupid decisions

1025
00:34:58,960 --> 00:35:01,359
because

1026
00:35:00,079 --> 00:35:03,920
it's this

1027
00:35:01,359 --> 00:35:06,240
oppressive world where you can just die

1028
00:35:03,920 --> 00:35:07,920
and that may well be we where we've

1029
00:35:06,240 --> 00:35:09,599
ended up last session i've been

1030
00:35:07,920 --> 00:35:10,880
polymorphed into a snail and being

1031
00:35:09,599 --> 00:35:12,960
carried off by

1032
00:35:10,880 --> 00:35:14,320
something and while the rest of the rest

1033
00:35:12,960 --> 00:35:17,359
of the party is not doing too well

1034
00:35:14,320 --> 00:35:18,480
downstairs i snail yeah wow at least

1035
00:35:17,359 --> 00:35:20,320
it's not a slug

1036
00:35:18,480 --> 00:35:23,119
yeah yeah because it could be worse but

1037
00:35:20,320 --> 00:35:23,119
it should be worse

1038
00:35:24,079 --> 00:35:28,079
uh so i really like that you know yes

1039
00:35:26,480 --> 00:35:29,359
they're probably tpk machines and yes

1040
00:35:28,079 --> 00:35:31,599
they could probably do a bit of a better

1041
00:35:29,359 --> 00:35:34,640
job at communicating

1042
00:35:31,599 --> 00:35:36,480
certain things and yeah it's probably a

1043
00:35:34,640 --> 00:35:38,320
crutch having to start at level one this

1044
00:35:36,480 --> 00:35:40,079
probably restricts the design of

1045
00:35:38,320 --> 00:35:41,839
adventures it's a bit of a shame like if

1046
00:35:40,079 --> 00:35:43,839
you think about what adventures there

1047
00:35:41,839 --> 00:35:45,760
could be if the books like these players

1048
00:35:43,839 --> 00:35:47,040
start at level 10 but they don't make as

1049
00:35:45,760 --> 00:35:48,400
much money because

1050
00:35:47,040 --> 00:35:50,960
players want to start level one

1051
00:35:48,400 --> 00:35:52,560
sometimes and newbies and also they were

1052
00:35:50,960 --> 00:35:54,160
kind of running it through a few times

1053
00:35:52,560 --> 00:35:55,119
weren't they and it's

1054
00:35:54,160 --> 00:35:56,800
i just see i don't know because i've

1055
00:35:55,119 --> 00:35:58,640
never played a published module so this

1056
00:35:56,800 --> 00:36:01,839
is the thing about the mistakes and

1057
00:35:58,640 --> 00:36:05,359
dming first thing i played twice with

1058
00:36:01,839 --> 00:36:07,599
you and then started dming a campaign i

1059
00:36:05,359 --> 00:36:09,680
had no idea on scaling you're saying

1060
00:36:07,599 --> 00:36:11,760
that the the books rush people through

1061
00:36:09,680 --> 00:36:14,160
that sounds like dreamy to me because

1062
00:36:11,760 --> 00:36:15,920
it's three years on nearly from when i

1063
00:36:14,160 --> 00:36:18,240
started the campaign i thought it was

1064
00:36:15,920 --> 00:36:20,240
done in six months i thought that was it

1065
00:36:18,240 --> 00:36:22,720
i was expecting them to go from one to

1066
00:36:20,240 --> 00:36:24,480
twenty in six months job done that's it

1067
00:36:22,720 --> 00:36:28,400
game over

1068
00:36:24,480 --> 00:36:30,160
everybody wins as it was like it took

1069
00:36:28,400 --> 00:36:31,839
them a month or so to convince them to

1070
00:36:30,160 --> 00:36:33,440
go on the damn quest

1071
00:36:31,839 --> 00:36:35,359
i think from what i remember at the

1072
00:36:33,440 --> 00:36:37,440
beginning because

1073
00:36:35,359 --> 00:36:39,760
because of that

1074
00:36:37,440 --> 00:36:40,480
wanting to buy in and have that reality

1075
00:36:39,760 --> 00:36:42,800
to

1076
00:36:40,480 --> 00:36:44,240
yeah is this the right thing to do the

1077
00:36:42,800 --> 00:36:46,079
weight of that

1078
00:36:44,240 --> 00:36:48,079
so yeah i mean my first mistake was

1079
00:36:46,079 --> 00:36:50,079
definitely massively underestimating the

1080
00:36:48,079 --> 00:36:52,079
scale of what we were getting i was

1081
00:36:50,079 --> 00:36:54,480
getting myself into with this

1082
00:36:52,079 --> 00:36:56,079
and don't be wrong that's i'm glad

1083
00:36:54,480 --> 00:36:57,440
because the amount of skimming that

1084
00:36:56,079 --> 00:36:59,040
would have to have been done to get this

1085
00:36:57,440 --> 00:37:01,599
stuff over and done within six months

1086
00:36:59,040 --> 00:37:03,520
yeah would be shocking it's the amount

1087
00:37:01,599 --> 00:37:05,920
of growth that there's been even within

1088
00:37:03,520 --> 00:37:09,119
the characters and plot that's unfolded

1089
00:37:05,920 --> 00:37:11,359
that i wouldn't have seen there

1090
00:37:09,119 --> 00:37:13,440
it's when you put an npc in and people

1091
00:37:11,359 --> 00:37:14,960
interact with it now a lot of the time

1092
00:37:13,440 --> 00:37:16,560
there are a lot of npcs there that are

1093
00:37:14,960 --> 00:37:19,040
just

1094
00:37:16,560 --> 00:37:21,040
not very interesting people as is the

1095
00:37:19,040 --> 00:37:23,119
nature of the world what happens if you

1096
00:37:21,040 --> 00:37:25,440
accidentally put a funky little thing in

1097
00:37:23,119 --> 00:37:28,480
there by mistake almost because you're

1098
00:37:25,440 --> 00:37:30,160
just filling in the background

1099
00:37:28,480 --> 00:37:33,200
the little mushroom man in the cage

1100
00:37:30,160 --> 00:37:35,200
which is now a major plot point yep in

1101
00:37:33,200 --> 00:37:37,200
my campaign

1102
00:37:35,200 --> 00:37:38,880
it was kind of a mistake to put it in

1103
00:37:37,200 --> 00:37:40,720
there it was an accidental thing that i

1104
00:37:38,880 --> 00:37:42,880
chucked in but one of the clears really

1105
00:37:40,720 --> 00:37:45,040
attached to it and there was there was

1106
00:37:42,880 --> 00:37:46,640
just ways that that could unfold out and

1107
00:37:45,040 --> 00:37:49,200
now it looks yeah built in and hard

1108
00:37:46,640 --> 00:37:51,760
baked into the world wasn't the start

1109
00:37:49,200 --> 00:37:53,119
and i did as soon as he went and started

1110
00:37:51,760 --> 00:37:55,040
talking to it and bought it off the

1111
00:37:53,119 --> 00:37:57,359
block i went oh [ __ ] that was a mistake

1112
00:37:55,040 --> 00:37:57,359
wouldn't it

1113
00:37:58,160 --> 00:38:03,359
turns out two years later when they he's

1114
00:38:00,720 --> 00:38:05,700
become a prince of some mycelial colony

1115
00:38:03,359 --> 00:38:11,639
no it's not

1116
00:38:05,700 --> 00:38:11,639
[Music]

1117
00:38:15,760 --> 00:38:18,400
what's nice and reassuring is that

1118
00:38:17,520 --> 00:38:21,599
although

1119
00:38:18,400 --> 00:38:23,599
so far we've made it sound like yours is

1120
00:38:21,599 --> 00:38:24,960
some oppressive hellscape where

1121
00:38:23,599 --> 00:38:26,240
everybody wants to kill themselves

1122
00:38:24,960 --> 00:38:28,240
because it's so horrible we're minus

1123
00:38:26,240 --> 00:38:30,000
some fairy land of oopsie i've hurt my

1124
00:38:28,240 --> 00:38:31,599
friend and that's okay don't worry move

1125
00:38:30,000 --> 00:38:34,160
along in reality they're actually two

1126
00:38:31,599 --> 00:38:37,520
sides of the same coin and suffer from

1127
00:38:34,160 --> 00:38:39,680
the same mistakes on our parts and

1128
00:38:37,520 --> 00:38:41,599
exactly so very similar like my what i

1129
00:38:39,680 --> 00:38:42,960
would consider the prologue to my

1130
00:38:41,599 --> 00:38:43,839
campaign

1131
00:38:42,960 --> 00:38:47,200
was

1132
00:38:43,839 --> 00:38:48,960
probably about four months in of itself

1133
00:38:47,200 --> 00:38:51,599
just the like this is what a piece of

1134
00:38:48,960 --> 00:38:53,680
combat looks like and this is what some

1135
00:38:51,599 --> 00:38:56,880
social interactions look like and here's

1136
00:38:53,680 --> 00:38:59,839
a tiny little like a three-room dungeon

1137
00:38:56,880 --> 00:39:02,560
that was linear apart from a trap but

1138
00:38:59,839 --> 00:39:04,480
that in itself took forever

1139
00:39:02,560 --> 00:39:06,880
and i have to keep saying like the game

1140
00:39:04,480 --> 00:39:09,200
hasn't actually started yet guys

1141
00:39:06,880 --> 00:39:11,520
you're still just in the prologue

1142
00:39:09,200 --> 00:39:13,359
but can we level up yet i can't really

1143
00:39:11,520 --> 00:39:16,400
because then the prologue is

1144
00:39:13,359 --> 00:39:17,760
going to be too easy so um i think this

1145
00:39:16,400 --> 00:39:19,599
is where

1146
00:39:17,760 --> 00:39:22,079
i i set up

1147
00:39:19,599 --> 00:39:23,440
the scenario at the beginning

1148
00:39:22,079 --> 00:39:24,720
rough and roughly what my in-game

1149
00:39:23,440 --> 00:39:26,880
scenario is

1150
00:39:24,720 --> 00:39:30,160
and this is all this is what i did

1151
00:39:26,880 --> 00:39:32,560
i wrote an entire kind of like a place

1152
00:39:30,160 --> 00:39:34,720
and the storyline of roughly what

1153
00:39:32,560 --> 00:39:38,240
happened there it was bouncing off of a

1154
00:39:34,720 --> 00:39:40,400
druid backstory i made like one town and

1155
00:39:38,240 --> 00:39:42,480
like a few people also like two towns i

1156
00:39:40,400 --> 00:39:43,920
think i don't know some small amount and

1157
00:39:42,480 --> 00:39:47,520
i suddenly realized i had this bloody

1158
00:39:43,920 --> 00:39:48,640
great big map and nothing to go on it

1159
00:39:47,520 --> 00:39:50,640
so

1160
00:39:48,640 --> 00:39:52,880
at that point because they'd already

1161
00:39:50,640 --> 00:39:54,240
started traveling across the map this is

1162
00:39:52,880 --> 00:39:56,640
about session

1163
00:39:54,240 --> 00:39:58,000
so early doors probably about four when

1164
00:39:56,640 --> 00:40:00,720
they'd actually started properly

1165
00:39:58,000 --> 00:40:03,520
trekking and

1166
00:40:00,720 --> 00:40:04,560
that filling in of it and basically

1167
00:40:03,520 --> 00:40:05,599
winging it

1168
00:40:04,560 --> 00:40:07,359
has

1169
00:40:05,599 --> 00:40:08,480
allowed for really nice organic

1170
00:40:07,359 --> 00:40:10,640
development

1171
00:40:08,480 --> 00:40:14,720
with buying and that like

1172
00:40:10,640 --> 00:40:17,040
this um guy on great gm uh on youtube

1173
00:40:14,720 --> 00:40:18,400
mentions giving letting players give you

1174
00:40:17,040 --> 00:40:20,960
your ideas

1175
00:40:18,400 --> 00:40:22,880
is brilliant because it gives them that

1176
00:40:20,960 --> 00:40:24,240
feeling of buying and if they kind of

1177
00:40:22,880 --> 00:40:25,599
thought something was coming do you know

1178
00:40:24,240 --> 00:40:27,359
what i mean you take what they they

1179
00:40:25,599 --> 00:40:28,960
suggest but i mean you blow it all out

1180
00:40:27,359 --> 00:40:31,599
of proportion completely twist it and

1181
00:40:28,960 --> 00:40:35,200
then stab them with it a couple of times

1182
00:40:31,599 --> 00:40:37,359
but still that that um buy-in from that

1183
00:40:35,200 --> 00:40:39,599
allowing players to fill in bits

1184
00:40:37,359 --> 00:40:41,599
you need do you follow me

1185
00:40:39,599 --> 00:40:43,440
yeah yeah i get it but what is

1186
00:40:41,599 --> 00:40:46,560
disappointing to me is

1187
00:40:43,440 --> 00:40:49,040
i am way too prideful or proud to let

1188
00:40:46,560 --> 00:40:49,040
that happen

1189
00:40:49,200 --> 00:40:54,160
no it's more a case of like

1190
00:40:52,720 --> 00:40:56,800
this is a personal character there's a

1191
00:40:54,160 --> 00:40:58,240
character flaw of danilo in that if

1192
00:40:56,800 --> 00:40:59,599
someone thinks of something clever i'm

1193
00:40:58,240 --> 00:41:01,760
more like

1194
00:40:59,599 --> 00:41:04,480
you [ __ ] why are you cleverer than me

1195
00:41:01,760 --> 00:41:06,160
i don't want to give them that

1196
00:41:04,480 --> 00:41:08,560
which is which is on me that's that's a

1197
00:41:06,160 --> 00:41:10,800
that's a human no but that's a wonderful

1198
00:41:08,560 --> 00:41:13,040
chance to prove just how much cleverer

1199
00:41:10,800 --> 00:41:13,920
than you are

1200
00:41:13,040 --> 00:41:16,160
then

1201
00:41:13,920 --> 00:41:19,200
you are than them in the if they create

1202
00:41:16,160 --> 00:41:20,880
a an idea and then that idea

1203
00:41:19,200 --> 00:41:22,960
they didn't see coming in that

1204
00:41:20,880 --> 00:41:26,160
particular way

1205
00:41:22,960 --> 00:41:29,839
how rigidly would you say your scenarios

1206
00:41:26,160 --> 00:41:31,760
are prepped prior to going in sessions

1207
00:41:29,839 --> 00:41:34,240
or scenarios

1208
00:41:31,760 --> 00:41:36,400
arcs or singular sessions that's a good

1209
00:41:34,240 --> 00:41:39,760
question singularly go singular sessions

1210
00:41:36,400 --> 00:41:40,560
uh so that depends what i found oddly is

1211
00:41:39,760 --> 00:41:44,000
that

1212
00:41:40,560 --> 00:41:46,000
the dungeon part of dnds is actually a

1213
00:41:44,000 --> 00:41:47,440
piece of piss because

1214
00:41:46,000 --> 00:41:50,400
that's quite easy to set it up all at

1215
00:41:47,440 --> 00:41:52,480
once and then that's like

1216
00:41:50,400 --> 00:41:54,400
five to ten sessions worth of content

1217
00:41:52,480 --> 00:41:56,560
yeah if i've got a dungeon ready

1218
00:41:54,400 --> 00:41:58,000
which is great because then i have as

1219
00:41:56,560 --> 00:42:00,240
i'm saying oh yeah i've got very little

1220
00:41:58,000 --> 00:42:02,400
prep to do in between sessions because

1221
00:42:00,240 --> 00:42:04,960
the dungeon's there it takes a bit of

1222
00:42:02,400 --> 00:42:06,400
time but it's it's relatively easy to

1223
00:42:04,960 --> 00:42:08,079
throw it down throw a few combat

1224
00:42:06,400 --> 00:42:09,520
encounters in a few rooms make sure it's

1225
00:42:08,079 --> 00:42:11,760
there's traps and so on and so on and

1226
00:42:09,520 --> 00:42:13,520
yeah yeah and it fits narratively and

1227
00:42:11,760 --> 00:42:16,160
then it's done so that's quite easy but

1228
00:42:13,520 --> 00:42:18,800
then it's the bits in between when they

1229
00:42:16,160 --> 00:42:20,880
are thinking about going somewhere the

1230
00:42:18,800 --> 00:42:22,880
free thinking about doing something then

1231
00:42:20,880 --> 00:42:26,400
then my session prep becomes

1232
00:42:22,880 --> 00:42:28,800
a lot more how rigid am i um

1233
00:42:26,400 --> 00:42:31,760
yes it's a collaborative story and yes

1234
00:42:28,800 --> 00:42:33,760
the players are the the authors

1235
00:42:31,760 --> 00:42:36,800
and yes i do want to run at some point a

1236
00:42:33,760 --> 00:42:38,560
completely improvised couple of shots of

1237
00:42:36,800 --> 00:42:40,720
of literally just going in

1238
00:42:38,560 --> 00:42:43,119
completely blank of just

1239
00:42:40,720 --> 00:42:45,440
the the characters and the races are

1240
00:42:43,119 --> 00:42:47,280
randomized at the start everybody gets a

1241
00:42:45,440 --> 00:42:50,800
random combination of a character race

1242
00:42:47,280 --> 00:42:52,960
and the dm is is yet completely i was so

1243
00:42:50,800 --> 00:42:55,040
so keen on that idea right up until the

1244
00:42:52,960 --> 00:42:57,280
one time that i rolled my stats and then

1245
00:42:55,040 --> 00:42:59,520
i was like nah standard is amazing

1246
00:42:57,280 --> 00:43:01,760
standing around point by

1247
00:42:59,520 --> 00:43:03,119
yeah i mean of the stats i might

1248
00:43:01,760 --> 00:43:04,720
i don't know in for a penny and for a

1249
00:43:03,119 --> 00:43:06,480
pound i might have to randomize them as

1250
00:43:04,720 --> 00:43:08,720
well and then yeah the dm is just like

1251
00:43:06,480 --> 00:43:08,720
okay

1252
00:43:08,800 --> 00:43:12,960
you are prisoners on a spaceship

1253
00:43:11,040 --> 00:43:15,200
and you just go you just go from there

1254
00:43:12,960 --> 00:43:16,560
like completely random um

1255
00:43:15,200 --> 00:43:20,400
so i mean that does sound like my

1256
00:43:16,560 --> 00:43:20,400
campaigns i think my players might say

1257
00:43:20,720 --> 00:43:24,400
so i do i do like that and do know

1258
00:43:22,400 --> 00:43:26,480
that's a that's a thing and you know the

1259
00:43:24,400 --> 00:43:28,800
players at the office however i think

1260
00:43:26,480 --> 00:43:30,319
for it to be a compelling story with any

1261
00:43:28,800 --> 00:43:33,200
length of weight

1262
00:43:30,319 --> 00:43:35,040
there does need to be

1263
00:43:33,200 --> 00:43:36,960
some kind of framework some kind of

1264
00:43:35,040 --> 00:43:37,920
scaffolding so there does need to be

1265
00:43:36,960 --> 00:43:39,440
like

1266
00:43:37,920 --> 00:43:41,359
some level of

1267
00:43:39,440 --> 00:43:42,720
linearity which i know everybody hates

1268
00:43:41,359 --> 00:43:44,560
but then i've seen comments of people

1269
00:43:42,720 --> 00:43:46,319
being like no that's that's not a

1270
00:43:44,560 --> 00:43:48,160
garbage game you make up on the spot

1271
00:43:46,319 --> 00:43:49,839
just because it's not on rails doesn't

1272
00:43:48,160 --> 00:43:52,560
make it inherently good

1273
00:43:49,839 --> 00:43:54,960
it's still garbage so in some ways i

1274
00:43:52,560 --> 00:43:57,040
think a well well-developed framework or

1275
00:43:54,960 --> 00:43:59,119
scaffolding that has

1276
00:43:57,040 --> 00:44:01,440
doors you can open along the way

1277
00:43:59,119 --> 00:44:02,800
maybe like that scene in the matrix

1278
00:44:01,440 --> 00:44:04,640
where they're in that tunnel to get the

1279
00:44:02,800 --> 00:44:06,240
keymaker or whatever and there's loads

1280
00:44:04,640 --> 00:44:08,079
of doors down it and you can open it and

1281
00:44:06,240 --> 00:44:08,880
it goes into some kind of crazy world

1282
00:44:08,079 --> 00:44:10,480
yeah

1283
00:44:08,880 --> 00:44:12,319
neo was still trying to get from one end

1284
00:44:10,480 --> 00:44:13,839
of that corridor to the other

1285
00:44:12,319 --> 00:44:16,880
i think that's quite a good metaphor of

1286
00:44:13,839 --> 00:44:19,040
perhaps how i do it yes i mean this by

1287
00:44:16,880 --> 00:44:20,880
nature is episodic isn't it because

1288
00:44:19,040 --> 00:44:24,160
you've only got four hours to play a

1289
00:44:20,880 --> 00:44:26,560
week on and even that's an episode

1290
00:44:24,160 --> 00:44:28,319
so there's the

1291
00:44:26,560 --> 00:44:30,160
for me i

1292
00:44:28,319 --> 00:44:32,000
had a story

1293
00:44:30,160 --> 00:44:34,880
and that story this is this is my

1294
00:44:32,000 --> 00:44:36,640
beginning story they're stuck in an

1295
00:44:34,880 --> 00:44:38,240
island so for this was the first thing i

1296
00:44:36,640 --> 00:44:40,000
was like trap them because i heard i saw

1297
00:44:38,240 --> 00:44:41,920
a pitfall coming already or what if your

1298
00:44:40,000 --> 00:44:43,119
players don't want to join a party and

1299
00:44:41,920 --> 00:44:44,800
go and do the thing that you want them

1300
00:44:43,119 --> 00:44:47,680
to do so i was like no find trap and

1301
00:44:44,800 --> 00:44:50,240
make them um necessity is the

1302
00:44:47,680 --> 00:44:52,400
the mother of invention yeah and really

1303
00:44:50,240 --> 00:44:54,720
helpful as a dm make your players need

1304
00:44:52,400 --> 00:44:55,680
the thing they that you want them to do

1305
00:44:54,720 --> 00:44:56,560
um

1306
00:44:55,680 --> 00:44:58,560
but

1307
00:44:56,560 --> 00:45:00,800
my plan was they're stuck in a place and

1308
00:44:58,560 --> 00:45:01,920
they have to be three bosses in order to

1309
00:45:00,800 --> 00:45:03,359
leave

1310
00:45:01,920 --> 00:45:05,200
now i should say the players know this

1311
00:45:03,359 --> 00:45:08,160
by this stage but the last bosses are so

1312
00:45:05,200 --> 00:45:11,520
large so this gives you an idea of how

1313
00:45:08,160 --> 00:45:12,480
not with it i was in terms of my scaling

1314
00:45:11,520 --> 00:45:14,000
so

1315
00:45:12,480 --> 00:45:16,079
i thought yeah you've got those beat

1316
00:45:14,000 --> 00:45:17,520
those three bosses and then we we do

1317
00:45:16,079 --> 00:45:19,760
whatever then there's either another

1318
00:45:17,520 --> 00:45:21,760
campaign after it or whatnot but that

1319
00:45:19,760 --> 00:45:23,680
level of kind of looseness

1320
00:45:21,760 --> 00:45:25,119
and and that was on a map

1321
00:45:23,680 --> 00:45:26,560
and i suddenly realized that to get

1322
00:45:25,119 --> 00:45:28,400
between these things if i picked this

1323
00:45:26,560 --> 00:45:30,079
place up as being dangerous

1324
00:45:28,400 --> 00:45:32,400
then there was going to have to be a lot

1325
00:45:30,079 --> 00:45:33,760
of filling done in there and so i think

1326
00:45:32,400 --> 00:45:36,240
that's where the player led thing came

1327
00:45:33,760 --> 00:45:38,079
from just out of necessity and i've got

1328
00:45:36,240 --> 00:45:41,280
things that i drop in their way as they

1329
00:45:38,079 --> 00:45:42,800
go along but then how people react to

1330
00:45:41,280 --> 00:45:45,119
those things

1331
00:45:42,800 --> 00:45:46,560
i think really drives that game because

1332
00:45:45,119 --> 00:45:48,560
the thing that drew it to me when we

1333
00:45:46,560 --> 00:45:50,319
started playing was how sandbox it was

1334
00:45:48,560 --> 00:45:51,680
what do you want to do yeah and just

1335
00:45:50,319 --> 00:45:53,040
even getting out of jail cell at the

1336
00:45:51,680 --> 00:45:55,280
beginning was a bloody nightmare from

1337
00:45:53,040 --> 00:45:57,520
what i remember

1338
00:45:55,280 --> 00:46:00,240
but still that level of what do you want

1339
00:45:57,520 --> 00:46:02,480
to do within this world that's coherent

1340
00:46:00,240 --> 00:46:03,680
and makes sense yes yeah

1341
00:46:02,480 --> 00:46:05,359
that means i can explain a lot of my

1342
00:46:03,680 --> 00:46:07,200
mistakes away as happy accidents like i

1343
00:46:05,359 --> 00:46:09,520
did at the start of the session yeah

1344
00:46:07,200 --> 00:46:10,800
nice nice opening caveat there too right

1345
00:46:09,520 --> 00:46:13,440
not my fault

1346
00:46:10,800 --> 00:46:15,680
and it turns out great no it is my fault

1347
00:46:13,440 --> 00:46:19,280
this is the point like it's totally my

1348
00:46:15,680 --> 00:46:19,280
fault when it works out awesomely

1349
00:46:21,200 --> 00:46:25,280
it's because i'm a laid-back dm

1350
00:46:23,599 --> 00:46:28,160
not because i'm just frantically winging

1351
00:46:25,280 --> 00:46:29,760
it yeah i'm a chill cool dude guys just

1352
00:46:28,160 --> 00:46:32,880
just do what you want everything goes

1353
00:46:29,760 --> 00:46:32,880
hey fellow beauties

1354
00:46:33,359 --> 00:46:38,319
likewise i enjoyed and this is a point

1355
00:46:36,079 --> 00:46:40,079
in my notes actually of a mistake that i

1356
00:46:38,319 --> 00:46:41,520
continue to make but

1357
00:46:40,079 --> 00:46:44,800
is it a mistake probably not because i

1358
00:46:41,520 --> 00:46:46,319
enjoy doing it is over planning

1359
00:46:44,800 --> 00:46:48,880
the long term

1360
00:46:46,319 --> 00:46:51,040
and neglecting the micro so i enjoy

1361
00:46:48,880 --> 00:46:53,040
doing the macro of and i don't mean

1362
00:46:51,040 --> 00:46:54,880
macro of like there's this religion and

1363
00:46:53,040 --> 00:46:57,119
there's these political fights and

1364
00:46:54,880 --> 00:46:59,599
that's not too

1365
00:46:57,119 --> 00:47:01,200
galvanizing for me what i more like

1366
00:46:59,599 --> 00:47:02,400
thinking is oh

1367
00:47:01,200 --> 00:47:05,040
that character said that in their

1368
00:47:02,400 --> 00:47:06,640
backstory wouldn't that be cool if

1369
00:47:05,040 --> 00:47:08,160
this tied in some way and this other

1370
00:47:06,640 --> 00:47:10,000
thing tied in some way and maybe in a

1371
00:47:08,160 --> 00:47:12,480
year they bump into this other person

1372
00:47:10,000 --> 00:47:14,400
and oh it's a big reveal is that they

1373
00:47:12,480 --> 00:47:16,400
were adopted or something weird that is

1374
00:47:14,400 --> 00:47:18,480
enjoyable so i'll spend like two hours

1375
00:47:16,400 --> 00:47:19,839
doing that and then go back how many

1376
00:47:18,480 --> 00:47:21,760
kobolds are they gonna fight tomorrow

1377
00:47:19,839 --> 00:47:23,359
down right here

1378
00:47:21,760 --> 00:47:24,800
no i know exactly what you mean man i

1379
00:47:23,359 --> 00:47:26,720
think this is

1380
00:47:24,800 --> 00:47:28,800
this is something that i suffer from

1381
00:47:26,720 --> 00:47:30,720
massively as well and that is the

1382
00:47:28,800 --> 00:47:32,160
narrative side of it i know it didn't

1383
00:47:30,720 --> 00:47:34,559
seem very much like it from the way i've

1384
00:47:32,160 --> 00:47:36,800
described my campaign but my god you

1385
00:47:34,559 --> 00:47:38,559
should read the backstories of the those

1386
00:47:36,800 --> 00:47:39,920
three bosses they were absolutely

1387
00:47:38,559 --> 00:47:41,359
fantastic

1388
00:47:39,920 --> 00:47:43,359
it didn't matter that actually they

1389
00:47:41,359 --> 00:47:45,760
won't be able to face any of those

1390
00:47:43,359 --> 00:47:47,599
bosses for a number of levels yet and i

1391
00:47:45,760 --> 00:47:48,640
had to find something to do with them

1392
00:47:47,599 --> 00:47:53,119
between

1393
00:47:48,640 --> 00:47:54,800
being born and fighting a necromancer

1394
00:47:53,119 --> 00:47:57,599
there has to be some fill in there to

1395
00:47:54,800 --> 00:47:58,559
get to that how do you do that

1396
00:47:57,599 --> 00:48:01,119
so

1397
00:47:58,559 --> 00:48:03,599
yeah no i totally agree and see the

1398
00:48:01,119 --> 00:48:05,839
issue with that and what it is is then

1399
00:48:03,599 --> 00:48:08,079
you put yourself important in

1400
00:48:05,839 --> 00:48:10,480
quite an important distinction which is

1401
00:48:08,079 --> 00:48:12,720
between world building which is the

1402
00:48:10,480 --> 00:48:14,400
religion and the

1403
00:48:12,720 --> 00:48:16,160
which is a mistake that you can easily

1404
00:48:14,400 --> 00:48:18,400
make as a dm you can if you don't want

1405
00:48:16,160 --> 00:48:20,559
to give your players literally two pages

1406
00:48:18,400 --> 00:48:23,040
worth of world building narrative about

1407
00:48:20,559 --> 00:48:24,079
the local religion either as pages

1408
00:48:23,040 --> 00:48:25,440
because they won't read them they'll

1409
00:48:24,079 --> 00:48:27,040
lose them they're doggerly and more

1410
00:48:25,440 --> 00:48:28,240
they'll lie and say their dog's eating

1411
00:48:27,040 --> 00:48:30,480
them and you don't want to give them

1412
00:48:28,240 --> 00:48:33,119
that in dmx position

1413
00:48:30,480 --> 00:48:34,640
because either of those will lose you

1414
00:48:33,119 --> 00:48:35,839
your players yeah it might be you might

1415
00:48:34,640 --> 00:48:36,880
be able to have that stuff but that's

1416
00:48:35,839 --> 00:48:39,119
for you

1417
00:48:36,880 --> 00:48:41,520
and if you've got that stuff and you

1418
00:48:39,119 --> 00:48:43,599
know it then feed it to your players if

1419
00:48:41,520 --> 00:48:45,760
you can if it comes up

1420
00:48:43,599 --> 00:48:47,359
but do bear in mind that like very few

1421
00:48:45,760 --> 00:48:49,920
people have read every book in skyrim

1422
00:48:47,359 --> 00:48:51,359
right yes there is people that have and

1423
00:48:49,920 --> 00:48:54,160
you can get that information because

1424
00:48:51,359 --> 00:48:55,200
i've looked it up once

1425
00:48:54,160 --> 00:48:57,359
but

1426
00:48:55,200 --> 00:48:59,040
generally you can if you're focusing on

1427
00:48:57,359 --> 00:49:00,400
that world building side there might

1428
00:48:59,040 --> 00:49:02,559
well be a lot there that your players

1429
00:49:00,400 --> 00:49:04,559
are just never going to see likewise in

1430
00:49:02,559 --> 00:49:07,520
terms of narrative

1431
00:49:04,559 --> 00:49:09,359
weaving a big a lot into the narrative

1432
00:49:07,520 --> 00:49:10,800
and tying all these things in together

1433
00:49:09,359 --> 00:49:12,880
again could be really really useful for

1434
00:49:10,800 --> 00:49:14,079
you as a dm and depending on how much

1435
00:49:12,880 --> 00:49:15,599
you do it

1436
00:49:14,079 --> 00:49:16,960
you might be able to do that but i think

1437
00:49:15,599 --> 00:49:19,200
there could be a stumbling block if

1438
00:49:16,960 --> 00:49:20,800
you're trying to fit that stuff in

1439
00:49:19,200 --> 00:49:22,079
i mean about like if you're trying to

1440
00:49:20,800 --> 00:49:24,480
overstuff it you've got to be willing to

1441
00:49:22,079 --> 00:49:26,640
let any bits of these pieces of work you

1442
00:49:24,480 --> 00:49:28,319
do behind the scenes go

1443
00:49:26,640 --> 00:49:29,599
to a great or a lesser extent depending

1444
00:49:28,319 --> 00:49:32,079
on how the player interacts with the

1445
00:49:29,599 --> 00:49:34,720
world yeah for me that that background

1446
00:49:32,079 --> 00:49:37,920
story though is a massive part of it and

1447
00:49:34,720 --> 00:49:40,240
like i love narrative i love story yeah

1448
00:49:37,920 --> 00:49:41,920
and so the way that i approach a

1449
00:49:40,240 --> 00:49:44,400
campaign i think it's very similar to

1450
00:49:41,920 --> 00:49:46,000
that it's how do all of these things fit

1451
00:49:44,400 --> 00:49:48,079
together the problem is i end up making

1452
00:49:46,000 --> 00:49:49,520
it way way way way too big and so like

1453
00:49:48,079 --> 00:49:51,280
i've got stuff that

1454
00:49:49,520 --> 00:49:52,800
fits into this campaign that's really

1455
00:49:51,280 --> 00:49:56,720
cool now

1456
00:49:52,800 --> 00:49:59,040
that it's like a campaign's time away

1457
00:49:56,720 --> 00:50:01,599
yeah likewise yeah i've got so much you

1458
00:49:59,040 --> 00:50:04,240
know flow charts and if this and that

1459
00:50:01,599 --> 00:50:05,359
and all sorts of bits and bobs where

1460
00:50:04,240 --> 00:50:07,599
the likelihood of them getting there

1461
00:50:05,359 --> 00:50:10,160
anytime soon and b being in any kind of

1462
00:50:07,599 --> 00:50:12,319
state to appreciate it

1463
00:50:10,160 --> 00:50:14,079
is and you know what that's an anxiety

1464
00:50:12,319 --> 00:50:15,839
point for me is obviously i've tied

1465
00:50:14,079 --> 00:50:18,319
things into backstories

1466
00:50:15,839 --> 00:50:20,160
which will just be completely wasted if

1467
00:50:18,319 --> 00:50:22,240
that character dies which is a real

1468
00:50:20,160 --> 00:50:23,680
possibility so it's gonna be quite

1469
00:50:22,240 --> 00:50:25,440
underwhelming

1470
00:50:23,680 --> 00:50:26,960
when they when say that character dies

1471
00:50:25,440 --> 00:50:29,280
the rest of the party get there and i'm

1472
00:50:26,960 --> 00:50:31,280
like oh here's something that none of

1473
00:50:29,280 --> 00:50:33,359
you know or recognize

1474
00:50:31,280 --> 00:50:34,480
oh what's your take on resurrection

1475
00:50:33,359 --> 00:50:35,680
magic

1476
00:50:34,480 --> 00:50:38,400
um so

1477
00:50:35,680 --> 00:50:39,599
one thing that i read recently about i

1478
00:50:38,400 --> 00:50:41,280
don't want to try and adopt but i don't

1479
00:50:39,599 --> 00:50:43,920
know how much taken the pisses is if i

1480
00:50:41,280 --> 00:50:46,160
adopt it mid campaign of not just

1481
00:50:43,920 --> 00:50:48,000
resurrections but also like riverfi

1482
00:50:46,160 --> 00:50:51,200
basically once they've died or even gone

1483
00:50:48,000 --> 00:50:52,480
to zero hp when they come back

1484
00:50:51,200 --> 00:50:54,480
they should

1485
00:50:52,480 --> 00:50:56,640
have some kind of shortcoming so they

1486
00:50:54,480 --> 00:50:59,040
should be having a level of exhaustion

1487
00:50:56,640 --> 00:51:01,359
for a really basic implementation of

1488
00:50:59,040 --> 00:51:03,920
that but you could have stuff like half

1489
00:51:01,359 --> 00:51:06,720
movement speed or because their legs are

1490
00:51:03,920 --> 00:51:09,040
[ __ ] or disadvantage permanently or

1491
00:51:06,720 --> 00:51:11,200
just yeah i think that was one of the if

1492
00:51:09,040 --> 00:51:12,640
they if they die die then yeah if they

1493
00:51:11,200 --> 00:51:14,559
get revived they should have some kind

1494
00:51:12,640 --> 00:51:16,480
of permanent defup that you know outside

1495
00:51:14,559 --> 00:51:18,400
of wish or greater restoration yeah

1496
00:51:16,480 --> 00:51:20,000
maybe they'll get rid of it but because

1497
00:51:18,400 --> 00:51:22,480
it's just a bit you know a bit fourth

1498
00:51:20,000 --> 00:51:24,480
wall breaking to say yeah that person's

1499
00:51:22,480 --> 00:51:27,040
been mangled and mauled and i know hp

1500
00:51:24,480 --> 00:51:28,319
isn't health it's fighting effectiveness

1501
00:51:27,040 --> 00:51:29,520
or whatever and they might be fit and

1502
00:51:28,319 --> 00:51:32,559
healthy they're just knackered on the

1503
00:51:29,520 --> 00:51:34,160
floor i get it but three death saves is

1504
00:51:32,559 --> 00:51:36,880
they're [ __ ] right there's no ifs of

1505
00:51:34,160 --> 00:51:38,400
butts or maybes they're gone and if for

1506
00:51:36,880 --> 00:51:39,680
someone to just slam a revival fire on

1507
00:51:38,400 --> 00:51:43,040
them and then kill wounds and they're

1508
00:51:39,680 --> 00:51:45,280
back up to 30 hp and take them down to

1509
00:51:43,040 --> 00:51:47,280
rasks is is a bit like that doesn't

1510
00:51:45,280 --> 00:51:49,200
really i know magic is a thing and yes

1511
00:51:47,280 --> 00:51:51,200
they can get healed but i still feel

1512
00:51:49,200 --> 00:51:53,359
like there needs to be another layer of

1513
00:51:51,200 --> 00:51:55,839
something in there to say like you you

1514
00:51:53,359 --> 00:51:57,599
you [ __ ] died man like you're

1515
00:51:55,839 --> 00:51:59,680
properly dead like your soul wasn't in

1516
00:51:57,599 --> 00:52:02,720
your body anymore it's gone like you're

1517
00:51:59,680 --> 00:52:04,559
lucky to have a body to go back to so

1518
00:52:02,720 --> 00:52:07,599
what sort of level do you get revivify

1519
00:52:04,559 --> 00:52:09,920
because i don't never play

1520
00:52:07,599 --> 00:52:10,960
uh my guys have got it at level eight i

1521
00:52:09,920 --> 00:52:12,160
think they might have had it maybe at

1522
00:52:10,960 --> 00:52:14,400
level seven

1523
00:52:12,160 --> 00:52:16,079
uh the cleric has but the bigger barrier

1524
00:52:14,400 --> 00:52:17,760
to entry potentially depending on the

1525
00:52:16,079 --> 00:52:20,480
campaign is a 50g

1526
00:52:17,760 --> 00:52:23,040
no maybe it's even a 200 gold

1527
00:52:20,480 --> 00:52:25,119
diamond diamond yeah that gets consumed

1528
00:52:23,040 --> 00:52:26,559
which don't come on you know floating on

1529
00:52:25,119 --> 00:52:27,359
trees and something my players have said

1530
00:52:26,559 --> 00:52:28,480
like

1531
00:52:27,359 --> 00:52:30,240
we need to be careful because we don't

1532
00:52:28,480 --> 00:52:32,079
have any more diamonds because download

1533
00:52:30,240 --> 00:52:34,319
doesn't give us any treasure yeah but

1534
00:52:32,079 --> 00:52:36,160
the places you've been are a peasant

1535
00:52:34,319 --> 00:52:38,400
farming settlement which surprise

1536
00:52:36,160 --> 00:52:39,839
surprise doesn't have thousands worth of

1537
00:52:38,400 --> 00:52:41,680
gold knocking around because it wouldn't

1538
00:52:39,839 --> 00:52:44,640
be a peasant farm settlement

1539
00:52:41,680 --> 00:52:46,160
and you know an abandoned horror church

1540
00:52:44,640 --> 00:52:47,920
full of undead people that again

1541
00:52:46,160 --> 00:52:50,800
surprised surprise had some magic items

1542
00:52:47,920 --> 00:52:52,480
in it but not hordes of diamonds

1543
00:52:50,800 --> 00:52:54,240
because why would there be

1544
00:52:52,480 --> 00:52:55,920
and then yeah they did go down to a mine

1545
00:52:54,240 --> 00:52:58,079
once where they did find a couple of

1546
00:52:55,920 --> 00:52:59,200
diamonds which they've since had to use

1547
00:52:58,079 --> 00:53:01,119
yeah so

1548
00:52:59,200 --> 00:53:02,480
i think that's that's a bit a bigger

1549
00:53:01,119 --> 00:53:04,240
barrier for my players is having the

1550
00:53:02,480 --> 00:53:05,680
diamonds there's one mistake that your

1551
00:53:04,240 --> 00:53:06,500
players are making is not robbing the

1552
00:53:05,680 --> 00:53:08,640
right people

1553
00:53:06,500 --> 00:53:12,480
[Laughter]

1554
00:53:08,640 --> 00:53:14,400
must rob richer graves

1555
00:53:12,480 --> 00:53:17,359
they do tend to antagonize

1556
00:53:14,400 --> 00:53:18,960
poor people uh and people that have no

1557
00:53:17,359 --> 00:53:19,420
meat you know

1558
00:53:18,960 --> 00:53:21,359
people

1559
00:53:19,420 --> 00:53:24,640
[Laughter]

1560
00:53:21,359 --> 00:53:26,160
it's bojo simulator

1561
00:53:24,640 --> 00:53:29,040
um

1562
00:53:26,160 --> 00:53:31,040
sorry so so resurrection can happen and

1563
00:53:29,040 --> 00:53:34,079
it has happened in my campaign

1564
00:53:31,040 --> 00:53:35,200
one character was dead fully dead dead

1565
00:53:34,079 --> 00:53:36,720
and

1566
00:53:35,200 --> 00:53:39,119
luckily for him it came at christmas

1567
00:53:36,720 --> 00:53:41,200
time so he tied it into a christmas

1568
00:53:39,119 --> 00:53:44,000
themed special where they like went into

1569
00:53:41,200 --> 00:53:47,119
his psyche and had to cure him from the

1570
00:53:44,000 --> 00:53:49,440
inside out with the help of a npc priest

1571
00:53:47,119 --> 00:53:50,559
and all that all the npcs in his psyche

1572
00:53:49,440 --> 00:53:52,240
were called

1573
00:53:50,559 --> 00:53:54,319
what looked looked like him it was like

1574
00:53:52,240 --> 00:53:56,960
a being john malkovich situation

1575
00:53:54,319 --> 00:53:58,480
and they all had variations of his name

1576
00:53:56,960 --> 00:54:00,559
um but it was all christmas themed they

1577
00:53:58,480 --> 00:54:01,920
fought like a snowman and yeah yeah yeah

1578
00:54:00,559 --> 00:54:03,520
and that was quite good they they killed

1579
00:54:01,920 --> 00:54:05,119
all these bosses they killed the disease

1580
00:54:03,520 --> 00:54:07,119
that was killing him at the end which

1581
00:54:05,119 --> 00:54:08,559
was like a a manifest like the helmet

1582
00:54:07,119 --> 00:54:11,280
fell off and it was his face underneath

1583
00:54:08,559 --> 00:54:13,040
oh god he's his own yeah right he's his

1584
00:54:11,280 --> 00:54:15,760
own disease but um

1585
00:54:13,040 --> 00:54:17,839
yeah so just specifically on the the the

1586
00:54:15,760 --> 00:54:19,440
kind of hampering them i think because i

1587
00:54:17,839 --> 00:54:20,880
managed to kill my at least one of my

1588
00:54:19,440 --> 00:54:22,240
guys before they reached the level where

1589
00:54:20,880 --> 00:54:23,520
they could get rid of a fire they don't

1590
00:54:22,240 --> 00:54:25,040
have a cleric in their party anyway

1591
00:54:23,520 --> 00:54:27,440
actually but they were they were using

1592
00:54:25,040 --> 00:54:30,720
resurrection and that comes with its

1593
00:54:27,440 --> 00:54:33,040
wonderful own set of dangers so i've had

1594
00:54:30,720 --> 00:54:34,400
a player like play a death twice because

1595
00:54:33,040 --> 00:54:36,240
there's a resurrection and then i think

1596
00:54:34,400 --> 00:54:37,839
there's true resurrection isn't there

1597
00:54:36,240 --> 00:54:39,920
yeah no sorry i don't even remember

1598
00:54:37,839 --> 00:54:41,440
resurrection i mean reincarnation sorry

1599
00:54:39,920 --> 00:54:43,119
ah yes there's i think that's it that's

1600
00:54:41,440 --> 00:54:44,720
the three isn't it reincarnation

1601
00:54:43,119 --> 00:54:46,160
resurrect and then true resurrection

1602
00:54:44,720 --> 00:54:48,400
yeah i think of the three yeah and

1603
00:54:46,160 --> 00:54:50,000
you've got um yes there healers druid so

1604
00:54:48,400 --> 00:54:52,000
he's got reincarnation a lot earlier

1605
00:54:50,000 --> 00:54:53,680
than he's got anything else i also gave

1606
00:54:52,000 --> 00:54:55,839
him a couple of scrolls of reincarnation

1607
00:54:53,680 --> 00:54:58,720
as well just because i'm scaring them

1608
00:54:55,839 --> 00:55:00,400
but i'm also quite quite nice really

1609
00:54:58,720 --> 00:55:02,079
but that comes with its own massive

1610
00:55:00,400 --> 00:55:04,640
hampering so my guys are pretty scared

1611
00:55:02,079 --> 00:55:06,160
of death off the bat because they had to

1612
00:55:04,640 --> 00:55:07,760
roll for one of their players to come

1613
00:55:06,160 --> 00:55:09,200
back like it was the most ridiculous

1614
00:55:07,760 --> 00:55:11,119
role ever because he came back as the

1615
00:55:09,200 --> 00:55:13,200
same thing that he was so he should have

1616
00:55:11,119 --> 00:55:14,799
been hampered like it was there was that

1617
00:55:13,200 --> 00:55:16,640
big risk that his stats were just going

1618
00:55:14,799 --> 00:55:17,599
to go out and he came back as a wood elf

1619
00:55:16,640 --> 00:55:18,640
again

1620
00:55:17,599 --> 00:55:20,400
so i just

1621
00:55:18,640 --> 00:55:22,640
slightly changed his appearance

1622
00:55:20,400 --> 00:55:24,559
some vague way i can't remember how

1623
00:55:22,640 --> 00:55:26,480
but the next time that happened they the

1624
00:55:24,559 --> 00:55:29,599
player came back as a dragon ball

1625
00:55:26,480 --> 00:55:31,680
and it was not a good build for them and

1626
00:55:29,599 --> 00:55:34,000
so there was that level of stress there

1627
00:55:31,680 --> 00:55:35,599
and also it wasn't just a case of okay

1628
00:55:34,000 --> 00:55:37,200
then the soul comes back into the body

1629
00:55:35,599 --> 00:55:38,559
it was like a kind of seance thing where

1630
00:55:37,200 --> 00:55:41,359
they're all sitting around having to

1631
00:55:38,559 --> 00:55:43,920
actually do a thing together and then

1632
00:55:41,359 --> 00:55:45,760
also um yes there's there's a there's a

1633
00:55:43,920 --> 00:55:47,200
rigmarole to it oh they had an encounter

1634
00:55:45,760 --> 00:55:48,640
that was it they had they had a combat

1635
00:55:47,200 --> 00:55:50,720
encounter because they had to go and

1636
00:55:48,640 --> 00:55:52,799
physically get the soul back yes and

1637
00:55:50,720 --> 00:55:54,720
that took like an entire an entire

1638
00:55:52,799 --> 00:55:56,160
session of them traveling through the

1639
00:55:54,720 --> 00:55:57,920
astral plane

1640
00:55:56,160 --> 00:55:59,680
and and just like even like that was

1641
00:55:57,920 --> 00:56:01,359
just a little puzzle at the beginning of

1642
00:55:59,680 --> 00:56:03,280
the session where you've got the single

1643
00:56:01,359 --> 00:56:05,040
player on one side and you've got the

1644
00:56:03,280 --> 00:56:07,040
others on the other and how they get to

1645
00:56:05,040 --> 00:56:09,359
each other and all that kind of thing um

1646
00:56:07,040 --> 00:56:12,000
so provided you've used it as a scope

1647
00:56:09,359 --> 00:56:13,359
for making a bigger storyline i think

1648
00:56:12,000 --> 00:56:14,319
you've

1649
00:56:13,359 --> 00:56:16,559
yeah

1650
00:56:14,319 --> 00:56:18,960
yeah and that's that's as i said we had

1651
00:56:16,559 --> 00:56:20,880
that one and then a player earlier on in

1652
00:56:18,960 --> 00:56:23,119
the campaign got petrified when they

1653
00:56:20,880 --> 00:56:24,640
were like level four or five or

1654
00:56:23,119 --> 00:56:26,160
something so again there's no

1655
00:56:24,640 --> 00:56:28,640
biobacillus there's like no way of

1656
00:56:26,160 --> 00:56:31,200
getting out that for a good ten levels

1657
00:56:28,640 --> 00:56:33,359
or something absurd so again they had

1658
00:56:31,200 --> 00:56:36,079
i was all improvised on the fly and it

1659
00:56:33,359 --> 00:56:38,880
was a whole thing of okay well

1660
00:56:36,079 --> 00:56:41,440
each player i asked to contribute

1661
00:56:38,880 --> 00:56:43,119
somehow so any that had deities were

1662
00:56:41,440 --> 00:56:45,119
praying and giving them a call and

1663
00:56:43,119 --> 00:56:45,920
they'll beep her and they rang up her

1664
00:56:45,119 --> 00:56:47,119
their

1665
00:56:45,920 --> 00:56:48,960
powerful wizard they knew on the

1666
00:56:47,119 --> 00:56:51,040
speaking stone to be like hey can you

1667
00:56:48,960 --> 00:56:52,559
help us from a distance at all well let

1668
00:56:51,040 --> 00:56:54,880
me send some good vibes and see what i

1669
00:56:52,559 --> 00:56:57,200
can do remotely you know like remote

1670
00:56:54,880 --> 00:57:00,000
technical assistance yeah cure this

1671
00:56:57,200 --> 00:57:01,200
gentrification and everybody tried to do

1672
00:57:00,000 --> 00:57:02,720
something even those that were kind of

1673
00:57:01,200 --> 00:57:04,319
like atheists or didn't know anything

1674
00:57:02,720 --> 00:57:06,319
about religion we're helping the others

1675
00:57:04,319 --> 00:57:09,040
in some way so a couple of roles

1676
00:57:06,319 --> 00:57:10,480
involved and long story short is he did

1677
00:57:09,040 --> 00:57:13,119
i think he took two or three levels of

1678
00:57:10,480 --> 00:57:14,400
exhaustion at the cost of me

1679
00:57:13,119 --> 00:57:17,359
improvising something they shouldn't

1680
00:57:14,400 --> 00:57:18,240
have access to for another five levels

1681
00:57:17,359 --> 00:57:20,079
yeah

1682
00:57:18,240 --> 00:57:21,839
which which done him over for a time but

1683
00:57:20,079 --> 00:57:23,520
that was that was quite good on the spot

1684
00:57:21,839 --> 00:57:26,559
and was good role play because everybody

1685
00:57:23,520 --> 00:57:28,960
was like oh yeah let me speak to a god

1686
00:57:26,559 --> 00:57:30,319
and let me think you know let me look

1687
00:57:28,960 --> 00:57:33,119
through my toolkit of stuff that we're

1688
00:57:30,319 --> 00:57:34,559
now so far out of rules of written i'm

1689
00:57:33,119 --> 00:57:36,799
forced to

1690
00:57:34,559 --> 00:57:41,520
think outside the box yeah and forced to

1691
00:57:36,799 --> 00:57:43,760
be like oh [ __ ] i've got oil maybe if i

1692
00:57:41,520 --> 00:57:45,280
draw a symbol of a god on him in oil

1693
00:57:43,760 --> 00:57:47,440
maybe that will help and you know just

1694
00:57:45,280 --> 00:57:48,799
weird and want wacky yeah stuff so that

1695
00:57:47,440 --> 00:57:52,640
that was quite good

1696
00:57:48,799 --> 00:57:54,400
so maybe a a case of like revivify

1697
00:57:52,640 --> 00:57:55,280
although it has a cost it's the lowest

1698
00:57:54,400 --> 00:57:56,400
cost

1699
00:57:55,280 --> 00:57:59,040
and

1700
00:57:56,400 --> 00:58:01,200
going down to zero no and then you know

1701
00:57:59,040 --> 00:58:03,200
just making if they get stabilized when

1702
00:58:01,200 --> 00:58:05,839
they're making saving throws no probably

1703
00:58:03,200 --> 00:58:07,359
cure wounds is within the intent of yeah

1704
00:58:05,839 --> 00:58:10,000
they got a bit [ __ ] but cure wounds

1705
00:58:07,359 --> 00:58:11,760
has resolved that fuckingness so they

1706
00:58:10,000 --> 00:58:14,079
can start swinging a sword again yeah i

1707
00:58:11,760 --> 00:58:14,960
get it but dying dying

1708
00:58:14,079 --> 00:58:17,200
yeah

1709
00:58:14,960 --> 00:58:18,559
maybe there needs to be if if someone

1710
00:58:17,200 --> 00:58:22,720
just has the spell and they can just

1711
00:58:18,559 --> 00:58:25,280
cast it then maybe i might introduce

1712
00:58:22,720 --> 00:58:27,680
a semi-permanent problem there

1713
00:58:25,280 --> 00:58:28,799
as the alternative of having to spend a

1714
00:58:27,680 --> 00:58:30,480
session

1715
00:58:28,799 --> 00:58:32,880
trying to

1716
00:58:30,480 --> 00:58:34,720
impeach wrestling diamonds

1717
00:58:32,880 --> 00:58:36,400
yeah and then speak to every god under

1718
00:58:34,720 --> 00:58:38,319
the sun to get them to help

1719
00:58:36,400 --> 00:58:40,319
that's the trade-off there is yeah you

1720
00:58:38,319 --> 00:58:41,760
can do automatically now

1721
00:58:40,319 --> 00:58:44,319
you if your car breaks down you're just

1722
00:58:41,760 --> 00:58:45,520
going to buy a new car but

1723
00:58:44,319 --> 00:58:47,359
like it's

1724
00:58:45,520 --> 00:58:50,480
you know there's got to be some kind of

1725
00:58:47,359 --> 00:58:51,520
change well yeah again this is where

1726
00:58:50,480 --> 00:58:54,559
i think

1727
00:58:51,520 --> 00:58:56,079
there are ways to i haven't had to do it

1728
00:58:54,559 --> 00:58:57,760
necessarily because my players are quite

1729
00:58:56,079 --> 00:59:00,400
dramatic

1730
00:58:57,760 --> 00:59:03,280
they're ways of impressing on people

1731
00:59:00,400 --> 00:59:05,040
even without a kind of any mechanical

1732
00:59:03,280 --> 00:59:06,240
negative other than massive levels of

1733
00:59:05,040 --> 00:59:07,760
exhaustion

1734
00:59:06,240 --> 00:59:10,400
but the psychological damage that is

1735
00:59:07,760 --> 00:59:12,720
done on something um that has been done

1736
00:59:10,400 --> 00:59:14,400
to them just you can just

1737
00:59:12,720 --> 00:59:16,000
you know give them even if you don't

1738
00:59:14,400 --> 00:59:17,359
take the entire party to the afterlife

1739
00:59:16,000 --> 00:59:18,960
to go and get them back which is

1740
00:59:17,359 --> 00:59:23,040
generally going to be my favorite way of

1741
00:59:18,960 --> 00:59:24,799
doing it and you can still inject

1742
00:59:23,040 --> 00:59:25,920
you get these near-death experiences

1743
00:59:24,799 --> 00:59:27,839
right people talk about near-death

1744
00:59:25,920 --> 00:59:30,079
experiences and things like that not

1745
00:59:27,839 --> 00:59:32,960
necessarily always going to be nice once

1746
00:59:30,079 --> 00:59:34,640
so that that introducing that level of

1747
00:59:32,960 --> 00:59:36,400
the player becoming aware of their own

1748
00:59:34,640 --> 00:59:38,079
mortality despite the fact that they

1749
00:59:36,400 --> 00:59:40,799
they just came back

1750
00:59:38,079 --> 00:59:43,359
always more consequences isn't it man

1751
00:59:40,799 --> 00:59:46,000
um i think overall we've actually had

1752
00:59:43,359 --> 00:59:48,559
in total three deaths one of which was

1753
00:59:46,000 --> 00:59:50,400
revivified two of which were

1754
00:59:48,559 --> 00:59:51,920
ham-fisted improvised ways of because

1755
00:59:50,400 --> 00:59:53,359
they were a bit lower level and and so

1756
00:59:51,920 --> 00:59:55,280
on and so on but now the gloves are

1757
00:59:53,359 --> 00:59:57,680
riverfire and what sorry so one was just

1758
00:59:55,280 --> 00:59:59,520
a legit use of riverfly yeah just like a

1759
00:59:57,680 --> 01:00:01,200
classic spell they're not dead anymore

1760
00:59:59,520 --> 01:00:03,440
christie because that's like a combat

1761
01:00:01,200 --> 01:00:04,880
res yeah river visor combat res and then

1762
01:00:03,440 --> 01:00:06,400
the other two weather

1763
01:00:04,880 --> 01:00:09,599
imploring the gods and then their

1764
01:00:06,400 --> 01:00:09,599
christmas special so

1765
01:00:09,680 --> 01:00:13,200
i love the christmas special man that's

1766
01:00:11,599 --> 01:00:14,720
wicked yeah and i got the of course

1767
01:00:13,200 --> 01:00:16,880
because that player was dead i got him

1768
01:00:14,720 --> 01:00:18,720
to he was like my assistant dm so he

1769
01:00:16,880 --> 01:00:20,559
played the npcs because they were kind

1770
01:00:18,720 --> 01:00:22,160
of artifacts of his personality anyway

1771
01:00:20,559 --> 01:00:23,920
so it worked out quite well i just gave

1772
01:00:22,160 --> 01:00:25,359
him some guidelines and some notes ahead

1773
01:00:23,920 --> 01:00:27,680
of time as to what to say and what to

1774
01:00:25,359 --> 01:00:29,280
not say and then just let them kind of

1775
01:00:27,680 --> 01:00:30,720
still play it it was kind of weird but

1776
01:00:29,280 --> 01:00:32,319
kind of cool and it was a goofy

1777
01:00:30,720 --> 01:00:35,839
christmas special to bring him back to

1778
01:00:32,319 --> 01:00:37,920
life but um both his body and

1779
01:00:35,839 --> 01:00:40,319
the other guy died's body their bodies

1780
01:00:37,920 --> 01:00:42,079
are permanently disfigured in some way

1781
01:00:40,319 --> 01:00:43,520
due to the nature of how they died but

1782
01:00:42,079 --> 01:00:45,440
yeah it's yeah just looking at re

1783
01:00:43,520 --> 01:00:47,040
reincarnate now with all the different

1784
01:00:45,440 --> 01:00:48,400
ways you can come back we do have a

1785
01:00:47,040 --> 01:00:51,359
druid in the party so i'll be looking

1786
01:00:48,400 --> 01:00:54,000
forward to seeing if he can do that but

1787
01:00:51,359 --> 01:00:58,079
resurrection seventh levels are pretty

1788
01:00:54,000 --> 01:01:00,240
darn high with a thousand gold diamond

1789
01:00:58,079 --> 01:01:02,640
okay so there's no

1790
01:01:00,240 --> 01:01:04,559
ah i know okay there it is there it is

1791
01:01:02,640 --> 01:01:07,760
coming back from the dead is an ordeal

1792
01:01:04,559 --> 01:01:09,680
the target takes a minus four penalty

1793
01:01:07,760 --> 01:01:11,520
it's basically like exhaustion they have

1794
01:01:09,680 --> 01:01:12,880
to do a long rest yeah so they have to

1795
01:01:11,520 --> 01:01:14,720
do a long rest and then it goes to minus

1796
01:01:12,880 --> 01:01:16,640
three and then it goes to minus two per

1797
01:01:14,720 --> 01:01:18,480
long rest so that that is actually

1798
01:01:16,640 --> 01:01:20,240
already baked into that spell so i don't

1799
01:01:18,480 --> 01:01:21,680
think it's a huge

1800
01:01:20,240 --> 01:01:23,680
no this notion this is the thing

1801
01:01:21,680 --> 01:01:26,400
provides you a really really hammering

1802
01:01:23,680 --> 01:01:28,559
home how difficult it is to die and then

1803
01:01:26,400 --> 01:01:29,760
come back to life i also found it funny

1804
01:01:28,559 --> 01:01:31,440
that you gave your guys a christmas

1805
01:01:29,760 --> 01:01:33,359
special i skinned mine with the chain

1806
01:01:31,440 --> 01:01:35,040
devil

1807
01:01:33,359 --> 01:01:38,640
well that was that was where they found

1808
01:01:35,040 --> 01:01:40,720
the ranger the second time he died

1809
01:01:38,640 --> 01:01:42,319
two sides of the same coin yeah no i

1810
01:01:40,720 --> 01:01:44,880
know right

1811
01:01:42,319 --> 01:01:47,599
you guys are battling frosty the snowman

1812
01:01:44,880 --> 01:01:50,599
my guy's screaming in the takashi mikey

1813
01:01:47,599 --> 01:01:50,599
film

1814
01:01:50,820 --> 01:01:53,760
[Music]

1815
01:01:52,000 --> 01:01:55,440
and then i looked at true resurrection

1816
01:01:53,760 --> 01:01:56,720
as well which is a ninth level spell

1817
01:01:55,440 --> 01:02:00,559
which obviously is a big deal and of

1818
01:01:56,720 --> 01:02:02,000
itself but also needs diamonds worth 25k

1819
01:02:00,559 --> 01:02:04,319
yeah gold

1820
01:02:02,000 --> 01:02:06,240
which is a lot but maybe at ninth level

1821
01:02:04,319 --> 01:02:08,319
they've got a buttload of money so maybe

1822
01:02:06,240 --> 01:02:09,599
it's not a big deal but um i mean one of

1823
01:02:08,319 --> 01:02:11,200
the campaigns i'm running i've got a

1824
01:02:09,599 --> 01:02:13,200
city where you can go to the local

1825
01:02:11,200 --> 01:02:15,039
hospital and buy reincarnation true

1826
01:02:13,200 --> 01:02:16,880
resurrection but there's a markup on it

1827
01:02:15,039 --> 01:02:19,359
it's like 50k or something like that

1828
01:02:16,880 --> 01:02:21,440
right 35k maybe eta i can't remember but

1829
01:02:19,359 --> 01:02:22,319
you can do it so there's really no worry

1830
01:02:21,440 --> 01:02:23,599
there

1831
01:02:22,319 --> 01:02:25,520
except of course unless you don't have

1832
01:02:23,599 --> 01:02:27,359
the body or something like that and even

1833
01:02:25,520 --> 01:02:29,119
then there's ways around that so what's

1834
01:02:27,359 --> 01:02:31,280
the point in killing people well the

1835
01:02:29,119 --> 01:02:33,599
point is it's still really unpleasant to

1836
01:02:31,280 --> 01:02:35,680
be killed it's still a really dominating

1837
01:02:33,599 --> 01:02:38,160
thing to be able to to just

1838
01:02:35,680 --> 01:02:40,400
assassinate someone it's the ultimate

1839
01:02:38,160 --> 01:02:42,799
putting uh bullying and putting somebody

1840
01:02:40,400 --> 01:02:44,160
in their place within that setting so

1841
01:02:42,799 --> 01:02:46,079
even then in a game where i've

1842
01:02:44,160 --> 01:02:47,359
completely gone yeah well no being dying

1843
01:02:46,079 --> 01:02:49,119
really almost doesn't matter at this

1844
01:02:47,359 --> 01:02:52,000
stage there's other ways of upping those

1845
01:02:49,119 --> 01:02:53,839
stakes and even even when death is not

1846
01:02:52,000 --> 01:02:55,440
an option

1847
01:02:53,839 --> 01:02:57,039
because you can sort it out down the

1848
01:02:55,440 --> 01:02:59,039
local clinic

1849
01:02:57,039 --> 01:03:00,480
there's still good reasons not to die

1850
01:02:59,039 --> 01:03:01,920
aside from anything else you're losing

1851
01:03:00,480 --> 01:03:03,520
time

1852
01:03:01,920 --> 01:03:05,119
yes exactly and i didn't see them

1853
01:03:03,520 --> 01:03:08,400
resurrection as well that hey it's only

1854
01:03:05,119 --> 01:03:10,160
available to clerics and baths curiously

1855
01:03:08,400 --> 01:03:12,799
enough who don't have access to

1856
01:03:10,160 --> 01:03:14,960
reincarnate or true resurrection it's a

1857
01:03:12,799 --> 01:03:16,880
bar to just sit in the middle with like

1858
01:03:14,960 --> 01:03:18,559
i could do a bit of reviving there yeah

1859
01:03:16,880 --> 01:03:20,640
which actually kind of makes narrative

1860
01:03:18,559 --> 01:03:23,440
sense i can kind of get behind that can

1861
01:03:20,640 --> 01:03:25,200
you revive me yeah kind of

1862
01:03:23,440 --> 01:03:27,200
bit

1863
01:03:25,200 --> 01:03:30,559
but also that the person that casts it

1864
01:03:27,200 --> 01:03:31,760
can't cast spells until uh if you're

1865
01:03:30,559 --> 01:03:33,039
trying to revive someone who's been dead

1866
01:03:31,760 --> 01:03:35,359
longer than a year

1867
01:03:33,039 --> 01:03:36,960
they can't cast spells

1868
01:03:35,359 --> 01:03:38,480
until they have a long rest and have

1869
01:03:36,960 --> 01:03:40,240
also a disadvantage on they have a level

1870
01:03:38,480 --> 01:03:41,520
of exhaustion and can't cast spells

1871
01:03:40,240 --> 01:03:44,559
until they have a long rest there's like

1872
01:03:41,520 --> 01:03:47,280
two the caster and the the person's cast

1873
01:03:44,559 --> 01:03:49,280
on kind of [ __ ] for quite some time

1874
01:03:47,280 --> 01:03:51,280
for just which one resurrection was that

1875
01:03:49,280 --> 01:03:52,799
normal resurrection resurrection yeah

1876
01:03:51,280 --> 01:03:54,480
regular resurrection which is which is

1877
01:03:52,799 --> 01:03:56,480
interesting and good and like a i guess

1878
01:03:54,480 --> 01:03:59,520
a good way to not punish but to

1879
01:03:56,480 --> 01:04:01,920
reinforce that idea of yeah dying sucks

1880
01:03:59,520 --> 01:04:04,000
like even if it's

1881
01:04:01,920 --> 01:04:06,400
you know the higher the characters get

1882
01:04:04,000 --> 01:04:08,160
it still sucks to die yeah and that's

1883
01:04:06,400 --> 01:04:10,079
something i want to try and reinforce

1884
01:04:08,160 --> 01:04:12,000
more in my players of

1885
01:04:10,079 --> 01:04:13,200
yeah okay you've got a cleric you can

1886
01:04:12,000 --> 01:04:14,559
just snap his fingers and you'll jump

1887
01:04:13,200 --> 01:04:15,920
back up and you've got people who can

1888
01:04:14,559 --> 01:04:18,319
just healing word you from across the

1889
01:04:15,920 --> 01:04:19,839
room and you jump back up but

1890
01:04:18,319 --> 01:04:21,440
that sucks

1891
01:04:19,839 --> 01:04:22,720
no one wants to die

1892
01:04:21,440 --> 01:04:24,480
even if

1893
01:04:22,720 --> 01:04:27,280
you know you can get back up which is

1894
01:04:24,480 --> 01:04:29,920
why abilities like

1895
01:04:27,280 --> 01:04:31,280
which is why it's like zealot barbs get

1896
01:04:29,920 --> 01:04:33,520
of just

1897
01:04:31,280 --> 01:04:35,039
relentless endurance and relentless rage

1898
01:04:33,520 --> 01:04:37,359
of just staying up

1899
01:04:35,039 --> 01:04:38,720
and like captain america can do this all

1900
01:04:37,359 --> 01:04:41,119
day

1901
01:04:38,720 --> 01:04:42,720
crazy cool because they're like

1902
01:04:41,119 --> 01:04:44,559
i am scared of death but i've got stuff

1903
01:04:42,720 --> 01:04:46,240
in there that stops that happening yeah

1904
01:04:44,559 --> 01:04:48,240
which is implies that it's important

1905
01:04:46,240 --> 01:04:50,160
that you stop that happening yeah no

1906
01:04:48,240 --> 01:04:52,160
absolutely and it's it's this thing that

1907
01:04:50,160 --> 01:04:53,920
has a question i've seen asked a couple

1908
01:04:52,160 --> 01:04:55,359
of times recently which is that what is

1909
01:04:53,920 --> 01:04:56,799
the point of

1910
01:04:55,359 --> 01:04:59,119
how do you make death scary in a world

1911
01:04:56,799 --> 01:05:00,480
where death isn't necessarily scary

1912
01:04:59,119 --> 01:05:02,240
and like i say

1913
01:05:00,480 --> 01:05:04,400
players do take it as an insult because

1914
01:05:02,240 --> 01:05:06,400
it means you miss turns anyway and even

1915
01:05:04,400 --> 01:05:09,200
if nothing else you missing a turn is

1916
01:05:06,400 --> 01:05:11,760
not fun so even being dead for a turn is

1917
01:05:09,200 --> 01:05:15,359
still sucks yes and players hate that

1918
01:05:11,760 --> 01:05:17,839
yeah and then narratively if like

1919
01:05:15,359 --> 01:05:20,720
you've got the dude laughing about it

1920
01:05:17,839 --> 01:05:23,200
that's just done it and just rub as much

1921
01:05:20,720 --> 01:05:25,280
salt into that wound as possible

1922
01:05:23,200 --> 01:05:28,400
and this is where you could we can rely

1923
01:05:25,280 --> 01:05:30,640
on a nate smugness dance oh yeah oh for

1924
01:05:28,400 --> 01:05:32,000
sure because then brimming no it doesn't

1925
01:05:30,640 --> 01:05:33,920
doesn't matter even if there was no

1926
01:05:32,000 --> 01:05:35,039
mechanical even doesn't cost half the

1927
01:05:33,920 --> 01:05:36,720
diamonds

1928
01:05:35,039 --> 01:05:38,240
they still don't want you laughing at

1929
01:05:36,720 --> 01:05:39,760
them

1930
01:05:38,240 --> 01:05:42,319
which is i appreciate not necessarily

1931
01:05:39,760 --> 01:05:44,000
we're gonna fly every single table but

1932
01:05:42,319 --> 01:05:45,599
it's not me it's a minotaur who's

1933
01:05:44,000 --> 01:05:46,880
grinding his hoof in the back of your

1934
01:05:45,599 --> 01:05:49,680
dead head

1935
01:05:46,880 --> 01:05:51,520
yeah exactly yeah and i do again i do

1936
01:05:49,680 --> 01:05:53,119
really lean into those

1937
01:05:51,520 --> 01:05:55,200
when it makes sense when it's not like a

1938
01:05:53,119 --> 01:05:56,480
mindless undead abomination that doesn't

1939
01:05:55,200 --> 01:05:57,920
care yeah just killing them for the sake

1940
01:05:56,480 --> 01:06:00,160
of killing when there is kind of a

1941
01:05:57,920 --> 01:06:02,720
conscious sentient killer i do try and

1942
01:06:00,160 --> 01:06:05,280
make a deal of them being vindictive

1943
01:06:02,720 --> 01:06:07,520
about it and being like ah

1944
01:06:05,280 --> 01:06:10,799
gutted

1945
01:06:07,520 --> 01:06:12,720
they my players are likely to be soon

1946
01:06:10,799 --> 01:06:15,440
coming up against a

1947
01:06:12,720 --> 01:06:16,880
green dragon in one form or another i'm

1948
01:06:15,440 --> 01:06:19,200
trying to pick my words carefully and

1949
01:06:16,880 --> 01:06:21,680
all i want to say is i'm very much

1950
01:06:19,200 --> 01:06:24,640
looking forward to being a

1951
01:06:21,680 --> 01:06:26,480
smug conniving powerful bastard

1952
01:06:24,640 --> 01:06:29,200
that's my wish for filming

1953
01:06:26,480 --> 01:06:30,319
absolutely man um i have to say running

1954
01:06:29,200 --> 01:06:32,799
like

1955
01:06:30,319 --> 01:06:34,079
running both ulyssarin and an ability

1956
01:06:32,799 --> 01:06:36,640
are

1957
01:06:34,079 --> 01:06:38,799
wonderful for being hot and now i'm

1958
01:06:36,640 --> 01:06:40,559
running devils which is even better for

1959
01:06:38,799 --> 01:06:41,839
being a horrible smug bastard you can't

1960
01:06:40,559 --> 01:06:44,480
imagine the amount of fun you could have

1961
01:06:41,839 --> 01:06:46,799
being a devil with that stuff an amnesia

1962
01:06:44,480 --> 01:06:49,760
oh my days is great

1963
01:06:46,799 --> 01:06:51,280
good evening is there anything we can

1964
01:06:49,760 --> 01:06:55,359
get you

1965
01:06:51,280 --> 01:06:55,359
we'll be seeing you soon anyway

1966
01:06:56,880 --> 01:07:03,520
it says lawful good on that sheet we

1967
01:06:59,440 --> 01:07:03,520
know otherwise don't we sir

1968
01:07:05,440 --> 01:07:08,400
yeah yeah

1969
01:07:07,200 --> 01:07:10,079
yeah i'm just really looking forward to

1970
01:07:08,400 --> 01:07:12,640
that encounter not only for me to be a

1971
01:07:10,079 --> 01:07:16,400
bellend but also because

1972
01:07:12,640 --> 01:07:19,520
the green dragon knows stuff and can do

1973
01:07:16,400 --> 01:07:22,480
stuff that again should reinforce that

1974
01:07:19,520 --> 01:07:23,839
fear of like okay yeah we might have

1975
01:07:22,480 --> 01:07:26,400
just been killing

1976
01:07:23,839 --> 01:07:28,720
kobolds quite handily

1977
01:07:26,400 --> 01:07:31,599
for the last three or four sessions but

1978
01:07:28,720 --> 01:07:33,839
this thing that we're gonna see now

1979
01:07:31,599 --> 01:07:35,200
might see kobolds as nothing more than

1980
01:07:33,839 --> 01:07:37,359
ants

1981
01:07:35,200 --> 01:07:38,559
so you've just killed a bunch of ants

1982
01:07:37,359 --> 01:07:41,200
well done

1983
01:07:38,559 --> 01:07:43,280
europe pest control congratulations but

1984
01:07:41,200 --> 01:07:45,200
to him you're like yeah

1985
01:07:43,280 --> 01:07:46,880
you know you're one step above ants

1986
01:07:45,200 --> 01:07:49,200
you're i don't know i don't even know

1987
01:07:46,880 --> 01:07:51,760
you're an annie yeah great i could

1988
01:07:49,200 --> 01:07:53,280
danlow could fight an annie yeah

1989
01:07:51,760 --> 01:07:56,680
might actually be more difficult than

1990
01:07:53,280 --> 01:07:56,680
you think man

1991
01:08:01,920 --> 01:08:05,760
having struggled against an anteater

1992
01:08:03,680 --> 01:08:08,079
with a door i can tell you they're quite

1993
01:08:05,760 --> 01:08:08,079
strong

1994
01:08:08,160 --> 01:08:13,200
that's a story for another time

1995
01:08:10,400 --> 01:08:15,440
okay so now now i want a giant anteater

1996
01:08:13,200 --> 01:08:18,319
and i don't mean giant in the ten foot

1997
01:08:15,440 --> 01:08:21,600
combat space giant i mean like to rask

1998
01:08:18,319 --> 01:08:22,839
giant anteater to be a big bad guy

1999
01:08:21,600 --> 01:08:26,000
i mean

2000
01:08:22,839 --> 01:08:28,799
yeah stating that would be terrifying

2001
01:08:26,000 --> 01:08:30,960
the other body strength alone man i just

2002
01:08:28,799 --> 01:08:32,799
i just got this cool thought of them

2003
01:08:30,960 --> 01:08:34,640
kind of stepping out of their door in if

2004
01:08:32,799 --> 01:08:36,799
they're in a city they step out of their

2005
01:08:34,640 --> 01:08:38,880
hotel door and there's just this pink

2006
01:08:36,799 --> 01:08:42,060
fleshy thing like wriggling through the

2007
01:08:38,880 --> 01:08:44,799
streets and like oh what's this

2008
01:08:42,060 --> 01:08:46,960
[Laughter]

2009
01:08:44,799 --> 01:08:49,199
just rummaging its tongue throughout the

2010
01:08:46,960 --> 01:08:51,359
streets just people getting stuck to it

2011
01:08:49,199 --> 01:08:53,279
it's been dragged along i'm sorry i do

2012
01:08:51,359 --> 01:08:55,120
know exactly what you mean i can imagine

2013
01:08:53,279 --> 01:08:56,159
it incredibly well but it's taking me

2014
01:08:55,120 --> 01:09:00,080
back to some

2015
01:08:56,159 --> 01:09:00,080
dodgy anime i watched years ago

2016
01:09:01,759 --> 01:09:06,560
all right on that note um

2017
01:09:04,159 --> 01:09:08,560
is there anything else you you had that

2018
01:09:06,560 --> 01:09:10,319
you wanted to talk about mistakes

2019
01:09:08,560 --> 01:09:13,520
not a lot of particularly no i think we

2020
01:09:10,319 --> 01:09:15,040
covered a lot there man like the

2021
01:09:13,520 --> 01:09:17,759
i suppose i haven't particularly helpful

2022
01:09:15,040 --> 01:09:19,759
on mechanical mistakes very much like

2023
01:09:17,759 --> 01:09:22,159
when stuff actually does just go wrong

2024
01:09:19,759 --> 01:09:23,759
and how comfortable because i think

2025
01:09:22,159 --> 01:09:26,640
being comfortable with

2026
01:09:23,759 --> 01:09:28,719
fudging dice rolls in or ruling in in

2027
01:09:26,640 --> 01:09:30,400
favor of your players

2028
01:09:28,719 --> 01:09:33,679
in order to

2029
01:09:30,400 --> 01:09:35,120
make up for mistakes that they've made

2030
01:09:33,679 --> 01:09:37,440
provided you can do that without

2031
01:09:35,120 --> 01:09:40,159
compromising the narrative i think there

2032
01:09:37,440 --> 01:09:42,000
lies pretty much a lot of your ways to

2033
01:09:40,159 --> 01:09:45,040
deal or to change mistakes into

2034
01:09:42,000 --> 01:09:48,000
opportunities is within that ability to

2035
01:09:45,040 --> 01:09:49,600
have a fluid narrative and to respond to

2036
01:09:48,000 --> 01:09:51,520
your players

2037
01:09:49,600 --> 01:09:54,159
positive and negative and not be afraid

2038
01:09:51,520 --> 01:09:56,560
to when stuff hits the fan make the [ __ ]

2039
01:09:54,159 --> 01:09:58,560
down [ __ ] creep pretty deep yeah yeah

2040
01:09:56,560 --> 01:10:00,880
and that that's where the expertise

2041
01:09:58,560 --> 01:10:02,880
comes from i think i'm not saying i am

2042
01:10:00,880 --> 01:10:05,280
but i think we know enough to identify

2043
01:10:02,880 --> 01:10:06,880
that that is where the line of

2044
01:10:05,280 --> 01:10:07,840
in the start of adventure and you just

2045
01:10:06,880 --> 01:10:10,080
you don't know because you know what

2046
01:10:07,840 --> 01:10:11,520
you're doing it's the first time and

2047
01:10:10,080 --> 01:10:13,040
little d do you know that that encounter

2048
01:10:11,520 --> 01:10:15,360
that wizards have put in front of you is

2049
01:10:13,040 --> 01:10:17,679
a tpkr and you don't know any better and

2050
01:10:15,360 --> 01:10:19,360
you just do it and then oh it kind of

2051
01:10:17,679 --> 01:10:21,040
sucks and no one's there but knowing

2052
01:10:19,360 --> 01:10:23,120
where to be like no hang on let me let

2053
01:10:21,040 --> 01:10:24,400
me just rein that in a little bit and it

2054
01:10:23,120 --> 01:10:26,080
still makes sense and it's still

2055
01:10:24,400 --> 01:10:28,800
cohesive but

2056
01:10:26,080 --> 01:10:30,239
it's better fun for everybody is and

2057
01:10:28,800 --> 01:10:31,920
drawing it right back to the beginning

2058
01:10:30,239 --> 01:10:34,960
if you think you have completely screwed

2059
01:10:31,920 --> 01:10:36,640
something up in an unfair way provided

2060
01:10:34,960 --> 01:10:38,719
fairness is done and perceived to be

2061
01:10:36,640 --> 01:10:40,960
done as well provided people don't feel

2062
01:10:38,719 --> 01:10:43,360
too victimized because you've got

2063
01:10:40,960 --> 01:10:45,199
consistency there if you have really

2064
01:10:43,360 --> 01:10:47,360
genuinely screwed everything up and you

2065
01:10:45,199 --> 01:10:49,280
can't see your way out of it and

2066
01:10:47,360 --> 01:10:50,320
there's some massive error that you've

2067
01:10:49,280 --> 01:10:51,840
made

2068
01:10:50,320 --> 01:10:52,719
then bringing right back to the

2069
01:10:51,840 --> 01:10:55,280
beginning

2070
01:10:52,719 --> 01:10:56,480
swearing loads and apologizing a lot

2071
01:10:55,280 --> 01:10:57,760
like

2072
01:10:56,480 --> 01:10:59,440
there are some points where you just go

2073
01:10:57,760 --> 01:11:00,800
[ __ ] yeah no i really messed up i didn't

2074
01:10:59,440 --> 01:11:03,920
mean that to happen sorry that's not

2075
01:11:00,800 --> 01:11:05,040
what i meant at all my bad yeah whatever

2076
01:11:03,920 --> 01:11:06,560
and then you just gotta trust your but

2077
01:11:05,040 --> 01:11:07,679
probably you're not doing that every two

2078
01:11:06,560 --> 01:11:09,520
weeks

2079
01:11:07,679 --> 01:11:11,520
people can be quite forgiving provided

2080
01:11:09,520 --> 01:11:13,679
you're willing to be a little bit a

2081
01:11:11,520 --> 01:11:16,400
little bit of give and take there and i

2082
01:11:13,679 --> 01:11:19,120
think you're listening to him as well

2083
01:11:16,400 --> 01:11:22,480
yeah yeah give and take him to er is

2084
01:11:19,120 --> 01:11:24,430
human exactly that's just life so

2085
01:11:22,480 --> 01:11:31,860
not just

2086
01:11:24,430 --> 01:11:31,860
[Laughter]

2087
01:11:31,920 --> 01:11:37,520
boom right nice to bask in my glory

2088
01:11:34,719 --> 01:11:38,480
after you saying i couldn't find any uh

2089
01:11:37,520 --> 01:11:41,840
glory

2090
01:11:38,480 --> 01:11:41,840
to bask in my glory

2091
01:11:42,800 --> 01:11:47,280
i could find anna yeah and anyway so i

2092
01:11:46,000 --> 01:11:48,159
think that pretty much brings us to the

2093
01:11:47,280 --> 01:11:51,920
end

2094
01:11:48,159 --> 01:11:51,920
on that proclamation of strength

2095
01:11:52,560 --> 01:12:03,830
um

2096
01:11:54,250 --> 01:12:03,830
[Laughter]

2097
01:12:06,400 --> 01:12:11,040
i can't bear to think of the the fluff

2098
01:12:09,280 --> 01:12:12,190
text for the tongue attacks that

2099
01:12:11,040 --> 01:12:16,080
annihila is going to get

2100
01:12:12,190 --> 01:12:17,360
[Laughter]

2101
01:12:16,080 --> 01:12:19,360
all right

2102
01:12:17,360 --> 01:12:21,600
so we should we shall we should put a

2103
01:12:19,360 --> 01:12:24,080
pin in it there um thank you very very

2104
01:12:21,600 --> 01:12:25,040
very much for coming on jamie and uh

2105
01:12:24,080 --> 01:12:27,280
thank you for having me thank you

2106
01:12:25,040 --> 01:12:29,679
everyone listening for uh

2107
01:12:27,280 --> 01:12:31,199
listening to this crazy babble of death

2108
01:12:29,679 --> 01:12:33,760
and anteaters

2109
01:12:31,199 --> 01:12:36,800
is maybe the the subtitle of this

2110
01:12:33,760 --> 01:12:38,560
episode um

2111
01:12:36,800 --> 01:12:41,520
if anyone has any uh thoughts or

2112
01:12:38,560 --> 01:12:44,239
comments please tweet me at download

2113
01:12:41,520 --> 01:12:46,540
underscore dnd otherwise

2114
01:12:44,239 --> 01:12:51,729
good night take care

2115
01:12:46,540 --> 01:12:51,729
[Music]