Integrity
CW: Slavery
I'm joined by Ben, Ewan, and Luke from the Boys from the Baltic Star Traveller stream to discuss some of the many different definitions of integrity in TTRPGs. Nothing is off the table as we share tips on building memorable heroes and villains with strong identities in logically consistent settings, along with the meta-topic of how to stay true to oneself in the competitive and ever changing content creation market. Apologies for the technical difficulties in this one, leaving us with just Ben!
- 03:30 - Being Honest with the Game
- 17:52 - The Nature of Evil & The Villainy Scale
- 40:39 - Logical Internal Consistency
- 52:19 - Staying True to Yourself
RPGaming Faversham 2023
https://www.eventbrite.com/e/rpgaming-faversham-2023-tickets-472241295427
Find The Boys on:
- Twitch: https://www.twitch.tv/boysfromthebalticstar
- Twitter: https://twitter.com/BoysBaltic
- YouTube: https://www.youtube.com/@boysfromthebalticstar1656
Find Thinking Critically online:
- Website: https://www.thinkingcritically.co.uk
- Socials: @ThinkCritDnD
- Dungeons, Dice, & Dudes: https://linktr.ee/DDandD
References:
- 'Fudging' episode of Thinking Critically
Patrons:
- Tabletop Journeys @ttjourneys: https://ttjourneys.com/
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
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welcome thinkers to season 4 episode 20
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of thinking critically a DND discussion
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as usual
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this is a video podcast now so check us
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out on Spotify or on YouTube to see my
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quote unquote Studio
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couple of important dates for your
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Diaries
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firstly thinking critically will be at
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the RPG gaming in faversham on the 18th
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and 19th date TBC but come down to a
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lovely part of the UK The Garden of
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England and come see uh and be on the
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show as well
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the following week on Friday the 24th of
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March will be my 12 hour charity stream
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second year in a row really got some big
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targets got lots of fun stuff lined up
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lots of good games lots of good
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challenges and forfeits and all sorts of
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other painful things for me so if you
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want to see me play a bunch of games all
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for a great cause children's hospice
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charity in the UK I'd love to see you
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come and pop down to the stream Twitter
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TV slash
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think crit DND as with all my socials
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and finally obviously it'll be remiss of
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me not to mention dungeons Dyson dudes
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if you're listening to this the day it
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drops go and check out our new episode
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on
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ddnd pod don't use Dyson dudes podcast
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and also just dropped on the same day
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and it is a hello like I I was smiling
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today at the snippet we posted on
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Instagram and it was hilarious so please
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go check it out a lot of laughs lots of
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fun and yeah swell time with my mates
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so go and check that out otherwise
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let's go on with the show
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and today I'm joined by Ben Ewan and
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Luke from the Baltic star thank you ever
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so much for joining us today guys can
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you tell us a little bit about
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yourselves
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thank you very much for having us we are
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the boys from the Baltic star we're
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three guys that all live in the same
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town together and uh we used to play all
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around the table together until we
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decided to go online and we've lost that
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that closeness and now all we ever do is
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look at each other through a screen
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sadly uh my name's Luke
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um I'm there hello
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um I'm one of the three of us and I get
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to play like twice a week with uh two
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wonderful people which are you and and
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uh Ben and normally
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um on our streams I'd give a big
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ridiculous introduction but people
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listening and watching that know us and
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they let us get away with a lot so first
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and I feel we need to earn the respect
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of your of your listeners before we do
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such a thing so all I'll say is Ben is a
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fantastic traveler GM Ewan is a
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magnificent man with a beautiful
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mustache and almost as beautiful as
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yours actually and it's a pleasure for
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all three of us
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it's my pleasure to have you and none of
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them had to interrupt you so I think
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that's a success right I was tempted at
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one point but no I held back
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awesome well it's it is indeed my
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pleasure to have you on the show I mean
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you talk about earning your perspective
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my guess it's you're talking to me right
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there's not a high bar to
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hit so no that's fine although it's a
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very good segue onto today's topic which
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is integrity so what does that mean to
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you guys in the DND and wider TT RPG
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framework
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well I should point out um in in all
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fairness we don't play D D on stream or
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we haven't done I should say it's not
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that we wouldn't it's just that we've
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never we've never done so we have played
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a little bit of d d back in the long ago
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before we um before we streamed and
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I started out with DND
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you know really when when these things
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were carved on Stone tablets and and you
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had to
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um
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you know use Papyrus to mark your hit
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point
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um so but but that that's a that's a
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long time ago but we do play a lot of
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different ttrpgs we started out as a
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group playing traveler and we've played
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a couple of different versions of that
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but we've played all sorts of weird ones
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and I was thinking about when you when
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he said Integrity I was thinking about
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the fact that Travelers like a skill
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based system so I don't think there's a
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skill for integrity so none of us have
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like plus ones or minus ones or anything
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in it um
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which is weird in a skill based system
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if you if you find something that
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doesn't have a skill you're kind of
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racking your brains it happens to me all
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the time it actually happened last night
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we don't have a skill for that I have no
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idea what to do here
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yeah I suppose
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for me
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um
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Integrity in ttrpg terms is about
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playing the character that you're
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playing or representing as a as a GM
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with some some honesty to the character
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themselves
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and of course being honest with dice
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rolls and things like that you
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I'm not a believer in in fudging dice
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rolls if they go bad they go bad that's
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life right that is my my first
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notes for today's topic was Integrity
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synonym of honesty hyphen fudging that
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was the first thing when it came to
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honesty I was like fudging dice so
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that's I think that's a really great one
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because obviously it goes around and
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around and the The Social Network ttrpg
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discourse every six weeks or so is the
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fudging dice topic so how do the other
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guys feel on that then Ben's made his
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he's put his his Banner in the ground
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honestly we'd rather fail a role because
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a lot of the time it's a lot more
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interesting anyway
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so I think there's a lot of trust that
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we don't necessarily need to be afraid
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of failing a rule
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it's just
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a thing that happens and it takes
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yeah yeah yeah but Ben is very good at
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helping us fail forwards I feel
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um
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I think last night you kept failing
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rolls
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and it got good
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yeah failing doesn't have to mean
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catastrophe it can mean you know a
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setback rather than disaster
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so I've got these um
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sorry I've got these dice that um they
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always mock me for
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um talking about integrity rolling
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though so I've got these dice that seem
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took that I'm never getting them tested
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because they seem to roll they're really
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cheap guys and they roll High a lot
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which in traveler is excellent and um
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so sometimes I feel like anyone watching
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the stream might be like oh is he is he
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really doing it and I always have to say
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no these are actually my dice so for
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other games but to give them a chance
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when I'm dming I'll use other dice that
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well that tend to roll lower I don't
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know why you know how everyone has that
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feel with their dice it's all in the
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mind I think most of the time but you
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know it's the whole um calling them off
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forming them up putting them in a tub
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changing your device and that but um
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yeah because it's a game where dice is
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so Central to it you know any role play
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game really
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um that concept of the fudge is there
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damn much cheating really involved you
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know at times I think it's it's a
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central point really
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it's a weird thing to do though I think
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because there's no winner in a ttrpg so
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you're not cheating anybody else you're
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just cheating yourself
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um yeah that is it's nice to see that
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obviously all of you on the same page
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which is good because often you have
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players and tables who are uh opposed in
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their view on fudging yeah in fact I'm
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one of my tables that I'm a player in
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I would say we disagree on the
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fundamental nature from it from a Dean's
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perspective uh the theme of that game is
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I want to say a slave to the story
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because it has negative connotations but
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it's very dedicated to there being a
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very strong fulfilling Arc and narrative
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and one fatal crit at level one is gonna
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completely derail that so he's very much
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like nope we should I'd rather we will
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have fun and enjoy the story together
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and I'm like yeah but dying at level one
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is the fun for me
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well actually when you talk about
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character death there is it's not a
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fudge uh but there is one thing I do for
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our campaign
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but it's if you like pre-agreed and
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understood
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um I have this
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thing I've done since I was at school if
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you're dealing with a single Adventure
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where where characters are
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interchangeable it's not a problem
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with a campaign I usually effectively
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give somebody
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one
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get out of jail free if the if the role
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would kill them and in a game like
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traveler it's very deadly a character
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can die on a single roll of a die
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there's enough there's no sense of
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Resurrection or anything like that so if
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it goes wrong then you can die
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immediately and instantly and often
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without even having a chance to react so
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with traveler and any game like that
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where it really can come down to just
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one role
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no death saves no resurrections nothing
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you
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um I think you do have to allow them one
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chance to turn that into an unfortunate
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setback without instant death
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but I only ever allow the one
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and we've only hit it I think once
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haven't we in our entire campaign uh one
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of Luke's characters uh Soraya very
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nearly got eaten by an enormous shark
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and the the role went in and effectively
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I I allowed her one chance to haul
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herself out of the water and onto the
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boat which she made but if she hadn't
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that would have been it I think you
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always say that if it was an NPC that
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would have been it
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but they're they're not the
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00:09:56,839 --> 00:10:01,800
they're not the main focus of the story
259
00:09:59,640 --> 00:10:03,959
are they really you know NPCs come and
260
00:10:01,800 --> 00:10:05,339
go and exactly they're not driving the
261
00:10:03,959 --> 00:10:07,500
story
262
00:10:05,339 --> 00:10:09,060
I think it's hard when we when you start
263
00:10:07,500 --> 00:10:11,339
streaming campaigns and that there's
264
00:10:09,060 --> 00:10:14,220
pressure people are watching for an
265
00:10:11,339 --> 00:10:16,380
ongoing story with people we we do play
266
00:10:14,220 --> 00:10:17,880
a little bit differently now that we
267
00:10:16,380 --> 00:10:19,920
stream but I don't think it's actually
268
00:10:17,880 --> 00:10:21,720
changed the tone of what we do or how we
269
00:10:19,920 --> 00:10:24,360
do it it's just made us a little bit
270
00:10:21,720 --> 00:10:26,519
more focused because we used to sort of
271
00:10:24,360 --> 00:10:28,380
without really thinking about it stop
272
00:10:26,519 --> 00:10:30,060
play altogether for 20 minutes and
273
00:10:28,380 --> 00:10:32,279
randomly talk about other things and
274
00:10:30,060 --> 00:10:34,160
then go back to the game and now now
275
00:10:32,279 --> 00:10:37,500
we're streaming we're a bit more
276
00:10:34,160 --> 00:10:39,660
directed towards what we're actually
277
00:10:37,500 --> 00:10:41,399
doing we don't do that so much
278
00:10:39,660 --> 00:10:43,620
I was just going to say that I think Ben
279
00:10:41,399 --> 00:10:47,519
Ben hit a key point
280
00:10:43,620 --> 00:10:49,800
quite quite early on that uh it's
281
00:10:47,519 --> 00:10:52,260
communication you know we've we've all
282
00:10:49,800 --> 00:10:54,060
agreed on this beforehand and as long as
283
00:10:52,260 --> 00:10:56,279
everybody communicates well
284
00:10:54,060 --> 00:10:58,320
and you're all on the same page then uh
285
00:10:56,279 --> 00:10:59,399
it solves a lot of issues
286
00:10:58,320 --> 00:11:00,300
because you know it's all about having
287
00:10:59,399 --> 00:11:02,100
fun
288
00:11:00,300 --> 00:11:04,380
so there's no right or wrong way to play
289
00:11:02,100 --> 00:11:06,540
right so if you all agreed that you you
290
00:11:04,380 --> 00:11:08,279
are okay with the odd fudge of a dice
291
00:11:06,540 --> 00:11:10,200
that that's perfectly fine
292
00:11:08,279 --> 00:11:12,120
trying to look through my my back
293
00:11:10,200 --> 00:11:14,760
catalog of episodes to see if I've got
294
00:11:12,120 --> 00:11:16,980
one on communication as the title and I
295
00:11:14,760 --> 00:11:17,760
I'm now ashamed to say I don't think I
296
00:11:16,980 --> 00:11:19,620
do
297
00:11:17,760 --> 00:11:23,339
well there you go we've helped you out
298
00:11:19,620 --> 00:11:25,019
the next time you have uh or or I'm
299
00:11:23,339 --> 00:11:26,640
forgetting and somebody's very insulted
300
00:11:25,019 --> 00:11:29,600
now uh that I've forgotten their episode
301
00:11:26,640 --> 00:11:29,600
but either way
302
00:11:30,420 --> 00:11:34,500
one thing I wanted to say on that note
303
00:11:32,339 --> 00:11:36,480
is because you were talking about how in
304
00:11:34,500 --> 00:11:39,000
traveler like it's
305
00:11:36,480 --> 00:11:41,279
apparently a lot more can be a lot more
306
00:11:39,000 --> 00:11:43,680
lethal in terms of the you know one roll
307
00:11:41,279 --> 00:11:45,480
of the dice can do it and obviously my
308
00:11:43,680 --> 00:11:48,000
experience in DND is
309
00:11:45,480 --> 00:11:51,420
typically you know you've got maybe like
310
00:11:48,000 --> 00:11:54,420
two saves or two rolls before you're
311
00:11:51,420 --> 00:11:56,579
potentially there or maybe even
312
00:11:54,420 --> 00:11:59,100
at lower levels three four five maybe
313
00:11:56,579 --> 00:12:01,740
before you die die die for good so it's
314
00:11:59,100 --> 00:12:04,200
interesting there how the mechanics of
315
00:12:01,740 --> 00:12:05,579
the system will drive
316
00:12:04,200 --> 00:12:07,140
like this is a different way of
317
00:12:05,579 --> 00:12:09,300
approaching fudging dice like this weird
318
00:12:07,140 --> 00:12:11,040
meta discussion is driven that you know
319
00:12:09,300 --> 00:12:12,600
your your viewpoint on it is driven from
320
00:12:11,040 --> 00:12:13,860
the systems that you're playing it's
321
00:12:12,600 --> 00:12:15,180
that's I've not really thought about it
322
00:12:13,860 --> 00:12:16,380
you know maybe that's closed-minded of
323
00:12:15,180 --> 00:12:18,899
me but it's quite an interesting take on
324
00:12:16,380 --> 00:12:20,700
that direction of
325
00:12:18,899 --> 00:12:22,440
I approach that topic differently
326
00:12:20,700 --> 00:12:24,060
because of the games we play it's quite
327
00:12:22,440 --> 00:12:26,459
an interesting uh
328
00:12:24,060 --> 00:12:27,959
point of discussion there I think it's a
329
00:12:26,459 --> 00:12:30,120
fair point actually
330
00:12:27,959 --> 00:12:32,820
um if you if you're playing a system
331
00:12:30,120 --> 00:12:36,240
which has supernatural abilities to save
332
00:12:32,820 --> 00:12:37,800
lives and restore them and
333
00:12:36,240 --> 00:12:40,019
something like DND where you do have
334
00:12:37,800 --> 00:12:41,339
potentially death saves and you know the
335
00:12:40,019 --> 00:12:43,380
chance to get yourself out of it and
336
00:12:41,339 --> 00:12:46,560
someone can come along even when you're
337
00:12:43,380 --> 00:12:48,660
kind of technically dead and just apply
338
00:12:46,560 --> 00:12:49,980
a relatively simple process to get you
339
00:12:48,660 --> 00:12:53,339
back on your feet
340
00:12:49,980 --> 00:12:57,959
even if weak still back on your feet
341
00:12:53,339 --> 00:13:00,959
um that that becomes a much
342
00:12:57,959 --> 00:13:02,820
a much easier thing to say no fudging
343
00:13:00,959 --> 00:13:05,100
we're going to play it completely by the
344
00:13:02,820 --> 00:13:07,200
rules because the rules
345
00:13:05,100 --> 00:13:09,600
um they support that
346
00:13:07,200 --> 00:13:10,980
they support that degree of that degree
347
00:13:09,600 --> 00:13:12,839
of flexibility
348
00:13:10,980 --> 00:13:16,019
traveler is
349
00:13:12,839 --> 00:13:17,820
very different it's it's a science
350
00:13:16,019 --> 00:13:19,680
fiction game so if you get hit by a
351
00:13:17,820 --> 00:13:21,660
powerful enough weapon and your armor
352
00:13:19,680 --> 00:13:23,040
isn't up to it then that's it you're
353
00:13:21,660 --> 00:13:25,980
annihilated
354
00:13:23,040 --> 00:13:27,480
and early on we actually lost this was
355
00:13:25,980 --> 00:13:29,880
before we started streaming when we were
356
00:13:27,480 --> 00:13:33,300
playing the campaign just us we lost an
357
00:13:29,880 --> 00:13:35,760
NPC and you could argue that he was lost
358
00:13:33,300 --> 00:13:38,940
to a a shot from a high power weapon but
359
00:13:35,760 --> 00:13:40,380
you could also argue he was lost because
360
00:13:38,940 --> 00:13:43,019
he died
361
00:13:40,380 --> 00:13:45,360
through a lousy healing role basically a
362
00:13:43,019 --> 00:13:46,440
lousy med check you never let me lift
363
00:13:45,360 --> 00:13:51,120
this down
364
00:13:46,440 --> 00:13:52,200
yeah so on on this med check
365
00:13:51,120 --> 00:13:54,540
um
366
00:13:52,200 --> 00:13:56,399
the the guys rolled a three and
367
00:13:54,540 --> 00:13:58,560
therefore did more harm to him while
368
00:13:56,399 --> 00:13:59,940
trying to save his life and stabilize
369
00:13:58,560 --> 00:14:01,920
him
370
00:13:59,940 --> 00:14:04,260
um but even if they had stabilized him
371
00:14:01,920 --> 00:14:06,060
he would have spent weeks and weeks
372
00:14:04,260 --> 00:14:08,399
recovering and getting his strength back
373
00:14:06,060 --> 00:14:10,200
because again it's based on a science
374
00:14:08,399 --> 00:14:13,620
fiction Universe which is supposed to be
375
00:14:10,200 --> 00:14:15,360
cold and hard and unfriendly we've all
376
00:14:13,620 --> 00:14:16,740
had I think every game must have had
377
00:14:15,360 --> 00:14:18,240
that moment where
378
00:14:16,740 --> 00:14:22,320
character goes to do like chest
379
00:14:18,240 --> 00:14:23,639
compressions and they like slip and you
380
00:14:22,320 --> 00:14:25,620
know punch them in the throat or
381
00:14:23,639 --> 00:14:27,300
something you know they roll low enough
382
00:14:25,620 --> 00:14:31,339
and that's that whoops I've made this
383
00:14:27,300 --> 00:14:31,339
terrible situation far worse
384
00:14:32,000 --> 00:14:38,820
so I I agree with with you guys in that
385
00:14:36,240 --> 00:14:40,740
I'm against it I have funnily enough an
386
00:14:38,820 --> 00:14:43,139
episode I do have a topic on is fudging
387
00:14:40,740 --> 00:14:45,180
uh which was talked about this in a lot
388
00:14:43,139 --> 00:14:46,800
more detail but that really I was
389
00:14:45,180 --> 00:14:48,420
already kind of it didn't sit well with
390
00:14:46,800 --> 00:14:50,040
me because of the Integrity side of
391
00:14:48,420 --> 00:14:54,920
things because of the like it feels
392
00:14:50,040 --> 00:14:57,779
dishonest to lie to my friends
393
00:14:54,920 --> 00:14:58,620
other than that having that episode and
394
00:14:57,779 --> 00:15:00,420
speaking to the guy on that episode
395
00:14:58,620 --> 00:15:03,000
really put it in plain view of like
396
00:15:00,420 --> 00:15:04,560
there are especially again with the DND
397
00:15:03,000 --> 00:15:06,420
focus in that one but there are systems
398
00:15:04,560 --> 00:15:09,120
in place or there are methodologies like
399
00:15:06,420 --> 00:15:12,480
fail forward that can soften the blow of
400
00:15:09,120 --> 00:15:15,000
those poor roles and as you said
401
00:15:12,480 --> 00:15:16,199
sometimes there's just no getting away
402
00:15:15,000 --> 00:15:19,860
from
403
00:15:16,199 --> 00:15:22,860
a series of of pool roles
404
00:15:19,860 --> 00:15:24,240
um I'm just spent at the time of
405
00:15:22,860 --> 00:15:25,680
recording recording in the evening I've
406
00:15:24,240 --> 00:15:27,779
just spent
407
00:15:25,680 --> 00:15:29,459
six seven hours playing a board game
408
00:15:27,779 --> 00:15:31,620
with my friends I'm like they had a half
409
00:15:29,459 --> 00:15:33,540
an hour cooldown to reset my brain and
410
00:15:31,620 --> 00:15:35,880
come out of that and that's all card
411
00:15:33,540 --> 00:15:38,940
based from modifiers rather than dice
412
00:15:35,880 --> 00:15:41,459
based we're playing Frost Haven and we
413
00:15:38,940 --> 00:15:43,620
had a bunch of allies and we actually
414
00:15:41,459 --> 00:15:45,899
failed the first time the first attempt
415
00:15:43,620 --> 00:15:47,880
at the scenario because the first bunch
416
00:15:45,899 --> 00:15:50,040
of card flips
417
00:15:47,880 --> 00:15:52,139
our allies just sat there sucking their
418
00:15:50,040 --> 00:15:53,880
thumbs doing nothing useful whatsoever
419
00:15:52,139 --> 00:15:55,079
leaving all the heavy lifting to us and
420
00:15:53,880 --> 00:15:57,120
we were like
421
00:15:55,079 --> 00:15:58,500
ah well they just got peppered by the
422
00:15:57,120 --> 00:16:00,959
archers on the back line of the enemies
423
00:15:58,500 --> 00:16:02,459
like pincushions and we just the
424
00:16:00,959 --> 00:16:04,620
scenario just fell apart
425
00:16:02,459 --> 00:16:06,720
so let's let's rewind the clock we'll
426
00:16:04,620 --> 00:16:08,940
start we'll start again and we played
427
00:16:06,720 --> 00:16:10,380
better made better choices but also our
428
00:16:08,940 --> 00:16:13,920
allies actually did something bloody
429
00:16:10,380 --> 00:16:15,959
useful which was I think thankfully it
430
00:16:13,920 --> 00:16:18,240
it allowed us to go and and finish the
431
00:16:15,959 --> 00:16:19,680
scenario successfully but that first one
432
00:16:18,240 --> 00:16:21,600
was just the first loss we've had in
433
00:16:19,680 --> 00:16:22,680
quite a long time and it's just like
434
00:16:21,600 --> 00:16:25,560
well
435
00:16:22,680 --> 00:16:26,760
we could have said well maybe they do
436
00:16:25,560 --> 00:16:29,279
something different on their turn or
437
00:16:26,760 --> 00:16:32,579
maybe they hear that that doing nothing
438
00:16:29,279 --> 00:16:35,040
turns into doing something useful but
439
00:16:32,579 --> 00:16:36,899
might as well not play the game if we're
440
00:16:35,040 --> 00:16:39,300
gonna do that at that point that's it
441
00:16:36,899 --> 00:16:41,940
and when you've succeeded it meant more
442
00:16:39,300 --> 00:16:43,800
afterwards right like that happens I've
443
00:16:41,940 --> 00:16:45,600
got a lot of ball games in my past as
444
00:16:43,800 --> 00:16:48,720
well so board games are a lot easier to
445
00:16:45,600 --> 00:16:52,019
reset in that regard I guess and so it's
446
00:16:48,720 --> 00:16:53,699
it's a really good way to learn about
447
00:16:52,019 --> 00:16:55,380
um playing properly I guess properly
448
00:16:53,699 --> 00:16:57,899
inverted commas you know fairly not
449
00:16:55,380 --> 00:16:59,759
fudging so and so on because there's a
450
00:16:57,899 --> 00:17:01,800
lot especially solo ball games I'll sit
451
00:16:59,759 --> 00:17:03,360
there and you're five minutes in and
452
00:17:01,800 --> 00:17:05,040
you're like oh
453
00:17:03,360 --> 00:17:07,319
there's nothing to do now and it's so
454
00:17:05,040 --> 00:17:09,780
easy to go oh what if instead of that
455
00:17:07,319 --> 00:17:11,579
three it was just a two and now I can
456
00:17:09,780 --> 00:17:12,839
carry on the game but then there's no
457
00:17:11,579 --> 00:17:15,000
sense of
458
00:17:12,839 --> 00:17:17,819
success there's no sense of yeah yeah
459
00:17:15,000 --> 00:17:19,740
you know which which you guys no doubt
460
00:17:17,819 --> 00:17:21,959
got when you played through again and
461
00:17:19,740 --> 00:17:23,179
you like you were taking it to the enemy
462
00:17:21,959 --> 00:17:26,339
a bit more you know
463
00:17:23,179 --> 00:17:27,360
yeah absolutely so I think we should
464
00:17:26,339 --> 00:17:29,520
probably move on because otherwise we
465
00:17:27,360 --> 00:17:31,440
could talk about that phages fudging
466
00:17:29,520 --> 00:17:34,520
Dice and I mean we've already probably
467
00:17:31,440 --> 00:17:37,580
alienated half my audience anyway
468
00:17:34,520 --> 00:17:39,900
done an episode apparently so indeed
469
00:17:37,580 --> 00:17:41,700
well you get you get to a point when
470
00:17:39,900 --> 00:17:45,840
you're going through your thesaurus
471
00:17:41,700 --> 00:17:47,640
there's a lot of overlapping but that
472
00:17:45,840 --> 00:17:49,020
the the good beauty is you get different
473
00:17:47,640 --> 00:17:50,820
perspectives from from those of
474
00:17:49,020 --> 00:17:52,740
different people from uh yeah those are
475
00:17:50,820 --> 00:17:54,960
different experiences so that's great
476
00:17:52,740 --> 00:17:56,940
one thing now you might have to educate
477
00:17:54,960 --> 00:17:59,700
me here and excuse Mega it's on on on
478
00:17:56,940 --> 00:18:01,980
Traveler but is it ostensibly it
479
00:17:59,700 --> 00:18:04,799
still a ttrpg right on the face of
480
00:18:01,980 --> 00:18:06,660
things right yes yes it is okay so
481
00:18:04,799 --> 00:18:09,059
there's there's still play characters
482
00:18:06,660 --> 00:18:12,720
who are working towards some goal maybe
483
00:18:09,059 --> 00:18:16,200
there's some antagonistic Force perhaps
484
00:18:12,720 --> 00:18:19,320
yes the the rule the original traveler
485
00:18:16,200 --> 00:18:21,419
so just a bit of background here back in
486
00:18:19,320 --> 00:18:25,140
the 70s uh traveler was one of the
487
00:18:21,419 --> 00:18:29,520
really early ttrpgs and it was the first
488
00:18:25,140 --> 00:18:33,960
of the science fiction once and
489
00:18:29,520 --> 00:18:36,600
it was intended originally
490
00:18:33,960 --> 00:18:38,220
um to allow you to
491
00:18:36,600 --> 00:18:39,900
play
492
00:18:38,220 --> 00:18:42,120
any
493
00:18:39,900 --> 00:18:44,580
uh science fiction Universe you knew
494
00:18:42,120 --> 00:18:47,340
about or had seen or read so it had
495
00:18:44,580 --> 00:18:49,980
enough in it to allow you to be a
496
00:18:47,340 --> 00:18:51,240
character in the alien franchise though
497
00:18:49,980 --> 00:18:54,240
that actually wouldn't start for another
498
00:18:51,240 --> 00:18:56,039
couple of years or in Star Wars or in
499
00:18:54,240 --> 00:18:57,960
Star Trek or whatever it had it had
500
00:18:56,039 --> 00:18:59,400
enough technological levers that you
501
00:18:57,960 --> 00:19:00,900
could do all of that
502
00:18:59,400 --> 00:19:03,900
however
503
00:19:00,900 --> 00:19:07,100
as is inevitable in these things I think
504
00:19:03,900 --> 00:19:10,919
and d d players will you know remember
505
00:19:07,100 --> 00:19:12,780
uh the arrival of various worlds and
506
00:19:10,919 --> 00:19:15,840
Realms that you could play in
507
00:19:12,780 --> 00:19:18,480
traveler eventually needed its own
508
00:19:15,840 --> 00:19:20,580
universe and in traveler's case this is
509
00:19:18,480 --> 00:19:22,559
the universe of the third Imperium and
510
00:19:20,580 --> 00:19:24,240
there's a vast amount of material
511
00:19:22,559 --> 00:19:27,059
associated with that
512
00:19:24,240 --> 00:19:29,520
so when traveler came out as a published
513
00:19:27,059 --> 00:19:30,780
version it included elements of the
514
00:19:29,520 --> 00:19:33,419
third Imperium and some background
515
00:19:30,780 --> 00:19:34,980
information but very very light and over
516
00:19:33,419 --> 00:19:37,679
time the third Imperium has become
517
00:19:34,980 --> 00:19:39,780
completely dominant much more so I think
518
00:19:37,679 --> 00:19:44,220
than any of the individual worlds that
519
00:19:39,780 --> 00:19:46,500
went into the DND space DND had this
520
00:19:44,220 --> 00:19:49,440
sense of a sort of generic world that
521
00:19:46,500 --> 00:19:50,820
was almost absent from the rules which
522
00:19:49,440 --> 00:19:54,480
just was
523
00:19:50,820 --> 00:19:56,400
ordinary European fantasy back then but
524
00:19:54,480 --> 00:19:58,140
you could get Gray Hawk and you could
525
00:19:56,400 --> 00:19:59,580
get ravenloft and you know these were
526
00:19:58,140 --> 00:20:00,780
slightly different slightly different
527
00:19:59,580 --> 00:20:02,820
environments
528
00:20:00,780 --> 00:20:04,620
traveler never really had that because
529
00:20:02,820 --> 00:20:06,720
it had to have a way of tying all the
530
00:20:04,620 --> 00:20:07,980
technology together and coming up with a
531
00:20:06,720 --> 00:20:10,559
reason why there were different
532
00:20:07,980 --> 00:20:13,980
technological levels in different places
533
00:20:10,559 --> 00:20:17,280
so it was a little bit different but it
534
00:20:13,980 --> 00:20:19,200
is at its heart just a tabletop RPG
535
00:20:17,280 --> 00:20:21,660
where you roll dice and you create
536
00:20:19,200 --> 00:20:24,240
characters it's skill based rather than
537
00:20:21,660 --> 00:20:25,380
stat based for the most part and
538
00:20:24,240 --> 00:20:28,260
therefore there are a lot of different
539
00:20:25,380 --> 00:20:30,539
combinations of roles that you end up
540
00:20:28,260 --> 00:20:34,020
making in order to determine your
541
00:20:30,539 --> 00:20:36,720
success rate and it is
542
00:20:34,020 --> 00:20:40,500
an attempt to be reasonably realistic
543
00:20:36,720 --> 00:20:43,080
within a science fiction Universe okay I
544
00:20:40,500 --> 00:20:44,880
I want to hear how what that means then
545
00:20:43,080 --> 00:20:47,820
reasonably realistic within sci-fi or
546
00:20:44,880 --> 00:20:50,160
what where are the concessions then okay
547
00:20:47,820 --> 00:20:52,200
well I'll I'll give you a couple of
548
00:20:50,160 --> 00:20:54,900
obvious ones
549
00:20:52,200 --> 00:20:58,080
um in one of the great things about
550
00:20:54,900 --> 00:21:00,240
traveler even back in the 80s was that
551
00:20:58,080 --> 00:21:02,520
you could buy these supplements which
552
00:21:00,240 --> 00:21:05,280
covered things like
553
00:21:02,520 --> 00:21:08,100
uh how to
554
00:21:05,280 --> 00:21:11,400
design a solar system
555
00:21:08,100 --> 00:21:12,840
so you could literally roll dice or
556
00:21:11,400 --> 00:21:15,059
choose if you were building something
557
00:21:12,840 --> 00:21:17,039
for narrative purposes
558
00:21:15,059 --> 00:21:19,740
the actual
559
00:21:17,039 --> 00:21:21,539
spectral type of the star and its size
560
00:21:19,740 --> 00:21:24,000
and how many orbits there were and
561
00:21:21,539 --> 00:21:25,919
whether it was a binary or trinary and
562
00:21:24,000 --> 00:21:28,140
then each of those planets could have
563
00:21:25,919 --> 00:21:30,480
their own atmospheric and water
564
00:21:28,140 --> 00:21:32,580
conditions they could have their own
565
00:21:30,480 --> 00:21:35,100
um Albedo numbers and therefore you
566
00:21:32,580 --> 00:21:36,840
could calculate how much you know what
567
00:21:35,100 --> 00:21:39,059
the average temperature would be and
568
00:21:36,840 --> 00:21:41,100
what the atmosphere would be like you
569
00:21:39,059 --> 00:21:43,559
could build all of this in with
570
00:21:41,100 --> 00:21:45,120
remarkable Fidelity to scientific
571
00:21:43,559 --> 00:21:46,980
accuracy
572
00:21:45,120 --> 00:21:48,600
and then you design a spaceship and in
573
00:21:46,980 --> 00:21:51,600
many ways that would also be you know
574
00:21:48,600 --> 00:21:53,159
based on physical reality but then of
575
00:21:51,600 --> 00:21:54,120
course they said Oh but you do have a
576
00:21:53,159 --> 00:21:55,620
jump drive
577
00:21:54,120 --> 00:21:57,720
which means you can jump from star
578
00:21:55,620 --> 00:22:00,780
system to star system and it takes a
579
00:21:57,720 --> 00:22:02,520
week in game for the for the the ship to
580
00:22:00,780 --> 00:22:06,720
make a jump
581
00:22:02,520 --> 00:22:09,000
um and the jump is limited in range but
582
00:22:06,720 --> 00:22:10,500
it's not actually scientifically
583
00:22:09,000 --> 00:22:12,059
rational but people who wanted to play
584
00:22:10,500 --> 00:22:14,960
science fiction games wanted to travel
585
00:22:12,059 --> 00:22:14,960
from Star to start
586
00:22:15,059 --> 00:22:18,000
yeah if you've already got a space
587
00:22:16,440 --> 00:22:18,780
flight you're going to exhaust the solar
588
00:22:18,000 --> 00:22:23,340
system
589
00:22:18,780 --> 00:22:26,159
Mystique in asynchronously yeah for sure
590
00:22:23,340 --> 00:22:27,659
for sure okay so the reason why I was
591
00:22:26,159 --> 00:22:30,720
asking about that then is obviously
592
00:22:27,659 --> 00:22:33,120
there's there tends to be some kind of
593
00:22:30,720 --> 00:22:35,159
a villain for lack of a better term a
594
00:22:33,120 --> 00:22:37,740
big bad evil guy however you want to
595
00:22:35,159 --> 00:22:40,020
point it and
596
00:22:37,740 --> 00:22:42,720
obviously that's part of the the game
597
00:22:40,020 --> 00:22:44,700
Runner to build an interesting villain
598
00:22:42,720 --> 00:22:46,559
and an interesting antagonistic force
599
00:22:44,700 --> 00:22:49,559
and
600
00:22:46,559 --> 00:22:52,320
those kind of cliche villains or like
601
00:22:49,559 --> 00:22:54,299
straud to use a d d example a very
602
00:22:52,320 --> 00:22:56,700
famous one they tend to have very strong
603
00:22:54,299 --> 00:22:59,220
and again another Google to find for
604
00:22:56,700 --> 00:23:01,500
integrity a strong moral principle like
605
00:22:59,220 --> 00:23:03,720
I I think what I'm getting at is like
606
00:23:01,500 --> 00:23:06,120
good villains they're not very
607
00:23:03,720 --> 00:23:08,940
flip-floppy they're very you know they
608
00:23:06,120 --> 00:23:11,760
they have their moral Bible and they
609
00:23:08,940 --> 00:23:13,799
they stick to it I just like how do you
610
00:23:11,760 --> 00:23:15,360
feel when it comes to those no well I
611
00:23:13,799 --> 00:23:17,820
guess not even the big bad just any kind
612
00:23:15,360 --> 00:23:19,620
of antagonistic NPC just the the thief
613
00:23:17,820 --> 00:23:22,140
who mugs you in the night to the the con
614
00:23:19,620 --> 00:23:25,320
man who's trying to absolutely something
615
00:23:22,140 --> 00:23:28,140
that isn't worth it how them they have
616
00:23:25,320 --> 00:23:29,820
their own like fetus Integrity to coin a
617
00:23:28,140 --> 00:23:32,280
phrase which definitely has a proper
618
00:23:29,820 --> 00:23:33,720
narrative term penned by somebody more
619
00:23:32,280 --> 00:23:35,580
intelligent than I am
620
00:23:33,720 --> 00:23:37,080
I know Ewan believes that a good villain
621
00:23:35,580 --> 00:23:38,600
has a knife sticking out of his throat
622
00:23:37,080 --> 00:23:40,919
isn't that right
623
00:23:38,600 --> 00:23:43,200
well if you watched any of the last
624
00:23:40,919 --> 00:23:46,940
couple of episodes uh you might be
625
00:23:43,200 --> 00:23:46,940
persuaded to think that I believe that
626
00:23:47,100 --> 00:23:52,140
so um from my point of view I believe
627
00:23:50,159 --> 00:23:53,640
narrative is really critical and yes
628
00:23:52,140 --> 00:23:56,280
villains
629
00:23:53,640 --> 00:23:59,880
have to have a
630
00:23:56,280 --> 00:24:03,419
character that makes sense for them
631
00:23:59,880 --> 00:24:05,940
and drives their behavior but I don't
632
00:24:03,419 --> 00:24:09,000
think that's just villains
633
00:24:05,940 --> 00:24:10,020
I think any successful non-player
634
00:24:09,000 --> 00:24:12,600
character
635
00:24:10,020 --> 00:24:15,480
has to have some
636
00:24:12,600 --> 00:24:17,580
goals some identity some reason for
637
00:24:15,480 --> 00:24:20,940
being where they are some some
638
00:24:17,580 --> 00:24:24,299
justification uh for a villain you can
639
00:24:20,940 --> 00:24:27,059
make their motives more ulterior so make
640
00:24:24,299 --> 00:24:29,580
essentially make them
641
00:24:27,059 --> 00:24:31,620
be untruthful about what those motives
642
00:24:29,580 --> 00:24:33,240
are whereas For Your Heroes they should
643
00:24:31,620 --> 00:24:35,640
basically say well I'm off to explore
644
00:24:33,240 --> 00:24:36,960
the Galaxy or I'm off to explore this
645
00:24:35,640 --> 00:24:39,179
dungeon and that's why they're actually
646
00:24:36,960 --> 00:24:40,799
there for a villain they can be yeah
647
00:24:39,179 --> 00:24:42,720
sure we're going to explore the Dungeon
648
00:24:40,799 --> 00:24:44,400
but that's not why I'm actually going
649
00:24:42,720 --> 00:24:45,480
there and then that can be revealed in
650
00:24:44,400 --> 00:24:47,640
the story
651
00:24:45,480 --> 00:24:50,580
I think villains
652
00:24:47,640 --> 00:24:52,679
ultimately have to conceal something
653
00:24:50,580 --> 00:24:55,679
critical otherwise they're not really
654
00:24:52,679 --> 00:24:57,600
villains if they if they stand on the
655
00:24:55,679 --> 00:25:00,020
top of of a Mountaintop twirling their
656
00:24:57,600 --> 00:25:02,340
mustache and and laughing maniacally
657
00:25:00,020 --> 00:25:04,200
they're not really villains they're
658
00:25:02,340 --> 00:25:06,960
they're pantomime characters
659
00:25:04,200 --> 00:25:08,640
the the dangerous ones are the ones that
660
00:25:06,960 --> 00:25:11,100
seem
661
00:25:08,640 --> 00:25:15,120
potentially a threat certainly but
662
00:25:11,100 --> 00:25:16,200
subtle intellectual they're motivated by
663
00:25:15,120 --> 00:25:18,059
something you don't necessarily
664
00:25:16,200 --> 00:25:21,480
understand which means their actions
665
00:25:18,059 --> 00:25:24,240
seem unpredictable and risky
666
00:25:21,480 --> 00:25:26,100
um oh I always find writing good
667
00:25:24,240 --> 00:25:28,080
villains and good stories already hard
668
00:25:26,100 --> 00:25:30,600
and anytime I ever talk to anybody else
669
00:25:28,080 --> 00:25:33,140
who's better I am than I am at that kind
670
00:25:30,600 --> 00:25:36,360
of stuff and was oh yeah it is
671
00:25:33,140 --> 00:25:39,720
so tricky to really hit those those
672
00:25:36,360 --> 00:25:42,299
nuances of like obviously a pantomime
673
00:25:39,720 --> 00:25:44,460
villain is very easy to to prop up and
674
00:25:42,299 --> 00:25:47,580
you know some guy that's just like I'm
675
00:25:44,460 --> 00:25:49,260
burning Villages because or worlds like
676
00:25:47,580 --> 00:25:51,000
just just because
677
00:25:49,260 --> 00:25:53,340
you know has a hazard time and a place
678
00:25:51,000 --> 00:25:55,860
but I think to really have the
679
00:25:53,340 --> 00:25:57,179
The Narrative punches yeah you need to
680
00:25:55,860 --> 00:25:58,919
have
681
00:25:57,179 --> 00:26:02,159
there needs to be something there some
682
00:25:58,919 --> 00:26:04,620
some yeah something held back I guess is
683
00:26:02,159 --> 00:26:06,539
the way to put it I think so if your
684
00:26:04,620 --> 00:26:09,240
villain is
685
00:26:06,539 --> 00:26:10,799
completely open about not what they're
686
00:26:09,240 --> 00:26:11,580
doing necessarily but why they're doing
687
00:26:10,799 --> 00:26:14,400
it
688
00:26:11,580 --> 00:26:16,799
then you're robbing your players of a
689
00:26:14,400 --> 00:26:18,720
really important part of the story which
690
00:26:16,799 --> 00:26:21,659
is to understand something which when
691
00:26:18,720 --> 00:26:23,100
they first arrive looks baffling and
692
00:26:21,659 --> 00:26:24,960
they may know that the person's working
693
00:26:23,100 --> 00:26:26,000
against them and they may know that the
694
00:26:24,960 --> 00:26:29,700
person is
695
00:26:26,000 --> 00:26:31,740
is behaving badly towards them is
696
00:26:29,700 --> 00:26:34,980
violent or aggressive but
697
00:26:31,740 --> 00:26:38,039
until they find out why
698
00:26:34,980 --> 00:26:39,539
the story isn't complete and the why has
699
00:26:38,039 --> 00:26:40,860
to be there right it has to be an
700
00:26:39,539 --> 00:26:44,340
interesting thing
701
00:26:40,860 --> 00:26:45,240
I I swung a little bit too far I think
702
00:26:44,340 --> 00:26:47,460
with
703
00:26:45,240 --> 00:26:51,779
with my one by TR I added um too many
704
00:26:47,460 --> 00:26:53,220
layers of you know unknowns so certainly
705
00:26:51,779 --> 00:26:54,600
a few months ago my players would still
706
00:26:53,220 --> 00:26:56,039
be just like
707
00:26:54,600 --> 00:26:58,220
like they're not really invested enough
708
00:26:56,039 --> 00:27:00,000
because it's just some
709
00:26:58,220 --> 00:27:03,360
amorphous
710
00:27:00,000 --> 00:27:04,980
abstract entity that is maybe a bad
711
00:27:03,360 --> 00:27:06,120
person we don't really know yet we'll
712
00:27:04,980 --> 00:27:08,940
just do it we're just going through the
713
00:27:06,120 --> 00:27:10,980
motions so I'm starting to rebuild in
714
00:27:08,940 --> 00:27:12,779
things that's like no this is this is a
715
00:27:10,980 --> 00:27:14,640
real thing this is a real person they
716
00:27:12,779 --> 00:27:16,860
want to do this
717
00:27:14,640 --> 00:27:18,120
on the face of it objectively bad thing
718
00:27:16,860 --> 00:27:19,919
so
719
00:27:18,120 --> 00:27:22,080
you know for all intents and purposes
720
00:27:19,919 --> 00:27:24,419
you should probably work against them
721
00:27:22,080 --> 00:27:26,520
obviously it's it is more nuanced than
722
00:27:24,419 --> 00:27:28,860
that but uh for the sake of actually
723
00:27:26,520 --> 00:27:31,559
giving some motivation to the players
724
00:27:28,860 --> 00:27:32,640
I've had to to like be like yeah no okay
725
00:27:31,559 --> 00:27:34,320
let me let me give you some more because
726
00:27:32,640 --> 00:27:36,720
at the moment you just working against
727
00:27:34,320 --> 00:27:39,059
some Boogeyman that is is not good
728
00:27:36,720 --> 00:27:41,460
enough yeah
729
00:27:39,059 --> 00:27:45,059
two episodes ago in our traveler
730
00:27:41,460 --> 00:27:46,679
campaign a villain who is arguably the
731
00:27:45,059 --> 00:27:47,940
most significant villain that our
732
00:27:46,679 --> 00:27:50,520
players have met
733
00:27:47,940 --> 00:27:52,200
who they've been battling with and
734
00:27:50,520 --> 00:27:53,460
facing off against for over two years
735
00:27:52,200 --> 00:27:55,799
now
736
00:27:53,460 --> 00:27:58,380
one of ewan's characters
737
00:27:55,799 --> 00:28:01,440
um just snapped and saw an opportunity
738
00:27:58,380 --> 00:28:03,539
and stabbed him in the throat ah in
739
00:28:01,440 --> 00:28:06,720
order to bring matters hopefully to a
740
00:28:03,539 --> 00:28:09,120
head and has successfully you know
741
00:28:06,720 --> 00:28:10,799
really badly hurt him though he has
742
00:28:09,120 --> 00:28:12,919
survived
743
00:28:10,799 --> 00:28:16,380
um medical attention was quickly on hand
744
00:28:12,919 --> 00:28:19,200
but that's part of the traveler Universe
745
00:28:16,380 --> 00:28:21,179
your sort of level boss if you like the
746
00:28:19,200 --> 00:28:23,940
the potentially huge threat is still
747
00:28:21,179 --> 00:28:26,220
just a guy if you if you're stabbing
748
00:28:23,940 --> 00:28:29,039
with a knife he's gonna be hurt very
749
00:28:26,220 --> 00:28:31,740
badly hmm if you get him in the right
750
00:28:29,039 --> 00:28:34,020
place in the right time you can yeah get
751
00:28:31,740 --> 00:28:35,700
rid of them which I love the the
752
00:28:34,020 --> 00:28:36,779
complete this is this is why I love
753
00:28:35,700 --> 00:28:38,100
doing this chat because you get to talk
754
00:28:36,779 --> 00:28:39,600
about these things with different people
755
00:28:38,100 --> 00:28:42,059
from different experiences and are the
756
00:28:39,600 --> 00:28:44,159
meme Indian D circles is like when you
757
00:28:42,059 --> 00:28:46,679
try and when the adventurers try and rob
758
00:28:44,159 --> 00:28:49,380
a local shopkeeper but he turns out to
759
00:28:46,679 --> 00:28:51,240
be a retired level 20 Adventurer and so
760
00:28:49,380 --> 00:28:53,039
of course it's immune to being stabbed
761
00:28:51,240 --> 00:28:54,960
in the neck because he can summon
762
00:28:53,039 --> 00:28:56,279
lightning bolts in the sky and demons
763
00:28:54,960 --> 00:28:57,779
from the abyss because he's a level 20
764
00:28:56,279 --> 00:29:01,200
Adventurer so that's that's like the
765
00:28:57,779 --> 00:29:04,620
complete opposite of what you've just
766
00:29:01,200 --> 00:29:07,679
described yes in in traveler you know a
767
00:29:04,620 --> 00:29:11,279
a sufficiently powerful individual isn't
768
00:29:07,679 --> 00:29:12,960
powerful because of stats and often not
769
00:29:11,279 --> 00:29:15,539
even powerful because of technology or
770
00:29:12,960 --> 00:29:17,940
equipment they're powerful because they
771
00:29:15,539 --> 00:29:21,000
have respect or
772
00:29:17,940 --> 00:29:23,279
um a position of Authority or a mission
773
00:29:21,000 --> 00:29:24,539
that is is something they're heavily
774
00:29:23,279 --> 00:29:28,140
devoted to
775
00:29:24,539 --> 00:29:30,059
uh twice in this campaign
776
00:29:28,140 --> 00:29:31,260
um the players have decided to overthrow
777
00:29:30,059 --> 00:29:33,480
a government
778
00:29:31,260 --> 00:29:36,480
on a world that they arrived at and both
779
00:29:33,480 --> 00:29:40,320
times they've succeeded in doing so how
780
00:29:36,480 --> 00:29:41,760
um and the these weren't necessarily the
781
00:29:40,320 --> 00:29:43,860
worst of villains they were defeating
782
00:29:41,760 --> 00:29:44,940
they just decided that this is what they
783
00:29:43,860 --> 00:29:46,740
wanted to do
784
00:29:44,940 --> 00:29:48,899
but then on the other hand they've also
785
00:29:46,740 --> 00:29:51,059
started a small business and negotiated
786
00:29:48,899 --> 00:29:53,580
a mortgage so there are all sorts of
787
00:29:51,059 --> 00:29:55,020
things you do in a campaign
788
00:29:53,580 --> 00:29:57,600
those are those are the kind of things
789
00:29:55,020 --> 00:29:59,760
that scare me senseless in in d d if my
790
00:29:57,600 --> 00:30:00,720
players are like and one time they did
791
00:29:59,760 --> 00:30:02,399
want to
792
00:30:00,720 --> 00:30:04,440
take something to the court of law
793
00:30:02,399 --> 00:30:06,240
because they were wanted as much DND
794
00:30:04,440 --> 00:30:07,740
parties are for doing some criminal
795
00:30:06,240 --> 00:30:09,240
activities in the city there was one to
796
00:30:07,740 --> 00:30:10,980
posters up and stuff and then one was
797
00:30:09,240 --> 00:30:13,140
like I guess the sky self and pretend to
798
00:30:10,980 --> 00:30:17,240
be my lawyer and I'm like man
799
00:30:13,140 --> 00:30:19,799
that's not I don't know law guys
800
00:30:17,240 --> 00:30:21,840
I'll give you an experience but it ain't
801
00:30:19,799 --> 00:30:24,299
gonna use the right words you're now a
802
00:30:21,840 --> 00:30:27,320
plaintiff why not because I don't really
803
00:30:24,299 --> 00:30:27,320
know what that word means
804
00:30:27,720 --> 00:30:31,200
uh so yeah that kind of stuff I mean I'm
805
00:30:30,000 --> 00:30:34,159
scared enough for my own mortgage let
806
00:30:31,200 --> 00:30:37,080
alone uh a fantasy one but yes uh
807
00:30:34,159 --> 00:30:39,299
I was I was just thinking a second ago
808
00:30:37,080 --> 00:30:40,860
about my notes on this this particular
809
00:30:39,299 --> 00:30:43,080
topic around the villains having
810
00:30:40,860 --> 00:30:44,760
integrity and how you could only get in
811
00:30:43,080 --> 00:30:46,440
I thought like maybe you could only get
812
00:30:44,760 --> 00:30:48,720
into those positions of power like what
813
00:30:46,440 --> 00:30:51,059
you were describing there you know in
814
00:30:48,720 --> 00:30:54,000
you know and you know commanding
815
00:30:51,059 --> 00:30:56,880
loyal followers and whatnot by having
816
00:30:54,000 --> 00:31:00,059
integrity and then I made me think of
817
00:30:56,880 --> 00:31:02,880
our own leaders in the real world
818
00:31:00,059 --> 00:31:05,340
AKA our politicians almost like oh yeah
819
00:31:02,880 --> 00:31:06,659
that's not that's never the case because
820
00:31:05,340 --> 00:31:08,279
a lot of them don't have any Integrity
821
00:31:06,659 --> 00:31:10,620
whatsoever someone's like okay fine it's
822
00:31:08,279 --> 00:31:13,919
very I guess it's very easy to get in
823
00:31:10,620 --> 00:31:16,380
those positions of power yeah I mean
824
00:31:13,919 --> 00:31:18,299
it's possible something like uh Fidelity
825
00:31:16,380 --> 00:31:21,240
would be better than Integrity is the
826
00:31:18,299 --> 00:31:22,740
word for that because they they are they
827
00:31:21,240 --> 00:31:25,140
don't necessarily have integrity but
828
00:31:22,740 --> 00:31:27,419
they are faithful to their own ambition
829
00:31:25,140 --> 00:31:29,220
they're faithful to their own plans
830
00:31:27,419 --> 00:31:30,899
if you were to understand them
831
00:31:29,220 --> 00:31:31,919
completely you would still find them
832
00:31:30,899 --> 00:31:35,399
very
833
00:31:31,919 --> 00:31:37,340
um very rational in the way they behave
834
00:31:35,399 --> 00:31:40,799
um even if you think this is monstrous
835
00:31:37,340 --> 00:31:42,240
it's monstrous to you but for them it
836
00:31:40,799 --> 00:31:45,120
makes perfect sense it's how they're
837
00:31:42,240 --> 00:31:46,980
going to secure wealth or power or
838
00:31:45,120 --> 00:31:48,720
influence
839
00:31:46,980 --> 00:31:50,460
it's very unusual to encounter someone
840
00:31:48,720 --> 00:31:52,940
who actually behaves completely
841
00:31:50,460 --> 00:31:55,679
irrationally to their own perspective
842
00:31:52,940 --> 00:31:58,380
yes yeah that that in internal
843
00:31:55,679 --> 00:32:00,360
consistency I think is is the town there
844
00:31:58,380 --> 00:32:02,340
so they are
845
00:32:00,360 --> 00:32:04,140
if you got to know the villains good
846
00:32:02,340 --> 00:32:05,640
enough you'd be able to kind of guess
847
00:32:04,140 --> 00:32:07,440
their next actions because they're going
848
00:32:05,640 --> 00:32:09,539
to stay true to that
849
00:32:07,440 --> 00:32:11,220
that way of thinking that that they they
850
00:32:09,539 --> 00:32:13,860
still want to achieve that goal it's not
851
00:32:11,220 --> 00:32:15,600
just purely random again those kinds of
852
00:32:13,860 --> 00:32:17,220
villains have their
853
00:32:15,600 --> 00:32:19,080
have their place I've recently gotten
854
00:32:17,220 --> 00:32:20,520
back into like Warhammer and 40K and
855
00:32:19,080 --> 00:32:22,860
stuff and of course there's the forces
856
00:32:20,520 --> 00:32:26,039
of chaos which are just inherently
857
00:32:22,860 --> 00:32:28,559
chaotic funnily enough uh and obviously
858
00:32:26,039 --> 00:32:29,700
they are a very very big antagonist in
859
00:32:28,559 --> 00:32:32,159
that world
860
00:32:29,700 --> 00:32:34,140
but yeah it's very hard not to be cliche
861
00:32:32,159 --> 00:32:35,760
I kind of want them to
862
00:32:34,140 --> 00:32:37,799
you get to that point and the players
863
00:32:35,760 --> 00:32:41,399
are gonna be like oh I can kinda see
864
00:32:37,799 --> 00:32:43,740
maybe why he's done some of this stuff
865
00:32:41,399 --> 00:32:45,899
but it's very
866
00:32:43,740 --> 00:32:48,419
that is again a very challenging thing
867
00:32:45,899 --> 00:32:49,679
to do to not have it be like I don't
868
00:32:48,419 --> 00:32:50,940
know just something horrid like you know
869
00:32:49,679 --> 00:32:52,500
ula's family were murdered or whatever
870
00:32:50,940 --> 00:32:54,720
and then it's just a bit like all right
871
00:32:52,500 --> 00:32:56,820
okay but does that at the moment is this
872
00:32:54,720 --> 00:32:57,960
very difficult again that's why writers
873
00:32:56,820 --> 00:33:00,539
are a profession and I'm not a
874
00:32:57,960 --> 00:33:02,700
professional writer
875
00:33:00,539 --> 00:33:06,179
yeah if it was that easy everybody would
876
00:33:02,700 --> 00:33:08,399
do it you're right but um but it's I
877
00:33:06,179 --> 00:33:09,899
think it's easier than you think there
878
00:33:08,399 --> 00:33:12,240
are any number of
879
00:33:09,899 --> 00:33:13,740
things that people have created and I I
880
00:33:12,240 --> 00:33:15,419
built one for myself for my own
881
00:33:13,740 --> 00:33:17,640
characters where essentially you can do
882
00:33:15,419 --> 00:33:19,320
a sketch of a character where it
883
00:33:17,640 --> 00:33:21,240
essentially just asks you questions you
884
00:33:19,320 --> 00:33:22,919
know what's this person like what do
885
00:33:21,240 --> 00:33:24,960
they want why do they want it what do
886
00:33:22,919 --> 00:33:26,880
they fear what do they love what do they
887
00:33:24,960 --> 00:33:28,380
think of
888
00:33:26,880 --> 00:33:32,220
um you know what do they have contempt
889
00:33:28,380 --> 00:33:33,720
for It's that kind of thing and once
890
00:33:32,220 --> 00:33:35,519
you've got in your head what kind of
891
00:33:33,720 --> 00:33:37,620
person they are
892
00:33:35,519 --> 00:33:39,659
it becomes much much easier to play them
893
00:33:37,620 --> 00:33:41,940
with some degree of consistency
894
00:33:39,659 --> 00:33:43,080
one one of The Temptations that I have
895
00:33:41,940 --> 00:33:46,019
to fight against
896
00:33:43,080 --> 00:33:47,760
um there's this bit in Deadpool where
897
00:33:46,019 --> 00:33:49,380
one of the characters is talking to
898
00:33:47,760 --> 00:33:51,299
Deadpool about what it takes to be a
899
00:33:49,380 --> 00:33:52,679
hero and he makes this throwaway comment
900
00:33:51,299 --> 00:33:54,360
about you know you think that a hero
901
00:33:52,679 --> 00:33:55,620
like gets up a hero brushes his teeth
902
00:33:54,360 --> 00:33:56,519
like a hero you know he does everything
903
00:33:55,620 --> 00:33:58,740
like
904
00:33:56,519 --> 00:34:01,140
but in reality
905
00:33:58,740 --> 00:34:03,179
you actually normally a normal guy you
906
00:34:01,140 --> 00:34:04,860
do you know two three four heroic things
907
00:34:03,179 --> 00:34:07,380
and you're a hero you don't have to do
908
00:34:04,860 --> 00:34:10,200
everything in your life heroically
909
00:34:07,380 --> 00:34:12,179
um one of the one of the challenges I
910
00:34:10,200 --> 00:34:13,379
think if you're running particularly a
911
00:34:12,179 --> 00:34:14,820
villain
912
00:34:13,379 --> 00:34:18,139
is
913
00:34:14,820 --> 00:34:20,879
they can't be villainous all the time
914
00:34:18,139 --> 00:34:23,580
just because they're a villain they
915
00:34:20,879 --> 00:34:26,099
don't do everything villainously they
916
00:34:23,580 --> 00:34:28,200
don't make breakfast villainously they
917
00:34:26,099 --> 00:34:30,659
don't get on a bus villainously they
918
00:34:28,200 --> 00:34:33,720
they do villainous things but they also
919
00:34:30,659 --> 00:34:36,540
go to the cinema and that's not because
920
00:34:33,720 --> 00:34:38,879
they they don't skulk into the cinema
921
00:34:36,540 --> 00:34:41,040
necessarily they don't necessarily have
922
00:34:38,879 --> 00:34:42,240
to you know sneak in without buying a
923
00:34:41,040 --> 00:34:43,320
ticket
924
00:34:42,240 --> 00:34:45,659
um they don't have to do everything
925
00:34:43,320 --> 00:34:47,820
villainously they just have a plan you
926
00:34:45,659 --> 00:34:49,560
don't always meet them at the point
927
00:34:47,820 --> 00:34:51,659
where they're doing something evil
928
00:34:49,560 --> 00:34:54,060
and I do have to remind myself of this
929
00:34:51,659 --> 00:34:56,099
because in a campaign particularly you
930
00:34:54,060 --> 00:34:57,599
or any kind of Adventure I suppose
931
00:34:56,099 --> 00:34:59,520
you've got a limited number of
932
00:34:57,599 --> 00:35:01,920
interactions a limited amount of time
933
00:34:59,520 --> 00:35:04,380
for your players to to interact with
934
00:35:01,920 --> 00:35:06,000
this character and the Temptation is to
935
00:35:04,380 --> 00:35:09,540
try and pile into those limited
936
00:35:06,000 --> 00:35:11,220
interactions all of their evil
937
00:35:09,540 --> 00:35:15,180
um but that means they come across as a
938
00:35:11,220 --> 00:35:17,119
bit one note they're always evil so what
939
00:35:15,180 --> 00:35:19,079
what I tend to
940
00:35:17,119 --> 00:35:23,520
try to do
941
00:35:19,079 --> 00:35:26,820
is to make them act in a way that is
942
00:35:23,520 --> 00:35:29,880
unpleasant or cruel but not actually
943
00:35:26,820 --> 00:35:32,579
necessarily part of their core plan
944
00:35:29,880 --> 00:35:33,960
that's really interesting that you the
945
00:35:32,579 --> 00:35:36,720
way you describe it like you you want to
946
00:35:33,960 --> 00:35:38,280
squeeze in all that evil into that those
947
00:35:36,720 --> 00:35:40,440
short interactions you have and it's so
948
00:35:38,280 --> 00:35:42,660
true like you do I did it the first
949
00:35:40,440 --> 00:35:44,160
times that my my bookbag gets introduced
950
00:35:42,660 --> 00:35:45,359
you're really trying to like ah this is
951
00:35:44,160 --> 00:35:48,780
my opportunity let me send the message
952
00:35:45,359 --> 00:35:52,920
this is the bad guy and it is so easy to
953
00:35:48,780 --> 00:35:54,180
to compress that evilness down to to
954
00:35:52,920 --> 00:35:56,400
send their message but yeah absolutely
955
00:35:54,180 --> 00:35:58,440
it does lead to okay it can lead to at
956
00:35:56,400 --> 00:36:00,240
least the the impression of a very
957
00:35:58,440 --> 00:36:02,119
two-dimensional character but talking
958
00:36:00,240 --> 00:36:03,900
about you mentioned they're like
959
00:36:02,119 --> 00:36:05,820
villains don't you know make their
960
00:36:03,900 --> 00:36:08,339
breakfast villainously I was just it
961
00:36:05,820 --> 00:36:10,380
just threw my mind back to like kids
962
00:36:08,339 --> 00:36:12,180
Saturday morning television like Rita
963
00:36:10,380 --> 00:36:13,440
repulsa from Power Rangers like
964
00:36:12,180 --> 00:36:16,220
absolutely eats their breakfast
965
00:36:13,440 --> 00:36:16,220
relentlessly
966
00:36:19,040 --> 00:36:23,300
but for a kid's TV show of course
967
00:36:23,359 --> 00:36:28,920
and you've also got to be true to what
968
00:36:25,740 --> 00:36:30,839
makes a villain the villain I mean if
969
00:36:28,920 --> 00:36:32,400
when when that villain was like a
970
00:36:30,839 --> 00:36:34,619
seven-year-old
971
00:36:32,400 --> 00:36:37,140
they did nothing but evil to everyone
972
00:36:34,619 --> 00:36:39,000
around them then nobody would have ever
973
00:36:37,140 --> 00:36:40,020
promoted them to the point where they
974
00:36:39,000 --> 00:36:41,880
could be
975
00:36:40,020 --> 00:36:43,560
the the real evil that they are today
976
00:36:41,880 --> 00:36:44,280
they had to be much more cunning than
977
00:36:43,560 --> 00:36:46,800
that
978
00:36:44,280 --> 00:36:48,060
and they they have to get to the point
979
00:36:46,800 --> 00:36:49,980
where they've earned enough respect
980
00:36:48,060 --> 00:36:51,839
enough power to be entrusted with
981
00:36:49,980 --> 00:36:54,079
something otherwise they don't really
982
00:36:51,839 --> 00:36:56,640
have any clout in the game they become
983
00:36:54,079 --> 00:36:59,520
Sidekicks and henchmen rather than your
984
00:36:56,640 --> 00:37:01,140
real bad you're a real bad guy he's got
985
00:36:59,520 --> 00:37:02,880
to be
986
00:37:01,140 --> 00:37:04,460
um a thinking enemy I think at least for
987
00:37:02,880 --> 00:37:06,780
me
988
00:37:04,460 --> 00:37:09,300
yeah I think there's there's two there's
989
00:37:06,780 --> 00:37:10,619
two ways you can go isn't there we've
990
00:37:09,300 --> 00:37:12,780
super digressed right now but this was
991
00:37:10,619 --> 00:37:15,000
the last thing I swear listeners is
992
00:37:12,780 --> 00:37:16,560
for those forces as evil forces you can
993
00:37:15,000 --> 00:37:19,020
either go the thinking enemies you've
994
00:37:16,560 --> 00:37:21,960
called it the the Machiavellian the let
995
00:37:19,020 --> 00:37:24,180
me plan I put plans and motions that you
996
00:37:21,960 --> 00:37:26,880
can't even you know you're just pieces
997
00:37:24,180 --> 00:37:29,760
on the board for me or you just go force
998
00:37:26,880 --> 00:37:31,920
of nature like almost unbeatable like
999
00:37:29,760 --> 00:37:33,900
it's just the act of the universe itself
1000
00:37:31,920 --> 00:37:35,940
something is going wrong that we needed
1001
00:37:33,900 --> 00:37:37,500
some way to fix you know some Terror in
1002
00:37:35,940 --> 00:37:39,420
reality for example or some other
1003
00:37:37,500 --> 00:37:40,920
apocalyptic problem that needs to be
1004
00:37:39,420 --> 00:37:43,140
resolved that can't be a reason to it at
1005
00:37:40,920 --> 00:37:45,720
all like you you either go from one
1006
00:37:43,140 --> 00:37:47,579
person who's can be very reasonable on
1007
00:37:45,720 --> 00:37:49,560
the face of it to just some
1008
00:37:47,579 --> 00:37:51,960
active nature that is very unreasonable
1009
00:37:49,560 --> 00:37:54,720
is I feel like
1010
00:37:51,960 --> 00:37:57,000
they're the two ends of the the villain
1011
00:37:54,720 --> 00:37:59,280
scale
1012
00:37:57,000 --> 00:38:00,900
yeah I think that's probably very true
1013
00:37:59,280 --> 00:38:01,500
you have to have
1014
00:38:00,900 --> 00:38:04,140
um
1015
00:38:01,500 --> 00:38:07,440
you have to have the option for just a
1016
00:38:04,140 --> 00:38:10,619
mad lunatic enemy
1017
00:38:07,440 --> 00:38:12,180
but for me and we we have faced a few of
1018
00:38:10,619 --> 00:38:13,260
those in our campaign and and I don't
1019
00:38:12,180 --> 00:38:14,820
have any problem with those kind of
1020
00:38:13,260 --> 00:38:17,220
characters but
1021
00:38:14,820 --> 00:38:19,500
for me they're not going to be the the
1022
00:38:17,220 --> 00:38:21,720
big bad guy they're always going to be
1023
00:38:19,500 --> 00:38:23,960
someone hired because they're willing to
1024
00:38:21,720 --> 00:38:26,099
be recklessly violent and dangerous
1025
00:38:23,960 --> 00:38:27,780
there's got to be someone who's pulling
1026
00:38:26,099 --> 00:38:30,540
their strings I think
1027
00:38:27,780 --> 00:38:33,660
um yeah it's trying to think of every
1028
00:38:30,540 --> 00:38:37,320
henchman like for every James Bond
1029
00:38:33,660 --> 00:38:39,780
villain there is the the the boss who's
1030
00:38:37,320 --> 00:38:42,720
the head who's the guy that James
1031
00:38:39,780 --> 00:38:44,160
bondusta has to fight like is it Jaws no
1032
00:38:42,720 --> 00:38:47,220
is that the name of the guy with the
1033
00:38:44,160 --> 00:38:50,520
yeah with the with the metal teeth yes
1034
00:38:47,220 --> 00:38:52,320
yeah yeah yeah yeah yeah the the just
1035
00:38:50,520 --> 00:38:55,160
the the brick wall to
1036
00:38:52,320 --> 00:38:55,160
breakdown
1037
00:38:55,500 --> 00:39:00,420
yeah and it's it's a it's a fair point
1038
00:38:58,680 --> 00:39:02,940
because sometimes
1039
00:39:00,420 --> 00:39:04,140
um there are villains are encountering
1040
00:39:02,940 --> 00:39:05,119
movies that aren't really villains at
1041
00:39:04,140 --> 00:39:09,180
all
1042
00:39:05,119 --> 00:39:11,040
they're like forces of nature or threats
1043
00:39:09,180 --> 00:39:13,440
that have no intellectual component
1044
00:39:11,040 --> 00:39:15,780
behind them and
1045
00:39:13,440 --> 00:39:17,280
those
1046
00:39:15,780 --> 00:39:20,220
still have to be scripted if you're
1047
00:39:17,280 --> 00:39:22,260
writing a film script but they don't
1048
00:39:20,220 --> 00:39:24,480
have to be given any motivation they
1049
00:39:22,260 --> 00:39:26,220
don't have to have any purpose behind
1050
00:39:24,480 --> 00:39:28,020
just existing
1051
00:39:26,220 --> 00:39:29,400
and when you said Jaws you see this
1052
00:39:28,020 --> 00:39:30,839
reminded me of one because I've always
1053
00:39:29,400 --> 00:39:32,099
thought draws isn't a horror film I
1054
00:39:30,839 --> 00:39:34,320
always thought it was a disaster movie
1055
00:39:32,099 --> 00:39:36,960
it's like a force of nature that people
1056
00:39:34,320 --> 00:39:40,020
have to survive and the villain is the
1057
00:39:36,960 --> 00:39:42,960
is not the shark it's the evil mayor who
1058
00:39:40,020 --> 00:39:44,579
won't close the beaches and yes and so
1059
00:39:42,960 --> 00:39:46,560
he's like in the Towering Inferno he's
1060
00:39:44,579 --> 00:39:48,960
the evil architect who cut Corners with
1061
00:39:46,560 --> 00:39:50,460
the with the building design and the the
1062
00:39:48,960 --> 00:39:51,960
shark is like the fire it's not the
1063
00:39:50,460 --> 00:39:54,119
villain of the piece it's just something
1064
00:39:51,960 --> 00:39:57,200
that happens which highlights the
1065
00:39:54,119 --> 00:39:57,200
villainy of the villain
1066
00:39:57,240 --> 00:40:03,060
oh yeah that's right Jewels is whatever
1067
00:40:01,680 --> 00:40:04,800
you know one of the most famous and
1068
00:40:03,060 --> 00:40:07,380
favorite films of all time because it is
1069
00:40:04,800 --> 00:40:10,740
those it has that that those two levels
1070
00:40:07,380 --> 00:40:12,060
to it well obviously 101 other things my
1071
00:40:10,740 --> 00:40:14,280
girlfriend who studied film at
1072
00:40:12,060 --> 00:40:17,900
University is probably like
1073
00:40:14,280 --> 00:40:17,900
chlorine at the walls behind me
1074
00:40:18,960 --> 00:40:23,220
yeah
1075
00:40:20,460 --> 00:40:24,960
it has some fans I will say jaws
1076
00:40:23,220 --> 00:40:26,640
definitely has some fans and I'm one of
1077
00:40:24,960 --> 00:40:28,680
them oh good let's stop there then
1078
00:40:26,640 --> 00:40:31,040
before I make anything you think it was
1079
00:40:28,680 --> 00:40:31,040
worse
1080
00:40:39,480 --> 00:40:44,280
so we've talked about
1081
00:40:42,720 --> 00:40:46,020
Integrity villains and personality
1082
00:40:44,280 --> 00:40:48,900
traits of villains and and how to build
1083
00:40:46,020 --> 00:40:50,760
good and interesting NPCs uh
1084
00:40:48,900 --> 00:40:52,380
antagonistic forces
1085
00:40:50,760 --> 00:40:55,500
the other thing I want to talk about is
1086
00:40:52,380 --> 00:40:57,960
that internal consistency of a setting
1087
00:40:55,500 --> 00:40:59,339
or of a campaign and I think from what
1088
00:40:57,960 --> 00:41:01,320
you've already talked about travel is
1089
00:40:59,339 --> 00:41:03,420
probably pretty good at that with its
1090
00:41:01,320 --> 00:41:05,460
things in place it's systems in place to
1091
00:41:03,420 --> 00:41:08,579
have mortgages to have you know
1092
00:41:05,460 --> 00:41:10,920
physically accurate solar systems as
1093
00:41:08,579 --> 00:41:13,380
inaccurate to the physics of the
1094
00:41:10,920 --> 00:41:14,880
universe but then aside from that how do
1095
00:41:13,380 --> 00:41:16,619
how does it work in traveler and other
1096
00:41:14,880 --> 00:41:19,200
games you've played where that there has
1097
00:41:16,619 --> 00:41:20,520
to be an internal consistency right if
1098
00:41:19,200 --> 00:41:22,680
players just go from
1099
00:41:20,520 --> 00:41:24,839
rooms to the other and this room you
1100
00:41:22,680 --> 00:41:26,940
walk on the ceiling and this place is
1101
00:41:24,839 --> 00:41:28,700
upside down or Inside Out World like
1102
00:41:26,940 --> 00:41:30,980
there has to be some kind of through
1103
00:41:28,700 --> 00:41:33,180
consistency that
1104
00:41:30,980 --> 00:41:36,000
grounds the characters and the players
1105
00:41:33,180 --> 00:41:38,339
the players know what to expect so
1106
00:41:36,000 --> 00:41:40,619
you know they still have to make
1107
00:41:38,339 --> 00:41:42,480
decisions with information and it's not
1108
00:41:40,619 --> 00:41:43,800
just this crazy place that information
1109
00:41:42,480 --> 00:41:45,359
has no meaning and they're just making
1110
00:41:43,800 --> 00:41:49,079
decisions in a vacuum because then
1111
00:41:45,359 --> 00:41:50,160
that's no fun um so how does traveler or
1112
00:41:49,079 --> 00:41:52,140
you always say actually probably more
1113
00:41:50,160 --> 00:41:54,480
accurately how do you
1114
00:41:52,140 --> 00:41:57,240
ensure that internal consistency that
1115
00:41:54,480 --> 00:41:59,579
that Integrity of a campaign I I think
1116
00:41:57,240 --> 00:42:01,880
within traveler it's easier than you
1117
00:41:59,579 --> 00:42:04,980
might think because
1118
00:42:01,880 --> 00:42:07,619
the physics of the universe is is our
1119
00:42:04,980 --> 00:42:09,960
physics though as I say there are a few
1120
00:42:07,619 --> 00:42:11,940
bits where they've broken the rules a
1121
00:42:09,960 --> 00:42:14,060
bit in order to allow you to have the
1122
00:42:11,940 --> 00:42:17,099
kind of Adventures you want to have
1123
00:42:14,060 --> 00:42:18,660
those don't really impact people's
1124
00:42:17,099 --> 00:42:20,460
understanding of the universe you just
1125
00:42:18,660 --> 00:42:23,339
accept that you can jump from one star
1126
00:42:20,460 --> 00:42:26,220
system to another but once you get there
1127
00:42:23,339 --> 00:42:29,220
the star system works the same way ours
1128
00:42:26,220 --> 00:42:31,200
does we don't have laser pistols but we
1129
00:42:29,220 --> 00:42:33,599
have pistols you know we know what those
1130
00:42:31,200 --> 00:42:36,420
are we know how they work you you point
1131
00:42:33,599 --> 00:42:39,240
and pull a trigger and they shoot it's
1132
00:42:36,420 --> 00:42:40,680
it's not intrinsically an alien concept
1133
00:42:39,240 --> 00:42:43,020
even when you're dealing with an alien
1134
00:42:40,680 --> 00:42:45,060
and in general the things you face in
1135
00:42:43,020 --> 00:42:49,380
traveler are grounded in a scientific
1136
00:42:45,060 --> 00:42:51,720
reality I think it's harder when things
1137
00:42:49,380 --> 00:42:55,140
it's less to do in traveler at least
1138
00:42:51,720 --> 00:42:57,720
with the the setting
1139
00:42:55,140 --> 00:43:00,720
um in terms of the place as it is the
1140
00:42:57,720 --> 00:43:02,460
setting in terms of the time people are
1141
00:43:00,720 --> 00:43:05,640
often thinking well hang on a minute
1142
00:43:02,460 --> 00:43:07,560
we've got such and such technology do we
1143
00:43:05,640 --> 00:43:09,960
have anything more advanced than that so
1144
00:43:07,560 --> 00:43:11,700
what kind of electronic communicators
1145
00:43:09,960 --> 00:43:12,839
are people carrying can they talk to
1146
00:43:11,700 --> 00:43:15,420
someone on the other side of the Galaxy
1147
00:43:12,839 --> 00:43:17,339
with them rather than just you know buy
1148
00:43:15,420 --> 00:43:20,460
concert tickets on their mobile phone
1149
00:43:17,339 --> 00:43:21,900
and that stuff it's way where the sand
1150
00:43:20,460 --> 00:43:22,980
shifts a little bit and things you
1151
00:43:21,900 --> 00:43:25,319
already know
1152
00:43:22,980 --> 00:43:26,760
one of the more fun things we're doing
1153
00:43:25,319 --> 00:43:28,680
at the moment in fact we're playing
1154
00:43:26,760 --> 00:43:29,760
later tonight a game called night
1155
00:43:28,680 --> 00:43:32,400
witches
1156
00:43:29,760 --> 00:43:33,960
which is set during the second World War
1157
00:43:32,400 --> 00:43:36,780
and I think
1158
00:43:33,960 --> 00:43:38,819
pretty much anybody who's you know my
1159
00:43:36,780 --> 00:43:40,800
kind of age and even ewan's kind of age
1160
00:43:38,819 --> 00:43:42,800
and ewan's a bit younger than me
1161
00:43:40,800 --> 00:43:44,880
um but only three or four hundred years
1162
00:43:42,800 --> 00:43:46,500
we've got a pretty reasonable
1163
00:43:44,880 --> 00:43:48,839
understanding of how physics worked in
1164
00:43:46,500 --> 00:43:50,099
the second world war and you know we
1165
00:43:48,839 --> 00:43:51,420
know what a bomb is and we know what a
1166
00:43:50,099 --> 00:43:53,280
plane is and that kind of thing it
1167
00:43:51,420 --> 00:43:55,200
shouldn't inherently be a problem
1168
00:43:53,280 --> 00:43:56,700
but the issue is it's set in the Soviet
1169
00:43:55,200 --> 00:43:59,880
Union
1170
00:43:56,700 --> 00:44:01,800
and that changes quite a lot of the
1171
00:43:59,880 --> 00:44:03,619
things you sort of take for granted it's
1172
00:44:01,800 --> 00:44:07,140
a very different culture
1173
00:44:03,619 --> 00:44:08,760
and adapting to those changes I think is
1174
00:44:07,140 --> 00:44:09,720
harder I think I think it's harder to
1175
00:44:08,760 --> 00:44:12,359
cope with
1176
00:44:09,720 --> 00:44:15,599
a world that you arrive on in a science
1177
00:44:12,359 --> 00:44:16,200
fiction Universe where you discover that
1178
00:44:15,599 --> 00:44:17,880
um
1179
00:44:16,200 --> 00:44:20,520
they've got
1180
00:44:17,880 --> 00:44:21,660
slavery for example as a function of
1181
00:44:20,520 --> 00:44:24,599
their society
1182
00:44:21,660 --> 00:44:26,819
because not only would we instinctively
1183
00:44:24,599 --> 00:44:29,520
reject it and think this is evil and
1184
00:44:26,819 --> 00:44:31,319
must be defeated which is fine but it's
1185
00:44:29,520 --> 00:44:33,660
not necessarily where the narrative is
1186
00:44:31,319 --> 00:44:35,819
taking you but the the other problem is
1187
00:44:33,660 --> 00:44:39,240
we don't really have any direct
1188
00:44:35,819 --> 00:44:40,920
experience of it we we aren't we aren't
1189
00:44:39,240 --> 00:44:43,500
necessarily able to make the mental
1190
00:44:40,920 --> 00:44:45,480
shift to understand how people who lived
1191
00:44:43,500 --> 00:44:47,160
in that society would react it's great
1192
00:44:45,480 --> 00:44:49,079
for the PCS they're turning up on a
1193
00:44:47,160 --> 00:44:50,700
world that has slavery and they're
1194
00:44:49,079 --> 00:44:52,319
looking at it the way we would because
1195
00:44:50,700 --> 00:44:55,619
they don't come from a place that has
1196
00:44:52,319 --> 00:44:57,420
slavery but as the GM you've got a real
1197
00:44:55,619 --> 00:44:59,520
problem because you've got to put
1198
00:44:57,420 --> 00:45:00,960
yourself in the mind of people who've
1199
00:44:59,520 --> 00:45:03,660
grown up with it they've lived with it
1200
00:45:00,960 --> 00:45:06,180
it's reality and normality for them
1201
00:45:03,660 --> 00:45:08,880
and that I that I think is a really big
1202
00:45:06,180 --> 00:45:10,800
challenge coping with how people accept
1203
00:45:08,880 --> 00:45:14,160
difference
1204
00:45:10,800 --> 00:45:17,160
the toughest one for me in traveler is
1205
00:45:14,160 --> 00:45:19,500
one of the societies outside the third
1206
00:45:17,160 --> 00:45:22,740
Imperium but in that universe so to
1207
00:45:19,500 --> 00:45:25,200
speak is called the zodani consulate and
1208
00:45:22,740 --> 00:45:28,079
it is a society in which they have
1209
00:45:25,200 --> 00:45:30,420
elevated psionic talent to be a
1210
00:45:28,079 --> 00:45:31,859
significant part of the society
1211
00:45:30,420 --> 00:45:34,079
so it's
1212
00:45:31,859 --> 00:45:37,319
it is the case that zodanis have
1213
00:45:34,079 --> 00:45:39,839
literally learned to be happy
1214
00:45:37,319 --> 00:45:41,819
because if they're unhappy and someone
1215
00:45:39,839 --> 00:45:43,560
Twigs that they're unhappy they might be
1216
00:45:41,819 --> 00:45:45,660
considered disloyal or potentially a
1217
00:45:43,560 --> 00:45:47,520
threat to society and there are people
1218
00:45:45,660 --> 00:45:50,880
around you who can read your mind
1219
00:45:47,520 --> 00:45:53,579
so zodanis are uniformly happy while in
1220
00:45:50,880 --> 00:45:54,960
zodani's face while surrounded by
1221
00:45:53,579 --> 00:45:56,760
um zodani people and they grow up
1222
00:45:54,960 --> 00:45:57,900
knowing how to do that they can fake
1223
00:45:56,760 --> 00:46:00,060
happiness
1224
00:45:57,900 --> 00:46:02,460
right down to the core of their being
1225
00:46:00,060 --> 00:46:05,400
and we all do this I think to some
1226
00:46:02,460 --> 00:46:09,960
extent we do self-delusion quite well as
1227
00:46:05,400 --> 00:46:12,960
human beings but it's hard for me being
1228
00:46:09,960 --> 00:46:15,180
British to do that with happiness I
1229
00:46:12,960 --> 00:46:17,280
easily do that with misery but happiness
1230
00:46:15,180 --> 00:46:21,300
is really challenging to do as a
1231
00:46:17,280 --> 00:46:22,920
self-delusion yeah yeah it is tricky as
1232
00:46:21,300 --> 00:46:24,599
you said especially from the DM in some
1233
00:46:22,920 --> 00:46:26,640
way the players get it easy now I'm
1234
00:46:24,599 --> 00:46:31,079
confirm my set my high horse as the DM
1235
00:46:26,640 --> 00:46:32,880
and and play my tiny violin um but yeah
1236
00:46:31,079 --> 00:46:34,560
to put your mind in and slavery is a
1237
00:46:32,880 --> 00:46:37,619
good example because it is just you know
1238
00:46:34,560 --> 00:46:40,619
objectively abhorrent so it
1239
00:46:37,619 --> 00:46:41,819
but it it is also can be again that's
1240
00:46:40,619 --> 00:46:43,800
not for everybody and every game's
1241
00:46:41,819 --> 00:46:47,339
different usual caveat Supply good faith
1242
00:46:43,800 --> 00:46:50,640
arguments but it can be a foundation for
1243
00:46:47,339 --> 00:46:53,099
character motivation and interesting
1244
00:46:50,640 --> 00:46:55,619
maybe that's not the right term but
1245
00:46:53,099 --> 00:46:57,780
interesting stories and enables the
1246
00:46:55,619 --> 00:47:00,480
characters to be the good guys and so on
1247
00:46:57,780 --> 00:47:03,359
and so on yeah but it is difficult for
1248
00:47:00,480 --> 00:47:06,540
the DM to yeah you have to
1249
00:47:03,359 --> 00:47:08,220
portray people who are in to slavery as
1250
00:47:06,540 --> 00:47:12,359
in in some way that you know actors have
1251
00:47:08,220 --> 00:47:14,640
done in in films and stuff and it's it's
1252
00:47:12,359 --> 00:47:16,800
it's different in some ways because
1253
00:47:14,640 --> 00:47:17,940
obviously actors are they're reading
1254
00:47:16,800 --> 00:47:19,859
your script and yes they do have to
1255
00:47:17,940 --> 00:47:22,260
embody and obviously live through that
1256
00:47:19,859 --> 00:47:24,780
that but that person but when you're
1257
00:47:22,260 --> 00:47:27,599
trying to improvise on the spot of like
1258
00:47:24,780 --> 00:47:29,220
the the arguments for slavery because I
1259
00:47:27,599 --> 00:47:30,720
know my players one guy would be like
1260
00:47:29,220 --> 00:47:32,700
well don't you think that it's bad
1261
00:47:30,720 --> 00:47:34,980
because of XYZ and what do you feel if
1262
00:47:32,700 --> 00:47:37,079
this was to happen and to try and
1263
00:47:34,980 --> 00:47:39,780
improvise the not just maybe but
1264
00:47:37,079 --> 00:47:41,880
anything like murdering people for
1265
00:47:39,780 --> 00:47:43,680
Bloodsport I don't know another airport
1266
00:47:41,880 --> 00:47:45,060
evil thing like trying to put yourself
1267
00:47:43,680 --> 00:47:47,339
in and
1268
00:47:45,060 --> 00:47:50,640
argue with yourself internally while
1269
00:47:47,339 --> 00:47:52,020
still portraying a believable NPC that
1270
00:47:50,640 --> 00:47:54,480
that micro
1271
00:47:52,020 --> 00:47:57,960
wheel the hamster wheels spinning in my
1272
00:47:54,480 --> 00:48:00,119
head is is such a challenge
1273
00:47:57,960 --> 00:48:03,440
I'm much much rather just have all my
1274
00:48:00,119 --> 00:48:07,319
NPCs be into video games uh and then
1275
00:48:03,440 --> 00:48:08,940
we'd be laughing yeah I mean you're
1276
00:48:07,319 --> 00:48:10,440
right that sometimes there are
1277
00:48:08,940 --> 00:48:12,420
circumstances in which players do have
1278
00:48:10,440 --> 00:48:13,740
it easy because they can embody a
1279
00:48:12,420 --> 00:48:16,740
character who's a bit more like
1280
00:48:13,740 --> 00:48:18,060
themselves or a bit more like the the
1281
00:48:16,740 --> 00:48:20,760
kind of person they would be in that
1282
00:48:18,060 --> 00:48:23,700
universe but it's also much much easier
1283
00:48:20,760 --> 00:48:25,740
if you're a GM or referees as they're
1284
00:48:23,700 --> 00:48:28,200
called in traveler
1285
00:48:25,740 --> 00:48:32,640
um with a group of players that you know
1286
00:48:28,200 --> 00:48:35,819
well and who you have a lot of
1287
00:48:32,640 --> 00:48:38,160
experience with because you know what
1288
00:48:35,819 --> 00:48:40,619
they will jump on and embrace you know
1289
00:48:38,160 --> 00:48:42,420
what they'll run with you know so you
1290
00:48:40,619 --> 00:48:45,000
can you can get away with things like
1291
00:48:42,420 --> 00:48:46,680
that we've played games set in ancient
1292
00:48:45,000 --> 00:48:48,780
Rome for example where slavery was
1293
00:48:46,680 --> 00:48:51,780
absolutely a fact of life and perhaps
1294
00:48:48,780 --> 00:48:54,540
that's set far enough in the past that
1295
00:48:51,780 --> 00:48:57,300
you wouldn't necessarily associate it
1296
00:48:54,540 --> 00:49:00,000
with modern times anyway but
1297
00:48:57,300 --> 00:49:02,700
um one that I kicked around a while ago
1298
00:49:00,000 --> 00:49:04,619
was an idea of doing a game set during
1299
00:49:02,700 --> 00:49:07,380
the American Civil War following a
1300
00:49:04,619 --> 00:49:09,540
character very much like Elizabeth wanlu
1301
00:49:07,380 --> 00:49:11,819
and
1302
00:49:09,540 --> 00:49:14,400
that's much more current much more
1303
00:49:11,819 --> 00:49:15,599
recent and for some people would be a
1304
00:49:14,400 --> 00:49:17,119
very tough
1305
00:49:15,599 --> 00:49:19,140
um subject to cover
1306
00:49:17,119 --> 00:49:21,119
particularly because it will be set
1307
00:49:19,140 --> 00:49:23,240
effectively in in Richmond Virginia so
1308
00:49:21,119 --> 00:49:25,260
in the Confederacy during the Civil War
1309
00:49:23,240 --> 00:49:27,720
and uh
1310
00:49:25,260 --> 00:49:29,520
so you've got to have a group of players
1311
00:49:27,720 --> 00:49:31,859
who would agree to that kind of setting
1312
00:49:29,520 --> 00:49:35,099
of course and who would be willing to
1313
00:49:31,859 --> 00:49:37,440
explore that as a concept even if the
1314
00:49:35,099 --> 00:49:39,720
character they're playing is ardently
1315
00:49:37,440 --> 00:49:41,960
anti-slavery it's still a
1316
00:49:39,720 --> 00:49:44,940
a tricky place to take them
1317
00:49:41,960 --> 00:49:46,980
yeah but again to bring us back on the
1318
00:49:44,940 --> 00:49:49,200
topic of internal consistency and
1319
00:49:46,980 --> 00:49:51,359
integrity like if again
1320
00:49:49,200 --> 00:49:52,380
all parties in agreement and everyone's
1321
00:49:51,359 --> 00:49:55,140
happy
1322
00:49:52,380 --> 00:49:57,540
comfortable with those kind of things
1323
00:49:55,140 --> 00:49:58,980
you have to kind of stay true like if
1324
00:49:57,540 --> 00:50:01,740
that culture is like that one you said
1325
00:49:58,980 --> 00:50:04,020
is everybody stays is happy all the time
1326
00:50:01,740 --> 00:50:05,280
you kind of have to stick you have to
1327
00:50:04,020 --> 00:50:07,079
keep that internal consistency right
1328
00:50:05,280 --> 00:50:09,060
like the moment you have somebody who
1329
00:50:07,079 --> 00:50:12,119
isn't then that's either you've made a
1330
00:50:09,060 --> 00:50:15,359
mistake or yes a very very good
1331
00:50:12,119 --> 00:50:18,420
hook for for a story of course but then
1332
00:50:15,359 --> 00:50:20,760
it can't it can't be not a hook for a
1333
00:50:18,420 --> 00:50:22,380
story because then it's yeah yes it
1334
00:50:20,760 --> 00:50:24,660
can't just be an exercise in Noble
1335
00:50:22,380 --> 00:50:26,099
gazing can it yeah like you've lost the
1336
00:50:24,660 --> 00:50:27,119
consistency and the players don't know
1337
00:50:26,099 --> 00:50:28,980
what's
1338
00:50:27,119 --> 00:50:30,420
you know what's like what's true or not
1339
00:50:28,980 --> 00:50:33,359
anymore because you've lost that
1340
00:50:30,420 --> 00:50:34,800
consistency there is one area I will say
1341
00:50:33,359 --> 00:50:38,220
where I would
1342
00:50:34,800 --> 00:50:40,079
always resist trying to recreate things
1343
00:50:38,220 --> 00:50:42,599
accurately and that's in the use of
1344
00:50:40,079 --> 00:50:44,760
language if you were setting something
1345
00:50:42,599 --> 00:50:47,099
as as we're doing tonight in the second
1346
00:50:44,760 --> 00:50:49,020
world war but instead of in the Soviet
1347
00:50:47,099 --> 00:50:53,400
Union you're setting it in the UK or the
1348
00:50:49,020 --> 00:50:55,020
us if you were using period accurate
1349
00:50:53,400 --> 00:50:57,480
terminology
1350
00:50:55,020 --> 00:50:58,559
you would be using some wildly offensive
1351
00:50:57,480 --> 00:51:01,140
terms
1352
00:50:58,559 --> 00:51:02,940
um to today's audience
1353
00:51:01,140 --> 00:51:05,280
and you would be doing so for no real
1354
00:51:02,940 --> 00:51:07,200
point because you're not the people
1355
00:51:05,280 --> 00:51:09,960
using that kind of language who would be
1356
00:51:07,200 --> 00:51:12,900
say British soldiers American GIS then
1357
00:51:09,960 --> 00:51:15,420
they're not bad guys they're just from a
1358
00:51:12,900 --> 00:51:17,339
very different time and place so trying
1359
00:51:15,420 --> 00:51:19,740
to recreate that is not only unnecessary
1360
00:51:17,339 --> 00:51:21,480
and I think offensive it's also wildly
1361
00:51:19,740 --> 00:51:23,460
distracting it would take people out of
1362
00:51:21,480 --> 00:51:25,140
the absolutely the ability to be
1363
00:51:23,460 --> 00:51:26,460
friendly and interact with each other
1364
00:51:25,140 --> 00:51:28,140
they they'd start thinking well this
1365
00:51:26,460 --> 00:51:29,579
person's a monster because he's using
1366
00:51:28,140 --> 00:51:31,680
that language when of course he isn't
1367
00:51:29,579 --> 00:51:32,400
he's just a sergeant
1368
00:51:31,680 --> 00:51:36,420
um
1369
00:51:32,400 --> 00:51:37,980
yeah of course yeah we had um it's going
1370
00:51:36,420 --> 00:51:40,079
back many many years whom we used to
1371
00:51:37,980 --> 00:51:42,660
play in person I play I couldn't make it
1372
00:51:40,079 --> 00:51:46,079
so somebody else
1373
00:51:42,660 --> 00:51:48,540
jumped in to get Jaeger there character
1374
00:51:46,079 --> 00:51:51,540
for a bit and they dropped
1375
00:51:48,540 --> 00:51:53,460
some inappropriate joke
1376
00:51:51,540 --> 00:51:55,980
and we'd never played black person again
1377
00:51:53,460 --> 00:51:57,839
uh it's been the moral of that story uh
1378
00:51:55,980 --> 00:52:01,440
because it was like okay that's
1379
00:51:57,839 --> 00:52:03,180
weird why would you do that in front of
1380
00:52:01,440 --> 00:52:05,180
a majority of table people you don't
1381
00:52:03,180 --> 00:52:08,460
even know like
1382
00:52:05,180 --> 00:52:10,920
uh yeah so they they that was like yeah
1383
00:52:08,460 --> 00:52:12,119
we'll just have you don't your character
1384
00:52:10,920 --> 00:52:13,619
won't be there if you can't make it
1385
00:52:12,119 --> 00:52:18,300
again that's probably what we're gonna
1386
00:52:13,619 --> 00:52:19,260
do because that was an awkward situation
1387
00:52:18,300 --> 00:52:22,079
um
1388
00:52:19,260 --> 00:52:24,480
but uh I want to get meta now I know we
1389
00:52:22,079 --> 00:52:26,700
started meta in a way with fudging and
1390
00:52:24,480 --> 00:52:28,079
we'll end meta again
1391
00:52:26,700 --> 00:52:29,099
because one of the things I was thinking
1392
00:52:28,079 --> 00:52:31,380
about is
1393
00:52:29,099 --> 00:52:34,319
the show so thinking correctly and
1394
00:52:31,380 --> 00:52:36,359
boutique star
1395
00:52:34,319 --> 00:52:38,280
how do you feel that you maintain
1396
00:52:36,359 --> 00:52:41,839
Integrity of the show and now you're on
1397
00:52:38,280 --> 00:52:44,760
your own you're free to cut loose uh and
1398
00:52:41,839 --> 00:52:46,440
and talk from the heart but yeah like
1399
00:52:44,760 --> 00:52:48,359
you know obviously you must have some
1400
00:52:46,440 --> 00:52:50,280
core tenants or some core morals that
1401
00:52:48,359 --> 00:52:52,200
you wanna you wanna communicate or you
1402
00:52:50,280 --> 00:52:54,420
want to exhibit so how do you stay true
1403
00:52:52,200 --> 00:52:56,760
to to those
1404
00:52:54,420 --> 00:52:59,819
I I can't actually really take any
1405
00:52:56,760 --> 00:53:01,680
credit for this because it's the guys
1406
00:52:59,819 --> 00:53:05,160
with the tech problems who do most of
1407
00:53:01,680 --> 00:53:07,559
this but there are there are essentially
1408
00:53:05,160 --> 00:53:11,599
two things we do
1409
00:53:07,559 --> 00:53:15,420
which are the heart of everything
1410
00:53:11,599 --> 00:53:17,579
one is we always agreed and we literally
1411
00:53:15,420 --> 00:53:20,640
discussed this before our very first
1412
00:53:17,579 --> 00:53:23,040
stream that we would just play exactly
1413
00:53:20,640 --> 00:53:27,000
the same way as we do around our own
1414
00:53:23,040 --> 00:53:29,940
table and we wouldn't change anything if
1415
00:53:27,000 --> 00:53:32,460
it felt like we were playing up for the
1416
00:53:29,940 --> 00:53:35,240
camera or doing anything weird or trying
1417
00:53:32,460 --> 00:53:38,819
to be too exotic or anything like that
1418
00:53:35,240 --> 00:53:40,859
that's not us so if we were playing
1419
00:53:38,819 --> 00:53:42,240
around a tabletop and you happen to be
1420
00:53:40,859 --> 00:53:43,920
sitting in the corner of the room it
1421
00:53:42,240 --> 00:53:46,260
would be very similar to what you would
1422
00:53:43,920 --> 00:53:48,240
see on stream there are
1423
00:53:46,260 --> 00:53:50,579
some occasional sort of housekeeping
1424
00:53:48,240 --> 00:53:52,380
bits on stream that don't exist around a
1425
00:53:50,579 --> 00:53:56,460
tabletop but others it's basically
1426
00:53:52,380 --> 00:53:58,440
exactly what you get so that is mostly
1427
00:53:56,460 --> 00:54:00,780
of course driven by the players because
1428
00:53:58,440 --> 00:54:02,760
they are driving the narrative I'm
1429
00:54:00,780 --> 00:54:04,440
really only in charge of the background
1430
00:54:02,760 --> 00:54:06,059
when it comes to Traveler
1431
00:54:04,440 --> 00:54:09,180
but we also
1432
00:54:06,059 --> 00:54:12,059
all mix up what we do and take turns
1433
00:54:09,180 --> 00:54:15,300
doing things so for tonight's
1434
00:54:12,059 --> 00:54:16,859
um night witch's game Luke is our GM and
1435
00:54:15,300 --> 00:54:18,480
I get to be a player
1436
00:54:16,859 --> 00:54:20,760
and
1437
00:54:18,480 --> 00:54:23,040
all of us have had turns running games
1438
00:54:20,760 --> 00:54:26,819
and playing in games
1439
00:54:23,040 --> 00:54:28,740
and I think we're real Believers that we
1440
00:54:26,819 --> 00:54:31,079
want to try different things and
1441
00:54:28,740 --> 00:54:34,800
everything we do is
1442
00:54:31,079 --> 00:54:36,480
unscripted and completely on the fly as
1443
00:54:34,800 --> 00:54:40,380
it happens
1444
00:54:36,480 --> 00:54:44,220
and it works because the other two are
1445
00:54:40,380 --> 00:54:46,640
really genuinely lovely guys and I can
1446
00:54:44,220 --> 00:54:46,640
fake it
1447
00:54:48,059 --> 00:54:53,940
I I I'm a player in an actual play
1448
00:54:51,000 --> 00:54:56,460
podcast as well which I consider my
1449
00:54:53,940 --> 00:54:57,780
night off for behind the scenes for the
1450
00:54:56,460 --> 00:54:59,280
listeners I always tell the guests
1451
00:54:57,780 --> 00:55:00,420
before we start recording consider this
1452
00:54:59,280 --> 00:55:01,920
your night off from content creation
1453
00:55:00,420 --> 00:55:05,040
because I'm agile
1454
00:55:01,920 --> 00:55:06,420
and that's how I see my dungeon starts
1455
00:55:05,040 --> 00:55:08,040
indeed's actual play podcast because I'm
1456
00:55:06,420 --> 00:55:10,020
like I do all my podcast stuff during
1457
00:55:08,040 --> 00:55:12,300
the week this is my time to
1458
00:55:10,020 --> 00:55:14,339
cut loose and just play D D with my
1459
00:55:12,300 --> 00:55:16,559
friends and I'm very fortunate that it's
1460
00:55:14,339 --> 00:55:18,599
very similar to you guys in that
1461
00:55:16,559 --> 00:55:21,300
for example DM of that game currently
1462
00:55:18,599 --> 00:55:22,680
and who runs it and stuff man currently
1463
00:55:21,300 --> 00:55:24,300
makes it sound like he's gonna die or
1464
00:55:22,680 --> 00:55:26,240
something no I'm I'm gonna potentially
1465
00:55:24,300 --> 00:55:30,540
take over in the future
1466
00:55:26,240 --> 00:55:31,920
oh not for long um no uh he is he was
1467
00:55:30,540 --> 00:55:34,559
very keen from day one it's very similar
1468
00:55:31,920 --> 00:55:36,839
to say we're still just gonna play D D
1469
00:55:34,559 --> 00:55:39,300
there just will be a microphone in the
1470
00:55:36,839 --> 00:55:40,619
middle of the table and
1471
00:55:39,300 --> 00:55:42,000
I've got to be lying if I said there
1472
00:55:40,619 --> 00:55:44,280
wasn't a little bit of me that was like
1473
00:55:42,000 --> 00:55:46,680
it's invariably Gonna Change like the
1474
00:55:44,280 --> 00:55:49,559
nature of the game has changed
1475
00:55:46,680 --> 00:55:50,640
but it actually hasn't really one of the
1476
00:55:49,559 --> 00:55:52,920
last sessions we had was probably the
1477
00:55:50,640 --> 00:55:54,780
most fun I've ever had around a table
1478
00:55:52,920 --> 00:55:56,579
and there's now a host of cameras and
1479
00:55:54,780 --> 00:55:58,500
tripods and stuff because they they
1480
00:55:56,579 --> 00:56:00,839
stream it as well
1481
00:55:58,500 --> 00:56:04,680
props to those guys for managing all of
1482
00:56:00,839 --> 00:56:07,140
that because I don't want to
1483
00:56:04,680 --> 00:56:09,599
um and even still that's still like one
1484
00:56:07,140 --> 00:56:12,079
of the most fun we've ever had so
1485
00:56:09,599 --> 00:56:15,180
it's nice to have a you know a kindred
1486
00:56:12,079 --> 00:56:17,460
game where it's that quartet of like
1487
00:56:15,180 --> 00:56:19,280
it's still just us playing the game and
1488
00:56:17,460 --> 00:56:23,040
other people get to enjoy it as well
1489
00:56:19,280 --> 00:56:25,380
yes yeah and I suppose that is the only
1490
00:56:23,040 --> 00:56:27,480
thing that I would say really does have
1491
00:56:25,380 --> 00:56:28,680
a giant impact to what we do when we
1492
00:56:27,480 --> 00:56:31,020
stream
1493
00:56:28,680 --> 00:56:33,000
which is
1494
00:56:31,020 --> 00:56:35,339
the one thing that would never have
1495
00:56:33,000 --> 00:56:38,099
happened without it is the ability to
1496
00:56:35,339 --> 00:56:41,099
interact with other people who many of
1497
00:56:38,099 --> 00:56:42,960
them have become regulars and friends
1498
00:56:41,099 --> 00:56:45,420
um through watching our streams and
1499
00:56:42,960 --> 00:56:47,819
we've then uh spent time interacting
1500
00:56:45,420 --> 00:56:49,920
with them so we actually the one thing
1501
00:56:47,819 --> 00:56:52,140
we do that is different is we interact
1502
00:56:49,920 --> 00:56:54,240
with chat on Twitch
1503
00:56:52,140 --> 00:56:57,180
and we have things set up and on our
1504
00:56:54,240 --> 00:57:00,059
stream so that the a viewer can like
1505
00:56:57,180 --> 00:57:03,000
name an NPC or give a character a boon
1506
00:57:00,059 --> 00:57:04,920
for a role which is the sort of traveler
1507
00:57:03,000 --> 00:57:08,700
equivalent of enrolling with advantage
1508
00:57:04,920 --> 00:57:10,440
and that uh that approach
1509
00:57:08,700 --> 00:57:12,300
uh
1510
00:57:10,440 --> 00:57:14,940
I don't think it's actually materially
1511
00:57:12,300 --> 00:57:18,240
changed the Gameplay at all
1512
00:57:14,940 --> 00:57:20,040
but it has changed the
1513
00:57:18,240 --> 00:57:21,960
the sort of social aspect around it
1514
00:57:20,040 --> 00:57:24,960
somewhat I think we're still playing
1515
00:57:21,960 --> 00:57:27,900
exactly the same way we would but we are
1516
00:57:24,960 --> 00:57:29,520
we've got one eye on on comments and
1517
00:57:27,900 --> 00:57:30,960
messages from chat so that we can
1518
00:57:29,520 --> 00:57:32,819
interact with other people because
1519
00:57:30,960 --> 00:57:35,280
that's actually turned out to be one of
1520
00:57:32,819 --> 00:57:37,500
the really fun things and we got really
1521
00:57:35,280 --> 00:57:40,260
really lucky there completely undeserved
1522
00:57:37,500 --> 00:57:42,839
in this regard but we've got a really
1523
00:57:40,260 --> 00:57:45,240
nice group of people who who come along
1524
00:57:42,839 --> 00:57:47,579
and cheer us on that's really sweet
1525
00:57:45,240 --> 00:57:50,700
oh that's awesome well I can't think of
1526
00:57:47,579 --> 00:57:52,440
a of a nicer note to potentially end the
1527
00:57:50,700 --> 00:57:55,020
episode on but of course tradition
1528
00:57:52,440 --> 00:57:56,280
dictates that I ask is there anything
1529
00:57:55,020 --> 00:57:58,559
that you wanted to talk about that we
1530
00:57:56,280 --> 00:58:01,260
might have missed or not covered yet uh
1531
00:57:58,559 --> 00:58:04,319
yes there is there is actually
1532
00:58:01,260 --> 00:58:07,319
um something uh since we were talking
1533
00:58:04,319 --> 00:58:09,240
about writing and you said you know it's
1534
00:58:07,319 --> 00:58:10,559
uh it's something that requires a lot of
1535
00:58:09,240 --> 00:58:12,599
skill to do well
1536
00:58:10,559 --> 00:58:15,240
there is a story and I have no idea if
1537
00:58:12,599 --> 00:58:17,940
it's actually true about the
1538
00:58:15,240 --> 00:58:20,880
the poet wh Jordan
1539
00:58:17,940 --> 00:58:23,460
and apparently he was uh doing a talk
1540
00:58:20,880 --> 00:58:24,359
and book signing at a at a place in New
1541
00:58:23,460 --> 00:58:27,359
York City
1542
00:58:24,359 --> 00:58:30,000
and he'd finished his chat and a bit of
1543
00:58:27,359 --> 00:58:32,579
a reading of his book
1544
00:58:30,000 --> 00:58:34,619
and then afterwards a queue of people
1545
00:58:32,579 --> 00:58:36,240
formed to come along with books of his
1546
00:58:34,619 --> 00:58:38,940
for him to sign and
1547
00:58:36,240 --> 00:58:40,619
make them out to to the people
1548
00:58:38,940 --> 00:58:44,280
and at the back of the queue there was
1549
00:58:40,619 --> 00:58:46,440
this woman dragging a profoundly bored
1550
00:58:44,280 --> 00:58:48,720
looking sort of young girl I don't know
1551
00:58:46,440 --> 00:58:50,640
exactly how old but a young girl
1552
00:58:48,720 --> 00:58:52,319
and uh
1553
00:58:50,640 --> 00:58:54,599
when they finally get to the front of
1554
00:58:52,319 --> 00:58:57,420
the queue the girl looks decidedly
1555
00:58:54,599 --> 00:58:59,579
unimpressed at Orton and her mother says
1556
00:58:57,420 --> 00:59:00,900
you know this is Mr Orden and he's a
1557
00:58:59,579 --> 00:59:02,819
great writer
1558
00:59:00,900 --> 00:59:05,520
and this little girl apparently looked
1559
00:59:02,819 --> 00:59:09,200
at him through squinted eyes and said
1560
00:59:05,520 --> 00:59:09,200
can he do W's
1561
00:59:09,900 --> 00:59:16,160
so seriously what makes a great writer
1562
00:59:12,359 --> 00:59:16,160
not necessarily what you think
1563
00:59:20,400 --> 00:59:23,599
awesome thank you for that
1564
00:59:24,299 --> 00:59:29,700
cool well in that case then is there
1565
00:59:27,119 --> 00:59:32,099
anything you would like to promote maybe
1566
00:59:29,700 --> 00:59:33,900
events that are occurring in the
1567
00:59:32,099 --> 00:59:36,000
imminent future I don't know off top of
1568
00:59:33,900 --> 00:59:39,079
my head it's funny you should mention
1569
00:59:36,000 --> 00:59:41,640
that just off the top of your head
1570
00:59:39,079 --> 00:59:44,400
it's almost as if you had no idea this
1571
00:59:41,640 --> 00:59:46,619
was coming so we are the boys from the
1572
00:59:44,400 --> 00:59:49,440
Baltic star and we have been streaming
1573
00:59:46,619 --> 00:59:51,020
on Twitch now for about two years just
1574
00:59:49,440 --> 00:59:55,920
over two years I think
1575
00:59:51,020 --> 00:59:58,920
we stream usually traveler uh late night
1576
00:59:55,920 --> 01:00:01,859
in the UK on Friday nights and then
1577
00:59:58,920 --> 01:00:03,960
other tabletop RPGs on Saturday nights
1578
01:00:01,859 --> 01:00:05,940
but that's a sort of rotating selection
1579
01:00:03,960 --> 01:00:09,059
of of different ones
1580
01:00:05,940 --> 01:00:11,640
Luke also usually plays a couple of
1581
01:00:09,059 --> 01:00:13,579
narrative video games uh typically on
1582
01:00:11,640 --> 01:00:17,280
Fridays and Mondays
1583
01:00:13,579 --> 01:00:20,040
and there is one specific thing I should
1584
01:00:17,280 --> 01:00:23,220
plug which is that next month on the
1585
01:00:20,040 --> 01:00:26,099
18th and 19th of March we are having a
1586
01:00:23,220 --> 01:00:27,720
live in-person convention in a building
1587
01:00:26,099 --> 01:00:30,000
in fabrication called the assembly rooms
1588
01:00:27,720 --> 01:00:31,619
I'm going to fill it with tables and
1589
01:00:30,000 --> 01:00:33,359
we've got lots of really nice people
1590
01:00:31,619 --> 01:00:35,700
coming over to run all sorts of
1591
01:00:33,359 --> 01:00:38,760
different tabletop role-playing games
1592
01:00:35,700 --> 01:00:40,920
and the town is lovely and if you're
1593
01:00:38,760 --> 01:00:42,960
into your medieval fantasy stuff this is
1594
01:00:40,920 --> 01:00:44,819
a medieval town you can actually wander
1595
01:00:42,960 --> 01:00:46,079
around you know 400 500 year old
1596
01:00:44,819 --> 01:00:48,480
buildings and
1597
01:00:46,079 --> 01:00:51,240
explore the town it's it's good setting
1598
01:00:48,480 --> 01:00:53,400
for this kind of thing and
1599
01:00:51,240 --> 01:00:55,319
this is our first conventions first one
1600
01:00:53,400 --> 01:00:57,660
we've ever done we are hopeful it's
1601
01:00:55,319 --> 01:00:59,700
going to go really well we've got really
1602
01:00:57,660 --> 01:01:02,700
nice people coming along to run games
1603
01:00:59,700 --> 01:01:04,260
and a huge variety of them so I hope I
1604
01:01:02,700 --> 01:01:05,579
hope people will take the opportunity to
1605
01:01:04,260 --> 01:01:08,400
look at what we've got
1606
01:01:05,579 --> 01:01:10,200
but also we've got some prize giveaways
1607
01:01:08,400 --> 01:01:11,400
there and we've got a few you know nice
1608
01:01:10,200 --> 01:01:14,040
things there's going to be opportunities
1609
01:01:11,400 --> 01:01:16,380
to go out and have drinks and
1610
01:01:14,040 --> 01:01:18,960
eat brunch brunch is a big thing on our
1611
01:01:16,380 --> 01:01:20,640
Channel brunch comes up a lot
1612
01:01:18,960 --> 01:01:22,680
um so yes that's what I'd like to plug
1613
01:01:20,640 --> 01:01:24,299
please 18th and 19th of March in
1614
01:01:22,680 --> 01:01:26,160
faversham in Kent
1615
01:01:24,299 --> 01:01:28,500
um in England in the UK
1616
01:01:26,160 --> 01:01:29,720
um we are we are on a folding a two-day
1617
01:01:28,500 --> 01:01:31,680
event
1618
01:01:29,720 --> 01:01:34,619
and uh
1619
01:01:31,680 --> 01:01:36,119
and hopefully people will come along and
1620
01:01:34,619 --> 01:01:39,480
it'll be enormous fun
1621
01:01:36,119 --> 01:01:41,640
well they maybe they'll even be a very
1622
01:01:39,480 --> 01:01:43,760
very famous podcaster there who could
1623
01:01:41,640 --> 01:01:46,920
say uh
1624
01:01:43,760 --> 01:01:48,319
who could say you could say that no no
1625
01:01:46,920 --> 01:01:50,700
no
1626
01:01:48,319 --> 01:01:51,680
I don't mean nothing to do with me uh
1627
01:01:50,700 --> 01:01:54,780
anyway
1628
01:01:51,680 --> 01:01:56,819
so all that's left to say is thank you
1629
01:01:54,780 --> 01:01:59,819
ever so much Ben and of course the guys
1630
01:01:56,819 --> 01:02:01,920
for joining us today you're very welcome
1631
01:01:59,819 --> 01:02:03,540
um I'm sorry that since the subject was
1632
01:02:01,920 --> 01:02:07,220
Integrity you were left with me because
1633
01:02:03,540 --> 01:02:10,559
the other two actually have some but
1634
01:02:07,220 --> 01:02:12,480
but the uh but it was enormous fun thank
1635
01:02:10,559 --> 01:02:15,119
you so much for having us on on your
1636
01:02:12,480 --> 01:02:17,099
show really appreciate it yeah so I got
1637
01:02:15,119 --> 01:02:20,299
I can only work with what I'm given so
1638
01:02:17,099 --> 01:02:20,299
you know it's uh yeah
1639
01:02:20,780 --> 01:02:24,780
uh yeah no worries as usual for the
1640
01:02:23,160 --> 01:02:27,240
listeners at home uh all the links will
1641
01:02:24,780 --> 01:02:30,540
be in the episode description uh to the
1642
01:02:27,240 --> 01:02:32,700
the favagam uh Expo is that the right
1643
01:02:30,540 --> 01:02:35,720
word experience maybe we're we're
1644
01:02:32,700 --> 01:02:37,740
calling it RP gaming faversham
1645
01:02:35,720 --> 01:02:39,780
so all the links to that will be in the
1646
01:02:37,740 --> 01:02:42,119
episode description as well as the guys
1647
01:02:39,780 --> 01:02:44,520
stream so please go and check them out
1648
01:02:42,119 --> 01:02:47,040
drop them a follow otherwise all that's
1649
01:02:44,520 --> 01:02:50,400
left to say is thank you everyone for
1650
01:02:47,040 --> 01:02:52,140
listening and good night
1651
01:02:50,400 --> 01:02:54,359
and now it's time for the patreon shout
1652
01:02:52,140 --> 01:02:57,000
outs huge thank you to all my patrons
1653
01:02:54,359 --> 01:02:59,400
starting with Josh lewinika and Glenn
1654
01:02:57,000 --> 01:03:00,960
the three fabulous toasts of tabletop
1655
01:02:59,400 --> 01:03:03,540
Journeys who've been on the show several
1656
01:03:00,960 --> 01:03:06,059
times before and who I'll always invite
1657
01:03:03,540 --> 01:03:10,020
back to go check out tabletop Journeys
1658
01:03:06,059 --> 01:03:13,079
at ttjourneys.com or at TT Journeys on
1659
01:03:10,020 --> 01:03:15,780
Twitter we also have Joe from the fourth
1660
01:03:13,079 --> 01:03:18,780
leg podcast book us all about giving DMS
1661
01:03:15,780 --> 01:03:20,460
another leg to stand on again previous
1662
01:03:18,780 --> 01:03:21,599
guests of the show and I'd thoroughly
1663
01:03:20,460 --> 01:03:24,119
encourage you to go and check out their
1664
01:03:21,599 --> 01:03:26,220
great content so you can find them at
1665
01:03:24,119 --> 01:03:27,540
the fourthleg on Twitter
1666
01:03:26,220 --> 01:03:29,339
always have a good friend of the show
1667
01:03:27,540 --> 01:03:31,559
optional rule you can go and find him
1668
01:03:29,339 --> 01:03:34,140
out on optional rule.com or at optional
1669
01:03:31,559 --> 01:03:36,180
Rule full of very insightful and
1670
01:03:34,140 --> 01:03:39,660
educated comments and thoughts and
1671
01:03:36,180 --> 01:03:41,640
threads on the really nitty-gritty of
1672
01:03:39,660 --> 01:03:45,000
DnD we have
1673
01:03:41,640 --> 01:03:46,440
what a guy Matthew Perkins who is just
1674
01:03:45,000 --> 01:03:48,480
out there in the world trying to make
1675
01:03:46,440 --> 01:03:51,960
you laugh let's go and check him out at
1676
01:03:48,480 --> 01:03:55,799
Matthew perkins.net or at hey it's Matty
1677
01:03:51,960 --> 01:03:57,839
P m-a-t-t-y-p and good friend of the
1678
01:03:55,799 --> 01:04:00,720
show and one of my table mates Matthew
1679
01:03:57,839 --> 01:04:04,380
Street go and check out his partner's
1680
01:04:00,720 --> 01:04:08,000
hustle at virtualtime hustle.com or at
1681
01:04:04,380 --> 01:04:08,000
mp street88 on Twitter
1682
01:04:12,119 --> 01:04:16,619
[music]

BoysFromTheBalticStar
Luke, Ben and Ewan formed the BoysFromTheBalticStar stream back in early 2021 with the aim to play their Traveller games online in case anyone was bored enough to watch them. Turns out some people were and since then they've branched out into numerous game systems with one-shots and ongoing stories. Attempting to be welcoming and friendly at all times, the "Boys" have remained active on twitch and social media ever since.