Feb. 24, 2023

Integrity

CW: Slavery

I'm joined by Ben, Ewan, and Luke from the Boys from the Baltic Star Traveller stream to discuss some of the many different definitions of integrity in TTRPGs. Nothing is off the table as we share tips on building memorable heroes and villains with strong identities in logically consistent settings, along with the meta-topic of how to stay true to oneself in the competitive and ever changing content creation market. Apologies for the technical difficulties in this one, leaving us with just Ben!

  • 03:30 - Being Honest with the Game
  • 17:52 - The Nature of Evil & The Villainy Scale
  • 40:39 - Logical Internal Consistency
  • 52:19 - Staying True to Yourself

RPGaming Faversham 2023

https://www.eventbrite.com/e/rpgaming-faversham-2023-tickets-472241295427

Find The Boys on:

Find Thinking Critically online:

References:

  • 'Fudging' episode of Thinking Critically

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.beiworkshop.com/

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welcome thinkers to season 4 episode 20

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of thinking critically a DND discussion

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as usual

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this is a video podcast now so check us

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out on Spotify or on YouTube to see my

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quote unquote Studio

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couple of important dates for your

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Diaries

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firstly thinking critically will be at

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the RPG gaming in faversham on the 18th

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and 19th date TBC but come down to a

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lovely part of the UK The Garden of

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England and come see uh and be on the

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show as well

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the following week on Friday the 24th of

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March will be my 12 hour charity stream

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second year in a row really got some big

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targets got lots of fun stuff lined up

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lots of good games lots of good

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challenges and forfeits and all sorts of

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other painful things for me so if you

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want to see me play a bunch of games all

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for a great cause children's hospice

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charity in the UK I'd love to see you

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come and pop down to the stream Twitter

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TV slash

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think crit DND as with all my socials

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and finally obviously it'll be remiss of

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me not to mention dungeons Dyson dudes

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if you're listening to this the day it

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drops go and check out our new episode

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on

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ddnd pod don't use Dyson dudes podcast

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and also just dropped on the same day

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and it is a hello like I I was smiling

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today at the snippet we posted on

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Instagram and it was hilarious so please

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go check it out a lot of laughs lots of

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fun and yeah swell time with my mates

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so go and check that out otherwise

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let's go on with the show

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and today I'm joined by Ben Ewan and

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Luke from the Baltic star thank you ever

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so much for joining us today guys can

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you tell us a little bit about

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yourselves

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thank you very much for having us we are

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the boys from the Baltic star we're

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three guys that all live in the same

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town together and uh we used to play all

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around the table together until we

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decided to go online and we've lost that

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that closeness and now all we ever do is

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look at each other through a screen

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sadly uh my name's Luke

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um I'm there hello

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um I'm one of the three of us and I get

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to play like twice a week with uh two

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wonderful people which are you and and

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uh Ben and normally

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um on our streams I'd give a big

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ridiculous introduction but people

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listening and watching that know us and

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they let us get away with a lot so first

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and I feel we need to earn the respect

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of your of your listeners before we do

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such a thing so all I'll say is Ben is a

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fantastic traveler GM Ewan is a

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magnificent man with a beautiful

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mustache and almost as beautiful as

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yours actually and it's a pleasure for

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all three of us

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it's my pleasure to have you and none of

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them had to interrupt you so I think

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that's a success right I was tempted at

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one point but no I held back

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awesome well it's it is indeed my

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pleasure to have you on the show I mean

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you talk about earning your perspective

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my guess it's you're talking to me right

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there's not a high bar to

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hit so no that's fine although it's a

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very good segue onto today's topic which

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is integrity so what does that mean to

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you guys in the DND and wider TT RPG

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framework

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well I should point out um in in all

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fairness we don't play D D on stream or

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we haven't done I should say it's not

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that we wouldn't it's just that we've

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never we've never done so we have played

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a little bit of d d back in the long ago

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before we um before we streamed and

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I started out with DND

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you know really when when these things

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were carved on Stone tablets and and you

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had to

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um

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you know use Papyrus to mark your hit

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point

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um so but but that that's a that's a

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long time ago but we do play a lot of

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different ttrpgs we started out as a

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group playing traveler and we've played

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a couple of different versions of that

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but we've played all sorts of weird ones

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and I was thinking about when you when

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he said Integrity I was thinking about

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the fact that Travelers like a skill

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based system so I don't think there's a

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skill for integrity so none of us have

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like plus ones or minus ones or anything

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in it um

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which is weird in a skill based system

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if you if you find something that

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doesn't have a skill you're kind of

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racking your brains it happens to me all

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the time it actually happened last night

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we don't have a skill for that I have no

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idea what to do here

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yeah I suppose

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for me

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um

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Integrity in ttrpg terms is about

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playing the character that you're

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playing or representing as a as a GM

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with some some honesty to the character

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themselves

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and of course being honest with dice

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rolls and things like that you

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I'm not a believer in in fudging dice

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rolls if they go bad they go bad that's

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life right that is my my first

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notes for today's topic was Integrity

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synonym of honesty hyphen fudging that

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was the first thing when it came to

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honesty I was like fudging dice so

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that's I think that's a really great one

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because obviously it goes around and

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around and the The Social Network ttrpg

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discourse every six weeks or so is the

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fudging dice topic so how do the other

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guys feel on that then Ben's made his

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he's put his his Banner in the ground

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honestly we'd rather fail a role because

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a lot of the time it's a lot more

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interesting anyway

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so I think there's a lot of trust that

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we don't necessarily need to be afraid

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of failing a rule

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it's just

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a thing that happens and it takes

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yeah yeah yeah but Ben is very good at

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helping us fail forwards I feel

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um

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I think last night you kept failing

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rolls

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and it got good

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yeah failing doesn't have to mean

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catastrophe it can mean you know a

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setback rather than disaster

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so I've got these um

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sorry I've got these dice that um they

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always mock me for

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um talking about integrity rolling

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though so I've got these dice that seem

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took that I'm never getting them tested

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because they seem to roll they're really

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cheap guys and they roll High a lot

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which in traveler is excellent and um

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so sometimes I feel like anyone watching

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the stream might be like oh is he is he

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really doing it and I always have to say

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no these are actually my dice so for

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other games but to give them a chance

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when I'm dming I'll use other dice that

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well that tend to roll lower I don't

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know why you know how everyone has that

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feel with their dice it's all in the

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mind I think most of the time but you

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know it's the whole um calling them off

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forming them up putting them in a tub

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changing your device and that but um

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yeah because it's a game where dice is

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so Central to it you know any role play

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game really

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um that concept of the fudge is there

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damn much cheating really involved you

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know at times I think it's it's a

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central point really

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it's a weird thing to do though I think

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because there's no winner in a ttrpg so

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you're not cheating anybody else you're

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just cheating yourself

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um yeah that is it's nice to see that

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obviously all of you on the same page

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which is good because often you have

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players and tables who are uh opposed in

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their view on fudging yeah in fact I'm

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one of my tables that I'm a player in

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I would say we disagree on the

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fundamental nature from it from a Dean's

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perspective uh the theme of that game is

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I want to say a slave to the story

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because it has negative connotations but

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it's very dedicated to there being a

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very strong fulfilling Arc and narrative

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and one fatal crit at level one is gonna

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completely derail that so he's very much

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like nope we should I'd rather we will

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have fun and enjoy the story together

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and I'm like yeah but dying at level one

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is the fun for me

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well actually when you talk about

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character death there is it's not a

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fudge uh but there is one thing I do for

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our campaign

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but it's if you like pre-agreed and

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understood

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um I have this

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thing I've done since I was at school if

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you're dealing with a single Adventure

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where where characters are

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interchangeable it's not a problem

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with a campaign I usually effectively

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give somebody

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one

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get out of jail free if the if the role

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would kill them and in a game like

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traveler it's very deadly a character

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can die on a single roll of a die

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there's enough there's no sense of

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Resurrection or anything like that so if

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it goes wrong then you can die

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immediately and instantly and often

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without even having a chance to react so

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with traveler and any game like that

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where it really can come down to just

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one role

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no death saves no resurrections nothing

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you

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um I think you do have to allow them one

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chance to turn that into an unfortunate

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setback without instant death

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but I only ever allow the one

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and we've only hit it I think once

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haven't we in our entire campaign uh one

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of Luke's characters uh Soraya very

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nearly got eaten by an enormous shark

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and the the role went in and effectively

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I I allowed her one chance to haul

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herself out of the water and onto the

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boat which she made but if she hadn't

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that would have been it I think you

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always say that if it was an NPC that

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would have been it

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but they're they're not the

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they're not the main focus of the story

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are they really you know NPCs come and

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go and exactly they're not driving the

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story

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I think it's hard when we when you start

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streaming campaigns and that there's

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pressure people are watching for an

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00:10:11,339 --> 00:10:16,380
ongoing story with people we we do play

266
00:10:14,220 --> 00:10:17,880
a little bit differently now that we

267
00:10:16,380 --> 00:10:19,920
stream but I don't think it's actually

268
00:10:17,880 --> 00:10:21,720
changed the tone of what we do or how we

269
00:10:19,920 --> 00:10:24,360
do it it's just made us a little bit

270
00:10:21,720 --> 00:10:26,519
more focused because we used to sort of

271
00:10:24,360 --> 00:10:28,380
without really thinking about it stop

272
00:10:26,519 --> 00:10:30,060
play altogether for 20 minutes and

273
00:10:28,380 --> 00:10:32,279
randomly talk about other things and

274
00:10:30,060 --> 00:10:34,160
then go back to the game and now now

275
00:10:32,279 --> 00:10:37,500
we're streaming we're a bit more

276
00:10:34,160 --> 00:10:39,660
directed towards what we're actually

277
00:10:37,500 --> 00:10:41,399
doing we don't do that so much

278
00:10:39,660 --> 00:10:43,620
I was just going to say that I think Ben

279
00:10:41,399 --> 00:10:47,519
Ben hit a key point

280
00:10:43,620 --> 00:10:49,800
quite quite early on that uh it's

281
00:10:47,519 --> 00:10:52,260
communication you know we've we've all

282
00:10:49,800 --> 00:10:54,060
agreed on this beforehand and as long as

283
00:10:52,260 --> 00:10:56,279
everybody communicates well

284
00:10:54,060 --> 00:10:58,320
and you're all on the same page then uh

285
00:10:56,279 --> 00:10:59,399
it solves a lot of issues

286
00:10:58,320 --> 00:11:00,300
because you know it's all about having

287
00:10:59,399 --> 00:11:02,100
fun

288
00:11:00,300 --> 00:11:04,380
so there's no right or wrong way to play

289
00:11:02,100 --> 00:11:06,540
right so if you all agreed that you you

290
00:11:04,380 --> 00:11:08,279
are okay with the odd fudge of a dice

291
00:11:06,540 --> 00:11:10,200
that that's perfectly fine

292
00:11:08,279 --> 00:11:12,120
trying to look through my my back

293
00:11:10,200 --> 00:11:14,760
catalog of episodes to see if I've got

294
00:11:12,120 --> 00:11:16,980
one on communication as the title and I

295
00:11:14,760 --> 00:11:17,760
I'm now ashamed to say I don't think I

296
00:11:16,980 --> 00:11:19,620
do

297
00:11:17,760 --> 00:11:23,339
well there you go we've helped you out

298
00:11:19,620 --> 00:11:25,019
the next time you have uh or or I'm

299
00:11:23,339 --> 00:11:26,640
forgetting and somebody's very insulted

300
00:11:25,019 --> 00:11:29,600
now uh that I've forgotten their episode

301
00:11:26,640 --> 00:11:29,600
but either way

302
00:11:30,420 --> 00:11:34,500
one thing I wanted to say on that note

303
00:11:32,339 --> 00:11:36,480
is because you were talking about how in

304
00:11:34,500 --> 00:11:39,000
traveler like it's

305
00:11:36,480 --> 00:11:41,279
apparently a lot more can be a lot more

306
00:11:39,000 --> 00:11:43,680
lethal in terms of the you know one roll

307
00:11:41,279 --> 00:11:45,480
of the dice can do it and obviously my

308
00:11:43,680 --> 00:11:48,000
experience in DND is

309
00:11:45,480 --> 00:11:51,420
typically you know you've got maybe like

310
00:11:48,000 --> 00:11:54,420
two saves or two rolls before you're

311
00:11:51,420 --> 00:11:56,579
potentially there or maybe even

312
00:11:54,420 --> 00:11:59,100
at lower levels three four five maybe

313
00:11:56,579 --> 00:12:01,740
before you die die die for good so it's

314
00:11:59,100 --> 00:12:04,200
interesting there how the mechanics of

315
00:12:01,740 --> 00:12:05,579
the system will drive

316
00:12:04,200 --> 00:12:07,140
like this is a different way of

317
00:12:05,579 --> 00:12:09,300
approaching fudging dice like this weird

318
00:12:07,140 --> 00:12:11,040
meta discussion is driven that you know

319
00:12:09,300 --> 00:12:12,600
your your viewpoint on it is driven from

320
00:12:11,040 --> 00:12:13,860
the systems that you're playing it's

321
00:12:12,600 --> 00:12:15,180
that's I've not really thought about it

322
00:12:13,860 --> 00:12:16,380
you know maybe that's closed-minded of

323
00:12:15,180 --> 00:12:18,899
me but it's quite an interesting take on

324
00:12:16,380 --> 00:12:20,700
that direction of

325
00:12:18,899 --> 00:12:22,440
I approach that topic differently

326
00:12:20,700 --> 00:12:24,060
because of the games we play it's quite

327
00:12:22,440 --> 00:12:26,459
an interesting uh

328
00:12:24,060 --> 00:12:27,959
point of discussion there I think it's a

329
00:12:26,459 --> 00:12:30,120
fair point actually

330
00:12:27,959 --> 00:12:32,820
um if you if you're playing a system

331
00:12:30,120 --> 00:12:36,240
which has supernatural abilities to save

332
00:12:32,820 --> 00:12:37,800
lives and restore them and

333
00:12:36,240 --> 00:12:40,019
something like DND where you do have

334
00:12:37,800 --> 00:12:41,339
potentially death saves and you know the

335
00:12:40,019 --> 00:12:43,380
chance to get yourself out of it and

336
00:12:41,339 --> 00:12:46,560
someone can come along even when you're

337
00:12:43,380 --> 00:12:48,660
kind of technically dead and just apply

338
00:12:46,560 --> 00:12:49,980
a relatively simple process to get you

339
00:12:48,660 --> 00:12:53,339
back on your feet

340
00:12:49,980 --> 00:12:57,959
even if weak still back on your feet

341
00:12:53,339 --> 00:13:00,959
um that that becomes a much

342
00:12:57,959 --> 00:13:02,820
a much easier thing to say no fudging

343
00:13:00,959 --> 00:13:05,100
we're going to play it completely by the

344
00:13:02,820 --> 00:13:07,200
rules because the rules

345
00:13:05,100 --> 00:13:09,600
um they support that

346
00:13:07,200 --> 00:13:10,980
they support that degree of that degree

347
00:13:09,600 --> 00:13:12,839
of flexibility

348
00:13:10,980 --> 00:13:16,019
traveler is

349
00:13:12,839 --> 00:13:17,820
very different it's it's a science

350
00:13:16,019 --> 00:13:19,680
fiction game so if you get hit by a

351
00:13:17,820 --> 00:13:21,660
powerful enough weapon and your armor

352
00:13:19,680 --> 00:13:23,040
isn't up to it then that's it you're

353
00:13:21,660 --> 00:13:25,980
annihilated

354
00:13:23,040 --> 00:13:27,480
and early on we actually lost this was

355
00:13:25,980 --> 00:13:29,880
before we started streaming when we were

356
00:13:27,480 --> 00:13:33,300
playing the campaign just us we lost an

357
00:13:29,880 --> 00:13:35,760
NPC and you could argue that he was lost

358
00:13:33,300 --> 00:13:38,940
to a a shot from a high power weapon but

359
00:13:35,760 --> 00:13:40,380
you could also argue he was lost because

360
00:13:38,940 --> 00:13:43,019
he died

361
00:13:40,380 --> 00:13:45,360
through a lousy healing role basically a

362
00:13:43,019 --> 00:13:46,440
lousy med check you never let me lift

363
00:13:45,360 --> 00:13:51,120
this down

364
00:13:46,440 --> 00:13:52,200
yeah so on on this med check

365
00:13:51,120 --> 00:13:54,540
um

366
00:13:52,200 --> 00:13:56,399
the the guys rolled a three and

367
00:13:54,540 --> 00:13:58,560
therefore did more harm to him while

368
00:13:56,399 --> 00:13:59,940
trying to save his life and stabilize

369
00:13:58,560 --> 00:14:01,920
him

370
00:13:59,940 --> 00:14:04,260
um but even if they had stabilized him

371
00:14:01,920 --> 00:14:06,060
he would have spent weeks and weeks

372
00:14:04,260 --> 00:14:08,399
recovering and getting his strength back

373
00:14:06,060 --> 00:14:10,200
because again it's based on a science

374
00:14:08,399 --> 00:14:13,620
fiction Universe which is supposed to be

375
00:14:10,200 --> 00:14:15,360
cold and hard and unfriendly we've all

376
00:14:13,620 --> 00:14:16,740
had I think every game must have had

377
00:14:15,360 --> 00:14:18,240
that moment where

378
00:14:16,740 --> 00:14:22,320
character goes to do like chest

379
00:14:18,240 --> 00:14:23,639
compressions and they like slip and you

380
00:14:22,320 --> 00:14:25,620
know punch them in the throat or

381
00:14:23,639 --> 00:14:27,300
something you know they roll low enough

382
00:14:25,620 --> 00:14:31,339
and that's that whoops I've made this

383
00:14:27,300 --> 00:14:31,339
terrible situation far worse

384
00:14:32,000 --> 00:14:38,820
so I I agree with with you guys in that

385
00:14:36,240 --> 00:14:40,740
I'm against it I have funnily enough an

386
00:14:38,820 --> 00:14:43,139
episode I do have a topic on is fudging

387
00:14:40,740 --> 00:14:45,180
uh which was talked about this in a lot

388
00:14:43,139 --> 00:14:46,800
more detail but that really I was

389
00:14:45,180 --> 00:14:48,420
already kind of it didn't sit well with

390
00:14:46,800 --> 00:14:50,040
me because of the Integrity side of

391
00:14:48,420 --> 00:14:54,920
things because of the like it feels

392
00:14:50,040 --> 00:14:57,779
dishonest to lie to my friends

393
00:14:54,920 --> 00:14:58,620
other than that having that episode and

394
00:14:57,779 --> 00:15:00,420
speaking to the guy on that episode

395
00:14:58,620 --> 00:15:03,000
really put it in plain view of like

396
00:15:00,420 --> 00:15:04,560
there are especially again with the DND

397
00:15:03,000 --> 00:15:06,420
focus in that one but there are systems

398
00:15:04,560 --> 00:15:09,120
in place or there are methodologies like

399
00:15:06,420 --> 00:15:12,480
fail forward that can soften the blow of

400
00:15:09,120 --> 00:15:15,000
those poor roles and as you said

401
00:15:12,480 --> 00:15:16,199
sometimes there's just no getting away

402
00:15:15,000 --> 00:15:19,860
from

403
00:15:16,199 --> 00:15:22,860
a series of of pool roles

404
00:15:19,860 --> 00:15:24,240
um I'm just spent at the time of

405
00:15:22,860 --> 00:15:25,680
recording recording in the evening I've

406
00:15:24,240 --> 00:15:27,779
just spent

407
00:15:25,680 --> 00:15:29,459
six seven hours playing a board game

408
00:15:27,779 --> 00:15:31,620
with my friends I'm like they had a half

409
00:15:29,459 --> 00:15:33,540
an hour cooldown to reset my brain and

410
00:15:31,620 --> 00:15:35,880
come out of that and that's all card

411
00:15:33,540 --> 00:15:38,940
based from modifiers rather than dice

412
00:15:35,880 --> 00:15:41,459
based we're playing Frost Haven and we

413
00:15:38,940 --> 00:15:43,620
had a bunch of allies and we actually

414
00:15:41,459 --> 00:15:45,899
failed the first time the first attempt

415
00:15:43,620 --> 00:15:47,880
at the scenario because the first bunch

416
00:15:45,899 --> 00:15:50,040
of card flips

417
00:15:47,880 --> 00:15:52,139
our allies just sat there sucking their

418
00:15:50,040 --> 00:15:53,880
thumbs doing nothing useful whatsoever

419
00:15:52,139 --> 00:15:55,079
leaving all the heavy lifting to us and

420
00:15:53,880 --> 00:15:57,120
we were like

421
00:15:55,079 --> 00:15:58,500
ah well they just got peppered by the

422
00:15:57,120 --> 00:16:00,959
archers on the back line of the enemies

423
00:15:58,500 --> 00:16:02,459
like pincushions and we just the

424
00:16:00,959 --> 00:16:04,620
scenario just fell apart

425
00:16:02,459 --> 00:16:06,720
so let's let's rewind the clock we'll

426
00:16:04,620 --> 00:16:08,940
start we'll start again and we played

427
00:16:06,720 --> 00:16:10,380
better made better choices but also our

428
00:16:08,940 --> 00:16:13,920
allies actually did something bloody

429
00:16:10,380 --> 00:16:15,959
useful which was I think thankfully it

430
00:16:13,920 --> 00:16:18,240
it allowed us to go and and finish the

431
00:16:15,959 --> 00:16:19,680
scenario successfully but that first one

432
00:16:18,240 --> 00:16:21,600
was just the first loss we've had in

433
00:16:19,680 --> 00:16:22,680
quite a long time and it's just like

434
00:16:21,600 --> 00:16:25,560
well

435
00:16:22,680 --> 00:16:26,760
we could have said well maybe they do

436
00:16:25,560 --> 00:16:29,279
something different on their turn or

437
00:16:26,760 --> 00:16:32,579
maybe they hear that that doing nothing

438
00:16:29,279 --> 00:16:35,040
turns into doing something useful but

439
00:16:32,579 --> 00:16:36,899
might as well not play the game if we're

440
00:16:35,040 --> 00:16:39,300
gonna do that at that point that's it

441
00:16:36,899 --> 00:16:41,940
and when you've succeeded it meant more

442
00:16:39,300 --> 00:16:43,800
afterwards right like that happens I've

443
00:16:41,940 --> 00:16:45,600
got a lot of ball games in my past as

444
00:16:43,800 --> 00:16:48,720
well so board games are a lot easier to

445
00:16:45,600 --> 00:16:52,019
reset in that regard I guess and so it's

446
00:16:48,720 --> 00:16:53,699
it's a really good way to learn about

447
00:16:52,019 --> 00:16:55,380
um playing properly I guess properly

448
00:16:53,699 --> 00:16:57,899
inverted commas you know fairly not

449
00:16:55,380 --> 00:16:59,759
fudging so and so on because there's a

450
00:16:57,899 --> 00:17:01,800
lot especially solo ball games I'll sit

451
00:16:59,759 --> 00:17:03,360
there and you're five minutes in and

452
00:17:01,800 --> 00:17:05,040
you're like oh

453
00:17:03,360 --> 00:17:07,319
there's nothing to do now and it's so

454
00:17:05,040 --> 00:17:09,780
easy to go oh what if instead of that

455
00:17:07,319 --> 00:17:11,579
three it was just a two and now I can

456
00:17:09,780 --> 00:17:12,839
carry on the game but then there's no

457
00:17:11,579 --> 00:17:15,000
sense of

458
00:17:12,839 --> 00:17:17,819
success there's no sense of yeah yeah

459
00:17:15,000 --> 00:17:19,740
you know which which you guys no doubt

460
00:17:17,819 --> 00:17:21,959
got when you played through again and

461
00:17:19,740 --> 00:17:23,179
you like you were taking it to the enemy

462
00:17:21,959 --> 00:17:26,339
a bit more you know

463
00:17:23,179 --> 00:17:27,360
yeah absolutely so I think we should

464
00:17:26,339 --> 00:17:29,520
probably move on because otherwise we

465
00:17:27,360 --> 00:17:31,440
could talk about that phages fudging

466
00:17:29,520 --> 00:17:34,520
Dice and I mean we've already probably

467
00:17:31,440 --> 00:17:37,580
alienated half my audience anyway

468
00:17:34,520 --> 00:17:39,900
done an episode apparently so indeed

469
00:17:37,580 --> 00:17:41,700
well you get you get to a point when

470
00:17:39,900 --> 00:17:45,840
you're going through your thesaurus

471
00:17:41,700 --> 00:17:47,640
there's a lot of overlapping but that

472
00:17:45,840 --> 00:17:49,020
the the good beauty is you get different

473
00:17:47,640 --> 00:17:50,820
perspectives from from those of

474
00:17:49,020 --> 00:17:52,740
different people from uh yeah those are

475
00:17:50,820 --> 00:17:54,960
different experiences so that's great

476
00:17:52,740 --> 00:17:56,940
one thing now you might have to educate

477
00:17:54,960 --> 00:17:59,700
me here and excuse Mega it's on on on

478
00:17:56,940 --> 00:18:01,980
Traveler but is it ostensibly it

479
00:17:59,700 --> 00:18:04,799
still a ttrpg right on the face of

480
00:18:01,980 --> 00:18:06,660
things right yes yes it is okay so

481
00:18:04,799 --> 00:18:09,059
there's there's still play characters

482
00:18:06,660 --> 00:18:12,720
who are working towards some goal maybe

483
00:18:09,059 --> 00:18:16,200
there's some antagonistic Force perhaps

484
00:18:12,720 --> 00:18:19,320
yes the the rule the original traveler

485
00:18:16,200 --> 00:18:21,419
so just a bit of background here back in

486
00:18:19,320 --> 00:18:25,140
the 70s uh traveler was one of the

487
00:18:21,419 --> 00:18:29,520
really early ttrpgs and it was the first

488
00:18:25,140 --> 00:18:33,960
of the science fiction once and

489
00:18:29,520 --> 00:18:36,600
it was intended originally

490
00:18:33,960 --> 00:18:38,220
um to allow you to

491
00:18:36,600 --> 00:18:39,900
play

492
00:18:38,220 --> 00:18:42,120
any

493
00:18:39,900 --> 00:18:44,580
uh science fiction Universe you knew

494
00:18:42,120 --> 00:18:47,340
about or had seen or read so it had

495
00:18:44,580 --> 00:18:49,980
enough in it to allow you to be a

496
00:18:47,340 --> 00:18:51,240
character in the alien franchise though

497
00:18:49,980 --> 00:18:54,240
that actually wouldn't start for another

498
00:18:51,240 --> 00:18:56,039
couple of years or in Star Wars or in

499
00:18:54,240 --> 00:18:57,960
Star Trek or whatever it had it had

500
00:18:56,039 --> 00:18:59,400
enough technological levers that you

501
00:18:57,960 --> 00:19:00,900
could do all of that

502
00:18:59,400 --> 00:19:03,900
however

503
00:19:00,900 --> 00:19:07,100
as is inevitable in these things I think

504
00:19:03,900 --> 00:19:10,919
and d d players will you know remember

505
00:19:07,100 --> 00:19:12,780
uh the arrival of various worlds and

506
00:19:10,919 --> 00:19:15,840
Realms that you could play in

507
00:19:12,780 --> 00:19:18,480
traveler eventually needed its own

508
00:19:15,840 --> 00:19:20,580
universe and in traveler's case this is

509
00:19:18,480 --> 00:19:22,559
the universe of the third Imperium and

510
00:19:20,580 --> 00:19:24,240
there's a vast amount of material

511
00:19:22,559 --> 00:19:27,059
associated with that

512
00:19:24,240 --> 00:19:29,520
so when traveler came out as a published

513
00:19:27,059 --> 00:19:30,780
version it included elements of the

514
00:19:29,520 --> 00:19:33,419
third Imperium and some background

515
00:19:30,780 --> 00:19:34,980
information but very very light and over

516
00:19:33,419 --> 00:19:37,679
time the third Imperium has become

517
00:19:34,980 --> 00:19:39,780
completely dominant much more so I think

518
00:19:37,679 --> 00:19:44,220
than any of the individual worlds that

519
00:19:39,780 --> 00:19:46,500
went into the DND space DND had this

520
00:19:44,220 --> 00:19:49,440
sense of a sort of generic world that

521
00:19:46,500 --> 00:19:50,820
was almost absent from the rules which

522
00:19:49,440 --> 00:19:54,480
just was

523
00:19:50,820 --> 00:19:56,400
ordinary European fantasy back then but

524
00:19:54,480 --> 00:19:58,140
you could get Gray Hawk and you could

525
00:19:56,400 --> 00:19:59,580
get ravenloft and you know these were

526
00:19:58,140 --> 00:20:00,780
slightly different slightly different

527
00:19:59,580 --> 00:20:02,820
environments

528
00:20:00,780 --> 00:20:04,620
traveler never really had that because

529
00:20:02,820 --> 00:20:06,720
it had to have a way of tying all the

530
00:20:04,620 --> 00:20:07,980
technology together and coming up with a

531
00:20:06,720 --> 00:20:10,559
reason why there were different

532
00:20:07,980 --> 00:20:13,980
technological levels in different places

533
00:20:10,559 --> 00:20:17,280
so it was a little bit different but it

534
00:20:13,980 --> 00:20:19,200
is at its heart just a tabletop RPG

535
00:20:17,280 --> 00:20:21,660
where you roll dice and you create

536
00:20:19,200 --> 00:20:24,240
characters it's skill based rather than

537
00:20:21,660 --> 00:20:25,380
stat based for the most part and

538
00:20:24,240 --> 00:20:28,260
therefore there are a lot of different

539
00:20:25,380 --> 00:20:30,539
combinations of roles that you end up

540
00:20:28,260 --> 00:20:34,020
making in order to determine your

541
00:20:30,539 --> 00:20:36,720
success rate and it is

542
00:20:34,020 --> 00:20:40,500
an attempt to be reasonably realistic

543
00:20:36,720 --> 00:20:43,080
within a science fiction Universe okay I

544
00:20:40,500 --> 00:20:44,880
I want to hear how what that means then

545
00:20:43,080 --> 00:20:47,820
reasonably realistic within sci-fi or

546
00:20:44,880 --> 00:20:50,160
what where are the concessions then okay

547
00:20:47,820 --> 00:20:52,200
well I'll I'll give you a couple of

548
00:20:50,160 --> 00:20:54,900
obvious ones

549
00:20:52,200 --> 00:20:58,080
um in one of the great things about

550
00:20:54,900 --> 00:21:00,240
traveler even back in the 80s was that

551
00:20:58,080 --> 00:21:02,520
you could buy these supplements which

552
00:21:00,240 --> 00:21:05,280
covered things like

553
00:21:02,520 --> 00:21:08,100
uh how to

554
00:21:05,280 --> 00:21:11,400
design a solar system

555
00:21:08,100 --> 00:21:12,840
so you could literally roll dice or

556
00:21:11,400 --> 00:21:15,059
choose if you were building something

557
00:21:12,840 --> 00:21:17,039
for narrative purposes

558
00:21:15,059 --> 00:21:19,740
the actual

559
00:21:17,039 --> 00:21:21,539
spectral type of the star and its size

560
00:21:19,740 --> 00:21:24,000
and how many orbits there were and

561
00:21:21,539 --> 00:21:25,919
whether it was a binary or trinary and

562
00:21:24,000 --> 00:21:28,140
then each of those planets could have

563
00:21:25,919 --> 00:21:30,480
their own atmospheric and water

564
00:21:28,140 --> 00:21:32,580
conditions they could have their own

565
00:21:30,480 --> 00:21:35,100
um Albedo numbers and therefore you

566
00:21:32,580 --> 00:21:36,840
could calculate how much you know what

567
00:21:35,100 --> 00:21:39,059
the average temperature would be and

568
00:21:36,840 --> 00:21:41,100
what the atmosphere would be like you

569
00:21:39,059 --> 00:21:43,559
could build all of this in with

570
00:21:41,100 --> 00:21:45,120
remarkable Fidelity to scientific

571
00:21:43,559 --> 00:21:46,980
accuracy

572
00:21:45,120 --> 00:21:48,600
and then you design a spaceship and in

573
00:21:46,980 --> 00:21:51,600
many ways that would also be you know

574
00:21:48,600 --> 00:21:53,159
based on physical reality but then of

575
00:21:51,600 --> 00:21:54,120
course they said Oh but you do have a

576
00:21:53,159 --> 00:21:55,620
jump drive

577
00:21:54,120 --> 00:21:57,720
which means you can jump from star

578
00:21:55,620 --> 00:22:00,780
system to star system and it takes a

579
00:21:57,720 --> 00:22:02,520
week in game for the for the the ship to

580
00:22:00,780 --> 00:22:06,720
make a jump

581
00:22:02,520 --> 00:22:09,000
um and the jump is limited in range but

582
00:22:06,720 --> 00:22:10,500
it's not actually scientifically

583
00:22:09,000 --> 00:22:12,059
rational but people who wanted to play

584
00:22:10,500 --> 00:22:14,960
science fiction games wanted to travel

585
00:22:12,059 --> 00:22:14,960
from Star to start

586
00:22:15,059 --> 00:22:18,000
yeah if you've already got a space

587
00:22:16,440 --> 00:22:18,780
flight you're going to exhaust the solar

588
00:22:18,000 --> 00:22:23,340
system

589
00:22:18,780 --> 00:22:26,159
Mystique in asynchronously yeah for sure

590
00:22:23,340 --> 00:22:27,659
for sure okay so the reason why I was

591
00:22:26,159 --> 00:22:30,720
asking about that then is obviously

592
00:22:27,659 --> 00:22:33,120
there's there tends to be some kind of

593
00:22:30,720 --> 00:22:35,159
a villain for lack of a better term a

594
00:22:33,120 --> 00:22:37,740
big bad evil guy however you want to

595
00:22:35,159 --> 00:22:40,020
point it and

596
00:22:37,740 --> 00:22:42,720
obviously that's part of the the game

597
00:22:40,020 --> 00:22:44,700
Runner to build an interesting villain

598
00:22:42,720 --> 00:22:46,559
and an interesting antagonistic force

599
00:22:44,700 --> 00:22:49,559
and

600
00:22:46,559 --> 00:22:52,320
those kind of cliche villains or like

601
00:22:49,559 --> 00:22:54,299
straud to use a d d example a very

602
00:22:52,320 --> 00:22:56,700
famous one they tend to have very strong

603
00:22:54,299 --> 00:22:59,220
and again another Google to find for

604
00:22:56,700 --> 00:23:01,500
integrity a strong moral principle like

605
00:22:59,220 --> 00:23:03,720
I I think what I'm getting at is like

606
00:23:01,500 --> 00:23:06,120
good villains they're not very

607
00:23:03,720 --> 00:23:08,940
flip-floppy they're very you know they

608
00:23:06,120 --> 00:23:11,760
they have their moral Bible and they

609
00:23:08,940 --> 00:23:13,799
they stick to it I just like how do you

610
00:23:11,760 --> 00:23:15,360
feel when it comes to those no well I

611
00:23:13,799 --> 00:23:17,820
guess not even the big bad just any kind

612
00:23:15,360 --> 00:23:19,620
of antagonistic NPC just the the thief

613
00:23:17,820 --> 00:23:22,140
who mugs you in the night to the the con

614
00:23:19,620 --> 00:23:25,320
man who's trying to absolutely something

615
00:23:22,140 --> 00:23:28,140
that isn't worth it how them they have

616
00:23:25,320 --> 00:23:29,820
their own like fetus Integrity to coin a

617
00:23:28,140 --> 00:23:32,280
phrase which definitely has a proper

618
00:23:29,820 --> 00:23:33,720
narrative term penned by somebody more

619
00:23:32,280 --> 00:23:35,580
intelligent than I am

620
00:23:33,720 --> 00:23:37,080
I know Ewan believes that a good villain

621
00:23:35,580 --> 00:23:38,600
has a knife sticking out of his throat

622
00:23:37,080 --> 00:23:40,919
isn't that right

623
00:23:38,600 --> 00:23:43,200
well if you watched any of the last

624
00:23:40,919 --> 00:23:46,940
couple of episodes uh you might be

625
00:23:43,200 --> 00:23:46,940
persuaded to think that I believe that

626
00:23:47,100 --> 00:23:52,140
so um from my point of view I believe

627
00:23:50,159 --> 00:23:53,640
narrative is really critical and yes

628
00:23:52,140 --> 00:23:56,280
villains

629
00:23:53,640 --> 00:23:59,880
have to have a

630
00:23:56,280 --> 00:24:03,419
character that makes sense for them

631
00:23:59,880 --> 00:24:05,940
and drives their behavior but I don't

632
00:24:03,419 --> 00:24:09,000
think that's just villains

633
00:24:05,940 --> 00:24:10,020
I think any successful non-player

634
00:24:09,000 --> 00:24:12,600
character

635
00:24:10,020 --> 00:24:15,480
has to have some

636
00:24:12,600 --> 00:24:17,580
goals some identity some reason for

637
00:24:15,480 --> 00:24:20,940
being where they are some some

638
00:24:17,580 --> 00:24:24,299
justification uh for a villain you can

639
00:24:20,940 --> 00:24:27,059
make their motives more ulterior so make

640
00:24:24,299 --> 00:24:29,580
essentially make them

641
00:24:27,059 --> 00:24:31,620
be untruthful about what those motives

642
00:24:29,580 --> 00:24:33,240
are whereas For Your Heroes they should

643
00:24:31,620 --> 00:24:35,640
basically say well I'm off to explore

644
00:24:33,240 --> 00:24:36,960
the Galaxy or I'm off to explore this

645
00:24:35,640 --> 00:24:39,179
dungeon and that's why they're actually

646
00:24:36,960 --> 00:24:40,799
there for a villain they can be yeah

647
00:24:39,179 --> 00:24:42,720
sure we're going to explore the Dungeon

648
00:24:40,799 --> 00:24:44,400
but that's not why I'm actually going

649
00:24:42,720 --> 00:24:45,480
there and then that can be revealed in

650
00:24:44,400 --> 00:24:47,640
the story

651
00:24:45,480 --> 00:24:50,580
I think villains

652
00:24:47,640 --> 00:24:52,679
ultimately have to conceal something

653
00:24:50,580 --> 00:24:55,679
critical otherwise they're not really

654
00:24:52,679 --> 00:24:57,600
villains if they if they stand on the

655
00:24:55,679 --> 00:25:00,020
top of of a Mountaintop twirling their

656
00:24:57,600 --> 00:25:02,340
mustache and and laughing maniacally

657
00:25:00,020 --> 00:25:04,200
they're not really villains they're

658
00:25:02,340 --> 00:25:06,960
they're pantomime characters

659
00:25:04,200 --> 00:25:08,640
the the dangerous ones are the ones that

660
00:25:06,960 --> 00:25:11,100
seem

661
00:25:08,640 --> 00:25:15,120
potentially a threat certainly but

662
00:25:11,100 --> 00:25:16,200
subtle intellectual they're motivated by

663
00:25:15,120 --> 00:25:18,059
something you don't necessarily

664
00:25:16,200 --> 00:25:21,480
understand which means their actions

665
00:25:18,059 --> 00:25:24,240
seem unpredictable and risky

666
00:25:21,480 --> 00:25:26,100
um oh I always find writing good

667
00:25:24,240 --> 00:25:28,080
villains and good stories already hard

668
00:25:26,100 --> 00:25:30,600
and anytime I ever talk to anybody else

669
00:25:28,080 --> 00:25:33,140
who's better I am than I am at that kind

670
00:25:30,600 --> 00:25:36,360
of stuff and was oh yeah it is

671
00:25:33,140 --> 00:25:39,720
so tricky to really hit those those

672
00:25:36,360 --> 00:25:42,299
nuances of like obviously a pantomime

673
00:25:39,720 --> 00:25:44,460
villain is very easy to to prop up and

674
00:25:42,299 --> 00:25:47,580
you know some guy that's just like I'm

675
00:25:44,460 --> 00:25:49,260
burning Villages because or worlds like

676
00:25:47,580 --> 00:25:51,000
just just because

677
00:25:49,260 --> 00:25:53,340
you know has a hazard time and a place

678
00:25:51,000 --> 00:25:55,860
but I think to really have the

679
00:25:53,340 --> 00:25:57,179
The Narrative punches yeah you need to

680
00:25:55,860 --> 00:25:58,919
have

681
00:25:57,179 --> 00:26:02,159
there needs to be something there some

682
00:25:58,919 --> 00:26:04,620
some yeah something held back I guess is

683
00:26:02,159 --> 00:26:06,539
the way to put it I think so if your

684
00:26:04,620 --> 00:26:09,240
villain is

685
00:26:06,539 --> 00:26:10,799
completely open about not what they're

686
00:26:09,240 --> 00:26:11,580
doing necessarily but why they're doing

687
00:26:10,799 --> 00:26:14,400
it

688
00:26:11,580 --> 00:26:16,799
then you're robbing your players of a

689
00:26:14,400 --> 00:26:18,720
really important part of the story which

690
00:26:16,799 --> 00:26:21,659
is to understand something which when

691
00:26:18,720 --> 00:26:23,100
they first arrive looks baffling and

692
00:26:21,659 --> 00:26:24,960
they may know that the person's working

693
00:26:23,100 --> 00:26:26,000
against them and they may know that the

694
00:26:24,960 --> 00:26:29,700
person is

695
00:26:26,000 --> 00:26:31,740
is behaving badly towards them is

696
00:26:29,700 --> 00:26:34,980
violent or aggressive but

697
00:26:31,740 --> 00:26:38,039
until they find out why

698
00:26:34,980 --> 00:26:39,539
the story isn't complete and the why has

699
00:26:38,039 --> 00:26:40,860
to be there right it has to be an

700
00:26:39,539 --> 00:26:44,340
interesting thing

701
00:26:40,860 --> 00:26:45,240
I I swung a little bit too far I think

702
00:26:44,340 --> 00:26:47,460
with

703
00:26:45,240 --> 00:26:51,779
with my one by TR I added um too many

704
00:26:47,460 --> 00:26:53,220
layers of you know unknowns so certainly

705
00:26:51,779 --> 00:26:54,600
a few months ago my players would still

706
00:26:53,220 --> 00:26:56,039
be just like

707
00:26:54,600 --> 00:26:58,220
like they're not really invested enough

708
00:26:56,039 --> 00:27:00,000
because it's just some

709
00:26:58,220 --> 00:27:03,360
amorphous

710
00:27:00,000 --> 00:27:04,980
abstract entity that is maybe a bad

711
00:27:03,360 --> 00:27:06,120
person we don't really know yet we'll

712
00:27:04,980 --> 00:27:08,940
just do it we're just going through the

713
00:27:06,120 --> 00:27:10,980
motions so I'm starting to rebuild in

714
00:27:08,940 --> 00:27:12,779
things that's like no this is this is a

715
00:27:10,980 --> 00:27:14,640
real thing this is a real person they

716
00:27:12,779 --> 00:27:16,860
want to do this

717
00:27:14,640 --> 00:27:18,120
on the face of it objectively bad thing

718
00:27:16,860 --> 00:27:19,919
so

719
00:27:18,120 --> 00:27:22,080
you know for all intents and purposes

720
00:27:19,919 --> 00:27:24,419
you should probably work against them

721
00:27:22,080 --> 00:27:26,520
obviously it's it is more nuanced than

722
00:27:24,419 --> 00:27:28,860
that but uh for the sake of actually

723
00:27:26,520 --> 00:27:31,559
giving some motivation to the players

724
00:27:28,860 --> 00:27:32,640
I've had to to like be like yeah no okay

725
00:27:31,559 --> 00:27:34,320
let me let me give you some more because

726
00:27:32,640 --> 00:27:36,720
at the moment you just working against

727
00:27:34,320 --> 00:27:39,059
some Boogeyman that is is not good

728
00:27:36,720 --> 00:27:41,460
enough yeah

729
00:27:39,059 --> 00:27:45,059
two episodes ago in our traveler

730
00:27:41,460 --> 00:27:46,679
campaign a villain who is arguably the

731
00:27:45,059 --> 00:27:47,940
most significant villain that our

732
00:27:46,679 --> 00:27:50,520
players have met

733
00:27:47,940 --> 00:27:52,200
who they've been battling with and

734
00:27:50,520 --> 00:27:53,460
facing off against for over two years

735
00:27:52,200 --> 00:27:55,799
now

736
00:27:53,460 --> 00:27:58,380
one of ewan's characters

737
00:27:55,799 --> 00:28:01,440
um just snapped and saw an opportunity

738
00:27:58,380 --> 00:28:03,539
and stabbed him in the throat ah in

739
00:28:01,440 --> 00:28:06,720
order to bring matters hopefully to a

740
00:28:03,539 --> 00:28:09,120
head and has successfully you know

741
00:28:06,720 --> 00:28:10,799
really badly hurt him though he has

742
00:28:09,120 --> 00:28:12,919
survived

743
00:28:10,799 --> 00:28:16,380
um medical attention was quickly on hand

744
00:28:12,919 --> 00:28:19,200
but that's part of the traveler Universe

745
00:28:16,380 --> 00:28:21,179
your sort of level boss if you like the

746
00:28:19,200 --> 00:28:23,940
the potentially huge threat is still

747
00:28:21,179 --> 00:28:26,220
just a guy if you if you're stabbing

748
00:28:23,940 --> 00:28:29,039
with a knife he's gonna be hurt very

749
00:28:26,220 --> 00:28:31,740
badly hmm if you get him in the right

750
00:28:29,039 --> 00:28:34,020
place in the right time you can yeah get

751
00:28:31,740 --> 00:28:35,700
rid of them which I love the the

752
00:28:34,020 --> 00:28:36,779
complete this is this is why I love

753
00:28:35,700 --> 00:28:38,100
doing this chat because you get to talk

754
00:28:36,779 --> 00:28:39,600
about these things with different people

755
00:28:38,100 --> 00:28:42,059
from different experiences and are the

756
00:28:39,600 --> 00:28:44,159
meme Indian D circles is like when you

757
00:28:42,059 --> 00:28:46,679
try and when the adventurers try and rob

758
00:28:44,159 --> 00:28:49,380
a local shopkeeper but he turns out to

759
00:28:46,679 --> 00:28:51,240
be a retired level 20 Adventurer and so

760
00:28:49,380 --> 00:28:53,039
of course it's immune to being stabbed

761
00:28:51,240 --> 00:28:54,960
in the neck because he can summon

762
00:28:53,039 --> 00:28:56,279
lightning bolts in the sky and demons

763
00:28:54,960 --> 00:28:57,779
from the abyss because he's a level 20

764
00:28:56,279 --> 00:29:01,200
Adventurer so that's that's like the

765
00:28:57,779 --> 00:29:04,620
complete opposite of what you've just

766
00:29:01,200 --> 00:29:07,679
described yes in in traveler you know a

767
00:29:04,620 --> 00:29:11,279
a sufficiently powerful individual isn't

768
00:29:07,679 --> 00:29:12,960
powerful because of stats and often not

769
00:29:11,279 --> 00:29:15,539
even powerful because of technology or

770
00:29:12,960 --> 00:29:17,940
equipment they're powerful because they

771
00:29:15,539 --> 00:29:21,000
have respect or

772
00:29:17,940 --> 00:29:23,279
um a position of Authority or a mission

773
00:29:21,000 --> 00:29:24,539
that is is something they're heavily

774
00:29:23,279 --> 00:29:28,140
devoted to

775
00:29:24,539 --> 00:29:30,059
uh twice in this campaign

776
00:29:28,140 --> 00:29:31,260
um the players have decided to overthrow

777
00:29:30,059 --> 00:29:33,480
a government

778
00:29:31,260 --> 00:29:36,480
on a world that they arrived at and both

779
00:29:33,480 --> 00:29:40,320
times they've succeeded in doing so how

780
00:29:36,480 --> 00:29:41,760
um and the these weren't necessarily the

781
00:29:40,320 --> 00:29:43,860
worst of villains they were defeating

782
00:29:41,760 --> 00:29:44,940
they just decided that this is what they

783
00:29:43,860 --> 00:29:46,740
wanted to do

784
00:29:44,940 --> 00:29:48,899
but then on the other hand they've also

785
00:29:46,740 --> 00:29:51,059
started a small business and negotiated

786
00:29:48,899 --> 00:29:53,580
a mortgage so there are all sorts of

787
00:29:51,059 --> 00:29:55,020
things you do in a campaign

788
00:29:53,580 --> 00:29:57,600
those are those are the kind of things

789
00:29:55,020 --> 00:29:59,760
that scare me senseless in in d d if my

790
00:29:57,600 --> 00:30:00,720
players are like and one time they did

791
00:29:59,760 --> 00:30:02,399
want to

792
00:30:00,720 --> 00:30:04,440
take something to the court of law

793
00:30:02,399 --> 00:30:06,240
because they were wanted as much DND

794
00:30:04,440 --> 00:30:07,740
parties are for doing some criminal

795
00:30:06,240 --> 00:30:09,240
activities in the city there was one to

796
00:30:07,740 --> 00:30:10,980
posters up and stuff and then one was

797
00:30:09,240 --> 00:30:13,140
like I guess the sky self and pretend to

798
00:30:10,980 --> 00:30:17,240
be my lawyer and I'm like man

799
00:30:13,140 --> 00:30:19,799
that's not I don't know law guys

800
00:30:17,240 --> 00:30:21,840
I'll give you an experience but it ain't

801
00:30:19,799 --> 00:30:24,299
gonna use the right words you're now a

802
00:30:21,840 --> 00:30:27,320
plaintiff why not because I don't really

803
00:30:24,299 --> 00:30:27,320
know what that word means

804
00:30:27,720 --> 00:30:31,200
uh so yeah that kind of stuff I mean I'm

805
00:30:30,000 --> 00:30:34,159
scared enough for my own mortgage let

806
00:30:31,200 --> 00:30:37,080
alone uh a fantasy one but yes uh

807
00:30:34,159 --> 00:30:39,299
I was I was just thinking a second ago

808
00:30:37,080 --> 00:30:40,860
about my notes on this this particular

809
00:30:39,299 --> 00:30:43,080
topic around the villains having

810
00:30:40,860 --> 00:30:44,760
integrity and how you could only get in

811
00:30:43,080 --> 00:30:46,440
I thought like maybe you could only get

812
00:30:44,760 --> 00:30:48,720
into those positions of power like what

813
00:30:46,440 --> 00:30:51,059
you were describing there you know in

814
00:30:48,720 --> 00:30:54,000
you know and you know commanding

815
00:30:51,059 --> 00:30:56,880
loyal followers and whatnot by having

816
00:30:54,000 --> 00:31:00,059
integrity and then I made me think of

817
00:30:56,880 --> 00:31:02,880
our own leaders in the real world

818
00:31:00,059 --> 00:31:05,340
AKA our politicians almost like oh yeah

819
00:31:02,880 --> 00:31:06,659
that's not that's never the case because

820
00:31:05,340 --> 00:31:08,279
a lot of them don't have any Integrity

821
00:31:06,659 --> 00:31:10,620
whatsoever someone's like okay fine it's

822
00:31:08,279 --> 00:31:13,919
very I guess it's very easy to get in

823
00:31:10,620 --> 00:31:16,380
those positions of power yeah I mean

824
00:31:13,919 --> 00:31:18,299
it's possible something like uh Fidelity

825
00:31:16,380 --> 00:31:21,240
would be better than Integrity is the

826
00:31:18,299 --> 00:31:22,740
word for that because they they are they

827
00:31:21,240 --> 00:31:25,140
don't necessarily have integrity but

828
00:31:22,740 --> 00:31:27,419
they are faithful to their own ambition

829
00:31:25,140 --> 00:31:29,220
they're faithful to their own plans

830
00:31:27,419 --> 00:31:30,899
if you were to understand them

831
00:31:29,220 --> 00:31:31,919
completely you would still find them

832
00:31:30,899 --> 00:31:35,399
very

833
00:31:31,919 --> 00:31:37,340
um very rational in the way they behave

834
00:31:35,399 --> 00:31:40,799
um even if you think this is monstrous

835
00:31:37,340 --> 00:31:42,240
it's monstrous to you but for them it

836
00:31:40,799 --> 00:31:45,120
makes perfect sense it's how they're

837
00:31:42,240 --> 00:31:46,980
going to secure wealth or power or

838
00:31:45,120 --> 00:31:48,720
influence

839
00:31:46,980 --> 00:31:50,460
it's very unusual to encounter someone

840
00:31:48,720 --> 00:31:52,940
who actually behaves completely

841
00:31:50,460 --> 00:31:55,679
irrationally to their own perspective

842
00:31:52,940 --> 00:31:58,380
yes yeah that that in internal

843
00:31:55,679 --> 00:32:00,360
consistency I think is is the town there

844
00:31:58,380 --> 00:32:02,340
so they are

845
00:32:00,360 --> 00:32:04,140
if you got to know the villains good

846
00:32:02,340 --> 00:32:05,640
enough you'd be able to kind of guess

847
00:32:04,140 --> 00:32:07,440
their next actions because they're going

848
00:32:05,640 --> 00:32:09,539
to stay true to that

849
00:32:07,440 --> 00:32:11,220
that way of thinking that that they they

850
00:32:09,539 --> 00:32:13,860
still want to achieve that goal it's not

851
00:32:11,220 --> 00:32:15,600
just purely random again those kinds of

852
00:32:13,860 --> 00:32:17,220
villains have their

853
00:32:15,600 --> 00:32:19,080
have their place I've recently gotten

854
00:32:17,220 --> 00:32:20,520
back into like Warhammer and 40K and

855
00:32:19,080 --> 00:32:22,860
stuff and of course there's the forces

856
00:32:20,520 --> 00:32:26,039
of chaos which are just inherently

857
00:32:22,860 --> 00:32:28,559
chaotic funnily enough uh and obviously

858
00:32:26,039 --> 00:32:29,700
they are a very very big antagonist in

859
00:32:28,559 --> 00:32:32,159
that world

860
00:32:29,700 --> 00:32:34,140
but yeah it's very hard not to be cliche

861
00:32:32,159 --> 00:32:35,760
I kind of want them to

862
00:32:34,140 --> 00:32:37,799
you get to that point and the players

863
00:32:35,760 --> 00:32:41,399
are gonna be like oh I can kinda see

864
00:32:37,799 --> 00:32:43,740
maybe why he's done some of this stuff

865
00:32:41,399 --> 00:32:45,899
but it's very

866
00:32:43,740 --> 00:32:48,419
that is again a very challenging thing

867
00:32:45,899 --> 00:32:49,679
to do to not have it be like I don't

868
00:32:48,419 --> 00:32:50,940
know just something horrid like you know

869
00:32:49,679 --> 00:32:52,500
ula's family were murdered or whatever

870
00:32:50,940 --> 00:32:54,720
and then it's just a bit like all right

871
00:32:52,500 --> 00:32:56,820
okay but does that at the moment is this

872
00:32:54,720 --> 00:32:57,960
very difficult again that's why writers

873
00:32:56,820 --> 00:33:00,539
are a profession and I'm not a

874
00:32:57,960 --> 00:33:02,700
professional writer

875
00:33:00,539 --> 00:33:06,179
yeah if it was that easy everybody would

876
00:33:02,700 --> 00:33:08,399
do it you're right but um but it's I

877
00:33:06,179 --> 00:33:09,899
think it's easier than you think there

878
00:33:08,399 --> 00:33:12,240
are any number of

879
00:33:09,899 --> 00:33:13,740
things that people have created and I I

880
00:33:12,240 --> 00:33:15,419
built one for myself for my own

881
00:33:13,740 --> 00:33:17,640
characters where essentially you can do

882
00:33:15,419 --> 00:33:19,320
a sketch of a character where it

883
00:33:17,640 --> 00:33:21,240
essentially just asks you questions you

884
00:33:19,320 --> 00:33:22,919
know what's this person like what do

885
00:33:21,240 --> 00:33:24,960
they want why do they want it what do

886
00:33:22,919 --> 00:33:26,880
they fear what do they love what do they

887
00:33:24,960 --> 00:33:28,380
think of

888
00:33:26,880 --> 00:33:32,220
um you know what do they have contempt

889
00:33:28,380 --> 00:33:33,720
for It's that kind of thing and once

890
00:33:32,220 --> 00:33:35,519
you've got in your head what kind of

891
00:33:33,720 --> 00:33:37,620
person they are

892
00:33:35,519 --> 00:33:39,659
it becomes much much easier to play them

893
00:33:37,620 --> 00:33:41,940
with some degree of consistency

894
00:33:39,659 --> 00:33:43,080
one one of The Temptations that I have

895
00:33:41,940 --> 00:33:46,019
to fight against

896
00:33:43,080 --> 00:33:47,760
um there's this bit in Deadpool where

897
00:33:46,019 --> 00:33:49,380
one of the characters is talking to

898
00:33:47,760 --> 00:33:51,299
Deadpool about what it takes to be a

899
00:33:49,380 --> 00:33:52,679
hero and he makes this throwaway comment

900
00:33:51,299 --> 00:33:54,360
about you know you think that a hero

901
00:33:52,679 --> 00:33:55,620
like gets up a hero brushes his teeth

902
00:33:54,360 --> 00:33:56,519
like a hero you know he does everything

903
00:33:55,620 --> 00:33:58,740
like

904
00:33:56,519 --> 00:34:01,140
but in reality

905
00:33:58,740 --> 00:34:03,179
you actually normally a normal guy you

906
00:34:01,140 --> 00:34:04,860
do you know two three four heroic things

907
00:34:03,179 --> 00:34:07,380
and you're a hero you don't have to do

908
00:34:04,860 --> 00:34:10,200
everything in your life heroically

909
00:34:07,380 --> 00:34:12,179
um one of the one of the challenges I

910
00:34:10,200 --> 00:34:13,379
think if you're running particularly a

911
00:34:12,179 --> 00:34:14,820
villain

912
00:34:13,379 --> 00:34:18,139
is

913
00:34:14,820 --> 00:34:20,879
they can't be villainous all the time

914
00:34:18,139 --> 00:34:23,580
just because they're a villain they

915
00:34:20,879 --> 00:34:26,099
don't do everything villainously they

916
00:34:23,580 --> 00:34:28,200
don't make breakfast villainously they

917
00:34:26,099 --> 00:34:30,659
don't get on a bus villainously they

918
00:34:28,200 --> 00:34:33,720
they do villainous things but they also

919
00:34:30,659 --> 00:34:36,540
go to the cinema and that's not because

920
00:34:33,720 --> 00:34:38,879
they they don't skulk into the cinema

921
00:34:36,540 --> 00:34:41,040
necessarily they don't necessarily have

922
00:34:38,879 --> 00:34:42,240
to you know sneak in without buying a

923
00:34:41,040 --> 00:34:43,320
ticket

924
00:34:42,240 --> 00:34:45,659
um they don't have to do everything

925
00:34:43,320 --> 00:34:47,820
villainously they just have a plan you

926
00:34:45,659 --> 00:34:49,560
don't always meet them at the point

927
00:34:47,820 --> 00:34:51,659
where they're doing something evil

928
00:34:49,560 --> 00:34:54,060
and I do have to remind myself of this

929
00:34:51,659 --> 00:34:56,099
because in a campaign particularly you

930
00:34:54,060 --> 00:34:57,599
or any kind of Adventure I suppose

931
00:34:56,099 --> 00:34:59,520
you've got a limited number of

932
00:34:57,599 --> 00:35:01,920
interactions a limited amount of time

933
00:34:59,520 --> 00:35:04,380
for your players to to interact with

934
00:35:01,920 --> 00:35:06,000
this character and the Temptation is to

935
00:35:04,380 --> 00:35:09,540
try and pile into those limited

936
00:35:06,000 --> 00:35:11,220
interactions all of their evil

937
00:35:09,540 --> 00:35:15,180
um but that means they come across as a

938
00:35:11,220 --> 00:35:17,119
bit one note they're always evil so what

939
00:35:15,180 --> 00:35:19,079
what I tend to

940
00:35:17,119 --> 00:35:23,520
try to do

941
00:35:19,079 --> 00:35:26,820
is to make them act in a way that is

942
00:35:23,520 --> 00:35:29,880
unpleasant or cruel but not actually

943
00:35:26,820 --> 00:35:32,579
necessarily part of their core plan

944
00:35:29,880 --> 00:35:33,960
that's really interesting that you the

945
00:35:32,579 --> 00:35:36,720
way you describe it like you you want to

946
00:35:33,960 --> 00:35:38,280
squeeze in all that evil into that those

947
00:35:36,720 --> 00:35:40,440
short interactions you have and it's so

948
00:35:38,280 --> 00:35:42,660
true like you do I did it the first

949
00:35:40,440 --> 00:35:44,160
times that my my bookbag gets introduced

950
00:35:42,660 --> 00:35:45,359
you're really trying to like ah this is

951
00:35:44,160 --> 00:35:48,780
my opportunity let me send the message

952
00:35:45,359 --> 00:35:52,920
this is the bad guy and it is so easy to

953
00:35:48,780 --> 00:35:54,180
to compress that evilness down to to

954
00:35:52,920 --> 00:35:56,400
send their message but yeah absolutely

955
00:35:54,180 --> 00:35:58,440
it does lead to okay it can lead to at

956
00:35:56,400 --> 00:36:00,240
least the the impression of a very

957
00:35:58,440 --> 00:36:02,119
two-dimensional character but talking

958
00:36:00,240 --> 00:36:03,900
about you mentioned they're like

959
00:36:02,119 --> 00:36:05,820
villains don't you know make their

960
00:36:03,900 --> 00:36:08,339
breakfast villainously I was just it

961
00:36:05,820 --> 00:36:10,380
just threw my mind back to like kids

962
00:36:08,339 --> 00:36:12,180
Saturday morning television like Rita

963
00:36:10,380 --> 00:36:13,440
repulsa from Power Rangers like

964
00:36:12,180 --> 00:36:16,220
absolutely eats their breakfast

965
00:36:13,440 --> 00:36:16,220
relentlessly

966
00:36:19,040 --> 00:36:23,300
but for a kid's TV show of course

967
00:36:23,359 --> 00:36:28,920
and you've also got to be true to what

968
00:36:25,740 --> 00:36:30,839
makes a villain the villain I mean if

969
00:36:28,920 --> 00:36:32,400
when when that villain was like a

970
00:36:30,839 --> 00:36:34,619
seven-year-old

971
00:36:32,400 --> 00:36:37,140
they did nothing but evil to everyone

972
00:36:34,619 --> 00:36:39,000
around them then nobody would have ever

973
00:36:37,140 --> 00:36:40,020
promoted them to the point where they

974
00:36:39,000 --> 00:36:41,880
could be

975
00:36:40,020 --> 00:36:43,560
the the real evil that they are today

976
00:36:41,880 --> 00:36:44,280
they had to be much more cunning than

977
00:36:43,560 --> 00:36:46,800
that

978
00:36:44,280 --> 00:36:48,060
and they they have to get to the point

979
00:36:46,800 --> 00:36:49,980
where they've earned enough respect

980
00:36:48,060 --> 00:36:51,839
enough power to be entrusted with

981
00:36:49,980 --> 00:36:54,079
something otherwise they don't really

982
00:36:51,839 --> 00:36:56,640
have any clout in the game they become

983
00:36:54,079 --> 00:36:59,520
Sidekicks and henchmen rather than your

984
00:36:56,640 --> 00:37:01,140
real bad you're a real bad guy he's got

985
00:36:59,520 --> 00:37:02,880
to be

986
00:37:01,140 --> 00:37:04,460
um a thinking enemy I think at least for

987
00:37:02,880 --> 00:37:06,780
me

988
00:37:04,460 --> 00:37:09,300
yeah I think there's there's two there's

989
00:37:06,780 --> 00:37:10,619
two ways you can go isn't there we've

990
00:37:09,300 --> 00:37:12,780
super digressed right now but this was

991
00:37:10,619 --> 00:37:15,000
the last thing I swear listeners is

992
00:37:12,780 --> 00:37:16,560
for those forces as evil forces you can

993
00:37:15,000 --> 00:37:19,020
either go the thinking enemies you've

994
00:37:16,560 --> 00:37:21,960
called it the the Machiavellian the let

995
00:37:19,020 --> 00:37:24,180
me plan I put plans and motions that you

996
00:37:21,960 --> 00:37:26,880
can't even you know you're just pieces

997
00:37:24,180 --> 00:37:29,760
on the board for me or you just go force

998
00:37:26,880 --> 00:37:31,920
of nature like almost unbeatable like

999
00:37:29,760 --> 00:37:33,900
it's just the act of the universe itself

1000
00:37:31,920 --> 00:37:35,940
something is going wrong that we needed

1001
00:37:33,900 --> 00:37:37,500
some way to fix you know some Terror in

1002
00:37:35,940 --> 00:37:39,420
reality for example or some other

1003
00:37:37,500 --> 00:37:40,920
apocalyptic problem that needs to be

1004
00:37:39,420 --> 00:37:43,140
resolved that can't be a reason to it at

1005
00:37:40,920 --> 00:37:45,720
all like you you either go from one

1006
00:37:43,140 --> 00:37:47,579
person who's can be very reasonable on

1007
00:37:45,720 --> 00:37:49,560
the face of it to just some

1008
00:37:47,579 --> 00:37:51,960
active nature that is very unreasonable

1009
00:37:49,560 --> 00:37:54,720
is I feel like

1010
00:37:51,960 --> 00:37:57,000
they're the two ends of the the villain

1011
00:37:54,720 --> 00:37:59,280
scale

1012
00:37:57,000 --> 00:38:00,900
yeah I think that's probably very true

1013
00:37:59,280 --> 00:38:01,500
you have to have

1014
00:38:00,900 --> 00:38:04,140
um

1015
00:38:01,500 --> 00:38:07,440
you have to have the option for just a

1016
00:38:04,140 --> 00:38:10,619
mad lunatic enemy

1017
00:38:07,440 --> 00:38:12,180
but for me and we we have faced a few of

1018
00:38:10,619 --> 00:38:13,260
those in our campaign and and I don't

1019
00:38:12,180 --> 00:38:14,820
have any problem with those kind of

1020
00:38:13,260 --> 00:38:17,220
characters but

1021
00:38:14,820 --> 00:38:19,500
for me they're not going to be the the

1022
00:38:17,220 --> 00:38:21,720
big bad guy they're always going to be

1023
00:38:19,500 --> 00:38:23,960
someone hired because they're willing to

1024
00:38:21,720 --> 00:38:26,099
be recklessly violent and dangerous

1025
00:38:23,960 --> 00:38:27,780
there's got to be someone who's pulling

1026
00:38:26,099 --> 00:38:30,540
their strings I think

1027
00:38:27,780 --> 00:38:33,660
um yeah it's trying to think of every

1028
00:38:30,540 --> 00:38:37,320
henchman like for every James Bond

1029
00:38:33,660 --> 00:38:39,780
villain there is the the the boss who's

1030
00:38:37,320 --> 00:38:42,720
the head who's the guy that James

1031
00:38:39,780 --> 00:38:44,160
bondusta has to fight like is it Jaws no

1032
00:38:42,720 --> 00:38:47,220
is that the name of the guy with the

1033
00:38:44,160 --> 00:38:50,520
yeah with the with the metal teeth yes

1034
00:38:47,220 --> 00:38:52,320
yeah yeah yeah yeah yeah the the just

1035
00:38:50,520 --> 00:38:55,160
the the brick wall to

1036
00:38:52,320 --> 00:38:55,160
breakdown

1037
00:38:55,500 --> 00:39:00,420
yeah and it's it's a it's a fair point

1038
00:38:58,680 --> 00:39:02,940
because sometimes

1039
00:39:00,420 --> 00:39:04,140
um there are villains are encountering

1040
00:39:02,940 --> 00:39:05,119
movies that aren't really villains at

1041
00:39:04,140 --> 00:39:09,180
all

1042
00:39:05,119 --> 00:39:11,040
they're like forces of nature or threats

1043
00:39:09,180 --> 00:39:13,440
that have no intellectual component

1044
00:39:11,040 --> 00:39:15,780
behind them and

1045
00:39:13,440 --> 00:39:17,280
those

1046
00:39:15,780 --> 00:39:20,220
still have to be scripted if you're

1047
00:39:17,280 --> 00:39:22,260
writing a film script but they don't

1048
00:39:20,220 --> 00:39:24,480
have to be given any motivation they

1049
00:39:22,260 --> 00:39:26,220
don't have to have any purpose behind

1050
00:39:24,480 --> 00:39:28,020
just existing

1051
00:39:26,220 --> 00:39:29,400
and when you said Jaws you see this

1052
00:39:28,020 --> 00:39:30,839
reminded me of one because I've always

1053
00:39:29,400 --> 00:39:32,099
thought draws isn't a horror film I

1054
00:39:30,839 --> 00:39:34,320
always thought it was a disaster movie

1055
00:39:32,099 --> 00:39:36,960
it's like a force of nature that people

1056
00:39:34,320 --> 00:39:40,020
have to survive and the villain is the

1057
00:39:36,960 --> 00:39:42,960
is not the shark it's the evil mayor who

1058
00:39:40,020 --> 00:39:44,579
won't close the beaches and yes and so

1059
00:39:42,960 --> 00:39:46,560
he's like in the Towering Inferno he's

1060
00:39:44,579 --> 00:39:48,960
the evil architect who cut Corners with

1061
00:39:46,560 --> 00:39:50,460
the with the building design and the the

1062
00:39:48,960 --> 00:39:51,960
shark is like the fire it's not the

1063
00:39:50,460 --> 00:39:54,119
villain of the piece it's just something

1064
00:39:51,960 --> 00:39:57,200
that happens which highlights the

1065
00:39:54,119 --> 00:39:57,200
villainy of the villain

1066
00:39:57,240 --> 00:40:03,060
oh yeah that's right Jewels is whatever

1067
00:40:01,680 --> 00:40:04,800
you know one of the most famous and

1068
00:40:03,060 --> 00:40:07,380
favorite films of all time because it is

1069
00:40:04,800 --> 00:40:10,740
those it has that that those two levels

1070
00:40:07,380 --> 00:40:12,060
to it well obviously 101 other things my

1071
00:40:10,740 --> 00:40:14,280
girlfriend who studied film at

1072
00:40:12,060 --> 00:40:17,900
University is probably like

1073
00:40:14,280 --> 00:40:17,900
chlorine at the walls behind me

1074
00:40:18,960 --> 00:40:23,220
yeah

1075
00:40:20,460 --> 00:40:24,960
it has some fans I will say jaws

1076
00:40:23,220 --> 00:40:26,640
definitely has some fans and I'm one of

1077
00:40:24,960 --> 00:40:28,680
them oh good let's stop there then

1078
00:40:26,640 --> 00:40:31,040
before I make anything you think it was

1079
00:40:28,680 --> 00:40:31,040
worse

1080
00:40:39,480 --> 00:40:44,280
so we've talked about

1081
00:40:42,720 --> 00:40:46,020
Integrity villains and personality

1082
00:40:44,280 --> 00:40:48,900
traits of villains and and how to build

1083
00:40:46,020 --> 00:40:50,760
good and interesting NPCs uh

1084
00:40:48,900 --> 00:40:52,380
antagonistic forces

1085
00:40:50,760 --> 00:40:55,500
the other thing I want to talk about is

1086
00:40:52,380 --> 00:40:57,960
that internal consistency of a setting

1087
00:40:55,500 --> 00:40:59,339
or of a campaign and I think from what

1088
00:40:57,960 --> 00:41:01,320
you've already talked about travel is

1089
00:40:59,339 --> 00:41:03,420
probably pretty good at that with its

1090
00:41:01,320 --> 00:41:05,460
things in place it's systems in place to

1091
00:41:03,420 --> 00:41:08,579
have mortgages to have you know

1092
00:41:05,460 --> 00:41:10,920
physically accurate solar systems as

1093
00:41:08,579 --> 00:41:13,380
inaccurate to the physics of the

1094
00:41:10,920 --> 00:41:14,880
universe but then aside from that how do

1095
00:41:13,380 --> 00:41:16,619
how does it work in traveler and other

1096
00:41:14,880 --> 00:41:19,200
games you've played where that there has

1097
00:41:16,619 --> 00:41:20,520
to be an internal consistency right if

1098
00:41:19,200 --> 00:41:22,680
players just go from

1099
00:41:20,520 --> 00:41:24,839
rooms to the other and this room you

1100
00:41:22,680 --> 00:41:26,940
walk on the ceiling and this place is

1101
00:41:24,839 --> 00:41:28,700
upside down or Inside Out World like

1102
00:41:26,940 --> 00:41:30,980
there has to be some kind of through

1103
00:41:28,700 --> 00:41:33,180
consistency that

1104
00:41:30,980 --> 00:41:36,000
grounds the characters and the players

1105
00:41:33,180 --> 00:41:38,339
the players know what to expect so

1106
00:41:36,000 --> 00:41:40,619
you know they still have to make

1107
00:41:38,339 --> 00:41:42,480
decisions with information and it's not

1108
00:41:40,619 --> 00:41:43,800
just this crazy place that information

1109
00:41:42,480 --> 00:41:45,359
has no meaning and they're just making

1110
00:41:43,800 --> 00:41:49,079
decisions in a vacuum because then

1111
00:41:45,359 --> 00:41:50,160
that's no fun um so how does traveler or

1112
00:41:49,079 --> 00:41:52,140
you always say actually probably more

1113
00:41:50,160 --> 00:41:54,480
accurately how do you

1114
00:41:52,140 --> 00:41:57,240
ensure that internal consistency that

1115
00:41:54,480 --> 00:41:59,579
that Integrity of a campaign I I think

1116
00:41:57,240 --> 00:42:01,880
within traveler it's easier than you

1117
00:41:59,579 --> 00:42:04,980
might think because

1118
00:42:01,880 --> 00:42:07,619
the physics of the universe is is our

1119
00:42:04,980 --> 00:42:09,960
physics though as I say there are a few

1120
00:42:07,619 --> 00:42:11,940
bits where they've broken the rules a

1121
00:42:09,960 --> 00:42:14,060
bit in order to allow you to have the

1122
00:42:11,940 --> 00:42:17,099
kind of Adventures you want to have

1123
00:42:14,060 --> 00:42:18,660
those don't really impact people's

1124
00:42:17,099 --> 00:42:20,460
understanding of the universe you just

1125
00:42:18,660 --> 00:42:23,339
accept that you can jump from one star

1126
00:42:20,460 --> 00:42:26,220
system to another but once you get there

1127
00:42:23,339 --> 00:42:29,220
the star system works the same way ours

1128
00:42:26,220 --> 00:42:31,200
does we don't have laser pistols but we

1129
00:42:29,220 --> 00:42:33,599
have pistols you know we know what those

1130
00:42:31,200 --> 00:42:36,420
are we know how they work you you point

1131
00:42:33,599 --> 00:42:39,240
and pull a trigger and they shoot it's

1132
00:42:36,420 --> 00:42:40,680
it's not intrinsically an alien concept

1133
00:42:39,240 --> 00:42:43,020
even when you're dealing with an alien

1134
00:42:40,680 --> 00:42:45,060
and in general the things you face in

1135
00:42:43,020 --> 00:42:49,380
traveler are grounded in a scientific

1136
00:42:45,060 --> 00:42:51,720
reality I think it's harder when things

1137
00:42:49,380 --> 00:42:55,140
it's less to do in traveler at least

1138
00:42:51,720 --> 00:42:57,720
with the the setting

1139
00:42:55,140 --> 00:43:00,720
um in terms of the place as it is the

1140
00:42:57,720 --> 00:43:02,460
setting in terms of the time people are

1141
00:43:00,720 --> 00:43:05,640
often thinking well hang on a minute

1142
00:43:02,460 --> 00:43:07,560
we've got such and such technology do we

1143
00:43:05,640 --> 00:43:09,960
have anything more advanced than that so

1144
00:43:07,560 --> 00:43:11,700
what kind of electronic communicators

1145
00:43:09,960 --> 00:43:12,839
are people carrying can they talk to

1146
00:43:11,700 --> 00:43:15,420
someone on the other side of the Galaxy

1147
00:43:12,839 --> 00:43:17,339
with them rather than just you know buy

1148
00:43:15,420 --> 00:43:20,460
concert tickets on their mobile phone

1149
00:43:17,339 --> 00:43:21,900
and that stuff it's way where the sand

1150
00:43:20,460 --> 00:43:22,980
shifts a little bit and things you

1151
00:43:21,900 --> 00:43:25,319
already know

1152
00:43:22,980 --> 00:43:26,760
one of the more fun things we're doing

1153
00:43:25,319 --> 00:43:28,680
at the moment in fact we're playing

1154
00:43:26,760 --> 00:43:29,760
later tonight a game called night

1155
00:43:28,680 --> 00:43:32,400
witches

1156
00:43:29,760 --> 00:43:33,960
which is set during the second World War

1157
00:43:32,400 --> 00:43:36,780
and I think

1158
00:43:33,960 --> 00:43:38,819
pretty much anybody who's you know my

1159
00:43:36,780 --> 00:43:40,800
kind of age and even ewan's kind of age

1160
00:43:38,819 --> 00:43:42,800
and ewan's a bit younger than me

1161
00:43:40,800 --> 00:43:44,880
um but only three or four hundred years

1162
00:43:42,800 --> 00:43:46,500
we've got a pretty reasonable

1163
00:43:44,880 --> 00:43:48,839
understanding of how physics worked in

1164
00:43:46,500 --> 00:43:50,099
the second world war and you know we

1165
00:43:48,839 --> 00:43:51,420
know what a bomb is and we know what a

1166
00:43:50,099 --> 00:43:53,280
plane is and that kind of thing it

1167
00:43:51,420 --> 00:43:55,200
shouldn't inherently be a problem

1168
00:43:53,280 --> 00:43:56,700
but the issue is it's set in the Soviet

1169
00:43:55,200 --> 00:43:59,880
Union

1170
00:43:56,700 --> 00:44:01,800
and that changes quite a lot of the

1171
00:43:59,880 --> 00:44:03,619
things you sort of take for granted it's

1172
00:44:01,800 --> 00:44:07,140
a very different culture

1173
00:44:03,619 --> 00:44:08,760
and adapting to those changes I think is

1174
00:44:07,140 --> 00:44:09,720
harder I think I think it's harder to

1175
00:44:08,760 --> 00:44:12,359
cope with

1176
00:44:09,720 --> 00:44:15,599
a world that you arrive on in a science

1177
00:44:12,359 --> 00:44:16,200
fiction Universe where you discover that

1178
00:44:15,599 --> 00:44:17,880
um

1179
00:44:16,200 --> 00:44:20,520
they've got

1180
00:44:17,880 --> 00:44:21,660
slavery for example as a function of

1181
00:44:20,520 --> 00:44:24,599
their society

1182
00:44:21,660 --> 00:44:26,819
because not only would we instinctively

1183
00:44:24,599 --> 00:44:29,520
reject it and think this is evil and

1184
00:44:26,819 --> 00:44:31,319
must be defeated which is fine but it's

1185
00:44:29,520 --> 00:44:33,660
not necessarily where the narrative is

1186
00:44:31,319 --> 00:44:35,819
taking you but the the other problem is

1187
00:44:33,660 --> 00:44:39,240
we don't really have any direct

1188
00:44:35,819 --> 00:44:40,920
experience of it we we aren't we aren't

1189
00:44:39,240 --> 00:44:43,500
necessarily able to make the mental

1190
00:44:40,920 --> 00:44:45,480
shift to understand how people who lived

1191
00:44:43,500 --> 00:44:47,160
in that society would react it's great

1192
00:44:45,480 --> 00:44:49,079
for the PCS they're turning up on a

1193
00:44:47,160 --> 00:44:50,700
world that has slavery and they're

1194
00:44:49,079 --> 00:44:52,319
looking at it the way we would because

1195
00:44:50,700 --> 00:44:55,619
they don't come from a place that has

1196
00:44:52,319 --> 00:44:57,420
slavery but as the GM you've got a real

1197
00:44:55,619 --> 00:44:59,520
problem because you've got to put

1198
00:44:57,420 --> 00:45:00,960
yourself in the mind of people who've

1199
00:44:59,520 --> 00:45:03,660
grown up with it they've lived with it

1200
00:45:00,960 --> 00:45:06,180
it's reality and normality for them

1201
00:45:03,660 --> 00:45:08,880
and that I that I think is a really big

1202
00:45:06,180 --> 00:45:10,800
challenge coping with how people accept

1203
00:45:08,880 --> 00:45:14,160
difference

1204
00:45:10,800 --> 00:45:17,160
the toughest one for me in traveler is

1205
00:45:14,160 --> 00:45:19,500
one of the societies outside the third

1206
00:45:17,160 --> 00:45:22,740
Imperium but in that universe so to

1207
00:45:19,500 --> 00:45:25,200
speak is called the zodani consulate and

1208
00:45:22,740 --> 00:45:28,079
it is a society in which they have

1209
00:45:25,200 --> 00:45:30,420
elevated psionic talent to be a

1210
00:45:28,079 --> 00:45:31,859
significant part of the society

1211
00:45:30,420 --> 00:45:34,079
so it's

1212
00:45:31,859 --> 00:45:37,319
it is the case that zodanis have

1213
00:45:34,079 --> 00:45:39,839
literally learned to be happy

1214
00:45:37,319 --> 00:45:41,819
because if they're unhappy and someone

1215
00:45:39,839 --> 00:45:43,560
Twigs that they're unhappy they might be

1216
00:45:41,819 --> 00:45:45,660
considered disloyal or potentially a

1217
00:45:43,560 --> 00:45:47,520
threat to society and there are people

1218
00:45:45,660 --> 00:45:50,880
around you who can read your mind

1219
00:45:47,520 --> 00:45:53,579
so zodanis are uniformly happy while in

1220
00:45:50,880 --> 00:45:54,960
zodani's face while surrounded by

1221
00:45:53,579 --> 00:45:56,760
um zodani people and they grow up

1222
00:45:54,960 --> 00:45:57,900
knowing how to do that they can fake

1223
00:45:56,760 --> 00:46:00,060
happiness

1224
00:45:57,900 --> 00:46:02,460
right down to the core of their being

1225
00:46:00,060 --> 00:46:05,400
and we all do this I think to some

1226
00:46:02,460 --> 00:46:09,960
extent we do self-delusion quite well as

1227
00:46:05,400 --> 00:46:12,960
human beings but it's hard for me being

1228
00:46:09,960 --> 00:46:15,180
British to do that with happiness I

1229
00:46:12,960 --> 00:46:17,280
easily do that with misery but happiness

1230
00:46:15,180 --> 00:46:21,300
is really challenging to do as a

1231
00:46:17,280 --> 00:46:22,920
self-delusion yeah yeah it is tricky as

1232
00:46:21,300 --> 00:46:24,599
you said especially from the DM in some

1233
00:46:22,920 --> 00:46:26,640
way the players get it easy now I'm

1234
00:46:24,599 --> 00:46:31,079
confirm my set my high horse as the DM

1235
00:46:26,640 --> 00:46:32,880
and and play my tiny violin um but yeah

1236
00:46:31,079 --> 00:46:34,560
to put your mind in and slavery is a

1237
00:46:32,880 --> 00:46:37,619
good example because it is just you know

1238
00:46:34,560 --> 00:46:40,619
objectively abhorrent so it

1239
00:46:37,619 --> 00:46:41,819
but it it is also can be again that's

1240
00:46:40,619 --> 00:46:43,800
not for everybody and every game's

1241
00:46:41,819 --> 00:46:47,339
different usual caveat Supply good faith

1242
00:46:43,800 --> 00:46:50,640
arguments but it can be a foundation for

1243
00:46:47,339 --> 00:46:53,099
character motivation and interesting

1244
00:46:50,640 --> 00:46:55,619
maybe that's not the right term but

1245
00:46:53,099 --> 00:46:57,780
interesting stories and enables the

1246
00:46:55,619 --> 00:47:00,480
characters to be the good guys and so on

1247
00:46:57,780 --> 00:47:03,359
and so on yeah but it is difficult for

1248
00:47:00,480 --> 00:47:06,540
the DM to yeah you have to

1249
00:47:03,359 --> 00:47:08,220
portray people who are in to slavery as

1250
00:47:06,540 --> 00:47:12,359
in in some way that you know actors have

1251
00:47:08,220 --> 00:47:14,640
done in in films and stuff and it's it's

1252
00:47:12,359 --> 00:47:16,800
it's different in some ways because

1253
00:47:14,640 --> 00:47:17,940
obviously actors are they're reading

1254
00:47:16,800 --> 00:47:19,859
your script and yes they do have to

1255
00:47:17,940 --> 00:47:22,260
embody and obviously live through that

1256
00:47:19,859 --> 00:47:24,780
that but that person but when you're

1257
00:47:22,260 --> 00:47:27,599
trying to improvise on the spot of like

1258
00:47:24,780 --> 00:47:29,220
the the arguments for slavery because I

1259
00:47:27,599 --> 00:47:30,720
know my players one guy would be like

1260
00:47:29,220 --> 00:47:32,700
well don't you think that it's bad

1261
00:47:30,720 --> 00:47:34,980
because of XYZ and what do you feel if

1262
00:47:32,700 --> 00:47:37,079
this was to happen and to try and

1263
00:47:34,980 --> 00:47:39,780
improvise the not just maybe but

1264
00:47:37,079 --> 00:47:41,880
anything like murdering people for

1265
00:47:39,780 --> 00:47:43,680
Bloodsport I don't know another airport

1266
00:47:41,880 --> 00:47:45,060
evil thing like trying to put yourself

1267
00:47:43,680 --> 00:47:47,339
in and

1268
00:47:45,060 --> 00:47:50,640
argue with yourself internally while

1269
00:47:47,339 --> 00:47:52,020
still portraying a believable NPC that

1270
00:47:50,640 --> 00:47:54,480
that micro

1271
00:47:52,020 --> 00:47:57,960
wheel the hamster wheels spinning in my

1272
00:47:54,480 --> 00:48:00,119
head is is such a challenge

1273
00:47:57,960 --> 00:48:03,440
I'm much much rather just have all my

1274
00:48:00,119 --> 00:48:07,319
NPCs be into video games uh and then

1275
00:48:03,440 --> 00:48:08,940
we'd be laughing yeah I mean you're

1276
00:48:07,319 --> 00:48:10,440
right that sometimes there are

1277
00:48:08,940 --> 00:48:12,420
circumstances in which players do have

1278
00:48:10,440 --> 00:48:13,740
it easy because they can embody a

1279
00:48:12,420 --> 00:48:16,740
character who's a bit more like

1280
00:48:13,740 --> 00:48:18,060
themselves or a bit more like the the

1281
00:48:16,740 --> 00:48:20,760
kind of person they would be in that

1282
00:48:18,060 --> 00:48:23,700
universe but it's also much much easier

1283
00:48:20,760 --> 00:48:25,740
if you're a GM or referees as they're

1284
00:48:23,700 --> 00:48:28,200
called in traveler

1285
00:48:25,740 --> 00:48:32,640
um with a group of players that you know

1286
00:48:28,200 --> 00:48:35,819
well and who you have a lot of

1287
00:48:32,640 --> 00:48:38,160
experience with because you know what

1288
00:48:35,819 --> 00:48:40,619
they will jump on and embrace you know

1289
00:48:38,160 --> 00:48:42,420
what they'll run with you know so you

1290
00:48:40,619 --> 00:48:45,000
can you can get away with things like

1291
00:48:42,420 --> 00:48:46,680
that we've played games set in ancient

1292
00:48:45,000 --> 00:48:48,780
Rome for example where slavery was

1293
00:48:46,680 --> 00:48:51,780
absolutely a fact of life and perhaps

1294
00:48:48,780 --> 00:48:54,540
that's set far enough in the past that

1295
00:48:51,780 --> 00:48:57,300
you wouldn't necessarily associate it

1296
00:48:54,540 --> 00:49:00,000
with modern times anyway but

1297
00:48:57,300 --> 00:49:02,700
um one that I kicked around a while ago

1298
00:49:00,000 --> 00:49:04,619
was an idea of doing a game set during

1299
00:49:02,700 --> 00:49:07,380
the American Civil War following a

1300
00:49:04,619 --> 00:49:09,540
character very much like Elizabeth wanlu

1301
00:49:07,380 --> 00:49:11,819
and

1302
00:49:09,540 --> 00:49:14,400
that's much more current much more

1303
00:49:11,819 --> 00:49:15,599
recent and for some people would be a

1304
00:49:14,400 --> 00:49:17,119
very tough

1305
00:49:15,599 --> 00:49:19,140
um subject to cover

1306
00:49:17,119 --> 00:49:21,119
particularly because it will be set

1307
00:49:19,140 --> 00:49:23,240
effectively in in Richmond Virginia so

1308
00:49:21,119 --> 00:49:25,260
in the Confederacy during the Civil War

1309
00:49:23,240 --> 00:49:27,720
and uh

1310
00:49:25,260 --> 00:49:29,520
so you've got to have a group of players

1311
00:49:27,720 --> 00:49:31,859
who would agree to that kind of setting

1312
00:49:29,520 --> 00:49:35,099
of course and who would be willing to

1313
00:49:31,859 --> 00:49:37,440
explore that as a concept even if the

1314
00:49:35,099 --> 00:49:39,720
character they're playing is ardently

1315
00:49:37,440 --> 00:49:41,960
anti-slavery it's still a

1316
00:49:39,720 --> 00:49:44,940
a tricky place to take them

1317
00:49:41,960 --> 00:49:46,980
yeah but again to bring us back on the

1318
00:49:44,940 --> 00:49:49,200
topic of internal consistency and

1319
00:49:46,980 --> 00:49:51,359
integrity like if again

1320
00:49:49,200 --> 00:49:52,380
all parties in agreement and everyone's

1321
00:49:51,359 --> 00:49:55,140
happy

1322
00:49:52,380 --> 00:49:57,540
comfortable with those kind of things

1323
00:49:55,140 --> 00:49:58,980
you have to kind of stay true like if

1324
00:49:57,540 --> 00:50:01,740
that culture is like that one you said

1325
00:49:58,980 --> 00:50:04,020
is everybody stays is happy all the time

1326
00:50:01,740 --> 00:50:05,280
you kind of have to stick you have to

1327
00:50:04,020 --> 00:50:07,079
keep that internal consistency right

1328
00:50:05,280 --> 00:50:09,060
like the moment you have somebody who

1329
00:50:07,079 --> 00:50:12,119
isn't then that's either you've made a

1330
00:50:09,060 --> 00:50:15,359
mistake or yes a very very good

1331
00:50:12,119 --> 00:50:18,420
hook for for a story of course but then

1332
00:50:15,359 --> 00:50:20,760
it can't it can't be not a hook for a

1333
00:50:18,420 --> 00:50:22,380
story because then it's yeah yes it

1334
00:50:20,760 --> 00:50:24,660
can't just be an exercise in Noble

1335
00:50:22,380 --> 00:50:26,099
gazing can it yeah like you've lost the

1336
00:50:24,660 --> 00:50:27,119
consistency and the players don't know

1337
00:50:26,099 --> 00:50:28,980
what's

1338
00:50:27,119 --> 00:50:30,420
you know what's like what's true or not

1339
00:50:28,980 --> 00:50:33,359
anymore because you've lost that

1340
00:50:30,420 --> 00:50:34,800
consistency there is one area I will say

1341
00:50:33,359 --> 00:50:38,220
where I would

1342
00:50:34,800 --> 00:50:40,079
always resist trying to recreate things

1343
00:50:38,220 --> 00:50:42,599
accurately and that's in the use of

1344
00:50:40,079 --> 00:50:44,760
language if you were setting something

1345
00:50:42,599 --> 00:50:47,099
as as we're doing tonight in the second

1346
00:50:44,760 --> 00:50:49,020
world war but instead of in the Soviet

1347
00:50:47,099 --> 00:50:53,400
Union you're setting it in the UK or the

1348
00:50:49,020 --> 00:50:55,020
us if you were using period accurate

1349
00:50:53,400 --> 00:50:57,480
terminology

1350
00:50:55,020 --> 00:50:58,559
you would be using some wildly offensive

1351
00:50:57,480 --> 00:51:01,140
terms

1352
00:50:58,559 --> 00:51:02,940
um to today's audience

1353
00:51:01,140 --> 00:51:05,280
and you would be doing so for no real

1354
00:51:02,940 --> 00:51:07,200
point because you're not the people

1355
00:51:05,280 --> 00:51:09,960
using that kind of language who would be

1356
00:51:07,200 --> 00:51:12,900
say British soldiers American GIS then

1357
00:51:09,960 --> 00:51:15,420
they're not bad guys they're just from a

1358
00:51:12,900 --> 00:51:17,339
very different time and place so trying

1359
00:51:15,420 --> 00:51:19,740
to recreate that is not only unnecessary

1360
00:51:17,339 --> 00:51:21,480
and I think offensive it's also wildly

1361
00:51:19,740 --> 00:51:23,460
distracting it would take people out of

1362
00:51:21,480 --> 00:51:25,140
the absolutely the ability to be

1363
00:51:23,460 --> 00:51:26,460
friendly and interact with each other

1364
00:51:25,140 --> 00:51:28,140
they they'd start thinking well this

1365
00:51:26,460 --> 00:51:29,579
person's a monster because he's using

1366
00:51:28,140 --> 00:51:31,680
that language when of course he isn't

1367
00:51:29,579 --> 00:51:32,400
he's just a sergeant

1368
00:51:31,680 --> 00:51:36,420
um

1369
00:51:32,400 --> 00:51:37,980
yeah of course yeah we had um it's going

1370
00:51:36,420 --> 00:51:40,079
back many many years whom we used to

1371
00:51:37,980 --> 00:51:42,660
play in person I play I couldn't make it

1372
00:51:40,079 --> 00:51:46,079
so somebody else

1373
00:51:42,660 --> 00:51:48,540
jumped in to get Jaeger there character

1374
00:51:46,079 --> 00:51:51,540
for a bit and they dropped

1375
00:51:48,540 --> 00:51:53,460
some inappropriate joke

1376
00:51:51,540 --> 00:51:55,980
and we'd never played black person again

1377
00:51:53,460 --> 00:51:57,839
uh it's been the moral of that story uh

1378
00:51:55,980 --> 00:52:01,440
because it was like okay that's

1379
00:51:57,839 --> 00:52:03,180
weird why would you do that in front of

1380
00:52:01,440 --> 00:52:05,180
a majority of table people you don't

1381
00:52:03,180 --> 00:52:08,460
even know like

1382
00:52:05,180 --> 00:52:10,920
uh yeah so they they that was like yeah

1383
00:52:08,460 --> 00:52:12,119
we'll just have you don't your character

1384
00:52:10,920 --> 00:52:13,619
won't be there if you can't make it

1385
00:52:12,119 --> 00:52:18,300
again that's probably what we're gonna

1386
00:52:13,619 --> 00:52:19,260
do because that was an awkward situation

1387
00:52:18,300 --> 00:52:22,079
um

1388
00:52:19,260 --> 00:52:24,480
but uh I want to get meta now I know we

1389
00:52:22,079 --> 00:52:26,700
started meta in a way with fudging and

1390
00:52:24,480 --> 00:52:28,079
we'll end meta again

1391
00:52:26,700 --> 00:52:29,099
because one of the things I was thinking

1392
00:52:28,079 --> 00:52:31,380
about is

1393
00:52:29,099 --> 00:52:34,319
the show so thinking correctly and

1394
00:52:31,380 --> 00:52:36,359
boutique star

1395
00:52:34,319 --> 00:52:38,280
how do you feel that you maintain

1396
00:52:36,359 --> 00:52:41,839
Integrity of the show and now you're on

1397
00:52:38,280 --> 00:52:44,760
your own you're free to cut loose uh and

1398
00:52:41,839 --> 00:52:46,440
and talk from the heart but yeah like

1399
00:52:44,760 --> 00:52:48,359
you know obviously you must have some

1400
00:52:46,440 --> 00:52:50,280
core tenants or some core morals that

1401
00:52:48,359 --> 00:52:52,200
you wanna you wanna communicate or you

1402
00:52:50,280 --> 00:52:54,420
want to exhibit so how do you stay true

1403
00:52:52,200 --> 00:52:56,760
to to those

1404
00:52:54,420 --> 00:52:59,819
I I can't actually really take any

1405
00:52:56,760 --> 00:53:01,680
credit for this because it's the guys

1406
00:52:59,819 --> 00:53:05,160
with the tech problems who do most of

1407
00:53:01,680 --> 00:53:07,559
this but there are there are essentially

1408
00:53:05,160 --> 00:53:11,599
two things we do

1409
00:53:07,559 --> 00:53:15,420
which are the heart of everything

1410
00:53:11,599 --> 00:53:17,579
one is we always agreed and we literally

1411
00:53:15,420 --> 00:53:20,640
discussed this before our very first

1412
00:53:17,579 --> 00:53:23,040
stream that we would just play exactly

1413
00:53:20,640 --> 00:53:27,000
the same way as we do around our own

1414
00:53:23,040 --> 00:53:29,940
table and we wouldn't change anything if

1415
00:53:27,000 --> 00:53:32,460
it felt like we were playing up for the

1416
00:53:29,940 --> 00:53:35,240
camera or doing anything weird or trying

1417
00:53:32,460 --> 00:53:38,819
to be too exotic or anything like that

1418
00:53:35,240 --> 00:53:40,859
that's not us so if we were playing

1419
00:53:38,819 --> 00:53:42,240
around a tabletop and you happen to be

1420
00:53:40,859 --> 00:53:43,920
sitting in the corner of the room it

1421
00:53:42,240 --> 00:53:46,260
would be very similar to what you would

1422
00:53:43,920 --> 00:53:48,240
see on stream there are

1423
00:53:46,260 --> 00:53:50,579
some occasional sort of housekeeping

1424
00:53:48,240 --> 00:53:52,380
bits on stream that don't exist around a

1425
00:53:50,579 --> 00:53:56,460
tabletop but others it's basically

1426
00:53:52,380 --> 00:53:58,440
exactly what you get so that is mostly

1427
00:53:56,460 --> 00:54:00,780
of course driven by the players because

1428
00:53:58,440 --> 00:54:02,760
they are driving the narrative I'm

1429
00:54:00,780 --> 00:54:04,440
really only in charge of the background

1430
00:54:02,760 --> 00:54:06,059
when it comes to Traveler

1431
00:54:04,440 --> 00:54:09,180
but we also

1432
00:54:06,059 --> 00:54:12,059
all mix up what we do and take turns

1433
00:54:09,180 --> 00:54:15,300
doing things so for tonight's

1434
00:54:12,059 --> 00:54:16,859
um night witch's game Luke is our GM and

1435
00:54:15,300 --> 00:54:18,480
I get to be a player

1436
00:54:16,859 --> 00:54:20,760
and

1437
00:54:18,480 --> 00:54:23,040
all of us have had turns running games

1438
00:54:20,760 --> 00:54:26,819
and playing in games

1439
00:54:23,040 --> 00:54:28,740
and I think we're real Believers that we

1440
00:54:26,819 --> 00:54:31,079
want to try different things and

1441
00:54:28,740 --> 00:54:34,800
everything we do is

1442
00:54:31,079 --> 00:54:36,480
unscripted and completely on the fly as

1443
00:54:34,800 --> 00:54:40,380
it happens

1444
00:54:36,480 --> 00:54:44,220
and it works because the other two are

1445
00:54:40,380 --> 00:54:46,640
really genuinely lovely guys and I can

1446
00:54:44,220 --> 00:54:46,640
fake it

1447
00:54:48,059 --> 00:54:53,940
I I I'm a player in an actual play

1448
00:54:51,000 --> 00:54:56,460
podcast as well which I consider my

1449
00:54:53,940 --> 00:54:57,780
night off for behind the scenes for the

1450
00:54:56,460 --> 00:54:59,280
listeners I always tell the guests

1451
00:54:57,780 --> 00:55:00,420
before we start recording consider this

1452
00:54:59,280 --> 00:55:01,920
your night off from content creation

1453
00:55:00,420 --> 00:55:05,040
because I'm agile

1454
00:55:01,920 --> 00:55:06,420
and that's how I see my dungeon starts

1455
00:55:05,040 --> 00:55:08,040
indeed's actual play podcast because I'm

1456
00:55:06,420 --> 00:55:10,020
like I do all my podcast stuff during

1457
00:55:08,040 --> 00:55:12,300
the week this is my time to

1458
00:55:10,020 --> 00:55:14,339
cut loose and just play D D with my

1459
00:55:12,300 --> 00:55:16,559
friends and I'm very fortunate that it's

1460
00:55:14,339 --> 00:55:18,599
very similar to you guys in that

1461
00:55:16,559 --> 00:55:21,300
for example DM of that game currently

1462
00:55:18,599 --> 00:55:22,680
and who runs it and stuff man currently

1463
00:55:21,300 --> 00:55:24,300
makes it sound like he's gonna die or

1464
00:55:22,680 --> 00:55:26,240
something no I'm I'm gonna potentially

1465
00:55:24,300 --> 00:55:30,540
take over in the future

1466
00:55:26,240 --> 00:55:31,920
oh not for long um no uh he is he was

1467
00:55:30,540 --> 00:55:34,559
very keen from day one it's very similar

1468
00:55:31,920 --> 00:55:36,839
to say we're still just gonna play D D

1469
00:55:34,559 --> 00:55:39,300
there just will be a microphone in the

1470
00:55:36,839 --> 00:55:40,619
middle of the table and

1471
00:55:39,300 --> 00:55:42,000
I've got to be lying if I said there

1472
00:55:40,619 --> 00:55:44,280
wasn't a little bit of me that was like

1473
00:55:42,000 --> 00:55:46,680
it's invariably Gonna Change like the

1474
00:55:44,280 --> 00:55:49,559
nature of the game has changed

1475
00:55:46,680 --> 00:55:50,640
but it actually hasn't really one of the

1476
00:55:49,559 --> 00:55:52,920
last sessions we had was probably the

1477
00:55:50,640 --> 00:55:54,780
most fun I've ever had around a table

1478
00:55:52,920 --> 00:55:56,579
and there's now a host of cameras and

1479
00:55:54,780 --> 00:55:58,500
tripods and stuff because they they

1480
00:55:56,579 --> 00:56:00,839
stream it as well

1481
00:55:58,500 --> 00:56:04,680
props to those guys for managing all of

1482
00:56:00,839 --> 00:56:07,140
that because I don't want to

1483
00:56:04,680 --> 00:56:09,599
um and even still that's still like one

1484
00:56:07,140 --> 00:56:12,079
of the most fun we've ever had so

1485
00:56:09,599 --> 00:56:15,180
it's nice to have a you know a kindred

1486
00:56:12,079 --> 00:56:17,460
game where it's that quartet of like

1487
00:56:15,180 --> 00:56:19,280
it's still just us playing the game and

1488
00:56:17,460 --> 00:56:23,040
other people get to enjoy it as well

1489
00:56:19,280 --> 00:56:25,380
yes yeah and I suppose that is the only

1490
00:56:23,040 --> 00:56:27,480
thing that I would say really does have

1491
00:56:25,380 --> 00:56:28,680
a giant impact to what we do when we

1492
00:56:27,480 --> 00:56:31,020
stream

1493
00:56:28,680 --> 00:56:33,000
which is

1494
00:56:31,020 --> 00:56:35,339
the one thing that would never have

1495
00:56:33,000 --> 00:56:38,099
happened without it is the ability to

1496
00:56:35,339 --> 00:56:41,099
interact with other people who many of

1497
00:56:38,099 --> 00:56:42,960
them have become regulars and friends

1498
00:56:41,099 --> 00:56:45,420
um through watching our streams and

1499
00:56:42,960 --> 00:56:47,819
we've then uh spent time interacting

1500
00:56:45,420 --> 00:56:49,920
with them so we actually the one thing

1501
00:56:47,819 --> 00:56:52,140
we do that is different is we interact

1502
00:56:49,920 --> 00:56:54,240
with chat on Twitch

1503
00:56:52,140 --> 00:56:57,180
and we have things set up and on our

1504
00:56:54,240 --> 00:57:00,059
stream so that the a viewer can like

1505
00:56:57,180 --> 00:57:03,000
name an NPC or give a character a boon

1506
00:57:00,059 --> 00:57:04,920
for a role which is the sort of traveler

1507
00:57:03,000 --> 00:57:08,700
equivalent of enrolling with advantage

1508
00:57:04,920 --> 00:57:10,440
and that uh that approach

1509
00:57:08,700 --> 00:57:12,300
uh

1510
00:57:10,440 --> 00:57:14,940
I don't think it's actually materially

1511
00:57:12,300 --> 00:57:18,240
changed the Gameplay at all

1512
00:57:14,940 --> 00:57:20,040
but it has changed the

1513
00:57:18,240 --> 00:57:21,960
the sort of social aspect around it

1514
00:57:20,040 --> 00:57:24,960
somewhat I think we're still playing

1515
00:57:21,960 --> 00:57:27,900
exactly the same way we would but we are

1516
00:57:24,960 --> 00:57:29,520
we've got one eye on on comments and

1517
00:57:27,900 --> 00:57:30,960
messages from chat so that we can

1518
00:57:29,520 --> 00:57:32,819
interact with other people because

1519
00:57:30,960 --> 00:57:35,280
that's actually turned out to be one of

1520
00:57:32,819 --> 00:57:37,500
the really fun things and we got really

1521
00:57:35,280 --> 00:57:40,260
really lucky there completely undeserved

1522
00:57:37,500 --> 00:57:42,839
in this regard but we've got a really

1523
00:57:40,260 --> 00:57:45,240
nice group of people who who come along

1524
00:57:42,839 --> 00:57:47,579
and cheer us on that's really sweet

1525
00:57:45,240 --> 00:57:50,700
oh that's awesome well I can't think of

1526
00:57:47,579 --> 00:57:52,440
a of a nicer note to potentially end the

1527
00:57:50,700 --> 00:57:55,020
episode on but of course tradition

1528
00:57:52,440 --> 00:57:56,280
dictates that I ask is there anything

1529
00:57:55,020 --> 00:57:58,559
that you wanted to talk about that we

1530
00:57:56,280 --> 00:58:01,260
might have missed or not covered yet uh

1531
00:57:58,559 --> 00:58:04,319
yes there is there is actually

1532
00:58:01,260 --> 00:58:07,319
um something uh since we were talking

1533
00:58:04,319 --> 00:58:09,240
about writing and you said you know it's

1534
00:58:07,319 --> 00:58:10,559
uh it's something that requires a lot of

1535
00:58:09,240 --> 00:58:12,599
skill to do well

1536
00:58:10,559 --> 00:58:15,240
there is a story and I have no idea if

1537
00:58:12,599 --> 00:58:17,940
it's actually true about the

1538
00:58:15,240 --> 00:58:20,880
the poet wh Jordan

1539
00:58:17,940 --> 00:58:23,460
and apparently he was uh doing a talk

1540
00:58:20,880 --> 00:58:24,359
and book signing at a at a place in New

1541
00:58:23,460 --> 00:58:27,359
York City

1542
00:58:24,359 --> 00:58:30,000
and he'd finished his chat and a bit of

1543
00:58:27,359 --> 00:58:32,579
a reading of his book

1544
00:58:30,000 --> 00:58:34,619
and then afterwards a queue of people

1545
00:58:32,579 --> 00:58:36,240
formed to come along with books of his

1546
00:58:34,619 --> 00:58:38,940
for him to sign and

1547
00:58:36,240 --> 00:58:40,619
make them out to to the people

1548
00:58:38,940 --> 00:58:44,280
and at the back of the queue there was

1549
00:58:40,619 --> 00:58:46,440
this woman dragging a profoundly bored

1550
00:58:44,280 --> 00:58:48,720
looking sort of young girl I don't know

1551
00:58:46,440 --> 00:58:50,640
exactly how old but a young girl

1552
00:58:48,720 --> 00:58:52,319
and uh

1553
00:58:50,640 --> 00:58:54,599
when they finally get to the front of

1554
00:58:52,319 --> 00:58:57,420
the queue the girl looks decidedly

1555
00:58:54,599 --> 00:58:59,579
unimpressed at Orton and her mother says

1556
00:58:57,420 --> 00:59:00,900
you know this is Mr Orden and he's a

1557
00:58:59,579 --> 00:59:02,819
great writer

1558
00:59:00,900 --> 00:59:05,520
and this little girl apparently looked

1559
00:59:02,819 --> 00:59:09,200
at him through squinted eyes and said

1560
00:59:05,520 --> 00:59:09,200
can he do W's

1561
00:59:09,900 --> 00:59:16,160
so seriously what makes a great writer

1562
00:59:12,359 --> 00:59:16,160
not necessarily what you think

1563
00:59:20,400 --> 00:59:23,599
awesome thank you for that

1564
00:59:24,299 --> 00:59:29,700
cool well in that case then is there

1565
00:59:27,119 --> 00:59:32,099
anything you would like to promote maybe

1566
00:59:29,700 --> 00:59:33,900
events that are occurring in the

1567
00:59:32,099 --> 00:59:36,000
imminent future I don't know off top of

1568
00:59:33,900 --> 00:59:39,079
my head it's funny you should mention

1569
00:59:36,000 --> 00:59:41,640
that just off the top of your head

1570
00:59:39,079 --> 00:59:44,400
it's almost as if you had no idea this

1571
00:59:41,640 --> 00:59:46,619
was coming so we are the boys from the

1572
00:59:44,400 --> 00:59:49,440
Baltic star and we have been streaming

1573
00:59:46,619 --> 00:59:51,020
on Twitch now for about two years just

1574
00:59:49,440 --> 00:59:55,920
over two years I think

1575
00:59:51,020 --> 00:59:58,920
we stream usually traveler uh late night

1576
00:59:55,920 --> 01:00:01,859
in the UK on Friday nights and then

1577
00:59:58,920 --> 01:00:03,960
other tabletop RPGs on Saturday nights

1578
01:00:01,859 --> 01:00:05,940
but that's a sort of rotating selection

1579
01:00:03,960 --> 01:00:09,059
of of different ones

1580
01:00:05,940 --> 01:00:11,640
Luke also usually plays a couple of

1581
01:00:09,059 --> 01:00:13,579
narrative video games uh typically on

1582
01:00:11,640 --> 01:00:17,280
Fridays and Mondays

1583
01:00:13,579 --> 01:00:20,040
and there is one specific thing I should

1584
01:00:17,280 --> 01:00:23,220
plug which is that next month on the

1585
01:00:20,040 --> 01:00:26,099
18th and 19th of March we are having a

1586
01:00:23,220 --> 01:00:27,720
live in-person convention in a building

1587
01:00:26,099 --> 01:00:30,000
in fabrication called the assembly rooms

1588
01:00:27,720 --> 01:00:31,619
I'm going to fill it with tables and

1589
01:00:30,000 --> 01:00:33,359
we've got lots of really nice people

1590
01:00:31,619 --> 01:00:35,700
coming over to run all sorts of

1591
01:00:33,359 --> 01:00:38,760
different tabletop role-playing games

1592
01:00:35,700 --> 01:00:40,920
and the town is lovely and if you're

1593
01:00:38,760 --> 01:00:42,960
into your medieval fantasy stuff this is

1594
01:00:40,920 --> 01:00:44,819
a medieval town you can actually wander

1595
01:00:42,960 --> 01:00:46,079
around you know 400 500 year old

1596
01:00:44,819 --> 01:00:48,480
buildings and

1597
01:00:46,079 --> 01:00:51,240
explore the town it's it's good setting

1598
01:00:48,480 --> 01:00:53,400
for this kind of thing and

1599
01:00:51,240 --> 01:00:55,319
this is our first conventions first one

1600
01:00:53,400 --> 01:00:57,660
we've ever done we are hopeful it's

1601
01:00:55,319 --> 01:00:59,700
going to go really well we've got really

1602
01:00:57,660 --> 01:01:02,700
nice people coming along to run games

1603
01:00:59,700 --> 01:01:04,260
and a huge variety of them so I hope I

1604
01:01:02,700 --> 01:01:05,579
hope people will take the opportunity to

1605
01:01:04,260 --> 01:01:08,400
look at what we've got

1606
01:01:05,579 --> 01:01:10,200
but also we've got some prize giveaways

1607
01:01:08,400 --> 01:01:11,400
there and we've got a few you know nice

1608
01:01:10,200 --> 01:01:14,040
things there's going to be opportunities

1609
01:01:11,400 --> 01:01:16,380
to go out and have drinks and

1610
01:01:14,040 --> 01:01:18,960
eat brunch brunch is a big thing on our

1611
01:01:16,380 --> 01:01:20,640
Channel brunch comes up a lot

1612
01:01:18,960 --> 01:01:22,680
um so yes that's what I'd like to plug

1613
01:01:20,640 --> 01:01:24,299
please 18th and 19th of March in

1614
01:01:22,680 --> 01:01:26,160
faversham in Kent

1615
01:01:24,299 --> 01:01:28,500
um in England in the UK

1616
01:01:26,160 --> 01:01:29,720
um we are we are on a folding a two-day

1617
01:01:28,500 --> 01:01:31,680
event

1618
01:01:29,720 --> 01:01:34,619
and uh

1619
01:01:31,680 --> 01:01:36,119
and hopefully people will come along and

1620
01:01:34,619 --> 01:01:39,480
it'll be enormous fun

1621
01:01:36,119 --> 01:01:41,640
well they maybe they'll even be a very

1622
01:01:39,480 --> 01:01:43,760
very famous podcaster there who could

1623
01:01:41,640 --> 01:01:46,920
say uh

1624
01:01:43,760 --> 01:01:48,319
who could say you could say that no no

1625
01:01:46,920 --> 01:01:50,700
no

1626
01:01:48,319 --> 01:01:51,680
I don't mean nothing to do with me uh

1627
01:01:50,700 --> 01:01:54,780
anyway

1628
01:01:51,680 --> 01:01:56,819
so all that's left to say is thank you

1629
01:01:54,780 --> 01:01:59,819
ever so much Ben and of course the guys

1630
01:01:56,819 --> 01:02:01,920
for joining us today you're very welcome

1631
01:01:59,819 --> 01:02:03,540
um I'm sorry that since the subject was

1632
01:02:01,920 --> 01:02:07,220
Integrity you were left with me because

1633
01:02:03,540 --> 01:02:10,559
the other two actually have some but

1634
01:02:07,220 --> 01:02:12,480
but the uh but it was enormous fun thank

1635
01:02:10,559 --> 01:02:15,119
you so much for having us on on your

1636
01:02:12,480 --> 01:02:17,099
show really appreciate it yeah so I got

1637
01:02:15,119 --> 01:02:20,299
I can only work with what I'm given so

1638
01:02:17,099 --> 01:02:20,299
you know it's uh yeah

1639
01:02:20,780 --> 01:02:24,780
uh yeah no worries as usual for the

1640
01:02:23,160 --> 01:02:27,240
listeners at home uh all the links will

1641
01:02:24,780 --> 01:02:30,540
be in the episode description uh to the

1642
01:02:27,240 --> 01:02:32,700
the favagam uh Expo is that the right

1643
01:02:30,540 --> 01:02:35,720
word experience maybe we're we're

1644
01:02:32,700 --> 01:02:37,740
calling it RP gaming faversham

1645
01:02:35,720 --> 01:02:39,780
so all the links to that will be in the

1646
01:02:37,740 --> 01:02:42,119
episode description as well as the guys

1647
01:02:39,780 --> 01:02:44,520
stream so please go and check them out

1648
01:02:42,119 --> 01:02:47,040
drop them a follow otherwise all that's

1649
01:02:44,520 --> 01:02:50,400
left to say is thank you everyone for

1650
01:02:47,040 --> 01:02:52,140
listening and good night

1651
01:02:50,400 --> 01:02:54,359
and now it's time for the patreon shout

1652
01:02:52,140 --> 01:02:57,000
outs huge thank you to all my patrons

1653
01:02:54,359 --> 01:02:59,400
starting with Josh lewinika and Glenn

1654
01:02:57,000 --> 01:03:00,960
the three fabulous toasts of tabletop

1655
01:02:59,400 --> 01:03:03,540
Journeys who've been on the show several

1656
01:03:00,960 --> 01:03:06,059
times before and who I'll always invite

1657
01:03:03,540 --> 01:03:10,020
back to go check out tabletop Journeys

1658
01:03:06,059 --> 01:03:13,079
at ttjourneys.com or at TT Journeys on

1659
01:03:10,020 --> 01:03:15,780
Twitter we also have Joe from the fourth

1660
01:03:13,079 --> 01:03:18,780
leg podcast book us all about giving DMS

1661
01:03:15,780 --> 01:03:20,460
another leg to stand on again previous

1662
01:03:18,780 --> 01:03:21,599
guests of the show and I'd thoroughly

1663
01:03:20,460 --> 01:03:24,119
encourage you to go and check out their

1664
01:03:21,599 --> 01:03:26,220
great content so you can find them at

1665
01:03:24,119 --> 01:03:27,540
the fourthleg on Twitter

1666
01:03:26,220 --> 01:03:29,339
always have a good friend of the show

1667
01:03:27,540 --> 01:03:31,559
optional rule you can go and find him

1668
01:03:29,339 --> 01:03:34,140
out on optional rule.com or at optional

1669
01:03:31,559 --> 01:03:36,180
Rule full of very insightful and

1670
01:03:34,140 --> 01:03:39,660
educated comments and thoughts and

1671
01:03:36,180 --> 01:03:41,640
threads on the really nitty-gritty of

1672
01:03:39,660 --> 01:03:45,000
DnD we have

1673
01:03:41,640 --> 01:03:46,440
what a guy Matthew Perkins who is just

1674
01:03:45,000 --> 01:03:48,480
out there in the world trying to make

1675
01:03:46,440 --> 01:03:51,960
you laugh let's go and check him out at

1676
01:03:48,480 --> 01:03:55,799
Matthew perkins.net or at hey it's Matty

1677
01:03:51,960 --> 01:03:57,839
P m-a-t-t-y-p and good friend of the

1678
01:03:55,799 --> 01:04:00,720
show and one of my table mates Matthew

1679
01:03:57,839 --> 01:04:04,380
Street go and check out his partner's

1680
01:04:00,720 --> 01:04:08,000
hustle at virtualtime hustle.com or at

1681
01:04:04,380 --> 01:04:08,000
mp street88 on Twitter

1682
01:04:12,119 --> 01:04:16,619
[music]

 

BoysFromTheBalticStar Profile Photo

BoysFromTheBalticStar

Luke, Ben and Ewan formed the BoysFromTheBalticStar stream back in early 2021 with the aim to play their Traveller games online in case anyone was bored enough to watch them. Turns out some people were and since then they've branched out into numerous game systems with one-shots and ongoing stories. Attempting to be welcoming and friendly at all times, the "Boys" have remained active on twitch and social media ever since.