Jan. 8, 2021

Homebrew


This episode is all about homebrew, and once again we manage to squeeze a surprising amount into a single hour. I'm joined by Kyle Wagner-Totty (@MrBakudan), a DMs Guild author with seven published products! If you've ever had any questions about homebrewing for D&D 5e then this is the episode for you. From balance to publishing, you're bound to find something in here. Kyle is kind enough to share his wisdom and perhaps the biggest curveball, that subclasses are the easiest thing to make!

  • 02:41 - Differences between "private" and "public"
  • 14:17 - The tribulations of publishing
  • 19:54 - Balancing homebrew
  • 32:44 - Design approach: bottom up or top down
  • 48:40 - Spell and item creation
  • 59:20 - Homebrewing subclasses

Find Kyle on:

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Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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hello and welcome to thinking critically

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a d and d discussion a podcast where we

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deep dive single word concepts or ideas

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within the dungeons and dragons 5e

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framework

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my name is danilo and i like all kinds

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of games and the crunchy mechanics that

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make him tick you can find me on twitter

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facebook and instagram and i'd really

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appreciate a like or a follow today's

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topic is

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homebrew

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and i'm joined by kyle wagner sotty aka

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mr bakudan thank you ever so much for

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joining us kyle can you tell us a little

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bit about yourself

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uh yeah absolutely my name is kyle

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wagner toddy i'm 29 years old and i have

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been playing dungeon the dragons since

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mid high school so about

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2014 i believe

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uh i published a couple of things on

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dm's guild i'm up to about seven

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products right now

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uh and i honestly have been home brewing

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the essentially my entire dung of the

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dragon's career

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wow that's a lot

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of homebrew in that case

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which it means that you are the expert

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you're the perfect person to have on for

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today's topic of homebrew so with that

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in mind what is that what does that word

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mean to you at its highest level within

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the dnd 5e or just the dnd framework so

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i actually started with dungeon of the

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dragon's fourth edition

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and i didn't even know anything about

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like forgotten realms or dragon lance or

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anything

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anything like that uh the very first

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setting i was ever induced to was a

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homebrew setting so i just assumed

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that's just the way the thunder dragon

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this is played you just make up

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everything

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so essentially for me what home brewing

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is is that it is

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the custom creation and modifying of

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using the set rule sets within dungeon

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the dragons to

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create what you want or you feel like

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done to the dragon's needs for example i

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don't like the limited number of magic

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items within fifth edition so i just

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brought all of fourth edition into fifth

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i had a look at those and yep by golly

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that is a large number of items you

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brought across um

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so why don't we start there then can you

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tell us a little bit about you know the

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process behind that i i imagine there's

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got to be some kind of translation that

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has to happen between 4th edition and

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5th edition and you know full disclosure

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my experience is unfortunately limited

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to fifth edition so please educate me on

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that process

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oh yeah that's totally fine uh fourth

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edition was

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more of a war gaming kind of edition of

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dungeons dragons like you had a lot of

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customization regarding magic items and

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there were tons of classes and races and

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every class basically had like their own

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customization regarding like they each

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had their own spell lists essentially

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like even warriors and uh

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essentially the magic items were

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basically like an mmorpg where you just

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had tons and tons and tons of different

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types of magic items

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and the conversion process

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i believe there's a conversion document

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that was first released with fifth

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edition

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like when you wanted to convert fourth

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edition into fifth they gave you a

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document to help you with that and that

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helped out about a lot but mostly it was

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just

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like some of the things in fourth

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edition just don't directly translate

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into fifth

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uh so you kind of have to

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keep the spirit of the item essentially

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while also making it balanced and

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workable within fifth edition itself

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yeah that keeping the spirit of the item

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or the design intent like i know what

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this item

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is meant to do the ideal of what design

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is meant to do so translating that

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across yeah i imagine some things are

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going to have to fall by the wayside if

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there's no

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direct translation just like in human

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languages sometimes it's not one single

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word to translate an idea or a concept

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from what i've seen it's an impressive

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volume and of course my knowledge of

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your homebrew is limited to the the item

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vault to the the fourier translations

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so how did that realization come to you

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i suppose of hey i'm starting to play 5e

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oh my gosh there's not enough items here

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is that literally how it went or was

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there more to it than that

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um so a funny thing what happened was

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happening at my workplace was that

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there was a lot of time in between times

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i would work so i would i'd literally

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have nothing to do

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so

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before i even started getting into fifth

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edition i just started running a fourth

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edition campaign with my coworkers

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and then they were like i mean this is

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kind of complex and i had seen fifth

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edition books and i thought uh i don't

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like the art i'm going back to fourth

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yeah yeah

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that was funny but i decided to take a

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second look at fifth and i'm like okay i

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really like this now i've seen the rule

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sets it make it's way simpler

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my players will probably like it more

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but there's really not a lot of magic

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items so

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because i had so much time in between my

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work i was literally bringing my fourth

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edition books with me to work

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and in between work i was converting

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those items into fifth edition

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and i i didn't even have intentions of

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publishing it it was just like this is

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something i can do

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while i'm waiting for work

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yeah okay well i'm glad you did uh have

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that change your heart because

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i'm looking forward to getting my uh my

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teeth into some of those

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i like having more options although i

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must admit that i use dnd beyond to

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filter down and search for some items

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and sometimes there can be

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a lot there

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but i'm always up for variety and

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having all sorts of different choices

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and i think one of the huge benefits i

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like of homebrew is catching

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players who might be potentially a

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little bit more knowledgeable around you

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know the rulebook and items and and

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monsters and oh i know this is a

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basilisk so don't look it in the eye

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that kind of thing um

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catching them off guard with the random

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items that they've never ever ever seen

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before

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is something i relish a lot likewise

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with creatures so so that's a good point

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you brought up there of uh when you

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started you didn't intend for that to be

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published it was just a personal project

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do you think there's a difference

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between

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designing homebrew for

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the public and for private use for lack

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of a better term

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i would definitely say there is when

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you're designing something for a product

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that can be sold

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you typically want to have a couple of

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more sets of eyes on it like i have an

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editor and that editor is godsent

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because they give me mechanic advice and

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they

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edit my terrible terrible english

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writing

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i use way too many commas but yeah

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essentially it's good to have a second

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set of eyes

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on a balance

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for

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people are more likely to purchase a

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product or like a product if it's well

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balanced and it's well reviewed

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compared to

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just

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introducing something in a personal game

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you can get away with a little bit more

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craziness and a less uh some less

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review basically like less balance

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because you could just balance it mid

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game on the fly yeah yeah which is

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something i do with the non-home

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creatures enough so

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okay you're gonna have to give me the

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details of your editor then because i'm

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gonna need some assistance

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at some point

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uh so yeah i'm

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in a

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somewhat of a similar position so

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my d d experience i started as a player

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and

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i really

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threw myself into it into the mechanics

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into the rules and a bit of a an

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obsessive personality in that respect so

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the bridge between player and dm was a

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very short one

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and also i'm

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i can be creative not artistically i

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can't draw anything ever but in terms of

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creating

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worlds that was very attractive to me so

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i

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started

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world building in the most literal

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definition of you know let me put a

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world together and see how it fits

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together and make some kind of

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entertaining narrative that some players

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might eventually go down

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the way i built it was

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compartmentalized and i mentioned it on

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previous episodes where it's basically

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six or seven self-contained chapters or

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arcs that the players go through in

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whatever order they choose to after

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running

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one i was like hey that because i've

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inadvertently made them

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self-contained they're actually kind of

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a good fit to be a

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published inverted quotes module so what

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i'm getting is where i am now is part

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way through writing

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up what i would consider a chapter in my

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three four year campaign

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but i have found that

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a lot more difficult than i originally

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anticipated and it's gone from man

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i think i'm okay with this and this was

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pretty funny my players enjoyed it so

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hey let's let's get other people

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enjoying it too

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and then i sit at the keyboard

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and i'm just like

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what the hell am i writing here what the

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heck is meant to be coming out with me

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right now

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so i don't know if that's

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like a

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that transition from something you've

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done at home to something you might have

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tried to get published is it similar one

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or am i just uh an idiot

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oh no no yeah i mean when you're writing

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for

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something to be published especially

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like an adventure which i just recently

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did myself

276
00:10:20,959 --> 00:10:24,000
one of the major things that i learned

277
00:10:22,959 --> 00:10:26,320
was

278
00:10:24,000 --> 00:10:29,120
you have to write

279
00:10:26,320 --> 00:10:30,399
as if you're explaining it for another

280
00:10:29,120 --> 00:10:33,040
dm

281
00:10:30,399 --> 00:10:35,040
normally as a dm you're you're usually

282
00:10:33,040 --> 00:10:37,040
just explaining things to players but

283
00:10:35,040 --> 00:10:38,480
when you're actually writing it down for

284
00:10:37,040 --> 00:10:40,640
something to be published and other

285
00:10:38,480 --> 00:10:41,760
people to look at you have to view it

286
00:10:40,640 --> 00:10:43,839
from

287
00:10:41,760 --> 00:10:46,480
okay this is what the dm is going to

288
00:10:43,839 --> 00:10:48,880
need specifically need for this section

289
00:10:46,480 --> 00:10:51,680
of the adventure or the campaign or the

290
00:10:48,880 --> 00:10:53,760
setting and this is what your players

291
00:10:51,680 --> 00:10:55,839
might do or

292
00:10:53,760 --> 00:10:58,240
oh here's some good advice and it's just

293
00:10:55,839 --> 00:11:00,079
there's a whole another it's like

294
00:10:58,240 --> 00:11:01,920
another part of your brain you have to

295
00:11:00,079 --> 00:11:05,120
use when you're writing something

296
00:11:01,920 --> 00:11:06,880
compared to when you're running it

297
00:11:05,120 --> 00:11:08,399
yeah and that part of my brain i think i

298
00:11:06,880 --> 00:11:11,519
need to train

299
00:11:08,399 --> 00:11:14,240
a little bit more it's very easy for me

300
00:11:11,519 --> 00:11:16,800
to adjudicate on the fly as we mentioned

301
00:11:14,240 --> 00:11:19,680
there like you know fluffing dc's or

302
00:11:16,800 --> 00:11:21,760
numbers or stats or whatnot that comes

303
00:11:19,680 --> 00:11:23,760
relatively easy to me and i'm quite

304
00:11:21,760 --> 00:11:26,880
comfortable in doing it and then as soon

305
00:11:23,760 --> 00:11:30,000
as i'm having to concrete it on paper

306
00:11:26,880 --> 00:11:31,120
and say no the the dc for this check is

307
00:11:30,000 --> 00:11:33,120
17

308
00:11:31,120 --> 00:11:34,480
i'm immediately second guessing myself

309
00:11:33,120 --> 00:11:36,720
and being like

310
00:11:34,480 --> 00:11:38,000
seven is that right 17 are you sure down

311
00:11:36,720 --> 00:11:40,480
the line is he sure you don't want that

312
00:11:38,000 --> 00:11:42,560
to be 15 or is that gonna you know

313
00:11:40,480 --> 00:11:44,320
and i have to stop myself from getting a

314
00:11:42,560 --> 00:11:46,320
blooming spreadsheet out to work out the

315
00:11:44,320 --> 00:11:49,839
margin of you know the percent chance of

316
00:11:46,320 --> 00:11:52,320
success depending on party stats

317
00:11:49,839 --> 00:11:54,880
i mean luckily like the dungeon master's

318
00:11:52,320 --> 00:11:57,839
guide usually all of those resources

319
00:11:54,880 --> 00:12:00,959
online and the books usually have

320
00:11:57,839 --> 00:12:04,240
great things like if you're in this tier

321
00:12:00,959 --> 00:12:05,920
this dc is usually pretty good for what

322
00:12:04,240 --> 00:12:08,800
you're expecting

323
00:12:05,920 --> 00:12:10,399
like even the dungeon master screen

324
00:12:08,800 --> 00:12:12,560
that i have actually posted above my

325
00:12:10,399 --> 00:12:14,320
computer it literally just gives you a

326
00:12:12,560 --> 00:12:17,279
dc for

327
00:12:14,320 --> 00:12:18,639
easy hard difficult very easy yeah

328
00:12:17,279 --> 00:12:20,320
and you could just use that as a

329
00:12:18,639 --> 00:12:22,560
baseline for

330
00:12:20,320 --> 00:12:25,600
okay if they're around this then this

331
00:12:22,560 --> 00:12:28,800
might be the ideal dc

332
00:12:25,600 --> 00:12:31,360
yes yeah the 5 10 15 20

333
00:12:28,800 --> 00:12:33,519
25 and 30. i think broadly the numbers

334
00:12:31,360 --> 00:12:34,959
yeah for those yeah you're very easy to

335
00:12:33,519 --> 00:12:37,600
almost impossible

336
00:12:34,959 --> 00:12:39,519
so uh yeah as i said i'm halfway through

337
00:12:37,600 --> 00:12:41,040
writing that and it's taking a million

338
00:12:39,519 --> 00:12:43,200
times longer and

339
00:12:41,040 --> 00:12:45,279
i am personally struggling with you know

340
00:12:43,200 --> 00:12:47,440
where do i draw the line between you

341
00:12:45,279 --> 00:12:49,920
know how many npcs do i want to put in

342
00:12:47,440 --> 00:12:52,160
and you know how many points of interest

343
00:12:49,920 --> 00:12:54,240
do i want to put in are these just

344
00:12:52,160 --> 00:12:55,120
unnecessary noise that gets in the way

345
00:12:54,240 --> 00:12:58,160
of

346
00:12:55,120 --> 00:13:01,120
the dm running this or are these

347
00:12:58,160 --> 00:13:03,040
vital components that the dm needs to

348
00:13:01,120 --> 00:13:04,160
flesh out the world because the reason

349
00:13:03,040 --> 00:13:07,760
they're playing a module like this is

350
00:13:04,160 --> 00:13:10,160
because i don't really want to do that

351
00:13:07,760 --> 00:13:12,000
i would say

352
00:13:10,160 --> 00:13:14,639
in this particular instance i would say

353
00:13:12,000 --> 00:13:17,519
that it's probably best that you include

354
00:13:14,639 --> 00:13:19,680
what you feel is absolutely necessary

355
00:13:17,519 --> 00:13:21,839
and then if you feel those are npcs are

356
00:13:19,680 --> 00:13:22,959
absolutely necessary then go ahead and

357
00:13:21,839 --> 00:13:24,720
add them

358
00:13:22,959 --> 00:13:27,200
but essentially

359
00:13:24,720 --> 00:13:30,079
like the the best thing about any type

360
00:13:27,200 --> 00:13:34,320
of work like any campaign any adventure

361
00:13:30,079 --> 00:13:35,360
is that the dm always has the ability to

362
00:13:34,320 --> 00:13:38,079
say

363
00:13:35,360 --> 00:13:40,079
no i don't like that i'm changing that

364
00:13:38,079 --> 00:13:42,800
or oh this will work better for my

365
00:13:40,079 --> 00:13:45,839
campaign or my setting or maybe this

366
00:13:42,800 --> 00:13:48,639
particular deity i have in mind or i

367
00:13:45,839 --> 00:13:50,560
want to introduce this particular npc

368
00:13:48,639 --> 00:13:52,000
that's going to be a reoccurring so i'm

369
00:13:50,560 --> 00:13:54,639
going to use this one instead of that

370
00:13:52,000 --> 00:13:56,800
one the beautiful thing is is that

371
00:13:54,639 --> 00:13:57,920
don't ever feel like that you're giving

372
00:13:56,800 --> 00:14:00,480
them

373
00:13:57,920 --> 00:14:02,800
too much information

374
00:14:00,480 --> 00:14:05,680
because of the fact that they can either

375
00:14:02,800 --> 00:14:08,160
ignore it or change it

376
00:14:05,680 --> 00:14:09,600
okay that's good advice and we'll

377
00:14:08,160 --> 00:14:11,519
try and keep in the back of my head when

378
00:14:09,600 --> 00:14:12,880
i'm rattling away at the keyboard you

379
00:14:11,519 --> 00:14:14,880
know turning out

380
00:14:12,880 --> 00:14:16,880
potentially garbage so you did you

381
00:14:14,880 --> 00:14:19,199
mentioned there perhaps accidentally but

382
00:14:16,880 --> 00:14:22,480
dm's guild as a

383
00:14:19,199 --> 00:14:24,639
platform to publish now again you got

384
00:14:22,480 --> 00:14:26,079
more experience here you opened with

385
00:14:24,639 --> 00:14:30,079
listing off a couple of the settings

386
00:14:26,079 --> 00:14:31,440
like uh grey hawk uh forgotten realms

387
00:14:30,079 --> 00:14:34,320
that kind of stuff

388
00:14:31,440 --> 00:14:35,680
here's where i'm going to show my

389
00:14:34,320 --> 00:14:37,360
naivety

390
00:14:35,680 --> 00:14:39,760
perhaps and

391
00:14:37,360 --> 00:14:41,760
how late i am to the party and that yeah

392
00:14:39,760 --> 00:14:44,399
i came to dnd and it was 5e play

393
00:14:41,760 --> 00:14:45,839
sandbook dmg monster manual

394
00:14:44,399 --> 00:14:47,839
okay fine

395
00:14:45,839 --> 00:14:50,079
here's my world on building and then

396
00:14:47,839 --> 00:14:51,839
when i looked at the rules on dm's guild

397
00:14:50,079 --> 00:14:55,040
they were quite

398
00:14:51,839 --> 00:14:56,160
precise with things you can and can't

399
00:14:55,040 --> 00:14:58,000
include

400
00:14:56,160 --> 00:14:59,279
and if you're building a setting it

401
00:14:58,000 --> 00:15:01,279
can't be on

402
00:14:59,279 --> 00:15:04,079
dm's guild but it can be on something

403
00:15:01,279 --> 00:15:05,839
else depending on the license and

404
00:15:04,079 --> 00:15:08,320
you can home brew other things as long

405
00:15:05,839 --> 00:15:10,000
as they don't include items you know

406
00:15:08,320 --> 00:15:11,760
elements from

407
00:15:10,000 --> 00:15:14,079
i think it was spell jammer and i think

408
00:15:11,760 --> 00:15:16,160
i posted it even on reddit on the dm's

409
00:15:14,079 --> 00:15:18,079
guild reddit and said guys i'm i'm

410
00:15:16,160 --> 00:15:19,519
really not super comfortable with what

411
00:15:18,079 --> 00:15:21,440
these rules are and the last thing i

412
00:15:19,519 --> 00:15:23,600
want is to invest all this time and

413
00:15:21,440 --> 00:15:26,880
effort post it and it gets taken down

414
00:15:23,600 --> 00:15:30,240
tomorrow because i've inadvertently

415
00:15:26,880 --> 00:15:33,600
mentioned a spell that is in some

416
00:15:30,240 --> 00:15:36,079
archived tome from third edition that is

417
00:15:33,600 --> 00:15:37,680
that is taboo to be used and dm's guild

418
00:15:36,079 --> 00:15:39,040
so i don't know if you can if you've got

419
00:15:37,680 --> 00:15:40,320
any thoughts or guidance around that

420
00:15:39,040 --> 00:15:42,560
because honestly they're like don't you

421
00:15:40,320 --> 00:15:44,800
spell jammer as if i should know what

422
00:15:42,560 --> 00:15:46,240
that is and i replied being like i

423
00:15:44,800 --> 00:15:49,759
i've literally never heard that term

424
00:15:46,240 --> 00:15:51,360
before so how do i know to avoid it

425
00:15:49,759 --> 00:15:53,199
so luckily

426
00:15:51,360 --> 00:15:56,639
it's just like when you're referencing

427
00:15:53,199 --> 00:15:57,920
specific things okay now there are

428
00:15:56,639 --> 00:15:59,600
tons of places that you could

429
00:15:57,920 --> 00:16:02,240
technically publish

430
00:15:59,600 --> 00:16:04,880
uh i typically use the dm's guild

431
00:16:02,240 --> 00:16:08,320
because i'm usually referencing

432
00:16:04,880 --> 00:16:10,560
older editions or direct classes or

433
00:16:08,320 --> 00:16:12,000
something of that nature with my own

434
00:16:10,560 --> 00:16:14,079
work so

435
00:16:12,000 --> 00:16:17,680
it just makes more sense that i use the

436
00:16:14,079 --> 00:16:20,320
licenses that the dm's guild allows like

437
00:16:17,680 --> 00:16:22,720
if i want to make sub classes dm's guild

438
00:16:20,320 --> 00:16:25,199
makes the most sense for me but uh

439
00:16:22,720 --> 00:16:28,160
drive-through rpg is a good alternative

440
00:16:25,199 --> 00:16:31,040
that has a little bit more relaxed rules

441
00:16:28,160 --> 00:16:32,560
relating to that but essentially

442
00:16:31,040 --> 00:16:34,800
if you're worried that you're gonna be

443
00:16:32,560 --> 00:16:37,040
like oh i'm accidentally including from

444
00:16:34,800 --> 00:16:38,639
something from spell jammer

445
00:16:37,040 --> 00:16:41,680
don't worry about it spell jammer is

446
00:16:38,639 --> 00:16:44,000
like a very very specific setting

447
00:16:41,680 --> 00:16:45,120
you just can't reference

448
00:16:44,000 --> 00:16:48,399
specific

449
00:16:45,120 --> 00:16:50,639
names characters

450
00:16:48,399 --> 00:16:52,720
items things like that like a spell

451
00:16:50,639 --> 00:16:55,600
banner is just like a spaceship

452
00:16:52,720 --> 00:16:57,360
essentially and done to the dragons so

453
00:16:55,600 --> 00:17:00,480
as long as you don't have

454
00:16:57,360 --> 00:17:02,320
spaceships named spell jammers you got

455
00:17:00,480 --> 00:17:05,760
you didn't even have spaceships you just

456
00:17:02,320 --> 00:17:06,640
don't just don't call them spell jammers

457
00:17:05,760 --> 00:17:09,199
okay

458
00:17:06,640 --> 00:17:11,120
all right you've done a lot there to put

459
00:17:09,199 --> 00:17:14,079
my mind at ease

460
00:17:11,120 --> 00:17:16,559
so i would consider what i have written

461
00:17:14,079 --> 00:17:17,679
not necessarily a setting there's a city

462
00:17:16,559 --> 00:17:20,720
and

463
00:17:17,679 --> 00:17:22,240
monsters and a story and a dungeon but

464
00:17:20,720 --> 00:17:24,160
what is the word setting when it comes

465
00:17:22,240 --> 00:17:25,679
to homebrew what does that really mean

466
00:17:24,160 --> 00:17:27,679
what are the connotations behind the

467
00:17:25,679 --> 00:17:28,799
word setting i feel like it's quite

468
00:17:27,679 --> 00:17:30,559
loaded

469
00:17:28,799 --> 00:17:32,720
yeah so a a

470
00:17:30,559 --> 00:17:34,880
a campaign setting

471
00:17:32,720 --> 00:17:38,000
is essentially

472
00:17:34,880 --> 00:17:39,120
the world that a adventure takes place

473
00:17:38,000 --> 00:17:40,000
in

474
00:17:39,120 --> 00:17:42,080
so

475
00:17:40,000 --> 00:17:44,400
for example

476
00:17:42,080 --> 00:17:46,080
right now most of the adventures the

477
00:17:44,400 --> 00:17:48,559
pre-built adventures that you can

478
00:17:46,080 --> 00:17:51,520
purchase from wizards of the coast those

479
00:17:48,559 --> 00:17:54,320
are mostly set within

480
00:17:51,520 --> 00:17:55,280
the forgotten realms settings which has

481
00:17:54,320 --> 00:18:00,000
its own

482
00:17:55,280 --> 00:18:01,600
history deities lore continents like

483
00:18:00,000 --> 00:18:04,160
it's basically

484
00:18:01,600 --> 00:18:07,440
it's a universe it's like a narrative

485
00:18:04,160 --> 00:18:08,320
universe that the story takes place in

486
00:18:07,440 --> 00:18:10,240
so

487
00:18:08,320 --> 00:18:13,440
one of the things that a lot of people

488
00:18:10,240 --> 00:18:14,400
do is that they create non-descript

489
00:18:13,440 --> 00:18:15,520
settings

490
00:18:14,400 --> 00:18:17,840
like

491
00:18:15,520 --> 00:18:19,520
you know i'll just use my adventure i i

492
00:18:17,840 --> 00:18:23,600
wrote an adventure

493
00:18:19,520 --> 00:18:26,480
that it is basically just an underground

494
00:18:23,600 --> 00:18:29,520
dungeon that you can explore

495
00:18:26,480 --> 00:18:32,400
but i didn't include any specific names

496
00:18:29,520 --> 00:18:34,400
or locations i just said hey

497
00:18:32,400 --> 00:18:36,799
if you want to throw this dungeon into

498
00:18:34,400 --> 00:18:40,080
your setting it just needs to be a place

499
00:18:36,799 --> 00:18:42,160
with large underground areas available

500
00:18:40,080 --> 00:18:45,280
yeah and then you could literally input

501
00:18:42,160 --> 00:18:46,960
that anywhere basically okay so that's

502
00:18:45,280 --> 00:18:48,720
that's the safety net and that's what

503
00:18:46,960 --> 00:18:50,720
i've done because i've seen it done on

504
00:18:48,720 --> 00:18:52,720
others so i've put in you know hey this

505
00:18:50,720 --> 00:18:54,960
will work perfect in a mountainous

506
00:18:52,720 --> 00:18:56,720
region and you can just drop it in there

507
00:18:54,960 --> 00:18:59,039
and that's pretty much your get out of

508
00:18:56,720 --> 00:19:01,280
jail free card almost yeah essentially

509
00:18:59,039 --> 00:19:04,320
as long as you don't reference specific

510
00:19:01,280 --> 00:19:06,559
names you're perfectly fine okay okay

511
00:19:04,320 --> 00:19:07,520
cool thank you for that

512
00:19:06,559 --> 00:19:09,919
hands up

513
00:19:07,520 --> 00:19:11,200
i'm abusing my power as the host to

514
00:19:09,919 --> 00:19:13,520
answer some

515
00:19:11,200 --> 00:19:14,880
some personal questions but hey if i've

516
00:19:13,520 --> 00:19:16,559
asked them then other people have asked

517
00:19:14,880 --> 00:19:18,320
them so

518
00:19:16,559 --> 00:19:20,240
that's my excuse

519
00:19:18,320 --> 00:19:22,240
so aside from

520
00:19:20,240 --> 00:19:24,320
translating 4th edition to 5th edition

521
00:19:22,240 --> 00:19:26,160
and you've mentioned you just recently

522
00:19:24,320 --> 00:19:27,600
published a module what other kind of

523
00:19:26,160 --> 00:19:28,960
things have you you homebrewed or can

524
00:19:27,600 --> 00:19:31,200
you test a little bit more about the

525
00:19:28,960 --> 00:19:34,480
module that you've just worked on yeah i

526
00:19:31,200 --> 00:19:38,000
could talk about it let's see i have

527
00:19:34,480 --> 00:19:40,720
released an entire class that i designed

528
00:19:38,000 --> 00:19:44,320
a couple of sub classes i've also

529
00:19:40,720 --> 00:19:48,000
converted some fourth edition spells

530
00:19:44,320 --> 00:19:50,240
and then for my own personal game i have

531
00:19:48,000 --> 00:19:52,960
an entire campaign setting that i've

532
00:19:50,240 --> 00:19:55,679
developed okay so that includes

533
00:19:52,960 --> 00:19:58,559
continents and deities and all that

534
00:19:55,679 --> 00:20:00,480
stuff okay impressive

535
00:19:58,559 --> 00:20:02,159
one topic i wanted to talk about today

536
00:20:00,480 --> 00:20:03,679
was balance

537
00:20:02,159 --> 00:20:06,640
in terms of

538
00:20:03,679 --> 00:20:08,720
how how do you go about doing that and i

539
00:20:06,640 --> 00:20:10,960
think by your reaction i gather it's a

540
00:20:08,720 --> 00:20:13,360
rather delicate process

541
00:20:10,960 --> 00:20:15,440
no i just i just i just knew this topic

542
00:20:13,360 --> 00:20:17,120
was going to come up at some point

543
00:20:15,440 --> 00:20:20,640
so

544
00:20:17,120 --> 00:20:23,679
balance it's a very very tricky thing

545
00:20:20,640 --> 00:20:26,000
and i would not at all claim to be a

546
00:20:23,679 --> 00:20:28,240
master of it there are very very few

547
00:20:26,000 --> 00:20:31,200
people who are i would say

548
00:20:28,240 --> 00:20:33,679
and those people you should covet them

549
00:20:31,200 --> 00:20:36,000
when writing homebrew you should make

550
00:20:33,679 --> 00:20:37,679
absolute best friends with them yeah but

551
00:20:36,000 --> 00:20:41,120
essentially

552
00:20:37,679 --> 00:20:42,799
the best way to gather balance is

553
00:20:41,120 --> 00:20:44,080
information

554
00:20:42,799 --> 00:20:45,919
and

555
00:20:44,080 --> 00:20:48,799
experience

556
00:20:45,919 --> 00:20:51,840
so i've been home brewing a very long

557
00:20:48,799 --> 00:20:54,240
time and i feel like i have a good grasp

558
00:20:51,840 --> 00:20:55,120
on balance on most things

559
00:20:54,240 --> 00:20:57,440
but

560
00:20:55,120 --> 00:20:59,280
i mean the players manual dungeon

561
00:20:57,440 --> 00:21:03,280
masters guide

562
00:20:59,280 --> 00:21:05,280
monster manual i re-read those like if i

563
00:21:03,280 --> 00:21:07,120
literally just created some some

564
00:21:05,280 --> 00:21:10,480
monsters recently and i literally had

565
00:21:07,120 --> 00:21:12,159
the monster manual open the entire time

566
00:21:10,480 --> 00:21:15,360
and i was checking it every two or three

567
00:21:12,159 --> 00:21:16,480
minutes like okay proficiency bonus

568
00:21:15,360 --> 00:21:18,559
uh

569
00:21:16,480 --> 00:21:19,440
challenge rating hit points and it's

570
00:21:18,559 --> 00:21:22,640
just

571
00:21:19,440 --> 00:21:24,559
honestly the easiest way to balance uh i

572
00:21:22,640 --> 00:21:27,520
would say is literally just take a

573
00:21:24,559 --> 00:21:31,120
monster and modify it like an existing

574
00:21:27,520 --> 00:21:33,200
pre-built monster and modify it but

575
00:21:31,120 --> 00:21:36,559
with enough experience you can then

576
00:21:33,200 --> 00:21:39,840
eventually build something from scratch

577
00:21:36,559 --> 00:21:39,840
balance is also

578
00:21:40,720 --> 00:21:45,679
see that's the thing balance is is such

579
00:21:42,799 --> 00:21:47,360
a hard thing because it depends on

580
00:21:45,679 --> 00:21:50,000
what you're aiming for

581
00:21:47,360 --> 00:21:52,480
like for me balance for like something

582
00:21:50,000 --> 00:21:55,280
i'm publishing i'm just gonna go for a

583
00:21:52,480 --> 00:21:57,120
generic balance like yeah okay the

584
00:21:55,280 --> 00:21:59,600
characters are level seven we're gonna

585
00:21:57,120 --> 00:22:02,880
aim for challenge ratings somewhere

586
00:21:59,600 --> 00:22:05,760
between six to nine depending

587
00:22:02,880 --> 00:22:07,520
but for my own campaign which i have

588
00:22:05,760 --> 00:22:10,400
oh goodness

589
00:22:07,520 --> 00:22:14,640
they're level ten i have

590
00:22:10,400 --> 00:22:16,960
seven people that i dm for wow and

591
00:22:14,640 --> 00:22:18,960
they are all equipped with massive

592
00:22:16,960 --> 00:22:21,840
amounts of magic items i'm just like

593
00:22:18,960 --> 00:22:23,520
yeah okay challenge rating 17. here we

594
00:22:21,840 --> 00:22:25,280
go

595
00:22:23,520 --> 00:22:26,960
just throwing them at it now

596
00:22:25,280 --> 00:22:28,880
yeah that's that's another thing about

597
00:22:26,960 --> 00:22:29,919
balance that it's not really properly

598
00:22:28,880 --> 00:22:31,120
explained

599
00:22:29,919 --> 00:22:32,640
fully

600
00:22:31,120 --> 00:22:35,679
rested

601
00:22:32,640 --> 00:22:38,640
characters can take on

602
00:22:35,679 --> 00:22:40,880
double to triple their normal cr

603
00:22:38,640 --> 00:22:43,360
yep i think that's a learning process

604
00:22:40,880 --> 00:22:46,000
that a lot of dms have that realization

605
00:22:43,360 --> 00:22:49,120
in their own unique way including myself

606
00:22:46,000 --> 00:22:51,600
that idea of the party going nova

607
00:22:49,120 --> 00:22:54,480
it's bittersweet in a way it's nice to

608
00:22:51,600 --> 00:22:55,360
see the party just kick ass and take

609
00:22:54,480 --> 00:22:57,360
names

610
00:22:55,360 --> 00:23:00,240
but then when you've spent time

611
00:22:57,360 --> 00:23:02,240
being machiavellian in your encounter

612
00:23:00,240 --> 00:23:04,240
design and saying oh this one's gonna

613
00:23:02,240 --> 00:23:05,600
this this one is deadly they better

614
00:23:04,240 --> 00:23:07,600
watch out

615
00:23:05,600 --> 00:23:10,320
and then the wizard and the sorcerer

616
00:23:07,600 --> 00:23:12,799
just knock off half the hp in a blink of

617
00:23:10,320 --> 00:23:15,440
an eye i got a slight story for balance

618
00:23:12,799 --> 00:23:17,360
just to give you an idea so in the

619
00:23:15,440 --> 00:23:19,520
campaign that i dm4

620
00:23:17,360 --> 00:23:21,280
there is a goliath who wanted to be

621
00:23:19,520 --> 00:23:22,640
large and i'm like

622
00:23:21,280 --> 00:23:25,200
okay sure

623
00:23:22,640 --> 00:23:26,400
uh you're like seven feet tall okay

624
00:23:25,200 --> 00:23:28,320
congrats

625
00:23:26,400 --> 00:23:30,080
so he's he's a large character so he has

626
00:23:28,320 --> 00:23:31,919
to squeeze through five foot hallways

627
00:23:30,080 --> 00:23:34,480
now i'm like okay i guess that makes

628
00:23:31,919 --> 00:23:36,400
sense and i gave them one of the items

629
00:23:34,480 --> 00:23:37,600
that i home brewed but it's essentially

630
00:23:36,400 --> 00:23:41,520
a knife

631
00:23:37,600 --> 00:23:43,840
that you can cut a doorway into a solid

632
00:23:41,520 --> 00:23:45,919
surface and then it creates like a 10

633
00:23:43,840 --> 00:23:48,720
foot by 10 foot dimensional room

634
00:23:45,919 --> 00:23:50,640
essentially basically it's kind of like

635
00:23:48,720 --> 00:23:52,640
it's like a safe space basically you

636
00:23:50,640 --> 00:23:55,120
can't like store items in it because

637
00:23:52,640 --> 00:23:56,320
once it closes it ejects all items and

638
00:23:55,120 --> 00:23:58,640
i'm like okay

639
00:23:56,320 --> 00:24:00,559
this is just something that that they

640
00:23:58,640 --> 00:24:02,480
might have some use for

641
00:24:00,559 --> 00:24:06,559
you know maybe i couldn't see any

642
00:24:02,480 --> 00:24:08,640
problems with it and my players

643
00:24:06,559 --> 00:24:11,520
so the goliath was like okay i want a

644
00:24:08,640 --> 00:24:13,600
larger shield okay all right

645
00:24:11,520 --> 00:24:15,760
also i want to enchant my boots to be

646
00:24:13,600 --> 00:24:17,200
able to fly um

647
00:24:15,760 --> 00:24:20,880
okay i mean you certainly have enough

648
00:24:17,200 --> 00:24:23,679
gold for that so he cut the door into

649
00:24:20,880 --> 00:24:26,480
this giant tower shield had all the

650
00:24:23,679 --> 00:24:28,720
other players jump into it and now he

651
00:24:26,480 --> 00:24:31,279
has this flying tower shield where

652
00:24:28,720 --> 00:24:33,120
they're just pelting things

653
00:24:31,279 --> 00:24:34,400
they're just shooting through this open

654
00:24:33,120 --> 00:24:36,720
door of a show

655
00:24:34,400 --> 00:24:38,320
well the goliath is flying above and

656
00:24:36,720 --> 00:24:39,750
they're just like great so that's

657
00:24:38,320 --> 00:24:41,760
something i didn't account for

658
00:24:39,750 --> 00:24:44,799
[Laughter]

659
00:24:41,760 --> 00:24:46,799
fair play to you props to you for

660
00:24:44,799 --> 00:24:50,720
being brave enough to keep

661
00:24:46,799 --> 00:24:54,000
stacking the bags on the buckaroo of the

662
00:24:50,720 --> 00:24:57,520
of the magic iron barbarian i am

663
00:24:54,000 --> 00:24:58,400
way too scared uh i have basically drip

664
00:24:57,520 --> 00:25:01,039
fed

665
00:24:58,400 --> 00:25:02,720
my players because i'm super paranoid

666
00:25:01,039 --> 00:25:04,320
that they're just gonna whip the rug out

667
00:25:02,720 --> 00:25:05,919
of my feet which is a failing on my part

668
00:25:04,320 --> 00:25:07,039
like they they they should be enabled to

669
00:25:05,919 --> 00:25:09,840
do that

670
00:25:07,039 --> 00:25:11,520
uh and i'm i'm um

671
00:25:09,840 --> 00:25:12,960
getting better and giving them more

672
00:25:11,520 --> 00:25:14,960
items but

673
00:25:12,960 --> 00:25:17,520
it's only because i'm so sensitive to

674
00:25:14,960 --> 00:25:20,400
that balance just

675
00:25:17,520 --> 00:25:23,279
just swinging completely in the opposite

676
00:25:20,400 --> 00:25:26,960
direction so how did you like

677
00:25:23,279 --> 00:25:30,159
nerf it oh absolutely not

678
00:25:26,960 --> 00:25:32,000
um one of my favorite things is being as

679
00:25:30,159 --> 00:25:32,960
a dungeon dm

680
00:25:32,000 --> 00:25:35,520
is

681
00:25:32,960 --> 00:25:37,039
being surprised like my players

682
00:25:35,520 --> 00:25:39,520
surprising me

683
00:25:37,039 --> 00:25:42,000
is the best part of dungeon the dragons

684
00:25:39,520 --> 00:25:42,960
for me and homebrew definitely allows

685
00:25:42,000 --> 00:25:45,279
that

686
00:25:42,960 --> 00:25:48,400
but uh essentially

687
00:25:45,279 --> 00:25:50,080
the players can use

688
00:25:48,400 --> 00:25:52,240
home brew

689
00:25:50,080 --> 00:25:53,840
as like additional leverage and

690
00:25:52,240 --> 00:25:56,880
combinations

691
00:25:53,840 --> 00:25:59,279
to create and surprise you which is

692
00:25:56,880 --> 00:26:02,159
always the best part and i i never want

693
00:25:59,279 --> 00:26:02,960
to punish my players for being creative

694
00:26:02,159 --> 00:26:05,440
like

695
00:26:02,960 --> 00:26:08,159
just because i gave them a door

696
00:26:05,440 --> 00:26:10,080
like a a creatable room

697
00:26:08,159 --> 00:26:13,360
it's my fault that i didn't anticipate

698
00:26:10,080 --> 00:26:16,640
them creating essentially a jet fighter

699
00:26:13,360 --> 00:26:19,279
basically in my campaign an f-16 yeah

700
00:26:16,640 --> 00:26:22,159
yeah exactly they're just

701
00:26:19,279 --> 00:26:24,320
arrows and daggers and spells just being

702
00:26:22,159 --> 00:26:26,320
launched from a tower shield like that's

703
00:26:24,320 --> 00:26:28,240
that's my fault but

704
00:26:26,320 --> 00:26:29,760
i was happy about it like they

705
00:26:28,240 --> 00:26:32,159
completely subverted one of my

706
00:26:29,760 --> 00:26:33,440
encounters for it i was totally fine

707
00:26:32,159 --> 00:26:35,600
with it

708
00:26:33,440 --> 00:26:38,320
and honestly it's the best part of

709
00:26:35,600 --> 00:26:40,159
dungeons dragons for me is i always love

710
00:26:38,320 --> 00:26:42,240
being surprised and i always love

711
00:26:40,159 --> 00:26:45,039
surprising my players

712
00:26:42,240 --> 00:26:47,120
oh yeah yeah you know i'm a big fan as

713
00:26:45,039 --> 00:26:49,200
i've said previously of subverting

714
00:26:47,120 --> 00:26:51,200
expectations which is a posh way of

715
00:26:49,200 --> 00:26:53,360
saying just surprising them with weird

716
00:26:51,200 --> 00:26:55,600
and off-piste

717
00:26:53,360 --> 00:26:57,760
approaches to things and

718
00:26:55,600 --> 00:26:59,360
yeah i'm going to start giving them more

719
00:26:57,760 --> 00:27:00,720
items in the new year we're taking a

720
00:26:59,360 --> 00:27:02,080
holiday break but in the new year i'm

721
00:27:00,720 --> 00:27:04,720
going to start giving them more items

722
00:27:02,080 --> 00:27:06,880
and hopefully we'll find myself equally

723
00:27:04,720 --> 00:27:09,279
surprised i have to admit

724
00:27:06,880 --> 00:27:10,880
my question to you of did you know if it

725
00:27:09,279 --> 00:27:13,919
or not was

726
00:27:10,880 --> 00:27:17,360
absolutely loaded and congratulations

727
00:27:13,919 --> 00:27:20,080
you gave the correct answer

728
00:27:17,360 --> 00:27:21,120
of of not nerfing it in post because

729
00:27:20,080 --> 00:27:22,880
that's uh

730
00:27:21,120 --> 00:27:25,039
as i understand a bit of a

731
00:27:22,880 --> 00:27:27,120
a bit of a no-no and as you said that's

732
00:27:25,039 --> 00:27:28,960
that's that's on the dm right

733
00:27:27,120 --> 00:27:30,480
yeah that they've introduced it and

734
00:27:28,960 --> 00:27:32,080
that's it they got to live with the

735
00:27:30,480 --> 00:27:33,679
consequences

736
00:27:32,080 --> 00:27:36,559
i could have always like after the game

737
00:27:33,679 --> 00:27:38,399
be like hey i totally didn't expect that

738
00:27:36,559 --> 00:27:40,640
is there any way that we could like no

739
00:27:38,399 --> 00:27:42,080
but i i don't that's not the way i roll

740
00:27:40,640 --> 00:27:44,640
uh no

741
00:27:42,080 --> 00:27:46,399
like uh oh goodness

742
00:27:44,640 --> 00:27:50,000
i spent about

743
00:27:46,399 --> 00:27:52,080
two years developing my campaign setting

744
00:27:50,000 --> 00:27:53,679
to the point where i could just improv

745
00:27:52,080 --> 00:27:55,440
the rest of the campaign that's

746
00:27:53,679 --> 00:27:57,760
literally how i run down to the dragons

747
00:27:55,440 --> 00:27:59,520
it's just like here's the setting go

748
00:27:57,760 --> 00:28:00,480
have fun

749
00:27:59,520 --> 00:28:02,960
so

750
00:28:00,480 --> 00:28:05,440
it's hard to

751
00:28:02,960 --> 00:28:08,080
be disappointed in your plans if you

752
00:28:05,440 --> 00:28:08,080
don't have one

753
00:28:08,720 --> 00:28:13,360
you can your plans can't be spoiled if

754
00:28:10,480 --> 00:28:15,760
there are no plans to begin with exactly

755
00:28:13,360 --> 00:28:19,120
it's an infallible defense

756
00:28:15,760 --> 00:28:21,120
yeah i think the only exception is you

757
00:28:19,120 --> 00:28:23,679
know using the door thing as an example

758
00:28:21,120 --> 00:28:25,760
as if if i had made a genuine

759
00:28:23,679 --> 00:28:28,080
misunderstanding or a misinterpretation

760
00:28:25,760 --> 00:28:30,240
of the rules or something and the first

761
00:28:28,080 --> 00:28:32,320
time i introduced this thing it works in

762
00:28:30,240 --> 00:28:35,600
a certain way and then afterwards i go

763
00:28:32,320 --> 00:28:38,159
oh man i was super wrong then maybe that

764
00:28:35,600 --> 00:28:39,600
would be my line to say hey guys i was

765
00:28:38,159 --> 00:28:41,520
made a huge mistake

766
00:28:39,600 --> 00:28:44,960
can we going forward

767
00:28:41,520 --> 00:28:46,880
amend it in this way then yes but what

768
00:28:44,960 --> 00:28:48,559
i'm getting at is it's not a mistake for

769
00:28:46,880 --> 00:28:50,640
players to use items

770
00:28:48,559 --> 00:28:52,559
in genius ways that it's not a mistake

771
00:28:50,640 --> 00:28:54,240
on anyone's part that is just that's

772
00:28:52,559 --> 00:28:56,080
just the game

773
00:28:54,240 --> 00:28:58,399
yeah absolutely

774
00:28:56,080 --> 00:29:01,039
uh it's like the uh

775
00:28:58,399 --> 00:29:03,600
the arrow of mass destruction design

776
00:29:01,039 --> 00:29:05,919
that i've seen floating around

777
00:29:03,600 --> 00:29:07,200
so bag of holding is an extra

778
00:29:05,919 --> 00:29:08,799
dimensional space where you can put

779
00:29:07,200 --> 00:29:09,679
items in and it carries more than it

780
00:29:08,799 --> 00:29:11,679
does

781
00:29:09,679 --> 00:29:14,080
but in order to make it so that it's not

782
00:29:11,679 --> 00:29:16,720
overpowered you essentially can't put a

783
00:29:14,080 --> 00:29:19,360
bag of holding inside of a bag of

784
00:29:16,720 --> 00:29:21,200
holding otherwise if you do the bag of

785
00:29:19,360 --> 00:29:23,120
holding rips apart and creates like a

786
00:29:21,200 --> 00:29:25,840
10-foot radius that sucks everything

787
00:29:23,120 --> 00:29:28,880
into the astral uh astral c

788
00:29:25,840 --> 00:29:31,200
well somebody designed an arrowhead

789
00:29:28,880 --> 00:29:33,200
basically that has a rolled up

790
00:29:31,200 --> 00:29:35,679
portable hole which is an extra

791
00:29:33,200 --> 00:29:39,200
dimensional space at the end of it yeah

792
00:29:35,679 --> 00:29:42,559
and then behind that portable hole

793
00:29:39,200 --> 00:29:45,279
is a small open bag of holding

794
00:29:42,559 --> 00:29:48,159
so what happens is is that you fire the

795
00:29:45,279 --> 00:29:50,399
arrow and the arrow head hits something

796
00:29:48,159 --> 00:29:52,480
the small portable hole

797
00:29:50,399 --> 00:29:54,640
launches into

798
00:29:52,480 --> 00:29:56,320
the bag of holding

799
00:29:54,640 --> 00:29:59,440
and triggers the effect

800
00:29:56,320 --> 00:30:01,600
yep so it's like a yeah it's like a

801
00:29:59,440 --> 00:30:02,640
dimension grenade yes

802
00:30:01,600 --> 00:30:04,720
that just

803
00:30:02,640 --> 00:30:06,640
rips a fabric in reality

804
00:30:04,720 --> 00:30:08,720
and all you're doing is firing an arrow

805
00:30:06,640 --> 00:30:09,990
wowzers yeah i would say that's

806
00:30:08,720 --> 00:30:11,679
definitely homebrew

807
00:30:09,990 --> 00:30:13,440
[Music]

808
00:30:11,679 --> 00:30:16,399
yeah to say the least

809
00:30:13,440 --> 00:30:19,039
yeah uh also not quite that extreme but

810
00:30:16,399 --> 00:30:20,480
other people of flinging a folding boat

811
00:30:19,039 --> 00:30:22,720
because there's some weird physics that

812
00:30:20,480 --> 00:30:24,960
happens when you unfold the folding boat

813
00:30:22,720 --> 00:30:27,200
in mid-flight and it its mass changes

814
00:30:24,960 --> 00:30:28,720
and it's suddenly like a catapult and

815
00:30:27,200 --> 00:30:29,600
you know weird and wonderful things like

816
00:30:28,720 --> 00:30:32,000
that and

817
00:30:29,600 --> 00:30:34,080
that's just the ingenuity of humans i

818
00:30:32,000 --> 00:30:37,360
suppose and trying to find those

819
00:30:34,080 --> 00:30:39,600
loopholes i love that idea of that

820
00:30:37,360 --> 00:30:41,840
the dimension arrow that i'm gonna have

821
00:30:39,600 --> 00:30:43,679
to ban my players from listening to this

822
00:30:41,840 --> 00:30:45,760
episode

823
00:30:43,679 --> 00:30:48,480
see see that's the beautiful thing about

824
00:30:45,760 --> 00:30:49,600
homebrew is that if your players want

825
00:30:48,480 --> 00:30:52,320
something

826
00:30:49,600 --> 00:30:54,240
like off the wall you can absolutely

827
00:30:52,320 --> 00:30:55,520
give it to them like

828
00:30:54,240 --> 00:30:57,840
one of my players wanted to play a

829
00:30:55,520 --> 00:31:01,120
goliath that was seven feet tall in a

830
00:30:57,840 --> 00:31:02,880
large creature easily done adjusted

831
00:31:01,120 --> 00:31:04,480
one of my players wanted to play a

832
00:31:02,880 --> 00:31:06,480
sentient cat

833
00:31:04,480 --> 00:31:09,440
like an actual

834
00:31:06,480 --> 00:31:11,760
talking two-legged walking

835
00:31:09,440 --> 00:31:13,919
cat and i was like okay i can design

836
00:31:11,760 --> 00:31:16,880
that that's not that big of a deal yeah

837
00:31:13,919 --> 00:31:20,240
one of my players wanted to be an insect

838
00:31:16,880 --> 00:31:22,000
race like a moth creature a humanoid and

839
00:31:20,240 --> 00:31:24,000
i was able to find that on the dm's

840
00:31:22,000 --> 00:31:25,039
guild and they were extremely happy

841
00:31:24,000 --> 00:31:26,159
about that

842
00:31:25,039 --> 00:31:28,480
what am i

843
00:31:26,159 --> 00:31:31,679
with the seven foot goliath my seven

844
00:31:28,480 --> 00:31:33,919
foot goliath was an artificer and he

845
00:31:31,679 --> 00:31:35,760
cast enlarge on himself becoming a giant

846
00:31:33,919 --> 00:31:39,279
creature and he's like okay i want to

847
00:31:35,760 --> 00:31:40,799
start throwing my teammates and i'm like

848
00:31:39,279 --> 00:31:44,720
there's

849
00:31:40,799 --> 00:31:46,960
nothing in the rule books about that so

850
00:31:44,720 --> 00:31:49,760
yeah you're so far in the wild west at

851
00:31:46,960 --> 00:31:52,799
that point it's just anything goes in i

852
00:31:49,760 --> 00:31:56,080
love it it's the best there's actually a

853
00:31:52,799 --> 00:31:58,559
a product on the dm's guild called yeet

854
00:31:56,080 --> 00:32:00,320
about it and uh is that a spell

855
00:31:58,559 --> 00:32:04,159
no it's it's

856
00:32:00,320 --> 00:32:06,000
it's all about the mechanics of tossing

857
00:32:04,159 --> 00:32:08,720
creatures and objects

858
00:32:06,000 --> 00:32:10,480
like how far you can throw

859
00:32:08,720 --> 00:32:13,600
and the amount of damage it does based

860
00:32:10,480 --> 00:32:15,360
off if it's off of its size basically

861
00:32:13,600 --> 00:32:18,000
and then there's a bunch of like items

862
00:32:15,360 --> 00:32:20,159
and subclasses but yeah i i picked up

863
00:32:18,000 --> 00:32:21,679
the rule book when my goliath was like i

864
00:32:20,159 --> 00:32:23,200
want to start throwing characters and

865
00:32:21,679 --> 00:32:24,240
i'm like

866
00:32:23,200 --> 00:32:26,559
okay

867
00:32:24,240 --> 00:32:28,880
give me give me a week

868
00:32:26,559 --> 00:32:30,799
yep yeah i think throwing other

869
00:32:28,880 --> 00:32:32,640
characters comes up

870
00:32:30,799 --> 00:32:34,720
surprisingly often

871
00:32:32,640 --> 00:32:36,559
yeah i'm honestly surprised

872
00:32:34,720 --> 00:32:37,440
wizards of the coast hasn't addressed it

873
00:32:36,559 --> 00:32:39,760
yet

874
00:32:37,440 --> 00:32:41,440
here's the rules

875
00:32:39,760 --> 00:32:43,010
there should be a whole chapter because

876
00:32:41,440 --> 00:32:48,950
of how frequently it comes up

877
00:32:43,010 --> 00:32:48,950
[Music]

878
00:32:52,960 --> 00:32:57,360
so you mentioned that you know you've

879
00:32:54,559 --> 00:32:59,840
made a class and a setting

880
00:32:57,360 --> 00:33:02,480
regarding this well actually the

881
00:32:59,840 --> 00:33:04,480
question it works for both i was gonna

882
00:33:02,480 --> 00:33:07,600
say do you

883
00:33:04,480 --> 00:33:09,919
start top down or bottom up and so by

884
00:33:07,600 --> 00:33:12,240
that i mean do you start with the micro

885
00:33:09,919 --> 00:33:13,440
or the macro do you start with a vision

886
00:33:12,240 --> 00:33:15,440
and then

887
00:33:13,440 --> 00:33:18,159
fill it in

888
00:33:15,440 --> 00:33:20,799
that way or do you start with a specific

889
00:33:18,159 --> 00:33:22,080
mechanic and kind of work

890
00:33:20,799 --> 00:33:24,720
bottom up

891
00:33:22,080 --> 00:33:27,679
i i it's kind of a generally a mix of

892
00:33:24,720 --> 00:33:30,320
both like for my campaign setting

893
00:33:27,679 --> 00:33:31,519
i knew that i wanted advanced ancient

894
00:33:30,320 --> 00:33:33,519
technology

895
00:33:31,519 --> 00:33:34,640
because i had been playing breath of the

896
00:33:33,519 --> 00:33:37,360
wild

897
00:33:34,640 --> 00:33:40,159
a ton and i'm like i love this i want a

898
00:33:37,360 --> 00:33:42,799
d d setting of that yep so

899
00:33:40,159 --> 00:33:45,120
i had a general over idea of what i

900
00:33:42,799 --> 00:33:47,279
wanted for the world but i literally

901
00:33:45,120 --> 00:33:48,960
started with a city i just started with

902
00:33:47,279 --> 00:33:51,600
one city

903
00:33:48,960 --> 00:33:55,039
and then i basically took that one city

904
00:33:51,600 --> 00:33:57,840
and i expanded outwards okay and from

905
00:33:55,039 --> 00:33:59,919
there i just i got a continent then i

906
00:33:57,840 --> 00:34:01,519
was like okay what other ideas do i want

907
00:33:59,919 --> 00:34:03,519
for other continents and then i had a

908
00:34:01,519 --> 00:34:06,399
map and then i started expanding upon

909
00:34:03,519 --> 00:34:08,879
that and by that i had a setting

910
00:34:06,399 --> 00:34:10,079
yeah before you knew it it was a setting

911
00:34:08,879 --> 00:34:11,919
made for you

912
00:34:10,079 --> 00:34:13,280
man there's something is going on

913
00:34:11,919 --> 00:34:14,240
because

914
00:34:13,280 --> 00:34:15,200
i

915
00:34:14,240 --> 00:34:16,960
literally

916
00:34:15,200 --> 00:34:19,599
before we started recording was playing

917
00:34:16,960 --> 00:34:21,919
breath of the wild

918
00:34:19,599 --> 00:34:23,520
i i've started my second playthrough uh

919
00:34:21,919 --> 00:34:24,639
just before christmas

920
00:34:23,520 --> 00:34:26,800
because i said hey it's been a couple of

921
00:34:24,639 --> 00:34:27,839
years now the game was freaking awesome

922
00:34:26,800 --> 00:34:29,119
it's been long enough that i've

923
00:34:27,839 --> 00:34:30,800
forgotten

924
00:34:29,119 --> 00:34:33,119
enough for the map that it's going to be

925
00:34:30,800 --> 00:34:34,399
a relatively new experience for me

926
00:34:33,119 --> 00:34:35,919
and i'm going to start playing it again

927
00:34:34,399 --> 00:34:37,599
and then here we are i come on i'm

928
00:34:35,919 --> 00:34:38,720
talking to you and you're like hey have

929
00:34:37,599 --> 00:34:40,639
you heard of that game breath of the

930
00:34:38,720 --> 00:34:42,800
wild

931
00:34:40,639 --> 00:34:44,399
the controller is still warm downstairs

932
00:34:42,800 --> 00:34:45,679
that's how

933
00:34:44,399 --> 00:34:47,520
close

934
00:34:45,679 --> 00:34:49,280
okay cool i'm just trying to think of

935
00:34:47,520 --> 00:34:50,720
the way i did it and

936
00:34:49,280 --> 00:34:52,399
to be honest it's probably in a very

937
00:34:50,720 --> 00:34:54,639
similar way so

938
00:34:52,399 --> 00:34:58,800
as i said before uh i've made a number

939
00:34:54,639 --> 00:35:00,560
of different chapters or arcs that are

940
00:34:58,800 --> 00:35:02,320
relatively self-contained there's a

941
00:35:00,560 --> 00:35:04,160
beginning in the middle and an end to

942
00:35:02,320 --> 00:35:05,520
all of them so they can be

943
00:35:04,160 --> 00:35:07,359
kind of modular

944
00:35:05,520 --> 00:35:08,800
to a certain extent but for the game

945
00:35:07,359 --> 00:35:11,520
that i'm running obviously there needed

946
00:35:08,800 --> 00:35:14,160
to be a place for them all to be sat in

947
00:35:11,520 --> 00:35:17,920
at one time so it's my own

948
00:35:14,160 --> 00:35:19,920
world geography as it were and

949
00:35:17,920 --> 00:35:22,000
it may well be

950
00:35:19,920 --> 00:35:23,599
essentially something like forgotten

951
00:35:22,000 --> 00:35:26,640
realms i don't know but it's just

952
00:35:23,599 --> 00:35:30,320
generic fantasy tropes but with

953
00:35:26,640 --> 00:35:31,680
sometimes goofy modern trappings so you

954
00:35:30,320 --> 00:35:34,079
know speaking stones are maybe slightly

955
00:35:31,680 --> 00:35:36,240
more common and and function a lot more

956
00:35:34,079 --> 00:35:38,960
similar to mobile phones

957
00:35:36,240 --> 00:35:40,480
for example just because i found

958
00:35:38,960 --> 00:35:42,000
personally the

959
00:35:40,480 --> 00:35:43,599
kind of stiff mechanics of speaking

960
00:35:42,000 --> 00:35:45,359
stones a bit

961
00:35:43,599 --> 00:35:46,400
too well stiff

962
00:35:45,359 --> 00:35:48,160
it's probably the best way to put it

963
00:35:46,400 --> 00:35:50,320
like you cast this spell and it only

964
00:35:48,160 --> 00:35:51,760
works like this

965
00:35:50,320 --> 00:35:53,040
i kind of just want my players to talk

966
00:35:51,760 --> 00:35:54,160
to each other

967
00:35:53,040 --> 00:35:56,000
so

968
00:35:54,160 --> 00:35:57,599
i can just homebrewed that on the fly i

969
00:35:56,000 --> 00:35:58,400
suppose which is a good point to say

970
00:35:57,599 --> 00:36:00,240
there's

971
00:35:58,400 --> 00:36:02,160
i guess there's

972
00:36:00,240 --> 00:36:03,839
improvisation

973
00:36:02,160 --> 00:36:05,040
could be considered

974
00:36:03,839 --> 00:36:06,079
ad hoc

975
00:36:05,040 --> 00:36:07,760
homebrew

976
00:36:06,079 --> 00:36:09,599
yeah absolutely

977
00:36:07,760 --> 00:36:12,560
which is not the thought that i've had

978
00:36:09,599 --> 00:36:14,960
until we've had this discussion

979
00:36:12,560 --> 00:36:16,880
i mean yeah i i've had players who've

980
00:36:14,960 --> 00:36:19,040
wanted to create their own spells on the

981
00:36:16,880 --> 00:36:22,079
fly i have

982
00:36:19,040 --> 00:36:23,599
i've literally homebrewed a monster

983
00:36:22,079 --> 00:36:25,040
mid-fight

984
00:36:23,599 --> 00:36:26,640
like because of the large number of

985
00:36:25,040 --> 00:36:28,320
players that i have

986
00:36:26,640 --> 00:36:31,200
challenge rating is all based off of

987
00:36:28,320 --> 00:36:33,280
like well rested four players yeah of a

988
00:36:31,200 --> 00:36:35,200
certain level so i'm like oh this

989
00:36:33,280 --> 00:36:38,240
monster's getting its it's it's butt's

990
00:36:35,200 --> 00:36:40,400
kicked a little bit heavier than i was

991
00:36:38,240 --> 00:36:42,640
expecting i'm just gonna

992
00:36:40,400 --> 00:36:45,359
without telling my players secretly

993
00:36:42,640 --> 00:36:46,560
double hp there yeah

994
00:36:45,359 --> 00:36:48,160
what's really good is this ties back

995
00:36:46,560 --> 00:36:49,839
into what we're saying earlier on about

996
00:36:48,160 --> 00:36:51,839
experience and

997
00:36:49,839 --> 00:36:53,760
it's to its full i would say to a

998
00:36:51,839 --> 00:36:55,040
certain extent it's to the frameworks

999
00:36:53,760 --> 00:36:57,119
for that

1000
00:36:55,040 --> 00:36:59,520
a lot comes with experience dm

1001
00:36:57,119 --> 00:37:02,079
experience especially in terms of making

1002
00:36:59,520 --> 00:37:03,280
those judgment calls on the fly and

1003
00:37:02,079 --> 00:37:04,079
being like

1004
00:37:03,280 --> 00:37:06,320
okay

1005
00:37:04,079 --> 00:37:07,520
they're going over but at least i know

1006
00:37:06,320 --> 00:37:09,760
how to

1007
00:37:07,520 --> 00:37:11,760
make it still exciting or make that

1008
00:37:09,760 --> 00:37:13,359
judgement call of hey no they deserve to

1009
00:37:11,760 --> 00:37:14,400
be able to stump all over this one

1010
00:37:13,359 --> 00:37:15,839
because they've had a lot of tough

1011
00:37:14,400 --> 00:37:18,160
encounters and maybe this one will be a

1012
00:37:15,839 --> 00:37:19,440
bit easier but those things come with an

1013
00:37:18,160 --> 00:37:22,640
intuition

1014
00:37:19,440 --> 00:37:25,599
and an experience that you never stop

1015
00:37:22,640 --> 00:37:26,880
learning but it's so hard to distill

1016
00:37:25,599 --> 00:37:28,960
into

1017
00:37:26,880 --> 00:37:31,040
a useful talk show

1018
00:37:28,960 --> 00:37:32,400
yeah that intuition yeah i would

1019
00:37:31,040 --> 00:37:35,440
definitely say

1020
00:37:32,400 --> 00:37:38,000
there is just so much that you just

1021
00:37:35,440 --> 00:37:40,800
gather from experience

1022
00:37:38,000 --> 00:37:43,760
uh when it comes to either home brewing

1023
00:37:40,800 --> 00:37:47,119
for a product for a game or just on the

1024
00:37:43,760 --> 00:37:48,400
fly where you literally just be like

1025
00:37:47,119 --> 00:37:50,240
okay

1026
00:37:48,400 --> 00:37:52,400
with this type of a counter they've

1027
00:37:50,240 --> 00:37:54,400
experienced this so maybe go a little

1028
00:37:52,400 --> 00:37:56,079
bit easier or if i want it to be a

1029
00:37:54,400 --> 00:38:00,000
little bit more grim dark i could make

1030
00:37:56,079 --> 00:38:03,520
it harder or like it it really depends

1031
00:38:00,000 --> 00:38:05,520
on and it ties back into balance like

1032
00:38:03,520 --> 00:38:07,839
what you want

1033
00:38:05,520 --> 00:38:09,280
if you wanted to replicate dark souls

1034
00:38:07,839 --> 00:38:12,000
essentially

1035
00:38:09,280 --> 00:38:16,079
yeah and if you just wanted to be

1036
00:38:12,000 --> 00:38:19,839
crushingly hard the entire way through

1037
00:38:16,079 --> 00:38:22,400
like you could just ignore balance up to

1038
00:38:19,839 --> 00:38:24,960
a certain point basically yeah yeah you

1039
00:38:22,400 --> 00:38:27,680
just crank up the monster hp to the

1040
00:38:24,960 --> 00:38:29,440
theoretical max maybe edit the ac a

1041
00:38:27,680 --> 00:38:30,560
little bit but that's a good point

1042
00:38:29,440 --> 00:38:32,160
actually one thing i was thinking about

1043
00:38:30,560 --> 00:38:33,839
earlier on thinking about monster

1044
00:38:32,160 --> 00:38:34,720
balance and

1045
00:38:33,839 --> 00:38:37,599
my

1046
00:38:34,720 --> 00:38:40,000
experience of that so far has i built

1047
00:38:37,599 --> 00:38:42,800
one boss monster

1048
00:38:40,000 --> 00:38:45,599
using action oriented design

1049
00:38:42,800 --> 00:38:48,240
from mac over where you basically give

1050
00:38:45,599 --> 00:38:50,160
them a mix of reactions bonus actions

1051
00:38:48,240 --> 00:38:51,680
and legendary actions without them

1052
00:38:50,160 --> 00:38:54,480
necessarily being

1053
00:38:51,680 --> 00:38:55,680
a cr-20 beast from another dimension

1054
00:38:54,480 --> 00:38:58,240
just to kind of

1055
00:38:55,680 --> 00:38:59,359
level out that action economy which is

1056
00:38:58,240 --> 00:39:02,160
of course

1057
00:38:59,359 --> 00:39:05,359
hella important and something that maybe

1058
00:39:02,160 --> 00:39:07,200
isn't emphasized as much as it should be

1059
00:39:05,359 --> 00:39:08,400
and if i do say so myself i surprised

1060
00:39:07,200 --> 00:39:09,520
myself with

1061
00:39:08,400 --> 00:39:12,720
how

1062
00:39:09,520 --> 00:39:13,680
well that was balanced in terms of the

1063
00:39:12,720 --> 00:39:16,560
fight

1064
00:39:13,680 --> 00:39:18,960
managed to go the length i wanted it to

1065
00:39:16,560 --> 00:39:21,280
uh it hit all the big but notes that i

1066
00:39:18,960 --> 00:39:23,119
wanted it to hit during the fight

1067
00:39:21,280 --> 00:39:25,119
and i was very happy with how that went

1068
00:39:23,119 --> 00:39:26,880
and the way i approached that was a

1069
00:39:25,119 --> 00:39:29,440
mixture of re-skinning

1070
00:39:26,880 --> 00:39:32,400
and looking at the monster manual like

1071
00:39:29,440 --> 00:39:33,440
you said yourself you did previously so

1072
00:39:32,400 --> 00:39:35,599
okay there

1073
00:39:33,440 --> 00:39:36,960
what would be an equivalent cr that

1074
00:39:35,599 --> 00:39:39,520
would make this a hard encounter for

1075
00:39:36,960 --> 00:39:41,599
them okay it's it's cr15 for sake of

1076
00:39:39,520 --> 00:39:45,119
example okay let's take a look at a

1077
00:39:41,599 --> 00:39:47,520
couple of cr15 monsters what kind of hp

1078
00:39:45,119 --> 00:39:48,720
and ac are we typically working with in

1079
00:39:47,520 --> 00:39:50,480
that range

1080
00:39:48,720 --> 00:39:52,800
that was my

1081
00:39:50,480 --> 00:39:54,800
design process for that creature and

1082
00:39:52,800 --> 00:39:56,800
that was basically how i did

1083
00:39:54,800 --> 00:40:00,160
the stats and

1084
00:39:56,800 --> 00:40:01,839
the the hp the ac and you know

1085
00:40:00,160 --> 00:40:04,960
proficiency bonus and his to hit

1086
00:40:01,839 --> 00:40:05,920
modifiers but basically the three main

1087
00:40:04,960 --> 00:40:07,440
things

1088
00:40:05,920 --> 00:40:08,720
and yeah that worked out quite all right

1089
00:40:07,440 --> 00:40:11,119
i don't know if you have a similar

1090
00:40:08,720 --> 00:40:13,599
process of designing creatures

1091
00:40:11,119 --> 00:40:16,240
oh no yeah that's that's exactly the way

1092
00:40:13,599 --> 00:40:19,040
that you should do it you should look at

1093
00:40:16,240 --> 00:40:20,800
look at examples of what you want to

1094
00:40:19,040 --> 00:40:23,200
build first

1095
00:40:20,800 --> 00:40:25,599
and then basically work your way

1096
00:40:23,200 --> 00:40:27,119
backwards from that

1097
00:40:25,599 --> 00:40:29,760
like i feel like that's probably the way

1098
00:40:27,119 --> 00:40:31,680
that everyone does it honestly like i

1099
00:40:29,760 --> 00:40:32,800
don't know people who could just on the

1100
00:40:31,680 --> 00:40:36,480
fly

1101
00:40:32,800 --> 00:40:38,079
make balanced monsters like that

1102
00:40:36,480 --> 00:40:39,760
okay i must admit the action-oriented

1103
00:40:38,079 --> 00:40:42,160
thing was

1104
00:40:39,760 --> 00:40:44,400
necessary i suppose in this particular

1105
00:40:42,160 --> 00:40:47,599
battle it was

1106
00:40:44,400 --> 00:40:49,599
mainly one big bad boss and i had a

1107
00:40:47,599 --> 00:40:52,640
couple of minions that kind of came and

1108
00:40:49,599 --> 00:40:54,880
went during the fight so again that was

1109
00:40:52,640 --> 00:40:57,920
a really good time to surprise my

1110
00:40:54,880 --> 00:41:00,880
players with oh he's acting out of turn

1111
00:40:57,920 --> 00:41:03,119
why is he doing that down low

1112
00:41:00,880 --> 00:41:03,119
well

1113
00:41:03,599 --> 00:41:07,040
it's because i can

1114
00:41:05,200 --> 00:41:09,119
because he can but again that was that

1115
00:41:07,040 --> 00:41:10,800
was a learning experience for them until

1116
00:41:09,119 --> 00:41:13,040
they are about to fight much harder

1117
00:41:10,800 --> 00:41:14,720
things that have legendary actions

1118
00:41:13,040 --> 00:41:17,280
straight out the gate so they won't be

1119
00:41:14,720 --> 00:41:19,440
quite as surprised when a dragon

1120
00:41:17,280 --> 00:41:22,720
sweeps them across the deck yeah at the

1121
00:41:19,440 --> 00:41:23,920
end of the wizard's turn

1122
00:41:22,720 --> 00:41:24,880
and one thing we haven't talked about

1123
00:41:23,920 --> 00:41:26,880
with

1124
00:41:24,880 --> 00:41:27,920
kind of design and balance is the items

1125
00:41:26,880 --> 00:41:30,800
so i know

1126
00:41:27,920 --> 00:41:33,040
you transcribed a whole bunch from

1127
00:41:30,800 --> 00:41:35,359
fourth edition to fifth edition and also

1128
00:41:33,040 --> 00:41:38,400
a spell i think you mentioned

1129
00:41:35,359 --> 00:41:40,400
uh yeah i've currently converted quite a

1130
00:41:38,400 --> 00:41:43,599
few spells from

1131
00:41:40,400 --> 00:41:45,599
the first players handbook of fourth

1132
00:41:43,599 --> 00:41:49,119
edition there's a grand total of three

1133
00:41:45,599 --> 00:41:51,280
of them in four wow yeah

1134
00:41:49,119 --> 00:41:52,400
uh there's a lot of classes in fourth

1135
00:41:51,280 --> 00:41:53,359
edition

1136
00:41:52,400 --> 00:41:55,920
uh

1137
00:41:53,359 --> 00:41:59,040
but it's great uh one of the things that

1138
00:41:55,920 --> 00:42:02,079
i am not looking forward to is

1139
00:41:59,040 --> 00:42:04,319
the psionic classes uh that's gonna be

1140
00:42:02,079 --> 00:42:06,720
yeah that's gonna be very interesting

1141
00:42:04,319 --> 00:42:09,520
because it seems like fifth edition is

1142
00:42:06,720 --> 00:42:10,960
very much not touching psionics much to

1143
00:42:09,520 --> 00:42:12,400
my dismay

1144
00:42:10,960 --> 00:42:14,880
yeah something i see in here a lot

1145
00:42:12,400 --> 00:42:18,480
online about people decrying that where

1146
00:42:14,880 --> 00:42:19,920
am i psionics and that word is

1147
00:42:18,480 --> 00:42:21,040
pretty much absent

1148
00:42:19,920 --> 00:42:23,119
from

1149
00:42:21,040 --> 00:42:24,640
all the material right unless i'm

1150
00:42:23,119 --> 00:42:25,680
forgetting something critical but i'm

1151
00:42:24,640 --> 00:42:28,160
pretty sure

1152
00:42:25,680 --> 00:42:30,720
i mean mind flayers kind of have psychic

1153
00:42:28,160 --> 00:42:33,520
abilities and some other various

1154
00:42:30,720 --> 00:42:36,160
aberrations and things like that but

1155
00:42:33,520 --> 00:42:39,520
like the actual concept of psionic

1156
00:42:36,160 --> 00:42:40,720
abilities like like the battle mind

1157
00:42:39,520 --> 00:42:43,200
and

1158
00:42:40,720 --> 00:42:45,359
traditional monks from fourth edition

1159
00:42:43,200 --> 00:42:48,720
where psionic class

1160
00:42:45,359 --> 00:42:54,240
i'm looking at tasha's cauldron has

1161
00:42:48,720 --> 00:42:56,480
introduced the psy warrior for fighters

1162
00:42:54,240 --> 00:42:59,440
as a subclass i think that's about as

1163
00:42:56,480 --> 00:43:01,119
much as we get right now the weird thing

1164
00:42:59,440 --> 00:43:02,560
about

1165
00:43:01,119 --> 00:43:04,960
psionic

1166
00:43:02,560 --> 00:43:07,359
especially within like fourth edition

1167
00:43:04,960 --> 00:43:09,040
and which is why a part of why i think

1168
00:43:07,359 --> 00:43:10,079
that fifth edition hasn't really touched

1169
00:43:09,040 --> 00:43:10,839
it much

1170
00:43:10,079 --> 00:43:14,319
is

1171
00:43:10,839 --> 00:43:17,440
that psionic classes had the ability to

1172
00:43:14,319 --> 00:43:19,760
augment their powers basically

1173
00:43:17,440 --> 00:43:22,480
so essentially it was almost kind of

1174
00:43:19,760 --> 00:43:25,200
like spell casting with spell slots

1175
00:43:22,480 --> 00:43:26,400
but for specific abilities

1176
00:43:25,200 --> 00:43:27,440
where you could

1177
00:43:26,400 --> 00:43:29,920
could just

1178
00:43:27,440 --> 00:43:32,400
use a normal psionic ability and then

1179
00:43:29,920 --> 00:43:34,319
you could augment it once or augment it

1180
00:43:32,400 --> 00:43:36,000
twice or

1181
00:43:34,319 --> 00:43:38,319
different number of augments depending

1182
00:43:36,000 --> 00:43:40,480
on the ability and it would basically

1183
00:43:38,319 --> 00:43:43,200
add additional features

1184
00:43:40,480 --> 00:43:45,520
to that ability okay that's interesting

1185
00:43:43,200 --> 00:43:46,880
which i think is hard to convert into

1186
00:43:45,520 --> 00:43:49,200
fifth edition

1187
00:43:46,880 --> 00:43:50,400
yeah i can imagine it would be possible

1188
00:43:49,200 --> 00:43:52,480
with something

1189
00:43:50,400 --> 00:43:53,520
something equivalent to like sorcery

1190
00:43:52,480 --> 00:43:56,319
points

1191
00:43:53,520 --> 00:43:58,319
with having its own abilities

1192
00:43:56,319 --> 00:44:00,319
but you would basically have to create

1193
00:43:58,319 --> 00:44:03,280
features that are

1194
00:44:00,319 --> 00:44:05,200
spells but not

1195
00:44:03,280 --> 00:44:07,839
yeah which is why i think they really

1196
00:44:05,200 --> 00:44:11,920
haven't touched it because that mechanic

1197
00:44:07,839 --> 00:44:13,680
the whole spells but not mechanic is

1198
00:44:11,920 --> 00:44:15,680
hard to

1199
00:44:13,680 --> 00:44:18,319
convert and then

1200
00:44:15,680 --> 00:44:21,440
mix well with the other materials that

1201
00:44:18,319 --> 00:44:23,760
have been released like magic items and

1202
00:44:21,440 --> 00:44:26,960
class features and multi-classing and

1203
00:44:23,760 --> 00:44:29,119
things like that yeah looking at tasha's

1204
00:44:26,960 --> 00:44:30,400
now the source book the most recently

1205
00:44:29,119 --> 00:44:32,640
released one

1206
00:44:30,400 --> 00:44:34,319
you are right on the money because it

1207
00:44:32,640 --> 00:44:37,839
seems the way they've taken it with the

1208
00:44:34,319 --> 00:44:41,119
psy warrior is they have psionic energy

1209
00:44:37,839 --> 00:44:42,800
die which is basically a superiority die

1210
00:44:41,119 --> 00:44:45,920
so like you said a resource that they

1211
00:44:42,800 --> 00:44:47,680
can spend to modulate a feature which

1212
00:44:45,920 --> 00:44:50,720
isn't a spell but

1213
00:44:47,680 --> 00:44:53,200
could very easily be a spell and in fact

1214
00:44:50,720 --> 00:44:55,440
their signature ability is basically

1215
00:44:53,200 --> 00:44:56,800
casting the telekinesis spell

1216
00:44:55,440 --> 00:44:58,720
for free

1217
00:44:56,800 --> 00:45:00,319
so yeah that looks about as close as

1218
00:44:58,720 --> 00:45:02,000
we're gonna get to that unless of course

1219
00:45:00,319 --> 00:45:03,680
you enter the marvellous world of

1220
00:45:02,000 --> 00:45:07,040
homebrew and i'm sure

1221
00:45:03,680 --> 00:45:09,200
the online publishing tools are full of

1222
00:45:07,040 --> 00:45:12,079
psionic goodness

1223
00:45:09,200 --> 00:45:13,119
oh yeah there's tons of homebrew psionic

1224
00:45:12,079 --> 00:45:15,440
classes

1225
00:45:13,119 --> 00:45:17,599
on the dm's guild yeah they're pretty

1226
00:45:15,440 --> 00:45:19,680
decent uh i haven't really found a way

1227
00:45:17,599 --> 00:45:22,720
to introduce them myself because none of

1228
00:45:19,680 --> 00:45:24,720
my players have actually asked for it so

1229
00:45:22,720 --> 00:45:27,680
but uh yeah i'm willing to wet they're

1230
00:45:24,720 --> 00:45:30,960
working on it yeah back in the depths of

1231
00:45:27,680 --> 00:45:32,800
the wizard's office some poor guys just

1232
00:45:30,960 --> 00:45:35,280
got he's in the psionics office and it's

1233
00:45:32,800 --> 00:45:35,280
just him

1234
00:45:35,359 --> 00:45:41,280
uh i don't envy that task

1235
00:45:37,920 --> 00:45:42,800
no i bet but bringing in those things is

1236
00:45:41,280 --> 00:45:44,560
tricky in your own

1237
00:45:42,800 --> 00:45:46,640
settings because then it sets a

1238
00:45:44,560 --> 00:45:48,800
precedent and it's also awkward if they

1239
00:45:46,640 --> 00:45:49,920
haven't seen a psionic for the first

1240
00:45:48,800 --> 00:45:51,599
they've gone halfway around the world

1241
00:45:49,920 --> 00:45:54,079
and haven't seen a sonic and then

1242
00:45:51,599 --> 00:45:57,359
suddenly oh yeah he's just a psionic

1243
00:45:54,079 --> 00:45:58,640
wow okay he's he's incredibly rare no

1244
00:45:57,359 --> 00:46:00,800
you know it makes it difficult to kind

1245
00:45:58,640 --> 00:46:01,680
of wreck on them in to the universe and

1246
00:46:00,800 --> 00:46:03,200
yes

1247
00:46:01,680 --> 00:46:04,880
homebrew in your own setting can be

1248
00:46:03,200 --> 00:46:06,240
whatever you want it to be and this that

1249
00:46:04,880 --> 00:46:08,720
and the other but i

1250
00:46:06,240 --> 00:46:10,960
pride myself to be honest on

1251
00:46:08,720 --> 00:46:14,160
trying to keep the setting and the

1252
00:46:10,960 --> 00:46:17,359
universe congruent you know it makes

1253
00:46:14,160 --> 00:46:19,359
sense and those kind of jarring

1254
00:46:17,359 --> 00:46:21,119
gear changes

1255
00:46:19,359 --> 00:46:22,720
can really

1256
00:46:21,119 --> 00:46:25,359
get the players asking questions that

1257
00:46:22,720 --> 00:46:27,760
are very difficult to answer

1258
00:46:25,359 --> 00:46:30,640
no i i absolutely hear you like when i

1259
00:46:27,760 --> 00:46:35,119
first created my uh my personal setting

1260
00:46:30,640 --> 00:46:38,160
for my my dnd group there were tons of

1261
00:46:35,119 --> 00:46:40,319
like races and such and subclass options

1262
00:46:38,160 --> 00:46:42,880
that weren't even available and i'm like

1263
00:46:40,319 --> 00:46:45,440
okay uh

1264
00:46:42,880 --> 00:46:48,400
if my players wanted to introduce these

1265
00:46:45,440 --> 00:46:49,920
how would i explain that

1266
00:46:48,400 --> 00:46:51,839
yeah like that's the problem with

1267
00:46:49,920 --> 00:46:54,160
creating a setting let's just like you

1268
00:46:51,839 --> 00:46:56,640
could create a setting but new content

1269
00:46:54,160 --> 00:46:58,880
is gonna just keep rolling out yeah yeah

1270
00:46:56,640 --> 00:47:01,680
that's what i found in fact all my

1271
00:46:58,880 --> 00:47:04,000
players wanted to be a war forged in a

1272
00:47:01,680 --> 00:47:06,160
fairly as i said it's fairly standard

1273
00:47:04,000 --> 00:47:08,160
fantasy in quotes

1274
00:47:06,160 --> 00:47:10,160
setting so that's obviously begs a lot

1275
00:47:08,160 --> 00:47:11,920
of questions of are there other

1276
00:47:10,160 --> 00:47:13,440
automatons that aren't

1277
00:47:11,920 --> 00:47:16,000
sentient and

1278
00:47:13,440 --> 00:47:17,440
what do people think of them and

1279
00:47:16,000 --> 00:47:19,200
so on and so on and where are all the

1280
00:47:17,440 --> 00:47:21,440
rest and should they be as prolific as

1281
00:47:19,200 --> 00:47:22,960
other races and so on and so on which is

1282
00:47:21,440 --> 00:47:25,760
not really

1283
00:47:22,960 --> 00:47:28,319
set outside of you know eberron as a

1284
00:47:25,760 --> 00:47:30,400
setting see my homebrew brain has

1285
00:47:28,319 --> 00:47:32,640
already already thought of a way to

1286
00:47:30,400 --> 00:47:35,119
introduce that that's just like

1287
00:47:32,640 --> 00:47:36,960
that's just experience just like

1288
00:47:35,119 --> 00:47:39,280
just make it so he's an intelligent

1289
00:47:36,960 --> 00:47:41,599
shield guardian he's a modified

1290
00:47:39,280 --> 00:47:44,000
intelligent shield guardian that's it

1291
00:47:41,599 --> 00:47:48,000
you don't have to call him a warforged

1292
00:47:44,000 --> 00:47:50,800
yeah yep on paper yep but in game it can

1293
00:47:48,000 --> 00:47:54,559
be whatever you want and i have a very

1294
00:47:50,800 --> 00:47:57,359
very very good if i do say so myself uh

1295
00:47:54,559 --> 00:48:00,319
longer term plan that will

1296
00:47:57,359 --> 00:48:02,640
reveal a lot of his past shall we say

1297
00:48:00,319 --> 00:48:05,760
um to keep things

1298
00:48:02,640 --> 00:48:07,520
delightfully ambiguous as to my

1299
00:48:05,760 --> 00:48:09,599
intentions but yeah

1300
00:48:07,520 --> 00:48:11,599
but a lot a lot a lot of the

1301
00:48:09,599 --> 00:48:13,280
modular arcs that i mentioned are in

1302
00:48:11,599 --> 00:48:15,280
some way related to the character

1303
00:48:13,280 --> 00:48:17,280
backstories and one in particular is

1304
00:48:15,280 --> 00:48:19,119
related to that will forge backstory and

1305
00:48:17,280 --> 00:48:20,400
reveal a lot more of

1306
00:48:19,119 --> 00:48:22,640
you know and answer a lot more of those

1307
00:48:20,400 --> 00:48:25,040
questions of where he's come from and

1308
00:48:22,640 --> 00:48:25,839
why he is the way he is and

1309
00:48:25,040 --> 00:48:27,839
why

1310
00:48:25,839 --> 00:48:30,240
there aren't a million war forged

1311
00:48:27,839 --> 00:48:31,040
wandering around and that kind of stuff

1312
00:48:30,240 --> 00:48:33,359
so

1313
00:48:31,040 --> 00:48:34,800
yeah um in terms of

1314
00:48:33,359 --> 00:48:37,839
the

1315
00:48:34,800 --> 00:48:39,680
items and spells

1316
00:48:37,839 --> 00:48:40,880
more predominantly the items but in fact

1317
00:48:39,680 --> 00:48:43,599
it goes

1318
00:48:40,880 --> 00:48:47,359
the same for spells of

1319
00:48:43,599 --> 00:48:49,200
not balance per se but more

1320
00:48:47,359 --> 00:48:52,800
setting the

1321
00:48:49,200 --> 00:48:54,960
rarity and setting the spell level

1322
00:48:52,800 --> 00:48:56,000
is that you know do we have any guidance

1323
00:48:54,960 --> 00:48:57,839
on

1324
00:48:56,000 --> 00:48:59,359
that or is it literally

1325
00:48:57,839 --> 00:49:01,760
a case of

1326
00:48:59,359 --> 00:49:03,440
doing what we do for monsters and okay

1327
00:49:01,760 --> 00:49:04,640
what does a fourth level spell look like

1328
00:49:03,440 --> 00:49:06,319
damage wise

1329
00:49:04,640 --> 00:49:07,520
and how much damage do i want my spell

1330
00:49:06,319 --> 00:49:10,240
to look like

1331
00:49:07,520 --> 00:49:12,960
what kind of rarity does this item

1332
00:49:10,240 --> 00:49:14,079
have and how powerful is it okay

1333
00:49:12,960 --> 00:49:16,800
geez

1334
00:49:14,079 --> 00:49:18,319
my item's gonna be legendary

1335
00:49:16,800 --> 00:49:20,640
so

1336
00:49:18,319 --> 00:49:23,680
with magic items i would say it is a

1337
00:49:20,640 --> 00:49:26,960
little bit trickier luckily there are

1338
00:49:23,680 --> 00:49:28,240
some some information available like

1339
00:49:26,960 --> 00:49:30,559
typically

1340
00:49:28,240 --> 00:49:32,559
the there's the four major tiers of

1341
00:49:30,559 --> 00:49:33,599
dungeon the dragons

1342
00:49:32,559 --> 00:49:36,559
so

1343
00:49:33,599 --> 00:49:40,079
luckily you could just divide it into

1344
00:49:36,559 --> 00:49:42,319
tier two tier three tier four so magic

1345
00:49:40,079 --> 00:49:45,040
item plus one magic item plus two magic

1346
00:49:42,319 --> 00:49:46,480
item plus three yeah you can roughly

1347
00:49:45,040 --> 00:49:49,040
approximate

1348
00:49:46,480 --> 00:49:51,440
what an item's rarity would be based off

1349
00:49:49,040 --> 00:49:52,880
those tier levels and

1350
00:49:51,440 --> 00:49:54,640
say like

1351
00:49:52,880 --> 00:49:57,119
for example

1352
00:49:54,640 --> 00:49:59,839
uh wanda fireballs for example

1353
00:49:57,119 --> 00:50:02,800
so you know that wizards get that

1354
00:49:59,839 --> 00:50:05,200
particular spell i think

1355
00:50:02,800 --> 00:50:06,160
it's a third level spell so i want to

1356
00:50:05,200 --> 00:50:09,000
say

1357
00:50:06,160 --> 00:50:10,720
around

1358
00:50:09,000 --> 00:50:12,480
seventh

1359
00:50:10,720 --> 00:50:14,480
it might be it might be slightly earlier

1360
00:50:12,480 --> 00:50:17,359
than that so essentially

1361
00:50:14,480 --> 00:50:20,880
so we know that

1362
00:50:17,359 --> 00:50:23,359
tier one ends around fifth level or so

1363
00:50:20,880 --> 00:50:26,160
so we know that uncommon magic items

1364
00:50:23,359 --> 00:50:28,240
would be within around tier one so we

1365
00:50:26,160 --> 00:50:32,480
would say okay wanda fireballs would be

1366
00:50:28,240 --> 00:50:34,640
around rare then yeah so essentially you

1367
00:50:32,480 --> 00:50:36,960
would just basically assume based off of

1368
00:50:34,640 --> 00:50:40,480
like what abilities it gives what

1369
00:50:36,960 --> 00:50:42,160
character levels it's trying to emulate

1370
00:50:40,480 --> 00:50:45,119
uh and then of course there are magic

1371
00:50:42,160 --> 00:50:48,240
items where you have no earthly idea how

1372
00:50:45,119 --> 00:50:50,079
in the world you would want to uh

1373
00:50:48,240 --> 00:50:52,319
put a rarity on that

1374
00:50:50,079 --> 00:50:55,520
yeah one of the ones that i can

1375
00:50:52,319 --> 00:50:56,720
immediately recall that i homebrew was

1376
00:50:55,520 --> 00:51:00,640
the uh

1377
00:50:56,720 --> 00:51:03,839
the ring of personal gravity and what it

1378
00:51:00,640 --> 00:51:04,800
did is just once per day for one minute

1379
00:51:03,839 --> 00:51:06,800
you just

1380
00:51:04,800 --> 00:51:09,839
point your finger in the direction and

1381
00:51:06,800 --> 00:51:11,920
that direction is your new down

1382
00:51:09,839 --> 00:51:13,359
direction for gravity

1383
00:51:11,920 --> 00:51:15,599
your relative

1384
00:51:13,359 --> 00:51:18,000
gravity relative to you yeah your

1385
00:51:15,599 --> 00:51:19,040
personal gravity is whatever direction

1386
00:51:18,000 --> 00:51:21,520
you pull

1387
00:51:19,040 --> 00:51:22,880
for one minute and i'm like

1388
00:51:21,520 --> 00:51:24,960
i mean

1389
00:51:22,880 --> 00:51:27,200
like how how i don't know how you would

1390
00:51:24,960 --> 00:51:29,280
rarity that because this is like it's

1391
00:51:27,200 --> 00:51:31,440
it's levitation it's

1392
00:51:29,280 --> 00:51:34,640
pseudo flying

1393
00:51:31,440 --> 00:51:37,119
but yeah if you point like i even point

1394
00:51:34,640 --> 00:51:40,319
out in the in the product itself a joke

1395
00:51:37,119 --> 00:51:42,880
of pointing up while outside

1396
00:51:40,319 --> 00:51:46,160
you would fall up for one minute and

1397
00:51:42,880 --> 00:51:48,880
then fall down for what for one minute

1398
00:51:46,160 --> 00:51:51,920
yeah just like there's all sources just

1399
00:51:48,880 --> 00:51:54,160
like all crazy stuff like that and even

1400
00:51:51,920 --> 00:51:57,280
rarity itself doesn't take it into

1401
00:51:54,160 --> 00:52:00,319
consideration balance like most flying

1402
00:51:57,280 --> 00:52:03,440
items like a broom of flying

1403
00:52:00,319 --> 00:52:06,079
is i believe a rare item

1404
00:52:03,440 --> 00:52:08,319
yeah either rare or very rare now room

1405
00:52:06,079 --> 00:52:10,640
of flying does have its own limitations

1406
00:52:08,319 --> 00:52:11,520
of course like it can't carry much

1407
00:52:10,640 --> 00:52:14,480
but

1408
00:52:11,520 --> 00:52:16,400
giving a character the ability to fly

1409
00:52:14,480 --> 00:52:19,040
there's a reason it's dreaded within

1410
00:52:16,400 --> 00:52:21,359
campaigns because it does break quite a

1411
00:52:19,040 --> 00:52:23,520
bit now granted there's

1412
00:52:21,359 --> 00:52:25,839
numerous ways of countering it so it's

1413
00:52:23,520 --> 00:52:28,240
not that big of a deal

1414
00:52:25,839 --> 00:52:29,440
but a rare item that gives you flight

1415
00:52:28,240 --> 00:52:30,839
that is

1416
00:52:29,440 --> 00:52:34,240
it's hard to

1417
00:52:30,839 --> 00:52:35,440
quantify rarity with balance in that

1418
00:52:34,240 --> 00:52:36,800
case

1419
00:52:35,440 --> 00:52:39,040
yeah it's those

1420
00:52:36,800 --> 00:52:40,640
with monsters it's easier and i know why

1421
00:52:39,040 --> 00:52:42,800
you say that and it's because there are

1422
00:52:40,640 --> 00:52:45,359
numbers to guide you that's the cr

1423
00:52:42,800 --> 00:52:48,079
system there's hp there's ac okay

1424
00:52:45,359 --> 00:52:50,160
i know roughly the banding there but

1425
00:52:48,079 --> 00:52:53,359
with abstract benefits

1426
00:52:50,160 --> 00:52:55,760
then you can't judge that like how how

1427
00:52:53,359 --> 00:52:57,839
do you put a benefit on

1428
00:52:55,760 --> 00:52:59,440
walking on the ceiling for a minute

1429
00:52:57,839 --> 00:53:01,119
well i don't know the spider climb is

1430
00:52:59,440 --> 00:53:02,720
that the you know that's

1431
00:53:01,119 --> 00:53:04,319
you know just it works in some

1432
00:53:02,720 --> 00:53:06,160
situations but not others you need a

1433
00:53:04,319 --> 00:53:08,160
surface whereas you know your personal

1434
00:53:06,160 --> 00:53:10,400
gravity you think doesn't and how can

1435
00:53:08,160 --> 00:53:12,880
you really draw the line there and i

1436
00:53:10,400 --> 00:53:14,960
guess it all comes back down to that

1437
00:53:12,880 --> 00:53:17,920
experience but you know what might be

1438
00:53:14,960 --> 00:53:19,200
rare in one setting might be

1439
00:53:17,920 --> 00:53:20,800
mundane

1440
00:53:19,200 --> 00:53:23,280
in another setting and you might have

1441
00:53:20,800 --> 00:53:24,880
you know arcane universities where they

1442
00:53:23,280 --> 00:53:27,040
double the floor space because half the

1443
00:53:24,880 --> 00:53:29,920
students are walking on the ceiling

1444
00:53:27,040 --> 00:53:31,520
yeah which a trademark because that

1445
00:53:29,920 --> 00:53:32,240
sounds like a really dope yeah that does

1446
00:53:31,520 --> 00:53:34,800
happen

1447
00:53:32,240 --> 00:53:36,160
actually that does sound really cool

1448
00:53:34,800 --> 00:53:38,400
you just have like a proper harry potter

1449
00:53:36,160 --> 00:53:40,720
style school with like one class on the

1450
00:53:38,400 --> 00:53:42,480
ceiling one class on the floor and you

1451
00:53:40,720 --> 00:53:44,240
know people walking on the underside of

1452
00:53:42,480 --> 00:53:46,800
steps and stuff and you've just doubled

1453
00:53:44,240 --> 00:53:49,200
the capacity of the school by instilling

1454
00:53:46,800 --> 00:53:51,839
these kind of personal gravity shifters

1455
00:53:49,200 --> 00:53:54,079
yeah trademark nobody steal that yeah

1456
00:53:51,839 --> 00:53:55,839
there are actually wizard colleges in my

1457
00:53:54,079 --> 00:53:57,599
campaign setting like for each of the

1458
00:53:55,839 --> 00:53:59,760
wizard colleges there's actually a

1459
00:53:57,599 --> 00:54:02,240
university for each of those colleges

1460
00:53:59,760 --> 00:54:05,040
and i'm like it's a great transmutation

1461
00:54:02,240 --> 00:54:05,040
college feature

1462
00:54:05,680 --> 00:54:11,280
it's all yours that's all yours

1463
00:54:09,040 --> 00:54:14,800
thank you thank you yes 50 pounds please

1464
00:54:11,280 --> 00:54:14,800
uh oh well 80 bucks

1465
00:54:15,680 --> 00:54:21,200
um yeah so i haven't done

1466
00:54:17,920 --> 00:54:24,079
many items yet uh a player wants me to

1467
00:54:21,200 --> 00:54:25,920
put together a magically mundane item so

1468
00:54:24,079 --> 00:54:28,079
by that i mean there's no magic to it

1469
00:54:25,920 --> 00:54:29,680
but it is completely home brew and just

1470
00:54:28,079 --> 00:54:30,800
because it's not magical doesn't mean

1471
00:54:29,680 --> 00:54:31,839
it's

1472
00:54:30,800 --> 00:54:34,480
common

1473
00:54:31,839 --> 00:54:35,760
because he's having to build it so

1474
00:54:34,480 --> 00:54:38,640
therefore i'm having to build it so

1475
00:54:35,760 --> 00:54:39,440
there's implicitly a level of rarity

1476
00:54:38,640 --> 00:54:41,280
there

1477
00:54:39,440 --> 00:54:44,240
despite the item being

1478
00:54:41,280 --> 00:54:46,240
unusual i suppose so that's one piece of

1479
00:54:44,240 --> 00:54:47,520
homework for me over the holiday period

1480
00:54:46,240 --> 00:54:50,160
is

1481
00:54:47,520 --> 00:54:52,559
to have a think about how that is gonna

1482
00:54:50,160 --> 00:54:54,480
work and

1483
00:54:52,559 --> 00:54:56,480
the war forged that i mentioned earlier

1484
00:54:54,480 --> 00:54:58,559
on he's actually a druid which is a

1485
00:54:56,480 --> 00:55:01,040
little bit of a thematic

1486
00:54:58,559 --> 00:55:02,720
uh it's very clear thematic in his head

1487
00:55:01,040 --> 00:55:04,480
you know there's a very good aesthetic

1488
00:55:02,720 --> 00:55:05,680
that he's going for there slightly

1489
00:55:04,480 --> 00:55:07,119
unusual

1490
00:55:05,680 --> 00:55:10,319
and he

1491
00:55:07,119 --> 00:55:13,520
suggested a great idea of

1492
00:55:10,319 --> 00:55:15,520
when he does a long rest outside or in

1493
00:55:13,520 --> 00:55:16,960
the wilderness or basically in contact

1494
00:55:15,520 --> 00:55:19,599
with nature

1495
00:55:16,960 --> 00:55:20,640
he should get some kind of bonus or

1496
00:55:19,599 --> 00:55:23,119
benefit

1497
00:55:20,640 --> 00:55:27,359
likewise when he spends it in a you know

1498
00:55:23,119 --> 00:55:29,040
a cave or a bedroom or a metal lab he

1499
00:55:27,359 --> 00:55:30,720
might have a drawback because he's

1500
00:55:29,040 --> 00:55:32,400
distanced from

1501
00:55:30,720 --> 00:55:34,799
nature and

1502
00:55:32,400 --> 00:55:37,520
i was like that is good i've just got to

1503
00:55:34,799 --> 00:55:39,520
think really quite hard on how to make

1504
00:55:37,520 --> 00:55:42,079
sure there's a good banding

1505
00:55:39,520 --> 00:55:43,680
on the benefit and the drawback because

1506
00:55:42,079 --> 00:55:45,119
you know i don't want to give him

1507
00:55:43,680 --> 00:55:48,079
something that he gets

1508
00:55:45,119 --> 00:55:49,680
maybe on four out of five long rests

1509
00:55:48,079 --> 00:55:51,680
that puts him at an advantage over the

1510
00:55:49,680 --> 00:55:53,440
rest of the players but then also i

1511
00:55:51,680 --> 00:55:55,680
don't want to make the drawback

1512
00:55:53,440 --> 00:55:58,000
make him not have fun

1513
00:55:55,680 --> 00:56:00,319
to play the class anymore so

1514
00:55:58,000 --> 00:56:01,680
i'm a bit anxious i'll admit of

1515
00:56:00,319 --> 00:56:03,920
trying to design that i don't know if

1516
00:56:01,680 --> 00:56:06,160
you've got any thoughts oh no yeah i i

1517
00:56:03,920 --> 00:56:09,040
immediately had thoughts like it doesn't

1518
00:56:06,160 --> 00:56:10,160
even have to be an extremely complicated

1519
00:56:09,040 --> 00:56:12,960
system

1520
00:56:10,160 --> 00:56:14,079
it could just be small personal benefits

1521
00:56:12,960 --> 00:56:15,440
like

1522
00:56:14,079 --> 00:56:18,319
let's say

1523
00:56:15,440 --> 00:56:20,400
if you spend a long rest in a

1524
00:56:18,319 --> 00:56:21,760
mountainous area you just get plus one

1525
00:56:20,400 --> 00:56:23,359
to your ac

1526
00:56:21,760 --> 00:56:26,559
if you spend

1527
00:56:23,359 --> 00:56:30,799
long rest in a grassy area you get

1528
00:56:26,559 --> 00:56:32,880
uh an advantage on your uh nature checks

1529
00:56:30,799 --> 00:56:35,920
like that's that's not that great of a

1530
00:56:32,880 --> 00:56:38,319
benefit but it is useful um i really

1531
00:56:35,920 --> 00:56:39,839
like the idea of flavoring it to the

1532
00:56:38,319 --> 00:56:42,240
terrain i hadn't thought of that and

1533
00:56:39,839 --> 00:56:45,040
that's a really nice way of

1534
00:56:42,240 --> 00:56:47,520
mixing it up yeah and the downsides

1535
00:56:45,040 --> 00:56:50,240
don't even have to be that punishing it

1536
00:56:47,520 --> 00:56:53,440
could just be like if you spend

1537
00:56:50,240 --> 00:56:55,920
a long rest in a city you wake up

1538
00:56:53,440 --> 00:56:58,799
feeling groggy like you're just not as

1539
00:56:55,920 --> 00:57:02,559
connected to nature so maybe you have

1540
00:56:58,799 --> 00:57:05,920
like disadvantage on persuasion checks

1541
00:57:02,559 --> 00:57:08,799
for a number of hours or

1542
00:57:05,920 --> 00:57:10,319
uh like if you spend it

1543
00:57:08,799 --> 00:57:12,799
in like

1544
00:57:10,319 --> 00:57:14,720
an alternate plane of existence like

1545
00:57:12,799 --> 00:57:16,240
maybe like the shadowfell or something

1546
00:57:14,720 --> 00:57:18,400
then you could get

1547
00:57:16,240 --> 00:57:19,920
maybe something a little bit more severe

1548
00:57:18,400 --> 00:57:22,960
in that instance where it's like an

1549
00:57:19,920 --> 00:57:25,520
extreme environment yeah where you could

1550
00:57:22,960 --> 00:57:27,359
give like disadvantage on spell attacks

1551
00:57:25,520 --> 00:57:29,359
for something like that or

1552
00:57:27,359 --> 00:57:31,920
it doesn't even have to be that

1553
00:57:29,359 --> 00:57:34,720
complicated it's just like environment

1554
00:57:31,920 --> 00:57:38,160
benefit and it doesn't even have to be a

1555
00:57:34,720 --> 00:57:40,480
supreme benefit it just has to be

1556
00:57:38,160 --> 00:57:41,920
something that just slightly modifies

1557
00:57:40,480 --> 00:57:43,200
their gameplay depending on where

1558
00:57:41,920 --> 00:57:45,040
they're sleeping

1559
00:57:43,200 --> 00:57:46,960
oh good thank you very much that's

1560
00:57:45,040 --> 00:57:48,319
really good food for thought and i'm now

1561
00:57:46,960 --> 00:57:50,480
just rattling through the different

1562
00:57:48,319 --> 00:57:53,200
biomes in my head and thinking oh

1563
00:57:50,480 --> 00:57:54,559
coastal what can i do for coastal

1564
00:57:53,200 --> 00:57:56,319
i would say

1565
00:57:54,559 --> 00:57:58,319
uh

1566
00:57:56,319 --> 00:58:00,960
give them advantage on

1567
00:57:58,319 --> 00:58:02,720
athletic checks to swim yep i was going

1568
00:58:00,960 --> 00:58:04,720
along the lines of something to do with

1569
00:58:02,720 --> 00:58:06,559
swimming or swimming speed or something

1570
00:58:04,720 --> 00:58:09,280
like that yeah

1571
00:58:06,559 --> 00:58:12,960
yeah i'm my own worst enemy and tend to

1572
00:58:09,280 --> 00:58:15,359
intimidate myself into fearing it's a

1573
00:58:12,960 --> 00:58:16,720
larger unit of work than perhaps it

1574
00:58:15,359 --> 00:58:17,920
necessarily is

1575
00:58:16,720 --> 00:58:21,359
and that's

1576
00:58:17,920 --> 00:58:23,839
i gather a drawback of being creative

1577
00:58:21,359 --> 00:58:26,000
it's a form of writer's block i suppose

1578
00:58:23,839 --> 00:58:27,599
i would always say like no matter what

1579
00:58:26,000 --> 00:58:30,400
you're home brewing

1580
00:58:27,599 --> 00:58:32,960
bringing it to another person for a

1581
00:58:30,400 --> 00:58:35,680
second opinion is always the best i mean

1582
00:58:32,960 --> 00:58:39,599
i do that for my own work all the time

1583
00:58:35,680 --> 00:58:41,280
like i have other dms that i play for

1584
00:58:39,599 --> 00:58:43,520
and i bring it to them

1585
00:58:41,280 --> 00:58:44,559
and even if i don't agree with their

1586
00:58:43,520 --> 00:58:47,119
opinion

1587
00:58:44,559 --> 00:58:48,960
or they suggest something even far

1588
00:58:47,119 --> 00:58:51,520
better it doesn't matter because

1589
00:58:48,960 --> 00:58:54,079
ultimately the more people you have

1590
00:58:51,520 --> 00:58:56,160
exposed to that work the more it is

1591
00:58:54,079 --> 00:58:58,400
likely to be balanced yeah the more

1592
00:58:56,160 --> 00:59:01,520
refined it gets you you you knock off

1593
00:58:58,400 --> 00:59:04,480
the sharp edges yeah exactly yeah food

1594
00:59:01,520 --> 00:59:06,400
for thought and hopefully aspiring words

1595
00:59:04,480 --> 00:59:07,839
for people such as myself out there who

1596
00:59:06,400 --> 00:59:10,319
might be thinking about

1597
00:59:07,839 --> 00:59:13,520
throwing some ideas together and i'm

1598
00:59:10,319 --> 00:59:14,640
always open to providing feedback and my

1599
00:59:13,520 --> 00:59:15,520
opinion

1600
00:59:14,640 --> 00:59:18,799
on

1601
00:59:15,520 --> 00:59:20,480
items and weapons and spells and whatnot

1602
00:59:18,799 --> 00:59:21,839
is there anything you wanted to cover

1603
00:59:20,480 --> 00:59:23,920
specifically anything we might have

1604
00:59:21,839 --> 00:59:27,760
missed we could always talk about how

1605
00:59:23,920 --> 00:59:29,680
absolutely easy it is to make subclasses

1606
00:59:27,760 --> 00:59:32,720
oh hey do you know what hit me with that

1607
00:59:29,680 --> 00:59:35,520
because if i'm scared to do a very

1608
00:59:32,720 --> 00:59:36,310
trivial class feature then subclasses

1609
00:59:35,520 --> 00:59:37,599
are like whoa

1610
00:59:36,310 --> 00:59:41,200
[Laughter]

1611
00:59:37,599 --> 00:59:42,480
so sub classes i would say are

1612
00:59:41,200 --> 00:59:45,520
by far

1613
00:59:42,480 --> 00:59:48,640
the easiest thing to

1614
00:59:45,520 --> 00:59:50,000
homebrew wow okay because of the fact

1615
00:59:48,640 --> 00:59:54,480
that

1616
00:59:50,000 --> 00:59:58,400
most subclasses have a formula to them

1617
00:59:54,480 --> 01:00:01,280
so usually how it works is that there's

1618
00:59:58,400 --> 01:00:03,520
a primary feature that you want to focus

1619
01:00:01,280 --> 01:00:05,440
on so let's say

1620
01:00:03,520 --> 01:00:07,040
the echo fighter the one that they

1621
01:00:05,440 --> 01:00:10,240
introduced for

1622
01:00:07,040 --> 01:00:12,319
based off of the dory campaign setting

1623
01:00:10,240 --> 01:00:15,119
where uh yeah basically you just create

1624
01:00:12,319 --> 01:00:17,119
a copy of yourself basically yeah so

1625
01:00:15,119 --> 01:00:18,079
that's that's your primary feature right

1626
01:00:17,119 --> 01:00:21,920
there

1627
01:00:18,079 --> 01:00:23,920
then from there you have ribbons which

1628
01:00:21,920 --> 01:00:24,720
are basically

1629
01:00:23,920 --> 01:00:27,359
not

1630
01:00:24,720 --> 01:00:28,480
combat oriented additional features that

1631
01:00:27,359 --> 01:00:29,359
are useful

1632
01:00:28,480 --> 01:00:30,799
like

1633
01:00:29,359 --> 01:00:34,000
say oh

1634
01:00:30,799 --> 01:00:35,520
because you have an echo you're used to

1635
01:00:34,000 --> 01:00:37,440
seeing through

1636
01:00:35,520 --> 01:00:39,280
two sets of eyes

1637
01:00:37,440 --> 01:00:40,079
so you get

1638
01:00:39,280 --> 01:00:42,480
like

1639
01:00:40,079 --> 01:00:45,520
advantage on wisdom uh perception checks

1640
01:00:42,480 --> 01:00:48,640
boom ribbon something useful then you

1641
01:00:45,520 --> 01:00:51,200
just build off of that primary ability

1642
01:00:48,640 --> 01:00:54,559
and then most subclasses have their own

1643
01:00:51,200 --> 01:00:56,400
formula like they all typically follow

1644
01:00:54,559 --> 01:00:58,559
some sort of formula

1645
01:00:56,400 --> 01:01:01,440
where it goes they have their primary

1646
01:00:58,559 --> 01:01:03,760
feature there's a secondary ribbon

1647
01:01:01,440 --> 01:01:05,440
a secondary feature

1648
01:01:03,760 --> 01:01:08,720
something that builds on top of the

1649
01:01:05,440 --> 01:01:12,720
primary and basically all subclasses

1650
01:01:08,720 --> 01:01:15,359
follow that formula yeah and then like

1651
01:01:12,720 --> 01:01:18,160
damage output like if you want to say oh

1652
01:01:15,359 --> 01:01:21,520
this subclass has

1653
01:01:18,160 --> 01:01:23,839
i don't know uh can fire energy blasts

1654
01:01:21,520 --> 01:01:25,680
let's say why not and you know it gets

1655
01:01:23,839 --> 01:01:27,760
it at this level you just treat it like

1656
01:01:25,680 --> 01:01:30,559
a spell you say okay what's a spell

1657
01:01:27,760 --> 01:01:32,720
equivalent to this level okay it does

1658
01:01:30,559 --> 01:01:35,760
this amount of damage you're casting

1659
01:01:32,720 --> 01:01:38,480
this spell as a feature basically

1660
01:01:35,760 --> 01:01:40,400
yeah it's that feature spell mirroring

1661
01:01:38,480 --> 01:01:42,319
that we've been talking about earlier on

1662
01:01:40,400 --> 01:01:45,440
yeah i could i could write subclasses

1663
01:01:42,319 --> 01:01:48,160
all day they are they are quite

1664
01:01:45,440 --> 01:01:49,760
easily the simplest thing now building a

1665
01:01:48,160 --> 01:01:52,960
class

1666
01:01:49,760 --> 01:01:54,559
that is much much harder okay is that

1667
01:01:52,960 --> 01:01:56,000
purely just because

1668
01:01:54,559 --> 01:01:57,599
you're basically tripling the work

1669
01:01:56,000 --> 01:01:59,200
because you've got all the other levels

1670
01:01:57,599 --> 01:02:02,000
in between the subclass levels or is

1671
01:01:59,200 --> 01:02:03,920
there more to it not only that but

1672
01:02:02,000 --> 01:02:04,960
you're the one who's designing that

1673
01:02:03,920 --> 01:02:07,119
formula

1674
01:02:04,960 --> 01:02:10,240
and not only that but you also have to

1675
01:02:07,119 --> 01:02:11,760
have a a general concept that the class

1676
01:02:10,240 --> 01:02:15,119
embodies

1677
01:02:11,760 --> 01:02:18,880
and then sub classes that

1678
01:02:15,119 --> 01:02:21,760
build on top of that primary concept

1679
01:02:18,880 --> 01:02:24,960
so for example the one that i created

1680
01:02:21,760 --> 01:02:28,400
was the host which is basically your a

1681
01:02:24,960 --> 01:02:30,880
half monster basically where okay you're

1682
01:02:28,400 --> 01:02:32,880
tanky you have lots of constitution

1683
01:02:30,880 --> 01:02:34,400
you're good at defending allies because

1684
01:02:32,880 --> 01:02:36,319
you're good at having these high

1685
01:02:34,400 --> 01:02:38,160
constitutions and drawing attention

1686
01:02:36,319 --> 01:02:40,640
basically so

1687
01:02:38,160 --> 01:02:43,599
you build off those different ideas so

1688
01:02:40,640 --> 01:02:45,359
there's like being a fast tank

1689
01:02:43,599 --> 01:02:49,920
a damaged tank

1690
01:02:45,359 --> 01:02:52,720
a high ac tank uh you can

1691
01:02:49,920 --> 01:02:54,160
teleport different types of ideas that

1692
01:02:52,720 --> 01:02:56,559
help you

1693
01:02:54,160 --> 01:02:58,960
build the general idea of

1694
01:02:56,559 --> 01:03:00,960
being tanky basically

1695
01:02:58,960 --> 01:03:03,359
and all of the classes work off that

1696
01:03:00,960 --> 01:03:06,880
general concept where

1697
01:03:03,359 --> 01:03:09,039
wizards have lots of spells and utility

1698
01:03:06,880 --> 01:03:11,760
so they build off of

1699
01:03:09,039 --> 01:03:16,079
specializing within a specific utility

1700
01:03:11,760 --> 01:03:18,079
uh fighters are good at combat and have

1701
01:03:16,079 --> 01:03:20,880
those subclasses that build off of

1702
01:03:18,079 --> 01:03:23,760
either expanding their combat abilities

1703
01:03:20,880 --> 01:03:26,799
or dealing additional damage

1704
01:03:23,760 --> 01:03:29,359
paladins are good all around where

1705
01:03:26,799 --> 01:03:31,680
they're high tanks and very defensive so

1706
01:03:29,359 --> 01:03:34,480
they have auras which makes it so that

1707
01:03:31,680 --> 01:03:36,400
you're good around being other allies

1708
01:03:34,480 --> 01:03:38,640
uh smites

1709
01:03:36,400 --> 01:03:41,520
uh various channel divinities that are

1710
01:03:38,640 --> 01:03:45,280
good in certain circumstances usually in

1711
01:03:41,520 --> 01:03:48,000
response to something but that's how all

1712
01:03:45,280 --> 01:03:51,200
classes are built are based off of a

1713
01:03:48,000 --> 01:03:54,319
primary concept and the subclasses build

1714
01:03:51,200 --> 01:03:56,720
on top of that basically yeah yeah i saw

1715
01:03:54,319 --> 01:03:58,079
a post recently that was criticizing and

1716
01:03:56,720 --> 01:03:59,839
i can't remember for the life of me

1717
01:03:58,079 --> 01:04:01,359
which subclasses it was but it was

1718
01:03:59,839 --> 01:04:02,960
basically saying one of the subclasses

1719
01:04:01,359 --> 01:04:05,280
they didn't really like that much

1720
01:04:02,960 --> 01:04:07,760
because it wasn't doing that a lot it

1721
01:04:05,280 --> 01:04:10,480
was almost you know standalone it didn't

1722
01:04:07,760 --> 01:04:12,480
really build on the primary features of

1723
01:04:10,480 --> 01:04:14,400
the class and then they compared it to a

1724
01:04:12,480 --> 01:04:16,559
couple of others that really like take

1725
01:04:14,400 --> 01:04:17,599
the class in a new direction while still

1726
01:04:16,559 --> 01:04:19,599
keeping it

1727
01:04:17,599 --> 01:04:21,599
thematically in the same

1728
01:04:19,599 --> 01:04:23,839
arena which is i think really really

1729
01:04:21,599 --> 01:04:25,039
really really good advice from yourself

1730
01:04:23,839 --> 01:04:27,920
that you've just given us there of

1731
01:04:25,039 --> 01:04:30,319
taking that core thread that cool ribbon

1732
01:04:27,920 --> 01:04:33,440
and trying to spiral it out into a new

1733
01:04:30,319 --> 01:04:35,680
direction and you've put it very well on

1734
01:04:33,440 --> 01:04:38,480
why that's makes subclasses a lot easier

1735
01:04:35,680 --> 01:04:40,880
because you've got that core framework

1736
01:04:38,480 --> 01:04:42,640
there and you're just putting a flavor

1737
01:04:40,880 --> 01:04:44,559
on it a spin on it exactly and all

1738
01:04:42,640 --> 01:04:46,720
that's left is the numbers and as we've

1739
01:04:44,559 --> 01:04:48,720
discussed before do you know

1740
01:04:46,720 --> 01:04:51,359
rip those numbers from other

1741
01:04:48,720 --> 01:04:52,720
features at a similar level and you're

1742
01:04:51,359 --> 01:04:55,920
halfway there

1743
01:04:52,720 --> 01:04:59,359
yeah exactly champion uh i think that

1744
01:04:55,920 --> 01:05:03,039
pretty much uh brings us to the end of

1745
01:04:59,359 --> 01:05:06,480
today's episode on homebrew is there

1746
01:05:03,039 --> 01:05:09,039
anything you would like to plug uh yeah

1747
01:05:06,480 --> 01:05:11,520
sure uh as previously mentioned at the

1748
01:05:09,039 --> 01:05:14,720
beginning of this podcast i am available

1749
01:05:11,520 --> 01:05:16,640
on twitter at mr boccodon

1750
01:05:14,720 --> 01:05:19,520
you can find my products on the dm's

1751
01:05:16,640 --> 01:05:22,480
guild just search my name kyle wagner

1752
01:05:19,520 --> 01:05:24,240
toddy or kyle toddy or kyle wagner

1753
01:05:22,480 --> 01:05:26,640
either is fine

1754
01:05:24,240 --> 01:05:29,839
and those are the primary resources that

1755
01:05:26,640 --> 01:05:32,640
i'm on i'm also on discord uh if you can

1756
01:05:29,839 --> 01:05:34,880
find me and reach me feel free to do so

1757
01:05:32,640 --> 01:05:37,039
awesome so yeah thanks again so much for

1758
01:05:34,880 --> 01:05:38,160
coming on i feel like we've had

1759
01:05:37,039 --> 01:05:39,760
a couple of really interesting

1760
01:05:38,160 --> 01:05:42,400
discussions there about

1761
01:05:39,760 --> 01:05:44,559
the trials and tribulations of homebrew

1762
01:05:42,400 --> 01:05:46,400
both at the table and

1763
01:05:44,559 --> 01:05:48,240
away from their table so i really

1764
01:05:46,400 --> 01:05:50,240
appreciate your input no it was a

1765
01:05:48,240 --> 01:05:52,319
pleasure speaking to you awesome uh

1766
01:05:50,240 --> 01:05:54,880
thank you everyone for listening at home

1767
01:05:52,319 --> 01:05:57,599
you can find me on twitter at download

1768
01:05:54,880 --> 01:05:59,440
underscore dnd please drop me a message

1769
01:05:57,599 --> 01:06:01,760
with any comments or interesting

1770
01:05:59,440 --> 01:06:03,920
homebrew ideas or maybe any thoughts on

1771
01:06:01,760 --> 01:06:06,400
the warforged druid feature we were

1772
01:06:03,920 --> 01:06:09,039
talking about earlier on otherwise thank

1773
01:06:06,400 --> 01:06:10,600
you all for listening and good night

1774
01:06:09,039 --> 01:06:15,790
take care

1775
01:06:10,600 --> 01:06:15,790
[Music]