Homebrew
This episode is all about homebrew, and once again we manage to squeeze a surprising amount into a single hour. I'm joined by Kyle Wagner-Totty (@MrBakudan), a DMs Guild author with seven published products! If you've ever had any questions about homebrewing for D&D 5e then this is the episode for you. From balance to publishing, you're bound to find something in here. Kyle is kind enough to share his wisdom and perhaps the biggest curveball, that subclasses are the easiest thing to make!
- 02:41 - Differences between "private" and "public"
- 14:17 - The tribulations of publishing
- 19:54 - Balancing homebrew
- 32:44 - Design approach: bottom up or top down
- 48:40 - Spell and item creation
- 59:20 - Homebrewing subclasses
Find Kyle on:
- Twitter (https://twitter.com/MrBakudan)
- DMs Guild (https://www.dmsguild.com/browse.php?author=Kyle%20Wagner-Totty)
Find me on:
- Twitter @Danilo_DnD (https://twitter.com/Danilo_DnD)
- Instagram thinking_critically_dnd (https://www.instagram.com/thinking_critically_dnd/)
- Facebook ThinkingCriticallyDnD (https://www.facebook.com/ThinkingCriticallyDnD)
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework
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my name is danilo and i like all kinds
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of games and the crunchy mechanics that
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make him tick you can find me on twitter
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facebook and instagram and i'd really
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appreciate a like or a follow today's
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topic is
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homebrew
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and i'm joined by kyle wagner sotty aka
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mr bakudan thank you ever so much for
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joining us kyle can you tell us a little
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bit about yourself
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uh yeah absolutely my name is kyle
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wagner toddy i'm 29 years old and i have
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been playing dungeon the dragons since
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mid high school so about
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2014 i believe
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uh i published a couple of things on
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dm's guild i'm up to about seven
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products right now
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uh and i honestly have been home brewing
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the essentially my entire dung of the
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dragon's career
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wow that's a lot
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of homebrew in that case
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which it means that you are the expert
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you're the perfect person to have on for
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today's topic of homebrew so with that
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in mind what is that what does that word
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mean to you at its highest level within
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the dnd 5e or just the dnd framework so
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i actually started with dungeon of the
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dragon's fourth edition
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and i didn't even know anything about
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like forgotten realms or dragon lance or
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anything
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anything like that uh the very first
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setting i was ever induced to was a
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homebrew setting so i just assumed
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that's just the way the thunder dragon
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this is played you just make up
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everything
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so essentially for me what home brewing
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is is that it is
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the custom creation and modifying of
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using the set rule sets within dungeon
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the dragons to
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create what you want or you feel like
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done to the dragon's needs for example i
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don't like the limited number of magic
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items within fifth edition so i just
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brought all of fourth edition into fifth
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i had a look at those and yep by golly
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that is a large number of items you
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brought across um
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so why don't we start there then can you
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tell us a little bit about you know the
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process behind that i i imagine there's
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got to be some kind of translation that
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has to happen between 4th edition and
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5th edition and you know full disclosure
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my experience is unfortunately limited
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to fifth edition so please educate me on
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that process
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oh yeah that's totally fine uh fourth
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edition was
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more of a war gaming kind of edition of
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dungeons dragons like you had a lot of
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customization regarding magic items and
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there were tons of classes and races and
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every class basically had like their own
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customization regarding like they each
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had their own spell lists essentially
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like even warriors and uh
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essentially the magic items were
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basically like an mmorpg where you just
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had tons and tons and tons of different
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types of magic items
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and the conversion process
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i believe there's a conversion document
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that was first released with fifth
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edition
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like when you wanted to convert fourth
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edition into fifth they gave you a
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document to help you with that and that
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helped out about a lot but mostly it was
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just
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like some of the things in fourth
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edition just don't directly translate
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into fifth
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uh so you kind of have to
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keep the spirit of the item essentially
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while also making it balanced and
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workable within fifth edition itself
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yeah that keeping the spirit of the item
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or the design intent like i know what
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this item
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is meant to do the ideal of what design
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is meant to do so translating that
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across yeah i imagine some things are
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going to have to fall by the wayside if
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there's no
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direct translation just like in human
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languages sometimes it's not one single
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word to translate an idea or a concept
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from what i've seen it's an impressive
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volume and of course my knowledge of
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your homebrew is limited to the the item
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vault to the the fourier translations
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so how did that realization come to you
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i suppose of hey i'm starting to play 5e
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oh my gosh there's not enough items here
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is that literally how it went or was
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there more to it than that
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um so a funny thing what happened was
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happening at my workplace was that
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there was a lot of time in between times
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i would work so i would i'd literally
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have nothing to do
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so
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before i even started getting into fifth
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edition i just started running a fourth
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edition campaign with my coworkers
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and then they were like i mean this is
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kind of complex and i had seen fifth
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edition books and i thought uh i don't
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like the art i'm going back to fourth
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yeah yeah
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that was funny but i decided to take a
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second look at fifth and i'm like okay i
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really like this now i've seen the rule
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sets it make it's way simpler
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my players will probably like it more
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but there's really not a lot of magic
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items so
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because i had so much time in between my
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work i was literally bringing my fourth
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edition books with me to work
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and in between work i was converting
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those items into fifth edition
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and i i didn't even have intentions of
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publishing it it was just like this is
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something i can do
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while i'm waiting for work
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yeah okay well i'm glad you did uh have
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that change your heart because
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i'm looking forward to getting my uh my
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teeth into some of those
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i like having more options although i
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must admit that i use dnd beyond to
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filter down and search for some items
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and sometimes there can be
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a lot there
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but i'm always up for variety and
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having all sorts of different choices
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and i think one of the huge benefits i
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like of homebrew is catching
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players who might be potentially a
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little bit more knowledgeable around you
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know the rulebook and items and and
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monsters and oh i know this is a
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basilisk so don't look it in the eye
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that kind of thing um
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catching them off guard with the random
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items that they've never ever ever seen
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before
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is something i relish a lot likewise
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with creatures so so that's a good point
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you brought up there of uh when you
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started you didn't intend for that to be
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published it was just a personal project
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do you think there's a difference
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between
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designing homebrew for
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the public and for private use for lack
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of a better term
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i would definitely say there is when
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you're designing something for a product
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that can be sold
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you typically want to have a couple of
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more sets of eyes on it like i have an
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editor and that editor is godsent
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because they give me mechanic advice and
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they
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edit my terrible terrible english
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writing
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i use way too many commas but yeah
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essentially it's good to have a second
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set of eyes
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on a balance
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for
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people are more likely to purchase a
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product or like a product if it's well
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balanced and it's well reviewed
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compared to
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just
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introducing something in a personal game
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you can get away with a little bit more
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craziness and a less uh some less
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review basically like less balance
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because you could just balance it mid
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game on the fly yeah yeah which is
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something i do with the non-home
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creatures enough so
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okay you're gonna have to give me the
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details of your editor then because i'm
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gonna need some assistance
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at some point
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uh so yeah i'm
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in a
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somewhat of a similar position so
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my d d experience i started as a player
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and
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i really
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threw myself into it into the mechanics
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into the rules and a bit of a an
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obsessive personality in that respect so
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the bridge between player and dm was a
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very short one
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and also i'm
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i can be creative not artistically i
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can't draw anything ever but in terms of
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creating
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worlds that was very attractive to me so
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i
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started
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world building in the most literal
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definition of you know let me put a
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world together and see how it fits
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together and make some kind of
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entertaining narrative that some players
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might eventually go down
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the way i built it was
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compartmentalized and i mentioned it on
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previous episodes where it's basically
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six or seven self-contained chapters or
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arcs that the players go through in
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whatever order they choose to after
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running
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one i was like hey that because i've
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inadvertently made them
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self-contained they're actually kind of
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a good fit to be a
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published inverted quotes module so what
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i'm getting is where i am now is part
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way through writing
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up what i would consider a chapter in my
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three four year campaign
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but i have found that
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a lot more difficult than i originally
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anticipated and it's gone from man
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i think i'm okay with this and this was
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pretty funny my players enjoyed it so
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hey let's let's get other people
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enjoying it too
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and then i sit at the keyboard
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and i'm just like
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what the hell am i writing here what the
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heck is meant to be coming out with me
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right now
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so i don't know if that's
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like a
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that transition from something you've
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done at home to something you might have
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tried to get published is it similar one
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or am i just uh an idiot
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oh no no yeah i mean when you're writing
272
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for
273
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something to be published especially
274
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like an adventure which i just recently
275
00:10:19,760 --> 00:10:22,959
did myself
276
00:10:20,959 --> 00:10:24,000
one of the major things that i learned
277
00:10:22,959 --> 00:10:26,320
was
278
00:10:24,000 --> 00:10:29,120
you have to write
279
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as if you're explaining it for another
280
00:10:29,120 --> 00:10:33,040
dm
281
00:10:30,399 --> 00:10:35,040
normally as a dm you're you're usually
282
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just explaining things to players but
283
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when you're actually writing it down for
284
00:10:37,040 --> 00:10:40,640
something to be published and other
285
00:10:38,480 --> 00:10:41,760
people to look at you have to view it
286
00:10:40,640 --> 00:10:43,839
from
287
00:10:41,760 --> 00:10:46,480
okay this is what the dm is going to
288
00:10:43,839 --> 00:10:48,880
need specifically need for this section
289
00:10:46,480 --> 00:10:51,680
of the adventure or the campaign or the
290
00:10:48,880 --> 00:10:53,760
setting and this is what your players
291
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might do or
292
00:10:53,760 --> 00:10:58,240
oh here's some good advice and it's just
293
00:10:55,839 --> 00:11:00,079
there's a whole another it's like
294
00:10:58,240 --> 00:11:01,920
another part of your brain you have to
295
00:11:00,079 --> 00:11:05,120
use when you're writing something
296
00:11:01,920 --> 00:11:06,880
compared to when you're running it
297
00:11:05,120 --> 00:11:08,399
yeah and that part of my brain i think i
298
00:11:06,880 --> 00:11:11,519
need to train
299
00:11:08,399 --> 00:11:14,240
a little bit more it's very easy for me
300
00:11:11,519 --> 00:11:16,800
to adjudicate on the fly as we mentioned
301
00:11:14,240 --> 00:11:19,680
there like you know fluffing dc's or
302
00:11:16,800 --> 00:11:21,760
numbers or stats or whatnot that comes
303
00:11:19,680 --> 00:11:23,760
relatively easy to me and i'm quite
304
00:11:21,760 --> 00:11:26,880
comfortable in doing it and then as soon
305
00:11:23,760 --> 00:11:30,000
as i'm having to concrete it on paper
306
00:11:26,880 --> 00:11:31,120
and say no the the dc for this check is
307
00:11:30,000 --> 00:11:33,120
17
308
00:11:31,120 --> 00:11:34,480
i'm immediately second guessing myself
309
00:11:33,120 --> 00:11:36,720
and being like
310
00:11:34,480 --> 00:11:38,000
seven is that right 17 are you sure down
311
00:11:36,720 --> 00:11:40,480
the line is he sure you don't want that
312
00:11:38,000 --> 00:11:42,560
to be 15 or is that gonna you know
313
00:11:40,480 --> 00:11:44,320
and i have to stop myself from getting a
314
00:11:42,560 --> 00:11:46,320
blooming spreadsheet out to work out the
315
00:11:44,320 --> 00:11:49,839
margin of you know the percent chance of
316
00:11:46,320 --> 00:11:52,320
success depending on party stats
317
00:11:49,839 --> 00:11:54,880
i mean luckily like the dungeon master's
318
00:11:52,320 --> 00:11:57,839
guide usually all of those resources
319
00:11:54,880 --> 00:12:00,959
online and the books usually have
320
00:11:57,839 --> 00:12:04,240
great things like if you're in this tier
321
00:12:00,959 --> 00:12:05,920
this dc is usually pretty good for what
322
00:12:04,240 --> 00:12:08,800
you're expecting
323
00:12:05,920 --> 00:12:10,399
like even the dungeon master screen
324
00:12:08,800 --> 00:12:12,560
that i have actually posted above my
325
00:12:10,399 --> 00:12:14,320
computer it literally just gives you a
326
00:12:12,560 --> 00:12:17,279
dc for
327
00:12:14,320 --> 00:12:18,639
easy hard difficult very easy yeah
328
00:12:17,279 --> 00:12:20,320
and you could just use that as a
329
00:12:18,639 --> 00:12:22,560
baseline for
330
00:12:20,320 --> 00:12:25,600
okay if they're around this then this
331
00:12:22,560 --> 00:12:28,800
might be the ideal dc
332
00:12:25,600 --> 00:12:31,360
yes yeah the 5 10 15 20
333
00:12:28,800 --> 00:12:33,519
25 and 30. i think broadly the numbers
334
00:12:31,360 --> 00:12:34,959
yeah for those yeah you're very easy to
335
00:12:33,519 --> 00:12:37,600
almost impossible
336
00:12:34,959 --> 00:12:39,519
so uh yeah as i said i'm halfway through
337
00:12:37,600 --> 00:12:41,040
writing that and it's taking a million
338
00:12:39,519 --> 00:12:43,200
times longer and
339
00:12:41,040 --> 00:12:45,279
i am personally struggling with you know
340
00:12:43,200 --> 00:12:47,440
where do i draw the line between you
341
00:12:45,279 --> 00:12:49,920
know how many npcs do i want to put in
342
00:12:47,440 --> 00:12:52,160
and you know how many points of interest
343
00:12:49,920 --> 00:12:54,240
do i want to put in are these just
344
00:12:52,160 --> 00:12:55,120
unnecessary noise that gets in the way
345
00:12:54,240 --> 00:12:58,160
of
346
00:12:55,120 --> 00:13:01,120
the dm running this or are these
347
00:12:58,160 --> 00:13:03,040
vital components that the dm needs to
348
00:13:01,120 --> 00:13:04,160
flesh out the world because the reason
349
00:13:03,040 --> 00:13:07,760
they're playing a module like this is
350
00:13:04,160 --> 00:13:10,160
because i don't really want to do that
351
00:13:07,760 --> 00:13:12,000
i would say
352
00:13:10,160 --> 00:13:14,639
in this particular instance i would say
353
00:13:12,000 --> 00:13:17,519
that it's probably best that you include
354
00:13:14,639 --> 00:13:19,680
what you feel is absolutely necessary
355
00:13:17,519 --> 00:13:21,839
and then if you feel those are npcs are
356
00:13:19,680 --> 00:13:22,959
absolutely necessary then go ahead and
357
00:13:21,839 --> 00:13:24,720
add them
358
00:13:22,959 --> 00:13:27,200
but essentially
359
00:13:24,720 --> 00:13:30,079
like the the best thing about any type
360
00:13:27,200 --> 00:13:34,320
of work like any campaign any adventure
361
00:13:30,079 --> 00:13:35,360
is that the dm always has the ability to
362
00:13:34,320 --> 00:13:38,079
say
363
00:13:35,360 --> 00:13:40,079
no i don't like that i'm changing that
364
00:13:38,079 --> 00:13:42,800
or oh this will work better for my
365
00:13:40,079 --> 00:13:45,839
campaign or my setting or maybe this
366
00:13:42,800 --> 00:13:48,639
particular deity i have in mind or i
367
00:13:45,839 --> 00:13:50,560
want to introduce this particular npc
368
00:13:48,639 --> 00:13:52,000
that's going to be a reoccurring so i'm
369
00:13:50,560 --> 00:13:54,639
going to use this one instead of that
370
00:13:52,000 --> 00:13:56,800
one the beautiful thing is is that
371
00:13:54,639 --> 00:13:57,920
don't ever feel like that you're giving
372
00:13:56,800 --> 00:14:00,480
them
373
00:13:57,920 --> 00:14:02,800
too much information
374
00:14:00,480 --> 00:14:05,680
because of the fact that they can either
375
00:14:02,800 --> 00:14:08,160
ignore it or change it
376
00:14:05,680 --> 00:14:09,600
okay that's good advice and we'll
377
00:14:08,160 --> 00:14:11,519
try and keep in the back of my head when
378
00:14:09,600 --> 00:14:12,880
i'm rattling away at the keyboard you
379
00:14:11,519 --> 00:14:14,880
know turning out
380
00:14:12,880 --> 00:14:16,880
potentially garbage so you did you
381
00:14:14,880 --> 00:14:19,199
mentioned there perhaps accidentally but
382
00:14:16,880 --> 00:14:22,480
dm's guild as a
383
00:14:19,199 --> 00:14:24,639
platform to publish now again you got
384
00:14:22,480 --> 00:14:26,079
more experience here you opened with
385
00:14:24,639 --> 00:14:30,079
listing off a couple of the settings
386
00:14:26,079 --> 00:14:31,440
like uh grey hawk uh forgotten realms
387
00:14:30,079 --> 00:14:34,320
that kind of stuff
388
00:14:31,440 --> 00:14:35,680
here's where i'm going to show my
389
00:14:34,320 --> 00:14:37,360
naivety
390
00:14:35,680 --> 00:14:39,760
perhaps and
391
00:14:37,360 --> 00:14:41,760
how late i am to the party and that yeah
392
00:14:39,760 --> 00:14:44,399
i came to dnd and it was 5e play
393
00:14:41,760 --> 00:14:45,839
sandbook dmg monster manual
394
00:14:44,399 --> 00:14:47,839
okay fine
395
00:14:45,839 --> 00:14:50,079
here's my world on building and then
396
00:14:47,839 --> 00:14:51,839
when i looked at the rules on dm's guild
397
00:14:50,079 --> 00:14:55,040
they were quite
398
00:14:51,839 --> 00:14:56,160
precise with things you can and can't
399
00:14:55,040 --> 00:14:58,000
include
400
00:14:56,160 --> 00:14:59,279
and if you're building a setting it
401
00:14:58,000 --> 00:15:01,279
can't be on
402
00:14:59,279 --> 00:15:04,079
dm's guild but it can be on something
403
00:15:01,279 --> 00:15:05,839
else depending on the license and
404
00:15:04,079 --> 00:15:08,320
you can home brew other things as long
405
00:15:05,839 --> 00:15:10,000
as they don't include items you know
406
00:15:08,320 --> 00:15:11,760
elements from
407
00:15:10,000 --> 00:15:14,079
i think it was spell jammer and i think
408
00:15:11,760 --> 00:15:16,160
i posted it even on reddit on the dm's
409
00:15:14,079 --> 00:15:18,079
guild reddit and said guys i'm i'm
410
00:15:16,160 --> 00:15:19,519
really not super comfortable with what
411
00:15:18,079 --> 00:15:21,440
these rules are and the last thing i
412
00:15:19,519 --> 00:15:23,600
want is to invest all this time and
413
00:15:21,440 --> 00:15:26,880
effort post it and it gets taken down
414
00:15:23,600 --> 00:15:30,240
tomorrow because i've inadvertently
415
00:15:26,880 --> 00:15:33,600
mentioned a spell that is in some
416
00:15:30,240 --> 00:15:36,079
archived tome from third edition that is
417
00:15:33,600 --> 00:15:37,680
that is taboo to be used and dm's guild
418
00:15:36,079 --> 00:15:39,040
so i don't know if you can if you've got
419
00:15:37,680 --> 00:15:40,320
any thoughts or guidance around that
420
00:15:39,040 --> 00:15:42,560
because honestly they're like don't you
421
00:15:40,320 --> 00:15:44,800
spell jammer as if i should know what
422
00:15:42,560 --> 00:15:46,240
that is and i replied being like i
423
00:15:44,800 --> 00:15:49,759
i've literally never heard that term
424
00:15:46,240 --> 00:15:51,360
before so how do i know to avoid it
425
00:15:49,759 --> 00:15:53,199
so luckily
426
00:15:51,360 --> 00:15:56,639
it's just like when you're referencing
427
00:15:53,199 --> 00:15:57,920
specific things okay now there are
428
00:15:56,639 --> 00:15:59,600
tons of places that you could
429
00:15:57,920 --> 00:16:02,240
technically publish
430
00:15:59,600 --> 00:16:04,880
uh i typically use the dm's guild
431
00:16:02,240 --> 00:16:08,320
because i'm usually referencing
432
00:16:04,880 --> 00:16:10,560
older editions or direct classes or
433
00:16:08,320 --> 00:16:12,000
something of that nature with my own
434
00:16:10,560 --> 00:16:14,079
work so
435
00:16:12,000 --> 00:16:17,680
it just makes more sense that i use the
436
00:16:14,079 --> 00:16:20,320
licenses that the dm's guild allows like
437
00:16:17,680 --> 00:16:22,720
if i want to make sub classes dm's guild
438
00:16:20,320 --> 00:16:25,199
makes the most sense for me but uh
439
00:16:22,720 --> 00:16:28,160
drive-through rpg is a good alternative
440
00:16:25,199 --> 00:16:31,040
that has a little bit more relaxed rules
441
00:16:28,160 --> 00:16:32,560
relating to that but essentially
442
00:16:31,040 --> 00:16:34,800
if you're worried that you're gonna be
443
00:16:32,560 --> 00:16:37,040
like oh i'm accidentally including from
444
00:16:34,800 --> 00:16:38,639
something from spell jammer
445
00:16:37,040 --> 00:16:41,680
don't worry about it spell jammer is
446
00:16:38,639 --> 00:16:44,000
like a very very specific setting
447
00:16:41,680 --> 00:16:45,120
you just can't reference
448
00:16:44,000 --> 00:16:48,399
specific
449
00:16:45,120 --> 00:16:50,639
names characters
450
00:16:48,399 --> 00:16:52,720
items things like that like a spell
451
00:16:50,639 --> 00:16:55,600
banner is just like a spaceship
452
00:16:52,720 --> 00:16:57,360
essentially and done to the dragons so
453
00:16:55,600 --> 00:17:00,480
as long as you don't have
454
00:16:57,360 --> 00:17:02,320
spaceships named spell jammers you got
455
00:17:00,480 --> 00:17:05,760
you didn't even have spaceships you just
456
00:17:02,320 --> 00:17:06,640
don't just don't call them spell jammers
457
00:17:05,760 --> 00:17:09,199
okay
458
00:17:06,640 --> 00:17:11,120
all right you've done a lot there to put
459
00:17:09,199 --> 00:17:14,079
my mind at ease
460
00:17:11,120 --> 00:17:16,559
so i would consider what i have written
461
00:17:14,079 --> 00:17:17,679
not necessarily a setting there's a city
462
00:17:16,559 --> 00:17:20,720
and
463
00:17:17,679 --> 00:17:22,240
monsters and a story and a dungeon but
464
00:17:20,720 --> 00:17:24,160
what is the word setting when it comes
465
00:17:22,240 --> 00:17:25,679
to homebrew what does that really mean
466
00:17:24,160 --> 00:17:27,679
what are the connotations behind the
467
00:17:25,679 --> 00:17:28,799
word setting i feel like it's quite
468
00:17:27,679 --> 00:17:30,559
loaded
469
00:17:28,799 --> 00:17:32,720
yeah so a a
470
00:17:30,559 --> 00:17:34,880
a campaign setting
471
00:17:32,720 --> 00:17:38,000
is essentially
472
00:17:34,880 --> 00:17:39,120
the world that a adventure takes place
473
00:17:38,000 --> 00:17:40,000
in
474
00:17:39,120 --> 00:17:42,080
so
475
00:17:40,000 --> 00:17:44,400
for example
476
00:17:42,080 --> 00:17:46,080
right now most of the adventures the
477
00:17:44,400 --> 00:17:48,559
pre-built adventures that you can
478
00:17:46,080 --> 00:17:51,520
purchase from wizards of the coast those
479
00:17:48,559 --> 00:17:54,320
are mostly set within
480
00:17:51,520 --> 00:17:55,280
the forgotten realms settings which has
481
00:17:54,320 --> 00:18:00,000
its own
482
00:17:55,280 --> 00:18:01,600
history deities lore continents like
483
00:18:00,000 --> 00:18:04,160
it's basically
484
00:18:01,600 --> 00:18:07,440
it's a universe it's like a narrative
485
00:18:04,160 --> 00:18:08,320
universe that the story takes place in
486
00:18:07,440 --> 00:18:10,240
so
487
00:18:08,320 --> 00:18:13,440
one of the things that a lot of people
488
00:18:10,240 --> 00:18:14,400
do is that they create non-descript
489
00:18:13,440 --> 00:18:15,520
settings
490
00:18:14,400 --> 00:18:17,840
like
491
00:18:15,520 --> 00:18:19,520
you know i'll just use my adventure i i
492
00:18:17,840 --> 00:18:23,600
wrote an adventure
493
00:18:19,520 --> 00:18:26,480
that it is basically just an underground
494
00:18:23,600 --> 00:18:29,520
dungeon that you can explore
495
00:18:26,480 --> 00:18:32,400
but i didn't include any specific names
496
00:18:29,520 --> 00:18:34,400
or locations i just said hey
497
00:18:32,400 --> 00:18:36,799
if you want to throw this dungeon into
498
00:18:34,400 --> 00:18:40,080
your setting it just needs to be a place
499
00:18:36,799 --> 00:18:42,160
with large underground areas available
500
00:18:40,080 --> 00:18:45,280
yeah and then you could literally input
501
00:18:42,160 --> 00:18:46,960
that anywhere basically okay so that's
502
00:18:45,280 --> 00:18:48,720
that's the safety net and that's what
503
00:18:46,960 --> 00:18:50,720
i've done because i've seen it done on
504
00:18:48,720 --> 00:18:52,720
others so i've put in you know hey this
505
00:18:50,720 --> 00:18:54,960
will work perfect in a mountainous
506
00:18:52,720 --> 00:18:56,720
region and you can just drop it in there
507
00:18:54,960 --> 00:18:59,039
and that's pretty much your get out of
508
00:18:56,720 --> 00:19:01,280
jail free card almost yeah essentially
509
00:18:59,039 --> 00:19:04,320
as long as you don't reference specific
510
00:19:01,280 --> 00:19:06,559
names you're perfectly fine okay okay
511
00:19:04,320 --> 00:19:07,520
cool thank you for that
512
00:19:06,559 --> 00:19:09,919
hands up
513
00:19:07,520 --> 00:19:11,200
i'm abusing my power as the host to
514
00:19:09,919 --> 00:19:13,520
answer some
515
00:19:11,200 --> 00:19:14,880
some personal questions but hey if i've
516
00:19:13,520 --> 00:19:16,559
asked them then other people have asked
517
00:19:14,880 --> 00:19:18,320
them so
518
00:19:16,559 --> 00:19:20,240
that's my excuse
519
00:19:18,320 --> 00:19:22,240
so aside from
520
00:19:20,240 --> 00:19:24,320
translating 4th edition to 5th edition
521
00:19:22,240 --> 00:19:26,160
and you've mentioned you just recently
522
00:19:24,320 --> 00:19:27,600
published a module what other kind of
523
00:19:26,160 --> 00:19:28,960
things have you you homebrewed or can
524
00:19:27,600 --> 00:19:31,200
you test a little bit more about the
525
00:19:28,960 --> 00:19:34,480
module that you've just worked on yeah i
526
00:19:31,200 --> 00:19:38,000
could talk about it let's see i have
527
00:19:34,480 --> 00:19:40,720
released an entire class that i designed
528
00:19:38,000 --> 00:19:44,320
a couple of sub classes i've also
529
00:19:40,720 --> 00:19:48,000
converted some fourth edition spells
530
00:19:44,320 --> 00:19:50,240
and then for my own personal game i have
531
00:19:48,000 --> 00:19:52,960
an entire campaign setting that i've
532
00:19:50,240 --> 00:19:55,679
developed okay so that includes
533
00:19:52,960 --> 00:19:58,559
continents and deities and all that
534
00:19:55,679 --> 00:20:00,480
stuff okay impressive
535
00:19:58,559 --> 00:20:02,159
one topic i wanted to talk about today
536
00:20:00,480 --> 00:20:03,679
was balance
537
00:20:02,159 --> 00:20:06,640
in terms of
538
00:20:03,679 --> 00:20:08,720
how how do you go about doing that and i
539
00:20:06,640 --> 00:20:10,960
think by your reaction i gather it's a
540
00:20:08,720 --> 00:20:13,360
rather delicate process
541
00:20:10,960 --> 00:20:15,440
no i just i just i just knew this topic
542
00:20:13,360 --> 00:20:17,120
was going to come up at some point
543
00:20:15,440 --> 00:20:20,640
so
544
00:20:17,120 --> 00:20:23,679
balance it's a very very tricky thing
545
00:20:20,640 --> 00:20:26,000
and i would not at all claim to be a
546
00:20:23,679 --> 00:20:28,240
master of it there are very very few
547
00:20:26,000 --> 00:20:31,200
people who are i would say
548
00:20:28,240 --> 00:20:33,679
and those people you should covet them
549
00:20:31,200 --> 00:20:36,000
when writing homebrew you should make
550
00:20:33,679 --> 00:20:37,679
absolute best friends with them yeah but
551
00:20:36,000 --> 00:20:41,120
essentially
552
00:20:37,679 --> 00:20:42,799
the best way to gather balance is
553
00:20:41,120 --> 00:20:44,080
information
554
00:20:42,799 --> 00:20:45,919
and
555
00:20:44,080 --> 00:20:48,799
experience
556
00:20:45,919 --> 00:20:51,840
so i've been home brewing a very long
557
00:20:48,799 --> 00:20:54,240
time and i feel like i have a good grasp
558
00:20:51,840 --> 00:20:55,120
on balance on most things
559
00:20:54,240 --> 00:20:57,440
but
560
00:20:55,120 --> 00:20:59,280
i mean the players manual dungeon
561
00:20:57,440 --> 00:21:03,280
masters guide
562
00:20:59,280 --> 00:21:05,280
monster manual i re-read those like if i
563
00:21:03,280 --> 00:21:07,120
literally just created some some
564
00:21:05,280 --> 00:21:10,480
monsters recently and i literally had
565
00:21:07,120 --> 00:21:12,159
the monster manual open the entire time
566
00:21:10,480 --> 00:21:15,360
and i was checking it every two or three
567
00:21:12,159 --> 00:21:16,480
minutes like okay proficiency bonus
568
00:21:15,360 --> 00:21:18,559
uh
569
00:21:16,480 --> 00:21:19,440
challenge rating hit points and it's
570
00:21:18,559 --> 00:21:22,640
just
571
00:21:19,440 --> 00:21:24,559
honestly the easiest way to balance uh i
572
00:21:22,640 --> 00:21:27,520
would say is literally just take a
573
00:21:24,559 --> 00:21:31,120
monster and modify it like an existing
574
00:21:27,520 --> 00:21:33,200
pre-built monster and modify it but
575
00:21:31,120 --> 00:21:36,559
with enough experience you can then
576
00:21:33,200 --> 00:21:39,840
eventually build something from scratch
577
00:21:36,559 --> 00:21:39,840
balance is also
578
00:21:40,720 --> 00:21:45,679
see that's the thing balance is is such
579
00:21:42,799 --> 00:21:47,360
a hard thing because it depends on
580
00:21:45,679 --> 00:21:50,000
what you're aiming for
581
00:21:47,360 --> 00:21:52,480
like for me balance for like something
582
00:21:50,000 --> 00:21:55,280
i'm publishing i'm just gonna go for a
583
00:21:52,480 --> 00:21:57,120
generic balance like yeah okay the
584
00:21:55,280 --> 00:21:59,600
characters are level seven we're gonna
585
00:21:57,120 --> 00:22:02,880
aim for challenge ratings somewhere
586
00:21:59,600 --> 00:22:05,760
between six to nine depending
587
00:22:02,880 --> 00:22:07,520
but for my own campaign which i have
588
00:22:05,760 --> 00:22:10,400
oh goodness
589
00:22:07,520 --> 00:22:14,640
they're level ten i have
590
00:22:10,400 --> 00:22:16,960
seven people that i dm for wow and
591
00:22:14,640 --> 00:22:18,960
they are all equipped with massive
592
00:22:16,960 --> 00:22:21,840
amounts of magic items i'm just like
593
00:22:18,960 --> 00:22:23,520
yeah okay challenge rating 17. here we
594
00:22:21,840 --> 00:22:25,280
go
595
00:22:23,520 --> 00:22:26,960
just throwing them at it now
596
00:22:25,280 --> 00:22:28,880
yeah that's that's another thing about
597
00:22:26,960 --> 00:22:29,919
balance that it's not really properly
598
00:22:28,880 --> 00:22:31,120
explained
599
00:22:29,919 --> 00:22:32,640
fully
600
00:22:31,120 --> 00:22:35,679
rested
601
00:22:32,640 --> 00:22:38,640
characters can take on
602
00:22:35,679 --> 00:22:40,880
double to triple their normal cr
603
00:22:38,640 --> 00:22:43,360
yep i think that's a learning process
604
00:22:40,880 --> 00:22:46,000
that a lot of dms have that realization
605
00:22:43,360 --> 00:22:49,120
in their own unique way including myself
606
00:22:46,000 --> 00:22:51,600
that idea of the party going nova
607
00:22:49,120 --> 00:22:54,480
it's bittersweet in a way it's nice to
608
00:22:51,600 --> 00:22:55,360
see the party just kick ass and take
609
00:22:54,480 --> 00:22:57,360
names
610
00:22:55,360 --> 00:23:00,240
but then when you've spent time
611
00:22:57,360 --> 00:23:02,240
being machiavellian in your encounter
612
00:23:00,240 --> 00:23:04,240
design and saying oh this one's gonna
613
00:23:02,240 --> 00:23:05,600
this this one is deadly they better
614
00:23:04,240 --> 00:23:07,600
watch out
615
00:23:05,600 --> 00:23:10,320
and then the wizard and the sorcerer
616
00:23:07,600 --> 00:23:12,799
just knock off half the hp in a blink of
617
00:23:10,320 --> 00:23:15,440
an eye i got a slight story for balance
618
00:23:12,799 --> 00:23:17,360
just to give you an idea so in the
619
00:23:15,440 --> 00:23:19,520
campaign that i dm4
620
00:23:17,360 --> 00:23:21,280
there is a goliath who wanted to be
621
00:23:19,520 --> 00:23:22,640
large and i'm like
622
00:23:21,280 --> 00:23:25,200
okay sure
623
00:23:22,640 --> 00:23:26,400
uh you're like seven feet tall okay
624
00:23:25,200 --> 00:23:28,320
congrats
625
00:23:26,400 --> 00:23:30,080
so he's he's a large character so he has
626
00:23:28,320 --> 00:23:31,919
to squeeze through five foot hallways
627
00:23:30,080 --> 00:23:34,480
now i'm like okay i guess that makes
628
00:23:31,919 --> 00:23:36,400
sense and i gave them one of the items
629
00:23:34,480 --> 00:23:37,600
that i home brewed but it's essentially
630
00:23:36,400 --> 00:23:41,520
a knife
631
00:23:37,600 --> 00:23:43,840
that you can cut a doorway into a solid
632
00:23:41,520 --> 00:23:45,919
surface and then it creates like a 10
633
00:23:43,840 --> 00:23:48,720
foot by 10 foot dimensional room
634
00:23:45,919 --> 00:23:50,640
essentially basically it's kind of like
635
00:23:48,720 --> 00:23:52,640
it's like a safe space basically you
636
00:23:50,640 --> 00:23:55,120
can't like store items in it because
637
00:23:52,640 --> 00:23:56,320
once it closes it ejects all items and
638
00:23:55,120 --> 00:23:58,640
i'm like okay
639
00:23:56,320 --> 00:24:00,559
this is just something that that they
640
00:23:58,640 --> 00:24:02,480
might have some use for
641
00:24:00,559 --> 00:24:06,559
you know maybe i couldn't see any
642
00:24:02,480 --> 00:24:08,640
problems with it and my players
643
00:24:06,559 --> 00:24:11,520
so the goliath was like okay i want a
644
00:24:08,640 --> 00:24:13,600
larger shield okay all right
645
00:24:11,520 --> 00:24:15,760
also i want to enchant my boots to be
646
00:24:13,600 --> 00:24:17,200
able to fly um
647
00:24:15,760 --> 00:24:20,880
okay i mean you certainly have enough
648
00:24:17,200 --> 00:24:23,679
gold for that so he cut the door into
649
00:24:20,880 --> 00:24:26,480
this giant tower shield had all the
650
00:24:23,679 --> 00:24:28,720
other players jump into it and now he
651
00:24:26,480 --> 00:24:31,279
has this flying tower shield where
652
00:24:28,720 --> 00:24:33,120
they're just pelting things
653
00:24:31,279 --> 00:24:34,400
they're just shooting through this open
654
00:24:33,120 --> 00:24:36,720
door of a show
655
00:24:34,400 --> 00:24:38,320
well the goliath is flying above and
656
00:24:36,720 --> 00:24:39,750
they're just like great so that's
657
00:24:38,320 --> 00:24:41,760
something i didn't account for
658
00:24:39,750 --> 00:24:44,799
[Laughter]
659
00:24:41,760 --> 00:24:46,799
fair play to you props to you for
660
00:24:44,799 --> 00:24:50,720
being brave enough to keep
661
00:24:46,799 --> 00:24:54,000
stacking the bags on the buckaroo of the
662
00:24:50,720 --> 00:24:57,520
of the magic iron barbarian i am
663
00:24:54,000 --> 00:24:58,400
way too scared uh i have basically drip
664
00:24:57,520 --> 00:25:01,039
fed
665
00:24:58,400 --> 00:25:02,720
my players because i'm super paranoid
666
00:25:01,039 --> 00:25:04,320
that they're just gonna whip the rug out
667
00:25:02,720 --> 00:25:05,919
of my feet which is a failing on my part
668
00:25:04,320 --> 00:25:07,039
like they they they should be enabled to
669
00:25:05,919 --> 00:25:09,840
do that
670
00:25:07,039 --> 00:25:11,520
uh and i'm i'm um
671
00:25:09,840 --> 00:25:12,960
getting better and giving them more
672
00:25:11,520 --> 00:25:14,960
items but
673
00:25:12,960 --> 00:25:17,520
it's only because i'm so sensitive to
674
00:25:14,960 --> 00:25:20,400
that balance just
675
00:25:17,520 --> 00:25:23,279
just swinging completely in the opposite
676
00:25:20,400 --> 00:25:26,960
direction so how did you like
677
00:25:23,279 --> 00:25:30,159
nerf it oh absolutely not
678
00:25:26,960 --> 00:25:32,000
um one of my favorite things is being as
679
00:25:30,159 --> 00:25:32,960
a dungeon dm
680
00:25:32,000 --> 00:25:35,520
is
681
00:25:32,960 --> 00:25:37,039
being surprised like my players
682
00:25:35,520 --> 00:25:39,520
surprising me
683
00:25:37,039 --> 00:25:42,000
is the best part of dungeon the dragons
684
00:25:39,520 --> 00:25:42,960
for me and homebrew definitely allows
685
00:25:42,000 --> 00:25:45,279
that
686
00:25:42,960 --> 00:25:48,400
but uh essentially
687
00:25:45,279 --> 00:25:50,080
the players can use
688
00:25:48,400 --> 00:25:52,240
home brew
689
00:25:50,080 --> 00:25:53,840
as like additional leverage and
690
00:25:52,240 --> 00:25:56,880
combinations
691
00:25:53,840 --> 00:25:59,279
to create and surprise you which is
692
00:25:56,880 --> 00:26:02,159
always the best part and i i never want
693
00:25:59,279 --> 00:26:02,960
to punish my players for being creative
694
00:26:02,159 --> 00:26:05,440
like
695
00:26:02,960 --> 00:26:08,159
just because i gave them a door
696
00:26:05,440 --> 00:26:10,080
like a a creatable room
697
00:26:08,159 --> 00:26:13,360
it's my fault that i didn't anticipate
698
00:26:10,080 --> 00:26:16,640
them creating essentially a jet fighter
699
00:26:13,360 --> 00:26:19,279
basically in my campaign an f-16 yeah
700
00:26:16,640 --> 00:26:22,159
yeah exactly they're just
701
00:26:19,279 --> 00:26:24,320
arrows and daggers and spells just being
702
00:26:22,159 --> 00:26:26,320
launched from a tower shield like that's
703
00:26:24,320 --> 00:26:28,240
that's my fault but
704
00:26:26,320 --> 00:26:29,760
i was happy about it like they
705
00:26:28,240 --> 00:26:32,159
completely subverted one of my
706
00:26:29,760 --> 00:26:33,440
encounters for it i was totally fine
707
00:26:32,159 --> 00:26:35,600
with it
708
00:26:33,440 --> 00:26:38,320
and honestly it's the best part of
709
00:26:35,600 --> 00:26:40,159
dungeons dragons for me is i always love
710
00:26:38,320 --> 00:26:42,240
being surprised and i always love
711
00:26:40,159 --> 00:26:45,039
surprising my players
712
00:26:42,240 --> 00:26:47,120
oh yeah yeah you know i'm a big fan as
713
00:26:45,039 --> 00:26:49,200
i've said previously of subverting
714
00:26:47,120 --> 00:26:51,200
expectations which is a posh way of
715
00:26:49,200 --> 00:26:53,360
saying just surprising them with weird
716
00:26:51,200 --> 00:26:55,600
and off-piste
717
00:26:53,360 --> 00:26:57,760
approaches to things and
718
00:26:55,600 --> 00:26:59,360
yeah i'm going to start giving them more
719
00:26:57,760 --> 00:27:00,720
items in the new year we're taking a
720
00:26:59,360 --> 00:27:02,080
holiday break but in the new year i'm
721
00:27:00,720 --> 00:27:04,720
going to start giving them more items
722
00:27:02,080 --> 00:27:06,880
and hopefully we'll find myself equally
723
00:27:04,720 --> 00:27:09,279
surprised i have to admit
724
00:27:06,880 --> 00:27:10,880
my question to you of did you know if it
725
00:27:09,279 --> 00:27:13,919
or not was
726
00:27:10,880 --> 00:27:17,360
absolutely loaded and congratulations
727
00:27:13,919 --> 00:27:20,080
you gave the correct answer
728
00:27:17,360 --> 00:27:21,120
of of not nerfing it in post because
729
00:27:20,080 --> 00:27:22,880
that's uh
730
00:27:21,120 --> 00:27:25,039
as i understand a bit of a
731
00:27:22,880 --> 00:27:27,120
a bit of a no-no and as you said that's
732
00:27:25,039 --> 00:27:28,960
that's that's on the dm right
733
00:27:27,120 --> 00:27:30,480
yeah that they've introduced it and
734
00:27:28,960 --> 00:27:32,080
that's it they got to live with the
735
00:27:30,480 --> 00:27:33,679
consequences
736
00:27:32,080 --> 00:27:36,559
i could have always like after the game
737
00:27:33,679 --> 00:27:38,399
be like hey i totally didn't expect that
738
00:27:36,559 --> 00:27:40,640
is there any way that we could like no
739
00:27:38,399 --> 00:27:42,080
but i i don't that's not the way i roll
740
00:27:40,640 --> 00:27:44,640
uh no
741
00:27:42,080 --> 00:27:46,399
like uh oh goodness
742
00:27:44,640 --> 00:27:50,000
i spent about
743
00:27:46,399 --> 00:27:52,080
two years developing my campaign setting
744
00:27:50,000 --> 00:27:53,679
to the point where i could just improv
745
00:27:52,080 --> 00:27:55,440
the rest of the campaign that's
746
00:27:53,679 --> 00:27:57,760
literally how i run down to the dragons
747
00:27:55,440 --> 00:27:59,520
it's just like here's the setting go
748
00:27:57,760 --> 00:28:00,480
have fun
749
00:27:59,520 --> 00:28:02,960
so
750
00:28:00,480 --> 00:28:05,440
it's hard to
751
00:28:02,960 --> 00:28:08,080
be disappointed in your plans if you
752
00:28:05,440 --> 00:28:08,080
don't have one
753
00:28:08,720 --> 00:28:13,360
you can your plans can't be spoiled if
754
00:28:10,480 --> 00:28:15,760
there are no plans to begin with exactly
755
00:28:13,360 --> 00:28:19,120
it's an infallible defense
756
00:28:15,760 --> 00:28:21,120
yeah i think the only exception is you
757
00:28:19,120 --> 00:28:23,679
know using the door thing as an example
758
00:28:21,120 --> 00:28:25,760
as if if i had made a genuine
759
00:28:23,679 --> 00:28:28,080
misunderstanding or a misinterpretation
760
00:28:25,760 --> 00:28:30,240
of the rules or something and the first
761
00:28:28,080 --> 00:28:32,320
time i introduced this thing it works in
762
00:28:30,240 --> 00:28:35,600
a certain way and then afterwards i go
763
00:28:32,320 --> 00:28:38,159
oh man i was super wrong then maybe that
764
00:28:35,600 --> 00:28:39,600
would be my line to say hey guys i was
765
00:28:38,159 --> 00:28:41,520
made a huge mistake
766
00:28:39,600 --> 00:28:44,960
can we going forward
767
00:28:41,520 --> 00:28:46,880
amend it in this way then yes but what
768
00:28:44,960 --> 00:28:48,559
i'm getting at is it's not a mistake for
769
00:28:46,880 --> 00:28:50,640
players to use items
770
00:28:48,559 --> 00:28:52,559
in genius ways that it's not a mistake
771
00:28:50,640 --> 00:28:54,240
on anyone's part that is just that's
772
00:28:52,559 --> 00:28:56,080
just the game
773
00:28:54,240 --> 00:28:58,399
yeah absolutely
774
00:28:56,080 --> 00:29:01,039
uh it's like the uh
775
00:28:58,399 --> 00:29:03,600
the arrow of mass destruction design
776
00:29:01,039 --> 00:29:05,919
that i've seen floating around
777
00:29:03,600 --> 00:29:07,200
so bag of holding is an extra
778
00:29:05,919 --> 00:29:08,799
dimensional space where you can put
779
00:29:07,200 --> 00:29:09,679
items in and it carries more than it
780
00:29:08,799 --> 00:29:11,679
does
781
00:29:09,679 --> 00:29:14,080
but in order to make it so that it's not
782
00:29:11,679 --> 00:29:16,720
overpowered you essentially can't put a
783
00:29:14,080 --> 00:29:19,360
bag of holding inside of a bag of
784
00:29:16,720 --> 00:29:21,200
holding otherwise if you do the bag of
785
00:29:19,360 --> 00:29:23,120
holding rips apart and creates like a
786
00:29:21,200 --> 00:29:25,840
10-foot radius that sucks everything
787
00:29:23,120 --> 00:29:28,880
into the astral uh astral c
788
00:29:25,840 --> 00:29:31,200
well somebody designed an arrowhead
789
00:29:28,880 --> 00:29:33,200
basically that has a rolled up
790
00:29:31,200 --> 00:29:35,679
portable hole which is an extra
791
00:29:33,200 --> 00:29:39,200
dimensional space at the end of it yeah
792
00:29:35,679 --> 00:29:42,559
and then behind that portable hole
793
00:29:39,200 --> 00:29:45,279
is a small open bag of holding
794
00:29:42,559 --> 00:29:48,159
so what happens is is that you fire the
795
00:29:45,279 --> 00:29:50,399
arrow and the arrow head hits something
796
00:29:48,159 --> 00:29:52,480
the small portable hole
797
00:29:50,399 --> 00:29:54,640
launches into
798
00:29:52,480 --> 00:29:56,320
the bag of holding
799
00:29:54,640 --> 00:29:59,440
and triggers the effect
800
00:29:56,320 --> 00:30:01,600
yep so it's like a yeah it's like a
801
00:29:59,440 --> 00:30:02,640
dimension grenade yes
802
00:30:01,600 --> 00:30:04,720
that just
803
00:30:02,640 --> 00:30:06,640
rips a fabric in reality
804
00:30:04,720 --> 00:30:08,720
and all you're doing is firing an arrow
805
00:30:06,640 --> 00:30:09,990
wowzers yeah i would say that's
806
00:30:08,720 --> 00:30:11,679
definitely homebrew
807
00:30:09,990 --> 00:30:13,440
[Music]
808
00:30:11,679 --> 00:30:16,399
yeah to say the least
809
00:30:13,440 --> 00:30:19,039
yeah uh also not quite that extreme but
810
00:30:16,399 --> 00:30:20,480
other people of flinging a folding boat
811
00:30:19,039 --> 00:30:22,720
because there's some weird physics that
812
00:30:20,480 --> 00:30:24,960
happens when you unfold the folding boat
813
00:30:22,720 --> 00:30:27,200
in mid-flight and it its mass changes
814
00:30:24,960 --> 00:30:28,720
and it's suddenly like a catapult and
815
00:30:27,200 --> 00:30:29,600
you know weird and wonderful things like
816
00:30:28,720 --> 00:30:32,000
that and
817
00:30:29,600 --> 00:30:34,080
that's just the ingenuity of humans i
818
00:30:32,000 --> 00:30:37,360
suppose and trying to find those
819
00:30:34,080 --> 00:30:39,600
loopholes i love that idea of that
820
00:30:37,360 --> 00:30:41,840
the dimension arrow that i'm gonna have
821
00:30:39,600 --> 00:30:43,679
to ban my players from listening to this
822
00:30:41,840 --> 00:30:45,760
episode
823
00:30:43,679 --> 00:30:48,480
see see that's the beautiful thing about
824
00:30:45,760 --> 00:30:49,600
homebrew is that if your players want
825
00:30:48,480 --> 00:30:52,320
something
826
00:30:49,600 --> 00:30:54,240
like off the wall you can absolutely
827
00:30:52,320 --> 00:30:55,520
give it to them like
828
00:30:54,240 --> 00:30:57,840
one of my players wanted to play a
829
00:30:55,520 --> 00:31:01,120
goliath that was seven feet tall in a
830
00:30:57,840 --> 00:31:02,880
large creature easily done adjusted
831
00:31:01,120 --> 00:31:04,480
one of my players wanted to play a
832
00:31:02,880 --> 00:31:06,480
sentient cat
833
00:31:04,480 --> 00:31:09,440
like an actual
834
00:31:06,480 --> 00:31:11,760
talking two-legged walking
835
00:31:09,440 --> 00:31:13,919
cat and i was like okay i can design
836
00:31:11,760 --> 00:31:16,880
that that's not that big of a deal yeah
837
00:31:13,919 --> 00:31:20,240
one of my players wanted to be an insect
838
00:31:16,880 --> 00:31:22,000
race like a moth creature a humanoid and
839
00:31:20,240 --> 00:31:24,000
i was able to find that on the dm's
840
00:31:22,000 --> 00:31:25,039
guild and they were extremely happy
841
00:31:24,000 --> 00:31:26,159
about that
842
00:31:25,039 --> 00:31:28,480
what am i
843
00:31:26,159 --> 00:31:31,679
with the seven foot goliath my seven
844
00:31:28,480 --> 00:31:33,919
foot goliath was an artificer and he
845
00:31:31,679 --> 00:31:35,760
cast enlarge on himself becoming a giant
846
00:31:33,919 --> 00:31:39,279
creature and he's like okay i want to
847
00:31:35,760 --> 00:31:40,799
start throwing my teammates and i'm like
848
00:31:39,279 --> 00:31:44,720
there's
849
00:31:40,799 --> 00:31:46,960
nothing in the rule books about that so
850
00:31:44,720 --> 00:31:49,760
yeah you're so far in the wild west at
851
00:31:46,960 --> 00:31:52,799
that point it's just anything goes in i
852
00:31:49,760 --> 00:31:56,080
love it it's the best there's actually a
853
00:31:52,799 --> 00:31:58,559
a product on the dm's guild called yeet
854
00:31:56,080 --> 00:32:00,320
about it and uh is that a spell
855
00:31:58,559 --> 00:32:04,159
no it's it's
856
00:32:00,320 --> 00:32:06,000
it's all about the mechanics of tossing
857
00:32:04,159 --> 00:32:08,720
creatures and objects
858
00:32:06,000 --> 00:32:10,480
like how far you can throw
859
00:32:08,720 --> 00:32:13,600
and the amount of damage it does based
860
00:32:10,480 --> 00:32:15,360
off if it's off of its size basically
861
00:32:13,600 --> 00:32:18,000
and then there's a bunch of like items
862
00:32:15,360 --> 00:32:20,159
and subclasses but yeah i i picked up
863
00:32:18,000 --> 00:32:21,679
the rule book when my goliath was like i
864
00:32:20,159 --> 00:32:23,200
want to start throwing characters and
865
00:32:21,679 --> 00:32:24,240
i'm like
866
00:32:23,200 --> 00:32:26,559
okay
867
00:32:24,240 --> 00:32:28,880
give me give me a week
868
00:32:26,559 --> 00:32:30,799
yep yeah i think throwing other
869
00:32:28,880 --> 00:32:32,640
characters comes up
870
00:32:30,799 --> 00:32:34,720
surprisingly often
871
00:32:32,640 --> 00:32:36,559
yeah i'm honestly surprised
872
00:32:34,720 --> 00:32:37,440
wizards of the coast hasn't addressed it
873
00:32:36,559 --> 00:32:39,760
yet
874
00:32:37,440 --> 00:32:41,440
here's the rules
875
00:32:39,760 --> 00:32:43,010
there should be a whole chapter because
876
00:32:41,440 --> 00:32:48,950
of how frequently it comes up
877
00:32:43,010 --> 00:32:48,950
[Music]
878
00:32:52,960 --> 00:32:57,360
so you mentioned that you know you've
879
00:32:54,559 --> 00:32:59,840
made a class and a setting
880
00:32:57,360 --> 00:33:02,480
regarding this well actually the
881
00:32:59,840 --> 00:33:04,480
question it works for both i was gonna
882
00:33:02,480 --> 00:33:07,600
say do you
883
00:33:04,480 --> 00:33:09,919
start top down or bottom up and so by
884
00:33:07,600 --> 00:33:12,240
that i mean do you start with the micro
885
00:33:09,919 --> 00:33:13,440
or the macro do you start with a vision
886
00:33:12,240 --> 00:33:15,440
and then
887
00:33:13,440 --> 00:33:18,159
fill it in
888
00:33:15,440 --> 00:33:20,799
that way or do you start with a specific
889
00:33:18,159 --> 00:33:22,080
mechanic and kind of work
890
00:33:20,799 --> 00:33:24,720
bottom up
891
00:33:22,080 --> 00:33:27,679
i i it's kind of a generally a mix of
892
00:33:24,720 --> 00:33:30,320
both like for my campaign setting
893
00:33:27,679 --> 00:33:31,519
i knew that i wanted advanced ancient
894
00:33:30,320 --> 00:33:33,519
technology
895
00:33:31,519 --> 00:33:34,640
because i had been playing breath of the
896
00:33:33,519 --> 00:33:37,360
wild
897
00:33:34,640 --> 00:33:40,159
a ton and i'm like i love this i want a
898
00:33:37,360 --> 00:33:42,799
d d setting of that yep so
899
00:33:40,159 --> 00:33:45,120
i had a general over idea of what i
900
00:33:42,799 --> 00:33:47,279
wanted for the world but i literally
901
00:33:45,120 --> 00:33:48,960
started with a city i just started with
902
00:33:47,279 --> 00:33:51,600
one city
903
00:33:48,960 --> 00:33:55,039
and then i basically took that one city
904
00:33:51,600 --> 00:33:57,840
and i expanded outwards okay and from
905
00:33:55,039 --> 00:33:59,919
there i just i got a continent then i
906
00:33:57,840 --> 00:34:01,519
was like okay what other ideas do i want
907
00:33:59,919 --> 00:34:03,519
for other continents and then i had a
908
00:34:01,519 --> 00:34:06,399
map and then i started expanding upon
909
00:34:03,519 --> 00:34:08,879
that and by that i had a setting
910
00:34:06,399 --> 00:34:10,079
yeah before you knew it it was a setting
911
00:34:08,879 --> 00:34:11,919
made for you
912
00:34:10,079 --> 00:34:13,280
man there's something is going on
913
00:34:11,919 --> 00:34:14,240
because
914
00:34:13,280 --> 00:34:15,200
i
915
00:34:14,240 --> 00:34:16,960
literally
916
00:34:15,200 --> 00:34:19,599
before we started recording was playing
917
00:34:16,960 --> 00:34:21,919
breath of the wild
918
00:34:19,599 --> 00:34:23,520
i i've started my second playthrough uh
919
00:34:21,919 --> 00:34:24,639
just before christmas
920
00:34:23,520 --> 00:34:26,800
because i said hey it's been a couple of
921
00:34:24,639 --> 00:34:27,839
years now the game was freaking awesome
922
00:34:26,800 --> 00:34:29,119
it's been long enough that i've
923
00:34:27,839 --> 00:34:30,800
forgotten
924
00:34:29,119 --> 00:34:33,119
enough for the map that it's going to be
925
00:34:30,800 --> 00:34:34,399
a relatively new experience for me
926
00:34:33,119 --> 00:34:35,919
and i'm going to start playing it again
927
00:34:34,399 --> 00:34:37,599
and then here we are i come on i'm
928
00:34:35,919 --> 00:34:38,720
talking to you and you're like hey have
929
00:34:37,599 --> 00:34:40,639
you heard of that game breath of the
930
00:34:38,720 --> 00:34:42,800
wild
931
00:34:40,639 --> 00:34:44,399
the controller is still warm downstairs
932
00:34:42,800 --> 00:34:45,679
that's how
933
00:34:44,399 --> 00:34:47,520
close
934
00:34:45,679 --> 00:34:49,280
okay cool i'm just trying to think of
935
00:34:47,520 --> 00:34:50,720
the way i did it and
936
00:34:49,280 --> 00:34:52,399
to be honest it's probably in a very
937
00:34:50,720 --> 00:34:54,639
similar way so
938
00:34:52,399 --> 00:34:58,800
as i said before uh i've made a number
939
00:34:54,639 --> 00:35:00,560
of different chapters or arcs that are
940
00:34:58,800 --> 00:35:02,320
relatively self-contained there's a
941
00:35:00,560 --> 00:35:04,160
beginning in the middle and an end to
942
00:35:02,320 --> 00:35:05,520
all of them so they can be
943
00:35:04,160 --> 00:35:07,359
kind of modular
944
00:35:05,520 --> 00:35:08,800
to a certain extent but for the game
945
00:35:07,359 --> 00:35:11,520
that i'm running obviously there needed
946
00:35:08,800 --> 00:35:14,160
to be a place for them all to be sat in
947
00:35:11,520 --> 00:35:17,920
at one time so it's my own
948
00:35:14,160 --> 00:35:19,920
world geography as it were and
949
00:35:17,920 --> 00:35:22,000
it may well be
950
00:35:19,920 --> 00:35:23,599
essentially something like forgotten
951
00:35:22,000 --> 00:35:26,640
realms i don't know but it's just
952
00:35:23,599 --> 00:35:30,320
generic fantasy tropes but with
953
00:35:26,640 --> 00:35:31,680
sometimes goofy modern trappings so you
954
00:35:30,320 --> 00:35:34,079
know speaking stones are maybe slightly
955
00:35:31,680 --> 00:35:36,240
more common and and function a lot more
956
00:35:34,079 --> 00:35:38,960
similar to mobile phones
957
00:35:36,240 --> 00:35:40,480
for example just because i found
958
00:35:38,960 --> 00:35:42,000
personally the
959
00:35:40,480 --> 00:35:43,599
kind of stiff mechanics of speaking
960
00:35:42,000 --> 00:35:45,359
stones a bit
961
00:35:43,599 --> 00:35:46,400
too well stiff
962
00:35:45,359 --> 00:35:48,160
it's probably the best way to put it
963
00:35:46,400 --> 00:35:50,320
like you cast this spell and it only
964
00:35:48,160 --> 00:35:51,760
works like this
965
00:35:50,320 --> 00:35:53,040
i kind of just want my players to talk
966
00:35:51,760 --> 00:35:54,160
to each other
967
00:35:53,040 --> 00:35:56,000
so
968
00:35:54,160 --> 00:35:57,599
i can just homebrewed that on the fly i
969
00:35:56,000 --> 00:35:58,400
suppose which is a good point to say
970
00:35:57,599 --> 00:36:00,240
there's
971
00:35:58,400 --> 00:36:02,160
i guess there's
972
00:36:00,240 --> 00:36:03,839
improvisation
973
00:36:02,160 --> 00:36:05,040
could be considered
974
00:36:03,839 --> 00:36:06,079
ad hoc
975
00:36:05,040 --> 00:36:07,760
homebrew
976
00:36:06,079 --> 00:36:09,599
yeah absolutely
977
00:36:07,760 --> 00:36:12,560
which is not the thought that i've had
978
00:36:09,599 --> 00:36:14,960
until we've had this discussion
979
00:36:12,560 --> 00:36:16,880
i mean yeah i i've had players who've
980
00:36:14,960 --> 00:36:19,040
wanted to create their own spells on the
981
00:36:16,880 --> 00:36:22,079
fly i have
982
00:36:19,040 --> 00:36:23,599
i've literally homebrewed a monster
983
00:36:22,079 --> 00:36:25,040
mid-fight
984
00:36:23,599 --> 00:36:26,640
like because of the large number of
985
00:36:25,040 --> 00:36:28,320
players that i have
986
00:36:26,640 --> 00:36:31,200
challenge rating is all based off of
987
00:36:28,320 --> 00:36:33,280
like well rested four players yeah of a
988
00:36:31,200 --> 00:36:35,200
certain level so i'm like oh this
989
00:36:33,280 --> 00:36:38,240
monster's getting its it's it's butt's
990
00:36:35,200 --> 00:36:40,400
kicked a little bit heavier than i was
991
00:36:38,240 --> 00:36:42,640
expecting i'm just gonna
992
00:36:40,400 --> 00:36:45,359
without telling my players secretly
993
00:36:42,640 --> 00:36:46,560
double hp there yeah
994
00:36:45,359 --> 00:36:48,160
what's really good is this ties back
995
00:36:46,560 --> 00:36:49,839
into what we're saying earlier on about
996
00:36:48,160 --> 00:36:51,839
experience and
997
00:36:49,839 --> 00:36:53,760
it's to its full i would say to a
998
00:36:51,839 --> 00:36:55,040
certain extent it's to the frameworks
999
00:36:53,760 --> 00:36:57,119
for that
1000
00:36:55,040 --> 00:36:59,520
a lot comes with experience dm
1001
00:36:57,119 --> 00:37:02,079
experience especially in terms of making
1002
00:36:59,520 --> 00:37:03,280
those judgment calls on the fly and
1003
00:37:02,079 --> 00:37:04,079
being like
1004
00:37:03,280 --> 00:37:06,320
okay
1005
00:37:04,079 --> 00:37:07,520
they're going over but at least i know
1006
00:37:06,320 --> 00:37:09,760
how to
1007
00:37:07,520 --> 00:37:11,760
make it still exciting or make that
1008
00:37:09,760 --> 00:37:13,359
judgement call of hey no they deserve to
1009
00:37:11,760 --> 00:37:14,400
be able to stump all over this one
1010
00:37:13,359 --> 00:37:15,839
because they've had a lot of tough
1011
00:37:14,400 --> 00:37:18,160
encounters and maybe this one will be a
1012
00:37:15,839 --> 00:37:19,440
bit easier but those things come with an
1013
00:37:18,160 --> 00:37:22,640
intuition
1014
00:37:19,440 --> 00:37:25,599
and an experience that you never stop
1015
00:37:22,640 --> 00:37:26,880
learning but it's so hard to distill
1016
00:37:25,599 --> 00:37:28,960
into
1017
00:37:26,880 --> 00:37:31,040
a useful talk show
1018
00:37:28,960 --> 00:37:32,400
yeah that intuition yeah i would
1019
00:37:31,040 --> 00:37:35,440
definitely say
1020
00:37:32,400 --> 00:37:38,000
there is just so much that you just
1021
00:37:35,440 --> 00:37:40,800
gather from experience
1022
00:37:38,000 --> 00:37:43,760
uh when it comes to either home brewing
1023
00:37:40,800 --> 00:37:47,119
for a product for a game or just on the
1024
00:37:43,760 --> 00:37:48,400
fly where you literally just be like
1025
00:37:47,119 --> 00:37:50,240
okay
1026
00:37:48,400 --> 00:37:52,400
with this type of a counter they've
1027
00:37:50,240 --> 00:37:54,400
experienced this so maybe go a little
1028
00:37:52,400 --> 00:37:56,079
bit easier or if i want it to be a
1029
00:37:54,400 --> 00:38:00,000
little bit more grim dark i could make
1030
00:37:56,079 --> 00:38:03,520
it harder or like it it really depends
1031
00:38:00,000 --> 00:38:05,520
on and it ties back into balance like
1032
00:38:03,520 --> 00:38:07,839
what you want
1033
00:38:05,520 --> 00:38:09,280
if you wanted to replicate dark souls
1034
00:38:07,839 --> 00:38:12,000
essentially
1035
00:38:09,280 --> 00:38:16,079
yeah and if you just wanted to be
1036
00:38:12,000 --> 00:38:19,839
crushingly hard the entire way through
1037
00:38:16,079 --> 00:38:22,400
like you could just ignore balance up to
1038
00:38:19,839 --> 00:38:24,960
a certain point basically yeah yeah you
1039
00:38:22,400 --> 00:38:27,680
just crank up the monster hp to the
1040
00:38:24,960 --> 00:38:29,440
theoretical max maybe edit the ac a
1041
00:38:27,680 --> 00:38:30,560
little bit but that's a good point
1042
00:38:29,440 --> 00:38:32,160
actually one thing i was thinking about
1043
00:38:30,560 --> 00:38:33,839
earlier on thinking about monster
1044
00:38:32,160 --> 00:38:34,720
balance and
1045
00:38:33,839 --> 00:38:37,599
my
1046
00:38:34,720 --> 00:38:40,000
experience of that so far has i built
1047
00:38:37,599 --> 00:38:42,800
one boss monster
1048
00:38:40,000 --> 00:38:45,599
using action oriented design
1049
00:38:42,800 --> 00:38:48,240
from mac over where you basically give
1050
00:38:45,599 --> 00:38:50,160
them a mix of reactions bonus actions
1051
00:38:48,240 --> 00:38:51,680
and legendary actions without them
1052
00:38:50,160 --> 00:38:54,480
necessarily being
1053
00:38:51,680 --> 00:38:55,680
a cr-20 beast from another dimension
1054
00:38:54,480 --> 00:38:58,240
just to kind of
1055
00:38:55,680 --> 00:38:59,359
level out that action economy which is
1056
00:38:58,240 --> 00:39:02,160
of course
1057
00:38:59,359 --> 00:39:05,359
hella important and something that maybe
1058
00:39:02,160 --> 00:39:07,200
isn't emphasized as much as it should be
1059
00:39:05,359 --> 00:39:08,400
and if i do say so myself i surprised
1060
00:39:07,200 --> 00:39:09,520
myself with
1061
00:39:08,400 --> 00:39:12,720
how
1062
00:39:09,520 --> 00:39:13,680
well that was balanced in terms of the
1063
00:39:12,720 --> 00:39:16,560
fight
1064
00:39:13,680 --> 00:39:18,960
managed to go the length i wanted it to
1065
00:39:16,560 --> 00:39:21,280
uh it hit all the big but notes that i
1066
00:39:18,960 --> 00:39:23,119
wanted it to hit during the fight
1067
00:39:21,280 --> 00:39:25,119
and i was very happy with how that went
1068
00:39:23,119 --> 00:39:26,880
and the way i approached that was a
1069
00:39:25,119 --> 00:39:29,440
mixture of re-skinning
1070
00:39:26,880 --> 00:39:32,400
and looking at the monster manual like
1071
00:39:29,440 --> 00:39:33,440
you said yourself you did previously so
1072
00:39:32,400 --> 00:39:35,599
okay there
1073
00:39:33,440 --> 00:39:36,960
what would be an equivalent cr that
1074
00:39:35,599 --> 00:39:39,520
would make this a hard encounter for
1075
00:39:36,960 --> 00:39:41,599
them okay it's it's cr15 for sake of
1076
00:39:39,520 --> 00:39:45,119
example okay let's take a look at a
1077
00:39:41,599 --> 00:39:47,520
couple of cr15 monsters what kind of hp
1078
00:39:45,119 --> 00:39:48,720
and ac are we typically working with in
1079
00:39:47,520 --> 00:39:50,480
that range
1080
00:39:48,720 --> 00:39:52,800
that was my
1081
00:39:50,480 --> 00:39:54,800
design process for that creature and
1082
00:39:52,800 --> 00:39:56,800
that was basically how i did
1083
00:39:54,800 --> 00:40:00,160
the stats and
1084
00:39:56,800 --> 00:40:01,839
the the hp the ac and you know
1085
00:40:00,160 --> 00:40:04,960
proficiency bonus and his to hit
1086
00:40:01,839 --> 00:40:05,920
modifiers but basically the three main
1087
00:40:04,960 --> 00:40:07,440
things
1088
00:40:05,920 --> 00:40:08,720
and yeah that worked out quite all right
1089
00:40:07,440 --> 00:40:11,119
i don't know if you have a similar
1090
00:40:08,720 --> 00:40:13,599
process of designing creatures
1091
00:40:11,119 --> 00:40:16,240
oh no yeah that's that's exactly the way
1092
00:40:13,599 --> 00:40:19,040
that you should do it you should look at
1093
00:40:16,240 --> 00:40:20,800
look at examples of what you want to
1094
00:40:19,040 --> 00:40:23,200
build first
1095
00:40:20,800 --> 00:40:25,599
and then basically work your way
1096
00:40:23,200 --> 00:40:27,119
backwards from that
1097
00:40:25,599 --> 00:40:29,760
like i feel like that's probably the way
1098
00:40:27,119 --> 00:40:31,680
that everyone does it honestly like i
1099
00:40:29,760 --> 00:40:32,800
don't know people who could just on the
1100
00:40:31,680 --> 00:40:36,480
fly
1101
00:40:32,800 --> 00:40:38,079
make balanced monsters like that
1102
00:40:36,480 --> 00:40:39,760
okay i must admit the action-oriented
1103
00:40:38,079 --> 00:40:42,160
thing was
1104
00:40:39,760 --> 00:40:44,400
necessary i suppose in this particular
1105
00:40:42,160 --> 00:40:47,599
battle it was
1106
00:40:44,400 --> 00:40:49,599
mainly one big bad boss and i had a
1107
00:40:47,599 --> 00:40:52,640
couple of minions that kind of came and
1108
00:40:49,599 --> 00:40:54,880
went during the fight so again that was
1109
00:40:52,640 --> 00:40:57,920
a really good time to surprise my
1110
00:40:54,880 --> 00:41:00,880
players with oh he's acting out of turn
1111
00:40:57,920 --> 00:41:03,119
why is he doing that down low
1112
00:41:00,880 --> 00:41:03,119
well
1113
00:41:03,599 --> 00:41:07,040
it's because i can
1114
00:41:05,200 --> 00:41:09,119
because he can but again that was that
1115
00:41:07,040 --> 00:41:10,800
was a learning experience for them until
1116
00:41:09,119 --> 00:41:13,040
they are about to fight much harder
1117
00:41:10,800 --> 00:41:14,720
things that have legendary actions
1118
00:41:13,040 --> 00:41:17,280
straight out the gate so they won't be
1119
00:41:14,720 --> 00:41:19,440
quite as surprised when a dragon
1120
00:41:17,280 --> 00:41:22,720
sweeps them across the deck yeah at the
1121
00:41:19,440 --> 00:41:23,920
end of the wizard's turn
1122
00:41:22,720 --> 00:41:24,880
and one thing we haven't talked about
1123
00:41:23,920 --> 00:41:26,880
with
1124
00:41:24,880 --> 00:41:27,920
kind of design and balance is the items
1125
00:41:26,880 --> 00:41:30,800
so i know
1126
00:41:27,920 --> 00:41:33,040
you transcribed a whole bunch from
1127
00:41:30,800 --> 00:41:35,359
fourth edition to fifth edition and also
1128
00:41:33,040 --> 00:41:38,400
a spell i think you mentioned
1129
00:41:35,359 --> 00:41:40,400
uh yeah i've currently converted quite a
1130
00:41:38,400 --> 00:41:43,599
few spells from
1131
00:41:40,400 --> 00:41:45,599
the first players handbook of fourth
1132
00:41:43,599 --> 00:41:49,119
edition there's a grand total of three
1133
00:41:45,599 --> 00:41:51,280
of them in four wow yeah
1134
00:41:49,119 --> 00:41:52,400
uh there's a lot of classes in fourth
1135
00:41:51,280 --> 00:41:53,359
edition
1136
00:41:52,400 --> 00:41:55,920
uh
1137
00:41:53,359 --> 00:41:59,040
but it's great uh one of the things that
1138
00:41:55,920 --> 00:42:02,079
i am not looking forward to is
1139
00:41:59,040 --> 00:42:04,319
the psionic classes uh that's gonna be
1140
00:42:02,079 --> 00:42:06,720
yeah that's gonna be very interesting
1141
00:42:04,319 --> 00:42:09,520
because it seems like fifth edition is
1142
00:42:06,720 --> 00:42:10,960
very much not touching psionics much to
1143
00:42:09,520 --> 00:42:12,400
my dismay
1144
00:42:10,960 --> 00:42:14,880
yeah something i see in here a lot
1145
00:42:12,400 --> 00:42:18,480
online about people decrying that where
1146
00:42:14,880 --> 00:42:19,920
am i psionics and that word is
1147
00:42:18,480 --> 00:42:21,040
pretty much absent
1148
00:42:19,920 --> 00:42:23,119
from
1149
00:42:21,040 --> 00:42:24,640
all the material right unless i'm
1150
00:42:23,119 --> 00:42:25,680
forgetting something critical but i'm
1151
00:42:24,640 --> 00:42:28,160
pretty sure
1152
00:42:25,680 --> 00:42:30,720
i mean mind flayers kind of have psychic
1153
00:42:28,160 --> 00:42:33,520
abilities and some other various
1154
00:42:30,720 --> 00:42:36,160
aberrations and things like that but
1155
00:42:33,520 --> 00:42:39,520
like the actual concept of psionic
1156
00:42:36,160 --> 00:42:40,720
abilities like like the battle mind
1157
00:42:39,520 --> 00:42:43,200
and
1158
00:42:40,720 --> 00:42:45,359
traditional monks from fourth edition
1159
00:42:43,200 --> 00:42:48,720
where psionic class
1160
00:42:45,359 --> 00:42:54,240
i'm looking at tasha's cauldron has
1161
00:42:48,720 --> 00:42:56,480
introduced the psy warrior for fighters
1162
00:42:54,240 --> 00:42:59,440
as a subclass i think that's about as
1163
00:42:56,480 --> 00:43:01,119
much as we get right now the weird thing
1164
00:42:59,440 --> 00:43:02,560
about
1165
00:43:01,119 --> 00:43:04,960
psionic
1166
00:43:02,560 --> 00:43:07,359
especially within like fourth edition
1167
00:43:04,960 --> 00:43:09,040
and which is why a part of why i think
1168
00:43:07,359 --> 00:43:10,079
that fifth edition hasn't really touched
1169
00:43:09,040 --> 00:43:10,839
it much
1170
00:43:10,079 --> 00:43:14,319
is
1171
00:43:10,839 --> 00:43:17,440
that psionic classes had the ability to
1172
00:43:14,319 --> 00:43:19,760
augment their powers basically
1173
00:43:17,440 --> 00:43:22,480
so essentially it was almost kind of
1174
00:43:19,760 --> 00:43:25,200
like spell casting with spell slots
1175
00:43:22,480 --> 00:43:26,400
but for specific abilities
1176
00:43:25,200 --> 00:43:27,440
where you could
1177
00:43:26,400 --> 00:43:29,920
could just
1178
00:43:27,440 --> 00:43:32,400
use a normal psionic ability and then
1179
00:43:29,920 --> 00:43:34,319
you could augment it once or augment it
1180
00:43:32,400 --> 00:43:36,000
twice or
1181
00:43:34,319 --> 00:43:38,319
different number of augments depending
1182
00:43:36,000 --> 00:43:40,480
on the ability and it would basically
1183
00:43:38,319 --> 00:43:43,200
add additional features
1184
00:43:40,480 --> 00:43:45,520
to that ability okay that's interesting
1185
00:43:43,200 --> 00:43:46,880
which i think is hard to convert into
1186
00:43:45,520 --> 00:43:49,200
fifth edition
1187
00:43:46,880 --> 00:43:50,400
yeah i can imagine it would be possible
1188
00:43:49,200 --> 00:43:52,480
with something
1189
00:43:50,400 --> 00:43:53,520
something equivalent to like sorcery
1190
00:43:52,480 --> 00:43:56,319
points
1191
00:43:53,520 --> 00:43:58,319
with having its own abilities
1192
00:43:56,319 --> 00:44:00,319
but you would basically have to create
1193
00:43:58,319 --> 00:44:03,280
features that are
1194
00:44:00,319 --> 00:44:05,200
spells but not
1195
00:44:03,280 --> 00:44:07,839
yeah which is why i think they really
1196
00:44:05,200 --> 00:44:11,920
haven't touched it because that mechanic
1197
00:44:07,839 --> 00:44:13,680
the whole spells but not mechanic is
1198
00:44:11,920 --> 00:44:15,680
hard to
1199
00:44:13,680 --> 00:44:18,319
convert and then
1200
00:44:15,680 --> 00:44:21,440
mix well with the other materials that
1201
00:44:18,319 --> 00:44:23,760
have been released like magic items and
1202
00:44:21,440 --> 00:44:26,960
class features and multi-classing and
1203
00:44:23,760 --> 00:44:29,119
things like that yeah looking at tasha's
1204
00:44:26,960 --> 00:44:30,400
now the source book the most recently
1205
00:44:29,119 --> 00:44:32,640
released one
1206
00:44:30,400 --> 00:44:34,319
you are right on the money because it
1207
00:44:32,640 --> 00:44:37,839
seems the way they've taken it with the
1208
00:44:34,319 --> 00:44:41,119
psy warrior is they have psionic energy
1209
00:44:37,839 --> 00:44:42,800
die which is basically a superiority die
1210
00:44:41,119 --> 00:44:45,920
so like you said a resource that they
1211
00:44:42,800 --> 00:44:47,680
can spend to modulate a feature which
1212
00:44:45,920 --> 00:44:50,720
isn't a spell but
1213
00:44:47,680 --> 00:44:53,200
could very easily be a spell and in fact
1214
00:44:50,720 --> 00:44:55,440
their signature ability is basically
1215
00:44:53,200 --> 00:44:56,800
casting the telekinesis spell
1216
00:44:55,440 --> 00:44:58,720
for free
1217
00:44:56,800 --> 00:45:00,319
so yeah that looks about as close as
1218
00:44:58,720 --> 00:45:02,000
we're gonna get to that unless of course
1219
00:45:00,319 --> 00:45:03,680
you enter the marvellous world of
1220
00:45:02,000 --> 00:45:07,040
homebrew and i'm sure
1221
00:45:03,680 --> 00:45:09,200
the online publishing tools are full of
1222
00:45:07,040 --> 00:45:12,079
psionic goodness
1223
00:45:09,200 --> 00:45:13,119
oh yeah there's tons of homebrew psionic
1224
00:45:12,079 --> 00:45:15,440
classes
1225
00:45:13,119 --> 00:45:17,599
on the dm's guild yeah they're pretty
1226
00:45:15,440 --> 00:45:19,680
decent uh i haven't really found a way
1227
00:45:17,599 --> 00:45:22,720
to introduce them myself because none of
1228
00:45:19,680 --> 00:45:24,720
my players have actually asked for it so
1229
00:45:22,720 --> 00:45:27,680
but uh yeah i'm willing to wet they're
1230
00:45:24,720 --> 00:45:30,960
working on it yeah back in the depths of
1231
00:45:27,680 --> 00:45:32,800
the wizard's office some poor guys just
1232
00:45:30,960 --> 00:45:35,280
got he's in the psionics office and it's
1233
00:45:32,800 --> 00:45:35,280
just him
1234
00:45:35,359 --> 00:45:41,280
uh i don't envy that task
1235
00:45:37,920 --> 00:45:42,800
no i bet but bringing in those things is
1236
00:45:41,280 --> 00:45:44,560
tricky in your own
1237
00:45:42,800 --> 00:45:46,640
settings because then it sets a
1238
00:45:44,560 --> 00:45:48,800
precedent and it's also awkward if they
1239
00:45:46,640 --> 00:45:49,920
haven't seen a psionic for the first
1240
00:45:48,800 --> 00:45:51,599
they've gone halfway around the world
1241
00:45:49,920 --> 00:45:54,079
and haven't seen a sonic and then
1242
00:45:51,599 --> 00:45:57,359
suddenly oh yeah he's just a psionic
1243
00:45:54,079 --> 00:45:58,640
wow okay he's he's incredibly rare no
1244
00:45:57,359 --> 00:46:00,800
you know it makes it difficult to kind
1245
00:45:58,640 --> 00:46:01,680
of wreck on them in to the universe and
1246
00:46:00,800 --> 00:46:03,200
yes
1247
00:46:01,680 --> 00:46:04,880
homebrew in your own setting can be
1248
00:46:03,200 --> 00:46:06,240
whatever you want it to be and this that
1249
00:46:04,880 --> 00:46:08,720
and the other but i
1250
00:46:06,240 --> 00:46:10,960
pride myself to be honest on
1251
00:46:08,720 --> 00:46:14,160
trying to keep the setting and the
1252
00:46:10,960 --> 00:46:17,359
universe congruent you know it makes
1253
00:46:14,160 --> 00:46:19,359
sense and those kind of jarring
1254
00:46:17,359 --> 00:46:21,119
gear changes
1255
00:46:19,359 --> 00:46:22,720
can really
1256
00:46:21,119 --> 00:46:25,359
get the players asking questions that
1257
00:46:22,720 --> 00:46:27,760
are very difficult to answer
1258
00:46:25,359 --> 00:46:30,640
no i i absolutely hear you like when i
1259
00:46:27,760 --> 00:46:35,119
first created my uh my personal setting
1260
00:46:30,640 --> 00:46:38,160
for my my dnd group there were tons of
1261
00:46:35,119 --> 00:46:40,319
like races and such and subclass options
1262
00:46:38,160 --> 00:46:42,880
that weren't even available and i'm like
1263
00:46:40,319 --> 00:46:45,440
okay uh
1264
00:46:42,880 --> 00:46:48,400
if my players wanted to introduce these
1265
00:46:45,440 --> 00:46:49,920
how would i explain that
1266
00:46:48,400 --> 00:46:51,839
yeah like that's the problem with
1267
00:46:49,920 --> 00:46:54,160
creating a setting let's just like you
1268
00:46:51,839 --> 00:46:56,640
could create a setting but new content
1269
00:46:54,160 --> 00:46:58,880
is gonna just keep rolling out yeah yeah
1270
00:46:56,640 --> 00:47:01,680
that's what i found in fact all my
1271
00:46:58,880 --> 00:47:04,000
players wanted to be a war forged in a
1272
00:47:01,680 --> 00:47:06,160
fairly as i said it's fairly standard
1273
00:47:04,000 --> 00:47:08,160
fantasy in quotes
1274
00:47:06,160 --> 00:47:10,160
setting so that's obviously begs a lot
1275
00:47:08,160 --> 00:47:11,920
of questions of are there other
1276
00:47:10,160 --> 00:47:13,440
automatons that aren't
1277
00:47:11,920 --> 00:47:16,000
sentient and
1278
00:47:13,440 --> 00:47:17,440
what do people think of them and
1279
00:47:16,000 --> 00:47:19,200
so on and so on and where are all the
1280
00:47:17,440 --> 00:47:21,440
rest and should they be as prolific as
1281
00:47:19,200 --> 00:47:22,960
other races and so on and so on which is
1282
00:47:21,440 --> 00:47:25,760
not really
1283
00:47:22,960 --> 00:47:28,319
set outside of you know eberron as a
1284
00:47:25,760 --> 00:47:30,400
setting see my homebrew brain has
1285
00:47:28,319 --> 00:47:32,640
already already thought of a way to
1286
00:47:30,400 --> 00:47:35,119
introduce that that's just like
1287
00:47:32,640 --> 00:47:36,960
that's just experience just like
1288
00:47:35,119 --> 00:47:39,280
just make it so he's an intelligent
1289
00:47:36,960 --> 00:47:41,599
shield guardian he's a modified
1290
00:47:39,280 --> 00:47:44,000
intelligent shield guardian that's it
1291
00:47:41,599 --> 00:47:48,000
you don't have to call him a warforged
1292
00:47:44,000 --> 00:47:50,800
yeah yep on paper yep but in game it can
1293
00:47:48,000 --> 00:47:54,559
be whatever you want and i have a very
1294
00:47:50,800 --> 00:47:57,359
very very good if i do say so myself uh
1295
00:47:54,559 --> 00:48:00,319
longer term plan that will
1296
00:47:57,359 --> 00:48:02,640
reveal a lot of his past shall we say
1297
00:48:00,319 --> 00:48:05,760
um to keep things
1298
00:48:02,640 --> 00:48:07,520
delightfully ambiguous as to my
1299
00:48:05,760 --> 00:48:09,599
intentions but yeah
1300
00:48:07,520 --> 00:48:11,599
but a lot a lot a lot of the
1301
00:48:09,599 --> 00:48:13,280
modular arcs that i mentioned are in
1302
00:48:11,599 --> 00:48:15,280
some way related to the character
1303
00:48:13,280 --> 00:48:17,280
backstories and one in particular is
1304
00:48:15,280 --> 00:48:19,119
related to that will forge backstory and
1305
00:48:17,280 --> 00:48:20,400
reveal a lot more of
1306
00:48:19,119 --> 00:48:22,640
you know and answer a lot more of those
1307
00:48:20,400 --> 00:48:25,040
questions of where he's come from and
1308
00:48:22,640 --> 00:48:25,839
why he is the way he is and
1309
00:48:25,040 --> 00:48:27,839
why
1310
00:48:25,839 --> 00:48:30,240
there aren't a million war forged
1311
00:48:27,839 --> 00:48:31,040
wandering around and that kind of stuff
1312
00:48:30,240 --> 00:48:33,359
so
1313
00:48:31,040 --> 00:48:34,800
yeah um in terms of
1314
00:48:33,359 --> 00:48:37,839
the
1315
00:48:34,800 --> 00:48:39,680
items and spells
1316
00:48:37,839 --> 00:48:40,880
more predominantly the items but in fact
1317
00:48:39,680 --> 00:48:43,599
it goes
1318
00:48:40,880 --> 00:48:47,359
the same for spells of
1319
00:48:43,599 --> 00:48:49,200
not balance per se but more
1320
00:48:47,359 --> 00:48:52,800
setting the
1321
00:48:49,200 --> 00:48:54,960
rarity and setting the spell level
1322
00:48:52,800 --> 00:48:56,000
is that you know do we have any guidance
1323
00:48:54,960 --> 00:48:57,839
on
1324
00:48:56,000 --> 00:48:59,359
that or is it literally
1325
00:48:57,839 --> 00:49:01,760
a case of
1326
00:48:59,359 --> 00:49:03,440
doing what we do for monsters and okay
1327
00:49:01,760 --> 00:49:04,640
what does a fourth level spell look like
1328
00:49:03,440 --> 00:49:06,319
damage wise
1329
00:49:04,640 --> 00:49:07,520
and how much damage do i want my spell
1330
00:49:06,319 --> 00:49:10,240
to look like
1331
00:49:07,520 --> 00:49:12,960
what kind of rarity does this item
1332
00:49:10,240 --> 00:49:14,079
have and how powerful is it okay
1333
00:49:12,960 --> 00:49:16,800
geez
1334
00:49:14,079 --> 00:49:18,319
my item's gonna be legendary
1335
00:49:16,800 --> 00:49:20,640
so
1336
00:49:18,319 --> 00:49:23,680
with magic items i would say it is a
1337
00:49:20,640 --> 00:49:26,960
little bit trickier luckily there are
1338
00:49:23,680 --> 00:49:28,240
some some information available like
1339
00:49:26,960 --> 00:49:30,559
typically
1340
00:49:28,240 --> 00:49:32,559
the there's the four major tiers of
1341
00:49:30,559 --> 00:49:33,599
dungeon the dragons
1342
00:49:32,559 --> 00:49:36,559
so
1343
00:49:33,599 --> 00:49:40,079
luckily you could just divide it into
1344
00:49:36,559 --> 00:49:42,319
tier two tier three tier four so magic
1345
00:49:40,079 --> 00:49:45,040
item plus one magic item plus two magic
1346
00:49:42,319 --> 00:49:46,480
item plus three yeah you can roughly
1347
00:49:45,040 --> 00:49:49,040
approximate
1348
00:49:46,480 --> 00:49:51,440
what an item's rarity would be based off
1349
00:49:49,040 --> 00:49:52,880
those tier levels and
1350
00:49:51,440 --> 00:49:54,640
say like
1351
00:49:52,880 --> 00:49:57,119
for example
1352
00:49:54,640 --> 00:49:59,839
uh wanda fireballs for example
1353
00:49:57,119 --> 00:50:02,800
so you know that wizards get that
1354
00:49:59,839 --> 00:50:05,200
particular spell i think
1355
00:50:02,800 --> 00:50:06,160
it's a third level spell so i want to
1356
00:50:05,200 --> 00:50:09,000
say
1357
00:50:06,160 --> 00:50:10,720
around
1358
00:50:09,000 --> 00:50:12,480
seventh
1359
00:50:10,720 --> 00:50:14,480
it might be it might be slightly earlier
1360
00:50:12,480 --> 00:50:17,359
than that so essentially
1361
00:50:14,480 --> 00:50:20,880
so we know that
1362
00:50:17,359 --> 00:50:23,359
tier one ends around fifth level or so
1363
00:50:20,880 --> 00:50:26,160
so we know that uncommon magic items
1364
00:50:23,359 --> 00:50:28,240
would be within around tier one so we
1365
00:50:26,160 --> 00:50:32,480
would say okay wanda fireballs would be
1366
00:50:28,240 --> 00:50:34,640
around rare then yeah so essentially you
1367
00:50:32,480 --> 00:50:36,960
would just basically assume based off of
1368
00:50:34,640 --> 00:50:40,480
like what abilities it gives what
1369
00:50:36,960 --> 00:50:42,160
character levels it's trying to emulate
1370
00:50:40,480 --> 00:50:45,119
uh and then of course there are magic
1371
00:50:42,160 --> 00:50:48,240
items where you have no earthly idea how
1372
00:50:45,119 --> 00:50:50,079
in the world you would want to uh
1373
00:50:48,240 --> 00:50:52,319
put a rarity on that
1374
00:50:50,079 --> 00:50:55,520
yeah one of the ones that i can
1375
00:50:52,319 --> 00:50:56,720
immediately recall that i homebrew was
1376
00:50:55,520 --> 00:51:00,640
the uh
1377
00:50:56,720 --> 00:51:03,839
the ring of personal gravity and what it
1378
00:51:00,640 --> 00:51:04,800
did is just once per day for one minute
1379
00:51:03,839 --> 00:51:06,800
you just
1380
00:51:04,800 --> 00:51:09,839
point your finger in the direction and
1381
00:51:06,800 --> 00:51:11,920
that direction is your new down
1382
00:51:09,839 --> 00:51:13,359
direction for gravity
1383
00:51:11,920 --> 00:51:15,599
your relative
1384
00:51:13,359 --> 00:51:18,000
gravity relative to you yeah your
1385
00:51:15,599 --> 00:51:19,040
personal gravity is whatever direction
1386
00:51:18,000 --> 00:51:21,520
you pull
1387
00:51:19,040 --> 00:51:22,880
for one minute and i'm like
1388
00:51:21,520 --> 00:51:24,960
i mean
1389
00:51:22,880 --> 00:51:27,200
like how how i don't know how you would
1390
00:51:24,960 --> 00:51:29,280
rarity that because this is like it's
1391
00:51:27,200 --> 00:51:31,440
it's levitation it's
1392
00:51:29,280 --> 00:51:34,640
pseudo flying
1393
00:51:31,440 --> 00:51:37,119
but yeah if you point like i even point
1394
00:51:34,640 --> 00:51:40,319
out in the in the product itself a joke
1395
00:51:37,119 --> 00:51:42,880
of pointing up while outside
1396
00:51:40,319 --> 00:51:46,160
you would fall up for one minute and
1397
00:51:42,880 --> 00:51:48,880
then fall down for what for one minute
1398
00:51:46,160 --> 00:51:51,920
yeah just like there's all sources just
1399
00:51:48,880 --> 00:51:54,160
like all crazy stuff like that and even
1400
00:51:51,920 --> 00:51:57,280
rarity itself doesn't take it into
1401
00:51:54,160 --> 00:52:00,319
consideration balance like most flying
1402
00:51:57,280 --> 00:52:03,440
items like a broom of flying
1403
00:52:00,319 --> 00:52:06,079
is i believe a rare item
1404
00:52:03,440 --> 00:52:08,319
yeah either rare or very rare now room
1405
00:52:06,079 --> 00:52:10,640
of flying does have its own limitations
1406
00:52:08,319 --> 00:52:11,520
of course like it can't carry much
1407
00:52:10,640 --> 00:52:14,480
but
1408
00:52:11,520 --> 00:52:16,400
giving a character the ability to fly
1409
00:52:14,480 --> 00:52:19,040
there's a reason it's dreaded within
1410
00:52:16,400 --> 00:52:21,359
campaigns because it does break quite a
1411
00:52:19,040 --> 00:52:23,520
bit now granted there's
1412
00:52:21,359 --> 00:52:25,839
numerous ways of countering it so it's
1413
00:52:23,520 --> 00:52:28,240
not that big of a deal
1414
00:52:25,839 --> 00:52:29,440
but a rare item that gives you flight
1415
00:52:28,240 --> 00:52:30,839
that is
1416
00:52:29,440 --> 00:52:34,240
it's hard to
1417
00:52:30,839 --> 00:52:35,440
quantify rarity with balance in that
1418
00:52:34,240 --> 00:52:36,800
case
1419
00:52:35,440 --> 00:52:39,040
yeah it's those
1420
00:52:36,800 --> 00:52:40,640
with monsters it's easier and i know why
1421
00:52:39,040 --> 00:52:42,800
you say that and it's because there are
1422
00:52:40,640 --> 00:52:45,359
numbers to guide you that's the cr
1423
00:52:42,800 --> 00:52:48,079
system there's hp there's ac okay
1424
00:52:45,359 --> 00:52:50,160
i know roughly the banding there but
1425
00:52:48,079 --> 00:52:53,359
with abstract benefits
1426
00:52:50,160 --> 00:52:55,760
then you can't judge that like how how
1427
00:52:53,359 --> 00:52:57,839
do you put a benefit on
1428
00:52:55,760 --> 00:52:59,440
walking on the ceiling for a minute
1429
00:52:57,839 --> 00:53:01,119
well i don't know the spider climb is
1430
00:52:59,440 --> 00:53:02,720
that the you know that's
1431
00:53:01,119 --> 00:53:04,319
you know just it works in some
1432
00:53:02,720 --> 00:53:06,160
situations but not others you need a
1433
00:53:04,319 --> 00:53:08,160
surface whereas you know your personal
1434
00:53:06,160 --> 00:53:10,400
gravity you think doesn't and how can
1435
00:53:08,160 --> 00:53:12,880
you really draw the line there and i
1436
00:53:10,400 --> 00:53:14,960
guess it all comes back down to that
1437
00:53:12,880 --> 00:53:17,920
experience but you know what might be
1438
00:53:14,960 --> 00:53:19,200
rare in one setting might be
1439
00:53:17,920 --> 00:53:20,800
mundane
1440
00:53:19,200 --> 00:53:23,280
in another setting and you might have
1441
00:53:20,800 --> 00:53:24,880
you know arcane universities where they
1442
00:53:23,280 --> 00:53:27,040
double the floor space because half the
1443
00:53:24,880 --> 00:53:29,920
students are walking on the ceiling
1444
00:53:27,040 --> 00:53:31,520
yeah which a trademark because that
1445
00:53:29,920 --> 00:53:32,240
sounds like a really dope yeah that does
1446
00:53:31,520 --> 00:53:34,800
happen
1447
00:53:32,240 --> 00:53:36,160
actually that does sound really cool
1448
00:53:34,800 --> 00:53:38,400
you just have like a proper harry potter
1449
00:53:36,160 --> 00:53:40,720
style school with like one class on the
1450
00:53:38,400 --> 00:53:42,480
ceiling one class on the floor and you
1451
00:53:40,720 --> 00:53:44,240
know people walking on the underside of
1452
00:53:42,480 --> 00:53:46,800
steps and stuff and you've just doubled
1453
00:53:44,240 --> 00:53:49,200
the capacity of the school by instilling
1454
00:53:46,800 --> 00:53:51,839
these kind of personal gravity shifters
1455
00:53:49,200 --> 00:53:54,079
yeah trademark nobody steal that yeah
1456
00:53:51,839 --> 00:53:55,839
there are actually wizard colleges in my
1457
00:53:54,079 --> 00:53:57,599
campaign setting like for each of the
1458
00:53:55,839 --> 00:53:59,760
wizard colleges there's actually a
1459
00:53:57,599 --> 00:54:02,240
university for each of those colleges
1460
00:53:59,760 --> 00:54:05,040
and i'm like it's a great transmutation
1461
00:54:02,240 --> 00:54:05,040
college feature
1462
00:54:05,680 --> 00:54:11,280
it's all yours that's all yours
1463
00:54:09,040 --> 00:54:14,800
thank you thank you yes 50 pounds please
1464
00:54:11,280 --> 00:54:14,800
uh oh well 80 bucks
1465
00:54:15,680 --> 00:54:21,200
um yeah so i haven't done
1466
00:54:17,920 --> 00:54:24,079
many items yet uh a player wants me to
1467
00:54:21,200 --> 00:54:25,920
put together a magically mundane item so
1468
00:54:24,079 --> 00:54:28,079
by that i mean there's no magic to it
1469
00:54:25,920 --> 00:54:29,680
but it is completely home brew and just
1470
00:54:28,079 --> 00:54:30,800
because it's not magical doesn't mean
1471
00:54:29,680 --> 00:54:31,839
it's
1472
00:54:30,800 --> 00:54:34,480
common
1473
00:54:31,839 --> 00:54:35,760
because he's having to build it so
1474
00:54:34,480 --> 00:54:38,640
therefore i'm having to build it so
1475
00:54:35,760 --> 00:54:39,440
there's implicitly a level of rarity
1476
00:54:38,640 --> 00:54:41,280
there
1477
00:54:39,440 --> 00:54:44,240
despite the item being
1478
00:54:41,280 --> 00:54:46,240
unusual i suppose so that's one piece of
1479
00:54:44,240 --> 00:54:47,520
homework for me over the holiday period
1480
00:54:46,240 --> 00:54:50,160
is
1481
00:54:47,520 --> 00:54:52,559
to have a think about how that is gonna
1482
00:54:50,160 --> 00:54:54,480
work and
1483
00:54:52,559 --> 00:54:56,480
the war forged that i mentioned earlier
1484
00:54:54,480 --> 00:54:58,559
on he's actually a druid which is a
1485
00:54:56,480 --> 00:55:01,040
little bit of a thematic
1486
00:54:58,559 --> 00:55:02,720
uh it's very clear thematic in his head
1487
00:55:01,040 --> 00:55:04,480
you know there's a very good aesthetic
1488
00:55:02,720 --> 00:55:05,680
that he's going for there slightly
1489
00:55:04,480 --> 00:55:07,119
unusual
1490
00:55:05,680 --> 00:55:10,319
and he
1491
00:55:07,119 --> 00:55:13,520
suggested a great idea of
1492
00:55:10,319 --> 00:55:15,520
when he does a long rest outside or in
1493
00:55:13,520 --> 00:55:16,960
the wilderness or basically in contact
1494
00:55:15,520 --> 00:55:19,599
with nature
1495
00:55:16,960 --> 00:55:20,640
he should get some kind of bonus or
1496
00:55:19,599 --> 00:55:23,119
benefit
1497
00:55:20,640 --> 00:55:27,359
likewise when he spends it in a you know
1498
00:55:23,119 --> 00:55:29,040
a cave or a bedroom or a metal lab he
1499
00:55:27,359 --> 00:55:30,720
might have a drawback because he's
1500
00:55:29,040 --> 00:55:32,400
distanced from
1501
00:55:30,720 --> 00:55:34,799
nature and
1502
00:55:32,400 --> 00:55:37,520
i was like that is good i've just got to
1503
00:55:34,799 --> 00:55:39,520
think really quite hard on how to make
1504
00:55:37,520 --> 00:55:42,079
sure there's a good banding
1505
00:55:39,520 --> 00:55:43,680
on the benefit and the drawback because
1506
00:55:42,079 --> 00:55:45,119
you know i don't want to give him
1507
00:55:43,680 --> 00:55:48,079
something that he gets
1508
00:55:45,119 --> 00:55:49,680
maybe on four out of five long rests
1509
00:55:48,079 --> 00:55:51,680
that puts him at an advantage over the
1510
00:55:49,680 --> 00:55:53,440
rest of the players but then also i
1511
00:55:51,680 --> 00:55:55,680
don't want to make the drawback
1512
00:55:53,440 --> 00:55:58,000
make him not have fun
1513
00:55:55,680 --> 00:56:00,319
to play the class anymore so
1514
00:55:58,000 --> 00:56:01,680
i'm a bit anxious i'll admit of
1515
00:56:00,319 --> 00:56:03,920
trying to design that i don't know if
1516
00:56:01,680 --> 00:56:06,160
you've got any thoughts oh no yeah i i
1517
00:56:03,920 --> 00:56:09,040
immediately had thoughts like it doesn't
1518
00:56:06,160 --> 00:56:10,160
even have to be an extremely complicated
1519
00:56:09,040 --> 00:56:12,960
system
1520
00:56:10,160 --> 00:56:14,079
it could just be small personal benefits
1521
00:56:12,960 --> 00:56:15,440
like
1522
00:56:14,079 --> 00:56:18,319
let's say
1523
00:56:15,440 --> 00:56:20,400
if you spend a long rest in a
1524
00:56:18,319 --> 00:56:21,760
mountainous area you just get plus one
1525
00:56:20,400 --> 00:56:23,359
to your ac
1526
00:56:21,760 --> 00:56:26,559
if you spend
1527
00:56:23,359 --> 00:56:30,799
long rest in a grassy area you get
1528
00:56:26,559 --> 00:56:32,880
uh an advantage on your uh nature checks
1529
00:56:30,799 --> 00:56:35,920
like that's that's not that great of a
1530
00:56:32,880 --> 00:56:38,319
benefit but it is useful um i really
1531
00:56:35,920 --> 00:56:39,839
like the idea of flavoring it to the
1532
00:56:38,319 --> 00:56:42,240
terrain i hadn't thought of that and
1533
00:56:39,839 --> 00:56:45,040
that's a really nice way of
1534
00:56:42,240 --> 00:56:47,520
mixing it up yeah and the downsides
1535
00:56:45,040 --> 00:56:50,240
don't even have to be that punishing it
1536
00:56:47,520 --> 00:56:53,440
could just be like if you spend
1537
00:56:50,240 --> 00:56:55,920
a long rest in a city you wake up
1538
00:56:53,440 --> 00:56:58,799
feeling groggy like you're just not as
1539
00:56:55,920 --> 00:57:02,559
connected to nature so maybe you have
1540
00:56:58,799 --> 00:57:05,920
like disadvantage on persuasion checks
1541
00:57:02,559 --> 00:57:08,799
for a number of hours or
1542
00:57:05,920 --> 00:57:10,319
uh like if you spend it
1543
00:57:08,799 --> 00:57:12,799
in like
1544
00:57:10,319 --> 00:57:14,720
an alternate plane of existence like
1545
00:57:12,799 --> 00:57:16,240
maybe like the shadowfell or something
1546
00:57:14,720 --> 00:57:18,400
then you could get
1547
00:57:16,240 --> 00:57:19,920
maybe something a little bit more severe
1548
00:57:18,400 --> 00:57:22,960
in that instance where it's like an
1549
00:57:19,920 --> 00:57:25,520
extreme environment yeah where you could
1550
00:57:22,960 --> 00:57:27,359
give like disadvantage on spell attacks
1551
00:57:25,520 --> 00:57:29,359
for something like that or
1552
00:57:27,359 --> 00:57:31,920
it doesn't even have to be that
1553
00:57:29,359 --> 00:57:34,720
complicated it's just like environment
1554
00:57:31,920 --> 00:57:38,160
benefit and it doesn't even have to be a
1555
00:57:34,720 --> 00:57:40,480
supreme benefit it just has to be
1556
00:57:38,160 --> 00:57:41,920
something that just slightly modifies
1557
00:57:40,480 --> 00:57:43,200
their gameplay depending on where
1558
00:57:41,920 --> 00:57:45,040
they're sleeping
1559
00:57:43,200 --> 00:57:46,960
oh good thank you very much that's
1560
00:57:45,040 --> 00:57:48,319
really good food for thought and i'm now
1561
00:57:46,960 --> 00:57:50,480
just rattling through the different
1562
00:57:48,319 --> 00:57:53,200
biomes in my head and thinking oh
1563
00:57:50,480 --> 00:57:54,559
coastal what can i do for coastal
1564
00:57:53,200 --> 00:57:56,319
i would say
1565
00:57:54,559 --> 00:57:58,319
uh
1566
00:57:56,319 --> 00:58:00,960
give them advantage on
1567
00:57:58,319 --> 00:58:02,720
athletic checks to swim yep i was going
1568
00:58:00,960 --> 00:58:04,720
along the lines of something to do with
1569
00:58:02,720 --> 00:58:06,559
swimming or swimming speed or something
1570
00:58:04,720 --> 00:58:09,280
like that yeah
1571
00:58:06,559 --> 00:58:12,960
yeah i'm my own worst enemy and tend to
1572
00:58:09,280 --> 00:58:15,359
intimidate myself into fearing it's a
1573
00:58:12,960 --> 00:58:16,720
larger unit of work than perhaps it
1574
00:58:15,359 --> 00:58:17,920
necessarily is
1575
00:58:16,720 --> 00:58:21,359
and that's
1576
00:58:17,920 --> 00:58:23,839
i gather a drawback of being creative
1577
00:58:21,359 --> 00:58:26,000
it's a form of writer's block i suppose
1578
00:58:23,839 --> 00:58:27,599
i would always say like no matter what
1579
00:58:26,000 --> 00:58:30,400
you're home brewing
1580
00:58:27,599 --> 00:58:32,960
bringing it to another person for a
1581
00:58:30,400 --> 00:58:35,680
second opinion is always the best i mean
1582
00:58:32,960 --> 00:58:39,599
i do that for my own work all the time
1583
00:58:35,680 --> 00:58:41,280
like i have other dms that i play for
1584
00:58:39,599 --> 00:58:43,520
and i bring it to them
1585
00:58:41,280 --> 00:58:44,559
and even if i don't agree with their
1586
00:58:43,520 --> 00:58:47,119
opinion
1587
00:58:44,559 --> 00:58:48,960
or they suggest something even far
1588
00:58:47,119 --> 00:58:51,520
better it doesn't matter because
1589
00:58:48,960 --> 00:58:54,079
ultimately the more people you have
1590
00:58:51,520 --> 00:58:56,160
exposed to that work the more it is
1591
00:58:54,079 --> 00:58:58,400
likely to be balanced yeah the more
1592
00:58:56,160 --> 00:59:01,520
refined it gets you you you knock off
1593
00:58:58,400 --> 00:59:04,480
the sharp edges yeah exactly yeah food
1594
00:59:01,520 --> 00:59:06,400
for thought and hopefully aspiring words
1595
00:59:04,480 --> 00:59:07,839
for people such as myself out there who
1596
00:59:06,400 --> 00:59:10,319
might be thinking about
1597
00:59:07,839 --> 00:59:13,520
throwing some ideas together and i'm
1598
00:59:10,319 --> 00:59:14,640
always open to providing feedback and my
1599
00:59:13,520 --> 00:59:15,520
opinion
1600
00:59:14,640 --> 00:59:18,799
on
1601
00:59:15,520 --> 00:59:20,480
items and weapons and spells and whatnot
1602
00:59:18,799 --> 00:59:21,839
is there anything you wanted to cover
1603
00:59:20,480 --> 00:59:23,920
specifically anything we might have
1604
00:59:21,839 --> 00:59:27,760
missed we could always talk about how
1605
00:59:23,920 --> 00:59:29,680
absolutely easy it is to make subclasses
1606
00:59:27,760 --> 00:59:32,720
oh hey do you know what hit me with that
1607
00:59:29,680 --> 00:59:35,520
because if i'm scared to do a very
1608
00:59:32,720 --> 00:59:36,310
trivial class feature then subclasses
1609
00:59:35,520 --> 00:59:37,599
are like whoa
1610
00:59:36,310 --> 00:59:41,200
[Laughter]
1611
00:59:37,599 --> 00:59:42,480
so sub classes i would say are
1612
00:59:41,200 --> 00:59:45,520
by far
1613
00:59:42,480 --> 00:59:48,640
the easiest thing to
1614
00:59:45,520 --> 00:59:50,000
homebrew wow okay because of the fact
1615
00:59:48,640 --> 00:59:54,480
that
1616
00:59:50,000 --> 00:59:58,400
most subclasses have a formula to them
1617
00:59:54,480 --> 01:00:01,280
so usually how it works is that there's
1618
00:59:58,400 --> 01:00:03,520
a primary feature that you want to focus
1619
01:00:01,280 --> 01:00:05,440
on so let's say
1620
01:00:03,520 --> 01:00:07,040
the echo fighter the one that they
1621
01:00:05,440 --> 01:00:10,240
introduced for
1622
01:00:07,040 --> 01:00:12,319
based off of the dory campaign setting
1623
01:00:10,240 --> 01:00:15,119
where uh yeah basically you just create
1624
01:00:12,319 --> 01:00:17,119
a copy of yourself basically yeah so
1625
01:00:15,119 --> 01:00:18,079
that's that's your primary feature right
1626
01:00:17,119 --> 01:00:21,920
there
1627
01:00:18,079 --> 01:00:23,920
then from there you have ribbons which
1628
01:00:21,920 --> 01:00:24,720
are basically
1629
01:00:23,920 --> 01:00:27,359
not
1630
01:00:24,720 --> 01:00:28,480
combat oriented additional features that
1631
01:00:27,359 --> 01:00:29,359
are useful
1632
01:00:28,480 --> 01:00:30,799
like
1633
01:00:29,359 --> 01:00:34,000
say oh
1634
01:00:30,799 --> 01:00:35,520
because you have an echo you're used to
1635
01:00:34,000 --> 01:00:37,440
seeing through
1636
01:00:35,520 --> 01:00:39,280
two sets of eyes
1637
01:00:37,440 --> 01:00:40,079
so you get
1638
01:00:39,280 --> 01:00:42,480
like
1639
01:00:40,079 --> 01:00:45,520
advantage on wisdom uh perception checks
1640
01:00:42,480 --> 01:00:48,640
boom ribbon something useful then you
1641
01:00:45,520 --> 01:00:51,200
just build off of that primary ability
1642
01:00:48,640 --> 01:00:54,559
and then most subclasses have their own
1643
01:00:51,200 --> 01:00:56,400
formula like they all typically follow
1644
01:00:54,559 --> 01:00:58,559
some sort of formula
1645
01:00:56,400 --> 01:01:01,440
where it goes they have their primary
1646
01:00:58,559 --> 01:01:03,760
feature there's a secondary ribbon
1647
01:01:01,440 --> 01:01:05,440
a secondary feature
1648
01:01:03,760 --> 01:01:08,720
something that builds on top of the
1649
01:01:05,440 --> 01:01:12,720
primary and basically all subclasses
1650
01:01:08,720 --> 01:01:15,359
follow that formula yeah and then like
1651
01:01:12,720 --> 01:01:18,160
damage output like if you want to say oh
1652
01:01:15,359 --> 01:01:21,520
this subclass has
1653
01:01:18,160 --> 01:01:23,839
i don't know uh can fire energy blasts
1654
01:01:21,520 --> 01:01:25,680
let's say why not and you know it gets
1655
01:01:23,839 --> 01:01:27,760
it at this level you just treat it like
1656
01:01:25,680 --> 01:01:30,559
a spell you say okay what's a spell
1657
01:01:27,760 --> 01:01:32,720
equivalent to this level okay it does
1658
01:01:30,559 --> 01:01:35,760
this amount of damage you're casting
1659
01:01:32,720 --> 01:01:38,480
this spell as a feature basically
1660
01:01:35,760 --> 01:01:40,400
yeah it's that feature spell mirroring
1661
01:01:38,480 --> 01:01:42,319
that we've been talking about earlier on
1662
01:01:40,400 --> 01:01:45,440
yeah i could i could write subclasses
1663
01:01:42,319 --> 01:01:48,160
all day they are they are quite
1664
01:01:45,440 --> 01:01:49,760
easily the simplest thing now building a
1665
01:01:48,160 --> 01:01:52,960
class
1666
01:01:49,760 --> 01:01:54,559
that is much much harder okay is that
1667
01:01:52,960 --> 01:01:56,000
purely just because
1668
01:01:54,559 --> 01:01:57,599
you're basically tripling the work
1669
01:01:56,000 --> 01:01:59,200
because you've got all the other levels
1670
01:01:57,599 --> 01:02:02,000
in between the subclass levels or is
1671
01:01:59,200 --> 01:02:03,920
there more to it not only that but
1672
01:02:02,000 --> 01:02:04,960
you're the one who's designing that
1673
01:02:03,920 --> 01:02:07,119
formula
1674
01:02:04,960 --> 01:02:10,240
and not only that but you also have to
1675
01:02:07,119 --> 01:02:11,760
have a a general concept that the class
1676
01:02:10,240 --> 01:02:15,119
embodies
1677
01:02:11,760 --> 01:02:18,880
and then sub classes that
1678
01:02:15,119 --> 01:02:21,760
build on top of that primary concept
1679
01:02:18,880 --> 01:02:24,960
so for example the one that i created
1680
01:02:21,760 --> 01:02:28,400
was the host which is basically your a
1681
01:02:24,960 --> 01:02:30,880
half monster basically where okay you're
1682
01:02:28,400 --> 01:02:32,880
tanky you have lots of constitution
1683
01:02:30,880 --> 01:02:34,400
you're good at defending allies because
1684
01:02:32,880 --> 01:02:36,319
you're good at having these high
1685
01:02:34,400 --> 01:02:38,160
constitutions and drawing attention
1686
01:02:36,319 --> 01:02:40,640
basically so
1687
01:02:38,160 --> 01:02:43,599
you build off those different ideas so
1688
01:02:40,640 --> 01:02:45,359
there's like being a fast tank
1689
01:02:43,599 --> 01:02:49,920
a damaged tank
1690
01:02:45,359 --> 01:02:52,720
a high ac tank uh you can
1691
01:02:49,920 --> 01:02:54,160
teleport different types of ideas that
1692
01:02:52,720 --> 01:02:56,559
help you
1693
01:02:54,160 --> 01:02:58,960
build the general idea of
1694
01:02:56,559 --> 01:03:00,960
being tanky basically
1695
01:02:58,960 --> 01:03:03,359
and all of the classes work off that
1696
01:03:00,960 --> 01:03:06,880
general concept where
1697
01:03:03,359 --> 01:03:09,039
wizards have lots of spells and utility
1698
01:03:06,880 --> 01:03:11,760
so they build off of
1699
01:03:09,039 --> 01:03:16,079
specializing within a specific utility
1700
01:03:11,760 --> 01:03:18,079
uh fighters are good at combat and have
1701
01:03:16,079 --> 01:03:20,880
those subclasses that build off of
1702
01:03:18,079 --> 01:03:23,760
either expanding their combat abilities
1703
01:03:20,880 --> 01:03:26,799
or dealing additional damage
1704
01:03:23,760 --> 01:03:29,359
paladins are good all around where
1705
01:03:26,799 --> 01:03:31,680
they're high tanks and very defensive so
1706
01:03:29,359 --> 01:03:34,480
they have auras which makes it so that
1707
01:03:31,680 --> 01:03:36,400
you're good around being other allies
1708
01:03:34,480 --> 01:03:38,640
uh smites
1709
01:03:36,400 --> 01:03:41,520
uh various channel divinities that are
1710
01:03:38,640 --> 01:03:45,280
good in certain circumstances usually in
1711
01:03:41,520 --> 01:03:48,000
response to something but that's how all
1712
01:03:45,280 --> 01:03:51,200
classes are built are based off of a
1713
01:03:48,000 --> 01:03:54,319
primary concept and the subclasses build
1714
01:03:51,200 --> 01:03:56,720
on top of that basically yeah yeah i saw
1715
01:03:54,319 --> 01:03:58,079
a post recently that was criticizing and
1716
01:03:56,720 --> 01:03:59,839
i can't remember for the life of me
1717
01:03:58,079 --> 01:04:01,359
which subclasses it was but it was
1718
01:03:59,839 --> 01:04:02,960
basically saying one of the subclasses
1719
01:04:01,359 --> 01:04:05,280
they didn't really like that much
1720
01:04:02,960 --> 01:04:07,760
because it wasn't doing that a lot it
1721
01:04:05,280 --> 01:04:10,480
was almost you know standalone it didn't
1722
01:04:07,760 --> 01:04:12,480
really build on the primary features of
1723
01:04:10,480 --> 01:04:14,400
the class and then they compared it to a
1724
01:04:12,480 --> 01:04:16,559
couple of others that really like take
1725
01:04:14,400 --> 01:04:17,599
the class in a new direction while still
1726
01:04:16,559 --> 01:04:19,599
keeping it
1727
01:04:17,599 --> 01:04:21,599
thematically in the same
1728
01:04:19,599 --> 01:04:23,839
arena which is i think really really
1729
01:04:21,599 --> 01:04:25,039
really really good advice from yourself
1730
01:04:23,839 --> 01:04:27,920
that you've just given us there of
1731
01:04:25,039 --> 01:04:30,319
taking that core thread that cool ribbon
1732
01:04:27,920 --> 01:04:33,440
and trying to spiral it out into a new
1733
01:04:30,319 --> 01:04:35,680
direction and you've put it very well on
1734
01:04:33,440 --> 01:04:38,480
why that's makes subclasses a lot easier
1735
01:04:35,680 --> 01:04:40,880
because you've got that core framework
1736
01:04:38,480 --> 01:04:42,640
there and you're just putting a flavor
1737
01:04:40,880 --> 01:04:44,559
on it a spin on it exactly and all
1738
01:04:42,640 --> 01:04:46,720
that's left is the numbers and as we've
1739
01:04:44,559 --> 01:04:48,720
discussed before do you know
1740
01:04:46,720 --> 01:04:51,359
rip those numbers from other
1741
01:04:48,720 --> 01:04:52,720
features at a similar level and you're
1742
01:04:51,359 --> 01:04:55,920
halfway there
1743
01:04:52,720 --> 01:04:59,359
yeah exactly champion uh i think that
1744
01:04:55,920 --> 01:05:03,039
pretty much uh brings us to the end of
1745
01:04:59,359 --> 01:05:06,480
today's episode on homebrew is there
1746
01:05:03,039 --> 01:05:09,039
anything you would like to plug uh yeah
1747
01:05:06,480 --> 01:05:11,520
sure uh as previously mentioned at the
1748
01:05:09,039 --> 01:05:14,720
beginning of this podcast i am available
1749
01:05:11,520 --> 01:05:16,640
on twitter at mr boccodon
1750
01:05:14,720 --> 01:05:19,520
you can find my products on the dm's
1751
01:05:16,640 --> 01:05:22,480
guild just search my name kyle wagner
1752
01:05:19,520 --> 01:05:24,240
toddy or kyle toddy or kyle wagner
1753
01:05:22,480 --> 01:05:26,640
either is fine
1754
01:05:24,240 --> 01:05:29,839
and those are the primary resources that
1755
01:05:26,640 --> 01:05:32,640
i'm on i'm also on discord uh if you can
1756
01:05:29,839 --> 01:05:34,880
find me and reach me feel free to do so
1757
01:05:32,640 --> 01:05:37,039
awesome so yeah thanks again so much for
1758
01:05:34,880 --> 01:05:38,160
coming on i feel like we've had
1759
01:05:37,039 --> 01:05:39,760
a couple of really interesting
1760
01:05:38,160 --> 01:05:42,400
discussions there about
1761
01:05:39,760 --> 01:05:44,559
the trials and tribulations of homebrew
1762
01:05:42,400 --> 01:05:46,400
both at the table and
1763
01:05:44,559 --> 01:05:48,240
away from their table so i really
1764
01:05:46,400 --> 01:05:50,240
appreciate your input no it was a
1765
01:05:48,240 --> 01:05:52,319
pleasure speaking to you awesome uh
1766
01:05:50,240 --> 01:05:54,880
thank you everyone for listening at home
1767
01:05:52,319 --> 01:05:57,599
you can find me on twitter at download
1768
01:05:54,880 --> 01:05:59,440
underscore dnd please drop me a message
1769
01:05:57,599 --> 01:06:01,760
with any comments or interesting
1770
01:05:59,440 --> 01:06:03,920
homebrew ideas or maybe any thoughts on
1771
01:06:01,760 --> 01:06:06,400
the warforged druid feature we were
1772
01:06:03,920 --> 01:06:09,039
talking about earlier on otherwise thank
1773
01:06:06,400 --> 01:06:10,600
you all for listening and good night
1774
01:06:09,039 --> 01:06:15,790
take care
1775
01:06:10,600 --> 01:06:15,790
[Music]
