History
This episode I'm joined by Andrew & Vesna Gronosky from Shewstone Publishing, who leverage their extensive knowledge to discuss the implications of having a "history" in your TTRPG setting. The different lifespans of races can have a profound impact in their culture and what they consider important enough to record; what happened "a long time ago" to a human can be relatively "yesterday" to an elf. We can use these schisms to drive worldbuilding and roleplay opportunities. Fortunately for us, real life has volumes and volumes of inspiration, and most of the heavy lifting has already been done over the span of human history.
- 02:40 - Building on What We Know
- 09:42 - Cultural Differences
- 17:19 - History is Relative
- 23:03 - The Times They are a Changing
- 45:06 - Conveying "Facts"
- 49:20 - Making History
Find Andrew & Vesna via Shewstone Publishing on:
- Magonomia, the RPG of Renaissance Wizardry: https://shewstone.com/magonomia
- Twitter: https://twitter.com/ShewstoneLLC
- Facebook: https://www.facebook.com/ShewstonePublishing
- YouTube: https://www.youtube.com/channel/UCRYQd535twmEZ-8GF1Tt8jg
- LinkedIn: https://www.linkedin.com/company/shewstone
Find Thinking Critically online: https://www.thinkingcritically.co.uk
References:
- Ars Magica: https://www.atlas-games.com/arsmagica
- Pirenne Thesis (CW: discredited and shaped by anti-Muslim prejudice) https://en.wikipedia.org/wiki/Henri_Pirenne
- Beyond Battles presentation, Gen Con Online 2021: https://www.youtube.com/watch?v=fW0YxEnsr8A
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 4 episode 5
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of thinking critically today's topic is
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history and as usual some announcements
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firstly i just wanted to really really
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really thank you all my regular
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listeners there's a really cool group of
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you out there and it's what makes me
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keep coming back every two weeks and
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dropping a new episode so it really is
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super appreciated i love that you guys
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are all out there and keep coming back
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for more every week so thank you so so
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much and also by the time this episode
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drops the finale of my time loop
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campaign well maybe the finale maybe the
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panorama session uh
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you know what the nd is like but
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hopefully the finally of my outer wilds
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inspired time loop campaign arc i'll be
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streaming on tuesday the 12th of july at
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8 00 pm british summer time
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so tune in to twitch.tv thinking
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critically if you want to see how the
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group
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resolve their chronological conundrum
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otherwise let's get on with the show
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[Music]
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[Applause]
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[Music]
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and today i'm joined by andrew and vesna
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gronowski from shoestone publishing
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thank you ever so much for joining us
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today can you tell us a little bit about
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yourselves
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oh thanks for having us we run a small
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gaming company in boston massachusetts
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in the usa and we've both been gaming
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role-playing games for a long time
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about when did you start
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somewhere uncomfortably long ago i think
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uh early 90s would be yeah let's just
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say we've both been gaming for uh more
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than 30 years we play dungeons and
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dragons regularly we both like called
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cthulhu and we played a historical
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fantasy game called rs magnica that's
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actually how we met oh wow amazing
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thank you so much for joining us today
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today's topic is history so what does
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that mean to you in the d d and wider
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ttrpg framework
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there are
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several
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well-acclaimed
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historical role-playing games called
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cthulhu is one of the best known
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and vesna was actually in the medieval
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history program
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at a major university in boston um when
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we met
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this is true it's a hobby now though i
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do something
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that you can actually eat awful yeah
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so
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you know we were both playing our mega
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at the time when she was a history
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student
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and i really fell in love with ours
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magicka because
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you know i knew only
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what
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history they teach european history they
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teach in school
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which is all the dull bits
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and i remember
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going to an encyclopedia and looking at
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the history of france in the 13th
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century and there there was no france
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in the 13th century right and half of uh
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what is now france was part of the
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angelman
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um so-called empire
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so it was actually ruled from the
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english throne
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and of course this is where the hundred
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years four comes from
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and there's just so much
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there's so much depth there once you
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start
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looking at history and
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a famous game designer i think it was
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ken height said if you want to make your
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your game really interesting the first
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thing you should do is set it on earth
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because
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your players will automatically
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be familiar with it they'll bring some
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preconceptions maybe but they'll have
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the sense of place that i think we
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strive for so if you're playing in a
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purely fictional fantasy world then
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i think you can draw on history
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to
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really enrich
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that world and to enrich your stories
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george r martin i think drew heavily on
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historical patterns i think he
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simplified
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actual historical dynastic struggles for
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game of thrones but
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you know you really get a sense that he
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had a library card right that
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that he knew how these he's these played
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out in in the real world
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so dan is your
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dnd game in a homebrew world or are you
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using one of the major
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campaign settings no no it is it was all
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homebrew because i was foolish and
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arrogant in my young age of six six
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years ago
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and thinking i i could i want to make it
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all i want to do it all from from the
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ground up more of a control thing you
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know i want to be in
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control of all the little bits and bobs
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that make up this place which
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was
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somewhat naive
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always made my own worlds for d d as
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well so i feel your pain
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but when you say
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to have control
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it reminds me of something that puts
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people off i think about history which
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is that history has a lot of ugliness in
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it
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there's a lot of racism a lot of cruelty
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just atrocities and so on and
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i thought long and hard about this
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critically uh
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while i was writing a historical game
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and what i want to say to the audience
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is
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a modern setting has all those same all
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the same risk
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all the same ugliness the world is still
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human nature hasn't changed
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so
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it's an editorial choice
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of what
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dark side of society what dark side of
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human nature you want to show
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and the fact that you're drawing from a
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period 500 years ago
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doesn't require you to bring in
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more unpleasantness than you would if it
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were modern
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and in fact i think that's generally
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true of using history in gaming um
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i know back when i was in history grad
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school we used to have this event which
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was called bad historical movie night we
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would watch a historical movie and a
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whole room full of historians would rip
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that thing to shreds while having adult
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beverages
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it was a great time except for the one
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time that somebody got a little bit too
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drunk and started yelling in old english
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but anyway
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i progress
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fun times but i think
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it's easy to pan historical movies and
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to try to really stick to the source
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material
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but
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the beauty is that you don't have to in
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a fantasy world or really in any game
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you can you can pick and choose you can
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pick and choose the things that will
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make for the fun part and all the things
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that maybe aren't true and that you
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wouldn't want to mention in an academic
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paper or a dissertation
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can be central and true in your world
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and i find that very very appealing
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by the way it also makes historical
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research more fun for me personally
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because i came at it from the other end
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right i was doing academic research and
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those are huge books and sometimes very
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boring topics but when you're
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having some thoughts about what could be
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happening in your game world and then
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you're starting to read up history that
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you think might be able to support
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building it and giving it more depth and
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nuance suddenly it's more interesting
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because you have a purpose and it's
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creative
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it's not just
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memorizing a bunch of stuff or reading
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some dry old
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books
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no i'm wondering what your
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your grad school advisors d d world
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would be like when you open a chest full
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of coins
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right
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he would he would have a story for each
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coin
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that's in there
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although i i have
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academic credentials history is
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not one of them i'll be
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as transparent as right now my my my
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history education
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started and ended in secondary school so
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when i was 16 and now i feel bad talking
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to trained professionals
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i'm an amateur okay you're an amateur
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professional
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so yeah i i'm not like
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my my knowledge of history is very
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limited in that
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you know i always remember my mum
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telling me that she didn't like america
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because america doesn't have any history
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versus england which has like hundreds
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and hundreds of years more and that's
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that's pretty much my
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in my my
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global context don't say that boston
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that's why i'm doing it with you like my
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safe space with you guys or sat in my
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home over here on the other side of the
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atlantic so yeah
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oh you know this is this is another way
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that you can bring history into a game
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um
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andrew visited my hometown in germany
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now that's that's a university former
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university city the university moved to
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a different town now
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in america the 200 and a bit years of
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history that they have are cherished and
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when you have something historical you
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put a plaque on it and you pretty much
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preserve it as a time capsule almost as
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much as you can
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now when he visited the town where i
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grew up he saw the house where you know
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gauss the mathematician wrote his
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dissertation it's a dirner kebab shop
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and
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you know at least as far as i'm
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concerned when you have a game that's a
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choice you can make is history in an
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area going to be enshrined is it
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something that people hold sacred that
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they try to turn into little museums and
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you can't really go there or is it you
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know well now they're selling i don't
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know food out of their street food
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pretzels
267
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it makes me wonder if different races in
268
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a fantasy world would have a different
269
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attitude to history you know elves might
270
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say well that was only 300 years ago
271
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yeah that's not history
272
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i love i love this world build like when
273
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it comes to this level of well-building
274
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i love it because a i'm always the worst
275
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at thinking of it or it's way that the
276
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car has left the station
277
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way before i've actually gone oh that
278
00:10:38,000 --> 00:10:41,200
would have been a good idea but also
279
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because it brings in those other like
280
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you can almost like bunny hop through
281
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what is the culture like here but then
282
00:10:44,160 --> 00:10:48,880
how would that be impacted by say for
283
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example how long a species lives and
284
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that is
285
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that interaction between a you know a
286
00:10:51,920 --> 00:10:55,920
race that lives 1000 years versus a race
287
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that lives 100 years is interesting in
288
00:10:55,920 --> 00:10:59,200
of itself just the dynamic there let
289
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alone when you
290
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fold in the stuff we've just been
291
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discussing like
292
00:11:02,480 --> 00:11:06,240
this is a statue here to somebody and a
293
00:11:04,800 --> 00:11:08,880
human might be like oh okay when was
294
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that like a couple of centuries ago no
295
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like
296
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a couple of like a million years ago
297
00:11:14,480 --> 00:11:18,959
i imagine going to a party somewhere and
298
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this elf getting really drunk and
299
00:11:18,959 --> 00:11:25,279
telling me you won't believe what julius
300
00:11:21,600 --> 00:11:29,079
caesar told me at this party
301
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he got so hammered
302
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yeah yeah
303
00:11:42,399 --> 00:11:45,920
see i love doing the show for reasons
304
00:11:43,920 --> 00:11:47,760
like this because now i'm like oh i need
305
00:11:45,920 --> 00:11:49,200
to start thinking about next next place
306
00:11:47,760 --> 00:11:51,760
they're going to go what's going to be
307
00:11:49,200 --> 00:11:53,200
there what does that mean and there are
308
00:11:51,760 --> 00:11:55,120
you know it's like
309
00:11:53,200 --> 00:11:56,639
environmental storytelling boom there it
310
00:11:55,120 --> 00:11:58,320
is trying to leverage my video game
311
00:11:56,639 --> 00:12:00,880
knowledge there and it took way longer
312
00:11:58,320 --> 00:12:03,120
than i did like uh where you just have
313
00:12:00,880 --> 00:12:05,279
those little tidbits and like that maybe
314
00:12:03,120 --> 00:12:06,880
you go to a city and there aren't like
315
00:12:05,279 --> 00:12:08,160
you describing vessel but maybe there
316
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aren't any
317
00:12:08,160 --> 00:12:10,959
historical artifacts because they just
318
00:12:09,600 --> 00:12:12,320
don't care and they build on top build
319
00:12:10,959 --> 00:12:14,399
on top building top build on top and if
320
00:12:12,320 --> 00:12:17,440
you go into the basement of a donald
321
00:12:14,399 --> 00:12:19,120
kebab shop there'll be like reams of
322
00:12:17,440 --> 00:12:21,120
architectural foundations that they're
323
00:12:19,120 --> 00:12:23,440
just like oh that's just where we keep
324
00:12:21,120 --> 00:12:26,240
the donners like that's just where
325
00:12:23,440 --> 00:12:29,279
the pit is dry out like
326
00:12:26,240 --> 00:12:30,560
which is fantastic to to think of yeah
327
00:12:29,279 --> 00:12:32,560
but you mentioned
328
00:12:30,560 --> 00:12:34,800
you mentioned the game of thrones and
329
00:12:32,560 --> 00:12:36,959
all that i think that's that's also that
330
00:12:34,800 --> 00:12:39,600
you know the bigger historical picture
331
00:12:36,959 --> 00:12:42,800
is also worth talking about especially
332
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some of the dynastic stuff too
333
00:12:42,800 --> 00:12:46,959
yeah that's true that's one of the one
334
00:12:44,639 --> 00:12:50,320
of the ideas that brought with me um
335
00:12:46,959 --> 00:12:52,959
we gave a seminar at gen con um a couple
336
00:12:50,320 --> 00:12:54,079
of times and we change up the topic
337
00:12:52,959 --> 00:12:56,560
every year
338
00:12:54,079 --> 00:12:59,760
we call it beyond battles overlooked
339
00:12:56,560 --> 00:13:01,760
history for world builders and um
340
00:12:59,760 --> 00:13:03,680
one of the one of my favorite
341
00:13:01,760 --> 00:13:04,720
stories was
342
00:13:03,680 --> 00:13:08,560
the
343
00:13:04,720 --> 00:13:09,760
marriage in spain of isabella of
344
00:13:08,560 --> 00:13:12,800
castillo
345
00:13:09,760 --> 00:13:15,120
and ferdinand of paragon
346
00:13:12,800 --> 00:13:17,519
because i played
347
00:13:15,120 --> 00:13:20,320
the video game crusader kings 2 which is
348
00:13:17,519 --> 00:13:24,079
a dynastic strategy game and i actually
349
00:13:20,320 --> 00:13:26,000
did this i actually unified spain
350
00:13:24,079 --> 00:13:27,120
by marriage
351
00:13:26,000 --> 00:13:29,680
and
352
00:13:27,120 --> 00:13:31,760
i i tell you you know in history books
353
00:13:29,680 --> 00:13:33,680
that or in history class they just said
354
00:13:31,760 --> 00:13:35,760
this in one sentence oh and
355
00:13:33,680 --> 00:13:37,760
this princess marry that prince in that
356
00:13:35,760 --> 00:13:43,760
unified spanish no
357
00:13:37,760 --> 00:13:43,760
that was hard that took a lot of work
358
00:13:44,800 --> 00:13:47,839
and
359
00:13:46,320 --> 00:13:50,560
that's a perspective that's really
360
00:13:47,839 --> 00:13:52,560
useful for world building is you know
361
00:13:50,560 --> 00:13:55,519
there's an opportunity here right but we
362
00:13:52,560 --> 00:13:58,160
have to do this to make it happen or we
363
00:13:55,519 --> 00:14:01,040
want to prevent it because together
364
00:13:58,160 --> 00:14:04,160
aragon and castillo would
365
00:14:01,040 --> 00:14:06,480
just steamroll portugal which they kind
366
00:14:04,160 --> 00:14:06,480
of did
367
00:14:09,440 --> 00:14:14,000
but i don't remember too many of the
368
00:14:11,199 --> 00:14:16,240
details of that i mean i know that
369
00:14:14,000 --> 00:14:17,199
actually i know a couple of things which
370
00:14:16,240 --> 00:14:19,680
is that
371
00:14:17,199 --> 00:14:22,000
isabella was not the primary heir
372
00:14:19,680 --> 00:14:23,120
castile but there was a succession
373
00:14:22,000 --> 00:14:24,480
struggle
374
00:14:23,120 --> 00:14:25,279
and
375
00:14:24,480 --> 00:14:27,040
the
376
00:14:25,279 --> 00:14:31,600
air that
377
00:14:27,040 --> 00:14:32,800
one faction was advancing got bumped off
378
00:14:31,600 --> 00:14:34,880
and
379
00:14:32,800 --> 00:14:37,760
the only
380
00:14:34,880 --> 00:14:40,560
blood can that that faction had
381
00:14:37,760 --> 00:14:43,600
was isabella they had the upper hand but
382
00:14:40,560 --> 00:14:44,720
their their pretender was eliminated or
383
00:14:43,600 --> 00:14:46,880
was killed
384
00:14:44,720 --> 00:14:48,079
and i said well all right well we'll go
385
00:14:46,880 --> 00:14:49,839
with her
386
00:14:48,079 --> 00:14:52,000
and they won
387
00:14:49,839 --> 00:14:53,199
so they put her on the throne
388
00:14:52,000 --> 00:14:55,360
and
389
00:14:53,199 --> 00:14:57,920
in aragon
390
00:14:55,360 --> 00:15:00,079
ferdinand was watching the situation and
391
00:14:57,920 --> 00:15:01,279
he had been waiting for strategic
392
00:15:00,079 --> 00:15:02,880
marriage
393
00:15:01,279 --> 00:15:05,040
and he said you know i'm gonna keep
394
00:15:02,880 --> 00:15:08,160
waiting and see
395
00:15:05,040 --> 00:15:09,920
how that civil war over there plays out
396
00:15:08,160 --> 00:15:12,000
and when she won
397
00:15:09,920 --> 00:15:14,800
i will use the joke from my gen con
398
00:15:12,000 --> 00:15:18,959
seminar he he approached her and said so
399
00:15:14,800 --> 00:15:22,680
isabella what do you think of my huge
400
00:15:18,959 --> 00:15:22,680
tracts of land
401
00:15:26,079 --> 00:15:30,000
yeah but again you said you don't
402
00:15:28,240 --> 00:15:33,440
remember all the details and i think
403
00:15:30,000 --> 00:15:35,279
that's really important to mention that
404
00:15:33,440 --> 00:15:37,360
when you're writing academic work you
405
00:15:35,279 --> 00:15:38,959
have to know the entire background
406
00:15:37,360 --> 00:15:41,120
because they'll be asking you questions
407
00:15:38,959 --> 00:15:42,959
about it later and if you can't find an
408
00:15:41,120 --> 00:15:44,320
answer you'll sit there looking really
409
00:15:42,959 --> 00:15:46,639
really silly
410
00:15:44,320 --> 00:15:48,880
for me i guess the inspiration for how
411
00:15:46,639 --> 00:15:52,079
much history to bring in comes of all
412
00:15:48,880 --> 00:15:54,480
things from men in black the movie
413
00:15:52,079 --> 00:15:57,120
when the two men in black are going to
414
00:15:54,480 --> 00:15:59,120
look for the fact sheets and where do
415
00:15:57,120 --> 00:16:00,720
they go they go to this new stand and
416
00:15:59,120 --> 00:16:02,560
look at tabloids
417
00:16:00,720 --> 00:16:05,040
with all these stories that have nothing
418
00:16:02,560 --> 00:16:07,360
to do with reality anything else it's
419
00:16:05,040 --> 00:16:08,480
just wild conjecture and conspiracy
420
00:16:07,360 --> 00:16:09,759
theory
421
00:16:08,480 --> 00:16:12,079
and
422
00:16:09,759 --> 00:16:14,240
you can you can be as close to the
423
00:16:12,079 --> 00:16:16,880
material as you want to and you can do
424
00:16:14,240 --> 00:16:18,560
all the research but you don't have to
425
00:16:16,880 --> 00:16:20,800
only as much as you need to make it
426
00:16:18,560 --> 00:16:23,440
interesting whatever inspires
427
00:16:20,800 --> 00:16:25,519
and if all you want to know is that you
428
00:16:23,440 --> 00:16:27,680
know there was isabella and she happened
429
00:16:25,519 --> 00:16:29,519
to be available at the time that
430
00:16:27,680 --> 00:16:31,279
ferdinand thought it would be fun to
431
00:16:29,519 --> 00:16:32,800
unite two countries
432
00:16:31,279 --> 00:16:35,040
that's all you need
433
00:16:32,800 --> 00:16:37,920
you can riff off of that
434
00:16:35,040 --> 00:16:40,240
or you can make a story of how we got
435
00:16:37,920 --> 00:16:42,639
there yes and in fact it would be kind
436
00:16:40,240 --> 00:16:45,920
of funny to make it almost um ferdinand
437
00:16:42,639 --> 00:16:48,480
and isabella meet jane austin
438
00:16:45,920 --> 00:16:51,360
regency romance situation with political
439
00:16:48,480 --> 00:16:54,480
implications
440
00:16:51,360 --> 00:16:57,279
uh yeah i'm i've done one or two vivas
441
00:16:54,480 --> 00:16:58,560
defense of my academic papers and i have
442
00:16:57,279 --> 00:17:01,199
know the pain of sitting there like a
443
00:16:58,560 --> 00:17:03,279
lemon uh in in many aspects of my life
444
00:17:01,199 --> 00:17:04,880
so yeah no one of which being a dm
445
00:17:03,279 --> 00:17:06,799
funnily enough so yeah it's funny how
446
00:17:04,880 --> 00:17:08,319
something's never changed
447
00:17:06,799 --> 00:17:10,799
it's history
448
00:17:08,319 --> 00:17:12,160
but you know i so for my
449
00:17:10,799 --> 00:17:14,319
campaign
450
00:17:12,160 --> 00:17:15,280
when i first started world building i
451
00:17:14,319 --> 00:17:17,039
had
452
00:17:15,280 --> 00:17:18,959
you know a rough idea a couple of big
453
00:17:17,039 --> 00:17:21,199
you know mcguffin arcs to get the
454
00:17:18,959 --> 00:17:22,799
macguffin via you know this way whatever
455
00:17:21,199 --> 00:17:24,240
it may be but a number of other
456
00:17:22,799 --> 00:17:25,760
mcguffins were driven by the player
457
00:17:24,240 --> 00:17:27,199
backstories and they had pretty much
458
00:17:25,760 --> 00:17:29,520
free reign to make whatever it is they
459
00:17:27,199 --> 00:17:30,880
wanted to make you know combinations so
460
00:17:29,520 --> 00:17:33,360
obviously that has implications for the
461
00:17:30,880 --> 00:17:36,160
wider world so when somebody picked a
462
00:17:33,360 --> 00:17:39,280
total which is kind of a more unusual
463
00:17:36,160 --> 00:17:41,200
rarer character race in in d5e i was
464
00:17:39,280 --> 00:17:43,600
like okay now i need to think about the
465
00:17:41,200 --> 00:17:44,880
implications of that in my setting so
466
00:17:43,600 --> 00:17:47,520
like where are they and where have they
467
00:17:44,880 --> 00:17:50,000
been and there's a meme that turtles
468
00:17:47,520 --> 00:17:51,919
actually have like a short lifespan in d
469
00:17:50,000 --> 00:17:54,559
and d5 it's like 30 or 40 years whereas
470
00:17:51,919 --> 00:17:55,760
in real life the galapagos turtles can
471
00:17:54,559 --> 00:17:57,520
live like
472
00:17:55,760 --> 00:18:00,480
200 years
473
00:17:57,520 --> 00:18:02,320
so yeah there's all these things kind of
474
00:18:00,480 --> 00:18:05,039
mish mashing together and in my
475
00:18:02,320 --> 00:18:07,120
untrained mind of trying to work out
476
00:18:05,039 --> 00:18:08,640
quote unquote a long time ago
477
00:18:07,120 --> 00:18:10,640
but there's an elf in the party and a
478
00:18:08,640 --> 00:18:12,559
long time ago to him isn't
479
00:18:10,640 --> 00:18:14,880
a long time ago at all so it doesn't it
480
00:18:12,559 --> 00:18:16,480
kind of loses all of its kind of punch
481
00:18:14,880 --> 00:18:18,480
because i'm like oh actually you were
482
00:18:16,480 --> 00:18:19,760
just on holiday when that happened to
483
00:18:18,480 --> 00:18:21,520
everyone else this was like two
484
00:18:19,760 --> 00:18:23,520
generations ago but for you it was you
485
00:18:21,520 --> 00:18:25,600
know already half lost to the midst of
486
00:18:23,520 --> 00:18:27,520
time but to you you were just on holiday
487
00:18:25,600 --> 00:18:28,640
at the time so trying to stitch all that
488
00:18:27,520 --> 00:18:32,000
together
489
00:18:28,640 --> 00:18:33,840
i had a timeline and it changed oh man i
490
00:18:32,000 --> 00:18:35,039
hacked that to pieces move things around
491
00:18:33,840 --> 00:18:36,400
added
492
00:18:35,039 --> 00:18:37,679
a couple of thousand years here and
493
00:18:36,400 --> 00:18:39,280
there to be like actually that's not
494
00:18:37,679 --> 00:18:41,840
really that long ago let me just chuck
495
00:18:39,280 --> 00:18:44,640
in like 20 000 years and that now that's
496
00:18:41,840 --> 00:18:44,640
a long time ago
497
00:18:45,200 --> 00:18:48,080
that's pretty much how i came to my
498
00:18:46,720 --> 00:18:50,559
timeline my
499
00:18:48,080 --> 00:18:52,960
my universe history for my campaign was
500
00:18:50,559 --> 00:18:55,200
just add some zeros and hope for the
501
00:18:52,960 --> 00:18:55,200
best
502
00:18:55,679 --> 00:18:59,440
now in your world
503
00:18:58,080 --> 00:19:01,840
do people
504
00:18:59,440 --> 00:19:04,160
come and go where they're migrations
505
00:19:01,840 --> 00:19:05,440
because if you if you open a history
506
00:19:04,160 --> 00:19:07,360
book for
507
00:19:05,440 --> 00:19:10,320
and we know mostly about european
508
00:19:07,360 --> 00:19:12,480
history yes because the sources are
509
00:19:10,320 --> 00:19:14,320
really available and because
510
00:19:12,480 --> 00:19:18,160
they just publish a lot europeans
511
00:19:14,320 --> 00:19:20,559
publish a lot about european history
512
00:19:18,160 --> 00:19:22,799
you know we know the language
513
00:19:20,559 --> 00:19:23,520
yeah we know the languages so that helps
514
00:19:22,799 --> 00:19:25,760
but
515
00:19:23,520 --> 00:19:27,919
in your world have you thought about
516
00:19:25,760 --> 00:19:29,200
people coming and going
517
00:19:27,919 --> 00:19:32,240
so
518
00:19:29,200 --> 00:19:34,400
an example would be the normans right
519
00:19:32,240 --> 00:19:36,240
who originally came from
520
00:19:34,400 --> 00:19:38,559
scandinavia
521
00:19:36,240 --> 00:19:40,160
settled in normandy
522
00:19:38,559 --> 00:19:41,280
and then
523
00:19:40,160 --> 00:19:42,799
of course
524
00:19:41,280 --> 00:19:45,600
then went on to
525
00:19:42,799 --> 00:19:49,360
conquer or colonize other areas of
526
00:19:45,600 --> 00:19:50,640
europe um england and also sicily
527
00:19:49,360 --> 00:19:52,720
parts of greece
528
00:19:50,640 --> 00:19:55,919
and yeah by the way it was a combination
529
00:19:52,720 --> 00:19:57,600
of conquest and colonization they of
530
00:19:55,919 --> 00:20:00,160
course you get you know the vikings
531
00:19:57,600 --> 00:20:03,039
raiding the irish monastery and that's a
532
00:20:00,160 --> 00:20:05,440
fun trope for adventurers or pretending
533
00:20:03,039 --> 00:20:08,000
protecting the monks that sort of thing
534
00:20:05,440 --> 00:20:10,400
but the same people also put up
535
00:20:08,000 --> 00:20:13,120
settlements and started trading with
536
00:20:10,400 --> 00:20:15,120
local populations and intermarrying and
537
00:20:13,120 --> 00:20:16,799
all of that and eventually
538
00:20:15,120 --> 00:20:17,600
turned into a different
539
00:20:16,799 --> 00:20:18,320
group
540
00:20:17,600 --> 00:20:21,039
so
541
00:20:18,320 --> 00:20:22,480
yeah people do move around and
542
00:20:21,039 --> 00:20:25,120
mingle
543
00:20:22,480 --> 00:20:28,559
and then they can just show up like the
544
00:20:25,120 --> 00:20:30,240
roma people showed up in europe in the
545
00:20:28,559 --> 00:20:31,919
15th century
546
00:20:30,240 --> 00:20:34,000
at least as far as european
547
00:20:31,919 --> 00:20:36,480
historiography is concerned okay so
548
00:20:34,000 --> 00:20:38,159
that's the other bit how many i guess
549
00:20:36,480 --> 00:20:40,480
that should probably come up too which
550
00:20:38,159 --> 00:20:42,159
is sources with an elf you can just ask
551
00:20:40,480 --> 00:20:43,919
the next guy which is a little bit
552
00:20:42,159 --> 00:20:46,799
annoying well
553
00:20:43,919 --> 00:20:48,720
but the elf may not care um true you
554
00:20:46,799 --> 00:20:50,559
know i was i was thinking
555
00:20:48,720 --> 00:20:52,159
that now you
556
00:20:50,559 --> 00:20:55,360
can't see it on the podcast but i have a
557
00:20:52,159 --> 00:20:58,000
gray beard i'm 51 years old and when i
558
00:20:55,360 --> 00:21:00,480
was 16 i didn't think
559
00:20:58,000 --> 00:21:04,400
i thought history was the past
560
00:21:00,480 --> 00:21:05,919
but then i was around when the berlin
561
00:21:04,400 --> 00:21:09,600
wall came down
562
00:21:05,919 --> 00:21:12,320
okay that's an event that's history
563
00:21:09,600 --> 00:21:14,400
but the perception still you know i'm
564
00:21:12,320 --> 00:21:17,200
imagining if my lifespan were 10 times
565
00:21:14,400 --> 00:21:20,480
longer i might i might say that is
566
00:21:17,200 --> 00:21:23,440
history but i may not say
567
00:21:20,480 --> 00:21:25,280
for example there was an
568
00:21:23,440 --> 00:21:28,159
i'm just thinking of an event right and
569
00:21:25,280 --> 00:21:32,400
there was a there was a asian currency
570
00:21:28,159 --> 00:21:34,640
collapse around 1997 right that happened
571
00:21:32,400 --> 00:21:36,480
it affected asia a lot more than it
572
00:21:34,640 --> 00:21:37,919
affected me
573
00:21:36,480 --> 00:21:40,640
so
574
00:21:37,919 --> 00:21:42,960
you know i may know that it happened
575
00:21:40,640 --> 00:21:44,480
but because it wasn't part of my lived
576
00:21:42,960 --> 00:21:47,120
experience you see what i'm saying just
577
00:21:44,480 --> 00:21:49,600
because an elf was around 300 years ago
578
00:21:47,120 --> 00:21:51,520
doesn't mean that they have the
579
00:21:49,600 --> 00:21:52,559
experience of this thing as a major
580
00:21:51,520 --> 00:21:54,159
event
581
00:21:52,559 --> 00:21:57,039
and even if they do
582
00:21:54,159 --> 00:21:58,799
mean i was also around when the berlin
583
00:21:57,039 --> 00:22:00,799
wall came down and in fact i was in
584
00:21:58,799 --> 00:22:02,080
germany at the time so i very much
585
00:22:00,799 --> 00:22:04,400
remember
586
00:22:02,080 --> 00:22:06,640
but if you were to ask me
587
00:22:04,400 --> 00:22:09,280
you know as a historian so what were the
588
00:22:06,640 --> 00:22:11,520
political events that led up to it
589
00:22:09,280 --> 00:22:14,480
what happened on such and such a date
590
00:22:11,520 --> 00:22:16,799
when did gorbachev meet with whoever
591
00:22:14,480 --> 00:22:18,880
i couldn't tell you i i lived through
592
00:22:16,799 --> 00:22:21,520
these events i picked up a bit through
593
00:22:18,880 --> 00:22:24,320
the news but i didn't study them
594
00:22:21,520 --> 00:22:26,480
and so i can absolutely see that a
595
00:22:24,320 --> 00:22:28,960
wizard who has studied a particular
596
00:22:26,480 --> 00:22:31,280
period and has a history skill out the
597
00:22:28,960 --> 00:22:34,480
wazoo would actually know about it more
598
00:22:31,280 --> 00:22:36,159
about it than the elf yes yeah okay this
599
00:22:34,480 --> 00:22:38,240
is all good this is all great while
600
00:22:36,159 --> 00:22:40,960
building material for me and listeners i
601
00:22:38,240 --> 00:22:42,400
am like a sponge absorbing this thing
602
00:22:40,960 --> 00:22:43,679
because it's because we we've talked
603
00:22:42,400 --> 00:22:45,760
about the trouble already on the show
604
00:22:43,679 --> 00:22:48,320
like the life spans and how that affects
605
00:22:45,760 --> 00:22:49,440
but i love snapping us back to reality
606
00:22:48,320 --> 00:22:51,679
and being like
607
00:22:49,440 --> 00:22:54,880
vox populi on the street like they don't
608
00:22:51,679 --> 00:22:56,720
they might not care or know or be like i
609
00:22:54,880 --> 00:22:58,720
don't know i've just been a blacksmith
610
00:22:56,720 --> 00:23:00,880
for 300 years and
611
00:22:58,720 --> 00:23:02,880
there was there was an iron shortage 200
612
00:23:00,880 --> 00:23:04,480
years ago that was important but i don't
613
00:23:02,880 --> 00:23:06,550
know some big explosion happened on
614
00:23:04,480 --> 00:23:08,159
another continent oh well
615
00:23:06,550 --> 00:23:09,120
[Laughter]
616
00:23:08,159 --> 00:23:10,000
or
617
00:23:09,120 --> 00:23:12,400
now
618
00:23:10,000 --> 00:23:15,840
if you go into a pub in boston there
619
00:23:12,400 --> 00:23:16,960
will be a selection of 10 craft beers
620
00:23:15,840 --> 00:23:19,360
and
621
00:23:16,960 --> 00:23:21,360
i mean i was too young to to drink beer
622
00:23:19,360 --> 00:23:22,799
but 40 years ago
623
00:23:21,360 --> 00:23:24,960
there would not have been
624
00:23:22,799 --> 00:23:26,400
right craft beer was a thing
625
00:23:24,960 --> 00:23:27,600
things change
626
00:23:26,400 --> 00:23:30,000
there was a time when you couldn't get
627
00:23:27,600 --> 00:23:32,480
sushi in the united states except in a
628
00:23:30,000 --> 00:23:35,200
major city yeah there was a time when
629
00:23:32,480 --> 00:23:37,520
pizza was kind of weird foreign food and
630
00:23:35,200 --> 00:23:40,320
that's what he's called something house
631
00:23:37,520 --> 00:23:42,080
of pizza rather than an italian name
632
00:23:40,320 --> 00:23:45,440
because you wanted to hide a little bit
633
00:23:42,080 --> 00:23:46,400
that this is this noveliz italian thing
634
00:23:45,440 --> 00:23:48,960
so
635
00:23:46,400 --> 00:23:50,640
so so so things change
636
00:23:48,960 --> 00:23:52,400
and and that's part of history too right
637
00:23:50,640 --> 00:23:53,840
the cultural history
638
00:23:52,400 --> 00:23:56,000
yeah and that's
639
00:23:53,840 --> 00:23:58,480
you mentioned the um
640
00:23:56,000 --> 00:24:00,320
food and all of that and i guess it's
641
00:23:58,480 --> 00:24:02,400
important to realize that you have the
642
00:24:00,320 --> 00:24:04,480
queens and the kings and the nobles who
643
00:24:02,400 --> 00:24:06,799
make these grand decisions and that we
644
00:24:04,480 --> 00:24:08,080
memorized as dates and schools
645
00:24:06,799 --> 00:24:10,159
but then
646
00:24:08,080 --> 00:24:12,320
after a while historians started looking
647
00:24:10,159 --> 00:24:14,559
at common people what was their lived
648
00:24:12,320 --> 00:24:16,720
experience like and how did that change
649
00:24:14,559 --> 00:24:18,400
and if characters aren't kings and
650
00:24:16,720 --> 00:24:20,480
queens they might
651
00:24:18,400 --> 00:24:22,880
see more of that until they reach a
652
00:24:20,480 --> 00:24:24,480
certain level and get involved in these
653
00:24:22,880 --> 00:24:26,640
large world events
654
00:24:24,480 --> 00:24:29,440
and that makes me
655
00:24:26,640 --> 00:24:30,559
give a piece of advice to you and your
656
00:24:29,440 --> 00:24:32,240
listeners
657
00:24:30,559 --> 00:24:34,400
i would recommend that you look at the
658
00:24:32,240 --> 00:24:36,880
early modern period
659
00:24:34,400 --> 00:24:38,240
for your historical inspiration
660
00:24:36,880 --> 00:24:39,279
so
661
00:24:38,240 --> 00:24:43,039
after
662
00:24:39,279 --> 00:24:45,039
the printing press after 1450 in europe
663
00:24:43,039 --> 00:24:46,559
the sources are
664
00:24:45,039 --> 00:24:48,080
enormously
665
00:24:46,559 --> 00:24:50,320
richer and
666
00:24:48,080 --> 00:24:52,480
what that means to you is that the
667
00:24:50,320 --> 00:24:53,440
the history books that you
668
00:24:52,480 --> 00:24:56,240
read
669
00:24:53,440 --> 00:24:58,840
will be much more
670
00:24:56,240 --> 00:25:01,120
there's just they'll just be much more
671
00:24:58,840 --> 00:25:03,600
engaging because
672
00:25:01,120 --> 00:25:05,440
the writer had an abundance of material
673
00:25:03,600 --> 00:25:07,840
and it's
674
00:25:05,440 --> 00:25:10,400
it's hard it's not hard to imagine a
675
00:25:07,840 --> 00:25:12,320
world without electricity
676
00:25:10,400 --> 00:25:15,279
it's hard to imagine a world without
677
00:25:12,320 --> 00:25:17,279
printed books to me
678
00:25:15,279 --> 00:25:20,640
it's hard to relate to that
679
00:25:17,279 --> 00:25:23,679
yeah and in fact uh comparing
680
00:25:20,640 --> 00:25:26,320
running stories and something like
681
00:25:23,679 --> 00:25:29,200
arse magicka even though my background
682
00:25:26,320 --> 00:25:31,760
is medieval history was significantly
683
00:25:29,200 --> 00:25:34,240
harder than coming up with a story to
684
00:25:31,760 --> 00:25:36,480
tell in elizabethan england
685
00:25:34,240 --> 00:25:39,600
simply because early modern really is
686
00:25:36,480 --> 00:25:40,880
closer to us culturally in many many
687
00:25:39,600 --> 00:25:42,480
ways
688
00:25:40,880 --> 00:25:44,240
they asked
689
00:25:42,480 --> 00:25:46,640
i did a lot of research on the
690
00:25:44,240 --> 00:25:49,520
elizabethan period um
691
00:25:46,640 --> 00:25:52,000
four game that we that we developed and
692
00:25:49,520 --> 00:25:53,360
something that stood out someone asked
693
00:25:52,000 --> 00:25:55,600
um
694
00:25:53,360 --> 00:25:56,640
francis bacon what's the difference
695
00:25:55,600 --> 00:25:58,480
between
696
00:25:56,640 --> 00:26:00,320
we modern people they didn't have the
697
00:25:58,480 --> 00:26:01,840
word renaissance right what's the
698
00:26:00,320 --> 00:26:04,480
difference between
699
00:26:01,840 --> 00:26:07,039
we modern people and our
700
00:26:04,480 --> 00:26:08,480
medieval ancestors and he said three
701
00:26:07,039 --> 00:26:11,760
things
702
00:26:08,480 --> 00:26:13,120
gunpowder the compass and the printing
703
00:26:11,760 --> 00:26:15,360
press
704
00:26:13,120 --> 00:26:17,920
now i think he got those in exact
705
00:26:15,360 --> 00:26:21,510
reverse order of importance
706
00:26:17,920 --> 00:26:21,510
[Laughter]
707
00:26:22,320 --> 00:26:26,240
you academics are all the same yeah
708
00:26:24,110 --> 00:26:27,039
[Laughter]
709
00:26:26,240 --> 00:26:29,200
we
710
00:26:27,039 --> 00:26:31,440
really can't imagine some of that stuff
711
00:26:29,200 --> 00:26:34,000
because every time you read a d d
712
00:26:31,440 --> 00:26:36,400
adventure that's published by either
713
00:26:34,000 --> 00:26:38,720
well by whatever publisher there's
714
00:26:36,400 --> 00:26:41,200
always this room full of books that you
715
00:26:38,720 --> 00:26:43,360
walk into and there's maybe one or two
716
00:26:41,200 --> 00:26:45,120
that aren't rotting and that are still a
717
00:26:43,360 --> 00:26:46,320
fuse to the wizard
718
00:26:45,120 --> 00:26:48,880
and
719
00:26:46,320 --> 00:26:52,000
that's because they just can't get away
720
00:26:48,880 --> 00:26:54,720
from books being available and the
721
00:26:52,000 --> 00:26:56,240
library being walls and walls and walls
722
00:26:54,720 --> 00:26:59,120
of things
723
00:26:56,240 --> 00:27:00,880
when you would have a small box of three
724
00:26:59,120 --> 00:27:03,760
books and
725
00:27:00,880 --> 00:27:08,480
it's not inconceivable that you have
726
00:27:03,760 --> 00:27:11,600
read every book on i don't know animals
727
00:27:08,480 --> 00:27:13,679
in your area that every any monastery
728
00:27:11,600 --> 00:27:16,000
has like this is your world this is your
729
00:27:13,679 --> 00:27:17,039
mental universe
730
00:27:16,000 --> 00:27:18,240
so
731
00:27:17,039 --> 00:27:20,559
that
732
00:27:18,240 --> 00:27:21,919
leads me to speculate about in your
733
00:27:20,559 --> 00:27:24,399
world building
734
00:27:21,919 --> 00:27:26,000
have you have you damn thought about
735
00:27:24,399 --> 00:27:29,120
what's available
736
00:27:26,000 --> 00:27:32,480
in the world and not and whether whether
737
00:27:29,120 --> 00:27:35,520
it changes or turning points like
738
00:27:32,480 --> 00:27:37,200
an age of exploration in your world and
739
00:27:35,520 --> 00:27:38,480
what triggered that
740
00:27:37,200 --> 00:27:41,919
you keep asking me questions that are
741
00:27:38,480 --> 00:27:41,919
going to make me sound stupid
742
00:27:42,960 --> 00:27:46,240
i'm really kidding these are
743
00:27:44,480 --> 00:27:48,720
opportunities for you though no they
744
00:27:46,240 --> 00:27:50,480
absolutely are yeah so i did have some
745
00:27:48,720 --> 00:27:52,480
broadly and here's
746
00:27:50,480 --> 00:27:53,360
my problem is that i
747
00:27:52,480 --> 00:27:55,279
i know
748
00:27:53,360 --> 00:27:57,520
because i was just kind of hacking it
749
00:27:55,279 --> 00:27:59,440
together i definitely approached it
750
00:27:57,520 --> 00:28:01,600
from like the bottom up rather than the
751
00:27:59,440 --> 00:28:03,440
top down which sounds stupid but instead
752
00:28:01,600 --> 00:28:06,000
of no not at all instead of being from
753
00:28:03,440 --> 00:28:07,440
like year zero for lack of a better term
754
00:28:06,000 --> 00:28:09,919
and then moving on that way it was more
755
00:28:07,440 --> 00:28:11,600
of a case of well i've got this thing
756
00:28:09,919 --> 00:28:13,120
that needs to happen at some point when
757
00:28:11,600 --> 00:28:15,760
when is that gonna make sense to be and
758
00:28:13,120 --> 00:28:17,120
they kind of worked i worked back almost
759
00:28:15,760 --> 00:28:18,960
and that makes things a lot harder
760
00:28:17,120 --> 00:28:20,720
because then if you've changed something
761
00:28:18,960 --> 00:28:22,880
at the start then everything else is
762
00:28:20,720 --> 00:28:24,480
then pushed down or brought forward or
763
00:28:22,880 --> 00:28:28,000
something so
764
00:28:24,480 --> 00:28:29,520
yes there are a couple of epochs there's
765
00:28:28,000 --> 00:28:32,159
a there's a you know a different
766
00:28:29,520 --> 00:28:34,240
calendar system came in at one point
767
00:28:32,159 --> 00:28:36,559
again trying to just bring in some
768
00:28:34,240 --> 00:28:38,240
familiarity with the gregorian calendar
769
00:28:36,559 --> 00:28:40,799
they're all used to
770
00:28:38,240 --> 00:28:41,840
but exceptionally shallow in terms of
771
00:28:40,799 --> 00:28:43,360
like
772
00:28:41,840 --> 00:28:44,799
something probably happen if the players
773
00:28:43,360 --> 00:28:46,559
inquire about it i'll probably think up
774
00:28:44,799 --> 00:28:48,720
something deeper but
775
00:28:46,559 --> 00:28:50,159
for today it was a thing that happened
776
00:28:48,720 --> 00:28:51,120
the dates changed for some reason
777
00:28:50,159 --> 00:28:52,880
because
778
00:28:51,120 --> 00:28:54,640
i think i had in my world and it's very
779
00:28:52,880 --> 00:28:56,399
tropey and it's very
780
00:28:54,640 --> 00:28:58,320
uninspired to a certain extent you know
781
00:28:56,399 --> 00:29:00,159
there were the the older races that were
782
00:28:58,320 --> 00:29:02,399
around a lot longer like elves and
783
00:29:00,159 --> 00:29:05,120
dwarves were there before the younger
784
00:29:02,399 --> 00:29:07,679
races of like humans and tieflings or
785
00:29:05,120 --> 00:29:09,520
whatever it may be in my my setting so
786
00:29:07,679 --> 00:29:11,600
when that happened because of
787
00:29:09,520 --> 00:29:13,039
the reasons then the dates changed and i
788
00:29:11,600 --> 00:29:15,360
might have it so that it was just
789
00:29:13,039 --> 00:29:17,039
because humans in their unlimited
790
00:29:15,360 --> 00:29:18,559
arrogance were like well this is when
791
00:29:17,039 --> 00:29:20,000
modern history starts now because we're
792
00:29:18,559 --> 00:29:21,679
around and so now we're starting to
793
00:29:20,000 --> 00:29:23,760
count against zero because that sounds
794
00:29:21,679 --> 00:29:28,289
like something humans would do
795
00:29:23,760 --> 00:29:28,289
[Music]
796
00:29:30,850 --> 00:29:37,760
[Music]
797
00:29:34,559 --> 00:29:41,120
yeah so were there changes in
798
00:29:37,760 --> 00:29:43,760
the elves lifestyle or the dwarfs
799
00:29:41,120 --> 00:29:46,480
lifestyle their culture
800
00:29:43,760 --> 00:29:48,480
how do they mark the epoch um and that
801
00:29:46,480 --> 00:29:51,840
okay this is a question that i am
802
00:29:48,480 --> 00:29:53,760
looking forward to answering because
803
00:29:51,840 --> 00:29:56,080
as much as i am shallow in some elements
804
00:29:53,760 --> 00:29:57,520
i also like to subvert expectations and
805
00:29:56,080 --> 00:30:00,720
this is something i've mentioned on the
806
00:29:57,520 --> 00:30:03,200
show a couple of times so in the second
807
00:30:00,720 --> 00:30:04,960
no the first proper arc the players went
808
00:30:03,200 --> 00:30:06,880
on once they finished the prologue they
809
00:30:04,960 --> 00:30:09,840
went to some dwarven you know dwarven
810
00:30:06,880 --> 00:30:11,600
capital city somewhere and i'd very much
811
00:30:09,840 --> 00:30:14,320
lent heavily on like it's in a big
812
00:30:11,600 --> 00:30:16,399
mountain you get to it by ship through
813
00:30:14,320 --> 00:30:17,440
like a bored-out tunnel and on the
814
00:30:16,399 --> 00:30:18,559
underside of the mountain and it goes
815
00:30:17,440 --> 00:30:20,640
all dark
816
00:30:18,559 --> 00:30:21,919
you come up to some like interior docks
817
00:30:20,640 --> 00:30:24,159
that are just you know it's rocks and
818
00:30:21,919 --> 00:30:25,679
it's all murky and it's all damp and
819
00:30:24,159 --> 00:30:26,399
humid and all this other kind of stuff
820
00:30:25,679 --> 00:30:28,320
and
821
00:30:26,399 --> 00:30:30,320
i was deliberately playing on the
822
00:30:28,320 --> 00:30:32,720
classic fantasy dwarven trope of
823
00:30:30,320 --> 00:30:34,240
industrial and miners and blacksmiths so
824
00:30:32,720 --> 00:30:36,480
they were expecting to step off and be
825
00:30:34,240 --> 00:30:37,600
in this like the clinging of hammers and
826
00:30:36,480 --> 00:30:39,840
it being all
827
00:30:37,600 --> 00:30:42,480
grimy and dirty and
828
00:30:39,840 --> 00:30:45,520
aprons and overalls and furnaces and
829
00:30:42,480 --> 00:30:47,200
forges and smeltzers and i i thought
830
00:30:45,520 --> 00:30:49,600
what's the logical
831
00:30:47,200 --> 00:30:52,240
end point of
832
00:30:49,600 --> 00:30:54,960
a society that is driven by
833
00:30:52,240 --> 00:30:57,679
manufacturing and production and i kind
834
00:30:54,960 --> 00:30:59,919
of looked at the real world so long
835
00:30:57,679 --> 00:31:03,279
story short is they step off the boat
836
00:30:59,919 --> 00:31:05,600
and they walk in and it's like a macy's
837
00:31:03,279 --> 00:31:06,559
or something it's like a tj maxx
838
00:31:05,600 --> 00:31:09,600
it is
839
00:31:06,559 --> 00:31:12,320
hyper commercialized hyper
840
00:31:09,600 --> 00:31:13,120
cookie cutter mass production
841
00:31:12,320 --> 00:31:15,600
because
842
00:31:13,120 --> 00:31:17,840
with an explosion of population
843
00:31:15,600 --> 00:31:20,880
you can't get by with like 100 artisan
844
00:31:17,840 --> 00:31:22,960
dwarfs anymore can't make the armor and
845
00:31:20,880 --> 00:31:25,519
steel and armaments for
846
00:31:22,960 --> 00:31:26,480
seven billion the populations they were
847
00:31:25,519 --> 00:31:28,000
like let's
848
00:31:26,480 --> 00:31:30,080
fast forward the clock a little bit
849
00:31:28,000 --> 00:31:31,519
versus the real world but it's a long
850
00:31:30,080 --> 00:31:32,720
story short they step and there's like
851
00:31:31,519 --> 00:31:34,720
two floors there's a department store
852
00:31:32,720 --> 00:31:36,720
there's like racks of plate mail there's
853
00:31:34,720 --> 00:31:40,640
racks of leather
854
00:31:36,720 --> 00:31:42,240
there's like swords all along the wall
855
00:31:40,640 --> 00:31:44,640
like classic like adventurous gear
856
00:31:42,240 --> 00:31:46,720
that's branded with this brand of like
857
00:31:44,640 --> 00:31:48,559
uh you know like sleeping bags and stuff
858
00:31:46,720 --> 00:31:50,159
so i i and my players well one of my
859
00:31:48,559 --> 00:31:51,760
players hated it because he's like no
860
00:31:50,159 --> 00:31:53,519
sword and sorcery
861
00:31:51,760 --> 00:31:55,600
i was like sorry you're in my world now
862
00:31:53,519 --> 00:31:57,519
and it's all brightly lit and harsh and
863
00:31:55,600 --> 00:32:00,000
loud
864
00:31:57,519 --> 00:32:01,919
yeah there are there are very dif you
865
00:32:00,000 --> 00:32:04,480
can get a very different vibe in your
866
00:32:01,919 --> 00:32:08,320
campaign by by drawing from different
867
00:32:04,480 --> 00:32:09,840
periods and uh i'm thinking of glorantha
868
00:32:08,320 --> 00:32:12,080
now have you have you heard of this
869
00:32:09,840 --> 00:32:14,640
world the world of runequest oh i've had
870
00:32:12,080 --> 00:32:16,559
a room quest so yeah yeah so that
871
00:32:14,640 --> 00:32:18,799
setting and i haven't played runequest
872
00:32:16,559 --> 00:32:21,279
as such there's a computer game called
873
00:32:18,799 --> 00:32:23,600
king of dragon pass that gives a flavor
874
00:32:21,279 --> 00:32:25,039
for that world and it's a bronze age
875
00:32:23,600 --> 00:32:26,840
world okay
876
00:32:25,039 --> 00:32:29,039
and it's very
877
00:32:26,840 --> 00:32:30,159
intentionally modeled on brown's age
878
00:32:29,039 --> 00:32:32,480
europe
879
00:32:30,159 --> 00:32:33,919
which is well it's a different world
880
00:32:32,480 --> 00:32:36,960
right and
881
00:32:33,919 --> 00:32:39,919
your your world sounds more like a 19th
882
00:32:36,960 --> 00:32:41,760
century vibe which is
883
00:32:39,919 --> 00:32:43,360
really interesting and it can be done
884
00:32:41,760 --> 00:32:45,760
perfectly well
885
00:32:43,360 --> 00:32:47,360
i mean i i'm not a gunpowder fan in my
886
00:32:45,760 --> 00:32:49,600
fantasy games but you can take away
887
00:32:47,360 --> 00:32:52,000
gunpowder and you still can have
888
00:32:49,600 --> 00:32:53,279
um yeah now i'm i'm
889
00:32:52,000 --> 00:32:55,279
lazy
890
00:32:53,279 --> 00:32:58,240
which drives most of my world building
891
00:32:55,279 --> 00:32:58,240
which i think is fine
892
00:32:58,720 --> 00:33:03,039
in that i want i want some of the modern
893
00:33:00,960 --> 00:33:04,559
quality of life things i want people to
894
00:33:03,039 --> 00:33:06,640
be able to tell the time because it's
895
00:33:04,559 --> 00:33:08,799
just easier for every the players and me
896
00:33:06,640 --> 00:33:10,960
i kind of want people to be able to
897
00:33:08,799 --> 00:33:12,320
speak over longer distances
898
00:33:10,960 --> 00:33:14,640
because that just makes things a lot
899
00:33:12,320 --> 00:33:16,799
easier than it's just some artificial
900
00:33:14,640 --> 00:33:18,799
difficulty in the way otherwise so i
901
00:33:16,799 --> 00:33:21,440
bring in some modern traffic like at
902
00:33:18,799 --> 00:33:23,760
this superstore they had an automatic
903
00:33:21,440 --> 00:33:25,279
door but it was a pressure plate some
904
00:33:23,760 --> 00:33:27,039
mcguffins in the wall but essentially it
905
00:33:25,279 --> 00:33:29,279
was the doors opened like star trek and
906
00:33:27,039 --> 00:33:30,799
then they walked in and they did great
907
00:33:29,279 --> 00:33:33,039
well where where do you think all the
908
00:33:30,799 --> 00:33:35,200
trap makers got there got their pressure
909
00:33:33,039 --> 00:33:36,720
plates from
910
00:33:35,200 --> 00:33:39,840
they just bought them off the shelf at
911
00:33:36,720 --> 00:33:39,840
the hardware store
912
00:33:40,000 --> 00:33:43,840
so yeah that that was
913
00:33:41,919 --> 00:33:46,399
against they were like wow we we were
914
00:33:43,840 --> 00:33:47,840
expecting as what i expected and i was
915
00:33:46,399 --> 00:33:50,399
like nope you've got you've literally
916
00:33:47,840 --> 00:33:52,080
got like the demo area so there was like
917
00:33:50,399 --> 00:33:53,360
a phone it was more of an actor dwarf
918
00:33:52,080 --> 00:33:55,600
than an actual smell of dwarf like
919
00:33:53,360 --> 00:33:56,960
clanging away and being like here you go
920
00:33:55,600 --> 00:33:59,120
here's a little
921
00:33:56,960 --> 00:34:00,960
trinket to give your child so they went
922
00:33:59,120 --> 00:34:03,039
to ask that person like where can we
923
00:34:00,960 --> 00:34:05,360
find this other they're after some other
924
00:34:03,039 --> 00:34:08,079
artisan dwarf he's like i don't know man
925
00:34:05,360 --> 00:34:10,079
i'm on my break like don't
926
00:34:08,079 --> 00:34:13,119
i only get paid like four gold an hour
927
00:34:10,079 --> 00:34:15,040
or whatever it is so i don't
928
00:34:13,119 --> 00:34:16,800
know the forge isn't real it's all just
929
00:34:15,040 --> 00:34:18,079
lights like just don't ask any questions
930
00:34:16,800 --> 00:34:20,560
because i'm just pressing a few buttons
931
00:34:18,079 --> 00:34:22,879
like yeah
932
00:34:20,560 --> 00:34:25,520
so that that was that was the change of
933
00:34:22,879 --> 00:34:26,800
that race at least not i mean again it
934
00:34:25,520 --> 00:34:28,079
was more
935
00:34:26,800 --> 00:34:29,440
working backwards because i thought that
936
00:34:28,079 --> 00:34:30,800
was a good idea but then obviously it
937
00:34:29,440 --> 00:34:31,839
was kind of easier than to plug in the
938
00:34:30,800 --> 00:34:34,240
gaps of
939
00:34:31,839 --> 00:34:36,560
why that might be but that's that's
940
00:34:34,240 --> 00:34:37,760
certainly for them and again there are
941
00:34:36,560 --> 00:34:39,119
there are some traditionalists there's
942
00:34:37,760 --> 00:34:41,839
some like indie
943
00:34:39,119 --> 00:34:43,440
indie uh craftsmen still in this dwarven
944
00:34:41,839 --> 00:34:45,040
city but they were they were very they
945
00:34:43,440 --> 00:34:47,520
were like the craft beers they were like
946
00:34:45,040 --> 00:34:49,040
a little nook a tiny little place down
947
00:34:47,520 --> 00:34:51,839
some alleyway somewhere that you have to
948
00:34:49,040 --> 00:34:53,520
find and and seek out that isn't
949
00:34:51,839 --> 00:34:54,720
through the shopping center almost
950
00:34:53,520 --> 00:34:57,040
[Laughter]
951
00:34:54,720 --> 00:34:59,280
so yeah so that that's that's at least
952
00:34:57,040 --> 00:35:01,359
one question that i feel has a
953
00:34:59,280 --> 00:35:02,960
semi-decent answer from from me that's
954
00:35:01,359 --> 00:35:05,359
not
955
00:35:02,960 --> 00:35:07,200
made up on the spot
956
00:35:05,359 --> 00:35:09,680
i was just thinking about dungeons and
957
00:35:07,200 --> 00:35:11,200
how how we had to deal with some stuff
958
00:35:09,680 --> 00:35:12,720
because
959
00:35:11,200 --> 00:35:14,839
you know there's history but then
960
00:35:12,720 --> 00:35:17,680
there's also material evidence there's
961
00:35:14,839 --> 00:35:20,240
archaeology the other side of history
962
00:35:17,680 --> 00:35:22,720
and in a way every adventuring group
963
00:35:20,240 --> 00:35:24,000
does archaeology when you send them into
964
00:35:22,720 --> 00:35:26,560
a dungeon
965
00:35:24,000 --> 00:35:29,599
and so we had to come up with different
966
00:35:26,560 --> 00:35:31,520
era so there was a reason for them to go
967
00:35:29,599 --> 00:35:34,160
explore ruins
968
00:35:31,520 --> 00:35:36,800
and that's that kind of forces a little
969
00:35:34,160 --> 00:35:38,800
bit of engagement with this too because
970
00:35:36,800 --> 00:35:40,880
it has to it doesn't have to make sense
971
00:35:38,800 --> 00:35:43,359
but you know it shouldn't just look like
972
00:35:40,880 --> 00:35:44,560
same old if you go to it yeah no i'm i'm
973
00:35:43,359 --> 00:35:47,200
i absolutely
974
00:35:44,560 --> 00:35:49,760
like for me things do have to make a
975
00:35:47,200 --> 00:35:51,599
sense i'm a huge fan on like
976
00:35:49,760 --> 00:35:54,160
everything having very similitude it
977
00:35:51,599 --> 00:35:55,920
making sense in universe
978
00:35:54,160 --> 00:35:57,440
because i know i mean only for moan's
979
00:35:55,920 --> 00:35:58,800
sake but i also know at least one of my
980
00:35:57,440 --> 00:36:00,480
players would be like
981
00:35:58,800 --> 00:36:02,480
why the heck is this thing here and i'm
982
00:36:00,480 --> 00:36:04,240
just going to go oh well
983
00:36:02,480 --> 00:36:06,160
it is what it is just and then the
984
00:36:04,240 --> 00:36:07,599
fourth wall inevitably has been ever so
985
00:36:06,160 --> 00:36:09,920
slightly
986
00:36:07,599 --> 00:36:13,520
wobbled at that point so i always like
987
00:36:09,920 --> 00:36:15,119
to make things that make sense and
988
00:36:13,520 --> 00:36:17,440
having a traditional tumor horrors or
989
00:36:15,119 --> 00:36:19,920
something without a lot of foreshadowing
990
00:36:17,440 --> 00:36:22,640
and a lot of reasoning elsewhere
991
00:36:19,920 --> 00:36:24,800
is is a difficult logical step for some
992
00:36:22,640 --> 00:36:25,599
players to make so yeah
993
00:36:24,800 --> 00:36:27,839
yeah
994
00:36:25,599 --> 00:36:30,400
the first big dungeon they went into was
995
00:36:27,839 --> 00:36:31,599
abandoned mines to have a trope but it
996
00:36:30,400 --> 00:36:34,400
was all very
997
00:36:31,599 --> 00:36:35,440
there was no real traps because
998
00:36:34,400 --> 00:36:37,359
why would you
999
00:36:35,440 --> 00:36:39,440
trap your minds they were just boarded
1000
00:36:37,359 --> 00:36:40,960
up and that was it cobalt had moved in
1001
00:36:39,440 --> 00:36:42,720
so there was some
1002
00:36:40,960 --> 00:36:43,920
there were some kobold traps around
1003
00:36:42,720 --> 00:36:45,680
where the kobolds are because they
1004
00:36:43,920 --> 00:36:47,680
wanted to not be disturbed but apart
1005
00:36:45,680 --> 00:36:49,839
from that there wasn't like arrows
1006
00:36:47,680 --> 00:36:52,480
shooting out the walls or
1007
00:36:49,839 --> 00:36:54,560
trap you know pressure plates or
1008
00:36:52,480 --> 00:36:56,160
lara croft tomb raider put the gems in
1009
00:36:54,560 --> 00:36:58,400
the circlets and all that kind of stuff
1010
00:36:56,160 --> 00:37:00,960
that none of that was in there for that
1011
00:36:58,400 --> 00:37:03,440
precise reason so no for me that does
1012
00:37:00,960 --> 00:37:05,040
make sense i i kind of have to have it
1013
00:37:03,440 --> 00:37:07,760
make sense i know which sounds a bit
1014
00:37:05,040 --> 00:37:11,839
disingenuous having just said i've got a
1015
00:37:07,760 --> 00:37:11,839
shopping super supermarket but
1016
00:37:11,920 --> 00:37:15,680
the shopping ball makes sense here
1017
00:37:14,079 --> 00:37:17,760
here's um
1018
00:37:15,680 --> 00:37:19,520
a piece of history that i want to share
1019
00:37:17,760 --> 00:37:20,400
because i got i got all excited about
1020
00:37:19,520 --> 00:37:23,680
the
1021
00:37:20,400 --> 00:37:25,200
a historian already paren i think he was
1022
00:37:23,680 --> 00:37:27,680
belgian right
1023
00:37:25,200 --> 00:37:31,040
and he was he 19th century
1024
00:37:27,680 --> 00:37:33,839
no i think i forget when exactly so
1025
00:37:31,040 --> 00:37:36,640
he had i read a book by him and he had
1026
00:37:33,839 --> 00:37:39,040
this what's called the parent thesis
1027
00:37:36,640 --> 00:37:42,000
and the parenthesis was
1028
00:37:39,040 --> 00:37:43,920
in europe the the so-called dark ages
1029
00:37:42,000 --> 00:37:45,119
happened because
1030
00:37:43,920 --> 00:37:47,119
of
1031
00:37:45,119 --> 00:37:49,359
well because the
1032
00:37:47,119 --> 00:37:52,720
maritime trade routes collapsed
1033
00:37:49,359 --> 00:37:54,079
particularly the mediterranean that that
1034
00:37:52,720 --> 00:37:56,880
powers from
1035
00:37:54,079 --> 00:37:58,560
eastern europe ottomans i think
1036
00:37:56,880 --> 00:38:00,960
essentially shut down the mediterranean
1037
00:37:58,560 --> 00:38:03,680
or contested the mediterranean and trade
1038
00:38:00,960 --> 00:38:06,400
broke down um this by the way is
1039
00:38:03,680 --> 00:38:08,320
discredited it is not considered factual
1040
00:38:06,400 --> 00:38:10,079
by historians today but you can use it
1041
00:38:08,320 --> 00:38:11,200
anyway in your game
1042
00:38:10,079 --> 00:38:13,359
because
1043
00:38:11,200 --> 00:38:16,079
well why was i excited about it because
1044
00:38:13,359 --> 00:38:18,480
it explains how you can have
1045
00:38:16,079 --> 00:38:20,880
piles of gold in dungeons
1046
00:38:18,480 --> 00:38:22,800
that nobody is using because well i've
1047
00:38:20,880 --> 00:38:24,800
got nothing like
1048
00:38:22,800 --> 00:38:27,200
we no longer have our trade route to
1049
00:38:24,800 --> 00:38:29,119
constantinople yes right so all this
1050
00:38:27,200 --> 00:38:31,520
gold that i was going to use to buy silk
1051
00:38:29,119 --> 00:38:33,359
and constant noble i can't spend i'm
1052
00:38:31,520 --> 00:38:36,400
gonna stick it in a dungeon or stick it
1053
00:38:33,359 --> 00:38:38,960
in a vault yeah right until
1054
00:38:36,400 --> 00:38:41,119
um like in um hitchhiker's guide to the
1055
00:38:38,960 --> 00:38:43,599
galaxy right until we
1056
00:38:41,119 --> 00:38:45,040
will put magarithia right into into
1057
00:38:43,599 --> 00:38:46,880
hibernation and wake it up when the
1058
00:38:45,040 --> 00:38:47,599
economy is better
1059
00:38:46,880 --> 00:38:49,680
and
1060
00:38:47,599 --> 00:38:51,839
like people thought this happened but
1061
00:38:49,680 --> 00:38:53,280
serious historians thought europeans did
1062
00:38:51,839 --> 00:38:55,440
this but
1063
00:38:53,280 --> 00:38:57,040
it turns out not so much but you can use
1064
00:38:55,440 --> 00:38:59,280
it in your world absolutely and you've
1065
00:38:57,040 --> 00:39:01,280
just given me a really evil idea is to
1066
00:38:59,280 --> 00:39:02,720
have a big pile of
1067
00:39:01,280 --> 00:39:04,960
currency at the end of a dungeon that's
1068
00:39:02,720 --> 00:39:06,880
now no longer legal tender so the
1069
00:39:04,960 --> 00:39:09,119
player's like whoa oh there's all this
1070
00:39:06,880 --> 00:39:10,800
yeah here's like a whole cupboards worth
1071
00:39:09,119 --> 00:39:11,839
of loot and the moment they take it to
1072
00:39:10,800 --> 00:39:14,240
the shop they're like yeah this is
1073
00:39:11,839 --> 00:39:14,240
worthless
1074
00:39:16,000 --> 00:39:19,920
we haven't used this for 2000 years get
1075
00:39:17,520 --> 00:39:22,000
out wasting my time would be
1076
00:39:19,920 --> 00:39:24,160
hilarious as the gm
1077
00:39:22,000 --> 00:39:26,640
and and that could happen
1078
00:39:24,160 --> 00:39:28,720
there's a twilight zone episode about
1079
00:39:26,640 --> 00:39:31,040
gold where where these people put
1080
00:39:28,720 --> 00:39:32,880
themselves into hibernation and with the
1081
00:39:31,040 --> 00:39:34,000
and a big pile of gold with the idea
1082
00:39:32,880 --> 00:39:36,000
that it was going to be they were going
1083
00:39:34,000 --> 00:39:39,520
to wake up 100 years from then and be
1084
00:39:36,000 --> 00:39:41,920
rich and the punchline was that they
1085
00:39:39,520 --> 00:39:44,079
could synthesize gold and gold was was
1086
00:39:41,920 --> 00:39:46,560
as cheap as water
1087
00:39:44,079 --> 00:39:48,400
but that could happen
1088
00:39:46,560 --> 00:39:50,720
if your medium of exchange is a
1089
00:39:48,400 --> 00:39:52,320
commodity right it could happen if
1090
00:39:50,720 --> 00:39:54,640
they're using
1091
00:39:52,320 --> 00:39:56,240
something like um
1092
00:39:54,640 --> 00:39:58,160
well ivory is the first thing that comes
1093
00:39:56,240 --> 00:39:59,520
to mind about salt
1094
00:39:58,160 --> 00:40:00,320
for example
1095
00:39:59,520 --> 00:40:02,320
right
1096
00:40:00,320 --> 00:40:03,359
or think things can change
1097
00:40:02,320 --> 00:40:06,880
yeah yeah yeah
1098
00:40:03,359 --> 00:40:08,640
when silk was only being produced in
1099
00:40:06,880 --> 00:40:10,960
byzantium or
1100
00:40:08,640 --> 00:40:13,119
then it made sense to go to china
1101
00:40:10,960 --> 00:40:14,160
to get more
1102
00:40:13,119 --> 00:40:15,920
right
1103
00:40:14,160 --> 00:40:18,480
but after
1104
00:40:15,920 --> 00:40:20,720
uh after soap production in europe
1105
00:40:18,480 --> 00:40:22,160
picked up yeah it decreases in value and
1106
00:40:20,720 --> 00:40:23,839
it's therefore not
1107
00:40:22,160 --> 00:40:25,839
the same as it it doesn't hold the carry
1108
00:40:23,839 --> 00:40:28,319
the same weight uh as it were as it once
1109
00:40:25,839 --> 00:40:30,240
did yeah that's a great i love that idea
1110
00:40:28,319 --> 00:40:31,680
i'm glad we we've we've come to that
1111
00:40:30,240 --> 00:40:33,280
idea because i want to i want to use
1112
00:40:31,680 --> 00:40:34,960
something similar because it does get a
1113
00:40:33,280 --> 00:40:37,680
bit it's a bit trite to just have yeah
1114
00:40:34,960 --> 00:40:39,359
here's diamonds rupees pearls gold fine
1115
00:40:37,680 --> 00:40:41,280
whatever dungeon's over
1116
00:40:39,359 --> 00:40:43,440
i i kind of want to have a little bit of
1117
00:40:41,280 --> 00:40:45,680
a rug pull
1118
00:40:43,440 --> 00:40:46,640
to be like you find this other thing
1119
00:40:45,680 --> 00:40:49,440
yeah
1120
00:40:46,640 --> 00:40:51,119
or control wise you know maybe now
1121
00:40:49,440 --> 00:40:53,839
wizards have found a new use for
1122
00:40:51,119 --> 00:40:55,839
diamonds and have begun exhausting the
1123
00:40:53,839 --> 00:40:57,119
supply so the price of diamonds has gone
1124
00:40:55,839 --> 00:41:00,480
way up
1125
00:40:57,119 --> 00:41:04,000
right yeah so it's worth digging into
1126
00:41:00,480 --> 00:41:04,880
the ruins from when diamonds were cheap
1127
00:41:04,000 --> 00:41:06,319
yeah
1128
00:41:04,880 --> 00:41:08,319
did you say did you say that was called
1129
00:41:06,319 --> 00:41:10,880
a apparent thesis is that is that meant
1130
00:41:08,319 --> 00:41:14,480
to be like a yeah it's a historian is
1131
00:41:10,880 --> 00:41:15,920
that a pun on like parentheses or am i
1132
00:41:14,480 --> 00:41:17,599
actually
1133
00:41:15,920 --> 00:41:19,760
oh and by the way there's a book that
1134
00:41:17,599 --> 00:41:23,040
came out fairly recently that's called
1135
00:41:19,760 --> 00:41:25,200
the bright aegis and it's a more it's a
1136
00:41:23,040 --> 00:41:27,440
more modern historian who writes about
1137
00:41:25,200 --> 00:41:29,760
this idea of you know the dark ages
1138
00:41:27,440 --> 00:41:31,839
that's really not a good way to look at
1139
00:41:29,760 --> 00:41:34,480
it it's not what was going on it's a
1140
00:41:31,839 --> 00:41:36,079
really good book but the parent thesis
1141
00:41:34,480 --> 00:41:39,119
is great for
1142
00:41:36,079 --> 00:41:40,960
gaming purposes yes so if you want it to
1143
00:41:39,119 --> 00:41:43,359
be true it's true
1144
00:41:40,960 --> 00:41:45,040
yeah so it explains
1145
00:41:43,359 --> 00:41:49,119
how there used to be a golden age and
1146
00:41:45,040 --> 00:41:50,560
there isn't any more right and there's
1147
00:41:49,119 --> 00:41:52,400
and then actually
1148
00:41:50,560 --> 00:41:55,359
we've been playing some of the old gold
1149
00:41:52,400 --> 00:41:56,800
box the indie computer games from way
1150
00:41:55,359 --> 00:41:59,599
back in the day
1151
00:41:56,800 --> 00:42:01,839
and another innovation that came around
1152
00:41:59,599 --> 00:42:04,000
was the letter of credit where if you
1153
00:42:01,839 --> 00:42:06,720
were you know british nobleman who was
1154
00:42:04,000 --> 00:42:09,440
going to go go on the grand tour what
1155
00:42:06,720 --> 00:42:11,520
they called it to see europe your bank
1156
00:42:09,440 --> 00:42:14,480
wrote you a letter of credit and you
1157
00:42:11,520 --> 00:42:17,440
could present that thing in milan and
1158
00:42:14,480 --> 00:42:20,720
they would give you money and the reason
1159
00:42:17,440 --> 00:42:23,920
it came up in a d d context is um in one
1160
00:42:20,720 --> 00:42:25,760
of the later games there's this this
1161
00:42:23,920 --> 00:42:28,079
vault in a couple of cities where you
1162
00:42:25,760 --> 00:42:29,680
can go deposit your thousands of gold
1163
00:42:28,079 --> 00:42:31,920
that you're hauling around you can
1164
00:42:29,680 --> 00:42:34,079
barely move and then if you go to
1165
00:42:31,920 --> 00:42:37,359
another city that has a quote-unquote
1166
00:42:34,079 --> 00:42:39,520
vault you can just withdraw your funds
1167
00:42:37,359 --> 00:42:41,680
so you're not hauling around sacks of
1168
00:42:39,520 --> 00:42:43,599
gold with you at all times
1169
00:42:41,680 --> 00:42:46,400
but where do you keep the gold that's
1170
00:42:43,599 --> 00:42:49,760
another fun one
1171
00:42:46,400 --> 00:42:50,720
so apparently when marco if you believe
1172
00:42:49,760 --> 00:42:53,440
the
1173
00:42:50,720 --> 00:42:54,800
his own accounts mark marco polo and
1174
00:42:53,440 --> 00:42:56,400
there are reasons not to believe
1175
00:42:54,800 --> 00:42:59,359
everything that he says
1176
00:42:56,400 --> 00:43:01,280
when he actually came back from mongolia
1177
00:42:59,359 --> 00:43:02,880
with enormous wealth
1178
00:43:01,280 --> 00:43:07,119
considerable amount of it he converted
1179
00:43:02,880 --> 00:43:09,200
to gems and sewed it into his clothing
1180
00:43:07,119 --> 00:43:12,079
and it turns out they did get shaking
1181
00:43:09,200 --> 00:43:14,319
down because the cons power kublai
1182
00:43:12,079 --> 00:43:15,760
khan's power was loosening and the
1183
00:43:14,319 --> 00:43:17,440
golden pass
1184
00:43:15,760 --> 00:43:19,119
passport that protected him didn't
1185
00:43:17,440 --> 00:43:20,319
protect him all the way back to
1186
00:43:19,119 --> 00:43:21,839
samarkand
1187
00:43:20,319 --> 00:43:24,800
but he still had a lot of wealth because
1188
00:43:21,839 --> 00:43:26,960
he he had done what any good d character
1189
00:43:24,800 --> 00:43:29,280
would do which is converted as gold into
1190
00:43:26,960 --> 00:43:33,040
gemstones yes which are more easily
1191
00:43:29,280 --> 00:43:36,640
portable yeah so gary geigs i think got
1192
00:43:33,040 --> 00:43:39,040
it too he may have read that same book
1193
00:43:36,640 --> 00:43:40,560
now that that idea of depositing in one
1194
00:43:39,040 --> 00:43:42,560
sitting and being able to access those
1195
00:43:40,560 --> 00:43:44,480
funds another another city is a classic
1196
00:43:42,560 --> 00:43:46,640
one of my modern tropes that i would i'd
1197
00:43:44,480 --> 00:43:48,319
absolutely use because it's just that
1198
00:43:46,640 --> 00:43:51,599
it's that quality of life thing that
1199
00:43:48,319 --> 00:43:53,680
just makes sense i want to mention the
1200
00:43:51,599 --> 00:43:56,720
knights templar
1201
00:43:53,680 --> 00:43:59,040
or if your listeners are unaware of the
1202
00:43:56,720 --> 00:44:01,839
knights templar they're missing out
1203
00:43:59,040 --> 00:44:03,839
um this is fascinating so part of the
1204
00:44:01,839 --> 00:44:06,720
thing that they're known for is letters
1205
00:44:03,839 --> 00:44:09,760
of credit and and transporting and and
1206
00:44:06,720 --> 00:44:12,240
storing gold but uh
1207
00:44:09,760 --> 00:44:13,520
a lot of the books about templars are
1208
00:44:12,240 --> 00:44:15,440
very biased
1209
00:44:13,520 --> 00:44:17,520
they're not good history there are a lot
1210
00:44:15,440 --> 00:44:19,200
of popular books that are poor history
1211
00:44:17,520 --> 00:44:20,960
it doesn't matter
1212
00:44:19,200 --> 00:44:22,880
right because there's they're based on
1213
00:44:20,960 --> 00:44:25,440
some evidence and you can you can refine
1214
00:44:22,880 --> 00:44:28,160
them for your game and by the time you
1215
00:44:25,440 --> 00:44:30,880
file the serial numbers off anyway right
1216
00:44:28,160 --> 00:44:33,920
and it's no longer recognizably templar
1217
00:44:30,880 --> 00:44:36,640
your idea yeah yeah the inspiration will
1218
00:44:33,920 --> 00:44:37,680
be will be just as good yeah i wanted to
1219
00:44:36,640 --> 00:44:39,760
pick up on something we talked about
1220
00:44:37,680 --> 00:44:41,359
earlier on i forgot until recently was
1221
00:44:39,760 --> 00:44:43,760
when we were saying about how if you if
1222
00:44:41,359 --> 00:44:45,520
you speak to it at you know an npc they
1223
00:44:43,760 --> 00:44:46,800
might not know what happened for
1224
00:44:45,520 --> 00:44:47,839
whatever reason it might be or there
1225
00:44:46,800 --> 00:44:49,839
might be a
1226
00:44:47,839 --> 00:44:51,839
super expert despite being relatively
1227
00:44:49,839 --> 00:44:53,440
young whatever it might be but of course
1228
00:44:51,839 --> 00:44:55,280
there's always
1229
00:44:53,440 --> 00:44:57,599
the the trope and i don't i'm not like
1230
00:44:55,280 --> 00:44:59,359
this isn't like a weird cringey thing in
1231
00:44:57,599 --> 00:45:01,280
your circles but like history is written
1232
00:44:59,359 --> 00:45:02,480
by the victors to use a
1233
00:45:01,280 --> 00:45:04,400
classic
1234
00:45:02,480 --> 00:45:06,480
cliche but obviously obviously that you
1235
00:45:04,400 --> 00:45:08,480
can you can fold in to your your world
1236
00:45:06,480 --> 00:45:09,760
building and then also the sources you
1237
00:45:08,480 --> 00:45:11,280
were saying you know like discredited
1238
00:45:09,760 --> 00:45:13,680
sources are unreliable sources the
1239
00:45:11,280 --> 00:45:16,640
unreliable narrator which is the way of
1240
00:45:13,680 --> 00:45:19,119
the dm to talk through npcs anyway i
1241
00:45:16,640 --> 00:45:20,560
just love i mean it sounds i sound so
1242
00:45:19,119 --> 00:45:22,240
machiavellian because it's like none of
1243
00:45:20,560 --> 00:45:22,910
my players can trust any npcs now with
1244
00:45:22,240 --> 00:45:24,400
all these like
1245
00:45:22,910 --> 00:45:26,240
[Laughter]
1246
00:45:24,400 --> 00:45:29,920
nothing is true
1247
00:45:26,240 --> 00:45:32,000
but i love kind of thinking about
1248
00:45:29,920 --> 00:45:33,680
why those things have happened or have
1249
00:45:32,000 --> 00:45:34,800
come you know why that
1250
00:45:33,680 --> 00:45:36,400
this thing is
1251
00:45:34,800 --> 00:45:37,920
in a positive light or a negative night
1252
00:45:36,400 --> 00:45:39,839
or why these people don't like talking
1253
00:45:37,920 --> 00:45:41,280
about a certain event or why this other
1254
00:45:39,839 --> 00:45:44,079
sort of people really do like talking
1255
00:45:41,280 --> 00:45:46,640
about that certain event is that's super
1256
00:45:44,079 --> 00:45:47,839
fun to think about whether your players
1257
00:45:46,640 --> 00:45:50,319
actually make use of it or not is a
1258
00:45:47,839 --> 00:45:53,200
different question entirely but
1259
00:45:50,319 --> 00:45:54,880
an eye-opening experience i had was i
1260
00:45:53,200 --> 00:45:57,440
intentionally bought a book of world
1261
00:45:54,880 --> 00:46:00,400
history written by a british historian
1262
00:45:57,440 --> 00:46:03,040
which had a certain view on colonialism
1263
00:46:00,400 --> 00:46:04,560
of course also had a a rather different
1264
00:46:03,040 --> 00:46:07,119
view than what i was accustomed to on
1265
00:46:04,560 --> 00:46:09,680
the american war of independence okay
1266
00:46:07,119 --> 00:46:12,000
that was fascinating and i think he had
1267
00:46:09,680 --> 00:46:13,359
he had a new perspective i don't it's a
1268
00:46:12,000 --> 00:46:15,680
little heavy so i don't want to get into
1269
00:46:13,359 --> 00:46:17,680
it yes but
1270
00:46:15,680 --> 00:46:19,680
i can i can imagine yeah yeah but the
1271
00:46:17,680 --> 00:46:21,839
other thing that's kind of fun is you
1272
00:46:19,680 --> 00:46:24,400
have the official accounts the you know
1273
00:46:21,839 --> 00:46:27,280
but then you also have pamphlets and
1274
00:46:24,400 --> 00:46:30,319
even in a society where not everybody's
1275
00:46:27,280 --> 00:46:33,839
literate you might have graffiti even
1276
00:46:30,319 --> 00:46:35,440
with greek history and egyptian history
1277
00:46:33,839 --> 00:46:37,520
i remember
1278
00:46:35,440 --> 00:46:40,000
one of my egyptologist friends told me
1279
00:46:37,520 --> 00:46:42,000
that yes you have stuff scribbled on the
1280
00:46:40,000 --> 00:46:44,480
pyramid walls where the workers were
1281
00:46:42,000 --> 00:46:47,839
that says pharaoh got really drunk last
1282
00:46:44,480 --> 00:46:51,520
night and i remember seeing um
1283
00:46:47,839 --> 00:46:54,880
i used to work on greek uh greek i guess
1284
00:46:51,520 --> 00:46:57,599
epigraphy so random scribbles all over
1285
00:46:54,880 --> 00:47:00,000
the place and there was this adult
1286
00:46:57,599 --> 00:47:03,200
entertainment quarter where that it said
1287
00:47:00,000 --> 00:47:04,480
you know the prostitute uh bubalian is
1288
00:47:03,200 --> 00:47:06,880
really hot
1289
00:47:04,480 --> 00:47:09,760
stuff like that so you might get a
1290
00:47:06,880 --> 00:47:13,599
different view of history or of events
1291
00:47:09,760 --> 00:47:15,920
by looking at scribbles pamphlets things
1292
00:47:13,599 --> 00:47:18,720
that don't come from the top down and
1293
00:47:15,920 --> 00:47:20,160
that's always been interesting yeah
1294
00:47:18,720 --> 00:47:22,079
there's a there's a meme that's going
1295
00:47:20,160 --> 00:47:23,839
around and it's an image of
1296
00:47:22,079 --> 00:47:25,280
like a rabbit or hair or something it's
1297
00:47:23,839 --> 00:47:27,200
like what the creature looks like now
1298
00:47:25,280 --> 00:47:29,280
what the skeleton looks like what
1299
00:47:27,200 --> 00:47:31,839
historians would extrapolate and it's
1300
00:47:29,280 --> 00:47:33,920
some you know prehistoric looking
1301
00:47:31,839 --> 00:47:36,240
monstrous creature and the same can be
1302
00:47:33,920 --> 00:47:38,000
said for these kind of things like
1303
00:47:36,240 --> 00:47:38,800
just some scribblings on the rule that
1304
00:47:38,000 --> 00:47:40,800
says
1305
00:47:38,800 --> 00:47:42,400
this prostitute is a hottie
1306
00:47:40,800 --> 00:47:44,400
that could be incorrectly extrapolated
1307
00:47:42,400 --> 00:47:45,920
out to be like that is a whole city of
1308
00:47:44,400 --> 00:47:47,359
prostitutes and in reality it wasn't it
1309
00:47:45,920 --> 00:47:49,440
was just like one building it was like
1310
00:47:47,359 --> 00:47:51,440
one brothel but in you know because of
1311
00:47:49,440 --> 00:47:53,680
the extrapolation of well that's just
1312
00:47:51,440 --> 00:47:55,040
what that means that that is the same
1313
00:47:53,680 --> 00:47:56,319
it's the same thought process which is
1314
00:47:55,040 --> 00:47:57,200
quite interesting and you can have those
1315
00:47:56,319 --> 00:47:58,640
kind of
1316
00:47:57,200 --> 00:48:01,280
yeah
1317
00:47:58,640 --> 00:48:03,839
now i want to make an elf in my world
1318
00:48:01,280 --> 00:48:05,599
who's sort of like a sancho ponza who
1319
00:48:03,839 --> 00:48:07,920
thinks that nothing is significant and
1320
00:48:05,599 --> 00:48:09,440
important and uh the bard tells him
1321
00:48:07,920 --> 00:48:12,800
about this big event he says oh yeah i
1322
00:48:09,440 --> 00:48:12,800
remember that that wasn't a big deal
1323
00:48:15,680 --> 00:48:20,800
uh that's great oh we i'm i'm super
1324
00:48:18,720 --> 00:48:22,480
happy because we we've
1325
00:48:20,800 --> 00:48:24,240
hopefully provided so much of these
1326
00:48:22,480 --> 00:48:26,720
little just these little little tiny
1327
00:48:24,240 --> 00:48:28,559
little nuggets of like world building oh
1328
00:48:26,720 --> 00:48:30,400
yeah that's that's something interesting
1329
00:48:28,559 --> 00:48:31,280
to think about that can be used in so
1330
00:48:30,400 --> 00:48:32,319
many
1331
00:48:31,280 --> 00:48:34,480
ways
1332
00:48:32,319 --> 00:48:36,559
it's super interesting for me certainly
1333
00:48:34,480 --> 00:48:38,079
coming from a not the historian
1334
00:48:36,559 --> 00:48:40,559
background by any stretch of the
1335
00:48:38,079 --> 00:48:42,480
imagination it's cool it's just cool i
1336
00:48:40,559 --> 00:48:44,319
can't i'm i've run out of superlatives
1337
00:48:42,480 --> 00:48:46,640
to describe the uh
1338
00:48:44,319 --> 00:48:48,160
the use of having these kind of these
1339
00:48:46,640 --> 00:48:50,240
this knowledge and these points of views
1340
00:48:48,160 --> 00:48:52,319
put on i did have one
1341
00:48:50,240 --> 00:48:54,240
final thing from from me though i wanted
1342
00:48:52,319 --> 00:48:56,000
to talk about and we we did touch on it
1343
00:48:54,240 --> 00:48:58,079
briefly when you were looking to the
1344
00:48:56,000 --> 00:49:00,960
berlin wall and that kind of stuff and
1345
00:48:58,079 --> 00:49:02,880
living through history is
1346
00:49:00,960 --> 00:49:04,960
i guess with some ttrpgs more than
1347
00:49:02,880 --> 00:49:07,760
others but let's stick with the classic
1348
00:49:04,960 --> 00:49:08,960
heroic fantasy for sake of argument
1349
00:49:07,760 --> 00:49:12,400
you know would you say it's the job of
1350
00:49:08,960 --> 00:49:13,920
the player characters to to make history
1351
00:49:12,400 --> 00:49:14,800
and with all that baggage that has a lot
1352
00:49:13,920 --> 00:49:15,630
more baggage for you guys than it
1353
00:49:14,800 --> 00:49:17,599
probably has for me
1354
00:49:15,630 --> 00:49:19,440
[Laughter]
1355
00:49:17,599 --> 00:49:22,559
i think most people want their
1356
00:49:19,440 --> 00:49:26,319
characters to be important and more
1357
00:49:22,559 --> 00:49:29,200
important and interesting than they are
1358
00:49:26,319 --> 00:49:32,160
but i don't have to be
1359
00:49:29,200 --> 00:49:33,920
julius caesar or charlemagne
1360
00:49:32,160 --> 00:49:35,280
and in fact that was something i ran
1361
00:49:33,920 --> 00:49:37,920
into when i was
1362
00:49:35,280 --> 00:49:40,720
running white wolf at some point like
1363
00:49:37,920 --> 00:49:43,200
everybody important was a vampire i was
1364
00:49:40,720 --> 00:49:44,800
like no this is silly i'm i'm not going
1365
00:49:43,200 --> 00:49:47,119
there so there's that but then you have
1366
00:49:44,800 --> 00:49:49,760
achilles and you have hector
1367
00:49:47,119 --> 00:49:50,960
and they are cool in different ways
1368
00:49:49,760 --> 00:49:53,599
perseus
1369
00:49:50,960 --> 00:49:55,760
cool and different ways so
1370
00:49:53,599 --> 00:49:57,920
i think characters should be cool
1371
00:49:55,760 --> 00:50:00,559
characters should be unusual for crying
1372
00:49:57,920 --> 00:50:03,599
out loud even frodo ends up being
1373
00:50:00,559 --> 00:50:04,720
unusual um and fit the most famous of
1374
00:50:03,599 --> 00:50:06,640
hobbits
1375
00:50:04,720 --> 00:50:08,160
to put the movie out the book because
1376
00:50:06,640 --> 00:50:09,920
here we go
1377
00:50:08,160 --> 00:50:12,319
but i don't think they have to make
1378
00:50:09,920 --> 00:50:13,280
history as such necessarily what do you
1379
00:50:12,319 --> 00:50:15,119
think
1380
00:50:13,280 --> 00:50:17,920
i think you're you're asking about
1381
00:50:15,119 --> 00:50:19,680
agency what's the agency of player
1382
00:50:17,920 --> 00:50:21,200
character maybe i am maybe i'm not who
1383
00:50:19,680 --> 00:50:24,240
can say it
1384
00:50:21,200 --> 00:50:25,760
well that's how i would answer is i
1385
00:50:24,240 --> 00:50:28,240
think players want to want to feel that
1386
00:50:25,760 --> 00:50:30,400
they have agency in history they don't
1387
00:50:28,240 --> 00:50:33,119
want their characters to just witness
1388
00:50:30,400 --> 00:50:35,040
history they want their characters to
1389
00:50:33,119 --> 00:50:38,319
influence history
1390
00:50:35,040 --> 00:50:41,200
and it's can be hard to know
1391
00:50:38,319 --> 00:50:43,760
if you're influencing history or not
1392
00:50:41,200 --> 00:50:46,960
back to the berlin wall the guy who
1393
00:50:43,760 --> 00:50:48,559
started hammering on the berlin wall
1394
00:50:46,960 --> 00:50:50,319
that night
1395
00:50:48,559 --> 00:50:52,240
may not have known that the wall would
1396
00:50:50,319 --> 00:50:55,359
be down
1397
00:50:52,240 --> 00:50:58,240
24 hours later maybe he did
1398
00:50:55,359 --> 00:51:00,880
but i think that the the players want to
1399
00:50:58,240 --> 00:51:02,400
feel that
1400
00:51:00,880 --> 00:51:04,720
they want to know
1401
00:51:02,400 --> 00:51:08,800
the events that they're steering for
1402
00:51:04,720 --> 00:51:10,160
shaping have historical weight i don't
1403
00:51:08,800 --> 00:51:12,240
know
1404
00:51:10,160 --> 00:51:13,760
if players
1405
00:51:12,240 --> 00:51:17,200
want to know
1406
00:51:13,760 --> 00:51:19,680
the long view right so maybe you help
1407
00:51:17,200 --> 00:51:21,599
restore the king
1408
00:51:19,680 --> 00:51:23,440
right the post came to his rightful
1409
00:51:21,599 --> 00:51:26,400
throne
1410
00:51:23,440 --> 00:51:28,960
do the players want to know
1411
00:51:26,400 --> 00:51:30,079
20 years later what people think of that
1412
00:51:28,960 --> 00:51:32,720
king
1413
00:51:30,079 --> 00:51:34,640
i i don't know that's
1414
00:51:32,720 --> 00:51:37,119
i think maybe you may not you don't even
1415
00:51:34,640 --> 00:51:40,559
need to i'm thinking in particular of
1416
00:51:37,119 --> 00:51:42,960
the pre-published shadow run and call of
1417
00:51:40,559 --> 00:51:46,079
kazulu adventures that i've read they
1418
00:51:42,960 --> 00:51:48,079
have a very interesting format the group
1419
00:51:46,079 --> 00:51:50,160
goes and does things and especially in
1420
00:51:48,079 --> 00:51:52,400
shadowrun we're now not talking major
1421
00:51:50,160 --> 00:51:54,400
history we're talking them you know
1422
00:51:52,400 --> 00:51:56,240
pulling one over on a large corporation
1423
00:51:54,400 --> 00:51:59,440
that was up to no good
1424
00:51:56,240 --> 00:52:02,400
but the adventure ends by essentially
1425
00:51:59,440 --> 00:52:05,760
reading a newspaper snippet on what the
1426
00:52:02,400 --> 00:52:08,240
outcome was of these characters actions
1427
00:52:05,760 --> 00:52:10,319
so maybe you know cthulhu is very
1428
00:52:08,240 --> 00:52:12,559
similar you know after this happened
1429
00:52:10,319 --> 00:52:15,760
such and such got arrested and then this
1430
00:52:12,559 --> 00:52:17,599
cult got eradicated over here and this
1431
00:52:15,760 --> 00:52:19,599
other thing happened that maybe sets you
1432
00:52:17,599 --> 00:52:22,480
up for your next adventure
1433
00:52:19,599 --> 00:52:24,960
but depending on what the group did
1434
00:52:22,480 --> 00:52:27,520
these vary i think there's more than one
1435
00:52:24,960 --> 00:52:29,520
option usually if they did such and such
1436
00:52:27,520 --> 00:52:30,720
read this if they did the other thing
1437
00:52:29,520 --> 00:52:32,880
read that
1438
00:52:30,720 --> 00:52:35,599
and i think agency is actually exactly
1439
00:52:32,880 --> 00:52:37,760
right here we want our actions and our
1440
00:52:35,599 --> 00:52:39,760
choices to matter they don't have to be
1441
00:52:37,760 --> 00:52:42,000
on a large global scale
1442
00:52:39,760 --> 00:52:43,599
what's the outcome yeah i like that that
1443
00:52:42,000 --> 00:52:45,200
is nice little touch
1444
00:52:43,599 --> 00:52:46,800
and quite an elegant solution to like a
1445
00:52:45,200 --> 00:52:49,119
post-campaign
1446
00:52:46,800 --> 00:52:51,680
almost like a post-credits scene of
1447
00:52:49,119 --> 00:52:53,440
of a campaign for example of of having
1448
00:52:51,680 --> 00:52:54,800
that outcome and
1449
00:52:53,440 --> 00:52:56,559
what i was thinking about while we were
1450
00:52:54,800 --> 00:52:58,240
talking there is yes
1451
00:52:56,559 --> 00:53:00,480
some players more than other characters
1452
00:52:58,240 --> 00:53:02,480
more than others might want to have that
1453
00:53:00,480 --> 00:53:04,000
big impact on the world but
1454
00:53:02,480 --> 00:53:05,520
typically in these worlds you still have
1455
00:53:04,000 --> 00:53:06,880
you still have the kings
1456
00:53:05,520 --> 00:53:08,800
as you mentioned you still have the
1457
00:53:06,880 --> 00:53:10,160
world leaders you still have the tribal
1458
00:53:08,800 --> 00:53:11,359
leaders you still have the people that
1459
00:53:10,160 --> 00:53:13,280
are the historians who can write
1460
00:53:11,359 --> 00:53:15,680
whatever the heck they want so
1461
00:53:13,280 --> 00:53:16,559
ultimately all of that stuff is in some
1462
00:53:15,680 --> 00:53:18,319
ways
1463
00:53:16,559 --> 00:53:20,079
the nature of the setting rather than it
1464
00:53:18,319 --> 00:53:21,599
is the players they might save the world
1465
00:53:20,079 --> 00:53:23,119
and it might be like oh the world's not
1466
00:53:21,599 --> 00:53:24,880
going to end hooray
1467
00:53:23,119 --> 00:53:26,720
a generation of
1468
00:53:24,880 --> 00:53:29,359
species later
1469
00:53:26,720 --> 00:53:30,640
who cares anymore like it's it's a bit i
1470
00:53:29,359 --> 00:53:32,079
want to end on this bit of sweet notes
1471
00:53:30,640 --> 00:53:34,240
so please save me actually if you have
1472
00:53:32,079 --> 00:53:35,680
anything more that you wanted to talk
1473
00:53:34,240 --> 00:53:37,440
about that we haven't we haven't quite
1474
00:53:35,680 --> 00:53:40,559
got to yet anything we might have missed
1475
00:53:37,440 --> 00:53:42,559
yeah i want to say you don't have to
1476
00:53:40,559 --> 00:53:44,400
start out what you're saying with me
1477
00:53:42,559 --> 00:53:46,880
when i talk about history and talk about
1478
00:53:44,400 --> 00:53:48,960
the parent thesis and you know i i
1479
00:53:46,880 --> 00:53:51,359
picked up some heavyweight real
1480
00:53:48,960 --> 00:53:53,760
scholarship books and read them even
1481
00:53:51,359 --> 00:53:55,680
though it's not my academic field you
1482
00:53:53,760 --> 00:53:56,640
don't start that way right the gateway
1483
00:53:55,680 --> 00:53:58,960
drug
1484
00:53:56,640 --> 00:54:02,240
is wikipedia
1485
00:53:58,960 --> 00:54:03,680
or you can watch documentaries the bbc
1486
00:54:02,240 --> 00:54:05,200
makes wonderful
1487
00:54:03,680 --> 00:54:08,720
documentaries
1488
00:54:05,200 --> 00:54:10,960
secrets of the dead really recommended
1489
00:54:08,720 --> 00:54:12,720
yes very much so
1490
00:54:10,960 --> 00:54:13,760
national geographic
1491
00:54:12,720 --> 00:54:15,200
and
1492
00:54:13,760 --> 00:54:16,720
as i said i would recommend that you
1493
00:54:15,200 --> 00:54:19,920
start with um
1494
00:54:16,720 --> 00:54:22,720
with a period that has a printing press
1495
00:54:19,920 --> 00:54:24,720
unless you have a creative reason not to
1496
00:54:22,720 --> 00:54:28,640
right if you're trying to get
1497
00:54:24,720 --> 00:54:31,040
more of a dark ages or i don't know um
1498
00:54:28,640 --> 00:54:33,359
classical mediterranean
1499
00:54:31,040 --> 00:54:34,800
vibe in your world then then obviously
1500
00:54:33,359 --> 00:54:36,319
those you'd look at the corresponding
1501
00:54:34,800 --> 00:54:37,200
period but if you don't know where to
1502
00:54:36,319 --> 00:54:39,520
start
1503
00:54:37,200 --> 00:54:42,000
i would say start with 16th century
1504
00:54:39,520 --> 00:54:43,920
europe awesome thank you
1505
00:54:42,000 --> 00:54:46,319
well in which case is there anything you
1506
00:54:43,920 --> 00:54:48,960
would like to promote
1507
00:54:46,319 --> 00:54:53,119
there is as a matter of fact we are
1508
00:54:48,960 --> 00:54:53,119
shoestone publishing and we
1509
00:54:58,000 --> 00:55:02,880
wizardry where
1510
00:55:00,240 --> 00:55:07,200
all the player characters are wizards
1511
00:55:02,880 --> 00:55:10,559
and the magic is closely based on
1512
00:55:07,200 --> 00:55:12,880
historical grimoires of what people
1513
00:55:10,559 --> 00:55:16,160
actually thought spells could do
1514
00:55:12,880 --> 00:55:19,280
at a time when magic was taken seriously
1515
00:55:16,160 --> 00:55:21,599
and it turns out to be surprisingly
1516
00:55:19,280 --> 00:55:24,480
playable that magic
1517
00:55:21,599 --> 00:55:26,799
and it's relatable so it's
1518
00:55:24,480 --> 00:55:29,680
well that's that's what we want to pitch
1519
00:55:26,799 --> 00:55:33,040
is uh is our role-playing game which you
1520
00:55:29,680 --> 00:55:34,480
can find on drive through rpg or on the
1521
00:55:33,040 --> 00:55:37,680
shoestone website
1522
00:55:34,480 --> 00:55:39,839
awesome amazing well as usual all the
1523
00:55:37,680 --> 00:55:41,760
links will be in the episode description
1524
00:55:39,839 --> 00:55:44,000
below and i would encourage you everyone
1525
00:55:41,760 --> 00:55:46,720
listening to that sounds
1526
00:55:44,000 --> 00:55:50,799
surprisingly playable is the is the box
1527
00:55:46,720 --> 00:55:51,520
text i think for the i love it
1528
00:55:50,799 --> 00:55:53,680
well
1529
00:55:51,520 --> 00:55:56,240
i think the the important thing
1530
00:55:53,680 --> 00:55:58,319
for us when we pick the period was
1531
00:55:56,240 --> 00:56:01,839
besides the period being fascinating and
1532
00:55:58,319 --> 00:56:03,520
the golden age of magical scholarship
1533
00:56:01,839 --> 00:56:05,920
everybody's had to slog through
1534
00:56:03,520 --> 00:56:08,160
shakespeare in high school everybody's
1535
00:56:05,920 --> 00:56:10,640
had to read something about the period
1536
00:56:08,160 --> 00:56:13,040
and if that's all the research you've
1537
00:56:10,640 --> 00:56:14,160
ever done and all the research you ever
1538
00:56:13,040 --> 00:56:17,040
want to do
1539
00:56:14,160 --> 00:56:18,559
that's fine run with it but you know
1540
00:56:17,040 --> 00:56:20,720
something about it
1541
00:56:18,559 --> 00:56:22,640
yes indeed indeed well all that's left
1542
00:56:20,720 --> 00:56:25,280
for me to say is thank you ever so much
1543
00:56:22,640 --> 00:56:26,640
guys that was amazing i i had so much
1544
00:56:25,280 --> 00:56:28,079
fun
1545
00:56:26,640 --> 00:56:29,760
wow i wish i could travel back in time
1546
00:56:28,079 --> 00:56:30,799
and tell my younger self doing secondary
1547
00:56:29,760 --> 00:56:32,640
school history you're gonna have so much
1548
00:56:30,799 --> 00:56:34,880
fun talking about it in
1549
00:56:32,640 --> 00:56:36,720
in 20 years
1550
00:56:34,880 --> 00:56:39,760
so no thank you so much guys oh it's a
1551
00:56:36,720 --> 00:56:41,680
real pleasure thanks yes awesome
1552
00:56:39,760 --> 00:56:44,400
great to meet you likewise thank you
1553
00:56:41,680 --> 00:56:45,440
everybody listening at home as usual
1554
00:56:44,400 --> 00:56:46,960
please check out everything in the
1555
00:56:45,440 --> 00:56:50,240
episode description links to everything
1556
00:56:46,960 --> 00:56:52,799
is there as it always is otherwise thank
1557
00:56:50,240 --> 00:56:55,200
you all for listening and good night and
1558
00:56:52,799 --> 00:56:58,400
now it's time for the patreon shout outs
1559
00:56:55,200 --> 00:57:01,280
thank you to robert hartley dm for viva
1560
00:56:58,400 --> 00:57:03,359
la dirt league and writer on the dnd
1561
00:57:01,280 --> 00:57:04,960
logic web series
1562
00:57:03,359 --> 00:57:07,760
i would encourage everybody to check him
1563
00:57:04,960 --> 00:57:08,799
out at robert hartley gm on twitter and
1564
00:57:07,760 --> 00:57:11,040
twitch
1565
00:57:08,799 --> 00:57:13,440
thank you to optional rule a two-time
1566
00:57:11,040 --> 00:57:16,240
guest of the show and a very insightful
1567
00:57:13,440 --> 00:57:17,520
and knowledgeable source of information
1568
00:57:16,240 --> 00:57:20,520
please check them out at
1569
00:57:17,520 --> 00:57:20,520
www.optionalrule.com
1570
00:57:20,960 --> 00:57:26,240
huge huge huge thank you to a great
1571
00:57:23,760 --> 00:57:28,720
friend of the show matthew perkins who's
1572
00:57:26,240 --> 00:57:31,040
out there making hilarious and
1573
00:57:28,720 --> 00:57:32,799
educational dungeons and dragons content
1574
00:57:31,040 --> 00:57:34,559
please go and check out his stuff at
1575
00:57:32,799 --> 00:57:36,960
matthewperkins.net where you can find
1576
00:57:34,559 --> 00:57:38,559
links to all of his socials and all of
1577
00:57:36,960 --> 00:57:40,240
his content including his own patreon
1578
00:57:38,559 --> 00:57:42,000
which i would very much encourage you to
1579
00:57:40,240 --> 00:57:44,880
check out
1580
00:57:42,000 --> 00:57:46,880
thank you to matt street at mpstreet88
1581
00:57:44,880 --> 00:57:48,160
on twitter for supporting the show
1582
00:57:46,880 --> 00:57:51,079
if you need support running your
1583
00:57:48,160 --> 00:57:53,280
personal or business schedule head to
1584
00:57:51,079 --> 00:57:55,040
virtualtimehustle.com or on instagram to
1585
00:57:53,280 --> 00:57:57,119
make that difference between should do
1586
00:57:55,040 --> 00:57:58,880
and done boss it better with support
1587
00:57:57,119 --> 00:58:01,200
from cat who will help you get back that
1588
00:57:58,880 --> 00:58:02,640
essential time you've been searching for
1589
00:58:01,200 --> 00:58:04,559
if you would like to support what we do
1590
00:58:02,640 --> 00:58:07,280
and get four shout outs a month head
1591
00:58:04,559 --> 00:58:08,799
over to patreon.com thinking critically
1592
00:58:07,280 --> 00:58:12,770
or you can just buy me a coffee at
1593
00:58:08,799 --> 00:58:19,780
kofi.com thinking critically
1594
00:58:12,770 --> 00:58:39,920
[Music]
Shewstone Publishing
Publisher
Andrew & Vesna Gronosky are the founders of Shewstone Publishing and members of the Independent Book Publisher's Association. They've been playing table top RPGs since 1980 and their credits include freelance writing for the Ars Magica game line.