Happiness
This time I'm joined by Simon Eustace, and this episode is chock full of life lessons; you're going to come out the other side a better human being. Simon brings his four years of experience of playing unique D&D characters, and is my table-buddy in our Dungeons, Dice, and Dudes real play podcast (of which this episode is full of spoilers for). We talk about what makes each of us happy, and how to be happier both at and away from the gaming table.
Donate to Simon's Movember! https://uk.movember.com/mospace/14460089
P.S. See if you can spot my sneaky audio addition in post!
- 02:06 - Happiness: the goal of D&D
- 05:29 - Is player happiness intrinsically tied to their character?
- 16:13 - What makes us happy
- 23:18 - Unhappiness sandwich
- 35:45 - What makes a DM happy
- 46:00 - Player character happiness
- 55:52 - Non-player character happiness
- 63:02 - What to do if you're not happy
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to another episode of
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thinking critically a d and d discussion
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my name is danilo a d d practitioner and
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i like all kinds of games and the
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crunching mechanics that make him tick
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this time we have simon eustis the
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beleaguered frederick belmont from our
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sister podcast dungeons dyson dudes and
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a man with limitless accents and that is
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not hyperbole before we begin for those
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at home this is actually
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simon's in my second recording thanks to
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some technical difficulties i managed to
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lose it all so
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here we go again round two thank you
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twice simon for coming on can you tell
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us a bit about yourself
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uh yep uh so
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as you said my name i'm simon nustus
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been playing d5e
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for just over
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four years
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i mean to the day exactly the same
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amount of time as you
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we started together
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had the idea to play at the same time
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together i think like most people my
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background in wanting to play dnd comes
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from video games i've always been a big
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fan of rpgs growing up with like pokemon
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and final fantasy
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that later evolved into
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fallout
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more final fantasy fire emblem i guess
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was like a big rpg that i played for a
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long time
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but yeah i think it's a running theme of
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your podcast that there's nothing quite
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like d i've never really been a big
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table top game player so it's all
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all very new and all very fresh to me
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very exciting still even four years down
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the line huh
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oh yeah every day's a school day
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okay all right then let's kick off and
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when i wrote my intro script for this
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this is
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the topic of today is happiness and my
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intro question sounds really dumb now
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but i want to stick to the format so
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here we go
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of course simon what does happiness mean
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to you
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well
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not to get too existential uh i'll keep
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it on the um realms of d and uh
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role-playing games
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it might be like a very very sentimental
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answer
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but i think happiness
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should be the main thing you're trying
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to get
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from
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a campaign or a session
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and i think that kind of overlaps a lot
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with
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enjoyment
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from my perspective i guess is what
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you're after i enjoy playing d solely
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for the social aspects and then when you
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couple that in with like
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it's basically a perfect storm to be
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happy playing d d you have to have a
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character that you enjoy playing as and
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i guess to some extent that you're good
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at playing as
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a dungeon master who
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a knows what they're doing or b is up
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for learning
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who can be lenient and strict in the
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same breath
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a group of players that you may or may
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not know i can't really say i've played
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with a lot of people i don't know before
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i guess when we started rob's campaign i
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still didn't really know most of those
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people at the table and you're of course
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talking about rob from episode one
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that's correct yep yeah i mean that's
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basically what our friendship at work uh
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started over was d d about two two or
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three years ago now
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but going back to the point of happiness
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like you kind of you kind of have to
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enjoy what you're doing otherwise you're
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spending four or five maybe more maybe a
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little bit less uh hours out of your
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week if you're lucky enough
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to not enjoy yourself and have a really
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bad time
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there's nothing worse than seeing other
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people have a good time when you're
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supposed to be having a good time
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i understand d d is not for everyone and
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hopefully everyone that plays has kind
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of found that sweet spot of what they
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enjoy
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you're just having a fun time with your
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friends
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and you know what can make you happier
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than that really
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yeah i was going to say that it's it's a
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social activity between friends right
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which i think is the draw for
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a lot of people introverts and
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extroverts alike
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yeah there are the game elements of it
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it's gamified obviously at the wazoo for
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the stats and the mathematicians out
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there but
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certainly in the groups that you and i
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play in and certain elements of my other
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groups that yeah it's a reason to spend
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some time with friends
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yeah exactly i think every
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session or every group that i've been
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involved with
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i kind of get the feeling that it's the
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hanging out part is what draws everyone
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in
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i don't think i could
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commit or play
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a lot of sessions where it's just like
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no talking you know
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rules or rules only talk to each other
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in character
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i think if you listen to our
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podcast you can you definitely get the
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sense that we're there to have a good
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time and there's a lot of private jokes
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going on in the background whether that
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makes for good recording and good
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listening is uh still a little bit up
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for debate but um at least we know
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uh at least we know why we're there
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we're aware of those
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exactly yeah
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okay one thing that you mentioned just
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then which i picked up on that i thought
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was really really really interesting was
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you said one thing that
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can make a player more happy or have a
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have a more enjoyable time
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is that they were you know comfortable
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or good with their character and that
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got me thinking of like is the happiness
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of a player at the table intrinsically
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linked to that
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character they're playing here's my take
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on it yeah my take is that it shouldn't
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be it might be but it shouldn't be you
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should be character agnostic so you
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might
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enjoy playing a certain
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character
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yeah so for example i've got one
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i've got a dungeon tyson dudes character
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i've also got rob's character and then
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there's one there's one more and
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what i'm getting at is i don't think my
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personal happiness
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changes based on what one of those
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characters i'm playing
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yeah no that makes a lot of sense i
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think for me
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yeah maybe i'm
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not as good as disassociating myself
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with my characters like i've obviously
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rolled and played as a lot of characters
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that don't share
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a lot of my personality can't think of a
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recent example that maybe just early on
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when i was still kind of getting to
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grips with that i played like a very
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awkward
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build that seemed like god's mistake as
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i played it it was very
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weirdly thrown together just stuff that
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i thought was cool
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in the moment so i've kind of found it a
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little bit harder to because it can be
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frustrating kind of learning all of this
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stuff
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for me playing the game is the best way
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to learn it so i was maybe trying to
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cram in like way too much and
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found myself kind of at a loss in
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certain situations which just became
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frustrating because obviously it's a
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game so when you play you actually want
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to be good at it
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at least for me so yeah there were times
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where i was
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playing as like a certain character and
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i wasn't particularly happy doing it
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because
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i still didn't really know what i was
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doing and b the mechanics of the
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character didn't really add up and i
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think part of that is when i've kind of
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stuck to more cookie cutter builds and
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definitely nothing i've never had like a
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pre-made character or anything like that
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yeah but i've just
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since then i have been quite by the
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numbers in how i make a character
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because i feel like
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i think it was pointed out in the last
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podcast those stereotypes and archetypes
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are there for a reason and i think i
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might be guilty of min maxin but at the
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end of the day for me it's a formula
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that works and it just keeps me coming
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back to play it's actually the character
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that i rolled for the new um dungeon
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slice and dudes chapter that we're going
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into has been i want to say my most
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outlandish and i guess when we play uh
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we'll see because it might come across
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quite boring and quite vanilla
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but i think that is down to
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external factors like
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obviously the release of tasha's
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cauldron has really mixed things up i'm
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going off on a tangent but uh that's the
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point yeah like um
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yeah i think i just i i'm quite bad at
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disassociating with
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my characters and
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this is what the character should do
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but i'd enjoy the campaign a lot more if
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i did this yeah i'm aware the story can
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only progress if we do this yeah
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so maybe maybe that's something i need
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to work on
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uh is to kind of be as uh as you said
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character is not hypnosic as possible
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maybe i was being too naive or too harsh
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but i think you've convinced me to a
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certain extent that
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you people prefer to play things in a
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certain way so if you want to play a
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tank then people want to play tanky
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characters so i guess in that respect
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i'm i'm wrong there and that maybe
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somebody accidentally likes to play a
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tank but they accidentally pick a wizard
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then they're just you know inherently
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going to have less of a fun time
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yeah maybe i'm being a bit elitist in a
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way in that all characters are transient
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and you should never get attached
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because they're going to die and so on
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and so on
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that's see that's why you've never had
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any of your characters die in any games
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i've played with you because you're just
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so
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detached
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somehow works yeah whereas i've had like
272
00:09:27,200 --> 00:09:31,279
at least three off the top of my head
273
00:09:29,279 --> 00:09:32,880
that i've been uh very close to
274
00:09:31,279 --> 00:09:34,959
maybe the first time one of them dies
275
00:09:32,880 --> 00:09:36,480
i'll just be crying in the corner for
276
00:09:34,959 --> 00:09:38,080
four hours and that's it that's it i
277
00:09:36,480 --> 00:09:40,000
changed my shoes
278
00:09:38,080 --> 00:09:41,519
it's been penced up for all these years
279
00:09:40,000 --> 00:09:42,640
yeah i don't care i'm not even worried
280
00:09:41,519 --> 00:09:44,560
about it
281
00:09:42,640 --> 00:09:45,760
okay it's not me yeah just a dumb
282
00:09:44,560 --> 00:09:47,120
character
283
00:09:45,760 --> 00:09:49,279
why'd you keep asking yeah take it or
284
00:09:47,120 --> 00:09:50,880
leave it really
285
00:09:49,279 --> 00:09:52,959
well i think what i'm beginning to think
286
00:09:50,880 --> 00:09:56,240
is that's maybe the reason why i'm i've
287
00:09:52,959 --> 00:09:58,320
built vic from rob's campaign to be
288
00:09:56,240 --> 00:10:01,360
almost unkillable i think it's probably
289
00:09:58,320 --> 00:10:03,600
helped with that uh i have to say yeah
290
00:10:01,360 --> 00:10:06,399
is that a barbarian paladin yeah he's a
291
00:10:03,600 --> 00:10:08,240
beast but that's such a huge ask and
292
00:10:06,399 --> 00:10:10,079
i've mentioned it before of players is
293
00:10:08,240 --> 00:10:11,680
to say especially
294
00:10:10,079 --> 00:10:12,720
if they know if the players are aware
295
00:10:11,680 --> 00:10:14,800
they're going to be going into a
296
00:10:12,720 --> 00:10:16,480
slightly longer term campaign so we're
297
00:10:14,800 --> 00:10:18,399
not talking about one or two we're
298
00:10:16,480 --> 00:10:19,760
talking about say 20 or more
299
00:10:18,399 --> 00:10:22,079
sessions of
300
00:10:19,760 --> 00:10:23,519
you know build this thing but by the way
301
00:10:22,079 --> 00:10:26,720
this thing you build
302
00:10:23,519 --> 00:10:26,720
might mean you don't have any fun
303
00:10:28,480 --> 00:10:33,200
i think there's like a subconscious
304
00:10:29,920 --> 00:10:36,160
element to it as well is like
305
00:10:33,200 --> 00:10:37,600
um not to compare it to like
306
00:10:36,160 --> 00:10:39,360
marriage or stuff like that or
307
00:10:37,600 --> 00:10:42,000
relationships but you are forming a
308
00:10:39,360 --> 00:10:43,839
commitment with this thing that you're
309
00:10:42,000 --> 00:10:45,120
kind of pledging yourself to like yeah
310
00:10:43,839 --> 00:10:46,640
i'm gonna
311
00:10:45,120 --> 00:10:48,399
do what's best for this character and
312
00:10:46,640 --> 00:10:50,720
i'm gonna make sure this character
313
00:10:48,399 --> 00:10:52,720
has positive effects for
314
00:10:50,720 --> 00:10:53,760
however long we decide to go into the
315
00:10:52,720 --> 00:10:55,360
future
316
00:10:53,760 --> 00:10:57,440
yeah i don't know maybe that's just a
317
00:10:55,360 --> 00:10:59,839
freudian slip
318
00:10:57,440 --> 00:11:01,519
no it's it is a commitment exactly that
319
00:10:59,839 --> 00:11:03,120
not just with the character but with the
320
00:11:01,519 --> 00:11:04,160
guys at the table and the dm yeah
321
00:11:03,120 --> 00:11:05,839
because no
322
00:11:04,160 --> 00:11:08,720
not that i have the experience but i
323
00:11:05,839 --> 00:11:10,480
imagine it's very unlikely for a
324
00:11:08,720 --> 00:11:12,800
dm transplant
325
00:11:10,480 --> 00:11:14,640
to happen successfully in the same way
326
00:11:12,800 --> 00:11:14,980
that like heart transplants can be a bit
327
00:11:14,640 --> 00:11:16,560
tricky
328
00:11:14,980 --> 00:11:18,079
[Laughter]
329
00:11:16,560 --> 00:11:19,200
if the dm decides to move on and do
330
00:11:18,079 --> 00:11:20,880
something else one of the players
331
00:11:19,200 --> 00:11:23,839
stepping up to do that is you know that
332
00:11:20,880 --> 00:11:25,920
campaign is probably pretty much
333
00:11:23,839 --> 00:11:27,519
dead in the water at that point so it's
334
00:11:25,920 --> 00:11:29,360
for sure yeah so what i'm getting at is
335
00:11:27,519 --> 00:11:31,120
its commitment there with the dm to say
336
00:11:29,360 --> 00:11:33,279
we're all going to see this through to
337
00:11:31,120 --> 00:11:35,040
the end come with me
338
00:11:33,279 --> 00:11:36,959
but that's such a huge
339
00:11:35,040 --> 00:11:38,560
yeah at six and one half a dozen of the
340
00:11:36,959 --> 00:11:40,000
other for me so yeah it's a commitment
341
00:11:38,560 --> 00:11:41,600
and yeah it's
342
00:11:40,000 --> 00:11:43,839
you will get more fun out of certain
343
00:11:41,600 --> 00:11:45,760
character archetypes than not but on the
344
00:11:43,839 --> 00:11:47,120
same breadth variety is the spice of
345
00:11:45,760 --> 00:11:49,120
life and
346
00:11:47,120 --> 00:11:50,800
you get to write the story so it's not
347
00:11:49,120 --> 00:11:52,639
like in say
348
00:11:50,800 --> 00:11:53,680
fire emblem or world of warcraft when
349
00:11:52,639 --> 00:11:55,279
you have
350
00:11:53,680 --> 00:11:56,720
tank classes and that's it like you're
351
00:11:55,279 --> 00:11:59,279
always going to be the tank oh you might
352
00:11:56,720 --> 00:12:01,839
be able to expect them to be dps but you
353
00:11:59,279 --> 00:12:03,279
know that they're not operating at peak
354
00:12:01,839 --> 00:12:04,639
effectiveness because you're kind of
355
00:12:03,279 --> 00:12:06,560
having to shove them in a different
356
00:12:04,639 --> 00:12:08,160
archetype whereas in
357
00:12:06,560 --> 00:12:10,560
d d
358
00:12:08,160 --> 00:12:13,040
that rigger is a lot less
359
00:12:10,560 --> 00:12:15,120
strict and you know that
360
00:12:13,040 --> 00:12:18,240
side of things is only one pillar out of
361
00:12:15,120 --> 00:12:20,160
three so you've got two others of
362
00:12:18,240 --> 00:12:22,079
role playing and exploration and social
363
00:12:20,160 --> 00:12:23,519
interactions to really take the
364
00:12:22,079 --> 00:12:24,639
character and the way you want it even
365
00:12:23,519 --> 00:12:27,760
if you're playing a wizard but you like
366
00:12:24,639 --> 00:12:29,680
tanky characters well then a
367
00:12:27,760 --> 00:12:32,160
like lean into it make the wizard you
368
00:12:29,680 --> 00:12:33,760
know interesting make him be a failed
369
00:12:32,160 --> 00:12:36,160
gladiator or something for sake of
370
00:12:33,760 --> 00:12:37,600
argument and then he he's gone well i'm
371
00:12:36,160 --> 00:12:39,040
just gonna lock myself away out of
372
00:12:37,600 --> 00:12:40,560
embarrassment and read books for 40
373
00:12:39,040 --> 00:12:42,000
years and then comes out the other side
374
00:12:40,560 --> 00:12:43,519
of wizard or
375
00:12:42,000 --> 00:12:46,480
and also you know as i'm saying like you
376
00:12:43,519 --> 00:12:48,320
can i mean wizard tank is difficult
377
00:12:46,480 --> 00:12:50,079
but it's not impossible so you could
378
00:12:48,320 --> 00:12:52,480
really lean into trying to make with
379
00:12:50,079 --> 00:12:55,279
like blade singing or any you know
380
00:12:52,480 --> 00:12:57,680
another kind of build you can have that
381
00:12:55,279 --> 00:12:59,360
flexibility to a certain extent so
382
00:12:57,680 --> 00:13:01,040
well what i'm getting at is to anybody
383
00:12:59,360 --> 00:13:02,959
who's listening who might be in that
384
00:13:01,040 --> 00:13:05,839
awkward situation of uh [ __ ] i'm in a
385
00:13:02,959 --> 00:13:07,519
campaign and oh am i having fun don't
386
00:13:05,839 --> 00:13:09,440
know is it because the character is a
387
00:13:07,519 --> 00:13:11,120
bit not gelling with me well then try
388
00:13:09,440 --> 00:13:13,279
and try and see it from a different
389
00:13:11,120 --> 00:13:14,880
perspective try and lean into some of
390
00:13:13,279 --> 00:13:16,000
the things you do like a bit more and
391
00:13:14,880 --> 00:13:18,880
lay off some of the things you don't
392
00:13:16,000 --> 00:13:22,240
like a bit more and that might mean you
393
00:13:18,880 --> 00:13:25,040
have a happier time would be my thoughts
394
00:13:22,240 --> 00:13:26,959
yeah it is very easy to kind of uh
395
00:13:25,040 --> 00:13:29,279
not to backpedal on what you were
396
00:13:26,959 --> 00:13:31,120
talking about last week with roles but
397
00:13:29,279 --> 00:13:32,079
it's very easy to kind of get caught up
398
00:13:31,120 --> 00:13:34,880
in
399
00:13:32,079 --> 00:13:35,600
okay i'm the cleric and all i need to do
400
00:13:34,880 --> 00:13:37,519
is
401
00:13:35,600 --> 00:13:39,680
stand aside and let everyone else do
402
00:13:37,519 --> 00:13:40,480
damage and just be where i have to be
403
00:13:39,680 --> 00:13:42,720
like
404
00:13:40,480 --> 00:13:44,480
dnd is just so open and like i said like
405
00:13:42,720 --> 00:13:47,360
sometimes you can have a build that's
406
00:13:44,480 --> 00:13:49,440
difficult to
407
00:13:47,360 --> 00:13:51,519
i just say there's there's no difficult
408
00:13:49,440 --> 00:13:52,560
builds it's just difficult to master
409
00:13:51,519 --> 00:13:54,560
like
410
00:13:52,560 --> 00:13:56,800
you know what they're going to be good
411
00:13:54,560 --> 00:13:59,279
at and deep down you'd know why you've
412
00:13:56,800 --> 00:14:01,279
made this character so to some extent
413
00:13:59,279 --> 00:14:02,959
you should know what they're good at and
414
00:14:01,279 --> 00:14:06,160
what they're bad at there's no
415
00:14:02,959 --> 00:14:07,760
inherently bad character built no
416
00:14:06,160 --> 00:14:08,959
you're absolutely right
417
00:14:07,760 --> 00:14:11,040
one of the
418
00:14:08,959 --> 00:14:13,839
characters that i have is a bard college
419
00:14:11,040 --> 00:14:16,079
of whispers i think it is
420
00:14:13,839 --> 00:14:18,160
okay i think i've done that before yeah
421
00:14:16,079 --> 00:14:21,199
i enjoyed playing that one complete
422
00:14:18,160 --> 00:14:24,320
opposite to your stereotypical bard so
423
00:14:21,199 --> 00:14:26,480
he was super nihilistic super ambivalent
424
00:14:24,320 --> 00:14:28,720
just hands off i didn't really care
425
00:14:26,480 --> 00:14:30,000
whether that person lives or dies so i
426
00:14:28,720 --> 00:14:31,839
already have a plan in my head so i'm
427
00:14:30,000 --> 00:14:33,519
not going to talk to anyone obviously
428
00:14:31,839 --> 00:14:35,440
bard is usually one of the faces of the
429
00:14:33,519 --> 00:14:36,880
party you know like charisma builds but
430
00:14:35,440 --> 00:14:38,000
in this case he was like well no my
431
00:14:36,880 --> 00:14:39,680
character doesn't
432
00:14:38,000 --> 00:14:41,279
doesn't want to so
433
00:14:39,680 --> 00:14:42,800
and that was
434
00:14:41,279 --> 00:14:44,240
sorry guys someone else is going to have
435
00:14:42,800 --> 00:14:44,959
to talk because you know he doesn't want
436
00:14:44,240 --> 00:14:46,639
it
437
00:14:44,959 --> 00:14:48,000
yeah i don't know i don't know another
438
00:14:46,639 --> 00:14:49,279
way to say it he doesn't want to talk to
439
00:14:48,000 --> 00:14:50,880
this person and
440
00:14:49,279 --> 00:14:53,440
no matter what you say it ain't going to
441
00:14:50,880 --> 00:14:53,440
convince him
442
00:14:53,519 --> 00:14:58,720
yeah it is always nice to mix up i think
443
00:14:56,320 --> 00:15:00,880
like i always say like i've never had
444
00:14:58,720 --> 00:15:02,560
as much fun playing d and d as i did
445
00:15:00,880 --> 00:15:03,760
when i played as a bard and i think
446
00:15:02,560 --> 00:15:05,920
that's because
447
00:15:03,760 --> 00:15:08,480
i got the jack of all trades thing you
448
00:15:05,920 --> 00:15:11,199
can't really put a foot wrong
449
00:15:08,480 --> 00:15:12,720
they do have a stereotypical
450
00:15:11,199 --> 00:15:15,120
character
451
00:15:12,720 --> 00:15:16,880
which you're obviously a case in point
452
00:15:15,120 --> 00:15:19,360
you don't have to adhere to
453
00:15:16,880 --> 00:15:20,880
but because of the whole college thing i
454
00:15:19,360 --> 00:15:22,959
don't really know when that came into
455
00:15:20,880 --> 00:15:25,279
effect unless that's been
456
00:15:22,959 --> 00:15:26,800
barred law since day one yeah i think so
457
00:15:25,279 --> 00:15:28,240
i think all the subclasses have always
458
00:15:26,800 --> 00:15:30,800
been well at least in fifth edition i've
459
00:15:28,240 --> 00:15:33,839
always been a college of something
460
00:15:30,800 --> 00:15:36,480
yeah and that really helps to kind of
461
00:15:33,839 --> 00:15:38,959
mix it up like mine was
462
00:15:36,480 --> 00:15:41,279
college of swords i think and i just
463
00:15:38,959 --> 00:15:44,000
based it off the movie kung fu hustle
464
00:15:41,279 --> 00:15:46,079
like the two assassins that kill people
465
00:15:44,000 --> 00:15:48,079
but with their schwann
466
00:15:46,079 --> 00:15:49,199
uh kind of thing so just based off of
467
00:15:48,079 --> 00:15:52,079
that like
468
00:15:49,199 --> 00:15:53,759
you know not as over a personality as a
469
00:15:52,079 --> 00:15:56,079
bard would be he's just essentially
470
00:15:53,759 --> 00:15:58,160
pretending to be a bard yeah
471
00:15:56,079 --> 00:16:00,480
musicians can get into quite high
472
00:15:58,160 --> 00:16:02,320
profile places no questions asked like
473
00:16:00,480 --> 00:16:04,160
you turn up somewhere with
474
00:16:02,320 --> 00:16:06,160
uh musical instrument on your back and
475
00:16:04,160 --> 00:16:08,880
no one's really going to ask questions
476
00:16:06,160 --> 00:16:12,240
yeah okay so we might have already
477
00:16:08,880 --> 00:16:14,800
covered it but what makes you personally
478
00:16:12,240 --> 00:16:17,440
happy when you're playing dnd there's
479
00:16:14,800 --> 00:16:20,079
very little that's comparable in terms
480
00:16:17,440 --> 00:16:23,680
of when you're playing dnd to like when
481
00:16:20,079 --> 00:16:26,000
the whole party is functioning
482
00:16:23,680 --> 00:16:28,880
as a unit kind of thing so
483
00:16:26,000 --> 00:16:31,040
not everyone knows their role but you
484
00:16:28,880 --> 00:16:32,880
may have an interaction like say it's a
485
00:16:31,040 --> 00:16:35,040
conversation and sparks of their
486
00:16:32,880 --> 00:16:36,639
personality all come out and you kind of
487
00:16:35,040 --> 00:16:39,519
get to have a laugh with your mates
488
00:16:36,639 --> 00:16:41,120
whilst having this silly conversation or
489
00:16:39,519 --> 00:16:43,199
if you're in battle and
490
00:16:41,120 --> 00:16:45,199
everything is just like clicking yeah as
491
00:16:43,199 --> 00:16:46,720
it goes and i kind of
492
00:16:45,199 --> 00:16:49,759
in a weird sense
493
00:16:46,720 --> 00:16:52,240
maybe it's just like how i see myself
494
00:16:49,759 --> 00:16:55,920
when i play or how i see
495
00:16:52,240 --> 00:16:58,959
my character in his role in the group
496
00:16:55,920 --> 00:17:00,480
was the character that i made for
497
00:16:58,959 --> 00:17:03,519
dungeons
498
00:17:00,480 --> 00:17:06,000
spoiler alert is a strategist battle
499
00:17:03,519 --> 00:17:07,120
master which kind of facilitates all
500
00:17:06,000 --> 00:17:08,240
these plays
501
00:17:07,120 --> 00:17:10,559
which kind of
502
00:17:08,240 --> 00:17:13,120
in my view not necessarily the leader of
503
00:17:10,559 --> 00:17:14,079
the group but certainly like the dad of
504
00:17:13,120 --> 00:17:16,640
the group
505
00:17:14,079 --> 00:17:18,559
there's like a wiseness there to be like
506
00:17:16,640 --> 00:17:20,720
okay well if i go over here i think it'd
507
00:17:18,559 --> 00:17:22,400
be best if you attack from this angle
508
00:17:20,720 --> 00:17:24,400
and you can heal
509
00:17:22,400 --> 00:17:26,240
this guy i've got all the stuff to kind
510
00:17:24,400 --> 00:17:28,000
of make that sort of happen
511
00:17:26,240 --> 00:17:29,840
i don't know if
512
00:17:28,000 --> 00:17:32,799
i don't say it out loud i don't know if
513
00:17:29,840 --> 00:17:34,799
that makes me a strategist or just very
514
00:17:32,799 --> 00:17:37,520
wanting to be very controlling of the
515
00:17:34,799 --> 00:17:40,320
situation the bossy the bossy dad yeah
516
00:17:37,520 --> 00:17:42,559
like oh battles are fun if they go
517
00:17:40,320 --> 00:17:44,240
specifically how i want them
518
00:17:42,559 --> 00:17:46,320
wrong
519
00:17:44,240 --> 00:17:48,240
yeah maybe i have just completely
520
00:17:46,320 --> 00:17:50,320
stepped over what i said at the start
521
00:17:48,240 --> 00:17:52,880
saying there's no wrong way to play but
522
00:17:50,320 --> 00:17:55,280
no no no let me tell you what to do yeah
523
00:17:52,880 --> 00:17:56,799
and you'll have more fun yeah
524
00:17:55,280 --> 00:17:59,600
well that's for the in-game characters
525
00:17:56,799 --> 00:18:01,280
to decide whether i appreciate it
526
00:17:59,600 --> 00:18:04,080
stratagems or not
527
00:18:01,280 --> 00:18:05,919
yeah those are like the main things
528
00:18:04,080 --> 00:18:07,679
i think like deep down
529
00:18:05,919 --> 00:18:09,120
i guess because my background like i've
530
00:18:07,679 --> 00:18:11,840
always been
531
00:18:09,120 --> 00:18:14,080
you know stories are just like
532
00:18:11,840 --> 00:18:16,080
the most interesting thing to me like
533
00:18:14,080 --> 00:18:18,480
whether that's tv
534
00:18:16,080 --> 00:18:20,720
literature comic books
535
00:18:18,480 --> 00:18:22,960
video games
536
00:18:20,720 --> 00:18:24,640
i'm quite conservative when it comes to
537
00:18:22,960 --> 00:18:27,039
buying video games because i have to
538
00:18:24,640 --> 00:18:29,120
know if it has a good story even though
539
00:18:27,039 --> 00:18:31,200
i still play fallout 4 so that could be
540
00:18:29,120 --> 00:18:33,120
completely out the window and i consider
541
00:18:31,200 --> 00:18:35,120
mel gear solid like the best story in
542
00:18:33,120 --> 00:18:36,080
video games good you you saved me from
543
00:18:35,120 --> 00:18:39,360
having to
544
00:18:36,080 --> 00:18:40,640
murder you on the podcast
545
00:18:39,360 --> 00:18:43,039
but um
546
00:18:40,640 --> 00:18:44,160
if a dm has written a good story and
547
00:18:43,039 --> 00:18:45,520
it's kind of
548
00:18:44,160 --> 00:18:47,919
the way it plays out and the way it
549
00:18:45,520 --> 00:18:50,000
flows to me that's like what makes me
550
00:18:47,919 --> 00:18:51,840
happiest and fulfilled and
551
00:18:50,000 --> 00:18:53,120
everyone's engaged you know i like
552
00:18:51,840 --> 00:18:55,520
people telling stories i'm not
553
00:18:53,120 --> 00:18:57,120
necessarily a good storyteller myself
554
00:18:55,520 --> 00:18:58,960
which i think everyone listening to this
555
00:18:57,120 --> 00:18:59,840
podcast can attest to as i've gone off
556
00:18:58,960 --> 00:19:01,440
in about
557
00:18:59,840 --> 00:19:03,280
20 different times we're trying to
558
00:19:01,440 --> 00:19:05,679
string a sentence together
559
00:19:03,280 --> 00:19:08,880
pretty much that is the same for myself
560
00:19:05,679 --> 00:19:10,480
um what my what my notes say is juicy
561
00:19:08,880 --> 00:19:11,360
role play between characters
562
00:19:10,480 --> 00:19:12,400
yes
563
00:19:11,360 --> 00:19:14,559
it's not
564
00:19:12,400 --> 00:19:16,720
something i've really really
565
00:19:14,559 --> 00:19:19,039
come into major contact with until we
566
00:19:16,720 --> 00:19:21,039
started doing dungeons dyson dudes i
567
00:19:19,039 --> 00:19:23,280
feel like sometimes we sit there and
568
00:19:21,039 --> 00:19:25,520
we'll have like a 10 minute monologue or
569
00:19:23,280 --> 00:19:28,960
a 15 20 minute conversation just between
570
00:19:25,520 --> 00:19:30,160
two characters and i know i've certainly
571
00:19:28,960 --> 00:19:32,640
been a part
572
00:19:30,160 --> 00:19:34,240
of at least two of those from memory
573
00:19:32,640 --> 00:19:36,400
maybe more
574
00:19:34,240 --> 00:19:39,280
and that makes me very happy because
575
00:19:36,400 --> 00:19:40,559
it's like i've picked up
576
00:19:39,280 --> 00:19:42,320
so much from the story and i've learned
577
00:19:40,559 --> 00:19:44,480
so much about my character that i can
578
00:19:42,320 --> 00:19:46,799
just talk and talk and talk and
579
00:19:44,480 --> 00:19:48,160
hopefully make it engaging and sticking
580
00:19:46,799 --> 00:19:49,840
with the plot and
581
00:19:48,160 --> 00:19:52,080
make it relevant
582
00:19:49,840 --> 00:19:53,760
did i just have all this prior knowledge
583
00:19:52,080 --> 00:19:55,120
that gives the dm a little bit of a
584
00:19:53,760 --> 00:19:56,960
break
585
00:19:55,120 --> 00:19:58,880
when i was younger i used to really like
586
00:19:56,960 --> 00:20:00,480
drama class and improvisation and stuff
587
00:19:58,880 --> 00:20:02,799
like that in school and i think a lot of
588
00:20:00,480 --> 00:20:04,559
people that do play d and d have even
589
00:20:02,799 --> 00:20:06,960
done that or have been interested in
590
00:20:04,559 --> 00:20:08,080
that yeah because i feel like outside of
591
00:20:06,960 --> 00:20:09,520
that sort of stuff i am quite
592
00:20:08,080 --> 00:20:12,080
introverted so
593
00:20:09,520 --> 00:20:13,440
to have that means of expression is like
594
00:20:12,080 --> 00:20:16,159
really really fun
595
00:20:13,440 --> 00:20:18,320
and like when the person opposite you is
596
00:20:16,159 --> 00:20:20,400
in the same frame of mind as you that's
597
00:20:18,320 --> 00:20:22,880
like so fulfilling and it's just like
598
00:20:20,400 --> 00:20:24,080
yeah we we're now creating this world
599
00:20:22,880 --> 00:20:28,320
it's now becoming a bit more of a
600
00:20:24,080 --> 00:20:28,320
reality we're vibing right now
601
00:20:28,880 --> 00:20:32,240
your vibes were off for applebee's but
602
00:20:30,640 --> 00:20:35,840
let me tell you
603
00:20:32,240 --> 00:20:36,880
they were killing there at the dnd table
604
00:20:35,840 --> 00:20:38,000
yeah
605
00:20:36,880 --> 00:20:39,360
the reason i mentioned it is because
606
00:20:38,000 --> 00:20:41,440
there's there's nothing else like it
607
00:20:39,360 --> 00:20:43,280
which ties into nicely with to what you
608
00:20:41,440 --> 00:20:44,880
opened with in that
609
00:20:43,280 --> 00:20:46,960
in video games
610
00:20:44,880 --> 00:20:50,159
what would be the equivalent of the dm
611
00:20:46,960 --> 00:20:52,159
is just this faceless unliving machine
612
00:20:50,159 --> 00:20:54,799
and what options you have in front of
613
00:20:52,159 --> 00:20:57,120
you are hella limited so it's can you
614
00:20:54,799 --> 00:20:58,720
talk to your party members kind like in
615
00:20:57,120 --> 00:21:00,559
mass effect for example can you talk to
616
00:20:58,720 --> 00:21:01,840
your party members yes but will they say
617
00:21:00,559 --> 00:21:05,200
the same thing over and over and over
618
00:21:01,840 --> 00:21:06,720
again yes so that immediately
619
00:21:05,200 --> 00:21:07,440
you smash through that fourth wall when
620
00:21:06,720 --> 00:21:09,200
it's
621
00:21:07,440 --> 00:21:11,360
you know yeah the stage falls down
622
00:21:09,200 --> 00:21:13,520
whereas in d d
623
00:21:11,360 --> 00:21:15,760
it's more rare for that stage to fall
624
00:21:13,520 --> 00:21:18,159
down because every interaction is unique
625
00:21:15,760 --> 00:21:19,840
between the players between npcs and in
626
00:21:18,159 --> 00:21:23,120
the players they're all
627
00:21:19,840 --> 00:21:24,799
in universe there's no repetition
628
00:21:23,120 --> 00:21:26,720
there's no yeah i've exhausted all the
629
00:21:24,799 --> 00:21:29,520
dialogue tree options and that's that's
630
00:21:26,720 --> 00:21:31,840
what i like because yeah i love that
631
00:21:29,520 --> 00:21:34,240
feeling of either when i'm an active
632
00:21:31,840 --> 00:21:36,799
participant or just an audience member
633
00:21:34,240 --> 00:21:39,039
is that oh i can see a conversation
634
00:21:36,799 --> 00:21:41,120
starting here and someone's about to
635
00:21:39,039 --> 00:21:43,760
open up i'll grab the popcorn and strap
636
00:21:41,120 --> 00:21:46,000
in for the ride that's what you know
637
00:21:43,760 --> 00:21:47,840
either being a part of or not just to to
638
00:21:46,000 --> 00:21:49,280
be like this is this we're witnessing
639
00:21:47,840 --> 00:21:50,640
creation
640
00:21:49,280 --> 00:21:52,640
yeah you know this is something new
641
00:21:50,640 --> 00:21:55,280
that's being made and it's everybody's
642
00:21:52,640 --> 00:21:57,280
just making it up and it's new and it's
643
00:21:55,280 --> 00:21:59,360
part of the story and
644
00:21:57,280 --> 00:22:01,840
that's cool
645
00:21:59,360 --> 00:22:05,440
yeah and it's for me as well it's like
646
00:22:01,840 --> 00:22:07,440
really cool to see how far and how deep
647
00:22:05,440 --> 00:22:08,880
someone else has gone with like when you
648
00:22:07,440 --> 00:22:10,720
find stuff out like
649
00:22:08,880 --> 00:22:13,280
whether that's backstory or the reason
650
00:22:10,720 --> 00:22:15,520
why they did or did not do a thing at a
651
00:22:13,280 --> 00:22:17,440
certain point in time is like
652
00:22:15,520 --> 00:22:18,640
yeah it might seem random at the time
653
00:22:17,440 --> 00:22:20,480
but
654
00:22:18,640 --> 00:22:21,840
someone else might take offense to that
655
00:22:20,480 --> 00:22:24,320
and then you're
656
00:22:21,840 --> 00:22:26,559
with a front row seat and we we find out
657
00:22:24,320 --> 00:22:29,600
why it is just like the other day when
658
00:22:26,559 --> 00:22:31,440
we were recording for ddnd when we kind
659
00:22:29,600 --> 00:22:32,960
of found out the thing about one of our
660
00:22:31,440 --> 00:22:34,640
characters mums
661
00:22:32,960 --> 00:22:36,880
and we all were just like
662
00:22:34,640 --> 00:22:38,159
[ __ ] we just didn't see that coming like
663
00:22:36,880 --> 00:22:40,080
it was a character
664
00:22:38,159 --> 00:22:41,360
my character had interacted with before
665
00:22:40,080 --> 00:22:43,440
and it's kind of
666
00:22:41,360 --> 00:22:45,120
in his own secret way like i guess i can
667
00:22:43,440 --> 00:22:47,200
say it now because he's dead has like
668
00:22:45,120 --> 00:22:49,039
obsessed over since the first time and
669
00:22:47,200 --> 00:22:50,640
then it's like i've been traveling with
670
00:22:49,039 --> 00:22:52,640
her daughter for like
671
00:22:50,640 --> 00:22:54,400
the last couple of weeks
672
00:22:52,640 --> 00:22:55,919
obviously i'm not saying all twists are
673
00:22:54,400 --> 00:22:58,400
good
674
00:22:55,919 --> 00:23:00,880
like a night shyamalan a lot of twists a
675
00:22:58,400 --> 00:23:02,400
lot yeah
676
00:23:00,880 --> 00:23:05,840
and that's what it becomes hard to keep
677
00:23:02,400 --> 00:23:08,720
up with but like a good one done well is
678
00:23:05,840 --> 00:23:10,240
just fantastic and to be there when
679
00:23:08,720 --> 00:23:12,559
two people
680
00:23:10,240 --> 00:23:14,640
half improv it as well you're just like
681
00:23:12,559 --> 00:23:16,080
i'm so impressed and i'm just so happy
682
00:23:14,640 --> 00:23:19,679
to be here right now
683
00:23:16,080 --> 00:23:21,600
yeah yeah likewise so let's
684
00:23:19,679 --> 00:23:25,280
put this puppy in reverse for a second
685
00:23:21,600 --> 00:23:27,120
okay because i wanted to talk about
686
00:23:25,280 --> 00:23:29,600
you can't talk about happiness without
687
00:23:27,120 --> 00:23:31,039
implicitly talking about unhappiness and
688
00:23:29,600 --> 00:23:32,720
rather than saving that to the end of
689
00:23:31,039 --> 00:23:33,760
the podcast i thought i'd bury it in the
690
00:23:32,720 --> 00:23:35,679
middle
691
00:23:33,760 --> 00:23:36,559
okay nice
692
00:23:35,679 --> 00:23:38,880
so
693
00:23:36,559 --> 00:23:41,120
what makes you unhappy and i'm not
694
00:23:38,880 --> 00:23:42,960
talking about specific examples you
695
00:23:41,120 --> 00:23:44,320
don't need you know anecdotes or don't
696
00:23:42,960 --> 00:23:46,559
need to name names or anything but just
697
00:23:44,320 --> 00:23:48,559
themes or motifs so i i would guess
698
00:23:46,559 --> 00:23:49,520
what things you go oh okay that would
699
00:23:48,559 --> 00:23:52,400
have been
700
00:23:49,520 --> 00:23:54,000
better if xyz had happened or yeah i
701
00:23:52,400 --> 00:23:56,000
think it's only fair to talk about both
702
00:23:54,000 --> 00:23:58,159
sides of the coin and to give everybody
703
00:23:56,000 --> 00:23:59,600
a holistic view
704
00:23:58,159 --> 00:24:02,000
so
705
00:23:59,600 --> 00:24:03,520
i think one of the main things for me at
706
00:24:02,000 --> 00:24:05,360
least is
707
00:24:03,520 --> 00:24:06,720
feeling like my character doesn't have
708
00:24:05,360 --> 00:24:08,480
anything to do
709
00:24:06,720 --> 00:24:11,120
again that might be me like trying to
710
00:24:08,480 --> 00:24:12,720
smother the game and get my stink all
711
00:24:11,120 --> 00:24:15,679
over it it's just like in every
712
00:24:12,720 --> 00:24:17,440
situation i want my character to
713
00:24:15,679 --> 00:24:19,840
know what they're gonna do and
714
00:24:17,440 --> 00:24:21,200
have an idea of what's going to happen
715
00:24:19,840 --> 00:24:24,400
having said that though there have been
716
00:24:21,200 --> 00:24:26,640
times where i have played sessions and
717
00:24:24,400 --> 00:24:28,480
i've had nothing to do
718
00:24:26,640 --> 00:24:30,559
and by design and i've just had to sit
719
00:24:28,480 --> 00:24:32,159
back and watch like i remember
720
00:24:30,559 --> 00:24:36,240
there's a few sessions where you're in
721
00:24:32,159 --> 00:24:38,080
my dm and my character was trapped in a
722
00:24:36,240 --> 00:24:40,640
title oh yeah i remember that it was
723
00:24:38,080 --> 00:24:42,559
either half a session or two halves of
724
00:24:40,640 --> 00:24:44,080
two sessions he was just trapped in
725
00:24:42,559 --> 00:24:46,000
there and
726
00:24:44,080 --> 00:24:48,960
i was still like a novice player back
727
00:24:46,000 --> 00:24:50,320
then i was like i literally have no idea
728
00:24:48,960 --> 00:24:51,919
what to do
729
00:24:50,320 --> 00:24:53,520
i don't know if my character knows what
730
00:24:51,919 --> 00:24:54,960
this kind of enchantment is
731
00:24:53,520 --> 00:24:57,039
but then that's when it's quite nice and
732
00:24:54,960 --> 00:24:58,799
i had taken a backseat and i was just
733
00:24:57,039 --> 00:25:00,640
watching everyone else play i was like
734
00:24:58,799 --> 00:25:02,400
well you know maybe i can get an idea
735
00:25:00,640 --> 00:25:04,159
from watching we were playing with
736
00:25:02,400 --> 00:25:05,760
people that were more experienced than
737
00:25:04,159 --> 00:25:07,840
two of us as well
738
00:25:05,760 --> 00:25:08,799
so i was like maybe i can pick up on
739
00:25:07,840 --> 00:25:10,480
something
740
00:25:08,799 --> 00:25:12,400
i like how i say you know talk about
741
00:25:10,480 --> 00:25:14,960
times you're unhappy don't name names
742
00:25:12,400 --> 00:25:14,960
and the first
743
00:25:16,880 --> 00:25:21,440
yeah cheers thanks anyway that's in the
744
00:25:18,480 --> 00:25:23,840
podcast guys so uh yeah
745
00:25:21,440 --> 00:25:26,000
um but i think like thinking back on it
746
00:25:23,840 --> 00:25:27,840
i wasn't unhappy
747
00:25:26,000 --> 00:25:30,080
with the situation sure because it was a
748
00:25:27,840 --> 00:25:32,240
really good storytelling technique and
749
00:25:30,080 --> 00:25:33,440
it was it resulted in quite good
750
00:25:32,240 --> 00:25:35,039
character arc
751
00:25:33,440 --> 00:25:37,120
but it was just like
752
00:25:35,039 --> 00:25:39,200
i don't know maybe because i'm sometimes
753
00:25:37,120 --> 00:25:40,640
i can be quite fidgety and i try to
754
00:25:39,200 --> 00:25:42,400
bring a lot of energy to d and d
755
00:25:40,640 --> 00:25:43,279
sessions so i'm just there and i'm just
756
00:25:42,400 --> 00:25:46,159
like
757
00:25:43,279 --> 00:25:47,760
oh cool i'm like so penned up but i have
758
00:25:46,159 --> 00:25:49,039
like nothing to do and it's quite
759
00:25:47,760 --> 00:25:51,440
frustrating that
760
00:25:49,039 --> 00:25:53,360
i don't know my character well enough to
761
00:25:51,440 --> 00:25:54,880
get out of this situation but sometimes
762
00:25:53,360 --> 00:25:56,400
there are situations that you can't get
763
00:25:54,880 --> 00:25:58,080
out of or you can get out of them in
764
00:25:56,400 --> 00:25:59,840
ways that you don't like
765
00:25:58,080 --> 00:26:01,440
the main thing that makes me unhappy
766
00:25:59,840 --> 00:26:03,679
though would be
767
00:26:01,440 --> 00:26:05,840
it's a very broad answer but it's just
768
00:26:03,679 --> 00:26:07,279
meta gaming yeah i'd like to think that
769
00:26:05,840 --> 00:26:09,200
when you're playing d d you're with a
770
00:26:07,279 --> 00:26:11,600
bunch of people that are all on the same
771
00:26:09,200 --> 00:26:12,640
wavelength in how you play
772
00:26:11,600 --> 00:26:14,400
and then you're about to get into a
773
00:26:12,640 --> 00:26:16,400
situation and someone's like oh so
774
00:26:14,400 --> 00:26:18,000
what's your ac and do you know this
775
00:26:16,400 --> 00:26:19,760
spell because if you do
776
00:26:18,000 --> 00:26:22,320
you know at least
777
00:26:19,760 --> 00:26:24,559
it's fine to have those conversations
778
00:26:22,320 --> 00:26:26,000
but try and bring it up
779
00:26:24,559 --> 00:26:28,720
as a character
780
00:26:26,000 --> 00:26:30,240
yeah but would your character ask that
781
00:26:28,720 --> 00:26:33,120
would they know
782
00:26:30,240 --> 00:26:36,159
what spells are like what spells exist
783
00:26:33,120 --> 00:26:38,559
yeah my my stance on that is
784
00:26:36,159 --> 00:26:39,760
it's easier in an odd way to start with
785
00:26:38,559 --> 00:26:41,200
a group of
786
00:26:39,760 --> 00:26:42,559
player characters that don't know each
787
00:26:41,200 --> 00:26:44,320
other because then they have to learn
788
00:26:42,559 --> 00:26:46,880
all that up on the fly and as soon as
789
00:26:44,320 --> 00:26:49,200
someone casts lightning bolt then the
790
00:26:46,880 --> 00:26:50,720
rest of the party can go oh you can
791
00:26:49,200 --> 00:26:52,480
shoot lining from your fingertips that's
792
00:26:50,720 --> 00:26:53,760
a big deal let's talk about that rather
793
00:26:52,480 --> 00:26:55,440
than if they've been traveling together
794
00:26:53,760 --> 00:26:57,039
it's just the characters know he can
795
00:26:55,440 --> 00:26:58,400
shoot lightning but the players don't
796
00:26:57,039 --> 00:27:00,880
and then you have a huge disconnect
797
00:26:58,400 --> 00:27:02,960
there which is tricky to overcome from a
798
00:27:00,880 --> 00:27:04,799
strategy point of view and then in
799
00:27:02,960 --> 00:27:06,240
combat when it's like you go over here
800
00:27:04,799 --> 00:27:08,000
how are you looking how many specials
801
00:27:06,240 --> 00:27:09,919
have you got left
802
00:27:08,000 --> 00:27:11,520
firstly you've got limited time you've
803
00:27:09,919 --> 00:27:13,520
got six seconds to
804
00:27:11,520 --> 00:27:15,279
fight and then also maybe scream a
805
00:27:13,520 --> 00:27:17,840
command at somebody so you're not about
806
00:27:15,279 --> 00:27:19,279
to be like oh let me just check i've got
807
00:27:17,840 --> 00:27:20,480
oh you know i've got a couple of slots
808
00:27:19,279 --> 00:27:22,320
at this level and a couple of slots at
809
00:27:20,480 --> 00:27:25,360
that level oh i didn't pack that spell
810
00:27:22,320 --> 00:27:27,440
today sorry sir so it's that's that's
811
00:27:25,360 --> 00:27:28,480
you're super limited by the rules the
812
00:27:27,440 --> 00:27:31,200
words
813
00:27:28,480 --> 00:27:34,240
spell slot should not be in any dng
814
00:27:31,200 --> 00:27:36,080
character's vocabulary
815
00:27:34,240 --> 00:27:38,320
but yeah i had another training thought
816
00:27:36,080 --> 00:27:40,399
but it disappeared into the i must have
817
00:27:38,320 --> 00:27:41,440
expended that spell slot of thought but
818
00:27:40,399 --> 00:27:43,600
um
819
00:27:41,440 --> 00:27:45,919
yeah just they would never ask those
820
00:27:43,600 --> 00:27:48,640
questions sometimes they get asked of
821
00:27:45,919 --> 00:27:51,520
how are you looking uh well there's two
822
00:27:48,640 --> 00:27:54,080
knolls tearing me to pieces right now so
823
00:27:51,520 --> 00:27:56,320
yeah you put two and two together
824
00:27:54,080 --> 00:27:59,120
yeah when people play with their
825
00:27:56,320 --> 00:28:00,000
game brain rather than their character
826
00:27:59,120 --> 00:28:01,440
brain
827
00:28:00,000 --> 00:28:03,200
they're the ones doing themselves into
828
00:28:01,440 --> 00:28:06,159
service um
829
00:28:03,200 --> 00:28:08,720
obviously you can play it as a more
830
00:28:06,159 --> 00:28:10,480
strategic game yeah like your advanced
831
00:28:08,720 --> 00:28:12,880
wars and like your fire emblem but i
832
00:28:10,480 --> 00:28:15,279
just feel that that's doing the game a
833
00:28:12,880 --> 00:28:16,799
disservice almost you know
834
00:28:15,279 --> 00:28:19,440
funnily enough as if you're playing a
835
00:28:16,799 --> 00:28:22,000
tank in world of warcraft as a dps
836
00:28:19,440 --> 00:28:24,240
you're not really playing it at its peak
837
00:28:22,000 --> 00:28:25,919
efficiency if you want to play
838
00:28:24,240 --> 00:28:28,480
a strategy game
839
00:28:25,919 --> 00:28:30,640
there are 10 million strategy games yeah
840
00:28:28,480 --> 00:28:32,720
that do it a million times better than d
841
00:28:30,640 --> 00:28:35,200
d so why would you
842
00:28:32,720 --> 00:28:38,799
deliberately hamstring yourself to play
843
00:28:35,200 --> 00:28:40,559
it in d and d when you've got two
844
00:28:38,799 --> 00:28:42,559
huge pillars of
845
00:28:40,559 --> 00:28:44,480
with nothing you can get anywhere else
846
00:28:42,559 --> 00:28:45,919
yeah in video games just just kind of
847
00:28:44,480 --> 00:28:48,320
like kicking the dust over there waiting
848
00:28:45,919 --> 00:28:50,480
for you to be like yeah but
849
00:28:48,320 --> 00:28:52,000
he's limping but it's because he got
850
00:28:50,480 --> 00:28:53,600
caught in a bear trap and he was six
851
00:28:52,000 --> 00:28:55,679
years old but you don't know that
852
00:28:53,600 --> 00:28:57,039
because you never asked him and he's not
853
00:28:55,679 --> 00:28:58,559
limping because he's getting hurt in the
854
00:28:57,039 --> 00:29:01,200
fight like that that's there you go
855
00:28:58,559 --> 00:29:02,640
that's just improvisation
856
00:29:01,200 --> 00:29:04,720
for you there that's the key word for
857
00:29:02,640 --> 00:29:06,320
today yeah yeah yeah okay
858
00:29:04,720 --> 00:29:07,360
you know we're going to redo the podcast
859
00:29:06,320 --> 00:29:08,880
it's called
860
00:29:07,360 --> 00:29:11,039
improvisation however that is a really
861
00:29:08,880 --> 00:29:12,799
good title for one if i don't already
862
00:29:11,039 --> 00:29:14,799
have it feel free to steal that thank
863
00:29:12,799 --> 00:29:16,480
you one final thing just in case you're
864
00:29:14,799 --> 00:29:20,080
about to move on that does make me
865
00:29:16,480 --> 00:29:22,399
unhappy when playing d is lack of snacks
866
00:29:20,080 --> 00:29:24,640
it's critical component yeah
867
00:29:22,399 --> 00:29:26,640
yeah like a spell component yeah i think
868
00:29:24,640 --> 00:29:27,760
it's kind of a given in every session i
869
00:29:26,640 --> 00:29:29,520
played you
870
00:29:27,760 --> 00:29:32,399
you at least bring something for
871
00:29:29,520 --> 00:29:34,480
yourself or for the table so
872
00:29:32,399 --> 00:29:35,840
to not see any turn up is absolutely
873
00:29:34,480 --> 00:29:38,559
heartbreaking and you know you're gonna
874
00:29:35,840 --> 00:29:39,919
have a bad session
875
00:29:38,559 --> 00:29:42,559
god i'm glad i didn't leave this to the
876
00:29:39,919 --> 00:29:44,399
end because that is sad
877
00:29:42,559 --> 00:29:46,240
one thing that i
878
00:29:44,399 --> 00:29:47,600
wanted to mention on that note and then
879
00:29:46,240 --> 00:29:50,159
we'll start talking about fun stuff
880
00:29:47,600 --> 00:29:52,000
again is
881
00:29:50,159 --> 00:29:54,000
and here's the good segue from meta
882
00:29:52,000 --> 00:29:55,039
gaming into what i'm about to talk about
883
00:29:54,000 --> 00:29:56,720
and it's going to be quite an
884
00:29:55,039 --> 00:29:58,640
interesting point of discussion because
885
00:29:56,720 --> 00:30:00,480
mine was
886
00:29:58,640 --> 00:30:02,399
that when their level of the average
887
00:30:00,480 --> 00:30:04,320
level of rule knowledge is below what i
888
00:30:02,399 --> 00:30:07,360
would consider necessary to run an
889
00:30:04,320 --> 00:30:09,600
effective game which kind of contradicts
890
00:30:07,360 --> 00:30:11,039
the meta gaming thing
891
00:30:09,600 --> 00:30:13,039
because obviously if you don't know the
892
00:30:11,039 --> 00:30:14,960
rules you basically almost can't make a
893
00:30:13,039 --> 00:30:16,880
game to a certain extent yeah
894
00:30:14,960 --> 00:30:19,360
so you can kind of solve that problem
895
00:30:16,880 --> 00:30:21,360
but you've introduced another problem to
896
00:30:19,360 --> 00:30:22,480
solve it so i guess the solution to both
897
00:30:21,360 --> 00:30:24,640
of those is
898
00:30:22,480 --> 00:30:26,880
just like in life harder work of
899
00:30:24,640 --> 00:30:29,200
a to learning the rules and b
900
00:30:26,880 --> 00:30:31,600
knowing how to not met a game but then
901
00:30:29,200 --> 00:30:33,520
once everybody gets to that stage
902
00:30:31,600 --> 00:30:35,520
then in my opinion everybody should be
903
00:30:33,520 --> 00:30:36,880
having more fun you've kind of stepped
904
00:30:35,520 --> 00:30:37,840
back and you've said i know what i can
905
00:30:36,880 --> 00:30:39,120
do
906
00:30:37,840 --> 00:30:40,240
and i don't need to worry about what
907
00:30:39,120 --> 00:30:42,399
they can do because my character
908
00:30:40,240 --> 00:30:44,799
wouldn't now i can just play the game
909
00:30:42,399 --> 00:30:48,000
almost there's no barriers to entry
910
00:30:44,799 --> 00:30:49,360
anymore there's no walls being put up of
911
00:30:48,000 --> 00:30:51,360
i really need to know how many how much
912
00:30:49,360 --> 00:30:53,840
hp he's got because that will change who
913
00:30:51,360 --> 00:30:56,799
i attack but that's a barrier there
914
00:30:53,840 --> 00:30:59,120
you've artificially introduced
915
00:30:56,799 --> 00:31:01,440
a barrier to your own happiness by
916
00:30:59,120 --> 00:31:02,960
trying to think about it in that way and
917
00:31:01,440 --> 00:31:04,640
the moment you can start to knock down
918
00:31:02,960 --> 00:31:06,559
those and let go
919
00:31:04,640 --> 00:31:08,960
then it can bring everybody's happiness
920
00:31:06,559 --> 00:31:10,640
up there was there was a tweet of
921
00:31:08,960 --> 00:31:11,600
someone yesterday quite a popular one
922
00:31:10,640 --> 00:31:13,760
that said
923
00:31:11,600 --> 00:31:15,440
never be anxious about not knowing the
924
00:31:13,760 --> 00:31:18,480
rules and i'm going to take this
925
00:31:15,440 --> 00:31:21,279
opportunity on my own damn podcast to
926
00:31:18,480 --> 00:31:21,279
disagree with that
927
00:31:21,440 --> 00:31:24,559
in that we talked about it before and
928
00:31:23,279 --> 00:31:27,519
that i think players have a
929
00:31:24,559 --> 00:31:29,919
responsibility so the dm has a bunch but
930
00:31:27,519 --> 00:31:31,919
also the players have a responsibility
931
00:31:29,919 --> 00:31:34,159
and you can never abstain from that
932
00:31:31,919 --> 00:31:36,000
responsibility so sure first couple of
933
00:31:34,159 --> 00:31:38,240
sessions or if you haven't played for a
934
00:31:36,000 --> 00:31:40,720
decade yeah you're gonna be like wow i
935
00:31:38,240 --> 00:31:43,039
don't know what's going on fine yeah but
936
00:31:40,720 --> 00:31:45,200
as we've all said everybody's there to
937
00:31:43,039 --> 00:31:48,159
have a fun time and to come out the
938
00:31:45,200 --> 00:31:49,440
other side happy everybody is playing
939
00:31:48,159 --> 00:31:52,159
together
940
00:31:49,440 --> 00:31:55,039
in both of those sentences there's no
941
00:31:52,159 --> 00:31:56,480
differences there between dm and players
942
00:31:55,039 --> 00:31:57,679
everybody's there to play together to
943
00:31:56,480 --> 00:31:59,440
have fun
944
00:31:57,679 --> 00:32:00,880
there's no different objectives there's
945
00:31:59,440 --> 00:32:02,320
no different targets
946
00:32:00,880 --> 00:32:04,000
which is what howie was saying in the
947
00:32:02,320 --> 00:32:05,039
last one and that the roles of the dm
948
00:32:04,000 --> 00:32:06,880
and the players are actually pretty much
949
00:32:05,039 --> 00:32:09,840
exactly the same
950
00:32:06,880 --> 00:32:11,919
and you always see memes about group
951
00:32:09,840 --> 00:32:13,279
projects at school highlight how there's
952
00:32:11,919 --> 00:32:15,279
always there's always the one that
953
00:32:13,279 --> 00:32:17,519
doesn't do any work and rightly paints
954
00:32:15,279 --> 00:32:19,519
them as the pain in the ass and dnd is
955
00:32:17,519 --> 00:32:21,600
the same it's a cooperative effort for
956
00:32:19,519 --> 00:32:22,799
everybody together and in my opinion as
957
00:32:21,600 --> 00:32:26,159
soon as you
958
00:32:22,799 --> 00:32:27,840
unbalance that knowledge seesaw too much
959
00:32:26,159 --> 00:32:29,679
then things are to fall off because
960
00:32:27,840 --> 00:32:31,679
you're shifting your responsibility onto
961
00:32:29,679 --> 00:32:33,760
other players who already have their own
962
00:32:31,679 --> 00:32:36,640
responsibility and it can work for a
963
00:32:33,760 --> 00:32:38,080
little amount of time but i think
964
00:32:36,640 --> 00:32:38,880
it's one of those things where it's just
965
00:32:38,080 --> 00:32:40,960
like
966
00:32:38,880 --> 00:32:44,000
yeah by all means do not worry about
967
00:32:40,960 --> 00:32:45,840
knowing the rules and by extension don't
968
00:32:44,000 --> 00:32:48,240
worry at all about knowing all the rules
969
00:32:45,840 --> 00:32:50,960
if you watch things like critical role
970
00:32:48,240 --> 00:32:53,600
even matt mercer doesn't know everything
971
00:32:50,960 --> 00:32:56,480
and he's kind of like the deity the
972
00:32:53,600 --> 00:32:57,679
higher deity of uh like the dnd
973
00:32:56,480 --> 00:32:59,760
community
974
00:32:57,679 --> 00:33:02,480
i also listened to
975
00:32:59,760 --> 00:33:04,960
podcasts called dungeons and daddies and
976
00:33:02,480 --> 00:33:06,399
majority of dope people playing this is
977
00:33:04,960 --> 00:33:08,399
their first game
978
00:33:06,399 --> 00:33:10,480
but and this is where i think it is most
979
00:33:08,399 --> 00:33:13,120
important they know the rules that
980
00:33:10,480 --> 00:33:15,279
surround their character
981
00:33:13,120 --> 00:33:17,279
and i think we spoke about this on the
982
00:33:15,279 --> 00:33:18,320
last recording that's been lost in the
983
00:33:17,279 --> 00:33:20,000
ether
984
00:33:18,320 --> 00:33:21,279
you're not going to pick up on all your
985
00:33:20,000 --> 00:33:24,880
rules
986
00:33:21,279 --> 00:33:26,799
instantly because it's quite
987
00:33:24,880 --> 00:33:29,440
subjective and
988
00:33:26,799 --> 00:33:32,320
situational but as long as you have like
989
00:33:29,440 --> 00:33:34,000
a decently firm grasp of what your
990
00:33:32,320 --> 00:33:35,519
character can do
991
00:33:34,000 --> 00:33:36,640
yeah then you shouldn't really be afraid
992
00:33:35,519 --> 00:33:39,200
to ask
993
00:33:36,640 --> 00:33:41,840
the dm or take someone at the table for
994
00:33:39,200 --> 00:33:44,880
a quicker side and just be like
995
00:33:41,840 --> 00:33:47,600
why should i be scared of
996
00:33:44,880 --> 00:33:49,120
a treasure chest that has teeth and is
997
00:33:47,600 --> 00:33:50,000
laughing yeah that's experienced it's
998
00:33:49,120 --> 00:33:51,279
like oh
999
00:33:50,000 --> 00:33:53,840
that's not a treasure chest that's a
1000
00:33:51,279 --> 00:33:56,159
mimic that's that's a pretty bad example
1001
00:33:53,840 --> 00:33:58,640
but there's things as a new player that
1002
00:33:56,159 --> 00:34:00,399
you're just not privy to yeah yeah but
1003
00:33:58,640 --> 00:34:02,000
down the line you're doing more and more
1004
00:34:00,399 --> 00:34:03,840
research or you'd like to think that
1005
00:34:02,000 --> 00:34:06,320
you're doing more and more research
1006
00:34:03,840 --> 00:34:08,639
because d d is one of those games where
1007
00:34:06,320 --> 00:34:10,399
what you do outside of a session
1008
00:34:08,639 --> 00:34:12,079
is almost as equally as important as
1009
00:34:10,399 --> 00:34:14,159
what you do in a session
1010
00:34:12,079 --> 00:34:17,280
i've always been quite guilty of
1011
00:34:14,159 --> 00:34:20,240
not putting the work in outside of dnd
1012
00:34:17,280 --> 00:34:22,399
sessions but at this point it's not too
1013
00:34:20,240 --> 00:34:24,240
particularly bad even though now i've
1014
00:34:22,399 --> 00:34:25,200
just wrote a character that has a ton of
1015
00:34:24,240 --> 00:34:27,040
new
1016
00:34:25,200 --> 00:34:28,720
rules and features i like to think i
1017
00:34:27,040 --> 00:34:30,879
kind of know that stuff now i've learned
1018
00:34:28,720 --> 00:34:32,480
my lesson before but again it's like
1019
00:34:30,879 --> 00:34:34,480
knowing what situations your character
1020
00:34:32,480 --> 00:34:36,960
thrives in and where they might need
1021
00:34:34,480 --> 00:34:39,280
work and where you can include like
1022
00:34:36,960 --> 00:34:41,280
funny perks and stuff like that or their
1023
00:34:39,280 --> 00:34:43,280
of their character for me that's the
1024
00:34:41,280 --> 00:34:46,159
main way to learn but you shouldn't
1025
00:34:43,280 --> 00:34:48,079
really be going into d d i'd say
1026
00:34:46,159 --> 00:34:49,599
individually because i've been there for
1027
00:34:48,079 --> 00:34:51,440
like when groups of people wanted to
1028
00:34:49,599 --> 00:34:53,119
learn to play so when everyone's like oh
1029
00:34:51,440 --> 00:34:54,159
what does this do what does this do you
1030
00:34:53,119 --> 00:34:55,919
actually kind of have everyone's
1031
00:34:54,159 --> 00:34:57,520
attention when you do that but if you're
1032
00:34:55,919 --> 00:34:59,839
a new player
1033
00:34:57,520 --> 00:35:01,760
you should at least make some effort to
1034
00:34:59,839 --> 00:35:03,839
kind of understand some of the rules and
1035
00:35:01,760 --> 00:35:06,000
i do get like a lot of people
1036
00:35:03,839 --> 00:35:08,320
are too afraid to ask someone more
1037
00:35:06,000 --> 00:35:10,480
experience than them for help especially
1038
00:35:08,320 --> 00:35:12,320
on something like dnd because it's a
1039
00:35:10,480 --> 00:35:13,200
question that you expect
1040
00:35:12,320 --> 00:35:14,720
to
1041
00:35:13,200 --> 00:35:17,040
get a 10 minute answer and then you're
1042
00:35:14,720 --> 00:35:18,880
in like a three hour conversation yeah
1043
00:35:17,040 --> 00:35:20,480
yeah i definitely think everyone has a
1044
00:35:18,880 --> 00:35:23,720
responsibility when it comes to that
1045
00:35:20,480 --> 00:35:23,720
sort of thing
1046
00:35:23,960 --> 00:35:27,280
[Music]
1047
00:35:31,839 --> 00:35:37,440
cool thank you let's move back on then
1048
00:35:34,079 --> 00:35:39,440
to sunnier climbs of have you dm'd
1049
00:35:37,440 --> 00:35:42,240
before i can't remember i've never i've
1050
00:35:39,440 --> 00:35:46,960
never done it no i uh i've been writing
1051
00:35:42,240 --> 00:35:48,560
one for two years a one shot uh one shot
1052
00:35:46,960 --> 00:35:51,359
for two years
1053
00:35:48,560 --> 00:35:53,680
oh i say writing it for two years as in
1054
00:35:51,359 --> 00:35:55,280
thinking about it okay for two years it
1055
00:35:53,680 --> 00:35:57,520
was it was one you're a part of it was
1056
00:35:55,280 --> 00:35:58,880
it's a sequel to one when nathan first
1057
00:35:57,520 --> 00:36:00,960
dm'd us
1058
00:35:58,880 --> 00:36:02,880
i want to say last year but it could be
1059
00:36:00,960 --> 00:36:05,680
longer than that it was where my
1060
00:36:02,880 --> 00:36:08,160
character turned on the party oh yes i
1061
00:36:05,680 --> 00:36:10,880
recall yeah yeah and we kind of did that
1062
00:36:08,160 --> 00:36:12,480
in mind where that's going to
1063
00:36:10,880 --> 00:36:15,920
come up and then that'll be my
1064
00:36:12,480 --> 00:36:17,520
introduction to dma um okay have you
1065
00:36:15,920 --> 00:36:19,760
enjoyed the
1066
00:36:17,520 --> 00:36:23,599
preparation you've done in that time of
1067
00:36:19,760 --> 00:36:25,839
the two percent i've completed
1068
00:36:23,599 --> 00:36:27,839
yeah it's nice like you said when you're
1069
00:36:25,839 --> 00:36:29,040
seeing two people rp you're witnessing
1070
00:36:27,839 --> 00:36:30,880
creation
1071
00:36:29,040 --> 00:36:31,760
on like step down from that i kind of
1072
00:36:30,880 --> 00:36:33,599
like
1073
00:36:31,760 --> 00:36:35,520
i guess i'd say i'm not very good at
1074
00:36:33,599 --> 00:36:38,079
coming up from my own ideas
1075
00:36:35,520 --> 00:36:40,160
but i can base stuff and work off of
1076
00:36:38,079 --> 00:36:42,320
other people's ideas so nathan's already
1077
00:36:40,160 --> 00:36:44,079
put in the hard work and has created
1078
00:36:42,320 --> 00:36:46,160
this world and these characters and
1079
00:36:44,079 --> 00:36:48,000
everything like that then i can be like
1080
00:36:46,160 --> 00:36:50,480
oh well let me take that and then i can
1081
00:36:48,000 --> 00:36:52,640
put this spin on it not to kind of
1082
00:36:50,480 --> 00:36:55,520
fellate myself i guess would be the best
1083
00:36:52,640 --> 00:36:58,160
term but if you think of someone as
1084
00:36:55,520 --> 00:37:00,160
ridley scott doing alien
1085
00:36:58,160 --> 00:37:02,000
and then you have james cameron
1086
00:37:00,160 --> 00:37:04,000
completely turn it on its head but be
1087
00:37:02,000 --> 00:37:05,440
faithful and make aliens
1088
00:37:04,000 --> 00:37:07,680
that's the kind of
1089
00:37:05,440 --> 00:37:09,839
approach i'd like to take
1090
00:37:07,680 --> 00:37:13,040
to doing a one-shot although i think
1091
00:37:09,839 --> 00:37:14,640
alien is a superior film
1092
00:37:13,040 --> 00:37:17,599
you keep that to your own film podcast
1093
00:37:14,640 --> 00:37:17,599
yeah yeah
1094
00:37:18,240 --> 00:37:24,640
so from my perspective from a dm
1095
00:37:20,640 --> 00:37:26,400
what i get a lot of enjoyment out of um
1096
00:37:24,640 --> 00:37:28,000
if i hadn't muted myself at the time i'd
1097
00:37:26,400 --> 00:37:28,880
be squealing is
1098
00:37:28,000 --> 00:37:31,359
when
1099
00:37:28,880 --> 00:37:32,480
the players have that juicy rp i don't
1100
00:37:31,359 --> 00:37:35,040
know there's a theme happening i like
1101
00:37:32,480 --> 00:37:36,960
doing it and i like watching it bothers
1102
00:37:35,040 --> 00:37:40,160
wow don't don't take that sound boy out
1103
00:37:36,960 --> 00:37:40,160
of context anybody
1104
00:37:40,800 --> 00:37:43,359
wow cool
1105
00:37:42,240 --> 00:37:46,880
uh
1106
00:37:43,359 --> 00:37:49,599
i like watching people roll play in d
1107
00:37:46,880 --> 00:37:51,760
and pick my words very carefully now
1108
00:37:49,599 --> 00:37:54,960
and also like interacting in those
1109
00:37:51,760 --> 00:37:55,760
settings but also because that's where i
1110
00:37:54,960 --> 00:37:58,079
feel
1111
00:37:55,760 --> 00:38:00,400
to have a really successful game
1112
00:37:58,079 --> 00:38:02,480
you need to do that to a certain level
1113
00:38:00,400 --> 00:38:05,040
there needs to be those
1114
00:38:02,480 --> 00:38:06,720
interactions those
1115
00:38:05,040 --> 00:38:07,839
how do you guys talk to each other how
1116
00:38:06,720 --> 00:38:09,200
do you guys think about each other and
1117
00:38:07,839 --> 00:38:10,640
one thing
1118
00:38:09,200 --> 00:38:12,320
going off of what i've spoken earlier
1119
00:38:10,640 --> 00:38:14,079
about is
1120
00:38:12,320 --> 00:38:16,640
everything and this is a this is a
1121
00:38:14,079 --> 00:38:20,720
critical component everything
1122
00:38:16,640 --> 00:38:22,160
that happens in game is role play
1123
00:38:20,720 --> 00:38:24,079
everything
1124
00:38:22,160 --> 00:38:25,440
which isn't like i keep using world of
1125
00:38:24,079 --> 00:38:26,720
warcraft as an example because someone
1126
00:38:25,440 --> 00:38:28,560
i'm most familiar with but in world of
1127
00:38:26,720 --> 00:38:29,760
warcraft you learn tailoring as a
1128
00:38:28,560 --> 00:38:31,280
profession
1129
00:38:29,760 --> 00:38:33,520
you're learning that
1130
00:38:31,280 --> 00:38:36,320
unless you're on a role play server
1131
00:38:33,520 --> 00:38:38,320
which i believe are the minority you're
1132
00:38:36,320 --> 00:38:40,240
learning that for a mechanical benefit
1133
00:38:38,320 --> 00:38:42,400
you're learning tailoring to make
1134
00:38:40,240 --> 00:38:44,480
bandages and to make clients and to make
1135
00:38:42,400 --> 00:38:45,520
bags and stuff that you can sell to make
1136
00:38:44,480 --> 00:38:46,880
money
1137
00:38:45,520 --> 00:38:49,359
and in say
1138
00:38:46,880 --> 00:38:50,880
fire emblem you know when you are
1139
00:38:49,359 --> 00:38:53,119
putting the arches on the back line and
1140
00:38:50,880 --> 00:38:54,640
stuff like that it's it's it's all
1141
00:38:53,119 --> 00:38:56,720
typically
1142
00:38:54,640 --> 00:38:58,839
mechanical benefits because that's you
1143
00:38:56,720 --> 00:39:02,079
want to win and you need to win to move
1144
00:38:58,839 --> 00:39:04,079
forward whereas in dnd even if you lose
1145
00:39:02,079 --> 00:39:05,760
you're still moving forward
1146
00:39:04,079 --> 00:39:08,240
there's still
1147
00:39:05,760 --> 00:39:10,560
things happen time moves on
1148
00:39:08,240 --> 00:39:12,480
and everything you do in d is is
1149
00:39:10,560 --> 00:39:15,520
role-playing so you're using a great
1150
00:39:12,480 --> 00:39:16,880
sword why how how can you even pick that
1151
00:39:15,520 --> 00:39:18,240
up where did you get it from is there
1152
00:39:16,880 --> 00:39:19,839
anything special to you
1153
00:39:18,240 --> 00:39:22,960
how do you how do you kill this guy oh
1154
00:39:19,839 --> 00:39:24,720
you prison shank him okay why do you
1155
00:39:22,960 --> 00:39:26,560
why are you doing it like that that
1156
00:39:24,720 --> 00:39:28,720
isn't just
1157
00:39:26,560 --> 00:39:30,240
asking the players for fun
1158
00:39:28,720 --> 00:39:31,119
you know excuse me i'm not asking the
1159
00:39:30,240 --> 00:39:32,560
players
1160
00:39:31,119 --> 00:39:34,320
for work i'm not asking them to do
1161
00:39:32,560 --> 00:39:36,720
homework and tell me
1162
00:39:34,320 --> 00:39:38,640
name 101 ways you can kill a goblin like
1163
00:39:36,720 --> 00:39:40,320
that's not why i'm doing it i'm asking
1164
00:39:38,640 --> 00:39:42,800
what does your character do in this
1165
00:39:40,320 --> 00:39:44,480
situation because everything they do
1166
00:39:42,800 --> 00:39:46,400
colors
1167
00:39:44,480 --> 00:39:49,119
that character
1168
00:39:46,400 --> 00:39:51,280
and that's what makes me happy is seeing
1169
00:39:49,119 --> 00:39:53,440
people lead into those colorings these
1170
00:39:51,280 --> 00:39:54,480
colorations and being like okay yeah i
1171
00:39:53,440 --> 00:39:57,280
am a big
1172
00:39:54,480 --> 00:39:59,850
i do wield the great sword but
1173
00:39:57,280 --> 00:40:02,079
why and not just because it's 2d6
1174
00:39:59,850 --> 00:40:03,920
[Laughter]
1175
00:40:02,079 --> 00:40:05,680
or 1d12 i can't remember which way round
1176
00:40:03,920 --> 00:40:08,000
it is but you know what i mean like why
1177
00:40:05,680 --> 00:40:10,400
does he do that so that's what makes me
1178
00:40:08,000 --> 00:40:12,560
happy from a dm perspective alongside
1179
00:40:10,400 --> 00:40:15,280
as all great artists do working on work
1180
00:40:12,560 --> 00:40:17,119
that may never see the light of day and
1181
00:40:15,280 --> 00:40:19,440
being your worst enemy it's never
1182
00:40:17,119 --> 00:40:21,200
completed yeah yeah
1183
00:40:19,440 --> 00:40:23,200
that concept of even if you lose you're
1184
00:40:21,200 --> 00:40:24,720
still moving forward
1185
00:40:23,200 --> 00:40:26,240
i think it's quite a nice way if i do
1186
00:40:24,720 --> 00:40:28,720
say so myself
1187
00:40:26,240 --> 00:40:30,130
to toot my own horn to use the safe for
1188
00:40:28,720 --> 00:40:32,319
work version simon
1189
00:40:30,130 --> 00:40:34,800
[Laughter]
1190
00:40:32,319 --> 00:40:36,400
is is a good you know
1191
00:40:34,800 --> 00:40:38,319
even if the whole character if you even
1192
00:40:36,400 --> 00:40:40,960
if you have a tpk
1193
00:40:38,319 --> 00:40:43,040
there are 101 different ways to keep
1194
00:40:40,960 --> 00:40:44,319
playing in the same universe
1195
00:40:43,040 --> 00:40:45,760
but yeah
1196
00:40:44,319 --> 00:40:47,359
you honor those characters in some way
1197
00:40:45,760 --> 00:40:49,359
so like statues get built in their honor
1198
00:40:47,359 --> 00:40:50,720
or you meet their family who are
1199
00:40:49,359 --> 00:40:52,000
obviously shocked that their father's
1200
00:40:50,720 --> 00:40:54,560
been out adventuring and has
1201
00:40:52,000 --> 00:40:55,680
unfortunately passed away and you're
1202
00:40:54,560 --> 00:40:56,720
still tying it together and yeah you
1203
00:40:55,680 --> 00:40:59,040
might be playing with a bunch of new
1204
00:40:56,720 --> 00:41:01,119
characters but that story's moved
1205
00:40:59,040 --> 00:41:03,599
forward the enemies won that battle what
1206
00:41:01,119 --> 00:41:05,440
does that mean for the nation at large
1207
00:41:03,599 --> 00:41:07,119
well a whole bunch of stuff if it was a
1208
00:41:05,440 --> 00:41:08,960
critical battle that's
1209
00:41:07,119 --> 00:41:10,800
that's huge and maybe the new bunch of
1210
00:41:08,960 --> 00:41:12,079
characters you bring in you know two
1211
00:41:10,800 --> 00:41:14,160
weeks later
1212
00:41:12,079 --> 00:41:15,680
uh oh that city's now been overrun and
1213
00:41:14,160 --> 00:41:16,960
you can't go there because your
1214
00:41:15,680 --> 00:41:18,960
character's failed and there's no
1215
00:41:16,960 --> 00:41:21,040
statues to them actually
1216
00:41:18,960 --> 00:41:22,319
everybody hates them because they failed
1217
00:41:21,040 --> 00:41:24,400
and
1218
00:41:22,319 --> 00:41:26,880
yeah i kind of like the idea that in a
1219
00:41:24,400 --> 00:41:27,920
campaign you're playing not as the main
1220
00:41:26,880 --> 00:41:29,520
characters
1221
00:41:27,920 --> 00:41:31,680
you're a group of adventurers but you
1222
00:41:29,520 --> 00:41:33,200
keep turning up or
1223
00:41:31,680 --> 00:41:35,280
you're not the most famous group of
1224
00:41:33,200 --> 00:41:36,400
adventurers you're just third or fourth
1225
00:41:35,280 --> 00:41:38,400
rate and
1226
00:41:36,400 --> 00:41:39,440
you hear of this corruption in a city
1227
00:41:38,400 --> 00:41:41,280
and by the time you get there you're
1228
00:41:39,440 --> 00:41:42,720
like oh yeah the group already
1229
00:41:41,280 --> 00:41:43,599
sorted that out and then you're just
1230
00:41:42,720 --> 00:41:45,040
like
1231
00:41:43,599 --> 00:41:47,359
ah [ __ ] how are we gonna make a name for
1232
00:41:45,040 --> 00:41:49,040
ourselves or how are we gonna make money
1233
00:41:47,359 --> 00:41:51,760
when there's this other group that are
1234
00:41:49,040 --> 00:41:53,440
just us but better yeah it kind of
1235
00:41:51,760 --> 00:41:54,880
points into the fact that
1236
00:41:53,440 --> 00:41:57,200
in dnd
1237
00:41:54,880 --> 00:41:59,680
you may play as characters but they're
1238
00:41:57,200 --> 00:42:01,520
not necessarily the main characters
1239
00:41:59,680 --> 00:42:04,000
i think like 90
1240
00:42:01,520 --> 00:42:06,319
of games they are but it is a very
1241
00:42:04,000 --> 00:42:08,480
interesting idea to explore
1242
00:42:06,319 --> 00:42:10,319
the the apprentice the only other
1243
00:42:08,480 --> 00:42:12,720
dnd podcast i listened to is called not
1244
00:42:10,319 --> 00:42:14,720
another d podcast and their whole first
1245
00:42:12,720 --> 00:42:16,800
campaign was called the campaign after
1246
00:42:14,720 --> 00:42:19,119
the campaign and the whole premise was
1247
00:42:16,800 --> 00:42:21,359
that there's already been three heroes
1248
00:42:19,119 --> 00:42:23,520
of legend you know three level 20 people
1249
00:42:21,359 --> 00:42:25,359
that basically ascended to almost
1250
00:42:23,520 --> 00:42:28,000
god-like status and save the world from
1251
00:42:25,359 --> 00:42:29,760
a cataclysmic event and that the players
1252
00:42:28,000 --> 00:42:31,680
in that campaign are now picking up
1253
00:42:29,760 --> 00:42:33,760
loose ends that they might have left off
1254
00:42:31,680 --> 00:42:34,560
because yeah the previous people were
1255
00:42:33,760 --> 00:42:35,520
still
1256
00:42:34,560 --> 00:42:37,359
human
1257
00:42:35,520 --> 00:42:39,359
in in the context of d d and so still
1258
00:42:37,359 --> 00:42:41,359
made mistakes and still had loose ends
1259
00:42:39,359 --> 00:42:42,800
and still left yeah some people hated
1260
00:42:41,359 --> 00:42:44,400
them because of the actions they took
1261
00:42:42,800 --> 00:42:45,920
left them in ruin yeah so yeah that
1262
00:42:44,400 --> 00:42:47,680
stuff can happen and maybe that's your
1263
00:42:45,920 --> 00:42:50,319
player characters yeah to draw it back
1264
00:42:47,680 --> 00:42:51,760
to like a reference i think this might
1265
00:42:50,319 --> 00:42:53,760
be off topic but something like
1266
00:42:51,760 --> 00:42:56,400
mandalorian i can't remember if you said
1267
00:42:53,760 --> 00:42:58,640
you watch it or not soon season one yeah
1268
00:42:56,400 --> 00:43:01,359
yeah where it's just like yeah the
1269
00:42:58,640 --> 00:43:03,839
empire got destroyed but it's not like
1270
00:43:01,359 --> 00:43:06,240
overnight all their resources got taken
1271
00:43:03,839 --> 00:43:08,640
away and everyone burnt the stormtrooper
1272
00:43:06,240 --> 00:43:10,000
armor and he's the one picking up the
1273
00:43:08,640 --> 00:43:11,440
odd jobs and
1274
00:43:10,000 --> 00:43:13,599
around about this time
1275
00:43:11,440 --> 00:43:15,680
yeah there are like other characters and
1276
00:43:13,599 --> 00:43:17,920
first order is coming into
1277
00:43:15,680 --> 00:43:19,520
fruition but you don't necessarily see
1278
00:43:17,920 --> 00:43:21,040
that so sometimes it is
1279
00:43:19,520 --> 00:43:23,040
quite nice to
1280
00:43:21,040 --> 00:43:24,160
play as characters that are kind of
1281
00:43:23,040 --> 00:43:26,160
maybe it's why i've always been
1282
00:43:24,160 --> 00:43:27,839
attracted to like
1283
00:43:26,160 --> 00:43:29,359
side characters or
1284
00:43:27,839 --> 00:43:31,440
support
1285
00:43:29,359 --> 00:43:32,880
you don't have the main focus
1286
00:43:31,440 --> 00:43:34,640
like everything's kind of going on
1287
00:43:32,880 --> 00:43:36,960
around you and you're just kind of like
1288
00:43:34,640 --> 00:43:39,040
every man who this actually affects in
1289
00:43:36,960 --> 00:43:41,280
the real world
1290
00:43:39,040 --> 00:43:44,160
i guess it kind of brings real world
1291
00:43:41,280 --> 00:43:45,680
experiences into dnd it's just like you
1292
00:43:44,160 --> 00:43:47,359
play as dnd you
1293
00:43:45,680 --> 00:43:50,000
you play as these adventurers you
1294
00:43:47,359 --> 00:43:52,000
destroy a city but it was for the good
1295
00:43:50,000 --> 00:43:53,200
of the city because of corruption and
1296
00:43:52,000 --> 00:43:54,480
everything like that and it's like no
1297
00:43:53,200 --> 00:43:57,040
these are affecting
1298
00:43:54,480 --> 00:43:58,560
people as well your role
1299
00:43:57,040 --> 00:44:00,240
should
1300
00:43:58,560 --> 00:44:02,000
yeah again it comes down to the role
1301
00:44:00,240 --> 00:44:04,160
play your role play should
1302
00:44:02,000 --> 00:44:06,160
you know affect other people as well and
1303
00:44:04,160 --> 00:44:08,400
you should be aware of that
1304
00:44:06,160 --> 00:44:10,640
talking about sideline characters just
1305
00:44:08,400 --> 00:44:12,560
reminded me of fire emblem again isn't
1306
00:44:10,640 --> 00:44:15,040
there usually like a farm hand or at
1307
00:44:12,560 --> 00:44:17,839
least i think an awakening you could get
1308
00:44:15,040 --> 00:44:20,319
so in awakening there's um
1309
00:44:17,839 --> 00:44:22,480
i keep want to say rickon but it's not
1310
00:44:20,319 --> 00:44:25,119
it's the guy who has the saucepan yes on
1311
00:44:22,480 --> 00:44:26,640
his head he's just like
1312
00:44:25,119 --> 00:44:28,400
i can't even remember his reason for
1313
00:44:26,640 --> 00:44:30,800
like you wouldn't believe that i played
1314
00:44:28,400 --> 00:44:33,200
like 150 hours of it but i've completely
1315
00:44:30,800 --> 00:44:35,119
forgotten why he it's the stupidest
1316
00:44:33,200 --> 00:44:37,520
reason why he joins
1317
00:44:35,119 --> 00:44:39,920
the adventurers and he's just like a
1318
00:44:37,520 --> 00:44:41,040
yeah he's absolutely terrible but
1319
00:44:39,920 --> 00:44:42,560
he's one of those characters that you
1320
00:44:41,040 --> 00:44:44,400
can just build his stats and he becomes
1321
00:44:42,560 --> 00:44:46,000
one of the best because
1322
00:44:44,400 --> 00:44:47,440
they're all
1323
00:44:46,000 --> 00:44:49,680
experienced
1324
00:44:47,440 --> 00:44:51,119
travelers and he is just a guy on a farm
1325
00:44:49,680 --> 00:44:53,040
so obviously he's not going to be as
1326
00:44:51,119 --> 00:44:55,040
good as everyone else yeah it's kind of
1327
00:44:53,040 --> 00:44:57,040
a good exercise in making you explore
1328
00:44:55,040 --> 00:44:58,560
bonds between characters
1329
00:44:57,040 --> 00:45:00,720
that's just me gushing over fire emblem
1330
00:44:58,560 --> 00:45:00,720
yeah
1331
00:45:02,160 --> 00:45:06,480
please please i do like that idea though
1332
00:45:05,440 --> 00:45:08,000
of playing
1333
00:45:06,480 --> 00:45:09,839
someone who's almost been wrapped up in
1334
00:45:08,000 --> 00:45:13,599
a whirlwind and just happens to be
1335
00:45:09,839 --> 00:45:15,680
alongside wizards and sorcerers and you
1336
00:45:13,599 --> 00:45:17,460
know assassin rangers and all this other
1337
00:45:15,680 --> 00:45:20,480
crap and they're just they're like
1338
00:45:17,460 --> 00:45:21,680
[Laughter]
1339
00:45:20,480 --> 00:45:23,119
we're fighting like eldritch
1340
00:45:21,680 --> 00:45:25,200
monstrosities right now guys there's no
1341
00:45:23,119 --> 00:45:26,000
one else like losing their [ __ ] mind
1342
00:45:25,200 --> 00:45:27,359
there
1343
00:45:26,000 --> 00:45:29,200
yeah
1344
00:45:27,359 --> 00:45:30,839
no i've killed seven different eldritch
1345
00:45:29,200 --> 00:45:34,480
monstrosities this week
1346
00:45:30,839 --> 00:45:34,480
oh okay
1347
00:45:34,720 --> 00:45:39,920
i'll take your word for it
1348
00:45:37,440 --> 00:45:42,079
so that would be uh yeah interesting
1349
00:45:39,920 --> 00:45:46,200
character to play i think now you're
1350
00:45:42,079 --> 00:45:46,200
making me want to re-roll again
1351
00:45:46,240 --> 00:45:48,960
um that's a good
1352
00:45:47,599 --> 00:45:51,920
that is a good segue actually because
1353
00:45:48,960 --> 00:45:52,880
the next topic i was gonna bring up is
1354
00:45:51,920 --> 00:45:55,359
player
1355
00:45:52,880 --> 00:45:57,680
player character happiness so we've
1356
00:45:55,359 --> 00:46:00,960
discussed in the podcast in a number of
1357
00:45:57,680 --> 00:46:04,880
previous episodes about how characters
1358
00:46:00,960 --> 00:46:07,040
should have goals um or to put it
1359
00:46:04,880 --> 00:46:08,480
another way yes you can play and
1360
00:46:07,040 --> 00:46:10,400
nihilistic
1361
00:46:08,480 --> 00:46:12,880
kind of ambivalent
1362
00:46:10,400 --> 00:46:14,480
i'm just here because i want to do
1363
00:46:12,880 --> 00:46:15,839
something but then that that in of
1364
00:46:14,480 --> 00:46:18,000
itself is a goal they want to do
1365
00:46:15,839 --> 00:46:19,760
something otherwise they would have just
1366
00:46:18,000 --> 00:46:20,880
rotted away in some back rooms somewhere
1367
00:46:19,760 --> 00:46:22,800
so
1368
00:46:20,880 --> 00:46:24,480
my point being is that the goals of
1369
00:46:22,800 --> 00:46:27,680
player characters can be so wonderfully
1370
00:46:24,480 --> 00:46:29,280
varied and presumably the attainment of
1371
00:46:27,680 --> 00:46:32,400
those goals makes player characters
1372
00:46:29,280 --> 00:46:35,119
happy so i guess my question to you is
1373
00:46:32,400 --> 00:46:36,800
let's just spitball here of what makes
1374
00:46:35,119 --> 00:46:38,400
some good character goals for a player
1375
00:46:36,800 --> 00:46:39,839
character you know maybe maybe some
1376
00:46:38,400 --> 00:46:42,240
people are listening and are struggling
1377
00:46:39,839 --> 00:46:43,680
to make a character as we speak or maybe
1378
00:46:42,240 --> 00:46:45,839
they've found themselves with characters
1379
00:46:43,680 --> 00:46:48,240
that don't necessarily have very clear
1380
00:46:45,839 --> 00:46:49,839
goals and therefore they're struggling
1381
00:46:48,240 --> 00:46:52,800
to find
1382
00:46:49,839 --> 00:46:55,200
that link you know what makes them happy
1383
00:46:52,800 --> 00:46:57,839
so i used to be really really guilty of
1384
00:46:55,200 --> 00:46:59,680
when i'd make characters go absolutely
1385
00:46:57,839 --> 00:47:01,359
all out on the backstory
1386
00:46:59,680 --> 00:47:03,040
who they are where they've been where
1387
00:47:01,359 --> 00:47:04,880
they come from
1388
00:47:03,040 --> 00:47:07,359
and i would say where they're going but
1389
00:47:04,880 --> 00:47:10,079
i've always always used to write up to
1390
00:47:07,359 --> 00:47:12,640
and then they met this adventuring party
1391
00:47:10,079 --> 00:47:14,880
and then i'd never think beyond that and
1392
00:47:12,640 --> 00:47:16,000
i've always had a bad habit of just
1393
00:47:14,880 --> 00:47:18,640
making these
1394
00:47:16,000 --> 00:47:20,720
free-flowing characters either whether
1395
00:47:18,640 --> 00:47:22,559
that's easier to do or i just haven't
1396
00:47:20,720 --> 00:47:24,000
known what their goals are yeah but i
1397
00:47:22,559 --> 00:47:27,280
think the way i've dealt with it
1398
00:47:24,000 --> 00:47:28,640
recently is them joining a party is a
1399
00:47:27,280 --> 00:47:30,960
distraction
1400
00:47:28,640 --> 00:47:32,240
because i think a lot of people
1401
00:47:30,960 --> 00:47:35,839
write
1402
00:47:32,240 --> 00:47:38,160
it's very rare like d players will
1403
00:47:35,839 --> 00:47:39,440
roll a party that do already know each
1404
00:47:38,160 --> 00:47:41,920
other
1405
00:47:39,440 --> 00:47:43,839
yeah and think about it now
1406
00:47:41,920 --> 00:47:45,040
why wouldn't you it makes it so much
1407
00:47:43,839 --> 00:47:46,880
easier
1408
00:47:45,040 --> 00:47:48,559
i'm kind of doing half that in like
1409
00:47:46,880 --> 00:47:50,640
another campaign that i'm playing like
1410
00:47:48,559 --> 00:47:52,319
one of my characters knows one of the
1411
00:47:50,640 --> 00:47:54,400
other characters and then another one
1412
00:47:52,319 --> 00:47:55,680
has been brought in as a stranger
1413
00:47:54,400 --> 00:47:56,720
which makes for quite an interesting
1414
00:47:55,680 --> 00:47:58,720
dynamic
1415
00:47:56,720 --> 00:48:00,400
yeah character goals are
1416
00:47:58,720 --> 00:48:01,839
it's it has always been something i have
1417
00:48:00,400 --> 00:48:03,440
struggled with i think i think it's
1418
00:48:01,839 --> 00:48:05,040
tricky to be fair to you i think it's
1419
00:48:03,440 --> 00:48:07,359
tricky because
1420
00:48:05,040 --> 00:48:09,359
as certainly as players when you've been
1421
00:48:07,359 --> 00:48:11,520
dming for length of time it gets easier
1422
00:48:09,359 --> 00:48:13,280
because you can yeah you know what vm
1423
00:48:11,520 --> 00:48:14,880
wants and you can kind of think about
1424
00:48:13,280 --> 00:48:16,880
stuff that wouldn't throw off their
1425
00:48:14,880 --> 00:48:19,040
plans too much but as players come out
1426
00:48:16,880 --> 00:48:20,880
the gate is very difficult to be like
1427
00:48:19,040 --> 00:48:22,480
maybe i just want to make a huge amount
1428
00:48:20,880 --> 00:48:24,720
of money okay that's great that's at
1429
00:48:22,480 --> 00:48:26,240
least you've got something yeah and you
1430
00:48:24,720 --> 00:48:27,920
you feel that that's enough but then
1431
00:48:26,240 --> 00:48:29,920
when you get in game and say suddenly
1432
00:48:27,920 --> 00:48:31,760
you make two thousand gold
1433
00:48:29,920 --> 00:48:33,680
is that where's the line is that it's
1434
00:48:31,760 --> 00:48:35,440
not enough or do i actually want 20k oh
1435
00:48:33,680 --> 00:48:37,760
god i had no frame of reference and then
1436
00:48:35,440 --> 00:48:40,079
maybe you do get 20k and then they go
1437
00:48:37,760 --> 00:48:42,319
okay well bye then and then just leave
1438
00:48:40,079 --> 00:48:44,720
yeah i think that's kind of like where
1439
00:48:42,319 --> 00:48:46,640
improv and development can come into
1440
00:48:44,720 --> 00:48:49,359
like something like that it's just like
1441
00:48:46,640 --> 00:48:51,520
i kind of feel like i had that for um
1442
00:48:49,359 --> 00:48:53,520
honey alongside vinegar in rob's
1443
00:48:51,520 --> 00:48:55,200
campaign was he just wanted to make as
1444
00:48:53,520 --> 00:48:56,960
much money as possible
1445
00:48:55,200 --> 00:48:59,920
and then over time
1446
00:48:56,960 --> 00:49:01,200
that led to him becoming really greedy
1447
00:48:59,920 --> 00:49:03,119
and then it was like okay the
1448
00:49:01,200 --> 00:49:04,720
opportunities are drying up
1449
00:49:03,119 --> 00:49:06,800
but i still want to make more money
1450
00:49:04,720 --> 00:49:08,240
which made him quite
1451
00:49:06,800 --> 00:49:10,400
vicious and
1452
00:49:08,240 --> 00:49:12,960
going back into his backstory he used to
1453
00:49:10,400 --> 00:49:15,520
he he was a few hundred years old so for
1454
00:49:12,960 --> 00:49:16,480
a while he um used to work for one of
1455
00:49:15,520 --> 00:49:18,319
the bosses
1456
00:49:16,480 --> 00:49:20,319
that we force against or i think that
1457
00:49:18,319 --> 00:49:22,400
was where we last left it a character
1458
00:49:20,319 --> 00:49:24,559
that we'd come into contact with it had
1459
00:49:22,400 --> 00:49:26,400
never come up because the organization
1460
00:49:24,559 --> 00:49:29,200
was so big he'd obviously never met his
1461
00:49:26,400 --> 00:49:31,359
boss he knew who he was but bossman did
1462
00:49:29,200 --> 00:49:32,800
not know he was under his employee and i
1463
00:49:31,359 --> 00:49:34,559
think from there it was just like i
1464
00:49:32,800 --> 00:49:35,680
spoke to rob who's dm in that one i was
1465
00:49:34,559 --> 00:49:37,200
like okay
1466
00:49:35,680 --> 00:49:38,960
it makes sense that this character's
1467
00:49:37,200 --> 00:49:40,400
starting to change and
1468
00:49:38,960 --> 00:49:41,760
the bitterness is starting to come
1469
00:49:40,400 --> 00:49:44,559
through because
1470
00:49:41,760 --> 00:49:46,240
greed has always driven him whether he's
1471
00:49:44,559 --> 00:49:48,400
been helping people on the right side of
1472
00:49:46,240 --> 00:49:52,079
the law or the wrong it's always been
1473
00:49:48,400 --> 00:49:54,079
about money and greed for him so he's a
1474
00:49:52,079 --> 00:49:55,359
bit more kept to himself and he's a bit
1475
00:49:54,079 --> 00:49:58,400
quieter
1476
00:49:55,359 --> 00:50:00,160
maybe the group kind of notices that and
1477
00:49:58,400 --> 00:50:03,119
there was a turning point where he kind
1478
00:50:00,160 --> 00:50:05,520
of lost everything including his oldest
1479
00:50:03,119 --> 00:50:07,839
friend or his most trusted
1480
00:50:05,520 --> 00:50:10,079
colleague and was just like
1481
00:50:07,839 --> 00:50:12,240
okay and then he kind of fell into his
1482
00:50:10,079 --> 00:50:13,760
old habits it's like this isn't
1483
00:50:12,240 --> 00:50:17,119
something i'm going to easily recover
1484
00:50:13,760 --> 00:50:18,720
from but i know a quick fix
1485
00:50:17,119 --> 00:50:21,359
to get out of this and that's to
1486
00:50:18,720 --> 00:50:23,119
reassociate myself with people that will
1487
00:50:21,359 --> 00:50:24,640
always give me work even though it's the
1488
00:50:23,119 --> 00:50:25,440
wrong kind of work
1489
00:50:24,640 --> 00:50:29,200
but
1490
00:50:25,440 --> 00:50:31,440
i'm so scared of losing everything again
1491
00:50:29,200 --> 00:50:33,280
i just need to know
1492
00:50:31,440 --> 00:50:34,960
that i'm supported even though they
1493
00:50:33,280 --> 00:50:36,559
already are like he was
1494
00:50:34,960 --> 00:50:38,960
i wouldn't say incredibly wealthy
1495
00:50:36,559 --> 00:50:40,720
character but had businesses and
1496
00:50:38,960 --> 00:50:43,440
stuff like that but the thought of
1497
00:50:40,720 --> 00:50:45,839
losing it was scarier than
1498
00:50:43,440 --> 00:50:48,319
anything else and i think
1499
00:50:45,839 --> 00:50:49,760
when you know your character
1500
00:50:48,319 --> 00:50:52,319
quite in and out
1501
00:50:49,760 --> 00:50:54,960
it actually makes it quite a fun way to
1502
00:50:52,319 --> 00:50:57,119
to kind of develop their characteristics
1503
00:50:54,960 --> 00:50:59,599
i i don't know if it came through well
1504
00:50:57,119 --> 00:51:01,680
but i always tried to kind of act it
1505
00:50:59,599 --> 00:51:03,200
mm-hmm i wanted
1506
00:51:01,680 --> 00:51:04,960
everyone playing at the table to see
1507
00:51:03,200 --> 00:51:06,559
that i was playing this character yeah
1508
00:51:04,960 --> 00:51:07,920
differently and i tried to get myself
1509
00:51:06,559 --> 00:51:10,160
into a different frame of mind because
1510
00:51:07,920 --> 00:51:12,240
it's like yeah his personality is
1511
00:51:10,160 --> 00:51:14,079
changing for the worse and i want
1512
00:51:12,240 --> 00:51:16,400
everyone to be aware of that with the
1513
00:51:14,079 --> 00:51:18,960
way he talks in the way he acts yeah you
1514
00:51:16,400 --> 00:51:20,640
gotta exaggerate sometimes because yeah
1515
00:51:18,960 --> 00:51:21,839
for sure yeah one thing you learn as a
1516
00:51:20,640 --> 00:51:23,680
dm is that players are obviously
1517
00:51:21,839 --> 00:51:25,599
thinking about 200 things at once so
1518
00:51:23,680 --> 00:51:27,359
it's very easy for
1519
00:51:25,599 --> 00:51:29,520
tricks and hints and tips to fall
1520
00:51:27,359 --> 00:51:31,119
through the cracks let alone that's true
1521
00:51:29,520 --> 00:51:33,040
yeah just just being a bit more of a
1522
00:51:31,119 --> 00:51:35,599
bastard for a day can very easily just
1523
00:51:33,040 --> 00:51:36,640
be written off as simon's having a simon
1524
00:51:35,599 --> 00:51:38,400
day and
1525
00:51:36,640 --> 00:51:40,559
nothing nothing to do in games so yeah
1526
00:51:38,400 --> 00:51:42,960
you do need to sometimes exaggerate the
1527
00:51:40,559 --> 00:51:44,880
actions and but you you've you've
1528
00:51:42,960 --> 00:51:47,280
basically described in one character
1529
00:51:44,880 --> 00:51:50,400
maybe about three different
1530
00:51:47,280 --> 00:51:52,559
legitimate goals for you know for a
1531
00:51:50,400 --> 00:51:53,599
player character to make them happy so
1532
00:51:52,559 --> 00:51:55,359
well
1533
00:51:53,599 --> 00:51:57,200
maybe not make them happy but avoid
1534
00:51:55,359 --> 00:52:00,800
unhappiness is probably the better way
1535
00:51:57,200 --> 00:52:01,520
to put it so greed just a one word goal
1536
00:52:00,800 --> 00:52:03,839
is
1537
00:52:01,520 --> 00:52:06,240
pretty good just to say i'm willing to
1538
00:52:03,839 --> 00:52:07,839
do a whole bunch of stuff to get money
1539
00:52:06,240 --> 00:52:10,960
or to get items
1540
00:52:07,839 --> 00:52:13,280
if it aligns with this group of crazies
1541
00:52:10,960 --> 00:52:14,720
that are walking around and dungeon
1542
00:52:13,280 --> 00:52:16,480
delving and stuff well then fine i'll
1543
00:52:14,720 --> 00:52:17,440
tag along just to make some money and
1544
00:52:16,480 --> 00:52:20,079
then
1545
00:52:17,440 --> 00:52:21,280
that's a really good goal because it
1546
00:52:20,079 --> 00:52:22,640
opens up
1547
00:52:21,280 --> 00:52:23,920
you've got so much character development
1548
00:52:22,640 --> 00:52:26,240
there maybe they
1549
00:52:23,920 --> 00:52:27,680
eschew that and become a family man and
1550
00:52:26,240 --> 00:52:29,839
go nope there's more to life than just
1551
00:52:27,680 --> 00:52:31,599
material like humiliation or they double
1552
00:52:29,839 --> 00:52:33,200
down and become a big bad evil guy
1553
00:52:31,599 --> 00:52:34,720
because
1554
00:52:33,200 --> 00:52:35,920
they go hang on i'm traveling with four
1555
00:52:34,720 --> 00:52:37,440
people here that i've got loads of stuff
1556
00:52:35,920 --> 00:52:40,000
and i want it so
1557
00:52:37,440 --> 00:52:41,359
let me let me work that way it's quite
1558
00:52:40,000 --> 00:52:44,240
hard for me as well because sometimes i
1559
00:52:41,359 --> 00:52:45,760
feel like my character's goals do change
1560
00:52:44,240 --> 00:52:47,599
that's great that's just development
1561
00:52:45,760 --> 00:52:49,440
yeah yeah for sure like frederick is a
1562
00:52:47,599 --> 00:52:50,960
perfect example of that his goal
1563
00:52:49,440 --> 00:52:52,800
essentially was to be
1564
00:52:50,960 --> 00:52:54,800
the new king of the harpers because i
1565
00:52:52,800 --> 00:52:55,839
felt like he was kind of egotistical
1566
00:52:54,800 --> 00:52:58,000
enough to
1567
00:52:55,839 --> 00:52:59,520
feel like he could make that difference
1568
00:52:58,000 --> 00:53:00,640
and he was slowly turning his back on
1569
00:52:59,520 --> 00:53:02,480
his face
1570
00:53:00,640 --> 00:53:04,720
and then when
1571
00:53:02,480 --> 00:53:06,400
he needed it the most it wasn't there
1572
00:53:04,720 --> 00:53:09,200
for him because i guess he always sort
1573
00:53:06,400 --> 00:53:11,920
of relied on it and it kind of changed
1574
00:53:09,200 --> 00:53:14,240
the arc of his character and i felt like
1575
00:53:11,920 --> 00:53:16,720
changed his characteristics a little bit
1576
00:53:14,240 --> 00:53:19,119
in the fact that he was no longer this
1577
00:53:16,720 --> 00:53:20,000
self-righteous ego driven
1578
00:53:19,119 --> 00:53:22,240
i
1579
00:53:20,000 --> 00:53:24,400
deal with information and i can find out
1580
00:53:22,240 --> 00:53:25,680
anything i want because that's what the
1581
00:53:24,400 --> 00:53:27,520
harpers do
1582
00:53:25,680 --> 00:53:29,200
which in a sense like if you know harper
1583
00:53:27,520 --> 00:53:30,720
law that's quite
1584
00:53:29,200 --> 00:53:32,160
that's frowned upon like you're doing it
1585
00:53:30,720 --> 00:53:34,880
for the good you're not doing it for
1586
00:53:32,160 --> 00:53:37,280
leverage and then his whole
1587
00:53:34,880 --> 00:53:38,800
goal was i don't want to be the leader
1588
00:53:37,280 --> 00:53:40,079
of this organization anymore i just want
1589
00:53:38,800 --> 00:53:42,160
to be accepted
1590
00:53:40,079 --> 00:53:42,890
by my faith again mm-hmm but it's dead
1591
00:53:42,160 --> 00:53:44,240
now so
1592
00:53:42,890 --> 00:53:46,960
[Laughter]
1593
00:53:44,240 --> 00:53:48,160
spoilers for the assassin dudes podcast
1594
00:53:46,960 --> 00:53:51,119
there
1595
00:53:48,160 --> 00:53:52,960
oh yeah you might want to edit that out
1596
00:53:51,119 --> 00:53:55,520
that that ship is long sailed so i'll
1597
00:53:52,960 --> 00:53:57,440
just smash the uh spoiler tags in the in
1598
00:53:55,520 --> 00:53:59,520
the description um
1599
00:53:57,440 --> 00:54:01,839
and then also um we were talking about
1600
00:53:59,520 --> 00:54:03,119
the end of the world stuff so most or a
1601
00:54:01,839 --> 00:54:04,720
lot of
1602
00:54:03,119 --> 00:54:05,920
campaigns will have something that
1603
00:54:04,720 --> 00:54:08,960
threatens
1604
00:54:05,920 --> 00:54:11,599
at least a local area a local space and
1605
00:54:08,960 --> 00:54:13,680
whether you're good neutral or evil
1606
00:54:11,599 --> 00:54:15,839
that is bad
1607
00:54:13,680 --> 00:54:17,200
because if even if you're evil and you
1608
00:54:15,839 --> 00:54:18,800
like killing people
1609
00:54:17,200 --> 00:54:19,760
well if this other guy kills everybody
1610
00:54:18,800 --> 00:54:21,119
well there'll be no one enough for you
1611
00:54:19,760 --> 00:54:22,400
to kill so
1612
00:54:21,119 --> 00:54:23,599
okay well then i'm not you know that
1613
00:54:22,400 --> 00:54:26,240
character's not going to be happy
1614
00:54:23,599 --> 00:54:29,920
anymore so yeah there are a lot of ways
1615
00:54:26,240 --> 00:54:31,359
to tie that kind of antagonistic and
1616
00:54:29,920 --> 00:54:35,040
protagonistic
1617
00:54:31,359 --> 00:54:37,359
goals to a singular
1618
00:54:35,040 --> 00:54:39,040
entity and if it's if it's you know some
1619
00:54:37,359 --> 00:54:40,000
cataclysmic event that pretty much
1620
00:54:39,040 --> 00:54:42,799
covers
1621
00:54:40,000 --> 00:54:45,599
all bases and yeah it's that avoiding
1622
00:54:42,799 --> 00:54:46,960
unhappiness so hey if if my city gets
1623
00:54:45,599 --> 00:54:48,799
destroyed
1624
00:54:46,960 --> 00:54:50,079
because some dude wants to summon a
1625
00:54:48,799 --> 00:54:51,520
tarasque
1626
00:54:50,079 --> 00:54:53,920
well then hey that's
1627
00:54:51,520 --> 00:54:55,200
that's where my linen shop is and
1628
00:54:53,920 --> 00:54:57,440
i built that lending shop in my own
1629
00:54:55,200 --> 00:54:59,440
hands i don't want that to happen so
1630
00:54:57,440 --> 00:55:01,850
you'll be happier i'll be a lot happier
1631
00:54:59,440 --> 00:55:05,359
if i didn't have to worry about it
1632
00:55:01,850 --> 00:55:07,200
[Laughter]
1633
00:55:05,359 --> 00:55:08,960
it's probably the driving you could just
1634
00:55:07,200 --> 00:55:10,480
have that one sentence and that could
1635
00:55:08,960 --> 00:55:12,799
drive a whole character
1636
00:55:10,480 --> 00:55:14,720
off of yeah i mean i'm already uh
1637
00:55:12,799 --> 00:55:17,119
spitballing stuff in my head like he can
1638
00:55:14,720 --> 00:55:18,880
be that character that's like i've never
1639
00:55:17,119 --> 00:55:21,119
done anything like this before
1640
00:55:18,880 --> 00:55:23,760
i just order loose yes source of income
1641
00:55:21,119 --> 00:55:24,880
and my business yeah but please please
1642
00:55:23,760 --> 00:55:26,880
help me
1643
00:55:24,880 --> 00:55:29,760
you know i know this is a bad thing to
1644
00:55:26,880 --> 00:55:31,440
do but i have like minor selfish
1645
00:55:29,760 --> 00:55:33,440
reasons behind doing what i need to do
1646
00:55:31,440 --> 00:55:34,400
yeah exactly
1647
00:55:33,440 --> 00:55:37,359
so
1648
00:55:34,400 --> 00:55:39,359
this is an another good segue into
1649
00:55:37,359 --> 00:55:42,079
the happiness of
1650
00:55:39,359 --> 00:55:43,280
non-player characters so npcs and
1651
00:55:42,079 --> 00:55:45,839
there's going to be some overlap here
1652
00:55:43,280 --> 00:55:48,799
with previous episodes but so what do
1653
00:55:45,839 --> 00:55:52,079
you think makes npcs happy what makes
1654
00:55:48,799 --> 00:55:52,079
npcs happy um
1655
00:55:52,880 --> 00:55:55,839
so
1656
00:55:54,240 --> 00:55:58,559
i think i've kind of been spoiled with a
1657
00:55:55,839 --> 00:55:59,599
few games where npcs kind of provide a
1658
00:55:58,559 --> 00:56:00,720
role
1659
00:55:59,599 --> 00:56:02,559
in
1660
00:56:00,720 --> 00:56:05,839
let's just say like off top of my head
1661
00:56:02,559 --> 00:56:07,680
like um providing side quests or
1662
00:56:05,839 --> 00:56:09,280
thinking of pokemon as an example they
1663
00:56:07,680 --> 00:56:10,640
just give you stuff a lot of time
1664
00:56:09,280 --> 00:56:13,119
especially in the more modern games like
1665
00:56:10,640 --> 00:56:15,040
they'll give you pokemon or here's 10
1666
00:56:13,119 --> 00:56:16,799
pokeballs whereas
1667
00:56:15,040 --> 00:56:18,880
examples i can think of it might not
1668
00:56:16,799 --> 00:56:20,799
strictly be limited to that and it might
1669
00:56:18,880 --> 00:56:23,839
not be the best example but it's what's
1670
00:56:20,799 --> 00:56:24,799
on my mind is um final fantasy
1671
00:56:23,839 --> 00:56:26,720
like
1672
00:56:24,799 --> 00:56:29,520
some will
1673
00:56:26,720 --> 00:56:30,400
give you a hint into
1674
00:56:29,520 --> 00:56:33,200
a
1675
00:56:30,400 --> 00:56:34,400
microcosm of backstory of the area that
1676
00:56:33,200 --> 00:56:37,200
you're in
1677
00:56:34,400 --> 00:56:38,960
but you know a real world perspective is
1678
00:56:37,200 --> 00:56:40,400
you're making your character just walk
1679
00:56:38,960 --> 00:56:43,119
up to someone
1680
00:56:40,400 --> 00:56:45,119
a stranger and engage in conversation
1681
00:56:43,119 --> 00:56:47,200
they're going to say literally anything
1682
00:56:45,119 --> 00:56:49,040
to end that as quick as possible
1683
00:56:47,200 --> 00:56:51,520
and i think it was in your last podcast
1684
00:56:49,040 --> 00:56:53,520
you would talk about saying like hey
1685
00:56:51,520 --> 00:56:55,200
this person's got a nine to five
1686
00:56:53,520 --> 00:56:57,839
you're asking them a bunch of questions
1687
00:56:55,200 --> 00:57:00,480
you're inconveniencing them they're not
1688
00:56:57,839 --> 00:57:03,119
just static items for you to interact
1689
00:57:00,480 --> 00:57:05,760
with to get information and i think that
1690
00:57:03,119 --> 00:57:08,640
can be like when role-playing and the
1691
00:57:05,760 --> 00:57:10,640
dm's universe can really kind of start
1692
00:57:08,640 --> 00:57:12,480
to take up a life of its own when you're
1693
00:57:10,640 --> 00:57:15,119
kind of like no they're
1694
00:57:12,480 --> 00:57:17,040
they're not here to be part of a game
1695
00:57:15,119 --> 00:57:19,119
they're not part of the game you know
1696
00:57:17,040 --> 00:57:21,680
these are just people that are going
1697
00:57:19,119 --> 00:57:23,440
about their everyday lives and
1698
00:57:21,680 --> 00:57:25,520
some will want to come with you on this
1699
00:57:23,440 --> 00:57:26,559
adventure and you may invite them on the
1700
00:57:25,520 --> 00:57:28,960
adventure
1701
00:57:26,559 --> 00:57:31,680
some may want to come and they have no
1702
00:57:28,960 --> 00:57:34,880
credentials to be anywhere near swinging
1703
00:57:31,680 --> 00:57:37,200
a great axe or a warhammer others want
1704
00:57:34,880 --> 00:57:39,119
to be left alone
1705
00:57:37,200 --> 00:57:41,839
this person might be
1706
00:57:39,119 --> 00:57:43,680
on their way to a wedding so there's no
1707
00:57:41,839 --> 00:57:45,839
chance they're going to talk to you
1708
00:57:43,680 --> 00:57:48,160
i think it's quite a common factor in a
1709
00:57:45,839 --> 00:57:50,720
lot of modern games where
1710
00:57:48,160 --> 00:57:52,160
why should npcs exist
1711
00:57:50,720 --> 00:57:55,040
because i think everyone's played like a
1712
00:57:52,160 --> 00:57:57,119
million games where they haven't existed
1713
00:57:55,040 --> 00:57:58,640
kind of showing their age like
1714
00:57:57,119 --> 00:58:00,559
going back in time where there wasn't
1715
00:57:58,640 --> 00:58:02,559
enough pixel count or
1716
00:58:00,559 --> 00:58:04,799
a budget to uh
1717
00:58:02,559 --> 00:58:07,200
to allow for npcs so they have to serve
1718
00:58:04,799 --> 00:58:10,400
a purpose and if that purpose is to
1719
00:58:07,200 --> 00:58:12,559
bring an area to life by
1720
00:58:10,400 --> 00:58:14,480
lack of a better phrase blowing you off
1721
00:58:12,559 --> 00:58:16,319
then um then yeah that's what they're
1722
00:58:14,480 --> 00:58:17,920
there for they're there to make it seem
1723
00:58:16,319 --> 00:58:19,200
more realistic
1724
00:58:17,920 --> 00:58:22,000
i think a good point there you talked
1725
00:58:19,200 --> 00:58:24,480
about pokemon and you could ask anybody
1726
00:58:22,000 --> 00:58:26,319
if they remember the name of the npc
1727
00:58:24,480 --> 00:58:28,160
that gives them 10 pokeballs well can
1728
00:58:26,319 --> 00:58:29,440
you can you remember the name of the npc
1729
00:58:28,160 --> 00:58:30,960
that gives you that potion and the
1730
00:58:29,440 --> 00:58:32,240
answer will be no i don't care they just
1731
00:58:30,960 --> 00:58:33,599
they literally they may have just put a
1732
00:58:32,240 --> 00:58:35,680
potion on the ground and you just picked
1733
00:58:33,599 --> 00:58:38,480
out yeah because i remember one uh pro
1734
00:58:35,680 --> 00:58:40,559
folks aid he was like if you catch this
1735
00:58:38,480 --> 00:58:42,079
pokemon it's he's the first person to
1736
00:58:40,559 --> 00:58:44,640
ever give you something so he's a good
1737
00:58:42,079 --> 00:58:46,160
example of talk to random people and you
1738
00:58:44,640 --> 00:58:47,760
might get something
1739
00:58:46,160 --> 00:58:51,200
which is like a
1740
00:58:47,760 --> 00:58:54,559
staple in rpgs and i've always kind of
1741
00:58:51,200 --> 00:58:56,240
thought of it as a weird kind of meta
1742
00:58:54,559 --> 00:58:58,240
commentary where
1743
00:58:56,240 --> 00:59:00,319
take the time out of your day to get to
1744
00:58:58,240 --> 00:59:01,839
know someone you don't know because
1745
00:59:00,319 --> 00:59:04,960
there might be something in it for you
1746
00:59:01,839 --> 00:59:06,880
whether that's material or existential
1747
00:59:04,960 --> 00:59:08,880
or something like that
1748
00:59:06,880 --> 00:59:10,720
but i think that's just me looking way
1749
00:59:08,880 --> 00:59:13,280
too deep into it
1750
00:59:10,720 --> 00:59:15,760
the life lessons on this yeah
1751
00:59:13,280 --> 00:59:17,599
boom yeah like everything you need to
1752
00:59:15,760 --> 00:59:19,839
learn in life you will
1753
00:59:17,599 --> 00:59:21,440
learn from uh rpgs
1754
00:59:19,839 --> 00:59:24,079
i've now completely forgotten the one
1755
00:59:21,440 --> 00:59:26,960
that's the parody with the mess
1756
00:59:24,079 --> 00:59:28,319
oh earthbound earthbound yeah that's if
1757
00:59:26,960 --> 00:59:30,799
you want to get ahead in life just play
1758
00:59:28,319 --> 00:59:30,799
earthbound
1759
00:59:31,680 --> 00:59:35,359
wow that's uh yeah
1760
00:59:34,079 --> 00:59:37,839
you need to start charging for these
1761
00:59:35,359 --> 00:59:39,760
podcasts so like you know life lessons
1762
00:59:37,839 --> 00:59:41,359
to get ahead in business yeah you know
1763
00:59:39,760 --> 00:59:43,520
like business people read like the
1764
00:59:41,359 --> 00:59:45,040
secret or something i think for like for
1765
00:59:43,520 --> 00:59:46,960
gamers and everyone is just play
1766
00:59:45,040 --> 00:59:49,280
earthbound and uh
1767
00:59:46,960 --> 00:59:53,200
you'll get ahead
1768
00:59:49,280 --> 00:59:55,359
okay so i my my thoughts on that were
1769
00:59:53,200 --> 00:59:56,720
as i discussed with howie
1770
00:59:55,359 --> 00:59:57,920
is that obviously they're going about
1771
00:59:56,720 --> 01:00:00,240
day-to-day life and as we talked about
1772
00:59:57,920 --> 01:00:02,559
with you and yada yada so i guess what
1773
01:00:00,240 --> 01:00:05,040
would make an npc happy or the the
1774
01:00:02,559 --> 01:00:07,359
happiness of npcs is
1775
01:00:05,040 --> 01:00:10,400
as it is with everybody and this sounded
1776
01:00:07,359 --> 01:00:13,560
a lot more uh revelatory in my head
1777
01:00:10,400 --> 01:00:15,520
is is not dying so
1778
01:00:13,560 --> 01:00:17,359
[Laughter]
1779
01:00:15,520 --> 01:00:19,119
which obviously you go to speak to
1780
01:00:17,359 --> 01:00:20,799
anyone on the street and you say we're
1781
01:00:19,119 --> 01:00:22,000
dying make you unhappy they probably go
1782
01:00:20,799 --> 01:00:23,920
yeah
1783
01:00:22,000 --> 01:00:25,680
they would which obviously goes without
1784
01:00:23,920 --> 01:00:27,440
saying but it's so it's weird that that
1785
01:00:25,680 --> 01:00:29,440
thought there's bound to be someone
1786
01:00:27,440 --> 01:00:31,119
that's like uh ask enough people and
1787
01:00:29,440 --> 01:00:33,119
they'll be like a
1788
01:00:31,119 --> 01:00:36,799
a bane fanatic and they're like could
1789
01:00:33,119 --> 01:00:36,799
you please sacrifice me
1790
01:00:37,200 --> 01:00:41,359
so yeah it sounds it sounds stupid but
1791
01:00:39,920 --> 01:00:42,799
the critical point to take away from
1792
01:00:41,359 --> 01:00:44,880
there is that
1793
01:00:42,799 --> 01:00:48,559
the fact that i even had that thought
1794
01:00:44,880 --> 01:00:50,319
proves that even to you know i say even
1795
01:00:48,559 --> 01:00:52,400
to me like i'm sitting up here in my
1796
01:00:50,319 --> 01:00:54,960
ivory tower but
1797
01:00:52,400 --> 01:00:58,000
having made a million npcs it's even to
1798
01:00:54,960 --> 01:01:00,079
me it's still very important to think
1799
01:00:58,000 --> 01:01:02,160
what do they want and what do they need
1800
01:01:00,079 --> 01:01:05,920
and it's something i never
1801
01:01:02,160 --> 01:01:07,680
you know it's it's hugely important of
1802
01:01:05,920 --> 01:01:10,240
this person yeah it doesn't want to die
1803
01:01:07,680 --> 01:01:12,559
okay rule number one fine got that in in
1804
01:01:10,240 --> 01:01:14,799
the ground so that's going to be a huge
1805
01:01:12,559 --> 01:01:17,359
driving factor for the interactions but
1806
01:01:14,799 --> 01:01:19,680
maybe maybe just above that they also
1807
01:01:17,359 --> 01:01:21,839
want their kid to go to school
1808
01:01:19,680 --> 01:01:23,680
for example and maybe just above that
1809
01:01:21,839 --> 01:01:25,359
they want to win a
1810
01:01:23,680 --> 01:01:27,520
pie eating contest that's coming up at
1811
01:01:25,359 --> 01:01:29,760
the weekend there's all these myriad of
1812
01:01:27,520 --> 01:01:31,119
different things that might make npcs
1813
01:01:29,760 --> 01:01:32,880
happy
1814
01:01:31,119 --> 01:01:36,799
to dms out there
1815
01:01:32,880 --> 01:01:38,640
use those half-baked character ideas and
1816
01:01:36,799 --> 01:01:41,280
use those
1817
01:01:38,640 --> 01:01:43,200
4am fever dream
1818
01:01:41,280 --> 01:01:45,280
in the middle of the night waking up and
1819
01:01:43,200 --> 01:01:46,240
swear of i want to make a character that
1820
01:01:45,280 --> 01:01:49,119
is
1821
01:01:46,240 --> 01:01:51,119
the the front end of a fish in the back
1822
01:01:49,119 --> 01:01:52,480
end of a donkey and it flies around on a
1823
01:01:51,119 --> 01:01:54,880
magic carpet
1824
01:01:52,480 --> 01:01:58,160
don't you know use those crazy crazy he
1825
01:01:54,880 --> 01:01:58,160
wants to open the pie shop
1826
01:01:58,799 --> 01:02:03,119
to go with his linen shop from earlier
1827
01:02:00,559 --> 01:02:04,559
on to start building that network
1828
01:02:03,119 --> 01:02:07,520
um
1829
01:02:04,559 --> 01:02:09,119
use those to to make interesting npcs
1830
01:02:07,520 --> 01:02:10,400
there's there's opportunities there to
1831
01:02:09,119 --> 01:02:12,319
be like
1832
01:02:10,400 --> 01:02:13,680
like the real estate the realtors from
1833
01:02:12,319 --> 01:02:16,240
from honey and vic
1834
01:02:13,680 --> 01:02:17,200
that they'll be real estate agents that
1835
01:02:16,240 --> 01:02:19,520
want to
1836
01:02:17,200 --> 01:02:20,720
land and want property and maybe there
1837
01:02:19,520 --> 01:02:23,520
are some that
1838
01:02:20,720 --> 01:02:26,240
don't care how those uh homes become
1839
01:02:23,520 --> 01:02:27,039
available again and perhaps a mission
1840
01:02:26,240 --> 01:02:27,920
for
1841
01:02:27,039 --> 01:02:30,880
a
1842
01:02:27,920 --> 01:02:32,400
kind of neutral evil party would be
1843
01:02:30,880 --> 01:02:34,400
go and murder the people that live in
1844
01:02:32,400 --> 01:02:35,599
these houses because i'm going to pay
1845
01:02:34,400 --> 01:02:36,880
you a shitload to do it because i'm
1846
01:02:35,599 --> 01:02:39,680
going to make a shitload when i flip
1847
01:02:36,880 --> 01:02:39,680
them so yeah
1848
01:02:41,039 --> 01:02:46,240
so yeah there's a lot of
1849
01:02:43,119 --> 01:02:48,000
wiggle room there i think for npcs
1850
01:02:46,240 --> 01:02:50,720
did you have anything else you wanted to
1851
01:02:48,000 --> 01:02:53,599
talk about in terms of happiness
1852
01:02:50,720 --> 01:02:55,599
more just advice you know just if you're
1853
01:02:53,599 --> 01:02:57,520
playing d d and you find yourself coming
1854
01:02:55,599 --> 01:02:58,400
away from sessions not particularly
1855
01:02:57,520 --> 01:02:59,680
happy
1856
01:02:58,400 --> 01:03:02,319
with how it's going
1857
01:02:59,680 --> 01:03:03,599
talk to the dm or talk to the members of
1858
01:03:02,319 --> 01:03:05,680
the people that you're playing with
1859
01:03:03,599 --> 01:03:07,520
maybe talk to the dm first because
1860
01:03:05,680 --> 01:03:08,559
that's probably the person that you're
1861
01:03:07,520 --> 01:03:09,520
going to know
1862
01:03:08,559 --> 01:03:10,400
best
1863
01:03:09,520 --> 01:03:12,480
maybe
1864
01:03:10,400 --> 01:03:14,160
and just see where
1865
01:03:12,480 --> 01:03:16,240
no i was going to say see where you're
1866
01:03:14,160 --> 01:03:18,559
going wrong not necessarily saying
1867
01:03:16,240 --> 01:03:20,640
you're doing anything wrong but just
1868
01:03:18,559 --> 01:03:22,160
why you can't connect with
1869
01:03:20,640 --> 01:03:23,599
the game why you can't connect with the
1870
01:03:22,160 --> 01:03:25,359
other characters why you can't connect
1871
01:03:23,599 --> 01:03:26,720
with your character
1872
01:03:25,359 --> 01:03:27,520
because at the end of the day you know
1873
01:03:26,720 --> 01:03:29,760
it's
1874
01:03:27,520 --> 01:03:31,599
you're hanging out with your mates
1875
01:03:29,760 --> 01:03:33,920
you should be doing it for the right
1876
01:03:31,599 --> 01:03:36,319
reasons like i know that people get a
1877
01:03:33,920 --> 01:03:38,240
lot of existential joy from playing d
1878
01:03:36,319 --> 01:03:39,440
working through their own
1879
01:03:38,240 --> 01:03:40,319
issues
1880
01:03:39,440 --> 01:03:41,920
and
1881
01:03:40,319 --> 01:03:43,760
you'd like to think people are doing
1882
01:03:41,920 --> 01:03:46,160
that with happiness
1883
01:03:43,760 --> 01:03:49,280
on the other end of that being the goal
1884
01:03:46,160 --> 01:03:51,200
i'm kind of talking in a lot less
1885
01:03:49,280 --> 01:03:53,599
metaphorical sense you're just you're
1886
01:03:51,200 --> 01:03:54,559
just there to hang out and have a good
1887
01:03:53,599 --> 01:03:56,079
time
1888
01:03:54,559 --> 01:03:58,960
depending on what your idea of a good
1889
01:03:56,079 --> 01:04:01,200
time is like i'm not much of a
1890
01:03:58,960 --> 01:04:03,520
club kid so i think i'd rather play d
1891
01:04:01,200 --> 01:04:05,680
and that's where i get my jollies
1892
01:04:03,520 --> 01:04:08,160
sorry i think yeah like
1893
01:04:05,680 --> 01:04:10,400
just make sure you're having fun
1894
01:04:08,160 --> 01:04:13,039
yeah like it's really really simple
1895
01:04:10,400 --> 01:04:15,359
advice but it seems simple but it really
1896
01:04:13,039 --> 01:04:17,760
isn't and your point of talking to the
1897
01:04:15,359 --> 01:04:20,000
dm first but not only because yes you
1898
01:04:17,760 --> 01:04:21,839
might know them best but not necessarily
1899
01:04:20,000 --> 01:04:23,680
but only because they they have
1900
01:04:21,839 --> 01:04:26,000
the bigger picture so if your problem is
1901
01:04:23,680 --> 01:04:28,880
maybe with another player i don't like
1902
01:04:26,000 --> 01:04:31,280
how that player treats my character the
1903
01:04:28,880 --> 01:04:32,799
dm might be in a position to say ah
1904
01:04:31,280 --> 01:04:34,319
there's a reason why
1905
01:04:32,799 --> 01:04:36,240
yeah your character just doesn't know
1906
01:04:34,319 --> 01:04:37,599
yeah so this is not an out of game
1907
01:04:36,240 --> 01:04:40,000
problem this is actually an in-game
1908
01:04:37,599 --> 01:04:42,000
problem so yeah and if i wasn't to put
1909
01:04:40,000 --> 01:04:43,760
myself in those shoes i would say well
1910
01:04:42,000 --> 01:04:46,480
give it a shot try and lean into that a
1911
01:04:43,760 --> 01:04:48,559
bit more bring it up in game rather than
1912
01:04:46,480 --> 01:04:50,559
outside of game and if you as a player
1913
01:04:48,559 --> 01:04:52,400
are still not having fun then okay we've
1914
01:04:50,559 --> 01:04:54,160
tried it doesn't work
1915
01:04:52,400 --> 01:04:56,079
fine we'll have to think of another way
1916
01:04:54,160 --> 01:04:58,160
to to make you start to have fun but
1917
01:04:56,079 --> 01:04:59,839
it's always that talk to just talk to
1918
01:04:58,160 --> 01:05:02,240
everybody yeah you're there to have fun
1919
01:04:59,839 --> 01:05:04,319
and if that is literally the the binary
1920
01:05:02,240 --> 01:05:06,480
choice of are you having fun yes or no
1921
01:05:04,319 --> 01:05:08,720
there's no weird hidden things there's
1922
01:05:06,480 --> 01:05:10,079
no second questions or second guessing
1923
01:05:08,720 --> 01:05:11,280
it's just you know are you having fun
1924
01:05:10,079 --> 01:05:12,960
yes or no
1925
01:05:11,280 --> 01:05:15,599
are you happy yes or no
1926
01:05:12,960 --> 01:05:17,359
okay no well then let's sort it out
1927
01:05:15,599 --> 01:05:19,359
done yeah
1928
01:05:17,359 --> 01:05:21,359
you know it's not like you can't change
1929
01:05:19,359 --> 01:05:23,839
or we can't do this so we can't do that
1930
01:05:21,359 --> 01:05:25,760
it's it's the the how you fix it should
1931
01:05:23,839 --> 01:05:27,630
be priority number one and the first
1932
01:05:25,760 --> 01:05:29,839
step on that is talking to somebody
1933
01:05:27,630 --> 01:05:32,960
[Laughter]
1934
01:05:29,839 --> 01:05:33,760
well these are the life lessons
1935
01:05:32,960 --> 01:05:36,319
i'm just going to take out all
1936
01:05:33,760 --> 01:05:36,920
references to d and then republish it
1937
01:05:36,319 --> 01:05:38,319
it's just
1938
01:05:36,920 --> 01:05:40,480
[Laughter]
1939
01:05:38,319 --> 01:05:44,240
a self-help podcast yes
1940
01:05:40,480 --> 01:05:45,760
next next episode is relationships so
1941
01:05:44,240 --> 01:05:50,039
and if that isn't on my list of topics
1942
01:05:45,760 --> 01:05:50,039
it is going to be now so
1943
01:05:50,160 --> 01:05:53,760
i've given you two for free yeah yeah
1944
01:05:52,079 --> 01:05:54,960
there we go that's good value for money
1945
01:05:53,760 --> 01:05:57,760
there
1946
01:05:54,960 --> 01:06:00,319
all right then well in which case
1947
01:05:57,760 --> 01:06:03,599
uh we are just about at the end of
1948
01:06:00,319 --> 01:06:05,760
today's topic in today's time so
1949
01:06:03,599 --> 01:06:09,200
thank you very very much simon not only
1950
01:06:05,760 --> 01:06:10,880
for recording once with me but for
1951
01:06:09,200 --> 01:06:13,440
being willing to come back on again to
1952
01:06:10,880 --> 01:06:15,039
record a second time any time uh is
1953
01:06:13,440 --> 01:06:17,440
there anything you want to plug
1954
01:06:15,039 --> 01:06:18,880
uh yeah of course we've got
1955
01:06:17,440 --> 01:06:21,760
i was going to say our own meaning
1956
01:06:18,880 --> 01:06:23,839
you're part of it uh part of a bigger uh
1957
01:06:21,760 --> 01:06:26,079
story a bigger campaign
1958
01:06:23,839 --> 01:06:29,520
we've got a podcast called dungeons
1959
01:06:26,079 --> 01:06:32,559
dyson dudes which follows a campaign
1960
01:06:29,520 --> 01:06:34,000
set in the world of ramarus at point of
1961
01:06:32,559 --> 01:06:35,920
recording we're about to go into the
1962
01:06:34,000 --> 01:06:37,680
second chapter but point of release
1963
01:06:35,920 --> 01:06:38,880
we're probably two or three episodes
1964
01:06:37,680 --> 01:06:41,280
away from that
1965
01:06:38,880 --> 01:06:42,960
so sorry if i've spoiled any of that
1966
01:06:41,280 --> 01:06:44,640
leading up to it well hey hey chapter
1967
01:06:42,960 --> 01:06:47,520
two is a good place to jump back in
1968
01:06:44,640 --> 01:06:49,359
right so uh yeah yeah of course yeah
1969
01:06:47,520 --> 01:06:51,280
i'll have a new character so
1970
01:06:49,359 --> 01:06:52,880
it'll be a nice refresh
1971
01:06:51,280 --> 01:06:54,400
also
1972
01:06:52,880 --> 01:06:57,039
you can't see it but i've grown my
1973
01:06:54,400 --> 01:06:58,559
moustache out for november uh helping to
1974
01:06:57,039 --> 01:07:00,640
bring awareness to
1975
01:06:58,559 --> 01:07:03,039
i think the charities changed it used to
1976
01:07:00,640 --> 01:07:04,880
just solely be for awareness of prostate
1977
01:07:03,039 --> 01:07:07,599
cancer but now it
1978
01:07:04,880 --> 01:07:10,400
uh crosses a whole broad spectrum of
1979
01:07:07,599 --> 01:07:11,200
issues that affect men not exclusively
1980
01:07:10,400 --> 01:07:12,799
but
1981
01:07:11,200 --> 01:07:14,559
it's a conversation that needs to be had
1982
01:07:12,799 --> 01:07:16,880
so it's quite nice to help shine a
1983
01:07:14,559 --> 01:07:19,280
spotlight onto that
1984
01:07:16,880 --> 01:07:21,280
download has linked myself in the
1985
01:07:19,280 --> 01:07:23,839
instagram post so you can follow that
1986
01:07:21,280 --> 01:07:25,680
and follow my bio i'm fully aware by the
1987
01:07:23,839 --> 01:07:27,839
time this comes out
1988
01:07:25,680 --> 01:07:30,000
november might have been and gone but
1989
01:07:27,839 --> 01:07:32,400
just in case i think we'll come in just
1990
01:07:30,000 --> 01:07:34,559
on the uh the 27th so
1991
01:07:32,400 --> 01:07:36,559
okay and either way you can still donate
1992
01:07:34,559 --> 01:07:38,079
afterwards i think can't you of course
1993
01:07:36,559 --> 01:07:40,079
i'll drop a link in the episode
1994
01:07:38,079 --> 01:07:41,520
description and i would i would
1995
01:07:40,079 --> 01:07:44,240
recommend people do because every year
1996
01:07:41,520 --> 01:07:45,920
simon does it and no matter how much of
1997
01:07:44,240 --> 01:07:48,000
a person that should appear in a number
1998
01:07:45,920 --> 01:07:50,640
of registers he looks like
1999
01:07:48,000 --> 01:07:51,760
he still endeavors to do it so please
2000
01:07:50,640 --> 01:07:53,039
please do
2001
01:07:51,760 --> 01:07:55,599
take a look at that is there anything
2002
01:07:53,039 --> 01:07:58,160
else uh no that's it those the those are
2003
01:07:55,599 --> 01:08:00,799
the two main things all right uh if
2004
01:07:58,160 --> 01:08:04,079
anyone has any thoughts or comments on
2005
01:08:00,799 --> 01:08:05,760
the the weird wacky roller coaster
2006
01:08:04,079 --> 01:08:07,039
topics we've discussed today you can
2007
01:08:05,760 --> 01:08:09,200
tweet me
2008
01:08:07,039 --> 01:08:10,880
at download dnd
2009
01:08:09,200 --> 01:08:12,640
otherwise thank you all for listening
2010
01:08:10,880 --> 01:08:14,350
and good night
2011
01:08:12,640 --> 01:08:19,540
thank you
2012
01:08:14,350 --> 01:08:19,540
[Music]

Simon Eustace
Guest