Experimenting
This episode brings us Nick from the Hidden GMs Podcast to talk about experimentation in TTRPGs. We discuss the benefits of trying different systems and how they can positively impact how you run your current game. No matter what game you play, everything is dependant on the trust between the players and the GM. One way you can experiment in your D&D 5e game is by handing more control over to your players, be that via extensive character knowledge, in game, or collaborative worldbuilding outside of the game.
- 03:04 - Trying New Systems
- 15:32 - D&D 5e Experiments
- 30:17 - Dynamic Campaigns
- 49:41 - Playing with the Narrative
Find Nick on:
- Twitter: https://twitter.com/HiddenGMs
- Hidden GMs Podcast: https://hiddengmspodcast.com/
Find Thinking Critically online: https://www.thinkingcritically.co.uk
References:
- Negative Modifier Podcast: www.negativemodifier.com
- Negative Modifier Charity Stream: https://www.youtube.com/watch?v=0TTyPipaCWw
- Tabletop Journeys Against the Darkmaster: https://www.ttjourneys.com/archives/podcast/field-trip-against-the-dark-master-session-1
- Halcyon Daze: Motorcycle Knights: https://redoakscreative.itch.io/halcyon-daze-motorcycle-knights
- 'Fudging' episode of Thinking Critically
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
1
00:00:00,399 --> 00:00:06,319
welcome thinkers to season 4 episode 8
2
00:00:03,439 --> 00:00:09,679
of thinking critically i hope you're all
3
00:00:06,319 --> 00:00:11,360
enjoying the new two weekly schedule
4
00:00:09,679 --> 00:00:13,040
it's been a lot easier for me so i
5
00:00:11,360 --> 00:00:14,320
really appreciate your patience between
6
00:00:13,040 --> 00:00:17,119
episodes
7
00:00:14,320 --> 00:00:19,920
if you like what i do you can always
8
00:00:17,119 --> 00:00:21,600
check me out on patreon or kofi i know i
9
00:00:19,920 --> 00:00:23,680
say at the end of the episode but this
10
00:00:21,600 --> 00:00:25,840
time i'm front loading it
11
00:00:23,680 --> 00:00:27,680
so yeah links to both of those can be
12
00:00:25,840 --> 00:00:30,400
found on the website at thinking
13
00:00:27,680 --> 00:00:31,760
critically dot co dot uk
14
00:00:30,400 --> 00:00:33,600
and the other thing to plug which i
15
00:00:31,760 --> 00:00:35,760
don't do enough is i'm also part of an
16
00:00:33,600 --> 00:00:37,920
actual play podcast called dungeons dice
17
00:00:35,760 --> 00:00:40,320
and dudes so you can find links to that
18
00:00:37,920 --> 00:00:42,000
on my website as well in the footer so
19
00:00:40,320 --> 00:00:44,559
head over there and then you can listen
20
00:00:42,000 --> 00:00:47,460
to me play as well otherwise
21
00:00:44,559 --> 00:00:55,930
let's get on with the show
22
00:00:47,460 --> 00:00:56,120
[Music]
23
00:00:55,930 --> 00:01:07,939
[Applause]
24
00:00:56,120 --> 00:01:07,939
[Music]
25
00:01:08,000 --> 00:01:11,920
and today i'm joined by nick thank you
26
00:01:10,560 --> 00:01:13,200
ever so much for joining us today nick
27
00:01:11,920 --> 00:01:15,520
can you tell us a little bit about
28
00:01:13,200 --> 00:01:17,520
yourself hi my name's nick i'm the host
29
00:01:15,520 --> 00:01:19,920
of the hidden gems podcast it's an
30
00:01:17,520 --> 00:01:21,600
interview show for game masters where i
31
00:01:19,920 --> 00:01:24,080
search the community for gms with
32
00:01:21,600 --> 00:01:26,000
successful and interesting campaigns and
33
00:01:24,080 --> 00:01:27,200
interview them in a casual one-on-one
34
00:01:26,000 --> 00:01:28,400
format
35
00:01:27,200 --> 00:01:30,240
my guests come from a range of
36
00:01:28,400 --> 00:01:32,079
backgrounds all levels of experience
37
00:01:30,240 --> 00:01:34,880
from new dm's who just wrapped up their
38
00:01:32,079 --> 00:01:37,119
first campaign to actual play podcasters
39
00:01:34,880 --> 00:01:39,600
to pro dms with decades behind the
40
00:01:37,119 --> 00:01:41,680
screen and everybody in between
41
00:01:39,600 --> 00:01:42,720
i recently had the pleasure of joining
42
00:01:41,680 --> 00:01:45,200
dan lowe
43
00:01:42,720 --> 00:01:46,880
on negative modifiers extra life charity
44
00:01:45,200 --> 00:01:50,399
stream where we played a tales from the
45
00:01:46,880 --> 00:01:52,799
loop scenario gm'd by charlie aka mordak
46
00:01:50,399 --> 00:01:54,720
the host of negative modifier i've been
47
00:01:52,799 --> 00:01:57,040
gm'ing since middle school i have about
48
00:01:54,720 --> 00:01:58,560
23 years of off and on experience with
49
00:01:57,040 --> 00:02:01,040
role-playing hobby
50
00:01:58,560 --> 00:02:03,360
i've played about two dozen role-playing
51
00:02:01,040 --> 00:02:05,840
systems and gm'd many of those and
52
00:02:03,360 --> 00:02:08,479
currently i'm running three campaigns
53
00:02:05,840 --> 00:02:10,720
a heavy metal themed campaign set in my
54
00:02:08,479 --> 00:02:13,040
own homebrew world in 5th edition i have
55
00:02:10,720 --> 00:02:14,239
a fallout campaign also home brewed set
56
00:02:13,040 --> 00:02:16,720
in canada
57
00:02:14,239 --> 00:02:19,760
and a play-by-text mothership campaign
58
00:02:16,720 --> 00:02:21,440
set in a derelict research vessel wow
59
00:02:19,760 --> 00:02:23,280
okay so
60
00:02:21,440 --> 00:02:25,760
a lot a lot of experience the one thing
61
00:02:23,280 --> 00:02:28,160
i wanted to pick up on there is
62
00:02:25,760 --> 00:02:30,720
yes we we met on the
63
00:02:28,160 --> 00:02:33,840
the negative modifier charity stream
64
00:02:30,720 --> 00:02:35,920
and i know you said charlie aka mordeck
65
00:02:33,840 --> 00:02:38,160
i know we joked about it at the time but
66
00:02:35,920 --> 00:02:40,800
i also want to say for full disclosure i
67
00:02:38,160 --> 00:02:43,519
also thought it was like more 4k until
68
00:02:40,800 --> 00:02:46,160
until that recording so
69
00:02:43,519 --> 00:02:46,959
yes it does read like more in 4k yep
70
00:02:46,160 --> 00:02:49,120
good
71
00:02:46,959 --> 00:02:51,200
so i feel like i've been sitting on that
72
00:02:49,120 --> 00:02:53,599
for so long so now i'm happy to to get
73
00:02:51,200 --> 00:02:56,080
it out there
74
00:02:53,599 --> 00:02:59,519
confession received
75
00:02:56,080 --> 00:03:01,200
um today's topic is experimenting so
76
00:02:59,519 --> 00:03:03,840
what does that mean to you in the d d
77
00:03:01,200 --> 00:03:06,400
and wider ttrpg framework to me
78
00:03:03,840 --> 00:03:09,519
experimenting can kind of just be summed
79
00:03:06,400 --> 00:03:11,040
up by saying trying new things i mean
80
00:03:09,519 --> 00:03:12,159
that could be new approaches and
81
00:03:11,040 --> 00:03:13,599
techniques
82
00:03:12,159 --> 00:03:15,599
taking risks
83
00:03:13,599 --> 00:03:18,640
the whole process of finding your play
84
00:03:15,599 --> 00:03:21,040
style whether that's as a dm or
85
00:03:18,640 --> 00:03:22,640
as a player just through trial and error
86
00:03:21,040 --> 00:03:24,560
experimenting with different settings or
87
00:03:22,640 --> 00:03:26,480
even different game systems
88
00:03:24,560 --> 00:03:28,080
all of those things can be included and
89
00:03:26,480 --> 00:03:30,239
an experiment could be as simple as
90
00:03:28,080 --> 00:03:32,159
trying a new race class combination or
91
00:03:30,239 --> 00:03:33,599
it could be something where you change
92
00:03:32,159 --> 00:03:35,360
how you think about role-playing at a
93
00:03:33,599 --> 00:03:37,920
fundamental level
94
00:03:35,360 --> 00:03:39,120
and uh it's just kind of exploring the
95
00:03:37,920 --> 00:03:40,959
hobby
96
00:03:39,120 --> 00:03:44,000
yeah i like the the
97
00:03:40,959 --> 00:03:47,200
variation in scope there from the the
98
00:03:44,000 --> 00:03:49,280
micro of like oh let me try this new
99
00:03:47,200 --> 00:03:51,280
item all the way up to
100
00:03:49,280 --> 00:03:54,720
as i want to talk about now let me try a
101
00:03:51,280 --> 00:03:56,239
completely new system so
102
00:03:54,720 --> 00:03:58,400
going into that
103
00:03:56,239 --> 00:04:00,480
uh especially negative modifier charity
104
00:03:58,400 --> 00:04:01,920
stream i was a bit anxious because i had
105
00:04:00,480 --> 00:04:03,519
told charlie when we were obviously
106
00:04:01,920 --> 00:04:05,920
talking about it in the preamble i was
107
00:04:03,519 --> 00:04:07,920
like hey just to let you know like i've
108
00:04:05,920 --> 00:04:09,760
never played this
109
00:04:07,920 --> 00:04:12,400
like i you're gonna need to do some
110
00:04:09,760 --> 00:04:14,560
handholding so that was very much for me
111
00:04:12,400 --> 00:04:18,160
an exercise in experimenting with a
112
00:04:14,560 --> 00:04:21,359
completely new ttrpg system yeah it was
113
00:04:18,160 --> 00:04:23,360
that your first uh system that wasn't d
114
00:04:21,359 --> 00:04:25,919
or have you played some others prior to
115
00:04:23,360 --> 00:04:27,280
that i had played
116
00:04:25,919 --> 00:04:29,199
in the loosest
117
00:04:27,280 --> 00:04:31,280
connotation of fiasco which i know isn't
118
00:04:29,199 --> 00:04:34,720
really a ttrpg it's more of a party
119
00:04:31,280 --> 00:04:36,720
improvisation game so i played fiasco
120
00:04:34,720 --> 00:04:39,199
with friends of the show tabletop
121
00:04:36,720 --> 00:04:42,080
journeys i played against the dark
122
00:04:39,199 --> 00:04:44,160
master for a gunner i jumped on their
123
00:04:42,080 --> 00:04:45,280
channel for a bit i had we had one game
124
00:04:44,160 --> 00:04:46,639
with the makers of against the dark
125
00:04:45,280 --> 00:04:48,000
master
126
00:04:46,639 --> 00:04:50,400
and
127
00:04:48,000 --> 00:04:52,260
i have the alien rule book but i have
128
00:04:50,400 --> 00:04:54,160
not played it i just love reading it
129
00:04:52,260 --> 00:04:55,280
[Laughter]
130
00:04:54,160 --> 00:04:57,520
and
131
00:04:55,280 --> 00:05:01,520
that may well have been it yeah so going
132
00:04:57,520 --> 00:05:02,639
into tails and loop i had no real idea
133
00:05:01,520 --> 00:05:05,199
and
134
00:05:02,639 --> 00:05:08,240
that was a lot to pick up so obviously
135
00:05:05,199 --> 00:05:11,520
my bread and butter my long term is
136
00:05:08,240 --> 00:05:13,039
d5e right which has for all its
137
00:05:11,520 --> 00:05:14,240
pros it has
138
00:05:13,039 --> 00:05:18,000
several many
139
00:05:14,240 --> 00:05:20,560
drawbacks i think it's fair to say uh
140
00:05:18,000 --> 00:05:22,240
it is it's purpose built for sure what
141
00:05:20,560 --> 00:05:24,720
do you think you got out of like
142
00:05:22,240 --> 00:05:26,960
experimenting with those other systems
143
00:05:24,720 --> 00:05:28,080
did it affect how you think about dnd or
144
00:05:26,960 --> 00:05:30,080
how you play
145
00:05:28,080 --> 00:05:31,600
yeah absolutely not maybe not it hasn't
146
00:05:30,080 --> 00:05:33,199
been long enough yet for that to filter
147
00:05:31,600 --> 00:05:35,759
through to how i play certainly not in
148
00:05:33,199 --> 00:05:38,400
the middle of the chapter that we're in
149
00:05:35,759 --> 00:05:41,680
but in terms of thinking about how other
150
00:05:38,400 --> 00:05:43,759
tt rpgs can be played yeah absolutely
151
00:05:41,680 --> 00:05:46,000
like the next morning i was thinking
152
00:05:43,759 --> 00:05:47,919
about towson loop and i think i messaged
153
00:05:46,000 --> 00:05:49,680
my friends hey i played this last night
154
00:05:47,919 --> 00:05:51,280
and it was really cool
155
00:05:49,680 --> 00:05:52,479
and it was a piece of cake for me to
156
00:05:51,280 --> 00:05:54,080
pick up in
157
00:05:52,479 --> 00:05:56,080
having never played it before that's
158
00:05:54,080 --> 00:05:58,080
definitely something we could do because
159
00:05:56,080 --> 00:06:00,160
i find maybe it's just the way i run my
160
00:05:58,080 --> 00:06:01,600
dnd games but it's also the ones i play
161
00:06:00,160 --> 00:06:04,479
in a very
162
00:06:01,600 --> 00:06:06,160
the devil is in the details it's very
163
00:06:04,479 --> 00:06:08,560
you know the microscope is on everything
164
00:06:06,160 --> 00:06:10,560
it's very minutia it's very like i want
165
00:06:08,560 --> 00:06:12,319
to walk here okay that will take you
166
00:06:10,560 --> 00:06:14,560
five minutes what's everybody else doing
167
00:06:12,319 --> 00:06:16,960
in that five minutes i want to
168
00:06:14,560 --> 00:06:19,120
look in my bag roll me an investigation
169
00:06:16,960 --> 00:06:20,639
check to dig through your back like it's
170
00:06:19,120 --> 00:06:22,720
very
171
00:06:20,639 --> 00:06:24,479
i don't want to say clunky because that
172
00:06:22,720 --> 00:06:26,000
is a negative connotation but it is very
173
00:06:24,479 --> 00:06:29,199
focused on
174
00:06:26,000 --> 00:06:31,840
the moment-to-moment minutiae of what
175
00:06:29,199 --> 00:06:34,080
that particular character is doing
176
00:06:31,840 --> 00:06:36,080
yeah it sounds like your current
177
00:06:34,080 --> 00:06:36,880
experiment with your style is that you
178
00:06:36,080 --> 00:06:39,360
are
179
00:06:36,880 --> 00:06:42,319
kind of leaning on the system to to
180
00:06:39,360 --> 00:06:43,520
resolve detail instead of hand waving it
181
00:06:42,319 --> 00:06:45,840
yeah and a lot of the like more
182
00:06:43,520 --> 00:06:48,240
narrative driven ones will lean on just
183
00:06:45,840 --> 00:06:51,280
your capabilities as an improviser
184
00:06:48,240 --> 00:06:53,039
narrator and less so on your reliance on
185
00:06:51,280 --> 00:06:55,360
the structure of the system
186
00:06:53,039 --> 00:06:57,120
yeah yeah that that was really
187
00:06:55,360 --> 00:06:58,960
really high like to me as i was the best
188
00:06:57,120 --> 00:07:01,280
way to learn because i was in i was in
189
00:06:58,960 --> 00:07:03,440
the process of contributing to it not
190
00:07:01,280 --> 00:07:05,199
just a passive observer and the one
191
00:07:03,440 --> 00:07:07,039
thing that really you know there's the
192
00:07:05,199 --> 00:07:08,800
meme in dnd of iv right it's don't split
193
00:07:07,039 --> 00:07:11,440
the party because
194
00:07:08,800 --> 00:07:13,120
it's dangerous in a in universe sense
195
00:07:11,440 --> 00:07:15,120
but also it's a pain in the backside of
196
00:07:13,120 --> 00:07:17,440
the dm to manage to
197
00:07:15,120 --> 00:07:19,280
at parties and the thing that really hit
198
00:07:17,440 --> 00:07:21,360
me with tails from the loop
199
00:07:19,280 --> 00:07:22,800
was when one of the guys was like i go
200
00:07:21,360 --> 00:07:25,120
to the video store to see if there's any
201
00:07:22,800 --> 00:07:27,599
videos to rent and i was like oh they're
202
00:07:25,120 --> 00:07:29,599
just you can you can do that
203
00:07:27,599 --> 00:07:31,199
that's just i can just go and somewhere
204
00:07:29,599 --> 00:07:32,800
else and suddenly be somewhere else and
205
00:07:31,199 --> 00:07:34,080
it'd be fine and be on this completely
206
00:07:32,800 --> 00:07:35,120
different thing and
207
00:07:34,080 --> 00:07:38,240
no one
208
00:07:35,120 --> 00:07:39,759
is freaking out about it
209
00:07:38,240 --> 00:07:41,759
that was the mo that was my light bulb
210
00:07:39,759 --> 00:07:43,840
moment when i was like ah
211
00:07:41,759 --> 00:07:45,120
this is a different way to play here
212
00:07:43,840 --> 00:07:46,319
this is a completely different way to
213
00:07:45,120 --> 00:07:48,400
play these yummy juices this would never
214
00:07:46,319 --> 00:07:49,599
happen in any of the d d games i play in
215
00:07:48,400 --> 00:07:51,360
that would be immediately like well
216
00:07:49,599 --> 00:07:52,639
that's going to take you three hours
217
00:07:51,360 --> 00:07:55,360
what's everybody else doing for three
218
00:07:52,639 --> 00:07:57,840
hours well i do this and i do that i i
219
00:07:55,360 --> 00:07:59,759
think a lot of those like kind of the
220
00:07:57,840 --> 00:08:02,160
wisdom the conventional wisdom that
221
00:07:59,759 --> 00:08:04,000
we've collected for from playing hours
222
00:08:02,160 --> 00:08:06,160
and hours of these games it's like never
223
00:08:04,000 --> 00:08:07,759
split the party is almost like it would
224
00:08:06,160 --> 00:08:10,560
be on one of those live laugh love
225
00:08:07,759 --> 00:08:13,199
posters like you know one of your 10
226
00:08:10,560 --> 00:08:16,080
commandments of d but i also think that
227
00:08:13,199 --> 00:08:19,039
experimenting is trying to responsibly
228
00:08:16,080 --> 00:08:21,440
break those rules so how can i split the
229
00:08:19,039 --> 00:08:23,360
party and do so in a way that's still
230
00:08:21,440 --> 00:08:25,680
compelling for the players who aren't in
231
00:08:23,360 --> 00:08:27,520
the scene how can i do it in a way that
232
00:08:25,680 --> 00:08:29,280
still accounts for time
233
00:08:27,520 --> 00:08:31,360
and it doesn't put the party in
234
00:08:29,280 --> 00:08:33,680
immediate jeopardy or if it does does it
235
00:08:31,360 --> 00:08:35,039
do it in a compelling way so i think
236
00:08:33,680 --> 00:08:37,039
those rules are
237
00:08:35,039 --> 00:08:39,120
great guidelines but as you kind of
238
00:08:37,039 --> 00:08:40,880
continue to experiment you find ways to
239
00:08:39,120 --> 00:08:42,959
break those rules
240
00:08:40,880 --> 00:08:44,560
in interesting ways
241
00:08:42,959 --> 00:08:47,920
yeah it's not it's definitely a
242
00:08:44,560 --> 00:08:50,080
platitude or as i said a meme like it's
243
00:08:47,920 --> 00:08:52,880
it's gone round so much so that it's now
244
00:08:50,080 --> 00:08:55,279
a joke rather than a genuine like a
245
00:08:52,880 --> 00:08:56,880
gender
246
00:08:55,279 --> 00:08:58,240
yeah that was the real bit where i was
247
00:08:56,880 --> 00:08:59,920
like oh okay this is
248
00:08:58,240 --> 00:09:01,839
i see now why this is different and i
249
00:08:59,920 --> 00:09:05,120
can see now the draw that these
250
00:09:01,839 --> 00:09:07,040
narrative style ttrpgs have over
251
00:09:05,120 --> 00:09:08,480
what everybody now considers
252
00:09:07,040 --> 00:09:11,279
the ttrpg
253
00:09:08,480 --> 00:09:13,360
d5e how mainstream is would you ever
254
00:09:11,279 --> 00:09:15,680
consider kind of like
255
00:09:13,360 --> 00:09:17,760
leaning a little less on the like the
256
00:09:15,680 --> 00:09:18,959
minutia at any point just kind of doing
257
00:09:17,760 --> 00:09:20,640
a little bit more hand waving and
258
00:09:18,959 --> 00:09:22,240
getting a little bit more loosey-goosey
259
00:09:20,640 --> 00:09:24,800
kind of like these more narrative driven
260
00:09:22,240 --> 00:09:26,959
systems in your 5e games or do you think
261
00:09:24,800 --> 00:09:28,240
that the strength of the 5e system is
262
00:09:26,959 --> 00:09:30,640
that you
263
00:09:28,240 --> 00:09:33,040
that it supports your style
264
00:09:30,640 --> 00:09:34,399
uh i've already started to move away
265
00:09:33,040 --> 00:09:36,959
from
266
00:09:34,399 --> 00:09:38,800
being so precious about you know what
267
00:09:36,959 --> 00:09:40,560
what's happening moment to moment i've
268
00:09:38,800 --> 00:09:42,720
i've already trained started to train
269
00:09:40,560 --> 00:09:44,720
myself into moving away from like the
270
00:09:42,720 --> 00:09:45,920
information goblin and i can't let my
271
00:09:44,720 --> 00:09:47,600
players know anything and they need to
272
00:09:45,920 --> 00:09:50,160
roll and this certainly i've already
273
00:09:47,600 --> 00:09:51,279
taken those steps to be like no it's
274
00:09:50,160 --> 00:09:52,959
it's just going to be quicker and easier
275
00:09:51,279 --> 00:09:54,880
if i just say you know this about this
276
00:09:52,959 --> 00:09:55,760
and that's it like no no rolling that's
277
00:09:54,880 --> 00:09:57,760
and now
278
00:09:55,760 --> 00:09:59,519
well straight back with the players and
279
00:09:57,760 --> 00:10:01,440
it's their agency and it's their story
280
00:09:59,519 --> 00:10:03,200
and i've just so i've already started to
281
00:10:01,440 --> 00:10:06,079
make those steps
282
00:10:03,200 --> 00:10:08,320
the problem no not a problem uh the
283
00:10:06,079 --> 00:10:11,200
situation i find myself in is that
284
00:10:08,320 --> 00:10:12,079
several of my players are
285
00:10:11,200 --> 00:10:13,680
quite
286
00:10:12,079 --> 00:10:14,880
mechanically focused
287
00:10:13,680 --> 00:10:17,279
so they love
288
00:10:14,880 --> 00:10:19,680
a traditional dungeon crawler they love
289
00:10:17,279 --> 00:10:22,079
the bigger numbers that get bigger and
290
00:10:19,680 --> 00:10:24,240
do more damage and they take less damage
291
00:10:22,079 --> 00:10:26,560
that's their their bread of butter so
292
00:10:24,240 --> 00:10:29,279
there's i'm kind of restricted a little
293
00:10:26,560 --> 00:10:30,800
bit in scope as to how how
294
00:10:29,279 --> 00:10:33,120
much i can push up against that boundary
295
00:10:30,800 --> 00:10:35,360
there before they go oh this is now
296
00:10:33,120 --> 00:10:38,079
uncomfortable territory for me and
297
00:10:35,360 --> 00:10:39,839
this is not the dnd that i signed up for
298
00:10:38,079 --> 00:10:41,200
yeah i mean it's i guess it's important
299
00:10:39,839 --> 00:10:42,720
to know your audience and kind of know
300
00:10:41,200 --> 00:10:44,560
your players and
301
00:10:42,720 --> 00:10:46,480
don't give anyone whiplash by changing
302
00:10:44,560 --> 00:10:47,680
your style in the middle of a campaign
303
00:10:46,480 --> 00:10:49,600
too much
304
00:10:47,680 --> 00:10:51,600
so i can see why
305
00:10:49,600 --> 00:10:53,440
that i don't know i think that it sounds
306
00:10:51,600 --> 00:10:55,440
like your players and you would be a
307
00:10:53,440 --> 00:10:57,360
great pairing like sometimes it's hard
308
00:10:55,440 --> 00:10:59,920
to find a table that plays the way you
309
00:10:57,360 --> 00:11:02,240
want to play and it sounds like you've i
310
00:10:59,920 --> 00:11:04,160
don't know maybe you struck gold there
311
00:11:02,240 --> 00:11:05,760
no well no i'm not about to say that
312
00:11:04,160 --> 00:11:07,650
i've i'm the person who's found the
313
00:11:05,760 --> 00:11:09,760
unicorn um for sure
314
00:11:07,650 --> 00:11:12,000
[Laughter]
315
00:11:09,760 --> 00:11:14,079
it's harder for everybody not just
316
00:11:12,000 --> 00:11:15,440
myself to find that balance we have some
317
00:11:14,079 --> 00:11:17,040
players who are only there just for the
318
00:11:15,440 --> 00:11:18,000
social element and we have some players
319
00:11:17,040 --> 00:11:19,680
who
320
00:11:18,000 --> 00:11:21,040
are there for the role play and we have
321
00:11:19,680 --> 00:11:22,320
some players who don't like to do role
322
00:11:21,040 --> 00:11:24,480
play at all so
323
00:11:22,320 --> 00:11:26,160
there's overhead on everybody to balance
324
00:11:24,480 --> 00:11:29,920
all of that out so it's it's you know
325
00:11:26,160 --> 00:11:32,720
you'd probably have more mileage or
326
00:11:29,920 --> 00:11:34,959
overall maybe perhaps more enjoyment if
327
00:11:32,720 --> 00:11:36,959
you had four of the same styled players
328
00:11:34,959 --> 00:11:38,160
rather than five
329
00:11:36,959 --> 00:11:40,000
sometimes quite radically different
330
00:11:38,160 --> 00:11:41,839
players
331
00:11:40,000 --> 00:11:44,240
but in a way that that comes together to
332
00:11:41,839 --> 00:11:46,240
make its own beast that everybody enjoys
333
00:11:44,240 --> 00:11:47,279
so um but what about what about yourself
334
00:11:46,240 --> 00:11:48,720
and what about your players in your
335
00:11:47,279 --> 00:11:50,959
games because how many games did you say
336
00:11:48,720 --> 00:11:53,920
at the beginning i'm i'm currently dming
337
00:11:50,959 --> 00:11:56,880
three or gaming three i've got my heavy
338
00:11:53,920 --> 00:11:58,959
metal themed d d campaign which is an in
339
00:11:56,880 --> 00:11:59,760
person game
340
00:11:58,959 --> 00:12:02,320
with
341
00:11:59,760 --> 00:12:05,360
three players and then i've got a
342
00:12:02,320 --> 00:12:07,519
virtual game which is my fallout 2d20
343
00:12:05,360 --> 00:12:09,920
it's the modiphius system
344
00:12:07,519 --> 00:12:12,480
that system is a lot of fun and the way
345
00:12:09,920 --> 00:12:14,160
that even between those two games
346
00:12:12,480 --> 00:12:16,079
the way that i run them is very
347
00:12:14,160 --> 00:12:19,040
different in the types of experiments i
348
00:12:16,079 --> 00:12:19,920
run while running those games are wildly
349
00:12:19,040 --> 00:12:21,360
different
350
00:12:19,920 --> 00:12:23,200
and then i have a third game which is
351
00:12:21,360 --> 00:12:25,600
just between me and my sister where we
352
00:12:23,200 --> 00:12:28,560
play uh over text and it's
353
00:12:25,600 --> 00:12:31,680
the mothership system which is a sci-fi
354
00:12:28,560 --> 00:12:34,720
horror system that is it's incredibly
355
00:12:31,680 --> 00:12:36,959
efficient it's about a 35 to 40 page
356
00:12:34,720 --> 00:12:39,600
manual that looks like a little fan
357
00:12:36,959 --> 00:12:41,279
magazine it's about that big i made a
358
00:12:39,600 --> 00:12:42,800
small book shape with my hands for the
359
00:12:41,279 --> 00:12:45,360
benefit of the listener
360
00:12:42,800 --> 00:12:47,920
and in those 40 pages they give you all
361
00:12:45,360 --> 00:12:49,600
the tools you need to run an effective
362
00:12:47,920 --> 00:12:51,519
sci-fi horror
363
00:12:49,600 --> 00:12:53,360
game that has
364
00:12:51,519 --> 00:12:55,920
you know pretty robust mechanics and i
365
00:12:53,360 --> 00:12:57,760
would not describe it as rules light
366
00:12:55,920 --> 00:12:59,279
and it's the economy of words and the
367
00:12:57,760 --> 00:13:01,920
economy of space in a book is
368
00:12:59,279 --> 00:13:04,000
commendable and i i've run both that and
369
00:13:01,920 --> 00:13:05,600
i've run alien and i love both of them
370
00:13:04,000 --> 00:13:07,600
for different reasons but i'm like how
371
00:13:05,600 --> 00:13:09,920
come it takes this giant
372
00:13:07,600 --> 00:13:12,720
tone to make alien work and then i can
373
00:13:09,920 --> 00:13:15,279
almost do alien in mothership system
374
00:13:12,720 --> 00:13:17,040
with 40 pages of information it's wild
375
00:13:15,279 --> 00:13:18,959
i've got the a i've got the alien star
376
00:13:17,040 --> 00:13:21,120
set so my books my rule book is only
377
00:13:18,959 --> 00:13:23,360
like a centimeter thick luckily i've
378
00:13:21,120 --> 00:13:25,600
seen the the real one though and it is
379
00:13:23,360 --> 00:13:27,040
like a two inches thick and i i do love
380
00:13:25,600 --> 00:13:28,399
the starter set
381
00:13:27,040 --> 00:13:30,480
rule book because it's like a work of
382
00:13:28,399 --> 00:13:32,160
art as in there are literal just double
383
00:13:30,480 --> 00:13:33,760
spread pages which are just
384
00:13:32,160 --> 00:13:36,480
a picture with the the title of the
385
00:13:33,760 --> 00:13:38,720
chapter on which i think is that's so
386
00:13:36,480 --> 00:13:40,320
gorgeous they are in that is great but
387
00:13:38,720 --> 00:13:42,240
it it's really really weird because you
388
00:13:40,320 --> 00:13:44,079
said you wouldn't describe mothership as
389
00:13:42,240 --> 00:13:45,279
rules light and then that got me
390
00:13:44,079 --> 00:13:46,480
thinking that there are rules light
391
00:13:45,279 --> 00:13:48,560
systems that are like you know on a
392
00:13:46,480 --> 00:13:50,079
single page for example on each io or
393
00:13:48,560 --> 00:13:52,480
something you can find 100 which are
394
00:13:50,079 --> 00:13:53,600
just like here's four stats roll a
395
00:13:52,480 --> 00:13:55,760
couple of these sixes here's what
396
00:13:53,600 --> 00:13:57,760
happens in the game go ahead and do some
397
00:13:55,760 --> 00:14:00,560
weird and wacky stuff and then you have
398
00:13:57,760 --> 00:14:03,279
something in the middle like mothership
399
00:14:00,560 --> 00:14:05,519
and then you have the beast which
400
00:14:03,279 --> 00:14:08,560
something like dnd has grown into now
401
00:14:05,519 --> 00:14:09,600
where you have three quote-unquote core
402
00:14:08,560 --> 00:14:11,519
books
403
00:14:09,600 --> 00:14:12,800
right which arguably sometimes you need
404
00:14:11,519 --> 00:14:15,440
three of them sometimes you don't even
405
00:14:12,800 --> 00:14:16,480
need one of them
406
00:14:15,440 --> 00:14:19,600
you know and then if you start to
407
00:14:16,480 --> 00:14:21,440
include all the splat books you're up to
408
00:14:19,600 --> 00:14:22,480
god knows how many pages and pages and
409
00:14:21,440 --> 00:14:24,399
pages
410
00:14:22,480 --> 00:14:26,800
of books and again it begs that same
411
00:14:24,399 --> 00:14:28,320
question of like hang on let me pump the
412
00:14:26,800 --> 00:14:29,760
brakes a little bit
413
00:14:28,320 --> 00:14:32,720
why do i need like
414
00:14:29,760 --> 00:14:35,519
300 pounds worth of books
415
00:14:32,720 --> 00:14:37,360
yeah i agree i think that not only are
416
00:14:35,519 --> 00:14:39,440
the the amount of
417
00:14:37,360 --> 00:14:40,800
pages needed to convey a system or a
418
00:14:39,440 --> 00:14:43,279
setting uh
419
00:14:40,800 --> 00:14:44,800
so different but also just kind of
420
00:14:43,279 --> 00:14:47,279
the room that you have to play as a
421
00:14:44,800 --> 00:14:50,079
player or your room to experiment as a
422
00:14:47,279 --> 00:14:53,440
game master are also just as varied you
423
00:14:50,079 --> 00:14:56,639
know it's like in d i find a lot of my
424
00:14:53,440 --> 00:14:59,600
experiments are related to either
425
00:14:56,639 --> 00:15:02,000
encounter design or how i actually you
426
00:14:59,600 --> 00:15:04,639
know approach running the table whereas
427
00:15:02,000 --> 00:15:06,240
with a game that's more rules-like my
428
00:15:04,639 --> 00:15:08,399
experiments are going to be more
429
00:15:06,240 --> 00:15:11,040
thematic in nature i guess
430
00:15:08,399 --> 00:15:13,440
and i kind of play with how i'm
431
00:15:11,040 --> 00:15:16,639
narrating and
432
00:15:13,440 --> 00:15:19,519
less i i focus less on
433
00:15:16,639 --> 00:15:21,199
math experiments and you know well how
434
00:15:19,519 --> 00:15:23,199
how many phases should this boss have
435
00:15:21,199 --> 00:15:25,120
how much you know how big should this
436
00:15:23,199 --> 00:15:26,639
city be how many taverns are there it's
437
00:15:25,120 --> 00:15:29,600
like i don't get as much into that
438
00:15:26,639 --> 00:15:32,000
minutia it's more thematic and set and
439
00:15:29,600 --> 00:15:33,440
setting experiments yeah okay let's i
440
00:15:32,000 --> 00:15:34,720
mean hopefully this is going to take up
441
00:15:33,440 --> 00:15:35,600
a large chunk because there's several
442
00:15:34,720 --> 00:15:37,680
things
443
00:15:35,600 --> 00:15:40,480
there that i want to pick up on
444
00:15:37,680 --> 00:15:42,320
let's start with well let me let me for
445
00:15:40,480 --> 00:15:44,160
the benefit of the listeners and mainly
446
00:15:42,320 --> 00:15:46,800
so you can remind me when i inevitably
447
00:15:44,160 --> 00:15:48,800
forget about it so i want to talk about
448
00:15:46,800 --> 00:15:50,720
experimenting in dnd5v for the first
449
00:15:48,800 --> 00:15:52,399
part here so like your experience is
450
00:15:50,720 --> 00:15:54,000
what you do what you get out of it what
451
00:15:52,399 --> 00:15:56,160
bits you experiment with and why you do
452
00:15:54,000 --> 00:15:58,160
it and then i want to move on to that
453
00:15:56,160 --> 00:16:00,560
dichotomy between what you just
454
00:15:58,160 --> 00:16:02,320
described of i'm doing like a maths
455
00:16:00,560 --> 00:16:04,399
experiment like i'm
456
00:16:02,320 --> 00:16:06,959
literally theory crafting i think is
457
00:16:04,399 --> 00:16:08,560
quite a nice appropriate term for it
458
00:16:06,959 --> 00:16:10,160
versus
459
00:16:08,560 --> 00:16:12,240
experimenting in
460
00:16:10,160 --> 00:16:14,639
the theme or the story or i want to see
461
00:16:12,240 --> 00:16:16,639
how this story plays out is it quite a
462
00:16:14,639 --> 00:16:19,360
vastly different beast so that's what i
463
00:16:16,639 --> 00:16:21,360
want to come to later on and
464
00:16:19,360 --> 00:16:22,639
listeners can tell me off for forgetting
465
00:16:21,360 --> 00:16:24,720
about it in
466
00:16:22,639 --> 00:16:26,800
30 or so minutes
467
00:16:24,720 --> 00:16:29,199
but before then let's talk about
468
00:16:26,800 --> 00:16:31,279
5e then and i'm glad you mentioned that
469
00:16:29,199 --> 00:16:32,399
there that you do experiment in it
470
00:16:31,279 --> 00:16:34,160
because one of my questions was going to
471
00:16:32,399 --> 00:16:37,199
be like how do you
472
00:16:34,160 --> 00:16:39,440
well how do you do that and that i
473
00:16:37,199 --> 00:16:41,199
definitely do that and i'm super happy
474
00:16:39,440 --> 00:16:43,680
because it's very easy to conceal
475
00:16:41,199 --> 00:16:46,160
experimentation to the players i find
476
00:16:43,680 --> 00:16:47,920
i've maybe maybe that's the benefit of
477
00:16:46,160 --> 00:16:49,759
all these books and all these rules and
478
00:16:47,920 --> 00:16:51,440
and getting booked down in the details
479
00:16:49,759 --> 00:16:53,040
is that it's this
480
00:16:51,440 --> 00:16:54,959
mist between
481
00:16:53,040 --> 00:16:57,279
what the players experience and the
482
00:16:54,959 --> 00:16:58,800
magic that i've i'm trying out for the
483
00:16:57,279 --> 00:17:01,600
first time yeah
484
00:16:58,800 --> 00:17:03,519
well in d d i mean i guess in role
485
00:17:01,600 --> 00:17:06,160
playing in general but specifically to
486
00:17:03,519 --> 00:17:09,280
dnd i i kind of view game mastering as
487
00:17:06,160 --> 00:17:12,240
like a multi-disciplinary art form that
488
00:17:09,280 --> 00:17:14,799
rewards those who experiment with new
489
00:17:12,240 --> 00:17:17,120
avenues of self-expression
490
00:17:14,799 --> 00:17:19,039
and whether that's on the visual side
491
00:17:17,120 --> 00:17:21,600
whether you're creating new visual media
492
00:17:19,039 --> 00:17:23,760
map making building props painting up
493
00:17:21,600 --> 00:17:26,400
miniatures terrain crafting or even
494
00:17:23,760 --> 00:17:28,240
costume making if you want to
495
00:17:26,400 --> 00:17:29,360
show up to your table in a wizard's robe
496
00:17:28,240 --> 00:17:31,039
or something
497
00:17:29,360 --> 00:17:33,120
or it could be set and setting stuff
498
00:17:31,039 --> 00:17:35,840
like music and lighting adding sound
499
00:17:33,120 --> 00:17:37,600
effects uh even stuff like choosing food
500
00:17:35,840 --> 00:17:40,640
and beverages to have at the table like
501
00:17:37,600 --> 00:17:43,600
at my heavy metal campaign we we drink
502
00:17:40,640 --> 00:17:46,559
our beverages from these huge metal uh
503
00:17:43,600 --> 00:17:48,640
tankards or steins
504
00:17:46,559 --> 00:17:52,080
and it's just kind of it puts us in the
505
00:17:48,640 --> 00:17:53,120
mood for like a very intense heavy metal
506
00:17:52,080 --> 00:17:54,799
mood
507
00:17:53,120 --> 00:17:57,280
and then stylistically you can even
508
00:17:54,799 --> 00:17:59,200
experiment there with like how linear or
509
00:17:57,280 --> 00:18:00,960
how sandbox do you want to go
510
00:17:59,200 --> 00:18:03,840
thematic choices like our choice with
511
00:18:00,960 --> 00:18:06,480
the heavy metal campaign to really focus
512
00:18:03,840 --> 00:18:09,600
on the music first and kind of
513
00:18:06,480 --> 00:18:11,919
be very forward with our inspiration of
514
00:18:09,600 --> 00:18:13,760
like utilizing heavy metal music as a
515
00:18:11,919 --> 00:18:15,360
source of inspiration
516
00:18:13,760 --> 00:18:17,039
and then you know campaign structure
517
00:18:15,360 --> 00:18:19,360
choices like are we doing arcs are we
518
00:18:17,039 --> 00:18:22,000
doing chapters or are we just going to
519
00:18:19,360 --> 00:18:23,600
go free form long form short form all
520
00:18:22,000 --> 00:18:25,679
those things
521
00:18:23,600 --> 00:18:28,320
specific to this campaign
522
00:18:25,679 --> 00:18:31,919
i've done some experimenting with the
523
00:18:28,320 --> 00:18:33,120
music which the conventional wisdom is
524
00:18:31,919 --> 00:18:35,120
music should be
525
00:18:33,120 --> 00:18:36,880
without lyrics preferably
526
00:18:35,120 --> 00:18:38,960
it should be subdued
527
00:18:36,880 --> 00:18:40,640
or at least not distracting and then
528
00:18:38,960 --> 00:18:42,080
played in the background at a
529
00:18:40,640 --> 00:18:44,880
respectable volume where you're not
530
00:18:42,080 --> 00:18:46,240
going to be yelling over it but
531
00:18:44,880 --> 00:18:48,640
since i was approaching this from the
532
00:18:46,240 --> 00:18:50,000
heavy metal angle i was like i want the
533
00:18:48,640 --> 00:18:52,320
music to kind of be more front and
534
00:18:50,000 --> 00:18:54,640
center than that and i actually allowed
535
00:18:52,320 --> 00:18:57,280
the players to choose themes for their
536
00:18:54,640 --> 00:18:59,679
characters like our warlock chose deadly
537
00:18:57,280 --> 00:19:01,679
nightshade by the sword as their main
538
00:18:59,679 --> 00:19:03,520
theme and his battle theme is black
539
00:19:01,679 --> 00:19:05,600
tongue by mastodon
540
00:19:03,520 --> 00:19:08,480
and then he even chose a sad theme which
541
00:19:05,600 --> 00:19:11,440
was the song helpless by witchcraft and
542
00:19:08,480 --> 00:19:13,600
the way that i use these music pieces in
543
00:19:11,440 --> 00:19:16,720
the game is i kind of whenever there's a
544
00:19:13,600 --> 00:19:20,320
moment that is of significant weight
545
00:19:16,720 --> 00:19:21,840
someone important dies um a mighty enemy
546
00:19:20,320 --> 00:19:23,760
is felled
547
00:19:21,840 --> 00:19:25,919
that's when the music can kind of swell
548
00:19:23,760 --> 00:19:27,840
and you you get
549
00:19:25,919 --> 00:19:29,360
i kind of take a step back from
550
00:19:27,840 --> 00:19:31,600
narration and just kind of let the music
551
00:19:29,360 --> 00:19:33,360
tell the story for a little while
552
00:19:31,600 --> 00:19:35,440
so that was that was a major experiment
553
00:19:33,360 --> 00:19:37,760
in that campaign and
554
00:19:35,440 --> 00:19:39,360
i went against conventional wisdom and i
555
00:19:37,760 --> 00:19:41,280
feel like i've been rewarded for it it's
556
00:19:39,360 --> 00:19:44,720
it's kind of made me think about using
557
00:19:41,280 --> 00:19:46,240
music differently in d
558
00:19:44,720 --> 00:19:47,919
and uh
559
00:19:46,240 --> 00:19:49,440
my players seem to really enjoy it as
560
00:19:47,919 --> 00:19:51,280
well
561
00:19:49,440 --> 00:19:53,360
yeah i too have
562
00:19:51,280 --> 00:19:55,200
have playlists some some of which are
563
00:19:53,360 --> 00:19:58,320
there to evoke a certain
564
00:19:55,200 --> 00:20:00,799
emotion but haven't ever it is more
565
00:19:58,320 --> 00:20:02,880
tricky remotely because
566
00:20:00,799 --> 00:20:03,380
players pesky players are in control of
567
00:20:02,880 --> 00:20:04,960
how loud
568
00:20:03,380 --> 00:20:06,320
[Laughter]
569
00:20:04,960 --> 00:20:08,240
the music is if you if you're playing
570
00:20:06,320 --> 00:20:09,760
through like a discord bot or the web
571
00:20:08,240 --> 00:20:11,440
the web browser or whatnot and they can
572
00:20:09,760 --> 00:20:12,720
always just turn that down but that's
573
00:20:11,440 --> 00:20:15,360
something to think i know there's an
574
00:20:12,720 --> 00:20:17,120
indie um and a couple of my friendship
575
00:20:15,360 --> 00:20:18,640
groups on twitter there's a couple of
576
00:20:17,120 --> 00:20:21,679
guys in the uk in the game that have
577
00:20:18,640 --> 00:20:24,400
just done their first they used
578
00:20:21,679 --> 00:20:27,919
kickstarter to do their first tt rpg uh
579
00:20:24,400 --> 00:20:29,360
motorcycle nights halcyon days which is
580
00:20:27,919 --> 00:20:31,120
heavily i haven't seen it but it is
581
00:20:29,360 --> 00:20:33,039
heavily focused on
582
00:20:31,120 --> 00:20:35,679
music like music again is it drives but
583
00:20:33,039 --> 00:20:37,039
it's more of a 80s 90s vibe rather than
584
00:20:35,679 --> 00:20:38,559
a heavy metal kind of vibe but it is
585
00:20:37,039 --> 00:20:41,919
again it's like you pick a song that
586
00:20:38,559 --> 00:20:44,000
defines your character and and so on and
587
00:20:41,919 --> 00:20:44,880
so on and so that's clearly something
588
00:20:44,000 --> 00:20:47,840
that
589
00:20:44,880 --> 00:20:51,360
happens now now i've got two anecdotes
590
00:20:47,840 --> 00:20:52,640
to two two examples to pull on
591
00:20:51,360 --> 00:20:53,600
i don't know i don't know if the tricky
592
00:20:52,640 --> 00:20:55,200
thing is like i don't know whether my
593
00:20:53,600 --> 00:20:56,960
players would even bother like if i
594
00:20:55,200 --> 00:20:59,600
asked them to think about it
595
00:20:56,960 --> 00:21:01,520
i'd probably get one response and then
596
00:20:59,600 --> 00:21:03,440
sure two months later maybe another
597
00:21:01,520 --> 00:21:06,000
response and then i would give up asking
598
00:21:03,440 --> 00:21:06,720
them it might be worth trying
599
00:21:06,000 --> 00:21:08,400
well
600
00:21:06,720 --> 00:21:10,960
i will support
601
00:21:08,400 --> 00:21:12,640
this uh as a possibility for people who
602
00:21:10,960 --> 00:21:14,799
you could run a hundred campaigns and
603
00:21:12,640 --> 00:21:18,320
only one of them be themed around a
604
00:21:14,799 --> 00:21:20,240
genre of music so it's not a
605
00:21:18,320 --> 00:21:22,640
experiment that i would use in another
606
00:21:20,240 --> 00:21:23,679
game perhaps but for this specific
607
00:21:22,640 --> 00:21:26,159
campaign
608
00:21:23,679 --> 00:21:28,559
it's such a useful tool like just the
609
00:21:26,159 --> 00:21:30,320
the song choices
610
00:21:28,559 --> 00:21:32,080
they tell a lot about the character that
611
00:21:30,320 --> 00:21:35,039
i might not get from a three-page
612
00:21:32,080 --> 00:21:37,039
backstory you know there's emotions
613
00:21:35,039 --> 00:21:39,679
that the music evokes that it would be
614
00:21:37,039 --> 00:21:41,200
very difficult as just an amateur person
615
00:21:39,679 --> 00:21:42,640
writing some
616
00:21:41,200 --> 00:21:44,880
facts on a sheet about your character
617
00:21:42,640 --> 00:21:46,480
it's that that might not capture
618
00:21:44,880 --> 00:21:48,000
so i think it does add a depth to the
619
00:21:46,480 --> 00:21:50,240
characters and also
620
00:21:48,000 --> 00:21:51,760
because this is a heavy metal game my
621
00:21:50,240 --> 00:21:53,600
kind of
622
00:21:51,760 --> 00:21:56,480
mantra is always like how do i turn this
623
00:21:53,600 --> 00:21:58,640
scene up to 11. how do i make this more
624
00:21:56,480 --> 00:22:01,039
epic more over the top
625
00:21:58,640 --> 00:22:03,120
and uh the music is a big part of that
626
00:22:01,039 --> 00:22:04,480
some other things that i've done is and
627
00:22:03,120 --> 00:22:06,400
this is more in the mechanical side
628
00:22:04,480 --> 00:22:09,440
which is what you were initially curious
629
00:22:06,400 --> 00:22:12,960
about is every battle that
630
00:22:09,440 --> 00:22:15,120
i put before the players i try to add
631
00:22:12,960 --> 00:22:17,039
mechanics that uh that are more than
632
00:22:15,120 --> 00:22:19,360
just beat up the enemy until they have
633
00:22:17,039 --> 00:22:21,440
zero hit points our first encounter in
634
00:22:19,360 --> 00:22:22,559
this campaign was
635
00:22:21,440 --> 00:22:25,120
the parties
636
00:22:22,559 --> 00:22:27,760
had these kind of hang glider slash you
637
00:22:25,120 --> 00:22:30,960
know glide suits that they glided down
638
00:22:27,760 --> 00:22:32,480
onto the back of this giant flying whale
639
00:22:30,960 --> 00:22:35,360
because one of the players in his
640
00:22:32,480 --> 00:22:37,280
backstory was a sky whaler and i thought
641
00:22:35,360 --> 00:22:40,240
what a cool way to start this out were
642
00:22:37,280 --> 00:22:42,640
beginning the campaign on a flying city
643
00:22:40,240 --> 00:22:44,480
they skydive down onto the back of this
644
00:22:42,640 --> 00:22:46,159
whale now the fight was
645
00:22:44,480 --> 00:22:48,080
a pretty typical level one fight you
646
00:22:46,159 --> 00:22:49,679
know you had a couple of orcs and a few
647
00:22:48,080 --> 00:22:52,799
other humanoids that they were battling
648
00:22:49,679 --> 00:22:55,440
against but the battlefield itself was
649
00:22:52,799 --> 00:22:57,840
part of the encounter there the giant
650
00:22:55,440 --> 00:23:00,000
whale itself had four hearts and in
651
00:22:57,840 --> 00:23:01,840
order to make this whale
652
00:23:00,000 --> 00:23:03,600
crash to the earth they needed to stop
653
00:23:01,840 --> 00:23:04,480
two of its hearts
654
00:23:03,600 --> 00:23:06,640
and
655
00:23:04,480 --> 00:23:09,360
to top it all off uh this whale would
656
00:23:06,640 --> 00:23:11,120
rotate and move through the air so
657
00:23:09,360 --> 00:23:13,280
sometimes the battlefield would go 90
658
00:23:11,120 --> 00:23:15,200
degrees on its side and
659
00:23:13,280 --> 00:23:17,919
orcs would be falling off of its back
660
00:23:15,200 --> 00:23:19,440
and just cascading down to the earth
661
00:23:17,919 --> 00:23:22,000
into oblivion
662
00:23:19,440 --> 00:23:24,320
and the whale also had a big storm
663
00:23:22,000 --> 00:23:26,720
cannon strapped to its back because
664
00:23:24,320 --> 00:23:29,840
the whale was in control or was being
665
00:23:26,720 --> 00:23:31,679
controlled by some whale riders so this
666
00:23:29,840 --> 00:23:34,080
storm cannon played an environmental
667
00:23:31,679 --> 00:23:36,000
hazard factor so they were not only
668
00:23:34,080 --> 00:23:37,440
on a tilting and moving environment
669
00:23:36,000 --> 00:23:40,080
fighting these orcs but they were also
670
00:23:37,440 --> 00:23:41,600
avoiding the range of this laser cannon
671
00:23:40,080 --> 00:23:42,480
that could basically kill them in one
672
00:23:41,600 --> 00:23:44,720
shot
673
00:23:42,480 --> 00:23:47,360
so um yeah
674
00:23:44,720 --> 00:23:49,279
that was a very difficult encounter to
675
00:23:47,360 --> 00:23:51,760
balance because it's hard to factor in
676
00:23:49,279 --> 00:23:53,279
like okay what if the players
677
00:23:51,760 --> 00:23:55,360
don't secure themselves to the whale
678
00:23:53,279 --> 00:23:57,039
when it turns on its side
679
00:23:55,360 --> 00:23:59,440
do i just tell them to scoop up their
680
00:23:57,039 --> 00:24:01,200
character sheet and see you next week or
681
00:23:59,440 --> 00:24:02,159
what do i do
682
00:24:01,200 --> 00:24:04,159
and
683
00:24:02,159 --> 00:24:05,760
it took a lot of just trust in the
684
00:24:04,159 --> 00:24:08,400
players to
685
00:24:05,760 --> 00:24:11,600
let go of that control and during the
686
00:24:08,400 --> 00:24:13,760
battle at actually as an npc died who
687
00:24:11,600 --> 00:24:16,640
was of significant importance to one of
688
00:24:13,760 --> 00:24:19,039
the players backstories it was uh the
689
00:24:16,640 --> 00:24:21,200
wailing captain
690
00:24:19,039 --> 00:24:23,279
he was vaporized by the storm cannon in
691
00:24:21,200 --> 00:24:24,240
like the third round of combat
692
00:24:23,279 --> 00:24:26,080
and
693
00:24:24,240 --> 00:24:28,720
with like it was just a very
694
00:24:26,080 --> 00:24:31,279
unceremonious unfortunate death
695
00:24:28,720 --> 00:24:33,120
and i had probably two pages of notes
696
00:24:31,279 --> 00:24:35,440
about this guy in my binder that are
697
00:24:33,120 --> 00:24:37,919
just now in the recycling bin
698
00:24:35,440 --> 00:24:40,080
so if you run an encounter as risky as
699
00:24:37,919 --> 00:24:41,600
that you have to be prepared to make
700
00:24:40,080 --> 00:24:43,440
those hard decisions and just be like
701
00:24:41,600 --> 00:24:44,880
yep that's what happened so
702
00:24:43,440 --> 00:24:47,840
we live by the sword and die by the
703
00:24:44,880 --> 00:24:50,080
sword yeah when you experiment there's
704
00:24:47,840 --> 00:24:52,799
always a risk of it exploding to various
705
00:24:50,080 --> 00:24:55,919
degrees to use a science uh analogy
706
00:24:52,799 --> 00:24:57,200
there um that's i'm i kick myself
707
00:24:55,919 --> 00:24:59,360
because i
708
00:24:57,200 --> 00:25:01,360
always go on this show oh yes great do
709
00:24:59,360 --> 00:25:03,440
your encounters like you know the
710
00:25:01,360 --> 00:25:05,200
environmental things in a very important
711
00:25:03,440 --> 00:25:06,720
makes it exciting and then never do it
712
00:25:05,200 --> 00:25:08,080
myself because i'm an idiot and always
713
00:25:06,720 --> 00:25:10,320
forget about it and leave it to the last
714
00:25:08,080 --> 00:25:11,600
minute and focus too much on building
715
00:25:10,320 --> 00:25:14,080
the combatants
716
00:25:11,600 --> 00:25:17,039
um i think you know i've done
717
00:25:14,080 --> 00:25:19,520
rough terrain but i really need to do
718
00:25:17,039 --> 00:25:21,520
like moving terrain or i need to crib
719
00:25:19,520 --> 00:25:22,240
from other games and ball games like
720
00:25:21,520 --> 00:25:23,600
when you first said they were
721
00:25:22,240 --> 00:25:25,200
parachuting down i had the idea that
722
00:25:23,600 --> 00:25:26,480
maybe they were you know maybe the
723
00:25:25,200 --> 00:25:29,760
combat could have started while they
724
00:25:26,480 --> 00:25:32,799
were wing gliding down and like every
725
00:25:29,760 --> 00:25:34,640
every round they're forcibly moved 60
726
00:25:32,799 --> 00:25:36,720
foot to the left because that's just
727
00:25:34,640 --> 00:25:38,559
them like they have to glide forward
728
00:25:36,720 --> 00:25:41,200
because you're you're gliding you can't
729
00:25:38,559 --> 00:25:42,320
just turn around and go back like you
730
00:25:41,200 --> 00:25:43,520
have to kind of have that forward
731
00:25:42,320 --> 00:25:45,279
momentum
732
00:25:43,520 --> 00:25:46,559
some kind of forced movement or
733
00:25:45,279 --> 00:25:48,320
something and
734
00:25:46,559 --> 00:25:50,000
having the whale rotate gave me breath
735
00:25:48,320 --> 00:25:52,000
of the wild vibes when you're in the
736
00:25:50,000 --> 00:25:54,080
beasts especially the bird in the air
737
00:25:52,000 --> 00:25:57,120
that yeah rotate the body and it changes
738
00:25:54,080 --> 00:25:58,720
the 90 degrees um which is great
739
00:25:57,120 --> 00:26:00,240
a pain in the arse like map if you have
740
00:25:58,720 --> 00:26:02,400
to like draw a map because it takes me
741
00:26:00,240 --> 00:26:04,640
long enough to do just like a static 2d
742
00:26:02,400 --> 00:26:06,880
town square let alone
743
00:26:04,640 --> 00:26:09,200
anything exotic but definitely what i
744
00:26:06,880 --> 00:26:11,120
want to do to resolve the landing i had
745
00:26:09,200 --> 00:26:12,080
each player make a dexterity check and
746
00:26:11,120 --> 00:26:14,159
it was
747
00:26:12,080 --> 00:26:16,480
i usually do kind of a pass fail and not
748
00:26:14,159 --> 00:26:19,120
like a stratified check but in this case
749
00:26:16,480 --> 00:26:21,520
i used a stratified dex check
750
00:26:19,120 --> 00:26:23,520
and below a certain threshold i got to
751
00:26:21,520 --> 00:26:25,360
place their mini on the whale wherever i
752
00:26:23,520 --> 00:26:26,960
wanted it to be and i'd put them in very
753
00:26:25,360 --> 00:26:29,039
inconvenient places if they scored
754
00:26:26,960 --> 00:26:30,640
poorly yeah and then if they scored well
755
00:26:29,039 --> 00:26:32,640
then they got to hand select where they
756
00:26:30,640 --> 00:26:35,039
landed and if they scored badly enough
757
00:26:32,640 --> 00:26:38,400
then they suffered tremendous injury
758
00:26:35,039 --> 00:26:40,159
landing haphazardly on the whale so it
759
00:26:38,400 --> 00:26:41,679
i think i was a missed opportunity i
760
00:26:40,159 --> 00:26:42,960
could have had them engage
761
00:26:41,679 --> 00:26:44,400
while they were still airborne i think
762
00:26:42,960 --> 00:26:45,840
that's a cool idea
763
00:26:44,400 --> 00:26:47,760
i may have to borrow that if they end up
764
00:26:45,840 --> 00:26:49,600
hunting another sky with what you've
765
00:26:47,760 --> 00:26:51,120
already got that might have been
766
00:26:49,600 --> 00:26:52,559
overkill on top
767
00:26:51,120 --> 00:26:54,320
it's a good it's a good opportunity to
768
00:26:52,559 --> 00:26:56,799
use it again going forward in a similar
769
00:26:54,320 --> 00:26:58,559
situation or at least like imagine how
770
00:26:56,799 --> 00:27:00,640
many video games is there like a section
771
00:26:58,559 --> 00:27:01,919
where you're falling and you can like
772
00:27:00,640 --> 00:27:03,760
fight like anime and stuff when you're
773
00:27:01,919 --> 00:27:06,480
like fighting in the air like that would
774
00:27:03,760 --> 00:27:08,080
be that would be sick to do a fight
775
00:27:06,480 --> 00:27:10,960
where all the combatants are falling
776
00:27:08,080 --> 00:27:12,159
until the warlock casts fly and goes i'm
777
00:27:10,960 --> 00:27:13,919
not going to be part of this fight
778
00:27:12,159 --> 00:27:14,720
anymore bye
779
00:27:13,919 --> 00:27:15,520
yeah
780
00:27:14,720 --> 00:27:17,279
but
781
00:27:15,520 --> 00:27:18,960
you know that's still very you know a
782
00:27:17,279 --> 00:27:20,399
very ticking clock like you have to do
783
00:27:18,960 --> 00:27:22,080
it before you
784
00:27:20,399 --> 00:27:23,520
hit the ground and then you have to deal
785
00:27:22,080 --> 00:27:25,039
with hitting the ground at some point as
786
00:27:23,520 --> 00:27:25,840
well so
787
00:27:25,039 --> 00:27:27,200
yeah
788
00:27:25,840 --> 00:27:29,360
absolutely
789
00:27:27,200 --> 00:27:31,919
that was a big risk putting this fight
790
00:27:29,360 --> 00:27:34,640
in the air at low level because
791
00:27:31,919 --> 00:27:38,159
i kind of have a policy i roll openly as
792
00:27:34,640 --> 00:27:40,880
a dm and i don't provide plot armor to
793
00:27:38,159 --> 00:27:43,520
my npcs obviously or to my players
794
00:27:40,880 --> 00:27:45,200
either so if someone were to
795
00:27:43,520 --> 00:27:47,200
fail a dex check at a critical moment
796
00:27:45,200 --> 00:27:48,720
when the whale was rotating or they were
797
00:27:47,200 --> 00:27:50,799
standing in the path of the storm cannon
798
00:27:48,720 --> 00:27:53,279
i just kind of had to go into this fight
799
00:27:50,799 --> 00:27:54,880
knowing the risk that i could lose one
800
00:27:53,279 --> 00:27:57,520
or all of the party
801
00:27:54,880 --> 00:27:59,840
and without that risk i don't think that
802
00:27:57,520 --> 00:28:00,559
the scene is as intense
803
00:27:59,840 --> 00:28:02,240
so
804
00:28:00,559 --> 00:28:04,240
that was another kind of experiment was
805
00:28:02,240 --> 00:28:05,039
like pushing an encounter to a point
806
00:28:04,240 --> 00:28:06,880
where
807
00:28:05,039 --> 00:28:09,120
it could or possibly even should have
808
00:28:06,880 --> 00:28:12,240
been a tpk and then just letting the
809
00:28:09,120 --> 00:28:14,000
dice uh make the decisions and yeah yeah
810
00:28:12,240 --> 00:28:15,520
i mean i'm glad you say you're on the
811
00:28:14,000 --> 00:28:17,840
open as well that is another thing that
812
00:28:15,520 --> 00:28:20,480
i like literally live experimented with
813
00:28:17,840 --> 00:28:22,559
with my current game i went first 30 40
814
00:28:20,480 --> 00:28:24,880
sessions of traditional dming with the
815
00:28:22,559 --> 00:28:26,799
screen and behind the screen and since
816
00:28:24,880 --> 00:28:28,240
doing the show
817
00:28:26,799 --> 00:28:30,640
especially this episode earlier on
818
00:28:28,240 --> 00:28:32,240
season one on fudging when i was like
819
00:28:30,640 --> 00:28:33,919
you know what i'm not
820
00:28:32,240 --> 00:28:35,520
from almost from a laziness point of
821
00:28:33,919 --> 00:28:38,000
view i was like i don't really want to
822
00:28:35,520 --> 00:28:40,240
have the meta decision of like do i save
823
00:28:38,000 --> 00:28:42,000
this npc or not or do i make this enemy
824
00:28:40,240 --> 00:28:45,200
hit uh or miss when they've just create
825
00:28:42,000 --> 00:28:46,480
or something i don't want to have to
826
00:28:45,200 --> 00:28:48,159
deal with that anymore i'm just going to
827
00:28:46,480 --> 00:28:49,600
roll in the open and it just happens
828
00:28:48,159 --> 00:28:51,840
when it happens and now i've just taken
829
00:28:49,600 --> 00:28:54,240
off all of that
830
00:28:51,840 --> 00:28:56,080
burden on me so now i'm like oh this is
831
00:28:54,240 --> 00:28:58,080
great i don't have to care anymore like
832
00:28:56,080 --> 00:29:01,520
if they hit they hit if he dies he dies
833
00:28:58,080 --> 00:29:03,679
like that's it absolutely yeah i i've i
834
00:29:01,520 --> 00:29:06,559
kind of wrestled with the decision
835
00:29:03,679 --> 00:29:08,720
momentarily for d and d as to whether or
836
00:29:06,559 --> 00:29:10,159
not i wanted to use hidden information
837
00:29:08,720 --> 00:29:12,000
in that way or not
838
00:29:10,159 --> 00:29:13,600
and i understand the argument for both
839
00:29:12,000 --> 00:29:15,520
sides it's like well it's another tool
840
00:29:13,600 --> 00:29:17,760
in the toolkit sometimes you want to
841
00:29:15,520 --> 00:29:19,679
make a role and not tell the players
842
00:29:17,760 --> 00:29:21,360
what it's for like enemies who are
843
00:29:19,679 --> 00:29:23,200
acting in secret
844
00:29:21,360 --> 00:29:24,240
or other things it's kind of you don't
845
00:29:23,200 --> 00:29:25,679
want to give them too much meta
846
00:29:24,240 --> 00:29:27,200
information by rolling and then you're
847
00:29:25,679 --> 00:29:28,399
like yep well
848
00:29:27,200 --> 00:29:29,760
something happened i'm not going to tell
849
00:29:28,399 --> 00:29:32,080
you what it was
850
00:29:29,760 --> 00:29:34,240
so i see that the advantages to hiding
851
00:29:32,080 --> 00:29:37,679
it but i also think that the added
852
00:29:34,240 --> 00:29:38,960
weight of showing the dice it kind of
853
00:29:37,679 --> 00:29:41,039
allows the players to know that the
854
00:29:38,960 --> 00:29:42,880
threats are real or at least
855
00:29:41,039 --> 00:29:45,279
they're real to their characters
856
00:29:42,880 --> 00:29:48,240
and that nobody's going to save them
857
00:29:45,279 --> 00:29:49,840
other than themselves and their wits so
858
00:29:48,240 --> 00:29:52,320
yeah it's all honest
859
00:29:49,840 --> 00:29:55,120
they could they can trust you not to
860
00:29:52,320 --> 00:29:57,360
pull any bs and even if you do crit four
861
00:29:55,120 --> 00:29:59,440
times in a row you can be like well
862
00:29:57,360 --> 00:30:01,760
you know that's me with a vendetta like
863
00:29:59,440 --> 00:30:03,440
that's that is what it is like i'm sorry
864
00:30:01,760 --> 00:30:06,960
yeah i feel just as bad for you as you
865
00:30:03,440 --> 00:30:10,239
feel but right now absolutely
866
00:30:06,960 --> 00:30:10,239
[Music]
867
00:30:12,830 --> 00:30:17,600
[Music]
868
00:30:16,320 --> 00:30:19,760
one thing this conversation has done is
869
00:30:17,600 --> 00:30:21,679
made me go i don't experiment enough
870
00:30:19,760 --> 00:30:23,200
certainly with my my combat encounters i
871
00:30:21,679 --> 00:30:25,840
definitely need to think a little bit
872
00:30:23,200 --> 00:30:26,960
more outside the box with varying i i
873
00:30:25,840 --> 00:30:29,120
don't know i don't know whether the way
874
00:30:26,960 --> 00:30:31,840
i do it is maybe the way i
875
00:30:29,120 --> 00:30:34,159
approach campaign design is very
876
00:30:31,840 --> 00:30:35,919
like all the fights tend to be just
877
00:30:34,159 --> 00:30:38,000
on ground level or an or in a place
878
00:30:35,919 --> 00:30:41,840
where it doesn't make sense to have a
879
00:30:38,000 --> 00:30:45,039
lava flow moving through or steam vents
880
00:30:41,840 --> 00:30:47,120
or a landslide it's it is very much like
881
00:30:45,039 --> 00:30:49,840
i'm trying i've done yeah okay i could
882
00:30:47,120 --> 00:30:52,000
have maybe done more on my last one
883
00:30:49,840 --> 00:30:53,200
which was the one before i started
884
00:30:52,000 --> 00:30:55,120
streaming where they were in like a
885
00:30:53,200 --> 00:30:56,799
scrap a scrap yard essentially so the
886
00:30:55,120 --> 00:30:59,120
ground was just littered with
887
00:30:56,799 --> 00:31:00,480
you know basically playing in a junkyard
888
00:30:59,120 --> 00:31:01,919
i don't think it was difficult terrain
889
00:31:00,480 --> 00:31:03,679
but apart from that
890
00:31:01,919 --> 00:31:05,679
maybe i could have leveraged more there
891
00:31:03,679 --> 00:31:08,640
been more experimental
892
00:31:05,679 --> 00:31:10,240
but yeah i'm just trying to think of is
893
00:31:08,640 --> 00:31:11,200
is there any opportunity coming up where
894
00:31:10,240 --> 00:31:12,080
i could
895
00:31:11,200 --> 00:31:13,840
have
896
00:31:12,080 --> 00:31:15,760
yeah interesting encounters like i play
897
00:31:13,840 --> 00:31:17,919
um i'm playing in a couple of days time
898
00:31:15,760 --> 00:31:20,240
actually a gloomhaven board game regular
899
00:31:17,919 --> 00:31:22,000
listeners will know and that
900
00:31:20,240 --> 00:31:24,480
certainly some of the side scenarios in
901
00:31:22,000 --> 00:31:26,399
that have got exotic
902
00:31:24,480 --> 00:31:28,399
terrain effects we played one last time
903
00:31:26,399 --> 00:31:30,480
we played there's one where it's
904
00:31:28,399 --> 00:31:33,360
it's there are rocks it is a landslide
905
00:31:30,480 --> 00:31:35,519
it's like every at the lowest initiative
906
00:31:33,360 --> 00:31:36,880
a row of rocks moves down the map and if
907
00:31:35,519 --> 00:31:39,200
they move into the space that your
908
00:31:36,880 --> 00:31:41,039
character is in you take next damage and
909
00:31:39,200 --> 00:31:42,640
get pushed to the side so you can
910
00:31:41,039 --> 00:31:45,039
obviously manipulate the enemies to be
911
00:31:42,640 --> 00:31:47,200
in the path of the rocks or you can you
912
00:31:45,039 --> 00:31:49,120
know use them to block off a part of the
913
00:31:47,200 --> 00:31:51,919
thing if you position yourself correctly
914
00:31:49,120 --> 00:31:54,799
and and so on and so on and then another
915
00:31:51,919 --> 00:31:56,640
side scenario you played was there is
916
00:31:54,799 --> 00:31:59,440
strong winds your storm peak or
917
00:31:56,640 --> 00:32:02,159
something it's it's very evocative
918
00:31:59,440 --> 00:32:04,159
and every round you roll a
919
00:32:02,159 --> 00:32:05,840
d4 essentially to work out which
920
00:32:04,159 --> 00:32:07,519
direction the wind's blowing and all the
921
00:32:05,840 --> 00:32:08,960
characters move
922
00:32:07,519 --> 00:32:11,279
you know two three squares two three
923
00:32:08,960 --> 00:32:12,399
hexes in that direction cardinal
924
00:32:11,279 --> 00:32:14,720
direction
925
00:32:12,399 --> 00:32:16,399
and so you can again try and hedge your
926
00:32:14,720 --> 00:32:18,159
bets and hope you move them into a trap
927
00:32:16,399 --> 00:32:20,640
or so on and so on
928
00:32:18,159 --> 00:32:22,159
so like i have enough
929
00:32:20,640 --> 00:32:23,679
examples
930
00:32:22,159 --> 00:32:25,279
so i don't know why i shouldn't do more
931
00:32:23,679 --> 00:32:28,080
of that stuff
932
00:32:25,279 --> 00:32:29,440
it's tricky stuff like i i only recently
933
00:32:28,080 --> 00:32:31,440
i would say probably in the last couple
934
00:32:29,440 --> 00:32:32,640
of years started working more with 3d
935
00:32:31,440 --> 00:32:34,640
terrain
936
00:32:32,640 --> 00:32:35,519
an experiment where i was originally
937
00:32:34,640 --> 00:32:37,120
using
938
00:32:35,519 --> 00:32:38,159
styrofoam and cardboard and stuff to
939
00:32:37,120 --> 00:32:41,120
craft
940
00:32:38,159 --> 00:32:43,120
topographical maps and just kind of
941
00:32:41,120 --> 00:32:44,320
representations of the towns and locales
942
00:32:43,120 --> 00:32:46,399
that my players were visiting i was like
943
00:32:44,320 --> 00:32:47,679
well i'm chopping all this foam up why
944
00:32:46,399 --> 00:32:49,760
don't i just make
945
00:32:47,679 --> 00:32:51,200
interactive three-dimensional terrain
946
00:32:49,760 --> 00:32:54,640
for my battles
947
00:32:51,200 --> 00:32:57,600
and so that level of production it's
948
00:32:54,640 --> 00:32:59,279
it's a lot more difficult than just
949
00:32:57,600 --> 00:33:00,880
drawing on the graph paper and just
950
00:32:59,279 --> 00:33:03,039
putting down a 2d map
951
00:33:00,880 --> 00:33:05,120
and the time commitment can be
952
00:33:03,039 --> 00:33:06,000
like i don't know sometimes i'll spend
953
00:33:05,120 --> 00:33:09,440
hours
954
00:33:06,000 --> 00:33:11,360
on one of these maps and if my players i
955
00:33:09,440 --> 00:33:13,679
i tend to give my players a lot of
956
00:33:11,360 --> 00:33:16,080
choice and they they kind of have the
957
00:33:13,679 --> 00:33:18,559
ability to just be like well
958
00:33:16,080 --> 00:33:20,399
we're not going there like cool and the
959
00:33:18,559 --> 00:33:23,120
map stays in the basement and i save it
960
00:33:20,399 --> 00:33:25,360
for another campaign so i mean
961
00:33:23,120 --> 00:33:26,640
that's kind of i would say the con of
962
00:33:25,360 --> 00:33:28,880
taking on
963
00:33:26,640 --> 00:33:30,880
more dynamic terrain incorporating
964
00:33:28,880 --> 00:33:32,080
cardboard and styrofoam and paint it's
965
00:33:30,880 --> 00:33:33,600
just like
966
00:33:32,080 --> 00:33:35,519
you if you're giving your players a
967
00:33:33,600 --> 00:33:37,039
certain degree of freedom you have to be
968
00:33:35,519 --> 00:33:39,600
ready to leave those
969
00:33:37,039 --> 00:33:40,960
in the basement or in the closet and uh
970
00:33:39,600 --> 00:33:42,720
they may never see the light of day
971
00:33:40,960 --> 00:33:44,720
which is heartbreaking but it's just you
972
00:33:42,720 --> 00:33:46,559
know yeah it's part of the deal it's
973
00:33:44,720 --> 00:33:48,640
less of an impact if it's just a cool
974
00:33:46,559 --> 00:33:50,799
idea you had once okay fine i can
975
00:33:48,640 --> 00:33:52,720
probably reuse that cool idea
976
00:33:50,799 --> 00:33:54,000
recoloured palette swapped somewhere
977
00:33:52,720 --> 00:33:56,640
else but if it's
978
00:33:54,000 --> 00:33:59,120
six hours of building a cityscape that
979
00:33:56,640 --> 00:34:01,200
that city is now destroyed well that's a
980
00:33:59,120 --> 00:34:02,880
different matter entirely like
981
00:34:01,200 --> 00:34:04,559
yeah maybe you could rebuild that city
982
00:34:02,880 --> 00:34:07,200
somewhere else but it's you can't just
983
00:34:04,559 --> 00:34:08,960
pallet swap that easily that's
984
00:34:07,200 --> 00:34:11,359
yeah at the beginning of the campaign i
985
00:34:08,960 --> 00:34:13,599
had the benefit of kind of placing the
986
00:34:11,359 --> 00:34:15,679
characters in the world where i wanted
987
00:34:13,599 --> 00:34:17,200
them to be so
988
00:34:15,679 --> 00:34:18,560
i could pretty much guarantee that they
989
00:34:17,200 --> 00:34:20,079
were going to jump down to this whale
990
00:34:18,560 --> 00:34:22,480
they had they still had the freedom to
991
00:34:20,079 --> 00:34:24,480
just not if they wanted to but it's like
992
00:34:22,480 --> 00:34:26,960
come on who's not gonna skydive down to
993
00:34:24,480 --> 00:34:28,560
a whale so i kind of dangled that carrot
994
00:34:26,960 --> 00:34:30,000
and kind of put them on
995
00:34:28,560 --> 00:34:31,839
with their toes over the edge of the
996
00:34:30,000 --> 00:34:33,200
city to get us started
997
00:34:31,839 --> 00:34:34,879
and so
998
00:34:33,200 --> 00:34:37,359
i knew i wasn't gonna regret having like
999
00:34:34,879 --> 00:34:39,359
a three foot by one foot styrofoam whale
1000
00:34:37,359 --> 00:34:41,200
map and then
1001
00:34:39,359 --> 00:34:42,800
since we'd established in our world
1002
00:34:41,200 --> 00:34:44,639
building that flying whales were a thing
1003
00:34:42,800 --> 00:34:46,639
i was like even if they just say screw
1004
00:34:44,639 --> 00:34:48,320
this i'm not taking the risk i know a
1005
00:34:46,639 --> 00:34:50,159
flying whale may show up at some point
1006
00:34:48,320 --> 00:34:52,000
so it's not going to be a waste of time
1007
00:34:50,159 --> 00:34:53,760
you should have had it on a hog roast so
1008
00:34:52,000 --> 00:34:55,760
you could have done the rotation that
1009
00:34:53,760 --> 00:34:56,879
you had if you didn't now that's a lost
1010
00:34:55,760 --> 00:34:59,839
opportunity
1011
00:34:56,879 --> 00:35:01,359
that is oh my gosh next time
1012
00:34:59,839 --> 00:35:04,480
well i still have the whale and i can
1013
00:35:01,359 --> 00:35:06,960
always adjust it
1014
00:35:04,480 --> 00:35:09,040
so i mentioned just a second ago that
1015
00:35:06,960 --> 00:35:10,720
that we established sky whales and sky
1016
00:35:09,040 --> 00:35:13,280
whaling in the world
1017
00:35:10,720 --> 00:35:15,520
and another experiment that kind of was
1018
00:35:13,280 --> 00:35:17,920
born of this campaign is something that
1019
00:35:15,520 --> 00:35:19,839
was inspired by adventure zones etherc
1020
00:35:17,920 --> 00:35:22,640
where before the campaign started they
1021
00:35:19,839 --> 00:35:23,920
had a prologue where they used these uh
1022
00:35:22,640 --> 00:35:26,480
prompts from
1023
00:35:23,920 --> 00:35:28,720
cards that led them through a series of
1024
00:35:26,480 --> 00:35:31,520
questions and moments in the in the
1025
00:35:28,720 --> 00:35:33,280
settings history that let the players
1026
00:35:31,520 --> 00:35:34,400
collaborate with the game master to make
1027
00:35:33,280 --> 00:35:36,720
the world
1028
00:35:34,400 --> 00:35:39,119
so i kind of stole that idea made up my
1029
00:35:36,720 --> 00:35:40,480
own prompts on various cards
1030
00:35:39,119 --> 00:35:42,320
and uh
1031
00:35:40,480 --> 00:35:44,400
during session zero instead of building
1032
00:35:42,320 --> 00:35:46,079
characters we built the world so we went
1033
00:35:44,400 --> 00:35:48,400
through the prompts every character
1034
00:35:46,079 --> 00:35:50,240
every player got a stack of these cards
1035
00:35:48,400 --> 00:35:51,280
and kind of got to
1036
00:35:50,240 --> 00:35:53,200
choose
1037
00:35:51,280 --> 00:35:55,200
how the world developed and
1038
00:35:53,200 --> 00:35:57,040
i relinquished all control they were
1039
00:35:55,200 --> 00:35:59,839
coming up with all the factions they
1040
00:35:57,040 --> 00:36:03,040
even made the landscape and placed
1041
00:35:59,839 --> 00:36:05,280
significant threats on the map or
1042
00:36:03,040 --> 00:36:07,520
we had one card that was a prompt that
1043
00:36:05,280 --> 00:36:09,599
says wait who's in this game and i told
1044
00:36:07,520 --> 00:36:11,760
them that prompt allows you to take a
1045
00:36:09,599 --> 00:36:13,359
character or a concept from popular
1046
00:36:11,760 --> 00:36:16,560
media and just stick it somewhere on the
1047
00:36:13,359 --> 00:36:19,119
map and they chose sasquatch so
1048
00:36:16,560 --> 00:36:21,680
now sasquatch is a real thing that is in
1049
00:36:19,119 --> 00:36:23,119
my game somewhere in the middle of a
1050
00:36:21,680 --> 00:36:25,200
forest so
1051
00:36:23,119 --> 00:36:27,200
that experiment it's continuing to pay
1052
00:36:25,200 --> 00:36:29,520
off i think that letting the players
1053
00:36:27,200 --> 00:36:31,520
build the world improves buy-in i think
1054
00:36:29,520 --> 00:36:33,440
it helps them remember the lore
1055
00:36:31,520 --> 00:36:34,800
better because it's not just them
1056
00:36:33,440 --> 00:36:36,240
sitting there listening to you read them
1057
00:36:34,800 --> 00:36:38,880
a short story
1058
00:36:36,240 --> 00:36:42,160
they created the story so they have
1059
00:36:38,880 --> 00:36:44,160
a better grasp of all the ins and outs
1060
00:36:42,160 --> 00:36:45,599
of the world because their fingerprints
1061
00:36:44,160 --> 00:36:47,599
are all over it
1062
00:36:45,599 --> 00:36:48,800
i also think that it hasn't paid off yet
1063
00:36:47,599 --> 00:36:50,800
because this campaign is still pretty
1064
00:36:48,800 --> 00:36:52,640
young but i think there's a big
1065
00:36:50,800 --> 00:36:54,320
opportunity for callbacks that are very
1066
00:36:52,640 --> 00:36:56,560
satisfying where someone's like oh i
1067
00:36:54,320 --> 00:36:58,400
made up that npc or oh that's that's a
1068
00:36:56,560 --> 00:37:00,880
civilization that i
1069
00:36:58,400 --> 00:37:02,560
had creative control over so that pride
1070
00:37:00,880 --> 00:37:04,000
of authorship is gonna make those big
1071
00:37:02,560 --> 00:37:05,680
callbacks or those moments where they're
1072
00:37:04,000 --> 00:37:07,760
like oh that's what that city looks like
1073
00:37:05,680 --> 00:37:10,400
that i plop down on the map you know
1074
00:37:07,760 --> 00:37:13,200
several months ago so that experiment is
1075
00:37:10,400 --> 00:37:15,440
in progress and uh so far i don't i
1076
00:37:13,200 --> 00:37:17,920
haven't detected any cons
1077
00:37:15,440 --> 00:37:20,320
other than perhaps there may be a little
1078
00:37:17,920 --> 00:37:22,160
bit less mystery about the world because
1079
00:37:20,320 --> 00:37:24,880
the players were so integral in its
1080
00:37:22,160 --> 00:37:26,320
creation so it's going to be
1081
00:37:24,880 --> 00:37:28,720
less of a
1082
00:37:26,320 --> 00:37:30,160
discovery of things that they've no
1083
00:37:28,720 --> 00:37:32,720
concept of now they're going to be
1084
00:37:30,160 --> 00:37:34,720
discovering things that they created
1085
00:37:32,720 --> 00:37:36,880
yeah absolutely i've had i've heard
1086
00:37:34,720 --> 00:37:38,240
people do similar things before and
1087
00:37:36,880 --> 00:37:39,920
you're absolutely right about that
1088
00:37:38,240 --> 00:37:43,040
improves buy-in i mean i know it would
1089
00:37:39,920 --> 00:37:45,040
with me certainly be in that situation
1090
00:37:43,040 --> 00:37:46,960
that is my next step as i said step one
1091
00:37:45,040 --> 00:37:48,640
was me being less precious about data
1092
00:37:46,960 --> 00:37:51,760
and the information step two is then
1093
00:37:48,640 --> 00:37:54,320
being like here are the reigns players
1094
00:37:51,760 --> 00:37:54,320
to the world
1095
00:37:54,400 --> 00:37:59,119
which is a bit of a bigger cherry to pop
1096
00:37:58,240 --> 00:38:01,920
for me
1097
00:37:59,119 --> 00:38:04,320
sure but absolutely it will help and it
1098
00:38:01,920 --> 00:38:06,320
is it can you can very much fall into
1099
00:38:04,320 --> 00:38:09,200
the trap i've done it i've been guilty
1100
00:38:06,320 --> 00:38:11,760
of of being that dm that's just like a
1101
00:38:09,200 --> 00:38:13,119
thousand years ago this happened and you
1102
00:38:11,760 --> 00:38:15,119
don't know a lot about this and green
1103
00:38:13,119 --> 00:38:17,119
dragons are a thing here that now you
1104
00:38:15,119 --> 00:38:19,119
know well you didn't know originally and
1105
00:38:17,119 --> 00:38:21,599
it is just kind of like
1106
00:38:19,119 --> 00:38:22,720
two-dimensional in a way i'm struggling
1107
00:38:21,599 --> 00:38:25,680
for the words to describe it but it is
1108
00:38:22,720 --> 00:38:28,160
very much like oh okay i'm having
1109
00:38:25,680 --> 00:38:29,599
information poured into my brain whereas
1110
00:38:28,160 --> 00:38:31,280
as you know you can see the difference
1111
00:38:29,599 --> 00:38:33,040
from when they've made they've put green
1112
00:38:31,280 --> 00:38:34,160
dragons in that location they can be
1113
00:38:33,040 --> 00:38:36,560
like oh
1114
00:38:34,160 --> 00:38:39,359
cool i see now
1115
00:38:36,560 --> 00:38:41,440
i'm excited for what's what's coming up
1116
00:38:39,359 --> 00:38:44,560
i i do think that there's a kind of
1117
00:38:41,440 --> 00:38:47,119
change in the paradigm of what your
1118
00:38:44,560 --> 00:38:50,079
creative burden is as the dm
1119
00:38:47,119 --> 00:38:51,680
because now you're no longer just
1120
00:38:50,079 --> 00:38:53,359
pulling things from the vapor or from
1121
00:38:51,680 --> 00:38:55,359
popular media and mashing them all
1122
00:38:53,359 --> 00:38:56,800
together to make something the players
1123
00:38:55,359 --> 00:38:58,800
have given you the gifts they've given
1124
00:38:56,800 --> 00:39:00,400
you the clay and kind of told you what
1125
00:38:58,800 --> 00:39:02,240
they expect in the world they're like
1126
00:39:00,400 --> 00:39:04,240
this is how the world works
1127
00:39:02,240 --> 00:39:05,680
and then it's up to you to execute so
1128
00:39:04,240 --> 00:39:08,880
your creative energy instead of going
1129
00:39:05,680 --> 00:39:10,960
into like synthesis is now on execution
1130
00:39:08,880 --> 00:39:12,640
so the fact that they said yeah i'm a
1131
00:39:10,960 --> 00:39:14,320
sky whaler like at first they were a
1132
00:39:12,640 --> 00:39:16,960
whaler and then he was like no no no i'm
1133
00:39:14,320 --> 00:39:18,960
a sky wheeler i hunt flying whales and
1134
00:39:16,960 --> 00:39:20,800
then initially they were like
1135
00:39:18,960 --> 00:39:23,040
hey there's these big serpents in the
1136
00:39:20,800 --> 00:39:25,119
sky called auroboros and they're these
1137
00:39:23,040 --> 00:39:27,359
serpents that are so large that a city
1138
00:39:25,119 --> 00:39:29,440
could exist on their back and they soar
1139
00:39:27,359 --> 00:39:31,520
through the sky on these weird uh
1140
00:39:29,440 --> 00:39:33,680
helical patterns across the skies and
1141
00:39:31,520 --> 00:39:35,200
it's like i was like wow that sounds so
1142
00:39:33,680 --> 00:39:36,640
cool and then in the back of my mind i'm
1143
00:39:35,200 --> 00:39:38,240
like now i have to figure out how to
1144
00:39:36,640 --> 00:39:39,839
make that work so
1145
00:39:38,240 --> 00:39:41,440
all of my creative energy is like how do
1146
00:39:39,839 --> 00:39:42,880
i make a flying
1147
00:39:41,440 --> 00:39:45,359
circular city
1148
00:39:42,880 --> 00:39:46,480
make sense and how do i make sky whaling
1149
00:39:45,359 --> 00:39:49,119
make sense
1150
00:39:46,480 --> 00:39:50,800
and there's a lot of examples where they
1151
00:39:49,119 --> 00:39:53,440
just handed me
1152
00:39:50,800 --> 00:39:55,119
a gift where they were where they asked
1153
00:39:53,440 --> 00:39:56,800
this is what we want
1154
00:39:55,119 --> 00:39:58,880
now do it and it's some of it's pretty
1155
00:39:56,800 --> 00:40:01,040
daunting like they're
1156
00:39:58,880 --> 00:40:04,160
uh the ultimate weapon in this world is
1157
00:40:01,040 --> 00:40:05,599
the dark saber from star wars okay if
1158
00:40:04,160 --> 00:40:08,319
you're familiar with the mandalorian
1159
00:40:05,599 --> 00:40:10,160
yeah and that was kind of a player
1160
00:40:08,319 --> 00:40:11,760
decision they were like hey the ultimate
1161
00:40:10,160 --> 00:40:12,960
weapon should be the darksaber i'm like
1162
00:40:11,760 --> 00:40:14,720
cool and they're like and we want it to
1163
00:40:12,960 --> 00:40:16,640
be super unattainable and hard to get
1164
00:40:14,720 --> 00:40:18,319
and i was like totally that's a great
1165
00:40:16,640 --> 00:40:20,240
idea and then they were like and there's
1166
00:40:18,319 --> 00:40:22,079
a series of challenges and puzzles that
1167
00:40:20,240 --> 00:40:23,359
lead to this thing and nobody's been
1168
00:40:22,079 --> 00:40:25,280
able to solve it for a thousand years
1169
00:40:23,359 --> 00:40:27,440
and in the back of my mind i'm going
1170
00:40:25,280 --> 00:40:29,520
okay so now i have to make a series of
1171
00:40:27,440 --> 00:40:30,960
puzzles and challenges that nobody has
1172
00:40:29,520 --> 00:40:32,560
been able to solve for a thousand years
1173
00:40:30,960 --> 00:40:34,319
it has to be plausible that no one can
1174
00:40:32,560 --> 00:40:37,040
solve this for a thousand years but it
1175
00:40:34,319 --> 00:40:38,960
has to be not only engaging and fun but
1176
00:40:37,040 --> 00:40:40,960
possible for my players to solve these
1177
00:40:38,960 --> 00:40:43,520
challenges and ultimately get the dark
1178
00:40:40,960 --> 00:40:46,000
saber one day hopefully yeah so it's
1179
00:40:43,520 --> 00:40:48,400
just like it's very easy to say make a
1180
00:40:46,000 --> 00:40:50,640
series of impossible challenges but to
1181
00:40:48,400 --> 00:40:52,160
actually have to execute on that is a
1182
00:40:50,640 --> 00:40:54,400
massive challenge so maybe that is one
1183
00:40:52,160 --> 00:40:56,240
of the cons of turning over the reigns
1184
00:40:54,400 --> 00:40:57,440
completely is that you never know what
1185
00:40:56,240 --> 00:40:59,839
your players are going to give you and
1186
00:40:57,440 --> 00:41:03,280
say execute on this now that that is
1187
00:40:59,839 --> 00:41:06,640
absolutely a razor's edge of
1188
00:41:03,280 --> 00:41:08,640
you've need to find the lost tomb oh we
1189
00:41:06,640 --> 00:41:11,839
found it ding dong is here like that
1190
00:41:08,640 --> 00:41:13,760
bridging that gap is is is difficult
1191
00:41:11,839 --> 00:41:15,599
like to keep it
1192
00:41:13,760 --> 00:41:18,000
making sense but also have that sense of
1193
00:41:15,599 --> 00:41:19,359
reward is is hard like
1194
00:41:18,000 --> 00:41:21,839
and that obviously the higher the
1195
00:41:19,359 --> 00:41:23,599
players get the the trickier it is
1196
00:41:21,839 --> 00:41:26,480
because their access to more stuff that
1197
00:41:23,599 --> 00:41:28,480
can just bypass 80 of what you do and
1198
00:41:26,480 --> 00:41:29,359
and and so on and so on but yeah having
1199
00:41:28,480 --> 00:41:32,079
that
1200
00:41:29,359 --> 00:41:33,359
very similitude of of and again the the
1201
00:41:32,079 --> 00:41:35,440
other the other problem there is
1202
00:41:33,359 --> 00:41:37,280
obviously you're dealing with human real
1203
00:41:35,440 --> 00:41:39,520
people in the real world humans that you
1204
00:41:37,280 --> 00:41:40,480
can touch and speak to and have day jobs
1205
00:41:39,520 --> 00:41:42,640
and stuff
1206
00:41:40,480 --> 00:41:43,599
and no disrespect but they're probably
1207
00:41:42,640 --> 00:41:45,280
not
1208
00:41:43,599 --> 00:41:46,640
clever enough to solve riddles that no
1209
00:41:45,280 --> 00:41:47,599
other human has now
1210
00:41:46,640 --> 00:41:49,760
you know
1211
00:41:47,599 --> 00:41:51,680
like say they still need to be kind of
1212
00:41:49,760 --> 00:41:54,079
within the bounds of human
1213
00:41:51,680 --> 00:41:55,060
knowledge and understanding
1214
00:41:54,079 --> 00:41:56,720
for regular focus
1215
00:41:55,060 --> 00:41:58,720
[Laughter]
1216
00:41:56,720 --> 00:42:01,119
yeah it's it was a massive design
1217
00:41:58,720 --> 00:42:02,720
challenge and and i haven't i i have
1218
00:42:01,119 --> 00:42:04,400
ideas of how i'm gonna
1219
00:42:02,720 --> 00:42:06,240
go about accomplishing this where it's
1220
00:42:04,400 --> 00:42:07,440
like it seems plausible that no one
1221
00:42:06,240 --> 00:42:10,000
could have solved this for a thousand
1222
00:42:07,440 --> 00:42:12,160
years but this handful of
1223
00:42:10,000 --> 00:42:14,000
people who are you know awesome people
1224
00:42:12,160 --> 00:42:15,520
but still relatively ordinary people
1225
00:42:14,000 --> 00:42:17,200
would be able to
1226
00:42:15,520 --> 00:42:19,119
accomplish it but i just can't divulge
1227
00:42:17,200 --> 00:42:21,119
that today the risk of my players
1228
00:42:19,119 --> 00:42:22,640
finding out
1229
00:42:21,119 --> 00:42:23,680
i want to i want to come up now now
1230
00:42:22,640 --> 00:42:26,640
we've been talking about i want to come
1231
00:42:23,680 --> 00:42:28,160
up with like a series of stuff for like
1232
00:42:26,640 --> 00:42:30,640
hio of
1233
00:42:28,160 --> 00:42:32,400
almost party game styled world
1234
00:42:30,640 --> 00:42:34,400
generation methods
1235
00:42:32,400 --> 00:42:35,760
so what what you've just described while
1236
00:42:34,400 --> 00:42:36,720
we were talking i was thinking about
1237
00:42:35,760 --> 00:42:38,960
like a
1238
00:42:36,720 --> 00:42:40,319
cards against humanity way of doing it
1239
00:42:38,960 --> 00:42:41,920
so you have a black deck and you have a
1240
00:42:40,319 --> 00:42:43,359
white deck and one person picks the
1241
00:42:41,920 --> 00:42:45,440
black deck and that's the prompt and
1242
00:42:43,359 --> 00:42:47,599
then each of the other players have got
1243
00:42:45,440 --> 00:42:49,680
two choices that they can pick from a
1244
00:42:47,599 --> 00:42:50,880
more randomized way of being like oh and
1245
00:42:49,680 --> 00:42:52,880
then that you put them down in the
1246
00:42:50,880 --> 00:42:54,160
middle and everyone votes on
1247
00:42:52,880 --> 00:42:55,520
or maybe even that you know you could do
1248
00:42:54,160 --> 00:42:57,359
proper cards against humanity and only
1249
00:42:55,520 --> 00:42:59,599
the the you know the dealer in that
1250
00:42:57,359 --> 00:43:01,599
instance gets to pick what goes in and
1251
00:42:59,599 --> 00:43:03,280
you can just go around that loop several
1252
00:43:01,599 --> 00:43:04,319
times and come out with something weird
1253
00:43:03,280 --> 00:43:05,680
and whack it you know what i want to
1254
00:43:04,319 --> 00:43:07,680
come up with like a series of party
1255
00:43:05,680 --> 00:43:09,599
games for world building
1256
00:43:07,680 --> 00:43:12,560
that ranges from like
1257
00:43:09,599 --> 00:43:14,400
completely random to work shopping it
1258
00:43:12,560 --> 00:43:16,640
with your players that's now a project
1259
00:43:14,400 --> 00:43:17,839
that i've given myself which is great
1260
00:43:16,640 --> 00:43:19,200
that's going to be awesome i can't wait
1261
00:43:17,839 --> 00:43:20,780
to see the result of that cool i'll
1262
00:43:19,200 --> 00:43:23,920
speak to you about five years
1263
00:43:20,780 --> 00:43:25,599
[Laughter]
1264
00:43:23,920 --> 00:43:26,800
drop me a message in five years and then
1265
00:43:25,599 --> 00:43:29,520
i'll tell you how long it's left on it
1266
00:43:26,800 --> 00:43:31,920
[Laughter]
1267
00:43:29,520 --> 00:43:34,319
have you done any other kind of
1268
00:43:31,920 --> 00:43:35,520
i don't know the way to set like more
1269
00:43:34,319 --> 00:43:37,839
traditional
1270
00:43:35,520 --> 00:43:38,720
experimentation when it comes to 5v than
1271
00:43:37,839 --> 00:43:42,000
like
1272
00:43:38,720 --> 00:43:43,520
using a mummy lord in a in a certain
1273
00:43:42,000 --> 00:43:47,040
fashion or
1274
00:43:43,520 --> 00:43:49,440
tweaking combat in such a way that it
1275
00:43:47,040 --> 00:43:52,800
works differently or
1276
00:43:49,440 --> 00:43:54,720
some kind of setup or party dynamic or
1277
00:43:52,800 --> 00:43:57,280
something like that that is
1278
00:43:54,720 --> 00:44:00,240
you know and how did that pay off and
1279
00:43:57,280 --> 00:44:02,240
work sure i i've i've experimented with
1280
00:44:00,240 --> 00:44:04,640
different methods of encounter balancing
1281
00:44:02,240 --> 00:44:07,119
i feel like just leaning heavily on cr
1282
00:44:04,640 --> 00:44:09,520
is uh kind of
1283
00:44:07,119 --> 00:44:13,119
it's not going to work consistently i
1284
00:44:09,520 --> 00:44:14,640
feel like cr is a tool but
1285
00:44:13,119 --> 00:44:16,720
it would be very difficult to build an
1286
00:44:14,640 --> 00:44:18,800
entire house with just a hammer so i
1287
00:44:16,720 --> 00:44:21,599
think that you kind of need to
1288
00:44:18,800 --> 00:44:24,560
make use of more than just just the cr
1289
00:44:21,599 --> 00:44:26,720
like i i tend to use uh
1290
00:44:24,560 --> 00:44:28,640
kobold fight club
1291
00:44:26,720 --> 00:44:32,480
i tend to
1292
00:44:28,640 --> 00:44:33,839
use action economy as a balancing method
1293
00:44:32,480 --> 00:44:36,400
so if
1294
00:44:33,839 --> 00:44:38,000
the players have multi multi-attack and
1295
00:44:36,400 --> 00:44:40,160
the in the monsters don't well i'm gonna
1296
00:44:38,000 --> 00:44:41,040
need more monsters because i think of
1297
00:44:40,160 --> 00:44:43,760
like
1298
00:44:41,040 --> 00:44:46,800
an action as like one point
1299
00:44:43,760 --> 00:44:48,880
of action economy and then
1300
00:44:46,800 --> 00:44:51,520
you know you kind of want the turns to
1301
00:44:48,880 --> 00:44:52,960
be you want the players to be slightly
1302
00:44:51,520 --> 00:44:54,560
outnumbered if not
1303
00:44:52,960 --> 00:44:56,880
significantly outnumbered because they
1304
00:44:54,560 --> 00:44:59,839
have so many uh crowd control tools and
1305
00:44:56,880 --> 00:45:01,520
mitigation tools yeah so i tend to use a
1306
00:44:59,839 --> 00:45:03,680
combination of kobold fight club i use
1307
00:45:01,520 --> 00:45:05,839
the cr a little bit
1308
00:45:03,680 --> 00:45:08,000
i weight enemies that are clumped
1309
00:45:05,839 --> 00:45:10,160
differently sometimes i don't even count
1310
00:45:08,000 --> 00:45:13,040
them so if i have a wizard in the party
1311
00:45:10,160 --> 00:45:15,440
and i have like 10 goblins or something
1312
00:45:13,040 --> 00:45:17,040
and the wizard has access to fireball
1313
00:45:15,440 --> 00:45:19,599
those goblins don't even show up in my
1314
00:45:17,040 --> 00:45:21,680
calculation it's just there for fun for
1315
00:45:19,599 --> 00:45:23,920
the wizard to see the destructive power
1316
00:45:21,680 --> 00:45:25,280
of fireball yeah so
1317
00:45:23,920 --> 00:45:27,520
a lot of that is
1318
00:45:25,280 --> 00:45:28,720
comes down to experiment experimenting
1319
00:45:27,520 --> 00:45:30,880
and just
1320
00:45:28,720 --> 00:45:32,480
trying things and seeing how easy or
1321
00:45:30,880 --> 00:45:34,480
difficult things are
1322
00:45:32,480 --> 00:45:36,000
i know that a surefire way to shoot
1323
00:45:34,480 --> 00:45:38,240
yourself in the foot is to have the
1324
00:45:36,000 --> 00:45:40,000
monolithic villain where it's just
1325
00:45:38,240 --> 00:45:41,920
you and the lich and your party of
1326
00:45:40,000 --> 00:45:44,319
adventurers because even if that lich
1327
00:45:41,920 --> 00:45:46,640
has access to legendary actions and
1328
00:45:44,319 --> 00:45:48,800
layer actions and other things
1329
00:45:46,640 --> 00:45:51,119
the action economy is just gonna be a
1330
00:45:48,800 --> 00:45:53,440
landslide against them so
1331
00:45:51,119 --> 00:45:55,599
after heartbreaking
1332
00:45:53,440 --> 00:45:57,040
putting away minis that i spent like
1333
00:45:55,599 --> 00:45:58,800
hours painting and just being like well
1334
00:45:57,040 --> 00:46:01,920
yeah that was two rounds and now he's
1335
00:45:58,800 --> 00:46:03,839
going back in the shoe box yep so uh
1336
00:46:01,920 --> 00:46:05,680
after doing that a couple times i've i
1337
00:46:03,839 --> 00:46:07,359
started to realize yeah you gotta you
1338
00:46:05,680 --> 00:46:09,760
gotta consider the action economy yeah
1339
00:46:07,359 --> 00:46:11,680
so that's a i would say that's
1340
00:46:09,760 --> 00:46:13,680
pretty heavy effective hit points is a
1341
00:46:11,680 --> 00:46:16,480
useful thing because if you consider
1342
00:46:13,680 --> 00:46:17,599
your party's damage output and what kind
1343
00:46:16,480 --> 00:46:19,760
of
1344
00:46:17,599 --> 00:46:21,599
types of damage they have access to
1345
00:46:19,760 --> 00:46:23,760
yeah if you give an enemy a resistance
1346
00:46:21,599 --> 00:46:26,079
to the damage they love to use then that
1347
00:46:23,760 --> 00:46:27,599
enemy has double the hit points now so
1348
00:46:26,079 --> 00:46:29,760
there's just a lot of factors yeah
1349
00:46:27,599 --> 00:46:32,079
single enemy encounters i love and i i
1350
00:46:29,760 --> 00:46:34,720
hate i love them because it is a rights
1351
00:46:32,079 --> 00:46:36,079
of passage for pretty much every dm i've
1352
00:46:34,720 --> 00:46:37,520
played with the dms you've done it i've
1353
00:46:36,079 --> 00:46:40,640
been the dm who've done it you've done
1354
00:46:37,520 --> 00:46:42,319
it everyone i speak to is like yeah i've
1355
00:46:40,640 --> 00:46:44,800
shared in that disappointment of having
1356
00:46:42,319 --> 00:46:47,040
a single big bad guy because i was you
1357
00:46:44,800 --> 00:46:48,800
know inexperienced with combat encounter
1358
00:46:47,040 --> 00:46:50,400
and thought it would be really cool
1359
00:46:48,800 --> 00:46:52,240
and again that is a very much a learning
1360
00:46:50,400 --> 00:46:54,880
experience and you know an experimental
1361
00:46:52,240 --> 00:46:57,839
phase of bringing in oh maybe has two
1362
00:46:54,880 --> 00:46:59,760
lieutenants maybe realizing two is still
1363
00:46:57,839 --> 00:47:02,560
not enough against the party of five and
1364
00:46:59,760 --> 00:47:04,079
like okay then next time around what do
1365
00:47:02,560 --> 00:47:05,280
i need to do and it's that
1366
00:47:04,079 --> 00:47:07,200
i do quite
1367
00:47:05,280 --> 00:47:08,720
i like education and i like learning and
1368
00:47:07,200 --> 00:47:09,760
i like seeing
1369
00:47:08,720 --> 00:47:13,040
people's
1370
00:47:09,760 --> 00:47:14,160
light bulb moments so having seeing that
1371
00:47:13,040 --> 00:47:15,839
progress
1372
00:47:14,160 --> 00:47:18,079
come through is is always interesting
1373
00:47:15,839 --> 00:47:20,400
and yeah as i playing playing games with
1374
00:47:18,079 --> 00:47:22,640
the dm's done it and i can see
1375
00:47:20,400 --> 00:47:23,839
no matter how good their poker face is i
1376
00:47:22,640 --> 00:47:25,599
can tell because i've been in that
1377
00:47:23,839 --> 00:47:26,880
situation i could be like yeah you're
1378
00:47:25,599 --> 00:47:28,820
you're kicking yourself now that you've
1379
00:47:26,880 --> 00:47:31,119
only got one guy well i i i know you
1380
00:47:28,820 --> 00:47:32,800
[Laughter]
1381
00:47:31,119 --> 00:47:35,119
i know you've probably added about 100
1382
00:47:32,800 --> 00:47:37,200
hp in the last 10 seconds just because
1383
00:47:35,119 --> 00:47:39,760
you've gone whoops this has gone
1384
00:47:37,200 --> 00:47:42,160
completely out the window uh so it i
1385
00:47:39,760 --> 00:47:45,280
love it as a shared experience and i
1386
00:47:42,160 --> 00:47:48,079
hate it because it's such a shortcoming
1387
00:47:45,280 --> 00:47:49,599
yes it is such a such a common pitfall
1388
00:47:48,079 --> 00:47:51,440
and that's that's thing i haven't like
1389
00:47:49,599 --> 00:47:53,040
my big bad i haven't planned yet because
1390
00:47:51,440 --> 00:47:54,400
it's months and months and months away
1391
00:47:53,040 --> 00:47:56,640
but that's something i definitely need
1392
00:47:54,400 --> 00:47:59,680
to do is consider
1393
00:47:56,640 --> 00:48:03,280
what their minions what the the extra
1394
00:47:59,680 --> 00:48:06,720
characters will be in that encounter yes
1395
00:48:03,280 --> 00:48:08,720
i i i agree i think that having just
1396
00:48:06,720 --> 00:48:10,640
that monolithic villain though all by
1397
00:48:08,720 --> 00:48:13,119
themselves it just at least in this
1398
00:48:10,640 --> 00:48:14,800
system it just it doesn't work
1399
00:48:13,119 --> 00:48:17,040
i don't know there's some part of me
1400
00:48:14,800 --> 00:48:18,480
that i love to to break with status quo
1401
00:48:17,040 --> 00:48:21,119
and be like i could make a single
1402
00:48:18,480 --> 00:48:22,800
villain work like i want to to
1403
00:48:21,119 --> 00:48:25,520
challenge it but i do think that that's
1404
00:48:22,800 --> 00:48:28,319
a pretty it's a pretty uh
1405
00:48:25,520 --> 00:48:29,839
well-established experiment people have
1406
00:48:28,319 --> 00:48:30,800
tried and failed that one enough times
1407
00:48:29,839 --> 00:48:33,200
that i think
1408
00:48:30,800 --> 00:48:36,800
i'm ready to accept science i think i
1409
00:48:33,200 --> 00:48:39,119
think you it clearly it it is possible
1410
00:48:36,800 --> 00:48:41,040
but then you end up essentially
1411
00:48:39,119 --> 00:48:42,160
running two or three
1412
00:48:41,040 --> 00:48:44,000
different creatures but they're all
1413
00:48:42,160 --> 00:48:45,359
called the same name and occupy the same
1414
00:48:44,000 --> 00:48:47,280
space and have access to the same
1415
00:48:45,359 --> 00:48:49,359
features and have the same hp so you
1416
00:48:47,280 --> 00:48:50,720
could basically give them maybe more
1417
00:48:49,359 --> 00:48:51,839
turns would be you know it would be a
1418
00:48:50,720 --> 00:48:52,960
way to do it but again that's a bit of a
1419
00:48:51,839 --> 00:48:53,839
hack sure
1420
00:48:52,960 --> 00:48:56,000
and
1421
00:48:53,839 --> 00:48:57,359
screams unfairness to the players if
1422
00:48:56,000 --> 00:48:59,440
they've had
1423
00:48:57,359 --> 00:49:00,960
however many sessions and hours of of
1424
00:48:59,440 --> 00:49:02,559
enemies that only take one action per
1425
00:49:00,960 --> 00:49:04,559
round and then suddenly this guy in
1426
00:49:02,559 --> 00:49:06,160
addition to maybe legendary actions and
1427
00:49:04,559 --> 00:49:08,880
i know there's action oriented design
1428
00:49:06,160 --> 00:49:12,240
i've done that once and it was kind of
1429
00:49:08,880 --> 00:49:14,400
okay it lessened the blow a little bit
1430
00:49:12,240 --> 00:49:16,880
that had environmental effects that had
1431
00:49:14,400 --> 00:49:18,000
a second phase even still it was still
1432
00:49:16,880 --> 00:49:21,040
very
1433
00:49:18,000 --> 00:49:22,160
like one versus six and it's just
1434
00:49:21,040 --> 00:49:23,599
you know it doesn't take a mathematician
1435
00:49:22,160 --> 00:49:25,359
to work out one's
1436
00:49:23,599 --> 00:49:26,800
how one-sided that
1437
00:49:25,359 --> 00:49:27,599
that fight is
1438
00:49:26,800 --> 00:49:29,200
yeah
1439
00:49:27,599 --> 00:49:30,800
and now i know listeners that we've
1440
00:49:29,200 --> 00:49:32,720
we've gone over a little bit more than
1441
00:49:30,800 --> 00:49:34,400
30 minutes so let's move on to the other
1442
00:49:32,720 --> 00:49:38,559
bit there that i wanted to talk about
1443
00:49:34,400 --> 00:49:38,559
earlier on good cover myself now
1444
00:49:38,800 --> 00:49:42,000
uh is is
1445
00:49:40,240 --> 00:49:43,359
the difference in
1446
00:49:42,000 --> 00:49:45,599
building and experimenting with
1447
00:49:43,359 --> 00:49:47,599
different systems so we've talked about
1448
00:49:45,599 --> 00:49:49,680
dnd 5e we've talked a length about the
1449
00:49:47,599 --> 00:49:51,920
failings and the shortcomings of
1450
00:49:49,680 --> 00:49:54,240
in encounter-based design
1451
00:49:51,920 --> 00:49:57,040
uh chandra and design
1452
00:49:54,240 --> 00:49:58,160
ways to band-aid that and so on and so i
1453
00:49:57,040 --> 00:50:00,000
wanted to talk about and leverage your
1454
00:49:58,160 --> 00:50:02,960
experience in other systems and stuff
1455
00:50:00,000 --> 00:50:04,160
like tails from the loot product is that
1456
00:50:02,960 --> 00:50:06,400
narrative
1457
00:50:04,160 --> 00:50:08,000
experimentation how i can't even begin
1458
00:50:06,400 --> 00:50:10,480
to think
1459
00:50:08,000 --> 00:50:13,200
it seems to me
1460
00:50:10,480 --> 00:50:15,359
like way more risky on one hand but also
1461
00:50:13,200 --> 00:50:17,440
way lower stakes on the other hand i'm
1462
00:50:15,359 --> 00:50:19,119
really struggling to kind of pass what
1463
00:50:17,440 --> 00:50:20,559
you know do you do
1464
00:50:19,119 --> 00:50:22,400
do you hedge all your bets on like this
1465
00:50:20,559 --> 00:50:23,839
weird experimental story you want to
1466
00:50:22,400 --> 00:50:25,359
tell for it to maybe be completely
1467
00:50:23,839 --> 00:50:26,960
garbage and everyone have a bad time
1468
00:50:25,359 --> 00:50:29,359
like i don't i don't how you can how can
1469
00:50:26,960 --> 00:50:31,200
you kind of recompense that with still
1470
00:50:29,359 --> 00:50:32,720
trying to provide a good experience like
1471
00:50:31,200 --> 00:50:34,800
the worst case what happens if you if
1472
00:50:32,720 --> 00:50:36,720
you misjudge a combat encounter in 5e
1473
00:50:34,800 --> 00:50:39,040
the players go ah well that was easy and
1474
00:50:36,720 --> 00:50:40,960
we're super strong and that's cool oh we
1475
00:50:39,040 --> 00:50:41,920
got throughout the skin of our teeth
1476
00:50:40,960 --> 00:50:44,000
and then that's it you have another
1477
00:50:41,920 --> 00:50:45,040
combat encounter half an hour later and
1478
00:50:44,000 --> 00:50:47,200
it's everyone's forgotten about the
1479
00:50:45,040 --> 00:50:48,319
first one already whereas if you
1480
00:50:47,200 --> 00:50:50,079
try and
1481
00:50:48,319 --> 00:50:50,880
some new way of telling a story or some
1482
00:50:50,079 --> 00:50:53,280
new
1483
00:50:50,880 --> 00:50:54,720
plot thread that could just go
1484
00:50:53,280 --> 00:50:56,960
completely wrong or perhaps i'm very
1485
00:50:54,720 --> 00:50:58,240
naive
1486
00:50:56,960 --> 00:51:01,040
no you're right
1487
00:50:58,240 --> 00:51:03,200
i i think that experimenting especially
1488
00:51:01,040 --> 00:51:06,160
in like rules light or
1489
00:51:03,200 --> 00:51:08,800
or narrative forward systems
1490
00:51:06,160 --> 00:51:10,480
it kind of comes down to
1491
00:51:08,800 --> 00:51:12,720
trying to lean into the strengths of a
1492
00:51:10,480 --> 00:51:14,880
system and really like
1493
00:51:12,720 --> 00:51:17,839
flex the muscles that that system has
1494
00:51:14,880 --> 00:51:20,559
like when i'm playing 7th c i experiment
1495
00:51:17,839 --> 00:51:22,880
with almost a completely different
1496
00:51:20,559 --> 00:51:24,880
set of personal rules for myself when
1497
00:51:22,880 --> 00:51:26,880
i'm running that it's it's more of a
1498
00:51:24,880 --> 00:51:28,480
storytelling game
1499
00:51:26,880 --> 00:51:30,880
in the rules that it says it is
1500
00:51:28,480 --> 00:51:31,680
impossible for the heroes to die
1501
00:51:30,880 --> 00:51:33,040
and
1502
00:51:31,680 --> 00:51:34,640
they cannot
1503
00:51:33,040 --> 00:51:37,440
fail in their quest it's it's kind of
1504
00:51:34,640 --> 00:51:38,400
like the story of how these heroes were
1505
00:51:37,440 --> 00:51:39,599
awesome
1506
00:51:38,400 --> 00:51:41,520
and
1507
00:51:39,599 --> 00:51:43,760
a player i guess it's more accurate to
1508
00:51:41,520 --> 00:51:46,240
say a player cannot die to anyone except
1509
00:51:43,760 --> 00:51:47,839
for their arch nemesis so it's like
1510
00:51:46,240 --> 00:51:49,359
every single
1511
00:51:47,839 --> 00:51:50,880
point of that game
1512
00:51:49,359 --> 00:51:53,760
is focused around delivering a
1513
00:51:50,880 --> 00:51:55,599
satisfying narrative that kind of fits
1514
00:51:53,760 --> 00:51:57,520
in your hero's journey
1515
00:51:55,599 --> 00:51:59,839
you know like the heroes rejecting the
1516
00:51:57,520 --> 00:52:01,680
quest and then reluctantly accepting it
1517
00:51:59,839 --> 00:52:03,359
rising to the occasion
1518
00:52:01,680 --> 00:52:05,839
the journey changes them in some way and
1519
00:52:03,359 --> 00:52:08,400
then they overcome evil and then they
1520
00:52:05,839 --> 00:52:11,040
either can return home and be like the
1521
00:52:08,400 --> 00:52:12,960
samwise or they have to say no this
1522
00:52:11,040 --> 00:52:15,599
adventure changed me too much and go the
1523
00:52:12,960 --> 00:52:19,280
way of the frodo and you know sail off
1524
00:52:15,599 --> 00:52:20,640
so i would say in 7c it is very contra
1525
00:52:19,280 --> 00:52:23,680
to how i would run
1526
00:52:20,640 --> 00:52:26,240
dnd i i tend to
1527
00:52:23,680 --> 00:52:27,599
be a little bit i lean a little bit more
1528
00:52:26,240 --> 00:52:29,520
on
1529
00:52:27,599 --> 00:52:32,079
narrative beats
1530
00:52:29,520 --> 00:52:34,240
villains have more monologues
1531
00:52:32,079 --> 00:52:36,640
i focus much more on capturing the
1532
00:52:34,240 --> 00:52:38,960
feeling of being on a ship i actually
1533
00:52:36,640 --> 00:52:42,160
added a system to 7th c
1534
00:52:38,960 --> 00:52:44,079
where each player has a companion crew
1535
00:52:42,160 --> 00:52:45,520
member which is an npc
1536
00:52:44,079 --> 00:52:47,200
who
1537
00:52:45,520 --> 00:52:49,680
they have a special relationship with of
1538
00:52:47,200 --> 00:52:50,960
some kind either they're confidants or
1539
00:52:49,680 --> 00:52:52,800
friends or
1540
00:52:50,960 --> 00:52:54,559
rivals of some kind
1541
00:52:52,800 --> 00:52:56,480
and so they have
1542
00:52:54,559 --> 00:52:58,720
a character that is on the boat with
1543
00:52:56,480 --> 00:53:01,280
them it kind of gives this feeling that
1544
00:52:58,720 --> 00:53:03,440
the ship is not just the players there's
1545
00:53:01,280 --> 00:53:06,000
a whole crew that they're working with
1546
00:53:03,440 --> 00:53:08,240
during this kind of seafaring adventure
1547
00:53:06,000 --> 00:53:14,160
and that's something i would
1548
00:53:08,240 --> 00:53:15,680
never do for d i i feel like dmpcs are
1549
00:53:14,160 --> 00:53:17,520
i mean i i've
1550
00:53:15,680 --> 00:53:20,480
i've had a lot of failed experiments
1551
00:53:17,520 --> 00:53:21,760
with the dmpcs and i've seen dmpc's kind
1552
00:53:20,480 --> 00:53:23,599
of
1553
00:53:21,760 --> 00:53:25,920
go
1554
00:53:23,599 --> 00:53:28,720
go nuclear and kind of take up a lot
1555
00:53:25,920 --> 00:53:31,280
more table time than they need to but in
1556
00:53:28,720 --> 00:53:33,359
the in the context of 7c where
1557
00:53:31,280 --> 00:53:35,200
we're telling the story of this crew
1558
00:53:33,359 --> 00:53:37,440
who's fighting against all odds and
1559
00:53:35,200 --> 00:53:39,680
they've kind of you know become friends
1560
00:53:37,440 --> 00:53:40,800
like and you want those npc deaths to
1561
00:53:39,680 --> 00:53:43,119
have
1562
00:53:40,800 --> 00:53:45,920
significant weight and the telling of
1563
00:53:43,119 --> 00:53:47,520
that satisfying narrative of like yeah
1564
00:53:45,920 --> 00:53:49,040
you know
1565
00:53:47,520 --> 00:53:50,800
caroline
1566
00:53:49,040 --> 00:53:52,319
struck by a stray cannonball and just
1567
00:53:50,800 --> 00:53:54,319
have the whole table fall silent it's
1568
00:53:52,319 --> 00:53:56,559
like you're kind of trying to milk out
1569
00:53:54,319 --> 00:53:58,400
those moments whereas in d d i very much
1570
00:53:56,559 --> 00:53:59,119
let the system tell the story and i
1571
00:53:58,400 --> 00:54:00,960
don't
1572
00:53:59,119 --> 00:54:03,760
i don't guide the players
1573
00:54:00,960 --> 00:54:05,200
through narrative beats i just kind of
1574
00:54:03,760 --> 00:54:06,400
roll the dice and see where they may
1575
00:54:05,200 --> 00:54:08,079
land
1576
00:54:06,400 --> 00:54:10,559
i would also say that the action
1577
00:54:08,079 --> 00:54:11,520
sequences in 7c are more
1578
00:54:10,559 --> 00:54:13,920
uh
1579
00:54:11,520 --> 00:54:15,760
the players have more power to describe
1580
00:54:13,920 --> 00:54:18,480
what they're doing and kind of tell you
1581
00:54:15,760 --> 00:54:20,960
like i spend one success to swing from
1582
00:54:18,480 --> 00:54:23,040
the chandelier uh leap onto the
1583
00:54:20,960 --> 00:54:25,520
villain's back and you know drive my
1584
00:54:23,040 --> 00:54:27,280
rapier through his heart and you're just
1585
00:54:25,520 --> 00:54:29,200
like yep you did that you know because
1586
00:54:27,280 --> 00:54:31,200
like they're spinning successes and
1587
00:54:29,200 --> 00:54:33,040
there is no way for them to fail in
1588
00:54:31,200 --> 00:54:35,280
their in what they're doing
1589
00:54:33,040 --> 00:54:38,720
there i mean there are combat rules and
1590
00:54:35,280 --> 00:54:41,440
stuff in seventh c but a lot of them are
1591
00:54:38,720 --> 00:54:42,799
very broad strokes very simplified yeah
1592
00:54:41,440 --> 00:54:44,880
and
1593
00:54:42,799 --> 00:54:47,760
the conceit of the game is of course
1594
00:54:44,880 --> 00:54:49,760
that the heroes win so
1595
00:54:47,760 --> 00:54:51,359
that to me was playing in that system
1596
00:54:49,760 --> 00:54:53,440
was a massive experiment to me because
1597
00:54:51,359 --> 00:54:56,480
it kind of went against you know my
1598
00:54:53,440 --> 00:54:58,640
years with systems like shadow run where
1599
00:54:56,480 --> 00:55:00,960
dying and unceremonious and silly death
1600
00:54:58,640 --> 00:55:03,599
is like part of the game you show up
1601
00:55:00,960 --> 00:55:05,119
with two character sheets
1602
00:55:03,599 --> 00:55:06,880
just because you know that you're
1603
00:55:05,119 --> 00:55:08,640
probably going to you know trigger a
1604
00:55:06,880 --> 00:55:10,799
trap or a mage is going to blow you up
1605
00:55:08,640 --> 00:55:13,359
with a fireball or something the the
1606
00:55:10,799 --> 00:55:14,559
deadliness of those uh other systems
1607
00:55:13,359 --> 00:55:17,599
kind of
1608
00:55:14,559 --> 00:55:19,440
changes the vibe yeah yeah i i one thing
1609
00:55:17,599 --> 00:55:21,280
i've learned at this
1610
00:55:19,440 --> 00:55:22,720
you know 15 minutes or so is that i
1611
00:55:21,280 --> 00:55:24,319
definitely need to experiment with other
1612
00:55:22,720 --> 00:55:25,760
systems i've had i've had my against the
1613
00:55:24,319 --> 00:55:27,359
dark master i've had my tails from the
1614
00:55:25,760 --> 00:55:29,440
loop unfortunately we didn't get a
1615
00:55:27,359 --> 00:55:31,839
chance to try delta green but that
1616
00:55:29,440 --> 00:55:33,520
certainly piqued my interest as well
1617
00:55:31,839 --> 00:55:36,079
yeah that's something i want to attract
1618
00:55:33,520 --> 00:55:37,920
d100 for delta green is that correct i
1619
00:55:36,079 --> 00:55:41,440
believe it's a percentile roll under
1620
00:55:37,920 --> 00:55:42,720
system yes yeah so that that's again i
1621
00:55:41,440 --> 00:55:44,720
think against the dark master was
1622
00:55:42,720 --> 00:55:46,240
similar but it was such a light touch
1623
00:55:44,720 --> 00:55:48,559
that it you know
1624
00:55:46,240 --> 00:55:50,720
it's hard to kind of get a real grasp on
1625
00:55:48,559 --> 00:55:52,079
how it works so yeah that my main
1626
00:55:50,720 --> 00:55:54,319
takeaway from this episode is i want to
1627
00:55:52,079 --> 00:55:56,000
try more dtrpgs and i want to tell my
1628
00:55:54,319 --> 00:55:57,920
listeners um
1629
00:55:56,000 --> 00:55:59,280
but honestly i had i haven't had that
1630
00:55:57,920 --> 00:56:00,640
light bulb moment
1631
00:55:59,280 --> 00:56:02,720
for ages
1632
00:56:00,640 --> 00:56:05,440
when i had that and tell us on the loop
1633
00:56:02,720 --> 00:56:07,040
of that i go to the video store on vhs
1634
00:56:05,440 --> 00:56:08,400
to the blockbuster and go and pick up a
1635
00:56:07,040 --> 00:56:10,319
thing and me going just sitting there
1636
00:56:08,400 --> 00:56:12,720
like a lemon i didn't come across like i
1637
00:56:10,319 --> 00:56:14,240
was just like a bit dumbfounded and then
1638
00:56:12,720 --> 00:56:17,359
i had to like bring myself back in
1639
00:56:14,240 --> 00:56:18,960
because oh that's that okay they're okay
1640
00:56:17,359 --> 00:56:21,359
they've gone this isn't
1641
00:56:18,960 --> 00:56:22,880
fantasy sword and board wilderness
1642
00:56:21,359 --> 00:56:24,880
danger looks around every corner and a
1643
00:56:22,880 --> 00:56:25,920
wizard might blow you up in a drop of a
1644
00:56:24,880 --> 00:56:27,599
hat this is
1645
00:56:25,920 --> 00:56:29,359
this is something completely different
1646
00:56:27,599 --> 00:56:30,880
and that that is what i want to
1647
00:56:29,359 --> 00:56:32,400
encourage
1648
00:56:30,880 --> 00:56:34,480
other other people to try and have those
1649
00:56:32,400 --> 00:56:37,599
experiences too
1650
00:56:34,480 --> 00:56:39,599
yeah i i agree that the the dynamics
1651
00:56:37,599 --> 00:56:42,319
just between systems can be vastly
1652
00:56:39,599 --> 00:56:44,720
different as kind of a i understand why
1653
00:56:42,319 --> 00:56:46,000
people don't play other systems there is
1654
00:56:44,720 --> 00:56:48,160
a large
1655
00:56:46,000 --> 00:56:50,240
barrier to entry where it comes to
1656
00:56:48,160 --> 00:56:52,720
player selection so
1657
00:56:50,240 --> 00:56:54,240
i have a bookshelf over to my left here
1658
00:56:52,720 --> 00:56:56,319
just off camera that is packed with
1659
00:56:54,240 --> 00:56:59,359
role-playing game systems that i can't
1660
00:56:56,319 --> 00:57:00,799
wait to play but i can't you kind of
1661
00:56:59,359 --> 00:57:02,480
have to make that sales pitch to the
1662
00:57:00,799 --> 00:57:04,559
players like hey this may or may not be
1663
00:57:02,480 --> 00:57:06,079
fun it's we're gonna like have to learn
1664
00:57:04,559 --> 00:57:08,079
a system you may have to buy a book or
1665
00:57:06,079 --> 00:57:10,400
something or at least download a pdf
1666
00:57:08,079 --> 00:57:12,400
yeah for a quick start guide and like
1667
00:57:10,400 --> 00:57:14,240
that kind of inertia is very difficult
1668
00:57:12,400 --> 00:57:16,559
to overcome and
1669
00:57:14,240 --> 00:57:19,040
once someone has a lot of effort sunk
1670
00:57:16,559 --> 00:57:21,440
into a given system like
1671
00:57:19,040 --> 00:57:23,920
my my experience dming dungeons and
1672
00:57:21,440 --> 00:57:26,319
dragons you know i've been playing d d
1673
00:57:23,920 --> 00:57:27,280
since advanced dnd second edition i want
1674
00:57:26,319 --> 00:57:28,319
to say
1675
00:57:27,280 --> 00:57:30,319
so
1676
00:57:28,319 --> 00:57:32,880
a lot of those
1677
00:57:30,319 --> 00:57:33,839
wisdoms and stories and all that stuff i
1678
00:57:32,880 --> 00:57:35,920
it's
1679
00:57:33,839 --> 00:57:37,280
difficult to leverage that in a system
1680
00:57:35,920 --> 00:57:38,079
like 7c
1681
00:57:37,280 --> 00:57:39,440
where
1682
00:57:38,079 --> 00:57:41,680
it's a seafaring adventure where the
1683
00:57:39,440 --> 00:57:43,440
heroes have to win and it's just you're
1684
00:57:41,680 --> 00:57:44,559
just describing how cool they are when
1685
00:57:43,440 --> 00:57:46,000
they win
1686
00:57:44,559 --> 00:57:46,960
and trying to
1687
00:57:46,000 --> 00:57:48,880
kind of
1688
00:57:46,960 --> 00:57:50,960
get the drama comes from the political
1689
00:57:48,880 --> 00:57:53,359
intrigue or like how it gets done it's
1690
00:57:50,960 --> 00:57:55,839
not so much will it get done
1691
00:57:53,359 --> 00:57:57,359
so i don't know it's
1692
00:57:55,839 --> 00:57:59,599
i think it's hard for people to overcome
1693
00:57:57,359 --> 00:58:01,040
that barrier where they're like well i'm
1694
00:57:59,599 --> 00:58:03,359
am i going to throw away these like
1695
00:58:01,040 --> 00:58:05,440
seven yeah maybe even 20 years of
1696
00:58:03,359 --> 00:58:06,480
experience with d d to try something
1697
00:58:05,440 --> 00:58:07,200
else like
1698
00:58:06,480 --> 00:58:08,640
this
1699
00:58:07,200 --> 00:58:10,640
anime themed
1700
00:58:08,640 --> 00:58:12,400
game where we're all you know playing
1701
00:58:10,640 --> 00:58:14,000
children catching monsters and battling
1702
00:58:12,400 --> 00:58:15,599
them against each other like i
1703
00:58:14,000 --> 00:58:17,760
understand people's barrier to entry
1704
00:58:15,599 --> 00:58:20,160
yeah and it's is that that initial
1705
00:58:17,760 --> 00:58:21,920
inertia as well it's like hey this first
1706
00:58:20,160 --> 00:58:23,680
session we're to be fumbling our way
1707
00:58:21,920 --> 00:58:25,200
through and it'll probably suck but
1708
00:58:23,680 --> 00:58:26,880
let's you know that that
1709
00:58:25,200 --> 00:58:29,200
that kind of joint effort to power
1710
00:58:26,880 --> 00:58:30,720
through is is tricky and now i'm
1711
00:58:29,200 --> 00:58:32,480
concerned that
1712
00:58:30,720 --> 00:58:35,599
ttrpg's are going to turn into my other
1713
00:58:32,480 --> 00:58:37,280
hobby like ball games where i have
1714
00:58:35,599 --> 00:58:38,720
in my chest of drawers downstairs off
1715
00:58:37,280 --> 00:58:40,319
camera i have a chest of drawers full of
1716
00:58:38,720 --> 00:58:41,359
board games they're gathering dust
1717
00:58:40,319 --> 00:58:43,440
because
1718
00:58:41,359 --> 00:58:46,240
we were playing like one routinely and
1719
00:58:43,440 --> 00:58:48,480
that's that evening done and because
1720
00:58:46,240 --> 00:58:50,720
life pesky life stops us from meeting
1721
00:58:48,480 --> 00:58:52,319
more often like we don't get a chance
1722
00:58:50,720 --> 00:58:54,160
like again we have to learn the rules we
1723
00:58:52,319 --> 00:58:56,319
have to have that first game that will
1724
00:58:54,160 --> 00:58:57,920
take two and a half times longer than it
1725
00:58:56,319 --> 00:59:00,240
should do really you have to stop every
1726
00:58:57,920 --> 00:59:02,960
30 seconds to read the rules that is
1727
00:59:00,240 --> 00:59:05,520
such a such an uphill battle but
1728
00:59:02,960 --> 00:59:07,599
i want to tell people to to at least
1729
00:59:05,520 --> 00:59:08,799
consider it
1730
00:59:07,599 --> 00:59:11,599
i agree
1731
00:59:08,799 --> 00:59:14,400
i mean i've kind of been lucky in that
1732
00:59:11,599 --> 00:59:16,240
several of my gaming groups were very um
1733
00:59:14,400 --> 00:59:19,920
open to the idea of playing different
1734
00:59:16,240 --> 00:59:22,319
games like i've played aberrant conan
1735
00:59:19,920 --> 00:59:23,680
fates we played tales from the loop
1736
00:59:22,319 --> 00:59:26,799
i've played several of the star wars
1737
00:59:23,680 --> 00:59:29,040
role-playing games alien like i the list
1738
00:59:26,799 --> 00:59:30,400
goes on and on um and
1739
00:59:29,040 --> 00:59:33,040
none of that would happen if i didn't
1740
00:59:30,400 --> 00:59:35,280
have like a thriving gaming community
1741
00:59:33,040 --> 00:59:36,319
and some some close friends who were
1742
00:59:35,280 --> 00:59:38,000
willing to
1743
00:59:36,319 --> 00:59:39,440
experiment with those other systems with
1744
00:59:38,000 --> 00:59:40,559
me and try it out
1745
00:59:39,440 --> 00:59:43,119
uh so
1746
00:59:40,559 --> 00:59:45,040
and not not everyone is is as lucky and
1747
00:59:43,119 --> 00:59:47,599
i know that that can be tough but
1748
00:59:45,040 --> 00:59:49,680
absolutely there are a lot of rewards to
1749
00:59:47,599 --> 00:59:51,200
be reaped from
1750
00:59:49,680 --> 00:59:53,680
trying new things
1751
00:59:51,200 --> 00:59:55,280
and uh if you have the community that'll
1752
00:59:53,680 --> 00:59:57,599
support it you should try it yeah
1753
00:59:55,280 --> 00:59:59,280
absolutely well on that note is there
1754
00:59:57,599 --> 01:00:00,960
anything that we haven't talked about
1755
00:59:59,280 --> 01:00:03,040
yet that you you wanted to get to you
1756
01:00:00,960 --> 01:00:05,440
wanted to discuss yeah there's a couple
1757
01:00:03,040 --> 01:00:06,559
of things i i have a couple of
1758
01:00:05,440 --> 01:00:09,119
um
1759
01:00:06,559 --> 01:00:10,480
boundary pushing uh weird things that
1760
01:00:09,119 --> 01:00:12,160
i've experimented with that i thought
1761
01:00:10,480 --> 01:00:14,079
would be interesting to bring up
1762
01:00:12,160 --> 01:00:16,000
one thing that i did i started with my
1763
01:00:14,079 --> 01:00:17,920
7c campaign and it's kind of bled into
1764
01:00:16,000 --> 01:00:20,640
my dnd play as well
1765
01:00:17,920 --> 01:00:23,760
is incorporating out of game elements to
1766
01:00:20,640 --> 01:00:25,839
affect in-game outcomes and
1767
01:00:23,760 --> 01:00:28,640
conventional wisdom says never do this
1768
01:00:25,839 --> 01:00:29,839
oh yeah it's immersion breaking it's a
1769
01:00:28,640 --> 01:00:31,680
it's
1770
01:00:29,839 --> 01:00:33,359
it's taking uh the focus away from the
1771
01:00:31,680 --> 01:00:35,280
character sheet and it's kind of you
1772
01:00:33,359 --> 01:00:37,440
know incorporating challenges that are
1773
01:00:35,280 --> 01:00:39,280
outside the game to affect the in-game
1774
01:00:37,440 --> 01:00:41,760
results can have negative consequences
1775
01:00:39,280 --> 01:00:44,160
and i acknowledge that but i also know
1776
01:00:41,760 --> 01:00:46,880
that it does have a lot of pros so for
1777
01:00:44,160 --> 01:00:48,559
example uh during my seventh c campaign
1778
01:00:46,880 --> 01:00:50,640
there was a festival going on and the
1779
01:00:48,559 --> 01:00:52,559
crew visited this festival and there was
1780
01:00:50,640 --> 01:00:55,680
a series of competitions
1781
01:00:52,559 --> 01:00:57,680
including a singing competition so
1782
01:00:55,680 --> 01:01:00,000
as part of resolving their success at
1783
01:00:57,680 --> 01:01:03,599
the at the singing competition i allowed
1784
01:01:00,000 --> 01:01:06,000
them to add modifiers to their score in
1785
01:01:03,599 --> 01:01:08,160
a karaoke contest so the modifier came
1786
01:01:06,000 --> 01:01:10,960
from their skills from their character
1787
01:01:08,160 --> 01:01:12,960
sheet yeah and then the resolution was
1788
01:01:10,960 --> 01:01:15,040
we went to the youtube
1789
01:01:12,960 --> 01:01:16,720
pulled open a karaoke video and let them
1790
01:01:15,040 --> 01:01:17,760
choose the song and sing it in front of
1791
01:01:16,720 --> 01:01:18,960
everyone
1792
01:01:17,760 --> 01:01:20,559
and then we
1793
01:01:18,960 --> 01:01:22,079
the other players kind of give them a
1794
01:01:20,559 --> 01:01:23,440
one to ten score on their singing
1795
01:01:22,079 --> 01:01:25,839
performance and then you add your
1796
01:01:23,440 --> 01:01:29,040
performance skill on top wow
1797
01:01:25,839 --> 01:01:32,000
now that was a super fun session
1798
01:01:29,040 --> 01:01:34,319
uh was it immersion breaking oh yeah
1799
01:01:32,000 --> 01:01:36,319
it definitely was and for some that's a
1800
01:01:34,319 --> 01:01:38,160
deal breaker because you know the
1801
01:01:36,319 --> 01:01:41,359
simulation focusing on immersion and
1802
01:01:38,160 --> 01:01:42,640
escapism is like king but for this 7th c
1803
01:01:41,359 --> 01:01:44,240
game
1804
01:01:42,640 --> 01:01:46,559
that wasn't my goal my goal was just to
1805
01:01:44,240 --> 01:01:48,640
max out fun and just kind of go wild
1806
01:01:46,559 --> 01:01:50,960
with it so the karaoke contest was one
1807
01:01:48,640 --> 01:01:53,839
thing i've used nerf guns to resolve
1808
01:01:50,960 --> 01:01:56,240
archery contests before
1809
01:01:53,839 --> 01:01:58,720
i've made puzzles with like a prop
1810
01:01:56,240 --> 01:02:00,400
element so i've kind of like made things
1811
01:01:58,720 --> 01:02:02,480
that the players can fiddle with at the
1812
01:02:00,400 --> 01:02:04,720
table and try and solve the puzzle
1813
01:02:02,480 --> 01:02:06,799
as people and then when they solve it on
1814
01:02:04,720 --> 01:02:08,720
the table then they've solved it
1815
01:02:06,799 --> 01:02:10,960
in the game and uh
1816
01:02:08,720 --> 01:02:12,799
in my heavy metal campaign i made use of
1817
01:02:10,960 --> 01:02:15,920
arm wrestling
1818
01:02:12,799 --> 01:02:18,160
one of my players was trying to get into
1819
01:02:15,920 --> 01:02:19,359
a little bit of a bar scuffle and he
1820
01:02:18,160 --> 01:02:21,359
challenged
1821
01:02:19,359 --> 01:02:24,000
the shadiest looking man in the room to
1822
01:02:21,359 --> 01:02:26,160
an arm wrestling match for information
1823
01:02:24,000 --> 01:02:28,000
and i said cool we can either do a con
1824
01:02:26,160 --> 01:02:29,920
contested strength role here or you can
1825
01:02:28,000 --> 01:02:32,240
literally arm wrestle me
1826
01:02:29,920 --> 01:02:35,119
and the player elected to arm wrestle me
1827
01:02:32,240 --> 01:02:36,240
yes and uh yeah so
1828
01:02:35,119 --> 01:02:38,400
i think that those things are a lot of
1829
01:02:36,240 --> 01:02:40,640
fun they're really engaging i do
1830
01:02:38,400 --> 01:02:42,640
acknowledge the the drawbacks and i have
1831
01:02:40,640 --> 01:02:44,400
no illusions that this is something i
1832
01:02:42,640 --> 01:02:45,359
would recommend for every table
1833
01:02:44,400 --> 01:02:46,799
but
1834
01:02:45,359 --> 01:02:48,319
without pushing the envelope and doing
1835
01:02:46,799 --> 01:02:50,720
weird stuff like that you just never
1836
01:02:48,319 --> 01:02:53,119
know yeah so i i encourage people to get
1837
01:02:50,720 --> 01:02:55,359
weird with it you know pull out your
1838
01:02:53,119 --> 01:02:56,559
foam cutters and paints and make some 3d
1839
01:02:55,359 --> 01:02:57,440
maps
1840
01:02:56,559 --> 01:03:00,319
you know
1841
01:02:57,440 --> 01:03:02,480
arm wrestle your players if you want to
1842
01:03:00,319 --> 01:03:03,920
start playing you know heavy metal music
1843
01:03:02,480 --> 01:03:05,760
if it's appropriate for your campaign
1844
01:03:03,920 --> 01:03:07,520
and just just kind of have fun with it
1845
01:03:05,760 --> 01:03:08,960
oh man i'm kind of
1846
01:03:07,520 --> 01:03:10,480
shooting myself in the foot now for
1847
01:03:08,960 --> 01:03:13,839
getting over an hour in and that's when
1848
01:03:10,480 --> 01:03:13,839
we start talking about karaoke
1849
01:03:15,039 --> 01:03:20,240
yeah well thank you thank you um
1850
01:03:18,000 --> 01:03:23,680
is there anything you would like to
1851
01:03:20,240 --> 01:03:25,599
promote uh yes um my podcast is called
1852
01:03:23,680 --> 01:03:27,680
the hidden gms podcast it's an interview
1853
01:03:25,599 --> 01:03:30,640
show as i mentioned and you can find it
1854
01:03:27,680 --> 01:03:34,880
at hidden gms podcast.com
1855
01:03:30,640 --> 01:03:37,039
um i'm at hidden gms on twitter and i'd
1856
01:03:34,880 --> 01:03:39,200
be happy to hear your comments uh about
1857
01:03:37,039 --> 01:03:41,920
any of my weird approaches to playing d
1858
01:03:39,200 --> 01:03:43,839
d and of course correct me on any of the
1859
01:03:41,920 --> 01:03:46,000
mistakes i've made describing the 7c
1860
01:03:43,839 --> 01:03:48,079
system or anything else i've
1861
01:03:46,000 --> 01:03:51,119
aired on that's fine i welcome those
1862
01:03:48,079 --> 01:03:53,599
comments and uh yeah please reach out to
1863
01:03:51,119 --> 01:03:54,640
me if you want to awesome the only thing
1864
01:03:53,599 --> 01:03:56,079
that left
1865
01:03:54,640 --> 01:03:57,839
then is for me to say thank you very
1866
01:03:56,079 --> 01:03:59,359
much for your time today nick that was
1867
01:03:57,839 --> 01:04:01,119
that was awesome very
1868
01:03:59,359 --> 01:04:03,039
interesting and for the listeners at
1869
01:04:01,119 --> 01:04:04,799
home nick did know this going in but
1870
01:04:03,039 --> 01:04:06,880
this is this is a second
1871
01:04:04,799 --> 01:04:08,880
episode in my series of
1872
01:04:06,880 --> 01:04:10,400
not doing any preparation
1873
01:04:08,880 --> 01:04:15,599
an experiment you might say on the
1874
01:04:10,400 --> 01:04:15,599
podcast format and i hope it went okay
1875
01:04:15,680 --> 01:04:20,240
oh dan lo i i had a blast and i would
1876
01:04:18,240 --> 01:04:22,720
say the experiment was a success i i
1877
01:04:20,240 --> 01:04:24,640
really enjoyed uh speaking with you this
1878
01:04:22,720 --> 01:04:26,880
this fine day as well as playing with
1879
01:04:24,640 --> 01:04:28,319
you uh during the stream so thanks
1880
01:04:26,880 --> 01:04:30,960
awesome no worries thank you very much
1881
01:04:28,319 --> 01:04:32,559
again as usual all links will be in the
1882
01:04:30,960 --> 01:04:34,400
episode description including the
1883
01:04:32,559 --> 01:04:35,760
charity stream nick and i are on a few
1884
01:04:34,400 --> 01:04:37,599
weeks back i encourage you to go and
1885
01:04:35,760 --> 01:04:39,359
check that out as that was maybe you'll
1886
01:04:37,599 --> 01:04:41,680
be able to spot the
1887
01:04:39,359 --> 01:04:43,520
the dumbfound light light bulb moment do
1888
01:04:41,680 --> 01:04:45,039
you want to see that happen you can do
1889
01:04:43,520 --> 01:04:47,760
otherwise
1890
01:04:45,039 --> 01:04:48,960
thank you all for listening and good
1891
01:04:47,760 --> 01:04:50,559
night
1892
01:04:48,960 --> 01:04:51,520
and now it's time for the patreon shout
1893
01:04:50,559 --> 01:04:54,720
outs
1894
01:04:51,520 --> 01:04:57,440
thank you to robert hartley dm for viva
1895
01:04:54,720 --> 01:04:59,680
la dirt league and writer on the d d
1896
01:04:57,440 --> 01:05:01,280
logic web series
1897
01:04:59,680 --> 01:05:04,079
i would encourage everybody to check him
1898
01:05:01,280 --> 01:05:05,039
out at robert hartley gm on twitter and
1899
01:05:04,079 --> 01:05:07,280
twitch
1900
01:05:05,039 --> 01:05:09,760
thank you to optional rule a two-time
1901
01:05:07,280 --> 01:05:12,559
guest of the show and a very insightful
1902
01:05:09,760 --> 01:05:13,839
and knowledgeable source of information
1903
01:05:12,559 --> 01:05:16,839
please check them out at
1904
01:05:13,839 --> 01:05:16,839
www.optionall.com
1905
01:05:17,280 --> 01:05:22,559
huge huge huge thank you to a great
1906
01:05:20,000 --> 01:05:25,039
friend of the show matthew perkins who's
1907
01:05:22,559 --> 01:05:27,359
out there making hilarious and
1908
01:05:25,039 --> 01:05:29,119
educational dungeons and dragons content
1909
01:05:27,359 --> 01:05:30,880
please go and check out his stuff at
1910
01:05:29,119 --> 01:05:33,280
matthewperkins.net where you can find
1911
01:05:30,880 --> 01:05:34,880
links to all of his socials and all of
1912
01:05:33,280 --> 01:05:36,559
his content including his own patreon
1913
01:05:34,880 --> 01:05:38,319
which i would very much encourage you to
1914
01:05:36,559 --> 01:05:41,200
check out
1915
01:05:38,319 --> 01:05:43,280
thank you to matt street at mpstreet88
1916
01:05:41,200 --> 01:05:44,799
on twitter for supporting the show if
1917
01:05:43,280 --> 01:05:47,400
you need support running your personal
1918
01:05:44,799 --> 01:05:49,599
or business schedule head to
1919
01:05:47,400 --> 01:05:51,359
virtualtimehustle.com or on instagram to
1920
01:05:49,599 --> 01:05:53,440
make that difference between should do
1921
01:05:51,359 --> 01:05:55,200
and done boss it better with support
1922
01:05:53,440 --> 01:05:57,520
from cat who will help you get back that
1923
01:05:55,200 --> 01:05:58,960
essential time you've been searching for
1924
01:05:57,520 --> 01:06:00,880
if you would like to support what we do
1925
01:05:58,960 --> 01:06:03,599
and get four shout outs a month head
1926
01:06:00,880 --> 01:06:05,119
over to patreon.com thinking critically
1927
01:06:03,599 --> 01:06:09,080
or you can just buy me a coffee at
1928
01:06:05,119 --> 01:06:16,090
kofi.com thinking critically
1929
01:06:09,080 --> 01:06:36,319
[Music]
Nick Berry
Dad
Host of Hidden GMs Podcast, an interview show for GMs to share the stories and wisdom gained during their epic campaigns.
GM for 23 years, played over two dozen systems in that time. Currently designing a boardgame about heists in a cyberpunk setting.
My current TTRPG campaigns are a Heavy Metal themed D&D campaign, a Canadian themed Fallout2d20 campaign and a space horror game in the Mothership system.