Aug. 19, 2022

Experimenting

This episode brings us Nick from the Hidden GMs Podcast to talk about experimentation in TTRPGs. We discuss the benefits of trying different systems and how they can positively impact how you run your current game. No matter what game you play, everything is dependant on the trust between the players and the GM. One way you can experiment in your D&D 5e game is by handing more control over to your players, be that via extensive character knowledge, in game, or collaborative worldbuilding outside of the game.

  • 03:04 - Trying New Systems
  • 15:32 - D&D 5e Experiments
  • 30:17 - Dynamic Campaigns
  • 49:41 - Playing with the Narrative

Find Nick on:

Find Thinking Critically online: https://www.thinkingcritically.co.uk

References:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season 4 episode 8

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of thinking critically i hope you're all

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enjoying the new two weekly schedule

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it's been a lot easier for me so i

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really appreciate your patience between

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episodes

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if you like what i do you can always

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check me out on patreon or kofi i know i

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say at the end of the episode but this

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time i'm front loading it

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so yeah links to both of those can be

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found on the website at thinking

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critically dot co dot uk

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and the other thing to plug which i

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don't do enough is i'm also part of an

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actual play podcast called dungeons dice

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and dudes so you can find links to that

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on my website as well in the footer so

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head over there and then you can listen

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to me play as well otherwise

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let's get on with the show

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[Music]

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[Applause]

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[Music]

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and today i'm joined by nick thank you

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ever so much for joining us today nick

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can you tell us a little bit about

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yourself hi my name's nick i'm the host

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of the hidden gems podcast it's an

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interview show for game masters where i

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search the community for gms with

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successful and interesting campaigns and

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interview them in a casual one-on-one

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format

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my guests come from a range of

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backgrounds all levels of experience

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from new dm's who just wrapped up their

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first campaign to actual play podcasters

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to pro dms with decades behind the

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screen and everybody in between

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i recently had the pleasure of joining

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dan lowe

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on negative modifiers extra life charity

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stream where we played a tales from the

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loop scenario gm'd by charlie aka mordak

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the host of negative modifier i've been

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gm'ing since middle school i have about

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23 years of off and on experience with

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role-playing hobby

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i've played about two dozen role-playing

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systems and gm'd many of those and

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currently i'm running three campaigns

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a heavy metal themed campaign set in my

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own homebrew world in 5th edition i have

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a fallout campaign also home brewed set

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in canada

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and a play-by-text mothership campaign

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set in a derelict research vessel wow

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okay so

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a lot a lot of experience the one thing

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i wanted to pick up on there is

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yes we we met on the

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the negative modifier charity stream

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and i know you said charlie aka mordeck

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i know we joked about it at the time but

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i also want to say for full disclosure i

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also thought it was like more 4k until

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until that recording so

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yes it does read like more in 4k yep

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good

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so i feel like i've been sitting on that

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for so long so now i'm happy to to get

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it out there

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confession received

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um today's topic is experimenting so

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what does that mean to you in the d d

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and wider ttrpg framework to me

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experimenting can kind of just be summed

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up by saying trying new things i mean

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that could be new approaches and

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techniques

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taking risks

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the whole process of finding your play

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style whether that's as a dm or

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as a player just through trial and error

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experimenting with different settings or

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even different game systems

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all of those things can be included and

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an experiment could be as simple as

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trying a new race class combination or

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it could be something where you change

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how you think about role-playing at a

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fundamental level

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and uh it's just kind of exploring the

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hobby

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yeah i like the the

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variation in scope there from the the

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micro of like oh let me try this new

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item all the way up to

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as i want to talk about now let me try a

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completely new system so

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going into that

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uh especially negative modifier charity

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stream i was a bit anxious because i had

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told charlie when we were obviously

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talking about it in the preamble i was

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like hey just to let you know like i've

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never played this

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like i you're gonna need to do some

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handholding so that was very much for me

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an exercise in experimenting with a

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completely new ttrpg system yeah it was

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that your first uh system that wasn't d

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or have you played some others prior to

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that i had played

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in the loosest

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connotation of fiasco which i know isn't

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really a ttrpg it's more of a party

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improvisation game so i played fiasco

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with friends of the show tabletop

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journeys i played against the dark

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master for a gunner i jumped on their

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channel for a bit i had we had one game

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with the makers of against the dark

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master

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and

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i have the alien rule book but i have

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not played it i just love reading it

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[Laughter]

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and

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that may well have been it yeah so going

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into tails and loop i had no real idea

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and

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that was a lot to pick up so obviously

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my bread and butter my long term is

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d5e right which has for all its

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pros it has

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several many

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drawbacks i think it's fair to say uh

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it is it's purpose built for sure what

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do you think you got out of like

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experimenting with those other systems

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did it affect how you think about dnd or

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how you play

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yeah absolutely not maybe not it hasn't

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been long enough yet for that to filter

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through to how i play certainly not in

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the middle of the chapter that we're in

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but in terms of thinking about how other

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tt rpgs can be played yeah absolutely

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like the next morning i was thinking

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about towson loop and i think i messaged

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my friends hey i played this last night

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and it was really cool

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and it was a piece of cake for me to

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pick up in

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having never played it before that's

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definitely something we could do because

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i find maybe it's just the way i run my

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dnd games but it's also the ones i play

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in a very

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the devil is in the details it's very

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you know the microscope is on everything

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it's very minutia it's very like i want

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to walk here okay that will take you

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five minutes what's everybody else doing

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in that five minutes i want to

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look in my bag roll me an investigation

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check to dig through your back like it's

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very

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i don't want to say clunky because that

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is a negative connotation but it is very

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focused on

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the moment-to-moment minutiae of what

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that particular character is doing

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yeah it sounds like your current

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experiment with your style is that you

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are

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kind of leaning on the system to to

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resolve detail instead of hand waving it

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yeah and a lot of the like more

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narrative driven ones will lean on just

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your capabilities as an improviser

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narrator and less so on your reliance on

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the structure of the system

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yeah yeah that that was really

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really high like to me as i was the best

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way to learn because i was in i was in

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the process of contributing to it not

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just a passive observer and the one

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thing that really you know there's the

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meme in dnd of iv right it's don't split

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the party because

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it's dangerous in a in universe sense

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but also it's a pain in the backside of

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the dm to manage to

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at parties and the thing that really hit

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me with tails from the loop

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was when one of the guys was like i go

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to the video store to see if there's any

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videos to rent and i was like oh they're

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just you can you can do that

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that's just i can just go and somewhere

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else and suddenly be somewhere else and

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it'd be fine and be on this completely

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different thing and

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no one

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is freaking out about it

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that was the mo that was my light bulb

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moment when i was like ah

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this is a different way to play here

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this is a completely different way to

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play these yummy juices this would never

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happen in any of the d d games i play in

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that would be immediately like well

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that's going to take you three hours

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what's everybody else doing for three

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hours well i do this and i do that i i

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think a lot of those like kind of the

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wisdom the conventional wisdom that

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we've collected for from playing hours

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and hours of these games it's like never

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split the party is almost like it would

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be on one of those live laugh love

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posters like you know one of your 10

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commandments of d but i also think that

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experimenting is trying to responsibly

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break those rules so how can i split the

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party and do so in a way that's still

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compelling for the players who aren't in

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the scene how can i do it in a way that

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still accounts for time

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and it doesn't put the party in

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immediate jeopardy or if it does does it

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do it in a compelling way so i think

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those rules are

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great guidelines but as you kind of

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continue to experiment you find ways to

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break those rules

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in interesting ways

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yeah it's not it's definitely a

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platitude or as i said a meme like it's

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it's gone round so much so that it's now

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a joke rather than a genuine like a

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gender

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yeah that was the real bit where i was

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like oh okay this is

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i see now why this is different and i

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can see now the draw that these

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narrative style ttrpgs have over

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what everybody now considers

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the ttrpg

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d5e how mainstream is would you ever

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consider kind of like

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leaning a little less on the like the

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minutia at any point just kind of doing

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a little bit more hand waving and

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getting a little bit more loosey-goosey

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kind of like these more narrative driven

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systems in your 5e games or do you think

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that the strength of the 5e system is

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that you

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that it supports your style

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uh i've already started to move away

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from

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being so precious about you know what

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what's happening moment to moment i've

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i've already trained started to train

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myself into moving away from like the

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information goblin and i can't let my

271
00:09:44,720 --> 00:09:47,600
players know anything and they need to

272
00:09:45,920 --> 00:09:50,160
roll and this certainly i've already

273
00:09:47,600 --> 00:09:51,279
taken those steps to be like no it's

274
00:09:50,160 --> 00:09:52,959
it's just going to be quicker and easier

275
00:09:51,279 --> 00:09:54,880
if i just say you know this about this

276
00:09:52,959 --> 00:09:55,760
and that's it like no no rolling that's

277
00:09:54,880 --> 00:09:57,760
and now

278
00:09:55,760 --> 00:09:59,519
well straight back with the players and

279
00:09:57,760 --> 00:10:01,440
it's their agency and it's their story

280
00:09:59,519 --> 00:10:03,200
and i've just so i've already started to

281
00:10:01,440 --> 00:10:06,079
make those steps

282
00:10:03,200 --> 00:10:08,320
the problem no not a problem uh the

283
00:10:06,079 --> 00:10:11,200
situation i find myself in is that

284
00:10:08,320 --> 00:10:12,079
several of my players are

285
00:10:11,200 --> 00:10:13,680
quite

286
00:10:12,079 --> 00:10:14,880
mechanically focused

287
00:10:13,680 --> 00:10:17,279
so they love

288
00:10:14,880 --> 00:10:19,680
a traditional dungeon crawler they love

289
00:10:17,279 --> 00:10:22,079
the bigger numbers that get bigger and

290
00:10:19,680 --> 00:10:24,240
do more damage and they take less damage

291
00:10:22,079 --> 00:10:26,560
that's their their bread of butter so

292
00:10:24,240 --> 00:10:29,279
there's i'm kind of restricted a little

293
00:10:26,560 --> 00:10:30,800
bit in scope as to how how

294
00:10:29,279 --> 00:10:33,120
much i can push up against that boundary

295
00:10:30,800 --> 00:10:35,360
there before they go oh this is now

296
00:10:33,120 --> 00:10:38,079
uncomfortable territory for me and

297
00:10:35,360 --> 00:10:39,839
this is not the dnd that i signed up for

298
00:10:38,079 --> 00:10:41,200
yeah i mean it's i guess it's important

299
00:10:39,839 --> 00:10:42,720
to know your audience and kind of know

300
00:10:41,200 --> 00:10:44,560
your players and

301
00:10:42,720 --> 00:10:46,480
don't give anyone whiplash by changing

302
00:10:44,560 --> 00:10:47,680
your style in the middle of a campaign

303
00:10:46,480 --> 00:10:49,600
too much

304
00:10:47,680 --> 00:10:51,600
so i can see why

305
00:10:49,600 --> 00:10:53,440
that i don't know i think that it sounds

306
00:10:51,600 --> 00:10:55,440
like your players and you would be a

307
00:10:53,440 --> 00:10:57,360
great pairing like sometimes it's hard

308
00:10:55,440 --> 00:10:59,920
to find a table that plays the way you

309
00:10:57,360 --> 00:11:02,240
want to play and it sounds like you've i

310
00:10:59,920 --> 00:11:04,160
don't know maybe you struck gold there

311
00:11:02,240 --> 00:11:05,760
no well no i'm not about to say that

312
00:11:04,160 --> 00:11:07,650
i've i'm the person who's found the

313
00:11:05,760 --> 00:11:09,760
unicorn um for sure

314
00:11:07,650 --> 00:11:12,000
[Laughter]

315
00:11:09,760 --> 00:11:14,079
it's harder for everybody not just

316
00:11:12,000 --> 00:11:15,440
myself to find that balance we have some

317
00:11:14,079 --> 00:11:17,040
players who are only there just for the

318
00:11:15,440 --> 00:11:18,000
social element and we have some players

319
00:11:17,040 --> 00:11:19,680
who

320
00:11:18,000 --> 00:11:21,040
are there for the role play and we have

321
00:11:19,680 --> 00:11:22,320
some players who don't like to do role

322
00:11:21,040 --> 00:11:24,480
play at all so

323
00:11:22,320 --> 00:11:26,160
there's overhead on everybody to balance

324
00:11:24,480 --> 00:11:29,920
all of that out so it's it's you know

325
00:11:26,160 --> 00:11:32,720
you'd probably have more mileage or

326
00:11:29,920 --> 00:11:34,959
overall maybe perhaps more enjoyment if

327
00:11:32,720 --> 00:11:36,959
you had four of the same styled players

328
00:11:34,959 --> 00:11:38,160
rather than five

329
00:11:36,959 --> 00:11:40,000
sometimes quite radically different

330
00:11:38,160 --> 00:11:41,839
players

331
00:11:40,000 --> 00:11:44,240
but in a way that that comes together to

332
00:11:41,839 --> 00:11:46,240
make its own beast that everybody enjoys

333
00:11:44,240 --> 00:11:47,279
so um but what about what about yourself

334
00:11:46,240 --> 00:11:48,720
and what about your players in your

335
00:11:47,279 --> 00:11:50,959
games because how many games did you say

336
00:11:48,720 --> 00:11:53,920
at the beginning i'm i'm currently dming

337
00:11:50,959 --> 00:11:56,880
three or gaming three i've got my heavy

338
00:11:53,920 --> 00:11:58,959
metal themed d d campaign which is an in

339
00:11:56,880 --> 00:11:59,760
person game

340
00:11:58,959 --> 00:12:02,320
with

341
00:11:59,760 --> 00:12:05,360
three players and then i've got a

342
00:12:02,320 --> 00:12:07,519
virtual game which is my fallout 2d20

343
00:12:05,360 --> 00:12:09,920
it's the modiphius system

344
00:12:07,519 --> 00:12:12,480
that system is a lot of fun and the way

345
00:12:09,920 --> 00:12:14,160
that even between those two games

346
00:12:12,480 --> 00:12:16,079
the way that i run them is very

347
00:12:14,160 --> 00:12:19,040
different in the types of experiments i

348
00:12:16,079 --> 00:12:19,920
run while running those games are wildly

349
00:12:19,040 --> 00:12:21,360
different

350
00:12:19,920 --> 00:12:23,200
and then i have a third game which is

351
00:12:21,360 --> 00:12:25,600
just between me and my sister where we

352
00:12:23,200 --> 00:12:28,560
play uh over text and it's

353
00:12:25,600 --> 00:12:31,680
the mothership system which is a sci-fi

354
00:12:28,560 --> 00:12:34,720
horror system that is it's incredibly

355
00:12:31,680 --> 00:12:36,959
efficient it's about a 35 to 40 page

356
00:12:34,720 --> 00:12:39,600
manual that looks like a little fan

357
00:12:36,959 --> 00:12:41,279
magazine it's about that big i made a

358
00:12:39,600 --> 00:12:42,800
small book shape with my hands for the

359
00:12:41,279 --> 00:12:45,360
benefit of the listener

360
00:12:42,800 --> 00:12:47,920
and in those 40 pages they give you all

361
00:12:45,360 --> 00:12:49,600
the tools you need to run an effective

362
00:12:47,920 --> 00:12:51,519
sci-fi horror

363
00:12:49,600 --> 00:12:53,360
game that has

364
00:12:51,519 --> 00:12:55,920
you know pretty robust mechanics and i

365
00:12:53,360 --> 00:12:57,760
would not describe it as rules light

366
00:12:55,920 --> 00:12:59,279
and it's the economy of words and the

367
00:12:57,760 --> 00:13:01,920
economy of space in a book is

368
00:12:59,279 --> 00:13:04,000
commendable and i i've run both that and

369
00:13:01,920 --> 00:13:05,600
i've run alien and i love both of them

370
00:13:04,000 --> 00:13:07,600
for different reasons but i'm like how

371
00:13:05,600 --> 00:13:09,920
come it takes this giant

372
00:13:07,600 --> 00:13:12,720
tone to make alien work and then i can

373
00:13:09,920 --> 00:13:15,279
almost do alien in mothership system

374
00:13:12,720 --> 00:13:17,040
with 40 pages of information it's wild

375
00:13:15,279 --> 00:13:18,959
i've got the a i've got the alien star

376
00:13:17,040 --> 00:13:21,120
set so my books my rule book is only

377
00:13:18,959 --> 00:13:23,360
like a centimeter thick luckily i've

378
00:13:21,120 --> 00:13:25,600
seen the the real one though and it is

379
00:13:23,360 --> 00:13:27,040
like a two inches thick and i i do love

380
00:13:25,600 --> 00:13:28,399
the starter set

381
00:13:27,040 --> 00:13:30,480
rule book because it's like a work of

382
00:13:28,399 --> 00:13:32,160
art as in there are literal just double

383
00:13:30,480 --> 00:13:33,760
spread pages which are just

384
00:13:32,160 --> 00:13:36,480
a picture with the the title of the

385
00:13:33,760 --> 00:13:38,720
chapter on which i think is that's so

386
00:13:36,480 --> 00:13:40,320
gorgeous they are in that is great but

387
00:13:38,720 --> 00:13:42,240
it it's really really weird because you

388
00:13:40,320 --> 00:13:44,079
said you wouldn't describe mothership as

389
00:13:42,240 --> 00:13:45,279
rules light and then that got me

390
00:13:44,079 --> 00:13:46,480
thinking that there are rules light

391
00:13:45,279 --> 00:13:48,560
systems that are like you know on a

392
00:13:46,480 --> 00:13:50,079
single page for example on each io or

393
00:13:48,560 --> 00:13:52,480
something you can find 100 which are

394
00:13:50,079 --> 00:13:53,600
just like here's four stats roll a

395
00:13:52,480 --> 00:13:55,760
couple of these sixes here's what

396
00:13:53,600 --> 00:13:57,760
happens in the game go ahead and do some

397
00:13:55,760 --> 00:14:00,560
weird and wacky stuff and then you have

398
00:13:57,760 --> 00:14:03,279
something in the middle like mothership

399
00:14:00,560 --> 00:14:05,519
and then you have the beast which

400
00:14:03,279 --> 00:14:08,560
something like dnd has grown into now

401
00:14:05,519 --> 00:14:09,600
where you have three quote-unquote core

402
00:14:08,560 --> 00:14:11,519
books

403
00:14:09,600 --> 00:14:12,800
right which arguably sometimes you need

404
00:14:11,519 --> 00:14:15,440
three of them sometimes you don't even

405
00:14:12,800 --> 00:14:16,480
need one of them

406
00:14:15,440 --> 00:14:19,600
you know and then if you start to

407
00:14:16,480 --> 00:14:21,440
include all the splat books you're up to

408
00:14:19,600 --> 00:14:22,480
god knows how many pages and pages and

409
00:14:21,440 --> 00:14:24,399
pages

410
00:14:22,480 --> 00:14:26,800
of books and again it begs that same

411
00:14:24,399 --> 00:14:28,320
question of like hang on let me pump the

412
00:14:26,800 --> 00:14:29,760
brakes a little bit

413
00:14:28,320 --> 00:14:32,720
why do i need like

414
00:14:29,760 --> 00:14:35,519
300 pounds worth of books

415
00:14:32,720 --> 00:14:37,360
yeah i agree i think that not only are

416
00:14:35,519 --> 00:14:39,440
the the amount of

417
00:14:37,360 --> 00:14:40,800
pages needed to convey a system or a

418
00:14:39,440 --> 00:14:43,279
setting uh

419
00:14:40,800 --> 00:14:44,800
so different but also just kind of

420
00:14:43,279 --> 00:14:47,279
the room that you have to play as a

421
00:14:44,800 --> 00:14:50,079
player or your room to experiment as a

422
00:14:47,279 --> 00:14:53,440
game master are also just as varied you

423
00:14:50,079 --> 00:14:56,639
know it's like in d i find a lot of my

424
00:14:53,440 --> 00:14:59,600
experiments are related to either

425
00:14:56,639 --> 00:15:02,000
encounter design or how i actually you

426
00:14:59,600 --> 00:15:04,639
know approach running the table whereas

427
00:15:02,000 --> 00:15:06,240
with a game that's more rules-like my

428
00:15:04,639 --> 00:15:08,399
experiments are going to be more

429
00:15:06,240 --> 00:15:11,040
thematic in nature i guess

430
00:15:08,399 --> 00:15:13,440
and i kind of play with how i'm

431
00:15:11,040 --> 00:15:16,639
narrating and

432
00:15:13,440 --> 00:15:19,519
less i i focus less on

433
00:15:16,639 --> 00:15:21,199
math experiments and you know well how

434
00:15:19,519 --> 00:15:23,199
how many phases should this boss have

435
00:15:21,199 --> 00:15:25,120
how much you know how big should this

436
00:15:23,199 --> 00:15:26,639
city be how many taverns are there it's

437
00:15:25,120 --> 00:15:29,600
like i don't get as much into that

438
00:15:26,639 --> 00:15:32,000
minutia it's more thematic and set and

439
00:15:29,600 --> 00:15:33,440
setting experiments yeah okay let's i

440
00:15:32,000 --> 00:15:34,720
mean hopefully this is going to take up

441
00:15:33,440 --> 00:15:35,600
a large chunk because there's several

442
00:15:34,720 --> 00:15:37,680
things

443
00:15:35,600 --> 00:15:40,480
there that i want to pick up on

444
00:15:37,680 --> 00:15:42,320
let's start with well let me let me for

445
00:15:40,480 --> 00:15:44,160
the benefit of the listeners and mainly

446
00:15:42,320 --> 00:15:46,800
so you can remind me when i inevitably

447
00:15:44,160 --> 00:15:48,800
forget about it so i want to talk about

448
00:15:46,800 --> 00:15:50,720
experimenting in dnd5v for the first

449
00:15:48,800 --> 00:15:52,399
part here so like your experience is

450
00:15:50,720 --> 00:15:54,000
what you do what you get out of it what

451
00:15:52,399 --> 00:15:56,160
bits you experiment with and why you do

452
00:15:54,000 --> 00:15:58,160
it and then i want to move on to that

453
00:15:56,160 --> 00:16:00,560
dichotomy between what you just

454
00:15:58,160 --> 00:16:02,320
described of i'm doing like a maths

455
00:16:00,560 --> 00:16:04,399
experiment like i'm

456
00:16:02,320 --> 00:16:06,959
literally theory crafting i think is

457
00:16:04,399 --> 00:16:08,560
quite a nice appropriate term for it

458
00:16:06,959 --> 00:16:10,160
versus

459
00:16:08,560 --> 00:16:12,240
experimenting in

460
00:16:10,160 --> 00:16:14,639
the theme or the story or i want to see

461
00:16:12,240 --> 00:16:16,639
how this story plays out is it quite a

462
00:16:14,639 --> 00:16:19,360
vastly different beast so that's what i

463
00:16:16,639 --> 00:16:21,360
want to come to later on and

464
00:16:19,360 --> 00:16:22,639
listeners can tell me off for forgetting

465
00:16:21,360 --> 00:16:24,720
about it in

466
00:16:22,639 --> 00:16:26,800
30 or so minutes

467
00:16:24,720 --> 00:16:29,199
but before then let's talk about

468
00:16:26,800 --> 00:16:31,279
5e then and i'm glad you mentioned that

469
00:16:29,199 --> 00:16:32,399
there that you do experiment in it

470
00:16:31,279 --> 00:16:34,160
because one of my questions was going to

471
00:16:32,399 --> 00:16:37,199
be like how do you

472
00:16:34,160 --> 00:16:39,440
well how do you do that and that i

473
00:16:37,199 --> 00:16:41,199
definitely do that and i'm super happy

474
00:16:39,440 --> 00:16:43,680
because it's very easy to conceal

475
00:16:41,199 --> 00:16:46,160
experimentation to the players i find

476
00:16:43,680 --> 00:16:47,920
i've maybe maybe that's the benefit of

477
00:16:46,160 --> 00:16:49,759
all these books and all these rules and

478
00:16:47,920 --> 00:16:51,440
and getting booked down in the details

479
00:16:49,759 --> 00:16:53,040
is that it's this

480
00:16:51,440 --> 00:16:54,959
mist between

481
00:16:53,040 --> 00:16:57,279
what the players experience and the

482
00:16:54,959 --> 00:16:58,800
magic that i've i'm trying out for the

483
00:16:57,279 --> 00:17:01,600
first time yeah

484
00:16:58,800 --> 00:17:03,519
well in d d i mean i guess in role

485
00:17:01,600 --> 00:17:06,160
playing in general but specifically to

486
00:17:03,519 --> 00:17:09,280
dnd i i kind of view game mastering as

487
00:17:06,160 --> 00:17:12,240
like a multi-disciplinary art form that

488
00:17:09,280 --> 00:17:14,799
rewards those who experiment with new

489
00:17:12,240 --> 00:17:17,120
avenues of self-expression

490
00:17:14,799 --> 00:17:19,039
and whether that's on the visual side

491
00:17:17,120 --> 00:17:21,600
whether you're creating new visual media

492
00:17:19,039 --> 00:17:23,760
map making building props painting up

493
00:17:21,600 --> 00:17:26,400
miniatures terrain crafting or even

494
00:17:23,760 --> 00:17:28,240
costume making if you want to

495
00:17:26,400 --> 00:17:29,360
show up to your table in a wizard's robe

496
00:17:28,240 --> 00:17:31,039
or something

497
00:17:29,360 --> 00:17:33,120
or it could be set and setting stuff

498
00:17:31,039 --> 00:17:35,840
like music and lighting adding sound

499
00:17:33,120 --> 00:17:37,600
effects uh even stuff like choosing food

500
00:17:35,840 --> 00:17:40,640
and beverages to have at the table like

501
00:17:37,600 --> 00:17:43,600
at my heavy metal campaign we we drink

502
00:17:40,640 --> 00:17:46,559
our beverages from these huge metal uh

503
00:17:43,600 --> 00:17:48,640
tankards or steins

504
00:17:46,559 --> 00:17:52,080
and it's just kind of it puts us in the

505
00:17:48,640 --> 00:17:53,120
mood for like a very intense heavy metal

506
00:17:52,080 --> 00:17:54,799
mood

507
00:17:53,120 --> 00:17:57,280
and then stylistically you can even

508
00:17:54,799 --> 00:17:59,200
experiment there with like how linear or

509
00:17:57,280 --> 00:18:00,960
how sandbox do you want to go

510
00:17:59,200 --> 00:18:03,840
thematic choices like our choice with

511
00:18:00,960 --> 00:18:06,480
the heavy metal campaign to really focus

512
00:18:03,840 --> 00:18:09,600
on the music first and kind of

513
00:18:06,480 --> 00:18:11,919
be very forward with our inspiration of

514
00:18:09,600 --> 00:18:13,760
like utilizing heavy metal music as a

515
00:18:11,919 --> 00:18:15,360
source of inspiration

516
00:18:13,760 --> 00:18:17,039
and then you know campaign structure

517
00:18:15,360 --> 00:18:19,360
choices like are we doing arcs are we

518
00:18:17,039 --> 00:18:22,000
doing chapters or are we just going to

519
00:18:19,360 --> 00:18:23,600
go free form long form short form all

520
00:18:22,000 --> 00:18:25,679
those things

521
00:18:23,600 --> 00:18:28,320
specific to this campaign

522
00:18:25,679 --> 00:18:31,919
i've done some experimenting with the

523
00:18:28,320 --> 00:18:33,120
music which the conventional wisdom is

524
00:18:31,919 --> 00:18:35,120
music should be

525
00:18:33,120 --> 00:18:36,880
without lyrics preferably

526
00:18:35,120 --> 00:18:38,960
it should be subdued

527
00:18:36,880 --> 00:18:40,640
or at least not distracting and then

528
00:18:38,960 --> 00:18:42,080
played in the background at a

529
00:18:40,640 --> 00:18:44,880
respectable volume where you're not

530
00:18:42,080 --> 00:18:46,240
going to be yelling over it but

531
00:18:44,880 --> 00:18:48,640
since i was approaching this from the

532
00:18:46,240 --> 00:18:50,000
heavy metal angle i was like i want the

533
00:18:48,640 --> 00:18:52,320
music to kind of be more front and

534
00:18:50,000 --> 00:18:54,640
center than that and i actually allowed

535
00:18:52,320 --> 00:18:57,280
the players to choose themes for their

536
00:18:54,640 --> 00:18:59,679
characters like our warlock chose deadly

537
00:18:57,280 --> 00:19:01,679
nightshade by the sword as their main

538
00:18:59,679 --> 00:19:03,520
theme and his battle theme is black

539
00:19:01,679 --> 00:19:05,600
tongue by mastodon

540
00:19:03,520 --> 00:19:08,480
and then he even chose a sad theme which

541
00:19:05,600 --> 00:19:11,440
was the song helpless by witchcraft and

542
00:19:08,480 --> 00:19:13,600
the way that i use these music pieces in

543
00:19:11,440 --> 00:19:16,720
the game is i kind of whenever there's a

544
00:19:13,600 --> 00:19:20,320
moment that is of significant weight

545
00:19:16,720 --> 00:19:21,840
someone important dies um a mighty enemy

546
00:19:20,320 --> 00:19:23,760
is felled

547
00:19:21,840 --> 00:19:25,919
that's when the music can kind of swell

548
00:19:23,760 --> 00:19:27,840
and you you get

549
00:19:25,919 --> 00:19:29,360
i kind of take a step back from

550
00:19:27,840 --> 00:19:31,600
narration and just kind of let the music

551
00:19:29,360 --> 00:19:33,360
tell the story for a little while

552
00:19:31,600 --> 00:19:35,440
so that was that was a major experiment

553
00:19:33,360 --> 00:19:37,760
in that campaign and

554
00:19:35,440 --> 00:19:39,360
i went against conventional wisdom and i

555
00:19:37,760 --> 00:19:41,280
feel like i've been rewarded for it it's

556
00:19:39,360 --> 00:19:44,720
it's kind of made me think about using

557
00:19:41,280 --> 00:19:46,240
music differently in d

558
00:19:44,720 --> 00:19:47,919
and uh

559
00:19:46,240 --> 00:19:49,440
my players seem to really enjoy it as

560
00:19:47,919 --> 00:19:51,280
well

561
00:19:49,440 --> 00:19:53,360
yeah i too have

562
00:19:51,280 --> 00:19:55,200
have playlists some some of which are

563
00:19:53,360 --> 00:19:58,320
there to evoke a certain

564
00:19:55,200 --> 00:20:00,799
emotion but haven't ever it is more

565
00:19:58,320 --> 00:20:02,880
tricky remotely because

566
00:20:00,799 --> 00:20:03,380
players pesky players are in control of

567
00:20:02,880 --> 00:20:04,960
how loud

568
00:20:03,380 --> 00:20:06,320
[Laughter]

569
00:20:04,960 --> 00:20:08,240
the music is if you if you're playing

570
00:20:06,320 --> 00:20:09,760
through like a discord bot or the web

571
00:20:08,240 --> 00:20:11,440
the web browser or whatnot and they can

572
00:20:09,760 --> 00:20:12,720
always just turn that down but that's

573
00:20:11,440 --> 00:20:15,360
something to think i know there's an

574
00:20:12,720 --> 00:20:17,120
indie um and a couple of my friendship

575
00:20:15,360 --> 00:20:18,640
groups on twitter there's a couple of

576
00:20:17,120 --> 00:20:21,679
guys in the uk in the game that have

577
00:20:18,640 --> 00:20:24,400
just done their first they used

578
00:20:21,679 --> 00:20:27,919
kickstarter to do their first tt rpg uh

579
00:20:24,400 --> 00:20:29,360
motorcycle nights halcyon days which is

580
00:20:27,919 --> 00:20:31,120
heavily i haven't seen it but it is

581
00:20:29,360 --> 00:20:33,039
heavily focused on

582
00:20:31,120 --> 00:20:35,679
music like music again is it drives but

583
00:20:33,039 --> 00:20:37,039
it's more of a 80s 90s vibe rather than

584
00:20:35,679 --> 00:20:38,559
a heavy metal kind of vibe but it is

585
00:20:37,039 --> 00:20:41,919
again it's like you pick a song that

586
00:20:38,559 --> 00:20:44,000
defines your character and and so on and

587
00:20:41,919 --> 00:20:44,880
so on and so that's clearly something

588
00:20:44,000 --> 00:20:47,840
that

589
00:20:44,880 --> 00:20:51,360
happens now now i've got two anecdotes

590
00:20:47,840 --> 00:20:52,640
to two two examples to pull on

591
00:20:51,360 --> 00:20:53,600
i don't know i don't know if the tricky

592
00:20:52,640 --> 00:20:55,200
thing is like i don't know whether my

593
00:20:53,600 --> 00:20:56,960
players would even bother like if i

594
00:20:55,200 --> 00:20:59,600
asked them to think about it

595
00:20:56,960 --> 00:21:01,520
i'd probably get one response and then

596
00:20:59,600 --> 00:21:03,440
sure two months later maybe another

597
00:21:01,520 --> 00:21:06,000
response and then i would give up asking

598
00:21:03,440 --> 00:21:06,720
them it might be worth trying

599
00:21:06,000 --> 00:21:08,400
well

600
00:21:06,720 --> 00:21:10,960
i will support

601
00:21:08,400 --> 00:21:12,640
this uh as a possibility for people who

602
00:21:10,960 --> 00:21:14,799
you could run a hundred campaigns and

603
00:21:12,640 --> 00:21:18,320
only one of them be themed around a

604
00:21:14,799 --> 00:21:20,240
genre of music so it's not a

605
00:21:18,320 --> 00:21:22,640
experiment that i would use in another

606
00:21:20,240 --> 00:21:23,679
game perhaps but for this specific

607
00:21:22,640 --> 00:21:26,159
campaign

608
00:21:23,679 --> 00:21:28,559
it's such a useful tool like just the

609
00:21:26,159 --> 00:21:30,320
the song choices

610
00:21:28,559 --> 00:21:32,080
they tell a lot about the character that

611
00:21:30,320 --> 00:21:35,039
i might not get from a three-page

612
00:21:32,080 --> 00:21:37,039
backstory you know there's emotions

613
00:21:35,039 --> 00:21:39,679
that the music evokes that it would be

614
00:21:37,039 --> 00:21:41,200
very difficult as just an amateur person

615
00:21:39,679 --> 00:21:42,640
writing some

616
00:21:41,200 --> 00:21:44,880
facts on a sheet about your character

617
00:21:42,640 --> 00:21:46,480
it's that that might not capture

618
00:21:44,880 --> 00:21:48,000
so i think it does add a depth to the

619
00:21:46,480 --> 00:21:50,240
characters and also

620
00:21:48,000 --> 00:21:51,760
because this is a heavy metal game my

621
00:21:50,240 --> 00:21:53,600
kind of

622
00:21:51,760 --> 00:21:56,480
mantra is always like how do i turn this

623
00:21:53,600 --> 00:21:58,640
scene up to 11. how do i make this more

624
00:21:56,480 --> 00:22:01,039
epic more over the top

625
00:21:58,640 --> 00:22:03,120
and uh the music is a big part of that

626
00:22:01,039 --> 00:22:04,480
some other things that i've done is and

627
00:22:03,120 --> 00:22:06,400
this is more in the mechanical side

628
00:22:04,480 --> 00:22:09,440
which is what you were initially curious

629
00:22:06,400 --> 00:22:12,960
about is every battle that

630
00:22:09,440 --> 00:22:15,120
i put before the players i try to add

631
00:22:12,960 --> 00:22:17,039
mechanics that uh that are more than

632
00:22:15,120 --> 00:22:19,360
just beat up the enemy until they have

633
00:22:17,039 --> 00:22:21,440
zero hit points our first encounter in

634
00:22:19,360 --> 00:22:22,559
this campaign was

635
00:22:21,440 --> 00:22:25,120
the parties

636
00:22:22,559 --> 00:22:27,760
had these kind of hang glider slash you

637
00:22:25,120 --> 00:22:30,960
know glide suits that they glided down

638
00:22:27,760 --> 00:22:32,480
onto the back of this giant flying whale

639
00:22:30,960 --> 00:22:35,360
because one of the players in his

640
00:22:32,480 --> 00:22:37,280
backstory was a sky whaler and i thought

641
00:22:35,360 --> 00:22:40,240
what a cool way to start this out were

642
00:22:37,280 --> 00:22:42,640
beginning the campaign on a flying city

643
00:22:40,240 --> 00:22:44,480
they skydive down onto the back of this

644
00:22:42,640 --> 00:22:46,159
whale now the fight was

645
00:22:44,480 --> 00:22:48,080
a pretty typical level one fight you

646
00:22:46,159 --> 00:22:49,679
know you had a couple of orcs and a few

647
00:22:48,080 --> 00:22:52,799
other humanoids that they were battling

648
00:22:49,679 --> 00:22:55,440
against but the battlefield itself was

649
00:22:52,799 --> 00:22:57,840
part of the encounter there the giant

650
00:22:55,440 --> 00:23:00,000
whale itself had four hearts and in

651
00:22:57,840 --> 00:23:01,840
order to make this whale

652
00:23:00,000 --> 00:23:03,600
crash to the earth they needed to stop

653
00:23:01,840 --> 00:23:04,480
two of its hearts

654
00:23:03,600 --> 00:23:06,640
and

655
00:23:04,480 --> 00:23:09,360
to top it all off uh this whale would

656
00:23:06,640 --> 00:23:11,120
rotate and move through the air so

657
00:23:09,360 --> 00:23:13,280
sometimes the battlefield would go 90

658
00:23:11,120 --> 00:23:15,200
degrees on its side and

659
00:23:13,280 --> 00:23:17,919
orcs would be falling off of its back

660
00:23:15,200 --> 00:23:19,440
and just cascading down to the earth

661
00:23:17,919 --> 00:23:22,000
into oblivion

662
00:23:19,440 --> 00:23:24,320
and the whale also had a big storm

663
00:23:22,000 --> 00:23:26,720
cannon strapped to its back because

664
00:23:24,320 --> 00:23:29,840
the whale was in control or was being

665
00:23:26,720 --> 00:23:31,679
controlled by some whale riders so this

666
00:23:29,840 --> 00:23:34,080
storm cannon played an environmental

667
00:23:31,679 --> 00:23:36,000
hazard factor so they were not only

668
00:23:34,080 --> 00:23:37,440
on a tilting and moving environment

669
00:23:36,000 --> 00:23:40,080
fighting these orcs but they were also

670
00:23:37,440 --> 00:23:41,600
avoiding the range of this laser cannon

671
00:23:40,080 --> 00:23:42,480
that could basically kill them in one

672
00:23:41,600 --> 00:23:44,720
shot

673
00:23:42,480 --> 00:23:47,360
so um yeah

674
00:23:44,720 --> 00:23:49,279
that was a very difficult encounter to

675
00:23:47,360 --> 00:23:51,760
balance because it's hard to factor in

676
00:23:49,279 --> 00:23:53,279
like okay what if the players

677
00:23:51,760 --> 00:23:55,360
don't secure themselves to the whale

678
00:23:53,279 --> 00:23:57,039
when it turns on its side

679
00:23:55,360 --> 00:23:59,440
do i just tell them to scoop up their

680
00:23:57,039 --> 00:24:01,200
character sheet and see you next week or

681
00:23:59,440 --> 00:24:02,159
what do i do

682
00:24:01,200 --> 00:24:04,159
and

683
00:24:02,159 --> 00:24:05,760
it took a lot of just trust in the

684
00:24:04,159 --> 00:24:08,400
players to

685
00:24:05,760 --> 00:24:11,600
let go of that control and during the

686
00:24:08,400 --> 00:24:13,760
battle at actually as an npc died who

687
00:24:11,600 --> 00:24:16,640
was of significant importance to one of

688
00:24:13,760 --> 00:24:19,039
the players backstories it was uh the

689
00:24:16,640 --> 00:24:21,200
wailing captain

690
00:24:19,039 --> 00:24:23,279
he was vaporized by the storm cannon in

691
00:24:21,200 --> 00:24:24,240
like the third round of combat

692
00:24:23,279 --> 00:24:26,080
and

693
00:24:24,240 --> 00:24:28,720
with like it was just a very

694
00:24:26,080 --> 00:24:31,279
unceremonious unfortunate death

695
00:24:28,720 --> 00:24:33,120
and i had probably two pages of notes

696
00:24:31,279 --> 00:24:35,440
about this guy in my binder that are

697
00:24:33,120 --> 00:24:37,919
just now in the recycling bin

698
00:24:35,440 --> 00:24:40,080
so if you run an encounter as risky as

699
00:24:37,919 --> 00:24:41,600
that you have to be prepared to make

700
00:24:40,080 --> 00:24:43,440
those hard decisions and just be like

701
00:24:41,600 --> 00:24:44,880
yep that's what happened so

702
00:24:43,440 --> 00:24:47,840
we live by the sword and die by the

703
00:24:44,880 --> 00:24:50,080
sword yeah when you experiment there's

704
00:24:47,840 --> 00:24:52,799
always a risk of it exploding to various

705
00:24:50,080 --> 00:24:55,919
degrees to use a science uh analogy

706
00:24:52,799 --> 00:24:57,200
there um that's i'm i kick myself

707
00:24:55,919 --> 00:24:59,360
because i

708
00:24:57,200 --> 00:25:01,360
always go on this show oh yes great do

709
00:24:59,360 --> 00:25:03,440
your encounters like you know the

710
00:25:01,360 --> 00:25:05,200
environmental things in a very important

711
00:25:03,440 --> 00:25:06,720
makes it exciting and then never do it

712
00:25:05,200 --> 00:25:08,080
myself because i'm an idiot and always

713
00:25:06,720 --> 00:25:10,320
forget about it and leave it to the last

714
00:25:08,080 --> 00:25:11,600
minute and focus too much on building

715
00:25:10,320 --> 00:25:14,080
the combatants

716
00:25:11,600 --> 00:25:17,039
um i think you know i've done

717
00:25:14,080 --> 00:25:19,520
rough terrain but i really need to do

718
00:25:17,039 --> 00:25:21,520
like moving terrain or i need to crib

719
00:25:19,520 --> 00:25:22,240
from other games and ball games like

720
00:25:21,520 --> 00:25:23,600
when you first said they were

721
00:25:22,240 --> 00:25:25,200
parachuting down i had the idea that

722
00:25:23,600 --> 00:25:26,480
maybe they were you know maybe the

723
00:25:25,200 --> 00:25:29,760
combat could have started while they

724
00:25:26,480 --> 00:25:32,799
were wing gliding down and like every

725
00:25:29,760 --> 00:25:34,640
every round they're forcibly moved 60

726
00:25:32,799 --> 00:25:36,720
foot to the left because that's just

727
00:25:34,640 --> 00:25:38,559
them like they have to glide forward

728
00:25:36,720 --> 00:25:41,200
because you're you're gliding you can't

729
00:25:38,559 --> 00:25:42,320
just turn around and go back like you

730
00:25:41,200 --> 00:25:43,520
have to kind of have that forward

731
00:25:42,320 --> 00:25:45,279
momentum

732
00:25:43,520 --> 00:25:46,559
some kind of forced movement or

733
00:25:45,279 --> 00:25:48,320
something and

734
00:25:46,559 --> 00:25:50,000
having the whale rotate gave me breath

735
00:25:48,320 --> 00:25:52,000
of the wild vibes when you're in the

736
00:25:50,000 --> 00:25:54,080
beasts especially the bird in the air

737
00:25:52,000 --> 00:25:57,120
that yeah rotate the body and it changes

738
00:25:54,080 --> 00:25:58,720
the 90 degrees um which is great

739
00:25:57,120 --> 00:26:00,240
a pain in the arse like map if you have

740
00:25:58,720 --> 00:26:02,400
to like draw a map because it takes me

741
00:26:00,240 --> 00:26:04,640
long enough to do just like a static 2d

742
00:26:02,400 --> 00:26:06,880
town square let alone

743
00:26:04,640 --> 00:26:09,200
anything exotic but definitely what i

744
00:26:06,880 --> 00:26:11,120
want to do to resolve the landing i had

745
00:26:09,200 --> 00:26:12,080
each player make a dexterity check and

746
00:26:11,120 --> 00:26:14,159
it was

747
00:26:12,080 --> 00:26:16,480
i usually do kind of a pass fail and not

748
00:26:14,159 --> 00:26:19,120
like a stratified check but in this case

749
00:26:16,480 --> 00:26:21,520
i used a stratified dex check

750
00:26:19,120 --> 00:26:23,520
and below a certain threshold i got to

751
00:26:21,520 --> 00:26:25,360
place their mini on the whale wherever i

752
00:26:23,520 --> 00:26:26,960
wanted it to be and i'd put them in very

753
00:26:25,360 --> 00:26:29,039
inconvenient places if they scored

754
00:26:26,960 --> 00:26:30,640
poorly yeah and then if they scored well

755
00:26:29,039 --> 00:26:32,640
then they got to hand select where they

756
00:26:30,640 --> 00:26:35,039
landed and if they scored badly enough

757
00:26:32,640 --> 00:26:38,400
then they suffered tremendous injury

758
00:26:35,039 --> 00:26:40,159
landing haphazardly on the whale so it

759
00:26:38,400 --> 00:26:41,679
i think i was a missed opportunity i

760
00:26:40,159 --> 00:26:42,960
could have had them engage

761
00:26:41,679 --> 00:26:44,400
while they were still airborne i think

762
00:26:42,960 --> 00:26:45,840
that's a cool idea

763
00:26:44,400 --> 00:26:47,760
i may have to borrow that if they end up

764
00:26:45,840 --> 00:26:49,600
hunting another sky with what you've

765
00:26:47,760 --> 00:26:51,120
already got that might have been

766
00:26:49,600 --> 00:26:52,559
overkill on top

767
00:26:51,120 --> 00:26:54,320
it's a good it's a good opportunity to

768
00:26:52,559 --> 00:26:56,799
use it again going forward in a similar

769
00:26:54,320 --> 00:26:58,559
situation or at least like imagine how

770
00:26:56,799 --> 00:27:00,640
many video games is there like a section

771
00:26:58,559 --> 00:27:01,919
where you're falling and you can like

772
00:27:00,640 --> 00:27:03,760
fight like anime and stuff when you're

773
00:27:01,919 --> 00:27:06,480
like fighting in the air like that would

774
00:27:03,760 --> 00:27:08,080
be that would be sick to do a fight

775
00:27:06,480 --> 00:27:10,960
where all the combatants are falling

776
00:27:08,080 --> 00:27:12,159
until the warlock casts fly and goes i'm

777
00:27:10,960 --> 00:27:13,919
not going to be part of this fight

778
00:27:12,159 --> 00:27:14,720
anymore bye

779
00:27:13,919 --> 00:27:15,520
yeah

780
00:27:14,720 --> 00:27:17,279
but

781
00:27:15,520 --> 00:27:18,960
you know that's still very you know a

782
00:27:17,279 --> 00:27:20,399
very ticking clock like you have to do

783
00:27:18,960 --> 00:27:22,080
it before you

784
00:27:20,399 --> 00:27:23,520
hit the ground and then you have to deal

785
00:27:22,080 --> 00:27:25,039
with hitting the ground at some point as

786
00:27:23,520 --> 00:27:25,840
well so

787
00:27:25,039 --> 00:27:27,200
yeah

788
00:27:25,840 --> 00:27:29,360
absolutely

789
00:27:27,200 --> 00:27:31,919
that was a big risk putting this fight

790
00:27:29,360 --> 00:27:34,640
in the air at low level because

791
00:27:31,919 --> 00:27:38,159
i kind of have a policy i roll openly as

792
00:27:34,640 --> 00:27:40,880
a dm and i don't provide plot armor to

793
00:27:38,159 --> 00:27:43,520
my npcs obviously or to my players

794
00:27:40,880 --> 00:27:45,200
either so if someone were to

795
00:27:43,520 --> 00:27:47,200
fail a dex check at a critical moment

796
00:27:45,200 --> 00:27:48,720
when the whale was rotating or they were

797
00:27:47,200 --> 00:27:50,799
standing in the path of the storm cannon

798
00:27:48,720 --> 00:27:53,279
i just kind of had to go into this fight

799
00:27:50,799 --> 00:27:54,880
knowing the risk that i could lose one

800
00:27:53,279 --> 00:27:57,520
or all of the party

801
00:27:54,880 --> 00:27:59,840
and without that risk i don't think that

802
00:27:57,520 --> 00:28:00,559
the scene is as intense

803
00:27:59,840 --> 00:28:02,240
so

804
00:28:00,559 --> 00:28:04,240
that was another kind of experiment was

805
00:28:02,240 --> 00:28:05,039
like pushing an encounter to a point

806
00:28:04,240 --> 00:28:06,880
where

807
00:28:05,039 --> 00:28:09,120
it could or possibly even should have

808
00:28:06,880 --> 00:28:12,240
been a tpk and then just letting the

809
00:28:09,120 --> 00:28:14,000
dice uh make the decisions and yeah yeah

810
00:28:12,240 --> 00:28:15,520
i mean i'm glad you say you're on the

811
00:28:14,000 --> 00:28:17,840
open as well that is another thing that

812
00:28:15,520 --> 00:28:20,480
i like literally live experimented with

813
00:28:17,840 --> 00:28:22,559
with my current game i went first 30 40

814
00:28:20,480 --> 00:28:24,880
sessions of traditional dming with the

815
00:28:22,559 --> 00:28:26,799
screen and behind the screen and since

816
00:28:24,880 --> 00:28:28,240
doing the show

817
00:28:26,799 --> 00:28:30,640
especially this episode earlier on

818
00:28:28,240 --> 00:28:32,240
season one on fudging when i was like

819
00:28:30,640 --> 00:28:33,919
you know what i'm not

820
00:28:32,240 --> 00:28:35,520
from almost from a laziness point of

821
00:28:33,919 --> 00:28:38,000
view i was like i don't really want to

822
00:28:35,520 --> 00:28:40,240
have the meta decision of like do i save

823
00:28:38,000 --> 00:28:42,000
this npc or not or do i make this enemy

824
00:28:40,240 --> 00:28:45,200
hit uh or miss when they've just create

825
00:28:42,000 --> 00:28:46,480
or something i don't want to have to

826
00:28:45,200 --> 00:28:48,159
deal with that anymore i'm just going to

827
00:28:46,480 --> 00:28:49,600
roll in the open and it just happens

828
00:28:48,159 --> 00:28:51,840
when it happens and now i've just taken

829
00:28:49,600 --> 00:28:54,240
off all of that

830
00:28:51,840 --> 00:28:56,080
burden on me so now i'm like oh this is

831
00:28:54,240 --> 00:28:58,080
great i don't have to care anymore like

832
00:28:56,080 --> 00:29:01,520
if they hit they hit if he dies he dies

833
00:28:58,080 --> 00:29:03,679
like that's it absolutely yeah i i've i

834
00:29:01,520 --> 00:29:06,559
kind of wrestled with the decision

835
00:29:03,679 --> 00:29:08,720
momentarily for d and d as to whether or

836
00:29:06,559 --> 00:29:10,159
not i wanted to use hidden information

837
00:29:08,720 --> 00:29:12,000
in that way or not

838
00:29:10,159 --> 00:29:13,600
and i understand the argument for both

839
00:29:12,000 --> 00:29:15,520
sides it's like well it's another tool

840
00:29:13,600 --> 00:29:17,760
in the toolkit sometimes you want to

841
00:29:15,520 --> 00:29:19,679
make a role and not tell the players

842
00:29:17,760 --> 00:29:21,360
what it's for like enemies who are

843
00:29:19,679 --> 00:29:23,200
acting in secret

844
00:29:21,360 --> 00:29:24,240
or other things it's kind of you don't

845
00:29:23,200 --> 00:29:25,679
want to give them too much meta

846
00:29:24,240 --> 00:29:27,200
information by rolling and then you're

847
00:29:25,679 --> 00:29:28,399
like yep well

848
00:29:27,200 --> 00:29:29,760
something happened i'm not going to tell

849
00:29:28,399 --> 00:29:32,080
you what it was

850
00:29:29,760 --> 00:29:34,240
so i see that the advantages to hiding

851
00:29:32,080 --> 00:29:37,679
it but i also think that the added

852
00:29:34,240 --> 00:29:38,960
weight of showing the dice it kind of

853
00:29:37,679 --> 00:29:41,039
allows the players to know that the

854
00:29:38,960 --> 00:29:42,880
threats are real or at least

855
00:29:41,039 --> 00:29:45,279
they're real to their characters

856
00:29:42,880 --> 00:29:48,240
and that nobody's going to save them

857
00:29:45,279 --> 00:29:49,840
other than themselves and their wits so

858
00:29:48,240 --> 00:29:52,320
yeah it's all honest

859
00:29:49,840 --> 00:29:55,120
they could they can trust you not to

860
00:29:52,320 --> 00:29:57,360
pull any bs and even if you do crit four

861
00:29:55,120 --> 00:29:59,440
times in a row you can be like well

862
00:29:57,360 --> 00:30:01,760
you know that's me with a vendetta like

863
00:29:59,440 --> 00:30:03,440
that's that is what it is like i'm sorry

864
00:30:01,760 --> 00:30:06,960
yeah i feel just as bad for you as you

865
00:30:03,440 --> 00:30:10,239
feel but right now absolutely

866
00:30:06,960 --> 00:30:10,239
[Music]

867
00:30:12,830 --> 00:30:17,600
[Music]

868
00:30:16,320 --> 00:30:19,760
one thing this conversation has done is

869
00:30:17,600 --> 00:30:21,679
made me go i don't experiment enough

870
00:30:19,760 --> 00:30:23,200
certainly with my my combat encounters i

871
00:30:21,679 --> 00:30:25,840
definitely need to think a little bit

872
00:30:23,200 --> 00:30:26,960
more outside the box with varying i i

873
00:30:25,840 --> 00:30:29,120
don't know i don't know whether the way

874
00:30:26,960 --> 00:30:31,840
i do it is maybe the way i

875
00:30:29,120 --> 00:30:34,159
approach campaign design is very

876
00:30:31,840 --> 00:30:35,919
like all the fights tend to be just

877
00:30:34,159 --> 00:30:38,000
on ground level or an or in a place

878
00:30:35,919 --> 00:30:41,840
where it doesn't make sense to have a

879
00:30:38,000 --> 00:30:45,039
lava flow moving through or steam vents

880
00:30:41,840 --> 00:30:47,120
or a landslide it's it is very much like

881
00:30:45,039 --> 00:30:49,840
i'm trying i've done yeah okay i could

882
00:30:47,120 --> 00:30:52,000
have maybe done more on my last one

883
00:30:49,840 --> 00:30:53,200
which was the one before i started

884
00:30:52,000 --> 00:30:55,120
streaming where they were in like a

885
00:30:53,200 --> 00:30:56,799
scrap a scrap yard essentially so the

886
00:30:55,120 --> 00:30:59,120
ground was just littered with

887
00:30:56,799 --> 00:31:00,480
you know basically playing in a junkyard

888
00:30:59,120 --> 00:31:01,919
i don't think it was difficult terrain

889
00:31:00,480 --> 00:31:03,679
but apart from that

890
00:31:01,919 --> 00:31:05,679
maybe i could have leveraged more there

891
00:31:03,679 --> 00:31:08,640
been more experimental

892
00:31:05,679 --> 00:31:10,240
but yeah i'm just trying to think of is

893
00:31:08,640 --> 00:31:11,200
is there any opportunity coming up where

894
00:31:10,240 --> 00:31:12,080
i could

895
00:31:11,200 --> 00:31:13,840
have

896
00:31:12,080 --> 00:31:15,760
yeah interesting encounters like i play

897
00:31:13,840 --> 00:31:17,919
um i'm playing in a couple of days time

898
00:31:15,760 --> 00:31:20,240
actually a gloomhaven board game regular

899
00:31:17,919 --> 00:31:22,000
listeners will know and that

900
00:31:20,240 --> 00:31:24,480
certainly some of the side scenarios in

901
00:31:22,000 --> 00:31:26,399
that have got exotic

902
00:31:24,480 --> 00:31:28,399
terrain effects we played one last time

903
00:31:26,399 --> 00:31:30,480
we played there's one where it's

904
00:31:28,399 --> 00:31:33,360
it's there are rocks it is a landslide

905
00:31:30,480 --> 00:31:35,519
it's like every at the lowest initiative

906
00:31:33,360 --> 00:31:36,880
a row of rocks moves down the map and if

907
00:31:35,519 --> 00:31:39,200
they move into the space that your

908
00:31:36,880 --> 00:31:41,039
character is in you take next damage and

909
00:31:39,200 --> 00:31:42,640
get pushed to the side so you can

910
00:31:41,039 --> 00:31:45,039
obviously manipulate the enemies to be

911
00:31:42,640 --> 00:31:47,200
in the path of the rocks or you can you

912
00:31:45,039 --> 00:31:49,120
know use them to block off a part of the

913
00:31:47,200 --> 00:31:51,919
thing if you position yourself correctly

914
00:31:49,120 --> 00:31:54,799
and and so on and so on and then another

915
00:31:51,919 --> 00:31:56,640
side scenario you played was there is

916
00:31:54,799 --> 00:31:59,440
strong winds your storm peak or

917
00:31:56,640 --> 00:32:02,159
something it's it's very evocative

918
00:31:59,440 --> 00:32:04,159
and every round you roll a

919
00:32:02,159 --> 00:32:05,840
d4 essentially to work out which

920
00:32:04,159 --> 00:32:07,519
direction the wind's blowing and all the

921
00:32:05,840 --> 00:32:08,960
characters move

922
00:32:07,519 --> 00:32:11,279
you know two three squares two three

923
00:32:08,960 --> 00:32:12,399
hexes in that direction cardinal

924
00:32:11,279 --> 00:32:14,720
direction

925
00:32:12,399 --> 00:32:16,399
and so you can again try and hedge your

926
00:32:14,720 --> 00:32:18,159
bets and hope you move them into a trap

927
00:32:16,399 --> 00:32:20,640
or so on and so on

928
00:32:18,159 --> 00:32:22,159
so like i have enough

929
00:32:20,640 --> 00:32:23,679
examples

930
00:32:22,159 --> 00:32:25,279
so i don't know why i shouldn't do more

931
00:32:23,679 --> 00:32:28,080
of that stuff

932
00:32:25,279 --> 00:32:29,440
it's tricky stuff like i i only recently

933
00:32:28,080 --> 00:32:31,440
i would say probably in the last couple

934
00:32:29,440 --> 00:32:32,640
of years started working more with 3d

935
00:32:31,440 --> 00:32:34,640
terrain

936
00:32:32,640 --> 00:32:35,519
an experiment where i was originally

937
00:32:34,640 --> 00:32:37,120
using

938
00:32:35,519 --> 00:32:38,159
styrofoam and cardboard and stuff to

939
00:32:37,120 --> 00:32:41,120
craft

940
00:32:38,159 --> 00:32:43,120
topographical maps and just kind of

941
00:32:41,120 --> 00:32:44,320
representations of the towns and locales

942
00:32:43,120 --> 00:32:46,399
that my players were visiting i was like

943
00:32:44,320 --> 00:32:47,679
well i'm chopping all this foam up why

944
00:32:46,399 --> 00:32:49,760
don't i just make

945
00:32:47,679 --> 00:32:51,200
interactive three-dimensional terrain

946
00:32:49,760 --> 00:32:54,640
for my battles

947
00:32:51,200 --> 00:32:57,600
and so that level of production it's

948
00:32:54,640 --> 00:32:59,279
it's a lot more difficult than just

949
00:32:57,600 --> 00:33:00,880
drawing on the graph paper and just

950
00:32:59,279 --> 00:33:03,039
putting down a 2d map

951
00:33:00,880 --> 00:33:05,120
and the time commitment can be

952
00:33:03,039 --> 00:33:06,000
like i don't know sometimes i'll spend

953
00:33:05,120 --> 00:33:09,440
hours

954
00:33:06,000 --> 00:33:11,360
on one of these maps and if my players i

955
00:33:09,440 --> 00:33:13,679
i tend to give my players a lot of

956
00:33:11,360 --> 00:33:16,080
choice and they they kind of have the

957
00:33:13,679 --> 00:33:18,559
ability to just be like well

958
00:33:16,080 --> 00:33:20,399
we're not going there like cool and the

959
00:33:18,559 --> 00:33:23,120
map stays in the basement and i save it

960
00:33:20,399 --> 00:33:25,360
for another campaign so i mean

961
00:33:23,120 --> 00:33:26,640
that's kind of i would say the con of

962
00:33:25,360 --> 00:33:28,880
taking on

963
00:33:26,640 --> 00:33:30,880
more dynamic terrain incorporating

964
00:33:28,880 --> 00:33:32,080
cardboard and styrofoam and paint it's

965
00:33:30,880 --> 00:33:33,600
just like

966
00:33:32,080 --> 00:33:35,519
you if you're giving your players a

967
00:33:33,600 --> 00:33:37,039
certain degree of freedom you have to be

968
00:33:35,519 --> 00:33:39,600
ready to leave those

969
00:33:37,039 --> 00:33:40,960
in the basement or in the closet and uh

970
00:33:39,600 --> 00:33:42,720
they may never see the light of day

971
00:33:40,960 --> 00:33:44,720
which is heartbreaking but it's just you

972
00:33:42,720 --> 00:33:46,559
know yeah it's part of the deal it's

973
00:33:44,720 --> 00:33:48,640
less of an impact if it's just a cool

974
00:33:46,559 --> 00:33:50,799
idea you had once okay fine i can

975
00:33:48,640 --> 00:33:52,720
probably reuse that cool idea

976
00:33:50,799 --> 00:33:54,000
recoloured palette swapped somewhere

977
00:33:52,720 --> 00:33:56,640
else but if it's

978
00:33:54,000 --> 00:33:59,120
six hours of building a cityscape that

979
00:33:56,640 --> 00:34:01,200
that city is now destroyed well that's a

980
00:33:59,120 --> 00:34:02,880
different matter entirely like

981
00:34:01,200 --> 00:34:04,559
yeah maybe you could rebuild that city

982
00:34:02,880 --> 00:34:07,200
somewhere else but it's you can't just

983
00:34:04,559 --> 00:34:08,960
pallet swap that easily that's

984
00:34:07,200 --> 00:34:11,359
yeah at the beginning of the campaign i

985
00:34:08,960 --> 00:34:13,599
had the benefit of kind of placing the

986
00:34:11,359 --> 00:34:15,679
characters in the world where i wanted

987
00:34:13,599 --> 00:34:17,200
them to be so

988
00:34:15,679 --> 00:34:18,560
i could pretty much guarantee that they

989
00:34:17,200 --> 00:34:20,079
were going to jump down to this whale

990
00:34:18,560 --> 00:34:22,480
they had they still had the freedom to

991
00:34:20,079 --> 00:34:24,480
just not if they wanted to but it's like

992
00:34:22,480 --> 00:34:26,960
come on who's not gonna skydive down to

993
00:34:24,480 --> 00:34:28,560
a whale so i kind of dangled that carrot

994
00:34:26,960 --> 00:34:30,000
and kind of put them on

995
00:34:28,560 --> 00:34:31,839
with their toes over the edge of the

996
00:34:30,000 --> 00:34:33,200
city to get us started

997
00:34:31,839 --> 00:34:34,879
and so

998
00:34:33,200 --> 00:34:37,359
i knew i wasn't gonna regret having like

999
00:34:34,879 --> 00:34:39,359
a three foot by one foot styrofoam whale

1000
00:34:37,359 --> 00:34:41,200
map and then

1001
00:34:39,359 --> 00:34:42,800
since we'd established in our world

1002
00:34:41,200 --> 00:34:44,639
building that flying whales were a thing

1003
00:34:42,800 --> 00:34:46,639
i was like even if they just say screw

1004
00:34:44,639 --> 00:34:48,320
this i'm not taking the risk i know a

1005
00:34:46,639 --> 00:34:50,159
flying whale may show up at some point

1006
00:34:48,320 --> 00:34:52,000
so it's not going to be a waste of time

1007
00:34:50,159 --> 00:34:53,760
you should have had it on a hog roast so

1008
00:34:52,000 --> 00:34:55,760
you could have done the rotation that

1009
00:34:53,760 --> 00:34:56,879
you had if you didn't now that's a lost

1010
00:34:55,760 --> 00:34:59,839
opportunity

1011
00:34:56,879 --> 00:35:01,359
that is oh my gosh next time

1012
00:34:59,839 --> 00:35:04,480
well i still have the whale and i can

1013
00:35:01,359 --> 00:35:06,960
always adjust it

1014
00:35:04,480 --> 00:35:09,040
so i mentioned just a second ago that

1015
00:35:06,960 --> 00:35:10,720
that we established sky whales and sky

1016
00:35:09,040 --> 00:35:13,280
whaling in the world

1017
00:35:10,720 --> 00:35:15,520
and another experiment that kind of was

1018
00:35:13,280 --> 00:35:17,920
born of this campaign is something that

1019
00:35:15,520 --> 00:35:19,839
was inspired by adventure zones etherc

1020
00:35:17,920 --> 00:35:22,640
where before the campaign started they

1021
00:35:19,839 --> 00:35:23,920
had a prologue where they used these uh

1022
00:35:22,640 --> 00:35:26,480
prompts from

1023
00:35:23,920 --> 00:35:28,720
cards that led them through a series of

1024
00:35:26,480 --> 00:35:31,520
questions and moments in the in the

1025
00:35:28,720 --> 00:35:33,280
settings history that let the players

1026
00:35:31,520 --> 00:35:34,400
collaborate with the game master to make

1027
00:35:33,280 --> 00:35:36,720
the world

1028
00:35:34,400 --> 00:35:39,119
so i kind of stole that idea made up my

1029
00:35:36,720 --> 00:35:40,480
own prompts on various cards

1030
00:35:39,119 --> 00:35:42,320
and uh

1031
00:35:40,480 --> 00:35:44,400
during session zero instead of building

1032
00:35:42,320 --> 00:35:46,079
characters we built the world so we went

1033
00:35:44,400 --> 00:35:48,400
through the prompts every character

1034
00:35:46,079 --> 00:35:50,240
every player got a stack of these cards

1035
00:35:48,400 --> 00:35:51,280
and kind of got to

1036
00:35:50,240 --> 00:35:53,200
choose

1037
00:35:51,280 --> 00:35:55,200
how the world developed and

1038
00:35:53,200 --> 00:35:57,040
i relinquished all control they were

1039
00:35:55,200 --> 00:35:59,839
coming up with all the factions they

1040
00:35:57,040 --> 00:36:03,040
even made the landscape and placed

1041
00:35:59,839 --> 00:36:05,280
significant threats on the map or

1042
00:36:03,040 --> 00:36:07,520
we had one card that was a prompt that

1043
00:36:05,280 --> 00:36:09,599
says wait who's in this game and i told

1044
00:36:07,520 --> 00:36:11,760
them that prompt allows you to take a

1045
00:36:09,599 --> 00:36:13,359
character or a concept from popular

1046
00:36:11,760 --> 00:36:16,560
media and just stick it somewhere on the

1047
00:36:13,359 --> 00:36:19,119
map and they chose sasquatch so

1048
00:36:16,560 --> 00:36:21,680
now sasquatch is a real thing that is in

1049
00:36:19,119 --> 00:36:23,119
my game somewhere in the middle of a

1050
00:36:21,680 --> 00:36:25,200
forest so

1051
00:36:23,119 --> 00:36:27,200
that experiment it's continuing to pay

1052
00:36:25,200 --> 00:36:29,520
off i think that letting the players

1053
00:36:27,200 --> 00:36:31,520
build the world improves buy-in i think

1054
00:36:29,520 --> 00:36:33,440
it helps them remember the lore

1055
00:36:31,520 --> 00:36:34,800
better because it's not just them

1056
00:36:33,440 --> 00:36:36,240
sitting there listening to you read them

1057
00:36:34,800 --> 00:36:38,880
a short story

1058
00:36:36,240 --> 00:36:42,160
they created the story so they have

1059
00:36:38,880 --> 00:36:44,160
a better grasp of all the ins and outs

1060
00:36:42,160 --> 00:36:45,599
of the world because their fingerprints

1061
00:36:44,160 --> 00:36:47,599
are all over it

1062
00:36:45,599 --> 00:36:48,800
i also think that it hasn't paid off yet

1063
00:36:47,599 --> 00:36:50,800
because this campaign is still pretty

1064
00:36:48,800 --> 00:36:52,640
young but i think there's a big

1065
00:36:50,800 --> 00:36:54,320
opportunity for callbacks that are very

1066
00:36:52,640 --> 00:36:56,560
satisfying where someone's like oh i

1067
00:36:54,320 --> 00:36:58,400
made up that npc or oh that's that's a

1068
00:36:56,560 --> 00:37:00,880
civilization that i

1069
00:36:58,400 --> 00:37:02,560
had creative control over so that pride

1070
00:37:00,880 --> 00:37:04,000
of authorship is gonna make those big

1071
00:37:02,560 --> 00:37:05,680
callbacks or those moments where they're

1072
00:37:04,000 --> 00:37:07,760
like oh that's what that city looks like

1073
00:37:05,680 --> 00:37:10,400
that i plop down on the map you know

1074
00:37:07,760 --> 00:37:13,200
several months ago so that experiment is

1075
00:37:10,400 --> 00:37:15,440
in progress and uh so far i don't i

1076
00:37:13,200 --> 00:37:17,920
haven't detected any cons

1077
00:37:15,440 --> 00:37:20,320
other than perhaps there may be a little

1078
00:37:17,920 --> 00:37:22,160
bit less mystery about the world because

1079
00:37:20,320 --> 00:37:24,880
the players were so integral in its

1080
00:37:22,160 --> 00:37:26,320
creation so it's going to be

1081
00:37:24,880 --> 00:37:28,720
less of a

1082
00:37:26,320 --> 00:37:30,160
discovery of things that they've no

1083
00:37:28,720 --> 00:37:32,720
concept of now they're going to be

1084
00:37:30,160 --> 00:37:34,720
discovering things that they created

1085
00:37:32,720 --> 00:37:36,880
yeah absolutely i've had i've heard

1086
00:37:34,720 --> 00:37:38,240
people do similar things before and

1087
00:37:36,880 --> 00:37:39,920
you're absolutely right about that

1088
00:37:38,240 --> 00:37:43,040
improves buy-in i mean i know it would

1089
00:37:39,920 --> 00:37:45,040
with me certainly be in that situation

1090
00:37:43,040 --> 00:37:46,960
that is my next step as i said step one

1091
00:37:45,040 --> 00:37:48,640
was me being less precious about data

1092
00:37:46,960 --> 00:37:51,760
and the information step two is then

1093
00:37:48,640 --> 00:37:54,320
being like here are the reigns players

1094
00:37:51,760 --> 00:37:54,320
to the world

1095
00:37:54,400 --> 00:37:59,119
which is a bit of a bigger cherry to pop

1096
00:37:58,240 --> 00:38:01,920
for me

1097
00:37:59,119 --> 00:38:04,320
sure but absolutely it will help and it

1098
00:38:01,920 --> 00:38:06,320
is it can you can very much fall into

1099
00:38:04,320 --> 00:38:09,200
the trap i've done it i've been guilty

1100
00:38:06,320 --> 00:38:11,760
of of being that dm that's just like a

1101
00:38:09,200 --> 00:38:13,119
thousand years ago this happened and you

1102
00:38:11,760 --> 00:38:15,119
don't know a lot about this and green

1103
00:38:13,119 --> 00:38:17,119
dragons are a thing here that now you

1104
00:38:15,119 --> 00:38:19,119
know well you didn't know originally and

1105
00:38:17,119 --> 00:38:21,599
it is just kind of like

1106
00:38:19,119 --> 00:38:22,720
two-dimensional in a way i'm struggling

1107
00:38:21,599 --> 00:38:25,680
for the words to describe it but it is

1108
00:38:22,720 --> 00:38:28,160
very much like oh okay i'm having

1109
00:38:25,680 --> 00:38:29,599
information poured into my brain whereas

1110
00:38:28,160 --> 00:38:31,280
as you know you can see the difference

1111
00:38:29,599 --> 00:38:33,040
from when they've made they've put green

1112
00:38:31,280 --> 00:38:34,160
dragons in that location they can be

1113
00:38:33,040 --> 00:38:36,560
like oh

1114
00:38:34,160 --> 00:38:39,359
cool i see now

1115
00:38:36,560 --> 00:38:41,440
i'm excited for what's what's coming up

1116
00:38:39,359 --> 00:38:44,560
i i do think that there's a kind of

1117
00:38:41,440 --> 00:38:47,119
change in the paradigm of what your

1118
00:38:44,560 --> 00:38:50,079
creative burden is as the dm

1119
00:38:47,119 --> 00:38:51,680
because now you're no longer just

1120
00:38:50,079 --> 00:38:53,359
pulling things from the vapor or from

1121
00:38:51,680 --> 00:38:55,359
popular media and mashing them all

1122
00:38:53,359 --> 00:38:56,800
together to make something the players

1123
00:38:55,359 --> 00:38:58,800
have given you the gifts they've given

1124
00:38:56,800 --> 00:39:00,400
you the clay and kind of told you what

1125
00:38:58,800 --> 00:39:02,240
they expect in the world they're like

1126
00:39:00,400 --> 00:39:04,240
this is how the world works

1127
00:39:02,240 --> 00:39:05,680
and then it's up to you to execute so

1128
00:39:04,240 --> 00:39:08,880
your creative energy instead of going

1129
00:39:05,680 --> 00:39:10,960
into like synthesis is now on execution

1130
00:39:08,880 --> 00:39:12,640
so the fact that they said yeah i'm a

1131
00:39:10,960 --> 00:39:14,320
sky whaler like at first they were a

1132
00:39:12,640 --> 00:39:16,960
whaler and then he was like no no no i'm

1133
00:39:14,320 --> 00:39:18,960
a sky wheeler i hunt flying whales and

1134
00:39:16,960 --> 00:39:20,800
then initially they were like

1135
00:39:18,960 --> 00:39:23,040
hey there's these big serpents in the

1136
00:39:20,800 --> 00:39:25,119
sky called auroboros and they're these

1137
00:39:23,040 --> 00:39:27,359
serpents that are so large that a city

1138
00:39:25,119 --> 00:39:29,440
could exist on their back and they soar

1139
00:39:27,359 --> 00:39:31,520
through the sky on these weird uh

1140
00:39:29,440 --> 00:39:33,680
helical patterns across the skies and

1141
00:39:31,520 --> 00:39:35,200
it's like i was like wow that sounds so

1142
00:39:33,680 --> 00:39:36,640
cool and then in the back of my mind i'm

1143
00:39:35,200 --> 00:39:38,240
like now i have to figure out how to

1144
00:39:36,640 --> 00:39:39,839
make that work so

1145
00:39:38,240 --> 00:39:41,440
all of my creative energy is like how do

1146
00:39:39,839 --> 00:39:42,880
i make a flying

1147
00:39:41,440 --> 00:39:45,359
circular city

1148
00:39:42,880 --> 00:39:46,480
make sense and how do i make sky whaling

1149
00:39:45,359 --> 00:39:49,119
make sense

1150
00:39:46,480 --> 00:39:50,800
and there's a lot of examples where they

1151
00:39:49,119 --> 00:39:53,440
just handed me

1152
00:39:50,800 --> 00:39:55,119
a gift where they were where they asked

1153
00:39:53,440 --> 00:39:56,800
this is what we want

1154
00:39:55,119 --> 00:39:58,880
now do it and it's some of it's pretty

1155
00:39:56,800 --> 00:40:01,040
daunting like they're

1156
00:39:58,880 --> 00:40:04,160
uh the ultimate weapon in this world is

1157
00:40:01,040 --> 00:40:05,599
the dark saber from star wars okay if

1158
00:40:04,160 --> 00:40:08,319
you're familiar with the mandalorian

1159
00:40:05,599 --> 00:40:10,160
yeah and that was kind of a player

1160
00:40:08,319 --> 00:40:11,760
decision they were like hey the ultimate

1161
00:40:10,160 --> 00:40:12,960
weapon should be the darksaber i'm like

1162
00:40:11,760 --> 00:40:14,720
cool and they're like and we want it to

1163
00:40:12,960 --> 00:40:16,640
be super unattainable and hard to get

1164
00:40:14,720 --> 00:40:18,319
and i was like totally that's a great

1165
00:40:16,640 --> 00:40:20,240
idea and then they were like and there's

1166
00:40:18,319 --> 00:40:22,079
a series of challenges and puzzles that

1167
00:40:20,240 --> 00:40:23,359
lead to this thing and nobody's been

1168
00:40:22,079 --> 00:40:25,280
able to solve it for a thousand years

1169
00:40:23,359 --> 00:40:27,440
and in the back of my mind i'm going

1170
00:40:25,280 --> 00:40:29,520
okay so now i have to make a series of

1171
00:40:27,440 --> 00:40:30,960
puzzles and challenges that nobody has

1172
00:40:29,520 --> 00:40:32,560
been able to solve for a thousand years

1173
00:40:30,960 --> 00:40:34,319
it has to be plausible that no one can

1174
00:40:32,560 --> 00:40:37,040
solve this for a thousand years but it

1175
00:40:34,319 --> 00:40:38,960
has to be not only engaging and fun but

1176
00:40:37,040 --> 00:40:40,960
possible for my players to solve these

1177
00:40:38,960 --> 00:40:43,520
challenges and ultimately get the dark

1178
00:40:40,960 --> 00:40:46,000
saber one day hopefully yeah so it's

1179
00:40:43,520 --> 00:40:48,400
just like it's very easy to say make a

1180
00:40:46,000 --> 00:40:50,640
series of impossible challenges but to

1181
00:40:48,400 --> 00:40:52,160
actually have to execute on that is a

1182
00:40:50,640 --> 00:40:54,400
massive challenge so maybe that is one

1183
00:40:52,160 --> 00:40:56,240
of the cons of turning over the reigns

1184
00:40:54,400 --> 00:40:57,440
completely is that you never know what

1185
00:40:56,240 --> 00:40:59,839
your players are going to give you and

1186
00:40:57,440 --> 00:41:03,280
say execute on this now that that is

1187
00:40:59,839 --> 00:41:06,640
absolutely a razor's edge of

1188
00:41:03,280 --> 00:41:08,640
you've need to find the lost tomb oh we

1189
00:41:06,640 --> 00:41:11,839
found it ding dong is here like that

1190
00:41:08,640 --> 00:41:13,760
bridging that gap is is is difficult

1191
00:41:11,839 --> 00:41:15,599
like to keep it

1192
00:41:13,760 --> 00:41:18,000
making sense but also have that sense of

1193
00:41:15,599 --> 00:41:19,359
reward is is hard like

1194
00:41:18,000 --> 00:41:21,839
and that obviously the higher the

1195
00:41:19,359 --> 00:41:23,599
players get the the trickier it is

1196
00:41:21,839 --> 00:41:26,480
because their access to more stuff that

1197
00:41:23,599 --> 00:41:28,480
can just bypass 80 of what you do and

1198
00:41:26,480 --> 00:41:29,359
and and so on and so on but yeah having

1199
00:41:28,480 --> 00:41:32,079
that

1200
00:41:29,359 --> 00:41:33,359
very similitude of of and again the the

1201
00:41:32,079 --> 00:41:35,440
other the other problem there is

1202
00:41:33,359 --> 00:41:37,280
obviously you're dealing with human real

1203
00:41:35,440 --> 00:41:39,520
people in the real world humans that you

1204
00:41:37,280 --> 00:41:40,480
can touch and speak to and have day jobs

1205
00:41:39,520 --> 00:41:42,640
and stuff

1206
00:41:40,480 --> 00:41:43,599
and no disrespect but they're probably

1207
00:41:42,640 --> 00:41:45,280
not

1208
00:41:43,599 --> 00:41:46,640
clever enough to solve riddles that no

1209
00:41:45,280 --> 00:41:47,599
other human has now

1210
00:41:46,640 --> 00:41:49,760
you know

1211
00:41:47,599 --> 00:41:51,680
like say they still need to be kind of

1212
00:41:49,760 --> 00:41:54,079
within the bounds of human

1213
00:41:51,680 --> 00:41:55,060
knowledge and understanding

1214
00:41:54,079 --> 00:41:56,720
for regular focus

1215
00:41:55,060 --> 00:41:58,720
[Laughter]

1216
00:41:56,720 --> 00:42:01,119
yeah it's it was a massive design

1217
00:41:58,720 --> 00:42:02,720
challenge and and i haven't i i have

1218
00:42:01,119 --> 00:42:04,400
ideas of how i'm gonna

1219
00:42:02,720 --> 00:42:06,240
go about accomplishing this where it's

1220
00:42:04,400 --> 00:42:07,440
like it seems plausible that no one

1221
00:42:06,240 --> 00:42:10,000
could have solved this for a thousand

1222
00:42:07,440 --> 00:42:12,160
years but this handful of

1223
00:42:10,000 --> 00:42:14,000
people who are you know awesome people

1224
00:42:12,160 --> 00:42:15,520
but still relatively ordinary people

1225
00:42:14,000 --> 00:42:17,200
would be able to

1226
00:42:15,520 --> 00:42:19,119
accomplish it but i just can't divulge

1227
00:42:17,200 --> 00:42:21,119
that today the risk of my players

1228
00:42:19,119 --> 00:42:22,640
finding out

1229
00:42:21,119 --> 00:42:23,680
i want to i want to come up now now

1230
00:42:22,640 --> 00:42:26,640
we've been talking about i want to come

1231
00:42:23,680 --> 00:42:28,160
up with like a series of stuff for like

1232
00:42:26,640 --> 00:42:30,640
hio of

1233
00:42:28,160 --> 00:42:32,400
almost party game styled world

1234
00:42:30,640 --> 00:42:34,400
generation methods

1235
00:42:32,400 --> 00:42:35,760
so what what you've just described while

1236
00:42:34,400 --> 00:42:36,720
we were talking i was thinking about

1237
00:42:35,760 --> 00:42:38,960
like a

1238
00:42:36,720 --> 00:42:40,319
cards against humanity way of doing it

1239
00:42:38,960 --> 00:42:41,920
so you have a black deck and you have a

1240
00:42:40,319 --> 00:42:43,359
white deck and one person picks the

1241
00:42:41,920 --> 00:42:45,440
black deck and that's the prompt and

1242
00:42:43,359 --> 00:42:47,599
then each of the other players have got

1243
00:42:45,440 --> 00:42:49,680
two choices that they can pick from a

1244
00:42:47,599 --> 00:42:50,880
more randomized way of being like oh and

1245
00:42:49,680 --> 00:42:52,880
then that you put them down in the

1246
00:42:50,880 --> 00:42:54,160
middle and everyone votes on

1247
00:42:52,880 --> 00:42:55,520
or maybe even that you know you could do

1248
00:42:54,160 --> 00:42:57,359
proper cards against humanity and only

1249
00:42:55,520 --> 00:42:59,599
the the you know the dealer in that

1250
00:42:57,359 --> 00:43:01,599
instance gets to pick what goes in and

1251
00:42:59,599 --> 00:43:03,280
you can just go around that loop several

1252
00:43:01,599 --> 00:43:04,319
times and come out with something weird

1253
00:43:03,280 --> 00:43:05,680
and whack it you know what i want to

1254
00:43:04,319 --> 00:43:07,680
come up with like a series of party

1255
00:43:05,680 --> 00:43:09,599
games for world building

1256
00:43:07,680 --> 00:43:12,560
that ranges from like

1257
00:43:09,599 --> 00:43:14,400
completely random to work shopping it

1258
00:43:12,560 --> 00:43:16,640
with your players that's now a project

1259
00:43:14,400 --> 00:43:17,839
that i've given myself which is great

1260
00:43:16,640 --> 00:43:19,200
that's going to be awesome i can't wait

1261
00:43:17,839 --> 00:43:20,780
to see the result of that cool i'll

1262
00:43:19,200 --> 00:43:23,920
speak to you about five years

1263
00:43:20,780 --> 00:43:25,599
[Laughter]

1264
00:43:23,920 --> 00:43:26,800
drop me a message in five years and then

1265
00:43:25,599 --> 00:43:29,520
i'll tell you how long it's left on it

1266
00:43:26,800 --> 00:43:31,920
[Laughter]

1267
00:43:29,520 --> 00:43:34,319
have you done any other kind of

1268
00:43:31,920 --> 00:43:35,520
i don't know the way to set like more

1269
00:43:34,319 --> 00:43:37,839
traditional

1270
00:43:35,520 --> 00:43:38,720
experimentation when it comes to 5v than

1271
00:43:37,839 --> 00:43:42,000
like

1272
00:43:38,720 --> 00:43:43,520
using a mummy lord in a in a certain

1273
00:43:42,000 --> 00:43:47,040
fashion or

1274
00:43:43,520 --> 00:43:49,440
tweaking combat in such a way that it

1275
00:43:47,040 --> 00:43:52,800
works differently or

1276
00:43:49,440 --> 00:43:54,720
some kind of setup or party dynamic or

1277
00:43:52,800 --> 00:43:57,280
something like that that is

1278
00:43:54,720 --> 00:44:00,240
you know and how did that pay off and

1279
00:43:57,280 --> 00:44:02,240
work sure i i've i've experimented with

1280
00:44:00,240 --> 00:44:04,640
different methods of encounter balancing

1281
00:44:02,240 --> 00:44:07,119
i feel like just leaning heavily on cr

1282
00:44:04,640 --> 00:44:09,520
is uh kind of

1283
00:44:07,119 --> 00:44:13,119
it's not going to work consistently i

1284
00:44:09,520 --> 00:44:14,640
feel like cr is a tool but

1285
00:44:13,119 --> 00:44:16,720
it would be very difficult to build an

1286
00:44:14,640 --> 00:44:18,800
entire house with just a hammer so i

1287
00:44:16,720 --> 00:44:21,599
think that you kind of need to

1288
00:44:18,800 --> 00:44:24,560
make use of more than just just the cr

1289
00:44:21,599 --> 00:44:26,720
like i i tend to use uh

1290
00:44:24,560 --> 00:44:28,640
kobold fight club

1291
00:44:26,720 --> 00:44:32,480
i tend to

1292
00:44:28,640 --> 00:44:33,839
use action economy as a balancing method

1293
00:44:32,480 --> 00:44:36,400
so if

1294
00:44:33,839 --> 00:44:38,000
the players have multi multi-attack and

1295
00:44:36,400 --> 00:44:40,160
the in the monsters don't well i'm gonna

1296
00:44:38,000 --> 00:44:41,040
need more monsters because i think of

1297
00:44:40,160 --> 00:44:43,760
like

1298
00:44:41,040 --> 00:44:46,800
an action as like one point

1299
00:44:43,760 --> 00:44:48,880
of action economy and then

1300
00:44:46,800 --> 00:44:51,520
you know you kind of want the turns to

1301
00:44:48,880 --> 00:44:52,960
be you want the players to be slightly

1302
00:44:51,520 --> 00:44:54,560
outnumbered if not

1303
00:44:52,960 --> 00:44:56,880
significantly outnumbered because they

1304
00:44:54,560 --> 00:44:59,839
have so many uh crowd control tools and

1305
00:44:56,880 --> 00:45:01,520
mitigation tools yeah so i tend to use a

1306
00:44:59,839 --> 00:45:03,680
combination of kobold fight club i use

1307
00:45:01,520 --> 00:45:05,839
the cr a little bit

1308
00:45:03,680 --> 00:45:08,000
i weight enemies that are clumped

1309
00:45:05,839 --> 00:45:10,160
differently sometimes i don't even count

1310
00:45:08,000 --> 00:45:13,040
them so if i have a wizard in the party

1311
00:45:10,160 --> 00:45:15,440
and i have like 10 goblins or something

1312
00:45:13,040 --> 00:45:17,040
and the wizard has access to fireball

1313
00:45:15,440 --> 00:45:19,599
those goblins don't even show up in my

1314
00:45:17,040 --> 00:45:21,680
calculation it's just there for fun for

1315
00:45:19,599 --> 00:45:23,920
the wizard to see the destructive power

1316
00:45:21,680 --> 00:45:25,280
of fireball yeah so

1317
00:45:23,920 --> 00:45:27,520
a lot of that is

1318
00:45:25,280 --> 00:45:28,720
comes down to experiment experimenting

1319
00:45:27,520 --> 00:45:30,880
and just

1320
00:45:28,720 --> 00:45:32,480
trying things and seeing how easy or

1321
00:45:30,880 --> 00:45:34,480
difficult things are

1322
00:45:32,480 --> 00:45:36,000
i know that a surefire way to shoot

1323
00:45:34,480 --> 00:45:38,240
yourself in the foot is to have the

1324
00:45:36,000 --> 00:45:40,000
monolithic villain where it's just

1325
00:45:38,240 --> 00:45:41,920
you and the lich and your party of

1326
00:45:40,000 --> 00:45:44,319
adventurers because even if that lich

1327
00:45:41,920 --> 00:45:46,640
has access to legendary actions and

1328
00:45:44,319 --> 00:45:48,800
layer actions and other things

1329
00:45:46,640 --> 00:45:51,119
the action economy is just gonna be a

1330
00:45:48,800 --> 00:45:53,440
landslide against them so

1331
00:45:51,119 --> 00:45:55,599
after heartbreaking

1332
00:45:53,440 --> 00:45:57,040
putting away minis that i spent like

1333
00:45:55,599 --> 00:45:58,800
hours painting and just being like well

1334
00:45:57,040 --> 00:46:01,920
yeah that was two rounds and now he's

1335
00:45:58,800 --> 00:46:03,839
going back in the shoe box yep so uh

1336
00:46:01,920 --> 00:46:05,680
after doing that a couple times i've i

1337
00:46:03,839 --> 00:46:07,359
started to realize yeah you gotta you

1338
00:46:05,680 --> 00:46:09,760
gotta consider the action economy yeah

1339
00:46:07,359 --> 00:46:11,680
so that's a i would say that's

1340
00:46:09,760 --> 00:46:13,680
pretty heavy effective hit points is a

1341
00:46:11,680 --> 00:46:16,480
useful thing because if you consider

1342
00:46:13,680 --> 00:46:17,599
your party's damage output and what kind

1343
00:46:16,480 --> 00:46:19,760
of

1344
00:46:17,599 --> 00:46:21,599
types of damage they have access to

1345
00:46:19,760 --> 00:46:23,760
yeah if you give an enemy a resistance

1346
00:46:21,599 --> 00:46:26,079
to the damage they love to use then that

1347
00:46:23,760 --> 00:46:27,599
enemy has double the hit points now so

1348
00:46:26,079 --> 00:46:29,760
there's just a lot of factors yeah

1349
00:46:27,599 --> 00:46:32,079
single enemy encounters i love and i i

1350
00:46:29,760 --> 00:46:34,720
hate i love them because it is a rights

1351
00:46:32,079 --> 00:46:36,079
of passage for pretty much every dm i've

1352
00:46:34,720 --> 00:46:37,520
played with the dms you've done it i've

1353
00:46:36,079 --> 00:46:40,640
been the dm who've done it you've done

1354
00:46:37,520 --> 00:46:42,319
it everyone i speak to is like yeah i've

1355
00:46:40,640 --> 00:46:44,800
shared in that disappointment of having

1356
00:46:42,319 --> 00:46:47,040
a single big bad guy because i was you

1357
00:46:44,800 --> 00:46:48,800
know inexperienced with combat encounter

1358
00:46:47,040 --> 00:46:50,400
and thought it would be really cool

1359
00:46:48,800 --> 00:46:52,240
and again that is a very much a learning

1360
00:46:50,400 --> 00:46:54,880
experience and you know an experimental

1361
00:46:52,240 --> 00:46:57,839
phase of bringing in oh maybe has two

1362
00:46:54,880 --> 00:46:59,760
lieutenants maybe realizing two is still

1363
00:46:57,839 --> 00:47:02,560
not enough against the party of five and

1364
00:46:59,760 --> 00:47:04,079
like okay then next time around what do

1365
00:47:02,560 --> 00:47:05,280
i need to do and it's that

1366
00:47:04,079 --> 00:47:07,200
i do quite

1367
00:47:05,280 --> 00:47:08,720
i like education and i like learning and

1368
00:47:07,200 --> 00:47:09,760
i like seeing

1369
00:47:08,720 --> 00:47:13,040
people's

1370
00:47:09,760 --> 00:47:14,160
light bulb moments so having seeing that

1371
00:47:13,040 --> 00:47:15,839
progress

1372
00:47:14,160 --> 00:47:18,079
come through is is always interesting

1373
00:47:15,839 --> 00:47:20,400
and yeah as i playing playing games with

1374
00:47:18,079 --> 00:47:22,640
the dm's done it and i can see

1375
00:47:20,400 --> 00:47:23,839
no matter how good their poker face is i

1376
00:47:22,640 --> 00:47:25,599
can tell because i've been in that

1377
00:47:23,839 --> 00:47:26,880
situation i could be like yeah you're

1378
00:47:25,599 --> 00:47:28,820
you're kicking yourself now that you've

1379
00:47:26,880 --> 00:47:31,119
only got one guy well i i i know you

1380
00:47:28,820 --> 00:47:32,800
[Laughter]

1381
00:47:31,119 --> 00:47:35,119
i know you've probably added about 100

1382
00:47:32,800 --> 00:47:37,200
hp in the last 10 seconds just because

1383
00:47:35,119 --> 00:47:39,760
you've gone whoops this has gone

1384
00:47:37,200 --> 00:47:42,160
completely out the window uh so it i

1385
00:47:39,760 --> 00:47:45,280
love it as a shared experience and i

1386
00:47:42,160 --> 00:47:48,079
hate it because it's such a shortcoming

1387
00:47:45,280 --> 00:47:49,599
yes it is such a such a common pitfall

1388
00:47:48,079 --> 00:47:51,440
and that's that's thing i haven't like

1389
00:47:49,599 --> 00:47:53,040
my big bad i haven't planned yet because

1390
00:47:51,440 --> 00:47:54,400
it's months and months and months away

1391
00:47:53,040 --> 00:47:56,640
but that's something i definitely need

1392
00:47:54,400 --> 00:47:59,680
to do is consider

1393
00:47:56,640 --> 00:48:03,280
what their minions what the the extra

1394
00:47:59,680 --> 00:48:06,720
characters will be in that encounter yes

1395
00:48:03,280 --> 00:48:08,720
i i i agree i think that having just

1396
00:48:06,720 --> 00:48:10,640
that monolithic villain though all by

1397
00:48:08,720 --> 00:48:13,119
themselves it just at least in this

1398
00:48:10,640 --> 00:48:14,800
system it just it doesn't work

1399
00:48:13,119 --> 00:48:17,040
i don't know there's some part of me

1400
00:48:14,800 --> 00:48:18,480
that i love to to break with status quo

1401
00:48:17,040 --> 00:48:21,119
and be like i could make a single

1402
00:48:18,480 --> 00:48:22,800
villain work like i want to to

1403
00:48:21,119 --> 00:48:25,520
challenge it but i do think that that's

1404
00:48:22,800 --> 00:48:28,319
a pretty it's a pretty uh

1405
00:48:25,520 --> 00:48:29,839
well-established experiment people have

1406
00:48:28,319 --> 00:48:30,800
tried and failed that one enough times

1407
00:48:29,839 --> 00:48:33,200
that i think

1408
00:48:30,800 --> 00:48:36,800
i'm ready to accept science i think i

1409
00:48:33,200 --> 00:48:39,119
think you it clearly it it is possible

1410
00:48:36,800 --> 00:48:41,040
but then you end up essentially

1411
00:48:39,119 --> 00:48:42,160
running two or three

1412
00:48:41,040 --> 00:48:44,000
different creatures but they're all

1413
00:48:42,160 --> 00:48:45,359
called the same name and occupy the same

1414
00:48:44,000 --> 00:48:47,280
space and have access to the same

1415
00:48:45,359 --> 00:48:49,359
features and have the same hp so you

1416
00:48:47,280 --> 00:48:50,720
could basically give them maybe more

1417
00:48:49,359 --> 00:48:51,839
turns would be you know it would be a

1418
00:48:50,720 --> 00:48:52,960
way to do it but again that's a bit of a

1419
00:48:51,839 --> 00:48:53,839
hack sure

1420
00:48:52,960 --> 00:48:56,000
and

1421
00:48:53,839 --> 00:48:57,359
screams unfairness to the players if

1422
00:48:56,000 --> 00:48:59,440
they've had

1423
00:48:57,359 --> 00:49:00,960
however many sessions and hours of of

1424
00:48:59,440 --> 00:49:02,559
enemies that only take one action per

1425
00:49:00,960 --> 00:49:04,559
round and then suddenly this guy in

1426
00:49:02,559 --> 00:49:06,160
addition to maybe legendary actions and

1427
00:49:04,559 --> 00:49:08,880
i know there's action oriented design

1428
00:49:06,160 --> 00:49:12,240
i've done that once and it was kind of

1429
00:49:08,880 --> 00:49:14,400
okay it lessened the blow a little bit

1430
00:49:12,240 --> 00:49:16,880
that had environmental effects that had

1431
00:49:14,400 --> 00:49:18,000
a second phase even still it was still

1432
00:49:16,880 --> 00:49:21,040
very

1433
00:49:18,000 --> 00:49:22,160
like one versus six and it's just

1434
00:49:21,040 --> 00:49:23,599
you know it doesn't take a mathematician

1435
00:49:22,160 --> 00:49:25,359
to work out one's

1436
00:49:23,599 --> 00:49:26,800
how one-sided that

1437
00:49:25,359 --> 00:49:27,599
that fight is

1438
00:49:26,800 --> 00:49:29,200
yeah

1439
00:49:27,599 --> 00:49:30,800
and now i know listeners that we've

1440
00:49:29,200 --> 00:49:32,720
we've gone over a little bit more than

1441
00:49:30,800 --> 00:49:34,400
30 minutes so let's move on to the other

1442
00:49:32,720 --> 00:49:38,559
bit there that i wanted to talk about

1443
00:49:34,400 --> 00:49:38,559
earlier on good cover myself now

1444
00:49:38,800 --> 00:49:42,000
uh is is

1445
00:49:40,240 --> 00:49:43,359
the difference in

1446
00:49:42,000 --> 00:49:45,599
building and experimenting with

1447
00:49:43,359 --> 00:49:47,599
different systems so we've talked about

1448
00:49:45,599 --> 00:49:49,680
dnd 5e we've talked a length about the

1449
00:49:47,599 --> 00:49:51,920
failings and the shortcomings of

1450
00:49:49,680 --> 00:49:54,240
in encounter-based design

1451
00:49:51,920 --> 00:49:57,040
uh chandra and design

1452
00:49:54,240 --> 00:49:58,160
ways to band-aid that and so on and so i

1453
00:49:57,040 --> 00:50:00,000
wanted to talk about and leverage your

1454
00:49:58,160 --> 00:50:02,960
experience in other systems and stuff

1455
00:50:00,000 --> 00:50:04,160
like tails from the loot product is that

1456
00:50:02,960 --> 00:50:06,400
narrative

1457
00:50:04,160 --> 00:50:08,000
experimentation how i can't even begin

1458
00:50:06,400 --> 00:50:10,480
to think

1459
00:50:08,000 --> 00:50:13,200
it seems to me

1460
00:50:10,480 --> 00:50:15,359
like way more risky on one hand but also

1461
00:50:13,200 --> 00:50:17,440
way lower stakes on the other hand i'm

1462
00:50:15,359 --> 00:50:19,119
really struggling to kind of pass what

1463
00:50:17,440 --> 00:50:20,559
you know do you do

1464
00:50:19,119 --> 00:50:22,400
do you hedge all your bets on like this

1465
00:50:20,559 --> 00:50:23,839
weird experimental story you want to

1466
00:50:22,400 --> 00:50:25,359
tell for it to maybe be completely

1467
00:50:23,839 --> 00:50:26,960
garbage and everyone have a bad time

1468
00:50:25,359 --> 00:50:29,359
like i don't i don't how you can how can

1469
00:50:26,960 --> 00:50:31,200
you kind of recompense that with still

1470
00:50:29,359 --> 00:50:32,720
trying to provide a good experience like

1471
00:50:31,200 --> 00:50:34,800
the worst case what happens if you if

1472
00:50:32,720 --> 00:50:36,720
you misjudge a combat encounter in 5e

1473
00:50:34,800 --> 00:50:39,040
the players go ah well that was easy and

1474
00:50:36,720 --> 00:50:40,960
we're super strong and that's cool oh we

1475
00:50:39,040 --> 00:50:41,920
got throughout the skin of our teeth

1476
00:50:40,960 --> 00:50:44,000
and then that's it you have another

1477
00:50:41,920 --> 00:50:45,040
combat encounter half an hour later and

1478
00:50:44,000 --> 00:50:47,200
it's everyone's forgotten about the

1479
00:50:45,040 --> 00:50:48,319
first one already whereas if you

1480
00:50:47,200 --> 00:50:50,079
try and

1481
00:50:48,319 --> 00:50:50,880
some new way of telling a story or some

1482
00:50:50,079 --> 00:50:53,280
new

1483
00:50:50,880 --> 00:50:54,720
plot thread that could just go

1484
00:50:53,280 --> 00:50:56,960
completely wrong or perhaps i'm very

1485
00:50:54,720 --> 00:50:58,240
naive

1486
00:50:56,960 --> 00:51:01,040
no you're right

1487
00:50:58,240 --> 00:51:03,200
i i think that experimenting especially

1488
00:51:01,040 --> 00:51:06,160
in like rules light or

1489
00:51:03,200 --> 00:51:08,800
or narrative forward systems

1490
00:51:06,160 --> 00:51:10,480
it kind of comes down to

1491
00:51:08,800 --> 00:51:12,720
trying to lean into the strengths of a

1492
00:51:10,480 --> 00:51:14,880
system and really like

1493
00:51:12,720 --> 00:51:17,839
flex the muscles that that system has

1494
00:51:14,880 --> 00:51:20,559
like when i'm playing 7th c i experiment

1495
00:51:17,839 --> 00:51:22,880
with almost a completely different

1496
00:51:20,559 --> 00:51:24,880
set of personal rules for myself when

1497
00:51:22,880 --> 00:51:26,880
i'm running that it's it's more of a

1498
00:51:24,880 --> 00:51:28,480
storytelling game

1499
00:51:26,880 --> 00:51:30,880
in the rules that it says it is

1500
00:51:28,480 --> 00:51:31,680
impossible for the heroes to die

1501
00:51:30,880 --> 00:51:33,040
and

1502
00:51:31,680 --> 00:51:34,640
they cannot

1503
00:51:33,040 --> 00:51:37,440
fail in their quest it's it's kind of

1504
00:51:34,640 --> 00:51:38,400
like the story of how these heroes were

1505
00:51:37,440 --> 00:51:39,599
awesome

1506
00:51:38,400 --> 00:51:41,520
and

1507
00:51:39,599 --> 00:51:43,760
a player i guess it's more accurate to

1508
00:51:41,520 --> 00:51:46,240
say a player cannot die to anyone except

1509
00:51:43,760 --> 00:51:47,839
for their arch nemesis so it's like

1510
00:51:46,240 --> 00:51:49,359
every single

1511
00:51:47,839 --> 00:51:50,880
point of that game

1512
00:51:49,359 --> 00:51:53,760
is focused around delivering a

1513
00:51:50,880 --> 00:51:55,599
satisfying narrative that kind of fits

1514
00:51:53,760 --> 00:51:57,520
in your hero's journey

1515
00:51:55,599 --> 00:51:59,839
you know like the heroes rejecting the

1516
00:51:57,520 --> 00:52:01,680
quest and then reluctantly accepting it

1517
00:51:59,839 --> 00:52:03,359
rising to the occasion

1518
00:52:01,680 --> 00:52:05,839
the journey changes them in some way and

1519
00:52:03,359 --> 00:52:08,400
then they overcome evil and then they

1520
00:52:05,839 --> 00:52:11,040
either can return home and be like the

1521
00:52:08,400 --> 00:52:12,960
samwise or they have to say no this

1522
00:52:11,040 --> 00:52:15,599
adventure changed me too much and go the

1523
00:52:12,960 --> 00:52:19,280
way of the frodo and you know sail off

1524
00:52:15,599 --> 00:52:20,640
so i would say in 7c it is very contra

1525
00:52:19,280 --> 00:52:23,680
to how i would run

1526
00:52:20,640 --> 00:52:26,240
dnd i i tend to

1527
00:52:23,680 --> 00:52:27,599
be a little bit i lean a little bit more

1528
00:52:26,240 --> 00:52:29,520
on

1529
00:52:27,599 --> 00:52:32,079
narrative beats

1530
00:52:29,520 --> 00:52:34,240
villains have more monologues

1531
00:52:32,079 --> 00:52:36,640
i focus much more on capturing the

1532
00:52:34,240 --> 00:52:38,960
feeling of being on a ship i actually

1533
00:52:36,640 --> 00:52:42,160
added a system to 7th c

1534
00:52:38,960 --> 00:52:44,079
where each player has a companion crew

1535
00:52:42,160 --> 00:52:45,520
member which is an npc

1536
00:52:44,079 --> 00:52:47,200
who

1537
00:52:45,520 --> 00:52:49,680
they have a special relationship with of

1538
00:52:47,200 --> 00:52:50,960
some kind either they're confidants or

1539
00:52:49,680 --> 00:52:52,800
friends or

1540
00:52:50,960 --> 00:52:54,559
rivals of some kind

1541
00:52:52,800 --> 00:52:56,480
and so they have

1542
00:52:54,559 --> 00:52:58,720
a character that is on the boat with

1543
00:52:56,480 --> 00:53:01,280
them it kind of gives this feeling that

1544
00:52:58,720 --> 00:53:03,440
the ship is not just the players there's

1545
00:53:01,280 --> 00:53:06,000
a whole crew that they're working with

1546
00:53:03,440 --> 00:53:08,240
during this kind of seafaring adventure

1547
00:53:06,000 --> 00:53:14,160
and that's something i would

1548
00:53:08,240 --> 00:53:15,680
never do for d i i feel like dmpcs are

1549
00:53:14,160 --> 00:53:17,520
i mean i i've

1550
00:53:15,680 --> 00:53:20,480
i've had a lot of failed experiments

1551
00:53:17,520 --> 00:53:21,760
with the dmpcs and i've seen dmpc's kind

1552
00:53:20,480 --> 00:53:23,599
of

1553
00:53:21,760 --> 00:53:25,920
go

1554
00:53:23,599 --> 00:53:28,720
go nuclear and kind of take up a lot

1555
00:53:25,920 --> 00:53:31,280
more table time than they need to but in

1556
00:53:28,720 --> 00:53:33,359
the in the context of 7c where

1557
00:53:31,280 --> 00:53:35,200
we're telling the story of this crew

1558
00:53:33,359 --> 00:53:37,440
who's fighting against all odds and

1559
00:53:35,200 --> 00:53:39,680
they've kind of you know become friends

1560
00:53:37,440 --> 00:53:40,800
like and you want those npc deaths to

1561
00:53:39,680 --> 00:53:43,119
have

1562
00:53:40,800 --> 00:53:45,920
significant weight and the telling of

1563
00:53:43,119 --> 00:53:47,520
that satisfying narrative of like yeah

1564
00:53:45,920 --> 00:53:49,040
you know

1565
00:53:47,520 --> 00:53:50,800
caroline

1566
00:53:49,040 --> 00:53:52,319
struck by a stray cannonball and just

1567
00:53:50,800 --> 00:53:54,319
have the whole table fall silent it's

1568
00:53:52,319 --> 00:53:56,559
like you're kind of trying to milk out

1569
00:53:54,319 --> 00:53:58,400
those moments whereas in d d i very much

1570
00:53:56,559 --> 00:53:59,119
let the system tell the story and i

1571
00:53:58,400 --> 00:54:00,960
don't

1572
00:53:59,119 --> 00:54:03,760
i don't guide the players

1573
00:54:00,960 --> 00:54:05,200
through narrative beats i just kind of

1574
00:54:03,760 --> 00:54:06,400
roll the dice and see where they may

1575
00:54:05,200 --> 00:54:08,079
land

1576
00:54:06,400 --> 00:54:10,559
i would also say that the action

1577
00:54:08,079 --> 00:54:11,520
sequences in 7c are more

1578
00:54:10,559 --> 00:54:13,920
uh

1579
00:54:11,520 --> 00:54:15,760
the players have more power to describe

1580
00:54:13,920 --> 00:54:18,480
what they're doing and kind of tell you

1581
00:54:15,760 --> 00:54:20,960
like i spend one success to swing from

1582
00:54:18,480 --> 00:54:23,040
the chandelier uh leap onto the

1583
00:54:20,960 --> 00:54:25,520
villain's back and you know drive my

1584
00:54:23,040 --> 00:54:27,280
rapier through his heart and you're just

1585
00:54:25,520 --> 00:54:29,200
like yep you did that you know because

1586
00:54:27,280 --> 00:54:31,200
like they're spinning successes and

1587
00:54:29,200 --> 00:54:33,040
there is no way for them to fail in

1588
00:54:31,200 --> 00:54:35,280
their in what they're doing

1589
00:54:33,040 --> 00:54:38,720
there i mean there are combat rules and

1590
00:54:35,280 --> 00:54:41,440
stuff in seventh c but a lot of them are

1591
00:54:38,720 --> 00:54:42,799
very broad strokes very simplified yeah

1592
00:54:41,440 --> 00:54:44,880
and

1593
00:54:42,799 --> 00:54:47,760
the conceit of the game is of course

1594
00:54:44,880 --> 00:54:49,760
that the heroes win so

1595
00:54:47,760 --> 00:54:51,359
that to me was playing in that system

1596
00:54:49,760 --> 00:54:53,440
was a massive experiment to me because

1597
00:54:51,359 --> 00:54:56,480
it kind of went against you know my

1598
00:54:53,440 --> 00:54:58,640
years with systems like shadow run where

1599
00:54:56,480 --> 00:55:00,960
dying and unceremonious and silly death

1600
00:54:58,640 --> 00:55:03,599
is like part of the game you show up

1601
00:55:00,960 --> 00:55:05,119
with two character sheets

1602
00:55:03,599 --> 00:55:06,880
just because you know that you're

1603
00:55:05,119 --> 00:55:08,640
probably going to you know trigger a

1604
00:55:06,880 --> 00:55:10,799
trap or a mage is going to blow you up

1605
00:55:08,640 --> 00:55:13,359
with a fireball or something the the

1606
00:55:10,799 --> 00:55:14,559
deadliness of those uh other systems

1607
00:55:13,359 --> 00:55:17,599
kind of

1608
00:55:14,559 --> 00:55:19,440
changes the vibe yeah yeah i i one thing

1609
00:55:17,599 --> 00:55:21,280
i've learned at this

1610
00:55:19,440 --> 00:55:22,720
you know 15 minutes or so is that i

1611
00:55:21,280 --> 00:55:24,319
definitely need to experiment with other

1612
00:55:22,720 --> 00:55:25,760
systems i've had i've had my against the

1613
00:55:24,319 --> 00:55:27,359
dark master i've had my tails from the

1614
00:55:25,760 --> 00:55:29,440
loop unfortunately we didn't get a

1615
00:55:27,359 --> 00:55:31,839
chance to try delta green but that

1616
00:55:29,440 --> 00:55:33,520
certainly piqued my interest as well

1617
00:55:31,839 --> 00:55:36,079
yeah that's something i want to attract

1618
00:55:33,520 --> 00:55:37,920
d100 for delta green is that correct i

1619
00:55:36,079 --> 00:55:41,440
believe it's a percentile roll under

1620
00:55:37,920 --> 00:55:42,720
system yes yeah so that that's again i

1621
00:55:41,440 --> 00:55:44,720
think against the dark master was

1622
00:55:42,720 --> 00:55:46,240
similar but it was such a light touch

1623
00:55:44,720 --> 00:55:48,559
that it you know

1624
00:55:46,240 --> 00:55:50,720
it's hard to kind of get a real grasp on

1625
00:55:48,559 --> 00:55:52,079
how it works so yeah that my main

1626
00:55:50,720 --> 00:55:54,319
takeaway from this episode is i want to

1627
00:55:52,079 --> 00:55:56,000
try more dtrpgs and i want to tell my

1628
00:55:54,319 --> 00:55:57,920
listeners um

1629
00:55:56,000 --> 00:55:59,280
but honestly i had i haven't had that

1630
00:55:57,920 --> 00:56:00,640
light bulb moment

1631
00:55:59,280 --> 00:56:02,720
for ages

1632
00:56:00,640 --> 00:56:05,440
when i had that and tell us on the loop

1633
00:56:02,720 --> 00:56:07,040
of that i go to the video store on vhs

1634
00:56:05,440 --> 00:56:08,400
to the blockbuster and go and pick up a

1635
00:56:07,040 --> 00:56:10,319
thing and me going just sitting there

1636
00:56:08,400 --> 00:56:12,720
like a lemon i didn't come across like i

1637
00:56:10,319 --> 00:56:14,240
was just like a bit dumbfounded and then

1638
00:56:12,720 --> 00:56:17,359
i had to like bring myself back in

1639
00:56:14,240 --> 00:56:18,960
because oh that's that okay they're okay

1640
00:56:17,359 --> 00:56:21,359
they've gone this isn't

1641
00:56:18,960 --> 00:56:22,880
fantasy sword and board wilderness

1642
00:56:21,359 --> 00:56:24,880
danger looks around every corner and a

1643
00:56:22,880 --> 00:56:25,920
wizard might blow you up in a drop of a

1644
00:56:24,880 --> 00:56:27,599
hat this is

1645
00:56:25,920 --> 00:56:29,359
this is something completely different

1646
00:56:27,599 --> 00:56:30,880
and that that is what i want to

1647
00:56:29,359 --> 00:56:32,400
encourage

1648
00:56:30,880 --> 00:56:34,480
other other people to try and have those

1649
00:56:32,400 --> 00:56:37,599
experiences too

1650
00:56:34,480 --> 00:56:39,599
yeah i i agree that the the dynamics

1651
00:56:37,599 --> 00:56:42,319
just between systems can be vastly

1652
00:56:39,599 --> 00:56:44,720
different as kind of a i understand why

1653
00:56:42,319 --> 00:56:46,000
people don't play other systems there is

1654
00:56:44,720 --> 00:56:48,160
a large

1655
00:56:46,000 --> 00:56:50,240
barrier to entry where it comes to

1656
00:56:48,160 --> 00:56:52,720
player selection so

1657
00:56:50,240 --> 00:56:54,240
i have a bookshelf over to my left here

1658
00:56:52,720 --> 00:56:56,319
just off camera that is packed with

1659
00:56:54,240 --> 00:56:59,359
role-playing game systems that i can't

1660
00:56:56,319 --> 00:57:00,799
wait to play but i can't you kind of

1661
00:56:59,359 --> 00:57:02,480
have to make that sales pitch to the

1662
00:57:00,799 --> 00:57:04,559
players like hey this may or may not be

1663
00:57:02,480 --> 00:57:06,079
fun it's we're gonna like have to learn

1664
00:57:04,559 --> 00:57:08,079
a system you may have to buy a book or

1665
00:57:06,079 --> 00:57:10,400
something or at least download a pdf

1666
00:57:08,079 --> 00:57:12,400
yeah for a quick start guide and like

1667
00:57:10,400 --> 00:57:14,240
that kind of inertia is very difficult

1668
00:57:12,400 --> 00:57:16,559
to overcome and

1669
00:57:14,240 --> 00:57:19,040
once someone has a lot of effort sunk

1670
00:57:16,559 --> 00:57:21,440
into a given system like

1671
00:57:19,040 --> 00:57:23,920
my my experience dming dungeons and

1672
00:57:21,440 --> 00:57:26,319
dragons you know i've been playing d d

1673
00:57:23,920 --> 00:57:27,280
since advanced dnd second edition i want

1674
00:57:26,319 --> 00:57:28,319
to say

1675
00:57:27,280 --> 00:57:30,319
so

1676
00:57:28,319 --> 00:57:32,880
a lot of those

1677
00:57:30,319 --> 00:57:33,839
wisdoms and stories and all that stuff i

1678
00:57:32,880 --> 00:57:35,920
it's

1679
00:57:33,839 --> 00:57:37,280
difficult to leverage that in a system

1680
00:57:35,920 --> 00:57:38,079
like 7c

1681
00:57:37,280 --> 00:57:39,440
where

1682
00:57:38,079 --> 00:57:41,680
it's a seafaring adventure where the

1683
00:57:39,440 --> 00:57:43,440
heroes have to win and it's just you're

1684
00:57:41,680 --> 00:57:44,559
just describing how cool they are when

1685
00:57:43,440 --> 00:57:46,000
they win

1686
00:57:44,559 --> 00:57:46,960
and trying to

1687
00:57:46,000 --> 00:57:48,880
kind of

1688
00:57:46,960 --> 00:57:50,960
get the drama comes from the political

1689
00:57:48,880 --> 00:57:53,359
intrigue or like how it gets done it's

1690
00:57:50,960 --> 00:57:55,839
not so much will it get done

1691
00:57:53,359 --> 00:57:57,359
so i don't know it's

1692
00:57:55,839 --> 00:57:59,599
i think it's hard for people to overcome

1693
00:57:57,359 --> 00:58:01,040
that barrier where they're like well i'm

1694
00:57:59,599 --> 00:58:03,359
am i going to throw away these like

1695
00:58:01,040 --> 00:58:05,440
seven yeah maybe even 20 years of

1696
00:58:03,359 --> 00:58:06,480
experience with d d to try something

1697
00:58:05,440 --> 00:58:07,200
else like

1698
00:58:06,480 --> 00:58:08,640
this

1699
00:58:07,200 --> 00:58:10,640
anime themed

1700
00:58:08,640 --> 00:58:12,400
game where we're all you know playing

1701
00:58:10,640 --> 00:58:14,000
children catching monsters and battling

1702
00:58:12,400 --> 00:58:15,599
them against each other like i

1703
00:58:14,000 --> 00:58:17,760
understand people's barrier to entry

1704
00:58:15,599 --> 00:58:20,160
yeah and it's is that that initial

1705
00:58:17,760 --> 00:58:21,920
inertia as well it's like hey this first

1706
00:58:20,160 --> 00:58:23,680
session we're to be fumbling our way

1707
00:58:21,920 --> 00:58:25,200
through and it'll probably suck but

1708
00:58:23,680 --> 00:58:26,880
let's you know that that

1709
00:58:25,200 --> 00:58:29,200
that kind of joint effort to power

1710
00:58:26,880 --> 00:58:30,720
through is is tricky and now i'm

1711
00:58:29,200 --> 00:58:32,480
concerned that

1712
00:58:30,720 --> 00:58:35,599
ttrpg's are going to turn into my other

1713
00:58:32,480 --> 00:58:37,280
hobby like ball games where i have

1714
00:58:35,599 --> 00:58:38,720
in my chest of drawers downstairs off

1715
00:58:37,280 --> 00:58:40,319
camera i have a chest of drawers full of

1716
00:58:38,720 --> 00:58:41,359
board games they're gathering dust

1717
00:58:40,319 --> 00:58:43,440
because

1718
00:58:41,359 --> 00:58:46,240
we were playing like one routinely and

1719
00:58:43,440 --> 00:58:48,480
that's that evening done and because

1720
00:58:46,240 --> 00:58:50,720
life pesky life stops us from meeting

1721
00:58:48,480 --> 00:58:52,319
more often like we don't get a chance

1722
00:58:50,720 --> 00:58:54,160
like again we have to learn the rules we

1723
00:58:52,319 --> 00:58:56,319
have to have that first game that will

1724
00:58:54,160 --> 00:58:57,920
take two and a half times longer than it

1725
00:58:56,319 --> 00:59:00,240
should do really you have to stop every

1726
00:58:57,920 --> 00:59:02,960
30 seconds to read the rules that is

1727
00:59:00,240 --> 00:59:05,520
such a such an uphill battle but

1728
00:59:02,960 --> 00:59:07,599
i want to tell people to to at least

1729
00:59:05,520 --> 00:59:08,799
consider it

1730
00:59:07,599 --> 00:59:11,599
i agree

1731
00:59:08,799 --> 00:59:14,400
i mean i've kind of been lucky in that

1732
00:59:11,599 --> 00:59:16,240
several of my gaming groups were very um

1733
00:59:14,400 --> 00:59:19,920
open to the idea of playing different

1734
00:59:16,240 --> 00:59:22,319
games like i've played aberrant conan

1735
00:59:19,920 --> 00:59:23,680
fates we played tales from the loop

1736
00:59:22,319 --> 00:59:26,799
i've played several of the star wars

1737
00:59:23,680 --> 00:59:29,040
role-playing games alien like i the list

1738
00:59:26,799 --> 00:59:30,400
goes on and on um and

1739
00:59:29,040 --> 00:59:33,040
none of that would happen if i didn't

1740
00:59:30,400 --> 00:59:35,280
have like a thriving gaming community

1741
00:59:33,040 --> 00:59:36,319
and some some close friends who were

1742
00:59:35,280 --> 00:59:38,000
willing to

1743
00:59:36,319 --> 00:59:39,440
experiment with those other systems with

1744
00:59:38,000 --> 00:59:40,559
me and try it out

1745
00:59:39,440 --> 00:59:43,119
uh so

1746
00:59:40,559 --> 00:59:45,040
and not not everyone is is as lucky and

1747
00:59:43,119 --> 00:59:47,599
i know that that can be tough but

1748
00:59:45,040 --> 00:59:49,680
absolutely there are a lot of rewards to

1749
00:59:47,599 --> 00:59:51,200
be reaped from

1750
00:59:49,680 --> 00:59:53,680
trying new things

1751
00:59:51,200 --> 00:59:55,280
and uh if you have the community that'll

1752
00:59:53,680 --> 00:59:57,599
support it you should try it yeah

1753
00:59:55,280 --> 00:59:59,280
absolutely well on that note is there

1754
00:59:57,599 --> 01:00:00,960
anything that we haven't talked about

1755
00:59:59,280 --> 01:00:03,040
yet that you you wanted to get to you

1756
01:00:00,960 --> 01:00:05,440
wanted to discuss yeah there's a couple

1757
01:00:03,040 --> 01:00:06,559
of things i i have a couple of

1758
01:00:05,440 --> 01:00:09,119
um

1759
01:00:06,559 --> 01:00:10,480
boundary pushing uh weird things that

1760
01:00:09,119 --> 01:00:12,160
i've experimented with that i thought

1761
01:00:10,480 --> 01:00:14,079
would be interesting to bring up

1762
01:00:12,160 --> 01:00:16,000
one thing that i did i started with my

1763
01:00:14,079 --> 01:00:17,920
7c campaign and it's kind of bled into

1764
01:00:16,000 --> 01:00:20,640
my dnd play as well

1765
01:00:17,920 --> 01:00:23,760
is incorporating out of game elements to

1766
01:00:20,640 --> 01:00:25,839
affect in-game outcomes and

1767
01:00:23,760 --> 01:00:28,640
conventional wisdom says never do this

1768
01:00:25,839 --> 01:00:29,839
oh yeah it's immersion breaking it's a

1769
01:00:28,640 --> 01:00:31,680
it's

1770
01:00:29,839 --> 01:00:33,359
it's taking uh the focus away from the

1771
01:00:31,680 --> 01:00:35,280
character sheet and it's kind of you

1772
01:00:33,359 --> 01:00:37,440
know incorporating challenges that are

1773
01:00:35,280 --> 01:00:39,280
outside the game to affect the in-game

1774
01:00:37,440 --> 01:00:41,760
results can have negative consequences

1775
01:00:39,280 --> 01:00:44,160
and i acknowledge that but i also know

1776
01:00:41,760 --> 01:00:46,880
that it does have a lot of pros so for

1777
01:00:44,160 --> 01:00:48,559
example uh during my seventh c campaign

1778
01:00:46,880 --> 01:00:50,640
there was a festival going on and the

1779
01:00:48,559 --> 01:00:52,559
crew visited this festival and there was

1780
01:00:50,640 --> 01:00:55,680
a series of competitions

1781
01:00:52,559 --> 01:00:57,680
including a singing competition so

1782
01:00:55,680 --> 01:01:00,000
as part of resolving their success at

1783
01:00:57,680 --> 01:01:03,599
the at the singing competition i allowed

1784
01:01:00,000 --> 01:01:06,000
them to add modifiers to their score in

1785
01:01:03,599 --> 01:01:08,160
a karaoke contest so the modifier came

1786
01:01:06,000 --> 01:01:10,960
from their skills from their character

1787
01:01:08,160 --> 01:01:12,960
sheet yeah and then the resolution was

1788
01:01:10,960 --> 01:01:15,040
we went to the youtube

1789
01:01:12,960 --> 01:01:16,720
pulled open a karaoke video and let them

1790
01:01:15,040 --> 01:01:17,760
choose the song and sing it in front of

1791
01:01:16,720 --> 01:01:18,960
everyone

1792
01:01:17,760 --> 01:01:20,559
and then we

1793
01:01:18,960 --> 01:01:22,079
the other players kind of give them a

1794
01:01:20,559 --> 01:01:23,440
one to ten score on their singing

1795
01:01:22,079 --> 01:01:25,839
performance and then you add your

1796
01:01:23,440 --> 01:01:29,040
performance skill on top wow

1797
01:01:25,839 --> 01:01:32,000
now that was a super fun session

1798
01:01:29,040 --> 01:01:34,319
uh was it immersion breaking oh yeah

1799
01:01:32,000 --> 01:01:36,319
it definitely was and for some that's a

1800
01:01:34,319 --> 01:01:38,160
deal breaker because you know the

1801
01:01:36,319 --> 01:01:41,359
simulation focusing on immersion and

1802
01:01:38,160 --> 01:01:42,640
escapism is like king but for this 7th c

1803
01:01:41,359 --> 01:01:44,240
game

1804
01:01:42,640 --> 01:01:46,559
that wasn't my goal my goal was just to

1805
01:01:44,240 --> 01:01:48,640
max out fun and just kind of go wild

1806
01:01:46,559 --> 01:01:50,960
with it so the karaoke contest was one

1807
01:01:48,640 --> 01:01:53,839
thing i've used nerf guns to resolve

1808
01:01:50,960 --> 01:01:56,240
archery contests before

1809
01:01:53,839 --> 01:01:58,720
i've made puzzles with like a prop

1810
01:01:56,240 --> 01:02:00,400
element so i've kind of like made things

1811
01:01:58,720 --> 01:02:02,480
that the players can fiddle with at the

1812
01:02:00,400 --> 01:02:04,720
table and try and solve the puzzle

1813
01:02:02,480 --> 01:02:06,799
as people and then when they solve it on

1814
01:02:04,720 --> 01:02:08,720
the table then they've solved it

1815
01:02:06,799 --> 01:02:10,960
in the game and uh

1816
01:02:08,720 --> 01:02:12,799
in my heavy metal campaign i made use of

1817
01:02:10,960 --> 01:02:15,920
arm wrestling

1818
01:02:12,799 --> 01:02:18,160
one of my players was trying to get into

1819
01:02:15,920 --> 01:02:19,359
a little bit of a bar scuffle and he

1820
01:02:18,160 --> 01:02:21,359
challenged

1821
01:02:19,359 --> 01:02:24,000
the shadiest looking man in the room to

1822
01:02:21,359 --> 01:02:26,160
an arm wrestling match for information

1823
01:02:24,000 --> 01:02:28,000
and i said cool we can either do a con

1824
01:02:26,160 --> 01:02:29,920
contested strength role here or you can

1825
01:02:28,000 --> 01:02:32,240
literally arm wrestle me

1826
01:02:29,920 --> 01:02:35,119
and the player elected to arm wrestle me

1827
01:02:32,240 --> 01:02:36,240
yes and uh yeah so

1828
01:02:35,119 --> 01:02:38,400
i think that those things are a lot of

1829
01:02:36,240 --> 01:02:40,640
fun they're really engaging i do

1830
01:02:38,400 --> 01:02:42,640
acknowledge the the drawbacks and i have

1831
01:02:40,640 --> 01:02:44,400
no illusions that this is something i

1832
01:02:42,640 --> 01:02:45,359
would recommend for every table

1833
01:02:44,400 --> 01:02:46,799
but

1834
01:02:45,359 --> 01:02:48,319
without pushing the envelope and doing

1835
01:02:46,799 --> 01:02:50,720
weird stuff like that you just never

1836
01:02:48,319 --> 01:02:53,119
know yeah so i i encourage people to get

1837
01:02:50,720 --> 01:02:55,359
weird with it you know pull out your

1838
01:02:53,119 --> 01:02:56,559
foam cutters and paints and make some 3d

1839
01:02:55,359 --> 01:02:57,440
maps

1840
01:02:56,559 --> 01:03:00,319
you know

1841
01:02:57,440 --> 01:03:02,480
arm wrestle your players if you want to

1842
01:03:00,319 --> 01:03:03,920
start playing you know heavy metal music

1843
01:03:02,480 --> 01:03:05,760
if it's appropriate for your campaign

1844
01:03:03,920 --> 01:03:07,520
and just just kind of have fun with it

1845
01:03:05,760 --> 01:03:08,960
oh man i'm kind of

1846
01:03:07,520 --> 01:03:10,480
shooting myself in the foot now for

1847
01:03:08,960 --> 01:03:13,839
getting over an hour in and that's when

1848
01:03:10,480 --> 01:03:13,839
we start talking about karaoke

1849
01:03:15,039 --> 01:03:20,240
yeah well thank you thank you um

1850
01:03:18,000 --> 01:03:23,680
is there anything you would like to

1851
01:03:20,240 --> 01:03:25,599
promote uh yes um my podcast is called

1852
01:03:23,680 --> 01:03:27,680
the hidden gms podcast it's an interview

1853
01:03:25,599 --> 01:03:30,640
show as i mentioned and you can find it

1854
01:03:27,680 --> 01:03:34,880
at hidden gms podcast.com

1855
01:03:30,640 --> 01:03:37,039
um i'm at hidden gms on twitter and i'd

1856
01:03:34,880 --> 01:03:39,200
be happy to hear your comments uh about

1857
01:03:37,039 --> 01:03:41,920
any of my weird approaches to playing d

1858
01:03:39,200 --> 01:03:43,839
d and of course correct me on any of the

1859
01:03:41,920 --> 01:03:46,000
mistakes i've made describing the 7c

1860
01:03:43,839 --> 01:03:48,079
system or anything else i've

1861
01:03:46,000 --> 01:03:51,119
aired on that's fine i welcome those

1862
01:03:48,079 --> 01:03:53,599
comments and uh yeah please reach out to

1863
01:03:51,119 --> 01:03:54,640
me if you want to awesome the only thing

1864
01:03:53,599 --> 01:03:56,079
that left

1865
01:03:54,640 --> 01:03:57,839
then is for me to say thank you very

1866
01:03:56,079 --> 01:03:59,359
much for your time today nick that was

1867
01:03:57,839 --> 01:04:01,119
that was awesome very

1868
01:03:59,359 --> 01:04:03,039
interesting and for the listeners at

1869
01:04:01,119 --> 01:04:04,799
home nick did know this going in but

1870
01:04:03,039 --> 01:04:06,880
this is this is a second

1871
01:04:04,799 --> 01:04:08,880
episode in my series of

1872
01:04:06,880 --> 01:04:10,400
not doing any preparation

1873
01:04:08,880 --> 01:04:15,599
an experiment you might say on the

1874
01:04:10,400 --> 01:04:15,599
podcast format and i hope it went okay

1875
01:04:15,680 --> 01:04:20,240
oh dan lo i i had a blast and i would

1876
01:04:18,240 --> 01:04:22,720
say the experiment was a success i i

1877
01:04:20,240 --> 01:04:24,640
really enjoyed uh speaking with you this

1878
01:04:22,720 --> 01:04:26,880
this fine day as well as playing with

1879
01:04:24,640 --> 01:04:28,319
you uh during the stream so thanks

1880
01:04:26,880 --> 01:04:30,960
awesome no worries thank you very much

1881
01:04:28,319 --> 01:04:32,559
again as usual all links will be in the

1882
01:04:30,960 --> 01:04:34,400
episode description including the

1883
01:04:32,559 --> 01:04:35,760
charity stream nick and i are on a few

1884
01:04:34,400 --> 01:04:37,599
weeks back i encourage you to go and

1885
01:04:35,760 --> 01:04:39,359
check that out as that was maybe you'll

1886
01:04:37,599 --> 01:04:41,680
be able to spot the

1887
01:04:39,359 --> 01:04:43,520
the dumbfound light light bulb moment do

1888
01:04:41,680 --> 01:04:45,039
you want to see that happen you can do

1889
01:04:43,520 --> 01:04:47,760
otherwise

1890
01:04:45,039 --> 01:04:48,960
thank you all for listening and good

1891
01:04:47,760 --> 01:04:50,559
night

1892
01:04:48,960 --> 01:04:51,520
and now it's time for the patreon shout

1893
01:04:50,559 --> 01:04:54,720
outs

1894
01:04:51,520 --> 01:04:57,440
thank you to robert hartley dm for viva

1895
01:04:54,720 --> 01:04:59,680
la dirt league and writer on the d d

1896
01:04:57,440 --> 01:05:01,280
logic web series

1897
01:04:59,680 --> 01:05:04,079
i would encourage everybody to check him

1898
01:05:01,280 --> 01:05:05,039
out at robert hartley gm on twitter and

1899
01:05:04,079 --> 01:05:07,280
twitch

1900
01:05:05,039 --> 01:05:09,760
thank you to optional rule a two-time

1901
01:05:07,280 --> 01:05:12,559
guest of the show and a very insightful

1902
01:05:09,760 --> 01:05:13,839
and knowledgeable source of information

1903
01:05:12,559 --> 01:05:16,839
please check them out at

1904
01:05:13,839 --> 01:05:16,839
www.optionall.com

1905
01:05:17,280 --> 01:05:22,559
huge huge huge thank you to a great

1906
01:05:20,000 --> 01:05:25,039
friend of the show matthew perkins who's

1907
01:05:22,559 --> 01:05:27,359
out there making hilarious and

1908
01:05:25,039 --> 01:05:29,119
educational dungeons and dragons content

1909
01:05:27,359 --> 01:05:30,880
please go and check out his stuff at

1910
01:05:29,119 --> 01:05:33,280
matthewperkins.net where you can find

1911
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links to all of his socials and all of

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his content including his own patreon

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which i would very much encourage you to

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check out

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thank you to matt street at mpstreet88

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on twitter for supporting the show if

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you need support running your personal

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or business schedule head to

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virtualtimehustle.com or on instagram to

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make that difference between should do

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and done boss it better with support

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from cat who will help you get back that

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essential time you've been searching for

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if you would like to support what we do

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and get four shout outs a month head

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over to patreon.com thinking critically

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or you can just buy me a coffee at

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kofi.com thinking critically

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[Music]

 

Nick Berry

Dad

Host of Hidden GMs Podcast, an interview show for GMs to share the stories and wisdom gained during their epic campaigns.
GM for 23 years, played over two dozen systems in that time. Currently designing a boardgame about heists in a cyberpunk setting.
My current TTRPG campaigns are a Heavy Metal themed D&D campaign, a Canadian themed Fallout2d20 campaign and a space horror game in the Mothership system.