Experience
In this first of a two-parter, Ian Langton and I discuss how the "experience" of Dungeons & Dragons has shifted, not only since earlier editions, but also as the players mature. Ways to get "good" experience, and how differing levels of play experience can dramatically impact the moment-to-moment gameplay.
- 03:04 - What makes a fun experience
- 06:44 - How the DM experience has changed
- 15:25 - Difficulties of DM'ing
- 25:33 - How DM experience shapes player experience
- 33:45 - Good ways to get more experience
- 52:54 - The DM "experience"
- 59:55 - Anecdotal evidence
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Reference to 'The Elfish Gene: Dungeons, Dragons and Growing Up Strange' by Mark Barrowcliffe
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[Music]
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hello and welcome to another episode of
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thinking critically a d d discussion my
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name is dan lowe a d d dude and i like
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all kinds of games and the crunchy
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mechanics that make him tick
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today i'm joined by ian langton a long
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time d d player with plenty of
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experience all the way back to second
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edition
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and he plays the bugbear death cleric
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gryshnak in my own campaign welcome ian
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can you tell us a little bit about
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yourself i don't know i have indeed been
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playing d d for a long time in fact um i
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started back in the late 80s
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and in fact my first three tentative
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steps were even further back than second
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starting with first
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uh addition oh
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take a drink
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[Laughter]
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so indeed i'm playing a number of games
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at the moment
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i think it's fair to say that i took a
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very long coyotes so i started back when
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i was 10
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probably
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played till my late teens and then
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kind of really took a break until a
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couple of years ago
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missing a few editions that won't be
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shot be named
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and
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yeah you know i've never looked
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backwards since
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all right cool thank you very much
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so
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today this episode we're tackling the
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intriguingly ambiguous topic of
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experience ian what does that mean to
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you
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absolutely it's a massive topic and and
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to be fair we could probably write
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several sets of encyclopedias on it but
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we'll try and pick out their key bones i
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guess
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so i think for me
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there's quite a lot of places where it
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can apply
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firstly i think and maybe as a nice
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bridge from
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my own experience and and someone that's
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played the game for a long time
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player experience is a key facet
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of of dnd
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and really obviously
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that really influences both how
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obviously the players play
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you know what the experience of the dm
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is can can make a big impact on the game
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too
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um
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and likewise obviously
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different levels of of player experience
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can make
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huge huge differences on on the overall
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experience for the
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game yeah sure i think as soon as i
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started writing my notes about this i
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underestimated how broad
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this topic is
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but that makes me very happy because it
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means that the format of the podcast is
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right because the whole point is that we
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come at it from all these different
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angles and vectors and with all
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different oh i don't know experiences of
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that topic
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so let's start with
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the literal definition
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of the word and just talk about the the
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experience of playing d d
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as it is just just in its raw format at
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the table
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what do you look for to ensure you have
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a fun time which is of course
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the objective of everybody
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absolutely so i think for me
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a big part of it is about variety i
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think every every game of the indie i've
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ever played
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has had something unique to offer and
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particularly as you move between
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different groups of players
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and obviously together the different
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character that you may pick
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absolutely has a huge influence on
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how you play but really what i'm looking
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for i think personally
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for a good dnd experience uh is plenty
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of variety i think uh i definitely
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prefer longer
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more narrative driven campaigns but i
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think also it's great to see those
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narratives almost be created
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organically as the campaign runs on
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yeah
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so you're almost writing your own story
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rather than sort of almost being
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railroaded into someone else's
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when you say
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when you say variety there you talking
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about the three core pillars of d dnd
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absolutely and and i think for me
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particularly a lot of my experience was
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very heavily combat driven in some of
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the campaigns that i played when i was
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much much younger
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so there's one pillar there that has
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some bias but i think really i think
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like anything cliche to say variety is
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the spice of life
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but i do think that like a great artist
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an ideal campaign
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is kind of well painted making use of
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all three of those pillars so not one of
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them ends up being the overwhelming part
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okay
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so talking of your experience then and
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what you're looking for now we have that
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as a as a control group do you have any
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examples of good or bad experiences
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you've had at the table so i guess a way
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to put that is
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a couple of examples of where you've hit
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that target and you've reached your
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balance of three pillars or maybe an
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example where that hasn't quite been the
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case
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yeah absolutely so as i mentioned if i
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kind of compare um and probably have a
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real
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a real spectrum of two extremes of of
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you know probably playing dnd
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nyon 30 years ago
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where
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a lot of the game was very much you know
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um you know very emphasized dungeon crew
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yeah very much dungeon crawl you know
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almost like the game was
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like you know hero quest or maybe
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bloomhaven today you know very very
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mechanical um and very about the rules
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and and almost
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almost playing to win but maybe like a
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board game or a
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games workshop title that i also used to
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play a lot of the time
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it was uh adversarial a bit more than it
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is now would you say absolutely um on
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almost you know that you were trying to
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beat the dungeon master and the dungeon
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master was almost trying to create
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challenges and hurdles for the party to
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get over not necessarily for fun but
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almost just to say you know it's a test
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which was just the kind of way we
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approached it back when
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we were a lot younger and really
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probably some of the
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the role play aspects and the
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exploration aspects the other two sort
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of key pillars
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were quite incidental um i think
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probably only when we maybe started to
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play some pre-mades then maybe some more
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of that got forced into the gameplay
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um because somebody
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you know far cleverer than us has
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actually thought you know of creating
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that sort of balance
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so we're not about dming a bit later on
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and there's a point i want to look back
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to when we get there
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sure so
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my experience of
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playing and i think
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one way to get a better experience for
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everyone at the table and it's been
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mentioned in every previous episode is
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this concept of session zero as we say
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and i won't go through why my mom
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perhaps wasn't the best but i think
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one of the best things to do to ensure
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that everyone has the best experience is
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alignment between players and dms
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and that just only ever gets more and
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more clear to me
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you can take steps to bend that
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alignment closer together mid play but
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just as it is with everything in life
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once you've set though it was in motion
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it's always harder to bring things back
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on track than it is to start
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on the same track
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um and of course you run the risk of
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snapping that alignment and
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potentially losing a player
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myself so i've pretty much been
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dming consistently for four years
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never once a pre-made
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probably
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foolishly i have to say
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but uh it's always been some form of
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homebrew and i'm just dipping in and out
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of playing during that time
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and for me i would say that
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if i took everything from a high level a
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holistic view dm'ing would probably be
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ever so slightly more fun than than
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playing
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but the weird thing is i probably
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couldn't tell you why other than i keep
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doing it so it i must enjoy it
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otherwise i'd be mad it's a good point i
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think in some ways and again probably
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going back to that experience
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where i used to dm um a lot more uh you
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know having come back to it more
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recently i haven't sat in the dm chairs
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so much
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except maybe a
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couple of shorter games with my
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my much younger daughter which was a
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whole different kind of experience i
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think for me
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dming was almost like a
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you know he almost didn't want to do it
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in in some ways it was kind of like you
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you all knew you had to take turns at it
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because you know someone had to do it
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when we were
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in those early games
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maybe just nobody had that god complex
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stanley um
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uh i i can't say but for sure did make
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things difficult because it way you
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don't have that stable
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dm that obviously also makes a big
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difference to a campaign so you know
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we'd almost end up
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cycling the same characters
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where the dm would also have a
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character but not in that game
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um and then you'd almost kind of round
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rob in the dm with obviously one player
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dropping out and swapping to the dm
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which kind of
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you know if i can't trust that with
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you know take an example of the campaign
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that i'm currently at the table at
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playing uh with yourself and
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you know a larger um yeah much more
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mature group
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i think that
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a having that almost like a
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a steady dm
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makes a huge difference because you know
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that this character that you've built
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you're going to continue to develop that
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one single relationship
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um and the character development with
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the dm
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rather than trying to make that correct
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portable where you could lift them up
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and pick them between campaigns where
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you know stuff like backstory and stuff
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is very difficult to get across
280
00:09:58,160 --> 00:10:02,640
oh yeah that's that's really really
281
00:10:00,160 --> 00:10:04,959
interesting because i've never
282
00:10:02,640 --> 00:10:06,880
i've never had that experience the
283
00:10:04,959 --> 00:10:08,880
closest it gets for me is basically
284
00:10:06,880 --> 00:10:10,560
making something for a one shot where a
285
00:10:08,880 --> 00:10:12,800
lot less
286
00:10:10,560 --> 00:10:14,720
time is spent on the backstory because
287
00:10:12,800 --> 00:10:15,920
it doesn't really
288
00:10:14,720 --> 00:10:18,320
matter
289
00:10:15,920 --> 00:10:19,440
the dm hasn't got time to build up this
290
00:10:18,320 --> 00:10:20,640
whole world that includes all your
291
00:10:19,440 --> 00:10:22,480
backstories and whatnot so i guess
292
00:10:20,640 --> 00:10:24,320
that's as close as you're gonna get
293
00:10:22,480 --> 00:10:25,600
but even that one shot still seems like
294
00:10:24,320 --> 00:10:27,440
a completely different experience to
295
00:10:25,600 --> 00:10:28,800
what you're describing back in the older
296
00:10:27,440 --> 00:10:30,320
editions
297
00:10:28,800 --> 00:10:31,600
so you mentioned earlier on about how
298
00:10:30,320 --> 00:10:33,680
the dm
299
00:10:31,600 --> 00:10:37,120
a that it was
300
00:10:33,680 --> 00:10:38,880
kind of a less preferred role which is
301
00:10:37,120 --> 00:10:40,480
bizarre but
302
00:10:38,880 --> 00:10:42,240
i think you even nowadays people are
303
00:10:40,480 --> 00:10:44,160
always sometimes struggling to find dms
304
00:10:42,240 --> 00:10:45,600
i think that's always going to be
305
00:10:44,160 --> 00:10:46,959
because the numbers work that way six
306
00:10:45,600 --> 00:10:48,000
players to one dm there's always going
307
00:10:46,959 --> 00:10:49,600
to be a
308
00:10:48,000 --> 00:10:51,600
more players than there are dms so
309
00:10:49,600 --> 00:10:53,040
you're always gonna have that
310
00:10:51,600 --> 00:10:53,839
trouble
311
00:10:53,040 --> 00:10:56,000
but
312
00:10:53,839 --> 00:10:57,040
you mentioned there that their job or at
313
00:10:56,000 --> 00:10:59,440
least
314
00:10:57,040 --> 00:11:01,279
for your games their role was to put
315
00:10:59,440 --> 00:11:03,680
hurdles in front of the players and to
316
00:11:01,279 --> 00:11:05,120
challenge the players and to beat the
317
00:11:03,680 --> 00:11:07,200
players more and it might not have been
318
00:11:05,120 --> 00:11:08,640
quite that black and white but i imagine
319
00:11:07,200 --> 00:11:11,040
very much so it's more
320
00:11:08,640 --> 00:11:13,440
in that direction
321
00:11:11,040 --> 00:11:15,120
more so than it is now oh absolutely i
322
00:11:13,440 --> 00:11:16,480
think the experience of playing like
323
00:11:15,120 --> 00:11:17,600
that was almost
324
00:11:16,480 --> 00:11:20,959
you were
325
00:11:17,600 --> 00:11:24,320
almost playing to win which is you know
326
00:11:20,959 --> 00:11:25,440
the polar opposite um really of um you
327
00:11:24,320 --> 00:11:28,240
know how
328
00:11:25,440 --> 00:11:30,320
i certainly aim to play now um and and
329
00:11:28,240 --> 00:11:33,519
how i think if i'm truthful
330
00:11:30,320 --> 00:11:36,480
my view is how dnd is best played um is
331
00:11:33,519 --> 00:11:37,839
is played for fun um and actually i
332
00:11:36,480 --> 00:11:38,880
suppose just like
333
00:11:37,839 --> 00:11:40,640
life
334
00:11:38,880 --> 00:11:43,040
not to get too profound you know
335
00:11:40,640 --> 00:11:44,800
inevitably failures happen along the way
336
00:11:43,040 --> 00:11:47,440
especially with a cruel mistress of a
337
00:11:44,800 --> 00:11:48,240
d20 to deal with um
338
00:11:47,440 --> 00:11:50,079
and
339
00:11:48,240 --> 00:11:52,240
you know those failures
340
00:11:50,079 --> 00:11:54,959
enrich the campaign and create talking
341
00:11:52,240 --> 00:11:57,040
points and and fun whereas if i contrast
342
00:11:54,959 --> 00:11:59,360
that with that sort of
343
00:11:57,040 --> 00:12:02,079
kind of toxic kind of play-to-win style
344
00:11:59,360 --> 00:12:04,000
um yeah then absolutely you know i
345
00:12:02,079 --> 00:12:05,839
remember and obviously partly
346
00:12:04,000 --> 00:12:07,839
emotional maturity factors into it as
347
00:12:05,839 --> 00:12:10,240
well but i remember you know
348
00:12:07,839 --> 00:12:11,279
there were times when when we had tpks
349
00:12:10,240 --> 00:12:12,720
and
350
00:12:11,279 --> 00:12:14,399
the players were
351
00:12:12,720 --> 00:12:15,920
emotionally crushed
352
00:12:14,399 --> 00:12:17,279
you know it's like that
353
00:12:15,920 --> 00:12:20,880
they'd lost
354
00:12:17,279 --> 00:12:22,880
a dear friend in a character um and also
355
00:12:20,880 --> 00:12:24,720
they'd been beaten
356
00:12:22,880 --> 00:12:26,720
and so
357
00:12:24,720 --> 00:12:28,399
that then breeds probably
358
00:12:26,720 --> 00:12:31,279
the worst part of
359
00:12:28,399 --> 00:12:34,800
that that whole experience of playing
360
00:12:31,279 --> 00:12:36,800
that way um when i was younger which was
361
00:12:34,800 --> 00:12:37,760
inevitably where you're trying to play
362
00:12:36,800 --> 00:12:40,639
to win
363
00:12:37,760 --> 00:12:42,480
the rules almost become your tool
364
00:12:40,639 --> 00:12:44,800
yeah whereas yeah whereas almost the
365
00:12:42,480 --> 00:12:45,839
rules when we talk about more recent
366
00:12:44,800 --> 00:12:47,600
campaigns
367
00:12:45,839 --> 00:12:49,839
are almost
368
00:12:47,600 --> 00:12:52,079
a mechanism to keep order between the
369
00:12:49,839 --> 00:12:54,240
players to enable play basically
370
00:12:52,079 --> 00:12:56,880
absolutely um and give an opportunity
371
00:12:54,240 --> 00:12:58,959
for people to try stuff and and assign
372
00:12:56,880 --> 00:13:01,519
ultimately some kind of probability to
373
00:12:58,959 --> 00:13:03,040
how likely it is they they may succeed
374
00:13:01,519 --> 00:13:05,600
um and
375
00:13:03,040 --> 00:13:08,000
characters dying is pretty much a game
376
00:13:05,600 --> 00:13:10,959
over screen as little as you can get so
377
00:13:08,000 --> 00:13:13,120
you you've lost in that sense
378
00:13:10,959 --> 00:13:15,600
so i can i can imagine that breeds the
379
00:13:13,120 --> 00:13:16,880
animosity between players and dms if
380
00:13:15,600 --> 00:13:19,519
you're trying to win
381
00:13:16,880 --> 00:13:21,440
you haven't got to that case okay well
382
00:13:19,519 --> 00:13:22,639
then i've lost a go i'm not having fun
383
00:13:21,440 --> 00:13:24,399
anymore
384
00:13:22,639 --> 00:13:26,560
yeah i mean absolutely the the rules
385
00:13:24,399 --> 00:13:28,079
lauren that stems from that is just
386
00:13:26,560 --> 00:13:30,320
insane um
387
00:13:28,079 --> 00:13:31,440
yeah you know and and kind of if i you
388
00:13:30,320 --> 00:13:34,079
know again
389
00:13:31,440 --> 00:13:35,440
to try and contrast the two um and
390
00:13:34,079 --> 00:13:38,160
perhaps have the benefit to be able to
391
00:13:35,440 --> 00:13:40,480
do that i remember the times where one
392
00:13:38,160 --> 00:13:43,199
character in our group had a uh a vorpal
393
00:13:40,480 --> 00:13:45,279
sword uh which you know you know was
394
00:13:43,199 --> 00:13:47,440
kind of like you know an instant
395
00:13:45,279 --> 00:13:49,680
decapitation but of course yeah the
396
00:13:47,440 --> 00:13:51,760
rules are super ambiguous you know if
397
00:13:49,680 --> 00:13:53,760
it's got a head and can be decapitated
398
00:13:51,760 --> 00:13:55,680
so like does that mean i can chop a
399
00:13:53,760 --> 00:13:58,079
dragon set off is that okay
400
00:13:55,680 --> 00:13:59,839
yeah but now where is if i was to
401
00:13:58,079 --> 00:14:01,680
confront that situation on either side
402
00:13:59,839 --> 00:14:03,199
of the screen today
403
00:14:01,680 --> 00:14:04,880
then i'd kind of work with the player
404
00:14:03,199 --> 00:14:06,320
and say well okay
405
00:14:04,880 --> 00:14:07,920
maybe i was foolishly a give you that
406
00:14:06,320 --> 00:14:10,800
weapon in the first place
407
00:14:07,920 --> 00:14:12,000
um well even then um you know you'd work
408
00:14:10,800 --> 00:14:13,600
with them to
409
00:14:12,000 --> 00:14:15,360
work out a scope that's going to work
410
00:14:13,600 --> 00:14:16,480
for the campaign and be fun for
411
00:14:15,360 --> 00:14:18,240
everybody
412
00:14:16,480 --> 00:14:21,040
rather than just say
413
00:14:18,240 --> 00:14:23,279
oh cool don't worry adult dragon um oh
414
00:14:21,040 --> 00:14:25,279
look i got like your eyes dead yeah
415
00:14:23,279 --> 00:14:26,720
yeah yeah so and and then of course
416
00:14:25,279 --> 00:14:28,399
there was all sorts of ambiguity in
417
00:14:26,720 --> 00:14:29,440
between you know did this creature have
418
00:14:28,399 --> 00:14:31,360
a heads
419
00:14:29,440 --> 00:14:32,160
is that something that could be severed
420
00:14:31,360 --> 00:14:34,560
so
421
00:14:32,160 --> 00:14:37,680
and that is i can only say that the
422
00:14:34,560 --> 00:14:39,440
absolute tip of the iceberg um you know
423
00:14:37,680 --> 00:14:41,600
there was all sorts of crazy debates and
424
00:14:39,440 --> 00:14:44,240
and sometimes games would break down
425
00:14:41,600 --> 00:14:45,519
for hours now the one positive part of
426
00:14:44,240 --> 00:14:47,839
playing when you're on younger is
427
00:14:45,519 --> 00:14:50,639
obviously you know disposable time is
428
00:14:47,839 --> 00:14:52,079
absolutely at a premium um so you know
429
00:14:50,639 --> 00:14:54,160
to engage in a
430
00:14:52,079 --> 00:14:57,120
three-hour debate doesn't feel
431
00:14:54,160 --> 00:14:59,600
um you know uh quite the same way i've
432
00:14:57,120 --> 00:15:02,000
wasted wasted your evening exactly
433
00:14:59,600 --> 00:15:03,680
whereas now even a 10-minute
434
00:15:02,000 --> 00:15:06,560
tangent debating rules or something
435
00:15:03,680 --> 00:15:08,720
would would actually probably feel to me
436
00:15:06,560 --> 00:15:11,360
like i've done the table of disservice
437
00:15:08,720 --> 00:15:14,320
um and you know literally as the second
438
00:15:11,360 --> 00:15:15,680
stick by i'd be crying inside
439
00:15:14,320 --> 00:15:18,399
um
440
00:15:15,680 --> 00:15:20,880
yeah for sure that that is difficult
441
00:15:18,399 --> 00:15:23,680
from a dm's perspective because
442
00:15:20,880 --> 00:15:26,000
you've got a lot of things to manage
443
00:15:23,680 --> 00:15:28,399
moment to moment you have you know
444
00:15:26,000 --> 00:15:30,560
patience you have the just the the time
445
00:15:28,399 --> 00:15:32,160
limit of the session you've got
446
00:15:30,560 --> 00:15:34,639
i need to finish this at a time that
447
00:15:32,160 --> 00:15:36,240
isn't too late but at a time that
448
00:15:34,639 --> 00:15:37,920
is fulfilling and not just in the middle
449
00:15:36,240 --> 00:15:39,759
of a campfire and everyone's sitting
450
00:15:37,920 --> 00:15:42,399
down well trying to go to bed everyone
451
00:15:39,759 --> 00:15:44,240
stop playing because that sucks but
452
00:15:42,399 --> 00:15:45,839
it's not only that kind of stuff but
453
00:15:44,240 --> 00:15:47,600
also
454
00:15:45,839 --> 00:15:50,000
the individual player experience that
455
00:15:47,600 --> 00:15:52,160
they're having at that very moment
456
00:15:50,000 --> 00:15:53,519
and from what side of the screen you're
457
00:15:52,160 --> 00:15:55,440
sitting on makes
458
00:15:53,519 --> 00:15:57,759
a huge difference to how you're
459
00:15:55,440 --> 00:16:00,959
perceiving that because one player's
460
00:15:57,759 --> 00:16:03,519
light bulb moment is the dms
461
00:16:00,959 --> 00:16:05,120
oh my god my stomach has sunk how do i
462
00:16:03,519 --> 00:16:07,040
deal with this moment and it's such a
463
00:16:05,120 --> 00:16:09,920
shift like that
464
00:16:07,040 --> 00:16:10,959
instant experience is can be hugely
465
00:16:09,920 --> 00:16:13,839
different
466
00:16:10,959 --> 00:16:16,079
from ah ahmad i'm colombo and i've
467
00:16:13,839 --> 00:16:17,920
worked everything out in an instant and
468
00:16:16,079 --> 00:16:19,600
the dm just has to kind of poker face it
469
00:16:17,920 --> 00:16:21,360
with beads of sweat just slowly dripping
470
00:16:19,600 --> 00:16:23,759
down their face like yeah
471
00:16:21,360 --> 00:16:25,199
that hasn't completely left us with four
472
00:16:23,759 --> 00:16:27,839
hours of
473
00:16:25,199 --> 00:16:30,079
void for me to fill
474
00:16:27,839 --> 00:16:31,600
even on that moment to moment it's it's
475
00:16:30,079 --> 00:16:33,040
a really quite an interesting thought
476
00:16:31,600 --> 00:16:34,800
piece there about
477
00:16:33,040 --> 00:16:35,920
how the game is played of course i think
478
00:16:34,800 --> 00:16:37,920
that's you know one of the reasons that
479
00:16:35,920 --> 00:16:38,880
dm's are dms is because those instances
480
00:16:37,920 --> 00:16:41,360
are
481
00:16:38,880 --> 00:16:42,880
can be depending on the type of dm
482
00:16:41,360 --> 00:16:44,160
the fun thing the bit where you have to
483
00:16:42,880 --> 00:16:46,240
go hang on
484
00:16:44,160 --> 00:16:47,920
okay well here's
485
00:16:46,240 --> 00:16:49,440
something i've just pulled out my ass
486
00:16:47,920 --> 00:16:51,040
that ends up being one of the best
487
00:16:49,440 --> 00:16:53,600
sessions we've ever had and i hear that
488
00:16:51,040 --> 00:16:55,040
quite a lot in the dm circles of people
489
00:16:53,600 --> 00:16:57,519
saying
490
00:16:55,040 --> 00:16:58,240
all these npcs the knights of the realm
491
00:16:57,519 --> 00:16:59,759
and
492
00:16:58,240 --> 00:17:01,600
nine nights the round table each with
493
00:16:59,759 --> 00:17:03,040
their families and their stories and
494
00:17:01,600 --> 00:17:04,400
their cousins and their nephews and
495
00:17:03,040 --> 00:17:06,000
they've got names and they've all got
496
00:17:04,400 --> 00:17:08,240
backstories and we've got desires and
497
00:17:06,000 --> 00:17:10,720
needs players don't give two monkeys
498
00:17:08,240 --> 00:17:13,600
about those but billy bob the lettuce
499
00:17:10,720 --> 00:17:15,439
grosser down the road oh my god
500
00:17:13,600 --> 00:17:16,880
how much money do you need to send your
501
00:17:15,439 --> 00:17:18,959
son to school cause we'll get you that
502
00:17:16,880 --> 00:17:19,839
money and the dm's just like man he is
503
00:17:18,959 --> 00:17:21,360
just
504
00:17:19,839 --> 00:17:23,760
he was just there
505
00:17:21,360 --> 00:17:25,360
he's just a happenstance absolutely and
506
00:17:23,760 --> 00:17:27,760
i think i suppose a bit like we talked
507
00:17:25,360 --> 00:17:30,080
about the variety of actually crafting a
508
00:17:27,760 --> 00:17:32,080
a campaign and creating fun and
509
00:17:30,080 --> 00:17:35,200
certainly me as a player looking for a
510
00:17:32,080 --> 00:17:37,200
variety i think probably most dms
511
00:17:35,200 --> 00:17:39,840
probably look for for the blend of the
512
00:17:37,200 --> 00:17:41,200
two i think you know if you're
513
00:17:39,840 --> 00:17:44,000
if you're going too far in either
514
00:17:41,200 --> 00:17:45,919
direction then it's going to be tough uh
515
00:17:44,000 --> 00:17:48,880
you know to improv the whole way through
516
00:17:45,919 --> 00:17:50,400
is going to probably impact the overall
517
00:17:48,880 --> 00:17:51,440
player experience there's no two ways
518
00:17:50,400 --> 00:17:53,440
about it
519
00:17:51,440 --> 00:17:56,400
likewise trying to plan everything out
520
00:17:53,440 --> 00:17:58,160
um you know like a crazy neurotic dm is
521
00:17:56,400 --> 00:17:59,840
is is also going to
522
00:17:58,160 --> 00:18:02,400
make the experience pretty crap for the
523
00:17:59,840 --> 00:18:04,000
dm because you know it's a cliche but
524
00:18:02,400 --> 00:18:07,200
it's the best blade plants of mice and
525
00:18:04,000 --> 00:18:10,240
men or the m's frankly are about to get
526
00:18:07,200 --> 00:18:11,919
stumped on by the barbarian that decides
527
00:18:10,240 --> 00:18:14,720
that actually
528
00:18:11,919 --> 00:18:16,320
yeah this tribe of orcs nearby is way
529
00:18:14,720 --> 00:18:18,400
more interesting than
530
00:18:16,320 --> 00:18:20,640
you know that that may be the main goal
531
00:18:18,400 --> 00:18:23,200
that the party was working towards
532
00:18:20,640 --> 00:18:26,000
um you know and then yeah just just
533
00:18:23,200 --> 00:18:28,480
reigns all over your parade
534
00:18:26,000 --> 00:18:30,320
so early when you're saying that the dm
535
00:18:28,480 --> 00:18:31,760
of the older editions again is this
536
00:18:30,320 --> 00:18:33,919
adversarial
537
00:18:31,760 --> 00:18:37,679
role and i was thinking that's
538
00:18:33,919 --> 00:18:39,520
that's probably harder than it is now
539
00:18:37,679 --> 00:18:40,880
to be a dm and that's probably one of
540
00:18:39,520 --> 00:18:43,760
the reasons why people are less inclined
541
00:18:40,880 --> 00:18:45,520
to do it and i mean that because
542
00:18:43,760 --> 00:18:47,840
it's a piece of cake to kill the players
543
00:18:45,520 --> 00:18:49,520
but it's easy easy peasy you want to if
544
00:18:47,840 --> 00:18:51,360
you really wanted them to lose you could
545
00:18:49,520 --> 00:18:53,760
do it in a blink of an eye
546
00:18:51,360 --> 00:18:55,679
piece of cake trap does 60 damage all
547
00:18:53,760 --> 00:18:56,640
pleasant dead cool i win ha ha everyone
548
00:18:55,679 --> 00:18:58,000
had fun
549
00:18:56,640 --> 00:18:59,520
so
550
00:18:58,000 --> 00:19:00,799
trying to balance that while still
551
00:18:59,520 --> 00:19:02,720
trying to win
552
00:19:00,799 --> 00:19:04,480
would have been even more hard than it
553
00:19:02,720 --> 00:19:06,640
is now and it's already incredibly
554
00:19:04,480 --> 00:19:09,039
difficult to walk that fine line of
555
00:19:06,640 --> 00:19:10,960
balance so i can only imagine of how
556
00:19:09,039 --> 00:19:12,559
frustrating it would have been to have
557
00:19:10,960 --> 00:19:14,320
wanted to throw
558
00:19:12,559 --> 00:19:15,760
creatures at the end of the player
559
00:19:14,320 --> 00:19:17,679
characters because
560
00:19:15,760 --> 00:19:20,400
you want to give them a hurdle to
561
00:19:17,679 --> 00:19:21,360
overcome but then the same breath be
562
00:19:20,400 --> 00:19:22,400
like no
563
00:19:21,360 --> 00:19:23,840
because
564
00:19:22,400 --> 00:19:25,840
i shouldn't because then we won't have a
565
00:19:23,840 --> 00:19:27,120
game to play absolutely and and to be
566
00:19:25,840 --> 00:19:28,240
fair i mean i i don't think that's
567
00:19:27,120 --> 00:19:29,840
necessarily a product of the older
568
00:19:28,240 --> 00:19:32,080
edition but maybe more to do with the
569
00:19:29,840 --> 00:19:34,320
maturity of the players playing
570
00:19:32,080 --> 00:19:36,240
the game and and also maybe
571
00:19:34,320 --> 00:19:37,840
experience that we've had elsewhere yeah
572
00:19:36,240 --> 00:19:39,919
i'd say playing things like you know
573
00:19:37,840 --> 00:19:42,559
games like hair requests and stuff where
574
00:19:39,919 --> 00:19:45,280
maybe we we started out you know
575
00:19:42,559 --> 00:19:47,200
inevitably um you know impacted kind of
576
00:19:45,280 --> 00:19:49,520
the way that maybe
577
00:19:47,200 --> 00:19:50,880
an 11 or 12 year old is able to deal
578
00:19:49,520 --> 00:19:53,760
with the fact that
579
00:19:50,880 --> 00:19:56,000
i've not read 50 books and and also
580
00:19:53,760 --> 00:19:57,520
maybe haven't had the experience of
581
00:19:56,000 --> 00:19:59,280
playing with
582
00:19:57,520 --> 00:20:00,720
or a lot of experience seeing other
583
00:19:59,280 --> 00:20:02,480
groups play so i mean one of the great
584
00:20:00,720 --> 00:20:04,559
things these days is you know there's
585
00:20:02,480 --> 00:20:05,440
lots of really great examples you know
586
00:20:04,559 --> 00:20:08,000
of
587
00:20:05,440 --> 00:20:10,080
campaigns that are played online that
588
00:20:08,000 --> 00:20:12,240
even if you'd never picked up a pen and
589
00:20:10,080 --> 00:20:13,840
a dice before you could watch some of
590
00:20:12,240 --> 00:20:15,360
those and hopefully pick up more good
591
00:20:13,840 --> 00:20:18,080
habits and
592
00:20:15,360 --> 00:20:20,080
style of play than the way we went about
593
00:20:18,080 --> 00:20:22,400
it so i think probably i wouldn't say it
594
00:20:20,080 --> 00:20:26,080
was a unique experience um and i think
595
00:20:22,400 --> 00:20:27,919
very much playing in the young age um
596
00:20:26,080 --> 00:20:30,480
inevitably creates
597
00:20:27,919 --> 00:20:33,440
that in fact uh i read there uh a book
598
00:20:30,480 --> 00:20:35,600
with a fun title of a the elfish gene
599
00:20:33,440 --> 00:20:37,760
and by a guy called mark herrocliffe
600
00:20:35,600 --> 00:20:40,000
and i mean he he
601
00:20:37,760 --> 00:20:43,039
i have to say i could relate to that
602
00:20:40,000 --> 00:20:45,919
book a lot because i'm very much he like
603
00:20:43,039 --> 00:20:48,799
me played the indeed back in probably
604
00:20:45,919 --> 00:20:51,200
the 80s um you know when when he too you
605
00:20:48,799 --> 00:20:52,880
know probably similar age to myself
606
00:20:51,200 --> 00:20:55,200
had kind of yeah was playing with you
607
00:20:52,880 --> 00:20:57,760
know teenagers and people people still
608
00:20:55,200 --> 00:21:00,240
at school and that talked about crazy
609
00:20:57,760 --> 00:21:02,159
crazy arguments you know and the thing
610
00:21:00,240 --> 00:21:04,480
is particularly that ages as those
611
00:21:02,159 --> 00:21:06,240
arguments would spill over from d and d
612
00:21:04,480 --> 00:21:08,720
um and create ultimately create a
613
00:21:06,240 --> 00:21:09,440
terrible experience and vice versa so
614
00:21:08,720 --> 00:21:11,280
like
615
00:21:09,440 --> 00:21:13,760
the separation between the player and
616
00:21:11,280 --> 00:21:15,840
character was non-existent in as much as
617
00:21:13,760 --> 00:21:17,679
you know if there was some kind of
618
00:21:15,840 --> 00:21:18,799
stupid issue that a 12 year old kid
619
00:21:17,679 --> 00:21:20,880
would have
620
00:21:18,799 --> 00:21:22,880
out of game then maybe that would come
621
00:21:20,880 --> 00:21:23,760
in game so you'd you'd be dumb to play
622
00:21:22,880 --> 00:21:25,760
with that
623
00:21:23,760 --> 00:21:27,840
that kid you know if you if you just
624
00:21:25,760 --> 00:21:30,640
pissed them off um
625
00:21:27,840 --> 00:21:32,720
so i think that that was crazy and
626
00:21:30,640 --> 00:21:33,919
really um if i was to draw a line under
627
00:21:32,720 --> 00:21:35,600
all of that
628
00:21:33,919 --> 00:21:37,840
please
629
00:21:35,600 --> 00:21:40,080
learn from my mistakes never played dnd
630
00:21:37,840 --> 00:21:41,520
like that having said that even then
631
00:21:40,080 --> 00:21:44,000
there were a lot of memorable
632
00:21:41,520 --> 00:21:46,320
experiences so for all of that terrible
633
00:21:44,000 --> 00:21:47,200
you know crazy you know rules lawyering
634
00:21:46,320 --> 00:21:48,880
and
635
00:21:47,200 --> 00:21:50,000
devouring rule books yeah i remember
636
00:21:48,880 --> 00:21:52,080
like you know flicking through the
637
00:21:50,000 --> 00:21:54,720
monster manual and like the more i knew
638
00:21:52,080 --> 00:21:56,559
about the monsters mechanics but the
639
00:21:54,720 --> 00:21:58,880
better it was that the standard chance
640
00:21:56,559 --> 00:22:00,799
of winning so it's just insane oh god
641
00:21:58,880 --> 00:22:03,280
yeah that's that winds me up the wrong
642
00:22:00,799 --> 00:22:05,360
way completely as a dm nowadays yeah
643
00:22:03,280 --> 00:22:06,240
absolutely and and and whilst in some
644
00:22:05,360 --> 00:22:07,600
ways
645
00:22:06,240 --> 00:22:10,159
i'm really enjoying the fact that
646
00:22:07,600 --> 00:22:12,400
obviously um free editions on
647
00:22:10,159 --> 00:22:14,799
where where a lot has changed and whilst
648
00:22:12,400 --> 00:22:16,720
broadly yes as a player you have the
649
00:22:14,799 --> 00:22:18,720
experience of counseling okay i i used
650
00:22:16,720 --> 00:22:20,799
to know a heck a lot in a previous
651
00:22:18,720 --> 00:22:22,640
edition you know i've really not gone
652
00:22:20,799 --> 00:22:24,799
back and almost one of the reasons i
653
00:22:22,640 --> 00:22:25,520
haven't done much dm and been reluctant
654
00:22:24,799 --> 00:22:27,360
to
655
00:22:25,520 --> 00:22:28,640
is almost the more dm'ing you do the
656
00:22:27,360 --> 00:22:31,120
more you have to
657
00:22:28,640 --> 00:22:34,480
lift the lid on those mechanics
658
00:22:31,120 --> 00:22:37,200
and almost in a way the more it may
659
00:22:34,480 --> 00:22:39,280
make it harder to be a a natural player
660
00:22:37,200 --> 00:22:42,159
um you know of course you can
661
00:22:39,280 --> 00:22:44,559
rp around that um but in some ways it's
662
00:22:42,159 --> 00:22:46,000
it's quite nice to have a blurry blurry
663
00:22:44,559 --> 00:22:48,320
line
664
00:22:46,000 --> 00:22:50,720
along with the player but i think when i
665
00:22:48,320 --> 00:22:54,000
talked a moment ago about some of the
666
00:22:50,720 --> 00:22:56,400
crazy wild experiences that that weird
667
00:22:54,000 --> 00:22:58,720
style of play would have um and i mean
668
00:22:56,400 --> 00:23:00,720
like literally to the point where
669
00:22:58,720 --> 00:23:02,240
probably in my my mid teams a lot of
670
00:23:00,720 --> 00:23:04,159
those characters had
671
00:23:02,240 --> 00:23:05,679
grown up if you like and and were kind
672
00:23:04,159 --> 00:23:09,039
of you know fairly high level characters
673
00:23:05,679 --> 00:23:09,039
the ones that managed to not
674
00:23:09,200 --> 00:23:13,679
and literally some of those these that
675
00:23:11,600 --> 00:23:16,000
bad blood and those arguments ultimately
676
00:23:13,679 --> 00:23:19,120
spilled into like literally creating
677
00:23:16,000 --> 00:23:21,440
you know warfare you know in our dnd i
678
00:23:19,120 --> 00:23:24,720
mean i want to say campaign but i mean
679
00:23:21,440 --> 00:23:27,760
yeah very loosely um where
680
00:23:24,720 --> 00:23:29,679
again the the m came a pretty
681
00:23:27,760 --> 00:23:31,679
awkward concept because again it was
682
00:23:29,679 --> 00:23:34,159
that round robin thing but you know
683
00:23:31,679 --> 00:23:35,760
where you know sort of our characters
684
00:23:34,159 --> 00:23:37,840
attracted followers and this kind of
685
00:23:35,760 --> 00:23:39,760
stuff i mean you know we literally
686
00:23:37,840 --> 00:23:41,679
i remember like you know probably over a
687
00:23:39,760 --> 00:23:43,760
summer holiday or something where
688
00:23:41,679 --> 00:23:46,240
uh the players were diametrically
689
00:23:43,760 --> 00:23:49,520
opposed between two of them particularly
690
00:23:46,240 --> 00:23:51,360
and you know i think that uh one one of
691
00:23:49,520 --> 00:23:52,480
the players come to my own player
692
00:23:51,360 --> 00:23:55,919
character's
693
00:23:52,480 --> 00:23:57,039
um sort of stronghold at the again uh
694
00:23:55,919 --> 00:23:59,039
right then you got when you're a high
695
00:23:57,039 --> 00:24:00,400
level character um
696
00:23:59,039 --> 00:24:02,400
and you know he was kind of harboring
697
00:24:00,400 --> 00:24:04,880
this character which kind of kicked off
698
00:24:02,400 --> 00:24:07,200
this whole sequence of warfare where
699
00:24:04,880 --> 00:24:09,200
like you know wizard disintegrated like
700
00:24:07,200 --> 00:24:10,640
a massive chunk of the battlements and
701
00:24:09,200 --> 00:24:13,840
all this kind of stuff
702
00:24:10,640 --> 00:24:15,840
so it was it was wild and as a as an
703
00:24:13,840 --> 00:24:17,200
experience i look back on it absolutely
704
00:24:15,840 --> 00:24:18,480
super fondly
705
00:24:17,200 --> 00:24:19,600
um
706
00:24:18,480 --> 00:24:22,080
but
707
00:24:19,600 --> 00:24:24,080
at the same time like trying to dm that
708
00:24:22,080 --> 00:24:25,440
now even with all the experience and
709
00:24:24,080 --> 00:24:26,240
skills that have
710
00:24:25,440 --> 00:24:27,520
uh
711
00:24:26,240 --> 00:24:29,840
would be
712
00:24:27,520 --> 00:24:31,360
an insane way to try and do it but you
713
00:24:29,840 --> 00:24:33,279
know pvp is just
714
00:24:31,360 --> 00:24:34,880
it's it's not it's not even a
715
00:24:33,279 --> 00:24:36,960
it's not even a thing in dnd shouldn't
716
00:24:34,880 --> 00:24:39,360
be a thing um
717
00:24:36,960 --> 00:24:41,120
and you know so to kind of
718
00:24:39,360 --> 00:24:42,320
try and play that out where
719
00:24:41,120 --> 00:24:46,080
one character
720
00:24:42,320 --> 00:24:48,960
is just some level 18 character um you
721
00:24:46,080 --> 00:24:50,240
know he's able to burst out probably 200
722
00:24:48,960 --> 00:24:52,400
damage or something with a pair of
723
00:24:50,240 --> 00:24:53,520
uncles this was just
724
00:24:52,400 --> 00:24:55,200
insane
725
00:24:53,520 --> 00:24:56,240
so
726
00:24:55,200 --> 00:24:58,559
i suppose
727
00:24:56,240 --> 00:25:01,360
good experiences bad experiences from a
728
00:24:58,559 --> 00:25:03,360
very very specific style of play
729
00:25:01,360 --> 00:25:04,880
and definitely you know the takeaway
730
00:25:03,360 --> 00:25:09,720
from that would be
731
00:25:04,880 --> 00:25:09,720
please just don't do it
732
00:25:10,000 --> 00:25:16,960
[Music]
733
00:25:20,660 --> 00:25:23,360
[Music]
734
00:25:22,080 --> 00:25:25,200
so
735
00:25:23,360 --> 00:25:26,880
i wanted to talk about that briefly you
736
00:25:25,200 --> 00:25:29,360
mentioned about how
737
00:25:26,880 --> 00:25:32,240
the more you dm the more you
738
00:25:29,360 --> 00:25:34,000
go inside the toolbox which
739
00:25:32,240 --> 00:25:37,120
can make it more difficult when you
740
00:25:34,000 --> 00:25:40,080
return to being a player to
741
00:25:37,120 --> 00:25:42,000
divorce yourself from
742
00:25:40,080 --> 00:25:43,679
the character and the world and you know
743
00:25:42,000 --> 00:25:45,279
that
744
00:25:43,679 --> 00:25:48,640
this guard you might be fighting has
745
00:25:45,279 --> 00:25:50,000
ac-12 and cam parry so i need to bear
746
00:25:48,640 --> 00:25:52,240
that in mind that he hasn't used his
747
00:25:50,000 --> 00:25:55,200
reaction yet that kind of stuff
748
00:25:52,240 --> 00:25:56,960
i'd like to add to that that
749
00:25:55,200 --> 00:25:59,200
yes there is
750
00:25:56,960 --> 00:26:02,080
that element to it and if you imagine a
751
00:25:59,200 --> 00:26:03,440
graph where you've got dm experience
752
00:26:02,080 --> 00:26:05,279
versus
753
00:26:03,440 --> 00:26:07,520
ability to
754
00:26:05,279 --> 00:26:09,360
role play
755
00:26:07,520 --> 00:26:11,600
at some points dm experience will go
756
00:26:09,360 --> 00:26:13,360
over the top of that and
757
00:26:11,600 --> 00:26:15,440
it'll make it harder to role play
758
00:26:13,360 --> 00:26:17,440
because you have that
759
00:26:15,440 --> 00:26:19,919
background knowledge
760
00:26:17,440 --> 00:26:21,760
but i do think the more you dm
761
00:26:19,919 --> 00:26:23,279
you're kind of
762
00:26:21,760 --> 00:26:26,000
capturing
763
00:26:23,279 --> 00:26:27,760
the role play experience of however many
764
00:26:26,000 --> 00:26:29,600
people you have at your table so
765
00:26:27,760 --> 00:26:31,600
although it's not a one-to-one
766
00:26:29,600 --> 00:26:33,520
it's like an xp share for a pokemon
767
00:26:31,600 --> 00:26:35,200
reference that you're kind of getting a
768
00:26:33,520 --> 00:26:37,039
diminished amount but from four or five
769
00:26:35,200 --> 00:26:38,799
people you you pick up things you say
770
00:26:37,039 --> 00:26:41,360
that was he approached that in a good
771
00:26:38,799 --> 00:26:42,720
way he he talked like that in a good way
772
00:26:41,360 --> 00:26:44,960
let me try and
773
00:26:42,720 --> 00:26:46,320
filter that in and
774
00:26:44,960 --> 00:26:47,600
the other thing that diamond gives you
775
00:26:46,320 --> 00:26:49,440
is a respect
776
00:26:47,600 --> 00:26:50,960
for dms
777
00:26:49,440 --> 00:26:52,960
so when you do eventually return to
778
00:26:50,960 --> 00:26:56,000
sitting on the other side of the table
779
00:26:52,960 --> 00:26:57,360
you go okay i might know this thing is a
780
00:26:56,000 --> 00:26:58,880
black pudding and it's going to burn all
781
00:26:57,360 --> 00:27:00,640
my armor but
782
00:26:58,880 --> 00:27:02,559
my character doesn't and the dms spent
783
00:27:00,640 --> 00:27:04,640
time to set this up so i'm not about to
784
00:27:02,559 --> 00:27:06,480
undermine him at the table by
785
00:27:04,640 --> 00:27:07,760
i spend 10 minutes taking my armor off
786
00:27:06,480 --> 00:27:09,120
because i don't want it to get melted
787
00:27:07,760 --> 00:27:11,200
because you go no that's that's not
788
00:27:09,120 --> 00:27:14,159
that's not the game
789
00:27:11,200 --> 00:27:16,240
so that i think dming shifts
790
00:27:14,159 --> 00:27:17,279
or increases your experience as you'd
791
00:27:16,240 --> 00:27:19,520
imagine
792
00:27:17,279 --> 00:27:20,640
eventually for the better there's a
793
00:27:19,520 --> 00:27:22,320
little bit of a
794
00:27:20,640 --> 00:27:24,159
of a growing pain in the middle where
795
00:27:22,320 --> 00:27:25,760
absolutely you'll know more than you
796
00:27:24,159 --> 00:27:27,200
should ever know as a player and it will
797
00:27:25,760 --> 00:27:28,000
freak you out and you'll answer
798
00:27:27,200 --> 00:27:29,200
questions that you shouldn't have
799
00:27:28,000 --> 00:27:31,760
answered and you'll know what's coming
800
00:27:29,200 --> 00:27:33,760
and you can't say no but then eventually
801
00:27:31,760 --> 00:27:35,120
you do cross that gap and you do come
802
00:27:33,760 --> 00:27:36,799
out the other side
803
00:27:35,120 --> 00:27:39,279
with a more holistic view of the
804
00:27:36,799 --> 00:27:41,600
experience i i totally agree and and i
805
00:27:39,279 --> 00:27:43,840
think i should say i think that
806
00:27:41,600 --> 00:27:46,159
in a way it there's positive there in
807
00:27:43,840 --> 00:27:48,320
terms of immersing yourself in in your
808
00:27:46,159 --> 00:27:50,799
character rather than what the player
809
00:27:48,320 --> 00:27:52,000
knows and in some ways the more the more
810
00:27:50,799 --> 00:27:53,919
that the
811
00:27:52,000 --> 00:27:56,320
the player knows you know about if you
812
00:27:53,919 --> 00:27:57,760
like the matter of the the game
813
00:27:56,320 --> 00:27:59,840
the more incumbent it is on the
814
00:27:57,760 --> 00:28:03,919
character and therefore the player
815
00:27:59,840 --> 00:28:05,600
driving that character to almost um step
816
00:28:03,919 --> 00:28:07,919
into some of those potholes for the for
817
00:28:05,600 --> 00:28:09,520
the benefit of the narrative yes um yeah
818
00:28:07,919 --> 00:28:11,360
for sure and i think that there's
819
00:28:09,520 --> 00:28:12,880
probably been you know and something
820
00:28:11,360 --> 00:28:14,960
particularly in the last few years you
821
00:28:12,880 --> 00:28:16,480
know it has been you know something that
822
00:28:14,960 --> 00:28:18,880
is a new experience and a learning
823
00:28:16,480 --> 00:28:19,760
experience for me is absolutely similar
824
00:28:18,880 --> 00:28:21,520
okay
825
00:28:19,760 --> 00:28:24,159
i'm not playing to win anymore that's
826
00:28:21,520 --> 00:28:27,039
not the style of gaming doing
827
00:28:24,159 --> 00:28:28,720
and actually there's a lot of rp value
828
00:28:27,039 --> 00:28:31,840
to be had by
829
00:28:28,720 --> 00:28:33,520
as you say almost being able to see
830
00:28:31,840 --> 00:28:36,000
a little bit behind the screen
831
00:28:33,520 --> 00:28:38,000
semi-consciously yeah but also to see as
832
00:28:36,000 --> 00:28:39,679
you say kind of understand
833
00:28:38,000 --> 00:28:42,000
a little bit what's about going through
834
00:28:39,679 --> 00:28:43,360
that dm's mind yeah
835
00:28:42,000 --> 00:28:45,120
you know what they're trying to achieve
836
00:28:43,360 --> 00:28:47,120
yeah and you can help them to achieve
837
00:28:45,120 --> 00:28:50,000
that goal which then brings the whole
838
00:28:47,120 --> 00:28:52,799
game up absolutely and you almost become
839
00:28:50,000 --> 00:28:55,039
a dm's helper at that point um where you
840
00:28:52,799 --> 00:28:56,960
can kind of see what's what
841
00:28:55,039 --> 00:28:58,480
may be about to happen and and probably
842
00:28:56,960 --> 00:29:00,880
we've had some
843
00:28:58,480 --> 00:29:03,279
experiences between us in in that vein
844
00:29:00,880 --> 00:29:04,799
in sort of the campaigns that we've both
845
00:29:03,279 --> 00:29:07,120
been involved in where
846
00:29:04,799 --> 00:29:10,640
particularly one of the groups that
847
00:29:07,120 --> 00:29:13,520
we're in where i play uh the uh
848
00:29:10,640 --> 00:29:15,600
the wonderfully tempered uh grisham act
849
00:29:13,520 --> 00:29:17,440
you know it in terms of you know we have
850
00:29:15,600 --> 00:29:19,600
a real mix of
851
00:29:17,440 --> 00:29:21,440
player experience in that that group
852
00:29:19,600 --> 00:29:22,640
ranging from
853
00:29:21,440 --> 00:29:25,840
players that
854
00:29:22,640 --> 00:29:28,640
literally started a session
855
00:29:25,840 --> 00:29:31,360
having never ever played dnd and yeah
856
00:29:28,640 --> 00:29:35,279
perhaps had some associated experience
857
00:29:31,360 --> 00:29:37,279
from other similar sorts of games
858
00:29:35,279 --> 00:29:38,000
so to obviously people like myself with
859
00:29:37,279 --> 00:29:40,399
a
860
00:29:38,000 --> 00:29:42,000
a little bit of a weird
861
00:29:40,399 --> 00:29:43,039
sort of experience uh i wouldn't say
862
00:29:42,000 --> 00:29:44,960
it's you know
863
00:29:43,039 --> 00:29:47,760
i haven't been sitting here playing 5e
864
00:29:44,960 --> 00:29:49,679
for the last 10 years as an adult um so
865
00:29:47,760 --> 00:29:51,919
yeah there's definitely a learning
866
00:29:49,679 --> 00:29:54,159
experience for me there and i think
867
00:29:51,919 --> 00:29:55,919
particularly in the inside that kind of
868
00:29:54,159 --> 00:29:57,919
party is a
869
00:29:55,919 --> 00:30:00,480
i suppose coming to a as a player with
870
00:29:57,919 --> 00:30:02,880
more experience albeit not all
871
00:30:00,480 --> 00:30:05,600
experience is good as as i've just
872
00:30:02,880 --> 00:30:07,440
amply demonstrated um yeah
873
00:30:05,600 --> 00:30:09,120
you know in some ways it's almost like
874
00:30:07,440 --> 00:30:10,720
you know some playing two different
875
00:30:09,120 --> 00:30:13,440
games for me
876
00:30:10,720 --> 00:30:14,960
but i think probably the one negative of
877
00:30:13,440 --> 00:30:16,799
coming to the table with more experience
878
00:30:14,960 --> 00:30:18,320
where you have that contrast
879
00:30:16,799 --> 00:30:20,000
is i think probably something i noticed
880
00:30:18,320 --> 00:30:22,159
fairly early on is
881
00:30:20,000 --> 00:30:23,919
um and you probably saw it from a bird's
882
00:30:22,159 --> 00:30:24,880
eye view far better than i said behind
883
00:30:23,919 --> 00:30:26,720
the screen
884
00:30:24,880 --> 00:30:28,720
as it it felt like some of the newer
885
00:30:26,720 --> 00:30:30,799
players kind of
886
00:30:28,720 --> 00:30:32,880
consciously or subconsciously took a
887
00:30:30,799 --> 00:30:34,880
step back and deferred
888
00:30:32,880 --> 00:30:36,559
very quickly um
889
00:30:34,880 --> 00:30:39,120
to the player at the table with what
890
00:30:36,559 --> 00:30:40,399
they perceive to be yeah experience
891
00:30:39,120 --> 00:30:41,679
yeah they know what they're doing so
892
00:30:40,399 --> 00:30:43,760
i'll just let them do it because they'll
893
00:30:41,679 --> 00:30:46,000
do it right whereas i might do it wrong
894
00:30:43,760 --> 00:30:49,120
which is a shame because there is no
895
00:30:46,000 --> 00:30:50,880
wrong it's just it's just doing and i
896
00:30:49,120 --> 00:30:53,600
think i i totally agree and i think
897
00:30:50,880 --> 00:30:55,200
maybe there's um
898
00:30:53,600 --> 00:30:55,919
you can nurture that in a lot of ways
899
00:30:55,200 --> 00:30:57,840
and
900
00:30:55,919 --> 00:30:59,120
you know i think one is to work with
901
00:30:57,840 --> 00:31:00,320
your
902
00:30:59,120 --> 00:31:02,080
your party
903
00:31:00,320 --> 00:31:03,360
out of game in-game
904
00:31:02,080 --> 00:31:06,240
to try and help
905
00:31:03,360 --> 00:31:08,799
overcome that to avoid that having a
906
00:31:06,240 --> 00:31:10,640
detrimental impact on their game and and
907
00:31:08,799 --> 00:31:13,840
reducing that the fun and the experience
908
00:31:10,640 --> 00:31:15,519
for them because you know nobody
909
00:31:13,840 --> 00:31:17,279
whether they they do it deliberately or
910
00:31:15,519 --> 00:31:19,120
not deliberately nobody wants to sit
911
00:31:17,279 --> 00:31:20,720
there and say i'm i'm i'm not going to
912
00:31:19,120 --> 00:31:23,200
make a decision about what we're doing
913
00:31:20,720 --> 00:31:24,960
because i'm just going to let the more
914
00:31:23,200 --> 00:31:26,399
experienced guy because
915
00:31:24,960 --> 00:31:29,200
you know they're not getting their time
916
00:31:26,399 --> 00:31:31,039
to shine so i think it's a
917
00:31:29,200 --> 00:31:33,519
no matter how what level of experience
918
00:31:31,039 --> 00:31:34,399
you have at the table yeah you know very
919
00:31:33,519 --> 00:31:36,559
much
920
00:31:34,399 --> 00:31:37,840
a key facet of being a player
921
00:31:36,559 --> 00:31:40,080
is knowing
922
00:31:37,840 --> 00:31:42,080
when not to play and and
923
00:31:40,080 --> 00:31:43,760
and when you have to let other players
924
00:31:42,080 --> 00:31:46,640
shine and that's
925
00:31:43,760 --> 00:31:48,240
super super important with less
926
00:31:46,640 --> 00:31:51,279
experienced players which are
927
00:31:48,240 --> 00:31:53,360
potentially more more fragile
928
00:31:51,279 --> 00:31:55,679
in that sort of sense where you know
929
00:31:53,360 --> 00:31:57,919
it's very easy for them to defer so that
930
00:31:55,679 --> 00:32:00,080
that can be you know tough and it feels
931
00:31:57,919 --> 00:32:01,679
bad for both parties in that situation
932
00:32:00,080 --> 00:32:03,600
where
933
00:32:01,679 --> 00:32:06,480
you almost end up being
934
00:32:03,600 --> 00:32:08,640
the guy that does everything because
935
00:32:06,480 --> 00:32:10,399
the party's almost urging you to
936
00:32:08,640 --> 00:32:12,480
um yes
937
00:32:10,399 --> 00:32:15,279
but at the same time so i think one one
938
00:32:12,480 --> 00:32:17,120
great way to to break that cycle
939
00:32:15,279 --> 00:32:18,480
is to do dumb stuff
940
00:32:17,120 --> 00:32:20,480
so yeah
941
00:32:18,480 --> 00:32:22,240
and and having that awareness of the
942
00:32:20,480 --> 00:32:23,679
game as we talked about and maybe a
943
00:32:22,240 --> 00:32:24,799
better grip on the mechanics and that
944
00:32:23,679 --> 00:32:26,799
sort of thing
945
00:32:24,799 --> 00:32:27,600
also gives you that opportunity to say
946
00:32:26,799 --> 00:32:29,279
well
947
00:32:27,600 --> 00:32:30,240
okay maybe
948
00:32:29,279 --> 00:32:32,480
maybe
949
00:32:30,240 --> 00:32:34,080
not you know if not doing something
950
00:32:32,480 --> 00:32:35,360
isn't an option and nobody really wants
951
00:32:34,080 --> 00:32:37,600
to step forward
952
00:32:35,360 --> 00:32:39,039
then then maybe i'm
953
00:32:37,600 --> 00:32:40,880
i have an opportunity to show the
954
00:32:39,039 --> 00:32:42,640
players like
955
00:32:40,880 --> 00:32:45,039
they could so do this better and their
956
00:32:42,640 --> 00:32:46,880
idea was way better than
957
00:32:45,039 --> 00:32:47,919
than the guy that they're trying to push
958
00:32:46,880 --> 00:32:50,159
into
959
00:32:47,919 --> 00:32:50,159
um
960
00:32:50,640 --> 00:32:54,720
yeah and yeah
961
00:32:52,159 --> 00:32:56,480
krishnak is a bear people so
962
00:32:54,720 --> 00:32:57,519
he's not a particularly charismatic
963
00:32:56,480 --> 00:32:59,600
character
964
00:32:57,519 --> 00:33:01,519
so it's it's fair to say that being
965
00:32:59,600 --> 00:33:03,120
pushed into an interaction
966
00:33:01,519 --> 00:33:05,760
is probably not a strong suit now it's
967
00:33:03,120 --> 00:33:07,120
fun to play out for me as a player
968
00:33:05,760 --> 00:33:08,480
to kind of
969
00:33:07,120 --> 00:33:10,799
explore that
970
00:33:08,480 --> 00:33:14,320
but absolutely sometimes
971
00:33:10,799 --> 00:33:14,320
as a player i'll be deliberately
972
00:33:14,799 --> 00:33:19,440
making a mess of things not just not
973
00:33:17,039 --> 00:33:21,840
just because of dice rolls um yeah
974
00:33:19,440 --> 00:33:24,799
making making deliberately poor
975
00:33:21,840 --> 00:33:26,559
decisions to try and
976
00:33:24,799 --> 00:33:28,399
break that cycle a little bit of you
977
00:33:26,559 --> 00:33:29,679
know thinking oh well
978
00:33:28,399 --> 00:33:30,880
you've got all the answers you do it and
979
00:33:29,679 --> 00:33:32,720
the reality is
980
00:33:30,880 --> 00:33:34,960
hell i don't have all the answers i'm
981
00:33:32,720 --> 00:33:38,960
just saying
982
00:33:34,960 --> 00:33:41,279
i have all the answers that's
983
00:33:38,960 --> 00:33:42,559
so i'm talking of
984
00:33:41,279 --> 00:33:44,720
player experience then and those with
985
00:33:42,559 --> 00:33:46,080
lesser experience versus those with more
986
00:33:44,720 --> 00:33:48,640
what do you think is the best way for
987
00:33:46,080 --> 00:33:52,000
somebody to get more experience with d d
988
00:33:48,640 --> 00:33:53,919
sure so i think um i mean obviously it's
989
00:33:52,000 --> 00:33:55,760
as always it's great for
990
00:33:53,919 --> 00:33:58,240
for people to have some positive role
991
00:33:55,760 --> 00:34:00,559
models and and obviously positive is
992
00:33:58,240 --> 00:34:02,240
is a relative thing i mean hell the
993
00:34:00,559 --> 00:34:04,159
whole point of dnd is you play how the
994
00:34:02,240 --> 00:34:05,360
heck you want and as long as everybody
995
00:34:04,159 --> 00:34:07,440
at the table
996
00:34:05,360 --> 00:34:09,440
is aligned on that
997
00:34:07,440 --> 00:34:10,879
that boat and as you said about session
998
00:34:09,440 --> 00:34:12,240
zero and trying to define those
999
00:34:10,879 --> 00:34:13,919
parameters
1000
00:34:12,240 --> 00:34:15,440
then absolutely fill your boots if you
1001
00:34:13,919 --> 00:34:16,560
never want a piece of exploration in
1002
00:34:15,440 --> 00:34:18,560
your game
1003
00:34:16,560 --> 00:34:21,359
and you know you want every game to be a
1004
00:34:18,560 --> 00:34:22,720
dungeon crawl then fill your boots that
1005
00:34:21,359 --> 00:34:26,000
if that's what everybody around the
1006
00:34:22,720 --> 00:34:28,240
table wants the only thing i would urge
1007
00:34:26,000 --> 00:34:30,240
for people to think about there is
1008
00:34:28,240 --> 00:34:32,079
i love food i love chocolate if i ate
1009
00:34:30,240 --> 00:34:33,359
chocolate all the time and never any
1010
00:34:32,079 --> 00:34:35,119
other type of food
1011
00:34:33,359 --> 00:34:36,879
i wouldn't like chocolate as much
1012
00:34:35,119 --> 00:34:39,200
and so i kind of see
1013
00:34:36,879 --> 00:34:41,359
where whereas maybe i i might still have
1014
00:34:39,200 --> 00:34:42,800
some bias towards i love the mechanics
1015
00:34:41,359 --> 00:34:44,879
of combat that's great i played a lot of
1016
00:34:42,800 --> 00:34:46,560
b and d that way if i did that all the
1017
00:34:44,879 --> 00:34:48,240
time it would become
1018
00:34:46,560 --> 00:34:50,159
you know i'd become numb to it and it'll
1019
00:34:48,240 --> 00:34:51,839
it'd be less fun so in a way you have to
1020
00:34:50,159 --> 00:34:54,240
have the
1021
00:34:51,839 --> 00:34:56,480
contrast there so i think in terms of
1022
00:34:54,240 --> 00:34:58,720
how how players can get better or new
1023
00:34:56,480 --> 00:35:01,359
players can get better experience i
1024
00:34:58,720 --> 00:35:02,960
think don't always look to the the morex
1025
00:35:01,359 --> 00:35:05,200
people experience people around the
1026
00:35:02,960 --> 00:35:07,440
table for a role model it's fair to say
1027
00:35:05,200 --> 00:35:08,640
um because yeah yeah they pick up bad
1028
00:35:07,440 --> 00:35:10,240
habits and
1029
00:35:08,640 --> 00:35:11,599
you know do all sorts of stuff and
1030
00:35:10,240 --> 00:35:13,839
particularly i think it's fair to say
1031
00:35:11,599 --> 00:35:15,520
that there's probably that kind of
1032
00:35:13,839 --> 00:35:17,520
middle ground of intermediate players
1033
00:35:15,520 --> 00:35:20,000
which are potentially that
1034
00:35:17,520 --> 00:35:22,000
the very worst of all worlds where
1035
00:35:20,000 --> 00:35:23,119
they know enough about the game uh
1036
00:35:22,000 --> 00:35:25,680
potentially
1037
00:35:23,119 --> 00:35:28,720
to to be doing it very
1038
00:35:25,680 --> 00:35:30,720
badly you know very very meta uh yeah
1039
00:35:28,720 --> 00:35:32,160
and and all sorts of stuff like that you
1040
00:35:30,720 --> 00:35:34,320
know wanting to
1041
00:35:32,160 --> 00:35:35,680
call out active skill roles the whole
1042
00:35:34,320 --> 00:35:37,839
time rather than
1043
00:35:35,680 --> 00:35:39,040
explain what they're doing how many hp
1044
00:35:37,839 --> 00:35:41,200
have you got you know let me dig into
1045
00:35:39,040 --> 00:35:42,400
the mechanics of the game um and all
1046
00:35:41,200 --> 00:35:45,040
that type of stuff because they
1047
00:35:42,400 --> 00:35:47,200
understand the mechanics but maybe the
1048
00:35:45,040 --> 00:35:49,200
finesse if not learned on top of that is
1049
00:35:47,200 --> 00:35:51,520
to say well actually
1050
00:35:49,200 --> 00:35:52,320
all of that breaks down the fourth wall
1051
00:35:51,520 --> 00:35:54,400
of
1052
00:35:52,320 --> 00:35:55,599
uh what what b and d
1053
00:35:54,400 --> 00:35:57,040
can be
1054
00:35:55,599 --> 00:35:59,040
that there's probably loads and loads of
1055
00:35:57,040 --> 00:36:00,880
good examples of of great players great
1056
00:35:59,040 --> 00:36:03,200
dms online
1057
00:36:00,880 --> 00:36:05,520
but i think also
1058
00:36:03,200 --> 00:36:08,000
as a new player you also have to find
1059
00:36:05,520 --> 00:36:09,599
your own groove as a person and and as a
1060
00:36:08,000 --> 00:36:11,440
player i don't think there's
1061
00:36:09,599 --> 00:36:13,440
it's not a
1062
00:36:11,440 --> 00:36:15,440
one one size fits
1063
00:36:13,440 --> 00:36:16,960
everybody solution here there's lots of
1064
00:36:15,440 --> 00:36:20,320
things that you can do
1065
00:36:16,960 --> 00:36:23,119
and frankly probably if i was really to
1066
00:36:20,320 --> 00:36:25,280
put a single point to it then really
1067
00:36:23,119 --> 00:36:27,839
it's just about trying to put yourself
1068
00:36:25,280 --> 00:36:29,680
in everybody else at the table's shoes
1069
00:36:27,839 --> 00:36:31,440
and and think about what you're doing
1070
00:36:29,680 --> 00:36:33,280
and how it might affect everyone else
1071
00:36:31,440 --> 00:36:35,280
and if the answer is i think that's
1072
00:36:33,280 --> 00:36:36,960
going to make it more fun for everybody
1073
00:36:35,280 --> 00:36:38,800
then probably you're on your way to
1074
00:36:36,960 --> 00:36:40,880
being a better player
1075
00:36:38,800 --> 00:36:43,440
yeah that's that's
1076
00:36:40,880 --> 00:36:45,760
bang on um and echo is kind of what jack
1077
00:36:43,440 --> 00:36:47,359
and i are talking about in inability to
1078
00:36:45,760 --> 00:36:49,520
i think i've got one
1079
00:36:47,359 --> 00:36:52,000
good way to get experience in one bad
1080
00:36:49,520 --> 00:36:53,520
way to get experience from my experience
1081
00:36:52,000 --> 00:36:54,640
experience experience
1082
00:36:53,520 --> 00:36:56,640
so
1083
00:36:54,640 --> 00:36:59,440
as we kind of alluded to earlier on i do
1084
00:36:56,640 --> 00:37:02,079
think that dming is
1085
00:36:59,440 --> 00:37:03,520
a really good way and again at a certain
1086
00:37:02,079 --> 00:37:06,400
point you'll get more value out of it
1087
00:37:03,520 --> 00:37:08,560
than maybe at other times but even just
1088
00:37:06,400 --> 00:37:10,240
a one shot just to see what it's like on
1089
00:37:08,560 --> 00:37:12,800
the other side i think that's like
1090
00:37:10,240 --> 00:37:14,640
opening pandora's box of
1091
00:37:12,800 --> 00:37:16,320
wow what the hell is going on but also
1092
00:37:14,640 --> 00:37:18,800
there's this little nugget in there of
1093
00:37:16,320 --> 00:37:19,920
wow okay i've realized quite what's
1094
00:37:18,800 --> 00:37:21,920
happening
1095
00:37:19,920 --> 00:37:25,359
maybe that's me being slightly biased
1096
00:37:21,920 --> 00:37:26,240
from a home brew point of view where
1097
00:37:25,359 --> 00:37:28,079
i've
1098
00:37:26,240 --> 00:37:30,079
put up a bunch of these spinning plates
1099
00:37:28,079 --> 00:37:32,560
and anytime a player can knock one down
1100
00:37:30,079 --> 00:37:34,880
and there's no safety net for me there
1101
00:37:32,560 --> 00:37:37,599
unlike in a published module where
1102
00:37:34,880 --> 00:37:39,520
there's a lot of framework to catch you
1103
00:37:37,599 --> 00:37:40,480
when things like that happen so maybe
1104
00:37:39,520 --> 00:37:42,480
that's
1105
00:37:40,480 --> 00:37:44,720
but just just from my own personal
1106
00:37:42,480 --> 00:37:45,839
experience but i do think regardless
1107
00:37:44,720 --> 00:37:48,160
dming
1108
00:37:45,839 --> 00:37:49,760
will give somebody an appreciation
1109
00:37:48,160 --> 00:37:51,440
because you'll get asked questions you
1110
00:37:49,760 --> 00:37:52,880
never ever ever get asked and you have
1111
00:37:51,440 --> 00:37:54,880
to think about things in ways you've
1112
00:37:52,880 --> 00:37:56,320
never ever thought about things before
1113
00:37:54,880 --> 00:37:57,839
and then when you go back to the other
1114
00:37:56,320 --> 00:37:59,359
side you can go okay i'm not going to
1115
00:37:57,839 --> 00:38:01,920
ask that question because i know when
1116
00:37:59,359 --> 00:38:03,680
somebody asked me it was pain in the ass
1117
00:38:01,920 --> 00:38:05,119
and it didn't lead anywhere so now i
1118
00:38:03,680 --> 00:38:07,280
know that's just
1119
00:38:05,119 --> 00:38:09,680
an avenue not to go down
1120
00:38:07,280 --> 00:38:11,760
i was going to say one one point on the
1121
00:38:09,680 --> 00:38:12,800
interplay between the two as you say i
1122
00:38:11,760 --> 00:38:15,119
think
1123
00:38:12,800 --> 00:38:17,920
this benefit to doing both like anything
1124
00:38:15,119 --> 00:38:19,359
more rounded experience generally equals
1125
00:38:17,920 --> 00:38:20,800
you better on both sides of the screen
1126
00:38:19,359 --> 00:38:22,800
in this case
1127
00:38:20,800 --> 00:38:23,440
one one question i had perhaps for you
1128
00:38:22,800 --> 00:38:26,000
as
1129
00:38:23,440 --> 00:38:28,079
as my counterpart across the screen
1130
00:38:26,000 --> 00:38:30,160
personally i tend to think it's great as
1131
00:38:28,079 --> 00:38:32,320
i mentioned to have a mix of experience
1132
00:38:30,160 --> 00:38:33,280
levels in the group i think it you know
1133
00:38:32,320 --> 00:38:34,880
if you have
1134
00:38:33,280 --> 00:38:35,680
a group that's been adventuring together
1135
00:38:34,880 --> 00:38:37,760
for
1136
00:38:35,680 --> 00:38:39,839
for five ten years and all the players
1137
00:38:37,760 --> 00:38:41,440
are pretty experienced by this point
1138
00:38:39,839 --> 00:38:44,560
that creates one experience and all the
1139
00:38:41,440 --> 00:38:45,920
players should be rounded and great
1140
00:38:44,560 --> 00:38:47,520
but i think there are some benefits of
1141
00:38:45,920 --> 00:38:49,040
having that mix but how do you feel
1142
00:38:47,520 --> 00:38:51,680
about um
1143
00:38:49,040 --> 00:38:53,440
the the disparity between perhaps a dm
1144
00:38:51,680 --> 00:38:55,280
experience and player experience and
1145
00:38:53,440 --> 00:38:57,200
what i mean by that is perhaps someone
1146
00:38:55,280 --> 00:38:59,520
sitting behind the screen for
1147
00:38:57,200 --> 00:39:02,480
the first time uh maybe or maybe a
1148
00:38:59,520 --> 00:39:04,560
second time where maybe in their party
1149
00:39:02,480 --> 00:39:07,359
conversely they've got obviously some a
1150
00:39:04,560 --> 00:39:09,040
mixture of player um skills and
1151
00:39:07,359 --> 00:39:11,200
experience that's where you have a
1152
00:39:09,040 --> 00:39:14,560
player that has a pile more experience
1153
00:39:11,200 --> 00:39:16,640
but being the dm even um you know i
1154
00:39:14,560 --> 00:39:18,000
guess that put some pressure on on on
1155
00:39:16,640 --> 00:39:19,119
you behind the screen in that room in
1156
00:39:18,000 --> 00:39:20,800
that regard
1157
00:39:19,119 --> 00:39:22,480
so what's so what's the specific
1158
00:39:20,800 --> 00:39:24,400
question in this instance then so what
1159
00:39:22,480 --> 00:39:26,800
is it like to dm a really mixed group uh
1160
00:39:24,400 --> 00:39:28,320
well no more more what what is the
1161
00:39:26,800 --> 00:39:30,160
uh how do you feel about having
1162
00:39:28,320 --> 00:39:32,560
disparity between the dm's own
1163
00:39:30,160 --> 00:39:34,000
experience and perhaps the experience of
1164
00:39:32,560 --> 00:39:36,000
the party so
1165
00:39:34,000 --> 00:39:38,000
maybe you have a very inexperienced vm
1166
00:39:36,000 --> 00:39:41,520
but a very experienced set of players
1167
00:39:38,000 --> 00:39:43,520
for example right i see so i think that
1168
00:39:41,520 --> 00:39:44,560
there is
1169
00:39:43,520 --> 00:39:46,560
an
1170
00:39:44,560 --> 00:39:48,560
level of responsibility and onus on the
1171
00:39:46,560 --> 00:39:50,720
dm to
1172
00:39:48,560 --> 00:39:53,599
not know every rule absolutely not know
1173
00:39:50,720 --> 00:39:55,119
every rule because that's unfair but
1174
00:39:53,599 --> 00:39:57,119
to have a broad enough knowledge to run
1175
00:39:55,119 --> 00:39:59,200
the game successfully
1176
00:39:57,119 --> 00:40:01,839
one good thing about having experienced
1177
00:39:59,200 --> 00:40:04,000
players is that
1178
00:40:01,839 --> 00:40:05,599
they usually have a level of if they're
1179
00:40:04,000 --> 00:40:07,680
good human beings they usually have a
1180
00:40:05,599 --> 00:40:10,319
good level of trust and experience and
1181
00:40:07,680 --> 00:40:11,920
know when to help you out or at least if
1182
00:40:10,319 --> 00:40:15,280
they've also dm before they know when
1183
00:40:11,920 --> 00:40:17,119
the dm is legitimately struggling versus
1184
00:40:15,280 --> 00:40:19,599
it's just scrabbling through their nose
1185
00:40:17,119 --> 00:40:23,119
to find something specific so
1186
00:40:19,599 --> 00:40:26,240
in those instances it can work um we
1187
00:40:23,119 --> 00:40:27,680
played a game quite recently where
1188
00:40:26,240 --> 00:40:29,760
the dm is
1189
00:40:27,680 --> 00:40:32,800
both relatively experienced player and
1190
00:40:29,760 --> 00:40:34,640
dm however his one of his younger
1191
00:40:32,800 --> 00:40:37,040
brother had come in for a one shot it's
1192
00:40:34,640 --> 00:40:40,160
a second game of all time
1193
00:40:37,040 --> 00:40:41,200
and i i basically said ask me all the
1194
00:40:40,160 --> 00:40:43,599
questions
1195
00:40:41,200 --> 00:40:45,760
that you need to ask about the game
1196
00:40:43,599 --> 00:40:47,359
because the dm is busy dming so just
1197
00:40:45,760 --> 00:40:48,800
just turn to me and say what the hell
1198
00:40:47,359 --> 00:40:51,119
does this number mean or i want to do
1199
00:40:48,800 --> 00:40:52,880
this can i do that and there's a level
1200
00:40:51,119 --> 00:40:54,640
of trust there between myself and the dm
1201
00:40:52,880 --> 00:40:56,079
he knows that i'm not going to be like
1202
00:40:54,640 --> 00:40:58,160
yeah go and jump off that cliff because
1203
00:40:56,079 --> 00:41:00,000
that'd be a laugh because
1204
00:40:58,160 --> 00:41:01,280
he knows that i'm not going to do that
1205
00:41:00,000 --> 00:41:03,680
and it doesn't make sense and it's not
1206
00:41:01,280 --> 00:41:05,200
fun and so on so on so
1207
00:41:03,680 --> 00:41:06,720
i've not answered your question because
1208
00:41:05,200 --> 00:41:08,319
i'm now talking about experience on both
1209
00:41:06,720 --> 00:41:09,359
sides but
1210
00:41:08,319 --> 00:41:11,119
there was an element there of an
1211
00:41:09,359 --> 00:41:12,800
inexperienced player at the table if i
1212
00:41:11,119 --> 00:41:14,960
didn't have
1213
00:41:12,800 --> 00:41:18,319
that if i was maybe a player with an
1214
00:41:14,960 --> 00:41:21,920
inexperienced dm
1215
00:41:18,319 --> 00:41:23,839
it can be tough i have to say
1216
00:41:21,920 --> 00:41:25,599
there's always in any walk of life in
1217
00:41:23,839 --> 00:41:28,160
anything you do even with driving
1218
00:41:25,599 --> 00:41:29,440
backseat driving is is a concept that
1219
00:41:28,160 --> 00:41:31,680
exists and there's always that in the
1220
00:41:29,440 --> 00:41:33,599
back of my head of i
1221
00:41:31,680 --> 00:41:34,880
i might not have done it that way but
1222
00:41:33,599 --> 00:41:36,240
that's point of the game is that
1223
00:41:34,880 --> 00:41:37,359
everybody has their own
1224
00:41:36,240 --> 00:41:39,040
take on it
1225
00:41:37,359 --> 00:41:40,160
whether yours is better or not i can't
1226
00:41:39,040 --> 00:41:42,319
say
1227
00:41:40,160 --> 00:41:43,839
now whether if if that maybe less
1228
00:41:42,319 --> 00:41:46,240
experienced dm has done something that's
1229
00:41:43,839 --> 00:41:48,400
led to something being not as fun or
1230
00:41:46,240 --> 00:41:50,480
half an hour of faffing
1231
00:41:48,400 --> 00:41:52,319
then the line is maybe slightly clearer
1232
00:41:50,480 --> 00:41:54,960
as to which way it should have happened
1233
00:41:52,319 --> 00:41:56,800
but you learn by doing and the only way
1234
00:41:54,960 --> 00:41:57,760
to get better is
1235
00:41:56,800 --> 00:41:59,280
you know you don't want the player
1236
00:41:57,760 --> 00:42:00,240
jumping in and go let's just do this
1237
00:41:59,280 --> 00:42:01,200
because then
1238
00:42:00,240 --> 00:42:03,359
you're not really playing the game
1239
00:42:01,200 --> 00:42:05,680
anymore no one learns and
1240
00:42:03,359 --> 00:42:07,520
everybody's just kind of bummed out so
1241
00:42:05,680 --> 00:42:10,000
it's it's difficult but as i said
1242
00:42:07,520 --> 00:42:11,680
earlier on the more you play the more
1243
00:42:10,000 --> 00:42:13,119
knowledge you have of being a dm and
1244
00:42:11,680 --> 00:42:14,720
what it's like to be on that side of the
1245
00:42:13,119 --> 00:42:16,800
screen the more you
1246
00:42:14,720 --> 00:42:19,680
know where to push things where not to
1247
00:42:16,800 --> 00:42:23,040
push things where things make sense why
1248
00:42:19,680 --> 00:42:24,400
rules are the way they are why spells
1249
00:42:23,040 --> 00:42:27,119
are the way they are
1250
00:42:24,400 --> 00:42:28,400
they have very particular intent
1251
00:42:27,119 --> 00:42:30,480
and you know why
1252
00:42:28,400 --> 00:42:32,319
how things fit together which helps
1253
00:42:30,480 --> 00:42:34,560
with everybody especially when you have
1254
00:42:32,319 --> 00:42:37,920
new players on both sides
1255
00:42:34,560 --> 00:42:39,520
so if a dm is very inexperienced and
1256
00:42:37,920 --> 00:42:41,920
they're playing with a bunch of
1257
00:42:39,520 --> 00:42:44,400
experienced people
1258
00:42:41,920 --> 00:42:46,160
i would say the onus then flips entirely
1259
00:42:44,400 --> 00:42:47,599
to be on the players then to be like
1260
00:42:46,160 --> 00:42:49,440
let's let's help the dm learn
1261
00:42:47,599 --> 00:42:51,119
essentially in the same way that
1262
00:42:49,440 --> 00:42:52,400
you you you play the game for a
1263
00:42:51,119 --> 00:42:54,640
different experience so i was thinking
1264
00:42:52,400 --> 00:42:56,160
about it earlier on when you were saying
1265
00:42:54,640 --> 00:42:57,760
part of the fun of being maybe an
1266
00:42:56,160 --> 00:42:59,680
experienced dm with inexperienced
1267
00:42:57,760 --> 00:43:01,839
players is the same kind of enjoyment
1268
00:42:59,680 --> 00:43:04,480
and fulfillment that
1269
00:43:01,839 --> 00:43:06,560
teachers and educators do in that of
1270
00:43:04,480 --> 00:43:07,680
uplifting people through this experience
1271
00:43:06,560 --> 00:43:09,760
and watching them come out the other
1272
00:43:07,680 --> 00:43:11,359
side of hey i know how this works now
1273
00:43:09,760 --> 00:43:13,200
and now i'm having more fun whereas
1274
00:43:11,359 --> 00:43:15,119
before it was i'm scared and i'm alone
1275
00:43:13,200 --> 00:43:16,240
and i don't know what it's going what's
1276
00:43:15,119 --> 00:43:18,240
happening and then they come out the
1277
00:43:16,240 --> 00:43:19,920
other side and go oh this is cool i can
1278
00:43:18,240 --> 00:43:21,680
well i could maybe if i approach this
1279
00:43:19,920 --> 00:43:23,280
thing from this direction and you go yes
1280
00:43:21,680 --> 00:43:24,560
finally that's that's
1281
00:43:23,280 --> 00:43:27,040
that's exactly what i wanted to hear
1282
00:43:24,560 --> 00:43:28,640
that's great um that's like one way you
1283
00:43:27,040 --> 00:43:30,640
can do it but then also likewise when
1284
00:43:28,640 --> 00:43:32,800
you're playing with experienced players
1285
00:43:30,640 --> 00:43:34,800
and everybody you you open up a bunch of
1286
00:43:32,800 --> 00:43:37,839
new avenues of different kinds of
1287
00:43:34,800 --> 00:43:42,720
enjoyment so you open up those kind of
1288
00:43:37,839 --> 00:43:45,359
meaty heavy rp plot hooks those really
1289
00:43:42,720 --> 00:43:47,599
friction encounters between
1290
00:43:45,359 --> 00:43:49,839
between players that might not be theirs
1291
00:43:47,599 --> 00:43:51,520
everyone's too giddy with excitement
1292
00:43:49,839 --> 00:43:53,440
learning this wonderful new world which
1293
00:43:51,520 --> 00:43:55,680
is two two sides of the same coin
1294
00:43:53,440 --> 00:43:56,960
but from a dms perspective that's how
1295
00:43:55,680 --> 00:43:58,560
you get enjoyment out of the two
1296
00:43:56,960 --> 00:44:00,720
different kinds of experience i'd agree
1297
00:43:58,560 --> 00:44:02,640
and and if i you know if i think back
1298
00:44:00,720 --> 00:44:05,200
all the way back to the beginning
1299
00:44:02,640 --> 00:44:09,119
a 10 year old probably me
1300
00:44:05,200 --> 00:44:11,040
my mind was absolutely blown uh from
1301
00:44:09,119 --> 00:44:12,079
that first game of dnd and it didn't
1302
00:44:11,040 --> 00:44:14,720
take
1303
00:44:12,079 --> 00:44:17,440
much um you know i probably thought a
1304
00:44:14,720 --> 00:44:20,400
kobold i picked picked a few items off
1305
00:44:17,440 --> 00:44:22,640
the cobalt after i had defeated him and
1306
00:44:20,400 --> 00:44:24,560
hey i was hooked and b
1307
00:44:22,640 --> 00:44:27,200
you know for me
1308
00:44:24,560 --> 00:44:28,640
at the risk of sounding you know too
1309
00:44:27,200 --> 00:44:30,880
sentimental it was it was a
1310
00:44:28,640 --> 00:44:33,280
life-changing experience that that first
1311
00:44:30,880 --> 00:44:34,400
game of d and d to say like wow okay
1312
00:44:33,280 --> 00:44:36,720
you've
1313
00:44:34,400 --> 00:44:38,960
you you've i touched on
1314
00:44:36,720 --> 00:44:40,960
a little bit of fantasy in in my younger
1315
00:44:38,960 --> 00:44:42,960
years you know maybe
1316
00:44:40,960 --> 00:44:44,400
fighting fantasy books or something like
1317
00:44:42,960 --> 00:44:46,960
that where uh you know maybe there's
1318
00:44:44,400 --> 00:44:48,960
something relatable but first game where
1319
00:44:46,960 --> 00:44:51,119
um you have my much older brother
1320
00:44:48,960 --> 00:44:54,000
the ender that's literally a solo game
1321
00:44:51,119 --> 00:44:55,599
for me um just so i can see what all the
1322
00:44:54,000 --> 00:44:58,720
phosphors are around
1323
00:44:55,599 --> 00:45:00,240
um yeah yeah it absolutely blew my mind
1324
00:44:58,720 --> 00:45:01,599
and i think that
1325
00:45:00,240 --> 00:45:03,440
i think the other thing i'd say about
1326
00:45:01,599 --> 00:45:06,079
player experience is
1327
00:45:03,440 --> 00:45:08,079
there's no there's no negative here
1328
00:45:06,079 --> 00:45:10,160
i think that new players bring a lot of
1329
00:45:08,079 --> 00:45:12,240
energy and and excitement and and
1330
00:45:10,160 --> 00:45:14,880
eagerness to to the table
1331
00:45:12,240 --> 00:45:17,680
that it's harder even as a
1332
00:45:14,880 --> 00:45:19,520
you know a great role-playing character
1333
00:45:17,680 --> 00:45:21,920
it's just naturally harder for you to do
1334
00:45:19,520 --> 00:45:23,760
as a as a human being um you know
1335
00:45:21,920 --> 00:45:24,960
despite the experience being different
1336
00:45:23,760 --> 00:45:27,760
every time and
1337
00:45:24,960 --> 00:45:29,119
you know even even today after all the
1338
00:45:27,760 --> 00:45:31,040
adventures and all the characters that
1339
00:45:29,119 --> 00:45:33,040
i've played over the years yeah i still
1340
00:45:31,040 --> 00:45:33,760
get the rush of excitement when i peel
1341
00:45:33,040 --> 00:45:35,359
the
1342
00:45:33,760 --> 00:45:37,440
peel the the shrink wrap off that new
1343
00:45:35,359 --> 00:45:39,599
character that i've just made and and
1344
00:45:37,440 --> 00:45:40,960
plunger into into the universe for the
1345
00:45:39,599 --> 00:45:42,400
first time
1346
00:45:40,960 --> 00:45:43,440
so i think
1347
00:45:42,400 --> 00:45:45,200
i say
1348
00:45:43,440 --> 00:45:47,359
there's no thing as a
1349
00:45:45,200 --> 00:45:48,800
bad level of experience but what i would
1350
00:45:47,359 --> 00:45:50,400
say is like anything in life it's
1351
00:45:48,800 --> 00:45:52,079
incumbent on the people with more
1352
00:45:50,400 --> 00:45:54,480
experience around the table
1353
00:45:52,079 --> 00:45:57,760
um i say be at the end behind the screen
1354
00:45:54,480 --> 00:45:59,440
or otherwise um to help everyone else
1355
00:45:57,760 --> 00:46:03,040
have fun and not just
1356
00:45:59,440 --> 00:46:03,040
use their own experience selfishly
1357
00:46:03,760 --> 00:46:07,760
so one of the things i wanted to talk
1358
00:46:04,800 --> 00:46:09,359
about earlier on about a good experience
1359
00:46:07,760 --> 00:46:10,160
i've had
1360
00:46:09,359 --> 00:46:12,480
of
1361
00:46:10,160 --> 00:46:15,599
not getting very good experience was
1362
00:46:12,480 --> 00:46:16,560
basically playing a one shot at level
1363
00:46:15,599 --> 00:46:19,040
20.
1364
00:46:16,560 --> 00:46:20,880
which sounds great on paper you go wow
1365
00:46:19,040 --> 00:46:22,800
this is my dreams have come true i can
1366
00:46:20,880 --> 00:46:24,000
try weird and wacky stuff i've never
1367
00:46:22,800 --> 00:46:24,880
tried before
1368
00:46:24,000 --> 00:46:26,720
and
1369
00:46:24,880 --> 00:46:28,640
it's going to be cool because i get to
1370
00:46:26,720 --> 00:46:31,839
play with all these super cool
1371
00:46:28,640 --> 00:46:32,880
abilities and features
1372
00:46:31,839 --> 00:46:35,359
but
1373
00:46:32,880 --> 00:46:37,119
ultimately it was
1374
00:46:35,359 --> 00:46:39,760
less fulfilling
1375
00:46:37,119 --> 00:46:42,240
guides i would imagine by far compared
1376
00:46:39,760 --> 00:46:43,760
to bringing a character up to that level
1377
00:46:42,240 --> 00:46:45,520
slowly
1378
00:46:43,760 --> 00:46:47,280
and why that is is because you've got
1379
00:46:45,520 --> 00:46:48,319
four or five people all around the table
1380
00:46:47,280 --> 00:46:50,480
who have
1381
00:46:48,319 --> 00:46:52,400
no no matter how good a player they are
1382
00:46:50,480 --> 00:46:54,560
a likely
1383
00:46:52,400 --> 00:46:56,400
zero experience in that particular race
1384
00:46:54,560 --> 00:46:57,839
class combo because they're trying out
1385
00:46:56,400 --> 00:46:58,880
this weird and wacky new thing they want
1386
00:46:57,839 --> 00:47:00,400
to try and i've never had the
1387
00:46:58,880 --> 00:47:01,200
opportunity to do
1388
00:47:00,400 --> 00:47:04,240
so
1389
00:47:01,200 --> 00:47:05,760
i was playing a cleric at that time
1390
00:47:04,240 --> 00:47:09,040
and you go
1391
00:47:05,760 --> 00:47:11,760
hey holy hell this is complicated
1392
00:47:09,040 --> 00:47:13,839
because level 20 games uh
1393
00:47:11,760 --> 00:47:15,760
there was a there was a a distribution
1394
00:47:13,839 --> 00:47:17,040
graph i saw once that was
1395
00:47:15,760 --> 00:47:19,440
uh levels of
1396
00:47:17,040 --> 00:47:23,359
player characters in games of d and d
1397
00:47:19,440 --> 00:47:26,000
and obviously it starts kind of middling
1398
00:47:23,359 --> 00:47:27,440
shoots up really high of percentage of
1399
00:47:26,000 --> 00:47:30,240
games that are playing between character
1400
00:47:27,440 --> 00:47:32,319
levels three to say seven was probably
1401
00:47:30,240 --> 00:47:33,920
the top the peak of the bell curve and
1402
00:47:32,319 --> 00:47:38,400
then from seven
1403
00:47:33,920 --> 00:47:40,880
down to basically 20 or 19 it went super
1404
00:47:38,400 --> 00:47:42,640
low again we're talking single digits
1405
00:47:40,880 --> 00:47:44,480
percentages of games
1406
00:47:42,640 --> 00:47:45,760
and then right at level 20 it just
1407
00:47:44,480 --> 00:47:47,760
spiked
1408
00:47:45,760 --> 00:47:49,680
again and that's just because there's
1409
00:47:47,760 --> 00:47:51,040
people do one shots at level 20 just to
1410
00:47:49,680 --> 00:47:52,720
you know mess around
1411
00:47:51,040 --> 00:47:54,000
otherwise that would be a much flatter
1412
00:47:52,720 --> 00:47:56,079
curve as you'd have all the games in
1413
00:47:54,000 --> 00:47:57,440
between bringing people to level 20. but
1414
00:47:56,079 --> 00:47:59,119
i have to say
1415
00:47:57,440 --> 00:48:00,319
again it depends what you're getting out
1416
00:47:59,119 --> 00:48:02,720
from it
1417
00:48:00,319 --> 00:48:04,800
but in terms of learning and coming out
1418
00:48:02,720 --> 00:48:07,359
the other side and being better none of
1419
00:48:04,800 --> 00:48:10,000
that really happened because everyone
1420
00:48:07,359 --> 00:48:11,760
was just you know combat was slow slower
1421
00:48:10,000 --> 00:48:13,119
than it is normally because everyone had
1422
00:48:11,760 --> 00:48:15,359
four pages of
1423
00:48:13,119 --> 00:48:18,240
stuff they've never seen before okay
1424
00:48:15,359 --> 00:48:20,000
what the divine intervention what the
1425
00:48:18,240 --> 00:48:22,480
hell oh no wait can that work oh no wait
1426
00:48:20,000 --> 00:48:24,319
it automatically works hang on okay so
1427
00:48:22,480 --> 00:48:26,000
can i do that to win the game i don't
1428
00:48:24,319 --> 00:48:28,000
know because i haven't built that
1429
00:48:26,000 --> 00:48:30,240
experience with the dm
1430
00:48:28,000 --> 00:48:32,720
uh if i do it and it goes well do i just
1431
00:48:30,240 --> 00:48:35,119
shut the game down and that's just
1432
00:48:32,720 --> 00:48:37,920
one feature of one class you might apply
1433
00:48:35,119 --> 00:48:40,960
that out to four players with 40
1434
00:48:37,920 --> 00:48:42,400
features each you can see how that
1435
00:48:40,960 --> 00:48:43,520
at the other end i was just like whoa
1436
00:48:42,400 --> 00:48:46,559
that was
1437
00:48:43,520 --> 00:48:48,960
that was kind of a mess to be honest and
1438
00:48:46,559 --> 00:48:50,800
you had combat that was
1439
00:48:48,960 --> 00:48:52,720
difficult for a
1440
00:48:50,800 --> 00:48:54,640
level 20 party
1441
00:48:52,720 --> 00:48:56,240
but the players were not
1442
00:48:54,640 --> 00:48:58,240
they didn't have that experience they
1443
00:48:56,240 --> 00:48:59,480
didn't know their characters inside out
1444
00:48:58,240 --> 00:49:02,240
which is
1445
00:48:59,480 --> 00:49:03,839
implied a level of experience with a
1446
00:49:02,240 --> 00:49:05,359
character
1447
00:49:03,839 --> 00:49:07,760
in the kind of challenge rating of
1448
00:49:05,359 --> 00:49:09,200
making a piece of combat so yeah it was
1449
00:49:07,760 --> 00:49:12,240
it was a holy how this this combat's
1450
00:49:09,200 --> 00:49:13,359
hard and let me let me cast cure wounds
1451
00:49:12,240 --> 00:49:14,960
and maybe
1452
00:49:13,359 --> 00:49:16,960
you know let me let me do healing word
1453
00:49:14,960 --> 00:49:19,760
next turn oh wait that's
1454
00:49:16,960 --> 00:49:21,920
20 hp in a barbarian that's got 250. was
1455
00:49:19,760 --> 00:49:23,520
that worth my action at a level 25
1456
00:49:21,920 --> 00:49:25,680
probably not
1457
00:49:23,520 --> 00:49:27,119
but i don't know because i've never had
1458
00:49:25,680 --> 00:49:29,119
to do it before
1459
00:49:27,119 --> 00:49:31,119
so and and that ultimately is the
1460
00:49:29,119 --> 00:49:33,760
disparity between
1461
00:49:31,119 --> 00:49:35,839
the experience the player has of their
1462
00:49:33,760 --> 00:49:37,280
own character in that scenario
1463
00:49:35,839 --> 00:49:38,559
um and i think
1464
00:49:37,280 --> 00:49:39,760
i mean i could see how that could be
1465
00:49:38,559 --> 00:49:41,359
massively
1466
00:49:39,760 --> 00:49:42,880
complicated and
1467
00:49:41,359 --> 00:49:44,960
i think for me
1468
00:49:42,880 --> 00:49:48,160
there's no allure to that that idea of
1469
00:49:44,960 --> 00:49:49,839
send go go crack our level 20 character
1470
00:49:48,160 --> 00:49:51,520
and and probably the main reason is
1471
00:49:49,839 --> 00:49:52,800
actually one of the
1472
00:49:51,520 --> 00:49:55,920
the experience
1473
00:49:52,800 --> 00:49:57,760
is i enjoy most about playing d
1474
00:49:55,920 --> 00:49:58,400
i think is actually the anticipation and
1475
00:49:57,760 --> 00:50:00,160
the
1476
00:49:58,400 --> 00:50:02,079
the development of that character
1477
00:50:00,160 --> 00:50:04,880
mechanically as well as well as both you
1478
00:50:02,079 --> 00:50:05,839
know in an rp sense but to anticipate
1479
00:50:04,880 --> 00:50:07,599
what that
1480
00:50:05,839 --> 00:50:09,119
what you know what what cool stuff the
1481
00:50:07,599 --> 00:50:11,280
next level might bring
1482
00:50:09,119 --> 00:50:14,000
um yeah and then to go play that out to
1483
00:50:11,280 --> 00:50:16,319
have all of those options thrown at you
1484
00:50:14,000 --> 00:50:18,800
all at once at once um yeah i could
1485
00:50:16,319 --> 00:50:19,760
imagine both is confusing and you know
1486
00:50:18,800 --> 00:50:21,920
creates
1487
00:50:19,760 --> 00:50:24,000
unnecessary friction in the game
1488
00:50:21,920 --> 00:50:26,000
to say well you know the dm doesn't have
1489
00:50:24,000 --> 00:50:28,800
much experience dealing with these crazy
1490
00:50:26,000 --> 00:50:31,200
abilities that players don't yeah um and
1491
00:50:28,800 --> 00:50:33,200
great so that's a problem but yeah also
1492
00:50:31,200 --> 00:50:34,240
you you're absolutely robbing yourself
1493
00:50:33,200 --> 00:50:36,720
of
1494
00:50:34,240 --> 00:50:39,119
the most fun part which is actually
1495
00:50:36,720 --> 00:50:41,040
the growth of that character and
1496
00:50:39,119 --> 00:50:43,440
you know figuring out
1497
00:50:41,040 --> 00:50:45,440
not in one time but you know over over a
1498
00:50:43,440 --> 00:50:47,760
long period of how that character is
1499
00:50:45,440 --> 00:50:50,640
going to develop and i guarantee
1500
00:50:47,760 --> 00:50:52,319
what you had in mind maybe for a build
1501
00:50:50,640 --> 00:50:54,720
that you may have fought a little bit
1502
00:50:52,319 --> 00:50:57,839
ahead of at the start and how that might
1503
00:50:54,720 --> 00:50:59,520
work out um it's not the way ultimately
1504
00:50:57,839 --> 00:51:01,119
it works out having played the character
1505
00:50:59,520 --> 00:51:03,440
for a while particularly
1506
00:51:01,119 --> 00:51:06,319
you're less familiar
1507
00:51:03,440 --> 00:51:09,200
yeah so i you know it was
1508
00:51:06,319 --> 00:51:13,280
it was fun in its own way uh and it was
1509
00:51:09,200 --> 00:51:15,119
more of a thought exercise rather than a
1510
00:51:13,280 --> 00:51:17,440
a genuine play
1511
00:51:15,119 --> 00:51:18,960
but i was just trying to say like don't
1512
00:51:17,440 --> 00:51:20,640
for maybe less experienced people don't
1513
00:51:18,960 --> 00:51:21,760
see that as an opportunity to learn
1514
00:51:20,640 --> 00:51:23,599
because
1515
00:51:21,760 --> 00:51:25,760
chances are you won't you'll just be
1516
00:51:23,599 --> 00:51:28,640
scratching your head and then do
1517
00:51:25,760 --> 00:51:30,400
a not very effective turn and then
1518
00:51:28,640 --> 00:51:32,240
maybe come out the less the other side
1519
00:51:30,400 --> 00:51:34,079
not as enthused
1520
00:51:32,240 --> 00:51:34,880
about something you were looking forward
1521
00:51:34,079 --> 00:51:37,280
to
1522
00:51:34,880 --> 00:51:39,839
but the the the biggest
1523
00:51:37,280 --> 00:51:42,240
uh exemplar of that less so now but in
1524
00:51:39,839 --> 00:51:44,240
in most mmos before they started
1525
00:51:42,240 --> 00:51:46,720
enabling you to pay to level up
1526
00:51:44,240 --> 00:51:48,240
you pay to skip the game so
1527
00:51:46,720 --> 00:51:49,599
you're paying twice wants to have the
1528
00:51:48,240 --> 00:51:51,040
game and then wants to not play the game
1529
00:51:49,599 --> 00:51:52,079
but anyway rent for a different day
1530
00:51:51,040 --> 00:51:54,160
aside
1531
00:51:52,079 --> 00:51:57,440
before they introduced that you know
1532
00:51:54,160 --> 00:51:59,040
back in vanilla when wow came out
1533
00:51:57,440 --> 00:52:01,200
it would it would have been absolutely
1534
00:51:59,040 --> 00:52:02,160
bonkers if you'd have said
1535
00:52:01,200 --> 00:52:03,280
do you want to roll a level one
1536
00:52:02,160 --> 00:52:05,040
character do you want to roll the level
1537
00:52:03,280 --> 00:52:06,160
60 character
1538
00:52:05,040 --> 00:52:07,119
well everyone would have just gone level
1539
00:52:06,160 --> 00:52:09,119
60 and it would have just been a
1540
00:52:07,119 --> 00:52:10,480
complete mess
1541
00:52:09,119 --> 00:52:11,280
um
1542
00:52:10,480 --> 00:52:12,800
so
1543
00:52:11,280 --> 00:52:14,559
that's i think there's a reason why they
1544
00:52:12,800 --> 00:52:16,079
didn't start with that not only because
1545
00:52:14,559 --> 00:52:17,839
they hadn't thought man that's a good
1546
00:52:16,079 --> 00:52:20,160
way to make money but also because they
1547
00:52:17,839 --> 00:52:21,440
want you they want people to guide them
1548
00:52:20,160 --> 00:52:22,880
through the class so when people hit
1549
00:52:21,440 --> 00:52:24,480
level 60
1550
00:52:22,880 --> 00:52:26,480
they know
1551
00:52:24,480 --> 00:52:27,760
fiber works like this and life drain
1552
00:52:26,480 --> 00:52:30,319
works like that
1553
00:52:27,760 --> 00:52:31,599
soul shards work like this
1554
00:52:30,319 --> 00:52:33,119
and i think the same
1555
00:52:31,599 --> 00:52:34,400
can be said
1556
00:52:33,119 --> 00:52:35,359
to
1557
00:52:34,400 --> 00:52:36,880
d
1558
00:52:35,359 --> 00:52:38,559
at the very least you'll have a
1559
00:52:36,880 --> 00:52:39,760
completely different experience than
1560
00:52:38,559 --> 00:52:40,720
perhaps the one
1561
00:52:39,760 --> 00:52:41,839
you were
1562
00:52:40,720 --> 00:52:43,920
expecting
1563
00:52:41,839 --> 00:52:47,520
at level 20. yeah uh absolutely yeah
1564
00:52:43,920 --> 00:52:50,319
level 20. yeah have you you touched it
1565
00:52:47,520 --> 00:52:53,119
earlier i don't know if you've dm'd at
1566
00:52:50,319 --> 00:52:56,319
all recently or it with anything other
1567
00:52:53,119 --> 00:53:00,240
than that adversarial position before
1568
00:52:56,319 --> 00:53:01,200
uh sure so i think um i'd i say um one
1569
00:53:00,240 --> 00:53:03,200
of the
1570
00:53:01,200 --> 00:53:05,280
one of the very different dnd
1571
00:53:03,200 --> 00:53:07,280
experiences i guess and as i said at the
1572
00:53:05,280 --> 00:53:08,640
beginning it's it's always different and
1573
00:53:07,280 --> 00:53:10,559
that's what keeps
1574
00:53:08,640 --> 00:53:11,599
me coming back and and probably most of
1575
00:53:10,559 --> 00:53:13,040
us
1576
00:53:11,599 --> 00:53:15,200
you know at the end
1577
00:53:13,040 --> 00:53:16,880
a few months ago for a small campaign
1578
00:53:15,200 --> 00:53:18,800
that put together for
1579
00:53:16,880 --> 00:53:20,160
my 11 year old daughter
1580
00:53:18,800 --> 00:53:23,040
so maybe a little bit of history
1581
00:53:20,160 --> 00:53:25,200
repeating there and then hopefully
1582
00:53:23,040 --> 00:53:28,640
start starting the right way rather than
1583
00:53:25,200 --> 00:53:28,640
maybe some of that stuff the
1584
00:53:28,960 --> 00:53:34,880
yeah so so both for my uh girlfriend and
1585
00:53:31,920 --> 00:53:36,720
my um daughter which was
1586
00:53:34,880 --> 00:53:39,359
obviously a or
1587
00:53:36,720 --> 00:53:40,720
an experience in itself in terms of the
1588
00:53:39,359 --> 00:53:42,480
relationship that you have with the
1589
00:53:40,720 --> 00:53:44,160
players is different of course
1590
00:53:42,480 --> 00:53:45,440
and that you know whether the
1591
00:53:44,160 --> 00:53:47,599
relationship is
1592
00:53:45,440 --> 00:53:49,599
you know family or you know close
1593
00:53:47,599 --> 00:53:51,520
friends obviously also has a massive
1594
00:53:49,599 --> 00:53:53,200
bearing between that
1595
00:53:51,520 --> 00:53:55,280
but the relationship between the party
1596
00:53:53,200 --> 00:53:56,480
and what the experience may be like
1597
00:53:55,280 --> 00:53:58,079
compared to
1598
00:53:56,480 --> 00:53:59,599
obviously the the inverse of that of
1599
00:53:58,079 --> 00:54:01,119
maybe playing with people that you've
1600
00:53:59,599 --> 00:54:02,079
you've never even met maybe you just
1601
00:54:01,119 --> 00:54:04,400
know
1602
00:54:02,079 --> 00:54:07,119
one individual um yeah that's brought
1603
00:54:04,400 --> 00:54:08,640
you to the table uh and that that
1604
00:54:07,119 --> 00:54:11,119
again presents
1605
00:54:08,640 --> 00:54:13,200
opportunity for fun experiences
1606
00:54:11,119 --> 00:54:15,450
plenty of opportunities for
1607
00:54:13,200 --> 00:54:17,040
not so great experiences as well
1608
00:54:15,450 --> 00:54:19,760
[Music]
1609
00:54:17,040 --> 00:54:21,520
yeah okay so how did you find that
1610
00:54:19,760 --> 00:54:22,800
differs then from being a player i know
1611
00:54:21,520 --> 00:54:25,280
we're kind of trying to close the loop
1612
00:54:22,800 --> 00:54:26,720
here between that how does a dm
1613
00:54:25,280 --> 00:54:29,040
experience play in the game and how does
1614
00:54:26,720 --> 00:54:30,400
a player experience playing the game i
1615
00:54:29,040 --> 00:54:31,680
can say that
1616
00:54:30,400 --> 00:54:34,640
it is
1617
00:54:31,680 --> 00:54:37,599
hugely hugely different and i'm
1618
00:54:34,640 --> 00:54:39,440
continually surprised by
1619
00:54:37,599 --> 00:54:42,079
the perspective
1620
00:54:39,440 --> 00:54:43,839
how that differs between players and dms
1621
00:54:42,079 --> 00:54:46,720
but what about yourself yeah absolutely
1622
00:54:43,839 --> 00:54:48,240
i think in a word responsibility is
1623
00:54:46,720 --> 00:54:49,520
probably
1624
00:54:48,240 --> 00:54:50,960
one of the biggest differences and
1625
00:54:49,520 --> 00:54:53,119
whilst you know we said earlier that
1626
00:54:50,960 --> 00:54:54,799
players have responsibility for
1627
00:54:53,119 --> 00:54:56,240
um you know making it fun for everybody
1628
00:54:54,799 --> 00:54:58,640
everybody has a
1629
00:54:56,240 --> 00:55:01,119
that but i think there's probably
1630
00:54:58,640 --> 00:55:03,920
the most pressure on the dm to
1631
00:55:01,119 --> 00:55:06,000
to not kind of mess up to a point where
1632
00:55:03,920 --> 00:55:07,599
nobody's having fun um you know that's
1633
00:55:06,000 --> 00:55:09,760
always your
1634
00:55:07,599 --> 00:55:12,880
the worst case scenario for you as a dm
1635
00:55:09,760 --> 00:55:15,200
i think um to think that you know you've
1636
00:55:12,880 --> 00:55:17,040
you've put the players in a situation or
1637
00:55:15,200 --> 00:55:18,880
you've aided about the players putting
1638
00:55:17,040 --> 00:55:20,480
themselves in a situation
1639
00:55:18,880 --> 00:55:23,040
um where they
1640
00:55:20,480 --> 00:55:24,720
don't want to be don't enjoy
1641
00:55:23,040 --> 00:55:26,720
you know they've ended up
1642
00:55:24,720 --> 00:55:28,319
creating almost the wrong mix of the
1643
00:55:26,720 --> 00:55:29,760
pillars for themselves
1644
00:55:28,319 --> 00:55:31,440
um yeah
1645
00:55:29,760 --> 00:55:34,880
all of those i think are
1646
00:55:31,440 --> 00:55:36,160
considerations as dm that simply you
1647
00:55:34,880 --> 00:55:39,119
don't have
1648
00:55:36,160 --> 00:55:40,640
your own burden from a player um largely
1649
00:55:39,119 --> 00:55:44,960
speaking so i think
1650
00:55:40,640 --> 00:55:47,200
that is i think i think again that same
1651
00:55:44,960 --> 00:55:50,240
responsibility of making sure that the
1652
00:55:47,200 --> 00:55:51,280
combat plays out in a balanced way um
1653
00:55:50,240 --> 00:55:52,960
and
1654
00:55:51,280 --> 00:55:54,960
someone doesn't just
1655
00:55:52,960 --> 00:55:56,400
get it get a few bad rolls and
1656
00:55:54,960 --> 00:55:57,920
you know find some self in real hot
1657
00:55:56,400 --> 00:55:58,880
water or worse
1658
00:55:57,920 --> 00:56:00,559
so i think
1659
00:55:58,880 --> 00:56:03,040
that you know probably the difference in
1660
00:56:00,559 --> 00:56:04,319
the experience between the two for sure
1661
00:56:03,040 --> 00:56:05,760
feels
1662
00:56:04,319 --> 00:56:07,440
a bit more like you're
1663
00:56:05,760 --> 00:56:08,640
the game maker
1664
00:56:07,440 --> 00:56:10,799
so inevitably there's more
1665
00:56:08,640 --> 00:56:12,720
responsibility that comes with that and
1666
00:56:10,799 --> 00:56:15,119
i think there's a lot of
1667
00:56:12,720 --> 00:56:16,799
payback for that when
1668
00:56:15,119 --> 00:56:18,319
the inverse happens when things go well
1669
00:56:16,799 --> 00:56:20,079
you know so that those things you you
1670
00:56:18,319 --> 00:56:22,240
were worrying about
1671
00:56:20,079 --> 00:56:24,079
turn out to be great you know that the
1672
00:56:22,240 --> 00:56:26,319
combat works out great and
1673
00:56:24,079 --> 00:56:28,720
someone gets a moment to shine and and
1674
00:56:26,319 --> 00:56:29,599
defeats a particular monster or you know
1675
00:56:28,720 --> 00:56:31,599
a
1676
00:56:29,599 --> 00:56:33,040
or something similar um
1677
00:56:31,599 --> 00:56:34,799
where it works out great
1678
00:56:33,040 --> 00:56:36,240
and obviously as a dm i think that's
1679
00:56:34,799 --> 00:56:38,960
probably
1680
00:56:36,240 --> 00:56:41,359
the fuel that would keep you going
1681
00:56:38,960 --> 00:56:43,839
there's a gratification there for sure
1682
00:56:41,359 --> 00:56:44,480
um i'm i'm personally very looking
1683
00:56:43,839 --> 00:56:45,920
forward to
1684
00:56:44,480 --> 00:56:48,480
[Music]
1685
00:56:45,920 --> 00:56:49,520
a couple of longer burn longer longer
1686
00:56:48,480 --> 00:56:52,240
term
1687
00:56:49,520 --> 00:56:53,200
strands and threads that i've started to
1688
00:56:52,240 --> 00:56:55,839
weave
1689
00:56:53,200 --> 00:56:57,359
in and out of the narrative
1690
00:56:55,839 --> 00:56:59,119
because the longer it burns the
1691
00:56:57,359 --> 00:57:02,400
hopefully the bigger payoff there will
1692
00:56:59,119 --> 00:57:04,480
be at the end to not only the the one or
1693
00:57:02,400 --> 00:57:07,119
two or three however many players it
1694
00:57:04,480 --> 00:57:08,640
affects but also the table experience as
1695
00:57:07,119 --> 00:57:10,319
a whole
1696
00:57:08,640 --> 00:57:13,440
from
1697
00:57:10,319 --> 00:57:15,680
my perspective like maybe this is again
1698
00:57:13,440 --> 00:57:16,799
a unique to maybe more of a longer term
1699
00:57:15,680 --> 00:57:19,119
campaign
1700
00:57:16,799 --> 00:57:22,720
but it's
1701
00:57:19,119 --> 00:57:25,839
i'm consistently surprised by
1702
00:57:22,720 --> 00:57:27,440
the viewpoint of players versus the dm
1703
00:57:25,839 --> 00:57:29,599
and i think this is something that every
1704
00:57:27,440 --> 00:57:31,200
every dm has no matter the level of
1705
00:57:29,599 --> 00:57:34,880
experience the players
1706
00:57:31,200 --> 00:57:35,920
and it's just a symptom of human nature
1707
00:57:34,880 --> 00:57:37,359
that everyone's different everyone
1708
00:57:35,920 --> 00:57:41,119
experiences the different you know
1709
00:57:37,359 --> 00:57:42,799
stimuli differently and and so on that
1710
00:57:41,119 --> 00:57:45,760
one thing that you might think was a
1711
00:57:42,799 --> 00:57:48,079
hilarious goof they think was
1712
00:57:45,760 --> 00:57:51,200
a plot to assassinate the king
1713
00:57:48,079 --> 00:57:52,160
one thing that you thought was
1714
00:57:51,200 --> 00:57:53,839
a bit
1715
00:57:52,160 --> 00:57:55,760
a bit weird or a bit stupid they thought
1716
00:57:53,839 --> 00:57:57,920
was hilarious and it
1717
00:57:55,760 --> 00:57:58,880
and you're both no one's wrong no one's
1718
00:57:57,920 --> 00:58:00,880
right
1719
00:57:58,880 --> 00:58:02,240
but it's such a weird
1720
00:58:00,880 --> 00:58:03,040
dissonance
1721
00:58:02,240 --> 00:58:06,160
there
1722
00:58:03,040 --> 00:58:08,559
to to come and be like wow okay
1723
00:58:06,160 --> 00:58:10,000
that was i never even begin to see it
1724
00:58:08,559 --> 00:58:11,920
like that and i've seen the whole i've
1725
00:58:10,000 --> 00:58:13,040
seen the end of the story essentially
1726
00:58:11,920 --> 00:58:14,480
and it's
1727
00:58:13,040 --> 00:58:17,839
it's such a
1728
00:58:14,480 --> 00:58:20,000
bizarre almost out of body experience to
1729
00:58:17,839 --> 00:58:21,520
to have that that it continually
1730
00:58:20,000 --> 00:58:23,280
surprises me to be like wow you guys
1731
00:58:21,520 --> 00:58:24,160
really thought that
1732
00:58:23,280 --> 00:58:25,920
when
1733
00:58:24,160 --> 00:58:28,880
i spent three hours trying to make you
1734
00:58:25,920 --> 00:58:30,319
think this how could i be so
1735
00:58:28,880 --> 00:58:33,280
wildly wrong
1736
00:58:30,319 --> 00:58:35,920
here that but you're not wrong it's just
1737
00:58:33,280 --> 00:58:37,839
that that that question to yourself is
1738
00:58:35,920 --> 00:58:39,680
why i keep playing because it again it
1739
00:58:37,839 --> 00:58:41,280
just builds your
1740
00:58:39,680 --> 00:58:43,119
it makes you think
1741
00:58:41,280 --> 00:58:44,559
why do people think this way and how do
1742
00:58:43,119 --> 00:58:46,079
people think this way and why are they
1743
00:58:44,559 --> 00:58:47,440
thinking this when i'm when i'm thinking
1744
00:58:46,079 --> 00:58:50,000
about it and i think it's a very good
1745
00:58:47,440 --> 00:58:53,200
point and i think people and players
1746
00:58:50,000 --> 00:58:55,280
pick up all sorts of things that as a dm
1747
00:58:53,200 --> 00:58:58,160
you don't have to realize you're you're
1748
00:58:55,280 --> 00:59:00,319
putting down um and and probably the one
1749
00:58:58,160 --> 00:59:02,240
piece of experience that
1750
00:59:00,319 --> 00:59:03,520
we haven't so much talked about is how
1751
00:59:02,240 --> 00:59:05,440
it can impact
1752
00:59:03,520 --> 00:59:06,960
the game and ultimately the end
1753
00:59:05,440 --> 00:59:09,200
experience for everyone
1754
00:59:06,960 --> 00:59:11,280
is actually the life experience the
1755
00:59:09,200 --> 00:59:13,359
players have um
1756
00:59:11,280 --> 00:59:15,119
and that can be as trivial as
1757
00:59:13,359 --> 00:59:17,520
hey i watched
1758
00:59:15,119 --> 00:59:19,359
a film that had a similar plot line to
1759
00:59:17,520 --> 00:59:21,359
what's going on right now
1760
00:59:19,359 --> 00:59:23,440
and that already can you know kind of
1761
00:59:21,359 --> 00:59:25,680
precondition them to
1762
00:59:23,440 --> 00:59:28,160
to create that contrasting view for how
1763
00:59:25,680 --> 00:59:29,200
you think it's going to play out exactly
1764
00:59:28,160 --> 00:59:31,200
yeah yeah
1765
00:59:29,200 --> 00:59:32,559
so i think there would life experience
1766
00:59:31,200 --> 00:59:34,640
it
1767
00:59:32,559 --> 00:59:37,040
yeah that again
1768
00:59:34,640 --> 00:59:38,960
that's a massive difference for players
1769
00:59:37,040 --> 00:59:41,359
and and again probably a way larger
1770
00:59:38,960 --> 00:59:43,760
topic than we have time to cover today
1771
00:59:41,359 --> 00:59:45,440
yeah i want to i want to talk about
1772
00:59:43,760 --> 00:59:46,960
to finish i want to talk about a good
1773
00:59:45,440 --> 00:59:48,559
experience and a bad experience i've had
1774
00:59:46,960 --> 00:59:50,799
but i won't do it in that order we'll
1775
00:59:48,559 --> 00:59:52,480
end on a high
1776
00:59:50,799 --> 00:59:54,480
so a bad experience i have and the
1777
00:59:52,480 --> 00:59:56,559
reason i'm saying this anecdotes a
1778
00:59:54,480 --> 00:59:59,839
because it's funny and b because it
1779
00:59:56,559 --> 01:00:01,200
helps people to see you know for their
1780
00:59:59,839 --> 01:00:02,960
you know like you said earlier on
1781
01:00:01,200 --> 01:00:05,040
learned from my mistakes and mistakes
1782
01:00:02,960 --> 01:00:07,359
other people have made
1783
01:00:05,040 --> 01:00:10,240
is back in back in the the dark age
1784
01:00:07,359 --> 01:00:13,200
before i had some some really concrete
1785
01:00:10,240 --> 01:00:14,640
solid good games i was on the hunt
1786
01:00:13,200 --> 01:00:16,720
for some other games
1787
01:00:14,640 --> 01:00:19,359
and where i live there's a
1788
01:00:16,720 --> 01:00:21,119
there is a collective of dnd players
1789
01:00:19,359 --> 01:00:22,160
that i found on facebook and i said well
1790
01:00:21,119 --> 01:00:24,079
hey that
1791
01:00:22,160 --> 01:00:25,839
that seems like that's a little bit
1792
01:00:24,079 --> 01:00:28,079
so let me let me go here and play so i
1793
01:00:25,839 --> 01:00:29,440
reached out and said hey i want to come
1794
01:00:28,079 --> 01:00:31,040
they play a whole bunch of games but
1795
01:00:29,440 --> 01:00:32,720
i've only really got experience with 5e
1796
01:00:31,040 --> 01:00:34,559
so let's start with that and then we'll
1797
01:00:32,720 --> 01:00:36,799
go from there okay here's here's the
1798
01:00:34,559 --> 01:00:38,480
games this one's got players
1799
01:00:36,799 --> 01:00:40,400
you know player slots available you join
1800
01:00:38,480 --> 01:00:43,440
that and i said okie dokie let's let's
1801
01:00:40,400 --> 01:00:45,520
go down so i drove down into town one
1802
01:00:43,440 --> 01:00:47,280
evening um
1803
01:00:45,520 --> 01:00:48,720
turned up by myself at this crazy new
1804
01:00:47,280 --> 01:00:51,200
place and oh it's your first time you
1805
01:00:48,720 --> 01:00:52,960
don't need to pay okay right didn't i
1806
01:00:51,200 --> 01:00:55,520
have to pay anyway but finally here we
1807
01:00:52,960 --> 01:00:57,359
go no worries there
1808
01:00:55,520 --> 01:00:58,640
thanks i guess
1809
01:00:57,359 --> 01:00:59,760
um
1810
01:00:58,640 --> 01:01:01,359
yeah
1811
01:00:59,760 --> 01:01:03,040
uh i guess you know it's volunteer run
1812
01:01:01,359 --> 01:01:04,240
stuff so i do get it it was just a bit
1813
01:01:03,040 --> 01:01:06,400
at the time
1814
01:01:04,240 --> 01:01:07,599
how many persons don't ask me for money
1815
01:01:06,400 --> 01:01:10,160
i don't even know what i'm paying for
1816
01:01:07,599 --> 01:01:11,440
yet um
1817
01:01:10,160 --> 01:01:12,960
uh
1818
01:01:11,440 --> 01:01:14,400
turned up and i was like okay let's
1819
01:01:12,960 --> 01:01:16,880
let's sit down and play this five with
1820
01:01:14,400 --> 01:01:18,559
this 5v table hi people i've never met
1821
01:01:16,880 --> 01:01:20,960
before
1822
01:01:18,559 --> 01:01:23,680
the longer the short of it is
1823
01:01:20,960 --> 01:01:24,559
they were playing a vastly different
1824
01:01:23,680 --> 01:01:26,480
game
1825
01:01:24,559 --> 01:01:28,400
to
1826
01:01:26,480 --> 01:01:32,160
basically what anyone else would want to
1827
01:01:28,400 --> 01:01:36,559
play it was very much a
1828
01:01:32,160 --> 01:01:39,440
two of them wanted to play a very very
1829
01:01:36,559 --> 01:01:41,680
modified and specific it was basically a
1830
01:01:39,440 --> 01:01:43,760
riff on magic the gathering which i know
1831
01:01:41,680 --> 01:01:45,359
has a lot of crossovers but the rules
1832
01:01:43,760 --> 01:01:48,000
were changed quite a lot to try and
1833
01:01:45,359 --> 01:01:50,319
adopt the rules of magic so you had
1834
01:01:48,000 --> 01:01:52,240
different swamp magic and blue magic and
1835
01:01:50,319 --> 01:01:54,400
all this other stuff that didn't really
1836
01:01:52,240 --> 01:01:55,520
make sense to me in him at the time i
1837
01:01:54,400 --> 01:01:57,839
said
1838
01:01:55,520 --> 01:01:59,359
but d has rules for spell casting why
1839
01:01:57,839 --> 01:02:00,319
are we
1840
01:01:59,359 --> 01:02:01,839
why am i
1841
01:02:00,319 --> 01:02:03,680
now apparently at the table as i'm
1842
01:02:01,839 --> 01:02:04,960
building a character trying to learn how
1843
01:02:03,680 --> 01:02:06,319
spells work in a completely different
1844
01:02:04,960 --> 01:02:08,160
way when i've just spent a year trying
1845
01:02:06,319 --> 01:02:09,359
to work out how they bloody work in d d
1846
01:02:08,160 --> 01:02:11,839
let alone
1847
01:02:09,359 --> 01:02:12,960
this this weird modified way
1848
01:02:11,839 --> 01:02:15,680
and
1849
01:02:12,960 --> 01:02:18,000
my first red flag was that
1850
01:02:15,680 --> 01:02:21,200
they took turns and dming
1851
01:02:18,000 --> 01:02:23,680
and that they both had player characters
1852
01:02:21,200 --> 01:02:25,599
that they would play while still dming
1853
01:02:23,680 --> 01:02:26,640
and i was thinking that that doesn't
1854
01:02:25,599 --> 01:02:28,640
sound
1855
01:02:26,640 --> 01:02:30,000
effective that doesn't sound right
1856
01:02:28,640 --> 01:02:32,240
because
1857
01:02:30,000 --> 01:02:34,640
dm pcs uh
1858
01:02:32,240 --> 01:02:36,640
you gotta play them really carefully and
1859
01:02:34,640 --> 01:02:38,960
i didn't get the vibe from these people
1860
01:02:36,640 --> 01:02:40,880
that they would do that and it ended up
1861
01:02:38,960 --> 01:02:44,640
being very much wish fulfillment for
1862
01:02:40,880 --> 01:02:46,960
these people and in terms of dm ability
1863
01:02:44,640 --> 01:02:48,559
it wasn't very good i have to say that
1864
01:02:46,960 --> 01:02:50,160
it took me about five minutes to say
1865
01:02:48,559 --> 01:02:52,559
something or put the dm in a position
1866
01:02:50,160 --> 01:02:54,319
that she said i don't know let me ask
1867
01:02:52,559 --> 01:02:56,160
the other dm at the table what they
1868
01:02:54,319 --> 01:02:57,680
would do in this position and then i was
1869
01:02:56,160 --> 01:02:59,599
like oh
1870
01:02:57,680 --> 01:03:00,839
you may as well just ask anybody because
1871
01:02:59,599 --> 01:03:02,880
you're not really dming at this point
1872
01:03:00,839 --> 01:03:04,960
anymore just
1873
01:03:02,880 --> 01:03:06,160
screaming for help so that's the part of
1874
01:03:04,960 --> 01:03:06,960
the name
1875
01:03:06,160 --> 01:03:09,920
yeah
1876
01:03:06,960 --> 01:03:11,440
yeah yeah so it was you know and pretty
1877
01:03:09,920 --> 01:03:12,960
because lack of experience on their part
1878
01:03:11,440 --> 01:03:15,359
and lack of communication and so on and
1879
01:03:12,960 --> 01:03:18,640
so on and maybe a maturity thing both in
1880
01:03:15,359 --> 01:03:20,880
game and out of game um so i i quite
1881
01:03:18,640 --> 01:03:22,160
cordially said i'm not gonna come back
1882
01:03:20,880 --> 01:03:23,760
that wasn't really what i was looking
1883
01:03:22,160 --> 01:03:24,880
for i wish you guys are the best but
1884
01:03:23,760 --> 01:03:27,680
that's not
1885
01:03:24,880 --> 01:03:29,200
really the game i was looking for
1886
01:03:27,680 --> 01:03:30,960
it was very much a
1887
01:03:29,200 --> 01:03:32,400
wish fulfillment for the for the two of
1888
01:03:30,960 --> 01:03:33,440
them and if anybody else wanted to come
1889
01:03:32,400 --> 01:03:35,680
along for their journey of wish
1890
01:03:33,440 --> 01:03:37,039
fulfillment they could which is nice of
1891
01:03:35,680 --> 01:03:39,039
them but
1892
01:03:37,039 --> 01:03:40,640
that's not for me um
1893
01:03:39,039 --> 01:03:42,799
so for a few weeks after that i was kind
1894
01:03:40,640 --> 01:03:45,039
of on the back foot because i'm gonna go
1895
01:03:42,799 --> 01:03:48,480
that was that was weird and bad and
1896
01:03:45,039 --> 01:03:49,280
pretty much a waste of my evening um
1897
01:03:48,480 --> 01:03:51,440
but
1898
01:03:49,280 --> 01:03:52,799
a good experience it's not
1899
01:03:51,440 --> 01:03:55,039
this is this is not an experience that
1900
01:03:52,799 --> 01:03:56,400
i've had personally it's something i saw
1901
01:03:55,039 --> 01:04:00,240
other people having
1902
01:03:56,400 --> 01:04:03,440
but i was in brighton way back in
1903
01:04:00,240 --> 01:04:05,440
february before everything went crap
1904
01:04:03,440 --> 01:04:06,319
and we were walking around the uh aboard
1905
01:04:05,440 --> 01:04:08,480
game
1906
01:04:06,319 --> 01:04:09,920
cafe bar
1907
01:04:08,480 --> 01:04:11,200
area
1908
01:04:09,920 --> 01:04:13,200
during the week because with some time
1909
01:04:11,200 --> 01:04:15,280
off work and
1910
01:04:13,200 --> 01:04:18,000
at about 4 p.m
1911
01:04:15,280 --> 01:04:19,760
there was an adult man dm'ing for a
1912
01:04:18,000 --> 01:04:21,039
bunch of school kids from the school
1913
01:04:19,760 --> 01:04:22,480
down the road they're also in their
1914
01:04:21,039 --> 01:04:23,440
uniform they've literally come out of
1915
01:04:22,480 --> 01:04:25,599
school
1916
01:04:23,440 --> 01:04:29,039
i've walked 200 yards down the road and
1917
01:04:25,599 --> 01:04:31,359
gone in and he was he was dming for them
1918
01:04:29,039 --> 01:04:33,920
some after-school activity telling them
1919
01:04:31,359 --> 01:04:35,760
about some fantastical beasts of
1920
01:04:33,920 --> 01:04:38,640
nature that they were
1921
01:04:35,760 --> 01:04:41,359
charged with felling for the good of the
1922
01:04:38,640 --> 01:04:43,280
the town and that really was a very
1923
01:04:41,359 --> 01:04:45,440
wholesome moment and it was a really
1924
01:04:43,280 --> 01:04:48,079
nice contrast between
1925
01:04:45,440 --> 01:04:49,920
the the adult games that i'm
1926
01:04:48,079 --> 01:04:51,440
playing and a part of to be like man
1927
01:04:49,920 --> 01:04:53,520
there's a bunch of kids having fun after
1928
01:04:51,440 --> 01:04:56,559
school and it made me feel
1929
01:04:53,520 --> 01:04:58,720
like when i used to leave school
1930
01:04:56,559 --> 01:05:01,520
go home have a bowl of cereal and play
1931
01:04:58,720 --> 01:05:05,119
my n64 it was a you know it was it was a
1932
01:05:01,520 --> 01:05:07,440
nostalgic wholesome experience uh for me
1933
01:05:05,119 --> 01:05:10,799
yeah absolutely and i bet each and every
1934
01:05:07,440 --> 01:05:12,960
one of them was having their minds blown
1935
01:05:10,799 --> 01:05:13,839
um i wanted to i wanted to join in i was
1936
01:05:12,960 --> 01:05:14,720
like man i want to be part of this
1937
01:05:13,839 --> 01:05:16,000
because they look like they're having so
1938
01:05:14,720 --> 01:05:17,680
much fun there
1939
01:05:16,000 --> 01:05:19,680
so yeah and
1940
01:05:17,680 --> 01:05:22,079
and that's kind of the point right is we
1941
01:05:19,680 --> 01:05:24,400
said about earlier about the experience
1942
01:05:22,079 --> 01:05:26,400
always being unique in some way shape or
1943
01:05:24,400 --> 01:05:27,599
form sure there'll be some commonality
1944
01:05:26,400 --> 01:05:29,440
hell you're always going to pick up a
1945
01:05:27,599 --> 01:05:32,319
d20 chances are but
1946
01:05:29,440 --> 01:05:34,400
that you know there's so much more that
1947
01:05:32,319 --> 01:05:38,079
impacts the experience and then probably
1948
01:05:34,400 --> 01:05:39,599
we could we could ever do justice to
1949
01:05:38,079 --> 01:05:42,720
but i i think
1950
01:05:39,599 --> 01:05:44,480
in in both of those scenarios
1951
01:05:42,720 --> 01:05:46,880
at least some of the party was was
1952
01:05:44,480 --> 01:05:48,480
having a having a whale of the time even
1953
01:05:46,880 --> 01:05:49,520
the bad experience
1954
01:05:48,480 --> 01:05:51,119
they
1955
01:05:49,520 --> 01:05:52,960
that experience for them is is
1956
01:05:51,119 --> 01:05:56,000
presumably what they they how they
1957
01:05:52,960 --> 01:05:57,680
enjoyed to play and i think they're like
1958
01:05:56,000 --> 01:05:59,760
anything it's about
1959
01:05:57,680 --> 01:06:02,559
trying to find an alignment between a
1960
01:05:59,760 --> 01:06:04,960
group of people that all want the same
1961
01:06:02,559 --> 01:06:06,480
broad kind of experience
1962
01:06:04,960 --> 01:06:08,319
yeah and i think that's obviously where
1963
01:06:06,480 --> 01:06:12,079
there was a big clash in the first
1964
01:06:08,319 --> 01:06:13,920
scenario um where in the second scenario
1965
01:06:12,079 --> 01:06:16,079
i'll see presumably there was a you know
1966
01:06:13,920 --> 01:06:17,920
nobody was forcing those kids to go at
1967
01:06:16,079 --> 01:06:19,920
gunpoint you know they probably had
1968
01:06:17,920 --> 01:06:21,280
quite open minds as to what dungeon
1969
01:06:19,920 --> 01:06:22,400
dragons looked like
1970
01:06:21,280 --> 01:06:24,000
and
1971
01:06:22,400 --> 01:06:26,079
you know had that other thing we talked
1972
01:06:24,000 --> 01:06:29,440
about probably quite a veteran dungeon
1973
01:06:26,079 --> 01:06:31,680
master uh at the helm ready to to kind
1974
01:06:29,440 --> 01:06:32,559
of embrace this whole big group of new
1975
01:06:31,680 --> 01:06:34,960
players
1976
01:06:32,559 --> 01:06:36,960
with all sorts of wild ideas and and
1977
01:06:34,960 --> 01:06:38,799
different experiences but ultimately
1978
01:06:36,960 --> 01:06:39,839
probably a lot less in in dungeon
1979
01:06:38,799 --> 01:06:41,680
dragons
1980
01:06:39,839 --> 01:06:43,680
where everybody could have fun and
1981
01:06:41,680 --> 01:06:45,599
obviously the as you say you want to
1982
01:06:43,680 --> 01:06:47,200
join in aspect at that dm was having a
1983
01:06:45,599 --> 01:06:48,640
load of fun because
1984
01:06:47,200 --> 01:06:50,559
he could see the enjoyment that he was
1985
01:06:48,640 --> 01:06:52,640
creating which i think is
1986
01:06:50,559 --> 01:06:53,920
ultimately probably what the dm is there
1987
01:06:52,640 --> 01:06:56,880
to do
1988
01:06:53,920 --> 01:06:59,440
so two very different experiences
1989
01:06:56,880 --> 01:07:00,880
and then it becomes about
1990
01:06:59,440 --> 01:07:02,960
your own personal
1991
01:07:00,880 --> 01:07:05,520
desire for what that experience
1992
01:07:02,960 --> 01:07:08,079
should look like or you know how how it
1993
01:07:05,520 --> 01:07:10,079
would be best suited to you
1994
01:07:08,079 --> 01:07:11,119
rather than one being wrong and one
1995
01:07:10,079 --> 01:07:12,559
being right
1996
01:07:11,119 --> 01:07:14,559
crazy rules aside some people love
1997
01:07:12,559 --> 01:07:16,559
homebrew that's that's their thing
1998
01:07:14,559 --> 01:07:18,319
i'm not gonna stop them
1999
01:07:16,559 --> 01:07:20,720
yeah exactly and i think that speaks to
2000
01:07:18,319 --> 01:07:22,640
the value of the game as a framework in
2001
01:07:20,720 --> 01:07:26,079
that you can can take it
2002
01:07:22,640 --> 01:07:27,359
so wildly different directions that
2003
01:07:26,079 --> 01:07:28,559
no other
2004
01:07:27,359 --> 01:07:30,480
medium
2005
01:07:28,559 --> 01:07:32,160
can and i think that's why
2006
01:07:30,480 --> 01:07:35,200
i've taken to it in the same way i took
2007
01:07:32,160 --> 01:07:37,520
to video games in that it was this
2008
01:07:35,200 --> 01:07:39,839
flexibility and freedom back in the day
2009
01:07:37,520 --> 01:07:42,240
that films and books can't give you you
2010
01:07:39,839 --> 01:07:44,480
have that area of interactivity and then
2011
01:07:42,240 --> 01:07:46,240
again dm layers on top of that not only
2012
01:07:44,480 --> 01:07:49,359
a layer of interactivity but a whole
2013
01:07:46,240 --> 01:07:51,920
layer of freedom that games often don't
2014
01:07:49,359 --> 01:07:52,799
have because by nature of the code they
2015
01:07:51,920 --> 01:07:54,880
can't
2016
01:07:52,799 --> 01:07:56,400
whereas by nature of human beings you
2017
01:07:54,880 --> 01:07:58,240
can because you have
2018
01:07:56,400 --> 01:08:01,440
as much freedom as there is in human
2019
01:07:58,240 --> 01:08:03,200
nature i remember explaining
2020
01:08:01,440 --> 01:08:05,760
d d to my
2021
01:08:03,200 --> 01:08:08,400
i'd know 10 11 year old friends when i
2022
01:08:05,760 --> 01:08:11,359
first played that game with my brother
2023
01:08:08,400 --> 01:08:13,200
um and this is like what like what is it
2024
01:08:11,359 --> 01:08:15,599
how do you do it is that is you know
2025
01:08:13,200 --> 01:08:17,279
it's a report is that pieces are there
2026
01:08:15,599 --> 01:08:20,239
yeah and and things that they could only
2027
01:08:17,279 --> 01:08:21,920
relate to and i said like no it's it's
2028
01:08:20,239 --> 01:08:22,880
way more wild than that it can be
2029
01:08:21,920 --> 01:08:24,880
anything
2030
01:08:22,880 --> 01:08:26,719
it can literally be
2031
01:08:24,880 --> 01:08:28,719
whatever the hell you know you could
2032
01:08:26,719 --> 01:08:29,440
have a you could have a castle you could
2033
01:08:28,719 --> 01:08:30,319
have
2034
01:08:29,440 --> 01:08:32,159
you know
2035
01:08:30,319 --> 01:08:35,759
a pet demon
2036
01:08:32,159 --> 01:08:38,080
it anything's possible and i think
2037
01:08:35,759 --> 01:08:39,520
one of the areas perhaps i i didn't talk
2038
01:08:38,080 --> 01:08:42,080
about particularly is
2039
01:08:39,520 --> 01:08:45,279
the dnd experience but
2040
01:08:42,080 --> 01:08:46,960
that ability to be morphed into anything
2041
01:08:45,279 --> 01:08:48,239
is truly
2042
01:08:46,960 --> 01:08:50,400
just
2043
01:08:48,239 --> 01:08:53,279
a massive form of escapism
2044
01:08:50,400 --> 01:08:54,799
um yeah yeah for everybody and and yeah
2045
01:08:53,279 --> 01:08:55,759
but that's not a negative thing you know
2046
01:08:54,799 --> 01:08:58,080
it's not
2047
01:08:55,759 --> 01:08:59,120
oh my god i need to escape it's but it's
2048
01:08:58,080 --> 01:09:01,520
it's
2049
01:08:59,120 --> 01:09:03,440
not mindfulness or anything else you're
2050
01:09:01,520 --> 01:09:04,880
you're stepping away from
2051
01:09:03,440 --> 01:09:06,719
the drudgery and the stress of the
2052
01:09:04,880 --> 01:09:08,400
day-to-day that we all have in our lives
2053
01:09:06,719 --> 01:09:10,319
to say well okay let me
2054
01:09:08,400 --> 01:09:11,759
let me put me in a place which has
2055
01:09:10,319 --> 01:09:13,199
meaning and
2056
01:09:11,759 --> 01:09:16,480
i can also
2057
01:09:13,199 --> 01:09:18,960
escape into that world and also escape
2058
01:09:16,480 --> 01:09:20,960
personality if i if i want to and and
2059
01:09:18,960 --> 01:09:22,000
explore with all of that stuff
2060
01:09:20,960 --> 01:09:24,000
you know
2061
01:09:22,000 --> 01:09:25,120
trial and and do all those sorts of
2062
01:09:24,000 --> 01:09:27,040
things that
2063
01:09:25,120 --> 01:09:28,480
you know ultimately come on to
2064
01:09:27,040 --> 01:09:31,679
give your life skills and everything
2065
01:09:28,480 --> 01:09:34,799
else um you know there's such a broad
2066
01:09:31,679 --> 01:09:36,159
broad before to that one thing we're
2067
01:09:34,799 --> 01:09:39,120
trying to
2068
01:09:36,159 --> 01:09:41,440
label this in the the dnd experience
2069
01:09:39,120 --> 01:09:44,560
um yeah exactly and you could ask a
2070
01:09:41,440 --> 01:09:45,759
thousand yeah a million players and you
2071
01:09:44,560 --> 01:09:46,719
know whilst there'll be some common
2072
01:09:45,759 --> 01:09:48,319
threads
2073
01:09:46,719 --> 01:09:50,640
every one of them will have their own
2074
01:09:48,319 --> 01:09:52,400
their own story to them
2075
01:09:50,640 --> 01:09:56,080
that is a really
2076
01:09:52,400 --> 01:09:59,760
perfect point to call today's episode to
2077
01:09:56,080 --> 01:10:02,239
an end we've covered
2078
01:09:59,760 --> 01:10:04,960
ex human the human experience to use
2079
01:10:02,239 --> 01:10:06,800
such a cliche term i suppose
2080
01:10:04,960 --> 01:10:09,600
we are definitely going to have another
2081
01:10:06,800 --> 01:10:11,120
one that will be on the mechanical
2082
01:10:09,600 --> 01:10:12,719
experience the best i can come off for
2083
01:10:11,120 --> 01:10:14,239
the top of my head
2084
01:10:12,719 --> 01:10:16,560
where i've got i think both of us have
2085
01:10:14,239 --> 01:10:18,719
got again a fair whack to talk about
2086
01:10:16,560 --> 01:10:20,960
there in terms of
2087
01:10:18,719 --> 01:10:22,560
on the table rather than at the table
2088
01:10:20,960 --> 01:10:24,400
experience so the experience of the
2089
01:10:22,560 --> 01:10:26,080
characters and of
2090
01:10:24,400 --> 01:10:28,080
monsters and
2091
01:10:26,080 --> 01:10:30,400
xp and the bits and bobs like those
2092
01:10:28,080 --> 01:10:32,560
rules we keep talking about yeah yeah
2093
01:10:30,400 --> 01:10:35,040
the framework uh and everything that it
2094
01:10:32,560 --> 01:10:37,600
includes but otherwise thank you very
2095
01:10:35,040 --> 01:10:40,000
much ian for for joining me today thank
2096
01:10:37,600 --> 01:10:42,320
you appreciate the time uh for everyone
2097
01:10:40,000 --> 01:10:44,880
at home if you have any thoughts or
2098
01:10:42,320 --> 01:10:46,480
comments which i'm hoping you there's a
2099
01:10:44,880 --> 01:10:48,320
lot of food for thought there on what
2100
01:10:46,480 --> 01:10:50,159
we've discussed today you can you can
2101
01:10:48,320 --> 01:10:51,840
find me on twitter download underscore
2102
01:10:50,159 --> 01:10:55,460
dnd but otherwise thank you all for
2103
01:10:51,840 --> 01:11:00,649
listening and good night
2104
01:10:55,460 --> 01:11:00,649
[Music]
Ian Langton
Guest