Jan. 29, 2021

Enhancements


This episode I am joined by the creator of the My Sound Delve mobile app, Christian Borchert, and we talk about all the tricks, tools, and talents used to enhance your gameplay experience. Although we have different approaches and preferences to our TTRPG experience, some things never change and it's always about the camaraderie and social experience. This episode is split pretty cleanly between digital and physical enhancements, as Christian takes us through his splendid sound-board app before some tips for creating table-top terrain.

  • 05:07 - Enhancing published modules
  • 12:31 - Improving as a DM
  • 21:38 - Enabling different systems/editions
  • 29:54 - Benefits of remote play
  • 38:31 - Adding another dimension through terrain
  • 51:58 - The key enhancement for a player
  • 64:35 - My Sound Delve

Find Christian on on:

The app is available on:

Find me on:

References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

This episode was not sponsored or supported in any way.

Transcript

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[Music]

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hello and welcome to thinking critically

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a d and d discussion a podcast where we

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deep dive single word concepts or ideas

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within the dungeons and dragons 5e

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framework

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my name is danilo and i like all kinds

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of games and the crunchy mechanics that

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make him tick you can find me on twitter

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facebook and instagram and i'd really

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appreciate a like or a follow

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today i'm joined by christian boucher

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the creator of the my sound delve app

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thank you ever so much for joining us

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today christian can you tell us a little

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bit about yourself sure absolutely thank

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you for having me i appreciate the

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opportunity to chat with you danielle

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so my name is christian and i created my

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sound elves in 2020

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which was a brainchild

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app idea that i've had for almost a

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decade

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looking for an enhancement for you know

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sound effects and there's just no real

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good interface out there for sound

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effects there's great opportunity for

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you know ambient sounds but specific

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sound effects tied to

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tabletop role play was um or is lacking

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maybe i should say was lacking

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until my sound delve and um yeah with

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the pandemic and the lock in uh for 2020

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it gave me the capacity to really focus

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in on it so i appreciate the opportunity

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to chat a little bit about it and uh

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under the guise of enhancements for

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today's topic

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good and thank you for teeing up our

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topic for me here

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so yeah

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yeah today's topic is enhancement so

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what is what does that mean to you

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christian

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sure so enhancements for me

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is

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essentially taking that storyline that

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either you as a game master have created

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or that you've purchased

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and you're running through it

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and how to make that more engaging

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for yourself

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as well as your players because

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essentially

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i approach the enhancements as

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taking that story and home brewing it

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may be making some changes to match

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things that i want to bring forward so

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one example would be magic items

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okay you know especially when you buy a

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story it's got specific magic items in

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there

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and i like to kind of escape beyond that

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or you know swap them out and that

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sometimes means augmenting that

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particular encounter so that would be

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one example of enhancement

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i've gotten into collecting miniatures

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and these are like the pre-made ones i'm

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not skilled enough even though i do

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terrain making

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uh which i'll get into in a little bit

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the you know painting skills uh

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that's required for miniatures is just

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yet beyond my comfort zone so i buy the

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pre-made ones and i've been collecting

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them

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since 2003. so that was an enhancement

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that i did for our tabletop and then i

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got into terrain making and so i use a

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variety of mediums from

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the hurst molds

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for casting with a plaster very hard

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plaster

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i use hydra stone

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and that's really good but it's heavy

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and it's great for set pieces for like a

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like a mob or like a boss scene

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and then i also use things like foam

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core

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i use things like

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polystyrene foam i use things like

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cardboard

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and

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using the faux finishing techniques you

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can mock up something that can be good

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for that session and then if you make

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them more modular you can then reuse

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them so for instance i'm running a mini

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campaign rise of the rune lords coming

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up here on this wednesday for seven

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sessions

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and i'm reusing something that i created

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for a star finder session

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and it was actually a heart so the group

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had to fly into this heart that was

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sitting in space it was just kind of

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this magical portal

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and so you're walking through the the

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portions of the heart and so it was like

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red and so i used paper mache and

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painted it all red

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and now that it's going to be a cavern i

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painted it black and so some of the red

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is coming through so it's going to be

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kind of like this

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you know like you're going through lava

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tubes kind of thing so it's it's kind of

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cool so i'm repurposing that so that's

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another example of an enhancement

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yeah thank you there's a lot there and

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what i really love about this

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podcast is i think the thing you opened

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with was home brewing pre-made

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encounters too in order to enhance them

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and that was not on my list of things at

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all so i'm really happy that

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we

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we're bringing all these ideas together

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so

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let's start with that one and for people

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that listen they'll know that i don't

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have a huge amount of experience with

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pre-made

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modules i know of them by name

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only and by maybe reputation

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but in terms of running them over them

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or having played them i have very little

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experience so

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i'm really going to er and you know rely

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on your expertise here in terms of

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how

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do people enhance the pre-made modules

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and i'm

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probably aware of the usual ways like

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tweaking combat encounters and sure

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making things more difficult and you

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know adding in npcs but are there any

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kind of go-to things you use or

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tips or tricks that you have some

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experience with when it comes to yeah

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increasing the

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enjoyment of pre-made modules yeah one

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of the things that i like to do is

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live on the edge of tpk

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that may sound terrible

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to see your listeners but

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do your players like you living on the

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edge of tpks well

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there's great reward with great risk

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right and so

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sometimes the module that you buy

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builds up to the mini boss fight and

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then you know then you've got to go

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through some other things some some

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lesser minions or you know some

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challenges there

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and so

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to make it you know more interesting is

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to put in traps

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to put in things that they have to rely

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less on combat exclusively unless you're

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running just a straight you know dungeon

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crawl where it's just you know room

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after room after room of monsters and

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sometimes that's fun

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but it's also nice to to just you know

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supplant in other challenges

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so you know your skill checks because

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otherwise why are you building your

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character around certain skills if

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they're not utilized

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and so you know putting those challenges

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in whether they're in the module or not

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can be a lot of fun right so every every

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door shouldn't be locked shouldn't be

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trapped but some should right and so you

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build some tension

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in the storyline and whether it is in

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the module itself or not

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you read through it and then you match

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now i i have a challenge with

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our player groups are typically large so

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right now i'm running a group with eight

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pcs wow

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that makes it very hard for when you're

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doing minions right so what what do you

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do either you throw in a whole bunch

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right so like i'm running a thing right

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now where it calls for six shadow

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mastiffs

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okay well is six a good number against

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eight

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and you also don't wanna like ramp it up

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so that the xp that's awarded

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is too high right so you want to kind of

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take a step back and look globally at

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that advancement and you don't want your

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characters to level up too quickly but

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you also don't want to have them level

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up too slowly so it's this wonderful

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exchange of

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putting the right ingredients in so you

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create that tension you create you know

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bosses so you know like the last boss

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battle i had i essentially

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wove in

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more creatures

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so there was two rounds with you know

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these two so they softened them up a

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little bit and then i brought in two

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more right you know sometimes even

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though a creature can do certain things

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as a game master you're

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disallowing some things right so like

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demons can bring in more demons well if

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you don't want that encounter to last

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three hours

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maybe you don't do that right or maybe

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you have them bring in some lesser

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demons and not you know the another rock

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suddenly shows up right yeah because

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it's you know hey it's already getting

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until like 1 30 in the morning and uh

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everybody's getting tired so yeah

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keeping all of that in mind i will weave

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in new individuals uh new creatures to

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keep that tension going

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and uh and it's like i said we've come

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very close to not tpk but we've come

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very very close to you know losing all

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hit points and you know people they've

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had to retreat and come back

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and that really like i said the tension

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that's created by

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putting just enough challenge there that

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they feel challenged

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you know so they're not walking in all

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over confident and cocky like oh i'm

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just gonna like clear the battlefield

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and then just go to the next combat and

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so that's important and so looking at

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what you've purchased

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or like revisiting what you've created

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hasn't been challenging enough or not

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hmm yeah it's that dark souls balance

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isn't it of

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making it challenging but then

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the reward is

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that much more gratifying

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that is correct that is correct and then

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also putting in um magic items in like

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weird places right so there's a pool

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with pool of sludge

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well there happens to be this really

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awesome ring down in there right and so

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if the party doesn't

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find it well that's shame on them right

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because they didn't fully explore the

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scene before moving on

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okay yeah maybe maybe one day i'll pop

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my cherry and actually run

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00:10:28,959 --> 00:10:33,839
something that somebody else has made

274
00:10:31,920 --> 00:10:36,160
there's great content out there now i

275
00:10:33,839 --> 00:10:38,160
mean there's never been more modules

276
00:10:36,160 --> 00:10:40,320
available at your fingertips

277
00:10:38,160 --> 00:10:42,560
you know and and so i typically will

278
00:10:40,320 --> 00:10:44,800
look for a module that is

279
00:10:42,560 --> 00:10:46,720
actually slightly higher in terms of

280
00:10:44,800 --> 00:10:48,240
character level match

281
00:10:46,720 --> 00:10:50,399
like i said because i've got larger

282
00:10:48,240 --> 00:10:51,680
groups and so they need more challenge

283
00:10:50,399 --> 00:10:53,519
rating

284
00:10:51,680 --> 00:10:56,079
yeah that makes sense and that's always

285
00:10:53,519 --> 00:10:58,240
the difficult part of dming is that

286
00:10:56,079 --> 00:11:00,320
balance of making it

287
00:10:58,240 --> 00:11:02,720
a tough piece of combat so they don't

288
00:11:00,320 --> 00:11:04,800
just cake walk their way through it and

289
00:11:02,720 --> 00:11:06,240
i can only imagine how

290
00:11:04,800 --> 00:11:08,480
tricky that is with eight players it's

291
00:11:06,240 --> 00:11:10,240
difficult enough for my six so a it's

292
00:11:08,480 --> 00:11:12,800
just a whole another world that i don't

293
00:11:10,240 --> 00:11:14,720
even want to think about right

294
00:11:12,800 --> 00:11:16,640
yeah one one time i i thought this was

295
00:11:14,720 --> 00:11:18,959
this this this worked actually fairly

296
00:11:16,640 --> 00:11:20,720
well so i i had the party go through a

297
00:11:18,959 --> 00:11:23,040
portal and they went to a brand new

298
00:11:20,720 --> 00:11:24,399
universe and what ended up happening

299
00:11:23,040 --> 00:11:26,399
there was

300
00:11:24,399 --> 00:11:27,680
the cleric lost her connection to her

301
00:11:26,399 --> 00:11:29,040
goddess and

302
00:11:27,680 --> 00:11:30,480
no more spells

303
00:11:29,040 --> 00:11:34,240
uh oh

304
00:11:30,480 --> 00:11:36,240
so she was like uh okay uh she went back

305
00:11:34,240 --> 00:11:38,640
through the portal and disappeared

306
00:11:36,240 --> 00:11:42,079
right back to her universe so that left

307
00:11:38,640 --> 00:11:44,160
the party needing a replacement so they

308
00:11:42,079 --> 00:11:47,040
went to the local church and they found

309
00:11:44,160 --> 00:11:48,480
a new cleric but that required a tithe

310
00:11:47,040 --> 00:11:50,399
and so they did the same thing for a

311
00:11:48,480 --> 00:11:52,160
paladin because that there was another

312
00:11:50,399 --> 00:11:54,000
character barbarian that had gone back

313
00:11:52,160 --> 00:11:56,079
and so they needed a tank

314
00:11:54,000 --> 00:11:58,560
what that did was it set up a storyline

315
00:11:56,079 --> 00:12:01,440
so that the party no matter how much

316
00:11:58,560 --> 00:12:02,720
loot they got they were bound to a 20

317
00:12:01,440 --> 00:12:05,600
tithe

318
00:12:02,720 --> 00:12:06,639
so so i was able to give them more magic

319
00:12:05,600 --> 00:12:08,240
items

320
00:12:06,639 --> 00:12:09,279
because i knew they had to give up 20

321
00:12:08,240 --> 00:12:10,480
percent

322
00:12:09,279 --> 00:12:12,959
and so they could kind of pick through

323
00:12:10,480 --> 00:12:15,120
the best and give the rest to the to the

324
00:12:12,959 --> 00:12:17,440
church it also gave them local knowledge

325
00:12:15,120 --> 00:12:19,680
which was helpful for storyline

326
00:12:17,440 --> 00:12:20,800
good that's yeah that's quite a nice way

327
00:12:19,680 --> 00:12:23,279
of

328
00:12:20,800 --> 00:12:24,880
getting players to have that feeling of

329
00:12:23,279 --> 00:12:26,959
power but having

330
00:12:24,880 --> 00:12:29,279
that tool in their back pocket to say

331
00:12:26,959 --> 00:12:31,200
okay but it's not forever

332
00:12:29,279 --> 00:12:34,800
so

333
00:12:31,200 --> 00:12:36,079
so talking of dming or being the games

334
00:12:34,800 --> 00:12:36,959
master

335
00:12:36,079 --> 00:12:39,760
what

336
00:12:36,959 --> 00:12:42,160
has really improved the quality of your

337
00:12:39,760 --> 00:12:43,920
experience or the standard of your

338
00:12:42,160 --> 00:12:45,920
dungeon mastering

339
00:12:43,920 --> 00:12:49,120
it's a bit of a

340
00:12:45,920 --> 00:12:50,560
awkward question in that

341
00:12:49,120 --> 00:12:53,120
it's it's hard to kind of have that

342
00:12:50,560 --> 00:12:54,959
introspection of okay how have i

343
00:12:53,120 --> 00:12:57,279
got better or how have my the quality of

344
00:12:54,959 --> 00:12:59,760
my tables improved but

345
00:12:57,279 --> 00:13:03,279
yeah it's it's not actually because i

346
00:12:59,760 --> 00:13:06,880
i'm i'm um i overthink things a lot

347
00:13:03,279 --> 00:13:08,639
and um so my particular group

348
00:13:06,880 --> 00:13:11,440
we play

349
00:13:08,639 --> 00:13:12,880
if we're lucky four times a year wow and

350
00:13:11,440 --> 00:13:15,839
so

351
00:13:12,880 --> 00:13:17,760
so it has it has forced me to think

352
00:13:15,839 --> 00:13:20,399
about ways to

353
00:13:17,760 --> 00:13:23,120
enhance the game

354
00:13:20,399 --> 00:13:25,040
so that they keep coming back

355
00:13:23,120 --> 00:13:27,760
because there's a two and a half hour

356
00:13:25,040 --> 00:13:30,720
drive three hour drive for one guy

357
00:13:27,760 --> 00:13:32,480
and then to my house and then oftentimes

358
00:13:30,720 --> 00:13:35,200
in the winter especially we'll go

359
00:13:32,480 --> 00:13:37,920
further north toward canada and and haul

360
00:13:35,200 --> 00:13:39,120
up in a cabin for an entire weekend

361
00:13:37,920 --> 00:13:40,880
and play

362
00:13:39,120 --> 00:13:43,199
and so we're looking at you know three

363
00:13:40,880 --> 00:13:45,199
to you know six hour drive for folks to

364
00:13:43,199 --> 00:13:47,680
get together physically

365
00:13:45,199 --> 00:13:49,360
wow so the whole pandemic thing has put

366
00:13:47,680 --> 00:13:51,600
us in a situation where we've been

367
00:13:49,360 --> 00:13:54,320
zooming but i hate

368
00:13:51,600 --> 00:13:57,680
the online play it is it is just

369
00:13:54,320 --> 00:13:58,959
listening to myself talk for six hours

370
00:13:57,680 --> 00:14:01,199
at a time

371
00:13:58,959 --> 00:14:05,199
and it lacks that fellowship

372
00:14:01,199 --> 00:14:07,120
so ways to enhance and kind of buy in

373
00:14:05,199 --> 00:14:09,120
is

374
00:14:07,120 --> 00:14:10,959
one way i did it was i

375
00:14:09,120 --> 00:14:12,399
give the players

376
00:14:10,959 --> 00:14:15,360
assignments

377
00:14:12,399 --> 00:14:17,600
so they keep track of the buff i i made

378
00:14:15,360 --> 00:14:20,399
a buff sheet with excel right so it's

379
00:14:17,600 --> 00:14:23,440
got all of the you know prayer aid you

380
00:14:20,399 --> 00:14:26,560
know etc and so you know haste

381
00:14:23,440 --> 00:14:28,880
plus two um for attack minus two for

382
00:14:26,560 --> 00:14:30,720
this right yeah you know both strength

383
00:14:28,880 --> 00:14:32,320
so you got to keep track of all of that

384
00:14:30,720 --> 00:14:34,800
stuff and

385
00:14:32,320 --> 00:14:37,040
one person is responsible for that i

386
00:14:34,800 --> 00:14:39,279
also put somebody responsible for hit

387
00:14:37,040 --> 00:14:41,360
points i make somebody else responsible

388
00:14:39,279 --> 00:14:43,760
for keeping track of all the treasure

389
00:14:41,360 --> 00:14:47,040
and someone was is the scribe

390
00:14:43,760 --> 00:14:50,480
and so that way that frees me

391
00:14:47,040 --> 00:14:53,440
to just lead the session

392
00:14:50,480 --> 00:14:55,920
and not have to keep track of

393
00:14:53,440 --> 00:14:57,920
all the player stuff as well as all of

394
00:14:55,920 --> 00:15:00,480
the monsters and everything that i've

395
00:14:57,920 --> 00:15:02,160
got enhanced and prepared

396
00:15:00,480 --> 00:15:05,839
and since the app

397
00:15:02,160 --> 00:15:08,720
that i made went live in november

398
00:15:05,839 --> 00:15:09,760
we've been play testing with the app and

399
00:15:08,720 --> 00:15:11,680
so

400
00:15:09,760 --> 00:15:13,760
we've all like prepared we've looked at

401
00:15:11,680 --> 00:15:15,199
our invent our sheet of things that our

402
00:15:13,760 --> 00:15:16,959
character can do

403
00:15:15,199 --> 00:15:19,440
right in terms of i've got these weapons

404
00:15:16,959 --> 00:15:20,560
i've got these spells i've got these um

405
00:15:19,440 --> 00:15:23,440
skills

406
00:15:20,560 --> 00:15:25,920
how can i make a scenario inside the app

407
00:15:23,440 --> 00:15:27,680
that reflects that best right and so

408
00:15:25,920 --> 00:15:29,600
it's been this iterative thing right i

409
00:15:27,680 --> 00:15:31,360
mean it's this concept that i came up

410
00:15:29,600 --> 00:15:34,480
with and all my players have kind of

411
00:15:31,360 --> 00:15:36,720
acted as advisors and beta testers

412
00:15:34,480 --> 00:15:38,399
and uh it's been fun and one of the

413
00:15:36,720 --> 00:15:41,680
enhancements that we're working on now

414
00:15:38,399 --> 00:15:43,839
with our developers is the multi-attack

415
00:15:41,680 --> 00:15:45,680
so it's it works really really well for

416
00:15:43,839 --> 00:15:47,839
lower level characters but then as your

417
00:15:45,680 --> 00:15:49,920
characters advanced or as i'm

418
00:15:47,839 --> 00:15:52,360
transitioning into 5e

419
00:15:49,920 --> 00:15:54,399
i'm looking at all of this different

420
00:15:52,360 --> 00:15:56,639
multi-attacking options with different

421
00:15:54,399 --> 00:15:59,519
weapons maybe at will spell or spell

422
00:15:56,639 --> 00:16:01,839
like effect as well as a weapon and so

423
00:15:59,519 --> 00:16:03,920
we're looking at you know linking our

424
00:16:01,839 --> 00:16:05,680
scenarios so you build a scenario for

425
00:16:03,920 --> 00:16:07,600
magic missile you build another scenario

426
00:16:05,680 --> 00:16:08,399
for your mace or you know your dagger or

427
00:16:07,600 --> 00:16:10,079
whatever

428
00:16:08,399 --> 00:16:13,120
and if you can do both of those at the

429
00:16:10,079 --> 00:16:14,720
same time for one attack we're figuring

430
00:16:13,120 --> 00:16:16,320
out a way um to actually make that

431
00:16:14,720 --> 00:16:18,240
happen and march is going to be our

432
00:16:16,320 --> 00:16:21,279
release for that

433
00:16:18,240 --> 00:16:23,360
that's cool yeah i really like that idea

434
00:16:21,279 --> 00:16:26,000
of giving the players assignments and i

435
00:16:23,360 --> 00:16:27,680
can see that it being an sse for when

436
00:16:26,000 --> 00:16:29,600
you have eight because

437
00:16:27,680 --> 00:16:31,759
even when i've got six it's tricky

438
00:16:29,600 --> 00:16:34,480
enough to remember

439
00:16:31,759 --> 00:16:37,600
you know who's concentrating who's

440
00:16:34,480 --> 00:16:40,000
got hex on one of the 12 npcs

441
00:16:37,600 --> 00:16:41,600
and i think i'm gonna try and float that

442
00:16:40,000 --> 00:16:43,839
idea with my guys when i start back

443
00:16:41,600 --> 00:16:46,000
again soon to say okay who who wants

444
00:16:43,839 --> 00:16:47,279
that responsibility who who wants to

445
00:16:46,000 --> 00:16:49,839
help me

446
00:16:47,279 --> 00:16:52,000
help you because exactly like you said

447
00:16:49,839 --> 00:16:53,519
it's just going to free me up to really

448
00:16:52,000 --> 00:16:55,199
concentrate on what's important because

449
00:16:53,519 --> 00:16:56,560
ultimately

450
00:16:55,199 --> 00:16:57,920
funnily enough concentrating on who's

451
00:16:56,560 --> 00:17:00,240
concentrating

452
00:16:57,920 --> 00:17:02,480
isn't really fun or

453
00:17:00,240 --> 00:17:03,600
it's important but not really the game

454
00:17:02,480 --> 00:17:05,919
if you know what i mean the game is the

455
00:17:03,600 --> 00:17:08,000
interactions and what's happening and

456
00:17:05,919 --> 00:17:09,919
yeah the role play and

457
00:17:08,000 --> 00:17:12,559
then blow by blow moment-to-moment kind

458
00:17:09,919 --> 00:17:14,240
of stuff and i will i will say one other

459
00:17:12,559 --> 00:17:17,280
thing that's helpful as an enhancement

460
00:17:14,240 --> 00:17:19,839
is is we purchased condition cards and

461
00:17:17,280 --> 00:17:22,000
so you know if somebody is you know

462
00:17:19,839 --> 00:17:24,480
dazzled or somebody is confused or

463
00:17:22,000 --> 00:17:25,679
whatever we literally lay the card on

464
00:17:24,480 --> 00:17:27,600
the table

465
00:17:25,679 --> 00:17:30,000
near the combat scene

466
00:17:27,600 --> 00:17:31,520
right and i'll put a die on it for how

467
00:17:30,000 --> 00:17:33,679
many rounds

468
00:17:31,520 --> 00:17:36,240
and so that really helps

469
00:17:33,679 --> 00:17:38,480
me not forget it that's just one way to

470
00:17:36,240 --> 00:17:40,000
keep track of that thing

471
00:17:38,480 --> 00:17:41,760
because it's visually right there in

472
00:17:40,000 --> 00:17:43,280
front of you you literally can't can't

473
00:17:41,760 --> 00:17:45,039
forget about it and so when it comes

474
00:17:43,280 --> 00:17:46,880
back to that character's round you just

475
00:17:45,039 --> 00:17:49,120
you know turn the die to the next number

476
00:17:46,880 --> 00:17:50,960
down yeah i've looked at uh little

477
00:17:49,120 --> 00:17:52,559
plastic rings before that have the

478
00:17:50,960 --> 00:17:55,280
status effects on them that you yeah

479
00:17:52,559 --> 00:17:57,360
people use tokens for things and um you

480
00:17:55,280 --> 00:17:59,760
know colors for things and you know some

481
00:17:57,360 --> 00:18:01,760
people will put little markers for if

482
00:17:59,760 --> 00:18:03,600
you've got you know six shadow mastiffs

483
00:18:01,760 --> 00:18:05,760
coming out right how do you keep track

484
00:18:03,600 --> 00:18:07,280
of you know which number is which and uh

485
00:18:05,760 --> 00:18:08,559
and there's just different mnemonics for

486
00:18:07,280 --> 00:18:10,960
doing those things

487
00:18:08,559 --> 00:18:12,320
yeah yeah and uh

488
00:18:10,960 --> 00:18:15,440
well i know from experience that just

489
00:18:12,320 --> 00:18:17,039
remembering it doesn't work and

490
00:18:15,440 --> 00:18:19,039
one thing i have to say is i've tried a

491
00:18:17,039 --> 00:18:21,440
couple of virtual tabletops to play

492
00:18:19,039 --> 00:18:24,160
remotely just when exactly the same boat

493
00:18:21,440 --> 00:18:25,360
you are of having to migrate online

494
00:18:24,160 --> 00:18:26,840
because

495
00:18:25,360 --> 00:18:28,400
of the world

496
00:18:26,840 --> 00:18:31,039
and

497
00:18:28,400 --> 00:18:33,360
they have methods for marking a

498
00:18:31,039 --> 00:18:36,799
particular character token as blind

499
00:18:33,360 --> 00:18:39,679
death but it's so easy to miss in the

500
00:18:36,799 --> 00:18:42,480
heat when i'm like deep dm

501
00:18:39,679 --> 00:18:44,880
zone it's so easy to miss some tiny

502
00:18:42,480 --> 00:18:45,919
little pixel you know five by five

503
00:18:44,880 --> 00:18:47,919
pixels

504
00:18:45,919 --> 00:18:50,240
and then it sucks to have to recon you

505
00:18:47,919 --> 00:18:52,320
know or you know like go back and and

506
00:18:50,240 --> 00:18:54,720
make it you're like oh you know like

507
00:18:52,320 --> 00:18:56,640
somebody you know brings forth an

508
00:18:54,720 --> 00:18:57,600
elemental or something you know to to

509
00:18:56,640 --> 00:18:59,520
play

510
00:18:57,600 --> 00:19:01,600
you know during the combat or whatever

511
00:18:59,520 --> 00:19:03,280
yeah you know they they forget about it

512
00:19:01,600 --> 00:19:04,080
they skipped the turn like oh well too

513
00:19:03,280 --> 00:19:06,720
bad

514
00:19:04,080 --> 00:19:06,720
they did yeah

515
00:19:07,039 --> 00:19:11,360
i i hate that kind of stuff just because

516
00:19:09,039 --> 00:19:13,919
it just undermines the whole thing right

517
00:19:11,360 --> 00:19:16,480
like if someone it realizes just just a

518
00:19:13,919 --> 00:19:18,240
little bit too late that oh oh hang on

519
00:19:16,480 --> 00:19:19,440
he was yeah he was concentrating on one

520
00:19:18,240 --> 00:19:21,039
spell so he couldn't have cast that

521
00:19:19,440 --> 00:19:24,240
other one but it's just kind of oh well

522
00:19:21,039 --> 00:19:26,640
now we're just in the mire of well dm

523
00:19:24,240 --> 00:19:28,880
what do we do oh man i don't

524
00:19:26,640 --> 00:19:31,200
you the other one's dropped fine move on

525
00:19:28,880 --> 00:19:32,240
but yeah it's just a lose-lose situation

526
00:19:31,200 --> 00:19:34,320
because

527
00:19:32,240 --> 00:19:36,160
the player might not want to do that or

528
00:19:34,320 --> 00:19:39,200
whatever and whatever so

529
00:19:36,160 --> 00:19:41,039
anything to stop that from happening

530
00:19:39,200 --> 00:19:41,840
sign me up

531
00:19:41,039 --> 00:19:43,919
yes

532
00:19:41,840 --> 00:19:47,679
uh and i don't know about you guys uh

533
00:19:43,919 --> 00:19:50,799
when you play but we will often drink

534
00:19:47,679 --> 00:19:54,240
and like i said it's it's fellowship

535
00:19:50,799 --> 00:19:57,120
and so we uh especially when it when a

536
00:19:54,240 --> 00:20:00,160
critical occurs and so when it's on the

537
00:19:57,120 --> 00:20:03,919
player's side everybody's really happy

538
00:20:00,160 --> 00:20:06,080
and when it's on the on the monster side

539
00:20:03,919 --> 00:20:08,799
everybody's not so happy right but we

540
00:20:06,080 --> 00:20:11,360
still but we still yell social you know

541
00:20:08,799 --> 00:20:14,559
and uh and we we make make a go of it

542
00:20:11,360 --> 00:20:17,760
and i will say that i have found because

543
00:20:14,559 --> 00:20:21,280
i have been able to play test

544
00:20:17,760 --> 00:20:25,120
with my group physically and so when

545
00:20:21,280 --> 00:20:26,240
when somebody has a critical occurs at

546
00:20:25,120 --> 00:20:29,120
the table

547
00:20:26,240 --> 00:20:30,960
and you've got a group that is

548
00:20:29,120 --> 00:20:33,679
a large group different people are

549
00:20:30,960 --> 00:20:35,840
hanging out the couch or whatever and i

550
00:20:33,679 --> 00:20:38,720
will say that when when like a critical

551
00:20:35,840 --> 00:20:40,880
hit happens or a fumble hit happens and

552
00:20:38,720 --> 00:20:44,240
i'm just gonna um share share one with

553
00:20:40,880 --> 00:20:44,240
you here's a bludgeon smash

554
00:20:44,970 --> 00:20:48,960
[Music]

555
00:20:46,640 --> 00:20:49,919
right you hear that at the table with

556
00:20:48,960 --> 00:20:52,159
our app

557
00:20:49,919 --> 00:20:54,320
they're suddenly re-engaged

558
00:20:52,159 --> 00:20:56,080
boom right suddenly oh [ __ ] great of

559
00:20:54,320 --> 00:20:58,320
course we're going to hear social with

560
00:20:56,080 --> 00:21:00,640
that as well but the same will hold true

561
00:20:58,320 --> 00:21:02,640
for some funny and i've got a lot of you

562
00:21:00,640 --> 00:21:05,200
know funny different fumble sounds like

563
00:21:02,640 --> 00:21:08,159
it's silly it's but you know it's it's

564
00:21:05,200 --> 00:21:11,200
engaging and and ultimately

565
00:21:08,159 --> 00:21:12,880
i view it as an enhancement because yeah

566
00:21:11,200 --> 00:21:14,960
it's controlled by the player right so

567
00:21:12,880 --> 00:21:17,840
the way we design the app is it's a

568
00:21:14,960 --> 00:21:18,720
player tool as much as a game master

569
00:21:17,840 --> 00:21:20,880
tool

570
00:21:18,720 --> 00:21:22,960
so you reference some of the online

571
00:21:20,880 --> 00:21:25,919
tools that are out there and they're

572
00:21:22,960 --> 00:21:27,200
very very very gm focused

573
00:21:25,919 --> 00:21:30,159
right and that was one of the things

574
00:21:27,200 --> 00:21:33,360
that we wanted to turn on its face and

575
00:21:30,159 --> 00:21:34,960
really make a player-centric tool

576
00:21:33,360 --> 00:21:37,679
if you can of course trust your players

577
00:21:34,960 --> 00:21:39,520
not to uh spam

578
00:21:37,679 --> 00:21:41,200
true obviously you mentioned before we

579
00:21:39,520 --> 00:21:43,840
started recording and also briefly there

580
00:21:41,200 --> 00:21:45,120
about you are slowly transitioning to

581
00:21:43,840 --> 00:21:47,679
fifth edition

582
00:21:45,120 --> 00:21:50,000
i was gonna ask

583
00:21:47,679 --> 00:21:53,919
how do you think fifth edition has been

584
00:21:50,000 --> 00:21:54,720
enhanced over previous editions say 3.5

585
00:21:53,919 --> 00:21:57,840
or

586
00:21:54,720 --> 00:22:01,600
other tabletop rpgs older editions well

587
00:21:57,840 --> 00:22:03,679
i have heard and experienced

588
00:22:01,600 --> 00:22:07,360
players and

589
00:22:03,679 --> 00:22:08,559
people posting stuff that 3.5 was

590
00:22:07,360 --> 00:22:10,400
overpowered

591
00:22:08,559 --> 00:22:12,320
right it was it was not balanced it was

592
00:22:10,400 --> 00:22:14,159
misbalanced right and then paizo took

593
00:22:12,320 --> 00:22:15,679
that and kind of tried to make a

594
00:22:14,159 --> 00:22:17,919
balancing act

595
00:22:15,679 --> 00:22:21,120
and so they they made some specific

596
00:22:17,919 --> 00:22:24,320
changes to it and i have to say i'm just

597
00:22:21,120 --> 00:22:27,919
getting into 5e i mean i've got like 50

598
00:22:24,320 --> 00:22:30,640
books for 3.5 so i'm very enamored with

599
00:22:27,919 --> 00:22:33,120
that and i don't mind the overpowered i

600
00:22:30,640 --> 00:22:35,760
mean i love the thought of characters as

601
00:22:33,120 --> 00:22:38,080
superheroes right and so they they come

602
00:22:35,760 --> 00:22:39,919
into town they look amazing right they

603
00:22:38,080 --> 00:22:42,000
got all this armor they've got some

604
00:22:39,919 --> 00:22:44,720
crazy companion animal

605
00:22:42,000 --> 00:22:47,520
right i mean it's it literally is

606
00:22:44,720 --> 00:22:50,080
some rock group coming to town right i

607
00:22:47,520 --> 00:22:51,840
mean it's just it's just

608
00:22:50,080 --> 00:22:53,600
just i mean think about it like like

609
00:22:51,840 --> 00:22:56,799
that and then if they come in and they

610
00:22:53,600 --> 00:22:58,799
can do some really amazing uber things

611
00:22:56,799 --> 00:23:01,440
and if you overpower your monsters

612
00:22:58,799 --> 00:23:03,440
you're meeting that so i i never really

613
00:23:01,440 --> 00:23:05,600
loved that argument

614
00:23:03,440 --> 00:23:09,360
and yeah there's some characters like a

615
00:23:05,600 --> 00:23:11,200
druid can be incredibly powerful in 3.5

616
00:23:09,360 --> 00:23:13,280
and i think that

617
00:23:11,200 --> 00:23:15,760
you know what i'm hearing and what i'm

618
00:23:13,280 --> 00:23:18,080
starting to read about 5e it's a little

619
00:23:15,760 --> 00:23:22,320
bit more it's an attempt to be more

620
00:23:18,080 --> 00:23:25,600
balanced it's an attempt to make combat

621
00:23:22,320 --> 00:23:27,440
flow a little bit better and so

622
00:23:25,600 --> 00:23:30,720
that's cool right because i mean one of

623
00:23:27,440 --> 00:23:33,520
the reasons why we built the app was to

624
00:23:30,720 --> 00:23:34,720
make that combat flow faster and so

625
00:23:33,520 --> 00:23:37,760
that's one of the things that was

626
00:23:34,720 --> 00:23:40,000
addressed which i think is a good thing

627
00:23:37,760 --> 00:23:41,600
and so you know i like going to the

628
00:23:40,000 --> 00:23:43,679
bookstore and being able to see what's

629
00:23:41,600 --> 00:23:46,000
the current thing and and pick it up and

630
00:23:43,679 --> 00:23:47,120
play it or you know read it and and

631
00:23:46,000 --> 00:23:49,600
and have it

632
00:23:47,120 --> 00:23:52,480
have some applicability to what is going

633
00:23:49,600 --> 00:23:54,640
on in my life and so i've missed that

634
00:23:52,480 --> 00:23:56,559
right so i'm looking at the 5e stuff i

635
00:23:54,640 --> 00:23:58,240
bought it for my 12 year old son

636
00:23:56,559 --> 00:24:00,000
uh and he's he's he's going to be

637
00:23:58,240 --> 00:24:03,919
teaching me a little bit

638
00:24:00,000 --> 00:24:05,360
as we move as i transition from 3.5 to

639
00:24:03,919 --> 00:24:07,440
5e

640
00:24:05,360 --> 00:24:09,840
although i'm also playing star finder

641
00:24:07,440 --> 00:24:13,440
which right is is a piezo

642
00:24:09,840 --> 00:24:15,360
game and it is pathfinder in space

643
00:24:13,440 --> 00:24:19,039
love the fact that it's you know still

644
00:24:15,360 --> 00:24:20,320
very 3.5 although the game mechanics are

645
00:24:19,039 --> 00:24:21,039
challenging

646
00:24:20,320 --> 00:24:23,279
for

647
00:24:21,039 --> 00:24:24,400
combat but i love the added starship

648
00:24:23,279 --> 00:24:26,960
combat

649
00:24:24,400 --> 00:24:29,039
and i recently participated in the

650
00:24:26,960 --> 00:24:31,200
kickstarter campaign for a game called

651
00:24:29,039 --> 00:24:33,600
dark matter which is essentially fifth

652
00:24:31,200 --> 00:24:36,960
edition d and d in space

653
00:24:33,600 --> 00:24:38,000
so unlike star finder where they nerfed

654
00:24:36,960 --> 00:24:40,640
magic

655
00:24:38,000 --> 00:24:42,480
and and kind of repackaged it but what

656
00:24:40,640 --> 00:24:43,440
dark matter does is it takes all 5e

657
00:24:42,480 --> 00:24:45,520
spells

658
00:24:43,440 --> 00:24:48,960
and brings it forward into the future

659
00:24:45,520 --> 00:24:52,559
and that adds on top of that

660
00:24:48,960 --> 00:24:54,880
some technological and sci-fi elements

661
00:24:52,559 --> 00:24:57,760
so they're still they're starship combat

662
00:24:54,880 --> 00:24:59,840
you've got your lasers your plasma

663
00:24:57,760 --> 00:25:01,760
but you still have all of the stuff that

664
00:24:59,840 --> 00:25:04,480
you've brought forward from fifth

665
00:25:01,760 --> 00:25:06,480
edition so you've got all of the spells

666
00:25:04,480 --> 00:25:08,640
which is really really cool that's just

667
00:25:06,480 --> 00:25:10,559
given me a great idea for

668
00:25:08,640 --> 00:25:12,799
my players at some point in my campaign

669
00:25:10,559 --> 00:25:15,919
to have them flung through some time

670
00:25:12,799 --> 00:25:17,200
portal into the future yeah absolutely

671
00:25:15,919 --> 00:25:20,480
there's lasers then you're in the middle

672
00:25:17,200 --> 00:25:22,880
of a like a grim dark war and

673
00:25:20,480 --> 00:25:24,480
yeah so i i'm i'm i'm i'm looking at the

674
00:25:22,880 --> 00:25:26,720
idea and i've talked with a couple of my

675
00:25:24,480 --> 00:25:28,880
players about it just to gauge their

676
00:25:26,720 --> 00:25:31,440
receptiveness right so and that's the

677
00:25:28,880 --> 00:25:33,279
way i lead sessions and you know rule if

678
00:25:31,440 --> 00:25:34,640
you will as a game master is very

679
00:25:33,279 --> 00:25:36,720
collaboratively

680
00:25:34,640 --> 00:25:39,039
so my thought is to when we do that

681
00:25:36,720 --> 00:25:40,400
transition and we're running our you

682
00:25:39,039 --> 00:25:42,559
know fantasy

683
00:25:40,400 --> 00:25:45,039
players as well as our star finder

684
00:25:42,559 --> 00:25:46,640
players if we really like fifth edition

685
00:25:45,039 --> 00:25:48,640
because we know we really like the

686
00:25:46,640 --> 00:25:50,720
science fiction setting

687
00:25:48,640 --> 00:25:52,240
what about taking our science fiction

688
00:25:50,720 --> 00:25:54,000
characters that are playing in star

689
00:25:52,240 --> 00:25:56,480
finder and having them run through like

690
00:25:54,000 --> 00:25:59,200
you said like some universal portal

691
00:25:56,480 --> 00:26:01,840
suddenly they're in a brand new realm

692
00:25:59,200 --> 00:26:04,720
plane universe whatever

693
00:26:01,840 --> 00:26:05,840
and all of their star finder stuff is

694
00:26:04,720 --> 00:26:07,760
stopped

695
00:26:05,840 --> 00:26:10,480
and now for their new enhancement they

696
00:26:07,760 --> 00:26:12,799
have to choose things in this new realm

697
00:26:10,480 --> 00:26:14,320
so you know my envoy

698
00:26:12,799 --> 00:26:17,039
you know oh

699
00:26:14,320 --> 00:26:18,960
maybe i'll go into bard right um

700
00:26:17,039 --> 00:26:21,520
maybe i'll be a rogue right maybe i'll

701
00:26:18,960 --> 00:26:23,440
be a wizard right or a sorcerer or you

702
00:26:21,520 --> 00:26:25,520
know whatever and so they're going to

703
00:26:23,440 --> 00:26:27,760
multi-class they're kind of forced to so

704
00:26:25,520 --> 00:26:30,400
everything from you know 12th level or

705
00:26:27,760 --> 00:26:32,720
whatever back remains static is as

706
00:26:30,400 --> 00:26:34,080
starfriend so those books still remain

707
00:26:32,720 --> 00:26:36,159
viable for us

708
00:26:34,080 --> 00:26:37,919
but then we've got this other thing so

709
00:26:36,159 --> 00:26:40,960
we're contemplating kind of doing this

710
00:26:37,919 --> 00:26:43,279
hybrid um thing which means i can use

711
00:26:40,960 --> 00:26:45,600
either science fiction modules or i can

712
00:26:43,279 --> 00:26:47,200
use fantasy modules it really is kind of

713
00:26:45,600 --> 00:26:49,520
a the oyster

714
00:26:47,200 --> 00:26:50,400
open for us

715
00:26:49,520 --> 00:26:52,880
yeah

716
00:26:50,400 --> 00:26:54,880
i just think in like eight players

717
00:26:52,880 --> 00:26:56,000
everybody's hybrid to multi-class

718
00:26:54,880 --> 00:26:59,440
between

719
00:26:56,000 --> 00:27:01,620
settings man you were a glutton for

720
00:26:59,440 --> 00:27:05,150
complexity

721
00:27:01,620 --> 00:27:05,150
[Music]

722
00:27:07,770 --> 00:27:11,329
[Music]

723
00:27:11,760 --> 00:27:15,600
yeah well one of the things about the

724
00:27:13,360 --> 00:27:17,840
eight players is

725
00:27:15,600 --> 00:27:19,679
that's on the starfinder side and what

726
00:27:17,840 --> 00:27:22,080
we've done is

727
00:27:19,679 --> 00:27:24,559
luckily i've got another

728
00:27:22,080 --> 00:27:26,000
player in my group who game masters as

729
00:27:24,559 --> 00:27:27,679
well and so we

730
00:27:26,000 --> 00:27:29,919
we're taking turns

731
00:27:27,679 --> 00:27:32,840
so we've got essentially right now our

732
00:27:29,919 --> 00:27:36,000
goal is to build up to 20 player

733
00:27:32,840 --> 00:27:37,360
characters in which our eight person

734
00:27:36,000 --> 00:27:40,880
group

735
00:27:37,360 --> 00:27:43,279
can pull down from to run missions

736
00:27:40,880 --> 00:27:45,760
so right now i'm running mission one the

737
00:27:43,279 --> 00:27:49,120
other game master's running mission two

738
00:27:45,760 --> 00:27:51,120
we're doing them simultaneously and so

739
00:27:49,120 --> 00:27:52,880
he'll run a session or two then i'll run

740
00:27:51,120 --> 00:27:55,120
a session or two so that way you know we

741
00:27:52,880 --> 00:27:56,080
can both play and lead

742
00:27:55,120 --> 00:27:57,679
and

743
00:27:56,080 --> 00:28:00,480
then we'll have because we're trying to

744
00:27:57,679 --> 00:28:03,279
like flush out this huge cruiser

745
00:28:00,480 --> 00:28:04,799
starship which requires a hundred people

746
00:28:03,279 --> 00:28:07,039
to operate

747
00:28:04,799 --> 00:28:11,120
so we're looking at like we're staffing

748
00:28:07,039 --> 00:28:14,159
it up right and so we need like 80 npcs

749
00:28:11,120 --> 00:28:17,279
and then 20 pcs and then you know a

750
00:28:14,159 --> 00:28:19,120
mixture across all classes all races and

751
00:28:17,279 --> 00:28:20,720
then that way when we've got a mission

752
00:28:19,120 --> 00:28:22,799
coming up

753
00:28:20,720 --> 00:28:25,679
we can leave the cruiser jump in our

754
00:28:22,799 --> 00:28:28,320
destroyer you know with a commando group

755
00:28:25,679 --> 00:28:31,039
or whatever to run down and run that

756
00:28:28,320 --> 00:28:33,120
mission and so what's happening is it's

757
00:28:31,039 --> 00:28:34,000
creating an opportunity for us to just

758
00:28:33,120 --> 00:28:36,960
have

759
00:28:34,000 --> 00:28:38,960
short sessions and so oh you know we've

760
00:28:36,960 --> 00:28:41,279
got a mission coming up but only you

761
00:28:38,960 --> 00:28:42,880
know three of our eight can play all

762
00:28:41,279 --> 00:28:44,480
right well we're just going to run a

763
00:28:42,880 --> 00:28:46,640
small mission and pull down those

764
00:28:44,480 --> 00:28:48,799
characters that they want to play and

765
00:28:46,640 --> 00:28:51,279
roll with it so somebody can have they

766
00:28:48,799 --> 00:28:53,520
can create different characters

767
00:28:51,279 --> 00:28:55,520
and they can run different characters

768
00:28:53,520 --> 00:28:56,880
based on that particular missions

769
00:28:55,520 --> 00:28:57,600
protocol

770
00:28:56,880 --> 00:29:00,240
right

771
00:28:57,600 --> 00:29:02,640
so i don't have just one character i i

772
00:29:00,240 --> 00:29:05,520
only play a barbarian or i only play one

773
00:29:02,640 --> 00:29:07,440
thing no no no no you can have multiples

774
00:29:05,520 --> 00:29:08,240
and depending on what that mission calls

775
00:29:07,440 --> 00:29:10,000
for

776
00:29:08,240 --> 00:29:12,399
right grab that character and move into

777
00:29:10,000 --> 00:29:15,440
the mission so it really offers us a

778
00:29:12,399 --> 00:29:18,559
great amount of flexibility yeah so the

779
00:29:15,440 --> 00:29:19,760
flexibility and the how agile that is to

780
00:29:18,559 --> 00:29:23,279
accommodate

781
00:29:19,760 --> 00:29:26,000
a group of varying size is

782
00:29:23,279 --> 00:29:26,799
super useful what's what's really cool

783
00:29:26,000 --> 00:29:29,039
since

784
00:29:26,799 --> 00:29:30,559
we've been talking on this episode is

785
00:29:29,039 --> 00:29:32,720
how

786
00:29:30,559 --> 00:29:35,200
different and varied our

787
00:29:32,720 --> 00:29:37,520
experiences are and how we play at these

788
00:29:35,200 --> 00:29:40,159
games and yet we're obviously still

789
00:29:37,520 --> 00:29:41,760
aligning on quite a number of topics so

790
00:29:40,159 --> 00:29:44,720
obviously mine is

791
00:29:41,760 --> 00:29:46,480
very very fifth edition in fact i am

792
00:29:44,720 --> 00:29:50,320
almost blinkered in my knowledge of

793
00:29:46,480 --> 00:29:53,120
tabletop rpgs to fifth edition solely so

794
00:29:50,320 --> 00:29:55,120
there's gonna be some bias in in there

795
00:29:53,120 --> 00:29:57,360
and we

796
00:29:55,120 --> 00:29:59,360
started playing in person as i said the

797
00:29:57,360 --> 00:30:01,840
six players and we started maybe half

798
00:29:59,360 --> 00:30:04,000
the campaign in person

799
00:30:01,840 --> 00:30:06,799
and then we transitioned online we were

800
00:30:04,000 --> 00:30:09,840
forced to do so and it's been

801
00:30:06,799 --> 00:30:11,200
okay it's not been without its

802
00:30:09,840 --> 00:30:12,240
issues

803
00:30:11,200 --> 00:30:13,919
um

804
00:30:12,240 --> 00:30:14,960
you know the inevitable connection

805
00:30:13,919 --> 00:30:16,720
issues

806
00:30:14,960 --> 00:30:20,159
you know one player you know the rest of

807
00:30:16,720 --> 00:30:23,200
their house is just smashing netflix so

808
00:30:20,159 --> 00:30:25,120
they have to turn their camera off or

809
00:30:23,200 --> 00:30:26,799
one player's kids are acting up so he

810
00:30:25,120 --> 00:30:29,279
has to step away half an hour you know

811
00:30:26,799 --> 00:30:30,799
that's the nature of the beast

812
00:30:29,279 --> 00:30:34,000
but overall

813
00:30:30,799 --> 00:30:35,679
it's been relatively successful it

814
00:30:34,000 --> 00:30:37,840
saddens me to think of the number of

815
00:30:35,679 --> 00:30:39,919
campaigns that have had to stop

816
00:30:37,840 --> 00:30:41,919
because it the transition just doesn't

817
00:30:39,919 --> 00:30:45,600
work for whatever reason

818
00:30:41,919 --> 00:30:47,120
so in that regard we're quite lucky and

819
00:30:45,600 --> 00:30:50,640
on the other hand

820
00:30:47,120 --> 00:30:51,520
some things have been enhanced by it

821
00:30:50,640 --> 00:30:54,399
so

822
00:30:51,520 --> 00:30:56,080
we started using roll20 as our virtual

823
00:30:54,399 --> 00:30:57,200
tabletop

824
00:30:56,080 --> 00:30:59,679
and

825
00:30:57,200 --> 00:31:01,919
the limitations of the free version

826
00:30:59,679 --> 00:31:04,159
became quickly apparent i picked my

827
00:31:01,919 --> 00:31:07,600
words very carefully there that's the

828
00:31:04,159 --> 00:31:09,840
the nice way of putting it um

829
00:31:07,600 --> 00:31:11,919
we ended up migrating to a different

830
00:31:09,840 --> 00:31:13,919
virtual tabletop called foundry

831
00:31:11,919 --> 00:31:15,919
and we haven't looked back

832
00:31:13,919 --> 00:31:19,279
since i have to say

833
00:31:15,919 --> 00:31:21,360
adding it in like dynamic lighting

834
00:31:19,279 --> 00:31:22,320
for example and kind of field of view

835
00:31:21,360 --> 00:31:26,159
and

836
00:31:22,320 --> 00:31:29,039
fog of war that kind of stuff just adds

837
00:31:26,159 --> 00:31:31,039
so much more than i could ever add to a

838
00:31:29,039 --> 00:31:32,960
table top of me personally than i could

839
00:31:31,039 --> 00:31:35,360
ever add to a tabletop when we were

840
00:31:32,960 --> 00:31:36,320
doing encounters before i have a dry

841
00:31:35,360 --> 00:31:38,080
white

842
00:31:36,320 --> 00:31:38,880
this is this is going to sound

843
00:31:38,080 --> 00:31:40,159
like

844
00:31:38,880 --> 00:31:41,919
woefully

845
00:31:40,159 --> 00:31:43,120
garbage in comparison to what you were

846
00:31:41,919 --> 00:31:44,799
saying

847
00:31:43,120 --> 00:31:46,480
you were doing earlier on like i'm

848
00:31:44,799 --> 00:31:47,840
almost embarrassed to tell you how

849
00:31:46,480 --> 00:31:50,240
little we had

850
00:31:47,840 --> 00:31:52,640
um i had a i had a dry wipe thing and

851
00:31:50,240 --> 00:31:55,679
some and some pens and that was pretty

852
00:31:52,640 --> 00:31:58,640
much it here are the walls

853
00:31:55,679 --> 00:32:00,720
here's the pillars and you know put your

854
00:31:58,640 --> 00:32:03,039
figurines down is that space marine from

855
00:32:00,720 --> 00:32:04,000
40k yeah don't worry about it just put

856
00:32:03,039 --> 00:32:06,240
it

857
00:32:04,000 --> 00:32:09,120
just just just forget it's got a bolter

858
00:32:06,240 --> 00:32:11,360
that's actually a cultist today

859
00:32:09,120 --> 00:32:13,840
that's where we were so

860
00:32:11,360 --> 00:32:16,080
i listen i i understand when when i

861
00:32:13,840 --> 00:32:17,919
started it was

862
00:32:16,080 --> 00:32:19,679
the dry erase

863
00:32:17,919 --> 00:32:22,000
mat right

864
00:32:19,679 --> 00:32:25,679
and lego figurines

865
00:32:22,000 --> 00:32:28,080
that were medieval lego figurines and

866
00:32:25,679 --> 00:32:29,600
essentially right a one-inch square is

867
00:32:28,080 --> 00:32:31,919
supposed to be five feet and this

868
00:32:29,600 --> 00:32:33,600
figurine is huge you know in in

869
00:32:31,919 --> 00:32:36,960
comparison so

870
00:32:33,600 --> 00:32:38,320
yeah so quickly i was like hmm

871
00:32:36,960 --> 00:32:42,000
and then wizards of the coast came out

872
00:32:38,320 --> 00:32:44,000
with these awesome sets and so i just

873
00:32:42,000 --> 00:32:46,799
started buying them

874
00:32:44,000 --> 00:32:48,720
yeah i run a sales job and so when i

875
00:32:46,799 --> 00:32:50,000
would have a successful you know sales

876
00:32:48,720 --> 00:32:52,240
and you know take a little bit of that

877
00:32:50,000 --> 00:32:54,799
commission and i buy some figurines and

878
00:32:52,240 --> 00:32:57,039
you know my collection now is i don't

879
00:32:54,799 --> 00:32:59,600
know about 3500

880
00:32:57,039 --> 00:33:01,360
jeez strong and so

881
00:32:59,600 --> 00:33:03,519
yeah yeah it's great but there's a

882
00:33:01,360 --> 00:33:06,399
complexity to like you know i was just

883
00:33:03,519 --> 00:33:09,039
uh re reorging them you know constantly

884
00:33:06,399 --> 00:33:11,679
touching them and reorganizing you know

885
00:33:09,039 --> 00:33:14,159
like similar things together so i've got

886
00:33:11,679 --> 00:33:15,919
a box of dragons i got a box of demons

887
00:33:14,159 --> 00:33:16,960
and i've got i've got a session coming

888
00:33:15,919 --> 00:33:18,720
up and so

889
00:33:16,960 --> 00:33:20,960
what i do is i go through

890
00:33:18,720 --> 00:33:22,960
and i use baggies little ziploc bags and

891
00:33:20,960 --> 00:33:25,840
i'll put the figurine in it

892
00:33:22,960 --> 00:33:29,039
and then i use these initiative cards

893
00:33:25,840 --> 00:33:31,279
that uh forget modern 20 i think put it

894
00:33:29,039 --> 00:33:34,000
together many many years ago

895
00:33:31,279 --> 00:33:36,159
and so it's just a cheat sheet and it's

896
00:33:34,000 --> 00:33:38,159
about an index card

897
00:33:36,159 --> 00:33:39,120
so i fill one out it's got all of the

898
00:33:38,159 --> 00:33:41,279
stats

899
00:33:39,120 --> 00:33:44,080
right ac you know combat all their

900
00:33:41,279 --> 00:33:45,760
attributes saving throws everything and

901
00:33:44,080 --> 00:33:47,760
then i'm able to keep track of their hit

902
00:33:45,760 --> 00:33:50,000
points on that sheet

903
00:33:47,760 --> 00:33:51,679
and i use it as part of initiative so we

904
00:33:50,000 --> 00:33:53,519
all roll for initiative and then i put

905
00:33:51,679 --> 00:33:55,919
all of the sheets together in correct

906
00:33:53,519 --> 00:33:58,080
order and then if somebody's you know

907
00:33:55,919 --> 00:34:00,080
falls down you know they're um you know

908
00:33:58,080 --> 00:34:02,000
unconscious i move it to the side on one

909
00:34:00,080 --> 00:34:03,600
side and then somebody's got you know

910
00:34:02,000 --> 00:34:06,159
they skip a turn like oh i'm going to

911
00:34:03,600 --> 00:34:08,000
delay i move it you know to another side

912
00:34:06,159 --> 00:34:11,440
and i just kind of keep track of it it's

913
00:34:08,000 --> 00:34:12,240
very tactile for me but it works right

914
00:34:11,440 --> 00:34:14,639
and

915
00:34:12,240 --> 00:34:17,440
when we're ready for an encounter i have

916
00:34:14,639 --> 00:34:19,599
that baggie all set and so i grab the

917
00:34:17,440 --> 00:34:21,919
monster and inside that bag he's also

918
00:34:19,599 --> 00:34:24,079
that that particular initiative card and

919
00:34:21,919 --> 00:34:26,159
so i grab it and we'll use that and that

920
00:34:24,079 --> 00:34:28,399
has been a very effective way to keep

921
00:34:26,159 --> 00:34:29,679
track of those things but yeah to your

922
00:34:28,399 --> 00:34:31,839
to your point

923
00:34:29,679 --> 00:34:34,320
it's really more about the story the

924
00:34:31,839 --> 00:34:36,320
fellowship and the collaborative play

925
00:34:34,320 --> 00:34:38,879
yeah than it is about anything that's on

926
00:34:36,320 --> 00:34:40,639
the table or on the screen right

927
00:34:38,879 --> 00:34:42,399
yeah we haven't i

928
00:34:40,639 --> 00:34:45,119
i miss i miss playing in person

929
00:34:42,399 --> 00:34:49,200
obviously of course as we all do seeing

930
00:34:45,119 --> 00:34:51,839
other people it's just human nature and

931
00:34:49,200 --> 00:34:54,639
we've had a lot of benefit from moving

932
00:34:51,839 --> 00:34:57,680
to this virtual tabletop and

933
00:34:54,639 --> 00:34:59,920
my ideal world would be a way to have

934
00:34:57,680 --> 00:35:02,480
that instead of my dry white markers on

935
00:34:59,920 --> 00:35:04,079
the board and then

936
00:35:02,480 --> 00:35:06,640
you know somehow project it onto the

937
00:35:04,079 --> 00:35:10,160
table that would be my

938
00:35:06,640 --> 00:35:11,520
my career goal um but

939
00:35:10,160 --> 00:35:13,920
i don't think that's

940
00:35:11,520 --> 00:35:15,119
quite trivial to do it also probably

941
00:35:13,920 --> 00:35:17,839
hampered by the fact that we were

942
00:35:15,119 --> 00:35:19,839
playing at you know not at my house so i

943
00:35:17,839 --> 00:35:22,640
would always have to cut my

944
00:35:19,839 --> 00:35:23,760
gear with me you know two big bags and

945
00:35:22,640 --> 00:35:27,119
oh

946
00:35:23,760 --> 00:35:30,160
two bags would be awesome i mean

947
00:35:27,119 --> 00:35:32,000
when we go up north to the to the cabin

948
00:35:30,160 --> 00:35:33,440
i mean i've got

949
00:35:32,000 --> 00:35:35,359
and that that's part of what i used to

950
00:35:33,440 --> 00:35:37,599
do is bring everything

951
00:35:35,359 --> 00:35:40,880
and then my collection became too great

952
00:35:37,599 --> 00:35:43,920
so i needed an ability to just condense

953
00:35:40,880 --> 00:35:46,160
so i only bring that which i need so i

954
00:35:43,920 --> 00:35:48,880
bring all my elementals i bring all my

955
00:35:46,160 --> 00:35:51,440
my my creatures that could be summoned

956
00:35:48,880 --> 00:35:53,359
right those are in little little totes

957
00:35:51,440 --> 00:35:55,599
yeah but i've got all these books all

958
00:35:53,359 --> 00:35:56,880
these you know in the terrain

959
00:35:55,599 --> 00:35:59,119
all of that stuff and there was there

960
00:35:56,880 --> 00:36:00,720
was a couple times we got snowed in and

961
00:35:59,119 --> 00:36:03,040
we had to leave our our cars at the

962
00:36:00,720 --> 00:36:04,160
mouth and uh and walk you know about a

963
00:36:03,040 --> 00:36:04,960
mile

964
00:36:04,160 --> 00:36:07,760
in

965
00:36:04,960 --> 00:36:10,640
to the cabin and back and uh but you

966
00:36:07,760 --> 00:36:13,359
know what it's it's it's uh it's fun and

967
00:36:10,640 --> 00:36:15,119
we don't we don't have a lot of time for

968
00:36:13,359 --> 00:36:17,200
exercise right when we're sitting for

969
00:36:15,119 --> 00:36:19,839
hours and hours playing these these

970
00:36:17,200 --> 00:36:22,240
sessions uh so it's nice to take a break

971
00:36:19,839 --> 00:36:25,200
get outside and i will say that that

972
00:36:22,240 --> 00:36:26,800
experience for me and i know i'm kind of

973
00:36:25,200 --> 00:36:28,240
trying to weave in uh here because we're

974
00:36:26,800 --> 00:36:30,960
trying to promote our app as part of

975
00:36:28,240 --> 00:36:33,280
this this this dialogue but when you

976
00:36:30,960 --> 00:36:37,680
download the app and you play it it

977
00:36:33,280 --> 00:36:39,599
requires no wi-fi no no data to run

978
00:36:37,680 --> 00:36:41,280
because that's handy it's it's all

979
00:36:39,599 --> 00:36:43,680
stored locally so

980
00:36:41,280 --> 00:36:45,520
it and that was like by design because

981
00:36:43,680 --> 00:36:47,920
that's the way i like to play i like to

982
00:36:45,520 --> 00:36:51,440
you know disengage when i'm physically

983
00:36:47,920 --> 00:36:53,760
with with uh with all my um compatriots

984
00:36:51,440 --> 00:36:56,079
yeah that's that's is super handy

985
00:36:53,760 --> 00:36:58,480
because i must admit i've been caught

986
00:36:56,079 --> 00:36:59,839
short before either

987
00:36:58,480 --> 00:37:02,480
as i'm saying earlier on technical

988
00:36:59,839 --> 00:37:04,720
difficulties the wi-fi gets a bit spotty

989
00:37:02,480 --> 00:37:06,560
and i've lost all my monster stat blocks

990
00:37:04,720 --> 00:37:07,599
because a lot of them are online and

991
00:37:06,560 --> 00:37:11,119
then

992
00:37:07,599 --> 00:37:12,960
it's it's becomes a very obvious crutch

993
00:37:11,119 --> 00:37:15,760
that impedes

994
00:37:12,960 --> 00:37:18,400
the experience totally you know you you

995
00:37:15,760 --> 00:37:21,200
mentioned role 20 and foundry as you

996
00:37:18,400 --> 00:37:23,119
know online maps and kind of an

997
00:37:21,200 --> 00:37:24,960
interface to play

998
00:37:23,119 --> 00:37:27,200
right and we live outside of that right

999
00:37:24,960 --> 00:37:29,119
so because of licensing our sounds can't

1000
00:37:27,200 --> 00:37:32,240
be embedded in those kinds of you know

1001
00:37:29,119 --> 00:37:34,880
jukeboxes or whatever yeah and so you

1002
00:37:32,240 --> 00:37:36,960
know we we rely on you know having your

1003
00:37:34,880 --> 00:37:39,359
phone connected to a bluetooth speaker

1004
00:37:36,960 --> 00:37:41,119
and then your your your speaker you know

1005
00:37:39,359 --> 00:37:43,280
attached to a you know laptop or

1006
00:37:41,119 --> 00:37:44,640
whatever and it works right you just

1007
00:37:43,280 --> 00:37:45,920
heard a couple of the sounds come

1008
00:37:44,640 --> 00:37:48,160
through and maybe they're a little bit

1009
00:37:45,920 --> 00:37:51,200
grainy but it works right it they come

1010
00:37:48,160 --> 00:37:52,480
through and the other thing is the

1011
00:37:51,200 --> 00:37:53,760
tabletop

1012
00:37:52,480 --> 00:37:56,720
terrain

1013
00:37:53,760 --> 00:37:58,720
i've got my laptop and my webcam focused

1014
00:37:56,720 --> 00:38:01,599
down at an angle

1015
00:37:58,720 --> 00:38:04,640
so that people people can can see it not

1016
00:38:01,599 --> 00:38:06,960
not bird's eye view right not top-down

1017
00:38:04,640 --> 00:38:08,480
and so i'm often you know telling people

1018
00:38:06,960 --> 00:38:09,440
you know exactly where they are or

1019
00:38:08,480 --> 00:38:10,160
whatever

1020
00:38:09,440 --> 00:38:12,160
but

1021
00:38:10,160 --> 00:38:14,240
like you said before there's been some

1022
00:38:12,160 --> 00:38:16,960
limitation to it but at least we're able

1023
00:38:14,240 --> 00:38:19,040
to move our stories along right we're

1024
00:38:16,960 --> 00:38:21,920
able to be together

1025
00:38:19,040 --> 00:38:24,160
not physically but in spirit and and

1026
00:38:21,920 --> 00:38:25,760
again you know working collaboratively

1027
00:38:24,160 --> 00:38:27,680
on you know solving those those

1028
00:38:25,760 --> 00:38:30,320
challenges and those problems that uh

1029
00:38:27,680 --> 00:38:33,520
that are within a module

1030
00:38:30,320 --> 00:38:35,359
yeah so the one thing that again i

1031
00:38:33,520 --> 00:38:37,359
i want to talk to you a little bit more

1032
00:38:35,359 --> 00:38:39,280
about is you mentioned at the beginning

1033
00:38:37,359 --> 00:38:41,280
the terrain that

1034
00:38:39,280 --> 00:38:44,079
you make and i can only imagine that

1035
00:38:41,280 --> 00:38:47,200
adds quite literally another dimension

1036
00:38:44,079 --> 00:38:49,440
to the to the table job experience

1037
00:38:47,200 --> 00:38:52,800
i had some

1038
00:38:49,440 --> 00:38:53,680
hangover stuff from my warhammer days

1039
00:38:52,800 --> 00:38:55,599
and

1040
00:38:53,680 --> 00:38:57,920
some various little bits of bobs that i

1041
00:38:55,599 --> 00:38:59,119
3d printed for other board games over

1042
00:38:57,920 --> 00:39:01,280
the time but

1043
00:38:59,119 --> 00:39:03,920
nothing what i would consider terrain it

1044
00:39:01,280 --> 00:39:05,599
would be more like a chest or a pillar

1045
00:39:03,920 --> 00:39:06,640
or anything like that so

1046
00:39:05,599 --> 00:39:08,320
i don't know if you can tell us a little

1047
00:39:06,640 --> 00:39:09,760
bit more about the terrain

1048
00:39:08,320 --> 00:39:12,079
things and how that's made your

1049
00:39:09,760 --> 00:39:14,720
experience better what you're describing

1050
00:39:12,079 --> 00:39:17,680
there would be considered scatter and so

1051
00:39:14,720 --> 00:39:19,520
scatter is actually just a perfect place

1052
00:39:17,680 --> 00:39:21,839
to start like if your listeners are

1053
00:39:19,520 --> 00:39:24,079
interested in in terrain

1054
00:39:21,839 --> 00:39:26,480
i would recommend starting with scatter

1055
00:39:24,079 --> 00:39:28,320
right so you've got your board your dry

1056
00:39:26,480 --> 00:39:30,240
erase board and you're putting in the

1057
00:39:28,320 --> 00:39:32,560
pillar you're putting in a chest you're

1058
00:39:30,240 --> 00:39:34,079
putting in a desk and a table you're

1059
00:39:32,560 --> 00:39:37,040
putting in something

1060
00:39:34,079 --> 00:39:39,200
that helps enhance that experience right

1061
00:39:37,040 --> 00:39:41,520
so you've got your little figurines and

1062
00:39:39,200 --> 00:39:42,560
those little pieces are very very

1063
00:39:41,520 --> 00:39:43,599
helpful

1064
00:39:42,560 --> 00:39:47,000
visually

1065
00:39:43,599 --> 00:39:49,200
what i found was i started doing

1066
00:39:47,000 --> 00:39:52,560
three-dimensional work

1067
00:39:49,200 --> 00:39:55,680
and so building up with walls but i

1068
00:39:52,560 --> 00:39:58,720
quickly found a limitation there

1069
00:39:55,680 --> 00:40:00,000
especially for today's play

1070
00:39:58,720 --> 00:40:03,119
where

1071
00:40:00,000 --> 00:40:04,800
you're looking at through a webcam at

1072
00:40:03,119 --> 00:40:07,280
an angle

1073
00:40:04,800 --> 00:40:11,200
so there's a gentleman by the name of

1074
00:40:07,280 --> 00:40:12,720
scotty mcfarland and he's known as dm

1075
00:40:11,200 --> 00:40:16,160
scotty

1076
00:40:12,720 --> 00:40:19,040
he's got a wonderful youtube channel

1077
00:40:16,160 --> 00:40:22,319
and he walks through how to use very

1078
00:40:19,040 --> 00:40:25,119
inexpensive material like cardboard

1079
00:40:22,319 --> 00:40:27,359
and to give the flavor of a wall

1080
00:40:25,119 --> 00:40:30,240
without building that three-dimensional

1081
00:40:27,359 --> 00:40:31,760
wall up that way your hands can go into

1082
00:40:30,240 --> 00:40:33,200
the table area you can move your

1083
00:40:31,760 --> 00:40:36,079
figurine around

1084
00:40:33,200 --> 00:40:38,240
or with today's online sessions

1085
00:40:36,079 --> 00:40:41,040
you can you get the the semblance of a

1086
00:40:38,240 --> 00:40:42,880
wall and essentially what it is

1087
00:40:41,040 --> 00:40:45,200
danilo is

1088
00:40:42,880 --> 00:40:47,599
a flat piece of cardboard right and so

1089
00:40:45,200 --> 00:40:49,599
let's say the room is eight inches by

1090
00:40:47,599 --> 00:40:53,119
ten inches

1091
00:40:49,599 --> 00:40:54,319
around that wall you're going to glue in

1092
00:40:53,119 --> 00:40:56,560
a

1093
00:40:54,319 --> 00:40:58,960
one-quarter inch

1094
00:40:56,560 --> 00:41:00,560
piece of foam core that you get at the

1095
00:40:58,960 --> 00:41:02,000
dollars yeah and it's it's the stuff

1096
00:41:00,560 --> 00:41:03,440
that you would do like for a grade

1097
00:41:02,000 --> 00:41:04,319
school report

1098
00:41:03,440 --> 00:41:06,800
right

1099
00:41:04,319 --> 00:41:09,760
you cut it into strips and then you pull

1100
00:41:06,800 --> 00:41:13,200
the piece of paper off of one side

1101
00:41:09,760 --> 00:41:16,160
you glue the other side to the edges

1102
00:41:13,200 --> 00:41:17,839
and what happens is because it's foam

1103
00:41:16,160 --> 00:41:18,880
you can then use like a crumpled up

1104
00:41:17,839 --> 00:41:21,920
piece of

1105
00:41:18,880 --> 00:41:24,160
what you would say is aluminium right

1106
00:41:21,920 --> 00:41:25,839
to give some texture

1107
00:41:24,160 --> 00:41:27,839
on that wall

1108
00:41:25,839 --> 00:41:29,119
and then what you do is you spray paint

1109
00:41:27,839 --> 00:41:31,280
it black

1110
00:41:29,119 --> 00:41:33,359
then you just kind of gently go over

1111
00:41:31,280 --> 00:41:35,119
with a little bit of gray

1112
00:41:33,359 --> 00:41:36,000
and now you've just created a dungeon

1113
00:41:35,119 --> 00:41:38,240
wall

1114
00:41:36,000 --> 00:41:41,280
i mean it is literally that simple i

1115
00:41:38,240 --> 00:41:43,680
mean it's it's super quick and it is so

1116
00:41:41,280 --> 00:41:44,800
cheap that you don't feel compelled to

1117
00:41:43,680 --> 00:41:47,040
store it

1118
00:41:44,800 --> 00:41:49,119
i mean you can obviously right but you

1119
00:41:47,040 --> 00:41:51,440
can you can create these things and just

1120
00:41:49,119 --> 00:41:53,200
literally throw them away because they

1121
00:41:51,440 --> 00:41:54,480
they cost very little

1122
00:41:53,200 --> 00:41:56,560
and it was very very quick to put

1123
00:41:54,480 --> 00:41:58,319
together that's my point yeah if if it

1124
00:41:56,560 --> 00:42:00,480
gets like crunched up in your bag no

1125
00:41:58,319 --> 00:42:02,160
one's gonna be crying about it that's

1126
00:42:00,480 --> 00:42:03,920
right yeah so you don't have to invest

1127
00:42:02,160 --> 00:42:05,760
in like you know like you know i've got

1128
00:42:03,920 --> 00:42:08,560
these you know these these molds these

1129
00:42:05,760 --> 00:42:11,040
silicon molds and i mix up plaster and

1130
00:42:08,560 --> 00:42:13,200
all that i got really really into it but

1131
00:42:11,040 --> 00:42:15,280
what i have found is

1132
00:42:13,200 --> 00:42:19,520
like i said earlier that's great for

1133
00:42:15,280 --> 00:42:21,760
like a mob boss scene or whatever but

1134
00:42:19,520 --> 00:42:23,599
if it's just like a hallway or just a

1135
00:42:21,760 --> 00:42:25,040
simple room or you're trying to convey

1136
00:42:23,599 --> 00:42:27,200
you know so you go go into a you know

1137
00:42:25,040 --> 00:42:29,440
merchants area or whatever you don't

1138
00:42:27,200 --> 00:42:31,280
need all that you know you can really

1139
00:42:29,440 --> 00:42:32,640
get away with just a nice piece of

1140
00:42:31,280 --> 00:42:33,440
cardboard

1141
00:42:32,640 --> 00:42:36,480
with

1142
00:42:33,440 --> 00:42:38,240
some faux finishing on it now

1143
00:42:36,480 --> 00:42:40,400
if you like the grids

1144
00:42:38,240 --> 00:42:42,960
then what you'll want to do is instead

1145
00:42:40,400 --> 00:42:45,040
of using cardboard as your your flooring

1146
00:42:42,960 --> 00:42:46,640
you'd want to use foam core

1147
00:42:45,040 --> 00:42:49,520
and what you would do is you would

1148
00:42:46,640 --> 00:42:51,839
literally slice through

1149
00:42:49,520 --> 00:42:55,040
those grid lines right one inch by one

1150
00:42:51,839 --> 00:42:56,240
inch and so you make a pass with a blade

1151
00:42:55,040 --> 00:42:57,440
right next

1152
00:42:56,240 --> 00:42:59,520
box cutter

1153
00:42:57,440 --> 00:43:02,800
yes and then then the cool trick is to

1154
00:42:59,520 --> 00:43:05,119
take like a mechanical pencil or pen

1155
00:43:02,800 --> 00:43:07,359
and scrape through it

1156
00:43:05,119 --> 00:43:09,440
again and again and again and then

1157
00:43:07,359 --> 00:43:11,520
you'll want to use that texture

1158
00:43:09,440 --> 00:43:14,000
to texturize and you can put in cracks

1159
00:43:11,520 --> 00:43:17,119
just use a pen throw in some cracks or

1160
00:43:14,000 --> 00:43:19,920
whatever and then spray paint it black

1161
00:43:17,119 --> 00:43:23,200
layer on your color and then a trick

1162
00:43:19,920 --> 00:43:26,160
that i learned from another crafter

1163
00:43:23,200 --> 00:43:27,760
black magic craft what jeremy does is he

1164
00:43:26,160 --> 00:43:29,119
mixes up a

1165
00:43:27,760 --> 00:43:32,400
modge podge

1166
00:43:29,119 --> 00:43:35,040
solution and what happens there is it

1167
00:43:32,400 --> 00:43:38,319
when it glues it hardens

1168
00:43:35,040 --> 00:43:41,520
and the other trick is to avoid curling

1169
00:43:38,319 --> 00:43:44,000
is to turn the piece over

1170
00:43:41,520 --> 00:43:48,240
and use a glue

1171
00:43:44,000 --> 00:43:50,160
like a 50 50 glue to water mix

1172
00:43:48,240 --> 00:43:51,280
and what happens is it saturates the

1173
00:43:50,160 --> 00:43:53,760
paper

1174
00:43:51,280 --> 00:43:55,440
but then the glue hardens and so it

1175
00:43:53,760 --> 00:43:57,520
helps keep it in place right and then

1176
00:43:55,440 --> 00:43:58,880
you or you could use the modge podge on

1177
00:43:57,520 --> 00:44:00,240
the bottom yeah

1178
00:43:58,880 --> 00:44:02,319
right so don't forget the bot because

1179
00:44:00,240 --> 00:44:04,800
otherwise as the mod podge you know the

1180
00:44:02,319 --> 00:44:06,640
paint dries it might curl because that

1181
00:44:04,800 --> 00:44:09,280
foam core is not incredibly strong on

1182
00:44:06,640 --> 00:44:11,280
its own it needs some enhancements and

1183
00:44:09,280 --> 00:44:14,319
so one of that would be like your mod

1184
00:44:11,280 --> 00:44:16,880
podge or your glue your pva glue mixture

1185
00:44:14,319 --> 00:44:18,880
and so that will actually pull it back

1186
00:44:16,880 --> 00:44:20,960
and so it's like this

1187
00:44:18,880 --> 00:44:22,800
two physics like that it wants to curl

1188
00:44:20,960 --> 00:44:25,119
up no i want it to grow back right and

1189
00:44:22,800 --> 00:44:28,560
so you know you're you're you you need

1190
00:44:25,119 --> 00:44:30,319
to lay the back yeah yeah we do have

1191
00:44:28,560 --> 00:44:31,520
especially where i live and throughout

1192
00:44:30,319 --> 00:44:33,359
the uk

1193
00:44:31,520 --> 00:44:34,800
quite large hobby stores and craft

1194
00:44:33,359 --> 00:44:37,119
stores that will do

1195
00:44:34,800 --> 00:44:39,200
all that kind of stuff yes

1196
00:44:37,119 --> 00:44:40,720
yeah admittedly i'm

1197
00:44:39,200 --> 00:44:44,319
as i said my previous experience was in

1198
00:44:40,720 --> 00:44:45,040
warhammer 40k which a lot of the terrain

1199
00:44:44,319 --> 00:44:47,680
is

1200
00:44:45,040 --> 00:44:50,160
purchasable rather than buildable yes

1201
00:44:47,680 --> 00:44:51,760
which is my lazy man's way i mean he's

1202
00:44:50,160 --> 00:44:53,680
left the paint unfortunately which is

1203
00:44:51,760 --> 00:44:57,040
i'm just like you my painting skills

1204
00:44:53,680 --> 00:44:59,119
leave a lot to be desired so yeah you

1205
00:44:57,040 --> 00:44:59,920
know it's interesting i've gotten better

1206
00:44:59,119 --> 00:45:01,839
and

1207
00:44:59,920 --> 00:45:02,880
i'm pretty good with faux finishing

1208
00:45:01,839 --> 00:45:06,079
because

1209
00:45:02,880 --> 00:45:08,880
as hard as it sounds it's actually not

1210
00:45:06,079 --> 00:45:12,079
it's that fine and you know my

1211
00:45:08,880 --> 00:45:14,480
being able to look at a figurine and

1212
00:45:12,079 --> 00:45:15,680
really get in with the paint is a

1213
00:45:14,480 --> 00:45:18,640
challenge

1214
00:45:15,680 --> 00:45:20,880
but i play gas lands right osprey games

1215
00:45:18,640 --> 00:45:22,480
gas lands which is a really fun skirmish

1216
00:45:20,880 --> 00:45:24,560
game and it's using hot wheels or

1217
00:45:22,480 --> 00:45:26,560
matchbox cars and then making them look

1218
00:45:24,560 --> 00:45:27,680
all apocalyptic and then running a death

1219
00:45:26,560 --> 00:45:29,839
race

1220
00:45:27,680 --> 00:45:32,319
and what you do is you break the car

1221
00:45:29,839 --> 00:45:33,760
apart and then you you know you spray

1222
00:45:32,319 --> 00:45:35,680
paint it all black and then that way

1223
00:45:33,760 --> 00:45:38,079
you're allowed to full finish on top of

1224
00:45:35,680 --> 00:45:39,920
that and then you glue on pieces i

1225
00:45:38,079 --> 00:45:42,240
bought them from etsy if you've got a 3d

1226
00:45:39,920 --> 00:45:43,599
printer you can you know print off a lot

1227
00:45:42,240 --> 00:45:45,920
of different weapons and different

1228
00:45:43,599 --> 00:45:48,240
things that you can put on your vehicles

1229
00:45:45,920 --> 00:45:50,079
and man is that that's a fun game and

1230
00:45:48,240 --> 00:45:52,400
then you create scatter

1231
00:45:50,079 --> 00:45:55,440
so that you can create your boundaries

1232
00:45:52,400 --> 00:45:58,800
for your race and again i i use the

1233
00:45:55,440 --> 00:46:01,200
backs of uh like the cereal box

1234
00:45:58,800 --> 00:46:04,079
right as a very thin cardboard i use you

1235
00:46:01,200 --> 00:46:05,920
know packaging from you know um amazon

1236
00:46:04,079 --> 00:46:08,079
or whatever to get some cardboard

1237
00:46:05,920 --> 00:46:10,240
cardboard's super cheap i mean

1238
00:46:08,079 --> 00:46:11,920
yeah so terrain is really really helpful

1239
00:46:10,240 --> 00:46:16,079
and i would recommend just starting with

1240
00:46:11,920 --> 00:46:18,319
the scatter pieces yeah right yep i mean

1241
00:46:16,079 --> 00:46:20,160
especially after christmas uh

1242
00:46:18,319 --> 00:46:21,680
we had a house was full of bloody

1243
00:46:20,160 --> 00:46:22,880
cardboard that we couldn't have got rid

1244
00:46:21,680 --> 00:46:24,640
of quicker

1245
00:46:22,880 --> 00:46:26,400
it always takes us like three three or

1246
00:46:24,640 --> 00:46:27,280
four recycle runs to get rid of all that

1247
00:46:26,400 --> 00:46:29,920
stuff

1248
00:46:27,280 --> 00:46:31,839
yeah yeah well you

1249
00:46:29,920 --> 00:46:33,599
waited for the the bins to be taken and

1250
00:46:31,839 --> 00:46:34,880
then filled it up again immediately the

1251
00:46:33,599 --> 00:46:35,920
next day so

1252
00:46:34,880 --> 00:46:38,720
correct

1253
00:46:35,920 --> 00:46:41,040
correct yeah so i've got another 3d

1254
00:46:38,720 --> 00:46:42,240
printer coming soon an upgraded one

1255
00:46:41,040 --> 00:46:44,720
which i'm looking forward to getting

1256
00:46:42,240 --> 00:46:45,440
back into doing some higher quality that

1257
00:46:44,720 --> 00:46:47,119
and

1258
00:46:45,440 --> 00:46:49,839
scatter terrain and maybe get back on

1259
00:46:47,119 --> 00:46:51,760
the minis which is always a bit tricky

1260
00:46:49,839 --> 00:46:53,200
yeah but i mean your doors are gonna be

1261
00:46:51,760 --> 00:46:57,040
really helpful

1262
00:46:53,200 --> 00:46:59,839
right i mean and there's lots of ways to

1263
00:46:57,040 --> 00:47:01,119
ylock's armies is also another good

1264
00:46:59,839 --> 00:47:02,560
terrain

1265
00:47:01,119 --> 00:47:05,760
reference

1266
00:47:02,560 --> 00:47:09,520
and he's got a system in which he locks

1267
00:47:05,760 --> 00:47:11,040
indoors onto his little set pieces

1268
00:47:09,520 --> 00:47:13,520
i mean there's just there's there's so

1269
00:47:11,040 --> 00:47:16,000
much out there and it doesn't take

1270
00:47:13,520 --> 00:47:18,079
an incredible amount of skill

1271
00:47:16,000 --> 00:47:19,440
and and i'm not downplaying these guys

1272
00:47:18,079 --> 00:47:20,960
at all because

1273
00:47:19,440 --> 00:47:23,520
they've come up with some really great

1274
00:47:20,960 --> 00:47:24,480
concepts i'm talking about your average

1275
00:47:23,520 --> 00:47:26,559
player

1276
00:47:24,480 --> 00:47:28,640
or game master who wants to do this

1277
00:47:26,559 --> 00:47:30,400
right and it's also something you could

1278
00:47:28,640 --> 00:47:32,160
assign to your players right if you've

1279
00:47:30,400 --> 00:47:34,000
got anybody that's got any kind of

1280
00:47:32,160 --> 00:47:36,000
interest in these things

1281
00:47:34,000 --> 00:47:39,200
hey you know buddy could you mock up

1282
00:47:36,000 --> 00:47:40,800
eight doors you know and yeah awesome

1283
00:47:39,200 --> 00:47:43,119
sure you know and here's some reference

1284
00:47:40,800 --> 00:47:46,000
so i mean you could all again everything

1285
00:47:43,119 --> 00:47:48,559
doesn't have to rely on the game master

1286
00:47:46,000 --> 00:47:50,960
because i i think too much does

1287
00:47:48,559 --> 00:47:53,200
yeah i agree and that's the one thing i

1288
00:47:50,960 --> 00:47:55,280
found with my players as their power

1289
00:47:53,200 --> 00:47:56,960
level increases

1290
00:47:55,280 --> 00:47:58,640
from i mean they're still in i think

1291
00:47:56,960 --> 00:48:00,559
officially tier two as it's called

1292
00:47:58,640 --> 00:48:02,880
they're only level eight but even yeah

1293
00:48:00,559 --> 00:48:05,440
six players at level eight out of twenty

1294
00:48:02,880 --> 00:48:08,000
is how it works and fifth edition

1295
00:48:05,440 --> 00:48:11,920
is complicated enough

1296
00:48:08,000 --> 00:48:14,640
so i'm absolutely gonna think about

1297
00:48:11,920 --> 00:48:16,240
giving them tasks and giving them roles

1298
00:48:14,640 --> 00:48:18,960
especially they they would really

1299
00:48:16,240 --> 00:48:22,559
benefit from a scribe

1300
00:48:18,960 --> 00:48:24,960
you know a dedicated note taker because

1301
00:48:22,559 --> 00:48:26,640
they are forgetful

1302
00:48:24,960 --> 00:48:28,880
you know uh you bring you bring up

1303
00:48:26,640 --> 00:48:32,880
something else that that i want to share

1304
00:48:28,880 --> 00:48:35,520
so as much as i ask a player to scribe

1305
00:48:32,880 --> 00:48:37,200
i also know because i have the module i

1306
00:48:35,520 --> 00:48:39,839
also know

1307
00:48:37,200 --> 00:48:41,839
what's going on in terms of story arc

1308
00:48:39,839 --> 00:48:43,359
and i know that we've got a larger

1309
00:48:41,839 --> 00:48:44,720
network or whatever

1310
00:48:43,359 --> 00:48:47,760
where the lords and ladies of the

1311
00:48:44,720 --> 00:48:50,319
nerdium is is our larger group

1312
00:48:47,760 --> 00:48:52,960
and so we've got about i don't know 25

1313
00:48:50,319 --> 00:48:54,640
people that belong to it and so we've

1314
00:48:52,960 --> 00:48:56,000
you know we we pull down like who can

1315
00:48:54,640 --> 00:48:58,400
who can play this weekend or who can

1316
00:48:56,000 --> 00:48:58,960
play you know whatever whatever

1317
00:48:58,400 --> 00:49:00,079
and so

1318
00:48:58,960 --> 00:49:04,640
[Music]

1319
00:49:00,079 --> 00:49:09,760
what i do is i use powerpoint

1320
00:49:04,640 --> 00:49:12,640
and i have got an ongoing status report

1321
00:49:09,760 --> 00:49:14,079
and so on day set etc you know this

1322
00:49:12,640 --> 00:49:15,359
happened and it's just like the

1323
00:49:14,079 --> 00:49:18,960
highlight

1324
00:49:15,359 --> 00:49:21,520
and then i also keep track and post

1325
00:49:18,960 --> 00:49:24,559
the magic items that were collected the

1326
00:49:21,520 --> 00:49:27,359
monsters that were vanquished the

1327
00:49:24,559 --> 00:49:30,000
associated experience points

1328
00:49:27,359 --> 00:49:32,079
and i will take images and i'll also

1329
00:49:30,000 --> 00:49:35,200
weave it in and then i will convert it

1330
00:49:32,079 --> 00:49:37,440
to pdf right i'll just print it as a pdf

1331
00:49:35,200 --> 00:49:39,520
which condenses it and then i email it

1332
00:49:37,440 --> 00:49:41,200
out to everybody so even if you weren't

1333
00:49:39,520 --> 00:49:43,119
able to play

1334
00:49:41,200 --> 00:49:44,720
and somebody played your character for

1335
00:49:43,119 --> 00:49:47,839
that session

1336
00:49:44,720 --> 00:49:49,839
you are still involved in the storyline

1337
00:49:47,839 --> 00:49:52,720
and so that that that is something that

1338
00:49:49,839 --> 00:49:53,760
my players have become very accustomed

1339
00:49:52,720 --> 00:49:56,640
to

1340
00:49:53,760 --> 00:49:58,640
and so it's just this ongoing saga until

1341
00:49:56,640 --> 00:50:01,920
that campaign ends

1342
00:49:58,640 --> 00:50:04,319
and then we'll do a new one yeah yeah i

1343
00:50:01,920 --> 00:50:07,760
usually do a dm's recap at the beginning

1344
00:50:04,319 --> 00:50:10,480
of every session of broadly

1345
00:50:07,760 --> 00:50:12,240
what happened i i hate that i hate that

1346
00:50:10,480 --> 00:50:13,359
because it's like session zero every

1347
00:50:12,240 --> 00:50:15,520
time

1348
00:50:13,359 --> 00:50:17,599
and uh and so i'm like

1349
00:50:15,520 --> 00:50:18,800
i will send an email out to everybody

1350
00:50:17,599 --> 00:50:20,559
you know

1351
00:50:18,800 --> 00:50:23,920
sending that the pdf out right the

1352
00:50:20,559 --> 00:50:27,119
status report to everyone asking them to

1353
00:50:23,920 --> 00:50:28,960
come having read it mm-hmm as you were

1354
00:50:27,119 --> 00:50:30,640
explaining i was like i bet he's going

1355
00:50:28,960 --> 00:50:31,920
to say that and then immediately my

1356
00:50:30,640 --> 00:50:34,559
brain was thinking

1357
00:50:31,920 --> 00:50:36,480
is that something i should do

1358
00:50:34,559 --> 00:50:39,200
yeah i mean listen it's a collaborative

1359
00:50:36,480 --> 00:50:41,920
thing again why should it fall on the

1360
00:50:39,200 --> 00:50:43,200
game master to start every session with

1361
00:50:41,920 --> 00:50:45,119
a recap

1362
00:50:43,200 --> 00:50:47,359
that you know because i mean

1363
00:50:45,119 --> 00:50:48,640
i i i've been on recaps that last an

1364
00:50:47,359 --> 00:50:50,880
hour and a half

1365
00:50:48,640 --> 00:50:52,319
i mean that's just ridiculous right i

1366
00:50:50,880 --> 00:50:54,319
mean it's

1367
00:50:52,319 --> 00:50:56,640
it should be and i'm not saying you

1368
00:50:54,319 --> 00:50:58,400
shouldn't do any of it but you know high

1369
00:50:56,640 --> 00:51:00,960
level boom boom you should have read

1370
00:50:58,400 --> 00:51:03,280
this and and if you haven't grab your

1371
00:51:00,960 --> 00:51:04,640
phone pull up that email and and and

1372
00:51:03,280 --> 00:51:06,240
look at the last things that just

1373
00:51:04,640 --> 00:51:07,920
happened right

1374
00:51:06,240 --> 00:51:09,680
because i spent all that time doing it

1375
00:51:07,920 --> 00:51:10,640
so that i don't have to explain it right

1376
00:51:09,680 --> 00:51:11,920
now

1377
00:51:10,640 --> 00:51:13,680
mm-hmm

1378
00:51:11,920 --> 00:51:15,440
yeah i mean to be fair mine is usually

1379
00:51:13,680 --> 00:51:17,599
like two paragraphs it's it's usually

1380
00:51:15,440 --> 00:51:19,440
about a minute or two right of them

1381
00:51:17,599 --> 00:51:22,240
indulging me

1382
00:51:19,440 --> 00:51:24,160
just purely to bridge that gap of them

1383
00:51:22,240 --> 00:51:25,760
not having taken notes sometimes i'll

1384
00:51:24,160 --> 00:51:27,440
have a player do it

1385
00:51:25,760 --> 00:51:29,440
you know hey you know john you were you

1386
00:51:27,440 --> 00:51:31,920
were you were on our last session give

1387
00:51:29,440 --> 00:51:34,079
give the group a a quick recap while i'm

1388
00:51:31,920 --> 00:51:35,359
doing some administrative work over here

1389
00:51:34,079 --> 00:51:36,400
yeah i

1390
00:51:35,359 --> 00:51:38,480
see i've heard

1391
00:51:36,400 --> 00:51:41,040
arguments for both sides of dm recaps

1392
00:51:38,480 --> 00:51:42,480
and player recaps um and pros and cons

1393
00:51:41,040 --> 00:51:45,760
of both

1394
00:51:42,480 --> 00:51:48,319
ultimately i heard with the dm doing the

1395
00:51:45,760 --> 00:51:51,119
recap for various different reasons

1396
00:51:48,319 --> 00:51:53,839
of benefits well the pdf is the source

1397
00:51:51,119 --> 00:51:53,839
of truth so

1398
00:51:54,000 --> 00:51:58,000
and no one can argue with that

1399
00:51:56,559 --> 00:52:00,880
that's right

1400
00:51:58,000 --> 00:52:03,280
you mentioned you also play a kind of

1401
00:52:00,880 --> 00:52:05,680
shared dm role but you get plenty of

1402
00:52:03,280 --> 00:52:07,040
opportunity to also be a player

1403
00:52:05,680 --> 00:52:09,920
do you have any

1404
00:52:07,040 --> 00:52:13,359
tools tips tricks to enhance your time

1405
00:52:09,920 --> 00:52:16,160
as a player and not just as a dm hmm

1406
00:52:13,359 --> 00:52:18,640
not really i mean

1407
00:52:16,160 --> 00:52:20,640
the reason i want to play is so that i

1408
00:52:18,640 --> 00:52:22,880
can sit back and experience it from the

1409
00:52:20,640 --> 00:52:24,720
other side of the table right

1410
00:52:22,880 --> 00:52:26,319
and

1411
00:52:24,720 --> 00:52:28,960
it's really fun putting a character

1412
00:52:26,319 --> 00:52:31,839
together right it's really fun to invest

1413
00:52:28,960 --> 00:52:34,000
the time and effort into the player

1414
00:52:31,839 --> 00:52:35,920
character and one of the things that

1415
00:52:34,000 --> 00:52:38,559
we've done again i'm going to speak to

1416
00:52:35,920 --> 00:52:41,200
3.5 is there's there was so much

1417
00:52:38,559 --> 00:52:43,760
material toward the end of 3.5 before

1418
00:52:41,200 --> 00:52:44,960
they made their move to 4

1419
00:52:43,760 --> 00:52:47,520
edition

1420
00:52:44,960 --> 00:52:50,720
we opened it on beyond core

1421
00:52:47,520 --> 00:52:52,640
so i actually printed off

1422
00:52:50,720 --> 00:52:54,319
all of the feats in all of the

1423
00:52:52,640 --> 00:52:57,040
supplemental books

1424
00:52:54,319 --> 00:53:00,480
and it comes to like i don't know

1425
00:52:57,040 --> 00:53:01,839
like 170 pages i mean it's just

1426
00:53:00,480 --> 00:53:03,200
there's just there's there's like a

1427
00:53:01,839 --> 00:53:05,359
thousand

1428
00:53:03,200 --> 00:53:07,839
oh 170 pages i thought you were going to

1429
00:53:05,359 --> 00:53:08,800
say 170 feats and i was like oh that's a

1430
00:53:07,839 --> 00:53:10,800
lot

1431
00:53:08,800 --> 00:53:13,200
no no it's closer to like a thousand

1432
00:53:10,800 --> 00:53:14,720
feet in 3.5 again

1433
00:53:13,200 --> 00:53:15,839
they just outgrew themselves right i

1434
00:53:14,720 --> 00:53:18,000
mean it was just like oh we could do

1435
00:53:15,839 --> 00:53:19,680
this we do this we do this you know like

1436
00:53:18,000 --> 00:53:22,079
but i will tell you

1437
00:53:19,680 --> 00:53:23,520
that it's been really fun to go through

1438
00:53:22,079 --> 00:53:27,040
that and like

1439
00:53:23,520 --> 00:53:29,599
really really make a a character that

1440
00:53:27,040 --> 00:53:31,920
lives beyond iron will and an improved

1441
00:53:29,599 --> 00:53:34,319
initiative right and just your your

1442
00:53:31,920 --> 00:53:36,559
standard feats into like the you know

1443
00:53:34,319 --> 00:53:37,359
some very very you know interesting ones

1444
00:53:36,559 --> 00:53:39,200
right

1445
00:53:37,359 --> 00:53:41,200
and so

1446
00:53:39,200 --> 00:53:43,440
i can do that as a player but i can't

1447
00:53:41,200 --> 00:53:46,960
really do that as a as a game master so

1448
00:53:43,440 --> 00:53:48,720
i i would say that for you know for me

1449
00:53:46,960 --> 00:53:49,920
uh as a player

1450
00:53:48,720 --> 00:53:51,920
i don't i don't really have many

1451
00:53:49,920 --> 00:53:54,000
enhancements you know

1452
00:53:51,920 --> 00:53:55,920
true confession one of the reasons why i

1453
00:53:54,000 --> 00:53:56,880
like to play also is that i can drink

1454
00:53:55,920 --> 00:53:58,800
more

1455
00:53:56,880 --> 00:54:00,640
right during a game session because i

1456
00:53:58,800 --> 00:54:02,640
have to concentrate less

1457
00:54:00,640 --> 00:54:04,160
yeah it's really great to just you know

1458
00:54:02,640 --> 00:54:06,160
show up

1459
00:54:04,160 --> 00:54:07,280
sit back and have the story told in

1460
00:54:06,160 --> 00:54:09,359
front of me

1461
00:54:07,280 --> 00:54:11,680
and be and be involved you know

1462
00:54:09,359 --> 00:54:13,440
marginally okay

1463
00:54:11,680 --> 00:54:15,680
you can't you don't have that luxury as

1464
00:54:13,440 --> 00:54:18,400
a game master you mean you need to be on

1465
00:54:15,680 --> 00:54:21,040
like all the time and so

1466
00:54:18,400 --> 00:54:23,200
i like it it's fun and my players are

1467
00:54:21,040 --> 00:54:24,400
very receptive to it because i'm very

1468
00:54:23,200 --> 00:54:27,200
collaborative

1469
00:54:24,400 --> 00:54:28,240
but man is it nice to just sit back and

1470
00:54:27,200 --> 00:54:30,319
and play

1471
00:54:28,240 --> 00:54:32,319
yeah i feel you man i mean i'm still

1472
00:54:30,319 --> 00:54:36,240
riding my christmas holiday of

1473
00:54:32,319 --> 00:54:37,920
you know my dm break and for sure and uh

1474
00:54:36,240 --> 00:54:39,760
a dm in my other campaign as well he's

1475
00:54:37,920 --> 00:54:41,280
doing the exact same thing so both of us

1476
00:54:39,760 --> 00:54:43,440
are just kind of like on holiday right

1477
00:54:41,280 --> 00:54:44,799
now putting our feet up and

1478
00:54:43,440 --> 00:54:45,920
yeah you gotta as you said it's a

1479
00:54:44,799 --> 00:54:47,520
collaborative thing and the players got

1480
00:54:45,920 --> 00:54:50,559
to put their skill in the game and stuff

1481
00:54:47,520 --> 00:54:53,839
but it's never anywhere near the amount

1482
00:54:50,559 --> 00:54:56,640
of you know how wired you have to be as

1483
00:54:53,839 --> 00:55:00,160
a dm just like for four hours straight

1484
00:54:56,640 --> 00:55:01,520
yeah i wish all players game mastered

1485
00:55:00,160 --> 00:55:05,280
as well

1486
00:55:01,520 --> 00:55:09,359
because they would understand more

1487
00:55:05,280 --> 00:55:12,720
and i hope appreciate more

1488
00:55:09,359 --> 00:55:14,559
the amount of effort that goes into

1489
00:55:12,720 --> 00:55:16,319
running a good

1490
00:55:14,559 --> 00:55:19,280
session

1491
00:55:16,319 --> 00:55:20,960
right yeah the preparation is on c it's

1492
00:55:19,280 --> 00:55:22,880
like an iceberg right all you see is the

1493
00:55:20,960 --> 00:55:25,040
stuff that's above the water but all of

1494
00:55:22,880 --> 00:55:27,920
the prep that goes into it eighty

1495
00:55:25,040 --> 00:55:30,240
percent is behind the scenes it's it's

1496
00:55:27,920 --> 00:55:31,680
unseen it's unknown especially if you're

1497
00:55:30,240 --> 00:55:32,640
doing terrain

1498
00:55:31,680 --> 00:55:34,400
right

1499
00:55:32,640 --> 00:55:35,839
or you know for me yeah i'm making

1500
00:55:34,400 --> 00:55:37,280
terrain you know to match that

1501
00:55:35,839 --> 00:55:39,440
particular session

1502
00:55:37,280 --> 00:55:41,599
or you know more recently because i've

1503
00:55:39,440 --> 00:55:44,880
got this app i've created some sounds

1504
00:55:41,599 --> 00:55:46,799
that match our gaming session and so

1505
00:55:44,880 --> 00:55:49,599
that's like some new creative work and

1506
00:55:46,799 --> 00:55:52,240
again it all just adds up to time

1507
00:55:49,599 --> 00:55:54,079
yeah yeah yeah i mean i'm drawing using

1508
00:55:52,240 --> 00:55:55,760
online tools now to draw battle maps

1509
00:55:54,079 --> 00:55:57,599
which then i have to import into the

1510
00:55:55,760 --> 00:55:58,880
tabletop which then have to be you know

1511
00:55:57,599 --> 00:56:00,559
set up with the

1512
00:55:58,880 --> 00:56:02,880
monsters and so on and so on so yeah

1513
00:56:00,559 --> 00:56:04,720
it's that would be i think we've

1514
00:56:02,880 --> 00:56:06,960
eventually got there of one key

1515
00:56:04,720 --> 00:56:08,720
enhancement a player can do is to maybe

1516
00:56:06,960 --> 00:56:11,440
dm at some point

1517
00:56:08,720 --> 00:56:13,200
because it will it will inevitably

1518
00:56:11,440 --> 00:56:14,559
make their playtime better because you

1519
00:56:13,200 --> 00:56:17,520
can engage

1520
00:56:14,559 --> 00:56:20,480
with your dm at a higher level at a more

1521
00:56:17,520 --> 00:56:21,680
empathetic level yeah exactly yeah so

1522
00:56:20,480 --> 00:56:23,280
you can you can

1523
00:56:21,680 --> 00:56:25,280
you know what they're going through at

1524
00:56:23,280 --> 00:56:28,559
that point at the table with them and

1525
00:56:25,280 --> 00:56:31,839
you can meet them halfway a lot easier

1526
00:56:28,559 --> 00:56:33,359
than just uh you know being oblivious to

1527
00:56:31,839 --> 00:56:35,200
a certain extent

1528
00:56:33,359 --> 00:56:37,040
i i'd always encourage

1529
00:56:35,200 --> 00:56:39,119
my players if anyone says oh i'm

1530
00:56:37,040 --> 00:56:41,359
thinking about it i'm like yeah please

1531
00:56:39,119 --> 00:56:43,359
please go ahead if only because i'll get

1532
00:56:41,359 --> 00:56:44,880
a week off but

1533
00:56:43,359 --> 00:56:46,400
the worst thing that happens is i get a

1534
00:56:44,880 --> 00:56:48,079
week off the best thing that happens is

1535
00:56:46,400 --> 00:56:48,730
you come out the other side and think

1536
00:56:48,079 --> 00:56:50,799
i'm a god

1537
00:56:48,730 --> 00:56:52,960
[Laughter]

1538
00:56:50,799 --> 00:56:55,119
no you're right it's it's it is good and

1539
00:56:52,960 --> 00:56:56,480
and again i i don't want to you know you

1540
00:56:55,119 --> 00:56:58,480
have your listeners think oh he doesn't

1541
00:56:56,480 --> 00:57:00,319
like the game master i love

1542
00:56:58,480 --> 00:57:02,799
game mastering

1543
00:57:00,319 --> 00:57:05,359
but i also love playing and so being

1544
00:57:02,799 --> 00:57:08,880
able to do both from my perspective is a

1545
00:57:05,359 --> 00:57:10,640
blessing yeah exactly yeah and i'm

1546
00:57:08,880 --> 00:57:13,440
fortunate enough to find myself in a in

1547
00:57:10,640 --> 00:57:15,280
a similar situation right now and yeah

1548
00:57:13,440 --> 00:57:17,839
as let's just say i've very much enjoyed

1549
00:57:15,280 --> 00:57:20,000
my time off and

1550
00:57:17,839 --> 00:57:22,640
exactly like you said like when you've

1551
00:57:20,000 --> 00:57:24,079
come to play and you can just go hey i

1552
00:57:22,640 --> 00:57:26,559
know my class

1553
00:57:24,079 --> 00:57:29,280
and that's it and then everybody's happy

1554
00:57:26,559 --> 00:57:33,119
and i can just sit here and enjoy this

1555
00:57:29,280 --> 00:57:35,680
class in a kind of distilled purity

1556
00:57:33,119 --> 00:57:36,480
whereas dming is this chaotic maelstrom

1557
00:57:35,680 --> 00:57:40,960
of

1558
00:57:36,480 --> 00:57:43,040
numbers and things and people and yeah

1559
00:57:40,960 --> 00:57:44,960
yeah my hats are off to people that

1560
00:57:43,040 --> 00:57:48,319
write modules you know that that write

1561
00:57:44,960 --> 00:57:50,480
these these story lines right

1562
00:57:48,319 --> 00:57:51,599
for me i i need to like see it on paper

1563
00:57:50,480 --> 00:57:53,440
you know

1564
00:57:51,599 --> 00:57:56,480
there's there's other things that i'm my

1565
00:57:53,440 --> 00:57:58,480
creative juices are flowing for and it's

1566
00:57:56,480 --> 00:58:00,720
not like i couldn't do it i certainly

1567
00:57:58,480 --> 00:58:04,000
could and like i said i i will take a

1568
00:58:00,720 --> 00:58:05,920
module and i will i've never just run it

1569
00:58:04,000 --> 00:58:07,599
straight through i've always

1570
00:58:05,920 --> 00:58:10,720
home brewed it i've always you know

1571
00:58:07,599 --> 00:58:12,720
altered it you know to to best meet our

1572
00:58:10,720 --> 00:58:15,680
our players but but writing one from

1573
00:58:12,720 --> 00:58:18,480
scratch is a different keller fish yeah

1574
00:58:15,680 --> 00:58:20,839
it is you know i talk about

1575
00:58:18,480 --> 00:58:24,000
i've never talked about dnd and

1576
00:58:20,839 --> 00:58:25,440
ttrpg you know and any more than most

1577
00:58:24,000 --> 00:58:28,079
recently because you know like i said

1578
00:58:25,440 --> 00:58:30,000
we've launched this app and so you know

1579
00:58:28,079 --> 00:58:33,359
our friends and our family like know

1580
00:58:30,000 --> 00:58:33,359
about it now and so

1581
00:58:33,760 --> 00:58:39,119
it is not an easy game to understand

1582
00:58:37,040 --> 00:58:39,920
it's not an easy game to

1583
00:58:39,119 --> 00:58:43,280
just

1584
00:58:39,920 --> 00:58:46,480
run through it's very very involved and

1585
00:58:43,280 --> 00:58:49,200
it's and it takes a lot of intellect

1586
00:58:46,480 --> 00:58:51,440
to do it right and so what i find is you

1587
00:58:49,200 --> 00:58:53,119
know the groups of people that i best

1588
00:58:51,440 --> 00:58:55,760
engage with

1589
00:58:53,119 --> 00:58:58,319
are pretty smart people you know and

1590
00:58:55,760 --> 00:59:00,720
it's and it's nice it's really nice i

1591
00:58:58,319 --> 00:59:03,520
mean i i just i miss the in the the

1592
00:59:00,720 --> 00:59:05,359
face-to-face play i tell you yeah

1593
00:59:03,520 --> 00:59:07,760
yeah tell me about it i went to a

1594
00:59:05,359 --> 00:59:09,839
convention in november

1595
00:59:07,760 --> 00:59:11,599
and they had to limit the number and

1596
00:59:09,839 --> 00:59:13,520
everybody's all masked up they've got

1597
00:59:11,599 --> 00:59:16,240
you know hand cleaning stations all over

1598
00:59:13,520 --> 00:59:18,160
the place and i'm sitting in the vendor

1599
00:59:16,240 --> 00:59:20,720
space and nobody's coming into the

1600
00:59:18,160 --> 00:59:23,040
vendors area to talk to us right there

1601
00:59:20,720 --> 00:59:24,720
they are all so interested i mean people

1602
00:59:23,040 --> 00:59:25,839
that are coming in from this you know to

1603
00:59:24,720 --> 00:59:27,680
to play

1604
00:59:25,839 --> 00:59:31,599
they were coming into play like they

1605
00:59:27,680 --> 00:59:33,920
they were you could just like tell

1606
00:59:31,599 --> 00:59:35,680
it was palpable right it was just okay

1607
00:59:33,920 --> 00:59:37,280
you know as soon as one game was over

1608
00:59:35,680 --> 00:59:38,880
like okay what are we good what's next

1609
00:59:37,280 --> 00:59:40,640
right as a group everything yeah

1610
00:59:38,880 --> 00:59:43,200
everybody's just salivating right to

1611
00:59:40,640 --> 00:59:44,960
just yeah physically together yeah it

1612
00:59:43,200 --> 00:59:46,799
was awesome it was really good and i

1613
00:59:44,960 --> 00:59:48,559
look forward to that again right as as

1614
00:59:46,799 --> 00:59:50,720
we as a globe

1615
00:59:48,559 --> 00:59:53,520
right achieve some kind of you know hurt

1616
00:59:50,720 --> 00:59:55,760
immunity as vaccinations you know take

1617
00:59:53,520 --> 00:59:58,079
place all this it's going to come back

1618
00:59:55,760 --> 01:00:01,359
and i think that that because our app

1619
00:59:58,079 --> 01:00:04,160
while it will work for online it really

1620
01:00:01,359 --> 01:00:05,760
really shines yeah in a face-to-face

1621
01:00:04,160 --> 01:00:07,599
environment

1622
01:00:05,760 --> 01:00:10,160
yeah i'm looking forward to using it in

1623
01:00:07,599 --> 01:00:11,520
that environment to be honest yeah i

1624
01:00:10,160 --> 01:00:12,480
know yeah i'm really looking forward to

1625
01:00:11,520 --> 01:00:15,119
that

1626
01:00:12,480 --> 01:00:17,280
set up that global celebration of

1627
01:00:15,119 --> 01:00:18,960
everybody just having a big blowout and

1628
01:00:17,280 --> 01:00:22,480
doing everything that we haven't been

1629
01:00:18,960 --> 01:00:23,920
able to do such as play face to face

1630
01:00:22,480 --> 01:00:26,160
and you mentioned there just just one

1631
01:00:23,920 --> 01:00:27,599
thing i wanted to say of

1632
01:00:26,160 --> 01:00:29,040
it's about d d and you know not

1633
01:00:27,599 --> 01:00:30,240
everybody knows about it and it's kind

1634
01:00:29,040 --> 01:00:33,119
of tricky

1635
01:00:30,240 --> 01:00:35,359
but uh funny timing because my mom

1636
01:00:33,119 --> 01:00:37,520
uh we were on the phone yesterday and

1637
01:00:35,359 --> 01:00:39,200
did you know i read i read on tv they're

1638
01:00:37,520 --> 01:00:42,640
doing thinking about doing a dungeons

1639
01:00:39,200 --> 01:00:46,480
and dragons movie yeah i'm i know mum

1640
01:00:42,640 --> 01:00:48,400
but i really appreciate you trying to

1641
01:00:46,480 --> 01:00:50,400
trying to join me i'm like on this thing

1642
01:00:48,400 --> 01:00:53,359
you have no idea about

1643
01:00:50,400 --> 01:00:57,119
yeah i mean i i'm almost 50. so i've

1644
01:00:53,359 --> 01:00:58,319
been involved with with dnd since

1645
01:00:57,119 --> 01:00:59,359
middle school

1646
01:00:58,319 --> 01:01:01,520
and

1647
01:00:59,359 --> 01:01:04,079
i've seen all these various you know

1648
01:01:01,520 --> 01:01:07,200
iterations and i went through that phase

1649
01:01:04,079 --> 01:01:08,559
where d d was just this devil worshiper

1650
01:01:07,200 --> 01:01:11,359
type thing and

1651
01:01:08,559 --> 01:01:13,839
it's you're right my parents are

1652
01:01:11,359 --> 01:01:17,040
engaged because they're you know

1653
01:01:13,839 --> 01:01:18,880
my my my mom sent me a screenshot she

1654
01:01:17,040 --> 01:01:21,280
got from facebook because she's like a

1655
01:01:18,880 --> 01:01:22,720
top you know promoter of our or our

1656
01:01:21,280 --> 01:01:25,760
facebook page or whatever and she's

1657
01:01:22,720 --> 01:01:28,000
really proud of that you know

1658
01:01:25,760 --> 01:01:29,680
so and she you know she's down in a

1659
01:01:28,000 --> 01:01:31,040
retirement community in florida and

1660
01:01:29,680 --> 01:01:33,680
she's like oh when i was talking to

1661
01:01:31,040 --> 01:01:37,680
so-and-so's grandson and he plays diane

1662
01:01:33,680 --> 01:01:38,480
so i got him to download the app and you

1663
01:01:37,680 --> 01:01:40,400
it's know

1664
01:01:38,480 --> 01:01:43,040
it's really cool right that that it's

1665
01:01:40,400 --> 01:01:45,599
that it's not like this secretive thing

1666
01:01:43,040 --> 01:01:48,160
right that you know only crazy people do

1667
01:01:45,599 --> 01:01:51,359
right it's it's certainly more out in

1668
01:01:48,160 --> 01:01:52,720
the open than it as has ever been and

1669
01:01:51,359 --> 01:01:54,240
that's wonderful

1670
01:01:52,720 --> 01:01:56,160
yeah it's a

1671
01:01:54,240 --> 01:02:00,240
the the hobby has

1672
01:01:56,160 --> 01:02:02,559
enhanced shall we say to uh really put a

1673
01:02:00,240 --> 01:02:05,440
uh close that circle

1674
01:02:02,559 --> 01:02:06,720
yeah yeah absolutely it's awesome

1675
01:02:05,440 --> 01:02:08,000
is there is there anything you would

1676
01:02:06,720 --> 01:02:09,440
like to

1677
01:02:08,000 --> 01:02:12,079
talk about anything we might have missed

1678
01:02:09,440 --> 01:02:13,920
in our in our topic of enhancements to

1679
01:02:12,079 --> 01:02:15,280
the dnd experience

1680
01:02:13,920 --> 01:02:16,720
well i mean we talked about my

1681
01:02:15,280 --> 01:02:18,079
enhancements i'm sure that there are

1682
01:02:16,720 --> 01:02:20,160
other people like why didn't they talk

1683
01:02:18,079 --> 01:02:23,119
about this right but you know that this

1684
01:02:20,160 --> 01:02:26,160
is very personal to me right so yeah

1685
01:02:23,119 --> 01:02:28,079
to make my game more interesting right i

1686
01:02:26,160 --> 01:02:29,760
started collecting more figurines then i

1687
01:02:28,079 --> 01:02:31,680
started building terrain and then i

1688
01:02:29,760 --> 01:02:33,599
thought about you know like man the

1689
01:02:31,680 --> 01:02:35,520
sounds would be pretty awesome

1690
01:02:33,599 --> 01:02:38,559
but there's really no good interface

1691
01:02:35,520 --> 01:02:39,680
that dovetails in with the gameplay

1692
01:02:38,559 --> 01:02:41,920
right so

1693
01:02:39,680 --> 01:02:44,160
those are like the three things that i i

1694
01:02:41,920 --> 01:02:46,839
personally wanted to share with you

1695
01:02:44,160 --> 01:02:49,920
today danalo but i also as we were

1696
01:02:46,839 --> 01:02:52,000
dialoguing it also kind of was like

1697
01:02:49,920 --> 01:02:54,799
yeah there's modification of the module

1698
01:02:52,000 --> 01:02:57,760
there's the utilization of those

1699
01:02:54,799 --> 01:03:00,400
initiative cards you know being able to

1700
01:02:57,760 --> 01:03:02,880
you know package my figurines in a way

1701
01:03:00,400 --> 01:03:04,799
that they're easily grabbable to keep

1702
01:03:02,880 --> 01:03:06,960
the game flow like okay guys we're gonna

1703
01:03:04,799 --> 01:03:08,799
take 15 minute break while i set this up

1704
01:03:06,960 --> 01:03:09,760
and i look for those you know miniatures

1705
01:03:08,799 --> 01:03:12,720
that i need

1706
01:03:09,760 --> 01:03:15,119
all of those things just really allow

1707
01:03:12,720 --> 01:03:16,799
for a better immersive experience which

1708
01:03:15,119 --> 01:03:18,960
is i think is the name of the game when

1709
01:03:16,799 --> 01:03:22,400
you're looking at enhancements how to

1710
01:03:18,960 --> 01:03:23,200
make this more immersive but yet

1711
01:03:22,400 --> 01:03:25,920
not

1712
01:03:23,200 --> 01:03:27,680
like a video game not like an augmented

1713
01:03:25,920 --> 01:03:29,119
reality or

1714
01:03:27,680 --> 01:03:31,200
you know what i mean like you don't want

1715
01:03:29,119 --> 01:03:32,720
it to be that immersive because let's

1716
01:03:31,200 --> 01:03:36,400
face it

1717
01:03:32,720 --> 01:03:37,359
this is a table top role play game this

1718
01:03:36,400 --> 01:03:40,000
is

1719
01:03:37,359 --> 01:03:42,240
a fellowship game this is like a

1720
01:03:40,000 --> 01:03:44,480
collaborative thing if you want to be

1721
01:03:42,240 --> 01:03:46,559
that immersive there's some awesome

1722
01:03:44,480 --> 01:03:49,760
video games out there for you to get

1723
01:03:46,559 --> 01:03:51,760
into that way right but i find that

1724
01:03:49,760 --> 01:03:52,880
those are a little bit

1725
01:03:51,760 --> 01:03:54,960
lonesome

1726
01:03:52,880 --> 01:03:56,720
personally right because i mean i like

1727
01:03:54,960 --> 01:03:58,640
the genre a lot

1728
01:03:56,720 --> 01:04:00,480
but i don't have all of the free time

1729
01:03:58,640 --> 01:04:02,400
that i used to because you know i'm kind

1730
01:04:00,480 --> 01:04:05,520
of running two jobs here

1731
01:04:02,400 --> 01:04:07,200
and so i i just love to just

1732
01:04:05,520 --> 01:04:09,680
hang out with my friends

1733
01:04:07,200 --> 01:04:12,720
play the game go through the challenges

1734
01:04:09,680 --> 01:04:14,319
be challenged uh as a player and you

1735
01:04:12,720 --> 01:04:16,559
know the game mastery is already

1736
01:04:14,319 --> 01:04:19,599
challenging but just finding that

1737
01:04:16,559 --> 01:04:22,240
magical blend that magical area like

1738
01:04:19,599 --> 01:04:24,720
challenge that that tension through

1739
01:04:22,240 --> 01:04:27,039
challenges and monsters and and

1740
01:04:24,720 --> 01:04:29,839
storyline set up right

1741
01:04:27,039 --> 01:04:32,880
is is just it is so much fun again that

1742
01:04:29,839 --> 01:04:35,280
unicorn that bottled lightning

1743
01:04:32,880 --> 01:04:37,359
exactly exactly

1744
01:04:35,280 --> 01:04:38,799
so we've obviously talked about the my

1745
01:04:37,359 --> 01:04:40,640
sound delve app

1746
01:04:38,799 --> 01:04:42,720
is there anything else you'd like to

1747
01:04:40,640 --> 01:04:44,000
plug or tell us a little bit more about

1748
01:04:42,720 --> 01:04:45,119
the app and where it's uh where it's

1749
01:04:44,000 --> 01:04:47,119
available

1750
01:04:45,119 --> 01:04:50,160
sure sure well it's available on both

1751
01:04:47,119 --> 01:04:53,280
google and apple and you just type in my

1752
01:04:50,160 --> 01:04:54,799
sound delve d-e-l-v-e which should be in

1753
01:04:53,280 --> 01:04:56,640
your show notes i'm sure

1754
01:04:54,799 --> 01:04:59,119
and try it for free right we put a bunch

1755
01:04:56,640 --> 01:05:02,160
of free sounds out there for you to see

1756
01:04:59,119 --> 01:05:04,640
and what it is is not just sound effects

1757
01:05:02,160 --> 01:05:06,319
but it's interfaced sound effects

1758
01:05:04,640 --> 01:05:08,160
so for instance you know i'm bringing up

1759
01:05:06,319 --> 01:05:09,280
the app right now and so i've got a

1760
01:05:08,160 --> 01:05:13,119
character

1761
01:05:09,280 --> 01:05:14,640
shifted who is the sorcerer and so i set

1762
01:05:13,119 --> 01:05:18,720
up a sound for his dagger and let's say

1763
01:05:14,640 --> 01:05:18,720
that he needs an 18 armor class to

1764
01:05:20,839 --> 01:05:25,359
hit right and he missed all right we

1765
01:05:23,200 --> 01:05:27,680
just heard a miss sound okay and then

1766
01:05:25,359 --> 01:05:30,559
he's got an ice storm spell that he

1767
01:05:27,680 --> 01:05:32,960
casts okay and so i set that up in there

1768
01:05:30,559 --> 01:05:32,960
and

1769
01:05:33,359 --> 01:05:37,520
eat a diamond rule can we do gwinkie

1770
01:05:42,640 --> 01:05:46,400
all right and 22 damage

1771
01:05:44,960 --> 01:05:48,400
and so it

1772
01:05:46,400 --> 01:05:51,359
it literally takes that math off the

1773
01:05:48,400 --> 01:05:55,200
table and the apple version currently

1774
01:05:51,359 --> 01:05:58,079
allows for imported sounds as well as

1775
01:05:55,200 --> 01:06:00,319
recording in app and so

1776
01:05:58,079 --> 01:06:02,079
next month in february we will have an

1777
01:06:00,319 --> 01:06:04,400
enhancement on the google side to bring

1778
01:06:02,079 --> 01:06:06,640
that feature there as well so it's

1779
01:06:04,400 --> 01:06:09,599
unlimited personal sounds as well as our

1780
01:06:06,640 --> 01:06:11,680
current 1300 sounds i'm doing monthly

1781
01:06:09,599 --> 01:06:14,000
updates so right now it's going to be

1782
01:06:11,680 --> 01:06:16,880
our monster update 2

1783
01:06:14,000 --> 01:06:19,280
and so i've got 150 or so sounds that

1784
01:06:16,880 --> 01:06:21,599
that'll be uploaded in

1785
01:06:19,280 --> 01:06:23,599
so there's like dragonfly by account

1786
01:06:21,599 --> 01:06:26,720
attacks i've i've included now

1787
01:06:23,599 --> 01:06:29,119
gunslinger attacks so i know that's

1788
01:06:26,720 --> 01:06:31,359
important and then in march

1789
01:06:29,119 --> 01:06:32,400
we'll have multi-attack is a feature

1790
01:06:31,359 --> 01:06:34,960
update

1791
01:06:32,400 --> 01:06:37,280
and then i'm introducing two months of

1792
01:06:34,960 --> 01:06:39,680
sounds specific to

1793
01:06:37,280 --> 01:06:41,599
war gaming and so you know you mentioned

1794
01:06:39,680 --> 01:06:43,520
warhammer so i'm going to have a whole

1795
01:06:41,599 --> 01:06:46,640
bunch of sounds in there for space

1796
01:06:43,520 --> 01:06:48,720
marines and you know orc fighting and

1797
01:06:46,640 --> 01:06:50,720
all kinds of

1798
01:06:48,720 --> 01:06:53,920
stuff that would be important and then

1799
01:06:50,720 --> 01:06:56,240
from there i'm going to roll into a big

1800
01:06:53,920 --> 01:06:58,640
science fiction release which is going

1801
01:06:56,240 --> 01:07:01,280
to be great for us because we play star

1802
01:06:58,640 --> 01:07:03,280
finder you know yeah

1803
01:07:01,280 --> 01:07:04,960
but you know there's there's there's um

1804
01:07:03,280 --> 01:07:07,760
check it out for free like i said

1805
01:07:04,960 --> 01:07:10,000
there's 1400 now with my sounds

1806
01:07:07,760 --> 01:07:12,079
but there's phrases that are in there

1807
01:07:10,000 --> 01:07:13,839
there's foley that are in there which

1808
01:07:12,079 --> 01:07:17,200
are like just background noises and

1809
01:07:13,839 --> 01:07:20,400
again what we are not ambient sound

1810
01:07:17,200 --> 01:07:23,440
this is just for your combat or for a

1811
01:07:20,400 --> 01:07:25,359
skill check or for casting a spell

1812
01:07:23,440 --> 01:07:28,720
right or you know one of the things that

1813
01:07:25,359 --> 01:07:31,520
i play is a fourth edition based

1814
01:07:28,720 --> 01:07:33,280
box game called castle ravenloft in

1815
01:07:31,520 --> 01:07:34,880
which you know there's always you create

1816
01:07:33,280 --> 01:07:36,640
your own little dungeon as you go along

1817
01:07:34,880 --> 01:07:38,079
and then there's there's random monsters

1818
01:07:36,640 --> 01:07:40,000
or there's a quest that you're trying to

1819
01:07:38,079 --> 01:07:42,000
solve and i went through and i looked at

1820
01:07:40,000 --> 01:07:44,720
all the cards that were in that game set

1821
01:07:42,000 --> 01:07:46,640
and i created a scenario

1822
01:07:44,720 --> 01:07:48,400
for each of those cards

1823
01:07:46,640 --> 01:07:50,480
right so one of them is a butler so i

1824
01:07:48,400 --> 01:07:52,960
record this is me you know

1825
01:07:50,480 --> 01:07:55,440
this is me um using that card cyrus

1826
01:07:52,960 --> 01:07:58,720
bellevue from

1827
01:07:55,440 --> 01:08:00,400
the master said we were expecting

1828
01:07:58,720 --> 01:08:05,520
company

1829
01:08:00,400 --> 01:08:06,480
allow me to escort you to your chambers

1830
01:08:05,520 --> 01:08:08,559
so

1831
01:08:06,480 --> 01:08:10,160
boom i just created that and saved it in

1832
01:08:08,559 --> 01:08:11,359
there and one so one of the things too

1833
01:08:10,160 --> 01:08:13,440
that this app

1834
01:08:11,359 --> 01:08:17,040
enhances or allows for

1835
01:08:13,440 --> 01:08:19,279
is a game master to record sounds in

1836
01:08:17,040 --> 01:08:22,400
their their own privacy

1837
01:08:19,279 --> 01:08:24,719
save them and then pull them up as it's

1838
01:08:22,400 --> 01:08:27,040
needed so they don't have to do some

1839
01:08:24,719 --> 01:08:29,040
acting at the table right

1840
01:08:27,040 --> 01:08:30,239
they can act like a buffoon they can act

1841
01:08:29,040 --> 01:08:33,440
like right

1842
01:08:30,239 --> 01:08:37,120
over super serious because not everybody

1843
01:08:33,440 --> 01:08:38,880
is as comfortable doing that in a live

1844
01:08:37,120 --> 01:08:40,960
session but they could be more

1845
01:08:38,880 --> 01:08:42,560
comfortable doing it in the privacy of

1846
01:08:40,960 --> 01:08:44,640
their own space

1847
01:08:42,560 --> 01:08:46,960
so it allows for that as well right

1848
01:08:44,640 --> 01:08:48,239
which is fun like i said i just did that

1849
01:08:46,960 --> 01:08:50,719
that cyrus

1850
01:08:48,239 --> 01:08:53,679
bellevue card for the game and so it

1851
01:08:50,719 --> 01:08:55,759
works really well yeah i can imagine a

1852
01:08:53,679 --> 01:08:57,679
table full of people all just dropping

1853
01:08:55,759 --> 01:08:59,520
in their spells and their abilities and

1854
01:08:57,679 --> 01:09:02,080
stuff as you go around the combat yeah i

1855
01:08:59,520 --> 01:09:05,199
can imagine it adds another dimension a

1856
01:09:02,080 --> 01:09:06,799
fourth dimension oh yes an oral

1857
01:09:05,199 --> 01:09:09,600
experience

1858
01:09:06,799 --> 01:09:11,440
yes indeed yeah more than just

1859
01:09:09,600 --> 01:09:14,319
my dumb english voice

1860
01:09:11,440 --> 01:09:16,400
which is what my players get

1861
01:09:14,319 --> 01:09:18,799
oh we've got some english voices in

1862
01:09:16,400 --> 01:09:21,839
there i hired some video game voice

1863
01:09:18,799 --> 01:09:23,600
actors to run through and so one of them

1864
01:09:21,839 --> 01:09:25,440
is uh

1865
01:09:23,600 --> 01:09:26,400
bless this blade

1866
01:09:25,440 --> 01:09:28,880
right

1867
01:09:26,400 --> 01:09:30,880
and um it's

1868
01:09:28,880 --> 01:09:32,719
oh it's it's uh yeah it's been it's been

1869
01:09:30,880 --> 01:09:34,560
a lot of a lot of fun working with voice

1870
01:09:32,719 --> 01:09:36,640
actors you know video game voice actors

1871
01:09:34,560 --> 01:09:38,480
and you know one of our one of our voice

1872
01:09:36,640 --> 01:09:41,199
actors was in one of the star wars

1873
01:09:38,480 --> 01:09:43,520
movies you know diablo

1874
01:09:41,199 --> 01:09:45,520
neverwinter nights

1875
01:09:43,520 --> 01:09:47,359
lots of lots of good stuff

1876
01:09:45,520 --> 01:09:49,440
awesome well excellent i think that that

1877
01:09:47,359 --> 01:09:51,600
pretty much brings us to the end so

1878
01:09:49,440 --> 01:09:53,600
thank you ever so much christian for

1879
01:09:51,600 --> 01:09:55,679
coming on today it was my pleasure

1880
01:09:53,600 --> 01:09:58,159
chatting with you danielle awesome thank

1881
01:09:55,679 --> 01:10:00,560
you uh to everybody listening at home

1882
01:09:58,159 --> 01:10:02,640
thank you all for listening if you have

1883
01:10:00,560 --> 01:10:05,679
any thoughts or comments you can find me

1884
01:10:02,640 --> 01:10:08,360
on twitter otherwise thank you all

1885
01:10:05,679 --> 01:10:11,070
and good night

1886
01:10:08,360 --> 01:10:14,660
[Applause]

1887
01:10:11,070 --> 01:10:16,060
[Music]

1888
01:10:14,660 --> 01:10:17,250
[Applause]

1889
01:10:16,060 --> 01:10:18,960
[Music]

1890
01:10:17,250 --> 01:10:22,400
[Applause]

1891
01:10:18,960 --> 01:10:24,110
[Music]

1892
01:10:22,400 --> 01:10:28,300
[Applause]

1893
01:10:24,110 --> 01:10:28,300
[Music]