Emotion
Another international episode! I found my "Dungeon Master Friend" in Manny, a.k.a Growed Up Geek, who's enthusiasm is infectious. We cover the gamut from DM loneliness and anxiety, all the way up to eliciting those emotional responses from your players. A topic we've talked about plenty before, is the the positive feedback loop in D&D where the more you put in, the more you get out, and Manny puts it really well in this one. I can't effectively communicate it kind of nuance of human experience that we cover in this session. If you're feeling lonely or frustrated with your game, take a listen and find comfort in the fact you're not alone.
- 03:23 - D&D - an intrinsically human experience
- 07:40 - Player emotions
- 15:28 - TTRPGs versus VGRPGs
- 24:44 - Emotion in combat
- 30:40 - Why people play; scratching that itch
- 37:55 - No DM is an island - emotional responsibility
- 45:46 - Published adventures - emotional investment
- 53:39 - Subverting expectations to surprise and enthral
- 58:47 - Differences in player desires
Find Manny (@Growedupgeek) on:
- Twitter (https://twitter.com/Growedupgeek)
- Twitch (https://www.twitch.tv/growedupgeek)
- Mysteries in the Dalelands on Twitch (https://www.twitch.tv/wilyhobbit)
Find me on:
- Twitter @Danilo_DnD (https://twitter.com/Danilo_DnD)
- Instagram thinking_critically_dnd (https://www.instagram.com/thinking_critically_dnd/)
- Facebook ThinkingCriticallyDnD (https://www.facebook.com/ThinkingCriticallyDnD)
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to another episode of
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thinking critically a d d discussion my
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name is danilo a d d investigator and i
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like all kinds of games and the crunchy
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mechanics that make them tick i am also
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now available on facebook and instagram
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so just have a search for thinking
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critically dnd and drop a little follow
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and like
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the topic of today is emotion
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and i'm joined by manny aka the growed
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up geek thank you
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ever so much for coming on can you tell
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us a bit about yourself
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yeah hi i'm manny
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i'm 42 year old predominant dungeon
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master from uh united states and i've
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been playing d d most of my life dungeon
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mastering mostly and i just feel like
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it's the part that i gravitate towards
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the most and
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have the most
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fun with as well as i think a space for
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real discussion players are kind of a
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very personal thing and dungeon master i
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think is like a much bigger broader
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concept that uh should be discussed it's
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a it's a cool thing and it's a it's a
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big responsibility and i think you owe
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it to your players and to yourself to to
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do it right and have conversations like
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this
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yeah for sure i've said in previous
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podcasts that like there's a
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responsibility on both players and dms
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but for sure it's it's a different
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responsibility that there is one but
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it's it's a different one
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yeah it's a it's a relationship that two
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people have or engage in that you
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everybody has their end they're not the
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same but everybody has a responsibility
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so that it's mutually beneficial can i
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put it better myself and that's a really
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good start for the topic of today which
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is emotion
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so what do you think of when you hear
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the word emotion within the dnd context
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within dnd i feel like it's this
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idea
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that everybody has maybe in the back of
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their minds but i think it's a
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it's a much bigger thing in all facets
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of the game than people really think
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about or maybe even acknowledge that
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the motivation for anything is
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based on a feeling on you know feeling
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unsafe get out of the way all these
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things and i feel like everybody wants
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to do the cool thing
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fight the dragon defeat the lich but i
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feel like the best
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dungeons and dragons comes from a much
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more emotional
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place and that's what separates just
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playing dungeons and dragons and oh i
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slayed the dragon yeah it was fun and
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you know oh man it was it was amazing
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and then you tell people about it
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it's the emotion is what is what your
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catch is to
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really be invested and even
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express it outwardly that you felt this
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thing and you want to tell people about
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it
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well we are really starting with some
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really juicy stuff this is great and
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you've touched on so many really good
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points there so for starters you've
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basically said it's it's a human
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experience right it's it's a bunch of
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humans playing together and it's almost
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a microcosm of life
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in a way that you can't really get
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elsewhere so you mentioned there about
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you know people want to do the cool
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thing like kill the dragon slay the lich
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which is great but
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you know you can do that in many many
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many video games where you're playing
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with or against them a machine
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so you're kind of lacking the the human
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element there on the other side of the
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table what dnd gives you is that the
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whole experience
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is
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inherently emotionally driven
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yeah i mean
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like i think
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maybe it's a little easier to understand
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on the players and the player characters
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and
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you are personifying this person paladin
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cleric whatever and you
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personally have come up with this
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character you are not you know an actor
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on a tv show who is personifying a
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character that somebody in the writer's
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room came up yes you're invested it's
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your job and you want to be you know if
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you're kid harrington you want to be the
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best jon snow that you can but to a
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certain extent jon snow is not kit
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harrington's character it's george rr
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martin's filtered through the tv writers
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down to kit harrington
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where with dungeons and dragons your
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character is your own you are the writer
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executive producer and the actor
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you know in the
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grand sense that brings that character
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to life and the more invested you are in
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that character
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you get down to not just oh my cleric
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can do this that's really cool you get
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into the the nuts and bolts of who that
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character is
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and your decisions as that character are
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made ideally in my world as the dungeon
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master made from an emotional place you
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inhabit this character so much that its
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emotions
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motivate its slash your actions
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and yeah you know from a player that's
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that's a little easier to understand i
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think from my perspective as the dungeon
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master
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my goal is to
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put you in situations
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that will elicit an emotion and you know
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you watch critical role or any of the
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bigger stream games that they have clips
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on youtube of crazy things that happen
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and their reactions and
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even without context if you see those
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you watch and you watch this group of
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people have this crazy spontaneous
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natural reaction
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that you go all right these people are
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definitely invested in it emotionally
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for that reaction
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and then from my perspective on the
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other side of the screen is the dungeon
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master you know in my own kind of
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maniacal puppet master way
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my belief is i
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set these wheels in motion for you to
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have this reaction and this emotional
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outburst if you will and that's what i
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live for you have lived that your
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character has achieved something or
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overcome something and that's your
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emotional thing
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mine is watching the players
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do it
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and at the end of the day i think that
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kind of
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reaction and that moment is what i and
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ideally i'd like to believe most dungeon
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masters live for not just oh i set this
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thing up they chased down all the clues
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they slayed the dragon yay but all the
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obstacles they overcame how invested the
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players are
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and the more everybody is invested
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emotionally into whatever you're doing i
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just have a hard time believing that
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that's not the best way to achieve the
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best end result of whatever it is that
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you're looking for yeah i completely
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agree and
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you know you always
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i always feel like you have to be so
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careful nowadays to say you know
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everybody's games their own and and so
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on and so on but i am i completely agree
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with you and i'm a strong proponent of
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you know get invested because the more
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you put in
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the more
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you'll get out and those emotional
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payoffs those gut punches those tear
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jerkers are gonna be what sets it apart
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from
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playing diablo 3 on the couch for
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example like video games are an
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interesting example let's take something
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a little more rpg-ish like dragon age
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any of the dragon age games is there an
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inherent freedom similar to that of
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dungeons and dragons yes kind of
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but at the same time your character
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choices aside from aesthetically usually
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are limited you're the mage and your
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story is set by bioware
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and if the story that bioware is telling
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hooks you
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then
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you know a good for you i'm happy that
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they hit their mark with you but that
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doesn't achieve it for everybody
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you know these characters i might not
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relate to granted i can play three of
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them however i want but even within the
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scope of what they've offered me i'm not
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really emotionally invested i'm a
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passenger on this
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thing you know i just get to watch it
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unfold where i help
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but in dungeons and dragons because it
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is so personal
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that i feel like your investment into
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your character and its well-being and
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its achievements and everything
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should be almost a default starting
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point for
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for players
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people who are really into it i mean not
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everybody has to be super invested and
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it's fine if you just want to come out
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and roll some dice and
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talk with your friends that's great too
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you know i have a couple of those guys
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in my group and i'm glad to have them
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they're my friends we have a good time
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yeah he needed a balance
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yeah and i have a couple of players in
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my group who are super invested and when
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we started our campaign because there
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was so many first timers i told them i
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was like look here's the deal you know
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gave him the big overview you know the
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selling points and then said
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now that we've established what this
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game is going to be and you have an idea
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of your character you have the option do
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you want a super in-depth
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character arc in this campaign that i
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will work in
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uh yes cool i'm gonna need ammo for that
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so give me a backstory and two of the
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guys did two of them didn't they were
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perfectly content much more of a live in
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the moment kind of a thing
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and you know at the time it was cool and
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looking back on it part of me wondered
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you know oh man are these are these guys
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going to be invested they don't want an
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overarching story they just want to live
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in the moment whatever that means and i
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know my entire group uh we've been
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friends for years uh two of them i've
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known for uh ten or more years wow
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00:10:28,399 --> 00:10:32,640
um and so from knowing them personally
266
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outside of the context of dungeons and
267
00:10:32,640 --> 00:10:37,279
dragons i knew these guys i know what
268
00:10:35,040 --> 00:10:41,839
makes them tick i know where i can poke
269
00:10:37,279 --> 00:10:43,440
at him to aggravate the person and
270
00:10:41,839 --> 00:10:44,959
dungeons dragons you know the idea with
271
00:10:43,440 --> 00:10:47,920
your characters you basically either
272
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play you or not you
273
00:10:47,920 --> 00:10:52,959
and most of them played a heroic version
274
00:10:50,560 --> 00:10:55,920
of themselves which is totally great my
275
00:10:52,959 --> 00:10:57,680
character is a riff on myself and so
276
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that helped me know
277
00:10:57,680 --> 00:11:01,200
what emotional buttons i could push with
278
00:11:00,240 --> 00:11:03,680
them
279
00:11:01,200 --> 00:11:06,079
what was going to motivate
280
00:11:03,680 --> 00:11:08,800
them to do something
281
00:11:06,079 --> 00:11:11,519
how i could and this is going to sound
282
00:11:08,800 --> 00:11:14,079
kind of evil but how i could knowingly
283
00:11:11,519 --> 00:11:16,399
manipulate their emotions into doing
284
00:11:14,079 --> 00:11:18,640
something that was against
285
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the best interests of their character
286
00:11:18,640 --> 00:11:24,320
because i know them as a person yeah
287
00:11:21,760 --> 00:11:26,480
give them money they will do anything
288
00:11:24,320 --> 00:11:28,560
without thought of consequence and that
289
00:11:26,480 --> 00:11:31,360
led to a whole thing where one of my
290
00:11:28,560 --> 00:11:32,320
players basically killed the only living
291
00:11:31,360 --> 00:11:34,800
family
292
00:11:32,320 --> 00:11:36,160
that uh he had left because he was
293
00:11:34,800 --> 00:11:39,200
presented with an opportunity to make
294
00:11:36,160 --> 00:11:40,240
money real quick with no work
295
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and then
296
00:11:40,240 --> 00:11:45,760
with that comes once it plays out
297
00:11:43,360 --> 00:11:48,959
that his sisters had died from a
298
00:11:45,760 --> 00:11:52,000
poisoning in a horrible fashion
299
00:11:48,959 --> 00:11:55,040
there was a genuine like emotional
300
00:11:52,000 --> 00:11:57,920
response from him and
301
00:11:55,040 --> 00:12:00,560
i'd set it up this wasn't an accident
302
00:11:57,920 --> 00:12:04,000
but at the same time he was so invested
303
00:12:00,560 --> 00:12:05,600
in that component of his backstory
304
00:12:04,000 --> 00:12:07,760
knowing that he was the one who
305
00:12:05,600 --> 00:12:10,399
sabotaged it
306
00:12:07,760 --> 00:12:12,320
was emotionally devastating maybe even
307
00:12:10,399 --> 00:12:14,000
unfairly so
308
00:12:12,320 --> 00:12:17,040
you know the consequences of him being
309
00:12:14,000 --> 00:12:19,200
impulsive were probably a little harsh
310
00:12:17,040 --> 00:12:20,639
and i got this genuine reaction like we
311
00:12:19,200 --> 00:12:23,040
had to take us you know we had to take a
312
00:12:20,639 --> 00:12:24,880
break from the table he had to go gather
313
00:12:23,040 --> 00:12:26,480
himself and
314
00:12:24,880 --> 00:12:28,880
part of me goes that was some great
315
00:12:26,480 --> 00:12:31,920
dungeon mastering you know i enlisted an
316
00:12:28,880 --> 00:12:34,160
emotion like a very visceral strong one
317
00:12:31,920 --> 00:12:36,480
that's what you want but then the
318
00:12:34,160 --> 00:12:39,279
consequences thereof
319
00:12:36,480 --> 00:12:41,200
is that i manipulated a friend of mine
320
00:12:39,279 --> 00:12:42,959
into doing something that was going to
321
00:12:41,200 --> 00:12:45,120
hurt him
322
00:12:42,959 --> 00:12:47,040
his character and possibly even his
323
00:12:45,120 --> 00:12:49,440
enjoyment for the game
324
00:12:47,040 --> 00:12:52,800
because i wanted this
325
00:12:49,440 --> 00:12:55,680
illicit emotional response and
326
00:12:52,800 --> 00:12:57,279
it's a thing that even now we don't we
327
00:12:55,680 --> 00:12:59,440
don't even really kind of joke about it
328
00:12:57,279 --> 00:13:01,519
wow it's still a sore subject
329
00:12:59,440 --> 00:13:03,360
and you know i have to live with my end
330
00:13:01,519 --> 00:13:06,480
of it that i like i said i feel bad i
331
00:13:03,360 --> 00:13:09,040
set a friend of mine up to do this
332
00:13:06,480 --> 00:13:11,519
but on the other side that helps me
333
00:13:09,040 --> 00:13:13,600
sleep at night is
334
00:13:11,519 --> 00:13:16,560
he was so invested in this character and
335
00:13:13,600 --> 00:13:19,120
the character's needs at that moment
336
00:13:16,560 --> 00:13:20,959
that he did something against his
337
00:13:19,120 --> 00:13:23,519
characters probably better judgment and
338
00:13:20,959 --> 00:13:25,519
the players better judgment because he
339
00:13:23,519 --> 00:13:27,360
wanted to see his character's emotional
340
00:13:25,519 --> 00:13:28,720
needs met
341
00:13:27,360 --> 00:13:30,160
and
342
00:13:28,720 --> 00:13:32,560
you know like i said the consequences
343
00:13:30,160 --> 00:13:33,519
were awful and i do still feel bad about
344
00:13:32,560 --> 00:13:36,639
it
345
00:13:33,519 --> 00:13:40,079
but i like i said executed better i feel
346
00:13:36,639 --> 00:13:42,399
like that kind of scenario is what every
347
00:13:40,079 --> 00:13:45,839
dungeon master and player should want
348
00:13:42,399 --> 00:13:48,560
from their dynamic yeah it's difficult
349
00:13:45,839 --> 00:13:50,160
to do really well i think and i'm not i
350
00:13:48,560 --> 00:13:51,680
don't want to sound like i'm talking
351
00:13:50,160 --> 00:13:53,600
from experience or anything this is all
352
00:13:51,680 --> 00:13:55,600
kind of speculation on my part but it's
353
00:13:53,600 --> 00:13:57,839
easy to do really badly and difficult to
354
00:13:55,600 --> 00:14:00,639
do really well so it's very easy to pull
355
00:13:57,839 --> 00:14:01,600
the rug out of your players as a dm
356
00:14:00,639 --> 00:14:04,000
funnily enough i think i was reading
357
00:14:01,600 --> 00:14:05,760
yesterday was about you should never
358
00:14:04,000 --> 00:14:07,360
ever everything should be foreshadowed
359
00:14:05,760 --> 00:14:09,279
so you shouldn't have a trap which is
360
00:14:07,360 --> 00:14:10,880
just like the hill you know the hills
361
00:14:09,279 --> 00:14:12,639
are alive and
362
00:14:10,880 --> 00:14:14,240
the players if they fail a roll they
363
00:14:12,639 --> 00:14:15,040
he'll eat them and they die that's no
364
00:14:14,240 --> 00:14:17,040
fun
365
00:14:15,040 --> 00:14:20,320
but it's a piece of cake to orchestrate
366
00:14:17,040 --> 00:14:22,959
as a dm you can do that same way with
367
00:14:20,320 --> 00:14:25,120
kind of soft attacks so emotional attack
368
00:14:22,959 --> 00:14:27,839
says it's a busy cake to set up some
369
00:14:25,120 --> 00:14:29,920
contrived thing that causes the players
370
00:14:27,839 --> 00:14:31,440
to accidentally kill their kid or
371
00:14:29,920 --> 00:14:34,720
something like that or something like a
372
00:14:31,440 --> 00:14:36,639
horrible grim nasty outcome but to do it
373
00:14:34,720 --> 00:14:38,800
in a way that is
374
00:14:36,639 --> 00:14:40,959
the payoff is genuine but you know isn't
375
00:14:38,800 --> 00:14:43,120
gonna make you lose sleep
376
00:14:40,959 --> 00:14:45,600
it's probably one of the hardest things
377
00:14:43,120 --> 00:14:48,000
to do like setting up combat encounters
378
00:14:45,600 --> 00:14:49,680
is can be tricky but it's mechanical
379
00:14:48,000 --> 00:14:52,639
it's maths at the end of the day it's
380
00:14:49,680 --> 00:14:55,519
math yeah it's you can you can do it but
381
00:14:52,639 --> 00:14:57,440
what isn't maths uh humans and emotions
382
00:14:55,519 --> 00:15:00,880
at the most the opposite end of
383
00:14:57,440 --> 00:15:04,959
you can get any further away so yeah i
384
00:15:00,880 --> 00:15:07,120
envy you in a way and i have set up a
385
00:15:04,959 --> 00:15:09,040
number of really long burn
386
00:15:07,120 --> 00:15:10,639
emotional
387
00:15:09,040 --> 00:15:13,120
payoffs
388
00:15:10,639 --> 00:15:15,680
i just hope that will elicit a fraction
389
00:15:13,120 --> 00:15:18,320
of the response that your player got
390
00:15:15,680 --> 00:15:20,000
from the the things that i've set up
391
00:15:18,320 --> 00:15:22,880
you mentioned uh when we talk about
392
00:15:20,000 --> 00:15:24,160
video games and dragon age and things
393
00:15:22,880 --> 00:15:25,279
like that and
394
00:15:24,160 --> 00:15:26,800
he was saying about it can be
395
00:15:25,279 --> 00:15:29,279
potentially hard to get invested in
396
00:15:26,800 --> 00:15:30,880
those characters because
397
00:15:29,279 --> 00:15:33,360
i'm thinking of more rpgs where you're
398
00:15:30,880 --> 00:15:35,519
playing a
399
00:15:33,360 --> 00:15:38,000
more of a character that's like um deus
400
00:15:35,519 --> 00:15:40,560
ex for example you're playing i forget
401
00:15:38,000 --> 00:15:42,399
the name of the main character but um
402
00:15:40,560 --> 00:15:44,399
yeah cool haircut sunglasses yeah that's
403
00:15:42,399 --> 00:15:46,560
the dude a cool dude
404
00:15:44,399 --> 00:15:48,399
he's very flavorful he's full of
405
00:15:46,560 --> 00:15:50,639
character he's clearly
406
00:15:48,399 --> 00:15:52,639
a cyberpunk aesthetic kind of thing so
407
00:15:50,639 --> 00:15:54,399
there you're already limited with how
408
00:15:52,639 --> 00:15:56,560
invested you can get just like you said
409
00:15:54,399 --> 00:15:59,440
i don't want to play a cool haircut
410
00:15:56,560 --> 00:16:01,040
sunglasses cyberpunk dude i want to play
411
00:15:59,440 --> 00:16:02,880
something else so even there there's
412
00:16:01,040 --> 00:16:04,480
barriers to entry but video games are
413
00:16:02,880 --> 00:16:06,560
kind of damned if they do and damned if
414
00:16:04,480 --> 00:16:09,120
they don't because the alternative to
415
00:16:06,560 --> 00:16:11,040
that is making almost a silent
416
00:16:09,120 --> 00:16:12,959
protagonist or
417
00:16:11,040 --> 00:16:15,600
someone who is just such a blank slate
418
00:16:12,959 --> 00:16:17,680
so fire emblem is a good example of that
419
00:16:15,600 --> 00:16:21,120
awakening where you're just playing some
420
00:16:17,680 --> 00:16:23,680
amnesiac who wakes up who can uh how
421
00:16:21,120 --> 00:16:25,279
very jrpg exactly yeah i think you've
422
00:16:23,680 --> 00:16:26,959
gone through some time portal or
423
00:16:25,279 --> 00:16:29,920
something and you're from the future
424
00:16:26,959 --> 00:16:31,360
full-on jrpg tropes but you're you're a
425
00:16:29,920 --> 00:16:32,880
blank slate and then it's like oh i
426
00:16:31,360 --> 00:16:34,639
don't know how i got here i don't know
427
00:16:32,880 --> 00:16:37,040
this world i am in so i'm just a
428
00:16:34,639 --> 00:16:39,120
complete vanilla blank slate which is
429
00:16:37,040 --> 00:16:42,560
great in a way the player can put their
430
00:16:39,120 --> 00:16:44,880
stamp on it but you're so vanilla it's
431
00:16:42,560 --> 00:16:47,040
it's kind of just like uh to everything
432
00:16:44,880 --> 00:16:48,480
how do you feel about this well
433
00:16:47,040 --> 00:16:51,279
i don't know
434
00:16:48,480 --> 00:16:53,839
with the the deus ex example i think the
435
00:16:51,279 --> 00:16:56,560
hard or the kind of double-edged sword
436
00:16:53,839 --> 00:16:57,680
with the investment especially as far as
437
00:16:56,560 --> 00:17:00,000
that being
438
00:16:57,680 --> 00:17:02,160
you know such an established character
439
00:17:00,000 --> 00:17:03,199
that doesn't get a lot of wiggle room is
440
00:17:02,160 --> 00:17:05,600
that
441
00:17:03,199 --> 00:17:07,679
through the marketing and kind of
442
00:17:05,600 --> 00:17:10,559
everything about it the people who are
443
00:17:07,679 --> 00:17:13,120
going to play it are the people who are
444
00:17:10,559 --> 00:17:16,079
that aesthetic or however it's marketed
445
00:17:13,120 --> 00:17:18,079
like appeals to you know before you play
446
00:17:16,079 --> 00:17:20,160
it that that game is what you're about
447
00:17:18,079 --> 00:17:23,039
and you're going to have a good time and
448
00:17:20,160 --> 00:17:23,760
you inherit the character by default
449
00:17:23,039 --> 00:17:26,720
with
450
00:17:23,760 --> 00:17:28,640
deus ex is kind of a niche game when you
451
00:17:26,720 --> 00:17:31,039
got into things like fire emblem which
452
00:17:28,640 --> 00:17:33,440
you said was you know the opposite
453
00:17:31,039 --> 00:17:35,120
that's a and i don't want this to sound
454
00:17:33,440 --> 00:17:37,840
like in a bad way but a very lowest
455
00:17:35,120 --> 00:17:41,440
common denominator of how you appeal to
456
00:17:37,840 --> 00:17:43,760
somebody this person that you play could
457
00:17:41,440 --> 00:17:45,840
be anybody so there's your starting
458
00:17:43,760 --> 00:17:48,000
point that's why you're invested is that
459
00:17:45,840 --> 00:17:51,679
you could be anything but then as the
460
00:17:48,000 --> 00:17:54,480
story progresses and the gaps get filled
461
00:17:51,679 --> 00:17:55,280
in you're back to the dragon age thing
462
00:17:54,480 --> 00:17:56,880
where
463
00:17:55,280 --> 00:17:59,120
just because you've started it doesn't
464
00:17:56,880 --> 00:18:03,280
mean you're gonna finish it because
465
00:17:59,120 --> 00:18:06,000
eventually pieces fall into place and at
466
00:18:03,280 --> 00:18:07,600
10 hours 15 hours at some point
467
00:18:06,000 --> 00:18:10,400
you might realize that this character
468
00:18:07,600 --> 00:18:13,440
does not appeal to you or you can relate
469
00:18:10,400 --> 00:18:15,679
to it and i don't know between those two
470
00:18:13,440 --> 00:18:17,600
comparisons which is better do i look at
471
00:18:15,679 --> 00:18:19,520
deus ex and go i don't really care for
472
00:18:17,600 --> 00:18:22,320
that so i'm not even gonna buy it and
473
00:18:19,520 --> 00:18:25,200
then maybe i miss out on something if i
474
00:18:22,320 --> 00:18:27,200
play fire emblem with the idea of man
475
00:18:25,200 --> 00:18:29,679
this thing's gonna be anything and then
476
00:18:27,200 --> 00:18:32,960
15 hours in i go
477
00:18:29,679 --> 00:18:35,440
yeah i've achieved an emotional reaction
478
00:18:32,960 --> 00:18:38,960
probably being underwhelmed if that's a
479
00:18:35,440 --> 00:18:42,480
thing or i was never given a hook
480
00:18:38,960 --> 00:18:44,320
to really buy in i tentatively bought in
481
00:18:42,480 --> 00:18:47,919
and played it until i realized it was
482
00:18:44,320 --> 00:18:50,640
nothing and those things are why people
483
00:18:47,919 --> 00:18:53,039
are wishy-washy about things like oh i
484
00:18:50,640 --> 00:18:54,240
heard you got fire emblem how was it
485
00:18:53,039 --> 00:18:56,960
it's okay
486
00:18:54,240 --> 00:18:59,039
like it's a game it works you know your
487
00:18:56,960 --> 00:19:01,440
your xbox didn't catch fire
488
00:18:59,039 --> 00:19:03,200
but you know that's the bare minimum and
489
00:19:01,440 --> 00:19:04,720
it's the same thing with dungeons and
490
00:19:03,200 --> 00:19:06,480
dragons after
491
00:19:04,720 --> 00:19:09,360
you know after i play on a stream on
492
00:19:06,480 --> 00:19:12,160
monday nights and after i'm done my wife
493
00:19:09,360 --> 00:19:13,679
will ask me how was it and you know
494
00:19:12,160 --> 00:19:16,080
depending on how i'm feeling how the
495
00:19:13,679 --> 00:19:18,240
session was it was either it was okay
496
00:19:16,080 --> 00:19:20,960
which means everybody did their part
497
00:19:18,240 --> 00:19:24,000
nobody caught fire yeah we played
498
00:19:20,960 --> 00:19:25,919
dungeons and dragons and it was fun
499
00:19:24,000 --> 00:19:28,480
which is the bare minimum i don't want
500
00:19:25,919 --> 00:19:31,360
to give this game up i would like to
501
00:19:28,480 --> 00:19:34,240
play again yeah and it's just this thing
502
00:19:31,360 --> 00:19:36,799
where on the days where things are crazy
503
00:19:34,240 --> 00:19:38,799
it's hey how was your session oh man
504
00:19:36,799 --> 00:19:41,120
baby blah blah blah and this that and
505
00:19:38,799 --> 00:19:44,160
the other and from a place you were
506
00:19:41,120 --> 00:19:47,520
starting from is an emotional one you
507
00:19:44,160 --> 00:19:49,679
felt this cool thing however long ago
508
00:19:47,520 --> 00:19:52,240
and it was so cool
509
00:19:49,679 --> 00:19:55,120
that i would like to share it with my
510
00:19:52,240 --> 00:19:57,280
wife you know my best friend yeah and
511
00:19:55,120 --> 00:19:58,720
you know she doesn't have context but
512
00:19:57,280 --> 00:20:00,799
like i said there's the difference and
513
00:19:58,720 --> 00:20:02,880
she knows there's a difference maybe not
514
00:20:00,799 --> 00:20:04,080
why but the difference between it was
515
00:20:02,880 --> 00:20:06,400
okay and
516
00:20:04,080 --> 00:20:08,559
me just blurting words at her for 20
517
00:20:06,400 --> 00:20:10,240
minutes yeah incoherently there's an
518
00:20:08,559 --> 00:20:12,559
emotional thing in there one of them
519
00:20:10,240 --> 00:20:15,440
made me feel something i could be that
520
00:20:12,559 --> 00:20:17,120
excited about my character dying given a
521
00:20:15,440 --> 00:20:20,320
context you know it was great it was
522
00:20:17,120 --> 00:20:22,080
heroic or i get the opposite emotion my
523
00:20:20,320 --> 00:20:24,480
character died
524
00:20:22,080 --> 00:20:27,360
i'm sad yeah and it could be either one
525
00:20:24,480 --> 00:20:29,280
of those but i felt something and
526
00:20:27,360 --> 00:20:31,679
that is what you could see in a
527
00:20:29,280 --> 00:20:33,200
reflection of when you asked me how was
528
00:20:31,679 --> 00:20:36,240
your game
529
00:20:33,200 --> 00:20:39,039
and i i like that and i feel like that
530
00:20:36,240 --> 00:20:40,559
is the k it's the key to anything movies
531
00:20:39,039 --> 00:20:42,880
music tv
532
00:20:40,559 --> 00:20:45,120
everything is you went to a concert it
533
00:20:42,880 --> 00:20:46,400
was fine they played music they weren't
534
00:20:45,120 --> 00:20:47,840
out of tune
535
00:20:46,400 --> 00:20:49,919
didn't make you feel anything it was
536
00:20:47,840 --> 00:20:52,799
just there and then you go to something
537
00:20:49,919 --> 00:20:54,320
you really enjoy and there's a uh
538
00:20:52,799 --> 00:20:56,960
emotional connection it could be any
539
00:20:54,320 --> 00:20:59,360
emotion depending on the band whatever
540
00:20:56,960 --> 00:21:00,880
and that's what separates good from bad
541
00:20:59,360 --> 00:21:03,440
in anything
542
00:21:00,880 --> 00:21:05,840
and in this space like i said i think
543
00:21:03,440 --> 00:21:07,679
everybody wants to do the cool thing
544
00:21:05,840 --> 00:21:10,159
it's easy nobody wants to set up a
545
00:21:07,679 --> 00:21:12,640
campaign about exploring the emotional
546
00:21:10,159 --> 00:21:15,360
growth of their dwarf cleric
547
00:21:12,640 --> 00:21:16,720
that's a byproduct of you playing this
548
00:21:15,360 --> 00:21:19,440
thing but
549
00:21:16,720 --> 00:21:21,760
that emotional growth and the the play
550
00:21:19,440 --> 00:21:24,880
on emotion i think is just as important
551
00:21:21,760 --> 00:21:26,720
as the meeting the npcs and going on a
552
00:21:24,880 --> 00:21:29,039
quest and saving the dragon and getting
553
00:21:26,720 --> 00:21:30,480
loot that's what makes it you know just
554
00:21:29,039 --> 00:21:33,760
a bunch of people who just sit around
555
00:21:30,480 --> 00:21:35,600
yeah i swing my sword and all right
556
00:21:33,760 --> 00:21:38,559
people are really into it standing up at
557
00:21:35,600 --> 00:21:39,919
the table yes yeah you know this these
558
00:21:38,559 --> 00:21:41,919
non-verbal
559
00:21:39,919 --> 00:21:43,919
cues aside from somebody just going man
560
00:21:41,919 --> 00:21:46,320
that was really good but you know they
561
00:21:43,919 --> 00:21:48,080
stand up or everybody's like watching
562
00:21:46,320 --> 00:21:51,280
the person whose turn it is to see how
563
00:21:48,080 --> 00:21:54,000
they roll the gasp yeah it's you know i
564
00:21:51,280 --> 00:21:56,640
i gamble so i i've seen people at a
565
00:21:54,000 --> 00:21:59,120
craps table for 30 minutes and listen to
566
00:21:56,640 --> 00:22:01,760
it and just the highs and the lows it's
567
00:21:59,120 --> 00:22:03,919
cool i'm not even a part of it and just
568
00:22:01,760 --> 00:22:05,440
watching those people have that time
569
00:22:03,919 --> 00:22:07,919
it's great to see
570
00:22:05,440 --> 00:22:09,760
and i can't control it but in a dungeons
571
00:22:07,919 --> 00:22:12,960
and dragons game i can
572
00:22:09,760 --> 00:22:14,640
and i you know i i want to make sure
573
00:22:12,960 --> 00:22:17,120
that it's not just oh how was your
574
00:22:14,640 --> 00:22:19,120
session with mandy it was okay you know
575
00:22:17,120 --> 00:22:21,200
yeah whatever i want everybody to go
576
00:22:19,120 --> 00:22:24,480
back to their partners who are whoever
577
00:22:21,200 --> 00:22:27,200
asked them about it and say man you know
578
00:22:24,480 --> 00:22:30,159
blah blah blah and it'd be so good and
579
00:22:27,200 --> 00:22:32,320
their emotional attachment be such that
580
00:22:30,159 --> 00:22:33,840
they will explain something without any
581
00:22:32,320 --> 00:22:37,360
context to somebody who doesn't
582
00:22:33,840 --> 00:22:38,559
understand yeah the emotion is so strong
583
00:22:37,360 --> 00:22:40,240
that they don't care whether you
584
00:22:38,559 --> 00:22:43,600
understand it they just have to express
585
00:22:40,240 --> 00:22:45,840
it yeah and what's quite quaint is that
586
00:22:43,600 --> 00:22:47,039
my partner is
587
00:22:45,840 --> 00:22:49,780
i feel like there should be a support
588
00:22:47,039 --> 00:22:51,280
group for dm partners who can
589
00:22:49,780 --> 00:22:53,200
[Laughter]
590
00:22:51,280 --> 00:22:55,440
because i'll say i'll put her in touch
591
00:22:53,200 --> 00:22:57,600
with my wife if nothing else that could
592
00:22:55,440 --> 00:22:59,600
just be the two of them yeah because she
593
00:22:57,600 --> 00:23:02,240
is also has to listen to me
594
00:22:59,600 --> 00:23:04,559
wax lyrical about oh my god i've got
595
00:23:02,240 --> 00:23:06,240
this planned and they did this and it
596
00:23:04,559 --> 00:23:08,240
was rad and they don't know that i've
597
00:23:06,240 --> 00:23:09,919
got this other thing that's planned and
598
00:23:08,240 --> 00:23:11,679
she just kind of sits there dutifully
599
00:23:09,919 --> 00:23:13,600
just mm-hmm
600
00:23:11,679 --> 00:23:16,159
i'm glad your hand's gone
601
00:23:13,600 --> 00:23:18,559
yep like i said it's you know across the
602
00:23:16,159 --> 00:23:20,960
pond my house is exactly the same thing
603
00:23:18,559 --> 00:23:22,799
you know she's very supportive and i
604
00:23:20,960 --> 00:23:24,880
think she sees it that we're in a
605
00:23:22,799 --> 00:23:28,080
pandemic we don't get to do a lot of
606
00:23:24,880 --> 00:23:30,559
things i go to work every day and in
607
00:23:28,080 --> 00:23:32,320
this time it's it's you have to find joy
608
00:23:30,559 --> 00:23:34,480
in anything whatever whatever it is that
609
00:23:32,320 --> 00:23:36,880
you want to do you know find joy in it
610
00:23:34,480 --> 00:23:38,960
and yeah it's a lot of work yeah she
611
00:23:36,880 --> 00:23:41,440
goes to sleep while i'm writing until
612
00:23:38,960 --> 00:23:44,159
one o'clock in the morning or doing god
613
00:23:41,440 --> 00:23:44,960
knows what uh inside my own head yeah
614
00:23:44,159 --> 00:23:47,679
but
615
00:23:44,960 --> 00:23:49,279
you know when she sees it and
616
00:23:47,679 --> 00:23:50,720
when i'm done writing or when i run
617
00:23:49,279 --> 00:23:53,039
something by her
618
00:23:50,720 --> 00:23:56,000
she could tell that like i care about it
619
00:23:53,039 --> 00:23:57,520
and to her it's you know i played
620
00:23:56,000 --> 00:24:00,000
pretend
621
00:23:57,520 --> 00:24:01,600
craps with like my friends over the
622
00:24:00,000 --> 00:24:03,360
internet
623
00:24:01,600 --> 00:24:05,760
and that's the context for her but the
624
00:24:03,360 --> 00:24:08,240
fact is that it makes me happy and she
625
00:24:05,760 --> 00:24:10,559
sees how hard i work at it and that she
626
00:24:08,240 --> 00:24:12,640
knows all my friends in my home game
627
00:24:10,559 --> 00:24:14,640
and we used to get together they would
628
00:24:12,640 --> 00:24:16,159
talk to her about it like she like she
629
00:24:14,640 --> 00:24:17,600
was part of the group because she you
630
00:24:16,159 --> 00:24:18,559
know she's my wife
631
00:24:17,600 --> 00:24:20,320
and
632
00:24:18,559 --> 00:24:22,880
i don't think she understands she has a
633
00:24:20,320 --> 00:24:24,400
rough idea of how you know he works but
634
00:24:22,880 --> 00:24:26,159
to to see
635
00:24:24,400 --> 00:24:28,799
like my friends talk about it and when
636
00:24:26,159 --> 00:24:30,960
we're you know at a cookout or something
637
00:24:28,799 --> 00:24:33,279
talking about it she you know it must be
638
00:24:30,960 --> 00:24:35,919
important and she she enjoys that part
639
00:24:33,279 --> 00:24:38,080
of it even if she doesn't understand
640
00:24:35,919 --> 00:24:40,240
how it works and everything yeah it
641
00:24:38,080 --> 00:24:42,400
speaks for itself in a way
642
00:24:40,240 --> 00:24:44,960
and one thing you mentioned there about
643
00:24:42,400 --> 00:24:47,200
rolling dice and at the table and i hit
644
00:24:44,960 --> 00:24:49,200
this thing okay great i hit it move on
645
00:24:47,200 --> 00:24:50,400
that's one thing i really
646
00:24:49,200 --> 00:24:52,799
want to
647
00:24:50,400 --> 00:24:54,240
the d d can be its own beast this this
648
00:24:52,799 --> 00:24:55,919
special magical
649
00:24:54,240 --> 00:24:58,480
beast that can have these
650
00:24:55,919 --> 00:25:00,720
special responses even in combat so when
651
00:24:58,480 --> 00:25:02,799
you when you distill combat down you
652
00:25:00,720 --> 00:25:04,960
could just plug the numbers in an excel
653
00:25:02,799 --> 00:25:06,880
spreadsheet press run encounter come out
654
00:25:04,960 --> 00:25:08,559
the other side and have it roll all the
655
00:25:06,880 --> 00:25:10,720
dice behind the scenes and go okay sorry
656
00:25:08,559 --> 00:25:12,159
players you come out the other side and
657
00:25:10,720 --> 00:25:14,400
you took four points of damage and you
658
00:25:12,159 --> 00:25:16,400
took three points of damage because the
659
00:25:14,400 --> 00:25:17,840
combat can just be dice rolling against
660
00:25:16,400 --> 00:25:20,080
each other which is
661
00:25:17,840 --> 00:25:21,440
no one wants to see just dice roll like
662
00:25:20,080 --> 00:25:22,960
that's that's boring especially when
663
00:25:21,440 --> 00:25:24,960
it's the dm rolling against himself
664
00:25:22,960 --> 00:25:26,960
that's super boring so
665
00:25:24,960 --> 00:25:29,039
what's really good is to have those
666
00:25:26,960 --> 00:25:30,880
emotive moments of
667
00:25:29,039 --> 00:25:32,559
okay i swing my great sword at this
668
00:25:30,880 --> 00:25:34,799
gelatinous cube
669
00:25:32,559 --> 00:25:37,120
and then as a dm i'm always like tell me
670
00:25:34,799 --> 00:25:38,480
how man but this is great tell me are
671
00:25:37,120 --> 00:25:40,960
you going to cut it in twain are you
672
00:25:38,480 --> 00:25:44,240
going to smush it into the ground like
673
00:25:40,960 --> 00:25:46,080
really try and amp the crowd in a way to
674
00:25:44,240 --> 00:25:48,480
get people invested and to get people
675
00:25:46,080 --> 00:25:50,400
talking about it and those epic comeback
676
00:25:48,480 --> 00:25:52,960
encounters because
677
00:25:50,400 --> 00:25:55,200
i can bet you that no one remembers
678
00:25:52,960 --> 00:25:57,520
at a combat encounter in dragon age with
679
00:25:55,200 --> 00:26:00,400
some mooks on the road yeah and the paws
680
00:25:57,520 --> 00:26:02,960
and everything yeah yeah i feel combat
681
00:26:00,400 --> 00:26:05,360
is one at least from my experience to my
682
00:26:02,960 --> 00:26:09,279
home group one of the first places that
683
00:26:05,360 --> 00:26:11,440
i felt like the new players really
684
00:26:09,279 --> 00:26:13,520
began to role play
685
00:26:11,440 --> 00:26:16,080
i don't know okay
686
00:26:13,520 --> 00:26:18,240
it's just i i feel like ever whether
687
00:26:16,080 --> 00:26:21,360
you've imagined yourself as a wizard in
688
00:26:18,240 --> 00:26:24,720
water deep solving a crime
689
00:26:21,360 --> 00:26:27,120
everybody has imagined or physically
690
00:26:24,720 --> 00:26:29,679
played out swinging a sword
691
00:26:27,120 --> 00:26:30,640
with a tree branch or whatever
692
00:26:29,679 --> 00:26:32,480
and
693
00:26:30,640 --> 00:26:35,039
depending on
694
00:26:32,480 --> 00:26:36,400
what motivated you to come to d d in the
695
00:26:35,039 --> 00:26:38,480
first place
696
00:26:36,400 --> 00:26:41,440
i think a lot of first-timers maybe do
697
00:26:38,480 --> 00:26:43,840
come for the combat aspect of it
698
00:26:41,440 --> 00:26:44,720
and if that's what you came for
699
00:26:43,840 --> 00:26:46,640
when
700
00:26:44,720 --> 00:26:47,760
it actually happens
701
00:26:46,640 --> 00:26:49,840
even if you don't understand your
702
00:26:47,760 --> 00:26:52,400
character's motivations or whatever this
703
00:26:49,840 --> 00:26:54,000
is what you came to the game for you
704
00:26:52,400 --> 00:26:56,400
want to smash things with a sword or hit
705
00:26:54,000 --> 00:26:59,039
things with a fireball and
706
00:26:56,400 --> 00:27:00,799
the first time that
707
00:26:59,039 --> 00:27:04,159
not the first time you do combat because
708
00:27:00,799 --> 00:27:06,960
it is kind of stilted and odd but once
709
00:27:04,159 --> 00:27:09,120
you understand at least your character's
710
00:27:06,960 --> 00:27:11,440
aspects of combat
711
00:27:09,120 --> 00:27:12,880
then i always felt like they got into it
712
00:27:11,440 --> 00:27:14,640
because
713
00:27:12,880 --> 00:27:17,360
they didn't want to just
714
00:27:14,640 --> 00:27:20,720
swing a sword this is what they came to
715
00:27:17,360 --> 00:27:23,600
the game for so they are going to you
716
00:27:20,720 --> 00:27:24,880
know flourishes and suddenly everybody
717
00:27:23,600 --> 00:27:27,039
is conan
718
00:27:24,880 --> 00:27:29,200
from guys that had still talked about
719
00:27:27,039 --> 00:27:31,520
their characters in the third person
720
00:27:29,200 --> 00:27:33,919
during social encounters um it's not i
721
00:27:31,520 --> 00:27:36,000
did this it was you know and the first
722
00:27:33,919 --> 00:27:38,000
time i remember registering is like wow
723
00:27:36,000 --> 00:27:40,240
your first role play was really with
724
00:27:38,000 --> 00:27:41,679
combat wow because that's what they had
725
00:27:40,240 --> 00:27:44,240
come to the game for that was their
726
00:27:41,679 --> 00:27:45,679
emotional draw and when it presented
727
00:27:44,240 --> 00:27:48,399
themselves that's what they were going
728
00:27:45,679 --> 00:27:50,159
to take advantage of and it was it's
729
00:27:48,399 --> 00:27:52,320
cool because if you take a bunch of new
730
00:27:50,159 --> 00:27:54,480
timers especially mixed in with a couple
731
00:27:52,320 --> 00:27:56,000
of real veterans that i have the
732
00:27:54,480 --> 00:27:58,480
dichotomy between the two is pretty
733
00:27:56,000 --> 00:28:00,960
clear for sure who's new and who's
734
00:27:58,480 --> 00:28:03,120
experienced and it was the first time
735
00:28:00,960 --> 00:28:04,960
when i remember going okay they're going
736
00:28:03,120 --> 00:28:07,039
to be okay you know this isn't going to
737
00:28:04,960 --> 00:28:09,120
be just a it was fun for a little bit
738
00:28:07,039 --> 00:28:11,360
but you know we got other things
739
00:28:09,120 --> 00:28:14,240
one of them plays a cleric one of them
740
00:28:11,360 --> 00:28:17,120
plays a dragonborn sorcerer and so it
741
00:28:14,240 --> 00:28:18,880
was very much of like sorcerer your
742
00:28:17,120 --> 00:28:22,080
magic's an eight so it was very much
743
00:28:18,880 --> 00:28:23,919
kind of casual and almost flippant in
744
00:28:22,080 --> 00:28:26,559
the way that he would you know light his
745
00:28:23,919 --> 00:28:29,279
hands up and the cleric wanted to be the
746
00:28:26,559 --> 00:28:31,600
big bad protector so
747
00:28:29,279 --> 00:28:34,559
you know he was hitting things extra
748
00:28:31,600 --> 00:28:37,039
hard because he wanted to protect
749
00:28:34,559 --> 00:28:38,559
whatever and whether they knew it or not
750
00:28:37,039 --> 00:28:41,840
and whether they made the conscientious
751
00:28:38,559 --> 00:28:44,960
decision or not this was their chance to
752
00:28:41,840 --> 00:28:46,480
do what they came to do at least at
753
00:28:44,960 --> 00:28:48,399
first and
754
00:28:46,480 --> 00:28:51,039
they got into it and
755
00:28:48,399 --> 00:28:53,440
that's when i kind of realized that
756
00:28:51,039 --> 00:28:55,760
your emotional investment at the
757
00:28:53,440 --> 00:28:57,600
beginning of a campaign is not the same
758
00:28:55,760 --> 00:28:59,120
after three sessions after 10 sessions
759
00:28:57,600 --> 00:29:01,919
after 15
760
00:28:59,120 --> 00:29:04,720
that you can come to it for one thing
761
00:29:01,919 --> 00:29:06,720
get it get that itch scratched
762
00:29:04,720 --> 00:29:08,720
and then go wow that was fun there's a
763
00:29:06,720 --> 00:29:10,720
lot more to this what are the other
764
00:29:08,720 --> 00:29:12,880
things and then
765
00:29:10,720 --> 00:29:15,600
you just have to feel like
766
00:29:12,880 --> 00:29:17,840
some emotional itch other than i really
767
00:29:15,600 --> 00:29:20,080
like hanging out and drinking beers with
768
00:29:17,840 --> 00:29:22,080
my friends gets scratched and if it's
769
00:29:20,080 --> 00:29:24,240
that you are
770
00:29:22,080 --> 00:29:26,880
really descriptive in your combat and
771
00:29:24,240 --> 00:29:29,120
maybe you landed the killing blow
772
00:29:26,880 --> 00:29:30,559
and i as the dungeon master get to say
773
00:29:29,120 --> 00:29:32,799
something like all right how do you
774
00:29:30,559 --> 00:29:34,000
finish it off which is you know my
775
00:29:32,799 --> 00:29:36,000
verbal cue
776
00:29:34,000 --> 00:29:38,240
and then some of them would just go into
777
00:29:36,000 --> 00:29:41,360
this just great description where you're
778
00:29:38,240 --> 00:29:43,760
just like all right man cool you can
779
00:29:41,360 --> 00:29:44,799
invest in this emotionally
780
00:29:43,760 --> 00:29:47,039
now
781
00:29:44,799 --> 00:29:48,559
let me see what else what else i can get
782
00:29:47,039 --> 00:29:52,840
you to bite on
783
00:29:48,559 --> 00:29:55,120
and if nothing else i would keep giving
784
00:29:52,840 --> 00:29:57,279
you scenarios
785
00:29:55,120 --> 00:29:59,760
where the one itch you know you can
786
00:29:57,279 --> 00:30:01,760
scratch that you know makes you happy or
787
00:29:59,760 --> 00:30:03,039
whatever it does to your you know your
788
00:30:01,760 --> 00:30:05,279
brain
789
00:30:03,039 --> 00:30:06,320
i will give you that within a reasonable
790
00:30:05,279 --> 00:30:08,399
amount
791
00:30:06,320 --> 00:30:10,799
but if that's what it takes on my end to
792
00:30:08,399 --> 00:30:13,120
keep you emotionally invested or at
793
00:30:10,799 --> 00:30:16,000
least emotionally invested in this part
794
00:30:13,120 --> 00:30:17,279
until something else can hook you that's
795
00:30:16,000 --> 00:30:18,399
what i'll do
796
00:30:17,279 --> 00:30:19,919
i think it's just the basic
797
00:30:18,399 --> 00:30:23,360
responsibility of a dungeon master keep
798
00:30:19,919 --> 00:30:25,120
your players invested in whatever it is
799
00:30:23,360 --> 00:30:26,640
that they're invested in like it might
800
00:30:25,120 --> 00:30:28,240
not be the thing that's important to you
801
00:30:26,640 --> 00:30:29,279
but if they're invested in something you
802
00:30:28,240 --> 00:30:32,000
got to give it to them you got to
803
00:30:29,279 --> 00:30:34,480
nurture them nurture it so that they'll
804
00:30:32,000 --> 00:30:37,919
keep playing and potentially grow or
805
00:30:34,480 --> 00:30:39,520
have these other things happen to them
806
00:30:37,919 --> 00:30:41,360
yeah something i probably need to spend
807
00:30:39,520 --> 00:30:43,039
a little bit more time thinking about
808
00:30:41,360 --> 00:30:43,919
myself i
809
00:30:43,039 --> 00:30:47,039
have
810
00:30:43,919 --> 00:30:48,960
an ebb and flow to the campaign so
811
00:30:47,039 --> 00:30:50,880
there'll be periods of traditional
812
00:30:48,960 --> 00:30:52,960
dungeon delving where there'll be
813
00:30:50,880 --> 00:30:54,880
lots more combat for example that kind
814
00:30:52,960 --> 00:30:56,960
of scratches that itch but then
815
00:30:54,880 --> 00:30:58,320
there's a bit of a the tide's gonna wash
816
00:30:56,960 --> 00:31:00,159
out a little bit and it's gonna calm
817
00:30:58,320 --> 00:31:01,679
down and you're gonna go back to town
818
00:31:00,159 --> 00:31:03,440
and kind of collect your thoughts and
819
00:31:01,679 --> 00:31:06,320
have that opportunity to go and pray to
820
00:31:03,440 --> 00:31:08,159
gods or to visit the local homeless
821
00:31:06,320 --> 00:31:10,320
shelter and donate some of your earnings
822
00:31:08,159 --> 00:31:13,120
and that kind of stuff and i probably
823
00:31:10,320 --> 00:31:15,440
need to pay a little bit more attention
824
00:31:13,120 --> 00:31:18,159
to the moment-to-moment plays of that to
825
00:31:15,440 --> 00:31:20,880
work out precisely which one of the six
826
00:31:18,159 --> 00:31:23,519
players is resonating with each one of
827
00:31:20,880 --> 00:31:25,760
those bits now combat it's easier to
828
00:31:23,519 --> 00:31:27,600
spot because it's quite clear to see
829
00:31:25,760 --> 00:31:29,600
when people get amped up with ah we're
830
00:31:27,600 --> 00:31:31,279
rolling initiative okay
831
00:31:29,600 --> 00:31:32,960
immediately i've perked up and i'm
832
00:31:31,279 --> 00:31:34,720
psyched it's like okay well there's your
833
00:31:32,960 --> 00:31:36,880
trigger got that
834
00:31:34,720 --> 00:31:39,200
let me build up
835
00:31:36,880 --> 00:31:41,919
more of a preamble towards the next
836
00:31:39,200 --> 00:31:43,840
combat for example but for the more
837
00:31:41,919 --> 00:31:44,720
subtle things i think it's a bit harder
838
00:31:43,840 --> 00:31:46,480
to
839
00:31:44,720 --> 00:31:48,320
maybe just for myself to
840
00:31:46,480 --> 00:31:51,279
extract that out of the players and be
841
00:31:48,320 --> 00:31:53,120
like what what makes you tick why do you
842
00:31:51,279 --> 00:31:54,960
keep coming back
843
00:31:53,120 --> 00:31:56,000
there must be some reason right and
844
00:31:54,960 --> 00:31:58,559
perhaps i'm at the point where i just
845
00:31:56,000 --> 00:32:00,640
need to flower ask them
846
00:31:58,559 --> 00:32:02,000
why are you here in the in the nicest
847
00:32:00,640 --> 00:32:04,080
possible way
848
00:32:02,000 --> 00:32:05,600
yeah like i said i are they friends of
849
00:32:04,080 --> 00:32:07,200
yours are you familiar with them or is
850
00:32:05,600 --> 00:32:09,039
this kind of a let's get together and
851
00:32:07,200 --> 00:32:11,519
let's do this thing as the common
852
00:32:09,039 --> 00:32:14,399
element um so they are all in my in my
853
00:32:11,519 --> 00:32:17,360
primary game colleagues from my place of
854
00:32:14,399 --> 00:32:19,120
work so we've been working together in
855
00:32:17,360 --> 00:32:21,919
you know varying levels of
856
00:32:19,120 --> 00:32:23,519
day-to-day office work for approximately
857
00:32:21,919 --> 00:32:25,440
about two years
858
00:32:23,519 --> 00:32:26,799
some of which i was closer
859
00:32:25,440 --> 00:32:28,960
with than others one of which is
860
00:32:26,799 --> 00:32:31,200
actually my my line manager at work so
861
00:32:28,960 --> 00:32:33,679
it's a it's quite an interesting
862
00:32:31,200 --> 00:32:34,559
dynamic reversal when we start playing
863
00:32:33,679 --> 00:32:36,080
the game
864
00:32:34,559 --> 00:32:37,440
i'd be lying if i said there wasn't a
865
00:32:36,080 --> 00:32:39,600
small amount of guilty pleasure to be
866
00:32:37,440 --> 00:32:42,159
had there but that's what's life without
867
00:32:39,600 --> 00:32:44,799
some guilty pleasures i totally yeah i'm
868
00:32:42,159 --> 00:32:47,360
with you tormenting your boss yes yeah
869
00:32:44,799 --> 00:32:49,360
yeah and um yeah so about two years give
870
00:32:47,360 --> 00:32:51,120
or take so yeah we've got there's it's
871
00:32:49,360 --> 00:32:53,919
definitely not going in ice cold to say
872
00:32:51,120 --> 00:32:55,600
the least and you know like i said i you
873
00:32:53,919 --> 00:32:58,080
know my home group i'm gonna find out
874
00:32:55,600 --> 00:33:00,799
what it's like to dungeon master for
875
00:32:58,080 --> 00:33:02,720
relative strangers uh here pretty soon
876
00:33:00,799 --> 00:33:05,200
but like i said i've i've known all of
877
00:33:02,720 --> 00:33:07,679
them for quite a long time two of them
878
00:33:05,200 --> 00:33:09,360
actually were in my original campaign so
879
00:33:07,679 --> 00:33:11,760
those guys were easy i knew what made
880
00:33:09,360 --> 00:33:13,519
them tick whatever they gave me as far
881
00:33:11,760 --> 00:33:15,360
as their characters i knew they were
882
00:33:13,519 --> 00:33:17,039
going to be invested in i just had to do
883
00:33:15,360 --> 00:33:18,640
it so they were good
884
00:33:17,039 --> 00:33:20,880
the other guys
885
00:33:18,640 --> 00:33:22,960
like i said i used my knowledge of them
886
00:33:20,880 --> 00:33:25,840
in a familiar sense of like hey you're
887
00:33:22,960 --> 00:33:27,840
my friend greg to kind of weasel my way
888
00:33:25,840 --> 00:33:29,120
into their heads and i i feel like this
889
00:33:27,840 --> 00:33:30,480
is going to be like a psychological
890
00:33:29,120 --> 00:33:32,480
profile for
891
00:33:30,480 --> 00:33:34,559
like somebody at some point about like
892
00:33:32,480 --> 00:33:37,519
emotional manipulation
893
00:33:34,559 --> 00:33:39,760
but i knew greg the person and so i
894
00:33:37,519 --> 00:33:41,760
realized his character was going to be
895
00:33:39,760 --> 00:33:43,519
craig the sorcerer
896
00:33:41,760 --> 00:33:45,840
it's a little easier and i know the
897
00:33:43,519 --> 00:33:47,120
things that i could do to antagonize
898
00:33:45,840 --> 00:33:49,200
greg or
899
00:33:47,120 --> 00:33:51,600
what he the person
900
00:33:49,200 --> 00:33:54,240
enjoys in life and
901
00:33:51,600 --> 00:33:56,320
i didn't know for sure that greg the
902
00:33:54,240 --> 00:33:58,240
sorcerer would buy into the same thing
903
00:33:56,320 --> 00:34:00,240
that greg the chef does
904
00:33:58,240 --> 00:34:02,799
but you give it a shot and when you when
905
00:34:00,240 --> 00:34:05,200
they react the same way that the person
906
00:34:02,799 --> 00:34:06,880
would you go okay these are the little
907
00:34:05,200 --> 00:34:09,919
things and then
908
00:34:06,880 --> 00:34:12,000
i use those things and i feel like
909
00:34:09,919 --> 00:34:14,079
that's an advantage of groups that are
910
00:34:12,000 --> 00:34:17,200
familiar with each other have sure but
911
00:34:14,079 --> 00:34:19,200
it's a little harder in the you know hey
912
00:34:17,200 --> 00:34:22,800
i'm starting this game everybody come
913
00:34:19,200 --> 00:34:25,919
and play which i think in that situation
914
00:34:22,800 --> 00:34:27,599
i think just asking them it's a i don't
915
00:34:25,919 --> 00:34:29,119
want to say like a business transaction
916
00:34:27,599 --> 00:34:31,760
but it is kind of a
917
00:34:29,119 --> 00:34:33,760
formal arrangement especially when you
918
00:34:31,760 --> 00:34:34,800
get into people you don't know as your
919
00:34:33,760 --> 00:34:38,399
friends
920
00:34:34,800 --> 00:34:40,960
that i think setting expectations from
921
00:34:38,399 --> 00:34:43,119
you know me and then for the players to
922
00:34:40,960 --> 00:34:45,359
give them their best experience what are
923
00:34:43,119 --> 00:34:47,599
you here for and if you're here you like
924
00:34:45,359 --> 00:34:51,359
smashing stuff with a sword cool cheers
925
00:34:47,599 --> 00:34:52,560
i got you if you want some big emotional
926
00:34:51,359 --> 00:34:55,919
story arc
927
00:34:52,560 --> 00:34:58,560
also great i love that you tell me give
928
00:34:55,919 --> 00:34:59,440
me as much or as little as you want and
929
00:34:58,560 --> 00:35:03,040
i
930
00:34:59,440 --> 00:35:05,200
will work just as hard to fit your
931
00:35:03,040 --> 00:35:08,160
personal little thing into this big
932
00:35:05,200 --> 00:35:11,200
campaign as i did with the campaign as a
933
00:35:08,160 --> 00:35:14,000
whole because the two are intertwined
934
00:35:11,200 --> 00:35:16,160
and yes killing the giants at the end of
935
00:35:14,000 --> 00:35:18,960
storm king's thunder is probably going
936
00:35:16,160 --> 00:35:21,440
to be cool yes i don't believe and i
937
00:35:18,960 --> 00:35:23,440
don't want that to be the thing
938
00:35:21,440 --> 00:35:25,040
that my friends talk about when they
939
00:35:23,440 --> 00:35:27,440
tell the story about our dungeons and
940
00:35:25,040 --> 00:35:30,160
dragons campaign i don't want them to be
941
00:35:27,440 --> 00:35:32,400
excited or tell other people about the
942
00:35:30,160 --> 00:35:34,000
stuff that chris perkins wrote for
943
00:35:32,400 --> 00:35:36,720
wizards of the coast
944
00:35:34,000 --> 00:35:38,800
when they tell the story i want it to be
945
00:35:36,720 --> 00:35:40,640
oh manny set me up for this thing and
946
00:35:38,800 --> 00:35:42,480
blah blah blah and you should have seen
947
00:35:40,640 --> 00:35:44,640
what he did to luke's character and how
948
00:35:42,480 --> 00:35:46,240
he messed him up emotionally
949
00:35:44,640 --> 00:35:48,240
those are the things that i want and in
950
00:35:46,240 --> 00:35:49,920
order to get that i have to work for it
951
00:35:48,240 --> 00:35:52,480
and i enjoy it
952
00:35:49,920 --> 00:35:54,800
you know i'm i'm adapting to published
953
00:35:52,480 --> 00:35:55,599
modules for my stream games
954
00:35:54,800 --> 00:35:56,880
and
955
00:35:55,599 --> 00:35:59,200
mechanically
956
00:35:56,880 --> 00:36:00,800
they're very good i do not mess with the
957
00:35:59,200 --> 00:36:02,240
mechanics at all mostly because i don't
958
00:36:00,800 --> 00:36:03,920
want to yeah i don't want to crunch
959
00:36:02,240 --> 00:36:06,720
numbers i don't want to do spreadsheets
960
00:36:03,920 --> 00:36:09,680
um if this is what it is then fine i
961
00:36:06,720 --> 00:36:13,359
will bend the narrative of the module
962
00:36:09,680 --> 00:36:15,599
itself or the little niche within
963
00:36:13,359 --> 00:36:18,240
the overarching narrative for you know
964
00:36:15,599 --> 00:36:20,400
one of my players characters and that's
965
00:36:18,240 --> 00:36:23,680
that's the enjoyment out of it for me
966
00:36:20,400 --> 00:36:26,400
and when prep gets tedious or you know
967
00:36:23,680 --> 00:36:28,400
you just stare at a blank screen it's
968
00:36:26,400 --> 00:36:30,960
not that i don't have any ideas it's
969
00:36:28,400 --> 00:36:32,800
that i'm worried that
970
00:36:30,960 --> 00:36:35,760
my players are not going to be
971
00:36:32,800 --> 00:36:36,560
emotionally invested like i want them to
972
00:36:35,760 --> 00:36:37,680
be
973
00:36:36,560 --> 00:36:38,480
yes
974
00:36:37,680 --> 00:36:39,520
and
975
00:36:38,480 --> 00:36:41,839
are they going to have a good time
976
00:36:39,520 --> 00:36:44,640
slaying the giants yeah probably they're
977
00:36:41,839 --> 00:36:46,000
big you know they they're level 11 now
978
00:36:44,640 --> 00:36:49,599
so they've been with these characters
979
00:36:46,000 --> 00:36:51,040
for a while and their triumphs are the
980
00:36:49,599 --> 00:36:53,680
players triumphs
981
00:36:51,040 --> 00:36:55,520
and that's great yay we did the thing we
982
00:36:53,680 --> 00:36:57,440
killed the giants or whatever
983
00:36:55,520 --> 00:36:59,119
yeah but like i said the idea is that i
984
00:36:57,440 --> 00:37:00,560
don't want that to be their takeaway i
985
00:36:59,119 --> 00:37:02,160
don't remember
986
00:37:00,560 --> 00:37:05,119
because at the end of every module you
987
00:37:02,160 --> 00:37:06,880
slayed whatever the bag bad was probably
988
00:37:05,119 --> 00:37:09,520
if you didn't
989
00:37:06,880 --> 00:37:11,520
then your emotional like attachment to
990
00:37:09,520 --> 00:37:13,680
it is the fact that you you did not
991
00:37:11,520 --> 00:37:16,079
succeed and that's what you talk about
992
00:37:13,680 --> 00:37:17,440
and that comes from a place of you spend
993
00:37:16,079 --> 00:37:20,720
all this time on a module and a
994
00:37:17,440 --> 00:37:21,920
character and however many months and at
995
00:37:20,720 --> 00:37:25,200
the end
996
00:37:21,920 --> 00:37:27,119
you did not succeed and disappointment
997
00:37:25,200 --> 00:37:29,520
you know like a healthy kind it's it's
998
00:37:27,119 --> 00:37:32,000
yes it's yeah you know getting getting
999
00:37:29,520 --> 00:37:34,720
to find out the bad guy wins sometimes
1000
00:37:32,000 --> 00:37:37,359
is a reward in and of itself
1001
00:37:34,720 --> 00:37:39,599
it's closure either way in of itself is
1002
00:37:37,359 --> 00:37:41,040
is something that we're all after and i
1003
00:37:39,599 --> 00:37:42,400
think as i said in the previous session
1004
00:37:41,040 --> 00:37:44,480
that you can then use that as a
1005
00:37:42,400 --> 00:37:46,800
springboard for
1006
00:37:44,480 --> 00:37:51,079
chapter two campaign two what happens
1007
00:37:46,800 --> 00:37:51,079
when the bad guy wins kind of thing
1008
00:37:52,140 --> 00:37:55,480
[Music]
1009
00:37:59,119 --> 00:38:04,079
when we used to play in brighter days
1010
00:38:01,599 --> 00:38:06,320
when we used to play in person still i
1011
00:38:04,079 --> 00:38:08,800
remember those days yeah way back when
1012
00:38:06,320 --> 00:38:10,160
uh there'd be seven of us sat around the
1013
00:38:08,800 --> 00:38:12,160
table and
1014
00:38:10,160 --> 00:38:14,720
a couple of memories have been
1015
00:38:12,160 --> 00:38:16,079
crystallized in my brain of
1016
00:38:14,720 --> 00:38:17,200
we used to play on one of the guy's
1017
00:38:16,079 --> 00:38:18,560
house at a huge table in the
1018
00:38:17,200 --> 00:38:20,480
conservatory
1019
00:38:18,560 --> 00:38:22,000
and you know has a several colleagues so
1020
00:38:20,480 --> 00:38:24,000
we all kind of like when's everyone
1021
00:38:22,000 --> 00:38:26,160
finishing today let's clock off together
1022
00:38:24,000 --> 00:38:28,400
let's let's drive to this guy's house
1023
00:38:26,160 --> 00:38:29,599
rock up we play from say
1024
00:38:28,400 --> 00:38:31,839
six till
1025
00:38:29,599 --> 00:38:34,640
maybe as late as you know 11 at some
1026
00:38:31,839 --> 00:38:37,040
point on a school night and so
1027
00:38:34,640 --> 00:38:38,800
some of my memories are just me you know
1028
00:38:37,040 --> 00:38:41,359
that's where i lend the session
1029
00:38:38,800 --> 00:38:43,440
packing up saying goodbye to everybody
1030
00:38:41,359 --> 00:38:45,119
hopping in the car driving home for 10
1031
00:38:43,440 --> 00:38:46,400
minutes just
1032
00:38:45,119 --> 00:38:48,800
wired
1033
00:38:46,400 --> 00:38:51,920
from the session just like running on
1034
00:38:48,800 --> 00:38:53,440
adrenaline at like 11 15 at night when
1035
00:38:51,920 --> 00:38:55,200
i've got work and
1036
00:38:53,440 --> 00:38:56,320
you know seven hours or something and
1037
00:38:55,200 --> 00:38:58,560
i'm just like
1038
00:38:56,320 --> 00:38:59,760
buzzing as i'm driving down an empty
1039
00:38:58,560 --> 00:39:01,920
motorway
1040
00:38:59,760 --> 00:39:04,079
it's just this crystal image of music
1041
00:39:01,920 --> 00:39:06,480
probably a bit too loud you know wired
1042
00:39:04,079 --> 00:39:07,760
to the brim of oh i can't believe that's
1043
00:39:06,480 --> 00:39:09,359
happened and
1044
00:39:07,760 --> 00:39:10,720
what do i have to do now and oh i can
1045
00:39:09,359 --> 00:39:12,800
think about this and oh maybe if i come
1046
00:39:10,720 --> 00:39:14,560
at it from from that angle and oh
1047
00:39:12,800 --> 00:39:16,000
they're gonna love it if if this thing
1048
00:39:14,560 --> 00:39:18,320
happens
1049
00:39:16,000 --> 00:39:21,040
yeah um one of my favorite parts of the
1050
00:39:18,320 --> 00:39:24,400
session oddly enough is when it's over
1051
00:39:21,040 --> 00:39:26,400
and everybody kind of drops the curtain
1052
00:39:24,400 --> 00:39:29,200
on that
1053
00:39:26,400 --> 00:39:31,119
dual dynamic of them and then their
1054
00:39:29,200 --> 00:39:32,480
character you know once i go okay that's
1055
00:39:31,119 --> 00:39:35,119
where we're going to leave it for a day
1056
00:39:32,480 --> 00:39:37,359
everybody's characters kind of stop and
1057
00:39:35,119 --> 00:39:39,280
they go back to being my friends packing
1058
00:39:37,359 --> 00:39:40,240
up their bags and you know getting ready
1059
00:39:39,280 --> 00:39:42,800
to go
1060
00:39:40,240 --> 00:39:44,079
and that's when you know everybody kind
1061
00:39:42,800 --> 00:39:47,040
of drops the
1062
00:39:44,079 --> 00:39:48,160
illusion and we're back to being a group
1063
00:39:47,040 --> 00:39:49,680
of friends
1064
00:39:48,160 --> 00:39:51,920
and like i said i don't get to
1065
00:39:49,680 --> 00:39:53,520
participate in their conversations the
1066
00:39:51,920 --> 00:39:56,000
same way that they do
1067
00:39:53,520 --> 00:39:59,280
but sitting there listening to greg talk
1068
00:39:56,000 --> 00:40:01,040
to louis about how this session went and
1069
00:39:59,280 --> 00:40:02,720
how much fun they had
1070
00:40:01,040 --> 00:40:04,720
those are the things that get me and
1071
00:40:02,720 --> 00:40:06,800
then you know i get my quiet little bit
1072
00:40:04,720 --> 00:40:09,040
of reflection and then i have to drive
1073
00:40:06,800 --> 00:40:10,319
40 i used to have to drive 45 minutes
1074
00:40:09,040 --> 00:40:11,839
home
1075
00:40:10,319 --> 00:40:12,800
from where i played
1076
00:40:11,839 --> 00:40:16,400
and
1077
00:40:12,800 --> 00:40:18,800
it was a very cool kind of solitary
1078
00:40:16,400 --> 00:40:20,160
drive i can't talk to them about the end
1079
00:40:18,800 --> 00:40:23,760
of the session because i'm the dungeon
1080
00:40:20,160 --> 00:40:25,440
master i drive 45 minutes home and then
1081
00:40:23,760 --> 00:40:28,319
my poor wife has to hear it when i come
1082
00:40:25,440 --> 00:40:30,560
through the door and just blurt words at
1083
00:40:28,319 --> 00:40:33,119
her and she was like have you
1084
00:40:30,560 --> 00:40:34,400
been like this for the entire drive home
1085
00:40:33,119 --> 00:40:35,680
and i was like well it's actually worse
1086
00:40:34,400 --> 00:40:38,240
because i don't have anybody to talk to
1087
00:40:35,680 --> 00:40:40,319
so i've just been seething for 45
1088
00:40:38,240 --> 00:40:41,280
minutes and you were the first person
1089
00:40:40,319 --> 00:40:42,640
and
1090
00:40:41,280 --> 00:40:44,560
you know like i said that comes from the
1091
00:40:42,640 --> 00:40:47,359
emotional investment it's a lot of work
1092
00:40:44,560 --> 00:40:49,440
to go play dungeons dragons in person
1093
00:40:47,359 --> 00:40:51,040
yes for sure
1094
00:40:49,440 --> 00:40:52,480
a couple of my players they lived in the
1095
00:40:51,040 --> 00:40:54,560
complete opposite direction so they were
1096
00:40:52,480 --> 00:40:56,000
traveling up to an hour actually at that
1097
00:40:54,560 --> 00:40:58,880
time at night it was a lot quicker it's
1098
00:40:56,000 --> 00:41:00,319
about 45 minutes but um yeah so you know
1099
00:40:58,880 --> 00:41:01,839
if we're finishing at 11 they're not
1100
00:41:00,319 --> 00:41:03,920
getting home
1101
00:41:01,839 --> 00:41:05,359
until quarter to midnight but it's that
1102
00:41:03,920 --> 00:41:07,520
as you said it's that emotional
1103
00:41:05,359 --> 00:41:08,960
investment and that they're willing to
1104
00:41:07,520 --> 00:41:11,920
do that because
1105
00:41:08,960 --> 00:41:13,520
down low's got some goofy idea
1106
00:41:11,920 --> 00:41:15,200
tonight yeah
1107
00:41:13,520 --> 00:41:16,880
you know and it's just
1108
00:41:15,200 --> 00:41:18,480
it's a weird thing because
1109
00:41:16,880 --> 00:41:21,520
like i said you're the dungeon master
1110
00:41:18,480 --> 00:41:22,800
you the perception is that you are in
1111
00:41:21,520 --> 00:41:25,760
control
1112
00:41:22,800 --> 00:41:27,280
and part of the deal of being a player
1113
00:41:25,760 --> 00:41:29,760
is you know this is where we're gonna
1114
00:41:27,280 --> 00:41:32,000
get into the psychological profile stuff
1115
00:41:29,760 --> 00:41:32,880
is submitting to
1116
00:41:32,000 --> 00:41:34,800
the
1117
00:41:32,880 --> 00:41:36,960
the will of the dungeon master within
1118
00:41:34,800 --> 00:41:38,560
the confines of the game yeah that
1119
00:41:36,960 --> 00:41:40,800
you've created this character you're
1120
00:41:38,560 --> 00:41:43,119
invested in that i'd like to believe you
1121
00:41:40,800 --> 00:41:46,480
care very deeply for
1122
00:41:43,119 --> 00:41:49,200
that they trust with you
1123
00:41:46,480 --> 00:41:51,599
to fulfill whatever emotional need that
1124
00:41:49,200 --> 00:41:55,200
character represents for them
1125
00:41:51,599 --> 00:41:57,520
is it redemption after a failure is it
1126
00:41:55,200 --> 00:41:59,599
vengeance against you know dead parents
1127
00:41:57,520 --> 00:42:01,440
but you are the means for them to
1128
00:41:59,599 --> 00:42:03,839
achieve it
1129
00:42:01,440 --> 00:42:05,599
and it's not like a huge responsibility
1130
00:42:03,839 --> 00:42:08,000
it's not only somebody watch your kid
1131
00:42:05,599 --> 00:42:10,240
but within the confines of this game
1132
00:42:08,000 --> 00:42:13,040
you have this very personal thing your
1133
00:42:10,240 --> 00:42:14,880
character that you are specifically
1134
00:42:13,040 --> 00:42:18,480
emotionally invested in
1135
00:42:14,880 --> 00:42:20,079
and you turn its fate over for three
1136
00:42:18,480 --> 00:42:20,880
four hours at a time
1137
00:42:20,079 --> 00:42:23,359
to
1138
00:42:20,880 --> 00:42:25,200
a willing person who there has to be
1139
00:42:23,359 --> 00:42:27,520
some trust and some back and forth
1140
00:42:25,200 --> 00:42:30,000
dynamic established with
1141
00:42:27,520 --> 00:42:31,680
and at the end of the three hours here's
1142
00:42:30,000 --> 00:42:34,319
your character back
1143
00:42:31,680 --> 00:42:35,200
and we'll do this again you know next
1144
00:42:34,319 --> 00:42:37,920
week
1145
00:42:35,200 --> 00:42:40,240
and to keep showing up week after week
1146
00:42:37,920 --> 00:42:42,839
with this character who you love who for
1147
00:42:40,240 --> 00:42:47,040
the three hours where they exist in a
1148
00:42:42,839 --> 00:42:48,640
world of consequence and other things
1149
00:42:47,040 --> 00:42:50,400
and then to take it back and go man i
1150
00:42:48,640 --> 00:42:51,839
survived and then to show up again next
1151
00:42:50,400 --> 00:42:53,359
week all right man that was great please
1152
00:42:51,839 --> 00:42:55,520
don't kill him again but i'll probably i
1153
00:42:53,359 --> 00:42:58,319
could be mad at you if you do
1154
00:42:55,520 --> 00:43:00,480
it's a weird kind of emotional dynamic
1155
00:42:58,319 --> 00:43:02,480
between two people
1156
00:43:00,480 --> 00:43:04,480
i trust you with this imaginary thing
1157
00:43:02,480 --> 00:43:06,240
that means the world to me
1158
00:43:04,480 --> 00:43:08,560
and i'm gonna do it over and over again
1159
00:43:06,240 --> 00:43:10,839
and part of that is the idea that your
1160
00:43:08,560 --> 00:43:13,599
thing might die
1161
00:43:10,839 --> 00:43:15,839
and you know like hey man i'm you know
1162
00:43:13,599 --> 00:43:17,599
i'm sorry if it's a pet you know i need
1163
00:43:15,839 --> 00:43:20,400
you to watch my pet and you you know you
1164
00:43:17,599 --> 00:43:22,000
let somebody's cat run out the door yeah
1165
00:43:20,400 --> 00:43:24,720
you're a horrible person
1166
00:43:22,000 --> 00:43:27,839
and and rightly so in this granted it's
1167
00:43:24,720 --> 00:43:30,000
not a tangible real thing but people
1168
00:43:27,839 --> 00:43:30,800
could be invested in it just the same
1169
00:43:30,000 --> 00:43:32,880
way
1170
00:43:30,800 --> 00:43:35,920
and they could give it to you
1171
00:43:32,880 --> 00:43:38,560
at four o'clock in the afternoon and by
1172
00:43:35,920 --> 00:43:40,400
6 30 you've killed it and they watched
1173
00:43:38,560 --> 00:43:42,960
you do it yeah and they'd be like hey
1174
00:43:40,400 --> 00:43:45,200
man i hope you had fun and would you
1175
00:43:42,960 --> 00:43:47,680
explain it like that it's a weird it's a
1176
00:43:45,200 --> 00:43:49,680
weird idea it is
1177
00:43:47,680 --> 00:43:52,240
yeah you know when you put it
1178
00:43:49,680 --> 00:43:54,319
like that it is super if you if you went
1179
00:43:52,240 --> 00:43:56,480
to new players and explained to the game
1180
00:43:54,319 --> 00:43:59,040
to them in that way i think there'd be a
1181
00:43:56,480 --> 00:44:00,800
lot less new players uh
1182
00:43:59,040 --> 00:44:02,319
just because of that weird dynamic but
1183
00:44:00,800 --> 00:44:04,800
it ties back into what we're talking
1184
00:44:02,319 --> 00:44:06,400
about earlier on about the trust of the
1185
00:44:04,800 --> 00:44:08,240
dm and how i was saying like it's a
1186
00:44:06,400 --> 00:44:10,800
piece of cake to kill the players but
1187
00:44:08,240 --> 00:44:13,280
you the players are trusting the dm not
1188
00:44:10,800 --> 00:44:14,079
to do that arbitrarily not to just be
1189
00:44:13,280 --> 00:44:17,200
like
1190
00:44:14,079 --> 00:44:20,160
a dragon comes out this guy and blasts
1191
00:44:17,200 --> 00:44:22,480
20 d6 that you fire breath
1192
00:44:20,160 --> 00:44:24,960
just because that would be a laugh
1193
00:44:22,480 --> 00:44:27,520
so it is that weird kind yeah that weird
1194
00:44:24,960 --> 00:44:29,599
kind of like okay we're in the same boat
1195
00:44:27,520 --> 00:44:32,079
together and we're kind of going in the
1196
00:44:29,599 --> 00:44:33,520
same direction except
1197
00:44:32,079 --> 00:44:36,160
one of you is kind of occasionally
1198
00:44:33,520 --> 00:44:38,160
rocking the boat as the dm maybe that's
1199
00:44:36,160 --> 00:44:40,240
a bit of a strange metaphor but it it
1200
00:44:38,160 --> 00:44:42,160
kind of made more sense in my head
1201
00:44:40,240 --> 00:44:44,079
it's and it's not even like accidentally
1202
00:44:42,160 --> 00:44:46,880
rocking the boat it's you know in
1203
00:44:44,079 --> 00:44:48,880
essence rocking the boat as part of
1204
00:44:46,880 --> 00:44:50,960
my deal of being a passenger on this
1205
00:44:48,880 --> 00:44:52,640
thing we're all passengers together my
1206
00:44:50,960 --> 00:44:54,880
responsibility is different and my
1207
00:44:52,640 --> 00:44:57,680
responsibility is to place adversity in
1208
00:44:54,880 --> 00:45:00,400
front of you and see how you react so
1209
00:44:57,680 --> 00:45:02,400
i'm going to rock this boat just because
1210
00:45:00,400 --> 00:45:03,680
i want to see what you guys do about it
1211
00:45:02,400 --> 00:45:06,240
like i said when you explain like that
1212
00:45:03,680 --> 00:45:08,400
yeah it's it's it's a weird
1213
00:45:06,240 --> 00:45:10,480
dynamic when you boil it down to its
1214
00:45:08,400 --> 00:45:12,240
very basics and
1215
00:45:10,480 --> 00:45:13,680
getting ready for this i was wondering i
1216
00:45:12,240 --> 00:45:15,040
was like oh you're going to talk about
1217
00:45:13,680 --> 00:45:17,359
emotion
1218
00:45:15,040 --> 00:45:19,920
well that's that's an awesome thing and
1219
00:45:17,359 --> 00:45:22,319
then it's also well shouldn't everybody
1220
00:45:19,920 --> 00:45:25,440
have kind of an emotional investment or
1221
00:45:22,319 --> 00:45:26,400
take in this thing dungeon master or
1222
00:45:25,440 --> 00:45:28,640
player
1223
00:45:26,400 --> 00:45:30,880
and is this kind of
1224
00:45:28,640 --> 00:45:32,960
subject unnecessary everybody's like oh
1225
00:45:30,880 --> 00:45:35,119
yeah yeah manny being emotionally
1226
00:45:32,960 --> 00:45:36,400
invested thanks bro that was a good hour
1227
00:45:35,119 --> 00:45:37,200
listen
1228
00:45:36,400 --> 00:45:38,800
and
1229
00:45:37,200 --> 00:45:41,440
i feel like i haven't seen anybody
1230
00:45:38,800 --> 00:45:43,680
discuss this and then
1231
00:45:41,440 --> 00:45:46,400
when you get to things like wizards of
1232
00:45:43,680 --> 00:45:48,400
the coast their publications all their
1233
00:45:46,400 --> 00:45:50,160
job is about doing the thing yeah it's
1234
00:45:48,400 --> 00:45:52,319
hard to get emotionally invested it's
1235
00:45:50,160 --> 00:45:54,240
almost back to the video game analogy
1236
00:45:52,319 --> 00:45:56,960
yeah where for sure this is why the
1237
00:45:54,240 --> 00:45:59,599
character needs to care about this thing
1238
00:45:56,960 --> 00:46:02,319
and all right man cool i need to destroy
1239
00:45:59,599 --> 00:46:05,440
the curse in icelandale so it's not dark
1240
00:46:02,319 --> 00:46:08,000
for two years okay that's the thing why
1241
00:46:05,440 --> 00:46:10,400
why are you gonna do it why do you care
1242
00:46:08,000 --> 00:46:11,760
yeah i think um if i'm being honest it's
1243
00:46:10,400 --> 00:46:13,040
probably one of the reasons why i have
1244
00:46:11,760 --> 00:46:14,800
not played too many of the published
1245
00:46:13,040 --> 00:46:16,720
modules you've probably answered the
1246
00:46:14,800 --> 00:46:18,800
question that i haven't been brave
1247
00:46:16,720 --> 00:46:21,599
enough to ask myself which is because
1248
00:46:18,800 --> 00:46:23,839
i'm not a fan maybe of that implicit
1249
00:46:21,599 --> 00:46:26,240
attachment it's that you have to care
1250
00:46:23,839 --> 00:46:26,960
about ice and dale because we're playing
1251
00:46:26,240 --> 00:46:29,599
it
1252
00:46:26,960 --> 00:46:30,960
rather than i guess what i like more is
1253
00:46:29,599 --> 00:46:33,040
make something you care about because
1254
00:46:30,960 --> 00:46:35,119
you want to care about it and make them
1255
00:46:33,040 --> 00:46:37,280
have an objective that i can tie into
1256
00:46:35,119 --> 00:46:39,520
the wider objective
1257
00:46:37,280 --> 00:46:42,560
and then everybody wins
1258
00:46:39,520 --> 00:46:44,640
no one's had to pander to a published
1259
00:46:42,560 --> 00:46:46,319
adventure which makes it sound really
1260
00:46:44,640 --> 00:46:48,319
harsh and makes it sound like i know i
1261
00:46:46,319 --> 00:46:49,760
hate them and i'm talking from ignorance
1262
00:46:48,319 --> 00:46:51,440
here so please take that with a pinch of
1263
00:46:49,760 --> 00:46:54,160
salt of course but i think it's just one
1264
00:46:51,440 --> 00:46:55,760
of the things that's inherent about
1265
00:46:54,160 --> 00:46:58,160
wizards and we go back to the fire
1266
00:46:55,760 --> 00:47:00,079
emblem thing is that they want to make
1267
00:46:58,160 --> 00:47:03,920
it as appealing
1268
00:47:00,079 --> 00:47:06,240
to every body because at my most cynical
1269
00:47:03,920 --> 00:47:09,680
they want you to buy their product
1270
00:47:06,240 --> 00:47:12,240
and if you get too specific then we get
1271
00:47:09,680 --> 00:47:15,119
into the deus ex thing if
1272
00:47:12,240 --> 00:47:17,440
the story of rhyme of the frost maiden
1273
00:47:15,119 --> 00:47:20,000
is told from the perspective of
1274
00:47:17,440 --> 00:47:22,240
somebody who lives in ice wind dale and
1275
00:47:20,000 --> 00:47:24,240
they're gonna save their homeland
1276
00:47:22,240 --> 00:47:27,760
your niche is too small for somebody who
1277
00:47:24,240 --> 00:47:30,319
wants to play you know wolfgar from the
1278
00:47:27,760 --> 00:47:32,400
salvatore novels they're perfect like if
1279
00:47:30,319 --> 00:47:34,880
that's your thing that's your cyberpunk
1280
00:47:32,400 --> 00:47:35,920
cool haircut cool sunglasses aesthetic
1281
00:47:34,880 --> 00:47:37,760
and you're in
1282
00:47:35,920 --> 00:47:40,640
you know wizards has to go the opposite
1283
00:47:37,760 --> 00:47:43,680
way they have to make it so that anybody
1284
00:47:40,640 --> 00:47:47,040
could possibly want to
1285
00:47:43,680 --> 00:47:49,680
do this and so when i when i adapt uh
1286
00:47:47,040 --> 00:47:52,720
modules i basically just keep the
1287
00:47:49,680 --> 00:47:53,839
mechanics the encounters the locations
1288
00:47:52,720 --> 00:47:54,960
like i said it's mostly stuff i don't
1289
00:47:53,839 --> 00:47:56,880
want to mess with
1290
00:47:54,960 --> 00:47:58,559
even down to
1291
00:47:56,880 --> 00:48:01,119
the beginning
1292
00:47:58,559 --> 00:48:02,960
plot hooks if i have to i i took the
1293
00:48:01,119 --> 00:48:06,400
narrative for dragon heist completely
1294
00:48:02,960 --> 00:48:09,920
apart kept maybe 20 of it i could not
1295
00:48:06,400 --> 00:48:12,640
get my group to believe
1296
00:48:09,920 --> 00:48:14,880
in this idea as it was written for them
1297
00:48:12,640 --> 00:48:17,599
to become emotionally invested
1298
00:48:14,880 --> 00:48:19,760
and if i just read it as it was written
1299
00:48:17,599 --> 00:48:21,760
there's a reward some money's missing
1300
00:48:19,760 --> 00:48:23,280
blah blah blah
1301
00:48:21,760 --> 00:48:25,359
it's not cool enough for everybody to
1302
00:48:23,280 --> 00:48:27,680
pretend to be ocean's 11.
1303
00:48:25,359 --> 00:48:30,000
so it's got to be more of your standard
1304
00:48:27,680 --> 00:48:31,599
fantasy trope i need you to be invested
1305
00:48:30,000 --> 00:48:34,160
about why you care
1306
00:48:31,599 --> 00:48:36,400
and because they were new players i made
1307
00:48:34,160 --> 00:48:38,720
it about money it was just the easiest
1308
00:48:36,400 --> 00:48:40,720
one everybody wants it you're level one
1309
00:48:38,720 --> 00:48:43,200
you probably have your eye on something
1310
00:48:40,720 --> 00:48:44,400
level three four you need money make it
1311
00:48:43,200 --> 00:48:46,319
about money
1312
00:48:44,400 --> 00:48:48,240
and that's the beginning and
1313
00:48:46,319 --> 00:48:49,680
rhyme of the frostbane is the same thing
1314
00:48:48,240 --> 00:48:50,559
the curse has been going on for two
1315
00:48:49,680 --> 00:48:51,280
years
1316
00:48:50,559 --> 00:48:54,079
so
1317
00:48:51,280 --> 00:48:56,880
the idea that somebody a level one
1318
00:48:54,079 --> 00:48:59,680
adventurer is going to suddenly decide
1319
00:48:56,880 --> 00:49:02,000
after two years you know what i've had
1320
00:48:59,680 --> 00:49:03,839
enough of this i'm gonna march up to
1321
00:49:02,000 --> 00:49:05,920
iceland dale and i'm gonna do something
1322
00:49:03,839 --> 00:49:07,680
about it yeah it's impossible and
1323
00:49:05,920 --> 00:49:09,440
basically that's where wizards want you
1324
00:49:07,680 --> 00:49:12,160
to begin with
1325
00:49:09,440 --> 00:49:14,319
my level one adventurer after two years
1326
00:49:12,160 --> 00:49:16,160
finally says i can't take this anymore
1327
00:49:14,319 --> 00:49:18,160
i'm gonna go do something about it i'm
1328
00:49:16,160 --> 00:49:20,800
gonna start costing spouses
1329
00:49:18,160 --> 00:49:22,880
yeah you know i i learned okay i learned
1330
00:49:20,800 --> 00:49:25,200
you know i got a couple of can trips i'm
1331
00:49:22,880 --> 00:49:27,680
ready to go two years i got this and
1332
00:49:25,200 --> 00:49:29,520
those things are hard and it's a little
1333
00:49:27,680 --> 00:49:33,119
preposterous when you really think about
1334
00:49:29,520 --> 00:49:36,720
it yeah so i was back to okay how do i
1335
00:49:33,119 --> 00:49:38,000
get people to care about this in order
1336
00:49:36,720 --> 00:49:40,240
to
1337
00:49:38,000 --> 00:49:41,440
to to do the thing you could just say
1338
00:49:40,240 --> 00:49:42,800
all right you know we're going to play
1339
00:49:41,440 --> 00:49:44,160
this game we're playing rhyme of the
1340
00:49:42,800 --> 00:49:45,760
frost maiden we're going to go do the
1341
00:49:44,160 --> 00:49:48,079
thing all right
1342
00:49:45,760 --> 00:49:49,520
nobody's invested nobody cares it's just
1343
00:49:48,079 --> 00:49:52,079
you're doing it because that's what it
1344
00:49:49,520 --> 00:49:54,720
says for you to do yes so
1345
00:49:52,079 --> 00:49:56,880
you you take it apart and
1346
00:49:54,720 --> 00:49:58,960
like i said i look for emotional moments
1347
00:49:56,880 --> 00:50:00,960
i don't i don't know that i judge things
1348
00:49:58,960 --> 00:50:02,880
by like the mechanics of it i appreciate
1349
00:50:00,960 --> 00:50:04,800
them but i don't go i'm gonna use this
1350
00:50:02,880 --> 00:50:07,280
because mechanically it's cool
1351
00:50:04,800 --> 00:50:10,720
so you just find all right what what
1352
00:50:07,280 --> 00:50:13,280
emotional things could bring anybody
1353
00:50:10,720 --> 00:50:15,680
to icewind dale to deal with this
1354
00:50:13,280 --> 00:50:18,160
money's always the first one
1355
00:50:15,680 --> 00:50:20,480
you wait for you know my group to get
1356
00:50:18,160 --> 00:50:22,800
figured out who's gonna play and then
1357
00:50:20,480 --> 00:50:25,520
the next thing is character backstory is
1358
00:50:22,800 --> 00:50:29,599
there a nugget in your backstory
1359
00:50:25,520 --> 00:50:31,599
that would make you go up there yeah and
1360
00:50:29,599 --> 00:50:33,920
if there is great that's a little less
1361
00:50:31,599 --> 00:50:36,319
work and if not
1362
00:50:33,920 --> 00:50:38,000
i'll create one
1363
00:50:36,319 --> 00:50:40,319
i need you to i need you to be patient
1364
00:50:38,000 --> 00:50:42,079
and understand that i've done the work
1365
00:50:40,319 --> 00:50:43,520
your weird little payoff that you don't
1366
00:50:42,079 --> 00:50:45,599
know what you want
1367
00:50:43,520 --> 00:50:48,160
uh it's coming you just have to stick
1368
00:50:45,599 --> 00:50:51,200
with me until you get there
1369
00:50:48,160 --> 00:50:53,680
but ideally i hope it will be worth it
1370
00:50:51,200 --> 00:50:56,000
yeah and you know when you go back to
1371
00:50:53,680 --> 00:50:58,880
asking them what they want that's part
1372
00:50:56,000 --> 00:51:00,960
of it too is that before this game gets
1373
00:50:58,880 --> 00:51:02,880
set what do you guys want out of this do
1374
00:51:00,960 --> 00:51:05,520
you want survival horror john
1375
00:51:02,880 --> 00:51:08,319
carpenter's the thing 30 days of night
1376
00:51:05,520 --> 00:51:10,000
okay cool we could do that do you want
1377
00:51:08,319 --> 00:51:13,119
the last couple of seasons of game of
1378
00:51:10,000 --> 00:51:15,520
thrones not a lot of things going on
1379
00:51:13,119 --> 00:51:18,400
but the emotional turmoil of all the
1380
00:51:15,520 --> 00:51:21,359
seasons added up on the characters do
1381
00:51:18,400 --> 00:51:22,880
you want that and whatever it is like i
1382
00:51:21,359 --> 00:51:25,680
said find out what they want give it to
1383
00:51:22,880 --> 00:51:27,520
them it's yeah it's it's that simple and
1384
00:51:25,680 --> 00:51:29,280
you can give them smashing dragons but
1385
00:51:27,520 --> 00:51:31,440
everybody has that
1386
00:51:29,280 --> 00:51:33,359
give them the thing that they may not be
1387
00:51:31,440 --> 00:51:35,520
able to express that they want
1388
00:51:33,359 --> 00:51:37,920
but is going to make them come back
1389
00:51:35,520 --> 00:51:40,240
make them feel something go yeah man
1390
00:51:37,920 --> 00:51:42,480
that was cool or man this place really
1391
00:51:40,240 --> 00:51:44,559
sucks i feel for these people i can't
1392
00:51:42,480 --> 00:51:46,480
let them live like this whatever it is
1393
00:51:44,559 --> 00:51:48,079
feel something and let that be your
1394
00:51:46,480 --> 00:51:51,119
driving force
1395
00:51:48,079 --> 00:51:54,720
or do i've stupidly done and just have a
1396
00:51:51,119 --> 00:51:56,720
campaign so vast and big that it just
1397
00:51:54,720 --> 00:51:59,920
incidentally covers every
1398
00:51:56,720 --> 00:52:02,800
every conceivable notion of heists of
1399
00:51:59,920 --> 00:52:05,359
gritty realism of body horror of
1400
00:52:02,800 --> 00:52:07,520
of goofy whimsical adventures in the
1401
00:52:05,359 --> 00:52:09,280
faye and just never see it finished
1402
00:52:07,520 --> 00:52:10,960
because it will take five years to get
1403
00:52:09,280 --> 00:52:12,559
through
1404
00:52:10,960 --> 00:52:15,440
and you know those are
1405
00:52:12,559 --> 00:52:17,520
that's on your end just you know kind of
1406
00:52:15,440 --> 00:52:19,599
covering all your bases if if
1407
00:52:17,520 --> 00:52:21,920
everybody's in for like the big meta
1408
00:52:19,599 --> 00:52:24,079
experience and you know that all of
1409
00:52:21,920 --> 00:52:26,880
these things are very dungeons and
1410
00:52:24,079 --> 00:52:29,920
dragons the heist the chase
1411
00:52:26,880 --> 00:52:32,559
and if you're into a bigger experience
1412
00:52:29,920 --> 00:52:34,960
then this will scratch all those itches
1413
00:52:32,559 --> 00:52:36,960
even if your character's background is
1414
00:52:34,960 --> 00:52:39,280
vengeance for you know dead parents or
1415
00:52:36,960 --> 00:52:41,359
whatever yeah there are other emotional
1416
00:52:39,280 --> 00:52:43,119
itches that you don't know you need
1417
00:52:41,359 --> 00:52:44,319
scratch that will get scratched along
1418
00:52:43,119 --> 00:52:46,640
the way
1419
00:52:44,319 --> 00:52:49,200
and finding those things and presenting
1420
00:52:46,640 --> 00:52:50,800
as many options as they can
1421
00:52:49,200 --> 00:52:52,880
i think it's good done drink mastering
1422
00:52:50,800 --> 00:52:54,160
is it efficient dungeon mastering no
1423
00:52:52,880 --> 00:52:55,760
because you're going to write a ton of
1424
00:52:54,160 --> 00:52:57,839
stuff that they're never going to come
1425
00:52:55,760 --> 00:53:01,280
across and and that's just the byproduct
1426
00:52:57,839 --> 00:53:03,680
and it it's hard it is it's it's hard
1427
00:53:01,280 --> 00:53:04,960
man i'm not gonna lie sucks i've worked
1428
00:53:03,680 --> 00:53:06,720
really hard on this thing you guys are
1429
00:53:04,960 --> 00:53:07,839
never gonna see well let's see it no
1430
00:53:06,720 --> 00:53:09,100
because i'm gonna save it for somebody
1431
00:53:07,839 --> 00:53:11,119
else who will see it
1432
00:53:09,100 --> 00:53:12,640
[Laughter]
1433
00:53:11,119 --> 00:53:15,839
that indignant
1434
00:53:12,640 --> 00:53:17,440
indignancy of the dm sounds like a good
1435
00:53:15,839 --> 00:53:18,319
title for a book or a podcast or
1436
00:53:17,440 --> 00:53:21,520
something
1437
00:53:18,319 --> 00:53:25,040
yeah i said good day sir you know
1438
00:53:21,520 --> 00:53:26,480
and it's it's like i said from the meta
1439
00:53:25,040 --> 00:53:28,880
dungeon master
1440
00:53:26,480 --> 00:53:29,680
concept i love it i think it's great
1441
00:53:28,880 --> 00:53:32,079
that
1442
00:53:29,680 --> 00:53:33,520
you are giving this effort
1443
00:53:32,079 --> 00:53:35,440
to
1444
00:53:33,520 --> 00:53:36,960
like i said scratch whatever itch they
1445
00:53:35,440 --> 00:53:40,640
need scratched whether they know it or
1446
00:53:36,960 --> 00:53:42,720
not yeah i did an auction once for magic
1447
00:53:40,640 --> 00:53:44,319
items that yeah i didn't want like a
1448
00:53:42,720 --> 00:53:47,839
magic store i just i think they're
1449
00:53:44,319 --> 00:53:50,720
cliche so i did magic items and i found
1450
00:53:47,839 --> 00:53:52,400
a thing on dm's guild about mechanics
1451
00:53:50,720 --> 00:53:55,359
for an auction
1452
00:53:52,400 --> 00:53:57,200
and i did an auction i hate shopping i
1453
00:53:55,359 --> 00:53:58,800
don't want them just wander around magic
1454
00:53:57,200 --> 00:54:00,880
store and just buy whatever they want
1455
00:53:58,800 --> 00:54:02,800
with the assumption that it's there so i
1456
00:54:00,880 --> 00:54:04,319
pulled a list of a couple of magic items
1457
00:54:02,800 --> 00:54:06,160
i knew the math they didn't have enough
1458
00:54:04,319 --> 00:54:07,119
for everything so they had to pick and
1459
00:54:06,160 --> 00:54:08,079
choose
1460
00:54:07,119 --> 00:54:09,359
and
1461
00:54:08,079 --> 00:54:10,880
you know just like with a regular
1462
00:54:09,359 --> 00:54:13,119
auction they have i printed them out a
1463
00:54:10,880 --> 00:54:16,480
little catalog a little picture art from
1464
00:54:13,119 --> 00:54:17,520
the um oh wow from the dmg and i gave it
1465
00:54:16,480 --> 00:54:20,400
to him and i was like all right here's
1466
00:54:17,520 --> 00:54:21,920
your here's your auction catalog here's
1467
00:54:20,400 --> 00:54:23,440
everything that it does descriptions
1468
00:54:21,920 --> 00:54:24,800
were straight out of the uh the dungeon
1469
00:54:23,440 --> 00:54:25,599
masters guide
1470
00:54:24,800 --> 00:54:27,359
and
1471
00:54:25,599 --> 00:54:28,559
you know you get this thing you're like
1472
00:54:27,359 --> 00:54:29,359
all right we're going shopping and all
1473
00:54:28,559 --> 00:54:30,160
they think is they're going to do is
1474
00:54:29,359 --> 00:54:32,960
just
1475
00:54:30,160 --> 00:54:34,880
i spend 3 000 i get this thing no yeah
1476
00:54:32,960 --> 00:54:36,960
and then now it's this competitive thing
1477
00:54:34,880 --> 00:54:40,000
because one of the mechanics is that
1478
00:54:36,960 --> 00:54:42,240
there is people bidding against you
1479
00:54:40,000 --> 00:54:43,680
and so it's not just oh here's a catalog
1480
00:54:42,240 --> 00:54:45,200
these are the things we can get i want
1481
00:54:43,680 --> 00:54:47,760
this you take that
1482
00:54:45,200 --> 00:54:50,160
there was also the added kind of stress
1483
00:54:47,760 --> 00:54:53,040
of hey you could want this all you want
1484
00:54:50,160 --> 00:54:55,359
if this dice mechanic for
1485
00:54:53,040 --> 00:54:57,200
a competing bidder
1486
00:54:55,359 --> 00:54:59,119
just rolls higher than you you're not
1487
00:54:57,200 --> 00:55:00,640
going to get it you thought 10 minutes
1488
00:54:59,119 --> 00:55:02,000
ago that this was going to be a cakewalk
1489
00:55:00,640 --> 00:55:03,920
i'm going to get these boots of elven
1490
00:55:02,000 --> 00:55:07,440
speed and be done
1491
00:55:03,920 --> 00:55:09,119
sorry man you were outbid and it was fun
1492
00:55:07,440 --> 00:55:11,440
they got they only got outbid on one
1493
00:55:09,119 --> 00:55:13,359
thing i think
1494
00:55:11,440 --> 00:55:16,240
but it like i said it turned a shopping
1495
00:55:13,359 --> 00:55:17,200
trip into uh like a bit of competition
1496
00:55:16,240 --> 00:55:18,960
they
1497
00:55:17,200 --> 00:55:22,079
you know and then there's the anxiety of
1498
00:55:18,960 --> 00:55:24,240
man i really wanted this thing and now
1499
00:55:22,079 --> 00:55:26,240
you know i keep rolling fours
1500
00:55:24,240 --> 00:55:28,000
and because of that i don't get this
1501
00:55:26,240 --> 00:55:29,839
thing and
1502
00:55:28,000 --> 00:55:31,359
when they do win the bid you know
1503
00:55:29,839 --> 00:55:32,720
everybody's really excited just like at
1504
00:55:31,359 --> 00:55:33,920
a real auction
1505
00:55:32,720 --> 00:55:37,200
when they lost the bid they were
1506
00:55:33,920 --> 00:55:38,960
genuinely upset and it was this way of
1507
00:55:37,200 --> 00:55:40,160
injecting and like i said i had no idea
1508
00:55:38,960 --> 00:55:42,000
it was going to turn into this i just
1509
00:55:40,160 --> 00:55:43,760
didn't want to do shopping but as a
1510
00:55:42,000 --> 00:55:46,000
happy coincidence it turned into this
1511
00:55:43,760 --> 00:55:48,160
really kind of emotional day and i'm
1512
00:55:46,000 --> 00:55:49,599
almost positive the whole session was
1513
00:55:48,160 --> 00:55:52,720
the auction
1514
00:55:49,599 --> 00:55:53,920
that they they were just into it and i
1515
00:55:52,720 --> 00:55:55,920
thought that they were at some point
1516
00:55:53,920 --> 00:55:57,599
just going to make little paddles so
1517
00:55:55,920 --> 00:55:58,880
that be sitting across the table from
1518
00:55:57,599 --> 00:56:00,880
them they were going to you know hold up
1519
00:55:58,880 --> 00:56:03,440
a paddle like they were yeah bidding at
1520
00:56:00,880 --> 00:56:05,680
christie's or whatever
1521
00:56:03,440 --> 00:56:07,200
and it was cool it was this accidental
1522
00:56:05,680 --> 00:56:09,359
like little odd thing that i thought
1523
00:56:07,200 --> 00:56:11,200
would be fun an auction and it turned
1524
00:56:09,359 --> 00:56:12,799
into this really cool thing that they
1525
00:56:11,200 --> 00:56:14,319
enjoyed that
1526
00:56:12,799 --> 00:56:16,400
as long as i've known them if you'd
1527
00:56:14,319 --> 00:56:18,319
asked me ahead of time hey are you guys
1528
00:56:16,400 --> 00:56:19,440
really going to enjoy this auction i'd
1529
00:56:18,319 --> 00:56:20,640
have been like no they're going to
1530
00:56:19,440 --> 00:56:22,640
priest through it get their stuff and
1531
00:56:20,640 --> 00:56:24,319
then be on their way and yeah it was
1532
00:56:22,640 --> 00:56:25,920
cool they they didn't know they wanted
1533
00:56:24,319 --> 00:56:27,680
an auction they didn't know competitive
1534
00:56:25,920 --> 00:56:29,839
bidding in dungeons and dragons was
1535
00:56:27,680 --> 00:56:31,520
going to be fun yep but it worked out
1536
00:56:29,839 --> 00:56:33,119
and you know when you talk about all the
1537
00:56:31,520 --> 00:56:35,520
things that you've written that they
1538
00:56:33,119 --> 00:56:37,440
might not ever see yeah but when they do
1539
00:56:35,520 --> 00:56:38,799
see it and like i said the auction thing
1540
00:56:37,440 --> 00:56:40,319
was a throwaway
1541
00:56:38,799 --> 00:56:42,640
and they loved it you're like all right
1542
00:56:40,319 --> 00:56:45,839
man this is my incentive to maybe
1543
00:56:42,640 --> 00:56:46,799
push your expectations a little more
1544
00:56:45,839 --> 00:56:49,839
and
1545
00:56:46,799 --> 00:56:52,079
get me out of this kind of go here do
1546
00:56:49,839 --> 00:56:54,319
this thing go back to here bigger
1547
00:56:52,079 --> 00:56:56,559
problem bigger problem bigger problem
1548
00:56:54,319 --> 00:56:59,200
that components that are
1549
00:56:56,559 --> 00:57:01,440
just as important to them or
1550
00:56:59,200 --> 00:57:03,839
you know mean as much to them can be
1551
00:57:01,440 --> 00:57:05,920
these odd little side
1552
00:57:03,839 --> 00:57:09,040
ideas
1553
00:57:05,920 --> 00:57:10,960
i have to say um great minds because
1554
00:57:09,040 --> 00:57:13,280
it's it's weird how well to collide
1555
00:57:10,960 --> 00:57:15,200
because i also did an auction a little
1556
00:57:13,280 --> 00:57:17,599
while ago funnily enough similar
1557
00:57:15,200 --> 00:57:20,160
reasoning in that i like to subvert
1558
00:57:17,599 --> 00:57:21,359
expectations similar kind of thing of
1559
00:57:20,160 --> 00:57:24,000
you know i didn't want just to be an
1560
00:57:21,359 --> 00:57:26,640
item shop and it was part of a
1561
00:57:24,000 --> 00:57:28,799
masquerade ball or you know like a
1562
00:57:26,640 --> 00:57:30,480
philanthropist's house party kind of
1563
00:57:28,799 --> 00:57:31,839
thing so it's like a ding ding ding
1564
00:57:30,480 --> 00:57:33,839
we're gonna do the auction now can
1565
00:57:31,839 --> 00:57:35,839
everyone make your way to the uh the
1566
00:57:33,839 --> 00:57:37,280
west wing and we'll do the auction and
1567
00:57:35,839 --> 00:57:38,960
it was a bit of more of a fanciful
1568
00:57:37,280 --> 00:57:41,520
affair of
1569
00:57:38,960 --> 00:57:44,400
local celebrities and dignitaries voting
1570
00:57:41,520 --> 00:57:46,960
but the gimmick for mine was that the
1571
00:57:44,400 --> 00:57:49,040
items were they were all the aesthetic
1572
00:57:46,960 --> 00:57:50,480
items from xamathar's guide to
1573
00:57:49,040 --> 00:57:52,559
everything so all the ones which are
1574
00:57:50,480 --> 00:57:55,280
ostensibly magic but uh
1575
00:57:52,559 --> 00:57:57,359
just for show in a way so the gleaming
1576
00:57:55,280 --> 00:58:00,240
armor that can't get dirty
1577
00:57:57,359 --> 00:58:01,680
the cane that turns into a sword i think
1578
00:58:00,240 --> 00:58:04,640
there's like a pair of pants that looks
1579
00:58:01,680 --> 00:58:07,119
like they're on fire yeah yeah
1580
00:58:04,640 --> 00:58:09,839
bits and bobs like that yeah so you know
1581
00:58:07,119 --> 00:58:12,160
nice nice to have and i foolishly did
1582
00:58:09,839 --> 00:58:14,160
not stand on the shoulders of giants and
1583
00:58:12,160 --> 00:58:16,400
just tried to make my own
1584
00:58:14,160 --> 00:58:17,839
head cannon up of how this person is
1585
00:58:16,400 --> 00:58:19,520
gonna bid and who they're bidding
1586
00:58:17,839 --> 00:58:21,359
against and stuff and i think two items
1587
00:58:19,520 --> 00:58:24,240
were bought in the end it was the armor
1588
00:58:21,359 --> 00:58:26,480
of gleaming and the
1589
00:58:24,240 --> 00:58:28,240
uh the wand of conducting where you can
1590
00:58:26,480 --> 00:58:29,920
it's a bit like a wind waker where you
1591
00:58:28,240 --> 00:58:30,799
can just wave the wand and music starts
1592
00:58:29,920 --> 00:58:33,040
playing
1593
00:58:30,799 --> 00:58:35,359
nice yeah which was a nice touch
1594
00:58:33,040 --> 00:58:37,200
hell for me to do an auction on the fly
1595
00:58:35,359 --> 00:58:38,240
because i'm an idiot and didn't prepare
1596
00:58:37,200 --> 00:58:40,480
and
1597
00:58:38,240 --> 00:58:43,200
copy from them better than it yeah yeah
1598
00:58:40,480 --> 00:58:44,480
yeah i think so i think it might be
1599
00:58:43,200 --> 00:58:46,640
my my
1600
00:58:44,480 --> 00:58:48,000
i don't want to say problem my challenge
1601
00:58:46,640 --> 00:58:49,520
is
1602
00:58:48,000 --> 00:58:53,520
six players
1603
00:58:49,520 --> 00:58:56,559
with potentially quite unaligned desires
1604
00:58:53,520 --> 00:58:58,640
so we have the whole gamut from
1605
00:58:56,559 --> 00:59:01,440
maths maths maths i've multi-classed
1606
00:58:58,640 --> 00:59:03,520
here because that gives me plus x
1607
00:59:01,440 --> 00:59:06,240
here which means that i can do y a lot
1608
00:59:03,520 --> 00:59:07,680
better in this certain situation i get
1609
00:59:06,240 --> 00:59:10,240
one more language and one more
1610
00:59:07,680 --> 00:59:14,079
proficiency yeah like that makes me
1611
00:59:10,240 --> 00:59:16,880
happy that i've chiseled this character
1612
00:59:14,079 --> 00:59:18,400
to be this efficient killing machine all
1613
00:59:16,880 --> 00:59:20,319
the way up to
1614
00:59:18,400 --> 00:59:22,640
a warlock who
1615
00:59:20,319 --> 00:59:26,480
made a page and a half
1616
00:59:22,640 --> 00:59:28,480
backstory with time skips and ties into
1617
00:59:26,480 --> 00:59:30,160
their patrons and
1618
00:59:28,480 --> 00:59:31,680
we've talked before about his home life
1619
00:59:30,160 --> 00:59:33,280
and where his family live on the world
1620
00:59:31,680 --> 00:59:35,359
map after i provided it with them and
1621
00:59:33,280 --> 00:59:38,240
stuff and and he's into it for a lot
1622
00:59:35,359 --> 00:59:40,559
more of the juicy kind of inter-party
1623
00:59:38,240 --> 00:59:41,760
relationships and friction whereas
1624
00:59:40,559 --> 00:59:43,200
you've got that other player who
1625
00:59:41,760 --> 00:59:45,599
basically doesn't give him any of that
1626
00:59:43,200 --> 00:59:48,640
because he's very stoic and like i go
1627
00:59:45,599 --> 00:59:50,799
here i do this but eventually and you'd
1628
00:59:48,640 --> 00:59:53,920
like to hope that this would be the case
1629
00:59:50,799 --> 00:59:56,720
after about 45 sessions or so everyone's
1630
00:59:53,920 --> 00:59:58,880
slowly starting to smush together and
1631
00:59:56,720 --> 01:00:01,839
those lines of
1632
00:59:58,880 --> 01:00:04,799
min max there versus rpl are starting to
1633
01:00:01,839 --> 01:00:06,640
blur and cross which is great that's
1634
01:00:04,799 --> 01:00:08,640
what i'm after that's perfect because
1635
01:00:06,640 --> 01:00:11,280
then that unlocks
1636
01:00:08,640 --> 01:00:13,440
those emotional payoffs it unlocks those
1637
01:00:11,280 --> 01:00:16,000
well hey that guy didn't save your life
1638
01:00:13,440 --> 01:00:16,880
when you were fighting last time
1639
01:00:16,000 --> 01:00:18,960
does that
1640
01:00:16,880 --> 01:00:22,000
is that not infuriating like he was
1641
01:00:18,960 --> 01:00:22,000
going to let you die man
1642
01:00:22,400 --> 01:00:26,319
like i said i i think and it's also part
1643
01:00:25,040 --> 01:00:27,520
of just how long your group has been
1644
01:00:26,319 --> 01:00:30,480
together
1645
01:00:27,520 --> 01:00:32,319
that the kind of walls and everything
1646
01:00:30,480 --> 01:00:34,240
fall and
1647
01:00:32,319 --> 01:00:36,319
you know your situation's very similar
1648
01:00:34,240 --> 01:00:38,640
to mine with your group dynamic is that
1649
01:00:36,319 --> 01:00:40,160
everybody is at least familiar with each
1650
01:00:38,640 --> 01:00:42,960
other and
1651
01:00:40,160 --> 01:00:45,680
whether you guys are super close
1652
01:00:42,960 --> 01:00:49,119
in work outside of work the time spent
1653
01:00:45,680 --> 01:00:51,520
together builds that bond amongst if not
1654
01:00:49,119 --> 01:00:52,960
the people who become more familiar with
1655
01:00:51,520 --> 01:00:54,559
each other we always sit next to each
1656
01:00:52,960 --> 01:00:56,559
other during the game and then that
1657
01:00:54,559 --> 01:00:58,960
bleeds into the characters yeah or the
1658
01:00:56,559 --> 01:01:00,799
opposite is you the player can make the
1659
01:00:58,960 --> 01:01:02,640
conscientious decision for your
1660
01:01:00,799 --> 01:01:04,480
character to
1661
01:01:02,640 --> 01:01:06,640
make the effort to make the group a
1662
01:01:04,480 --> 01:01:08,319
little more cohesive and that's fine too
1663
01:01:06,640 --> 01:01:10,319
you know any group project anybody who
1664
01:01:08,319 --> 01:01:11,599
works in a kind of collaborative field
1665
01:01:10,319 --> 01:01:13,200
eventually you're going to come across
1666
01:01:11,599 --> 01:01:15,119
that one person who's just going to be
1667
01:01:13,200 --> 01:01:17,440
like all right look for this work for
1668
01:01:15,119 --> 01:01:18,160
everybody we have to do you know x y and
1669
01:01:17,440 --> 01:01:21,280
z
1670
01:01:18,160 --> 01:01:23,040
yeah for sure yeah and that's totally
1671
01:01:21,280 --> 01:01:24,559
fine you know not everybody has to kind
1672
01:01:23,040 --> 01:01:26,400
of stumble through the dark to find
1673
01:01:24,559 --> 01:01:29,200
everything and you know we're adults
1674
01:01:26,400 --> 01:01:31,440
we're at this thing that is you know not
1675
01:01:29,200 --> 01:01:33,520
the easiest to manage time for so
1676
01:01:31,440 --> 01:01:36,160
there's no reason for us to not be as
1677
01:01:33,520 --> 01:01:38,480
efficient about it and if you know one
1678
01:01:36,160 --> 01:01:41,520
of the end goals is party cohesion at
1679
01:01:38,480 --> 01:01:43,839
least amongst the characters then just
1680
01:01:41,520 --> 01:01:45,920
unilaterally making the decision to work
1681
01:01:43,839 --> 01:01:47,280
towards that is totally fine because in
1682
01:01:45,920 --> 01:01:49,040
a real world dynamic that would
1683
01:01:47,280 --> 01:01:51,040
absolutely happen somebody would just go
1684
01:01:49,040 --> 01:01:52,480
all right let's go around the room let's
1685
01:01:51,040 --> 01:01:54,400
meet each other real quick we got to
1686
01:01:52,480 --> 01:01:55,599
work together let's do this and that's
1687
01:01:54,400 --> 01:01:58,319
fine too
1688
01:01:55,599 --> 01:02:00,319
however that goal of everybody blending
1689
01:01:58,319 --> 01:02:02,240
together the characters at least the
1690
01:02:00,319 --> 01:02:04,640
players ideally
1691
01:02:02,240 --> 01:02:06,720
but at least the characters is that you
1692
01:02:04,640 --> 01:02:08,799
guys have to get on the same page
1693
01:02:06,720 --> 01:02:11,200
and enjoy
1694
01:02:08,799 --> 01:02:13,359
or do your thing while doing the
1695
01:02:11,200 --> 01:02:15,039
collective get your little emotional
1696
01:02:13,359 --> 01:02:17,520
bits while everybody's working towards
1697
01:02:15,039 --> 01:02:19,920
this big thing some of you will all get
1698
01:02:17,520 --> 01:02:22,240
emotional bits all at once some of you
1699
01:02:19,920 --> 01:02:25,280
one at a time couple you know two at a
1700
01:02:22,240 --> 01:02:27,839
time depending on where they overlap but
1701
01:02:25,280 --> 01:02:29,680
and like i said over time that min max
1702
01:02:27,839 --> 01:02:31,760
because my two experienced players you
1703
01:02:29,680 --> 01:02:34,480
know they they came in with uh optimized
1704
01:02:31,760 --> 01:02:37,680
characters which is fine yeah i i i
1705
01:02:34,480 --> 01:02:39,839
don't like being bad at something that
1706
01:02:37,680 --> 01:02:41,520
i'm trying to do as a diversion so i
1707
01:02:39,839 --> 01:02:42,960
don't play golf i don't want to go out
1708
01:02:41,520 --> 01:02:44,880
and be bad at something that's supposed
1709
01:02:42,960 --> 01:02:47,280
to be fun so if you want to come in with
1710
01:02:44,880 --> 01:02:48,799
an optimized character that's fine you
1711
01:02:47,280 --> 01:02:50,480
know what your character is going to do
1712
01:02:48,799 --> 01:02:52,079
you want to be good at it there's
1713
01:02:50,480 --> 01:02:55,039
absolutely nothing wrong with that and
1714
01:02:52,079 --> 01:02:56,559
then the rpers are much more of the
1715
01:02:55,039 --> 01:02:59,520
they focus on the things that their
1716
01:02:56,559 --> 01:03:01,520
character can't do well and that's cool
1717
01:02:59,520 --> 01:03:04,319
too the group i play in has a grave
1718
01:03:01,520 --> 01:03:06,319
cleric with a negative con modifier
1719
01:03:04,319 --> 01:03:08,000
like you're you're you're the you're the
1720
01:03:06,319 --> 01:03:11,520
healer and you're supposed to be the
1721
01:03:08,000 --> 01:03:13,359
stout hearty one and like somehow you're
1722
01:03:11,520 --> 01:03:15,440
the healer but you're the fragile one
1723
01:03:13,359 --> 01:03:18,480
but still has a clarity and then we also
1724
01:03:15,440 --> 01:03:19,920
have a war forged battle master very
1725
01:03:18,480 --> 01:03:23,119
stoic who
1726
01:03:19,920 --> 01:03:25,119
in the course of our role play together
1727
01:03:23,119 --> 01:03:28,960
has become very
1728
01:03:25,119 --> 01:03:31,680
defensive of the cleric for a her role
1729
01:03:28,960 --> 01:03:34,400
in the party as you know the healer but
1730
01:03:31,680 --> 01:03:37,680
also the character knowing that he's
1731
01:03:34,400 --> 01:03:40,079
this automated metal thing
1732
01:03:37,680 --> 01:03:42,559
and she is a
1733
01:03:40,079 --> 01:03:44,559
somewhat frail janassi that his
1734
01:03:42,559 --> 01:03:46,480
character's motivation is to be
1735
01:03:44,559 --> 01:03:49,119
protective of her
1736
01:03:46,480 --> 01:03:51,520
and so they share this really cool kind
1737
01:03:49,119 --> 01:03:54,160
of two-person role-playing dynamic
1738
01:03:51,520 --> 01:03:56,000
that's very interesting and it's cool to
1739
01:03:54,160 --> 01:03:57,680
watch i'm not a part of it i don't have
1740
01:03:56,000 --> 01:04:00,880
an emotional need being scratched right
1741
01:03:57,680 --> 01:04:03,119
now but watching the two of them
1742
01:04:00,880 --> 01:04:05,200
do it it's almost voyeuristic like i'm
1743
01:04:03,119 --> 01:04:07,039
watching this thing that i'm a part of
1744
01:04:05,200 --> 01:04:09,200
but not really a part of i'm in the
1745
01:04:07,039 --> 01:04:10,720
party i'm on screen but the scene
1746
01:04:09,200 --> 01:04:13,440
doesn't concern me
1747
01:04:10,720 --> 01:04:15,520
and that's captivating to me even though
1748
01:04:13,440 --> 01:04:17,119
i'm not doing anything with my player
1749
01:04:15,520 --> 01:04:19,680
watching these
1750
01:04:17,119 --> 01:04:22,799
genuinely well played out emotional
1751
01:04:19,680 --> 01:04:24,319
exchanges is riveting even though
1752
01:04:22,799 --> 01:04:27,119
i'm not getting really anything
1753
01:04:24,319 --> 01:04:29,520
emotionally out of it
1754
01:04:27,119 --> 01:04:31,440
yeah for sure do you have anything
1755
01:04:29,520 --> 01:04:34,559
specific you wanted to cover
1756
01:04:31,440 --> 01:04:36,079
just players dungeon masters just
1757
01:04:34,559 --> 01:04:37,520
try to be like i said you know we've
1758
01:04:36,079 --> 01:04:40,160
basically hit on the same note all day
1759
01:04:37,520 --> 01:04:43,280
the more you're emotionally invested in
1760
01:04:40,160 --> 01:04:48,079
this and the more you care about
1761
01:04:43,280 --> 01:04:49,680
the emotions of the other players and
1762
01:04:48,079 --> 01:04:51,359
the characters and the dungeon master
1763
01:04:49,680 --> 01:04:53,119
like you know they have emotional needs
1764
01:04:51,359 --> 01:04:55,760
to be scratched too even if they're
1765
01:04:53,119 --> 01:04:58,799
somewhat sinister in presentation
1766
01:04:55,760 --> 01:05:00,160
you know that if there's anything with
1767
01:04:58,799 --> 01:05:01,680
this kind of
1768
01:05:00,160 --> 01:05:04,319
i don't want to say resurgence of
1769
01:05:01,680 --> 01:05:05,599
dungeons dragons but the idea of a
1770
01:05:04,319 --> 01:05:07,680
renaissance
1771
01:05:05,599 --> 01:05:08,880
yeah it being where it is in its
1772
01:05:07,680 --> 01:05:11,760
lifespan
1773
01:05:08,880 --> 01:05:13,599
that there's a whole new group of people
1774
01:05:11,760 --> 01:05:14,799
that don't know about it and learn about
1775
01:05:13,599 --> 01:05:16,799
it every day
1776
01:05:14,799 --> 01:05:19,760
and because of things like critical role
1777
01:05:16,799 --> 01:05:22,480
or any you know online stream game it's
1778
01:05:19,760 --> 01:05:26,000
a lot more than just rolling dice and
1779
01:05:22,480 --> 01:05:27,920
killing dragons or wizards or whatever
1780
01:05:26,000 --> 01:05:30,880
that there is this
1781
01:05:27,920 --> 01:05:33,440
space for more than just
1782
01:05:30,880 --> 01:05:35,039
a tangible achievement i killed the
1783
01:05:33,440 --> 01:05:36,720
dragon that
1784
01:05:35,039 --> 01:05:38,720
you know even if you're not an actor you
1785
01:05:36,720 --> 01:05:39,680
didn't do drama in high school or
1786
01:05:38,720 --> 01:05:42,640
whatever
1787
01:05:39,680 --> 01:05:45,440
that there is a space for you
1788
01:05:42,640 --> 01:05:47,520
and the hardest part is to do the role
1789
01:05:45,440 --> 01:05:49,200
play the role play is hard you're you're
1790
01:05:47,520 --> 01:05:50,960
with your friends you're going to do a
1791
01:05:49,200 --> 01:05:53,280
voice you're going to basically pray
1792
01:05:50,960 --> 01:05:54,319
pretend as an adult yeah it's a hard
1793
01:05:53,280 --> 01:05:56,559
thing to
1794
01:05:54,319 --> 01:05:57,280
a hard hurdle to get over
1795
01:05:56,559 --> 01:06:00,079
but
1796
01:05:57,280 --> 01:06:01,760
once you are on the other side of it the
1797
01:06:00,079 --> 01:06:04,480
emotional
1798
01:06:01,760 --> 01:06:08,079
thing that you receive from this game is
1799
01:06:04,480 --> 01:06:10,000
just so much more once you've invested i
1800
01:06:08,079 --> 01:06:12,000
promise you it will give it will give
1801
01:06:10,000 --> 01:06:13,920
you more back than whatever effort you
1802
01:06:12,000 --> 01:06:16,960
put into your part of emotional
1803
01:06:13,920 --> 01:06:19,039
investment for sure a million times over
1804
01:06:16,960 --> 01:06:20,799
i agree with you it's a it's like a
1805
01:06:19,039 --> 01:06:22,160
positive feedback loop you keep getting
1806
01:06:20,799 --> 01:06:23,440
more in and you keep getting more out
1807
01:06:22,160 --> 01:06:26,079
and everybody
1808
01:06:23,440 --> 01:06:27,839
everybody wins and it's just it reaches
1809
01:06:26,079 --> 01:06:30,000
critical mass and it just and then at
1810
01:06:27,839 --> 01:06:32,400
some point it almost even if you're not
1811
01:06:30,000 --> 01:06:35,280
nurturing it every single day
1812
01:06:32,400 --> 01:06:37,039
you've given it enough that
1813
01:06:35,280 --> 01:06:39,680
during a slow session when you know
1814
01:06:37,039 --> 01:06:41,920
either narratively or just because of
1815
01:06:39,680 --> 01:06:43,520
whatever things don't happen it's not
1816
01:06:41,920 --> 01:06:44,960
like everything comes to a screeching
1817
01:06:43,520 --> 01:06:47,039
halt well that's it for my emotional
1818
01:06:44,960 --> 01:06:49,200
investment i'm out it's
1819
01:06:47,039 --> 01:06:50,799
if you give you know as much as you can
1820
01:06:49,200 --> 01:06:52,400
every day for the days when you can't
1821
01:06:50,799 --> 01:06:53,760
the dungeon master can't the group just
1822
01:06:52,400 --> 01:06:56,799
seems flat
1823
01:06:53,760 --> 01:06:59,359
you still have enough pent up in you
1824
01:06:56,799 --> 01:07:02,400
yeah to know this is this is still great
1825
01:06:59,359 --> 01:07:04,079
even though this today wasn't everything
1826
01:07:02,400 --> 01:07:06,000
i wanted it to be
1827
01:07:04,079 --> 01:07:08,000
yeah just as in life you have ups and
1828
01:07:06,000 --> 01:07:09,680
you have downs and that's the ride that
1829
01:07:08,000 --> 01:07:12,000
we're on together and it's that kind of
1830
01:07:09,680 --> 01:07:15,200
group bonding experience that we've
1831
01:07:12,000 --> 01:07:17,440
talked about before and one thing that i
1832
01:07:15,200 --> 01:07:18,799
want to end it on is
1833
01:07:17,440 --> 01:07:20,559
again a little bit of an emotional
1834
01:07:18,799 --> 01:07:22,640
rollercoaster is we touched it earlier
1835
01:07:20,559 --> 01:07:26,400
on it's that kind of dm
1836
01:07:22,640 --> 01:07:29,119
loneliness of sitting in your car just
1837
01:07:26,400 --> 01:07:31,760
like god i've got all these ideas but
1838
01:07:29,119 --> 01:07:33,200
i i don't have anyone to talk to and
1839
01:07:31,760 --> 01:07:35,200
that that's a pain i think every every
1840
01:07:33,200 --> 01:07:37,359
dm goes through at some point because of
1841
01:07:35,200 --> 01:07:39,839
course the the people you want to talk
1842
01:07:37,359 --> 01:07:42,880
to about it most are the ones you can't
1843
01:07:39,839 --> 01:07:44,319
ever talk about it to for lack of
1844
01:07:42,880 --> 01:07:45,839
whipping the emotional rug out from
1845
01:07:44,319 --> 01:07:48,799
under their feet and having nothing to
1846
01:07:45,839 --> 01:07:52,319
fall back on so what i'm very happy to
1847
01:07:48,799 --> 01:07:55,680
have found in in yourself is a
1848
01:07:52,319 --> 01:07:57,280
dm foil for me to bounce ideas off of
1849
01:07:55,680 --> 01:07:58,880
perhaps next time i have a
1850
01:07:57,280 --> 01:08:00,319
an auction for
1851
01:07:58,880 --> 01:08:02,240
for items i know who i'm going to come
1852
01:08:00,319 --> 01:08:04,799
and talk to yeah you know they always
1853
01:08:02,240 --> 01:08:06,799
say shrinks have uh psychiatrists have
1854
01:08:04,799 --> 01:08:09,119
psychiatrists that they can talk to
1855
01:08:06,799 --> 01:08:10,880
and it's not the same thing but i i
1856
01:08:09,119 --> 01:08:13,839
always feel like a dungeon master should
1857
01:08:10,880 --> 01:08:15,359
have like a dungeon master friend
1858
01:08:13,839 --> 01:08:16,560
you know everybody has a concept of what
1859
01:08:15,359 --> 01:08:18,640
it means to be a dungeon master but
1860
01:08:16,560 --> 01:08:21,359
until you do it or that's what you kind
1861
01:08:18,640 --> 01:08:23,040
of have carved your niche out it is very
1862
01:08:21,359 --> 01:08:25,279
lonely and the only person that really
1863
01:08:23,040 --> 01:08:27,279
understands dungeon master problems are
1864
01:08:25,279 --> 01:08:28,319
other dungeon masters for a million
1865
01:08:27,279 --> 01:08:30,799
reasons
1866
01:08:28,319 --> 01:08:32,880
and it's good to have one or as many as
1867
01:08:30,799 --> 01:08:35,279
you want the you know the more you widen
1868
01:08:32,880 --> 01:08:37,520
your pool the more ideas or the more
1869
01:08:35,279 --> 01:08:39,920
collaboration or all these things
1870
01:08:37,520 --> 01:08:42,960
that keep your emotional investment in
1871
01:08:39,920 --> 01:08:45,359
the actual act of dungeon mastering that
1872
01:08:42,960 --> 01:08:47,120
will then translate into your actual
1873
01:08:45,359 --> 01:08:48,960
game with it i think i think it's
1874
01:08:47,120 --> 01:08:51,279
important like you say it's just it's a
1875
01:08:48,960 --> 01:08:53,359
lonely thing otherwise
1876
01:08:51,279 --> 01:08:55,120
it's lonely at the top as they say
1877
01:08:53,359 --> 01:08:56,640
heavy's the head
1878
01:08:55,120 --> 01:08:58,719
all right well that's pretty much
1879
01:08:56,640 --> 01:09:01,120
brought us to the end so
1880
01:08:58,719 --> 01:09:03,120
is there anything you would like to plug
1881
01:09:01,120 --> 01:09:07,040
as you have the opportunity as of right
1882
01:09:03,120 --> 01:09:08,640
now i play algernon altano on mysteries
1883
01:09:07,040 --> 01:09:11,920
in the dale lands
1884
01:09:08,640 --> 01:09:14,239
monday night 7 30 eastern time on the
1885
01:09:11,920 --> 01:09:16,560
wily hobbit twitch channel
1886
01:09:14,239 --> 01:09:19,600
and then coming in january i will be
1887
01:09:16,560 --> 01:09:22,319
dungeon mastering a greyhawk campaign on
1888
01:09:19,600 --> 01:09:24,799
sunday afternoons on that same channel
1889
01:09:22,319 --> 01:09:25,920
and then also that same month i will be
1890
01:09:24,799 --> 01:09:28,319
bringing
1891
01:09:25,920 --> 01:09:29,359
my rhyme of the frost main campaign to
1892
01:09:28,319 --> 01:09:30,080
stream
1893
01:09:29,359 --> 01:09:32,560
so
1894
01:09:30,080 --> 01:09:33,759
yes i do have things to plug and as soon
1895
01:09:32,560 --> 01:09:35,759
as we're done with this i'm going to go
1896
01:09:33,759 --> 01:09:37,839
back to the anxiety of getting both of
1897
01:09:35,759 --> 01:09:41,040
those ready
1898
01:09:37,839 --> 01:09:43,679
again another emotion i know only too
1899
01:09:41,040 --> 01:09:46,080
well yes awesome sunday afternoons i am
1900
01:09:43,679 --> 01:09:48,560
typically free so i look forward to that
1901
01:09:46,080 --> 01:09:49,600
in the new year otherwise
1902
01:09:48,560 --> 01:09:51,640
thank you
1903
01:09:49,600 --> 01:09:55,440
ever ever so much your
1904
01:09:51,640 --> 01:09:56,800
enthusiasm is infectious and
1905
01:09:55,440 --> 01:09:57,920
i think that a lot of people are going
1906
01:09:56,800 --> 01:09:59,440
to listen to this and come out the other
1907
01:09:57,920 --> 01:10:01,520
side and go
1908
01:09:59,440 --> 01:10:03,920
i want to go and play d d now
1909
01:10:01,520 --> 01:10:06,320
which i couldn't think of a better
1910
01:10:03,920 --> 01:10:07,120
outcome for an episode of the podcast so
1911
01:10:06,320 --> 01:10:09,040
yeah
1912
01:10:07,120 --> 01:10:10,400
thank you thank you ever so much thanks
1913
01:10:09,040 --> 01:10:12,400
for having me this was a like i said
1914
01:10:10,400 --> 01:10:15,440
this is a real cool thing that between
1915
01:10:12,400 --> 01:10:17,440
this and your other um episodes i think
1916
01:10:15,440 --> 01:10:20,080
that these these topics these big
1917
01:10:17,440 --> 01:10:22,400
obscure kind of high-minded things need
1918
01:10:20,080 --> 01:10:24,400
to need a space for discussion and the
1919
01:10:22,400 --> 01:10:26,320
more people that listen to it and
1920
01:10:24,400 --> 01:10:28,640
participate in it i think it could only
1921
01:10:26,320 --> 01:10:30,800
be good for for everybody if not just
1922
01:10:28,640 --> 01:10:33,520
the people who hear it thank you that
1923
01:10:30,800 --> 01:10:36,000
that means a lot if anyone has any
1924
01:10:33,520 --> 01:10:38,400
comments or thoughts on today's episodes
1925
01:10:36,000 --> 01:10:40,640
or i don't know you might say emotions
1926
01:10:38,400 --> 01:10:42,960
please drop me a tweet at danielle
1927
01:10:40,640 --> 01:10:46,010
underscore dnd otherwise thank you all
1928
01:10:42,960 --> 01:10:51,159
for listening and good night
1929
01:10:46,010 --> 01:10:51,159
[Music]
