Dynamics
Once again I'm joined by Ian a.k.a TheFoolishSwarmi, this time to talk about the different kind of dynamics in D&D. Most of the episode is focused on the discussion of how D&D is inherently a human experience, and how realising this and efforts to make the game more humane can drastically improve the experience for all at the table, in a safe way. TTRPGs operate in a shared space, and just as every table is unique, every group of players is it's own organism.
Thank you to everyone who donated to my charity stream, together we made over £600!
- 02:32 - How Group Dynamics Affects the Game
- 25:16 - The Whole is Greater than the Sum of it's Parts
- 38:06 - Party Dynamics and Social Intelligence
- 49:18 - Building an Effective Character
Find Ian on:
- Website: https://www.foolishswami.com/
- Instagram: https://www.instagram.com/thefoolishswamidm/
- Facebook: https://www.facebook.com/FoolishSwami-102107998588962
- Reddit: https://www.reddit.com/user/FoolishSwami_DM/
- 'The Nine of Himdal' on DMs Guild: https://www.dmsguild.com/product/337972/The-Nine-of-Himdal
Find Thinking Critically on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
References:
- 'Structure' episode of Thinking Critically
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season three episode
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23 of thinking critically today's topic
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is dynamics
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and before we begin another announcement
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for those of you who are regular
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listeners of the show you'll know that
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last friday i did a charity stream for
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the naomi house and jax place children's
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hospice here in the uk and it was a
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resounding success we smashed the
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donation goal 117
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of the target over 600 pounds raised by
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everybody so
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firstly thank you to all those who tuned
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into the 12-hour charity stream it was a
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very
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interesting experience
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and thank you to all those who have
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donated
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one of the donation rewards
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was a shout out at the show so now i'm
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going to go through all of those who
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qualified
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thank you to
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alexandra john russell dexterity martin
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ian zach
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leon damo zander timothy tom
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jacob david and john
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now on with the show
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[Music]
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[Applause]
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[Music]
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and today i'm joined once more by the
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foolish swami thank you ever so much for
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joining us can you tell us all again a
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little bit about yourself hi everyone
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i'm the foolish farmer my name is ian
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and i'm from belgium a european
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professional dungeon master and social
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worker
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i
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tend to
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mostly go for dnd whenever i play my
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games because it's the one i feel less
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restricted with and i'm mostly
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fascinated by the social aspects of
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dtrpgs and by
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the story styling aspect of it of course
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and this is now your second i've had the
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pleasure of hosting you two times the
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first time was as we just discussed
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uh way longer ago than i'd care to admit
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back in season 1 episode 10 on
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a
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on the topic called structure which is
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as
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obtuse and abstract as perhaps today's
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is
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which brings me neatly on
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to today's topic which is
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dynamics so what does that mean to you
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in the d framework well i thought about
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it a little bit earlier today and i jot
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it down
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just a few
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words and i think
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the first thing that came into my mind
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was group dynamics and then
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directly second after that was party
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dynamics because they're so close to
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each other and then the other two i
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thought about were game dynamics and
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story dynamics okay well remember that
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list because i will forget but let's
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let's go through it then so my first
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question to you there
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is
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how are you differentiating between
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group and party so when you say grouper
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do you mean the players yes all right
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that that sounds like it's going to be a
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meaty topic
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yeah the group for me is the players and
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the party is how the characters they
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play
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okay all right then so i am
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based off of what we discussed last time
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and your your own personal areas of
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expertise irl i'm expecting this group
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dynamics one to have some
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quite uh actually put this revealing and
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insightful thoughts way up outside of my
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area of expertise so uh
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what are your thoughts on
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how the group dynamics then impacts the
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game
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well it hugely depends on which type of
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group you play with i often have a
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completely new group where even players
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who don't know themselves because a lot
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of the things i run are one shots
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that are kind of
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free to join you don't need a pre-made
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party to join them so
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i often have players who are new to the
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game or players who are new to the group
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and that changes a lot on how you run
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your game
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because you want everybody to feel safe
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and welcome
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so one of the things i
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think about when i'm going towards a
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group is
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who are the people sitting at my table
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and i can usually pretty easily almost
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instantaneously know who i'm dealing
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with but one of the
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most important parts of that is having a
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shared or open space
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and there's a few things you can you can
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implement to
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create that safe or open space but i
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think the first thing you should
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consider is the size of your group
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um because studies have shown
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that when we look
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towards the
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different roles we take in groups
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especially when it comes to meetings
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professional meetings that it's
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important those roles can be shifted
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and that there's not always a very
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concise
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leader or concise notetaker for example
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and that the ideal size
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for that participation is three to eight
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people okay that's why i never go above
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eight and i
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don't like
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running with two people
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except if it's something they've
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specifically asked like oh we want to be
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just two people having a story together
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we're just like a two-man party that's
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kind of just we want story-wise then
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that works perfectly but if you're
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getting new groups um
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what seems to work best is three to
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weight players i don't know how many
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players you have in your group
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a good good question a pertinent
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question
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as i had six before the holidays and now
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one guy is going on a
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indefinite hiatus for the time being so
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that's going down to five
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but um
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there's a few other changes regarding
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party dynamic that i wanted to go into
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in the next bit but before we go on to
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that i
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really really really like the idea of
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bringing in the studies and the the
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academic
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side of
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meetings and group group dynamics as you
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put it i can't there's no better word
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than to use the topic of the show
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so yeah group dynamics and i'm a fool
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because i've been in like a professional
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career
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which is full of meetings as i'm sure
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most people will know uh for
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the last
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14 years of my life i've been in a
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professional environment where you have
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meetings and never once
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in my dnd life has the thought crossed
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like maybe i should think
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how the two things overlap
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and i i can i can absolutely see that
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being a very
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very
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interesting overlap there and like we
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have mentioned briefly on the show and
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in previous episodes around um
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kind of like tuckman's four-stage model
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of of group forming you know forming
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storming norming and performing and that
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kind of stuff and that is also you know
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i studied that back at university a
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decade ago
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and
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that is very much applicable to
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a d d group both the players and the
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characters
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which is
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an interesting kind of
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way to think that there's in parallel
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there's two separate groups which are
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wrestling with their own dynamics
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some of which are impacted by the other
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ones
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i don't know how deep down that rabbit
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hole i want to start thinking because
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uh there's there's an awful lot there
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but um
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yes no and well the other thing i wanted
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to mention was um
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what's good about today's show is that
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obviously
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listeners will know that idm my main one
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campaign which is the same six slash
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five players now for two and a bit years
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three years probably
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so
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you know contrast to yourself it's all
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people i get very well with it's people
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i've
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been blackout drunk with it's you know
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i've had loads of social
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times with them and stuff compared to
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how
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what you do it's it's people you already
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feel safe with before you go onto the
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table indeed yeah like
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i yeah so i i can
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i can't comment from experience in terms
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of like
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an unsafe
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environment i'm maybe i'm perhaps i'm
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fortunate that i've never been in a
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situation where i felt like that or
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certainly hope i'd never put anyone else
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in that thing but i'm pretty sure i
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haven't um
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but now as i said yeah six six players
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down to five although one is still
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obviously in the group and lurking in
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the in the chat and it's probably no
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doubt going to be
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having a severe case of fomo as the
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weeks go on but
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have you already had a first session
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without the sixth person it's it's
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tomorrow night
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okay
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that time at time of recording it's
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literally 24 hours away almost to the
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hour well i would say try to pay close
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attention to
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how
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one person leaving the group affects the
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group dynamic because that person will
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definitely have some few roles that he
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or she admits to when stepping towards
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the table and those roles will have to
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be filled so we will see people who are
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reluctant to take over those roles or
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people who will be eager
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and
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because you're a
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friend group it's very safe for all of
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you to do but if you're a new group
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that can be quite um intimidating when
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you you talked about the example about
267
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having professional meeting and how
268
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those group dynamics are there as well
269
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well you can very easily if you're a new
270
00:09:24,000 --> 00:09:28,160
player to dnd i'm just trying to make
271
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the comparison if you're a new player to
272
00:09:28,160 --> 00:09:32,480
dnd never played it before and you've
273
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paid this guy being me
274
00:09:32,480 --> 00:09:36,880
to get your first experience you don't
275
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know anyone at the table so you get into
276
00:09:36,880 --> 00:09:40,800
your local gaming store or local gaming
277
00:09:39,279 --> 00:09:42,959
shop or however you want to call it you
278
00:09:40,800 --> 00:09:44,480
know there's been a reservation made at
279
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that table and you walk towards that
280
00:09:44,480 --> 00:09:51,360
table and you see at that table already
281
00:09:48,800 --> 00:09:53,360
eight people sitting how likely are you
282
00:09:51,360 --> 00:09:55,040
to sit down and start talking with any
283
00:09:53,360 --> 00:09:57,680
of them
284
00:09:55,040 --> 00:10:00,080
but take that same example but instead
285
00:09:57,680 --> 00:10:01,360
of eight people there's three
286
00:10:00,080 --> 00:10:03,680
people sitting
287
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how lucky are you then
288
00:10:03,680 --> 00:10:08,399
so that's why the size is very important
289
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for people to
290
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feel safe feel welcome
291
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to feel like they're a part of a group
292
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another part of
293
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this statistic being
294
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an audience eight plus you you're
295
00:10:20,079 --> 00:10:24,399
pushing to what i would consider an
296
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audience as in a passive
297
00:10:24,399 --> 00:10:28,959
consumer rather than a member of a team
298
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so yeah i can absolutely you know to
299
00:10:28,959 --> 00:10:33,200
answer that question yeah absolutely you
300
00:10:30,720 --> 00:10:34,959
would be less uh you'd be more reluctant
301
00:10:33,200 --> 00:10:36,640
because you kind of just assume i'm just
302
00:10:34,959 --> 00:10:38,720
here for the ride that's why with my
303
00:10:36,640 --> 00:10:40,399
professional groups i try not to go any
304
00:10:38,720 --> 00:10:42,720
higher than five
305
00:10:40,399 --> 00:10:45,440
especially if they don't know each other
306
00:10:42,720 --> 00:10:47,120
because there's two reasons five is not
307
00:10:45,440 --> 00:10:48,720
too much to actually have a voice in the
308
00:10:47,120 --> 00:10:52,240
group even if you're new or if you're
309
00:10:48,720 --> 00:10:54,240
quiet and it means that they are an
310
00:10:52,240 --> 00:10:56,480
uneven number
311
00:10:54,240 --> 00:10:58,000
so it will make it harder for them to
312
00:10:56,480 --> 00:10:59,760
sit still
313
00:10:58,000 --> 00:11:01,040
what i mean by that is as they can be
314
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indecisive
315
00:11:01,040 --> 00:11:04,640
if if they're they have a
316
00:11:03,360 --> 00:11:06,560
a problem and they're thinking about how
317
00:11:04,640 --> 00:11:07,839
to solve it yes and they're taking a
318
00:11:06,560 --> 00:11:09,440
vote there's always going to be one
319
00:11:07,839 --> 00:11:11,200
group with three votes
320
00:11:09,440 --> 00:11:12,800
so they it's a it's a group that will
321
00:11:11,200 --> 00:11:14,640
keep going forward the moment you have
322
00:11:12,800 --> 00:11:15,519
an even number in your group those
323
00:11:14,640 --> 00:11:17,200
things
324
00:11:15,519 --> 00:11:18,560
can get quite dragging
325
00:11:17,200 --> 00:11:20,480
mm-hmm
326
00:11:18,560 --> 00:11:22,320
i thought i i'm smiling i'm grinning
327
00:11:20,480 --> 00:11:24,399
here because i love
328
00:11:22,320 --> 00:11:26,480
those kind of things back in my academic
329
00:11:24,399 --> 00:11:27,839
days i was very hot on my surveys and
330
00:11:26,480 --> 00:11:29,920
things like you know central tendency
331
00:11:27,839 --> 00:11:31,279
bias and fence sitting and all that kind
332
00:11:29,920 --> 00:11:33,920
of stuff so when you do a survey
333
00:11:31,279 --> 00:11:35,680
questionnaire i always like to do it on
334
00:11:33,920 --> 00:11:37,440
an even number conversely because you
335
00:11:35,680 --> 00:11:39,440
can't just pick the middle one then so
336
00:11:37,440 --> 00:11:40,320
if you have a scale of four you have to
337
00:11:39,440 --> 00:11:41,600
pick
338
00:11:40,320 --> 00:11:43,760
three and four being slightly more
339
00:11:41,600 --> 00:11:44,800
positive and one and two being slightly
340
00:11:43,760 --> 00:11:47,200
negative
341
00:11:44,800 --> 00:11:49,279
otherwise everybody just blasts three as
342
00:11:47,200 --> 00:11:51,200
neutral don't care neutral don't care so
343
00:11:49,279 --> 00:11:54,480
it's a similar thing and that's why it's
344
00:11:51,200 --> 00:11:55,360
ticking that same box for me in that
345
00:11:54,480 --> 00:11:57,839
i
346
00:11:55,360 --> 00:11:59,279
even if that binary decision comes up at
347
00:11:57,839 --> 00:12:01,200
some point in a campaign which it might
348
00:11:59,279 --> 00:12:03,040
not but i think most will have at some
349
00:12:01,200 --> 00:12:05,600
point should we
350
00:12:03,040 --> 00:12:08,399
steal or kill or should we run or should
351
00:12:05,600 --> 00:12:10,399
we hide there'll always be that decision
352
00:12:08,399 --> 00:12:12,560
at some point that comes up that's like
353
00:12:10,399 --> 00:12:16,000
gonna split the party
354
00:12:12,560 --> 00:12:17,680
to use the the trope and
355
00:12:16,000 --> 00:12:20,240
yeah i i'm just grinning now because i
356
00:12:17,680 --> 00:12:21,680
just love how elegant that situation is
357
00:12:20,240 --> 00:12:23,360
to having an odd number of players to be
358
00:12:21,680 --> 00:12:24,720
like well it's going to be very quickly
359
00:12:23,360 --> 00:12:26,079
resolved because
360
00:12:24,720 --> 00:12:27,519
three of you are going to want to do x
361
00:12:26,079 --> 00:12:28,639
and only two of you are going to want to
362
00:12:27,519 --> 00:12:31,360
do y
363
00:12:28,639 --> 00:12:32,480
it also gives all of them an important
364
00:12:31,360 --> 00:12:34,560
vote
365
00:12:32,480 --> 00:12:35,440
because each vote will count toward the
366
00:12:34,560 --> 00:12:37,839
end
367
00:12:35,440 --> 00:12:39,760
so there's no space to be indecisive
368
00:12:37,839 --> 00:12:41,120
because if one person is in the size
369
00:12:39,760 --> 00:12:43,279
indecisive
370
00:12:41,120 --> 00:12:46,000
then the party can go on it's gonna be
371
00:12:43,279 --> 00:12:49,360
two against two for example
372
00:12:46,000 --> 00:12:50,959
yeah forcing forcing the decision there
373
00:12:49,360 --> 00:12:52,959
which is quite interesting and the other
374
00:12:50,959 --> 00:12:55,040
thing i wanted to mention there about
375
00:12:52,959 --> 00:12:56,320
i'm going to say power dynamics as you
376
00:12:55,040 --> 00:12:58,160
said i've
377
00:12:56,320 --> 00:12:59,680
pay close attention to
378
00:12:58,160 --> 00:13:01,120
my new party going forward tomorrow
379
00:12:59,680 --> 00:13:02,399
night which i absolutely will this i'm
380
00:13:01,120 --> 00:13:03,200
so glad we're recording this tonight
381
00:13:02,399 --> 00:13:04,399
because it couldn't have come at a
382
00:13:03,200 --> 00:13:05,760
better time
383
00:13:04,399 --> 00:13:07,920
and what i'm going to do is listen to
384
00:13:05,760 --> 00:13:09,600
this one actually drops again
385
00:13:07,920 --> 00:13:11,920
after a few weeks of actually playing in
386
00:13:09,600 --> 00:13:13,839
the new dynamic and look back at myself
387
00:13:11,920 --> 00:13:16,480
and probably call myself an idiot uh but
388
00:13:13,839 --> 00:13:18,839
that's the benefit hindsight but uh i
389
00:13:16,480 --> 00:13:22,959
think a lot of people are
390
00:13:18,839 --> 00:13:25,920
sometimes reluctant to think of
391
00:13:22,959 --> 00:13:28,160
their players at their table in that
392
00:13:25,920 --> 00:13:29,839
way in that like
393
00:13:28,160 --> 00:13:32,320
power dynamic way like there's a
394
00:13:29,839 --> 00:13:33,040
decision maker there's a leader there's
395
00:13:32,320 --> 00:13:35,600
a
396
00:13:33,040 --> 00:13:37,360
you know a more passive player
397
00:13:35,600 --> 00:13:39,120
this that and the other and yeah
398
00:13:37,360 --> 00:13:40,560
sometimes they're lined the lines are
399
00:13:39,120 --> 00:13:41,920
blurred between
400
00:13:40,560 --> 00:13:43,279
characters and players but more often
401
00:13:41,920 --> 00:13:45,519
than not you know ultimately it's a
402
00:13:43,279 --> 00:13:48,480
human game for humans to play together
403
00:13:45,519 --> 00:13:50,800
as a social event so it's
404
00:13:48,480 --> 00:13:53,680
if you really drill down to it it's
405
00:13:50,800 --> 00:13:55,040
it's down to the players behind them and
406
00:13:53,680 --> 00:13:56,959
i don't think there should be that
407
00:13:55,040 --> 00:13:58,639
reluctance to
408
00:13:56,959 --> 00:14:00,320
thinking about your party or your
409
00:13:58,639 --> 00:14:03,120
friends in that way because it can help
410
00:14:00,320 --> 00:14:05,440
as especially as a dm to
411
00:14:03,120 --> 00:14:07,360
build those
412
00:14:05,440 --> 00:14:09,199
engaging and sometimes difficult
413
00:14:07,360 --> 00:14:11,040
encounters because you can kind of play
414
00:14:09,199 --> 00:14:12,480
on those tropes you know
415
00:14:11,040 --> 00:14:14,480
you can kind of
416
00:14:12,480 --> 00:14:15,839
put the character who you know the
417
00:14:14,480 --> 00:14:16,959
decision maker
418
00:14:15,839 --> 00:14:18,560
in
419
00:14:16,959 --> 00:14:20,399
prison or something or whatever so you
420
00:14:18,560 --> 00:14:21,440
know remove them from the equation to
421
00:14:20,399 --> 00:14:23,279
then
422
00:14:21,440 --> 00:14:25,440
stir the pot
423
00:14:23,279 --> 00:14:28,079
a little bit as it were i think one of
424
00:14:25,440 --> 00:14:29,600
the reasons why players don't like to be
425
00:14:28,079 --> 00:14:31,600
or to hear that you're thinking about
426
00:14:29,600 --> 00:14:33,760
them in that way is because it makes
427
00:14:31,600 --> 00:14:36,639
them feel i think ostracized is that
428
00:14:33,760 --> 00:14:39,839
right but uh in a way yeah i imagine
429
00:14:36,639 --> 00:14:42,160
it's one one one thing they feel yeah um
430
00:14:39,839 --> 00:14:44,639
but what it actually does is that it
431
00:14:42,160 --> 00:14:47,120
creates an environment where you as a
432
00:14:44,639 --> 00:14:48,959
game master can very well control the
433
00:14:47,120 --> 00:14:50,639
speed and the narrative of your game
434
00:14:48,959 --> 00:14:52,160
because you know your players very well
435
00:14:50,639 --> 00:14:55,519
because you know them as friends and as
436
00:14:52,160 --> 00:14:59,199
people and not as a statistic and
437
00:14:55,519 --> 00:14:59,199
one of the things i've done before um
438
00:14:59,360 --> 00:15:03,279
they're gonna listen to this they're not
439
00:15:00,639 --> 00:15:05,440
gonna like it but um sometimes you have
440
00:15:03,279 --> 00:15:07,600
some plot points or some blood hooks you
441
00:15:05,440 --> 00:15:09,839
wanna throw at your party
442
00:15:07,600 --> 00:15:12,639
but you want them to take their time
443
00:15:09,839 --> 00:15:13,839
before they actually go through with it
444
00:15:12,639 --> 00:15:16,560
i will throw
445
00:15:13,839 --> 00:15:17,920
those plot hooks at the
446
00:15:16,560 --> 00:15:20,880
more
447
00:15:17,920 --> 00:15:22,160
passive players yes and it will work
448
00:15:20,880 --> 00:15:23,839
perfectly on the narrative and they
449
00:15:22,160 --> 00:15:26,000
won't even know themselves
450
00:15:23,839 --> 00:15:27,760
but they will do two or three other plot
451
00:15:26,000 --> 00:15:29,680
points before they get to the passive
452
00:15:27,760 --> 00:15:31,519
players pop point because then
453
00:15:29,680 --> 00:15:33,199
it's all they have left to do for
454
00:15:31,519 --> 00:15:35,199
example they've exhausted all the other
455
00:15:33,199 --> 00:15:38,720
options yeah yeah and then they will
456
00:15:35,199 --> 00:15:40,800
find a major um story
457
00:15:38,720 --> 00:15:42,560
development through that plot point
458
00:15:40,800 --> 00:15:45,279
but it's it's sometimes when i when i
459
00:15:42,560 --> 00:15:47,199
want some emotions or
460
00:15:45,279 --> 00:15:49,360
some story to linger
461
00:15:47,199 --> 00:15:50,639
a bit longer i
462
00:15:49,360 --> 00:15:52,160
play with them
463
00:15:50,639 --> 00:15:53,600
and i play with them in different ways i
464
00:15:52,160 --> 00:15:55,199
play with them by giving them plot hooks
465
00:15:53,600 --> 00:15:57,360
but also play with them by
466
00:15:55,199 --> 00:15:59,279
i'm talking with them separately i talk
467
00:15:57,360 --> 00:16:00,800
a lot with my players when i'm at gm
468
00:15:59,279 --> 00:16:02,880
especially when i'm on a long time
469
00:16:00,800 --> 00:16:04,240
campaign i try to talk with them i try
470
00:16:02,880 --> 00:16:05,519
to ask them what they like what they
471
00:16:04,240 --> 00:16:07,279
didn't like what they want to see
472
00:16:05,519 --> 00:16:09,199
changed by the next session all those
473
00:16:07,279 --> 00:16:10,639
things especially if they pay me but one
474
00:16:09,199 --> 00:16:11,680
of the things i'm going to do is i'm
475
00:16:10,639 --> 00:16:13,600
going to talk with them about their
476
00:16:11,680 --> 00:16:15,920
characters and what their characters
477
00:16:13,600 --> 00:16:17,920
wants to achieve in this world
478
00:16:15,920 --> 00:16:19,279
i'm going to look for a way how i can
479
00:16:17,920 --> 00:16:21,680
connect them to
480
00:16:19,279 --> 00:16:22,639
allies npcs but also to other players
481
00:16:21,680 --> 00:16:24,399
and
482
00:16:22,639 --> 00:16:26,160
a shared unison
483
00:16:24,399 --> 00:16:28,399
of what they want to achieve
484
00:16:26,160 --> 00:16:30,480
and i need to think about the way my
485
00:16:28,399 --> 00:16:32,880
group works and what my group dynamics
486
00:16:30,480 --> 00:16:34,560
are to be able to work this way
487
00:16:32,880 --> 00:16:36,800
it's something that speeds up my game
488
00:16:34,560 --> 00:16:38,880
and that always will give my players the
489
00:16:36,800 --> 00:16:40,880
feeling of that they're in charge it
490
00:16:38,880 --> 00:16:42,720
gives them this um
491
00:16:40,880 --> 00:16:45,040
everlasting sandbox
492
00:16:42,720 --> 00:16:47,920
because i know how to
493
00:16:45,040 --> 00:16:50,560
work them it's not the right term but
494
00:16:47,920 --> 00:16:52,000
i know what makes them tick
495
00:16:50,560 --> 00:16:55,120
so i also know
496
00:16:52,000 --> 00:16:56,639
what will set them off on an adventure
497
00:16:55,120 --> 00:16:59,040
yeah you know the opposite yeah of
498
00:16:56,639 --> 00:17:01,360
course but i think the most important
499
00:16:59,040 --> 00:17:03,759
part of that is having a safe space
500
00:17:01,360 --> 00:17:06,160
especially with very new players and
501
00:17:03,759 --> 00:17:08,880
a safe space is one that is shared and
502
00:17:06,160 --> 00:17:10,959
open and it's very easy to say that you
503
00:17:08,880 --> 00:17:13,039
need to create a safe space but there's
504
00:17:10,959 --> 00:17:15,039
different practices to do that i know
505
00:17:13,039 --> 00:17:17,120
some gyms who use
506
00:17:15,039 --> 00:17:18,959
red light green light orange light to
507
00:17:17,120 --> 00:17:21,360
know when to draw the curtain or when
508
00:17:18,959 --> 00:17:25,199
not to yeah but one of the things i try
509
00:17:21,360 --> 00:17:26,640
to do are very simple ones i try to
510
00:17:25,199 --> 00:17:29,679
ask my players to talk about their
511
00:17:26,640 --> 00:17:31,840
characters before a session for example
512
00:17:29,679 --> 00:17:32,880
what's the favorite breakfast of your
513
00:17:31,840 --> 00:17:35,120
character
514
00:17:32,880 --> 00:17:36,320
it's very simple question but it creates
515
00:17:35,120 --> 00:17:38,400
this
516
00:17:36,320 --> 00:17:40,320
space between the players where you know
517
00:17:38,400 --> 00:17:42,080
this about me and i know this about you
518
00:17:40,320 --> 00:17:43,520
and the more they know about each other
519
00:17:42,080 --> 00:17:45,600
the safer they will feel because they
520
00:17:43,520 --> 00:17:47,200
will feel some kind of connection can be
521
00:17:45,600 --> 00:17:49,280
a bad connection can be a good
522
00:17:47,200 --> 00:17:51,840
connection that doesn't actually really
523
00:17:49,280 --> 00:17:53,919
matter but it will create these spaces
524
00:17:51,840 --> 00:17:56,640
and when i get a new group one of the
525
00:17:53,919 --> 00:17:58,240
first things i ask is what's your name
526
00:17:56,640 --> 00:17:59,440
what's your character's name what's your
527
00:17:58,240 --> 00:18:02,000
experience
528
00:17:59,440 --> 00:18:04,240
just these very simple questions but if
529
00:18:02,000 --> 00:18:07,039
i have a veteran player at a table
530
00:18:04,240 --> 00:18:08,880
he will know this is a newbie i might be
531
00:18:07,039 --> 00:18:10,400
able to help this person with this or
532
00:18:08,880 --> 00:18:11,919
with that
533
00:18:10,400 --> 00:18:14,240
or maybe i need to give this person a
534
00:18:11,919 --> 00:18:16,480
little bit more space to actually get
535
00:18:14,240 --> 00:18:19,600
into the spotlight
536
00:18:16,480 --> 00:18:22,080
yeah i have a list of um
537
00:18:19,600 --> 00:18:24,080
you know inconsequential fluff
538
00:18:22,080 --> 00:18:26,080
questions like
539
00:18:24,080 --> 00:18:28,480
what have you got in your pockets
540
00:18:26,080 --> 00:18:29,919
you know to the character uh and
541
00:18:28,480 --> 00:18:31,039
obviously that's
542
00:18:29,919 --> 00:18:32,559
you know you don't have a you don't have
543
00:18:31,039 --> 00:18:34,480
your you know your great sword in your
544
00:18:32,559 --> 00:18:35,679
pocket so it makes them think
545
00:18:34,480 --> 00:18:37,840
about
546
00:18:35,679 --> 00:18:38,559
those minor details
547
00:18:37,840 --> 00:18:41,280
but
548
00:18:38,559 --> 00:18:43,120
what i'm getting at is it helps to
549
00:18:41,280 --> 00:18:46,480
the more information you have the more
550
00:18:43,120 --> 00:18:48,559
you can plot that kind of social
551
00:18:46,480 --> 00:18:52,000
network of
552
00:18:48,559 --> 00:18:55,200
connections and boundaries and lines and
553
00:18:52,000 --> 00:18:57,200
things to build off of or or not go near
554
00:18:55,200 --> 00:18:59,440
or whatever it might be so even even
555
00:18:57,200 --> 00:19:01,200
those small inconsequential things like
556
00:18:59,440 --> 00:19:02,080
what have you got in your pockets
557
00:19:01,200 --> 00:19:04,400
lint
558
00:19:02,080 --> 00:19:06,080
like nothing it's it still paints a
559
00:19:04,400 --> 00:19:07,760
picture there for everybody both the
560
00:19:06,080 --> 00:19:09,120
characters and the players
561
00:19:07,760 --> 00:19:10,559
and it still
562
00:19:09,120 --> 00:19:12,880
provides
563
00:19:10,559 --> 00:19:14,960
value to most games
564
00:19:12,880 --> 00:19:16,080
it also leads to players being able to
565
00:19:14,960 --> 00:19:18,640
talk
566
00:19:16,080 --> 00:19:20,880
amongst themselves during breaks
567
00:19:18,640 --> 00:19:22,880
or just before games or
568
00:19:20,880 --> 00:19:24,880
for example if you have two people in
569
00:19:22,880 --> 00:19:26,640
your game who really love to paint
570
00:19:24,880 --> 00:19:28,559
figurines
571
00:19:26,640 --> 00:19:30,160
but it's the first time playing together
572
00:19:28,559 --> 00:19:31,600
and they don't know each other
573
00:19:30,160 --> 00:19:33,120
and
574
00:19:31,600 --> 00:19:34,559
you just ask for the game about your
575
00:19:33,120 --> 00:19:36,480
hobbies and it and they say i like to
576
00:19:34,559 --> 00:19:38,000
paint figurines well they're gonna have
577
00:19:36,480 --> 00:19:39,440
something to talk about even when you're
578
00:19:38,000 --> 00:19:41,280
not at the table
579
00:19:39,440 --> 00:19:43,360
and so that opens a connection between
580
00:19:41,280 --> 00:19:45,520
them and from that connection they'll be
581
00:19:43,360 --> 00:19:47,919
able to um
582
00:19:45,520 --> 00:19:49,679
easily shift roles between the group
583
00:19:47,919 --> 00:19:52,400
they'll feel more comfortable
584
00:19:49,679 --> 00:19:54,080
about speaking their mind about taking
585
00:19:52,400 --> 00:19:55,520
control about
586
00:19:54,080 --> 00:19:57,840
sitting backwards because they know
587
00:19:55,520 --> 00:19:59,120
they're talking to a person
588
00:19:57,840 --> 00:20:01,280
they know you're talking to another
589
00:19:59,120 --> 00:20:03,760
human being and
590
00:20:01,280 --> 00:20:04,799
not some kind of weirdo they've just met
591
00:20:03,760 --> 00:20:06,720
or
592
00:20:04,799 --> 00:20:08,480
yes some hooded figure who's sitting
593
00:20:06,720 --> 00:20:11,200
there with them at the table who's just
594
00:20:08,480 --> 00:20:13,360
only grabbing dice all the time and not
595
00:20:11,200 --> 00:20:15,919
really talking anything else it gives it
596
00:20:13,360 --> 00:20:18,080
makes it humane
597
00:20:15,919 --> 00:20:19,600
exactly that is the bit that
598
00:20:18,080 --> 00:20:21,039
i think
599
00:20:19,600 --> 00:20:23,919
is
600
00:20:21,039 --> 00:20:25,360
sometimes missing i've seen a lot of you
601
00:20:23,919 --> 00:20:26,720
know session zero stuff i've seen a lot
602
00:20:25,360 --> 00:20:27,919
of the safety tools that we've already
603
00:20:26,720 --> 00:20:29,200
alluded to
604
00:20:27,919 --> 00:20:31,200
but i haven't
605
00:20:29,200 --> 00:20:33,120
heard of that
606
00:20:31,200 --> 00:20:36,080
injection of humanity
607
00:20:33,120 --> 00:20:38,400
that much that spend time spend 15
608
00:20:36,080 --> 00:20:40,640
minutes doing a funnily enough a
609
00:20:38,400 --> 00:20:43,440
traditional icebreaker that you do very
610
00:20:40,640 --> 00:20:45,360
often in corporate environments
611
00:20:43,440 --> 00:20:48,720
and team building exercises for that
612
00:20:45,360 --> 00:20:50,400
exact reason to be like let's get rid of
613
00:20:48,720 --> 00:20:52,559
some of those boundaries
614
00:20:50,400 --> 00:20:55,679
let's let everybody relax
615
00:20:52,559 --> 00:20:58,559
and i know this first hand
616
00:20:55,679 --> 00:21:00,559
because i have gone to way back when
617
00:20:58,559 --> 00:21:03,760
before i had my lovely group of players
618
00:21:00,559 --> 00:21:05,840
that i do now i have partaken in a
619
00:21:03,760 --> 00:21:08,080
couple of random
620
00:21:05,840 --> 00:21:10,400
you know just turned up one night
621
00:21:08,080 --> 00:21:11,520
at a gaming
622
00:21:10,400 --> 00:21:13,679
scene
623
00:21:11,520 --> 00:21:15,280
and you know ahead of time on facebook
624
00:21:13,679 --> 00:21:17,120
plan to join you know who's looking for
625
00:21:15,280 --> 00:21:18,159
a player okay i guess i'll join your
626
00:21:17,120 --> 00:21:19,679
table
627
00:21:18,159 --> 00:21:21,679
and
628
00:21:19,679 --> 00:21:23,679
that game was
629
00:21:21,679 --> 00:21:26,480
desperately missing everything we've
630
00:21:23,679 --> 00:21:29,039
just discussed in the last 20 minutes
631
00:21:26,480 --> 00:21:31,200
because if we if we boil it all down if
632
00:21:29,039 --> 00:21:32,480
you really look into it why do you play
633
00:21:31,200 --> 00:21:33,760
d d
634
00:21:32,480 --> 00:21:35,039
you can't tell me it's first story
635
00:21:33,760 --> 00:21:37,360
because if you want a really magnificent
636
00:21:35,039 --> 00:21:39,200
story go [ __ ] read a book
637
00:21:37,360 --> 00:21:40,960
you can you can tell me it's because of
638
00:21:39,200 --> 00:21:42,400
the mechanics and i really love how dice
639
00:21:40,960 --> 00:21:45,760
work
640
00:21:42,400 --> 00:21:47,360
there's a lot of other ttrpgs who have
641
00:21:45,760 --> 00:21:49,600
those kind of mechanics who may even
642
00:21:47,360 --> 00:21:50,960
have better mechanics if you talk about
643
00:21:49,600 --> 00:21:52,080
with some people
644
00:21:50,960 --> 00:21:54,400
they
645
00:21:52,080 --> 00:21:55,360
for example one one of the um selling
646
00:21:54,400 --> 00:21:57,200
points
647
00:21:55,360 --> 00:21:58,559
while people are trying to sell me call
648
00:21:57,200 --> 00:22:00,559
of duty is because they think the
649
00:21:58,559 --> 00:22:02,559
dynamics work better in in that game
650
00:22:00,559 --> 00:22:04,960
just purely mechanically for me the
651
00:22:02,559 --> 00:22:06,960
reason i play d d is because i'm
652
00:22:04,960 --> 00:22:08,480
you're creating a story but it's with
653
00:22:06,960 --> 00:22:10,159
other people it's for the social
654
00:22:08,480 --> 00:22:12,240
interaction that you play a lot of
655
00:22:10,159 --> 00:22:13,440
people play the indeed to just have fun
656
00:22:12,240 --> 00:22:14,720
and beers
657
00:22:13,440 --> 00:22:16,960
and they don't really care about
658
00:22:14,720 --> 00:22:18,960
anything else so for me the core of the
659
00:22:16,960 --> 00:22:21,760
game is at that if you want to do a
660
00:22:18,960 --> 00:22:23,600
great role-playing game you can
661
00:22:21,760 --> 00:22:25,280
but you don't care about
662
00:22:23,600 --> 00:22:27,360
having these other people around you and
663
00:22:25,280 --> 00:22:29,679
table on which you can bounce ideas off
664
00:22:27,360 --> 00:22:31,760
and and go completely nuts and the way
665
00:22:29,679 --> 00:22:35,120
you want to then there's there's no
666
00:22:31,760 --> 00:22:37,840
point you can just do any uh video video
667
00:22:35,120 --> 00:22:40,080
game go play baldur's gate 3 or go play
668
00:22:37,840 --> 00:22:42,640
um i don't know dragon age inquisition
669
00:22:40,080 --> 00:22:44,400
i'd go go play world of warcraft
670
00:22:42,640 --> 00:22:45,200
but it's about that social interaction
671
00:22:44,400 --> 00:22:47,600
and
672
00:22:45,200 --> 00:22:49,280
but that that's why i'm so concerned
673
00:22:47,600 --> 00:22:51,679
about the social aspect of the game
674
00:22:49,280 --> 00:22:55,120
because for me that's the core of it
675
00:22:51,679 --> 00:22:57,360
yeah i i completely agree like
676
00:22:55,120 --> 00:22:59,679
when it comes down to
677
00:22:57,360 --> 00:23:02,559
there's so many discussions around
678
00:22:59,679 --> 00:23:04,480
you know fudging dice and avoiding tpks
679
00:23:02,559 --> 00:23:08,559
and and so many questions i see online
680
00:23:04,480 --> 00:23:10,640
that are like in fact the dm at my dm in
681
00:23:08,559 --> 00:23:13,120
in one of the games i play in
682
00:23:10,640 --> 00:23:15,520
he knows that i obviously dm and and do
683
00:23:13,120 --> 00:23:18,400
the podcast and stuff so he i guess i'm
684
00:23:15,520 --> 00:23:20,320
considered his confidant for
685
00:23:18,400 --> 00:23:21,840
the questions and he trusts me again
686
00:23:20,320 --> 00:23:23,360
part of that social contract he trusts
687
00:23:21,840 --> 00:23:24,640
me not to me a game if he tells me stuff
688
00:23:23,360 --> 00:23:26,640
that's coming up and one of the
689
00:23:24,640 --> 00:23:28,960
questions he had recently was like
690
00:23:26,640 --> 00:23:30,640
i've got a combat account coming up and
691
00:23:28,960 --> 00:23:32,799
should i
692
00:23:30,640 --> 00:23:34,720
lower the difficulty because of the
693
00:23:32,799 --> 00:23:37,200
state that some of the player characters
694
00:23:34,720 --> 00:23:39,520
are in and how you haven't really taken
695
00:23:37,200 --> 00:23:40,320
time to rest and you know some people
696
00:23:39,520 --> 00:23:42,400
have
697
00:23:40,320 --> 00:23:45,200
you know lost all their spell slots and
698
00:23:42,400 --> 00:23:47,039
haven't short-rested to heal
699
00:23:45,200 --> 00:23:49,520
and bear in mind i'm talking about
700
00:23:47,039 --> 00:23:51,200
my party so i'm negatively impacting my
701
00:23:49,520 --> 00:23:52,960
own character's
702
00:23:51,200 --> 00:23:55,600
likelihood of survival here but i was
703
00:23:52,960 --> 00:23:57,120
like no no way man like no way because
704
00:23:55,600 --> 00:23:58,320
the logical
705
00:23:57,120 --> 00:23:59,600
end point
706
00:23:58,320 --> 00:24:02,799
of that
707
00:23:59,600 --> 00:24:06,320
is the the lower we get in hp and
708
00:24:02,799 --> 00:24:08,240
spell slots the easy make the fights
709
00:24:06,320 --> 00:24:11,679
until we end up fighting a dragon with
710
00:24:08,240 --> 00:24:13,679
two hp and ac5 because
711
00:24:11,679 --> 00:24:15,200
there's only one of us left standing
712
00:24:13,679 --> 00:24:17,520
that's like
713
00:24:15,200 --> 00:24:19,520
i've taken that to an extreme i know but
714
00:24:17,520 --> 00:24:22,000
that is the way
715
00:24:19,520 --> 00:24:24,960
that he was suggesting absolutely do not
716
00:24:22,000 --> 00:24:26,480
agree with that logic i'm sorry i
717
00:24:24,960 --> 00:24:29,120
don't know
718
00:24:26,480 --> 00:24:31,520
no because it works that way for your
719
00:24:29,120 --> 00:24:32,799
party and and i'm sure it works fine and
720
00:24:31,520 --> 00:24:34,640
and
721
00:24:32,799 --> 00:24:36,159
if i'm having the idea of the party you
722
00:24:34,640 --> 00:24:38,880
have that i have then
723
00:24:36,159 --> 00:24:40,799
you're 100 correct but sometimes you
724
00:24:38,880 --> 00:24:42,960
have these kind of parties who are just
725
00:24:40,799 --> 00:24:45,120
there because they want to feel like
726
00:24:42,960 --> 00:24:47,360
[ __ ] heroes and they want to slay
727
00:24:45,120 --> 00:24:48,880
some monsters and they don't really care
728
00:24:47,360 --> 00:24:50,559
about anything else
729
00:24:48,880 --> 00:24:52,480
and if you are going to play that way
730
00:24:50,559 --> 00:24:54,240
with them and they're going to
731
00:24:52,480 --> 00:24:56,159
die some kind of character
732
00:24:54,240 --> 00:24:57,760
it won't work for them
733
00:24:56,159 --> 00:24:59,520
because they're the kind of players who
734
00:24:57,760 --> 00:25:01,679
come to a game to
735
00:24:59,520 --> 00:25:03,760
before the game chat 20 to 30 minutes
736
00:25:01,679 --> 00:25:04,960
about their personal lives and about how
737
00:25:03,760 --> 00:25:06,880
things going with their kids and their
738
00:25:04,960 --> 00:25:09,120
wives and everything else in their work
739
00:25:06,880 --> 00:25:10,799
and then they just want to sit down turn
740
00:25:09,120 --> 00:25:12,000
off the old nub
741
00:25:10,799 --> 00:25:15,919
and
742
00:25:12,000 --> 00:25:17,919
just have fun throwing dice with their
743
00:25:15,919 --> 00:25:19,039
friends and they want don't want to
744
00:25:17,919 --> 00:25:20,640
think about consequences we're
745
00:25:19,039 --> 00:25:23,120
constantly talking about consequences of
746
00:25:20,640 --> 00:25:25,039
characters in dnd but in some groups
747
00:25:23,120 --> 00:25:27,120
consequences don't care
748
00:25:25,039 --> 00:25:28,799
they don't care about it and it's it's
749
00:25:27,120 --> 00:25:30,080
fine it can be great if that's the way
750
00:25:28,799 --> 00:25:32,080
you want to play
751
00:25:30,080 --> 00:25:33,360
i've had tables where there's where
752
00:25:32,080 --> 00:25:34,640
you're in the middle of role-playing
753
00:25:33,360 --> 00:25:37,039
there's time to talk about other
754
00:25:34,640 --> 00:25:38,880
people's personal lives
755
00:25:37,039 --> 00:25:40,720
and that's okay as long as everyone in
756
00:25:38,880 --> 00:25:42,559
the group is okay with that indeed
757
00:25:40,720 --> 00:25:43,520
indeed and just to be clear i don't i'm
758
00:25:42,559 --> 00:25:45,840
not
759
00:25:43,520 --> 00:25:48,480
suggesting that that is a wrong way to
760
00:25:45,840 --> 00:25:49,279
play by any means the point i was trying
761
00:25:48,480 --> 00:25:51,440
to
762
00:25:49,279 --> 00:25:53,360
build to was actually of your own in
763
00:25:51,440 --> 00:25:56,159
terms of for me at least
764
00:25:53,360 --> 00:25:57,840
when you start getting to that level of
765
00:25:56,159 --> 00:25:59,840
scriptedness
766
00:25:57,840 --> 00:26:01,679
for me it's not telling a story together
767
00:25:59,840 --> 00:26:03,600
anymore it's
768
00:26:01,679 --> 00:26:05,039
reading a book when i know that we can't
769
00:26:03,600 --> 00:26:06,799
lose
770
00:26:05,039 --> 00:26:09,200
because the day i'm not gonna let it
771
00:26:06,799 --> 00:26:12,000
happen for me then i'd be like well i
772
00:26:09,200 --> 00:26:14,559
could read the you know all of the rings
773
00:26:12,000 --> 00:26:15,840
and have a fantasy
774
00:26:14,559 --> 00:26:17,440
story there that's a million times
775
00:26:15,840 --> 00:26:20,559
better than whatever nonsense we've been
776
00:26:17,440 --> 00:26:23,600
putting together for the last year
777
00:26:20,559 --> 00:26:25,440
i i think i get what you're seeing
778
00:26:23,600 --> 00:26:26,880
and i think we're actually talking about
779
00:26:25,440 --> 00:26:29,679
the same thing and i'm looking for a
780
00:26:26,880 --> 00:26:31,360
good way to explain it and
781
00:26:29,679 --> 00:26:33,760
i'm gonna use a very good way do you
782
00:26:31,360 --> 00:26:35,279
know um the scene in the hobbit where
783
00:26:33,760 --> 00:26:37,279
legolas
784
00:26:35,279 --> 00:26:39,360
shoots off the shield and kills like a
785
00:26:37,279 --> 00:26:42,480
dozen orcs where it's physically
786
00:26:39,360 --> 00:26:43,679
impossible to do so um and then he
787
00:26:42,480 --> 00:26:45,919
walks up
788
00:26:43,679 --> 00:26:47,200
falling rocks um
789
00:26:45,919 --> 00:26:48,159
i mean i've seen i haven't really seen
790
00:26:47,200 --> 00:26:50,080
the hobbit i've seen all the rings a
791
00:26:48,159 --> 00:26:52,880
couple times but i i mean i can picture
792
00:26:50,080 --> 00:26:55,360
it so yes we'll say let's just take a
793
00:26:52,880 --> 00:26:57,279
lot of rings then for example yeah if
794
00:26:55,360 --> 00:26:59,039
you're gonna tell a lot of the rings to
795
00:26:57,279 --> 00:27:01,200
a george rr martin
796
00:26:59,039 --> 00:27:02,480
group yeah fan group they're gonna hate
797
00:27:01,200 --> 00:27:04,559
it
798
00:27:02,480 --> 00:27:07,440
you can't run lord of the rings with a
799
00:27:04,559 --> 00:27:09,120
group who is george rr martin minded
800
00:27:07,440 --> 00:27:10,480
they're gonna love the way you play
801
00:27:09,120 --> 00:27:13,279
intrigue and the way you're gonna kill
802
00:27:10,480 --> 00:27:14,960
off characters but if you're just having
803
00:27:13,279 --> 00:27:17,360
a lord of the rings group who just wants
804
00:27:14,960 --> 00:27:19,440
to be these fantastic heroes
805
00:27:17,360 --> 00:27:21,279
with a few challenges in the way then
806
00:27:19,440 --> 00:27:23,760
you have to play him that way
807
00:27:21,279 --> 00:27:26,399
so it's a part of group dynamic is is
808
00:27:23,760 --> 00:27:28,399
not only the dynamics in the group but
809
00:27:26,399 --> 00:27:30,320
the dynamic the whole group has towards
810
00:27:28,399 --> 00:27:32,880
you as a dungeon master as well as a
811
00:27:30,320 --> 00:27:35,520
game master and the way you feed on to
812
00:27:32,880 --> 00:27:38,399
that yeah the the the
813
00:27:35,520 --> 00:27:40,320
the personality of the group as a whole
814
00:27:38,399 --> 00:27:42,559
you know greater than some of its parts
815
00:27:40,320 --> 00:27:44,720
yeah oh oh
816
00:27:42,559 --> 00:27:46,000
there we go and that that's why i talk
817
00:27:44,720 --> 00:27:47,679
about um
818
00:27:46,000 --> 00:27:50,000
having um
819
00:27:47,679 --> 00:27:52,240
beer and battle groups and having um
820
00:27:50,000 --> 00:27:54,720
social intrigue groups and having these
821
00:27:52,240 --> 00:27:56,880
kind of um almost actor
822
00:27:54,720 --> 00:27:58,320
playing groups
823
00:27:56,880 --> 00:28:00,159
and it's something i've i've started
824
00:27:58,320 --> 00:28:01,919
developing when i started gm and
825
00:28:00,159 --> 00:28:03,360
professionally because now i have all
826
00:28:01,919 --> 00:28:06,720
these kinds of groups
827
00:28:03,360 --> 00:28:08,799
and all of them are fun in their own way
828
00:28:06,720 --> 00:28:10,000
the challenge for you as a gym i find
829
00:28:08,799 --> 00:28:11,360
personally
830
00:28:10,000 --> 00:28:14,559
is to
831
00:28:11,360 --> 00:28:17,360
find what makes you tick with them
832
00:28:14,559 --> 00:28:19,760
find what what draws you into gaming
833
00:28:17,360 --> 00:28:21,520
with them in their way
834
00:28:19,760 --> 00:28:23,120
if you want to be a professional gender
835
00:28:21,520 --> 00:28:24,000
master it's something you have to think
836
00:28:23,120 --> 00:28:27,679
about
837
00:28:24,000 --> 00:28:32,000
i'm not personally a big kind of dungeon
838
00:28:27,679 --> 00:28:34,960
delving pure combat type of guy
839
00:28:32,000 --> 00:28:37,039
but i have a group like that right now
840
00:28:34,960 --> 00:28:38,799
and so i'm thinking about what's the
841
00:28:37,039 --> 00:28:40,559
challenge for me here what am i going to
842
00:28:38,799 --> 00:28:43,600
get out of this game personally so i
843
00:28:40,559 --> 00:28:45,120
don't get burned up in the end
844
00:28:43,600 --> 00:28:46,240
you know because if i'm just going to
845
00:28:45,120 --> 00:28:48,399
run a group
846
00:28:46,240 --> 00:28:50,320
with that type of dynamic and i'm not
847
00:28:48,399 --> 00:28:52,320
that type of dynamic myself
848
00:28:50,320 --> 00:28:54,080
i'm going to get reluctant to it and i'm
849
00:28:52,320 --> 00:28:56,080
not going to prepare and the game is
850
00:28:54,080 --> 00:28:58,559
going to go down and i can't do that
851
00:28:56,080 --> 00:29:00,480
it's a professional setting yeah yeah so
852
00:28:58,559 --> 00:29:01,760
one of the things i i've started doing
853
00:29:00,480 --> 00:29:04,080
and and
854
00:29:01,760 --> 00:29:07,120
i think one of the best ids i've ever
855
00:29:04,080 --> 00:29:09,200
had with them was running um
856
00:29:07,120 --> 00:29:12,240
that house and the christmas rot
857
00:29:09,200 --> 00:29:15,039
and so i can i'm creating a kind of
858
00:29:12,240 --> 00:29:16,080
curse of struts setting with a lot more
859
00:29:15,039 --> 00:29:18,159
um
860
00:29:16,080 --> 00:29:20,480
not particularly underground dungeon but
861
00:29:18,159 --> 00:29:23,360
dungeon structures and now i'm gonna
862
00:29:20,480 --> 00:29:25,679
place those little bits of lore and and
863
00:29:23,360 --> 00:29:27,840
story in those dungeons something i'm
864
00:29:25,679 --> 00:29:29,279
not used to doing so i'm finding a
865
00:29:27,840 --> 00:29:31,600
challenge there for myself which keeps
866
00:29:29,279 --> 00:29:33,760
me going which keeps me interested
867
00:29:31,600 --> 00:29:35,200
and that's also a dynamic in itself what
868
00:29:33,760 --> 00:29:37,919
can i get out of this group and what can
869
00:29:35,200 --> 00:29:39,360
this group get out of me
870
00:29:37,919 --> 00:29:41,360
yeah i like to
871
00:29:39,360 --> 00:29:42,720
think of it in my head as a more a
872
00:29:41,360 --> 00:29:45,360
visual learner
873
00:29:42,720 --> 00:29:47,600
is you know like two sign waves
874
00:29:45,360 --> 00:29:49,279
on a you know sound you know sound waves
875
00:29:47,600 --> 00:29:50,880
and the dm is one and the players of
876
00:29:49,279 --> 00:29:53,200
several players of the group as a some
877
00:29:50,880 --> 00:29:55,039
of us as a legion as some of us whole
878
00:29:53,200 --> 00:29:57,760
and when those two
879
00:29:55,039 --> 00:29:59,440
sine waves are in alignment you know
880
00:29:57,760 --> 00:30:01,120
they are amplifying each other and
881
00:29:59,440 --> 00:30:02,640
everybody's having a lot of fun but
882
00:30:01,120 --> 00:30:04,960
sometimes they kind of shift out of
883
00:30:02,640 --> 00:30:06,480
alignment a little bit and
884
00:30:04,960 --> 00:30:08,159
i've had that
885
00:30:06,480 --> 00:30:10,000
you know it's i think the thing
886
00:30:08,159 --> 00:30:11,520
everything we've talked about is as with
887
00:30:10,000 --> 00:30:12,640
humans
888
00:30:11,520 --> 00:30:15,360
it's always
889
00:30:12,640 --> 00:30:17,360
variable right things change over time
890
00:30:15,360 --> 00:30:19,600
everything changes over time not to
891
00:30:17,360 --> 00:30:21,120
sound too nihilistic and that entropy
892
00:30:19,600 --> 00:30:23,039
and stuff but uh
893
00:30:21,120 --> 00:30:25,200
humans and and what they like and don't
894
00:30:23,039 --> 00:30:28,559
like in groups as a product of that
895
00:30:25,200 --> 00:30:30,399
change over time as does the dm so even
896
00:30:28,559 --> 00:30:33,760
in my own game for the last three years
897
00:30:30,399 --> 00:30:34,799
like i've had periods of uh you know
898
00:30:33,760 --> 00:30:36,799
resonance
899
00:30:34,799 --> 00:30:40,399
where the sine waves have been 100
900
00:30:36,799 --> 00:30:42,240
aligned and i'm stoked for every
901
00:30:40,399 --> 00:30:44,799
fortnight every session
902
00:30:42,240 --> 00:30:46,159
and i'm you know getting a lot out of of
903
00:30:44,799 --> 00:30:48,399
prep um
904
00:30:46,159 --> 00:30:49,279
and i've had times where those two waves
905
00:30:48,399 --> 00:30:52,240
kind of
906
00:30:49,279 --> 00:30:54,080
move out of alignment like uh
907
00:30:52,240 --> 00:30:56,720
to use a pop culture reference uh sync
908
00:30:54,080 --> 00:30:59,279
rate in neon genesis evangelion uh
909
00:30:56,720 --> 00:31:01,679
and the think great lowers and
910
00:30:59,279 --> 00:31:04,159
you know it's it's a bit more of a chore
911
00:31:01,679 --> 00:31:05,440
and it's a bit more of a oh god yeah i
912
00:31:04,159 --> 00:31:07,440
do have to go and
913
00:31:05,440 --> 00:31:08,480
throw that combat encounter together let
914
00:31:07,440 --> 00:31:10,880
me
915
00:31:08,480 --> 00:31:12,480
oh i guess they could fight
916
00:31:10,880 --> 00:31:14,799
let me just throw a mimic because it's
917
00:31:12,480 --> 00:31:16,480
easy and i could just throw it in and it
918
00:31:14,799 --> 00:31:19,760
kind of fits anywhere and
919
00:31:16,480 --> 00:31:21,679
uh and you know it it changes over time
920
00:31:19,760 --> 00:31:23,360
that's think great and
921
00:31:21,679 --> 00:31:25,919
which is which is my visual
922
00:31:23,360 --> 00:31:27,600
representation of what you could say
923
00:31:25,919 --> 00:31:30,159
you know dynamic
924
00:31:27,600 --> 00:31:31,039
alignment i guess is one way to put it
925
00:31:30,159 --> 00:31:34,320
and
926
00:31:31,039 --> 00:31:36,080
i think being aware of that can solve
927
00:31:34,320 --> 00:31:38,320
lots of problems so like you were saying
928
00:31:36,080 --> 00:31:39,360
like oh maybe i'm not
929
00:31:38,320 --> 00:31:42,080
you know maybe i'm not really having a
930
00:31:39,360 --> 00:31:44,640
lot of fun and if you if you think like
931
00:31:42,080 --> 00:31:47,120
why and you do like a five wise analysis
932
00:31:44,640 --> 00:31:48,559
and you get down to it and you
933
00:31:47,120 --> 00:31:50,240
you have i think maybe it's just a
934
00:31:48,559 --> 00:31:51,840
temporary thing maybe
935
00:31:50,240 --> 00:31:53,120
a couple other players are going through
936
00:31:51,840 --> 00:31:54,799
something in their personal lives and
937
00:31:53,120 --> 00:31:56,640
that shifted the dynamic of the party at
938
00:31:54,799 --> 00:31:58,720
the table and it's
939
00:31:56,640 --> 00:32:00,720
therefore impacted you and oh okay
940
00:31:58,720 --> 00:32:02,880
that's fine let me see how i can
941
00:32:00,720 --> 00:32:05,120
can work with that and stuff it's those
942
00:32:02,880 --> 00:32:06,880
you know just having that
943
00:32:05,120 --> 00:32:09,039
layer of thought
944
00:32:06,880 --> 00:32:11,279
when it comes to
945
00:32:09,039 --> 00:32:13,200
the dynamics of the table and the people
946
00:32:11,279 --> 00:32:16,399
there and considering they're all human
947
00:32:13,200 --> 00:32:20,480
and humans change because we are
948
00:32:16,399 --> 00:32:22,559
variable creatures over time can answer
949
00:32:20,480 --> 00:32:24,320
like so many questions so many quote
950
00:32:22,559 --> 00:32:28,120
unquote d d questions
951
00:32:24,320 --> 00:32:28,120
that come up online
952
00:32:31,930 --> 00:32:38,240
[Music]
953
00:32:36,159 --> 00:32:40,960
well last time we talked i was still
954
00:32:38,240 --> 00:32:43,440
running my stunking standard campaign
955
00:32:40,960 --> 00:32:45,200
and because of covet lockdowns we were
956
00:32:43,440 --> 00:32:47,760
forced to go playing online
957
00:32:45,200 --> 00:32:49,120
i had a group of 8 players online it's a
958
00:32:47,760 --> 00:32:52,399
mess
959
00:32:49,120 --> 00:32:53,840
so i started asking my players if
960
00:32:52,399 --> 00:32:56,000
do you want to play online or not some
961
00:32:53,840 --> 00:32:57,360
of them said they didn't want to so i
962
00:32:56,000 --> 00:32:59,360
kept playing with a smaller group and
963
00:32:57,360 --> 00:33:01,360
then after a while some of them said
964
00:32:59,360 --> 00:33:02,960
we actually do want to play because it
965
00:33:01,360 --> 00:33:05,120
seems like there's no end
966
00:33:02,960 --> 00:33:07,039
and we want to play some dnd because now
967
00:33:05,120 --> 00:33:08,640
we actually have more time than before
968
00:33:07,039 --> 00:33:10,960
and it would be fun
969
00:33:08,640 --> 00:33:12,960
so i started playing every week i'm
970
00:33:10,960 --> 00:33:14,960
splitting the party in two story-wise as
971
00:33:12,960 --> 00:33:17,440
well it worked perfectly two groups of
972
00:33:14,960 --> 00:33:20,559
four they all had their own narrative
973
00:33:17,440 --> 00:33:22,240
going forward but still i felt struggle
974
00:33:20,559 --> 00:33:24,240
especially when the group coinjoined
975
00:33:22,240 --> 00:33:26,960
again and they would ate again i felt
976
00:33:24,240 --> 00:33:28,640
struggle something was wrong in my game
977
00:33:26,960 --> 00:33:30,240
and i felt my players not being
978
00:33:28,640 --> 00:33:32,480
enthusiastic as the way they were when
979
00:33:30,240 --> 00:33:35,519
we were on table and stuff like that
980
00:33:32,480 --> 00:33:37,519
so i asked them i kind of did a survey
981
00:33:35,519 --> 00:33:39,600
between my players and i asked them now
982
00:33:37,519 --> 00:33:40,480
that we're playing online what are you
983
00:33:39,600 --> 00:33:42,559
trying
984
00:33:40,480 --> 00:33:44,320
to get out of it
985
00:33:42,559 --> 00:33:46,640
why are you playing online
986
00:33:44,320 --> 00:33:49,279
and most of them just said
987
00:33:46,640 --> 00:33:50,880
i just want to have fun and be together
988
00:33:49,279 --> 00:33:52,559
with friends because there's no other
989
00:33:50,880 --> 00:33:54,880
way of doing that right now and that's
990
00:33:52,559 --> 00:33:56,480
why i want to keep playing the campaign
991
00:33:54,880 --> 00:33:58,720
and so i said okay
992
00:33:56,480 --> 00:34:00,880
i dialed down a bit on the story
993
00:33:58,720 --> 00:34:03,039
and did some very weird different things
994
00:34:00,880 --> 00:34:05,679
with my game tried some very
995
00:34:03,039 --> 00:34:07,760
few things for example
996
00:34:05,679 --> 00:34:09,200
one night they got into a
997
00:34:07,760 --> 00:34:11,359
dwarven bar
998
00:34:09,200 --> 00:34:13,520
and that whole night consisted of
999
00:34:11,359 --> 00:34:16,399
drinking games
1000
00:34:13,520 --> 00:34:18,079
that we played at the computer together
1001
00:34:16,399 --> 00:34:19,119
instead of actually going through the
1002
00:34:18,079 --> 00:34:21,440
narrative
1003
00:34:19,119 --> 00:34:22,879
i've set up mazes that they could find
1004
00:34:21,440 --> 00:34:24,879
out in in
1005
00:34:22,879 --> 00:34:27,040
on the computer with drinking rules
1006
00:34:24,879 --> 00:34:28,800
according to them because we just wanted
1007
00:34:27,040 --> 00:34:30,560
to have a fun night but i told them
1008
00:34:28,800 --> 00:34:32,399
beforehand that if they wanted we could
1009
00:34:30,560 --> 00:34:33,919
do a drinking game so we
1010
00:34:32,399 --> 00:34:36,000
played for two hours and then we drank
1011
00:34:33,919 --> 00:34:38,159
for two hours
1012
00:34:36,000 --> 00:34:40,879
and it's it was these weird little
1013
00:34:38,159 --> 00:34:43,839
implements that gave them the energy to
1014
00:34:40,879 --> 00:34:45,599
go on with the story
1015
00:34:43,839 --> 00:34:46,960
because they knew that
1016
00:34:45,599 --> 00:34:49,040
we could go for a bit of story but
1017
00:34:46,960 --> 00:34:50,639
there's gonna be these fun times where
1018
00:34:49,040 --> 00:34:52,879
we're just hanging out together and
1019
00:34:50,639 --> 00:34:54,480
we're just being friends and and we can
1020
00:34:52,879 --> 00:34:56,560
actually do what we used to do at the
1021
00:34:54,480 --> 00:34:59,440
table together
1022
00:34:56,560 --> 00:35:00,880
so the environment can have a very big
1023
00:34:59,440 --> 00:35:03,359
difference for your place and it can
1024
00:35:00,880 --> 00:35:05,760
really change the way they want to play
1025
00:35:03,359 --> 00:35:07,760
i've had a player who went to a divorce
1026
00:35:05,760 --> 00:35:09,839
very tough time for him
1027
00:35:07,760 --> 00:35:10,640
he didn't see me beforehand
1028
00:35:09,839 --> 00:35:12,480
but
1029
00:35:10,640 --> 00:35:14,240
i had a very big encounter that night
1030
00:35:12,480 --> 00:35:16,320
one of the main bosses
1031
00:35:14,240 --> 00:35:18,640
and i remember very well i
1032
00:35:16,320 --> 00:35:20,240
we printed out a lot of maps and and
1033
00:35:18,640 --> 00:35:22,400
all different kinds of stuff
1034
00:35:20,240 --> 00:35:23,440
and so i was building up towards it for
1035
00:35:22,400 --> 00:35:24,960
an hour and a half and then when the
1036
00:35:23,440 --> 00:35:26,560
combat started i said let's take a five
1037
00:35:24,960 --> 00:35:29,760
minute break
1038
00:35:26,560 --> 00:35:32,079
that player started crying at the table
1039
00:35:29,760 --> 00:35:34,079
and i had no idea what was going on
1040
00:35:32,079 --> 00:35:36,240
and it's why i'm telling this is because
1041
00:35:34,079 --> 00:35:38,240
i want to state out that it's still
1042
00:35:36,240 --> 00:35:39,119
about humans so
1043
00:35:38,240 --> 00:35:41,200
i went
1044
00:35:39,119 --> 00:35:43,040
to him gave him a hug because he's a
1045
00:35:41,200 --> 00:35:44,560
very close friend to me asked him what
1046
00:35:43,040 --> 00:35:45,280
was going on he told me he was getting
1047
00:35:44,560 --> 00:35:46,560
the
1048
00:35:45,280 --> 00:35:48,480
divorce
1049
00:35:46,560 --> 00:35:50,400
and we talked a bit about it and i told
1050
00:35:48,480 --> 00:35:52,480
him what do you what do you want to do
1051
00:35:50,400 --> 00:35:54,640
now
1052
00:35:52,480 --> 00:35:56,079
because we're a group of friends
1053
00:35:54,640 --> 00:35:58,400
everybody
1054
00:35:56,079 --> 00:36:00,800
will take a step aside for him for his
1055
00:35:58,400 --> 00:36:02,320
needs in that moment
1056
00:36:00,800 --> 00:36:03,920
and it's it's kind of like giving the
1057
00:36:02,320 --> 00:36:05,680
spotlight
1058
00:36:03,920 --> 00:36:08,240
because we have to look at it as a human
1059
00:36:05,680 --> 00:36:09,200
way and he said the only reason i came
1060
00:36:08,240 --> 00:36:11,680
tonight
1061
00:36:09,200 --> 00:36:13,119
is because i wanted not to think about
1062
00:36:11,680 --> 00:36:14,800
it
1063
00:36:13,119 --> 00:36:16,800
and at that moment i knew that i had
1064
00:36:14,800 --> 00:36:17,920
been able to entertain him for an hour
1065
00:36:16,800 --> 00:36:19,920
and a half
1066
00:36:17,920 --> 00:36:20,960
in a game while he was just getting
1067
00:36:19,920 --> 00:36:23,280
divorced
1068
00:36:20,960 --> 00:36:25,680
and i was able to take off his mind of
1069
00:36:23,280 --> 00:36:27,520
that that is gold
1070
00:36:25,680 --> 00:36:29,599
no matter what anyone tells me to meet
1071
00:36:27,520 --> 00:36:31,280
personally that's gold and that's why he
1072
00:36:29,599 --> 00:36:32,640
came
1073
00:36:31,280 --> 00:36:35,440
so i changed the shift to the group
1074
00:36:32,640 --> 00:36:37,440
dynamic and i even went further into the
1075
00:36:35,440 --> 00:36:38,320
narrative
1076
00:36:37,440 --> 00:36:41,760
just
1077
00:36:38,320 --> 00:36:44,320
to keep him getting at it yeah keep his
1078
00:36:41,760 --> 00:36:45,440
brain on it yeah i started describing it
1079
00:36:44,320 --> 00:36:47,200
more i
1080
00:36:45,440 --> 00:36:49,200
try to do more special effects with my
1081
00:36:47,200 --> 00:36:51,280
mouth and all these kind of things um
1082
00:36:49,200 --> 00:36:53,440
making special sounds and
1083
00:36:51,280 --> 00:36:54,400
really getting everybody interested into
1084
00:36:53,440 --> 00:36:57,040
it and
1085
00:36:54,400 --> 00:36:58,079
making dice rolls very important
1086
00:36:57,040 --> 00:37:01,359
because i
1087
00:36:58,079 --> 00:37:03,760
i knew from that moment that i was there
1088
00:37:01,359 --> 00:37:05,440
to entertain him for a little bit
1089
00:37:03,760 --> 00:37:06,640
and afterwards we were going to talk but
1090
00:37:05,440 --> 00:37:08,640
i was there to entertain him that was
1091
00:37:06,640 --> 00:37:11,440
his purpose at the table that's what he
1092
00:37:08,640 --> 00:37:12,640
was seeking out of it and as a dungeon
1093
00:37:11,440 --> 00:37:14,720
master
1094
00:37:12,640 --> 00:37:15,680
i'm not telling you to lose yourself
1095
00:37:14,720 --> 00:37:18,400
but
1096
00:37:15,680 --> 00:37:20,720
it's part of what you do
1097
00:37:18,400 --> 00:37:24,400
yeah i mean my
1098
00:37:20,720 --> 00:37:26,480
my equivalent isn't quite um to that
1099
00:37:24,400 --> 00:37:29,440
level however i think i've mentioned it
1100
00:37:26,480 --> 00:37:31,440
on the show before where um
1101
00:37:29,440 --> 00:37:33,520
long story short is you know i i was
1102
00:37:31,440 --> 00:37:34,240
thanking my players for something or you
1103
00:37:33,520 --> 00:37:36,560
know
1104
00:37:34,240 --> 00:37:39,680
for their continued attendance
1105
00:37:36,560 --> 00:37:41,680
at my crazy adventure um
1106
00:37:39,680 --> 00:37:43,359
orchestrating for us all
1107
00:37:41,680 --> 00:37:45,359
and one of them was like
1108
00:37:43,359 --> 00:37:46,320
not like no way man we've been going
1109
00:37:45,359 --> 00:37:48,880
through
1110
00:37:46,320 --> 00:37:51,680
you know lockdowns in the uk and
1111
00:37:48,880 --> 00:37:52,800
pandemics and being stuck at home with
1112
00:37:51,680 --> 00:37:55,119
the kids
1113
00:37:52,800 --> 00:37:57,440
and all that kind of stuff so like
1114
00:37:55,119 --> 00:37:59,839
i actively look forward to our game
1115
00:37:57,440 --> 00:38:02,480
every two weeks because it's it's this
1116
00:37:59,839 --> 00:38:03,760
you whiskers away to this fantasy land
1117
00:38:02,480 --> 00:38:05,200
where i don't have to think about any of
1118
00:38:03,760 --> 00:38:06,640
that nonsense
1119
00:38:05,200 --> 00:38:08,640
and gang can just
1120
00:38:06,640 --> 00:38:11,040
sit down and
1121
00:38:08,640 --> 00:38:13,280
shoot fireballs and i was like oh
1122
00:38:11,040 --> 00:38:14,320
i didn't know i was
1123
00:38:13,280 --> 00:38:16,079
yeah
1124
00:38:14,320 --> 00:38:19,040
you're welcome i guess i
1125
00:38:16,079 --> 00:38:20,800
i didn't realize it was that you know
1126
00:38:19,040 --> 00:38:22,160
important to you and like when you said
1127
00:38:20,800 --> 00:38:23,119
there that's golden that's when i was
1128
00:38:22,160 --> 00:38:24,640
like
1129
00:38:23,119 --> 00:38:25,920
i had the same feeling probably that was
1130
00:38:24,640 --> 00:38:27,920
going through your head at that time i
1131
00:38:25,920 --> 00:38:29,920
was like wow okay
1132
00:38:27,920 --> 00:38:32,960
cool
1133
00:38:29,920 --> 00:38:35,520
and that's when you can actually talk
1134
00:38:32,960 --> 00:38:37,599
about body dynamics
1135
00:38:35,520 --> 00:38:39,200
when you start seeing each other as as
1136
00:38:37,599 --> 00:38:40,720
humans
1137
00:38:39,200 --> 00:38:42,720
i'm not saying as friends because some
1138
00:38:40,720 --> 00:38:45,280
groups will never be friends sometimes
1139
00:38:42,720 --> 00:38:46,800
you just have have a weird group or have
1140
00:38:45,280 --> 00:38:49,040
a lot of people who don't who don't know
1141
00:38:46,800 --> 00:38:51,280
each other together but um
1142
00:38:49,040 --> 00:38:53,920
one of the things i often hear complain
1143
00:38:51,280 --> 00:38:56,000
about when we talk about party dynamics
1144
00:38:53,920 --> 00:38:57,760
is um knowing when to take and when to
1145
00:38:56,000 --> 00:38:59,119
give the spotlight
1146
00:38:57,760 --> 00:39:00,640
and the moment you start seeing each
1147
00:38:59,119 --> 00:39:02,640
other as people
1148
00:39:00,640 --> 00:39:05,680
you know you're not giving away the
1149
00:39:02,640 --> 00:39:08,079
spotlight but it means you're putting it
1150
00:39:05,680 --> 00:39:10,079
on another human being
1151
00:39:08,079 --> 00:39:12,640
and people will be less reluctant in
1152
00:39:10,079 --> 00:39:14,400
giving it yeah that i think it's an
1153
00:39:12,640 --> 00:39:17,359
underrated requirement
1154
00:39:14,400 --> 00:39:18,880
of ttrpgs is
1155
00:39:17,359 --> 00:39:21,200
social intelligence if that's the
1156
00:39:18,880 --> 00:39:24,400
correct term i don't know but that kind
1157
00:39:21,200 --> 00:39:26,079
of empathy of knowing hey
1158
00:39:24,400 --> 00:39:26,960
that player hasn't spoken for quite some
1159
00:39:26,079 --> 00:39:28,800
time
1160
00:39:26,960 --> 00:39:30,640
maybe we should give them
1161
00:39:28,800 --> 00:39:31,920
some time and it like you said i like
1162
00:39:30,640 --> 00:39:33,680
that idea of
1163
00:39:31,920 --> 00:39:35,280
you're not giving up the spotlight
1164
00:39:33,680 --> 00:39:38,079
you're shining it on someone else i like
1165
00:39:35,280 --> 00:39:39,839
that idea because it's quite like
1166
00:39:38,079 --> 00:39:41,040
you're you're becoming the cameraman so
1167
00:39:39,839 --> 00:39:42,880
you're not losing the spotlight and
1168
00:39:41,040 --> 00:39:44,480
sitting in darkness you're becoming a
1169
00:39:42,880 --> 00:39:46,480
pivotal part of the scene by giving the
1170
00:39:44,480 --> 00:39:48,000
spotlight to somebody else by being a
1171
00:39:46,480 --> 00:39:50,079
member of the production team i think
1172
00:39:48,000 --> 00:39:51,520
it's quite a nice way to think about it
1173
00:39:50,079 --> 00:39:53,359
and it builds in that collaborative
1174
00:39:51,520 --> 00:39:56,480
notion but yeah that
1175
00:39:53,359 --> 00:39:58,720
that social intelligence of like i you
1176
00:39:56,480 --> 00:40:00,160
know these people are having a moment or
1177
00:39:58,720 --> 00:40:02,560
i need to step back i've been you know
1178
00:40:00,160 --> 00:40:04,079
i've had my time i i've i was you know
1179
00:40:02,560 --> 00:40:06,640
had a one-on-one on the dm because i was
1180
00:40:04,079 --> 00:40:08,319
doing speak with plants for example for
1181
00:40:06,640 --> 00:40:09,119
10 minutes so
1182
00:40:08,319 --> 00:40:10,800
you know
1183
00:40:09,119 --> 00:40:12,000
none of the other players got really a
1184
00:40:10,800 --> 00:40:13,200
look in
1185
00:40:12,000 --> 00:40:14,480
then maybe if i you know if i don't
1186
00:40:13,200 --> 00:40:15,359
speak for plants or 10 minutes maybe
1187
00:40:14,480 --> 00:40:16,400
i'll just
1188
00:40:15,359 --> 00:40:17,920
i'd be able to step out of the
1189
00:40:16,400 --> 00:40:20,000
conversation for a little bit just just
1190
00:40:17,920 --> 00:40:22,160
to give everybody else
1191
00:40:20,000 --> 00:40:24,880
some time if if indeed
1192
00:40:22,160 --> 00:40:26,079
that's what they want and that that is
1193
00:40:24,880 --> 00:40:28,160
just
1194
00:40:26,079 --> 00:40:29,839
super super super important i think it's
1195
00:40:28,160 --> 00:40:31,280
so so
1196
00:40:29,839 --> 00:40:33,359
one of the hardest things to train and
1197
00:40:31,280 --> 00:40:34,480
to learn if you're not fortunate enough
1198
00:40:33,359 --> 00:40:36,960
to have some kind of innate
1199
00:40:34,480 --> 00:40:40,079
understanding of it already but it is
1200
00:40:36,960 --> 00:40:42,480
that that's what pays
1201
00:40:40,079 --> 00:40:44,160
insane amount of dividends like way more
1202
00:40:42,480 --> 00:40:46,319
than any kind of
1203
00:40:44,160 --> 00:40:48,560
optimal character builds way more than
1204
00:40:46,319 --> 00:40:50,319
any kind of note takers like oh everyone
1205
00:40:48,560 --> 00:40:52,000
loves a note taker yeah they're great
1206
00:40:50,319 --> 00:40:53,040
but if that notetaker is disruptive and
1207
00:40:52,000 --> 00:40:55,680
never gives
1208
00:40:53,040 --> 00:40:57,200
other characters times to you know times
1209
00:40:55,680 --> 00:40:58,560
the talk or
1210
00:40:57,200 --> 00:40:59,920
always needs to have the last word or
1211
00:40:58,560 --> 00:41:00,960
something then
1212
00:40:59,920 --> 00:41:02,880
they're not
1213
00:41:00,960 --> 00:41:04,319
they're bringing way less value
1214
00:41:02,880 --> 00:41:06,319
you know they're taking value more than
1215
00:41:04,319 --> 00:41:09,760
they're bringing by being the note taker
1216
00:41:06,319 --> 00:41:11,440
uh in my opinion but i think as you see
1217
00:41:09,760 --> 00:41:14,319
everything we've talked about boils down
1218
00:41:11,440 --> 00:41:15,440
to that that human experience as we said
1219
00:41:14,319 --> 00:41:16,400
and
1220
00:41:15,440 --> 00:41:18,480
it's tough
1221
00:41:16,400 --> 00:41:20,720
it's tough i personally
1222
00:41:18,480 --> 00:41:23,040
partially blame um
1223
00:41:20,720 --> 00:41:24,319
media for that and and especially
1224
00:41:23,040 --> 00:41:25,680
fiction because
1225
00:41:24,319 --> 00:41:27,040
if you read a book it's always about the
1226
00:41:25,680 --> 00:41:28,480
main character if you look at a movie
1227
00:41:27,040 --> 00:41:30,079
it's always about the main character if
1228
00:41:28,480 --> 00:41:32,319
you play a game you're always the main
1229
00:41:30,079 --> 00:41:34,160
character we always identify with the
1230
00:41:32,319 --> 00:41:37,599
main character
1231
00:41:34,160 --> 00:41:39,119
and so people step towards a
1232
00:41:37,599 --> 00:41:42,319
indie game and they think oh we're
1233
00:41:39,119 --> 00:41:44,319
creating a story i'm the main character
1234
00:41:42,319 --> 00:41:45,119
you're not the main character the group
1235
00:41:44,319 --> 00:41:48,000
is
1236
00:41:45,119 --> 00:41:49,359
yeah it's a very weird way of thinking
1237
00:41:48,000 --> 00:41:51,280
but to me personally it's the correct
1238
00:41:49,359 --> 00:41:52,560
way the group is the main character and
1239
00:41:51,280 --> 00:41:53,839
sometimes the story will be a little bit
1240
00:41:52,560 --> 00:41:55,680
more about you and sometimes it'll be a
1241
00:41:53,839 --> 00:41:56,560
little bit more about anyone else but
1242
00:41:55,680 --> 00:41:58,880
yeah
1243
00:41:56,560 --> 00:42:00,960
it doesn't add any less value to you or
1244
00:41:58,880 --> 00:42:02,880
your character if someone else is taking
1245
00:42:00,960 --> 00:42:05,760
control for a minute
1246
00:42:02,880 --> 00:42:07,839
and actually it adds value to it because
1247
00:42:05,760 --> 00:42:09,119
it will show the way you can connect
1248
00:42:07,839 --> 00:42:11,440
with each other
1249
00:42:09,119 --> 00:42:12,880
as characters and as people
1250
00:42:11,440 --> 00:42:14,480
and and that's what i mean with that
1251
00:42:12,880 --> 00:42:16,319
shared open space
1252
00:42:14,480 --> 00:42:17,760
the more we talk out of character with
1253
00:42:16,319 --> 00:42:19,359
each other the more we know about each
1254
00:42:17,760 --> 00:42:21,119
other more friends we can become and the
1255
00:42:19,359 --> 00:42:23,359
better we can play but the more we know
1256
00:42:21,119 --> 00:42:25,040
about each other in character
1257
00:42:23,359 --> 00:42:26,800
also gives us connections to each other
1258
00:42:25,040 --> 00:42:28,480
and will make us less reluctant to give
1259
00:42:26,800 --> 00:42:30,480
up that spotlight because we know we can
1260
00:42:28,480 --> 00:42:31,920
trust a person the other person with
1261
00:42:30,480 --> 00:42:34,960
that spotlight they're not going to
1262
00:42:31,920 --> 00:42:37,920
abuse it and we're going to get it back
1263
00:42:34,960 --> 00:42:39,920
yep precisely which is why i do count my
1264
00:42:37,920 --> 00:42:41,440
blessings in that i'm obviously very
1265
00:42:39,920 --> 00:42:43,599
familiar with
1266
00:42:41,440 --> 00:42:44,960
my players and in fact three of them
1267
00:42:43,599 --> 00:42:47,520
come around
1268
00:42:44,960 --> 00:42:49,359
every other week for board game night so
1269
00:42:47,520 --> 00:42:51,280
we have time we have a lot of time then
1270
00:42:49,359 --> 00:42:54,960
and it's very good
1271
00:42:51,280 --> 00:42:56,240
you know espionage time for me to get a
1272
00:42:54,960 --> 00:42:57,599
temperature reading on how they're
1273
00:42:56,240 --> 00:43:00,880
feeling about the campaign and various
1274
00:42:57,599 --> 00:43:02,079
things that are happening as a dm uh
1275
00:43:00,880 --> 00:43:04,720
but uh
1276
00:43:02,079 --> 00:43:05,920
you know i as i said i'm very lucky that
1277
00:43:04,720 --> 00:43:08,000
we have
1278
00:43:05,920 --> 00:43:09,359
those connections between us i mean
1279
00:43:08,000 --> 00:43:11,359
that's not to say you know it's a
1280
00:43:09,359 --> 00:43:12,880
perfect game obviously by any stretch
1281
00:43:11,359 --> 00:43:13,760
because that doesn't exist no game is
1282
00:43:12,880 --> 00:43:15,760
perfect
1283
00:43:13,760 --> 00:43:17,760
no matter how much popular media would
1284
00:43:15,760 --> 00:43:19,760
maybe like you to think
1285
00:43:17,760 --> 00:43:21,520
but i'm i'm really in love with this
1286
00:43:19,760 --> 00:43:24,240
idea that we've had of
1287
00:43:21,520 --> 00:43:28,400
considering the quote-unquote the group
1288
00:43:24,240 --> 00:43:30,800
as its own entity that needs to be
1289
00:43:28,400 --> 00:43:34,560
fed and watered and needs to be
1290
00:43:30,800 --> 00:43:37,440
you know catered for and considered and
1291
00:43:34,560 --> 00:43:39,040
perhaps it's an experience thing for me
1292
00:43:37,440 --> 00:43:40,560
all the the kind of classes that i've
1293
00:43:39,040 --> 00:43:41,920
played but i
1294
00:43:40,560 --> 00:43:44,000
have a wizard
1295
00:43:41,920 --> 00:43:46,160
uh i think my level 10 or 11 and now in
1296
00:43:44,000 --> 00:43:48,400
another campaign and for wizards it's
1297
00:43:46,160 --> 00:43:50,319
very easy to
1298
00:43:48,400 --> 00:43:51,839
to try and steal that spotlight in any
1299
00:43:50,319 --> 00:43:53,760
given situation because of their
1300
00:43:51,839 --> 00:43:56,400
versatility because of the breadth of
1301
00:43:53,760 --> 00:43:58,160
the spells available to them
1302
00:43:56,400 --> 00:43:59,839
even in combat because you're so squishy
1303
00:43:58,160 --> 00:44:01,839
you can very quickly become
1304
00:43:59,839 --> 00:44:03,440
the victim who needs saving which is a
1305
00:44:01,839 --> 00:44:04,960
main character again
1306
00:44:03,440 --> 00:44:07,839
um so that
1307
00:44:04,960 --> 00:44:10,160
is actually quite a good exercise for
1308
00:44:07,839 --> 00:44:11,680
learning those social cues and learning
1309
00:44:10,160 --> 00:44:13,839
when to be like
1310
00:44:11,680 --> 00:44:15,760
i could trivialize this encounter entire
1311
00:44:13,839 --> 00:44:16,880
encounter with one spell but let me you
1312
00:44:15,760 --> 00:44:18,000
know
1313
00:44:16,880 --> 00:44:19,680
let me just see how it's going to play
1314
00:44:18,000 --> 00:44:22,560
out for a little bit or
1315
00:44:19,680 --> 00:44:23,680
all this that and the other and what i
1316
00:44:22,560 --> 00:44:26,160
love
1317
00:44:23,680 --> 00:44:28,880
even more about this is that it's again
1318
00:44:26,160 --> 00:44:32,000
a perfect perfect crystal
1319
00:44:28,880 --> 00:44:33,760
clear delineation between player
1320
00:44:32,000 --> 00:44:36,240
and character and it's
1321
00:44:33,760 --> 00:44:39,200
how you open the show was with that
1322
00:44:36,240 --> 00:44:41,280
player dynamics and then party dynamics
1323
00:44:39,200 --> 00:44:42,400
and this is this is one way where they
1324
00:44:41,280 --> 00:44:44,079
are so
1325
00:44:42,400 --> 00:44:45,839
so different
1326
00:44:44,079 --> 00:44:47,440
is is that the player always has that
1327
00:44:45,839 --> 00:44:49,359
choice to shine that spotlight on
1328
00:44:47,440 --> 00:44:51,359
somebody else when
1329
00:44:49,359 --> 00:44:53,200
obviously in in quote unquote real life
1330
00:44:51,359 --> 00:44:54,880
as if fighting dragons would ever be in
1331
00:44:53,200 --> 00:44:56,800
real life but um
1332
00:44:54,880 --> 00:44:58,720
you know that might not happen
1333
00:44:56,800 --> 00:45:00,560
but it's a responsibility it's a it's a
1334
00:44:58,720 --> 00:45:01,920
boon you have to be able to do that to
1335
00:45:00,560 --> 00:45:02,880
other players to be like hey i you know
1336
00:45:01,920 --> 00:45:04,240
i'm not going to trivialize this
1337
00:45:02,880 --> 00:45:06,640
encounter because i know that guy wants
1338
00:45:04,240 --> 00:45:08,800
to talk to these guards so i'm
1339
00:45:06,640 --> 00:45:10,160
let's see how i'm i'm here for the ride
1340
00:45:08,800 --> 00:45:11,280
i want to see it happen i'm not just
1341
00:45:10,160 --> 00:45:12,960
going to
1342
00:45:11,280 --> 00:45:15,440
sleep uh
1343
00:45:12,960 --> 00:45:18,160
command because
1344
00:45:15,440 --> 00:45:20,480
i i can read the scene i can read the
1345
00:45:18,160 --> 00:45:22,560
room to put it in one contrived
1346
00:45:20,480 --> 00:45:24,240
platitude
1347
00:45:22,560 --> 00:45:25,920
i personally love playing wizards
1348
00:45:24,240 --> 00:45:27,280
because you talked about your tenth
1349
00:45:25,920 --> 00:45:29,119
level wizard
1350
00:45:27,280 --> 00:45:30,720
i love them i don't love them because of
1351
00:45:29,119 --> 00:45:32,800
their versatility i don't love them
1352
00:45:30,720 --> 00:45:34,640
because of the great spell clusters and
1353
00:45:32,800 --> 00:45:37,920
all that
1354
00:45:34,640 --> 00:45:39,760
um crap excuse my fringe um
1355
00:45:37,920 --> 00:45:41,839
i don't care about that at all what i
1356
00:45:39,760 --> 00:45:44,319
love about playing a wizard is that a
1357
00:45:41,839 --> 00:45:46,240
wizard on his own is very weak
1358
00:45:44,319 --> 00:45:48,640
especially in the beginning and the
1359
00:45:46,240 --> 00:45:50,319
wizard needs friends
1360
00:45:48,640 --> 00:45:52,160
a wizard always needs friends because
1361
00:45:50,319 --> 00:45:54,000
he's he's not a meat shield he's going
1362
00:45:52,160 --> 00:45:57,200
to go down very quick and he needs
1363
00:45:54,000 --> 00:45:59,040
people he can trust so i never play the
1364
00:45:57,200 --> 00:46:01,599
victim with my wizard i always flip it
1365
00:45:59,040 --> 00:46:03,280
over as a wizard i
1366
00:46:01,599 --> 00:46:05,599
often take control
1367
00:46:03,280 --> 00:46:08,000
but i don't control i seek friendship
1368
00:46:05,599 --> 00:46:10,640
with my wizard up later wizard um a very
1369
00:46:08,000 --> 00:46:11,839
scrawny guy very nerdy guy his name was
1370
00:46:10,640 --> 00:46:14,480
jean-luc
1371
00:46:11,839 --> 00:46:16,480
so the name says it all if you're a bit
1372
00:46:14,480 --> 00:46:19,359
um towards the friends um
1373
00:46:16,480 --> 00:46:21,440
build it let me see it that way um
1374
00:46:19,359 --> 00:46:22,480
and um he was a guy who never had any
1375
00:46:21,440 --> 00:46:26,079
friends
1376
00:46:22,480 --> 00:46:29,280
and we played uh lost my fendelver
1377
00:46:26,079 --> 00:46:30,720
and we were all dwarfs so
1378
00:46:29,280 --> 00:46:33,200
one of the things i wanted for this
1379
00:46:30,720 --> 00:46:34,960
character at the end is to have friends
1380
00:46:33,200 --> 00:46:36,960
so that meant that i had to interact
1381
00:46:34,960 --> 00:46:38,640
with all the different characters
1382
00:46:36,960 --> 00:46:41,119
to know what they were about how they
1383
00:46:38,640 --> 00:46:42,400
were and if they would be fitting to be
1384
00:46:41,119 --> 00:46:45,920
friends with
1385
00:46:42,400 --> 00:46:47,760
my character and in that way doctor i
1386
00:46:45,920 --> 00:46:48,800
incorporated something into the
1387
00:46:47,760 --> 00:46:50,000
character
1388
00:46:48,800 --> 00:46:50,960
that
1389
00:46:50,000 --> 00:46:53,920
made him
1390
00:46:50,960 --> 00:46:56,640
kind of reliant on other people
1391
00:46:53,920 --> 00:46:58,319
and it made him
1392
00:46:56,640 --> 00:46:59,839
think about group dynamics as a
1393
00:46:58,319 --> 00:47:01,839
character and it made him
1394
00:46:59,839 --> 00:47:04,000
think about the importance of not being
1395
00:47:01,839 --> 00:47:06,720
left alone and not being a kind of party
1396
00:47:04,000 --> 00:47:08,160
who whereas everyone just does what they
1397
00:47:06,720 --> 00:47:11,280
want to do
1398
00:47:08,160 --> 00:47:13,839
he needed a well-structured
1399
00:47:11,280 --> 00:47:16,319
and to get a working party just to
1400
00:47:13,839 --> 00:47:16,319
survive
1401
00:47:16,560 --> 00:47:20,400
and it's one of the few ways that you
1402
00:47:18,000 --> 00:47:22,559
can implement that that group dynamics
1403
00:47:20,400 --> 00:47:24,480
into your party dynamics
1404
00:47:22,559 --> 00:47:27,440
you could make a rogue who's very quiet
1405
00:47:24,480 --> 00:47:29,040
who's very good at picking locks
1406
00:47:27,440 --> 00:47:31,440
but he can't talk
1407
00:47:29,040 --> 00:47:34,160
at all he's not charismatic at all and
1408
00:47:31,440 --> 00:47:36,319
he will have a need
1409
00:47:34,160 --> 00:47:37,440
for someone to take that over so it
1410
00:47:36,319 --> 00:47:39,040
which will
1411
00:47:37,440 --> 00:47:40,960
make him turn toward another party
1412
00:47:39,040 --> 00:47:42,000
member maybe a bard who's very good at
1413
00:47:40,960 --> 00:47:45,839
talking
1414
00:47:42,000 --> 00:47:48,000
but the bard he's not very good at
1415
00:47:45,839 --> 00:47:50,319
wilderness survival or he doesn't have a
1416
00:47:48,000 --> 00:47:52,480
lot of hit points so he will need maybe
1417
00:47:50,319 --> 00:47:53,839
some kind of meaty kind of guy who can
1418
00:47:52,480 --> 00:47:56,319
help him with that that's where you get
1419
00:47:53,839 --> 00:47:58,640
to do it and that's how i think you
1420
00:47:56,319 --> 00:48:00,640
should create party dynamics
1421
00:47:58,640 --> 00:48:02,319
what's the saying the sum of the
1422
00:48:00,640 --> 00:48:03,280
the whole is greater than the sum of its
1423
00:48:02,319 --> 00:48:07,280
parts
1424
00:48:03,280 --> 00:48:08,880
yeah that's what your party should be
1425
00:48:07,280 --> 00:48:10,800
and i mean
1426
00:48:08,880 --> 00:48:11,599
after me singing the praises about my
1427
00:48:10,800 --> 00:48:13,200
group
1428
00:48:11,599 --> 00:48:15,440
very much that was a problem they they
1429
00:48:13,200 --> 00:48:16,079
felt for longer than i should have let
1430
00:48:15,440 --> 00:48:17,839
it
1431
00:48:16,079 --> 00:48:20,480
be felt to be honest when they first
1432
00:48:17,839 --> 00:48:23,839
started playing it was very much
1433
00:48:20,480 --> 00:48:26,000
six discreet character main characters
1434
00:48:23,839 --> 00:48:27,599
reluctantly being
1435
00:48:26,000 --> 00:48:30,000
traveling together they were all
1436
00:48:27,599 --> 00:48:31,520
aragorns
1437
00:48:30,000 --> 00:48:33,760
yes yeah and various different
1438
00:48:31,520 --> 00:48:36,240
incarnations of the character yeah
1439
00:48:33,760 --> 00:48:39,839
the different times in his life for sure
1440
00:48:36,240 --> 00:48:41,760
um and it yeah it was very much like
1441
00:48:39,839 --> 00:48:43,280
but i i love that example you know it's
1442
00:48:41,760 --> 00:48:44,640
it's
1443
00:48:43,280 --> 00:48:47,839
even if i think about my own you know my
1444
00:48:44,640 --> 00:48:50,800
core friend group we have personalities
1445
00:48:47,839 --> 00:48:53,040
and dynamics in real life and
1446
00:48:50,800 --> 00:48:54,160
we used to bring something unique to the
1447
00:48:53,040 --> 00:48:56,000
table
1448
00:48:54,160 --> 00:48:58,559
uh and it's
1449
00:48:56,000 --> 00:49:00,720
it i think it is that it is that main
1450
00:48:58,559 --> 00:49:02,800
character syndrome that you mentioned i
1451
00:49:00,720 --> 00:49:06,160
think makes
1452
00:49:02,800 --> 00:49:08,160
is is a filter stands in the way of
1453
00:49:06,160 --> 00:49:09,760
that train of thought for players and
1454
00:49:08,160 --> 00:49:12,160
their characters because
1455
00:49:09,760 --> 00:49:13,359
it's very easy for
1456
00:49:12,160 --> 00:49:14,960
you know maybe three onwards for a
1457
00:49:13,359 --> 00:49:17,200
wizard or whatever for most classes to
1458
00:49:14,960 --> 00:49:18,400
be to at least think
1459
00:49:17,200 --> 00:49:19,760
i am
1460
00:49:18,400 --> 00:49:21,200
unstoppable
1461
00:49:19,760 --> 00:49:23,040
you know i am
1462
00:49:21,200 --> 00:49:24,800
i could do almost everything or maybe
1463
00:49:23,040 --> 00:49:26,640
i'm not wise but
1464
00:49:24,800 --> 00:49:27,680
what does that mean whatever let's move
1465
00:49:26,640 --> 00:49:29,680
on
1466
00:49:27,680 --> 00:49:32,160
so it's it's to see the wood for the
1467
00:49:29,680 --> 00:49:34,160
trees and be like no no i need you know
1468
00:49:32,160 --> 00:49:36,000
my guy needs something
1469
00:49:34,160 --> 00:49:39,040
my character needs something or someone
1470
00:49:36,000 --> 00:49:41,760
that isn't a health potion
1471
00:49:39,040 --> 00:49:44,000
it can be quite tricky sometimes
1472
00:49:41,760 --> 00:49:46,000
when i'm about to play a
1473
00:49:44,000 --> 00:49:49,920
long time campaign i ask for three
1474
00:49:46,000 --> 00:49:52,559
things want need and weakness
1475
00:49:49,920 --> 00:49:54,720
once being what the character wants very
1476
00:49:52,559 --> 00:49:56,880
simple usually some kind of
1477
00:49:54,720 --> 00:49:59,599
materialistic thing
1478
00:49:56,880 --> 00:50:02,400
could be i want to have fast wealth or
1479
00:49:59,599 --> 00:50:05,119
vast knowledge or i want to find a wife
1480
00:50:02,400 --> 00:50:07,280
um and then i ask for their need and the
1481
00:50:05,119 --> 00:50:09,200
need is something in a character
1482
00:50:07,280 --> 00:50:10,640
that they don't know
1483
00:50:09,200 --> 00:50:12,800
they need it
1484
00:50:10,640 --> 00:50:15,200
and they often confuse what they want
1485
00:50:12,800 --> 00:50:17,760
for example um someone wants to get a
1486
00:50:15,200 --> 00:50:19,760
girlfriend but they need to
1487
00:50:17,760 --> 00:50:22,079
um
1488
00:50:19,760 --> 00:50:24,240
get more confidence self-confidence to
1489
00:50:22,079 --> 00:50:26,400
actually be able to get one
1490
00:50:24,240 --> 00:50:28,480
and then i go to their weakness and ask
1491
00:50:26,400 --> 00:50:31,359
them what's their weakness and to go on
1492
00:50:28,480 --> 00:50:34,800
with the given example yeah it could be
1493
00:50:31,359 --> 00:50:38,240
um i'm shy around women because i've
1494
00:50:34,800 --> 00:50:40,079
never had a female figure to talk to
1495
00:50:38,240 --> 00:50:43,520
and then i'm gonna look in the party and
1496
00:50:40,079 --> 00:50:45,359
then look for someone who can actually
1497
00:50:43,520 --> 00:50:46,400
help them with that need or with that
1498
00:50:45,359 --> 00:50:49,680
weakness
1499
00:50:46,400 --> 00:50:52,000
and for example if someone has a
1500
00:50:49,680 --> 00:50:53,599
female character they're playing
1501
00:50:52,000 --> 00:50:56,319
i'm going to look for situations to set
1502
00:50:53,599 --> 00:50:58,160
those two up together
1503
00:50:56,319 --> 00:51:00,079
which will make that one
1504
00:50:58,160 --> 00:51:02,240
the first person realize that that
1505
00:51:00,079 --> 00:51:05,040
character could actually work with their
1506
00:51:02,240 --> 00:51:07,599
character and actually help them
1507
00:51:05,040 --> 00:51:09,760
and and maybe they'll think of the want
1508
00:51:07,599 --> 00:51:12,000
like oh this guy's looking for a wife oh
1509
00:51:09,760 --> 00:51:13,760
that's a female perfect
1510
00:51:12,000 --> 00:51:15,200
i see yes and the other person will
1511
00:51:13,760 --> 00:51:16,960
think no [ __ ] way i'm going to play a
1512
00:51:15,200 --> 00:51:19,200
wife
1513
00:51:16,960 --> 00:51:21,440
but in that process the character will
1514
00:51:19,200 --> 00:51:24,319
learn to talk to women
1515
00:51:21,440 --> 00:51:26,559
because they've gained a friend
1516
00:51:24,319 --> 00:51:28,400
and it's that way you can actually
1517
00:51:26,559 --> 00:51:30,480
put your players together
1518
00:51:28,400 --> 00:51:31,760
over a longer time and and make them
1519
00:51:30,480 --> 00:51:33,599
create something that's bigger than
1520
00:51:31,760 --> 00:51:36,079
themselves
1521
00:51:33,599 --> 00:51:38,640
not everybody is as socially savage in
1522
00:51:36,079 --> 00:51:40,640
it or a storytelling savage unit as you
1523
00:51:38,640 --> 00:51:42,480
might be as a dungeon master or as a gay
1524
00:51:40,640 --> 00:51:43,440
master but you can always talk with them
1525
00:51:42,480 --> 00:51:45,440
about it
1526
00:51:43,440 --> 00:51:47,040
you can sometimes tell one or two
1527
00:51:45,440 --> 00:51:49,440
players what you're planning
1528
00:51:47,040 --> 00:51:50,400
or how you're trying to toy with those
1529
00:51:49,440 --> 00:51:51,760
dynamics
1530
00:51:50,400 --> 00:51:54,000
or why they're important towards each
1531
00:51:51,760 --> 00:51:57,440
other or you can have npcs tell them
1532
00:51:54,000 --> 00:51:58,960
with some kind of prophecy or whatever
1533
00:51:57,440 --> 00:52:01,440
and it's the way you play with those
1534
00:51:58,960 --> 00:52:03,440
dynamics in and out of game that will
1535
00:52:01,440 --> 00:52:05,119
create a very strong group that will
1536
00:52:03,440 --> 00:52:08,160
want to play together
1537
00:52:05,119 --> 00:52:10,400
and i try to do that as a dungeon master
1538
00:52:08,160 --> 00:52:12,559
professionally and i try to give that
1539
00:52:10,400 --> 00:52:14,720
away
1540
00:52:12,559 --> 00:52:18,240
what i mean is
1541
00:52:14,720 --> 00:52:20,400
i don't want a group to be reliant on me
1542
00:52:18,240 --> 00:52:22,559
to have a great game
1543
00:52:20,400 --> 00:52:24,000
so before i start a longer campaign i
1544
00:52:22,559 --> 00:52:25,680
ask the players if there's anyone who
1545
00:52:24,000 --> 00:52:27,680
wants to get the um
1546
00:52:25,680 --> 00:52:29,520
who wants to be the the game master
1547
00:52:27,680 --> 00:52:32,800
afterwards after that campaign and i
1548
00:52:29,520 --> 00:52:35,599
take them behind the screen with me
1549
00:52:32,800 --> 00:52:37,760
after sessions or after a big plot point
1550
00:52:35,599 --> 00:52:40,400
and i tell them how i did it
1551
00:52:37,760 --> 00:52:41,920
because it's a social game it should be
1552
00:52:40,400 --> 00:52:43,920
enjoyed socially
1553
00:52:41,920 --> 00:52:45,280
it's not something for me to make money
1554
00:52:43,920 --> 00:52:47,359
out of
1555
00:52:45,280 --> 00:52:48,960
i don't want them rely on me if they
1556
00:52:47,359 --> 00:52:50,000
want to keep playing with me because
1557
00:52:48,960 --> 00:52:52,480
they
1558
00:52:50,000 --> 00:52:53,839
the certain skill set i have or
1559
00:52:52,480 --> 00:52:55,119
they just like looking at my face
1560
00:52:53,839 --> 00:52:57,119
whatever
1561
00:52:55,119 --> 00:52:58,880
then that's okay
1562
00:52:57,119 --> 00:53:00,800
but i don't want to be relying on me
1563
00:52:58,880 --> 00:53:05,119
they never should be
1564
00:53:00,800 --> 00:53:05,119
teaching man to fish as they say yeah
1565
00:53:05,520 --> 00:53:10,960
well thank you uh for this discussion
1566
00:53:08,000 --> 00:53:12,400
time really has gotten away from me uh
1567
00:53:10,960 --> 00:53:14,640
today
1568
00:53:12,400 --> 00:53:16,559
is there anything we haven't yet talked
1569
00:53:14,640 --> 00:53:18,960
about i mean for me yeah because we
1570
00:53:16,559 --> 00:53:20,319
didn't even touch like 80 of my notes um
1571
00:53:18,960 --> 00:53:22,800
because we were talking about the real
1572
00:53:20,319 --> 00:53:24,480
juicy bit the the really important juicy
1573
00:53:22,800 --> 00:53:26,480
bit so i'm much
1574
00:53:24,480 --> 00:53:28,640
i'm super happy with that but uh for
1575
00:53:26,480 --> 00:53:31,200
yourself which i think we haven't really
1576
00:53:28,640 --> 00:53:32,800
touched upon yet well i think we have
1577
00:53:31,200 --> 00:53:34,160
the better part of my notes have been
1578
00:53:32,800 --> 00:53:36,480
discussed
1579
00:53:34,160 --> 00:53:38,800
but we don't do this quite often so if
1580
00:53:36,480 --> 00:53:40,880
there's anything you want to ask me
1581
00:53:38,800 --> 00:53:42,720
get any information out of me just go
1582
00:53:40,880 --> 00:53:44,160
ahead and ask me
1583
00:53:42,720 --> 00:53:47,119
okay well i did have one question that i
1584
00:53:44,160 --> 00:53:50,480
was sitting on for since the beginning
1585
00:53:47,119 --> 00:53:52,160
uh but now is a good time as any
1586
00:53:50,480 --> 00:53:53,599
it was mainly i think you mentioned
1587
00:53:52,160 --> 00:53:56,720
earlier on about
1588
00:53:53,599 --> 00:53:57,920
kind of making a effort to
1589
00:53:56,720 --> 00:54:00,160
you know read the players listen to the
1590
00:53:57,920 --> 00:54:01,280
players understand how their
1591
00:54:00,160 --> 00:54:03,599
their
1592
00:54:01,280 --> 00:54:04,800
the role that was it was up the role
1593
00:54:03,599 --> 00:54:06,640
within
1594
00:54:04,800 --> 00:54:09,040
the group
1595
00:54:06,640 --> 00:54:11,440
and my question was is that
1596
00:54:09,040 --> 00:54:13,040
are you doing are you actively doing
1597
00:54:11,440 --> 00:54:15,200
that as like a you know subroutine in
1598
00:54:13,040 --> 00:54:17,280
your brain when you're running a game
1599
00:54:15,200 --> 00:54:18,720
are you actively making a cognitive
1600
00:54:17,280 --> 00:54:21,119
effort to be like
1601
00:54:18,720 --> 00:54:22,800
oh the foolish army will remember this
1602
00:54:21,119 --> 00:54:24,720
when when somebody kind of steps forward
1603
00:54:22,800 --> 00:54:26,800
and makes a decision is that
1604
00:54:24,720 --> 00:54:28,960
something you're actively doing
1605
00:54:26,800 --> 00:54:30,640
yeah i do um
1606
00:54:28,960 --> 00:54:33,280
but it comes very easy to me if i'm
1607
00:54:30,640 --> 00:54:34,960
honest it's something i always do when
1608
00:54:33,280 --> 00:54:37,760
whenever i'm at parties as well or just
1609
00:54:34,960 --> 00:54:40,160
having drinks with friends
1610
00:54:37,760 --> 00:54:42,000
i like to have everyone included into it
1611
00:54:40,160 --> 00:54:44,240
and it i think it's part of
1612
00:54:42,000 --> 00:54:46,480
why i'm a social worker and
1613
00:54:44,240 --> 00:54:47,839
being a social worker has only made it
1614
00:54:46,480 --> 00:54:50,000
stronger
1615
00:54:47,839 --> 00:54:51,520
but i will look at my place and i will
1616
00:54:50,000 --> 00:54:53,280
think about especially if it's new
1617
00:54:51,520 --> 00:54:55,760
players or a party that has been
1618
00:54:53,280 --> 00:54:57,599
pre-made about your group dynamics and
1619
00:54:55,760 --> 00:54:59,760
um
1620
00:54:57,599 --> 00:55:01,119
i will ask some sometimes just one
1621
00:54:59,760 --> 00:55:03,359
specific player what do you think about
1622
00:55:01,119 --> 00:55:05,440
this or what do you think about that and
1623
00:55:03,359 --> 00:55:07,680
there's one thing that's even
1624
00:55:05,440 --> 00:55:10,720
stronger than asking them
1625
00:55:07,680 --> 00:55:13,200
um and that's one of the things i do and
1626
00:55:10,720 --> 00:55:14,799
it's called um
1627
00:55:13,200 --> 00:55:17,680
i think you would translate it in
1628
00:55:14,799 --> 00:55:21,960
english as uh derose of leery uh lee
1629
00:55:17,680 --> 00:55:21,960
rewritten as uh l-e-a-r-y
1630
00:55:22,480 --> 00:55:25,200
okay and it takes it
1631
00:55:24,040 --> 00:55:28,240
[Music]
1632
00:55:25,200 --> 00:55:30,559
it's kind of a diagram a circle where
1633
00:55:28,240 --> 00:55:32,880
the way people connect
1634
00:55:30,559 --> 00:55:34,880
for example
1635
00:55:32,880 --> 00:55:36,559
you can be um
1636
00:55:34,880 --> 00:55:37,680
it's not about being happy or depressed
1637
00:55:36,559 --> 00:55:40,160
or being
1638
00:55:37,680 --> 00:55:41,680
angry or anything like that it's more
1639
00:55:40,160 --> 00:55:43,680
like
1640
00:55:41,680 --> 00:55:45,680
uh people who are instigators who will
1641
00:55:43,680 --> 00:55:49,760
easily take the first step or people who
1642
00:55:45,680 --> 00:55:51,839
are more reluctant or reliant on others
1643
00:55:49,760 --> 00:55:52,720
and one of the things it says is that we
1644
00:55:51,839 --> 00:55:54,400
can
1645
00:55:52,720 --> 00:55:56,559
actually
1646
00:55:54,400 --> 00:55:58,000
make other people behave
1647
00:55:56,559 --> 00:56:00,880
when we start mirroring their own
1648
00:55:58,000 --> 00:56:03,680
behavior so if you're a player in my
1649
00:56:00,880 --> 00:56:06,799
group who rather waits for the others to
1650
00:56:03,680 --> 00:56:08,319
take control then i as a player in that
1651
00:56:06,799 --> 00:56:10,240
game for example
1652
00:56:08,319 --> 00:56:12,240
will stop taking that control
1653
00:56:10,240 --> 00:56:14,400
and i'm not giving you
1654
00:56:12,240 --> 00:56:16,480
exactly the spotlight but i'm giving you
1655
00:56:14,400 --> 00:56:19,280
the opportunity to take it
1656
00:56:16,480 --> 00:56:21,040
and often people will tend towards
1657
00:56:19,280 --> 00:56:21,839
doing the exact opposite of what you're
1658
00:56:21,040 --> 00:56:23,839
doing
1659
00:56:21,839 --> 00:56:25,920
at that moment so if i'm the one who
1660
00:56:23,839 --> 00:56:28,960
keeps giving in a relationship i could
1661
00:56:25,920 --> 00:56:31,520
stop giving so i could receive
1662
00:56:28,960 --> 00:56:33,280
it's a real kind of manipulation
1663
00:56:31,520 --> 00:56:36,400
but it's actually an honest one
1664
00:56:33,280 --> 00:56:38,480
because we're talking about dynamics
1665
00:56:36,400 --> 00:56:40,240
and how we look towards each other
1666
00:56:38,480 --> 00:56:41,680
it's for example when you have a friend
1667
00:56:40,240 --> 00:56:44,079
who keeps talking
1668
00:56:41,680 --> 00:56:45,839
um or who never talks and you're always
1669
00:56:44,079 --> 00:56:47,280
the one talking
1670
00:56:45,839 --> 00:56:48,960
if you want that other person to talk
1671
00:56:47,280 --> 00:56:50,559
because you're generally interested in
1672
00:56:48,960 --> 00:56:52,240
what you're saying
1673
00:56:50,559 --> 00:56:54,240
you just want to know how their day was
1674
00:56:52,240 --> 00:56:55,680
but they don't tend to talk
1675
00:56:54,240 --> 00:56:56,880
you could try to just
1676
00:56:55,680 --> 00:56:59,440
be
1677
00:56:56,880 --> 00:57:00,880
a little bit more quiet and just ask
1678
00:56:59,440 --> 00:57:02,079
them how to tables
1679
00:57:00,880 --> 00:57:03,359
we're not pushing them into the
1680
00:57:02,079 --> 00:57:04,960
spotlight we're giving them an
1681
00:57:03,359 --> 00:57:06,960
opportunity to seize it
1682
00:57:04,960 --> 00:57:08,559
and i think that's very important
1683
00:57:06,960 --> 00:57:11,040
we're not giving anyone the spotlight
1684
00:57:08,559 --> 00:57:12,880
i'm not telling someone to do something
1685
00:57:11,040 --> 00:57:14,559
i'm just giving them the opportunity to
1686
00:57:12,880 --> 00:57:16,079
and it's very easily
1687
00:57:14,559 --> 00:57:17,520
done in a game
1688
00:57:16,079 --> 00:57:19,839
when you go
1689
00:57:17,520 --> 00:57:21,680
to talk with
1690
00:57:19,839 --> 00:57:23,440
going to talk with a guard it's kind of
1691
00:57:21,680 --> 00:57:24,960
social interaction and you're usually
1692
00:57:23,440 --> 00:57:26,240
the one doing the social interaction but
1693
00:57:24,960 --> 00:57:27,440
you know there's a friend who's a little
1694
00:57:26,240 --> 00:57:29,440
bit
1695
00:57:27,440 --> 00:57:30,640
shy but he could actually his character
1696
00:57:29,440 --> 00:57:32,160
could do it as well because he's a
1697
00:57:30,640 --> 00:57:33,920
soldier so he's charismatic but he
1698
00:57:32,160 --> 00:57:35,280
doesn't play that part of social yeah
1699
00:57:33,920 --> 00:57:37,760
you can just go before the encounter you
1700
00:57:35,280 --> 00:57:40,079
can my character turns his head my head
1701
00:57:37,760 --> 00:57:42,160
my character turns his head towards
1702
00:57:40,079 --> 00:57:44,160
person x and asks
1703
00:57:42,160 --> 00:57:47,119
do you want to take this one do you want
1704
00:57:44,160 --> 00:57:48,880
to try talking yeah and it's easily done
1705
00:57:47,119 --> 00:57:50,799
it's it's it's kind of mirroring that
1706
00:57:48,880 --> 00:57:52,799
behavior and giving or giving the
1707
00:57:50,799 --> 00:57:54,720
opportunity to seize that spotlight and
1708
00:57:52,799 --> 00:57:56,640
not pushing the minute
1709
00:57:54,720 --> 00:57:58,720
yep giving the opportunity rather than
1710
00:57:56,640 --> 00:58:00,400
pushing them in subtle but a very
1711
00:57:58,720 --> 00:58:01,599
important difference
1712
00:58:00,400 --> 00:58:04,319
there
1713
00:58:01,599 --> 00:58:05,920
well uh thank you ever so much for that
1714
00:58:04,319 --> 00:58:08,400
discussion today
1715
00:58:05,920 --> 00:58:09,839
is there anything you would like to
1716
00:58:08,400 --> 00:58:12,480
promote
1717
00:58:09,839 --> 00:58:14,319
um not really right now we're working on
1718
00:58:12,480 --> 00:58:15,680
the website so
1719
00:58:14,319 --> 00:58:18,160
it's a little bit bits and pieces
1720
00:58:15,680 --> 00:58:20,880
everywhere right now um i don't have any
1721
00:58:18,160 --> 00:58:23,920
book coming up but if anyone has any
1722
00:58:20,880 --> 00:58:25,520
questions about what i'm talking or just
1723
00:58:23,920 --> 00:58:27,280
needs some advice or some help or
1724
00:58:25,520 --> 00:58:30,480
whatever or
1725
00:58:27,280 --> 00:58:32,880
you think about something i've said and
1726
00:58:30,480 --> 00:58:34,839
you don't think it's right please
1727
00:58:32,880 --> 00:58:38,079
contact me through instagram through
1728
00:58:34,839 --> 00:58:40,480
facebook at full swami or at fluid swami
1729
00:58:38,079 --> 00:58:42,720
dm depending on where you're sitting
1730
00:58:40,480 --> 00:58:45,440
and i'm always open for for a discussion
1731
00:58:42,720 --> 00:58:47,839
with anyone so
1732
00:58:45,440 --> 00:58:49,599
feel free to contact me i'll be dropping
1733
00:58:47,839 --> 00:58:52,480
you loads of messages after this all the
1734
00:58:49,599 --> 00:58:53,119
things i disagree with uh
1735
00:58:52,480 --> 00:58:54,000
no
1736
00:58:53,119 --> 00:58:55,839
um
1737
00:58:54,000 --> 00:58:57,280
i do remind me that i think you were
1738
00:58:55,839 --> 00:58:59,119
working on a book before which was in
1739
00:58:57,280 --> 00:59:02,319
the episode description last time
1740
00:58:59,119 --> 00:59:03,920
so um i had a name of him though yes
1741
00:59:02,319 --> 00:59:05,359
yes so that will come in that will go in
1742
00:59:03,920 --> 00:59:08,160
that will go in this episode description
1743
00:59:05,359 --> 00:59:10,480
for those uh for those newer listeners i
1744
00:59:08,160 --> 00:59:11,680
think by now it's a bronze bestseller on
1745
00:59:10,480 --> 00:59:12,880
the master skills
1746
00:59:11,680 --> 00:59:15,839
you're being too modest at this
1747
00:59:12,880 --> 00:59:19,440
promotional stage
1748
00:59:15,839 --> 00:59:21,280
so it's been sold a few times
1749
00:59:19,440 --> 00:59:23,359
no we're very happy with it and i hope
1750
00:59:21,280 --> 00:59:24,960
other people are as well yeah yeah well
1751
00:59:23,359 --> 00:59:26,960
that will be in the episode description
1752
00:59:24,960 --> 00:59:30,720
so i would encourage you all listening
1753
00:59:26,960 --> 00:59:32,640
to go and check that out uh and as as uh
1754
00:59:30,720 --> 00:59:34,640
you mentioned it's um
1755
00:59:32,640 --> 00:59:36,160
he is obviously open for chatting this
1756
00:59:34,640 --> 00:59:38,079
being the second time on the show so i
1757
00:59:36,160 --> 00:59:40,079
would encourage you to do so so all
1758
00:59:38,079 --> 00:59:40,880
that's left to say well there's one last
1759
00:59:40,079 --> 00:59:42,880
time
1760
00:59:40,880 --> 00:59:45,599
thank you ever so much for joining us
1761
00:59:42,880 --> 00:59:47,280
today and sharing your your expertise
1762
00:59:45,599 --> 00:59:50,079
and experience on this
1763
00:59:47,280 --> 00:59:52,160
rather abstract topic thank you very
1764
00:59:50,079 --> 00:59:55,599
much for having me and for
1765
00:59:52,160 --> 00:59:57,040
having this very nice chat
1766
00:59:55,599 --> 00:59:58,480
lovely little evening
1767
00:59:57,040 --> 01:00:00,400
evening over i feel like i could have
1768
00:59:58,480 --> 01:00:02,319
done with a glass a glass of wine or a
1769
01:00:00,400 --> 01:00:04,880
glass of port or something over tonight
1770
01:00:02,319 --> 01:00:07,760
tonight's discussion uh next time the
1771
01:00:04,880 --> 01:00:07,760
third time's a charm
1772
01:00:07,839 --> 01:00:11,520
thank you to everybody for listening at
1773
01:00:10,480 --> 01:00:14,079
home
1774
01:00:11,520 --> 01:00:15,760
as usual please check out the episode
1775
01:00:14,079 --> 01:00:17,760
description for all the pertinent links
1776
01:00:15,760 --> 01:00:20,319
references and
1777
01:00:17,760 --> 01:00:22,000
dm's guild and instagram and and as ian
1778
01:00:20,319 --> 01:00:25,119
said please do reach out to him uh for
1779
01:00:22,000 --> 01:00:27,040
any thoughts or questions and and me as
1780
01:00:25,119 --> 01:00:29,200
well i'm always open to answer questions
1781
01:00:27,040 --> 01:00:30,799
although i feel that the longer the
1782
01:00:29,200 --> 01:00:32,400
podcast goes on the fewer people want to
1783
01:00:30,799 --> 01:00:33,920
talk to me
1784
01:00:32,400 --> 01:00:37,119
but such is life
1785
01:00:33,920 --> 01:00:39,119
anyway thank you all for listening and
1786
01:00:37,119 --> 01:00:40,720
good night
1787
01:00:39,119 --> 01:00:41,680
and now it's time for the patreon shout
1788
01:00:40,720 --> 01:00:44,880
outs
1789
01:00:41,680 --> 01:00:47,760
thank you to robert hartley dm for viva
1790
01:00:44,880 --> 01:00:49,839
the dirt league and writer on the dnd
1791
01:00:47,760 --> 01:00:51,440
logic web series
1792
01:00:49,839 --> 01:00:54,240
i would encourage everybody to check him
1793
01:00:51,440 --> 01:00:55,200
out at robert hartley gm on twitter and
1794
01:00:54,240 --> 01:00:57,520
twitch
1795
01:00:55,200 --> 01:00:59,920
thank you to optional rule a two-time
1796
01:00:57,520 --> 01:01:02,720
guest of the show and a very insightful
1797
01:00:59,920 --> 01:01:04,000
and knowledgeable source of information
1798
01:01:02,720 --> 01:01:07,000
please check them out at
1799
01:01:04,000 --> 01:01:07,000
www.optionalrule.com
1800
01:01:07,440 --> 01:01:12,720
huge huge huge thank you to a great
1801
01:01:10,240 --> 01:01:15,200
friend of the show matthew perkins who's
1802
01:01:12,720 --> 01:01:17,520
out there making hilarious and
1803
01:01:15,200 --> 01:01:19,400
educational dungeons and dragons content
1804
01:01:17,520 --> 01:01:21,040
please go and check out his stuff at
1805
01:01:19,400 --> 01:01:23,440
matthewperkins.net where you can find
1806
01:01:21,040 --> 01:01:25,040
links to all of his socials and all of
1807
01:01:23,440 --> 01:01:26,720
his content including his own patreon
1808
01:01:25,040 --> 01:01:28,480
which i would very much encourage you to
1809
01:01:26,720 --> 01:01:31,359
check out
1810
01:01:28,480 --> 01:01:33,440
thank you to matt street at mpstreet88
1811
01:01:31,359 --> 01:01:34,960
on twitter for supporting the show if
1812
01:01:33,440 --> 01:01:37,559
you need support running your personal
1813
01:01:34,960 --> 01:01:39,760
or business schedule head to virtual
1814
01:01:37,559 --> 01:01:41,520
virtualtimehustle.com or on instagram to
1815
01:01:39,760 --> 01:01:43,599
make that difference between should do
1816
01:01:41,520 --> 01:01:45,359
and done boss it better with support
1817
01:01:43,599 --> 01:01:47,680
from cat who will help you get back that
1818
01:01:45,359 --> 01:01:49,119
essential time you've been searching for
1819
01:01:47,680 --> 01:01:51,040
if you would like to support what we do
1820
01:01:49,119 --> 01:01:53,760
and get four shout outs a month head
1821
01:01:51,040 --> 01:01:55,280
over to patreon.com thinking critically
1822
01:01:53,760 --> 01:01:59,200
or you can just buy me a coffee at
1823
01:01:55,280 --> 01:02:04,020
kofi.com thinking critically
1824
01:01:59,200 --> 01:02:26,559
[Music]

Ian Maene (The FoolishSwami)
Content Creator
I'm a writer and Dungeon Master who specialises in the social aspects of the game.