Nov. 13, 2020

Design

A landmark episode! I'm joined by Karim, a.k.a FeverDreamStudios, and we get real deep into the design of D&D. How it's designed, how to design for it, and ways that PCs and DMs can design around and with each other. Too many nuggets of wisdom to list here, if I do say so myself!

  • 01:49 - The design of Fifth Edition
  • 08:26 - How PHB design affect player expectations
  • 16:59 - How to start homebrewing
  • 22:18 - Magic in a homebrew setting
  • 31:35 - Designing adventures
  • 39:05 - Integrating PC backstories
  • 43:12 - Designing antagonists
  • 52:30 - Avatar and alignments
  • 57:00 - Designing social encounters

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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[Music]

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hello and welcome to another episode of

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thinking critically a d discussion my

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name is danilo a d d guy and i like all

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kinds of games and the crunchy mechanics

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that make him tick

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today i'm joined by my first guest from

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outside the uk kareem aka fifa dream

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studios thank you ever so much for

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coming on can you tell us a little bit

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about yourself

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well it's it's my pleasure to be here i

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am an adventure writer i am a twitch

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streamer

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and

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playing

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dnd

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running d

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it's a a newer hobby of mine i picked it

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up around three years ago

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when i was in university some of my

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friends

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were asking around hey does anybody want

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to play d d and i said you know what i'd

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like to try it i had played

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gurps before

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but that was my first time playing d d

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i

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spent about a year and a half as a a

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die-hard min maxer

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before before i saw the light of other

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ways of play

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and since that time i've been writing my

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own adventures for publishing and for

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running just for my friends and i've

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been having a blast

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ah awesome that's uh yeah really good

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introduction i i probably got into it

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maybe slightly later than

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if i was looking at myself from a third

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party maybe later than i would have

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anticipated but i'm very glad i have and

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i do have quite an obsessive personality

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and when i

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like something i'm really

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all in no holds barred and dnd is no

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different

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you mentioned there about you've played

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gerps before and you started with a die

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hard min max personality and i think it

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can be the case for a lot of players

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when they first come to d d

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say

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okay let me try and optimize my

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character optimizing is maybe the the

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less cynical way of saying a min max so

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in terms of

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do you think that

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there's any elements of the design of

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dnd maybe 5e for the sake of argument

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that

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encourages

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min maxing or optimization over role

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play

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i think so what's interesting to me is

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that my experiences with gerps were just

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messing around having fun with my

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friends honestly when i was playing

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gurps

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to be honest i didn't even know the

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rules i i showed up i was told a premise

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hey do you want to

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be a character in some crazy wacky world

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with magic i was like hey can i be davey

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jones yep you can be the evie jones

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perfect great and then i fell in love

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with that character

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when i went over to d

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my friend who introduced it to me he

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said you know it it's very important

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that you make a character in advance

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because that takes a bit of time we're

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going to sit down we're going to make a

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character we're gonna read from the

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player's handbook i said okay wonderful

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so i started making my character with

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him and we were reading over the

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player's handbook and i think what

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influenced me

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is that well one

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he spent a fair bit of time talking

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about about combat but i think also

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there is

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a very

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big part of the player's handbook that

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deals with combat and if you're reading

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that before you play

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then

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i think it forms an impression that

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combat is

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maybe the the pinnacle of dnd like good

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combat is a good d and d and if you're

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good at combat you're good at dnd

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hmm yeah and likewise for spells

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actually a large percentage of the the

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players handbook is dedicated to spells

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as you'd expect there's a lot of them

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and they need a lot of words and stuff

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around them so it's kind of a given but

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still exactly as you say if you approach

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it from well hey there's a lot of spells

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and an awful lot of gritty mechanics

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around combat here i have to assume

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that's important let me build my

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character with that as the first step

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and then when you actually

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start playing in session one and the dm

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says what drink do you want at the bar

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oh uh i don't know the drink that makes

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me hit someone harder

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so i can see how that's yeah it could be

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quite a common

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pitfall and i've seen it in the game i'm

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running right now which has a lot of

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first timers predominantly first timers

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predominantly of those

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have zero experience with anything

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anywhere near this

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and a lot of their characters are a mix

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of optimized some more than others or

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just kind of this

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middle ground of

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ambiguity for lack of a better term

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around what they wanted to focus on so i

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guess we could say in in that regard

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perhaps the php is somewhat lacking in

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in how it's designed potentially there's

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a there's a lot of good standout points

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but i'm certainly think there's

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room for improvement but it's

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it's a

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i mean i don't envy the the writers and

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designers let me put it like that it's a

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it's an uphill battle right and it's not

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to say that the players handbook and the

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dungeon masters guide don't have

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wonderful things to to learn by by

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reading them regarding topics that

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aren't combat it's just i think by

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volume you know if if people are reading

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in they they're just sort of skimming it

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they see combat now you know they pay

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attention to that and there's only a

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small passage

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on role-playing or whatnot so you maybe

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don't pay as close attention to it

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for sure yeah they're intimidating reads

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certainly for those that have come from

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well you know gone are the days where

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even video games had manuals i mean i

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remember vividly getting the train home

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with my world of warcraft 200 page a5

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manual i'm reading that on the train and

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that those days are long behind us now

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so the moment you rock up to play

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another game and go oh by the way

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there's 300 pages of a4 here plus maybe

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a further 600 if you fancy it it's like

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whoa okay here steady on what's i just

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want to i don't know some dice

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would you mind explaining a little bit

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more about gerps because to be honest

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i'm not very familiar but i think it

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might be quite useful exercise

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well it's

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unfortunately it's been a long time

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since i've played gurps so my my memory

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on it is a bit vague

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but uh gurp stands for the generic

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universal robling system

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it's not a d20 based system it's a d6

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based system so you have to roll a

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certain number of dice uh depending on

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your

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character sheet the more

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proficient you are at something the more

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dice you have and then rolling the five

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or six is considered a success

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and you need a certain number of

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successes

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that's the general mechanical framework

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i know that there are a variety of other

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modules for gurps in other settings

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there's a star wars gurps

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source book for you to run star wars

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adventures in the within the gurps

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framework so in that sense it's a bit

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more open and flexible

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but my actual exposure to the rules was

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very limited i just wanted to play davey

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jones

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sure sure yeah you had you had an idea

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and you wanted to run with it which is

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which is great i'm pretty sure i've

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played either you know at gurps itself

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for a very

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similar system of that okay if you're

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rubbish at something you you can only

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roll one and if you're great at

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something you can roll five therefore

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you've pretty much got it in the bag the

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simplicity speaks for itself

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one thing i wanted to

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talk about was

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obviously we've already talked about the

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players handbook a little bit and one

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thing i really wanted to stress and one

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thing i stress to my

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my players and my my friends is that

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the language used in terms of

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it's an element of design just the same

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way the art is an element of design that

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the words that they've picked are

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pretty well done i have to say

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it's dense but it's consistent which is

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very important so something i tell my

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players and my friends is you've got big

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and you've got little a big a is the

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action

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and then little a is for action with a

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lowercase a at the beginning and that is

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a huge differentiation in the rules such

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a subtle change in is it an uppercase a

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or is it a lowercase a but it means such

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a huge difference and when i

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spotted that and then you see everywhere

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you see little a means this and capital

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a means that

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i was actually fair play that's actually

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a really

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good job of being exceptionally

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consistent to something that's kind of

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hard to spot and also likewise with the

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spells so this is something i've

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butted heads with

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my players on a number of occasions when

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they've said

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i want to use spell x but i want to use

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it in this way

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and that is really tough

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for me to say

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no because i know in my heart of hearts

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that spell isn't it they don't intend

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for it to be used in that way the

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wording is is the designer's intent for

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that spell is

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really clear

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in the wording

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so i'm always like oh man

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i really want to commend you on your

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ingenuity here player but

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if i let you do that with that spell

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then suddenly i have to let someone else

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do something else with some other spell

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and then suddenly

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every spell is every other spell so that

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was

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that was that was quite interesting an

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example in a recent game was

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a player had burning hands and they were

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faced with a locked chest pretty mundane

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nothing exotic

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wizard in this case and they had not

274
00:09:31,680 --> 00:09:34,320
packed in their book in the morning

275
00:09:33,440 --> 00:09:36,720
knock

276
00:09:34,320 --> 00:09:39,519
which is the spell to unlock

277
00:09:36,720 --> 00:09:41,680
something at the flick of your wrist

278
00:09:39,519 --> 00:09:43,519
so he said let me use burning hands but

279
00:09:41,680 --> 00:09:45,360
because i'm a wizard

280
00:09:43,519 --> 00:09:47,040
i want to change the spell so it can be

281
00:09:45,360 --> 00:09:48,720
used like a blowtorch

282
00:09:47,040 --> 00:09:52,160
and we spent a good

283
00:09:48,720 --> 00:09:52,959
five minutes me trying to explain to him

284
00:09:52,160 --> 00:09:55,920
just

285
00:09:52,959 --> 00:09:57,279
no because there's a spell for that and

286
00:09:55,920 --> 00:09:58,720
it's it's not on me that you haven't

287
00:09:57,279 --> 00:10:00,720
packed that that's on you but he didn't

288
00:09:58,720 --> 00:10:02,240
see it that way he just saw it as i'm a

289
00:10:00,720 --> 00:10:04,959
genius wizard so why on earth can't i

290
00:10:02,240 --> 00:10:06,160
change my spell to do this and

291
00:10:04,959 --> 00:10:07,920
i think he he was a little bit

292
00:10:06,160 --> 00:10:10,320
frustrated

293
00:10:07,920 --> 00:10:11,760
but i can't fault the design of the book

294
00:10:10,320 --> 00:10:13,760
for that because

295
00:10:11,760 --> 00:10:15,360
the book is really on point so i don't

296
00:10:13,760 --> 00:10:18,320
know if you've had any any thoughts on

297
00:10:15,360 --> 00:10:19,839
that any experiences around you know how

298
00:10:18,320 --> 00:10:22,000
people have interpreted the book or the

299
00:10:19,839 --> 00:10:25,120
language used within

300
00:10:22,000 --> 00:10:28,160
i i would agree with you i do think that

301
00:10:25,120 --> 00:10:29,120
the language in the book is well done i

302
00:10:28,160 --> 00:10:31,760
think

303
00:10:29,120 --> 00:10:34,000
with any linguistic endeavor there's

304
00:10:31,760 --> 00:10:34,800
always room for interpretation i think

305
00:10:34,000 --> 00:10:36,720
that

306
00:10:34,800 --> 00:10:38,959
point is is really

307
00:10:36,720 --> 00:10:42,000
personified when you look at the people

308
00:10:38,959 --> 00:10:44,560
who are tweeting at uh jeremy crawford

309
00:10:42,000 --> 00:10:47,040
you know one one particular example

310
00:10:44,560 --> 00:10:48,480
regarding actions that you mentioned

311
00:10:47,040 --> 00:10:51,200
that sticks out to me

312
00:10:48,480 --> 00:10:53,120
is i remember that in one of the sage

313
00:10:51,200 --> 00:10:55,200
advice tweets that i believe made it

314
00:10:53,120 --> 00:10:57,120
into the compendium as well

315
00:10:55,200 --> 00:10:59,200
when it comes to the incapacitated

316
00:10:57,120 --> 00:11:01,040
condition or or any condition that says

317
00:10:59,200 --> 00:11:02,399
you can't take actions

318
00:11:01,040 --> 00:11:04,640
there is a word

319
00:11:02,399 --> 00:11:06,000
with a capital a called action but

320
00:11:04,640 --> 00:11:08,399
that's not the only thing you're not

321
00:11:06,000 --> 00:11:10,320
allowed to do when you can't take

322
00:11:08,399 --> 00:11:13,519
actions lowercase you also can't take

323
00:11:10,320 --> 00:11:15,920
reactions or bonus actions

324
00:11:13,519 --> 00:11:18,800
so i i see where they're coming from and

325
00:11:15,920 --> 00:11:20,240
i'm glad the clarification exists

326
00:11:18,800 --> 00:11:22,079
when it comes to

327
00:11:20,240 --> 00:11:24,640
spells

328
00:11:22,079 --> 00:11:27,040
the natural instinct is for people

329
00:11:24,640 --> 00:11:28,560
to try and get as much value

330
00:11:27,040 --> 00:11:30,399
as you can out of your spell and

331
00:11:28,560 --> 00:11:31,680
understandably so

332
00:11:30,399 --> 00:11:33,200
the challenge

333
00:11:31,680 --> 00:11:34,240
that i think you've touched on is is

334
00:11:33,200 --> 00:11:36,480
that

335
00:11:34,240 --> 00:11:39,440
spells are supposed to do what what they

336
00:11:36,480 --> 00:11:40,839
say if you step out of that you start to

337
00:11:39,440 --> 00:11:42,800
invalidate other

338
00:11:40,839 --> 00:11:44,160
options now

339
00:11:42,800 --> 00:11:46,880
if you're

340
00:11:44,160 --> 00:11:49,120
not too concerned about a mechanically

341
00:11:46,880 --> 00:11:51,200
balanced game then you know go for it if

342
00:11:49,120 --> 00:11:53,200
you want to play d d to you know be

343
00:11:51,200 --> 00:11:56,800
silly and get into all kinds of crazy

344
00:11:53,200 --> 00:11:59,279
situations and and just keep it flowing

345
00:11:56,800 --> 00:12:01,279
there's no problem with doing that sure

346
00:11:59,279 --> 00:12:03,680
if you want to try and keep things

347
00:12:01,279 --> 00:12:05,680
balanced stick to the the spirit of the

348
00:12:03,680 --> 00:12:08,079
rules which in of itself is an attempt

349
00:12:05,680 --> 00:12:10,639
to make everybody

350
00:12:08,079 --> 00:12:12,000
feel useful if the wizard is going

351
00:12:10,639 --> 00:12:13,680
around

352
00:12:12,000 --> 00:12:15,440
casting spells and doing all kinds of

353
00:12:13,680 --> 00:12:17,279
things that step out of the bounds of

354
00:12:15,440 --> 00:12:19,519
the spells that they've chosen it starts

355
00:12:17,279 --> 00:12:20,560
to step on other characters toes as well

356
00:12:19,519 --> 00:12:22,160
you know what if somebody else had

357
00:12:20,560 --> 00:12:24,240
prepared the spell knock you know that

358
00:12:22,160 --> 00:12:25,040
would that would have been their time to

359
00:12:24,240 --> 00:12:27,040
shine

360
00:12:25,040 --> 00:12:29,279
exactly and hands up yeah that's my own

361
00:12:27,040 --> 00:12:31,839
personal kind of analytical nature

362
00:12:29,279 --> 00:12:33,120
taking over me there to say

363
00:12:31,839 --> 00:12:35,279
you know the spells should be used the

364
00:12:33,120 --> 00:12:37,440
way they should be used but i i do agree

365
00:12:35,279 --> 00:12:39,440
that absolutely if you just want a goofy

366
00:12:37,440 --> 00:12:41,600
adventure which i'm

367
00:12:39,440 --> 00:12:44,320
guilty of myself in the past then yeah

368
00:12:41,600 --> 00:12:45,760
for sure just just just go ahead

369
00:12:44,320 --> 00:12:47,760
but absolutely especially with new

370
00:12:45,760 --> 00:12:49,839
players i really wanted to set an

371
00:12:47,760 --> 00:12:52,480
expectation it's for a longer campaign

372
00:12:49,839 --> 00:12:54,720
as well and it's it's it can be a bit of

373
00:12:52,480 --> 00:12:57,920
a give them an inch and they'll take a

374
00:12:54,720 --> 00:13:00,160
mile and i was trying to avoid that but

375
00:12:57,920 --> 00:13:02,399
on the the other side of the coin

376
00:13:00,160 --> 00:13:04,720
i had another player who was

377
00:13:02,399 --> 00:13:06,560
just by his own personality almost

378
00:13:04,720 --> 00:13:07,839
rather than for any kind of material

379
00:13:06,560 --> 00:13:09,440
gain

380
00:13:07,839 --> 00:13:12,000
was just trying to be better in every

381
00:13:09,440 --> 00:13:13,760
element of his character

382
00:13:12,000 --> 00:13:15,360
in that he was like okay but

383
00:13:13,760 --> 00:13:18,720
i'm a blood hunter

384
00:13:15,360 --> 00:13:22,240
barbarian multi-class so absolutely

385
00:13:18,720 --> 00:13:24,240
bonkers in the martial arts as a front

386
00:13:22,240 --> 00:13:25,600
line tank he's he's laughing all the way

387
00:13:24,240 --> 00:13:27,040
to the bank

388
00:13:25,600 --> 00:13:29,200
and he's happy with not casting spells

389
00:13:27,040 --> 00:13:31,200
that's fine but he said i have a problem

390
00:13:29,200 --> 00:13:34,079
with with creatures that fly

391
00:13:31,200 --> 00:13:36,160
so he started to devise a plan to say

392
00:13:34,079 --> 00:13:37,760
let me build some kind of hook shot a

393
00:13:36,160 --> 00:13:39,600
rope with a hook on the end that i can

394
00:13:37,760 --> 00:13:40,639
throw out and pull flyers down to the

395
00:13:39,600 --> 00:13:42,480
ground

396
00:13:40,639 --> 00:13:44,160
so that's a that's a dope idea and i'm

397
00:13:42,480 --> 00:13:45,839
totally behind it but i have to set your

398
00:13:44,160 --> 00:13:47,360
expectation to say

399
00:13:45,839 --> 00:13:49,360
it won't be trivial

400
00:13:47,360 --> 00:13:51,199
to do because

401
00:13:49,360 --> 00:13:53,360
the rogue who's got

402
00:13:51,199 --> 00:13:55,199
901 daggers that he likes throwing at

403
00:13:53,360 --> 00:13:56,639
flying creatures he's just going to be

404
00:13:55,199 --> 00:13:58,079
kicking the dust

405
00:13:56,639 --> 00:13:59,920
while you just pull them down to ground

406
00:13:58,079 --> 00:14:01,040
and just wamp them for 20 points of

407
00:13:59,920 --> 00:14:02,959
damage

408
00:14:01,040 --> 00:14:05,199
so it's exactly that that's certainly

409
00:14:02,959 --> 00:14:07,040
how i play in that i want it

410
00:14:05,199 --> 00:14:08,959
i kind of want everybody to have at

411
00:14:07,040 --> 00:14:10,720
least a little bit of a time

412
00:14:08,959 --> 00:14:12,399
to shine

413
00:14:10,720 --> 00:14:14,160
and i said to him like you can't be good

414
00:14:12,399 --> 00:14:16,560
at everything sorry

415
00:14:14,160 --> 00:14:18,079
because in real life

416
00:14:16,560 --> 00:14:19,440
not one person is good at absolutely

417
00:14:18,079 --> 00:14:20,560
everything

418
00:14:19,440 --> 00:14:22,240
if they are

419
00:14:20,560 --> 00:14:23,839
they're so few and far between they

420
00:14:22,240 --> 00:14:26,000
become legend

421
00:14:23,839 --> 00:14:26,959
if i may comment uh on that particular

422
00:14:26,000 --> 00:14:28,959
example

423
00:14:26,959 --> 00:14:30,480
please it's

424
00:14:28,959 --> 00:14:33,199
it's actually quite interesting

425
00:14:30,480 --> 00:14:35,839
uh a proposition there are barbarians

426
00:14:33,199 --> 00:14:38,399
who can fly essentially you know there

427
00:14:35,839 --> 00:14:39,279
are barbarians who they can jump and as

428
00:14:38,399 --> 00:14:40,240
far

429
00:14:39,279 --> 00:14:41,680
as long

430
00:14:40,240 --> 00:14:43,839
until the end of their turn they're

431
00:14:41,680 --> 00:14:45,760
flying you know you want to jump 50 feet

432
00:14:43,839 --> 00:14:47,120
get up 50 feet attack people and then

433
00:14:45,760 --> 00:14:47,839
fall to the ground

434
00:14:47,120 --> 00:14:50,639
so

435
00:14:47,839 --> 00:14:54,560
maybe this person has chosen the wrong

436
00:14:50,639 --> 00:14:56,800
barbarian subclass option maybe

437
00:14:54,560 --> 00:14:58,880
you want to not punish them for their

438
00:14:56,800 --> 00:15:00,959
for their barbarian subclass choice and

439
00:14:58,880 --> 00:15:04,320
you say okay sure you can have a

440
00:15:00,959 --> 00:15:06,480
grappling rope but it's one action to

441
00:15:04,320 --> 00:15:08,320
grapple them and then

442
00:15:06,480 --> 00:15:09,680
pull them down and then on your next

443
00:15:08,320 --> 00:15:12,079
turn you might be able to attack and in

444
00:15:09,680 --> 00:15:13,760
the meantime maybe the rogue can deal

445
00:15:12,079 --> 00:15:16,160
massive sneak attack damage to other

446
00:15:13,760 --> 00:15:18,000
flyers or even the same one

447
00:15:16,160 --> 00:15:20,399
yeah there are lots of ways of going

448
00:15:18,000 --> 00:15:23,519
about it and and balancing it

449
00:15:20,399 --> 00:15:25,040
balancing your players

450
00:15:23,519 --> 00:15:28,000
experiences

451
00:15:25,040 --> 00:15:30,000
is it's tough uh it's something that you

452
00:15:28,000 --> 00:15:31,519
know dm's have to

453
00:15:30,000 --> 00:15:34,399
learn to

454
00:15:31,519 --> 00:15:36,240
apply their own judgment towards

455
00:15:34,399 --> 00:15:37,199
every set of players is different has

456
00:15:36,240 --> 00:15:39,040
their own

457
00:15:37,199 --> 00:15:40,639
preconceptions and

458
00:15:39,040 --> 00:15:43,680
obviously only gets

459
00:15:40,639 --> 00:15:46,480
exacerbated when you have a mixture of

460
00:15:43,680 --> 00:15:48,240
mechanical players and goofy players and

461
00:15:46,480 --> 00:15:50,000
then you'll you're in for a wild ride

462
00:15:48,240 --> 00:15:52,639
then to say the least

463
00:15:50,000 --> 00:15:53,680
so talking of that's a good segue there

464
00:15:52,639 --> 00:15:55,600
to

465
00:15:53,680 --> 00:15:58,160
homebrew because as far as i'm aware

466
00:15:55,600 --> 00:16:00,240
that kind of weird manual hook shot was

467
00:15:58,160 --> 00:16:02,079
relatively homebrew

468
00:16:00,240 --> 00:16:03,440
so my question to you would be and

469
00:16:02,079 --> 00:16:05,519
you'll

470
00:16:03,440 --> 00:16:08,079
have a lot more experience than i do

471
00:16:05,519 --> 00:16:11,360
how does one start to homebrew anything

472
00:16:08,079 --> 00:16:13,279
do you start big could you start small

473
00:16:11,360 --> 00:16:15,920
you know that's that's a that's a good

474
00:16:13,279 --> 00:16:17,120
question i think the the quick answer is

475
00:16:15,920 --> 00:16:19,120
to just start

476
00:16:17,120 --> 00:16:20,720
you know yeah when it comes to to

477
00:16:19,120 --> 00:16:23,120
homebrew

478
00:16:20,720 --> 00:16:26,880
i started off by

479
00:16:23,120 --> 00:16:29,680
running my own setting my own adventure

480
00:16:26,880 --> 00:16:31,920
designing my own combat encounters but

481
00:16:29,680 --> 00:16:33,839
based off of mechanics that exist

482
00:16:31,920 --> 00:16:36,560
already and that were rules as written

483
00:16:33,839 --> 00:16:38,560
so for example all the monsters that i

484
00:16:36,560 --> 00:16:41,360
used were from the monster manual or

485
00:16:38,560 --> 00:16:42,240
from another official source

486
00:16:41,360 --> 00:16:44,959
any

487
00:16:42,240 --> 00:16:47,519
items or mechanics or anything that the

488
00:16:44,959 --> 00:16:48,560
players could do

489
00:16:47,519 --> 00:16:50,480
it was from you know the player's

490
00:16:48,560 --> 00:16:51,759
handbook or another source book

491
00:16:50,480 --> 00:16:53,839
the story

492
00:16:51,759 --> 00:16:56,480
the adventure elements

493
00:16:53,839 --> 00:16:59,519
the design of the environment the world

494
00:16:56,480 --> 00:17:02,320
the setting that was me and i think that

495
00:16:59,519 --> 00:17:05,760
that's the way that i would

496
00:17:02,320 --> 00:17:07,679
advocate for people to start if they're

497
00:17:05,760 --> 00:17:09,520
concerned about

498
00:17:07,679 --> 00:17:11,760
game balance because i was concerned

499
00:17:09,520 --> 00:17:12,959
about game balance and the wizards of

500
00:17:11,760 --> 00:17:14,799
the coast they're professional game

501
00:17:12,959 --> 00:17:17,280
designers they sure they have years of

502
00:17:14,799 --> 00:17:20,799
experience they had lots of play testing

503
00:17:17,280 --> 00:17:23,039
and they understand game balance already

504
00:17:20,799 --> 00:17:24,319
better than you do probably if you're

505
00:17:23,039 --> 00:17:25,679
just starting out homebrewing for the

506
00:17:24,319 --> 00:17:28,240
first time if you're concerned about

507
00:17:25,679 --> 00:17:30,880
balance stick to the rules as written

508
00:17:28,240 --> 00:17:32,720
until you understand them and understand

509
00:17:30,880 --> 00:17:34,320
how they're balanced and then you can

510
00:17:32,720 --> 00:17:36,240
start tinkering with them

511
00:17:34,320 --> 00:17:37,679
my plan is to make minor adjustments and

512
00:17:36,240 --> 00:17:39,600
then every

513
00:17:37,679 --> 00:17:41,039
step you know that i feel comfortable

514
00:17:39,600 --> 00:17:42,160
i'm going to make larger and larger

515
00:17:41,039 --> 00:17:44,320
adjustments

516
00:17:42,160 --> 00:17:46,320
if you don't care about

517
00:17:44,320 --> 00:17:48,240
game balance which i'm not trying to

518
00:17:46,320 --> 00:17:50,160
trying to slam or anything like that

519
00:17:48,240 --> 00:17:50,960
then i think you have a bit more liberty

520
00:17:50,160 --> 00:17:54,320
to

521
00:17:50,960 --> 00:17:56,080
go crazy but i think with design

522
00:17:54,320 --> 00:17:57,679
and i i come from a chemical engineering

523
00:17:56,080 --> 00:17:59,280
background so

524
00:17:57,679 --> 00:18:01,760
design is very much

525
00:17:59,280 --> 00:18:03,679
what was taught to us

526
00:18:01,760 --> 00:18:06,080
you have to understand

527
00:18:03,679 --> 00:18:07,760
what they call the problem space

528
00:18:06,080 --> 00:18:10,960
the context of whatever you're trying to

529
00:18:07,760 --> 00:18:13,280
design and in dnd the context is your

530
00:18:10,960 --> 00:18:15,039
audience your players or if you're

531
00:18:13,280 --> 00:18:16,960
publishing adventures then you're trying

532
00:18:15,039 --> 00:18:18,080
to publish to a very broad you know

533
00:18:16,960 --> 00:18:19,600
generic

534
00:18:18,080 --> 00:18:20,880
d audience

535
00:18:19,600 --> 00:18:22,880
and so

536
00:18:20,880 --> 00:18:24,799
you have to consider to yourself what

537
00:18:22,880 --> 00:18:26,559
kind of game do i want to run what kind

538
00:18:24,799 --> 00:18:28,320
of game am i going to have fun running

539
00:18:26,559 --> 00:18:30,400
and what kind of game do my players want

540
00:18:28,320 --> 00:18:32,880
to to experience

541
00:18:30,400 --> 00:18:34,320
i think that going for

542
00:18:32,880 --> 00:18:37,360
a game that

543
00:18:34,320 --> 00:18:39,520
cares about game balance is a safer play

544
00:18:37,360 --> 00:18:41,840
i think you know you're saying i trust

545
00:18:39,520 --> 00:18:43,120
in the wizards of the coast's judgment

546
00:18:41,840 --> 00:18:46,640
yeah

547
00:18:43,120 --> 00:18:48,480
i agree and that's exactly what i did i

548
00:18:46,640 --> 00:18:51,919
for some reason had a

549
00:18:48,480 --> 00:18:53,919
desire to step away from the published

550
00:18:51,919 --> 00:18:55,039
adventures and i couldn't tell you now

551
00:18:53,919 --> 00:18:56,559
why that is

552
00:18:55,039 --> 00:18:58,160
maybe if i'm being completely frank with

553
00:18:56,559 --> 00:18:59,919
myself it's

554
00:18:58,160 --> 00:19:01,679
arrogance that i wanted to i wanted to

555
00:18:59,919 --> 00:19:04,080
do my own thing

556
00:19:01,679 --> 00:19:07,039
and my own thing would be more fun

557
00:19:04,080 --> 00:19:08,880
very much exactly the same i said

558
00:19:07,039 --> 00:19:10,400
let me start throwing things down let me

559
00:19:08,880 --> 00:19:13,840
start throwing some ideas down some

560
00:19:10,400 --> 00:19:15,919
concepts some some broad brushstrokes of

561
00:19:13,840 --> 00:19:17,760
this is the bad guy this is the good guy

562
00:19:15,919 --> 00:19:19,679
here's a couple of heavy points that i

563
00:19:17,760 --> 00:19:20,559
want to hit along the way in this world

564
00:19:19,679 --> 00:19:23,679
and

565
00:19:20,559 --> 00:19:24,880
hit up fantasy name generator get some

566
00:19:23,679 --> 00:19:26,480
cities and

567
00:19:24,880 --> 00:19:29,039
continent names down

568
00:19:26,480 --> 00:19:31,280
and bish bash bosh i've got

569
00:19:29,039 --> 00:19:33,200
something a world

570
00:19:31,280 --> 00:19:35,840
from personal experience

571
00:19:33,200 --> 00:19:37,760
that was a lot that was a lot probably

572
00:19:35,840 --> 00:19:41,440
more than

573
00:19:37,760 --> 00:19:42,960
i'd anticipated but from a learning

574
00:19:41,440 --> 00:19:44,240
experience

575
00:19:42,960 --> 00:19:46,400
it's huge

576
00:19:44,240 --> 00:19:49,120
absolutely huge learning experience if i

577
00:19:46,400 --> 00:19:50,400
was to restart a campaign now it would

578
00:19:49,120 --> 00:19:53,760
be

579
00:19:50,400 --> 00:19:56,960
quite drastically different in terms of

580
00:19:53,760 --> 00:19:58,320
how i approached the the story

581
00:19:56,960 --> 00:20:00,880
in terms of

582
00:19:58,320 --> 00:20:03,360
the rules again i am

583
00:20:00,880 --> 00:20:06,799
as you as you previously realized a very

584
00:20:03,360 --> 00:20:09,200
mechanical person analytical person

585
00:20:06,799 --> 00:20:10,640
very true to the what was the phrase you

586
00:20:09,200 --> 00:20:11,919
use the intent of the rules or something

587
00:20:10,640 --> 00:20:14,799
like that it's the

588
00:20:11,919 --> 00:20:16,720
i'm very much a big fan of that and

589
00:20:14,799 --> 00:20:19,120
that they put that in there for a reason

590
00:20:16,720 --> 00:20:20,640
and they know better than i do so i'm to

591
00:20:19,120 --> 00:20:22,799
defer to their

592
00:20:20,640 --> 00:20:24,159
wisdom the wisdom of the wizards which

593
00:20:22,799 --> 00:20:26,480
which sounds like it sounds like a great

594
00:20:24,159 --> 00:20:27,520
module title um trademark trademark that

595
00:20:26,480 --> 00:20:29,360
one i've got

596
00:20:27,520 --> 00:20:30,480
got the time

597
00:20:29,360 --> 00:20:32,640
if i'm being brutally honest the

598
00:20:30,480 --> 00:20:35,919
homebrew that i personally do is a a

599
00:20:32,640 --> 00:20:36,640
story and the world that the story goes

600
00:20:35,919 --> 00:20:37,840
in

601
00:20:36,640 --> 00:20:40,400
which is very

602
00:20:37,840 --> 00:20:44,080
narrative rather than very mechanical

603
00:20:40,400 --> 00:20:46,480
the only mechanical homebrew i do is

604
00:20:44,080 --> 00:20:48,640
ad hoc it's on the fly it's reactive

605
00:20:46,480 --> 00:20:49,679
rather than proactive so what i mean by

606
00:20:48,640 --> 00:20:51,280
that is

607
00:20:49,679 --> 00:20:53,919
my character's uh

608
00:20:51,280 --> 00:20:56,159
cake walking this fight and it's i can i

609
00:20:53,919 --> 00:20:57,840
tell at the time whether that's good or

610
00:20:56,159 --> 00:20:59,200
bad so if the players are happy that

611
00:20:57,840 --> 00:21:00,720
they're stomping all over these enemies

612
00:20:59,200 --> 00:21:02,640
then i'm going to let it happen because

613
00:21:00,720 --> 00:21:04,320
that's the fun let them have fun let

614
00:21:02,640 --> 00:21:07,200
them stomp over enemies that's fine

615
00:21:04,320 --> 00:21:08,880
but if it's a big climatic fight and

616
00:21:07,200 --> 00:21:10,400
they've rolled very well

617
00:21:08,880 --> 00:21:12,320
then my

618
00:21:10,400 --> 00:21:14,480
dynamic reactive homebrew in that

619
00:21:12,320 --> 00:21:16,720
instance is okay let me pump up

620
00:21:14,480 --> 00:21:18,559
let me pump up his hp let me let him hit

621
00:21:16,720 --> 00:21:20,320
a little bit harder for the next few

622
00:21:18,559 --> 00:21:23,039
times which is a form of homebrew i

623
00:21:20,320 --> 00:21:24,480
suppose if it was by the book it

624
00:21:23,039 --> 00:21:26,640
it would just be

625
00:21:24,480 --> 00:21:28,159
a bit of a damp squib and it would end

626
00:21:26,640 --> 00:21:29,520
and that would be the end of the end of

627
00:21:28,159 --> 00:21:31,760
the fight but

628
00:21:29,520 --> 00:21:33,600
i hadn't really thought about it

629
00:21:31,760 --> 00:21:35,679
in that way if i'm being brutally honest

630
00:21:33,600 --> 00:21:37,200
i always thought it was just me

631
00:21:35,679 --> 00:21:39,200
trying to pick up the spinning plate

632
00:21:37,200 --> 00:21:42,240
that i dropped but now i think about it

633
00:21:39,200 --> 00:21:43,919
it is it is a form of homebrew yeah yeah

634
00:21:42,240 --> 00:21:46,559
you're you're absolutely right it is a

635
00:21:43,919 --> 00:21:48,640
form of homebrew for me the first time i

636
00:21:46,559 --> 00:21:50,799
i ran an adventure

637
00:21:48,640 --> 00:21:52,400
is very different from

638
00:21:50,799 --> 00:21:53,760
the one i'm running right now for my

639
00:21:52,400 --> 00:21:56,400
friends and it's it's quite funny

640
00:21:53,760 --> 00:21:57,760
because i'm actually running in name the

641
00:21:56,400 --> 00:21:59,200
same adventure

642
00:21:57,760 --> 00:22:00,159
the same setting

643
00:21:59,200 --> 00:22:02,080
but

644
00:22:00,159 --> 00:22:04,000
i have learned a lot since the first

645
00:22:02,080 --> 00:22:05,120
time i dm and there's a lot that has

646
00:22:04,000 --> 00:22:06,080
changed

647
00:22:05,120 --> 00:22:09,200
i

648
00:22:06,080 --> 00:22:10,080
feel pretty comfortable now

649
00:22:09,200 --> 00:22:11,679
with

650
00:22:10,080 --> 00:22:14,080
designing

651
00:22:11,679 --> 00:22:16,400
combat encounters around

652
00:22:14,080 --> 00:22:18,159
the wizards of the coast existing

653
00:22:16,400 --> 00:22:19,840
frameworks i i

654
00:22:18,159 --> 00:22:22,559
i have my own

655
00:22:19,840 --> 00:22:23,600
thoughts on magic items and and how they

656
00:22:22,559 --> 00:22:25,120
affect

657
00:22:23,600 --> 00:22:27,200
game balance

658
00:22:25,120 --> 00:22:29,200
and

659
00:22:27,200 --> 00:22:31,280
now that i have this understanding

660
00:22:29,200 --> 00:22:33,440
i feel comfortable

661
00:22:31,280 --> 00:22:34,799
home brewing my own

662
00:22:33,440 --> 00:22:37,120
magic items and this is actually

663
00:22:34,799 --> 00:22:39,600
something i'm planning on doing

664
00:22:37,120 --> 00:22:42,559
tomorrow actually

665
00:22:39,600 --> 00:22:43,919
i i might make some content regarding

666
00:22:42,559 --> 00:22:46,880
this but

667
00:22:43,919 --> 00:22:49,039
my view on magic items is that

668
00:22:46,880 --> 00:22:52,320
obviously players want magic items and

669
00:22:49,039 --> 00:22:55,679
for me as a dm balancing combat around

670
00:22:52,320 --> 00:22:57,280
players that have magic items is

671
00:22:55,679 --> 00:22:59,200
more of a challenge

672
00:22:57,280 --> 00:23:01,440
than if than if they don't have magic

673
00:22:59,200 --> 00:23:03,440
items um

674
00:23:01,440 --> 00:23:05,520
so that that's why i gravitated towards

675
00:23:03,440 --> 00:23:06,960
a low magic setting for the first

676
00:23:05,520 --> 00:23:08,320
adventure that i'm running if i'm being

677
00:23:06,960 --> 00:23:09,520
honest a bit of a bit of a selfish

678
00:23:08,320 --> 00:23:10,320
choice

679
00:23:09,520 --> 00:23:12,080
but

680
00:23:10,320 --> 00:23:14,480
but completely understandable selfish

681
00:23:12,080 --> 00:23:17,200
but understandable well thank you

682
00:23:14,480 --> 00:23:18,480
but now that i i feel more comfortable

683
00:23:17,200 --> 00:23:21,440
with it

684
00:23:18,480 --> 00:23:22,640
i think there's room in d

685
00:23:21,440 --> 00:23:24,799
for

686
00:23:22,640 --> 00:23:27,039
minor buffs

687
00:23:24,799 --> 00:23:30,000
in the form of magic and and though they

688
00:23:27,039 --> 00:23:32,960
already exist if you look at at how the

689
00:23:30,000 --> 00:23:35,039
dmg talks about rewarding item rewarding

690
00:23:32,960 --> 00:23:36,960
players consumables are considered less

691
00:23:35,039 --> 00:23:38,320
powerful than

692
00:23:36,960 --> 00:23:40,240
magic armor for example and

693
00:23:38,320 --> 00:23:42,240
understandably so

694
00:23:40,240 --> 00:23:45,600
i think there is

695
00:23:42,240 --> 00:23:48,240
more room or there is room for more in

696
00:23:45,600 --> 00:23:50,799
between you know um something that's not

697
00:23:48,240 --> 00:23:53,360
quite as one shot as a potion but not

698
00:23:50,799 --> 00:23:55,200
quite as forever as an armor that lets

699
00:23:53,360 --> 00:23:57,440
you fly right

700
00:23:55,200 --> 00:23:59,279
yeah i guess what inspired me to do this

701
00:23:57,440 --> 00:24:00,320
is in baldur's gate descendant to

702
00:23:59,279 --> 00:24:01,600
avernus

703
00:24:00,320 --> 00:24:04,320
it talks about

704
00:24:01,600 --> 00:24:06,000
different charms that archdevils can

705
00:24:04,320 --> 00:24:07,840
give you if you make deals with them and

706
00:24:06,000 --> 00:24:11,440
that got me thinking well

707
00:24:07,840 --> 00:24:14,640
why just arch devils indeed why not

708
00:24:11,440 --> 00:24:16,240
introduce that kind of technology into

709
00:24:14,640 --> 00:24:19,200
the setting that i want to run and and

710
00:24:16,240 --> 00:24:21,440
this i think is really it plays into the

711
00:24:19,200 --> 00:24:24,799
setting if you have a lot of magic items

712
00:24:21,440 --> 00:24:26,880
around then players will start to to

713
00:24:24,799 --> 00:24:28,720
associate you know that high magic

714
00:24:26,880 --> 00:24:30,400
feeling with your adventure and if your

715
00:24:28,720 --> 00:24:33,039
players are looting lots and lots of

716
00:24:30,400 --> 00:24:34,320
magic items and nobody else in the world

717
00:24:33,039 --> 00:24:35,679
seems to have magic items they're going

718
00:24:34,320 --> 00:24:37,200
to be a lot more powerful than everybody

719
00:24:35,679 --> 00:24:40,640
else and if you're fine with that that

720
00:24:37,200 --> 00:24:42,159
makes sense but to me something just

721
00:24:40,640 --> 00:24:44,480
grates in the back of my mind well why

722
00:24:42,159 --> 00:24:48,720
don't other people have it yeah i agree

723
00:24:44,480 --> 00:24:50,000
and that's exactly bugs me as well and

724
00:24:48,720 --> 00:24:51,840
my players are probably seeing me it's

725
00:24:50,000 --> 00:24:53,600
very stingy

726
00:24:51,840 --> 00:24:56,080
perhaps rightly so i've probably built

727
00:24:53,600 --> 00:24:58,159
up a maybe misaligned expectation of

728
00:24:56,080 --> 00:24:59,679
this being a world of whimsy and and

729
00:24:58,159 --> 00:25:01,200
magic but then

730
00:24:59,679 --> 00:25:03,360
why haven't i got my plus one longsword

731
00:25:01,200 --> 00:25:05,279
yet down low i'm sorry

732
00:25:03,360 --> 00:25:07,919
but it is very much that

733
00:25:05,279 --> 00:25:10,159
if it was easy everybody would do it

734
00:25:07,919 --> 00:25:11,039
and it clearly everybody isn't doing it

735
00:25:10,159 --> 00:25:14,080
because

736
00:25:11,039 --> 00:25:15,919
there's loads of monsters around so

737
00:25:14,080 --> 00:25:17,679
so it can't be that easy that's why you

738
00:25:15,919 --> 00:25:19,679
guys are here

739
00:25:17,679 --> 00:25:22,159
that balance for me is is tricky and

740
00:25:19,679 --> 00:25:23,279
when i'm one i still struggle with and i

741
00:25:22,159 --> 00:25:26,000
must admit

742
00:25:23,279 --> 00:25:29,600
i've not homebrewed any magic items from

743
00:25:26,000 --> 00:25:31,360
the ground up all i've been brave enough

744
00:25:29,600 --> 00:25:33,120
to try so far

745
00:25:31,360 --> 00:25:35,120
is taking one that already exists and

746
00:25:33,120 --> 00:25:37,200
putting my own spinning it maybe adding

747
00:25:35,120 --> 00:25:39,760
something and then taking something away

748
00:25:37,200 --> 00:25:41,760
and i think that is actually

749
00:25:39,760 --> 00:25:43,760
how i would recommend going about

750
00:25:41,760 --> 00:25:45,679
homebrew for the first time this is

751
00:25:43,760 --> 00:25:48,000
something that in engineering we call

752
00:25:45,679 --> 00:25:49,200
benchmarking and it's it's something

753
00:25:48,000 --> 00:25:51,679
that i

754
00:25:49,200 --> 00:25:53,919
really i'm a huge fan of i don't like to

755
00:25:51,679 --> 00:25:55,919
trust my own judgment until i feel like

756
00:25:53,919 --> 00:25:58,000
it's been substantiated with you know

757
00:25:55,919 --> 00:26:00,480
results so if you want to make you know

758
00:25:58,000 --> 00:26:02,559
your own magic item take one that exists

759
00:26:00,480 --> 00:26:03,520
take a little spin in fact what i want

760
00:26:02,559 --> 00:26:05,600
to

761
00:26:03,520 --> 00:26:07,279
design and and i might i might end up

762
00:26:05,600 --> 00:26:08,840
publishing it on dm's guild i might just

763
00:26:07,279 --> 00:26:11,279
keep it for myself

764
00:26:08,840 --> 00:26:14,080
um but um

765
00:26:11,279 --> 00:26:17,360
our performance enhancing drugs

766
00:26:14,080 --> 00:26:19,440
for dna you know i i had an idea because

767
00:26:17,360 --> 00:26:23,039
the world that i wanted to

768
00:26:19,440 --> 00:26:24,960
run is a gritty world a dark fantasy

769
00:26:23,039 --> 00:26:25,919
kind of world and

770
00:26:24,960 --> 00:26:28,960
i think

771
00:26:25,919 --> 00:26:31,520
having performance enhancing drugs is

772
00:26:28,960 --> 00:26:33,840
really builds that atmosphere for sure

773
00:26:31,520 --> 00:26:35,200
and a lot of people be included the

774
00:26:33,840 --> 00:26:37,600
first thing you think about are magic

775
00:26:35,200 --> 00:26:38,640
items for fighters magic items for

776
00:26:37,600 --> 00:26:40,600
wizards

777
00:26:38,640 --> 00:26:44,080
but i thought what if there were

778
00:26:40,600 --> 00:26:46,720
performance-enhancing drugs for monks

779
00:26:44,080 --> 00:26:48,960
things that allowed them to expand their

780
00:26:46,720 --> 00:26:52,000
key abilities

781
00:26:48,960 --> 00:26:54,480
there are trade-offs withdrawal symptoms

782
00:26:52,000 --> 00:26:56,000
downsides to using them that's this kind

783
00:26:54,480 --> 00:26:57,679
of thing that i want to get into you

784
00:26:56,000 --> 00:27:00,159
know in the future

785
00:26:57,679 --> 00:27:02,400
yeah that reminds me that games like

786
00:27:00,159 --> 00:27:06,480
fallout has

787
00:27:02,400 --> 00:27:09,120
a drug addiction side to it that i think

788
00:27:06,480 --> 00:27:11,120
is a bit not half baked but maybe

789
00:27:09,120 --> 00:27:13,600
three quarters baked in that the payoffs

790
00:27:11,120 --> 00:27:16,480
aren't particularly bad

791
00:27:13,600 --> 00:27:18,320
i think that designing a really good

792
00:27:16,480 --> 00:27:20,480
performance enhancing drug scheme would

793
00:27:18,320 --> 00:27:22,640
be a very challenging

794
00:27:20,480 --> 00:27:24,799
but because of that really quite

795
00:27:22,640 --> 00:27:25,600
interesting to get to that nitty gritty

796
00:27:24,799 --> 00:27:27,520
of

797
00:27:25,600 --> 00:27:29,919
you know how much is a key point worth

798
00:27:27,520 --> 00:27:32,159
versus how much of this can he inject

799
00:27:29,919 --> 00:27:34,399
before it's game over is

800
00:27:32,159 --> 00:27:36,399
really quite an exciting

801
00:27:34,399 --> 00:27:38,159
concept to approach i'll be yeah

802
00:27:36,399 --> 00:27:40,159
interesting to you uh to see what the

803
00:27:38,159 --> 00:27:41,600
output of that is to see what kind of

804
00:27:40,159 --> 00:27:42,480
form it takes

805
00:27:41,600 --> 00:27:43,840
you're absolutely right when you

806
00:27:42,480 --> 00:27:45,440
mentioned

807
00:27:43,840 --> 00:27:48,399
approaching magic items from what does

808
00:27:45,440 --> 00:27:49,600
the wizard in my party want and when i'm

809
00:27:48,399 --> 00:27:51,799
designing

810
00:27:49,600 --> 00:27:53,840
my campaign it feels a little bit

811
00:27:51,799 --> 00:27:57,360
defeatist i'm not sure is the right word

812
00:27:53,840 --> 00:28:00,080
a little bit pandering to just say

813
00:27:57,360 --> 00:28:01,919
let me put in this dungeon loot that my

814
00:28:00,080 --> 00:28:04,000
players would want because it feels a

815
00:28:01,919 --> 00:28:04,880
bit disingenuous i have to say

816
00:28:04,000 --> 00:28:07,520
that

817
00:28:04,880 --> 00:28:10,000
why would this dragon's loot have

818
00:28:07,520 --> 00:28:11,840
a plus one long sword for the fighter

819
00:28:10,000 --> 00:28:13,679
and a

820
00:28:11,840 --> 00:28:15,520
one magic missiles for sake of argument

821
00:28:13,679 --> 00:28:16,480
for someone else when why wouldn't it

822
00:28:15,520 --> 00:28:18,080
have

823
00:28:16,480 --> 00:28:19,200
something for a monk which isn't in my

824
00:28:18,080 --> 00:28:21,520
party

825
00:28:19,200 --> 00:28:23,360
and where's the line there between i

826
00:28:21,520 --> 00:28:26,320
want to keep it fun for my players but i

827
00:28:23,360 --> 00:28:28,080
want to keep the world congruous

828
00:28:26,320 --> 00:28:29,360
kind of the suspension of disbelief oh

829
00:28:28,080 --> 00:28:30,720
of course we open this dragon's hoard

830
00:28:29,360 --> 00:28:32,720
and of course there's those boots that

831
00:28:30,720 --> 00:28:34,320
i've been asking the dm for for five

832
00:28:32,720 --> 00:28:36,399
months

833
00:28:34,320 --> 00:28:38,240
yeah i know sorry but

834
00:28:36,399 --> 00:28:40,799
i didn't know how else to give you them

835
00:28:38,240 --> 00:28:43,279
so that's something i struggle with and

836
00:28:40,799 --> 00:28:45,679
hands up is probably why i've been maybe

837
00:28:43,279 --> 00:28:48,640
more stingy than i have because i always

838
00:28:45,679 --> 00:28:50,480
wait for the perfect moment to use an

839
00:28:48,640 --> 00:28:52,000
analogy it'd be like playing overwatch

840
00:28:50,480 --> 00:28:53,120
and never using your alt because you're

841
00:28:52,000 --> 00:28:57,039
waiting for

842
00:28:53,120 --> 00:28:58,480
the sex bomb and it just never comes

843
00:28:57,039 --> 00:29:00,799
yeah so i don't know how you've

844
00:28:58,480 --> 00:29:02,080
approached that problem of loot

845
00:29:00,799 --> 00:29:03,840
allocation i suppose you might be

846
00:29:02,080 --> 00:29:06,000
digressing somewhat but it's a really

847
00:29:03,840 --> 00:29:07,600
juicy topic well

848
00:29:06,000 --> 00:29:10,320
i started off my adventure you know

849
00:29:07,600 --> 00:29:14,000
before i ran the first session i said

850
00:29:10,320 --> 00:29:15,840
this is going to be a low magic setting

851
00:29:14,000 --> 00:29:18,960
so if you are expecting lots of magic

852
00:29:15,840 --> 00:29:21,279
items you're not going to get it that's

853
00:29:18,960 --> 00:29:22,240
that saved me and and my players a lot

854
00:29:21,279 --> 00:29:24,960
of

855
00:29:22,240 --> 00:29:26,559
disappointment i think yes but aside

856
00:29:24,960 --> 00:29:29,200
from that

857
00:29:26,559 --> 00:29:30,480
there is definitely you know a school of

858
00:29:29,200 --> 00:29:32,880
thought that

859
00:29:30,480 --> 00:29:36,559
giving your players what they want

860
00:29:32,880 --> 00:29:39,520
versus you know random tables or what

861
00:29:36,559 --> 00:29:41,039
would make sense for that monster

862
00:29:39,520 --> 00:29:43,200
you don't necessarily have to give your

863
00:29:41,039 --> 00:29:44,559
players what they want sometimes they

864
00:29:43,200 --> 00:29:45,919
you know they're like oh yes this is

865
00:29:44,559 --> 00:29:48,000
going to make me a lot better at

866
00:29:45,919 --> 00:29:50,080
fighting and this is what i want

867
00:29:48,000 --> 00:29:52,159
sometimes the magic item

868
00:29:50,080 --> 00:29:55,279
will open up avenues for your character

869
00:29:52,159 --> 00:29:58,399
that you weren't expecting or

870
00:29:55,279 --> 00:29:59,200
might produce interesting conflict and

871
00:29:58,399 --> 00:30:01,279
so

872
00:29:59,200 --> 00:30:03,039
at least for me i don't think to myself

873
00:30:01,279 --> 00:30:05,279
i need to give my players what they want

874
00:30:03,039 --> 00:30:07,760
or i need to design the magic items for

875
00:30:05,279 --> 00:30:11,279
them in my particular case

876
00:30:07,760 --> 00:30:14,320
i have or i plan to design magic items

877
00:30:11,279 --> 00:30:17,200
for certain characters because they have

878
00:30:14,320 --> 00:30:20,480
sponsors so for example my monk is part

879
00:30:17,200 --> 00:30:21,600
of a monastic tradition and as part of

880
00:30:20,480 --> 00:30:23,440
their training as part of their

881
00:30:21,600 --> 00:30:25,120
assignments

882
00:30:23,440 --> 00:30:27,440
this is a shadow monk so this is not

883
00:30:25,120 --> 00:30:29,919
your typical you know do do gooder monk

884
00:30:27,440 --> 00:30:32,880
this is a bit of a shadowy organization

885
00:30:29,919 --> 00:30:35,120
they might supply my mug with

886
00:30:32,880 --> 00:30:36,799
performance enhancing drugs

887
00:30:35,120 --> 00:30:37,919
for sake of argument you might say yeah

888
00:30:36,799 --> 00:30:39,919
yeah

889
00:30:37,919 --> 00:30:41,600
so in that sense they have a sponsor and

890
00:30:39,919 --> 00:30:43,679
that sponsor will give them things to

891
00:30:41,600 --> 00:30:46,000
make them better at what they want to do

892
00:30:43,679 --> 00:30:47,440
that's one way of weaving in magic items

893
00:30:46,000 --> 00:30:48,960
that are tailored towards your character

894
00:30:47,440 --> 00:30:51,279
but at the same time there's absolutely

895
00:30:48,960 --> 00:30:52,960
nothing wrong i think with random magic

896
00:30:51,279 --> 00:30:54,399
items you know

897
00:30:52,960 --> 00:30:56,080
yeah it makes sense both ways and i'm

898
00:30:54,399 --> 00:30:57,840
really i really think that's a really

899
00:30:56,080 --> 00:31:01,039
elegant solution and one i'm kicking

900
00:30:57,840 --> 00:31:03,679
myself for not having introduced myself

901
00:31:01,039 --> 00:31:05,919
my my guys have made friends with some

902
00:31:03,679 --> 00:31:06,799
pretty powerful people on both sides of

903
00:31:05,919 --> 00:31:09,200
the

904
00:31:06,799 --> 00:31:10,640
the moral metronome so

905
00:31:09,200 --> 00:31:12,399
there's no reason why they wouldn't be

906
00:31:10,640 --> 00:31:14,399
like okay here's something that will

907
00:31:12,399 --> 00:31:17,039
help you out which is the perfect

908
00:31:14,399 --> 00:31:18,640
solution to my question earlier of i

909
00:31:17,039 --> 00:31:21,039
want to give them something i like but i

910
00:31:18,640 --> 00:31:22,159
don't want it to be contrived so yeah at

911
00:31:21,039 --> 00:31:26,180
the very least i've learned something

912
00:31:22,159 --> 00:31:32,119
from today so i'm super stoked

913
00:31:26,180 --> 00:31:32,119
[Music]

914
00:31:35,760 --> 00:31:43,039
one thing that we're approaching now is

915
00:31:40,640 --> 00:31:44,799
we've talked a bit about the

916
00:31:43,039 --> 00:31:46,960
kind of mechanical design and i think we

917
00:31:44,799 --> 00:31:48,240
i want to touch on that again later on

918
00:31:46,960 --> 00:31:50,000
but we're kind of working our way

919
00:31:48,240 --> 00:31:52,080
towards now is

920
00:31:50,000 --> 00:31:54,559
narrative design

921
00:31:52,080 --> 00:31:56,559
so what makes a good campaign

922
00:31:54,559 --> 00:31:59,039
is my question to you

923
00:31:56,559 --> 00:32:00,480
as nice and big and vague as as a

924
00:31:59,039 --> 00:32:01,360
question can be

925
00:32:00,480 --> 00:32:03,600
well

926
00:32:01,360 --> 00:32:05,440
it is a tough question

927
00:32:03,600 --> 00:32:06,559
conventional wisdom

928
00:32:05,440 --> 00:32:09,440
says

929
00:32:06,559 --> 00:32:12,880
your story is good

930
00:32:09,440 --> 00:32:15,679
if it revolves around your players

931
00:32:12,880 --> 00:32:18,000
right now it is true it is good you know

932
00:32:15,679 --> 00:32:19,360
people want their in their actions to

933
00:32:18,000 --> 00:32:20,720
have impact on the world they want to

934
00:32:19,360 --> 00:32:23,039
feel like they matter

935
00:32:20,720 --> 00:32:25,200
how you go about doing that

936
00:32:23,039 --> 00:32:28,399
you know if you have your own ideas

937
00:32:25,200 --> 00:32:29,840
about the world or about plot ideas

938
00:32:28,399 --> 00:32:32,720
is a challenge

939
00:32:29,840 --> 00:32:35,840
my system is i have

940
00:32:32,720 --> 00:32:37,600
moments in my head and i i know that

941
00:32:35,840 --> 00:32:38,960
some of my players might might listen to

942
00:32:37,600 --> 00:32:40,320
this podcast so i don't want to give

943
00:32:38,960 --> 00:32:43,120
anything away

944
00:32:40,320 --> 00:32:44,799
about the future of my campaign but one

945
00:32:43,120 --> 00:32:45,760
thing that's already happened in my

946
00:32:44,799 --> 00:32:48,000
campaign

947
00:32:45,760 --> 00:32:50,799
is they fought a demon

948
00:32:48,000 --> 00:32:55,200
in the basement of a church

949
00:32:50,799 --> 00:32:57,600
and that entire encounter came from this

950
00:32:55,200 --> 00:33:00,880
i don't know a vision a fever dream if

951
00:32:57,600 --> 00:33:02,880
you will that i that i had of a corpse

952
00:33:00,880 --> 00:33:05,200
being possessed and this the room is

953
00:33:02,880 --> 00:33:07,279
full of these of corpses that are that

954
00:33:05,200 --> 00:33:08,960
are swaying and there's a gem on the

955
00:33:07,279 --> 00:33:12,080
wall and it is powering everything and

956
00:33:08,960 --> 00:33:14,399
it's a terrible terrible dark desperate

957
00:33:12,080 --> 00:33:16,880
affair

958
00:33:14,399 --> 00:33:18,880
i took this moment and i said okay how

959
00:33:16,880 --> 00:33:21,039
do i turn that into a combat encounter

960
00:33:18,880 --> 00:33:22,960
so i looked up demons because i had an

961
00:33:21,039 --> 00:33:25,120
idea that you know maybe i'd like a

962
00:33:22,960 --> 00:33:26,960
demon to be involved and i built that

963
00:33:25,120 --> 00:33:28,640
combat encounter around there and i

964
00:33:26,960 --> 00:33:31,360
thought to myself well why does that

965
00:33:28,640 --> 00:33:34,240
creature exist how did it get there

966
00:33:31,360 --> 00:33:35,760
from that encounter i developed a

967
00:33:34,240 --> 00:33:37,279
faction

968
00:33:35,760 --> 00:33:39,360
okay and and that faction is going to

969
00:33:37,279 --> 00:33:41,440
have its own goals right and and i try

970
00:33:39,360 --> 00:33:43,760
to keep it vague

971
00:33:41,440 --> 00:33:45,679
because the the second part

972
00:33:43,760 --> 00:33:47,440
is integrating it with your players

973
00:33:45,679 --> 00:33:48,159
character backstories

974
00:33:47,440 --> 00:33:51,279
so

975
00:33:48,159 --> 00:33:53,919
one aspect of my campaign is a bit of a

976
00:33:51,279 --> 00:33:58,080
political conflict between powerful

977
00:33:53,919 --> 00:33:59,600
parties and my monk for example their

978
00:33:58,080 --> 00:34:02,399
monastery

979
00:33:59,600 --> 00:34:05,279
is all about ingratiating themselves

980
00:34:02,399 --> 00:34:07,360
with powerful people they do espionage

981
00:34:05,279 --> 00:34:09,200
for them they do espionage on them you

982
00:34:07,360 --> 00:34:11,440
know for their own purposes in addition

983
00:34:09,200 --> 00:34:13,919
to helping you know nobles achieve their

984
00:34:11,440 --> 00:34:16,159
own goals while it's not directly

985
00:34:13,919 --> 00:34:17,520
related to to that combat encounter that

986
00:34:16,159 --> 00:34:20,079
i mentioned

987
00:34:17,520 --> 00:34:22,720
there are other combat encounters there

988
00:34:20,079 --> 00:34:25,119
are other social encounters that i had

989
00:34:22,720 --> 00:34:28,720
envisioned for certain factions and i

990
00:34:25,119 --> 00:34:30,560
start to tie that into the monastery's

991
00:34:28,720 --> 00:34:32,960
goals you know how do the monasteries

992
00:34:30,560 --> 00:34:34,480
goals affect the plot points that i had

993
00:34:32,960 --> 00:34:37,440
already in my head

994
00:34:34,480 --> 00:34:39,919
and to try to do that for every

995
00:34:37,440 --> 00:34:42,320
character's backstory as much as

996
00:34:39,919 --> 00:34:43,280
possible if they're among their monastic

997
00:34:42,320 --> 00:34:46,639
tradition

998
00:34:43,280 --> 00:34:49,760
their rivals their allies how can we tie

999
00:34:46,639 --> 00:34:53,280
those in to existing factions within the

1000
00:34:49,760 --> 00:34:54,960
world existing events and players are

1001
00:34:53,280 --> 00:34:57,280
very inventive they'll come up with

1002
00:34:54,960 --> 00:34:58,480
richly detailed backstories if you let

1003
00:34:57,280 --> 00:34:59,760
them if they want to if they have

1004
00:34:58,480 --> 00:35:01,760
interest they'll come up with

1005
00:34:59,760 --> 00:35:04,480
interesting rivals and interesting

1006
00:35:01,760 --> 00:35:06,480
allies you take those ideas and you work

1007
00:35:04,480 --> 00:35:08,640
with them while they're developing their

1008
00:35:06,480 --> 00:35:10,800
characters so i i don't like to have

1009
00:35:08,640 --> 00:35:14,079
people come to the table with set in

1010
00:35:10,800 --> 00:35:15,760
stone character ideas that are that's it

1011
00:35:14,079 --> 00:35:17,599
they're never gonna change i like to

1012
00:35:15,760 --> 00:35:20,160
work with them during the character

1013
00:35:17,599 --> 00:35:22,560
creation process to integrate it every

1014
00:35:20,160 --> 00:35:26,079
step of the way into whatever i have

1015
00:35:22,560 --> 00:35:28,079
that way the adventure is very much tied

1016
00:35:26,079 --> 00:35:30,960
to the character's

1017
00:35:28,079 --> 00:35:32,079
goals what the characters care about and

1018
00:35:30,960 --> 00:35:33,839
so

1019
00:35:32,079 --> 00:35:36,320
they want to change those things they

1020
00:35:33,839 --> 00:35:37,280
want to impact it

1021
00:35:36,320 --> 00:35:39,440
and that's

1022
00:35:37,280 --> 00:35:41,440
the crux and as soon as you let them

1023
00:35:39,440 --> 00:35:43,440
impact it as soon as you let them change

1024
00:35:41,440 --> 00:35:44,880
things let them succeed let your

1025
00:35:43,440 --> 00:35:47,599
villains and other

1026
00:35:44,880 --> 00:35:50,160
npcs react to what they're doing change

1027
00:35:47,599 --> 00:35:52,320
their plans to focus on what what the

1028
00:35:50,160 --> 00:35:54,160
players are doing i think that's that's

1029
00:35:52,320 --> 00:35:56,160
the key to an enjoyable campaign for

1030
00:35:54,160 --> 00:35:57,200
your players and hopefully also for

1031
00:35:56,160 --> 00:36:00,240
yourself

1032
00:35:57,200 --> 00:36:02,400
um yeah that's really good advice there

1033
00:36:00,240 --> 00:36:04,000
and really well put i have to say

1034
00:36:02,400 --> 00:36:05,680
that particular example you gave the

1035
00:36:04,000 --> 00:36:07,359
demon fight underneath the church and

1036
00:36:05,680 --> 00:36:09,839
then you kind of built up from there

1037
00:36:07,359 --> 00:36:11,680
it's a kind of bottom-up design approach

1038
00:36:09,839 --> 00:36:13,119
i suppose rather than a top-down and i

1039
00:36:11,680 --> 00:36:14,640
must admit that's one that i also take

1040
00:36:13,119 --> 00:36:16,480
as a bottom-up of

1041
00:36:14,640 --> 00:36:18,560
here's a cool idea now let me think

1042
00:36:16,480 --> 00:36:20,000
about what that means one level up and

1043
00:36:18,560 --> 00:36:22,160
now let me think about what that means

1044
00:36:20,000 --> 00:36:22,960
the next level up and so on and so on

1045
00:36:22,160 --> 00:36:25,040
and then

1046
00:36:22,960 --> 00:36:27,359
that's quite easy well easy's not the

1047
00:36:25,040 --> 00:36:29,440
right word it enables you to be able to

1048
00:36:27,359 --> 00:36:31,839
stitch it in to the higher levels if

1049
00:36:29,440 --> 00:36:34,560
you've got a agnostic

1050
00:36:31,839 --> 00:36:36,560
core of a an encounter but then you can

1051
00:36:34,560 --> 00:36:37,520
stitch that in where it makes sense and

1052
00:36:36,560 --> 00:36:39,280
where it's

1053
00:36:37,520 --> 00:36:41,760
most enjoyable

1054
00:36:39,280 --> 00:36:43,760
what i probably didn't do as well as

1055
00:36:41,760 --> 00:36:45,280
yourself is maybe

1056
00:36:43,760 --> 00:36:46,720
i offered to work with

1057
00:36:45,280 --> 00:36:48,400
my players

1058
00:36:46,720 --> 00:36:50,160
but they were all as i said most of them

1059
00:36:48,400 --> 00:36:52,400
were very new

1060
00:36:50,160 --> 00:36:53,760
so even something like

1061
00:36:52,400 --> 00:36:55,680
we're going to do a low magic or a high

1062
00:36:53,760 --> 00:36:56,720
magic would mean very little to them

1063
00:36:55,680 --> 00:36:58,000
because they've got no frame of

1064
00:36:56,720 --> 00:36:59,440
reference

1065
00:36:58,000 --> 00:37:01,440
i've asked them a number of times i

1066
00:36:59,440 --> 00:37:02,880
think about think about like you've all

1067
00:37:01,440 --> 00:37:05,200
got family

1068
00:37:02,880 --> 00:37:07,760
right who are they simple question

1069
00:37:05,200 --> 00:37:10,640
because then i can lean on that and

1070
00:37:07,760 --> 00:37:13,440
bring it in and have that impact

1071
00:37:10,640 --> 00:37:15,040
the the fate of the universe

1072
00:37:13,440 --> 00:37:17,200
but i think my players may be slightly

1073
00:37:15,040 --> 00:37:18,800
less forthcoming in that maybe slightly

1074
00:37:17,200 --> 00:37:20,240
intimidated by

1075
00:37:18,800 --> 00:37:21,920
whoa it was

1076
00:37:20,240 --> 00:37:23,040
it was tricky enough to come up with

1077
00:37:21,920 --> 00:37:24,880
this

1078
00:37:23,040 --> 00:37:26,079
person let alone you're asking me to

1079
00:37:24,880 --> 00:37:29,119
come up with

1080
00:37:26,079 --> 00:37:30,400
three four five more so

1081
00:37:29,119 --> 00:37:32,800
it depends on the players saying there's

1082
00:37:30,400 --> 00:37:35,119
a bit of a balancing act there and

1083
00:37:32,800 --> 00:37:38,000
the level of work you have to do as a dm

1084
00:37:35,119 --> 00:37:41,040
might shift or the nature of that work

1085
00:37:38,000 --> 00:37:42,560
changes depending on the player's intent

1086
00:37:41,040 --> 00:37:44,640
i guess what i'm trying to say is how

1087
00:37:42,560 --> 00:37:46,000
you design the campaign changes based on

1088
00:37:44,640 --> 00:37:47,599
the players you have at the table which

1089
00:37:46,000 --> 00:37:49,520
now i've said it plainly

1090
00:37:47,599 --> 00:37:51,040
is completely obvious

1091
00:37:49,520 --> 00:37:53,680
and i feel like an idiot for having to

1092
00:37:51,040 --> 00:37:55,839
say it but that's just

1093
00:37:53,680 --> 00:37:57,680
where my thoughts have have bought me

1094
00:37:55,839 --> 00:37:59,760
yeah the the realization that you've

1095
00:37:57,680 --> 00:38:02,320
made is is a true one

1096
00:37:59,760 --> 00:38:04,960
and it sounds obvious but when people

1097
00:38:02,320 --> 00:38:06,320
actually hear that advice implementing

1098
00:38:04,960 --> 00:38:07,520
it from

1099
00:38:06,320 --> 00:38:09,200
okay

1100
00:38:07,520 --> 00:38:11,119
designing for my players

1101
00:38:09,200 --> 00:38:12,400
great how you actually go about doing

1102
00:38:11,119 --> 00:38:14,640
that is is

1103
00:38:12,400 --> 00:38:17,119
a bit more challenging

1104
00:38:14,640 --> 00:38:18,480
i'm again a bit reactive in this

1105
00:38:17,119 --> 00:38:21,040
instance so i've

1106
00:38:18,480 --> 00:38:23,839
i've had a couple of chapters or arcs

1107
00:38:21,040 --> 00:38:25,599
which were divorced from any particular

1108
00:38:23,839 --> 00:38:27,280
background which i've started the

1109
00:38:25,599 --> 00:38:28,880
process of writing them up to eventually

1110
00:38:27,280 --> 00:38:30,240
be released but

1111
00:38:28,880 --> 00:38:32,160
damn my

1112
00:38:30,240 --> 00:38:33,359
analytical perfectionism whether it

1113
00:38:32,160 --> 00:38:35,920
actually ever get done or not i don't

1114
00:38:33,359 --> 00:38:37,680
know but uh because there's no hard ties

1115
00:38:35,920 --> 00:38:39,280
to any character's backstories but a

1116
00:38:37,680 --> 00:38:40,960
number of them do

1117
00:38:39,280 --> 00:38:42,800
and i i did make that as quite a high

1118
00:38:40,960 --> 00:38:45,040
priority to be like no no please do give

1119
00:38:42,800 --> 00:38:46,960
me something because i want to make a

1120
00:38:45,040 --> 00:38:49,119
thing out of it because i'm fully

1121
00:38:46,960 --> 00:38:51,920
committed to that idea of it being a

1122
00:38:49,119 --> 00:38:54,160
bigger payoff basically down the line

1123
00:38:51,920 --> 00:38:56,800
that oh hey that's

1124
00:38:54,160 --> 00:38:58,480
that's something that i put in the story

1125
00:38:56,800 --> 00:39:00,800
from the player's perspective yeah i

1126
00:38:58,480 --> 00:39:02,960
know him because i wrote that on a piece

1127
00:39:00,800 --> 00:39:04,880
of paper and sent it to my dm two years

1128
00:39:02,960 --> 00:39:07,359
ago

1129
00:39:04,880 --> 00:39:09,040
and one thing to note is that as a

1130
00:39:07,359 --> 00:39:10,320
player if you're new

1131
00:39:09,040 --> 00:39:12,079
well first of all

1132
00:39:10,320 --> 00:39:13,680
the character sheet gives you a few

1133
00:39:12,079 --> 00:39:15,359
things to work with it suggests that you

1134
00:39:13,680 --> 00:39:18,240
have a backstory it suggests that you

1135
00:39:15,359 --> 00:39:20,160
have a rival and an ally and honestly

1136
00:39:18,240 --> 00:39:21,760
whatever else you'd like to add in it's

1137
00:39:20,160 --> 00:39:22,880
between you and your dm

1138
00:39:21,760 --> 00:39:25,760
however

1139
00:39:22,880 --> 00:39:27,839
you don't have to add it in

1140
00:39:25,760 --> 00:39:29,599
all at the beginning

1141
00:39:27,839 --> 00:39:31,520
the earlier you add it in the easier for

1142
00:39:29,599 --> 00:39:34,240
the dm for sure

1143
00:39:31,520 --> 00:39:36,560
more time to plan and whatnot but

1144
00:39:34,240 --> 00:39:39,200
if you are comfortable with it if your

1145
00:39:36,560 --> 00:39:41,760
dm is comfortable with it then you can

1146
00:39:39,200 --> 00:39:44,480
add it in as you go along and and that

1147
00:39:41,760 --> 00:39:46,880
in some ways makes things easier because

1148
00:39:44,480 --> 00:39:49,359
you look at the existing plot elements

1149
00:39:46,880 --> 00:39:50,720
and you say well wouldn't it be nice if

1150
00:39:49,359 --> 00:39:52,880
i had a brother who worked in the

1151
00:39:50,720 --> 00:39:54,000
thieves guild you know and then

1152
00:39:52,880 --> 00:39:56,480
just like that

1153
00:39:54,000 --> 00:39:57,599
you have the dm's existing world you say

1154
00:39:56,480 --> 00:39:58,800
you know i want a part of it i want a

1155
00:39:57,599 --> 00:40:00,320
piece of that

1156
00:39:58,800 --> 00:40:02,240
yeah that's something i might bring up

1157
00:40:00,320 --> 00:40:03,440
with my players to say nothing's

1158
00:40:02,240 --> 00:40:05,599
precious

1159
00:40:03,440 --> 00:40:08,079
the world is here for you and me

1160
00:40:05,599 --> 00:40:09,760
so make use of it don't feel like you

1161
00:40:08,079 --> 00:40:12,319
guys are having to design your own

1162
00:40:09,760 --> 00:40:14,160
microcosm universes just to appease me

1163
00:40:12,319 --> 00:40:15,520
the whole point is that

1164
00:40:14,160 --> 00:40:17,520
you're in the world

1165
00:40:15,520 --> 00:40:20,240
i have to say they're talking of design

1166
00:40:17,520 --> 00:40:22,480
and i've ragged on it before is the

1167
00:40:20,240 --> 00:40:24,079
character sheet is again

1168
00:40:22,480 --> 00:40:25,200
quite intimidating and although it does

1169
00:40:24,079 --> 00:40:28,000
have

1170
00:40:25,200 --> 00:40:29,520
ideals bonds traits and flaws which is

1171
00:40:28,000 --> 00:40:32,000
something i stress to

1172
00:40:29,520 --> 00:40:33,920
every new starter i say hey

1173
00:40:32,000 --> 00:40:37,119
forget the numbers for a second quite

1174
00:40:33,920 --> 00:40:38,640
there prominently on the first page is

1175
00:40:37,119 --> 00:40:40,640
what don't you like

1176
00:40:38,640 --> 00:40:41,839
nothing to do with numbers nothing to do

1177
00:40:40,640 --> 00:40:44,400
with dice

1178
00:40:41,839 --> 00:40:46,160
just what does your dude not like

1179
00:40:44,400 --> 00:40:47,200
what does your dude strive to make

1180
00:40:46,160 --> 00:40:49,440
better

1181
00:40:47,200 --> 00:40:51,599
so that is good and there is i think on

1182
00:40:49,440 --> 00:40:53,280
the second page a bit about allies and

1183
00:40:51,599 --> 00:40:54,800
enemies but in terms of

1184
00:40:53,280 --> 00:40:57,280
i think you have to be of a certain

1185
00:40:54,800 --> 00:40:59,040
mindset to come to the choice of these

1186
00:40:57,280 --> 00:41:00,960
things yourself

1187
00:40:59,040 --> 00:41:03,599
and if you're not then you can be

1188
00:41:00,960 --> 00:41:05,440
lacking when it comes to yeah but my

1189
00:41:03,599 --> 00:41:06,400
brother in the feeds guild well i don't

1190
00:41:05,440 --> 00:41:08,160
know

1191
00:41:06,400 --> 00:41:09,680
that thought never even

1192
00:41:08,160 --> 00:41:11,760
never even crossed my mind that it might

1193
00:41:09,680 --> 00:41:13,920
not even ever cross my mind

1194
00:41:11,760 --> 00:41:16,640
during the whole course of the campaign

1195
00:41:13,920 --> 00:41:17,440
unless the dm says something

1196
00:41:16,640 --> 00:41:18,640
but

1197
00:41:17,440 --> 00:41:20,240
there's limits to what you can put on a

1198
00:41:18,640 --> 00:41:22,000
piece of paper and i can't put every tom

1199
00:41:20,240 --> 00:41:23,680
dick and harry to say

1200
00:41:22,000 --> 00:41:25,760
you know who's your uncle who's your

1201
00:41:23,680 --> 00:41:27,599
auntie who's your uncle's brother and

1202
00:41:25,760 --> 00:41:28,960
right it would get ridiculous sadly

1203
00:41:27,599 --> 00:41:30,560
there was a tragic fire and they all

1204
00:41:28,960 --> 00:41:32,079
died

1205
00:41:30,560 --> 00:41:33,599
yeah exactly that's the they get out of

1206
00:41:32,079 --> 00:41:35,200
jail free card

1207
00:41:33,599 --> 00:41:36,560
that's a tricky one but a very

1208
00:41:35,200 --> 00:41:39,359
interesting from a

1209
00:41:36,560 --> 00:41:41,119
thought experiment point of view to say

1210
00:41:39,359 --> 00:41:41,920
you know it'd be good to see data sets

1211
00:41:41,119 --> 00:41:43,839
of

1212
00:41:41,920 --> 00:41:46,160
how many times did new players tie in

1213
00:41:43,839 --> 00:41:49,119
their family to their backstory versus

1214
00:41:46,160 --> 00:41:50,880
experienced players in their backstories

1215
00:41:49,119 --> 00:41:52,560
how much did they talk about

1216
00:41:50,880 --> 00:41:55,440
relationships and

1217
00:41:52,560 --> 00:41:57,200
familial ties rather than just

1218
00:41:55,440 --> 00:41:59,599
vengeance go

1219
00:41:57,200 --> 00:42:02,079
session one

1220
00:41:59,599 --> 00:42:03,680
well my view is that ideals and

1221
00:42:02,079 --> 00:42:06,079
personality traits flaws and bonds

1222
00:42:03,680 --> 00:42:08,319
that's about your person internally and

1223
00:42:06,079 --> 00:42:10,400
your allies and your rivals that's about

1224
00:42:08,319 --> 00:42:12,000
their relationship to the world outside

1225
00:42:10,400 --> 00:42:13,359
and i think one reason that players

1226
00:42:12,000 --> 00:42:15,359
don't necessarily think of that

1227
00:42:13,359 --> 00:42:17,440
immediately is because they don't know

1228
00:42:15,359 --> 00:42:19,440
what the world outside looks like

1229
00:42:17,440 --> 00:42:21,359
and so that's where the dm can help them

1230
00:42:19,440 --> 00:42:23,359
by saying this is what the world is like

1231
00:42:21,359 --> 00:42:25,440
there is a monarchy and there's you know

1232
00:42:23,359 --> 00:42:27,520
there's a king in their nobles and they

1233
00:42:25,440 --> 00:42:30,640
have this effect on the world and there

1234
00:42:27,520 --> 00:42:32,800
are merchants who are very powerful and

1235
00:42:30,640 --> 00:42:34,000
this is how they affect daily life there

1236
00:42:32,800 --> 00:42:35,920
are thieves skills and they're this and

1237
00:42:34,000 --> 00:42:37,280
there are that and to sort of give them

1238
00:42:35,920 --> 00:42:40,000
ideas

1239
00:42:37,280 --> 00:42:41,920
to say okay well my character had a

1240
00:42:40,000 --> 00:42:42,800
nasty run-in with one of those guilds

1241
00:42:41,920 --> 00:42:45,280
and that's

1242
00:42:42,800 --> 00:42:47,200
rival right there yeah i completely

1243
00:42:45,280 --> 00:42:47,920
agree and in the same breath i'm gonna

1244
00:42:47,200 --> 00:42:50,319
say

1245
00:42:47,920 --> 00:42:53,119
i'm intimidated by really well thought

1246
00:42:50,319 --> 00:42:54,800
out backstories

1247
00:42:53,119 --> 00:42:57,920
because one of my players gave me like a

1248
00:42:54,800 --> 00:43:00,160
page and my immediate thought wrongly

1249
00:42:57,920 --> 00:43:02,000
was not this is great it was oh god i

1250
00:43:00,160 --> 00:43:03,520
really hope i can do it justice

1251
00:43:02,000 --> 00:43:05,359
which is which i guess ultimately is a

1252
00:43:03,520 --> 00:43:06,800
good thing because you feel like you

1253
00:43:05,359 --> 00:43:08,240
know they've put the effort in and that

1254
00:43:06,800 --> 00:43:10,240
they deserve to have the enjoyment of

1255
00:43:08,240 --> 00:43:13,359
the effort they've put in and ultimately

1256
00:43:10,240 --> 00:43:14,880
everybody wins in that situation

1257
00:43:13,359 --> 00:43:16,880
so we've talked

1258
00:43:14,880 --> 00:43:18,000
a little bit man i could talk all night

1259
00:43:16,880 --> 00:43:20,000
about

1260
00:43:18,000 --> 00:43:21,040
higher level narrative

1261
00:43:20,000 --> 00:43:23,359
design

1262
00:43:21,040 --> 00:43:25,119
if we bring it down a level and let's

1263
00:43:23,359 --> 00:43:29,200
talk about a really

1264
00:43:25,119 --> 00:43:32,000
interesting topic of villains or

1265
00:43:29,200 --> 00:43:33,200
let's use a softer term of antagonists

1266
00:43:32,000 --> 00:43:36,000
so

1267
00:43:33,200 --> 00:43:38,079
again we're talking more soft design i

1268
00:43:36,000 --> 00:43:39,599
suppose rather than hard design i'm sure

1269
00:43:38,079 --> 00:43:40,960
there's probably more correct terms for

1270
00:43:39,599 --> 00:43:44,560
that but that's what i'm going to stick

1271
00:43:40,960 --> 00:43:47,440
with so how would you design

1272
00:43:44,560 --> 00:43:50,000
a good antagonist well

1273
00:43:47,440 --> 00:43:52,720
disclaimer i will say that i think

1274
00:43:50,000 --> 00:43:54,640
designing npcs is

1275
00:43:52,720 --> 00:43:56,880
not my strong suit

1276
00:43:54,640 --> 00:43:59,599
as a dm it's something that i'm still

1277
00:43:56,880 --> 00:44:01,440
learning to do so then there's your

1278
00:43:59,599 --> 00:44:03,920
disclaimer right there

1279
00:44:01,440 --> 00:44:05,599
there there is guidance in the dmg on

1280
00:44:03,920 --> 00:44:07,200
designing a good villain

1281
00:44:05,599 --> 00:44:09,599
which i can't recall off the top of my

1282
00:44:07,200 --> 00:44:12,960
head so that should go to show you

1283
00:44:09,599 --> 00:44:15,440
my familiarity with with npc design but

1284
00:44:12,960 --> 00:44:18,480
my philosophy is

1285
00:44:15,440 --> 00:44:19,599
they have goals right that's

1286
00:44:18,480 --> 00:44:21,680
i mean

1287
00:44:19,599 --> 00:44:23,920
it kind of sounds silly to say it but

1288
00:44:21,680 --> 00:44:25,680
they have goals and they

1289
00:44:23,920 --> 00:44:26,960
want to achieve them

1290
00:44:25,680 --> 00:44:29,920
i think what

1291
00:44:26,960 --> 00:44:32,560
some people fall into the trap of doing

1292
00:44:29,920 --> 00:44:33,760
is trying to account for player actions

1293
00:44:32,560 --> 00:44:36,240
what if they do this you know what is

1294
00:44:33,760 --> 00:44:37,920
the how is the villain going to respond

1295
00:44:36,240 --> 00:44:40,000
the best way i think to have a

1296
00:44:37,920 --> 00:44:42,079
compelling villain is to understand

1297
00:44:40,000 --> 00:44:44,240
their goals and what they're willing to

1298
00:44:42,079 --> 00:44:46,400
do to achieve them right

1299
00:44:44,240 --> 00:44:47,280
so if your villain

1300
00:44:46,400 --> 00:44:49,440
is

1301
00:44:47,280 --> 00:44:51,920
a powerful merchant

1302
00:44:49,440 --> 00:44:53,520
maybe they'll extort people maybe

1303
00:44:51,920 --> 00:44:56,720
they'll send

1304
00:44:53,520 --> 00:44:58,240
thugs to beat people up if they've been

1305
00:44:56,720 --> 00:45:00,800
trash talking

1306
00:44:58,240 --> 00:45:02,400
their institution but they have a

1307
00:45:00,800 --> 00:45:04,560
constrained

1308
00:45:02,400 --> 00:45:06,800
sphere of influence

1309
00:45:04,560 --> 00:45:08,640
there are safe spaces you know outside

1310
00:45:06,800 --> 00:45:11,680
of the city or outside of their sphere

1311
00:45:08,640 --> 00:45:13,520
of influence where the players can leave

1312
00:45:11,680 --> 00:45:14,560
and and and be safe from the villain

1313
00:45:13,520 --> 00:45:17,280
schemes

1314
00:45:14,560 --> 00:45:20,640
the more you constrain their sphere of

1315
00:45:17,280 --> 00:45:22,800
influence the less important

1316
00:45:20,640 --> 00:45:24,800
uh villain they are which is fine you

1317
00:45:22,800 --> 00:45:26,880
don't need to have big bads all the time

1318
00:45:24,800 --> 00:45:28,240
that's a really good way to approach

1319
00:45:26,880 --> 00:45:29,440
that topic of

1320
00:45:28,240 --> 00:45:32,319
they have

1321
00:45:29,440 --> 00:45:34,400
an objective that should be impacted by

1322
00:45:32,319 --> 00:45:36,400
the player actions but not the objective

1323
00:45:34,400 --> 00:45:37,599
should be divorced of the players in a

1324
00:45:36,400 --> 00:45:39,839
way if you know what i mean the player

1325
00:45:37,599 --> 00:45:41,440
characters so they should be trying to

1326
00:45:39,839 --> 00:45:43,760
achieve goal a

1327
00:45:41,440 --> 00:45:46,079
the antagonists and the player

1328
00:45:43,760 --> 00:45:47,280
characters might be attempting to

1329
00:45:46,079 --> 00:45:48,240
achieve goal

1330
00:45:47,280 --> 00:45:50,319
b

1331
00:45:48,240 --> 00:45:52,319
and it just so happens that they happen

1332
00:45:50,319 --> 00:45:54,880
to be on opposite sides of

1333
00:45:52,319 --> 00:45:56,480
of the of the result

1334
00:45:54,880 --> 00:45:58,640
i played it

1335
00:45:56,480 --> 00:45:59,599
safe and certainly have

1336
00:45:58,640 --> 00:46:01,920
a

1337
00:45:59,599 --> 00:46:03,920
big bad whose

1338
00:46:01,920 --> 00:46:06,079
plans and and likewise i don't give too

1339
00:46:03,920 --> 00:46:09,040
much away but whose plans are very much

1340
00:46:06,079 --> 00:46:09,040
big and bad

1341
00:46:09,599 --> 00:46:14,319
but dotted throughout uh in each chapter

1342
00:46:11,760 --> 00:46:16,319
and arc there'll be some kind of

1343
00:46:14,319 --> 00:46:19,040
antagonistic nature

1344
00:46:16,319 --> 00:46:20,160
one thing i feel i've done myself out of

1345
00:46:19,040 --> 00:46:23,040
is

1346
00:46:20,160 --> 00:46:24,720
a local antagonist or a local villain so

1347
00:46:23,040 --> 00:46:26,400
someone like

1348
00:46:24,720 --> 00:46:27,520
the head of the merchant's guild as you

1349
00:46:26,400 --> 00:46:29,280
said so

1350
00:46:27,520 --> 00:46:32,560
someone who's like on their doorstep but

1351
00:46:29,280 --> 00:46:34,400
untouchable in a way and not just some

1352
00:46:32,560 --> 00:46:37,440
giga-powerful being

1353
00:46:34,400 --> 00:46:40,079
that is untouchable by their power level

1354
00:46:37,440 --> 00:46:41,920
what i would personally really like to

1355
00:46:40,079 --> 00:46:44,319
explore a little bit further is an

1356
00:46:41,920 --> 00:46:46,640
antagonist that's untouchable for

1357
00:46:44,319 --> 00:46:47,920
political reasons yeah or for social

1358
00:46:46,640 --> 00:46:49,520
reasons

1359
00:46:47,920 --> 00:46:51,200
which sounds very interesting and

1360
00:46:49,520 --> 00:46:53,839
something i want to explore a little bit

1361
00:46:51,200 --> 00:46:56,240
more on absolutely and and i think that

1362
00:46:53,839 --> 00:46:58,960
that ties into what i was gonna say next

1363
00:46:56,240 --> 00:47:00,880
which is that your villain

1364
00:46:58,960 --> 00:47:03,599
should really

1365
00:47:00,880 --> 00:47:06,160
complement the genre of the adventure

1366
00:47:03,599 --> 00:47:08,000
that you're playing if you're playing a

1367
00:47:06,160 --> 00:47:10,160
dungeon crawler and you have a super

1368
00:47:08,000 --> 00:47:12,319
politically connected diplomat who is

1369
00:47:10,160 --> 00:47:13,680
the villain you know maybe doesn't fit

1370
00:47:12,319 --> 00:47:16,079
as well as

1371
00:47:13,680 --> 00:47:18,400
a devious wizard or beholder that's put

1372
00:47:16,079 --> 00:47:20,880
in a whole bunch of whole kinds of traps

1373
00:47:18,400 --> 00:47:24,640
and and whatnot yeah for me yeah my

1374
00:47:20,880 --> 00:47:27,520
adventure is a bit more of a there is an

1375
00:47:24,640 --> 00:47:30,000
aspect of politics to it and intrigue

1376
00:47:27,520 --> 00:47:32,079
that i'm trying to develop and it is a

1377
00:47:30,000 --> 00:47:34,640
dark fantasy and what that means to me

1378
00:47:32,079 --> 00:47:36,880
is that i never will not never but i

1379
00:47:34,640 --> 00:47:40,480
rarely want my players to feel like

1380
00:47:36,880 --> 00:47:42,319
heroes i want them to feel like people

1381
00:47:40,480 --> 00:47:43,119
in a world with other people

1382
00:47:42,319 --> 00:47:45,040
and

1383
00:47:43,119 --> 00:47:47,680
so the kind of enemy that you would have

1384
00:47:45,040 --> 00:47:49,920
in a heroic fantasy adventure somebody

1385
00:47:47,680 --> 00:47:54,720
who is pure evil maybe they they don't

1386
00:47:49,920 --> 00:47:56,319
fit within a more political adventure so

1387
00:47:54,720 --> 00:47:59,520
i have as

1388
00:47:56,319 --> 00:48:02,480
a replacement for clear villains i have

1389
00:47:59,520 --> 00:48:05,520
a number of people who have

1390
00:48:02,480 --> 00:48:06,720
goals and they are sometimes in direct

1391
00:48:05,520 --> 00:48:08,880
opposition

1392
00:48:06,720 --> 00:48:11,200
sometimes they are in slightly different

1393
00:48:08,880 --> 00:48:12,400
directions trying to achieve similar

1394
00:48:11,200 --> 00:48:14,319
outcomes

1395
00:48:12,400 --> 00:48:16,480
and so for the players it's a matter of

1396
00:48:14,319 --> 00:48:19,040
choosing which of these

1397
00:48:16,480 --> 00:48:21,440
factions which of these npcs do i agree

1398
00:48:19,040 --> 00:48:23,680
with and do i disagree with and what am

1399
00:48:21,440 --> 00:48:24,960
i willing to do about my disagreement

1400
00:48:23,680 --> 00:48:26,400
with them you know because they they

1401
00:48:24,960 --> 00:48:28,160
have goals if the players don't do

1402
00:48:26,400 --> 00:48:29,839
anything they have a game plan they're

1403
00:48:28,160 --> 00:48:32,000
going to execute that game plan yeah and

1404
00:48:29,839 --> 00:48:33,760
you'd want your villains to be able to

1405
00:48:32,000 --> 00:48:35,599
succeed in what they're doing if they

1406
00:48:33,760 --> 00:48:37,280
don't have any opposition right and so

1407
00:48:35,599 --> 00:48:38,880
now it's up to the players to say do i

1408
00:48:37,280 --> 00:48:42,720
want to stop this what am i willing to

1409
00:48:38,880 --> 00:48:44,559
do the status quo is the villains win

1410
00:48:42,720 --> 00:48:46,800
right and you need something there to

1411
00:48:44,559 --> 00:48:49,440
shake that up and that's something

1412
00:48:46,800 --> 00:48:51,760
it's the players right in in my kind of

1413
00:48:49,440 --> 00:48:53,839
newbie player guide i put together

1414
00:48:51,760 --> 00:48:55,599
really high up i say

1415
00:48:53,839 --> 00:48:57,839
this world i've made is is living and

1416
00:48:55,599 --> 00:48:59,760
breathing and if

1417
00:48:57,839 --> 00:49:01,440
the player characters want a long rest

1418
00:48:59,760 --> 00:49:03,040
every two seconds because they take a

1419
00:49:01,440 --> 00:49:05,200
point of damage

1420
00:49:03,040 --> 00:49:07,280
that's bad because the enemies aren't

1421
00:49:05,200 --> 00:49:09,680
long rusting they're still doing their

1422
00:49:07,280 --> 00:49:12,000
trade deals they're still

1423
00:49:09,680 --> 00:49:14,079
going to fancy balls and schmoozing with

1424
00:49:12,000 --> 00:49:17,040
the other politicians they're still

1425
00:49:14,079 --> 00:49:19,839
installing traps in their dungeons while

1426
00:49:17,040 --> 00:49:21,920
you're sitting at an inn for 24 hours

1427
00:49:19,839 --> 00:49:23,680
yeah that's something that you can't get

1428
00:49:21,920 --> 00:49:26,000
from video games so i think it's a

1429
00:49:23,680 --> 00:49:28,160
really good thing to leverage quite

1430
00:49:26,000 --> 00:49:29,760
heavily in dnd in my opinion because you

1431
00:49:28,160 --> 00:49:32,640
just can't get it anywhere else the

1432
00:49:29,760 --> 00:49:34,800
internet is replete with memes of

1433
00:49:32,640 --> 00:49:38,800
you come back to do the side quest from

1434
00:49:34,800 --> 00:49:40,240
level one and you're like a walking god

1435
00:49:38,800 --> 00:49:41,520
and the side quest was just can you go

1436
00:49:40,240 --> 00:49:42,640
and pick some apples from the tree

1437
00:49:41,520 --> 00:49:43,920
please

1438
00:49:42,640 --> 00:49:46,319
and it's like well yeah because you've

1439
00:49:43,920 --> 00:49:47,680
left that poor old lady for two decades

1440
00:49:46,319 --> 00:49:49,280
while you went and

1441
00:49:47,680 --> 00:49:51,839
battled in space

1442
00:49:49,280 --> 00:49:54,640
so that that is very you know

1443
00:49:51,839 --> 00:49:58,160
incongruous so i think if that was

1444
00:49:54,640 --> 00:50:00,640
in my game i would very very much relish

1445
00:49:58,160 --> 00:50:02,880
them going back and the old lady having

1446
00:50:00,640 --> 00:50:04,319
passed away and her daughter's there

1447
00:50:02,880 --> 00:50:05,760
being like who the hell are you guys i

1448
00:50:04,319 --> 00:50:07,280
don't want any apples

1449
00:50:05,760 --> 00:50:08,160
why have you come why have you come back

1450
00:50:07,280 --> 00:50:10,160
here

1451
00:50:08,160 --> 00:50:13,319
and bought a retinue of 2000 soldiers

1452
00:50:10,160 --> 00:50:13,319
with you

1453
00:50:13,359 --> 00:50:18,559
yeah it reminds me of uh

1454
00:50:15,440 --> 00:50:20,480
fable i think fable ii maybe i i played

1455
00:50:18,559 --> 00:50:22,000
where you have to go on this mission in

1456
00:50:20,480 --> 00:50:23,839
a prison and you end up staying there

1457
00:50:22,000 --> 00:50:27,280
for several years and

1458
00:50:23,839 --> 00:50:29,520
my character got married and um

1459
00:50:27,280 --> 00:50:32,400
to to to an npc and then right right

1460
00:50:29,520 --> 00:50:34,720
afterwards they went off to this prison

1461
00:50:32,400 --> 00:50:36,880
um and they come back like 10 years

1462
00:50:34,720 --> 00:50:39,200
later and they have a child

1463
00:50:36,880 --> 00:50:42,079
and i was shocked

1464
00:50:39,200 --> 00:50:43,920
i was like what

1465
00:50:42,079 --> 00:50:45,119
that's a pleasant surprise to come back

1466
00:50:43,920 --> 00:50:46,720
to you

1467
00:50:45,119 --> 00:50:48,319
yeah and they were like you know 10 year

1468
00:50:46,720 --> 00:50:50,079
old child that are like i don't know who

1469
00:50:48,319 --> 00:50:52,480
you are dude i don't like you like on

1470
00:50:50,079 --> 00:50:54,000
pcs you know they like you or they don't

1471
00:50:52,480 --> 00:50:56,720
like you they you know depending on your

1472
00:50:54,000 --> 00:50:58,640
actions and you come back to this child

1473
00:50:56,720 --> 00:51:00,000
who as far as the game is concerned

1474
00:50:58,640 --> 00:51:01,760
feels indifferently towards you because

1475
00:51:00,000 --> 00:51:03,359
you've never interacted with them and

1476
00:51:01,760 --> 00:51:05,599
yet they're your child and it was such a

1477
00:51:03,359 --> 00:51:08,240
shock to me

1478
00:51:05,599 --> 00:51:10,000
but um for sure but i think that this

1479
00:51:08,240 --> 00:51:10,880
idea of playing with time

1480
00:51:10,000 --> 00:51:14,960
is

1481
00:51:10,880 --> 00:51:17,119
an opportunity to give a bit more

1482
00:51:14,960 --> 00:51:18,240
love to an aspect of the game that i

1483
00:51:17,119 --> 00:51:19,839
think is

1484
00:51:18,240 --> 00:51:22,640
overlooked

1485
00:51:19,839 --> 00:51:25,280
in the player's handbook overlooked in

1486
00:51:22,640 --> 00:51:26,640
designing adventures in general which is

1487
00:51:25,280 --> 00:51:29,200
exploration

1488
00:51:26,640 --> 00:51:30,880
it's one of the three pillars of dnd and

1489
00:51:29,200 --> 00:51:33,599
yet i feel like there is the least

1490
00:51:30,880 --> 00:51:36,319
amount of guidance on this topic but one

1491
00:51:33,599 --> 00:51:38,160
aspect of exploration is traveling

1492
00:51:36,319 --> 00:51:40,160
across the wilderness for example or

1493
00:51:38,160 --> 00:51:42,079
from one location to another and that

1494
00:51:40,160 --> 00:51:44,240
takes time the better you are at

1495
00:51:42,079 --> 00:51:46,559
exploring the less time it takes which

1496
00:51:44,240 --> 00:51:49,599
means the less time you give your

1497
00:51:46,559 --> 00:51:52,720
enemies your antagonists to build up

1498
00:51:49,599 --> 00:51:54,240
their plans so that's one way that

1499
00:51:52,720 --> 00:51:55,839
you know it's something i feel maybe a

1500
00:51:54,240 --> 00:51:58,240
little bit passionately about that you

1501
00:51:55,839 --> 00:52:00,720
know make exploration matter you know um

1502
00:51:58,240 --> 00:52:03,839
and that's one way you can do it is by

1503
00:52:00,720 --> 00:52:05,760
how much time you your players save

1504
00:52:03,839 --> 00:52:07,680
i've been thinking too small on that

1505
00:52:05,760 --> 00:52:10,319
scale and literally just been basing it

1506
00:52:07,680 --> 00:52:12,800
on i've not quite been counting

1507
00:52:10,319 --> 00:52:14,720
unnecessary long rests but

1508
00:52:12,800 --> 00:52:15,920
if the players waste time then i'm

1509
00:52:14,720 --> 00:52:17,520
keeping track and they're back in my

1510
00:52:15,920 --> 00:52:18,480
head okay they've wasted a couple days

1511
00:52:17,520 --> 00:52:20,480
there

1512
00:52:18,480 --> 00:52:22,160
messing around but absolutely i need to

1513
00:52:20,480 --> 00:52:23,680
factor that in of

1514
00:52:22,160 --> 00:52:25,280
are they good at exploring are they not

1515
00:52:23,680 --> 00:52:26,800
good at exploring because that's going

1516
00:52:25,280 --> 00:52:29,200
to be weeks they're

1517
00:52:26,800 --> 00:52:31,520
added on unnecessarily to the calendar

1518
00:52:29,200 --> 00:52:33,440
of the bad guys so i'm talking about

1519
00:52:31,520 --> 00:52:36,559
guys i'm gonna you have to humor me

1520
00:52:33,440 --> 00:52:39,359
while i gush because i recently finished

1521
00:52:36,559 --> 00:52:41,680
avatar the last airbender about 15 years

1522
00:52:39,359 --> 00:52:43,359
late to the party i appreciate funny

1523
00:52:41,680 --> 00:52:45,680
enough me too

1524
00:52:43,359 --> 00:52:47,920
oh wow okay what a coincidence yeah i i

1525
00:52:45,680 --> 00:52:50,480
thought it was great even as a 32 year

1526
00:52:47,920 --> 00:52:52,800
old man this is fantastic and and uh

1527
00:52:50,480 --> 00:52:54,559
zuko as a villain

1528
00:52:52,800 --> 00:52:57,200
to start with is

1529
00:52:54,559 --> 00:52:58,960
great a fantastic character

1530
00:52:57,200 --> 00:53:01,040
it just got me thinking i saw i saw a

1531
00:52:58,960 --> 00:53:02,640
question on twitter earlier

1532
00:53:01,040 --> 00:53:05,200
that was

1533
00:53:02,640 --> 00:53:07,920
what should my alignment be in d d if my

1534
00:53:05,200 --> 00:53:10,880
characters is really good but they hate

1535
00:53:07,920 --> 00:53:12,960
it because they find it exhausting

1536
00:53:10,880 --> 00:53:14,880
my response to that was

1537
00:53:12,960 --> 00:53:16,720
the two are divorced if you're doing

1538
00:53:14,880 --> 00:53:18,240
good things then you then you are good

1539
00:53:16,720 --> 00:53:20,559
aligned and if you're doing bad things

1540
00:53:18,240 --> 00:53:23,119
and you're the bad aligned in the same

1541
00:53:20,559 --> 00:53:24,480
way that in in season one zuko is

1542
00:53:23,119 --> 00:53:26,079
antagonistic

1543
00:53:24,480 --> 00:53:28,640
he's the bad guy

1544
00:53:26,079 --> 00:53:30,559
you know no airs or is about it but then

1545
00:53:28,640 --> 00:53:32,400
later on you find out it's for genuine

1546
00:53:30,559 --> 00:53:34,640
reasons shall we say without spoiling it

1547
00:53:32,400 --> 00:53:36,960
too much just in case

1548
00:53:34,640 --> 00:53:39,280
and and the line he says later on in the

1549
00:53:36,960 --> 00:53:40,559
later season is why am i so bad at being

1550
00:53:39,280 --> 00:53:42,640
good

1551
00:53:40,559 --> 00:53:44,000
and i i as soon as i heard that line i

1552
00:53:42,640 --> 00:53:45,680
was like man i love that line i gotta

1553
00:53:44,000 --> 00:53:47,839
use that somewhere because it just

1554
00:53:45,680 --> 00:53:49,200
really made me think of that's just

1555
00:53:47,839 --> 00:53:51,359
fantastic

1556
00:53:49,200 --> 00:53:53,920
villain design in my head and

1557
00:53:51,359 --> 00:53:56,319
his his character arc and his

1558
00:53:53,920 --> 00:53:58,480
the reasons for doing things i was just

1559
00:53:56,319 --> 00:54:00,079
thinking i gotta

1560
00:53:58,480 --> 00:54:02,079
i gotta fold that in

1561
00:54:00,079 --> 00:54:04,000
somewhere somehow

1562
00:54:02,079 --> 00:54:05,440
with that mentality of

1563
00:54:04,000 --> 00:54:06,559
either they're bad

1564
00:54:05,440 --> 00:54:09,200
but

1565
00:54:06,559 --> 00:54:10,880
you know why are they bad and

1566
00:54:09,200 --> 00:54:13,119
why are they doing bad things and maybe

1567
00:54:10,880 --> 00:54:14,079
it's for good reasons or maybe it's a

1568
00:54:13,119 --> 00:54:15,839
case of

1569
00:54:14,079 --> 00:54:18,480
well from my perspective the jedi are

1570
00:54:15,839 --> 00:54:19,359
evil kind of anakin skywalker kind of

1571
00:54:18,480 --> 00:54:21,200
thing

1572
00:54:19,359 --> 00:54:23,359
um because obviously he's at that point

1573
00:54:21,200 --> 00:54:24,400
super committed to his

1574
00:54:23,359 --> 00:54:26,640
way of thinking

1575
00:54:24,400 --> 00:54:28,559
so i know i've just been rambling on and

1576
00:54:26,640 --> 00:54:29,839
gushing about it but i

1577
00:54:28,559 --> 00:54:31,119
just wanted to add any thoughts about

1578
00:54:29,839 --> 00:54:33,359
doing those

1579
00:54:31,119 --> 00:54:35,040
more intricate villain design well i

1580
00:54:33,359 --> 00:54:37,119
mean i think alignment is a is a

1581
00:54:35,040 --> 00:54:38,960
conversation in itself it's a hefty

1582
00:54:37,119 --> 00:54:40,880
topic lots of people have lots of strong

1583
00:54:38,960 --> 00:54:42,960
feelings mine is

1584
00:54:40,880 --> 00:54:46,079
relatively straightforward i think that

1585
00:54:42,960 --> 00:54:48,960
your alignment reflects your actions

1586
00:54:46,079 --> 00:54:50,799
yeah exactly yeah when people

1587
00:54:48,960 --> 00:54:52,240
say like oh you know i don't like doing

1588
00:54:50,799 --> 00:54:54,319
good stuff but they do a bunch of good

1589
00:54:52,240 --> 00:54:57,359
things that's that's a good alignment to

1590
00:54:54,319 --> 00:54:59,440
me from a dm's perspective it really

1591
00:54:57,359 --> 00:55:02,000
should inform what kind of actions they

1592
00:54:59,440 --> 00:55:04,319
take right like a lawful

1593
00:55:02,000 --> 00:55:05,359
evil person has certain rules that they

1594
00:55:04,319 --> 00:55:07,599
live by

1595
00:55:05,359 --> 00:55:09,359
and if they were chaotic they might not

1596
00:55:07,599 --> 00:55:12,720
respect those rules right

1597
00:55:09,359 --> 00:55:15,760
in terms of doing good things while not

1598
00:55:12,720 --> 00:55:17,440
wanting to do it i think that alignment

1599
00:55:15,760 --> 00:55:20,000
is something that that can change yeah

1600
00:55:17,440 --> 00:55:21,040
for sure even people who in the real

1601
00:55:20,000 --> 00:55:22,880
world

1602
00:55:21,040 --> 00:55:23,680
they do things that they don't want to

1603
00:55:22,880 --> 00:55:25,920
do

1604
00:55:23,680 --> 00:55:28,480
if you do them long enough you start to

1605
00:55:25,920 --> 00:55:31,119
internalize it you start to incorporate

1606
00:55:28,480 --> 00:55:34,720
it unintentionally and so that is

1607
00:55:31,119 --> 00:55:36,640
how somebody's alignment can change irl

1608
00:55:34,720 --> 00:55:38,000
and there's there's no

1609
00:55:36,640 --> 00:55:39,599
reason to me

1610
00:55:38,000 --> 00:55:42,240
that somebody's character would not be

1611
00:55:39,599 --> 00:55:44,799
able to to change in the same way

1612
00:55:42,240 --> 00:55:46,640
yeah i completely agree i gotta say i'm

1613
00:55:44,799 --> 00:55:48,960
a little bit

1614
00:55:46,640 --> 00:55:50,240
not against but i'm quite aware that the

1615
00:55:48,960 --> 00:55:52,480
alignment system is maybe a bit of a

1616
00:55:50,240 --> 00:55:54,880
hangover from earlier editions when it

1617
00:55:52,480 --> 00:55:57,040
was a bit of a bigger deal

1618
00:55:54,880 --> 00:55:59,040
as a framework i think it works

1619
00:55:57,040 --> 00:56:01,839
as guidance to think of

1620
00:55:59,040 --> 00:56:04,079
what kind of dude do i want to play

1621
00:56:01,839 --> 00:56:06,160
it works but maybe it shouldn't

1622
00:56:04,079 --> 00:56:08,000
necessarily be on the top of the front

1623
00:56:06,160 --> 00:56:09,760
page would be my

1624
00:56:08,000 --> 00:56:12,559
humble opinion for whatever it's worth

1625
00:56:09,760 --> 00:56:14,640
especially not in fifth edition for sure

1626
00:56:12,559 --> 00:56:16,559
it's one of the basic tools that you

1627
00:56:14,640 --> 00:56:18,240
have for you know understanding how to

1628
00:56:16,559 --> 00:56:20,079
role play your character i think it's

1629
00:56:18,240 --> 00:56:21,359
like the first thing that people look at

1630
00:56:20,079 --> 00:56:23,520
and i think that once you get to a

1631
00:56:21,359 --> 00:56:25,119
certain comfort with role play maybe you

1632
00:56:23,520 --> 00:56:26,400
don't care about alignment anymore and

1633
00:56:25,119 --> 00:56:28,799
that's fine

1634
00:56:26,400 --> 00:56:30,480
yeah i agree maybe i'm

1635
00:56:28,799 --> 00:56:32,400
naive and

1636
00:56:30,480 --> 00:56:33,520
self-centered in a way and just think

1637
00:56:32,400 --> 00:56:35,599
everybody

1638
00:56:33,520 --> 00:56:37,200
can think the way i think and i

1639
00:56:35,599 --> 00:56:38,400
certainly think don't worry about

1640
00:56:37,200 --> 00:56:39,520
alignment just

1641
00:56:38,400 --> 00:56:41,280
what would your character do in that

1642
00:56:39,520 --> 00:56:43,599
situation and for me

1643
00:56:41,280 --> 00:56:46,000
the answer to that question comes pretty

1644
00:56:43,599 --> 00:56:47,520
easily and i you know the more i play

1645
00:56:46,000 --> 00:56:49,280
the more i realize that

1646
00:56:47,520 --> 00:56:51,520
the answer to that question does not

1647
00:56:49,280 --> 00:56:54,480
come easily to a lot of people and

1648
00:56:51,520 --> 00:56:56,559
that's a way that the alignment can help

1649
00:56:54,480 --> 00:56:59,200
did you have any particular topic you

1650
00:56:56,559 --> 00:57:01,520
you wanted to talk about i think we've

1651
00:56:59,200 --> 00:57:04,640
covered most of it i i think that and

1652
00:57:01,520 --> 00:57:07,440
i've said this before that combat

1653
00:57:04,640 --> 00:57:11,200
gets the most love the most pages

1654
00:57:07,440 --> 00:57:14,240
in the phb and so for a dm

1655
00:57:11,200 --> 00:57:16,880
designing social encounters

1656
00:57:14,240 --> 00:57:19,760
and exploration encounters

1657
00:57:16,880 --> 00:57:22,880
is a bit harder to do right off the bat

1658
00:57:19,760 --> 00:57:25,839
i myself have been trying to work on a

1659
00:57:22,880 --> 00:57:27,839
social encounter system right there is

1660
00:57:25,839 --> 00:57:30,240
guidance in in the dungeon master's

1661
00:57:27,839 --> 00:57:31,680
guide but it's very

1662
00:57:30,240 --> 00:57:35,839
simple

1663
00:57:31,680 --> 00:57:36,640
npcs are hostile indifferent or friendly

1664
00:57:35,839 --> 00:57:39,599
and

1665
00:57:36,640 --> 00:57:41,760
you decide how they start the players

1666
00:57:39,599 --> 00:57:44,319
have the opportunity to make persuasion

1667
00:57:41,760 --> 00:57:46,319
check and then you can shift them you

1668
00:57:44,319 --> 00:57:49,520
know one way or the other on a success

1669
00:57:46,319 --> 00:57:50,880
and if you fail maybe it slides down

1670
00:57:49,520 --> 00:57:53,680
that is

1671
00:57:50,880 --> 00:57:55,680
fine for smaller scale

1672
00:57:53,680 --> 00:57:56,799
encounters but there are

1673
00:57:55,680 --> 00:57:58,720
moments

1674
00:57:56,799 --> 00:58:00,000
in in dnd

1675
00:57:58,720 --> 00:58:00,960
where

1676
00:58:00,000 --> 00:58:02,720
talking

1677
00:58:00,960 --> 00:58:04,880
is everything

1678
00:58:02,720 --> 00:58:07,760
talking could result

1679
00:58:04,880 --> 00:58:09,440
in convincing a king not to invade

1680
00:58:07,760 --> 00:58:11,440
another country

1681
00:58:09,440 --> 00:58:14,160
so if you

1682
00:58:11,440 --> 00:58:16,319
roll well once to me it just doesn't

1683
00:58:14,160 --> 00:58:18,240
seem like it's fair you know to oh you

1684
00:58:16,319 --> 00:58:20,160
know what i don't need to invade anymore

1685
00:58:18,240 --> 00:58:22,240
you persuaded me once you know

1686
00:58:20,160 --> 00:58:24,400
there's a lot of factors going on and

1687
00:58:22,240 --> 00:58:27,359
i'm trying to develop a system that

1688
00:58:24,400 --> 00:58:29,200
allows for different outcomes and has a

1689
00:58:27,359 --> 00:58:31,839
bit of a structure you know based on

1690
00:58:29,200 --> 00:58:34,400
three successes is that you succeed

1691
00:58:31,839 --> 00:58:36,960
three failures you failed

1692
00:58:34,400 --> 00:58:38,400
it's possible on the last role or based

1693
00:58:36,960 --> 00:58:40,079
on your other roles that you end up in a

1694
00:58:38,400 --> 00:58:42,960
sort of middle ground still working out

1695
00:58:40,079 --> 00:58:45,599
the fine details but um yeah it's quite

1696
00:58:42,960 --> 00:58:47,040
binary the basic system of

1697
00:58:45,599 --> 00:58:48,559
a yes or no

1698
00:58:47,040 --> 00:58:50,960
okay let's go

1699
00:58:48,559 --> 00:58:53,040
i think that's one reason i've

1700
00:58:50,960 --> 00:58:54,480
issued it to a certain extent and again

1701
00:58:53,040 --> 00:58:56,960
just take it

1702
00:58:54,480 --> 00:58:58,079
at face value i just make a gut call at

1703
00:58:56,960 --> 00:58:59,760
the table

1704
00:58:58,079 --> 00:59:02,079
how that's going to affect the embassy

1705
00:58:59,760 --> 00:59:05,280
and how the npc is going to

1706
00:59:02,079 --> 00:59:07,680
respond to the players i'm

1707
00:59:05,280 --> 00:59:09,680
quite lucky that my players are very

1708
00:59:07,680 --> 00:59:11,839
forthcoming with their

1709
00:59:09,680 --> 00:59:14,480
mannerisms and how they interact with

1710
00:59:11,839 --> 00:59:15,520
npcs there's it's very much like do this

1711
00:59:14,480 --> 00:59:17,440
now

1712
00:59:15,520 --> 00:59:19,040
and it makes it very easy for an npc to

1713
00:59:17,440 --> 00:59:19,839
be like

1714
00:59:19,040 --> 00:59:20,960
no

1715
00:59:19,839 --> 00:59:22,160
you guys are

1716
00:59:20,960 --> 00:59:24,400
bad

1717
00:59:22,160 --> 00:59:26,400
that's not i don't have to do too many

1718
00:59:24,400 --> 00:59:28,480
layers of abstraction there it's a very

1719
00:59:26,400 --> 00:59:30,960
short leap for me

1720
00:59:28,480 --> 00:59:33,200
but i absolutely agree that i everything

1721
00:59:30,960 --> 00:59:36,480
that is in combat is very difficult for

1722
00:59:33,200 --> 00:59:39,040
new dms trying to design them

1723
00:59:36,480 --> 00:59:41,599
i know that if i had to design every npc

1724
00:59:39,040 --> 00:59:43,520
encounter with how it is in the book of

1725
00:59:41,599 --> 00:59:45,440
okay well this shopkeeper is going to

1726
00:59:43,520 --> 00:59:47,359
start at a level one and if they say

1727
00:59:45,440 --> 00:59:49,839
this then it's at a level two but then

1728
00:59:47,359 --> 00:59:51,680
if they say this it goes to level zero

1729
00:59:49,839 --> 00:59:54,160
i'd just be pulling my hair out at the

1730
00:59:51,680 --> 00:59:56,319
end this is bonkers i can't

1731
00:59:54,160 --> 00:59:57,520
i'd just rather have no npcs

1732
00:59:56,319 --> 00:59:59,440
at this point

1733
00:59:57,520 --> 01:00:00,799
so that's probably what drove me to just

1734
00:59:59,440 --> 01:00:02,880
you know solid i'm just going to wing it

1735
01:00:00,799 --> 01:00:05,119
on the night and i think that's worked

1736
01:00:02,880 --> 01:00:06,559
out quite well for me and obviously

1737
01:00:05,119 --> 01:00:08,480
means i have to do less

1738
01:00:06,559 --> 01:00:10,559
upfront design

1739
01:00:08,480 --> 01:00:12,480
but it's a very back-loaded thing of

1740
01:00:10,559 --> 01:00:14,880
you've got to do it on the night i guess

1741
01:00:12,480 --> 01:00:16,160
it's a toss-up between

1742
01:00:14,880 --> 01:00:18,880
front loading or back loading your

1743
01:00:16,160 --> 01:00:21,040
design i think maybe the simplest way to

1744
01:00:18,880 --> 01:00:22,799
do it is to decide you know what it's

1745
01:00:21,040 --> 01:00:24,559
going to take three rolls or three

1746
01:00:22,799 --> 01:00:28,079
successful roles

1747
01:00:24,559 --> 01:00:29,359
and each role is for a specific subpart

1748
01:00:28,079 --> 01:00:31,839
so for example

1749
01:00:29,359 --> 01:00:34,960
king invading another country

1750
01:00:31,839 --> 01:00:37,200
maybe the first role is um on tactics

1751
01:00:34,960 --> 01:00:38,160
your feelings on a broader level towards

1752
01:00:37,200 --> 01:00:40,000
the other

1753
01:00:38,160 --> 01:00:42,319
the other country if you can convince

1754
01:00:40,000 --> 01:00:43,760
them that they're not just a bunch of

1755
01:00:42,319 --> 01:00:46,160
bloodthirsty

1756
01:00:43,760 --> 01:00:48,079
savages then you know you can start to

1757
01:00:46,160 --> 01:00:50,400
open up lines of communication between

1758
01:00:48,079 --> 01:00:51,920
the two and so if you fail the other two

1759
01:00:50,400 --> 01:00:54,559
roles they might still invade but now

1760
01:00:51,920 --> 01:00:57,040
they're more likely to actually have

1761
01:00:54,559 --> 01:00:58,559
peace talks um and take prisoners rather

1762
01:00:57,040 --> 01:01:01,040
than right you know kill them in the

1763
01:00:58,559 --> 01:01:02,720
battlefield and that goes right right

1764
01:01:01,040 --> 01:01:05,200
second rule might be

1765
01:01:02,720 --> 01:01:08,319
is military conflict needed at all

1766
01:01:05,200 --> 01:01:10,000
and so if you succeed no invasion if you

1767
01:01:08,319 --> 01:01:12,319
fail the third one there might still be

1768
01:01:10,000 --> 01:01:14,079
hostilities and maybe subterfuge and

1769
01:01:12,319 --> 01:01:15,359
then working against each other in in

1770
01:01:14,079 --> 01:01:17,119
subtler ways

1771
01:01:15,359 --> 01:01:18,640
but at least you've avoided bloodshed

1772
01:01:17,119 --> 01:01:21,280
you know and if you fail while they're

1773
01:01:18,640 --> 01:01:23,200
getting they're getting invaded

1774
01:01:21,280 --> 01:01:25,520
the third one might be just you know on

1775
01:01:23,200 --> 01:01:26,640
the future of interactions with the

1776
01:01:25,520 --> 01:01:28,880
other kingdom

1777
01:01:26,640 --> 01:01:30,240
if you've succeeded on the first two

1778
01:01:28,880 --> 01:01:32,319
and you succeed on the third one you

1779
01:01:30,240 --> 01:01:34,319
know what it's time to extend an olive

1780
01:01:32,319 --> 01:01:36,839
branch and maybe start working on a

1781
01:01:34,319 --> 01:01:39,040
partnership or at least a mutual

1782
01:01:36,839 --> 01:01:43,119
coexistence so in that sense you sort of

1783
01:01:39,040 --> 01:01:43,119
break it into a three-part system

1784
01:01:43,599 --> 01:01:47,359
yeah that seems obviously a lot more

1785
01:01:45,040 --> 01:01:49,680
logical but again a bit of front-loaded

1786
01:01:47,359 --> 01:01:52,079
design philosophy but for those big

1787
01:01:49,680 --> 01:01:54,160
encounters absolutely required there's

1788
01:01:52,079 --> 01:01:55,760
no way i'd wing that and canner on the

1789
01:01:54,160 --> 01:01:58,000
fly because

1790
01:01:55,760 --> 01:01:59,520
i'll just be sweating buckets

1791
01:01:58,000 --> 01:02:00,960
hoping that the next word that leaves my

1792
01:01:59,520 --> 01:02:03,119
mouth isn't the one that's going to kick

1793
01:02:00,960 --> 01:02:05,520
me in the ass later on when my players

1794
01:02:03,119 --> 01:02:07,200
remind me that i said it and i go

1795
01:02:05,520 --> 01:02:09,920
oh god yeah i did say that he wouldn't

1796
01:02:07,200 --> 01:02:12,720
invade but the rest of my story was

1797
01:02:09,920 --> 01:02:15,680
predicated on that invasion oh well

1798
01:02:12,720 --> 01:02:15,680
well done down low here

1799
01:02:16,640 --> 01:02:22,400
yeah okay so i think we're pretty much

1800
01:02:20,000 --> 01:02:24,400
at time um and

1801
01:02:22,400 --> 01:02:26,559
which is a bit frustrating because this

1802
01:02:24,400 --> 01:02:28,960
has been a really good talk and we've

1803
01:02:26,559 --> 01:02:29,920
touched on a number of different topics

1804
01:02:28,960 --> 01:02:31,200
and

1805
01:02:29,920 --> 01:02:32,559
i'd like to have another session at some

1806
01:02:31,200 --> 01:02:34,319
point in the future where we'll deep

1807
01:02:32,559 --> 01:02:35,520
dive a couple of them a bit more into

1808
01:02:34,319 --> 01:02:37,520
the crunchy

1809
01:02:35,520 --> 01:02:40,160
number crunching side of designing

1810
01:02:37,520 --> 01:02:41,920
monsters and certainly designing combat

1811
01:02:40,160 --> 01:02:43,760
encounters we've said quite a lot about

1812
01:02:41,920 --> 01:02:46,160
how they're a big deal but haven't gone

1813
01:02:43,760 --> 01:02:48,480
to too much detail and again that's

1814
01:02:46,160 --> 01:02:50,640
quite a point of contention for myself

1815
01:02:48,480 --> 01:02:52,960
so if you'd be so kind i'd think about

1816
01:02:50,640 --> 01:02:55,280
having a you want again in the future oh

1817
01:02:52,960 --> 01:02:56,559
i would i mean i would love to i had so

1818
01:02:55,280 --> 01:02:59,280
much fun doing this i would love to do

1819
01:02:56,559 --> 01:03:01,119
ah awesome well thank you so much for

1820
01:02:59,280 --> 01:03:04,000
joining uh is there anything you'd like

1821
01:03:01,119 --> 01:03:06,880
to plug did you have the opportunity

1822
01:03:04,000 --> 01:03:09,039
well yes i would love to if anybody

1823
01:03:06,880 --> 01:03:10,720
listening has enjoyed the things that i

1824
01:03:09,039 --> 01:03:12,720
say and you want to

1825
01:03:10,720 --> 01:03:14,559
hear more or ask me questions or talk

1826
01:03:12,720 --> 01:03:17,440
about d d with me i love talking about d

1827
01:03:14,559 --> 01:03:19,599
d you can follow me on twitter at

1828
01:03:17,440 --> 01:03:21,760
studios underscore fever

1829
01:03:19,599 --> 01:03:24,240
i also have a youtube channel where i

1830
01:03:21,760 --> 01:03:25,760
talk about the adventures that i publish

1831
01:03:24,240 --> 01:03:26,480
and i'm going to be starting to make a

1832
01:03:25,760 --> 01:03:29,440
few

1833
01:03:26,480 --> 01:03:31,119
design related content what i have

1834
01:03:29,440 --> 01:03:33,200
planned is creating a new status

1835
01:03:31,119 --> 01:03:35,680
condition how do you go about doing that

1836
01:03:33,200 --> 01:03:38,319
i'm looking forward to doing that and

1837
01:03:35,680 --> 01:03:40,079
of course i also stream on twitch and i

1838
01:03:38,319 --> 01:03:41,280
love talking to people on twitch if you

1839
01:03:40,079 --> 01:03:43,200
want to hang out if you want to talk

1840
01:03:41,280 --> 01:03:44,960
about dnd that's another avenue

1841
01:03:43,200 --> 01:03:47,440
available to you and i'd love to love to

1842
01:03:44,960 --> 01:03:49,039
talk to you oh boy you are a glutton for

1843
01:03:47,440 --> 01:03:51,280
punishment trying to design your own

1844
01:03:49,039 --> 01:03:53,280
status effect i'll leave that one

1845
01:03:51,280 --> 01:03:55,280
very much up to you

1846
01:03:53,280 --> 01:03:56,799
go into those murky waters

1847
01:03:55,280 --> 01:03:58,640
for everyone at home if you have any

1848
01:03:56,799 --> 01:04:00,079
other thoughts or comments for myself on

1849
01:03:58,640 --> 01:04:02,480
what we've discussed today you please

1850
01:04:00,079 --> 01:04:04,720
drop me a tweet at down low underscore d

1851
01:04:02,480 --> 01:04:06,860
d otherwise thank you all for listening

1852
01:04:04,720 --> 01:04:12,010
and good night

1853
01:04:06,860 --> 01:04:12,010
[Music]

Karim Noormohamed (FeverDreamStudios) Profile Photo

Karim Noormohamed (FeverDreamStudios)

Content Creator

Karim “FeverDreamStudios” Noormohamed is a D&D designer and content creator from Toronto, Canada. He writes adventures, designs subclasses and player options, and distributes them on his Twitter and on DMsGuild. You can find him doing these things and giving presentations on D&D good practices on his Twitch stream.