Continuity
This episode I host Jarrod Jahoda and Matt Morris of Mid-Level Adventurers to talk all about maintaining continuity in your TTRPGs. We share many tips DMs can use to maintain internal consistency within their campaigns, as to ensure that verisimilitude and to support your players in suspending their disbelief. However, "no plan survives contact with the enemy" and as such, DMs must find ways to encourage and develop the impact and influence of the party on the world. From a players perspective, we ask the question of how do you develop a rich character who's job is being in mortal danger?
- 07:05 - [Internal] Consistency is King
- 17:22 - Influence of the Party
- 24:21 - Pre-building Campaign Continuity
- 32:30 - Maintaining Characters in Mortal Danger
- 45:54 - Continuity Errors
- 55:22 - The Multiverse
Find Jarrod and Matt on:
- Mid-level Adventurers: https://midleveladventurer.wixsite.com/home
- Twitch: https://twitch.tv/nuuliforged
- Twitter: https://twitter.com/Midlvladventure
Find Thinking Critically on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
References:
- 'Lore' episode of Thinking Critically
Charity Stream:
- Twitch: https://www.twitch.tv/thinkingcritically
- Donate: https://www.justgiving.com/fundraising/silver-lining-convergence-gameon
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season three episode
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21 of thinking critically today's topic
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is continuity and a quick announcement
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for a change
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on friday the 25th of march i'm going to
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be doing a 12-hour charity stream for
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the naomi's house and jack's place
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children's hospice charity supported by
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my work silver lining so
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please and it's my first stream ever so
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i would very much appreciate any and all
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support and donations so please on
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friday the 25th of march at 12 p.m gmt
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tune into twitch.tv
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thinking critically or you can already
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donate to us if you just search silver
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lining convergence game on
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at justgiving.com
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[Music]
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[Applause]
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[Music]
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and today i'm joined by jared jahoda and
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matt morris of mid-level adventurers
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thank you ever so much for joining us
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today guys uh jared why don't you start
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why don't you tell us a little bit about
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yourself well thank you danalo my name
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is jarrod johoda and i've been playing
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tabletop rpgs for about 12 years mostly
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dungeons and dragons started with
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3.5
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did a little bit of 4e and then up to 5e
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mostly dungeon mastering
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and during the great pandemic we all
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went through i started doing this
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podcast mid-level adventurers with
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matt here to talk about
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how to get into it if you're new and we
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also started a twitch stream called
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newly forged and that's us or that's me
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anyway
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well thanks for the segue there matt how
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how about yourself why don't you
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introduce yourself hello everyone i'm
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matt morris and i'm the other half of
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mid-level adventurers and one small part
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of newly forged
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i'm the noob here i have
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had uh i did a little experience with
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some d d back in high school and then
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took an incredibly long time off
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and really didn't get back into it until
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yeah the pandemic hit and uh we were
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looking for things to do with their time
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and i thought
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i'd love to get back into this
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tabletop thing so thanks to some
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encouragement here from jared we got a
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couple of little like one shots going
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and then
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mess around with the idea of
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our podcast with sort of the
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uh dynamic of jared being the
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experienced uh member of the duo and
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me offering some insight as a new player
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and then sort of we designed it to
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do some like helpful introductory topics
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for people who may be new to dnd so yeah
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that's it i mean i've currently only got
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the one
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running game right now newly forged and
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yeah that's pretty much it for me
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amazing thank you i'm very lucky to have
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this
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mix then of of guests it should be a
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very interesting
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episode and i like the implication that
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you're the noob here implying that the
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you know the rest of us are extreme
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veterans which is that well certainly
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for me absolutely not the case
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oh well comparatively
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we're we're all players that's the
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important thing
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indeed yeah exactly well today's topic
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is continuity so what does that mean to
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you guys in the dnd framework well i
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think the first thing right off the bat
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is the continuity of the game timeline
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whatever game you're playing probably
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has some aspect of a linear time to it
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you know
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so you know the players do x and that
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has consequences
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and it would be consistent if like they
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go back to a village that they saved
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people like hey those are the guys who
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saved us from the thing last time let's
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give them a party let's put them up the
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end for free
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so having kind of continuity in
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that aspect i think everybody gets
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right off the bat you know
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yeah i think it's certainly an aspect
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that even if you are new to tabletop
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games or dnd
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um that has been introduced in a lot of
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rpg style video games for instance the
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idea of yeah consequences and you know
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your actions having some effect on the
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world and
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i think a lot what jared and i have
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discussed in this topic in the past has
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to do with you know home brew
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when you're talking about dnd and
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that's pretty exciting i i know less
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about the the sort of pre-made modules
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but my understanding is that there is a
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timeline to the
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dnd 5e world that these
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pre-made modules and stories also follow
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and uh there's a long history of
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what characters are who and how they
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interact with the world so oh yeah very
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much so yeah
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and it's not just you know what the
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players do that helps to carry through a
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campaign or even multiple campaigns
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just consistency with the rules and
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environments that you use
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like if you have a city that floats by
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using magical crystals
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maybe any kind of
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floating that is not like an individual
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needs those so they need those same
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crystals for sky ships or they need it
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for
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flying carpets in some way or whatever
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it works out to be
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that's a very good point i feel tangent
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number one is probably coming now but
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and this is what we're really good at if
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you can be good at such a thing
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um that's a good point though because
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there are obviously rules in the
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player's handbook that define how things
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work like magic and such but there are
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also things that are
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i dare i say designed to be left up to
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interpretation at the table
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or by the dm so some continuity there is
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important as well if you're setting
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certain uh interpretations of rules too
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or story building yeah yeah absolutely i
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think there's a couple of a couple of
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topics that you've touched on so first
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you met if you want to go and check out
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the history of fiverr you can go and
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look at my uh listen to my lore episode
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which has all those things and that's a
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shameless self plug there yeah mid
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episode amazing i love it yeah we've
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talked about that too on mid-level
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adventures we have a whole
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history part of our uh
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it's mostly jared
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for being honest
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yeah i mean i do a lot of research for
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these things so
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we talk about that continuity in our
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ravenloft uh episode for example where
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we talk about where ravenloft came from
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and you know how it went from being part
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of
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late 80s second edition into third and
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carried on all the way up mm-hmm
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yeah all stuff that i
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openly don't know a huge amount of but
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that's why you know
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my excuses that's why i'm doing the
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podcast so i can learn that's my uh
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exactly yeah
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and the the the other thing there that
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is a very very very good place to start
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is
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that
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we'll loop background to internal
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consistency but what i really like to
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say is that one of the reasons that
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draws me to
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ttrpgs
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is that continuity in in the universe
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i nothing irks me more now than
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playing an rpg and going back to a town
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and you speak you know the npc's just in
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a loop that is devoid of it of any kind
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of context you know like i might have
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run through here guns blazing throwing
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grenades out you know
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like a madman and then i come back and
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the npcs are just like have you
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heard of the shop down the street
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and that that like
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that is so that's why i love ttrfigs
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because they don't have that same
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exclamation point over their head
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anymore
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[Laughter]
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because you've done you've completed the
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quest yeah and that's why i love tt rpgs
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because it's
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you always have that you know even from
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from
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the micro to the macro there's always
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that
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level of or at least i like to put in my
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campaigns that level of consistency and
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continuity
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and
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i think one one way that that
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actually is helped a rare occurrence of
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some of the weirder elements of the
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rules actually helping that is
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as the players
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level up
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there is like an internal guideline for
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basically fame or for infamy so it's
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like you know zero to five it's
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your champions of your village of your
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road uh five to ten is you know your
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your county or you know your
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your city might know you and then 10 to
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15 is like the country knows who you are
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and then 15 to 20 is the world knows who
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you are and that is a very useful i find
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guideline for
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maintaining that that consistency and
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that continuity in your in your universe
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and so you can get to a point where even
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the players turn up to a place they
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haven't been to before and people are
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like hey
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i i know you
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rather than a classic you know jrpg
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where the party turns up to town and
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they're just like i don't know who you
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are i mean you've got the you know
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swords and and summons and wacky
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hairstyles and while you just defeated
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this big ass dragon and nobody noticed
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yeah whereas i quite like it yeah rare
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occurrence that the raw stuff is kind of
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the stuff that's baked in
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kind of can help with that that
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continuity and consistency
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yeah and i think that's one of the fun
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things about being a
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dungeon master is you get to play with
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00:09:34,800 --> 00:09:38,480
that a lot including flipping it on its
260
00:09:36,959 --> 00:09:41,200
head and like maybe they have a
261
00:09:38,480 --> 00:09:43,200
adversary that has gone ahead of them to
262
00:09:41,200 --> 00:09:44,640
be like don't believe the hype so it can
263
00:09:43,200 --> 00:09:46,080
really mess with your players which is a
264
00:09:44,640 --> 00:09:48,240
lot of fun for me
265
00:09:46,080 --> 00:09:51,120
yeah no i i've i've noticed this with
266
00:09:48,240 --> 00:09:53,360
jared and i i appreciate the you you
267
00:09:51,120 --> 00:09:56,080
made mention of the the micro versus the
268
00:09:53,360 --> 00:09:57,760
macro and i can already see in our
269
00:09:56,080 --> 00:09:59,680
campaign for instance
270
00:09:57,760 --> 00:10:01,920
you know we're starting out we have a
271
00:09:59,680 --> 00:10:03,920
member of the party who is desperate to
272
00:10:01,920 --> 00:10:05,200
spread our fame you know we've done very
273
00:10:03,920 --> 00:10:07,839
little and everywhere we go they're like
274
00:10:05,200 --> 00:10:10,240
we've done these things we're so famous
275
00:10:07,839 --> 00:10:12,240
um just you know hyping us up but
276
00:10:10,240 --> 00:10:13,680
already we found our like first taste of
277
00:10:12,240 --> 00:10:16,079
what could be a
278
00:10:13,680 --> 00:10:18,800
like a reoccurring enemy
279
00:10:16,079 --> 00:10:21,200
with you know someone that escaped our
280
00:10:18,800 --> 00:10:22,640
capture in a small little town
281
00:10:21,200 --> 00:10:24,560
and uh we've already
282
00:10:22,640 --> 00:10:25,440
found them you know in the next town
283
00:10:24,560 --> 00:10:26,800
over
284
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and uh
285
00:10:26,800 --> 00:10:30,800
you know it's it's
286
00:10:28,240 --> 00:10:33,200
things that like as a dm i'm sure you
287
00:10:30,800 --> 00:10:34,480
must have a lot of fun building these
288
00:10:33,200 --> 00:10:36,399
encounters because there's some
289
00:10:34,480 --> 00:10:38,320
longevity to that as well and like you
290
00:10:36,399 --> 00:10:40,880
said jared these
291
00:10:38,320 --> 00:10:42,720
enemies uh they have lives outside of
292
00:10:40,880 --> 00:10:44,160
the encounters right so if they go on to
293
00:10:42,720 --> 00:10:45,680
the next city what that could mean
294
00:10:44,160 --> 00:10:46,959
consequences for the party if you were
295
00:10:45,680 --> 00:10:50,399
coming for them maybe they're waiting
296
00:10:46,959 --> 00:10:52,320
for you etc yeah exactly
297
00:10:50,399 --> 00:10:55,519
yeah i've had that before again tied
298
00:10:52,320 --> 00:10:57,600
into this kind of infamy system of
299
00:10:55,519 --> 00:11:01,200
my players were how should we put this
300
00:10:57,600 --> 00:11:03,440
less than legal in there
301
00:11:01,200 --> 00:11:05,120
they often are i think
302
00:11:03,440 --> 00:11:07,120
a couple of interactions before they
303
00:11:05,120 --> 00:11:10,240
left a major city so when they came back
304
00:11:07,120 --> 00:11:11,920
one of their kind of allied persons was
305
00:11:10,240 --> 00:11:14,079
was waiting for them and was like you
306
00:11:11,920 --> 00:11:16,399
can't really go into the city it's not
307
00:11:14,079 --> 00:11:17,839
really safe for you anymore so follow me
308
00:11:16,399 --> 00:11:20,640
and i can i can provide you an
309
00:11:17,839 --> 00:11:22,240
alternative route and that's what i love
310
00:11:20,640 --> 00:11:23,360
because it they they weren't i don't
311
00:11:22,240 --> 00:11:24,720
think they were expecting that they're
312
00:11:23,360 --> 00:11:26,560
all just expecting to just rock up on
313
00:11:24,720 --> 00:11:28,399
the sea and i was like nah man you're
314
00:11:26,560 --> 00:11:30,560
like you injured
315
00:11:28,399 --> 00:11:33,360
basically the cops and everybody hates
316
00:11:30,560 --> 00:11:35,040
like cop killers so like
317
00:11:33,360 --> 00:11:36,640
you you really do have targets on your
318
00:11:35,040 --> 00:11:38,640
back now
319
00:11:36,640 --> 00:11:41,040
they start to recognize you right yeah
320
00:11:38,640 --> 00:11:42,959
it happens in every game my home game
321
00:11:41,040 --> 00:11:44,800
they definitely you know
322
00:11:42,959 --> 00:11:47,519
were on a mission looking for a serial
323
00:11:44,800 --> 00:11:49,360
killer that was running through the city
324
00:11:47,519 --> 00:11:50,880
succeeding in finding it and instead of
325
00:11:49,360 --> 00:11:52,639
like reporting it they did what all
326
00:11:50,880 --> 00:11:53,920
players would do and
327
00:11:52,639 --> 00:11:55,519
took it out
328
00:11:53,920 --> 00:11:57,040
which of course attracted the guards and
329
00:11:55,519 --> 00:11:58,480
then the guards were like so you admit
330
00:11:57,040 --> 00:12:00,399
you just killed this person well yeah
331
00:11:58,480 --> 00:12:02,000
but they were a serial killer according
332
00:12:00,399 --> 00:12:04,560
to you
333
00:12:02,000 --> 00:12:05,360
so they got arrested
334
00:12:04,560 --> 00:12:08,079
yeah
335
00:12:05,360 --> 00:12:10,160
the parallels are crazy because
336
00:12:08,079 --> 00:12:12,399
a very similar thing happened in my game
337
00:12:10,160 --> 00:12:14,399
uh they were a couple of sessions
338
00:12:12,399 --> 00:12:15,200
earlier they were at a
339
00:12:14,399 --> 00:12:16,880
a
340
00:12:15,200 --> 00:12:20,240
how can i put this like a low
341
00:12:16,880 --> 00:12:22,160
uh quality establishment like full of
342
00:12:20,240 --> 00:12:23,130
you know what sailors and workers and
343
00:12:22,160 --> 00:12:26,220
it's rough and rowdy
344
00:12:23,130 --> 00:12:26,220
[Music]
345
00:12:26,399 --> 00:12:30,959
and they were they were like here's i'll
346
00:12:28,880 --> 00:12:32,480
just tip a gold well i don't i can't be
347
00:12:30,959 --> 00:12:34,320
bothered to work out the numbers here's
348
00:12:32,480 --> 00:12:36,079
here's the gold and obviously flashing
349
00:12:34,320 --> 00:12:37,839
that kind of dollar and that kind of
350
00:12:36,079 --> 00:12:39,120
establishment drew a lot of attention
351
00:12:37,839 --> 00:12:41,519
and i told them at the time i was like
352
00:12:39,120 --> 00:12:43,360
people are looking at you like drop a
353
00:12:41,519 --> 00:12:44,800
bag of gems on the
354
00:12:43,360 --> 00:12:46,480
on the bar
355
00:12:44,800 --> 00:12:47,360
and then as they were leaving town they
356
00:12:46,480 --> 00:12:49,920
got
357
00:12:47,360 --> 00:12:52,399
they got jumped upon yeah and painting
358
00:12:49,920 --> 00:12:54,639
the target themselves indeed indeed and
359
00:12:52,399 --> 00:12:57,360
players being players
360
00:12:54,639 --> 00:12:59,279
they as you said they just
361
00:12:57,360 --> 00:13:01,279
went for the throat quite literally with
362
00:12:59,279 --> 00:13:03,279
the with the druids shape-shifting into
363
00:13:01,279 --> 00:13:05,120
like a tiger and
364
00:13:03,279 --> 00:13:06,800
it was bloody and it was messy and there
365
00:13:05,120 --> 00:13:08,160
were onlookers and then when the guards
366
00:13:06,800 --> 00:13:11,279
turned up and was like
367
00:13:08,160 --> 00:13:13,279
what the heck has happened here the
368
00:13:11,279 --> 00:13:14,880
players they they choosed it so i was
369
00:13:13,279 --> 00:13:17,600
like yeah you ran you ran from the
370
00:13:14,880 --> 00:13:19,839
police so
371
00:13:17,600 --> 00:13:22,160
i don't know what you expect me to do
372
00:13:19,839 --> 00:13:24,720
but you look guilty as
373
00:13:22,160 --> 00:13:26,959
anything man like yeah right exactly
374
00:13:24,720 --> 00:13:28,399
exactly and every group does it i have
375
00:13:26,959 --> 00:13:30,160
met no
376
00:13:28,399 --> 00:13:32,800
party that's like we will obey all the
377
00:13:30,160 --> 00:13:35,360
laws in this city we promise no
378
00:13:32,800 --> 00:13:37,440
yeah yeah oh yeah we that last major
379
00:13:35,360 --> 00:13:39,920
city we were in within like a day we
380
00:13:37,440 --> 00:13:42,000
were breaking and entering and oh yeah
381
00:13:39,920 --> 00:13:44,240
murdering people at this warehouse
382
00:13:42,000 --> 00:13:45,839
it's i'm realizing how how
383
00:13:44,240 --> 00:13:48,399
closely the the
384
00:13:45,839 --> 00:13:49,199
topics of continuity and consequences
385
00:13:48,399 --> 00:13:52,399
are
386
00:13:49,199 --> 00:13:54,560
well they are related perhaps
387
00:13:52,399 --> 00:13:56,639
when you make an action you are putting
388
00:13:54,560 --> 00:13:58,320
into effect
389
00:13:56,639 --> 00:14:00,639
effects which will
390
00:13:58,320 --> 00:14:02,959
continue down the line and those effects
391
00:14:00,639 --> 00:14:05,120
have consequences yeah and i think that
392
00:14:02,959 --> 00:14:06,320
is like such i mean i love video games
393
00:14:05,120 --> 00:14:08,399
don't get me wrong but such an
394
00:14:06,320 --> 00:14:11,760
incredible part of playing
395
00:14:08,399 --> 00:14:12,880
d d or another tabletop rpg is that
396
00:14:11,760 --> 00:14:15,360
those
397
00:14:12,880 --> 00:14:17,519
consequences and that continuity is
398
00:14:15,360 --> 00:14:18,639
shaped and sort of tailored to your
399
00:14:17,519 --> 00:14:19,920
party
400
00:14:18,639 --> 00:14:21,199
and there are things that you might take
401
00:14:19,920 --> 00:14:23,279
for granted i mean you mentioned this in
402
00:14:21,199 --> 00:14:25,839
a jj jrpg
403
00:14:23,279 --> 00:14:27,839
um you know you walk into town looking
404
00:14:25,839 --> 00:14:29,440
like you know all the best weapon and
405
00:14:27,839 --> 00:14:30,399
armor and crazy hairstyles and no one
406
00:14:29,440 --> 00:14:32,639
seems to
407
00:14:30,399 --> 00:14:34,639
think twice about it but when like an
408
00:14:32,639 --> 00:14:35,680
hour party you're you're a turtle a
409
00:14:34,639 --> 00:14:37,360
goblin
410
00:14:35,680 --> 00:14:39,360
a construct
411
00:14:37,360 --> 00:14:41,440
and a half fork you know you tend to get
412
00:14:39,360 --> 00:14:43,440
noticed as you as you travel from cities
413
00:14:41,440 --> 00:14:46,000
and a human with one golden eye like
414
00:14:43,440 --> 00:14:48,160
they stand out yeah yeah i mean we're
415
00:14:46,000 --> 00:14:49,680
pretty yeah i mean there's no yeah yeah
416
00:14:48,160 --> 00:14:51,199
there's no hiding that we walk into a
417
00:14:49,680 --> 00:14:53,279
town now and people are like even if
418
00:14:51,199 --> 00:14:54,800
they don't know who we are
419
00:14:53,279 --> 00:14:56,839
they're probably like ah these these
420
00:14:54,800 --> 00:14:58,560
cats are up to you make an impression
421
00:14:56,839 --> 00:15:00,480
definitely
422
00:14:58,560 --> 00:15:04,160
the parallels continue because my my
423
00:15:00,480 --> 00:15:06,800
players are at war forge total goliath
424
00:15:04,160 --> 00:15:08,639
i i did have a bug bear until recently
425
00:15:06,800 --> 00:15:12,000
who unfortunately passed away
426
00:15:08,639 --> 00:15:13,199
um oh alright and then there is a human
427
00:15:12,000 --> 00:15:16,720
and a
428
00:15:13,199 --> 00:15:18,959
elf so they're the two most mundane uh
429
00:15:16,720 --> 00:15:20,880
right here hearing hearing me describing
430
00:15:18,959 --> 00:15:22,959
elsa's mundane i think speaks for itself
431
00:15:20,880 --> 00:15:24,720
with regards to this it's the rest of
432
00:15:22,959 --> 00:15:26,399
the gang i did stress to them at the
433
00:15:24,720 --> 00:15:27,120
beginning exactly what you said i was
434
00:15:26,399 --> 00:15:29,199
like
435
00:15:27,120 --> 00:15:30,880
people are going to cross the street
436
00:15:29,199 --> 00:15:33,040
when they see you coming and they're
437
00:15:30,880 --> 00:15:34,800
going to want to have nothing to do with
438
00:15:33,040 --> 00:15:36,560
you guys which is quite nice because
439
00:15:34,800 --> 00:15:38,800
then when they went to
440
00:15:36,560 --> 00:15:40,560
like a different special city that's
441
00:15:38,800 --> 00:15:42,079
very multicultural
442
00:15:40,560 --> 00:15:43,759
nobody batted an eyelid and it was a
443
00:15:42,079 --> 00:15:45,360
nice change of pace from all these more
444
00:15:43,759 --> 00:15:47,040
you know human settlements where
445
00:15:45,360 --> 00:15:49,759
everyone was like shielding their
446
00:15:47,040 --> 00:15:49,759
children away
447
00:15:50,160 --> 00:15:54,800
yeah i love that though i love to see
448
00:15:52,160 --> 00:15:57,519
the reactions change i mean in our group
449
00:15:54,800 --> 00:16:00,160
we've got the warforged also and
450
00:15:57,519 --> 00:16:02,160
as far as we know in the
451
00:16:00,160 --> 00:16:04,639
world that jared has created
452
00:16:02,160 --> 00:16:06,320
he's the only one so that has created
453
00:16:04,639 --> 00:16:09,040
some interesting
454
00:16:06,320 --> 00:16:11,360
interactions with just yeah you know
455
00:16:09,040 --> 00:16:14,480
fear or curiosity
456
00:16:11,360 --> 00:16:16,639
and uh at least one like maybe at least
457
00:16:14,480 --> 00:16:18,639
at the moment minor story arc that may
458
00:16:16,639 --> 00:16:20,320
have occurred due to the fact that he's
459
00:16:18,639 --> 00:16:23,279
the only
460
00:16:20,320 --> 00:16:25,440
known warforged yeah i mean you got to
461
00:16:23,279 --> 00:16:26,480
think about it you went into your first
462
00:16:25,440 --> 00:16:27,440
town
463
00:16:26,480 --> 00:16:29,040
with
464
00:16:27,440 --> 00:16:31,519
a turtle guy
465
00:16:29,040 --> 00:16:34,720
this walking construct a goblin and
466
00:16:31,519 --> 00:16:36,800
goblins in this world used to be like
467
00:16:34,720 --> 00:16:38,639
quote unquote civilized empire and have
468
00:16:36,800 --> 00:16:40,160
since kind of de-evolved after a
469
00:16:38,639 --> 00:16:42,320
thousand years of
470
00:16:40,160 --> 00:16:44,800
you know apocalypse and spell storms and
471
00:16:42,320 --> 00:16:47,120
whatever so people are kind of leery of
472
00:16:44,800 --> 00:16:49,040
goblins yeah and at the time you also
473
00:16:47,120 --> 00:16:50,959
had your little kobold buddy
474
00:16:49,040 --> 00:16:53,120
oh i forgot yeah we were toting around
475
00:16:50,959 --> 00:16:54,560
at kobold uh in the party for uh for a
476
00:16:53,120 --> 00:16:57,120
good little while actually it was
477
00:16:54,560 --> 00:17:00,000
originally your enemy and then you
478
00:16:57,120 --> 00:17:02,079
kidnapped and kind of
479
00:17:00,000 --> 00:17:03,519
turned him to your like
480
00:17:02,079 --> 00:17:05,679
sidekick
481
00:17:03,519 --> 00:17:07,679
morally questionable all of those
482
00:17:05,679 --> 00:17:08,959
episodes just in case anyone goes back
483
00:17:07,679 --> 00:17:10,480
to watch
484
00:17:08,959 --> 00:17:11,919
in hindsight
485
00:17:10,480 --> 00:17:15,039
yeah it's a good thing you play the
486
00:17:11,919 --> 00:17:15,039
cleric i know
487
00:17:15,520 --> 00:17:20,640
i'm not the best cleric admittedly but
488
00:17:18,160 --> 00:17:22,559
we we digress a little bit here i i
489
00:17:20,640 --> 00:17:25,839
think and that's probably my fault but
490
00:17:22,559 --> 00:17:27,760
uh no no not at all i mean i i just the
491
00:17:25,839 --> 00:17:29,679
only thing i wanted to add and it is
492
00:17:27,760 --> 00:17:31,120
this this jrpg trade baron you want to
493
00:17:29,679 --> 00:17:33,039
add it because it's very very relevant
494
00:17:31,120 --> 00:17:35,200
to me right now i'm playing through uh
495
00:17:33,039 --> 00:17:37,200
tales of a rise which is one of the the
496
00:17:35,200 --> 00:17:39,440
tales of video game series and literally
497
00:17:37,200 --> 00:17:41,360
there's this one point where
498
00:17:39,440 --> 00:17:44,240
your classic party of
499
00:17:41,360 --> 00:17:47,360
jrpg characters you've got the you know
500
00:17:44,240 --> 00:17:49,280
exaggerated hairstyles clothing all the
501
00:17:47,360 --> 00:17:52,480
npcs are like two foot shorter just
502
00:17:49,280 --> 00:17:54,160
because they're just not as cool um
503
00:17:52,480 --> 00:17:57,200
they're traveling with you know
504
00:17:54,160 --> 00:18:00,240
in in dresses and very unpractical
505
00:17:57,200 --> 00:18:02,240
combat attire and they go to a city
506
00:18:00,240 --> 00:18:05,200
which is under like extreme strict
507
00:18:02,240 --> 00:18:06,480
government surveillance uh oh
508
00:18:05,200 --> 00:18:08,320
and they're like well we'll just walk
509
00:18:06,480 --> 00:18:09,600
the streets it'll be fine
510
00:18:08,320 --> 00:18:11,039
but uh
511
00:18:09,600 --> 00:18:12,640
they've just spent like i had to sit
512
00:18:11,039 --> 00:18:15,919
through like 20 minutes the cutscenes of
513
00:18:12,640 --> 00:18:17,520
how like this is dystopian
514
00:18:15,919 --> 00:18:18,880
you know surveillance and everyone's
515
00:18:17,520 --> 00:18:20,400
backstabbing each other and betraying
516
00:18:18,880 --> 00:18:21,760
each other to the government and that
517
00:18:20,400 --> 00:18:23,520
you're just like we'll just walk around
518
00:18:21,760 --> 00:18:27,360
the streets i'm sure everybody's too
519
00:18:23,520 --> 00:18:27,360
busy to notice us and i'm like
520
00:18:27,440 --> 00:18:32,960
everyone dresses like this right it's
521
00:18:29,679 --> 00:18:35,360
such a such a prime example of of that
522
00:18:32,960 --> 00:18:36,400
and uh yeah one of the reasons why
523
00:18:35,360 --> 00:18:38,160
i love
524
00:18:36,400 --> 00:18:41,919
having you know running that and as you
525
00:18:38,160 --> 00:18:43,840
said like i do take an enjoyment as a dm
526
00:18:41,919 --> 00:18:45,440
trying to plan that
527
00:18:43,840 --> 00:18:47,600
what's if they're returning to a place
528
00:18:45,440 --> 00:18:49,280
what's what's happened since last time
529
00:18:47,600 --> 00:18:50,400
and they were there you know what's
530
00:18:49,280 --> 00:18:51,760
what's happened to the people what's
531
00:18:50,400 --> 00:18:53,440
happened to the infrastructure how the
532
00:18:51,760 --> 00:18:55,840
how are the people gonna
533
00:18:53,440 --> 00:18:57,200
respond to these crazy adventurers if
534
00:18:55,840 --> 00:18:59,360
they knew them if they didn't know them
535
00:18:57,200 --> 00:19:02,240
all that stuff is super interesting and
536
00:18:59,360 --> 00:19:04,880
super fun to to play as a dm at the
537
00:19:02,240 --> 00:19:07,120
table yeah the largest the largest city
538
00:19:04,880 --> 00:19:08,720
they've been to now has an underground
539
00:19:07,120 --> 00:19:10,240
fighting ring because they decided to
540
00:19:08,720 --> 00:19:12,320
try to find one and couldn't and asked a
541
00:19:10,240 --> 00:19:14,160
local bartender and he was like that's a
542
00:19:12,320 --> 00:19:15,840
good idea to make money
543
00:19:14,160 --> 00:19:17,440
so now there's an underground fighting
544
00:19:15,840 --> 00:19:19,039
ring
545
00:19:17,440 --> 00:19:21,600
yeah yeah and it's not i mean it's not a
546
00:19:19,039 --> 00:19:24,640
huge city it's funny to see that
547
00:19:21,600 --> 00:19:26,320
already the influence the party has had
548
00:19:24,640 --> 00:19:28,000
and it's one of those places at the
549
00:19:26,320 --> 00:19:30,240
moment we have returned to a couple of
550
00:19:28,000 --> 00:19:31,919
times so we have been able to see
551
00:19:30,240 --> 00:19:33,840
you know there have been a couple of
552
00:19:31,919 --> 00:19:36,240
things that we're trying to solve and
553
00:19:33,840 --> 00:19:37,919
we've got someone at the library
554
00:19:36,240 --> 00:19:38,960
researching for us and so like all of
555
00:19:37,919 --> 00:19:41,039
these things are happening in the
556
00:19:38,960 --> 00:19:43,440
background which is very exciting
557
00:19:41,039 --> 00:19:44,960
uh for a player to experience
558
00:19:43,440 --> 00:19:47,280
and i mean hopefully exciting for jared
559
00:19:44,960 --> 00:19:49,440
to create but like i think that
560
00:19:47,280 --> 00:19:52,640
this type of continuity
561
00:19:49,440 --> 00:19:55,120
and what sets us apart too from a video
562
00:19:52,640 --> 00:19:57,520
game again to to use that
563
00:19:55,120 --> 00:20:00,480
entire trope but is that um
564
00:19:57,520 --> 00:20:02,799
it can be morphed a little bit
565
00:20:00,480 --> 00:20:05,600
to the party to kind of encompass like
566
00:20:02,799 --> 00:20:06,880
what is the party interested in
567
00:20:05,600 --> 00:20:08,480
uh you know i know there are people that
568
00:20:06,880 --> 00:20:10,240
are probably a little more
569
00:20:08,480 --> 00:20:12,640
excited about the combat and perhaps the
570
00:20:10,240 --> 00:20:14,400
politics are not as exciting but
571
00:20:12,640 --> 00:20:16,400
i find at least in our campaign a
572
00:20:14,400 --> 00:20:18,000
healthy mix of sort of jared's really
573
00:20:16,400 --> 00:20:20,080
good about that about like yeah how
574
00:20:18,000 --> 00:20:21,760
would this affect the what would the
575
00:20:20,080 --> 00:20:24,799
local government say about you just
576
00:20:21,760 --> 00:20:25,919
going around as a vigilante group for
577
00:20:24,799 --> 00:20:27,919
hire
578
00:20:25,919 --> 00:20:30,480
would they hire you uh would they try to
579
00:20:27,919 --> 00:20:32,640
like maybe put a stop to that
580
00:20:30,480 --> 00:20:34,400
would they ignore you et cetera yeah i
581
00:20:32,640 --> 00:20:37,280
mean that's exactly what you did you
582
00:20:34,400 --> 00:20:39,200
went after this vigilante group or you
583
00:20:37,280 --> 00:20:40,640
or you acted as vigilantes going after
584
00:20:39,200 --> 00:20:43,120
this group of criminals that you knew
585
00:20:40,640 --> 00:20:44,799
were criminals you had
586
00:20:43,120 --> 00:20:46,640
personal experience you knew that they
587
00:20:44,799 --> 00:20:48,480
had taken over a smaller town and like
588
00:20:46,640 --> 00:20:50,000
enslaved the population
589
00:20:48,480 --> 00:20:52,799
you knew all this you didn't have
590
00:20:50,000 --> 00:20:55,120
necessarily quote unquote proof but you
591
00:20:52,799 --> 00:20:56,480
did what you felt was right
592
00:20:55,120 --> 00:20:57,600
and
593
00:20:56,480 --> 00:20:59,520
when
594
00:20:57,600 --> 00:21:01,520
you invaded their home and caused a big
595
00:20:59,520 --> 00:21:04,159
battle including calling a lightning
596
00:21:01,520 --> 00:21:06,480
storm in the middle of the day
597
00:21:04,159 --> 00:21:08,880
well when the cops showed up they were
598
00:21:06,480 --> 00:21:10,480
like okay we're going to arrest you now
599
00:21:08,880 --> 00:21:11,840
because you're the only ones left alive
600
00:21:10,480 --> 00:21:14,159
here
601
00:21:11,840 --> 00:21:16,480
exactly yeah and we were they went
602
00:21:14,159 --> 00:21:18,960
through a trial yeah yeah
603
00:21:16,480 --> 00:21:20,559
that so again so one of my players
604
00:21:18,960 --> 00:21:23,280
returned to the city and the third time
605
00:21:20,559 --> 00:21:26,000
two of them masqueraded as like lawyers
606
00:21:23,280 --> 00:21:27,679
representing the party and then they
607
00:21:26,000 --> 00:21:29,600
went to go and they went to go and fight
608
00:21:27,679 --> 00:21:31,600
their case and they're like oh yes with
609
00:21:29,600 --> 00:21:34,240
our clients got you know jumped in the
610
00:21:31,600 --> 00:21:35,600
street and were assailed and then the
611
00:21:34,240 --> 00:21:37,760
constable's like
612
00:21:35,600 --> 00:21:39,280
so they murdered them quite viciously in
613
00:21:37,760 --> 00:21:40,400
front of children
614
00:21:39,280 --> 00:21:41,919
that's still
615
00:21:40,400 --> 00:21:44,880
that's not letting justice take its
616
00:21:41,919 --> 00:21:47,200
course that's still murder how do you
617
00:21:44,880 --> 00:21:49,200
how do you propose to respond to those
618
00:21:47,200 --> 00:21:50,660
charges and they're just like uh
619
00:21:49,200 --> 00:21:54,480
self-defense
620
00:21:50,660 --> 00:21:56,159
[Laughter]
621
00:21:54,480 --> 00:21:57,520
brutal self-defense yeah yes they were
622
00:21:56,159 --> 00:21:59,200
like well we're still going to have to
623
00:21:57,520 --> 00:22:00,720
see them they're still like
624
00:21:59,200 --> 00:22:02,240
questions we need to ask them we can't
625
00:22:00,720 --> 00:22:04,080
just talk through you all the time we
626
00:22:02,240 --> 00:22:06,000
need to speak to them and long story
627
00:22:04,080 --> 00:22:07,360
short as i managed to kind of work
628
00:22:06,000 --> 00:22:09,520
you know game the system with some
629
00:22:07,360 --> 00:22:10,880
legalese for the time being but um
630
00:22:09,520 --> 00:22:12,880
they're still in that open you know
631
00:22:10,880 --> 00:22:14,640
wanted for questions that is much nicer
632
00:22:12,880 --> 00:22:16,559
than what i did i actually had them
633
00:22:14,640 --> 00:22:18,400
imprisoned in like holding for like a
634
00:22:16,559 --> 00:22:20,240
week and a half while they sent riders
635
00:22:18,400 --> 00:22:21,600
out to like this little town to confirm
636
00:22:20,240 --> 00:22:23,760
their story
637
00:22:21,600 --> 00:22:25,600
it was it was house arrest though to be
638
00:22:23,760 --> 00:22:27,760
fair so there was there were you know it
639
00:22:25,600 --> 00:22:30,159
was a little cushier than like a dungeon
640
00:22:27,760 --> 00:22:33,200
yeah yeah it was a very run-down shack
641
00:22:30,159 --> 00:22:34,880
that they made them all stay in and like
642
00:22:33,200 --> 00:22:37,200
they could ask for things but they
643
00:22:34,880 --> 00:22:38,799
wouldn't be allowed to like go out on
644
00:22:37,200 --> 00:22:41,600
errands or anything
645
00:22:38,799 --> 00:22:44,240
well i have i have a warlock player the
646
00:22:41,600 --> 00:22:47,679
human warlock who is very
647
00:22:44,240 --> 00:22:49,679
trixie and very conniving and very
648
00:22:47,679 --> 00:22:52,159
like worming his way out of things and
649
00:22:49,679 --> 00:22:54,960
into things sometimes so um
650
00:22:52,159 --> 00:22:56,559
yes when he's on when he's my adversary
651
00:22:54,960 --> 00:22:59,679
in real life
652
00:22:56,559 --> 00:23:01,840
it makes things very tricky
653
00:22:59,679 --> 00:23:02,880
i know there are some players and i
654
00:23:01,840 --> 00:23:05,840
actually want to talk about this there
655
00:23:02,880 --> 00:23:07,280
are some players who are just so smart
656
00:23:05,840 --> 00:23:09,039
like i have people who i play with who
657
00:23:07,280 --> 00:23:10,799
are way smarter than me
658
00:23:09,039 --> 00:23:13,120
i'm not included
659
00:23:10,799 --> 00:23:14,559
yes you are and
660
00:23:13,120 --> 00:23:15,919
and they can talk their way through
661
00:23:14,559 --> 00:23:17,440
things and like well if you look at it
662
00:23:15,919 --> 00:23:18,480
from my point of view
663
00:23:17,440 --> 00:23:20,480
and like
664
00:23:18,480 --> 00:23:22,640
jared is like yeah no i get where you're
665
00:23:20,480 --> 00:23:24,320
coming from but then i'm like but this
666
00:23:22,640 --> 00:23:26,799
guy's an officer of the law and he
667
00:23:24,320 --> 00:23:27,760
doesn't care you broke his law
668
00:23:26,799 --> 00:23:29,280
yeah
669
00:23:27,760 --> 00:23:30,880
that's good to keep that in perspective
670
00:23:29,280 --> 00:23:32,400
and i have had yeah jared has definitely
671
00:23:30,880 --> 00:23:34,240
said that like no no no you make a good
672
00:23:32,400 --> 00:23:36,640
case doesn't matter though
673
00:23:34,240 --> 00:23:38,559
you didn't convince this guy
674
00:23:36,640 --> 00:23:40,480
right like if i was there i'd probably
675
00:23:38,559 --> 00:23:43,440
let you off but yeah yeah you convinced
676
00:23:40,480 --> 00:23:45,919
me too bad i'm not you know constantly
677
00:23:43,440 --> 00:23:48,159
there's there's a a a background from
678
00:23:45,919 --> 00:23:49,360
one of the extra books
679
00:23:48,159 --> 00:23:51,840
that is
680
00:23:49,360 --> 00:23:54,400
like the the ability of the background
681
00:23:51,840 --> 00:23:56,080
allows you to use legalese to confuse
682
00:23:54,400 --> 00:23:58,240
people if they don't if they're not from
683
00:23:56,080 --> 00:23:59,919
a legal background and that like next
684
00:23:58,240 --> 00:24:02,240
character i create i'm going to take
685
00:23:59,919 --> 00:24:03,679
that because inevitably it will come in
686
00:24:02,240 --> 00:24:05,840
handy at some point based off the last
687
00:24:03,679 --> 00:24:08,080
20 minutes of discussion
688
00:24:05,840 --> 00:24:09,760
absolutely no that's genius i love that
689
00:24:08,080 --> 00:24:12,000
that's got to be from like acquisitions
690
00:24:09,760 --> 00:24:13,679
incorporated i think i think so yeah
691
00:24:12,000 --> 00:24:16,240
yeah i don't know don't give jared too
692
00:24:13,679 --> 00:24:19,039
many ideas
693
00:24:16,240 --> 00:24:21,200
well that's a whole nother scenario that
694
00:24:19,039 --> 00:24:22,720
again way too smart for me
695
00:24:21,200 --> 00:24:24,000
well i don't know i mean i want to give
696
00:24:22,720 --> 00:24:25,520
i'm going to give throw some credit back
697
00:24:24,000 --> 00:24:27,919
to jared here and this is actually
698
00:24:25,520 --> 00:24:29,440
something i wanted to ask today we'll
699
00:24:27,919 --> 00:24:32,960
throw it back to both of you since you
700
00:24:29,440 --> 00:24:35,039
booked dm you know how how is it when
701
00:24:32,960 --> 00:24:37,520
you're trying to create
702
00:24:35,039 --> 00:24:40,159
this continuity for your players for
703
00:24:37,520 --> 00:24:41,840
instance i imagine that like you've got
704
00:24:40,159 --> 00:24:44,480
maybe a main goal you want to achieve
705
00:24:41,840 --> 00:24:47,120
for the party and then inevitably
706
00:24:44,480 --> 00:24:48,000
they take a hard right somewhere
707
00:24:47,120 --> 00:24:49,520
and
708
00:24:48,000 --> 00:24:51,840
do you you know like for the most part
709
00:24:49,520 --> 00:24:54,240
do you just run with that and sort of
710
00:24:51,840 --> 00:24:56,720
reshape that path or try to like steer
711
00:24:54,240 --> 00:24:58,799
it back on or you know
712
00:24:56,720 --> 00:24:59,679
what do you prefer there if that makes
713
00:24:58,799 --> 00:25:01,840
sense
714
00:24:59,679 --> 00:25:03,440
i'm not sure if i post that correctly i
715
00:25:01,840 --> 00:25:05,840
don't know whether this is a good thing
716
00:25:03,440 --> 00:25:08,480
or a bad thing from from my perspective
717
00:25:05,840 --> 00:25:10,159
but they are i i have a couple of
718
00:25:08,480 --> 00:25:12,000
well the one very experienced player
719
00:25:10,159 --> 00:25:14,320
who's very much there to you know
720
00:25:12,000 --> 00:25:15,840
progress the story and i understand you
721
00:25:14,320 --> 00:25:17,360
know dan lowe's laid out this adventure
722
00:25:15,840 --> 00:25:20,000
for us to play so i'll meet him in the
723
00:25:17,360 --> 00:25:21,520
middle so he yeah being the most
724
00:25:20,000 --> 00:25:23,039
experienced he's kind of taking the lead
725
00:25:21,520 --> 00:25:24,159
in a lot of the decision making process
726
00:25:23,039 --> 00:25:25,360
so
727
00:25:24,159 --> 00:25:27,520
with him
728
00:25:25,360 --> 00:25:29,760
doing a lot of the come on guys we need
729
00:25:27,520 --> 00:25:33,440
to go and do this this thing that's set
730
00:25:29,760 --> 00:25:35,440
up um that's helped a lot and also i
731
00:25:33,440 --> 00:25:39,039
have instilled in them
732
00:25:35,440 --> 00:25:41,120
perhaps too much a sense of urgency
733
00:25:39,039 --> 00:25:43,679
and you know that that kind of impending
734
00:25:41,120 --> 00:25:46,159
existential doom is is very much a
735
00:25:43,679 --> 00:25:47,600
ticking clock so so much so it's almost
736
00:25:46,159 --> 00:25:50,400
to the extreme that they don't want to
737
00:25:47,600 --> 00:25:52,720
do even you know on on the main on the
738
00:25:50,400 --> 00:25:54,480
critical path quests because they think
739
00:25:52,720 --> 00:25:56,080
they think they're side quests and
740
00:25:54,480 --> 00:25:59,520
they're like we don't we don't have time
741
00:25:56,080 --> 00:26:02,400
for this and i'm like nah you do
742
00:25:59,520 --> 00:26:03,279
seriously you do you sure
743
00:26:02,400 --> 00:26:04,720
so
744
00:26:03,279 --> 00:26:06,799
i i can honestly say i've never had
745
00:26:04,720 --> 00:26:10,720
anything so
746
00:26:06,799 --> 00:26:13,600
hard right turn that i've had to
747
00:26:10,720 --> 00:26:15,279
completely up upheave my stuff mainly
748
00:26:13,600 --> 00:26:16,880
i'm
749
00:26:15,279 --> 00:26:19,520
introducing
750
00:26:16,880 --> 00:26:22,559
these kind of side parts so for example
751
00:26:19,520 --> 00:26:24,480
when they returned to the city and their
752
00:26:22,559 --> 00:26:26,240
ally said guys you can't just walk the
753
00:26:24,480 --> 00:26:27,679
streets because guards will recognize
754
00:26:26,240 --> 00:26:29,520
you follow me
755
00:26:27,679 --> 00:26:32,000
i thought up of a whole kind of like
756
00:26:29,520 --> 00:26:34,480
criminal side subplot where they go and
757
00:26:32,000 --> 00:26:36,640
meet some criminal king who's like i'll
758
00:26:34,480 --> 00:26:38,799
let you use my resources if you do this
759
00:26:36,640 --> 00:26:41,520
one errand for me to go and murder you
760
00:26:38,799 --> 00:26:44,159
know assassinate some target somewhere
761
00:26:41,520 --> 00:26:46,159
so that that was about as sidequesty as
762
00:26:44,159 --> 00:26:47,840
it gets and that was because of their
763
00:26:46,159 --> 00:26:49,679
actions so it's more
764
00:26:47,840 --> 00:26:51,440
i guess it's it's a collaborative thing
765
00:26:49,679 --> 00:26:54,880
i'm very lucky that none of my players
766
00:26:51,440 --> 00:26:57,039
have gone i just want to fly upside down
767
00:26:54,880 --> 00:26:57,679
into the sun and and then i have to kind
768
00:26:57,039 --> 00:27:00,240
of
769
00:26:57,679 --> 00:27:01,760
think up so we're gonna go
770
00:27:00,240 --> 00:27:04,159
yeah i would like to think that maybe
771
00:27:01,760 --> 00:27:06,320
we're not i mean i know we get derailed
772
00:27:04,159 --> 00:27:08,720
often but hopefully not too far that
773
00:27:06,320 --> 00:27:09,919
that jared has had to rethink everything
774
00:27:08,720 --> 00:27:11,679
and then he and i have actually talked
775
00:27:09,919 --> 00:27:13,440
about this too right like when there's
776
00:27:11,679 --> 00:27:15,200
only so much planning
777
00:27:13,440 --> 00:27:17,440
right yeah there's only so much planning
778
00:27:15,200 --> 00:27:20,240
you can do but here's the deal
779
00:27:17,440 --> 00:27:22,080
ultimately i treat it like the players
780
00:27:20,240 --> 00:27:23,039
are their characters
781
00:27:22,080 --> 00:27:26,080
and
782
00:27:23,039 --> 00:27:28,880
you can do whatever you want
783
00:27:26,080 --> 00:27:30,240
it's gonna have consequences and other
784
00:27:28,880 --> 00:27:32,480
things that
785
00:27:30,240 --> 00:27:34,880
are going on are gonna happen yeah if
786
00:27:32,480 --> 00:27:37,679
you want to spend two weeks of downtime
787
00:27:34,880 --> 00:27:40,320
learning pottery i'm gonna let you do it
788
00:27:37,679 --> 00:27:42,159
but if there's some warlord building up
789
00:27:40,320 --> 00:27:43,600
stuff somewhere else
790
00:27:42,159 --> 00:27:44,799
they're probably gonna get pretty far
791
00:27:43,600 --> 00:27:46,799
along
792
00:27:44,799 --> 00:27:48,880
that's true and that i think it's cool
793
00:27:46,799 --> 00:27:50,640
though i mean we may never know that as
794
00:27:48,880 --> 00:27:52,080
players or characters
795
00:27:50,640 --> 00:27:53,440
that sitting
796
00:27:52,080 --> 00:27:56,480
somewhere and taking a moment to do
797
00:27:53,440 --> 00:27:58,000
something uh led to a harder
798
00:27:56,480 --> 00:27:59,039
quote-unquote boss battle somewhere down
799
00:27:58,000 --> 00:28:01,200
the road
800
00:27:59,039 --> 00:28:03,520
but the fact that that is still going on
801
00:28:01,200 --> 00:28:05,200
in the background is pretty fascinating
802
00:28:03,520 --> 00:28:06,880
well and that's where the continuity
803
00:28:05,200 --> 00:28:08,640
comes into it right yeah because the
804
00:28:06,880 --> 00:28:10,960
world continues right exactly exactly
805
00:28:08,640 --> 00:28:12,399
the world keeps going it's not like uh
806
00:28:10,960 --> 00:28:14,640
yeah you know things are always
807
00:28:12,399 --> 00:28:16,799
happening outside of
808
00:28:14,640 --> 00:28:18,080
whatever city you're in at the time
809
00:28:16,799 --> 00:28:20,000
um obviously
810
00:28:18,080 --> 00:28:22,399
and you can also rely on your players to
811
00:28:20,000 --> 00:28:24,480
do that and you probably had the same
812
00:28:22,399 --> 00:28:26,720
thing daniel you mentioned that you have
813
00:28:24,480 --> 00:28:28,399
a player who's more experienced and kind
814
00:28:26,720 --> 00:28:30,880
of takes the lead
815
00:28:28,399 --> 00:28:32,559
and that's like that's consistency in
816
00:28:30,880 --> 00:28:34,000
and of itself like you can trust that
817
00:28:32,559 --> 00:28:34,960
continuity of it
818
00:28:34,000 --> 00:28:36,320
and
819
00:28:34,960 --> 00:28:37,760
everybody like
820
00:28:36,320 --> 00:28:39,760
starts with an accent or comes up with
821
00:28:37,760 --> 00:28:41,600
one or loses one or whatever
822
00:28:39,760 --> 00:28:42,880
but that's not what like when i think of
823
00:28:41,600 --> 00:28:45,520
continuity that's not what i think about
824
00:28:42,880 --> 00:28:46,960
it i think about it as their play style
825
00:28:45,520 --> 00:28:48,720
their habits
826
00:28:46,960 --> 00:28:49,919
is their character argumentative is
827
00:28:48,720 --> 00:28:52,320
their character
828
00:28:49,919 --> 00:28:54,640
flimsy uh in terms of like
829
00:28:52,320 --> 00:28:56,240
wishy-washiness which isn't really a
830
00:28:54,640 --> 00:28:57,679
word but we're going to go with it
831
00:28:56,240 --> 00:28:59,520
no i think it's an excellent segue
832
00:28:57,679 --> 00:29:01,039
however i think danalo was you were
833
00:28:59,520 --> 00:29:04,480
going to say something a second uh only
834
00:29:01,039 --> 00:29:06,960
only the a lot of my
835
00:29:04,480 --> 00:29:10,480
mental effort regarding
836
00:29:06,960 --> 00:29:12,559
continuity is spent with those my micro
837
00:29:10,480 --> 00:29:14,559
things it's more like
838
00:29:12,559 --> 00:29:16,480
there's never any big branching i'm
839
00:29:14,559 --> 00:29:17,840
gonna go and start up a florist it's
840
00:29:16,480 --> 00:29:20,320
always more like
841
00:29:17,840 --> 00:29:23,039
i'm gonna talk in a certain way to this
842
00:29:20,320 --> 00:29:24,480
npc who then i have to go oh okay i'm
843
00:29:23,039 --> 00:29:26,799
gonna have to think quite hard about how
844
00:29:24,480 --> 00:29:27,840
they're gonna respond to that it's more
845
00:29:26,799 --> 00:29:29,039
yeah it's more
846
00:29:27,840 --> 00:29:30,159
the uh
847
00:29:29,039 --> 00:29:31,360
the
848
00:29:30,159 --> 00:29:33,200
intimate
849
00:29:31,360 --> 00:29:35,440
things rather than big world expanding
850
00:29:33,200 --> 00:29:37,120
things but um
851
00:29:35,440 --> 00:29:38,480
a couple of my players have got
852
00:29:37,120 --> 00:29:40,399
you know actually most of them have got
853
00:29:38,480 --> 00:29:42,000
things bubbling on in the background
854
00:29:40,399 --> 00:29:44,000
it's just
855
00:29:42,000 --> 00:29:45,919
yeah they're all they're all between six
856
00:29:44,000 --> 00:29:47,120
of them between analysis paralysis
857
00:29:45,919 --> 00:29:49,679
between
858
00:29:47,120 --> 00:29:51,600
this overarching existential threat not
859
00:29:49,679 --> 00:29:53,840
many of them have been too proactive and
860
00:29:51,600 --> 00:29:56,640
being like guys can we go a detour i
861
00:29:53,840 --> 00:29:58,480
want to go and see my parents
862
00:29:56,640 --> 00:29:59,840
uh so there's
863
00:29:58,480 --> 00:30:01,039
there's not been too much they have
864
00:29:59,840 --> 00:30:02,720
parents
865
00:30:01,039 --> 00:30:05,440
that's insane they're not they're not
866
00:30:02,720 --> 00:30:07,600
all orphans yeah the same back story oh
867
00:30:05,440 --> 00:30:09,679
my god you let parents happen in your
868
00:30:07,600 --> 00:30:11,360
world that's crazy i got i've got the
869
00:30:09,679 --> 00:30:12,720
whole i've got the whole gamut i've got
870
00:30:11,360 --> 00:30:14,399
the whole like
871
00:30:12,720 --> 00:30:17,279
yeah my two parents live here and
872
00:30:14,399 --> 00:30:19,840
they're fine to also i woke up with
873
00:30:17,279 --> 00:30:22,559
amnesia and don't know who i am i've got
874
00:30:19,840 --> 00:30:25,760
that i've got extremes in my game
875
00:30:22,559 --> 00:30:28,240
that's amazing we have our our warforged
876
00:30:25,760 --> 00:30:31,039
has amnesia so that's pretty yeah
877
00:30:28,240 --> 00:30:33,360
so does mine that's no i don't i don't i
878
00:30:31,039 --> 00:30:35,919
don't believe you guys this is some this
879
00:30:33,360 --> 00:30:37,919
is like a prank
880
00:30:35,919 --> 00:30:38,960
the same character in two different
881
00:30:37,919 --> 00:30:41,679
universes
882
00:30:38,960 --> 00:30:43,200
is your warforged also a barbarian
883
00:30:41,679 --> 00:30:45,039
no he isn't
884
00:30:43,200 --> 00:30:47,440
he is a druid although i wish i'd just
885
00:30:45,039 --> 00:30:50,240
say yes just to say yeah oh that is cool
886
00:30:47,440 --> 00:30:52,480
does he turn into like mecca animals yes
887
00:30:50,240 --> 00:30:54,720
he's got very strong you know aesthetic
888
00:30:52,480 --> 00:30:55,520
vision so he's like i want to be
889
00:30:54,720 --> 00:30:59,039
a
890
00:30:55,520 --> 00:31:01,600
organic transformer essentially so
891
00:30:59,039 --> 00:31:03,600
yeah so he's made like bark and vines
892
00:31:01,600 --> 00:31:05,760
and originally once he might have been
893
00:31:03,600 --> 00:31:07,919
you know more inorganic material but
894
00:31:05,760 --> 00:31:09,679
over the passage of time because he was
895
00:31:07,919 --> 00:31:12,799
you know deactivated for 2000 years or
896
00:31:09,679 --> 00:31:15,360
something it's he slowly adopted the
897
00:31:12,799 --> 00:31:17,120
druidic way oh i love it it's
898
00:31:15,360 --> 00:31:18,640
fascinating actually yeah
899
00:31:17,120 --> 00:31:19,600
that's all i know the topic too is like
900
00:31:18,640 --> 00:31:22,320
uh
901
00:31:19,600 --> 00:31:25,440
backstories but um no you you touched on
902
00:31:22,320 --> 00:31:27,279
this a bit ago jared the um
903
00:31:25,440 --> 00:31:29,600
speaking on continuity i mean so far
904
00:31:27,279 --> 00:31:31,519
we've sort of talked about
905
00:31:29,600 --> 00:31:33,519
storyline or
906
00:31:31,519 --> 00:31:35,440
world building and world progression but
907
00:31:33,519 --> 00:31:36,720
i think there is something to be said
908
00:31:35,440 --> 00:31:39,120
about
909
00:31:36,720 --> 00:31:40,240
the continuity of a player's
910
00:31:39,120 --> 00:31:41,760
choices
911
00:31:40,240 --> 00:31:45,679
right um
912
00:31:41,760 --> 00:31:47,760
hopefully a player has a strong idea
913
00:31:45,679 --> 00:31:49,360
of how that character might play in the
914
00:31:47,760 --> 00:31:51,519
beginning but obviously things like that
915
00:31:49,360 --> 00:31:52,960
will sort of change i think that
916
00:31:51,519 --> 00:31:55,039
i know for us
917
00:31:52,960 --> 00:31:57,039
in the first several episodes we were
918
00:31:55,039 --> 00:31:59,279
probably all finding our
919
00:31:57,039 --> 00:32:01,519
ourselves and sort of the dynamic within
920
00:31:59,279 --> 00:32:02,799
the party which is a big thing too
921
00:32:01,519 --> 00:32:05,840
but yeah i think it can be easy
922
00:32:02,799 --> 00:32:07,679
sometimes to uh accidentally maybe lose
923
00:32:05,840 --> 00:32:08,960
sight of something that your
924
00:32:07,679 --> 00:32:10,880
character
925
00:32:08,960 --> 00:32:12,559
well their alignment if we're going to
926
00:32:10,880 --> 00:32:13,519
use that word
927
00:32:12,559 --> 00:32:15,120
um
928
00:32:13,519 --> 00:32:16,720
i've done that before too
929
00:32:15,120 --> 00:32:19,120
and then looked back on things and
930
00:32:16,720 --> 00:32:21,320
they're like oh is that really what
931
00:32:19,120 --> 00:32:24,589
spook would have done in that situation
932
00:32:21,320 --> 00:32:24,589
[Music]
933
00:32:27,190 --> 00:32:33,039
[Music]
934
00:32:30,799 --> 00:32:34,880
that is a very good question and funnily
935
00:32:33,039 --> 00:32:36,320
enough one of my my notes here i'm
936
00:32:34,880 --> 00:32:38,559
looking at is
937
00:32:36,320 --> 00:32:40,399
player character continuity as in
938
00:32:38,559 --> 00:32:43,760
keeping how do you keep your own
939
00:32:40,399 --> 00:32:46,480
character consistent given the often
940
00:32:43,760 --> 00:32:48,559
outlandish situations they they find
941
00:32:46,480 --> 00:32:51,120
themselves in in a given campaign like
942
00:32:48,559 --> 00:32:53,200
yeah yeah any any tips or advice on that
943
00:32:51,120 --> 00:32:55,600
or how do you do it matt i have a kind
944
00:32:53,200 --> 00:32:56,640
of funny one here so i am a player in
945
00:32:55,600 --> 00:32:59,760
one
946
00:32:56,640 --> 00:33:03,200
campaign that uh a player of mine in my
947
00:32:59,760 --> 00:33:04,640
home game put together so his other dms
948
00:33:03,200 --> 00:33:06,000
could play
949
00:33:04,640 --> 00:33:08,159
instead of just having to run them all
950
00:33:06,000 --> 00:33:10,480
the time which was cool very nice so he
951
00:33:08,159 --> 00:33:12,559
took uh waddle deep dragon heist and
952
00:33:10,480 --> 00:33:14,000
turned it into a full
953
00:33:12,559 --> 00:33:16,880
campaign as opposed to just a little
954
00:33:14,000 --> 00:33:18,559
module like we're level 13 now it's
955
00:33:16,880 --> 00:33:21,519
crazy the stuff we've done and it's a
956
00:33:18,559 --> 00:33:23,919
one through five adventure module but so
957
00:33:21,519 --> 00:33:25,679
my character i have a gnome fighter i'm
958
00:33:23,919 --> 00:33:27,039
a battle master
959
00:33:25,679 --> 00:33:30,159
and
960
00:33:27,039 --> 00:33:31,120
i'm like the lawful one i started kind
961
00:33:30,159 --> 00:33:33,760
of like
962
00:33:31,120 --> 00:33:35,360
chaotic good and then kind of he ended
963
00:33:33,760 --> 00:33:37,679
up being like lawful good for a while
964
00:33:35,360 --> 00:33:39,919
and now he's kind of lawful neutral
965
00:33:37,679 --> 00:33:42,240
while the rest of my party is chaos
966
00:33:39,919 --> 00:33:44,320
incarnate
967
00:33:42,240 --> 00:33:45,600
now how do and that's like well how do
968
00:33:44,320 --> 00:33:47,200
you just not go along with all their
969
00:33:45,600 --> 00:33:50,320
shenanigans
970
00:33:47,200 --> 00:33:53,440
my dm has given me azure edge which is a
971
00:33:50,320 --> 00:33:56,720
legendary item that is a sentient weapon
972
00:33:53,440 --> 00:33:58,080
but it only works for lawful individuals
973
00:33:56,720 --> 00:33:59,360
who want to protect the city of
974
00:33:58,080 --> 00:34:01,200
waterdeep
975
00:33:59,360 --> 00:34:02,320
so like i am constantly being like i
976
00:34:01,200 --> 00:34:04,880
don't want to lose my axe i don't want
977
00:34:02,320 --> 00:34:06,480
to lose my axe i got to be consistent in
978
00:34:04,880 --> 00:34:07,760
how i'm playing this guy
979
00:34:06,480 --> 00:34:10,399
that's very important motivation
980
00:34:07,760 --> 00:34:12,399
actually yeah so like there's a bit of
981
00:34:10,399 --> 00:34:14,159
like you know carrot and stick with that
982
00:34:12,399 --> 00:34:16,720
but if you're not gonna use like the
983
00:34:14,159 --> 00:34:18,320
rewards section or the like you know
984
00:34:16,720 --> 00:34:20,399
here's the linchpin of your character
985
00:34:18,320 --> 00:34:21,760
being effective in combat
986
00:34:20,399 --> 00:34:22,879
kind of idea
987
00:34:21,760 --> 00:34:25,599
i don't think
988
00:34:22,879 --> 00:34:27,520
that if a player experiments with their
989
00:34:25,599 --> 00:34:29,839
character or wants to try going in a
990
00:34:27,520 --> 00:34:31,760
different way that's being
991
00:34:29,839 --> 00:34:33,520
untrue to the character
992
00:34:31,760 --> 00:34:35,359
because these characters are supposed to
993
00:34:33,520 --> 00:34:37,280
be like real people right and so people
994
00:34:35,359 --> 00:34:39,520
change and grow i mean
995
00:34:37,280 --> 00:34:41,440
i certainly had people who i did not
996
00:34:39,520 --> 00:34:43,040
like in high school who i've met 20
997
00:34:41,440 --> 00:34:45,359
years after the fact and it's now like
998
00:34:43,040 --> 00:34:47,440
oh you're not a dick anymore okay well
999
00:34:45,359 --> 00:34:48,399
done you know so
1000
00:34:47,440 --> 00:34:51,200
i think
1001
00:34:48,399 --> 00:34:52,720
it's okay to let a character expand as
1002
00:34:51,200 --> 00:34:55,679
long as they are faithful to where
1003
00:34:52,720 --> 00:34:58,320
they've been if that makes sense yeah
1004
00:34:55,679 --> 00:34:59,839
it can be difficult and and growth is
1005
00:34:58,320 --> 00:35:01,599
definitely important i think if your
1006
00:34:59,839 --> 00:35:02,720
character never grows
1007
00:35:01,599 --> 00:35:04,640
then
1008
00:35:02,720 --> 00:35:06,320
maybe you're not having
1009
00:35:04,640 --> 00:35:08,000
maybe it's not as fulfilling for you you
1010
00:35:06,320 --> 00:35:10,000
know that can be a variety of things you
1011
00:35:08,000 --> 00:35:11,280
could start with like for instance we've
1012
00:35:10,000 --> 00:35:13,599
got a
1013
00:35:11,280 --> 00:35:16,079
goblin in the party and part of their
1014
00:35:13,599 --> 00:35:19,040
characters that they're quite selfish
1015
00:35:16,079 --> 00:35:21,200
and they've been trying to slowly learn
1016
00:35:19,040 --> 00:35:22,320
how to let go of some of that there's
1017
00:35:21,200 --> 00:35:24,960
always going to be part of them that's
1018
00:35:22,320 --> 00:35:27,599
like you know inherently selfish
1019
00:35:24,960 --> 00:35:29,040
um i've learned you know
1020
00:35:27,599 --> 00:35:31,760
my character is
1021
00:35:29,040 --> 00:35:33,119
has become the sort of conscious of the
1022
00:35:31,760 --> 00:35:36,000
party
1023
00:35:33,119 --> 00:35:37,359
which sometimes you know annoys the
1024
00:35:36,000 --> 00:35:38,560
other party members who are a little
1025
00:35:37,359 --> 00:35:40,160
more
1026
00:35:38,560 --> 00:35:41,520
uh
1027
00:35:40,160 --> 00:35:45,040
oh what's the word i'm trying to be
1028
00:35:41,520 --> 00:35:47,040
polite we'll just say spontaneous um
1029
00:35:45,040 --> 00:35:49,599
and
1030
00:35:47,040 --> 00:35:51,839
very political answer
1031
00:35:49,599 --> 00:35:53,440
i love them all dearly uh and i play a
1032
00:35:51,839 --> 00:35:55,680
cleric so i mean like you know spoot
1033
00:35:53,440 --> 00:35:58,240
wouldn't be terribly abrasive in
1034
00:35:55,680 --> 00:36:00,400
describing them um part of that is you
1035
00:35:58,240 --> 00:36:02,240
know trying to set what those rules are
1036
00:36:00,400 --> 00:36:04,400
for yourself at the beginning
1037
00:36:02,240 --> 00:36:06,079
and i think sometimes
1038
00:36:04,400 --> 00:36:07,440
it's just good to remind yourself i
1039
00:36:06,079 --> 00:36:08,800
think you know i have definitely had
1040
00:36:07,440 --> 00:36:10,960
moments where i've gone ooh i've like
1041
00:36:08,800 --> 00:36:13,040
looked back and reflected on like okay
1042
00:36:10,960 --> 00:36:14,480
am i really making choices that i don't
1043
00:36:13,040 --> 00:36:16,720
think you have to be perfect obviously
1044
00:36:14,480 --> 00:36:18,800
we're all human people playing
1045
00:36:16,720 --> 00:36:21,119
far more imperfect characters and
1046
00:36:18,800 --> 00:36:24,560
versions of ourselves but also i think
1047
00:36:21,119 --> 00:36:27,119
finding what are those
1048
00:36:24,560 --> 00:36:29,520
things you truly want to
1049
00:36:27,119 --> 00:36:30,560
like stick to as a character or stand up
1050
00:36:29,520 --> 00:36:32,000
for
1051
00:36:30,560 --> 00:36:34,160
or whatever i mean i remember a
1052
00:36:32,000 --> 00:36:36,240
particular moment where
1053
00:36:34,160 --> 00:36:38,880
my character had
1054
00:36:36,240 --> 00:36:40,400
was given a choice uh basically to like
1055
00:36:38,880 --> 00:36:42,400
back down and live
1056
00:36:40,400 --> 00:36:45,520
or stand and fight and probably be
1057
00:36:42,400 --> 00:36:46,960
outnumbered and died but in the moment
1058
00:36:45,520 --> 00:36:48,320
you know other people's safety was on
1059
00:36:46,960 --> 00:36:49,920
the line so
1060
00:36:48,320 --> 00:36:52,800
and and i actually kind of learned in
1061
00:36:49,920 --> 00:36:54,400
that episode in that session that
1062
00:36:52,800 --> 00:36:57,440
that was a pretty big deal to my
1063
00:36:54,400 --> 00:36:59,280
character i decided no even if it
1064
00:36:57,440 --> 00:37:01,359
meant that i could die that day i was
1065
00:36:59,280 --> 00:37:02,720
gonna stand up for
1066
00:37:01,359 --> 00:37:04,320
you know the thing i thought was right
1067
00:37:02,720 --> 00:37:06,240
and i even told you know party members
1068
00:37:04,320 --> 00:37:07,680
like hey if you need to leave
1069
00:37:06,240 --> 00:37:09,280
do what you think is best but this is
1070
00:37:07,680 --> 00:37:11,040
the decision i made
1071
00:37:09,280 --> 00:37:12,640
and and then so i think moving forward
1072
00:37:11,040 --> 00:37:14,240
for me it's like sticking to those
1073
00:37:12,640 --> 00:37:15,920
moments and finding those
1074
00:37:14,240 --> 00:37:17,280
strengths of my
1075
00:37:15,920 --> 00:37:19,359
character that i'm like now this is a
1076
00:37:17,280 --> 00:37:21,200
part of my identity i'm gonna try to
1077
00:37:19,359 --> 00:37:22,800
shape my future
1078
00:37:21,200 --> 00:37:24,160
this you know decisions based off of
1079
00:37:22,800 --> 00:37:26,079
these traits
1080
00:37:24,160 --> 00:37:27,920
yeah and i think as a dm the important
1081
00:37:26,079 --> 00:37:29,520
thing is to provide those moments for
1082
00:37:27,920 --> 00:37:31,200
the players right
1083
00:37:29,520 --> 00:37:33,440
because you want to give them those
1084
00:37:31,200 --> 00:37:35,119
moral quandaries so
1085
00:37:33,440 --> 00:37:37,280
one you want to see how it plays out but
1086
00:37:35,119 --> 00:37:39,040
two you want them to get a sense of who
1087
00:37:37,280 --> 00:37:41,200
they're playing
1088
00:37:39,040 --> 00:37:42,400
yeah yeah in that instance that matt is
1089
00:37:41,200 --> 00:37:44,560
referencing
1090
00:37:42,400 --> 00:37:46,240
they made it to the big boss and he was
1091
00:37:44,560 --> 00:37:47,760
expecting them he knew they were there
1092
00:37:46,240 --> 00:37:51,200
he knew they'd been coming after him for
1093
00:37:47,760 --> 00:37:52,880
a while continuity and play right there
1094
00:37:51,200 --> 00:37:53,920
and he had a bunch of people around and
1095
00:37:52,880 --> 00:37:55,359
he was like
1096
00:37:53,920 --> 00:37:57,520
look i've been waiting for you all you
1097
00:37:55,359 --> 00:38:00,960
can join up with me and we can all get
1098
00:37:57,520 --> 00:38:02,400
along or you can die
1099
00:38:00,960 --> 00:38:03,680
and like there were party members who
1100
00:38:02,400 --> 00:38:05,839
were like
1101
00:38:03,680 --> 00:38:07,359
maybe we maybe we should join up there
1102
00:38:05,839 --> 00:38:10,079
was one in particular who was really
1103
00:38:07,359 --> 00:38:10,960
thinking about it because he knew
1104
00:38:10,079 --> 00:38:12,400
that
1105
00:38:10,960 --> 00:38:13,839
this big bad
1106
00:38:12,400 --> 00:38:16,839
had his
1107
00:38:13,839 --> 00:38:19,119
1 000 year lost husband locked away
1108
00:38:16,839 --> 00:38:21,440
somewhere so
1109
00:38:19,119 --> 00:38:22,960
that's a big reason to like consider it
1110
00:38:21,440 --> 00:38:25,119
because you want to save your husband
1111
00:38:22,960 --> 00:38:26,960
but you also have your friends here
1112
00:38:25,119 --> 00:38:28,320
and so they try to like finagle with it
1113
00:38:26,960 --> 00:38:29,200
like can some of us leave and he was
1114
00:38:28,320 --> 00:38:31,359
like
1115
00:38:29,200 --> 00:38:33,760
any one of you can leave but the first
1116
00:38:31,359 --> 00:38:35,040
order those who stay will get will be to
1117
00:38:33,760 --> 00:38:36,400
kill you
1118
00:38:35,040 --> 00:38:38,000
that's pretty tough i'm not gonna lie
1119
00:38:36,400 --> 00:38:40,320
there's some like uh
1120
00:38:38,000 --> 00:38:42,560
some big moments some really like heavy
1121
00:38:40,320 --> 00:38:43,520
moments that can come yeah it was a dark
1122
00:38:42,560 --> 00:38:44,960
moment
1123
00:38:43,520 --> 00:38:46,640
yeah yeah yeah but i think that's what
1124
00:38:44,960 --> 00:38:48,240
makes it
1125
00:38:46,640 --> 00:38:50,240
playing it interesting
1126
00:38:48,240 --> 00:38:51,680
and memorable right this is like jared
1127
00:38:50,240 --> 00:38:53,680
said discovering
1128
00:38:51,680 --> 00:38:56,079
those things about yourself and perhaps
1129
00:38:53,680 --> 00:38:57,760
this is another tangent in a way but i i
1130
00:38:56,079 --> 00:39:00,400
mean i do think it lends itself to as
1131
00:38:57,760 --> 00:39:02,400
the dm is sort of helping to
1132
00:39:00,400 --> 00:39:04,240
to shape the world around you based on
1133
00:39:02,400 --> 00:39:06,320
your decisions you're also learning what
1134
00:39:04,240 --> 00:39:09,040
what anchors your characters and how
1135
00:39:06,320 --> 00:39:10,560
that affects your play i say i say
1136
00:39:09,040 --> 00:39:11,920
you say tangent i say it's a perfect
1137
00:39:10,560 --> 00:39:14,640
marriage with what we were talking about
1138
00:39:11,920 --> 00:39:17,200
earlier on in that delicate dance
1139
00:39:14,640 --> 00:39:19,280
between the dm world building and
1140
00:39:17,200 --> 00:39:20,560
keeping things consistent but also
1141
00:39:19,280 --> 00:39:22,960
tying in
1142
00:39:20,560 --> 00:39:24,079
you know backstory elements to provide
1143
00:39:22,960 --> 00:39:25,680
these
1144
00:39:24,079 --> 00:39:27,359
moments of
1145
00:39:25,680 --> 00:39:29,680
you know what would my character do in
1146
00:39:27,359 --> 00:39:30,720
this situation in a way that a makes
1147
00:39:29,680 --> 00:39:33,599
sense and b
1148
00:39:30,720 --> 00:39:35,200
can show how much they've grown and um
1149
00:39:33,599 --> 00:39:37,040
i think that's that's a lot of the
1150
00:39:35,200 --> 00:39:39,359
difficulty of longer form medium longer
1151
00:39:37,040 --> 00:39:41,040
form campaigns that dm's don't get a
1152
00:39:39,359 --> 00:39:44,079
whole lot of advice on but certainly not
1153
00:39:41,040 --> 00:39:46,800
from the books is are those little like
1154
00:39:44,079 --> 00:39:49,599
how can i provide a very
1155
00:39:46,800 --> 00:39:50,880
fulfilling and but logical and
1156
00:39:49,599 --> 00:39:53,599
consistent
1157
00:39:50,880 --> 00:39:55,520
encounter or decision or something you
1158
00:39:53,599 --> 00:39:57,359
know something to do
1159
00:39:55,520 --> 00:39:59,200
in a way that is you know still makes
1160
00:39:57,359 --> 00:40:01,680
sense in the world and it's fun to play
1161
00:39:59,200 --> 00:40:02,880
and is balanced correctly in terms of
1162
00:40:01,680 --> 00:40:04,160
difficulty and all that kind of stuff
1163
00:40:02,880 --> 00:40:06,240
that that is i think where the
1164
00:40:04,160 --> 00:40:07,920
difficulty lies and if i was to put a
1165
00:40:06,240 --> 00:40:10,560
point on it that's probably where i get
1166
00:40:07,920 --> 00:40:12,400
a lot of enjoyment myself when i can see
1167
00:40:10,560 --> 00:40:15,200
the wood for the trees of like oh how
1168
00:40:12,400 --> 00:40:16,960
much cr should this monster be
1169
00:40:15,200 --> 00:40:19,200
which takes up way more like mental
1170
00:40:16,960 --> 00:40:21,200
arithmetic than i than i'd anticipated
1171
00:40:19,200 --> 00:40:23,119
but yeah these are the ideas that keep
1172
00:40:21,200 --> 00:40:24,480
us up at night and come to us in the
1173
00:40:23,119 --> 00:40:26,400
shower
1174
00:40:24,480 --> 00:40:28,480
well like as as you guys are just
1175
00:40:26,400 --> 00:40:30,319
talking i was thinking
1176
00:40:28,480 --> 00:40:31,520
man i really gotta do i really gotta
1177
00:40:30,319 --> 00:40:33,440
pull my finger out because i got a
1178
00:40:31,520 --> 00:40:35,359
couple of guys in my campaign that i
1179
00:40:33,440 --> 00:40:36,800
probably overdue
1180
00:40:35,359 --> 00:40:39,680
some of these
1181
00:40:36,800 --> 00:40:41,440
elements and i was going to say like
1182
00:40:39,680 --> 00:40:44,079
i think as you said matt like it takes a
1183
00:40:41,440 --> 00:40:47,520
few sessions some more than others to
1184
00:40:44,079 --> 00:40:49,839
embed that personality embed those
1185
00:40:47,520 --> 00:40:51,280
his you know here's the continuity of my
1186
00:40:49,839 --> 00:40:53,680
character here's what they would do you
1187
00:40:51,280 --> 00:40:55,680
know in any given inputs here's what the
1188
00:40:53,680 --> 00:40:57,359
output would be you know like
1189
00:40:55,680 --> 00:40:59,680
you change that variable i would respond
1190
00:40:57,359 --> 00:41:00,560
in this manner to get that in first and
1191
00:40:59,680 --> 00:41:02,319
i think
1192
00:41:00,560 --> 00:41:04,400
the motivation is a good way to do that
1193
00:41:02,319 --> 00:41:06,480
so be a you've got to look after this
1194
00:41:04,400 --> 00:41:08,079
weapon be it a you've got a partner and
1195
00:41:06,480 --> 00:41:09,760
kids to feed at home
1196
00:41:08,079 --> 00:41:11,839
i think that's a great place to start
1197
00:41:09,760 --> 00:41:13,280
i've just been thinking like so for my
1198
00:41:11,839 --> 00:41:15,200
the wolford druid who i mentioned who
1199
00:41:13,280 --> 00:41:17,040
has amnesia
1200
00:41:15,200 --> 00:41:19,440
new player blank slate in terms of
1201
00:41:17,040 --> 00:41:21,359
character and player
1202
00:41:19,440 --> 00:41:23,839
and their in their approach to the game
1203
00:41:21,359 --> 00:41:25,359
so i have gone like when we hit to their
1204
00:41:23,839 --> 00:41:27,680
backstory arc
1205
00:41:25,359 --> 00:41:29,760
i pretty much free reign to describe
1206
00:41:27,680 --> 00:41:31,359
their backstory and also what's any
1207
00:41:29,760 --> 00:41:32,720
implications that may or may not happen
1208
00:41:31,359 --> 00:41:34,240
when they get there there's needless to
1209
00:41:32,720 --> 00:41:35,680
say there's going to be some revelations
1210
00:41:34,240 --> 00:41:36,800
and then some huge decisions off the
1211
00:41:35,680 --> 00:41:39,359
back of it that's really going to be
1212
00:41:36,800 --> 00:41:40,720
like right you've had 80 sessions to
1213
00:41:39,359 --> 00:41:42,480
decide who you are and who this
1214
00:41:40,720 --> 00:41:44,400
character is put your money where your
1215
00:41:42,480 --> 00:41:45,599
mouth is and make it make a few
1216
00:41:44,400 --> 00:41:47,760
decisions
1217
00:41:45,599 --> 00:41:50,480
yeah that's a good point i love it
1218
00:41:47,760 --> 00:41:53,040
and that's both a great curse and a
1219
00:41:50,480 --> 00:41:54,319
great responsibility and a blessing
1220
00:41:53,040 --> 00:41:56,640
given to a
1221
00:41:54,319 --> 00:41:58,960
a dm or a gm
1222
00:41:56,640 --> 00:42:01,520
because that's either a character or
1223
00:41:58,960 --> 00:42:03,839
player that really trusts you to like
1224
00:42:01,520 --> 00:42:05,119
run with it and not screw them over
1225
00:42:03,839 --> 00:42:08,160
or
1226
00:42:05,119 --> 00:42:10,319
it's someone who doesn't know any better
1227
00:42:08,160 --> 00:42:13,280
true and i i would like to say though in
1228
00:42:10,319 --> 00:42:15,040
defensive dm's um it's hard enough
1229
00:42:13,280 --> 00:42:16,960
figuring out a single character and what
1230
00:42:15,040 --> 00:42:18,880
your motivations are and
1231
00:42:16,960 --> 00:42:20,880
and uh how you're going to act i i can't
1232
00:42:18,880 --> 00:42:22,800
imagine trying to to shape all of this
1233
00:42:20,880 --> 00:42:25,520
around all of these different characters
1234
00:42:22,800 --> 00:42:27,280
some with different um yeah with better
1235
00:42:25,520 --> 00:42:28,640
morals than others you know for like a
1236
00:42:27,280 --> 00:42:30,079
better time
1237
00:42:28,640 --> 00:42:32,000
yeah it's hard to give everybody a
1238
00:42:30,079 --> 00:42:33,119
chance to shine but i think it's really
1239
00:42:32,000 --> 00:42:35,280
important
1240
00:42:33,119 --> 00:42:37,440
to like let the game play out as it's
1241
00:42:35,280 --> 00:42:38,400
going to while giving everybody a chance
1242
00:42:37,440 --> 00:42:40,800
to
1243
00:42:38,400 --> 00:42:43,280
have fun and actualize their character
1244
00:42:40,800 --> 00:42:45,040
mm-hmm absolutely oh
1245
00:42:43,280 --> 00:42:47,440
actualization we're getting on to some
1246
00:42:45,040 --> 00:42:50,000
psychological like maslow's hierarchy of
1247
00:42:47,440 --> 00:42:51,599
needs right now like
1248
00:42:50,000 --> 00:42:54,000
you know it's funny you mentioned that
1249
00:42:51,599 --> 00:42:55,359
there's a whole developmental psychology
1250
00:42:54,000 --> 00:42:58,160
thing about continuity versus
1251
00:42:55,359 --> 00:42:59,359
discontinuity oh okay well we'll we
1252
00:42:58,160 --> 00:43:01,040
gotta do another we gotta do another
1253
00:42:59,359 --> 00:43:03,040
episode on discontinuity then because
1254
00:43:01,040 --> 00:43:04,960
that's way too much
1255
00:43:03,040 --> 00:43:06,000
at like 45 minutes in that's way too
1256
00:43:04,960 --> 00:43:08,640
much today
1257
00:43:06,000 --> 00:43:10,079
yes absolutely for real
1258
00:43:08,640 --> 00:43:12,560
i know i was wondering how we were doing
1259
00:43:10,079 --> 00:43:13,920
in time i i felt that uh i was like oh i
1260
00:43:12,560 --> 00:43:17,040
haven't even hit some of these points
1261
00:43:13,920 --> 00:43:19,599
we've gone so far but it's good
1262
00:43:17,040 --> 00:43:22,720
yeah so to bring us back into csl i just
1263
00:43:19,599 --> 00:43:25,440
wanted to say on that so so as i said
1264
00:43:22,720 --> 00:43:27,359
that that particular player has a very
1265
00:43:25,440 --> 00:43:28,880
strong theme or at least now he does
1266
00:43:27,359 --> 00:43:30,319
when he started it was just i wanted to
1267
00:43:28,880 --> 00:43:32,000
look like this but now he has actually
1268
00:43:30,319 --> 00:43:35,119
built quite a character around him in
1269
00:43:32,000 --> 00:43:37,200
terms of like abstaining from violence
1270
00:43:35,119 --> 00:43:39,119
you know and like he's really lent into
1271
00:43:37,200 --> 00:43:40,720
the druidic side of things of like we
1272
00:43:39,119 --> 00:43:42,560
shouldn't kill the creatures and the
1273
00:43:40,720 --> 00:43:45,440
beasts if we if we can because that's
1274
00:43:42,560 --> 00:43:47,359
just mindless you know unnecessary death
1275
00:43:45,440 --> 00:43:50,319
which which i love so the stuff i have
1276
00:43:47,359 --> 00:43:51,839
prepared not to be too spoilery but is
1277
00:43:50,319 --> 00:43:53,920
questions
1278
00:43:51,839 --> 00:43:55,680
his history and where he was built and
1279
00:43:53,920 --> 00:43:57,920
and came from and as i mentioned it was
1280
00:43:55,680 --> 00:44:00,560
it was maybe inorganic and the
1281
00:43:57,920 --> 00:44:02,480
ramifications of like am i
1282
00:44:00,560 --> 00:44:03,280
who i think i am nowadays or god you
1283
00:44:02,480 --> 00:44:05,280
know
1284
00:44:03,280 --> 00:44:06,960
are you who you are when you're born
1285
00:44:05,280 --> 00:44:09,680
that kind of that those kind of
1286
00:44:06,960 --> 00:44:11,520
questions and then if i've got
1287
00:44:09,680 --> 00:44:13,359
the power to change
1288
00:44:11,520 --> 00:44:14,960
some things should i you know should i
1289
00:44:13,359 --> 00:44:17,040
take that power or should i not and uh
1290
00:44:14,960 --> 00:44:19,040
yeah so that that should be
1291
00:44:17,040 --> 00:44:19,760
very good and i must say i'm quite proud
1292
00:44:19,040 --> 00:44:21,359
of
1293
00:44:19,760 --> 00:44:23,440
i think you know as you said
1294
00:44:21,359 --> 00:44:25,520
that it's it's a blessing and a curse
1295
00:44:23,440 --> 00:44:27,440
and i rested on my laurels of having
1296
00:44:25,520 --> 00:44:28,480
like a very low maintenance player and
1297
00:44:27,440 --> 00:44:29,680
being like right i don't have to worry
1298
00:44:28,480 --> 00:44:31,280
about that player because there's no
1299
00:44:29,680 --> 00:44:33,200
backstory i have to worry about and i
1300
00:44:31,280 --> 00:44:35,280
can just so you know i spent like 20
1301
00:44:33,200 --> 00:44:36,720
sessions doing nothing so now it's about
1302
00:44:35,280 --> 00:44:39,119
time there should be
1303
00:44:36,720 --> 00:44:42,160
some day after that yeah we're about
1304
00:44:39,119 --> 00:44:44,800
we're about 61 sessions in tomorrow
1305
00:44:42,160 --> 00:44:47,359
night's actually our 61st session
1306
00:44:44,800 --> 00:44:50,640
and we have only just barely gotten a
1307
00:44:47,359 --> 00:44:51,920
glimpse of uh of defects backstory
1308
00:44:50,640 --> 00:44:52,960
mm-hmm so
1309
00:44:51,920 --> 00:44:55,520
that's the
1310
00:44:52,960 --> 00:44:56,319
um the warforged with amnesia sir right
1311
00:44:55,520 --> 00:44:57,280
yeah
1312
00:44:56,319 --> 00:44:58,880
we're gonna we're gonna have to get
1313
00:44:57,280 --> 00:45:00,400
these two players to like
1314
00:44:58,880 --> 00:45:03,119
meet up they should be like a like a
1315
00:45:00,400 --> 00:45:03,359
social group for
1316
00:45:03,119 --> 00:45:05,760
and amnesia
1317
00:45:03,359 --> 00:45:07,119
funny how similar they are beyond like
1318
00:45:05,760 --> 00:45:09,680
oh they're both warforged they both have
1319
00:45:07,119 --> 00:45:11,520
amnesia the way you and i as dms have
1320
00:45:09,680 --> 00:45:13,440
kind of played with that like
1321
00:45:11,520 --> 00:45:15,040
who you are are you who you're born with
1322
00:45:13,440 --> 00:45:15,760
or who you become or who you choose to
1323
00:45:15,040 --> 00:45:17,839
be
1324
00:45:15,760 --> 00:45:19,760
those are definitely themes that it
1325
00:45:17,839 --> 00:45:21,119
sounds like you've incorporated and i've
1326
00:45:19,760 --> 00:45:24,079
definitely put them into what i'm doing
1327
00:45:21,119 --> 00:45:25,280
with my warforged barbarian that i'm
1328
00:45:24,079 --> 00:45:27,280
running for him
1329
00:45:25,280 --> 00:45:29,680
which i'm very excited to see play out
1330
00:45:27,280 --> 00:45:31,599
because he's already questioned himself
1331
00:45:29,680 --> 00:45:34,079
so many times and he's a barbarian that
1332
00:45:31,599 --> 00:45:36,240
has taken up poetry and has a fondness
1333
00:45:34,079 --> 00:45:38,240
for ducks you know like he's he's
1334
00:45:36,240 --> 00:45:41,359
exploring the sort of like very
1335
00:45:38,240 --> 00:45:42,880
non-barbaric sides of himself already
1336
00:45:41,359 --> 00:45:44,240
but that you know maybe there's a little
1337
00:45:42,880 --> 00:45:45,920
like crossover speaking of continuity
1338
00:45:44,240 --> 00:45:47,680
maybe there's a multiverse timeline
1339
00:45:45,920 --> 00:45:50,079
where they they uh meet each other
1340
00:45:47,680 --> 00:45:50,560
somewhere oh yeah i'll have a one-off
1341
00:45:50,079 --> 00:45:55,119
session
1342
00:45:50,560 --> 00:45:58,000
[Laughter]
1343
00:45:55,119 --> 00:45:59,680
we've talked a lot so far about that we
1344
00:45:58,000 --> 00:46:02,480
know just now we were talking about the
1345
00:45:59,680 --> 00:46:03,680
player character continuity and let's
1346
00:46:02,480 --> 00:46:06,079
flip it on its head for a bit and we're
1347
00:46:03,680 --> 00:46:08,000
going to return to the dm side of things
1348
00:46:06,079 --> 00:46:08,720
i know we've talked at length about kind
1349
00:46:08,000 --> 00:46:11,280
of
1350
00:46:08,720 --> 00:46:12,319
keeping a consistent world and you know
1351
00:46:11,280 --> 00:46:14,240
the
1352
00:46:12,319 --> 00:46:15,119
wheels of industry keep turning if the
1353
00:46:14,240 --> 00:46:16,480
players
1354
00:46:15,119 --> 00:46:18,240
have a holiday for two you know player
1355
00:46:16,480 --> 00:46:20,720
coaches have a holiday for two weeks
1356
00:46:18,240 --> 00:46:22,000
stuff stuff's happened in that time i
1357
00:46:20,720 --> 00:46:24,400
wanted to
1358
00:46:22,000 --> 00:46:28,000
go at it from a more
1359
00:46:24,400 --> 00:46:30,079
dm's point of view and things like
1360
00:46:28,000 --> 00:46:31,680
continuity errors so the classic one in
1361
00:46:30,079 --> 00:46:34,640
recent memory is you know isn't there
1362
00:46:31,680 --> 00:46:36,160
that um there's a starbucks coffee cup
1363
00:46:34,640 --> 00:46:37,520
in the game of thrones episode or
1364
00:46:36,160 --> 00:46:39,839
something which typically isn't really a
1365
00:46:37,520 --> 00:46:42,640
continuity error but it is the one that
1366
00:46:39,839 --> 00:46:44,560
just makes my mind uh break down that
1367
00:46:42,640 --> 00:46:47,119
train of thought so my question i guess
1368
00:46:44,560 --> 00:46:49,200
is more to jared here around like
1369
00:46:47,119 --> 00:46:52,000
how do you deal with
1370
00:46:49,200 --> 00:46:54,560
remembering npc names voices and
1371
00:46:52,000 --> 00:46:57,040
mannerisms and and keeping track of
1372
00:46:54,560 --> 00:46:58,960
other plot points to avoid those kind of
1373
00:46:57,040 --> 00:47:00,560
continuity areas to avoid those times
1374
00:46:58,960 --> 00:47:02,560
when the players go back to a city and
1375
00:47:00,560 --> 00:47:04,319
go hang on
1376
00:47:02,560 --> 00:47:05,520
wasn't that like an elf last time we
1377
00:47:04,319 --> 00:47:08,160
spoke to that person and then you're
1378
00:47:05,520 --> 00:47:09,599
just like uh [ __ ] uh
1379
00:47:08,160 --> 00:47:12,079
yeah no
1380
00:47:09,599 --> 00:47:13,599
you remembered wrong like
1381
00:47:12,079 --> 00:47:15,520
how do you deal with that and try and
1382
00:47:13,599 --> 00:47:18,400
try and mitigate those things
1383
00:47:15,520 --> 00:47:20,400
that's when you use the keen mind feat
1384
00:47:18,400 --> 00:47:22,559
right that's when i turn it on i'm
1385
00:47:20,400 --> 00:47:25,440
actually a 14th level wizard that is in
1386
00:47:22,559 --> 00:47:28,000
the wrong dimension
1387
00:47:25,440 --> 00:47:29,680
whoops wrong timeline huh no uh actually
1388
00:47:28,000 --> 00:47:32,240
it's a good question and believe it or
1389
00:47:29,680 --> 00:47:35,680
not it's a pretty simple answer
1390
00:47:32,240 --> 00:47:38,559
any town or anything big that they go to
1391
00:47:35,680 --> 00:47:40,640
i have a list of like the important npcs
1392
00:47:38,559 --> 00:47:43,440
they're gonna meet and i include
1393
00:47:40,640 --> 00:47:45,280
what is their heritage what do they look
1394
00:47:43,440 --> 00:47:47,440
like and then like a note or two about
1395
00:47:45,280 --> 00:47:50,319
what they may sound like i am not
1396
00:47:47,440 --> 00:47:52,880
a voice actor by any means i'm not matt
1397
00:47:50,319 --> 00:47:55,119
mercer i'm not brendan lee mulligan
1398
00:47:52,880 --> 00:47:55,920
i'm not i'm not any of them
1399
00:47:55,119 --> 00:47:57,680
so
1400
00:47:55,920 --> 00:47:59,910
i have to take notes like
1401
00:47:57,680 --> 00:48:01,599
sounds like donald duck or
1402
00:47:59,910 --> 00:48:03,119
[Laughter]
1403
00:48:01,599 --> 00:48:05,359
or sounds like
1404
00:48:03,119 --> 00:48:07,839
that guy from new jersey or whatever the
1405
00:48:05,359 --> 00:48:10,240
note is usually they're oddly scottish i
1406
00:48:07,839 --> 00:48:11,920
think that's been the only like
1407
00:48:10,240 --> 00:48:15,520
finding the accent now i'm just teasing
1408
00:48:11,920 --> 00:48:18,319
i mean yeah uh we just met a awakened
1409
00:48:15,520 --> 00:48:20,480
raccoon who had a jersey accent
1410
00:48:18,319 --> 00:48:21,760
amazing a new jersey accent uh in the
1411
00:48:20,480 --> 00:48:22,720
last session
1412
00:48:21,760 --> 00:48:24,720
and
1413
00:48:22,720 --> 00:48:27,920
i took down those notes like this
1414
00:48:24,720 --> 00:48:29,359
raccoon has a jersey accent and one of
1415
00:48:27,920 --> 00:48:30,880
the players was like is this guy from
1416
00:48:29,359 --> 00:48:33,280
jersey and i'm like and so i'm like nope
1417
00:48:30,880 --> 00:48:35,119
that's his name now
1418
00:48:33,280 --> 00:48:36,160
so he's jersey the talking raccoon
1419
00:48:35,119 --> 00:48:38,640
amazing
1420
00:48:36,160 --> 00:48:40,720
so like any kind of spontaneous
1421
00:48:38,640 --> 00:48:43,040
npcs i take notes on like real quick
1422
00:48:40,720 --> 00:48:45,839
like uh this guy described him that way
1423
00:48:43,040 --> 00:48:47,040
but the plan the planned ones i can do a
1424
00:48:45,839 --> 00:48:48,720
little bit more in depth and kind of
1425
00:48:47,040 --> 00:48:51,599
ready myself for
1426
00:48:48,720 --> 00:48:53,839
but ultimately the improvised ones are
1427
00:48:51,599 --> 00:48:56,000
the ones the players always go back to i
1428
00:48:53,839 --> 00:48:57,760
was gonna say that yep it's important
1429
00:48:56,000 --> 00:49:00,559
that you do take notes because i'm sure
1430
00:48:57,760 --> 00:49:02,720
on almost every occasion possible we
1431
00:49:00,559 --> 00:49:05,119
return frequently to some just like in
1432
00:49:02,720 --> 00:49:07,680
the moment character he made yeah i have
1433
00:49:05,119 --> 00:49:09,359
gotten really good at having a hand i'm
1434
00:49:07,680 --> 00:49:10,800
not watching write down notes in a
1435
00:49:09,359 --> 00:49:12,319
chicken scratch i have learned to
1436
00:49:10,800 --> 00:49:13,839
decipher
1437
00:49:12,319 --> 00:49:16,079
so
1438
00:49:13,839 --> 00:49:18,400
but but it definitely can be hard and
1439
00:49:16,079 --> 00:49:21,119
time-consuming especially if it's a lot
1440
00:49:18,400 --> 00:49:22,720
of rapid-fire quick little npcs or
1441
00:49:21,119 --> 00:49:24,079
little vignettes
1442
00:49:22,720 --> 00:49:26,079
and sometimes
1443
00:49:24,079 --> 00:49:27,680
with newly forged in particular because
1444
00:49:26,079 --> 00:49:30,000
we stream it
1445
00:49:27,680 --> 00:49:32,559
i record all the episodes are recorded
1446
00:49:30,000 --> 00:49:34,880
they're up on youtube if i forget
1447
00:49:32,559 --> 00:49:36,640
something i can go back and look at it
1448
00:49:34,880 --> 00:49:38,480
but i don't have that luxury in my home
1449
00:49:36,640 --> 00:49:39,520
game
1450
00:49:38,480 --> 00:49:41,839
so
1451
00:49:39,520 --> 00:49:45,040
i learned to take notes about various
1452
00:49:41,839 --> 00:49:46,160
npcs or places that look a certain way
1453
00:49:45,040 --> 00:49:47,760
or whatever
1454
00:49:46,160 --> 00:49:50,319
fairly early on when i started dming
1455
00:49:47,760 --> 00:49:52,079
because when i first started dming i was
1456
00:49:50,319 --> 00:49:54,480
so bad
1457
00:49:52,079 --> 00:49:56,640
like i cannot tell you how horrible i
1458
00:49:54,480 --> 00:49:58,640
was i killed like all six players in the
1459
00:49:56,640 --> 00:50:00,880
first game that i ever dm'd it was
1460
00:49:58,640 --> 00:50:02,000
horrible
1461
00:50:00,880 --> 00:50:03,440
you would think though speaking of
1462
00:50:02,000 --> 00:50:05,760
taking notes you would think that us as
1463
00:50:03,440 --> 00:50:06,720
party members could also just go back
1464
00:50:05,760 --> 00:50:08,720
and watch
1465
00:50:06,720 --> 00:50:10,240
you know and be like oh that's what that
1466
00:50:08,720 --> 00:50:11,839
where we put that item
1467
00:50:10,240 --> 00:50:13,839
no we're pretty bad about that and it
1468
00:50:11,839 --> 00:50:15,839
takes jared sometimes to be like if you
1469
00:50:13,839 --> 00:50:17,520
look in your inventory you would see
1470
00:50:15,839 --> 00:50:19,760
that you've got a note about this
1471
00:50:17,520 --> 00:50:21,760
particularly that makes me feel better
1472
00:50:19,760 --> 00:50:23,119
because i've also had to do that and it
1473
00:50:21,760 --> 00:50:25,839
might make you feel better that my
1474
00:50:23,119 --> 00:50:27,839
players are just as just the same a
1475
00:50:25,839 --> 00:50:29,359
funny example recently is um
1476
00:50:27,839 --> 00:50:30,400
when we were playing in person many
1477
00:50:29,359 --> 00:50:33,280
years ago
1478
00:50:30,400 --> 00:50:35,520
i printed out a bunch of items and you
1479
00:50:33,280 --> 00:50:36,960
know cut them to size they had little
1480
00:50:35,520 --> 00:50:39,599
almost like a
1481
00:50:36,960 --> 00:50:41,280
study card of a potion and whatnot oh
1482
00:50:39,599 --> 00:50:42,960
yeah yeah they never got hoarding
1483
00:50:41,280 --> 00:50:45,359
mentality they never got around to using
1484
00:50:42,960 --> 00:50:47,760
it uh you know we
1485
00:50:45,359 --> 00:50:49,680
migrated to remote online everybody's
1486
00:50:47,760 --> 00:50:50,960
just using their dnd beyond and adding
1487
00:50:49,680 --> 00:50:52,880
everything to that
1488
00:50:50,960 --> 00:50:55,200
until i got a photo sent through from
1489
00:50:52,880 --> 00:50:57,760
one of our players and it's he said oh
1490
00:50:55,200 --> 00:50:59,359
this fell out of my notebook today can i
1491
00:50:57,760 --> 00:51:00,720
still use it and i was like man if you
1492
00:50:59,359 --> 00:51:03,200
haven't if you haven't drunk it in game
1493
00:51:00,720 --> 00:51:05,040
of course you can still use it
1494
00:51:03,200 --> 00:51:06,720
that's literally just been like rotting
1495
00:51:05,040 --> 00:51:08,000
away in his notebook this little tiny
1496
00:51:06,720 --> 00:51:10,079
sheet of paper that probably hasn't been
1497
00:51:08,000 --> 00:51:11,440
opened for years and he's like oh i've
1498
00:51:10,079 --> 00:51:12,800
got this really useful potion that would
1499
00:51:11,440 --> 00:51:15,119
have come in handy a couple of times
1500
00:51:12,800 --> 00:51:16,480
well yep but i guess you can still use
1501
00:51:15,119 --> 00:51:18,079
it now
1502
00:51:16,480 --> 00:51:22,240
you have to roll dice against the
1503
00:51:18,079 --> 00:51:23,839
potency after so many years
1504
00:51:22,240 --> 00:51:25,839
i do the same thing in my in my
1505
00:51:23,839 --> 00:51:27,040
in-person games i print out little cards
1506
00:51:25,839 --> 00:51:30,079
and i give them to players when they
1507
00:51:27,040 --> 00:51:31,280
find things i have a little tiny like i
1508
00:51:30,079 --> 00:51:33,119
don't know it was some box that
1509
00:51:31,280 --> 00:51:34,480
something was shipped in i kind of
1510
00:51:33,119 --> 00:51:36,960
retrofitted it to make it look like a
1511
00:51:34,480 --> 00:51:38,319
little treasure chest so if they defeat
1512
00:51:36,960 --> 00:51:40,319
the bad guy and get the treasure hoard i
1513
00:51:38,319 --> 00:51:42,319
put little slips of paper of like any
1514
00:51:40,319 --> 00:51:43,200
magic items or special potions in there
1515
00:51:42,319 --> 00:51:45,040
and
1516
00:51:43,200 --> 00:51:46,319
there's usually like chocolate coins or
1517
00:51:45,040 --> 00:51:48,079
whatever
1518
00:51:46,319 --> 00:51:50,319
so it's just you know a fun little
1519
00:51:48,079 --> 00:51:52,800
interactive bit that you can do in a
1520
00:51:50,319 --> 00:51:55,440
home game where you're in person that
1521
00:51:52,800 --> 00:51:57,680
you can't do online unfortunately
1522
00:51:55,440 --> 00:52:00,240
ah back in my day we played d and d
1523
00:51:57,680 --> 00:52:01,359
together face to face
1524
00:52:00,240 --> 00:52:03,599
i i
1525
00:52:01,359 --> 00:52:04,559
i do miss it i do miss it if only for
1526
00:52:03,599 --> 00:52:06,319
that
1527
00:52:04,559 --> 00:52:08,079
you know one reason being to have these
1528
00:52:06,319 --> 00:52:10,240
little props and things and bits and
1529
00:52:08,079 --> 00:52:12,240
bobs around in there
1530
00:52:10,240 --> 00:52:14,240
again one final funny act go on this
1531
00:52:12,240 --> 00:52:16,960
which i know is completely off topic but
1532
00:52:14,240 --> 00:52:18,800
um i i remember i wanted the players to
1533
00:52:16,960 --> 00:52:20,240
do a puzzle and i wanted them to do it
1534
00:52:18,800 --> 00:52:23,280
in the real world and i remember rushing
1535
00:52:20,240 --> 00:52:25,119
around my like local supermarket and
1536
00:52:23,280 --> 00:52:26,160
ended up buying like a rubik's cube for
1537
00:52:25,119 --> 00:52:28,160
like
1538
00:52:26,160 --> 00:52:30,319
18 pounds because they're hideously
1539
00:52:28,160 --> 00:52:31,680
expensive never end up using it i don't
1540
00:52:30,319 --> 00:52:34,400
know how to play with it so it just sits
1541
00:52:31,680 --> 00:52:36,720
on my bookshelf like completely here
1542
00:52:34,400 --> 00:52:38,480
not yet amazing yeah i have a couple of
1543
00:52:36,720 --> 00:52:40,960
wooden puzzles and rubik's cubes that i
1544
00:52:38,480 --> 00:52:43,599
have acquired over the years for
1545
00:52:40,960 --> 00:52:46,960
just in case i need to throw them at a
1546
00:52:43,599 --> 00:52:49,920
puzzle or i'm like uh here's the puzzle
1547
00:52:46,960 --> 00:52:51,839
uh solve for green
1548
00:52:49,920 --> 00:52:54,319
yeah it's pretty fun someday i will get
1549
00:52:51,839 --> 00:52:56,720
like one of those big uh
1550
00:52:54,319 --> 00:52:58,480
sand timers hourglasses and then i will
1551
00:52:56,720 --> 00:53:00,720
really scare them because i'm like clock
1552
00:52:58,480 --> 00:53:02,880
sticking oh i know he's already pretty
1553
00:53:00,720 --> 00:53:04,640
good about that though verbally
1554
00:53:02,880 --> 00:53:06,720
hey y'all can sit around and discuss the
1555
00:53:04,640 --> 00:53:09,440
uh finer points of who's going to take
1556
00:53:06,720 --> 00:53:11,730
first watch but uh the night is uh still
1557
00:53:09,440 --> 00:53:13,760
going yes it's just drawing in
1558
00:53:11,730 --> 00:53:15,040
[Laughter]
1559
00:53:13,760 --> 00:53:17,280
yeah i i
1560
00:53:15,040 --> 00:53:18,160
need to take more notes it's basically
1561
00:53:17,280 --> 00:53:21,440
my
1562
00:53:18,160 --> 00:53:23,119
thing um i like i i so many times
1563
00:53:21,440 --> 00:53:25,520
they've gone and spoken to an npc and
1564
00:53:23,119 --> 00:53:27,200
i've gone oh man did i have they spoken
1565
00:53:25,520 --> 00:53:28,800
to this one before did they have a voice
1566
00:53:27,200 --> 00:53:30,640
is it just going to be my generic npc
1567
00:53:28,800 --> 00:53:32,160
voice probably
1568
00:53:30,640 --> 00:53:35,760
do they notice
1569
00:53:32,160 --> 00:53:38,079
nine times out of ten no uh good
1570
00:53:35,760 --> 00:53:40,000
i know yeah exactly mostly not
1571
00:53:38,079 --> 00:53:41,440
i will say from a player's perspective
1572
00:53:40,000 --> 00:53:43,040
though those moments are fun i mean
1573
00:53:41,440 --> 00:53:44,640
those are like the human moments of like
1574
00:53:43,040 --> 00:53:47,040
oh whoops this guy sounded like this
1575
00:53:44,640 --> 00:53:49,280
last time yeah well and there are times
1576
00:53:47,040 --> 00:53:51,040
when you can do a voice one day but like
1577
00:53:49,280 --> 00:53:53,200
you can't do it again the next day and
1578
00:53:51,040 --> 00:53:54,640
like that's just you know yeah i mean
1579
00:53:53,200 --> 00:53:56,800
hopefully you're at a table or you know
1580
00:53:54,640 --> 00:53:58,319
virtually at a table with friends or you
1581
00:53:56,800 --> 00:54:00,559
know at least people that friendly
1582
00:53:58,319 --> 00:54:02,960
ribbing will occur of course but um to
1583
00:54:00,559 --> 00:54:05,359
take any pressure off of potential dms
1584
00:54:02,960 --> 00:54:07,200
out there um despite what you may hear
1585
00:54:05,359 --> 00:54:08,640
we're not all sitting around expecting
1586
00:54:07,200 --> 00:54:11,839
matt mercer's
1587
00:54:08,640 --> 00:54:12,960
to dmr games like it's okay
1588
00:54:11,839 --> 00:54:15,040
you know we're just going to have fun
1589
00:54:12,960 --> 00:54:17,680
regardless indeed yeah
1590
00:54:15,040 --> 00:54:18,720
yeah well um is there anything i meant
1591
00:54:17,680 --> 00:54:20,000
you said you had a bunch of stuff that
1592
00:54:18,720 --> 00:54:21,599
we have we haven't covered yet so is
1593
00:54:20,000 --> 00:54:24,079
there any any any of that stuff you'd
1594
00:54:21,599 --> 00:54:25,920
like to chat about oh gosh no it would
1595
00:54:24,079 --> 00:54:28,240
take it was just you know i had a couple
1596
00:54:25,920 --> 00:54:30,160
of fun questions here about multiversing
1597
00:54:28,240 --> 00:54:31,760
and things that are not really related
1598
00:54:30,160 --> 00:54:33,680
just if i if i run out of things to talk
1599
00:54:31,760 --> 00:54:35,599
about they were on that list of like
1600
00:54:33,680 --> 00:54:37,280
um i think we did well i i would just
1601
00:54:35,599 --> 00:54:40,720
like i'll give one more little plug here
1602
00:54:37,280 --> 00:54:42,079
to to dms in general and um to jared in
1603
00:54:40,720 --> 00:54:43,280
particular it's been a pleasure playing
1604
00:54:42,079 --> 00:54:45,680
with him i've noticed that he really
1605
00:54:43,280 --> 00:54:47,760
loves the world building
1606
00:54:45,680 --> 00:54:49,440
and um you know he's told me stories
1607
00:54:47,760 --> 00:54:52,400
about sort of like
1608
00:54:49,440 --> 00:54:55,119
connecting things with characters that
1609
00:54:52,400 --> 00:54:57,040
might occur in the same world across
1610
00:54:55,119 --> 00:54:59,200
different campaigns and you know stuff
1611
00:54:57,040 --> 00:55:01,359
like that so i think really the sky is
1612
00:54:59,200 --> 00:55:02,880
the limit if you're someone that enjoys
1613
00:55:01,359 --> 00:55:06,000
that sort of
1614
00:55:02,880 --> 00:55:07,599
creativity i mean you know go nuts yeah
1615
00:55:06,000 --> 00:55:09,599
you you can't say you've got weird fun
1616
00:55:07,599 --> 00:55:11,200
questions and then not asking those
1617
00:55:09,599 --> 00:55:12,160
questions that's not no
1618
00:55:11,200 --> 00:55:13,680
no
1619
00:55:12,160 --> 00:55:15,440
i noticed we were out of time so i was
1620
00:55:13,680 --> 00:55:16,400
like i better do my final plug and just
1621
00:55:15,440 --> 00:55:18,400
uh
1622
00:55:16,400 --> 00:55:20,000
zip it right now now come on come on one
1623
00:55:18,400 --> 00:55:21,839
give me your best give me hit me with
1624
00:55:20,000 --> 00:55:23,440
your best shot do it do it do it do it
1625
00:55:21,839 --> 00:55:25,200
do it oh i don't know i don't even know
1626
00:55:23,440 --> 00:55:28,240
if it's that weird now but i was curious
1627
00:55:25,200 --> 00:55:30,079
like is have you ever considered um you
1628
00:55:28,240 --> 00:55:32,400
know like the possibility of maybe
1629
00:55:30,079 --> 00:55:34,160
multiple timelines or the idea of a
1630
00:55:32,400 --> 00:55:35,359
multiverse
1631
00:55:34,160 --> 00:55:37,200
you know what does that look like do you
1632
00:55:35,359 --> 00:55:39,839
get a chance to like have your
1633
00:55:37,200 --> 00:55:41,680
characters play a one-off campaign with
1634
00:55:39,839 --> 00:55:43,599
similar but different characters you
1635
00:55:41,680 --> 00:55:45,680
know and have the
1636
00:55:43,599 --> 00:55:48,000
ability to change things entirely
1637
00:55:45,680 --> 00:55:51,440
because it's sort of like this timeline
1638
00:55:48,000 --> 00:55:53,920
versus you know yeah so my my guys are
1639
00:55:51,440 --> 00:55:56,240
very you know i'm fully committed now
1640
00:55:53,920 --> 00:55:57,599
into having this one big existing
1641
00:55:56,240 --> 00:55:59,280
campaign
1642
00:55:57,599 --> 00:56:00,559
they with the with the warforged
1643
00:55:59,280 --> 00:56:02,079
backstory because he was you know
1644
00:56:00,559 --> 00:56:04,400
deactivated effects thousands years
1645
00:56:02,079 --> 00:56:07,680
there is going to be an element of uh
1646
00:56:04,400 --> 00:56:09,520
time travel if i dare say uh so less
1647
00:56:07,680 --> 00:56:10,720
branching timelines more when they go
1648
00:56:09,520 --> 00:56:12,319
back to the future
1649
00:56:10,720 --> 00:56:14,960
god knows god knows what's gonna wait
1650
00:56:12,319 --> 00:56:17,839
for them um so that that's more there
1651
00:56:14,960 --> 00:56:20,319
however one of my previous guests
1652
00:56:17,839 --> 00:56:22,319
he did say he operates in kind of like a
1653
00:56:20,319 --> 00:56:24,880
shared so instead of instead of
1654
00:56:22,319 --> 00:56:26,880
you know a single dm making the world he
1655
00:56:24,880 --> 00:56:28,720
and a bunch of dms have made
1656
00:56:26,880 --> 00:56:32,000
like continents
1657
00:56:28,720 --> 00:56:34,400
on on said world and
1658
00:56:32,000 --> 00:56:36,960
obviously often the stories don't
1659
00:56:34,400 --> 00:56:38,799
often overlap but you know grand events
1660
00:56:36,960 --> 00:56:41,119
and you know cataclysmic events can be
1661
00:56:38,799 --> 00:56:42,720
seen and felt you know they they'll get
1662
00:56:41,119 --> 00:56:45,280
together and say oh yeah the you know
1663
00:56:42,720 --> 00:56:46,880
the mountain of mcguffin exploded and
1664
00:56:45,280 --> 00:56:48,799
there's now ash in the sky and stuff and
1665
00:56:46,880 --> 00:56:51,119
then the next the next time the dms go
1666
00:56:48,799 --> 00:56:52,559
back they'll say oh you see all this ash
1667
00:56:51,119 --> 00:56:54,640
cloud over there you know far over the
1668
00:56:52,559 --> 00:56:56,400
sea over over the next island and stuff
1669
00:56:54,640 --> 00:56:58,160
so that's that's how one way they do it
1670
00:56:56,400 --> 00:56:59,599
and it's quite a nice kind of soft
1671
00:56:58,160 --> 00:57:01,200
multi-universe i would say because
1672
00:56:59,599 --> 00:57:02,720
they're not like they can't like
1673
00:57:01,200 --> 00:57:04,240
literally tomorrow just teleport over
1674
00:57:02,720 --> 00:57:05,520
and ruin that other person's game but
1675
00:57:04,240 --> 00:57:07,200
they're right there there are little
1676
00:57:05,520 --> 00:57:09,040
nods and little touches and little stuff
1677
00:57:07,200 --> 00:57:10,480
that are there
1678
00:57:09,040 --> 00:57:13,359
that suggest that you're part of a
1679
00:57:10,480 --> 00:57:15,119
bigger a bigger thing those are fun i
1680
00:57:13,359 --> 00:57:17,119
haven't i haven't seen anything quite
1681
00:57:15,119 --> 00:57:19,280
that ambitious yet but i do know a dm
1682
00:57:17,119 --> 00:57:20,720
who is uh doing a pathfinder game that
1683
00:57:19,280 --> 00:57:22,960
had two
1684
00:57:20,720 --> 00:57:25,200
separate games going for a while
1685
00:57:22,960 --> 00:57:27,599
in neighboring cities with the intention
1686
00:57:25,200 --> 00:57:29,359
of bringing those two parties together
1687
00:57:27,599 --> 00:57:31,359
for a joint uh
1688
00:57:29,359 --> 00:57:33,040
you know campaign of sorts
1689
00:57:31,359 --> 00:57:35,520
which seemed like a nightmare
1690
00:57:33,040 --> 00:57:36,480
logistically for um tying everything up
1691
00:57:35,520 --> 00:57:39,040
but
1692
00:57:36,480 --> 00:57:41,280
the ambition was nice
1693
00:57:39,040 --> 00:57:44,720
and i mean matt you know
1694
00:57:41,280 --> 00:57:47,359
our ranger aytus is full of time travel
1695
00:57:44,720 --> 00:57:50,480
shenanigans i know i i'm
1696
00:57:47,359 --> 00:57:52,000
and and also uh
1697
00:57:50,480 --> 00:57:54,559
you know he has a thing for portals so
1698
00:57:52,000 --> 00:57:55,440
i'm sure there are some
1699
00:57:54,559 --> 00:57:57,040
time
1700
00:57:55,440 --> 00:57:59,599
traveling things in our future much to
1701
00:57:57,040 --> 00:58:01,760
the chagrin of uh my cleric
1702
00:57:59,599 --> 00:58:04,960
who is very happy in his current realm
1703
00:58:01,760 --> 00:58:06,640
yeah he is playing a uh uh far wanderer
1704
00:58:04,960 --> 00:58:07,359
i think is the sun oh yes
1705
00:58:06,640 --> 00:58:09,520
so
1706
00:58:07,359 --> 00:58:12,079
he's got a pen shot for the
1707
00:58:09,520 --> 00:58:13,839
feywild and portals in general he has a
1708
00:58:12,079 --> 00:58:15,839
sword that can open a portal to the
1709
00:58:13,839 --> 00:58:17,839
ethereal plane
1710
00:58:15,839 --> 00:58:20,559
so he's got some
1711
00:58:17,839 --> 00:58:23,040
some stuff and uh he was frozen in time
1712
00:58:20,559 --> 00:58:24,319
for a thousand years
1713
00:58:23,040 --> 00:58:27,200
and if you think that's not going to
1714
00:58:24,319 --> 00:58:28,400
come up again it will
1715
00:58:27,200 --> 00:58:30,400
i know
1716
00:58:28,400 --> 00:58:32,880
but one thing i've always kind of wanted
1717
00:58:30,400 --> 00:58:35,040
to do is to have the players meet
1718
00:58:32,880 --> 00:58:36,720
doppelgangers of themselves
1719
00:58:35,040 --> 00:58:38,240
in any game this isn't specific to a
1720
00:58:36,720 --> 00:58:40,000
particular campaign
1721
00:58:38,240 --> 00:58:43,040
but to meet doppelgangers who come from
1722
00:58:40,000 --> 00:58:45,119
like the dark timeline oh and they're
1723
00:58:43,040 --> 00:58:46,880
like not necessarily like evil mirrors
1724
00:58:45,119 --> 00:58:48,559
but like close enough to them that it's
1725
00:58:46,880 --> 00:58:51,200
almost scary have you ever seen
1726
00:58:48,559 --> 00:58:52,960
community the show you've yes the
1727
00:58:51,200 --> 00:58:54,799
darkest timeline with the all the dark
1728
00:58:52,960 --> 00:58:56,720
characters from there yes it's all
1729
00:58:54,799 --> 00:58:58,799
that's what i think you know yeah very
1730
00:58:56,720 --> 00:59:00,160
similar kind of thing yeah i just think
1731
00:58:58,799 --> 00:59:02,079
like that would be fun because it would
1732
00:59:00,160 --> 00:59:03,599
really like screw with people i think we
1733
00:59:02,079 --> 00:59:05,040
have already joked about that in our
1734
00:59:03,599 --> 00:59:07,040
campaign haven't we that like if my
1735
00:59:05,040 --> 00:59:08,640
character dies then he's coming back as
1736
00:59:07,040 --> 00:59:09,920
a death cleric turtle or something you
1737
00:59:08,640 --> 00:59:11,040
know yeah
1738
00:59:09,920 --> 00:59:11,760
so his
1739
00:59:11,040 --> 00:59:13,599
i
1740
00:59:11,760 --> 00:59:15,920
i did almost exactly that it wasn't it
1741
00:59:13,599 --> 00:59:18,240
wasn't like the the alternative universe
1742
00:59:15,920 --> 00:59:19,839
equivalence but what i did was have a
1743
00:59:18,240 --> 00:59:22,000
party
1744
00:59:19,839 --> 00:59:24,640
maybe or maybe not on the same
1745
00:59:22,000 --> 00:59:27,040
wider mission as my players and
1746
00:59:24,640 --> 00:59:28,079
i'd shuffled up all the racing class
1747
00:59:27,040 --> 00:59:29,920
combos
1748
00:59:28,079 --> 00:59:31,760
so all the all the races i know the
1749
00:59:29,920 --> 00:59:33,839
classes were present but i'd basically
1750
00:59:31,760 --> 00:59:36,400
like ciphered i'd shifted them one down
1751
00:59:33,839 --> 00:59:38,000
one and then and yeah
1752
00:59:36,400 --> 00:59:39,440
this is this is so stupid i went one
1753
00:59:38,000 --> 00:59:41,839
step further and
1754
00:59:39,440 --> 00:59:43,680
butchered and crowbarred uh anagram
1755
00:59:41,839 --> 00:59:45,839
names so i took all the actual character
1756
00:59:43,680 --> 00:59:48,400
names and made anagrams out of them some
1757
00:59:45,839 --> 00:59:51,040
some which were very not names because
1758
00:59:48,400 --> 00:59:52,240
of how i want to go just a string of
1759
00:59:51,040 --> 00:59:53,680
continents
1760
00:59:52,240 --> 00:59:55,920
exactly yeah yeah yeah
1761
00:59:53,680 --> 00:59:57,520
that that has never ceased to peak their
1762
00:59:55,920 --> 00:59:59,760
interest they're always like yeah but
1763
00:59:57,520 --> 01:00:01,760
what what why were they kind of like us
1764
00:59:59,760 --> 01:00:03,839
but not like us and where are they going
1765
01:00:01,760 --> 01:00:05,839
what are they doing except except one
1766
01:00:03,839 --> 01:00:07,440
combination which i kept the same
1767
01:00:05,839 --> 01:00:09,200
because i wanted so the human warlock
1768
01:00:07,440 --> 01:00:11,440
was the human warlock all the rest were
1769
01:00:09,200 --> 01:00:12,720
shuffled up so that was that was my
1770
01:00:11,440 --> 01:00:14,400
point to be like
1771
01:00:12,720 --> 01:00:15,839
he is the you know that that player
1772
01:00:14,400 --> 01:00:17,440
character is the focal point of this
1773
01:00:15,839 --> 01:00:20,000
cycle
1774
01:00:17,440 --> 01:00:22,240
yeah that was interesting i had i had
1775
01:00:20,000 --> 01:00:24,079
intended it to be um
1776
01:00:22,240 --> 01:00:25,440
literally ships passing in the night and
1777
01:00:24,079 --> 01:00:26,720
they were going downstream and the other
1778
01:00:25,440 --> 01:00:27,760
characters were going upstream and i
1779
01:00:26,720 --> 01:00:29,119
just wanted them to do i don't know if
1780
01:00:27,760 --> 01:00:31,599
you've ever seen the british film shawn
1781
01:00:29,119 --> 01:00:33,359
or the dead where they uh yes that's the
1782
01:00:31,599 --> 01:00:34,319
two groups passed down that alleyway and
1783
01:00:33,359 --> 01:00:36,640
there's like
1784
01:00:34,319 --> 01:00:38,960
i wanted it to be like that except my
1785
01:00:36,640 --> 01:00:41,200
players like no stop the ship we're
1786
01:00:38,960 --> 01:00:42,799
going after that ship and i was like oh
1787
01:00:41,200 --> 01:00:46,480
god i'm gonna have to we're boarding
1788
01:00:42,799 --> 01:00:49,119
yeah and i i managed to kind of placate
1789
01:00:46,480 --> 01:00:50,400
them enough but it was it was a man it
1790
01:00:49,119 --> 01:00:52,000
was a [ __ ] show actually because we had
1791
01:00:50,400 --> 01:00:53,920
like two people in the water swimming we
1792
01:00:52,000 --> 01:00:55,760
had two people flying one had gone to
1793
01:00:53,920 --> 01:00:57,280
the docks one had stayed on the ship and
1794
01:00:55,760 --> 01:00:59,280
i was like oh god this is just meant to
1795
01:00:57,280 --> 01:01:01,040
be 30 seconds and it's now like
1796
01:00:59,280 --> 01:01:02,480
four hours of trying to get the six of
1797
01:01:01,040 --> 01:01:04,640
you back onto this bloody ship to go
1798
01:01:02,480 --> 01:01:06,880
back to port but every easter egg
1799
01:01:04,640 --> 01:01:08,640
becomes a buffet i tell you
1800
01:01:06,880 --> 01:01:11,280
oh gosh yes i can imagine yeah as
1801
01:01:08,640 --> 01:01:13,359
someone who yeah only as a player i
1802
01:01:11,280 --> 01:01:15,440
uh i am likely to follow that red
1803
01:01:13,359 --> 01:01:18,400
herring
1804
01:01:15,440 --> 01:01:20,160
well you know you do
1805
01:01:18,400 --> 01:01:21,440
yeah i definitely do and then i think
1806
01:01:20,160 --> 01:01:22,559
it's like really this must be really
1807
01:01:21,440 --> 01:01:23,440
important
1808
01:01:22,559 --> 01:01:24,880
um
1809
01:01:23,440 --> 01:01:26,720
now we haven't done anything quite that
1810
01:01:24,880 --> 01:01:29,920
wild that we did have a very short-lived
1811
01:01:26,720 --> 01:01:30,640
sort of what if uh campaign series where
1812
01:01:29,920 --> 01:01:32,079
we
1813
01:01:30,640 --> 01:01:34,160
this was a very cool concept i think
1814
01:01:32,079 --> 01:01:35,680
jared developed this actually um maybe
1815
01:01:34,160 --> 01:01:37,680
you and another player
1816
01:01:35,680 --> 01:01:39,520
where there was a collection of players
1817
01:01:37,680 --> 01:01:41,440
uh and then they would we would do a
1818
01:01:39,520 --> 01:01:42,799
series of like one shots
1819
01:01:41,440 --> 01:01:44,720
and we would sort of rotate who played
1820
01:01:42,799 --> 01:01:45,680
who so like one week maybe i play the
1821
01:01:44,720 --> 01:01:47,119
fighter
1822
01:01:45,680 --> 01:01:50,720
the next week perhaps i play the
1823
01:01:47,119 --> 01:01:54,000
sorcerer et cetera and you know win or
1824
01:01:50,720 --> 01:01:56,559
lose um we sort of reset
1825
01:01:54,000 --> 01:01:58,079
you know after so so many sessions um
1826
01:01:56,559 --> 01:01:59,200
because there were a couple like tpks
1827
01:01:58,079 --> 01:02:00,640
that we were like alright well that was
1828
01:01:59,200 --> 01:02:01,839
an alternate timeline that no longer
1829
01:02:00,640 --> 01:02:03,920
exists
1830
01:02:01,839 --> 01:02:05,920
yeah it was fun just as an experiment to
1831
01:02:03,920 --> 01:02:07,520
allow players to maybe try a class they
1832
01:02:05,920 --> 01:02:09,920
hadn't tried before
1833
01:02:07,520 --> 01:02:11,200
or a different characterization of
1834
01:02:09,920 --> 01:02:13,839
something they liked that someone else
1835
01:02:11,200 --> 01:02:16,319
had done and then explore upon that
1836
01:02:13,839 --> 01:02:18,839
it was it was a fun little exercise i do
1837
01:02:16,319 --> 01:02:21,119
kind of miss it but it kind of like
1838
01:02:18,839 --> 01:02:23,039
died yeah hard to keep going like so
1839
01:02:21,119 --> 01:02:25,520
many things do okay the candle that
1840
01:02:23,039 --> 01:02:27,200
burns twice as bright as they say yes
1841
01:02:25,520 --> 01:02:29,359
yes exactly
1842
01:02:27,200 --> 01:02:30,480
what about you jared any any final final
1843
01:02:29,359 --> 01:02:32,240
thoughts
1844
01:02:30,480 --> 01:02:34,480
there is one that i did want to touch
1845
01:02:32,240 --> 01:02:36,319
upon and that's the continuity in
1846
01:02:34,480 --> 01:02:39,119
actually playing the game
1847
01:02:36,319 --> 01:02:42,400
like the act of playing the game
1848
01:02:39,119 --> 01:02:45,039
the same people meeting up with friends
1849
01:02:42,400 --> 01:02:48,720
a lot of people myself included look to
1850
01:02:45,039 --> 01:02:51,599
these tabletop rpg meetups and plays as
1851
01:02:48,720 --> 01:02:53,440
a way to relax or de-stress or
1852
01:02:51,599 --> 01:02:55,039
to help or deal with their mental health
1853
01:02:53,440 --> 01:02:57,200
in some way
1854
01:02:55,039 --> 01:02:58,480
and if you miss that
1855
01:02:57,200 --> 01:03:02,000
it can be
1856
01:02:58,480 --> 01:03:03,039
disruptive and you can really
1857
01:03:02,000 --> 01:03:05,280
feel
1858
01:03:03,039 --> 01:03:08,319
like something's wrong
1859
01:03:05,280 --> 01:03:10,720
like we had to miss like two weeks of
1860
01:03:08,319 --> 01:03:12,799
the game that i'm a player in and all of
1861
01:03:10,720 --> 01:03:14,799
us felt like we were really
1862
01:03:12,799 --> 01:03:17,200
off kilter without it
1863
01:03:14,799 --> 01:03:19,119
so that continuity of playing these
1864
01:03:17,200 --> 01:03:21,039
games in whatever schedule it is whether
1865
01:03:19,119 --> 01:03:22,880
it's weekly or monthly or
1866
01:03:21,039 --> 01:03:24,720
twice a year however it works out for
1867
01:03:22,880 --> 01:03:26,720
you in your group
1868
01:03:24,720 --> 01:03:28,799
i think it matters
1869
01:03:26,720 --> 01:03:31,680
to us as players to us as dungeon
1870
01:03:28,799 --> 01:03:34,319
masters or game masters
1871
01:03:31,680 --> 01:03:36,640
and i think having those connections
1872
01:03:34,319 --> 01:03:38,799
that we make at the table
1873
01:03:36,640 --> 01:03:40,319
and carrying them forward really helps
1874
01:03:38,799 --> 01:03:42,880
us in a lot of ways and sometimes you
1875
01:03:40,319 --> 01:03:44,480
know people have to step back or
1876
01:03:42,880 --> 01:03:46,799
things don't work out or the group is
1877
01:03:44,480 --> 01:03:48,079
not working out for you and you can kind
1878
01:03:46,799 --> 01:03:49,599
of move on and find a new group or
1879
01:03:48,079 --> 01:03:51,599
whatever happens
1880
01:03:49,599 --> 01:03:54,160
but when you find that
1881
01:03:51,599 --> 01:03:56,839
group that works well for you
1882
01:03:54,160 --> 01:03:59,839
i think it just helps you as a person
1883
01:03:56,839 --> 01:04:00,799
to be happier with yourself and with
1884
01:03:59,839 --> 01:04:03,119
your
1885
01:04:00,799 --> 01:04:05,280
with your gameplay sure but just with
1886
01:04:03,119 --> 01:04:09,200
your own mental well-being by
1887
01:04:05,280 --> 01:04:11,760
experimenting in a safe world if any of
1888
01:04:09,200 --> 01:04:14,400
that makes sense no it does it's a
1889
01:04:11,760 --> 01:04:15,760
pretty unique experience i think um i
1890
01:04:14,400 --> 01:04:17,280
mean there are other
1891
01:04:15,760 --> 01:04:19,680
outlets for playing
1892
01:04:17,280 --> 01:04:21,599
in a communal setting be it online or
1893
01:04:19,680 --> 01:04:23,359
yeah you know sports or whatever but i
1894
01:04:21,599 --> 01:04:25,599
think this is a pretty unique experience
1895
01:04:23,359 --> 01:04:27,119
for a lot of people to have that
1896
01:04:25,599 --> 01:04:28,640
again yeah continuity that sort of
1897
01:04:27,119 --> 01:04:30,720
consistency
1898
01:04:28,640 --> 01:04:32,880
with a group of trusted like-minded
1899
01:04:30,720 --> 01:04:35,119
individuals to just have some fun yeah
1900
01:04:32,880 --> 01:04:37,280
and they've done research on this
1901
01:04:35,119 --> 01:04:39,440
when you play a role-playing game like
1902
01:04:37,280 --> 01:04:41,920
dungeons and dragons or pathfinder or
1903
01:04:39,440 --> 01:04:43,920
monster of the week whatever
1904
01:04:41,920 --> 01:04:45,680
you remember those experiences the same
1905
01:04:43,920 --> 01:04:48,240
way you remember experiences that you
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01:04:45,680 --> 01:04:49,440
actually did oh amazing which is
1907
01:04:48,240 --> 01:04:50,799
different than if you play a video game
1908
01:04:49,440 --> 01:04:52,079
you remember playing the video game and
1909
01:04:50,799 --> 01:04:52,960
oh this happened in the game and it was
1910
01:04:52,079 --> 01:04:54,880
cool
1911
01:04:52,960 --> 01:04:57,520
but when you recount a story of a
1912
01:04:54,880 --> 01:05:00,079
tabletop role-playing game you say oh we
1913
01:04:57,520 --> 01:05:02,319
did this i fought a dragon
1914
01:05:00,079 --> 01:05:05,119
i jumped out of the hot air balloon and
1915
01:05:02,319 --> 01:05:07,440
came stabbing down with my sword and the
1916
01:05:05,119 --> 01:05:10,400
warlock blasted and it accidentally hit
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me or whatever the story is your brain
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stores
1919
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tabletop roleplay game memory the same
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01:05:14,799 --> 01:05:19,280
way it stores actual memories that you
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01:05:17,760 --> 01:05:21,839
experienced
1922
01:05:19,280 --> 01:05:23,920
which is a unique thing that i don't
1923
01:05:21,839 --> 01:05:25,599
think happens in any other form of you
1924
01:05:23,920 --> 01:05:26,559
know classic entertainment whether it's
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01:05:25,599 --> 01:05:28,880
tv
1926
01:05:26,559 --> 01:05:30,480
or going to see a theater show or listen
1927
01:05:28,880 --> 01:05:32,400
to a band
1928
01:05:30,480 --> 01:05:34,000
it's a whole different way the memory is
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01:05:32,400 --> 01:05:36,000
stored
1930
01:05:34,000 --> 01:05:38,079
no well absolutely thank you for that i
1931
01:05:36,000 --> 01:05:40,880
could i couldn't have picked a better a
1932
01:05:38,079 --> 01:05:42,400
better topic to finish on so uh
1933
01:05:40,880 --> 01:05:44,559
thank you very much
1934
01:05:42,400 --> 01:05:47,200
um is there anything you guys would
1935
01:05:44,559 --> 01:05:48,799
maybe i don't know uh like to promote
1936
01:05:47,200 --> 01:05:51,520
well first of all thank you for having
1937
01:05:48,799 --> 01:05:53,680
us this was a lot of fun yes absolutely
1938
01:05:51,520 --> 01:05:55,920
and definitely please check out
1939
01:05:53,680 --> 01:05:58,000
mid-level adventurers it's our podcast
1940
01:05:55,920 --> 01:05:59,760
where we talk about
1941
01:05:58,000 --> 01:06:03,680
things to help new players or players
1942
01:05:59,760 --> 01:06:05,039
coming back uh how to get into 5e again
1943
01:06:03,680 --> 01:06:06,799
and uh
1944
01:06:05,039 --> 01:06:08,160
we have our first season is kind of
1945
01:06:06,799 --> 01:06:09,599
wrapped up by
1946
01:06:08,160 --> 01:06:11,920
habit but we've been talking about
1947
01:06:09,599 --> 01:06:13,119
coming back with a new second season and
1948
01:06:11,920 --> 01:06:14,559
a bunch of stuff coming down the
1949
01:06:13,119 --> 01:06:17,440
pipeline for that
1950
01:06:14,559 --> 01:06:20,240
and you can also catch us on
1951
01:06:17,440 --> 01:06:22,240
uh on wednesdays on twitch at newly
1952
01:06:20,240 --> 01:06:24,799
forged and watch us there that's
1953
01:06:22,240 --> 01:06:25,920
n-u-u-l-i
1954
01:06:24,799 --> 01:06:27,760
amazing
1955
01:06:25,920 --> 01:06:29,599
i'm really bad at plugging so i just let
1956
01:06:27,760 --> 01:06:31,039
you do all of that for us
1957
01:06:29,599 --> 01:06:33,680
what he said
1958
01:06:31,039 --> 01:06:35,280
yes what he said thank you god
1959
01:06:33,680 --> 01:06:37,440
i'm so bad at it too
1960
01:06:35,280 --> 01:06:39,280
i'm telling you the social media stuff i
1961
01:06:37,440 --> 01:06:41,119
am so bad at but i end up doing it it's
1962
01:06:39,280 --> 01:06:42,960
so bad
1963
01:06:41,119 --> 01:06:45,119
yes sorry he's our marketing manager as
1964
01:06:42,960 --> 01:06:46,799
well we're relying entirely on danielle
1965
01:06:45,119 --> 01:06:48,960
so check out the links below
1966
01:06:46,799 --> 01:06:51,599
and all that hard work that was your
1967
01:06:48,960 --> 01:06:53,200
first and only mistake you've made today
1968
01:06:51,599 --> 01:06:54,799
is you're lying
1969
01:06:53,200 --> 01:06:57,119
the joke's on you i've made many
1970
01:06:54,799 --> 01:06:59,440
mistakes
1971
01:06:57,119 --> 01:07:00,880
well uh all that's left for me to say is
1972
01:06:59,440 --> 01:07:03,039
thank you ever so much guys for coming
1973
01:07:00,880 --> 01:07:04,960
on that was that was uh yeah very very
1974
01:07:03,039 --> 01:07:06,720
interesting very very discussion i i
1975
01:07:04,960 --> 01:07:08,799
loved it yeah thank you so much it's
1976
01:07:06,720 --> 01:07:10,880
been a great it was a joy yeah yeah a
1977
01:07:08,799 --> 01:07:13,440
lot of fun thank you for your time not
1978
01:07:10,880 --> 01:07:14,960
at all lovely to have you on after after
1979
01:07:13,440 --> 01:07:16,720
uh quite some time it almost feels like
1980
01:07:14,960 --> 01:07:18,799
it's been it's taken too long to get you
1981
01:07:16,720 --> 01:07:21,200
guys on so i'm very happy to i know i'm
1982
01:07:18,799 --> 01:07:23,760
sorry for that that's all on me no no
1983
01:07:21,200 --> 01:07:25,039
no no no no it's all good i'm just happy
1984
01:07:23,760 --> 01:07:26,000
it happened and i think we had a lot of
1985
01:07:25,039 --> 01:07:27,920
fun here
1986
01:07:26,000 --> 01:07:30,319
absolutely yeah so
1987
01:07:27,920 --> 01:07:32,319
as as jared said all the links will be
1988
01:07:30,319 --> 01:07:34,559
in the episode description please do
1989
01:07:32,319 --> 01:07:37,280
check out uh mid-level adventurers and
1990
01:07:34,559 --> 01:07:39,280
newly forged and otherwise
1991
01:07:37,280 --> 01:07:41,039
thank you all for listening
1992
01:07:39,280 --> 01:07:42,640
and good night
1993
01:07:41,039 --> 01:07:43,599
and now it's time for the patreon shout
1994
01:07:42,640 --> 01:07:46,799
outs
1995
01:07:43,599 --> 01:07:49,440
thank you to robert hartley dm for viva
1996
01:07:46,799 --> 01:07:51,760
the dirt league and writer on the dnd
1997
01:07:49,440 --> 01:07:53,280
the logic web series
1998
01:07:51,760 --> 01:07:56,160
i would encourage everybody to check him
1999
01:07:53,280 --> 01:07:57,119
out at robert hartley gm on twitter and
2000
01:07:56,160 --> 01:07:59,359
twitch
2001
01:07:57,119 --> 01:08:01,839
thank you to optional rule a two-time
2002
01:07:59,359 --> 01:08:04,640
guest of the show and a very insightful
2003
01:08:01,839 --> 01:08:05,920
and knowledgeable source of information
2004
01:08:04,640 --> 01:08:08,920
please check them out at
2005
01:08:05,920 --> 01:08:08,920
www.optionall.com
2006
01:08:09,280 --> 01:08:15,039
huge huge thank you to a great friend of
2007
01:08:12,400 --> 01:08:17,839
the show matthew perkins who's out there
2008
01:08:15,039 --> 01:08:20,159
making hilarious and educational
2009
01:08:17,839 --> 01:08:21,239
dungeons and dragons content please go
2010
01:08:20,159 --> 01:08:22,960
and check out his stuff at
2011
01:08:21,239 --> 01:08:25,359
matthewperkins.net where you can find
2012
01:08:22,960 --> 01:08:26,960
links to all of his socials and all of
2013
01:08:25,359 --> 01:08:28,640
his content including his own patreon
2014
01:08:26,960 --> 01:08:30,400
which i would very much encourage you to
2015
01:08:28,640 --> 01:08:33,279
check out
2016
01:08:30,400 --> 01:08:35,199
thank you to matt street at mpstreet88
2017
01:08:33,279 --> 01:08:36,480
on twitter for supporting the show
2018
01:08:35,199 --> 01:08:39,480
if you need support running your
2019
01:08:36,480 --> 01:08:41,679
personal or business schedule head to
2020
01:08:39,480 --> 01:08:43,359
virtualtimehustle.com or on instagram to
2021
01:08:41,679 --> 01:08:45,520
make that difference between should do
2022
01:08:43,359 --> 01:08:47,279
and done boss it better with support
2023
01:08:45,520 --> 01:08:49,600
from cat who will help you get back that
2024
01:08:47,279 --> 01:08:51,040
essential time you've been searching for
2025
01:08:49,600 --> 01:08:52,880
if you would like to support what we do
2026
01:08:51,040 --> 01:08:55,679
and get four shout outs a month head
2027
01:08:52,880 --> 01:08:57,199
over to patreon.com thinking critically
2028
01:08:55,679 --> 01:09:01,140
or you can just buy me a coffee at
2029
01:08:57,199 --> 01:09:08,160
kofi.com thinking critically
2030
01:09:01,140 --> 01:09:28,400
[Music]

Jarrod Jahoda and Matt Morris
Co-hosts
Jarrod and Matt are a pair of friends with different experience levels, who try to make D&D exciting for new and old players by expanding on rules, history, and content of D&D 5th Edition. They are both also part of the "Nuuli Forged" twitch stream, an actual play D&D stream that takes place in a Homebrew setting. Matt plays the tortle cleric, Spoot, and Jarrod is the DM.