March 18, 2022

Continuity

This episode I host Jarrod Jahoda and Matt Morris of Mid-Level Adventurers to talk all about maintaining continuity in your TTRPGs. We share many tips DMs can use to maintain internal consistency within their campaigns, as to ensure that verisimilitude and to support your players in suspending their disbelief. However, "no plan survives contact with the enemy" and as such, DMs must find ways to encourage and develop the impact and influence of the party on the world. From a players perspective, we ask the question of how do you develop a rich character who's job is being in mortal danger?

  • 07:05 - [Internal] Consistency is King
  • 17:22 - Influence of the Party
  • 24:21 - Pre-building Campaign Continuity
  • 32:30 - Maintaining Characters in Mortal Danger
  • 45:54 - Continuity Errors
  • 55:22 - The Multiverse

Find Jarrod and Matt on:

Find Thinking Critically on:

References:

  • 'Lore' episode of Thinking Critically

Charity Stream:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season three episode

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21 of thinking critically today's topic

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is continuity and a quick announcement

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for a change

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on friday the 25th of march i'm going to

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be doing a 12-hour charity stream for

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the naomi's house and jack's place

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children's hospice charity supported by

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my work silver lining so

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please and it's my first stream ever so

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i would very much appreciate any and all

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support and donations so please on

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friday the 25th of march at 12 p.m gmt

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tune into twitch.tv

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thinking critically or you can already

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donate to us if you just search silver

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lining convergence game on

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at justgiving.com

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[Music]

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[Applause]

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[Music]

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and today i'm joined by jared jahoda and

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matt morris of mid-level adventurers

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thank you ever so much for joining us

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today guys uh jared why don't you start

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why don't you tell us a little bit about

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yourself well thank you danalo my name

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is jarrod johoda and i've been playing

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tabletop rpgs for about 12 years mostly

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dungeons and dragons started with

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3.5

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did a little bit of 4e and then up to 5e

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mostly dungeon mastering

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and during the great pandemic we all

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went through i started doing this

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podcast mid-level adventurers with

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matt here to talk about

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how to get into it if you're new and we

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also started a twitch stream called

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newly forged and that's us or that's me

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anyway

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well thanks for the segue there matt how

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how about yourself why don't you

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introduce yourself hello everyone i'm

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matt morris and i'm the other half of

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mid-level adventurers and one small part

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of newly forged

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i'm the noob here i have

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had uh i did a little experience with

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some d d back in high school and then

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took an incredibly long time off

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and really didn't get back into it until

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yeah the pandemic hit and uh we were

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looking for things to do with their time

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and i thought

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i'd love to get back into this

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tabletop thing so thanks to some

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encouragement here from jared we got a

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couple of little like one shots going

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and then

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mess around with the idea of

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our podcast with sort of the

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uh dynamic of jared being the

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experienced uh member of the duo and

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me offering some insight as a new player

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and then sort of we designed it to

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do some like helpful introductory topics

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for people who may be new to dnd so yeah

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that's it i mean i've currently only got

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the one

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running game right now newly forged and

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yeah that's pretty much it for me

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amazing thank you i'm very lucky to have

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this

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mix then of of guests it should be a

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very interesting

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episode and i like the implication that

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you're the noob here implying that the

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you know the rest of us are extreme

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veterans which is that well certainly

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for me absolutely not the case

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oh well comparatively

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we're we're all players that's the

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important thing

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indeed yeah exactly well today's topic

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is continuity so what does that mean to

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you guys in the dnd framework well i

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think the first thing right off the bat

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is the continuity of the game timeline

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whatever game you're playing probably

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has some aspect of a linear time to it

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you know

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so you know the players do x and that

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has consequences

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and it would be consistent if like they

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go back to a village that they saved

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people like hey those are the guys who

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saved us from the thing last time let's

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give them a party let's put them up the

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end for free

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so having kind of continuity in

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that aspect i think everybody gets

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right off the bat you know

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yeah i think it's certainly an aspect

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that even if you are new to tabletop

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games or dnd

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um that has been introduced in a lot of

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rpg style video games for instance the

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idea of yeah consequences and you know

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your actions having some effect on the

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world and

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i think a lot what jared and i have

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discussed in this topic in the past has

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to do with you know home brew

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when you're talking about dnd and

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that's pretty exciting i i know less

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about the the sort of pre-made modules

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but my understanding is that there is a

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timeline to the

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dnd 5e world that these

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pre-made modules and stories also follow

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and uh there's a long history of

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what characters are who and how they

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interact with the world so oh yeah very

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much so yeah

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and it's not just you know what the

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players do that helps to carry through a

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campaign or even multiple campaigns

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just consistency with the rules and

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environments that you use

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like if you have a city that floats by

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using magical crystals

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maybe any kind of

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floating that is not like an individual

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needs those so they need those same

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crystals for sky ships or they need it

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for

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flying carpets in some way or whatever

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it works out to be

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that's a very good point i feel tangent

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number one is probably coming now but

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and this is what we're really good at if

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you can be good at such a thing

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um that's a good point though because

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there are obviously rules in the

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player's handbook that define how things

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work like magic and such but there are

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also things that are

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i dare i say designed to be left up to

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interpretation at the table

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or by the dm so some continuity there is

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important as well if you're setting

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certain uh interpretations of rules too

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or story building yeah yeah absolutely i

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think there's a couple of a couple of

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topics that you've touched on so first

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you met if you want to go and check out

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the history of fiverr you can go and

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look at my uh listen to my lore episode

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which has all those things and that's a

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shameless self plug there yeah mid

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episode amazing i love it yeah we've

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talked about that too on mid-level

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adventures we have a whole

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history part of our uh

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it's mostly jared

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for being honest

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yeah i mean i do a lot of research for

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these things so

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we talk about that continuity in our

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ravenloft uh episode for example where

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we talk about where ravenloft came from

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and you know how it went from being part

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of

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late 80s second edition into third and

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carried on all the way up mm-hmm

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yeah all stuff that i

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openly don't know a huge amount of but

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that's why you know

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my excuses that's why i'm doing the

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podcast so i can learn that's my uh

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exactly yeah

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and the the the other thing there that

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is a very very very good place to start

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is

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that

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we'll loop background to internal

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consistency but what i really like to

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say is that one of the reasons that

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draws me to

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ttrpgs

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is that continuity in in the universe

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i nothing irks me more now than

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playing an rpg and going back to a town

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and you speak you know the npc's just in

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a loop that is devoid of it of any kind

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of context you know like i might have

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run through here guns blazing throwing

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grenades out you know

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like a madman and then i come back and

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the npcs are just like have you

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heard of the shop down the street

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and that that like

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that is so that's why i love ttrfigs

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because they don't have that same

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exclamation point over their head

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anymore

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[Laughter]

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because you've done you've completed the

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quest yeah and that's why i love tt rpgs

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because it's

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you always have that you know even from

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from

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the micro to the macro there's always

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that

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level of or at least i like to put in my

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campaigns that level of consistency and

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continuity

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and

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i think one one way that that

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actually is helped a rare occurrence of

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some of the weirder elements of the

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rules actually helping that is

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as the players

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level up

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there is like an internal guideline for

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basically fame or for infamy so it's

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like you know zero to five it's

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your champions of your village of your

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road uh five to ten is you know your

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your county or you know your

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your city might know you and then 10 to

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15 is like the country knows who you are

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and then 15 to 20 is the world knows who

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you are and that is a very useful i find

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guideline for

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maintaining that that consistency and

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that continuity in your in your universe

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and so you can get to a point where even

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the players turn up to a place they

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haven't been to before and people are

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like hey

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i i know you

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rather than a classic you know jrpg

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where the party turns up to town and

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they're just like i don't know who you

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are i mean you've got the you know

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swords and and summons and wacky

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hairstyles and while you just defeated

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this big ass dragon and nobody noticed

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yeah whereas i quite like it yeah rare

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occurrence that the raw stuff is kind of

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the stuff that's baked in

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kind of can help with that that

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continuity and consistency

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yeah and i think that's one of the fun

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things about being a

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dungeon master is you get to play with

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that a lot including flipping it on its

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head and like maybe they have a

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adversary that has gone ahead of them to

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be like don't believe the hype so it can

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really mess with your players which is a

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lot of fun for me

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yeah no i i've i've noticed this with

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jared and i i appreciate the you you

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made mention of the the micro versus the

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macro and i can already see in our

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campaign for instance

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00:09:57,760 --> 00:10:01,920
you know we're starting out we have a

271
00:09:59,680 --> 00:10:03,920
member of the party who is desperate to

272
00:10:01,920 --> 00:10:05,200
spread our fame you know we've done very

273
00:10:03,920 --> 00:10:07,839
little and everywhere we go they're like

274
00:10:05,200 --> 00:10:10,240
we've done these things we're so famous

275
00:10:07,839 --> 00:10:12,240
um just you know hyping us up but

276
00:10:10,240 --> 00:10:13,680
already we found our like first taste of

277
00:10:12,240 --> 00:10:16,079
what could be a

278
00:10:13,680 --> 00:10:18,800
like a reoccurring enemy

279
00:10:16,079 --> 00:10:21,200
with you know someone that escaped our

280
00:10:18,800 --> 00:10:22,640
capture in a small little town

281
00:10:21,200 --> 00:10:24,560
and uh we've already

282
00:10:22,640 --> 00:10:25,440
found them you know in the next town

283
00:10:24,560 --> 00:10:26,800
over

284
00:10:25,440 --> 00:10:28,240
and uh

285
00:10:26,800 --> 00:10:30,800
you know it's it's

286
00:10:28,240 --> 00:10:33,200
things that like as a dm i'm sure you

287
00:10:30,800 --> 00:10:34,480
must have a lot of fun building these

288
00:10:33,200 --> 00:10:36,399
encounters because there's some

289
00:10:34,480 --> 00:10:38,320
longevity to that as well and like you

290
00:10:36,399 --> 00:10:40,880
said jared these

291
00:10:38,320 --> 00:10:42,720
enemies uh they have lives outside of

292
00:10:40,880 --> 00:10:44,160
the encounters right so if they go on to

293
00:10:42,720 --> 00:10:45,680
the next city what that could mean

294
00:10:44,160 --> 00:10:46,959
consequences for the party if you were

295
00:10:45,680 --> 00:10:50,399
coming for them maybe they're waiting

296
00:10:46,959 --> 00:10:52,320
for you etc yeah exactly

297
00:10:50,399 --> 00:10:55,519
yeah i've had that before again tied

298
00:10:52,320 --> 00:10:57,600
into this kind of infamy system of

299
00:10:55,519 --> 00:11:01,200
my players were how should we put this

300
00:10:57,600 --> 00:11:03,440
less than legal in there

301
00:11:01,200 --> 00:11:05,120
they often are i think

302
00:11:03,440 --> 00:11:07,120
a couple of interactions before they

303
00:11:05,120 --> 00:11:10,240
left a major city so when they came back

304
00:11:07,120 --> 00:11:11,920
one of their kind of allied persons was

305
00:11:10,240 --> 00:11:14,079
was waiting for them and was like you

306
00:11:11,920 --> 00:11:16,399
can't really go into the city it's not

307
00:11:14,079 --> 00:11:17,839
really safe for you anymore so follow me

308
00:11:16,399 --> 00:11:20,640
and i can i can provide you an

309
00:11:17,839 --> 00:11:22,240
alternative route and that's what i love

310
00:11:20,640 --> 00:11:23,360
because it they they weren't i don't

311
00:11:22,240 --> 00:11:24,720
think they were expecting that they're

312
00:11:23,360 --> 00:11:26,560
all just expecting to just rock up on

313
00:11:24,720 --> 00:11:28,399
the sea and i was like nah man you're

314
00:11:26,560 --> 00:11:30,560
like you injured

315
00:11:28,399 --> 00:11:33,360
basically the cops and everybody hates

316
00:11:30,560 --> 00:11:35,040
like cop killers so like

317
00:11:33,360 --> 00:11:36,640
you you really do have targets on your

318
00:11:35,040 --> 00:11:38,640
back now

319
00:11:36,640 --> 00:11:41,040
they start to recognize you right yeah

320
00:11:38,640 --> 00:11:42,959
it happens in every game my home game

321
00:11:41,040 --> 00:11:44,800
they definitely you know

322
00:11:42,959 --> 00:11:47,519
were on a mission looking for a serial

323
00:11:44,800 --> 00:11:49,360
killer that was running through the city

324
00:11:47,519 --> 00:11:50,880
succeeding in finding it and instead of

325
00:11:49,360 --> 00:11:52,639
like reporting it they did what all

326
00:11:50,880 --> 00:11:53,920
players would do and

327
00:11:52,639 --> 00:11:55,519
took it out

328
00:11:53,920 --> 00:11:57,040
which of course attracted the guards and

329
00:11:55,519 --> 00:11:58,480
then the guards were like so you admit

330
00:11:57,040 --> 00:12:00,399
you just killed this person well yeah

331
00:11:58,480 --> 00:12:02,000
but they were a serial killer according

332
00:12:00,399 --> 00:12:04,560
to you

333
00:12:02,000 --> 00:12:05,360
so they got arrested

334
00:12:04,560 --> 00:12:08,079
yeah

335
00:12:05,360 --> 00:12:10,160
the parallels are crazy because

336
00:12:08,079 --> 00:12:12,399
a very similar thing happened in my game

337
00:12:10,160 --> 00:12:14,399
uh they were a couple of sessions

338
00:12:12,399 --> 00:12:15,200
earlier they were at a

339
00:12:14,399 --> 00:12:16,880
a

340
00:12:15,200 --> 00:12:20,240
how can i put this like a low

341
00:12:16,880 --> 00:12:22,160
uh quality establishment like full of

342
00:12:20,240 --> 00:12:23,130
you know what sailors and workers and

343
00:12:22,160 --> 00:12:26,220
it's rough and rowdy

344
00:12:23,130 --> 00:12:26,220
[Music]

345
00:12:26,399 --> 00:12:30,959
and they were they were like here's i'll

346
00:12:28,880 --> 00:12:32,480
just tip a gold well i don't i can't be

347
00:12:30,959 --> 00:12:34,320
bothered to work out the numbers here's

348
00:12:32,480 --> 00:12:36,079
here's the gold and obviously flashing

349
00:12:34,320 --> 00:12:37,839
that kind of dollar and that kind of

350
00:12:36,079 --> 00:12:39,120
establishment drew a lot of attention

351
00:12:37,839 --> 00:12:41,519
and i told them at the time i was like

352
00:12:39,120 --> 00:12:43,360
people are looking at you like drop a

353
00:12:41,519 --> 00:12:44,800
bag of gems on the

354
00:12:43,360 --> 00:12:46,480
on the bar

355
00:12:44,800 --> 00:12:47,360
and then as they were leaving town they

356
00:12:46,480 --> 00:12:49,920
got

357
00:12:47,360 --> 00:12:52,399
they got jumped upon yeah and painting

358
00:12:49,920 --> 00:12:54,639
the target themselves indeed indeed and

359
00:12:52,399 --> 00:12:57,360
players being players

360
00:12:54,639 --> 00:12:59,279
they as you said they just

361
00:12:57,360 --> 00:13:01,279
went for the throat quite literally with

362
00:12:59,279 --> 00:13:03,279
the with the druids shape-shifting into

363
00:13:01,279 --> 00:13:05,120
like a tiger and

364
00:13:03,279 --> 00:13:06,800
it was bloody and it was messy and there

365
00:13:05,120 --> 00:13:08,160
were onlookers and then when the guards

366
00:13:06,800 --> 00:13:11,279
turned up and was like

367
00:13:08,160 --> 00:13:13,279
what the heck has happened here the

368
00:13:11,279 --> 00:13:14,880
players they they choosed it so i was

369
00:13:13,279 --> 00:13:17,600
like yeah you ran you ran from the

370
00:13:14,880 --> 00:13:19,839
police so

371
00:13:17,600 --> 00:13:22,160
i don't know what you expect me to do

372
00:13:19,839 --> 00:13:24,720
but you look guilty as

373
00:13:22,160 --> 00:13:26,959
anything man like yeah right exactly

374
00:13:24,720 --> 00:13:28,399
exactly and every group does it i have

375
00:13:26,959 --> 00:13:30,160
met no

376
00:13:28,399 --> 00:13:32,800
party that's like we will obey all the

377
00:13:30,160 --> 00:13:35,360
laws in this city we promise no

378
00:13:32,800 --> 00:13:37,440
yeah yeah oh yeah we that last major

379
00:13:35,360 --> 00:13:39,920
city we were in within like a day we

380
00:13:37,440 --> 00:13:42,000
were breaking and entering and oh yeah

381
00:13:39,920 --> 00:13:44,240
murdering people at this warehouse

382
00:13:42,000 --> 00:13:45,839
it's i'm realizing how how

383
00:13:44,240 --> 00:13:48,399
closely the the

384
00:13:45,839 --> 00:13:49,199
topics of continuity and consequences

385
00:13:48,399 --> 00:13:52,399
are

386
00:13:49,199 --> 00:13:54,560
well they are related perhaps

387
00:13:52,399 --> 00:13:56,639
when you make an action you are putting

388
00:13:54,560 --> 00:13:58,320
into effect

389
00:13:56,639 --> 00:14:00,639
effects which will

390
00:13:58,320 --> 00:14:02,959
continue down the line and those effects

391
00:14:00,639 --> 00:14:05,120
have consequences yeah and i think that

392
00:14:02,959 --> 00:14:06,320
is like such i mean i love video games

393
00:14:05,120 --> 00:14:08,399
don't get me wrong but such an

394
00:14:06,320 --> 00:14:11,760
incredible part of playing

395
00:14:08,399 --> 00:14:12,880
d d or another tabletop rpg is that

396
00:14:11,760 --> 00:14:15,360
those

397
00:14:12,880 --> 00:14:17,519
consequences and that continuity is

398
00:14:15,360 --> 00:14:18,639
shaped and sort of tailored to your

399
00:14:17,519 --> 00:14:19,920
party

400
00:14:18,639 --> 00:14:21,199
and there are things that you might take

401
00:14:19,920 --> 00:14:23,279
for granted i mean you mentioned this in

402
00:14:21,199 --> 00:14:25,839
a jj jrpg

403
00:14:23,279 --> 00:14:27,839
um you know you walk into town looking

404
00:14:25,839 --> 00:14:29,440
like you know all the best weapon and

405
00:14:27,839 --> 00:14:30,399
armor and crazy hairstyles and no one

406
00:14:29,440 --> 00:14:32,639
seems to

407
00:14:30,399 --> 00:14:34,639
think twice about it but when like an

408
00:14:32,639 --> 00:14:35,680
hour party you're you're a turtle a

409
00:14:34,639 --> 00:14:37,360
goblin

410
00:14:35,680 --> 00:14:39,360
a construct

411
00:14:37,360 --> 00:14:41,440
and a half fork you know you tend to get

412
00:14:39,360 --> 00:14:43,440
noticed as you as you travel from cities

413
00:14:41,440 --> 00:14:46,000
and a human with one golden eye like

414
00:14:43,440 --> 00:14:48,160
they stand out yeah yeah i mean we're

415
00:14:46,000 --> 00:14:49,680
pretty yeah i mean there's no yeah yeah

416
00:14:48,160 --> 00:14:51,199
there's no hiding that we walk into a

417
00:14:49,680 --> 00:14:53,279
town now and people are like even if

418
00:14:51,199 --> 00:14:54,800
they don't know who we are

419
00:14:53,279 --> 00:14:56,839
they're probably like ah these these

420
00:14:54,800 --> 00:14:58,560
cats are up to you make an impression

421
00:14:56,839 --> 00:15:00,480
definitely

422
00:14:58,560 --> 00:15:04,160
the parallels continue because my my

423
00:15:00,480 --> 00:15:06,800
players are at war forge total goliath

424
00:15:04,160 --> 00:15:08,639
i i did have a bug bear until recently

425
00:15:06,800 --> 00:15:12,000
who unfortunately passed away

426
00:15:08,639 --> 00:15:13,199
um oh alright and then there is a human

427
00:15:12,000 --> 00:15:16,720
and a

428
00:15:13,199 --> 00:15:18,959
elf so they're the two most mundane uh

429
00:15:16,720 --> 00:15:20,880
right here hearing hearing me describing

430
00:15:18,959 --> 00:15:22,959
elsa's mundane i think speaks for itself

431
00:15:20,880 --> 00:15:24,720
with regards to this it's the rest of

432
00:15:22,959 --> 00:15:26,399
the gang i did stress to them at the

433
00:15:24,720 --> 00:15:27,120
beginning exactly what you said i was

434
00:15:26,399 --> 00:15:29,199
like

435
00:15:27,120 --> 00:15:30,880
people are going to cross the street

436
00:15:29,199 --> 00:15:33,040
when they see you coming and they're

437
00:15:30,880 --> 00:15:34,800
going to want to have nothing to do with

438
00:15:33,040 --> 00:15:36,560
you guys which is quite nice because

439
00:15:34,800 --> 00:15:38,800
then when they went to

440
00:15:36,560 --> 00:15:40,560
like a different special city that's

441
00:15:38,800 --> 00:15:42,079
very multicultural

442
00:15:40,560 --> 00:15:43,759
nobody batted an eyelid and it was a

443
00:15:42,079 --> 00:15:45,360
nice change of pace from all these more

444
00:15:43,759 --> 00:15:47,040
you know human settlements where

445
00:15:45,360 --> 00:15:49,759
everyone was like shielding their

446
00:15:47,040 --> 00:15:49,759
children away

447
00:15:50,160 --> 00:15:54,800
yeah i love that though i love to see

448
00:15:52,160 --> 00:15:57,519
the reactions change i mean in our group

449
00:15:54,800 --> 00:16:00,160
we've got the warforged also and

450
00:15:57,519 --> 00:16:02,160
as far as we know in the

451
00:16:00,160 --> 00:16:04,639
world that jared has created

452
00:16:02,160 --> 00:16:06,320
he's the only one so that has created

453
00:16:04,639 --> 00:16:09,040
some interesting

454
00:16:06,320 --> 00:16:11,360
interactions with just yeah you know

455
00:16:09,040 --> 00:16:14,480
fear or curiosity

456
00:16:11,360 --> 00:16:16,639
and uh at least one like maybe at least

457
00:16:14,480 --> 00:16:18,639
at the moment minor story arc that may

458
00:16:16,639 --> 00:16:20,320
have occurred due to the fact that he's

459
00:16:18,639 --> 00:16:23,279
the only

460
00:16:20,320 --> 00:16:25,440
known warforged yeah i mean you got to

461
00:16:23,279 --> 00:16:26,480
think about it you went into your first

462
00:16:25,440 --> 00:16:27,440
town

463
00:16:26,480 --> 00:16:29,040
with

464
00:16:27,440 --> 00:16:31,519
a turtle guy

465
00:16:29,040 --> 00:16:34,720
this walking construct a goblin and

466
00:16:31,519 --> 00:16:36,800
goblins in this world used to be like

467
00:16:34,720 --> 00:16:38,639
quote unquote civilized empire and have

468
00:16:36,800 --> 00:16:40,160
since kind of de-evolved after a

469
00:16:38,639 --> 00:16:42,320
thousand years of

470
00:16:40,160 --> 00:16:44,800
you know apocalypse and spell storms and

471
00:16:42,320 --> 00:16:47,120
whatever so people are kind of leery of

472
00:16:44,800 --> 00:16:49,040
goblins yeah and at the time you also

473
00:16:47,120 --> 00:16:50,959
had your little kobold buddy

474
00:16:49,040 --> 00:16:53,120
oh i forgot yeah we were toting around

475
00:16:50,959 --> 00:16:54,560
at kobold uh in the party for uh for a

476
00:16:53,120 --> 00:16:57,120
good little while actually it was

477
00:16:54,560 --> 00:17:00,000
originally your enemy and then you

478
00:16:57,120 --> 00:17:02,079
kidnapped and kind of

479
00:17:00,000 --> 00:17:03,519
turned him to your like

480
00:17:02,079 --> 00:17:05,679
sidekick

481
00:17:03,519 --> 00:17:07,679
morally questionable all of those

482
00:17:05,679 --> 00:17:08,959
episodes just in case anyone goes back

483
00:17:07,679 --> 00:17:10,480
to watch

484
00:17:08,959 --> 00:17:11,919
in hindsight

485
00:17:10,480 --> 00:17:15,039
yeah it's a good thing you play the

486
00:17:11,919 --> 00:17:15,039
cleric i know

487
00:17:15,520 --> 00:17:20,640
i'm not the best cleric admittedly but

488
00:17:18,160 --> 00:17:22,559
we we digress a little bit here i i

489
00:17:20,640 --> 00:17:25,839
think and that's probably my fault but

490
00:17:22,559 --> 00:17:27,760
uh no no not at all i mean i i just the

491
00:17:25,839 --> 00:17:29,679
only thing i wanted to add and it is

492
00:17:27,760 --> 00:17:31,120
this this jrpg trade baron you want to

493
00:17:29,679 --> 00:17:33,039
add it because it's very very relevant

494
00:17:31,120 --> 00:17:35,200
to me right now i'm playing through uh

495
00:17:33,039 --> 00:17:37,200
tales of a rise which is one of the the

496
00:17:35,200 --> 00:17:39,440
tales of video game series and literally

497
00:17:37,200 --> 00:17:41,360
there's this one point where

498
00:17:39,440 --> 00:17:44,240
your classic party of

499
00:17:41,360 --> 00:17:47,360
jrpg characters you've got the you know

500
00:17:44,240 --> 00:17:49,280
exaggerated hairstyles clothing all the

501
00:17:47,360 --> 00:17:52,480
npcs are like two foot shorter just

502
00:17:49,280 --> 00:17:54,160
because they're just not as cool um

503
00:17:52,480 --> 00:17:57,200
they're traveling with you know

504
00:17:54,160 --> 00:18:00,240
in in dresses and very unpractical

505
00:17:57,200 --> 00:18:02,240
combat attire and they go to a city

506
00:18:00,240 --> 00:18:05,200
which is under like extreme strict

507
00:18:02,240 --> 00:18:06,480
government surveillance uh oh

508
00:18:05,200 --> 00:18:08,320
and they're like well we'll just walk

509
00:18:06,480 --> 00:18:09,600
the streets it'll be fine

510
00:18:08,320 --> 00:18:11,039
but uh

511
00:18:09,600 --> 00:18:12,640
they've just spent like i had to sit

512
00:18:11,039 --> 00:18:15,919
through like 20 minutes the cutscenes of

513
00:18:12,640 --> 00:18:17,520
how like this is dystopian

514
00:18:15,919 --> 00:18:18,880
you know surveillance and everyone's

515
00:18:17,520 --> 00:18:20,400
backstabbing each other and betraying

516
00:18:18,880 --> 00:18:21,760
each other to the government and that

517
00:18:20,400 --> 00:18:23,520
you're just like we'll just walk around

518
00:18:21,760 --> 00:18:27,360
the streets i'm sure everybody's too

519
00:18:23,520 --> 00:18:27,360
busy to notice us and i'm like

520
00:18:27,440 --> 00:18:32,960
everyone dresses like this right it's

521
00:18:29,679 --> 00:18:35,360
such a such a prime example of of that

522
00:18:32,960 --> 00:18:36,400
and uh yeah one of the reasons why

523
00:18:35,360 --> 00:18:38,160
i love

524
00:18:36,400 --> 00:18:41,919
having you know running that and as you

525
00:18:38,160 --> 00:18:43,840
said like i do take an enjoyment as a dm

526
00:18:41,919 --> 00:18:45,440
trying to plan that

527
00:18:43,840 --> 00:18:47,600
what's if they're returning to a place

528
00:18:45,440 --> 00:18:49,280
what's what's happened since last time

529
00:18:47,600 --> 00:18:50,400
and they were there you know what's

530
00:18:49,280 --> 00:18:51,760
what's happened to the people what's

531
00:18:50,400 --> 00:18:53,440
happened to the infrastructure how the

532
00:18:51,760 --> 00:18:55,840
how are the people gonna

533
00:18:53,440 --> 00:18:57,200
respond to these crazy adventurers if

534
00:18:55,840 --> 00:18:59,360
they knew them if they didn't know them

535
00:18:57,200 --> 00:19:02,240
all that stuff is super interesting and

536
00:18:59,360 --> 00:19:04,880
super fun to to play as a dm at the

537
00:19:02,240 --> 00:19:07,120
table yeah the largest the largest city

538
00:19:04,880 --> 00:19:08,720
they've been to now has an underground

539
00:19:07,120 --> 00:19:10,240
fighting ring because they decided to

540
00:19:08,720 --> 00:19:12,320
try to find one and couldn't and asked a

541
00:19:10,240 --> 00:19:14,160
local bartender and he was like that's a

542
00:19:12,320 --> 00:19:15,840
good idea to make money

543
00:19:14,160 --> 00:19:17,440
so now there's an underground fighting

544
00:19:15,840 --> 00:19:19,039
ring

545
00:19:17,440 --> 00:19:21,600
yeah yeah and it's not i mean it's not a

546
00:19:19,039 --> 00:19:24,640
huge city it's funny to see that

547
00:19:21,600 --> 00:19:26,320
already the influence the party has had

548
00:19:24,640 --> 00:19:28,000
and it's one of those places at the

549
00:19:26,320 --> 00:19:30,240
moment we have returned to a couple of

550
00:19:28,000 --> 00:19:31,919
times so we have been able to see

551
00:19:30,240 --> 00:19:33,840
you know there have been a couple of

552
00:19:31,919 --> 00:19:36,240
things that we're trying to solve and

553
00:19:33,840 --> 00:19:37,919
we've got someone at the library

554
00:19:36,240 --> 00:19:38,960
researching for us and so like all of

555
00:19:37,919 --> 00:19:41,039
these things are happening in the

556
00:19:38,960 --> 00:19:43,440
background which is very exciting

557
00:19:41,039 --> 00:19:44,960
uh for a player to experience

558
00:19:43,440 --> 00:19:47,280
and i mean hopefully exciting for jared

559
00:19:44,960 --> 00:19:49,440
to create but like i think that

560
00:19:47,280 --> 00:19:52,640
this type of continuity

561
00:19:49,440 --> 00:19:55,120
and what sets us apart too from a video

562
00:19:52,640 --> 00:19:57,520
game again to to use that

563
00:19:55,120 --> 00:20:00,480
entire trope but is that um

564
00:19:57,520 --> 00:20:02,799
it can be morphed a little bit

565
00:20:00,480 --> 00:20:05,600
to the party to kind of encompass like

566
00:20:02,799 --> 00:20:06,880
what is the party interested in

567
00:20:05,600 --> 00:20:08,480
uh you know i know there are people that

568
00:20:06,880 --> 00:20:10,240
are probably a little more

569
00:20:08,480 --> 00:20:12,640
excited about the combat and perhaps the

570
00:20:10,240 --> 00:20:14,400
politics are not as exciting but

571
00:20:12,640 --> 00:20:16,400
i find at least in our campaign a

572
00:20:14,400 --> 00:20:18,000
healthy mix of sort of jared's really

573
00:20:16,400 --> 00:20:20,080
good about that about like yeah how

574
00:20:18,000 --> 00:20:21,760
would this affect the what would the

575
00:20:20,080 --> 00:20:24,799
local government say about you just

576
00:20:21,760 --> 00:20:25,919
going around as a vigilante group for

577
00:20:24,799 --> 00:20:27,919
hire

578
00:20:25,919 --> 00:20:30,480
would they hire you uh would they try to

579
00:20:27,919 --> 00:20:32,640
like maybe put a stop to that

580
00:20:30,480 --> 00:20:34,400
would they ignore you et cetera yeah i

581
00:20:32,640 --> 00:20:37,280
mean that's exactly what you did you

582
00:20:34,400 --> 00:20:39,200
went after this vigilante group or you

583
00:20:37,280 --> 00:20:40,640
or you acted as vigilantes going after

584
00:20:39,200 --> 00:20:43,120
this group of criminals that you knew

585
00:20:40,640 --> 00:20:44,799
were criminals you had

586
00:20:43,120 --> 00:20:46,640
personal experience you knew that they

587
00:20:44,799 --> 00:20:48,480
had taken over a smaller town and like

588
00:20:46,640 --> 00:20:50,000
enslaved the population

589
00:20:48,480 --> 00:20:52,799
you knew all this you didn't have

590
00:20:50,000 --> 00:20:55,120
necessarily quote unquote proof but you

591
00:20:52,799 --> 00:20:56,480
did what you felt was right

592
00:20:55,120 --> 00:20:57,600
and

593
00:20:56,480 --> 00:20:59,520
when

594
00:20:57,600 --> 00:21:01,520
you invaded their home and caused a big

595
00:20:59,520 --> 00:21:04,159
battle including calling a lightning

596
00:21:01,520 --> 00:21:06,480
storm in the middle of the day

597
00:21:04,159 --> 00:21:08,880
well when the cops showed up they were

598
00:21:06,480 --> 00:21:10,480
like okay we're going to arrest you now

599
00:21:08,880 --> 00:21:11,840
because you're the only ones left alive

600
00:21:10,480 --> 00:21:14,159
here

601
00:21:11,840 --> 00:21:16,480
exactly yeah and we were they went

602
00:21:14,159 --> 00:21:18,960
through a trial yeah yeah

603
00:21:16,480 --> 00:21:20,559
that so again so one of my players

604
00:21:18,960 --> 00:21:23,280
returned to the city and the third time

605
00:21:20,559 --> 00:21:26,000
two of them masqueraded as like lawyers

606
00:21:23,280 --> 00:21:27,679
representing the party and then they

607
00:21:26,000 --> 00:21:29,600
went to go and they went to go and fight

608
00:21:27,679 --> 00:21:31,600
their case and they're like oh yes with

609
00:21:29,600 --> 00:21:34,240
our clients got you know jumped in the

610
00:21:31,600 --> 00:21:35,600
street and were assailed and then the

611
00:21:34,240 --> 00:21:37,760
constable's like

612
00:21:35,600 --> 00:21:39,280
so they murdered them quite viciously in

613
00:21:37,760 --> 00:21:40,400
front of children

614
00:21:39,280 --> 00:21:41,919
that's still

615
00:21:40,400 --> 00:21:44,880
that's not letting justice take its

616
00:21:41,919 --> 00:21:47,200
course that's still murder how do you

617
00:21:44,880 --> 00:21:49,200
how do you propose to respond to those

618
00:21:47,200 --> 00:21:50,660
charges and they're just like uh

619
00:21:49,200 --> 00:21:54,480
self-defense

620
00:21:50,660 --> 00:21:56,159
[Laughter]

621
00:21:54,480 --> 00:21:57,520
brutal self-defense yeah yes they were

622
00:21:56,159 --> 00:21:59,200
like well we're still going to have to

623
00:21:57,520 --> 00:22:00,720
see them they're still like

624
00:21:59,200 --> 00:22:02,240
questions we need to ask them we can't

625
00:22:00,720 --> 00:22:04,080
just talk through you all the time we

626
00:22:02,240 --> 00:22:06,000
need to speak to them and long story

627
00:22:04,080 --> 00:22:07,360
short as i managed to kind of work

628
00:22:06,000 --> 00:22:09,520
you know game the system with some

629
00:22:07,360 --> 00:22:10,880
legalese for the time being but um

630
00:22:09,520 --> 00:22:12,880
they're still in that open you know

631
00:22:10,880 --> 00:22:14,640
wanted for questions that is much nicer

632
00:22:12,880 --> 00:22:16,559
than what i did i actually had them

633
00:22:14,640 --> 00:22:18,400
imprisoned in like holding for like a

634
00:22:16,559 --> 00:22:20,240
week and a half while they sent riders

635
00:22:18,400 --> 00:22:21,600
out to like this little town to confirm

636
00:22:20,240 --> 00:22:23,760
their story

637
00:22:21,600 --> 00:22:25,600
it was it was house arrest though to be

638
00:22:23,760 --> 00:22:27,760
fair so there was there were you know it

639
00:22:25,600 --> 00:22:30,159
was a little cushier than like a dungeon

640
00:22:27,760 --> 00:22:33,200
yeah yeah it was a very run-down shack

641
00:22:30,159 --> 00:22:34,880
that they made them all stay in and like

642
00:22:33,200 --> 00:22:37,200
they could ask for things but they

643
00:22:34,880 --> 00:22:38,799
wouldn't be allowed to like go out on

644
00:22:37,200 --> 00:22:41,600
errands or anything

645
00:22:38,799 --> 00:22:44,240
well i have i have a warlock player the

646
00:22:41,600 --> 00:22:47,679
human warlock who is very

647
00:22:44,240 --> 00:22:49,679
trixie and very conniving and very

648
00:22:47,679 --> 00:22:52,159
like worming his way out of things and

649
00:22:49,679 --> 00:22:54,960
into things sometimes so um

650
00:22:52,159 --> 00:22:56,559
yes when he's on when he's my adversary

651
00:22:54,960 --> 00:22:59,679
in real life

652
00:22:56,559 --> 00:23:01,840
it makes things very tricky

653
00:22:59,679 --> 00:23:02,880
i know there are some players and i

654
00:23:01,840 --> 00:23:05,840
actually want to talk about this there

655
00:23:02,880 --> 00:23:07,280
are some players who are just so smart

656
00:23:05,840 --> 00:23:09,039
like i have people who i play with who

657
00:23:07,280 --> 00:23:10,799
are way smarter than me

658
00:23:09,039 --> 00:23:13,120
i'm not included

659
00:23:10,799 --> 00:23:14,559
yes you are and

660
00:23:13,120 --> 00:23:15,919
and they can talk their way through

661
00:23:14,559 --> 00:23:17,440
things and like well if you look at it

662
00:23:15,919 --> 00:23:18,480
from my point of view

663
00:23:17,440 --> 00:23:20,480
and like

664
00:23:18,480 --> 00:23:22,640
jared is like yeah no i get where you're

665
00:23:20,480 --> 00:23:24,320
coming from but then i'm like but this

666
00:23:22,640 --> 00:23:26,799
guy's an officer of the law and he

667
00:23:24,320 --> 00:23:27,760
doesn't care you broke his law

668
00:23:26,799 --> 00:23:29,280
yeah

669
00:23:27,760 --> 00:23:30,880
that's good to keep that in perspective

670
00:23:29,280 --> 00:23:32,400
and i have had yeah jared has definitely

671
00:23:30,880 --> 00:23:34,240
said that like no no no you make a good

672
00:23:32,400 --> 00:23:36,640
case doesn't matter though

673
00:23:34,240 --> 00:23:38,559
you didn't convince this guy

674
00:23:36,640 --> 00:23:40,480
right like if i was there i'd probably

675
00:23:38,559 --> 00:23:43,440
let you off but yeah yeah you convinced

676
00:23:40,480 --> 00:23:45,919
me too bad i'm not you know constantly

677
00:23:43,440 --> 00:23:48,159
there's there's a a a background from

678
00:23:45,919 --> 00:23:49,360
one of the extra books

679
00:23:48,159 --> 00:23:51,840
that is

680
00:23:49,360 --> 00:23:54,400
like the the ability of the background

681
00:23:51,840 --> 00:23:56,080
allows you to use legalese to confuse

682
00:23:54,400 --> 00:23:58,240
people if they don't if they're not from

683
00:23:56,080 --> 00:23:59,919
a legal background and that like next

684
00:23:58,240 --> 00:24:02,240
character i create i'm going to take

685
00:23:59,919 --> 00:24:03,679
that because inevitably it will come in

686
00:24:02,240 --> 00:24:05,840
handy at some point based off the last

687
00:24:03,679 --> 00:24:08,080
20 minutes of discussion

688
00:24:05,840 --> 00:24:09,760
absolutely no that's genius i love that

689
00:24:08,080 --> 00:24:12,000
that's got to be from like acquisitions

690
00:24:09,760 --> 00:24:13,679
incorporated i think i think so yeah

691
00:24:12,000 --> 00:24:16,240
yeah i don't know don't give jared too

692
00:24:13,679 --> 00:24:19,039
many ideas

693
00:24:16,240 --> 00:24:21,200
well that's a whole nother scenario that

694
00:24:19,039 --> 00:24:22,720
again way too smart for me

695
00:24:21,200 --> 00:24:24,000
well i don't know i mean i want to give

696
00:24:22,720 --> 00:24:25,520
i'm going to give throw some credit back

697
00:24:24,000 --> 00:24:27,919
to jared here and this is actually

698
00:24:25,520 --> 00:24:29,440
something i wanted to ask today we'll

699
00:24:27,919 --> 00:24:32,960
throw it back to both of you since you

700
00:24:29,440 --> 00:24:35,039
booked dm you know how how is it when

701
00:24:32,960 --> 00:24:37,520
you're trying to create

702
00:24:35,039 --> 00:24:40,159
this continuity for your players for

703
00:24:37,520 --> 00:24:41,840
instance i imagine that like you've got

704
00:24:40,159 --> 00:24:44,480
maybe a main goal you want to achieve

705
00:24:41,840 --> 00:24:47,120
for the party and then inevitably

706
00:24:44,480 --> 00:24:48,000
they take a hard right somewhere

707
00:24:47,120 --> 00:24:49,520
and

708
00:24:48,000 --> 00:24:51,840
do you you know like for the most part

709
00:24:49,520 --> 00:24:54,240
do you just run with that and sort of

710
00:24:51,840 --> 00:24:56,720
reshape that path or try to like steer

711
00:24:54,240 --> 00:24:58,799
it back on or you know

712
00:24:56,720 --> 00:24:59,679
what do you prefer there if that makes

713
00:24:58,799 --> 00:25:01,840
sense

714
00:24:59,679 --> 00:25:03,440
i'm not sure if i post that correctly i

715
00:25:01,840 --> 00:25:05,840
don't know whether this is a good thing

716
00:25:03,440 --> 00:25:08,480
or a bad thing from from my perspective

717
00:25:05,840 --> 00:25:10,159
but they are i i have a couple of

718
00:25:08,480 --> 00:25:12,000
well the one very experienced player

719
00:25:10,159 --> 00:25:14,320
who's very much there to you know

720
00:25:12,000 --> 00:25:15,840
progress the story and i understand you

721
00:25:14,320 --> 00:25:17,360
know dan lowe's laid out this adventure

722
00:25:15,840 --> 00:25:20,000
for us to play so i'll meet him in the

723
00:25:17,360 --> 00:25:21,520
middle so he yeah being the most

724
00:25:20,000 --> 00:25:23,039
experienced he's kind of taking the lead

725
00:25:21,520 --> 00:25:24,159
in a lot of the decision making process

726
00:25:23,039 --> 00:25:25,360
so

727
00:25:24,159 --> 00:25:27,520
with him

728
00:25:25,360 --> 00:25:29,760
doing a lot of the come on guys we need

729
00:25:27,520 --> 00:25:33,440
to go and do this this thing that's set

730
00:25:29,760 --> 00:25:35,440
up um that's helped a lot and also i

731
00:25:33,440 --> 00:25:39,039
have instilled in them

732
00:25:35,440 --> 00:25:41,120
perhaps too much a sense of urgency

733
00:25:39,039 --> 00:25:43,679
and you know that that kind of impending

734
00:25:41,120 --> 00:25:46,159
existential doom is is very much a

735
00:25:43,679 --> 00:25:47,600
ticking clock so so much so it's almost

736
00:25:46,159 --> 00:25:50,400
to the extreme that they don't want to

737
00:25:47,600 --> 00:25:52,720
do even you know on on the main on the

738
00:25:50,400 --> 00:25:54,480
critical path quests because they think

739
00:25:52,720 --> 00:25:56,080
they think they're side quests and

740
00:25:54,480 --> 00:25:59,520
they're like we don't we don't have time

741
00:25:56,080 --> 00:26:02,400
for this and i'm like nah you do

742
00:25:59,520 --> 00:26:03,279
seriously you do you sure

743
00:26:02,400 --> 00:26:04,720
so

744
00:26:03,279 --> 00:26:06,799
i i can honestly say i've never had

745
00:26:04,720 --> 00:26:10,720
anything so

746
00:26:06,799 --> 00:26:13,600
hard right turn that i've had to

747
00:26:10,720 --> 00:26:15,279
completely up upheave my stuff mainly

748
00:26:13,600 --> 00:26:16,880
i'm

749
00:26:15,279 --> 00:26:19,520
introducing

750
00:26:16,880 --> 00:26:22,559
these kind of side parts so for example

751
00:26:19,520 --> 00:26:24,480
when they returned to the city and their

752
00:26:22,559 --> 00:26:26,240
ally said guys you can't just walk the

753
00:26:24,480 --> 00:26:27,679
streets because guards will recognize

754
00:26:26,240 --> 00:26:29,520
you follow me

755
00:26:27,679 --> 00:26:32,000
i thought up of a whole kind of like

756
00:26:29,520 --> 00:26:34,480
criminal side subplot where they go and

757
00:26:32,000 --> 00:26:36,640
meet some criminal king who's like i'll

758
00:26:34,480 --> 00:26:38,799
let you use my resources if you do this

759
00:26:36,640 --> 00:26:41,520
one errand for me to go and murder you

760
00:26:38,799 --> 00:26:44,159
know assassinate some target somewhere

761
00:26:41,520 --> 00:26:46,159
so that that was about as sidequesty as

762
00:26:44,159 --> 00:26:47,840
it gets and that was because of their

763
00:26:46,159 --> 00:26:49,679
actions so it's more

764
00:26:47,840 --> 00:26:51,440
i guess it's it's a collaborative thing

765
00:26:49,679 --> 00:26:54,880
i'm very lucky that none of my players

766
00:26:51,440 --> 00:26:57,039
have gone i just want to fly upside down

767
00:26:54,880 --> 00:26:57,679
into the sun and and then i have to kind

768
00:26:57,039 --> 00:27:00,240
of

769
00:26:57,679 --> 00:27:01,760
think up so we're gonna go

770
00:27:00,240 --> 00:27:04,159
yeah i would like to think that maybe

771
00:27:01,760 --> 00:27:06,320
we're not i mean i know we get derailed

772
00:27:04,159 --> 00:27:08,720
often but hopefully not too far that

773
00:27:06,320 --> 00:27:09,919
that jared has had to rethink everything

774
00:27:08,720 --> 00:27:11,679
and then he and i have actually talked

775
00:27:09,919 --> 00:27:13,440
about this too right like when there's

776
00:27:11,679 --> 00:27:15,200
only so much planning

777
00:27:13,440 --> 00:27:17,440
right yeah there's only so much planning

778
00:27:15,200 --> 00:27:20,240
you can do but here's the deal

779
00:27:17,440 --> 00:27:22,080
ultimately i treat it like the players

780
00:27:20,240 --> 00:27:23,039
are their characters

781
00:27:22,080 --> 00:27:26,080
and

782
00:27:23,039 --> 00:27:28,880
you can do whatever you want

783
00:27:26,080 --> 00:27:30,240
it's gonna have consequences and other

784
00:27:28,880 --> 00:27:32,480
things that

785
00:27:30,240 --> 00:27:34,880
are going on are gonna happen yeah if

786
00:27:32,480 --> 00:27:37,679
you want to spend two weeks of downtime

787
00:27:34,880 --> 00:27:40,320
learning pottery i'm gonna let you do it

788
00:27:37,679 --> 00:27:42,159
but if there's some warlord building up

789
00:27:40,320 --> 00:27:43,600
stuff somewhere else

790
00:27:42,159 --> 00:27:44,799
they're probably gonna get pretty far

791
00:27:43,600 --> 00:27:46,799
along

792
00:27:44,799 --> 00:27:48,880
that's true and that i think it's cool

793
00:27:46,799 --> 00:27:50,640
though i mean we may never know that as

794
00:27:48,880 --> 00:27:52,080
players or characters

795
00:27:50,640 --> 00:27:53,440
that sitting

796
00:27:52,080 --> 00:27:56,480
somewhere and taking a moment to do

797
00:27:53,440 --> 00:27:58,000
something uh led to a harder

798
00:27:56,480 --> 00:27:59,039
quote-unquote boss battle somewhere down

799
00:27:58,000 --> 00:28:01,200
the road

800
00:27:59,039 --> 00:28:03,520
but the fact that that is still going on

801
00:28:01,200 --> 00:28:05,200
in the background is pretty fascinating

802
00:28:03,520 --> 00:28:06,880
well and that's where the continuity

803
00:28:05,200 --> 00:28:08,640
comes into it right yeah because the

804
00:28:06,880 --> 00:28:10,960
world continues right exactly exactly

805
00:28:08,640 --> 00:28:12,399
the world keeps going it's not like uh

806
00:28:10,960 --> 00:28:14,640
yeah you know things are always

807
00:28:12,399 --> 00:28:16,799
happening outside of

808
00:28:14,640 --> 00:28:18,080
whatever city you're in at the time

809
00:28:16,799 --> 00:28:20,000
um obviously

810
00:28:18,080 --> 00:28:22,399
and you can also rely on your players to

811
00:28:20,000 --> 00:28:24,480
do that and you probably had the same

812
00:28:22,399 --> 00:28:26,720
thing daniel you mentioned that you have

813
00:28:24,480 --> 00:28:28,399
a player who's more experienced and kind

814
00:28:26,720 --> 00:28:30,880
of takes the lead

815
00:28:28,399 --> 00:28:32,559
and that's like that's consistency in

816
00:28:30,880 --> 00:28:34,000
and of itself like you can trust that

817
00:28:32,559 --> 00:28:34,960
continuity of it

818
00:28:34,000 --> 00:28:36,320
and

819
00:28:34,960 --> 00:28:37,760
everybody like

820
00:28:36,320 --> 00:28:39,760
starts with an accent or comes up with

821
00:28:37,760 --> 00:28:41,600
one or loses one or whatever

822
00:28:39,760 --> 00:28:42,880
but that's not what like when i think of

823
00:28:41,600 --> 00:28:45,520
continuity that's not what i think about

824
00:28:42,880 --> 00:28:46,960
it i think about it as their play style

825
00:28:45,520 --> 00:28:48,720
their habits

826
00:28:46,960 --> 00:28:49,919
is their character argumentative is

827
00:28:48,720 --> 00:28:52,320
their character

828
00:28:49,919 --> 00:28:54,640
flimsy uh in terms of like

829
00:28:52,320 --> 00:28:56,240
wishy-washiness which isn't really a

830
00:28:54,640 --> 00:28:57,679
word but we're going to go with it

831
00:28:56,240 --> 00:28:59,520
no i think it's an excellent segue

832
00:28:57,679 --> 00:29:01,039
however i think danalo was you were

833
00:28:59,520 --> 00:29:04,480
going to say something a second uh only

834
00:29:01,039 --> 00:29:06,960
only the a lot of my

835
00:29:04,480 --> 00:29:10,480
mental effort regarding

836
00:29:06,960 --> 00:29:12,559
continuity is spent with those my micro

837
00:29:10,480 --> 00:29:14,559
things it's more like

838
00:29:12,559 --> 00:29:16,480
there's never any big branching i'm

839
00:29:14,559 --> 00:29:17,840
gonna go and start up a florist it's

840
00:29:16,480 --> 00:29:20,320
always more like

841
00:29:17,840 --> 00:29:23,039
i'm gonna talk in a certain way to this

842
00:29:20,320 --> 00:29:24,480
npc who then i have to go oh okay i'm

843
00:29:23,039 --> 00:29:26,799
gonna have to think quite hard about how

844
00:29:24,480 --> 00:29:27,840
they're gonna respond to that it's more

845
00:29:26,799 --> 00:29:29,039
yeah it's more

846
00:29:27,840 --> 00:29:30,159
the uh

847
00:29:29,039 --> 00:29:31,360
the

848
00:29:30,159 --> 00:29:33,200
intimate

849
00:29:31,360 --> 00:29:35,440
things rather than big world expanding

850
00:29:33,200 --> 00:29:37,120
things but um

851
00:29:35,440 --> 00:29:38,480
a couple of my players have got

852
00:29:37,120 --> 00:29:40,399
you know actually most of them have got

853
00:29:38,480 --> 00:29:42,000
things bubbling on in the background

854
00:29:40,399 --> 00:29:44,000
it's just

855
00:29:42,000 --> 00:29:45,919
yeah they're all they're all between six

856
00:29:44,000 --> 00:29:47,120
of them between analysis paralysis

857
00:29:45,919 --> 00:29:49,679
between

858
00:29:47,120 --> 00:29:51,600
this overarching existential threat not

859
00:29:49,679 --> 00:29:53,840
many of them have been too proactive and

860
00:29:51,600 --> 00:29:56,640
being like guys can we go a detour i

861
00:29:53,840 --> 00:29:58,480
want to go and see my parents

862
00:29:56,640 --> 00:29:59,840
uh so there's

863
00:29:58,480 --> 00:30:01,039
there's not been too much they have

864
00:29:59,840 --> 00:30:02,720
parents

865
00:30:01,039 --> 00:30:05,440
that's insane they're not they're not

866
00:30:02,720 --> 00:30:07,600
all orphans yeah the same back story oh

867
00:30:05,440 --> 00:30:09,679
my god you let parents happen in your

868
00:30:07,600 --> 00:30:11,360
world that's crazy i got i've got the

869
00:30:09,679 --> 00:30:12,720
whole i've got the whole gamut i've got

870
00:30:11,360 --> 00:30:14,399
the whole like

871
00:30:12,720 --> 00:30:17,279
yeah my two parents live here and

872
00:30:14,399 --> 00:30:19,840
they're fine to also i woke up with

873
00:30:17,279 --> 00:30:22,559
amnesia and don't know who i am i've got

874
00:30:19,840 --> 00:30:25,760
that i've got extremes in my game

875
00:30:22,559 --> 00:30:28,240
that's amazing we have our our warforged

876
00:30:25,760 --> 00:30:31,039
has amnesia so that's pretty yeah

877
00:30:28,240 --> 00:30:33,360
so does mine that's no i don't i don't i

878
00:30:31,039 --> 00:30:35,919
don't believe you guys this is some this

879
00:30:33,360 --> 00:30:37,919
is like a prank

880
00:30:35,919 --> 00:30:38,960
the same character in two different

881
00:30:37,919 --> 00:30:41,679
universes

882
00:30:38,960 --> 00:30:43,200
is your warforged also a barbarian

883
00:30:41,679 --> 00:30:45,039
no he isn't

884
00:30:43,200 --> 00:30:47,440
he is a druid although i wish i'd just

885
00:30:45,039 --> 00:30:50,240
say yes just to say yeah oh that is cool

886
00:30:47,440 --> 00:30:52,480
does he turn into like mecca animals yes

887
00:30:50,240 --> 00:30:54,720
he's got very strong you know aesthetic

888
00:30:52,480 --> 00:30:55,520
vision so he's like i want to be

889
00:30:54,720 --> 00:30:59,039
a

890
00:30:55,520 --> 00:31:01,600
organic transformer essentially so

891
00:30:59,039 --> 00:31:03,600
yeah so he's made like bark and vines

892
00:31:01,600 --> 00:31:05,760
and originally once he might have been

893
00:31:03,600 --> 00:31:07,919
you know more inorganic material but

894
00:31:05,760 --> 00:31:09,679
over the passage of time because he was

895
00:31:07,919 --> 00:31:12,799
you know deactivated for 2000 years or

896
00:31:09,679 --> 00:31:15,360
something it's he slowly adopted the

897
00:31:12,799 --> 00:31:17,120
druidic way oh i love it it's

898
00:31:15,360 --> 00:31:18,640
fascinating actually yeah

899
00:31:17,120 --> 00:31:19,600
that's all i know the topic too is like

900
00:31:18,640 --> 00:31:22,320
uh

901
00:31:19,600 --> 00:31:25,440
backstories but um no you you touched on

902
00:31:22,320 --> 00:31:27,279
this a bit ago jared the um

903
00:31:25,440 --> 00:31:29,600
speaking on continuity i mean so far

904
00:31:27,279 --> 00:31:31,519
we've sort of talked about

905
00:31:29,600 --> 00:31:33,519
storyline or

906
00:31:31,519 --> 00:31:35,440
world building and world progression but

907
00:31:33,519 --> 00:31:36,720
i think there is something to be said

908
00:31:35,440 --> 00:31:39,120
about

909
00:31:36,720 --> 00:31:40,240
the continuity of a player's

910
00:31:39,120 --> 00:31:41,760
choices

911
00:31:40,240 --> 00:31:45,679
right um

912
00:31:41,760 --> 00:31:47,760
hopefully a player has a strong idea

913
00:31:45,679 --> 00:31:49,360
of how that character might play in the

914
00:31:47,760 --> 00:31:51,519
beginning but obviously things like that

915
00:31:49,360 --> 00:31:52,960
will sort of change i think that

916
00:31:51,519 --> 00:31:55,039
i know for us

917
00:31:52,960 --> 00:31:57,039
in the first several episodes we were

918
00:31:55,039 --> 00:31:59,279
probably all finding our

919
00:31:57,039 --> 00:32:01,519
ourselves and sort of the dynamic within

920
00:31:59,279 --> 00:32:02,799
the party which is a big thing too

921
00:32:01,519 --> 00:32:05,840
but yeah i think it can be easy

922
00:32:02,799 --> 00:32:07,679
sometimes to uh accidentally maybe lose

923
00:32:05,840 --> 00:32:08,960
sight of something that your

924
00:32:07,679 --> 00:32:10,880
character

925
00:32:08,960 --> 00:32:12,559
well their alignment if we're going to

926
00:32:10,880 --> 00:32:13,519
use that word

927
00:32:12,559 --> 00:32:15,120
um

928
00:32:13,519 --> 00:32:16,720
i've done that before too

929
00:32:15,120 --> 00:32:19,120
and then looked back on things and

930
00:32:16,720 --> 00:32:21,320
they're like oh is that really what

931
00:32:19,120 --> 00:32:24,589
spook would have done in that situation

932
00:32:21,320 --> 00:32:24,589
[Music]

933
00:32:27,190 --> 00:32:33,039
[Music]

934
00:32:30,799 --> 00:32:34,880
that is a very good question and funnily

935
00:32:33,039 --> 00:32:36,320
enough one of my my notes here i'm

936
00:32:34,880 --> 00:32:38,559
looking at is

937
00:32:36,320 --> 00:32:40,399
player character continuity as in

938
00:32:38,559 --> 00:32:43,760
keeping how do you keep your own

939
00:32:40,399 --> 00:32:46,480
character consistent given the often

940
00:32:43,760 --> 00:32:48,559
outlandish situations they they find

941
00:32:46,480 --> 00:32:51,120
themselves in in a given campaign like

942
00:32:48,559 --> 00:32:53,200
yeah yeah any any tips or advice on that

943
00:32:51,120 --> 00:32:55,600
or how do you do it matt i have a kind

944
00:32:53,200 --> 00:32:56,640
of funny one here so i am a player in

945
00:32:55,600 --> 00:32:59,760
one

946
00:32:56,640 --> 00:33:03,200
campaign that uh a player of mine in my

947
00:32:59,760 --> 00:33:04,640
home game put together so his other dms

948
00:33:03,200 --> 00:33:06,000
could play

949
00:33:04,640 --> 00:33:08,159
instead of just having to run them all

950
00:33:06,000 --> 00:33:10,480
the time which was cool very nice so he

951
00:33:08,159 --> 00:33:12,559
took uh waddle deep dragon heist and

952
00:33:10,480 --> 00:33:14,000
turned it into a full

953
00:33:12,559 --> 00:33:16,880
campaign as opposed to just a little

954
00:33:14,000 --> 00:33:18,559
module like we're level 13 now it's

955
00:33:16,880 --> 00:33:21,519
crazy the stuff we've done and it's a

956
00:33:18,559 --> 00:33:23,919
one through five adventure module but so

957
00:33:21,519 --> 00:33:25,679
my character i have a gnome fighter i'm

958
00:33:23,919 --> 00:33:27,039
a battle master

959
00:33:25,679 --> 00:33:30,159
and

960
00:33:27,039 --> 00:33:31,120
i'm like the lawful one i started kind

961
00:33:30,159 --> 00:33:33,760
of like

962
00:33:31,120 --> 00:33:35,360
chaotic good and then kind of he ended

963
00:33:33,760 --> 00:33:37,679
up being like lawful good for a while

964
00:33:35,360 --> 00:33:39,919
and now he's kind of lawful neutral

965
00:33:37,679 --> 00:33:42,240
while the rest of my party is chaos

966
00:33:39,919 --> 00:33:44,320
incarnate

967
00:33:42,240 --> 00:33:45,600
now how do and that's like well how do

968
00:33:44,320 --> 00:33:47,200
you just not go along with all their

969
00:33:45,600 --> 00:33:50,320
shenanigans

970
00:33:47,200 --> 00:33:53,440
my dm has given me azure edge which is a

971
00:33:50,320 --> 00:33:56,720
legendary item that is a sentient weapon

972
00:33:53,440 --> 00:33:58,080
but it only works for lawful individuals

973
00:33:56,720 --> 00:33:59,360
who want to protect the city of

974
00:33:58,080 --> 00:34:01,200
waterdeep

975
00:33:59,360 --> 00:34:02,320
so like i am constantly being like i

976
00:34:01,200 --> 00:34:04,880
don't want to lose my axe i don't want

977
00:34:02,320 --> 00:34:06,480
to lose my axe i got to be consistent in

978
00:34:04,880 --> 00:34:07,760
how i'm playing this guy

979
00:34:06,480 --> 00:34:10,399
that's very important motivation

980
00:34:07,760 --> 00:34:12,399
actually yeah so like there's a bit of

981
00:34:10,399 --> 00:34:14,159
like you know carrot and stick with that

982
00:34:12,399 --> 00:34:16,720
but if you're not gonna use like the

983
00:34:14,159 --> 00:34:18,320
rewards section or the like you know

984
00:34:16,720 --> 00:34:20,399
here's the linchpin of your character

985
00:34:18,320 --> 00:34:21,760
being effective in combat

986
00:34:20,399 --> 00:34:22,879
kind of idea

987
00:34:21,760 --> 00:34:25,599
i don't think

988
00:34:22,879 --> 00:34:27,520
that if a player experiments with their

989
00:34:25,599 --> 00:34:29,839
character or wants to try going in a

990
00:34:27,520 --> 00:34:31,760
different way that's being

991
00:34:29,839 --> 00:34:33,520
untrue to the character

992
00:34:31,760 --> 00:34:35,359
because these characters are supposed to

993
00:34:33,520 --> 00:34:37,280
be like real people right and so people

994
00:34:35,359 --> 00:34:39,520
change and grow i mean

995
00:34:37,280 --> 00:34:41,440
i certainly had people who i did not

996
00:34:39,520 --> 00:34:43,040
like in high school who i've met 20

997
00:34:41,440 --> 00:34:45,359
years after the fact and it's now like

998
00:34:43,040 --> 00:34:47,440
oh you're not a dick anymore okay well

999
00:34:45,359 --> 00:34:48,399
done you know so

1000
00:34:47,440 --> 00:34:51,200
i think

1001
00:34:48,399 --> 00:34:52,720
it's okay to let a character expand as

1002
00:34:51,200 --> 00:34:55,679
long as they are faithful to where

1003
00:34:52,720 --> 00:34:58,320
they've been if that makes sense yeah

1004
00:34:55,679 --> 00:34:59,839
it can be difficult and and growth is

1005
00:34:58,320 --> 00:35:01,599
definitely important i think if your

1006
00:34:59,839 --> 00:35:02,720
character never grows

1007
00:35:01,599 --> 00:35:04,640
then

1008
00:35:02,720 --> 00:35:06,320
maybe you're not having

1009
00:35:04,640 --> 00:35:08,000
maybe it's not as fulfilling for you you

1010
00:35:06,320 --> 00:35:10,000
know that can be a variety of things you

1011
00:35:08,000 --> 00:35:11,280
could start with like for instance we've

1012
00:35:10,000 --> 00:35:13,599
got a

1013
00:35:11,280 --> 00:35:16,079
goblin in the party and part of their

1014
00:35:13,599 --> 00:35:19,040
characters that they're quite selfish

1015
00:35:16,079 --> 00:35:21,200
and they've been trying to slowly learn

1016
00:35:19,040 --> 00:35:22,320
how to let go of some of that there's

1017
00:35:21,200 --> 00:35:24,960
always going to be part of them that's

1018
00:35:22,320 --> 00:35:27,599
like you know inherently selfish

1019
00:35:24,960 --> 00:35:29,040
um i've learned you know

1020
00:35:27,599 --> 00:35:31,760
my character is

1021
00:35:29,040 --> 00:35:33,119
has become the sort of conscious of the

1022
00:35:31,760 --> 00:35:36,000
party

1023
00:35:33,119 --> 00:35:37,359
which sometimes you know annoys the

1024
00:35:36,000 --> 00:35:38,560
other party members who are a little

1025
00:35:37,359 --> 00:35:40,160
more

1026
00:35:38,560 --> 00:35:41,520
uh

1027
00:35:40,160 --> 00:35:45,040
oh what's the word i'm trying to be

1028
00:35:41,520 --> 00:35:47,040
polite we'll just say spontaneous um

1029
00:35:45,040 --> 00:35:49,599
and

1030
00:35:47,040 --> 00:35:51,839
very political answer

1031
00:35:49,599 --> 00:35:53,440
i love them all dearly uh and i play a

1032
00:35:51,839 --> 00:35:55,680
cleric so i mean like you know spoot

1033
00:35:53,440 --> 00:35:58,240
wouldn't be terribly abrasive in

1034
00:35:55,680 --> 00:36:00,400
describing them um part of that is you

1035
00:35:58,240 --> 00:36:02,240
know trying to set what those rules are

1036
00:36:00,400 --> 00:36:04,400
for yourself at the beginning

1037
00:36:02,240 --> 00:36:06,079
and i think sometimes

1038
00:36:04,400 --> 00:36:07,440
it's just good to remind yourself i

1039
00:36:06,079 --> 00:36:08,800
think you know i have definitely had

1040
00:36:07,440 --> 00:36:10,960
moments where i've gone ooh i've like

1041
00:36:08,800 --> 00:36:13,040
looked back and reflected on like okay

1042
00:36:10,960 --> 00:36:14,480
am i really making choices that i don't

1043
00:36:13,040 --> 00:36:16,720
think you have to be perfect obviously

1044
00:36:14,480 --> 00:36:18,800
we're all human people playing

1045
00:36:16,720 --> 00:36:21,119
far more imperfect characters and

1046
00:36:18,800 --> 00:36:24,560
versions of ourselves but also i think

1047
00:36:21,119 --> 00:36:27,119
finding what are those

1048
00:36:24,560 --> 00:36:29,520
things you truly want to

1049
00:36:27,119 --> 00:36:30,560
like stick to as a character or stand up

1050
00:36:29,520 --> 00:36:32,000
for

1051
00:36:30,560 --> 00:36:34,160
or whatever i mean i remember a

1052
00:36:32,000 --> 00:36:36,240
particular moment where

1053
00:36:34,160 --> 00:36:38,880
my character had

1054
00:36:36,240 --> 00:36:40,400
was given a choice uh basically to like

1055
00:36:38,880 --> 00:36:42,400
back down and live

1056
00:36:40,400 --> 00:36:45,520
or stand and fight and probably be

1057
00:36:42,400 --> 00:36:46,960
outnumbered and died but in the moment

1058
00:36:45,520 --> 00:36:48,320
you know other people's safety was on

1059
00:36:46,960 --> 00:36:49,920
the line so

1060
00:36:48,320 --> 00:36:52,800
and and i actually kind of learned in

1061
00:36:49,920 --> 00:36:54,400
that episode in that session that

1062
00:36:52,800 --> 00:36:57,440
that was a pretty big deal to my

1063
00:36:54,400 --> 00:36:59,280
character i decided no even if it

1064
00:36:57,440 --> 00:37:01,359
meant that i could die that day i was

1065
00:36:59,280 --> 00:37:02,720
gonna stand up for

1066
00:37:01,359 --> 00:37:04,320
you know the thing i thought was right

1067
00:37:02,720 --> 00:37:06,240
and i even told you know party members

1068
00:37:04,320 --> 00:37:07,680
like hey if you need to leave

1069
00:37:06,240 --> 00:37:09,280
do what you think is best but this is

1070
00:37:07,680 --> 00:37:11,040
the decision i made

1071
00:37:09,280 --> 00:37:12,640
and and then so i think moving forward

1072
00:37:11,040 --> 00:37:14,240
for me it's like sticking to those

1073
00:37:12,640 --> 00:37:15,920
moments and finding those

1074
00:37:14,240 --> 00:37:17,280
strengths of my

1075
00:37:15,920 --> 00:37:19,359
character that i'm like now this is a

1076
00:37:17,280 --> 00:37:21,200
part of my identity i'm gonna try to

1077
00:37:19,359 --> 00:37:22,800
shape my future

1078
00:37:21,200 --> 00:37:24,160
this you know decisions based off of

1079
00:37:22,800 --> 00:37:26,079
these traits

1080
00:37:24,160 --> 00:37:27,920
yeah and i think as a dm the important

1081
00:37:26,079 --> 00:37:29,520
thing is to provide those moments for

1082
00:37:27,920 --> 00:37:31,200
the players right

1083
00:37:29,520 --> 00:37:33,440
because you want to give them those

1084
00:37:31,200 --> 00:37:35,119
moral quandaries so

1085
00:37:33,440 --> 00:37:37,280
one you want to see how it plays out but

1086
00:37:35,119 --> 00:37:39,040
two you want them to get a sense of who

1087
00:37:37,280 --> 00:37:41,200
they're playing

1088
00:37:39,040 --> 00:37:42,400
yeah yeah in that instance that matt is

1089
00:37:41,200 --> 00:37:44,560
referencing

1090
00:37:42,400 --> 00:37:46,240
they made it to the big boss and he was

1091
00:37:44,560 --> 00:37:47,760
expecting them he knew they were there

1092
00:37:46,240 --> 00:37:51,200
he knew they'd been coming after him for

1093
00:37:47,760 --> 00:37:52,880
a while continuity and play right there

1094
00:37:51,200 --> 00:37:53,920
and he had a bunch of people around and

1095
00:37:52,880 --> 00:37:55,359
he was like

1096
00:37:53,920 --> 00:37:57,520
look i've been waiting for you all you

1097
00:37:55,359 --> 00:38:00,960
can join up with me and we can all get

1098
00:37:57,520 --> 00:38:02,400
along or you can die

1099
00:38:00,960 --> 00:38:03,680
and like there were party members who

1100
00:38:02,400 --> 00:38:05,839
were like

1101
00:38:03,680 --> 00:38:07,359
maybe we maybe we should join up there

1102
00:38:05,839 --> 00:38:10,079
was one in particular who was really

1103
00:38:07,359 --> 00:38:10,960
thinking about it because he knew

1104
00:38:10,079 --> 00:38:12,400
that

1105
00:38:10,960 --> 00:38:13,839
this big bad

1106
00:38:12,400 --> 00:38:16,839
had his

1107
00:38:13,839 --> 00:38:19,119
1 000 year lost husband locked away

1108
00:38:16,839 --> 00:38:21,440
somewhere so

1109
00:38:19,119 --> 00:38:22,960
that's a big reason to like consider it

1110
00:38:21,440 --> 00:38:25,119
because you want to save your husband

1111
00:38:22,960 --> 00:38:26,960
but you also have your friends here

1112
00:38:25,119 --> 00:38:28,320
and so they try to like finagle with it

1113
00:38:26,960 --> 00:38:29,200
like can some of us leave and he was

1114
00:38:28,320 --> 00:38:31,359
like

1115
00:38:29,200 --> 00:38:33,760
any one of you can leave but the first

1116
00:38:31,359 --> 00:38:35,040
order those who stay will get will be to

1117
00:38:33,760 --> 00:38:36,400
kill you

1118
00:38:35,040 --> 00:38:38,000
that's pretty tough i'm not gonna lie

1119
00:38:36,400 --> 00:38:40,320
there's some like uh

1120
00:38:38,000 --> 00:38:42,560
some big moments some really like heavy

1121
00:38:40,320 --> 00:38:43,520
moments that can come yeah it was a dark

1122
00:38:42,560 --> 00:38:44,960
moment

1123
00:38:43,520 --> 00:38:46,640
yeah yeah yeah but i think that's what

1124
00:38:44,960 --> 00:38:48,240
makes it

1125
00:38:46,640 --> 00:38:50,240
playing it interesting

1126
00:38:48,240 --> 00:38:51,680
and memorable right this is like jared

1127
00:38:50,240 --> 00:38:53,680
said discovering

1128
00:38:51,680 --> 00:38:56,079
those things about yourself and perhaps

1129
00:38:53,680 --> 00:38:57,760
this is another tangent in a way but i i

1130
00:38:56,079 --> 00:39:00,400
mean i do think it lends itself to as

1131
00:38:57,760 --> 00:39:02,400
the dm is sort of helping to

1132
00:39:00,400 --> 00:39:04,240
to shape the world around you based on

1133
00:39:02,400 --> 00:39:06,320
your decisions you're also learning what

1134
00:39:04,240 --> 00:39:09,040
what anchors your characters and how

1135
00:39:06,320 --> 00:39:10,560
that affects your play i say i say

1136
00:39:09,040 --> 00:39:11,920
you say tangent i say it's a perfect

1137
00:39:10,560 --> 00:39:14,640
marriage with what we were talking about

1138
00:39:11,920 --> 00:39:17,200
earlier on in that delicate dance

1139
00:39:14,640 --> 00:39:19,280
between the dm world building and

1140
00:39:17,200 --> 00:39:20,560
keeping things consistent but also

1141
00:39:19,280 --> 00:39:22,960
tying in

1142
00:39:20,560 --> 00:39:24,079
you know backstory elements to provide

1143
00:39:22,960 --> 00:39:25,680
these

1144
00:39:24,079 --> 00:39:27,359
moments of

1145
00:39:25,680 --> 00:39:29,680
you know what would my character do in

1146
00:39:27,359 --> 00:39:30,720
this situation in a way that a makes

1147
00:39:29,680 --> 00:39:33,599
sense and b

1148
00:39:30,720 --> 00:39:35,200
can show how much they've grown and um

1149
00:39:33,599 --> 00:39:37,040
i think that's that's a lot of the

1150
00:39:35,200 --> 00:39:39,359
difficulty of longer form medium longer

1151
00:39:37,040 --> 00:39:41,040
form campaigns that dm's don't get a

1152
00:39:39,359 --> 00:39:44,079
whole lot of advice on but certainly not

1153
00:39:41,040 --> 00:39:46,800
from the books is are those little like

1154
00:39:44,079 --> 00:39:49,599
how can i provide a very

1155
00:39:46,800 --> 00:39:50,880
fulfilling and but logical and

1156
00:39:49,599 --> 00:39:53,599
consistent

1157
00:39:50,880 --> 00:39:55,520
encounter or decision or something you

1158
00:39:53,599 --> 00:39:57,359
know something to do

1159
00:39:55,520 --> 00:39:59,200
in a way that is you know still makes

1160
00:39:57,359 --> 00:40:01,680
sense in the world and it's fun to play

1161
00:39:59,200 --> 00:40:02,880
and is balanced correctly in terms of

1162
00:40:01,680 --> 00:40:04,160
difficulty and all that kind of stuff

1163
00:40:02,880 --> 00:40:06,240
that that is i think where the

1164
00:40:04,160 --> 00:40:07,920
difficulty lies and if i was to put a

1165
00:40:06,240 --> 00:40:10,560
point on it that's probably where i get

1166
00:40:07,920 --> 00:40:12,400
a lot of enjoyment myself when i can see

1167
00:40:10,560 --> 00:40:15,200
the wood for the trees of like oh how

1168
00:40:12,400 --> 00:40:16,960
much cr should this monster be

1169
00:40:15,200 --> 00:40:19,200
which takes up way more like mental

1170
00:40:16,960 --> 00:40:21,200
arithmetic than i than i'd anticipated

1171
00:40:19,200 --> 00:40:23,119
but yeah these are the ideas that keep

1172
00:40:21,200 --> 00:40:24,480
us up at night and come to us in the

1173
00:40:23,119 --> 00:40:26,400
shower

1174
00:40:24,480 --> 00:40:28,480
well like as as you guys are just

1175
00:40:26,400 --> 00:40:30,319
talking i was thinking

1176
00:40:28,480 --> 00:40:31,520
man i really gotta do i really gotta

1177
00:40:30,319 --> 00:40:33,440
pull my finger out because i got a

1178
00:40:31,520 --> 00:40:35,359
couple of guys in my campaign that i

1179
00:40:33,440 --> 00:40:36,800
probably overdue

1180
00:40:35,359 --> 00:40:39,680
some of these

1181
00:40:36,800 --> 00:40:41,440
elements and i was going to say like

1182
00:40:39,680 --> 00:40:44,079
i think as you said matt like it takes a

1183
00:40:41,440 --> 00:40:47,520
few sessions some more than others to

1184
00:40:44,079 --> 00:40:49,839
embed that personality embed those

1185
00:40:47,520 --> 00:40:51,280
his you know here's the continuity of my

1186
00:40:49,839 --> 00:40:53,680
character here's what they would do you

1187
00:40:51,280 --> 00:40:55,680
know in any given inputs here's what the

1188
00:40:53,680 --> 00:40:57,359
output would be you know like

1189
00:40:55,680 --> 00:40:59,680
you change that variable i would respond

1190
00:40:57,359 --> 00:41:00,560
in this manner to get that in first and

1191
00:40:59,680 --> 00:41:02,319
i think

1192
00:41:00,560 --> 00:41:04,400
the motivation is a good way to do that

1193
00:41:02,319 --> 00:41:06,480
so be a you've got to look after this

1194
00:41:04,400 --> 00:41:08,079
weapon be it a you've got a partner and

1195
00:41:06,480 --> 00:41:09,760
kids to feed at home

1196
00:41:08,079 --> 00:41:11,839
i think that's a great place to start

1197
00:41:09,760 --> 00:41:13,280
i've just been thinking like so for my

1198
00:41:11,839 --> 00:41:15,200
the wolford druid who i mentioned who

1199
00:41:13,280 --> 00:41:17,040
has amnesia

1200
00:41:15,200 --> 00:41:19,440
new player blank slate in terms of

1201
00:41:17,040 --> 00:41:21,359
character and player

1202
00:41:19,440 --> 00:41:23,839
and their in their approach to the game

1203
00:41:21,359 --> 00:41:25,359
so i have gone like when we hit to their

1204
00:41:23,839 --> 00:41:27,680
backstory arc

1205
00:41:25,359 --> 00:41:29,760
i pretty much free reign to describe

1206
00:41:27,680 --> 00:41:31,359
their backstory and also what's any

1207
00:41:29,760 --> 00:41:32,720
implications that may or may not happen

1208
00:41:31,359 --> 00:41:34,240
when they get there there's needless to

1209
00:41:32,720 --> 00:41:35,680
say there's going to be some revelations

1210
00:41:34,240 --> 00:41:36,800
and then some huge decisions off the

1211
00:41:35,680 --> 00:41:39,359
back of it that's really going to be

1212
00:41:36,800 --> 00:41:40,720
like right you've had 80 sessions to

1213
00:41:39,359 --> 00:41:42,480
decide who you are and who this

1214
00:41:40,720 --> 00:41:44,400
character is put your money where your

1215
00:41:42,480 --> 00:41:45,599
mouth is and make it make a few

1216
00:41:44,400 --> 00:41:47,760
decisions

1217
00:41:45,599 --> 00:41:50,480
yeah that's a good point i love it

1218
00:41:47,760 --> 00:41:53,040
and that's both a great curse and a

1219
00:41:50,480 --> 00:41:54,319
great responsibility and a blessing

1220
00:41:53,040 --> 00:41:56,640
given to a

1221
00:41:54,319 --> 00:41:58,960
a dm or a gm

1222
00:41:56,640 --> 00:42:01,520
because that's either a character or

1223
00:41:58,960 --> 00:42:03,839
player that really trusts you to like

1224
00:42:01,520 --> 00:42:05,119
run with it and not screw them over

1225
00:42:03,839 --> 00:42:08,160
or

1226
00:42:05,119 --> 00:42:10,319
it's someone who doesn't know any better

1227
00:42:08,160 --> 00:42:13,280
true and i i would like to say though in

1228
00:42:10,319 --> 00:42:15,040
defensive dm's um it's hard enough

1229
00:42:13,280 --> 00:42:16,960
figuring out a single character and what

1230
00:42:15,040 --> 00:42:18,880
your motivations are and

1231
00:42:16,960 --> 00:42:20,880
and uh how you're going to act i i can't

1232
00:42:18,880 --> 00:42:22,800
imagine trying to to shape all of this

1233
00:42:20,880 --> 00:42:25,520
around all of these different characters

1234
00:42:22,800 --> 00:42:27,280
some with different um yeah with better

1235
00:42:25,520 --> 00:42:28,640
morals than others you know for like a

1236
00:42:27,280 --> 00:42:30,079
better time

1237
00:42:28,640 --> 00:42:32,000
yeah it's hard to give everybody a

1238
00:42:30,079 --> 00:42:33,119
chance to shine but i think it's really

1239
00:42:32,000 --> 00:42:35,280
important

1240
00:42:33,119 --> 00:42:37,440
to like let the game play out as it's

1241
00:42:35,280 --> 00:42:38,400
going to while giving everybody a chance

1242
00:42:37,440 --> 00:42:40,800
to

1243
00:42:38,400 --> 00:42:43,280
have fun and actualize their character

1244
00:42:40,800 --> 00:42:45,040
mm-hmm absolutely oh

1245
00:42:43,280 --> 00:42:47,440
actualization we're getting on to some

1246
00:42:45,040 --> 00:42:50,000
psychological like maslow's hierarchy of

1247
00:42:47,440 --> 00:42:51,599
needs right now like

1248
00:42:50,000 --> 00:42:54,000
you know it's funny you mentioned that

1249
00:42:51,599 --> 00:42:55,359
there's a whole developmental psychology

1250
00:42:54,000 --> 00:42:58,160
thing about continuity versus

1251
00:42:55,359 --> 00:42:59,359
discontinuity oh okay well we'll we

1252
00:42:58,160 --> 00:43:01,040
gotta do another we gotta do another

1253
00:42:59,359 --> 00:43:03,040
episode on discontinuity then because

1254
00:43:01,040 --> 00:43:04,960
that's way too much

1255
00:43:03,040 --> 00:43:06,000
at like 45 minutes in that's way too

1256
00:43:04,960 --> 00:43:08,640
much today

1257
00:43:06,000 --> 00:43:10,079
yes absolutely for real

1258
00:43:08,640 --> 00:43:12,560
i know i was wondering how we were doing

1259
00:43:10,079 --> 00:43:13,920
in time i i felt that uh i was like oh i

1260
00:43:12,560 --> 00:43:17,040
haven't even hit some of these points

1261
00:43:13,920 --> 00:43:19,599
we've gone so far but it's good

1262
00:43:17,040 --> 00:43:22,720
yeah so to bring us back into csl i just

1263
00:43:19,599 --> 00:43:25,440
wanted to say on that so so as i said

1264
00:43:22,720 --> 00:43:27,359
that that particular player has a very

1265
00:43:25,440 --> 00:43:28,880
strong theme or at least now he does

1266
00:43:27,359 --> 00:43:30,319
when he started it was just i wanted to

1267
00:43:28,880 --> 00:43:32,000
look like this but now he has actually

1268
00:43:30,319 --> 00:43:35,119
built quite a character around him in

1269
00:43:32,000 --> 00:43:37,200
terms of like abstaining from violence

1270
00:43:35,119 --> 00:43:39,119
you know and like he's really lent into

1271
00:43:37,200 --> 00:43:40,720
the druidic side of things of like we

1272
00:43:39,119 --> 00:43:42,560
shouldn't kill the creatures and the

1273
00:43:40,720 --> 00:43:45,440
beasts if we if we can because that's

1274
00:43:42,560 --> 00:43:47,359
just mindless you know unnecessary death

1275
00:43:45,440 --> 00:43:50,319
which which i love so the stuff i have

1276
00:43:47,359 --> 00:43:51,839
prepared not to be too spoilery but is

1277
00:43:50,319 --> 00:43:53,920
questions

1278
00:43:51,839 --> 00:43:55,680
his history and where he was built and

1279
00:43:53,920 --> 00:43:57,920
and came from and as i mentioned it was

1280
00:43:55,680 --> 00:44:00,560
it was maybe inorganic and the

1281
00:43:57,920 --> 00:44:02,480
ramifications of like am i

1282
00:44:00,560 --> 00:44:03,280
who i think i am nowadays or god you

1283
00:44:02,480 --> 00:44:05,280
know

1284
00:44:03,280 --> 00:44:06,960
are you who you are when you're born

1285
00:44:05,280 --> 00:44:09,680
that kind of that those kind of

1286
00:44:06,960 --> 00:44:11,520
questions and then if i've got

1287
00:44:09,680 --> 00:44:13,359
the power to change

1288
00:44:11,520 --> 00:44:14,960
some things should i you know should i

1289
00:44:13,359 --> 00:44:17,040
take that power or should i not and uh

1290
00:44:14,960 --> 00:44:19,040
yeah so that that should be

1291
00:44:17,040 --> 00:44:19,760
very good and i must say i'm quite proud

1292
00:44:19,040 --> 00:44:21,359
of

1293
00:44:19,760 --> 00:44:23,440
i think you know as you said

1294
00:44:21,359 --> 00:44:25,520
that it's it's a blessing and a curse

1295
00:44:23,440 --> 00:44:27,440
and i rested on my laurels of having

1296
00:44:25,520 --> 00:44:28,480
like a very low maintenance player and

1297
00:44:27,440 --> 00:44:29,680
being like right i don't have to worry

1298
00:44:28,480 --> 00:44:31,280
about that player because there's no

1299
00:44:29,680 --> 00:44:33,200
backstory i have to worry about and i

1300
00:44:31,280 --> 00:44:35,280
can just so you know i spent like 20

1301
00:44:33,200 --> 00:44:36,720
sessions doing nothing so now it's about

1302
00:44:35,280 --> 00:44:39,119
time there should be

1303
00:44:36,720 --> 00:44:42,160
some day after that yeah we're about

1304
00:44:39,119 --> 00:44:44,800
we're about 61 sessions in tomorrow

1305
00:44:42,160 --> 00:44:47,359
night's actually our 61st session

1306
00:44:44,800 --> 00:44:50,640
and we have only just barely gotten a

1307
00:44:47,359 --> 00:44:51,920
glimpse of uh of defects backstory

1308
00:44:50,640 --> 00:44:52,960
mm-hmm so

1309
00:44:51,920 --> 00:44:55,520
that's the

1310
00:44:52,960 --> 00:44:56,319
um the warforged with amnesia sir right

1311
00:44:55,520 --> 00:44:57,280
yeah

1312
00:44:56,319 --> 00:44:58,880
we're gonna we're gonna have to get

1313
00:44:57,280 --> 00:45:00,400
these two players to like

1314
00:44:58,880 --> 00:45:03,119
meet up they should be like a like a

1315
00:45:00,400 --> 00:45:03,359
social group for

1316
00:45:03,119 --> 00:45:05,760
and amnesia

1317
00:45:03,359 --> 00:45:07,119
funny how similar they are beyond like

1318
00:45:05,760 --> 00:45:09,680
oh they're both warforged they both have

1319
00:45:07,119 --> 00:45:11,520
amnesia the way you and i as dms have

1320
00:45:09,680 --> 00:45:13,440
kind of played with that like

1321
00:45:11,520 --> 00:45:15,040
who you are are you who you're born with

1322
00:45:13,440 --> 00:45:15,760
or who you become or who you choose to

1323
00:45:15,040 --> 00:45:17,839
be

1324
00:45:15,760 --> 00:45:19,760
those are definitely themes that it

1325
00:45:17,839 --> 00:45:21,119
sounds like you've incorporated and i've

1326
00:45:19,760 --> 00:45:24,079
definitely put them into what i'm doing

1327
00:45:21,119 --> 00:45:25,280
with my warforged barbarian that i'm

1328
00:45:24,079 --> 00:45:27,280
running for him

1329
00:45:25,280 --> 00:45:29,680
which i'm very excited to see play out

1330
00:45:27,280 --> 00:45:31,599
because he's already questioned himself

1331
00:45:29,680 --> 00:45:34,079
so many times and he's a barbarian that

1332
00:45:31,599 --> 00:45:36,240
has taken up poetry and has a fondness

1333
00:45:34,079 --> 00:45:38,240
for ducks you know like he's he's

1334
00:45:36,240 --> 00:45:41,359
exploring the sort of like very

1335
00:45:38,240 --> 00:45:42,880
non-barbaric sides of himself already

1336
00:45:41,359 --> 00:45:44,240
but that you know maybe there's a little

1337
00:45:42,880 --> 00:45:45,920
like crossover speaking of continuity

1338
00:45:44,240 --> 00:45:47,680
maybe there's a multiverse timeline

1339
00:45:45,920 --> 00:45:50,079
where they they uh meet each other

1340
00:45:47,680 --> 00:45:50,560
somewhere oh yeah i'll have a one-off

1341
00:45:50,079 --> 00:45:55,119
session

1342
00:45:50,560 --> 00:45:58,000
[Laughter]

1343
00:45:55,119 --> 00:45:59,680
we've talked a lot so far about that we

1344
00:45:58,000 --> 00:46:02,480
know just now we were talking about the

1345
00:45:59,680 --> 00:46:03,680
player character continuity and let's

1346
00:46:02,480 --> 00:46:06,079
flip it on its head for a bit and we're

1347
00:46:03,680 --> 00:46:08,000
going to return to the dm side of things

1348
00:46:06,079 --> 00:46:08,720
i know we've talked at length about kind

1349
00:46:08,000 --> 00:46:11,280
of

1350
00:46:08,720 --> 00:46:12,319
keeping a consistent world and you know

1351
00:46:11,280 --> 00:46:14,240
the

1352
00:46:12,319 --> 00:46:15,119
wheels of industry keep turning if the

1353
00:46:14,240 --> 00:46:16,480
players

1354
00:46:15,119 --> 00:46:18,240
have a holiday for two you know player

1355
00:46:16,480 --> 00:46:20,720
coaches have a holiday for two weeks

1356
00:46:18,240 --> 00:46:22,000
stuff stuff's happened in that time i

1357
00:46:20,720 --> 00:46:24,400
wanted to

1358
00:46:22,000 --> 00:46:28,000
go at it from a more

1359
00:46:24,400 --> 00:46:30,079
dm's point of view and things like

1360
00:46:28,000 --> 00:46:31,680
continuity errors so the classic one in

1361
00:46:30,079 --> 00:46:34,640
recent memory is you know isn't there

1362
00:46:31,680 --> 00:46:36,160
that um there's a starbucks coffee cup

1363
00:46:34,640 --> 00:46:37,520
in the game of thrones episode or

1364
00:46:36,160 --> 00:46:39,839
something which typically isn't really a

1365
00:46:37,520 --> 00:46:42,640
continuity error but it is the one that

1366
00:46:39,839 --> 00:46:44,560
just makes my mind uh break down that

1367
00:46:42,640 --> 00:46:47,119
train of thought so my question i guess

1368
00:46:44,560 --> 00:46:49,200
is more to jared here around like

1369
00:46:47,119 --> 00:46:52,000
how do you deal with

1370
00:46:49,200 --> 00:46:54,560
remembering npc names voices and

1371
00:46:52,000 --> 00:46:57,040
mannerisms and and keeping track of

1372
00:46:54,560 --> 00:46:58,960
other plot points to avoid those kind of

1373
00:46:57,040 --> 00:47:00,560
continuity areas to avoid those times

1374
00:46:58,960 --> 00:47:02,560
when the players go back to a city and

1375
00:47:00,560 --> 00:47:04,319
go hang on

1376
00:47:02,560 --> 00:47:05,520
wasn't that like an elf last time we

1377
00:47:04,319 --> 00:47:08,160
spoke to that person and then you're

1378
00:47:05,520 --> 00:47:09,599
just like uh [ __ ] uh

1379
00:47:08,160 --> 00:47:12,079
yeah no

1380
00:47:09,599 --> 00:47:13,599
you remembered wrong like

1381
00:47:12,079 --> 00:47:15,520
how do you deal with that and try and

1382
00:47:13,599 --> 00:47:18,400
try and mitigate those things

1383
00:47:15,520 --> 00:47:20,400
that's when you use the keen mind feat

1384
00:47:18,400 --> 00:47:22,559
right that's when i turn it on i'm

1385
00:47:20,400 --> 00:47:25,440
actually a 14th level wizard that is in

1386
00:47:22,559 --> 00:47:28,000
the wrong dimension

1387
00:47:25,440 --> 00:47:29,680
whoops wrong timeline huh no uh actually

1388
00:47:28,000 --> 00:47:32,240
it's a good question and believe it or

1389
00:47:29,680 --> 00:47:35,680
not it's a pretty simple answer

1390
00:47:32,240 --> 00:47:38,559
any town or anything big that they go to

1391
00:47:35,680 --> 00:47:40,640
i have a list of like the important npcs

1392
00:47:38,559 --> 00:47:43,440
they're gonna meet and i include

1393
00:47:40,640 --> 00:47:45,280
what is their heritage what do they look

1394
00:47:43,440 --> 00:47:47,440
like and then like a note or two about

1395
00:47:45,280 --> 00:47:50,319
what they may sound like i am not

1396
00:47:47,440 --> 00:47:52,880
a voice actor by any means i'm not matt

1397
00:47:50,319 --> 00:47:55,119
mercer i'm not brendan lee mulligan

1398
00:47:52,880 --> 00:47:55,920
i'm not i'm not any of them

1399
00:47:55,119 --> 00:47:57,680
so

1400
00:47:55,920 --> 00:47:59,910
i have to take notes like

1401
00:47:57,680 --> 00:48:01,599
sounds like donald duck or

1402
00:47:59,910 --> 00:48:03,119
[Laughter]

1403
00:48:01,599 --> 00:48:05,359
or sounds like

1404
00:48:03,119 --> 00:48:07,839
that guy from new jersey or whatever the

1405
00:48:05,359 --> 00:48:10,240
note is usually they're oddly scottish i

1406
00:48:07,839 --> 00:48:11,920
think that's been the only like

1407
00:48:10,240 --> 00:48:15,520
finding the accent now i'm just teasing

1408
00:48:11,920 --> 00:48:18,319
i mean yeah uh we just met a awakened

1409
00:48:15,520 --> 00:48:20,480
raccoon who had a jersey accent

1410
00:48:18,319 --> 00:48:21,760
amazing a new jersey accent uh in the

1411
00:48:20,480 --> 00:48:22,720
last session

1412
00:48:21,760 --> 00:48:24,720
and

1413
00:48:22,720 --> 00:48:27,920
i took down those notes like this

1414
00:48:24,720 --> 00:48:29,359
raccoon has a jersey accent and one of

1415
00:48:27,920 --> 00:48:30,880
the players was like is this guy from

1416
00:48:29,359 --> 00:48:33,280
jersey and i'm like and so i'm like nope

1417
00:48:30,880 --> 00:48:35,119
that's his name now

1418
00:48:33,280 --> 00:48:36,160
so he's jersey the talking raccoon

1419
00:48:35,119 --> 00:48:38,640
amazing

1420
00:48:36,160 --> 00:48:40,720
so like any kind of spontaneous

1421
00:48:38,640 --> 00:48:43,040
npcs i take notes on like real quick

1422
00:48:40,720 --> 00:48:45,839
like uh this guy described him that way

1423
00:48:43,040 --> 00:48:47,040
but the plan the planned ones i can do a

1424
00:48:45,839 --> 00:48:48,720
little bit more in depth and kind of

1425
00:48:47,040 --> 00:48:51,599
ready myself for

1426
00:48:48,720 --> 00:48:53,839
but ultimately the improvised ones are

1427
00:48:51,599 --> 00:48:56,000
the ones the players always go back to i

1428
00:48:53,839 --> 00:48:57,760
was gonna say that yep it's important

1429
00:48:56,000 --> 00:49:00,559
that you do take notes because i'm sure

1430
00:48:57,760 --> 00:49:02,720
on almost every occasion possible we

1431
00:49:00,559 --> 00:49:05,119
return frequently to some just like in

1432
00:49:02,720 --> 00:49:07,680
the moment character he made yeah i have

1433
00:49:05,119 --> 00:49:09,359
gotten really good at having a hand i'm

1434
00:49:07,680 --> 00:49:10,800
not watching write down notes in a

1435
00:49:09,359 --> 00:49:12,319
chicken scratch i have learned to

1436
00:49:10,800 --> 00:49:13,839
decipher

1437
00:49:12,319 --> 00:49:16,079
so

1438
00:49:13,839 --> 00:49:18,400
but but it definitely can be hard and

1439
00:49:16,079 --> 00:49:21,119
time-consuming especially if it's a lot

1440
00:49:18,400 --> 00:49:22,720
of rapid-fire quick little npcs or

1441
00:49:21,119 --> 00:49:24,079
little vignettes

1442
00:49:22,720 --> 00:49:26,079
and sometimes

1443
00:49:24,079 --> 00:49:27,680
with newly forged in particular because

1444
00:49:26,079 --> 00:49:30,000
we stream it

1445
00:49:27,680 --> 00:49:32,559
i record all the episodes are recorded

1446
00:49:30,000 --> 00:49:34,880
they're up on youtube if i forget

1447
00:49:32,559 --> 00:49:36,640
something i can go back and look at it

1448
00:49:34,880 --> 00:49:38,480
but i don't have that luxury in my home

1449
00:49:36,640 --> 00:49:39,520
game

1450
00:49:38,480 --> 00:49:41,839
so

1451
00:49:39,520 --> 00:49:45,040
i learned to take notes about various

1452
00:49:41,839 --> 00:49:46,160
npcs or places that look a certain way

1453
00:49:45,040 --> 00:49:47,760
or whatever

1454
00:49:46,160 --> 00:49:50,319
fairly early on when i started dming

1455
00:49:47,760 --> 00:49:52,079
because when i first started dming i was

1456
00:49:50,319 --> 00:49:54,480
so bad

1457
00:49:52,079 --> 00:49:56,640
like i cannot tell you how horrible i

1458
00:49:54,480 --> 00:49:58,640
was i killed like all six players in the

1459
00:49:56,640 --> 00:50:00,880
first game that i ever dm'd it was

1460
00:49:58,640 --> 00:50:02,000
horrible

1461
00:50:00,880 --> 00:50:03,440
you would think though speaking of

1462
00:50:02,000 --> 00:50:05,760
taking notes you would think that us as

1463
00:50:03,440 --> 00:50:06,720
party members could also just go back

1464
00:50:05,760 --> 00:50:08,720
and watch

1465
00:50:06,720 --> 00:50:10,240
you know and be like oh that's what that

1466
00:50:08,720 --> 00:50:11,839
where we put that item

1467
00:50:10,240 --> 00:50:13,839
no we're pretty bad about that and it

1468
00:50:11,839 --> 00:50:15,839
takes jared sometimes to be like if you

1469
00:50:13,839 --> 00:50:17,520
look in your inventory you would see

1470
00:50:15,839 --> 00:50:19,760
that you've got a note about this

1471
00:50:17,520 --> 00:50:21,760
particularly that makes me feel better

1472
00:50:19,760 --> 00:50:23,119
because i've also had to do that and it

1473
00:50:21,760 --> 00:50:25,839
might make you feel better that my

1474
00:50:23,119 --> 00:50:27,839
players are just as just the same a

1475
00:50:25,839 --> 00:50:29,359
funny example recently is um

1476
00:50:27,839 --> 00:50:30,400
when we were playing in person many

1477
00:50:29,359 --> 00:50:33,280
years ago

1478
00:50:30,400 --> 00:50:35,520
i printed out a bunch of items and you

1479
00:50:33,280 --> 00:50:36,960
know cut them to size they had little

1480
00:50:35,520 --> 00:50:39,599
almost like a

1481
00:50:36,960 --> 00:50:41,280
study card of a potion and whatnot oh

1482
00:50:39,599 --> 00:50:42,960
yeah yeah they never got hoarding

1483
00:50:41,280 --> 00:50:45,359
mentality they never got around to using

1484
00:50:42,960 --> 00:50:47,760
it uh you know we

1485
00:50:45,359 --> 00:50:49,680
migrated to remote online everybody's

1486
00:50:47,760 --> 00:50:50,960
just using their dnd beyond and adding

1487
00:50:49,680 --> 00:50:52,880
everything to that

1488
00:50:50,960 --> 00:50:55,200
until i got a photo sent through from

1489
00:50:52,880 --> 00:50:57,760
one of our players and it's he said oh

1490
00:50:55,200 --> 00:50:59,359
this fell out of my notebook today can i

1491
00:50:57,760 --> 00:51:00,720
still use it and i was like man if you

1492
00:50:59,359 --> 00:51:03,200
haven't if you haven't drunk it in game

1493
00:51:00,720 --> 00:51:05,040
of course you can still use it

1494
00:51:03,200 --> 00:51:06,720
that's literally just been like rotting

1495
00:51:05,040 --> 00:51:08,000
away in his notebook this little tiny

1496
00:51:06,720 --> 00:51:10,079
sheet of paper that probably hasn't been

1497
00:51:08,000 --> 00:51:11,440
opened for years and he's like oh i've

1498
00:51:10,079 --> 00:51:12,800
got this really useful potion that would

1499
00:51:11,440 --> 00:51:15,119
have come in handy a couple of times

1500
00:51:12,800 --> 00:51:16,480
well yep but i guess you can still use

1501
00:51:15,119 --> 00:51:18,079
it now

1502
00:51:16,480 --> 00:51:22,240
you have to roll dice against the

1503
00:51:18,079 --> 00:51:23,839
potency after so many years

1504
00:51:22,240 --> 00:51:25,839
i do the same thing in my in my

1505
00:51:23,839 --> 00:51:27,040
in-person games i print out little cards

1506
00:51:25,839 --> 00:51:30,079
and i give them to players when they

1507
00:51:27,040 --> 00:51:31,280
find things i have a little tiny like i

1508
00:51:30,079 --> 00:51:33,119
don't know it was some box that

1509
00:51:31,280 --> 00:51:34,480
something was shipped in i kind of

1510
00:51:33,119 --> 00:51:36,960
retrofitted it to make it look like a

1511
00:51:34,480 --> 00:51:38,319
little treasure chest so if they defeat

1512
00:51:36,960 --> 00:51:40,319
the bad guy and get the treasure hoard i

1513
00:51:38,319 --> 00:51:42,319
put little slips of paper of like any

1514
00:51:40,319 --> 00:51:43,200
magic items or special potions in there

1515
00:51:42,319 --> 00:51:45,040
and

1516
00:51:43,200 --> 00:51:46,319
there's usually like chocolate coins or

1517
00:51:45,040 --> 00:51:48,079
whatever

1518
00:51:46,319 --> 00:51:50,319
so it's just you know a fun little

1519
00:51:48,079 --> 00:51:52,800
interactive bit that you can do in a

1520
00:51:50,319 --> 00:51:55,440
home game where you're in person that

1521
00:51:52,800 --> 00:51:57,680
you can't do online unfortunately

1522
00:51:55,440 --> 00:52:00,240
ah back in my day we played d and d

1523
00:51:57,680 --> 00:52:01,359
together face to face

1524
00:52:00,240 --> 00:52:03,599
i i

1525
00:52:01,359 --> 00:52:04,559
i do miss it i do miss it if only for

1526
00:52:03,599 --> 00:52:06,319
that

1527
00:52:04,559 --> 00:52:08,079
you know one reason being to have these

1528
00:52:06,319 --> 00:52:10,240
little props and things and bits and

1529
00:52:08,079 --> 00:52:12,240
bobs around in there

1530
00:52:10,240 --> 00:52:14,240
again one final funny act go on this

1531
00:52:12,240 --> 00:52:16,960
which i know is completely off topic but

1532
00:52:14,240 --> 00:52:18,800
um i i remember i wanted the players to

1533
00:52:16,960 --> 00:52:20,240
do a puzzle and i wanted them to do it

1534
00:52:18,800 --> 00:52:23,280
in the real world and i remember rushing

1535
00:52:20,240 --> 00:52:25,119
around my like local supermarket and

1536
00:52:23,280 --> 00:52:26,160
ended up buying like a rubik's cube for

1537
00:52:25,119 --> 00:52:28,160
like

1538
00:52:26,160 --> 00:52:30,319
18 pounds because they're hideously

1539
00:52:28,160 --> 00:52:31,680
expensive never end up using it i don't

1540
00:52:30,319 --> 00:52:34,400
know how to play with it so it just sits

1541
00:52:31,680 --> 00:52:36,720
on my bookshelf like completely here

1542
00:52:34,400 --> 00:52:38,480
not yet amazing yeah i have a couple of

1543
00:52:36,720 --> 00:52:40,960
wooden puzzles and rubik's cubes that i

1544
00:52:38,480 --> 00:52:43,599
have acquired over the years for

1545
00:52:40,960 --> 00:52:46,960
just in case i need to throw them at a

1546
00:52:43,599 --> 00:52:49,920
puzzle or i'm like uh here's the puzzle

1547
00:52:46,960 --> 00:52:51,839
uh solve for green

1548
00:52:49,920 --> 00:52:54,319
yeah it's pretty fun someday i will get

1549
00:52:51,839 --> 00:52:56,720
like one of those big uh

1550
00:52:54,319 --> 00:52:58,480
sand timers hourglasses and then i will

1551
00:52:56,720 --> 00:53:00,720
really scare them because i'm like clock

1552
00:52:58,480 --> 00:53:02,880
sticking oh i know he's already pretty

1553
00:53:00,720 --> 00:53:04,640
good about that though verbally

1554
00:53:02,880 --> 00:53:06,720
hey y'all can sit around and discuss the

1555
00:53:04,640 --> 00:53:09,440
uh finer points of who's going to take

1556
00:53:06,720 --> 00:53:11,730
first watch but uh the night is uh still

1557
00:53:09,440 --> 00:53:13,760
going yes it's just drawing in

1558
00:53:11,730 --> 00:53:15,040
[Laughter]

1559
00:53:13,760 --> 00:53:17,280
yeah i i

1560
00:53:15,040 --> 00:53:18,160
need to take more notes it's basically

1561
00:53:17,280 --> 00:53:21,440
my

1562
00:53:18,160 --> 00:53:23,119
thing um i like i i so many times

1563
00:53:21,440 --> 00:53:25,520
they've gone and spoken to an npc and

1564
00:53:23,119 --> 00:53:27,200
i've gone oh man did i have they spoken

1565
00:53:25,520 --> 00:53:28,800
to this one before did they have a voice

1566
00:53:27,200 --> 00:53:30,640
is it just going to be my generic npc

1567
00:53:28,800 --> 00:53:32,160
voice probably

1568
00:53:30,640 --> 00:53:35,760
do they notice

1569
00:53:32,160 --> 00:53:38,079
nine times out of ten no uh good

1570
00:53:35,760 --> 00:53:40,000
i know yeah exactly mostly not

1571
00:53:38,079 --> 00:53:41,440
i will say from a player's perspective

1572
00:53:40,000 --> 00:53:43,040
though those moments are fun i mean

1573
00:53:41,440 --> 00:53:44,640
those are like the human moments of like

1574
00:53:43,040 --> 00:53:47,040
oh whoops this guy sounded like this

1575
00:53:44,640 --> 00:53:49,280
last time yeah well and there are times

1576
00:53:47,040 --> 00:53:51,040
when you can do a voice one day but like

1577
00:53:49,280 --> 00:53:53,200
you can't do it again the next day and

1578
00:53:51,040 --> 00:53:54,640
like that's just you know yeah i mean

1579
00:53:53,200 --> 00:53:56,800
hopefully you're at a table or you know

1580
00:53:54,640 --> 00:53:58,319
virtually at a table with friends or you

1581
00:53:56,800 --> 00:54:00,559
know at least people that friendly

1582
00:53:58,319 --> 00:54:02,960
ribbing will occur of course but um to

1583
00:54:00,559 --> 00:54:05,359
take any pressure off of potential dms

1584
00:54:02,960 --> 00:54:07,200
out there um despite what you may hear

1585
00:54:05,359 --> 00:54:08,640
we're not all sitting around expecting

1586
00:54:07,200 --> 00:54:11,839
matt mercer's

1587
00:54:08,640 --> 00:54:12,960
to dmr games like it's okay

1588
00:54:11,839 --> 00:54:15,040
you know we're just going to have fun

1589
00:54:12,960 --> 00:54:17,680
regardless indeed yeah

1590
00:54:15,040 --> 00:54:18,720
yeah well um is there anything i meant

1591
00:54:17,680 --> 00:54:20,000
you said you had a bunch of stuff that

1592
00:54:18,720 --> 00:54:21,599
we have we haven't covered yet so is

1593
00:54:20,000 --> 00:54:24,079
there any any any of that stuff you'd

1594
00:54:21,599 --> 00:54:25,920
like to chat about oh gosh no it would

1595
00:54:24,079 --> 00:54:28,240
take it was just you know i had a couple

1596
00:54:25,920 --> 00:54:30,160
of fun questions here about multiversing

1597
00:54:28,240 --> 00:54:31,760
and things that are not really related

1598
00:54:30,160 --> 00:54:33,680
just if i if i run out of things to talk

1599
00:54:31,760 --> 00:54:35,599
about they were on that list of like

1600
00:54:33,680 --> 00:54:37,280
um i think we did well i i would just

1601
00:54:35,599 --> 00:54:40,720
like i'll give one more little plug here

1602
00:54:37,280 --> 00:54:42,079
to to dms in general and um to jared in

1603
00:54:40,720 --> 00:54:43,280
particular it's been a pleasure playing

1604
00:54:42,079 --> 00:54:45,680
with him i've noticed that he really

1605
00:54:43,280 --> 00:54:47,760
loves the world building

1606
00:54:45,680 --> 00:54:49,440
and um you know he's told me stories

1607
00:54:47,760 --> 00:54:52,400
about sort of like

1608
00:54:49,440 --> 00:54:55,119
connecting things with characters that

1609
00:54:52,400 --> 00:54:57,040
might occur in the same world across

1610
00:54:55,119 --> 00:54:59,200
different campaigns and you know stuff

1611
00:54:57,040 --> 00:55:01,359
like that so i think really the sky is

1612
00:54:59,200 --> 00:55:02,880
the limit if you're someone that enjoys

1613
00:55:01,359 --> 00:55:06,000
that sort of

1614
00:55:02,880 --> 00:55:07,599
creativity i mean you know go nuts yeah

1615
00:55:06,000 --> 00:55:09,599
you you can't say you've got weird fun

1616
00:55:07,599 --> 00:55:11,200
questions and then not asking those

1617
00:55:09,599 --> 00:55:12,160
questions that's not no

1618
00:55:11,200 --> 00:55:13,680
no

1619
00:55:12,160 --> 00:55:15,440
i noticed we were out of time so i was

1620
00:55:13,680 --> 00:55:16,400
like i better do my final plug and just

1621
00:55:15,440 --> 00:55:18,400
uh

1622
00:55:16,400 --> 00:55:20,000
zip it right now now come on come on one

1623
00:55:18,400 --> 00:55:21,839
give me your best give me hit me with

1624
00:55:20,000 --> 00:55:23,440
your best shot do it do it do it do it

1625
00:55:21,839 --> 00:55:25,200
do it oh i don't know i don't even know

1626
00:55:23,440 --> 00:55:28,240
if it's that weird now but i was curious

1627
00:55:25,200 --> 00:55:30,079
like is have you ever considered um you

1628
00:55:28,240 --> 00:55:32,400
know like the possibility of maybe

1629
00:55:30,079 --> 00:55:34,160
multiple timelines or the idea of a

1630
00:55:32,400 --> 00:55:35,359
multiverse

1631
00:55:34,160 --> 00:55:37,200
you know what does that look like do you

1632
00:55:35,359 --> 00:55:39,839
get a chance to like have your

1633
00:55:37,200 --> 00:55:41,680
characters play a one-off campaign with

1634
00:55:39,839 --> 00:55:43,599
similar but different characters you

1635
00:55:41,680 --> 00:55:45,680
know and have the

1636
00:55:43,599 --> 00:55:48,000
ability to change things entirely

1637
00:55:45,680 --> 00:55:51,440
because it's sort of like this timeline

1638
00:55:48,000 --> 00:55:53,920
versus you know yeah so my my guys are

1639
00:55:51,440 --> 00:55:56,240
very you know i'm fully committed now

1640
00:55:53,920 --> 00:55:57,599
into having this one big existing

1641
00:55:56,240 --> 00:55:59,280
campaign

1642
00:55:57,599 --> 00:56:00,559
they with the with the warforged

1643
00:55:59,280 --> 00:56:02,079
backstory because he was you know

1644
00:56:00,559 --> 00:56:04,400
deactivated effects thousands years

1645
00:56:02,079 --> 00:56:07,680
there is going to be an element of uh

1646
00:56:04,400 --> 00:56:09,520
time travel if i dare say uh so less

1647
00:56:07,680 --> 00:56:10,720
branching timelines more when they go

1648
00:56:09,520 --> 00:56:12,319
back to the future

1649
00:56:10,720 --> 00:56:14,960
god knows god knows what's gonna wait

1650
00:56:12,319 --> 00:56:17,839
for them um so that that's more there

1651
00:56:14,960 --> 00:56:20,319
however one of my previous guests

1652
00:56:17,839 --> 00:56:22,319
he did say he operates in kind of like a

1653
00:56:20,319 --> 00:56:24,880
shared so instead of instead of

1654
00:56:22,319 --> 00:56:26,880
you know a single dm making the world he

1655
00:56:24,880 --> 00:56:28,720
and a bunch of dms have made

1656
00:56:26,880 --> 00:56:32,000
like continents

1657
00:56:28,720 --> 00:56:34,400
on on said world and

1658
00:56:32,000 --> 00:56:36,960
obviously often the stories don't

1659
00:56:34,400 --> 00:56:38,799
often overlap but you know grand events

1660
00:56:36,960 --> 00:56:41,119
and you know cataclysmic events can be

1661
00:56:38,799 --> 00:56:42,720
seen and felt you know they they'll get

1662
00:56:41,119 --> 00:56:45,280
together and say oh yeah the you know

1663
00:56:42,720 --> 00:56:46,880
the mountain of mcguffin exploded and

1664
00:56:45,280 --> 00:56:48,799
there's now ash in the sky and stuff and

1665
00:56:46,880 --> 00:56:51,119
then the next the next time the dms go

1666
00:56:48,799 --> 00:56:52,559
back they'll say oh you see all this ash

1667
00:56:51,119 --> 00:56:54,640
cloud over there you know far over the

1668
00:56:52,559 --> 00:56:56,400
sea over over the next island and stuff

1669
00:56:54,640 --> 00:56:58,160
so that's that's how one way they do it

1670
00:56:56,400 --> 00:56:59,599
and it's quite a nice kind of soft

1671
00:56:58,160 --> 00:57:01,200
multi-universe i would say because

1672
00:56:59,599 --> 00:57:02,720
they're not like they can't like

1673
00:57:01,200 --> 00:57:04,240
literally tomorrow just teleport over

1674
00:57:02,720 --> 00:57:05,520
and ruin that other person's game but

1675
00:57:04,240 --> 00:57:07,200
they're right there there are little

1676
00:57:05,520 --> 00:57:09,040
nods and little touches and little stuff

1677
00:57:07,200 --> 00:57:10,480
that are there

1678
00:57:09,040 --> 00:57:13,359
that suggest that you're part of a

1679
00:57:10,480 --> 00:57:15,119
bigger a bigger thing those are fun i

1680
00:57:13,359 --> 00:57:17,119
haven't i haven't seen anything quite

1681
00:57:15,119 --> 00:57:19,280
that ambitious yet but i do know a dm

1682
00:57:17,119 --> 00:57:20,720
who is uh doing a pathfinder game that

1683
00:57:19,280 --> 00:57:22,960
had two

1684
00:57:20,720 --> 00:57:25,200
separate games going for a while

1685
00:57:22,960 --> 00:57:27,599
in neighboring cities with the intention

1686
00:57:25,200 --> 00:57:29,359
of bringing those two parties together

1687
00:57:27,599 --> 00:57:31,359
for a joint uh

1688
00:57:29,359 --> 00:57:33,040
you know campaign of sorts

1689
00:57:31,359 --> 00:57:35,520
which seemed like a nightmare

1690
00:57:33,040 --> 00:57:36,480
logistically for um tying everything up

1691
00:57:35,520 --> 00:57:39,040
but

1692
00:57:36,480 --> 00:57:41,280
the ambition was nice

1693
00:57:39,040 --> 00:57:44,720
and i mean matt you know

1694
00:57:41,280 --> 00:57:47,359
our ranger aytus is full of time travel

1695
00:57:44,720 --> 00:57:50,480
shenanigans i know i i'm

1696
00:57:47,359 --> 00:57:52,000
and and also uh

1697
00:57:50,480 --> 00:57:54,559
you know he has a thing for portals so

1698
00:57:52,000 --> 00:57:55,440
i'm sure there are some

1699
00:57:54,559 --> 00:57:57,040
time

1700
00:57:55,440 --> 00:57:59,599
traveling things in our future much to

1701
00:57:57,040 --> 00:58:01,760
the chagrin of uh my cleric

1702
00:57:59,599 --> 00:58:04,960
who is very happy in his current realm

1703
00:58:01,760 --> 00:58:06,640
yeah he is playing a uh uh far wanderer

1704
00:58:04,960 --> 00:58:07,359
i think is the sun oh yes

1705
00:58:06,640 --> 00:58:09,520
so

1706
00:58:07,359 --> 00:58:12,079
he's got a pen shot for the

1707
00:58:09,520 --> 00:58:13,839
feywild and portals in general he has a

1708
00:58:12,079 --> 00:58:15,839
sword that can open a portal to the

1709
00:58:13,839 --> 00:58:17,839
ethereal plane

1710
00:58:15,839 --> 00:58:20,559
so he's got some

1711
00:58:17,839 --> 00:58:23,040
some stuff and uh he was frozen in time

1712
00:58:20,559 --> 00:58:24,319
for a thousand years

1713
00:58:23,040 --> 00:58:27,200
and if you think that's not going to

1714
00:58:24,319 --> 00:58:28,400
come up again it will

1715
00:58:27,200 --> 00:58:30,400
i know

1716
00:58:28,400 --> 00:58:32,880
but one thing i've always kind of wanted

1717
00:58:30,400 --> 00:58:35,040
to do is to have the players meet

1718
00:58:32,880 --> 00:58:36,720
doppelgangers of themselves

1719
00:58:35,040 --> 00:58:38,240
in any game this isn't specific to a

1720
00:58:36,720 --> 00:58:40,000
particular campaign

1721
00:58:38,240 --> 00:58:43,040
but to meet doppelgangers who come from

1722
00:58:40,000 --> 00:58:45,119
like the dark timeline oh and they're

1723
00:58:43,040 --> 00:58:46,880
like not necessarily like evil mirrors

1724
00:58:45,119 --> 00:58:48,559
but like close enough to them that it's

1725
00:58:46,880 --> 00:58:51,200
almost scary have you ever seen

1726
00:58:48,559 --> 00:58:52,960
community the show you've yes the

1727
00:58:51,200 --> 00:58:54,799
darkest timeline with the all the dark

1728
00:58:52,960 --> 00:58:56,720
characters from there yes it's all

1729
00:58:54,799 --> 00:58:58,799
that's what i think you know yeah very

1730
00:58:56,720 --> 00:59:00,160
similar kind of thing yeah i just think

1731
00:58:58,799 --> 00:59:02,079
like that would be fun because it would

1732
00:59:00,160 --> 00:59:03,599
really like screw with people i think we

1733
00:59:02,079 --> 00:59:05,040
have already joked about that in our

1734
00:59:03,599 --> 00:59:07,040
campaign haven't we that like if my

1735
00:59:05,040 --> 00:59:08,640
character dies then he's coming back as

1736
00:59:07,040 --> 00:59:09,920
a death cleric turtle or something you

1737
00:59:08,640 --> 00:59:11,040
know yeah

1738
00:59:09,920 --> 00:59:11,760
so his

1739
00:59:11,040 --> 00:59:13,599
i

1740
00:59:11,760 --> 00:59:15,920
i did almost exactly that it wasn't it

1741
00:59:13,599 --> 00:59:18,240
wasn't like the the alternative universe

1742
00:59:15,920 --> 00:59:19,839
equivalence but what i did was have a

1743
00:59:18,240 --> 00:59:22,000
party

1744
00:59:19,839 --> 00:59:24,640
maybe or maybe not on the same

1745
00:59:22,000 --> 00:59:27,040
wider mission as my players and

1746
00:59:24,640 --> 00:59:28,079
i'd shuffled up all the racing class

1747
00:59:27,040 --> 00:59:29,920
combos

1748
00:59:28,079 --> 00:59:31,760
so all the all the races i know the

1749
00:59:29,920 --> 00:59:33,839
classes were present but i'd basically

1750
00:59:31,760 --> 00:59:36,400
like ciphered i'd shifted them one down

1751
00:59:33,839 --> 00:59:38,000
one and then and yeah

1752
00:59:36,400 --> 00:59:39,440
this is this is so stupid i went one

1753
00:59:38,000 --> 00:59:41,839
step further and

1754
00:59:39,440 --> 00:59:43,680
butchered and crowbarred uh anagram

1755
00:59:41,839 --> 00:59:45,839
names so i took all the actual character

1756
00:59:43,680 --> 00:59:48,400
names and made anagrams out of them some

1757
00:59:45,839 --> 00:59:51,040
some which were very not names because

1758
00:59:48,400 --> 00:59:52,240
of how i want to go just a string of

1759
00:59:51,040 --> 00:59:53,680
continents

1760
00:59:52,240 --> 00:59:55,920
exactly yeah yeah yeah

1761
00:59:53,680 --> 00:59:57,520
that that has never ceased to peak their

1762
00:59:55,920 --> 00:59:59,760
interest they're always like yeah but

1763
00:59:57,520 --> 01:00:01,760
what what why were they kind of like us

1764
00:59:59,760 --> 01:00:03,839
but not like us and where are they going

1765
01:00:01,760 --> 01:00:05,839
what are they doing except except one

1766
01:00:03,839 --> 01:00:07,440
combination which i kept the same

1767
01:00:05,839 --> 01:00:09,200
because i wanted so the human warlock

1768
01:00:07,440 --> 01:00:11,440
was the human warlock all the rest were

1769
01:00:09,200 --> 01:00:12,720
shuffled up so that was that was my

1770
01:00:11,440 --> 01:00:14,400
point to be like

1771
01:00:12,720 --> 01:00:15,839
he is the you know that that player

1772
01:00:14,400 --> 01:00:17,440
character is the focal point of this

1773
01:00:15,839 --> 01:00:20,000
cycle

1774
01:00:17,440 --> 01:00:22,240
yeah that was interesting i had i had

1775
01:00:20,000 --> 01:00:24,079
intended it to be um

1776
01:00:22,240 --> 01:00:25,440
literally ships passing in the night and

1777
01:00:24,079 --> 01:00:26,720
they were going downstream and the other

1778
01:00:25,440 --> 01:00:27,760
characters were going upstream and i

1779
01:00:26,720 --> 01:00:29,119
just wanted them to do i don't know if

1780
01:00:27,760 --> 01:00:31,599
you've ever seen the british film shawn

1781
01:00:29,119 --> 01:00:33,359
or the dead where they uh yes that's the

1782
01:00:31,599 --> 01:00:34,319
two groups passed down that alleyway and

1783
01:00:33,359 --> 01:00:36,640
there's like

1784
01:00:34,319 --> 01:00:38,960
i wanted it to be like that except my

1785
01:00:36,640 --> 01:00:41,200
players like no stop the ship we're

1786
01:00:38,960 --> 01:00:42,799
going after that ship and i was like oh

1787
01:00:41,200 --> 01:00:46,480
god i'm gonna have to we're boarding

1788
01:00:42,799 --> 01:00:49,119
yeah and i i managed to kind of placate

1789
01:00:46,480 --> 01:00:50,400
them enough but it was it was a man it

1790
01:00:49,119 --> 01:00:52,000
was a [ __ ] show actually because we had

1791
01:00:50,400 --> 01:00:53,920
like two people in the water swimming we

1792
01:00:52,000 --> 01:00:55,760
had two people flying one had gone to

1793
01:00:53,920 --> 01:00:57,280
the docks one had stayed on the ship and

1794
01:00:55,760 --> 01:00:59,280
i was like oh god this is just meant to

1795
01:00:57,280 --> 01:01:01,040
be 30 seconds and it's now like

1796
01:00:59,280 --> 01:01:02,480
four hours of trying to get the six of

1797
01:01:01,040 --> 01:01:04,640
you back onto this bloody ship to go

1798
01:01:02,480 --> 01:01:06,880
back to port but every easter egg

1799
01:01:04,640 --> 01:01:08,640
becomes a buffet i tell you

1800
01:01:06,880 --> 01:01:11,280
oh gosh yes i can imagine yeah as

1801
01:01:08,640 --> 01:01:13,359
someone who yeah only as a player i

1802
01:01:11,280 --> 01:01:15,440
uh i am likely to follow that red

1803
01:01:13,359 --> 01:01:18,400
herring

1804
01:01:15,440 --> 01:01:20,160
well you know you do

1805
01:01:18,400 --> 01:01:21,440
yeah i definitely do and then i think

1806
01:01:20,160 --> 01:01:22,559
it's like really this must be really

1807
01:01:21,440 --> 01:01:23,440
important

1808
01:01:22,559 --> 01:01:24,880
um

1809
01:01:23,440 --> 01:01:26,720
now we haven't done anything quite that

1810
01:01:24,880 --> 01:01:29,920
wild that we did have a very short-lived

1811
01:01:26,720 --> 01:01:30,640
sort of what if uh campaign series where

1812
01:01:29,920 --> 01:01:32,079
we

1813
01:01:30,640 --> 01:01:34,160
this was a very cool concept i think

1814
01:01:32,079 --> 01:01:35,680
jared developed this actually um maybe

1815
01:01:34,160 --> 01:01:37,680
you and another player

1816
01:01:35,680 --> 01:01:39,520
where there was a collection of players

1817
01:01:37,680 --> 01:01:41,440
uh and then they would we would do a

1818
01:01:39,520 --> 01:01:42,799
series of like one shots

1819
01:01:41,440 --> 01:01:44,720
and we would sort of rotate who played

1820
01:01:42,799 --> 01:01:45,680
who so like one week maybe i play the

1821
01:01:44,720 --> 01:01:47,119
fighter

1822
01:01:45,680 --> 01:01:50,720
the next week perhaps i play the

1823
01:01:47,119 --> 01:01:54,000
sorcerer et cetera and you know win or

1824
01:01:50,720 --> 01:01:56,559
lose um we sort of reset

1825
01:01:54,000 --> 01:01:58,079
you know after so so many sessions um

1826
01:01:56,559 --> 01:01:59,200
because there were a couple like tpks

1827
01:01:58,079 --> 01:02:00,640
that we were like alright well that was

1828
01:01:59,200 --> 01:02:01,839
an alternate timeline that no longer

1829
01:02:00,640 --> 01:02:03,920
exists

1830
01:02:01,839 --> 01:02:05,920
yeah it was fun just as an experiment to

1831
01:02:03,920 --> 01:02:07,520
allow players to maybe try a class they

1832
01:02:05,920 --> 01:02:09,920
hadn't tried before

1833
01:02:07,520 --> 01:02:11,200
or a different characterization of

1834
01:02:09,920 --> 01:02:13,839
something they liked that someone else

1835
01:02:11,200 --> 01:02:16,319
had done and then explore upon that

1836
01:02:13,839 --> 01:02:18,839
it was it was a fun little exercise i do

1837
01:02:16,319 --> 01:02:21,119
kind of miss it but it kind of like

1838
01:02:18,839 --> 01:02:23,039
died yeah hard to keep going like so

1839
01:02:21,119 --> 01:02:25,520
many things do okay the candle that

1840
01:02:23,039 --> 01:02:27,200
burns twice as bright as they say yes

1841
01:02:25,520 --> 01:02:29,359
yes exactly

1842
01:02:27,200 --> 01:02:30,480
what about you jared any any final final

1843
01:02:29,359 --> 01:02:32,240
thoughts

1844
01:02:30,480 --> 01:02:34,480
there is one that i did want to touch

1845
01:02:32,240 --> 01:02:36,319
upon and that's the continuity in

1846
01:02:34,480 --> 01:02:39,119
actually playing the game

1847
01:02:36,319 --> 01:02:42,400
like the act of playing the game

1848
01:02:39,119 --> 01:02:45,039
the same people meeting up with friends

1849
01:02:42,400 --> 01:02:48,720
a lot of people myself included look to

1850
01:02:45,039 --> 01:02:51,599
these tabletop rpg meetups and plays as

1851
01:02:48,720 --> 01:02:53,440
a way to relax or de-stress or

1852
01:02:51,599 --> 01:02:55,039
to help or deal with their mental health

1853
01:02:53,440 --> 01:02:57,200
in some way

1854
01:02:55,039 --> 01:02:58,480
and if you miss that

1855
01:02:57,200 --> 01:03:02,000
it can be

1856
01:02:58,480 --> 01:03:03,039
disruptive and you can really

1857
01:03:02,000 --> 01:03:05,280
feel

1858
01:03:03,039 --> 01:03:08,319
like something's wrong

1859
01:03:05,280 --> 01:03:10,720
like we had to miss like two weeks of

1860
01:03:08,319 --> 01:03:12,799
the game that i'm a player in and all of

1861
01:03:10,720 --> 01:03:14,799
us felt like we were really

1862
01:03:12,799 --> 01:03:17,200
off kilter without it

1863
01:03:14,799 --> 01:03:19,119
so that continuity of playing these

1864
01:03:17,200 --> 01:03:21,039
games in whatever schedule it is whether

1865
01:03:19,119 --> 01:03:22,880
it's weekly or monthly or

1866
01:03:21,039 --> 01:03:24,720
twice a year however it works out for

1867
01:03:22,880 --> 01:03:26,720
you in your group

1868
01:03:24,720 --> 01:03:28,799
i think it matters

1869
01:03:26,720 --> 01:03:31,680
to us as players to us as dungeon

1870
01:03:28,799 --> 01:03:34,319
masters or game masters

1871
01:03:31,680 --> 01:03:36,640
and i think having those connections

1872
01:03:34,319 --> 01:03:38,799
that we make at the table

1873
01:03:36,640 --> 01:03:40,319
and carrying them forward really helps

1874
01:03:38,799 --> 01:03:42,880
us in a lot of ways and sometimes you

1875
01:03:40,319 --> 01:03:44,480
know people have to step back or

1876
01:03:42,880 --> 01:03:46,799
things don't work out or the group is

1877
01:03:44,480 --> 01:03:48,079
not working out for you and you can kind

1878
01:03:46,799 --> 01:03:49,599
of move on and find a new group or

1879
01:03:48,079 --> 01:03:51,599
whatever happens

1880
01:03:49,599 --> 01:03:54,160
but when you find that

1881
01:03:51,599 --> 01:03:56,839
group that works well for you

1882
01:03:54,160 --> 01:03:59,839
i think it just helps you as a person

1883
01:03:56,839 --> 01:04:00,799
to be happier with yourself and with

1884
01:03:59,839 --> 01:04:03,119
your

1885
01:04:00,799 --> 01:04:05,280
with your gameplay sure but just with

1886
01:04:03,119 --> 01:04:09,200
your own mental well-being by

1887
01:04:05,280 --> 01:04:11,760
experimenting in a safe world if any of

1888
01:04:09,200 --> 01:04:14,400
that makes sense no it does it's a

1889
01:04:11,760 --> 01:04:15,760
pretty unique experience i think um i

1890
01:04:14,400 --> 01:04:17,280
mean there are other

1891
01:04:15,760 --> 01:04:19,680
outlets for playing

1892
01:04:17,280 --> 01:04:21,599
in a communal setting be it online or

1893
01:04:19,680 --> 01:04:23,359
yeah you know sports or whatever but i

1894
01:04:21,599 --> 01:04:25,599
think this is a pretty unique experience

1895
01:04:23,359 --> 01:04:27,119
for a lot of people to have that

1896
01:04:25,599 --> 01:04:28,640
again yeah continuity that sort of

1897
01:04:27,119 --> 01:04:30,720
consistency

1898
01:04:28,640 --> 01:04:32,880
with a group of trusted like-minded

1899
01:04:30,720 --> 01:04:35,119
individuals to just have some fun yeah

1900
01:04:32,880 --> 01:04:37,280
and they've done research on this

1901
01:04:35,119 --> 01:04:39,440
when you play a role-playing game like

1902
01:04:37,280 --> 01:04:41,920
dungeons and dragons or pathfinder or

1903
01:04:39,440 --> 01:04:43,920
monster of the week whatever

1904
01:04:41,920 --> 01:04:45,680
you remember those experiences the same

1905
01:04:43,920 --> 01:04:48,240
way you remember experiences that you

1906
01:04:45,680 --> 01:04:49,440
actually did oh amazing which is

1907
01:04:48,240 --> 01:04:50,799
different than if you play a video game

1908
01:04:49,440 --> 01:04:52,079
you remember playing the video game and

1909
01:04:50,799 --> 01:04:52,960
oh this happened in the game and it was

1910
01:04:52,079 --> 01:04:54,880
cool

1911
01:04:52,960 --> 01:04:57,520
but when you recount a story of a

1912
01:04:54,880 --> 01:05:00,079
tabletop role-playing game you say oh we

1913
01:04:57,520 --> 01:05:02,319
did this i fought a dragon

1914
01:05:00,079 --> 01:05:05,119
i jumped out of the hot air balloon and

1915
01:05:02,319 --> 01:05:07,440
came stabbing down with my sword and the

1916
01:05:05,119 --> 01:05:10,400
warlock blasted and it accidentally hit

1917
01:05:07,440 --> 01:05:11,920
me or whatever the story is your brain

1918
01:05:10,400 --> 01:05:14,799
stores

1919
01:05:11,920 --> 01:05:17,760
tabletop roleplay game memory the same

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01:05:14,799 --> 01:05:19,280
way it stores actual memories that you

1921
01:05:17,760 --> 01:05:21,839
experienced

1922
01:05:19,280 --> 01:05:23,920
which is a unique thing that i don't

1923
01:05:21,839 --> 01:05:25,599
think happens in any other form of you

1924
01:05:23,920 --> 01:05:26,559
know classic entertainment whether it's

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01:05:25,599 --> 01:05:28,880
tv

1926
01:05:26,559 --> 01:05:30,480
or going to see a theater show or listen

1927
01:05:28,880 --> 01:05:32,400
to a band

1928
01:05:30,480 --> 01:05:34,000
it's a whole different way the memory is

1929
01:05:32,400 --> 01:05:36,000
stored

1930
01:05:34,000 --> 01:05:38,079
no well absolutely thank you for that i

1931
01:05:36,000 --> 01:05:40,880
could i couldn't have picked a better a

1932
01:05:38,079 --> 01:05:42,400
better topic to finish on so uh

1933
01:05:40,880 --> 01:05:44,559
thank you very much

1934
01:05:42,400 --> 01:05:47,200
um is there anything you guys would

1935
01:05:44,559 --> 01:05:48,799
maybe i don't know uh like to promote

1936
01:05:47,200 --> 01:05:51,520
well first of all thank you for having

1937
01:05:48,799 --> 01:05:53,680
us this was a lot of fun yes absolutely

1938
01:05:51,520 --> 01:05:55,920
and definitely please check out

1939
01:05:53,680 --> 01:05:58,000
mid-level adventurers it's our podcast

1940
01:05:55,920 --> 01:05:59,760
where we talk about

1941
01:05:58,000 --> 01:06:03,680
things to help new players or players

1942
01:05:59,760 --> 01:06:05,039
coming back uh how to get into 5e again

1943
01:06:03,680 --> 01:06:06,799
and uh

1944
01:06:05,039 --> 01:06:08,160
we have our first season is kind of

1945
01:06:06,799 --> 01:06:09,599
wrapped up by

1946
01:06:08,160 --> 01:06:11,920
habit but we've been talking about

1947
01:06:09,599 --> 01:06:13,119
coming back with a new second season and

1948
01:06:11,920 --> 01:06:14,559
a bunch of stuff coming down the

1949
01:06:13,119 --> 01:06:17,440
pipeline for that

1950
01:06:14,559 --> 01:06:20,240
and you can also catch us on

1951
01:06:17,440 --> 01:06:22,240
uh on wednesdays on twitch at newly

1952
01:06:20,240 --> 01:06:24,799
forged and watch us there that's

1953
01:06:22,240 --> 01:06:25,920
n-u-u-l-i

1954
01:06:24,799 --> 01:06:27,760
amazing

1955
01:06:25,920 --> 01:06:29,599
i'm really bad at plugging so i just let

1956
01:06:27,760 --> 01:06:31,039
you do all of that for us

1957
01:06:29,599 --> 01:06:33,680
what he said

1958
01:06:31,039 --> 01:06:35,280
yes what he said thank you god

1959
01:06:33,680 --> 01:06:37,440
i'm so bad at it too

1960
01:06:35,280 --> 01:06:39,280
i'm telling you the social media stuff i

1961
01:06:37,440 --> 01:06:41,119
am so bad at but i end up doing it it's

1962
01:06:39,280 --> 01:06:42,960
so bad

1963
01:06:41,119 --> 01:06:45,119
yes sorry he's our marketing manager as

1964
01:06:42,960 --> 01:06:46,799
well we're relying entirely on danielle

1965
01:06:45,119 --> 01:06:48,960
so check out the links below

1966
01:06:46,799 --> 01:06:51,599
and all that hard work that was your

1967
01:06:48,960 --> 01:06:53,200
first and only mistake you've made today

1968
01:06:51,599 --> 01:06:54,799
is you're lying

1969
01:06:53,200 --> 01:06:57,119
the joke's on you i've made many

1970
01:06:54,799 --> 01:06:59,440
mistakes

1971
01:06:57,119 --> 01:07:00,880
well uh all that's left for me to say is

1972
01:06:59,440 --> 01:07:03,039
thank you ever so much guys for coming

1973
01:07:00,880 --> 01:07:04,960
on that was that was uh yeah very very

1974
01:07:03,039 --> 01:07:06,720
interesting very very discussion i i

1975
01:07:04,960 --> 01:07:08,799
loved it yeah thank you so much it's

1976
01:07:06,720 --> 01:07:10,880
been a great it was a joy yeah yeah a

1977
01:07:08,799 --> 01:07:13,440
lot of fun thank you for your time not

1978
01:07:10,880 --> 01:07:14,960
at all lovely to have you on after after

1979
01:07:13,440 --> 01:07:16,720
uh quite some time it almost feels like

1980
01:07:14,960 --> 01:07:18,799
it's been it's taken too long to get you

1981
01:07:16,720 --> 01:07:21,200
guys on so i'm very happy to i know i'm

1982
01:07:18,799 --> 01:07:23,760
sorry for that that's all on me no no

1983
01:07:21,200 --> 01:07:25,039
no no no no it's all good i'm just happy

1984
01:07:23,760 --> 01:07:26,000
it happened and i think we had a lot of

1985
01:07:25,039 --> 01:07:27,920
fun here

1986
01:07:26,000 --> 01:07:30,319
absolutely yeah so

1987
01:07:27,920 --> 01:07:32,319
as as jared said all the links will be

1988
01:07:30,319 --> 01:07:34,559
in the episode description please do

1989
01:07:32,319 --> 01:07:37,280
check out uh mid-level adventurers and

1990
01:07:34,559 --> 01:07:39,280
newly forged and otherwise

1991
01:07:37,280 --> 01:07:41,039
thank you all for listening

1992
01:07:39,280 --> 01:07:42,640
and good night

1993
01:07:41,039 --> 01:07:43,599
and now it's time for the patreon shout

1994
01:07:42,640 --> 01:07:46,799
outs

1995
01:07:43,599 --> 01:07:49,440
thank you to robert hartley dm for viva

1996
01:07:46,799 --> 01:07:51,760
the dirt league and writer on the dnd

1997
01:07:49,440 --> 01:07:53,280
the logic web series

1998
01:07:51,760 --> 01:07:56,160
i would encourage everybody to check him

1999
01:07:53,280 --> 01:07:57,119
out at robert hartley gm on twitter and

2000
01:07:56,160 --> 01:07:59,359
twitch

2001
01:07:57,119 --> 01:08:01,839
thank you to optional rule a two-time

2002
01:07:59,359 --> 01:08:04,640
guest of the show and a very insightful

2003
01:08:01,839 --> 01:08:05,920
and knowledgeable source of information

2004
01:08:04,640 --> 01:08:08,920
please check them out at

2005
01:08:05,920 --> 01:08:08,920
www.optionall.com

2006
01:08:09,280 --> 01:08:15,039
huge huge thank you to a great friend of

2007
01:08:12,400 --> 01:08:17,839
the show matthew perkins who's out there

2008
01:08:15,039 --> 01:08:20,159
making hilarious and educational

2009
01:08:17,839 --> 01:08:21,239
dungeons and dragons content please go

2010
01:08:20,159 --> 01:08:22,960
and check out his stuff at

2011
01:08:21,239 --> 01:08:25,359
matthewperkins.net where you can find

2012
01:08:22,960 --> 01:08:26,960
links to all of his socials and all of

2013
01:08:25,359 --> 01:08:28,640
his content including his own patreon

2014
01:08:26,960 --> 01:08:30,400
which i would very much encourage you to

2015
01:08:28,640 --> 01:08:33,279
check out

2016
01:08:30,400 --> 01:08:35,199
thank you to matt street at mpstreet88

2017
01:08:33,279 --> 01:08:36,480
on twitter for supporting the show

2018
01:08:35,199 --> 01:08:39,480
if you need support running your

2019
01:08:36,480 --> 01:08:41,679
personal or business schedule head to

2020
01:08:39,480 --> 01:08:43,359
virtualtimehustle.com or on instagram to

2021
01:08:41,679 --> 01:08:45,520
make that difference between should do

2022
01:08:43,359 --> 01:08:47,279
and done boss it better with support

2023
01:08:45,520 --> 01:08:49,600
from cat who will help you get back that

2024
01:08:47,279 --> 01:08:51,040
essential time you've been searching for

2025
01:08:49,600 --> 01:08:52,880
if you would like to support what we do

2026
01:08:51,040 --> 01:08:55,679
and get four shout outs a month head

2027
01:08:52,880 --> 01:08:57,199
over to patreon.com thinking critically

2028
01:08:55,679 --> 01:09:01,140
or you can just buy me a coffee at

2029
01:08:57,199 --> 01:09:08,160
kofi.com thinking critically

2030
01:09:01,140 --> 01:09:28,400
[Music]

 

Jarrod Jahoda and Matt Morris Profile Photo

Jarrod Jahoda and Matt Morris

Co-hosts

Jarrod and Matt are a pair of friends with different experience levels, who try to make D&D exciting for new and old players by expanding on rules, history, and content of D&D 5th Edition. They are both also part of the "Nuuli Forged" twitch stream, an actual play D&D stream that takes place in a Homebrew setting. Matt plays the tortle cleric, Spoot, and Jarrod is the DM.