Archetypes
For this archetypical chat, I'm joined by Adam Gumbert, a.k.a AdamGumby, where we go through a bunch of different stereotypes and styles of play. Even though some archetypes have negative connotations, when managed and viewed effectively, they can always serve the story. We realise that what matters more than the "edgy rogue" or "adversarial DM", is communication, a topic we've heard time and time again on this podcast. Seriously, we can't stress it enough! No problem is too big for a chat, even if that ends up being "hey, this game isn't for me, and that's alright!". Also included in this episode are ways to reframe the perceived negative archetypes of "rules lawyer" and "my guy" in a positive light for the betterment of the table. And yes, leaving the unprofessional interruption in was a deliberate choice!
- 01:24 - Alternative character archetypes - limits and expectations
- 16:35 - What type of DM are you?
- 30:45 - Managing different kinds of players
- 47:58 - "Bad guys!" feat. Google
Follow Adam (@AdamGumby) on:
- Twitter (https://twitter.com/AdamGumby)
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- Misfit Rolls (https://linktr.ee/Misfitrolls)
Follow me on:
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Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework my name is danilo and i like
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all kinds of games and the crunchy
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mechanics that make him tick you can
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find me on twitter facebook and
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instagram and i'd really appreciate a
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like or a follow today i'm joined by
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adam gumber aka adamgumby on twitter
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thank you ever so much for joining us
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today adam can you tell us a little bit
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about yourself
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hey yeah appreciate you having me on i
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am adam gumby as everyone knows me
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online i do
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d podcast i'll misfit roles i also do
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the editing for that i've recently
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started a savage world game with some
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friends that's going to become a podcast
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pretty much my twitter is all it's
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either video games or
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tabletop rpgs and that is like what i do
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so a lot of podcasting a lot of d d a
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lot of video games that that's what i'm
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all about awesome perfectly qualified
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then for today's discussion which is on
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the topic of
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archetypes so adam what does what does
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that word mean to you what does
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archetypes mean to you within the dnd
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framework
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yeah i mean archetypes can be looked at
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a couple different ways but basically
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it is what is like a preconceived notion
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or like what is it it's a word like a
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character build or like an idea that's
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it's pretty much it is it nothing here's
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what when you say this word i think of
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this
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and what that means is an archetype so
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if i'm gonna you know just for example i
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want to play
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you know like the the emo
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you know in the corner by myself
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the thief clearly you're playing you're
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playing an emo rogue like that's an
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archetype yeah emo rogue is an archetype
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you know that's basically what it is but
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then
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archetypes were playing different kind
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of characters and playing
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against type
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i think where it gets really interesting
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personally
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yeah yeah i am a big fan of
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i've said it before of like subverting
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expectations and one way to do that is
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by playing against the archetype you
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said so
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i i'm smiling now because i'm looking at
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my notes for this episode and i've
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literally got edgy rogue in quotes
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[Laughter]
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it's always there
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yeah i mean it's
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i guess it's just that
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the aragorn trap right although he's
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more of a ranger i get it but that kind
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of like loner who sits in the corner of
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the of the bar kind of thing although i
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can't think of a better example of that
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uh i mean the thing with archetypes is
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that they normally work so that's why
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people do them but i mean like a good
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artist of like the emo i mean yeah like
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any any adventure or you know any
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fantasy thing where it's like it's the
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quiet dude in the corner it's like we
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don't talk to him and it's just like oh
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he he can get stuff done i guess like
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robin hood would sort of be that like
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before he does the action stuff
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literally i mean any fantasy setting or
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even you know futuristic setting where
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it's like oh you need to get a job done
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go talk to this guy and then it's a
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smoky room and a dude or a girl sitting
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in a corner and it's like there's a
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rogue
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yeah yeah so i've broadly kind of
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approached this from a number of
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different ways the first one as we've
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started talking about it is player
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character so our archetypical player
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characters now we broadly touched on
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this in the episode on roles so
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what kind of mechanical roles
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player characters can play tank healer
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and so on but i wanted to approach that
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from a from this angle the one we've
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been talking about so far of
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that edgy rogue or the
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the mother or father figure
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you know or those other kind of
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the the crazed barbarian i don't know if
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you've got any anecdotes or any any
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thoughts on how they
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maybe add value maybe
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maybe a detriment to the game
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so in in the podcast i do i have misfit
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roles
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the the basics of that is that think of
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like suicide squad but like if their
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movie was good is the way that you say
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it um i'm gonna have to think really
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hard
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i know notre da little even though they
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said i'm jared leto in the game but we
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do we do have archetypes but then we
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also come at it from that some of us are
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villainous or evil you know like suicide
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squad they're not necessarily just like
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the big bad
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but they're you know that sort of a
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character so like with the whole like
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the dad or the uh like the the fatherly
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figure in the group like we have that
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sort of we we make fun of him say he has
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big dad energy is our joke that we have
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in the game but it's he's our hobgoblin
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fighter
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and you know he has to hide his face
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because in this world monsters aren't
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you know everyone's like oh this guy's
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weird but he definitely is like tries to
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corral
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the group you know in a good way and try
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to support everybody even though like
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some of us are literally evil characters
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and some of us are just like imbeciles
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and don't understand the world and like
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again it's that archetype of
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the pseudo leader and i'm keeping things
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in check but it's like i mean he's a big
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giant hobgoblin who's just trying his
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best to deal with these this group of
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idiots so it's like there's the
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archetype but here's a twist and makes a
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little bit different
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yeah yeah that's that's nice that just
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reminds me of a
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one shot i played
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probably over a year ago and i was
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playing a cleric
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and it was
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i really lent in to like the the mumsy
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archetypes i was literally doing like a
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head count at one point like you're
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doing a field trip or something or like
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okay so everyone made it through the
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portal okay
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yes have you got your buddies yeah okay
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right now we're gonna go and fight the
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beholder
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that's great you guys got your lunch
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money
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yeah i think i think i literally cast
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heroes feast so
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fantastic
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as i said earlier on i'm a fan of kind
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of separating expectations so although i
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am all for
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having those
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tropes to use maybe an unfavorable term
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i do like having a little bit of it of a
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spin on them or the alternative is to
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lean so heavily into them you become
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almost like a self parody
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like a caricature of an archetype which
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can be fun too like if you go over the
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moon with it it can be real fun yeah
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yeah just like full on obviously it
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should
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still make sense within the universe i i
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i don't want to suggest anyone go and
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roll some you know kooky
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tight rope walking juggling bar in a
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grim dark
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noir setting because that's just going
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to uh
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probably not
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fit too well it's a little weird yeah
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so yeah there's there's the edgy rogue
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the emo rogue and my game does have
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uh
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not so much
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emo more uh
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sociopathic
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but he's really lent into it and has
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shown signs of character development and
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i think
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that
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archetypes can be a good crutch to begin
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you know certainly for newer players to
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say let me let me build and play with
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something that i'm familiar with or have
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at least seen you know 100 times in pop
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culture
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but then the beauty of the game is that
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you can start to make it your own as you
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said like put a twist on it take it in a
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certain direction so using like a robin
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hood example maybe you don't become
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he's the prince of thieves right robin
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hood yeah and like steals from the rich
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gives us the poor yeah yeah so maybe
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like you don't become the prince of
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thieves kind of good guy robin hood you
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become maybe like a
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more kind of dark timeline
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version yeah
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which obviously has its own coolness
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to it
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i think one thing
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we you and i discussed before
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recording was the concept of kind of
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anti-heroes uh so i don't know what your
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thoughts are on you know having player
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characters be anti-heroes do you think
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you need
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the whole party to be on the same page
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of of kind of that anti-hero
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vibe or is just one enough or what what
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are your thoughts
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i mean well the first thing is is for
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the dm or the person running the game to
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understand what's going on because
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the thing that i personally don't like
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is you know when you have a party and
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someone's like i want to be chaotic evil
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it's like i don't like that
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idea of just like i'm just going to kill
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this random person because i feel like
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it in the middle of the street that's
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just a me thing
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but um the anti-hero thing definitely
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works like in our game it works because
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we all understood when we were going
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into it what we were doing and everybody
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realizes like what we're going for so
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even when some of us do actual evil
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things it's understood like
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hey this is the
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no one goes overboard right yeah like uh
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as for me my character i'm the one who's
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done extremely evil thing but you know
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in his mind it was lawful so it's no big
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deal but it was like you know i had to
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for summon lesser demon you need a vial
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of human blood killed in the last 24
264
00:09:13,760 --> 00:09:17,839
hours i'm like you know what i got to
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take somebody out um so we were in a big
266
00:09:17,839 --> 00:09:22,480
town i'm like i told them like hey i'm
267
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looking for a person it can just be a
268
00:09:22,480 --> 00:09:27,120
drunk just like some random person
269
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yeah just some just some just some
270
00:09:27,120 --> 00:09:30,320
person doesn't matter and i was like i
271
00:09:29,040 --> 00:09:31,839
told one of my friends that the
272
00:09:30,320 --> 00:09:33,600
hobgoblin was like hey can you watch my
273
00:09:31,839 --> 00:09:35,519
back real quick so i didn't involve
274
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everybody no one was uncomfortable and i
275
00:09:35,519 --> 00:09:38,080
went out and i did it and there's a
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whole crazy story with that and that
277
00:09:38,080 --> 00:09:42,160
went insane
278
00:09:40,560 --> 00:09:43,839
but it's like we understood what game we
279
00:09:42,160 --> 00:09:46,000
were going for i didn't force that
280
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decision on everybody
281
00:09:46,000 --> 00:09:50,320
so it's not a big deal and then you know
282
00:09:47,920 --> 00:09:52,399
we did such a good plan the consequences
283
00:09:50,320 --> 00:09:53,920
haven't come back yet so there's a way
284
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you can do it like i said if you
285
00:09:53,920 --> 00:09:57,920
everyone understands it and you plan it
286
00:09:55,600 --> 00:09:59,440
out everyone's like okay that's fine you
287
00:09:57,920 --> 00:10:01,120
know my character's not there it won't
288
00:09:59,440 --> 00:10:01,920
be a big deal you can work it out but
289
00:10:01,120 --> 00:10:03,360
yeah
290
00:10:01,920 --> 00:10:05,200
if you're just like um you know we're
291
00:10:03,360 --> 00:10:08,079
walking down the market
292
00:10:05,200 --> 00:10:10,079
we're all a good hero party the wizard
293
00:10:08,079 --> 00:10:11,360
decides to be evil for a second is a
294
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fireball in the middle of a crowded
295
00:10:11,360 --> 00:10:16,320
street like that that's not necessary
296
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and kind of weird but
297
00:10:16,320 --> 00:10:18,720
it's communication if everyone
298
00:10:17,519 --> 00:10:20,320
understands what's going on i think you
299
00:10:18,720 --> 00:10:23,120
can kind of pull off anything you want
300
00:10:20,320 --> 00:10:25,600
to do like any hero is very easy to do
301
00:10:23,120 --> 00:10:27,360
it's just like uh you know i don't care
302
00:10:25,600 --> 00:10:29,200
but i guess i'll do a thing that's good
303
00:10:27,360 --> 00:10:30,880
but i don't care like that's easier than
304
00:10:29,200 --> 00:10:32,720
evil but like it's communication it's
305
00:10:30,880 --> 00:10:34,000
all about communication yeah i think
306
00:10:32,720 --> 00:10:36,880
you've talked about a number of really
307
00:10:34,000 --> 00:10:39,600
good points there and the one thing that
308
00:10:36,880 --> 00:10:42,480
i like to hammer home a lot is
309
00:10:39,600 --> 00:10:45,360
i absolutely see that chaotic evil is a
310
00:10:42,480 --> 00:10:46,640
thing and exists but it is not chaotic
311
00:10:45,360 --> 00:10:49,360
stupid
312
00:10:46,640 --> 00:10:51,200
so those examples you gave of
313
00:10:49,360 --> 00:10:53,680
walking downtown and i set the market on
314
00:10:51,200 --> 00:10:55,040
fire that's kind of like chaotic stupid
315
00:10:53,680 --> 00:10:57,360
because the consequences of those
316
00:10:55,040 --> 00:10:58,800
actions are well you're gonna go you're
317
00:10:57,360 --> 00:11:01,519
gonna get in trouble
318
00:10:58,800 --> 00:11:04,160
which doesn't really help anyone
319
00:11:01,519 --> 00:11:05,760
and like you know fighting guards or the
320
00:11:04,160 --> 00:11:06,640
police and stuff like that that's that's
321
00:11:05,760 --> 00:11:08,000
just
322
00:11:06,640 --> 00:11:10,240
chaos
323
00:11:08,000 --> 00:11:12,320
for the sake of it and if you if you die
324
00:11:10,240 --> 00:11:14,959
then you can't create chaos anymore so
325
00:11:12,320 --> 00:11:16,959
it's kind of counter productive to set
326
00:11:14,959 --> 00:11:19,519
the marketplace on fire so i'm a big
327
00:11:16,959 --> 00:11:20,399
proponent of yeah do do chaotic evil but
328
00:11:19,519 --> 00:11:22,880
just
329
00:11:20,399 --> 00:11:25,279
do it in almost like a
330
00:11:22,880 --> 00:11:26,399
an insidious way
331
00:11:25,279 --> 00:11:28,480
which
332
00:11:26,399 --> 00:11:30,800
as you said is is difficult to do it
333
00:11:28,480 --> 00:11:31,600
it's it's it's definitely harder to play
334
00:11:30,800 --> 00:11:34,079
the
335
00:11:31,600 --> 00:11:36,560
extremes of the alignments than it is
336
00:11:34,079 --> 00:11:38,240
the middle ground as you would expect
337
00:11:36,560 --> 00:11:39,519
to a certain extent
338
00:11:38,240 --> 00:11:41,360
and the spell you mentioned funnily
339
00:11:39,519 --> 00:11:44,000
enough i used that in one of my
340
00:11:41,360 --> 00:11:47,519
uh in you know main campaign that i play
341
00:11:44,000 --> 00:11:49,680
in and now i feel probably worse than i
342
00:11:47,519 --> 00:11:51,519
did at the time we were lucky that uh
343
00:11:49,680 --> 00:11:53,600
you know my character was fortunate that
344
00:11:51,519 --> 00:11:55,920
they knew somebody who can who can get
345
00:11:53,600 --> 00:11:57,440
things you know they're a fixer yeah i
346
00:11:55,920 --> 00:11:58,720
said yeah we've got a we've got
347
00:11:57,440 --> 00:12:00,880
something coming up or i could use a
348
00:11:58,720 --> 00:12:04,399
lesser demon funnily enough so
349
00:12:00,880 --> 00:12:05,680
could you get me this component and sure
350
00:12:04,399 --> 00:12:08,480
enough a couple of hours later they go
351
00:12:05,680 --> 00:12:10,160
hey gay don't worry about it and so
352
00:12:08,480 --> 00:12:11,120
in that instance my character is very
353
00:12:10,160 --> 00:12:13,519
much in
354
00:12:11,120 --> 00:12:15,519
a plausible deniability
355
00:12:13,519 --> 00:12:18,000
ignorance is bliss
356
00:12:15,519 --> 00:12:21,600
situation and i probably haven't really
357
00:12:18,000 --> 00:12:23,680
grappled with the ramifications quite of
358
00:12:21,600 --> 00:12:25,040
what that meant in the universe he was
359
00:12:23,680 --> 00:12:26,399
probably in denial and probably thought
360
00:12:25,040 --> 00:12:28,720
hey they probably you know they probably
361
00:12:26,399 --> 00:12:30,240
just went down to the morgue you know no
362
00:12:28,720 --> 00:12:31,839
one had to die they just popped down to
363
00:12:30,240 --> 00:12:34,320
the morgue and
364
00:12:31,839 --> 00:12:36,079
it was all kosher natural causes had
365
00:12:34,320 --> 00:12:37,760
nothing to do with this exactly yeah
366
00:12:36,079 --> 00:12:40,000
when in reality it almost definitely
367
00:12:37,760 --> 00:12:43,760
wasn't that so
368
00:12:40,000 --> 00:12:45,279
uh and that spell is sick so yeah i'm i
369
00:12:43,760 --> 00:12:47,200
can totally see why
370
00:12:45,279 --> 00:12:48,399
you guys did that
371
00:12:47,200 --> 00:12:50,160
the other thing i wanted to mention is
372
00:12:48,399 --> 00:12:51,760
as you said it's it's a communication
373
00:12:50,160 --> 00:12:53,600
thing and
374
00:12:51,760 --> 00:12:55,600
the ironic thing is is that in the game
375
00:12:53,600 --> 00:12:56,639
that i'm dming
376
00:12:55,600 --> 00:12:59,040
i'm
377
00:12:56,639 --> 00:13:00,240
probably the one least aligned and and
378
00:12:59,040 --> 00:13:02,160
i'm the dm
379
00:13:00,240 --> 00:13:05,279
and since we've been talking about it
380
00:13:02,160 --> 00:13:08,079
today i've had the realization that
381
00:13:05,279 --> 00:13:09,839
my players are playing an anti-hero
382
00:13:08,079 --> 00:13:11,839
campaign
383
00:13:09,839 --> 00:13:12,880
and up until that realization i've been
384
00:13:11,839 --> 00:13:15,200
very much
385
00:13:12,880 --> 00:13:17,839
thinking that it's the typical hero
386
00:13:15,200 --> 00:13:20,000
fantasy and then so i've been
387
00:13:17,839 --> 00:13:22,079
kind of jarring a little bit against
388
00:13:20,000 --> 00:13:23,360
don't kill these kobolds you don't have
389
00:13:22,079 --> 00:13:25,440
to kill these cobols because they're
390
00:13:23,360 --> 00:13:27,040
still living sentient creatures but
391
00:13:25,440 --> 00:13:29,040
they're just like well
392
00:13:27,040 --> 00:13:30,959
it doesn't matter to us yeah that's
393
00:13:29,040 --> 00:13:33,760
that's why we specifically
394
00:13:30,959 --> 00:13:35,760
went for the you know the evil your bad
395
00:13:33,760 --> 00:13:37,440
guys game because he was like you're
396
00:13:35,760 --> 00:13:38,800
supposed to be heroes but you literally
397
00:13:37,440 --> 00:13:40,320
will kill anybody whoever gets in your
398
00:13:38,800 --> 00:13:42,160
way like in a typical campaign like
399
00:13:40,320 --> 00:13:43,920
you'll kill anybody you'll steal if you
400
00:13:42,160 --> 00:13:45,279
have a rogue he's like let's just lean
401
00:13:43,920 --> 00:13:46,639
into it forget it don't even worry about
402
00:13:45,279 --> 00:13:48,160
trying to be pretend to be goody two
403
00:13:46,639 --> 00:13:49,920
shoes even though a couple of our
404
00:13:48,160 --> 00:13:52,079
characters say that they're goody two
405
00:13:49,920 --> 00:13:54,000
shoes he's like we'll lean into it a
406
00:13:52,079 --> 00:13:56,000
little bit not too much but you guys can
407
00:13:54,000 --> 00:13:58,399
there's a reason that you guys do stupid
408
00:13:56,000 --> 00:14:00,160
d t stuff because some of you guys are
409
00:13:58,399 --> 00:14:02,720
evil that's fine yeah i think i think
410
00:14:00,160 --> 00:14:04,000
that's probably the better way to do it
411
00:14:02,720 --> 00:14:06,880
just because it's
412
00:14:04,000 --> 00:14:10,480
it's easier to be a good character in a
413
00:14:06,880 --> 00:14:13,120
bad leaning party than it is to be a
414
00:14:10,480 --> 00:14:14,000
bad character in a good leaning party i
415
00:14:13,120 --> 00:14:15,600
think
416
00:14:14,000 --> 00:14:19,279
because if you've got say four or five
417
00:14:15,600 --> 00:14:21,680
goodie two shoes you know pious zealots
418
00:14:19,279 --> 00:14:23,199
i won't even i'll pay over the odds for
419
00:14:21,680 --> 00:14:25,199
i'll never barter because they need to
420
00:14:23,199 --> 00:14:26,959
make a living wage kind of thing the one
421
00:14:25,199 --> 00:14:28,480
rogue is just gonna feel
422
00:14:26,959 --> 00:14:29,760
like he's gonna get lynched and in fact
423
00:14:28,480 --> 00:14:31,600
that happened in
424
00:14:29,760 --> 00:14:33,839
the in person campaign
425
00:14:31,600 --> 00:14:36,560
i i'm playing or was playing in before
426
00:14:33,839 --> 00:14:38,399
we took it on hiatus where
427
00:14:36,560 --> 00:14:39,199
the rogue player and that was was very
428
00:14:38,399 --> 00:14:40,720
much
429
00:14:39,199 --> 00:14:42,160
a bad dude
430
00:14:40,720 --> 00:14:42,959
and it got to the point where he you
431
00:14:42,160 --> 00:14:44,800
know
432
00:14:42,959 --> 00:14:46,079
said damn every all the characters hate
433
00:14:44,800 --> 00:14:47,680
me
434
00:14:46,079 --> 00:14:49,360
so yeah
435
00:14:47,680 --> 00:14:51,360
so my guy isn't really having a lot of
436
00:14:49,360 --> 00:14:53,279
fun because he's he's having to watch
437
00:14:51,360 --> 00:14:55,360
his back all the time and
438
00:14:53,279 --> 00:14:57,600
can we take him in a direction where
439
00:14:55,360 --> 00:14:58,480
he maybe leaves the party and it ended
440
00:14:57,600 --> 00:14:59,760
up being
441
00:14:58,480 --> 00:15:01,199
your classic
442
00:14:59,760 --> 00:15:04,560
betrayal
443
00:15:01,199 --> 00:15:05,839
and he's now a minor bad guy the the dm
444
00:15:04,560 --> 00:15:06,880
is controlling and that players come
445
00:15:05,839 --> 00:15:09,120
back as a
446
00:15:06,880 --> 00:15:11,040
as a like a furbolg bard or something
447
00:15:09,120 --> 00:15:12,800
that's just super friendly and
448
00:15:11,040 --> 00:15:15,040
he's like canadian
449
00:15:12,800 --> 00:15:17,839
yeah and um
450
00:15:15,040 --> 00:15:20,079
whereas if you're in like you said like
451
00:15:17,839 --> 00:15:21,839
slightly leaning into the bad guys
452
00:15:20,079 --> 00:15:23,600
kind of thing i think it's ever so
453
00:15:21,839 --> 00:15:25,839
slightly easier to just play like the
454
00:15:23,600 --> 00:15:28,079
oblivious
455
00:15:25,839 --> 00:15:30,000
yeah just like i'm not in like i'm gonna
456
00:15:28,079 --> 00:15:31,360
turn turn the other way i'm not involved
457
00:15:30,000 --> 00:15:33,759
with this let me know if someone you
458
00:15:31,360 --> 00:15:35,120
know is doing evil but if you know if
459
00:15:33,759 --> 00:15:37,680
you didn't see it didn't hear it didn't
460
00:15:35,120 --> 00:15:40,160
happen right yeah yeah or like i'm just
461
00:15:37,680 --> 00:15:41,839
gonna go and pray today safe yeah that
462
00:15:40,160 --> 00:15:43,759
just gives you guys
463
00:15:41,839 --> 00:15:45,360
yeah and that just gives them the right
464
00:15:43,759 --> 00:15:46,800
the opportunity to do they want kind of
465
00:15:45,360 --> 00:15:48,480
thing so
466
00:15:46,800 --> 00:15:50,800
so yeah i think that's that's i've had a
467
00:15:48,480 --> 00:15:52,959
weird epiphany since i've only been on
468
00:15:50,800 --> 00:15:56,079
15 minutes and i've already had an
469
00:15:52,959 --> 00:15:58,639
epiphany so i think i'm sorry
470
00:15:56,079 --> 00:15:59,759
that that's great that's great um if uh
471
00:15:58,639 --> 00:16:02,000
for those that you know listen to the
472
00:15:59,759 --> 00:16:03,199
podcast i know that i'm on a holiday now
473
00:16:02,000 --> 00:16:05,360
actually by the time this comes out i'll
474
00:16:03,199 --> 00:16:07,440
probably be back in the dm seat after
475
00:16:05,360 --> 00:16:08,560
having a couple months off and i guess
476
00:16:07,440 --> 00:16:10,240
the biggest takeaway for me from doing
477
00:16:08,560 --> 00:16:11,120
this podcast and especially this episode
478
00:16:10,240 --> 00:16:12,160
is
479
00:16:11,120 --> 00:16:13,839
the people i've talked to and everything
480
00:16:12,160 --> 00:16:15,199
i've learned i'm going to come back a
481
00:16:13,839 --> 00:16:17,199
much better
482
00:16:15,199 --> 00:16:18,880
dm so
483
00:16:17,199 --> 00:16:20,480
thanks
484
00:16:18,880 --> 00:16:22,079
that's good man more experience more
485
00:16:20,480 --> 00:16:23,440
viewpoints you make for a better game
486
00:16:22,079 --> 00:16:25,600
i've learned stuff to do and you know
487
00:16:23,440 --> 00:16:26,959
whenever we get back to uh doing season
488
00:16:25,600 --> 00:16:28,079
two i've learned some things that i can
489
00:16:26,959 --> 00:16:29,360
do you know listening to people's
490
00:16:28,079 --> 00:16:30,959
podcasts and people's experience i'm
491
00:16:29,360 --> 00:16:31,839
like yeah i'll definitely change that up
492
00:16:30,959 --> 00:16:32,959
um
493
00:16:31,839 --> 00:16:35,920
yeah
494
00:16:32,959 --> 00:16:38,399
great i'm feeling super chuffed now
495
00:16:35,920 --> 00:16:41,120
so we've talked a little bit about um
496
00:16:38,399 --> 00:16:44,560
player character archetypes yeah yeah
497
00:16:41,120 --> 00:16:46,160
anti-heroes yeah your hero heroes uh
498
00:16:44,560 --> 00:16:48,079
there's probably a tv tropes term for
499
00:16:46,160 --> 00:16:50,320
hero heroes rather than the one i'm just
500
00:16:48,079 --> 00:16:51,920
making up on the spot but true heroes
501
00:16:50,320 --> 00:16:53,360
yeah
502
00:16:51,920 --> 00:16:57,120
um
503
00:16:53,360 --> 00:16:59,519
but that's a good segue there into dm
504
00:16:57,120 --> 00:17:02,160
archetypes so
505
00:16:59,519 --> 00:17:04,480
my comment on this was
506
00:17:02,160 --> 00:17:06,559
there is a bit of a archetype around
507
00:17:04,480 --> 00:17:08,480
kind of adversarial
508
00:17:06,559 --> 00:17:10,160
dungeon masters your tomb of horrors
509
00:17:08,480 --> 00:17:12,319
dungeon masters
510
00:17:10,160 --> 00:17:13,439
uh so what kind of
511
00:17:12,319 --> 00:17:14,880
what's what's
512
00:17:13,439 --> 00:17:15,919
do you dm at all i guess is a good
513
00:17:14,880 --> 00:17:18,559
question
514
00:17:15,919 --> 00:17:20,160
yeah i have in the past i dm'd for about
515
00:17:18,559 --> 00:17:21,360
two years before i got in the campaign i
516
00:17:20,160 --> 00:17:23,280
was like hey and it was one of my
517
00:17:21,360 --> 00:17:24,959
players who actually dm's that campaign
518
00:17:23,280 --> 00:17:26,240
now i'm like thank god you take over
519
00:17:24,959 --> 00:17:27,839
because i just want to play it at this
520
00:17:26,240 --> 00:17:29,520
point but yeah i did it for for quite a
521
00:17:27,839 --> 00:17:31,600
while for a couple different groups ah
522
00:17:29,520 --> 00:17:33,440
cool so what what style what kind of
523
00:17:31,600 --> 00:17:35,120
archetypical dm would you consider
524
00:17:33,440 --> 00:17:36,960
yourself and perhaps the player that
525
00:17:35,120 --> 00:17:38,000
took over what about them and and how do
526
00:17:36,960 --> 00:17:41,039
they differ
527
00:17:38,000 --> 00:17:42,960
it changes when you first dm ever it's
528
00:17:41,039 --> 00:17:44,080
that like over prepared archetype where
529
00:17:42,960 --> 00:17:46,160
it's like i've got to make sure
530
00:17:44,080 --> 00:17:49,039
everything is right every person has a
531
00:17:46,160 --> 00:17:51,120
name and every situation has a possible
532
00:17:49,039 --> 00:17:52,160
outcome and then when you learn i might
533
00:17:51,120 --> 00:17:54,640
as well throw that out the window that
534
00:17:52,160 --> 00:17:56,480
doesn't necessarily matter so much
535
00:17:54,640 --> 00:17:58,720
broad strokes is better than trying to
536
00:17:56,480 --> 00:18:01,120
do fine lines for me anyways
537
00:17:58,720 --> 00:18:04,240
i got to the point where i was just
538
00:18:01,120 --> 00:18:06,080
i got silly really um because i had a
539
00:18:04,240 --> 00:18:07,600
bunch of groups that uh like they would
540
00:18:06,080 --> 00:18:08,720
go for a little bit then you know half
541
00:18:07,600 --> 00:18:09,679
the people would leave or whatever
542
00:18:08,720 --> 00:18:12,080
something like all right we're going to
543
00:18:09,679 --> 00:18:14,080
do a west marches style where it's just
544
00:18:12,080 --> 00:18:15,679
you guys have a base and whenever you
545
00:18:14,080 --> 00:18:17,520
can show up make whatever character you
546
00:18:15,679 --> 00:18:19,039
want make a new one bring your old one
547
00:18:17,520 --> 00:18:20,960
and i have one shots and we're just
548
00:18:19,039 --> 00:18:23,039
gonna play a bunch of one shots
549
00:18:20,960 --> 00:18:24,559
and then i i got it was all real silly
550
00:18:23,039 --> 00:18:26,480
and real fun like
551
00:18:24,559 --> 00:18:29,120
one of them we literally met shaggy from
552
00:18:26,480 --> 00:18:30,559
scooby doo he was a monk hanging out i
553
00:18:29,120 --> 00:18:31,440
was just like
554
00:18:30,559 --> 00:18:33,200
you know
555
00:18:31,440 --> 00:18:34,880
at this point where everyone's just
556
00:18:33,200 --> 00:18:36,000
people are non-committal and then
557
00:18:34,880 --> 00:18:36,880
certain people want to play a lot i'm
558
00:18:36,000 --> 00:18:38,480
like i'm not going to do a big
559
00:18:36,880 --> 00:18:40,720
overarching campaign
560
00:18:38,480 --> 00:18:42,720
um i want to but it's too difficult you
561
00:18:40,720 --> 00:18:44,880
know people going in and out i was like
562
00:18:42,720 --> 00:18:46,160
let's just have fun so i was like
563
00:18:44,880 --> 00:18:48,080
they're like i want to try this i'm like
564
00:18:46,160 --> 00:18:49,600
you know what roll it i don't care let's
565
00:18:48,080 --> 00:18:52,000
let's figure it out if you fail it'll be
566
00:18:49,600 --> 00:18:53,840
fun and if you succeed we'll
567
00:18:52,000 --> 00:18:55,760
you know i'll explain the ridiculousness
568
00:18:53,840 --> 00:18:58,320
of you doing a backflip over a moving
569
00:18:55,760 --> 00:19:00,480
cart to like steal a coin purse off the
570
00:18:58,320 --> 00:19:02,240
top or whatever so yeah i definitely
571
00:19:00,480 --> 00:19:04,640
turn to that like we're just going to be
572
00:19:02,240 --> 00:19:07,600
silly and go over the top and have fun
573
00:19:04,640 --> 00:19:08,880
hmm yeah that's nice of just that the
574
00:19:07,600 --> 00:19:11,600
freedom
575
00:19:08,880 --> 00:19:12,880
uh of both the players and for yourself
576
00:19:11,600 --> 00:19:15,039
just to have that
577
00:19:12,880 --> 00:19:16,240
salinas as you said
578
00:19:15,039 --> 00:19:18,640
for
579
00:19:16,240 --> 00:19:22,080
uh myself i'm
580
00:19:18,640 --> 00:19:25,039
in a in a big campaign damn big campaign
581
00:19:22,080 --> 00:19:26,240
along well man it's it's it's gonna it
582
00:19:25,039 --> 00:19:28,880
feels like forever and it feels like
583
00:19:26,240 --> 00:19:30,080
it's gonna go on forever due to
584
00:19:28,880 --> 00:19:32,080
me
585
00:19:30,080 --> 00:19:33,440
doing a little bit too much and the
586
00:19:32,080 --> 00:19:36,160
players taking
587
00:19:33,440 --> 00:19:37,840
longer than i would have expected oh i
588
00:19:36,160 --> 00:19:41,120
know all about that yeah which i
589
00:19:37,840 --> 00:19:41,120
probably should have seen coming yeah
590
00:19:41,360 --> 00:19:45,039
so i'm
591
00:19:42,480 --> 00:19:48,480
adjusting future campaign arcs and
592
00:19:45,039 --> 00:19:51,280
seasons accordingly by here bringing
593
00:19:48,480 --> 00:19:53,039
down some of the complexity just to make
594
00:19:51,280 --> 00:19:53,919
it so we're not retired by the time we
595
00:19:53,039 --> 00:19:55,440
finish
596
00:19:53,919 --> 00:19:57,039
but how do you feel about that kind of
597
00:19:55,440 --> 00:19:58,960
adversarial
598
00:19:57,039 --> 00:20:00,240
dm archetype but the more older school
599
00:19:58,960 --> 00:20:02,799
one of
600
00:20:00,240 --> 00:20:04,960
i'm here to fight the players
601
00:20:02,799 --> 00:20:06,880
it's an interesting one i think
602
00:20:04,960 --> 00:20:10,000
again depending on the game you're
603
00:20:06,880 --> 00:20:11,919
playing it can be absolutely fine so you
604
00:20:10,000 --> 00:20:14,320
know i mostly played d d i just started
605
00:20:11,919 --> 00:20:15,840
playing savage worlds um
606
00:20:14,320 --> 00:20:17,120
because that you know why the game
607
00:20:15,840 --> 00:20:20,240
wanted to run that i was like sure i'll
608
00:20:17,120 --> 00:20:23,200
give it a try and that game is just a
609
00:20:20,240 --> 00:20:25,600
lot more it's an adversarial just on the
610
00:20:23,200 --> 00:20:27,280
basis that like anybody can get one hit
611
00:20:25,600 --> 00:20:28,480
at any time just based on how that's how
612
00:20:27,280 --> 00:20:30,559
dice go
613
00:20:28,480 --> 00:20:32,960
so it's like in that campaign i'm just
614
00:20:30,559 --> 00:20:33,919
ready for anybody to die at any point
615
00:20:32,960 --> 00:20:36,240
because that's how it's supposed to be
616
00:20:33,919 --> 00:20:37,440
so i'm fine with that there it can be a
617
00:20:36,240 --> 00:20:39,200
problem where
618
00:20:37,440 --> 00:20:41,520
if everyone thinks like oh this is gonna
619
00:20:39,200 --> 00:20:43,520
be you know i'm gonna level up this
620
00:20:41,520 --> 00:20:44,799
character we're gonna just do whatever
621
00:20:43,520 --> 00:20:46,640
we want you know not necessarily in a
622
00:20:44,799 --> 00:20:48,480
bad way but it's like we know we have
623
00:20:46,640 --> 00:20:50,320
goals we're going to finish them off
624
00:20:48,480 --> 00:20:52,000
and the dm's like
625
00:20:50,320 --> 00:20:53,600
maybe has different plans and those
626
00:20:52,000 --> 00:20:55,039
plans don't line up i can definitely see
627
00:20:53,600 --> 00:20:57,760
that being a problem i've been lucky to
628
00:20:55,039 --> 00:20:59,039
not play in that kind of game um i
629
00:20:57,760 --> 00:21:00,480
definitely have seen it i know people
630
00:20:59,039 --> 00:21:02,159
have told about it
631
00:21:00,480 --> 00:21:03,440
again that's also another communication
632
00:21:02,159 --> 00:21:05,760
thing because i i think there's nothing
633
00:21:03,440 --> 00:21:07,360
wrong with like a deadly game or an
634
00:21:05,760 --> 00:21:10,480
adversarial game
635
00:21:07,360 --> 00:21:12,400
but players need to be prepared for what
636
00:21:10,480 --> 00:21:14,159
they're getting into because though it's
637
00:21:12,400 --> 00:21:15,200
always the problem where
638
00:21:14,159 --> 00:21:16,320
you know everyone's playing they
639
00:21:15,200 --> 00:21:18,000
understand what's going on and the one
640
00:21:16,320 --> 00:21:19,600
person's like well i wanted to be able
641
00:21:18,000 --> 00:21:20,880
to do this and i'm upset that i can't do
642
00:21:19,600 --> 00:21:22,159
this i'm like well
643
00:21:20,880 --> 00:21:24,000
someone should have known what was going
644
00:21:22,159 --> 00:21:26,080
on at some point here not saying
645
00:21:24,000 --> 00:21:27,440
anyone's wrong or anyone's right
646
00:21:26,080 --> 00:21:28,480
so you should have known what you're
647
00:21:27,440 --> 00:21:30,400
getting into and if it's not your kind
648
00:21:28,480 --> 00:21:32,720
of game you know you can be polite and
649
00:21:30,400 --> 00:21:34,640
either fix it or not deal with it but
650
00:21:32,720 --> 00:21:36,000
people want to stay around and that's
651
00:21:34,640 --> 00:21:37,120
where the adversary comes in where it's
652
00:21:36,000 --> 00:21:38,720
like
653
00:21:37,120 --> 00:21:41,360
when people aren't matching up and no
654
00:21:38,720 --> 00:21:42,720
one wants to figure out a way to fix it
655
00:21:41,360 --> 00:21:44,559
so like that's definitely a thing like
656
00:21:42,720 --> 00:21:46,240
there are people archetypes like this is
657
00:21:44,559 --> 00:21:47,440
how i'd run games this is how i'm doing
658
00:21:46,240 --> 00:21:49,840
it because i've been playing for 30
659
00:21:47,440 --> 00:21:52,400
years and a new player might not like
660
00:21:49,840 --> 00:21:54,000
that and it's just like that's how this
661
00:21:52,400 --> 00:21:55,520
game is hmm
662
00:21:54,000 --> 00:21:57,280
yeah a couple of interesting points in
663
00:21:55,520 --> 00:21:58,799
that i'm
664
00:21:57,280 --> 00:22:01,120
it's it's weird
665
00:21:58,799 --> 00:22:02,559
my experience is limited in this
666
00:22:01,120 --> 00:22:04,320
sense in that
667
00:22:02,559 --> 00:22:05,679
apart from one time i've only ever
668
00:22:04,320 --> 00:22:08,640
played with
669
00:22:05,679 --> 00:22:10,799
people i know friends colleagues
670
00:22:08,640 --> 00:22:12,400
but girlfriend um
671
00:22:10,799 --> 00:22:14,000
that kind of stuff
672
00:22:12,400 --> 00:22:17,120
the one time
673
00:22:14,000 --> 00:22:18,720
i played with strangers in person going
674
00:22:17,120 --> 00:22:19,919
back about three years at this point
675
00:22:18,720 --> 00:22:23,120
wasn't
676
00:22:19,919 --> 00:22:24,320
particularly enjoyable
677
00:22:23,120 --> 00:22:25,760
let's just say they were playing a
678
00:22:24,320 --> 00:22:27,840
different game and i'll leave it at that
679
00:22:25,760 --> 00:22:30,080
oh that was them playing the mtg game
680
00:22:27,840 --> 00:22:31,360
right
681
00:22:30,080 --> 00:22:32,960
yes
682
00:22:31,360 --> 00:22:34,240
yes if you were expecting one thing and
683
00:22:32,960 --> 00:22:35,600
then that's what you got with them
684
00:22:34,240 --> 00:22:37,280
trying to do a completely different
685
00:22:35,600 --> 00:22:38,720
system and playing for themselves yeah i
686
00:22:37,280 --> 00:22:40,400
would not want to play that game i
687
00:22:38,720 --> 00:22:43,280
understand that completely
688
00:22:40,400 --> 00:22:44,320
yeah so it's it's interesting uh
689
00:22:43,280 --> 00:22:45,600
and
690
00:22:44,320 --> 00:22:47,360
you know i i approached it quite
691
00:22:45,600 --> 00:22:49,840
maturely if i do say say myself of just
692
00:22:47,360 --> 00:22:51,039
you know politely declining to return
693
00:22:49,840 --> 00:22:53,200
but even with
694
00:22:51,039 --> 00:22:55,760
playing with friends it's still as i
695
00:22:53,200 --> 00:22:58,400
said earlier on like my
696
00:22:55,760 --> 00:23:01,039
hero hero idea of
697
00:22:58,400 --> 00:23:04,080
my current game is is patently not true
698
00:23:01,039 --> 00:23:06,559
and the more i try to bend it to be that
699
00:23:04,080 --> 00:23:10,240
the more there's going to be friction
700
00:23:06,559 --> 00:23:12,400
and issues so yeah that's that's
701
00:23:10,240 --> 00:23:16,240
interesting do you think your
702
00:23:12,400 --> 00:23:18,159
player who turned dm player down dm
703
00:23:16,240 --> 00:23:20,559
uh do you think he was impacted at all
704
00:23:18,159 --> 00:23:23,440
or was uh kind of
705
00:23:20,559 --> 00:23:26,159
inspired at all by yourself
706
00:23:23,440 --> 00:23:28,640
he very much um
707
00:23:26,159 --> 00:23:29,679
seemed to be like the way you explain it
708
00:23:28,640 --> 00:23:32,000
where
709
00:23:29,679 --> 00:23:33,919
he seemed extremely prepared had a
710
00:23:32,000 --> 00:23:35,679
a broad idea for it and we're still
711
00:23:33,919 --> 00:23:37,280
going on that path but
712
00:23:35,679 --> 00:23:39,120
us as players
713
00:23:37,280 --> 00:23:40,720
knowing this as the editor who gets to
714
00:23:39,120 --> 00:23:41,840
cut out you know
715
00:23:40,720 --> 00:23:43,440
the things that you know aren't
716
00:23:41,840 --> 00:23:45,360
important to the story it's like there's
717
00:23:43,440 --> 00:23:46,960
a lot of a lot of [ __ ] around and
718
00:23:45,360 --> 00:23:49,200
there's nothing wrong with it it's fun
719
00:23:46,960 --> 00:23:51,440
it's great in the moment but him being
720
00:23:49,200 --> 00:23:53,600
like all right here's my giant plan
721
00:23:51,440 --> 00:23:55,279
and then sometimes we'll
722
00:23:53,600 --> 00:23:57,360
take longer so he's learned from he's
723
00:23:55,279 --> 00:23:59,360
learned to dm for us better i think this
724
00:23:57,360 --> 00:24:01,200
is what i'm getting at so
725
00:23:59,360 --> 00:24:03,279
like we went to a town
726
00:24:01,200 --> 00:24:04,960
and we had like this big giant adventure
727
00:24:03,279 --> 00:24:06,799
or you know like a session and a half
728
00:24:04,960 --> 00:24:08,000
there doing our thing and he's like i
729
00:24:06,799 --> 00:24:09,039
had literally two sentence written down
730
00:24:08,000 --> 00:24:10,559
because you were supposed to go through
731
00:24:09,039 --> 00:24:12,080
here but we played it by ear and i
732
00:24:10,559 --> 00:24:14,640
figured it out because i know you guys
733
00:24:12,080 --> 00:24:16,400
can get caught up on literally anything
734
00:24:14,640 --> 00:24:18,880
and then we'll be here for a little bit
735
00:24:16,400 --> 00:24:20,880
so he's learned to he still has his
736
00:24:18,880 --> 00:24:24,080
style his you know his overall plan that
737
00:24:20,880 --> 00:24:25,919
he has but he's left wiggle room
738
00:24:24,080 --> 00:24:28,640
to cater to the way that we play you
739
00:24:25,919 --> 00:24:30,640
know not breaking but bending for the
740
00:24:28,640 --> 00:24:32,559
way that that we play which i think i
741
00:24:30,640 --> 00:24:34,080
think he's uh a really good dm i think i
742
00:24:32,559 --> 00:24:36,000
like his style more than i liked my own
743
00:24:34,080 --> 00:24:38,559
when i was doing it to be honest
744
00:24:36,000 --> 00:24:41,120
oh that's that is high praise good on
745
00:24:38,559 --> 00:24:44,080
him so we talked about dungeon masters
746
00:24:41,120 --> 00:24:45,360
and role they fit in but now we've we've
747
00:24:44,080 --> 00:24:48,400
had that discussion and i can think
748
00:24:45,360 --> 00:24:51,360
about it it definitely seems
749
00:24:48,400 --> 00:24:52,960
almost like a redundant question because
750
00:24:51,360 --> 00:24:55,520
the nature of the game and the nature of
751
00:24:52,960 --> 00:24:58,000
that position is so fluid
752
00:24:55,520 --> 00:25:00,480
that there isn't really an archetype
753
00:24:58,000 --> 00:25:02,080
that they can't be because it's so
754
00:25:00,480 --> 00:25:04,480
it differs from table to table from
755
00:25:02,080 --> 00:25:06,559
person to person and party to pie it's
756
00:25:04,480 --> 00:25:08,720
just a unique combination of the whole
757
00:25:06,559 --> 00:25:10,080
is greater than some of its parts almost
758
00:25:08,720 --> 00:25:11,919
which is
759
00:25:10,080 --> 00:25:13,840
interesting i mean there can be
760
00:25:11,919 --> 00:25:15,440
archetypes for dms but if they're not
761
00:25:13,840 --> 00:25:16,960
fluid at all that's where you can run
762
00:25:15,440 --> 00:25:18,400
into problems
763
00:25:16,960 --> 00:25:20,240
so i guess there's one
764
00:25:18,400 --> 00:25:21,679
the not fluid dm
765
00:25:20,240 --> 00:25:22,960
yeah like now this is the way i'm doing
766
00:25:21,679 --> 00:25:24,480
it where i'm i'm not changing for
767
00:25:22,960 --> 00:25:26,320
anything it's like oh boy this is gonna
768
00:25:24,480 --> 00:25:27,679
be a long one yeah
769
00:25:26,320 --> 00:25:29,360
yeah i
770
00:25:27,679 --> 00:25:31,760
pride myself on
771
00:25:29,360 --> 00:25:34,240
having the flexibility to change but
772
00:25:31,760 --> 00:25:37,520
things have to be justifiable in
773
00:25:34,240 --> 00:25:39,840
universe justified to me and have kind
774
00:25:37,520 --> 00:25:42,799
of like a a contextual
775
00:25:39,840 --> 00:25:46,400
reasoning to do so so like taking the
776
00:25:42,799 --> 00:25:48,480
backflip example or whatever if you can
777
00:25:46,400 --> 00:25:49,360
sell it to me essentially
778
00:25:48,480 --> 00:25:50,720
then
779
00:25:49,360 --> 00:25:52,799
we're good to go
780
00:25:50,720 --> 00:25:54,880
it almost it almost comes across like a
781
00:25:52,799 --> 00:25:56,400
you know a dragon's den shark tank kind
782
00:25:54,880 --> 00:25:58,159
of thing when players want to do stuff
783
00:25:56,400 --> 00:26:00,640
i'm like well let me hear you out come
784
00:25:58,159 --> 00:26:02,400
on put your proposal on the table why do
785
00:26:00,640 --> 00:26:03,679
you want to how do you how are you going
786
00:26:02,400 --> 00:26:05,679
to do this
787
00:26:03,679 --> 00:26:07,200
when i kick flip off of this and i jump
788
00:26:05,679 --> 00:26:09,840
on the crate and then i swing from the
789
00:26:07,200 --> 00:26:12,000
light and then i turn upside down and
790
00:26:09,840 --> 00:26:13,039
okay that's dope absolutely you can do
791
00:26:12,000 --> 00:26:14,640
that
792
00:26:13,039 --> 00:26:16,240
hit at least a 20 on a deck check and
793
00:26:14,640 --> 00:26:19,039
you can do that i do not care how you
794
00:26:16,240 --> 00:26:20,240
have it yeah yeah precisely and then a
795
00:26:19,039 --> 00:26:21,919
couple of home brew things that have
796
00:26:20,240 --> 00:26:23,760
come across of players saying like oh
797
00:26:21,919 --> 00:26:25,919
it'd be cool if if i had this or i'd
798
00:26:23,760 --> 00:26:28,240
like to build this and
799
00:26:25,919 --> 00:26:30,880
yeah we've we've got there in the end
800
00:26:28,240 --> 00:26:34,240
despite some initial trepidation on my
801
00:26:30,880 --> 00:26:35,840
part due to well anxiety which um
802
00:26:34,240 --> 00:26:37,679
you know i've got better at so hey
803
00:26:35,840 --> 00:26:39,279
there's there's some some progression
804
00:26:37,679 --> 00:26:40,640
for you there that's good i actually do
805
00:26:39,279 --> 00:26:42,559
have a thing that i thought of since
806
00:26:40,640 --> 00:26:43,679
we've been talking about archetypes
807
00:26:42,559 --> 00:26:46,799
which is
808
00:26:43,679 --> 00:26:48,640
this definitely varies from dm to dm you
809
00:26:46,799 --> 00:26:50,320
have the
810
00:26:48,640 --> 00:26:51,600
people feel away whatever they want
811
00:26:50,320 --> 00:26:53,520
about matt mercer but there's a matt
812
00:26:51,600 --> 00:26:55,840
mercer style where it's like
813
00:26:53,520 --> 00:26:57,919
very descriptive tries to do character
814
00:26:55,840 --> 00:26:58,559
voices you know that kind of thing which
815
00:26:57,919 --> 00:26:59,760
is
816
00:26:58,559 --> 00:27:01,200
you know everyone has that ability but
817
00:26:59,760 --> 00:27:03,840
it's very cool when you can do it you
818
00:27:01,200 --> 00:27:06,080
know and then you also have the um i
819
00:27:03,840 --> 00:27:07,600
think it's harman quest i've never
820
00:27:06,080 --> 00:27:08,960
watched it fully but i've had people
821
00:27:07,600 --> 00:27:10,559
talk to me about it where he like
822
00:27:08,960 --> 00:27:12,000
doesn't do any voices he's very
823
00:27:10,559 --> 00:27:13,840
straightforward like he's reading from a
824
00:27:12,000 --> 00:27:15,360
book and you play it like that so i
825
00:27:13,840 --> 00:27:16,240
guess again i think it's harming
826
00:27:15,360 --> 00:27:18,000
question might be wrong we'll never
827
00:27:16,240 --> 00:27:20,559
listen to it so i don't want to
828
00:27:18,000 --> 00:27:22,960
misquote it but there's definitely
829
00:27:20,559 --> 00:27:24,640
the person who's the dm who's like i do
830
00:27:22,960 --> 00:27:25,760
voices i want to do a lot of social
831
00:27:24,640 --> 00:27:26,720
stuff
832
00:27:25,760 --> 00:27:28,640
but there's
833
00:27:26,720 --> 00:27:29,760
dm's who look the three pillars
834
00:27:28,640 --> 00:27:31,039
differently
835
00:27:29,760 --> 00:27:32,320
so some people are just like you know
836
00:27:31,039 --> 00:27:34,159
there's social stuff you know just talk
837
00:27:32,320 --> 00:27:35,679
to them roll it we're done those other
838
00:27:34,159 --> 00:27:37,039
people are like let's have a full
839
00:27:35,679 --> 00:27:39,279
conversation
840
00:27:37,039 --> 00:27:40,960
the way you talk to me will affect how
841
00:27:39,279 --> 00:27:42,880
these you know there are people who
842
00:27:40,960 --> 00:27:45,360
approach the game differently not
843
00:27:42,880 --> 00:27:46,399
necessarily a style or an archetype but
844
00:27:45,360 --> 00:27:48,720
like
845
00:27:46,399 --> 00:27:50,080
hardline this is what i do
846
00:27:48,720 --> 00:27:52,480
and then other people are like this is
847
00:27:50,080 --> 00:27:54,080
how i do it like i want to do mostly
848
00:27:52,480 --> 00:27:55,679
like i've never done a dungeon crawl
849
00:27:54,080 --> 00:27:57,679
because to me that doesn't sound
850
00:27:55,679 --> 00:27:59,919
extremely exciting i like doing dungeon
851
00:27:57,679 --> 00:28:02,559
parts but i like doing i like a 50 50 of
852
00:27:59,919 --> 00:28:04,320
social and yeah uh of combat stuff and
853
00:28:02,559 --> 00:28:05,760
there are dms for just like you know
854
00:28:04,320 --> 00:28:07,600
it's gonna be 80 combat and i'm not
855
00:28:05,760 --> 00:28:09,600
doing voices because that's only 20 of
856
00:28:07,600 --> 00:28:12,000
my game so i'm not doing social stuff in
857
00:28:09,600 --> 00:28:14,960
depth like somebody who would do
858
00:28:12,000 --> 00:28:16,320
you know either a 50 50 or like a 70 30.
859
00:28:14,960 --> 00:28:17,279
like i want to do a lot of social and
860
00:28:16,320 --> 00:28:19,039
we'll have a little bit of combat
861
00:28:17,279 --> 00:28:21,440
because it's fun but
862
00:28:19,039 --> 00:28:23,120
that's an archetype for sure
863
00:28:21,440 --> 00:28:24,559
yeah i i
864
00:28:23,120 --> 00:28:26,640
i mean you can be the mapmaster
865
00:28:24,559 --> 00:28:28,840
archetype if you're a trained you know
866
00:28:26,640 --> 00:28:32,399
career professional it's good to be met
867
00:28:28,840 --> 00:28:33,520
mercer so i can yeah i can see why
868
00:28:32,399 --> 00:28:36,159
people
869
00:28:33,520 --> 00:28:38,799
want to be like that but it is it is
870
00:28:36,159 --> 00:28:39,840
a fine line especially if you're writing
871
00:28:38,799 --> 00:28:42,559
the fluff
872
00:28:39,840 --> 00:28:44,799
yourself like narrative fluff
873
00:28:42,559 --> 00:28:47,440
you know none of us say well i imagine
874
00:28:44,799 --> 00:28:49,520
very few of us are creative writers you
875
00:28:47,440 --> 00:28:53,840
know there is the venn diagram sometimes
876
00:28:49,520 --> 00:28:56,159
overlaps but i imagine most dm's aren't
877
00:28:53,840 --> 00:29:00,480
creative writers by trade so
878
00:28:56,159 --> 00:29:02,000
writing good fluff for rooms in regions
879
00:29:00,480 --> 00:29:04,880
and areas
880
00:29:02,000 --> 00:29:07,440
can be quite easy to get wrong like you
881
00:29:04,880 --> 00:29:08,960
just talk garbage for 10 minutes and at
882
00:29:07,440 --> 00:29:11,039
the end your players like
883
00:29:08,960 --> 00:29:12,799
what was that
884
00:29:11,039 --> 00:29:14,080
okay i got bored halfway through because
885
00:29:12,799 --> 00:29:15,679
you were just where's the door at that's
886
00:29:14,080 --> 00:29:17,200
all i need to know yeah yeah because you
887
00:29:15,679 --> 00:29:21,200
were just talking about the grains of
888
00:29:17,200 --> 00:29:23,600
sand and the the dust and the
889
00:29:21,200 --> 00:29:27,520
the species of squirrel that inhabit
890
00:29:23,600 --> 00:29:30,320
this area and like
891
00:29:27,520 --> 00:29:32,240
it's you know tight rope walking that
892
00:29:30,320 --> 00:29:34,000
fine line of
893
00:29:32,240 --> 00:29:34,960
here's enough thematic
894
00:29:34,000 --> 00:29:35,760
juice
895
00:29:34,960 --> 00:29:37,679
but
896
00:29:35,760 --> 00:29:39,440
not just superfluous garbage that no one
897
00:29:37,679 --> 00:29:40,799
cares about because then you have the
898
00:29:39,440 --> 00:29:43,679
opposite where it's like you walk in a
899
00:29:40,799 --> 00:29:45,840
room uh from the south uh there's a door
900
00:29:43,679 --> 00:29:47,520
to the north okay yeah anything else
901
00:29:45,840 --> 00:29:50,000
anything else going on dm what's going
902
00:29:47,520 --> 00:29:51,520
on here yeah like those literal like
903
00:29:50,000 --> 00:29:53,440
amiga dungeon crawlers which are
904
00:29:51,520 --> 00:29:55,679
literally like forward left right
905
00:29:53,440 --> 00:29:57,679
forward left right
906
00:29:55,679 --> 00:29:58,799
like we've we've we've come so far since
907
00:29:57,679 --> 00:30:00,000
then so
908
00:29:58,799 --> 00:30:02,399
yes
909
00:30:00,000 --> 00:30:04,799
yeah i'm i'm completely of the same
910
00:30:02,399 --> 00:30:06,840
school of thought as yours i
911
00:30:04,799 --> 00:30:10,480
i'll add a dungeon in where it's
912
00:30:06,840 --> 00:30:12,480
necessary but it is always thematic if
913
00:30:10,480 --> 00:30:14,799
anyone were to say it's a dungeon crawl
914
00:30:12,480 --> 00:30:16,000
that would be a failure in my eyes on my
915
00:30:14,799 --> 00:30:18,720
part
916
00:30:16,000 --> 00:30:20,960
if they felt that way about it because i
917
00:30:18,720 --> 00:30:22,640
wanted to be more than that yeah i agree
918
00:30:20,960 --> 00:30:24,240
i was the exact same way i'm like big
919
00:30:22,640 --> 00:30:26,000
open spaces
920
00:30:24,240 --> 00:30:27,840
we'll go inside once in a while to do
921
00:30:26,000 --> 00:30:29,440
stuff that's like yeah let's not just
922
00:30:27,840 --> 00:30:31,360
all right i'm in the dungeon now i don't
923
00:30:29,440 --> 00:30:32,720
like that people to feel that way again
924
00:30:31,360 --> 00:30:36,919
it's just a personal thing that's that's
925
00:30:32,720 --> 00:30:36,919
my my thing so yeah
926
00:30:37,250 --> 00:30:40,579
[Music]
927
00:30:45,120 --> 00:30:49,520
so talked about dms let's
928
00:30:48,320 --> 00:30:50,880
loop back around and i've got a really
929
00:30:49,520 --> 00:30:52,640
juicy one at the end
930
00:30:50,880 --> 00:30:55,200
i'm keeping on on the back so let's
931
00:30:52,640 --> 00:30:56,960
before we get there let's talk about
932
00:30:55,200 --> 00:30:57,840
typical players
933
00:30:56,960 --> 00:31:01,279
and
934
00:30:57,840 --> 00:31:03,840
i'll open up the discussion with
935
00:31:01,279 --> 00:31:07,440
the obvious one about as obvious as the
936
00:31:03,840 --> 00:31:08,320
emo rogue we have the rules lawyer
937
00:31:07,440 --> 00:31:11,679
yes
938
00:31:08,320 --> 00:31:13,360
so have you got any experience of that
939
00:31:11,679 --> 00:31:15,440
type of player
940
00:31:13,360 --> 00:31:17,200
you know good bad
941
00:31:15,440 --> 00:31:19,200
what are your thoughts
942
00:31:17,200 --> 00:31:21,200
so i've got it it depends you're right
943
00:31:19,200 --> 00:31:23,279
it when you say rules lawyer it normally
944
00:31:21,200 --> 00:31:24,799
feels bad yeah because it can be where
945
00:31:23,279 --> 00:31:26,960
someone's talking over you like by
946
00:31:24,799 --> 00:31:28,960
actually no one wants to hear that and
947
00:31:26,960 --> 00:31:31,600
the games i've played are quote unquote
948
00:31:28,960 --> 00:31:32,480
rules lawyer is a guy who's got about 30
949
00:31:31,600 --> 00:31:34,720
years
950
00:31:32,480 --> 00:31:36,159
of experience and it's like oh how does
951
00:31:34,720 --> 00:31:37,519
this work he's like hold on actually i
952
00:31:36,159 --> 00:31:39,519
think it's like this
953
00:31:37,519 --> 00:31:41,679
so it's more of an ask and a tale
954
00:31:39,519 --> 00:31:43,760
instead of just interrupt and tell
955
00:31:41,679 --> 00:31:45,279
and then playing a wizard i have to know
956
00:31:43,760 --> 00:31:47,519
all that stuff
957
00:31:45,279 --> 00:31:48,880
so if anyone else so we have
958
00:31:47,519 --> 00:31:50,720
you know like i'm a full wizard we have
959
00:31:48,880 --> 00:31:52,640
someone else who was an arcane trickster
960
00:31:50,720 --> 00:31:54,559
and then they took a level and wizard so
961
00:31:52,640 --> 00:31:56,080
i'm like if you got questions you know i
962
00:31:54,559 --> 00:31:57,360
i believe me i've read over it enough i
963
00:31:56,080 --> 00:31:58,559
can help you out
964
00:31:57,360 --> 00:32:00,320
but i'm not like hey you're doing your
965
00:31:58,559 --> 00:32:02,399
spell wrong it's like how to wait a
966
00:32:00,320 --> 00:32:03,919
minute am i like it's this you're good
967
00:32:02,399 --> 00:32:06,159
how about it and then like i said the
968
00:32:03,919 --> 00:32:07,760
guy who's got tons of experience like we
969
00:32:06,159 --> 00:32:09,120
look at him like hey
970
00:32:07,760 --> 00:32:11,760
you know what's going on he's like oh
971
00:32:09,120 --> 00:32:13,600
yeah i got you so that's good type but
972
00:32:11,760 --> 00:32:15,440
there's i had a couple of experiences
973
00:32:13,600 --> 00:32:16,960
not gonna name names of where it's bad
974
00:32:15,440 --> 00:32:18,480
it's like can i just play can i just
975
00:32:16,960 --> 00:32:20,640
play the game can we just play the game
976
00:32:18,480 --> 00:32:23,039
he's like actually we need to
977
00:32:20,640 --> 00:32:25,200
you need the component it's like
978
00:32:23,039 --> 00:32:27,679
all right i understand but you know you
979
00:32:25,200 --> 00:32:28,480
could you could say this nicer i suppose
980
00:32:27,679 --> 00:32:30,559
yeah
981
00:32:28,480 --> 00:32:33,039
it's interesting i've been fortunate
982
00:32:30,559 --> 00:32:35,760
enough not to have ever experienced a
983
00:32:33,039 --> 00:32:37,120
proper like the the negative version of
984
00:32:35,760 --> 00:32:38,880
a rules lawyer and you're right it does
985
00:32:37,120 --> 00:32:41,039
have a negative connotation
986
00:32:38,880 --> 00:32:42,799
probably wrongly so because
987
00:32:41,039 --> 00:32:45,120
i'd imagine nine times out of ten it's
988
00:32:42,799 --> 00:32:46,799
more what you described of
989
00:32:45,120 --> 00:32:49,360
i've got a question
990
00:32:46,799 --> 00:32:50,640
how does this work again so i'm
991
00:32:49,360 --> 00:32:53,039
fortunate enough to have one or two of
992
00:32:50,640 --> 00:32:56,240
those in in my game as my players and
993
00:32:53,039 --> 00:32:57,840
they are often because i'm forgetful and
994
00:32:56,240 --> 00:32:59,760
it's just like god i can't remember if
995
00:32:57,840 --> 00:33:01,760
you get hit when you're incapacitated is
996
00:32:59,760 --> 00:33:03,840
that a death save or is that a crit i
997
00:33:01,760 --> 00:33:04,720
you know can someone tell me here
998
00:33:03,840 --> 00:33:06,320
yeah
999
00:33:04,720 --> 00:33:08,799
and they usually jump in there and
1000
00:33:06,320 --> 00:33:10,720
they're like oh it's this or it's yeah
1001
00:33:08,799 --> 00:33:11,919
it's two to saves and a crit and this
1002
00:33:10,720 --> 00:33:13,360
that and the other one
1003
00:33:11,919 --> 00:33:16,480
and and that's
1004
00:33:13,360 --> 00:33:18,080
how they lawyer us to have fun
1005
00:33:16,480 --> 00:33:20,000
yeah exactly laura's gonna be good
1006
00:33:18,080 --> 00:33:21,600
especially like when you're at that mid
1007
00:33:20,000 --> 00:33:23,120
to upper levels
1008
00:33:21,600 --> 00:33:24,720
where yeah if you have someone else
1009
00:33:23,120 --> 00:33:27,120
who's played a high level spellcaster
1010
00:33:24,720 --> 00:33:28,320
and it's your first time absolutely look
1011
00:33:27,120 --> 00:33:29,679
for because there's it can get
1012
00:33:28,320 --> 00:33:31,440
complicated that's why they tell new
1013
00:33:29,679 --> 00:33:32,960
players to play a fighter because the
1014
00:33:31,440 --> 00:33:34,880
spellcasting can get pretty hard when
1015
00:33:32,960 --> 00:33:36,960
you get up there yeah yeah funnily
1016
00:33:34,880 --> 00:33:38,799
enough in the the actual playpodcast i
1017
00:33:36,960 --> 00:33:40,240
mean i also play a wizard i think my
1018
00:33:38,799 --> 00:33:44,000
level uh
1019
00:33:40,240 --> 00:33:45,279
tennis give or take and same yeah it's
1020
00:33:44,000 --> 00:33:46,640
there's
1021
00:33:45,279 --> 00:33:49,519
the court is big and you've got a lot of
1022
00:33:46,640 --> 00:33:52,480
balls to throw around
1023
00:33:49,519 --> 00:33:53,600
one of the players in a short campaign
1024
00:33:52,480 --> 00:33:55,840
i'm running
1025
00:33:53,600 --> 00:33:57,760
i took over the dm for a little while i
1026
00:33:55,840 --> 00:33:59,519
think i mentioned it way earlier on in
1027
00:33:57,760 --> 00:34:01,760
an earlier episode but
1028
00:33:59,519 --> 00:34:03,600
he literally pendulum swung from playing
1029
00:34:01,760 --> 00:34:06,480
a barbarian and then in the short
1030
00:34:03,600 --> 00:34:09,359
campaign we're playing now a wizard and
1031
00:34:06,480 --> 00:34:10,720
i was like okay dude you have just you
1032
00:34:09,359 --> 00:34:12,240
know no disrespect to barbarians my
1033
00:34:10,720 --> 00:34:15,520
favorite character i'm playing right now
1034
00:34:12,240 --> 00:34:17,839
is my barbarian it's sick i love him
1035
00:34:15,520 --> 00:34:19,679
but he has just opened that book
1036
00:34:17,839 --> 00:34:21,919
and and seen that there's like 10 more
1037
00:34:19,679 --> 00:34:24,159
chapters
1038
00:34:21,919 --> 00:34:25,280
an hour yes to learn
1039
00:34:24,159 --> 00:34:27,599
and
1040
00:34:25,280 --> 00:34:28,639
a good anecdote of that is before we
1041
00:34:27,599 --> 00:34:30,720
started
1042
00:34:28,639 --> 00:34:32,960
i was sitting through and was like just
1043
00:34:30,720 --> 00:34:34,720
just be careful because
1044
00:34:32,960 --> 00:34:36,399
wizards and their spell books are a bit
1045
00:34:34,720 --> 00:34:38,560
of a minefield with trying to work out
1046
00:34:36,399 --> 00:34:40,320
how many spells you have versus learnt
1047
00:34:38,560 --> 00:34:42,480
versus are prepared
1048
00:34:40,320 --> 00:34:43,839
yeah yeah so be a bit careful because
1049
00:34:42,480 --> 00:34:46,159
it's very easy to
1050
00:34:43,839 --> 00:34:48,800
to screw up there and we're using d
1051
00:34:46,159 --> 00:34:50,240
beyond and it doesn't i think on dnd
1052
00:34:48,800 --> 00:34:52,079
blind you can just keep adding spells
1053
00:34:50,240 --> 00:34:53,599
because it you might pick them up you
1054
00:34:52,079 --> 00:34:55,839
know as a wizard you can just pick up
1055
00:34:53,599 --> 00:34:57,280
new spells as you're walking around so
1056
00:34:55,839 --> 00:34:58,880
so we went through that and i explained
1057
00:34:57,280 --> 00:34:59,760
to him and all that and he's oh this
1058
00:34:58,880 --> 00:35:00,640
isn't
1059
00:34:59,760 --> 00:35:02,560
i need
1060
00:35:00,640 --> 00:35:03,520
can i have some more spells that i've
1061
00:35:02,560 --> 00:35:05,760
learned
1062
00:35:03,520 --> 00:35:07,599
through our traveling we've gone through
1063
00:35:05,760 --> 00:35:08,960
i'm like dude you're literally the most
1064
00:35:07,599 --> 00:35:10,000
flexible class you've gone from no
1065
00:35:08,960 --> 00:35:12,720
spells
1066
00:35:10,000 --> 00:35:14,800
to the class with the most flexibility
1067
00:35:12,720 --> 00:35:16,880
and you still want more so that was my
1068
00:35:14,800 --> 00:35:19,119
first thought process there of
1069
00:35:16,880 --> 00:35:20,079
i don't know maybe something's not quite
1070
00:35:19,119 --> 00:35:21,920
correct
1071
00:35:20,079 --> 00:35:24,640
in his understanding because this is
1072
00:35:21,920 --> 00:35:26,560
like the most flexible you can be yeah
1073
00:35:24,640 --> 00:35:29,119
and the most utility of
1074
00:35:26,560 --> 00:35:30,480
pretty much any class so we we basically
1075
00:35:29,119 --> 00:35:31,920
agreed yeah okay
1076
00:35:30,480 --> 00:35:34,240
let's say you would have started with
1077
00:35:31,920 --> 00:35:36,320
500 gold you can spend that to
1078
00:35:34,240 --> 00:35:38,400
transcribe spells into your book until
1079
00:35:36,320 --> 00:35:41,359
you've run out of that money so we ended
1080
00:35:38,400 --> 00:35:43,440
up you know adding say five more than a
1081
00:35:41,359 --> 00:35:45,040
regular wizard who'd never found any
1082
00:35:43,440 --> 00:35:48,240
spells would be at that point which is
1083
00:35:45,040 --> 00:35:50,560
where i find my wizards that and we're a
1084
00:35:48,240 --> 00:35:52,640
couple of sessions in now and i don't
1085
00:35:50,560 --> 00:35:55,520
know whether it's ironic or
1086
00:35:52,640 --> 00:35:58,400
awkward or whatever but i i can probably
1087
00:35:55,520 --> 00:35:59,760
count on one hand the number of spells
1088
00:35:58,400 --> 00:36:03,119
he's cast
1089
00:35:59,760 --> 00:36:05,200
uh arcane eye fireball
1090
00:36:03,119 --> 00:36:06,640
invisibility
1091
00:36:05,200 --> 00:36:08,560
witch bolt
1092
00:36:06,640 --> 00:36:10,560
silence
1093
00:36:08,560 --> 00:36:12,240
and that might be it actually some
1094
00:36:10,560 --> 00:36:13,839
cantrips and that's about it yeah yeah
1095
00:36:12,240 --> 00:36:16,440
and all the obviously um
1096
00:36:13,839 --> 00:36:18,079
oh magic missile six sorry two hands um
1097
00:36:16,440 --> 00:36:20,079
[Laughter]
1098
00:36:18,079 --> 00:36:22,960
but obviously out of a pool that he went
1099
00:36:20,079 --> 00:36:24,640
to great lengths to expand and you know
1100
00:36:22,960 --> 00:36:26,160
off the top of my head you know in your
1101
00:36:24,640 --> 00:36:29,599
book at level 11 you've probably got
1102
00:36:26,160 --> 00:36:31,359
about 25 spells if not yeah i'm looking
1103
00:36:29,599 --> 00:36:33,839
right now just to have fun i pulled up
1104
00:36:31,359 --> 00:36:35,359
my d debian sheet for my character i'm a
1105
00:36:33,839 --> 00:36:38,320
ninth level wizard
1106
00:36:35,359 --> 00:36:41,839
i have 36 known spells
1107
00:36:38,320 --> 00:36:43,440
four can trips and i can have uh 14
1108
00:36:41,839 --> 00:36:46,000
normal spells prepared
1109
00:36:43,440 --> 00:36:48,320
yeah uh and that's a level nine wizard i
1110
00:36:46,000 --> 00:36:50,560
did i think find a spell book or two in
1111
00:36:48,320 --> 00:36:52,800
there but most of that is just level up
1112
00:36:50,560 --> 00:36:54,560
naturally in a couple here and there
1113
00:36:52,800 --> 00:36:56,240
yeah i don't even i don't i don't use
1114
00:36:54,560 --> 00:36:58,640
half of these no i haven't used half of
1115
00:36:56,240 --> 00:37:00,160
these first level spells like after we
1116
00:36:58,640 --> 00:37:02,240
got through like our first arc and i've
1117
00:37:00,160 --> 00:37:05,920
never used this stuff again but it's so
1118
00:37:02,240 --> 00:37:08,079
much available yeah for sure for sure so
1119
00:37:05,920 --> 00:37:10,560
he was almost what's the opposite of
1120
00:37:08,079 --> 00:37:13,040
analysis paralysis he was just like a
1121
00:37:10,560 --> 00:37:16,240
glutton for like suddenly someone's just
1122
00:37:13,040 --> 00:37:18,320
opened the door and say said gone wire
1123
00:37:16,240 --> 00:37:19,839
go wild with these spells he's just
1124
00:37:18,320 --> 00:37:20,880
gonna i want more i want more i want
1125
00:37:19,839 --> 00:37:22,400
more
1126
00:37:20,880 --> 00:37:24,400
but then when we've actually played
1127
00:37:22,400 --> 00:37:26,560
he's like actually i can't you know this
1128
00:37:24,400 --> 00:37:28,800
is never really going to work or this
1129
00:37:26,560 --> 00:37:30,800
one like it sounded good on paper but
1130
00:37:28,800 --> 00:37:32,800
it's actually kind of crap i never use
1131
00:37:30,800 --> 00:37:34,000
it in real life yeah like this one i
1132
00:37:32,800 --> 00:37:35,119
can't ever cast because it's
1133
00:37:34,000 --> 00:37:37,040
concentration then i'm usually
1134
00:37:35,119 --> 00:37:38,880
concentrating on this other one
1135
00:37:37,040 --> 00:37:40,000
so there was a there was a gap there in
1136
00:37:38,880 --> 00:37:41,599
his
1137
00:37:40,000 --> 00:37:42,880
knowledge where perhaps a rules lawyer
1138
00:37:41,599 --> 00:37:46,079
would have been
1139
00:37:42,880 --> 00:37:47,839
useful to him ahead of time yeah i i did
1140
00:37:46,079 --> 00:37:49,680
that whenever i was making it i'd look
1141
00:37:47,839 --> 00:37:50,880
to the guy with all the experience and i
1142
00:37:49,680 --> 00:37:52,480
was like
1143
00:37:50,880 --> 00:37:54,320
you know i'm picking the two spells from
1144
00:37:52,480 --> 00:37:56,640
my level up i'm thinking between these
1145
00:37:54,320 --> 00:37:58,640
four what do you think he was like those
1146
00:37:56,640 --> 00:38:00,000
are some good ones that that fourth one
1147
00:37:58,640 --> 00:38:01,200
probably not going to be used and i'll
1148
00:38:00,000 --> 00:38:02,720
read through it again i'm like man
1149
00:38:01,200 --> 00:38:04,880
you're probably right so that definitely
1150
00:38:02,720 --> 00:38:06,880
saved me from wasted spells so that that
1151
00:38:04,880 --> 00:38:08,160
rules lawyer quote unquote was it was a
1152
00:38:06,880 --> 00:38:10,400
good thing to have
1153
00:38:08,160 --> 00:38:12,640
yeah so i mean we're almost finished
1154
00:38:10,400 --> 00:38:14,640
with that but that was a good learning
1155
00:38:12,640 --> 00:38:16,480
experience for him to be like okay it
1156
00:38:14,640 --> 00:38:17,520
isn't all what it's cracked up to be
1157
00:38:16,480 --> 00:38:19,119
just
1158
00:38:17,520 --> 00:38:20,000
to really you know let those floodgates
1159
00:38:19,119 --> 00:38:21,599
open
1160
00:38:20,000 --> 00:38:23,200
but i think after all of this discussion
1161
00:38:21,599 --> 00:38:26,480
what's
1162
00:38:23,200 --> 00:38:28,160
probably the best outcome is that
1163
00:38:26,480 --> 00:38:30,400
rules lawyers should probably
1164
00:38:28,160 --> 00:38:32,640
see themselves more as a mental
1165
00:38:30,400 --> 00:38:35,119
that mentorship role of
1166
00:38:32,640 --> 00:38:37,200
i've been here let me help you out and i
1167
00:38:35,119 --> 00:38:39,359
i you know i love it when when i'm in
1168
00:38:37,200 --> 00:38:41,280
the middle of dm'ing and there's
1169
00:38:39,359 --> 00:38:42,720
numbers are flying left right and center
1170
00:38:41,280 --> 00:38:46,480
and there's a million one things going
1171
00:38:42,720 --> 00:38:48,320
on and someone just goes oh actually uh
1172
00:38:46,480 --> 00:38:50,800
you've forgotten about this and oh thank
1173
00:38:48,320 --> 00:38:52,480
goodness because
1174
00:38:50,800 --> 00:38:53,920
thank you for that
1175
00:38:52,480 --> 00:38:56,320
you know just just more of that
1176
00:38:53,920 --> 00:38:57,920
mentorship between players i think it's
1177
00:38:56,320 --> 00:38:59,839
probably a more wholesome and positive
1178
00:38:57,920 --> 00:39:01,440
way to approach it yeah and that's why
1179
00:38:59,839 --> 00:39:02,800
it seems to be most of the time so
1180
00:39:01,440 --> 00:39:04,800
that's that's probably the word we
1181
00:39:02,800 --> 00:39:07,440
should use from now on right yeah yeah
1182
00:39:04,800 --> 00:39:10,240
okay let's start a campaign to distance
1183
00:39:07,440 --> 00:39:11,359
ourselves from the maligned connotations
1184
00:39:10,240 --> 00:39:14,160
of uh
1185
00:39:11,359 --> 00:39:16,480
rules lawyering
1186
00:39:14,160 --> 00:39:18,320
lawyer to rules mentor let's go there we
1187
00:39:16,480 --> 00:39:19,920
go i don't know if there's any other
1188
00:39:18,320 --> 00:39:21,920
types of
1189
00:39:19,920 --> 00:39:24,800
players that you've come across that
1190
00:39:21,920 --> 00:39:26,720
would would fit and you know
1191
00:39:24,800 --> 00:39:29,440
an archetype positive or a negative one
1192
00:39:26,720 --> 00:39:31,520
i mean there definitely are
1193
00:39:29,440 --> 00:39:34,240
it's sort of why certain players pick
1194
00:39:31,520 --> 00:39:35,760
certain classes because you'll have your
1195
00:39:34,240 --> 00:39:37,839
your lone wolf which you know do a lot
1196
00:39:35,760 --> 00:39:39,680
of rows and stuff where it's like
1197
00:39:37,839 --> 00:39:41,359
hey i've got to steal everything and i'm
1198
00:39:39,680 --> 00:39:42,880
doing this all my own like when the
1199
00:39:41,359 --> 00:39:44,000
party goes to sleep i sneak off and do
1200
00:39:42,880 --> 00:39:45,920
my own thing
1201
00:39:44,000 --> 00:39:47,520
which which is interesting i mean it's
1202
00:39:45,920 --> 00:39:48,640
nice to keep a party together but
1203
00:39:47,520 --> 00:39:51,200
there's definitely
1204
00:39:48,640 --> 00:39:53,280
that certain person who will leave the
1205
00:39:51,200 --> 00:39:54,400
party and do their own thing uh that's
1206
00:39:53,280 --> 00:39:56,400
again that's not always a detriment
1207
00:39:54,400 --> 00:39:58,320
sometimes can be fun where this person
1208
00:39:56,400 --> 00:40:00,320
comes back and like oh we've uh we
1209
00:39:58,320 --> 00:40:02,640
figured out this puzzle uh we know where
1210
00:40:00,320 --> 00:40:05,040
this guy is at that we need to find
1211
00:40:02,640 --> 00:40:06,079
and uh i've also got an extra 500 gold
1212
00:40:05,040 --> 00:40:07,359
it's like
1213
00:40:06,079 --> 00:40:08,880
all right i mean i guess those are
1214
00:40:07,359 --> 00:40:11,040
positive things but it's like we're
1215
00:40:08,880 --> 00:40:12,800
about to go into the meeting with the
1216
00:40:11,040 --> 00:40:14,720
with the king and it's like oh you're
1217
00:40:12,800 --> 00:40:16,560
your guy's not back yet so you're down a
1218
00:40:14,720 --> 00:40:18,240
party member it's like oh so that was
1219
00:40:16,560 --> 00:40:20,240
gonna be positive and negative to the i
1220
00:40:18,240 --> 00:40:21,760
guess i would call like a lone wolf
1221
00:40:20,240 --> 00:40:24,560
again you can't really play d and d with
1222
00:40:21,760 --> 00:40:26,400
one person i've never seen a one one dm1
1223
00:40:24,560 --> 00:40:28,079
player um
1224
00:40:26,400 --> 00:40:30,319
so i guess they have to play with a
1225
00:40:28,079 --> 00:40:32,160
group but yeah that there's an archetype
1226
00:40:30,319 --> 00:40:33,680
of people who like i'm gonna do my thing
1227
00:40:32,160 --> 00:40:34,480
because my character would do this it's
1228
00:40:33,680 --> 00:40:36,240
like
1229
00:40:34,480 --> 00:40:37,920
i guess so
1230
00:40:36,240 --> 00:40:39,680
my good damn friend of mine jamie who
1231
00:40:37,920 --> 00:40:41,599
was on previous episode that literally
1232
00:40:39,680 --> 00:40:43,440
went out about six hours ago funny
1233
00:40:41,599 --> 00:40:46,000
enough his first experience was a
1234
00:40:43,440 --> 00:40:48,640
one-on-one with myself um
1235
00:40:46,000 --> 00:40:51,119
interesting i've never seen it i mean it
1236
00:40:48,640 --> 00:40:53,200
wasn't oh you know a typical
1237
00:40:51,119 --> 00:40:54,960
game i think it goes without saying it
1238
00:40:53,200 --> 00:40:56,400
was
1239
00:40:54,960 --> 00:40:58,000
you know we were we were catching up we
1240
00:40:56,400 --> 00:40:59,599
were having a lot of drinks as well uh
1241
00:40:58,000 --> 00:41:01,599
that helped and i had to do a lot of
1242
00:40:59,599 --> 00:41:02,800
hard work to balance because obviously
1243
00:41:01,599 --> 00:41:05,520
balancing
1244
00:41:02,800 --> 00:41:07,599
a one pc party is you know the framework
1245
00:41:05,520 --> 00:41:09,920
is just in the bin at that point so i
1246
00:41:07,599 --> 00:41:11,920
think his first combat as a level one
1247
00:41:09,920 --> 00:41:12,960
character was with with like the three
1248
00:41:11,920 --> 00:41:16,800
cats
1249
00:41:12,960 --> 00:41:16,800
that literally like cr0 cats
1250
00:41:17,119 --> 00:41:22,319
that's about as fair as it could get so
1251
00:41:19,440 --> 00:41:24,400
trying to um you know crowbar that in
1252
00:41:22,319 --> 00:41:26,960
in the narrative of what like why a
1253
00:41:24,400 --> 00:41:30,160
three tabby's fighting you was
1254
00:41:26,960 --> 00:41:32,880
was was half the fun that's great yeah
1255
00:41:30,160 --> 00:41:34,000
the the lone wolf uh thing i was worried
1256
00:41:32,880 --> 00:41:34,800
when you were starting talking we were
1257
00:41:34,000 --> 00:41:36,319
going to get into like a
1258
00:41:34,800 --> 00:41:38,000
psychoanalytical
1259
00:41:36,319 --> 00:41:39,920
human being
1260
00:41:38,000 --> 00:41:41,839
thought process of
1261
00:41:39,920 --> 00:41:44,400
you know personality types and stuff but
1262
00:41:41,839 --> 00:41:46,640
um yeah so lone wolf is
1263
00:41:44,400 --> 00:41:47,839
is one and uh
1264
00:41:46,640 --> 00:41:49,040
one i don't have a huge amount of
1265
00:41:47,839 --> 00:41:50,160
experience with
1266
00:41:49,040 --> 00:41:52,480
myself
1267
00:41:50,160 --> 00:41:54,160
but i think the more tricky issue you
1268
00:41:52,480 --> 00:41:55,599
touched on was kind of that's what my
1269
00:41:54,160 --> 00:41:58,079
guy would do
1270
00:41:55,599 --> 00:42:00,240
so probably with a worse
1271
00:41:58,079 --> 00:42:02,640
a justifiably worse reputation than a
1272
00:42:00,240 --> 00:42:05,200
rules lawyer we've got the myguy
1273
00:42:02,640 --> 00:42:06,800
syndrome as it's known
1274
00:42:05,200 --> 00:42:09,920
i don't know if you've had any
1275
00:42:06,800 --> 00:42:11,280
experiences with that at all yeah for
1276
00:42:09,920 --> 00:42:12,160
sure where it's
1277
00:42:11,280 --> 00:42:13,359
yeah
1278
00:42:12,160 --> 00:42:14,960
like we were talking about earlier with
1279
00:42:13,359 --> 00:42:16,640
like the chaotic person like catching
1280
00:42:14,960 --> 00:42:18,160
the email market on fire or it's like
1281
00:42:16,640 --> 00:42:19,839
yeah nobody would do that he's like well
1282
00:42:18,160 --> 00:42:21,200
maybe my guy would do that so i have to
1283
00:42:19,839 --> 00:42:22,560
play with mikey yeah i know what you're
1284
00:42:21,200 --> 00:42:24,240
talking about it's
1285
00:42:22,560 --> 00:42:26,720
i've been lucky to not experience it too
1286
00:42:24,240 --> 00:42:28,960
much but it's like once
1287
00:42:26,720 --> 00:42:30,560
i i've actually when i was dming i had a
1288
00:42:28,960 --> 00:42:32,800
character do that and it was fine
1289
00:42:30,560 --> 00:42:34,160
because it was like the silly uh moving
1290
00:42:32,800 --> 00:42:35,760
towards the silly campaign thing but it
1291
00:42:34,160 --> 00:42:37,839
was like
1292
00:42:35,760 --> 00:42:39,599
i don't i don't this isn't fun for
1293
00:42:37,839 --> 00:42:41,200
anybody i don't really think this would
1294
00:42:39,599 --> 00:42:44,480
make sense but it's like yeah my god i
1295
00:42:41,200 --> 00:42:46,480
would would try to as a barbarian
1296
00:42:44,480 --> 00:42:48,160
rob like a highly secure thing and
1297
00:42:46,480 --> 00:42:50,000
literally just like almost kill all the
1298
00:42:48,160 --> 00:42:51,599
just the town guard they're just doing
1299
00:42:50,000 --> 00:42:52,880
their job he's like yeah but i want that
1300
00:42:51,599 --> 00:42:55,359
thing in that building is my character
1301
00:42:52,880 --> 00:42:58,160
would just would just take it it's like
1302
00:42:55,359 --> 00:42:59,200
i guess um but again it was it was silly
1303
00:42:58,160 --> 00:43:00,720
so it didn't
1304
00:42:59,200 --> 00:43:02,560
cause too many problems but i could see
1305
00:43:00,720 --> 00:43:04,000
in a more serious campaign like
1306
00:43:02,560 --> 00:43:06,079
you can't just do whatever you want to
1307
00:43:04,000 --> 00:43:07,359
do and not expect consequences and they
1308
00:43:06,079 --> 00:43:09,280
don't get mad about the consequences i
1309
00:43:07,359 --> 00:43:11,440
guess when it happens yeah
1310
00:43:09,280 --> 00:43:14,720
yeah but that's this is
1311
00:43:11,440 --> 00:43:16,160
this is where i'm struggling so again so
1312
00:43:14,720 --> 00:43:17,680
i'll start from the top i'm i'm lucky in
1313
00:43:16,160 --> 00:43:19,680
you i've never had like a really
1314
00:43:17,680 --> 00:43:20,960
egregious example of i'm gonna murder
1315
00:43:19,680 --> 00:43:22,160
the rest of the party because that's
1316
00:43:20,960 --> 00:43:24,240
what he would do
1317
00:43:22,160 --> 00:43:25,680
and it's never been that bad about a few
1318
00:43:24,240 --> 00:43:26,800
minor instances in the past i was
1319
00:43:25,680 --> 00:43:28,720
playing with my very first kind of
1320
00:43:26,800 --> 00:43:30,480
proper group whereas where is like well
1321
00:43:28,720 --> 00:43:32,079
i just want to do this because i'm in a
1322
00:43:30,480 --> 00:43:34,880
strop now okay
1323
00:43:32,079 --> 00:43:37,440
i'll humor you this time but uh
1324
00:43:34,880 --> 00:43:39,200
actions will have consequences yep but
1325
00:43:37,440 --> 00:43:40,319
that example of
1326
00:43:39,200 --> 00:43:42,400
you know we're talking about i should
1327
00:43:40,319 --> 00:43:43,920
enable my anti-hero players to be
1328
00:43:42,400 --> 00:43:46,160
anti-heroes
1329
00:43:43,920 --> 00:43:47,760
but then on the same hand i'm
1330
00:43:46,160 --> 00:43:50,079
trying to
1331
00:43:47,760 --> 00:43:51,599
teach them that actions will have
1332
00:43:50,079 --> 00:43:53,680
consequences so
1333
00:43:51,599 --> 00:43:54,800
i've got a thought process coming up
1334
00:43:53,680 --> 00:43:56,560
where
1335
00:43:54,800 --> 00:43:57,760
they've just gone through a kobold
1336
00:43:56,560 --> 00:43:58,720
dungeon
1337
00:43:57,760 --> 00:43:59,839
and
1338
00:43:58,720 --> 00:44:01,839
they have been
1339
00:43:59,839 --> 00:44:04,880
particularly
1340
00:44:01,839 --> 00:44:06,480
chaotic shall we say merciless
1341
00:44:04,880 --> 00:44:09,119
they're you know they're not taking
1342
00:44:06,480 --> 00:44:10,800
prisoners some kobolds have died
1343
00:44:09,119 --> 00:44:12,720
you know through betrayal you know
1344
00:44:10,800 --> 00:44:13,839
they've said oh we won't kill you
1345
00:44:12,720 --> 00:44:15,440
tell us what we need to know and then
1346
00:44:13,839 --> 00:44:17,119
they'll they'll kill him you know
1347
00:44:15,440 --> 00:44:19,760
they've burnt a couple of the bodies
1348
00:44:17,119 --> 00:44:22,240
just in case there's any kind of magic
1349
00:44:19,760 --> 00:44:23,760
stuff happening so it's been pretty
1350
00:44:22,240 --> 00:44:24,880
brutal
1351
00:44:23,760 --> 00:44:26,160
carnage
1352
00:44:24,880 --> 00:44:29,119
i have to say
1353
00:44:26,160 --> 00:44:31,440
and i am toying with the idea of there
1354
00:44:29,119 --> 00:44:33,760
being some kind of you know
1355
00:44:31,440 --> 00:44:36,319
celestial comeuppance
1356
00:44:33,760 --> 00:44:38,160
that they might have to meet you know
1357
00:44:36,319 --> 00:44:39,520
some some some kind of
1358
00:44:38,160 --> 00:44:42,240
payment for their
1359
00:44:39,520 --> 00:44:44,000
almost genocidal crimes
1360
00:44:42,240 --> 00:44:46,319
and now i'm like oh maybe i shouldn't do
1361
00:44:44,000 --> 00:44:48,880
that because it's you know i'm back into
1362
00:44:46,319 --> 00:44:51,040
the you're not playing heroes and this
1363
00:44:48,880 --> 00:44:53,119
is me kicking you in the ass i don't
1364
00:44:51,040 --> 00:44:54,319
know there's a so there's like a middle
1365
00:44:53,119 --> 00:44:55,359
point to that where it's like you can
1366
00:44:54,319 --> 00:44:57,839
give them
1367
00:44:55,359 --> 00:44:59,440
if it makes sense a consequence right
1368
00:44:57,839 --> 00:45:01,200
but it doesn't have to be like an
1369
00:44:59,440 --> 00:45:02,560
end-all be-all consequence like you
1370
00:45:01,200 --> 00:45:04,400
could say
1371
00:45:02,560 --> 00:45:06,960
one of them survived
1372
00:45:04,400 --> 00:45:08,400
and made it out and then they have a
1373
00:45:06,960 --> 00:45:09,920
small group
1374
00:45:08,400 --> 00:45:11,359
that attacks the party in the night
1375
00:45:09,920 --> 00:45:13,119
whenever they find them you know a month
1376
00:45:11,359 --> 00:45:14,720
later or whatever it's not going to be a
1377
00:45:13,119 --> 00:45:16,400
deadly combat no one's going to die but
1378
00:45:14,720 --> 00:45:17,359
it's like hey when you do things bad
1379
00:45:16,400 --> 00:45:19,280
things or like you say with the
1380
00:45:17,359 --> 00:45:21,520
celestial thing you could have
1381
00:45:19,280 --> 00:45:23,680
some sort of holy figure be like
1382
00:45:21,520 --> 00:45:24,800
you need to get it together or there's
1383
00:45:23,680 --> 00:45:25,839
going to be a lot bigger problem you
1384
00:45:24,800 --> 00:45:27,440
know however you want to play you know
1385
00:45:25,839 --> 00:45:29,440
it depends on your world and in the way
1386
00:45:27,440 --> 00:45:32,079
that your characters act but like
1387
00:45:29,440 --> 00:45:33,359
they can do bad things and then there
1388
00:45:32,079 --> 00:45:34,880
could be consequences that aren't
1389
00:45:33,359 --> 00:45:36,640
necessarily tpk that doesn't have to be
1390
00:45:34,880 --> 00:45:38,319
the only consequence yeah it can
1391
00:45:36,640 --> 00:45:39,359
straight up be like people at town heard
1392
00:45:38,319 --> 00:45:40,720
about horrible things you do no one
1393
00:45:39,359 --> 00:45:42,000
wants to deal with you in this town so
1394
00:45:40,720 --> 00:45:43,920
like you got to just
1395
00:45:42,000 --> 00:45:46,000
move on because no one likes you anymore
1396
00:45:43,920 --> 00:45:47,119
because you're awful people like that's
1397
00:45:46,000 --> 00:45:48,640
again that's
1398
00:45:47,119 --> 00:45:50,640
that's not the end of the campaign no
1399
00:45:48,640 --> 00:45:52,960
one's gonna die but it's like that
1400
00:45:50,640 --> 00:45:54,960
really inconveniences people so maybe
1401
00:45:52,960 --> 00:45:56,800
you know you can still
1402
00:45:54,960 --> 00:45:59,280
be who you want to be you can be any
1403
00:45:56,800 --> 00:46:01,040
hero but just like i don't know don't be
1404
00:45:59,280 --> 00:46:03,440
crazy or you know do it quietly that's
1405
00:46:01,040 --> 00:46:03,440
me yes
1406
00:46:04,480 --> 00:46:07,520
that's a life lesson right there
1407
00:46:06,720 --> 00:46:10,079
yeah
1408
00:46:07,520 --> 00:46:11,760
you can be bad if no one catches you
1409
00:46:10,079 --> 00:46:12,960
oh god i don't know what we're promoting
1410
00:46:11,760 --> 00:46:14,720
now we've
1411
00:46:12,960 --> 00:46:18,079
we've gone into some some dark corner of
1412
00:46:14,720 --> 00:46:18,079
this podcast you're a word snap
1413
00:46:18,400 --> 00:46:21,839
okay that is reassuring because
1414
00:46:20,800 --> 00:46:23,760
you know i think that would be something
1415
00:46:21,839 --> 00:46:25,440
good and they've had something similar
1416
00:46:23,760 --> 00:46:27,440
in the past where you know
1417
00:46:25,440 --> 00:46:29,280
a former ally has tried to distance
1418
00:46:27,440 --> 00:46:30,800
themselves from the from the players
1419
00:46:29,280 --> 00:46:32,079
because they've said
1420
00:46:30,800 --> 00:46:34,319
you know i don't want to associate with
1421
00:46:32,079 --> 00:46:35,040
you guys anymore because of your antics
1422
00:46:34,319 --> 00:46:36,160
so
1423
00:46:35,040 --> 00:46:37,200
soz
1424
00:46:36,160 --> 00:46:38,880
but
1425
00:46:37,200 --> 00:46:41,599
you're on your own now and that they've
1426
00:46:38,880 --> 00:46:43,520
had to turn to more nefarious allies in
1427
00:46:41,599 --> 00:46:46,960
jew kind which is actually now i think
1428
00:46:43,520 --> 00:46:48,720
about it a kind of cool feedback loop of
1429
00:46:46,960 --> 00:46:50,480
we did bad things we have to talk to bad
1430
00:46:48,720 --> 00:46:52,079
people which are going to encourage us
1431
00:46:50,480 --> 00:46:53,920
to do more bad things which is going to
1432
00:46:52,079 --> 00:46:55,119
encourage us to talk to more bad people
1433
00:46:53,920 --> 00:46:56,800
so
1434
00:46:55,119 --> 00:47:00,160
i guess we're still talking about my guy
1435
00:46:56,800 --> 00:47:01,839
syndrome just in in a way of you know
1436
00:47:00,160 --> 00:47:04,640
yeah ensure that their actions have
1437
00:47:01,839 --> 00:47:07,599
consequences and try and leverage that
1438
00:47:04,640 --> 00:47:09,119
into a positive way now
1439
00:47:07,599 --> 00:47:11,280
you know obviously there's a limit and
1440
00:47:09,119 --> 00:47:14,960
there's extremes and if if one player is
1441
00:47:11,280 --> 00:47:16,880
just being a knob and is actively
1442
00:47:14,960 --> 00:47:18,880
diminishing the fun
1443
00:47:16,880 --> 00:47:20,319
then get rid of them
1444
00:47:18,880 --> 00:47:21,680
yeah
1445
00:47:20,319 --> 00:47:23,280
but if it's if it's you know light
1446
00:47:21,680 --> 00:47:25,040
touches here and there then yeah lean
1447
00:47:23,280 --> 00:47:26,880
into it make sure actions have
1448
00:47:25,040 --> 00:47:28,640
consequences and
1449
00:47:26,880 --> 00:47:31,359
you'll come out the other side with a
1450
00:47:28,640 --> 00:47:33,280
hopefully a more interesting game
1451
00:47:31,359 --> 00:47:35,200
yeah i think the people who do the my
1452
00:47:33,280 --> 00:47:37,119
guy and stick to it don't probably last
1453
00:47:35,200 --> 00:47:39,280
in a group very long it's a thing where
1454
00:47:37,119 --> 00:47:40,319
it's like hey maybe you do what my guy
1455
00:47:39,280 --> 00:47:41,839
wants
1456
00:47:40,319 --> 00:47:43,520
you grow from it or you move past it or
1457
00:47:41,839 --> 00:47:46,160
there's small consequences but like i
1458
00:47:43,520 --> 00:47:48,480
don't i don't see a group where the my
1459
00:47:46,160 --> 00:47:49,760
guy is there for like five sessions
1460
00:47:48,480 --> 00:47:51,520
straight
1461
00:47:49,760 --> 00:47:53,119
as a player or as a d might be like all
1462
00:47:51,520 --> 00:47:54,800
right i mean we gotta figure out a new
1463
00:47:53,119 --> 00:47:57,200
character or something because this is
1464
00:47:54,800 --> 00:47:58,800
no one's having fun with this yeah
1465
00:47:57,200 --> 00:47:59,599
okay so
1466
00:47:58,800 --> 00:48:03,760
to
1467
00:47:59,599 --> 00:48:07,520
get onto the a juicy topic then of
1468
00:48:03,760 --> 00:48:09,280
the archetypal enemies so we've talked
1469
00:48:07,520 --> 00:48:11,520
outside of the table we've talked you
1470
00:48:09,280 --> 00:48:14,000
know players and dms as human beings
1471
00:48:11,520 --> 00:48:16,160
we've talked in the game as player
1472
00:48:14,000 --> 00:48:18,720
characters and so the other side of that
1473
00:48:16,160 --> 00:48:20,960
coin to bring it to a close is
1474
00:48:18,720 --> 00:48:22,559
the non-player characters and what best
1475
00:48:20,960 --> 00:48:24,960
to talk about than
1476
00:48:22,559 --> 00:48:26,400
the big bad evil guys the villains the
1477
00:48:24,960 --> 00:48:29,359
enemies so
1478
00:48:26,400 --> 00:48:31,200
what kind of villain archetypes are
1479
00:48:29,359 --> 00:48:33,200
there what kind of
1480
00:48:31,200 --> 00:48:35,599
tropes and
1481
00:48:33,200 --> 00:48:37,280
positions do they fill within a campaign
1482
00:48:35,599 --> 00:48:38,880
there's two that you always get and
1483
00:48:37,280 --> 00:48:39,920
actually i think i'll try to remind
1484
00:48:38,880 --> 00:48:42,000
myself that there's actually an
1485
00:48:39,920 --> 00:48:43,760
interesting one that i don't see very
1486
00:48:42,000 --> 00:48:45,359
often i think really cool but of course
1487
00:48:43,760 --> 00:48:47,680
you've got at the beginning it's like
1488
00:48:45,359 --> 00:48:49,680
small time crime boss it's just like
1489
00:48:47,680 --> 00:48:52,000
your first obstacle at level one it's
1490
00:48:49,680 --> 00:48:53,680
like uh i'm running i'm running a fence
1491
00:48:52,000 --> 00:48:55,920
in the smallest town you're in at the
1492
00:48:53,680 --> 00:48:57,359
beginning and it's i was like that first
1493
00:48:55,920 --> 00:49:00,160
human character that you have to
1494
00:48:57,359 --> 00:49:01,440
overcome is like he's a small time dude
1495
00:49:00,160 --> 00:49:03,200
and it's like oh big thing because
1496
00:49:01,440 --> 00:49:05,119
you're level one or level two
1497
00:49:03,200 --> 00:49:06,400
and then it immediately ratchets up to
1498
00:49:05,119 --> 00:49:08,480
uh you know
1499
00:49:06,400 --> 00:49:11,599
i'm a guy who's literally gonna destroy
1500
00:49:08,480 --> 00:49:12,800
the planet if you don't stop me it's
1501
00:49:11,599 --> 00:49:14,960
that those are the two you're gonna
1502
00:49:12,800 --> 00:49:17,200
always see in like a big broad campaign
1503
00:49:14,960 --> 00:49:19,839
little guy just you know making his
1504
00:49:17,200 --> 00:49:21,520
living illegally and then
1505
00:49:19,839 --> 00:49:23,040
you know a guy who's going to cut the
1506
00:49:21,520 --> 00:49:25,119
world in half with a sword if you let
1507
00:49:23,040 --> 00:49:25,119
him
1508
00:49:25,520 --> 00:49:30,480
yeah it's funny when you when you lay
1509
00:49:27,520 --> 00:49:32,640
out like bookends like that it is
1510
00:49:30,480 --> 00:49:35,040
it doesn't make me smile the breadth of
1511
00:49:32,640 --> 00:49:37,440
the game and how much you can have
1512
00:49:35,040 --> 00:49:39,359
player character growth between levels 1
1513
00:49:37,440 --> 00:49:40,880
to 20. i don't like to think about it
1514
00:49:39,359 --> 00:49:43,280
too much because it kind of smashes the
1515
00:49:40,880 --> 00:49:46,079
fourth wall for me a little bit yeah but
1516
00:49:43,280 --> 00:49:48,160
um yeah i've gone with
1517
00:49:46,079 --> 00:49:52,000
uh there is obviously a big a big bad
1518
00:49:48,160 --> 00:49:53,599
evil guy in my campaign who is a a lich
1519
00:49:52,000 --> 00:49:56,240
who has got some
1520
00:49:53,599 --> 00:49:58,480
nefarious plans now
1521
00:49:56,240 --> 00:50:02,319
this is a slight spoiler warning should
1522
00:49:58,480 --> 00:50:03,920
any of my players listen but his end
1523
00:50:02,319 --> 00:50:05,520
goal
1524
00:50:03,920 --> 00:50:07,359
it's a classic
1525
00:50:05,520 --> 00:50:08,720
well from my point of view the jedi or
1526
00:50:07,359 --> 00:50:09,920
evil
1527
00:50:08,720 --> 00:50:11,599
uh
1528
00:50:09,920 --> 00:50:12,880
style was episode three so from his
1529
00:50:11,599 --> 00:50:15,520
point of view
1530
00:50:12,880 --> 00:50:17,520
it's legit right his thing is what he's
1531
00:50:15,520 --> 00:50:19,839
trying to do is
1532
00:50:17,520 --> 00:50:22,640
is right it's just is
1533
00:50:19,839 --> 00:50:25,440
this is gonna make sense and the outcome
1534
00:50:22,640 --> 00:50:27,440
will be for the benefit of everybody in
1535
00:50:25,440 --> 00:50:29,520
my world view
1536
00:50:27,440 --> 00:50:31,920
so i was trying to think earlier on like
1537
00:50:29,520 --> 00:50:34,240
we have anti-heroes are there also
1538
00:50:31,920 --> 00:50:36,880
anti-villains is that a thing i feel
1539
00:50:34,240 --> 00:50:39,760
like it must be a thing oh absolutely so
1540
00:50:36,880 --> 00:50:41,440
again our dm says that um he's like i
1541
00:50:39,760 --> 00:50:43,280
don't always succeed at this but i want
1542
00:50:41,440 --> 00:50:45,280
my bad guys to be the the good guys of
1543
00:50:43,280 --> 00:50:47,280
their own story right which is a great
1544
00:50:45,280 --> 00:50:50,000
way to write those people so yeah like a
1545
00:50:47,280 --> 00:50:52,880
perfect example that i think is
1546
00:50:50,000 --> 00:50:54,400
in black panther killmonger
1547
00:50:52,880 --> 00:50:55,680
i mean he's the bad guy of the story but
1548
00:50:54,400 --> 00:50:57,760
he's really like
1549
00:50:55,680 --> 00:50:59,920
he's entitled to the throne
1550
00:50:57,760 --> 00:51:03,359
uh because he is of that bloodline
1551
00:50:59,920 --> 00:51:05,280
uh he was left he was left in poverty
1552
00:51:03,359 --> 00:51:07,599
and abandoned by his own family after
1553
00:51:05,280 --> 00:51:09,280
his family killed his father so him
1554
00:51:07,599 --> 00:51:10,400
wanting to come back and take his place
1555
00:51:09,280 --> 00:51:14,000
on the throne
1556
00:51:10,400 --> 00:51:16,400
isn't really wrong like he's entitled to
1557
00:51:14,000 --> 00:51:18,240
it and he was wronged by his own family
1558
00:51:16,400 --> 00:51:19,359
so again if you take
1559
00:51:18,240 --> 00:51:21,040
the movie i mean that movie's really
1560
00:51:19,359 --> 00:51:23,040
basically about killmonger more than it
1561
00:51:21,040 --> 00:51:25,040
even is about t'challa and it's like
1562
00:51:23,040 --> 00:51:26,800
yeah like i you know again because it's
1563
00:51:25,040 --> 00:51:28,000
a movie he's a bad guy he's like oh i'm
1564
00:51:26,800 --> 00:51:30,400
gonna send guns out and kill people
1565
00:51:28,000 --> 00:51:32,240
whatever fine but his personal story is
1566
00:51:30,400 --> 00:51:34,400
like i'm just trying to get home where i
1567
00:51:32,240 --> 00:51:37,760
deserve to be and it was taken from me
1568
00:51:34,400 --> 00:51:39,440
as a child so it's like is he
1569
00:51:37,760 --> 00:51:41,440
is he wrong for thinking that i wouldn't
1570
00:51:39,440 --> 00:51:43,280
think so like he was wronged by
1571
00:51:41,440 --> 00:51:45,920
everybody and all he wanted to do was go
1572
00:51:43,280 --> 00:51:47,920
home hmm yeah that is really good
1573
00:51:45,920 --> 00:51:49,839
example of
1574
00:51:47,920 --> 00:51:50,960
that and i love the line you you quoted
1575
00:51:49,839 --> 00:51:53,119
there of
1576
00:51:50,960 --> 00:51:55,280
a good villain should be the hero of
1577
00:51:53,119 --> 00:51:56,720
their own story which obviously gives
1578
00:51:55,280 --> 00:51:59,839
you a lot of leeway there and here's the
1579
00:51:56,720 --> 00:51:59,839
summary oh the website
1580
00:52:00,079 --> 00:52:05,839
is the antagonist of your story whose
1581
00:52:02,000 --> 00:52:07,359
motivations and actions wow okay cool
1582
00:52:05,839 --> 00:52:09,680
i mean i don't have to record anymore
1583
00:52:07,359 --> 00:52:09,680
because uh
1584
00:52:10,480 --> 00:52:14,640
even before okay google
1585
00:52:12,400 --> 00:52:14,640
stop
1586
00:52:14,880 --> 00:52:18,559
i was like hey let me tell you how this
1587
00:52:16,720 --> 00:52:21,520
works yes guys let's get her to record
1588
00:52:18,559 --> 00:52:22,520
all the podcasts from that one
1589
00:52:21,520 --> 00:52:24,160
that's great
1590
00:52:22,520 --> 00:52:25,599
[Laughter]
1591
00:52:24,160 --> 00:52:27,680
oh god i think that's the train of
1592
00:52:25,599 --> 00:52:29,760
thought i was just saying um
1593
00:52:27,680 --> 00:52:31,200
there's a lot of leeway for having
1594
00:52:29,760 --> 00:52:32,880
villains feel like the hero of their own
1595
00:52:31,200 --> 00:52:34,160
story because obviously their world view
1596
00:52:32,880 --> 00:52:36,960
can be
1597
00:52:34,160 --> 00:52:38,079
uh delightfully twisted
1598
00:52:36,960 --> 00:52:40,240
to fit
1599
00:52:38,079 --> 00:52:42,480
the narrative that you want and well
1600
00:52:40,240 --> 00:52:43,680
there's a there's a type of
1601
00:52:42,480 --> 00:52:45,040
npc
1602
00:52:43,680 --> 00:52:47,440
i want to bring in
1603
00:52:45,040 --> 00:52:48,880
who is kind of like the enemy of the
1604
00:52:47,440 --> 00:52:51,200
enemy is my friend
1605
00:52:48,880 --> 00:52:53,200
kind of thing so i want there to be this
1606
00:52:51,200 --> 00:52:54,640
rival
1607
00:52:53,200 --> 00:52:56,079
person this kind of slightly
1608
00:52:54,640 --> 00:52:57,599
antagonistic
1609
00:52:56,079 --> 00:53:01,280
npc
1610
00:52:57,599 --> 00:53:03,760
but they kind of get on with i just
1611
00:53:01,280 --> 00:53:05,520
haven't thought of it yet
1612
00:53:03,760 --> 00:53:07,200
yeah well the one i was thinking of you
1613
00:53:05,520 --> 00:53:08,880
know before i you know i answer the
1614
00:53:07,200 --> 00:53:10,880
question is i've always wanted to see
1615
00:53:08,880 --> 00:53:12,480
and rdm's talked about maybe doing it
1616
00:53:10,880 --> 00:53:14,160
but he's like you wouldn't be the only
1617
00:53:12,480 --> 00:53:15,520
adventuring party in the world it's like
1618
00:53:14,160 --> 00:53:17,200
of course we would why would we be the
1619
00:53:15,520 --> 00:53:19,440
only you know five six seven whatever
1620
00:53:17,200 --> 00:53:21,280
people doing what we're doing so i would
1621
00:53:19,440 --> 00:53:24,640
love the idea of maybe not the the big
1622
00:53:21,280 --> 00:53:26,559
bad and evil guy but another or another
1623
00:53:24,640 --> 00:53:28,640
venturing party who is you know they're
1624
00:53:26,559 --> 00:53:30,240
out there they're your adversaries and
1625
00:53:28,640 --> 00:53:32,400
you're like you know like you show up to
1626
00:53:30,240 --> 00:53:34,400
the to it you know clean out the goblin
1627
00:53:32,400 --> 00:53:35,680
camp or you got to get this artifact so
1628
00:53:34,400 --> 00:53:36,720
you can kill you know the guy who's
1629
00:53:35,680 --> 00:53:38,319
going to cut the world in half with the
1630
00:53:36,720 --> 00:53:39,520
sword and it's like they're already
1631
00:53:38,319 --> 00:53:40,960
there and they've already done it and
1632
00:53:39,520 --> 00:53:42,800
you're like you're going to be
1633
00:53:40,960 --> 00:53:44,079
confrontational but they're like yo like
1634
00:53:42,800 --> 00:53:45,920
we're just
1635
00:53:44,079 --> 00:53:47,839
we're just doing
1636
00:53:45,920 --> 00:53:49,280
the thing to stop this guy right but to
1637
00:53:47,839 --> 00:53:51,440
you they'd be happy and then of course
1638
00:53:49,280 --> 00:53:53,760
my idea is that it's it's a mirror
1639
00:53:51,440 --> 00:53:55,839
version of you so it's like
1640
00:53:53,760 --> 00:53:56,720
because i play uh a gift uh gif yankee
1641
00:53:55,839 --> 00:53:58,559
wizard
1642
00:53:56,720 --> 00:54:00,880
because i like playing weird races so
1643
00:53:58,559 --> 00:54:02,720
i'd love if there was uh the gitzerai
1644
00:54:00,880 --> 00:54:04,160
wizard on the other side it's like i
1645
00:54:02,720 --> 00:54:06,800
would i would love just the idea of
1646
00:54:04,160 --> 00:54:09,520
bizarro mirror us yeah
1647
00:54:06,800 --> 00:54:12,400
just like being our adversaries
1648
00:54:09,520 --> 00:54:14,000
so great minds again so i've done
1649
00:54:12,400 --> 00:54:16,240
something very similar
1650
00:54:14,000 --> 00:54:18,880
in my campaign and they were literally
1651
00:54:16,240 --> 00:54:21,280
passed on ships going in opposite
1652
00:54:18,880 --> 00:54:22,800
directions on the river and so my
1653
00:54:21,280 --> 00:54:24,640
players made up of a bunch of classes
1654
00:54:22,800 --> 00:54:26,079
and a bunch of races obviously my my
1655
00:54:24,640 --> 00:54:28,160
party are
1656
00:54:26,079 --> 00:54:30,240
what i'd done is i'd basically shuffled
1657
00:54:28,160 --> 00:54:32,800
them around
1658
00:54:30,240 --> 00:54:35,760
so instead of having a total sorcerer it
1659
00:54:32,800 --> 00:54:37,520
was a total druid
1660
00:54:35,760 --> 00:54:39,680
and instead of having this down the
1661
00:54:37,520 --> 00:54:41,839
other it i just rotated them all kind of
1662
00:54:39,680 --> 00:54:43,040
shifted them down one apart from one
1663
00:54:41,839 --> 00:54:45,280
combination
1664
00:54:43,040 --> 00:54:47,599
the human warlock for reasons that will
1665
00:54:45,280 --> 00:54:49,040
become apparent later in the campaign
1666
00:54:47,599 --> 00:54:51,760
as a kind of uh
1667
00:54:49,040 --> 00:54:53,040
linchpin divining rod to the group but
1668
00:54:51,760 --> 00:54:54,160
yeah they literally passed each other on
1669
00:54:53,040 --> 00:54:55,680
ships
1670
00:54:54,160 --> 00:54:57,040
and we're kind of looking over the
1671
00:54:55,680 --> 00:54:58,240
banisters
1672
00:54:57,040 --> 00:55:01,200
and we're like hang on a minute that
1673
00:54:58,240 --> 00:55:02,319
looks a bit weird and obviously it was
1674
00:55:01,200 --> 00:55:03,520
also
1675
00:55:02,319 --> 00:55:05,119
interesting because they
1676
00:55:03,520 --> 00:55:06,480
the party that they were passing was
1677
00:55:05,119 --> 00:55:08,400
traveling
1678
00:55:06,480 --> 00:55:09,920
towards where they'd just done their
1679
00:55:08,400 --> 00:55:11,839
quest
1680
00:55:09,920 --> 00:55:13,280
so it was like why are they going there
1681
00:55:11,839 --> 00:55:14,720
hang on that's an adventuring party
1682
00:55:13,280 --> 00:55:16,079
going to we've just come and got
1683
00:55:14,720 --> 00:55:18,319
treasure and
1684
00:55:16,079 --> 00:55:21,440
killed a boss and stuff so
1685
00:55:18,319 --> 00:55:24,079
yes i would absolutely try and squeeze
1686
00:55:21,440 --> 00:55:25,599
that in because my players were on that
1687
00:55:24,079 --> 00:55:26,799
on it like sonic
1688
00:55:25,599 --> 00:55:29,040
they were
1689
00:55:26,799 --> 00:55:31,119
so fun and people don't do it enough but
1690
00:55:29,040 --> 00:55:32,799
it's just i love that like
1691
00:55:31,119 --> 00:55:34,720
i don't know how much you like bad
1692
00:55:32,799 --> 00:55:37,200
movies but i think it's fast and furious
1693
00:55:34,720 --> 00:55:39,599
seven or six yeah where they they make a
1694
00:55:37,200 --> 00:55:42,079
joke like the other squad that's doing
1695
00:55:39,599 --> 00:55:44,559
the crimes is literally just
1696
00:55:42,079 --> 00:55:46,559
that they're crew but reversed and they
1697
00:55:44,559 --> 00:55:49,200
make a joke i just love it's like oh
1698
00:55:46,559 --> 00:55:51,520
i've got to fight me but you know he
1699
00:55:49,200 --> 00:55:54,319
wears white instead of red yeah
1700
00:55:51,520 --> 00:55:57,040
oh yeah yeah i even made
1701
00:55:54,319 --> 00:55:58,640
the names anagrams of the names of the
1702
00:55:57,040 --> 00:56:00,960
players which is probably the most
1703
00:55:58,640 --> 00:56:03,520
difficult part because
1704
00:56:00,960 --> 00:56:04,720
fantasy names don't often work
1705
00:56:03,520 --> 00:56:06,880
yeah stuff
1706
00:56:04,720 --> 00:56:08,880
if you start moving those letters around
1707
00:56:06,880 --> 00:56:11,599
they're already kind of you know iffy
1708
00:56:08,880 --> 00:56:12,880
names in some cases so uh so yeah that
1709
00:56:11,599 --> 00:56:13,680
is a very good
1710
00:56:12,880 --> 00:56:15,359
because you're just playing with the
1711
00:56:13,680 --> 00:56:17,520
archetype of the like
1712
00:56:15,359 --> 00:56:19,920
the player party you're using as an
1713
00:56:17,520 --> 00:56:22,079
archetype and you're building from that
1714
00:56:19,920 --> 00:56:23,599
so yeah i would recommend and now i
1715
00:56:22,079 --> 00:56:25,040
wanna know how excited i'm getting
1716
00:56:23,599 --> 00:56:27,440
thinking about it i'm gonna have to try
1717
00:56:25,040 --> 00:56:30,000
and uh make that a bigger part i think
1718
00:56:27,440 --> 00:56:32,319
when we go back it's so fun another
1719
00:56:30,000 --> 00:56:34,079
archetype i like um this is sort of the
1720
00:56:32,319 --> 00:56:37,839
way a games run but it has to do with
1721
00:56:34,079 --> 00:56:40,000
with the villain or you know the npc is
1722
00:56:37,839 --> 00:56:41,359
there's an idea of running a campaign so
1723
00:56:40,000 --> 00:56:43,359
you know
1724
00:56:41,359 --> 00:56:45,119
a lot of campaigns where you know you'll
1725
00:56:43,359 --> 00:56:46,559
go on a mission you know a couple
1726
00:56:45,119 --> 00:56:48,079
sessions you'll be doing a thing and you
1727
00:56:46,559 --> 00:56:49,200
take you know the dm's like all right
1728
00:56:48,079 --> 00:56:50,240
what's a cool thing in the monster
1729
00:56:49,200 --> 00:56:52,319
manual
1730
00:56:50,240 --> 00:56:53,920
that's a you know a cr of the of the
1731
00:56:52,319 --> 00:56:56,400
group and we'll fight that
1732
00:56:53,920 --> 00:56:58,480
uh there's another idea for a campaign
1733
00:56:56,400 --> 00:56:59,920
um might be like in shorter arcs but
1734
00:56:58,480 --> 00:57:02,000
sort of a
1735
00:56:59,920 --> 00:57:03,920
you look at a cool monster
1736
00:57:02,000 --> 00:57:06,720
in the book right so say it's like a
1737
00:57:03,920 --> 00:57:08,720
cr-12 or a 13 or whatever it is right
1738
00:57:06,720 --> 00:57:10,079
and that is your campaign is that this
1739
00:57:08,720 --> 00:57:12,400
monster that would normally be at the
1740
00:57:10,079 --> 00:57:14,079
end of you know an adventure
1741
00:57:12,400 --> 00:57:15,599
you know like short term
1742
00:57:14,079 --> 00:57:17,520
uh you you kill it it's like all right
1743
00:57:15,599 --> 00:57:19,200
well we're going on this quest and oh
1744
00:57:17,520 --> 00:57:21,280
it's a it's a it's a jibbering mouther
1745
00:57:19,200 --> 00:57:22,640
or whatever they're called and that's we
1746
00:57:21,280 --> 00:57:24,799
fight that that's the big fight and then
1747
00:57:22,640 --> 00:57:27,040
we move on but the idea is like you know
1748
00:57:24,799 --> 00:57:29,200
uh we're gonna take like an aboleth
1749
00:57:27,040 --> 00:57:31,040
which is pretty strong it's not you know
1750
00:57:29,200 --> 00:57:33,119
taraska level strong but it's pretty
1751
00:57:31,040 --> 00:57:35,119
strong and that is the bad guy for the
1752
00:57:33,119 --> 00:57:36,960
entire thing it's like this is the this
1753
00:57:35,119 --> 00:57:39,040
is the thing we're fighting against
1754
00:57:36,960 --> 00:57:40,960
so there's not necessarily progressions
1755
00:57:39,040 --> 00:57:41,920
of crime boss
1756
00:57:40,960 --> 00:57:44,000
to
1757
00:57:41,920 --> 00:57:46,640
the guide trying to kill the king to the
1758
00:57:44,000 --> 00:57:48,079
god try and destroy the world it is
1759
00:57:46,640 --> 00:57:49,359
here is this thing that's pretty
1760
00:57:48,079 --> 00:57:51,920
powerful
1761
00:57:49,359 --> 00:57:53,359
and this is the goal of this campaign
1762
00:57:51,920 --> 00:57:54,799
those campaigns normally shorter but
1763
00:57:53,359 --> 00:57:57,280
it's also an interesting idea of just
1764
00:57:54,799 --> 00:57:59,440
like here's a thing and we're going to
1765
00:57:57,280 --> 00:58:01,280
base everything off of this because like
1766
00:57:59,440 --> 00:58:02,880
you look at specifically like an ability
1767
00:58:01,280 --> 00:58:04,319
or you can do with like a hag where it's
1768
00:58:02,880 --> 00:58:06,079
like the powers they can do it's like
1769
00:58:04,319 --> 00:58:07,440
control people do that like you can make
1770
00:58:06,079 --> 00:58:10,160
an entire like you go to three or four
1771
00:58:07,440 --> 00:58:11,119
towns before you yeah end up finishing
1772
00:58:10,160 --> 00:58:12,480
this thing off because like they can
1773
00:58:11,119 --> 00:58:13,839
control people's minds so it's like you
1774
00:58:12,480 --> 00:58:15,280
go to the first village and this one
1775
00:58:13,839 --> 00:58:17,280
dude's acting weird and we have to fight
1776
00:58:15,280 --> 00:58:18,960
that we're low level higher level you
1777
00:58:17,280 --> 00:58:20,880
know some of its minions have invaded
1778
00:58:18,960 --> 00:58:22,799
this other town and like the last town
1779
00:58:20,880 --> 00:58:24,400
everyone's mind controlled
1780
00:58:22,799 --> 00:58:26,559
and you've got to kill that with to free
1781
00:58:24,400 --> 00:58:28,960
the town and like that could be you know
1782
00:58:26,559 --> 00:58:30,960
six seven sessions and there's your you
1783
00:58:28,960 --> 00:58:32,240
know quote unquote campaign i like that
1784
00:58:30,960 --> 00:58:34,480
idea for
1785
00:58:32,240 --> 00:58:37,040
a bad guy archetype or it's just here's
1786
00:58:34,480 --> 00:58:38,400
one thing that's pretty cool and
1787
00:58:37,040 --> 00:58:40,480
that's what it is i guess it's sort of
1788
00:58:38,400 --> 00:58:41,520
like the idea of strawd except for when
1789
00:58:40,480 --> 00:58:42,880
you play that there's a lot more things
1790
00:58:41,520 --> 00:58:44,240
you have to fight but the idea of like
1791
00:58:42,880 --> 00:58:46,640
here's the thing
1792
00:58:44,240 --> 00:58:49,520
that's not impossible to kill but this
1793
00:58:46,640 --> 00:58:52,559
is the main adversary for our adventure
1794
00:58:49,520 --> 00:58:53,760
yeah there's quite an elegant purity to
1795
00:58:52,559 --> 00:58:56,400
that because almost you don't even need
1796
00:58:53,760 --> 00:58:58,000
to level up during that if it's gauged
1797
00:58:56,400 --> 00:58:59,920
correctly or maybe once or twice just to
1798
00:58:58,000 --> 00:59:01,440
make it fair but
1799
00:58:59,920 --> 00:59:03,520
yeah there's quite a nice like
1800
00:59:01,440 --> 00:59:05,119
self-containment to it yeah you could
1801
00:59:03,520 --> 00:59:06,000
start at level five and into level nine
1802
00:59:05,119 --> 00:59:08,160
because
1803
00:59:06,000 --> 00:59:09,599
you guys have already been adventuring
1804
00:59:08,160 --> 00:59:10,960
you're of course you know you're not a
1805
00:59:09,599 --> 00:59:13,280
level one character wouldn't go on to
1806
00:59:10,960 --> 00:59:14,640
find a cr15 monster like that would not
1807
00:59:13,280 --> 00:59:16,400
be where they start but let's say you've
1808
00:59:14,640 --> 00:59:18,480
already been adventuring for a year you
1809
00:59:16,400 --> 00:59:19,760
go from five to eight you fight this
1810
00:59:18,480 --> 00:59:21,280
monster
1811
00:59:19,760 --> 00:59:22,319
here's our there's our little mini arc
1812
00:59:21,280 --> 00:59:25,040
we had
1813
00:59:22,319 --> 00:59:28,000
am i yeah as i said my feeling is
1814
00:59:25,040 --> 00:59:30,480
delightfully obtuse to my players so far
1815
00:59:28,000 --> 00:59:32,960
in the campaign you know big spouting
1816
00:59:30,480 --> 00:59:34,480
monologues a couple times of this that
1817
00:59:32,960 --> 00:59:37,040
and the other like you guys are fun
1818
00:59:34,480 --> 00:59:38,799
though those are fun they're real fun i
1819
00:59:37,040 --> 00:59:40,640
am looking forward
1820
00:59:38,799 --> 00:59:43,359
i'm a dingus because i spent way too
1821
00:59:40,640 --> 00:59:46,079
long writing his final
1822
00:59:43,359 --> 00:59:47,119
monologue which the players won't get to
1823
00:59:46,079 --> 00:59:48,960
probably like
1824
00:59:47,119 --> 00:59:50,400
two years and
1825
00:59:48,960 --> 00:59:51,520
they might half of them might be dead
1826
00:59:50,400 --> 00:59:53,359
and
1827
00:59:51,520 --> 00:59:55,839
i've kind of framed it around the
1828
00:59:53,359 --> 00:59:58,640
current set of players and stuff so uh
1829
00:59:55,839 --> 01:00:01,359
yeah i am very much like i also got
1830
00:59:58,640 --> 01:00:02,559
in place you know traps for silence and
1831
01:00:01,359 --> 01:00:04,319
so they can't
1832
01:00:02,559 --> 01:00:06,319
they can't interrupt him
1833
01:00:04,319 --> 01:00:08,640
yeah it's like hey be quiet i get a
1834
01:00:06,319 --> 01:00:10,640
thing to say yeah come on you and me
1835
01:00:08,640 --> 01:00:14,000
i've humored you guys for like so long
1836
01:00:10,640 --> 01:00:16,480
you gotta give me this
1837
01:00:14,000 --> 01:00:18,079
yeah i'm i'm looking forward to that big
1838
01:00:16,480 --> 01:00:19,920
like
1839
01:00:18,079 --> 01:00:20,720
holier than thou
1840
01:00:19,920 --> 01:00:23,119
well
1841
01:00:20,720 --> 01:00:25,119
you guys have a closed mind views uh you
1842
01:00:23,119 --> 01:00:26,400
know world view here's the reasons why
1843
01:00:25,119 --> 01:00:27,359
my thing is
1844
01:00:26,400 --> 01:00:29,280
good
1845
01:00:27,359 --> 01:00:31,280
and actually i'm the good guy and you're
1846
01:00:29,280 --> 01:00:32,880
the bad guys and that even leaves space
1847
01:00:31,280 --> 01:00:34,640
for it probably won't happen because you
1848
01:00:32,880 --> 01:00:36,319
know it's not necessarily how adventure
1849
01:00:34,640 --> 01:00:38,000
party works but someone be like he's
1850
01:00:36,319 --> 01:00:40,240
right you know like what are we doing
1851
01:00:38,000 --> 01:00:44,240
here that's that's what i want if that
1852
01:00:40,240 --> 01:00:46,480
happens i will be like so ext like
1853
01:00:44,240 --> 01:00:48,319
mission complete
1854
01:00:46,480 --> 01:00:50,079
yeah that's great i i've already told my
1855
01:00:48,319 --> 01:00:51,599
dm i have a plan you know when we get
1856
01:00:50,079 --> 01:00:53,440
closer into this campaign
1857
01:00:51,599 --> 01:00:54,880
my characters has a you know part of his
1858
01:00:53,440 --> 01:00:56,079
backstory or secret or whatever he has a
1859
01:00:54,880 --> 01:00:58,079
thing that he wants to do and it's going
1860
01:00:56,079 --> 01:00:59,680
to happen regardless
1861
01:00:58,079 --> 01:01:01,680
of what everyone else wants to do and
1862
01:00:59,680 --> 01:01:03,680
it's not a it's not a you know going
1863
01:01:01,680 --> 01:01:05,119
into business for myself like a my
1864
01:01:03,680 --> 01:01:07,040
character kind of a thing it's like i'm
1865
01:01:05,119 --> 01:01:08,319
letting you know now and i'm doing
1866
01:01:07,040 --> 01:01:10,000
things throughout the campaign that will
1867
01:01:08,319 --> 01:01:11,760
lead to that and i'll kind of let some
1868
01:01:10,000 --> 01:01:12,960
people in on it but like when it gets
1869
01:01:11,760 --> 01:01:14,640
this part it's like are you gonna do
1870
01:01:12,960 --> 01:01:17,040
this or do that like he's gonna do that
1871
01:01:14,640 --> 01:01:18,640
like this is what it's not a secret this
1872
01:01:17,040 --> 01:01:20,880
is what he's going to do
1873
01:01:18,640 --> 01:01:22,720
so i love the idea of the bad guys like
1874
01:01:20,880 --> 01:01:24,240
this is what i'm going to do
1875
01:01:22,720 --> 01:01:26,240
hopefully you guys pay attention but
1876
01:01:24,240 --> 01:01:28,160
like i've got this thing and then i
1877
01:01:26,240 --> 01:01:30,079
again if if a character has a second
1878
01:01:28,160 --> 01:01:31,440
thought about it i would that's the best
1879
01:01:30,079 --> 01:01:34,000
part like
1880
01:01:31,440 --> 01:01:36,720
that oh my character i wrote actually
1881
01:01:34,000 --> 01:01:38,240
did the thing that i wanted him to do
1882
01:01:36,720 --> 01:01:40,160
yeah i'm really really looking forward
1883
01:01:38,240 --> 01:01:42,000
to that to that moment
1884
01:01:40,160 --> 01:01:43,680
have you had any other any other
1885
01:01:42,000 --> 01:01:46,240
thoughts or anything else that we might
1886
01:01:43,680 --> 01:01:47,680
have missed on today's topic
1887
01:01:46,240 --> 01:01:49,680
no nothing i can think of yeah i mean
1888
01:01:47,680 --> 01:01:51,359
archetypes are you know it's a good and
1889
01:01:49,680 --> 01:01:52,559
bad thing i think it's mostly good again
1890
01:01:51,359 --> 01:01:54,799
normally
1891
01:01:52,559 --> 01:01:57,359
there are archetypes because they work
1892
01:01:54,799 --> 01:01:58,880
um there's could be good bad but
1893
01:01:57,359 --> 01:02:00,400
i think there's more good there than bad
1894
01:01:58,880 --> 01:02:02,240
and then playing against an archetype is
1895
01:02:00,400 --> 01:02:04,000
extremely fun that's all i'll say try
1896
01:02:02,240 --> 01:02:06,720
thinking of something that
1897
01:02:04,000 --> 01:02:08,079
you normally you know uh jack sparrow
1898
01:02:06,720 --> 01:02:09,920
swashbuckling
1899
01:02:08,079 --> 01:02:12,960
rogue and just give yourself like a
1900
01:02:09,920 --> 01:02:15,200
seven decks and just have fun being a
1901
01:02:12,960 --> 01:02:17,119
bumbling idiot who's just extremely
1902
01:02:15,200 --> 01:02:18,480
lucky like jack sparrow except for you
1903
01:02:17,119 --> 01:02:19,839
don't actually maybe things don't
1904
01:02:18,480 --> 01:02:21,760
actually work out for you all the time
1905
01:02:19,839 --> 01:02:23,359
like they do like that's a fun time but
1906
01:02:21,760 --> 01:02:24,960
yeah they're fun to play around with
1907
01:02:23,359 --> 01:02:26,640
they're fun to change up
1908
01:02:24,960 --> 01:02:28,640
i think they're there for for a reason
1909
01:02:26,640 --> 01:02:29,920
and yeah it's always a good time to to
1910
01:02:28,640 --> 01:02:32,000
mess around with them
1911
01:02:29,920 --> 01:02:35,280
yeah i think i think we said that like
1912
01:02:32,000 --> 01:02:37,839
use them as a tool in your utility belt
1913
01:02:35,280 --> 01:02:39,760
that players have to help guide or to
1914
01:02:37,839 --> 01:02:41,119
help make something but then yeah don't
1915
01:02:39,760 --> 01:02:43,680
be afraid to
1916
01:02:41,119 --> 01:02:45,440
twist them up and build on top of them
1917
01:02:43,680 --> 01:02:48,160
to make things
1918
01:02:45,440 --> 01:02:50,079
your own and i think there is you know
1919
01:02:48,160 --> 01:02:52,319
just to look back a little bit there is
1920
01:02:50,079 --> 01:02:53,680
a place still for
1921
01:02:52,319 --> 01:02:55,839
you know it's always a world and good to
1922
01:02:53,680 --> 01:02:57,920
have academic like i want my villain to
1923
01:02:55,839 --> 01:02:58,960
be the good guy and and
1924
01:02:57,920 --> 01:03:00,559
this that the other but i still think
1925
01:02:58,960 --> 01:03:04,960
there's a really
1926
01:03:00,559 --> 01:03:06,240
a genuine place for just like bad dudes
1927
01:03:04,960 --> 01:03:08,720
oh yeah i could just shouldn't be oh no
1928
01:03:06,240 --> 01:03:10,880
i'm just evil like yeah i want to kill i
1929
01:03:08,720 --> 01:03:11,920
just want to kill you like i'm a god and
1930
01:03:10,880 --> 01:03:14,000
i feel like this world should be
1931
01:03:11,920 --> 01:03:15,520
destroyed like deal with it i don't have
1932
01:03:14,000 --> 01:03:17,440
to explain anything to you oh my god i
1933
01:03:15,520 --> 01:03:20,799
don't care yeah yeah there's a place for
1934
01:03:17,440 --> 01:03:21,839
that the indifference of gods yeah yeah
1935
01:03:20,799 --> 01:03:24,720
for sure
1936
01:03:21,839 --> 01:03:27,599
cool all right well uh that that that
1937
01:03:24,720 --> 01:03:28,480
pretty much brings us to the end and we
1938
01:03:27,599 --> 01:03:30,720
we've
1939
01:03:28,480 --> 01:03:32,000
covered a whole bunch of stuff there and
1940
01:03:30,720 --> 01:03:34,160
i'm really happy with uh obviously
1941
01:03:32,000 --> 01:03:36,559
google's input thanks
1942
01:03:34,160 --> 01:03:38,559
all right a surprise guest
1943
01:03:36,559 --> 01:03:41,599
halfway through um
1944
01:03:38,559 --> 01:03:44,160
thank you for for coming on is there
1945
01:03:41,599 --> 01:03:45,520
anything you like to plug well i just
1946
01:03:44,160 --> 01:03:47,520
want to thank you for having me on this
1947
01:03:45,520 --> 01:03:49,039
is a topic i like a lot and i appreciate
1948
01:03:47,520 --> 01:03:50,559
you giving me a chance to talk about it
1949
01:03:49,039 --> 01:03:53,039
no worries yeah just follow me on
1950
01:03:50,559 --> 01:03:55,039
twitter adamgumby that's where i'll
1951
01:03:53,039 --> 01:03:58,160
you know retweet stuff from
1952
01:03:55,039 --> 01:04:00,319
my d d podcast i'll misfit roles anytime
1953
01:03:58,160 --> 01:04:02,079
i do you know talk about video games or
1954
01:04:00,319 --> 01:04:04,319
anytime i'm doing anything
1955
01:04:02,079 --> 01:04:06,240
at adam gumby on twitter is the quickest
1956
01:04:04,319 --> 01:04:08,160
and easiest place so check it out check
1957
01:04:06,240 --> 01:04:09,520
out the stuff i'm making at it and hope
1958
01:04:08,160 --> 01:04:11,760
you guys enjoy
1959
01:04:09,520 --> 01:04:14,960
excellent cool thanks again for coming
1960
01:04:11,760 --> 01:04:17,359
on and thank you all for listening at
1961
01:04:14,960 --> 01:04:18,799
home you can find me on my socials and
1962
01:04:17,359 --> 01:04:20,400
i'd love to hear from you guys and any
1963
01:04:18,799 --> 01:04:22,640
experiences you've had with those
1964
01:04:20,400 --> 01:04:26,740
classic archetypes otherwise thank you
1965
01:04:22,640 --> 01:04:32,030
all for listening and good night
1966
01:04:26,740 --> 01:04:32,030
[Music]
