Agency
For this insightful episode I am joined by Scott, a.k.a @optionalrule, and we talk about the incredibly important topic of agency. It's a term that gets bandied around a lot, carrying with it an awful lot of weight. In this hour, Scott and I begin to unpack some of that weight and how it can drastically and dramatically impact the gameplay experience. Starting by clarifying some common misconceptions and misinterpretations, we define what "agency" really is within the TTRPG experience. When you have so many options on the table, where do you draw the line? Indeed, the GM is player too with their own pool of agency, and it's that trading of agency which leads to interesting and dynamic games. We finish on the importance of trust, something not always directly associated with agency, but the two are often intrinsically linked. The more you trust each other, the more you're willing to part with to increase the enjoyment of everyone at the table, and I can't think of a more poetic explanation than that!
- 02:30 - Nobody puts agency in the the corner - the common misconceptions
- 13:33 - What constitutes "meaningful" actions
- 24:16 - Taking player agency away through in-game mechanics
- 42:04 - An ethical tug of war - sacrificing agency for others
- 52:43 - Railroading versus sandbox - the analysis paralysis of too much agency
Follow Scott (@optionalrule) on:
- Website: https://optionalrule.com/
- Twitter: https://twitter.com/optionalrule
- Instagram: https://www.instagram.com/optionalrule/
- Youtube: https://www.youtube.com/channel/UCi7AoQ6KbaZQqhdO7heKPqw
Follow me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/Danilo_DnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
References:
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework my name is danilo and i like
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all kinds of games and the crunchy
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mechanics that make him tick you can
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find me on twitter facebook and
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instagram and i'd really appreciate a
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like or a follow and today i am joined
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by scott aka optional rule thank you
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ever ever so much for joining us today
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scott can you tell us a little bit about
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yourself
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thank you for having me i really
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appreciate it uh my name is scott i run
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a website and i'm active on twitter and
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i stream on twitch under optional rule
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you can search for me there um i'm
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really just um commenting on tabletop
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role playing dungeons and dragons
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specifically since it's so popular but i
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do all kinds of role playing and
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role-playing theory with a bent on
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actual games being played the messiness
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of games being played in the real world
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and getting more and more people to run
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games thank you yes lots of
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very insightful and interesting thoughts
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and comments and opinions you've had and
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i think that's how we've met originally
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was on twitter and sharing ideas and
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opinions and stuff so i'm really looking
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forward to today it should be a very
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interesting one the topic of today of
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which is agency so what does that mean
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to you yeah that's great so agency is
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really about choices that that the the
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power how empowered someone is to make
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choices to decide what options to select
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um i think it's a there's a couple of uh
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misconceptions about agency in the game
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space that might be worth addressing
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today but it's really just about your
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ability to make choices uh whatever
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options might be presented to you maybe
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even worth noting right out of the gate
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that
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in a game as it relates to tabletop
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games the the dm
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dictates the options the player
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dictates the choices so they exercise
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agency and the dice dictate the outcome
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so that's really the core agency is a
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core component of gameplay for a player
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in any tabletop role-playing game hmm i
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quite like that the symmetry there's
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like three pillars just like there are
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three pillars of dnd there's quite a
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nice marriage there of the two kind of
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frameworks
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i'd like actually let's start with the
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misconceptions of agency i think it's
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quite um that term is thrown around a
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lot just that single word agency and all
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the weight then the heft that comes with
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it is thrown around all the time and i
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think everybody has a kind of a
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a fundamental appreciation of you know
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what it means it's it's the players have
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or should have agencies so let's really
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dive in then with the misconceptions of
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agency or the perceived misconceptions
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yeah no that's great so i think um first
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anything that's adjacent to a choice
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sometimes is mistaken for agency and
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games so control is adjacent to choice i
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would say agency that is co-opted or
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becomes unhealthy becomes an argument
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about control not an argument about
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agency that a um sometimes people
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confuse
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agency as being able to override the
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rules or which is not always the case
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rules have a role they're not all
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important nothing is all important but
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agency doesn't always override other
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every other element and the other
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confusion part is to understand where an
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individual player's agency stops and
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another player's agency begins or even
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the game master i think a big
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underappreciated element of agency in
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tabletop games is the the dm has agency
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too because they're also a player
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they're a player with a different set of
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responsibilities and their agencies
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around the world and the world's choices
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and what options might be available to a
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player to exercise their agency but the
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misconceptions are really around when
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does it become toxic for a lack of a
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better word where it becomes control or
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where does it get limited um in other
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words where do you surrender your agency
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in favor of somebody else's
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that's a topic we've touched on a couple
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of times in previous episodes around i
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think it was with acting it was knowing
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when to create space almost for other
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players and that that a part of that is
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relinquishing
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some of your agency to enable
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other people at the table maybe as
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a similar kind of conceit i suppose yeah
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i think something i always go back to is
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uh
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one of the big ways that tabletop role
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playing games differ from something like
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a novel or a movie is table top game
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role-playing games there's a lot of role
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of negative space right in in art in
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visual arts you have this concept of
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negative space which is things not
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included that the that the observer
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fills in well that happens as well as
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the table you know you create negative
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space for another player to fill in and
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your actions sometimes limit or enable
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another player's agency like are you or
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have you done something extreme now
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whereas now another player at the table
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or the dm doesn't have a lot of options
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that seem reasonable to them to react to
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that right so the medium of our our art
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form if you want to call it that is
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something about trading agency back and
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forth that's the core of what improv is
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right so i think it i think it just has
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a core role to table top role playing
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games
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i think trading agency back and forth is
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a really really nice way of putting it
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could it is that this is going to sound
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weird but like a collaborative tug of
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war right you're kind of on the same
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team but also kind and not in some
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instances that is a really interesting
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way of putting it and i think that's one
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of the harder things to pick up when you
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come to it that's a quite a nuanced
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thing to know to give somebody else
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agency at potentially the cost of your
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own is
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like a super difficult thing and one you
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never really
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i think you can never master it's just
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one of those things you can just
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continually appreciate more i suppose is
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the romantic way to put it no that's
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absolutely true the iterative nature of
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gaming
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and the sort of the contextual nature of
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gaming it's evergreen it's an evergreen
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topic i think that's why you're you're
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you have such a wonderful podcast as
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mentioned before we recorded that i've
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listened to several episodes i really
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enjoy it and it's because there's always
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a what if and
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back to the example of agency i always
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the metaphor i use in my mind is we all
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have this baby at the table and we're
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passing this baby around and all of
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everybody trusting each other to hold it
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right and love it right and and it's
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just
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gaming requires lots of trust and
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surrendering agency is the ultimate
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expression of trust really
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so yeah that that to me ties back to why
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it's so important and why this is such
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an evergreen topic i'll even add this
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bit as i've been gaming i didn't add
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this at the top of the show but i've
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been gaming for over 40 years i'm i'm an
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old-timer i i i hopefully have not
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tripped over into the geezer territory
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of my attitude at least that i'm that
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i'm i try to stay young-minded so i love
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that
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i i hear interesting things from other
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people all the time and i'm not getting
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locked into ways of thinking so that
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that flexible mindset is is key to
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enabling agency from other players and i
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encourage everybody to do it
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yeah for sure for sure talking about the
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podcast thank you for your kind words i
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must admit every every now and again i
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have a blind panic of oh no i'm running
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out of topics but then suddenly i'll
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think of like five more and then they
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just get added to the list
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so i have to keep reminding myself don't
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worry there's always some weird abstract
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way i can take it i talk about trading
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agency there's an example of recent in
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one of my games that was
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it was quite an awkward position and it
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deals with a lot of
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iffy topics like meta gaming being one
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of them so
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in my
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particular game i'm running at the
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moment we have we have a discord and i
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made a channel for kind of dm private
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talk
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a lot of my players were newer they were
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less experienced at separating
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themselves from the meta so there was
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there was a little bit of instances
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where i've gone okay you're only really
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doing that because
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you know the context and maybe i'm
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taking a hammer to a problem which
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requires a tweezer but
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i have a separate channel to go let's do
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a bit of one one to one just to
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completely mitigate it
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so we we did that in the last session uh
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a player wanted to talk privately to an
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nbc and he deliberately waited in game
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until he was alone with the npc everyone
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else left he's i'm i want to be the last
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one to leave okay cool boom straight
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into the other chat we're chatting away
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blah blah
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come back in and this is why i'm
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alluding to the fact that this might not
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be the best way to do it is because
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immediately the other players are like
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what's happening what happened i was
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there i didn't really leave i i wanted
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to stay and listen to the conversation i
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was like
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i don't know man you you explicitly said
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you left the room and like walked away
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and now you're telling me you actually
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really didn't do that and you wanted to
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stay and that was a that was a tough
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call for me to be like sorry dude i
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think
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you're trying to have your cake and eat
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it with that one and yeah you're only
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doing that and so ironically it almost
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made it worse moving into a different
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room but it's that like
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i wanted the player to have that
261
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one-to-one time with the npc because he
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went to great lengths to do it but then
263
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also didn't want to just say no you met
264
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a gaming you can't do anything you want
265
00:09:14,000 --> 00:09:17,680
to do and that i was right in the middle
266
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of the
267
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the agency tug of war there to
268
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but but luckily he the guy said you know
269
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what i am probably
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taking the piss a little bit there
271
00:09:26,240 --> 00:09:30,160
i'll i'll just put my hands up and say
272
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i was foolish enough to leave the
273
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warlock player character with the
274
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powerful caster npc to let them discuss
275
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all sorts of naughty machinations that
276
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probably should have been listened to
277
00:09:38,240 --> 00:09:41,920
right right yeah there's a lot to unpack
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there because i've had many situations
279
00:09:41,920 --> 00:09:46,399
like that myself and um i mean i think
280
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every dm does and it's common it's
281
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common scenario run into where there's a
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difference between character agency and
283
00:09:50,240 --> 00:09:54,399
player agency right
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the metagame is a space that players
285
00:09:54,399 --> 00:09:58,640
enjoy the game and sometimes they enjoy
286
00:09:56,320 --> 00:10:01,040
watching somebody else play so their
287
00:09:58,640 --> 00:10:03,200
agency is commenting on what that other
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player is doing but that can interfere
289
00:10:03,200 --> 00:10:06,160
with the player doing the action right
290
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they don't feel free to do what they're
291
00:10:06,160 --> 00:10:09,839
gonna do i don't think there is a right
292
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answer in there just it's a great
293
00:10:09,839 --> 00:10:13,680
example of how
294
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how malleable that whole space can be
295
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plus you know metagaming i'm sure is a
296
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topic for a great topic for another show
297
00:10:17,200 --> 00:10:21,680
there's there's also the
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the the concept of you're playing these
299
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characters but you're operating in a
300
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world that has this artificial layer
301
00:10:25,920 --> 00:10:29,920
you know put on top of it and you can't
302
00:10:27,839 --> 00:10:32,480
not acknowledge that that's happening
303
00:10:29,920 --> 00:10:34,800
you can't not acknowledge that you know
304
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wounds don't hurt until you're down to
305
00:10:34,800 --> 00:10:38,800
zero hit points or that you you sleep
306
00:10:37,120 --> 00:10:40,640
once and you come you come up with full
307
00:10:38,800 --> 00:10:42,480
hit points it's hard to not acknowledge
308
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that that's the reality you're living in
309
00:10:42,480 --> 00:10:45,600
so
310
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sometimes the best way to
311
00:10:45,600 --> 00:10:49,760
maintain your own agency is to ignore
312
00:10:48,000 --> 00:10:52,320
the sort of hand wave these details of
313
00:10:49,760 --> 00:10:53,519
the metagame that are happening um but
314
00:10:52,320 --> 00:10:54,959
other times it's just you should just
315
00:10:53,519 --> 00:10:57,200
say what's on your mind and leave it for
316
00:10:54,959 --> 00:10:59,600
the the game master plays that referee
317
00:10:57,200 --> 00:11:00,959
of deciding how much time each player
318
00:10:59,600 --> 00:11:02,640
should be getting and how much attention
319
00:11:00,959 --> 00:11:04,399
your players should be getting so in a
320
00:11:02,640 --> 00:11:06,959
way it's about managing
321
00:11:04,399 --> 00:11:09,200
time equals agency to some degree right
322
00:11:06,959 --> 00:11:11,440
and so in a way it's really it's a
323
00:11:09,200 --> 00:11:13,360
really about
324
00:11:11,440 --> 00:11:15,440
making sure you're the interface between
325
00:11:13,360 --> 00:11:17,600
players to some degree right so it's
326
00:11:15,440 --> 00:11:19,680
about it's about making sure that that
327
00:11:17,600 --> 00:11:21,440
conversation is flowing in a way that
328
00:11:19,680 --> 00:11:23,519
doesn't cause problem downstream that
329
00:11:21,440 --> 00:11:25,519
make them feel empowered now
330
00:11:23,519 --> 00:11:28,079
and maybe even just a conversation of
331
00:11:25,519 --> 00:11:29,920
like okay calm down maybe that itself is
332
00:11:28,079 --> 00:11:31,920
the game right where that that's just
333
00:11:29,920 --> 00:11:34,079
that fun part of the gal okay you've
334
00:11:31,920 --> 00:11:36,240
gone too far let's reign it in a little
335
00:11:34,079 --> 00:11:37,920
bit uh maybe that's the game it's all
336
00:11:36,240 --> 00:11:40,640
the game so somewhere
337
00:11:37,920 --> 00:11:42,320
yeah yeah so yeah that was awkward i
338
00:11:40,640 --> 00:11:44,160
mean no there was no shade or you know
339
00:11:42,320 --> 00:11:45,519
no one was dissatisfied with the outcome
340
00:11:44,160 --> 00:11:46,959
i think he was just
341
00:11:45,519 --> 00:11:48,959
that was his output for probably really
342
00:11:46,959 --> 00:11:51,360
kicking himself in the backside of being
343
00:11:48,959 --> 00:11:53,920
like oh you idiot why didn't i stay
344
00:11:51,360 --> 00:11:55,920
he's just clutching at anything left to
345
00:11:53,920 --> 00:11:57,920
to not let himself get screwed over by
346
00:11:55,920 --> 00:11:59,839
the warlock let me ask you let me ask
347
00:11:57,920 --> 00:12:01,279
you a question do you perceive the
348
00:11:59,839 --> 00:12:04,079
player that asked to do that side
349
00:12:01,279 --> 00:12:05,839
conversation was this a was there fun
350
00:12:04,079 --> 00:12:07,839
about how much they could get away with
351
00:12:05,839 --> 00:12:08,720
or was it really about the conversation
352
00:12:07,839 --> 00:12:10,880
itself
353
00:12:08,720 --> 00:12:12,639
uh no it was it was predominantly about
354
00:12:10,880 --> 00:12:15,279
the conversation so this is a this is a
355
00:12:12,639 --> 00:12:17,680
warlock playing a bit of a stereotypical
356
00:12:15,279 --> 00:12:18,560
warlock to the extent of they want power
357
00:12:17,680 --> 00:12:20,240
and
358
00:12:18,560 --> 00:12:22,160
you know so on and so on and they are
359
00:12:20,240 --> 00:12:24,720
happening to be talking to a dragon in
360
00:12:22,160 --> 00:12:27,440
humanoid form my dragons are innately
361
00:12:24,720 --> 00:12:28,720
powerful so his whole thing was
362
00:12:27,440 --> 00:12:30,639
i kind of want some private time with
363
00:12:28,720 --> 00:12:32,720
his npc to see what
364
00:12:30,639 --> 00:12:35,040
boons that i can get that the others
365
00:12:32,720 --> 00:12:36,560
don't really need to know about
366
00:12:35,040 --> 00:12:38,399
so that but that's interesting it ties
367
00:12:36,560 --> 00:12:39,920
to our topic because that's character
368
00:12:38,399 --> 00:12:42,000
that's classic example of character
369
00:12:39,920 --> 00:12:43,839
agency right the the player is trying to
370
00:12:42,000 --> 00:12:45,839
take that time for the character to
371
00:12:43,839 --> 00:12:47,600
carve off a little bit more power but
372
00:12:45,839 --> 00:12:49,600
that ultimately that's about granting
373
00:12:47,600 --> 00:12:51,920
them more capability to do more things
374
00:12:49,600 --> 00:12:53,600
more agency right if if it was the
375
00:12:51,920 --> 00:12:55,440
opposite with that that's why i asked a
376
00:12:53,600 --> 00:12:58,079
question sometimes it's about
377
00:12:55,440 --> 00:12:59,440
player agency like i as a player can get
378
00:12:58,079 --> 00:13:01,120
a little bit more space or get a little
379
00:12:59,440 --> 00:13:02,720
bit more which is no shade on that
380
00:13:01,120 --> 00:13:05,600
that's that's perfectly fine but then
381
00:13:02,720 --> 00:13:07,440
that's more about the player being a bit
382
00:13:05,600 --> 00:13:08,800
ampish in
383
00:13:07,440 --> 00:13:10,880
how much can i get away with here
384
00:13:08,800 --> 00:13:12,560
testing testing their boundaries which
385
00:13:10,880 --> 00:13:13,360
are both valid they just come at it from
386
00:13:12,560 --> 00:13:15,519
different
387
00:13:13,360 --> 00:13:17,360
again it's just that idea of management
388
00:13:15,519 --> 00:13:18,800
managing how much agency you can you can
389
00:13:17,360 --> 00:13:20,959
get for either your character or
390
00:13:18,800 --> 00:13:22,480
yourself as a player i think is the core
391
00:13:20,959 --> 00:13:24,560
lesson there
392
00:13:22,480 --> 00:13:27,040
yeah for sure i mean to be fair to him
393
00:13:24,560 --> 00:13:29,040
he does swing a little bit to the ampish
394
00:13:27,040 --> 00:13:31,040
player side it's not all
395
00:13:29,040 --> 00:13:33,360
benign
396
00:13:31,040 --> 00:13:35,040
it's okay
397
00:13:33,360 --> 00:13:36,240
so we we opened the discussion and it's
398
00:13:35,040 --> 00:13:37,920
something we we actually talked about on
399
00:13:36,240 --> 00:13:40,240
twitter yesterday briefly about
400
00:13:37,920 --> 00:13:42,560
impactful choices and it's something i
401
00:13:40,240 --> 00:13:43,920
wanted to talk a little bit more about
402
00:13:42,560 --> 00:13:46,639
so finally it's good timing actually
403
00:13:43,920 --> 00:13:48,720
because i just recorded uh the
404
00:13:46,639 --> 00:13:50,160
game that i'm a player in last night we
405
00:13:48,720 --> 00:13:52,720
streamed and recorded it from the
406
00:13:50,160 --> 00:13:53,600
podcast and whatnot and a lot of that
407
00:13:52,720 --> 00:13:55,519
was
408
00:13:53,600 --> 00:13:57,920
unimpactful in the grand scheme of
409
00:13:55,519 --> 00:13:59,760
things but it was four hours worth of
410
00:13:57,920 --> 00:14:01,040
game time so i just wanted to know like
411
00:13:59,760 --> 00:14:03,360
a little bit more if you could elaborate
412
00:14:01,040 --> 00:14:04,880
on what would be the definition of an
413
00:14:03,360 --> 00:14:07,360
impactful choice
414
00:14:04,880 --> 00:14:09,680
regarding character and player agency
415
00:14:07,360 --> 00:14:11,199
yeah so yeah for background we had you
416
00:14:09,680 --> 00:14:13,360
and i had an exchange on twitter it
417
00:14:11,199 --> 00:14:15,360
started off with the idea of
418
00:14:13,360 --> 00:14:16,880
a geese spell something that would
419
00:14:15,360 --> 00:14:19,120
compel someone to perform and then it
420
00:14:16,880 --> 00:14:20,399
sort of got into this conversation of
421
00:14:19,120 --> 00:14:21,920
meaningful action versus not because
422
00:14:20,399 --> 00:14:24,240
there was some flavor stuff that came up
423
00:14:21,920 --> 00:14:27,120
and i commented that so to me meaningful
424
00:14:24,240 --> 00:14:29,120
action transforms the world in some way
425
00:14:27,120 --> 00:14:32,000
or advances the plot in some significant
426
00:14:29,120 --> 00:14:33,040
way as opposed to flavor choices which
427
00:14:32,000 --> 00:14:34,480
are
428
00:14:33,040 --> 00:14:35,760
which by the way i'm not playing that
429
00:14:34,480 --> 00:14:38,000
down that doesn't diminish the
430
00:14:35,760 --> 00:14:40,079
importance of flavor choices but flavor
431
00:14:38,000 --> 00:14:42,240
choices about well if you do like a
432
00:14:40,079 --> 00:14:44,480
role-playing session where it's shopping
433
00:14:42,240 --> 00:14:46,720
and you go to a ball and you get to know
434
00:14:44,480 --> 00:14:48,959
new npc's and you get to tell your
435
00:14:46,720 --> 00:14:50,480
player backstory that's all fun that's
436
00:14:48,959 --> 00:14:52,399
all your choice of how you've spent your
437
00:14:50,480 --> 00:14:54,639
time but in the long run it's not
438
00:14:52,399 --> 00:14:57,199
implying a rules change or a power shift
439
00:14:54,639 --> 00:14:59,040
in the world or even advancement for the
440
00:14:57,199 --> 00:15:01,279
character there's no
441
00:14:59,040 --> 00:15:02,880
all the consequences are contained to
442
00:15:01,279 --> 00:15:04,160
the the encounter they don't bleed
443
00:15:02,880 --> 00:15:06,240
outside the encounter i think that's
444
00:15:04,160 --> 00:15:07,440
what separates a meaningful choice
445
00:15:06,240 --> 00:15:09,440
versus a
446
00:15:07,440 --> 00:15:10,720
simply just a choice but again that
447
00:15:09,440 --> 00:15:12,480
doesn't play it down
448
00:15:10,720 --> 00:15:14,160
i tend to give more
449
00:15:12,480 --> 00:15:16,800
latitude towards
450
00:15:14,160 --> 00:15:17,839
flavor choices really just at that point
451
00:15:16,800 --> 00:15:19,680
what you know what your character
452
00:15:17,839 --> 00:15:21,600
background is what color
453
00:15:19,680 --> 00:15:23,279
shirt you buy you're the game the player
454
00:15:21,600 --> 00:15:25,199
is the game master in that context right
455
00:15:23,279 --> 00:15:27,120
there they they control most of the
456
00:15:25,199 --> 00:15:29,199
world um but what how does the world
457
00:15:27,120 --> 00:15:31,600
react to it and i was thinking about
458
00:15:29,199 --> 00:15:33,440
this actually before the show i had
459
00:15:31,600 --> 00:15:35,759
never verbalized to myself but a
460
00:15:33,440 --> 00:15:37,839
character saying what impact it has on a
461
00:15:35,759 --> 00:15:40,399
world is bleeding over into the game
462
00:15:37,839 --> 00:15:42,399
masters agency because the game masters
463
00:15:40,399 --> 00:15:43,759
choices the game master has agency too
464
00:15:42,399 --> 00:15:45,519
as i said earlier they're they're
465
00:15:43,759 --> 00:15:48,560
another player at the table their
466
00:15:45,519 --> 00:15:50,399
choices are how does the world adjust to
467
00:15:48,560 --> 00:15:52,000
this choice that the players made the
468
00:15:50,399 --> 00:15:54,639
dice might even say the outcome but how
469
00:15:52,000 --> 00:15:56,880
does the world react what choices uh the
470
00:15:54,639 --> 00:15:58,240
world make to this the narrative choice
471
00:15:56,880 --> 00:16:00,399
here that's
472
00:15:58,240 --> 00:16:02,160
really the domain of the game master and
473
00:16:00,399 --> 00:16:03,600
they're there to have fun too they're
474
00:16:02,160 --> 00:16:06,240
not there just to be an encounter
475
00:16:03,600 --> 00:16:07,839
dispenser so just like you would worry
476
00:16:06,240 --> 00:16:11,279
about intruding on the agency of a
477
00:16:07,839 --> 00:16:13,279
player um to ruin their their enjoyment
478
00:16:11,279 --> 00:16:15,519
i do think it's under acknowledged that
479
00:16:13,279 --> 00:16:17,519
we should leave some agency to the dm
480
00:16:15,519 --> 00:16:19,519
that they they're here to enjoy the game
481
00:16:17,519 --> 00:16:22,160
just as much as we are so that's where
482
00:16:19,519 --> 00:16:25,120
the negotiation is highly important
483
00:16:22,160 --> 00:16:27,040
right the way that plays out um is so
484
00:16:25,120 --> 00:16:29,040
control issues are usually on the gm's
485
00:16:27,040 --> 00:16:30,480
part where the gm is saying
486
00:16:29,040 --> 00:16:31,920
your character is going to removing
487
00:16:30,480 --> 00:16:34,000
agency from the player and saying this
488
00:16:31,920 --> 00:16:36,800
is going to happen that's almost always
489
00:16:34,000 --> 00:16:38,560
a um a bad turn now anything might be
490
00:16:36,800 --> 00:16:40,639
able to be done well but i don't
491
00:16:38,560 --> 00:16:42,959
typically see it done well right
492
00:16:40,639 --> 00:16:44,320
um yeah so i guess just in terms of
493
00:16:42,959 --> 00:16:46,079
we'll talk about the geese thing in a
494
00:16:44,320 --> 00:16:47,680
second i guess but in terms of what
495
00:16:46,079 --> 00:16:49,360
constitutes meaningful versus not
496
00:16:47,680 --> 00:16:51,440
meaningful activity i think it comes
497
00:16:49,360 --> 00:16:54,000
down to the ability to affect the world
498
00:16:51,440 --> 00:16:55,839
outside of the encounter
499
00:16:54,000 --> 00:16:56,800
i think and please jump in correct me if
500
00:16:55,839 --> 00:16:58,720
i'm wrong but
501
00:16:56,800 --> 00:17:00,720
a potentially good example of that that
502
00:16:58,720 --> 00:17:03,360
players may be taking away from the
503
00:17:00,720 --> 00:17:06,240
agency of the dm is i've heard
504
00:17:03,360 --> 00:17:08,400
a couple of uh anecdotes on reddit and
505
00:17:06,240 --> 00:17:11,039
stuff of of the dms
506
00:17:08,400 --> 00:17:11,839
getting frustrated with their players
507
00:17:11,039 --> 00:17:13,439
who
508
00:17:11,839 --> 00:17:16,000
they'll set up an encounter and the
509
00:17:13,439 --> 00:17:18,480
player goes ah well actually my mother's
510
00:17:16,000 --> 00:17:20,720
brother's uncle was the head of the
511
00:17:18,480 --> 00:17:22,720
bandits and so therefore we should be
512
00:17:20,720 --> 00:17:24,640
fine in this encounter and then
513
00:17:22,720 --> 00:17:26,799
you know the dm's like oh
514
00:17:24,640 --> 00:17:28,079
i'm in a tricky situation here because
515
00:17:26,799 --> 00:17:30,799
i've got to let the players do what they
516
00:17:28,079 --> 00:17:32,720
want to do but it's that to me is a
517
00:17:30,799 --> 00:17:34,000
crystallized example of
518
00:17:32,720 --> 00:17:35,600
the player
519
00:17:34,000 --> 00:17:37,760
basically running the game at that point
520
00:17:35,600 --> 00:17:40,160
to a certain extent i agree i agree i
521
00:17:37,760 --> 00:17:41,520
and i actually i i agree that that's
522
00:17:40,160 --> 00:17:43,440
problematic i don't agree with that
523
00:17:41,520 --> 00:17:45,919
player's premise that you're the straw
524
00:17:43,440 --> 00:17:47,679
man player that you just presented
525
00:17:45,919 --> 00:17:49,760
and that's a typical i think for game
526
00:17:47,679 --> 00:17:51,360
masters that's a typical scenario we get
527
00:17:49,760 --> 00:17:52,799
game masters get beat down with this
528
00:17:51,360 --> 00:17:54,400
rule of cool
529
00:17:52,799 --> 00:17:56,799
you know we you should allow things the
530
00:17:54,400 --> 00:17:58,559
players do because it's cool and my
531
00:17:56,799 --> 00:18:01,200
thinking is maybe
532
00:17:58,559 --> 00:18:02,720
you know sometimes it's cool i i i have
533
00:18:01,200 --> 00:18:04,559
yet to meet a player who didn't think
534
00:18:02,720 --> 00:18:07,520
that everything they did wasn't cool
535
00:18:04,559 --> 00:18:09,200
right so it's okay to say no i i think
536
00:18:07,520 --> 00:18:11,120
that's the like that's the chord it's
537
00:18:09,200 --> 00:18:13,760
okay as a game master to say no like
538
00:18:11,120 --> 00:18:15,200
okay that's gone a little too far um as
539
00:18:13,760 --> 00:18:15,919
with everything there's a balance there
540
00:18:15,200 --> 00:18:18,240
but
541
00:18:15,919 --> 00:18:20,160
we get beat up a little bit more
542
00:18:18,240 --> 00:18:22,559
uh with this idea that the game masters
543
00:18:20,160 --> 00:18:24,559
have an adversarial point of view simply
544
00:18:22,559 --> 00:18:25,919
because they don't give in to every idea
545
00:18:24,559 --> 00:18:28,960
player has
546
00:18:25,919 --> 00:18:30,960
that's not the case for 95 percent of
547
00:18:28,960 --> 00:18:34,080
most of the dm's i know like
548
00:18:30,960 --> 00:18:37,520
our unspoken our hat trick here our
549
00:18:34,080 --> 00:18:39,919
grand magic act is to act like we want
550
00:18:37,520 --> 00:18:42,400
the players to to fail we don't we want
551
00:18:39,919 --> 00:18:45,440
them to succeed the monsters want them
552
00:18:42,400 --> 00:18:47,039
to fail right the npcs want to win but
553
00:18:45,440 --> 00:18:49,200
the game master always wants the players
554
00:18:47,039 --> 00:18:50,880
to win so um i think there's given a
555
00:18:49,200 --> 00:18:52,960
little bit too much error to this idea
556
00:18:50,880 --> 00:18:54,880
that game masters are adversarial
557
00:18:52,960 --> 00:18:57,360
they're not they're getting you to sort
558
00:18:54,880 --> 00:18:59,840
of feel a sense of accomplishment and
559
00:18:57,360 --> 00:19:01,679
part of that is this heart-wrenching
560
00:18:59,840 --> 00:19:03,919
element that you have to allow players
561
00:19:01,679 --> 00:19:05,600
to fail because i don't want that i
562
00:19:03,919 --> 00:19:08,240
don't want it it does it's no fun for me
563
00:19:05,600 --> 00:19:10,240
to be honest um but it's no form fun for
564
00:19:08,240 --> 00:19:12,320
me either to give it away to them i want
565
00:19:10,240 --> 00:19:15,360
them so what back to our topic right i
566
00:19:12,320 --> 00:19:17,840
want them to use their agency wisely i
567
00:19:15,360 --> 00:19:21,039
want them where my fun is is to present
568
00:19:17,840 --> 00:19:22,799
a scenario watch them use their agency
569
00:19:21,039 --> 00:19:24,400
to bring back things to me about how
570
00:19:22,799 --> 00:19:26,320
they can unravel and how they can solve
571
00:19:24,400 --> 00:19:28,080
this situation that that's
572
00:19:26,320 --> 00:19:31,760
where i what that's what i enjoy about
573
00:19:28,080 --> 00:19:33,600
watching my players and when that's done
574
00:19:31,760 --> 00:19:35,679
poorly on the players part or sometimes
575
00:19:33,600 --> 00:19:37,280
on my part sometimes i think i'm giving
576
00:19:35,679 --> 00:19:39,200
them agency and they don't think about
577
00:19:37,280 --> 00:19:40,400
the thing i wanted them to do and now
578
00:19:39,200 --> 00:19:41,280
we're in trouble
579
00:19:40,400 --> 00:19:43,039
um
580
00:19:41,280 --> 00:19:45,520
one of the things about misconceptions i
581
00:19:43,039 --> 00:19:48,240
talked about earlier this misconception
582
00:19:45,520 --> 00:19:50,559
of where the line of agency ends that's
583
00:19:48,240 --> 00:19:52,240
a difficult thing to define that's a big
584
00:19:50,559 --> 00:19:54,559
misconception of the part of the players
585
00:19:52,240 --> 00:19:57,200
i would define that line as
586
00:19:54,559 --> 00:19:58,960
expecting an outcome you can't expect an
587
00:19:57,200 --> 00:20:00,160
outcome all you can do with your agency
588
00:19:58,960 --> 00:20:02,640
as a player
589
00:20:00,160 --> 00:20:03,520
is express your actions but the moment
590
00:20:02,640 --> 00:20:06,400
you're
591
00:20:03,520 --> 00:20:08,159
depending on a specific outcome i think
592
00:20:06,400 --> 00:20:10,240
you've probably
593
00:20:08,159 --> 00:20:11,760
gone off-roading you're probably not
594
00:20:10,240 --> 00:20:12,960
understanding where your agency is
595
00:20:11,760 --> 00:20:14,799
supposed to stop
596
00:20:12,960 --> 00:20:17,280
okay a couple things to unpack there
597
00:20:14,799 --> 00:20:18,400
first your quote about you've never met
598
00:20:17,280 --> 00:20:20,320
a player who doesn't think everything
599
00:20:18,400 --> 00:20:22,960
they do is cool you don't appreciate how
600
00:20:20,320 --> 00:20:25,280
vindicated i am because i actually quote
601
00:20:22,960 --> 00:20:27,440
you and that what you've just said in
602
00:20:25,280 --> 00:20:28,960
the episode that will be airing before
603
00:20:27,440 --> 00:20:30,240
this so i could not have asked for a
604
00:20:28,960 --> 00:20:31,520
better
605
00:20:30,240 --> 00:20:32,960
people are gonna hear that one and then
606
00:20:31,520 --> 00:20:34,559
hear this one and go oh yeah he's not
607
00:20:32,960 --> 00:20:35,840
danlow isn't lying he did actually say
608
00:20:34,559 --> 00:20:36,640
that thing
609
00:20:35,840 --> 00:20:37,919
so
610
00:20:36,640 --> 00:20:39,919
that's perfect
611
00:20:37,919 --> 00:20:41,520
but that last point there about a
612
00:20:39,919 --> 00:20:43,679
misunderstanding of where your agency
613
00:20:41,520 --> 00:20:44,720
lies i suppose as a player it's a play
614
00:20:43,679 --> 00:20:47,520
that i haven't
615
00:20:44,720 --> 00:20:48,400
i've referenced before who i think
616
00:20:47,520 --> 00:20:50,559
has
617
00:20:48,400 --> 00:20:53,120
a bit of a that they approach their turn
618
00:20:50,559 --> 00:20:55,200
and a lot of interactions in the world
619
00:20:53,120 --> 00:20:57,039
with an expectation in mind
620
00:20:55,200 --> 00:20:58,480
like i'll i'll do this thing and then
621
00:20:57,039 --> 00:21:00,159
this thing will happen
622
00:20:58,480 --> 00:21:02,720
and then of course because human beings
623
00:21:00,159 --> 00:21:04,880
are different and i'm not that person i
624
00:21:02,720 --> 00:21:06,080
understand it in a different way i
625
00:21:04,880 --> 00:21:07,840
comprehend it in a different way i
626
00:21:06,080 --> 00:21:10,480
approach it from a different way and of
627
00:21:07,840 --> 00:21:11,520
course their outcome that i give them
628
00:21:10,480 --> 00:21:14,080
doesn't match with what they are
629
00:21:11,520 --> 00:21:16,400
expecting and that has led to
630
00:21:14,080 --> 00:21:17,360
oh fine i won't do it then and then i
631
00:21:16,400 --> 00:21:19,919
just feel
632
00:21:17,360 --> 00:21:21,440
the worst that's deflating that's a dm
633
00:21:19,919 --> 00:21:23,360
that's like way that's not what i was
634
00:21:21,440 --> 00:21:25,120
trying to do i just you're speaking a
635
00:21:23,360 --> 00:21:27,120
language i don't understand i don't i
636
00:21:25,120 --> 00:21:29,360
don't know what to do here without
637
00:21:27,120 --> 00:21:31,120
becoming a whole different game master i
638
00:21:29,360 --> 00:21:33,679
don't know what to do here
639
00:21:31,120 --> 00:21:34,880
right yeah precisely and uh that you
640
00:21:33,679 --> 00:21:35,919
know that's happened a couple times and
641
00:21:34,880 --> 00:21:37,760
i've said like tell me what you're
642
00:21:35,919 --> 00:21:39,039
trying to achieve and i can tell you or
643
00:21:37,760 --> 00:21:40,320
help you
644
00:21:39,039 --> 00:21:42,640
tell you
645
00:21:40,320 --> 00:21:45,280
what you can do to achieve that rather
646
00:21:42,640 --> 00:21:46,720
than just starting at the end almost uh
647
00:21:45,280 --> 00:21:48,559
so that that's something that we're
648
00:21:46,720 --> 00:21:49,440
having to work on work on makes it sound
649
00:21:48,559 --> 00:21:50,480
like there's a problem it's not a
650
00:21:49,440 --> 00:21:51,760
problem but you know what i mean like
651
00:21:50,480 --> 00:21:53,919
we're having to meet in the middle a
652
00:21:51,760 --> 00:21:56,559
little bit and kind of reframe both
653
00:21:53,919 --> 00:21:59,039
expectations on both sides yeah i think
654
00:21:56,559 --> 00:22:00,799
that that this i'm not speaking to your
655
00:21:59,039 --> 00:22:02,080
example i'm speaking to the topic
656
00:22:00,799 --> 00:22:03,600
because i don't know the people involved
657
00:22:02,080 --> 00:22:06,159
here but that's the mismaster
658
00:22:03,600 --> 00:22:08,080
assumptions right so that's uh which is
659
00:22:06,159 --> 00:22:10,080
assumption miss master chumps in
660
00:22:08,080 --> 00:22:11,840
tabletop role-playing games is about
661
00:22:10,080 --> 00:22:14,480
this expectation of how are you going to
662
00:22:11,840 --> 00:22:17,679
use your agency right and in that in
663
00:22:14,480 --> 00:22:20,240
these cases it means that i think
664
00:22:17,679 --> 00:22:22,080
players sometimes when you reject their
665
00:22:20,240 --> 00:22:23,840
assumption of how something is going to
666
00:22:22,080 --> 00:22:26,159
work out they feel like you're
667
00:22:23,840 --> 00:22:27,600
questioning their logic or vice versa
668
00:22:26,159 --> 00:22:30,559
maybe the game master always feels that
669
00:22:27,600 --> 00:22:32,000
way maybe that's can also feel uh in the
670
00:22:30,559 --> 00:22:34,480
opposite direction or game master and
671
00:22:32,000 --> 00:22:36,480
that fundamentally becomes a so the
672
00:22:34,480 --> 00:22:38,400
argument now isn't about
673
00:22:36,480 --> 00:22:40,400
isn't about the action it's about the
674
00:22:38,400 --> 00:22:42,559
logic behind the action and sort of
675
00:22:40,400 --> 00:22:44,799
there's this quasi
676
00:22:42,559 --> 00:22:47,200
of someone feels personally slighted and
677
00:22:44,799 --> 00:22:49,919
that's that's one way that games can
678
00:22:47,200 --> 00:22:51,520
slide to a bad direction uh i wish i
679
00:22:49,919 --> 00:22:53,600
could give you a magic way to solve that
680
00:22:51,520 --> 00:22:55,679
other than session zero that's how often
681
00:22:53,600 --> 00:22:57,200
people do it but um yeah that's just a
682
00:22:55,679 --> 00:22:59,360
mismatch of how you think you're going
683
00:22:57,200 --> 00:23:00,799
to use your agency
684
00:22:59,360 --> 00:23:03,120
yeah if you could give me a silver
685
00:23:00,799 --> 00:23:06,320
bullet that'd be fantastic
686
00:23:03,120 --> 00:23:09,200
but i know that it's uh not possible so
687
00:23:06,320 --> 00:23:11,840
yeah that's something that we're slowly
688
00:23:09,200 --> 00:23:14,559
meeting in the middle and coming to
689
00:23:11,840 --> 00:23:16,559
more aligned expectations shall we say i
690
00:23:14,559 --> 00:23:17,840
can i if i can offer some advice i i
691
00:23:16,559 --> 00:23:19,919
have a um
692
00:23:17,840 --> 00:23:22,159
uh in my in my real world life i work
693
00:23:19,919 --> 00:23:24,000
with lots of entrepreneurs and startups
694
00:23:22,159 --> 00:23:25,919
and and there's this concept of a pitch
695
00:23:24,000 --> 00:23:27,440
deck which means before you
696
00:23:25,919 --> 00:23:29,440
spend a lot of time getting to work with
697
00:23:27,440 --> 00:23:30,880
someone you you pitch them the basic
698
00:23:29,440 --> 00:23:32,400
concept of what you're trying to do i
699
00:23:30,880 --> 00:23:34,559
think that has a lot of utility for
700
00:23:32,400 --> 00:23:36,880
games so i have this this pitch deck i
701
00:23:34,559 --> 00:23:38,480
do for players before i get into a
702
00:23:36,880 --> 00:23:39,919
campaign so they understand the tone of
703
00:23:38,480 --> 00:23:42,320
the campaign the types of rules we'll
704
00:23:39,919 --> 00:23:44,480
use i do think that that's a tool that
705
00:23:42,320 --> 00:23:47,120
can be helpful we we focus on chess and
706
00:23:44,480 --> 00:23:49,039
zero uh safety tools is what most people
707
00:23:47,120 --> 00:23:50,640
focus on with sessions here which are
708
00:23:49,039 --> 00:23:53,120
supremely important i don't want to play
709
00:23:50,640 --> 00:23:54,880
that down but i i will also say there's
710
00:23:53,120 --> 00:23:56,880
more to it than just safety tools it's
711
00:23:54,880 --> 00:23:57,919
about play styles and assumptions and
712
00:23:56,880 --> 00:23:59,279
what kind of store you're telling and
713
00:23:57,919 --> 00:24:00,799
how you're going to what you're buying
714
00:23:59,279 --> 00:24:03,039
with that time together
715
00:24:00,799 --> 00:24:06,159
i think that's a tool that can help with
716
00:24:03,039 --> 00:24:08,159
it but there's no magic bullet
717
00:24:06,159 --> 00:24:11,120
no you can you can be in the safest game
718
00:24:08,159 --> 00:24:13,360
in the world and still be expecting
719
00:24:11,120 --> 00:24:15,200
completely different games and
720
00:24:13,360 --> 00:24:16,960
approaches and stuff so
721
00:24:15,200 --> 00:24:19,120
absolutely for sure
722
00:24:16,960 --> 00:24:21,279
okay so why don't we move on there and
723
00:24:19,120 --> 00:24:22,640
you mentioned it the the spells and
724
00:24:21,279 --> 00:24:26,799
abilities that
725
00:24:22,640 --> 00:24:29,919
can take away agency so for context the
726
00:24:26,799 --> 00:24:31,440
same npc the humanoid green dragon that
727
00:24:29,919 --> 00:24:33,200
the warlock was speaking to in my
728
00:24:31,440 --> 00:24:36,240
earlier example
729
00:24:33,200 --> 00:24:38,880
um green dragons in the monster manual
730
00:24:36,240 --> 00:24:40,240
specifically like manipulating elves as
731
00:24:38,880 --> 00:24:42,159
they see them as
732
00:24:40,240 --> 00:24:44,000
you know haughty and holier than now and
733
00:24:42,159 --> 00:24:45,760
they live a million years and they're
734
00:24:44,000 --> 00:24:48,240
typically more educated and however you
735
00:24:45,760 --> 00:24:51,520
want to spin them in your world and i
736
00:24:48,240 --> 00:24:52,400
have an elf player character so of
737
00:24:51,520 --> 00:24:54,640
course
738
00:24:52,400 --> 00:24:56,240
i'm gonna lean into that to you know
739
00:24:54,640 --> 00:24:58,000
give that character a little bit of time
740
00:24:56,240 --> 00:24:59,760
in the spotlight and
741
00:24:58,000 --> 00:25:01,360
they get some unique interactions with
742
00:24:59,760 --> 00:25:03,600
the with this npc that the other
743
00:25:01,360 --> 00:25:05,520
characters don't because they're just
744
00:25:03,600 --> 00:25:09,679
i hate to use the term lesser races in
745
00:25:05,520 --> 00:25:11,600
the eyes of that npc sure and so it's
746
00:25:09,679 --> 00:25:13,520
weird because i go on to my players and
747
00:25:11,600 --> 00:25:14,640
i've written things about my syndrome
748
00:25:13,520 --> 00:25:15,520
and how it sucks and you should never do
749
00:25:14,640 --> 00:25:17,279
it and it's always the player's
750
00:25:15,520 --> 00:25:19,360
responsibility and then i'm literally in
751
00:25:17,279 --> 00:25:20,880
that situation myself but with an npc
752
00:25:19,360 --> 00:25:23,200
and it was a really discombobulating
753
00:25:20,880 --> 00:25:25,279
experience to almost out of body to be
754
00:25:23,200 --> 00:25:27,760
telling myself off
755
00:25:25,279 --> 00:25:29,440
but even considering that it's so weird
756
00:25:27,760 --> 00:25:31,360
because the first defense i had was yeah
757
00:25:29,440 --> 00:25:33,360
but the dragon would do that so
758
00:25:31,360 --> 00:25:34,960
that's totally okay
759
00:25:33,360 --> 00:25:36,320
and i needed to stop and think and be
760
00:25:34,960 --> 00:25:38,480
like yeah but
761
00:25:36,320 --> 00:25:39,600
actually actually think about it
762
00:25:38,480 --> 00:25:41,760
using
763
00:25:39,600 --> 00:25:44,559
the gayest or gears or however you want
764
00:25:41,760 --> 00:25:48,080
to pronounce it spell to basically
765
00:25:44,559 --> 00:25:50,080
dominate this elven character and it was
766
00:25:48,080 --> 00:25:51,919
a bigger deal than i had anticipated let
767
00:25:50,080 --> 00:25:55,360
me put it like that
768
00:25:51,919 --> 00:25:56,640
yes yeah yeah to use an americanism i
769
00:25:55,360 --> 00:25:58,320
always think like
770
00:25:56,640 --> 00:26:00,000
we you ain't never going to get out of
771
00:25:58,320 --> 00:26:01,919
this one
772
00:26:00,000 --> 00:26:04,080
you know that's a very it's a very
773
00:26:01,919 --> 00:26:06,400
complex knot because it there's several
774
00:26:04,080 --> 00:26:08,080
things going on there besides just the
775
00:26:06,400 --> 00:26:11,200
the ghias right there's
776
00:26:08,080 --> 00:26:13,279
the idea of forcing a point of view on a
777
00:26:11,200 --> 00:26:15,600
player character right which that sounds
778
00:26:13,279 --> 00:26:17,360
more intrusive than i mean it to be but
779
00:26:15,600 --> 00:26:19,919
players can sometimes take it that way
780
00:26:17,360 --> 00:26:22,400
but basically you want you want them to
781
00:26:19,919 --> 00:26:25,039
adopt a an in-character priority right
782
00:26:22,400 --> 00:26:27,679
based on a spell some players are able
783
00:26:25,039 --> 00:26:29,200
to do that some players are not um i
784
00:26:27,679 --> 00:26:31,120
think one of the first tier problems
785
00:26:29,200 --> 00:26:32,799
that game masters have is
786
00:26:31,120 --> 00:26:34,880
a lot of players will say okay that's
787
00:26:32,799 --> 00:26:35,840
the world i'll go along with it but
788
00:26:34,880 --> 00:26:37,279
that's assuming they're not
789
00:26:35,840 --> 00:26:38,480
uncomfortable completely uncomfortable
790
00:26:37,279 --> 00:26:40,240
with it in the first place which is a
791
00:26:38,480 --> 00:26:42,640
separate problem but let's say they go
792
00:26:40,240 --> 00:26:44,960
along with it often what you get in the
793
00:26:42,640 --> 00:26:47,039
game are the players will
794
00:26:44,960 --> 00:26:49,440
either consciously or subconsciously
795
00:26:47,039 --> 00:26:50,880
begin to try to undermine the plot that
796
00:26:49,440 --> 00:26:52,799
you've laid out and the whole thing
797
00:26:50,880 --> 00:26:54,640
begins to unwind right so over a long
798
00:26:52,799 --> 00:26:56,559
enough time period they'll begin to
799
00:26:54,640 --> 00:26:58,640
subvert the dragon they'll begin to act
800
00:26:56,559 --> 00:27:01,520
maybe metagame wise to subvert the
801
00:26:58,640 --> 00:27:03,679
actions to give away the plot and and so
802
00:27:01,520 --> 00:27:05,200
there's that that problem of managing it
803
00:27:03,679 --> 00:27:07,679
but then there's also the problem of is
804
00:27:05,200 --> 00:27:10,159
that fun does the player want to
805
00:27:07,679 --> 00:27:13,039
adopt it i actually for that i think my
806
00:27:10,159 --> 00:27:14,799
reply in in twitter was um
807
00:27:13,039 --> 00:27:16,559
i would resort to narrative tools for
808
00:27:14,799 --> 00:27:18,880
that maybe i can unpack a little bit of
809
00:27:16,559 --> 00:27:20,960
what i mean by that here for a player to
810
00:27:18,880 --> 00:27:22,399
adopt a longer term plot element in a
811
00:27:20,960 --> 00:27:24,480
game you need them bought into the
812
00:27:22,399 --> 00:27:26,240
concept you need them to understand it
813
00:27:24,480 --> 00:27:28,559
you need to have them acting in good
814
00:27:26,240 --> 00:27:31,039
faith too both consciously and
815
00:27:28,559 --> 00:27:32,080
subconsciously i have done a few things
816
00:27:31,039 --> 00:27:33,600
like that i'll give you an example of
817
00:27:32,080 --> 00:27:35,200
what it was in a second but
818
00:27:33,600 --> 00:27:36,799
usually what i do is i just tell the
819
00:27:35,200 --> 00:27:38,799
players listen i don't want to roll
820
00:27:36,799 --> 00:27:40,159
saving throws here this is a narrative
821
00:27:38,799 --> 00:27:41,600
twist that i want to have and i want to
822
00:27:40,159 --> 00:27:43,440
i want to get from you how do what's
823
00:27:41,600 --> 00:27:44,399
your take on this and i'd lay out to
824
00:27:43,440 --> 00:27:46,399
them listen you're going to hit a green
825
00:27:44,399 --> 00:27:48,320
dragon want you to do one or the other
826
00:27:46,399 --> 00:27:50,320
things i would even tell them listen the
827
00:27:48,320 --> 00:27:52,000
dragon green dragon doesn't want to ghee
828
00:27:50,320 --> 00:27:53,279
as you he wants you
829
00:27:52,000 --> 00:27:54,880
to agree
830
00:27:53,279 --> 00:27:56,320
or she whoever it is the green dragon
831
00:27:54,880 --> 00:27:57,840
wants you to agree
832
00:27:56,320 --> 00:27:59,039
what would get your character how could
833
00:27:57,840 --> 00:28:01,120
they blackmail you how could they
834
00:27:59,039 --> 00:28:02,799
persuade you to do it and give it to the
835
00:28:01,120 --> 00:28:04,399
player to say you know what if they
836
00:28:02,799 --> 00:28:07,039
agreed i knew they're evil but if they
837
00:28:04,399 --> 00:28:08,720
agreed to help my family do x y or z i'd
838
00:28:07,039 --> 00:28:10,799
go along with it counting that i'd
839
00:28:08,720 --> 00:28:12,080
counter general or they would say well
840
00:28:10,799 --> 00:28:14,399
they would cast a spell and i'll go
841
00:28:12,080 --> 00:28:16,399
along with it can we make the plot this
842
00:28:14,399 --> 00:28:18,559
or that to make it interesting for me as
843
00:28:16,399 --> 00:28:20,240
a player character so that's trading as
844
00:28:18,559 --> 00:28:21,679
a dm i think i can go but you can go
845
00:28:20,240 --> 00:28:23,679
back and forth that way
846
00:28:21,679 --> 00:28:25,520
the other is to and i don't know if this
847
00:28:23,679 --> 00:28:27,840
applies to your situation but the other
848
00:28:25,520 --> 00:28:30,159
is you can just jump forward in time say
849
00:28:27,840 --> 00:28:31,840
that that did they did that behavior and
850
00:28:30,159 --> 00:28:33,520
they don't recall what it was so it's
851
00:28:31,840 --> 00:28:35,039
kind of like the movie the hangover if
852
00:28:33,520 --> 00:28:36,640
you've ever seen that where they're now
853
00:28:35,039 --> 00:28:38,559
trying to remember what it is they did
854
00:28:36,640 --> 00:28:40,080
in this last year again you want to get
855
00:28:38,559 --> 00:28:41,919
buy-in from the player to make sure that
856
00:28:40,080 --> 00:28:43,840
they are okay with that plot line or
857
00:28:41,919 --> 00:28:46,159
they trust you enough to surrender okay
858
00:28:43,840 --> 00:28:48,960
whatever i did you tell me and i'll roll
859
00:28:46,159 --> 00:28:51,120
with it um i i did in a conan game i i
860
00:28:48,960 --> 00:28:52,880
was running a conan game years ago
861
00:28:51,120 --> 00:28:54,880
they had an encounter go poorly the
862
00:28:52,880 --> 00:28:56,399
player characters all got captured i
863
00:28:54,880 --> 00:28:59,600
actually honestly didn't know what to do
864
00:28:56,399 --> 00:29:01,679
so i had them tied up in some cages with
865
00:28:59,600 --> 00:29:03,120
some mage in front of him cackling and
866
00:29:01,679 --> 00:29:04,799
saying now you're going to serve the
867
00:29:03,120 --> 00:29:06,320
purpose and he burned some incest in
868
00:29:04,799 --> 00:29:08,480
front of them and then they they blacked
869
00:29:06,320 --> 00:29:10,000
out and i need needed a session because
870
00:29:08,480 --> 00:29:12,159
i had no plan for this i didn't know
871
00:29:10,000 --> 00:29:13,760
what i was going to do so i talked to
872
00:29:12,159 --> 00:29:15,440
them in between sessions and said hey
873
00:29:13,760 --> 00:29:17,600
this is what i'd love to do it's gonna
874
00:29:15,440 --> 00:29:18,960
be five years later you're gonna wake up
875
00:29:17,600 --> 00:29:20,960
uh i cleared all this with them so to
876
00:29:18,960 --> 00:29:22,640
give you the narrative they wake up in
877
00:29:20,960 --> 00:29:24,399
the middle of this war
878
00:29:22,640 --> 00:29:26,399
they're in these burning in
879
00:29:24,399 --> 00:29:28,080
in amongst this burning incense the
880
00:29:26,399 --> 00:29:29,840
plotline was this brought them out of
881
00:29:28,080 --> 00:29:31,279
whatever magic it was a similar instance
882
00:29:29,840 --> 00:29:32,399
to what was brought them into it and
883
00:29:31,279 --> 00:29:34,159
they had been a soldier a
884
00:29:32,399 --> 00:29:36,000
mind-controlled soldier in this person's
885
00:29:34,159 --> 00:29:37,679
army for five years and now they had to
886
00:29:36,000 --> 00:29:39,120
unravel that narrative they were down
887
00:29:37,679 --> 00:29:41,039
with that they loved the mystery of it
888
00:29:39,120 --> 00:29:42,880
they trusted me enough to sort of go
889
00:29:41,039 --> 00:29:45,039
down that road to see where they were
890
00:29:42,880 --> 00:29:47,039
and um and that worked out very well but
891
00:29:45,039 --> 00:29:48,559
it involved a lot of negotiation a lot
892
00:29:47,039 --> 00:29:50,559
of talking
893
00:29:48,559 --> 00:29:52,159
so that's to me i think are the options
894
00:29:50,559 --> 00:29:54,720
you can use for something broad and
895
00:29:52,159 --> 00:29:57,840
long-term like a gears i think that
896
00:29:54,720 --> 00:29:59,200
they're they're live dragons right
897
00:29:57,840 --> 00:30:00,480
literally yes
898
00:29:59,200 --> 00:30:02,559
yeah i think
899
00:30:00,480 --> 00:30:03,440
i am probably too and i've mentioned it
900
00:30:02,559 --> 00:30:06,320
before
901
00:30:03,440 --> 00:30:08,080
too prideful or you know i'm too
902
00:30:06,320 --> 00:30:09,600
i'm i'm really not precious about some
903
00:30:08,080 --> 00:30:11,520
things so like
904
00:30:09,600 --> 00:30:13,120
my whole thing is relatively sandbox and
905
00:30:11,520 --> 00:30:14,399
if people don't go somewhere i don't
906
00:30:13,120 --> 00:30:16,559
pick it up and put it in front of them
907
00:30:14,399 --> 00:30:18,480
that's fine that's okay it's you know
908
00:30:16,559 --> 00:30:20,320
part of the the social contract of me
909
00:30:18,480 --> 00:30:21,919
being a dm is i'm willing to sacrifice
910
00:30:20,320 --> 00:30:23,279
things that don't get touched on like if
911
00:30:21,919 --> 00:30:24,880
there's rooms in a dungeon they don't go
912
00:30:23,279 --> 00:30:27,360
to that's fine i've agreed to
913
00:30:24,880 --> 00:30:28,480
essentially waste that time i'm in with
914
00:30:27,360 --> 00:30:29,520
that
915
00:30:28,480 --> 00:30:32,320
but
916
00:30:29,520 --> 00:30:34,159
other things like i i think i'm too
917
00:30:32,320 --> 00:30:36,480
precious about wanting it to be a good
918
00:30:34,159 --> 00:30:38,480
story and if at the moment i have to
919
00:30:36,480 --> 00:30:41,039
basically spoil a bit of the story for
920
00:30:38,480 --> 00:30:42,640
them i'm reluctant to do it even though
921
00:30:41,039 --> 00:30:44,000
in the long term it's the right thing to
922
00:30:42,640 --> 00:30:46,720
do and that's something i need to deal
923
00:30:44,000 --> 00:30:48,640
with from a personal point of view yeah
924
00:30:46,720 --> 00:30:50,559
i'm i'm not dissimilar i have to be
925
00:30:48,640 --> 00:30:51,760
honest i find that a bitter pill to
926
00:30:50,559 --> 00:30:54,480
swallow
927
00:30:51,760 --> 00:30:56,320
to sacrifice the sense of the integrity
928
00:30:54,480 --> 00:30:58,720
of the world when i was younger i was
929
00:30:56,320 --> 00:31:00,000
horrible about it like oh integrity of
930
00:30:58,720 --> 00:31:02,080
my world
931
00:31:00,000 --> 00:31:03,760
i'm i'm more loose about it as an older
932
00:31:02,080 --> 00:31:05,760
game master but it's still it's i
933
00:31:03,760 --> 00:31:07,840
struggle with it i struggle with it
934
00:31:05,760 --> 00:31:09,519
that's why i love the idea of the
935
00:31:07,840 --> 00:31:11,120
suggestion i made was ask the player
936
00:31:09,519 --> 00:31:12,960
like out of character
937
00:31:11,120 --> 00:31:14,320
what could your character be offered
938
00:31:12,960 --> 00:31:16,799
that would get them to do because the
939
00:31:14,320 --> 00:31:19,120
green dragon would love corrupting them
940
00:31:16,799 --> 00:31:20,159
naturally without without a spell so
941
00:31:19,120 --> 00:31:22,640
that that
942
00:31:20,159 --> 00:31:24,080
provides me both as a gm with the ooh
943
00:31:22,640 --> 00:31:25,840
great plot line
944
00:31:24,080 --> 00:31:28,399
and them as a player with some agency to
945
00:31:25,840 --> 00:31:29,919
go okay let me game master for my
946
00:31:28,399 --> 00:31:31,279
character here a bit uh but not all
947
00:31:29,919 --> 00:31:33,279
characters not all players are good at
948
00:31:31,279 --> 00:31:35,760
doing that yeah yeah that's it to be
949
00:31:33,279 --> 00:31:38,000
fair to me the green dragon did open his
950
00:31:35,760 --> 00:31:40,720
opening gambit was
951
00:31:38,000 --> 00:31:42,080
elf come and be with me and i'll give
952
00:31:40,720 --> 00:31:43,919
the rest of the party ex you know
953
00:31:42,080 --> 00:31:46,000
whatever they want the questions asked
954
00:31:43,919 --> 00:31:46,799
and we can leave as friends to which he
955
00:31:46,000 --> 00:31:51,050
didn't
956
00:31:46,799 --> 00:31:56,829
quite uh for some reason didn't agree so
957
00:31:51,050 --> 00:31:56,829
[Music]
958
00:32:00,960 --> 00:32:05,200
the i personally as a game master i love
959
00:32:03,519 --> 00:32:06,720
reasonable evil
960
00:32:05,200 --> 00:32:08,880
like evil that
961
00:32:06,720 --> 00:32:12,000
everything they're telling you sounds
962
00:32:08,880 --> 00:32:14,480
logical and is and seems good but you
963
00:32:12,000 --> 00:32:17,519
know they're evil
964
00:32:14,480 --> 00:32:20,080
so uh i love that as a geo that's that's
965
00:32:17,519 --> 00:32:21,600
precisely the vibe i was going for so
966
00:32:20,080 --> 00:32:23,519
they the dragon knows that they're there
967
00:32:21,600 --> 00:32:25,200
for a specific magical item and the
968
00:32:23,519 --> 00:32:26,799
opening gambit was like guys come and
969
00:32:25,200 --> 00:32:28,880
join me for dinner i will give you this
970
00:32:26,799 --> 00:32:31,279
magical item that you've traveled you
971
00:32:28,880 --> 00:32:33,039
know x thousand miles for a problem we
972
00:32:31,279 --> 00:32:34,399
can have dinner we can enjoy the view
973
00:32:33,039 --> 00:32:35,760
you can leave you can stay the night no
974
00:32:34,399 --> 00:32:36,960
one cares
975
00:32:35,760 --> 00:32:39,279
one thing though
976
00:32:36,960 --> 00:32:41,200
the office got to stay
977
00:32:39,279 --> 00:32:43,679
but otherwise everything is completely
978
00:32:41,200 --> 00:32:45,760
above board and legit
979
00:32:43,679 --> 00:32:47,519
already then the cracks were between
980
00:32:45,760 --> 00:32:49,039
like you know nudging him in the ribs
981
00:32:47,519 --> 00:32:50,399
maybe you should
982
00:32:49,039 --> 00:32:51,519
stay here
983
00:32:50,399 --> 00:32:54,159
yeah
984
00:32:51,519 --> 00:32:55,279
yeah that's precious i i i really enjoy
985
00:32:54,159 --> 00:32:57,360
that kind of
986
00:32:55,279 --> 00:32:58,320
that kind of game play i think it opens
987
00:32:57,360 --> 00:32:59,600
up
988
00:32:58,320 --> 00:33:02,399
it opens up a
989
00:32:59,600 --> 00:33:04,640
can of worms as we say here the that
990
00:33:02,399 --> 00:33:06,159
because then the debate is often okay if
991
00:33:04,640 --> 00:33:08,799
that's allowable
992
00:33:06,159 --> 00:33:11,120
you have guilds are allowable
993
00:33:08,799 --> 00:33:14,080
what else is allowable and then people
994
00:33:11,120 --> 00:33:16,320
begin to well what's the line of yeah
995
00:33:14,080 --> 00:33:18,080
sacrificing aging because we have a
996
00:33:16,320 --> 00:33:20,720
system we have a game system that runs a
997
00:33:18,080 --> 00:33:23,519
certain way they're i'm not taking i'm
998
00:33:20,720 --> 00:33:25,200
not going to tell the game master i i as
999
00:33:23,519 --> 00:33:27,440
a game master i'm not willing to lose
1000
00:33:25,200 --> 00:33:29,600
all of my options within the rules just
1001
00:33:27,440 --> 00:33:31,840
because if someone doesn't like them
1002
00:33:29,600 --> 00:33:34,159
but yeah it's i'm uncomfortable with
1003
00:33:31,840 --> 00:33:36,640
kias but i'm i'm also uncomfortable with
1004
00:33:34,159 --> 00:33:39,279
removing it and from the world entirely
1005
00:33:36,640 --> 00:33:41,360
as an option right mm-hmm yeah yeah
1006
00:33:39,279 --> 00:33:43,279
precisely no and i totally get i like i
1007
00:33:41,360 --> 00:33:46,720
know as i said i opened that tweet with
1008
00:33:43,279 --> 00:33:49,279
i know this is bad practice so it's but
1009
00:33:46,720 --> 00:33:50,320
it's it's it's difficult
1010
00:33:49,279 --> 00:33:51,919
and um
1011
00:33:50,320 --> 00:33:53,600
i must admit maybe i'm blessed but you
1012
00:33:51,919 --> 00:33:54,640
know my players have been subject to
1013
00:33:53,600 --> 00:33:56,399
it's gonna make me sound like a horrible
1014
00:33:54,640 --> 00:33:57,919
dm um but have been subject to charm
1015
00:33:56,399 --> 00:33:59,679
person before in the past but actually
1016
00:33:57,919 --> 00:34:02,080
they've they've really led into it so
1017
00:33:59,679 --> 00:34:04,320
they were fighting some some kobolds
1018
00:34:02,080 --> 00:34:06,159
scale sorcerers who've got charm person
1019
00:34:04,320 --> 00:34:07,440
and also they can use sorcery points to
1020
00:34:06,159 --> 00:34:09,119
get around the advantage that the
1021
00:34:07,440 --> 00:34:10,320
players would have on the safe and one
1022
00:34:09,119 --> 00:34:12,079
failed
1023
00:34:10,320 --> 00:34:13,520
and uh
1024
00:34:12,079 --> 00:34:16,079
he actually dealt with it he was like oh
1025
00:34:13,520 --> 00:34:18,480
okay i walk over to the cobold and just
1026
00:34:16,079 --> 00:34:20,480
say like dude what's up why are we wife
1027
00:34:18,480 --> 00:34:22,879
why am i friends fighting well i don't
1028
00:34:20,480 --> 00:34:24,800
any he was completely willing to give up
1029
00:34:22,879 --> 00:34:27,119
his action his in you know his action
1030
00:34:24,800 --> 00:34:28,800
economy completely and uh he was like i
1031
00:34:27,119 --> 00:34:30,480
use my action just to ask
1032
00:34:28,800 --> 00:34:31,839
can we not talk about like
1033
00:34:30,480 --> 00:34:32,960
let's just chill out guys why are we
1034
00:34:31,839 --> 00:34:35,599
flying here
1035
00:34:32,960 --> 00:34:38,240
which i i was super stoked with
1036
00:34:35,599 --> 00:34:39,760
yeah charm person is a great example of
1037
00:34:38,240 --> 00:34:42,079
where the line of agency is because it's
1038
00:34:39,760 --> 00:34:43,760
blurry right it's not telling you you
1039
00:34:42,079 --> 00:34:46,560
have to act in a certain way so it's not
1040
00:34:43,760 --> 00:34:48,720
removing entirely your agency it's just
1041
00:34:46,560 --> 00:34:50,639
telling you you view this person as a
1042
00:34:48,720 --> 00:34:52,960
close and trusted friend
1043
00:34:50,639 --> 00:34:55,119
that's it and then you're you're free to
1044
00:34:52,960 --> 00:34:57,839
interpret that as you want now some
1045
00:34:55,119 --> 00:35:00,000
players as i spoke of earlier some will
1046
00:34:57,839 --> 00:35:01,440
buck against that reality and they'll do
1047
00:35:00,000 --> 00:35:02,800
something in a metagame sense to
1048
00:35:01,440 --> 00:35:06,000
undermine it
1049
00:35:02,800 --> 00:35:07,760
some will embrace it and think okay well
1050
00:35:06,000 --> 00:35:09,440
this is what i would do if i believe my
1051
00:35:07,760 --> 00:35:10,800
friends were fighting like you just said
1052
00:35:09,440 --> 00:35:12,640
right then that's that's really
1053
00:35:10,800 --> 00:35:14,160
brilliant that's brilliant
1054
00:35:12,640 --> 00:35:15,920
i i think it's questionable as to
1055
00:35:14,160 --> 00:35:18,240
whether they're losing their agency it's
1056
00:35:15,920 --> 00:35:20,079
just limiting their options yes because
1057
00:35:18,240 --> 00:35:22,560
you see similar arguments about there's
1058
00:35:20,079 --> 00:35:24,320
sort of a descending scale of of
1059
00:35:22,560 --> 00:35:26,240
arguments about where agency lies charm
1060
00:35:24,320 --> 00:35:28,800
person is firmly in the middle and very
1061
00:35:26,240 --> 00:35:30,720
difficult to ascertain
1062
00:35:28,800 --> 00:35:32,800
i'm being pointing out that i want to be
1063
00:35:30,720 --> 00:35:34,400
clear about this there's a fundamental
1064
00:35:32,800 --> 00:35:37,200
difference we have to assume when we're
1065
00:35:34,400 --> 00:35:39,920
in for this topic i'm discussing agency
1066
00:35:37,200 --> 00:35:41,280
as a good faith effort that everybody is
1067
00:35:39,920 --> 00:35:42,880
showing up with a good faith effort to
1068
00:35:41,280 --> 00:35:44,960
be healthy and there's just a
1069
00:35:42,880 --> 00:35:47,599
misunderstanding and a misnegotiation
1070
00:35:44,960 --> 00:35:49,520
there are versions of of uh of agents
1071
00:35:47,599 --> 00:35:51,760
loss of agency that are toxic and
1072
00:35:49,520 --> 00:35:53,599
harmful and that's probably worthy of a
1073
00:35:51,760 --> 00:35:56,000
whole show in and of itself but i can't
1074
00:35:53,599 --> 00:35:57,760
unpack there that yeah and charm person
1075
00:35:56,000 --> 00:35:59,680
is it clear is one of the spells brought
1076
00:35:57,760 --> 00:36:01,280
up often about those problematic
1077
00:35:59,680 --> 00:36:03,040
behaviors they're still problematic i'm
1078
00:36:01,280 --> 00:36:04,800
just not addressing those here yeah but
1079
00:36:03,040 --> 00:36:06,079
in the descending scale you know with
1080
00:36:04,800 --> 00:36:07,839
charmed person in the middle and
1081
00:36:06,079 --> 00:36:10,560
guillais at the top then you get into
1082
00:36:07,839 --> 00:36:12,560
like sleep and paralysis and things like
1083
00:36:10,560 --> 00:36:14,000
that it's can induce horror but i do
1084
00:36:12,560 --> 00:36:15,920
think that's gets back to a
1085
00:36:14,000 --> 00:36:17,680
misconceptions i said earlier in the in
1086
00:36:15,920 --> 00:36:20,320
the broadcast here that
1087
00:36:17,680 --> 00:36:22,079
conditions aren't a removal of agency
1088
00:36:20,320 --> 00:36:24,800
like you still have consequences
1089
00:36:22,079 --> 00:36:26,480
suffering consequences is not a removal
1090
00:36:24,800 --> 00:36:30,079
of agencies that that that's actually
1091
00:36:26,480 --> 00:36:31,599
the the product of agency right um that
1092
00:36:30,079 --> 00:36:33,359
i i often see that as the counter
1093
00:36:31,599 --> 00:36:35,280
argument so so just to sort of head that
1094
00:36:33,359 --> 00:36:36,560
off at the past i think that's the
1095
00:36:35,280 --> 00:36:38,480
argument people immediately make but
1096
00:36:36,560 --> 00:36:40,079
what about going to zero hit points or
1097
00:36:38,480 --> 00:36:42,320
being unconscious or sleep those are
1098
00:36:40,079 --> 00:36:44,800
conditions that are the result of your
1099
00:36:42,320 --> 00:36:46,480
exercising of agency earlier um and
1100
00:36:44,800 --> 00:36:49,040
those are just outcomes we we can't
1101
00:36:46,480 --> 00:36:51,119
provide a world where you're free of the
1102
00:36:49,040 --> 00:36:52,720
of the consequences of exercising your
1103
00:36:51,119 --> 00:36:53,680
agency
1104
00:36:52,720 --> 00:36:54,720
so i think that that's where that
1105
00:36:53,680 --> 00:36:56,800
conversation and one of the
1106
00:36:54,720 --> 00:36:58,000
misunderstandings of where agency lies i
1107
00:36:56,800 --> 00:36:58,960
think that's where one of those things
1108
00:36:58,000 --> 00:37:00,480
go wrong
1109
00:36:58,960 --> 00:37:02,240
yeah you're absolutely right and the
1110
00:37:00,480 --> 00:37:05,680
result of having a world free of
1111
00:37:02,240 --> 00:37:07,119
reactions or conditions is that actually
1112
00:37:05,680 --> 00:37:09,040
the ironic thing is your agency means
1113
00:37:07,119 --> 00:37:10,720
even less because there's nothing off
1114
00:37:09,040 --> 00:37:12,640
the back of it so it's actually kind of
1115
00:37:10,720 --> 00:37:14,800
like a snakey its own tail kind of thing
1116
00:37:12,640 --> 00:37:16,640
oh that's a great point of view your
1117
00:37:14,800 --> 00:37:19,119
agency means less if there are no
1118
00:37:16,640 --> 00:37:20,880
consequences for your choices i never
1119
00:37:19,119 --> 00:37:23,200
verbalized it in that way
1120
00:37:20,880 --> 00:37:24,720
no that's great you're reducing the
1121
00:37:23,200 --> 00:37:26,400
quality oh that's great i have to think
1122
00:37:24,720 --> 00:37:26,830
about that there's a tweet in here
1123
00:37:26,400 --> 00:37:29,119
somewhere
1124
00:37:26,830 --> 00:37:31,359
[Laughter]
1125
00:37:29,119 --> 00:37:32,960
oh good i'm glad to to
1126
00:37:31,359 --> 00:37:34,480
i was hoping you would just lead all
1127
00:37:32,960 --> 00:37:36,480
this with your expertise but i'm really
1128
00:37:34,480 --> 00:37:37,440
chuffed to have actually provided some
1129
00:37:36,480 --> 00:37:39,440
some some
1130
00:37:37,440 --> 00:37:40,960
material from my side yeah that's that's
1131
00:37:39,440 --> 00:37:43,599
what it is right because i funny enough
1132
00:37:40,960 --> 00:37:45,760
i am i it was another tweet i was i was
1133
00:37:43,599 --> 00:37:46,960
talking to somebody around and i think
1134
00:37:45,760 --> 00:37:47,839
it was someone else responded to that
1135
00:37:46,960 --> 00:37:50,320
guest
1136
00:37:47,839 --> 00:37:52,320
question i had of mine and again said
1137
00:37:50,320 --> 00:37:54,720
you know probably shouldn't use it
1138
00:37:52,320 --> 00:37:56,800
but i was i basically said you know
1139
00:37:54,720 --> 00:37:58,160
similarly at some point there needs to
1140
00:37:56,800 --> 00:38:00,800
be some actions to consequences
1141
00:37:58,160 --> 00:38:02,400
otherwise i mean and you can play a game
1142
00:38:00,800 --> 00:38:06,000
in a setting where there are no actions
1143
00:38:02,400 --> 00:38:09,920
to any consequences but that is like a
1144
00:38:06,000 --> 00:38:11,839
vastly different game to 99 of games i
1145
00:38:09,920 --> 00:38:14,079
would imagine sure it's not my game i'll
1146
00:38:11,839 --> 00:38:16,400
say that's all i'll say it's not mike
1147
00:38:14,079 --> 00:38:18,000
yeah yeah precisely actually i'll throw
1148
00:38:16,400 --> 00:38:19,760
i'll throw an example of where i think
1149
00:38:18,000 --> 00:38:21,680
that more commonly happens because the
1150
00:38:19,760 --> 00:38:24,000
effect is the same even though it may be
1151
00:38:21,680 --> 00:38:26,400
not a spell but prisoner scenarios and
1152
00:38:24,000 --> 00:38:29,599
games those are notoriously difficult to
1153
00:38:26,400 --> 00:38:31,359
gain master for and players notoriously
1154
00:38:29,599 --> 00:38:34,000
you know chomp at that bit to get out of
1155
00:38:31,359 --> 00:38:35,520
it and it it's in a sense of a lot a
1156
00:38:34,000 --> 00:38:37,599
loss of agency you know players are
1157
00:38:35,520 --> 00:38:38,960
taken prisoner they're captured put into
1158
00:38:37,599 --> 00:38:40,880
some sort of prisoner and now they're
1159
00:38:38,960 --> 00:38:43,119
vulnerable if they act out maybe they're
1160
00:38:40,880 --> 00:38:45,440
executed and that's almost always the
1161
00:38:43,119 --> 00:38:48,160
number one problem dms have players get
1162
00:38:45,440 --> 00:38:49,599
captured they act up they sass the
1163
00:38:48,160 --> 00:38:52,240
guards or they do something that would
1164
00:38:49,599 --> 00:38:53,520
cause in in most game masters worlds the
1165
00:38:52,240 --> 00:38:54,800
guards should just say okay well i'm not
1166
00:38:53,520 --> 00:38:56,400
doing this and
1167
00:38:54,800 --> 00:38:57,440
stab them or throw them out a window or
1168
00:38:56,400 --> 00:38:59,359
something like that that you don't want
1169
00:38:57,440 --> 00:39:01,760
to happen as a game master
1170
00:38:59,359 --> 00:39:04,400
and that's that's an example of where
1171
00:39:01,760 --> 00:39:06,000
it's really often it's not always but if
1172
00:39:04,400 --> 00:39:07,680
you get captured from some set of
1173
00:39:06,000 --> 00:39:09,520
actions that's a cons that's a
1174
00:39:07,680 --> 00:39:11,760
consequence of your choices and you have
1175
00:39:09,520 --> 00:39:13,359
to play through that and
1176
00:39:11,760 --> 00:39:14,720
players need to take a step back and
1177
00:39:13,359 --> 00:39:16,560
think about okay
1178
00:39:14,720 --> 00:39:18,079
what is what am i trying to do here
1179
00:39:16,560 --> 00:39:20,720
overall with my character if they're
1180
00:39:18,079 --> 00:39:22,800
just acting out of frustration that can
1181
00:39:20,720 --> 00:39:24,960
often be misuse of agency on the part of
1182
00:39:22,800 --> 00:39:26,800
the players um hopefully game masters
1183
00:39:24,960 --> 00:39:29,359
are causing that but honestly we're not
1184
00:39:26,800 --> 00:39:30,880
perfect we're games go south sometimes
1185
00:39:29,359 --> 00:39:32,400
and you have a bad session and you want
1186
00:39:30,880 --> 00:39:34,400
to recover from that
1187
00:39:32,400 --> 00:39:36,320
and sometimes you need a session to
1188
00:39:34,400 --> 00:39:38,480
recover from that so often players are
1189
00:39:36,320 --> 00:39:40,079
captured but sometimes game masters
1190
00:39:38,480 --> 00:39:41,520
introduce those things without thinking
1191
00:39:40,079 --> 00:39:43,440
sometimes
1192
00:39:41,520 --> 00:39:45,599
maybe this is another sort of branching
1193
00:39:43,440 --> 00:39:46,880
the topic but in terms of segwaying
1194
00:39:45,599 --> 00:39:48,720
one of the other
1195
00:39:46,880 --> 00:39:51,040
pitfalls of agency as far as game
1196
00:39:48,720 --> 00:39:54,320
masters go is they they don't understand
1197
00:39:51,040 --> 00:39:56,400
the the line between something they like
1198
00:39:54,320 --> 00:39:59,040
the idea of someone doing
1199
00:39:56,400 --> 00:40:01,359
and someone like liking to do that they
1200
00:39:59,040 --> 00:40:03,760
don't understand those are two separate
1201
00:40:01,359 --> 00:40:05,520
things like as a game master sometimes
1202
00:40:03,760 --> 00:40:07,040
you get it caught up in and i'll use
1203
00:40:05,520 --> 00:40:09,359
again the prison scenario i've seen a
1204
00:40:07,040 --> 00:40:11,599
number of game masters come back with
1205
00:40:09,359 --> 00:40:13,119
this idea wouldn't it be really cool
1206
00:40:11,599 --> 00:40:15,119
this actually happened on twitter within
1207
00:40:13,119 --> 00:40:17,119
the last month someone put a premise to
1208
00:40:15,119 --> 00:40:19,359
a game for me it wouldn't be great if we
1209
00:40:17,119 --> 00:40:20,960
started in a prison everybody was first
1210
00:40:19,359 --> 00:40:22,800
level and it was an escape scenario and
1211
00:40:20,960 --> 00:40:25,280
the ones that didn't survive wouldn't be
1212
00:40:22,800 --> 00:40:27,520
the player characters and my reply was
1213
00:40:25,280 --> 00:40:29,520
that sounds like something that you like
1214
00:40:27,520 --> 00:40:32,319
the idea of as a game master but the
1215
00:40:29,520 --> 00:40:34,079
players would not really like it to play
1216
00:40:32,319 --> 00:40:34,880
through right and i think that's
1217
00:40:34,079 --> 00:40:36,560
something that's another
1218
00:40:34,880 --> 00:40:38,800
misunderstanding episode of agency this
1219
00:40:36,560 --> 00:40:40,880
idea of you liking what somebody else is
1220
00:40:38,800 --> 00:40:42,640
going to do versus them actually liking
1221
00:40:40,880 --> 00:40:43,920
to do it mm-hmm
1222
00:40:42,640 --> 00:40:45,680
i don't know where to go from that but
1223
00:40:43,920 --> 00:40:46,960
that's my thoughts there no no that's a
1224
00:40:45,680 --> 00:40:48,240
good example of
1225
00:40:46,960 --> 00:40:49,359
and i've talked about previous episodes
1226
00:40:48,240 --> 00:40:51,839
of that like
1227
00:40:49,359 --> 00:40:54,079
perception difference between gms and
1228
00:40:51,839 --> 00:40:55,599
players it's vast sometimes it's vast
1229
00:40:54,079 --> 00:40:57,839
you're always trying to push it
1230
00:40:55,599 --> 00:41:00,560
together but sometimes and in that case
1231
00:40:57,839 --> 00:41:02,160
it could be the player the gm saying
1232
00:41:00,560 --> 00:41:03,680
oh they'll love it because there's 101
1233
00:41:02,160 --> 00:41:05,440
ways they could escape from this prison
1234
00:41:03,680 --> 00:41:06,800
but then the players there going
1235
00:41:05,440 --> 00:41:08,640
i'm literally in prison and there's
1236
00:41:06,800 --> 00:41:10,800
nothing i can do here
1237
00:41:08,640 --> 00:41:12,480
i didn't think of any of them right yeah
1238
00:41:10,800 --> 00:41:14,800
so it's useless to me
1239
00:41:12,480 --> 00:41:16,560
yeah yeah exactly what is your escape
1240
00:41:14,800 --> 00:41:19,520
game master what an eye game master and
1241
00:41:16,560 --> 00:41:22,000
you play through this game
1242
00:41:19,520 --> 00:41:24,400
exactly exactly yeah it's
1243
00:41:22,000 --> 00:41:27,440
i think charm person
1244
00:41:24,400 --> 00:41:30,480
suggestion and oh i've put my characters
1245
00:41:27,440 --> 00:41:33,359
in prison i like beginner gm bingo it
1246
00:41:30,480 --> 00:41:35,599
gets everybody out at some point you
1247
00:41:33,359 --> 00:41:37,680
know the first time i remember the first
1248
00:41:35,599 --> 00:41:39,520
time i was jamming and a place like i
1249
00:41:37,680 --> 00:41:42,160
cast suggestion on the npc and
1250
00:41:39,520 --> 00:41:44,079
immediately i'm like oh my god this is a
1251
00:41:42,160 --> 00:41:46,800
whole book of
1252
00:41:44,079 --> 00:41:48,560
theory that i haven't even begin to to
1253
00:41:46,800 --> 00:41:50,640
where's the line what do they really
1254
00:41:48,560 --> 00:41:53,040
want to do how far is the npc willing to
1255
00:41:50,640 --> 00:41:56,160
go what does being a friend mean
1256
00:41:53,040 --> 00:41:58,960
like you're asking all these huge
1257
00:41:56,160 --> 00:42:00,480
loaded esoteric questions off of such a
1258
00:41:58,960 --> 00:42:03,040
an innocent
1259
00:42:00,480 --> 00:42:04,319
cast fireball it's it's that small to
1260
00:42:03,040 --> 00:42:06,240
the player
1261
00:42:04,319 --> 00:42:08,560
yeah and it's actually worth
1262
00:42:06,240 --> 00:42:10,079
noting like we talk about
1263
00:42:08,560 --> 00:42:11,599
your agency and reduction of agents
1264
00:42:10,079 --> 00:42:13,680
again gets into this
1265
00:42:11,599 --> 00:42:14,800
ethical concern and what's good and good
1266
00:42:13,680 --> 00:42:17,280
not to do
1267
00:42:14,800 --> 00:42:20,160
i my experience anyway is the players
1268
00:42:17,280 --> 00:42:22,880
are vastly more likely to be doing an
1269
00:42:20,160 --> 00:42:23,920
inappropriate action than the people in
1270
00:42:22,880 --> 00:42:26,000
my world
1271
00:42:23,920 --> 00:42:28,880
right vastly like i don't know how many
1272
00:42:26,000 --> 00:42:31,599
players have tortured uh you know npcs
1273
00:42:28,880 --> 00:42:33,359
or uh you know just because they didn't
1274
00:42:31,599 --> 00:42:35,920
know what they wanted to do or gotten
1275
00:42:33,359 --> 00:42:37,680
people killed or yeah persuaded them in
1276
00:42:35,920 --> 00:42:39,839
some weird creepy way i've had a few
1277
00:42:37,680 --> 00:42:42,400
i've had way more comfort i have not had
1278
00:42:39,839 --> 00:42:45,440
that many but the few conversations i've
1279
00:42:42,400 --> 00:42:47,520
ever had to have of okay this is going
1280
00:42:45,440 --> 00:42:49,920
too far
1281
00:42:47,520 --> 00:42:52,240
i think 95 of those situations have been
1282
00:42:49,920 --> 00:42:53,119
me to a player rather than a player to
1283
00:42:52,240 --> 00:42:54,960
me
1284
00:42:53,119 --> 00:42:57,359
yeah i'm lucky in that the few games
1285
00:42:54,960 --> 00:42:59,359
that i've run i've not had anything that
1286
00:42:57,359 --> 00:43:00,720
would that would be
1287
00:42:59,359 --> 00:43:02,160
like that my current guys have pushed it
1288
00:43:00,720 --> 00:43:03,440
in a couple of instances of being i'm
1289
00:43:02,160 --> 00:43:05,520
like you guys that
1290
00:43:03,440 --> 00:43:07,920
right now in this snapshot you guys are
1291
00:43:05,520 --> 00:43:09,119
like psychopaths i just want you to know
1292
00:43:07,920 --> 00:43:11,040
let me let me
1293
00:43:09,119 --> 00:43:12,640
from an outsider's perspective this is
1294
00:43:11,040 --> 00:43:14,560
what it looks like to an outsider's
1295
00:43:12,640 --> 00:43:16,240
perspective i know you guys have got
1296
00:43:14,560 --> 00:43:17,920
like reasons coming out the wazoo for
1297
00:43:16,240 --> 00:43:20,560
what you're doing right now but
1298
00:43:17,920 --> 00:43:22,240
as a snapshot i need you to appreciate
1299
00:43:20,560 --> 00:43:25,119
this yes so going forward like if you
1300
00:43:22,240 --> 00:43:26,560
keep this course of action
1301
00:43:25,119 --> 00:43:28,480
the fair warning
1302
00:43:26,560 --> 00:43:30,319
yeah i i struggle with that as a game
1303
00:43:28,480 --> 00:43:32,480
master sometimes i don't realize they're
1304
00:43:30,319 --> 00:43:34,640
taking that action until they do it i
1305
00:43:32,480 --> 00:43:37,599
mean i'll give just a small example in
1306
00:43:34,640 --> 00:43:39,599
lost minds of fan delver and one of the
1307
00:43:37,599 --> 00:43:41,359
player characters who's a um
1308
00:43:39,599 --> 00:43:42,960
who's a paladin they go down the first
1309
00:43:41,359 --> 00:43:44,160
time they encounter the red brands who
1310
00:43:42,960 --> 00:43:45,920
are so the bad guys i don't think
1311
00:43:44,160 --> 00:43:48,160
there's any spoilers here but all they
1312
00:43:45,920 --> 00:43:50,160
do they they literally just rough them
1313
00:43:48,160 --> 00:43:51,680
they start a fight with them immediately
1314
00:43:50,160 --> 00:43:54,960
rough one of them up drag them to the
1315
00:43:51,680 --> 00:43:56,560
center town douse them in in uh lamp oil
1316
00:43:54,960 --> 00:43:59,520
threatening to light them light them on
1317
00:43:56,560 --> 00:44:01,359
fire in front of the rest of the town
1318
00:43:59,520 --> 00:44:03,200
and i didn't know what to do as a gamer
1319
00:44:01,359 --> 00:44:05,040
so i'm trying to i'm trying not to take
1320
00:44:03,200 --> 00:44:06,960
the player's agency away like i don't
1321
00:44:05,040 --> 00:44:08,560
want to go you can't do that that's bad
1322
00:44:06,960 --> 00:44:09,920
but i'm trying to give them a sign
1323
00:44:08,560 --> 00:44:11,760
because we were a new group to playing
1324
00:44:09,920 --> 00:44:14,000
together so i they don't have a le they
1325
00:44:11,760 --> 00:44:15,920
haven't level set yet and um so i'm
1326
00:44:14,000 --> 00:44:18,319
trying to give them some sign of the how
1327
00:44:15,920 --> 00:44:20,000
the world sees this which is the town
1328
00:44:18,319 --> 00:44:22,480
gathering around and going wait a minute
1329
00:44:20,000 --> 00:44:25,040
wait a minute what's happening slow down
1330
00:44:22,480 --> 00:44:26,800
slow down and it just spiraled out of
1331
00:44:25,040 --> 00:44:28,160
control so
1332
00:44:26,800 --> 00:44:29,520
i mean i do think that there's this
1333
00:44:28,160 --> 00:44:32,240
maybe that maybe the topic i'm trying to
1334
00:44:29,520 --> 00:44:34,160
say there is there's this early period
1335
00:44:32,240 --> 00:44:36,319
in a game even if you've done all the
1336
00:44:34,160 --> 00:44:38,880
session zero stuff and all where you're
1337
00:44:36,319 --> 00:44:41,760
getting used to each other and you don't
1338
00:44:38,880 --> 00:44:43,920
you just shoot way past some line and
1339
00:44:41,760 --> 00:44:46,720
don't realize it by using your agency to
1340
00:44:43,920 --> 00:44:48,480
do that because this player assumed
1341
00:44:46,720 --> 00:44:50,079
it was just an innocent i don't know
1342
00:44:48,480 --> 00:44:51,839
grand theft auto moment i i don't know
1343
00:44:50,079 --> 00:44:54,560
what they were thinking to be honest but
1344
00:44:51,839 --> 00:44:57,040
but but that's just like wow agency can
1345
00:44:54,560 --> 00:44:58,079
just shoot way past your boundaries so
1346
00:44:57,040 --> 00:44:59,599
quickly
1347
00:44:58,079 --> 00:45:00,640
that you need to it's hard to rein it
1348
00:44:59,599 --> 00:45:02,160
back in
1349
00:45:00,640 --> 00:45:03,680
yeah no it ties into what we talked
1350
00:45:02,160 --> 00:45:05,200
about earlier on about how the
1351
00:45:03,680 --> 00:45:06,560
expectations might be different so one
1352
00:45:05,200 --> 00:45:09,200
player is expecting one thing you do
1353
00:45:06,560 --> 00:45:11,200
another and just just that those two the
1354
00:45:09,200 --> 00:45:13,760
immovable object and the unstoppable
1355
00:45:11,200 --> 00:45:15,680
force has suddenly gone to okay we're at
1356
00:45:13,760 --> 00:45:16,400
a bonfire now and i guess covered in oil
1357
00:45:15,680 --> 00:45:18,000
and
1358
00:45:16,400 --> 00:45:19,520
i don't think anyone was expecting it to
1359
00:45:18,000 --> 00:45:20,480
go this far
1360
00:45:19,520 --> 00:45:22,480
uh
1361
00:45:20,480 --> 00:45:24,480
that's such a tricky i like i feel for
1362
00:45:22,480 --> 00:45:27,119
you because i would such an awkward
1363
00:45:24,480 --> 00:45:29,359
situation i think my advice would be in
1364
00:45:27,119 --> 00:45:31,119
that gestation period that you said
1365
00:45:29,359 --> 00:45:32,400
there like post session zero but still
1366
00:45:31,119 --> 00:45:34,880
in the early days
1367
00:45:32,400 --> 00:45:37,040
i was thinking maybe as a gm because you
1368
00:45:34,880 --> 00:45:38,079
have more power to do so would be to
1369
00:45:37,040 --> 00:45:39,200
maybe
1370
00:45:38,079 --> 00:45:41,359
maybe this isn't a good idea actually
1371
00:45:39,200 --> 00:45:44,400
now i'm saying out loud but to
1372
00:45:41,359 --> 00:45:47,040
layer on a little bit heavier uh the the
1373
00:45:44,400 --> 00:45:49,680
reactionary elements just to embed it in
1374
00:45:47,040 --> 00:45:53,040
an early stage to say
1375
00:45:49,680 --> 00:45:55,119
maybe if you antagonize this guard maybe
1376
00:45:53,040 --> 00:45:57,280
because with session two ten guards show
1377
00:45:55,119 --> 00:45:58,960
up and are like don't beat up our friend
1378
00:45:57,280 --> 00:46:00,400
just uh maybe i don't know maybe that's
1379
00:45:58,960 --> 00:46:03,359
maybe that's bad because that's setting
1380
00:46:00,400 --> 00:46:05,280
a false expectation and is then
1381
00:46:03,359 --> 00:46:06,960
you know the gm overstepping their
1382
00:46:05,280 --> 00:46:09,040
boundaries i don't know but if it helps
1383
00:46:06,960 --> 00:46:10,480
to reinforce that hey
1384
00:46:09,040 --> 00:46:11,599
antagonizing guards is going to get us
1385
00:46:10,480 --> 00:46:13,440
in trouble
1386
00:46:11,599 --> 00:46:15,680
i don't know i'm just yeah no that's
1387
00:46:13,440 --> 00:46:17,200
great advice i wish i i've had different
1388
00:46:15,680 --> 00:46:19,280
again i've been gaming for 40 years so i
1389
00:46:17,200 --> 00:46:21,599
had different with that in particular
1390
00:46:19,280 --> 00:46:23,040
group honestly we i ended up getting we
1391
00:46:21,599 --> 00:46:25,200
went for months
1392
00:46:23,040 --> 00:46:28,160
we had problem after problem like that
1393
00:46:25,200 --> 00:46:29,520
of just misaligned expectations it ended
1394
00:46:28,160 --> 00:46:30,880
with um
1395
00:46:29,520 --> 00:46:33,680
with them being knocked out with a
1396
00:46:30,880 --> 00:46:34,960
fireball this mage that literally had
1397
00:46:33,680 --> 00:46:37,040
i'd set this whole thing up where he
1398
00:46:34,960 --> 00:46:38,319
could read their mind and uh they were
1399
00:46:37,040 --> 00:46:39,680
literally talking back and forth about
1400
00:46:38,319 --> 00:46:42,079
he has nice stuff we should kill him and
1401
00:46:39,680 --> 00:46:44,160
take his stuff and this mage is like
1402
00:46:42,079 --> 00:46:45,520
what and he was even like point i was
1403
00:46:44,160 --> 00:46:47,359
trying to role play through he's pouring
1404
00:46:45,520 --> 00:46:48,800
them tea and be like oh you know i
1405
00:46:47,359 --> 00:46:50,240
really think we should work together
1406
00:46:48,800 --> 00:46:51,599
here and like
1407
00:46:50,240 --> 00:46:53,839
they just wouldn't do it so he just
1408
00:46:51,599 --> 00:46:56,400
fireballed him on the road and i had and
1409
00:46:53,839 --> 00:46:57,760
i um i ended up closing that game i just
1410
00:46:56,400 --> 00:47:00,560
ended up moving on because it was a
1411
00:46:57,760 --> 00:47:02,000
misconception but when i do it well
1412
00:47:00,560 --> 00:47:03,599
because sometimes i get good i've caught
1413
00:47:02,000 --> 00:47:05,680
off guard and sometimes i just got
1414
00:47:03,599 --> 00:47:07,760
nothing i'm reacting and like whoa i'm
1415
00:47:05,680 --> 00:47:09,520
trying to backpedal quickly but when i
1416
00:47:07,760 --> 00:47:10,720
do it well i usually just cause a pause
1417
00:47:09,520 --> 00:47:11,680
and i say oh i see what you're trying to
1418
00:47:10,720 --> 00:47:13,760
do here
1419
00:47:11,680 --> 00:47:16,000
generally i run the world a little bit
1420
00:47:13,760 --> 00:47:17,839
less murder hoboish but i try to give
1421
00:47:16,000 --> 00:47:19,280
them something in return right
1422
00:47:17,839 --> 00:47:21,359
negotiation is always about giving
1423
00:47:19,280 --> 00:47:23,599
something up so i let them know i'm
1424
00:47:21,359 --> 00:47:25,839
already sacrificing agency or you you
1425
00:47:23,599 --> 00:47:27,920
don't realize that i'm not going to have
1426
00:47:25,839 --> 00:47:29,920
every npc you run across is not going to
1427
00:47:27,920 --> 00:47:32,160
try to kill you what you're gaining by
1428
00:47:29,920 --> 00:47:34,160
not acting this way in the world
1429
00:47:32,160 --> 00:47:35,760
is that the world is not going to try to
1430
00:47:34,160 --> 00:47:37,920
kill you and dump you in a ditch at
1431
00:47:35,760 --> 00:47:39,599
every turn most people don't murder each
1432
00:47:37,920 --> 00:47:41,040
other over central disagreements that's
1433
00:47:39,599 --> 00:47:43,200
what i'm telling you about the world
1434
00:47:41,040 --> 00:47:45,599
most people uh once they've won the
1435
00:47:43,200 --> 00:47:46,640
fight they have no no compulsion to sort
1436
00:47:45,599 --> 00:47:48,400
of
1437
00:47:46,640 --> 00:47:50,160
kill you so you you have a chance of
1438
00:47:48,400 --> 00:47:51,839
just of stabilizing if you're knocked
1439
00:47:50,160 --> 00:47:52,960
out or being captured so that that's
1440
00:47:51,839 --> 00:47:54,400
what we're trading off here i want you
1441
00:47:52,960 --> 00:47:57,200
to understand that's where the world is
1442
00:47:54,400 --> 00:47:58,720
so if you act like a murderer
1443
00:47:57,200 --> 00:48:00,880
the world is going to treat you like a
1444
00:47:58,720 --> 00:48:02,400
murderer and a lot of people can accept
1445
00:48:00,880 --> 00:48:04,000
that logic but
1446
00:48:02,400 --> 00:48:05,920
i that's really where agency is
1447
00:48:04,000 --> 00:48:08,319
interesting you know there's there's not
1448
00:48:05,920 --> 00:48:10,240
a bad way or a good way to do it it's
1449
00:48:08,319 --> 00:48:12,880
just your style right some people like
1450
00:48:10,240 --> 00:48:14,319
that escapism some people heck some some
1451
00:48:12,880 --> 00:48:16,480
people there's an assumption now this is
1452
00:48:14,319 --> 00:48:18,400
an interesting part of agency to me in
1453
00:48:16,480 --> 00:48:21,040
modern d d especially when you look at
1454
00:48:18,400 --> 00:48:22,720
module creation um ryman the frost
1455
00:48:21,040 --> 00:48:25,760
maiden being the last module released
1456
00:48:22,720 --> 00:48:27,599
for for the from the official set is is
1457
00:48:25,760 --> 00:48:29,839
more of this than any module i've seen
1458
00:48:27,599 --> 00:48:32,800
previously but it assumes the players
1459
00:48:29,839 --> 00:48:34,880
want to be heroes it deeply assumes that
1460
00:48:32,800 --> 00:48:38,079
as a fundamental assumption of the
1461
00:48:34,880 --> 00:48:40,319
module itself not a bad assumption but
1462
00:48:38,079 --> 00:48:42,240
uh coming from older school d d i can
1463
00:48:40,319 --> 00:48:44,240
tell you most of the history of d d did
1464
00:48:42,240 --> 00:48:47,119
not assume that it left it up to the
1465
00:48:44,240 --> 00:48:49,440
player evil was a was a totally valid
1466
00:48:47,119 --> 00:48:51,760
alignment to choose now i never liked
1467
00:48:49,440 --> 00:48:52,880
that i never really enjoyed evil i get
1468
00:48:51,760 --> 00:48:55,760
enough of that in the world i don't need
1469
00:48:52,880 --> 00:48:57,040
that in my games um but it was always
1470
00:48:55,760 --> 00:48:59,359
it's it was never thought of as an
1471
00:48:57,040 --> 00:49:01,440
invalid option just not fun
1472
00:48:59,359 --> 00:49:03,520
but now it's sort of assumed that the
1473
00:49:01,440 --> 00:49:05,599
players want to be heroes and there's a
1474
00:49:03,520 --> 00:49:08,319
there's an assertion being made in some
1475
00:49:05,599 --> 00:49:10,319
modules about what heroism even is which
1476
00:49:08,319 --> 00:49:11,280
is an interesting topic but the core of
1477
00:49:10,319 --> 00:49:13,920
it is
1478
00:49:11,280 --> 00:49:16,319
it's assuming you have that we're all on
1479
00:49:13,920 --> 00:49:18,960
board to play a certain way which is a
1480
00:49:16,319 --> 00:49:21,760
curious lack of agency
1481
00:49:18,960 --> 00:49:23,200
for for a central module and i i really
1482
00:49:21,760 --> 00:49:25,119
don't think it's it's a place of the
1483
00:49:23,200 --> 00:49:27,280
module to make that assertion
1484
00:49:25,119 --> 00:49:29,040
but yeah anyway i don't really have
1485
00:49:27,280 --> 00:49:30,559
other than observing from a historic
1486
00:49:29,040 --> 00:49:32,400
point of view that this is a fundamental
1487
00:49:30,559 --> 00:49:34,400
shift an assumption for published
1488
00:49:32,400 --> 00:49:35,920
adventures i'm not quite sure what to
1489
00:49:34,400 --> 00:49:38,559
think about it um
1490
00:49:35,920 --> 00:49:40,559
but i'll note that it's happening
1491
00:49:38,559 --> 00:49:41,760
i've had very little experience i
1492
00:49:40,559 --> 00:49:43,680
welcome
1493
00:49:41,760 --> 00:49:45,040
the experience of the modules and stuff
1494
00:49:43,680 --> 00:49:46,559
i would say that
1495
00:49:45,040 --> 00:49:48,079
i would consider
1496
00:49:46,559 --> 00:49:49,520
pretty much in any setting in any module
1497
00:49:48,079 --> 00:49:52,720
it to be
1498
00:49:49,520 --> 00:49:54,559
heroism agnostic i suppose in a way
1499
00:49:52,720 --> 00:49:56,559
like it shouldn't matter what as you
1500
00:49:54,559 --> 00:49:59,839
said there should be no presumptions
1501
00:49:56,559 --> 00:50:01,280
that the players are gonna be the heroes
1502
00:49:59,839 --> 00:50:02,800
when you you're reading of modern
1503
00:50:01,280 --> 00:50:04,880
modules would you
1504
00:50:02,800 --> 00:50:06,960
assert that that's assumptions that
1505
00:50:04,880 --> 00:50:08,800
those modules share do you what do you
1506
00:50:06,960 --> 00:50:11,119
think about the underlying assumptions
1507
00:50:08,800 --> 00:50:14,800
of current modules i as i have a huge
1508
00:50:11,119 --> 00:50:17,040
amount of experience um i know more from
1509
00:50:14,800 --> 00:50:18,800
i know like the infamy certain modules
1510
00:50:17,040 --> 00:50:21,280
have rather than the
1511
00:50:18,800 --> 00:50:23,200
the nitty-gritty details like tomb of uh
1512
00:50:21,280 --> 00:50:25,359
tomb of horror is that thing yeah and
1513
00:50:23,200 --> 00:50:28,000
like casastrad can be
1514
00:50:25,359 --> 00:50:29,440
a bit unwelcoming shall we say
1515
00:50:28,000 --> 00:50:32,079
in the beginning straight so i'm not i'm
1516
00:50:29,440 --> 00:50:35,599
not too i have to say familiar with the
1517
00:50:32,079 --> 00:50:37,760
nuances and the specific themes of them
1518
00:50:35,599 --> 00:50:40,319
except that if i were to write
1519
00:50:37,760 --> 00:50:42,559
one i would expect it to be hero heroism
1520
00:50:40,319 --> 00:50:44,640
agnostic which is a term i shall
1521
00:50:42,559 --> 00:50:46,800
endeavor to coin uh
1522
00:50:44,640 --> 00:50:48,559
yeah no that's great and i love that you
1523
00:50:46,800 --> 00:50:50,800
brought up cursive straw because that
1524
00:50:48,559 --> 00:50:52,800
curse of strata has become the skyrim of
1525
00:50:50,800 --> 00:50:54,480
uh of d d modules where they just
1526
00:50:52,800 --> 00:50:56,000
re-release that they're doubling down a
1527
00:50:54,480 --> 00:50:57,760
lot and curse themselves no shade on
1528
00:50:56,000 --> 00:50:59,440
cursive strat it's a great module i
1529
00:50:57,760 --> 00:51:01,119
remember when ravenloft came out but
1530
00:50:59,440 --> 00:51:02,160
it's interesting from an agency point of
1531
00:51:01,119 --> 00:51:04,559
view because
1532
00:51:02,160 --> 00:51:06,400
it starts by removing your agency it
1533
00:51:04,559 --> 00:51:08,640
starts by trapping you
1534
00:51:06,400 --> 00:51:10,800
and say that's it buddy you're here and
1535
00:51:08,640 --> 00:51:11,760
you're not going home unless you beat
1536
00:51:10,800 --> 00:51:14,079
straw
1537
00:51:11,760 --> 00:51:16,480
right well yep um and it's an
1538
00:51:14,079 --> 00:51:18,319
interesting mod like what if your
1539
00:51:16,480 --> 00:51:20,160
your play group doesn't want to do that
1540
00:51:18,319 --> 00:51:21,680
like what if some you know game master
1541
00:51:20,160 --> 00:51:24,240
springs that on some play group and
1542
00:51:21,680 --> 00:51:26,000
they're like but i rolled up this
1543
00:51:24,240 --> 00:51:28,319
you know happy fluffy
1544
00:51:26,000 --> 00:51:30,960
shader character who's going to do and
1545
00:51:28,319 --> 00:51:32,480
now i'm in you know borovia or whatever
1546
00:51:30,960 --> 00:51:34,079
yeah i don't want to do i want to play i
1547
00:51:32,480 --> 00:51:36,480
want to play pipes in the in every
1548
00:51:34,079 --> 00:51:38,640
cavern we go into and tell tall tales
1549
00:51:36,480 --> 00:51:41,760
and then suddenly i'm not now in this
1550
00:51:38,640 --> 00:51:44,480
gritty here right right so agency is
1551
00:51:41,760 --> 00:51:46,480
always on rails in d d we just we we try
1552
00:51:44,480 --> 00:51:48,319
not we pray to pretend that it's it's
1553
00:51:46,480 --> 00:51:51,359
completely open even in the most
1554
00:51:48,319 --> 00:51:52,800
sandboxy world there's a limit of what
1555
00:51:51,359 --> 00:51:54,960
choices will get you
1556
00:51:52,800 --> 00:51:56,559
so strata isn't unusual in that case
1557
00:51:54,960 --> 00:51:58,800
it's just it's just very opinionated
1558
00:51:56,559 --> 00:52:00,640
about doing it up front and
1559
00:51:58,800 --> 00:52:01,920
very obviously but all modules kind of
1560
00:52:00,640 --> 00:52:03,599
do that like
1561
00:52:01,920 --> 00:52:06,000
for all this talk about sandbox i don't
1562
00:52:03,599 --> 00:52:08,559
know any game master that pulls an
1563
00:52:06,000 --> 00:52:10,640
entirely different plot out of thin air
1564
00:52:08,559 --> 00:52:12,000
no and to some degree like the players
1565
00:52:10,640 --> 00:52:13,119
well i i don't want to go on that
1566
00:52:12,000 --> 00:52:14,960
adventure
1567
00:52:13,119 --> 00:52:16,960
it's a totally valid answer for the game
1568
00:52:14,960 --> 00:52:19,280
master say okay well you guys sit around
1569
00:52:16,960 --> 00:52:22,559
for a year yeah
1570
00:52:19,280 --> 00:52:23,920
yeah it's a social contract again like
1571
00:52:22,559 --> 00:52:25,680
you might not want to be heroes but you
1572
00:52:23,920 --> 00:52:27,680
want to go on an adventure at the very
1573
00:52:25,680 --> 00:52:30,240
least so someone wants to leave their
1574
00:52:27,680 --> 00:52:31,040
city and not watch television all day or
1575
00:52:30,240 --> 00:52:32,480
you know
1576
00:52:31,040 --> 00:52:34,319
the fantasy equivalent whatever that
1577
00:52:32,480 --> 00:52:36,559
might be right so so there's an
1578
00:52:34,319 --> 00:52:37,839
assumption that we will use our agency
1579
00:52:36,559 --> 00:52:39,760
together
1580
00:52:37,839 --> 00:52:43,280
to head in a direction right we won't
1581
00:52:39,760 --> 00:52:45,440
use it adversarially yes precisely good
1582
00:52:43,280 --> 00:52:47,200
segue there because i had a i a comment
1583
00:52:45,440 --> 00:52:48,480
here that i wanted to talk about about
1584
00:52:47,200 --> 00:52:51,359
sandbox
1585
00:52:48,480 --> 00:52:53,520
like truly sandbox games and i know
1586
00:52:51,359 --> 00:52:56,400
as we just said no game is truly 100
1587
00:52:53,520 --> 00:52:59,280
sandbox so on and so on but i wanted to
1588
00:52:56,400 --> 00:53:02,480
ask you about could too much agency
1589
00:52:59,280 --> 00:53:04,800
player agency to be precise be a bad
1590
00:53:02,480 --> 00:53:06,880
thing so i'm talking more about like
1591
00:53:04,800 --> 00:53:09,040
analysis paralysis to a certain extent
1592
00:53:06,880 --> 00:53:12,160
absolutely i actually think that that's
1593
00:53:09,040 --> 00:53:14,960
uh and and i again i'm my my real world
1594
00:53:12,160 --> 00:53:16,960
i deal with marketing and do lots of
1595
00:53:14,960 --> 00:53:19,760
things too many options is actually
1596
00:53:16,960 --> 00:53:22,240
people stop to stop making choices after
1597
00:53:19,760 --> 00:53:24,240
a while there's just too many and they
1598
00:53:22,240 --> 00:53:26,559
they they exactly get into analysis
1599
00:53:24,240 --> 00:53:28,160
paralysis as opposed to well these were
1600
00:53:26,559 --> 00:53:29,440
my three i'll just take one they don't
1601
00:53:28,160 --> 00:53:32,400
get into
1602
00:53:29,440 --> 00:53:33,839
um so i i absolutely think sandboxy they
1603
00:53:32,400 --> 00:53:37,200
have to have some
1604
00:53:33,839 --> 00:53:39,280
the the nature of games is is strange
1605
00:53:37,200 --> 00:53:41,760
because they're they're really
1606
00:53:39,280 --> 00:53:44,319
kind of reactive you know protagonist
1607
00:53:41,760 --> 00:53:45,599
from a book from a novel is reactive
1608
00:53:44,319 --> 00:53:47,920
almost always right there they're
1609
00:53:45,599 --> 00:53:50,480
reacting to what the the proactive
1610
00:53:47,920 --> 00:53:52,240
character the antagonist is doing
1611
00:53:50,480 --> 00:53:55,200
and that's almost always a setup now
1612
00:53:52,240 --> 00:53:57,040
there's a bleed over to that in games
1613
00:53:55,200 --> 00:53:59,040
but this doesn't have to be that way
1614
00:53:57,040 --> 00:54:01,280
like this is actually i as a player i
1615
00:53:59,040 --> 00:54:03,680
sometimes have difficulties
1616
00:54:01,280 --> 00:54:06,720
with dms because i'm extremely proactive
1617
00:54:03,680 --> 00:54:08,160
i i want these outcomes and i'm again
1618
00:54:06,720 --> 00:54:10,319
maybe because in real life i deal with a
1619
00:54:08,160 --> 00:54:12,079
lot of startups i'm really into like
1620
00:54:10,319 --> 00:54:14,319
nope i'm going to go do this and i'm i
1621
00:54:12,079 --> 00:54:16,240
hit fandom and lost mine's a fan delver
1622
00:54:14,319 --> 00:54:18,160
i want to establish a town guard i want
1623
00:54:16,240 --> 00:54:19,760
a town council to get together i'm going
1624
00:54:18,160 --> 00:54:21,280
to befriend all the merchants to make
1625
00:54:19,760 --> 00:54:22,640
that happen i'm going to do this and
1626
00:54:21,280 --> 00:54:25,280
that the other thing and game masters
1627
00:54:22,640 --> 00:54:26,960
don't know what to do with that right
1628
00:54:25,280 --> 00:54:29,119
they they had their adventure prepared
1629
00:54:26,960 --> 00:54:31,040
and they go whoa whoa whoa i i don't
1630
00:54:29,119 --> 00:54:32,960
know what to do with this or sometimes
1631
00:54:31,040 --> 00:54:35,119
they like i don't want to do all that
1632
00:54:32,960 --> 00:54:36,960
i really just want to have a fight and
1633
00:54:35,119 --> 00:54:39,520
that's okay but
1634
00:54:36,960 --> 00:54:42,079
so i actually do think sandboxes can
1635
00:54:39,520 --> 00:54:45,200
work but it requires a whole different
1636
00:54:42,079 --> 00:54:47,119
set of skills mostly on the player's
1637
00:54:45,200 --> 00:54:49,280
side mostly because they
1638
00:54:47,119 --> 00:54:51,920
one of the things players mistake agency
1639
00:54:49,280 --> 00:54:54,559
for is asking the dm for options and
1640
00:54:51,920 --> 00:54:56,160
then saying no they want the vm to lay
1641
00:54:54,559 --> 00:54:57,599
out a buffet of options in front of them
1642
00:54:56,160 --> 00:54:59,599
and go no i don't want to do that they
1643
00:54:57,599 --> 00:55:01,760
don't have an idea themselves they want
1644
00:54:59,599 --> 00:55:03,839
to just reject the ideas given to them
1645
00:55:01,760 --> 00:55:06,160
and then as a game master is not really
1646
00:55:03,839 --> 00:55:07,760
a fun way to game master what you want
1647
00:55:06,160 --> 00:55:10,079
is if the players want to seize control
1648
00:55:07,760 --> 00:55:11,839
they want to be the ones to have an idea
1649
00:55:10,079 --> 00:55:14,640
they want to say well you know what i
1650
00:55:11,839 --> 00:55:15,760
want to look for for for museums in town
1651
00:55:14,640 --> 00:55:17,920
they might have an art collection
1652
00:55:15,760 --> 00:55:19,599
because i want to stage a heist okay i
1653
00:55:17,920 --> 00:55:22,079
got i got something to work with as a
1654
00:55:19,599 --> 00:55:23,520
game master now right it's not just
1655
00:55:22,079 --> 00:55:25,839
hey game master is there anything
1656
00:55:23,520 --> 00:55:27,040
valuable in town like i don't know i
1657
00:55:25,839 --> 00:55:29,680
don't know is there what are you looking
1658
00:55:27,040 --> 00:55:31,359
for that gave me more information and um
1659
00:55:29,680 --> 00:55:33,599
so i think i think they can work i just
1660
00:55:31,359 --> 00:55:35,599
think they're a wholly different game
1661
00:55:33,599 --> 00:55:37,599
that requires much much much much more
1662
00:55:35,599 --> 00:55:39,839
work on the part of the players than we
1663
00:55:37,599 --> 00:55:41,680
appreciate it's not just a
1664
00:55:39,839 --> 00:55:43,599
game master give you know deal me
1665
00:55:41,680 --> 00:55:46,079
encounters until i get the one i like
1666
00:55:43,599 --> 00:55:47,920
that's that's not what a sandbox
1667
00:55:46,079 --> 00:55:49,359
yeah i saw the reason i asked that
1668
00:55:47,920 --> 00:55:51,359
question is because i saw a post i think
1669
00:55:49,359 --> 00:55:53,440
it was in the facebook group for dms and
1670
00:55:51,359 --> 00:55:56,160
i felt really sorry for the dm in
1671
00:55:53,440 --> 00:55:57,280
question poor guy because it sounded
1672
00:55:56,160 --> 00:56:00,079
like
1673
00:55:57,280 --> 00:56:01,599
he'd heard horror stories of don't have
1674
00:56:00,079 --> 00:56:03,440
a railroad if you railroad you're the
1675
00:56:01,599 --> 00:56:04,880
worst dm in the world and that's the
1676
00:56:03,440 --> 00:56:05,920
last thing you should do and so on and
1677
00:56:04,880 --> 00:56:08,319
so on
1678
00:56:05,920 --> 00:56:10,720
so he's they've gone out of their way
1679
00:56:08,319 --> 00:56:12,799
to just completely make it like i hate
1680
00:56:10,720 --> 00:56:14,640
rails there's no rails anywhere anywhere
1681
00:56:12,799 --> 00:56:16,480
near the players and he's like but
1682
00:56:14,640 --> 00:56:18,640
players aren't doing anything because i
1683
00:56:16,480 --> 00:56:20,880
just go into town and i'm like
1684
00:56:18,640 --> 00:56:22,640
what are we doing here and the dm's like
1685
00:56:20,880 --> 00:56:23,760
i couldn't ever possibly even suggest
1686
00:56:22,640 --> 00:56:25,839
what you might
1687
00:56:23,760 --> 00:56:27,040
remotely want to be doing it's up to you
1688
00:56:25,839 --> 00:56:28,400
and of course they are like you said
1689
00:56:27,040 --> 00:56:29,280
they're just like
1690
00:56:28,400 --> 00:56:30,559
okay
1691
00:56:29,280 --> 00:56:33,200
i guess we'll
1692
00:56:30,559 --> 00:56:34,640
go to bed yeah
1693
00:56:33,200 --> 00:56:36,799
but that's an important and that this
1694
00:56:34,640 --> 00:56:38,400
does tie to agency railroading is a
1695
00:56:36,799 --> 00:56:40,960
perfectly valid way to game master but
1696
00:56:38,400 --> 00:56:41,920
people misunderstand what railroading is
1697
00:56:40,960 --> 00:56:44,240
people
1698
00:56:41,920 --> 00:56:46,480
having as sort of this encounter moves
1699
00:56:44,240 --> 00:56:47,920
to that encounter move to that encounter
1700
00:56:46,480 --> 00:56:50,319
that's railroading and that's actually
1701
00:56:47,920 --> 00:56:51,760
perfectly fine if you go if a lot of
1702
00:56:50,319 --> 00:56:54,000
modules are set up that way you go to
1703
00:56:51,760 --> 00:56:55,520
xanathar's lair you you fight some of
1704
00:56:54,000 --> 00:56:57,520
his bullies you find the clue that moves
1705
00:56:55,520 --> 00:56:59,119
you to the next encounter and that's the
1706
00:56:57,520 --> 00:57:01,520
way it goes that that's kind of a
1707
00:56:59,119 --> 00:57:03,680
railroad but that's okay people mistake
1708
00:57:01,520 --> 00:57:06,319
the game master's only giving you one
1709
00:57:03,680 --> 00:57:09,040
outcome one option to choose that's
1710
00:57:06,319 --> 00:57:10,480
actually bad so just saying well so i
1711
00:57:09,040 --> 00:57:12,640
brought up earlier tomb of horrors
1712
00:57:10,480 --> 00:57:14,400
that's a horrible adventure i know
1713
00:57:12,640 --> 00:57:16,079
old-timers especially man i love my
1714
00:57:14,400 --> 00:57:18,400
old-timers but i just i don't identify
1715
00:57:16,079 --> 00:57:20,400
with them often um they love to put that
1716
00:57:18,400 --> 00:57:23,040
as a great module it's a horrible module
1717
00:57:20,400 --> 00:57:25,200
there's a lot of this is the one answer
1718
00:57:23,040 --> 00:57:27,920
to this one question and if you don't
1719
00:57:25,200 --> 00:57:29,920
pick this non-obvious way of doing it
1720
00:57:27,920 --> 00:57:32,160
you fail the module and you die that's
1721
00:57:29,920 --> 00:57:33,599
hard that's very toxic railroading yeah
1722
00:57:32,160 --> 00:57:35,119
as opposed to saying well you're going
1723
00:57:33,599 --> 00:57:37,440
to go to this location find this
1724
00:57:35,119 --> 00:57:39,040
information move to this next location
1725
00:57:37,440 --> 00:57:40,880
and there's not really a lot of ways to
1726
00:57:39,040 --> 00:57:43,040
to vary those those sequence of
1727
00:57:40,880 --> 00:57:45,440
encounters but you can determine how you
1728
00:57:43,040 --> 00:57:47,680
move through the encounter i i i think
1729
00:57:45,440 --> 00:57:49,920
railroading is perfectly fine dictating
1730
00:57:47,680 --> 00:57:52,640
the only only one choice to move things
1731
00:57:49,920 --> 00:57:54,400
forward that's not really railroading i
1732
00:57:52,640 --> 00:57:56,079
think that needs a different term but
1733
00:57:54,400 --> 00:57:57,680
that that's generally what people mean
1734
00:57:56,079 --> 00:57:59,599
and that that's a loss of agency that's
1735
00:57:57,680 --> 00:58:01,119
actually not yeah i agree yeah i was
1736
00:57:59,599 --> 00:58:02,480
just about to say that that is
1737
00:58:01,119 --> 00:58:05,760
equivalent to
1738
00:58:02,480 --> 00:58:07,119
casting gas and saying do this thing
1739
00:58:05,760 --> 00:58:10,559
yeah it's essentially the same you've
1740
00:58:07,119 --> 00:58:13,599
just dressed it up as dm fiat at that
1741
00:58:10,559 --> 00:58:16,160
point yeah yeah so i've it's a it's a
1742
00:58:13,599 --> 00:58:18,480
balance i think and i like to set up a
1743
00:58:16,160 --> 00:58:20,079
house of cards essentially in each of my
1744
00:58:18,480 --> 00:58:22,000
chapters and then
1745
00:58:20,079 --> 00:58:23,760
let the players lose with slingshots to
1746
00:58:22,000 --> 00:58:25,520
knock down to knock the house of cards
1747
00:58:23,760 --> 00:58:27,599
down but how they do that is is
1748
00:58:25,520 --> 00:58:30,160
completely up to them but
1749
00:58:27,599 --> 00:58:32,400
i am a huge huge proponent of like you
1750
00:58:30,160 --> 00:58:34,160
said the antagonists being
1751
00:58:32,400 --> 00:58:36,000
proactive to a certain extent so like
1752
00:58:34,160 --> 00:58:37,839
there's always like the house of cards
1753
00:58:36,000 --> 00:58:40,160
are set up or the dominoes are there
1754
00:58:37,839 --> 00:58:42,400
and the antagonist might be willing to
1755
00:58:40,160 --> 00:58:43,760
push over his domino on his end based on
1756
00:58:42,400 --> 00:58:45,520
some certain context and that's going to
1757
00:58:43,760 --> 00:58:46,880
happen whether players do something or
1758
00:58:45,520 --> 00:58:48,559
not that you know that kind of thing
1759
00:58:46,880 --> 00:58:49,839
like if the players never turned up
1760
00:58:48,559 --> 00:58:50,880
that's still going to be knocked over
1761
00:58:49,839 --> 00:58:52,640
and those dominoes are going to fall
1762
00:58:50,880 --> 00:58:54,240
down and next time players turn up it's
1763
00:58:52,640 --> 00:58:56,480
it's because they weren't there i've had
1764
00:58:54,240 --> 00:58:58,480
players actually ask me does the world
1765
00:58:56,480 --> 00:59:00,319
does they actually use this term does
1766
00:58:58,480 --> 00:59:02,160
the simulation run in the background so
1767
00:59:00,319 --> 00:59:04,160
you can tell they're coming from uh
1768
00:59:02,160 --> 00:59:06,240
computer games where you get a question
1769
00:59:04,160 --> 00:59:07,680
the quest kind of hangs out there even
1770
00:59:06,240 --> 00:59:09,440
though they'll often say this is urgent
1771
00:59:07,680 --> 00:59:11,680
you need to do it right away yeah it'll
1772
00:59:09,440 --> 00:59:12,960
wait until you get there uh yeah i
1773
00:59:11,680 --> 00:59:14,640
what's the point of doing that in a
1774
00:59:12,960 --> 00:59:17,599
tabletop game right
1775
00:59:14,640 --> 00:59:20,160
i so yeah the world runs risk management
1776
00:59:17,599 --> 00:59:22,160
deciding on where your likely outcomes
1777
00:59:20,160 --> 00:59:23,359
are to be is a big part of what i want
1778
00:59:22,160 --> 00:59:25,040
the players
1779
00:59:23,359 --> 00:59:26,559
at least the play experience in my game
1780
00:59:25,040 --> 00:59:27,920
like you the players may not like it
1781
00:59:26,559 --> 00:59:29,119
that may not be the kind of game they're
1782
00:59:27,920 --> 00:59:30,799
looking for but that's the kind of game
1783
00:59:29,119 --> 00:59:33,680
they're going to get because it's
1784
00:59:30,799 --> 00:59:35,359
what i enjoy um that's it i guess going
1785
00:59:33,680 --> 00:59:37,200
back to gm agency
1786
00:59:35,359 --> 00:59:39,280
there's this idea that the gm needs to
1787
00:59:37,200 --> 00:59:40,079
be anything the players want them to be
1788
00:59:39,280 --> 00:59:42,160
no
1789
00:59:40,079 --> 00:59:43,920
no they don't no that's not that's not
1790
00:59:42,160 --> 00:59:45,680
how it works the game master sure
1791
00:59:43,920 --> 00:59:47,200
there's a lot of flexibility i can do
1792
00:59:45,680 --> 00:59:49,760
lots of different things but i'm not a
1793
00:59:47,200 --> 00:59:51,680
blank slate i i have
1794
00:59:49,760 --> 00:59:53,760
tastes and i have things i enjoy things
1795
00:59:51,680 --> 00:59:55,760
i don't enjoy and all of those are going
1796
00:59:53,760 --> 00:59:58,160
to come into the game too and i have
1797
00:59:55,760 --> 00:59:59,680
every right to my taste and style and
1798
00:59:58,160 --> 01:00:01,760
finding a player a set of players that
1799
00:59:59,680 --> 01:00:04,799
enjoy that so this idea that the game
1800
01:00:01,760 --> 01:00:06,240
master needs to be sort of a tabula rasa
1801
01:00:04,799 --> 01:00:08,079
waiting for all the players to sort of
1802
01:00:06,240 --> 01:00:10,559
come along with their expectations and
1803
01:00:08,079 --> 01:00:12,559
fills the gm up who is an empty who
1804
01:00:10,559 --> 01:00:14,240
empty vessel yeah i think that's that's
1805
01:00:12,559 --> 01:00:16,880
just so misaligned i mean don't even
1806
01:00:14,240 --> 01:00:19,040
know what to to say that it's okay for
1807
01:00:16,880 --> 01:00:21,520
the dm to have things they enjoy it's
1808
01:00:19,040 --> 01:00:22,880
okay for them to make the game somewhat
1809
01:00:21,520 --> 01:00:24,559
a part of that
1810
01:00:22,880 --> 01:00:27,280
hopefully they enjoy trading that with
1811
01:00:24,559 --> 01:00:28,720
players right but but but we have to
1812
01:00:27,280 --> 01:00:30,240
have
1813
01:00:28,720 --> 01:00:32,240
a bunch of opinionated people coming
1814
01:00:30,240 --> 01:00:33,760
together to form some common narrative
1815
01:00:32,240 --> 01:00:35,920
right so there's got to be enough
1816
01:00:33,760 --> 01:00:38,720
surface area between those expectations
1817
01:00:35,920 --> 01:00:42,079
to make it worthwhile
1818
01:00:38,720 --> 01:00:43,359
yeah absolutely it's again it's it's so
1819
01:00:42,079 --> 01:00:45,200
tricky and every game is different but
1820
01:00:43,359 --> 01:00:46,240
that's what that's why we're here today
1821
01:00:45,200 --> 01:00:48,160
and that's what we're talking about all
1822
01:00:46,240 --> 01:00:48,960
these interesting little bits and bobs
1823
01:00:48,160 --> 01:00:50,640
um
1824
01:00:48,960 --> 01:00:52,400
did you have anything you
1825
01:00:50,640 --> 01:00:53,680
wanted to talk about specifically about
1826
01:00:52,400 --> 01:00:55,599
agency that we might not have covered
1827
01:00:53,680 --> 01:00:57,119
yet we i don't think we can talk enough
1828
01:00:55,599 --> 01:01:00,079
about this topic i don't think we can
1829
01:00:57,119 --> 01:01:01,520
talk enough about um uh but the one
1830
01:01:00,079 --> 01:01:02,960
thing i think we
1831
01:01:01,520 --> 01:01:05,599
we probably need to talk about is the
1832
01:01:02,960 --> 01:01:07,040
role that trust plays in games at all
1833
01:01:05,599 --> 01:01:09,599
right and um
1834
01:01:07,040 --> 01:01:11,839
that people are their level of comfort
1835
01:01:09,599 --> 01:01:13,839
is often proportionally related to their
1836
01:01:11,839 --> 01:01:15,680
their level of trust right so they're
1837
01:01:13,839 --> 01:01:18,000
higher the level of trust the higher the
1838
01:01:15,680 --> 01:01:19,839
the lower age agency they might need so
1839
01:01:18,000 --> 01:01:21,839
maybe it's inversely but but the more
1840
01:01:19,839 --> 01:01:23,599
comfortable they are yes with
1841
01:01:21,839 --> 01:01:25,040
surrendering because they they
1842
01:01:23,599 --> 01:01:27,520
understand sort of the boundaries that
1843
01:01:25,040 --> 01:01:29,760
we're working with they understand um
1844
01:01:27,520 --> 01:01:33,040
it's like when people often are
1845
01:01:29,760 --> 01:01:34,480
activated and vigilant for inappropriate
1846
01:01:33,040 --> 01:01:38,079
conduct in games you hear that a lot
1847
01:01:34,480 --> 01:01:39,680
about on online talk and once things go
1848
01:01:38,079 --> 01:01:41,760
there it's very of course it's very
1849
01:01:39,680 --> 01:01:43,680
difficult but that's not generally a
1850
01:01:41,760 --> 01:01:44,480
factor in my games like i don't think
1851
01:01:43,680 --> 01:01:45,839
i've
1852
01:01:44,480 --> 01:01:47,599
you know a lot of things that people
1853
01:01:45,839 --> 01:01:48,880
would tag is inappropriate not really
1854
01:01:47,599 --> 01:01:50,960
something that happens in my game that's
1855
01:01:48,880 --> 01:01:53,200
just not my game right so playing
1856
01:01:50,960 --> 01:01:55,280
someone come in new players are often
1857
01:01:53,200 --> 01:01:56,720
vigilant with each other and reluctant
1858
01:01:55,280 --> 01:01:58,160
to sacrifice a little agency around
1859
01:01:56,720 --> 01:01:59,039
these areas because they're vigilant
1860
01:01:58,160 --> 01:02:00,960
right they're
1861
01:01:59,039 --> 01:02:02,880
okay let me let me see where we're
1862
01:02:00,960 --> 01:02:04,480
talking about before i go down that road
1863
01:02:02,880 --> 01:02:06,400
and that's actually good that's healthy
1864
01:02:04,480 --> 01:02:08,160
that's good but
1865
01:02:06,400 --> 01:02:10,240
um once players get into it they like oh
1866
01:02:08,160 --> 01:02:12,000
they uh scott's not gonna you know do
1867
01:02:10,240 --> 01:02:12,880
anything weird or creepy yeah i'm cool
1868
01:02:12,000 --> 01:02:14,480
i'm cool
1869
01:02:12,880 --> 01:02:16,240
so they that that level of trust are
1870
01:02:14,480 --> 01:02:19,119
willing to give up more agents so so
1871
01:02:16,240 --> 01:02:20,720
agency isn't one thing right it isn't it
1872
01:02:19,119 --> 01:02:23,039
isn't a static
1873
01:02:20,720 --> 01:02:25,280
value that people enter into a game with
1874
01:02:23,039 --> 01:02:27,920
it it fluctuates over time depending on
1875
01:02:25,280 --> 01:02:30,319
the value of this issue to the player or
1876
01:02:27,920 --> 01:02:32,079
the gm it fluctuates over time based on
1877
01:02:30,319 --> 01:02:34,960
the comfort level of the players with
1878
01:02:32,079 --> 01:02:37,599
each other and with the gm and trust is
1879
01:02:34,960 --> 01:02:39,839
probably agency is one item but trust is
1880
01:02:37,599 --> 01:02:42,000
probably the common
1881
01:02:39,839 --> 01:02:43,599
fuel for all elements of a game how
1882
01:02:42,000 --> 01:02:45,039
comfortable are you role playing how
1883
01:02:43,599 --> 01:02:46,559
comfortable are you with player choices
1884
01:02:45,039 --> 01:02:48,480
how comfortable are you with disagreeing
1885
01:02:46,559 --> 01:02:50,480
with another player how comfortable are
1886
01:02:48,480 --> 01:02:52,079
you with giving up some agency to
1887
01:02:50,480 --> 01:02:54,480
someone else to let them shine for a
1888
01:02:52,079 --> 01:02:56,799
little while all of that is defense that
1889
01:02:54,480 --> 01:02:58,720
trust is sort of the foundation to do
1890
01:02:56,799 --> 01:03:01,119
that on so if you want to
1891
01:02:58,720 --> 01:03:04,480
manage you can't manage agent direct
1892
01:03:01,119 --> 01:03:06,880
agency directly manage trust an agency
1893
01:03:04,480 --> 01:03:09,760
will follow as a sort of a a follow-on
1894
01:03:06,880 --> 01:03:11,520
property of establishing trust mm-hmm
1895
01:03:09,760 --> 01:03:13,440
yeah exactly yeah the the only thing i'd
1896
01:03:11,520 --> 01:03:15,520
add to that is that i've said before
1897
01:03:13,440 --> 01:03:18,240
i've tell my players like trump like you
1898
01:03:15,520 --> 01:03:19,920
have to trust me i'm not gonna ruin your
1899
01:03:18,240 --> 01:03:21,680
game i'm not that's i wouldn't be
1900
01:03:19,920 --> 01:03:23,760
playing if i'm here to ruin your game so
1901
01:03:21,680 --> 01:03:25,280
like if if i need to have your character
1902
01:03:23,760 --> 01:03:26,799
do something like just trust me that in
1903
01:03:25,280 --> 01:03:28,079
the long run it'll be worth it i'm not
1904
01:03:26,799 --> 01:03:29,599
here to kick like i'm not just gonna be
1905
01:03:28,079 --> 01:03:31,280
up a rock's fault on your character and
1906
01:03:29,599 --> 01:03:33,280
you're dead because that's yeah that
1907
01:03:31,280 --> 01:03:35,440
sucks so but you're trying to build that
1908
01:03:33,280 --> 01:03:37,520
trust because then it just brings the
1909
01:03:35,440 --> 01:03:39,440
level of the game up to you know
1910
01:03:37,520 --> 01:03:42,400
everyone's enjoyment yeah the one and
1911
01:03:39,440 --> 01:03:43,760
one last the one trust is tell me what
1912
01:03:42,400 --> 01:03:45,839
you want something don't leave me to
1913
01:03:43,760 --> 01:03:47,760
guess what you want so that trust piece
1914
01:03:45,839 --> 01:03:50,400
is a lot of times i'll get feedback like
1915
01:03:47,760 --> 01:03:52,559
well my character's feeling x-way i
1916
01:03:50,400 --> 01:03:54,480
think i tweeted about this recently um
1917
01:03:52,559 --> 01:03:56,480
what i need out of that i'm glad to know
1918
01:03:54,480 --> 01:03:58,240
how they feel but what i need out of
1919
01:03:56,480 --> 01:04:00,160
that is what do they want to happen
1920
01:03:58,240 --> 01:04:01,440
because of that so i had a character a
1921
01:04:00,160 --> 01:04:02,319
player tell me their character was
1922
01:04:01,440 --> 01:04:04,559
feeling
1923
01:04:02,319 --> 01:04:06,240
unsure and unsure of themselves because
1924
01:04:04,559 --> 01:04:08,319
a bad thing happened to the party once
1925
01:04:06,240 --> 01:04:10,240
so they're insecure
1926
01:04:08,319 --> 01:04:11,839
and i've tried to put in a couple events
1927
01:04:10,240 --> 01:04:13,440
that gave them the opportunity to shine
1928
01:04:11,839 --> 01:04:15,440
but they didn't bite at it and i've
1929
01:04:13,440 --> 01:04:17,039
asked them what would it look like if
1930
01:04:15,440 --> 01:04:19,440
not this what else
1931
01:04:17,039 --> 01:04:21,839
and so this is about like um how can i
1932
01:04:19,440 --> 01:04:23,920
use my agency as a game master to let
1933
01:04:21,839 --> 01:04:26,480
you use your agency in a way that
1934
01:04:23,920 --> 01:04:28,799
advances your character so i sometimes
1935
01:04:26,480 --> 01:04:31,039
i'm not trying to be obscure i just i
1936
01:04:28,799 --> 01:04:32,880
don't know what you mean no yeah yeah
1937
01:04:31,039 --> 01:04:34,799
it's that like i said before tell me
1938
01:04:32,880 --> 01:04:36,559
what you're trying to get at and let me
1939
01:04:34,799 --> 01:04:39,200
enable it for you and then you have this
1940
01:04:36,559 --> 01:04:41,599
positive feedback loop and everybody's
1941
01:04:39,200 --> 01:04:43,039
having fun yeah and give me enough
1942
01:04:41,599 --> 01:04:45,119
distance that i can act like it's my
1943
01:04:43,039 --> 01:04:46,640
idea give me enough dishes that i can i
1944
01:04:45,119 --> 01:04:49,440
can pretend that it was my idea in the
1945
01:04:46,640 --> 01:04:50,640
first place yep yeah sounds so easy when
1946
01:04:49,440 --> 01:04:51,520
everyone's do it there's a piece of cake
1947
01:04:50,640 --> 01:04:52,960
here
1948
01:04:51,520 --> 01:04:54,400
yeah
1949
01:04:52,960 --> 01:04:56,799
cool so
1950
01:04:54,400 --> 01:04:58,000
yeah that was uh super fantastic
1951
01:04:56,799 --> 01:04:59,680
talk and
1952
01:04:58,000 --> 01:05:02,160
i again like you we could talk about
1953
01:04:59,680 --> 01:05:04,720
this all day and still never be anywhere
1954
01:05:02,160 --> 01:05:05,440
near some finished product um
1955
01:05:04,720 --> 01:05:08,079
so
1956
01:05:05,440 --> 01:05:09,920
thank you for your time today scott is
1957
01:05:08,079 --> 01:05:11,440
uh is there anything you want to plug
1958
01:05:09,920 --> 01:05:12,880
yeah thank you very much it was really a
1959
01:05:11,440 --> 01:05:15,520
pleasure to be here so thank you very
1960
01:05:12,880 --> 01:05:17,680
much for for talking to me um yeah just
1961
01:05:15,520 --> 01:05:19,920
a few things i'm on twitter at optional
1962
01:05:17,680 --> 01:05:21,680
rule uh no spaces just look me up an
1963
01:05:19,920 --> 01:05:23,440
optional rule follow me there i carry a
1964
01:05:21,680 --> 01:05:25,280
lot of conversation on there i have a
1965
01:05:23,440 --> 01:05:26,559
website where i blog about all kinds of
1966
01:05:25,280 --> 01:05:28,559
things um
1967
01:05:26,559 --> 01:05:30,319
gaming related mostly d i put up some
1968
01:05:28,559 --> 01:05:32,079
mounted combat rules recently i think
1969
01:05:30,319 --> 01:05:33,760
i'm going to post something on surprise
1970
01:05:32,079 --> 01:05:34,960
this week but i've got a blog extending
1971
01:05:33,760 --> 01:05:36,960
back for some time it's called
1972
01:05:34,960 --> 01:05:39,359
optionalrule.com
1973
01:05:36,960 --> 01:05:42,720
again no spaces no no funny lettering or
1974
01:05:39,359 --> 01:05:45,359
anything i uh stream on twitch every
1975
01:05:42,720 --> 01:05:46,559
saturday at noon eastern time here in
1976
01:05:45,359 --> 01:05:49,119
the u.s
1977
01:05:46,559 --> 01:05:51,839
and it's just on i talk about just
1978
01:05:49,119 --> 01:05:54,079
theory crafting d d i'm usually around
1979
01:05:51,839 --> 01:05:56,400
what's happened in my campaign the week
1980
01:05:54,079 --> 01:05:58,319
before as examples and what i'm planning
1981
01:05:56,400 --> 01:06:00,559
to do in the week coming up and i'm
1982
01:05:58,319 --> 01:06:01,920
ideating through that and my players
1983
01:06:00,559 --> 01:06:03,839
will eventually watch that one day and
1984
01:06:01,920 --> 01:06:04,880
realize how much i was making up as i
1985
01:06:03,839 --> 01:06:06,720
went along
1986
01:06:04,880 --> 01:06:09,200
um but yeah so i encourage you give me a
1987
01:06:06,720 --> 01:06:11,599
check out there twitch instagram twitter
1988
01:06:09,200 --> 01:06:13,039
and optionalrule.com give me a follow
1989
01:06:11,599 --> 01:06:14,400
and drop me a note if you like what i'm
1990
01:06:13,039 --> 01:06:15,839
putting out i'd love to hear your
1991
01:06:14,400 --> 01:06:17,440
thoughts on it
1992
01:06:15,839 --> 01:06:18,880
and i gotta say from a personal point of
1993
01:06:17,440 --> 01:06:21,119
view scott is always engaging and
1994
01:06:18,880 --> 01:06:23,200
willing to engage case in point the hour
1995
01:06:21,119 --> 01:06:24,960
podcast you just listened to so i would
1996
01:06:23,200 --> 01:06:26,559
very much encourage uh checking this
1997
01:06:24,960 --> 01:06:29,119
stuff out all the links will be in the
1998
01:06:26,559 --> 01:06:31,280
description uh otherwise thank you again
1999
01:06:29,119 --> 01:06:34,000
for joining and thank you everyone at
2000
01:06:31,280 --> 01:06:35,839
home for listening as usual please reach
2001
01:06:34,000 --> 01:06:39,770
out to myself on all my socials
2002
01:06:35,839 --> 01:06:44,960
otherwise thank you and good night
2003
01:06:39,770 --> 01:06:44,960
[Music]

Scott (Optional Rule)
Content Creator
Scott is a veteran table top gamer who publishes RPG content of all kinds under Optional Rule Games. He focuses on building flexible content that enables actual play in a fun and exciting way for players and Game Masters alike.
A TTRPG fan for over 40 years, Scott has play-tested or published under a variety of titles including Rolemaster, Harnmaster, and many others including a few official D&D modules. Additionally, he’s created and published fan mods for a number of video games, including Neverwinter Nights.
In addition to his time as a Game Master, he publishes TTRPG content at optionalrule.com, produces a weekly twitch livestream discussing game theory and design, and is very active on Twitter. You can find him across most platforms as @OptionalRule.
All of his content is focused on games at play. Acknowledging the messy nature of running real games and fostering an honest dialog about how to make them better.
As his motto says, “always remember, fun… isn’t optional.”