Adaptation
I am once again joined by Manny a.k.a. Growed Up Geek to talk about adaptation. One great way to kill two birds with one stone is by integrating player character backstories into published adventure modules; not only do you get to customise the module and make it unique, by the players feel embedded in the world and get to make it their own. As for DMing, there are two kinds of adaptation: Micro - that moment-to-moment, immediate response to player actions, and macro - adapting the world in response to the dynamic plot. For both, the DM is part charlatan, part conman, part magician, and the ratio between those three is hugely variable. It's a unique proposition! Manny and I also share our tips for allaying that newer DM fear of "what the heck am I meant to be doing?" Ultimately, don't put undue pressure on yourself, no one is expecting global level talent from any given DM. This is a street that goes both ways, as at the core of D&D is generally being a decent human. Many problems, both in-universe and at the table can be resolved with compassion and empathy.
- 00:00:00 - Introduction
- 00:02:33 - Adapting Modules
- 00:18:05 - Tips for New DMs
- 00:41:37 - Macro Adaptation - Incorporating Backstories
- 00:54:33 - Making Space for Players
- 01:04:07 - Outro and Patreon
Find Manny (@Growedupgeek) on:
- Twitter: https://twitter.com/Growedupgeek
- Twitch: https://www.twitch.tv/growedupgeek
- YouTube: https://youtube.com/channel/UCbHErVkfA9d_UnxMs0lSwZQ
Find me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-Fi: https://ko-fi.com/thinkingcritically
References:
- 'Emotion' episode of Thinking Critically
Patrons:
- Matt Street @mpstreet88: virtualtimehustle.com
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
1
00:00:00,560 --> 00:00:06,540
welcome thinkers to season 3 episode 7.
2
00:00:03,280 --> 00:00:15,160
today's topic is adaptation
3
00:00:06,540 --> 00:00:15,190
[Music]
4
00:00:15,160 --> 00:00:25,680
[Applause]
5
00:00:15,190 --> 00:00:29,279
[Music]
6
00:00:25,680 --> 00:00:30,640
and today i'm joined once more by manny
7
00:00:29,279 --> 00:00:32,480
thank you ever so much for joining us
8
00:00:30,640 --> 00:00:34,800
today manny can you tell us again a
9
00:00:32,480 --> 00:00:37,120
little bit about yourself hi i'm uh
10
00:00:34,800 --> 00:00:39,920
manny at growed up geek on most of the
11
00:00:37,120 --> 00:00:42,719
social medias if not all i'm a
12
00:00:39,920 --> 00:00:44,879
just a regular 42 year old dad who also
13
00:00:42,719 --> 00:00:47,360
streams uh some dungeons dragons fifth
14
00:00:44,879 --> 00:00:49,920
edition on twitch long term campaigns
15
00:00:47,360 --> 00:00:52,800
one of which is an adventure module
16
00:00:49,920 --> 00:00:54,640
which is kind of the the talk of the day
17
00:00:52,800 --> 00:00:57,440
and uh one of them ironically enough is
18
00:00:54,640 --> 00:00:59,920
also a homebrew so okay okay and of
19
00:00:57,440 --> 00:01:01,920
course for those that that uh have maybe
20
00:00:59,920 --> 00:01:04,000
joined us more recently manny you
21
00:01:01,920 --> 00:01:05,680
previously joined us well hopefully by
22
00:01:04,000 --> 00:01:08,320
the time this goes out almost a year ago
23
00:01:05,680 --> 00:01:10,560
to the day for season one episode eight
24
00:01:08,320 --> 00:01:11,840
on emotion so
25
00:01:10,560 --> 00:01:14,000
yeah you're
26
00:01:11,840 --> 00:01:16,320
a veteran of the show
27
00:01:14,000 --> 00:01:19,600
yes and things coming first full circle
28
00:01:16,320 --> 00:01:22,479
as well yes indeed uh however the topic
29
00:01:19,600 --> 00:01:24,400
of today's is adaptation
30
00:01:22,479 --> 00:01:25,680
so what does that mean to you in the d d
31
00:01:24,400 --> 00:01:26,400
framework
32
00:01:25,680 --> 00:01:29,119
for
33
00:01:26,400 --> 00:01:31,520
me one of the things is that
34
00:01:29,119 --> 00:01:32,640
i feel in the kind of
35
00:01:31,520 --> 00:01:35,119
niches
36
00:01:32,640 --> 00:01:36,159
of like the dungeons dragons community
37
00:01:35,119 --> 00:01:39,439
there's this
38
00:01:36,159 --> 00:01:42,320
kind of negative connotation to
39
00:01:39,439 --> 00:01:43,280
the adventure module
40
00:01:42,320 --> 00:01:44,720
and
41
00:01:43,280 --> 00:01:46,960
at the
42
00:01:44,720 --> 00:01:48,720
end of the day i think that
43
00:01:46,960 --> 00:01:51,119
i think it's unfair you know i've come
44
00:01:48,720 --> 00:01:52,799
to praise the adventure module not not
45
00:01:51,119 --> 00:01:55,200
to bury it
46
00:01:52,799 --> 00:01:57,119
and i think that what they've had is
47
00:01:55,200 --> 00:01:59,280
like poor adaptation
48
00:01:57,119 --> 00:02:01,840
of an adventure module and that has
49
00:01:59,280 --> 00:02:05,520
painted their opinion thereof
50
00:02:01,840 --> 00:02:08,239
and i think that adapting things uh
51
00:02:05,520 --> 00:02:11,120
whether it's movies or adventure modules
52
00:02:08,239 --> 00:02:13,120
is part of the the fun and the challenge
53
00:02:11,120 --> 00:02:14,480
and there's a bunch of great things that
54
00:02:13,120 --> 00:02:16,640
could come from it
55
00:02:14,480 --> 00:02:18,400
and if people would just let it
56
00:02:16,640 --> 00:02:20,640
let like let it be like like you know
57
00:02:18,400 --> 00:02:23,200
not kind of just denigrate the adventure
58
00:02:20,640 --> 00:02:26,000
module as a concept like constantly or
59
00:02:23,200 --> 00:02:28,400
to look at homebrew as like the superior
60
00:02:26,000 --> 00:02:30,560
version in that in those circles of
61
00:02:28,400 --> 00:02:31,760
the internet community
62
00:02:30,560 --> 00:02:33,519
no i think i think you're absolutely
63
00:02:31,760 --> 00:02:37,280
right i'm
64
00:02:33,519 --> 00:02:39,680
as you're aware my my long form campaign
65
00:02:37,280 --> 00:02:40,959
is home brew and i don't i didn't make
66
00:02:39,680 --> 00:02:42,959
that choice because i thought publishing
67
00:02:40,959 --> 00:02:44,319
mentioned module was bad i made that
68
00:02:42,959 --> 00:02:46,080
choice because
69
00:02:44,319 --> 00:02:48,640
in my arrogance i thought i could do
70
00:02:46,080 --> 00:02:48,640
things better
71
00:02:48,959 --> 00:02:54,400
which is obviously you know patently
72
00:02:51,599 --> 00:02:55,360
incorrect half the time um
73
00:02:54,400 --> 00:02:56,879
but um
74
00:02:55,360 --> 00:02:58,319
so so you say that there's a bit of a
75
00:02:56,879 --> 00:02:59,760
negative connotation around them which
76
00:02:58,319 --> 00:03:00,720
i'm inclined to agree with you know a
77
00:02:59,760 --> 00:03:02,319
lot of the
78
00:03:00,720 --> 00:03:05,360
the grapevine
79
00:03:02,319 --> 00:03:06,720
seems to lean that way and you mentioned
80
00:03:05,360 --> 00:03:09,200
is because people have had a poor
81
00:03:06,720 --> 00:03:10,640
experience with how that module's been
82
00:03:09,200 --> 00:03:13,200
adapted
83
00:03:10,640 --> 00:03:15,040
so have you got any you know
84
00:03:13,200 --> 00:03:16,560
what are those kind of poor adaptations
85
00:03:15,040 --> 00:03:19,200
and what are those kind of poor
86
00:03:16,560 --> 00:03:21,200
modifications that lead to that
87
00:03:19,200 --> 00:03:22,480
that bad taste left in the players
88
00:03:21,200 --> 00:03:24,879
mouths
89
00:03:22,480 --> 00:03:27,760
so when i was on the first time uh we
90
00:03:24,879 --> 00:03:30,000
were talking about emotion and one of my
91
00:03:27,760 --> 00:03:33,120
big like cornerstone thoughts in that is
92
00:03:30,000 --> 00:03:35,440
the idea of emotional investment from
93
00:03:33,120 --> 00:03:38,720
your players to get them
94
00:03:35,440 --> 00:03:41,040
invested in more than just
95
00:03:38,720 --> 00:03:43,280
whatever the you know the the scribbling
96
00:03:41,040 --> 00:03:45,440
on the cover says you know adventure in
97
00:03:43,280 --> 00:03:46,480
icelandale you know tomb of annihilation
98
00:03:45,440 --> 00:03:47,519
whatever
99
00:03:46,480 --> 00:03:48,400
that
100
00:03:47,519 --> 00:03:50,640
if
101
00:03:48,400 --> 00:03:52,400
because of the way wizards of the coast
102
00:03:50,640 --> 00:03:53,519
operates and it's this is just a
103
00:03:52,400 --> 00:03:56,720
business
104
00:03:53,519 --> 00:03:58,480
producing mass media in a small way and
105
00:03:56,720 --> 00:04:00,959
saying that you have to make this
106
00:03:58,480 --> 00:04:03,200
attractive or palatable to as many
107
00:04:00,959 --> 00:04:04,319
people as possible
108
00:04:03,200 --> 00:04:06,400
and
109
00:04:04,319 --> 00:04:08,720
not every table is the same obviously
110
00:04:06,400 --> 00:04:10,080
not every dungeon master is the same
111
00:04:08,720 --> 00:04:12,560
so
112
00:04:10,080 --> 00:04:16,160
the pre-published adventure is
113
00:04:12,560 --> 00:04:18,560
essentially a starting point for
114
00:04:16,160 --> 00:04:21,199
what could be a you know an amazing
115
00:04:18,560 --> 00:04:23,759
campaign for your table
116
00:04:21,199 --> 00:04:26,800
but you have to be willing to do some
117
00:04:23,759 --> 00:04:28,960
work with it as well it is not perfect
118
00:04:26,800 --> 00:04:30,400
right from opening the book running it
119
00:04:28,960 --> 00:04:32,000
cover to cover
120
00:04:30,400 --> 00:04:32,960
i don't know that they're designed for
121
00:04:32,000 --> 00:04:36,400
that
122
00:04:32,960 --> 00:04:37,759
and so if that's how they are run for
123
00:04:36,400 --> 00:04:41,520
you just
124
00:04:37,759 --> 00:04:43,440
your plot hooks are your own there's no
125
00:04:41,520 --> 00:04:45,040
personal narrative for
126
00:04:43,440 --> 00:04:46,880
the characters
127
00:04:45,040 --> 00:04:48,880
then it's very going to be run of the
128
00:04:46,880 --> 00:04:50,320
mill and your
129
00:04:48,880 --> 00:04:52,800
your actions
130
00:04:50,320 --> 00:04:55,919
affect the story but not your character
131
00:04:52,800 --> 00:04:58,160
growth or anything and that's one of the
132
00:04:55,919 --> 00:05:00,800
things that probably whether you know it
133
00:04:58,160 --> 00:05:02,560
or not is missing maybe if you've run an
134
00:05:00,800 --> 00:05:05,120
adventure module and you didn't enjoy it
135
00:05:02,560 --> 00:05:06,639
that there was no investment back in
136
00:05:05,120 --> 00:05:07,759
your character because they're not
137
00:05:06,639 --> 00:05:09,039
they're just not written that way and
138
00:05:07,759 --> 00:05:11,440
it's not
139
00:05:09,039 --> 00:05:13,280
it's not fair to expect wizards to you
140
00:05:11,440 --> 00:05:14,639
know handle that that's that's the
141
00:05:13,280 --> 00:05:16,720
dungeon that's where the dungeon master
142
00:05:14,639 --> 00:05:19,039
comes in to make
143
00:05:16,720 --> 00:05:22,080
an adventure module
144
00:05:19,039 --> 00:05:24,160
enjoyable and targeted at your your
145
00:05:22,080 --> 00:05:26,000
players not not everybody who's going to
146
00:05:24,160 --> 00:05:28,080
buy this book and i think
147
00:05:26,000 --> 00:05:30,080
that's where the concept of adaptation
148
00:05:28,080 --> 00:05:31,680
and the willingness to do so or at least
149
00:05:30,080 --> 00:05:32,479
the acknowledgement that you have to do
150
00:05:31,680 --> 00:05:35,199
that
151
00:05:32,479 --> 00:05:36,800
is where people kind of come off
152
00:05:35,199 --> 00:05:38,560
of adventure modules and just expect
153
00:05:36,800 --> 00:05:40,880
them to be perfect right out of the bag
154
00:05:38,560 --> 00:05:42,800
and go hey why isn't this great you know
155
00:05:40,880 --> 00:05:45,440
i'm doing exactly what it says there
156
00:05:42,800 --> 00:05:47,199
they wanted 50 for this why isn't this
157
00:05:45,440 --> 00:05:49,360
working why are my players not having a
158
00:05:47,199 --> 00:05:52,000
good time yeah why aren't we having fun
159
00:05:49,360 --> 00:05:54,160
i specifically requested it yeah that's
160
00:05:52,000 --> 00:05:56,560
exactly the mean
161
00:05:54,160 --> 00:05:59,039
i paid the requisite fifty dollars where
162
00:05:56,560 --> 00:06:00,960
where's our fun
163
00:05:59,039 --> 00:06:03,360
i think everybody who i've spoken to
164
00:06:00,960 --> 00:06:05,600
about the published adventure modules
165
00:06:03,360 --> 00:06:06,560
whatever side of the the fence they sit
166
00:06:05,600 --> 00:06:08,960
on
167
00:06:06,560 --> 00:06:11,759
their common theme is
168
00:06:08,960 --> 00:06:15,360
you always have to adapt them
169
00:06:11,759 --> 00:06:17,680
and be that in large amounts to be like
170
00:06:15,360 --> 00:06:19,840
instead of it being in this location
171
00:06:17,680 --> 00:06:21,280
it's in some other location and in fact
172
00:06:19,840 --> 00:06:23,120
the big bad is this other person that
173
00:06:21,280 --> 00:06:25,520
i'm going to bring in or if it's in a
174
00:06:23,120 --> 00:06:27,520
small amount of just being like
175
00:06:25,520 --> 00:06:29,919
that npc is actually one of the players
176
00:06:27,520 --> 00:06:31,039
brothers and they you know the starting
177
00:06:29,919 --> 00:06:33,360
village they're actually going to start
178
00:06:31,039 --> 00:06:36,080
in this other starting village where
179
00:06:33,360 --> 00:06:38,400
one of the other pcs grew up but there's
180
00:06:36,080 --> 00:06:40,479
always an element of
181
00:06:38,400 --> 00:06:43,280
adapting that published adventure module
182
00:06:40,479 --> 00:06:45,680
to fit that particular game
183
00:06:43,280 --> 00:06:46,639
here's a thought then here's a question
184
00:06:45,680 --> 00:06:49,360
that i've
185
00:06:46,639 --> 00:06:51,440
had since we've been talking
186
00:06:49,360 --> 00:06:53,280
maybe for newer dm i know
187
00:06:51,440 --> 00:06:55,199
you know i'm not expecting a newer dm
188
00:06:53,280 --> 00:06:56,560
just to rock up with like tomb of
189
00:06:55,199 --> 00:06:58,560
annihilation
190
00:06:56,560 --> 00:07:00,560
or whatever and be like i guess i'll run
191
00:06:58,560 --> 00:07:01,599
this because that's probably
192
00:07:00,560 --> 00:07:03,199
gonna be
193
00:07:01,599 --> 00:07:04,800
tricky
194
00:07:03,199 --> 00:07:06,240
to put it kindly
195
00:07:04,800 --> 00:07:07,120
but do you still think there's a bit of
196
00:07:06,240 --> 00:07:09,919
a
197
00:07:07,120 --> 00:07:11,280
for newer dms to just expect
198
00:07:09,919 --> 00:07:12,479
it to be
199
00:07:11,280 --> 00:07:15,280
laid out
200
00:07:12,479 --> 00:07:16,880
for them and if so is that not a failing
201
00:07:15,280 --> 00:07:18,960
somewhere in the system should should
202
00:07:16,880 --> 00:07:21,520
maybe the books be a bit more explicit
203
00:07:18,960 --> 00:07:23,840
about like
204
00:07:21,520 --> 00:07:25,199
i i i'm reticent to say like dm skill
205
00:07:23,840 --> 00:07:26,400
level because it's such a weird
206
00:07:25,199 --> 00:07:28,800
subjective
207
00:07:26,400 --> 00:07:30,639
abstract i think i get what you you know
208
00:07:28,800 --> 00:07:33,039
it goes back to the old you know
209
00:07:30,639 --> 00:07:35,280
original stuff of basic rules advance
210
00:07:33,039 --> 00:07:38,080
rules you know expert rules
211
00:07:35,280 --> 00:07:39,919
uh maybe a softer more you know
212
00:07:38,080 --> 00:07:41,840
modern kind of take on that and i think
213
00:07:39,919 --> 00:07:43,840
that's an idea
214
00:07:41,840 --> 00:07:47,039
god finish your thought i'm sorry
215
00:07:43,840 --> 00:07:49,680
well no no that was you spared me from
216
00:07:47,039 --> 00:07:51,039
trying to communicate it but
217
00:07:49,680 --> 00:07:52,879
it was broadly like
218
00:07:51,039 --> 00:07:54,560
and then it just feels like
219
00:07:52,879 --> 00:07:56,160
precisely why you said that there's
220
00:07:54,560 --> 00:07:57,919
negative connotations because a lot of
221
00:07:56,160 --> 00:07:59,759
people happen to fall into that trap so
222
00:07:57,919 --> 00:08:01,039
it feels like if it's such an obvious
223
00:07:59,759 --> 00:08:03,120
trap shouldn't there be something
224
00:08:01,039 --> 00:08:05,680
somewhere to say
225
00:08:03,120 --> 00:08:08,000
be careful there's a trap here here
226
00:08:05,680 --> 00:08:10,800
and what you know why isn't that been
227
00:08:08,000 --> 00:08:13,680
resolved perhaps it has and i'm just
228
00:08:10,800 --> 00:08:14,960
looking at a very small set of anecdotal
229
00:08:13,680 --> 00:08:17,120
evidence
230
00:08:14,960 --> 00:08:18,080
i haven't i haven't read it in too much
231
00:08:17,120 --> 00:08:20,240
depth
232
00:08:18,080 --> 00:08:22,720
but and i'm not gonna try to give away
233
00:08:20,240 --> 00:08:26,639
too many spoilers but potentially for uh
234
00:08:22,720 --> 00:08:28,319
the new the newest one um which like the
235
00:08:26,639 --> 00:08:29,440
the feywild one
236
00:08:28,319 --> 00:08:32,640
is that
237
00:08:29,440 --> 00:08:35,519
this one um so lately wizards has been
238
00:08:32,640 --> 00:08:36,640
experimenting with kind of like the mcu
239
00:08:35,519 --> 00:08:38,240
where they do
240
00:08:36,640 --> 00:08:40,000
their adventure modules and they're
241
00:08:38,240 --> 00:08:42,880
they're very dungeons and dragons but
242
00:08:40,000 --> 00:08:45,360
they also get like a sub genre a lot
243
00:08:42,880 --> 00:08:49,040
like the mcu movies did yeah winter
244
00:08:45,360 --> 00:08:50,959
soldier is more of a political thriller
245
00:08:49,040 --> 00:08:53,440
along those veins so they've been
246
00:08:50,959 --> 00:08:55,519
experimenting like with formats and with
247
00:08:53,440 --> 00:08:57,600
the kind of narratives that they've been
248
00:08:55,519 --> 00:08:58,640
telling which is i think is it's just
249
00:08:57,600 --> 00:09:00,720
amazing
250
00:08:58,640 --> 00:09:02,160
and in supposedly in which light one of
251
00:09:00,720 --> 00:09:05,360
the formats
252
00:09:02,160 --> 00:09:09,040
is that one of the draws of it is that
253
00:09:05,360 --> 00:09:12,000
they want to have every encounter be
254
00:09:09,040 --> 00:09:13,360
able to be resolved without
255
00:09:12,000 --> 00:09:14,240
combat
256
00:09:13,360 --> 00:09:15,680
and
257
00:09:14,240 --> 00:09:18,480
as a result
258
00:09:15,680 --> 00:09:21,200
because it's kind of woven into the
259
00:09:18,480 --> 00:09:24,560
system they have explicit
260
00:09:21,200 --> 00:09:25,920
outcomes of encounters players decide to
261
00:09:24,560 --> 00:09:27,200
kill
262
00:09:25,920 --> 00:09:30,800
do this
263
00:09:27,200 --> 00:09:33,120
players decide to do this non-violently
264
00:09:30,800 --> 00:09:34,720
here are kind of the requisites that
265
00:09:33,120 --> 00:09:36,720
need to be met
266
00:09:34,720 --> 00:09:39,120
in order for this to kind of be
267
00:09:36,720 --> 00:09:41,920
satisfactory you know
268
00:09:39,120 --> 00:09:44,800
adjudicated without it just being the dm
269
00:09:41,920 --> 00:09:46,399
discretion going yeah sure you know you
270
00:09:44,800 --> 00:09:49,600
you bribe the
271
00:09:46,399 --> 00:09:50,560
you know the setter or whatever and so
272
00:09:49,600 --> 00:09:52,560
that
273
00:09:50,560 --> 00:09:53,440
maybe just because it hasn't been done
274
00:09:52,560 --> 00:09:54,320
and
275
00:09:53,440 --> 00:09:56,959
as
276
00:09:54,320 --> 00:09:58,720
it's try to reach
277
00:09:56,959 --> 00:10:01,920
you know seriously a much more
278
00:09:58,720 --> 00:10:03,920
accessible point in its existence
279
00:10:01,920 --> 00:10:06,240
i think that that may be the wave of the
280
00:10:03,920 --> 00:10:09,279
future uh
281
00:10:06,240 --> 00:10:13,200
5e adventure modules are
282
00:10:09,279 --> 00:10:15,360
i think way more dense with
283
00:10:13,200 --> 00:10:17,279
things than some of the older editions
284
00:10:15,360 --> 00:10:19,519
are some of the older editions read like
285
00:10:17,279 --> 00:10:22,399
a 30-page novella
286
00:10:19,519 --> 00:10:24,720
with uh a reference to stat blocks and
287
00:10:22,399 --> 00:10:26,079
that's pretty much it it's this is the
288
00:10:24,720 --> 00:10:27,519
story
289
00:10:26,079 --> 00:10:30,000
you know the players will do this they
290
00:10:27,519 --> 00:10:32,399
will then co here and there's not the
291
00:10:30,000 --> 00:10:34,560
same kind of
292
00:10:32,399 --> 00:10:36,640
like just grand built out things that
293
00:10:34,560 --> 00:10:38,240
from in older dishes that there are in
294
00:10:36,640 --> 00:10:40,399
5e
295
00:10:38,240 --> 00:10:42,399
yeah i had heard that about which light
296
00:10:40,399 --> 00:10:43,600
and that every encounter was
297
00:10:42,399 --> 00:10:46,160
meant to be
298
00:10:43,600 --> 00:10:47,760
resolvable non-violently which is a very
299
00:10:46,160 --> 00:10:48,800
you know that's a very vogue thing and
300
00:10:47,760 --> 00:10:50,640
it has been for quite some time and
301
00:10:48,800 --> 00:10:52,160
certainly in video games you know like
302
00:10:50,640 --> 00:10:53,040
games like dishonored and stuff where
303
00:10:52,160 --> 00:10:53,839
you can
304
00:10:53,040 --> 00:10:56,000
pick
305
00:10:53,839 --> 00:10:57,760
to incapacitate rather than kill people
306
00:10:56,000 --> 00:10:59,600
and all that kind of stuff it's it's
307
00:10:57,760 --> 00:11:02,640
it's obviously something people
308
00:10:59,600 --> 00:11:04,240
like and want so it's it makes sense to
309
00:11:02,640 --> 00:11:05,760
to bring that in
310
00:11:04,240 --> 00:11:07,760
is it is it true
311
00:11:05,760 --> 00:11:09,760
that literally every encounter in the
312
00:11:07,760 --> 00:11:12,399
book is is
313
00:11:09,760 --> 00:11:15,760
applicable to that can be resolved
314
00:11:12,399 --> 00:11:18,240
without combat i'm not entirely sure i
315
00:11:15,760 --> 00:11:21,519
believe that there is
316
00:11:18,240 --> 00:11:22,720
a basic kind of rule set at the at the
317
00:11:21,519 --> 00:11:24,560
beginning of the book where they give
318
00:11:22,720 --> 00:11:26,640
you you know the preamble before the
319
00:11:24,560 --> 00:11:28,560
adventure of proper starts i think
320
00:11:26,640 --> 00:11:31,920
there's something in there
321
00:11:28,560 --> 00:11:34,399
about it and then as it to
322
00:11:31,920 --> 00:11:37,120
potentially more you know significant
323
00:11:34,399 --> 00:11:39,440
narrative portions of the of the
324
00:11:37,120 --> 00:11:41,839
adventure they might be specifically
325
00:11:39,440 --> 00:11:44,959
listed for you know whatever the
326
00:11:41,839 --> 00:11:47,839
equivalent of a boss encounter is or
327
00:11:44,959 --> 00:11:50,880
surely whatever they come up with for a
328
00:11:47,839 --> 00:11:53,120
fake carnival themed adventure
329
00:11:50,880 --> 00:11:54,880
is going to have some some new wrinkles
330
00:11:53,120 --> 00:11:56,800
and new ideas
331
00:11:54,880 --> 00:11:58,639
in it yeah
332
00:11:56,800 --> 00:12:00,480
yeah i'm just trying to think like i
333
00:11:58,639 --> 00:12:02,880
don't know where i sit
334
00:12:00,480 --> 00:12:04,639
with that because on one hand i'm like
335
00:12:02,880 --> 00:12:06,079
i don't
336
00:12:04,639 --> 00:12:07,760
doesn't sit quite well with me that it's
337
00:12:06,079 --> 00:12:11,200
so
338
00:12:07,760 --> 00:12:12,560
prescriptive in the outcomes but on the
339
00:12:11,200 --> 00:12:14,800
other hand it's like you said like it's
340
00:12:12,560 --> 00:12:16,560
super accessible and everybody can have
341
00:12:14,800 --> 00:12:18,160
a shot at here and there's you know all
342
00:12:16,560 --> 00:12:20,880
different play styles are accounted for
343
00:12:18,160 --> 00:12:22,000
so for me i'm like ah is it it's kind of
344
00:12:20,880 --> 00:12:24,480
less
345
00:12:22,000 --> 00:12:26,160
romantic in a way that there's
346
00:12:24,480 --> 00:12:27,600
you know it's less it's been demystified
347
00:12:26,160 --> 00:12:29,440
you get to see behind the screen a
348
00:12:27,600 --> 00:12:31,600
little bit more if they
349
00:12:29,440 --> 00:12:33,360
explicitly say
350
00:12:31,600 --> 00:12:35,360
how to how to circumvent these
351
00:12:33,360 --> 00:12:36,800
encounters without the dm having to
352
00:12:35,360 --> 00:12:39,200
perhaps
353
00:12:36,800 --> 00:12:41,519
adapt on the fly to definitely bring us
354
00:12:39,200 --> 00:12:43,920
back on topic
355
00:12:41,519 --> 00:12:47,040
i think that it's also just that it it's
356
00:12:43,920 --> 00:12:48,079
it's relatively new as a concept yeah
357
00:12:47,040 --> 00:12:50,880
and so
358
00:12:48,079 --> 00:12:53,279
to see it written out
359
00:12:50,880 --> 00:12:56,240
you know even just once just to see hey
360
00:12:53,279 --> 00:12:58,880
this is what you know the design team um
361
00:12:56,240 --> 00:13:00,399
i'm sure jeremy crawford uh is involved
362
00:12:58,880 --> 00:13:02,079
you know this is what the design team
363
00:13:00,399 --> 00:13:04,000
and jeremy crawford
364
00:13:02,079 --> 00:13:06,880
feel like is
365
00:13:04,000 --> 00:13:09,680
balanced as non-violent ways of
366
00:13:06,880 --> 00:13:11,200
resolving these issues
367
00:13:09,680 --> 00:13:14,000
maybe just to kind of give everybody a
368
00:13:11,200 --> 00:13:16,240
baseline we've we've never seen it exp
369
00:13:14,000 --> 00:13:17,760
well at least in 5e maybe in some of the
370
00:13:16,240 --> 00:13:19,600
older ones you've never seen it
371
00:13:17,760 --> 00:13:22,480
explicitly expressly written out that
372
00:13:19,600 --> 00:13:25,680
this is what it should or what you know
373
00:13:22,480 --> 00:13:28,160
we deem a satisfactory conclusion so i
374
00:13:25,680 --> 00:13:30,399
think that as a as a baseline and just
375
00:13:28,160 --> 00:13:32,320
to go hey if you ever want to see
376
00:13:30,399 --> 00:13:35,680
what you know wizards of the coast
377
00:13:32,320 --> 00:13:37,040
thinks is suitable for non-violent
378
00:13:35,680 --> 00:13:38,880
resolution
379
00:13:37,040 --> 00:13:41,040
go go look at which light and go see
380
00:13:38,880 --> 00:13:45,680
these things and then from there adapt
381
00:13:41,040 --> 00:13:47,360
those to your your specific situation
382
00:13:45,680 --> 00:13:49,199
yeah i think that's that's you know
383
00:13:47,360 --> 00:13:52,639
considering my mind
384
00:13:49,199 --> 00:13:55,040
changed you know changed my view uh so
385
00:13:52,639 --> 00:13:57,360
on on that matter
386
00:13:55,040 --> 00:14:00,160
so i know that you have
387
00:13:57,360 --> 00:14:01,760
streamed and are currently streaming and
388
00:14:00,160 --> 00:14:03,920
planned to stream in the future uh
389
00:14:01,760 --> 00:14:05,920
publish adventure modules
390
00:14:03,920 --> 00:14:08,240
how much adaptation have you done to
391
00:14:05,920 --> 00:14:08,240
those
392
00:14:08,560 --> 00:14:10,880
i
393
00:14:09,440 --> 00:14:13,279
i am also an
394
00:14:10,880 --> 00:14:15,760
odd advocate for the pre-published
395
00:14:13,279 --> 00:14:16,720
adventure modules as i will fully admit
396
00:14:15,760 --> 00:14:18,880
to
397
00:14:16,720 --> 00:14:20,480
using them as a
398
00:14:18,880 --> 00:14:22,399
framework
399
00:14:20,480 --> 00:14:25,760
at best
400
00:14:22,399 --> 00:14:26,880
i like my narratives very focused on my
401
00:14:25,760 --> 00:14:28,399
players
402
00:14:26,880 --> 00:14:31,360
and so i
403
00:14:28,399 --> 00:14:35,760
for the most part keep large set pieces
404
00:14:31,360 --> 00:14:37,760
locations and the general framework of
405
00:14:35,760 --> 00:14:40,240
the narrative as a whole um we're
406
00:14:37,760 --> 00:14:42,800
running icewinddale now so
407
00:14:40,240 --> 00:14:45,920
the frost maidens curse
408
00:14:42,800 --> 00:14:48,639
the major set pieces in and around
409
00:14:45,920 --> 00:14:49,440
through the adventure uh we kept
410
00:14:48,639 --> 00:14:51,600
but
411
00:14:49,440 --> 00:14:55,120
everything kind of in between the set
412
00:14:51,600 --> 00:14:57,760
pieces is where we did our our character
413
00:14:55,120 --> 00:15:00,880
arcs our character stories so it's a
414
00:14:57,760 --> 00:15:03,519
it's two ideas smashed into one with if
415
00:15:00,880 --> 00:15:06,560
anything has to give it's actually the
416
00:15:03,519 --> 00:15:08,720
the narrative from the adventure module
417
00:15:06,560 --> 00:15:10,720
okay yeah i like that how you've how
418
00:15:08,720 --> 00:15:12,560
you've you stitch in as we were talking
419
00:15:10,720 --> 00:15:14,160
about earlier on the bit that can turn
420
00:15:12,560 --> 00:15:15,519
people off is that there's none of that
421
00:15:14,160 --> 00:15:16,880
character
422
00:15:15,519 --> 00:15:19,360
uh what's the word i'm looking for not
423
00:15:16,880 --> 00:15:21,199
interactivity but integration
424
00:15:19,360 --> 00:15:23,199
into the world if you just do the
425
00:15:21,199 --> 00:15:25,199
publish modules verbatim so i like that
426
00:15:23,199 --> 00:15:26,399
you've stitched them in between and that
427
00:15:25,199 --> 00:15:28,160
kind of
428
00:15:26,399 --> 00:15:29,920
immediately solves that problem if you
429
00:15:28,160 --> 00:15:31,360
give it time to breathe you know you
430
00:15:29,920 --> 00:15:33,440
give the players time to breathe and
431
00:15:31,360 --> 00:15:36,000
have those interactions and do their
432
00:15:33,440 --> 00:15:38,480
little little personal career
433
00:15:36,000 --> 00:15:41,199
side quests their side goals
434
00:15:38,480 --> 00:15:44,320
so it and it does take a certain amount
435
00:15:41,199 --> 00:15:47,040
of time um one of my players we are
436
00:15:44,320 --> 00:15:48,399
tomorrow's episode 37 which like i said
437
00:15:47,040 --> 00:15:50,320
will be the which will be the final
438
00:15:48,399 --> 00:15:52,880
episode we'll have the final encounter
439
00:15:50,320 --> 00:15:55,519
and do all that but one of my characters
440
00:15:52,880 --> 00:15:58,160
did not get his
441
00:15:55,519 --> 00:16:00,959
backstory character arc
442
00:15:58,160 --> 00:16:04,000
interwoven into the narrative until
443
00:16:00,959 --> 00:16:07,279
three episodes ago okay
444
00:16:04,000 --> 00:16:10,160
others got them relatively early um it's
445
00:16:07,279 --> 00:16:13,360
just where it fit within the kind of
446
00:16:10,160 --> 00:16:14,639
frame uh i look at icelandale as you
447
00:16:13,360 --> 00:16:17,600
know an entire
448
00:16:14,639 --> 00:16:19,680
series of boxes that you string together
449
00:16:17,600 --> 00:16:21,120
and i leave them as they are except
450
00:16:19,680 --> 00:16:23,519
where i need to take them out because i
451
00:16:21,120 --> 00:16:25,759
need to put something in there so
452
00:16:23,519 --> 00:16:27,680
as wherever i kind of fit this where are
453
00:16:25,759 --> 00:16:30,079
they going to be what's going on all
454
00:16:27,680 --> 00:16:31,199
right you know oren's story is going to
455
00:16:30,079 --> 00:16:33,680
be here
456
00:16:31,199 --> 00:16:36,480
balder's story is going to be over here
457
00:16:33,680 --> 00:16:38,720
and at the beginning as a new streamer
458
00:16:36,480 --> 00:16:40,240
i'm just hoping that everybody sticks
459
00:16:38,720 --> 00:16:41,600
around long enough to see their
460
00:16:40,240 --> 00:16:43,600
character arc
461
00:16:41,600 --> 00:16:46,000
and uh they all did and it was it was
462
00:16:43,600 --> 00:16:48,240
great they they've really enjoyed it i
463
00:16:46,000 --> 00:16:50,639
think from a player's perspective uh the
464
00:16:48,240 --> 00:16:52,800
adventure module is is great
465
00:16:50,639 --> 00:16:54,560
you know as a player for the most part
466
00:16:52,800 --> 00:16:56,639
kind of what you're getting somebody has
467
00:16:54,560 --> 00:16:59,360
seen this this isn't just somebody
468
00:16:56,639 --> 00:17:01,440
making it up sight unseen nobody having
469
00:16:59,360 --> 00:17:02,320
ever read it before yeah entire trust
470
00:17:01,440 --> 00:17:04,000
you're
471
00:17:02,320 --> 00:17:06,000
somebody selling this and making money
472
00:17:04,000 --> 00:17:07,360
off of it so if somebody willing to say
473
00:17:06,000 --> 00:17:09,679
hey i'm gonna run rhyme with the
474
00:17:07,360 --> 00:17:11,520
frostbane you at least get to know all
475
00:17:09,679 --> 00:17:13,120
right it's at least
476
00:17:11,520 --> 00:17:15,360
decent enough this isn't something
477
00:17:13,120 --> 00:17:20,319
that's incoherent and makes no sense
478
00:17:15,360 --> 00:17:23,439
yeah yeah very diy yeah and it's it's
479
00:17:20,319 --> 00:17:26,400
great we we've had a lot of fun
480
00:17:23,439 --> 00:17:30,240
we we changed a lot i changed a lot just
481
00:17:26,400 --> 00:17:31,039
i wanted it to be about them and it's
482
00:17:30,240 --> 00:17:33,120
just
483
00:17:31,039 --> 00:17:34,799
it's it's hard to do there's a lot of
484
00:17:33,120 --> 00:17:36,400
kind of narrative
485
00:17:34,799 --> 00:17:38,960
issues with the module you don't find
486
00:17:36,400 --> 00:17:40,400
out until you're a couple of months in
487
00:17:38,960 --> 00:17:42,160
that if
488
00:17:40,400 --> 00:17:43,840
you notice it then maybe your players
489
00:17:42,160 --> 00:17:46,000
notice it so you have to go about kind
490
00:17:43,840 --> 00:17:47,760
of fixing things you didn't know were
491
00:17:46,000 --> 00:17:50,480
broken until they happen
492
00:17:47,760 --> 00:17:51,919
and that can be fun it's kind of an
493
00:17:50,480 --> 00:17:53,360
impromptu they're going to ask a
494
00:17:51,919 --> 00:17:55,679
question about something that happened
495
00:17:53,360 --> 00:17:57,039
20 sessions ago and you'd be like oh man
496
00:17:55,679 --> 00:17:58,880
i don't remember what happened with that
497
00:17:57,039 --> 00:18:01,679
okay here we go
498
00:17:58,880 --> 00:18:03,919
you know adapting on the fly yeah
499
00:18:01,679 --> 00:18:06,080
okay well thank thanks for that segway
500
00:18:03,919 --> 00:18:08,080
because i i was going to say that we've
501
00:18:06,080 --> 00:18:11,039
talked quite a lot now about the
502
00:18:08,080 --> 00:18:12,480
you know changing adventure modules and
503
00:18:11,039 --> 00:18:14,480
and ways to do that i think the key
504
00:18:12,480 --> 00:18:16,640
takeaway from that is
505
00:18:14,480 --> 00:18:18,559
involve or get the players invested and
506
00:18:16,640 --> 00:18:22,080
get their characters integrated it's
507
00:18:18,559 --> 00:18:23,919
probably the the the single sentence
508
00:18:22,080 --> 00:18:25,919
silver bullet for
509
00:18:23,919 --> 00:18:28,320
improving the quality of life
510
00:18:25,919 --> 00:18:30,080
of your published adventures now you
511
00:18:28,320 --> 00:18:32,720
mentioned they're about adapting to your
512
00:18:30,080 --> 00:18:34,640
players and i kind of broadly think
513
00:18:32,720 --> 00:18:36,640
about that from from a dm's perspective
514
00:18:34,640 --> 00:18:39,039
in kind of two
515
00:18:36,640 --> 00:18:41,520
ways split down the middle so micro and
516
00:18:39,039 --> 00:18:43,200
macro so what i mean by that is kind of
517
00:18:41,520 --> 00:18:44,960
moment to moment
518
00:18:43,200 --> 00:18:46,799
adapting to literally responding to the
519
00:18:44,960 --> 00:18:49,120
players actions and
520
00:18:46,799 --> 00:18:52,559
putting up with their weird and wacky
521
00:18:49,120 --> 00:18:54,400
requests or actions or this that and the
522
00:18:52,559 --> 00:18:57,840
other and then the the macro side of
523
00:18:54,400 --> 00:19:00,320
things is integrating backstories and
524
00:18:57,840 --> 00:19:03,120
you know having npcs pop up from their
525
00:19:00,320 --> 00:19:05,120
past and that kind of stuff so
526
00:19:03,120 --> 00:19:07,840
how do you as a
527
00:19:05,120 --> 00:19:09,679
long long time dm with plenty of
528
00:19:07,840 --> 00:19:11,679
experience what are your kind of
529
00:19:09,679 --> 00:19:13,840
thoughts and tips and tricks on
530
00:19:11,679 --> 00:19:15,280
that kind of micro
531
00:19:13,840 --> 00:19:18,080
moment-to-moment
532
00:19:15,280 --> 00:19:20,080
adapting as a dm to maybe
533
00:19:18,080 --> 00:19:21,840
you know tips to for newer dm's that are
534
00:19:20,080 --> 00:19:23,520
just kind of like
535
00:19:21,840 --> 00:19:26,000
[ __ ] i
536
00:19:23,520 --> 00:19:27,600
i see so many posts online that are like
537
00:19:26,000 --> 00:19:30,240
i'm dming for the first time tomorrow
538
00:19:27,600 --> 00:19:31,039
and i'm hella scared like what do i do
539
00:19:30,240 --> 00:19:33,919
and
540
00:19:31,039 --> 00:19:36,480
what would you say to that person
541
00:19:33,919 --> 00:19:38,400
you know the obvious advice is that not
542
00:19:36,480 --> 00:19:40,880
everybody has to be matt mercer that's
543
00:19:38,400 --> 00:19:43,679
that's clear number one
544
00:19:40,880 --> 00:19:45,280
everybody's in this for a good time just
545
00:19:43,679 --> 00:19:46,160
you know relax
546
00:19:45,280 --> 00:19:48,000
and
547
00:19:46,160 --> 00:19:50,160
be the dungeon master you always wanted
548
00:19:48,000 --> 00:19:51,360
to have is the advice like i always give
549
00:19:50,160 --> 00:19:52,480
people
550
00:19:51,360 --> 00:19:55,679
and
551
00:19:52,480 --> 00:19:58,000
it's it's okay to say if your players
552
00:19:55,679 --> 00:20:00,080
surprise you first of all and enjoy that
553
00:19:58,000 --> 00:20:00,960
feeling that's a that's a very cool
554
00:20:00,080 --> 00:20:03,120
thing
555
00:20:00,960 --> 00:20:05,760
as the dungeon master the more
556
00:20:03,120 --> 00:20:08,400
experience you get you've played out a
557
00:20:05,760 --> 00:20:10,559
pretty decent amount of scenarios of how
558
00:20:08,400 --> 00:20:13,360
your players could react to something
559
00:20:10,559 --> 00:20:16,000
especially the longer you've known them
560
00:20:13,360 --> 00:20:18,000
so when they do surprise you first of
561
00:20:16,000 --> 00:20:21,200
all enjoy that it's a it is it's this
562
00:20:18,000 --> 00:20:22,559
very cool feeling um it i just i love
563
00:20:21,200 --> 00:20:26,400
the hell out of it
564
00:20:22,559 --> 00:20:29,360
and then it is it is perfectly okay you
565
00:20:26,400 --> 00:20:32,000
are probably not running a live twitch
566
00:20:29,360 --> 00:20:35,440
stream and even if you are it's okay to
567
00:20:32,000 --> 00:20:37,760
say hey i really got taken aback by that
568
00:20:35,440 --> 00:20:40,960
i would like a minute to
569
00:20:37,760 --> 00:20:42,480
figure out what happens next that is a
570
00:20:40,960 --> 00:20:43,679
completely
571
00:20:42,480 --> 00:20:45,200
valid
572
00:20:43,679 --> 00:20:48,080
and
573
00:20:45,200 --> 00:20:51,039
mature way almost of expressing that
574
00:20:48,080 --> 00:20:51,840
just just be honest um you don't have to
575
00:20:51,039 --> 00:20:53,919
think
576
00:20:51,840 --> 00:20:56,240
at the split second and come up with the
577
00:20:53,919 --> 00:20:58,400
best scenario you that there's nothing
578
00:20:56,240 --> 00:21:00,559
that says you have to do that
579
00:20:58,400 --> 00:21:04,400
take a moment give
580
00:21:00,559 --> 00:21:07,600
the time and the thought to
581
00:21:04,400 --> 00:21:10,320
being fair to that moment
582
00:21:07,600 --> 00:21:12,480
by coming up with something genuine and
583
00:21:10,320 --> 00:21:14,960
thought out even if it's two minutes of
584
00:21:12,480 --> 00:21:18,480
think don't you don't have to reply in
585
00:21:14,960 --> 00:21:20,720
the moment if you would like to
586
00:21:18,480 --> 00:21:22,240
if you know your group well
587
00:21:20,720 --> 00:21:24,720
that is
588
00:21:22,240 --> 00:21:25,919
unbelievably helpful in a lot of regards
589
00:21:24,720 --> 00:21:28,720
you
590
00:21:25,919 --> 00:21:30,640
just kind of go with it they will enjoy
591
00:21:28,720 --> 00:21:32,960
it and they most likely trust you if
592
00:21:30,640 --> 00:21:34,480
you've been together for a long time
593
00:21:32,960 --> 00:21:35,280
and
594
00:21:34,480 --> 00:21:38,000
if
595
00:21:35,280 --> 00:21:39,760
you are good at improv it's a skill the
596
00:21:38,000 --> 00:21:42,080
longer you do this you will get better
597
00:21:39,760 --> 00:21:45,039
at it and you absolutely will yeah
598
00:21:42,080 --> 00:21:47,280
some of the improv moments are
599
00:21:45,039 --> 00:21:49,919
the really exciting moments for a
600
00:21:47,280 --> 00:21:51,919
dungeon master when you absolutely in
601
00:21:49,919 --> 00:21:54,320
the blink of an eye know
602
00:21:51,919 --> 00:21:56,720
or things maybe just start coming out of
603
00:21:54,320 --> 00:21:59,520
your mouth without without thought and
604
00:21:56,720 --> 00:22:00,400
reaction those are some of the most fun
605
00:21:59,520 --> 00:22:02,880
times
606
00:22:00,400 --> 00:22:05,440
it's great when they obviously realize
607
00:22:02,880 --> 00:22:07,840
you did it and it turned out great it's
608
00:22:05,440 --> 00:22:10,080
even better when they don't realize you
609
00:22:07,840 --> 00:22:12,240
improv and you just
610
00:22:10,080 --> 00:22:14,400
turn that hamster on the wheel in your
611
00:22:12,240 --> 00:22:16,559
head really quickly and came up with
612
00:22:14,400 --> 00:22:18,159
something awesome that that's going to
613
00:22:16,559 --> 00:22:20,320
come with experience
614
00:22:18,159 --> 00:22:22,799
knowing your group is a help
615
00:22:20,320 --> 00:22:23,919
so don't stress that part it's it's
616
00:22:22,799 --> 00:22:26,000
awesome and it's one of those things
617
00:22:23,919 --> 00:22:28,559
people really enjoy and one of the
618
00:22:26,000 --> 00:22:29,840
things dms most brag about and players
619
00:22:28,559 --> 00:22:31,760
really kind of
620
00:22:29,840 --> 00:22:34,080
go crazy about
621
00:22:31,760 --> 00:22:36,480
it's not necessary it is a it is a
622
00:22:34,080 --> 00:22:38,320
luxury on top of the the already fun
623
00:22:36,480 --> 00:22:39,679
thing that is playing dungeons dragons
624
00:22:38,320 --> 00:22:41,520
that's the that's the point all that
625
00:22:39,679 --> 00:22:44,000
other stuff is bonus you don't have to
626
00:22:41,520 --> 00:22:47,360
chase it you don't have to want it
627
00:22:44,000 --> 00:22:49,520
enjoy it when it happens but you are not
628
00:22:47,360 --> 00:22:51,600
less than or you know not worthy of
629
00:22:49,520 --> 00:22:53,440
being a dungeon master because you're
630
00:22:51,600 --> 00:22:54,880
not super quick on your feet there's
631
00:22:53,440 --> 00:22:56,799
there's a lot of skills involved in this
632
00:22:54,880 --> 00:22:58,159
yeah if you don't have them all it's not
633
00:22:56,799 --> 00:22:59,360
the end of the world
634
00:22:58,159 --> 00:23:01,200
no i
635
00:22:59,360 --> 00:23:03,280
you know i couldn't agree more pretty
636
00:23:01,200 --> 00:23:04,159
much everything you said there i'm agree
637
00:23:03,280 --> 00:23:05,679
with
638
00:23:04,159 --> 00:23:07,520
a huge amount and
639
00:23:05,679 --> 00:23:09,280
it's the the things i remember from my
640
00:23:07,520 --> 00:23:12,400
campaign which is now like
641
00:23:09,280 --> 00:23:14,159
60 70 sessions long the things i
642
00:23:12,400 --> 00:23:15,840
remember most are those moments where
643
00:23:14,159 --> 00:23:17,280
i've gone oh
644
00:23:15,840 --> 00:23:19,520
okay
645
00:23:17,280 --> 00:23:22,000
and i've been completely caught off
646
00:23:19,520 --> 00:23:23,919
guard as it were by by players doing
647
00:23:22,000 --> 00:23:26,240
something that i hadn't ex and you're
648
00:23:23,919 --> 00:23:28,159
exactly right about like
649
00:23:26,240 --> 00:23:31,280
it's i think it's human nature for dms
650
00:23:28,159 --> 00:23:33,440
to to try and at least anticipate the
651
00:23:31,280 --> 00:23:35,360
you know pareto the likely
652
00:23:33,440 --> 00:23:37,039
course of action the likely two three
653
00:23:35,360 --> 00:23:39,600
four courses of action that the players
654
00:23:37,039 --> 00:23:42,080
are gonna take i think that's just
655
00:23:39,600 --> 00:23:44,480
common sense to a certain extent um to
656
00:23:42,080 --> 00:23:46,799
at least anticipate them so when the
657
00:23:44,480 --> 00:23:49,520
players don't do those two three four
658
00:23:46,799 --> 00:23:51,360
actions it is very much a light bulb
659
00:23:49,520 --> 00:23:52,640
moment i guess you're not having an idea
660
00:23:51,360 --> 00:23:55,919
but you're having
661
00:23:52,640 --> 00:23:58,960
something and it is yeah that is a very
662
00:23:55,919 --> 00:24:01,919
very exciting time to be and i
663
00:23:58,960 --> 00:24:03,279
personally am very attached to that kind
664
00:24:01,919 --> 00:24:05,760
of like immediate
665
00:24:03,279 --> 00:24:06,880
feedback loop of you know something
666
00:24:05,760 --> 00:24:09,200
something
667
00:24:06,880 --> 00:24:12,080
surprising happens and i'm literally in
668
00:24:09,200 --> 00:24:14,320
the hot seat having to react and adapt
669
00:24:12,080 --> 00:24:16,400
to it and then there being immediate
670
00:24:14,320 --> 00:24:18,000
feedback from the players as to okay
671
00:24:16,400 --> 00:24:19,600
that might have missed the mark a little
672
00:24:18,000 --> 00:24:20,720
bit or that's rubbed them up the wrong
673
00:24:19,600 --> 00:24:22,559
way let me
674
00:24:20,720 --> 00:24:24,080
dynamically adjust that background that
675
00:24:22,559 --> 00:24:26,400
that is what
676
00:24:24,080 --> 00:24:27,200
gets me out of bed
677
00:24:26,400 --> 00:24:28,640
on a
678
00:24:27,200 --> 00:24:30,240
day that i'm dealing
679
00:24:28,640 --> 00:24:32,720
and another piece that i wanted to add
680
00:24:30,240 --> 00:24:34,400
there where you talked about
681
00:24:32,720 --> 00:24:36,880
you know taking five minutes or however
682
00:24:34,400 --> 00:24:38,720
long to to think you know of a response
683
00:24:36,880 --> 00:24:41,360
or an outcome or you know the outcome of
684
00:24:38,720 --> 00:24:43,120
a dice roll or the response of an npc to
685
00:24:41,360 --> 00:24:44,640
a particular question
686
00:24:43,120 --> 00:24:46,799
i think
687
00:24:44,640 --> 00:24:48,720
that that that feels like
688
00:24:46,799 --> 00:24:49,600
it's one of those things that every dm
689
00:24:48,720 --> 00:24:51,919
does
690
00:24:49,600 --> 00:24:53,279
but it's one of those also things that
691
00:24:51,919 --> 00:24:55,600
newer dms
692
00:24:53,279 --> 00:24:57,120
think that it's such a bad like
693
00:24:55,600 --> 00:24:58,960
god i just have to be
694
00:24:57,120 --> 00:25:01,200
responsive and the answer's like no no
695
00:24:58,960 --> 00:25:03,440
man literally every
696
00:25:01,200 --> 00:25:05,120
every dm will do that probably more
697
00:25:03,440 --> 00:25:07,360
often than you realize
698
00:25:05,120 --> 00:25:09,360
uh you know podcasts
699
00:25:07,360 --> 00:25:11,919
can be edited so
700
00:25:09,360 --> 00:25:14,000
any any silence just disappears and
701
00:25:11,919 --> 00:25:15,360
likewise so can youtube videos and stuff
702
00:25:14,000 --> 00:25:16,320
so
703
00:25:15,360 --> 00:25:18,480
there
704
00:25:16,320 --> 00:25:19,840
is an adage that
705
00:25:18,480 --> 00:25:22,559
for d
706
00:25:19,840 --> 00:25:25,919
no game is better than a bad game
707
00:25:22,559 --> 00:25:28,000
and what people mean by that is
708
00:25:25,919 --> 00:25:30,720
that like the bad ex you know a lot of
709
00:25:28,000 --> 00:25:32,159
people have bad experiences with d and d
710
00:25:30,720 --> 00:25:33,760
and it's because they're you know it's a
711
00:25:32,159 --> 00:25:38,159
toxic environment they're playing with
712
00:25:33,760 --> 00:25:40,080
horrible people uh the dm has some weird
713
00:25:38,159 --> 00:25:42,799
different play styles that maybe aren't
714
00:25:40,080 --> 00:25:43,919
what you're after and that leaves again
715
00:25:42,799 --> 00:25:45,440
people with a very bad taste in their
716
00:25:43,919 --> 00:25:46,320
mouth and then maybe might not try the
717
00:25:45,440 --> 00:25:47,600
hobby
718
00:25:46,320 --> 00:25:49,440
again because they've gone well that's
719
00:25:47,600 --> 00:25:51,600
what it was and it wasn't really for me
720
00:25:49,440 --> 00:25:53,679
so i guess i don't want to do it anymore
721
00:25:51,600 --> 00:25:56,000
so that's like the worst possible
722
00:25:53,679 --> 00:25:59,200
outcome and in those instances it's like
723
00:25:56,000 --> 00:26:00,880
no it's it's worth to wait and find
724
00:25:59,200 --> 00:26:02,640
a good match for you
725
00:26:00,880 --> 00:26:03,840
and but just be patient and the same can
726
00:26:02,640 --> 00:26:06,960
be said
727
00:26:03,840 --> 00:26:09,919
as a dm to responding to those answers
728
00:26:06,960 --> 00:26:12,240
so so no answer or a delayed response is
729
00:26:09,919 --> 00:26:13,760
better than a bad hodgepodge response
730
00:26:12,240 --> 00:26:16,400
that you've just pulled out your
731
00:26:13,760 --> 00:26:18,240
backside because you felt like you had
732
00:26:16,400 --> 00:26:19,760
to and i've done it
733
00:26:18,240 --> 00:26:20,880
i've said it a hundred times and been
734
00:26:19,760 --> 00:26:23,360
like ah
735
00:26:20,880 --> 00:26:26,159
[ __ ] shouldn't i said that or you want
736
00:26:23,360 --> 00:26:28,799
you want it you want it back yes and you
737
00:26:26,159 --> 00:26:30,320
know you feel it it's it's even worse if
738
00:26:28,799 --> 00:26:32,720
your players are invested because if
739
00:26:30,320 --> 00:26:35,360
they're invested and you who you know
740
00:26:32,720 --> 00:26:37,760
hold all the the cards as it were as the
741
00:26:35,360 --> 00:26:40,080
dungeon master if you give out something
742
00:26:37,760 --> 00:26:43,039
especially if it's an important moment
743
00:26:40,080 --> 00:26:45,200
like it's it's really unfair to your
744
00:26:43,039 --> 00:26:47,039
players i you know i'm i'm not i'm not
745
00:26:45,200 --> 00:26:49,679
judging you because i've done it too and
746
00:26:47,039 --> 00:26:52,559
i've i've felt terrible about it
747
00:26:49,679 --> 00:26:54,640
and to avoid those moments there's
748
00:26:52,559 --> 00:26:57,440
there's nothing wrong with going hey
749
00:26:54,640 --> 00:26:58,559
give me a second everybody who's maybe
750
00:26:57,440 --> 00:26:59,440
newish
751
00:26:58,559 --> 00:27:00,720
to
752
00:26:59,440 --> 00:27:02,880
the hobby
753
00:27:00,720 --> 00:27:06,320
has come to it from viewing it as
754
00:27:02,880 --> 00:27:08,159
something presented on the internet as
755
00:27:06,320 --> 00:27:10,480
any you know come to have that as the
756
00:27:08,159 --> 00:27:12,799
expectation of the way it is where a
757
00:27:10,480 --> 00:27:14,720
home game is is absolutely nothing like
758
00:27:12,799 --> 00:27:16,559
that it is not even close
759
00:27:14,720 --> 00:27:18,880
you do not have five people sitting in
760
00:27:16,559 --> 00:27:20,799
the exact same spot for three hours like
761
00:27:18,880 --> 00:27:22,880
everybody's up and moving around and
762
00:27:20,799 --> 00:27:23,840
it's a more dynamic thing
763
00:27:22,880 --> 00:27:26,640
and
764
00:27:23,840 --> 00:27:28,399
plenty of times everybody will say hey
765
00:27:26,640 --> 00:27:31,039
hold on one second i have to go to the
766
00:27:28,399 --> 00:27:33,120
bathroom and the game stops and that's a
767
00:27:31,039 --> 00:27:35,279
very valid thing and nobody ever says
768
00:27:33,120 --> 00:27:36,559
that's not a thing so for the dm to say
769
00:27:35,279 --> 00:27:39,360
hey we're going to stop the game for a
770
00:27:36,559 --> 00:27:41,039
second so i can give you you know a a
771
00:27:39,360 --> 00:27:43,600
reasonable and
772
00:27:41,039 --> 00:27:45,840
hopefully enjoyable outcome to this
773
00:27:43,600 --> 00:27:47,360
that's not there there's there's nothing
774
00:27:45,840 --> 00:27:48,799
written down that says that that's a bad
775
00:27:47,360 --> 00:27:51,919
thing
776
00:27:48,799 --> 00:27:52,960
yeah absolutely and i
777
00:27:51,919 --> 00:27:54,159
you know i
778
00:27:52,960 --> 00:27:55,840
very much
779
00:27:54,159 --> 00:27:58,240
get lost and can't see the wood for the
780
00:27:55,840 --> 00:28:01,760
trees when i'm deep in the in the dm
781
00:27:58,240 --> 00:28:03,520
zone so it's so valuable just to be like
782
00:28:01,760 --> 00:28:05,279
you know let me just take let me just
783
00:28:03,520 --> 00:28:06,799
take a hot minute just to take a few
784
00:28:05,279 --> 00:28:08,080
deep breaths and be like hang on let me
785
00:28:06,799 --> 00:28:10,640
look at the bigger picture here because
786
00:28:08,080 --> 00:28:11,679
what i'm about to say could
787
00:28:10,640 --> 00:28:13,600
impact
788
00:28:11,679 --> 00:28:16,880
the next you know 10 20 sessions or
789
00:28:13,600 --> 00:28:18,960
however long so it does
790
00:28:16,880 --> 00:28:21,919
especially with like dice rolls i think
791
00:28:18,960 --> 00:28:24,399
a trick that i actually use as a dm for
792
00:28:21,919 --> 00:28:27,440
responding to dice rolls i'd say like
793
00:28:24,399 --> 00:28:28,559
middling importance dice rolls
794
00:28:27,440 --> 00:28:29,679
is
795
00:28:28,559 --> 00:28:31,279
i'm
796
00:28:29,679 --> 00:28:35,039
i guess fortunate in this case have a
797
00:28:31,279 --> 00:28:36,559
large group of six players so often
798
00:28:35,039 --> 00:28:38,559
a couple of them are doing a whole bunch
799
00:28:36,559 --> 00:28:40,880
of stuff simultaneously so it's very
800
00:28:38,559 --> 00:28:43,520
easy for me to be like okay yeah you
801
00:28:40,880 --> 00:28:43,520
know um
802
00:28:43,600 --> 00:28:46,320
run me a perception check and we'll come
803
00:28:44,880 --> 00:28:47,200
back to you in a second
804
00:28:46,320 --> 00:28:48,720
and
805
00:28:47,200 --> 00:28:50,640
i can just
806
00:28:48,720 --> 00:28:52,960
put that to one side and kind of forget
807
00:28:50,640 --> 00:28:54,720
about that
808
00:28:52,960 --> 00:28:56,720
and that's my my special trick while i
809
00:28:54,720 --> 00:28:58,159
go and deal with the other players and
810
00:28:56,720 --> 00:29:00,880
then sort them
811
00:28:58,159 --> 00:29:02,799
stuff out and often that's all i need is
812
00:29:00,880 --> 00:29:05,039
just a little bit just a little bit of
813
00:29:02,799 --> 00:29:06,960
time just to be like
814
00:29:05,039 --> 00:29:08,320
okay what
815
00:29:06,960 --> 00:29:10,000
okay i kind of
816
00:29:08,320 --> 00:29:12,399
put it on the you know like a sub
817
00:29:10,000 --> 00:29:14,399
process in my brain so my the my main
818
00:29:12,399 --> 00:29:15,919
consciousness is playing the game and
819
00:29:14,399 --> 00:29:18,480
then in the back it's always just
820
00:29:15,919 --> 00:29:20,720
ticking over at like 20 efficiency of
821
00:29:18,480 --> 00:29:22,159
just like the results of that perception
822
00:29:20,720 --> 00:29:23,760
check so when i eventually go back to
823
00:29:22,159 --> 00:29:25,600
royther and go oh yeah so what did you
824
00:29:23,760 --> 00:29:27,039
roll okay
825
00:29:25,600 --> 00:29:29,840
you see
826
00:29:27,039 --> 00:29:33,440
xyz and i've already kind of got it
827
00:29:29,840 --> 00:29:36,080
queued up because i've spent that time
828
00:29:33,440 --> 00:29:38,159
which which during playtime haha no one
829
00:29:36,080 --> 00:29:39,840
can see it's it's a very machiavellian
830
00:29:38,159 --> 00:29:41,200
moment for me because i'm just oh look
831
00:29:39,840 --> 00:29:44,399
at all these plates i'm having to spin
832
00:29:41,200 --> 00:29:46,159
sorry guys in reality i'm going uh oh oh
833
00:29:44,399 --> 00:29:48,080
i need to answer that
834
00:29:46,159 --> 00:29:49,520
perception check quick distract divert
835
00:29:48,080 --> 00:29:52,000
attention
836
00:29:49,520 --> 00:29:53,440
i've i've done that exact thing
837
00:29:52,000 --> 00:29:56,320
you use it as like a narrative
838
00:29:53,440 --> 00:29:58,640
cliffhanger yeah like hey while we
839
00:29:56,320 --> 00:30:00,480
you sit there and stew about whether you
840
00:29:58,640 --> 00:30:02,640
know how this dice roll is going to go
841
00:30:00,480 --> 00:30:04,159
let's cut back to something else so i
842
00:30:02,640 --> 00:30:06,559
can look like we're doing this for
843
00:30:04,159 --> 00:30:08,880
narrative effect but really i need i
844
00:30:06,559 --> 00:30:10,720
need to figure this out and rather i was
845
00:30:08,880 --> 00:30:13,600
like here's the behind the curtains dm
846
00:30:10,720 --> 00:30:16,320
magic um it just like anything else
847
00:30:13,600 --> 00:30:18,320
misdirection hey look over here yeah and
848
00:30:16,320 --> 00:30:20,720
ignore the fact that over here i have no
849
00:30:18,320 --> 00:30:22,320
idea what's going on yeah yeah it's
850
00:30:20,720 --> 00:30:24,960
perfect it's a perfect crime because
851
00:30:22,320 --> 00:30:24,960
nobody knows
852
00:30:25,039 --> 00:30:30,159
look who pulled a nickel out from behind
853
00:30:26,960 --> 00:30:32,000
your ear tada yep
854
00:30:30,159 --> 00:30:32,799
so that's that's that i guess that's my
855
00:30:32,000 --> 00:30:35,600
uh
856
00:30:32,799 --> 00:30:37,039
one of my little tricks and tactics for
857
00:30:35,600 --> 00:30:38,880
for adapting to players but i'd yeah
858
00:30:37,039 --> 00:30:40,399
again just just to
859
00:30:38,880 --> 00:30:41,919
just to repeat what you mentioned
860
00:30:40,399 --> 00:30:44,240
earlier on about that
861
00:30:41,919 --> 00:30:46,640
you know try and learn to
862
00:30:44,240 --> 00:30:48,720
look forward to and to appreciate those
863
00:30:46,640 --> 00:30:50,080
surprise moments because they that's
864
00:30:48,720 --> 00:30:51,919
that that's the you know that's why
865
00:30:50,080 --> 00:30:54,799
we're playing these role-playing games
866
00:30:51,919 --> 00:30:57,919
is to have that dynamic surprise
867
00:30:54,799 --> 00:30:59,360
moments it's not just a a series of
868
00:30:57,919 --> 00:31:02,159
lineages yeah it's not it's not the
869
00:30:59,360 --> 00:31:03,519
alphabet a to z and yay we got to z you
870
00:31:02,159 --> 00:31:05,200
know yeah
871
00:31:03,519 --> 00:31:07,200
yeah yeah you know it's not just the
872
00:31:05,200 --> 00:31:08,960
linear predetermined events it's the
873
00:31:07,200 --> 00:31:10,240
whole point is that everybody including
874
00:31:08,960 --> 00:31:11,919
the dm
875
00:31:10,240 --> 00:31:14,720
is along for the journey and is
876
00:31:11,919 --> 00:31:18,480
surprised by the the meander that the
877
00:31:14,720 --> 00:31:20,720
river takes along that way and uh i mean
878
00:31:18,480 --> 00:31:22,320
i'm i'm certainly hyped i've had i've
879
00:31:20,720 --> 00:31:24,240
not deemed for a month because of the
880
00:31:22,320 --> 00:31:26,159
various scheduling issues now i'm supe
881
00:31:24,240 --> 00:31:27,440
i've hyped myself up uh for tomorrow
882
00:31:26,159 --> 00:31:28,960
night so
883
00:31:27,440 --> 00:31:30,799
i'm happy with
884
00:31:28,960 --> 00:31:34,640
this chat today
885
00:31:30,799 --> 00:31:37,760
yeah um you know i i will say i used uh
886
00:31:34,640 --> 00:31:40,640
the end of my show i try to let end
887
00:31:37,760 --> 00:31:42,720
every episode on like a cliffhanger yeah
888
00:31:40,640 --> 00:31:45,120
model it after like television
889
00:31:42,720 --> 00:31:47,840
and honestly the most surprising thing
890
00:31:45,120 --> 00:31:48,960
that's happened thus far was in our 30th
891
00:31:47,840 --> 00:31:51,440
episode
892
00:31:48,960 --> 00:31:53,039
our pacifist cleric
893
00:31:51,440 --> 00:31:55,360
killed
894
00:31:53,039 --> 00:31:59,039
essentially their
895
00:31:55,360 --> 00:32:01,840
consistent npc companion who was there
896
00:31:59,039 --> 00:32:03,919
for kind of the lore dumps and part of
897
00:32:01,840 --> 00:32:05,279
the the narrative
898
00:32:03,919 --> 00:32:07,120
and she was
899
00:32:05,279 --> 00:32:08,880
she served many purposes both
900
00:32:07,120 --> 00:32:11,279
narratively and
901
00:32:08,880 --> 00:32:14,080
you know in the mechanics for me
902
00:32:11,279 --> 00:32:15,440
and she was not a pleasant person but
903
00:32:14,080 --> 00:32:17,440
not evil
904
00:32:15,440 --> 00:32:20,320
and my pacifist cleric had just had
905
00:32:17,440 --> 00:32:22,320
enough of her like denigrating the party
906
00:32:20,320 --> 00:32:23,440
and being condescending
907
00:32:22,320 --> 00:32:25,200
and
908
00:32:23,440 --> 00:32:26,080
killed her with spiritual weapon
909
00:32:25,200 --> 00:32:31,039
oh
910
00:32:26,080 --> 00:32:33,360
and i i remember i everybody watching it
911
00:32:31,039 --> 00:32:36,240
and zoom as we're doing the show
912
00:32:33,360 --> 00:32:39,120
just jaw dropped as soon as the show was
913
00:32:36,240 --> 00:32:40,960
over i went back and i screen captured
914
00:32:39,120 --> 00:32:42,720
exactly that moment
915
00:32:40,960 --> 00:32:45,840
it's it's clear as day
916
00:32:42,720 --> 00:32:49,200
um everybody except him just mouth a
917
00:32:45,840 --> 00:32:51,440
gape and it was it was great
918
00:32:49,200 --> 00:32:54,480
and i remember thinking as it's
919
00:32:51,440 --> 00:32:56,720
happening wow this is really great also
920
00:32:54,480 --> 00:32:58,799
thank god this is the end of the episode
921
00:32:56,720 --> 00:33:00,559
because i absolutely do not have
922
00:32:58,799 --> 00:33:02,240
anything to do i was like wow look at
923
00:33:00,559 --> 00:33:04,240
that what a great ending to an episode
924
00:33:02,240 --> 00:33:07,360
we'll see everybody next week
925
00:33:04,240 --> 00:33:10,480
and was just like wow i absolutely
926
00:33:07,360 --> 00:33:11,600
dodged a bullet there i would
927
00:33:10,480 --> 00:33:14,320
it was
928
00:33:11,600 --> 00:33:15,600
within character to an extent uh so it
929
00:33:14,320 --> 00:33:16,960
wasn't just you know that's what my
930
00:33:15,600 --> 00:33:20,320
character would do
931
00:33:16,960 --> 00:33:22,000
um it was it was a legit yeah move and
932
00:33:20,320 --> 00:33:25,039
everything and just
933
00:33:22,000 --> 00:33:27,120
everybody just was was shocked and it
934
00:33:25,039 --> 00:33:28,880
was it was it was magnificent and like i
935
00:33:27,120 --> 00:33:31,039
said i definitely would not have been
936
00:33:28,880 --> 00:33:32,799
able to do the moment justice if it had
937
00:33:31,039 --> 00:33:34,640
happened 10 minutes into an episode we
938
00:33:32,799 --> 00:33:36,960
would have absolutely gone to a break
939
00:33:34,640 --> 00:33:38,720
look man i know i know you just tuned in
940
00:33:36,960 --> 00:33:39,519
it's 10 minutes into the show
941
00:33:38,720 --> 00:33:42,000
i
942
00:33:39,519 --> 00:33:44,559
i absolutely need a minute um
943
00:33:42,000 --> 00:33:45,360
so i got i got bailed out there uh which
944
00:33:44,559 --> 00:33:47,600
i
945
00:33:45,360 --> 00:33:49,679
like to this day i i just look back on
946
00:33:47,600 --> 00:33:52,159
that and just like wow i i could not
947
00:33:49,679 --> 00:33:54,480
have given it the proper moment that it
948
00:33:52,159 --> 00:33:56,720
needed so the next episode we pick up
949
00:33:54,480 --> 00:33:58,399
like right after she dies but a much
950
00:33:56,720 --> 00:34:00,720
more narrative
951
00:33:58,399 --> 00:34:02,320
telling of it that
952
00:34:00,720 --> 00:34:04,559
you know kind of built
953
00:34:02,320 --> 00:34:07,519
the next episode from there and i was
954
00:34:04,559 --> 00:34:11,280
glad that i had a week between the shows
955
00:34:07,519 --> 00:34:13,119
to really give that that moment justice
956
00:34:11,280 --> 00:34:14,399
yeah count count your blessings you had
957
00:34:13,119 --> 00:34:16,159
that man because i'm just thinking now
958
00:34:14,399 --> 00:34:18,000
of all the poor dms out there where that
959
00:34:16,159 --> 00:34:19,280
stuff has you said like happens
960
00:34:18,000 --> 00:34:21,520
you know midway or right at the
961
00:34:19,280 --> 00:34:23,919
beginning and they're just like
962
00:34:21,520 --> 00:34:23,919
oh
963
00:34:24,240 --> 00:34:28,800
but i wanted to say um
964
00:34:26,399 --> 00:34:31,679
what that the secret sauce there
965
00:34:28,800 --> 00:34:32,720
that the really the really good
966
00:34:31,679 --> 00:34:35,440
juicy
967
00:34:32,720 --> 00:34:37,679
part of d d for me is that is that venn
968
00:34:35,440 --> 00:34:39,119
diagram with the two circles and in one
969
00:34:37,679 --> 00:34:41,040
circle you have
970
00:34:39,119 --> 00:34:43,839
this is what my character would do and
971
00:34:41,040 --> 00:34:46,320
on the other circle you have
972
00:34:43,839 --> 00:34:48,079
doesn't harm anybody and progresses the
973
00:34:46,320 --> 00:34:50,399
story in a you know in a way that makes
974
00:34:48,079 --> 00:34:53,040
sense and adds more narrative beats
975
00:34:50,399 --> 00:34:55,119
where those two circles overlap is oh
976
00:34:53,040 --> 00:34:56,399
that's that's the sweet spot that's
977
00:34:55,119 --> 00:34:58,480
where
978
00:34:56,399 --> 00:35:01,200
where basically all players should be
979
00:34:58,480 --> 00:35:03,040
trying to trying to aim for that balance
980
00:35:01,200 --> 00:35:04,560
of hitting that middle of that venn
981
00:35:03,040 --> 00:35:07,200
diagram of
982
00:35:04,560 --> 00:35:07,920
this makes sense in character it's it
983
00:35:07,200 --> 00:35:09,839
was
984
00:35:07,920 --> 00:35:11,680
feasibly something that they would do
985
00:35:09,839 --> 00:35:13,440
but doesn't isn't a detriment to the
986
00:35:11,680 --> 00:35:15,920
rest of the game and isn't stepping on
987
00:35:13,440 --> 00:35:17,599
anyone's toes and pushes the narrative
988
00:35:15,920 --> 00:35:20,240
forward that is
989
00:35:17,599 --> 00:35:24,140
that is the gold dust that we
990
00:35:20,240 --> 00:35:27,449
should all be striving for
991
00:35:24,140 --> 00:35:27,449
[Music]
992
00:35:32,960 --> 00:35:36,079
we had a
993
00:35:34,880 --> 00:35:37,440
level
994
00:35:36,079 --> 00:35:39,440
17
995
00:35:37,440 --> 00:35:41,520
uh one shot uh assaults on mount
996
00:35:39,440 --> 00:35:44,480
celestia where they went and fought the
997
00:35:41,520 --> 00:35:46,079
gods just because as you do yeah yeah
998
00:35:44,480 --> 00:35:47,839
yeah it's if you can do a high level one
999
00:35:46,079 --> 00:35:49,760
shot ribbon is a good source you know by
1000
00:35:47,839 --> 00:35:51,839
tier three tier four you're basically a
1001
00:35:49,760 --> 00:35:54,079
god okay cool we're gonna go fight the
1002
00:35:51,839 --> 00:35:57,359
gods there um
1003
00:35:54,079 --> 00:36:00,640
and we did it by domain the last episode
1004
00:35:57,359 --> 00:36:03,599
the domain was peace and you assume
1005
00:36:00,640 --> 00:36:04,800
level 17 um high
1006
00:36:03,599 --> 00:36:06,560
high level
1007
00:36:04,800 --> 00:36:07,920
people want to do
1008
00:36:06,560 --> 00:36:10,079
their
1009
00:36:07,920 --> 00:36:12,480
really cool
1010
00:36:10,079 --> 00:36:14,880
high level abilities yeah they pick this
1011
00:36:12,480 --> 00:36:17,200
character on purpose they they might not
1012
00:36:14,880 --> 00:36:19,680
get to see it at this high level
1013
00:36:17,200 --> 00:36:20,560
very often so you know you build the
1014
00:36:19,680 --> 00:36:23,200
thing
1015
00:36:20,560 --> 00:36:26,160
and you're fighting gods like we said
1016
00:36:23,200 --> 00:36:28,480
and my entire party came built for the
1017
00:36:26,160 --> 00:36:31,520
domain of peace
1018
00:36:28,480 --> 00:36:32,960
by trying not to
1019
00:36:31,520 --> 00:36:34,960
fight
1020
00:36:32,960 --> 00:36:37,280
the entire episode the power of
1021
00:36:34,960 --> 00:36:38,320
embracing power fantasy episode go fight
1022
00:36:37,280 --> 00:36:42,240
the gods
1023
00:36:38,320 --> 00:36:44,880
they insisted on being peaceful and not
1024
00:36:42,240 --> 00:36:46,560
punishing the perpetrators and this
1025
00:36:44,880 --> 00:36:49,280
other thing
1026
00:36:46,560 --> 00:36:51,200
and it was so much fun it completely
1027
00:36:49,280 --> 00:36:52,720
wrecked my ending it was a one-shot so
1028
00:36:51,200 --> 00:36:56,480
it was a little more linear yeah in the
1029
00:36:52,720 --> 00:36:58,400
campaign but it absolutely wrecked
1030
00:36:56,480 --> 00:37:00,720
everything i had prepared just
1031
00:36:58,400 --> 00:37:02,800
obliterated it i might as well have just
1032
00:37:00,720 --> 00:37:04,400
gathered four people off the street and
1033
00:37:02,800 --> 00:37:06,320
be like hey listen to me tell a story
1034
00:37:04,400 --> 00:37:08,960
for three hours
1035
00:37:06,320 --> 00:37:10,800
and it was it was so much fun and it was
1036
00:37:08,960 --> 00:37:12,480
a surprise that took place over almost
1037
00:37:10,800 --> 00:37:15,599
four hours
1038
00:37:12,480 --> 00:37:18,160
okay eventually they're gonna kind of go
1039
00:37:15,599 --> 00:37:20,560
out go back to the whole reason why
1040
00:37:18,160 --> 00:37:22,640
we're here in the meta let's let's kill
1041
00:37:20,560 --> 00:37:24,800
some gods let's go nuts let's use those
1042
00:37:22,640 --> 00:37:26,320
tier four abilities and they stuck to it
1043
00:37:24,800 --> 00:37:29,359
the entire time
1044
00:37:26,320 --> 00:37:31,280
and i i had to adapt to
1045
00:37:29,359 --> 00:37:32,400
this thing from the jump
1046
00:37:31,280 --> 00:37:34,079
about halfway through i was like they're
1047
00:37:32,400 --> 00:37:35,520
gonna they're gonna do this they're you
1048
00:37:34,079 --> 00:37:37,119
know they're about it this is what this
1049
00:37:35,520 --> 00:37:38,400
is what they came to do
1050
00:37:37,119 --> 00:37:40,320
and
1051
00:37:38,400 --> 00:37:42,640
completely unprepared for the ending you
1052
00:37:40,320 --> 00:37:44,640
know you vanquish the evil god everybody
1053
00:37:42,640 --> 00:37:46,560
wins it's a great moment you get to say
1054
00:37:44,640 --> 00:37:47,839
you killed a god how often and these
1055
00:37:46,560 --> 00:37:48,720
people were like nope
1056
00:37:47,839 --> 00:37:51,280
nope
1057
00:37:48,720 --> 00:37:53,280
nope we're gonna forgive the god and do
1058
00:37:51,280 --> 00:37:54,560
this thing and so for three hours i just
1059
00:37:53,280 --> 00:37:55,680
got to be wow they're just going to keep
1060
00:37:54,560 --> 00:37:57,599
going with this they're just going to
1061
00:37:55,680 --> 00:38:00,320
keep going with this all right maybe
1062
00:37:57,599 --> 00:38:01,119
eventually they'll come around and no no
1063
00:38:00,320 --> 00:38:02,560
no
1064
00:38:01,119 --> 00:38:03,680
and then i
1065
00:38:02,560 --> 00:38:06,720
just
1066
00:38:03,680 --> 00:38:08,880
one of the positive improv moments of my
1067
00:38:06,720 --> 00:38:09,760
dungeon master career whatever that may
1068
00:38:08,880 --> 00:38:12,560
be
1069
00:38:09,760 --> 00:38:15,760
uh completely improv to the ending and
1070
00:38:12,560 --> 00:38:17,359
they they loved it it was a huge relief
1071
00:38:15,760 --> 00:38:19,680
it was a
1072
00:38:17,359 --> 00:38:22,160
hopefully the give back to them for me
1073
00:38:19,680 --> 00:38:23,920
spending four hours completely surprised
1074
00:38:22,160 --> 00:38:26,160
that hopefully the narrat you know the
1075
00:38:23,920 --> 00:38:28,000
ending to them was was satisfactory
1076
00:38:26,160 --> 00:38:29,599
because i got i got to be surprised for
1077
00:38:28,000 --> 00:38:31,200
four hours and
1078
00:38:29,599 --> 00:38:32,960
as a as a dm let's be honest that
1079
00:38:31,200 --> 00:38:35,680
doesn't that doesn't happen it it
1080
00:38:32,960 --> 00:38:37,359
doesn't for the most part you know chaos
1081
00:38:35,680 --> 00:38:38,960
yes but just
1082
00:38:37,359 --> 00:38:41,040
straightforward
1083
00:38:38,960 --> 00:38:42,160
sticking to their characters
1084
00:38:41,040 --> 00:38:44,160
which i should have known they would
1085
00:38:42,160 --> 00:38:47,280
have done and i spent three hours or
1086
00:38:44,160 --> 00:38:49,520
four hours adapting to this with a grand
1087
00:38:47,280 --> 00:38:51,839
payoff at the end and go i
1088
00:38:49,520 --> 00:38:53,680
i got i got away with it that could have
1089
00:38:51,839 --> 00:38:56,079
gone horribly wrong
1090
00:38:53,680 --> 00:38:57,359
and but i had three hours to prepare for
1091
00:38:56,079 --> 00:38:59,680
them just to go all right man they're
1092
00:38:57,359 --> 00:39:01,040
just gonna do this the whole way so you
1093
00:38:59,680 --> 00:39:02,960
better come up with a peaceful ending
1094
00:39:01,040 --> 00:39:04,960
where they don't kill the god
1095
00:39:02,960 --> 00:39:07,280
and it it worked out it was it was an
1096
00:39:04,960 --> 00:39:09,920
amazing time uh just to just to watch
1097
00:39:07,280 --> 00:39:11,839
them stick to their character yeah and
1098
00:39:09,920 --> 00:39:14,400
have like i said to have to adapt for an
1099
00:39:11,839 --> 00:39:17,040
entire an entire one shot
1100
00:39:14,400 --> 00:39:18,560
making it up as i go basically because i
1101
00:39:17,040 --> 00:39:21,520
they just would they just wouldn't fight
1102
00:39:18,560 --> 00:39:24,240
it was great that that is up man i'm
1103
00:39:21,520 --> 00:39:26,320
impressed because for
1104
00:39:24,240 --> 00:39:28,480
i guess the stakes are slightly lower if
1105
00:39:26,320 --> 00:39:30,880
you've got the safety net of well we've
1106
00:39:28,480 --> 00:39:33,839
got an infinite number of sessions after
1107
00:39:30,880 --> 00:39:35,760
this one so if i don't do a great job
1108
00:39:33,839 --> 00:39:38,079
that's fine i can kind of
1109
00:39:35,760 --> 00:39:41,040
fix it but for the one shot it's it's
1110
00:39:38,079 --> 00:39:42,240
like this has to finish and it has to be
1111
00:39:41,040 --> 00:39:43,599
you know there has to be some kind of
1112
00:39:42,240 --> 00:39:45,920
payoff at the end
1113
00:39:43,599 --> 00:39:49,040
it was the season finale to our
1114
00:39:45,920 --> 00:39:51,359
wednesday one shot show so it was even
1115
00:39:49,040 --> 00:39:52,800
doubly that uh just
1116
00:39:51,359 --> 00:39:54,560
you know and like i said i wanted to
1117
00:39:52,800 --> 00:39:57,119
send everybody out season one season
1118
00:39:54,560 --> 00:39:59,520
finale watch everybody kill gods
1119
00:39:57,119 --> 00:40:02,480
happiness restored yay
1120
00:39:59,520 --> 00:40:06,160
and instead i got hey watch them go up
1121
00:40:02,480 --> 00:40:07,760
to mount celestia and talk it out um be
1122
00:40:06,160 --> 00:40:09,200
really be really forgiving and
1123
00:40:07,760 --> 00:40:10,800
understanding and see things from a
1124
00:40:09,200 --> 00:40:12,400
different point of view and maybe
1125
00:40:10,800 --> 00:40:14,640
empathize with the villain and their
1126
00:40:12,400 --> 00:40:17,119
frustrations that's that's hard to put
1127
00:40:14,640 --> 00:40:18,960
on the cover of an adventure module um
1128
00:40:17,119 --> 00:40:21,280
it just it just isn't nobody's gonna buy
1129
00:40:18,960 --> 00:40:24,480
that yeah
1130
00:40:21,280 --> 00:40:26,400
so it was it was just a lot of fun just
1131
00:40:24,480 --> 00:40:28,720
to do it despite the fact that i'm
1132
00:40:26,400 --> 00:40:32,319
watching this narrative i worked on for
1133
00:40:28,720 --> 00:40:34,960
quite a long time just completely
1134
00:40:32,319 --> 00:40:37,280
just be set on fire if i just lit pages
1135
00:40:34,960 --> 00:40:38,480
of paper on fire while i was doing this
1136
00:40:37,280 --> 00:40:39,599
it would have been the same thing be
1137
00:40:38,480 --> 00:40:40,400
like
1138
00:40:39,599 --> 00:40:41,839
yeah
1139
00:40:40,400 --> 00:40:44,160
because they they
1140
00:40:41,839 --> 00:40:46,640
turn into dust and in the in the breeze
1141
00:40:44,160 --> 00:40:48,240
yeah yeah flash paper like a magician
1142
00:40:46,640 --> 00:40:50,640
yeah
1143
00:40:48,240 --> 00:40:53,040
well there's a lot but another uh
1144
00:40:50,640 --> 00:40:55,520
metaphor there for magicians uh as a as
1145
00:40:53,040 --> 00:40:57,040
being a dm i think there's a i'm i'm
1146
00:40:55,520 --> 00:40:58,560
slowly starting to see it's like a
1147
00:40:57,040 --> 00:40:59,359
mirror image of each other and i'm not
1148
00:40:58,560 --> 00:41:01,119
sure
1149
00:40:59,359 --> 00:41:03,119
how i feel about that
1150
00:41:01,119 --> 00:41:05,119
it's it's part charlotte and part con
1151
00:41:03,119 --> 00:41:07,280
man like the misdirection thing i think
1152
00:41:05,119 --> 00:41:09,119
is exceptionally fair now that i kind of
1153
00:41:07,280 --> 00:41:10,160
realized how it works and how you can
1154
00:41:09,119 --> 00:41:12,400
make it
1155
00:41:10,160 --> 00:41:13,280
absolutely apply to a lot of situations
1156
00:41:12,400 --> 00:41:14,640
in this
1157
00:41:13,280 --> 00:41:16,319
so
1158
00:41:14,640 --> 00:41:17,839
yeah i just i i
1159
00:41:16,319 --> 00:41:20,400
dice tricks aren't as impressive as card
1160
00:41:17,839 --> 00:41:22,800
tricks maybe i know but that when people
1161
00:41:20,400 --> 00:41:24,800
say you know the magic of d and d
1162
00:41:22,800 --> 00:41:28,000
that phrase has another meaning to me
1163
00:41:24,800 --> 00:41:30,160
now which i'm quite happy with
1164
00:41:28,000 --> 00:41:32,720
watch me saw the cleric in half oh wait
1165
00:41:30,160 --> 00:41:35,680
oh not that kind sorry uh uh roll for
1166
00:41:32,720 --> 00:41:37,680
persuasion then i'm sorry
1167
00:41:35,680 --> 00:41:38,960
um
1168
00:41:37,680 --> 00:41:40,880
so
1169
00:41:38,960 --> 00:41:42,800
we've mentioned uh we've discussed at
1170
00:41:40,880 --> 00:41:45,200
length around this kind of moment to
1171
00:41:42,800 --> 00:41:46,480
moment uh you know flying by the sea of
1172
00:41:45,200 --> 00:41:47,839
your pants
1173
00:41:46,480 --> 00:41:50,720
what about then
1174
00:41:47,839 --> 00:41:52,880
as i said before this mac the macro side
1175
00:41:50,720 --> 00:41:53,920
of things you know and that can be just
1176
00:41:52,880 --> 00:41:56,319
as
1177
00:41:53,920 --> 00:41:57,520
although it's not quite as
1178
00:41:56,319 --> 00:41:58,800
immediate
1179
00:41:57,520 --> 00:42:01,839
an issue
1180
00:41:58,800 --> 00:42:03,920
it can be just as leading with pitfalls
1181
00:42:01,839 --> 00:42:06,720
and so what i mean by that is
1182
00:42:03,920 --> 00:42:09,440
you know some some players are keen and
1183
00:42:06,720 --> 00:42:11,680
eager and all right and here's my mother
1184
00:42:09,440 --> 00:42:13,440
here's my brother here's where they live
1185
00:42:11,680 --> 00:42:16,000
here's this that and the other
1186
00:42:13,440 --> 00:42:18,319
that was not intended to rhyme but i'm
1187
00:42:16,000 --> 00:42:19,520
happy i did um
1188
00:42:18,319 --> 00:42:20,640
and then you know you've got other
1189
00:42:19,520 --> 00:42:22,880
players who are there for a different
1190
00:42:20,640 --> 00:42:24,800
reason and i just like yeah i'm a dude
1191
00:42:22,880 --> 00:42:28,800
and now i'm going adventuring and that's
1192
00:42:24,800 --> 00:42:31,599
fine so how do you as a dm then
1193
00:42:28,800 --> 00:42:32,800
kind of reconcile those two extremes
1194
00:42:31,599 --> 00:42:35,599
and then
1195
00:42:32,800 --> 00:42:38,960
question 1.2 is
1196
00:42:35,599 --> 00:42:40,880
how do you adapt your setting
1197
00:42:38,960 --> 00:42:42,960
homebrew or otherwise
1198
00:42:40,880 --> 00:42:46,319
to accommodate those
1199
00:42:42,960 --> 00:42:48,480
players that have put some investment in
1200
00:42:46,319 --> 00:42:51,280
i think one of the important things is
1201
00:42:48,480 --> 00:42:52,960
the idea of just having some boundaries
1202
00:42:51,280 --> 00:42:54,560
wherever they may be
1203
00:42:52,960 --> 00:42:56,400
you still owe it to the rest of the
1204
00:42:54,560 --> 00:42:57,760
group to tell
1205
00:42:56,400 --> 00:42:58,800
i don't want to say like your story i
1206
00:42:57,760 --> 00:43:00,880
hate that
1207
00:42:58,800 --> 00:43:02,000
kind of view of it but the story that
1208
00:43:00,880 --> 00:43:04,000
you've
1209
00:43:02,000 --> 00:43:06,400
crafted on your end as the dungeon
1210
00:43:04,000 --> 00:43:07,359
master to share with your group
1211
00:43:06,400 --> 00:43:08,560
that
1212
00:43:07,359 --> 00:43:10,480
i think
1213
00:43:08,560 --> 00:43:12,000
there's a certain amount of like respect
1214
00:43:10,480 --> 00:43:14,319
you know there's always that meme where
1215
00:43:12,000 --> 00:43:15,520
it's you know a bunch of wizards and
1216
00:43:14,319 --> 00:43:16,880
knights and everything and then
1217
00:43:15,520 --> 00:43:18,960
somebody's dressed
1218
00:43:16,880 --> 00:43:20,880
like a modern clown
1219
00:43:18,960 --> 00:43:23,839
and you know it's you know the meme is
1220
00:43:20,880 --> 00:43:26,000
like when dms allow home brew yeah yeah
1221
00:43:23,839 --> 00:43:27,200
and stuff like that and so like at the
1222
00:43:26,000 --> 00:43:30,000
extreme
1223
00:43:27,200 --> 00:43:32,319
be respectful of your dm and kind of
1224
00:43:30,000 --> 00:43:34,560
find some way to make it work don't
1225
00:43:32,319 --> 00:43:38,000
dictate you know i want to play
1226
00:43:34,560 --> 00:43:38,960
a futuristic gunslinger in a low magic
1227
00:43:38,000 --> 00:43:41,520
setting
1228
00:43:38,960 --> 00:43:43,440
so i think i think that's just the basic
1229
00:43:41,520 --> 00:43:45,839
one the other the opposite end of that
1230
00:43:43,440 --> 00:43:47,599
is do your best as a dungeon master to
1231
00:43:45,839 --> 00:43:49,520
make to make it fit
1232
00:43:47,599 --> 00:43:52,240
that
1233
00:43:49,520 --> 00:43:54,319
they want to play this character in
1234
00:43:52,240 --> 00:43:56,079
their head whether you see it or not
1235
00:43:54,319 --> 00:43:59,359
they believe this character will fit
1236
00:43:56,079 --> 00:44:00,880
into the setting the story the campaign
1237
00:43:59,359 --> 00:44:03,040
you're about to run
1238
00:44:00,880 --> 00:44:05,599
and i think you owe it to them to try to
1239
00:44:03,040 --> 00:44:08,800
make it work within reason
1240
00:44:05,599 --> 00:44:10,800
and that's one of those parts is is that
1241
00:44:08,800 --> 00:44:12,480
you get to kind of contribute
1242
00:44:10,800 --> 00:44:16,240
and help
1243
00:44:12,480 --> 00:44:19,599
kind of guide this rough concept to fit
1244
00:44:16,240 --> 00:44:21,280
your setting it shows investment in you
1245
00:44:19,599 --> 00:44:23,359
as the player players like wow this guy
1246
00:44:21,280 --> 00:44:26,560
really cares enough to kind of work with
1247
00:44:23,359 --> 00:44:28,880
me to fit this in despite it not being
1248
00:44:26,560 --> 00:44:31,760
you know exactly what i want
1249
00:44:28,880 --> 00:44:33,680
and the other thing i think
1250
00:44:31,760 --> 00:44:35,839
is just
1251
00:44:33,680 --> 00:44:39,280
everybody's there to have fun don't be
1252
00:44:35,839 --> 00:44:41,280
so rigid about everything and
1253
00:44:39,280 --> 00:44:42,480
make it a place for everybody that's
1254
00:44:41,280 --> 00:44:45,520
that's the point of this it's a group
1255
00:44:42,480 --> 00:44:47,920
activity and so don't just be like nope
1256
00:44:45,520 --> 00:44:49,680
can't do it won't fit it in refuse
1257
00:44:47,920 --> 00:44:52,079
doesn't fit my setting
1258
00:44:49,680 --> 00:44:54,960
find a way to make it work if you can if
1259
00:44:52,079 --> 00:44:57,119
it if it doesn't then it it just doesn't
1260
00:44:54,960 --> 00:44:58,880
but like i said do your best you you owe
1261
00:44:57,119 --> 00:45:01,440
it to these people who want to play in
1262
00:44:58,880 --> 00:45:03,359
your game and to have fun um and like i
1263
00:45:01,440 --> 00:45:05,440
said who believe in their head their
1264
00:45:03,359 --> 00:45:07,359
character fits perfectly in this thing
1265
00:45:05,440 --> 00:45:09,119
you just need to gear them you know
1266
00:45:07,359 --> 00:45:10,400
guide them a little bit you're the
1267
00:45:09,119 --> 00:45:12,800
you're the one that kind of knows the
1268
00:45:10,400 --> 00:45:15,599
most and you owe it to them to try
1269
00:45:12,800 --> 00:45:18,480
yeah absolutely i think
1270
00:45:15,599 --> 00:45:19,839
i think because it is you know d d is
1271
00:45:18,480 --> 00:45:23,119
such a
1272
00:45:19,839 --> 00:45:25,839
pop culture vogue thing right now as
1273
00:45:23,119 --> 00:45:29,839
such a you know popular thing that it
1274
00:45:25,839 --> 00:45:33,520
has a bit of weight and and gravitas to
1275
00:45:29,839 --> 00:45:35,119
it that people treat it
1276
00:45:33,520 --> 00:45:38,480
very delicately
1277
00:45:35,119 --> 00:45:39,920
when in reality just just it's the same
1278
00:45:38,480 --> 00:45:41,359
as just how you should deal with your
1279
00:45:39,920 --> 00:45:43,680
you know your everyday life and your
1280
00:45:41,359 --> 00:45:45,599
everyday human interactions where
1281
00:45:43,680 --> 00:45:47,119
a lot of life is meeting people in the
1282
00:45:45,599 --> 00:45:48,960
middle is is
1283
00:45:47,119 --> 00:45:51,200
having that compromise and that is
1284
00:45:48,960 --> 00:45:54,240
that's not unique to to dnd that as i
1285
00:45:51,200 --> 00:45:57,359
said that's just an element of being a
1286
00:45:54,240 --> 00:45:59,599
functional you know uh nice human being
1287
00:45:57,359 --> 00:46:01,200
a member of a member of human society
1288
00:45:59,599 --> 00:46:03,359
yeah and then and that's you know that's
1289
00:46:01,200 --> 00:46:04,720
it that's just that basic thing that you
1290
00:46:03,359 --> 00:46:07,040
know we should learn when when we're
1291
00:46:04,720 --> 00:46:09,040
children the same is said for d d and
1292
00:46:07,040 --> 00:46:10,480
people say well no that's
1293
00:46:09,040 --> 00:46:12,319
you know that's my character and that's
1294
00:46:10,480 --> 00:46:13,920
how i'm gonna play him and
1295
00:46:12,319 --> 00:46:16,480
it's like well no you wouldn't you
1296
00:46:13,920 --> 00:46:17,920
wouldn't go to the shop and say well i'm
1297
00:46:16,480 --> 00:46:19,599
only going to pay half price for this
1298
00:46:17,920 --> 00:46:21,119
and that's that you wouldn't you people
1299
00:46:19,599 --> 00:46:23,440
just don't do that that's what danielle
1300
00:46:21,119 --> 00:46:26,560
would do
1301
00:46:23,440 --> 00:46:29,280
sorry that's that's my reason
1302
00:46:26,560 --> 00:46:31,280
uh yeah like so it's it is just that
1303
00:46:29,280 --> 00:46:33,040
quite it's simple and it's elegance of
1304
00:46:31,280 --> 00:46:34,800
just like me you know as you said it's
1305
00:46:33,040 --> 00:46:37,200
it's meeting in the middle it's
1306
00:46:34,800 --> 00:46:39,040
com i think maybe accommodation isn't
1307
00:46:37,200 --> 00:46:41,040
maybe a better word than adaptation i
1308
00:46:39,040 --> 00:46:42,960
know that's a bit of a bit of a faux pas
1309
00:46:41,040 --> 00:46:45,440
for today's topic but uh
1310
00:46:42,960 --> 00:46:47,040
we could we could
1311
00:46:45,440 --> 00:46:48,800
completely i'm just going to go back and
1312
00:46:47,040 --> 00:46:50,079
hack every time we say adaptation and
1313
00:46:48,800 --> 00:46:51,760
change it
1314
00:46:50,079 --> 00:46:53,680
adaptation
1315
00:46:51,760 --> 00:46:54,839
do a really bad job yeah yeah it's over
1316
00:46:53,680 --> 00:46:58,880
it yeah yeah
1317
00:46:54,839 --> 00:47:01,680
um but yeah that that that is how i i i
1318
00:46:58,880 --> 00:47:04,000
think of it is very much a well
1319
00:47:01,680 --> 00:47:05,920
that might not work as it is but let's
1320
00:47:04,000 --> 00:47:08,720
work together to see how we can make it
1321
00:47:05,920 --> 00:47:11,280
to see let's see how we can make it work
1322
00:47:08,720 --> 00:47:12,800
together i think it's basically
1323
00:47:11,280 --> 00:47:14,560
the silver bullet in that instance the
1324
00:47:12,800 --> 00:47:17,200
panacea of just like
1325
00:47:14,560 --> 00:47:19,920
here's a world that might have some
1326
00:47:17,200 --> 00:47:21,359
constraints some scope you know be it a
1327
00:47:19,920 --> 00:47:23,119
published event [ __ ]
1328
00:47:21,359 --> 00:47:24,160
you know rhyme with the frost maiden is
1329
00:47:23,119 --> 00:47:26,480
all
1330
00:47:24,160 --> 00:47:27,359
snowy and of a certain
1331
00:47:26,480 --> 00:47:30,160
theme
1332
00:47:27,359 --> 00:47:31,440
and as you said your ghost clown with a
1333
00:47:30,160 --> 00:47:34,960
laser beam
1334
00:47:31,440 --> 00:47:36,400
may jar somewhat for most of the other
1335
00:47:34,960 --> 00:47:37,520
players
1336
00:47:36,400 --> 00:47:39,680
so let's
1337
00:47:37,520 --> 00:47:41,599
let's see how we can
1338
00:47:39,680 --> 00:47:43,520
shift a few things here and there to
1339
00:47:41,599 --> 00:47:44,480
work it out together
1340
00:47:43,520 --> 00:47:47,520
so
1341
00:47:44,480 --> 00:47:50,000
we um just on on the snow so one of my
1342
00:47:47,520 --> 00:47:52,800
players in my swindle campaign wanted to
1343
00:47:50,000 --> 00:47:54,559
play uh lizard folk lizards being
1344
00:47:52,800 --> 00:47:56,400
cold-blooded how do they exist in
1345
00:47:54,559 --> 00:48:00,079
icelandale where it's cold
1346
00:47:56,400 --> 00:48:02,160
we came up with this idea of a boon from
1347
00:48:00,079 --> 00:48:04,880
the white dragon cryovain they worship
1348
00:48:02,160 --> 00:48:07,520
the dragon the dragon gives them a boon
1349
00:48:04,880 --> 00:48:11,200
to allow them to live in a place that's
1350
00:48:07,520 --> 00:48:13,040
inhospitable to lizard folks by most you
1351
00:48:11,200 --> 00:48:15,440
know logical senses yeah
1352
00:48:13,040 --> 00:48:16,559
and in that little moment of just being
1353
00:48:15,440 --> 00:48:18,720
like hey man here's how your lizard
1354
00:48:16,559 --> 00:48:19,599
man's gonna exist where it's called boom
1355
00:48:18,720 --> 00:48:22,319
done
1356
00:48:19,599 --> 00:48:24,319
we made it a kind of a part of the
1357
00:48:22,319 --> 00:48:26,400
campaign that involved all the
1358
00:48:24,319 --> 00:48:29,920
characters they had to fight the white
1359
00:48:26,400 --> 00:48:32,720
dragon uh in a emotional moment uh
1360
00:48:29,920 --> 00:48:34,720
towards the end of the campaign
1361
00:48:32,720 --> 00:48:36,559
but it was
1362
00:48:34,720 --> 00:48:38,880
what started as hey man how could how
1363
00:48:36,559 --> 00:48:40,160
can i make a lizard man work in your in
1364
00:48:38,880 --> 00:48:42,160
this story
1365
00:48:40,160 --> 00:48:43,520
a simple solution turned into this much
1366
00:48:42,160 --> 00:48:45,280
bigger thing
1367
00:48:43,520 --> 00:48:46,960
where i could have just said sorry
1368
00:48:45,280 --> 00:48:49,200
lizard people don't exist in the cold
1369
00:48:46,960 --> 00:48:50,880
figure something else out and we would
1370
00:48:49,200 --> 00:48:53,920
have missed out on
1371
00:48:50,880 --> 00:48:56,240
this not just a character arc for him
1372
00:48:53,920 --> 00:48:58,079
but for the whole group the whole group
1373
00:48:56,240 --> 00:48:59,920
had their own feelings towards the
1374
00:48:58,079 --> 00:49:01,760
dragon cryovain
1375
00:48:59,920 --> 00:49:04,319
you know irrespective of the lizard
1376
00:49:01,760 --> 00:49:05,920
man's uh thoughts on it who was
1377
00:49:04,319 --> 00:49:06,800
essentially his god
1378
00:49:05,920 --> 00:49:09,119
and
1379
00:49:06,800 --> 00:49:11,680
it started as simply just an answer to a
1380
00:49:09,119 --> 00:49:13,760
question to make something fit and it
1381
00:49:11,680 --> 00:49:16,720
grew into something
1382
00:49:13,760 --> 00:49:18,800
larger which is a payoff more than just
1383
00:49:16,720 --> 00:49:21,359
like i said saying nope sorry no lizard
1384
00:49:18,800 --> 00:49:23,440
band too cold next yeah
1385
00:49:21,359 --> 00:49:25,920
yeah i think i think treating them as
1386
00:49:23,440 --> 00:49:28,079
opportunities to world build is probably
1387
00:49:25,920 --> 00:49:30,400
the best way to
1388
00:49:28,079 --> 00:49:31,440
as a dm adapt to
1389
00:49:30,400 --> 00:49:33,839
the
1390
00:49:31,440 --> 00:49:35,920
the macro of your players
1391
00:49:33,839 --> 00:49:37,760
it's that moment of you know where
1392
00:49:35,920 --> 00:49:39,920
everybody uses it as a writing prompt
1393
00:49:37,760 --> 00:49:41,920
ask me something about my home brew
1394
00:49:39,920 --> 00:49:43,839
and instead of it formed as a question
1395
00:49:41,920 --> 00:49:45,359
it's it's a statement from somebody
1396
00:49:43,839 --> 00:49:46,880
who's going to be
1397
00:49:45,359 --> 00:49:49,520
in that world
1398
00:49:46,880 --> 00:49:52,319
i want to make this character how will
1399
00:49:49,520 --> 00:49:54,000
it fit in well i've never actually
1400
00:49:52,319 --> 00:49:57,119
thought about that so
1401
00:49:54,000 --> 00:49:58,880
let me figure out something here and
1402
00:49:57,119 --> 00:50:00,720
while you're doing that you can just
1403
00:49:58,880 --> 00:50:03,040
look at this and go okay not only am i
1404
00:50:00,720 --> 00:50:05,200
using it to rationalize something
1405
00:50:03,040 --> 00:50:07,520
appearing or to help
1406
00:50:05,200 --> 00:50:10,240
my player flush out something in their
1407
00:50:07,520 --> 00:50:13,760
story i'm also writing stuff that i am
1408
00:50:10,240 --> 00:50:15,520
absolutely going to use
1409
00:50:13,760 --> 00:50:17,119
you've somebody's given you a writing
1410
00:50:15,520 --> 00:50:20,160
prompt of something that you didn't know
1411
00:50:17,119 --> 00:50:21,680
was there or even had potentially even
1412
00:50:20,160 --> 00:50:23,760
thought to think about yeah
1413
00:50:21,680 --> 00:50:26,319
and you've you've been given a prompt
1414
00:50:23,760 --> 00:50:29,839
for something that a provides character
1415
00:50:26,319 --> 00:50:30,720
tie-in which is always gold and b
1416
00:50:29,839 --> 00:50:32,640
is
1417
00:50:30,720 --> 00:50:34,559
just like you said a aspect of world
1418
00:50:32,640 --> 00:50:37,119
building that you had no idea needed to
1419
00:50:34,559 --> 00:50:38,559
be done and now you get to do it
1420
00:50:37,119 --> 00:50:42,240
probably do it a little more than you
1421
00:50:38,559 --> 00:50:44,079
would otherwise and be happy for your
1422
00:50:42,240 --> 00:50:45,520
player that they get to really
1423
00:50:44,079 --> 00:50:48,000
experience something you put some
1424
00:50:45,520 --> 00:50:49,920
thought into
1425
00:50:48,000 --> 00:50:51,440
yeah i think a good a couple of examples
1426
00:50:49,920 --> 00:50:53,760
of that that i've
1427
00:50:51,440 --> 00:50:55,599
i've done
1428
00:50:53,760 --> 00:50:57,200
long story short is my my my player
1429
00:50:55,599 --> 00:50:59,280
characters are on the trail of a number
1430
00:50:57,200 --> 00:51:01,280
of mcguffins for like a powerful
1431
00:50:59,280 --> 00:51:03,359
artifacts whatever it is flavor of the
1432
00:51:01,280 --> 00:51:06,160
week and they've had a couple of those
1433
00:51:03,359 --> 00:51:08,160
chapters already set up from previous
1434
00:51:06,160 --> 00:51:10,559
campaigns at iran and this certainly
1435
00:51:08,160 --> 00:51:12,800
they're relatively tame or mundane or
1436
00:51:10,559 --> 00:51:14,079
general like um pick up and put down
1437
00:51:12,800 --> 00:51:17,359
kind of generic
1438
00:51:14,079 --> 00:51:19,520
and then i'd left a few open-ended
1439
00:51:17,359 --> 00:51:22,960
to deliberately tie them into character
1440
00:51:19,520 --> 00:51:26,319
backstories which in of itself is
1441
00:51:22,960 --> 00:51:28,240
pretty run rate um and then
1442
00:51:26,319 --> 00:51:29,920
one of my players
1443
00:51:28,240 --> 00:51:31,520
has gone with
1444
00:51:29,920 --> 00:51:33,520
a total
1445
00:51:31,520 --> 00:51:35,359
sorcerer which is
1446
00:51:33,520 --> 00:51:36,960
as far as i'm aware
1447
00:51:35,359 --> 00:51:39,040
kind of unusual
1448
00:51:36,960 --> 00:51:41,359
and another one went with a warforged
1449
00:51:39,040 --> 00:51:43,200
druid which i have
1450
00:51:41,359 --> 00:51:46,640
put my heart must leave and say
1451
00:51:43,200 --> 00:51:49,040
probably super unusual i it i i've loved
1452
00:51:46,640 --> 00:51:53,040
the warforged druid as a concept i just
1453
00:51:49,040 --> 00:51:55,119
i do keith baker in his everyone uh
1454
00:51:53,040 --> 00:51:56,800
dungeon masters guild supplement does
1455
00:51:55,119 --> 00:51:58,800
something to kind of address that where
1456
00:51:56,800 --> 00:52:00,559
they're basically like transformers when
1457
00:51:58,800 --> 00:52:02,480
they take wild shape sorry to get away
1458
00:52:00,559 --> 00:52:04,079
from your path but like i said i just
1459
00:52:02,480 --> 00:52:06,480
think i think they're i think it's very
1460
00:52:04,079 --> 00:52:08,559
cool yeah yeah that's totally his vibe
1461
00:52:06,480 --> 00:52:10,319
too and he's really lent into like the
1462
00:52:08,559 --> 00:52:12,160
kind of aesthetic
1463
00:52:10,319 --> 00:52:14,480
theming of it being all like he's made
1464
00:52:12,160 --> 00:52:15,599
out of like wooden vines and bark rather
1465
00:52:14,480 --> 00:52:17,359
than
1466
00:52:15,599 --> 00:52:19,599
kind of typical construct but both of
1467
00:52:17,359 --> 00:52:21,599
those posed very
1468
00:52:19,599 --> 00:52:22,800
tricky questions to me as a dm to be
1469
00:52:21,599 --> 00:52:25,119
like
1470
00:52:22,800 --> 00:52:27,119
okay this world i was thinking of
1471
00:52:25,119 --> 00:52:30,240
building wasn't going to have war forged
1472
00:52:27,119 --> 00:52:32,000
in it but what are the implications of
1473
00:52:30,240 --> 00:52:33,680
having this one warforged walking around
1474
00:52:32,000 --> 00:52:37,040
who's made out of wood
1475
00:52:33,680 --> 00:52:39,599
and i've spun out a whole chapter to get
1476
00:52:37,040 --> 00:52:41,839
one of these mcguffins based on
1477
00:52:39,599 --> 00:52:43,920
that warforged who he'd put in his
1478
00:52:41,839 --> 00:52:45,680
backstory he had amnesia because he has
1479
00:52:43,920 --> 00:52:47,760
been deactivated for a thousand years or
1480
00:52:45,680 --> 00:52:50,000
something and i was like perfect you've
1481
00:52:47,760 --> 00:52:51,440
even given me such a
1482
00:52:50,000 --> 00:52:52,640
i can have stuff happen a thousand years
1483
00:52:51,440 --> 00:52:55,040
ago and it doesn't really impact the
1484
00:52:52,640 --> 00:52:56,880
campaign now but yeah yeah
1485
00:52:55,040 --> 00:52:59,359
you know and all that kind of stuff
1486
00:52:56,880 --> 00:53:02,000
and likewise with the with the total
1487
00:52:59,359 --> 00:53:03,520
sorcerer i was like i wasn't really
1488
00:53:02,000 --> 00:53:05,599
planning to have talk you know talk was
1489
00:53:03,520 --> 00:53:07,119
wandering around but again
1490
00:53:05,599 --> 00:53:09,200
what implications does that have on the
1491
00:53:07,119 --> 00:53:11,119
world why aren't they maybe wandering
1492
00:53:09,200 --> 00:53:12,640
around do they keep themselves to
1493
00:53:11,119 --> 00:53:16,000
themselves on this little lost island
1494
00:53:12,640 --> 00:53:17,839
over here and so on and so on so it was
1495
00:53:16,000 --> 00:53:19,440
tricky at the time
1496
00:53:17,839 --> 00:53:21,599
but i am much like you've described
1497
00:53:19,440 --> 00:53:23,359
earlier on super looking forward to that
1498
00:53:21,599 --> 00:53:25,200
payoff of when those players get to
1499
00:53:23,359 --> 00:53:26,559
those points and go
1500
00:53:25,200 --> 00:53:28,970
oh
1501
00:53:26,559 --> 00:53:31,440
that explains the last 100 sessions
1502
00:53:28,970 --> 00:53:33,839
[Laughter]
1503
00:53:31,440 --> 00:53:35,440
you know those those are the things and
1504
00:53:33,839 --> 00:53:37,680
and the worst part is is that there's a
1505
00:53:35,440 --> 00:53:40,160
lot of stuff that dungeon masters plan
1506
00:53:37,680 --> 00:53:43,119
out there that never gets picked up
1507
00:53:40,160 --> 00:53:47,119
and so when it does even if it is 100
1508
00:53:43,119 --> 00:53:48,640
sessions in it's still a great feeling
1509
00:53:47,119 --> 00:53:51,920
hey you guys have really been paying
1510
00:53:48,640 --> 00:53:53,040
attention that was a long time ago
1511
00:53:51,920 --> 00:53:53,920
thanks
1512
00:53:53,040 --> 00:53:57,200
it's
1513
00:53:53,920 --> 00:53:59,760
that that moment's really great yeah i'm
1514
00:53:57,200 --> 00:54:01,599
i'm really looking forward to a couple
1515
00:53:59,760 --> 00:54:03,839
of yeah those those big reveals that are
1516
00:54:01,599 --> 00:54:06,480
coming up just to really be like
1517
00:54:03,839 --> 00:54:08,480
you know to the player here's this
1518
00:54:06,480 --> 00:54:09,599
paragraph of text you gave me two years
1519
00:54:08,480 --> 00:54:12,000
ago
1520
00:54:09,599 --> 00:54:14,240
there is believe me meet me halfway
1521
00:54:12,000 --> 00:54:15,599
believe me there is a payoff
1522
00:54:14,240 --> 00:54:18,079
and am i
1523
00:54:15,599 --> 00:54:19,520
fairly certain it will be worth it uh
1524
00:54:18,079 --> 00:54:21,680
and of course they'll
1525
00:54:19,520 --> 00:54:23,200
take some weird and wacky root to it and
1526
00:54:21,680 --> 00:54:24,400
surprise the hell out of me but hey
1527
00:54:23,200 --> 00:54:26,319
that's
1528
00:54:24,400 --> 00:54:28,079
that's why i'm looking forward to it
1529
00:54:26,319 --> 00:54:29,920
that's why it's called adaptation or
1530
00:54:28,079 --> 00:54:32,880
whatever you dub it to
1531
00:54:29,920 --> 00:54:34,000
in post yeah
1532
00:54:32,880 --> 00:54:35,280
um
1533
00:54:34,000 --> 00:54:37,200
there's one more thing that i wanted to
1534
00:54:35,280 --> 00:54:38,880
talk about briefly
1535
00:54:37,200 --> 00:54:41,280
is that obviously we've come at this so
1536
00:54:38,880 --> 00:54:43,200
far from a dm's perspective
1537
00:54:41,280 --> 00:54:44,480
but also the other side of that coin is
1538
00:54:43,200 --> 00:54:47,920
as a player
1539
00:54:44,480 --> 00:54:47,920
it's very easy to be
1540
00:54:48,000 --> 00:54:51,440
self-centered has a negative connotation
1541
00:54:49,920 --> 00:54:53,119
but obviously
1542
00:54:51,440 --> 00:54:54,319
you're trying to embody a character so
1543
00:54:53,119 --> 00:54:56,240
it's inevitable that you're going to be
1544
00:54:54,319 --> 00:54:58,480
very focused on
1545
00:54:56,240 --> 00:55:00,640
what that character is doing
1546
00:54:58,480 --> 00:55:02,640
what i wanted to talk about is how as a
1547
00:55:00,640 --> 00:55:04,960
player you could be more
1548
00:55:02,640 --> 00:55:06,480
accommodating and flexible to the other
1549
00:55:04,960 --> 00:55:07,520
players and you know say one of your
1550
00:55:06,480 --> 00:55:10,640
other
1551
00:55:07,520 --> 00:55:11,599
your traveling party does something
1552
00:55:10,640 --> 00:55:14,319
weird
1553
00:55:11,599 --> 00:55:16,160
how how can you as a player
1554
00:55:14,319 --> 00:55:19,680
hit the middle of that venn diagram that
1555
00:55:16,160 --> 00:55:20,640
i was uh defining earlier on
1556
00:55:19,680 --> 00:55:22,319
you know we're going to come back to
1557
00:55:20,640 --> 00:55:25,119
this one thing i was like i think a lot
1558
00:55:22,319 --> 00:55:27,520
of it comes down to to trust
1559
00:55:25,119 --> 00:55:29,839
you know the the explanation that's what
1560
00:55:27,520 --> 00:55:31,040
my character would do almost universally
1561
00:55:29,839 --> 00:55:32,079
comes
1562
00:55:31,040 --> 00:55:34,720
at
1563
00:55:32,079 --> 00:55:38,000
the worst time nobody ever uses that as
1564
00:55:34,720 --> 00:55:40,400
a defense in a very justifiable
1565
00:55:38,000 --> 00:55:42,000
moment like you just don't that is
1566
00:55:40,400 --> 00:55:44,000
that is the hey
1567
00:55:42,000 --> 00:55:46,319
you need to stop being upset about what
1568
00:55:44,000 --> 00:55:48,480
just happened for this reason and that's
1569
00:55:46,319 --> 00:55:50,319
that's just why that's used
1570
00:55:48,480 --> 00:55:51,680
and in
1571
00:55:50,319 --> 00:55:54,319
in a group that doesn't know each other
1572
00:55:51,680 --> 00:55:56,000
hasn't been a long very while
1573
00:55:54,319 --> 00:55:58,400
you can see
1574
00:55:56,000 --> 00:56:01,280
something that is unexpected
1575
00:55:58,400 --> 00:56:03,920
and expect that to be the reason
1576
00:56:01,280 --> 00:56:07,040
but it's not it's part of a longer
1577
00:56:03,920 --> 00:56:08,240
longer character arc that the player
1578
00:56:07,040 --> 00:56:10,559
is
1579
00:56:08,240 --> 00:56:12,559
experiencing or part of within the
1580
00:56:10,559 --> 00:56:14,400
narrative this could be the first thing
1581
00:56:12,559 --> 00:56:17,119
that it kicks off their arc in their
1582
00:56:14,400 --> 00:56:20,640
head that you are going to watch unfold
1583
00:56:17,119 --> 00:56:23,359
as a both viewer and participant in this
1584
00:56:20,640 --> 00:56:25,839
endeavor of playing this game
1585
00:56:23,359 --> 00:56:27,520
and that's that's a lot of fun and it
1586
00:56:25,839 --> 00:56:29,680
comes with a group that's been together
1587
00:56:27,520 --> 00:56:30,880
for a while and you kind of can know
1588
00:56:29,680 --> 00:56:33,760
these moments
1589
00:56:30,880 --> 00:56:35,599
don't worry he's building to something
1590
00:56:33,760 --> 00:56:37,040
as a player
1591
00:56:35,599 --> 00:56:39,280
the other
1592
00:56:37,040 --> 00:56:41,440
thing is just like we said at the
1593
00:56:39,280 --> 00:56:44,799
beginning when it's from dungeon masters
1594
00:56:41,440 --> 00:56:47,599
be willing to meet people halfway um
1595
00:56:44,799 --> 00:56:50,720
in a couple of regards one with maybe
1596
00:56:47,599 --> 00:56:52,880
the style of story as it's presented to
1597
00:56:50,720 --> 00:56:54,160
you by the dungeon master might not be
1598
00:56:52,880 --> 00:56:56,079
your
1599
00:56:54,160 --> 00:56:57,680
you know your top hit your number one
1600
00:56:56,079 --> 00:56:59,920
choice
1601
00:56:57,680 --> 00:57:02,559
be open to
1602
00:56:59,920 --> 00:57:05,680
plenty different kinds different styles
1603
00:57:02,559 --> 00:57:09,280
of of games you might enjoy it
1604
00:57:05,680 --> 00:57:11,760
be be open to that be open to other play
1605
00:57:09,280 --> 00:57:16,000
styles other than your own this game is
1606
00:57:11,760 --> 00:57:18,480
inherently a group of people and
1607
00:57:16,000 --> 00:57:22,000
yes we talked about earlier basic
1608
00:57:18,480 --> 00:57:24,000
general human decency in a group setting
1609
00:57:22,000 --> 00:57:25,760
will go a long way
1610
00:57:24,000 --> 00:57:26,559
if you're playing with somebody who's
1611
00:57:25,760 --> 00:57:28,480
new
1612
00:57:26,559 --> 00:57:29,359
be a little more patient you are new to
1613
00:57:28,480 --> 00:57:30,480
once
1614
00:57:29,359 --> 00:57:32,000
if you
1615
00:57:30,480 --> 00:57:34,480
you know playing with somebody who you
1616
00:57:32,000 --> 00:57:36,160
think doesn't act in character give it a
1617
00:57:34,480 --> 00:57:38,160
little bit they might be building
1618
00:57:36,160 --> 00:57:40,240
towards something that you just don't
1619
00:57:38,160 --> 00:57:41,680
see because they're really invested in
1620
00:57:40,240 --> 00:57:44,559
their character and the role play
1621
00:57:41,680 --> 00:57:46,559
thereof you've done it we've all done it
1622
00:57:44,559 --> 00:57:47,520
i get to do it you know every episode
1623
00:57:46,559 --> 00:57:50,160
all day
1624
00:57:47,520 --> 00:57:53,200
so just just be open to that you know
1625
00:57:50,160 --> 00:57:55,440
most most of the issues of people that
1626
00:57:53,200 --> 00:57:58,559
arise from you know group interactions
1627
00:57:55,440 --> 00:58:01,359
and playing d d is more about
1628
00:57:58,559 --> 00:58:03,280
lack of social skills than it is lack of
1629
00:58:01,359 --> 00:58:05,440
game knowledge
1630
00:58:03,280 --> 00:58:07,359
everybody you know the toxic person the
1631
00:58:05,440 --> 00:58:09,280
gatekeeper has nothing to do with how
1632
00:58:07,359 --> 00:58:11,599
much they know about dungeons and
1633
00:58:09,280 --> 00:58:13,680
dragons it's because they
1634
00:58:11,599 --> 00:58:14,559
a not an awful person but you know
1635
00:58:13,680 --> 00:58:16,960
they're not
1636
00:58:14,559 --> 00:58:18,960
presenting themselves in a positive way
1637
00:58:16,960 --> 00:58:21,359
and those are the negative things you
1638
00:58:18,960 --> 00:58:23,839
eliminate those and everybody has a lot
1639
00:58:21,359 --> 00:58:26,079
of really good interactions those paint
1640
00:58:23,839 --> 00:58:28,720
every probably not every but a good
1641
00:58:26,079 --> 00:58:30,640
amount of negative interactions nobody
1642
00:58:28,720 --> 00:58:32,880
really gets mad
1643
00:58:30,640 --> 00:58:35,119
about the time the druid didn't wild
1644
00:58:32,880 --> 00:58:37,359
shape when you thought they should but
1645
00:58:35,119 --> 00:58:39,200
you know the time somebody said racist
1646
00:58:37,359 --> 00:58:41,359
or sexist things at your table that's
1647
00:58:39,200 --> 00:58:43,760
what you're gonna remember mm-hmm
1648
00:58:41,359 --> 00:58:45,119
yeah yeah i've got a oh well a couple of
1649
00:58:43,760 --> 00:58:49,440
my players uh
1650
00:58:45,119 --> 00:58:51,920
i have a delightful mix of min max's to
1651
00:58:49,440 --> 00:58:54,400
heavy role players and everything in
1652
00:58:51,920 --> 00:58:56,480
between so so sometimes there is a
1653
00:58:54,400 --> 00:58:59,599
little bit of a
1654
00:58:56,480 --> 00:59:02,000
why did you go through gritted teeth why
1655
00:58:59,599 --> 00:59:04,480
didn't you run away or why why did you
1656
00:59:02,000 --> 00:59:06,960
attack that thing
1657
00:59:04,480 --> 00:59:07,839
and it's like well
1658
00:59:06,960 --> 00:59:09,599
you know
1659
00:59:07,839 --> 00:59:11,359
they're still
1660
00:59:09,599 --> 00:59:13,440
as you said learning the game and
1661
00:59:11,359 --> 00:59:15,520
learning where the boundaries are i
1662
00:59:13,440 --> 00:59:17,760
guess there's soft boundaries in this
1663
00:59:15,520 --> 00:59:19,599
case uh of like
1664
00:59:17,760 --> 00:59:21,440
how far can i push it
1665
00:59:19,599 --> 00:59:23,680
with this character and and his
1666
00:59:21,440 --> 00:59:24,720
interactions with other characters and
1667
00:59:23,680 --> 00:59:26,799
that is
1668
00:59:24,720 --> 00:59:27,520
different from a dm's perspective quite
1669
00:59:26,799 --> 00:59:28,960
a
1670
00:59:27,520 --> 00:59:32,079
an interesting
1671
00:59:28,960 --> 00:59:34,319
thing to to watch grow to watch mature
1672
00:59:32,079 --> 00:59:36,799
to see those connections being made and
1673
00:59:34,319 --> 00:59:39,520
then perhaps broken later on because
1674
00:59:36,799 --> 00:59:40,640
that player character dies or they do
1675
00:59:39,520 --> 00:59:43,280
something
1676
00:59:40,640 --> 00:59:45,040
unusual because they finally as like
1677
00:59:43,280 --> 00:59:47,040
your cleric example from earlier on just
1678
00:59:45,040 --> 00:59:48,720
hit their limit and have said enough is
1679
00:59:47,040 --> 00:59:50,480
enough that those are the kind of very
1680
00:59:48,720 --> 00:59:54,079
interesting and dynamic encounters that
1681
00:59:50,480 --> 00:59:56,240
uh i love to to see come to fruition
1682
00:59:54,079 --> 00:59:57,760
the the we go back to the cleric
1683
00:59:56,240 --> 01:00:00,720
situation
1684
00:59:57,760 --> 01:00:03,200
there was definitely a change of
1685
01:00:00,720 --> 01:00:04,960
the group dynamic not the not the
1686
01:00:03,200 --> 01:00:07,599
players away you know out of character
1687
01:00:04,960 --> 01:00:09,680
but in character there's a very dramatic
1688
01:00:07,599 --> 01:00:12,480
change in
1689
01:00:09,680 --> 01:00:15,680
the relationship amongst the group
1690
01:00:12,480 --> 01:00:17,359
when the cleric killed the npc
1691
01:00:15,680 --> 01:00:19,200
you know all of it within character out
1692
01:00:17,359 --> 01:00:20,720
of character everybody was like you know
1693
01:00:19,200 --> 01:00:22,640
that was crazy i can't believe you did
1694
01:00:20,720 --> 01:00:25,359
that but in character everybody was you
1695
01:00:22,640 --> 01:00:28,079
know i thought i knew somebody you used
1696
01:00:25,359 --> 01:00:29,359
to be the voice of reason you were a
1697
01:00:28,079 --> 01:00:31,839
pacifist
1698
01:00:29,359 --> 01:00:34,640
this entire time and when
1699
01:00:31,839 --> 01:00:36,960
needing to fight you always chose a
1700
01:00:34,640 --> 01:00:38,400
different route and here you are
1701
01:00:36,960 --> 01:00:41,359
unprovoked
1702
01:00:38,400 --> 01:00:43,599
killing this major npc
1703
01:00:41,359 --> 01:00:45,839
and it was
1704
01:00:43,599 --> 01:00:47,520
like it changed obviously the next
1705
01:00:45,839 --> 01:00:49,599
episode because we ended it right there
1706
01:00:47,520 --> 01:00:51,680
just because nobody could think
1707
01:00:49,599 --> 01:00:53,040
but everybody you know we go back to
1708
01:00:51,680 --> 01:00:55,119
this thing maybe
1709
01:00:53,040 --> 01:00:58,640
made the it wasn't just a thing that
1710
01:00:55,119 --> 01:01:00,559
existed in a vacuum it was a new
1711
01:00:58,640 --> 01:01:02,640
wrinkle to a character that everybody in
1712
01:01:00,559 --> 01:01:04,960
the group thought that they had known
1713
01:01:02,640 --> 01:01:06,720
and in character everybody kind of
1714
01:01:04,960 --> 01:01:08,799
changed accordingly the barbarian
1715
01:01:06,720 --> 01:01:11,280
thought it was cool as hell embracing
1716
01:01:08,799 --> 01:01:13,680
your anger the wizard who's very or the
1717
01:01:11,280 --> 01:01:16,079
artificer who's very nice and like
1718
01:01:13,680 --> 01:01:18,640
accommodating was like hey it's okay
1719
01:01:16,079 --> 01:01:19,440
but the monk found it very disturbing
1720
01:01:18,640 --> 01:01:22,640
and
1721
01:01:19,440 --> 01:01:26,400
somewhat of a betrayal of trust almost
1722
01:01:22,640 --> 01:01:28,960
and it it played out and it still is uh
1723
01:01:26,400 --> 01:01:31,760
playing out uh every time the cleric now
1724
01:01:28,960 --> 01:01:35,280
decides whether to attack he's you know
1725
01:01:31,760 --> 01:01:37,280
back and forth on it situational to him
1726
01:01:35,280 --> 01:01:40,559
it's a character dynamic between the
1727
01:01:37,280 --> 01:01:42,559
monk and him you know why is it this why
1728
01:01:40,559 --> 01:01:44,720
is your first time to kill the npc why
1729
01:01:42,559 --> 01:01:47,200
did you fight this time and not this
1730
01:01:44,720 --> 01:01:48,799
time yeah and it's added this this
1731
01:01:47,200 --> 01:01:51,440
dynamic to
1732
01:01:48,799 --> 01:01:52,880
the party that didn't exist because your
1733
01:01:51,440 --> 01:01:54,720
your party doesn't have to be you know
1734
01:01:52,880 --> 01:01:56,640
happy and kumbaya
1735
01:01:54,720 --> 01:01:58,799
i don't i don't think that's
1736
01:01:56,640 --> 01:02:01,520
i don't know realistic is the right word
1737
01:01:58,799 --> 01:02:03,920
to use as to how a party in dungeons and
1738
01:02:01,520 --> 01:02:04,799
dragons is portrayed
1739
01:02:03,920 --> 01:02:06,559
but
1740
01:02:04,799 --> 01:02:09,119
any group of people is going to have
1741
01:02:06,559 --> 01:02:11,039
disagreements and i think
1742
01:02:09,119 --> 01:02:13,200
that when those surprising moments for
1743
01:02:11,039 --> 01:02:15,039
the players and the characters happen
1744
01:02:13,200 --> 01:02:17,039
that just like
1745
01:02:15,039 --> 01:02:19,200
you know if you were to jump up right
1746
01:02:17,039 --> 01:02:20,319
now and just start screaming at me and
1747
01:02:19,200 --> 01:02:22,240
be like wow that's really going to
1748
01:02:20,319 --> 01:02:24,960
change the dynamic of our relationship
1749
01:02:22,240 --> 01:02:26,319
moving forward that i think that that
1750
01:02:24,960 --> 01:02:27,760
it's
1751
01:02:26,319 --> 01:02:30,079
it's good play
1752
01:02:27,760 --> 01:02:32,160
to have those same things affect your
1753
01:02:30,079 --> 01:02:34,319
character in game rather than just
1754
01:02:32,160 --> 01:02:36,720
letting these shocking moments that took
1755
01:02:34,319 --> 01:02:38,480
everybody by surprise exist in a vacuum
1756
01:02:36,720 --> 01:02:40,559
and have everything go back to just the
1757
01:02:38,480 --> 01:02:42,480
way it was right before that moment
1758
01:02:40,559 --> 01:02:44,160
happened
1759
01:02:42,480 --> 01:02:45,920
yep yeah as we said earlier on as long
1760
01:02:44,160 --> 01:02:47,599
as it drives the narrative
1761
01:02:45,920 --> 01:02:48,799
in a meaningful
1762
01:02:47,599 --> 01:02:50,400
way
1763
01:02:48,799 --> 01:02:52,799
i'm on board
1764
01:02:50,400 --> 01:02:53,760
in a sensible way
1765
01:02:52,799 --> 01:02:55,760
is there anything that you wanted to
1766
01:02:53,760 --> 01:02:57,440
talk about that we might have missed um
1767
01:02:55,760 --> 01:02:59,039
please say hey just thanks for having me
1768
01:02:57,440 --> 01:03:01,039
on again these are always fun like
1769
01:02:59,039 --> 01:03:02,480
talking with you about these things
1770
01:03:01,039 --> 01:03:04,240
and
1771
01:03:02,480 --> 01:03:05,039
you know it's about
1772
01:03:04,240 --> 01:03:06,799
just
1773
01:03:05,039 --> 01:03:08,640
like i said you know our takeaway from
1774
01:03:06,799 --> 01:03:10,559
this dungeons and dragons discussion is
1775
01:03:08,640 --> 01:03:12,160
to just be a decent person
1776
01:03:10,559 --> 01:03:13,839
group dynamic
1777
01:03:12,160 --> 01:03:16,319
and work with other people seek
1778
01:03:13,839 --> 01:03:17,119
compromise don't step on other people's
1779
01:03:16,319 --> 01:03:19,760
fun
1780
01:03:17,119 --> 01:03:21,599
which i feel like is the majority of
1781
01:03:19,760 --> 01:03:22,880
dutchess and dragons can basically be
1782
01:03:21,599 --> 01:03:24,960
summed up into those things you're
1783
01:03:22,880 --> 01:03:27,440
having a bad experience
1784
01:03:24,960 --> 01:03:30,160
rectify most of these problems and you
1785
01:03:27,440 --> 01:03:32,000
will get to enjoy this game um but you
1786
01:03:30,160 --> 01:03:34,240
know while we're enjoying it if you're
1787
01:03:32,000 --> 01:03:37,359
free of those situations just
1788
01:03:34,240 --> 01:03:38,480
en enjoy the game uh make make it fun
1789
01:03:37,359 --> 01:03:41,599
don't
1790
01:03:38,480 --> 01:03:43,680
you know your your game at your table is
1791
01:03:41,599 --> 01:03:45,599
the is the best game in the world and
1792
01:03:43,680 --> 01:03:46,960
everybody's table is the best game in
1793
01:03:45,599 --> 01:03:49,359
the world because you're running it your
1794
01:03:46,960 --> 01:03:51,440
way for your players and whatever that
1795
01:03:49,359 --> 01:03:52,960
looks like um like i said the last time
1796
01:03:51,440 --> 01:03:55,680
i was on the show find out what your
1797
01:03:52,960 --> 01:03:56,799
players want and give it to them have a
1798
01:03:55,680 --> 01:03:58,400
good time
1799
01:03:56,799 --> 01:03:59,839
work the hardest you can to give them
1800
01:03:58,400 --> 01:04:02,400
the story that they want and the
1801
01:03:59,839 --> 01:04:05,119
investment they want and
1802
01:04:02,400 --> 01:04:07,520
everybody worked together to make this
1803
01:04:05,119 --> 01:04:09,920
this game fun for everybody that's it
1804
01:04:07,520 --> 01:04:11,920
perfect thank you thank you so much for
1805
01:04:09,920 --> 01:04:13,440
that manny is there anything that you
1806
01:04:11,920 --> 01:04:14,480
would like to
1807
01:04:13,440 --> 01:04:17,760
promote
1808
01:04:14,480 --> 01:04:20,480
um yeah so we uh i run two twitch
1809
01:04:17,760 --> 01:04:23,280
streams uh twitch.tv slash growed up
1810
01:04:20,480 --> 01:04:24,559
geek uh tuesday we tomorrow well by the
1811
01:04:23,280 --> 01:04:27,359
time this episode airs we'll go with
1812
01:04:24,559 --> 01:04:29,200
that we will be on our second campaign a
1813
01:04:27,359 --> 01:04:30,960
homebrew eberron campaign have been
1814
01:04:29,200 --> 01:04:33,839
working on for two years
1815
01:04:30,960 --> 01:04:36,240
keeping the same cast from our rhyme of
1816
01:04:33,839 --> 01:04:38,400
the frost maiden game that's going to
1817
01:04:36,240 --> 01:04:40,480
have ended and they wanted to stick
1818
01:04:38,400 --> 01:04:42,079
around and keep playing so we're going
1819
01:04:40,480 --> 01:04:44,720
to adjust to this
1820
01:04:42,079 --> 01:04:49,359
and then in about three weeks a month
1821
01:04:44,720 --> 01:04:51,839
from the time this airs january 12 2022
1822
01:04:49,359 --> 01:04:54,640
we're going to be debuting our limited
1823
01:04:51,839 --> 01:04:57,200
campaign on wednesday nights uh called
1824
01:04:54,640 --> 01:04:59,119
dynasty of dragons that we're very very
1825
01:04:57,200 --> 01:05:01,680
excited about uh with the release of
1826
01:04:59,119 --> 01:05:03,280
fizbands oh yeah coming up i've wanted
1827
01:05:01,680 --> 01:05:05,839
to do a dragon campaign that wasn't
1828
01:05:03,280 --> 01:05:06,799
tyranny of dragons which i've
1829
01:05:05,839 --> 01:05:08,799
we're not even going to get into that
1830
01:05:06,799 --> 01:05:09,920
but i wanted to do a dragon campaign so
1831
01:05:08,799 --> 01:05:12,000
we're gonna do a dragon campaign in
1832
01:05:09,920 --> 01:05:14,160
january i'm super excited awesome
1833
01:05:12,000 --> 01:05:16,400
amazing well as usual and as they were
1834
01:05:14,160 --> 01:05:19,440
on the emotion episode all the links
1835
01:05:16,400 --> 01:05:21,520
will be in the episode description so uh
1836
01:05:19,440 --> 01:05:23,200
all that's left for me to say is finally
1837
01:05:21,520 --> 01:05:26,079
thank you ever so much for joining us
1838
01:05:23,200 --> 01:05:28,160
again manny it was uh yeah a really
1839
01:05:26,079 --> 01:05:29,520
again enthusiastic insightful talk so i
1840
01:05:28,160 --> 01:05:30,960
i i i
1841
01:05:29,520 --> 01:05:32,720
had a lot of fun
1842
01:05:30,960 --> 01:05:34,400
thanks uh it's it's always great being
1843
01:05:32,720 --> 01:05:36,799
here with you i appreciate the time
1844
01:05:34,400 --> 01:05:38,319
amazing no worries uh it's my pleasure
1845
01:05:36,799 --> 01:05:41,520
to host
1846
01:05:38,319 --> 01:05:43,280
uh everybody at home thank you all for
1847
01:05:41,520 --> 01:05:44,480
listening please go and check out the
1848
01:05:43,280 --> 01:05:46,160
first episode with manny if you haven't
1849
01:05:44,480 --> 01:05:49,039
listened to it already uh all the way
1850
01:05:46,160 --> 01:05:50,720
back in season one otherwise as usual
1851
01:05:49,039 --> 01:05:51,839
check out all the links in the episode
1852
01:05:50,720 --> 01:05:53,839
description and be sure to check out
1853
01:05:51,839 --> 01:05:56,079
manny's streams especially the dragon
1854
01:05:53,839 --> 01:05:57,440
one i would say next year with uh yeah
1855
01:05:56,079 --> 01:05:59,280
being interesting to see how the
1856
01:05:57,440 --> 01:06:01,359
fistband stuff turns out so it seems
1857
01:05:59,280 --> 01:06:02,640
like a good a good place to start
1858
01:06:01,359 --> 01:06:04,480
otherwise
1859
01:06:02,640 --> 01:06:07,359
thank you all for listening
1860
01:06:04,480 --> 01:06:08,960
and good night
1861
01:06:07,359 --> 01:06:11,359
and now it's time for the patreon shout
1862
01:06:08,960 --> 01:06:13,920
outs once again thank you to matt street
1863
01:06:11,359 --> 01:06:14,799
at mpstreet88 on twitter for supporting
1864
01:06:13,920 --> 01:06:16,079
the show
1865
01:06:14,799 --> 01:06:19,079
if you need support running your
1866
01:06:16,079 --> 01:06:21,280
personal or business schedule head to
1867
01:06:19,079 --> 01:06:22,960
virtualtimehustle.com or on instagram to
1868
01:06:21,280 --> 01:06:25,039
make that difference between should do
1869
01:06:22,960 --> 01:06:26,880
and done boss it better with support
1870
01:06:25,039 --> 01:06:29,200
from cat who will help you get back that
1871
01:06:26,880 --> 01:06:30,720
essential time you've been searching for
1872
01:06:29,200 --> 01:06:32,559
if you would like to support what we do
1873
01:06:30,720 --> 01:06:35,280
and get four shout outs a month head
1874
01:06:32,559 --> 01:06:36,799
over to patreon.com thinking critically
1875
01:06:35,280 --> 01:06:39,440
or you can just buy me a coffee at
1876
01:06:36,799 --> 01:06:42,440
kofi.com thinking critically thank you
1877
01:06:39,440 --> 01:06:42,440
bye
1878
01:06:42,550 --> 01:06:53,570
[Applause]
1879
01:06:50,460 --> 01:06:53,570
[Music]
1880
01:06:56,750 --> 01:07:04,760
[Music]
