Feb. 5, 2021

Utilities

In this useful episode I'm joined by Phill, a.k.a Blue Munchkinite, to discuss all the different utilities DMs and players use to help them play and generally increase the quality of their experience. Everything from maps, music, and VoIP is covered in this episode, and all the utilities we use are linked below in the references. Despite the potentially dry sounding topic, Phill deftly ties his years of experience together to explain why all these mechanical tools all serve the same purpose: to increase the enjoyment of all the players. Obviously, a lot has changed in recent times and now it's not only the DMs playing behind "screens", we can all appreciate some fireside talk about what unites us, and the tips and tricks we can use to make that easier.

  • 04:49 - Creative tools for DMs
  • 16:08 - DMing in the remote "new normal"
  • 28:30 - Campaign prep
  • 38:40 - Calendars, cartographies, & characters
  • 49:52 - Player utilities, in-game and out

Follow Phill (@BlueMunchkinite) on:

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References:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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[Music]

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hello and welcome to thinking critically

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a d and d discussion a podcast where we

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deep dive single word concepts or ideas

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within the dungeons and dragons 5e

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framework my name is danilo and i like

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all kinds of games and the crunchy

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mechanics that make him tick you can

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find me on twitter facebook and

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instagram and i'd really appreciate a

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like or a follow today i'm joined by

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phil aka the blue munchkin knight thank

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you ever ever so much for joining us

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today phil can you tell us a little bit

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about yourself uh no problem um thanks

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for having me by the way really really

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um honored to actually be able to come

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on it's really great and so yeah i'm

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phil um aka at the blue munchkin or blue

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munchkin on twitter yeah i've been

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playing d d for quite a while now

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actually uh big d d fan i've really got

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into it especially the last few years um

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but i mean i've been playing since since

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college

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and i wasn't all that into it in college

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but and i didn't really understand it

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either to be honest but i kind of caught

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the bug and um

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i think over the over the years i got

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into like board games and different

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things

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and um i mean one of the reasons i

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called himself bloomberg tonight is

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because i got into a game called

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munchkin i don't know if you've you've

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heard of the game yourself yeah yeah

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that rings a bell yeah which is pretty

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much dungeons and dragons um without all

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of the

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the role play which you know we all come

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to know and love now but uh i i think i

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quite enjoyed it for the theme and i was

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always the blue piece which is where the

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name comes from

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so i mean i've been playing d d quite

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heavily i think since about

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and when i bought well i say a dnd i

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bought a pathfinder set

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oh

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and i played don't worry that's not a

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dirty word

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and i actually tried to run a campaign

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using pathfinder and uh

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yeah it was that it was very math heavy

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it was very um it was quite difficult to

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understand a lot of the time and then

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a friend of mine started running a fifth

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edition campaign and i was all for that

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i absolutely loved it and he got me he

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got me into buying the books planning my

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own campaign and then i've been running

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my own campaign since late 2017. i ran

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and finished a campaign which lasted two

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years and i've just started a new one

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and i've just been getting into

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everything um yeah anything like

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anything and everything that i can get

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my hand on i now sort of browse shops

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and trying to find anything that i can

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get a hold of now just to make my

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collection bigger but yeah

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i don't think i can't find anything else

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you know run out of room i think yeah

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well i have a cupboard it's it's a small

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cupboard but it's a cupboard

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awesome okay thank you for that yeah

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that's that's that's really good i'm i'm

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in a similar position of running a

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campaign for a bunch of my colleagues

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and friends that must have started

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around the same time to be honest still

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going so out of curiosity he said about

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two years how many sessions was that um

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oh that the campaign that i ran that

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lasted around two years it ran for

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around about 60 something sessions there

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was a gap in the middle and i had a baby

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oh my wife had a baby um and so i took i

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took time off to be a father and i kind

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of did

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some

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what i like to call cutscenes in the

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middle of that so we had a group chat

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that we did and i did yeah i typed the

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story of what was going on and what will

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your character do here and there was a

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kind of a big gap in between i made it

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something like six months um in between

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yeah and there wasn't a six-month gap in

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play but it was a six-month gap in story

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and which was role-played

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basically on facebook messenger um so

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when we came back the characters were in

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a different place from where they were

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before and yeah those consequences of

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what had happened during that role play

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and so i never actually stopped playing

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even though i stopped playing i'm i'm on

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a current hiatus

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at the moment as well because i've just

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had a another one my wife's just had

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another baby so uh currently i'm back to

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that i'm back to the table in four weeks

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and believe me i cannot wait well i see

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it back at the table i'm back behind the

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screen and technically i'm not going to

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be at a table with people it's going to

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be all online but

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yeah but yeah

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[Laughter]

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you're almost doing a play-by-post you

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know yeah yeah messenger

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that would be that would be interesting

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wouldn't it really initiative then we're

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six months old however long for the next

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letter to come through for uh yeah

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you get it

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if you send it by first class post yes

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oh absolutely yeah yeah

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add a plus four

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okay cool so

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we are both dems and also you mentioned

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there about going back behind the

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monitor rather than behind the dm screen

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because of

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the world and um

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so that seems like a good place to start

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then for kind of dm utilities so

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what does the word utilities mean to you

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well to me it

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it's pretty much everything that you're

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going to need to play the game i mean it

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depends on which way you look at it from

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um

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stranger opponent this reality or the

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other game whether you are the dungeon

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master and what utilities you need or

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the player what utilities you need to

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play the game or the other character and

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what utilities you have within the game

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to actually succeed at the game and i

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think there's different sides to it

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initially when you approach me with the

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topic i didn't straightaway go to uh

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what i

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require to actually play a game of

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dungeons and dragons what am i going to

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need

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when i first started running um a fifth

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edition campaign and it was the first

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time that i'd ever reached out to people

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that i didn't know to play the game and

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a couple of people that i knew but um i

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basically reached out to my friendly

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friendly local game store and uh

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asked if anyone wanted to play and i got

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some plays which was great i was nervous

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as hell when it came to running the

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first session and we did a session um

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like doing the run up and

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it became apparent

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during those first um that the planning

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sessions that they were going to expect

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minis and maps

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and i hadn't thought of that

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so i was uh i was panicking now i was

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thinking well i don't have minis and

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maps

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how am i gonna do this um

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and um

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essentially it all came down to they

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were gonna bring their own minis and and

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i would have to solve improvised

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monsters and stuff like that which to be

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honest brookfree has its own collection

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you know yeah start collecting minis and

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start painting and things like that but

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then i i experimented with

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lots of different ways of making maps

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because

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you're not

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being a dungeon master yourself you'll

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understand this you do not know

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where your players are going to be in

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that session

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and and especially when when obviously

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when i was playing i wasn't playing at

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home so i didn't have an infinite amount

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of resources at my disposal not that i

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do at home anyway but

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you've got to be able to bring something

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in that that's that's improvised so um i

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experimented a lot with like whiteboards

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um

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and you know maps and things like that

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which all worked really really well

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and uh

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yeah there were times where i did

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experiment a bit and i did actually make

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terrain maps and things like that

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especially when i knew a big boss battle

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was coming up yeah set piece yeah yeah

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and i would make a set piece um set

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pizza map and

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the reaction from your players is always

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great

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yeah so i mean maps and minis and those

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kind of utilities are fantastic and for

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bringing the game to life and promoting

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the immersion of the game um but

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obviously that's one of the utilities

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that i didn't realize that i was

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actually going to need when i first

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started dming uh fifth edition strangely

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enough

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i would love to have seen your face when

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you had that realization your poker face

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is

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yeah it's just like yeah so we're gonna

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get i mean is then yeah i got maps yeah

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yeah i'll bring bring all my maps get

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the craft out

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and it was literally me sitting and i

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love crafts and stuff like that and it

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was only me sitting on the living room

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floor with my with my um my knives and

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my cardboard and a laminator and and and

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making things and and and absolutely

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love doing it one one of the things

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about d d that i really really love is

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the creative side of it there's lots of

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yeah different reasons people play

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dungeons and dragons

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and there's so many different um like

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spin-offs from dungeons and dragons if

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you know what i mean like spin-off

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hobbies yeah and the creating maps and

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and the creative side of it like the

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story writing as well that's that's a

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big thing for me massive yeah i have

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found it as a good creative outlet for

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me i've always been annoyed with myself

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that i'm not inherently good at

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what i would consider art so drawing i

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my uh dimensions and ratios are all off

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like hands and legs and stuff so that's

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that was in the bin like decades ago i

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can't draw so

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dnd is my creative outlet for

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that you know the narrative stuff

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nothing i

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get more excited about is that thought

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of

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oh my players are going to love this

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yes

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as i rub my hands together machiavellian

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00:09:25,920 --> 00:09:29,600
style uh

269
00:09:27,440 --> 00:09:31,360
and then wait 12 months for them to get

270
00:09:29,600 --> 00:09:32,560
to it so uh

271
00:09:31,360 --> 00:09:34,880
yeah

272
00:09:32,560 --> 00:09:36,800
i mean so it's like one of that's one of

273
00:09:34,880 --> 00:09:39,440
the things that i do love about d d the

274
00:09:36,800 --> 00:09:41,680
creative side and i have um

275
00:09:39,440 --> 00:09:44,560
in the past dabbled with drawing the

276
00:09:41,680 --> 00:09:46,640
characters um that my players play i've

277
00:09:44,560 --> 00:09:49,279
been a big map maker i love drawing the

278
00:09:46,640 --> 00:09:51,360
maps for my sessions i tried you know

279
00:09:49,279 --> 00:09:52,560
online map makers and yeah and things

280
00:09:51,360 --> 00:09:54,480
like that for making and don't get me

281
00:09:52,560 --> 00:09:56,720
wrong i think they're amazing people can

282
00:09:54,480 --> 00:09:59,680
make some amazing maps with encounter

283
00:09:56,720 --> 00:10:00,880
and all those other map making um

284
00:09:59,680 --> 00:10:02,640
programs

285
00:10:00,880 --> 00:10:04,880
but when i've got onto them i can never

286
00:10:02,640 --> 00:10:06,720
find the the style of the art that i

287
00:10:04,880 --> 00:10:07,760
like you know with the way that i wanted

288
00:10:06,720 --> 00:10:11,360
to look

289
00:10:07,760 --> 00:10:13,360
so i've literally i draw them and so i

290
00:10:11,360 --> 00:10:14,720
draw them freehand take a picture of it

291
00:10:13,360 --> 00:10:16,800
and i i

292
00:10:14,720 --> 00:10:19,279
my wife tricked me to an apple pencil

293
00:10:16,800 --> 00:10:22,240
and so i i you know then go over them on

294
00:10:19,279 --> 00:10:25,600
my on my ipad and and i make them as

295
00:10:22,240 --> 00:10:27,600
detailed and and as realistic as as as i

296
00:10:25,600 --> 00:10:29,839
can um you know so that it gives the

297
00:10:27,600 --> 00:10:32,399
players that sense of immersion and my

298
00:10:29,839 --> 00:10:34,480
framed map is now my dice tray

299
00:10:32,399 --> 00:10:37,040
well that's really cool

300
00:10:34,480 --> 00:10:38,640
[Laughter]

301
00:10:37,040 --> 00:10:40,000
yeah so thank you for mentioning

302
00:10:38,640 --> 00:10:41,279
incarnate because that was going to be

303
00:10:40,000 --> 00:10:43,920
one of the utilities i was going to

304
00:10:41,279 --> 00:10:46,800
mention and that has been my

305
00:10:43,920 --> 00:10:47,680
since moving away from dry white markers

306
00:10:46,800 --> 00:10:50,320
and

307
00:10:47,680 --> 00:10:53,040
laminated squared paper incarnate has

308
00:10:50,320 --> 00:10:55,360
been my saving grace for moving to

309
00:10:53,040 --> 00:10:56,720
digital and virtual tabletops so

310
00:10:55,360 --> 00:11:00,640
i've done

311
00:10:56,720 --> 00:11:02,320
a couple of scenes so i did a ship at

312
00:11:00,640 --> 00:11:04,480
sea and like their different decks which

313
00:11:02,320 --> 00:11:06,320
was quite cool and

314
00:11:04,480 --> 00:11:07,760
i have somehow managed to do a

315
00:11:06,320 --> 00:11:10,640
relatively

316
00:11:07,760 --> 00:11:12,640
simple dungeon to design aesthetically

317
00:11:10,640 --> 00:11:14,640
not particularly simple

318
00:11:12,640 --> 00:11:16,079
a dungeon there's lots of rooms and

319
00:11:14,640 --> 00:11:18,320
combat encounters and stuff but it's

320
00:11:16,079 --> 00:11:20,640
it's a underground cave system so in

321
00:11:18,320 --> 00:11:23,120
terms of uh you know bells and whistles

322
00:11:20,640 --> 00:11:25,600
and embellishments it's actually quite

323
00:11:23,120 --> 00:11:28,000
trivial to do but yeah i would

324
00:11:25,600 --> 00:11:30,000
i would absolutely recommend incarnate

325
00:11:28,000 --> 00:11:31,839
and it just keeps getting they just keep

326
00:11:30,000 --> 00:11:33,279
adding stuff to it now

327
00:11:31,839 --> 00:11:35,360
i don't have any experience with any

328
00:11:33,279 --> 00:11:37,200
other map making tools and

329
00:11:35,360 --> 00:11:38,959
the more they can

330
00:11:37,200 --> 00:11:41,680
meet me in the middle and make up for my

331
00:11:38,959 --> 00:11:42,560
lack of artistic ability the better

332
00:11:41,680 --> 00:11:44,640
i don't know if there's any others

333
00:11:42,560 --> 00:11:46,399
you're aware of um well there's one that

334
00:11:44,640 --> 00:11:48,560
i've actually just been getting into

335
00:11:46,399 --> 00:11:51,040
recently um which does make dungeon map

336
00:11:48,560 --> 00:11:53,120
making um a lot easier um i like the

337
00:11:51,040 --> 00:11:55,040
style of i don't know if you've seen i

338
00:11:53,120 --> 00:11:57,279
think the name of the uh name of the

339
00:11:55,040 --> 00:11:59,600
company's local battle but battle map

340
00:11:57,279 --> 00:12:01,279
books yes yeah i've had one of those on

341
00:11:59,600 --> 00:12:03,120
my wish list for a while yeah i

342
00:12:01,279 --> 00:12:04,320
supported the kickstarter for the first

343
00:12:03,120 --> 00:12:05,760
book and

344
00:12:04,320 --> 00:12:07,680
when i got it it was amazing it was

345
00:12:05,760 --> 00:12:10,800
fantastic to bring to the table

346
00:12:07,680 --> 00:12:13,279
and i loved the style of it and

347
00:12:10,800 --> 00:12:16,160
when i got my new laptop for christmas

348
00:12:13,279 --> 00:12:18,959
off my lovely wife and i downloaded

349
00:12:16,160 --> 00:12:21,760
steam and on steam there was um a

350
00:12:18,959 --> 00:12:23,920
program called dungeon painter studio um

351
00:12:21,760 --> 00:12:26,399
which was it's really good program um

352
00:12:23,920 --> 00:12:28,399
albeit that there are there are some

353
00:12:26,399 --> 00:12:30,800
some errors and things in its first

354
00:12:28,399 --> 00:12:32,800
edition but they did just release a

355
00:12:30,800 --> 00:12:35,440
dungeon pad studio too which kind of fix

356
00:12:32,800 --> 00:12:37,680
a lot of that so it's um it's been

357
00:12:35,440 --> 00:12:39,360
really good for creating maps and being

358
00:12:37,680 --> 00:12:41,040
able to um

359
00:12:39,360 --> 00:12:43,360
make it your own you can do a lot of

360
00:12:41,040 --> 00:12:46,079
just different shapes and create a lot

361
00:12:43,360 --> 00:12:48,880
of different pathways and the shading

362
00:12:46,079 --> 00:12:52,000
the lighting on it is amazing and for

363
00:12:48,880 --> 00:12:54,639
creating that fantastic aesthetic for

364
00:12:52,000 --> 00:12:57,120
your maps and like you said before

365
00:12:54,639 --> 00:12:58,399
because we're playing online a lot now

366
00:12:57,120 --> 00:13:00,480
it's amazing because i don't have to

367
00:12:58,399 --> 00:13:02,399
print it and i could just

368
00:13:00,480 --> 00:13:04,079
stick it onto the broadcasting software

369
00:13:02,399 --> 00:13:06,800
that i'm using yeah and

370
00:13:04,079 --> 00:13:08,720
it's there ready for my place to to use

371
00:13:06,800 --> 00:13:10,320
and i've i've kind of got myself a bit

372
00:13:08,720 --> 00:13:12,480
of a cache now so i've been i've been

373
00:13:10,320 --> 00:13:14,639
kind of like been a bit obsessed with it

374
00:13:12,480 --> 00:13:15,600
and just making as many as i can and

375
00:13:14,639 --> 00:13:16,800
then

376
00:13:15,600 --> 00:13:18,959
you know stick him in the folder and

377
00:13:16,800 --> 00:13:21,360
then putting them onto my broadcasting

378
00:13:18,959 --> 00:13:24,399
software and then just they're ready to

379
00:13:21,360 --> 00:13:26,320
go now i'm i'm pretty sure that i can

380
00:13:24,399 --> 00:13:28,240
account for battles happening in about

381
00:13:26,320 --> 00:13:29,040
80 percent of where my players want to

382
00:13:28,240 --> 00:13:30,560
go

383
00:13:29,040 --> 00:13:32,399
it's just going to be it's just going to

384
00:13:30,560 --> 00:13:33,839
be um you know it's going to be todd's

385
00:13:32,399 --> 00:13:36,000
law that they're they're gonna go to the

386
00:13:33,839 --> 00:13:38,800
other 20 places that i haven't accounted

387
00:13:36,000 --> 00:13:39,490
for yet but we'll see yeah

388
00:13:38,800 --> 00:13:41,360
that's the game

389
00:13:39,490 --> 00:13:43,440
[Laughter]

390
00:13:41,360 --> 00:13:46,720
yeah i i think i must have used i think

391
00:13:43,440 --> 00:13:50,240
i've got dungeon paint studio maybe one

392
00:13:46,720 --> 00:13:52,399
on steam and yeah that was a bit

393
00:13:50,240 --> 00:13:53,760
kind of janky in areas i didn't know

394
00:13:52,399 --> 00:13:55,360
number two was out so i might check that

395
00:13:53,760 --> 00:13:58,000
out actually that's good you have to you

396
00:13:55,360 --> 00:13:59,199
have to sign up for the beta so i i feel

397
00:13:58,000 --> 00:14:00,639
like i'm promoting the guys now i

398
00:13:59,199 --> 00:14:02,320
actually left them quite a bad review

399
00:14:00,639 --> 00:14:03,199
because it you know they wouldn't save

400
00:14:02,320 --> 00:14:04,480
things

401
00:14:03,199 --> 00:14:07,040
and i was really annoyed because i spent

402
00:14:04,480 --> 00:14:09,199
ages making a map it was a brilliant map

403
00:14:07,040 --> 00:14:10,880
and then it wouldn't save and i thought

404
00:14:09,199 --> 00:14:12,639
and i thought to myself ah it'll be all

405
00:14:10,880 --> 00:14:15,279
right it probably saved and then when i

406
00:14:12,639 --> 00:14:16,560
closed it and i couldn't reopen it i was

407
00:14:15,279 --> 00:14:19,440
yeah i'm dropping my first curse right

408
00:14:16,560 --> 00:14:19,440
now i was pissed

409
00:14:20,079 --> 00:14:24,480
um so i left them quite a bad review and

410
00:14:22,480 --> 00:14:26,639
then when dungeon picture studio two

411
00:14:24,480 --> 00:14:28,720
became available on the sand and i

412
00:14:26,639 --> 00:14:31,360
downloaded the beta for that

413
00:14:28,720 --> 00:14:33,680
it kind of it brought my faith back in

414
00:14:31,360 --> 00:14:35,440
the in the product so uh i've been

415
00:14:33,680 --> 00:14:38,160
having fun with it and making some more

416
00:14:35,440 --> 00:14:39,360
maps and and enjoying it so i deleted

417
00:14:38,160 --> 00:14:41,120
all the bad things that i said about

418
00:14:39,360 --> 00:14:42,480
them and yeah oh good i was going to ask

419
00:14:41,120 --> 00:14:45,720
did you go back did you go back and

420
00:14:42,480 --> 00:14:45,720
change it

421
00:14:45,839 --> 00:14:49,199
you see so many reviews don't you on

422
00:14:47,600 --> 00:14:51,199
steam especially of just like this is

423
00:14:49,199 --> 00:14:52,399
the worst thing ever played two minutes

424
00:14:51,199 --> 00:14:54,160
later

425
00:14:52,399 --> 00:14:57,199
well i had clocked in

426
00:14:54,160 --> 00:14:59,279
something like six hours um so i felt

427
00:14:57,199 --> 00:15:01,199
like i'd i've clocked in enough time to

428
00:14:59,279 --> 00:15:03,199
actually put a review in so a legit

429
00:15:01,199 --> 00:15:04,800
review yeah good good on you good and

430
00:15:03,199 --> 00:15:06,320
actually i did want to mention one more

431
00:15:04,800 --> 00:15:07,839
actually and that's actually it's

432
00:15:06,320 --> 00:15:11,279
currently in early access but it's

433
00:15:07,839 --> 00:15:12,800
called atlas architect um which um it's

434
00:15:11,279 --> 00:15:15,519
not great for your dungeon maps and

435
00:15:12,800 --> 00:15:16,560
things like that it's world map building

436
00:15:15,519 --> 00:15:18,959
and

437
00:15:16,560 --> 00:15:21,360
it basically it's an aerial view and you

438
00:15:18,959 --> 00:15:23,920
can build cities and towns and villages

439
00:15:21,360 --> 00:15:26,079
and forests and mountains and everything

440
00:15:23,920 --> 00:15:27,839
and it's all in 3d you can go right down

441
00:15:26,079 --> 00:15:29,759
into it as if you were kind of not like

442
00:15:27,839 --> 00:15:30,639
walking it but yeah like flying around

443
00:15:29,759 --> 00:15:32,320
it

444
00:15:30,639 --> 00:15:35,040
and it's amazing uh it's in its early

445
00:15:32,320 --> 00:15:37,199
stages so there's not a lot to it yet so

446
00:15:35,040 --> 00:15:39,920
it's you know what what's there is

447
00:15:37,199 --> 00:15:41,759
obviously still a work in progress but i

448
00:15:39,920 --> 00:15:43,680
was very impressed with it and i started

449
00:15:41,759 --> 00:15:46,079
sort of building my capital city

450
00:15:43,680 --> 00:15:48,639
um of an era in my homebrew campaign on

451
00:15:46,079 --> 00:15:50,560
there and yeah i'm loving it so that's a

452
00:15:48,639 --> 00:15:52,160
good one for people if you're on steam

453
00:15:50,560 --> 00:15:54,480
to look out for is it on steam is it

454
00:15:52,160 --> 00:15:55,680
because it is on steam yes okay

455
00:15:54,480 --> 00:15:56,560
cool i'm going to take keep my eye out

456
00:15:55,680 --> 00:15:58,560
for that then because i haven't heard of

457
00:15:56,560 --> 00:16:00,959
that and yeah that seems really good to

458
00:15:58,560 --> 00:16:02,880
have that you know that ability to as

459
00:16:00,959 --> 00:16:04,480
you said to fly in almost all i can

460
00:16:02,880 --> 00:16:06,240
think of is like roller coaster tycoon

461
00:16:04,480 --> 00:16:09,600
but i know what you mean

462
00:16:06,240 --> 00:16:12,560
yeah yeah you mentioned there about how

463
00:16:09,600 --> 00:16:14,240
you hosted your online games uh using a

464
00:16:12,560 --> 00:16:17,199
broadcasting software so can you tell us

465
00:16:14,240 --> 00:16:18,800
a little bit about how you dm'd remotely

466
00:16:17,199 --> 00:16:21,279
yes um

467
00:16:18,800 --> 00:16:22,720
obviously it was uh it was a lot of

468
00:16:21,279 --> 00:16:24,480
trial and error uh first at the

469
00:16:22,720 --> 00:16:26,320
beginning it was like how do we do this

470
00:16:24,480 --> 00:16:28,079
and um i'm a little bit of a

471
00:16:26,320 --> 00:16:29,759
perfectionist when it comes to like

472
00:16:28,079 --> 00:16:32,000
hosting online games i think i like

473
00:16:29,759 --> 00:16:33,839
things to look good yeah so so i first

474
00:16:32,000 --> 00:16:35,759
started running games in

475
00:16:33,839 --> 00:16:36,639
uh in just just in facebook messenger

476
00:16:35,759 --> 00:16:39,759
because that's where everyone was

477
00:16:36,639 --> 00:16:41,040
available you know and um

478
00:16:39,759 --> 00:16:42,000
a lot of time when i was showing the

479
00:16:41,040 --> 00:16:43,839
maps

480
00:16:42,000 --> 00:16:45,839
people couldn't see the whole thing and

481
00:16:43,839 --> 00:16:47,360
it was grainy and it wasn't great

482
00:16:45,839 --> 00:16:49,279
because obviously they had to blow up

483
00:16:47,360 --> 00:16:51,279
the pitch or shrink down the picture in

484
00:16:49,279 --> 00:16:53,519
order to fit everyone on the screen

485
00:16:51,279 --> 00:16:54,880
yeah so um what i decided to do is i

486
00:16:53,519 --> 00:16:56,880
decided to stop looking to a lot of

487
00:16:54,880 --> 00:16:59,519
different online playing things i tried

488
00:16:56,880 --> 00:17:02,399
roll 20 and obviously because it's free

489
00:16:59,519 --> 00:17:04,799
and um you know but unfortunately was a

490
00:17:02,399 --> 00:17:06,400
little bit too clunky and i found and i

491
00:17:04,799 --> 00:17:08,559
think and one of the things i think is

492
00:17:06,400 --> 00:17:10,559
if one person has a bad

493
00:17:08,559 --> 00:17:11,919
um either like a slow computer or a bad

494
00:17:10,559 --> 00:17:13,520
internet connection it can kind of ruin

495
00:17:11,919 --> 00:17:15,199
the experience for everyone else

496
00:17:13,520 --> 00:17:17,520
and so

497
00:17:15,199 --> 00:17:20,000
i kind of stayed away from that and i

498
00:17:17,520 --> 00:17:22,559
then moved inside like google meets and

499
00:17:20,000 --> 00:17:24,959
i had two two cameras so i had one for

500
00:17:22,559 --> 00:17:27,039
me and then i had my phone as a camera

501
00:17:24,959 --> 00:17:29,520
hovering above my maps which and i told

502
00:17:27,039 --> 00:17:31,600
everyone to pin that so that and they

503
00:17:29,520 --> 00:17:33,200
could see the map from down below and i

504
00:17:31,600 --> 00:17:35,120
had i moved the miniatures and had a

505
00:17:33,200 --> 00:17:37,200
grid system so they told me that where

506
00:17:35,120 --> 00:17:39,360
they wanted to go which worked really

507
00:17:37,200 --> 00:17:41,760
really well um i then kind of evolved

508
00:17:39,360 --> 00:17:44,640
that and i started using um microsoft

509
00:17:41,760 --> 00:17:46,400
powerpoints with a screen share wow okay

510
00:17:44,640 --> 00:17:48,799
which was which is quite good because at

511
00:17:46,400 --> 00:17:50,720
the same grid system but it was clearer

512
00:17:48,799 --> 00:17:53,520
and obviously it wasn't it was wasn't

513
00:17:50,720 --> 00:17:55,520
from a grainy camera it was using you

514
00:17:53,520 --> 00:17:57,919
know it was just sharing the screen yeah

515
00:17:55,520 --> 00:18:00,720
yeah so that kind of gave me the idea of

516
00:17:57,919 --> 00:18:03,679
what i did next is uh i started using i

517
00:18:00,720 --> 00:18:05,039
brought the obs software yeah and i've

518
00:18:03,679 --> 00:18:08,240
created

519
00:18:05,039 --> 00:18:09,600
yet to test it and but i've created um

520
00:18:08,240 --> 00:18:11,679
essentially it's a lot of scenes

521
00:18:09,600 --> 00:18:12,960
together that sort of pinpoint the most

522
00:18:11,679 --> 00:18:14,960
important things so there's kind of like

523
00:18:12,960 --> 00:18:18,080
a scene for showing

524
00:18:14,960 --> 00:18:20,400
uh maybe pictures of monsters or npcs or

525
00:18:18,080 --> 00:18:22,880
important items and there's there's

526
00:18:20,400 --> 00:18:25,440
another scene for battle maps and

527
00:18:22,880 --> 00:18:28,080
there's a scene um for showing my local

528
00:18:25,440 --> 00:18:29,840
area map or my world map um and it's

529
00:18:28,080 --> 00:18:31,520
just easy just to flick through and once

530
00:18:29,840 --> 00:18:33,919
you have it prepared

531
00:18:31,520 --> 00:18:35,200
it's just so easy and i know that the

532
00:18:33,919 --> 00:18:36,880
other players can't move the pieces

533
00:18:35,200 --> 00:18:38,720
around which i think some people like to

534
00:18:36,880 --> 00:18:42,160
do which is why yeah if you want to do

535
00:18:38,720 --> 00:18:44,000
that go for real 20 or foundry or some

536
00:18:42,160 --> 00:18:46,559
of the other great online

537
00:18:44,000 --> 00:18:48,640
dnd playing platforms but my players

538
00:18:46,559 --> 00:18:50,240
they're okay with having the grid system

539
00:18:48,640 --> 00:18:52,559
and being able to move you know me

540
00:18:50,240 --> 00:18:55,360
moving their pieces and for them based

541
00:18:52,559 --> 00:18:57,440
on where they want to go so yeah the the

542
00:18:55,360 --> 00:18:59,600
operating broadcasting software really

543
00:18:57,440 --> 00:19:01,840
really works so the online broadcasting

544
00:18:59,600 --> 00:19:03,600
software sorry obs it works really

545
00:19:01,840 --> 00:19:04,640
really well i know a lot of people use

546
00:19:03,600 --> 00:19:06,400
it for

547
00:19:04,640 --> 00:19:08,480
just like you know streaming don't they

548
00:19:06,400 --> 00:19:10,080
um yes which i would love to have the

549
00:19:08,480 --> 00:19:12,000
time to do i'd love to be able to open

550
00:19:10,080 --> 00:19:14,000
up my own streaming service and

551
00:19:12,000 --> 00:19:17,280
and uh and and talk about dungeons and

552
00:19:14,000 --> 00:19:19,360
dragons and you know every week and like

553
00:19:17,280 --> 00:19:22,160
you do i am jealous of you

554
00:19:19,360 --> 00:19:22,160
jealous of you sir

555
00:19:22,960 --> 00:19:25,840
but um yeah i'm i'm just going to be

556
00:19:24,640 --> 00:19:27,679
using it just for the good of myself and

557
00:19:25,840 --> 00:19:29,760
my players so that once we get back to

558
00:19:27,679 --> 00:19:32,320
the you know back to playing dungeons

559
00:19:29,760 --> 00:19:34,480
and dragons um you know we'll have

560
00:19:32,320 --> 00:19:36,480
we'll have we'll have that that to um to

561
00:19:34,480 --> 00:19:37,520
use and hopefully it'll work fingers

562
00:19:36,480 --> 00:19:39,360
crossed

563
00:19:37,520 --> 00:19:41,679
yeah i did um

564
00:19:39,360 --> 00:19:43,039
some people on twitter did actually ask

565
00:19:41,679 --> 00:19:46,000
what exactly is it that you're doing on

566
00:19:43,039 --> 00:19:48,799
obs i did actually post a video of my

567
00:19:46,000 --> 00:19:50,480
setup um it's me talking very quietly

568
00:19:48,799 --> 00:19:52,080
because my children were asleep upstairs

569
00:19:50,480 --> 00:19:53,919
but

570
00:19:52,080 --> 00:19:54,960
but i did sort of like do a quick i

571
00:19:53,919 --> 00:19:57,120
think it was like a 10-minute

572
00:19:54,960 --> 00:19:58,720
run-through of what i've created so if

573
00:19:57,120 --> 00:20:00,880
anyone wants to have a look just pop

574
00:19:58,720 --> 00:20:03,600
onto pop onto my twitter

575
00:20:00,880 --> 00:20:05,520
oh cool yeah i'll i'll find that and

576
00:20:03,600 --> 00:20:08,240
i'll pop that in the air the episode

577
00:20:05,520 --> 00:20:10,159
description there's a little quick link

578
00:20:08,240 --> 00:20:11,840
so i was just going to ask like

579
00:20:10,159 --> 00:20:14,880
so are you still using like google meets

580
00:20:11,840 --> 00:20:17,600
behind the scenes for people yes yes yes

581
00:20:14,880 --> 00:20:19,280
so yeah what we do is um obviously

582
00:20:17,600 --> 00:20:21,600
the opera the online broadcasting

583
00:20:19,280 --> 00:20:23,679
software obs you can basically make that

584
00:20:21,600 --> 00:20:25,919
your webcam and so it becomes the

585
00:20:23,679 --> 00:20:27,039
overlay for your webcam so basically

586
00:20:25,919 --> 00:20:29,840
when i

587
00:20:27,039 --> 00:20:31,600
present myself on google meet i select

588
00:20:29,840 --> 00:20:33,600
obs as my webcam

589
00:20:31,600 --> 00:20:35,760
and they see everything that's on the

590
00:20:33,600 --> 00:20:38,000
obs screen and then i just tell them to

591
00:20:35,760 --> 00:20:40,559
pin it so that it's on there i am trying

592
00:20:38,000 --> 00:20:42,240
to get it so that uh i can share

593
00:20:40,559 --> 00:20:45,440
music and things like that which is a

594
00:20:42,240 --> 00:20:47,039
whole it's a hull of a ballpark um

595
00:20:45,440 --> 00:20:48,880
because you can't do it through obs

596
00:20:47,039 --> 00:20:52,799
easily i know that you can

597
00:20:48,880 --> 00:20:55,440
yeah not easily i've tried um so i'm i'm

598
00:20:52,799 --> 00:20:57,760
toying with uh spotify at the moment and

599
00:20:55,440 --> 00:21:00,720
being sharing it in my browser

600
00:20:57,760 --> 00:21:02,960
and so that i can share the sound and i

601
00:21:00,720 --> 00:21:05,919
think um we're talking utilities and

602
00:21:02,960 --> 00:21:09,039
it's a whole top part of it uh music is

603
00:21:05,919 --> 00:21:11,280
a big utility for creating an immersive

604
00:21:09,039 --> 00:21:12,480
experience for yourself and your players

605
00:21:11,280 --> 00:21:14,159
yeah i don't know if you found it

606
00:21:12,480 --> 00:21:17,360
yourself but when you when you're in a

607
00:21:14,159 --> 00:21:19,760
battle especially if it's quiet while

608
00:21:17,360 --> 00:21:22,080
people are making decisions or

609
00:21:19,760 --> 00:21:23,919
um you're in a bit of a tense moment and

610
00:21:22,080 --> 00:21:25,840
there's no music

611
00:21:23,919 --> 00:21:27,280
yeah it's kind of like watching a comedy

612
00:21:25,840 --> 00:21:28,799
without the laugh track

613
00:21:27,280 --> 00:21:31,679
yeah you know

614
00:21:28,799 --> 00:21:34,480
yeah you kind of feel a little bit um

615
00:21:31,679 --> 00:21:36,080
un-immersed in the situation yeah so i

616
00:21:34,480 --> 00:21:38,559
like having music which is why i want to

617
00:21:36,080 --> 00:21:40,000
try and bring it back um into my games

618
00:21:38,559 --> 00:21:42,960
while playing online because i always

619
00:21:40,000 --> 00:21:44,880
have it for myself i tell google to play

620
00:21:42,960 --> 00:21:47,039
uh music for myself but it's not my

621
00:21:44,880 --> 00:21:49,120
place gotta hear that so it's it's good

622
00:21:47,039 --> 00:21:52,799
for me it's not great for them

623
00:21:49,120 --> 00:21:55,039
yeah yeah i i completely agree i uh had

624
00:21:52,799 --> 00:21:57,120
i've got a bunch of playlists on spotify

625
00:21:55,039 --> 00:21:59,760
that i made and just routinely ever so

626
00:21:57,120 --> 00:22:02,000
often to add a couple of songs to them

627
00:21:59,760 --> 00:22:02,960
once for combat ones for like spooky

628
00:22:02,000 --> 00:22:04,960
combat

629
00:22:02,960 --> 00:22:07,039
ones for wilderness exploring ones for

630
00:22:04,960 --> 00:22:09,360
like spooky dungeon exploring and

631
00:22:07,039 --> 00:22:11,440
they're all kind of themed and

632
00:22:09,360 --> 00:22:14,400
yeah that was i found myself in the

633
00:22:11,440 --> 00:22:15,919
exact same position or moving online of

634
00:22:14,400 --> 00:22:18,240
man i don't want all that time i spent

635
00:22:15,919 --> 00:22:19,520
putting those playlists together to just

636
00:22:18,240 --> 00:22:21,679
go in the bin

637
00:22:19,520 --> 00:22:23,200
i gotta find a way to to use them

638
00:22:21,679 --> 00:22:24,000
otherwise it'll be exactly like you said

639
00:22:23,200 --> 00:22:27,039
that

640
00:22:24,000 --> 00:22:29,600
just dead air almost as if you know

641
00:22:27,039 --> 00:22:34,000
people out there and not taking in the

642
00:22:29,600 --> 00:22:38,320
ambiance of it so my setup is currently

643
00:22:34,000 --> 00:22:41,280
a bit of a mishmash so we use discord

644
00:22:38,320 --> 00:22:42,640
for the general video voip

645
00:22:41,280 --> 00:22:43,679
stuff

646
00:22:42,640 --> 00:22:46,000
and

647
00:22:43,679 --> 00:22:47,120
foundry as our virtual tabletop of

648
00:22:46,000 --> 00:22:49,760
choice

649
00:22:47,120 --> 00:22:53,120
we started with roll 20 but

650
00:22:49,760 --> 00:22:55,600
the free version and yeah the kind of um

651
00:22:53,120 --> 00:22:59,360
fidelity and infrastructure just wasn't

652
00:22:55,600 --> 00:23:01,520
quite there for our particular needs so

653
00:22:59,360 --> 00:23:04,559
i looked at an alternative

654
00:23:01,520 --> 00:23:06,960
and yeah we go with with foundry and

655
00:23:04,559 --> 00:23:08,720
my incarnate map-making skills to do the

656
00:23:06,960 --> 00:23:10,400
maps

657
00:23:08,720 --> 00:23:13,919
to provide the floor

658
00:23:10,400 --> 00:23:16,720
now discord has the ability to have bots

659
00:23:13,919 --> 00:23:20,000
in and so i have a bot in there that can

660
00:23:16,720 --> 00:23:22,320
play my spotify playlists which is

661
00:23:20,000 --> 00:23:25,200
about as good as i think as i'm willing

662
00:23:22,320 --> 00:23:27,440
to invest to get it there is probably

663
00:23:25,200 --> 00:23:28,640
a million and one ways to make it better

664
00:23:27,440 --> 00:23:31,120
but um

665
00:23:28,640 --> 00:23:33,039
or less of a faff shall i say

666
00:23:31,120 --> 00:23:34,000
the biggest downside is that obviously

667
00:23:33,039 --> 00:23:37,280
the bot

668
00:23:34,000 --> 00:23:38,640
counts as a user so you're kind of

669
00:23:37,280 --> 00:23:39,919
having to talk

670
00:23:38,640 --> 00:23:41,760
over it

671
00:23:39,919 --> 00:23:42,960
at least when you're playing in person

672
00:23:41,760 --> 00:23:44,720
you've just got the music coming out of

673
00:23:42,960 --> 00:23:47,039
a speaker in the corner of the room or

674
00:23:44,720 --> 00:23:48,799
whatnot and it's it's a lot more kind of

675
00:23:47,039 --> 00:23:50,640
immersive and ambient whereas in discord

676
00:23:48,799 --> 00:23:52,799
you've just got the sounds being plumbed

677
00:23:50,640 --> 00:23:54,799
straight into the players is along with

678
00:23:52,799 --> 00:23:55,840
your own voice so

679
00:23:54,799 --> 00:23:58,000
it's not

680
00:23:55,840 --> 00:24:00,240
you know it's never going to be the same

681
00:23:58,000 --> 00:24:03,600
but it's working

682
00:24:00,240 --> 00:24:05,520
as well as i can get it

683
00:24:03,600 --> 00:24:06,720
that's that's that's all we can kind of

684
00:24:05,520 --> 00:24:08,880
hope for at the minute until we're all

685
00:24:06,720 --> 00:24:10,480
back at the table isn't it you know it's

686
00:24:08,880 --> 00:24:12,000
um i quite like having a bluetooth

687
00:24:10,480 --> 00:24:13,200
speaker bank smack in the middle of the

688
00:24:12,000 --> 00:24:14,960
table and

689
00:24:13,200 --> 00:24:17,279
control everything on me no music all on

690
00:24:14,960 --> 00:24:18,880
the ipad and yeah you know it works

691
00:24:17,279 --> 00:24:20,640
really really well but until those days

692
00:24:18,880 --> 00:24:22,480
we have to try and muddle through and

693
00:24:20,640 --> 00:24:24,559
figure out a way to to get our players

694
00:24:22,480 --> 00:24:26,799
immersed through with the music

695
00:24:24,559 --> 00:24:29,600
yeah yeah yeah so i mean the physical

696
00:24:26,799 --> 00:24:31,200
book was a piece of cake to set up and

697
00:24:29,600 --> 00:24:33,039
you can just literally just plug in your

698
00:24:31,200 --> 00:24:34,720
spotify play play my spotify playlist

699
00:24:33,039 --> 00:24:36,960
and it will pull it for you and start to

700
00:24:34,720 --> 00:24:39,440
do it uh the only word of warning is

701
00:24:36,960 --> 00:24:40,960
that it tends to start super loud uh

702
00:24:39,440 --> 00:24:42,880
yeah and if you don't want six people

703
00:24:40,960 --> 00:24:44,240
pissed off at you going out my ears then

704
00:24:42,880 --> 00:24:46,000
you might wanna

705
00:24:44,240 --> 00:24:47,600
yeah turn it down turn it down to the

706
00:24:46,000 --> 00:24:50,000
minimum so that you can just hear it

707
00:24:47,600 --> 00:24:51,919
enough to create the the atmosphere yeah

708
00:24:50,000 --> 00:24:55,279
but not enough that you can't hear

709
00:24:51,919 --> 00:24:57,440
yourself speak think or yeah here yeah

710
00:24:55,279 --> 00:25:00,000
yeah exactly one of the best antidotes

711
00:24:57,440 --> 00:25:01,200
i've got with my regular combat playlist

712
00:25:00,000 --> 00:25:02,960
is

713
00:25:01,200 --> 00:25:04,960
my pleasure at the end of a chapter and

714
00:25:02,960 --> 00:25:06,559
they were literally just at the the boss

715
00:25:04,960 --> 00:25:07,919
of this chapter for lack of a better

716
00:25:06,559 --> 00:25:09,840
term they fought their way for a dungeon

717
00:25:07,919 --> 00:25:11,200
literally classic ground floor up to the

718
00:25:09,840 --> 00:25:13,679
second floor

719
00:25:11,200 --> 00:25:15,600
in this final cinematic room and the

720
00:25:13,679 --> 00:25:19,279
boss of this was actually like the old

721
00:25:15,600 --> 00:25:21,760
mentor of one of the players who'd

722
00:25:19,279 --> 00:25:23,840
yes he was a blood hunter who had done

723
00:25:21,760 --> 00:25:25,360
the classic oh he's gone too far in his

724
00:25:23,840 --> 00:25:28,000
research and he's become the very thing

725
00:25:25,360 --> 00:25:29,279
he was sworn to destroy classic like

726
00:25:28,000 --> 00:25:31,120
okay so the players have got to put him

727
00:25:29,279 --> 00:25:33,520
down kind of thing because he's gone too

728
00:25:31,120 --> 00:25:34,799
far he's abused his blood hunter powers

729
00:25:33,520 --> 00:25:37,039
nice and

730
00:25:34,799 --> 00:25:38,320
long story short is the player in

731
00:25:37,039 --> 00:25:40,400
question

732
00:25:38,320 --> 00:25:43,600
was literally going toe-to-toe with his

733
00:25:40,400 --> 00:25:45,679
former mentor and the song that came on

734
00:25:43,600 --> 00:25:47,360
without and this is legit i'm not you

735
00:25:45,679 --> 00:25:49,600
know making this up

736
00:25:47,360 --> 00:25:52,720
the song that came on was jewel of fates

737
00:25:49,600 --> 00:25:54,000
from star wars nice episode one and

738
00:25:52,720 --> 00:25:56,480
everyone just looked at each other and i

739
00:25:54,000 --> 00:25:57,919
was like this is perfect i could not

740
00:25:56,480 --> 00:25:59,679
have asked about anything better right

741
00:25:57,919 --> 00:26:01,279
now

742
00:25:59,679 --> 00:26:03,520
and yeah they were just clashing

743
00:26:01,279 --> 00:26:05,279
literally like obi-wan kenobi and anakin

744
00:26:03,520 --> 00:26:07,360
at the end of episode three as everyone

745
00:26:05,279 --> 00:26:08,880
was just kind of battling the moocs and

746
00:26:07,360 --> 00:26:10,960
yeah the music really really really

747
00:26:08,880 --> 00:26:13,039
helped so anything i could have done

748
00:26:10,960 --> 00:26:14,080
there to to bring that into our digital

749
00:26:13,039 --> 00:26:16,000
space

750
00:26:14,080 --> 00:26:17,520
you can bet i was

751
00:26:16,000 --> 00:26:18,480
i was putting the time in to bring that

752
00:26:17,520 --> 00:26:19,919
across

753
00:26:18,480 --> 00:26:22,720
one of the one of the uh speaking of

754
00:26:19,919 --> 00:26:25,279
some like um thematic music when i

755
00:26:22,720 --> 00:26:27,440
finished my last campaign we did have a

756
00:26:25,279 --> 00:26:28,799
bit of a thing um halfway not halfway

757
00:26:27,440 --> 00:26:31,200
that was just as kind of locked down

758
00:26:28,799 --> 00:26:33,760
nothing started um a few of the players

759
00:26:31,200 --> 00:26:35,600
left uh for various reasons but it did

760
00:26:33,760 --> 00:26:38,240
it left me with enough players to carry

761
00:26:35,600 --> 00:26:40,320
on and i think we carried on for quite

762
00:26:38,240 --> 00:26:42,159
some weeks and kind of got to the ends

763
00:26:40,320 --> 00:26:44,880
of like the big boss

764
00:26:42,159 --> 00:26:47,120
and i thought so i'm gonna do i'm gonna

765
00:26:44,880 --> 00:26:49,360
i'm gonna message these guys so uh i

766
00:26:47,120 --> 00:26:50,880
messaged them i said look i know that

767
00:26:49,360 --> 00:26:53,120
you know circumstances of how you left

768
00:26:50,880 --> 00:26:56,000
and all this but would you like to come

769
00:26:53,120 --> 00:26:56,880
back for the final final battle

770
00:26:56,000 --> 00:26:58,000
and

771
00:26:56,880 --> 00:26:59,600
all of them were all there yeah of

772
00:26:58,000 --> 00:27:01,360
course we'd love that it sounds epic i'm

773
00:26:59,600 --> 00:27:02,640
like great i'm not gonna tell the rest

774
00:27:01,360 --> 00:27:04,559
of the guys

775
00:27:02,640 --> 00:27:05,600
and they're like okay all right how are

776
00:27:04,559 --> 00:27:07,520
we gonna do this then i said well

777
00:27:05,600 --> 00:27:09,120
basically what's going to happen is and

778
00:27:07,520 --> 00:27:11,679
they've kind of brought your characters

779
00:27:09,120 --> 00:27:13,520
along anyway and you're kind of outside

780
00:27:11,679 --> 00:27:14,720
the room so what i'm going to what i'm

781
00:27:13,520 --> 00:27:16,480
going to do is i'm going to get to a

782
00:27:14,720 --> 00:27:17,840
point and i'm going to just add you into

783
00:27:16,480 --> 00:27:21,039
the chat into the video and i'm going to

784
00:27:17,840 --> 00:27:24,240
play the avengers theme tune so when two

785
00:27:21,039 --> 00:27:26,399
avengers assemble and uh yeah they came

786
00:27:24,240 --> 00:27:28,960
in and it was it was a goose pimpling

787
00:27:26,399 --> 00:27:31,279
moment for me as a dungeon master it was

788
00:27:28,960 --> 00:27:33,360
and because the shock and surprise on on

789
00:27:31,279 --> 00:27:35,279
on the players when when their allies

790
00:27:33,360 --> 00:27:37,679
actually turned up for the fight and i

791
00:27:35,279 --> 00:27:40,000
think we had seven players in that last

792
00:27:37,679 --> 00:27:42,000
battle it was a lot to juggle and i had

793
00:27:40,000 --> 00:27:44,559
the at the map on my living room floor

794
00:27:42,000 --> 00:27:45,520
it was a big map and it was a it was a

795
00:27:44,559 --> 00:27:47,679
great

796
00:27:45,520 --> 00:27:49,279
last session of a campaign it was

797
00:27:47,679 --> 00:27:52,080
emotional it was wonderful and i think

798
00:27:49,279 --> 00:27:52,799
the music had a big um role to play in

799
00:27:52,080 --> 00:27:54,720
that

800
00:27:52,799 --> 00:27:56,159
so uh but the fact that yeah we were

801
00:27:54,720 --> 00:27:58,159
able to do it and finish the campaign on

802
00:27:56,159 --> 00:27:59,840
such an emotional note was great um and

803
00:27:58,159 --> 00:28:01,360
i want that for every every player every

804
00:27:59,840 --> 00:28:02,720
dungeon master to be able to have that

805
00:28:01,360 --> 00:28:04,880
because it's one of the things i love

806
00:28:02,720 --> 00:28:07,679
about dungeon dragons

807
00:28:04,880 --> 00:28:10,320
yeah yeah that sounds awesome

808
00:28:07,679 --> 00:28:12,559
yeah to witness that and

809
00:28:10,320 --> 00:28:14,480
yeah seven players for a big climatic

810
00:28:12,559 --> 00:28:17,279
fight i can imagine there was a lot

811
00:28:14,480 --> 00:28:20,260
going on pretty well hectic

812
00:28:17,279 --> 00:28:24,460
it was it was

813
00:28:20,260 --> 00:28:24,460
[Music]

814
00:28:30,720 --> 00:28:34,960
so we've talked a bit about uh kind of

815
00:28:33,120 --> 00:28:37,360
maps and

816
00:28:34,960 --> 00:28:39,600
tabletop and the infrastructure i guess

817
00:28:37,360 --> 00:28:40,399
of online play

818
00:28:39,600 --> 00:28:44,320
let's

819
00:28:40,399 --> 00:28:45,679
shift a little bit into kind of dm prep

820
00:28:44,320 --> 00:28:47,520
shall we say so

821
00:28:45,679 --> 00:28:49,120
when you're doing your home brew doing

822
00:28:47,520 --> 00:28:52,000
your doing your campaign setting and so

823
00:28:49,120 --> 00:28:55,840
on and so on what utilities do you use

824
00:28:52,000 --> 00:28:59,840
to help you okay um so i mean obviously

825
00:28:55,840 --> 00:29:01,600
i have a lot of books and that i use uh

826
00:28:59,840 --> 00:29:04,159
i've i've got quite i've got all of the

827
00:29:01,600 --> 00:29:05,200
um you know like the source books so uh

828
00:29:04,159 --> 00:29:07,360
obviously the player's hand brother

829
00:29:05,200 --> 00:29:10,559
dungeon masters guide monster manual

830
00:29:07,360 --> 00:29:13,360
vulla's guides um to monsters um

831
00:29:10,559 --> 00:29:15,520
xanathar's tasha's recent most recently

832
00:29:13,360 --> 00:29:17,440
uh i've actually got a couple of um

833
00:29:15,520 --> 00:29:19,279
the campaign setting books as well so

834
00:29:17,440 --> 00:29:20,480
i've got uh guildmaster's guide to

835
00:29:19,279 --> 00:29:22,399
ravnica

836
00:29:20,480 --> 00:29:25,120
which was um which was gifted to me by

837
00:29:22,399 --> 00:29:26,720
my players um as a as a christmas

838
00:29:25,120 --> 00:29:28,080
present which was really lovely i think

839
00:29:26,720 --> 00:29:29,679
it was a christmas or a birthday present

840
00:29:28,080 --> 00:29:32,000
they all signed it it was really nice

841
00:29:29,679 --> 00:29:34,000
actually and i've i've most recently as

842
00:29:32,000 --> 00:29:36,080
well i've got the uh

843
00:29:34,000 --> 00:29:36,799
the ice windale ram with the frosman

844
00:29:36,080 --> 00:29:39,279
which

845
00:29:36,799 --> 00:29:41,840
i'm using as as inspiration because um

846
00:29:39,279 --> 00:29:44,399
in arcalia there is a frozen north uh

847
00:29:41,840 --> 00:29:47,039
which i'm planning on basing a lot

848
00:29:44,399 --> 00:29:49,840
around um you know the the icewinddale

849
00:29:47,039 --> 00:29:52,000
um you know basically magpie information

850
00:29:49,840 --> 00:29:54,640
i see something shiny i take it it's

851
00:29:52,000 --> 00:29:56,559
mine and i put it into my campaign so

852
00:29:54,640 --> 00:29:58,720
yeah a lot of it is reading up on the

853
00:29:56,559 --> 00:30:02,240
books and i take a lot of inspiration as

854
00:29:58,720 --> 00:30:04,640
well from uh critical role um which i'm

855
00:30:02,240 --> 00:30:07,520
currently listening to campaign too i'm

856
00:30:04,640 --> 00:30:09,279
loving it um so i take you know a lot of

857
00:30:07,520 --> 00:30:10,159
inspiration for matthew mercer and his

858
00:30:09,279 --> 00:30:12,399
players

859
00:30:10,159 --> 00:30:15,039
for what i put into my world in terms of

860
00:30:12,399 --> 00:30:18,000
challenges and and villains and things i

861
00:30:15,039 --> 00:30:20,399
like to to draw inspiration from there

862
00:30:18,000 --> 00:30:22,480
and then so i take it i kind of mush it

863
00:30:20,399 --> 00:30:24,399
all together and

864
00:30:22,480 --> 00:30:26,399
and then i sit down and

865
00:30:24,399 --> 00:30:27,760
[ __ ] until now until i got um until i

866
00:30:26,399 --> 00:30:32,399
got a computer i've been using my my

867
00:30:27,760 --> 00:30:35,440
ipad and i've been typing up ideas and

868
00:30:32,399 --> 00:30:38,399
it's basically a mishmash of notes and

869
00:30:35,440 --> 00:30:40,960
maps and drawings and

870
00:30:38,399 --> 00:30:43,039
scroll that's kind of comes together to

871
00:30:40,960 --> 00:30:44,960
to make your campaign obviously

872
00:30:43,039 --> 00:30:46,880
when you're planning a campaign you

873
00:30:44,960 --> 00:30:48,480
can't plan too much because you don't

874
00:30:46,880 --> 00:30:49,919
want it to all get kind of thrown in the

875
00:30:48,480 --> 00:30:53,360
bin because your players didn't go that

876
00:30:49,919 --> 00:30:55,760
way but it's always good to um have

877
00:30:53,360 --> 00:30:58,399
a timeline that's happening

878
00:30:55,760 --> 00:31:00,880
regardless of what the players do um

879
00:30:58,399 --> 00:31:02,320
yeah one thing i've i've i always have

880
00:31:00,880 --> 00:31:04,080
is i always have something that's going

881
00:31:02,320 --> 00:31:06,240
on and whether the players interact with

882
00:31:04,080 --> 00:31:08,000
that timeline or not you know with that

883
00:31:06,240 --> 00:31:09,840
with what that's what's going on there

884
00:31:08,000 --> 00:31:11,200
or not that's always happening and if

885
00:31:09,840 --> 00:31:13,039
they interfere with it it changes the

886
00:31:11,200 --> 00:31:14,240
direction of it if they don't it carries

887
00:31:13,039 --> 00:31:15,760
on going and

888
00:31:14,240 --> 00:31:17,600
it could be a world ending thing you

889
00:31:15,760 --> 00:31:19,679
know they might not you know they'll get

890
00:31:17,600 --> 00:31:23,200
dragged into it later on or it could be

891
00:31:19,679 --> 00:31:24,320
something small but um yeah i think

892
00:31:23,200 --> 00:31:26,640
just

893
00:31:24,320 --> 00:31:28,960
pulling all that together um and doing

894
00:31:26,640 --> 00:31:31,279
all that planning and like i say

895
00:31:28,960 --> 00:31:33,039
i'm actually trying to bring all my

896
00:31:31,279 --> 00:31:35,760
stuff together into a campaign guide of

897
00:31:33,039 --> 00:31:38,159
my own it's not going to be for anyone

898
00:31:35,760 --> 00:31:40,320
but myself and my players but um i'm

899
00:31:38,159 --> 00:31:43,120
doing adventures in arcadia kind of a

900
00:31:40,320 --> 00:31:45,760
campaign guide or a world book which is

901
00:31:43,120 --> 00:31:47,679
set out like a normal campaign guide so

902
00:31:45,760 --> 00:31:49,200
i'm trying to put it all together so

903
00:31:47,679 --> 00:31:51,519
that it all makes sense not just for

904
00:31:49,200 --> 00:31:53,279
myself but for my players and so they

905
00:31:51,519 --> 00:31:56,159
can read and have a bit of a better

906
00:31:53,279 --> 00:31:57,679
knowledge on the world itself

907
00:31:56,159 --> 00:31:59,600
and some of it they've actually

908
00:31:57,679 --> 00:32:01,919
contributed to because obviously when

909
00:31:59,600 --> 00:32:03,760
your players one of the big things about

910
00:32:01,919 --> 00:32:05,519
um putting your world and your campaign

911
00:32:03,760 --> 00:32:07,760
together is obviously discussing with

912
00:32:05,519 --> 00:32:08,960
your players how they fit into the world

913
00:32:07,760 --> 00:32:10,880
and

914
00:32:08,960 --> 00:32:12,559
you you can tell them this is what the

915
00:32:10,880 --> 00:32:14,640
world is like

916
00:32:12,559 --> 00:32:16,880
but then they can say okay well i want

917
00:32:14,640 --> 00:32:20,159
my player to be a noble of a house i

918
00:32:16,880 --> 00:32:22,640
want them to be a half drow who's

919
00:32:20,159 --> 00:32:24,880
and kind of brought up and you know he's

920
00:32:22,640 --> 00:32:26,240
kind of lived on the surface and you

921
00:32:24,880 --> 00:32:27,600
know he wants to go out and be an

922
00:32:26,240 --> 00:32:28,720
adventurer but you know he's obviously

923
00:32:27,600 --> 00:32:31,679
scared of what the world will think of

924
00:32:28,720 --> 00:32:32,640
it and i think right brilliant i never

925
00:32:31,679 --> 00:32:34,880
thought about how i was going to put

926
00:32:32,640 --> 00:32:36,559
drow into my world but yeah let's have

927
00:32:34,880 --> 00:32:38,080
it so that we've kind of got the story

928
00:32:36,559 --> 00:32:39,760
where this character is actually one of

929
00:32:38,080 --> 00:32:41,679
my player's characters um it's called

930
00:32:39,760 --> 00:32:43,679
raljin whywood

931
00:32:41,679 --> 00:32:46,399
uh he is a half drow from a town called

932
00:32:43,679 --> 00:32:48,559
ashinok and uh yeah he's you know he

933
00:32:46,399 --> 00:32:50,720
helped me build um

934
00:32:48,559 --> 00:32:53,840
basically a wonderful backstory about um

935
00:32:50,720 --> 00:32:56,080
how there is a faction of drow um who

936
00:32:53,840 --> 00:32:57,360
worshipped the goddess of illustrate who

937
00:32:56,080 --> 00:32:59,840
based i might i might pronounce that

938
00:32:57,360 --> 00:33:01,200
wrong he'll kill me later on but um it's

939
00:32:59,840 --> 00:33:03,279
basically

940
00:33:01,200 --> 00:33:06,080
with the way that he described me this

941
00:33:03,279 --> 00:33:07,919
to me and his passion for this

942
00:33:06,080 --> 00:33:09,600
made it so much easier to write it into

943
00:33:07,919 --> 00:33:11,200
my world and and

944
00:33:09,600 --> 00:33:13,360
basically i'm not going to give anything

945
00:33:11,200 --> 00:33:15,840
away because he will listen to this

946
00:33:13,360 --> 00:33:18,399
but you know it gives me a lot of um

947
00:33:15,840 --> 00:33:20,000
story points for his character later on

948
00:33:18,399 --> 00:33:21,279
and i've got them all written down he's

949
00:33:20,000 --> 00:33:24,159
never going to see it until it actually

950
00:33:21,279 --> 00:33:26,880
happens but you know it's given me so

951
00:33:24,159 --> 00:33:28,080
much and yeah players are a big part of

952
00:33:26,880 --> 00:33:29,120
bringing the world together in fact

953
00:33:28,080 --> 00:33:30,799
probably one of the most important

954
00:33:29,120 --> 00:33:33,519
utility you'll have for playing d you

955
00:33:30,799 --> 00:33:34,720
can't play without him and so

956
00:33:33,519 --> 00:33:37,120
otherwise you're writing a book at that

957
00:33:34,720 --> 00:33:39,200
point yeah pretty much pretty much just

958
00:33:37,120 --> 00:33:41,440
sitting here rolling my dice all alone

959
00:33:39,200 --> 00:33:41,440
um

960
00:33:41,919 --> 00:33:45,840
but uh yeah that's

961
00:33:43,440 --> 00:33:47,760
kind of my process um i always tend to

962
00:33:45,840 --> 00:33:50,320
start with a map that's

963
00:33:47,760 --> 00:33:52,399
the way that i've i tend to i don't know

964
00:33:50,320 --> 00:33:53,919
how other how other players and i'll

965
00:33:52,399 --> 00:33:56,960
probably ask you in a second how you

966
00:33:53,919 --> 00:33:59,679
started yours but um i start with an

967
00:33:56,960 --> 00:34:01,919
idea which is generally a place and then

968
00:33:59,679 --> 00:34:03,919
i build upon it and so the world i

969
00:34:01,919 --> 00:34:06,399
currently that i'm currently running my

970
00:34:03,919 --> 00:34:07,679
campaign in is actually a world

971
00:34:06,399 --> 00:34:10,159
that's um

972
00:34:07,679 --> 00:34:11,440
running several campaigns uh or two at

973
00:34:10,159 --> 00:34:14,240
the moment the other two are yet to

974
00:34:11,440 --> 00:34:16,560
start run by different dungeon masters

975
00:34:14,240 --> 00:34:18,000
so i own a continent or i build a

976
00:34:16,560 --> 00:34:19,599
continent another dungeon master is

977
00:34:18,000 --> 00:34:21,599
building a continent otherwise building

978
00:34:19,599 --> 00:34:24,079
another one and

979
00:34:21,599 --> 00:34:26,800
we basically discuss on how things link

980
00:34:24,079 --> 00:34:28,480
such as um religion and trade and

981
00:34:26,800 --> 00:34:30,320
villains and yeah some some of that kind

982
00:34:28,480 --> 00:34:31,839
of stuff but ultimately we run our

983
00:34:30,320 --> 00:34:34,240
campaign separately unless there's a

984
00:34:31,839 --> 00:34:36,159
world ending scenario in which case we

985
00:34:34,240 --> 00:34:38,159
would talk to each other about it and

986
00:34:36,159 --> 00:34:39,919
how it's going to affect each other's

987
00:34:38,159 --> 00:34:41,760
different campaigns that's cool yeah

988
00:34:39,919 --> 00:34:43,359
it's an interesting collaboration i

989
00:34:41,760 --> 00:34:45,200
started the collaboration

990
00:34:43,359 --> 00:34:47,359
um we all started the collaboration

991
00:34:45,200 --> 00:34:49,040
during lockdown because

992
00:34:47,359 --> 00:34:51,440
we couldn't go and play our friendly

993
00:34:49,040 --> 00:34:52,560
local game store bad wolf in hull

994
00:34:51,440 --> 00:34:55,440
so

995
00:34:52,560 --> 00:34:57,760
basically um we we decided we'd create a

996
00:34:55,440 --> 00:34:59,440
our own world and and then we'd start

997
00:34:57,760 --> 00:35:01,599
playing that world when we get back to

998
00:34:59,440 --> 00:35:03,359
the table if not before and can continue

999
00:35:01,599 --> 00:35:05,119
it when we get back to the table

1000
00:35:03,359 --> 00:35:06,960
and so it's been quite good so we

1001
00:35:05,119 --> 00:35:08,560
started i drew the map

1002
00:35:06,960 --> 00:35:10,480
and then we've also started filling it

1003
00:35:08,560 --> 00:35:12,079
with our own law so a map is always a

1004
00:35:10,480 --> 00:35:13,280
great starting point for me and then i

1005
00:35:12,079 --> 00:35:14,880
build upon it

1006
00:35:13,280 --> 00:35:17,680
from there i did the same with my last

1007
00:35:14,880 --> 00:35:18,640
campaign i drew the map first

1008
00:35:17,680 --> 00:35:20,320
and

1009
00:35:18,640 --> 00:35:21,839
i went from there cool so it's like a

1010
00:35:20,320 --> 00:35:23,440
it's like a top-down

1011
00:35:21,839 --> 00:35:24,480
design approach you start with the world

1012
00:35:23,440 --> 00:35:26,160
and then you

1013
00:35:24,480 --> 00:35:28,240
start to flesh it out and then

1014
00:35:26,160 --> 00:35:30,720
eventually you get to the story

1015
00:35:28,240 --> 00:35:33,760
yeah that's a really cool idea i've not

1016
00:35:30,720 --> 00:35:36,240
heard of that before of collabing on

1017
00:35:33,760 --> 00:35:37,599
setting design obviously it must happen

1018
00:35:36,240 --> 00:35:39,440
like the big books are obviously made by

1019
00:35:37,599 --> 00:35:40,720
teams of people but

1020
00:35:39,440 --> 00:35:42,720
in a homebrew set i haven't heard of

1021
00:35:40,720 --> 00:35:44,640
that before and that must be pretty cool

1022
00:35:42,720 --> 00:35:47,040
i'm now immediately thinking of like one

1023
00:35:44,640 --> 00:35:49,760
of my dm friends of being like shall we

1024
00:35:47,040 --> 00:35:52,000
merge our campaigns

1025
00:35:49,760 --> 00:35:53,760
which might end up just being like

1026
00:35:52,000 --> 00:35:55,839
an unstoppable object being

1027
00:35:53,760 --> 00:35:57,040
an unmovable

1028
00:35:55,839 --> 00:35:59,920
wall

1029
00:35:57,040 --> 00:36:01,440
rather than a a beautiful marriage of

1030
00:35:59,920 --> 00:36:04,160
settings but it's been really good

1031
00:36:01,440 --> 00:36:05,359
actually because we haven't had to um

1032
00:36:04,160 --> 00:36:07,119
like we've obviously had to collaborate

1033
00:36:05,359 --> 00:36:08,320
on stuff like the world and specific

1034
00:36:07,119 --> 00:36:10,800
stuff that would affect the world in

1035
00:36:08,320 --> 00:36:14,240
particular like for example the birth of

1036
00:36:10,800 --> 00:36:17,119
arcelia my continent is all because uh a

1037
00:36:14,240 --> 00:36:18,640
noble who was third in line to um you

1038
00:36:17,119 --> 00:36:21,119
know to his house

1039
00:36:18,640 --> 00:36:22,240
decided he was fed up of um never being

1040
00:36:21,119 --> 00:36:24,720
able to be head of his house so we

1041
00:36:22,240 --> 00:36:27,119
traveled across to find a new world and

1042
00:36:24,720 --> 00:36:29,119
he found arcadia and

1043
00:36:27,119 --> 00:36:31,520
basically built a kingdom there pushing

1044
00:36:29,119 --> 00:36:32,960
the tribes out and and he was a bit

1045
00:36:31,520 --> 00:36:34,800
tyrannical but

1046
00:36:32,960 --> 00:36:36,320
it's complicated obviously when you know

1047
00:36:34,800 --> 00:36:37,359
when it comes to stuff like kingdoms and

1048
00:36:36,320 --> 00:36:39,520
politics

1049
00:36:37,359 --> 00:36:41,359
it's very complicated but it's kind of

1050
00:36:39,520 --> 00:36:42,880
the city of anira has a bit of a dark

1051
00:36:41,359 --> 00:36:44,960
and solid past

1052
00:36:42,880 --> 00:36:47,119
but the way is that was kind of 500

1053
00:36:44,960 --> 00:36:48,880
years ago to present day the way things

1054
00:36:47,119 --> 00:36:50,960
are now it's a little bit more peaceful

1055
00:36:48,880 --> 00:36:52,480
a bit more tranquil in terms of living

1056
00:36:50,960 --> 00:36:53,599
alongside the tribes and stuff on

1057
00:36:52,480 --> 00:36:55,599
arcelia

1058
00:36:53,599 --> 00:36:58,320
but i want to be able to have that story

1059
00:36:55,599 --> 00:37:00,560
without um the other person's

1060
00:36:58,320 --> 00:37:02,800
continent and their story so it's kind

1061
00:37:00,560 --> 00:37:04,400
of it does link there which is really

1062
00:37:02,800 --> 00:37:05,680
good but in terms of running our

1063
00:37:04,400 --> 00:37:07,359
campaign

1064
00:37:05,680 --> 00:37:10,079
it's uh

1065
00:37:07,359 --> 00:37:11,760
yeah we kind of run them alongside each

1066
00:37:10,079 --> 00:37:14,400
other unless something forces them to

1067
00:37:11,760 --> 00:37:16,240
come together which we do try to avoid

1068
00:37:14,400 --> 00:37:18,640
um because we know how complicated it

1069
00:37:16,240 --> 00:37:21,440
can get but it would be cool

1070
00:37:18,640 --> 00:37:23,520
um like such say during my campaign i

1071
00:37:21,440 --> 00:37:24,960
can um say oh yeah during jimmy's

1072
00:37:23,520 --> 00:37:27,680
campaign or

1073
00:37:24,960 --> 00:37:30,640
across the waters uh on an unknown

1074
00:37:27,680 --> 00:37:32,640
continent you see a beam of light into

1075
00:37:30,640 --> 00:37:33,920
the sky and yeah and it could be

1076
00:37:32,640 --> 00:37:35,200
something that you know jimmy for

1077
00:37:33,920 --> 00:37:36,960
example might have told me about what's

1078
00:37:35,200 --> 00:37:39,119
happened in his campaign and they might

1079
00:37:36,960 --> 00:37:41,119
learn about it a little bit later on and

1080
00:37:39,119 --> 00:37:42,160
so it's just those little nods that you

1081
00:37:41,119 --> 00:37:43,920
need to have

1082
00:37:42,160 --> 00:37:47,599
kind of like a shared world

1083
00:37:43,920 --> 00:37:51,480
yeah cinematic universe if you will

1084
00:37:47,599 --> 00:37:51,480
cue the avengers soundtrack

1085
00:37:51,760 --> 00:37:55,520
that's cool that's cool so

1086
00:37:53,839 --> 00:37:56,800
yeah for me it's

1087
00:37:55,520 --> 00:37:58,640
i probably covered it the opposite

1088
00:37:56,800 --> 00:38:00,160
direction to be honest a bottom-up

1089
00:37:58,640 --> 00:38:00,960
approach so

1090
00:38:00,160 --> 00:38:03,040
i

1091
00:38:00,960 --> 00:38:06,400
also rift quite heavily on crook world

1092
00:38:03,040 --> 00:38:09,440
campaign one in terms of a broad

1093
00:38:06,400 --> 00:38:11,839
set of powerful artifacts and each one

1094
00:38:09,440 --> 00:38:13,680
of those is a self-contained

1095
00:38:11,839 --> 00:38:15,599
arc for my players to get through with

1096
00:38:13,680 --> 00:38:18,160
the beginning in the middle and end and

1097
00:38:15,599 --> 00:38:19,440
then from there i'm like okay where does

1098
00:38:18,160 --> 00:38:21,040
this

1099
00:38:19,440 --> 00:38:22,960
this needs to fit somewhere so i should

1100
00:38:21,040 --> 00:38:24,960
probably get around to building a world

1101
00:38:22,960 --> 00:38:27,599
for it to sit on you know the continents

1102
00:38:24,960 --> 00:38:30,560
and stuff so i'm approach it from from

1103
00:38:27,599 --> 00:38:33,200
the opposite direction and i am a one

1104
00:38:30,560 --> 00:38:35,520
note kind of guy for my

1105
00:38:33,200 --> 00:38:37,599
organization of whatever the heck comes

1106
00:38:35,520 --> 00:38:41,119
out of my head

1107
00:38:37,599 --> 00:38:43,280
which has been pretty good now

1108
00:38:41,119 --> 00:38:45,280
you mentioned earlier on about timelines

1109
00:38:43,280 --> 00:38:47,119
and how things are happening and 500

1110
00:38:45,280 --> 00:38:48,640
years ago this happened and so on and so

1111
00:38:47,119 --> 00:38:52,240
on do you have a tool for that at all

1112
00:38:48,640 --> 00:38:55,359
and that is a slightly loaded question

1113
00:38:52,240 --> 00:38:57,280
um actually um to be perfectly honest i

1114
00:38:55,359 --> 00:38:58,720
don't have a specific tool for building

1115
00:38:57,280 --> 00:39:00,000
me on timelines i've

1116
00:38:58,720 --> 00:39:03,040
i've tried some different things in the

1117
00:39:00,000 --> 00:39:04,240
past for like for example encounter plus

1118
00:39:03,040 --> 00:39:06,720
um

1119
00:39:04,240 --> 00:39:08,560
is an app that i use on my ipads uh

1120
00:39:06,720 --> 00:39:11,119
which is amazing for keeping track of

1121
00:39:08,560 --> 00:39:13,680
notes and things in in d d and there's

1122
00:39:11,119 --> 00:39:16,800
also another one called uh prison scroll

1123
00:39:13,680 --> 00:39:19,440
um which and the prison scroll dungeon

1124
00:39:16,800 --> 00:39:22,400
master um screen comes with a handy

1125
00:39:19,440 --> 00:39:24,240
little tool which allows you to build

1126
00:39:22,400 --> 00:39:26,800
um kind of like a connection of

1127
00:39:24,240 --> 00:39:28,480
relationships between characters which i

1128
00:39:26,800 --> 00:39:29,920
found really interesting because it

1129
00:39:28,480 --> 00:39:32,240
meant even if they weren't like blood

1130
00:39:29,920 --> 00:39:33,599
related i could kind of put groups

1131
00:39:32,240 --> 00:39:36,320
together and how these characters are

1132
00:39:33,599 --> 00:39:38,000
all related and kind of it kind of built

1133
00:39:36,320 --> 00:39:41,040
a timeline there of kind of like family

1134
00:39:38,000 --> 00:39:42,880
trees and um villains that are linked to

1135
00:39:41,040 --> 00:39:44,320
certain player characters but might also

1136
00:39:42,880 --> 00:39:45,680
be linked to other player characters but

1137
00:39:44,320 --> 00:39:46,960
they don't know how they're linked chat

1138
00:39:45,680 --> 00:39:48,160
but i know how they're linked at the

1139
00:39:46,960 --> 00:39:49,520
moment

1140
00:39:48,160 --> 00:39:51,760
so it's um

1141
00:39:49,520 --> 00:39:54,480
yeah i don't but i don't specifically

1142
00:39:51,760 --> 00:39:56,400
have a tool that builds a timeline

1143
00:39:54,480 --> 00:39:57,599
um but if you have any suggestions i'm

1144
00:39:56,400 --> 00:39:59,680
definitely open to it because i'm

1145
00:39:57,599 --> 00:40:00,640
definitely open to broaden my horizons

1146
00:39:59,680 --> 00:40:03,760
on that one

1147
00:40:00,640 --> 00:40:05,920
yeah i i started trying to put some

1148
00:40:03,760 --> 00:40:08,800
stuff down in excel

1149
00:40:05,920 --> 00:40:11,040
which a look hella messy a b i don't

1150
00:40:08,800 --> 00:40:12,640
think i'd ever have got to look like

1151
00:40:11,040 --> 00:40:14,240
you know a nice pretty

1152
00:40:12,640 --> 00:40:16,400
timeline you know like you'd see in a

1153
00:40:14,240 --> 00:40:19,520
film or something the closest i've got

1154
00:40:16,400 --> 00:40:21,839
so far is on a website called world

1155
00:40:19,520 --> 00:40:24,880
anvil oh yes yeah which which does have

1156
00:40:21,839 --> 00:40:27,440
a timeline functionality some of the

1157
00:40:24,880 --> 00:40:28,240
granular features are behind a paywall

1158
00:40:27,440 --> 00:40:31,920
as

1159
00:40:28,240 --> 00:40:33,760
you'd expect um but for basic stuff i

1160
00:40:31,920 --> 00:40:35,280
think it's pretty powerful and you can

1161
00:40:33,760 --> 00:40:37,359
you know scroll up and down through it

1162
00:40:35,280 --> 00:40:39,440
and bits jump out left hand and right

1163
00:40:37,359 --> 00:40:40,560
hand side and you know dynamically

1164
00:40:39,440 --> 00:40:43,200
linked to

1165
00:40:40,560 --> 00:40:44,640
people and places that you mentioned so

1166
00:40:43,200 --> 00:40:46,640
that's pretty cool actually i might have

1167
00:40:44,640 --> 00:40:49,040
to give that a look one thing i do

1168
00:40:46,640 --> 00:40:53,040
actually have um when i run my sessions

1169
00:40:49,040 --> 00:40:54,000
is a world calendar which um

1170
00:40:53,040 --> 00:40:56,720
basically

1171
00:40:54,000 --> 00:40:58,960
my own creation of months and years yeah

1172
00:40:56,720 --> 00:41:01,599
i've made and still kept it within the

1173
00:40:58,960 --> 00:41:03,599
12 12 months of the year thing and i

1174
00:41:01,599 --> 00:41:06,880
think i created the first um

1175
00:41:03,599 --> 00:41:08,720
a first draft of it it had uh 10 months

1176
00:41:06,880 --> 00:41:10,560
25 days in each month

1177
00:41:08,720 --> 00:41:13,119
and then my friend said to me does that

1178
00:41:10,560 --> 00:41:14,360
mean that humans don't live as long

1179
00:41:13,119 --> 00:41:16,240
i was like [ __ ] yeah

1180
00:41:14,360 --> 00:41:17,520
[Laughter]

1181
00:41:16,240 --> 00:41:19,119
because obviously it means that if a

1182
00:41:17,520 --> 00:41:21,280
human is technically 80 years old they

1183
00:41:19,119 --> 00:41:23,040
were significantly younger yes you know

1184
00:41:21,280 --> 00:41:24,480
years shorter yeah yeah so it's

1185
00:41:23,040 --> 00:41:26,640
basically the years are shorter so it's

1186
00:41:24,480 --> 00:41:28,319
um so i was thinking actually yeah okay

1187
00:41:26,640 --> 00:41:30,160
i'll create another calendar that makes

1188
00:41:28,319 --> 00:41:32,319
up for that so yeah i actually have a

1189
00:41:30,160 --> 00:41:35,520
calendar what i do is whenever i have a

1190
00:41:32,319 --> 00:41:38,240
session i make notes within the calendar

1191
00:41:35,520 --> 00:41:40,480
so if the players travel um somewhere

1192
00:41:38,240 --> 00:41:41,839
i'll say what they're doing on that day

1193
00:41:40,480 --> 00:41:43,920
if they're traveling for like three days

1194
00:41:41,839 --> 00:41:45,680
i'll say spend time traveling and i'll

1195
00:41:43,920 --> 00:41:47,760
i'll make sure i know what day it is in

1196
00:41:45,680 --> 00:41:49,119
the game and that way it also supports

1197
00:41:47,760 --> 00:41:50,480
the immersion of the game because if a

1198
00:41:49,119 --> 00:41:52,079
player says

1199
00:41:50,480 --> 00:41:54,240
oh what day is it today i don't want to

1200
00:41:52,079 --> 00:41:56,079
say well it's sunday you know because

1201
00:41:54,240 --> 00:41:57,680
that doesn't sound very fantasy does it

1202
00:41:56,079 --> 00:41:59,520
you know so i can i can tell them that

1203
00:41:57,680 --> 00:42:03,040
it's um you know it's the first day of

1204
00:41:59,520 --> 00:42:04,480
draco sunox and um it kind of brings

1205
00:42:03,040 --> 00:42:06,160
that immersion in because they're kind

1206
00:42:04,480 --> 00:42:07,359
of like oh that's yeah that's that's the

1207
00:42:06,160 --> 00:42:09,200
day it is

1208
00:42:07,359 --> 00:42:11,359
in in this world of like us

1209
00:42:09,200 --> 00:42:13,200
in our career in the universe

1210
00:42:11,359 --> 00:42:15,119
it's um it kind of brings it back in and

1211
00:42:13,200 --> 00:42:17,599
helps to bring together that immersion

1212
00:42:15,119 --> 00:42:19,359
so yeah i do i i have that too to help

1213
00:42:17,599 --> 00:42:21,520
build the timeline as well

1214
00:42:19,359 --> 00:42:23,119
you can also put things in such as uh

1215
00:42:21,520 --> 00:42:24,079
celebrations and things like that in

1216
00:42:23,119 --> 00:42:26,560
there

1217
00:42:24,079 --> 00:42:28,319
yeah great great minds because as you

1218
00:42:26,560 --> 00:42:30,240
were talking i literally brought up my

1219
00:42:28,319 --> 00:42:33,119
spreadsheet which i also made my own

1220
00:42:30,240 --> 00:42:35,599
calendar which i hate you now because

1221
00:42:33,119 --> 00:42:39,760
mine only has 220 days in it

1222
00:42:35,599 --> 00:42:42,880
uh and i did not think that that would

1223
00:42:39,760 --> 00:42:44,640
oh yeah so uh yeah great so thanks

1224
00:42:42,880 --> 00:42:46,400
cheers uh i have to go back to the

1225
00:42:44,640 --> 00:42:48,800
drawing board now sorry about that i do

1226
00:42:46,400 --> 00:42:50,720
apologize

1227
00:42:48,800 --> 00:42:52,560
so just like you i made my own months

1228
00:42:50,720 --> 00:42:54,000
for the exact same reason

1229
00:42:52,560 --> 00:42:55,599
simplified it to a certain extent you

1230
00:42:54,000 --> 00:42:58,560
know there's no leap years or

1231
00:42:55,599 --> 00:42:59,760
crazy weird foibles like that but

1232
00:42:58,560 --> 00:43:01,359
as i said great minds because i'm

1233
00:42:59,760 --> 00:43:03,200
literally tracking the days of the

1234
00:43:01,359 --> 00:43:06,000
campaign through it so i know where in

1235
00:43:03,200 --> 00:43:07,359
the year they are if it's only purely

1236
00:43:06,000 --> 00:43:08,800
for the reason that you've got a

1237
00:43:07,359 --> 00:43:10,560
legitimate reason to say okay it's

1238
00:43:08,800 --> 00:43:13,680
winter now

1239
00:43:10,560 --> 00:43:16,079
so it's cold excellent that's it so it's

1240
00:43:13,680 --> 00:43:18,800
also good for um for tracking distance

1241
00:43:16,079 --> 00:43:19,520
as well which i found um it's easier to

1242
00:43:18,800 --> 00:43:21,760
say

1243
00:43:19,520 --> 00:43:24,960
because i have hexagons on my world map

1244
00:43:21,760 --> 00:43:28,079
so i know one hexagon is 50 miles and so

1245
00:43:24,960 --> 00:43:30,960
i i do google it a lot so i say how long

1246
00:43:28,079 --> 00:43:34,560
would it take um to travel 50 miles or

1247
00:43:30,960 --> 00:43:36,560
no this 200 miles on foot and i can type

1248
00:43:34,560 --> 00:43:39,280
that into google and uncle google quite

1249
00:43:36,560 --> 00:43:40,960
happily tells me that it takes this many

1250
00:43:39,280 --> 00:43:42,720
days so i can say okay well if they're

1251
00:43:40,960 --> 00:43:44,880
gonna fast travel from this place to

1252
00:43:42,720 --> 00:43:45,920
this place i can mark down on my on my

1253
00:43:44,880 --> 00:43:47,359
calendar

1254
00:43:45,920 --> 00:43:48,960
that they've traveled for this long and

1255
00:43:47,359 --> 00:43:50,800
i'm not kind of throwing on the days

1256
00:43:48,960 --> 00:43:53,760
which is actually one one thing big

1257
00:43:50,800 --> 00:43:55,280
mistake i made in my last campaign

1258
00:43:53,760 --> 00:43:57,520
my distances

1259
00:43:55,280 --> 00:43:58,800
and everything were kind of thrown all

1260
00:43:57,520 --> 00:44:02,240
over the place i didn't really have a

1261
00:43:58,800 --> 00:44:04,720
good idea in my head of how far it was

1262
00:44:02,240 --> 00:44:07,680
between places and i'd made the world so

1263
00:44:04,720 --> 00:44:09,359
big it would have taken the characters

1264
00:44:07,680 --> 00:44:11,839
too long to get from one place to

1265
00:44:09,359 --> 00:44:14,240
another and i kind of fast traveled most

1266
00:44:11,839 --> 00:44:16,720
things and yeah but and i kind of lost

1267
00:44:14,240 --> 00:44:18,560
track of time so building the calendar

1268
00:44:16,720 --> 00:44:20,560
and knowing how long it takes to get

1269
00:44:18,560 --> 00:44:22,160
from here to be is a big help and it

1270
00:44:20,560 --> 00:44:24,640
really helps with the emergence big

1271
00:44:22,160 --> 00:44:26,720
buzzword i love that word immersion

1272
00:44:24,640 --> 00:44:28,720
yes yeah i'm gonna take

1273
00:44:26,720 --> 00:44:30,079
some notes there because i'm

1274
00:44:28,720 --> 00:44:32,560
absolutely

1275
00:44:30,079 --> 00:44:34,800
fallen in the same trap and it it ties

1276
00:44:32,560 --> 00:44:36,800
back to my lack of artistic ability is

1277
00:44:34,800 --> 00:44:38,319
that like i've got

1278
00:44:36,800 --> 00:44:40,480
and i have a frame of reference because

1279
00:44:38,319 --> 00:44:43,040
i live on a planet but

1280
00:44:40,480 --> 00:44:45,359
in terms of during maps my scales are

1281
00:44:43,040 --> 00:44:47,359
probably like bonkers and i'm really

1282
00:44:45,359 --> 00:44:49,520
hoping my players just go

1283
00:44:47,359 --> 00:44:51,119
okay down low it is what it is and i'm

1284
00:44:49,520 --> 00:44:52,160
not going to ask too many questions

1285
00:44:51,119 --> 00:44:53,839
because

1286
00:44:52,160 --> 00:44:56,319
we're in a paper house

1287
00:44:53,839 --> 00:44:57,839
yeah pretty much yeah

1288
00:44:56,319 --> 00:44:59,359
yeah so uh

1289
00:44:57,839 --> 00:45:01,280
that's that's

1290
00:44:59,359 --> 00:45:04,800
one thing oh uh you mentioned earlier on

1291
00:45:01,280 --> 00:45:06,800
again about like tying um characters

1292
00:45:04,800 --> 00:45:09,119
together play characters backstories

1293
00:45:06,800 --> 00:45:11,280
together so another utility that i use

1294
00:45:09,119 --> 00:45:14,160
funny enough i found it through my place

1295
00:45:11,280 --> 00:45:15,839
of work it's basically a an online

1296
00:45:14,160 --> 00:45:17,839
or there is a downloadable client too

1297
00:45:15,839 --> 00:45:19,760
but free version of a diagramming

1298
00:45:17,839 --> 00:45:22,480
software it's called diagrams.net okay

1299
00:45:19,760 --> 00:45:25,040
so consider vizio as a paid for

1300
00:45:22,480 --> 00:45:28,079
alternative microsoft physio but i have

1301
00:45:25,040 --> 00:45:31,280
found that to be very useful for putting

1302
00:45:28,079 --> 00:45:33,680
my threads down to say okay so

1303
00:45:31,280 --> 00:45:35,040
this player's done this he done this

1304
00:45:33,680 --> 00:45:36,400
that connects to this other player and

1305
00:45:35,040 --> 00:45:37,839
this other way

1306
00:45:36,400 --> 00:45:39,680
and then there's a couple of branches in

1307
00:45:37,839 --> 00:45:42,560
there based on the decisions they may or

1308
00:45:39,680 --> 00:45:44,079
may not make in 12 months time yeah and

1309
00:45:42,560 --> 00:45:46,319
then that will say okay if that happens

1310
00:45:44,079 --> 00:45:47,920
then this affects that and and here's

1311
00:45:46,319 --> 00:45:49,599
how the de plays into it and so on and

1312
00:45:47,920 --> 00:45:51,680
so on so that would be a utility that i

1313
00:45:49,599 --> 00:45:53,760
use that has been quite a useful tool

1314
00:45:51,680 --> 00:45:55,760
for representing

1315
00:45:53,760 --> 00:45:57,760
some relationships that the links and

1316
00:45:55,760 --> 00:46:00,319
difference between the characters one

1317
00:45:57,760 --> 00:46:03,520
thing i did which was it was a risky

1318
00:46:00,319 --> 00:46:05,599
move and it almost didn't pay off it did

1319
00:46:03,520 --> 00:46:07,040
it it did kind of make me think oh i

1320
00:46:05,599 --> 00:46:08,560
hope this i hope this is gonna work

1321
00:46:07,040 --> 00:46:10,240
because it was felt like after the

1322
00:46:08,560 --> 00:46:12,480
second session i was thinking

1323
00:46:10,240 --> 00:46:14,319
oh crap it's not gonna work but um i

1324
00:46:12,480 --> 00:46:15,200
actually brought my players together

1325
00:46:14,319 --> 00:46:15,920
under

1326
00:46:15,200 --> 00:46:17,920
a

1327
00:46:15,920 --> 00:46:20,319
familiar contact it's basically a

1328
00:46:17,920 --> 00:46:21,920
character called dondon wiseman and he

1329
00:46:20,319 --> 00:46:24,000
he basically wrote a letter to all of

1330
00:46:21,920 --> 00:46:26,240
the players asking them to meet him uh

1331
00:46:24,000 --> 00:46:28,000
on the specific bridge and so he could

1332
00:46:26,240 --> 00:46:30,319
basically ask them for help in something

1333
00:46:28,000 --> 00:46:31,839
that he's basically been working on and

1334
00:46:30,319 --> 00:46:34,160
he's kind of got himself in a bit of a

1335
00:46:31,839 --> 00:46:36,640
pickle but the way i kind of wrote the

1336
00:46:34,160 --> 00:46:38,640
characters i said to them all right okay

1337
00:46:36,640 --> 00:46:41,359
before we start the campaign you know a

1338
00:46:38,640 --> 00:46:44,000
man or you once knew a man called dundon

1339
00:46:41,359 --> 00:46:46,560
wiseman you don't speak to him anymore

1340
00:46:44,000 --> 00:46:48,640
and the last time you saw him you had a

1341
00:46:46,560 --> 00:46:51,280
falling out and

1342
00:46:48,640 --> 00:46:53,440
it was risky and basically i kind of put

1343
00:46:51,280 --> 00:46:55,280
in um the letter that i wrote to all my

1344
00:46:53,440 --> 00:46:56,960
players which is another things a great

1345
00:46:55,280 --> 00:46:58,480
utility is bringing like writing letters

1346
00:46:56,960 --> 00:47:00,880
and things like that and so that's that

1347
00:46:58,480 --> 00:47:02,000
that's my link here um

1348
00:47:00,880 --> 00:47:03,680
but um

1349
00:47:02,000 --> 00:47:05,440
but yeah in the letter i basically wrote

1350
00:47:03,680 --> 00:47:08,400
that he wanted to have his opportunity

1351
00:47:05,440 --> 00:47:10,720
to apologize for the thing that he'd

1352
00:47:08,400 --> 00:47:13,760
done to them i made it specifically

1353
00:47:10,720 --> 00:47:15,200
ambiguous specifically um vague and so

1354
00:47:13,760 --> 00:47:17,440
that you know when they came to it it

1355
00:47:15,200 --> 00:47:18,880
would be um so they all knew why they'd

1356
00:47:17,440 --> 00:47:20,079
fallen out with him the other players

1357
00:47:18,880 --> 00:47:21,520
didn't know that they all knew each

1358
00:47:20,079 --> 00:47:23,119
other and that they're all linked by

1359
00:47:21,520 --> 00:47:24,480
this person so when it all came together

1360
00:47:23,119 --> 00:47:26,240
it was a big mystery

1361
00:47:24,480 --> 00:47:27,200
and i think my players got a bit anxious

1362
00:47:26,240 --> 00:47:29,839
because they didn't know where it was

1363
00:47:27,200 --> 00:47:33,200
going it did unveil itself but he's

1364
00:47:29,839 --> 00:47:35,760
actually an adult silver dragon and who

1365
00:47:33,200 --> 00:47:37,920
you know it's the big twist um who's um

1366
00:47:35,760 --> 00:47:39,599
kind of got a stake in trying to bring

1367
00:47:37,920 --> 00:47:42,640
good to the kingdom when he's found out

1368
00:47:39,599 --> 00:47:45,839
that a secret group known as veracity is

1369
00:47:42,640 --> 00:47:48,240
trying to um control the throne by

1370
00:47:45,839 --> 00:47:50,240
controlling who sits on it next

1371
00:47:48,240 --> 00:47:52,079
so he's trying to make sure that you

1372
00:47:50,240 --> 00:47:53,680
know he's trying to do good but he knows

1373
00:47:52,079 --> 00:47:55,839
that he's been found out and he needs

1374
00:47:53,680 --> 00:47:57,200
people to do you know try and help him

1375
00:47:55,839 --> 00:47:59,200
and which is why he's brought the team

1376
00:47:57,200 --> 00:48:01,599
together and it's actually starting to

1377
00:47:59,200 --> 00:48:02,880
pay off now it worked and there's some

1378
00:48:01,599 --> 00:48:04,720
wonderful relationships that my

1379
00:48:02,880 --> 00:48:06,800
characters have with this guy

1380
00:48:04,720 --> 00:48:09,440
which is it's really working really well

1381
00:48:06,800 --> 00:48:11,839
we have a goblin um who was raised by

1382
00:48:09,440 --> 00:48:13,359
dundon but he fell out with him because

1383
00:48:11,839 --> 00:48:15,040
you know he fell to his goblin nature

1384
00:48:13,359 --> 00:48:16,880
and joined the thieves guild you know

1385
00:48:15,040 --> 00:48:19,520
basically i'm a goblin so i'll be a

1386
00:48:16,880 --> 00:48:21,280
goblin yes but um it turns out when he

1387
00:48:19,520 --> 00:48:23,839
actually came back to you know he had

1388
00:48:21,280 --> 00:48:25,040
this letter from from dondon and um you

1389
00:48:23,839 --> 00:48:28,000
know he wrote back to him that he

1390
00:48:25,040 --> 00:48:29,440
actually showed his caring side so he's

1391
00:48:28,000 --> 00:48:30,960
been this goblin this whole time but

1392
00:48:29,440 --> 00:48:32,240
then when he found out that dundum was

1393
00:48:30,960 --> 00:48:34,640
in trouble and you know he actually

1394
00:48:32,240 --> 00:48:36,880
saved their lives he saved them from a

1395
00:48:34,640 --> 00:48:39,520
big green dragon he

1396
00:48:36,880 --> 00:48:41,760
um and then you know he looked after him

1397
00:48:39,520 --> 00:48:43,440
and brought him back to health and uh

1398
00:48:41,760 --> 00:48:45,040
yeah he's he started to show that caring

1399
00:48:43,440 --> 00:48:46,559
side which is obviously it's intriguing

1400
00:48:45,040 --> 00:48:49,359
for for a goblin i'm really looking

1401
00:48:46,559 --> 00:48:51,440
forward to exploring um korvax's uh

1402
00:48:49,359 --> 00:48:54,480
backstory um on that one i've got reams

1403
00:48:51,440 --> 00:48:56,960
of notes for him as well so

1404
00:48:54,480 --> 00:48:58,640
yeah yeah same my

1405
00:48:56,960 --> 00:49:00,720
oh i was

1406
00:48:58,640 --> 00:49:02,160
kind of lucky in that one of my players

1407
00:49:00,720 --> 00:49:05,680
got a lucky card not as a double-edged

1408
00:49:02,160 --> 00:49:06,720
sword but went the amnesia route so they

1409
00:49:05,680 --> 00:49:08,400
they pretty much started with a blank

1410
00:49:06,720 --> 00:49:10,240
slate they were a new player first time

1411
00:49:08,400 --> 00:49:10,960
so i kind of forgave them for not giving

1412
00:49:10,240 --> 00:49:12,720
me

1413
00:49:10,960 --> 00:49:14,240
you know a page worth of absolutely

1414
00:49:12,720 --> 00:49:15,200
fantastic fantasy backstory so i was

1415
00:49:14,240 --> 00:49:16,880
like okay let's just run with that it's

1416
00:49:15,200 --> 00:49:18,880
just i just want to get us at the table

1417
00:49:16,880 --> 00:49:20,880
right but that has obviously given me a

1418
00:49:18,880 --> 00:49:23,920
huge amount of leeway to be like right

1419
00:49:20,880 --> 00:49:25,839
okay let me go to town on this person's

1420
00:49:23,920 --> 00:49:27,280
backstory because it could just be

1421
00:49:25,839 --> 00:49:29,040
literally anything

1422
00:49:27,280 --> 00:49:30,960
that has happened in their past you know

1423
00:49:29,040 --> 00:49:33,760
who they were who their family were how

1424
00:49:30,960 --> 00:49:36,480
they had amnesia so on and so on so

1425
00:49:33,760 --> 00:49:39,760
yeah i am i know that feeling very well

1426
00:49:36,480 --> 00:49:41,280
of looking forward to uh investigating

1427
00:49:39,760 --> 00:49:42,559
the back stories

1428
00:49:41,280 --> 00:49:43,440
um

1429
00:49:42,559 --> 00:49:45,680
we've

1430
00:49:43,440 --> 00:49:49,520
talked at length about kind of outside

1431
00:49:45,680 --> 00:49:51,440
of game utilities mainly for dms but um

1432
00:49:49,520 --> 00:49:52,640
also some food for thought for some

1433
00:49:51,440 --> 00:49:54,800
players

1434
00:49:52,640 --> 00:49:56,079
let's shift gears again and think about

1435
00:49:54,800 --> 00:49:57,440
in-game

1436
00:49:56,079 --> 00:50:01,359
utilities

1437
00:49:57,440 --> 00:50:04,480
so things that player characters can use

1438
00:50:01,359 --> 00:50:06,240
in game to help themselves i suppose so

1439
00:50:04,480 --> 00:50:08,880
i don't know if there's any utilities

1440
00:50:06,240 --> 00:50:12,400
your players have used or if anything

1441
00:50:08,880 --> 00:50:14,319
springs to mind immediately i think um

1442
00:50:12,400 --> 00:50:16,559
i think when you think of utilities in

1443
00:50:14,319 --> 00:50:18,000
game i automatically go to the different

1444
00:50:16,559 --> 00:50:20,480
kits that you can get such as thieves

1445
00:50:18,000 --> 00:50:22,960
tools carpenters kits um i don't know

1446
00:50:20,480 --> 00:50:24,800
what lock picks yeah and and all those

1447
00:50:22,960 --> 00:50:26,480
kind of things that's that's where my

1448
00:50:24,800 --> 00:50:28,880
mind jumps to when when i think of

1449
00:50:26,480 --> 00:50:30,559
utilities in game and i think it's

1450
00:50:28,880 --> 00:50:34,400
something that we underestimate quite a

1451
00:50:30,559 --> 00:50:36,880
lot and like sometimes you as a dm um

1452
00:50:34,400 --> 00:50:39,280
might take for granted that if uh for

1453
00:50:36,880 --> 00:50:40,640
example your goblin rogue wants to

1454
00:50:39,280 --> 00:50:42,559
unpick a lock

1455
00:50:40,640 --> 00:50:44,160
and i had this happening in a campaign

1456
00:50:42,559 --> 00:50:46,240
that i was actually playing in

1457
00:50:44,160 --> 00:50:47,359
we'd just be washed up ashore we didn't

1458
00:50:46,240 --> 00:50:50,160
have anything

1459
00:50:47,359 --> 00:50:51,760
um so when this when when a goblin when

1460
00:50:50,160 --> 00:50:52,880
the goblin road wants to go and pick a

1461
00:50:51,760 --> 00:50:54,800
lock

1462
00:50:52,880 --> 00:50:57,200
his dear didn't have any lock picks he

1463
00:50:54,800 --> 00:50:58,640
can't pick the lock um so it's it's

1464
00:50:57,200 --> 00:51:00,960
actually really important to note though

1465
00:50:58,640 --> 00:51:02,640
when you've got utilities in the game

1466
00:51:00,960 --> 00:51:04,720
what the characters actually have it's

1467
00:51:02,640 --> 00:51:05,760
important as a dungeon master to know

1468
00:51:04,720 --> 00:51:07,200
what they are

1469
00:51:05,760 --> 00:51:09,119
and to know what they've got and what

1470
00:51:07,200 --> 00:51:11,119
they have got because sometimes they

1471
00:51:09,119 --> 00:51:13,280
could say i want to pick the lock and

1472
00:51:11,119 --> 00:51:16,079
you could just absolutely say okay yeah

1473
00:51:13,280 --> 00:51:17,440
roll you know dexterity check um

1474
00:51:16,079 --> 00:51:18,800
and

1475
00:51:17,440 --> 00:51:20,839
they'll they'll do it and then they'll

1476
00:51:18,800 --> 00:51:23,680
roll a natural 20 and they pick the lock

1477
00:51:20,839 --> 00:51:25,520
now you know really if they don't have

1478
00:51:23,680 --> 00:51:27,280
the lock picks the lock shouldn't be

1479
00:51:25,520 --> 00:51:28,720
able to be broken unless of course they

1480
00:51:27,280 --> 00:51:30,480
say i'm going to pick the lock with this

1481
00:51:28,720 --> 00:51:31,760
dagger that i found and an actual 20

1482
00:51:30,480 --> 00:51:33,680
would probably tip it over the edge and

1483
00:51:31,760 --> 00:51:34,800
you'd say okay yeah you break the lock

1484
00:51:33,680 --> 00:51:36,240
um

1485
00:51:34,800 --> 00:51:38,319
but yeah you've got to you've got to

1486
00:51:36,240 --> 00:51:40,319
kind of take note of the utilities

1487
00:51:38,319 --> 00:51:41,520
that the players have in the game and i

1488
00:51:40,319 --> 00:51:42,800
think that's one thing i've learned as

1489
00:51:41,520 --> 00:51:45,440
an master

1490
00:51:42,800 --> 00:51:47,440
you know over my time of playing is

1491
00:51:45,440 --> 00:51:49,119
taking note of what the players have in

1492
00:51:47,440 --> 00:51:52,880
terms of gold

1493
00:51:49,119 --> 00:51:55,760
items arrows is a big one and how many

1494
00:51:52,880 --> 00:51:58,000
times does your ranger um fire arrows

1495
00:51:55,760 --> 00:51:59,920
uh and you know you you're not keeping

1496
00:51:58,000 --> 00:52:01,839
track of how many they've got left um

1497
00:51:59,920 --> 00:52:04,240
unless of course it's um

1498
00:52:01,839 --> 00:52:06,480
like special arrows you might gift them

1499
00:52:04,240 --> 00:52:08,000
like three fire arrows so they might say

1500
00:52:06,480 --> 00:52:09,680
okay i'm using one of my fire arrows you

1501
00:52:08,000 --> 00:52:12,480
could say mark it off

1502
00:52:09,680 --> 00:52:14,000
but it comes to just shooting arrows

1503
00:52:12,480 --> 00:52:15,839
unless they've got an endless quiver

1504
00:52:14,000 --> 00:52:17,359
which i gave one of my players

1505
00:52:15,839 --> 00:52:20,400
in my last campaign because i was sick

1506
00:52:17,359 --> 00:52:21,920
of tree keeping track of their arrows

1507
00:52:20,400 --> 00:52:24,880
and yeah you've got to kind of you've

1508
00:52:21,920 --> 00:52:27,440
got to know how many they've got left so

1509
00:52:24,880 --> 00:52:29,920
yeah it is my interesting

1510
00:52:27,440 --> 00:52:32,880
take and i must be from a different

1511
00:52:29,920 --> 00:52:34,400
school of thought on this because

1512
00:52:32,880 --> 00:52:36,240
my stance is

1513
00:52:34,400 --> 00:52:37,599
they're your characters you need to know

1514
00:52:36,240 --> 00:52:38,720
what you have

1515
00:52:37,599 --> 00:52:40,400
maybe

1516
00:52:38,720 --> 00:52:42,240
man this episode in the previous episode

1517
00:52:40,400 --> 00:52:43,280
uh i just sound like the worst dm in the

1518
00:52:42,240 --> 00:52:45,760
world

1519
00:52:43,280 --> 00:52:47,119
the meanest dm in the world i assure you

1520
00:52:45,760 --> 00:52:48,240
i need to get one of my other players to

1521
00:52:47,119 --> 00:52:50,000
come on at some point they're just like

1522
00:52:48,240 --> 00:52:52,160
no donald you're great i love everything

1523
00:52:50,000 --> 00:52:54,079
you do um

1524
00:52:52,160 --> 00:52:56,400
but

1525
00:52:54,079 --> 00:52:59,200
but i i'm very much like man i've got

1526
00:52:56,400 --> 00:53:02,240
way too much on my plate to think about

1527
00:52:59,200 --> 00:53:03,839
what you guys have got so i'm again

1528
00:53:02,240 --> 00:53:05,920
lucky in that i don't really have anyone

1529
00:53:03,839 --> 00:53:07,280
with a bow and arrow the hex blade

1530
00:53:05,920 --> 00:53:09,280
warlock sometimes does but of course

1531
00:53:07,280 --> 00:53:11,040
it's summoned so

1532
00:53:09,280 --> 00:53:13,680
there's no concerns there the only

1533
00:53:11,040 --> 00:53:16,800
concern i had was the rogue throwing

1534
00:53:13,680 --> 00:53:19,200
daggers and he quite early on in the

1535
00:53:16,800 --> 00:53:20,640
campaign picked up at basically a dagger

1536
00:53:19,200 --> 00:53:22,319
of returning

1537
00:53:20,640 --> 00:53:24,240
for that exact reason of not having to

1538
00:53:22,319 --> 00:53:26,839
worry too much about

1539
00:53:24,240 --> 00:53:29,440
losing daggers or more specifically

1540
00:53:26,839 --> 00:53:31,599
about yes the belt of returning is a

1541
00:53:29,440 --> 00:53:32,720
great object to have a campaign i did i

1542
00:53:31,599 --> 00:53:34,240
included that in one of my last

1543
00:53:32,720 --> 00:53:36,480
campaigns as well i think you've been a

1544
00:53:34,240 --> 00:53:38,800
bit too hard on yourself though because

1545
00:53:36,480 --> 00:53:40,480
it is important that the players

1546
00:53:38,800 --> 00:53:41,359
take responsibility for what they have

1547
00:53:40,480 --> 00:53:42,480
and

1548
00:53:41,359 --> 00:53:44,640
i think i might have been the hard one

1549
00:53:42,480 --> 00:53:46,720
saying that you as a dm and myself as a

1550
00:53:44,640 --> 00:53:48,319
dm or all the dms out there have to take

1551
00:53:46,720 --> 00:53:50,640
responsibility for what the players have

1552
00:53:48,319 --> 00:53:53,280
they don't um i'm a very trusting

1553
00:53:50,640 --> 00:53:55,119
dungeon master and so you know i do

1554
00:53:53,280 --> 00:53:56,960
trust my players to keep track of their

1555
00:53:55,119 --> 00:53:59,040
arrows and their and their hit points

1556
00:53:56,960 --> 00:54:01,440
and their gold and all those kind of

1557
00:53:59,040 --> 00:54:03,359
things um specifically as well the dice

1558
00:54:01,440 --> 00:54:05,119
rolls i don't like using an online dice

1559
00:54:03,359 --> 00:54:07,119
roller i prefer i like to roll my own

1560
00:54:05,119 --> 00:54:09,200
dice my players like to roll their own

1561
00:54:07,119 --> 00:54:10,800
dice and so i let them roll their dice

1562
00:54:09,200 --> 00:54:12,319
and they tell me what they get you know

1563
00:54:10,800 --> 00:54:13,359
it's it's it's all about trusting your

1564
00:54:12,319 --> 00:54:16,160
players because you're all there to have

1565
00:54:13,359 --> 00:54:18,720
fun and to be honest in my opinion the

1566
00:54:16,160 --> 00:54:20,559
botches are funner or funnier i'm a

1567
00:54:18,720 --> 00:54:23,280
teacher i shouldn't say funny and more

1568
00:54:20,559 --> 00:54:26,559
fun more fun thank you the botches have

1569
00:54:23,280 --> 00:54:29,680
more fun um sometimes than the natural

1570
00:54:26,559 --> 00:54:31,920
20s those critical roles and so

1571
00:54:29,680 --> 00:54:33,839
you know it's yeah we're all we're all

1572
00:54:31,920 --> 00:54:35,440
playing to have fun so trust comes in

1573
00:54:33,839 --> 00:54:36,799
there as well so

1574
00:54:35,440 --> 00:54:39,280
you know trusting that your players are

1575
00:54:36,799 --> 00:54:40,319
keeping track of the utilities is uh is

1576
00:54:39,280 --> 00:54:42,079
important

1577
00:54:40,319 --> 00:54:44,000
i think maybe digital versus physical

1578
00:54:42,079 --> 00:54:46,319
dice rolling might be the great schism

1579
00:54:44,000 --> 00:54:48,079
of 2020

1580
00:54:46,319 --> 00:54:49,839
i think i think you should do an episode

1581
00:54:48,079 --> 00:54:52,960
based on that i think you'd probably get

1582
00:54:49,839 --> 00:54:54,720
a good conversation going yeah yeah

1583
00:54:52,960 --> 00:54:56,480
if we can last if it's somewhat of an

1584
00:54:54,720 --> 00:54:58,960
opposing thought then if we can last the

1585
00:54:56,480 --> 00:55:01,280
full hour then yeah yeah

1586
00:54:58,960 --> 00:55:04,240
i i so here's a utility that i was going

1587
00:55:01,280 --> 00:55:06,960
to say it's a perfect segue um

1588
00:55:04,240 --> 00:55:08,880
for players is digital dice rolling so

1589
00:55:06,960 --> 00:55:09,680
which is

1590
00:55:08,880 --> 00:55:11,359
uh

1591
00:55:09,680 --> 00:55:13,920
i've got a lot of dice right everybody

1592
00:55:11,359 --> 00:55:15,520
has yes way too many dice um

1593
00:55:13,920 --> 00:55:17,760
hang on no that's not that's not true

1594
00:55:15,520 --> 00:55:19,200
there is no such thing as too many dice

1595
00:55:17,760 --> 00:55:21,599
there is such thing as not enough dice

1596
00:55:19,200 --> 00:55:23,599
there is not such thing as too many dice

1597
00:55:21,599 --> 00:55:24,880
yeah so i got another set for christmas

1598
00:55:23,599 --> 00:55:26,079
uh which are really pretty and i really

1599
00:55:24,880 --> 00:55:27,599
liked um

1600
00:55:26,079 --> 00:55:29,680
and it

1601
00:55:27,599 --> 00:55:33,359
it is frustrating to play a game and

1602
00:55:29,680 --> 00:55:38,160
basically have a big huge component kind

1603
00:55:33,359 --> 00:55:39,760
of gather a dust but i've just found the

1604
00:55:38,160 --> 00:55:42,400
the utility that the digital dice

1605
00:55:39,760 --> 00:55:44,640
rollers bring specifically on dnd beyond

1606
00:55:42,400 --> 00:55:47,119
as a player just

1607
00:55:44,640 --> 00:55:48,640
it's just so convenient now when i go

1608
00:55:47,119 --> 00:55:50,880
back to playing in person i of course

1609
00:55:48,640 --> 00:55:53,040
will use my dice tower and my reams and

1610
00:55:50,880 --> 00:55:54,559
reams and reams of dice to roll my stuff

1611
00:55:53,040 --> 00:55:55,680
but when it's

1612
00:55:54,559 --> 00:55:57,839
you know just wrong me a perception

1613
00:55:55,680 --> 00:56:00,160
check or something i've just found the

1614
00:55:57,839 --> 00:56:02,240
digital dice rollers just so

1615
00:56:00,160 --> 00:56:04,160
much trivia you know trivial to use and

1616
00:56:02,240 --> 00:56:05,440
so easy and

1617
00:56:04,160 --> 00:56:07,359
they're still private if you're doing

1618
00:56:05,440 --> 00:56:09,119
them on the beyond character sheet

1619
00:56:07,359 --> 00:56:10,319
because only you're looking at that at a

1620
00:56:09,119 --> 00:56:11,599
given time

1621
00:56:10,319 --> 00:56:14,640
but uh

1622
00:56:11,599 --> 00:56:16,160
yeah i just found that so so much easier

1623
00:56:14,640 --> 00:56:19,280
and

1624
00:56:16,160 --> 00:56:21,359
to jump again i've i'm playing i'm

1625
00:56:19,280 --> 00:56:23,520
experimenting with

1626
00:56:21,359 --> 00:56:25,520
as a dm rolling publicly

1627
00:56:23,520 --> 00:56:27,839
okay for a couple of reasons one that it

1628
00:56:25,520 --> 00:56:30,319
again reduces the responsibility on me

1629
00:56:27,839 --> 00:56:32,559
to have to think too hard about pulling

1630
00:56:30,319 --> 00:56:36,000
punches or whatnot it just is what it is

1631
00:56:32,559 --> 00:56:38,319
now and there's a kind of purity to that

1632
00:56:36,000 --> 00:56:40,960
that i can get behind yes

1633
00:56:38,319 --> 00:56:44,240
but also again for simplicity i can just

1634
00:56:40,960 --> 00:56:45,760
roll online i don't have to there's no

1635
00:56:44,240 --> 00:56:48,799
second guessing from my players i've

1636
00:56:45,760 --> 00:56:51,440
just mitigated that completely and just

1637
00:56:48,799 --> 00:56:52,960
that there's it hit you yeah yeah no if

1638
00:56:51,440 --> 00:56:53,680
butts or maybe it's about it it's there

1639
00:56:52,960 --> 00:56:55,839
and

1640
00:56:53,680 --> 00:56:57,760
the computer said it's hit so you know

1641
00:56:55,839 --> 00:56:59,680
there's nothing there so

1642
00:56:57,760 --> 00:57:01,040
again as i'm running in public it kind

1643
00:56:59,680 --> 00:57:03,599
of makes sense to do it in the on the

1644
00:57:01,040 --> 00:57:05,200
virtual tabletop because i think yeah

1645
00:57:03,599 --> 00:57:07,839
i mean i think it's dungeon masters it's

1646
00:57:05,200 --> 00:57:09,599
kind of built into us to roll privately

1647
00:57:07,839 --> 00:57:11,200
um i think it's just kind of something

1648
00:57:09,599 --> 00:57:13,599
that we've we've either seen in the

1649
00:57:11,200 --> 00:57:16,559
media and you like when we watch other

1650
00:57:13,599 --> 00:57:18,079
people play or um or it's just kind of

1651
00:57:16,559 --> 00:57:20,319
what we kind of think that we should do

1652
00:57:18,079 --> 00:57:22,319
but i do think that rolling in front of

1653
00:57:20,319 --> 00:57:24,480
your players um

1654
00:57:22,319 --> 00:57:25,599
i don't know it adds it adds a bit more

1655
00:57:24,480 --> 00:57:27,119
attention to the game as well i think i

1656
00:57:25,599 --> 00:57:28,400
think some people think they're rolling

1657
00:57:27,119 --> 00:57:30,319
privately

1658
00:57:28,400 --> 00:57:31,440
you you get you dispense with the

1659
00:57:30,319 --> 00:57:33,280
players because they're looking at your

1660
00:57:31,440 --> 00:57:35,440
face and like oh is it a crate is it not

1661
00:57:33,280 --> 00:57:37,280
um which yeah you can get that build up

1662
00:57:35,440 --> 00:57:40,000
but having the dungeon master kind of

1663
00:57:37,280 --> 00:57:42,000
rattle those dice in his hand or his or

1664
00:57:40,000 --> 00:57:43,920
her hand and then

1665
00:57:42,000 --> 00:57:45,839
roll them in front of the dungeon master

1666
00:57:43,920 --> 00:57:47,920
screen not behind it but in front of it

1667
00:57:45,839 --> 00:57:49,760
and watching as they tumble and fall

1668
00:57:47,920 --> 00:57:52,640
onto that natural 20 that is evidently

1669
00:57:49,760 --> 00:57:54,240
going to kill you and that is um

1670
00:57:52,640 --> 00:57:56,799
yeah that could be more heart stopping

1671
00:57:54,240 --> 00:57:59,760
them than than guessing what's what's

1672
00:57:56,799 --> 00:58:01,359
happening um so i think after this uh

1673
00:57:59,760 --> 00:58:04,000
when i get back to the table i might

1674
00:58:01,359 --> 00:58:06,559
actually take a take a pop at uh rolling

1675
00:58:04,000 --> 00:58:08,160
publicly um a few of my dice i think

1676
00:58:06,559 --> 00:58:10,000
there's a couple of reasons why uh with

1677
00:58:08,160 --> 00:58:10,799
digressing a little bit now but uh sorry

1678
00:58:10,000 --> 00:58:12,319
yeah

1679
00:58:10,799 --> 00:58:14,880
that's all right

1680
00:58:12,319 --> 00:58:17,440
it's all on me and i'm my bloody host so

1681
00:58:14,880 --> 00:58:20,000
uh i've got no excuse but um one reason

1682
00:58:17,440 --> 00:58:22,319
is that i've heard before people say for

1683
00:58:20,000 --> 00:58:23,280
big roles like life or death kind of

1684
00:58:22,319 --> 00:58:25,440
rolls

1685
00:58:23,280 --> 00:58:27,920
the dm should roll in the open anyway

1686
00:58:25,440 --> 00:58:30,640
just so there's no ambiguity so

1687
00:58:27,920 --> 00:58:31,920
the next logical extension of that is

1688
00:58:30,640 --> 00:58:33,680
we should just roll everything because

1689
00:58:31,920 --> 00:58:35,920
ultimately the hole is greater than some

1690
00:58:33,680 --> 00:58:37,680
of its parts and it's never usually just

1691
00:58:35,920 --> 00:58:40,559
one role it's a series of roles that

1692
00:58:37,680 --> 00:58:42,240
have got to that place so it kind of

1693
00:58:40,559 --> 00:58:44,000
makes sense to have them all

1694
00:58:42,240 --> 00:58:45,760
in public and

1695
00:58:44,000 --> 00:58:48,079
yeah precisely like you said there's no

1696
00:58:45,760 --> 00:58:49,839
second guessing there's no kind of let

1697
00:58:48,079 --> 00:58:51,760
me read the dm's face and then you've

1698
00:58:49,839 --> 00:58:54,960
introduced a whole layer of

1699
00:58:51,760 --> 00:58:57,119
the dm having to be a poker player

1700
00:58:54,960 --> 00:58:59,280
i think it works better at higher levels

1701
00:58:57,119 --> 00:59:01,040
so hands up i wouldn't do that say

1702
00:58:59,280 --> 00:59:03,520
between levels one to three purely

1703
00:59:01,040 --> 00:59:05,760
because the combat is so swingy yeah and

1704
00:59:03,520 --> 00:59:07,599
you kind of need that safety net

1705
00:59:05,760 --> 00:59:09,760
of okay

1706
00:59:07,599 --> 00:59:12,319
sorry the goblins just [ __ ] the

1707
00:59:09,760 --> 00:59:15,680
barbarian twice and he's dead

1708
00:59:12,319 --> 00:59:17,520
but that's not that's not fun

1709
00:59:15,680 --> 00:59:19,599
but then past you know my players level

1710
00:59:17,520 --> 00:59:23,200
eight and there's six of them so they've

1711
00:59:19,599 --> 00:59:25,839
got a butt load of flexibility

1712
00:59:23,200 --> 00:59:27,359
insane uh dps

1713
00:59:25,839 --> 00:59:29,760
so i'm not

1714
00:59:27,359 --> 00:59:31,680
really uh inhibited by having to fudge

1715
00:59:29,760 --> 00:59:34,240
dice rolls anymore they can lie where

1716
00:59:31,680 --> 00:59:36,160
they lie and it's not going to be that

1717
00:59:34,240 --> 00:59:37,920
big of a deal until obviously it becomes

1718
00:59:36,160 --> 00:59:40,400
a big of a deal but then they know i've

1719
00:59:37,920 --> 00:59:41,280
been transparent the whole way so

1720
00:59:40,400 --> 00:59:42,799
uh

1721
00:59:41,280 --> 00:59:45,440
that's just

1722
00:59:42,799 --> 00:59:48,240
food for thought i suppose on that topic

1723
00:59:45,440 --> 00:59:49,760
absolutely i think um dice is probably

1724
00:59:48,240 --> 00:59:51,200
going to be the greatest utility you're

1725
00:59:49,760 --> 00:59:52,079
going to have in the entire game anyway

1726
00:59:51,200 --> 00:59:54,000
and

1727
00:59:52,079 --> 00:59:56,160
um i think it's important that you

1728
00:59:54,000 --> 00:59:57,760
showcase them a lot of the time i think

1729
00:59:56,160 --> 01:00:00,000
you like like you said before you've got

1730
00:59:57,760 --> 01:00:02,000
some nice pretty dice i have i myself

1731
01:00:00,000 --> 01:00:03,440
have plenty of pretty dice that i you

1732
01:00:02,000 --> 01:00:05,520
know i want to roll and i want to show

1733
01:00:03,440 --> 01:00:07,280
off and i want to describe to my players

1734
01:00:05,520 --> 01:00:08,880
because at the moment we can't show them

1735
01:00:07,280 --> 01:00:10,799
um but

1736
01:00:08,880 --> 01:00:12,160
but yeah they give me the greatest the

1737
01:00:10,799 --> 01:00:15,119
greatest utility you've got i mean i

1738
01:00:12,160 --> 01:00:17,520
myself got a nice set of the ice windale

1739
01:00:15,119 --> 01:00:20,079
dice um for christmas which look

1740
01:00:17,520 --> 01:00:21,359
beautiful and i can't wait to to roll

1741
01:00:20,079 --> 01:00:22,799
those um

1742
01:00:21,359 --> 01:00:25,359
properly during game and see what damage

1743
01:00:22,799 --> 01:00:27,359
they're gonna do

1744
01:00:25,359 --> 01:00:29,599
but yeah

1745
01:00:27,359 --> 01:00:32,400
thank you for uh realigning us by saying

1746
01:00:29,599 --> 01:00:34,240
dice uh utility which i didn't i didn't

1747
01:00:32,400 --> 01:00:35,760
think of but you absolutely saved me so

1748
01:00:34,240 --> 01:00:38,400
thank you there's one thing actually you

1749
01:00:35,760 --> 01:00:40,000
mentioned um that you have that i that i

1750
01:00:38,400 --> 01:00:41,680
was thinking about the other day that i

1751
01:00:40,000 --> 01:00:43,119
don't have as a dungeon master and

1752
01:00:41,680 --> 01:00:45,040
that's a dice tower

1753
01:00:43,119 --> 01:00:46,880
i don't actually have one of those

1754
01:00:45,040 --> 01:00:48,079
which um which surprised me actually

1755
01:00:46,880 --> 01:00:49,920
because i like to have all the bells and

1756
01:00:48,079 --> 01:00:52,559
whistles um when it comes to dungeon

1757
01:00:49,920 --> 01:00:54,640
mastering i like to spend money on on

1758
01:00:52,559 --> 01:00:55,760
pointless things like dyson dice towers

1759
01:00:54,640 --> 01:00:57,040
yeah i said pointless they're not

1760
01:00:55,760 --> 01:00:59,760
pointless they're fun

1761
01:00:57,040 --> 01:01:01,520
but yeah yeah i like to i like to have

1762
01:00:59,760 --> 01:01:03,760
you know um all the bells and whistles

1763
01:01:01,520 --> 01:01:05,280
and yeah i haven't yet got a dice tower

1764
01:01:03,760 --> 01:01:07,119
i say yes because after this

1765
01:01:05,280 --> 01:01:10,000
conversation i probably will go on

1766
01:01:07,119 --> 01:01:11,280
amazon and shame buy myself one now um

1767
01:01:10,000 --> 01:01:13,599
just just because

1768
01:01:11,280 --> 01:01:15,760
but uh i don't know if you've got many

1769
01:01:13,599 --> 01:01:17,839
talking points left um

1770
01:01:15,760 --> 01:01:18,799
but i do want to mention uh monster

1771
01:01:17,839 --> 01:01:20,160
cards

1772
01:01:18,799 --> 01:01:23,440
and things like that as a utility

1773
01:01:20,160 --> 01:01:25,520
because i i use those quite a lot um for

1774
01:01:23,440 --> 01:01:27,119
a point of reference to my players it

1775
01:01:25,520 --> 01:01:28,960
saves a lot of time on describing

1776
01:01:27,119 --> 01:01:30,559
monsters

1777
01:01:28,960 --> 01:01:32,400
so can you

1778
01:01:30,559 --> 01:01:33,760
for for those who are uneducated which

1779
01:01:32,400 --> 01:01:36,000
includes me in that group when you say

1780
01:01:33,760 --> 01:01:38,160
monster cards what do you mean okay so

1781
01:01:36,000 --> 01:01:40,400
and wizards did the coast have actually

1782
01:01:38,160 --> 01:01:42,720
produced um some packs of cards which

1783
01:01:40,400 --> 01:01:45,520
actually um depict pictures and the

1784
01:01:42,720 --> 01:01:47,520
stats uh of all the monsters in the

1785
01:01:45,520 --> 01:01:49,440
monster manual voila's guide to monsters

1786
01:01:47,520 --> 01:01:52,079
and molly khan's term of ferns term of

1787
01:01:49,440 --> 01:01:53,839
those and i have all the all those packs

1788
01:01:52,079 --> 01:01:55,280
um i haven't actually opened the last

1789
01:01:53,839 --> 01:01:59,119
two because i got them for christmas

1790
01:01:55,280 --> 01:02:01,200
this year um but uh yeah they're they're

1791
01:01:59,119 --> 01:02:03,839
quite good because obviously you can

1792
01:02:01,200 --> 01:02:06,240
you can describe a monster and um to

1793
01:02:03,839 --> 01:02:07,760
your players um which is great yeah and

1794
01:02:06,240 --> 01:02:09,920
you know you can tell them how it moves

1795
01:02:07,760 --> 01:02:11,760
and you know what it looks like but

1796
01:02:09,920 --> 01:02:13,359
having a picture reference

1797
01:02:11,760 --> 01:02:15,039
can help it can save a little bit of

1798
01:02:13,359 --> 01:02:16,559
time you can say okay yeah you're

1799
01:02:15,039 --> 01:02:18,400
walking through the woods and suddenly

1800
01:02:16,559 --> 01:02:20,640
you see lurking in the bushes this thing

1801
01:02:18,400 --> 01:02:22,960
and you're just you know

1802
01:02:20,640 --> 01:02:25,920
it's it's a lot easier and i i take

1803
01:02:22,960 --> 01:02:27,680
pictures of them and i show them on my

1804
01:02:25,920 --> 01:02:29,440
online broadcasting software as well so

1805
01:02:27,680 --> 01:02:30,799
i've got those but what's really helpful

1806
01:02:29,440 --> 01:02:34,640
is they've got the stats on the back as

1807
01:02:30,799 --> 01:02:36,160
well which saves a lot of book space

1808
01:02:34,640 --> 01:02:38,400
yeah and yeah think about it when you

1809
01:02:36,160 --> 01:02:40,000
when you've got a game going on if um if

1810
01:02:38,400 --> 01:02:41,520
you don't have a wonderful app like

1811
01:02:40,000 --> 01:02:43,119
encounter plus where you can upload the

1812
01:02:41,520 --> 01:02:44,240
stats and you've got it all there if

1813
01:02:43,119 --> 01:02:45,520
you're prepared

1814
01:02:44,240 --> 01:02:47,119
you can have the card in front of you

1815
01:02:45,520 --> 01:02:49,760
without having the monster manual there

1816
01:02:47,119 --> 01:02:52,880
so you've got it and it tapes you know

1817
01:02:49,760 --> 01:02:55,920
it's it's one one tenth of the space um

1818
01:02:52,880 --> 01:02:58,640
so it's it's very it's it's time

1819
01:02:55,920 --> 01:03:00,400
saving and space saving um so yeah

1820
01:02:58,640 --> 01:03:01,920
definitely if anyone um i definitely

1821
01:03:00,400 --> 01:03:03,520
recommend the cards and there's a

1822
01:03:01,920 --> 01:03:05,359
wonderful set of magic item cards as

1823
01:03:03,520 --> 01:03:06,799
well which are great it saves you going

1824
01:03:05,359 --> 01:03:08,559
through the dungeon master's guide to

1825
01:03:06,799 --> 01:03:10,400
find a magical item

1826
01:03:08,559 --> 01:03:12,079
or to show your magical item to the

1827
01:03:10,400 --> 01:03:13,839
players you can get the card and show

1828
01:03:12,079 --> 01:03:15,440
them there and

1829
01:03:13,839 --> 01:03:16,319
if it's one of those legendary magical

1830
01:03:15,440 --> 01:03:18,240
items where there's only ever going to

1831
01:03:16,319 --> 01:03:19,839
be one of them you can say right okay

1832
01:03:18,240 --> 01:03:22,079
pop that in your character folder i want

1833
01:03:19,839 --> 01:03:23,440
it back after the campaign but yeah pop

1834
01:03:22,079 --> 01:03:25,520
that in your character folder you've got

1835
01:03:23,440 --> 01:03:27,920
that magical item and it's their point

1836
01:03:25,520 --> 01:03:29,119
of reference as well so yeah the cards i

1837
01:03:27,920 --> 01:03:31,760
can't sing about enough i think they're

1838
01:03:29,119 --> 01:03:35,039
brilliant yeah i don't think there's a

1839
01:03:31,760 --> 01:03:37,839
dm that exists that hasn't at one point

1840
01:03:35,039 --> 01:03:40,400
gone you see this thing it's got big

1841
01:03:37,839 --> 01:03:43,119
teeth uh blue do you know what sorry it

1842
01:03:40,400 --> 01:03:45,039
looks like this yeah exactly exactly i

1843
01:03:43,119 --> 01:03:46,319
mean i do love this script describing

1844
01:03:45,039 --> 01:03:48,079
things and

1845
01:03:46,319 --> 01:03:49,520
so sometimes my players have told me

1846
01:03:48,079 --> 01:03:52,400
that i do go on a little bit when it

1847
01:03:49,520 --> 01:03:56,799
comes to describing like characters or

1848
01:03:52,400 --> 01:03:59,200
npcs or monsters uh especially scenery i

1849
01:03:56,799 --> 01:04:01,119
go on a bit um but

1850
01:03:59,200 --> 01:04:03,280
um maybe take a little bit too much time

1851
01:04:01,119 --> 01:04:05,599
describing how beautiful the city is and

1852
01:04:03,280 --> 01:04:07,440
you know the landscape or or whatever

1853
01:04:05,599 --> 01:04:09,119
but yeah it is good to have picture

1854
01:04:07,440 --> 01:04:11,599
references at hand

1855
01:04:09,119 --> 01:04:13,680
yeah and i i've seen the spell

1856
01:04:11,599 --> 01:04:15,920
cards i think for different classes like

1857
01:04:13,680 --> 01:04:17,920
the druid spell list you can get on yes

1858
01:04:15,920 --> 01:04:19,359
card form which i imagine are super

1859
01:04:17,920 --> 01:04:22,079
duper helpful as well if you're a

1860
01:04:19,359 --> 01:04:24,799
dedicated caster they have that to hand

1861
01:04:22,079 --> 01:04:24,799
i have all those as

1862
01:04:24,839 --> 01:04:28,880
well wow this is surprising that you

1863
01:04:27,200 --> 01:04:30,960
don't have a dice tower in that case it

1864
01:04:28,880 --> 01:04:32,559
is it is surprising yeah

1865
01:04:30,960 --> 01:04:34,480
but uh yeah

1866
01:04:32,559 --> 01:04:36,880
yeah i so i i don't know if there's

1867
01:04:34,480 --> 01:04:38,079
anything else you had

1868
01:04:36,880 --> 01:04:40,960
in mind

1869
01:04:38,079 --> 01:04:42,400
i mean i just i think there's there's so

1870
01:04:40,960 --> 01:04:43,520
many different things that you can use

1871
01:04:42,400 --> 01:04:45,839
as um

1872
01:04:43,520 --> 01:04:48,160
of you know for utilities in the game of

1873
01:04:45,839 --> 01:04:50,480
dungeons and dragons myself my interest

1874
01:04:48,160 --> 01:04:53,200
in what i can bring to the table as a

1875
01:04:50,480 --> 01:04:56,240
dungeon master has evolved definitely

1876
01:04:53,200 --> 01:04:58,240
evolved over the last three years four

1877
01:04:56,240 --> 01:05:00,400
years now to where obviously i started

1878
01:04:58,240 --> 01:05:01,680
off assuming that my players weren't

1879
01:05:00,400 --> 01:05:04,319
going to need

1880
01:05:01,680 --> 01:05:06,480
miniatures and maps to um you know to

1881
01:05:04,319 --> 01:05:09,119
supplying what i supply today

1882
01:05:06,480 --> 01:05:11,200
i went for the rigmarole of um creating

1883
01:05:09,119 --> 01:05:13,280
like like i said the whiteboard maps

1884
01:05:11,200 --> 01:05:16,240
where i'd laminate a piece of card and

1885
01:05:13,280 --> 01:05:19,520
do it like that um i created eva foam

1886
01:05:16,240 --> 01:05:22,079
maps and so basically eva foam and i'd

1887
01:05:19,520 --> 01:05:23,839
score them and i'd use a heat gun to to

1888
01:05:22,079 --> 01:05:26,559
bring the prominence out like do cracks

1889
01:05:23,839 --> 01:05:28,160
in it paint them um which is how i

1890
01:05:26,559 --> 01:05:30,880
created some of the boss battle scenery

1891
01:05:28,160 --> 01:05:33,119
that i've done before um which which my

1892
01:05:30,880 --> 01:05:34,720
players love it's this sometimes there's

1893
01:05:33,119 --> 01:05:36,400
nothing better than like bringing some

1894
01:05:34,720 --> 01:05:38,400
fella that to the table and your players

1895
01:05:36,400 --> 01:05:40,640
going wow that is amazing and then they

1896
01:05:38,400 --> 01:05:41,599
get the phones out then and i try i

1897
01:05:40,640 --> 01:05:43,039
tried

1898
01:05:41,599 --> 01:05:45,440
to have a thing where i don't like

1899
01:05:43,039 --> 01:05:48,480
having phones out at the table sometimes

1900
01:05:45,440 --> 01:05:50,000
um it's okay but i prefer not but once

1901
01:05:48,480 --> 01:05:52,640
they get the phone out and start taking

1902
01:05:50,000 --> 01:05:54,319
pictures of what you've created so they

1903
01:05:52,640 --> 01:05:56,559
can share on social media or just for

1904
01:05:54,319 --> 01:05:58,079
themselves or they can go on to the to

1905
01:05:56,559 --> 01:05:59,200
whoever at home and say look at my dm

1906
01:05:58,079 --> 01:06:01,039
did for us

1907
01:05:59,200 --> 01:06:03,280
um you know that that's a good feeling

1908
01:06:01,039 --> 01:06:05,440
it's a nice feeling that's why i play

1909
01:06:03,280 --> 01:06:07,280
dungeons and dragons so yeah of course i

1910
01:06:05,440 --> 01:06:09,520
do it for myself i play with myself i

1911
01:06:07,280 --> 01:06:11,839
love it i enjoy it but yeah it's for the

1912
01:06:09,520 --> 01:06:13,520
people that i do it for you know um and

1913
01:06:11,839 --> 01:06:15,440
i've made some really good friends while

1914
01:06:13,520 --> 01:06:18,000
playing dungeons dragons

1915
01:06:15,440 --> 01:06:19,440
and uh you know i've maintained

1916
01:06:18,000 --> 01:06:21,280
friendships as well because obviously

1917
01:06:19,440 --> 01:06:22,720
during during this lockdown stuff like

1918
01:06:21,280 --> 01:06:25,359
that you know you lose touch with some

1919
01:06:22,720 --> 01:06:26,799
people but i've been able to use it as a

1920
01:06:25,359 --> 01:06:29,680
great avenue

1921
01:06:26,799 --> 01:06:32,240
to uh to keep in touch with people um so

1922
01:06:29,680 --> 01:06:34,400
it's been fantastic in fact um in my

1923
01:06:32,240 --> 01:06:37,200
current campaign i've got two players

1924
01:06:34,400 --> 01:06:39,839
playing it who live further afield one

1925
01:06:37,200 --> 01:06:41,920
lives in northampton the other in uh in

1926
01:06:39,839 --> 01:06:44,960
nottingly um which is a fair distance

1927
01:06:41,920 --> 01:06:46,960
from where i live in hull so um you know

1928
01:06:44,960 --> 01:06:49,119
when they joined it was great because i

1929
01:06:46,960 --> 01:06:50,400
was reconnected with those people and

1930
01:06:49,119 --> 01:06:52,400
one of them i didn't even realize he was

1931
01:06:50,400 --> 01:06:54,160
into d d when when i told him that i was

1932
01:06:52,400 --> 01:06:56,400
a dungeon bastard and i ran dnd games

1933
01:06:54,160 --> 01:06:57,920
he's like oh can i join i'm like really

1934
01:06:56,400 --> 01:07:00,000
because he struck me as he plays

1935
01:06:57,920 --> 01:07:01,280
football and last you know and you know

1936
01:07:00,000 --> 01:07:02,640
this guy i think it didn't really strike

1937
01:07:01,280 --> 01:07:03,920
me as a person but apparently he was

1938
01:07:02,640 --> 01:07:05,680
into it when he was younger and he wants

1939
01:07:03,920 --> 01:07:07,119
to get back into it and

1940
01:07:05,680 --> 01:07:09,280
he joined my game and he's a great

1941
01:07:07,119 --> 01:07:12,000
player fantastic really gets into his

1942
01:07:09,280 --> 01:07:13,280
character and yeah it's it's great being

1943
01:07:12,000 --> 01:07:14,880
able to reconnect with people and that's

1944
01:07:13,280 --> 01:07:16,799
one of the main reasons why i play d d

1945
01:07:14,880 --> 01:07:20,000
so everything i do all the utilities

1946
01:07:16,799 --> 01:07:21,200
that i bring to the table um and

1947
01:07:20,000 --> 01:07:23,119
you know everything that i buy

1948
01:07:21,200 --> 01:07:25,359
everything that i make everything that i

1949
01:07:23,119 --> 01:07:27,520
write draw everything

1950
01:07:25,359 --> 01:07:29,920
it's all for my players um and it's all

1951
01:07:27,520 --> 01:07:32,160
for the sake of bringing people together

1952
01:07:29,920 --> 01:07:34,960
and that's why i do it

1953
01:07:32,160 --> 01:07:36,319
well on that lovely delightfully

1954
01:07:34,960 --> 01:07:38,480
wholesome note

1955
01:07:36,319 --> 01:07:40,799
i think we will bring i couldn't think

1956
01:07:38,480 --> 01:07:43,119
of a better end to this

1957
01:07:40,799 --> 01:07:46,079
episode which you know utilities on

1958
01:07:43,119 --> 01:07:48,240
paper might sound uh dry

1959
01:07:46,079 --> 01:07:50,480
so i'm very thankful for that you've

1960
01:07:48,240 --> 01:07:52,160
managed to kind of bring us to a close

1961
01:07:50,480 --> 01:07:53,760
on such a really wholesome

1962
01:07:52,160 --> 01:07:55,680
final note so

1963
01:07:53,760 --> 01:07:57,520
thank you thank you ever so much for for

1964
01:07:55,680 --> 01:07:59,200
coming on today it's all right no thank

1965
01:07:57,520 --> 01:08:00,160
you very much for having me and uh yeah

1966
01:07:59,200 --> 01:08:01,760
um

1967
01:08:00,160 --> 01:08:04,000
i'm looking forward to listening to it

1968
01:08:01,760 --> 01:08:05,039
when it comes out

1969
01:08:04,000 --> 01:08:07,680
excellent

1970
01:08:05,039 --> 01:08:10,160
uh thank you everyone for listening at

1971
01:08:07,680 --> 01:08:11,920
home as usual you can find us both on

1972
01:08:10,160 --> 01:08:14,400
twitter you can find me at download

1973
01:08:11,920 --> 01:08:18,710
underscore dnd otherwise thank you all

1974
01:08:14,400 --> 01:08:22,539
for listening and good night

1975
01:08:18,710 --> 01:08:22,539
[Music]