Utilities
In this useful episode I'm joined by Phill, a.k.a Blue Munchkinite, to discuss all the different utilities DMs and players use to help them play and generally increase the quality of their experience. Everything from maps, music, and VoIP is covered in this episode, and all the utilities we use are linked below in the references. Despite the potentially dry sounding topic, Phill deftly ties his years of experience together to explain why all these mechanical tools all serve the same purpose: to increase the enjoyment of all the players. Obviously, a lot has changed in recent times and now it's not only the DMs playing behind "screens", we can all appreciate some fireside talk about what unites us, and the tips and tricks we can use to make that easier.
- 04:49 - Creative tools for DMs
- 16:08 - DMing in the remote "new normal"
- 28:30 - Campaign prep
- 38:40 - Calendars, cartographies, & characters
- 49:52 - Player utilities, in-game and out
Follow Phill (@BlueMunchkinite) on:
- Twitter (https://twitter.com/BlueMunchkinite)
- YouTube (https://www.youtube.com/channel/UCyd_3FIvv1EAyJ4ByVLjfow)
Find me on:
- Twitter @Danilo_DnD (https://twitter.com/Danilo_DnD)
- Instagram thinking_critically_dnd (https://www.instagram.com/thinking_critically_dnd/)
- Facebook ThinkingCriticallyDnD (https://www.facebook.com/ThinkingCriticallyDnD)
References:
- Loke BattleMats
- Inkarnate
- Dungeon Painter Studio
- Atlas Architect
- Open Broadcaster Software
- Bad Wolf Gaming
- EncounterPlus
- PrismScroll
- World Anvil
- Diagrams.net
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework my name is danilo and i like
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all kinds of games and the crunchy
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mechanics that make him tick you can
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find me on twitter facebook and
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instagram and i'd really appreciate a
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like or a follow today i'm joined by
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phil aka the blue munchkin knight thank
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you ever ever so much for joining us
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today phil can you tell us a little bit
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about yourself uh no problem um thanks
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for having me by the way really really
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um honored to actually be able to come
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on it's really great and so yeah i'm
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phil um aka at the blue munchkin or blue
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munchkin on twitter yeah i've been
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playing d d for quite a while now
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actually uh big d d fan i've really got
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into it especially the last few years um
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but i mean i've been playing since since
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college
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and i wasn't all that into it in college
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but and i didn't really understand it
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either to be honest but i kind of caught
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the bug and um
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i think over the over the years i got
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into like board games and different
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things
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and um i mean one of the reasons i
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called himself bloomberg tonight is
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because i got into a game called
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munchkin i don't know if you've you've
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heard of the game yourself yeah yeah
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that rings a bell yeah which is pretty
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much dungeons and dragons um without all
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of the
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the role play which you know we all come
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to know and love now but uh i i think i
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quite enjoyed it for the theme and i was
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always the blue piece which is where the
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name comes from
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so i mean i've been playing d d quite
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heavily i think since about
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and when i bought well i say a dnd i
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bought a pathfinder set
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oh
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and i played don't worry that's not a
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dirty word
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and i actually tried to run a campaign
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using pathfinder and uh
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yeah it was that it was very math heavy
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it was very um it was quite difficult to
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understand a lot of the time and then
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a friend of mine started running a fifth
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edition campaign and i was all for that
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i absolutely loved it and he got me he
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got me into buying the books planning my
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own campaign and then i've been running
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my own campaign since late 2017. i ran
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and finished a campaign which lasted two
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years and i've just started a new one
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and i've just been getting into
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everything um yeah anything like
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anything and everything that i can get
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my hand on i now sort of browse shops
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and trying to find anything that i can
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get a hold of now just to make my
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collection bigger but yeah
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i don't think i can't find anything else
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you know run out of room i think yeah
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well i have a cupboard it's it's a small
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cupboard but it's a cupboard
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awesome okay thank you for that yeah
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that's that's that's really good i'm i'm
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in a similar position of running a
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campaign for a bunch of my colleagues
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and friends that must have started
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around the same time to be honest still
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going so out of curiosity he said about
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two years how many sessions was that um
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oh that the campaign that i ran that
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lasted around two years it ran for
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around about 60 something sessions there
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was a gap in the middle and i had a baby
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oh my wife had a baby um and so i took i
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took time off to be a father and i kind
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of did
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some
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what i like to call cutscenes in the
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middle of that so we had a group chat
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that we did and i did yeah i typed the
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story of what was going on and what will
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your character do here and there was a
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kind of a big gap in between i made it
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something like six months um in between
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yeah and there wasn't a six-month gap in
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play but it was a six-month gap in story
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and which was role-played
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basically on facebook messenger um so
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when we came back the characters were in
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a different place from where they were
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before and yeah those consequences of
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what had happened during that role play
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and so i never actually stopped playing
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even though i stopped playing i'm i'm on
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a current hiatus
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at the moment as well because i've just
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had a another one my wife's just had
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another baby so uh currently i'm back to
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that i'm back to the table in four weeks
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and believe me i cannot wait well i see
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it back at the table i'm back behind the
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screen and technically i'm not going to
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be at a table with people it's going to
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be all online but
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yeah but yeah
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[Laughter]
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you're almost doing a play-by-post you
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know yeah yeah messenger
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that would be that would be interesting
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wouldn't it really initiative then we're
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six months old however long for the next
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letter to come through for uh yeah
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you get it
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if you send it by first class post yes
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oh absolutely yeah yeah
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add a plus four
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okay cool so
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we are both dems and also you mentioned
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there about going back behind the
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monitor rather than behind the dm screen
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because of
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the world and um
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so that seems like a good place to start
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then for kind of dm utilities so
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what does the word utilities mean to you
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well to me it
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it's pretty much everything that you're
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going to need to play the game i mean it
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depends on which way you look at it from
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um
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stranger opponent this reality or the
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other game whether you are the dungeon
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master and what utilities you need or
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the player what utilities you need to
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play the game or the other character and
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what utilities you have within the game
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to actually succeed at the game and i
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think there's different sides to it
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initially when you approach me with the
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topic i didn't straightaway go to uh
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what i
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require to actually play a game of
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dungeons and dragons what am i going to
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need
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when i first started running um a fifth
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edition campaign and it was the first
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time that i'd ever reached out to people
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that i didn't know to play the game and
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a couple of people that i knew but um i
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basically reached out to my friendly
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friendly local game store and uh
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asked if anyone wanted to play and i got
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some plays which was great i was nervous
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as hell when it came to running the
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first session and we did a session um
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like doing the run up and
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it became apparent
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during those first um that the planning
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sessions that they were going to expect
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minis and maps
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and i hadn't thought of that
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so i was uh i was panicking now i was
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thinking well i don't have minis and
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maps
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how am i gonna do this um
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and um
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essentially it all came down to they
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were gonna bring their own minis and and
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i would have to solve improvised
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monsters and stuff like that which to be
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honest brookfree has its own collection
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you know yeah start collecting minis and
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start painting and things like that but
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then i i experimented with
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lots of different ways of making maps
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because
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you're not
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being a dungeon master yourself you'll
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understand this you do not know
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where your players are going to be in
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that session
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and and especially when when obviously
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when i was playing i wasn't playing at
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home so i didn't have an infinite amount
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of resources at my disposal not that i
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do at home anyway but
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you've got to be able to bring something
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in that that's that's improvised so um i
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experimented a lot with like whiteboards
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um
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and you know maps and things like that
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which all worked really really well
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and uh
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yeah there were times where i did
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experiment a bit and i did actually make
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terrain maps and things like that
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especially when i knew a big boss battle
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was coming up yeah set piece yeah yeah
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and i would make a set piece um set
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pizza map and
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the reaction from your players is always
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great
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yeah so i mean maps and minis and those
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kind of utilities are fantastic and for
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bringing the game to life and promoting
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the immersion of the game um but
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obviously that's one of the utilities
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that i didn't realize that i was
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actually going to need when i first
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started dming uh fifth edition strangely
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enough
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i would love to have seen your face when
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you had that realization your poker face
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is
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yeah it's just like yeah so we're gonna
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get i mean is then yeah i got maps yeah
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yeah i'll bring bring all my maps get
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the craft out
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and it was literally me sitting and i
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love crafts and stuff like that and it
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was only me sitting on the living room
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floor with my with my um my knives and
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my cardboard and a laminator and and and
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making things and and and absolutely
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love doing it one one of the things
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about d d that i really really love is
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the creative side of it there's lots of
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yeah different reasons people play
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dungeons and dragons
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and there's so many different um like
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spin-offs from dungeons and dragons if
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you know what i mean like spin-off
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hobbies yeah and the creating maps and
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and the creative side of it like the
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story writing as well that's that's a
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big thing for me massive yeah i have
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found it as a good creative outlet for
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me i've always been annoyed with myself
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that i'm not inherently good at
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what i would consider art so drawing i
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my uh dimensions and ratios are all off
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like hands and legs and stuff so that's
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that was in the bin like decades ago i
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can't draw so
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dnd is my creative outlet for
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that you know the narrative stuff
262
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nothing i
263
00:09:16,399 --> 00:09:19,360
get more excited about is that thought
264
00:09:18,240 --> 00:09:21,600
of
265
00:09:19,360 --> 00:09:23,519
oh my players are going to love this
266
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yes
267
00:09:23,519 --> 00:09:27,440
as i rub my hands together machiavellian
268
00:09:25,920 --> 00:09:29,600
style uh
269
00:09:27,440 --> 00:09:31,360
and then wait 12 months for them to get
270
00:09:29,600 --> 00:09:32,560
to it so uh
271
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yeah
272
00:09:32,560 --> 00:09:36,800
i mean so it's like one of that's one of
273
00:09:34,880 --> 00:09:39,440
the things that i do love about d d the
274
00:09:36,800 --> 00:09:41,680
creative side and i have um
275
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in the past dabbled with drawing the
276
00:09:41,680 --> 00:09:46,640
characters um that my players play i've
277
00:09:44,560 --> 00:09:49,279
been a big map maker i love drawing the
278
00:09:46,640 --> 00:09:51,360
maps for my sessions i tried you know
279
00:09:49,279 --> 00:09:52,560
online map makers and yeah and things
280
00:09:51,360 --> 00:09:54,480
like that for making and don't get me
281
00:09:52,560 --> 00:09:56,720
wrong i think they're amazing people can
282
00:09:54,480 --> 00:09:59,680
make some amazing maps with encounter
283
00:09:56,720 --> 00:10:00,880
and all those other map making um
284
00:09:59,680 --> 00:10:02,640
programs
285
00:10:00,880 --> 00:10:04,880
but when i've got onto them i can never
286
00:10:02,640 --> 00:10:06,720
find the the style of the art that i
287
00:10:04,880 --> 00:10:07,760
like you know with the way that i wanted
288
00:10:06,720 --> 00:10:11,360
to look
289
00:10:07,760 --> 00:10:13,360
so i've literally i draw them and so i
290
00:10:11,360 --> 00:10:14,720
draw them freehand take a picture of it
291
00:10:13,360 --> 00:10:16,800
and i i
292
00:10:14,720 --> 00:10:19,279
my wife tricked me to an apple pencil
293
00:10:16,800 --> 00:10:22,240
and so i i you know then go over them on
294
00:10:19,279 --> 00:10:25,600
my on my ipad and and i make them as
295
00:10:22,240 --> 00:10:27,600
detailed and and as realistic as as as i
296
00:10:25,600 --> 00:10:29,839
can um you know so that it gives the
297
00:10:27,600 --> 00:10:32,399
players that sense of immersion and my
298
00:10:29,839 --> 00:10:34,480
framed map is now my dice tray
299
00:10:32,399 --> 00:10:37,040
well that's really cool
300
00:10:34,480 --> 00:10:38,640
[Laughter]
301
00:10:37,040 --> 00:10:40,000
yeah so thank you for mentioning
302
00:10:38,640 --> 00:10:41,279
incarnate because that was going to be
303
00:10:40,000 --> 00:10:43,920
one of the utilities i was going to
304
00:10:41,279 --> 00:10:46,800
mention and that has been my
305
00:10:43,920 --> 00:10:47,680
since moving away from dry white markers
306
00:10:46,800 --> 00:10:50,320
and
307
00:10:47,680 --> 00:10:53,040
laminated squared paper incarnate has
308
00:10:50,320 --> 00:10:55,360
been my saving grace for moving to
309
00:10:53,040 --> 00:10:56,720
digital and virtual tabletops so
310
00:10:55,360 --> 00:11:00,640
i've done
311
00:10:56,720 --> 00:11:02,320
a couple of scenes so i did a ship at
312
00:11:00,640 --> 00:11:04,480
sea and like their different decks which
313
00:11:02,320 --> 00:11:06,320
was quite cool and
314
00:11:04,480 --> 00:11:07,760
i have somehow managed to do a
315
00:11:06,320 --> 00:11:10,640
relatively
316
00:11:07,760 --> 00:11:12,640
simple dungeon to design aesthetically
317
00:11:10,640 --> 00:11:14,640
not particularly simple
318
00:11:12,640 --> 00:11:16,079
a dungeon there's lots of rooms and
319
00:11:14,640 --> 00:11:18,320
combat encounters and stuff but it's
320
00:11:16,079 --> 00:11:20,640
it's a underground cave system so in
321
00:11:18,320 --> 00:11:23,120
terms of uh you know bells and whistles
322
00:11:20,640 --> 00:11:25,600
and embellishments it's actually quite
323
00:11:23,120 --> 00:11:28,000
trivial to do but yeah i would
324
00:11:25,600 --> 00:11:30,000
i would absolutely recommend incarnate
325
00:11:28,000 --> 00:11:31,839
and it just keeps getting they just keep
326
00:11:30,000 --> 00:11:33,279
adding stuff to it now
327
00:11:31,839 --> 00:11:35,360
i don't have any experience with any
328
00:11:33,279 --> 00:11:37,200
other map making tools and
329
00:11:35,360 --> 00:11:38,959
the more they can
330
00:11:37,200 --> 00:11:41,680
meet me in the middle and make up for my
331
00:11:38,959 --> 00:11:42,560
lack of artistic ability the better
332
00:11:41,680 --> 00:11:44,640
i don't know if there's any others
333
00:11:42,560 --> 00:11:46,399
you're aware of um well there's one that
334
00:11:44,640 --> 00:11:48,560
i've actually just been getting into
335
00:11:46,399 --> 00:11:51,040
recently um which does make dungeon map
336
00:11:48,560 --> 00:11:53,120
making um a lot easier um i like the
337
00:11:51,040 --> 00:11:55,040
style of i don't know if you've seen i
338
00:11:53,120 --> 00:11:57,279
think the name of the uh name of the
339
00:11:55,040 --> 00:11:59,600
company's local battle but battle map
340
00:11:57,279 --> 00:12:01,279
books yes yeah i've had one of those on
341
00:11:59,600 --> 00:12:03,120
my wish list for a while yeah i
342
00:12:01,279 --> 00:12:04,320
supported the kickstarter for the first
343
00:12:03,120 --> 00:12:05,760
book and
344
00:12:04,320 --> 00:12:07,680
when i got it it was amazing it was
345
00:12:05,760 --> 00:12:10,800
fantastic to bring to the table
346
00:12:07,680 --> 00:12:13,279
and i loved the style of it and
347
00:12:10,800 --> 00:12:16,160
when i got my new laptop for christmas
348
00:12:13,279 --> 00:12:18,959
off my lovely wife and i downloaded
349
00:12:16,160 --> 00:12:21,760
steam and on steam there was um a
350
00:12:18,959 --> 00:12:23,920
program called dungeon painter studio um
351
00:12:21,760 --> 00:12:26,399
which was it's really good program um
352
00:12:23,920 --> 00:12:28,399
albeit that there are there are some
353
00:12:26,399 --> 00:12:30,800
some errors and things in its first
354
00:12:28,399 --> 00:12:32,800
edition but they did just release a
355
00:12:30,800 --> 00:12:35,440
dungeon pad studio too which kind of fix
356
00:12:32,800 --> 00:12:37,680
a lot of that so it's um it's been
357
00:12:35,440 --> 00:12:39,360
really good for creating maps and being
358
00:12:37,680 --> 00:12:41,040
able to um
359
00:12:39,360 --> 00:12:43,360
make it your own you can do a lot of
360
00:12:41,040 --> 00:12:46,079
just different shapes and create a lot
361
00:12:43,360 --> 00:12:48,880
of different pathways and the shading
362
00:12:46,079 --> 00:12:52,000
the lighting on it is amazing and for
363
00:12:48,880 --> 00:12:54,639
creating that fantastic aesthetic for
364
00:12:52,000 --> 00:12:57,120
your maps and like you said before
365
00:12:54,639 --> 00:12:58,399
because we're playing online a lot now
366
00:12:57,120 --> 00:13:00,480
it's amazing because i don't have to
367
00:12:58,399 --> 00:13:02,399
print it and i could just
368
00:13:00,480 --> 00:13:04,079
stick it onto the broadcasting software
369
00:13:02,399 --> 00:13:06,800
that i'm using yeah and
370
00:13:04,079 --> 00:13:08,720
it's there ready for my place to to use
371
00:13:06,800 --> 00:13:10,320
and i've i've kind of got myself a bit
372
00:13:08,720 --> 00:13:12,480
of a cache now so i've been i've been
373
00:13:10,320 --> 00:13:14,639
kind of like been a bit obsessed with it
374
00:13:12,480 --> 00:13:15,600
and just making as many as i can and
375
00:13:14,639 --> 00:13:16,800
then
376
00:13:15,600 --> 00:13:18,959
you know stick him in the folder and
377
00:13:16,800 --> 00:13:21,360
then putting them onto my broadcasting
378
00:13:18,959 --> 00:13:24,399
software and then just they're ready to
379
00:13:21,360 --> 00:13:26,320
go now i'm i'm pretty sure that i can
380
00:13:24,399 --> 00:13:28,240
account for battles happening in about
381
00:13:26,320 --> 00:13:29,040
80 percent of where my players want to
382
00:13:28,240 --> 00:13:30,560
go
383
00:13:29,040 --> 00:13:32,399
it's just going to be it's just going to
384
00:13:30,560 --> 00:13:33,839
be um you know it's going to be todd's
385
00:13:32,399 --> 00:13:36,000
law that they're they're gonna go to the
386
00:13:33,839 --> 00:13:38,800
other 20 places that i haven't accounted
387
00:13:36,000 --> 00:13:39,490
for yet but we'll see yeah
388
00:13:38,800 --> 00:13:41,360
that's the game
389
00:13:39,490 --> 00:13:43,440
[Laughter]
390
00:13:41,360 --> 00:13:46,720
yeah i i think i must have used i think
391
00:13:43,440 --> 00:13:50,240
i've got dungeon paint studio maybe one
392
00:13:46,720 --> 00:13:52,399
on steam and yeah that was a bit
393
00:13:50,240 --> 00:13:53,760
kind of janky in areas i didn't know
394
00:13:52,399 --> 00:13:55,360
number two was out so i might check that
395
00:13:53,760 --> 00:13:58,000
out actually that's good you have to you
396
00:13:55,360 --> 00:13:59,199
have to sign up for the beta so i i feel
397
00:13:58,000 --> 00:14:00,639
like i'm promoting the guys now i
398
00:13:59,199 --> 00:14:02,320
actually left them quite a bad review
399
00:14:00,639 --> 00:14:03,199
because it you know they wouldn't save
400
00:14:02,320 --> 00:14:04,480
things
401
00:14:03,199 --> 00:14:07,040
and i was really annoyed because i spent
402
00:14:04,480 --> 00:14:09,199
ages making a map it was a brilliant map
403
00:14:07,040 --> 00:14:10,880
and then it wouldn't save and i thought
404
00:14:09,199 --> 00:14:12,639
and i thought to myself ah it'll be all
405
00:14:10,880 --> 00:14:15,279
right it probably saved and then when i
406
00:14:12,639 --> 00:14:16,560
closed it and i couldn't reopen it i was
407
00:14:15,279 --> 00:14:19,440
yeah i'm dropping my first curse right
408
00:14:16,560 --> 00:14:19,440
now i was pissed
409
00:14:20,079 --> 00:14:24,480
um so i left them quite a bad review and
410
00:14:22,480 --> 00:14:26,639
then when dungeon picture studio two
411
00:14:24,480 --> 00:14:28,720
became available on the sand and i
412
00:14:26,639 --> 00:14:31,360
downloaded the beta for that
413
00:14:28,720 --> 00:14:33,680
it kind of it brought my faith back in
414
00:14:31,360 --> 00:14:35,440
the in the product so uh i've been
415
00:14:33,680 --> 00:14:38,160
having fun with it and making some more
416
00:14:35,440 --> 00:14:39,360
maps and and enjoying it so i deleted
417
00:14:38,160 --> 00:14:41,120
all the bad things that i said about
418
00:14:39,360 --> 00:14:42,480
them and yeah oh good i was going to ask
419
00:14:41,120 --> 00:14:45,720
did you go back did you go back and
420
00:14:42,480 --> 00:14:45,720
change it
421
00:14:45,839 --> 00:14:49,199
you see so many reviews don't you on
422
00:14:47,600 --> 00:14:51,199
steam especially of just like this is
423
00:14:49,199 --> 00:14:52,399
the worst thing ever played two minutes
424
00:14:51,199 --> 00:14:54,160
later
425
00:14:52,399 --> 00:14:57,199
well i had clocked in
426
00:14:54,160 --> 00:14:59,279
something like six hours um so i felt
427
00:14:57,199 --> 00:15:01,199
like i'd i've clocked in enough time to
428
00:14:59,279 --> 00:15:03,199
actually put a review in so a legit
429
00:15:01,199 --> 00:15:04,800
review yeah good good on you good and
430
00:15:03,199 --> 00:15:06,320
actually i did want to mention one more
431
00:15:04,800 --> 00:15:07,839
actually and that's actually it's
432
00:15:06,320 --> 00:15:11,279
currently in early access but it's
433
00:15:07,839 --> 00:15:12,800
called atlas architect um which um it's
434
00:15:11,279 --> 00:15:15,519
not great for your dungeon maps and
435
00:15:12,800 --> 00:15:16,560
things like that it's world map building
436
00:15:15,519 --> 00:15:18,959
and
437
00:15:16,560 --> 00:15:21,360
it basically it's an aerial view and you
438
00:15:18,959 --> 00:15:23,920
can build cities and towns and villages
439
00:15:21,360 --> 00:15:26,079
and forests and mountains and everything
440
00:15:23,920 --> 00:15:27,839
and it's all in 3d you can go right down
441
00:15:26,079 --> 00:15:29,759
into it as if you were kind of not like
442
00:15:27,839 --> 00:15:30,639
walking it but yeah like flying around
443
00:15:29,759 --> 00:15:32,320
it
444
00:15:30,639 --> 00:15:35,040
and it's amazing uh it's in its early
445
00:15:32,320 --> 00:15:37,199
stages so there's not a lot to it yet so
446
00:15:35,040 --> 00:15:39,920
it's you know what what's there is
447
00:15:37,199 --> 00:15:41,759
obviously still a work in progress but i
448
00:15:39,920 --> 00:15:43,680
was very impressed with it and i started
449
00:15:41,759 --> 00:15:46,079
sort of building my capital city
450
00:15:43,680 --> 00:15:48,639
um of an era in my homebrew campaign on
451
00:15:46,079 --> 00:15:50,560
there and yeah i'm loving it so that's a
452
00:15:48,639 --> 00:15:52,160
good one for people if you're on steam
453
00:15:50,560 --> 00:15:54,480
to look out for is it on steam is it
454
00:15:52,160 --> 00:15:55,680
because it is on steam yes okay
455
00:15:54,480 --> 00:15:56,560
cool i'm going to take keep my eye out
456
00:15:55,680 --> 00:15:58,560
for that then because i haven't heard of
457
00:15:56,560 --> 00:16:00,959
that and yeah that seems really good to
458
00:15:58,560 --> 00:16:02,880
have that you know that ability to as
459
00:16:00,959 --> 00:16:04,480
you said to fly in almost all i can
460
00:16:02,880 --> 00:16:06,240
think of is like roller coaster tycoon
461
00:16:04,480 --> 00:16:09,600
but i know what you mean
462
00:16:06,240 --> 00:16:12,560
yeah yeah you mentioned there about how
463
00:16:09,600 --> 00:16:14,240
you hosted your online games uh using a
464
00:16:12,560 --> 00:16:17,199
broadcasting software so can you tell us
465
00:16:14,240 --> 00:16:18,800
a little bit about how you dm'd remotely
466
00:16:17,199 --> 00:16:21,279
yes um
467
00:16:18,800 --> 00:16:22,720
obviously it was uh it was a lot of
468
00:16:21,279 --> 00:16:24,480
trial and error uh first at the
469
00:16:22,720 --> 00:16:26,320
beginning it was like how do we do this
470
00:16:24,480 --> 00:16:28,079
and um i'm a little bit of a
471
00:16:26,320 --> 00:16:29,759
perfectionist when it comes to like
472
00:16:28,079 --> 00:16:32,000
hosting online games i think i like
473
00:16:29,759 --> 00:16:33,839
things to look good yeah so so i first
474
00:16:32,000 --> 00:16:35,759
started running games in
475
00:16:33,839 --> 00:16:36,639
uh in just just in facebook messenger
476
00:16:35,759 --> 00:16:39,759
because that's where everyone was
477
00:16:36,639 --> 00:16:41,040
available you know and um
478
00:16:39,759 --> 00:16:42,000
a lot of time when i was showing the
479
00:16:41,040 --> 00:16:43,839
maps
480
00:16:42,000 --> 00:16:45,839
people couldn't see the whole thing and
481
00:16:43,839 --> 00:16:47,360
it was grainy and it wasn't great
482
00:16:45,839 --> 00:16:49,279
because obviously they had to blow up
483
00:16:47,360 --> 00:16:51,279
the pitch or shrink down the picture in
484
00:16:49,279 --> 00:16:53,519
order to fit everyone on the screen
485
00:16:51,279 --> 00:16:54,880
yeah so um what i decided to do is i
486
00:16:53,519 --> 00:16:56,880
decided to stop looking to a lot of
487
00:16:54,880 --> 00:16:59,519
different online playing things i tried
488
00:16:56,880 --> 00:17:02,399
roll 20 and obviously because it's free
489
00:16:59,519 --> 00:17:04,799
and um you know but unfortunately was a
490
00:17:02,399 --> 00:17:06,400
little bit too clunky and i found and i
491
00:17:04,799 --> 00:17:08,559
think and one of the things i think is
492
00:17:06,400 --> 00:17:10,559
if one person has a bad
493
00:17:08,559 --> 00:17:11,919
um either like a slow computer or a bad
494
00:17:10,559 --> 00:17:13,520
internet connection it can kind of ruin
495
00:17:11,919 --> 00:17:15,199
the experience for everyone else
496
00:17:13,520 --> 00:17:17,520
and so
497
00:17:15,199 --> 00:17:20,000
i kind of stayed away from that and i
498
00:17:17,520 --> 00:17:22,559
then moved inside like google meets and
499
00:17:20,000 --> 00:17:24,959
i had two two cameras so i had one for
500
00:17:22,559 --> 00:17:27,039
me and then i had my phone as a camera
501
00:17:24,959 --> 00:17:29,520
hovering above my maps which and i told
502
00:17:27,039 --> 00:17:31,600
everyone to pin that so that and they
503
00:17:29,520 --> 00:17:33,200
could see the map from down below and i
504
00:17:31,600 --> 00:17:35,120
had i moved the miniatures and had a
505
00:17:33,200 --> 00:17:37,200
grid system so they told me that where
506
00:17:35,120 --> 00:17:39,360
they wanted to go which worked really
507
00:17:37,200 --> 00:17:41,760
really well um i then kind of evolved
508
00:17:39,360 --> 00:17:44,640
that and i started using um microsoft
509
00:17:41,760 --> 00:17:46,400
powerpoints with a screen share wow okay
510
00:17:44,640 --> 00:17:48,799
which was which is quite good because at
511
00:17:46,400 --> 00:17:50,720
the same grid system but it was clearer
512
00:17:48,799 --> 00:17:53,520
and obviously it wasn't it was wasn't
513
00:17:50,720 --> 00:17:55,520
from a grainy camera it was using you
514
00:17:53,520 --> 00:17:57,919
know it was just sharing the screen yeah
515
00:17:55,520 --> 00:18:00,720
yeah so that kind of gave me the idea of
516
00:17:57,919 --> 00:18:03,679
what i did next is uh i started using i
517
00:18:00,720 --> 00:18:05,039
brought the obs software yeah and i've
518
00:18:03,679 --> 00:18:08,240
created
519
00:18:05,039 --> 00:18:09,600
yet to test it and but i've created um
520
00:18:08,240 --> 00:18:11,679
essentially it's a lot of scenes
521
00:18:09,600 --> 00:18:12,960
together that sort of pinpoint the most
522
00:18:11,679 --> 00:18:14,960
important things so there's kind of like
523
00:18:12,960 --> 00:18:18,080
a scene for showing
524
00:18:14,960 --> 00:18:20,400
uh maybe pictures of monsters or npcs or
525
00:18:18,080 --> 00:18:22,880
important items and there's there's
526
00:18:20,400 --> 00:18:25,440
another scene for battle maps and
527
00:18:22,880 --> 00:18:28,080
there's a scene um for showing my local
528
00:18:25,440 --> 00:18:29,840
area map or my world map um and it's
529
00:18:28,080 --> 00:18:31,520
just easy just to flick through and once
530
00:18:29,840 --> 00:18:33,919
you have it prepared
531
00:18:31,520 --> 00:18:35,200
it's just so easy and i know that the
532
00:18:33,919 --> 00:18:36,880
other players can't move the pieces
533
00:18:35,200 --> 00:18:38,720
around which i think some people like to
534
00:18:36,880 --> 00:18:42,160
do which is why yeah if you want to do
535
00:18:38,720 --> 00:18:44,000
that go for real 20 or foundry or some
536
00:18:42,160 --> 00:18:46,559
of the other great online
537
00:18:44,000 --> 00:18:48,640
dnd playing platforms but my players
538
00:18:46,559 --> 00:18:50,240
they're okay with having the grid system
539
00:18:48,640 --> 00:18:52,559
and being able to move you know me
540
00:18:50,240 --> 00:18:55,360
moving their pieces and for them based
541
00:18:52,559 --> 00:18:57,440
on where they want to go so yeah the the
542
00:18:55,360 --> 00:18:59,600
operating broadcasting software really
543
00:18:57,440 --> 00:19:01,840
really works so the online broadcasting
544
00:18:59,600 --> 00:19:03,600
software sorry obs it works really
545
00:19:01,840 --> 00:19:04,640
really well i know a lot of people use
546
00:19:03,600 --> 00:19:06,400
it for
547
00:19:04,640 --> 00:19:08,480
just like you know streaming don't they
548
00:19:06,400 --> 00:19:10,080
um yes which i would love to have the
549
00:19:08,480 --> 00:19:12,000
time to do i'd love to be able to open
550
00:19:10,080 --> 00:19:14,000
up my own streaming service and
551
00:19:12,000 --> 00:19:17,280
and uh and and talk about dungeons and
552
00:19:14,000 --> 00:19:19,360
dragons and you know every week and like
553
00:19:17,280 --> 00:19:22,160
you do i am jealous of you
554
00:19:19,360 --> 00:19:22,160
jealous of you sir
555
00:19:22,960 --> 00:19:25,840
but um yeah i'm i'm just going to be
556
00:19:24,640 --> 00:19:27,679
using it just for the good of myself and
557
00:19:25,840 --> 00:19:29,760
my players so that once we get back to
558
00:19:27,679 --> 00:19:32,320
the you know back to playing dungeons
559
00:19:29,760 --> 00:19:34,480
and dragons um you know we'll have
560
00:19:32,320 --> 00:19:36,480
we'll have we'll have that that to um to
561
00:19:34,480 --> 00:19:37,520
use and hopefully it'll work fingers
562
00:19:36,480 --> 00:19:39,360
crossed
563
00:19:37,520 --> 00:19:41,679
yeah i did um
564
00:19:39,360 --> 00:19:43,039
some people on twitter did actually ask
565
00:19:41,679 --> 00:19:46,000
what exactly is it that you're doing on
566
00:19:43,039 --> 00:19:48,799
obs i did actually post a video of my
567
00:19:46,000 --> 00:19:50,480
setup um it's me talking very quietly
568
00:19:48,799 --> 00:19:52,080
because my children were asleep upstairs
569
00:19:50,480 --> 00:19:53,919
but
570
00:19:52,080 --> 00:19:54,960
but i did sort of like do a quick i
571
00:19:53,919 --> 00:19:57,120
think it was like a 10-minute
572
00:19:54,960 --> 00:19:58,720
run-through of what i've created so if
573
00:19:57,120 --> 00:20:00,880
anyone wants to have a look just pop
574
00:19:58,720 --> 00:20:03,600
onto pop onto my twitter
575
00:20:00,880 --> 00:20:05,520
oh cool yeah i'll i'll find that and
576
00:20:03,600 --> 00:20:08,240
i'll pop that in the air the episode
577
00:20:05,520 --> 00:20:10,159
description there's a little quick link
578
00:20:08,240 --> 00:20:11,840
so i was just going to ask like
579
00:20:10,159 --> 00:20:14,880
so are you still using like google meets
580
00:20:11,840 --> 00:20:17,600
behind the scenes for people yes yes yes
581
00:20:14,880 --> 00:20:19,280
so yeah what we do is um obviously
582
00:20:17,600 --> 00:20:21,600
the opera the online broadcasting
583
00:20:19,280 --> 00:20:23,679
software obs you can basically make that
584
00:20:21,600 --> 00:20:25,919
your webcam and so it becomes the
585
00:20:23,679 --> 00:20:27,039
overlay for your webcam so basically
586
00:20:25,919 --> 00:20:29,840
when i
587
00:20:27,039 --> 00:20:31,600
present myself on google meet i select
588
00:20:29,840 --> 00:20:33,600
obs as my webcam
589
00:20:31,600 --> 00:20:35,760
and they see everything that's on the
590
00:20:33,600 --> 00:20:38,000
obs screen and then i just tell them to
591
00:20:35,760 --> 00:20:40,559
pin it so that it's on there i am trying
592
00:20:38,000 --> 00:20:42,240
to get it so that uh i can share
593
00:20:40,559 --> 00:20:45,440
music and things like that which is a
594
00:20:42,240 --> 00:20:47,039
whole it's a hull of a ballpark um
595
00:20:45,440 --> 00:20:48,880
because you can't do it through obs
596
00:20:47,039 --> 00:20:52,799
easily i know that you can
597
00:20:48,880 --> 00:20:55,440
yeah not easily i've tried um so i'm i'm
598
00:20:52,799 --> 00:20:57,760
toying with uh spotify at the moment and
599
00:20:55,440 --> 00:21:00,720
being sharing it in my browser
600
00:20:57,760 --> 00:21:02,960
and so that i can share the sound and i
601
00:21:00,720 --> 00:21:05,919
think um we're talking utilities and
602
00:21:02,960 --> 00:21:09,039
it's a whole top part of it uh music is
603
00:21:05,919 --> 00:21:11,280
a big utility for creating an immersive
604
00:21:09,039 --> 00:21:12,480
experience for yourself and your players
605
00:21:11,280 --> 00:21:14,159
yeah i don't know if you found it
606
00:21:12,480 --> 00:21:17,360
yourself but when you when you're in a
607
00:21:14,159 --> 00:21:19,760
battle especially if it's quiet while
608
00:21:17,360 --> 00:21:22,080
people are making decisions or
609
00:21:19,760 --> 00:21:23,919
um you're in a bit of a tense moment and
610
00:21:22,080 --> 00:21:25,840
there's no music
611
00:21:23,919 --> 00:21:27,280
yeah it's kind of like watching a comedy
612
00:21:25,840 --> 00:21:28,799
without the laugh track
613
00:21:27,280 --> 00:21:31,679
yeah you know
614
00:21:28,799 --> 00:21:34,480
yeah you kind of feel a little bit um
615
00:21:31,679 --> 00:21:36,080
un-immersed in the situation yeah so i
616
00:21:34,480 --> 00:21:38,559
like having music which is why i want to
617
00:21:36,080 --> 00:21:40,000
try and bring it back um into my games
618
00:21:38,559 --> 00:21:42,960
while playing online because i always
619
00:21:40,000 --> 00:21:44,880
have it for myself i tell google to play
620
00:21:42,960 --> 00:21:47,039
uh music for myself but it's not my
621
00:21:44,880 --> 00:21:49,120
place gotta hear that so it's it's good
622
00:21:47,039 --> 00:21:52,799
for me it's not great for them
623
00:21:49,120 --> 00:21:55,039
yeah yeah i i completely agree i uh had
624
00:21:52,799 --> 00:21:57,120
i've got a bunch of playlists on spotify
625
00:21:55,039 --> 00:21:59,760
that i made and just routinely ever so
626
00:21:57,120 --> 00:22:02,000
often to add a couple of songs to them
627
00:21:59,760 --> 00:22:02,960
once for combat ones for like spooky
628
00:22:02,000 --> 00:22:04,960
combat
629
00:22:02,960 --> 00:22:07,039
ones for wilderness exploring ones for
630
00:22:04,960 --> 00:22:09,360
like spooky dungeon exploring and
631
00:22:07,039 --> 00:22:11,440
they're all kind of themed and
632
00:22:09,360 --> 00:22:14,400
yeah that was i found myself in the
633
00:22:11,440 --> 00:22:15,919
exact same position or moving online of
634
00:22:14,400 --> 00:22:18,240
man i don't want all that time i spent
635
00:22:15,919 --> 00:22:19,520
putting those playlists together to just
636
00:22:18,240 --> 00:22:21,679
go in the bin
637
00:22:19,520 --> 00:22:23,200
i gotta find a way to to use them
638
00:22:21,679 --> 00:22:24,000
otherwise it'll be exactly like you said
639
00:22:23,200 --> 00:22:27,039
that
640
00:22:24,000 --> 00:22:29,600
just dead air almost as if you know
641
00:22:27,039 --> 00:22:34,000
people out there and not taking in the
642
00:22:29,600 --> 00:22:38,320
ambiance of it so my setup is currently
643
00:22:34,000 --> 00:22:41,280
a bit of a mishmash so we use discord
644
00:22:38,320 --> 00:22:42,640
for the general video voip
645
00:22:41,280 --> 00:22:43,679
stuff
646
00:22:42,640 --> 00:22:46,000
and
647
00:22:43,679 --> 00:22:47,120
foundry as our virtual tabletop of
648
00:22:46,000 --> 00:22:49,760
choice
649
00:22:47,120 --> 00:22:53,120
we started with roll 20 but
650
00:22:49,760 --> 00:22:55,600
the free version and yeah the kind of um
651
00:22:53,120 --> 00:22:59,360
fidelity and infrastructure just wasn't
652
00:22:55,600 --> 00:23:01,520
quite there for our particular needs so
653
00:22:59,360 --> 00:23:04,559
i looked at an alternative
654
00:23:01,520 --> 00:23:06,960
and yeah we go with with foundry and
655
00:23:04,559 --> 00:23:08,720
my incarnate map-making skills to do the
656
00:23:06,960 --> 00:23:10,400
maps
657
00:23:08,720 --> 00:23:13,919
to provide the floor
658
00:23:10,400 --> 00:23:16,720
now discord has the ability to have bots
659
00:23:13,919 --> 00:23:20,000
in and so i have a bot in there that can
660
00:23:16,720 --> 00:23:22,320
play my spotify playlists which is
661
00:23:20,000 --> 00:23:25,200
about as good as i think as i'm willing
662
00:23:22,320 --> 00:23:27,440
to invest to get it there is probably
663
00:23:25,200 --> 00:23:28,640
a million and one ways to make it better
664
00:23:27,440 --> 00:23:31,120
but um
665
00:23:28,640 --> 00:23:33,039
or less of a faff shall i say
666
00:23:31,120 --> 00:23:34,000
the biggest downside is that obviously
667
00:23:33,039 --> 00:23:37,280
the bot
668
00:23:34,000 --> 00:23:38,640
counts as a user so you're kind of
669
00:23:37,280 --> 00:23:39,919
having to talk
670
00:23:38,640 --> 00:23:41,760
over it
671
00:23:39,919 --> 00:23:42,960
at least when you're playing in person
672
00:23:41,760 --> 00:23:44,720
you've just got the music coming out of
673
00:23:42,960 --> 00:23:47,039
a speaker in the corner of the room or
674
00:23:44,720 --> 00:23:48,799
whatnot and it's it's a lot more kind of
675
00:23:47,039 --> 00:23:50,640
immersive and ambient whereas in discord
676
00:23:48,799 --> 00:23:52,799
you've just got the sounds being plumbed
677
00:23:50,640 --> 00:23:54,799
straight into the players is along with
678
00:23:52,799 --> 00:23:55,840
your own voice so
679
00:23:54,799 --> 00:23:58,000
it's not
680
00:23:55,840 --> 00:24:00,240
you know it's never going to be the same
681
00:23:58,000 --> 00:24:03,600
but it's working
682
00:24:00,240 --> 00:24:05,520
as well as i can get it
683
00:24:03,600 --> 00:24:06,720
that's that's that's all we can kind of
684
00:24:05,520 --> 00:24:08,880
hope for at the minute until we're all
685
00:24:06,720 --> 00:24:10,480
back at the table isn't it you know it's
686
00:24:08,880 --> 00:24:12,000
um i quite like having a bluetooth
687
00:24:10,480 --> 00:24:13,200
speaker bank smack in the middle of the
688
00:24:12,000 --> 00:24:14,960
table and
689
00:24:13,200 --> 00:24:17,279
control everything on me no music all on
690
00:24:14,960 --> 00:24:18,880
the ipad and yeah you know it works
691
00:24:17,279 --> 00:24:20,640
really really well but until those days
692
00:24:18,880 --> 00:24:22,480
we have to try and muddle through and
693
00:24:20,640 --> 00:24:24,559
figure out a way to to get our players
694
00:24:22,480 --> 00:24:26,799
immersed through with the music
695
00:24:24,559 --> 00:24:29,600
yeah yeah yeah so i mean the physical
696
00:24:26,799 --> 00:24:31,200
book was a piece of cake to set up and
697
00:24:29,600 --> 00:24:33,039
you can just literally just plug in your
698
00:24:31,200 --> 00:24:34,720
spotify play play my spotify playlist
699
00:24:33,039 --> 00:24:36,960
and it will pull it for you and start to
700
00:24:34,720 --> 00:24:39,440
do it uh the only word of warning is
701
00:24:36,960 --> 00:24:40,960
that it tends to start super loud uh
702
00:24:39,440 --> 00:24:42,880
yeah and if you don't want six people
703
00:24:40,960 --> 00:24:44,240
pissed off at you going out my ears then
704
00:24:42,880 --> 00:24:46,000
you might wanna
705
00:24:44,240 --> 00:24:47,600
yeah turn it down turn it down to the
706
00:24:46,000 --> 00:24:50,000
minimum so that you can just hear it
707
00:24:47,600 --> 00:24:51,919
enough to create the the atmosphere yeah
708
00:24:50,000 --> 00:24:55,279
but not enough that you can't hear
709
00:24:51,919 --> 00:24:57,440
yourself speak think or yeah here yeah
710
00:24:55,279 --> 00:25:00,000
yeah exactly one of the best antidotes
711
00:24:57,440 --> 00:25:01,200
i've got with my regular combat playlist
712
00:25:00,000 --> 00:25:02,960
is
713
00:25:01,200 --> 00:25:04,960
my pleasure at the end of a chapter and
714
00:25:02,960 --> 00:25:06,559
they were literally just at the the boss
715
00:25:04,960 --> 00:25:07,919
of this chapter for lack of a better
716
00:25:06,559 --> 00:25:09,840
term they fought their way for a dungeon
717
00:25:07,919 --> 00:25:11,200
literally classic ground floor up to the
718
00:25:09,840 --> 00:25:13,679
second floor
719
00:25:11,200 --> 00:25:15,600
in this final cinematic room and the
720
00:25:13,679 --> 00:25:19,279
boss of this was actually like the old
721
00:25:15,600 --> 00:25:21,760
mentor of one of the players who'd
722
00:25:19,279 --> 00:25:23,840
yes he was a blood hunter who had done
723
00:25:21,760 --> 00:25:25,360
the classic oh he's gone too far in his
724
00:25:23,840 --> 00:25:28,000
research and he's become the very thing
725
00:25:25,360 --> 00:25:29,279
he was sworn to destroy classic like
726
00:25:28,000 --> 00:25:31,120
okay so the players have got to put him
727
00:25:29,279 --> 00:25:33,520
down kind of thing because he's gone too
728
00:25:31,120 --> 00:25:34,799
far he's abused his blood hunter powers
729
00:25:33,520 --> 00:25:37,039
nice and
730
00:25:34,799 --> 00:25:38,320
long story short is the player in
731
00:25:37,039 --> 00:25:40,400
question
732
00:25:38,320 --> 00:25:43,600
was literally going toe-to-toe with his
733
00:25:40,400 --> 00:25:45,679
former mentor and the song that came on
734
00:25:43,600 --> 00:25:47,360
without and this is legit i'm not you
735
00:25:45,679 --> 00:25:49,600
know making this up
736
00:25:47,360 --> 00:25:52,720
the song that came on was jewel of fates
737
00:25:49,600 --> 00:25:54,000
from star wars nice episode one and
738
00:25:52,720 --> 00:25:56,480
everyone just looked at each other and i
739
00:25:54,000 --> 00:25:57,919
was like this is perfect i could not
740
00:25:56,480 --> 00:25:59,679
have asked about anything better right
741
00:25:57,919 --> 00:26:01,279
now
742
00:25:59,679 --> 00:26:03,520
and yeah they were just clashing
743
00:26:01,279 --> 00:26:05,279
literally like obi-wan kenobi and anakin
744
00:26:03,520 --> 00:26:07,360
at the end of episode three as everyone
745
00:26:05,279 --> 00:26:08,880
was just kind of battling the moocs and
746
00:26:07,360 --> 00:26:10,960
yeah the music really really really
747
00:26:08,880 --> 00:26:13,039
helped so anything i could have done
748
00:26:10,960 --> 00:26:14,080
there to to bring that into our digital
749
00:26:13,039 --> 00:26:16,000
space
750
00:26:14,080 --> 00:26:17,520
you can bet i was
751
00:26:16,000 --> 00:26:18,480
i was putting the time in to bring that
752
00:26:17,520 --> 00:26:19,919
across
753
00:26:18,480 --> 00:26:22,720
one of the one of the uh speaking of
754
00:26:19,919 --> 00:26:25,279
some like um thematic music when i
755
00:26:22,720 --> 00:26:27,440
finished my last campaign we did have a
756
00:26:25,279 --> 00:26:28,799
bit of a thing um halfway not halfway
757
00:26:27,440 --> 00:26:31,200
that was just as kind of locked down
758
00:26:28,799 --> 00:26:33,760
nothing started um a few of the players
759
00:26:31,200 --> 00:26:35,600
left uh for various reasons but it did
760
00:26:33,760 --> 00:26:38,240
it left me with enough players to carry
761
00:26:35,600 --> 00:26:40,320
on and i think we carried on for quite
762
00:26:38,240 --> 00:26:42,159
some weeks and kind of got to the ends
763
00:26:40,320 --> 00:26:44,880
of like the big boss
764
00:26:42,159 --> 00:26:47,120
and i thought so i'm gonna do i'm gonna
765
00:26:44,880 --> 00:26:49,360
i'm gonna message these guys so uh i
766
00:26:47,120 --> 00:26:50,880
messaged them i said look i know that
767
00:26:49,360 --> 00:26:53,120
you know circumstances of how you left
768
00:26:50,880 --> 00:26:56,000
and all this but would you like to come
769
00:26:53,120 --> 00:26:56,880
back for the final final battle
770
00:26:56,000 --> 00:26:58,000
and
771
00:26:56,880 --> 00:26:59,600
all of them were all there yeah of
772
00:26:58,000 --> 00:27:01,360
course we'd love that it sounds epic i'm
773
00:26:59,600 --> 00:27:02,640
like great i'm not gonna tell the rest
774
00:27:01,360 --> 00:27:04,559
of the guys
775
00:27:02,640 --> 00:27:05,600
and they're like okay all right how are
776
00:27:04,559 --> 00:27:07,520
we gonna do this then i said well
777
00:27:05,600 --> 00:27:09,120
basically what's going to happen is and
778
00:27:07,520 --> 00:27:11,679
they've kind of brought your characters
779
00:27:09,120 --> 00:27:13,520
along anyway and you're kind of outside
780
00:27:11,679 --> 00:27:14,720
the room so what i'm going to what i'm
781
00:27:13,520 --> 00:27:16,480
going to do is i'm going to get to a
782
00:27:14,720 --> 00:27:17,840
point and i'm going to just add you into
783
00:27:16,480 --> 00:27:21,039
the chat into the video and i'm going to
784
00:27:17,840 --> 00:27:24,240
play the avengers theme tune so when two
785
00:27:21,039 --> 00:27:26,399
avengers assemble and uh yeah they came
786
00:27:24,240 --> 00:27:28,960
in and it was it was a goose pimpling
787
00:27:26,399 --> 00:27:31,279
moment for me as a dungeon master it was
788
00:27:28,960 --> 00:27:33,360
and because the shock and surprise on on
789
00:27:31,279 --> 00:27:35,279
on the players when when their allies
790
00:27:33,360 --> 00:27:37,679
actually turned up for the fight and i
791
00:27:35,279 --> 00:27:40,000
think we had seven players in that last
792
00:27:37,679 --> 00:27:42,000
battle it was a lot to juggle and i had
793
00:27:40,000 --> 00:27:44,559
the at the map on my living room floor
794
00:27:42,000 --> 00:27:45,520
it was a big map and it was a it was a
795
00:27:44,559 --> 00:27:47,679
great
796
00:27:45,520 --> 00:27:49,279
last session of a campaign it was
797
00:27:47,679 --> 00:27:52,080
emotional it was wonderful and i think
798
00:27:49,279 --> 00:27:52,799
the music had a big um role to play in
799
00:27:52,080 --> 00:27:54,720
that
800
00:27:52,799 --> 00:27:56,159
so uh but the fact that yeah we were
801
00:27:54,720 --> 00:27:58,159
able to do it and finish the campaign on
802
00:27:56,159 --> 00:27:59,840
such an emotional note was great um and
803
00:27:58,159 --> 00:28:01,360
i want that for every every player every
804
00:27:59,840 --> 00:28:02,720
dungeon master to be able to have that
805
00:28:01,360 --> 00:28:04,880
because it's one of the things i love
806
00:28:02,720 --> 00:28:07,679
about dungeon dragons
807
00:28:04,880 --> 00:28:10,320
yeah yeah that sounds awesome
808
00:28:07,679 --> 00:28:12,559
yeah to witness that and
809
00:28:10,320 --> 00:28:14,480
yeah seven players for a big climatic
810
00:28:12,559 --> 00:28:17,279
fight i can imagine there was a lot
811
00:28:14,480 --> 00:28:20,260
going on pretty well hectic
812
00:28:17,279 --> 00:28:24,460
it was it was
813
00:28:20,260 --> 00:28:24,460
[Music]
814
00:28:30,720 --> 00:28:34,960
so we've talked a bit about uh kind of
815
00:28:33,120 --> 00:28:37,360
maps and
816
00:28:34,960 --> 00:28:39,600
tabletop and the infrastructure i guess
817
00:28:37,360 --> 00:28:40,399
of online play
818
00:28:39,600 --> 00:28:44,320
let's
819
00:28:40,399 --> 00:28:45,679
shift a little bit into kind of dm prep
820
00:28:44,320 --> 00:28:47,520
shall we say so
821
00:28:45,679 --> 00:28:49,120
when you're doing your home brew doing
822
00:28:47,520 --> 00:28:52,000
your doing your campaign setting and so
823
00:28:49,120 --> 00:28:55,840
on and so on what utilities do you use
824
00:28:52,000 --> 00:28:59,840
to help you okay um so i mean obviously
825
00:28:55,840 --> 00:29:01,600
i have a lot of books and that i use uh
826
00:28:59,840 --> 00:29:04,159
i've i've got quite i've got all of the
827
00:29:01,600 --> 00:29:05,200
um you know like the source books so uh
828
00:29:04,159 --> 00:29:07,360
obviously the player's hand brother
829
00:29:05,200 --> 00:29:10,559
dungeon masters guide monster manual
830
00:29:07,360 --> 00:29:13,360
vulla's guides um to monsters um
831
00:29:10,559 --> 00:29:15,520
xanathar's tasha's recent most recently
832
00:29:13,360 --> 00:29:17,440
uh i've actually got a couple of um
833
00:29:15,520 --> 00:29:19,279
the campaign setting books as well so
834
00:29:17,440 --> 00:29:20,480
i've got uh guildmaster's guide to
835
00:29:19,279 --> 00:29:22,399
ravnica
836
00:29:20,480 --> 00:29:25,120
which was um which was gifted to me by
837
00:29:22,399 --> 00:29:26,720
my players um as a as a christmas
838
00:29:25,120 --> 00:29:28,080
present which was really lovely i think
839
00:29:26,720 --> 00:29:29,679
it was a christmas or a birthday present
840
00:29:28,080 --> 00:29:32,000
they all signed it it was really nice
841
00:29:29,679 --> 00:29:34,000
actually and i've i've most recently as
842
00:29:32,000 --> 00:29:36,080
well i've got the uh
843
00:29:34,000 --> 00:29:36,799
the ice windale ram with the frosman
844
00:29:36,080 --> 00:29:39,279
which
845
00:29:36,799 --> 00:29:41,840
i'm using as as inspiration because um
846
00:29:39,279 --> 00:29:44,399
in arcalia there is a frozen north uh
847
00:29:41,840 --> 00:29:47,039
which i'm planning on basing a lot
848
00:29:44,399 --> 00:29:49,840
around um you know the the icewinddale
849
00:29:47,039 --> 00:29:52,000
um you know basically magpie information
850
00:29:49,840 --> 00:29:54,640
i see something shiny i take it it's
851
00:29:52,000 --> 00:29:56,559
mine and i put it into my campaign so
852
00:29:54,640 --> 00:29:58,720
yeah a lot of it is reading up on the
853
00:29:56,559 --> 00:30:02,240
books and i take a lot of inspiration as
854
00:29:58,720 --> 00:30:04,640
well from uh critical role um which i'm
855
00:30:02,240 --> 00:30:07,520
currently listening to campaign too i'm
856
00:30:04,640 --> 00:30:09,279
loving it um so i take you know a lot of
857
00:30:07,520 --> 00:30:10,159
inspiration for matthew mercer and his
858
00:30:09,279 --> 00:30:12,399
players
859
00:30:10,159 --> 00:30:15,039
for what i put into my world in terms of
860
00:30:12,399 --> 00:30:18,000
challenges and and villains and things i
861
00:30:15,039 --> 00:30:20,399
like to to draw inspiration from there
862
00:30:18,000 --> 00:30:22,480
and then so i take it i kind of mush it
863
00:30:20,399 --> 00:30:24,399
all together and
864
00:30:22,480 --> 00:30:26,399
and then i sit down and
865
00:30:24,399 --> 00:30:27,760
[ __ ] until now until i got um until i
866
00:30:26,399 --> 00:30:32,399
got a computer i've been using my my
867
00:30:27,760 --> 00:30:35,440
ipad and i've been typing up ideas and
868
00:30:32,399 --> 00:30:38,399
it's basically a mishmash of notes and
869
00:30:35,440 --> 00:30:40,960
maps and drawings and
870
00:30:38,399 --> 00:30:43,039
scroll that's kind of comes together to
871
00:30:40,960 --> 00:30:44,960
to make your campaign obviously
872
00:30:43,039 --> 00:30:46,880
when you're planning a campaign you
873
00:30:44,960 --> 00:30:48,480
can't plan too much because you don't
874
00:30:46,880 --> 00:30:49,919
want it to all get kind of thrown in the
875
00:30:48,480 --> 00:30:53,360
bin because your players didn't go that
876
00:30:49,919 --> 00:30:55,760
way but it's always good to um have
877
00:30:53,360 --> 00:30:58,399
a timeline that's happening
878
00:30:55,760 --> 00:31:00,880
regardless of what the players do um
879
00:30:58,399 --> 00:31:02,320
yeah one thing i've i've i always have
880
00:31:00,880 --> 00:31:04,080
is i always have something that's going
881
00:31:02,320 --> 00:31:06,240
on and whether the players interact with
882
00:31:04,080 --> 00:31:08,000
that timeline or not you know with that
883
00:31:06,240 --> 00:31:09,840
with what that's what's going on there
884
00:31:08,000 --> 00:31:11,200
or not that's always happening and if
885
00:31:09,840 --> 00:31:13,039
they interfere with it it changes the
886
00:31:11,200 --> 00:31:14,240
direction of it if they don't it carries
887
00:31:13,039 --> 00:31:15,760
on going and
888
00:31:14,240 --> 00:31:17,600
it could be a world ending thing you
889
00:31:15,760 --> 00:31:19,679
know they might not you know they'll get
890
00:31:17,600 --> 00:31:23,200
dragged into it later on or it could be
891
00:31:19,679 --> 00:31:24,320
something small but um yeah i think
892
00:31:23,200 --> 00:31:26,640
just
893
00:31:24,320 --> 00:31:28,960
pulling all that together um and doing
894
00:31:26,640 --> 00:31:31,279
all that planning and like i say
895
00:31:28,960 --> 00:31:33,039
i'm actually trying to bring all my
896
00:31:31,279 --> 00:31:35,760
stuff together into a campaign guide of
897
00:31:33,039 --> 00:31:38,159
my own it's not going to be for anyone
898
00:31:35,760 --> 00:31:40,320
but myself and my players but um i'm
899
00:31:38,159 --> 00:31:43,120
doing adventures in arcadia kind of a
900
00:31:40,320 --> 00:31:45,760
campaign guide or a world book which is
901
00:31:43,120 --> 00:31:47,679
set out like a normal campaign guide so
902
00:31:45,760 --> 00:31:49,200
i'm trying to put it all together so
903
00:31:47,679 --> 00:31:51,519
that it all makes sense not just for
904
00:31:49,200 --> 00:31:53,279
myself but for my players and so they
905
00:31:51,519 --> 00:31:56,159
can read and have a bit of a better
906
00:31:53,279 --> 00:31:57,679
knowledge on the world itself
907
00:31:56,159 --> 00:31:59,600
and some of it they've actually
908
00:31:57,679 --> 00:32:01,919
contributed to because obviously when
909
00:31:59,600 --> 00:32:03,760
your players one of the big things about
910
00:32:01,919 --> 00:32:05,519
um putting your world and your campaign
911
00:32:03,760 --> 00:32:07,760
together is obviously discussing with
912
00:32:05,519 --> 00:32:08,960
your players how they fit into the world
913
00:32:07,760 --> 00:32:10,880
and
914
00:32:08,960 --> 00:32:12,559
you you can tell them this is what the
915
00:32:10,880 --> 00:32:14,640
world is like
916
00:32:12,559 --> 00:32:16,880
but then they can say okay well i want
917
00:32:14,640 --> 00:32:20,159
my player to be a noble of a house i
918
00:32:16,880 --> 00:32:22,640
want them to be a half drow who's
919
00:32:20,159 --> 00:32:24,880
and kind of brought up and you know he's
920
00:32:22,640 --> 00:32:26,240
kind of lived on the surface and you
921
00:32:24,880 --> 00:32:27,600
know he wants to go out and be an
922
00:32:26,240 --> 00:32:28,720
adventurer but you know he's obviously
923
00:32:27,600 --> 00:32:31,679
scared of what the world will think of
924
00:32:28,720 --> 00:32:32,640
it and i think right brilliant i never
925
00:32:31,679 --> 00:32:34,880
thought about how i was going to put
926
00:32:32,640 --> 00:32:36,559
drow into my world but yeah let's have
927
00:32:34,880 --> 00:32:38,080
it so that we've kind of got the story
928
00:32:36,559 --> 00:32:39,760
where this character is actually one of
929
00:32:38,080 --> 00:32:41,679
my player's characters um it's called
930
00:32:39,760 --> 00:32:43,679
raljin whywood
931
00:32:41,679 --> 00:32:46,399
uh he is a half drow from a town called
932
00:32:43,679 --> 00:32:48,559
ashinok and uh yeah he's you know he
933
00:32:46,399 --> 00:32:50,720
helped me build um
934
00:32:48,559 --> 00:32:53,840
basically a wonderful backstory about um
935
00:32:50,720 --> 00:32:56,080
how there is a faction of drow um who
936
00:32:53,840 --> 00:32:57,360
worshipped the goddess of illustrate who
937
00:32:56,080 --> 00:32:59,840
based i might i might pronounce that
938
00:32:57,360 --> 00:33:01,200
wrong he'll kill me later on but um it's
939
00:32:59,840 --> 00:33:03,279
basically
940
00:33:01,200 --> 00:33:06,080
with the way that he described me this
941
00:33:03,279 --> 00:33:07,919
to me and his passion for this
942
00:33:06,080 --> 00:33:09,600
made it so much easier to write it into
943
00:33:07,919 --> 00:33:11,200
my world and and
944
00:33:09,600 --> 00:33:13,360
basically i'm not going to give anything
945
00:33:11,200 --> 00:33:15,840
away because he will listen to this
946
00:33:13,360 --> 00:33:18,399
but you know it gives me a lot of um
947
00:33:15,840 --> 00:33:20,000
story points for his character later on
948
00:33:18,399 --> 00:33:21,279
and i've got them all written down he's
949
00:33:20,000 --> 00:33:24,159
never going to see it until it actually
950
00:33:21,279 --> 00:33:26,880
happens but you know it's given me so
951
00:33:24,159 --> 00:33:28,080
much and yeah players are a big part of
952
00:33:26,880 --> 00:33:29,120
bringing the world together in fact
953
00:33:28,080 --> 00:33:30,799
probably one of the most important
954
00:33:29,120 --> 00:33:33,519
utility you'll have for playing d you
955
00:33:30,799 --> 00:33:34,720
can't play without him and so
956
00:33:33,519 --> 00:33:37,120
otherwise you're writing a book at that
957
00:33:34,720 --> 00:33:39,200
point yeah pretty much pretty much just
958
00:33:37,120 --> 00:33:41,440
sitting here rolling my dice all alone
959
00:33:39,200 --> 00:33:41,440
um
960
00:33:41,919 --> 00:33:45,840
but uh yeah that's
961
00:33:43,440 --> 00:33:47,760
kind of my process um i always tend to
962
00:33:45,840 --> 00:33:50,320
start with a map that's
963
00:33:47,760 --> 00:33:52,399
the way that i've i tend to i don't know
964
00:33:50,320 --> 00:33:53,919
how other how other players and i'll
965
00:33:52,399 --> 00:33:56,960
probably ask you in a second how you
966
00:33:53,919 --> 00:33:59,679
started yours but um i start with an
967
00:33:56,960 --> 00:34:01,919
idea which is generally a place and then
968
00:33:59,679 --> 00:34:03,919
i build upon it and so the world i
969
00:34:01,919 --> 00:34:06,399
currently that i'm currently running my
970
00:34:03,919 --> 00:34:07,679
campaign in is actually a world
971
00:34:06,399 --> 00:34:10,159
that's um
972
00:34:07,679 --> 00:34:11,440
running several campaigns uh or two at
973
00:34:10,159 --> 00:34:14,240
the moment the other two are yet to
974
00:34:11,440 --> 00:34:16,560
start run by different dungeon masters
975
00:34:14,240 --> 00:34:18,000
so i own a continent or i build a
976
00:34:16,560 --> 00:34:19,599
continent another dungeon master is
977
00:34:18,000 --> 00:34:21,599
building a continent otherwise building
978
00:34:19,599 --> 00:34:24,079
another one and
979
00:34:21,599 --> 00:34:26,800
we basically discuss on how things link
980
00:34:24,079 --> 00:34:28,480
such as um religion and trade and
981
00:34:26,800 --> 00:34:30,320
villains and yeah some some of that kind
982
00:34:28,480 --> 00:34:31,839
of stuff but ultimately we run our
983
00:34:30,320 --> 00:34:34,240
campaign separately unless there's a
984
00:34:31,839 --> 00:34:36,159
world ending scenario in which case we
985
00:34:34,240 --> 00:34:38,159
would talk to each other about it and
986
00:34:36,159 --> 00:34:39,919
how it's going to affect each other's
987
00:34:38,159 --> 00:34:41,760
different campaigns that's cool yeah
988
00:34:39,919 --> 00:34:43,359
it's an interesting collaboration i
989
00:34:41,760 --> 00:34:45,200
started the collaboration
990
00:34:43,359 --> 00:34:47,359
um we all started the collaboration
991
00:34:45,200 --> 00:34:49,040
during lockdown because
992
00:34:47,359 --> 00:34:51,440
we couldn't go and play our friendly
993
00:34:49,040 --> 00:34:52,560
local game store bad wolf in hull
994
00:34:51,440 --> 00:34:55,440
so
995
00:34:52,560 --> 00:34:57,760
basically um we we decided we'd create a
996
00:34:55,440 --> 00:34:59,440
our own world and and then we'd start
997
00:34:57,760 --> 00:35:01,599
playing that world when we get back to
998
00:34:59,440 --> 00:35:03,359
the table if not before and can continue
999
00:35:01,599 --> 00:35:05,119
it when we get back to the table
1000
00:35:03,359 --> 00:35:06,960
and so it's been quite good so we
1001
00:35:05,119 --> 00:35:08,560
started i drew the map
1002
00:35:06,960 --> 00:35:10,480
and then we've also started filling it
1003
00:35:08,560 --> 00:35:12,079
with our own law so a map is always a
1004
00:35:10,480 --> 00:35:13,280
great starting point for me and then i
1005
00:35:12,079 --> 00:35:14,880
build upon it
1006
00:35:13,280 --> 00:35:17,680
from there i did the same with my last
1007
00:35:14,880 --> 00:35:18,640
campaign i drew the map first
1008
00:35:17,680 --> 00:35:20,320
and
1009
00:35:18,640 --> 00:35:21,839
i went from there cool so it's like a
1010
00:35:20,320 --> 00:35:23,440
it's like a top-down
1011
00:35:21,839 --> 00:35:24,480
design approach you start with the world
1012
00:35:23,440 --> 00:35:26,160
and then you
1013
00:35:24,480 --> 00:35:28,240
start to flesh it out and then
1014
00:35:26,160 --> 00:35:30,720
eventually you get to the story
1015
00:35:28,240 --> 00:35:33,760
yeah that's a really cool idea i've not
1016
00:35:30,720 --> 00:35:36,240
heard of that before of collabing on
1017
00:35:33,760 --> 00:35:37,599
setting design obviously it must happen
1018
00:35:36,240 --> 00:35:39,440
like the big books are obviously made by
1019
00:35:37,599 --> 00:35:40,720
teams of people but
1020
00:35:39,440 --> 00:35:42,720
in a homebrew set i haven't heard of
1021
00:35:40,720 --> 00:35:44,640
that before and that must be pretty cool
1022
00:35:42,720 --> 00:35:47,040
i'm now immediately thinking of like one
1023
00:35:44,640 --> 00:35:49,760
of my dm friends of being like shall we
1024
00:35:47,040 --> 00:35:52,000
merge our campaigns
1025
00:35:49,760 --> 00:35:53,760
which might end up just being like
1026
00:35:52,000 --> 00:35:55,839
an unstoppable object being
1027
00:35:53,760 --> 00:35:57,040
an unmovable
1028
00:35:55,839 --> 00:35:59,920
wall
1029
00:35:57,040 --> 00:36:01,440
rather than a a beautiful marriage of
1030
00:35:59,920 --> 00:36:04,160
settings but it's been really good
1031
00:36:01,440 --> 00:36:05,359
actually because we haven't had to um
1032
00:36:04,160 --> 00:36:07,119
like we've obviously had to collaborate
1033
00:36:05,359 --> 00:36:08,320
on stuff like the world and specific
1034
00:36:07,119 --> 00:36:10,800
stuff that would affect the world in
1035
00:36:08,320 --> 00:36:14,240
particular like for example the birth of
1036
00:36:10,800 --> 00:36:17,119
arcelia my continent is all because uh a
1037
00:36:14,240 --> 00:36:18,640
noble who was third in line to um you
1038
00:36:17,119 --> 00:36:21,119
know to his house
1039
00:36:18,640 --> 00:36:22,240
decided he was fed up of um never being
1040
00:36:21,119 --> 00:36:24,720
able to be head of his house so we
1041
00:36:22,240 --> 00:36:27,119
traveled across to find a new world and
1042
00:36:24,720 --> 00:36:29,119
he found arcadia and
1043
00:36:27,119 --> 00:36:31,520
basically built a kingdom there pushing
1044
00:36:29,119 --> 00:36:32,960
the tribes out and and he was a bit
1045
00:36:31,520 --> 00:36:34,800
tyrannical but
1046
00:36:32,960 --> 00:36:36,320
it's complicated obviously when you know
1047
00:36:34,800 --> 00:36:37,359
when it comes to stuff like kingdoms and
1048
00:36:36,320 --> 00:36:39,520
politics
1049
00:36:37,359 --> 00:36:41,359
it's very complicated but it's kind of
1050
00:36:39,520 --> 00:36:42,880
the city of anira has a bit of a dark
1051
00:36:41,359 --> 00:36:44,960
and solid past
1052
00:36:42,880 --> 00:36:47,119
but the way is that was kind of 500
1053
00:36:44,960 --> 00:36:48,880
years ago to present day the way things
1054
00:36:47,119 --> 00:36:50,960
are now it's a little bit more peaceful
1055
00:36:48,880 --> 00:36:52,480
a bit more tranquil in terms of living
1056
00:36:50,960 --> 00:36:53,599
alongside the tribes and stuff on
1057
00:36:52,480 --> 00:36:55,599
arcelia
1058
00:36:53,599 --> 00:36:58,320
but i want to be able to have that story
1059
00:36:55,599 --> 00:37:00,560
without um the other person's
1060
00:36:58,320 --> 00:37:02,800
continent and their story so it's kind
1061
00:37:00,560 --> 00:37:04,400
of it does link there which is really
1062
00:37:02,800 --> 00:37:05,680
good but in terms of running our
1063
00:37:04,400 --> 00:37:07,359
campaign
1064
00:37:05,680 --> 00:37:10,079
it's uh
1065
00:37:07,359 --> 00:37:11,760
yeah we kind of run them alongside each
1066
00:37:10,079 --> 00:37:14,400
other unless something forces them to
1067
00:37:11,760 --> 00:37:16,240
come together which we do try to avoid
1068
00:37:14,400 --> 00:37:18,640
um because we know how complicated it
1069
00:37:16,240 --> 00:37:21,440
can get but it would be cool
1070
00:37:18,640 --> 00:37:23,520
um like such say during my campaign i
1071
00:37:21,440 --> 00:37:24,960
can um say oh yeah during jimmy's
1072
00:37:23,520 --> 00:37:27,680
campaign or
1073
00:37:24,960 --> 00:37:30,640
across the waters uh on an unknown
1074
00:37:27,680 --> 00:37:32,640
continent you see a beam of light into
1075
00:37:30,640 --> 00:37:33,920
the sky and yeah and it could be
1076
00:37:32,640 --> 00:37:35,200
something that you know jimmy for
1077
00:37:33,920 --> 00:37:36,960
example might have told me about what's
1078
00:37:35,200 --> 00:37:39,119
happened in his campaign and they might
1079
00:37:36,960 --> 00:37:41,119
learn about it a little bit later on and
1080
00:37:39,119 --> 00:37:42,160
so it's just those little nods that you
1081
00:37:41,119 --> 00:37:43,920
need to have
1082
00:37:42,160 --> 00:37:47,599
kind of like a shared world
1083
00:37:43,920 --> 00:37:51,480
yeah cinematic universe if you will
1084
00:37:47,599 --> 00:37:51,480
cue the avengers soundtrack
1085
00:37:51,760 --> 00:37:55,520
that's cool that's cool so
1086
00:37:53,839 --> 00:37:56,800
yeah for me it's
1087
00:37:55,520 --> 00:37:58,640
i probably covered it the opposite
1088
00:37:56,800 --> 00:38:00,160
direction to be honest a bottom-up
1089
00:37:58,640 --> 00:38:00,960
approach so
1090
00:38:00,160 --> 00:38:03,040
i
1091
00:38:00,960 --> 00:38:06,400
also rift quite heavily on crook world
1092
00:38:03,040 --> 00:38:09,440
campaign one in terms of a broad
1093
00:38:06,400 --> 00:38:11,839
set of powerful artifacts and each one
1094
00:38:09,440 --> 00:38:13,680
of those is a self-contained
1095
00:38:11,839 --> 00:38:15,599
arc for my players to get through with
1096
00:38:13,680 --> 00:38:18,160
the beginning in the middle and end and
1097
00:38:15,599 --> 00:38:19,440
then from there i'm like okay where does
1098
00:38:18,160 --> 00:38:21,040
this
1099
00:38:19,440 --> 00:38:22,960
this needs to fit somewhere so i should
1100
00:38:21,040 --> 00:38:24,960
probably get around to building a world
1101
00:38:22,960 --> 00:38:27,599
for it to sit on you know the continents
1102
00:38:24,960 --> 00:38:30,560
and stuff so i'm approach it from from
1103
00:38:27,599 --> 00:38:33,200
the opposite direction and i am a one
1104
00:38:30,560 --> 00:38:35,520
note kind of guy for my
1105
00:38:33,200 --> 00:38:37,599
organization of whatever the heck comes
1106
00:38:35,520 --> 00:38:41,119
out of my head
1107
00:38:37,599 --> 00:38:43,280
which has been pretty good now
1108
00:38:41,119 --> 00:38:45,280
you mentioned earlier on about timelines
1109
00:38:43,280 --> 00:38:47,119
and how things are happening and 500
1110
00:38:45,280 --> 00:38:48,640
years ago this happened and so on and so
1111
00:38:47,119 --> 00:38:52,240
on do you have a tool for that at all
1112
00:38:48,640 --> 00:38:55,359
and that is a slightly loaded question
1113
00:38:52,240 --> 00:38:57,280
um actually um to be perfectly honest i
1114
00:38:55,359 --> 00:38:58,720
don't have a specific tool for building
1115
00:38:57,280 --> 00:39:00,000
me on timelines i've
1116
00:38:58,720 --> 00:39:03,040
i've tried some different things in the
1117
00:39:00,000 --> 00:39:04,240
past for like for example encounter plus
1118
00:39:03,040 --> 00:39:06,720
um
1119
00:39:04,240 --> 00:39:08,560
is an app that i use on my ipads uh
1120
00:39:06,720 --> 00:39:11,119
which is amazing for keeping track of
1121
00:39:08,560 --> 00:39:13,680
notes and things in in d d and there's
1122
00:39:11,119 --> 00:39:16,800
also another one called uh prison scroll
1123
00:39:13,680 --> 00:39:19,440
um which and the prison scroll dungeon
1124
00:39:16,800 --> 00:39:22,400
master um screen comes with a handy
1125
00:39:19,440 --> 00:39:24,240
little tool which allows you to build
1126
00:39:22,400 --> 00:39:26,800
um kind of like a connection of
1127
00:39:24,240 --> 00:39:28,480
relationships between characters which i
1128
00:39:26,800 --> 00:39:29,920
found really interesting because it
1129
00:39:28,480 --> 00:39:32,240
meant even if they weren't like blood
1130
00:39:29,920 --> 00:39:33,599
related i could kind of put groups
1131
00:39:32,240 --> 00:39:36,320
together and how these characters are
1132
00:39:33,599 --> 00:39:38,000
all related and kind of it kind of built
1133
00:39:36,320 --> 00:39:41,040
a timeline there of kind of like family
1134
00:39:38,000 --> 00:39:42,880
trees and um villains that are linked to
1135
00:39:41,040 --> 00:39:44,320
certain player characters but might also
1136
00:39:42,880 --> 00:39:45,680
be linked to other player characters but
1137
00:39:44,320 --> 00:39:46,960
they don't know how they're linked chat
1138
00:39:45,680 --> 00:39:48,160
but i know how they're linked at the
1139
00:39:46,960 --> 00:39:49,520
moment
1140
00:39:48,160 --> 00:39:51,760
so it's um
1141
00:39:49,520 --> 00:39:54,480
yeah i don't but i don't specifically
1142
00:39:51,760 --> 00:39:56,400
have a tool that builds a timeline
1143
00:39:54,480 --> 00:39:57,599
um but if you have any suggestions i'm
1144
00:39:56,400 --> 00:39:59,680
definitely open to it because i'm
1145
00:39:57,599 --> 00:40:00,640
definitely open to broaden my horizons
1146
00:39:59,680 --> 00:40:03,760
on that one
1147
00:40:00,640 --> 00:40:05,920
yeah i i started trying to put some
1148
00:40:03,760 --> 00:40:08,800
stuff down in excel
1149
00:40:05,920 --> 00:40:11,040
which a look hella messy a b i don't
1150
00:40:08,800 --> 00:40:12,640
think i'd ever have got to look like
1151
00:40:11,040 --> 00:40:14,240
you know a nice pretty
1152
00:40:12,640 --> 00:40:16,400
timeline you know like you'd see in a
1153
00:40:14,240 --> 00:40:19,520
film or something the closest i've got
1154
00:40:16,400 --> 00:40:21,839
so far is on a website called world
1155
00:40:19,520 --> 00:40:24,880
anvil oh yes yeah which which does have
1156
00:40:21,839 --> 00:40:27,440
a timeline functionality some of the
1157
00:40:24,880 --> 00:40:28,240
granular features are behind a paywall
1158
00:40:27,440 --> 00:40:31,920
as
1159
00:40:28,240 --> 00:40:33,760
you'd expect um but for basic stuff i
1160
00:40:31,920 --> 00:40:35,280
think it's pretty powerful and you can
1161
00:40:33,760 --> 00:40:37,359
you know scroll up and down through it
1162
00:40:35,280 --> 00:40:39,440
and bits jump out left hand and right
1163
00:40:37,359 --> 00:40:40,560
hand side and you know dynamically
1164
00:40:39,440 --> 00:40:43,200
linked to
1165
00:40:40,560 --> 00:40:44,640
people and places that you mentioned so
1166
00:40:43,200 --> 00:40:46,640
that's pretty cool actually i might have
1167
00:40:44,640 --> 00:40:49,040
to give that a look one thing i do
1168
00:40:46,640 --> 00:40:53,040
actually have um when i run my sessions
1169
00:40:49,040 --> 00:40:54,000
is a world calendar which um
1170
00:40:53,040 --> 00:40:56,720
basically
1171
00:40:54,000 --> 00:40:58,960
my own creation of months and years yeah
1172
00:40:56,720 --> 00:41:01,599
i've made and still kept it within the
1173
00:40:58,960 --> 00:41:03,599
12 12 months of the year thing and i
1174
00:41:01,599 --> 00:41:06,880
think i created the first um
1175
00:41:03,599 --> 00:41:08,720
a first draft of it it had uh 10 months
1176
00:41:06,880 --> 00:41:10,560
25 days in each month
1177
00:41:08,720 --> 00:41:13,119
and then my friend said to me does that
1178
00:41:10,560 --> 00:41:14,360
mean that humans don't live as long
1179
00:41:13,119 --> 00:41:16,240
i was like [ __ ] yeah
1180
00:41:14,360 --> 00:41:17,520
[Laughter]
1181
00:41:16,240 --> 00:41:19,119
because obviously it means that if a
1182
00:41:17,520 --> 00:41:21,280
human is technically 80 years old they
1183
00:41:19,119 --> 00:41:23,040
were significantly younger yes you know
1184
00:41:21,280 --> 00:41:24,480
years shorter yeah yeah so it's
1185
00:41:23,040 --> 00:41:26,640
basically the years are shorter so it's
1186
00:41:24,480 --> 00:41:28,319
um so i was thinking actually yeah okay
1187
00:41:26,640 --> 00:41:30,160
i'll create another calendar that makes
1188
00:41:28,319 --> 00:41:32,319
up for that so yeah i actually have a
1189
00:41:30,160 --> 00:41:35,520
calendar what i do is whenever i have a
1190
00:41:32,319 --> 00:41:38,240
session i make notes within the calendar
1191
00:41:35,520 --> 00:41:40,480
so if the players travel um somewhere
1192
00:41:38,240 --> 00:41:41,839
i'll say what they're doing on that day
1193
00:41:40,480 --> 00:41:43,920
if they're traveling for like three days
1194
00:41:41,839 --> 00:41:45,680
i'll say spend time traveling and i'll
1195
00:41:43,920 --> 00:41:47,760
i'll make sure i know what day it is in
1196
00:41:45,680 --> 00:41:49,119
the game and that way it also supports
1197
00:41:47,760 --> 00:41:50,480
the immersion of the game because if a
1198
00:41:49,119 --> 00:41:52,079
player says
1199
00:41:50,480 --> 00:41:54,240
oh what day is it today i don't want to
1200
00:41:52,079 --> 00:41:56,079
say well it's sunday you know because
1201
00:41:54,240 --> 00:41:57,680
that doesn't sound very fantasy does it
1202
00:41:56,079 --> 00:41:59,520
you know so i can i can tell them that
1203
00:41:57,680 --> 00:42:03,040
it's um you know it's the first day of
1204
00:41:59,520 --> 00:42:04,480
draco sunox and um it kind of brings
1205
00:42:03,040 --> 00:42:06,160
that immersion in because they're kind
1206
00:42:04,480 --> 00:42:07,359
of like oh that's yeah that's that's the
1207
00:42:06,160 --> 00:42:09,200
day it is
1208
00:42:07,359 --> 00:42:11,359
in in this world of like us
1209
00:42:09,200 --> 00:42:13,200
in our career in the universe
1210
00:42:11,359 --> 00:42:15,119
it's um it kind of brings it back in and
1211
00:42:13,200 --> 00:42:17,599
helps to bring together that immersion
1212
00:42:15,119 --> 00:42:19,359
so yeah i do i i have that too to help
1213
00:42:17,599 --> 00:42:21,520
build the timeline as well
1214
00:42:19,359 --> 00:42:23,119
you can also put things in such as uh
1215
00:42:21,520 --> 00:42:24,079
celebrations and things like that in
1216
00:42:23,119 --> 00:42:26,560
there
1217
00:42:24,079 --> 00:42:28,319
yeah great great minds because as you
1218
00:42:26,560 --> 00:42:30,240
were talking i literally brought up my
1219
00:42:28,319 --> 00:42:33,119
spreadsheet which i also made my own
1220
00:42:30,240 --> 00:42:35,599
calendar which i hate you now because
1221
00:42:33,119 --> 00:42:39,760
mine only has 220 days in it
1222
00:42:35,599 --> 00:42:42,880
uh and i did not think that that would
1223
00:42:39,760 --> 00:42:44,640
oh yeah so uh yeah great so thanks
1224
00:42:42,880 --> 00:42:46,400
cheers uh i have to go back to the
1225
00:42:44,640 --> 00:42:48,800
drawing board now sorry about that i do
1226
00:42:46,400 --> 00:42:50,720
apologize
1227
00:42:48,800 --> 00:42:52,560
so just like you i made my own months
1228
00:42:50,720 --> 00:42:54,000
for the exact same reason
1229
00:42:52,560 --> 00:42:55,599
simplified it to a certain extent you
1230
00:42:54,000 --> 00:42:58,560
know there's no leap years or
1231
00:42:55,599 --> 00:42:59,760
crazy weird foibles like that but
1232
00:42:58,560 --> 00:43:01,359
as i said great minds because i'm
1233
00:42:59,760 --> 00:43:03,200
literally tracking the days of the
1234
00:43:01,359 --> 00:43:06,000
campaign through it so i know where in
1235
00:43:03,200 --> 00:43:07,359
the year they are if it's only purely
1236
00:43:06,000 --> 00:43:08,800
for the reason that you've got a
1237
00:43:07,359 --> 00:43:10,560
legitimate reason to say okay it's
1238
00:43:08,800 --> 00:43:13,680
winter now
1239
00:43:10,560 --> 00:43:16,079
so it's cold excellent that's it so it's
1240
00:43:13,680 --> 00:43:18,800
also good for um for tracking distance
1241
00:43:16,079 --> 00:43:19,520
as well which i found um it's easier to
1242
00:43:18,800 --> 00:43:21,760
say
1243
00:43:19,520 --> 00:43:24,960
because i have hexagons on my world map
1244
00:43:21,760 --> 00:43:28,079
so i know one hexagon is 50 miles and so
1245
00:43:24,960 --> 00:43:30,960
i i do google it a lot so i say how long
1246
00:43:28,079 --> 00:43:34,560
would it take um to travel 50 miles or
1247
00:43:30,960 --> 00:43:36,560
no this 200 miles on foot and i can type
1248
00:43:34,560 --> 00:43:39,280
that into google and uncle google quite
1249
00:43:36,560 --> 00:43:40,960
happily tells me that it takes this many
1250
00:43:39,280 --> 00:43:42,720
days so i can say okay well if they're
1251
00:43:40,960 --> 00:43:44,880
gonna fast travel from this place to
1252
00:43:42,720 --> 00:43:45,920
this place i can mark down on my on my
1253
00:43:44,880 --> 00:43:47,359
calendar
1254
00:43:45,920 --> 00:43:48,960
that they've traveled for this long and
1255
00:43:47,359 --> 00:43:50,800
i'm not kind of throwing on the days
1256
00:43:48,960 --> 00:43:53,760
which is actually one one thing big
1257
00:43:50,800 --> 00:43:55,280
mistake i made in my last campaign
1258
00:43:53,760 --> 00:43:57,520
my distances
1259
00:43:55,280 --> 00:43:58,800
and everything were kind of thrown all
1260
00:43:57,520 --> 00:44:02,240
over the place i didn't really have a
1261
00:43:58,800 --> 00:44:04,720
good idea in my head of how far it was
1262
00:44:02,240 --> 00:44:07,680
between places and i'd made the world so
1263
00:44:04,720 --> 00:44:09,359
big it would have taken the characters
1264
00:44:07,680 --> 00:44:11,839
too long to get from one place to
1265
00:44:09,359 --> 00:44:14,240
another and i kind of fast traveled most
1266
00:44:11,839 --> 00:44:16,720
things and yeah but and i kind of lost
1267
00:44:14,240 --> 00:44:18,560
track of time so building the calendar
1268
00:44:16,720 --> 00:44:20,560
and knowing how long it takes to get
1269
00:44:18,560 --> 00:44:22,160
from here to be is a big help and it
1270
00:44:20,560 --> 00:44:24,640
really helps with the emergence big
1271
00:44:22,160 --> 00:44:26,720
buzzword i love that word immersion
1272
00:44:24,640 --> 00:44:28,720
yes yeah i'm gonna take
1273
00:44:26,720 --> 00:44:30,079
some notes there because i'm
1274
00:44:28,720 --> 00:44:32,560
absolutely
1275
00:44:30,079 --> 00:44:34,800
fallen in the same trap and it it ties
1276
00:44:32,560 --> 00:44:36,800
back to my lack of artistic ability is
1277
00:44:34,800 --> 00:44:38,319
that like i've got
1278
00:44:36,800 --> 00:44:40,480
and i have a frame of reference because
1279
00:44:38,319 --> 00:44:43,040
i live on a planet but
1280
00:44:40,480 --> 00:44:45,359
in terms of during maps my scales are
1281
00:44:43,040 --> 00:44:47,359
probably like bonkers and i'm really
1282
00:44:45,359 --> 00:44:49,520
hoping my players just go
1283
00:44:47,359 --> 00:44:51,119
okay down low it is what it is and i'm
1284
00:44:49,520 --> 00:44:52,160
not going to ask too many questions
1285
00:44:51,119 --> 00:44:53,839
because
1286
00:44:52,160 --> 00:44:56,319
we're in a paper house
1287
00:44:53,839 --> 00:44:57,839
yeah pretty much yeah
1288
00:44:56,319 --> 00:44:59,359
yeah so uh
1289
00:44:57,839 --> 00:45:01,280
that's that's
1290
00:44:59,359 --> 00:45:04,800
one thing oh uh you mentioned earlier on
1291
00:45:01,280 --> 00:45:06,800
again about like tying um characters
1292
00:45:04,800 --> 00:45:09,119
together play characters backstories
1293
00:45:06,800 --> 00:45:11,280
together so another utility that i use
1294
00:45:09,119 --> 00:45:14,160
funny enough i found it through my place
1295
00:45:11,280 --> 00:45:15,839
of work it's basically a an online
1296
00:45:14,160 --> 00:45:17,839
or there is a downloadable client too
1297
00:45:15,839 --> 00:45:19,760
but free version of a diagramming
1298
00:45:17,839 --> 00:45:22,480
software it's called diagrams.net okay
1299
00:45:19,760 --> 00:45:25,040
so consider vizio as a paid for
1300
00:45:22,480 --> 00:45:28,079
alternative microsoft physio but i have
1301
00:45:25,040 --> 00:45:31,280
found that to be very useful for putting
1302
00:45:28,079 --> 00:45:33,680
my threads down to say okay so
1303
00:45:31,280 --> 00:45:35,040
this player's done this he done this
1304
00:45:33,680 --> 00:45:36,400
that connects to this other player and
1305
00:45:35,040 --> 00:45:37,839
this other way
1306
00:45:36,400 --> 00:45:39,680
and then there's a couple of branches in
1307
00:45:37,839 --> 00:45:42,560
there based on the decisions they may or
1308
00:45:39,680 --> 00:45:44,079
may not make in 12 months time yeah and
1309
00:45:42,560 --> 00:45:46,319
then that will say okay if that happens
1310
00:45:44,079 --> 00:45:47,920
then this affects that and and here's
1311
00:45:46,319 --> 00:45:49,599
how the de plays into it and so on and
1312
00:45:47,920 --> 00:45:51,680
so on so that would be a utility that i
1313
00:45:49,599 --> 00:45:53,760
use that has been quite a useful tool
1314
00:45:51,680 --> 00:45:55,760
for representing
1315
00:45:53,760 --> 00:45:57,760
some relationships that the links and
1316
00:45:55,760 --> 00:46:00,319
difference between the characters one
1317
00:45:57,760 --> 00:46:03,520
thing i did which was it was a risky
1318
00:46:00,319 --> 00:46:05,599
move and it almost didn't pay off it did
1319
00:46:03,520 --> 00:46:07,040
it it did kind of make me think oh i
1320
00:46:05,599 --> 00:46:08,560
hope this i hope this is gonna work
1321
00:46:07,040 --> 00:46:10,240
because it was felt like after the
1322
00:46:08,560 --> 00:46:12,480
second session i was thinking
1323
00:46:10,240 --> 00:46:14,319
oh crap it's not gonna work but um i
1324
00:46:12,480 --> 00:46:15,200
actually brought my players together
1325
00:46:14,319 --> 00:46:15,920
under
1326
00:46:15,200 --> 00:46:17,920
a
1327
00:46:15,920 --> 00:46:20,319
familiar contact it's basically a
1328
00:46:17,920 --> 00:46:21,920
character called dondon wiseman and he
1329
00:46:20,319 --> 00:46:24,000
he basically wrote a letter to all of
1330
00:46:21,920 --> 00:46:26,240
the players asking them to meet him uh
1331
00:46:24,000 --> 00:46:28,000
on the specific bridge and so he could
1332
00:46:26,240 --> 00:46:30,319
basically ask them for help in something
1333
00:46:28,000 --> 00:46:31,839
that he's basically been working on and
1334
00:46:30,319 --> 00:46:34,160
he's kind of got himself in a bit of a
1335
00:46:31,839 --> 00:46:36,640
pickle but the way i kind of wrote the
1336
00:46:34,160 --> 00:46:38,640
characters i said to them all right okay
1337
00:46:36,640 --> 00:46:41,359
before we start the campaign you know a
1338
00:46:38,640 --> 00:46:44,000
man or you once knew a man called dundon
1339
00:46:41,359 --> 00:46:46,560
wiseman you don't speak to him anymore
1340
00:46:44,000 --> 00:46:48,640
and the last time you saw him you had a
1341
00:46:46,560 --> 00:46:51,280
falling out and
1342
00:46:48,640 --> 00:46:53,440
it was risky and basically i kind of put
1343
00:46:51,280 --> 00:46:55,280
in um the letter that i wrote to all my
1344
00:46:53,440 --> 00:46:56,960
players which is another things a great
1345
00:46:55,280 --> 00:46:58,480
utility is bringing like writing letters
1346
00:46:56,960 --> 00:47:00,880
and things like that and so that's that
1347
00:46:58,480 --> 00:47:02,000
that's my link here um
1348
00:47:00,880 --> 00:47:03,680
but um
1349
00:47:02,000 --> 00:47:05,440
but yeah in the letter i basically wrote
1350
00:47:03,680 --> 00:47:08,400
that he wanted to have his opportunity
1351
00:47:05,440 --> 00:47:10,720
to apologize for the thing that he'd
1352
00:47:08,400 --> 00:47:13,760
done to them i made it specifically
1353
00:47:10,720 --> 00:47:15,200
ambiguous specifically um vague and so
1354
00:47:13,760 --> 00:47:17,440
that you know when they came to it it
1355
00:47:15,200 --> 00:47:18,880
would be um so they all knew why they'd
1356
00:47:17,440 --> 00:47:20,079
fallen out with him the other players
1357
00:47:18,880 --> 00:47:21,520
didn't know that they all knew each
1358
00:47:20,079 --> 00:47:23,119
other and that they're all linked by
1359
00:47:21,520 --> 00:47:24,480
this person so when it all came together
1360
00:47:23,119 --> 00:47:26,240
it was a big mystery
1361
00:47:24,480 --> 00:47:27,200
and i think my players got a bit anxious
1362
00:47:26,240 --> 00:47:29,839
because they didn't know where it was
1363
00:47:27,200 --> 00:47:33,200
going it did unveil itself but he's
1364
00:47:29,839 --> 00:47:35,760
actually an adult silver dragon and who
1365
00:47:33,200 --> 00:47:37,920
you know it's the big twist um who's um
1366
00:47:35,760 --> 00:47:39,599
kind of got a stake in trying to bring
1367
00:47:37,920 --> 00:47:42,640
good to the kingdom when he's found out
1368
00:47:39,599 --> 00:47:45,839
that a secret group known as veracity is
1369
00:47:42,640 --> 00:47:48,240
trying to um control the throne by
1370
00:47:45,839 --> 00:47:50,240
controlling who sits on it next
1371
00:47:48,240 --> 00:47:52,079
so he's trying to make sure that you
1372
00:47:50,240 --> 00:47:53,680
know he's trying to do good but he knows
1373
00:47:52,079 --> 00:47:55,839
that he's been found out and he needs
1374
00:47:53,680 --> 00:47:57,200
people to do you know try and help him
1375
00:47:55,839 --> 00:47:59,200
and which is why he's brought the team
1376
00:47:57,200 --> 00:48:01,599
together and it's actually starting to
1377
00:47:59,200 --> 00:48:02,880
pay off now it worked and there's some
1378
00:48:01,599 --> 00:48:04,720
wonderful relationships that my
1379
00:48:02,880 --> 00:48:06,800
characters have with this guy
1380
00:48:04,720 --> 00:48:09,440
which is it's really working really well
1381
00:48:06,800 --> 00:48:11,839
we have a goblin um who was raised by
1382
00:48:09,440 --> 00:48:13,359
dundon but he fell out with him because
1383
00:48:11,839 --> 00:48:15,040
you know he fell to his goblin nature
1384
00:48:13,359 --> 00:48:16,880
and joined the thieves guild you know
1385
00:48:15,040 --> 00:48:19,520
basically i'm a goblin so i'll be a
1386
00:48:16,880 --> 00:48:21,280
goblin yes but um it turns out when he
1387
00:48:19,520 --> 00:48:23,839
actually came back to you know he had
1388
00:48:21,280 --> 00:48:25,040
this letter from from dondon and um you
1389
00:48:23,839 --> 00:48:28,000
know he wrote back to him that he
1390
00:48:25,040 --> 00:48:29,440
actually showed his caring side so he's
1391
00:48:28,000 --> 00:48:30,960
been this goblin this whole time but
1392
00:48:29,440 --> 00:48:32,240
then when he found out that dundum was
1393
00:48:30,960 --> 00:48:34,640
in trouble and you know he actually
1394
00:48:32,240 --> 00:48:36,880
saved their lives he saved them from a
1395
00:48:34,640 --> 00:48:39,520
big green dragon he
1396
00:48:36,880 --> 00:48:41,760
um and then you know he looked after him
1397
00:48:39,520 --> 00:48:43,440
and brought him back to health and uh
1398
00:48:41,760 --> 00:48:45,040
yeah he's he started to show that caring
1399
00:48:43,440 --> 00:48:46,559
side which is obviously it's intriguing
1400
00:48:45,040 --> 00:48:49,359
for for a goblin i'm really looking
1401
00:48:46,559 --> 00:48:51,440
forward to exploring um korvax's uh
1402
00:48:49,359 --> 00:48:54,480
backstory um on that one i've got reams
1403
00:48:51,440 --> 00:48:56,960
of notes for him as well so
1404
00:48:54,480 --> 00:48:58,640
yeah yeah same my
1405
00:48:56,960 --> 00:49:00,720
oh i was
1406
00:48:58,640 --> 00:49:02,160
kind of lucky in that one of my players
1407
00:49:00,720 --> 00:49:05,680
got a lucky card not as a double-edged
1408
00:49:02,160 --> 00:49:06,720
sword but went the amnesia route so they
1409
00:49:05,680 --> 00:49:08,400
they pretty much started with a blank
1410
00:49:06,720 --> 00:49:10,240
slate they were a new player first time
1411
00:49:08,400 --> 00:49:10,960
so i kind of forgave them for not giving
1412
00:49:10,240 --> 00:49:12,720
me
1413
00:49:10,960 --> 00:49:14,240
you know a page worth of absolutely
1414
00:49:12,720 --> 00:49:15,200
fantastic fantasy backstory so i was
1415
00:49:14,240 --> 00:49:16,880
like okay let's just run with that it's
1416
00:49:15,200 --> 00:49:18,880
just i just want to get us at the table
1417
00:49:16,880 --> 00:49:20,880
right but that has obviously given me a
1418
00:49:18,880 --> 00:49:23,920
huge amount of leeway to be like right
1419
00:49:20,880 --> 00:49:25,839
okay let me go to town on this person's
1420
00:49:23,920 --> 00:49:27,280
backstory because it could just be
1421
00:49:25,839 --> 00:49:29,040
literally anything
1422
00:49:27,280 --> 00:49:30,960
that has happened in their past you know
1423
00:49:29,040 --> 00:49:33,760
who they were who their family were how
1424
00:49:30,960 --> 00:49:36,480
they had amnesia so on and so on so
1425
00:49:33,760 --> 00:49:39,760
yeah i am i know that feeling very well
1426
00:49:36,480 --> 00:49:41,280
of looking forward to uh investigating
1427
00:49:39,760 --> 00:49:42,559
the back stories
1428
00:49:41,280 --> 00:49:43,440
um
1429
00:49:42,559 --> 00:49:45,680
we've
1430
00:49:43,440 --> 00:49:49,520
talked at length about kind of outside
1431
00:49:45,680 --> 00:49:51,440
of game utilities mainly for dms but um
1432
00:49:49,520 --> 00:49:52,640
also some food for thought for some
1433
00:49:51,440 --> 00:49:54,800
players
1434
00:49:52,640 --> 00:49:56,079
let's shift gears again and think about
1435
00:49:54,800 --> 00:49:57,440
in-game
1436
00:49:56,079 --> 00:50:01,359
utilities
1437
00:49:57,440 --> 00:50:04,480
so things that player characters can use
1438
00:50:01,359 --> 00:50:06,240
in game to help themselves i suppose so
1439
00:50:04,480 --> 00:50:08,880
i don't know if there's any utilities
1440
00:50:06,240 --> 00:50:12,400
your players have used or if anything
1441
00:50:08,880 --> 00:50:14,319
springs to mind immediately i think um
1442
00:50:12,400 --> 00:50:16,559
i think when you think of utilities in
1443
00:50:14,319 --> 00:50:18,000
game i automatically go to the different
1444
00:50:16,559 --> 00:50:20,480
kits that you can get such as thieves
1445
00:50:18,000 --> 00:50:22,960
tools carpenters kits um i don't know
1446
00:50:20,480 --> 00:50:24,800
what lock picks yeah and and all those
1447
00:50:22,960 --> 00:50:26,480
kind of things that's that's where my
1448
00:50:24,800 --> 00:50:28,880
mind jumps to when when i think of
1449
00:50:26,480 --> 00:50:30,559
utilities in game and i think it's
1450
00:50:28,880 --> 00:50:34,400
something that we underestimate quite a
1451
00:50:30,559 --> 00:50:36,880
lot and like sometimes you as a dm um
1452
00:50:34,400 --> 00:50:39,280
might take for granted that if uh for
1453
00:50:36,880 --> 00:50:40,640
example your goblin rogue wants to
1454
00:50:39,280 --> 00:50:42,559
unpick a lock
1455
00:50:40,640 --> 00:50:44,160
and i had this happening in a campaign
1456
00:50:42,559 --> 00:50:46,240
that i was actually playing in
1457
00:50:44,160 --> 00:50:47,359
we'd just be washed up ashore we didn't
1458
00:50:46,240 --> 00:50:50,160
have anything
1459
00:50:47,359 --> 00:50:51,760
um so when this when when a goblin when
1460
00:50:50,160 --> 00:50:52,880
the goblin road wants to go and pick a
1461
00:50:51,760 --> 00:50:54,800
lock
1462
00:50:52,880 --> 00:50:57,200
his dear didn't have any lock picks he
1463
00:50:54,800 --> 00:50:58,640
can't pick the lock um so it's it's
1464
00:50:57,200 --> 00:51:00,960
actually really important to note though
1465
00:50:58,640 --> 00:51:02,640
when you've got utilities in the game
1466
00:51:00,960 --> 00:51:04,720
what the characters actually have it's
1467
00:51:02,640 --> 00:51:05,760
important as a dungeon master to know
1468
00:51:04,720 --> 00:51:07,200
what they are
1469
00:51:05,760 --> 00:51:09,119
and to know what they've got and what
1470
00:51:07,200 --> 00:51:11,119
they have got because sometimes they
1471
00:51:09,119 --> 00:51:13,280
could say i want to pick the lock and
1472
00:51:11,119 --> 00:51:16,079
you could just absolutely say okay yeah
1473
00:51:13,280 --> 00:51:17,440
roll you know dexterity check um
1474
00:51:16,079 --> 00:51:18,800
and
1475
00:51:17,440 --> 00:51:20,839
they'll they'll do it and then they'll
1476
00:51:18,800 --> 00:51:23,680
roll a natural 20 and they pick the lock
1477
00:51:20,839 --> 00:51:25,520
now you know really if they don't have
1478
00:51:23,680 --> 00:51:27,280
the lock picks the lock shouldn't be
1479
00:51:25,520 --> 00:51:28,720
able to be broken unless of course they
1480
00:51:27,280 --> 00:51:30,480
say i'm going to pick the lock with this
1481
00:51:28,720 --> 00:51:31,760
dagger that i found and an actual 20
1482
00:51:30,480 --> 00:51:33,680
would probably tip it over the edge and
1483
00:51:31,760 --> 00:51:34,800
you'd say okay yeah you break the lock
1484
00:51:33,680 --> 00:51:36,240
um
1485
00:51:34,800 --> 00:51:38,319
but yeah you've got to you've got to
1486
00:51:36,240 --> 00:51:40,319
kind of take note of the utilities
1487
00:51:38,319 --> 00:51:41,520
that the players have in the game and i
1488
00:51:40,319 --> 00:51:42,800
think that's one thing i've learned as
1489
00:51:41,520 --> 00:51:45,440
an master
1490
00:51:42,800 --> 00:51:47,440
you know over my time of playing is
1491
00:51:45,440 --> 00:51:49,119
taking note of what the players have in
1492
00:51:47,440 --> 00:51:52,880
terms of gold
1493
00:51:49,119 --> 00:51:55,760
items arrows is a big one and how many
1494
00:51:52,880 --> 00:51:58,000
times does your ranger um fire arrows
1495
00:51:55,760 --> 00:51:59,920
uh and you know you you're not keeping
1496
00:51:58,000 --> 00:52:01,839
track of how many they've got left um
1497
00:51:59,920 --> 00:52:04,240
unless of course it's um
1498
00:52:01,839 --> 00:52:06,480
like special arrows you might gift them
1499
00:52:04,240 --> 00:52:08,000
like three fire arrows so they might say
1500
00:52:06,480 --> 00:52:09,680
okay i'm using one of my fire arrows you
1501
00:52:08,000 --> 00:52:12,480
could say mark it off
1502
00:52:09,680 --> 00:52:14,000
but it comes to just shooting arrows
1503
00:52:12,480 --> 00:52:15,839
unless they've got an endless quiver
1504
00:52:14,000 --> 00:52:17,359
which i gave one of my players
1505
00:52:15,839 --> 00:52:20,400
in my last campaign because i was sick
1506
00:52:17,359 --> 00:52:21,920
of tree keeping track of their arrows
1507
00:52:20,400 --> 00:52:24,880
and yeah you've got to kind of you've
1508
00:52:21,920 --> 00:52:27,440
got to know how many they've got left so
1509
00:52:24,880 --> 00:52:29,920
yeah it is my interesting
1510
00:52:27,440 --> 00:52:32,880
take and i must be from a different
1511
00:52:29,920 --> 00:52:34,400
school of thought on this because
1512
00:52:32,880 --> 00:52:36,240
my stance is
1513
00:52:34,400 --> 00:52:37,599
they're your characters you need to know
1514
00:52:36,240 --> 00:52:38,720
what you have
1515
00:52:37,599 --> 00:52:40,400
maybe
1516
00:52:38,720 --> 00:52:42,240
man this episode in the previous episode
1517
00:52:40,400 --> 00:52:43,280
uh i just sound like the worst dm in the
1518
00:52:42,240 --> 00:52:45,760
world
1519
00:52:43,280 --> 00:52:47,119
the meanest dm in the world i assure you
1520
00:52:45,760 --> 00:52:48,240
i need to get one of my other players to
1521
00:52:47,119 --> 00:52:50,000
come on at some point they're just like
1522
00:52:48,240 --> 00:52:52,160
no donald you're great i love everything
1523
00:52:50,000 --> 00:52:54,079
you do um
1524
00:52:52,160 --> 00:52:56,400
but
1525
00:52:54,079 --> 00:52:59,200
but i i'm very much like man i've got
1526
00:52:56,400 --> 00:53:02,240
way too much on my plate to think about
1527
00:52:59,200 --> 00:53:03,839
what you guys have got so i'm again
1528
00:53:02,240 --> 00:53:05,920
lucky in that i don't really have anyone
1529
00:53:03,839 --> 00:53:07,280
with a bow and arrow the hex blade
1530
00:53:05,920 --> 00:53:09,280
warlock sometimes does but of course
1531
00:53:07,280 --> 00:53:11,040
it's summoned so
1532
00:53:09,280 --> 00:53:13,680
there's no concerns there the only
1533
00:53:11,040 --> 00:53:16,800
concern i had was the rogue throwing
1534
00:53:13,680 --> 00:53:19,200
daggers and he quite early on in the
1535
00:53:16,800 --> 00:53:20,640
campaign picked up at basically a dagger
1536
00:53:19,200 --> 00:53:22,319
of returning
1537
00:53:20,640 --> 00:53:24,240
for that exact reason of not having to
1538
00:53:22,319 --> 00:53:26,839
worry too much about
1539
00:53:24,240 --> 00:53:29,440
losing daggers or more specifically
1540
00:53:26,839 --> 00:53:31,599
about yes the belt of returning is a
1541
00:53:29,440 --> 00:53:32,720
great object to have a campaign i did i
1542
00:53:31,599 --> 00:53:34,240
included that in one of my last
1543
00:53:32,720 --> 00:53:36,480
campaigns as well i think you've been a
1544
00:53:34,240 --> 00:53:38,800
bit too hard on yourself though because
1545
00:53:36,480 --> 00:53:40,480
it is important that the players
1546
00:53:38,800 --> 00:53:41,359
take responsibility for what they have
1547
00:53:40,480 --> 00:53:42,480
and
1548
00:53:41,359 --> 00:53:44,640
i think i might have been the hard one
1549
00:53:42,480 --> 00:53:46,720
saying that you as a dm and myself as a
1550
00:53:44,640 --> 00:53:48,319
dm or all the dms out there have to take
1551
00:53:46,720 --> 00:53:50,640
responsibility for what the players have
1552
00:53:48,319 --> 00:53:53,280
they don't um i'm a very trusting
1553
00:53:50,640 --> 00:53:55,119
dungeon master and so you know i do
1554
00:53:53,280 --> 00:53:56,960
trust my players to keep track of their
1555
00:53:55,119 --> 00:53:59,040
arrows and their and their hit points
1556
00:53:56,960 --> 00:54:01,440
and their gold and all those kind of
1557
00:53:59,040 --> 00:54:03,359
things um specifically as well the dice
1558
00:54:01,440 --> 00:54:05,119
rolls i don't like using an online dice
1559
00:54:03,359 --> 00:54:07,119
roller i prefer i like to roll my own
1560
00:54:05,119 --> 00:54:09,200
dice my players like to roll their own
1561
00:54:07,119 --> 00:54:10,800
dice and so i let them roll their dice
1562
00:54:09,200 --> 00:54:12,319
and they tell me what they get you know
1563
00:54:10,800 --> 00:54:13,359
it's it's it's all about trusting your
1564
00:54:12,319 --> 00:54:16,160
players because you're all there to have
1565
00:54:13,359 --> 00:54:18,720
fun and to be honest in my opinion the
1566
00:54:16,160 --> 00:54:20,559
botches are funner or funnier i'm a
1567
00:54:18,720 --> 00:54:23,280
teacher i shouldn't say funny and more
1568
00:54:20,559 --> 00:54:26,559
fun more fun thank you the botches have
1569
00:54:23,280 --> 00:54:29,680
more fun um sometimes than the natural
1570
00:54:26,559 --> 00:54:31,920
20s those critical roles and so
1571
00:54:29,680 --> 00:54:33,839
you know it's yeah we're all we're all
1572
00:54:31,920 --> 00:54:35,440
playing to have fun so trust comes in
1573
00:54:33,839 --> 00:54:36,799
there as well so
1574
00:54:35,440 --> 00:54:39,280
you know trusting that your players are
1575
00:54:36,799 --> 00:54:40,319
keeping track of the utilities is uh is
1576
00:54:39,280 --> 00:54:42,079
important
1577
00:54:40,319 --> 00:54:44,000
i think maybe digital versus physical
1578
00:54:42,079 --> 00:54:46,319
dice rolling might be the great schism
1579
00:54:44,000 --> 00:54:48,079
of 2020
1580
00:54:46,319 --> 00:54:49,839
i think i think you should do an episode
1581
00:54:48,079 --> 00:54:52,960
based on that i think you'd probably get
1582
00:54:49,839 --> 00:54:54,720
a good conversation going yeah yeah
1583
00:54:52,960 --> 00:54:56,480
if we can last if it's somewhat of an
1584
00:54:54,720 --> 00:54:58,960
opposing thought then if we can last the
1585
00:54:56,480 --> 00:55:01,280
full hour then yeah yeah
1586
00:54:58,960 --> 00:55:04,240
i i so here's a utility that i was going
1587
00:55:01,280 --> 00:55:06,960
to say it's a perfect segue um
1588
00:55:04,240 --> 00:55:08,880
for players is digital dice rolling so
1589
00:55:06,960 --> 00:55:09,680
which is
1590
00:55:08,880 --> 00:55:11,359
uh
1591
00:55:09,680 --> 00:55:13,920
i've got a lot of dice right everybody
1592
00:55:11,359 --> 00:55:15,520
has yes way too many dice um
1593
00:55:13,920 --> 00:55:17,760
hang on no that's not that's not true
1594
00:55:15,520 --> 00:55:19,200
there is no such thing as too many dice
1595
00:55:17,760 --> 00:55:21,599
there is such thing as not enough dice
1596
00:55:19,200 --> 00:55:23,599
there is not such thing as too many dice
1597
00:55:21,599 --> 00:55:24,880
yeah so i got another set for christmas
1598
00:55:23,599 --> 00:55:26,079
uh which are really pretty and i really
1599
00:55:24,880 --> 00:55:27,599
liked um
1600
00:55:26,079 --> 00:55:29,680
and it
1601
00:55:27,599 --> 00:55:33,359
it is frustrating to play a game and
1602
00:55:29,680 --> 00:55:38,160
basically have a big huge component kind
1603
00:55:33,359 --> 00:55:39,760
of gather a dust but i've just found the
1604
00:55:38,160 --> 00:55:42,400
the utility that the digital dice
1605
00:55:39,760 --> 00:55:44,640
rollers bring specifically on dnd beyond
1606
00:55:42,400 --> 00:55:47,119
as a player just
1607
00:55:44,640 --> 00:55:48,640
it's just so convenient now when i go
1608
00:55:47,119 --> 00:55:50,880
back to playing in person i of course
1609
00:55:48,640 --> 00:55:53,040
will use my dice tower and my reams and
1610
00:55:50,880 --> 00:55:54,559
reams and reams of dice to roll my stuff
1611
00:55:53,040 --> 00:55:55,680
but when it's
1612
00:55:54,559 --> 00:55:57,839
you know just wrong me a perception
1613
00:55:55,680 --> 00:56:00,160
check or something i've just found the
1614
00:55:57,839 --> 00:56:02,240
digital dice rollers just so
1615
00:56:00,160 --> 00:56:04,160
much trivia you know trivial to use and
1616
00:56:02,240 --> 00:56:05,440
so easy and
1617
00:56:04,160 --> 00:56:07,359
they're still private if you're doing
1618
00:56:05,440 --> 00:56:09,119
them on the beyond character sheet
1619
00:56:07,359 --> 00:56:10,319
because only you're looking at that at a
1620
00:56:09,119 --> 00:56:11,599
given time
1621
00:56:10,319 --> 00:56:14,640
but uh
1622
00:56:11,599 --> 00:56:16,160
yeah i just found that so so much easier
1623
00:56:14,640 --> 00:56:19,280
and
1624
00:56:16,160 --> 00:56:21,359
to jump again i've i'm playing i'm
1625
00:56:19,280 --> 00:56:23,520
experimenting with
1626
00:56:21,359 --> 00:56:25,520
as a dm rolling publicly
1627
00:56:23,520 --> 00:56:27,839
okay for a couple of reasons one that it
1628
00:56:25,520 --> 00:56:30,319
again reduces the responsibility on me
1629
00:56:27,839 --> 00:56:32,559
to have to think too hard about pulling
1630
00:56:30,319 --> 00:56:36,000
punches or whatnot it just is what it is
1631
00:56:32,559 --> 00:56:38,319
now and there's a kind of purity to that
1632
00:56:36,000 --> 00:56:40,960
that i can get behind yes
1633
00:56:38,319 --> 00:56:44,240
but also again for simplicity i can just
1634
00:56:40,960 --> 00:56:45,760
roll online i don't have to there's no
1635
00:56:44,240 --> 00:56:48,799
second guessing from my players i've
1636
00:56:45,760 --> 00:56:51,440
just mitigated that completely and just
1637
00:56:48,799 --> 00:56:52,960
that there's it hit you yeah yeah no if
1638
00:56:51,440 --> 00:56:53,680
butts or maybe it's about it it's there
1639
00:56:52,960 --> 00:56:55,839
and
1640
00:56:53,680 --> 00:56:57,760
the computer said it's hit so you know
1641
00:56:55,839 --> 00:56:59,680
there's nothing there so
1642
00:56:57,760 --> 00:57:01,040
again as i'm running in public it kind
1643
00:56:59,680 --> 00:57:03,599
of makes sense to do it in the on the
1644
00:57:01,040 --> 00:57:05,200
virtual tabletop because i think yeah
1645
00:57:03,599 --> 00:57:07,839
i mean i think it's dungeon masters it's
1646
00:57:05,200 --> 00:57:09,599
kind of built into us to roll privately
1647
00:57:07,839 --> 00:57:11,200
um i think it's just kind of something
1648
00:57:09,599 --> 00:57:13,599
that we've we've either seen in the
1649
00:57:11,200 --> 00:57:16,559
media and you like when we watch other
1650
00:57:13,599 --> 00:57:18,079
people play or um or it's just kind of
1651
00:57:16,559 --> 00:57:20,319
what we kind of think that we should do
1652
00:57:18,079 --> 00:57:22,319
but i do think that rolling in front of
1653
00:57:20,319 --> 00:57:24,480
your players um
1654
00:57:22,319 --> 00:57:25,599
i don't know it adds it adds a bit more
1655
00:57:24,480 --> 00:57:27,119
attention to the game as well i think i
1656
00:57:25,599 --> 00:57:28,400
think some people think they're rolling
1657
00:57:27,119 --> 00:57:30,319
privately
1658
00:57:28,400 --> 00:57:31,440
you you get you dispense with the
1659
00:57:30,319 --> 00:57:33,280
players because they're looking at your
1660
00:57:31,440 --> 00:57:35,440
face and like oh is it a crate is it not
1661
00:57:33,280 --> 00:57:37,280
um which yeah you can get that build up
1662
00:57:35,440 --> 00:57:40,000
but having the dungeon master kind of
1663
00:57:37,280 --> 00:57:42,000
rattle those dice in his hand or his or
1664
00:57:40,000 --> 00:57:43,920
her hand and then
1665
00:57:42,000 --> 00:57:45,839
roll them in front of the dungeon master
1666
00:57:43,920 --> 00:57:47,920
screen not behind it but in front of it
1667
00:57:45,839 --> 00:57:49,760
and watching as they tumble and fall
1668
00:57:47,920 --> 00:57:52,640
onto that natural 20 that is evidently
1669
00:57:49,760 --> 00:57:54,240
going to kill you and that is um
1670
00:57:52,640 --> 00:57:56,799
yeah that could be more heart stopping
1671
00:57:54,240 --> 00:57:59,760
them than than guessing what's what's
1672
00:57:56,799 --> 00:58:01,359
happening um so i think after this uh
1673
00:57:59,760 --> 00:58:04,000
when i get back to the table i might
1674
00:58:01,359 --> 00:58:06,559
actually take a take a pop at uh rolling
1675
00:58:04,000 --> 00:58:08,160
publicly um a few of my dice i think
1676
00:58:06,559 --> 00:58:10,000
there's a couple of reasons why uh with
1677
00:58:08,160 --> 00:58:10,799
digressing a little bit now but uh sorry
1678
00:58:10,000 --> 00:58:12,319
yeah
1679
00:58:10,799 --> 00:58:14,880
that's all right
1680
00:58:12,319 --> 00:58:17,440
it's all on me and i'm my bloody host so
1681
00:58:14,880 --> 00:58:20,000
uh i've got no excuse but um one reason
1682
00:58:17,440 --> 00:58:22,319
is that i've heard before people say for
1683
00:58:20,000 --> 00:58:23,280
big roles like life or death kind of
1684
00:58:22,319 --> 00:58:25,440
rolls
1685
00:58:23,280 --> 00:58:27,920
the dm should roll in the open anyway
1686
00:58:25,440 --> 00:58:30,640
just so there's no ambiguity so
1687
00:58:27,920 --> 00:58:31,920
the next logical extension of that is
1688
00:58:30,640 --> 00:58:33,680
we should just roll everything because
1689
00:58:31,920 --> 00:58:35,920
ultimately the hole is greater than some
1690
00:58:33,680 --> 00:58:37,680
of its parts and it's never usually just
1691
00:58:35,920 --> 00:58:40,559
one role it's a series of roles that
1692
00:58:37,680 --> 00:58:42,240
have got to that place so it kind of
1693
00:58:40,559 --> 00:58:44,000
makes sense to have them all
1694
00:58:42,240 --> 00:58:45,760
in public and
1695
00:58:44,000 --> 00:58:48,079
yeah precisely like you said there's no
1696
00:58:45,760 --> 00:58:49,839
second guessing there's no kind of let
1697
00:58:48,079 --> 00:58:51,760
me read the dm's face and then you've
1698
00:58:49,839 --> 00:58:54,960
introduced a whole layer of
1699
00:58:51,760 --> 00:58:57,119
the dm having to be a poker player
1700
00:58:54,960 --> 00:58:59,280
i think it works better at higher levels
1701
00:58:57,119 --> 00:59:01,040
so hands up i wouldn't do that say
1702
00:58:59,280 --> 00:59:03,520
between levels one to three purely
1703
00:59:01,040 --> 00:59:05,760
because the combat is so swingy yeah and
1704
00:59:03,520 --> 00:59:07,599
you kind of need that safety net
1705
00:59:05,760 --> 00:59:09,760
of okay
1706
00:59:07,599 --> 00:59:12,319
sorry the goblins just [ __ ] the
1707
00:59:09,760 --> 00:59:15,680
barbarian twice and he's dead
1708
00:59:12,319 --> 00:59:17,520
but that's not that's not fun
1709
00:59:15,680 --> 00:59:19,599
but then past you know my players level
1710
00:59:17,520 --> 00:59:23,200
eight and there's six of them so they've
1711
00:59:19,599 --> 00:59:25,839
got a butt load of flexibility
1712
00:59:23,200 --> 00:59:27,359
insane uh dps
1713
00:59:25,839 --> 00:59:29,760
so i'm not
1714
00:59:27,359 --> 00:59:31,680
really uh inhibited by having to fudge
1715
00:59:29,760 --> 00:59:34,240
dice rolls anymore they can lie where
1716
00:59:31,680 --> 00:59:36,160
they lie and it's not going to be that
1717
00:59:34,240 --> 00:59:37,920
big of a deal until obviously it becomes
1718
00:59:36,160 --> 00:59:40,400
a big of a deal but then they know i've
1719
00:59:37,920 --> 00:59:41,280
been transparent the whole way so
1720
00:59:40,400 --> 00:59:42,799
uh
1721
00:59:41,280 --> 00:59:45,440
that's just
1722
00:59:42,799 --> 00:59:48,240
food for thought i suppose on that topic
1723
00:59:45,440 --> 00:59:49,760
absolutely i think um dice is probably
1724
00:59:48,240 --> 00:59:51,200
going to be the greatest utility you're
1725
00:59:49,760 --> 00:59:52,079
going to have in the entire game anyway
1726
00:59:51,200 --> 00:59:54,000
and
1727
00:59:52,079 --> 00:59:56,160
um i think it's important that you
1728
00:59:54,000 --> 00:59:57,760
showcase them a lot of the time i think
1729
00:59:56,160 --> 01:00:00,000
you like like you said before you've got
1730
00:59:57,760 --> 01:00:02,000
some nice pretty dice i have i myself
1731
01:00:00,000 --> 01:00:03,440
have plenty of pretty dice that i you
1732
01:00:02,000 --> 01:00:05,520
know i want to roll and i want to show
1733
01:00:03,440 --> 01:00:07,280
off and i want to describe to my players
1734
01:00:05,520 --> 01:00:08,880
because at the moment we can't show them
1735
01:00:07,280 --> 01:00:10,799
um but
1736
01:00:08,880 --> 01:00:12,160
but yeah they give me the greatest the
1737
01:00:10,799 --> 01:00:15,119
greatest utility you've got i mean i
1738
01:00:12,160 --> 01:00:17,520
myself got a nice set of the ice windale
1739
01:00:15,119 --> 01:00:20,079
dice um for christmas which look
1740
01:00:17,520 --> 01:00:21,359
beautiful and i can't wait to to roll
1741
01:00:20,079 --> 01:00:22,799
those um
1742
01:00:21,359 --> 01:00:25,359
properly during game and see what damage
1743
01:00:22,799 --> 01:00:27,359
they're gonna do
1744
01:00:25,359 --> 01:00:29,599
but yeah
1745
01:00:27,359 --> 01:00:32,400
thank you for uh realigning us by saying
1746
01:00:29,599 --> 01:00:34,240
dice uh utility which i didn't i didn't
1747
01:00:32,400 --> 01:00:35,760
think of but you absolutely saved me so
1748
01:00:34,240 --> 01:00:38,400
thank you there's one thing actually you
1749
01:00:35,760 --> 01:00:40,000
mentioned um that you have that i that i
1750
01:00:38,400 --> 01:00:41,680
was thinking about the other day that i
1751
01:00:40,000 --> 01:00:43,119
don't have as a dungeon master and
1752
01:00:41,680 --> 01:00:45,040
that's a dice tower
1753
01:00:43,119 --> 01:00:46,880
i don't actually have one of those
1754
01:00:45,040 --> 01:00:48,079
which um which surprised me actually
1755
01:00:46,880 --> 01:00:49,920
because i like to have all the bells and
1756
01:00:48,079 --> 01:00:52,559
whistles um when it comes to dungeon
1757
01:00:49,920 --> 01:00:54,640
mastering i like to spend money on on
1758
01:00:52,559 --> 01:00:55,760
pointless things like dyson dice towers
1759
01:00:54,640 --> 01:00:57,040
yeah i said pointless they're not
1760
01:00:55,760 --> 01:00:59,760
pointless they're fun
1761
01:00:57,040 --> 01:01:01,520
but yeah yeah i like to i like to have
1762
01:00:59,760 --> 01:01:03,760
you know um all the bells and whistles
1763
01:01:01,520 --> 01:01:05,280
and yeah i haven't yet got a dice tower
1764
01:01:03,760 --> 01:01:07,119
i say yes because after this
1765
01:01:05,280 --> 01:01:10,000
conversation i probably will go on
1766
01:01:07,119 --> 01:01:11,280
amazon and shame buy myself one now um
1767
01:01:10,000 --> 01:01:13,599
just just because
1768
01:01:11,280 --> 01:01:15,760
but uh i don't know if you've got many
1769
01:01:13,599 --> 01:01:17,839
talking points left um
1770
01:01:15,760 --> 01:01:18,799
but i do want to mention uh monster
1771
01:01:17,839 --> 01:01:20,160
cards
1772
01:01:18,799 --> 01:01:23,440
and things like that as a utility
1773
01:01:20,160 --> 01:01:25,520
because i i use those quite a lot um for
1774
01:01:23,440 --> 01:01:27,119
a point of reference to my players it
1775
01:01:25,520 --> 01:01:28,960
saves a lot of time on describing
1776
01:01:27,119 --> 01:01:30,559
monsters
1777
01:01:28,960 --> 01:01:32,400
so can you
1778
01:01:30,559 --> 01:01:33,760
for for those who are uneducated which
1779
01:01:32,400 --> 01:01:36,000
includes me in that group when you say
1780
01:01:33,760 --> 01:01:38,160
monster cards what do you mean okay so
1781
01:01:36,000 --> 01:01:40,400
and wizards did the coast have actually
1782
01:01:38,160 --> 01:01:42,720
produced um some packs of cards which
1783
01:01:40,400 --> 01:01:45,520
actually um depict pictures and the
1784
01:01:42,720 --> 01:01:47,520
stats uh of all the monsters in the
1785
01:01:45,520 --> 01:01:49,440
monster manual voila's guide to monsters
1786
01:01:47,520 --> 01:01:52,079
and molly khan's term of ferns term of
1787
01:01:49,440 --> 01:01:53,839
those and i have all the all those packs
1788
01:01:52,079 --> 01:01:55,280
um i haven't actually opened the last
1789
01:01:53,839 --> 01:01:59,119
two because i got them for christmas
1790
01:01:55,280 --> 01:02:01,200
this year um but uh yeah they're they're
1791
01:01:59,119 --> 01:02:03,839
quite good because obviously you can
1792
01:02:01,200 --> 01:02:06,240
you can describe a monster and um to
1793
01:02:03,839 --> 01:02:07,760
your players um which is great yeah and
1794
01:02:06,240 --> 01:02:09,920
you know you can tell them how it moves
1795
01:02:07,760 --> 01:02:11,760
and you know what it looks like but
1796
01:02:09,920 --> 01:02:13,359
having a picture reference
1797
01:02:11,760 --> 01:02:15,039
can help it can save a little bit of
1798
01:02:13,359 --> 01:02:16,559
time you can say okay yeah you're
1799
01:02:15,039 --> 01:02:18,400
walking through the woods and suddenly
1800
01:02:16,559 --> 01:02:20,640
you see lurking in the bushes this thing
1801
01:02:18,400 --> 01:02:22,960
and you're just you know
1802
01:02:20,640 --> 01:02:25,920
it's it's a lot easier and i i take
1803
01:02:22,960 --> 01:02:27,680
pictures of them and i show them on my
1804
01:02:25,920 --> 01:02:29,440
online broadcasting software as well so
1805
01:02:27,680 --> 01:02:30,799
i've got those but what's really helpful
1806
01:02:29,440 --> 01:02:34,640
is they've got the stats on the back as
1807
01:02:30,799 --> 01:02:36,160
well which saves a lot of book space
1808
01:02:34,640 --> 01:02:38,400
yeah and yeah think about it when you
1809
01:02:36,160 --> 01:02:40,000
when you've got a game going on if um if
1810
01:02:38,400 --> 01:02:41,520
you don't have a wonderful app like
1811
01:02:40,000 --> 01:02:43,119
encounter plus where you can upload the
1812
01:02:41,520 --> 01:02:44,240
stats and you've got it all there if
1813
01:02:43,119 --> 01:02:45,520
you're prepared
1814
01:02:44,240 --> 01:02:47,119
you can have the card in front of you
1815
01:02:45,520 --> 01:02:49,760
without having the monster manual there
1816
01:02:47,119 --> 01:02:52,880
so you've got it and it tapes you know
1817
01:02:49,760 --> 01:02:55,920
it's it's one one tenth of the space um
1818
01:02:52,880 --> 01:02:58,640
so it's it's very it's it's time
1819
01:02:55,920 --> 01:03:00,400
saving and space saving um so yeah
1820
01:02:58,640 --> 01:03:01,920
definitely if anyone um i definitely
1821
01:03:00,400 --> 01:03:03,520
recommend the cards and there's a
1822
01:03:01,920 --> 01:03:05,359
wonderful set of magic item cards as
1823
01:03:03,520 --> 01:03:06,799
well which are great it saves you going
1824
01:03:05,359 --> 01:03:08,559
through the dungeon master's guide to
1825
01:03:06,799 --> 01:03:10,400
find a magical item
1826
01:03:08,559 --> 01:03:12,079
or to show your magical item to the
1827
01:03:10,400 --> 01:03:13,839
players you can get the card and show
1828
01:03:12,079 --> 01:03:15,440
them there and
1829
01:03:13,839 --> 01:03:16,319
if it's one of those legendary magical
1830
01:03:15,440 --> 01:03:18,240
items where there's only ever going to
1831
01:03:16,319 --> 01:03:19,839
be one of them you can say right okay
1832
01:03:18,240 --> 01:03:22,079
pop that in your character folder i want
1833
01:03:19,839 --> 01:03:23,440
it back after the campaign but yeah pop
1834
01:03:22,079 --> 01:03:25,520
that in your character folder you've got
1835
01:03:23,440 --> 01:03:27,920
that magical item and it's their point
1836
01:03:25,520 --> 01:03:29,119
of reference as well so yeah the cards i
1837
01:03:27,920 --> 01:03:31,760
can't sing about enough i think they're
1838
01:03:29,119 --> 01:03:35,039
brilliant yeah i don't think there's a
1839
01:03:31,760 --> 01:03:37,839
dm that exists that hasn't at one point
1840
01:03:35,039 --> 01:03:40,400
gone you see this thing it's got big
1841
01:03:37,839 --> 01:03:43,119
teeth uh blue do you know what sorry it
1842
01:03:40,400 --> 01:03:45,039
looks like this yeah exactly exactly i
1843
01:03:43,119 --> 01:03:46,319
mean i do love this script describing
1844
01:03:45,039 --> 01:03:48,079
things and
1845
01:03:46,319 --> 01:03:49,520
so sometimes my players have told me
1846
01:03:48,079 --> 01:03:52,400
that i do go on a little bit when it
1847
01:03:49,520 --> 01:03:56,799
comes to describing like characters or
1848
01:03:52,400 --> 01:03:59,200
npcs or monsters uh especially scenery i
1849
01:03:56,799 --> 01:04:01,119
go on a bit um but
1850
01:03:59,200 --> 01:04:03,280
um maybe take a little bit too much time
1851
01:04:01,119 --> 01:04:05,599
describing how beautiful the city is and
1852
01:04:03,280 --> 01:04:07,440
you know the landscape or or whatever
1853
01:04:05,599 --> 01:04:09,119
but yeah it is good to have picture
1854
01:04:07,440 --> 01:04:11,599
references at hand
1855
01:04:09,119 --> 01:04:13,680
yeah and i i've seen the spell
1856
01:04:11,599 --> 01:04:15,920
cards i think for different classes like
1857
01:04:13,680 --> 01:04:17,920
the druid spell list you can get on yes
1858
01:04:15,920 --> 01:04:19,359
card form which i imagine are super
1859
01:04:17,920 --> 01:04:22,079
duper helpful as well if you're a
1860
01:04:19,359 --> 01:04:24,799
dedicated caster they have that to hand
1861
01:04:22,079 --> 01:04:24,799
i have all those as
1862
01:04:24,839 --> 01:04:28,880
well wow this is surprising that you
1863
01:04:27,200 --> 01:04:30,960
don't have a dice tower in that case it
1864
01:04:28,880 --> 01:04:32,559
is it is surprising yeah
1865
01:04:30,960 --> 01:04:34,480
but uh yeah
1866
01:04:32,559 --> 01:04:36,880
yeah i so i i don't know if there's
1867
01:04:34,480 --> 01:04:38,079
anything else you had
1868
01:04:36,880 --> 01:04:40,960
in mind
1869
01:04:38,079 --> 01:04:42,400
i mean i just i think there's there's so
1870
01:04:40,960 --> 01:04:43,520
many different things that you can use
1871
01:04:42,400 --> 01:04:45,839
as um
1872
01:04:43,520 --> 01:04:48,160
of you know for utilities in the game of
1873
01:04:45,839 --> 01:04:50,480
dungeons and dragons myself my interest
1874
01:04:48,160 --> 01:04:53,200
in what i can bring to the table as a
1875
01:04:50,480 --> 01:04:56,240
dungeon master has evolved definitely
1876
01:04:53,200 --> 01:04:58,240
evolved over the last three years four
1877
01:04:56,240 --> 01:05:00,400
years now to where obviously i started
1878
01:04:58,240 --> 01:05:01,680
off assuming that my players weren't
1879
01:05:00,400 --> 01:05:04,319
going to need
1880
01:05:01,680 --> 01:05:06,480
miniatures and maps to um you know to
1881
01:05:04,319 --> 01:05:09,119
supplying what i supply today
1882
01:05:06,480 --> 01:05:11,200
i went for the rigmarole of um creating
1883
01:05:09,119 --> 01:05:13,280
like like i said the whiteboard maps
1884
01:05:11,200 --> 01:05:16,240
where i'd laminate a piece of card and
1885
01:05:13,280 --> 01:05:19,520
do it like that um i created eva foam
1886
01:05:16,240 --> 01:05:22,079
maps and so basically eva foam and i'd
1887
01:05:19,520 --> 01:05:23,839
score them and i'd use a heat gun to to
1888
01:05:22,079 --> 01:05:26,559
bring the prominence out like do cracks
1889
01:05:23,839 --> 01:05:28,160
in it paint them um which is how i
1890
01:05:26,559 --> 01:05:30,880
created some of the boss battle scenery
1891
01:05:28,160 --> 01:05:33,119
that i've done before um which which my
1892
01:05:30,880 --> 01:05:34,720
players love it's this sometimes there's
1893
01:05:33,119 --> 01:05:36,400
nothing better than like bringing some
1894
01:05:34,720 --> 01:05:38,400
fella that to the table and your players
1895
01:05:36,400 --> 01:05:40,640
going wow that is amazing and then they
1896
01:05:38,400 --> 01:05:41,599
get the phones out then and i try i
1897
01:05:40,640 --> 01:05:43,039
tried
1898
01:05:41,599 --> 01:05:45,440
to have a thing where i don't like
1899
01:05:43,039 --> 01:05:48,480
having phones out at the table sometimes
1900
01:05:45,440 --> 01:05:50,000
um it's okay but i prefer not but once
1901
01:05:48,480 --> 01:05:52,640
they get the phone out and start taking
1902
01:05:50,000 --> 01:05:54,319
pictures of what you've created so they
1903
01:05:52,640 --> 01:05:56,559
can share on social media or just for
1904
01:05:54,319 --> 01:05:58,079
themselves or they can go on to the to
1905
01:05:56,559 --> 01:05:59,200
whoever at home and say look at my dm
1906
01:05:58,079 --> 01:06:01,039
did for us
1907
01:05:59,200 --> 01:06:03,280
um you know that that's a good feeling
1908
01:06:01,039 --> 01:06:05,440
it's a nice feeling that's why i play
1909
01:06:03,280 --> 01:06:07,280
dungeons and dragons so yeah of course i
1910
01:06:05,440 --> 01:06:09,520
do it for myself i play with myself i
1911
01:06:07,280 --> 01:06:11,839
love it i enjoy it but yeah it's for the
1912
01:06:09,520 --> 01:06:13,520
people that i do it for you know um and
1913
01:06:11,839 --> 01:06:15,440
i've made some really good friends while
1914
01:06:13,520 --> 01:06:18,000
playing dungeons dragons
1915
01:06:15,440 --> 01:06:19,440
and uh you know i've maintained
1916
01:06:18,000 --> 01:06:21,280
friendships as well because obviously
1917
01:06:19,440 --> 01:06:22,720
during during this lockdown stuff like
1918
01:06:21,280 --> 01:06:25,359
that you know you lose touch with some
1919
01:06:22,720 --> 01:06:26,799
people but i've been able to use it as a
1920
01:06:25,359 --> 01:06:29,680
great avenue
1921
01:06:26,799 --> 01:06:32,240
to uh to keep in touch with people um so
1922
01:06:29,680 --> 01:06:34,400
it's been fantastic in fact um in my
1923
01:06:32,240 --> 01:06:37,200
current campaign i've got two players
1924
01:06:34,400 --> 01:06:39,839
playing it who live further afield one
1925
01:06:37,200 --> 01:06:41,920
lives in northampton the other in uh in
1926
01:06:39,839 --> 01:06:44,960
nottingly um which is a fair distance
1927
01:06:41,920 --> 01:06:46,960
from where i live in hull so um you know
1928
01:06:44,960 --> 01:06:49,119
when they joined it was great because i
1929
01:06:46,960 --> 01:06:50,400
was reconnected with those people and
1930
01:06:49,119 --> 01:06:52,400
one of them i didn't even realize he was
1931
01:06:50,400 --> 01:06:54,160
into d d when when i told him that i was
1932
01:06:52,400 --> 01:06:56,400
a dungeon bastard and i ran dnd games
1933
01:06:54,160 --> 01:06:57,920
he's like oh can i join i'm like really
1934
01:06:56,400 --> 01:07:00,000
because he struck me as he plays
1935
01:06:57,920 --> 01:07:01,280
football and last you know and you know
1936
01:07:00,000 --> 01:07:02,640
this guy i think it didn't really strike
1937
01:07:01,280 --> 01:07:03,920
me as a person but apparently he was
1938
01:07:02,640 --> 01:07:05,680
into it when he was younger and he wants
1939
01:07:03,920 --> 01:07:07,119
to get back into it and
1940
01:07:05,680 --> 01:07:09,280
he joined my game and he's a great
1941
01:07:07,119 --> 01:07:12,000
player fantastic really gets into his
1942
01:07:09,280 --> 01:07:13,280
character and yeah it's it's great being
1943
01:07:12,000 --> 01:07:14,880
able to reconnect with people and that's
1944
01:07:13,280 --> 01:07:16,799
one of the main reasons why i play d d
1945
01:07:14,880 --> 01:07:20,000
so everything i do all the utilities
1946
01:07:16,799 --> 01:07:21,200
that i bring to the table um and
1947
01:07:20,000 --> 01:07:23,119
you know everything that i buy
1948
01:07:21,200 --> 01:07:25,359
everything that i make everything that i
1949
01:07:23,119 --> 01:07:27,520
write draw everything
1950
01:07:25,359 --> 01:07:29,920
it's all for my players um and it's all
1951
01:07:27,520 --> 01:07:32,160
for the sake of bringing people together
1952
01:07:29,920 --> 01:07:34,960
and that's why i do it
1953
01:07:32,160 --> 01:07:36,319
well on that lovely delightfully
1954
01:07:34,960 --> 01:07:38,480
wholesome note
1955
01:07:36,319 --> 01:07:40,799
i think we will bring i couldn't think
1956
01:07:38,480 --> 01:07:43,119
of a better end to this
1957
01:07:40,799 --> 01:07:46,079
episode which you know utilities on
1958
01:07:43,119 --> 01:07:48,240
paper might sound uh dry
1959
01:07:46,079 --> 01:07:50,480
so i'm very thankful for that you've
1960
01:07:48,240 --> 01:07:52,160
managed to kind of bring us to a close
1961
01:07:50,480 --> 01:07:53,760
on such a really wholesome
1962
01:07:52,160 --> 01:07:55,680
final note so
1963
01:07:53,760 --> 01:07:57,520
thank you thank you ever so much for for
1964
01:07:55,680 --> 01:07:59,200
coming on today it's all right no thank
1965
01:07:57,520 --> 01:08:00,160
you very much for having me and uh yeah
1966
01:07:59,200 --> 01:08:01,760
um
1967
01:08:00,160 --> 01:08:04,000
i'm looking forward to listening to it
1968
01:08:01,760 --> 01:08:05,039
when it comes out
1969
01:08:04,000 --> 01:08:07,680
excellent
1970
01:08:05,039 --> 01:08:10,160
uh thank you everyone for listening at
1971
01:08:07,680 --> 01:08:11,920
home as usual you can find us both on
1972
01:08:10,160 --> 01:08:14,400
twitter you can find me at download
1973
01:08:11,920 --> 01:08:18,710
underscore dnd otherwise thank you all
1974
01:08:14,400 --> 01:08:22,539
for listening and good night
1975
01:08:18,710 --> 01:08:22,539
[Music]
