Dec. 22, 2023

Translation

Welcome back! I'm joined by fellow Englishman Austin, a.k.a. AC Whikcom, to discuss how to translate concepts and ideas into your TTRPG settings. Austin takes us through how to take those errant thoughts you have at 3am and turn them into publishable content worldwide, with a spattering of anecdotes throughout. We also criticise the language bloat of D&D 5e, and conclude that having a million random, niche languages that only one creature speaks probably doesn't add much value!

  • 02:48 - From Brain to Page
  • 15:41 - A Creative Journey
  • 37:51 - The Language Problem
  • 49:21 - Self-Publishing
  • 53:56 - Genre Remixing

Buy Dead Surprise on Amazon!

Find Austin on:

Find Thinking Critically online:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.facebook.com/beiworkshop

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welcome back thinkers that's right I

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haven't gone anywhere well I did just

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for a month or so but yeah we are still

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making episodes or at least trying to no

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big news other than apologies for taking

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so long between episodes if you're still

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listening to the show thank you very

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much your listens are still very very

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much appreciated the only other thing to

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add is since this last episode aired I

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am now the official DM for the current

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Campaign Of The Dungeons dce and dudes

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actual play podcast and stream so you've

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heard me talk about them before now I am

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dming Quinn is my Quinn days are behind

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me and I'm now running the show Nathan

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has graciously stepped aside to allow me

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to sit in the DM's chair we are running

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through my Ray Andor campaign so if you

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want to see me be a DM and a semi quote

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unquote professional setting check the

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links in the description or go to ddnd

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DP on any other the social media

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platforms or search for dungeons Dice

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and dudes otherwise we're just going to

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get cracking straight into to this

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week's

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[Music]

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[Applause]

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[Music]

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episode and today I'm joined by Austin

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who goes under AC Wickham thank you ever

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so much for joining us today Austin can

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you tell us a a little bit about

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yourself yeah thanks for having me I've

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been playing D and D for about the last

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seven years um with the same sort of

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group of people we started off with like

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10 of us and now we've moved down to our

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more manageable six which has made my

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life a lot easier so yeah we're

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currently running our Third campaign uh

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which is in the same world but just

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moving different locations where

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everything gets affected by the previous

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one other than that I've written a

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couple of uh D and D one shots I've done

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a handful of call cthulu bits and pieces

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as well of also I'm I've recently

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published my first book Dead surprise

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which is based on my D and campaigns and

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the characters and plots and I'm sure

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that was going to come up a few more

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times as we go through this anyway

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amazing so is that on like DM's Guild or

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so the the book at the moment you can

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get it in waterstones and Amazon amazing

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a couple of tabletop shops locally to me

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oh cool merchandise and Southampton

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actually are stocking it too oh amazing

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but so yeah I'm hoping to sort of try

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and Branch out a bit further as more

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time goes on but moment I've been

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writing the second one just finished

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that so now all my energy is going into

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editing that for the moment the fun the

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fun of editing

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yeah awesome well that's that's great

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thank you so much for joining us today

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the topic of which is translation so

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what does that mean to you in the dndd

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and why the TTR RPG framework so when I

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think of translation I think of how

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something translates from a thing that

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comes into my head onto my notes and

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paper and then how that further

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translates into the game at large so so

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you know like there's this I I woke up

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in a cold sweat the other night at like

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2: in the morning and wrote down louer

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on a scratch Pad next to my table and

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then was like what on Earth have I done

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but then I thought about okay well how

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how would that make an interesting item

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or or feature to have in the game how

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how can I take this idea of the the

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inverse of a silencer and make it

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something usable um and then how does

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that then become something that the

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players actually find an interest or a

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use for so that's that's sort of the the

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you know just a general idea of how I

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think of that word okay so let's pull up

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that thread then because obviously this

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this as with all the topics on thinking

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critically it could be taken in any

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number of ways but let's let's start

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with that thread there then having gone

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through I guess the most extreme end to

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end of that process yourself from I got

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an idea to it's now physically on paper

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in a shop it's like that's there there's

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no more that is that is Cradle to grave

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so take us through that process then

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because I know most DMS myself included

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you have that thought process and then

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sometimes it can be so quick that it's

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in the game you know you've had that

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thought and then if it's already coming

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out of your mouth and it's in the game

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for Better or For Worse it's now in the

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hands of the players and that that cycle

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is very short very leaving something in

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the hands of players

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yeah do that as little as possible DM

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tip number

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one um but obviously from I'm struggling

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to find the word not professional but I

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mean it is certainly but more formalized

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process shall we say from that initial

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conception all the way to the end take

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us through that and let's let's focus on

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maybe the key differences from wouldn't

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it be funny if there was a banana skin

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on the floor that the players tripped up

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on yeah yeah Jo actually that's not a

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bad idea for just a a straight trap like

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you know I I to changent for a second

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there was a fantastic one I saw called

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the bear trap which is it's just an

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ordinary bear trap on the ground M but

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when you open it back up to get your leg

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out of it it just spawns a an angry bear

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nearby but yeah I in terms of taking

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this from an initial idea to I mean for

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for the way that I run my games is

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always very uh narrative and character

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driven so it's always what they're doing

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to affect things that are going on so

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usually I think more in terms of that

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line of like okay well here here's a

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cool idea but is this something that

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someone's actually going to find use for

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or is this just something that I'm going

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to give to them it's just going to sit

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around forgotten at the bottom of a bag

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holding for entirety of the campaign or

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something like that so we did have fairy

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Gunslinger as no no she well she was a

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an artificer who also use yeah pistols

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and because of her being a fairy

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character her thing was always about

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trying to be the loudest person in the

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room which is where I then tailored that

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to be is it became an attachment to her

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to her guns that could deal Thunder

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damage to anyone nearby but only once

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yeah which I just thought you know what

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what an extra way of just her announcing

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her presence every time she comes in

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yeah

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that's fantastic yeah this now that's

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just going to sit around and do nothing

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for the moment um but but yeah it's that

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kind of idea I mean it's not even like I

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think of um Brian sanderson's mistborn

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series of books right he's got um the

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protagonists and the special characters

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in that can burn metals that they call

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it to give themselves additional powers

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like strength or speed or this that or

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the other and I recently read through

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the first Trilogy of that again and I

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thought again what a fantastic idea like

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you have something that you could uh I

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think what I made is a is a it's a puta

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bracelet and you can sacrifice some of

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your strength score into it to call upon

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it at a later date so you're going to

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spend like 12 hours like zero to your

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strength score but then later on you can

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have an additional plus two on top of

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what you'd already have so it's very

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situational and something that you'd

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have to prepare for in advanced but you

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know I feel it's quite an interesting

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sort of mechanic that someone could

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choose to do that like if you're doing a

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a long Dungeon Crawl stuck in the underd

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dark for maybe a week at a time do you

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run the risk of sacrificing that now or

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do you you know how does that work out

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well that risk and reward is is

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something that I love in both when I

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play video games that Dark Souls of do

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do you want to spend 30 seconds chugging

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on that Esther flask but then you're

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walking around I know but to defend

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yourself like it's that that design

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choice is always interesting and it's

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the same for d and d and I've got a

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player who that frustrates a lot because

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they were creeping in through a tunnel

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into a wider cave chamber that had a

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bunch of ctist in recently and I was

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like okay with that role you can get a

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decent view into the the cave and he's

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like oh could I go any further to get a

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better look in the cave well certainly

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you could just walk straight in but like

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your stealth roll has to be like 50 at

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that point so you could try but and the

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the reward is you get a good view of the

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room but the risk is they're going to

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see you so it's it's entirely up to you

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and he's like damn you DM and you can't

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just walk around how dare you play it by

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the

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rules uh so yeah giving the players

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those options is is one of my favorite

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things I if you got any um like quirky

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items like that that seem very sort of

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situational or weird that you've

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peppered into your games or that you

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just know out that you want to use I so

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with these guys who we play the game I

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think it's you know a way to blow off

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steam and it's sometimes quite few and

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far between sessions and D andd is and

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they're like number one hobby so when we

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started I did have various ideas for

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various interesting items and and I of

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the stuff in zanthar which are more

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flashy like Caper billowing and the cane

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that turns into a sword you know kind of

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like just little tweaks to stuff which I

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which I love I tried to get the Caper

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billowing and all my characters um but I

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think through play it became apparent

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that and it's you mentioned it they run

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about a bag of holding full of items

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they they were pretending to be

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prisoners they took off all their armor

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put it in the bag of holding and when

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they got through and they were taking

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them out again they were like there's

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probably so much stuff in here we just

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don't know anymore we went through a

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joke of them like pulling out you

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rabbits a hat and like just various

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artifacts from Legends gone by that

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they've forgotten about so we don't tend

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to do too much of that stuff a couple of

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them are more you know minmaxed focused

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and and they're like okay I'll wear that

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armor because it's objectively better

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and I'll wear the nine life stealer

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because it's awesome but everything else

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well take it or leave it really Chuck it

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some little stone that shows me the way

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00:09:22,880 --> 00:09:30,360
home ah put the Chuck that in the bag so

262
00:09:26,839 --> 00:09:32,839
no I did yeah one item I did make was

263
00:09:30,360 --> 00:09:34,320
they helped some refugees that's very

264
00:09:32,839 --> 00:09:36,000
early on in the campaign and I thought a

265
00:09:34,320 --> 00:09:38,440
nice little Stone they could have kind

266
00:09:36,000 --> 00:09:40,839
of like a halfth stone from Wow but it

267
00:09:38,440 --> 00:09:42,680
would always point to some location you

268
00:09:40,839 --> 00:09:44,560
designated home yeah you know no matter

269
00:09:42,680 --> 00:09:46,560
where you are what plane you're on if

270
00:09:44,560 --> 00:09:49,200
you use it it will say okay you've set

271
00:09:46,560 --> 00:09:50,920
this in as your home and it will help

272
00:09:49,200 --> 00:09:52,240
you get there basically because you help

273
00:09:50,920 --> 00:09:54,120
these refugees return home I thought

274
00:09:52,240 --> 00:09:57,519
that was a quite little like a nice

275
00:09:54,120 --> 00:09:59,560
little memory for that Adventure

276
00:09:57,519 --> 00:10:01,200
but maybe I was being being a naive

277
00:09:59,560 --> 00:10:02,279
newbie DM but adventurers never want to

278
00:10:01,200 --> 00:10:04,240
go home they want to go out on

279
00:10:02,279 --> 00:10:07,200
adventures

280
00:10:04,240 --> 00:10:08,600
so I I give my players an item called

281
00:10:07,200 --> 00:10:10,360
The Ring of leading which would which

282
00:10:08,600 --> 00:10:12,279
would lead them to a certain objective

283
00:10:10,360 --> 00:10:14,760
whatever they designated and then I put

284
00:10:12,279 --> 00:10:17,040
them in a maze which was Pitch Black in

285
00:10:14,760 --> 00:10:19,320
there and they went well we just the

286
00:10:17,040 --> 00:10:20,680
Ring of leading would just lead us to to

287
00:10:19,320 --> 00:10:22,279
the exit we just go straight through it

288
00:10:20,680 --> 00:10:24,519
and I I didn't have a good response for

289
00:10:22,279 --> 00:10:26,360
that oh yeah that was a bad decision to

290
00:10:24,519 --> 00:10:30,079
have given you

291
00:10:26,360 --> 00:10:31,480
that that I mean that is a dming 101 I

292
00:10:30,079 --> 00:10:34,000
don't think there's a DM that's ever

293
00:10:31,480 --> 00:10:35,560
played a run a game that hasn't had

294
00:10:34,000 --> 00:10:37,120
exactly that or very similar thought

295
00:10:35,560 --> 00:10:38,920
process of oh I didn't think that would

296
00:10:37,120 --> 00:10:40,760
completely trivialize that encounter but

297
00:10:38,920 --> 00:10:43,839
it's happened now so that's

298
00:10:40,760 --> 00:10:46,959
life so no I don't I don't have too many

299
00:10:43,839 --> 00:10:49,920
um and that that particular blun Hunter

300
00:10:46,959 --> 00:10:51,440
Barbarian who is very is there a

301
00:10:49,920 --> 00:10:54,079
mechanical benefit to this yes or no

302
00:10:51,440 --> 00:10:55,959
then I don't care too much about it he

303
00:10:54,079 --> 00:10:57,639
was let's I think it's fair to say very

304
00:10:55,959 --> 00:10:59,040
against the idea of getting rid of all

305
00:10:57,639 --> 00:11:00,320
his armor and weapons to pretend to be

306
00:10:59,040 --> 00:11:01,600
be a prisoner he's like well we're all

307
00:11:00,320 --> 00:11:03,639
dead we're all just going to die if we

308
00:11:01,600 --> 00:11:06,800
do that so I just want to make it very

309
00:11:03,639 --> 00:11:08,680
clear that I'm against this plan cuz I

310
00:11:06,800 --> 00:11:11,279
don't want to take off my armor because

311
00:11:08,680 --> 00:11:12,560
it's everything and I said you know if

312
00:11:11,279 --> 00:11:15,360
we're nothing without the armor then you

313
00:11:12,560 --> 00:11:18,600
don't deserve it and so on and so on

314
00:11:15,360 --> 00:11:22,200
and but yeah so it's it's give me

315
00:11:18,600 --> 00:11:23,680
weapons uh they got a uh it's a crown a

316
00:11:22,200 --> 00:11:25,600
gem of Brilliance or something where

317
00:11:23,680 --> 00:11:27,279
there's different gems in it that cast

318
00:11:25,600 --> 00:11:29,839
different spells that they they get a

319
00:11:27,279 --> 00:11:31,720
lot of use out of bag tricks where you

320
00:11:29,839 --> 00:11:34,360
throw out a little fluffy ball and it

321
00:11:31,720 --> 00:11:36,040
turns into a random creature they get

322
00:11:34,360 --> 00:11:37,320
quite a lot annoyingly for a DM's point

323
00:11:36,040 --> 00:11:38,440
of view a lot of mileage out of that

324
00:11:37,320 --> 00:11:39,720
because then I have to Scrabble around

325
00:11:38,440 --> 00:11:42,839
to

326
00:11:39,720 --> 00:11:46,040
find giant emu dust off the pages of

327
00:11:42,839 --> 00:11:48,519
those DMS guide that I'd never use oh

328
00:11:46,040 --> 00:11:49,839
okay this creature's now on the board do

329
00:11:48,519 --> 00:11:51,720
I have a token for that no

330
00:11:49,839 --> 00:11:54,519
unsurprisingly

331
00:11:51,720 --> 00:11:57,240
so that that's my ongoing the thorn in

332
00:11:54,519 --> 00:11:58,639
my side and it's it's like that Meme of

333
00:11:57,240 --> 00:12:01,160
I'm wearing the mask of like oh cool

334
00:11:58,639 --> 00:12:01,160
yeah us

335
00:12:01,399 --> 00:12:07,839
your I don't want don't make me do

336
00:12:04,279 --> 00:12:10,360
this so no it's unfortunately nothing

337
00:12:07,839 --> 00:12:11,200
too wild for me although the the other

338
00:12:10,360 --> 00:12:13,160
game I'm

339
00:12:11,200 --> 00:12:15,600
running they're still in their like

340
00:12:13,160 --> 00:12:17,240
prologue baby steps phase so once

341
00:12:15,600 --> 00:12:18,279
they're out that then I might try and

342
00:12:17,240 --> 00:12:21,720
test the waters with them and see if

343
00:12:18,279 --> 00:12:24,800
there's some more outlandish stuff for

344
00:12:21,720 --> 00:12:26,639
them but have you had to in that process

345
00:12:24,800 --> 00:12:29,760
of translating it from your game to the

346
00:12:26,639 --> 00:12:31,560
written page have you

347
00:12:29,760 --> 00:12:33,839
you know you you've got the opportunity

348
00:12:31,560 --> 00:12:36,399
there to take a really critical look at

349
00:12:33,839 --> 00:12:38,760
stuff and have you ever gone oh okay

350
00:12:36,399 --> 00:12:41,040
with the you know the clarity of daytime

351
00:12:38,760 --> 00:12:42,560
that's I need to I need to wildly change

352
00:12:41,040 --> 00:12:44,920
this item or this set piece or this

353
00:12:42,560 --> 00:12:46,519
encounter yeah there's been a couple

354
00:12:44,920 --> 00:12:48,519
times where I've done that usually it

355
00:12:46,519 --> 00:12:50,279
comes um the three hours before a

356
00:12:48,519 --> 00:12:51,720
session I go I go back over my so I'm

357
00:12:50,279 --> 00:12:55,160
just going to prepare myself and look at

358
00:12:51,720 --> 00:12:57,279
I look at oh no no four adult dragons

359
00:12:55,160 --> 00:12:59,800
s that's not going to work I need to

360
00:12:57,279 --> 00:13:01,760
double it yeah exactly yeah yeah they

361
00:12:59,800 --> 00:13:03,800
can always run away they don't have to

362
00:13:01,760 --> 00:13:05,680
fight them I don't I don't know if

363
00:13:03,800 --> 00:13:07,480
that's ever been true of any D and D

364
00:13:05,680 --> 00:13:08,639
player to see a fight and not and think

365
00:13:07,480 --> 00:13:10,079
we can just run away I don't know if

366
00:13:08,639 --> 00:13:13,120
there anyone's ever had that thought but

367
00:13:10,079 --> 00:13:15,399
it's it's possible it exists on paper

368
00:13:13,120 --> 00:13:17,240
yeah uh no I mean our first campaign but

369
00:13:15,399 --> 00:13:18,519
you know when I was starting to get to

370
00:13:17,240 --> 00:13:20,639
grips with it or there was a couple of

371
00:13:18,519 --> 00:13:22,800
items that I made and then very quickly

372
00:13:20,639 --> 00:13:24,360
realized oh no this this is this is

373
00:13:22,800 --> 00:13:26,519
actually making things harder for me cuz

374
00:13:24,360 --> 00:13:29,079
now it's they're getting through enemies

375
00:13:26,519 --> 00:13:30,000
too quickly or they're healing too fast

376
00:13:29,079 --> 00:13:32,839
or something like that and now the

377
00:13:30,000 --> 00:13:34,680
balance is off for this one player as

378
00:13:32,839 --> 00:13:36,240
opposed to everyone else he's he can get

379
00:13:34,680 --> 00:13:38,279
through everything no issue whatsoever

380
00:13:36,240 --> 00:13:39,240
and everyone else is struggling so

381
00:13:38,279 --> 00:13:42,680
there's been a couple times where I've

382
00:13:39,240 --> 00:13:44,040
had to rejig that um but I mean as you

383
00:13:42,680 --> 00:13:45,480
said earlier about um you know you've

384
00:13:44,040 --> 00:13:48,079
got this mmax player and I think I've

385
00:13:45,480 --> 00:13:49,720
got quite a good balance of some some

386
00:13:48,079 --> 00:13:52,519
people mmax and some people just there

387
00:13:49,720 --> 00:13:53,880
for RP with bad stats and you you do get

388
00:13:52,519 --> 00:13:55,120
stuck in that hole of okay it's going to

389
00:13:53,880 --> 00:13:57,000
be challenging enough for them but not

390
00:13:55,120 --> 00:13:59,320
so challenging that's going to take them

391
00:13:57,000 --> 00:14:01,360
off the board but yeah I mean we're

392
00:13:59,320 --> 00:14:02,880
still only early days with this campaign

393
00:14:01,360 --> 00:14:04,759
but I think now we've all know each

394
00:14:02,880 --> 00:14:06,800
other quite well as friends and now

395
00:14:04,759 --> 00:14:07,959
quite well as D and D players so

396
00:14:06,800 --> 00:14:09,240
everyone's got quite a good

397
00:14:07,959 --> 00:14:11,519
understanding of what role they should

398
00:14:09,240 --> 00:14:14,320
be fulfilling yes that's I love that

399
00:14:11,519 --> 00:14:15,880
that Rapport that you build is great and

400
00:14:14,320 --> 00:14:18,360
like when I sit down now with these guys

401
00:14:15,880 --> 00:14:19,560
I know exactly the kind of you know how

402
00:14:18,360 --> 00:14:21,399
the next couple of hours are going to

403
00:14:19,560 --> 00:14:23,639
take and you know how how it's going to

404
00:14:21,399 --> 00:14:27,000
feel and play and stuff and it is we we

405
00:14:23,639 --> 00:14:29,399
have a a player who is very much like

406
00:14:27,000 --> 00:14:30,560
myself a slave to the story first and

407
00:14:29,399 --> 00:14:31,880
then whatever happens to his character

408
00:14:30,560 --> 00:14:33,079
or what not he's well that's that's

409
00:14:31,880 --> 00:14:35,000
what's happened and that's how I tend to

410
00:14:33,079 --> 00:14:36,240
run my characters as well much to the

411
00:14:35,000 --> 00:14:38,000
surprise of some other players I'm with

412
00:14:36,240 --> 00:14:40,320
who are like but you're going to die if

413
00:14:38,000 --> 00:14:43,440
you do that well that's what my the

414
00:14:40,320 --> 00:14:45,360
story like that's how this the story has

415
00:14:43,440 --> 00:14:47,600
led us to this point so it's sometimes

416
00:14:45,360 --> 00:14:49,480
funny to see that those two interact

417
00:14:47,600 --> 00:14:52,040
because he's like well I'm just going to

418
00:14:49,480 --> 00:14:54,680
do this thing and the the Min maxer is

419
00:14:52,040 --> 00:14:56,880
like well don't do that because that's

420
00:14:54,680 --> 00:14:58,839
objectively foolish idea from a player's

421
00:14:56,880 --> 00:14:59,920
point of view oh yeah no I'm I'm fully

422
00:14:58,839 --> 00:15:03,560
aware of

423
00:14:59,920 --> 00:15:07,279
that but so his character actually ran

424
00:15:03,560 --> 00:15:09,160
away to he took um hit a cubic gate so

425
00:15:07,279 --> 00:15:11,160
he disappeared off to the shadow fell

426
00:15:09,160 --> 00:15:13,360
because he from his character's point of

427
00:15:11,160 --> 00:15:15,040
view the rest of the party betrayed him

428
00:15:13,360 --> 00:15:16,959
now that isn't technically what

429
00:15:15,040 --> 00:15:18,920
happened so he's like well I'm just

430
00:15:16,959 --> 00:15:21,120
going to chill out on the The Shadow

431
00:15:18,920 --> 00:15:23,240
fell for half many weeks and then I'll

432
00:15:21,120 --> 00:15:28,079
Robble the new character so he's

433
00:15:23,240 --> 00:15:29,279
he's oh okay we've lost callor okay fine

434
00:15:28,079 --> 00:15:31,399
didn't expect that to happen from our

435
00:15:29,279 --> 00:15:34,959
plan but moving on so now he's playing

436
00:15:31,399 --> 00:15:36,519
someone else and uh it's interesting

437
00:15:34,959 --> 00:15:38,399
it's always interesting that's the most

438
00:15:36,519 --> 00:15:39,680
important thing and fun of course to

439
00:15:38,399 --> 00:15:43,240
have all these interactions between

440
00:15:39,680 --> 00:15:45,319
players but I've here's my process let's

441
00:15:43,240 --> 00:15:48,880
go from let's start from there

442
00:15:45,319 --> 00:15:51,639
so I've put a lot of effort into making

443
00:15:48,880 --> 00:15:53,880
several kind of Standalone

444
00:15:51,639 --> 00:15:55,240
discreet chapters or arcs how you want

445
00:15:53,880 --> 00:15:57,040
to do them and then the way I run the

446
00:15:55,240 --> 00:15:59,040
campaign is they get plugged in when the

447
00:15:57,040 --> 00:16:01,880
players choose to go down that path and

448
00:15:59,040 --> 00:16:03,759
I've run it or several of them a number

449
00:16:01,880 --> 00:16:05,639
of times with different groups so the

450
00:16:03,759 --> 00:16:09,319
the current campaign I'm running on the

451
00:16:05,639 --> 00:16:11,560
stream is third iteration they hopefully

452
00:16:09,319 --> 00:16:15,120
getting a refined

453
00:16:11,560 --> 00:16:18,759
version uh and so through that

454
00:16:15,120 --> 00:16:20,639
process as I said I've kind of paired it

455
00:16:18,759 --> 00:16:22,079
down I've cut away the chaff bits I've

456
00:16:20,639 --> 00:16:23,440
highlighted the bits that were people

457
00:16:22,079 --> 00:16:24,399
found more fun and stuff so I like to

458
00:16:23,440 --> 00:16:27,079
think they're getting a very nice

459
00:16:24,399 --> 00:16:29,279
refined version of it now I know that is

460
00:16:27,079 --> 00:16:30,920
very fortunate for me to have had the

461
00:16:29,279 --> 00:16:34,120
opportunity to run through the game like

462
00:16:30,920 --> 00:16:36,160
twice before you know the third group of

463
00:16:34,120 --> 00:16:37,920
players get to play it often it's as I

464
00:16:36,160 --> 00:16:41,120
said earlier it's just I pulled this out

465
00:16:37,920 --> 00:16:42,480
of a hat and it's happening so and we'll

466
00:16:41,120 --> 00:16:45,519
just learn together if this is going to

467
00:16:42,480 --> 00:16:46,959
work or not one of those chapters are CU

468
00:16:45,519 --> 00:16:49,040
I was like this like I'm really proud of

469
00:16:46,959 --> 00:16:51,720
this one it the players really enjoyed

470
00:16:49,040 --> 00:16:55,399
it it has a nice beginning middle of end

471
00:16:51,720 --> 00:16:59,279
let me start to write it down and that

472
00:16:55,399 --> 00:17:01,920
has as many creative activ have done has

473
00:16:59,279 --> 00:17:03,519
just gone and started to gather dust in

474
00:17:01,920 --> 00:17:04,839
my hard drive as this word document

475
00:17:03,519 --> 00:17:07,039
that's never been finished because I

476
00:17:04,839 --> 00:17:09,880
found it a drastically different

477
00:17:07,039 --> 00:17:11,679
experience to being like oh I can't just

478
00:17:09,880 --> 00:17:13,760
make stuff up like I have to describe

479
00:17:11,679 --> 00:17:15,520
how this place looks I can't just

480
00:17:13,760 --> 00:17:17,400
improvise it on the spot because

481
00:17:15,520 --> 00:17:19,640
somebody else needs this needs this

482
00:17:17,400 --> 00:17:21,559
information now on the one hand I was

483
00:17:19,640 --> 00:17:22,600
proud of that I can improvise my way

484
00:17:21,559 --> 00:17:24,919
through stuff I was like hey that's

485
00:17:22,600 --> 00:17:26,880
that's one of my stronger elements of

486
00:17:24,919 --> 00:17:29,919
being a DM and on the other hand I was

487
00:17:26,880 --> 00:17:32,120
like this is an awful lot more work than

488
00:17:29,919 --> 00:17:34,000
than I was anticipating so translating

489
00:17:32,120 --> 00:17:36,520
something from even something I've run

490
00:17:34,000 --> 00:17:40,360
through twice to something on pen and

491
00:17:36,520 --> 00:17:42,760
paper was a very different experience

492
00:17:40,360 --> 00:17:44,440
for me so how did how did you find that

493
00:17:42,760 --> 00:17:46,120
interesting much the same I've um I've

494
00:17:44,440 --> 00:17:48,280
got an A level in like uh theater and

495
00:17:46,120 --> 00:17:49,760
media studies so whenever I picture

496
00:17:48,280 --> 00:17:51,400
stuff it's always from like an audience

497
00:17:49,760 --> 00:17:52,720
perspective and I'm I'm quite good with

498
00:17:51,400 --> 00:17:54,799
my like descriptions and things like

499
00:17:52,720 --> 00:17:57,000
that but yeah whenever I'm describing a

500
00:17:54,799 --> 00:17:59,159
scene it's like a two paragraph scene

501
00:17:57,000 --> 00:18:01,400
going into perhaps too much detail

502
00:17:59,159 --> 00:18:03,520
or it's the opposite where it's a sudden

503
00:18:01,400 --> 00:18:05,240
thing and I don't I wasn't prepared for

504
00:18:03,520 --> 00:18:07,400
it and I'll give like a very vague

505
00:18:05,240 --> 00:18:10,400
description and then someone will say I

506
00:18:07,400 --> 00:18:12,440
want to do something oh um also here's

507
00:18:10,400 --> 00:18:14,799
this thing um because because again I've

508
00:18:12,440 --> 00:18:15,919
got it I know it so well in my head my

509
00:18:14,799 --> 00:18:17,240
wife is telling me this all the time

510
00:18:15,919 --> 00:18:18,559
it's like no one else is privy to the

511
00:18:17,240 --> 00:18:20,360
conversation you're having in your own

512
00:18:18,559 --> 00:18:21,880
head you need to tell us what's going on

513
00:18:20,360 --> 00:18:24,600
you can't just start S halfway through

514
00:18:21,880 --> 00:18:26,320
and expect everyone to be there yeah

515
00:18:24,600 --> 00:18:28,799
yeah no

516
00:18:26,320 --> 00:18:31,200
I I'm laughing because the amount of

517
00:18:28,799 --> 00:18:33,200
conversations I've had with my partner

518
00:18:31,200 --> 00:18:34,480
where I'll just randomly start talking

519
00:18:33,200 --> 00:18:35,919
about something else and she's like

520
00:18:34,480 --> 00:18:38,080
sorry I don't I don't know what you're

521
00:18:35,919 --> 00:18:39,480
talking about now and I exactly sorry

522
00:18:38,080 --> 00:18:41,080
let me let me explain to you the four

523
00:18:39,480 --> 00:18:43,360
leaps I took in my head in the fraction

524
00:18:41,080 --> 00:18:45,880
of a second that took me from yeah

525
00:18:43,360 --> 00:18:47,760
cooking bacon to fighting dragons so

526
00:18:45,880 --> 00:18:49,760
boom boom boom boom so anyway about this

527
00:18:47,760 --> 00:18:51,440
red dragon she's like okay thanks for

528
00:18:49,760 --> 00:18:54,720
filling in those those logical leaps for

529
00:18:51,440 --> 00:18:58,880
me yeah yeah they I'm in the exact same

530
00:18:54,720 --> 00:19:00,440
boat I I found when writing

531
00:18:58,880 --> 00:19:02,679
yeah maybe maybe a more yeah a more

532
00:19:00,440 --> 00:19:05,720
reactive improvisational DM so when

533
00:19:02,679 --> 00:19:07,520
people that want to try stuff or ask

534
00:19:05,720 --> 00:19:08,960
like you said you know is there a barrel

535
00:19:07,520 --> 00:19:10,360
in the room that I can hide in off the

536
00:19:08,960 --> 00:19:11,799
top of my head and then suddenly now

537
00:19:10,360 --> 00:19:14,000
this room is populated with barrels like

538
00:19:11,799 --> 00:19:18,280
and it wasn't there before so I found

539
00:19:14,000 --> 00:19:21,600
trying you walk that line between like

540
00:19:18,280 --> 00:19:22,720
putting in checks for the players to do

541
00:19:21,600 --> 00:19:24,400
and you know hands up I'm very

542
00:19:22,720 --> 00:19:26,120
unfamiliar with written adventures and

543
00:19:24,400 --> 00:19:27,480
and written modules so maybe I've got no

544
00:19:26,120 --> 00:19:29,799
you know frame of reference there but

545
00:19:27,480 --> 00:19:31,559
trying to be like

546
00:19:29,799 --> 00:19:33,880
cater for every single

547
00:19:31,559 --> 00:19:35,280
check was was like do I do I want

548
00:19:33,880 --> 00:19:36,640
Where's the Line in the Sand I don't

549
00:19:35,280 --> 00:19:37,919
know is this going to be too much it's

550
00:19:36,640 --> 00:19:40,400
going to be too handh holdy is this not

551
00:19:37,919 --> 00:19:43,280
leaving enough to the to the eventual DM

552
00:19:40,400 --> 00:19:44,760
that may run this I don't know have you

553
00:19:43,280 --> 00:19:45,919
got any thoughts or advice and that kind

554
00:19:44,760 --> 00:19:48,480
of stuff I think it's very much

555
00:19:45,919 --> 00:19:50,120
depending on your your party so so I

556
00:19:48,480 --> 00:19:52,280
mean like there your players that rather

557
00:19:50,120 --> 00:19:53,720
so like my my group is very we want to

558
00:19:52,280 --> 00:19:55,880
follow the story and we're just playing

559
00:19:53,720 --> 00:19:57,640
in the world and we'll we'll do what our

560
00:19:55,880 --> 00:19:59,280
character's going to do but we're not

561
00:19:57,640 --> 00:20:02,679
going to go off the rails and stuff like

562
00:19:59,280 --> 00:20:04,520
that but then you get some um groups who

563
00:20:02,679 --> 00:20:06,400
you know they're all sort of yes ad and

564
00:20:04,520 --> 00:20:08,159
they build it all together so I suppose

565
00:20:06,400 --> 00:20:09,640
that it really is dependent on you can

566
00:20:08,159 --> 00:20:11,200
be vague with the details if you know

567
00:20:09,640 --> 00:20:13,640
your players are going to fill in some

568
00:20:11,200 --> 00:20:15,400
extras for yourself uh so I think for

569
00:20:13,640 --> 00:20:17,120
for myself I don't do myself any favors

570
00:20:15,400 --> 00:20:19,760
because I build such a detailed Rich

571
00:20:17,120 --> 00:20:21,080
world that my players almost it's not

572
00:20:19,760 --> 00:20:22,600
that they don't feel that they can but

573
00:20:21,080 --> 00:20:25,799
they don't want to step on the toes too

574
00:20:22,600 --> 00:20:27,240
much which is which is fine I get some

575
00:20:25,799 --> 00:20:29,640
sometimes I do appreciate that but yeah

576
00:20:27,240 --> 00:20:31,480
I think I think that to be some more

577
00:20:29,640 --> 00:20:33,400
give and take for that scenario so that

578
00:20:31,480 --> 00:20:34,760
they feel they have their own mark on it

579
00:20:33,400 --> 00:20:36,880
you know so I mean like I make sure like

580
00:20:34,760 --> 00:20:38,520
I build in backstory stuff and dropping

581
00:20:36,880 --> 00:20:40,919
characters for them to interact with and

582
00:20:38,520 --> 00:20:42,360
things like that but I mean yeah I

583
00:20:40,919 --> 00:20:43,919
suppose it does depend on what your

584
00:20:42,360 --> 00:20:45,520
players are like in terms of how much

585
00:20:43,919 --> 00:20:47,880
you fill in stuff and how much you let

586
00:20:45,520 --> 00:20:50,000
them fill in the other

587
00:20:47,880 --> 00:20:51,400
details one of the beauties of the game

588
00:20:50,000 --> 00:20:53,880
for me is

589
00:20:51,400 --> 00:20:56,640
that bridging you know bringing people

590
00:20:53,880 --> 00:20:59,600
together to to play the same game as it

591
00:20:56,640 --> 00:21:01,520
were in and by that I mean like about

592
00:20:59,600 --> 00:21:03,320
stepping on people's Toes that I use

593
00:21:01,520 --> 00:21:06,760
that saying all the time and it is such

594
00:21:03,320 --> 00:21:11,039
an important piece of both playing and

595
00:21:06,760 --> 00:21:12,320
running games of that that knowledge of

596
00:21:11,039 --> 00:21:14,480
you know someone's done something here

597
00:21:12,320 --> 00:21:16,000
or trying to do something so let me help

598
00:21:14,480 --> 00:21:18,279
with what they're they're trying to

599
00:21:16,000 --> 00:21:19,760
achieve here and where th where that

600
00:21:18,279 --> 00:21:21,320
line is between like now they're taking

601
00:21:19,760 --> 00:21:23,279
the piss or doing something that's like

602
00:21:21,320 --> 00:21:25,600
not not okay and then you know you know

603
00:21:23,279 --> 00:21:27,760
working out navigating those Seas

604
00:21:25,600 --> 00:21:30,840
obviously gets a lot easier than you the

605
00:21:27,760 --> 00:21:32,320
group kind of gels yeah the better the

606
00:21:30,840 --> 00:21:33,799
group knows each other the easier that

607
00:21:32,320 --> 00:21:35,440
sort of thing is um but yeah I mean

608
00:21:33,799 --> 00:21:38,559
you're right it's letting players have

609
00:21:35,440 --> 00:21:41,080
their own agency but not letting that

610
00:21:38,559 --> 00:21:45,720
agency ruin someone else's agency I

611
00:21:41,080 --> 00:21:47,360
suppose yeah so let's let's take us

612
00:21:45,720 --> 00:21:50,480
through then you've you've got a call

613
00:21:47,360 --> 00:21:53,320
idea for an encounter or a story or a

614
00:21:50,480 --> 00:21:55,760
chapter or whatever it may be how do you

615
00:21:53,320 --> 00:21:58,799
go through that creative process of from

616
00:21:55,760 --> 00:22:02,600
one word or from wouldn't it be cool if

617
00:21:58,799 --> 00:22:04,520
to I'm playing it in in in a game yeah

618
00:22:02,600 --> 00:22:07,640
so the The Arc they're sort of doing at

619
00:22:04,520 --> 00:22:10,559
the moment started off with this idea of

620
00:22:07,640 --> 00:22:13,000
uh what if you had what if you had a

621
00:22:10,559 --> 00:22:15,360
null body that was being controlled via

622
00:22:13,000 --> 00:22:16,480
Crystal Ball by a witch somewhere who's

623
00:22:15,360 --> 00:22:19,400
just messing with the players in a

624
00:22:16,480 --> 00:22:22,000
forest and just started building bits

625
00:22:19,400 --> 00:22:24,400
and pieces from there say okay well you

626
00:22:22,000 --> 00:22:26,440
know let's make this Forest creepy and

627
00:22:24,400 --> 00:22:27,679
let's add in Arcane symbols okay well

628
00:22:26,440 --> 00:22:29,440
let's make those Arcane symbols give

629
00:22:27,679 --> 00:22:31,279
them some negative effects if they stare

630
00:22:29,440 --> 00:22:32,600
at them too long because that's also fun

631
00:22:31,279 --> 00:22:35,279
why they going to this forest in the

632
00:22:32,600 --> 00:22:37,400
first place and you know so so so that's

633
00:22:35,279 --> 00:22:39,320
the that's how I started with that is

634
00:22:37,400 --> 00:22:41,360
wouldn't that be a cool encounter and

635
00:22:39,320 --> 00:22:43,159
then backtrack to that ascept okay why

636
00:22:41,360 --> 00:22:45,200
would they go here I mean they're

637
00:22:43,159 --> 00:22:47,240
working at the moment for this country

638
00:22:45,200 --> 00:22:49,960
as sort of military contractors I

639
00:22:47,240 --> 00:22:51,600
suppose to just keep things in check

640
00:22:49,960 --> 00:22:53,279
whilst the arm's off doing other stuff

641
00:22:51,600 --> 00:22:54,799
so okay there's a squad that's gone

642
00:22:53,279 --> 00:22:56,279
missing let's go and investigate what's

643
00:22:54,799 --> 00:22:59,200
happened here and everything just

644
00:22:56,279 --> 00:23:01,440
spirals down from there and then I've

645
00:22:59,200 --> 00:23:02,559
been there's a there's someone who does

646
00:23:01,440 --> 00:23:04,600
I think I think they call it a three

647
00:23:02,559 --> 00:23:07,520
encounter Rule and you have like three

648
00:23:04,600 --> 00:23:09,720
big encounters that are taxing but

649
00:23:07,520 --> 00:23:11,120
they're not overly bad and then you

650
00:23:09,720 --> 00:23:12,720
pepper a few other little bits and

651
00:23:11,120 --> 00:23:14,720
pieces throughout that's kind of the

652
00:23:12,720 --> 00:23:15,919
sort of rule I go to so you know there

653
00:23:14,720 --> 00:23:17,640
was a there was an initial encounter

654
00:23:15,919 --> 00:23:18,840
with some Bandits which was fine then

655
00:23:17,640 --> 00:23:20,919
they got attacked by some snakes and

656
00:23:18,840 --> 00:23:23,200
some spiders then the actual Undead NS

657
00:23:20,919 --> 00:23:25,200
appear and but you know the snakes and

658
00:23:23,200 --> 00:23:26,919
spiders aren't going to take them down

659
00:23:25,200 --> 00:23:29,320
it's just it's burning up their

660
00:23:26,919 --> 00:23:30,880
resources a little

661
00:23:29,320 --> 00:23:32,840
um and then I sort of once I've got all

662
00:23:30,880 --> 00:23:35,039
these bits and pieces I try and put them

663
00:23:32,840 --> 00:23:37,480
in an order of how things are going to

664
00:23:35,039 --> 00:23:39,440
run from there so all of that make

665
00:23:37,480 --> 00:23:41,840
sense there's several things I wanted to

666
00:23:39,440 --> 00:23:44,440
talk about that I I thing I'm not very

667
00:23:41,840 --> 00:23:47,720
good at as a DM is obviously you have

668
00:23:44,440 --> 00:23:49,880
that onance of what the future

669
00:23:47,720 --> 00:23:51,600
encounters could be for the party so

670
00:23:49,880 --> 00:23:54,080
when people like spaffing two spell

671
00:23:51,600 --> 00:23:56,080
slots on what should be a triv encounter

672
00:23:54,080 --> 00:23:58,919
I find it very hard to be like are you

673
00:23:56,080 --> 00:24:00,400
sure you want to do that uh cuz there

674
00:23:58,919 --> 00:24:02,720
might be something difficult coming up

675
00:24:00,400 --> 00:24:05,480
soon whereas at the player I love those

676
00:24:02,720 --> 00:24:07,880
being like do I want to do you know like

677
00:24:05,480 --> 00:24:09,640
I stor or Fireball or should I just can

678
00:24:07,880 --> 00:24:11,480
trip again like that's obviously a very

679
00:24:09,640 --> 00:24:13,120
interesting decision to make from a from

680
00:24:11,480 --> 00:24:14,640
a player's point of view and yeah having

681
00:24:13,120 --> 00:24:16,200
that visibility of future encounters is

682
00:24:14,640 --> 00:24:18,440
always like like my guys are literally

683
00:24:16,200 --> 00:24:19,400
about to fight a dragon I'm hoping that

684
00:24:18,440 --> 00:24:21,760
they'll have done that before this

685
00:24:19,400 --> 00:24:23,559
episode goes out yeah I know I'm being

686
00:24:21,760 --> 00:24:28,960
cautious for what I said in case my play

687
00:24:23,559 --> 00:24:31,320
listen and they are not at 100% rested

688
00:24:28,960 --> 00:24:33,360
so I'm I'm dubious as to how well that

689
00:24:31,320 --> 00:24:37,279
fight is going to go because they did

690
00:24:33,360 --> 00:24:40,080
because yeah wizard did both alter self

691
00:24:37,279 --> 00:24:41,840
and disguise self to make him change his

692
00:24:40,080 --> 00:24:43,720
race hand what clothes he's wearing I

693
00:24:41,840 --> 00:24:45,760
was like you're G to spend both both

694
00:24:43,720 --> 00:24:48,080
those spell slots yeah I'm just sneaking

695
00:24:45,760 --> 00:24:51,279
past some CS yeah cool okay no we're

696
00:24:48,080 --> 00:24:53,720
done but from as a DM's perspective what

697
00:24:51,279 --> 00:24:56,240
was really nice again from experience

698
00:24:53,720 --> 00:24:58,000
from being a player you know the value

699
00:24:56,240 --> 00:25:00,200
of that ex that resource that that

700
00:24:58,000 --> 00:25:01,520
player is expended so from a DM's point

701
00:25:00,200 --> 00:25:04,960
of view it's really nice to be able to

702
00:25:01,520 --> 00:25:07,039
adjust the encounter accordingly so I

703
00:25:04,960 --> 00:25:09,279
know that was quite quote unquote

704
00:25:07,039 --> 00:25:11,279
expensive so I was like you know what

705
00:25:09,279 --> 00:25:13,279
it's going to work pretty well like they

706
00:25:11,279 --> 00:25:15,159
he's he's spent a lot to try and get the

707
00:25:13,279 --> 00:25:17,000
party through this area and it would be

708
00:25:15,159 --> 00:25:18,720
so dickish of me to be like oh the

709
00:25:17,000 --> 00:25:19,720
guards seized you through your disguise

710
00:25:18,720 --> 00:25:20,679
and that's it and you've wasted it

711
00:25:19,720 --> 00:25:24,000
because that's just going to feel crap

712
00:25:20,679 --> 00:25:25,559
so from it's nice to be like okay I'll

713
00:25:24,000 --> 00:25:27,360
get him to roll a few performance checks

714
00:25:25,559 --> 00:25:29,679
a few you know deception checks keep

715
00:25:27,360 --> 00:25:32,000
keep the there and if you roll a one

716
00:25:29,679 --> 00:25:33,799
then things are going to get a bit spicy

717
00:25:32,000 --> 00:25:35,640
that's um to go back to what we saying

718
00:25:33,799 --> 00:25:37,640
earlier about rereading over notes and

719
00:25:35,640 --> 00:25:39,520
adjusting the counters as you sort of

720
00:25:37,640 --> 00:25:42,559
come up to the sessions we did this Arc

721
00:25:39,520 --> 00:25:44,720
over like three or four sessions um and

722
00:25:42,559 --> 00:25:47,159
yeah it was a case of uh I think after

723
00:25:44,720 --> 00:25:48,880
the first session they they Charmed a

724
00:25:47,159 --> 00:25:50,399
snake um which one of them could speak

725
00:25:48,880 --> 00:25:51,480
to and was just helping them guide

726
00:25:50,399 --> 00:25:53,279
through the forest like okay well I'm

727
00:25:51,480 --> 00:25:55,000
going to put in some notes for the next

728
00:25:53,279 --> 00:25:56,480
session about the snake then I also know

729
00:25:55,000 --> 00:25:58,559
one of them went down so let's take a

730
00:25:56,480 --> 00:26:01,520
couple of these goons out so they've got

731
00:25:58,559 --> 00:26:03,720
a bit extra buffer chance yeah yeah no I

732
00:26:01,520 --> 00:26:05,360
mean the the sentence Charmed a snake

733
00:26:03,720 --> 00:26:07,399
that one of them can talk to is

734
00:26:05,360 --> 00:26:09,640
brilliant

735
00:26:07,399 --> 00:26:11,360
that that would be the snippet of this

736
00:26:09,640 --> 00:26:13,039
episode I was like it's just it's just a

737
00:26:11,360 --> 00:26:15,080
snake you can just kill it and then went

738
00:26:13,039 --> 00:26:18,159
but while I do that I can talk to

739
00:26:15,080 --> 00:26:22,200
him yeah I guess you

740
00:26:18,159 --> 00:26:24,760
can so yeah I I that is I love that

741
00:26:22,200 --> 00:26:26,559
Dynamic response to to players and that

742
00:26:24,760 --> 00:26:28,120
ended up being like fantastic I I said

743
00:26:26,559 --> 00:26:29,200
to them I was like behind the screen I

744
00:26:28,120 --> 00:26:30,279
don't often like to share my thought

745
00:26:29,200 --> 00:26:31,919
processess behind the screen but this

746
00:26:30,279 --> 00:26:34,120
one I have to tell you I honestly sat

747
00:26:31,919 --> 00:26:35,440
down today and thought you're going to

748
00:26:34,120 --> 00:26:37,360
see a bunch of csts you're going to

749
00:26:35,440 --> 00:26:38,720
fight them you clear out the room and

750
00:26:37,360 --> 00:26:40,840
then I'll call the session there because

751
00:26:38,720 --> 00:26:43,120
that'll be nice at at time to call it

752
00:26:40,840 --> 00:26:45,600
sure and instead they stuckart I got the

753
00:26:43,120 --> 00:26:47,279
monk crawling on the ceiling like Golem

754
00:26:45,600 --> 00:26:48,840
doing scouting the three of you

755
00:26:47,279 --> 00:26:50,600
disguising your way through I was like

756
00:26:48,840 --> 00:26:53,480
that completely did not go how I want

757
00:26:50,600 --> 00:26:58,120
but I'm very glad it went that way

758
00:26:53,480 --> 00:27:00,559
surprised that so yeah it's a lot of

759
00:26:58,120 --> 00:27:03,640
refinement I guess for me at least

760
00:27:00,559 --> 00:27:06,640
through both reviewing it ahead of time

761
00:27:03,640 --> 00:27:09,360
and dynamically during the session

762
00:27:06,640 --> 00:27:11,760
that's all part of the fun as a DM is is

763
00:27:09,360 --> 00:27:13,600
reanalyzing repearing re changing

764
00:27:11,760 --> 00:27:17,200
tweaking on the fly to make sure that

765
00:27:13,600 --> 00:27:18,960
everything fits in well for everyone and

766
00:27:17,200 --> 00:27:21,039
the other thing I wanted to discuss and

767
00:27:18,960 --> 00:27:23,159
it's something I the reason why I POS

768
00:27:21,039 --> 00:27:25,320
the question in the way I did which was

769
00:27:23,159 --> 00:27:28,120
how do you go from I've got a cool idea

770
00:27:25,320 --> 00:27:30,320
to then like try and plug that square

771
00:27:28,120 --> 00:27:33,679
peg into the round hole of of the

772
00:27:30,320 --> 00:27:36,159
campaign is is tricky sometimes I've

773
00:27:33,679 --> 00:27:38,880
taken some you know creative license

774
00:27:36,159 --> 00:27:40,799
with locations or like you know

775
00:27:38,880 --> 00:27:43,559
Geographic formations that frankly would

776
00:27:40,799 --> 00:27:46,679
never exist in the real like phys we

777
00:27:43,559 --> 00:27:49,279
know it there's a big Cliff here because

778
00:27:46,679 --> 00:27:50,360
that's how the plates have worked in

779
00:27:49,279 --> 00:27:53,880
this

780
00:27:50,360 --> 00:27:56,360
world but yeah how do you do that then

781
00:27:53,880 --> 00:27:58,399
from you know cuz I I hate to waste a

782
00:27:56,360 --> 00:28:00,159
cool idea so if if I've got one it's

783
00:27:58,399 --> 00:28:01,720
going to find its way in maybe not today

784
00:28:00,159 --> 00:28:03,640
maybe not tomorrow but at some point in

785
00:28:01,720 --> 00:28:06,880
the campaign I'll try and and squeeze it

786
00:28:03,640 --> 00:28:09,679
in and if that means that suddenly durar

787
00:28:06,880 --> 00:28:12,279
are now a half as well then that's a

788
00:28:09,679 --> 00:28:14,519
problem for future danow for danow

789
00:28:12,279 --> 00:28:16,320
tomorrow are you the same how do you

790
00:28:14,519 --> 00:28:19,240
what are your T tips and tricks for like

791
00:28:16,320 --> 00:28:20,799
bringing in cool ideas yeah I suppose

792
00:28:19,240 --> 00:28:23,919
that is it's a tough one is it's just

793
00:28:20,799 --> 00:28:26,320
finding a way that makes them work uh I

794
00:28:23,919 --> 00:28:28,559
you know I'm in much of a similar way I

795
00:28:26,320 --> 00:28:30,120
we did our campaign too I said there

796
00:28:28,559 --> 00:28:32,120
there just no war forged just I just

797
00:28:30,120 --> 00:28:33,399
didn't want to have that as being part

798
00:28:32,120 --> 00:28:34,799
of it because they weren't in campaigned

799
00:28:33,399 --> 00:28:37,799
one and all that kind of stuff no

800
00:28:34,799 --> 00:28:39,159
absolutely and then uh like I was also

801
00:28:37,799 --> 00:28:41,399
like but actually this would be a really

802
00:28:39,159 --> 00:28:43,840
interesting dynamic because the way that

803
00:28:41,399 --> 00:28:46,480
the culture is set at the moment in that

804
00:28:43,840 --> 00:28:48,399
land Orcs are just actively hated and

805
00:28:46,480 --> 00:28:50,000
hunted down and one of the players is an

806
00:28:48,399 --> 00:28:52,640
orc who's got a writ saying that they're

807
00:28:50,000 --> 00:28:53,960
allowed to just exist um and I thought

808
00:28:52,640 --> 00:28:55,919
well that's good let's bring in another

809
00:28:53,960 --> 00:28:58,679
interesting dnic let's bring in a race

810
00:28:55,919 --> 00:29:01,039
of people who aren't ual people as it

811
00:28:58,679 --> 00:29:03,600
were yeah and do that and I made that

812
00:29:01,039 --> 00:29:05,480
part of like a whole end dark just for

813
00:29:03,600 --> 00:29:07,120
the sake of having like a a couple

814
00:29:05,480 --> 00:29:09,240
sessions of of players having to deal

815
00:29:07,120 --> 00:29:11,000
with the Fallout of that yeah but you're

816
00:29:09,240 --> 00:29:13,600
right it's yes I've I've got I do all of

817
00:29:11,000 --> 00:29:15,440
my notes for everything on one note and

818
00:29:13,600 --> 00:29:18,000
I've just got one page which is just

819
00:29:15,440 --> 00:29:19,960
ideas question mark it's just every

820
00:29:18,000 --> 00:29:22,279
single page is just listed there with

821
00:29:19,960 --> 00:29:24,000
here what what if they came across a

822
00:29:22,279 --> 00:29:25,600
young dragon who's just trying to build

823
00:29:24,000 --> 00:29:28,080
a nest for himself and they don't have

824
00:29:25,600 --> 00:29:30,679
to kill him see see how can work that in

825
00:29:28,080 --> 00:29:33,240
there somehow MH yeah I I also have a

826
00:29:30,679 --> 00:29:35,559
page of like ideas thrown down that some

827
00:29:33,240 --> 00:29:36,919
are just like to like someone's name

828
00:29:35,559 --> 00:29:39,120
like that sounds like a cool name let me

829
00:29:36,919 --> 00:29:40,679
find somebody to use that yeah yeah when

830
00:29:39,120 --> 00:29:42,240
you're U like sort of planning your

831
00:29:40,679 --> 00:29:44,039
sessions and coming up with new ideas

832
00:29:42,240 --> 00:29:46,120
and items and things like that how how

833
00:29:44,039 --> 00:29:48,480
much into the mechanics do you dive into

834
00:29:46,120 --> 00:29:49,880
like balancing for it do you just go I

835
00:29:48,480 --> 00:29:51,880
want it to be able to do this and it's

836
00:29:49,880 --> 00:29:54,120
going to do this much damage or do you

837
00:29:51,880 --> 00:29:56,519
like find something similar and then try

838
00:29:54,120 --> 00:29:58,840
and match it up or do you not do any of

839
00:29:56,519 --> 00:30:03,120
that oh a little colum a and a little

840
00:29:58,840 --> 00:30:04,679
column B so my big thing which is

841
00:30:03,120 --> 00:30:07,120
contradicting stuff I said earlier on

842
00:30:04,679 --> 00:30:08,600
but I like I like most stuff to be

843
00:30:07,120 --> 00:30:11,720
congruent in the world like it make it

844
00:30:08,600 --> 00:30:13,799
makes sense I'm not a fan of random

845
00:30:11,720 --> 00:30:15,760
encounter tables you know you're

846
00:30:13,799 --> 00:30:17,559
traveling down let me roll oh suddenly a

847
00:30:15,760 --> 00:30:19,000
fluck of SE gos are attacking you and

848
00:30:17,559 --> 00:30:20,679
now we roll initiative again that just

849
00:30:19,000 --> 00:30:23,080
slows down the campaign slows down

850
00:30:20,679 --> 00:30:24,720
getting to speak to the mayor slows down

851
00:30:23,080 --> 00:30:26,600
fighting the leader of the bandits

852
00:30:24,720 --> 00:30:28,159
because some seagulls are now attacking

853
00:30:26,600 --> 00:30:30,279
you so I don't I don't tend to use that

854
00:30:28,159 --> 00:30:31,240
and I did pre-warn the guys to this game

855
00:30:30,279 --> 00:30:32,720
I was there's probably going to be less

856
00:30:31,240 --> 00:30:35,399
combat than you're used to because I

857
00:30:32,720 --> 00:30:37,519
don't do that but every combat you get

858
00:30:35,399 --> 00:30:39,279
means something I mean the trouble with

859
00:30:37,519 --> 00:30:40,960
Random Encounters like that is they're

860
00:30:39,279 --> 00:30:43,120
never going to be bad enough to actually

861
00:30:40,960 --> 00:30:45,399
kill the players and usually they still

862
00:30:43,120 --> 00:30:47,480
have travel time to regain everything so

863
00:30:45,399 --> 00:30:49,559
indeed that you're not gaining much by

864
00:30:47,480 --> 00:30:51,120
stopping the whole thing for it much the

865
00:30:49,559 --> 00:30:53,480
same I just don't do them unless I'm

866
00:30:51,120 --> 00:30:55,760
want to part some sort of wisdom to them

867
00:30:53,480 --> 00:30:57,840
along the way from a friendly NPC like

868
00:30:55,760 --> 00:31:00,320
but that's it yeah yeah yeah everything

869
00:30:57,840 --> 00:31:02,200
has to serve a greater purpose and I

870
00:31:00,320 --> 00:31:03,799
never thought of it before but that's

871
00:31:02,200 --> 00:31:06,519
absolutely true and that there's like no

872
00:31:03,799 --> 00:31:10,679
net change to the party before or after

873
00:31:06,519 --> 00:31:12,880
that track like they left City 100% they

874
00:31:10,679 --> 00:31:15,200
arrived at next city 100% maybe there

875
00:31:12,880 --> 00:31:16,639
was a cool encounter on the way but

876
00:31:15,200 --> 00:31:18,399
there's been no impact whereas if you're

877
00:31:16,639 --> 00:31:20,240
going through a dungeon there is a

878
00:31:18,399 --> 00:31:22,159
change because the next fight they have

879
00:31:20,240 --> 00:31:25,679
which is imminent they've got less

880
00:31:22,159 --> 00:31:28,600
Health to do so so I don't tend to

881
00:31:25,679 --> 00:31:30,480
use they haven't gone into any decrepit

882
00:31:28,600 --> 00:31:33,679
Millennia old Crips that are full of

883
00:31:30,480 --> 00:31:34,799
traps that are half broken because they

884
00:31:33,679 --> 00:31:35,799
just haven't gone there yet which means

885
00:31:34,799 --> 00:31:38,080
that most of the dungeons they've been

886
00:31:35,799 --> 00:31:40,240
in don't have random swinging traps or

887
00:31:38,080 --> 00:31:42,039
anything because this was a disused

888
00:31:40,240 --> 00:31:45,880
hospital so why would there be why be

889
00:31:42,039 --> 00:31:47,720
traps swinging blades here so I have to

890
00:31:45,880 --> 00:31:49,679
get creative in in that sense to try and

891
00:31:47,720 --> 00:31:50,679
keep those things still engaging in a

892
00:31:49,679 --> 00:31:54,120
way that

893
00:31:50,679 --> 00:31:57,360
is still fun to play D and D basically

894
00:31:54,120 --> 00:32:00,360
uh without it just being an empty space

895
00:31:57,360 --> 00:32:03,679
that they're moving through so that's

896
00:32:00,360 --> 00:32:06,240
traps and and that kind of stuff combat

897
00:32:03,679 --> 00:32:08,120
is way more an art than it is science

898
00:32:06,240 --> 00:32:11,760
certainly in DD

899
00:32:08,120 --> 00:32:14,559
5e so for combat encounters takes longer

900
00:32:11,760 --> 00:32:16,080
to put together than it's probably the

901
00:32:14,559 --> 00:32:18,399
longest thing it takes for me to get

902
00:32:16,080 --> 00:32:20,279
right ahead of time because I have to

903
00:32:18,399 --> 00:32:24,360
review the stat block of everything I

904
00:32:20,279 --> 00:32:26,240
use um and what is officially easy is

905
00:32:24,360 --> 00:32:29,320
actually going to be actually quite hard

906
00:32:26,240 --> 00:32:31,440
or vice versa or yes there's one big guy

907
00:32:29,320 --> 00:32:33,399
that on his own is a medium encounter

908
00:32:31,440 --> 00:32:35,440
and I've added two Minions that

909
00:32:33,399 --> 00:32:37,559
technically pushes that into deadly but

910
00:32:35,440 --> 00:32:39,120
those minions are like got like trash so

911
00:32:37,559 --> 00:32:41,639
I could actually add like 50 minions and

912
00:32:39,120 --> 00:32:43,639
it still be just as hard or easy as it

913
00:32:41,639 --> 00:32:46,320
was before I've made that mistake so

914
00:32:43,639 --> 00:32:48,399
many times of one big bad guy and then

915
00:32:46,320 --> 00:32:49,919
just get [ __ ] on immediately for two

916
00:32:48,399 --> 00:32:51,919
rounds and that's it it's done I was

917
00:32:49,919 --> 00:32:53,559
like cool well that was a fun engaging

918
00:32:51,919 --> 00:32:57,360
boss fight for everyone glad none of you

919
00:32:53,559 --> 00:33:00,760
took damage cool that's okay yeah yep

920
00:32:57,360 --> 00:33:02,200
yeah precisely so I need to thankfully

921
00:33:00,760 --> 00:33:03,440
uh hearken back to what we were just

922
00:33:02,200 --> 00:33:04,360
talking about because they snuck their

923
00:33:03,440 --> 00:33:06,559
way through the

924
00:33:04,360 --> 00:33:09,600
csts there's a lot of cultists Left

925
00:33:06,559 --> 00:33:11,880
Alive so if they do meet the dragon he's

926
00:33:09,600 --> 00:33:13,880
going to be like come to my Aid cultists

927
00:33:11,880 --> 00:33:15,159
so that's left me in quite a good

928
00:33:13,880 --> 00:33:16,360
position and that makes sense in the

929
00:33:15,159 --> 00:33:17,720
world the players aren't going to feel

930
00:33:16,360 --> 00:33:19,000
cheat cheated that a bunch of csts

931
00:33:17,720 --> 00:33:20,960
turned up because they went through a

932
00:33:19,000 --> 00:33:23,519
room with 10 of them in so it's going to

933
00:33:20,960 --> 00:33:25,399
be a surprise if 10 ctist turn off in a

934
00:33:23,519 --> 00:33:27,559
bit so I'm quite happy with that there

935
00:33:25,399 --> 00:33:30,279
is there is a it's a bit of a trick and

936
00:33:27,559 --> 00:33:33,360
I I know it is um once or twice I've set

937
00:33:30,279 --> 00:33:34,600
up a boss encounter and then immediately

938
00:33:33,360 --> 00:33:37,000
afterwards there's been another just

939
00:33:34,600 --> 00:33:39,120
medium encounter but because they

940
00:33:37,000 --> 00:33:41,000
thought B this will be the last one most

941
00:33:39,120 --> 00:33:42,440
of their stuff's gone so they like they

942
00:33:41,000 --> 00:33:43,919
use the spell slots their potions things

943
00:33:42,440 --> 00:33:45,240
like that I was like oh you go to the

944
00:33:43,919 --> 00:33:46,760
next room where the actual treasure is

945
00:33:45,240 --> 00:33:48,679
and there's 12 more dudes in there I

946
00:33:46,760 --> 00:33:51,799
like I

947
00:33:48,679 --> 00:33:53,600
okay okay we'll think about this yeah

948
00:33:51,799 --> 00:33:56,000
when they're redlining that's when it's

949
00:33:53,600 --> 00:33:57,679
it's so close to the end yes that's a

950
00:33:56,000 --> 00:33:59,360
good shout actually yeah that's a nice

951
00:33:57,679 --> 00:34:01,720
little trick to have in in the tool belt

952
00:33:59,360 --> 00:34:04,840
for those for those situations but yeah

953
00:34:01,720 --> 00:34:07,519
I again those players are at a level now

954
00:34:04,840 --> 00:34:09,760
like level 11 so they've got tiny Hut

955
00:34:07,519 --> 00:34:11,240
they've got invisibility and fly and all

956
00:34:09,760 --> 00:34:13,359
that kind of stuff that does trivialize

957
00:34:11,240 --> 00:34:16,280
a bunch of encounters so I'm in a sense

958
00:34:13,359 --> 00:34:19,159
I've got a lot more wiggle room to throw

959
00:34:16,280 --> 00:34:20,480
harder stuff at them or easier stuff at

960
00:34:19,159 --> 00:34:22,320
them when I want it to be easier because

961
00:34:20,480 --> 00:34:25,879
I know that they'll trivialize it in a

962
00:34:22,320 --> 00:34:27,839
sense but just yeah it isn't just an art

963
00:34:25,879 --> 00:34:29,480
rather than the science experience of

964
00:34:27,839 --> 00:34:32,520
putting stuff together and being like

965
00:34:29,480 --> 00:34:33,919
okay five Sturges was a tpk for a level

966
00:34:32,520 --> 00:34:36,679
one party even though they're just

967
00:34:33,919 --> 00:34:40,200
flying little insects with two HP was

968
00:34:36,679 --> 00:34:42,320
was a tpk okay let me take a closer look

969
00:34:40,200 --> 00:34:44,639
at the next encounter I throw at them

970
00:34:42,320 --> 00:34:47,599
because that is going to be a different

971
00:34:44,639 --> 00:34:49,520
experience so yeah every everyone gets

972
00:34:47,599 --> 00:34:52,399
gone over with a fine tooth comb and it

973
00:34:49,520 --> 00:34:54,200
is there is a weird satisfaction to

974
00:34:52,399 --> 00:34:56,079
being like Oh what if I tweak it's

975
00:34:54,200 --> 00:34:58,520
almost like my program is braining me is

976
00:34:56,079 --> 00:35:00,599
like let me take out one salamander and

977
00:34:58,520 --> 00:35:03,240
replace that with like two fire Giants

978
00:35:00,599 --> 00:35:06,680
or a fire end a fire giant how does that

979
00:35:03,240 --> 00:35:09,079
change but that's got resistance so let

980
00:35:06,680 --> 00:35:10,079
me see how that's gonna that doing that

981
00:35:09,079 --> 00:35:12,320
kind of

982
00:35:10,079 --> 00:35:13,240
micromanagement I mean it it it must be

983
00:35:12,320 --> 00:35:14,839
working out because the players are

984
00:35:13,240 --> 00:35:18,599
having fun and every encounters is quite

985
00:35:14,839 --> 00:35:21,000
memorable so a little bit of upfront

986
00:35:18,599 --> 00:35:23,960
management now I'm just torn between an

987
00:35:21,000 --> 00:35:27,760
adult red dragon or a young red dragon

988
00:35:23,960 --> 00:35:29,119
and I'm not sure how that's going to go

989
00:35:27,760 --> 00:35:30,640
it's hard one with that because you

990
00:35:29,119 --> 00:35:32,200
you're right you want it to make sure it

991
00:35:30,640 --> 00:35:34,560
feels like a big challenge if if they

992
00:35:32,200 --> 00:35:35,720
walk through it too easy it's not as fun

993
00:35:34,560 --> 00:35:38,839
also yeah you don't want to kill them

994
00:35:35,720 --> 00:35:42,760
all yeah I have got a phase of an idea

995
00:35:38,839 --> 00:35:45,160
for it being a two like I I abuse video

996
00:35:42,760 --> 00:35:47,800
game tropes as much as as possible where

997
00:35:45,160 --> 00:35:49,839
they make sense and I do want it to be a

998
00:35:47,800 --> 00:35:52,920
two- fa fight so in my head it's like

999
00:35:49,839 --> 00:35:55,880
they're in the hall so he can't fly as

1000
00:35:52,920 --> 00:35:57,480
well and they'll when he gets to like 50

1001
00:35:55,880 --> 00:35:59,440
HP he's going to be be like you know

1002
00:35:57,480 --> 00:36:01,040
what I don't want why the why am I

1003
00:35:59,440 --> 00:36:02,280
fighting you little ants in this Hall

1004
00:36:01,040 --> 00:36:04,280
I'm going to go up and they're on like a

1005
00:36:02,280 --> 00:36:06,160
volcano red dragon obviously and then

1006
00:36:04,280 --> 00:36:07,880
they'll go up to like the Caldera on the

1007
00:36:06,160 --> 00:36:11,280
top which is going to be epic with you

1008
00:36:07,880 --> 00:36:13,000
know it's exping yeah he's he's flying

1009
00:36:11,280 --> 00:36:16,480
around and that'll be the last half of

1010
00:36:13,000 --> 00:36:18,359
his HP flying around there that's my

1011
00:36:16,480 --> 00:36:20,280
best lay plans

1012
00:36:18,359 --> 00:36:23,839
yeah how much of that actually

1013
00:36:20,280 --> 00:36:27,079
transpires I do not know

1014
00:36:23,839 --> 00:36:29,319
yet yeah we'll see I've not actually run

1015
00:36:27,079 --> 00:36:32,040
a dragon you know just like a dragon

1016
00:36:29,319 --> 00:36:34,160
fight before so even with X Year's

1017
00:36:32,040 --> 00:36:35,880
experience I'm still quite anxious about

1018
00:36:34,160 --> 00:36:38,560
you obviously that it's in the name of

1019
00:36:35,880 --> 00:36:41,319
the game right it needs to be

1020
00:36:38,560 --> 00:36:42,640
epic so I'm a bit worried about how well

1021
00:36:41,319 --> 00:36:44,400
that will that will come out they had

1022
00:36:42,640 --> 00:36:46,760
the opportunity to fight one previously

1023
00:36:44,400 --> 00:36:49,079
but that was a green dragon who was all

1024
00:36:46,760 --> 00:36:51,280
Trixie and manipulating and they chose

1025
00:36:49,079 --> 00:36:53,599
to be friends with it rather than do

1026
00:36:51,280 --> 00:36:55,760
anything fight it so I like okay that's

1027
00:36:53,599 --> 00:36:57,160
fine I was like hey I gave the

1028
00:36:55,760 --> 00:36:59,640
opportunity to fight dragon and you said

1029
00:36:57,160 --> 00:37:01,440
no so don't blame me that it's four

1030
00:36:59,640 --> 00:37:02,599
years before you go yeah that's that's

1031
00:37:01,440 --> 00:37:05,599
totally

1032
00:37:02,599 --> 00:37:08,560
fair yeah that that was super fun to be

1033
00:37:05,599 --> 00:37:10,040
like hey i' I I you know bent the rules

1034
00:37:08,560 --> 00:37:11,680
with like magic casting and they the

1035
00:37:10,040 --> 00:37:13,839
dragon took human form which I think

1036
00:37:11,680 --> 00:37:16,280
rules has written it can't or whatever

1037
00:37:13,839 --> 00:37:18,240
so but that was super fun to be like

1038
00:37:16,280 --> 00:37:20,040
welcome have dinner sit down join me at

1039
00:37:18,240 --> 00:37:22,119
the table oh no I'm totally a massive

1040
00:37:20,040 --> 00:37:23,520
Green Dragon but come come and join

1041
00:37:22,119 --> 00:37:27,119
dinner let's talk about things and I'm

1042
00:37:23,520 --> 00:37:28,680
definitely not lying or cheating or

1043
00:37:27,119 --> 00:37:31,200
I've got like crossbows trained on you

1044
00:37:28,680 --> 00:37:34,040
from my from my allies like don't worry

1045
00:37:31,200 --> 00:37:38,280
about any of that stuff that was fun to

1046
00:37:34,040 --> 00:37:40,000
ooze lies yeah but so tricksy it be very

1047
00:37:38,280 --> 00:37:43,060
hard for the players to work out where

1048
00:37:40,000 --> 00:37:46,340
where the truth end and and the LIE

1049
00:37:43,060 --> 00:37:46,340
[Music]

1050
00:37:48,930 --> 00:37:55,000
[Music]

1051
00:37:51,640 --> 00:37:58,319
begin another part we're going we're

1052
00:37:55,000 --> 00:38:00,359
going to go very literal now um so for

1053
00:37:58,319 --> 00:38:01,920
translation obviously there's a nine

1054
00:38:00,359 --> 00:38:05,000
billion different languages now on D and

1055
00:38:01,920 --> 00:38:06,720
D 5 there common and then if you scroll

1056
00:38:05,000 --> 00:38:09,800
through a list of available languages

1057
00:38:06,720 --> 00:38:14,079
that's just bloated out of reality from

1058
00:38:09,800 --> 00:38:16,480
like you've got um Aquin and the

1059
00:38:14,079 --> 00:38:18,520
language is that only um I had them in

1060
00:38:16,480 --> 00:38:20,200
they're like um they're kind of like

1061
00:38:18,520 --> 00:38:25,240
bronze dwarves from the plane of fire

1062
00:38:20,200 --> 00:38:28,560
whose heads on aers they speak One Flame

1063
00:38:25,240 --> 00:38:30,760
Elemental language so that's a good

1064
00:38:28,560 --> 00:38:32,200
example actually they they met some of

1065
00:38:30,760 --> 00:38:34,359
those AES and they're like oh do they

1066
00:38:32,200 --> 00:38:38,319
speak common and I'm like they speak a

1067
00:38:34,359 --> 00:38:40,839
sound of metal scraping on metal oh do

1068
00:38:38,319 --> 00:38:44,640
any of you have that in your in your

1069
00:38:40,839 --> 00:38:46,319
language as you speak uh so even that F

1070
00:38:44,640 --> 00:38:49,359
the I tip for all the DMS out there even

1071
00:38:46,319 --> 00:38:51,079
for a level 11 party who didn't have

1072
00:38:49,359 --> 00:38:53,079
comprehend languages or anything or

1073
00:38:51,079 --> 00:38:55,520
tongues or whatever it is that was a

1074
00:38:53,079 --> 00:38:58,040
complete showstopper that was a complete

1075
00:38:55,520 --> 00:38:59,839
like oh this is the first time in a long

1076
00:38:58,040 --> 00:39:01,640
time we're talking to intelligent

1077
00:38:59,839 --> 00:39:03,960
creatures that we we're just going to

1078
00:39:01,640 --> 00:39:06,599
have to gesture to and like Scribble

1079
00:39:03,960 --> 00:39:09,560
diagrams in a book and see if that has

1080
00:39:06,599 --> 00:39:11,240
anything and and it was very like oh we

1081
00:39:09,560 --> 00:39:13,400
can teleport around the universe but I

1082
00:39:11,240 --> 00:39:16,760
can't actually speak to these

1083
00:39:13,400 --> 00:39:19,000
creatures so um as part of this uh same

1084
00:39:16,760 --> 00:39:20,119
Arc I was doing with the undead Nos and

1085
00:39:19,000 --> 00:39:22,680
the witch and everything they came

1086
00:39:20,119 --> 00:39:24,960
across a scrap of paper which was like a

1087
00:39:22,680 --> 00:39:27,079
note to this witch but I think it was

1088
00:39:24,960 --> 00:39:28,520
written in Abyssal

1089
00:39:27,079 --> 00:39:30,040
which none of them spoke but some of

1090
00:39:28,520 --> 00:39:32,359
them did speak some of the infernal

1091
00:39:30,040 --> 00:39:34,880
languages which uses the same sort of

1092
00:39:32,359 --> 00:39:35,800
script for it as far as d andd goes you

1093
00:39:34,880 --> 00:39:37,560
know I was like okay well here's a good

1094
00:39:35,800 --> 00:39:39,240
opportunity let's let's see how well you

1095
00:39:37,560 --> 00:39:41,000
roll for this and see how well you can

1096
00:39:39,240 --> 00:39:42,960
actually translate this piece of paper

1097
00:39:41,000 --> 00:39:44,160
and you know that's when the N20 comes

1098
00:39:42,960 --> 00:39:45,599
out and I go okay well this one I

1099
00:39:44,160 --> 00:39:47,680
prepared with half the words is no good

1100
00:39:45,599 --> 00:39:50,359
now you just have all of the words

1101
00:39:47,680 --> 00:39:52,680
normally yeah translation in terms of

1102
00:39:50,359 --> 00:39:54,960
like English and Spanish for example

1103
00:39:52,680 --> 00:39:57,040
there's this um great story I heard of a

1104
00:39:54,960 --> 00:39:59,200
of a DM at a school who

1105
00:39:57,040 --> 00:40:00,480
one of the players English was their

1106
00:39:59,200 --> 00:40:02,640
second language and they were a little

1107
00:40:00,480 --> 00:40:04,560
bit they were a bit uncomfortable

1108
00:40:02,640 --> 00:40:05,599
unconfident as partaking in the games

1109
00:40:04,560 --> 00:40:07,920
because they didn't know everything was

1110
00:40:05,599 --> 00:40:11,359
going on so he tweeted the game to be

1111
00:40:07,920 --> 00:40:12,800
well in this world then Elvin is Spanish

1112
00:40:11,359 --> 00:40:14,480
and you only speak Elvin because you're

1113
00:40:12,800 --> 00:40:16,680
a Highborn elf and that's you just never

1114
00:40:14,480 --> 00:40:18,160
talk common so now she has an

1115
00:40:16,680 --> 00:40:20,160
opportunity to interact with the other

1116
00:40:18,160 --> 00:40:22,000
players who are a bit more bilingual ask

1117
00:40:20,160 --> 00:40:23,800
the questions in Spanish and also learn

1118
00:40:22,000 --> 00:40:25,680
more English and still role play as her

1119
00:40:23,800 --> 00:40:28,079
character really well I was like what

1120
00:40:25,680 --> 00:40:29,720
what a perfect use of of that kind of

1121
00:40:28,079 --> 00:40:31,440
function to flesh out a character flesh

1122
00:40:29,720 --> 00:40:33,280
out the world and make it much more

1123
00:40:31,440 --> 00:40:34,640
inclusive as well yeah that that's

1124
00:40:33,280 --> 00:40:37,599
definitely a drawback for me being my

1125
00:40:34,640 --> 00:40:39,800
ignorant British self is I I don't speak

1126
00:40:37,599 --> 00:40:42,000
an iota of many other languages apart

1127
00:40:39,800 --> 00:40:43,400
from you know two beers please is as

1128
00:40:42,000 --> 00:40:44,720
much as I get when I go to Country

1129
00:40:43,400 --> 00:40:46,839
where's the

1130
00:40:44,720 --> 00:40:48,800
library so that's you know very much a

1131
00:40:46,839 --> 00:40:50,480
failing on my part so I'm robbed from

1132
00:40:48,800 --> 00:40:52,680
those being able to have those kind of

1133
00:40:50,480 --> 00:40:54,800
experiences and I'm reduced to sounds

1134
00:40:52,680 --> 00:40:56,040
like metal scraping on metal or pretend

1135
00:40:54,800 --> 00:40:57,760
you can't hear this next conversation

1136
00:40:56,040 --> 00:40:59,079
we're about to have rest of the rest of

1137
00:40:57,760 --> 00:41:02,119
the

1138
00:40:59,079 --> 00:41:03,680
players which which is a shame but

1139
00:41:02,119 --> 00:41:05,800
that's the nature of the games i' I've

1140
00:41:03,680 --> 00:41:08,440
found myself in however saying that one

1141
00:41:05,800 --> 00:41:10,359
of the guys is Polish in one of the

1142
00:41:08,440 --> 00:41:13,359
games so I might try and crib that idea

1143
00:41:10,359 --> 00:41:16,960
for something going forward I'll be like

1144
00:41:13,359 --> 00:41:20,599
go ahead and speak Polish and and watch

1145
00:41:16,960 --> 00:41:22,880
the rest of us be beused for 50 seconds

1146
00:41:20,599 --> 00:41:24,880
one of my um very occasional players is

1147
00:41:22,880 --> 00:41:26,720
quite fluent in French and the city that

1148
00:41:24,880 --> 00:41:29,359
they're mostly partaking in is French

1149
00:41:26,720 --> 00:41:31,240
Spanish styled inspired with their own s

1150
00:41:29,359 --> 00:41:32,680
of sub dialect in there so yeah whenever

1151
00:41:31,240 --> 00:41:34,640
she does come to a session I make sure I

1152
00:41:32,680 --> 00:41:37,280
pepper some of that in there just for

1153
00:41:34,640 --> 00:41:38,560
her to like oh that's I I could do this

1154
00:41:37,280 --> 00:41:41,640
and then she'll Ratt off some French to

1155
00:41:38,560 --> 00:41:43,800
me and I'll go well I can't do that but

1156
00:41:41,640 --> 00:41:45,960
sounded great yeah that that's yeah

1157
00:41:43,800 --> 00:41:47,920
that's useful interesting um have you

1158
00:41:45,960 --> 00:41:50,280
had any other

1159
00:41:47,920 --> 00:41:51,240
fun either because obviously the other

1160
00:41:50,280 --> 00:41:53,520
the other side of things not just

1161
00:41:51,240 --> 00:41:55,760
speaking to embes but like written books

1162
00:41:53,520 --> 00:41:57,200
or signs on the wall or languages they

1163
00:41:55,760 --> 00:41:59,200
can't read had any fun with that in your

1164
00:41:57,200 --> 00:42:00,960
games and as we go very literal with the

1165
00:41:59,200 --> 00:42:02,960
word translation now yeah yeah of course

1166
00:42:00,960 --> 00:42:05,480
of course yeah um there's been a few

1167
00:42:02,960 --> 00:42:07,240
puzzles I I like to get quite prop workk

1168
00:42:05,480 --> 00:42:08,640
with my puzzles and things like that um

1169
00:42:07,240 --> 00:42:11,520
so there's been a few bits and pieces

1170
00:42:08,640 --> 00:42:13,280
like that but yeah I common seems to be

1171
00:42:11,520 --> 00:42:15,640
like the predominant language that

1172
00:42:13,280 --> 00:42:17,880
everyone speaks in for my players and

1173
00:42:15,640 --> 00:42:19,760
they don't really speak much else okay

1174
00:42:17,880 --> 00:42:22,040
so I try not to put too many in that

1175
00:42:19,760 --> 00:42:23,319
because I've got no spellcasters really

1176
00:42:22,040 --> 00:42:24,720
so no one's going to learn comprehended

1177
00:42:23,319 --> 00:42:26,599
languages anytime soon and things like

1178
00:42:24,720 --> 00:42:29,319
that so there's no point in giving a

1179
00:42:26,599 --> 00:42:30,680
puzzle which is just dumb luck Brute

1180
00:42:29,319 --> 00:42:33,559
Force keep trying and hope something

1181
00:42:30,680 --> 00:42:35,240
sticks or abandon it and just leave the

1182
00:42:33,559 --> 00:42:38,559
whole thing so I try to do too much of

1183
00:42:35,240 --> 00:42:40,640
that but yeah but I I will put in a few

1184
00:42:38,559 --> 00:42:42,960
um usually it's it's more like if you

1185
00:42:40,640 --> 00:42:44,839
can read this here's here's a cheat for

1186
00:42:42,960 --> 00:42:46,240
what the rest of this puzzle is and if

1187
00:42:44,839 --> 00:42:47,640
you can't read it there's other ways to

1188
00:42:46,240 --> 00:42:49,400
solving the puzzle that don't involve

1189
00:42:47,640 --> 00:42:51,599
the language but you just get a bonus if

1190
00:42:49,400 --> 00:42:53,200
you do know it mhm that's a little bit

1191
00:42:51,599 --> 00:42:55,280
surprising because most of my games

1192
00:42:53,200 --> 00:42:56,760
there's all I like does anyone speak

1193
00:42:55,280 --> 00:42:59,079
Aquin and then there's always one that's

1194
00:42:56,760 --> 00:43:02,119
like oh um actually yeah I do it's

1195
00:42:59,079 --> 00:43:03,200
common uh dwarfish and this very very

1196
00:43:02,119 --> 00:43:05,720
alien

1197
00:43:03,200 --> 00:43:07,119
language okay just in case I guess the

1198
00:43:05,720 --> 00:43:10,440
rules have said that you can learn that

1199
00:43:07,119 --> 00:43:13,400
at some point so I as a DM I sometimes

1200
00:43:10,440 --> 00:43:16,200
am like kind of make a justification for

1201
00:43:13,400 --> 00:43:18,680
why you speak this language the same

1202
00:43:16,200 --> 00:43:21,079
with that yeah you can have it but tell

1203
00:43:18,680 --> 00:43:24,000
me why you know it when you are bookish

1204
00:43:21,079 --> 00:43:25,240
child yeah that's one of the odd things

1205
00:43:24,000 --> 00:43:28,319
that stands out during character

1206
00:43:25,240 --> 00:43:30,160
creation for d D5 at least is that like

1207
00:43:28,319 --> 00:43:32,520
oh and one extra language of your choice

1208
00:43:30,160 --> 00:43:34,800
oh here's the list of 50 some of

1209
00:43:32,520 --> 00:43:36,880
which don't exist anymore don't aren't

1210
00:43:34,800 --> 00:43:39,040
spoken on this plane only spoken by

1211
00:43:36,880 --> 00:43:40,680
certain races you know whatever one

1212
00:43:39,040 --> 00:43:42,599
creature in the dungeons Masters Guide

1213
00:43:40,680 --> 00:43:45,119
has it and it's now found its way onto

1214
00:43:42,599 --> 00:43:46,640
this list and some like newer player

1215
00:43:45,119 --> 00:43:48,720
doesn't know oh that sounds interesting

1216
00:43:46,640 --> 00:43:51,240
blun oh there aren't any of the Delan in

1217
00:43:48,720 --> 00:43:54,400
this campaign so I guess your language

1218
00:43:51,240 --> 00:43:56,680
of vialon is now like absolutely

1219
00:43:54,400 --> 00:43:59,200
worthless there a sort of sidebar on

1220
00:43:56,680 --> 00:44:01,520
that I I always thought that with um you

1221
00:43:59,200 --> 00:44:02,599
know the original version of Ranger

1222
00:44:01,520 --> 00:44:04,280
before they changed the rules and I

1223
00:44:02,599 --> 00:44:05,880
think it was tashes where it's like oh

1224
00:44:04,280 --> 00:44:07,400
yeah pick like three different

1225
00:44:05,880 --> 00:44:09,119
environments in which case which you

1226
00:44:07,400 --> 00:44:11,079
excel at and then you can oh sorry we're

1227
00:44:09,119 --> 00:44:12,920
taking place entirely Urban there's no

1228
00:44:11,079 --> 00:44:16,000
snow here whatsoever so that's a whole

1229
00:44:12,920 --> 00:44:17,599
waste of a of a level for you yeah it's

1230
00:44:16,000 --> 00:44:19,079
it's very similar to that but yeah no

1231
00:44:17,599 --> 00:44:20,200
I'm I'm I'm surprised that my guys now

1232
00:44:19,079 --> 00:44:21,960
don't have tongues of comprehend

1233
00:44:20,200 --> 00:44:23,559
languages because they used to have a

1234
00:44:21,960 --> 00:44:25,000
warlock who would have done that and

1235
00:44:23,559 --> 00:44:27,240
then he found himself in the shadow fill

1236
00:44:25,000 --> 00:44:30,079
moping around betrayed for a bit so they

1237
00:44:27,240 --> 00:44:33,400
they lost that ability but yeah usually

1238
00:44:30,079 --> 00:44:35,079
there's somebody who's got some way to

1239
00:44:33,400 --> 00:44:36,160
effectively even with like message you

1240
00:44:35,079 --> 00:44:37,319
know telepathically or something

1241
00:44:36,160 --> 00:44:39,160
something like I think they still need

1242
00:44:37,319 --> 00:44:40,800
to understand you still need to have a

1243
00:44:39,160 --> 00:44:42,319
shared language but there are other

1244
00:44:40,800 --> 00:44:44,520
telepathy spells that allow you to

1245
00:44:42,319 --> 00:44:45,760
bypass that completely so that that

1246
00:44:44,520 --> 00:44:47,160
encounter was very interesting but I'm

1247
00:44:45,760 --> 00:44:48,880
surprised for you that you don't have

1248
00:44:47,160 --> 00:44:51,000
like no one there's always somebody

1249
00:44:48,880 --> 00:44:53,839
who's picked a or whatever the language

1250
00:44:51,000 --> 00:44:56,559
is that's I know you'd have thought so

1251
00:44:53,839 --> 00:44:58,480
but um but but no not really you know

1252
00:44:56,559 --> 00:45:00,800
Common Dwarven Elvish one of the players

1253
00:44:58,480 --> 00:45:02,960
is a goblin so she knows Goblin yeah I

1254
00:45:00,800 --> 00:45:05,000
can't say too much about another player

1255
00:45:02,960 --> 00:45:06,839
in case the other players hear about

1256
00:45:05,000 --> 00:45:09,000
hear about it but she speaks a couple of

1257
00:45:06,839 --> 00:45:10,760
languages but so far they haven't come

1258
00:45:09,000 --> 00:45:12,440
up yet I'm wondering about giving them

1259
00:45:10,760 --> 00:45:14,040
something that lets them translate but

1260
00:45:12,440 --> 00:45:17,040
making sure that only the most chaotic

1261
00:45:14,040 --> 00:45:18,920
player can use it just just because it'd

1262
00:45:17,040 --> 00:45:22,520
be really funny

1263
00:45:18,920 --> 00:45:24,640
yes oh I'd love to see that item's

1264
00:45:22,520 --> 00:45:27,000
description like how it's locked down to

1265
00:45:24,640 --> 00:45:28,760
just the

1266
00:45:27,000 --> 00:45:30,440
only the person with the illis intense

1267
00:45:28,760 --> 00:45:34,280
can use this

1268
00:45:30,440 --> 00:45:36,599
item yeah oh you could H it's a proper

1269
00:45:34,280 --> 00:45:39,319
uh what is it R rabbit's foot uh

1270
00:45:36,599 --> 00:45:40,960
whatever it is the the term um monkeyy

1271
00:45:39,319 --> 00:45:42,079
poor I was I was broad I was in the

1272
00:45:40,960 --> 00:45:44,319
right I knew what you meant though

1273
00:45:42,079 --> 00:45:46,720
actually it came to my mind an animal's

1274
00:45:44,319 --> 00:45:48,520
appendage um you can translate any

1275
00:45:46,720 --> 00:45:51,640
language fluently but to tell other

1276
00:45:48,520 --> 00:45:54,440
people you have to lie like that's the

1277
00:45:51,640 --> 00:45:55,640
curse so you know absolutely what it is

1278
00:45:54,440 --> 00:45:57,040
but when you try and communicate to

1279
00:45:55,640 --> 00:45:59,000
somebody else in a language they

1280
00:45:57,040 --> 00:45:59,800
understand it has to be a lie you have

1281
00:45:59,000 --> 00:46:04,440
to be

1282
00:45:59,800 --> 00:46:06,760
lying have to lie to tell anyone thank

1283
00:46:04,440 --> 00:46:08,559
you so much for that home taking that

1284
00:46:06,760 --> 00:46:11,559
that's quite right I'm I'm just

1285
00:46:08,559 --> 00:46:14,359
astonished that came to me just then um

1286
00:46:11,559 --> 00:46:16,280
yeah that is hilarious and if if it is a

1287
00:46:14,359 --> 00:46:17,559
proper C like one of those hidden curses

1288
00:46:16,280 --> 00:46:19,079
that doesn't reveal itself until they

1289
00:46:17,559 --> 00:46:20,839
actually go to do it they'll be like ha

1290
00:46:19,079 --> 00:46:22,839
let me oh let me stand to the front let

1291
00:46:20,839 --> 00:46:24,200
me translate I'll be translate yeah You'

1292
00:46:22,839 --> 00:46:26,359
be really excited for it and then they

1293
00:46:24,200 --> 00:46:28,640
turn around say the exact opposite or

1294
00:46:26,359 --> 00:46:30,760
let me let me tell them ah you tell them

1295
00:46:28,640 --> 00:46:34,079
that uh they have no defenses and there

1296
00:46:30,760 --> 00:46:35,000
are no guards here oh really yes that's

1297
00:46:34,079 --> 00:46:36,760
what you say

1298
00:46:35,000 --> 00:46:40,319
[Laughter]

1299
00:46:36,760 --> 00:46:42,119
to that's maell and of course I'm in

1300
00:46:40,319 --> 00:46:46,400
love with it

1301
00:46:42,119 --> 00:46:50,240
y oh yeah my mind is now very much in DM

1302
00:46:46,400 --> 00:46:51,880
like like thinking of ways to use that

1303
00:46:50,240 --> 00:46:53,240
I've got a game coming up Wednesday so I

1304
00:46:51,880 --> 00:46:55,800
this I'm this is good for me like this

1305
00:46:53,240 --> 00:46:57,680
is going to get me working for it now

1306
00:46:55,800 --> 00:46:58,880
cuz then once once that penny has

1307
00:46:57,680 --> 00:47:00,119
dropped and the other players have

1308
00:46:58,880 --> 00:47:01,559
appreciated that then you're into some

1309
00:47:00,119 --> 00:47:03,760
weird like metag game of trying to work

1310
00:47:01,559 --> 00:47:05,119
out where the the LIE is and is it like

1311
00:47:03,760 --> 00:47:06,440
everything's opposite or are they White

1312
00:47:05,119 --> 00:47:09,800
Lies and are there actually loads of

1313
00:47:06,440 --> 00:47:12,040
guards or which is a fun little little

1314
00:47:09,800 --> 00:47:15,240
thing in of itself I something like that

1315
00:47:12,040 --> 00:47:17,160
actually I might I might text the person

1316
00:47:15,240 --> 00:47:18,640
and say this this is what you say out

1317
00:47:17,160 --> 00:47:20,280
loud or this is the conversation you

1318
00:47:18,640 --> 00:47:23,520
have just so again keep that sort of

1319
00:47:20,280 --> 00:47:25,480
mask of what the players can hear and

1320
00:47:23,520 --> 00:47:27,200
what they're being told kind of thing

1321
00:47:25,480 --> 00:47:29,280
yeah yeah that that is one of the

1322
00:47:27,200 --> 00:47:32,160
trickier parts of the game because

1323
00:47:29,280 --> 00:47:34,400
obviously it's human nature to be

1324
00:47:32,160 --> 00:47:36,920
colored by the things you hear and it's

1325
00:47:34,400 --> 00:47:39,440
it's takes a lot of self-discipline and

1326
00:47:36,920 --> 00:47:41,760
practice to be like I've heard that but

1327
00:47:39,440 --> 00:47:43,480
I need to pretend I haven't but even

1328
00:47:41,760 --> 00:47:45,880
pretending you haven't colors your

1329
00:47:43,480 --> 00:47:47,440
future interaction so yeah absolutely

1330
00:47:45,880 --> 00:47:49,000
I've done a couple of like um dramatic

1331
00:47:47,440 --> 00:47:51,280
scenes with like one or two players and

1332
00:47:49,000 --> 00:47:52,839
I've had everyone else leave the room MH

1333
00:47:51,280 --> 00:47:54,040
because it you know it's it's focused

1334
00:47:52,839 --> 00:47:55,680
just for them and I still want the

1335
00:47:54,040 --> 00:47:58,359
setting for it but yeah having just a

1336
00:47:55,680 --> 00:48:00,119
General conversation between one player

1337
00:47:58,359 --> 00:48:01,520
and some random guard you can't have

1338
00:48:00,119 --> 00:48:04,359
everyone leave room every single time

1339
00:48:01,520 --> 00:48:06,440
that happens yes yeah I've had it before

1340
00:48:04,359 --> 00:48:08,160
and this the stuff that really tests me

1341
00:48:06,440 --> 00:48:10,640
as a DM is I'll be dming direct

1342
00:48:08,160 --> 00:48:12,520
messaging to be clear I am let's keep it

1343
00:48:10,640 --> 00:48:14,839
obvious you know one particular player

1344
00:48:12,520 --> 00:48:16,680
he's like oh can I I wantan to I want to

1345
00:48:14,839 --> 00:48:17,800
try this or does my character know this

1346
00:48:16,680 --> 00:48:20,160
but I don't want the other players to

1347
00:48:17,800 --> 00:48:22,559
know so I'm like yeah and then the

1348
00:48:20,160 --> 00:48:25,720
character that you're talking to is you

1349
00:48:22,559 --> 00:48:27,119
know uh playing with their hair well

1350
00:48:25,720 --> 00:48:28,920
rattling on the keyboard to the other

1351
00:48:27,119 --> 00:48:31,480
guy trying to have that discussion as

1352
00:48:28,920 --> 00:48:34,839
well in in in secret is testing but

1353
00:48:31,480 --> 00:48:37,079
often some of the the most fun thing in

1354
00:48:34,839 --> 00:48:40,160
um in the second campaign uh my wife

1355
00:48:37,079 --> 00:48:42,520
played a rogue and she said to me like

1356
00:48:40,160 --> 00:48:44,640
when we get to this loot room can I try

1357
00:48:42,520 --> 00:48:47,599
and steal like half the gold before

1358
00:48:44,640 --> 00:48:48,880
anyone notices me do that um which

1359
00:48:47,599 --> 00:48:50,760
should have been a bit of a red flag for

1360
00:48:48,880 --> 00:48:52,799
me like for our relationship generally

1361
00:48:50,760 --> 00:48:54,599
but but yeah I said so every time they

1362
00:48:52,799 --> 00:48:56,480
enter the loot room she gave me two rols

1363
00:48:54,599 --> 00:48:58,599
and just sent them to me as a message

1364
00:48:56,480 --> 00:48:59,960
and I immediately subtracted a bunch of

1365
00:48:58,599 --> 00:49:01,280
the gold that's that's the best way I

1366
00:48:59,960 --> 00:49:02,880
was going to say then you just tell the

1367
00:49:01,280 --> 00:49:05,200
rest of the players oh you found 1,000

1368
00:49:02,880 --> 00:49:07,359
gold yeah and tell us this is how much

1369
00:49:05,200 --> 00:49:08,640
you got at the dead yeah it came to they

1370
00:49:07,359 --> 00:49:10,280
they buy they needed to buy something as

1371
00:49:08,640 --> 00:49:14,160
a group and she went oh well I've got

1372
00:49:10,280 --> 00:49:16,640
like 2,000 gold it was like so how yeah

1373
00:49:14,160 --> 00:49:18,040
just picked it up you know all those

1374
00:49:16,640 --> 00:49:20,720
pennies you've been dropping they add up

1375
00:49:18,040 --> 00:49:23,520
you know behind the

1376
00:49:20,720 --> 00:49:26,200
sofa um so yeah to bring it back a

1377
00:49:23,520 --> 00:49:28,000
little bit then so for the WR

1378
00:49:26,200 --> 00:49:29,280
books and stuff you've done then you

1379
00:49:28,000 --> 00:49:30,520
know how much of that has been a unique

1380
00:49:29,280 --> 00:49:31,799
experience I've had a lot of people on

1381
00:49:30,520 --> 00:49:34,000
the show before who have done

1382
00:49:31,799 --> 00:49:36,559
Kickstarter in you know several people

1383
00:49:34,000 --> 00:49:38,960
or or have made businesses without using

1384
00:49:36,559 --> 00:49:40,160
that and obviously that's a very like a

1385
00:49:38,960 --> 00:49:41,760
completely different side of the

1386
00:49:40,160 --> 00:49:43,799
industry a completely different side of

1387
00:49:41,760 --> 00:49:45,720
the hobby certainly crowdfunding is a

1388
00:49:43,799 --> 00:49:47,359
very different way of doing it you know

1389
00:49:45,720 --> 00:49:49,520
I've as I said the stuff that I was

1390
00:49:47,359 --> 00:49:52,000
writing I was half in a mind of putting

1391
00:49:49,520 --> 00:49:54,640
it on digital platforms just as a PDF to

1392
00:49:52,000 --> 00:49:56,079
download so I want to pick your brains

1393
00:49:54,640 --> 00:49:58,280
for a moment around that that that the

1394
00:49:56,079 --> 00:50:01,720
physicality side of it getting you

1395
00:49:58,280 --> 00:50:03,680
know I feel certainly in England as well

1396
00:50:01,720 --> 00:50:05,200
with like laws and whatnot there must be

1397
00:50:03,680 --> 00:50:07,119
something there that's different from

1398
00:50:05,200 --> 00:50:09,599
publishing on DM skill.com or something

1399
00:50:07,119 --> 00:50:10,720
so how's that been for you that whole

1400
00:50:09,599 --> 00:50:11,760
experience from top to bottom because

1401
00:50:10,720 --> 00:50:12,880
there must be other people out there

1402
00:50:11,760 --> 00:50:16,119
that have gone do you know other people

1403
00:50:12,880 --> 00:50:19,480
have going to appreciate this but how do

1404
00:50:16,119 --> 00:50:21,000
I do that Ian yeah being a being a

1405
00:50:19,480 --> 00:50:24,000
self-published author

1406
00:50:21,000 --> 00:50:26,520
is it's it's great in a lot of ways and

1407
00:50:24,000 --> 00:50:28,760
it's a lot of work and a lot of ways um

1408
00:50:26,520 --> 00:50:30,680
you know I used to be what I found

1409
00:50:28,760 --> 00:50:33,799
myself doing sort of middle of this year

1410
00:50:30,680 --> 00:50:36,079
was it be an hour of work writing then

1411
00:50:33,799 --> 00:50:38,799
go to work do work come home and do like

1412
00:50:36,079 --> 00:50:40,240
an hour of social media plugging and

1413
00:50:38,799 --> 00:50:41,599
emailing building the website things

1414
00:50:40,240 --> 00:50:43,559
like that so you know you you're talking

1415
00:50:41,599 --> 00:50:45,680
like 11 hour days before you actually

1416
00:50:43,559 --> 00:50:47,559
stop what you're doing really but yeah I

1417
00:50:45,680 --> 00:50:49,040
mean I mean I mean for me I I started

1418
00:50:47,559 --> 00:50:50,920
writing this first book because I just

1419
00:50:49,040 --> 00:50:52,319
wanted to get some creative Outlet out

1420
00:50:50,920 --> 00:50:53,720
and then I got stuck at a point I was

1421
00:50:52,319 --> 00:50:56,040
like I didn't know what to do next so I

1422
00:50:53,720 --> 00:50:57,359
just rolled a D20 to to see whether or

1423
00:50:56,040 --> 00:50:59,839
not they passed or failed and then that

1424
00:50:57,359 --> 00:51:01,359
became like the the niche the the unique

1425
00:50:59,839 --> 00:51:03,000
selling point of the book is that the

1426
00:51:01,359 --> 00:51:05,040
protagonists and the antagonists do that

1427
00:51:03,000 --> 00:51:06,799
all the way through and that Jo that's

1428
00:51:05,040 --> 00:51:08,920
quite fun for like as a journey for me

1429
00:51:06,799 --> 00:51:10,280
because I couldn't really plan out the

1430
00:51:08,920 --> 00:51:12,200
ending because I didn't know if they

1431
00:51:10,280 --> 00:51:14,599
were going to make it there um and all

1432
00:51:12,200 --> 00:51:16,359
the fights seem F tense because you're

1433
00:51:14,599 --> 00:51:19,040
looking through a list of actual combat

1434
00:51:16,359 --> 00:51:20,440
roles as well so you can see how badly

1435
00:51:19,040 --> 00:51:22,480
it's going for the protagonists or the

1436
00:51:20,440 --> 00:51:24,680
antagonists as you go through but yeah I

1437
00:51:22,480 --> 00:51:27,000
mean I've I've got like one of my one

1438
00:51:24,680 --> 00:51:28,920
shots is on the website only crits who

1439
00:51:27,000 --> 00:51:30,440
are some really nice people and they're

1440
00:51:28,920 --> 00:51:32,319
really nice we talking about my book

1441
00:51:30,440 --> 00:51:33,960
going up with them as well but that's

1442
00:51:32,319 --> 00:51:36,000
that was quite nice and easy it's just

1443
00:51:33,960 --> 00:51:37,000
I've made it here's the thing for it and

1444
00:51:36,000 --> 00:51:39,200
they've put it up there I didn't have to

1445
00:51:37,000 --> 00:51:42,240
worry about it too much um in terms of

1446
00:51:39,200 --> 00:51:44,520
actually publishing a book as it were

1447
00:51:42,240 --> 00:51:47,799
you know the only thing I really had to

1448
00:51:44,520 --> 00:51:49,240
worry about was um in the UK any new

1449
00:51:47,799 --> 00:51:50,680
book that is published you have to send

1450
00:51:49,240 --> 00:51:52,920
a copy to the Great British Library

1451
00:51:50,680 --> 00:51:55,160
within like four weeks but otherwise I

1452
00:51:52,920 --> 00:51:57,599
didn't have to sign anything submit

1453
00:51:55,160 --> 00:52:00,400
anything there's no legal things I had

1454
00:51:57,599 --> 00:52:03,200
to worry about I was quite careful with

1455
00:52:00,400 --> 00:52:04,920
um you know all the stuff that happened

1456
00:52:03,200 --> 00:52:06,839
this year last year with the open gaming

1457
00:52:04,920 --> 00:52:08,720
license and wizard of the coast TR

1458
00:52:06,839 --> 00:52:10,280
change all that sort of stuff is um

1459
00:52:08,720 --> 00:52:12,559
they've got um I think it's the system

1460
00:52:10,280 --> 00:52:15,599
reference document yeah and anything

1461
00:52:12,559 --> 00:52:17,200
that's listed in there I think you can't

1462
00:52:15,599 --> 00:52:20,079
use because that's specifically their

1463
00:52:17,200 --> 00:52:21,599
own IP yes so I then went through a

1464
00:52:20,079 --> 00:52:23,040
color was like right none of the Spells

1465
00:52:21,599 --> 00:52:24,280
called the same thing none of the races

1466
00:52:23,040 --> 00:52:26,319
are called the same thing aside from you

1467
00:52:24,280 --> 00:52:28,280
know they haven't got claim on like L4

1468
00:52:26,319 --> 00:52:29,440
you know hob or anything like that but I

1469
00:52:28,280 --> 00:52:32,640
was like yeah right let's have a

1470
00:52:29,440 --> 00:52:35,760
complete change so it has that feel but

1471
00:52:32,640 --> 00:52:38,960
I I think legally of safe yes yeah no I

1472
00:52:35,760 --> 00:52:41,920
I am not a legal person at all and I

1473
00:52:38,960 --> 00:52:43,880
hate like when I looked at the ogl and

1474
00:52:41,920 --> 00:52:46,720
the assistant SRD and stuff I was like

1475
00:52:43,880 --> 00:52:47,880
man I can't my brain isn't wired to like

1476
00:52:46,720 --> 00:52:49,079
comprehend this in a way that I feel

1477
00:52:47,880 --> 00:52:51,359
comfortable pushing it out without

1478
00:52:49,079 --> 00:52:54,319
having what see lawyers kicking down my

1479
00:52:51,359 --> 00:52:55,680
front door yeah yeah and I think luckily

1480
00:52:54,319 --> 00:52:58,280
I'm too small for I to about that

1481
00:52:55,680 --> 00:52:59,680
anytime soon um but but yeah I was a bit

1482
00:52:58,280 --> 00:53:02,240
of a concern I I do think it's funny

1483
00:52:59,680 --> 00:53:04,319
that they up a new document for a group

1484
00:53:02,240 --> 00:53:06,359
of people who collectively read

1485
00:53:04,319 --> 00:53:08,040
documents and manuals that are like 400

1486
00:53:06,359 --> 00:53:12,839
pages long as a as a fun thing to do

1487
00:53:08,040 --> 00:53:15,799
anyway like yes yeah ask him for trouble

1488
00:53:12,839 --> 00:53:17,520
with that yeah pretty much yeah I I I

1489
00:53:15,799 --> 00:53:20,960
was working on some

1490
00:53:17,520 --> 00:53:23,240
homebrewed classes um mixed with a way

1491
00:53:20,960 --> 00:53:24,640
Sunny with a with a guy and I do a first

1492
00:53:23,240 --> 00:53:26,440
draft and he's like oh I can see you've

1493
00:53:24,640 --> 00:53:28,799
put that spell that spell we can't use

1494
00:53:26,440 --> 00:53:31,880
those oh God right

1495
00:53:28,799 --> 00:53:33,799
okay don't know what to do now

1496
00:53:31,880 --> 00:53:35,079
then yeah just become that bit of back

1497
00:53:33,799 --> 00:53:38,920
and forth of what can be done and what

1498
00:53:35,079 --> 00:53:40,880
can't be yeah absolutely absolutely so

1499
00:53:38,920 --> 00:53:42,960
um is there anything you wanted to

1500
00:53:40,880 --> 00:53:44,359
discuss that we might not have hit yet I

1501
00:53:42,960 --> 00:53:47,040
think actually we did sort of cover

1502
00:53:44,359 --> 00:53:48,760
everything I I'd had prepared you know

1503
00:53:47,040 --> 00:53:51,400
you actually came up to actual

1504
00:53:48,760 --> 00:53:53,319
translations before I got there ah great

1505
00:53:51,400 --> 00:53:54,799
minds I I was wondering if you if you

1506
00:53:53,319 --> 00:53:57,319
had that in your uh in your bag of

1507
00:53:54,799 --> 00:53:58,599
holding there to discuss yeah um I

1508
00:53:57,319 --> 00:53:59,960
suppose the one thing the one thing I

1509
00:53:58,599 --> 00:54:04,400
didn't touch on I suppose was

1510
00:53:59,960 --> 00:54:06,119
translating one genre into another so uh

1511
00:54:04,400 --> 00:54:08,440
like like for my books for example uh

1512
00:54:06,119 --> 00:54:10,040
the first one is you know quite Thriller

1513
00:54:08,440 --> 00:54:11,880
but it's it's it's definitely fantasy

1514
00:54:10,040 --> 00:54:13,280
but there's a lot more Thriller to it

1515
00:54:11,880 --> 00:54:15,599
the second one is definitely still

1516
00:54:13,280 --> 00:54:17,400
fantasy but a bit more action adventure

1517
00:54:15,599 --> 00:54:19,720
I've tried doing this with this Third

1518
00:54:17,400 --> 00:54:22,200
campaign is we've um we've gotten rid of

1519
00:54:19,720 --> 00:54:24,200
Constitution and made it fortitude and

1520
00:54:22,200 --> 00:54:26,280
given it some skills as well in there

1521
00:54:24,200 --> 00:54:28,880
which are about like getting through

1522
00:54:26,280 --> 00:54:30,599
like harrowing effects on the body or

1523
00:54:28,880 --> 00:54:31,799
you know specific tolerance to poisons

1524
00:54:30,599 --> 00:54:34,079
and things like that I'm trying to draw

1525
00:54:31,799 --> 00:54:36,400
in a bit more like cthulu a bit more

1526
00:54:34,079 --> 00:54:38,559
horror into it which is you know a

1527
00:54:36,400 --> 00:54:39,880
forest full of Undead NS with crystal

1528
00:54:38,559 --> 00:54:42,119
ball controlled witches and stuff like

1529
00:54:39,880 --> 00:54:43,440
that it's you know it's quite a an

1530
00:54:42,119 --> 00:54:45,359
interesting thing to do I know obviously

1531
00:54:43,440 --> 00:54:46,799
there's horror aspects to D and D as

1532
00:54:45,359 --> 00:54:48,359
well but I wanted to try and dial it up

1533
00:54:46,799 --> 00:54:50,440
a little bit more because I think from

1534
00:54:48,359 --> 00:54:53,599
what I've played and and done and seen

1535
00:54:50,440 --> 00:54:55,880
of 5 it is always more the high fantasy

1536
00:54:53,599 --> 00:54:57,160
first and action sort of secondary thing

1537
00:54:55,880 --> 00:54:58,799
so I was trying to inject a bit more

1538
00:54:57,160 --> 00:55:00,880
horror into it so I thought that was

1539
00:54:58,799 --> 00:55:03,640
quite a fun way of how do I okay how do

1540
00:55:00,880 --> 00:55:07,240
I take this great thing that cthulu does

1541
00:55:03,640 --> 00:55:10,119
and make it into DND D um in a way that

1542
00:55:07,240 --> 00:55:13,079
doesn't ruin the game at all yeah

1543
00:55:10,119 --> 00:55:16,880
completely B all the balancing or like

1544
00:55:13,079 --> 00:55:19,079
checks and everything yeah I had a that

1545
00:55:16,880 --> 00:55:21,280
repurposed Hospital actually was my like

1546
00:55:19,079 --> 00:55:22,799
horror dungeon that I wanted to have

1547
00:55:21,280 --> 00:55:25,599
that feeling of like you know you're

1548
00:55:22,799 --> 00:55:27,920
creeping through Dusty Moon lit

1549
00:55:25,599 --> 00:55:30,319
corridors with like a gurnie just rolls

1550
00:55:27,920 --> 00:55:32,119
out from a room just squeaking wheels

1551
00:55:30,319 --> 00:55:34,960
that that kind of stuff and that

1552
00:55:32,119 --> 00:55:38,079
was I find with yeah with d ND 5 because

1553
00:55:34,960 --> 00:55:40,079
you have that sword and sorcery is so

1554
00:55:38,079 --> 00:55:42,440
thickly laid on everywhere you do have

1555
00:55:40,079 --> 00:55:45,200
to go just as thick with the other

1556
00:55:42,440 --> 00:55:47,400
tropes to really be like to communicate

1557
00:55:45,200 --> 00:55:49,319
to the players okay this is the spooky

1558
00:55:47,400 --> 00:55:52,000
this actually creepy it's not just it's

1559
00:55:49,319 --> 00:55:53,599
SN yeah yeah once you get up to like

1560
00:55:52,000 --> 00:55:56,520
level 11 or something like that you're

1561
00:55:53,599 --> 00:55:58,440
like almost IG Gods anyway so become a

1562
00:55:56,520 --> 00:56:00,280
lot more as you saying you know they've

1563
00:55:58,440 --> 00:56:02,599
got fly and levate things a lot moreal

1564
00:56:00,280 --> 00:56:04,160
they don't have to so much about like

1565
00:56:02,599 --> 00:56:06,200
that so I'm going to try and inject as

1566
00:56:04,160 --> 00:56:08,039
much horror was still at level three

1567
00:56:06,200 --> 00:56:11,319
yeah yeah that again that was that took

1568
00:56:08,039 --> 00:56:13,599
forever to design that dungeon and then

1569
00:56:11,319 --> 00:56:15,359
really lay on thick like a bolt of

1570
00:56:13,599 --> 00:56:16,960
lightning you know arcs outside and

1571
00:56:15,359 --> 00:56:18,880
flashes like a flashlight in the room

1572
00:56:16,960 --> 00:56:21,960
and there's a skull in the corner

1573
00:56:18,880 --> 00:56:24,440
and hey like it's DM's prerogative let

1574
00:56:21,960 --> 00:56:25,920
me live a yeah why not I mean I mean

1575
00:56:24,440 --> 00:56:26,960
tropes like that exists for a reason

1576
00:56:25,920 --> 00:56:29,480
because everyone sees them and

1577
00:56:26,960 --> 00:56:31,960
recognizes that mhm yeah so that that

1578
00:56:29,480 --> 00:56:35,000
was that was fun then also AED the

1579
00:56:31,960 --> 00:56:37,400
dungeon design because again like I said

1580
00:56:35,000 --> 00:56:39,160
earlier on like starting with it making

1581
00:56:37,400 --> 00:56:41,599
sense so I was like okay well what rooms

1582
00:56:39,160 --> 00:56:42,880
are going to be in a hospital and you're

1583
00:56:41,599 --> 00:56:44,520
like okay well there's going to be like

1584
00:56:42,880 --> 00:56:46,119
waiting room there's going to be

1585
00:56:44,520 --> 00:56:47,440
operation rooms there's going to be

1586
00:56:46,119 --> 00:56:49,319
recovery rooms there's going to be like

1587
00:56:47,440 --> 00:56:51,480
outpatient rooms and then from then I

1588
00:56:49,319 --> 00:56:53,400
kind of build my way back to like where

1589
00:56:51,480 --> 00:56:54,480
would they be and then what kind of

1590
00:56:53,400 --> 00:56:55,799
encounters would they be in there and

1591
00:56:54,480 --> 00:56:57,079
what would they find and then suddenly

1592
00:56:55,799 --> 00:56:59,440
before I know it I'm like oh that's the

1593
00:56:57,079 --> 00:57:01,559
f I ran out of space on this first floor

1594
00:56:59,440 --> 00:57:04,200
what would be on the second floor so

1595
00:57:01,559 --> 00:57:06,200
that's how I tended to approach that but

1596
00:57:04,200 --> 00:57:08,039
uh I'm trying to think of any others the

1597
00:57:06,200 --> 00:57:12,000
rest of my dungeons have

1598
00:57:08,039 --> 00:57:13,960
been routine like caves tunnels Cobalts

1599
00:57:12,000 --> 00:57:15,559
goblins dragons that kind of stuff but

1600
00:57:13,960 --> 00:57:17,440
that one in particular was very fun to

1601
00:57:15,559 --> 00:57:20,039
be like let me this is you're in spooky

1602
00:57:17,440 --> 00:57:23,599
town now guys yeah let it we appreciate

1603
00:57:20,039 --> 00:57:26,319
how spooky it is yeah let's take it

1604
00:57:23,599 --> 00:57:28,319
appropriately um yeah any any anything

1605
00:57:26,319 --> 00:57:30,319
else that you wanted to discuss around

1606
00:57:28,319 --> 00:57:32,200
that genre piece that's a good shout

1607
00:57:30,319 --> 00:57:33,760
because I hadn't thought of it at all so

1608
00:57:32,200 --> 00:57:35,280
if you got anything more on that then i'

1609
00:57:33,760 --> 00:57:36,599
more than welcome the discussion no

1610
00:57:35,280 --> 00:57:39,319
unfortunately not

1611
00:57:36,599 --> 00:57:41,240
that's yeah I wish I had more and I want

1612
00:57:39,319 --> 00:57:43,359
I'm I'm now looking down right because

1613
00:57:41,240 --> 00:57:44,960
my brain is now rattling through other

1614
00:57:43,359 --> 00:57:47,200
things I want to try and do in a similar

1615
00:57:44,960 --> 00:57:49,200
vein but that horror one was probably

1616
00:57:47,200 --> 00:57:51,240
the easiest one because of how common

1617
00:57:49,200 --> 00:57:54,000
place the tropes are like yeah the

1618
00:57:51,240 --> 00:57:56,839
squeak squeaking Wheels is like classic

1619
00:57:54,000 --> 00:57:58,640
101 but me you think of like traditional

1620
00:57:56,839 --> 00:58:01,319
horror stuff anyway you know there's

1621
00:57:58,640 --> 00:58:03,319
there's demons and devils and monsters

1622
00:58:01,319 --> 00:58:04,839
all exist in D andd so it's an easy pull

1623
00:58:03,319 --> 00:58:07,839
to bring in but if you going to combine

1624
00:58:04,839 --> 00:58:10,079
like sci-fi in there like I feel I I

1625
00:58:07,839 --> 00:58:11,960
know obviously there's um what was it

1626
00:58:10,079 --> 00:58:13,640
the sunlet Sissel or something that

1627
00:58:11,960 --> 00:58:14,760
expans model and I know they've it looks

1628
00:58:13,640 --> 00:58:16,079
like they've done a pretty good job of

1629
00:58:14,760 --> 00:58:17,920
poring that across while keeping the

1630
00:58:16,079 --> 00:58:19,720
field but yeah if you suddenly drop a

1631
00:58:17,920 --> 00:58:22,039
lightsaber or a plasma rifle into the

1632
00:58:19,720 --> 00:58:23,960
world everything's just going to go

1633
00:58:22,039 --> 00:58:25,799
wrong well it's going to be hard to kind

1634
00:58:23,960 --> 00:58:27,280
of mesh that

1635
00:58:25,799 --> 00:58:29,280
without just feeling like it's out of

1636
00:58:27,280 --> 00:58:31,520
place or something like that think you

1637
00:58:29,280 --> 00:58:33,400
know and inherently there's action and

1638
00:58:31,520 --> 00:58:35,280
thrills and stuff like that anyway I

1639
00:58:33,400 --> 00:58:37,640
suppose like a just going through like a

1640
00:58:35,280 --> 00:58:40,920
murder mystery might be quite a fun more

1641
00:58:37,640 --> 00:58:42,680
roleplay heavy piece to go through you

1642
00:58:40,920 --> 00:58:44,599
know just just there's no there's no one

1643
00:58:42,680 --> 00:58:46,799
to fight there's nothing to to do is

1644
00:58:44,599 --> 00:58:48,960
just plug away and see if you can work

1645
00:58:46,799 --> 00:58:51,440
out the clues but um I think realiz a

1646
00:58:48,960 --> 00:58:53,400
lot on Investigation checks and things

1647
00:58:51,440 --> 00:58:54,720
like that anyway yeah well for any DM

1648
00:58:53,400 --> 00:58:56,599
out there remember the rule of three

1649
00:58:54,720 --> 00:58:57,960
three for that kind of stuff I've talked

1650
00:58:56,599 --> 00:58:59,680
about it a lot in the podcast before so

1651
00:58:57,960 --> 00:59:01,799
I won't go into detail again but that is

1652
00:58:59,680 --> 00:59:04,760
if you're doing yeah anything

1653
00:59:01,799 --> 00:59:07,039
investigatory ruler three at at least

1654
00:59:04,760 --> 00:59:09,440
yeah yeah that's well that pretty much

1655
00:59:07,039 --> 00:59:11,480
brings us to the end of today's

1656
00:59:09,440 --> 00:59:13,920
discussion is there anything you would

1657
00:59:11,480 --> 00:59:16,799
like to promote uh yes so obviously I

1658
00:59:13,920 --> 00:59:18,880
have my book Dead surprise uh which you

1659
00:59:16,799 --> 00:59:20,839
know you can find on Amazon you can find

1660
00:59:18,880 --> 00:59:23,319
in corol merchandise in if you're in the

1661
00:59:20,839 --> 00:59:25,319
UK um it's it warstones if you want to

1662
00:59:23,319 --> 00:59:26,839
order it um hopefully it's going to be

1663
00:59:25,319 --> 00:59:29,039
in a few other places as well if you

1664
00:59:26,839 --> 00:59:31,160
want to see more about me I've got

1665
00:59:29,039 --> 00:59:33,760
Facebook the L of fex I've got Instagram

1666
00:59:31,160 --> 00:59:37,160
L of fex I've got a website AC

1667
00:59:33,760 --> 00:59:39,039
w.co and yeah I I I do I do a

1668
00:59:37,160 --> 00:59:40,480
subscription email uh through my website

1669
00:59:39,039 --> 00:59:42,920
where I try and do like you know hear

1670
00:59:40,480 --> 00:59:45,160
some tips for how to do this or how to

1671
00:59:42,920 --> 00:59:48,200
write in certain ways or here's a fun

1672
00:59:45,160 --> 00:59:50,599
item or NPC you can have so I you know I

1673
00:59:48,200 --> 00:59:52,799
think it's worth signing up to it but

1674
00:59:50,599 --> 00:59:55,960
you know I'm writing them so maybe I'm

1675
00:59:52,799 --> 00:59:57,200
B no absolutely all the links uh to the

1676
00:59:55,960 --> 00:59:58,720
website and the socials will be in the

1677
00:59:57,200 --> 01:00:01,000
episode description so please do check

1678
00:59:58,720 --> 01:00:02,520
out there the only thing I have to say

1679
01:00:01,000 --> 01:00:04,000
then is thank you ever so much for

1680
01:00:02,520 --> 01:00:06,160
joining us on the show Austin that was

1681
01:00:04,000 --> 01:00:08,119
fantastic it's good to yeah get back to

1682
01:00:06,160 --> 01:00:10,280
it and and have a chat and um and also

1683
01:00:08,119 --> 01:00:11,799
you know someone local relative to the

1684
01:00:10,280 --> 01:00:15,160
rest of our

1685
01:00:11,799 --> 01:00:17,440
guests it's I do really appreciate it so

1686
01:00:15,160 --> 01:00:20,000
thank you uh for coming on the show

1687
01:00:17,440 --> 01:00:21,480
thank you to everyone for listening at

1688
01:00:20,000 --> 01:00:23,799
home as usual everything's in the

1689
01:00:21,480 --> 01:00:25,400
episode description please do check us

1690
01:00:23,799 --> 01:00:27,720
both out

1691
01:00:25,400 --> 01:00:29,319
I would very much gladly have you back

1692
01:00:27,720 --> 01:00:32,039
on the show again to talk more about our

1693
01:00:29,319 --> 01:00:33,640
endeavors I'd love to come back let's

1694
01:00:32,039 --> 01:00:35,000
let's talk about the fact that players

1695
01:00:33,640 --> 01:00:36,200
never seem to get through a door first

1696
01:00:35,000 --> 01:00:39,359
time

1697
01:00:36,200 --> 01:00:41,160
around that's good nice we'll cover both

1698
01:00:39,359 --> 01:00:44,160
spectrum of the words that we'd have in

1699
01:00:41,160 --> 01:00:46,760
the show uh yeah so thank you everyone

1700
01:00:44,160 --> 01:00:49,079
to listening at home that's bye from

1701
01:00:46,760 --> 01:00:52,200
myself goodbye it's goodbye from Austin

1702
01:00:49,079 --> 01:00:54,160
bye and we'll see you on the next

1703
01:00:52,200 --> 01:00:55,240
episode now it's time for the patreon

1704
01:00:54,160 --> 01:00:56,960
shout out

1705
01:00:55,240 --> 01:00:59,720
huge thank you to all my patrons

1706
01:00:56,960 --> 01:01:01,839
starting with Josh Lea and Glenn the

1707
01:00:59,720 --> 01:01:03,400
three fabulous toasts of tabletop

1708
01:01:01,839 --> 01:01:06,079
Journeys who've been on the show several

1709
01:01:03,400 --> 01:01:08,880
times before and who I'll always invite

1710
01:01:06,079 --> 01:01:12,400
back so go check out tabletop Journeys

1711
01:01:08,880 --> 01:01:15,559
at TT journeys.com or TT Journeys on

1712
01:01:12,400 --> 01:01:18,559
Twitter we also have Joe from the fourth

1713
01:01:15,559 --> 01:01:21,400
leg podcast podcast all about giving DMS

1714
01:01:18,559 --> 01:01:22,880
another leg to stand on again previous

1715
01:01:21,400 --> 01:01:24,039
guests of the show and I'd thoroughly

1716
01:01:22,880 --> 01:01:26,079
encourage you to go and check out their

1717
01:01:24,039 --> 01:01:29,359
great cont content so you can find them

1718
01:01:26,079 --> 01:01:31,200
at the4th leg on Twitter was have a good

1719
01:01:29,359 --> 01:01:32,920
friend of the show optional rule you can

1720
01:01:31,200 --> 01:01:36,400
go and find him out on optional rule.com

1721
01:01:32,920 --> 01:01:38,760
or optional Rule full of very insightful

1722
01:01:36,400 --> 01:01:42,240
and educated comments and thoughts and

1723
01:01:38,760 --> 01:01:46,480
threads on the really nitty-gritty of

1724
01:01:42,240 --> 01:01:48,280
DnD D we have what a guy Matthew Perkins

1725
01:01:46,480 --> 01:01:50,119
who is just out there in the world

1726
01:01:48,280 --> 01:01:53,440
trying to make you laugh go and check

1727
01:01:50,119 --> 01:01:57,799
him out at Matthew perkins. net or at

1728
01:01:53,440 --> 01:01:59,039
hey it's mat p m a TT y p and good

1729
01:01:57,799 --> 01:02:02,160
friend of the show and one of my

1730
01:01:59,039 --> 01:02:04,839
tablemates Matthew Street go and check

1731
01:02:02,160 --> 01:02:10,200
out his partner's hustle at virtual time

1732
01:02:04,839 --> 01:02:22,679
hustle.com or at mp88 on Twitter

1733
01:02:18,650 --> 01:02:32,900
[Music]

 

Austin Whikcom Profile Photo

Austin Whikcom

Author

I have been playing Dungeons and Dragons 5e for the last 7 years, over three campaigns with my close group of friends. Every campaign has taken place in the same world, which has changed based on their actions over time. Now, I am writing an anthology series, taking place in this world and featuring some of the characters and NPCs that have been created over the years, while implementing a D&D feel to the book by using dice rolls to tell the story.