Spells
This mystical episode I'm joined by Jack Weighill of Dice Average RPG to discuss the minutia of the magical. The way WOTC have designed spells is an interesting insight into how they view D&D and how they suggest it should be played. Jack takes us through the best and worst spells, with some interesting surprises that you might not have thought of!
- 02:32 - Viewing D&D Through the Lens of Spell Design
- 08:10 - Why Healing is Wasteful
- 21:58 - Avoid these Spells!
- 29:13 - Subclass &Tier Considerations
- 29:16 - DM Agency & OP Spells
- 43:24 - Completely Busted Spells
Find Jack on:
- Twitter: https://twitter.com/diceaveragejack
- Website: https://diceaveragerpg.carrd.co/
- GOLEM: https://www.dmsguild.com/product/414871/GOLEM--5e-Constructs-Reimagined?src=ThinkingCritically&affiliate_id=1352327
- d'Avenir's Pocketbook to Ravenloft: https://www.dmsguild.com/product/413389/dAvenirs-Pocketbook-to-Ravenloft?src=ThinkingCritically&affiliate_id=1352327
- Drizzt's Travelogue of Everything: https://www.dmsguild.com/product/399285/Drizzts-Travelogue-of-Everything-Volume-1-PDF?src=ThinkingCritically&affiliate_id=1352327
Find Thinking Critically online: https://www.thinkingcritically.co.uk
Patrons:
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 4 episode 16
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of thinking critically once again no new
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updates this week I continue to stream
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mainly some video games at the moment
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some steel Rising catch me on twitch.tv
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thinking critically otherwise we still
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have one more episode left before the
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end of the year so I hope you have a
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great December and I'll see you on
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Christmas Eve eve but let's get on with
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the show
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[Music]
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thank you
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foreign
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[Applause]
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[Music]
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and today I'm joined by Jack whitehill
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of dice average RPG thank you ever so
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much for joining us today Jack can you
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tell us a little bit about yourself yeah
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yeah I think I am um a designer and
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editor and publisher for tabletop
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role-playing game content mostly for
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fifth edition I work out of the DM's
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Guild I've edited a few bigger projects
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and I've released a fair amount of stuff
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myself
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at the moment I am currently working or
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I've just released a couple of books
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namely uh to avenirs pocketbook to
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ravenloft as a big book of ravenloft
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domains like an expansion to Van
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richton's guide to ravenloft um it's
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published by czrpg who I've worked with
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for a really long time and I also put
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out Gollum there's a book of uh new
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construct creatures as well and sort of
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a part of a wider project to just sort
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of revamp a bunch of the different
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creature types which I've been toying
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around with for the past few months
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awesome and of course we're doing your
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well actually how far through are you in
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your your spell book at the moment uh so
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my Spellbook for those who don't know is
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a a daily rating of all of the spells in
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d d 5e sort of going through them
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alphabetically I am currently Midway
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through e
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I am at 130 something I'm not sure I
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have written up to 136 uh 135 was put
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out today I'm up to tomorrow's once I'll
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be running some more tomorrow awesome
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well yeah a lot then to go off of and
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the reason I bring up your spell book is
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of course because today's topic is
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spells so what does that mean to you in
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the DND and wider ttrpg framework
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one of my first things on the guild was
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releasing a book of spells and it was it
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was
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one of the bigger things I I did early
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on it was it was sort of this a
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compilation of a lot of the stuff I'd
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made really really early on I then went
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back and like upgraded it a bit because
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uh it was a lot of it was I made very
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early on and it kind of sucked but um
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I'm I'm a big fan of the Way spells work
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in 5e it's especially like they bring a
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lot to the table that they are probably
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my favorite thing to design and I I have
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made an ungodly amount of them like the
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ones I've published on the guild is in
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the 300s range the ones I've made
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personally is well over 500 I think of
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just like revamping spells that exist in
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the game already it's I I've made it my
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personal Vendetta to Vendetta my
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personal mission to make the um the list
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of spells in my home game as
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comedically large as possible which it
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already is but it's not going to stop me
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yes at the um going through and learning
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about spells I haven't really thought
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about seeing new spells come out and
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going oh cool this Spell's actually
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really interesting you're going this is
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also pack of wank it's terrible is
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um it's it's a really fun process of
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sort of having that kind of like
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so sort of a top-down view of um of the
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way the Spells work and uh sort of how
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how effective they are in your average
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game and in games where people play a
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lot more rules as written uh which is
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like how I quite like to play the game
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is you know not to the letter
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technically you can stabilize the
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creatures through time and space because
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there's no stipulation on Range oh yeah
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yeah but like within the spirit of you
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know reasonability running the game
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rules as written
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um is is how I quite enjoy it and sort
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of the the kind of the strategy of like
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exactly what is strong and what very
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specifically isn't in different ways I
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I've always found really interesting
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there's a lot there's a lot of spells
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that in a vacuum seem really really
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strong yeah but if you depending on how
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you play the game and how your DM runs
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the game
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makes them wildly all over the place
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like there are there are some spells
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where DMS can sort of run them wrong in
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in some way and it makes them absurd
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yeah and a lot of like um area of effect
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spells where you put them down
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oh it enters the area for the first time
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on a turn or starts its turn there yes I
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use Moonbeam as my Paladin and every
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time I'm like okay so I've done it now
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but actually nothing happens for maybe
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half an hour like in real time so I I
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used to run spells where I was like well
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they've entered the area because you've
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just made it for a really long time and
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then it became very apparent like after
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probably about two or three years of
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running spells like that that it made
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certain spells horrendously overpowered
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and then there's other spells like it
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where creatures have to end their turn
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in the area which under all
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circumstances are awful yep like
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incendiary Cloud eighth level spell huge
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damage massive area heavily obscured
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area really strong only does damage to
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creatures that end their turn in the
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area therefore it is terrible it's a
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terrible spell because what creature of
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their right mind is gonna choose to walk
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into this yeah or creatures that you
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know you drop it on top of them I think
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they take the damage on cast which is
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not bad book they can just walk out of
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it like why would they not even if
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because when I was looking into Moonbeam
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and good ways to you know effective ways
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to apply that it was like oh this is a
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good area of you know area denial like
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you put it in a choke point everybody
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has to walk through it they get busted
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by it so say there's a corridor that's
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five foot wide and very long you put it
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in the middle every creature that walks
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through triggers it because it's when
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they enter but for that instant Dairy
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Cloud they could just run through it and
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not take the damage right even if it's
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30 foot they could just Dash outside
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inside outside and take no damage right
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if I understand yeah like it like there
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are instances where it can do that where
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it like Burns their turn like they have
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to dash through which is pretty powerful
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but for an eighth level slot it's not
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that you you can you can cast um oh what
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what is the spell uh hunger for Dar
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which is the same kind of thing but it
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is a heavy it is a difficult terrain
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um it has magical darkness and worded in
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the worst way possible but it is
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technically magical Darkness like so
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creatures moving through the area they
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basically have to spend their whole turn
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to dash through maybe more
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um So Hunger fedar is not too bad but
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like incendiary Cloud I think is
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probably the biggest one where it's like
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yeah it's just a bad spell yeah for an
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eighth level I agree we've talked so
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much already and I think it's a really
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interesting way to it's a really good
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lens to look at DND and 5e and the rules
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and kind of the design intent through
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the spells like the way what they're
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trying to achieve or where that where
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where they're thinking about things and
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where you know it feels like they've
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tried to experiment with something and
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it hasn't quite worked but it's just
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like a vestigial spell that's been left
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in just for historical purposes it's
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very interesting to view D through the
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lens of the Spells and that's one of the
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things your Spellbook series of tweets
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is I find interesting reading because
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I'm like I never thought of it that way
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or oh yeah I guess you could use the
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spell in that application and it just
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can completely change you know once
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you've taken a really good look at this
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as well because frankly like DND Beyond
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his help
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looking at you know when you get given a
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classic and cast spells it will filter
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it down and say Here's the 10 you can
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pick and you can quite quickly click on
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one but when I was making my first
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characters way back when with the books
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man I'm not it's like a zillion spells
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and I'm not reading every single one and
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trying that was just gonna take hours
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and hours and hours yeah for it to be
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potentially garbage like that's just
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such a waste of a waste of time but that
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though that trap still exists I have
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lost counting amount of times my players
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have all new mainly all new apart from
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two have picked a spell
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and gone wow this sounds cool let me use
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it and I've gone oh actually have you
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read that one do you want to have
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another little quick read for me and
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they'll sit there and go blah blah blah
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oh wait so I have to be underwater for
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the sake of argument and I've gone yeah
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that's going well cool
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that's just a wasted
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yeah yeah my my attitude has always been
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like if if a player is about to stumble
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into a trap like usually you know I will
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ask players when they're leveling up
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like oh what are you picking for the
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exact purpose of like oh I want to pick
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this so I can go okay maybe think about
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this before you you know yeah because
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one one big thing I I've really kind of
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noticed about 5e more so than any other
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like game or piece of media I've really
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engaged with is you you can't think
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about it like gameplay wise in the same
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way you would something like
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World of Warcraft or really just any
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other game like or any like like a like
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an MMOs or a MOBA or something that's
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probably the best example and the bet
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the best comparison I can think of is
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in an RPG or an MMO or something like
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that the best thing you can be doing all
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the time when you are playing a Healer
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is to constantly heal people who are
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damaged you just oh you're missing
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Health okay here you go here's my
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healing spell because that manner or
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whatever resource it is that you use
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generally comes back usually very
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quickly find me does not work that way
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and the healing spells that you have in
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MMOs and mobas and things like that are
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usually really good oh yes here's a
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fifth of your health bag here's 80 of
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your health back just one button there
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you go 5e there is one spell that does
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that and it's healed and heals actually
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really good
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00:10:33,600 --> 00:10:38,519
um every other healing spell is his 10
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hit points are you higher than level two
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okay right that was negligible yeah I I
273
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have actively wasted my turn and a spell
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slot healing yeah like this this is this
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is a lesson I guess for for people who
276
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may not already know this I hammer on
277
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about this in my home game all the time
278
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of if they aren't unconscious you do not
279
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cast The Healing Spell like Aura
280
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Vitality sure fine uh healing Spirit
281
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yeah okay can't hurt but if you're
282
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casting healing words or kill wounds
283
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or someone who has more than zero hit
284
00:11:08,040 --> 00:11:12,779
points you have officially wasted your
285
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spell slot yeah unless you are first
286
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level and even then you have so few
287
00:11:14,940 --> 00:11:19,440
spell swords it's probably still a waste
288
00:11:16,560 --> 00:11:20,399
yeah and the enemies are so low that at
289
00:11:19,440 --> 00:11:21,899
the first level spell will probably
290
00:11:20,399 --> 00:11:23,940
finish one off anyway and of course
291
00:11:21,899 --> 00:11:27,360
having no enemies on the board is the
292
00:11:23,940 --> 00:11:28,860
best way to not lose Health yes but yeah
293
00:11:27,360 --> 00:11:30,720
obviously that's a very good example of
294
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what I was trying to talk about earlier
295
00:11:30,720 --> 00:11:34,320
on in that it's a way to view the design
296
00:11:32,339 --> 00:11:37,980
of the game and healing spells is a very
297
00:11:34,320 --> 00:11:39,720
very good example of that I've seen I've
298
00:11:37,980 --> 00:11:40,800
been disappointed myself I've seen the
299
00:11:39,720 --> 00:11:43,860
disappointment in other people where
300
00:11:40,800 --> 00:11:46,200
they go check this this level four cure
301
00:11:43,860 --> 00:11:49,320
wounds I'm gonna heal our tank right up
302
00:11:46,200 --> 00:11:52,380
clack that'll be 12 and it's like oh the
303
00:11:49,320 --> 00:11:55,620
barbarian's got 150 HP so
304
00:11:52,380 --> 00:11:57,060
cool and an effective 300 with raging so
305
00:11:55,620 --> 00:11:59,220
yeah 12 is
306
00:11:57,060 --> 00:12:00,560
I guess effective 24 but
307
00:11:59,220 --> 00:12:03,560
still like
308
00:12:00,560 --> 00:12:07,260
nothing yeah
309
00:12:03,560 --> 00:12:09,420
it is again that that brings you into
310
00:12:07,260 --> 00:12:12,540
that discussion of the potential
311
00:12:09,420 --> 00:12:14,519
drawbacks of the rule set in terms of
312
00:12:12,540 --> 00:12:15,540
yoyoing and up and down up and down I've
313
00:12:14,519 --> 00:12:17,459
talked about it on the health episode
314
00:12:15,540 --> 00:12:19,680
before where it's that yo-yo effective
315
00:12:17,459 --> 00:12:21,839
he's down he's up he's down he's up and
316
00:12:19,680 --> 00:12:25,380
now I've finally sat down to think about
317
00:12:21,839 --> 00:12:28,079
it it is a really weird way of viewing
318
00:12:25,380 --> 00:12:30,720
health I used to buy a lot of World of
319
00:12:28,079 --> 00:12:33,060
Warcraft and thankfully kicked that
320
00:12:30,720 --> 00:12:34,980
habit many many years ago but for a
321
00:12:33,060 --> 00:12:36,899
brief spell I was I was a healing
322
00:12:34,980 --> 00:12:37,860
healing Paladin and it is like like you
323
00:12:36,899 --> 00:12:39,060
said as soon as you're out combat
324
00:12:37,860 --> 00:12:41,640
Manor's back
325
00:12:39,060 --> 00:12:44,220
but it just starts regening at like 500
326
00:12:41,640 --> 00:12:46,440
right we just use some weird ability
327
00:12:44,220 --> 00:12:48,480
that you've got oh it's all back again
328
00:12:46,440 --> 00:12:51,660
and yeah you're just blasting like AOE
329
00:12:48,480 --> 00:12:54,360
cone of healing that's just like douche
330
00:12:51,660 --> 00:12:57,120
80 Health across the board fine oh
331
00:12:54,360 --> 00:12:58,200
instant Hill to full yep fine that 10
332
00:12:57,120 --> 00:13:00,660
minutes and I'll get that back no
333
00:12:58,200 --> 00:13:04,380
problem so the way you approach the idea
334
00:13:00,660 --> 00:13:07,200
of Health as a resource is very
335
00:13:04,380 --> 00:13:08,399
different I think it's we I can talk
336
00:13:07,200 --> 00:13:09,660
until the cows come home about the
337
00:13:08,399 --> 00:13:13,139
differences between video games and
338
00:13:09,660 --> 00:13:15,300
tabletop by RPGs but that's one of them
339
00:13:13,139 --> 00:13:16,260
that I think is often overlooked or at
340
00:13:15,300 --> 00:13:18,660
least we haven't talked about in detail
341
00:13:16,260 --> 00:13:20,579
on the show before where it is that that
342
00:13:18,660 --> 00:13:22,139
resource management and not just like oh
343
00:13:20,579 --> 00:13:25,260
it's an interesting decision do I spend
344
00:13:22,139 --> 00:13:28,260
extra do I spend y to save Zed it's no
345
00:13:25,260 --> 00:13:33,300
health is this very weird thing that you
346
00:13:28,260 --> 00:13:35,220
don't know yeah what it is and a similar
347
00:13:33,300 --> 00:13:37,019
thing again regular listeners of the
348
00:13:35,220 --> 00:13:39,959
show and I'm an avid gloomhaven player
349
00:13:37,019 --> 00:13:43,320
which is a board game tactical hex based
350
00:13:39,959 --> 00:13:47,339
fighting elements of random but very
351
00:13:43,320 --> 00:13:51,000
gritty and crunchy mechanics throwback
352
00:13:47,339 --> 00:13:53,339
to earlier Seasons there and um that HP
353
00:13:51,000 --> 00:13:55,500
and that is not Health it is
354
00:13:53,339 --> 00:13:58,200
it's going to sound very weird but like
355
00:13:55,500 --> 00:14:00,959
it's not again healing is a lossy is a
356
00:13:58,200 --> 00:14:03,360
lossy process for most of the characters
357
00:14:00,959 --> 00:14:05,639
and most of the classes because HP isn't
358
00:14:03,360 --> 00:14:07,620
this thing to be like Oh I'm now weaker
359
00:14:05,639 --> 00:14:09,839
it's just I'm not explaining it very
360
00:14:07,620 --> 00:14:11,399
well but those who play will know that
361
00:14:09,839 --> 00:14:13,740
it is just another resource to spend
362
00:14:11,399 --> 00:14:15,779
because you can you can lose cards to
363
00:14:13,740 --> 00:14:18,420
just completely mitigate damage so then
364
00:14:15,779 --> 00:14:20,940
it's again your cards are your health
365
00:14:18,420 --> 00:14:22,139
rather than your actual HP your HP is
366
00:14:20,940 --> 00:14:24,180
just like a shield
367
00:14:22,139 --> 00:14:25,200
yeah and it's your cards that are more
368
00:14:24,180 --> 00:14:26,160
important because when you run out of
369
00:14:25,200 --> 00:14:27,000
college you definitely can't play
370
00:14:26,160 --> 00:14:28,440
anymore
371
00:14:27,000 --> 00:14:30,060
your health is just like this weird
372
00:14:28,440 --> 00:14:31,860
little Shield buffer in front of your
373
00:14:30,060 --> 00:14:33,839
actual Health which is the cards you
374
00:14:31,860 --> 00:14:37,079
hold in your hand and I feel like that
375
00:14:33,839 --> 00:14:40,199
is probably a weirdly similar to to
376
00:14:37,079 --> 00:14:42,240
health and and healing in in d d more so
377
00:14:40,199 --> 00:14:45,000
than obviously World of Warcraft
378
00:14:42,240 --> 00:14:46,199
I've always kind of considered like I
379
00:14:45,000 --> 00:14:47,639
know as sort of stepping away from
380
00:14:46,199 --> 00:14:50,000
spells a little bit but like when I
381
00:14:47,639 --> 00:14:52,560
think of Health in d d it's sort of that
382
00:14:50,000 --> 00:14:54,240
especially a lot of like older players
383
00:14:52,560 --> 00:14:56,459
who are like oh you regained one hit
384
00:14:54,240 --> 00:14:57,839
point every long rest back in my day
385
00:14:56,459 --> 00:14:59,220
like I've encountered a few people like
386
00:14:57,839 --> 00:15:00,120
that some of them are very friendly and
387
00:14:59,220 --> 00:15:01,620
they're just like oh this is how the
388
00:15:00,120 --> 00:15:04,260
game was played and some of them aren't
389
00:15:01,620 --> 00:15:07,320
that's just kind of people are like that
390
00:15:04,260 --> 00:15:09,959
but and they sort of have a negative
391
00:15:07,320 --> 00:15:11,820
opinion of fifth edition and all newer
392
00:15:09,959 --> 00:15:13,740
editions especially because you get all
393
00:15:11,820 --> 00:15:15,120
your health back on the long rest and
394
00:15:13,740 --> 00:15:17,160
and toward to a lot of people now to
395
00:15:15,120 --> 00:15:20,100
think about like getting one and one hit
396
00:15:17,160 --> 00:15:22,320
point every every long rest or every or
397
00:15:20,100 --> 00:15:23,880
one hit point every week I I if I
398
00:15:22,320 --> 00:15:25,800
remember correctly it was earlier that
399
00:15:23,880 --> 00:15:27,060
I'm you know don't don't quote me on
400
00:15:25,800 --> 00:15:28,980
that but I'm fairly certain that was
401
00:15:27,060 --> 00:15:30,839
like something similar to that in like
402
00:15:28,980 --> 00:15:33,839
really early editions where like
403
00:15:30,839 --> 00:15:35,220
campaigns would literally be campaigns
404
00:15:33,839 --> 00:15:37,680
they were you know like a war campaign
405
00:15:35,220 --> 00:15:40,440
would last a year in the universe maybe
406
00:15:37,680 --> 00:15:42,180
longer but you know they sort of scoff
407
00:15:40,440 --> 00:15:45,000
at 5e like oh you just take a nap and
408
00:15:42,180 --> 00:15:46,440
you're fine but it's the hit points
409
00:15:45,000 --> 00:15:48,779
become a lot more abstract you know when
410
00:15:46,440 --> 00:15:51,720
I think of hit points in 5e it's like if
411
00:15:48,779 --> 00:15:53,579
you if you take damage it's less I have
412
00:15:51,720 --> 00:15:56,100
been stabbed it's more I have narrowly
413
00:15:53,579 --> 00:15:58,199
avoided turning a you know a minor
414
00:15:56,100 --> 00:16:00,120
surface injury into actually being
415
00:15:58,199 --> 00:16:02,459
stabbed in the stomach whereas when you
416
00:16:00,120 --> 00:16:05,459
drop to zero oh I've actually been like
417
00:16:02,459 --> 00:16:06,959
seriously injured yeah and then the
418
00:16:05,459 --> 00:16:08,579
healing spells kind of make a bit more
419
00:16:06,959 --> 00:16:10,740
sense because they heal the serious
420
00:16:08,579 --> 00:16:13,260
injury and leave the kind of surface
421
00:16:10,740 --> 00:16:16,139
level yeah yeah so like flesh wound I
422
00:16:13,260 --> 00:16:17,820
guess yeah and again especially at
423
00:16:16,139 --> 00:16:21,120
higher level so my guys in our level 11
424
00:16:17,820 --> 00:16:22,860
level 12 ish and building engaging
425
00:16:21,120 --> 00:16:24,300
combat encounters is the story unto
426
00:16:22,860 --> 00:16:27,060
itself and what I won't get into today
427
00:16:24,300 --> 00:16:28,800
but very tricky because
428
00:16:27,060 --> 00:16:30,600
they've got so many abilities their aces
429
00:16:28,800 --> 00:16:33,660
are so high like actually doing damage
430
00:16:30,600 --> 00:16:36,420
to their HP is almost a rare occurrence
431
00:16:33,660 --> 00:16:37,920
nowadays and to challenge them we need
432
00:16:36,420 --> 00:16:40,139
to throw bigger and bigger creatures at
433
00:16:37,920 --> 00:16:41,639
them for those listening don't at me I
434
00:16:40,139 --> 00:16:44,220
know all the all the tricks and all the
435
00:16:41,639 --> 00:16:47,459
tips you know targets objectives Dynamic
436
00:16:44,220 --> 00:16:50,759
encounters Dynamic environments all that
437
00:16:47,459 --> 00:16:53,399
kind of stuff you know mobs of lower do
438
00:16:50,759 --> 00:16:55,620
it all uh and the last combat they had a
439
00:16:53,399 --> 00:16:57,240
fire giant Dreadnought show up I love
440
00:16:55,620 --> 00:17:00,120
those things it's kind of like the the
441
00:16:57,240 --> 00:17:01,440
boss of that particular encounter kind
442
00:17:00,120 --> 00:17:03,240
of like halfway through it was it
443
00:17:01,440 --> 00:17:06,959
appeared through a fire portal and was
444
00:17:03,240 --> 00:17:09,419
like I'm a walking shield and just two
445
00:17:06,959 --> 00:17:11,699
huge rocks at the Flying cleric it's got
446
00:17:09,419 --> 00:17:12,540
like plus 12 to hit on these flying
447
00:17:11,699 --> 00:17:15,839
rocks
448
00:17:12,540 --> 00:17:17,220
and it just did an insane like 79 damage
449
00:17:15,839 --> 00:17:18,600
between the two of them can't remember
450
00:17:17,220 --> 00:17:21,959
if that was a crit or not but just a
451
00:17:18,600 --> 00:17:24,360
huge amount of damage just like boom
452
00:17:21,959 --> 00:17:25,980
and the cleric went from Full HP maybe
453
00:17:24,360 --> 00:17:29,520
even with temporary HP I think because
454
00:17:25,980 --> 00:17:31,860
it was Twilight so we get some weird Ops
455
00:17:29,520 --> 00:17:33,480
Twilight Aura thing but yeah I was
456
00:17:31,860 --> 00:17:34,919
wondering why you you were having some
457
00:17:33,480 --> 00:17:36,780
problems with hitting players and
458
00:17:34,919 --> 00:17:39,559
damages oh there's a Twilight cleric in
459
00:17:36,780 --> 00:17:42,360
your party okay that explains everything
460
00:17:39,559 --> 00:17:44,700
to be to be fair to that play I said in
461
00:17:42,360 --> 00:17:46,320
a meme that was like players that play
462
00:17:44,700 --> 00:17:48,059
these kind of characters and he'd play
463
00:17:46,320 --> 00:17:49,200
like loads of them so I was like ah from
464
00:17:48,059 --> 00:17:51,000
this meme I can guess what your next
465
00:17:49,200 --> 00:17:52,380
build will be and here's ah all jokes
466
00:17:51,000 --> 00:17:53,880
aside if you want me to tone down my
467
00:17:52,380 --> 00:17:55,860
Twilight cleric I can I was like no no
468
00:17:53,880 --> 00:17:57,539
it's fine you can't tone down a Twilight
469
00:17:55,860 --> 00:18:00,660
like it's just innately how Twilight
470
00:17:57,539 --> 00:18:03,000
clerics are it's not like hexadin or
471
00:18:00,660 --> 00:18:04,559
like you know like all the what hex hex
472
00:18:03,000 --> 00:18:06,059
played one dips and all that nonsense
473
00:18:04,559 --> 00:18:08,280
where it's like you have to consciously
474
00:18:06,059 --> 00:18:10,799
decide to do it the simple Act of
475
00:18:08,280 --> 00:18:12,600
playing a Twilight means that you have
476
00:18:10,799 --> 00:18:15,240
your character is fundamentally
477
00:18:12,600 --> 00:18:18,179
overpowered because Twilight cleric was
478
00:18:15,240 --> 00:18:20,100
designed by someone on drugs and play
479
00:18:18,179 --> 00:18:23,900
tested by several more people who were
480
00:18:20,100 --> 00:18:28,140
all inexplicably also on drugs
481
00:18:23,900 --> 00:18:32,400
yeah that's a wild pie that results in
482
00:18:28,140 --> 00:18:34,140
the oh that Tasha's is so great all of
483
00:18:32,400 --> 00:18:35,880
the content is incredible and this is
484
00:18:34,140 --> 00:18:38,640
Twilight and peace domain just sort of
485
00:18:35,880 --> 00:18:41,160
being the worst designed piles of junk
486
00:18:38,640 --> 00:18:44,039
just slapped on top of them like oh cool
487
00:18:41,160 --> 00:18:46,799
yes tarnish the reputation otherwise
488
00:18:44,039 --> 00:18:49,260
really fantastic book yeah so that that
489
00:18:46,799 --> 00:18:50,340
is what what he is he's just flying
490
00:18:49,260 --> 00:18:52,320
around
491
00:18:50,340 --> 00:18:54,720
huge Aura of Darkness everybody gets
492
00:18:52,320 --> 00:18:56,340
dark vision yeah and everybody gets
493
00:18:54,720 --> 00:18:57,480
temporary hit points he's he's sitting
494
00:18:56,340 --> 00:19:00,539
there boom
495
00:18:57,480 --> 00:19:03,059
goes down to like single digits and that
496
00:19:00,539 --> 00:19:05,940
was just such a weird completely like
497
00:19:03,059 --> 00:19:07,559
change the dynamic in one turn of a
498
00:19:05,940 --> 00:19:09,000
fight and there was no I'm still working
499
00:19:07,559 --> 00:19:10,740
I mean they enjoyed it which I guess is
500
00:19:09,000 --> 00:19:12,840
the most important thing like that's
501
00:19:10,740 --> 00:19:13,679
fine but I'm still trying to work out
502
00:19:12,840 --> 00:19:16,140
whether that should have been a bit
503
00:19:13,679 --> 00:19:18,840
slower than just like boom the cleric is
504
00:19:16,140 --> 00:19:21,059
now on Live 5 HP and he's the only one
505
00:19:18,840 --> 00:19:22,740
that can revive and heal people
506
00:19:21,059 --> 00:19:24,900
so
507
00:19:22,740 --> 00:19:27,419
um but anyway we've digressed hugely
508
00:19:24,900 --> 00:19:30,840
into HP specifically yeah but but
509
00:19:27,419 --> 00:19:32,940
because it the Spells took us on that
510
00:19:30,840 --> 00:19:34,679
discussion because it is it is very
511
00:19:32,940 --> 00:19:36,360
interesting to be like because they are
512
00:19:34,679 --> 00:19:37,980
they as you said as you brought it up
513
00:19:36,360 --> 00:19:40,440
they are the Trap swells some of them
514
00:19:37,980 --> 00:19:45,440
are more more so than others but a lot
515
00:19:40,440 --> 00:19:47,580
of them are like just don't bother yeah
516
00:19:45,440 --> 00:19:49,860
which is why I quite like that there's
517
00:19:47,580 --> 00:19:51,720
no obviously some classes are more
518
00:19:49,860 --> 00:19:53,520
skewed and some subclasses specifically
519
00:19:51,720 --> 00:19:55,500
are more skewed to like oh if you heal
520
00:19:53,520 --> 00:19:57,360
somebody they get the maximum number
521
00:19:55,500 --> 00:20:00,480
it's a druid subclass maybe that's a
522
00:19:57,360 --> 00:20:02,280
clear example it's a it's grave domain
523
00:20:00,480 --> 00:20:03,780
when they target creatures on zero hit
524
00:20:02,280 --> 00:20:05,460
points which is which is actually a
525
00:20:03,780 --> 00:20:07,200
pretty cool ability because it empowers
526
00:20:05,460 --> 00:20:08,640
the one type of healing that's actually
527
00:20:07,200 --> 00:20:10,200
good
528
00:20:08,640 --> 00:20:11,820
um it's like oh my kill wounds is
529
00:20:10,200 --> 00:20:14,640
maximized at the time when I should be
530
00:20:11,820 --> 00:20:16,080
casting It Anyway nice yes and that
531
00:20:14,640 --> 00:20:17,580
that's nice scaling as well because
532
00:20:16,080 --> 00:20:19,679
obviously you upcast that and that's a
533
00:20:17,580 --> 00:20:21,240
lot of magazine that actually makes
534
00:20:19,679 --> 00:20:23,039
upcasting the healing spells good as
535
00:20:21,240 --> 00:20:24,570
well which is which is even even even
536
00:20:23,039 --> 00:20:26,940
stranger
537
00:20:24,570 --> 00:20:28,380
[Laughter]
538
00:20:26,940 --> 00:20:30,179
um but yeah at the end of that fight the
539
00:20:28,380 --> 00:20:31,500
the Dreadnought they won like a couple
540
00:20:30,179 --> 00:20:33,720
of them were down
541
00:20:31,500 --> 00:20:35,220
and the cleric just did like Mass I
542
00:20:33,720 --> 00:20:36,960
forgot that is it mascule wounds or
543
00:20:35,220 --> 00:20:38,340
there's another one there's Mass healing
544
00:20:36,960 --> 00:20:39,720
word and mass kill wounds are the one
545
00:20:38,340 --> 00:20:42,299
that comes to mind maybe it's Mass
546
00:20:39,720 --> 00:20:44,160
healing web then he also dropped like is
547
00:20:42,299 --> 00:20:46,380
it just like heel but it's just like a
548
00:20:44,160 --> 00:20:49,559
flat 80 or something like that yeah he
549
00:20:46,380 --> 00:20:52,620
heel is um is is a flat uh is a flat
550
00:20:49,559 --> 00:20:54,960
number yeah I think it's 70 for a sixth
551
00:20:52,620 --> 00:20:57,419
level slot plus ten per level I think
552
00:20:54,960 --> 00:21:00,360
hang on yes I have an index on me right
553
00:20:57,419 --> 00:21:02,100
now it is 70 hit points nice oh well
554
00:21:00,360 --> 00:21:05,640
remembered I was close I'm happy with my
555
00:21:02,100 --> 00:21:07,640
80. uh yeah I'd say I I have a the 17th
556
00:21:05,640 --> 00:21:10,980
level cleric in one of my games as well
557
00:21:07,640 --> 00:21:12,840
yeah we have the Barbarian who is the
558
00:21:10,980 --> 00:21:14,820
highest damage dealer in the party but
559
00:21:12,840 --> 00:21:16,860
gets melted for most of his health every
560
00:21:14,820 --> 00:21:18,299
single turn so this this poor dude who
561
00:21:16,860 --> 00:21:19,620
came to play a cool Forge cleric
562
00:21:18,299 --> 00:21:21,660
basically has to spend every turn
563
00:21:19,620 --> 00:21:24,299
casting heel on the Barbarian to stop
564
00:21:21,660 --> 00:21:25,980
him from dying yes yeah and that that
565
00:21:24,299 --> 00:21:28,200
funny enough that was on my another one
566
00:21:25,980 --> 00:21:31,620
of my players who's hard to kill a eight
567
00:21:28,200 --> 00:21:34,679
Blood Hunter three Barbarian multi-class
568
00:21:31,620 --> 00:21:37,980
guy who is just an insanely complicated
569
00:21:34,679 --> 00:21:40,380
class of High AC and damage resistance
570
00:21:37,980 --> 00:21:42,179
and damage output and he went down low
571
00:21:40,380 --> 00:21:44,640
which he never likes because
572
00:21:42,179 --> 00:21:45,960
he didn't like losing HP and then yeah
573
00:21:44,640 --> 00:21:47,100
they're Twilight characters like boom
574
00:21:45,960 --> 00:21:50,580
there's your
575
00:21:47,100 --> 00:21:52,919
60 70 HP and his eyes lit up like it was
576
00:21:50,580 --> 00:21:55,679
Christmas day here yeah I'll back up
577
00:21:52,919 --> 00:21:56,820
again that's lovely that's like that's
578
00:21:55,679 --> 00:21:59,900
the biggest hill I've ever seen anyone
579
00:21:56,820 --> 00:21:59,900
do I think were his words
580
00:22:00,059 --> 00:22:02,880
I wanted to talk a little bit more about
581
00:22:01,679 --> 00:22:04,919
these trap spells I've mentioned them
582
00:22:02,880 --> 00:22:07,860
briefly on on other
583
00:22:04,919 --> 00:22:09,419
uh episodes a few spring to mind when I
584
00:22:07,860 --> 00:22:12,000
was thinking about this earlier on one
585
00:22:09,419 --> 00:22:14,460
is was it true strike is the classic is
586
00:22:12,000 --> 00:22:17,580
the is the archetypical haha we got yeah
587
00:22:14,460 --> 00:22:20,880
you've wasted a spell slot uh I'm gonna
588
00:22:17,580 --> 00:22:24,179
reveal a secret to you because that I
589
00:22:20,880 --> 00:22:26,400
rate all my spells one to five yeah uh
590
00:22:24,179 --> 00:22:28,679
obviously one being terrible you should
591
00:22:26,400 --> 00:22:31,380
never pick this it's just bad five being
592
00:22:28,679 --> 00:22:33,059
this is fantastic it's either broken or
593
00:22:31,380 --> 00:22:34,440
it's so good that if you have the
594
00:22:33,059 --> 00:22:36,960
opportunity to pick it you probably
595
00:22:34,440 --> 00:22:39,780
should it's really good I've been saving
596
00:22:36,960 --> 00:22:42,659
zero specifically for True strike it is
597
00:22:39,780 --> 00:22:46,260
the only the only spell in the game I
598
00:22:42,659 --> 00:22:48,960
think that has no use it is actively
599
00:22:46,260 --> 00:22:51,900
detrimental to cast and gives you
600
00:22:48,960 --> 00:22:54,539
nothing of use yeah like there are
601
00:22:51,900 --> 00:22:55,799
plenty of bad spells like I I like I I
602
00:22:54,539 --> 00:22:59,100
did
603
00:22:55,799 --> 00:23:01,020
um Elemental Bane oh yes yesterday
604
00:22:59,100 --> 00:23:04,500
um I think and that is just a bad spell
605
00:23:01,020 --> 00:23:06,600
what it is is is a very bad spell it for
606
00:23:04,500 --> 00:23:08,580
mostly you spend a turn you have to
607
00:23:06,600 --> 00:23:10,140
concentrate they get a save against it
608
00:23:08,580 --> 00:23:12,480
anyway for an effect that's just a worse
609
00:23:10,140 --> 00:23:14,700
hex for a fourth level slot like it's
610
00:23:12,480 --> 00:23:18,900
just a terrible spell but at the very
611
00:23:14,700 --> 00:23:20,820
least it still does something yes like
612
00:23:18,900 --> 00:23:23,400
um true strike you spend your turn you
613
00:23:20,820 --> 00:23:25,200
concentrate to gain advantage on an
614
00:23:23,400 --> 00:23:27,480
attack on your next turn so if you
615
00:23:25,200 --> 00:23:29,280
Quicken it like for the longest time I
616
00:23:27,480 --> 00:23:31,440
had like a source or a rogue in a game I
617
00:23:29,280 --> 00:23:33,720
used to run on a Saturday uh and she
618
00:23:31,440 --> 00:23:35,940
quickened true strike because neither of
619
00:23:33,720 --> 00:23:38,580
us read it that it said the first attack
620
00:23:35,940 --> 00:23:40,559
on your next turn oh God so you can't
621
00:23:38,580 --> 00:23:42,240
even I I've for the longest time I was
622
00:23:40,559 --> 00:23:44,039
like no true strike's good because you
623
00:23:42,240 --> 00:23:45,360
can Quicken it as a rogue and it's you
624
00:23:44,039 --> 00:23:47,400
know this very specific instance it's
625
00:23:45,360 --> 00:23:52,620
actually no it doesn't work true strike
626
00:23:47,400 --> 00:23:54,600
is is just bad it's genuinely like it it
627
00:23:52,620 --> 00:23:57,840
almost feels like it was a joke like
628
00:23:54,600 --> 00:23:59,159
like like 3.5 true Strikers plus 20 to
629
00:23:57,840 --> 00:24:01,740
hit on your next attack which is
630
00:23:59,159 --> 00:24:04,320
actually cool damn but in the context of
631
00:24:01,740 --> 00:24:06,419
3.5 I think plus 20 to hit is not as
632
00:24:04,320 --> 00:24:07,860
crazy as it sounds of course yes because
633
00:24:06,419 --> 00:24:10,140
they they changed the way yeah the
634
00:24:07,860 --> 00:24:13,140
scaling yeah like 3.5 and 5e are like
635
00:24:10,140 --> 00:24:15,780
weirdly Parable except in the grounds of
636
00:24:13,140 --> 00:24:18,659
specific like numbers like bonuses and
637
00:24:15,780 --> 00:24:20,400
ACS get into like the 40s in 3.5 I think
638
00:24:18,659 --> 00:24:22,200
the same for fourth edition as well but
639
00:24:20,400 --> 00:24:25,320
otherwise they're surprisingly powerable
640
00:24:22,200 --> 00:24:26,820
I feel like every time some poor bastard
641
00:24:25,320 --> 00:24:30,360
casts Street strike at their table
642
00:24:26,820 --> 00:24:32,700
somebody Wizards of the Coast just has a
643
00:24:30,360 --> 00:24:34,740
ah they just get a message there were
644
00:24:32,700 --> 00:24:37,799
some royalties ding on their phone their
645
00:24:34,740 --> 00:24:40,200
phone vibrates another poor soul uh and
646
00:24:37,799 --> 00:24:43,700
that's it they put it in the game to
647
00:24:40,200 --> 00:24:46,200
police some Machiavellian entity there
648
00:24:43,700 --> 00:24:48,299
that enjoys suffering
649
00:24:46,200 --> 00:24:50,880
so I'm trying to think of other like
650
00:24:48,299 --> 00:24:53,159
interesting so there is there is a
651
00:24:50,880 --> 00:24:55,679
another one I thought of was yeah
652
00:24:53,159 --> 00:24:57,179
another one I thought of was I think I
653
00:24:55,679 --> 00:24:58,559
have used to strike it is the classic
654
00:24:57,179 --> 00:25:00,299
like oh
655
00:24:58,559 --> 00:25:02,340
I've not had Advantage before rolling
656
00:25:00,299 --> 00:25:04,380
two dice that sounds great fine I'll do
657
00:25:02,340 --> 00:25:06,179
it and then once you actually sit down
658
00:25:04,380 --> 00:25:08,520
and think about like opportunity cost
659
00:25:06,179 --> 00:25:10,500
and spell slots and stuff you're like oh
660
00:25:08,520 --> 00:25:12,780
yeah yeah that's the moment you spend
661
00:25:10,500 --> 00:25:13,820
two seconds thinking about you like wait
662
00:25:12,780 --> 00:25:16,860
a minute
663
00:25:13,820 --> 00:25:18,960
this isn't doing anything at all
664
00:25:16,860 --> 00:25:21,059
yeah
665
00:25:18,960 --> 00:25:22,919
um the other one that I've read isn't
666
00:25:21,059 --> 00:25:25,559
isn't very good is the one that's like
667
00:25:22,919 --> 00:25:26,900
uh Force lightning what is it which is
668
00:25:25,559 --> 00:25:28,580
which boat
669
00:25:26,900 --> 00:25:30,659
yes
670
00:25:28,580 --> 00:25:33,840
per turn or something like that it's
671
00:25:30,659 --> 00:25:35,460
yeah it is it is 1D it is a a ranged
672
00:25:33,840 --> 00:25:37,200
weapon attack there's one D12 lightning
673
00:25:35,460 --> 00:25:39,840
damage and on your turn you can spend an
674
00:25:37,200 --> 00:25:42,360
action to do another 1d12 damage yeah
675
00:25:39,840 --> 00:25:43,679
I've taken I've taken that and used that
676
00:25:42,360 --> 00:25:45,179
and I didn't read it properly and then
677
00:25:43,679 --> 00:25:48,120
got to my next turn I was like oh it's
678
00:25:45,179 --> 00:25:49,980
an action to do the damage again oh yeah
679
00:25:48,120 --> 00:25:52,500
spell also ends if you use your action
680
00:25:49,980 --> 00:25:55,080
to do anything else or if you're ever
681
00:25:52,500 --> 00:25:56,700
outside of the Spells 30 foot range yeah
682
00:25:55,080 --> 00:25:59,220
don't don't want to play in this combat
683
00:25:56,700 --> 00:26:00,779
anymore just just do which boat and then
684
00:25:59,220 --> 00:26:03,360
just turn your brain off because that's
685
00:26:00,779 --> 00:26:05,340
the only thing you can do from now on
686
00:26:03,360 --> 00:26:07,740
do they save every turn or is it a
687
00:26:05,340 --> 00:26:09,779
straight is it they don't get a save but
688
00:26:07,740 --> 00:26:12,900
the damage is so negligible oh yes who
689
00:26:09,779 --> 00:26:14,880
cares just cast I don't know chaos ball
690
00:26:12,900 --> 00:26:17,460
or chromatic orb or something you will
691
00:26:14,880 --> 00:26:19,320
do more damage yeah so that those are
692
00:26:17,460 --> 00:26:21,480
the two true strike in which boat are
693
00:26:19,320 --> 00:26:23,340
the two that yeah true strike is the
694
00:26:21,480 --> 00:26:24,960
poster boy for bad spells but which boat
695
00:26:23,340 --> 00:26:27,900
is a one that surprised me again because
696
00:26:24,960 --> 00:26:30,360
it's that it's a more hideous hideous
697
00:26:27,900 --> 00:26:32,640
more hidden sounds better on paper but
698
00:26:30,360 --> 00:26:36,240
then which part is definitely from from
699
00:26:32,640 --> 00:26:38,940
my it's probably the number two of like
700
00:26:36,240 --> 00:26:40,740
um others others like there are a lot of
701
00:26:38,940 --> 00:26:42,539
like quite well-known ones that are you
702
00:26:40,740 --> 00:26:43,799
know like crown of Madness is bad for
703
00:26:42,539 --> 00:26:45,120
basically the same reason which fault is
704
00:26:43,799 --> 00:26:46,320
you have to spend your turn to do
705
00:26:45,120 --> 00:26:48,539
something that isn't really all that
706
00:26:46,320 --> 00:26:51,299
good except they also get a save as well
707
00:26:48,539 --> 00:26:53,100
oh okay like um crown of Madness is is
708
00:26:51,299 --> 00:26:56,700
very very bad is that the one that's
709
00:26:53,100 --> 00:26:59,520
like you can control another creature is
710
00:26:56,700 --> 00:27:01,080
that yes yeah so but you lose your your
711
00:26:59,520 --> 00:27:04,500
own agency because you're having to
712
00:27:01,080 --> 00:27:07,020
control them anyway so yeah so uh it
713
00:27:04,500 --> 00:27:09,299
charms them the charm creature much must
714
00:27:07,020 --> 00:27:10,860
use its action before moving on each of
715
00:27:09,299 --> 00:27:12,600
its turns to make a melee attack against
716
00:27:10,860 --> 00:27:15,600
a creature other than itself that you
717
00:27:12,600 --> 00:27:17,279
mentally choose before moving yeah so if
718
00:27:15,600 --> 00:27:18,659
there's no one near it there's nothing
719
00:27:17,279 --> 00:27:20,460
you can do
720
00:27:18,659 --> 00:27:22,260
and you have to spend your action every
721
00:27:20,460 --> 00:27:24,480
turn to maintain control over the Target
722
00:27:22,260 --> 00:27:25,740
and the target can make a wisdom save at
723
00:27:24,480 --> 00:27:28,320
the end of each of their turns to end
724
00:27:25,740 --> 00:27:30,740
the spell hard so yeah then like uh
725
00:27:28,320 --> 00:27:34,080
linear so yeah that's
726
00:27:30,740 --> 00:27:36,799
so firstly net combatants stays the same
727
00:27:34,080 --> 00:27:40,799
they lose you but they gain an enemy so
728
00:27:36,799 --> 00:27:42,480
I guess kinda but yeah well yeah you
729
00:27:40,799 --> 00:27:44,460
know ideally that's how it works so I
730
00:27:42,480 --> 00:27:46,799
guess technically the enemies lose one
731
00:27:44,460 --> 00:27:48,480
man power on their side fine okay maybe
732
00:27:46,799 --> 00:27:49,919
for a turn
733
00:27:48,480 --> 00:27:51,779
if there's somebody close to them
734
00:27:49,919 --> 00:27:52,679
they'll get an attack off if not you
735
00:27:51,779 --> 00:27:54,240
have to spend at least one of those
736
00:27:52,679 --> 00:27:56,580
turns moving them somewhere there's at
737
00:27:54,240 --> 00:27:58,260
least two turns lost if they're not
738
00:27:56,580 --> 00:27:59,400
adjacent to somebody already and if
739
00:27:58,260 --> 00:28:00,419
they're not adjacent to someone they
740
00:27:59,400 --> 00:28:05,279
just get to take their turn normally
741
00:28:00,419 --> 00:28:06,240
anyway so indeed yeah and so what you're
742
00:28:05,279 --> 00:28:07,919
effectively doing because probably
743
00:28:06,240 --> 00:28:09,659
they'll start to be chances of breaking
744
00:28:07,919 --> 00:28:11,760
out by second third turn is probably
745
00:28:09,659 --> 00:28:14,159
pretty high depending on obviously other
746
00:28:11,760 --> 00:28:16,200
context to that point you've just
747
00:28:14,159 --> 00:28:18,299
it's like a worser stun because you've
748
00:28:16,200 --> 00:28:20,820
just you've had to take yourself and
749
00:28:18,299 --> 00:28:24,840
them out rather than just a stun which a
750
00:28:20,820 --> 00:28:26,840
monk can do every melee here yeah
751
00:28:24,840 --> 00:28:29,840
cool
752
00:28:26,840 --> 00:28:32,159
what other ones
753
00:28:29,840 --> 00:28:33,539
while you're looking I'll give you some
754
00:28:32,159 --> 00:28:35,520
time to look it does it does make you
755
00:28:33,539 --> 00:28:38,400
laugh doesn't it there I don't know what
756
00:28:35,520 --> 00:28:40,320
the it feels deliberate at this point
757
00:28:38,400 --> 00:28:42,000
yeah you know it can't be a mistake
758
00:28:40,320 --> 00:28:44,820
those three we've mentioned plus the
759
00:28:42,000 --> 00:28:45,960
healing ones being a bit janky it feels
760
00:28:44,820 --> 00:28:47,460
like they've been
761
00:28:45,960 --> 00:28:48,600
is it like intelligent otherwise
762
00:28:47,460 --> 00:28:49,440
intelligent people have designed them
763
00:28:48,600 --> 00:28:51,059
because they've designed the other
764
00:28:49,440 --> 00:28:52,740
spells so at some point they must have
765
00:28:51,059 --> 00:28:54,059
gone okay this is
766
00:28:52,740 --> 00:28:56,039
useless
767
00:28:54,059 --> 00:28:59,159
ship it that's okay
768
00:28:56,039 --> 00:29:00,779
yeah and why why why what is that what
769
00:28:59,159 --> 00:29:02,299
is that what are we missing I feel like
770
00:29:00,779 --> 00:29:05,279
I'm missing something there's a reason
771
00:29:02,299 --> 00:29:07,140
why that would do that is it like a
772
00:29:05,279 --> 00:29:09,900
is it a like a
773
00:29:07,140 --> 00:29:12,240
a built-in teaching exercise to be like
774
00:29:09,900 --> 00:29:14,460
haha make sure you read the spells
775
00:29:12,240 --> 00:29:16,140
because you just wasted a spell slot I
776
00:29:14,460 --> 00:29:19,140
don't know I
777
00:29:16,140 --> 00:29:21,240
think most of it is down to the content
778
00:29:19,140 --> 00:29:22,980
in the player's handbook because if you
779
00:29:21,240 --> 00:29:24,419
really go back and look at like some of
780
00:29:22,980 --> 00:29:27,480
the other stuff in the player's handbook
781
00:29:24,419 --> 00:29:29,399
most of it's bad not specifically the
782
00:29:27,480 --> 00:29:32,880
Spells but like all of the class options
783
00:29:29,399 --> 00:29:37,440
with some very specific exceptions
784
00:29:32,880 --> 00:29:39,480
are just really terrible Rogue has one
785
00:29:37,440 --> 00:29:42,120
mediocre subclass in Arcane trickster
786
00:29:39,480 --> 00:29:44,460
the other two are just awful Barbarian
787
00:29:42,120 --> 00:29:46,500
if you're not Beethoven Barbarian
788
00:29:44,460 --> 00:29:48,840
they're both you know Berserker is bad
789
00:29:46,500 --> 00:29:53,159
all the other totem options are not very
790
00:29:48,840 --> 00:29:55,919
good but Valor Is Not Great Laura's all
791
00:29:53,159 --> 00:29:58,679
right cleric has exactly one good one
792
00:29:55,919 --> 00:30:00,840
two mediocre ones and all the other like
793
00:29:58,679 --> 00:30:02,580
seven are terrible
794
00:30:00,840 --> 00:30:07,260
um Tempest is fantastic is actually
795
00:30:02,580 --> 00:30:08,640
really good light is okay life is also
796
00:30:07,260 --> 00:30:10,500
okay
797
00:30:08,640 --> 00:30:12,659
all the others off the top of my head
798
00:30:10,500 --> 00:30:14,760
suck yeah with the exception of like
799
00:30:12,659 --> 00:30:16,200
wizard which has AB duration and
800
00:30:14,760 --> 00:30:17,539
divination which are probably the best
801
00:30:16,200 --> 00:30:20,120
subclasses in the player's house
802
00:30:17,539 --> 00:30:23,820
divinations like
803
00:30:20,120 --> 00:30:26,340
divination is is the source of many of
804
00:30:23,820 --> 00:30:29,100
my bad beat dming story uh hid like like
805
00:30:26,340 --> 00:30:31,020
stories of false cage
806
00:30:29,100 --> 00:30:32,760
um scatter important sorry you failed
807
00:30:31,020 --> 00:30:34,559
the Savior inside the force cage now I
808
00:30:32,760 --> 00:30:36,360
mean most of my bad bad B dming stories
809
00:30:34,559 --> 00:30:38,340
just involve the players casting the
810
00:30:36,360 --> 00:30:40,500
spell Force cage right that's that's
811
00:30:38,340 --> 00:30:42,000
that spell is a poison we'll come back
812
00:30:40,500 --> 00:30:43,380
to that one in a second all right let's
813
00:30:42,000 --> 00:30:44,419
talk about that one in a second things
814
00:30:43,380 --> 00:30:47,399
to say
815
00:30:44,419 --> 00:30:48,240
let me give you a platform what was it
816
00:30:47,399 --> 00:30:49,620
was the other wizard one story
817
00:30:48,240 --> 00:30:52,980
divination
818
00:30:49,620 --> 00:30:55,140
um duration isn't like absurd but it's
819
00:30:52,980 --> 00:30:57,179
very very good and it's actually really
820
00:30:55,140 --> 00:30:59,880
fun it allows you to if you really sort
821
00:30:57,179 --> 00:31:02,520
of spec into it you can not really tank
822
00:30:59,880 --> 00:31:06,480
but you can be very very difficult to
823
00:31:02,520 --> 00:31:09,480
harm awesome yeah adoration wizard is is
824
00:31:06,480 --> 00:31:11,039
very good fun like yeah transmutation is
825
00:31:09,480 --> 00:31:12,480
okay it's definitely the middle of the
826
00:31:11,039 --> 00:31:14,340
road one but all of the others are
827
00:31:12,480 --> 00:31:16,559
mostly just kind of whatever and unless
828
00:31:14,340 --> 00:31:19,140
you really met a game with conjuration
829
00:31:16,559 --> 00:31:21,260
wizard minor conjuration which is a
830
00:31:19,140 --> 00:31:24,419
special kind of like
831
00:31:21,260 --> 00:31:27,299
it's kind of gross yeah have duration at
832
00:31:24,419 --> 00:31:29,159
level 14 gets advantage on saving throws
833
00:31:27,299 --> 00:31:32,460
against spells and resistance against
834
00:31:29,159 --> 00:31:34,860
spells which is just insane ah see see I
835
00:31:32,460 --> 00:31:36,779
that's that's the the it's specifically
836
00:31:34,860 --> 00:31:39,360
spells there are a lot of monsters that
837
00:31:36,779 --> 00:31:41,460
do magical things oh yes spells
838
00:31:39,360 --> 00:31:42,840
literally I should know better
839
00:31:41,460 --> 00:31:43,919
take a disc because we've literally just
840
00:31:42,840 --> 00:31:45,360
had this in one of our campaigns and
841
00:31:43,919 --> 00:31:47,340
playing it I've been fighting a lot of
842
00:31:45,360 --> 00:31:49,320
like iths and mind flayers and stuff and
843
00:31:47,340 --> 00:31:51,620
they've got so much which I'm like
844
00:31:49,320 --> 00:31:54,120
because we've got me in a bad both like
845
00:31:51,620 --> 00:31:55,980
sweating to do counter spell because my
846
00:31:54,120 --> 00:31:58,500
pardon took uh one of the things that
847
00:31:55,980 --> 00:32:02,460
allows it to do countless bone and we're
848
00:31:58,500 --> 00:32:04,799
like is that smell is that spell uh it
849
00:32:02,460 --> 00:32:07,679
just says it like does the this thing no
850
00:32:04,799 --> 00:32:09,840
it's not a spell yeah fine so yeah
851
00:32:07,679 --> 00:32:12,360
you're absolutely right on that one they
852
00:32:09,840 --> 00:32:14,220
also have cyanic spells which um don't
853
00:32:12,360 --> 00:32:16,020
have somatical verbal components so you
854
00:32:14,220 --> 00:32:17,220
can't see them casting the spell and
855
00:32:16,020 --> 00:32:19,799
therefore you can't counter spell them
856
00:32:17,220 --> 00:32:22,679
either which is uh look at that little
857
00:32:19,799 --> 00:32:25,200
that little niche Edge case there of the
858
00:32:22,679 --> 00:32:27,179
uh the counter as well yes trying to
859
00:32:25,200 --> 00:32:28,919
find like if we get like a lot of the
860
00:32:27,179 --> 00:32:31,380
really really bad spells I think are
861
00:32:28,919 --> 00:32:32,880
mostly down to the general low power
862
00:32:31,380 --> 00:32:35,700
content of the stuff in the player's
863
00:32:32,880 --> 00:32:37,620
handbook and because there are so many
864
00:32:35,700 --> 00:32:39,419
spells in the player's handbook I think
865
00:32:37,620 --> 00:32:42,179
I think it is like
866
00:32:39,419 --> 00:32:44,039
given especially how small the DND Like
867
00:32:42,179 --> 00:32:47,580
rules team is I I know like the original
868
00:32:44,039 --> 00:32:49,320
designers for fifth edition there was
869
00:32:47,580 --> 00:32:51,360
um you know obviously there's there's
870
00:32:49,320 --> 00:32:54,120
there's Jake raw and then there's the
871
00:32:51,360 --> 00:32:56,220
other guy and then to my understanding
872
00:32:54,120 --> 00:32:59,220
the rest of their team I'm I'm not sure
873
00:32:56,220 --> 00:33:00,960
how big they are but it's a very small
874
00:32:59,220 --> 00:33:02,580
team and being being able to get all of
875
00:33:00,960 --> 00:33:04,440
them to test the 300 and something
876
00:33:02,580 --> 00:33:07,799
spells on the players handbook and like
877
00:33:04,440 --> 00:33:10,080
for all of them to turn out good
878
00:33:07,799 --> 00:33:11,880
um you know I'm not at all surprised
879
00:33:10,080 --> 00:33:13,500
something like a crown of Madness or
880
00:33:11,880 --> 00:33:15,179
witchbolt slipped through the cracks of
881
00:33:13,500 --> 00:33:16,980
like especially because the game was so
882
00:33:15,179 --> 00:33:18,360
new and they're not like to my
883
00:33:16,980 --> 00:33:20,399
understanding a lot of older editions of
884
00:33:18,360 --> 00:33:21,720
d d don't quite have the sort of action
885
00:33:20,399 --> 00:33:24,000
economy
886
00:33:21,720 --> 00:33:25,500
I wouldn't say problem but like aspect
887
00:33:24,000 --> 00:33:28,080
of the game quite as heavily as fifth
888
00:33:25,500 --> 00:33:29,460
edition does yeah I I wouldn't quote me
889
00:33:28,080 --> 00:33:31,919
on that because my experience with other
890
00:33:29,460 --> 00:33:34,799
editions of the game is limited
891
00:33:31,919 --> 00:33:37,080
um and the general people people who go
892
00:33:34,799 --> 00:33:39,840
super hard on like learning exactly how
893
00:33:37,080 --> 00:33:41,220
to play these games to the letter is not
894
00:33:39,840 --> 00:33:42,779
anywhere near as big for any of the
895
00:33:41,220 --> 00:33:45,120
other editions either
896
00:33:42,779 --> 00:33:47,820
so that maybe that may be wrong but
897
00:33:45,120 --> 00:33:49,740
there's a lot of a lot of uh things in
898
00:33:47,820 --> 00:33:52,380
older editions where spells are
899
00:33:49,740 --> 00:33:53,940
generally just way stronger yeah like a
900
00:33:52,380 --> 00:33:56,220
bit like people people talk about the
901
00:33:53,940 --> 00:33:58,679
Marshall Caster disparity and 5e and
902
00:33:56,220 --> 00:34:01,200
until the cows come home whether they're
903
00:33:58,679 --> 00:34:03,120
right or not but you know that it's we
904
00:34:01,200 --> 00:34:04,980
have it easy compared to
905
00:34:03,120 --> 00:34:06,960
um compared to 3.5 players where it's
906
00:34:04,980 --> 00:34:09,119
you know you play into sort of layer
907
00:34:06,960 --> 00:34:11,760
levels in 3.5 you just stop playing a
908
00:34:09,119 --> 00:34:13,560
fire like what are you doing you know
909
00:34:11,760 --> 00:34:15,480
why would you why would you stab a guy
910
00:34:13,560 --> 00:34:17,879
four times when you can turn said guy
911
00:34:15,480 --> 00:34:20,220
into a pile of mush or whatever it just
912
00:34:17,879 --> 00:34:22,139
turn him inside out yeah
913
00:34:20,220 --> 00:34:23,280
I did I saw it funny funny you should
914
00:34:22,139 --> 00:34:25,679
mention that I saw the meme today I've
915
00:34:23,280 --> 00:34:27,240
seen that Invincible meme from the the
916
00:34:25,679 --> 00:34:29,040
TV show Invincible where the guy's
917
00:34:27,240 --> 00:34:31,220
punching him and he grabs the fist out
918
00:34:29,040 --> 00:34:33,899
of the air and the first panel is
919
00:34:31,220 --> 00:34:35,820
casters you know outplay
920
00:34:33,899 --> 00:34:37,859
Marshalls at high levels it's just
921
00:34:35,820 --> 00:34:39,179
absurd and then the catch is like but
922
00:34:37,859 --> 00:34:41,599
this campaign isn't getting past level
923
00:34:39,179 --> 00:34:41,599
10.
924
00:34:42,740 --> 00:34:48,599
players and was like yeah leveling up is
925
00:34:46,080 --> 00:34:50,099
gonna slow so you might want to um start
926
00:34:48,599 --> 00:34:51,780
thinking about tweet if you if you've
927
00:34:50,099 --> 00:34:54,859
got your heart set on a level 20 build
928
00:34:51,780 --> 00:34:56,639
you might want to um yeah
929
00:34:54,859 --> 00:34:59,400
settle in for a little while because
930
00:34:56,639 --> 00:35:01,560
that might not come I've played into
931
00:34:59,400 --> 00:35:03,300
sort of later tier four multiple times
932
00:35:01,560 --> 00:35:04,920
like I've you know either game right now
933
00:35:03,300 --> 00:35:06,060
where the characters have just hit 17th
934
00:35:04,920 --> 00:35:07,859
level and the campaign just going to be
935
00:35:06,060 --> 00:35:09,359
ending quite soon and I've played other
936
00:35:07,859 --> 00:35:11,880
games what they've got to 17th 18th
937
00:35:09,359 --> 00:35:14,099
level only one campaign I've gotten has
938
00:35:11,880 --> 00:35:15,780
gotten players to 20th level and Beyond
939
00:35:14,099 --> 00:35:18,540
I had to like invent content of like
940
00:35:15,780 --> 00:35:20,220
what is a level 21 Rook get uh sure this
941
00:35:18,540 --> 00:35:22,500
more sneak attack when in doubt for
942
00:35:20,220 --> 00:35:24,540
Rogues just more there were some there
943
00:35:22,500 --> 00:35:25,800
was some crazy stuff in there that a lot
944
00:35:24,540 --> 00:35:27,900
of things I ended up sort of home
945
00:35:25,800 --> 00:35:30,060
brewing into the base game as well like
946
00:35:27,900 --> 00:35:31,680
um uh Rogues with the ability to take
947
00:35:30,060 --> 00:35:34,020
extra bonus actions by spending a
948
00:35:31,680 --> 00:35:35,579
resource is turns out just a really fun
949
00:35:34,020 --> 00:35:38,820
game mechanic I just slapped it into
950
00:35:35,579 --> 00:35:39,900
base Rogue it's very fun but at that
951
00:35:38,820 --> 00:35:41,820
higher level
952
00:35:39,900 --> 00:35:45,480
spellcasters
953
00:35:41,820 --> 00:35:47,579
are just Gods like even even in 5e it's
954
00:35:45,480 --> 00:35:49,980
it is just a case of like
955
00:35:47,579 --> 00:35:51,839
okay right turn one
956
00:35:49,980 --> 00:35:53,820
here here were the enemies here is my
957
00:35:51,839 --> 00:35:55,859
ninth level spell I cast a media swarm
958
00:35:53,820 --> 00:35:57,599
they are all dead now yep oh I'm a
959
00:35:55,859 --> 00:35:59,880
sorcerer I shall careful spell so all my
960
00:35:57,599 --> 00:36:02,220
friends are fine and all my enemies are
961
00:35:59,880 --> 00:36:05,160
uh glue
962
00:36:02,220 --> 00:36:06,300
yeah and again I feel for my players
963
00:36:05,160 --> 00:36:08,880
again we're digressing a little bit here
964
00:36:06,300 --> 00:36:10,680
but I feel for my players when they
965
00:36:08,880 --> 00:36:12,300
than the newer ones especially when they
966
00:36:10,680 --> 00:36:14,040
start hitting those levels and the
967
00:36:12,300 --> 00:36:17,400
Twilight cleric is just
968
00:36:14,040 --> 00:36:20,820
insane yeah warlock is already insane
969
00:36:17,400 --> 00:36:22,980
glass Cannon again hex blade so his
970
00:36:20,820 --> 00:36:25,619
modifiers and to hit some damage for his
971
00:36:22,980 --> 00:36:29,160
Eldridge yeah bolts are just like plus
972
00:36:25,619 --> 00:36:31,500
four plus two plus eight a D7 D7 dice
973
00:36:29,160 --> 00:36:34,980
doesn't even exist that's how Wild this
974
00:36:31,500 --> 00:36:36,300
yeah you add your charisma hex flights
975
00:36:34,980 --> 00:36:38,099
curse gives you proficiency bonus
976
00:36:36,300 --> 00:36:39,839
something yeah probably two other things
977
00:36:38,099 --> 00:36:42,180
rather packed keeper or something like
978
00:36:39,839 --> 00:36:44,339
that yeah yeah so he's like okay that's
979
00:36:42,180 --> 00:36:46,020
the 30 to hit roll for damage that's 25
980
00:36:44,339 --> 00:36:49,680
and then I'm like oh God that's at level
981
00:36:46,020 --> 00:36:51,599
11. so yeah we'll see hey hex blade is
982
00:36:49,680 --> 00:36:54,020
most definitely the Twilight and peace
983
00:36:51,599 --> 00:36:56,160
cleric of xanathars where it is
984
00:36:54,020 --> 00:36:57,839
absurdly powerful compared to everything
985
00:36:56,160 --> 00:36:59,040
else well I've got both of my games
986
00:36:57,839 --> 00:37:01,380
that's cool
987
00:36:59,040 --> 00:37:02,760
um I'll say that that plus the 20 plus
988
00:37:01,380 --> 00:37:05,099
level game I was talking about basically
989
00:37:02,760 --> 00:37:07,380
the star of that game was uh was a was a
990
00:37:05,099 --> 00:37:09,480
hex fire who I didn't I didn't quite
991
00:37:07,380 --> 00:37:11,940
understand the power of Eldritch Smite
992
00:37:09,480 --> 00:37:14,099
until I came in and my Frost giant boss
993
00:37:11,940 --> 00:37:17,339
for these level seven characters yeah
994
00:37:14,099 --> 00:37:20,700
one shot just you know strides on in
995
00:37:17,339 --> 00:37:22,740
critical hit 80 damage so that that
996
00:37:20,700 --> 00:37:24,540
character I think I actually tallied
997
00:37:22,740 --> 00:37:27,240
somewhere the highest damage she output
998
00:37:24,540 --> 00:37:30,060
in a single round was like 360 something
999
00:37:27,240 --> 00:37:32,520
whoa whoa whoa whoa yeah that was uh
1000
00:37:30,060 --> 00:37:35,280
Eldritch snake crit Plus at least one
1001
00:37:32,520 --> 00:37:37,560
other crit action surge great weapon
1002
00:37:35,280 --> 00:37:39,180
Master the whole the whole shebang or
1003
00:37:37,560 --> 00:37:41,579
plus Spirit shroud that was an important
1004
00:37:39,180 --> 00:37:43,740
one and hex Plate's curse his
1005
00:37:41,579 --> 00:37:47,280
spirituality is is another one where
1006
00:37:43,740 --> 00:37:48,720
it's uh spirit shroud is bananas yeah I
1007
00:37:47,280 --> 00:37:50,099
mean I've been getting so long in this
1008
00:37:48,720 --> 00:37:52,200
campaign now I feel like I have to
1009
00:37:50,099 --> 00:37:54,839
they're hungry for I feel like at least
1010
00:37:52,200 --> 00:37:56,460
the last battle I'll be like just saw it
1011
00:37:54,839 --> 00:37:58,859
just let's just do it let's just go yeah
1012
00:37:56,460 --> 00:38:00,540
ape [ __ ] and just see who see how it
1013
00:37:58,859 --> 00:38:02,400
goes out the window you download the DM
1014
00:38:00,540 --> 00:38:05,339
even survives this combat because at the
1015
00:38:02,400 --> 00:38:07,140
end I will just be a little of much on
1016
00:38:05,339 --> 00:38:09,240
the floor nothing better than a good
1017
00:38:07,140 --> 00:38:12,240
boss fight though
1018
00:38:09,240 --> 00:38:12,240
[ __ ]
1019
00:38:12,359 --> 00:38:15,320
foreign
1020
00:38:15,500 --> 00:38:21,000
[Music]
1021
00:38:18,680 --> 00:38:23,040
we've talked obviously about the tricky
1022
00:38:21,000 --> 00:38:24,240
trap spells the ones that trick you into
1023
00:38:23,040 --> 00:38:26,880
thinking they're good and then actually
1024
00:38:24,240 --> 00:38:28,619
garbage what ones are you aware of then
1025
00:38:26,880 --> 00:38:30,420
that are like well let's keep it simple
1026
00:38:28,619 --> 00:38:32,099
first which ones are just off the top of
1027
00:38:30,420 --> 00:38:33,960
your head like objectively just decent
1028
00:38:32,099 --> 00:38:36,000
as you said your fours and your fives
1029
00:38:33,960 --> 00:38:38,339
out of fives and then we can talk about
1030
00:38:36,000 --> 00:38:41,000
the ones that may be on the like
1031
00:38:38,339 --> 00:38:44,160
complete opposite maybe on paper seem
1032
00:38:41,000 --> 00:38:47,040
underwhelming but then actually in use
1033
00:38:44,160 --> 00:38:48,599
uh surprisingly if effective and if
1034
00:38:47,040 --> 00:38:50,099
they're two are the same if that Venn
1035
00:38:48,599 --> 00:38:52,020
diagram is a complete circle then so be
1036
00:38:50,099 --> 00:38:53,099
it I no I think I think there's you I
1037
00:38:52,020 --> 00:38:55,320
think there's sort of like a bread and
1038
00:38:53,099 --> 00:38:57,540
butter of like these spells are
1039
00:38:55,320 --> 00:38:59,640
fantastic you should probably pick them
1040
00:38:57,540 --> 00:39:02,040
if you have the option to
1041
00:38:59,640 --> 00:39:02,820
I think the the obvious ones healing
1042
00:39:02,040 --> 00:39:04,320
word
1043
00:39:02,820 --> 00:39:06,119
um it just is the general thing if you
1044
00:39:04,320 --> 00:39:08,460
have access to Healing word you take it
1045
00:39:06,119 --> 00:39:10,020
just fly out you take it dude and then
1046
00:39:08,460 --> 00:39:11,460
there's another thing you don't need Q
1047
00:39:10,020 --> 00:39:13,380
wins and healing word healing word is
1048
00:39:11,460 --> 00:39:15,420
objectively better in every conceivable
1049
00:39:13,380 --> 00:39:16,980
way there is no circumstance where Keel
1050
00:39:15,420 --> 00:39:19,320
wounds will matter more than healing
1051
00:39:16,980 --> 00:39:21,359
word you don't need waste a prepared
1052
00:39:19,320 --> 00:39:22,200
slot to take both just healing word it's
1053
00:39:21,359 --> 00:39:24,240
fine
1054
00:39:22,200 --> 00:39:27,900
if you're a wizard or any class that
1055
00:39:24,240 --> 00:39:28,740
gets it Shield is honestly like there's
1056
00:39:27,900 --> 00:39:30,720
it's
1057
00:39:28,740 --> 00:39:32,220
I don't necessarily subscribe to it but
1058
00:39:30,720 --> 00:39:33,960
I know a lot of people who have sort of
1059
00:39:32,220 --> 00:39:35,880
my kind of Outlook or take on the game
1060
00:39:33,960 --> 00:39:37,800
will say that Shield is overpowered
1061
00:39:35,880 --> 00:39:39,480
which I think is
1062
00:39:37,800 --> 00:39:41,040
it really depends on how you play the
1063
00:39:39,480 --> 00:39:42,660
game and what kind of character you
1064
00:39:41,040 --> 00:39:44,579
build but it definitely can be you know
1065
00:39:42,660 --> 00:39:46,680
it's very high levels it's a permanent
1066
00:39:44,579 --> 00:39:50,099
plus five AC which is a lot
1067
00:39:46,680 --> 00:39:52,140
but it's uh it is if you have access to
1068
00:39:50,099 --> 00:39:54,660
it you should probably pick it and also
1069
00:39:52,140 --> 00:39:57,180
the only well apart from magic items the
1070
00:39:54,660 --> 00:40:00,540
only spell to mitigate magic Missile I
1071
00:39:57,180 --> 00:40:02,820
think there's there is shield and the
1072
00:40:00,540 --> 00:40:04,859
brooch of shielding which is a pretty
1073
00:40:02,820 --> 00:40:06,720
bad magic item otherwise but also
1074
00:40:04,859 --> 00:40:09,420
negates magic Missile yeah which is
1075
00:40:06,720 --> 00:40:11,099
which is it never really comes up in my
1076
00:40:09,420 --> 00:40:12,540
in my but I know magic Missile is very
1077
00:40:11,099 --> 00:40:14,579
good for concentration breaking because
1078
00:40:12,540 --> 00:40:15,900
you know you send nine missiles at a guy
1079
00:40:14,579 --> 00:40:18,000
and they're probably gonna fail one of
1080
00:40:15,900 --> 00:40:20,099
those con saves yeah that's his job I'm
1081
00:40:18,000 --> 00:40:21,900
gonna have to start for my Twilight
1082
00:40:20,099 --> 00:40:23,579
cleric and the Warlock always
1083
00:40:21,900 --> 00:40:25,440
concentrating on something I'm just
1084
00:40:23,579 --> 00:40:27,780
having an armada of magic Missile
1085
00:40:25,440 --> 00:40:29,400
casters just yeah as long as their con
1086
00:40:27,780 --> 00:40:31,440
bonus isn't so high that they make the
1087
00:40:29,400 --> 00:40:33,119
save every time warcaster for the
1088
00:40:31,440 --> 00:40:34,380
Warlock unfortunately however he has
1089
00:40:33,119 --> 00:40:36,420
been known he has been known to fail
1090
00:40:34,380 --> 00:40:38,220
yeah no they're saying that's yeah what
1091
00:40:36,420 --> 00:40:39,720
warcaster obviously helps a lot but when
1092
00:40:38,220 --> 00:40:42,180
you're making that many saves you
1093
00:40:39,720 --> 00:40:44,220
probably fail one of them yeah indeed so
1094
00:40:42,180 --> 00:40:45,839
yeah that's shielded Shield is Handy is
1095
00:40:44,220 --> 00:40:48,000
that do if do I remember correctly if
1096
00:40:45,839 --> 00:40:50,400
you do you get to know
1097
00:40:48,000 --> 00:40:53,940
the number that you're trying to say
1098
00:40:50,400 --> 00:40:56,099
your AC is 15 do you know yes when an
1099
00:40:53,940 --> 00:40:57,540
attack would hit you so you you would
1100
00:40:56,099 --> 00:40:59,820
you would hear the number and you're
1101
00:40:57,540 --> 00:41:01,859
like oh that's a 20 my ac17 I know I can
1102
00:40:59,820 --> 00:41:04,520
Shield that okay so that a good question
1103
00:41:01,859 --> 00:41:07,859
then so we're going to go into like DM
1104
00:41:04,520 --> 00:41:10,440
agency in a way here so should in that
1105
00:41:07,859 --> 00:41:12,180
situation you said you'd hear the number
1106
00:41:10,440 --> 00:41:13,980
but I guess it's theoretical to say well
1107
00:41:12,180 --> 00:41:15,839
that the DM should know
1108
00:41:13,980 --> 00:41:17,520
what your AC is and should just say that
1109
00:41:15,839 --> 00:41:18,540
all of this hits do a bit it's a bit
1110
00:41:17,520 --> 00:41:20,220
like count you know when you try and
1111
00:41:18,540 --> 00:41:22,079
counter spell a level higher you don't
1112
00:41:20,220 --> 00:41:23,579
know that it's a level six so you've got
1113
00:41:22,079 --> 00:41:25,280
to kind of take that educated guess and
1114
00:41:23,579 --> 00:41:27,359
like I think I think with with with
1115
00:41:25,280 --> 00:41:28,859
counterspell it's a bit more sort of
1116
00:41:27,359 --> 00:41:30,960
like
1117
00:41:28,859 --> 00:41:33,300
that it works in a very specific way but
1118
00:41:30,960 --> 00:41:34,560
I think with with Shield if you change
1119
00:41:33,300 --> 00:41:37,320
it so that you don't tell them the
1120
00:41:34,560 --> 00:41:39,619
number Shield is just terrible because
1121
00:41:37,320 --> 00:41:42,240
it it's a trap like you're you're
1122
00:41:39,619 --> 00:41:43,859
gambling a spell slot on something that
1123
00:41:42,240 --> 00:41:45,660
probably won't help
1124
00:41:43,859 --> 00:41:48,480
um which is is
1125
00:41:45,660 --> 00:41:49,920
I I I I I can't imagine well I can
1126
00:41:48,480 --> 00:41:51,660
definitely imagine worse feelings as a
1127
00:41:49,920 --> 00:41:53,280
player but like yes from a player's
1128
00:41:51,660 --> 00:41:55,079
perspective like
1129
00:41:53,280 --> 00:41:56,880
that feels really bad that feels like
1130
00:41:55,079 --> 00:41:58,920
the DM is sort of holding their kind of
1131
00:41:56,880 --> 00:42:00,599
position of power over information over
1132
00:41:58,920 --> 00:42:02,280
you and like oh your spell doesn't work
1133
00:42:00,599 --> 00:42:04,260
because I didn't tell you the
1134
00:42:02,280 --> 00:42:07,560
information that would otherwise have
1135
00:42:04,260 --> 00:42:09,300
made your spell work like I I I like I
1136
00:42:07,560 --> 00:42:10,740
understand like the mentality of like oh
1137
00:42:09,300 --> 00:42:12,900
maybe we shouldn't tell them but it's
1138
00:42:10,740 --> 00:42:14,579
like I would much rather like Shield is
1139
00:42:12,900 --> 00:42:16,800
still like a neat spell I would much
1140
00:42:14,579 --> 00:42:18,780
rather Shield be a little stronger than
1141
00:42:16,800 --> 00:42:20,820
it probably should be I say a lot
1142
00:42:18,780 --> 00:42:23,400
stronger than it probably should be than
1143
00:42:20,820 --> 00:42:26,520
just be terrible because I like Shield
1144
00:42:23,400 --> 00:42:28,859
even if it is very very powerful yeah so
1145
00:42:26,520 --> 00:42:30,660
yeah so I just brought it up but it does
1146
00:42:28,859 --> 00:42:32,099
say yeah including against the
1147
00:42:30,660 --> 00:42:34,380
triggering attack
1148
00:42:32,099 --> 00:42:35,940
which you take when you're hit so
1149
00:42:34,380 --> 00:42:37,320
technically I guess depending on how you
1150
00:42:35,940 --> 00:42:39,000
run the game yeah it doesn't technically
1151
00:42:37,320 --> 00:42:41,220
you don't need to know the number but
1152
00:42:39,000 --> 00:42:43,560
nine times out of ten there's a 17 hit I
1153
00:42:41,220 --> 00:42:45,119
mean I do it yeah I'd say like I think
1154
00:42:43,560 --> 00:42:46,740
to my knowledge it is rules has written
1155
00:42:45,119 --> 00:42:48,720
that you that you are supposed to tell
1156
00:42:46,740 --> 00:42:50,760
them the number but I'm not 100 sure on
1157
00:42:48,720 --> 00:42:53,220
that okay but yeah and also it's not
1158
00:42:50,760 --> 00:42:55,920
just for that see a lot of things in
1159
00:42:53,220 --> 00:42:57,900
well gloomhaven and also other features
1160
00:42:55,920 --> 00:42:59,400
and stuff of d d is like it's just
1161
00:42:57,900 --> 00:43:01,680
against the just the one triggering
1162
00:42:59,400 --> 00:43:03,480
thing or the next attack or the next
1163
00:43:01,680 --> 00:43:06,119
time you're hit but Shield is good
1164
00:43:03,480 --> 00:43:08,760
because it's until the start of your
1165
00:43:06,119 --> 00:43:10,500
next turn which is insane obviously if
1166
00:43:08,760 --> 00:43:12,900
you time that like you've just had your
1167
00:43:10,500 --> 00:43:14,460
turn oh I need to Shield that's a whole
1168
00:43:12,900 --> 00:43:17,460
round's worth of combat plus five AC
1169
00:43:14,460 --> 00:43:20,520
from the first level spell yeah a high
1170
00:43:17,460 --> 00:43:22,980
level Shield is free like it is free
1171
00:43:20,520 --> 00:43:24,540
plus five AC Forever
1172
00:43:22,980 --> 00:43:26,220
um and in life you know the five minute
1173
00:43:24,540 --> 00:43:28,020
adventuring day becomes the way you play
1174
00:43:26,220 --> 00:43:29,220
the game in in you know obviously like
1175
00:43:28,020 --> 00:43:30,780
you know people talk the five minute
1176
00:43:29,220 --> 00:43:33,660
adventuring day is a bad way to design
1177
00:43:30,780 --> 00:43:34,920
your games yada yada yada but I can't
1178
00:43:33,660 --> 00:43:38,280
think of anybody
1179
00:43:34,920 --> 00:43:39,540
or any reasonable way to make tier three
1180
00:43:38,280 --> 00:43:42,960
and four
1181
00:43:39,540 --> 00:43:44,640
um not super annoying and sloggy and
1182
00:43:42,960 --> 00:43:46,380
also not a five minute adventuring day
1183
00:43:44,640 --> 00:43:49,500
at which point spells like Shield
1184
00:43:46,380 --> 00:43:51,780
healing words silvery barbs like low
1185
00:43:49,500 --> 00:43:53,760
level really spammable spells actually
1186
00:43:51,780 --> 00:43:55,079
start to become a problem because they
1187
00:43:53,760 --> 00:43:56,460
are just free you say they're free
1188
00:43:55,079 --> 00:43:59,160
because you have so many spell slots
1189
00:43:56,460 --> 00:44:00,660
yeah yeah yeah yeah and or if you're a
1190
00:43:59,160 --> 00:44:02,099
high level wizard Shield is literally
1191
00:44:00,660 --> 00:44:05,400
free because you choose it as your
1192
00:44:02,099 --> 00:44:07,920
signature spell yeah and
1193
00:44:05,400 --> 00:44:09,599
um the the Adoration Wizards does love a
1194
00:44:07,920 --> 00:44:12,420
free shield and so it's a good time
1195
00:44:09,599 --> 00:44:14,520
it'll be so good yeah yeah I forgot that
1196
00:44:12,420 --> 00:44:16,079
they literally get free spells as well
1197
00:44:14,520 --> 00:44:17,520
yeah so it's a higher levels is that
1198
00:44:16,079 --> 00:44:20,579
every class was just AB duration
1199
00:44:17,520 --> 00:44:22,200
subclasses um it's it's uh Wizards 18th
1200
00:44:20,579 --> 00:44:25,140
level feature I think it's uh spell
1201
00:44:22,200 --> 00:44:27,420
Mastery I think is the one yes yeah it
1202
00:44:25,140 --> 00:44:29,339
is yeah I do remember seeing it and the
1203
00:44:27,420 --> 00:44:32,099
first level and the second level man
1204
00:44:29,339 --> 00:44:34,200
that is wild speaking of the second
1205
00:44:32,099 --> 00:44:37,020
level spell that you pick is Misty step
1206
00:44:34,200 --> 00:44:40,500
oh you pick shield and you pick Misty
1207
00:44:37,020 --> 00:44:42,180
step because Misty step is uh yeah Misty
1208
00:44:40,500 --> 00:44:43,920
step isn't quite like Shield because you
1209
00:44:42,180 --> 00:44:45,180
are casting a spell on your turn like
1210
00:44:43,920 --> 00:44:47,700
the only thing else you're gonna do on
1211
00:44:45,180 --> 00:44:49,680
that turn is cast a can drip but yes it
1212
00:44:47,700 --> 00:44:51,780
is probably your best escape tool
1213
00:44:49,680 --> 00:44:54,720
because it doesn't take your entire turn
1214
00:44:51,780 --> 00:44:56,940
you can teleport 30 feet out of danger
1215
00:44:54,720 --> 00:44:59,339
it's not universally useful but it never
1216
00:44:56,940 --> 00:45:01,440
hurts to have you will be in situations
1217
00:44:59,339 --> 00:45:03,060
where aware Misty step saves your life
1218
00:45:01,440 --> 00:45:04,380
especially because it's verbal only you
1219
00:45:03,060 --> 00:45:06,540
can teleport out of grapples you can
1220
00:45:04,380 --> 00:45:08,160
teleport out of being restrained or out
1221
00:45:06,540 --> 00:45:09,480
of being surrounded by 19 guys who are
1222
00:45:08,160 --> 00:45:11,760
going to stab you in the face like yeah
1223
00:45:09,480 --> 00:45:13,859
it is it's great yes but it's great yeah
1224
00:45:11,760 --> 00:45:15,780
absolutely easy picks shield and
1225
00:45:13,859 --> 00:45:17,460
reaction and bonus action as well so you
1226
00:45:15,780 --> 00:45:19,140
see your actions apart from obviously
1227
00:45:17,460 --> 00:45:21,359
being limited to cantrips when you do
1228
00:45:19,140 --> 00:45:22,859
Misty step yes but like you've still got
1229
00:45:21,359 --> 00:45:24,480
all your action stuff ready to go which
1230
00:45:22,859 --> 00:45:26,940
is great I wanted to jump in here with a
1231
00:45:24,480 --> 00:45:28,619
quick question talking of Mr step saving
1232
00:45:26,940 --> 00:45:31,260
a life this has come up way more times
1233
00:45:28,619 --> 00:45:32,700
than I'd like and I don't know if there
1234
00:45:31,260 --> 00:45:35,700
is an answer an official answer or not
1235
00:45:32,700 --> 00:45:38,640
but conservation of momentum when using
1236
00:45:35,700 --> 00:45:42,420
spells that teleport you like Misty step
1237
00:45:38,640 --> 00:45:44,280
and dimension door and plane shift or
1238
00:45:42,420 --> 00:45:45,960
the other one that transports you to
1239
00:45:44,280 --> 00:45:48,780
planes so I've had this question so many
1240
00:45:45,960 --> 00:45:51,240
times of like I'm in free fall I want a
1241
00:45:48,780 --> 00:45:52,980
misty step above the floor completely
1242
00:45:51,240 --> 00:45:55,980
horizontal and then just drop that last
1243
00:45:52,980 --> 00:45:57,180
foot safely or do you when you appeared
1244
00:45:55,980 --> 00:46:00,240
you still have that conservation of
1245
00:45:57,180 --> 00:46:02,040
momentum uh terminal velocity I don't
1246
00:46:00,240 --> 00:46:03,839
think there's a rules written answer to
1247
00:46:02,040 --> 00:46:06,900
it there might be a sage advice on it
1248
00:46:03,839 --> 00:46:08,819
Crawford is is generally pretty good I
1249
00:46:06,900 --> 00:46:10,980
like not all of his stage advice answers
1250
00:46:08,819 --> 00:46:12,900
are satisfactory sometimes he kind of
1251
00:46:10,980 --> 00:46:15,599
talks in circles a little bit Yeah but
1252
00:46:12,900 --> 00:46:17,819
generally speaking his takes are
1253
00:46:15,599 --> 00:46:19,920
reasonable enough
1254
00:46:17,819 --> 00:46:22,319
because I've I've wanted to do that I've
1255
00:46:19,920 --> 00:46:24,180
had players who have gone oh that's fine
1256
00:46:22,319 --> 00:46:26,579
I'll just Dimension to it when I hit the
1257
00:46:24,180 --> 00:46:28,260
bottom and I'll just remove and I'm like
1258
00:46:26,579 --> 00:46:30,000
ah but Feather Falls meant to do that
1259
00:46:28,260 --> 00:46:31,680
and I feel like that's gonna overlap and
1260
00:46:30,000 --> 00:46:34,380
now I'm like has that just made feather
1261
00:46:31,680 --> 00:46:36,300
full redundant and uh it just gets
1262
00:46:34,380 --> 00:46:39,060
around in that well no I'm teleporting
1263
00:46:36,300 --> 00:46:44,339
so yeah I don't see a definitive answer
1264
00:46:39,060 --> 00:46:46,859
I I would generally rule the no you
1265
00:46:44,339 --> 00:46:50,339
don't maintain your momentum but I I it
1266
00:46:46,859 --> 00:46:52,260
really depends like because in my angle
1267
00:46:50,339 --> 00:46:53,640
is it's always really obvious when
1268
00:46:52,260 --> 00:46:55,020
players are trying to kind of finagle
1269
00:46:53,640 --> 00:46:58,140
around the rules to get what they want
1270
00:46:55,020 --> 00:46:59,819
and usually my response to that is to
1271
00:46:58,140 --> 00:47:03,420
say you're trying to finagle around the
1272
00:46:59,819 --> 00:47:05,220
rules no it doesn't work because usually
1273
00:47:03,420 --> 00:47:06,900
it specifically just doesn't work that
1274
00:47:05,220 --> 00:47:08,280
way and you know you'd say no it's
1275
00:47:06,900 --> 00:47:10,859
entirely Justified because that isn't
1276
00:47:08,280 --> 00:47:13,260
how it works but sometimes certainly
1277
00:47:10,859 --> 00:47:15,180
something like that I would just say no
1278
00:47:13,260 --> 00:47:17,460
no you you it it doesn't it doesn't work
1279
00:47:15,180 --> 00:47:19,560
that way I guess I guess it's more like
1280
00:47:17,460 --> 00:47:21,540
there's cool ways of doing it like Misty
1281
00:47:19,560 --> 00:47:24,480
stepping you know jumping
1282
00:47:21,540 --> 00:47:26,460
20 feet Misty stepping up further to get
1283
00:47:24,480 --> 00:47:28,500
further across like a wide Gap that's
1284
00:47:26,460 --> 00:47:30,060
cool whereas I want to use my
1285
00:47:28,500 --> 00:47:31,619
teleportation spell to mitigate the
1286
00:47:30,060 --> 00:47:33,599
falling damage I'd otherwise take right
1287
00:47:31,619 --> 00:47:35,579
now is
1288
00:47:33,599 --> 00:47:37,440
I guess with the way falling works you
1289
00:47:35,579 --> 00:47:39,599
technically immediately fall 500 feet
1290
00:47:37,440 --> 00:47:41,280
when you fall until you hit a surface
1291
00:47:39,599 --> 00:47:45,000
which is it makes it kind of hard to do
1292
00:47:41,280 --> 00:47:47,400
but it's yeah it's it's it's weird and
1293
00:47:45,000 --> 00:47:49,200
finagly yes it is and I've I've been
1294
00:47:47,400 --> 00:47:51,240
caught up there so many times of like
1295
00:47:49,200 --> 00:47:52,619
well you know Misty step you just
1296
00:47:51,240 --> 00:47:54,540
disappear and reappear but Dimension
1297
00:47:52,619 --> 00:47:56,819
duel you're actually like going through
1298
00:47:54,540 --> 00:47:58,680
like a portal portal so like maybe that
1299
00:47:56,819 --> 00:48:00,119
one you would conserve your momentum but
1300
00:47:58,680 --> 00:48:01,619
Misty step you don't but then like then
1301
00:48:00,119 --> 00:48:04,380
you get into the real Muddy Waters of
1302
00:48:01,619 --> 00:48:06,180
like well you've just decelerated a lot
1303
00:48:04,380 --> 00:48:09,780
yeah
1304
00:48:06,180 --> 00:48:11,940
I I am I'm never a fan of like the oh
1305
00:48:09,780 --> 00:48:13,859
heat metal makes the metal glow red hot
1306
00:48:11,940 --> 00:48:16,800
technically that makes the metal that
1307
00:48:13,859 --> 00:48:18,599
means that an iron uh suit of armor is
1308
00:48:16,800 --> 00:48:20,940
heated to this amount this would melt
1309
00:48:18,599 --> 00:48:22,560
human skin and bones immediately causing
1310
00:48:20,940 --> 00:48:23,940
them to die and I'm like I mean yes
1311
00:48:22,560 --> 00:48:26,220
technically but that's just the flavor
1312
00:48:23,940 --> 00:48:30,300
text flavor text is not influence
1313
00:48:26,220 --> 00:48:32,520
mechanics at all yeah yeah I've got one
1314
00:48:30,300 --> 00:48:35,339
player who's does both of those things
1315
00:48:32,520 --> 00:48:37,380
he will very much latch on to that that
1316
00:48:35,339 --> 00:48:38,700
kind of stuff like but innocently like
1317
00:48:37,380 --> 00:48:40,079
oh is that not what happens is that not
1318
00:48:38,700 --> 00:48:42,359
what they mean by the wording of this
1319
00:48:40,079 --> 00:48:44,700
spell and I have to be like oh well
1320
00:48:42,359 --> 00:48:46,619
no not in that instance two sentences
1321
00:48:44,700 --> 00:48:48,540
later that's the bit that really really
1322
00:48:46,619 --> 00:48:50,760
matters that is just kind of like it
1323
00:48:48,540 --> 00:48:52,260
just just laugh like you said uh and
1324
00:48:50,760 --> 00:48:54,180
then on the other hand he'll he'll you
1325
00:48:52,260 --> 00:48:55,920
know misread stuff misread the important
1326
00:48:54,180 --> 00:48:57,180
couple of sentences and then I'm like oh
1327
00:48:55,920 --> 00:48:58,680
sorry dude
1328
00:48:57,180 --> 00:49:00,599
do you want to have another Gander at
1329
00:48:58,680 --> 00:49:03,599
that one because that's not gonna do it
1330
00:49:00,599 --> 00:49:05,520
yeah for you there's like a few things
1331
00:49:03,599 --> 00:49:07,200
especially in like fifth edition that I
1332
00:49:05,520 --> 00:49:09,839
know they're not gonna do for for one d
1333
00:49:07,200 --> 00:49:11,099
d but I would like them to do is keep
1334
00:49:09,839 --> 00:49:14,280
flavor text
1335
00:49:11,099 --> 00:49:16,920
but relegate it to like italicized text
1336
00:49:14,280 --> 00:49:18,720
at the top of the spell yeah it won't
1337
00:49:16,920 --> 00:49:20,520
take up a huge amount of space but will
1338
00:49:18,720 --> 00:49:22,619
completely remove all of those those
1339
00:49:20,520 --> 00:49:24,660
bits of confusion whilst keeping all of
1340
00:49:22,619 --> 00:49:26,460
the cool flavor spells get to have I
1341
00:49:24,660 --> 00:49:28,619
think fourth edition does something like
1342
00:49:26,460 --> 00:49:31,140
it but I might be wrong
1343
00:49:28,619 --> 00:49:34,440
um and also I want more tags I I love
1344
00:49:31,140 --> 00:49:37,200
tags like we have one spell tag we need
1345
00:49:34,440 --> 00:49:39,240
more 3.5 has a million of them you know
1346
00:49:37,200 --> 00:49:42,240
the spell doesn't need to do fire damage
1347
00:49:39,240 --> 00:49:43,859
to be a fire spell like just give it the
1348
00:49:42,240 --> 00:49:46,140
fire tag and then I you know I can get
1349
00:49:43,859 --> 00:49:48,119
bonuses to all of my fire tagged spells
1350
00:49:46,140 --> 00:49:50,700
I want I want that that's that's what I
1351
00:49:48,119 --> 00:49:52,380
want quality of life yeah like I have
1352
00:49:50,700 --> 00:49:54,720
the Smite tag in my home game to make
1353
00:49:52,380 --> 00:49:56,460
all of the Smite spells not terrible by
1354
00:49:54,720 --> 00:49:58,079
buffing them and then making most of
1355
00:49:56,460 --> 00:49:59,700
them not concentration and then having
1356
00:49:58,079 --> 00:50:01,920
the Smite tags so that you can't stack
1357
00:49:59,700 --> 00:50:04,380
them yeah which has made smart spells go
1358
00:50:01,920 --> 00:50:06,240
from just objectively worse than using
1359
00:50:04,380 --> 00:50:08,579
Divine Smite to actually really good
1360
00:50:06,240 --> 00:50:10,980
yeah I get that that is actually another
1361
00:50:08,579 --> 00:50:12,420
classic for baby paladins to be like
1362
00:50:10,980 --> 00:50:15,180
whoa
1363
00:50:12,420 --> 00:50:17,099
branding's my whoa blinding smile whoa
1364
00:50:15,180 --> 00:50:18,599
the other kind of smile let me let me
1365
00:50:17,099 --> 00:50:20,940
stack out my Spellbook with all these
1366
00:50:18,599 --> 00:50:23,160
things and then you're like yeah
1367
00:50:20,940 --> 00:50:24,780
just do regular smites unless this
1368
00:50:23,160 --> 00:50:26,040
thing's like exceptionally susceptible
1369
00:50:24,780 --> 00:50:28,980
to whatever it is you're trying to do
1370
00:50:26,040 --> 00:50:31,980
there are like like a couple of good
1371
00:50:28,980 --> 00:50:34,560
Smite spells um wrathful is quite good
1372
00:50:31,980 --> 00:50:37,680
so that one makes people run away yeah
1373
00:50:34,560 --> 00:50:41,520
let's say it's it's it is actually fear
1374
00:50:37,680 --> 00:50:43,319
effect yeah it's it's actually very good
1375
00:50:41,520 --> 00:50:45,060
um what are the other smites oh there's
1376
00:50:43,319 --> 00:50:48,180
not as many as I thought
1377
00:50:45,060 --> 00:50:51,680
staggering is okay
1378
00:50:48,180 --> 00:50:55,380
it's it's not fantastic but it's not bad
1379
00:50:51,680 --> 00:50:59,040
blinding is not great yeah basically
1380
00:50:55,380 --> 00:51:00,660
most of them are mediocre at best or
1381
00:50:59,040 --> 00:51:02,280
just kind of worse than other options
1382
00:51:00,660 --> 00:51:04,140
you've already got like why would I cast
1383
00:51:02,280 --> 00:51:07,260
banishing Smite when I can just cast a
1384
00:51:04,140 --> 00:51:09,660
banishment like banishment is just
1385
00:51:07,260 --> 00:51:11,160
better you know like why would I hit a
1386
00:51:09,660 --> 00:51:13,800
guy and maybe banish them when I can
1387
00:51:11,160 --> 00:51:15,720
just cast banishment is already amazing
1388
00:51:13,800 --> 00:51:18,240
why would why would I cast a worse
1389
00:51:15,720 --> 00:51:21,420
version of it that's a higher level yep
1390
00:51:18,240 --> 00:51:22,859
just yeah there's there's my spells
1391
00:51:21,420 --> 00:51:24,300
there's a lot of other ones that
1392
00:51:22,859 --> 00:51:26,280
paladins don't get like in snaring
1393
00:51:24,300 --> 00:51:27,540
strike and hail of thorns and stuff I
1394
00:51:26,280 --> 00:51:30,119
mean Halo Thorns kind of sucks but
1395
00:51:27,540 --> 00:51:31,619
engineering strike is okay
1396
00:51:30,119 --> 00:51:33,059
um I think there are some others but
1397
00:51:31,619 --> 00:51:37,140
those are the ones that come to mind
1398
00:51:33,059 --> 00:51:39,359
immediately most of them suck which is a
1399
00:51:37,140 --> 00:51:41,339
shame because they are cool yeah and way
1400
00:51:39,359 --> 00:51:43,319
more cool than Divine Smite you never
1401
00:51:41,339 --> 00:51:45,000
hope to be yeah yeah I really don't like
1402
00:51:43,319 --> 00:51:46,740
Divine Smite because it makes the
1403
00:51:45,000 --> 00:51:49,040
already not very good Smite spells just
1404
00:51:46,740 --> 00:51:51,720
like actively on like uncastable because
1405
00:51:49,040 --> 00:51:53,400
objectively worse than using divines
1406
00:51:51,720 --> 00:51:57,420
might in basically all circumstances
1407
00:51:53,400 --> 00:51:59,220
yeah and also having played a paladin it
1408
00:51:57,420 --> 00:52:01,740
removes the interesting choice a little
1409
00:51:59,220 --> 00:52:03,180
bit because of like let me save or at
1410
00:52:01,740 --> 00:52:05,579
least just keep all my spell slots for
1411
00:52:03,180 --> 00:52:06,960
the odd crit here and there yep then
1412
00:52:05,579 --> 00:52:09,359
Dash under my light there's no
1413
00:52:06,960 --> 00:52:11,099
interesting choice to make in that
1414
00:52:09,359 --> 00:52:13,500
situation it's have I create yes or no
1415
00:52:11,099 --> 00:52:15,300
Smite yes or no yes you can Smite when
1416
00:52:13,500 --> 00:52:17,040
you don't quit but like
1417
00:52:15,300 --> 00:52:19,619
it's just a bit light
1418
00:52:17,040 --> 00:52:22,619
fine I'll just kind of done a bit of a
1419
00:52:19,619 --> 00:52:24,000
spell slot so yeah right yeah is there
1420
00:52:22,619 --> 00:52:25,500
anything that you wanted to talk about
1421
00:52:24,000 --> 00:52:28,020
that we haven't got to yet we might have
1422
00:52:25,500 --> 00:52:29,220
missed I I think I think I I we
1423
00:52:28,020 --> 00:52:31,740
mentioned it before but I definitely
1424
00:52:29,220 --> 00:52:33,960
want to touch on some of the busted
1425
00:52:31,740 --> 00:52:36,420
spells okay go on please yeah the the
1426
00:52:33,960 --> 00:52:37,680
the the the the the the kind of spells
1427
00:52:36,420 --> 00:52:39,180
that are five out of tens or maybe even
1428
00:52:37,680 --> 00:52:40,800
like six out of tens but I don't want to
1429
00:52:39,180 --> 00:52:43,079
give them that honor because they don't
1430
00:52:40,800 --> 00:52:45,359
deserve it they're objectively the best
1431
00:52:43,079 --> 00:52:48,900
spells in the game but they are anti-fun
1432
00:52:45,359 --> 00:52:50,940
for either the DM the table or both yep
1433
00:52:48,900 --> 00:52:52,440
like the ones I've already done in the
1434
00:52:50,940 --> 00:52:54,960
spell book or sort of the ones that are
1435
00:52:52,440 --> 00:52:58,380
most fresh in my mind so I'll look at
1436
00:52:54,960 --> 00:53:00,180
those first but my my no no number one
1437
00:52:58,380 --> 00:53:01,200
probably probably the worst of all of
1438
00:53:00,180 --> 00:53:02,579
them even though I've never really had
1439
00:53:01,200 --> 00:53:04,500
to tend with them because I literally
1440
00:53:02,579 --> 00:53:07,260
removed them from my home game because I
1441
00:53:04,500 --> 00:53:10,020
hate them so much are all of the conjure
1442
00:53:07,260 --> 00:53:12,300
spells most of them are garbage but
1443
00:53:10,020 --> 00:53:15,240
conjure animals and conjure I believe
1444
00:53:12,300 --> 00:53:16,319
Woodland beings oh yeah and no no we'll
1445
00:53:15,240 --> 00:53:19,800
do the conjure animals first because
1446
00:53:16,319 --> 00:53:23,520
it's level 30 level spell how about Mr
1447
00:53:19,800 --> 00:53:25,260
DM I would like you please to procure uh
1448
00:53:23,520 --> 00:53:27,720
16 Raptor Miniatures if you wouldn't
1449
00:53:25,260 --> 00:53:29,220
mind yeah don't ignore the fact that you
1450
00:53:27,720 --> 00:53:31,619
can technically choose all the creatures
1451
00:53:29,220 --> 00:53:33,480
please let me choose all the objectively
1452
00:53:31,619 --> 00:53:34,680
best creatures
1453
00:53:33,480 --> 00:53:37,380
um you have this sort of push and pull
1454
00:53:34,680 --> 00:53:39,660
where you have to either choose to let
1455
00:53:37,380 --> 00:53:42,599
your player steamroll over your table
1456
00:53:39,660 --> 00:53:44,220
with a spell that upends every part of
1457
00:53:42,599 --> 00:53:46,260
your your game and your combat and makes
1458
00:53:44,220 --> 00:53:48,359
you have to run a bunch of monsters
1459
00:53:46,260 --> 00:53:49,859
or make them bog down the table by
1460
00:53:48,359 --> 00:53:52,020
running a bunch of their own monsters
1461
00:53:49,859 --> 00:53:53,760
yep because some players are like
1462
00:53:52,020 --> 00:53:57,000
competent enough to like actually
1463
00:53:53,760 --> 00:53:58,740
quickly efficiently run 16 creatures
1464
00:53:57,000 --> 00:54:01,020
simultaneously they're few and far
1465
00:53:58,740 --> 00:54:03,900
between but they do exist most aren't
1466
00:54:01,020 --> 00:54:06,599
like most will bog down your table for
1467
00:54:03,900 --> 00:54:08,760
five minutes making 16 individual Raptor
1468
00:54:06,599 --> 00:54:11,460
bite attacks and waste your life and
1469
00:54:08,760 --> 00:54:13,740
your soul and of everybody else at the
1470
00:54:11,460 --> 00:54:15,359
table whilst their characters do nothing
1471
00:54:13,740 --> 00:54:19,079
because they're having to sort of Sidle
1472
00:54:15,359 --> 00:54:21,420
between 19 16 Raptors one round of
1473
00:54:19,079 --> 00:54:22,559
combat has suddenly tripled in length so
1474
00:54:21,420 --> 00:54:23,880
people are like oh I'll go make my
1475
00:54:22,559 --> 00:54:27,000
dinner then because I'm not going to be
1476
00:54:23,880 --> 00:54:29,099
seeing the table for for an hour now and
1477
00:54:27,000 --> 00:54:30,599
the uh the other thing on that is if the
1478
00:54:29,099 --> 00:54:33,599
DM runs it
1479
00:54:30,599 --> 00:54:35,040
BM rolling against DM is the most single
1480
00:54:33,599 --> 00:54:36,660
most boring thing
1481
00:54:35,040 --> 00:54:37,559
everybody's rolling against NPCs
1482
00:54:36,660 --> 00:54:39,780
creatures running against other
1483
00:54:37,559 --> 00:54:41,579
creatures it's just like nobody it's
1484
00:54:39,780 --> 00:54:43,020
just when when it's in small doses it's
1485
00:54:41,579 --> 00:54:45,059
totally fine but yeah when there's 16
1486
00:54:43,020 --> 00:54:47,220
Raptors the DM has to resolve not fun
1487
00:54:45,059 --> 00:54:49,079
hitting 16 creatures that the DM's also
1488
00:54:47,220 --> 00:54:51,540
running for is just like the theme
1489
00:54:49,079 --> 00:54:53,400
whispering to themselves okay 16 24 hits
1490
00:54:51,540 --> 00:54:56,339
that that's three damage three damage in
1491
00:54:53,400 --> 00:54:58,440
there four damage 16. okay cool do I
1492
00:54:56,339 --> 00:55:01,680
care about any of that DM because you're
1493
00:54:58,440 --> 00:55:04,140
just doing maths Now by yourself yeah
1494
00:55:01,680 --> 00:55:06,900
um and then obviously if you the DM take
1495
00:55:04,140 --> 00:55:08,099
over and you choose the creatures then
1496
00:55:06,900 --> 00:55:09,900
they're gonna complain that you're
1497
00:55:08,099 --> 00:55:12,780
screwing them over by choosing lower CR
1498
00:55:09,900 --> 00:55:14,700
creatures or saying no you can't choose
1499
00:55:12,780 --> 00:55:16,740
a 16 you know if they you know because
1500
00:55:14,700 --> 00:55:19,260
certainly my thing is uh I would tell my
1501
00:55:16,740 --> 00:55:20,640
players like you can cast this Bell
1502
00:55:19,260 --> 00:55:21,780
before I got rid of the mail right to
1503
00:55:20,640 --> 00:55:23,220
replace with the summon spells from
1504
00:55:21,780 --> 00:55:24,839
tashas which are way cleaner and
1505
00:55:23,220 --> 00:55:28,800
actually really fun yeah they're
1506
00:55:24,839 --> 00:55:31,680
fantastic life um but the conjure spells
1507
00:55:28,800 --> 00:55:34,020
or or I would say you can summon one you
1508
00:55:31,680 --> 00:55:36,180
can summon two maybe you can summon four
1509
00:55:34,020 --> 00:55:38,400
if you're trying to summon 8 or 16 I'm
1510
00:55:36,180 --> 00:55:39,720
Gonna Give You 8 or 16 cr0 creatures
1511
00:55:38,400 --> 00:55:41,700
that run away immediately because you're
1512
00:55:39,720 --> 00:55:44,520
not wasting my goddamn time like you're
1513
00:55:41,700 --> 00:55:46,380
just not doing that yeah oh yeah I said
1514
00:55:44,520 --> 00:55:48,720
conjure Woodland beings it's worse
1515
00:55:46,380 --> 00:55:51,300
because you can summon I can't remember
1516
00:55:48,720 --> 00:55:52,800
specifically how many but uh enough
1517
00:55:51,300 --> 00:55:54,059
Pixies
1518
00:55:52,800 --> 00:55:55,980
um any amount of pixies is enough
1519
00:55:54,059 --> 00:55:58,559
because the whole thing with Pixies is
1520
00:55:55,980 --> 00:56:01,559
they have like two hit points but uh
1521
00:55:58,559 --> 00:56:03,480
they can cast fly and polymorph and
1522
00:56:01,559 --> 00:56:05,780
dispel magic namely polymorph which is
1523
00:56:03,480 --> 00:56:08,700
another like 5 out of 10 amazing
1524
00:56:05,780 --> 00:56:10,200
bordering overpowered spell that is
1525
00:56:08,700 --> 00:56:13,260
crazy
1526
00:56:10,200 --> 00:56:14,880
and you summon eight Pixies I think it
1527
00:56:13,260 --> 00:56:17,099
is and they cast volume off on all of
1528
00:56:14,880 --> 00:56:19,079
your allies and you're now all
1529
00:56:17,099 --> 00:56:21,300
uh I don't know some creature that is
1530
00:56:19,079 --> 00:56:23,760
suitably powerful then you get an extra
1531
00:56:21,300 --> 00:56:25,980
40 hit points or whatever and you
1532
00:56:23,760 --> 00:56:27,720
they're they're miserable absolutely
1533
00:56:25,980 --> 00:56:29,160
miserable spells to run at the table
1534
00:56:27,720 --> 00:56:31,140
they they are
1535
00:56:29,160 --> 00:56:35,040
those two Contra spells in particular I
1536
00:56:31,140 --> 00:56:36,359
would encourage any DM to just say no to
1537
00:56:35,040 --> 00:56:39,119
like
1538
00:56:36,359 --> 00:56:41,579
they are they are genuinely that bad I
1539
00:56:39,119 --> 00:56:43,200
think my druid had both of those and
1540
00:56:41,579 --> 00:56:45,240
used both of those and I had that
1541
00:56:43,200 --> 00:56:47,579
discussion of I've done some research
1542
00:56:45,240 --> 00:56:49,980
technically the DM picks the creatures
1543
00:56:47,579 --> 00:56:52,319
which was his first like oh well that's
1544
00:56:49,980 --> 00:56:54,000
not that's exciting anymore and I'm like
1545
00:56:52,319 --> 00:56:55,859
yeah and also I don't really want that
1546
00:56:54,000 --> 00:56:58,559
overhead of like you just springing that
1547
00:56:55,859 --> 00:57:00,480
on me and me going what kind of cl1
1548
00:56:58,559 --> 00:57:02,280
creatures would be in this environment
1549
00:57:00,480 --> 00:57:03,300
that are roughly you know just the kind
1550
00:57:02,280 --> 00:57:05,940
of thing you want to do because I want
1551
00:57:03,300 --> 00:57:08,160
to meet you halfway everybody take 15
1552
00:57:05,940 --> 00:57:11,160
minutes because we're gonna have to go
1553
00:57:08,160 --> 00:57:13,800
get tokens or minis I gotta get the stat
1554
00:57:11,160 --> 00:57:16,859
blocks and like yeah it's like yeah
1555
00:57:13,800 --> 00:57:18,900
great great on like
1556
00:57:16,859 --> 00:57:21,119
from a video game like cool a bunch of
1557
00:57:18,900 --> 00:57:23,700
summons that's just fun to have I've got
1558
00:57:21,119 --> 00:57:25,559
I wheeled an army of creatures it sounds
1559
00:57:23,700 --> 00:57:28,140
fun but then as soon as you play it it's
1560
00:57:25,559 --> 00:57:29,819
not fun for pretty much anyone yeah it's
1561
00:57:28,140 --> 00:57:32,160
you know there are definitely ways to
1562
00:57:29,819 --> 00:57:33,480
use it responsibly and there are ways
1563
00:57:32,160 --> 00:57:35,280
you know there are a lot of advocates
1564
00:57:33,480 --> 00:57:36,960
for conjure animals that will talk your
1565
00:57:35,280 --> 00:57:39,480
hair off about like exactly how you run
1566
00:57:36,960 --> 00:57:41,520
it to be super cool and and fun at your
1567
00:57:39,480 --> 00:57:45,119
table but it just requires so much
1568
00:57:41,520 --> 00:57:47,160
buy-in that like it should be an opt-in
1569
00:57:45,119 --> 00:57:48,540
kind of situation but it's not it's a
1570
00:57:47,160 --> 00:57:51,059
spell in the player's handbook that
1571
00:57:48,540 --> 00:57:54,000
people were gonna find and cast mm-hmm
1572
00:57:51,059 --> 00:57:55,680
what about your other the other big one
1573
00:57:54,000 --> 00:57:57,420
yeah like talking about like ninth level
1574
00:57:55,680 --> 00:58:00,000
spells kind of feels like a cop-out yes
1575
00:57:57,420 --> 00:58:02,099
having wish wishes every first to eighth
1576
00:58:00,000 --> 00:58:03,720
level spell whenever you need it to be
1577
00:58:02,099 --> 00:58:05,579
yes that's broken
1578
00:58:03,720 --> 00:58:07,680
like yeah maybe maybe you shouldn't let
1579
00:58:05,579 --> 00:58:09,000
your players just pick wish but if you
1580
00:58:07,680 --> 00:58:12,180
want to do it [ __ ] go for it it's not
1581
00:58:09,000 --> 00:58:13,740
the end of the world it is objectively
1582
00:58:12,180 --> 00:58:15,180
the best spell in the game because it's
1583
00:58:13,740 --> 00:58:17,579
every first to eighth level Spell
1584
00:58:15,180 --> 00:58:19,500
including all the broken ones um for
1585
00:58:17,579 --> 00:58:21,480
free I will not for free for a ninth
1586
00:58:19,500 --> 00:58:22,619
level slot but even so like it's that
1587
00:58:21,480 --> 00:58:24,780
flexibility
1588
00:58:22,619 --> 00:58:26,819
um but it's fun and can be used in a way
1589
00:58:24,780 --> 00:58:29,579
that isn't super annoying so I you know
1590
00:58:26,819 --> 00:58:31,559
I'm I'm I I don't think wish is fine but
1591
00:58:29,579 --> 00:58:32,880
I think wish is acceptable to have at
1592
00:58:31,559 --> 00:58:34,440
your table even if you probably
1593
00:58:32,880 --> 00:58:36,420
shouldn't let your players I wish for
1594
00:58:34,440 --> 00:58:38,940
100 Pixies to show up that's gonna be my
1595
00:58:36,420 --> 00:58:40,380
yeah I mean I mean technically that does
1596
00:58:38,940 --> 00:58:42,059
give you a chance of never being able to
1597
00:58:40,380 --> 00:58:45,180
cast wish again so I'd be okay with
1598
00:58:42,059 --> 00:58:47,280
letting someone do that the the real big
1599
00:58:45,180 --> 00:58:50,400
one I think is it's the only one that
1600
00:58:47,280 --> 00:58:52,859
really jumps out at me as
1601
00:58:50,400 --> 00:58:54,839
I think about the spell and I feel a
1602
00:58:52,859 --> 00:58:57,599
little vain pop in the side of my head
1603
00:58:54,839 --> 00:58:59,940
is false cage okay yes you mentioned it
1604
00:58:57,599 --> 00:59:02,880
yeah we didn't look back yet go on yeah
1605
00:58:59,940 --> 00:59:05,460
Force cage until a much lesser extent
1606
00:59:02,880 --> 00:59:07,260
wall of force is a seventh level spell
1607
00:59:05,460 --> 00:59:11,280
you create
1608
00:59:07,260 --> 00:59:14,400
an immobile invisible cube-shaped prison
1609
00:59:11,280 --> 00:59:17,700
uh that Springs into existence for it
1610
00:59:14,400 --> 00:59:20,520
within 100 feet it lasts one hour no
1611
00:59:17,700 --> 00:59:22,260
concentration it is impenetrable spells
1612
00:59:20,520 --> 00:59:23,339
can't go through it creatures have to
1613
00:59:22,260 --> 00:59:25,079
make a saving throw to be able to
1614
00:59:23,339 --> 00:59:27,059
teleport out of it or leave it magically
1615
00:59:25,079 --> 00:59:29,460
I think I already said but it can't be
1616
00:59:27,059 --> 00:59:31,680
dispelled it is impossible to just I
1617
00:59:29,460 --> 00:59:33,059
believe uh anti-magic field will
1618
00:59:31,680 --> 00:59:35,460
obviously suppress it so you can sort of
1619
00:59:33,059 --> 00:59:37,260
walk out of it but can't be spelled you
1620
00:59:35,460 --> 00:59:39,299
have to save to get out of it you can
1621
00:59:37,260 --> 00:59:41,760
also choose to make it a literal box
1622
00:59:39,299 --> 00:59:43,140
that is completely you know it's a
1623
00:59:41,760 --> 00:59:44,700
physical sort of shape that you can't
1624
00:59:43,140 --> 00:59:46,619
get in or out of it I think it's I think
1625
00:59:44,700 --> 00:59:49,920
it's yeah it's it's invisible so yeah
1626
00:59:46,619 --> 00:59:52,319
it's a or you can make it a cage with
1627
00:59:49,920 --> 00:59:56,099
bars yeah that Grant creatures three
1628
00:59:52,319 --> 00:59:57,740
quarters cover through it oh so what
1629
00:59:56,099 --> 01:00:02,520
that allows you to do
1630
00:59:57,740 --> 01:00:04,619
is you drop Force cage on the enemy they
1631
01:00:02,520 --> 01:00:06,359
have no way of getting out of it unless
1632
01:00:04,619 --> 01:00:08,700
they are so big that you literally can't
1633
01:00:06,359 --> 01:00:11,700
fit them inside of it um I believe they
1634
01:00:08,700 --> 01:00:15,420
have to be bigger than gargantuan so
1635
01:00:11,700 --> 01:00:17,640
good luck I guess and they can't get out
1636
01:00:15,420 --> 01:00:19,619
maybe that maybe it's like some kind of
1637
01:00:17,640 --> 01:00:21,420
big dude in armor like you know if he
1638
01:00:19,619 --> 01:00:23,280
hits you he hits you for 70 damage but
1639
01:00:21,420 --> 01:00:25,319
he has to get to you first well now we
1640
01:00:23,280 --> 01:00:27,299
can't because he's in a force cage all
1641
01:00:25,319 --> 01:00:29,220
of your ranged guys just sort of line up
1642
01:00:27,299 --> 01:00:31,619
in a circle just ping Spells at him
1643
01:00:29,220 --> 01:00:33,420
until he dies um I I had that happen to
1644
01:00:31,619 --> 01:00:34,859
me and I literally just said okay the
1645
01:00:33,420 --> 01:00:36,299
fight's over you you don't get to play
1646
01:00:34,859 --> 01:00:39,000
if I don't get to play the game now you
1647
01:00:36,299 --> 01:00:40,740
don't get to play the game like you win
1648
01:00:39,000 --> 01:00:43,619
you know you've cast the spell that wins
1649
01:00:40,740 --> 01:00:46,020
you the game you win cool I'm I'm I'm
1650
01:00:43,619 --> 01:00:48,299
I'm gonna go make tea now and go to bed
1651
01:00:46,020 --> 01:00:50,640
I guess uh because it was like 10 p.m
1652
01:00:48,299 --> 01:00:52,020
and I was like literally just gotten to
1653
01:00:50,640 --> 01:00:53,520
like well there's probably you know 20
1654
01:00:52,020 --> 01:00:54,720
minutes of them fighting these two dudes
1655
01:00:53,520 --> 01:00:55,920
and then just four sketches them and I
1656
01:00:54,720 --> 01:00:57,359
was like you know what [ __ ] it I'm I'm
1657
01:00:55,920 --> 01:00:58,380
done no absolutely that's the right
1658
01:00:57,359 --> 01:00:59,819
that's the right call to make because
1659
01:00:58,380 --> 01:01:01,260
otherwise it's just you're just rolling
1660
01:00:59,819 --> 01:01:03,480
for the sake of rolling like that combat
1661
01:01:01,260 --> 01:01:05,940
is effectively they've been routed it's
1662
01:01:03,480 --> 01:01:07,980
over yeah but it is it is for the cost
1663
01:01:05,940 --> 01:01:11,579
of one seventh level spell slot you can
1664
01:01:07,980 --> 01:01:13,440
completely like incapacitate anything
1665
01:01:11,579 --> 01:01:15,420
well like waterfalls does the same thing
1666
01:01:13,440 --> 01:01:16,799
where you make kind of a 15-foot Dome to
1667
01:01:15,420 --> 01:01:19,200
knock someone in but it's a physical
1668
01:01:16,799 --> 01:01:19,920
shape you can't get in they can't get
1669
01:01:19,200 --> 01:01:22,079
out
1670
01:01:19,920 --> 01:01:23,520
so yes you can do the whole sort of
1671
01:01:22,079 --> 01:01:25,380
everyone hold your action and shoot the
1672
01:01:23,520 --> 01:01:27,420
guy when I drop the waterfall same thing
1673
01:01:25,380 --> 01:01:29,819
with banishment and it's really annoying
1674
01:01:27,420 --> 01:01:31,740
but they might still live after the fact
1675
01:01:29,819 --> 01:01:34,200
they probably won't but they might but
1676
01:01:31,740 --> 01:01:36,119
because it's a cage you can shoot in and
1677
01:01:34,200 --> 01:01:37,440
yeah and they can't really do much out
1678
01:01:36,119 --> 01:01:38,880
they might be able to shoot out and they
1679
01:01:37,440 --> 01:01:42,960
might be able to do damage
1680
01:01:38,880 --> 01:01:45,720
but situationally it is a one spell
1681
01:01:42,960 --> 01:01:47,880
just turn off on any counter just it's
1682
01:01:45,720 --> 01:01:52,020
it's over it's done
1683
01:01:47,880 --> 01:01:54,420
it is miserable it is it is absolutely
1684
01:01:52,020 --> 01:01:55,260
miserable I have I have I don't think I
1685
01:01:54,420 --> 01:01:57,299
have
1686
01:01:55,260 --> 01:01:59,040
like I've never really had people abuse
1687
01:01:57,299 --> 01:02:00,359
conjure animals or conjure wooden beans
1688
01:01:59,040 --> 01:02:03,359
at my table that's because I would have
1689
01:02:00,359 --> 01:02:05,220
never allowed it I had this is this was
1690
01:02:03,359 --> 01:02:07,799
in the big campaign that I ran that went
1691
01:02:05,220 --> 01:02:09,359
all the way up to over 20th level and I
1692
01:02:07,799 --> 01:02:11,220
had someone new join who I didn't know
1693
01:02:09,359 --> 01:02:14,940
and they built
1694
01:02:11,220 --> 01:02:17,099
the Divination wizard hmm the Divination
1695
01:02:14,940 --> 01:02:19,319
wizard all of the tips all of the tricks
1696
01:02:17,099 --> 01:02:20,220
I'm gonna I'm gonna send my simulacrum
1697
01:02:19,319 --> 01:02:22,140
in I'm gonna look in through my
1698
01:02:20,220 --> 01:02:24,059
homunculus I got two lots of portents
1699
01:02:22,140 --> 01:02:25,500
now because I only have to see the thing
1700
01:02:24,059 --> 01:02:28,380
to portent here and I see through my
1701
01:02:25,500 --> 01:02:30,720
homunculus's eyes I'm gonna scatter them
1702
01:02:28,380 --> 01:02:33,299
I'm I'm gonna scatter them into the
1703
01:02:30,720 --> 01:02:36,240
prison the Prismatic wall or into the
1704
01:02:33,299 --> 01:02:39,000
force cage yeah it was
1705
01:02:36,240 --> 01:02:41,180
it was miserable I hated every second of
1706
01:02:39,000 --> 01:02:43,380
it and I do not play with that person
1707
01:02:41,180 --> 01:02:46,200
you gotta look after yourself too
1708
01:02:43,380 --> 01:02:48,359
absolutely yeah yeah uh well I think
1709
01:02:46,200 --> 01:02:51,240
we're gonna need another session on
1710
01:02:48,359 --> 01:02:54,540
spells I underestimated quite oh how
1711
01:02:51,240 --> 01:02:57,240
much no I I say I'm up for it it's been
1712
01:02:54,540 --> 01:03:00,119
good fun awesome well yeah so all that's
1713
01:02:57,240 --> 01:03:02,460
left to say is well firstly if anything
1714
01:03:00,119 --> 01:03:03,660
you would like to plug or promote I
1715
01:03:02,460 --> 01:03:05,640
would say I talked about them a little
1716
01:03:03,660 --> 01:03:07,859
bit earlier on but just like that last
1717
01:03:05,640 --> 01:03:09,960
month I put out Golem and davina's
1718
01:03:07,859 --> 01:03:11,640
pocketbook to ravenloft I have a few
1719
01:03:09,960 --> 01:03:13,920
other projects in the work works at the
1720
01:03:11,640 --> 01:03:16,980
moment I'm currently um doing some
1721
01:03:13,920 --> 01:03:19,859
editing and design stuff for the dritz's
1722
01:03:16,980 --> 01:03:21,780
travelogue of everything as a a DM's
1723
01:03:19,859 --> 01:03:24,020
Guild uh made
1724
01:03:21,780 --> 01:03:25,740
uh compendium of sort of like tashas or
1725
01:03:24,020 --> 01:03:27,119
xanathars-esque content you know there's
1726
01:03:25,740 --> 01:03:28,559
a whole bunch of class options that the
1727
01:03:27,119 --> 01:03:31,020
first one came out in June and we've
1728
01:03:28,559 --> 01:03:32,460
been we were like quietly you know we we
1729
01:03:31,020 --> 01:03:33,480
had so many ideas we were like [ __ ] it
1730
01:03:32,460 --> 01:03:35,280
we're just gonna start on number two
1731
01:03:33,480 --> 01:03:36,599
before the first one's even done kind of
1732
01:03:35,280 --> 01:03:38,280
thing like it's still in layout [ __ ] it
1733
01:03:36,599 --> 01:03:39,599
we're gonna start another one and that's
1734
01:03:38,280 --> 01:03:41,099
been really good fun they both got a
1735
01:03:39,599 --> 01:03:43,920
full class in them it's a whole thing
1736
01:03:41,099 --> 01:03:46,079
and I I've done an astronomical amount
1737
01:03:43,920 --> 01:03:47,940
of work on that on the second book I've
1738
01:03:46,079 --> 01:03:49,980
and that's that's
1739
01:03:47,940 --> 01:03:51,780
fingers crossed fingers crossed because
1740
01:03:49,980 --> 01:03:54,240
I'm nearly done with all the editing is
1741
01:03:51,780 --> 01:03:56,819
it gonna come out next month depending
1742
01:03:54,240 --> 01:03:58,319
on how long the layout layout takes time
1743
01:03:56,819 --> 01:04:00,420
that's more or less everything that's
1744
01:03:58,319 --> 01:04:03,720
yeah you can find all my stuff on just a
1745
01:04:00,420 --> 01:04:05,579
dice average RPG DM's Guild or I have a
1746
01:04:03,720 --> 01:04:07,559
card page you know they'll they'll be
1747
01:04:05,579 --> 01:04:08,819
the links and whatnot oh yes absolutely
1748
01:04:07,559 --> 01:04:12,240
all the links will be in the description
1749
01:04:08,819 --> 01:04:13,680
so all that's left to say finally this
1750
01:04:12,240 --> 01:04:15,240
time is thank you ever so much Jack for
1751
01:04:13,680 --> 01:04:17,700
joining us today that's been a lot of
1752
01:04:15,240 --> 01:04:19,020
fun yeah no it was good fun
1753
01:04:17,700 --> 01:04:20,339
um yeah and we'll definitely get what
1754
01:04:19,020 --> 01:04:22,140
we'll definitely think about uh more
1755
01:04:20,339 --> 01:04:24,180
spells would be the topic of the next
1756
01:04:22,140 --> 01:04:26,099
one because I'm sure there's uh plenty
1757
01:04:24,180 --> 01:04:30,720
more to go on so yeah I should imagine
1758
01:04:26,099 --> 01:04:32,339
so yeah awesome well as usual as
1759
01:04:30,720 --> 01:04:34,380
mentioned all the links in the episode
1760
01:04:32,339 --> 01:04:36,780
description so please do go and check
1761
01:04:34,380 --> 01:04:38,700
all of them out otherwise all this I
1762
01:04:36,780 --> 01:04:41,280
have to say is thank you all for
1763
01:04:38,700 --> 01:04:43,140
listening and good night
1764
01:04:41,280 --> 01:04:46,319
and now it's time for the patreon shout
1765
01:04:43,140 --> 01:04:49,859
outs thank you to Joe from the fourth
1766
01:04:46,319 --> 01:04:52,319
leg podcast again two-time guests of the
1767
01:04:49,859 --> 01:04:54,480
show and the fourth leg is a TT RPG
1768
01:04:52,319 --> 01:04:57,420
podcast all about giving new GMS a leg
1769
01:04:54,480 --> 01:05:00,180
to stand on please go and check them out
1770
01:04:57,420 --> 01:05:02,640
at the fourth leg on Twitter
1771
01:05:00,180 --> 01:05:04,980
thank you to optional rule a two-time
1772
01:05:02,640 --> 01:05:07,160
guest of the show and a very insightful
1773
01:05:04,980 --> 01:05:09,119
and knowledgeable source of information
1774
01:05:07,160 --> 01:05:12,119
please check them out at
1775
01:05:09,119 --> 01:05:12,119
www.optionalrule.com
1776
01:05:12,299 --> 01:05:17,760
huge huge huge thank you to a great
1777
01:05:15,240 --> 01:05:20,099
friend of the show Matthew Perkins who's
1778
01:05:17,760 --> 01:05:22,380
out there making hilarious and
1779
01:05:20,099 --> 01:05:24,420
educational Dungeons and Dragons content
1780
01:05:22,380 --> 01:05:26,160
please go and check out his stuff at
1781
01:05:24,420 --> 01:05:28,619
Matthew perkins.net where you can find
1782
01:05:26,160 --> 01:05:30,119
links to all of his socials and all of
1783
01:05:28,619 --> 01:05:31,859
his content including his own patreon
1784
01:05:30,119 --> 01:05:33,420
which I would very much encourage you to
1785
01:05:31,859 --> 01:05:36,540
check out
1786
01:05:33,420 --> 01:05:38,640
thank you to matchstreet at mp street88
1787
01:05:36,540 --> 01:05:40,020
on Twitter for supporting the show if
1788
01:05:38,640 --> 01:05:42,660
you need support running your personal
1789
01:05:40,020 --> 01:05:45,359
or business schedule head to virtualtime
1790
01:05:42,660 --> 01:05:47,099
hustle.com or on Instagram to make that
1791
01:05:45,359 --> 01:05:49,319
difference between should do and done
1792
01:05:47,099 --> 01:05:50,819
boss it better with support from cat who
1793
01:05:49,319 --> 01:05:52,559
will help you get back that essential
1794
01:05:50,819 --> 01:05:54,059
time you've been searching for
1795
01:05:52,559 --> 01:05:56,460
if you would like to support what we do
1796
01:05:54,059 --> 01:05:58,319
head over to patreon.com thinking
1797
01:05:56,460 --> 01:06:02,490
critically or you can just buy me a
1798
01:05:58,319 --> 01:06:10,410
coffee at kofi.com thinking critically
1799
01:06:02,490 --> 01:06:24,670
[Music]

Jack Weighill
TTRPG Designer
TTRPG Designer, Writer, Editor, and Publisher, Jack Weighill is the creator of Dice Average RPG, a TTRPG company focused on creating content for D&D 5e.
Creator of the best-selling Archive of Esoteric Secrets and the Monsterhunter's Pocketbooks to Ravenloft, Jack has been designing content for D&D 5e for over 5 years.