Dec. 9, 2022

Spells

This mystical episode I'm joined by Jack Weighill of Dice Average RPG to discuss the minutia of the magical. The way WOTC have designed spells is an interesting insight into how they view D&D and how they suggest it should be played. Jack takes us through the best and worst spells, with some interesting surprises that you might not have thought of!

  • 02:32 - Viewing D&D Through the Lens of Spell Design
  • 08:10 - Why Healing is Wasteful
  • 21:58 - Avoid these Spells!
  • 29:13 - Subclass &Tier Considerations
  • 29:16 - DM Agency & OP Spells
  • 43:24 - Completely Busted Spells

Find Jack on:

Find Thinking Critically online: https://www.thinkingcritically.co.uk

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season 4 episode 16

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of thinking critically once again no new

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updates this week I continue to stream

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mainly some video games at the moment

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some steel Rising catch me on twitch.tv

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thinking critically otherwise we still

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have one more episode left before the

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end of the year so I hope you have a

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great December and I'll see you on

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Christmas Eve eve but let's get on with

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the show

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[Music]

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thank you

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foreign

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[Applause]

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[Music]

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and today I'm joined by Jack whitehill

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of dice average RPG thank you ever so

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much for joining us today Jack can you

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tell us a little bit about yourself yeah

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yeah I think I am um a designer and

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editor and publisher for tabletop

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role-playing game content mostly for

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fifth edition I work out of the DM's

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Guild I've edited a few bigger projects

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and I've released a fair amount of stuff

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myself

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at the moment I am currently working or

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I've just released a couple of books

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namely uh to avenirs pocketbook to

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ravenloft as a big book of ravenloft

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domains like an expansion to Van

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richton's guide to ravenloft um it's

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published by czrpg who I've worked with

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for a really long time and I also put

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out Gollum there's a book of uh new

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construct creatures as well and sort of

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a part of a wider project to just sort

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of revamp a bunch of the different

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creature types which I've been toying

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around with for the past few months

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awesome and of course we're doing your

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well actually how far through are you in

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your your spell book at the moment uh so

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my Spellbook for those who don't know is

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a a daily rating of all of the spells in

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d d 5e sort of going through them

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alphabetically I am currently Midway

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through e

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I am at 130 something I'm not sure I

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have written up to 136 uh 135 was put

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out today I'm up to tomorrow's once I'll

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be running some more tomorrow awesome

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well yeah a lot then to go off of and

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the reason I bring up your spell book is

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of course because today's topic is

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spells so what does that mean to you in

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the DND and wider ttrpg framework

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one of my first things on the guild was

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releasing a book of spells and it was it

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was

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one of the bigger things I I did early

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on it was it was sort of this a

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compilation of a lot of the stuff I'd

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made really really early on I then went

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back and like upgraded it a bit because

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uh it was a lot of it was I made very

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early on and it kind of sucked but um

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I'm I'm a big fan of the Way spells work

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in 5e it's especially like they bring a

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lot to the table that they are probably

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my favorite thing to design and I I have

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made an ungodly amount of them like the

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ones I've published on the guild is in

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the 300s range the ones I've made

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personally is well over 500 I think of

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just like revamping spells that exist in

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the game already it's I I've made it my

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personal Vendetta to Vendetta my

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personal mission to make the um the list

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of spells in my home game as

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comedically large as possible which it

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already is but it's not going to stop me

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yes at the um going through and learning

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about spells I haven't really thought

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about seeing new spells come out and

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going oh cool this Spell's actually

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really interesting you're going this is

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also pack of wank it's terrible is

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um it's it's a really fun process of

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sort of having that kind of like

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so sort of a top-down view of um of the

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way the Spells work and uh sort of how

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how effective they are in your average

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game and in games where people play a

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lot more rules as written uh which is

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like how I quite like to play the game

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is you know not to the letter

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technically you can stabilize the

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creatures through time and space because

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there's no stipulation on Range oh yeah

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yeah but like within the spirit of you

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know reasonability running the game

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rules as written

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um is is how I quite enjoy it and sort

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of the the kind of the strategy of like

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exactly what is strong and what very

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specifically isn't in different ways I

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I've always found really interesting

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there's a lot there's a lot of spells

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that in a vacuum seem really really

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strong yeah but if you depending on how

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you play the game and how your DM runs

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the game

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makes them wildly all over the place

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like there are there are some spells

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where DMS can sort of run them wrong in

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in some way and it makes them absurd

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yeah and a lot of like um area of effect

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spells where you put them down

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oh it enters the area for the first time

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on a turn or starts its turn there yes I

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use Moonbeam as my Paladin and every

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time I'm like okay so I've done it now

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but actually nothing happens for maybe

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half an hour like in real time so I I

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used to run spells where I was like well

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they've entered the area because you've

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just made it for a really long time and

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then it became very apparent like after

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probably about two or three years of

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running spells like that that it made

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certain spells horrendously overpowered

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and then there's other spells like it

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where creatures have to end their turn

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in the area which under all

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circumstances are awful yep like

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incendiary Cloud eighth level spell huge

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damage massive area heavily obscured

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area really strong only does damage to

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creatures that end their turn in the

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area therefore it is terrible it's a

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terrible spell because what creature of

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their right mind is gonna choose to walk

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into this yeah or creatures that you

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know you drop it on top of them I think

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they take the damage on cast which is

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not bad book they can just walk out of

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it like why would they not even if

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because when I was looking into Moonbeam

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and good ways to you know effective ways

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to apply that it was like oh this is a

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good area of you know area denial like

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you put it in a choke point everybody

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has to walk through it they get busted

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by it so say there's a corridor that's

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five foot wide and very long you put it

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in the middle every creature that walks

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through triggers it because it's when

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they enter but for that instant Dairy

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Cloud they could just run through it and

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not take the damage right even if it's

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30 foot they could just Dash outside

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inside outside and take no damage right

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if I understand yeah like it like there

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are instances where it can do that where

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it like Burns their turn like they have

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to dash through which is pretty powerful

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but for an eighth level slot it's not

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that you you can you can cast um oh what

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what is the spell uh hunger for Dar

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which is the same kind of thing but it

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is a heavy it is a difficult terrain

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um it has magical darkness and worded in

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the worst way possible but it is

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technically magical Darkness like so

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creatures moving through the area they

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basically have to spend their whole turn

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to dash through maybe more

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um So Hunger fedar is not too bad but

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like incendiary Cloud I think is

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probably the biggest one where it's like

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yeah it's just a bad spell yeah for an

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eighth level I agree we've talked so

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much already and I think it's a really

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interesting way to it's a really good

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lens to look at DND and 5e and the rules

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and kind of the design intent through

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the spells like the way what they're

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trying to achieve or where that where

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where they're thinking about things and

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where you know it feels like they've

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tried to experiment with something and

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it hasn't quite worked but it's just

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like a vestigial spell that's been left

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in just for historical purposes it's

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very interesting to view D through the

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lens of the Spells and that's one of the

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things your Spellbook series of tweets

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is I find interesting reading because

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I'm like I never thought of it that way

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or oh yeah I guess you could use the

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spell in that application and it just

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can completely change you know once

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you've taken a really good look at this

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as well because frankly like DND Beyond

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his help

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looking at you know when you get given a

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classic and cast spells it will filter

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it down and say Here's the 10 you can

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pick and you can quite quickly click on

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one but when I was making my first

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characters way back when with the books

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man I'm not it's like a zillion spells

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and I'm not reading every single one and

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trying that was just gonna take hours

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and hours and hours yeah for it to be

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potentially garbage like that's just

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such a waste of a waste of time but that

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though that trap still exists I have

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lost counting amount of times my players

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have all new mainly all new apart from

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two have picked a spell

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and gone wow this sounds cool let me use

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it and I've gone oh actually have you

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read that one do you want to have

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another little quick read for me and

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they'll sit there and go blah blah blah

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oh wait so I have to be underwater for

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the sake of argument and I've gone yeah

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that's going well cool

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that's just a wasted

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yeah yeah my my attitude has always been

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like if if a player is about to stumble

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into a trap like usually you know I will

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ask players when they're leveling up

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like oh what are you picking for the

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exact purpose of like oh I want to pick

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this so I can go okay maybe think about

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this before you you know yeah because

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one one big thing I I've really kind of

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noticed about 5e more so than any other

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like game or piece of media I've really

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engaged with is you you can't think

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about it like gameplay wise in the same

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way you would something like

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World of Warcraft or really just any

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other game like or any like like a like

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an MMOs or a MOBA or something that's

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probably the best example and the bet

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the best comparison I can think of is

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in an RPG or an MMO or something like

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that the best thing you can be doing all

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the time when you are playing a Healer

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is to constantly heal people who are

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damaged you just oh you're missing

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Health okay here you go here's my

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healing spell because that manner or

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whatever resource it is that you use

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generally comes back usually very

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quickly find me does not work that way

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and the healing spells that you have in

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00:10:18,779 --> 00:10:23,459
MMOs and mobas and things like that are

264
00:10:20,820 --> 00:10:26,040
usually really good oh yes here's a

265
00:10:23,459 --> 00:10:27,779
fifth of your health bag here's 80 of

266
00:10:26,040 --> 00:10:30,660
your health back just one button there

267
00:10:27,779 --> 00:10:32,100
you go 5e there is one spell that does

268
00:10:30,660 --> 00:10:33,600
that and it's healed and heals actually

269
00:10:32,100 --> 00:10:36,240
really good

270
00:10:33,600 --> 00:10:38,519
um every other healing spell is his 10

271
00:10:36,240 --> 00:10:40,980
hit points are you higher than level two

272
00:10:38,519 --> 00:10:43,019
okay right that was negligible yeah I I

273
00:10:40,980 --> 00:10:44,940
have actively wasted my turn and a spell

274
00:10:43,019 --> 00:10:47,399
slot healing yeah like this this is this

275
00:10:44,940 --> 00:10:49,140
is a lesson I guess for for people who

276
00:10:47,399 --> 00:10:50,399
may not already know this I hammer on

277
00:10:49,140 --> 00:10:53,399
about this in my home game all the time

278
00:10:50,399 --> 00:10:55,920
of if they aren't unconscious you do not

279
00:10:53,399 --> 00:10:58,560
cast The Healing Spell like Aura

280
00:10:55,920 --> 00:11:02,279
Vitality sure fine uh healing Spirit

281
00:10:58,560 --> 00:11:05,279
yeah okay can't hurt but if you're

282
00:11:02,279 --> 00:11:08,040
casting healing words or kill wounds

283
00:11:05,279 --> 00:11:10,260
or someone who has more than zero hit

284
00:11:08,040 --> 00:11:12,779
points you have officially wasted your

285
00:11:10,260 --> 00:11:14,940
spell slot yeah unless you are first

286
00:11:12,779 --> 00:11:16,560
level and even then you have so few

287
00:11:14,940 --> 00:11:19,440
spell swords it's probably still a waste

288
00:11:16,560 --> 00:11:20,399
yeah and the enemies are so low that at

289
00:11:19,440 --> 00:11:21,899
the first level spell will probably

290
00:11:20,399 --> 00:11:23,940
finish one off anyway and of course

291
00:11:21,899 --> 00:11:27,360
having no enemies on the board is the

292
00:11:23,940 --> 00:11:28,860
best way to not lose Health yes but yeah

293
00:11:27,360 --> 00:11:30,720
obviously that's a very good example of

294
00:11:28,860 --> 00:11:32,339
what I was trying to talk about earlier

295
00:11:30,720 --> 00:11:34,320
on in that it's a way to view the design

296
00:11:32,339 --> 00:11:37,980
of the game and healing spells is a very

297
00:11:34,320 --> 00:11:39,720
very good example of that I've seen I've

298
00:11:37,980 --> 00:11:40,800
been disappointed myself I've seen the

299
00:11:39,720 --> 00:11:43,860
disappointment in other people where

300
00:11:40,800 --> 00:11:46,200
they go check this this level four cure

301
00:11:43,860 --> 00:11:49,320
wounds I'm gonna heal our tank right up

302
00:11:46,200 --> 00:11:52,380
clack that'll be 12 and it's like oh the

303
00:11:49,320 --> 00:11:55,620
barbarian's got 150 HP so

304
00:11:52,380 --> 00:11:57,060
cool and an effective 300 with raging so

305
00:11:55,620 --> 00:11:59,220
yeah 12 is

306
00:11:57,060 --> 00:12:00,560
I guess effective 24 but

307
00:11:59,220 --> 00:12:03,560
still like

308
00:12:00,560 --> 00:12:07,260
nothing yeah

309
00:12:03,560 --> 00:12:09,420
it is again that that brings you into

310
00:12:07,260 --> 00:12:12,540
that discussion of the potential

311
00:12:09,420 --> 00:12:14,519
drawbacks of the rule set in terms of

312
00:12:12,540 --> 00:12:15,540
yoyoing and up and down up and down I've

313
00:12:14,519 --> 00:12:17,459
talked about it on the health episode

314
00:12:15,540 --> 00:12:19,680
before where it's that yo-yo effective

315
00:12:17,459 --> 00:12:21,839
he's down he's up he's down he's up and

316
00:12:19,680 --> 00:12:25,380
now I've finally sat down to think about

317
00:12:21,839 --> 00:12:28,079
it it is a really weird way of viewing

318
00:12:25,380 --> 00:12:30,720
health I used to buy a lot of World of

319
00:12:28,079 --> 00:12:33,060
Warcraft and thankfully kicked that

320
00:12:30,720 --> 00:12:34,980
habit many many years ago but for a

321
00:12:33,060 --> 00:12:36,899
brief spell I was I was a healing

322
00:12:34,980 --> 00:12:37,860
healing Paladin and it is like like you

323
00:12:36,899 --> 00:12:39,060
said as soon as you're out combat

324
00:12:37,860 --> 00:12:41,640
Manor's back

325
00:12:39,060 --> 00:12:44,220
but it just starts regening at like 500

326
00:12:41,640 --> 00:12:46,440
right we just use some weird ability

327
00:12:44,220 --> 00:12:48,480
that you've got oh it's all back again

328
00:12:46,440 --> 00:12:51,660
and yeah you're just blasting like AOE

329
00:12:48,480 --> 00:12:54,360
cone of healing that's just like douche

330
00:12:51,660 --> 00:12:57,120
80 Health across the board fine oh

331
00:12:54,360 --> 00:12:58,200
instant Hill to full yep fine that 10

332
00:12:57,120 --> 00:13:00,660
minutes and I'll get that back no

333
00:12:58,200 --> 00:13:04,380
problem so the way you approach the idea

334
00:13:00,660 --> 00:13:07,200
of Health as a resource is very

335
00:13:04,380 --> 00:13:08,399
different I think it's we I can talk

336
00:13:07,200 --> 00:13:09,660
until the cows come home about the

337
00:13:08,399 --> 00:13:13,139
differences between video games and

338
00:13:09,660 --> 00:13:15,300
tabletop by RPGs but that's one of them

339
00:13:13,139 --> 00:13:16,260
that I think is often overlooked or at

340
00:13:15,300 --> 00:13:18,660
least we haven't talked about in detail

341
00:13:16,260 --> 00:13:20,579
on the show before where it is that that

342
00:13:18,660 --> 00:13:22,139
resource management and not just like oh

343
00:13:20,579 --> 00:13:25,260
it's an interesting decision do I spend

344
00:13:22,139 --> 00:13:28,260
extra do I spend y to save Zed it's no

345
00:13:25,260 --> 00:13:33,300
health is this very weird thing that you

346
00:13:28,260 --> 00:13:35,220
don't know yeah what it is and a similar

347
00:13:33,300 --> 00:13:37,019
thing again regular listeners of the

348
00:13:35,220 --> 00:13:39,959
show and I'm an avid gloomhaven player

349
00:13:37,019 --> 00:13:43,320
which is a board game tactical hex based

350
00:13:39,959 --> 00:13:47,339
fighting elements of random but very

351
00:13:43,320 --> 00:13:51,000
gritty and crunchy mechanics throwback

352
00:13:47,339 --> 00:13:53,339
to earlier Seasons there and um that HP

353
00:13:51,000 --> 00:13:55,500
and that is not Health it is

354
00:13:53,339 --> 00:13:58,200
it's going to sound very weird but like

355
00:13:55,500 --> 00:14:00,959
it's not again healing is a lossy is a

356
00:13:58,200 --> 00:14:03,360
lossy process for most of the characters

357
00:14:00,959 --> 00:14:05,639
and most of the classes because HP isn't

358
00:14:03,360 --> 00:14:07,620
this thing to be like Oh I'm now weaker

359
00:14:05,639 --> 00:14:09,839
it's just I'm not explaining it very

360
00:14:07,620 --> 00:14:11,399
well but those who play will know that

361
00:14:09,839 --> 00:14:13,740
it is just another resource to spend

362
00:14:11,399 --> 00:14:15,779
because you can you can lose cards to

363
00:14:13,740 --> 00:14:18,420
just completely mitigate damage so then

364
00:14:15,779 --> 00:14:20,940
it's again your cards are your health

365
00:14:18,420 --> 00:14:22,139
rather than your actual HP your HP is

366
00:14:20,940 --> 00:14:24,180
just like a shield

367
00:14:22,139 --> 00:14:25,200
yeah and it's your cards that are more

368
00:14:24,180 --> 00:14:26,160
important because when you run out of

369
00:14:25,200 --> 00:14:27,000
college you definitely can't play

370
00:14:26,160 --> 00:14:28,440
anymore

371
00:14:27,000 --> 00:14:30,060
your health is just like this weird

372
00:14:28,440 --> 00:14:31,860
little Shield buffer in front of your

373
00:14:30,060 --> 00:14:33,839
actual Health which is the cards you

374
00:14:31,860 --> 00:14:37,079
hold in your hand and I feel like that

375
00:14:33,839 --> 00:14:40,199
is probably a weirdly similar to to

376
00:14:37,079 --> 00:14:42,240
health and and healing in in d d more so

377
00:14:40,199 --> 00:14:45,000
than obviously World of Warcraft

378
00:14:42,240 --> 00:14:46,199
I've always kind of considered like I

379
00:14:45,000 --> 00:14:47,639
know as sort of stepping away from

380
00:14:46,199 --> 00:14:50,000
spells a little bit but like when I

381
00:14:47,639 --> 00:14:52,560
think of Health in d d it's sort of that

382
00:14:50,000 --> 00:14:54,240
especially a lot of like older players

383
00:14:52,560 --> 00:14:56,459
who are like oh you regained one hit

384
00:14:54,240 --> 00:14:57,839
point every long rest back in my day

385
00:14:56,459 --> 00:14:59,220
like I've encountered a few people like

386
00:14:57,839 --> 00:15:00,120
that some of them are very friendly and

387
00:14:59,220 --> 00:15:01,620
they're just like oh this is how the

388
00:15:00,120 --> 00:15:04,260
game was played and some of them aren't

389
00:15:01,620 --> 00:15:07,320
that's just kind of people are like that

390
00:15:04,260 --> 00:15:09,959
but and they sort of have a negative

391
00:15:07,320 --> 00:15:11,820
opinion of fifth edition and all newer

392
00:15:09,959 --> 00:15:13,740
editions especially because you get all

393
00:15:11,820 --> 00:15:15,120
your health back on the long rest and

394
00:15:13,740 --> 00:15:17,160
and toward to a lot of people now to

395
00:15:15,120 --> 00:15:20,100
think about like getting one and one hit

396
00:15:17,160 --> 00:15:22,320
point every every long rest or every or

397
00:15:20,100 --> 00:15:23,880
one hit point every week I I if I

398
00:15:22,320 --> 00:15:25,800
remember correctly it was earlier that

399
00:15:23,880 --> 00:15:27,060
I'm you know don't don't quote me on

400
00:15:25,800 --> 00:15:28,980
that but I'm fairly certain that was

401
00:15:27,060 --> 00:15:30,839
like something similar to that in like

402
00:15:28,980 --> 00:15:33,839
really early editions where like

403
00:15:30,839 --> 00:15:35,220
campaigns would literally be campaigns

404
00:15:33,839 --> 00:15:37,680
they were you know like a war campaign

405
00:15:35,220 --> 00:15:40,440
would last a year in the universe maybe

406
00:15:37,680 --> 00:15:42,180
longer but you know they sort of scoff

407
00:15:40,440 --> 00:15:45,000
at 5e like oh you just take a nap and

408
00:15:42,180 --> 00:15:46,440
you're fine but it's the hit points

409
00:15:45,000 --> 00:15:48,779
become a lot more abstract you know when

410
00:15:46,440 --> 00:15:51,720
I think of hit points in 5e it's like if

411
00:15:48,779 --> 00:15:53,579
you if you take damage it's less I have

412
00:15:51,720 --> 00:15:56,100
been stabbed it's more I have narrowly

413
00:15:53,579 --> 00:15:58,199
avoided turning a you know a minor

414
00:15:56,100 --> 00:16:00,120
surface injury into actually being

415
00:15:58,199 --> 00:16:02,459
stabbed in the stomach whereas when you

416
00:16:00,120 --> 00:16:05,459
drop to zero oh I've actually been like

417
00:16:02,459 --> 00:16:06,959
seriously injured yeah and then the

418
00:16:05,459 --> 00:16:08,579
healing spells kind of make a bit more

419
00:16:06,959 --> 00:16:10,740
sense because they heal the serious

420
00:16:08,579 --> 00:16:13,260
injury and leave the kind of surface

421
00:16:10,740 --> 00:16:16,139
level yeah yeah so like flesh wound I

422
00:16:13,260 --> 00:16:17,820
guess yeah and again especially at

423
00:16:16,139 --> 00:16:21,120
higher level so my guys in our level 11

424
00:16:17,820 --> 00:16:22,860
level 12 ish and building engaging

425
00:16:21,120 --> 00:16:24,300
combat encounters is the story unto

426
00:16:22,860 --> 00:16:27,060
itself and what I won't get into today

427
00:16:24,300 --> 00:16:28,800
but very tricky because

428
00:16:27,060 --> 00:16:30,600
they've got so many abilities their aces

429
00:16:28,800 --> 00:16:33,660
are so high like actually doing damage

430
00:16:30,600 --> 00:16:36,420
to their HP is almost a rare occurrence

431
00:16:33,660 --> 00:16:37,920
nowadays and to challenge them we need

432
00:16:36,420 --> 00:16:40,139
to throw bigger and bigger creatures at

433
00:16:37,920 --> 00:16:41,639
them for those listening don't at me I

434
00:16:40,139 --> 00:16:44,220
know all the all the tricks and all the

435
00:16:41,639 --> 00:16:47,459
tips you know targets objectives Dynamic

436
00:16:44,220 --> 00:16:50,759
encounters Dynamic environments all that

437
00:16:47,459 --> 00:16:53,399
kind of stuff you know mobs of lower do

438
00:16:50,759 --> 00:16:55,620
it all uh and the last combat they had a

439
00:16:53,399 --> 00:16:57,240
fire giant Dreadnought show up I love

440
00:16:55,620 --> 00:17:00,120
those things it's kind of like the the

441
00:16:57,240 --> 00:17:01,440
boss of that particular encounter kind

442
00:17:00,120 --> 00:17:03,240
of like halfway through it was it

443
00:17:01,440 --> 00:17:06,959
appeared through a fire portal and was

444
00:17:03,240 --> 00:17:09,419
like I'm a walking shield and just two

445
00:17:06,959 --> 00:17:11,699
huge rocks at the Flying cleric it's got

446
00:17:09,419 --> 00:17:12,540
like plus 12 to hit on these flying

447
00:17:11,699 --> 00:17:15,839
rocks

448
00:17:12,540 --> 00:17:17,220
and it just did an insane like 79 damage

449
00:17:15,839 --> 00:17:18,600
between the two of them can't remember

450
00:17:17,220 --> 00:17:21,959
if that was a crit or not but just a

451
00:17:18,600 --> 00:17:24,360
huge amount of damage just like boom

452
00:17:21,959 --> 00:17:25,980
and the cleric went from Full HP maybe

453
00:17:24,360 --> 00:17:29,520
even with temporary HP I think because

454
00:17:25,980 --> 00:17:31,860
it was Twilight so we get some weird Ops

455
00:17:29,520 --> 00:17:33,480
Twilight Aura thing but yeah I was

456
00:17:31,860 --> 00:17:34,919
wondering why you you were having some

457
00:17:33,480 --> 00:17:36,780
problems with hitting players and

458
00:17:34,919 --> 00:17:39,559
damages oh there's a Twilight cleric in

459
00:17:36,780 --> 00:17:42,360
your party okay that explains everything

460
00:17:39,559 --> 00:17:44,700
to be to be fair to that play I said in

461
00:17:42,360 --> 00:17:46,320
a meme that was like players that play

462
00:17:44,700 --> 00:17:48,059
these kind of characters and he'd play

463
00:17:46,320 --> 00:17:49,200
like loads of them so I was like ah from

464
00:17:48,059 --> 00:17:51,000
this meme I can guess what your next

465
00:17:49,200 --> 00:17:52,380
build will be and here's ah all jokes

466
00:17:51,000 --> 00:17:53,880
aside if you want me to tone down my

467
00:17:52,380 --> 00:17:55,860
Twilight cleric I can I was like no no

468
00:17:53,880 --> 00:17:57,539
it's fine you can't tone down a Twilight

469
00:17:55,860 --> 00:18:00,660
like it's just innately how Twilight

470
00:17:57,539 --> 00:18:03,000
clerics are it's not like hexadin or

471
00:18:00,660 --> 00:18:04,559
like you know like all the what hex hex

472
00:18:03,000 --> 00:18:06,059
played one dips and all that nonsense

473
00:18:04,559 --> 00:18:08,280
where it's like you have to consciously

474
00:18:06,059 --> 00:18:10,799
decide to do it the simple Act of

475
00:18:08,280 --> 00:18:12,600
playing a Twilight means that you have

476
00:18:10,799 --> 00:18:15,240
your character is fundamentally

477
00:18:12,600 --> 00:18:18,179
overpowered because Twilight cleric was

478
00:18:15,240 --> 00:18:20,100
designed by someone on drugs and play

479
00:18:18,179 --> 00:18:23,900
tested by several more people who were

480
00:18:20,100 --> 00:18:28,140
all inexplicably also on drugs

481
00:18:23,900 --> 00:18:32,400
yeah that's a wild pie that results in

482
00:18:28,140 --> 00:18:34,140
the oh that Tasha's is so great all of

483
00:18:32,400 --> 00:18:35,880
the content is incredible and this is

484
00:18:34,140 --> 00:18:38,640
Twilight and peace domain just sort of

485
00:18:35,880 --> 00:18:41,160
being the worst designed piles of junk

486
00:18:38,640 --> 00:18:44,039
just slapped on top of them like oh cool

487
00:18:41,160 --> 00:18:46,799
yes tarnish the reputation otherwise

488
00:18:44,039 --> 00:18:49,260
really fantastic book yeah so that that

489
00:18:46,799 --> 00:18:50,340
is what what he is he's just flying

490
00:18:49,260 --> 00:18:52,320
around

491
00:18:50,340 --> 00:18:54,720
huge Aura of Darkness everybody gets

492
00:18:52,320 --> 00:18:56,340
dark vision yeah and everybody gets

493
00:18:54,720 --> 00:18:57,480
temporary hit points he's he's sitting

494
00:18:56,340 --> 00:19:00,539
there boom

495
00:18:57,480 --> 00:19:03,059
goes down to like single digits and that

496
00:19:00,539 --> 00:19:05,940
was just such a weird completely like

497
00:19:03,059 --> 00:19:07,559
change the dynamic in one turn of a

498
00:19:05,940 --> 00:19:09,000
fight and there was no I'm still working

499
00:19:07,559 --> 00:19:10,740
I mean they enjoyed it which I guess is

500
00:19:09,000 --> 00:19:12,840
the most important thing like that's

501
00:19:10,740 --> 00:19:13,679
fine but I'm still trying to work out

502
00:19:12,840 --> 00:19:16,140
whether that should have been a bit

503
00:19:13,679 --> 00:19:18,840
slower than just like boom the cleric is

504
00:19:16,140 --> 00:19:21,059
now on Live 5 HP and he's the only one

505
00:19:18,840 --> 00:19:22,740
that can revive and heal people

506
00:19:21,059 --> 00:19:24,900
so

507
00:19:22,740 --> 00:19:27,419
um but anyway we've digressed hugely

508
00:19:24,900 --> 00:19:30,840
into HP specifically yeah but but

509
00:19:27,419 --> 00:19:32,940
because it the Spells took us on that

510
00:19:30,840 --> 00:19:34,679
discussion because it is it is very

511
00:19:32,940 --> 00:19:36,360
interesting to be like because they are

512
00:19:34,679 --> 00:19:37,980
they as you said as you brought it up

513
00:19:36,360 --> 00:19:40,440
they are the Trap swells some of them

514
00:19:37,980 --> 00:19:45,440
are more more so than others but a lot

515
00:19:40,440 --> 00:19:47,580
of them are like just don't bother yeah

516
00:19:45,440 --> 00:19:49,860
which is why I quite like that there's

517
00:19:47,580 --> 00:19:51,720
no obviously some classes are more

518
00:19:49,860 --> 00:19:53,520
skewed and some subclasses specifically

519
00:19:51,720 --> 00:19:55,500
are more skewed to like oh if you heal

520
00:19:53,520 --> 00:19:57,360
somebody they get the maximum number

521
00:19:55,500 --> 00:20:00,480
it's a druid subclass maybe that's a

522
00:19:57,360 --> 00:20:02,280
clear example it's a it's grave domain

523
00:20:00,480 --> 00:20:03,780
when they target creatures on zero hit

524
00:20:02,280 --> 00:20:05,460
points which is which is actually a

525
00:20:03,780 --> 00:20:07,200
pretty cool ability because it empowers

526
00:20:05,460 --> 00:20:08,640
the one type of healing that's actually

527
00:20:07,200 --> 00:20:10,200
good

528
00:20:08,640 --> 00:20:11,820
um it's like oh my kill wounds is

529
00:20:10,200 --> 00:20:14,640
maximized at the time when I should be

530
00:20:11,820 --> 00:20:16,080
casting It Anyway nice yes and that

531
00:20:14,640 --> 00:20:17,580
that's nice scaling as well because

532
00:20:16,080 --> 00:20:19,679
obviously you upcast that and that's a

533
00:20:17,580 --> 00:20:21,240
lot of magazine that actually makes

534
00:20:19,679 --> 00:20:23,039
upcasting the healing spells good as

535
00:20:21,240 --> 00:20:24,570
well which is which is even even even

536
00:20:23,039 --> 00:20:26,940
stranger

537
00:20:24,570 --> 00:20:28,380
[Laughter]

538
00:20:26,940 --> 00:20:30,179
um but yeah at the end of that fight the

539
00:20:28,380 --> 00:20:31,500
the Dreadnought they won like a couple

540
00:20:30,179 --> 00:20:33,720
of them were down

541
00:20:31,500 --> 00:20:35,220
and the cleric just did like Mass I

542
00:20:33,720 --> 00:20:36,960
forgot that is it mascule wounds or

543
00:20:35,220 --> 00:20:38,340
there's another one there's Mass healing

544
00:20:36,960 --> 00:20:39,720
word and mass kill wounds are the one

545
00:20:38,340 --> 00:20:42,299
that comes to mind maybe it's Mass

546
00:20:39,720 --> 00:20:44,160
healing web then he also dropped like is

547
00:20:42,299 --> 00:20:46,380
it just like heel but it's just like a

548
00:20:44,160 --> 00:20:49,559
flat 80 or something like that yeah he

549
00:20:46,380 --> 00:20:52,620
heel is um is is a flat uh is a flat

550
00:20:49,559 --> 00:20:54,960
number yeah I think it's 70 for a sixth

551
00:20:52,620 --> 00:20:57,419
level slot plus ten per level I think

552
00:20:54,960 --> 00:21:00,360
hang on yes I have an index on me right

553
00:20:57,419 --> 00:21:02,100
now it is 70 hit points nice oh well

554
00:21:00,360 --> 00:21:05,640
remembered I was close I'm happy with my

555
00:21:02,100 --> 00:21:07,640
80. uh yeah I'd say I I have a the 17th

556
00:21:05,640 --> 00:21:10,980
level cleric in one of my games as well

557
00:21:07,640 --> 00:21:12,840
yeah we have the Barbarian who is the

558
00:21:10,980 --> 00:21:14,820
highest damage dealer in the party but

559
00:21:12,840 --> 00:21:16,860
gets melted for most of his health every

560
00:21:14,820 --> 00:21:18,299
single turn so this this poor dude who

561
00:21:16,860 --> 00:21:19,620
came to play a cool Forge cleric

562
00:21:18,299 --> 00:21:21,660
basically has to spend every turn

563
00:21:19,620 --> 00:21:24,299
casting heel on the Barbarian to stop

564
00:21:21,660 --> 00:21:25,980
him from dying yes yeah and that that

565
00:21:24,299 --> 00:21:28,200
funny enough that was on my another one

566
00:21:25,980 --> 00:21:31,620
of my players who's hard to kill a eight

567
00:21:28,200 --> 00:21:34,679
Blood Hunter three Barbarian multi-class

568
00:21:31,620 --> 00:21:37,980
guy who is just an insanely complicated

569
00:21:34,679 --> 00:21:40,380
class of High AC and damage resistance

570
00:21:37,980 --> 00:21:42,179
and damage output and he went down low

571
00:21:40,380 --> 00:21:44,640
which he never likes because

572
00:21:42,179 --> 00:21:45,960
he didn't like losing HP and then yeah

573
00:21:44,640 --> 00:21:47,100
they're Twilight characters like boom

574
00:21:45,960 --> 00:21:50,580
there's your

575
00:21:47,100 --> 00:21:52,919
60 70 HP and his eyes lit up like it was

576
00:21:50,580 --> 00:21:55,679
Christmas day here yeah I'll back up

577
00:21:52,919 --> 00:21:56,820
again that's lovely that's like that's

578
00:21:55,679 --> 00:21:59,900
the biggest hill I've ever seen anyone

579
00:21:56,820 --> 00:21:59,900
do I think were his words

580
00:22:00,059 --> 00:22:02,880
I wanted to talk a little bit more about

581
00:22:01,679 --> 00:22:04,919
these trap spells I've mentioned them

582
00:22:02,880 --> 00:22:07,860
briefly on on other

583
00:22:04,919 --> 00:22:09,419
uh episodes a few spring to mind when I

584
00:22:07,860 --> 00:22:12,000
was thinking about this earlier on one

585
00:22:09,419 --> 00:22:14,460
is was it true strike is the classic is

586
00:22:12,000 --> 00:22:17,580
the is the archetypical haha we got yeah

587
00:22:14,460 --> 00:22:20,880
you've wasted a spell slot uh I'm gonna

588
00:22:17,580 --> 00:22:24,179
reveal a secret to you because that I

589
00:22:20,880 --> 00:22:26,400
rate all my spells one to five yeah uh

590
00:22:24,179 --> 00:22:28,679
obviously one being terrible you should

591
00:22:26,400 --> 00:22:31,380
never pick this it's just bad five being

592
00:22:28,679 --> 00:22:33,059
this is fantastic it's either broken or

593
00:22:31,380 --> 00:22:34,440
it's so good that if you have the

594
00:22:33,059 --> 00:22:36,960
opportunity to pick it you probably

595
00:22:34,440 --> 00:22:39,780
should it's really good I've been saving

596
00:22:36,960 --> 00:22:42,659
zero specifically for True strike it is

597
00:22:39,780 --> 00:22:46,260
the only the only spell in the game I

598
00:22:42,659 --> 00:22:48,960
think that has no use it is actively

599
00:22:46,260 --> 00:22:51,900
detrimental to cast and gives you

600
00:22:48,960 --> 00:22:54,539
nothing of use yeah like there are

601
00:22:51,900 --> 00:22:55,799
plenty of bad spells like I I like I I

602
00:22:54,539 --> 00:22:59,100
did

603
00:22:55,799 --> 00:23:01,020
um Elemental Bane oh yes yesterday

604
00:22:59,100 --> 00:23:04,500
um I think and that is just a bad spell

605
00:23:01,020 --> 00:23:06,600
what it is is is a very bad spell it for

606
00:23:04,500 --> 00:23:08,580
mostly you spend a turn you have to

607
00:23:06,600 --> 00:23:10,140
concentrate they get a save against it

608
00:23:08,580 --> 00:23:12,480
anyway for an effect that's just a worse

609
00:23:10,140 --> 00:23:14,700
hex for a fourth level slot like it's

610
00:23:12,480 --> 00:23:18,900
just a terrible spell but at the very

611
00:23:14,700 --> 00:23:20,820
least it still does something yes like

612
00:23:18,900 --> 00:23:23,400
um true strike you spend your turn you

613
00:23:20,820 --> 00:23:25,200
concentrate to gain advantage on an

614
00:23:23,400 --> 00:23:27,480
attack on your next turn so if you

615
00:23:25,200 --> 00:23:29,280
Quicken it like for the longest time I

616
00:23:27,480 --> 00:23:31,440
had like a source or a rogue in a game I

617
00:23:29,280 --> 00:23:33,720
used to run on a Saturday uh and she

618
00:23:31,440 --> 00:23:35,940
quickened true strike because neither of

619
00:23:33,720 --> 00:23:38,580
us read it that it said the first attack

620
00:23:35,940 --> 00:23:40,559
on your next turn oh God so you can't

621
00:23:38,580 --> 00:23:42,240
even I I've for the longest time I was

622
00:23:40,559 --> 00:23:44,039
like no true strike's good because you

623
00:23:42,240 --> 00:23:45,360
can Quicken it as a rogue and it's you

624
00:23:44,039 --> 00:23:47,400
know this very specific instance it's

625
00:23:45,360 --> 00:23:52,620
actually no it doesn't work true strike

626
00:23:47,400 --> 00:23:54,600
is is just bad it's genuinely like it it

627
00:23:52,620 --> 00:23:57,840
almost feels like it was a joke like

628
00:23:54,600 --> 00:23:59,159
like like 3.5 true Strikers plus 20 to

629
00:23:57,840 --> 00:24:01,740
hit on your next attack which is

630
00:23:59,159 --> 00:24:04,320
actually cool damn but in the context of

631
00:24:01,740 --> 00:24:06,419
3.5 I think plus 20 to hit is not as

632
00:24:04,320 --> 00:24:07,860
crazy as it sounds of course yes because

633
00:24:06,419 --> 00:24:10,140
they they changed the way yeah the

634
00:24:07,860 --> 00:24:13,140
scaling yeah like 3.5 and 5e are like

635
00:24:10,140 --> 00:24:15,780
weirdly Parable except in the grounds of

636
00:24:13,140 --> 00:24:18,659
specific like numbers like bonuses and

637
00:24:15,780 --> 00:24:20,400
ACS get into like the 40s in 3.5 I think

638
00:24:18,659 --> 00:24:22,200
the same for fourth edition as well but

639
00:24:20,400 --> 00:24:25,320
otherwise they're surprisingly powerable

640
00:24:22,200 --> 00:24:26,820
I feel like every time some poor bastard

641
00:24:25,320 --> 00:24:30,360
casts Street strike at their table

642
00:24:26,820 --> 00:24:32,700
somebody Wizards of the Coast just has a

643
00:24:30,360 --> 00:24:34,740
ah they just get a message there were

644
00:24:32,700 --> 00:24:37,799
some royalties ding on their phone their

645
00:24:34,740 --> 00:24:40,200
phone vibrates another poor soul uh and

646
00:24:37,799 --> 00:24:43,700
that's it they put it in the game to

647
00:24:40,200 --> 00:24:46,200
police some Machiavellian entity there

648
00:24:43,700 --> 00:24:48,299
that enjoys suffering

649
00:24:46,200 --> 00:24:50,880
so I'm trying to think of other like

650
00:24:48,299 --> 00:24:53,159
interesting so there is there is a

651
00:24:50,880 --> 00:24:55,679
another one I thought of was yeah

652
00:24:53,159 --> 00:24:57,179
another one I thought of was I think I

653
00:24:55,679 --> 00:24:58,559
have used to strike it is the classic

654
00:24:57,179 --> 00:25:00,299
like oh

655
00:24:58,559 --> 00:25:02,340
I've not had Advantage before rolling

656
00:25:00,299 --> 00:25:04,380
two dice that sounds great fine I'll do

657
00:25:02,340 --> 00:25:06,179
it and then once you actually sit down

658
00:25:04,380 --> 00:25:08,520
and think about like opportunity cost

659
00:25:06,179 --> 00:25:10,500
and spell slots and stuff you're like oh

660
00:25:08,520 --> 00:25:12,780
yeah yeah that's the moment you spend

661
00:25:10,500 --> 00:25:13,820
two seconds thinking about you like wait

662
00:25:12,780 --> 00:25:16,860
a minute

663
00:25:13,820 --> 00:25:18,960
this isn't doing anything at all

664
00:25:16,860 --> 00:25:21,059
yeah

665
00:25:18,960 --> 00:25:22,919
um the other one that I've read isn't

666
00:25:21,059 --> 00:25:25,559
isn't very good is the one that's like

667
00:25:22,919 --> 00:25:26,900
uh Force lightning what is it which is

668
00:25:25,559 --> 00:25:28,580
which boat

669
00:25:26,900 --> 00:25:30,659
yes

670
00:25:28,580 --> 00:25:33,840
per turn or something like that it's

671
00:25:30,659 --> 00:25:35,460
yeah it is it is 1D it is a a ranged

672
00:25:33,840 --> 00:25:37,200
weapon attack there's one D12 lightning

673
00:25:35,460 --> 00:25:39,840
damage and on your turn you can spend an

674
00:25:37,200 --> 00:25:42,360
action to do another 1d12 damage yeah

675
00:25:39,840 --> 00:25:43,679
I've taken I've taken that and used that

676
00:25:42,360 --> 00:25:45,179
and I didn't read it properly and then

677
00:25:43,679 --> 00:25:48,120
got to my next turn I was like oh it's

678
00:25:45,179 --> 00:25:49,980
an action to do the damage again oh yeah

679
00:25:48,120 --> 00:25:52,500
spell also ends if you use your action

680
00:25:49,980 --> 00:25:55,080
to do anything else or if you're ever

681
00:25:52,500 --> 00:25:56,700
outside of the Spells 30 foot range yeah

682
00:25:55,080 --> 00:25:59,220
don't don't want to play in this combat

683
00:25:56,700 --> 00:26:00,779
anymore just just do which boat and then

684
00:25:59,220 --> 00:26:03,360
just turn your brain off because that's

685
00:26:00,779 --> 00:26:05,340
the only thing you can do from now on

686
00:26:03,360 --> 00:26:07,740
do they save every turn or is it a

687
00:26:05,340 --> 00:26:09,779
straight is it they don't get a save but

688
00:26:07,740 --> 00:26:12,900
the damage is so negligible oh yes who

689
00:26:09,779 --> 00:26:14,880
cares just cast I don't know chaos ball

690
00:26:12,900 --> 00:26:17,460
or chromatic orb or something you will

691
00:26:14,880 --> 00:26:19,320
do more damage yeah so that those are

692
00:26:17,460 --> 00:26:21,480
the two true strike in which boat are

693
00:26:19,320 --> 00:26:23,340
the two that yeah true strike is the

694
00:26:21,480 --> 00:26:24,960
poster boy for bad spells but which boat

695
00:26:23,340 --> 00:26:27,900
is a one that surprised me again because

696
00:26:24,960 --> 00:26:30,360
it's that it's a more hideous hideous

697
00:26:27,900 --> 00:26:32,640
more hidden sounds better on paper but

698
00:26:30,360 --> 00:26:36,240
then which part is definitely from from

699
00:26:32,640 --> 00:26:38,940
my it's probably the number two of like

700
00:26:36,240 --> 00:26:40,740
um others others like there are a lot of

701
00:26:38,940 --> 00:26:42,539
like quite well-known ones that are you

702
00:26:40,740 --> 00:26:43,799
know like crown of Madness is bad for

703
00:26:42,539 --> 00:26:45,120
basically the same reason which fault is

704
00:26:43,799 --> 00:26:46,320
you have to spend your turn to do

705
00:26:45,120 --> 00:26:48,539
something that isn't really all that

706
00:26:46,320 --> 00:26:51,299
good except they also get a save as well

707
00:26:48,539 --> 00:26:53,100
oh okay like um crown of Madness is is

708
00:26:51,299 --> 00:26:56,700
very very bad is that the one that's

709
00:26:53,100 --> 00:26:59,520
like you can control another creature is

710
00:26:56,700 --> 00:27:01,080
that yes yeah so but you lose your your

711
00:26:59,520 --> 00:27:04,500
own agency because you're having to

712
00:27:01,080 --> 00:27:07,020
control them anyway so yeah so uh it

713
00:27:04,500 --> 00:27:09,299
charms them the charm creature much must

714
00:27:07,020 --> 00:27:10,860
use its action before moving on each of

715
00:27:09,299 --> 00:27:12,600
its turns to make a melee attack against

716
00:27:10,860 --> 00:27:15,600
a creature other than itself that you

717
00:27:12,600 --> 00:27:17,279
mentally choose before moving yeah so if

718
00:27:15,600 --> 00:27:18,659
there's no one near it there's nothing

719
00:27:17,279 --> 00:27:20,460
you can do

720
00:27:18,659 --> 00:27:22,260
and you have to spend your action every

721
00:27:20,460 --> 00:27:24,480
turn to maintain control over the Target

722
00:27:22,260 --> 00:27:25,740
and the target can make a wisdom save at

723
00:27:24,480 --> 00:27:28,320
the end of each of their turns to end

724
00:27:25,740 --> 00:27:30,740
the spell hard so yeah then like uh

725
00:27:28,320 --> 00:27:34,080
linear so yeah that's

726
00:27:30,740 --> 00:27:36,799
so firstly net combatants stays the same

727
00:27:34,080 --> 00:27:40,799
they lose you but they gain an enemy so

728
00:27:36,799 --> 00:27:42,480
I guess kinda but yeah well yeah you

729
00:27:40,799 --> 00:27:44,460
know ideally that's how it works so I

730
00:27:42,480 --> 00:27:46,799
guess technically the enemies lose one

731
00:27:44,460 --> 00:27:48,480
man power on their side fine okay maybe

732
00:27:46,799 --> 00:27:49,919
for a turn

733
00:27:48,480 --> 00:27:51,779
if there's somebody close to them

734
00:27:49,919 --> 00:27:52,679
they'll get an attack off if not you

735
00:27:51,779 --> 00:27:54,240
have to spend at least one of those

736
00:27:52,679 --> 00:27:56,580
turns moving them somewhere there's at

737
00:27:54,240 --> 00:27:58,260
least two turns lost if they're not

738
00:27:56,580 --> 00:27:59,400
adjacent to somebody already and if

739
00:27:58,260 --> 00:28:00,419
they're not adjacent to someone they

740
00:27:59,400 --> 00:28:05,279
just get to take their turn normally

741
00:28:00,419 --> 00:28:06,240
anyway so indeed yeah and so what you're

742
00:28:05,279 --> 00:28:07,919
effectively doing because probably

743
00:28:06,240 --> 00:28:09,659
they'll start to be chances of breaking

744
00:28:07,919 --> 00:28:11,760
out by second third turn is probably

745
00:28:09,659 --> 00:28:14,159
pretty high depending on obviously other

746
00:28:11,760 --> 00:28:16,200
context to that point you've just

747
00:28:14,159 --> 00:28:18,299
it's like a worser stun because you've

748
00:28:16,200 --> 00:28:20,820
just you've had to take yourself and

749
00:28:18,299 --> 00:28:24,840
them out rather than just a stun which a

750
00:28:20,820 --> 00:28:26,840
monk can do every melee here yeah

751
00:28:24,840 --> 00:28:29,840
cool

752
00:28:26,840 --> 00:28:32,159
what other ones

753
00:28:29,840 --> 00:28:33,539
while you're looking I'll give you some

754
00:28:32,159 --> 00:28:35,520
time to look it does it does make you

755
00:28:33,539 --> 00:28:38,400
laugh doesn't it there I don't know what

756
00:28:35,520 --> 00:28:40,320
the it feels deliberate at this point

757
00:28:38,400 --> 00:28:42,000
yeah you know it can't be a mistake

758
00:28:40,320 --> 00:28:44,820
those three we've mentioned plus the

759
00:28:42,000 --> 00:28:45,960
healing ones being a bit janky it feels

760
00:28:44,820 --> 00:28:47,460
like they've been

761
00:28:45,960 --> 00:28:48,600
is it like intelligent otherwise

762
00:28:47,460 --> 00:28:49,440
intelligent people have designed them

763
00:28:48,600 --> 00:28:51,059
because they've designed the other

764
00:28:49,440 --> 00:28:52,740
spells so at some point they must have

765
00:28:51,059 --> 00:28:54,059
gone okay this is

766
00:28:52,740 --> 00:28:56,039
useless

767
00:28:54,059 --> 00:28:59,159
ship it that's okay

768
00:28:56,039 --> 00:29:00,779
yeah and why why why what is that what

769
00:28:59,159 --> 00:29:02,299
is that what are we missing I feel like

770
00:29:00,779 --> 00:29:05,279
I'm missing something there's a reason

771
00:29:02,299 --> 00:29:07,140
why that would do that is it like a

772
00:29:05,279 --> 00:29:09,900
is it a like a

773
00:29:07,140 --> 00:29:12,240
a built-in teaching exercise to be like

774
00:29:09,900 --> 00:29:14,460
haha make sure you read the spells

775
00:29:12,240 --> 00:29:16,140
because you just wasted a spell slot I

776
00:29:14,460 --> 00:29:19,140
don't know I

777
00:29:16,140 --> 00:29:21,240
think most of it is down to the content

778
00:29:19,140 --> 00:29:22,980
in the player's handbook because if you

779
00:29:21,240 --> 00:29:24,419
really go back and look at like some of

780
00:29:22,980 --> 00:29:27,480
the other stuff in the player's handbook

781
00:29:24,419 --> 00:29:29,399
most of it's bad not specifically the

782
00:29:27,480 --> 00:29:32,880
Spells but like all of the class options

783
00:29:29,399 --> 00:29:37,440
with some very specific exceptions

784
00:29:32,880 --> 00:29:39,480
are just really terrible Rogue has one

785
00:29:37,440 --> 00:29:42,120
mediocre subclass in Arcane trickster

786
00:29:39,480 --> 00:29:44,460
the other two are just awful Barbarian

787
00:29:42,120 --> 00:29:46,500
if you're not Beethoven Barbarian

788
00:29:44,460 --> 00:29:48,840
they're both you know Berserker is bad

789
00:29:46,500 --> 00:29:53,159
all the other totem options are not very

790
00:29:48,840 --> 00:29:55,919
good but Valor Is Not Great Laura's all

791
00:29:53,159 --> 00:29:58,679
right cleric has exactly one good one

792
00:29:55,919 --> 00:30:00,840
two mediocre ones and all the other like

793
00:29:58,679 --> 00:30:02,580
seven are terrible

794
00:30:00,840 --> 00:30:07,260
um Tempest is fantastic is actually

795
00:30:02,580 --> 00:30:08,640
really good light is okay life is also

796
00:30:07,260 --> 00:30:10,500
okay

797
00:30:08,640 --> 00:30:12,659
all the others off the top of my head

798
00:30:10,500 --> 00:30:14,760
suck yeah with the exception of like

799
00:30:12,659 --> 00:30:16,200
wizard which has AB duration and

800
00:30:14,760 --> 00:30:17,539
divination which are probably the best

801
00:30:16,200 --> 00:30:20,120
subclasses in the player's house

802
00:30:17,539 --> 00:30:23,820
divinations like

803
00:30:20,120 --> 00:30:26,340
divination is is the source of many of

804
00:30:23,820 --> 00:30:29,100
my bad beat dming story uh hid like like

805
00:30:26,340 --> 00:30:31,020
stories of false cage

806
00:30:29,100 --> 00:30:32,760
um scatter important sorry you failed

807
00:30:31,020 --> 00:30:34,559
the Savior inside the force cage now I

808
00:30:32,760 --> 00:30:36,360
mean most of my bad bad B dming stories

809
00:30:34,559 --> 00:30:38,340
just involve the players casting the

810
00:30:36,360 --> 00:30:40,500
spell Force cage right that's that's

811
00:30:38,340 --> 00:30:42,000
that spell is a poison we'll come back

812
00:30:40,500 --> 00:30:43,380
to that one in a second all right let's

813
00:30:42,000 --> 00:30:44,419
talk about that one in a second things

814
00:30:43,380 --> 00:30:47,399
to say

815
00:30:44,419 --> 00:30:48,240
let me give you a platform what was it

816
00:30:47,399 --> 00:30:49,620
was the other wizard one story

817
00:30:48,240 --> 00:30:52,980
divination

818
00:30:49,620 --> 00:30:55,140
um duration isn't like absurd but it's

819
00:30:52,980 --> 00:30:57,179
very very good and it's actually really

820
00:30:55,140 --> 00:30:59,880
fun it allows you to if you really sort

821
00:30:57,179 --> 00:31:02,520
of spec into it you can not really tank

822
00:30:59,880 --> 00:31:06,480
but you can be very very difficult to

823
00:31:02,520 --> 00:31:09,480
harm awesome yeah adoration wizard is is

824
00:31:06,480 --> 00:31:11,039
very good fun like yeah transmutation is

825
00:31:09,480 --> 00:31:12,480
okay it's definitely the middle of the

826
00:31:11,039 --> 00:31:14,340
road one but all of the others are

827
00:31:12,480 --> 00:31:16,559
mostly just kind of whatever and unless

828
00:31:14,340 --> 00:31:19,140
you really met a game with conjuration

829
00:31:16,559 --> 00:31:21,260
wizard minor conjuration which is a

830
00:31:19,140 --> 00:31:24,419
special kind of like

831
00:31:21,260 --> 00:31:27,299
it's kind of gross yeah have duration at

832
00:31:24,419 --> 00:31:29,159
level 14 gets advantage on saving throws

833
00:31:27,299 --> 00:31:32,460
against spells and resistance against

834
00:31:29,159 --> 00:31:34,860
spells which is just insane ah see see I

835
00:31:32,460 --> 00:31:36,779
that's that's the the it's specifically

836
00:31:34,860 --> 00:31:39,360
spells there are a lot of monsters that

837
00:31:36,779 --> 00:31:41,460
do magical things oh yes spells

838
00:31:39,360 --> 00:31:42,840
literally I should know better

839
00:31:41,460 --> 00:31:43,919
take a disc because we've literally just

840
00:31:42,840 --> 00:31:45,360
had this in one of our campaigns and

841
00:31:43,919 --> 00:31:47,340
playing it I've been fighting a lot of

842
00:31:45,360 --> 00:31:49,320
like iths and mind flayers and stuff and

843
00:31:47,340 --> 00:31:51,620
they've got so much which I'm like

844
00:31:49,320 --> 00:31:54,120
because we've got me in a bad both like

845
00:31:51,620 --> 00:31:55,980
sweating to do counter spell because my

846
00:31:54,120 --> 00:31:58,500
pardon took uh one of the things that

847
00:31:55,980 --> 00:32:02,460
allows it to do countless bone and we're

848
00:31:58,500 --> 00:32:04,799
like is that smell is that spell uh it

849
00:32:02,460 --> 00:32:07,679
just says it like does the this thing no

850
00:32:04,799 --> 00:32:09,840
it's not a spell yeah fine so yeah

851
00:32:07,679 --> 00:32:12,360
you're absolutely right on that one they

852
00:32:09,840 --> 00:32:14,220
also have cyanic spells which um don't

853
00:32:12,360 --> 00:32:16,020
have somatical verbal components so you

854
00:32:14,220 --> 00:32:17,220
can't see them casting the spell and

855
00:32:16,020 --> 00:32:19,799
therefore you can't counter spell them

856
00:32:17,220 --> 00:32:22,679
either which is uh look at that little

857
00:32:19,799 --> 00:32:25,200
that little niche Edge case there of the

858
00:32:22,679 --> 00:32:27,179
uh the counter as well yes trying to

859
00:32:25,200 --> 00:32:28,919
find like if we get like a lot of the

860
00:32:27,179 --> 00:32:31,380
really really bad spells I think are

861
00:32:28,919 --> 00:32:32,880
mostly down to the general low power

862
00:32:31,380 --> 00:32:35,700
content of the stuff in the player's

863
00:32:32,880 --> 00:32:37,620
handbook and because there are so many

864
00:32:35,700 --> 00:32:39,419
spells in the player's handbook I think

865
00:32:37,620 --> 00:32:42,179
I think it is like

866
00:32:39,419 --> 00:32:44,039
given especially how small the DND Like

867
00:32:42,179 --> 00:32:47,580
rules team is I I know like the original

868
00:32:44,039 --> 00:32:49,320
designers for fifth edition there was

869
00:32:47,580 --> 00:32:51,360
um you know obviously there's there's

870
00:32:49,320 --> 00:32:54,120
there's Jake raw and then there's the

871
00:32:51,360 --> 00:32:56,220
other guy and then to my understanding

872
00:32:54,120 --> 00:32:59,220
the rest of their team I'm I'm not sure

873
00:32:56,220 --> 00:33:00,960
how big they are but it's a very small

874
00:32:59,220 --> 00:33:02,580
team and being being able to get all of

875
00:33:00,960 --> 00:33:04,440
them to test the 300 and something

876
00:33:02,580 --> 00:33:07,799
spells on the players handbook and like

877
00:33:04,440 --> 00:33:10,080
for all of them to turn out good

878
00:33:07,799 --> 00:33:11,880
um you know I'm not at all surprised

879
00:33:10,080 --> 00:33:13,500
something like a crown of Madness or

880
00:33:11,880 --> 00:33:15,179
witchbolt slipped through the cracks of

881
00:33:13,500 --> 00:33:16,980
like especially because the game was so

882
00:33:15,179 --> 00:33:18,360
new and they're not like to my

883
00:33:16,980 --> 00:33:20,399
understanding a lot of older editions of

884
00:33:18,360 --> 00:33:21,720
d d don't quite have the sort of action

885
00:33:20,399 --> 00:33:24,000
economy

886
00:33:21,720 --> 00:33:25,500
I wouldn't say problem but like aspect

887
00:33:24,000 --> 00:33:28,080
of the game quite as heavily as fifth

888
00:33:25,500 --> 00:33:29,460
edition does yeah I I wouldn't quote me

889
00:33:28,080 --> 00:33:31,919
on that because my experience with other

890
00:33:29,460 --> 00:33:34,799
editions of the game is limited

891
00:33:31,919 --> 00:33:37,080
um and the general people people who go

892
00:33:34,799 --> 00:33:39,840
super hard on like learning exactly how

893
00:33:37,080 --> 00:33:41,220
to play these games to the letter is not

894
00:33:39,840 --> 00:33:42,779
anywhere near as big for any of the

895
00:33:41,220 --> 00:33:45,120
other editions either

896
00:33:42,779 --> 00:33:47,820
so that maybe that may be wrong but

897
00:33:45,120 --> 00:33:49,740
there's a lot of a lot of uh things in

898
00:33:47,820 --> 00:33:52,380
older editions where spells are

899
00:33:49,740 --> 00:33:53,940
generally just way stronger yeah like a

900
00:33:52,380 --> 00:33:56,220
bit like people people talk about the

901
00:33:53,940 --> 00:33:58,679
Marshall Caster disparity and 5e and

902
00:33:56,220 --> 00:34:01,200
until the cows come home whether they're

903
00:33:58,679 --> 00:34:03,120
right or not but you know that it's we

904
00:34:01,200 --> 00:34:04,980
have it easy compared to

905
00:34:03,120 --> 00:34:06,960
um compared to 3.5 players where it's

906
00:34:04,980 --> 00:34:09,119
you know you play into sort of layer

907
00:34:06,960 --> 00:34:11,760
levels in 3.5 you just stop playing a

908
00:34:09,119 --> 00:34:13,560
fire like what are you doing you know

909
00:34:11,760 --> 00:34:15,480
why would you why would you stab a guy

910
00:34:13,560 --> 00:34:17,879
four times when you can turn said guy

911
00:34:15,480 --> 00:34:20,220
into a pile of mush or whatever it just

912
00:34:17,879 --> 00:34:22,139
turn him inside out yeah

913
00:34:20,220 --> 00:34:23,280
I did I saw it funny funny you should

914
00:34:22,139 --> 00:34:25,679
mention that I saw the meme today I've

915
00:34:23,280 --> 00:34:27,240
seen that Invincible meme from the the

916
00:34:25,679 --> 00:34:29,040
TV show Invincible where the guy's

917
00:34:27,240 --> 00:34:31,220
punching him and he grabs the fist out

918
00:34:29,040 --> 00:34:33,899
of the air and the first panel is

919
00:34:31,220 --> 00:34:35,820
casters you know outplay

920
00:34:33,899 --> 00:34:37,859
Marshalls at high levels it's just

921
00:34:35,820 --> 00:34:39,179
absurd and then the catch is like but

922
00:34:37,859 --> 00:34:41,599
this campaign isn't getting past level

923
00:34:39,179 --> 00:34:41,599
10.

924
00:34:42,740 --> 00:34:48,599
players and was like yeah leveling up is

925
00:34:46,080 --> 00:34:50,099
gonna slow so you might want to um start

926
00:34:48,599 --> 00:34:51,780
thinking about tweet if you if you've

927
00:34:50,099 --> 00:34:54,859
got your heart set on a level 20 build

928
00:34:51,780 --> 00:34:56,639
you might want to um yeah

929
00:34:54,859 --> 00:34:59,400
settle in for a little while because

930
00:34:56,639 --> 00:35:01,560
that might not come I've played into

931
00:34:59,400 --> 00:35:03,300
sort of later tier four multiple times

932
00:35:01,560 --> 00:35:04,920
like I've you know either game right now

933
00:35:03,300 --> 00:35:06,060
where the characters have just hit 17th

934
00:35:04,920 --> 00:35:07,859
level and the campaign just going to be

935
00:35:06,060 --> 00:35:09,359
ending quite soon and I've played other

936
00:35:07,859 --> 00:35:11,880
games what they've got to 17th 18th

937
00:35:09,359 --> 00:35:14,099
level only one campaign I've gotten has

938
00:35:11,880 --> 00:35:15,780
gotten players to 20th level and Beyond

939
00:35:14,099 --> 00:35:18,540
I had to like invent content of like

940
00:35:15,780 --> 00:35:20,220
what is a level 21 Rook get uh sure this

941
00:35:18,540 --> 00:35:22,500
more sneak attack when in doubt for

942
00:35:20,220 --> 00:35:24,540
Rogues just more there were some there

943
00:35:22,500 --> 00:35:25,800
was some crazy stuff in there that a lot

944
00:35:24,540 --> 00:35:27,900
of things I ended up sort of home

945
00:35:25,800 --> 00:35:30,060
brewing into the base game as well like

946
00:35:27,900 --> 00:35:31,680
um uh Rogues with the ability to take

947
00:35:30,060 --> 00:35:34,020
extra bonus actions by spending a

948
00:35:31,680 --> 00:35:35,579
resource is turns out just a really fun

949
00:35:34,020 --> 00:35:38,820
game mechanic I just slapped it into

950
00:35:35,579 --> 00:35:39,900
base Rogue it's very fun but at that

951
00:35:38,820 --> 00:35:41,820
higher level

952
00:35:39,900 --> 00:35:45,480
spellcasters

953
00:35:41,820 --> 00:35:47,579
are just Gods like even even in 5e it's

954
00:35:45,480 --> 00:35:49,980
it is just a case of like

955
00:35:47,579 --> 00:35:51,839
okay right turn one

956
00:35:49,980 --> 00:35:53,820
here here were the enemies here is my

957
00:35:51,839 --> 00:35:55,859
ninth level spell I cast a media swarm

958
00:35:53,820 --> 00:35:57,599
they are all dead now yep oh I'm a

959
00:35:55,859 --> 00:35:59,880
sorcerer I shall careful spell so all my

960
00:35:57,599 --> 00:36:02,220
friends are fine and all my enemies are

961
00:35:59,880 --> 00:36:05,160
uh glue

962
00:36:02,220 --> 00:36:06,300
yeah and again I feel for my players

963
00:36:05,160 --> 00:36:08,880
again we're digressing a little bit here

964
00:36:06,300 --> 00:36:10,680
but I feel for my players when they

965
00:36:08,880 --> 00:36:12,300
than the newer ones especially when they

966
00:36:10,680 --> 00:36:14,040
start hitting those levels and the

967
00:36:12,300 --> 00:36:17,400
Twilight cleric is just

968
00:36:14,040 --> 00:36:20,820
insane yeah warlock is already insane

969
00:36:17,400 --> 00:36:22,980
glass Cannon again hex blade so his

970
00:36:20,820 --> 00:36:25,619
modifiers and to hit some damage for his

971
00:36:22,980 --> 00:36:29,160
Eldridge yeah bolts are just like plus

972
00:36:25,619 --> 00:36:31,500
four plus two plus eight a D7 D7 dice

973
00:36:29,160 --> 00:36:34,980
doesn't even exist that's how Wild this

974
00:36:31,500 --> 00:36:36,300
yeah you add your charisma hex flights

975
00:36:34,980 --> 00:36:38,099
curse gives you proficiency bonus

976
00:36:36,300 --> 00:36:39,839
something yeah probably two other things

977
00:36:38,099 --> 00:36:42,180
rather packed keeper or something like

978
00:36:39,839 --> 00:36:44,339
that yeah yeah so he's like okay that's

979
00:36:42,180 --> 00:36:46,020
the 30 to hit roll for damage that's 25

980
00:36:44,339 --> 00:36:49,680
and then I'm like oh God that's at level

981
00:36:46,020 --> 00:36:51,599
11. so yeah we'll see hey hex blade is

982
00:36:49,680 --> 00:36:54,020
most definitely the Twilight and peace

983
00:36:51,599 --> 00:36:56,160
cleric of xanathars where it is

984
00:36:54,020 --> 00:36:57,839
absurdly powerful compared to everything

985
00:36:56,160 --> 00:36:59,040
else well I've got both of my games

986
00:36:57,839 --> 00:37:01,380
that's cool

987
00:36:59,040 --> 00:37:02,760
um I'll say that that plus the 20 plus

988
00:37:01,380 --> 00:37:05,099
level game I was talking about basically

989
00:37:02,760 --> 00:37:07,380
the star of that game was uh was a was a

990
00:37:05,099 --> 00:37:09,480
hex fire who I didn't I didn't quite

991
00:37:07,380 --> 00:37:11,940
understand the power of Eldritch Smite

992
00:37:09,480 --> 00:37:14,099
until I came in and my Frost giant boss

993
00:37:11,940 --> 00:37:17,339
for these level seven characters yeah

994
00:37:14,099 --> 00:37:20,700
one shot just you know strides on in

995
00:37:17,339 --> 00:37:22,740
critical hit 80 damage so that that

996
00:37:20,700 --> 00:37:24,540
character I think I actually tallied

997
00:37:22,740 --> 00:37:27,240
somewhere the highest damage she output

998
00:37:24,540 --> 00:37:30,060
in a single round was like 360 something

999
00:37:27,240 --> 00:37:32,520
whoa whoa whoa whoa yeah that was uh

1000
00:37:30,060 --> 00:37:35,280
Eldritch snake crit Plus at least one

1001
00:37:32,520 --> 00:37:37,560
other crit action surge great weapon

1002
00:37:35,280 --> 00:37:39,180
Master the whole the whole shebang or

1003
00:37:37,560 --> 00:37:41,579
plus Spirit shroud that was an important

1004
00:37:39,180 --> 00:37:43,740
one and hex Plate's curse his

1005
00:37:41,579 --> 00:37:47,280
spirituality is is another one where

1006
00:37:43,740 --> 00:37:48,720
it's uh spirit shroud is bananas yeah I

1007
00:37:47,280 --> 00:37:50,099
mean I've been getting so long in this

1008
00:37:48,720 --> 00:37:52,200
campaign now I feel like I have to

1009
00:37:50,099 --> 00:37:54,839
they're hungry for I feel like at least

1010
00:37:52,200 --> 00:37:56,460
the last battle I'll be like just saw it

1011
00:37:54,839 --> 00:37:58,859
just let's just do it let's just go yeah

1012
00:37:56,460 --> 00:38:00,540
ape [ __ ] and just see who see how it

1013
00:37:58,859 --> 00:38:02,400
goes out the window you download the DM

1014
00:38:00,540 --> 00:38:05,339
even survives this combat because at the

1015
00:38:02,400 --> 00:38:07,140
end I will just be a little of much on

1016
00:38:05,339 --> 00:38:09,240
the floor nothing better than a good

1017
00:38:07,140 --> 00:38:12,240
boss fight though

1018
00:38:09,240 --> 00:38:12,240
[ __ ]

1019
00:38:12,359 --> 00:38:15,320
foreign

1020
00:38:15,500 --> 00:38:21,000
[Music]

1021
00:38:18,680 --> 00:38:23,040
we've talked obviously about the tricky

1022
00:38:21,000 --> 00:38:24,240
trap spells the ones that trick you into

1023
00:38:23,040 --> 00:38:26,880
thinking they're good and then actually

1024
00:38:24,240 --> 00:38:28,619
garbage what ones are you aware of then

1025
00:38:26,880 --> 00:38:30,420
that are like well let's keep it simple

1026
00:38:28,619 --> 00:38:32,099
first which ones are just off the top of

1027
00:38:30,420 --> 00:38:33,960
your head like objectively just decent

1028
00:38:32,099 --> 00:38:36,000
as you said your fours and your fives

1029
00:38:33,960 --> 00:38:38,339
out of fives and then we can talk about

1030
00:38:36,000 --> 00:38:41,000
the ones that may be on the like

1031
00:38:38,339 --> 00:38:44,160
complete opposite maybe on paper seem

1032
00:38:41,000 --> 00:38:47,040
underwhelming but then actually in use

1033
00:38:44,160 --> 00:38:48,599
uh surprisingly if effective and if

1034
00:38:47,040 --> 00:38:50,099
they're two are the same if that Venn

1035
00:38:48,599 --> 00:38:52,020
diagram is a complete circle then so be

1036
00:38:50,099 --> 00:38:53,099
it I no I think I think there's you I

1037
00:38:52,020 --> 00:38:55,320
think there's sort of like a bread and

1038
00:38:53,099 --> 00:38:57,540
butter of like these spells are

1039
00:38:55,320 --> 00:38:59,640
fantastic you should probably pick them

1040
00:38:57,540 --> 00:39:02,040
if you have the option to

1041
00:38:59,640 --> 00:39:02,820
I think the the obvious ones healing

1042
00:39:02,040 --> 00:39:04,320
word

1043
00:39:02,820 --> 00:39:06,119
um it just is the general thing if you

1044
00:39:04,320 --> 00:39:08,460
have access to Healing word you take it

1045
00:39:06,119 --> 00:39:10,020
just fly out you take it dude and then

1046
00:39:08,460 --> 00:39:11,460
there's another thing you don't need Q

1047
00:39:10,020 --> 00:39:13,380
wins and healing word healing word is

1048
00:39:11,460 --> 00:39:15,420
objectively better in every conceivable

1049
00:39:13,380 --> 00:39:16,980
way there is no circumstance where Keel

1050
00:39:15,420 --> 00:39:19,320
wounds will matter more than healing

1051
00:39:16,980 --> 00:39:21,359
word you don't need waste a prepared

1052
00:39:19,320 --> 00:39:22,200
slot to take both just healing word it's

1053
00:39:21,359 --> 00:39:24,240
fine

1054
00:39:22,200 --> 00:39:27,900
if you're a wizard or any class that

1055
00:39:24,240 --> 00:39:28,740
gets it Shield is honestly like there's

1056
00:39:27,900 --> 00:39:30,720
it's

1057
00:39:28,740 --> 00:39:32,220
I don't necessarily subscribe to it but

1058
00:39:30,720 --> 00:39:33,960
I know a lot of people who have sort of

1059
00:39:32,220 --> 00:39:35,880
my kind of Outlook or take on the game

1060
00:39:33,960 --> 00:39:37,800
will say that Shield is overpowered

1061
00:39:35,880 --> 00:39:39,480
which I think is

1062
00:39:37,800 --> 00:39:41,040
it really depends on how you play the

1063
00:39:39,480 --> 00:39:42,660
game and what kind of character you

1064
00:39:41,040 --> 00:39:44,579
build but it definitely can be you know

1065
00:39:42,660 --> 00:39:46,680
it's very high levels it's a permanent

1066
00:39:44,579 --> 00:39:50,099
plus five AC which is a lot

1067
00:39:46,680 --> 00:39:52,140
but it's uh it is if you have access to

1068
00:39:50,099 --> 00:39:54,660
it you should probably pick it and also

1069
00:39:52,140 --> 00:39:57,180
the only well apart from magic items the

1070
00:39:54,660 --> 00:40:00,540
only spell to mitigate magic Missile I

1071
00:39:57,180 --> 00:40:02,820
think there's there is shield and the

1072
00:40:00,540 --> 00:40:04,859
brooch of shielding which is a pretty

1073
00:40:02,820 --> 00:40:06,720
bad magic item otherwise but also

1074
00:40:04,859 --> 00:40:09,420
negates magic Missile yeah which is

1075
00:40:06,720 --> 00:40:11,099
which is it never really comes up in my

1076
00:40:09,420 --> 00:40:12,540
in my but I know magic Missile is very

1077
00:40:11,099 --> 00:40:14,579
good for concentration breaking because

1078
00:40:12,540 --> 00:40:15,900
you know you send nine missiles at a guy

1079
00:40:14,579 --> 00:40:18,000
and they're probably gonna fail one of

1080
00:40:15,900 --> 00:40:20,099
those con saves yeah that's his job I'm

1081
00:40:18,000 --> 00:40:21,900
gonna have to start for my Twilight

1082
00:40:20,099 --> 00:40:23,579
cleric and the Warlock always

1083
00:40:21,900 --> 00:40:25,440
concentrating on something I'm just

1084
00:40:23,579 --> 00:40:27,780
having an armada of magic Missile

1085
00:40:25,440 --> 00:40:29,400
casters just yeah as long as their con

1086
00:40:27,780 --> 00:40:31,440
bonus isn't so high that they make the

1087
00:40:29,400 --> 00:40:33,119
save every time warcaster for the

1088
00:40:31,440 --> 00:40:34,380
Warlock unfortunately however he has

1089
00:40:33,119 --> 00:40:36,420
been known he has been known to fail

1090
00:40:34,380 --> 00:40:38,220
yeah no they're saying that's yeah what

1091
00:40:36,420 --> 00:40:39,720
warcaster obviously helps a lot but when

1092
00:40:38,220 --> 00:40:42,180
you're making that many saves you

1093
00:40:39,720 --> 00:40:44,220
probably fail one of them yeah indeed so

1094
00:40:42,180 --> 00:40:45,839
yeah that's shielded Shield is Handy is

1095
00:40:44,220 --> 00:40:48,000
that do if do I remember correctly if

1096
00:40:45,839 --> 00:40:50,400
you do you get to know

1097
00:40:48,000 --> 00:40:53,940
the number that you're trying to say

1098
00:40:50,400 --> 00:40:56,099
your AC is 15 do you know yes when an

1099
00:40:53,940 --> 00:40:57,540
attack would hit you so you you would

1100
00:40:56,099 --> 00:40:59,820
you would hear the number and you're

1101
00:40:57,540 --> 00:41:01,859
like oh that's a 20 my ac17 I know I can

1102
00:40:59,820 --> 00:41:04,520
Shield that okay so that a good question

1103
00:41:01,859 --> 00:41:07,859
then so we're going to go into like DM

1104
00:41:04,520 --> 00:41:10,440
agency in a way here so should in that

1105
00:41:07,859 --> 00:41:12,180
situation you said you'd hear the number

1106
00:41:10,440 --> 00:41:13,980
but I guess it's theoretical to say well

1107
00:41:12,180 --> 00:41:15,839
that the DM should know

1108
00:41:13,980 --> 00:41:17,520
what your AC is and should just say that

1109
00:41:15,839 --> 00:41:18,540
all of this hits do a bit it's a bit

1110
00:41:17,520 --> 00:41:20,220
like count you know when you try and

1111
00:41:18,540 --> 00:41:22,079
counter spell a level higher you don't

1112
00:41:20,220 --> 00:41:23,579
know that it's a level six so you've got

1113
00:41:22,079 --> 00:41:25,280
to kind of take that educated guess and

1114
00:41:23,579 --> 00:41:27,359
like I think I think with with with

1115
00:41:25,280 --> 00:41:28,859
counterspell it's a bit more sort of

1116
00:41:27,359 --> 00:41:30,960
like

1117
00:41:28,859 --> 00:41:33,300
that it works in a very specific way but

1118
00:41:30,960 --> 00:41:34,560
I think with with Shield if you change

1119
00:41:33,300 --> 00:41:37,320
it so that you don't tell them the

1120
00:41:34,560 --> 00:41:39,619
number Shield is just terrible because

1121
00:41:37,320 --> 00:41:42,240
it it's a trap like you're you're

1122
00:41:39,619 --> 00:41:43,859
gambling a spell slot on something that

1123
00:41:42,240 --> 00:41:45,660
probably won't help

1124
00:41:43,859 --> 00:41:48,480
um which is is

1125
00:41:45,660 --> 00:41:49,920
I I I I I can't imagine well I can

1126
00:41:48,480 --> 00:41:51,660
definitely imagine worse feelings as a

1127
00:41:49,920 --> 00:41:53,280
player but like yes from a player's

1128
00:41:51,660 --> 00:41:55,079
perspective like

1129
00:41:53,280 --> 00:41:56,880
that feels really bad that feels like

1130
00:41:55,079 --> 00:41:58,920
the DM is sort of holding their kind of

1131
00:41:56,880 --> 00:42:00,599
position of power over information over

1132
00:41:58,920 --> 00:42:02,280
you and like oh your spell doesn't work

1133
00:42:00,599 --> 00:42:04,260
because I didn't tell you the

1134
00:42:02,280 --> 00:42:07,560
information that would otherwise have

1135
00:42:04,260 --> 00:42:09,300
made your spell work like I I I like I

1136
00:42:07,560 --> 00:42:10,740
understand like the mentality of like oh

1137
00:42:09,300 --> 00:42:12,900
maybe we shouldn't tell them but it's

1138
00:42:10,740 --> 00:42:14,579
like I would much rather like Shield is

1139
00:42:12,900 --> 00:42:16,800
still like a neat spell I would much

1140
00:42:14,579 --> 00:42:18,780
rather Shield be a little stronger than

1141
00:42:16,800 --> 00:42:20,820
it probably should be I say a lot

1142
00:42:18,780 --> 00:42:23,400
stronger than it probably should be than

1143
00:42:20,820 --> 00:42:26,520
just be terrible because I like Shield

1144
00:42:23,400 --> 00:42:28,859
even if it is very very powerful yeah so

1145
00:42:26,520 --> 00:42:30,660
yeah so I just brought it up but it does

1146
00:42:28,859 --> 00:42:32,099
say yeah including against the

1147
00:42:30,660 --> 00:42:34,380
triggering attack

1148
00:42:32,099 --> 00:42:35,940
which you take when you're hit so

1149
00:42:34,380 --> 00:42:37,320
technically I guess depending on how you

1150
00:42:35,940 --> 00:42:39,000
run the game yeah it doesn't technically

1151
00:42:37,320 --> 00:42:41,220
you don't need to know the number but

1152
00:42:39,000 --> 00:42:43,560
nine times out of ten there's a 17 hit I

1153
00:42:41,220 --> 00:42:45,119
mean I do it yeah I'd say like I think

1154
00:42:43,560 --> 00:42:46,740
to my knowledge it is rules has written

1155
00:42:45,119 --> 00:42:48,720
that you that you are supposed to tell

1156
00:42:46,740 --> 00:42:50,760
them the number but I'm not 100 sure on

1157
00:42:48,720 --> 00:42:53,220
that okay but yeah and also it's not

1158
00:42:50,760 --> 00:42:55,920
just for that see a lot of things in

1159
00:42:53,220 --> 00:42:57,900
well gloomhaven and also other features

1160
00:42:55,920 --> 00:42:59,400
and stuff of d d is like it's just

1161
00:42:57,900 --> 00:43:01,680
against the just the one triggering

1162
00:42:59,400 --> 00:43:03,480
thing or the next attack or the next

1163
00:43:01,680 --> 00:43:06,119
time you're hit but Shield is good

1164
00:43:03,480 --> 00:43:08,760
because it's until the start of your

1165
00:43:06,119 --> 00:43:10,500
next turn which is insane obviously if

1166
00:43:08,760 --> 00:43:12,900
you time that like you've just had your

1167
00:43:10,500 --> 00:43:14,460
turn oh I need to Shield that's a whole

1168
00:43:12,900 --> 00:43:17,460
round's worth of combat plus five AC

1169
00:43:14,460 --> 00:43:20,520
from the first level spell yeah a high

1170
00:43:17,460 --> 00:43:22,980
level Shield is free like it is free

1171
00:43:20,520 --> 00:43:24,540
plus five AC Forever

1172
00:43:22,980 --> 00:43:26,220
um and in life you know the five minute

1173
00:43:24,540 --> 00:43:28,020
adventuring day becomes the way you play

1174
00:43:26,220 --> 00:43:29,220
the game in in you know obviously like

1175
00:43:28,020 --> 00:43:30,780
you know people talk the five minute

1176
00:43:29,220 --> 00:43:33,660
adventuring day is a bad way to design

1177
00:43:30,780 --> 00:43:34,920
your games yada yada yada but I can't

1178
00:43:33,660 --> 00:43:38,280
think of anybody

1179
00:43:34,920 --> 00:43:39,540
or any reasonable way to make tier three

1180
00:43:38,280 --> 00:43:42,960
and four

1181
00:43:39,540 --> 00:43:44,640
um not super annoying and sloggy and

1182
00:43:42,960 --> 00:43:46,380
also not a five minute adventuring day

1183
00:43:44,640 --> 00:43:49,500
at which point spells like Shield

1184
00:43:46,380 --> 00:43:51,780
healing words silvery barbs like low

1185
00:43:49,500 --> 00:43:53,760
level really spammable spells actually

1186
00:43:51,780 --> 00:43:55,079
start to become a problem because they

1187
00:43:53,760 --> 00:43:56,460
are just free you say they're free

1188
00:43:55,079 --> 00:43:59,160
because you have so many spell slots

1189
00:43:56,460 --> 00:44:00,660
yeah yeah yeah yeah and or if you're a

1190
00:43:59,160 --> 00:44:02,099
high level wizard Shield is literally

1191
00:44:00,660 --> 00:44:05,400
free because you choose it as your

1192
00:44:02,099 --> 00:44:07,920
signature spell yeah and

1193
00:44:05,400 --> 00:44:09,599
um the the Adoration Wizards does love a

1194
00:44:07,920 --> 00:44:12,420
free shield and so it's a good time

1195
00:44:09,599 --> 00:44:14,520
it'll be so good yeah yeah I forgot that

1196
00:44:12,420 --> 00:44:16,079
they literally get free spells as well

1197
00:44:14,520 --> 00:44:17,520
yeah so it's a higher levels is that

1198
00:44:16,079 --> 00:44:20,579
every class was just AB duration

1199
00:44:17,520 --> 00:44:22,200
subclasses um it's it's uh Wizards 18th

1200
00:44:20,579 --> 00:44:25,140
level feature I think it's uh spell

1201
00:44:22,200 --> 00:44:27,420
Mastery I think is the one yes yeah it

1202
00:44:25,140 --> 00:44:29,339
is yeah I do remember seeing it and the

1203
00:44:27,420 --> 00:44:32,099
first level and the second level man

1204
00:44:29,339 --> 00:44:34,200
that is wild speaking of the second

1205
00:44:32,099 --> 00:44:37,020
level spell that you pick is Misty step

1206
00:44:34,200 --> 00:44:40,500
oh you pick shield and you pick Misty

1207
00:44:37,020 --> 00:44:42,180
step because Misty step is uh yeah Misty

1208
00:44:40,500 --> 00:44:43,920
step isn't quite like Shield because you

1209
00:44:42,180 --> 00:44:45,180
are casting a spell on your turn like

1210
00:44:43,920 --> 00:44:47,700
the only thing else you're gonna do on

1211
00:44:45,180 --> 00:44:49,680
that turn is cast a can drip but yes it

1212
00:44:47,700 --> 00:44:51,780
is probably your best escape tool

1213
00:44:49,680 --> 00:44:54,720
because it doesn't take your entire turn

1214
00:44:51,780 --> 00:44:56,940
you can teleport 30 feet out of danger

1215
00:44:54,720 --> 00:44:59,339
it's not universally useful but it never

1216
00:44:56,940 --> 00:45:01,440
hurts to have you will be in situations

1217
00:44:59,339 --> 00:45:03,060
where aware Misty step saves your life

1218
00:45:01,440 --> 00:45:04,380
especially because it's verbal only you

1219
00:45:03,060 --> 00:45:06,540
can teleport out of grapples you can

1220
00:45:04,380 --> 00:45:08,160
teleport out of being restrained or out

1221
00:45:06,540 --> 00:45:09,480
of being surrounded by 19 guys who are

1222
00:45:08,160 --> 00:45:11,760
going to stab you in the face like yeah

1223
00:45:09,480 --> 00:45:13,859
it is it's great yes but it's great yeah

1224
00:45:11,760 --> 00:45:15,780
absolutely easy picks shield and

1225
00:45:13,859 --> 00:45:17,460
reaction and bonus action as well so you

1226
00:45:15,780 --> 00:45:19,140
see your actions apart from obviously

1227
00:45:17,460 --> 00:45:21,359
being limited to cantrips when you do

1228
00:45:19,140 --> 00:45:22,859
Misty step yes but like you've still got

1229
00:45:21,359 --> 00:45:24,480
all your action stuff ready to go which

1230
00:45:22,859 --> 00:45:26,940
is great I wanted to jump in here with a

1231
00:45:24,480 --> 00:45:28,619
quick question talking of Mr step saving

1232
00:45:26,940 --> 00:45:31,260
a life this has come up way more times

1233
00:45:28,619 --> 00:45:32,700
than I'd like and I don't know if there

1234
00:45:31,260 --> 00:45:35,700
is an answer an official answer or not

1235
00:45:32,700 --> 00:45:38,640
but conservation of momentum when using

1236
00:45:35,700 --> 00:45:42,420
spells that teleport you like Misty step

1237
00:45:38,640 --> 00:45:44,280
and dimension door and plane shift or

1238
00:45:42,420 --> 00:45:45,960
the other one that transports you to

1239
00:45:44,280 --> 00:45:48,780
planes so I've had this question so many

1240
00:45:45,960 --> 00:45:51,240
times of like I'm in free fall I want a

1241
00:45:48,780 --> 00:45:52,980
misty step above the floor completely

1242
00:45:51,240 --> 00:45:55,980
horizontal and then just drop that last

1243
00:45:52,980 --> 00:45:57,180
foot safely or do you when you appeared

1244
00:45:55,980 --> 00:46:00,240
you still have that conservation of

1245
00:45:57,180 --> 00:46:02,040
momentum uh terminal velocity I don't

1246
00:46:00,240 --> 00:46:03,839
think there's a rules written answer to

1247
00:46:02,040 --> 00:46:06,900
it there might be a sage advice on it

1248
00:46:03,839 --> 00:46:08,819
Crawford is is generally pretty good I

1249
00:46:06,900 --> 00:46:10,980
like not all of his stage advice answers

1250
00:46:08,819 --> 00:46:12,900
are satisfactory sometimes he kind of

1251
00:46:10,980 --> 00:46:15,599
talks in circles a little bit Yeah but

1252
00:46:12,900 --> 00:46:17,819
generally speaking his takes are

1253
00:46:15,599 --> 00:46:19,920
reasonable enough

1254
00:46:17,819 --> 00:46:22,319
because I've I've wanted to do that I've

1255
00:46:19,920 --> 00:46:24,180
had players who have gone oh that's fine

1256
00:46:22,319 --> 00:46:26,579
I'll just Dimension to it when I hit the

1257
00:46:24,180 --> 00:46:28,260
bottom and I'll just remove and I'm like

1258
00:46:26,579 --> 00:46:30,000
ah but Feather Falls meant to do that

1259
00:46:28,260 --> 00:46:31,680
and I feel like that's gonna overlap and

1260
00:46:30,000 --> 00:46:34,380
now I'm like has that just made feather

1261
00:46:31,680 --> 00:46:36,300
full redundant and uh it just gets

1262
00:46:34,380 --> 00:46:39,060
around in that well no I'm teleporting

1263
00:46:36,300 --> 00:46:44,339
so yeah I don't see a definitive answer

1264
00:46:39,060 --> 00:46:46,859
I I would generally rule the no you

1265
00:46:44,339 --> 00:46:50,339
don't maintain your momentum but I I it

1266
00:46:46,859 --> 00:46:52,260
really depends like because in my angle

1267
00:46:50,339 --> 00:46:53,640
is it's always really obvious when

1268
00:46:52,260 --> 00:46:55,020
players are trying to kind of finagle

1269
00:46:53,640 --> 00:46:58,140
around the rules to get what they want

1270
00:46:55,020 --> 00:46:59,819
and usually my response to that is to

1271
00:46:58,140 --> 00:47:03,420
say you're trying to finagle around the

1272
00:46:59,819 --> 00:47:05,220
rules no it doesn't work because usually

1273
00:47:03,420 --> 00:47:06,900
it specifically just doesn't work that

1274
00:47:05,220 --> 00:47:08,280
way and you know you'd say no it's

1275
00:47:06,900 --> 00:47:10,859
entirely Justified because that isn't

1276
00:47:08,280 --> 00:47:13,260
how it works but sometimes certainly

1277
00:47:10,859 --> 00:47:15,180
something like that I would just say no

1278
00:47:13,260 --> 00:47:17,460
no you you it it doesn't it doesn't work

1279
00:47:15,180 --> 00:47:19,560
that way I guess I guess it's more like

1280
00:47:17,460 --> 00:47:21,540
there's cool ways of doing it like Misty

1281
00:47:19,560 --> 00:47:24,480
stepping you know jumping

1282
00:47:21,540 --> 00:47:26,460
20 feet Misty stepping up further to get

1283
00:47:24,480 --> 00:47:28,500
further across like a wide Gap that's

1284
00:47:26,460 --> 00:47:30,060
cool whereas I want to use my

1285
00:47:28,500 --> 00:47:31,619
teleportation spell to mitigate the

1286
00:47:30,060 --> 00:47:33,599
falling damage I'd otherwise take right

1287
00:47:31,619 --> 00:47:35,579
now is

1288
00:47:33,599 --> 00:47:37,440
I guess with the way falling works you

1289
00:47:35,579 --> 00:47:39,599
technically immediately fall 500 feet

1290
00:47:37,440 --> 00:47:41,280
when you fall until you hit a surface

1291
00:47:39,599 --> 00:47:45,000
which is it makes it kind of hard to do

1292
00:47:41,280 --> 00:47:47,400
but it's yeah it's it's it's weird and

1293
00:47:45,000 --> 00:47:49,200
finagly yes it is and I've I've been

1294
00:47:47,400 --> 00:47:51,240
caught up there so many times of like

1295
00:47:49,200 --> 00:47:52,619
well you know Misty step you just

1296
00:47:51,240 --> 00:47:54,540
disappear and reappear but Dimension

1297
00:47:52,619 --> 00:47:56,819
duel you're actually like going through

1298
00:47:54,540 --> 00:47:58,680
like a portal portal so like maybe that

1299
00:47:56,819 --> 00:48:00,119
one you would conserve your momentum but

1300
00:47:58,680 --> 00:48:01,619
Misty step you don't but then like then

1301
00:48:00,119 --> 00:48:04,380
you get into the real Muddy Waters of

1302
00:48:01,619 --> 00:48:06,180
like well you've just decelerated a lot

1303
00:48:04,380 --> 00:48:09,780
yeah

1304
00:48:06,180 --> 00:48:11,940
I I am I'm never a fan of like the oh

1305
00:48:09,780 --> 00:48:13,859
heat metal makes the metal glow red hot

1306
00:48:11,940 --> 00:48:16,800
technically that makes the metal that

1307
00:48:13,859 --> 00:48:18,599
means that an iron uh suit of armor is

1308
00:48:16,800 --> 00:48:20,940
heated to this amount this would melt

1309
00:48:18,599 --> 00:48:22,560
human skin and bones immediately causing

1310
00:48:20,940 --> 00:48:23,940
them to die and I'm like I mean yes

1311
00:48:22,560 --> 00:48:26,220
technically but that's just the flavor

1312
00:48:23,940 --> 00:48:30,300
text flavor text is not influence

1313
00:48:26,220 --> 00:48:32,520
mechanics at all yeah yeah I've got one

1314
00:48:30,300 --> 00:48:35,339
player who's does both of those things

1315
00:48:32,520 --> 00:48:37,380
he will very much latch on to that that

1316
00:48:35,339 --> 00:48:38,700
kind of stuff like but innocently like

1317
00:48:37,380 --> 00:48:40,079
oh is that not what happens is that not

1318
00:48:38,700 --> 00:48:42,359
what they mean by the wording of this

1319
00:48:40,079 --> 00:48:44,700
spell and I have to be like oh well

1320
00:48:42,359 --> 00:48:46,619
no not in that instance two sentences

1321
00:48:44,700 --> 00:48:48,540
later that's the bit that really really

1322
00:48:46,619 --> 00:48:50,760
matters that is just kind of like it

1323
00:48:48,540 --> 00:48:52,260
just just laugh like you said uh and

1324
00:48:50,760 --> 00:48:54,180
then on the other hand he'll he'll you

1325
00:48:52,260 --> 00:48:55,920
know misread stuff misread the important

1326
00:48:54,180 --> 00:48:57,180
couple of sentences and then I'm like oh

1327
00:48:55,920 --> 00:48:58,680
sorry dude

1328
00:48:57,180 --> 00:49:00,599
do you want to have another Gander at

1329
00:48:58,680 --> 00:49:03,599
that one because that's not gonna do it

1330
00:49:00,599 --> 00:49:05,520
yeah for you there's like a few things

1331
00:49:03,599 --> 00:49:07,200
especially in like fifth edition that I

1332
00:49:05,520 --> 00:49:09,839
know they're not gonna do for for one d

1333
00:49:07,200 --> 00:49:11,099
d but I would like them to do is keep

1334
00:49:09,839 --> 00:49:14,280
flavor text

1335
00:49:11,099 --> 00:49:16,920
but relegate it to like italicized text

1336
00:49:14,280 --> 00:49:18,720
at the top of the spell yeah it won't

1337
00:49:16,920 --> 00:49:20,520
take up a huge amount of space but will

1338
00:49:18,720 --> 00:49:22,619
completely remove all of those those

1339
00:49:20,520 --> 00:49:24,660
bits of confusion whilst keeping all of

1340
00:49:22,619 --> 00:49:26,460
the cool flavor spells get to have I

1341
00:49:24,660 --> 00:49:28,619
think fourth edition does something like

1342
00:49:26,460 --> 00:49:31,140
it but I might be wrong

1343
00:49:28,619 --> 00:49:34,440
um and also I want more tags I I love

1344
00:49:31,140 --> 00:49:37,200
tags like we have one spell tag we need

1345
00:49:34,440 --> 00:49:39,240
more 3.5 has a million of them you know

1346
00:49:37,200 --> 00:49:42,240
the spell doesn't need to do fire damage

1347
00:49:39,240 --> 00:49:43,859
to be a fire spell like just give it the

1348
00:49:42,240 --> 00:49:46,140
fire tag and then I you know I can get

1349
00:49:43,859 --> 00:49:48,119
bonuses to all of my fire tagged spells

1350
00:49:46,140 --> 00:49:50,700
I want I want that that's that's what I

1351
00:49:48,119 --> 00:49:52,380
want quality of life yeah like I have

1352
00:49:50,700 --> 00:49:54,720
the Smite tag in my home game to make

1353
00:49:52,380 --> 00:49:56,460
all of the Smite spells not terrible by

1354
00:49:54,720 --> 00:49:58,079
buffing them and then making most of

1355
00:49:56,460 --> 00:49:59,700
them not concentration and then having

1356
00:49:58,079 --> 00:50:01,920
the Smite tags so that you can't stack

1357
00:49:59,700 --> 00:50:04,380
them yeah which has made smart spells go

1358
00:50:01,920 --> 00:50:06,240
from just objectively worse than using

1359
00:50:04,380 --> 00:50:08,579
Divine Smite to actually really good

1360
00:50:06,240 --> 00:50:10,980
yeah I get that that is actually another

1361
00:50:08,579 --> 00:50:12,420
classic for baby paladins to be like

1362
00:50:10,980 --> 00:50:15,180
whoa

1363
00:50:12,420 --> 00:50:17,099
branding's my whoa blinding smile whoa

1364
00:50:15,180 --> 00:50:18,599
the other kind of smile let me let me

1365
00:50:17,099 --> 00:50:20,940
stack out my Spellbook with all these

1366
00:50:18,599 --> 00:50:23,160
things and then you're like yeah

1367
00:50:20,940 --> 00:50:24,780
just do regular smites unless this

1368
00:50:23,160 --> 00:50:26,040
thing's like exceptionally susceptible

1369
00:50:24,780 --> 00:50:28,980
to whatever it is you're trying to do

1370
00:50:26,040 --> 00:50:31,980
there are like like a couple of good

1371
00:50:28,980 --> 00:50:34,560
Smite spells um wrathful is quite good

1372
00:50:31,980 --> 00:50:37,680
so that one makes people run away yeah

1373
00:50:34,560 --> 00:50:41,520
let's say it's it's it is actually fear

1374
00:50:37,680 --> 00:50:43,319
effect yeah it's it's actually very good

1375
00:50:41,520 --> 00:50:45,060
um what are the other smites oh there's

1376
00:50:43,319 --> 00:50:48,180
not as many as I thought

1377
00:50:45,060 --> 00:50:51,680
staggering is okay

1378
00:50:48,180 --> 00:50:55,380
it's it's not fantastic but it's not bad

1379
00:50:51,680 --> 00:50:59,040
blinding is not great yeah basically

1380
00:50:55,380 --> 00:51:00,660
most of them are mediocre at best or

1381
00:50:59,040 --> 00:51:02,280
just kind of worse than other options

1382
00:51:00,660 --> 00:51:04,140
you've already got like why would I cast

1383
00:51:02,280 --> 00:51:07,260
banishing Smite when I can just cast a

1384
00:51:04,140 --> 00:51:09,660
banishment like banishment is just

1385
00:51:07,260 --> 00:51:11,160
better you know like why would I hit a

1386
00:51:09,660 --> 00:51:13,800
guy and maybe banish them when I can

1387
00:51:11,160 --> 00:51:15,720
just cast banishment is already amazing

1388
00:51:13,800 --> 00:51:18,240
why would why would I cast a worse

1389
00:51:15,720 --> 00:51:21,420
version of it that's a higher level yep

1390
00:51:18,240 --> 00:51:22,859
just yeah there's there's my spells

1391
00:51:21,420 --> 00:51:24,300
there's a lot of other ones that

1392
00:51:22,859 --> 00:51:26,280
paladins don't get like in snaring

1393
00:51:24,300 --> 00:51:27,540
strike and hail of thorns and stuff I

1394
00:51:26,280 --> 00:51:30,119
mean Halo Thorns kind of sucks but

1395
00:51:27,540 --> 00:51:31,619
engineering strike is okay

1396
00:51:30,119 --> 00:51:33,059
um I think there are some others but

1397
00:51:31,619 --> 00:51:37,140
those are the ones that come to mind

1398
00:51:33,059 --> 00:51:39,359
immediately most of them suck which is a

1399
00:51:37,140 --> 00:51:41,339
shame because they are cool yeah and way

1400
00:51:39,359 --> 00:51:43,319
more cool than Divine Smite you never

1401
00:51:41,339 --> 00:51:45,000
hope to be yeah yeah I really don't like

1402
00:51:43,319 --> 00:51:46,740
Divine Smite because it makes the

1403
00:51:45,000 --> 00:51:49,040
already not very good Smite spells just

1404
00:51:46,740 --> 00:51:51,720
like actively on like uncastable because

1405
00:51:49,040 --> 00:51:53,400
objectively worse than using divines

1406
00:51:51,720 --> 00:51:57,420
might in basically all circumstances

1407
00:51:53,400 --> 00:51:59,220
yeah and also having played a paladin it

1408
00:51:57,420 --> 00:52:01,740
removes the interesting choice a little

1409
00:51:59,220 --> 00:52:03,180
bit because of like let me save or at

1410
00:52:01,740 --> 00:52:05,579
least just keep all my spell slots for

1411
00:52:03,180 --> 00:52:06,960
the odd crit here and there yep then

1412
00:52:05,579 --> 00:52:09,359
Dash under my light there's no

1413
00:52:06,960 --> 00:52:11,099
interesting choice to make in that

1414
00:52:09,359 --> 00:52:13,500
situation it's have I create yes or no

1415
00:52:11,099 --> 00:52:15,300
Smite yes or no yes you can Smite when

1416
00:52:13,500 --> 00:52:17,040
you don't quit but like

1417
00:52:15,300 --> 00:52:19,619
it's just a bit light

1418
00:52:17,040 --> 00:52:22,619
fine I'll just kind of done a bit of a

1419
00:52:19,619 --> 00:52:24,000
spell slot so yeah right yeah is there

1420
00:52:22,619 --> 00:52:25,500
anything that you wanted to talk about

1421
00:52:24,000 --> 00:52:28,020
that we haven't got to yet we might have

1422
00:52:25,500 --> 00:52:29,220
missed I I think I think I I we

1423
00:52:28,020 --> 00:52:31,740
mentioned it before but I definitely

1424
00:52:29,220 --> 00:52:33,960
want to touch on some of the busted

1425
00:52:31,740 --> 00:52:36,420
spells okay go on please yeah the the

1426
00:52:33,960 --> 00:52:37,680
the the the the the the kind of spells

1427
00:52:36,420 --> 00:52:39,180
that are five out of tens or maybe even

1428
00:52:37,680 --> 00:52:40,800
like six out of tens but I don't want to

1429
00:52:39,180 --> 00:52:43,079
give them that honor because they don't

1430
00:52:40,800 --> 00:52:45,359
deserve it they're objectively the best

1431
00:52:43,079 --> 00:52:48,900
spells in the game but they are anti-fun

1432
00:52:45,359 --> 00:52:50,940
for either the DM the table or both yep

1433
00:52:48,900 --> 00:52:52,440
like the ones I've already done in the

1434
00:52:50,940 --> 00:52:54,960
spell book or sort of the ones that are

1435
00:52:52,440 --> 00:52:58,380
most fresh in my mind so I'll look at

1436
00:52:54,960 --> 00:53:00,180
those first but my my no no number one

1437
00:52:58,380 --> 00:53:01,200
probably probably the worst of all of

1438
00:53:00,180 --> 00:53:02,579
them even though I've never really had

1439
00:53:01,200 --> 00:53:04,500
to tend with them because I literally

1440
00:53:02,579 --> 00:53:07,260
removed them from my home game because I

1441
00:53:04,500 --> 00:53:10,020
hate them so much are all of the conjure

1442
00:53:07,260 --> 00:53:12,300
spells most of them are garbage but

1443
00:53:10,020 --> 00:53:15,240
conjure animals and conjure I believe

1444
00:53:12,300 --> 00:53:16,319
Woodland beings oh yeah and no no we'll

1445
00:53:15,240 --> 00:53:19,800
do the conjure animals first because

1446
00:53:16,319 --> 00:53:23,520
it's level 30 level spell how about Mr

1447
00:53:19,800 --> 00:53:25,260
DM I would like you please to procure uh

1448
00:53:23,520 --> 00:53:27,720
16 Raptor Miniatures if you wouldn't

1449
00:53:25,260 --> 00:53:29,220
mind yeah don't ignore the fact that you

1450
00:53:27,720 --> 00:53:31,619
can technically choose all the creatures

1451
00:53:29,220 --> 00:53:33,480
please let me choose all the objectively

1452
00:53:31,619 --> 00:53:34,680
best creatures

1453
00:53:33,480 --> 00:53:37,380
um you have this sort of push and pull

1454
00:53:34,680 --> 00:53:39,660
where you have to either choose to let

1455
00:53:37,380 --> 00:53:42,599
your player steamroll over your table

1456
00:53:39,660 --> 00:53:44,220
with a spell that upends every part of

1457
00:53:42,599 --> 00:53:46,260
your your game and your combat and makes

1458
00:53:44,220 --> 00:53:48,359
you have to run a bunch of monsters

1459
00:53:46,260 --> 00:53:49,859
or make them bog down the table by

1460
00:53:48,359 --> 00:53:52,020
running a bunch of their own monsters

1461
00:53:49,859 --> 00:53:53,760
yep because some players are like

1462
00:53:52,020 --> 00:53:57,000
competent enough to like actually

1463
00:53:53,760 --> 00:53:58,740
quickly efficiently run 16 creatures

1464
00:53:57,000 --> 00:54:01,020
simultaneously they're few and far

1465
00:53:58,740 --> 00:54:03,900
between but they do exist most aren't

1466
00:54:01,020 --> 00:54:06,599
like most will bog down your table for

1467
00:54:03,900 --> 00:54:08,760
five minutes making 16 individual Raptor

1468
00:54:06,599 --> 00:54:11,460
bite attacks and waste your life and

1469
00:54:08,760 --> 00:54:13,740
your soul and of everybody else at the

1470
00:54:11,460 --> 00:54:15,359
table whilst their characters do nothing

1471
00:54:13,740 --> 00:54:19,079
because they're having to sort of Sidle

1472
00:54:15,359 --> 00:54:21,420
between 19 16 Raptors one round of

1473
00:54:19,079 --> 00:54:22,559
combat has suddenly tripled in length so

1474
00:54:21,420 --> 00:54:23,880
people are like oh I'll go make my

1475
00:54:22,559 --> 00:54:27,000
dinner then because I'm not going to be

1476
00:54:23,880 --> 00:54:29,099
seeing the table for for an hour now and

1477
00:54:27,000 --> 00:54:30,599
the uh the other thing on that is if the

1478
00:54:29,099 --> 00:54:33,599
DM runs it

1479
00:54:30,599 --> 00:54:35,040
BM rolling against DM is the most single

1480
00:54:33,599 --> 00:54:36,660
most boring thing

1481
00:54:35,040 --> 00:54:37,559
everybody's rolling against NPCs

1482
00:54:36,660 --> 00:54:39,780
creatures running against other

1483
00:54:37,559 --> 00:54:41,579
creatures it's just like nobody it's

1484
00:54:39,780 --> 00:54:43,020
just when when it's in small doses it's

1485
00:54:41,579 --> 00:54:45,059
totally fine but yeah when there's 16

1486
00:54:43,020 --> 00:54:47,220
Raptors the DM has to resolve not fun

1487
00:54:45,059 --> 00:54:49,079
hitting 16 creatures that the DM's also

1488
00:54:47,220 --> 00:54:51,540
running for is just like the theme

1489
00:54:49,079 --> 00:54:53,400
whispering to themselves okay 16 24 hits

1490
00:54:51,540 --> 00:54:56,339
that that's three damage three damage in

1491
00:54:53,400 --> 00:54:58,440
there four damage 16. okay cool do I

1492
00:54:56,339 --> 00:55:01,680
care about any of that DM because you're

1493
00:54:58,440 --> 00:55:04,140
just doing maths Now by yourself yeah

1494
00:55:01,680 --> 00:55:06,900
um and then obviously if you the DM take

1495
00:55:04,140 --> 00:55:08,099
over and you choose the creatures then

1496
00:55:06,900 --> 00:55:09,900
they're gonna complain that you're

1497
00:55:08,099 --> 00:55:12,780
screwing them over by choosing lower CR

1498
00:55:09,900 --> 00:55:14,700
creatures or saying no you can't choose

1499
00:55:12,780 --> 00:55:16,740
a 16 you know if they you know because

1500
00:55:14,700 --> 00:55:19,260
certainly my thing is uh I would tell my

1501
00:55:16,740 --> 00:55:20,640
players like you can cast this Bell

1502
00:55:19,260 --> 00:55:21,780
before I got rid of the mail right to

1503
00:55:20,640 --> 00:55:23,220
replace with the summon spells from

1504
00:55:21,780 --> 00:55:24,839
tashas which are way cleaner and

1505
00:55:23,220 --> 00:55:28,800
actually really fun yeah they're

1506
00:55:24,839 --> 00:55:31,680
fantastic life um but the conjure spells

1507
00:55:28,800 --> 00:55:34,020
or or I would say you can summon one you

1508
00:55:31,680 --> 00:55:36,180
can summon two maybe you can summon four

1509
00:55:34,020 --> 00:55:38,400
if you're trying to summon 8 or 16 I'm

1510
00:55:36,180 --> 00:55:39,720
Gonna Give You 8 or 16 cr0 creatures

1511
00:55:38,400 --> 00:55:41,700
that run away immediately because you're

1512
00:55:39,720 --> 00:55:44,520
not wasting my goddamn time like you're

1513
00:55:41,700 --> 00:55:46,380
just not doing that yeah oh yeah I said

1514
00:55:44,520 --> 00:55:48,720
conjure Woodland beings it's worse

1515
00:55:46,380 --> 00:55:51,300
because you can summon I can't remember

1516
00:55:48,720 --> 00:55:52,800
specifically how many but uh enough

1517
00:55:51,300 --> 00:55:54,059
Pixies

1518
00:55:52,800 --> 00:55:55,980
um any amount of pixies is enough

1519
00:55:54,059 --> 00:55:58,559
because the whole thing with Pixies is

1520
00:55:55,980 --> 00:56:01,559
they have like two hit points but uh

1521
00:55:58,559 --> 00:56:03,480
they can cast fly and polymorph and

1522
00:56:01,559 --> 00:56:05,780
dispel magic namely polymorph which is

1523
00:56:03,480 --> 00:56:08,700
another like 5 out of 10 amazing

1524
00:56:05,780 --> 00:56:10,200
bordering overpowered spell that is

1525
00:56:08,700 --> 00:56:13,260
crazy

1526
00:56:10,200 --> 00:56:14,880
and you summon eight Pixies I think it

1527
00:56:13,260 --> 00:56:17,099
is and they cast volume off on all of

1528
00:56:14,880 --> 00:56:19,079
your allies and you're now all

1529
00:56:17,099 --> 00:56:21,300
uh I don't know some creature that is

1530
00:56:19,079 --> 00:56:23,760
suitably powerful then you get an extra

1531
00:56:21,300 --> 00:56:25,980
40 hit points or whatever and you

1532
00:56:23,760 --> 00:56:27,720
they're they're miserable absolutely

1533
00:56:25,980 --> 00:56:29,160
miserable spells to run at the table

1534
00:56:27,720 --> 00:56:31,140
they they are

1535
00:56:29,160 --> 00:56:35,040
those two Contra spells in particular I

1536
00:56:31,140 --> 00:56:36,359
would encourage any DM to just say no to

1537
00:56:35,040 --> 00:56:39,119
like

1538
00:56:36,359 --> 00:56:41,579
they are they are genuinely that bad I

1539
00:56:39,119 --> 00:56:43,200
think my druid had both of those and

1540
00:56:41,579 --> 00:56:45,240
used both of those and I had that

1541
00:56:43,200 --> 00:56:47,579
discussion of I've done some research

1542
00:56:45,240 --> 00:56:49,980
technically the DM picks the creatures

1543
00:56:47,579 --> 00:56:52,319
which was his first like oh well that's

1544
00:56:49,980 --> 00:56:54,000
not that's exciting anymore and I'm like

1545
00:56:52,319 --> 00:56:55,859
yeah and also I don't really want that

1546
00:56:54,000 --> 00:56:58,559
overhead of like you just springing that

1547
00:56:55,859 --> 00:57:00,480
on me and me going what kind of cl1

1548
00:56:58,559 --> 00:57:02,280
creatures would be in this environment

1549
00:57:00,480 --> 00:57:03,300
that are roughly you know just the kind

1550
00:57:02,280 --> 00:57:05,940
of thing you want to do because I want

1551
00:57:03,300 --> 00:57:08,160
to meet you halfway everybody take 15

1552
00:57:05,940 --> 00:57:11,160
minutes because we're gonna have to go

1553
00:57:08,160 --> 00:57:13,800
get tokens or minis I gotta get the stat

1554
00:57:11,160 --> 00:57:16,859
blocks and like yeah it's like yeah

1555
00:57:13,800 --> 00:57:18,900
great great on like

1556
00:57:16,859 --> 00:57:21,119
from a video game like cool a bunch of

1557
00:57:18,900 --> 00:57:23,700
summons that's just fun to have I've got

1558
00:57:21,119 --> 00:57:25,559
I wheeled an army of creatures it sounds

1559
00:57:23,700 --> 00:57:28,140
fun but then as soon as you play it it's

1560
00:57:25,559 --> 00:57:29,819
not fun for pretty much anyone yeah it's

1561
00:57:28,140 --> 00:57:32,160
you know there are definitely ways to

1562
00:57:29,819 --> 00:57:33,480
use it responsibly and there are ways

1563
00:57:32,160 --> 00:57:35,280
you know there are a lot of advocates

1564
00:57:33,480 --> 00:57:36,960
for conjure animals that will talk your

1565
00:57:35,280 --> 00:57:39,480
hair off about like exactly how you run

1566
00:57:36,960 --> 00:57:41,520
it to be super cool and and fun at your

1567
00:57:39,480 --> 00:57:45,119
table but it just requires so much

1568
00:57:41,520 --> 00:57:47,160
buy-in that like it should be an opt-in

1569
00:57:45,119 --> 00:57:48,540
kind of situation but it's not it's a

1570
00:57:47,160 --> 00:57:51,059
spell in the player's handbook that

1571
00:57:48,540 --> 00:57:54,000
people were gonna find and cast mm-hmm

1572
00:57:51,059 --> 00:57:55,680
what about your other the other big one

1573
00:57:54,000 --> 00:57:57,420
yeah like talking about like ninth level

1574
00:57:55,680 --> 00:58:00,000
spells kind of feels like a cop-out yes

1575
00:57:57,420 --> 00:58:02,099
having wish wishes every first to eighth

1576
00:58:00,000 --> 00:58:03,720
level spell whenever you need it to be

1577
00:58:02,099 --> 00:58:05,579
yes that's broken

1578
00:58:03,720 --> 00:58:07,680
like yeah maybe maybe you shouldn't let

1579
00:58:05,579 --> 00:58:09,000
your players just pick wish but if you

1580
00:58:07,680 --> 00:58:12,180
want to do it [ __ ] go for it it's not

1581
00:58:09,000 --> 00:58:13,740
the end of the world it is objectively

1582
00:58:12,180 --> 00:58:15,180
the best spell in the game because it's

1583
00:58:13,740 --> 00:58:17,579
every first to eighth level Spell

1584
00:58:15,180 --> 00:58:19,500
including all the broken ones um for

1585
00:58:17,579 --> 00:58:21,480
free I will not for free for a ninth

1586
00:58:19,500 --> 00:58:22,619
level slot but even so like it's that

1587
00:58:21,480 --> 00:58:24,780
flexibility

1588
00:58:22,619 --> 00:58:26,819
um but it's fun and can be used in a way

1589
00:58:24,780 --> 00:58:29,579
that isn't super annoying so I you know

1590
00:58:26,819 --> 00:58:31,559
I'm I'm I I don't think wish is fine but

1591
00:58:29,579 --> 00:58:32,880
I think wish is acceptable to have at

1592
00:58:31,559 --> 00:58:34,440
your table even if you probably

1593
00:58:32,880 --> 00:58:36,420
shouldn't let your players I wish for

1594
00:58:34,440 --> 00:58:38,940
100 Pixies to show up that's gonna be my

1595
00:58:36,420 --> 00:58:40,380
yeah I mean I mean technically that does

1596
00:58:38,940 --> 00:58:42,059
give you a chance of never being able to

1597
00:58:40,380 --> 00:58:45,180
cast wish again so I'd be okay with

1598
00:58:42,059 --> 00:58:47,280
letting someone do that the the real big

1599
00:58:45,180 --> 00:58:50,400
one I think is it's the only one that

1600
00:58:47,280 --> 00:58:52,859
really jumps out at me as

1601
00:58:50,400 --> 00:58:54,839
I think about the spell and I feel a

1602
00:58:52,859 --> 00:58:57,599
little vain pop in the side of my head

1603
00:58:54,839 --> 00:58:59,940
is false cage okay yes you mentioned it

1604
00:58:57,599 --> 00:59:02,880
yeah we didn't look back yet go on yeah

1605
00:58:59,940 --> 00:59:05,460
Force cage until a much lesser extent

1606
00:59:02,880 --> 00:59:07,260
wall of force is a seventh level spell

1607
00:59:05,460 --> 00:59:11,280
you create

1608
00:59:07,260 --> 00:59:14,400
an immobile invisible cube-shaped prison

1609
00:59:11,280 --> 00:59:17,700
uh that Springs into existence for it

1610
00:59:14,400 --> 00:59:20,520
within 100 feet it lasts one hour no

1611
00:59:17,700 --> 00:59:22,260
concentration it is impenetrable spells

1612
00:59:20,520 --> 00:59:23,339
can't go through it creatures have to

1613
00:59:22,260 --> 00:59:25,079
make a saving throw to be able to

1614
00:59:23,339 --> 00:59:27,059
teleport out of it or leave it magically

1615
00:59:25,079 --> 00:59:29,460
I think I already said but it can't be

1616
00:59:27,059 --> 00:59:31,680
dispelled it is impossible to just I

1617
00:59:29,460 --> 00:59:33,059
believe uh anti-magic field will

1618
00:59:31,680 --> 00:59:35,460
obviously suppress it so you can sort of

1619
00:59:33,059 --> 00:59:37,260
walk out of it but can't be spelled you

1620
00:59:35,460 --> 00:59:39,299
have to save to get out of it you can

1621
00:59:37,260 --> 00:59:41,760
also choose to make it a literal box

1622
00:59:39,299 --> 00:59:43,140
that is completely you know it's a

1623
00:59:41,760 --> 00:59:44,700
physical sort of shape that you can't

1624
00:59:43,140 --> 00:59:46,619
get in or out of it I think it's I think

1625
00:59:44,700 --> 00:59:49,920
it's yeah it's it's invisible so yeah

1626
00:59:46,619 --> 00:59:52,319
it's a or you can make it a cage with

1627
00:59:49,920 --> 00:59:56,099
bars yeah that Grant creatures three

1628
00:59:52,319 --> 00:59:57,740
quarters cover through it oh so what

1629
00:59:56,099 --> 01:00:02,520
that allows you to do

1630
00:59:57,740 --> 01:00:04,619
is you drop Force cage on the enemy they

1631
01:00:02,520 --> 01:00:06,359
have no way of getting out of it unless

1632
01:00:04,619 --> 01:00:08,700
they are so big that you literally can't

1633
01:00:06,359 --> 01:00:11,700
fit them inside of it um I believe they

1634
01:00:08,700 --> 01:00:15,420
have to be bigger than gargantuan so

1635
01:00:11,700 --> 01:00:17,640
good luck I guess and they can't get out

1636
01:00:15,420 --> 01:00:19,619
maybe that maybe it's like some kind of

1637
01:00:17,640 --> 01:00:21,420
big dude in armor like you know if he

1638
01:00:19,619 --> 01:00:23,280
hits you he hits you for 70 damage but

1639
01:00:21,420 --> 01:00:25,319
he has to get to you first well now we

1640
01:00:23,280 --> 01:00:27,299
can't because he's in a force cage all

1641
01:00:25,319 --> 01:00:29,220
of your ranged guys just sort of line up

1642
01:00:27,299 --> 01:00:31,619
in a circle just ping Spells at him

1643
01:00:29,220 --> 01:00:33,420
until he dies um I I had that happen to

1644
01:00:31,619 --> 01:00:34,859
me and I literally just said okay the

1645
01:00:33,420 --> 01:00:36,299
fight's over you you don't get to play

1646
01:00:34,859 --> 01:00:39,000
if I don't get to play the game now you

1647
01:00:36,299 --> 01:00:40,740
don't get to play the game like you win

1648
01:00:39,000 --> 01:00:43,619
you know you've cast the spell that wins

1649
01:00:40,740 --> 01:00:46,020
you the game you win cool I'm I'm I'm

1650
01:00:43,619 --> 01:00:48,299
I'm gonna go make tea now and go to bed

1651
01:00:46,020 --> 01:00:50,640
I guess uh because it was like 10 p.m

1652
01:00:48,299 --> 01:00:52,020
and I was like literally just gotten to

1653
01:00:50,640 --> 01:00:53,520
like well there's probably you know 20

1654
01:00:52,020 --> 01:00:54,720
minutes of them fighting these two dudes

1655
01:00:53,520 --> 01:00:55,920
and then just four sketches them and I

1656
01:00:54,720 --> 01:00:57,359
was like you know what [ __ ] it I'm I'm

1657
01:00:55,920 --> 01:00:58,380
done no absolutely that's the right

1658
01:00:57,359 --> 01:00:59,819
that's the right call to make because

1659
01:00:58,380 --> 01:01:01,260
otherwise it's just you're just rolling

1660
01:00:59,819 --> 01:01:03,480
for the sake of rolling like that combat

1661
01:01:01,260 --> 01:01:05,940
is effectively they've been routed it's

1662
01:01:03,480 --> 01:01:07,980
over yeah but it is it is for the cost

1663
01:01:05,940 --> 01:01:11,579
of one seventh level spell slot you can

1664
01:01:07,980 --> 01:01:13,440
completely like incapacitate anything

1665
01:01:11,579 --> 01:01:15,420
well like waterfalls does the same thing

1666
01:01:13,440 --> 01:01:16,799
where you make kind of a 15-foot Dome to

1667
01:01:15,420 --> 01:01:19,200
knock someone in but it's a physical

1668
01:01:16,799 --> 01:01:19,920
shape you can't get in they can't get

1669
01:01:19,200 --> 01:01:22,079
out

1670
01:01:19,920 --> 01:01:23,520
so yes you can do the whole sort of

1671
01:01:22,079 --> 01:01:25,380
everyone hold your action and shoot the

1672
01:01:23,520 --> 01:01:27,420
guy when I drop the waterfall same thing

1673
01:01:25,380 --> 01:01:29,819
with banishment and it's really annoying

1674
01:01:27,420 --> 01:01:31,740
but they might still live after the fact

1675
01:01:29,819 --> 01:01:34,200
they probably won't but they might but

1676
01:01:31,740 --> 01:01:36,119
because it's a cage you can shoot in and

1677
01:01:34,200 --> 01:01:37,440
yeah and they can't really do much out

1678
01:01:36,119 --> 01:01:38,880
they might be able to shoot out and they

1679
01:01:37,440 --> 01:01:42,960
might be able to do damage

1680
01:01:38,880 --> 01:01:45,720
but situationally it is a one spell

1681
01:01:42,960 --> 01:01:47,880
just turn off on any counter just it's

1682
01:01:45,720 --> 01:01:52,020
it's over it's done

1683
01:01:47,880 --> 01:01:54,420
it is miserable it is it is absolutely

1684
01:01:52,020 --> 01:01:55,260
miserable I have I have I don't think I

1685
01:01:54,420 --> 01:01:57,299
have

1686
01:01:55,260 --> 01:01:59,040
like I've never really had people abuse

1687
01:01:57,299 --> 01:02:00,359
conjure animals or conjure wooden beans

1688
01:01:59,040 --> 01:02:03,359
at my table that's because I would have

1689
01:02:00,359 --> 01:02:05,220
never allowed it I had this is this was

1690
01:02:03,359 --> 01:02:07,799
in the big campaign that I ran that went

1691
01:02:05,220 --> 01:02:09,359
all the way up to over 20th level and I

1692
01:02:07,799 --> 01:02:11,220
had someone new join who I didn't know

1693
01:02:09,359 --> 01:02:14,940
and they built

1694
01:02:11,220 --> 01:02:17,099
the Divination wizard hmm the Divination

1695
01:02:14,940 --> 01:02:19,319
wizard all of the tips all of the tricks

1696
01:02:17,099 --> 01:02:20,220
I'm gonna I'm gonna send my simulacrum

1697
01:02:19,319 --> 01:02:22,140
in I'm gonna look in through my

1698
01:02:20,220 --> 01:02:24,059
homunculus I got two lots of portents

1699
01:02:22,140 --> 01:02:25,500
now because I only have to see the thing

1700
01:02:24,059 --> 01:02:28,380
to portent here and I see through my

1701
01:02:25,500 --> 01:02:30,720
homunculus's eyes I'm gonna scatter them

1702
01:02:28,380 --> 01:02:33,299
I'm I'm gonna scatter them into the

1703
01:02:30,720 --> 01:02:36,240
prison the Prismatic wall or into the

1704
01:02:33,299 --> 01:02:39,000
force cage yeah it was

1705
01:02:36,240 --> 01:02:41,180
it was miserable I hated every second of

1706
01:02:39,000 --> 01:02:43,380
it and I do not play with that person

1707
01:02:41,180 --> 01:02:46,200
you gotta look after yourself too

1708
01:02:43,380 --> 01:02:48,359
absolutely yeah yeah uh well I think

1709
01:02:46,200 --> 01:02:51,240
we're gonna need another session on

1710
01:02:48,359 --> 01:02:54,540
spells I underestimated quite oh how

1711
01:02:51,240 --> 01:02:57,240
much no I I say I'm up for it it's been

1712
01:02:54,540 --> 01:03:00,119
good fun awesome well yeah so all that's

1713
01:02:57,240 --> 01:03:02,460
left to say is well firstly if anything

1714
01:03:00,119 --> 01:03:03,660
you would like to plug or promote I

1715
01:03:02,460 --> 01:03:05,640
would say I talked about them a little

1716
01:03:03,660 --> 01:03:07,859
bit earlier on but just like that last

1717
01:03:05,640 --> 01:03:09,960
month I put out Golem and davina's

1718
01:03:07,859 --> 01:03:11,640
pocketbook to ravenloft I have a few

1719
01:03:09,960 --> 01:03:13,920
other projects in the work works at the

1720
01:03:11,640 --> 01:03:16,980
moment I'm currently um doing some

1721
01:03:13,920 --> 01:03:19,859
editing and design stuff for the dritz's

1722
01:03:16,980 --> 01:03:21,780
travelogue of everything as a a DM's

1723
01:03:19,859 --> 01:03:24,020
Guild uh made

1724
01:03:21,780 --> 01:03:25,740
uh compendium of sort of like tashas or

1725
01:03:24,020 --> 01:03:27,119
xanathars-esque content you know there's

1726
01:03:25,740 --> 01:03:28,559
a whole bunch of class options that the

1727
01:03:27,119 --> 01:03:31,020
first one came out in June and we've

1728
01:03:28,559 --> 01:03:32,460
been we were like quietly you know we we

1729
01:03:31,020 --> 01:03:33,480
had so many ideas we were like [ __ ] it

1730
01:03:32,460 --> 01:03:35,280
we're just gonna start on number two

1731
01:03:33,480 --> 01:03:36,599
before the first one's even done kind of

1732
01:03:35,280 --> 01:03:38,280
thing like it's still in layout [ __ ] it

1733
01:03:36,599 --> 01:03:39,599
we're gonna start another one and that's

1734
01:03:38,280 --> 01:03:41,099
been really good fun they both got a

1735
01:03:39,599 --> 01:03:43,920
full class in them it's a whole thing

1736
01:03:41,099 --> 01:03:46,079
and I I've done an astronomical amount

1737
01:03:43,920 --> 01:03:47,940
of work on that on the second book I've

1738
01:03:46,079 --> 01:03:49,980
and that's that's

1739
01:03:47,940 --> 01:03:51,780
fingers crossed fingers crossed because

1740
01:03:49,980 --> 01:03:54,240
I'm nearly done with all the editing is

1741
01:03:51,780 --> 01:03:56,819
it gonna come out next month depending

1742
01:03:54,240 --> 01:03:58,319
on how long the layout layout takes time

1743
01:03:56,819 --> 01:04:00,420
that's more or less everything that's

1744
01:03:58,319 --> 01:04:03,720
yeah you can find all my stuff on just a

1745
01:04:00,420 --> 01:04:05,579
dice average RPG DM's Guild or I have a

1746
01:04:03,720 --> 01:04:07,559
card page you know they'll they'll be

1747
01:04:05,579 --> 01:04:08,819
the links and whatnot oh yes absolutely

1748
01:04:07,559 --> 01:04:12,240
all the links will be in the description

1749
01:04:08,819 --> 01:04:13,680
so all that's left to say finally this

1750
01:04:12,240 --> 01:04:15,240
time is thank you ever so much Jack for

1751
01:04:13,680 --> 01:04:17,700
joining us today that's been a lot of

1752
01:04:15,240 --> 01:04:19,020
fun yeah no it was good fun

1753
01:04:17,700 --> 01:04:20,339
um yeah and we'll definitely get what

1754
01:04:19,020 --> 01:04:22,140
we'll definitely think about uh more

1755
01:04:20,339 --> 01:04:24,180
spells would be the topic of the next

1756
01:04:22,140 --> 01:04:26,099
one because I'm sure there's uh plenty

1757
01:04:24,180 --> 01:04:30,720
more to go on so yeah I should imagine

1758
01:04:26,099 --> 01:04:32,339
so yeah awesome well as usual as

1759
01:04:30,720 --> 01:04:34,380
mentioned all the links in the episode

1760
01:04:32,339 --> 01:04:36,780
description so please do go and check

1761
01:04:34,380 --> 01:04:38,700
all of them out otherwise all this I

1762
01:04:36,780 --> 01:04:41,280
have to say is thank you all for

1763
01:04:38,700 --> 01:04:43,140
listening and good night

1764
01:04:41,280 --> 01:04:46,319
and now it's time for the patreon shout

1765
01:04:43,140 --> 01:04:49,859
outs thank you to Joe from the fourth

1766
01:04:46,319 --> 01:04:52,319
leg podcast again two-time guests of the

1767
01:04:49,859 --> 01:04:54,480
show and the fourth leg is a TT RPG

1768
01:04:52,319 --> 01:04:57,420
podcast all about giving new GMS a leg

1769
01:04:54,480 --> 01:05:00,180
to stand on please go and check them out

1770
01:04:57,420 --> 01:05:02,640
at the fourth leg on Twitter

1771
01:05:00,180 --> 01:05:04,980
thank you to optional rule a two-time

1772
01:05:02,640 --> 01:05:07,160
guest of the show and a very insightful

1773
01:05:04,980 --> 01:05:09,119
and knowledgeable source of information

1774
01:05:07,160 --> 01:05:12,119
please check them out at

1775
01:05:09,119 --> 01:05:12,119
www.optionalrule.com

1776
01:05:12,299 --> 01:05:17,760
huge huge huge thank you to a great

1777
01:05:15,240 --> 01:05:20,099
friend of the show Matthew Perkins who's

1778
01:05:17,760 --> 01:05:22,380
out there making hilarious and

1779
01:05:20,099 --> 01:05:24,420
educational Dungeons and Dragons content

1780
01:05:22,380 --> 01:05:26,160
please go and check out his stuff at

1781
01:05:24,420 --> 01:05:28,619
Matthew perkins.net where you can find

1782
01:05:26,160 --> 01:05:30,119
links to all of his socials and all of

1783
01:05:28,619 --> 01:05:31,859
his content including his own patreon

1784
01:05:30,119 --> 01:05:33,420
which I would very much encourage you to

1785
01:05:31,859 --> 01:05:36,540
check out

1786
01:05:33,420 --> 01:05:38,640
thank you to matchstreet at mp street88

1787
01:05:36,540 --> 01:05:40,020
on Twitter for supporting the show if

1788
01:05:38,640 --> 01:05:42,660
you need support running your personal

1789
01:05:40,020 --> 01:05:45,359
or business schedule head to virtualtime

1790
01:05:42,660 --> 01:05:47,099
hustle.com or on Instagram to make that

1791
01:05:45,359 --> 01:05:49,319
difference between should do and done

1792
01:05:47,099 --> 01:05:50,819
boss it better with support from cat who

1793
01:05:49,319 --> 01:05:52,559
will help you get back that essential

1794
01:05:50,819 --> 01:05:54,059
time you've been searching for

1795
01:05:52,559 --> 01:05:56,460
if you would like to support what we do

1796
01:05:54,059 --> 01:05:58,319
head over to patreon.com thinking

1797
01:05:56,460 --> 01:06:02,490
critically or you can just buy me a

1798
01:05:58,319 --> 01:06:10,410
coffee at kofi.com thinking critically

1799
01:06:02,490 --> 01:06:24,670
[Music]

 

Jack Weighill Profile Photo

Jack Weighill

TTRPG Designer

TTRPG Designer, Writer, Editor, and Publisher, Jack Weighill is the creator of Dice Average RPG, a TTRPG company focused on creating content for D&D 5e.

Creator of the best-selling Archive of Esoteric Secrets and the Monsterhunter's Pocketbooks to Ravenloft, Jack has been designing content for D&D 5e for over 5 years.