Sept. 30, 2022

Quality

This week I'm joined by Cyle Durkee from Play-Nerd Allies and Foundation for Inclusivity in Gaming, to talk about how to have a quality gaming session. Running a TTRPG is more an art than it is science, and as such involves several layers of nuance and considerations. The tail end of the show is dedicated to how to have those sometimes awkward, game-impacting conversations, and how you should think carefully if considering using a TTRPG as therapy.

  • 11:29 - Streaming Tabletop Content
  • 16:09 - Creating a Quality Community
  • 31:25 - Communicating Effectively
  • 44:58 - Talk to your Players

Find Cyle on all things Play-Nerd Allies on:

Find Thinking Critically online: https://www.thinkingcritically.co.uk

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

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welcome thinkers to season 4 episode 11

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of thinking critically the only

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announcement I have this week is I will

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be debuting a new twitch overlay for my

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live streamed Homebrew Campaign which

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goes approximately every other Tuesday

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around 8pm UK time but yeah we've gone

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from completely uh nothing that just the

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raw Discord output to having like

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graphics and a square for each of the

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characters and stuff so if you want to

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check out that completely homemade thing

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tune in to twitch.tv thinking critically

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this Tuesday otherwise let's get on with

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the show

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foreign

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[Music]

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[Applause]

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[Music]

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Ed by Kyle Durkee thank you ever so much

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for joining us today Carl can you tell

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us a little bit about yourself well that

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seems like a very personal question not

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very rude of you

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tell us a lot about yourself

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absolutely I'm Kyle I am the forever DM

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over at planered allies I am the project

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manager of the Rolling together stream

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team and I'm the co-founder for the

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foundation for inclusivity in gaming

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um you can find

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all of these things and more over at our

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um if you check out our Twitter bio it

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has a leak Tree in it over at

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a-l-l-i-e-s-n-e-r-d at allies nerd you

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can find all those things and I'll

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certainly plug all of them at the end

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when we do this again

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absolutely well thank you so much for

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joining us today today's topic is

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quality so what does that mean to you in

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the DND and wider ttrpg framework well I

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think that quality always starts with

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the question of

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what rubric you're using is it the

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quality of

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the game is the quality of the

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participation is the quality of the

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material

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um of the performance like all that kind

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of stuff and I think when you're dealing

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with something as broad as the concept

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of quality the very first thing that you

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have to talk about is the quality of the

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people

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that are participating and I think that

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that is

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something that a lot of people don't

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really

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like to dwell on

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in a lot of situations because it forces

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us to look at ourselves

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and all the little foibles that we have

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I don't know what you're talking about I

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haven't got any right exactly and nobody

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who's listening to this says any issues

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at all so

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um no I think that it's it's an

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important part of life and I think that

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it's an important part of of what

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Dungeons and Dragons is and what

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role-playing games in general are is

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it's an opportunity for you to create

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this character and go and live out

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amazing fantasies doing all kinds of

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stuff you know if you're talking d d

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it's normally saving something finding

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something beating up a monster saving

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the world but there's all kinds of other

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ttrpgs out there that are very very

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different where the goals are just you

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know are markedly dissimilar to Dungeons

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and Dragons it just happens to hold like

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a 90 market share so yeah

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um but the beautiful thing about that is

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that we all bring little bits of

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ourselves to our characters

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and one of the things that your

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characters can tell you if you look at

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what happens to them over time is

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what qualities you actually hold as a

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person there are very few of us that can

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actually go into a character that has

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literally nothing to do with us and

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never will and as no reflection of us at

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all even slightly

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um

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where the vast majority of people it is

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you're going to put little parts of

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yourself in there and those parts are

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going to grow and expand over time and

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I think that that is where quality

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starts

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is

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the quality of

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introspection and understanding the

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quality essentially of self-empathy that

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you understand who you are that's where

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I think personally that's where a

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quality human being begins it's somebody

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who is

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is courageous enough to look at

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themselves honestly

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and is kind enough to deal with

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themselves the same way they would deal

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with a friend who was in the same

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position essentially

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we've really um like this is this is

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some deep stuff now that we've not even

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five minutes yeah I don't do small talk

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for for something like quality it's like

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oh what makes a good game oh a game

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where everyone has fun no none of that

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stuff we we go straight into the psycho

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analysis okay cool right let me uh

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it's it's quite scary isn't it when you

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think about it like that like I

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absolutely agree that most if not all

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characters will will be a mirror of the

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player in some way but you know be it a

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Fairground mirror or whatever it's still

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a mirror absolutely and there's still

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elements of that player dotted within

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that character and when you put it like

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that it is it is scary to think about

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that and yourself in such a way through

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this lens of some weird Fantastical

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Beast well so that's the thing though is

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that you don't have to think about it

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and that's one of the biggest that's one

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of the biggest Boons of this is you can

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just create the character and play the

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character and you don't even have to

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consider all of this other stuff that's

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going on and then one day something will

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happen at the table and you will

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suddenly realize something about

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yourself

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who knows what it'll be but it's that

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allowance of freedom

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in yourself and in your thought process

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that will generate those moments of

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insight that you don't need to share you

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can certainly if like if somebody one of

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my tables suddenly has a deep and

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profound new understanding of who they

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are as a human absolutely

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delightful oh there is but a lot of

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these are just very private moments that

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are happening while you happen to be

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playing a game and I think it's one of

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the things that makes the game so

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special is that just by playing it

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you can gain a better understanding not

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only of yourself but of all of the other

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people at the table and weirdly enough

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the world in general because

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you're dealing with themes at most

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tables

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that seem like they are just good versus

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evil but all of the stuff that's

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happening in our day-to-day lives will

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creep in yeah and you will suddenly be

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dealing with complex situations where

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hey yeah you were sent by this Kingdom

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to go kill an entire tribe of goblins

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you know that have been wreaking havoc

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but you get there and suddenly you

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discover that the Goblins you know have

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been here for 2 000 years and the people

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are the actual Interlopers yeah what do

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you do you know like there's I don't I

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very rarely see in anyone's campaigns

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anymore the whole you've been sent to

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slay the dragon and that is all and once

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it is done you have won you know it's

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everything is far more complex because I

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think in large part

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our world has become so much more

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complex over the last 40 years

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absolutely yeah it's almost a vehicle

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for

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it can be not in all cases but it can be

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a vehicle for discussing those more

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complex issues and I do like bringing

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elements of those in to my campaign as

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well little a little Switcheroo or a

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subversion here and there that players

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go and get there and go oh that is not

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what I was thinking was going to happen

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um a case in point there's there's one

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coming up at the end of this chapter

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which by the time this episode airs is

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probably finished and streamed and all

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that stuff so but long story short is

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there's

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they're going through a Time loop at the

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moment and it's very fun and very unique

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and if I do say something myself but it

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is it's very self-contained very low

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stakes it's it's you know it's a timely

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bright so if you die it doesn't matter

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time resets and you're back to where you

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were so it's experimentation and whatnot

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however it's set in the past as well

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they've gone back in time and the time

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Loop blah blah the whole point is when

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they have finally cracked the code of

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this Loop and have gone to the end there

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is a huge moral quandary this

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civilization that their kind of

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Interlopers in has destroyed themselves

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in their their present through through a

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civil war yeah and they'll get the

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choice to be like oh we can we could

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stop that happening or not which in of

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itself is quite an interesting choice do

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we want to change the course of history

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like well the impact of that would be to

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add a fly in the ointment

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That civilization we're doing some very

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morally questionable things yeah so it's

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like what's the what's the price to pay

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do we save potentially countless lives

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from Annihilation even if their lives

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were maybe explicitly maybe implicitly

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bad people like that's that's what I'm

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trying to push I think that is

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that's one of the biggest issues that we

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faced when it comes to just human beings

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in general there are going to be a

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million different answers to that

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question and there's going to be a

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million different types of calculus that

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go into deciding that like I literally

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know people that would question this

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down to like okay on average how many of

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those evil people are going to actually

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harm another person you know things like

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give me the latest who voted against

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like give me a percentage and it is just

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it

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it just you know going down rabbit holes

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like that but

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personally I think that that's quality

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content because it forces

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characters to actually role players you

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know to have that discussion and like I

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know at my tables I'd like to throw out

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a lot of different role-playing

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opportunities and

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all of my stuff is subversive like it's

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never like

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the bad guy that you've been pointed at

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is never as simple as being the bad guy

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yep you know and every choice that you

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make affects the world in general

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because it's true you know every choice

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that we make it might not affect the

270
00:11:24,240 --> 00:11:27,240
entire world but it certainly affects

271
00:11:25,980 --> 00:11:29,279
our lives

272
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and I think that

273
00:11:29,279 --> 00:11:35,220
bring it back to Quality when it comes

274
00:11:31,980 --> 00:11:38,399
to let's say quality streaming of DnD

275
00:11:35,220 --> 00:11:42,180
content of ctrpg content it's my

276
00:11:38,399 --> 00:11:44,339
personal belief that while there are a

277
00:11:42,180 --> 00:11:48,600
few people out there that are just super

278
00:11:44,339 --> 00:11:52,019
into the crunchy crunchy rolls of it all

279
00:11:48,600 --> 00:11:53,579
where it's just well did they have this

280
00:11:52,019 --> 00:11:54,779
feat because if they didn't have this

281
00:11:53,579 --> 00:11:57,180
Faith then they wouldn't be able to do

282
00:11:54,779 --> 00:11:59,640
that thing they just did and they need

283
00:11:57,180 --> 00:12:02,160
to roll a 17 on this check and they

284
00:11:59,640 --> 00:12:04,980
didn't and then that role got fudged and

285
00:12:02,160 --> 00:12:07,500
that's unacceptable you know there's a

286
00:12:04,980 --> 00:12:09,180
that the vast majority of people when

287
00:12:07,500 --> 00:12:12,899
they're watching are there for the role

288
00:12:09,180 --> 00:12:14,220
play yeah and that that is a if you are

289
00:12:12,899 --> 00:12:16,260
there

290
00:12:14,220 --> 00:12:18,540
I understand that d d started as a

291
00:12:16,260 --> 00:12:20,760
battle simulator essentially

292
00:12:18,540 --> 00:12:22,860
um it was you pick the right race you

293
00:12:20,760 --> 00:12:26,760
pick the right class you pick the right

294
00:12:22,860 --> 00:12:28,860
Feats and now you can defeat the things

295
00:12:26,760 --> 00:12:31,380
that you were sent out to defeat

296
00:12:28,860 --> 00:12:34,260
but it has evolved it has changed so

297
00:12:31,380 --> 00:12:36,779
dramatically just like the world has

298
00:12:34,260 --> 00:12:39,480
so I think that there is like when it

299
00:12:36,779 --> 00:12:43,200
comes to like quality

300
00:12:39,480 --> 00:12:46,019
tabletop content that's really what

301
00:12:43,200 --> 00:12:48,720
people are looking for that something is

302
00:12:46,019 --> 00:12:53,279
can can be considered quality

303
00:12:48,720 --> 00:12:56,459
if it does something very well

304
00:12:53,279 --> 00:12:59,579
and or it does something new and

305
00:12:56,459 --> 00:13:02,279
exciting with the genre you know that's

306
00:12:59,579 --> 00:13:03,540
for me when it comes to any art and I do

307
00:13:02,279 --> 00:13:05,700
consider this an art like I don't

308
00:13:03,540 --> 00:13:09,060
consider this a hobby I don't consider

309
00:13:05,700 --> 00:13:11,700
this a game it's the streaming like the

310
00:13:09,060 --> 00:13:14,339
game is the game right but the streaming

311
00:13:11,700 --> 00:13:16,980
aspect of it and the podcasting aspect

312
00:13:14,339 --> 00:13:22,279
of it and the the actual playing of the

313
00:13:16,980 --> 00:13:24,420
game is no longer just a game it is a

314
00:13:22,279 --> 00:13:28,019
semi-improvised collaborative

315
00:13:24,420 --> 00:13:29,820
storytelling process yeah it it is very

316
00:13:28,019 --> 00:13:32,459
much more an art than it is a science

317
00:13:29,820 --> 00:13:33,480
official yeah and that there is and

318
00:13:32,459 --> 00:13:35,940
that's one of the things when you're

319
00:13:33,480 --> 00:13:38,339
when you're looking for quality in any

320
00:13:35,940 --> 00:13:40,320
sort of art form that's what you're

321
00:13:38,339 --> 00:13:43,860
looking for you are looking for someone

322
00:13:40,320 --> 00:13:47,339
who does something unique someone that

323
00:13:43,860 --> 00:13:50,820
does something truly astonishing or

324
00:13:47,339 --> 00:13:52,800
beautiful or insightful or is

325
00:13:50,820 --> 00:13:55,200
technically incredibly proficient like

326
00:13:52,800 --> 00:13:58,040
that that for me is like it's the

327
00:13:55,200 --> 00:14:01,019
difference between for instance someone

328
00:13:58,040 --> 00:14:06,180
like Jane Fonda

329
00:14:01,019 --> 00:14:09,660
who is just an amazing actress and is

330
00:14:06,180 --> 00:14:11,820
goes in depth into her roles and is just

331
00:14:09,660 --> 00:14:15,000
astonishing to watch because she just

332
00:14:11,820 --> 00:14:18,200
loses herself in that role as opposed to

333
00:14:15,000 --> 00:14:21,720
someone like Meryl Streep who is

334
00:14:18,200 --> 00:14:26,220
incredibly technically proficient as an

335
00:14:21,720 --> 00:14:29,220
actor and does very you can see every

336
00:14:26,220 --> 00:14:32,779
movement has been thought yeah through

337
00:14:29,220 --> 00:14:36,120
every sentence has been meticulously

338
00:14:32,779 --> 00:14:38,399
crafted and it's two completely

339
00:14:36,120 --> 00:14:41,120
different ways to come at the same art

340
00:14:38,399 --> 00:14:45,180
form and both of them create

341
00:14:41,120 --> 00:14:47,459
gorgeous art from it and for me that's

342
00:14:45,180 --> 00:14:50,279
what I think quality is here in this

343
00:14:47,459 --> 00:14:53,240
space is it's what everybody should be

344
00:14:50,279 --> 00:14:58,500
striving for is the ability to

345
00:14:53,240 --> 00:15:02,519
essentially improvise an entire campaign

346
00:14:58,500 --> 00:15:05,040
with their collaborators and

347
00:15:02,519 --> 00:15:06,240
create these moments and that's one of

348
00:15:05,040 --> 00:15:08,940
the most beautiful things I think about

349
00:15:06,240 --> 00:15:11,220
the ttrpg space is it's not like you're

350
00:15:08,940 --> 00:15:14,060
watching a movie where it has to be a

351
00:15:11,220 --> 00:15:16,380
solid two and a half hours of amazing

352
00:15:14,060 --> 00:15:19,339
acting and it's gorgeous and everything

353
00:15:16,380 --> 00:15:23,220
is perfectly pulled together it's

354
00:15:19,339 --> 00:15:25,920
essentially sitting around talking about

355
00:15:23,220 --> 00:15:28,260
a thing for a while and then giving a

356
00:15:25,920 --> 00:15:30,120
moment and then coming out of that

357
00:15:28,260 --> 00:15:32,100
moment and laughing or crying or doing

358
00:15:30,120 --> 00:15:33,720
all the things that you do and then

359
00:15:32,100 --> 00:15:35,760
having fun for a little bit and then

360
00:15:33,720 --> 00:15:38,459
having other moments you know whether

361
00:15:35,760 --> 00:15:42,180
that moment is an incredible battle or a

362
00:15:38,459 --> 00:15:44,940
scene where you are unpacking all of the

363
00:15:42,180 --> 00:15:48,120
emotional craziness that comes from

364
00:15:44,940 --> 00:15:51,660
deciding the fate of an entire nation

365
00:15:48,120 --> 00:15:54,240
you know figures these are the things so

366
00:15:51,660 --> 00:15:56,279
I feel like that's that sort of

367
00:15:54,240 --> 00:16:01,760
subversion that sort of

368
00:15:56,279 --> 00:16:05,040
beautiful deception is a huge part of

369
00:16:01,760 --> 00:16:09,120
quality for ttrpgs and hopefully where

370
00:16:05,040 --> 00:16:10,800
we are headed with this whole scene yeah

371
00:16:09,120 --> 00:16:12,959
a couple of points there that I wanted

372
00:16:10,800 --> 00:16:15,480
to pick up on first is

373
00:16:12,959 --> 00:16:17,880
I kind of don't want to do or have a

374
00:16:15,480 --> 00:16:19,440
popular actual play stream because I

375
00:16:17,880 --> 00:16:21,240
don't think I could bear those

376
00:16:19,440 --> 00:16:24,240
individuals you mentioned who are like

377
00:16:21,240 --> 00:16:26,699
pulling apart every misstep that I make

378
00:16:24,240 --> 00:16:30,240
because I shudder to think how many

379
00:16:26,699 --> 00:16:33,540
missteps there are so uh okay so first

380
00:16:30,240 --> 00:16:35,820
first let me jump on that there is so

381
00:16:33,540 --> 00:16:38,420
let's talk about the quality of your

382
00:16:35,820 --> 00:16:41,279
audience oh yeah

383
00:16:38,420 --> 00:16:43,079
I mean well my audience are this a top

384
00:16:41,279 --> 00:16:46,079
quality that much I can I can tell you

385
00:16:43,079 --> 00:16:48,800
absolutely they are I've never seen a

386
00:16:46,079 --> 00:16:48,800
better audience

387
00:16:51,360 --> 00:16:55,380
um there's it's one of those things

388
00:16:52,920 --> 00:16:57,000
where a quality audience is not

389
00:16:55,380 --> 00:17:00,120
something that you gain it's something

390
00:16:57,000 --> 00:17:01,860
that you create making sure that when

391
00:17:00,120 --> 00:17:04,860
you are streaming that there's somebody

392
00:17:01,860 --> 00:17:06,540
modding even if they're also playing or

393
00:17:04,860 --> 00:17:08,400
doing something else somebody's just got

394
00:17:06,540 --> 00:17:11,100
like their eye on chat and they know

395
00:17:08,400 --> 00:17:13,980
what's going on and they can respond if

396
00:17:11,100 --> 00:17:15,419
somebody gets gross you know so they can

397
00:17:13,980 --> 00:17:17,819
you know cheer people on if they do

398
00:17:15,419 --> 00:17:19,919
something delightful all of that kind of

399
00:17:17,819 --> 00:17:22,380
stuff but also you know being very

400
00:17:19,919 --> 00:17:25,799
liberal with the block button you know

401
00:17:22,380 --> 00:17:27,179
that's that's huge I I think as you grow

402
00:17:25,799 --> 00:17:29,340
this is certainly a lesson that I've had

403
00:17:27,179 --> 00:17:32,940
to learn as you grow you start

404
00:17:29,340 --> 00:17:35,640
interacting with a lot more people and

405
00:17:32,940 --> 00:17:38,700
I've seen people who have accounts that

406
00:17:35,640 --> 00:17:41,940
are sort of my size and are just

407
00:17:38,700 --> 00:17:44,760
constantly talking about all of the

408
00:17:41,940 --> 00:17:46,020
awful people that keep contacting them

409
00:17:44,760 --> 00:17:47,160
and all this kind of stuff and I'm like

410
00:17:46,020 --> 00:17:50,940
I don't

411
00:17:47,160 --> 00:17:52,679
I don't get it because my like the

412
00:17:50,940 --> 00:17:54,419
people that I'm interacting with like

413
00:17:52,679 --> 00:17:58,620
I'll run into a troll every now and

414
00:17:54,419 --> 00:18:00,360
again yeah but even like with all the

415
00:17:58,620 --> 00:18:02,820
insanity that happened recently with the

416
00:18:00,360 --> 00:18:06,440
Supreme Court Twitter was up in arms

417
00:18:02,820 --> 00:18:11,460
about everything right and it was just

418
00:18:06,440 --> 00:18:13,500
Total Insanity and I kept seeing all

419
00:18:11,460 --> 00:18:15,900
over the place everybody like oop I just

420
00:18:13,500 --> 00:18:17,460
lost like 100 followers I just lost 300

421
00:18:15,900 --> 00:18:20,940
followers I guess the trash has taken

422
00:18:17,460 --> 00:18:24,179
itself out and for me I I only gained

423
00:18:20,940 --> 00:18:26,960
followers and I feel like a part of that

424
00:18:24,179 --> 00:18:30,419
is I've been very diligent about

425
00:18:26,960 --> 00:18:32,760
managing my audience and my community

426
00:18:30,419 --> 00:18:34,740
and making sure that I don't have a

427
00:18:32,760 --> 00:18:37,500
bunch of trolls in there that I don't

428
00:18:34,740 --> 00:18:39,840
have a bunch of people that you know are

429
00:18:37,500 --> 00:18:43,020
gonna shout something into the void and

430
00:18:39,840 --> 00:18:44,880
then cause a lot of drama because I am I

431
00:18:43,020 --> 00:18:46,140
I do not like it

432
00:18:44,880 --> 00:18:47,940
um

433
00:18:46,140 --> 00:18:50,700
even if you look at like the major

434
00:18:47,940 --> 00:18:52,740
threads that we've put out

435
00:18:50,700 --> 00:18:55,020
even when there is controversy on the

436
00:18:52,740 --> 00:18:56,940
thread it always ends in a reasonable

437
00:18:55,020 --> 00:19:00,840
discussion because that is the community

438
00:18:56,940 --> 00:19:03,480
that I've created so you can create a

439
00:19:00,840 --> 00:19:06,000
quality audience now there will come a

440
00:19:03,480 --> 00:19:09,840
point where you can no longer maintain

441
00:19:06,000 --> 00:19:12,720
control over that but for the vast

442
00:19:09,840 --> 00:19:15,240
majority of us we we will never I mean

443
00:19:12,720 --> 00:19:18,419
obviously sometime tomorrow I'm assuming

444
00:19:15,240 --> 00:19:20,820
about three I will I will go to like 10

445
00:19:18,419 --> 00:19:24,020
million followers I think so I think I

446
00:19:20,820 --> 00:19:27,740
think about half past three I think wow

447
00:19:24,020 --> 00:19:27,740
you were so mean

448
00:19:27,799 --> 00:19:33,480
I'm gonna cry myself to sleep tonight

449
00:19:30,559 --> 00:19:37,559
yeah but like for the vast majority of

450
00:19:33,480 --> 00:19:39,840
us we'll be able to maintain that kind

451
00:19:37,559 --> 00:19:43,260
of audience we will be able to maintain

452
00:19:39,840 --> 00:19:45,240
the people that we want without having

453
00:19:43,260 --> 00:19:47,880
to deal with a huge number of trolls it

454
00:19:45,240 --> 00:19:50,460
just takes some energy like that quality

455
00:19:47,880 --> 00:19:54,679
I sort of look at it like polishing a

456
00:19:50,460 --> 00:19:58,080
gem Stone it's going to take a long time

457
00:19:54,679 --> 00:19:59,880
for most of us but if you can afford to

458
00:19:58,080 --> 00:20:02,280
get the gemstone cut into something

459
00:19:59,880 --> 00:20:03,900
perfect great and what that is that's

460
00:20:02,280 --> 00:20:06,780
like if you can afford to hire like a

461
00:20:03,900 --> 00:20:09,419
social media manager who will just

462
00:20:06,780 --> 00:20:12,440
create the audience that you want based

463
00:20:09,419 --> 00:20:12,440
on analytics yes

464
00:20:12,480 --> 00:20:16,140
great

465
00:20:13,679 --> 00:20:18,120
for you but for most of us it's going to

466
00:20:16,140 --> 00:20:19,860
be polishing and sanding and polishing

467
00:20:18,120 --> 00:20:24,179
and sanding and polishing sanding over

468
00:20:19,860 --> 00:20:26,220
many many many many many hours so and of

469
00:20:24,179 --> 00:20:27,780
course you and I started talking for

470
00:20:26,220 --> 00:20:29,820
that listeners benefit in one of those

471
00:20:27,780 --> 00:20:32,400
very very many discussions you just

472
00:20:29,820 --> 00:20:34,740
mentioned on Twitter that yeah

473
00:20:32,400 --> 00:20:37,320
eventually I like to think I hope turned

474
00:20:34,740 --> 00:20:38,700
into a rather civil discussion and then

475
00:20:37,320 --> 00:20:40,799
this brought us to this talk today

476
00:20:38,700 --> 00:20:43,980
however many weeks later so you know

477
00:20:40,799 --> 00:20:45,780
there are that is the beauty of having a

478
00:20:43,980 --> 00:20:47,100
high quality audience I suppose when you

479
00:20:45,780 --> 00:20:49,980
have me in it I think is what I'm saying

480
00:20:47,100 --> 00:20:51,660
so no that's the thing I mean I so I

481
00:20:49,980 --> 00:20:53,660
knew that it would become high quality

482
00:20:51,660 --> 00:20:56,640
when I met you

483
00:20:53,660 --> 00:21:00,799
it's what's going on I was a very

484
00:20:56,640 --> 00:21:00,799
roundabout way to get there but yeah

485
00:21:04,400 --> 00:21:10,140
that whole thread was very interesting

486
00:21:07,799 --> 00:21:12,780
because that was one of those where

487
00:21:10,140 --> 00:21:16,260
um and this is something that I

488
00:21:12,780 --> 00:21:18,900
I don't yet understand about Twitter is

489
00:21:16,260 --> 00:21:22,140
the ability I'm sort of starting to get

490
00:21:18,900 --> 00:21:25,919
a handle on it the ability to read a

491
00:21:22,140 --> 00:21:29,400
sentence and then sort of discard words

492
00:21:25,919 --> 00:21:31,260
yeah yeah well there's um there's that

493
00:21:29,400 --> 00:21:33,900
Meme photo of someone like Twitter's so

494
00:21:31,260 --> 00:21:36,240
crazy you can say you like strawberries

495
00:21:33,900 --> 00:21:37,740
and everyone says what the [ __ ] why do

496
00:21:36,240 --> 00:21:40,380
you hate apples and it's like I never

497
00:21:37,740 --> 00:21:43,260
said I hate apples

498
00:21:40,380 --> 00:21:46,440
yeah it's uh so it was it's one of those

499
00:21:43,260 --> 00:21:49,260
things where that specific thread was

500
00:21:46,440 --> 00:21:50,580
all about literally and it said in the

501
00:21:49,260 --> 00:21:53,039
initial post

502
00:21:50,580 --> 00:21:56,640
hey I'm sending this out to the Twitter

503
00:21:53,039 --> 00:21:59,100
hive mind what do you think about this

504
00:21:56,640 --> 00:22:02,120
and you know let's have a talk about

505
00:21:59,100 --> 00:22:05,880
this thing right and

506
00:22:02,120 --> 00:22:08,159
the replies but the vast majority of

507
00:22:05,880 --> 00:22:10,559
them don't get me wrong because I do

508
00:22:08,159 --> 00:22:12,600
have a great I do have a great Community

509
00:22:10,559 --> 00:22:15,360
out there there's the vast majority of

510
00:22:12,600 --> 00:22:17,159
them were like huh you know I think it

511
00:22:15,360 --> 00:22:18,659
would be good for certain reasons and

512
00:22:17,159 --> 00:22:20,280
then you might want to think about this

513
00:22:18,659 --> 00:22:22,380
and then this is something that you

514
00:22:20,280 --> 00:22:24,840
should think about too and then this and

515
00:22:22,380 --> 00:22:26,159
that was great because it gave me all of

516
00:22:24,840 --> 00:22:28,559
these things that I hadn't yet

517
00:22:26,159 --> 00:22:30,720
considered which is why I sent it out to

518
00:22:28,559 --> 00:22:33,780
the Twitter hive mind just you know hey

519
00:22:30,720 --> 00:22:36,059
I know that as a human person I have you

520
00:22:33,780 --> 00:22:37,919
know one brain and there's a lot of

521
00:22:36,059 --> 00:22:41,159
other brains out there who can also be

522
00:22:37,919 --> 00:22:43,860
processing this information so help me

523
00:22:41,159 --> 00:22:46,020
do that and you know so the vast

524
00:22:43,860 --> 00:22:50,880
majority of it was great and then there

525
00:22:46,020 --> 00:22:52,620
were some that were jealous you know one

526
00:22:50,880 --> 00:22:53,940
of the things that I see on Twitter a

527
00:22:52,620 --> 00:22:56,220
lot is

528
00:22:53,940 --> 00:22:57,720
there will be discussions where people

529
00:22:56,220 --> 00:23:00,600
are like yeah everything's great it's

530
00:22:57,720 --> 00:23:02,340
good it's fine we love it and the vast

531
00:23:00,600 --> 00:23:04,919
majority of your interactions are

532
00:23:02,340 --> 00:23:06,919
delightful and then there'll just be a

533
00:23:04,919 --> 00:23:09,600
thing where you realize after the fact

534
00:23:06,919 --> 00:23:12,240
you probably had a bad experience with

535
00:23:09,600 --> 00:23:13,500
this thing and this is somehow a trigger

536
00:23:12,240 --> 00:23:16,080
for you and

537
00:23:13,500 --> 00:23:18,179
I'm sorry that that happened but and

538
00:23:16,080 --> 00:23:21,299
this is a big thing that I've had to say

539
00:23:18,179 --> 00:23:23,760
to many people in my life I'm not your

540
00:23:21,299 --> 00:23:26,700
psychologist I'm not your babysitter and

541
00:23:23,760 --> 00:23:28,820
I'm not your parent so this is not an

542
00:23:26,700 --> 00:23:33,360
appropriate conversation for us to have

543
00:23:28,820 --> 00:23:37,080
like if this is I am absolutely here to

544
00:23:33,360 --> 00:23:38,159
be a comfort and to be a friend but I'm

545
00:23:37,080 --> 00:23:40,200
not going to be able to solve this

546
00:23:38,159 --> 00:23:41,940
problem for you yeah that's that's a you

547
00:23:40,200 --> 00:23:44,039
and probably a you and a psychologist

548
00:23:41,940 --> 00:23:45,659
conversation I'm sorry you've had to

549
00:23:44,039 --> 00:23:47,100
have that conversation so many times I

550
00:23:45,659 --> 00:23:49,500
think I'm fortunate enough that I've

551
00:23:47,100 --> 00:23:51,659
managed to dodge it for as long as I

552
00:23:49,500 --> 00:23:52,980
have I'm the I mean you you saw at the

553
00:23:51,659 --> 00:23:55,280
very beginning of this episode like I

554
00:23:52,980 --> 00:24:00,840
don't do small talks yes

555
00:23:55,280 --> 00:24:04,260
you you get to the meat of things very

556
00:24:00,840 --> 00:24:05,220
quickly and and because of that and

557
00:24:04,260 --> 00:24:06,419
because I'm willing to have

558
00:24:05,220 --> 00:24:08,720
conversations with people about

559
00:24:06,419 --> 00:24:12,360
difficult topics

560
00:24:08,720 --> 00:24:14,220
generally like that will turn into a

561
00:24:12,360 --> 00:24:16,440
conversation about something bad that

562
00:24:14,220 --> 00:24:19,200
has happened and because I'm an

563
00:24:16,440 --> 00:24:20,880
empathetic human being I will have that

564
00:24:19,200 --> 00:24:23,760
conversation too but there will come a

565
00:24:20,880 --> 00:24:25,080
point where I'll have to be like so I

566
00:24:23,760 --> 00:24:27,000
feel like I've done everything that I

567
00:24:25,080 --> 00:24:30,120
can here

568
00:24:27,000 --> 00:24:33,000
um let's let's shift it and when I say

569
00:24:30,120 --> 00:24:36,120
like it happens regularly like if you

570
00:24:33,000 --> 00:24:38,400
and I were to go sit down at any random

571
00:24:36,120 --> 00:24:41,880
bar somewhere

572
00:24:38,400 --> 00:24:45,179
and you sort of like took five steps

573
00:24:41,880 --> 00:24:46,679
back from me within three minutes I

574
00:24:45,179 --> 00:24:49,260
would be having a conversation about

575
00:24:46,679 --> 00:24:50,820
like the deepest trauma that whoever sat

576
00:24:49,260 --> 00:24:54,240
down next to me has ever happened

577
00:24:50,820 --> 00:24:58,640
because that's because that's just

578
00:24:54,240 --> 00:24:58,640
that is just apparently the energy I get

579
00:24:59,880 --> 00:25:03,299
talking to those uh those Twitter

580
00:25:01,740 --> 00:25:04,740
responses it made me think it's a bit

581
00:25:03,299 --> 00:25:06,299
like now I think about it when you when

582
00:25:04,740 --> 00:25:08,220
you do those open questions it does

583
00:25:06,299 --> 00:25:11,039
remind me a little bit of the notorious

584
00:25:08,220 --> 00:25:12,960
stack Overflow which which is like a

585
00:25:11,039 --> 00:25:14,820
originally a source for programmers to

586
00:25:12,960 --> 00:25:16,260
ask questions since the name but now

587
00:25:14,820 --> 00:25:18,240
there's like it's like Reddit there's

588
00:25:16,260 --> 00:25:20,039
there's a an overflow for everything but

589
00:25:18,240 --> 00:25:24,120
um that's notorious for being like I

590
00:25:20,039 --> 00:25:27,059
want to do X how can I do X and the

591
00:25:24,120 --> 00:25:29,460
first 10 answers are like don't do X do

592
00:25:27,059 --> 00:25:31,020
y and that reminded me a little bit of

593
00:25:29,460 --> 00:25:34,980
your thought of like I want to do this

594
00:25:31,020 --> 00:25:36,539
and then some being like why or don't

595
00:25:34,980 --> 00:25:38,279
and it's like well that's not it doesn't

596
00:25:36,539 --> 00:25:39,659
matter really the fact the fact that I'm

597
00:25:38,279 --> 00:25:41,760
asking implies that it's a thing that's

598
00:25:39,659 --> 00:25:44,159
going to happen you know or at least you

599
00:25:41,760 --> 00:25:45,419
know that's not what I've asked I

600
00:25:44,159 --> 00:25:46,440
haven't asked should I I've asked it

601
00:25:45,419 --> 00:25:48,840
however

602
00:25:46,440 --> 00:25:52,140
the whole the whole point is to figure

603
00:25:48,840 --> 00:25:54,419
out what's the best way because I am

604
00:25:52,140 --> 00:25:57,120
under No Illusion that I know the best

605
00:25:54,419 --> 00:26:00,059
way to do anything I know that I'm very

606
00:25:57,120 --> 00:26:01,679
good at certain things great that does

607
00:26:00,059 --> 00:26:03,299
not mean that I know best how to do

608
00:26:01,679 --> 00:26:05,460
everything because there's constantly

609
00:26:03,299 --> 00:26:09,059
new and fabulous ideas out there

610
00:26:05,460 --> 00:26:10,020
so yeah when it comes to your audience I

611
00:26:09,059 --> 00:26:11,520
think

612
00:26:10,020 --> 00:26:13,679
I think this is something that

613
00:26:11,520 --> 00:26:15,740
definitely gets lost on Twitter is there

614
00:26:13,679 --> 00:26:19,620
has to be also a place for forgiveness

615
00:26:15,740 --> 00:26:22,080
if somebody is having a bad day on your

616
00:26:19,620 --> 00:26:24,960
Twitter feed and most of the other days

617
00:26:22,080 --> 00:26:27,360
are good totally fine I get it we are

618
00:26:24,960 --> 00:26:29,279
all entitled to a bad day or two if it

619
00:26:27,360 --> 00:26:31,200
continues for a long time that's a

620
00:26:29,279 --> 00:26:32,700
different issue but most of the time at

621
00:26:31,200 --> 00:26:36,179
least what I've seen is it doesn't

622
00:26:32,700 --> 00:26:38,640
there'll be something about this tweet

623
00:26:36,179 --> 00:26:40,559
that it rages this person for some

624
00:26:38,640 --> 00:26:42,539
reason that is probably deeply personal

625
00:26:40,559 --> 00:26:46,860
yeah you know

626
00:26:42,539 --> 00:26:48,659
and it's like okay we now know that cool

627
00:26:46,860 --> 00:26:52,140
and I've actually had a couple of

628
00:26:48,659 --> 00:26:54,000
situations on my feet where I see how

629
00:26:52,140 --> 00:26:55,559
somebody responds to something and then

630
00:26:54,000 --> 00:26:58,620
I'll put out something similar and see

631
00:26:55,559 --> 00:27:02,520
them come in and I will just be like

632
00:26:58,620 --> 00:27:06,059
so no not today like so we're not gonna

633
00:27:02,520 --> 00:27:08,580
do this today you know but please enjoy

634
00:27:06,059 --> 00:27:11,940
all of the other thousands of tweets

635
00:27:08,580 --> 00:27:16,620
that you can participate in right here

636
00:27:11,940 --> 00:27:20,400
on this very on this very wall there is

637
00:27:16,620 --> 00:27:22,940
so yeah but that's that's I think part

638
00:27:20,400 --> 00:27:25,740
of the having a quality audience is

639
00:27:22,940 --> 00:27:29,039
actually responding to people and having

640
00:27:25,740 --> 00:27:31,260
real conversations with people and you

641
00:27:29,039 --> 00:27:32,279
know for instance for me there were a

642
00:27:31,260 --> 00:27:34,440
couple there have been a couple of

643
00:27:32,279 --> 00:27:36,419
moments where I have

644
00:27:34,440 --> 00:27:37,919
asked people hey this is a really

645
00:27:36,419 --> 00:27:41,039
interesting conversation let's have it

646
00:27:37,919 --> 00:27:43,440
off of this wall yes you know and

647
00:27:41,039 --> 00:27:48,480
essentially when I'm saying that it is

648
00:27:43,440 --> 00:27:49,740
it's not oh I gotta hide something it is

649
00:27:48,480 --> 00:27:51,900
hey

650
00:27:49,740 --> 00:27:55,020
this is not what I want in my community

651
00:27:51,900 --> 00:27:57,179
I don't want this level of vitriol in my

652
00:27:55,020 --> 00:28:01,260
community you seem to be getting upset

653
00:27:57,179 --> 00:28:03,539
and honestly it is not my job to work

654
00:28:01,260 --> 00:28:06,779
you through or walk you through whatever

655
00:28:03,539 --> 00:28:08,940
is upsetting you nor do I want it to be

656
00:28:06,779 --> 00:28:11,400
um so I've got I've got plenty of things

657
00:28:08,940 --> 00:28:14,640
to deal with in my own brain and do not

658
00:28:11,400 --> 00:28:19,080
need yours as well but I'm happy to have

659
00:28:14,640 --> 00:28:21,960
a conversation in a space that is more

660
00:28:19,080 --> 00:28:25,919
conducive to rational conversation yeah

661
00:28:21,960 --> 00:28:28,559
and for me I learned a long time ago

662
00:28:25,919 --> 00:28:32,400
that psychologically speaking

663
00:28:28,559 --> 00:28:35,159
only eight percent of communication is

664
00:28:32,400 --> 00:28:37,260
the actual words we say yeah and this I

665
00:28:35,159 --> 00:28:39,179
guess ties into quality of communication

666
00:28:37,260 --> 00:28:41,159
which is incredibly important in the

667
00:28:39,179 --> 00:28:42,720
teacherpg space how do you communicate

668
00:28:41,159 --> 00:28:45,299
with your players with your audience

669
00:28:42,720 --> 00:28:47,220
with your sponsors all that kind of

670
00:28:45,299 --> 00:28:49,380
stuff but what we all have to remember

671
00:28:47,220 --> 00:28:53,039
is that only eight percent

672
00:28:49,380 --> 00:28:55,740
is the words yes that you say if this

673
00:28:53,039 --> 00:28:59,460
were just written down in transcript

674
00:28:55,740 --> 00:29:02,539
form it would not give you at all the

675
00:28:59,460 --> 00:29:06,000
same impression of what's going on

676
00:29:02,539 --> 00:29:09,059
as actually hearing this yeah

677
00:29:06,000 --> 00:29:11,760
because 92 percent of all communication

678
00:29:09,059 --> 00:29:15,600
is vocal tone it's micro Expressions

679
00:29:11,760 --> 00:29:18,179
it's physical body language physicality

680
00:29:15,600 --> 00:29:20,039
and you're you know all the other things

681
00:29:18,179 --> 00:29:22,860
that go with the non-verbal components

682
00:29:20,039 --> 00:29:26,279
of communication yeah I've I've seen

683
00:29:22,860 --> 00:29:27,600
people who I know or have had who have

684
00:29:26,279 --> 00:29:29,220
wrote dice where they'll play games that

685
00:29:27,600 --> 00:29:30,539
they've had in the show before we'll do

686
00:29:29,220 --> 00:29:32,880
a tweet

687
00:29:30,539 --> 00:29:34,760
and I'm like oh man people are gonna

688
00:29:32,880 --> 00:29:38,399
interpret that in the wrong way

689
00:29:34,760 --> 00:29:40,620
right that's not gonna go that well but

690
00:29:38,399 --> 00:29:43,940
only because I know what they're trying

691
00:29:40,620 --> 00:29:47,279
to get at from from some past context

692
00:29:43,940 --> 00:29:49,740
that it's easy for me to understand

693
00:29:47,279 --> 00:29:51,240
whereas I'm just on face value I'm like

694
00:29:49,740 --> 00:29:54,419
oh yeah that's that people are gonna

695
00:29:51,240 --> 00:29:58,140
vastly interpret that the wrong way and

696
00:29:54,419 --> 00:29:59,460
the thing you have to remember is as so

697
00:29:58,140 --> 00:30:02,059
this is something from a writing

698
00:29:59,460 --> 00:30:04,230
perspective and technically Twitter is

699
00:30:02,059 --> 00:30:07,380
of writing

700
00:30:04,230 --> 00:30:09,360
[Laughter]

701
00:30:07,380 --> 00:30:13,320
um is just the idea like when you're

702
00:30:09,360 --> 00:30:14,399
writing a like a plot for ttrpg or when

703
00:30:13,320 --> 00:30:15,659
you're writing a play or when you're

704
00:30:14,399 --> 00:30:18,000
writing a novel or something like that

705
00:30:15,659 --> 00:30:22,679
the thing that writers have to remember

706
00:30:18,000 --> 00:30:25,200
is that for every page that's there

707
00:30:22,679 --> 00:30:27,960
you've got a thousand pages in your head

708
00:30:25,200 --> 00:30:30,539
to explain what's on that page to you

709
00:30:27,960 --> 00:30:34,440
you have a incredibly deep understanding

710
00:30:30,539 --> 00:30:35,820
of what's going on in each sentence

711
00:30:34,440 --> 00:30:37,500
but

712
00:30:35,820 --> 00:30:40,440
the people that are reading it do not

713
00:30:37,500 --> 00:30:44,159
yeah so it's important to remember that

714
00:30:40,440 --> 00:30:46,200
you have to give the context

715
00:30:44,159 --> 00:30:49,140
that you can

716
00:30:46,200 --> 00:30:51,960
even though for you it already exists in

717
00:30:49,140 --> 00:30:53,880
your head it does not exist for them and

718
00:30:51,960 --> 00:30:56,279
I found that on Twitter like especially

719
00:30:53,880 --> 00:30:59,159
like most of the time it's real easy

720
00:30:56,279 --> 00:30:59,820
like if you add one or two words

721
00:30:59,159 --> 00:31:03,000
normally

722
00:30:59,820 --> 00:31:06,179
[Laughter]

723
00:31:03,000 --> 00:31:08,640
that's great or just the right emote

724
00:31:06,179 --> 00:31:11,760
will let people know

725
00:31:08,640 --> 00:31:14,809
oh just this this is fun

726
00:31:11,760 --> 00:31:14,809
[Music]

727
00:31:15,179 --> 00:31:18,179
foreign

728
00:31:21,570 --> 00:31:29,760
[Music]

729
00:31:26,840 --> 00:31:31,080
quality of communication I love that

730
00:31:29,760 --> 00:31:34,260
point that you've brought up there

731
00:31:31,080 --> 00:31:38,159
because it is as you opened it with this

732
00:31:34,260 --> 00:31:39,600
is the game ttrpgs uh it's the whole

733
00:31:38,159 --> 00:31:43,260
premise is communication between human

734
00:31:39,600 --> 00:31:44,700
beings right so any shortcomings in in

735
00:31:43,260 --> 00:31:45,600
the communication side of things is

736
00:31:44,700 --> 00:31:48,059
gonna

737
00:31:45,600 --> 00:31:49,980
have required a bit more work shall we

738
00:31:48,059 --> 00:31:52,080
say yeah to make sure things are going

739
00:31:49,980 --> 00:31:53,520
smoothly so yeah I

740
00:31:52,080 --> 00:31:55,500
I'm just trying to think like how can

741
00:31:53,520 --> 00:31:57,000
from from a DMS perspective I've slipped

742
00:31:55,500 --> 00:31:59,880
back if you'll excuse me into like my

743
00:31:57,000 --> 00:32:02,399
more mechanical brain of uh rather than

744
00:31:59,880 --> 00:32:04,860
this meta physical brain I've been like

745
00:32:02,399 --> 00:32:07,919
how how is a DM can you

746
00:32:04,860 --> 00:32:09,960
communicate things with more quality

747
00:32:07,919 --> 00:32:12,539
well there's I mean there's a couple of

748
00:32:09,960 --> 00:32:15,000
tricks that I've learned as a DM because

749
00:32:12,539 --> 00:32:16,620
communication at the table and quality

750
00:32:15,000 --> 00:32:20,100
communication at the table is incredibly

751
00:32:16,620 --> 00:32:21,960
important I'm coming at this from a sort

752
00:32:20,100 --> 00:32:24,240
of performance space because we're an

753
00:32:21,960 --> 00:32:26,100
actual play on Twitter and so it might

754
00:32:24,240 --> 00:32:29,340
be a little different than things that

755
00:32:26,100 --> 00:32:34,140
you're dealing with at the table but for

756
00:32:29,340 --> 00:32:36,960
instance the ability of the DM to help

757
00:32:34,140 --> 00:32:39,360
his players understand how they

758
00:32:36,960 --> 00:32:42,059
communicate and how they can communicate

759
00:32:39,360 --> 00:32:43,919
better and that's really important when

760
00:32:42,059 --> 00:32:46,520
you're in a performance because like

761
00:32:43,919 --> 00:32:49,559
I've got players where they give

762
00:32:46,520 --> 00:32:51,899
astonishing descriptions of what they're

763
00:32:49,559 --> 00:32:54,960
doing incredibly detailed and it's just

764
00:32:51,899 --> 00:32:56,820
delightful but I can tell that they're

765
00:32:54,960 --> 00:33:00,179
sort of like they're talking talking

766
00:32:56,820 --> 00:33:03,240
talking talking trying to find that like

767
00:33:00,179 --> 00:33:05,520
truly beautiful moment yeah that just

768
00:33:03,240 --> 00:33:07,700
this is the description that is going to

769
00:33:05,520 --> 00:33:10,380
touch me and everyone around me you know

770
00:33:07,700 --> 00:33:12,299
and you know it's like with them it's

771
00:33:10,380 --> 00:33:14,640
like hey let's figure out how to edit

772
00:33:12,299 --> 00:33:17,880
yourself yeah so that instead of 15

773
00:33:14,640 --> 00:33:20,779
sentences about casting magic Missile we

774
00:33:17,880 --> 00:33:23,519
can do that in two and you can get

775
00:33:20,779 --> 00:33:25,860
exactly the same level of impact that

776
00:33:23,519 --> 00:33:29,460
you want and the exact same level of

777
00:33:25,860 --> 00:33:31,919
description that you want that does not

778
00:33:29,460 --> 00:33:36,320
then take us completely out of the fact

779
00:33:31,919 --> 00:33:36,320
that we are battling a giant monster yes

780
00:33:37,260 --> 00:33:42,120
others where it's like they want to

781
00:33:39,360 --> 00:33:45,539
focus on what their roles are and things

782
00:33:42,120 --> 00:33:48,059
like that and so for the first one I do

783
00:33:45,539 --> 00:33:50,399
a thing at my table where

784
00:33:48,059 --> 00:33:54,000
during the stream we'll do favorite

785
00:33:50,399 --> 00:33:55,620
moments so it is each stream at the end

786
00:33:54,000 --> 00:33:58,559
what was your favorite moment of this

787
00:33:55,620 --> 00:34:00,720
stream and audience participates and we

788
00:33:58,559 --> 00:34:03,659
talk about all the fun we had that day

789
00:34:00,720 --> 00:34:05,640
and then when we get off stream I ask

790
00:34:03,659 --> 00:34:09,480
them each what is one thing you can do

791
00:34:05,640 --> 00:34:11,700
better for next time wow and that way it

792
00:34:09,480 --> 00:34:14,580
is something that they recognize in

793
00:34:11,700 --> 00:34:17,399
themselves so that they do want to

794
00:34:14,580 --> 00:34:20,159
change and alter and get better at doing

795
00:34:17,399 --> 00:34:21,899
which we all have yeah we should every

796
00:34:20,159 --> 00:34:26,399
single person it does not matter if you

797
00:34:21,899 --> 00:34:29,639
are Matt Mercer or you know like any

798
00:34:26,399 --> 00:34:31,080
other famous DND personality every

799
00:34:29,639 --> 00:34:33,000
single one of us should be able to at

800
00:34:31,080 --> 00:34:34,619
the end of a session say there is at

801
00:34:33,000 --> 00:34:37,440
least one thing that I did not do

802
00:34:34,619 --> 00:34:40,260
perfectly today I gotta I gotta jump in

803
00:34:37,440 --> 00:34:42,839
here because I love to hear that because

804
00:34:40,260 --> 00:34:44,339
it's something that you've articulated I

805
00:34:42,839 --> 00:34:46,260
sometimes struggle to articulate but

806
00:34:44,339 --> 00:34:49,139
it's definitely something I subscribe to

807
00:34:46,260 --> 00:34:51,119
I always say there's a lot of discourse

808
00:34:49,139 --> 00:34:52,320
around you know everybody's games their

809
00:34:51,119 --> 00:34:54,720
own as long as people are having fun

810
00:34:52,320 --> 00:34:57,420
that's fine which is true those two

811
00:34:54,720 --> 00:34:59,640
statements are true however I always say

812
00:34:57,420 --> 00:35:01,680
okay just because those are true that

813
00:34:59,640 --> 00:35:04,920
doesn't stop you be being able to have

814
00:35:01,680 --> 00:35:07,080
more fun that's my way of saying like

815
00:35:04,920 --> 00:35:08,700
there is always something to improve

816
00:35:07,080 --> 00:35:12,300
because a lot of the time when people

817
00:35:08,700 --> 00:35:13,520
suggest improvements in the goodest of

818
00:35:12,300 --> 00:35:16,020
nature

819
00:35:13,520 --> 00:35:17,940
can be met with like well it's my game

820
00:35:16,020 --> 00:35:19,980
and this is how I'm playing it so I'm

821
00:35:17,940 --> 00:35:21,300
gonna I'm gonna ask you is there

822
00:35:19,980 --> 00:35:25,099
something that you can improve about

823
00:35:21,300 --> 00:35:25,099
that last sentence no no

824
00:35:26,599 --> 00:35:29,880
almost definitely and you would have

825
00:35:28,740 --> 00:35:31,680
thought I would have perfected it now

826
00:35:29,880 --> 00:35:34,920
after the amount of times I've said it

827
00:35:31,680 --> 00:35:36,660
or thought about it but yes there is for

828
00:35:34,920 --> 00:35:39,320
sure not that I could come up with an

829
00:35:36,660 --> 00:35:39,320
answer for you now

830
00:35:40,220 --> 00:35:44,640
the reason that I do it that way is it

831
00:35:42,780 --> 00:35:46,020
allows them to bring up something that

832
00:35:44,640 --> 00:35:49,140
they are comfortable talking about

833
00:35:46,020 --> 00:35:50,760
there's no forcing somebody to discuss

834
00:35:49,140 --> 00:35:53,400
something that they're doing that they

835
00:35:50,760 --> 00:35:55,800
don't want to and very rarely have I had

836
00:35:53,400 --> 00:35:57,480
to like bring up something that was not

837
00:35:55,800 --> 00:35:59,460
already brought up yes of course yeah

838
00:35:57,480 --> 00:36:01,680
but there are some sort of technical

839
00:35:59,460 --> 00:36:03,180
things that are important that we have

840
00:36:01,680 --> 00:36:04,680
to sort of remind people of because they

841
00:36:03,180 --> 00:36:06,599
get excited and things like that and

842
00:36:04,680 --> 00:36:09,720
they want to participate a big one is

843
00:36:06,599 --> 00:36:12,180
talking over each other and at a table

844
00:36:09,720 --> 00:36:13,339
it's fine because most of the time if

845
00:36:12,180 --> 00:36:16,619
you're in person

846
00:36:13,339 --> 00:36:19,380
your human ears can separate out

847
00:36:16,619 --> 00:36:21,180
different human voices and figure out

848
00:36:19,380 --> 00:36:23,339
what's going on and so if everyone's

849
00:36:21,180 --> 00:36:26,760
laughing and throwing out little quips

850
00:36:23,339 --> 00:36:29,940
and having a delightful time it's great

851
00:36:26,760 --> 00:36:32,700
whereas on stream it all gets converted

852
00:36:29,940 --> 00:36:35,220
into a digital medium and fed through

853
00:36:32,700 --> 00:36:38,160
one channel which means it's just a

854
00:36:35,220 --> 00:36:40,320
sound wall you cannot there's nothing

855
00:36:38,160 --> 00:36:43,020
that can be pulled out you lose the

856
00:36:40,320 --> 00:36:44,760
Nuance you use the the subtle changes in

857
00:36:43,020 --> 00:36:46,320
you know pitch and tone and distance

858
00:36:44,760 --> 00:36:49,440
from the ears and all that kind of stuff

859
00:36:46,320 --> 00:36:50,579
yeah yeah and so it's so there are

860
00:36:49,440 --> 00:36:52,200
certain things that are just sort of

861
00:36:50,579 --> 00:36:54,720
technical things you need to learn to do

862
00:36:52,200 --> 00:36:57,240
on stream but can be very difficult if

863
00:36:54,720 --> 00:36:59,160
you're not like a trained actor so

864
00:36:57,240 --> 00:37:00,660
that's one way so that's if somebody for

865
00:36:59,160 --> 00:37:01,859
instance needs to edit themselves or

866
00:37:00,660 --> 00:37:04,560
something like that that's something

867
00:37:01,859 --> 00:37:06,420
that you can bring up in that space and

868
00:37:04,560 --> 00:37:08,460
you can then talk about it and say hey

869
00:37:06,420 --> 00:37:11,880
here's some suggestions that you can you

870
00:37:08,460 --> 00:37:14,880
can work on and it's great because I

871
00:37:11,880 --> 00:37:17,700
have seen my players improve so

872
00:37:14,880 --> 00:37:18,599
dramatically over the course of the last

873
00:37:17,700 --> 00:37:21,720
year

874
00:37:18,599 --> 00:37:24,480
it's amazing and then you know if there

875
00:37:21,720 --> 00:37:27,119
are if it's somebody who like is sort of

876
00:37:24,480 --> 00:37:29,280
sitting back and not really talking much

877
00:37:27,119 --> 00:37:31,619
you know stuff like that that's

878
00:37:29,280 --> 00:37:33,839
something that you can discuss as well

879
00:37:31,619 --> 00:37:36,240
that's like hey what can we do to make

880
00:37:33,839 --> 00:37:39,060
it easier for you to jump back when you

881
00:37:36,240 --> 00:37:41,160
want to and then there's other

882
00:37:39,060 --> 00:37:44,160
techniques that I use for instance with

883
00:37:41,160 --> 00:37:45,660
like if somebody's very crunchy loves

884
00:37:44,160 --> 00:37:47,099
talking about

885
00:37:45,660 --> 00:37:50,220
um and this is the thing that like

886
00:37:47,099 --> 00:37:52,619
personally I don't really like because I

887
00:37:50,220 --> 00:37:56,220
think it slows down combat so

888
00:37:52,619 --> 00:37:59,820
dramatically is the person that wants to

889
00:37:56,220 --> 00:38:02,220
tell you and essentially celebrate the

890
00:37:59,820 --> 00:38:04,740
fact that they chose this feat and this

891
00:38:02,220 --> 00:38:06,300
class because now they can do this

892
00:38:04,740 --> 00:38:07,859
attack and then because they have this

893
00:38:06,300 --> 00:38:09,240
they can do the second attack and

894
00:38:07,859 --> 00:38:10,500
because they have this extra thing they

895
00:38:09,240 --> 00:38:12,119
can do this extra damage and then

896
00:38:10,500 --> 00:38:14,220
because they have this and they have to

897
00:38:12,119 --> 00:38:16,800
literally read you the description of

898
00:38:14,220 --> 00:38:20,339
every single thing they're doing in that

899
00:38:16,800 --> 00:38:23,520
round and then way needs for you to

900
00:38:20,339 --> 00:38:25,200
essentially applaud them verbally for

901
00:38:23,520 --> 00:38:26,339
the fact they chose this and then they

902
00:38:25,200 --> 00:38:29,300
will tell you the next thing that they

903
00:38:26,339 --> 00:38:32,640
are going to do and the turn just takes

904
00:38:29,300 --> 00:38:34,440
forever and

905
00:38:32,640 --> 00:38:36,240
for me one of the ways that I've sort of

906
00:38:34,440 --> 00:38:37,980
gotten around that is

907
00:38:36,240 --> 00:38:39,780
um on our channel the vast majority of

908
00:38:37,980 --> 00:38:40,859
combats that we do are now narrative

909
00:38:39,780 --> 00:38:44,220
combat

910
00:38:40,859 --> 00:38:47,099
where essentially the rules are

911
00:38:44,220 --> 00:38:49,740
you will not roll in this half roll

912
00:38:47,099 --> 00:38:52,619
the only things that you roll are saving

913
00:38:49,740 --> 00:38:55,800
throws and damaged eyes

914
00:38:52,619 --> 00:38:57,839
that's it wow and sometimes you don't

915
00:38:55,800 --> 00:39:00,540
even roll damage dice sometimes you just

916
00:38:57,839 --> 00:39:02,700
tell me what you do or you tell me what

917
00:39:00,540 --> 00:39:06,060
you attempt and I will tell you what the

918
00:39:02,700 --> 00:39:09,240
result was and the rule is in lieu of an

919
00:39:06,060 --> 00:39:12,240
attack roll you have to tell me an

920
00:39:09,240 --> 00:39:14,160
amazing story about what you did

921
00:39:12,240 --> 00:39:18,300
and if the story is interesting enough

922
00:39:14,160 --> 00:39:19,339
you hit and if it's not you missed and

923
00:39:18,300 --> 00:39:22,740
that's it

924
00:39:19,339 --> 00:39:25,619
and it definitely takes some getting

925
00:39:22,740 --> 00:39:27,300
used to because people that want to talk

926
00:39:25,619 --> 00:39:28,560
to you about their feasts and this

927
00:39:27,300 --> 00:39:31,320
attack and that attack and all that kind

928
00:39:28,560 --> 00:39:33,740
of stuff their brain has been trained to

929
00:39:31,320 --> 00:39:36,119
give you these pieces of information

930
00:39:33,740 --> 00:39:38,820
instead of putting it together into a

931
00:39:36,119 --> 00:39:40,380
full story and the the example that I

932
00:39:38,820 --> 00:39:43,440
like to use

933
00:39:40,380 --> 00:39:46,440
is I had a character in my in one of my

934
00:39:43,440 --> 00:39:51,420
campaigns that uh an NPC

935
00:39:46,440 --> 00:39:55,020
and mechanically what they did is they

936
00:39:51,420 --> 00:39:58,859
use their movement as a monk

937
00:39:55,020 --> 00:40:02,040
to get to within five feet of all the

938
00:39:58,859 --> 00:40:04,320
players then they attacked twice and

939
00:40:02,040 --> 00:40:05,460
used a key point to

940
00:40:04,320 --> 00:40:07,440
um or they attacked and they used to

941
00:40:05,460 --> 00:40:10,020
keep points to flurry of flows so they

942
00:40:07,440 --> 00:40:13,079
could attack multiple times yeah and

943
00:40:10,020 --> 00:40:15,780
then they use another key point to jump

944
00:40:13,079 --> 00:40:17,820
out of there and use more movement to

945
00:40:15,780 --> 00:40:21,300
leave the situation

946
00:40:17,820 --> 00:40:23,240
so that is not a super interesting story

947
00:40:21,300 --> 00:40:25,859
right

948
00:40:23,240 --> 00:40:28,440
so what actually happened in the

949
00:40:25,859 --> 00:40:30,599
campaign was

950
00:40:28,440 --> 00:40:32,520
you see a hooded figure

951
00:40:30,599 --> 00:40:34,680
he stands

952
00:40:32,520 --> 00:40:37,320
a couple dozen feet from you

953
00:40:34,680 --> 00:40:39,480
you see a tail

954
00:40:37,320 --> 00:40:42,300
peeking out from the bottom of his cloak

955
00:40:39,480 --> 00:40:45,240
swishing back and forth

956
00:40:42,300 --> 00:40:46,800
he does not turn to face you he's simply

957
00:40:45,240 --> 00:40:50,160
gracefully

958
00:40:46,800 --> 00:40:52,800
like orange and white liquid bends over

959
00:40:50,160 --> 00:40:55,160
backwards and begins

960
00:40:52,800 --> 00:40:58,560
to do hand Springs

961
00:40:55,160 --> 00:41:01,020
faster and faster approaching you and

962
00:40:58,560 --> 00:41:03,540
before you can move

963
00:41:01,020 --> 00:41:06,480
the final handspring launches him into

964
00:41:03,540 --> 00:41:09,599
the center of the group he spins

965
00:41:06,480 --> 00:41:11,280
and with the claws on both his hands and

966
00:41:09,599 --> 00:41:15,780
feet

967
00:41:11,280 --> 00:41:19,920
he scratches each of you one time

968
00:41:15,780 --> 00:41:22,260
Landing in a ball he Springs back into

969
00:41:19,920 --> 00:41:25,320
action climbing up the wall next to you

970
00:41:22,260 --> 00:41:27,900
and disappearing over the roof

971
00:41:25,320 --> 00:41:31,140
all before you can speak

972
00:41:27,900 --> 00:41:33,000
and that's the same story yes you know

973
00:41:31,140 --> 00:41:35,880
both of those are exactly the same story

974
00:41:33,000 --> 00:41:38,579
one of them is just far more interesting

975
00:41:35,880 --> 00:41:40,680
than the other one you know

976
00:41:38,579 --> 00:41:43,200
so that's what narrative combat looks

977
00:41:40,680 --> 00:41:46,260
like in our space and that's a way to

978
00:41:43,200 --> 00:41:51,240
help me get people off of the character

979
00:41:46,260 --> 00:41:53,760
sheet and into the actual story of

980
00:41:51,240 --> 00:41:56,280
what's going on and we're actually

981
00:41:53,760 --> 00:42:00,480
developing a new technique right now

982
00:41:56,280 --> 00:42:03,240
called 10 second combat okay which is if

983
00:42:00,480 --> 00:42:04,500
something is happening especially I

984
00:42:03,240 --> 00:42:07,140
especially like to use this for like

985
00:42:04,500 --> 00:42:09,420
martial classes because a lot of times

986
00:42:07,140 --> 00:42:11,880
it can be very difficult for people to

987
00:42:09,420 --> 00:42:15,240
give you new and exciting explanations

988
00:42:11,880 --> 00:42:16,920
of how this person punched somebody a

989
00:42:15,240 --> 00:42:19,440
couple times

990
00:42:16,920 --> 00:42:22,260
um so what I'll essentially do is I'll

991
00:42:19,440 --> 00:42:25,079
be like okay on your turn we are now

992
00:42:22,260 --> 00:42:28,500
entering 10 second combat and

993
00:42:25,079 --> 00:42:30,480
each of us will trade blows

994
00:42:28,500 --> 00:42:32,579
and it doesn't matter how many it is you

995
00:42:30,480 --> 00:42:36,900
will get to tell me in 10 seconds or

996
00:42:32,579 --> 00:42:40,320
less one movement that you make it could

997
00:42:36,900 --> 00:42:42,900
be I slide across the desk and I punch

998
00:42:40,320 --> 00:42:45,540
you in the face you know and then I

999
00:42:42,900 --> 00:42:48,180
would get to respond to that like you

1000
00:42:45,540 --> 00:42:50,940
know I grab your arm and I flip the

1001
00:42:48,180 --> 00:42:53,520
chair over Landing you both on our backs

1002
00:42:50,940 --> 00:42:55,619
and then now it's your turn what do you

1003
00:42:53,520 --> 00:42:57,060
do and now it's my turn what do I do and

1004
00:42:55,619 --> 00:42:59,040
the story gets faster and faster and

1005
00:42:57,060 --> 00:43:01,079
faster and faster until somebody has

1006
00:42:59,040 --> 00:43:03,359
nothing left and in that moment you've

1007
00:43:01,079 --> 00:43:06,240
now hesitated and somebody has gone in

1008
00:43:03,359 --> 00:43:10,500
to draw blood and that's your turn in

1009
00:43:06,240 --> 00:43:13,500
combat wow and well like if you actually

1010
00:43:10,500 --> 00:43:14,880
watch ap's for any length of time you

1011
00:43:13,500 --> 00:43:17,040
know everyone says well my combat

1012
00:43:14,880 --> 00:43:19,319
doesn't take too long yes it does yeah

1013
00:43:17,040 --> 00:43:22,619
if you actually time it nobody's taking

1014
00:43:19,319 --> 00:43:23,940
less than like five minutes yeah on the

1015
00:43:22,619 --> 00:43:26,160
return

1016
00:43:23,940 --> 00:43:28,200
um it's always there's always questions

1017
00:43:26,160 --> 00:43:29,940
before and questions after well where's

1018
00:43:28,200 --> 00:43:32,040
where are we positioned what does this

1019
00:43:29,940 --> 00:43:33,540
look like can I reach this oh no that

1020
00:43:32,040 --> 00:43:35,460
changes things well now I need to do

1021
00:43:33,540 --> 00:43:38,520
this and yeah and it's like oh let me

1022
00:43:35,460 --> 00:43:40,560
look at my character sheet and here's

1023
00:43:38,520 --> 00:43:42,359
there's the whole

1024
00:43:40,560 --> 00:43:43,400
um

1025
00:43:42,359 --> 00:43:47,099
um

1026
00:43:43,400 --> 00:43:49,140
like we are not chanting right now we

1027
00:43:47,099 --> 00:43:52,440
are not we are not in the Buddhist

1028
00:43:49,140 --> 00:43:56,220
temple like this is we're on an actual

1029
00:43:52,440 --> 00:43:59,040
play Let's get things moving please

1030
00:43:56,220 --> 00:44:01,500
so in the time I can do a 10 second

1031
00:43:59,040 --> 00:44:04,220
combat I can do three 10 second combats

1032
00:44:01,500 --> 00:44:07,619
generally in the time it takes a normal

1033
00:44:04,220 --> 00:44:10,200
actual play to do one turn yeah one

1034
00:44:07,619 --> 00:44:12,000
single turn yeah yeah but you don't have

1035
00:44:10,200 --> 00:44:15,060
to use it all the time and there are

1036
00:44:12,000 --> 00:44:18,599
definitely days when I am

1037
00:44:15,060 --> 00:44:20,760
I am not feeling great and I just don't

1038
00:44:18,599 --> 00:44:23,460
have the brain power to make that happen

1039
00:44:20,760 --> 00:44:25,140
and then absolutely We're Gonna Roll a

1040
00:44:23,460 --> 00:44:27,420
bunch of dice and our turns are gonna

1041
00:44:25,140 --> 00:44:30,119
take a while yeah and it's totally fine

1042
00:44:27,420 --> 00:44:32,160
you know it's still both of them are

1043
00:44:30,119 --> 00:44:35,579
super fun they're just very different

1044
00:44:32,160 --> 00:44:38,040
things one is built to be exciting for

1045
00:44:35,579 --> 00:44:40,260
an audience and one of them is built to

1046
00:44:38,040 --> 00:44:42,960
be delightful for an individual you know

1047
00:44:40,260 --> 00:44:44,940
yeah yeah yeah precisely I guess that

1048
00:44:42,960 --> 00:44:49,200
would be our discussion of the quality

1049
00:44:44,940 --> 00:44:51,300
of combat yeah indeed indeed yeah I mean

1050
00:44:49,200 --> 00:44:53,460
that's such a couple of episodes in of

1051
00:44:51,300 --> 00:44:56,300
itself ironically just as long as combat

1052
00:44:53,460 --> 00:44:56,300
takes um

1053
00:44:57,240 --> 00:45:01,079
I wanted to touch on that I think the

1054
00:44:59,160 --> 00:45:02,579
quality of the communication thing one

1055
00:45:01,079 --> 00:45:05,040
one final thing I had a thought earlier

1056
00:45:02,579 --> 00:45:08,640
on was about an often

1057
00:45:05,040 --> 00:45:11,880
means response to problems in the game

1058
00:45:08,640 --> 00:45:15,000
or at the table out of game is speak to

1059
00:45:11,880 --> 00:45:16,200
your players which is kind of has loads

1060
00:45:15,000 --> 00:45:18,000
of value kind of has no value because

1061
00:45:16,200 --> 00:45:18,960
it's the answer to everything and of

1062
00:45:18,000 --> 00:45:21,060
itself doesn't actually tell you

1063
00:45:18,960 --> 00:45:23,819
anything useful although it being still

1064
00:45:21,060 --> 00:45:26,579
objectively true now the thing I want to

1065
00:45:23,819 --> 00:45:28,920
talk about there is that like that that

1066
00:45:26,579 --> 00:45:31,200
is the answer so often is because people

1067
00:45:28,920 --> 00:45:33,900
are reluctant to have those

1068
00:45:31,200 --> 00:45:35,339
conversations because the quality of

1069
00:45:33,900 --> 00:45:38,339
communication required to have those

1070
00:45:35,339 --> 00:45:40,859
conversations effectively is higher than

1071
00:45:38,339 --> 00:45:43,079
you get when you're just talking [ __ ]

1072
00:45:40,859 --> 00:45:44,280
with your mates or you know at work or

1073
00:45:43,079 --> 00:45:45,420
something so that's why those

1074
00:45:44,280 --> 00:45:46,500
conversations are quote unquote

1075
00:45:45,420 --> 00:45:48,720
difficult because you have to be like

1076
00:45:46,500 --> 00:45:51,180
hey person

1077
00:45:48,720 --> 00:45:52,800
that behavior was inappropriate and this

1078
00:45:51,180 --> 00:45:55,200
is an awkward discussion and how can I

1079
00:45:52,800 --> 00:45:58,140
communicate this in a way that isn't

1080
00:45:55,200 --> 00:46:01,800
awkward and is effective and comes out

1081
00:45:58,140 --> 00:46:04,500
the other side improved I think that is

1082
00:46:01,800 --> 00:46:06,480
a problem that I mean I'm going to jump

1083
00:46:04,500 --> 00:46:08,640
into a world problem

1084
00:46:06,480 --> 00:46:10,500
this is something that is happening

1085
00:46:08,640 --> 00:46:14,520
worldwide

1086
00:46:10,500 --> 00:46:18,300
at this point now there seems to be this

1087
00:46:14,520 --> 00:46:21,960
conflation of two concepts the concept

1088
00:46:18,300 --> 00:46:26,099
of a discussion

1089
00:46:21,960 --> 00:46:28,500
and an argument and there's so many

1090
00:46:26,099 --> 00:46:29,700
situations nowadays that at least I've

1091
00:46:28,500 --> 00:46:31,200
run into

1092
00:46:29,700 --> 00:46:33,060
where

1093
00:46:31,200 --> 00:46:36,599
you need to have a discussion with

1094
00:46:33,060 --> 00:46:39,960
someone about something and everyone

1095
00:46:36,599 --> 00:46:44,579
involved is terrified because there's

1096
00:46:39,960 --> 00:46:47,520
just the Assumption of conflict yes and

1097
00:46:44,579 --> 00:46:51,960
the thing is that there's no need

1098
00:46:47,520 --> 00:46:53,880
for conflict there is not okay there is

1099
00:46:51,960 --> 00:46:56,160
a need for conflict sometimes the vast

1100
00:46:53,880 --> 00:46:57,480
majority of times though

1101
00:46:56,160 --> 00:46:59,339
um the the things that you're discussing

1102
00:46:57,480 --> 00:47:01,800
there's like you're all trying to get to

1103
00:46:59,339 --> 00:47:03,300
the same place and

1104
00:47:01,800 --> 00:47:05,940
I think

1105
00:47:03,300 --> 00:47:08,400
there's many more reasons why this

1106
00:47:05,940 --> 00:47:11,180
exists than we can discuss in the

1107
00:47:08,400 --> 00:47:14,339
limited amount of times that we have but

1108
00:47:11,180 --> 00:47:16,319
essentially what happens is everybody in

1109
00:47:14,339 --> 00:47:19,440
the situation gets anxious like their

1110
00:47:16,319 --> 00:47:21,480
anxiety spikes and suddenly nobody wants

1111
00:47:19,440 --> 00:47:23,099
to have the conversation and because the

1112
00:47:21,480 --> 00:47:25,020
anxiety is spiking the defense

1113
00:47:23,099 --> 00:47:26,579
mechanisms come up and that makes it

1114
00:47:25,020 --> 00:47:28,560
more difficult to have the conversations

1115
00:47:26,579 --> 00:47:31,440
and because it's more difficult that

1116
00:47:28,560 --> 00:47:34,020
creates more anxiety which makes it more

1117
00:47:31,440 --> 00:47:38,099
difficult and you get into this Loop

1118
00:47:34,020 --> 00:47:40,260
right yeah and because that Loop exists

1119
00:47:38,099 --> 00:47:43,260
in so many conversations

1120
00:47:40,260 --> 00:47:44,760
we are training ourselves to exist in

1121
00:47:43,260 --> 00:47:47,460
that Loop

1122
00:47:44,760 --> 00:47:51,000
so every conversation

1123
00:47:47,460 --> 00:47:53,280
is suddenly anxiety written instead of

1124
00:47:51,000 --> 00:47:56,160
it just being like hey

1125
00:47:53,280 --> 00:47:58,859
and that's why I use what can you do

1126
00:47:56,160 --> 00:48:02,640
better yeah because that is something

1127
00:47:58,859 --> 00:48:05,339
where there is no confrontation at all

1128
00:48:02,640 --> 00:48:07,859
it is you can say I think I could do

1129
00:48:05,339 --> 00:48:10,680
this better and it includes the dm2 it

1130
00:48:07,859 --> 00:48:14,099
includes me oh absolutely yeah what can

1131
00:48:10,680 --> 00:48:16,980
I do better for next time and I've

1132
00:48:14,099 --> 00:48:20,220
gotten amazing suggestions from people

1133
00:48:16,980 --> 00:48:22,760
at my table I have gotten some not great

1134
00:48:20,220 --> 00:48:25,260
suggestions as well but

1135
00:48:22,760 --> 00:48:26,880
that's the cost of asking these

1136
00:48:25,260 --> 00:48:30,720
questions I'm afraid is there's an

1137
00:48:26,880 --> 00:48:32,400
overhead of uh yeah yeah but I think

1138
00:48:30,720 --> 00:48:34,940
that that is

1139
00:48:32,400 --> 00:48:38,700
it's just important to check in

1140
00:48:34,940 --> 00:48:42,240
regularly and in a way and what happens

1141
00:48:38,700 --> 00:48:44,040
there is for me one of the questions

1142
00:48:42,240 --> 00:48:48,780
that I'll ask players when we're having

1143
00:48:44,040 --> 00:48:52,200
more difficult discussions is okay is

1144
00:48:48,780 --> 00:48:55,740
there any reason to believe have i at

1145
00:48:52,200 --> 00:48:59,760
any point behaved in a way that makes

1146
00:48:55,740 --> 00:49:03,500
you believe I'm going to actively try to

1147
00:48:59,760 --> 00:49:06,420
kill your character that I'm going to

1148
00:49:03,500 --> 00:49:07,980
actively try to destroy your experience

1149
00:49:06,420 --> 00:49:12,420
at the table

1150
00:49:07,980 --> 00:49:15,000
and once you phrase it like that one of

1151
00:49:12,420 --> 00:49:17,579
the things that happens is they're

1152
00:49:15,000 --> 00:49:19,940
required at that point then to take

1153
00:49:17,579 --> 00:49:23,520
themselves outside of their own brain

1154
00:49:19,940 --> 00:49:26,040
and really look at concrete things which

1155
00:49:23,520 --> 00:49:28,260
always helps alleviate anxiety and

1156
00:49:26,040 --> 00:49:31,859
things like that because anxiety is

1157
00:49:28,260 --> 00:49:34,079
typically based on something some Loop

1158
00:49:31,859 --> 00:49:36,839
that's happening inside your own psyche

1159
00:49:34,079 --> 00:49:39,119
that there is some sort of thing that

1160
00:49:36,839 --> 00:49:42,079
your brain has latched on to that is

1161
00:49:39,119 --> 00:49:45,000
grinding your gears to a halt

1162
00:49:42,079 --> 00:49:46,920
and when that happens when as soon as

1163
00:49:45,000 --> 00:49:48,839
you take a step outside of your own head

1164
00:49:46,920 --> 00:49:50,700
and start looking at things from

1165
00:49:48,839 --> 00:49:53,400
somebody else's experience or from

1166
00:49:50,700 --> 00:49:56,520
somebody else's point of view Suddenly

1167
00:49:53,400 --> 00:49:58,980
It's Not Your World Is Not consumed by

1168
00:49:56,520 --> 00:50:01,560
this anymore the world has brought it

1169
00:49:58,980 --> 00:50:03,540
from one square foot of real estate

1170
00:50:01,560 --> 00:50:06,960
which is your skull

1171
00:50:03,540 --> 00:50:09,839
to many hundreds of square feet which is

1172
00:50:06,960 --> 00:50:13,380
the room that you now exist in yeah and

1173
00:50:09,839 --> 00:50:17,220
that anxiety can dissipate simply by

1174
00:50:13,380 --> 00:50:21,960
truly participating with other people in

1175
00:50:17,220 --> 00:50:25,380
those conversations and I found that as

1176
00:50:21,960 --> 00:50:28,440
soon as someone is required to step out

1177
00:50:25,380 --> 00:50:30,300
of themselves for just a moment it gives

1178
00:50:28,440 --> 00:50:32,280
them enough perspective to then have

1179
00:50:30,300 --> 00:50:35,280
that conversation doesn't work every

1180
00:50:32,280 --> 00:50:37,560
single time but like 90 of the time it

1181
00:50:35,280 --> 00:50:40,079
works and

1182
00:50:37,560 --> 00:50:42,180
I've also found that when

1183
00:50:40,079 --> 00:50:45,420
when the only conversation that can be

1184
00:50:42,180 --> 00:50:47,339
had is about the fact that people don't

1185
00:50:45,420 --> 00:50:48,720
want to have the conversation the

1186
00:50:47,339 --> 00:50:50,280
conversation is never actually going to

1187
00:50:48,720 --> 00:50:52,020
happen because all you're ever going to

1188
00:50:50,280 --> 00:50:54,000
talk about is how much you are not

1189
00:50:52,020 --> 00:50:58,859
looking forward to this conversation yes

1190
00:50:54,000 --> 00:51:02,700
and so if you can just stop that cycle

1191
00:50:58,859 --> 00:51:04,980
in a similar way which is just okay

1192
00:51:02,700 --> 00:51:06,480
hey is there a reason for you to believe

1193
00:51:04,980 --> 00:51:10,800
that this conversation is going to be

1194
00:51:06,480 --> 00:51:12,780
gross or upsetting or terrifying like is

1195
00:51:10,800 --> 00:51:14,460
there any reason to believe based on

1196
00:51:12,780 --> 00:51:15,359
this person your history with this

1197
00:51:14,460 --> 00:51:17,579
person

1198
00:51:15,359 --> 00:51:20,460
that Something's Gonna Go terribly wrong

1199
00:51:17,579 --> 00:51:22,920
today when in fact nothing has gone

1200
00:51:20,460 --> 00:51:26,040
wrong yet in any of your conversations

1201
00:51:22,920 --> 00:51:28,339
and helping them put that historical

1202
00:51:26,040 --> 00:51:31,559
perspective on it too with helps again

1203
00:51:28,339 --> 00:51:33,599
broaden the world so that you're not

1204
00:51:31,559 --> 00:51:35,940
just looking at this one thing that's

1205
00:51:33,599 --> 00:51:38,940
making you anxious you're looking at a

1206
00:51:35,940 --> 00:51:42,300
hundred things 99 of which did not make

1207
00:51:38,940 --> 00:51:44,700
you anxious so there's there are all

1208
00:51:42,300 --> 00:51:47,520
kinds of techniques that can be used to

1209
00:51:44,700 --> 00:51:50,880
try to help smooth through conversations

1210
00:51:47,520 --> 00:51:54,359
but you're absolutely going to hit these

1211
00:51:50,880 --> 00:51:58,859
moments where somebody is just

1212
00:51:54,359 --> 00:52:00,839
there's something happening and this is

1213
00:51:58,859 --> 00:52:02,520
where things get really treacherous is

1214
00:52:00,839 --> 00:52:05,700
you do not want to try to be a

1215
00:52:02,520 --> 00:52:07,200
psychologist or a psychiatrist friends

1216
00:52:05,700 --> 00:52:09,720
or to your players

1217
00:52:07,200 --> 00:52:11,819
you can be supportive and you can be

1218
00:52:09,720 --> 00:52:12,839
just the most delightful human being you

1219
00:52:11,819 --> 00:52:14,220
can

1220
00:52:12,839 --> 00:52:17,339
but

1221
00:52:14,220 --> 00:52:18,960
even if you are trained

1222
00:52:17,339 --> 00:52:21,599
to do this

1223
00:52:18,960 --> 00:52:23,819
it's totally inappropriate for you to do

1224
00:52:21,599 --> 00:52:26,460
it in front of anybody else

1225
00:52:23,819 --> 00:52:29,460
you know there's no there's no situation

1226
00:52:26,460 --> 00:52:31,559
in which you should be attempting to be

1227
00:52:29,460 --> 00:52:35,099
the psychiatrist or psychologist to your

1228
00:52:31,559 --> 00:52:36,480
friends or to your players and when it

1229
00:52:35,099 --> 00:52:40,020
gets to that point where literally

1230
00:52:36,480 --> 00:52:41,760
communication cannot happen it's

1231
00:52:40,020 --> 00:52:45,240
important to shut down the conversation

1232
00:52:41,760 --> 00:52:48,540
as gently and empathetically as we can

1233
00:52:45,240 --> 00:52:51,059
but if this person is unwilling to allow

1234
00:52:48,540 --> 00:52:52,260
that then at that point that's a

1235
00:52:51,059 --> 00:52:56,040
different discussion that's a different

1236
00:52:52,260 --> 00:52:58,920
like what is the quality of this

1237
00:52:56,040 --> 00:53:00,900
person's relationship with you and

1238
00:52:58,920 --> 00:53:03,300
that's honestly probably the most

1239
00:53:00,900 --> 00:53:05,160
difficult discussion that any of us will

1240
00:53:03,300 --> 00:53:06,960
ever have about anything

1241
00:53:05,160 --> 00:53:09,420
is what is the quality of the

1242
00:53:06,960 --> 00:53:10,800
relationship with your friends what is

1243
00:53:09,420 --> 00:53:13,260
the quality of your relationship with

1244
00:53:10,800 --> 00:53:16,020
your family what is the quality of your

1245
00:53:13,260 --> 00:53:20,819
relationship with yourself

1246
00:53:16,020 --> 00:53:24,420
and these are they're not questions that

1247
00:53:20,819 --> 00:53:28,079
we can answer easily or simply or

1248
00:53:24,420 --> 00:53:29,220
quickly and we can't answer them with a

1249
00:53:28,079 --> 00:53:30,599
game

1250
00:53:29,220 --> 00:53:32,339
but

1251
00:53:30,599 --> 00:53:36,420
one of the beautiful things about this

1252
00:53:32,339 --> 00:53:38,099
is that we can explore them well usually

1253
00:53:36,420 --> 00:53:39,059
at this point I would say is there

1254
00:53:38,099 --> 00:53:40,680
anything we missed that we haven't

1255
00:53:39,059 --> 00:53:43,440
talked about yet but that was such a

1256
00:53:40,680 --> 00:53:44,940
good bookend and to a throwback to the

1257
00:53:43,440 --> 00:53:46,500
your opening statement I don't want to

1258
00:53:44,940 --> 00:53:49,920
ask that question because it would ruin

1259
00:53:46,500 --> 00:53:52,920
the uh the perfect circle you've crafted

1260
00:53:49,920 --> 00:53:54,059
right well this is so if you like things

1261
00:53:52,920 --> 00:53:56,579
like that

1262
00:53:54,059 --> 00:53:59,180
so I made my table because that is how

1263
00:53:56,579 --> 00:54:02,280
my storytelling goes

1264
00:53:59,180 --> 00:54:05,579
this is it's one of those things where

1265
00:54:02,280 --> 00:54:08,040
as a Storyteller there comes a point

1266
00:54:05,579 --> 00:54:09,300
where you understand like I didn't know

1267
00:54:08,040 --> 00:54:12,240
that's where we were going to end when

1268
00:54:09,300 --> 00:54:13,559
we started the interview but when that

1269
00:54:12,240 --> 00:54:17,160
became

1270
00:54:13,559 --> 00:54:18,900
the conversation at the end of it I

1271
00:54:17,160 --> 00:54:21,240
could feel

1272
00:54:18,900 --> 00:54:23,280
okay this

1273
00:54:21,240 --> 00:54:25,500
this is where this conversation should

1274
00:54:23,280 --> 00:54:27,240
happen this is it and it's the same

1275
00:54:25,500 --> 00:54:30,720
thing with like an adventure that

1276
00:54:27,240 --> 00:54:34,079
there's oh here we are this is where we

1277
00:54:30,720 --> 00:54:35,640
are in this space I understand so even

1278
00:54:34,079 --> 00:54:37,920
if you don't know

1279
00:54:35,640 --> 00:54:40,740
that's when you when you start so that's

1280
00:54:37,920 --> 00:54:44,460
where you're going to end a really good

1281
00:54:40,740 --> 00:54:46,319
DM a good Storyteller will feel that

1282
00:54:44,460 --> 00:54:49,200
when it's happening

1283
00:54:46,319 --> 00:54:51,540
so yeah I'm glad I'm glad we can do that

1284
00:54:49,200 --> 00:54:54,180
put a fabulous little button yeah right

1285
00:54:51,540 --> 00:54:55,800
there this is this is why I love doing

1286
00:54:54,180 --> 00:54:58,800
the podcast I've said it before and I'll

1287
00:54:55,800 --> 00:55:00,660
say it again is that so many times now

1288
00:54:58,800 --> 00:55:03,960
and this is one of the classic moments

1289
00:55:00,660 --> 00:55:06,960
of the the topic will be something that

1290
00:55:03,960 --> 00:55:07,980
ostensibly means one thing and then we

1291
00:55:06,960 --> 00:55:10,559
talk about

1292
00:55:07,980 --> 00:55:13,559
other still related things but to take

1293
00:55:10,559 --> 00:55:15,300
it in a completely new and unique and

1294
00:55:13,559 --> 00:55:19,079
interesting Direction which is what's

1295
00:55:15,300 --> 00:55:21,480
happened today so I'm super stoked that

1296
00:55:19,079 --> 00:55:23,339
we didn't talk about Bloody combat again

1297
00:55:21,480 --> 00:55:25,920
for 40 minutes or something which it

1298
00:55:23,339 --> 00:55:28,319
could have very easily happened but I

1299
00:55:25,920 --> 00:55:30,359
mean we spent a good like 10 minutes on

1300
00:55:28,319 --> 00:55:33,420
it

1301
00:55:30,359 --> 00:55:35,400
uh no it's nice to have you know under

1302
00:55:33,420 --> 00:55:37,559
the guise of quality to have these kinds

1303
00:55:35,400 --> 00:55:39,059
of discussions so now I'm I mean I don't

1304
00:55:37,559 --> 00:55:41,339
want to rob you of that of that uh

1305
00:55:39,059 --> 00:55:43,559
opportunity if you did really want to

1306
00:55:41,339 --> 00:55:46,020
say something else you can do it you

1307
00:55:43,559 --> 00:55:49,260
could yeah that's the thing like I I

1308
00:55:46,020 --> 00:55:51,559
literally could feel like

1309
00:55:49,260 --> 00:55:51,559
foreign

1310
00:56:09,920 --> 00:56:13,880
I'm gonna let him finish it

1311
00:56:14,780 --> 00:56:20,339
well um talking of joining you at your

1312
00:56:18,059 --> 00:56:22,559
table uh where can we find you where

1313
00:56:20,339 --> 00:56:24,720
when you do some promotion well let's

1314
00:56:22,559 --> 00:56:27,900
see hold on let me let me get into my DM

1315
00:56:24,720 --> 00:56:31,619
voice all right well you can find me

1316
00:56:27,900 --> 00:56:34,619
over at play nerd allies on Twitch where

1317
00:56:31,619 --> 00:56:36,960
we do two actual plays each week set in

1318
00:56:34,619 --> 00:56:40,440
our Homebrew world the patchwork Planet

1319
00:56:36,960 --> 00:56:42,780
the gods destroyed all of their planets

1320
00:56:40,440 --> 00:56:45,599
and the god of wisdom grabbed a Shard

1321
00:56:42,780 --> 00:56:48,900
from each one to save a little piece of

1322
00:56:45,599 --> 00:56:51,240
each and now all of those different

1323
00:56:48,900 --> 00:56:54,000
groups have had to learn how to live

1324
00:56:51,240 --> 00:56:56,819
together come and see us in our season

1325
00:56:54,000 --> 00:56:59,760
three called The Reef of glass

1326
00:56:56,819 --> 00:57:02,280
in addition every Friday on our twitch

1327
00:56:59,760 --> 00:57:04,740
Channel we do magnificent mythologies

1328
00:57:02,280 --> 00:57:07,559
where we bring on bypoc and alphabet

1329
00:57:04,740 --> 00:57:11,300
Mafia creators they give us a little

1330
00:57:07,559 --> 00:57:14,520
story and we turn that into a full-blown

1331
00:57:11,300 --> 00:57:16,680
One-Shot Adventure that we then pay for

1332
00:57:14,520 --> 00:57:19,859
the art and the layout and hand it back

1333
00:57:16,680 --> 00:57:22,200
to the creators who then own 100 of the

1334
00:57:19,859 --> 00:57:24,240
IP because

1335
00:57:22,200 --> 00:57:27,599
at the foundation for inclusivity in

1336
00:57:24,240 --> 00:57:31,680
gaming our goal is to literally change

1337
00:57:27,599 --> 00:57:34,859
the face of the ttrpg scene by elevating

1338
00:57:31,680 --> 00:57:37,319
bypoc and alphabet Mafia creators in

1339
00:57:34,859 --> 00:57:40,380
every way we can on Sundays every other

1340
00:57:37,319 --> 00:57:43,319
week I'm joined by the Healer DM also

1341
00:57:40,380 --> 00:57:45,420
known as Conor he's delightful and we do

1342
00:57:43,319 --> 00:57:46,980
World building for the patchwork Planet

1343
00:57:45,420 --> 00:57:49,920
which we will be releasing hopefully

1344
00:57:46,980 --> 00:57:53,579
sometime in the next year as a full

1345
00:57:49,920 --> 00:57:54,780
campaign setting in addition to that I

1346
00:57:53,579 --> 00:57:57,720
am the

1347
00:57:54,780 --> 00:57:58,740
manager of the Rolling together stream

1348
00:57:57,720 --> 00:58:00,920
team

1349
00:57:58,740 --> 00:58:04,280
if you just go to

1350
00:58:00,920 --> 00:58:06,720
twitch.tv teams slash rolling together

1351
00:58:04,280 --> 00:58:08,040
you can find all of the fabulous people

1352
00:58:06,720 --> 00:58:10,559
that are involved in our rolling

1353
00:58:08,040 --> 00:58:13,319
together stream team we are incredibly

1354
00:58:10,559 --> 00:58:16,260
diverse and delightful doing all kinds

1355
00:58:13,319 --> 00:58:19,800
of actual plays World building writing

1356
00:58:16,260 --> 00:58:21,420
streams all having to do with ttrpgs and

1357
00:58:19,800 --> 00:58:23,280
finally there is the foundation for

1358
00:58:21,420 --> 00:58:26,780
inclusivity in gaming which you can find

1359
00:58:23,280 --> 00:58:31,079
at figforall.org

1360
00:58:26,780 --> 00:58:33,260
there we set out to help as I said

1361
00:58:31,079 --> 00:58:36,119
change the face of the ttrpg scene

1362
00:58:33,260 --> 00:58:38,579
making sure that we are elevating those

1363
00:58:36,119 --> 00:58:40,680
who have been ignored for many many

1364
00:58:38,579 --> 00:58:42,480
years now we've got all kinds of

1365
00:58:40,680 --> 00:58:44,220
programs and if you'd like to donate to

1366
00:58:42,480 --> 00:58:46,740
Fig to help

1367
00:58:44,220 --> 00:58:48,299
other streamers please feel free to do

1368
00:58:46,740 --> 00:58:50,400
so there's a button right there on the

1369
00:58:48,299 --> 00:58:53,339
website oh and you can find all the

1370
00:58:50,400 --> 00:58:54,960
links to this all over at Twitter you

1371
00:58:53,339 --> 00:58:57,180
can search for us under planared allies

1372
00:58:54,960 --> 00:59:00,359
or at allies nerd

1373
00:58:57,180 --> 00:59:04,440
yeah and I will be appearing on a bunch

1374
00:59:00,359 --> 00:59:06,780
of different shows and campaigns over

1375
00:59:04,440 --> 00:59:10,260
the course of the next couple of months

1376
00:59:06,780 --> 00:59:13,799
I'm working with Quest junkies with

1377
00:59:10,260 --> 00:59:18,980
black girl Mage with dead Aussie gamer

1378
00:59:13,799 --> 00:59:22,140
oh yeah so I'll be around you'll see me

1379
00:59:18,980 --> 00:59:24,599
but that was the gamer on on the show

1380
00:59:22,140 --> 00:59:27,480
before in the past funnily enough oh

1381
00:59:24,599 --> 00:59:30,180
fabulous yeah Michael's great yeah

1382
00:59:27,480 --> 00:59:33,359
awesome okay well uh all that's left to

1383
00:59:30,180 --> 00:59:35,280
say in which case is thank you ever so

1384
00:59:33,359 --> 00:59:37,920
much Kyle for your time today what an

1385
00:59:35,280 --> 00:59:38,960
insightful and interesting discussion we

1386
00:59:37,920 --> 00:59:42,720
had

1387
00:59:38,960 --> 00:59:44,220
yay thank you the audience does

1388
00:59:42,720 --> 00:59:47,299
typically applaud at this point so

1389
00:59:44,220 --> 00:59:47,299
that's that makes sense

1390
00:59:48,240 --> 00:59:51,119
I've just picked up all these people in

1391
00:59:49,740 --> 00:59:54,540
their cars now listening and being like

1392
00:59:51,119 --> 00:59:54,540
no we don't know

1393
00:59:55,559 --> 01:00:00,299
uh so yes thank you so much for joining

1394
00:59:57,720 --> 01:00:02,280
us today Carl thank you everybody for

1395
01:00:00,299 --> 01:00:03,480
listening at home all the links Carl's

1396
01:00:02,280 --> 01:00:05,160
just gone through will be in the episode

1397
01:00:03,480 --> 01:00:06,960
description

1398
01:00:05,160 --> 01:00:07,920
I'll put the link tree at the top so you

1399
01:00:06,960 --> 01:00:10,859
can just click on that one if it's

1400
01:00:07,920 --> 01:00:14,640
easier for everybody otherwise thank you

1401
01:00:10,859 --> 01:00:16,200
all for listening and good night and now

1402
01:00:14,640 --> 01:00:19,319
it's time for the patreon shout outs

1403
01:00:16,200 --> 01:00:22,619
thank you to Joe from the fourth leg

1404
01:00:19,319 --> 01:00:25,140
podcast again two-time guests of the

1405
01:00:22,619 --> 01:00:27,240
show and the fourth leg is a TT RPG

1406
01:00:25,140 --> 01:00:30,240
podcast all about giving new GMS a leg

1407
01:00:27,240 --> 01:00:32,940
to stand on please go and check them out

1408
01:00:30,240 --> 01:00:35,400
at the fourth leg on Twitter

1409
01:00:32,940 --> 01:00:37,740
thank you to optional rule a two-time

1410
01:00:35,400 --> 01:00:39,920
guest of the show and a very insightful

1411
01:00:37,740 --> 01:00:41,940
and knowledgeable source of information

1412
01:00:39,920 --> 01:00:44,940
please check them out at

1413
01:00:41,940 --> 01:00:44,940
www.optionalrule.com

1414
01:00:45,119 --> 01:00:50,579
huge huge huge thank you to a great

1415
01:00:48,000 --> 01:00:52,920
friend of the show Matthew Perkins who's

1416
01:00:50,579 --> 01:00:55,140
out there making hilarious and

1417
01:00:52,920 --> 01:00:57,180
educational Dungeons and Dragons content

1418
01:00:55,140 --> 01:00:58,920
please go and check out his stuff at

1419
01:00:57,180 --> 01:01:01,380
Matthew perkins.net where you can find

1420
01:00:58,920 --> 01:01:02,880
links to all of his socials and all of

1421
01:01:01,380 --> 01:01:04,680
his content including his own patreon

1422
01:01:02,880 --> 01:01:06,180
which I would very much encourage you to

1423
01:01:04,680 --> 01:01:09,299
check out

1424
01:01:06,180 --> 01:01:11,400
thank you to matchstreet at mp street88

1425
01:01:09,299 --> 01:01:12,780
on Twitter for supporting the show if

1426
01:01:11,400 --> 01:01:15,480
you need support running your personal

1427
01:01:12,780 --> 01:01:18,119
or business schedule head to virtualtime

1428
01:01:15,480 --> 01:01:19,859
hustle.com or on Instagram to make that

1429
01:01:18,119 --> 01:01:22,559
difference between should do and done

1430
01:01:19,859 --> 01:01:23,579
was it better essential time you've been

1431
01:01:22,559 --> 01:01:25,140
searching for

1432
01:01:23,579 --> 01:01:27,119
if you would like to support what we do

1433
01:01:25,140 --> 01:01:29,520
and get four shout outs a month head

1434
01:01:27,119 --> 01:01:31,319
over to patreon.com thinking critically

1435
01:01:29,520 --> 01:01:35,140
or you can just buy me a coffee at

1436
01:01:31,319 --> 01:01:43,969
kofi.com thinking critically

1437
01:01:35,140 --> 01:01:57,309
[Music]

 

Cyle Durkee Profile Photo

Cyle Durkee

So many.

Co-Founder, The Foundation for Inclusivity in Gaming
Forever DM, PlayNerd Allies
Project Manager, The Rolling Together Stream Team

A background of service and performance. A *special* brain. A desire to help, heal, and hurry the fuck up. A muse.