Quality
This week I'm joined by Cyle Durkee from Play-Nerd Allies and Foundation for Inclusivity in Gaming, to talk about how to have a quality gaming session. Running a TTRPG is more an art than it is science, and as such involves several layers of nuance and considerations. The tail end of the show is dedicated to how to have those sometimes awkward, game-impacting conversations, and how you should think carefully if considering using a TTRPG as therapy.
- 11:29 - Streaming Tabletop Content
- 16:09 - Creating a Quality Community
- 31:25 - Communicating Effectively
- 44:58 - Talk to your Players
Find Cyle on all things Play-Nerd Allies on:
- Linktree: https://linktr.ee/PlayNerdAllies
- Play-Nerd Allies: https://www.playnerdallies.com/
- Play-Nerd Allies: https://www.twitch.tv/playnerdallies
- Rolling Together Twitch Team: https://www.twitch.tv/team/rollingtogether
- Foundation for Inclusivity in Gaming: https://figforall.org/
- Twitter: https://twitter.com/AlliesNerd
Find Thinking Critically online: https://www.thinkingcritically.co.uk
Patrons:
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 4 episode 11
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of thinking critically the only
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announcement I have this week is I will
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be debuting a new twitch overlay for my
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live streamed Homebrew Campaign which
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goes approximately every other Tuesday
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around 8pm UK time but yeah we've gone
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from completely uh nothing that just the
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raw Discord output to having like
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graphics and a square for each of the
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characters and stuff so if you want to
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check out that completely homemade thing
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tune in to twitch.tv thinking critically
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this Tuesday otherwise let's get on with
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the show
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foreign
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[Music]
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[Applause]
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[Music]
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Ed by Kyle Durkee thank you ever so much
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for joining us today Carl can you tell
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us a little bit about yourself well that
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seems like a very personal question not
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very rude of you
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tell us a lot about yourself
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absolutely I'm Kyle I am the forever DM
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over at planered allies I am the project
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manager of the Rolling together stream
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team and I'm the co-founder for the
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foundation for inclusivity in gaming
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um you can find
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all of these things and more over at our
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um if you check out our Twitter bio it
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has a leak Tree in it over at
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a-l-l-i-e-s-n-e-r-d at allies nerd you
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can find all those things and I'll
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certainly plug all of them at the end
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when we do this again
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absolutely well thank you so much for
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joining us today today's topic is
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quality so what does that mean to you in
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the DND and wider ttrpg framework well I
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think that quality always starts with
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the question of
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what rubric you're using is it the
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quality of
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the game is the quality of the
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participation is the quality of the
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material
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um of the performance like all that kind
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of stuff and I think when you're dealing
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with something as broad as the concept
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of quality the very first thing that you
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have to talk about is the quality of the
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people
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that are participating and I think that
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that is
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something that a lot of people don't
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really
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like to dwell on
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in a lot of situations because it forces
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us to look at ourselves
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and all the little foibles that we have
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I don't know what you're talking about I
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haven't got any right exactly and nobody
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who's listening to this says any issues
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at all so
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um no I think that it's it's an
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important part of life and I think that
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it's an important part of of what
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Dungeons and Dragons is and what
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role-playing games in general are is
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it's an opportunity for you to create
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this character and go and live out
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amazing fantasies doing all kinds of
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stuff you know if you're talking d d
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it's normally saving something finding
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something beating up a monster saving
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the world but there's all kinds of other
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ttrpgs out there that are very very
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different where the goals are just you
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know are markedly dissimilar to Dungeons
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and Dragons it just happens to hold like
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a 90 market share so yeah
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um but the beautiful thing about that is
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that we all bring little bits of
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ourselves to our characters
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and one of the things that your
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characters can tell you if you look at
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what happens to them over time is
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what qualities you actually hold as a
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person there are very few of us that can
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actually go into a character that has
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literally nothing to do with us and
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never will and as no reflection of us at
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all even slightly
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um
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where the vast majority of people it is
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you're going to put little parts of
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yourself in there and those parts are
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going to grow and expand over time and
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I think that that is where quality
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starts
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is
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the quality of
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introspection and understanding the
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quality essentially of self-empathy that
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you understand who you are that's where
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I think personally that's where a
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quality human being begins it's somebody
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who is
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is courageous enough to look at
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themselves honestly
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and is kind enough to deal with
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themselves the same way they would deal
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with a friend who was in the same
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position essentially
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we've really um like this is this is
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some deep stuff now that we've not even
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five minutes yeah I don't do small talk
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for for something like quality it's like
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oh what makes a good game oh a game
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where everyone has fun no none of that
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stuff we we go straight into the psycho
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analysis okay cool right let me uh
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it's it's quite scary isn't it when you
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think about it like that like I
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absolutely agree that most if not all
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characters will will be a mirror of the
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player in some way but you know be it a
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Fairground mirror or whatever it's still
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a mirror absolutely and there's still
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elements of that player dotted within
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that character and when you put it like
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that it is it is scary to think about
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that and yourself in such a way through
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this lens of some weird Fantastical
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Beast well so that's the thing though is
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that you don't have to think about it
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and that's one of the biggest that's one
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of the biggest Boons of this is you can
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just create the character and play the
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character and you don't even have to
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consider all of this other stuff that's
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going on and then one day something will
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happen at the table and you will
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suddenly realize something about
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yourself
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who knows what it'll be but it's that
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allowance of freedom
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in yourself and in your thought process
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that will generate those moments of
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insight that you don't need to share you
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can certainly if like if somebody one of
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my tables suddenly has a deep and
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profound new understanding of who they
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are as a human absolutely
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delightful oh there is but a lot of
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these are just very private moments that
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are happening while you happen to be
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playing a game and I think it's one of
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the things that makes the game so
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special is that just by playing it
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you can gain a better understanding not
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only of yourself but of all of the other
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people at the table and weirdly enough
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the world in general because
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you're dealing with themes at most
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tables
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that seem like they are just good versus
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evil but all of the stuff that's
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happening in our day-to-day lives will
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creep in yeah and you will suddenly be
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dealing with complex situations where
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hey yeah you were sent by this Kingdom
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to go kill an entire tribe of goblins
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you know that have been wreaking havoc
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but you get there and suddenly you
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discover that the Goblins you know have
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been here for 2 000 years and the people
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are the actual Interlopers yeah what do
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you do you know like there's I don't I
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very rarely see in anyone's campaigns
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anymore the whole you've been sent to
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slay the dragon and that is all and once
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it is done you have won you know it's
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everything is far more complex because I
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think in large part
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our world has become so much more
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complex over the last 40 years
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absolutely yeah it's almost a vehicle
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for
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it can be not in all cases but it can be
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a vehicle for discussing those more
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complex issues and I do like bringing
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elements of those in to my campaign as
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well little a little Switcheroo or a
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subversion here and there that players
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go and get there and go oh that is not
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what I was thinking was going to happen
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um a case in point there's there's one
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coming up at the end of this chapter
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which by the time this episode airs is
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probably finished and streamed and all
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that stuff so but long story short is
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there's
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they're going through a Time loop at the
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moment and it's very fun and very unique
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and if I do say something myself but it
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is it's very self-contained very low
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stakes it's it's you know it's a timely
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bright so if you die it doesn't matter
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time resets and you're back to where you
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were so it's experimentation and whatnot
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however it's set in the past as well
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they've gone back in time and the time
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Loop blah blah the whole point is when
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they have finally cracked the code of
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this Loop and have gone to the end there
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is a huge moral quandary this
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civilization that their kind of
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Interlopers in has destroyed themselves
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in their their present through through a
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civil war yeah and they'll get the
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choice to be like oh we can we could
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stop that happening or not which in of
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itself is quite an interesting choice do
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we want to change the course of history
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like well the impact of that would be to
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add a fly in the ointment
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That civilization we're doing some very
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morally questionable things yeah so it's
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like what's the what's the price to pay
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do we save potentially countless lives
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from Annihilation even if their lives
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were maybe explicitly maybe implicitly
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bad people like that's that's what I'm
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trying to push I think that is
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that's one of the biggest issues that we
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faced when it comes to just human beings
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in general there are going to be a
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million different answers to that
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question and there's going to be a
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million different types of calculus that
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go into deciding that like I literally
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know people that would question this
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down to like okay on average how many of
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those evil people are going to actually
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harm another person you know things like
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give me the latest who voted against
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like give me a percentage and it is just
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it
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it just you know going down rabbit holes
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like that but
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personally I think that that's quality
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content because it forces
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characters to actually role players you
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know to have that discussion and like I
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know at my tables I'd like to throw out
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a lot of different role-playing
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opportunities and
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all of my stuff is subversive like it's
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never like
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the bad guy that you've been pointed at
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is never as simple as being the bad guy
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yep you know and every choice that you
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make affects the world in general
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because it's true you know every choice
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that we make it might not affect the
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entire world but it certainly affects
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our lives
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and I think that
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bring it back to Quality when it comes
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to let's say quality streaming of DnD
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content of ctrpg content it's my
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personal belief that while there are a
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few people out there that are just super
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into the crunchy crunchy rolls of it all
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where it's just well did they have this
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feat because if they didn't have this
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Faith then they wouldn't be able to do
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that thing they just did and they need
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to roll a 17 on this check and they
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didn't and then that role got fudged and
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that's unacceptable you know there's a
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that the vast majority of people when
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they're watching are there for the role
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play yeah and that that is a if you are
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there
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I understand that d d started as a
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battle simulator essentially
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um it was you pick the right race you
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pick the right class you pick the right
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Feats and now you can defeat the things
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that you were sent out to defeat
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but it has evolved it has changed so
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dramatically just like the world has
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so I think that there is like when it
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comes to like quality
300
00:12:39,480 --> 00:12:46,019
tabletop content that's really what
301
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people are looking for that something is
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can can be considered quality
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if it does something very well
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and or it does something new and
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exciting with the genre you know that's
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00:12:59,579 --> 00:13:03,540
for me when it comes to any art and I do
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consider this an art like I don't
308
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consider this a hobby I don't consider
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this a game it's the streaming like the
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game is the game right but the streaming
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aspect of it and the podcasting aspect
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of it and the the actual playing of the
313
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game is no longer just a game it is a
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semi-improvised collaborative
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storytelling process yeah it it is very
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much more an art than it is a science
317
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official yeah and that there is and
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that's one of the things when you're
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when you're looking for quality in any
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sort of art form that's what you're
321
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looking for you are looking for someone
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who does something unique someone that
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does something truly astonishing or
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beautiful or insightful or is
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technically incredibly proficient like
326
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that that for me is like it's the
327
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difference between for instance someone
328
00:13:58,040 --> 00:14:06,180
like Jane Fonda
329
00:14:01,019 --> 00:14:09,660
who is just an amazing actress and is
330
00:14:06,180 --> 00:14:11,820
goes in depth into her roles and is just
331
00:14:09,660 --> 00:14:15,000
astonishing to watch because she just
332
00:14:11,820 --> 00:14:18,200
loses herself in that role as opposed to
333
00:14:15,000 --> 00:14:21,720
someone like Meryl Streep who is
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00:14:18,200 --> 00:14:26,220
incredibly technically proficient as an
335
00:14:21,720 --> 00:14:29,220
actor and does very you can see every
336
00:14:26,220 --> 00:14:32,779
movement has been thought yeah through
337
00:14:29,220 --> 00:14:36,120
every sentence has been meticulously
338
00:14:32,779 --> 00:14:38,399
crafted and it's two completely
339
00:14:36,120 --> 00:14:41,120
different ways to come at the same art
340
00:14:38,399 --> 00:14:45,180
form and both of them create
341
00:14:41,120 --> 00:14:47,459
gorgeous art from it and for me that's
342
00:14:45,180 --> 00:14:50,279
what I think quality is here in this
343
00:14:47,459 --> 00:14:53,240
space is it's what everybody should be
344
00:14:50,279 --> 00:14:58,500
striving for is the ability to
345
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essentially improvise an entire campaign
346
00:14:58,500 --> 00:15:05,040
with their collaborators and
347
00:15:02,519 --> 00:15:06,240
create these moments and that's one of
348
00:15:05,040 --> 00:15:08,940
the most beautiful things I think about
349
00:15:06,240 --> 00:15:11,220
the ttrpg space is it's not like you're
350
00:15:08,940 --> 00:15:14,060
watching a movie where it has to be a
351
00:15:11,220 --> 00:15:16,380
solid two and a half hours of amazing
352
00:15:14,060 --> 00:15:19,339
acting and it's gorgeous and everything
353
00:15:16,380 --> 00:15:23,220
is perfectly pulled together it's
354
00:15:19,339 --> 00:15:25,920
essentially sitting around talking about
355
00:15:23,220 --> 00:15:28,260
a thing for a while and then giving a
356
00:15:25,920 --> 00:15:30,120
moment and then coming out of that
357
00:15:28,260 --> 00:15:32,100
moment and laughing or crying or doing
358
00:15:30,120 --> 00:15:33,720
all the things that you do and then
359
00:15:32,100 --> 00:15:35,760
having fun for a little bit and then
360
00:15:33,720 --> 00:15:38,459
having other moments you know whether
361
00:15:35,760 --> 00:15:42,180
that moment is an incredible battle or a
362
00:15:38,459 --> 00:15:44,940
scene where you are unpacking all of the
363
00:15:42,180 --> 00:15:48,120
emotional craziness that comes from
364
00:15:44,940 --> 00:15:51,660
deciding the fate of an entire nation
365
00:15:48,120 --> 00:15:54,240
you know figures these are the things so
366
00:15:51,660 --> 00:15:56,279
I feel like that's that sort of
367
00:15:54,240 --> 00:16:01,760
subversion that sort of
368
00:15:56,279 --> 00:16:05,040
beautiful deception is a huge part of
369
00:16:01,760 --> 00:16:09,120
quality for ttrpgs and hopefully where
370
00:16:05,040 --> 00:16:10,800
we are headed with this whole scene yeah
371
00:16:09,120 --> 00:16:12,959
a couple of points there that I wanted
372
00:16:10,800 --> 00:16:15,480
to pick up on first is
373
00:16:12,959 --> 00:16:17,880
I kind of don't want to do or have a
374
00:16:15,480 --> 00:16:19,440
popular actual play stream because I
375
00:16:17,880 --> 00:16:21,240
don't think I could bear those
376
00:16:19,440 --> 00:16:24,240
individuals you mentioned who are like
377
00:16:21,240 --> 00:16:26,699
pulling apart every misstep that I make
378
00:16:24,240 --> 00:16:30,240
because I shudder to think how many
379
00:16:26,699 --> 00:16:33,540
missteps there are so uh okay so first
380
00:16:30,240 --> 00:16:35,820
first let me jump on that there is so
381
00:16:33,540 --> 00:16:38,420
let's talk about the quality of your
382
00:16:35,820 --> 00:16:41,279
audience oh yeah
383
00:16:38,420 --> 00:16:43,079
I mean well my audience are this a top
384
00:16:41,279 --> 00:16:46,079
quality that much I can I can tell you
385
00:16:43,079 --> 00:16:48,800
absolutely they are I've never seen a
386
00:16:46,079 --> 00:16:48,800
better audience
387
00:16:51,360 --> 00:16:55,380
um there's it's one of those things
388
00:16:52,920 --> 00:16:57,000
where a quality audience is not
389
00:16:55,380 --> 00:17:00,120
something that you gain it's something
390
00:16:57,000 --> 00:17:01,860
that you create making sure that when
391
00:17:00,120 --> 00:17:04,860
you are streaming that there's somebody
392
00:17:01,860 --> 00:17:06,540
modding even if they're also playing or
393
00:17:04,860 --> 00:17:08,400
doing something else somebody's just got
394
00:17:06,540 --> 00:17:11,100
like their eye on chat and they know
395
00:17:08,400 --> 00:17:13,980
what's going on and they can respond if
396
00:17:11,100 --> 00:17:15,419
somebody gets gross you know so they can
397
00:17:13,980 --> 00:17:17,819
you know cheer people on if they do
398
00:17:15,419 --> 00:17:19,919
something delightful all of that kind of
399
00:17:17,819 --> 00:17:22,380
stuff but also you know being very
400
00:17:19,919 --> 00:17:25,799
liberal with the block button you know
401
00:17:22,380 --> 00:17:27,179
that's that's huge I I think as you grow
402
00:17:25,799 --> 00:17:29,340
this is certainly a lesson that I've had
403
00:17:27,179 --> 00:17:32,940
to learn as you grow you start
404
00:17:29,340 --> 00:17:35,640
interacting with a lot more people and
405
00:17:32,940 --> 00:17:38,700
I've seen people who have accounts that
406
00:17:35,640 --> 00:17:41,940
are sort of my size and are just
407
00:17:38,700 --> 00:17:44,760
constantly talking about all of the
408
00:17:41,940 --> 00:17:46,020
awful people that keep contacting them
409
00:17:44,760 --> 00:17:47,160
and all this kind of stuff and I'm like
410
00:17:46,020 --> 00:17:50,940
I don't
411
00:17:47,160 --> 00:17:52,679
I don't get it because my like the
412
00:17:50,940 --> 00:17:54,419
people that I'm interacting with like
413
00:17:52,679 --> 00:17:58,620
I'll run into a troll every now and
414
00:17:54,419 --> 00:18:00,360
again yeah but even like with all the
415
00:17:58,620 --> 00:18:02,820
insanity that happened recently with the
416
00:18:00,360 --> 00:18:06,440
Supreme Court Twitter was up in arms
417
00:18:02,820 --> 00:18:11,460
about everything right and it was just
418
00:18:06,440 --> 00:18:13,500
Total Insanity and I kept seeing all
419
00:18:11,460 --> 00:18:15,900
over the place everybody like oop I just
420
00:18:13,500 --> 00:18:17,460
lost like 100 followers I just lost 300
421
00:18:15,900 --> 00:18:20,940
followers I guess the trash has taken
422
00:18:17,460 --> 00:18:24,179
itself out and for me I I only gained
423
00:18:20,940 --> 00:18:26,960
followers and I feel like a part of that
424
00:18:24,179 --> 00:18:30,419
is I've been very diligent about
425
00:18:26,960 --> 00:18:32,760
managing my audience and my community
426
00:18:30,419 --> 00:18:34,740
and making sure that I don't have a
427
00:18:32,760 --> 00:18:37,500
bunch of trolls in there that I don't
428
00:18:34,740 --> 00:18:39,840
have a bunch of people that you know are
429
00:18:37,500 --> 00:18:43,020
gonna shout something into the void and
430
00:18:39,840 --> 00:18:44,880
then cause a lot of drama because I am I
431
00:18:43,020 --> 00:18:46,140
I do not like it
432
00:18:44,880 --> 00:18:47,940
um
433
00:18:46,140 --> 00:18:50,700
even if you look at like the major
434
00:18:47,940 --> 00:18:52,740
threads that we've put out
435
00:18:50,700 --> 00:18:55,020
even when there is controversy on the
436
00:18:52,740 --> 00:18:56,940
thread it always ends in a reasonable
437
00:18:55,020 --> 00:19:00,840
discussion because that is the community
438
00:18:56,940 --> 00:19:03,480
that I've created so you can create a
439
00:19:00,840 --> 00:19:06,000
quality audience now there will come a
440
00:19:03,480 --> 00:19:09,840
point where you can no longer maintain
441
00:19:06,000 --> 00:19:12,720
control over that but for the vast
442
00:19:09,840 --> 00:19:15,240
majority of us we we will never I mean
443
00:19:12,720 --> 00:19:18,419
obviously sometime tomorrow I'm assuming
444
00:19:15,240 --> 00:19:20,820
about three I will I will go to like 10
445
00:19:18,419 --> 00:19:24,020
million followers I think so I think I
446
00:19:20,820 --> 00:19:27,740
think about half past three I think wow
447
00:19:24,020 --> 00:19:27,740
you were so mean
448
00:19:27,799 --> 00:19:33,480
I'm gonna cry myself to sleep tonight
449
00:19:30,559 --> 00:19:37,559
yeah but like for the vast majority of
450
00:19:33,480 --> 00:19:39,840
us we'll be able to maintain that kind
451
00:19:37,559 --> 00:19:43,260
of audience we will be able to maintain
452
00:19:39,840 --> 00:19:45,240
the people that we want without having
453
00:19:43,260 --> 00:19:47,880
to deal with a huge number of trolls it
454
00:19:45,240 --> 00:19:50,460
just takes some energy like that quality
455
00:19:47,880 --> 00:19:54,679
I sort of look at it like polishing a
456
00:19:50,460 --> 00:19:58,080
gem Stone it's going to take a long time
457
00:19:54,679 --> 00:19:59,880
for most of us but if you can afford to
458
00:19:58,080 --> 00:20:02,280
get the gemstone cut into something
459
00:19:59,880 --> 00:20:03,900
perfect great and what that is that's
460
00:20:02,280 --> 00:20:06,780
like if you can afford to hire like a
461
00:20:03,900 --> 00:20:09,419
social media manager who will just
462
00:20:06,780 --> 00:20:12,440
create the audience that you want based
463
00:20:09,419 --> 00:20:12,440
on analytics yes
464
00:20:12,480 --> 00:20:16,140
great
465
00:20:13,679 --> 00:20:18,120
for you but for most of us it's going to
466
00:20:16,140 --> 00:20:19,860
be polishing and sanding and polishing
467
00:20:18,120 --> 00:20:24,179
and sanding and polishing sanding over
468
00:20:19,860 --> 00:20:26,220
many many many many many hours so and of
469
00:20:24,179 --> 00:20:27,780
course you and I started talking for
470
00:20:26,220 --> 00:20:29,820
that listeners benefit in one of those
471
00:20:27,780 --> 00:20:32,400
very very many discussions you just
472
00:20:29,820 --> 00:20:34,740
mentioned on Twitter that yeah
473
00:20:32,400 --> 00:20:37,320
eventually I like to think I hope turned
474
00:20:34,740 --> 00:20:38,700
into a rather civil discussion and then
475
00:20:37,320 --> 00:20:40,799
this brought us to this talk today
476
00:20:38,700 --> 00:20:43,980
however many weeks later so you know
477
00:20:40,799 --> 00:20:45,780
there are that is the beauty of having a
478
00:20:43,980 --> 00:20:47,100
high quality audience I suppose when you
479
00:20:45,780 --> 00:20:49,980
have me in it I think is what I'm saying
480
00:20:47,100 --> 00:20:51,660
so no that's the thing I mean I so I
481
00:20:49,980 --> 00:20:53,660
knew that it would become high quality
482
00:20:51,660 --> 00:20:56,640
when I met you
483
00:20:53,660 --> 00:21:00,799
it's what's going on I was a very
484
00:20:56,640 --> 00:21:00,799
roundabout way to get there but yeah
485
00:21:04,400 --> 00:21:10,140
that whole thread was very interesting
486
00:21:07,799 --> 00:21:12,780
because that was one of those where
487
00:21:10,140 --> 00:21:16,260
um and this is something that I
488
00:21:12,780 --> 00:21:18,900
I don't yet understand about Twitter is
489
00:21:16,260 --> 00:21:22,140
the ability I'm sort of starting to get
490
00:21:18,900 --> 00:21:25,919
a handle on it the ability to read a
491
00:21:22,140 --> 00:21:29,400
sentence and then sort of discard words
492
00:21:25,919 --> 00:21:31,260
yeah yeah well there's um there's that
493
00:21:29,400 --> 00:21:33,900
Meme photo of someone like Twitter's so
494
00:21:31,260 --> 00:21:36,240
crazy you can say you like strawberries
495
00:21:33,900 --> 00:21:37,740
and everyone says what the [ __ ] why do
496
00:21:36,240 --> 00:21:40,380
you hate apples and it's like I never
497
00:21:37,740 --> 00:21:43,260
said I hate apples
498
00:21:40,380 --> 00:21:46,440
yeah it's uh so it was it's one of those
499
00:21:43,260 --> 00:21:49,260
things where that specific thread was
500
00:21:46,440 --> 00:21:50,580
all about literally and it said in the
501
00:21:49,260 --> 00:21:53,039
initial post
502
00:21:50,580 --> 00:21:56,640
hey I'm sending this out to the Twitter
503
00:21:53,039 --> 00:21:59,100
hive mind what do you think about this
504
00:21:56,640 --> 00:22:02,120
and you know let's have a talk about
505
00:21:59,100 --> 00:22:05,880
this thing right and
506
00:22:02,120 --> 00:22:08,159
the replies but the vast majority of
507
00:22:05,880 --> 00:22:10,559
them don't get me wrong because I do
508
00:22:08,159 --> 00:22:12,600
have a great I do have a great Community
509
00:22:10,559 --> 00:22:15,360
out there there's the vast majority of
510
00:22:12,600 --> 00:22:17,159
them were like huh you know I think it
511
00:22:15,360 --> 00:22:18,659
would be good for certain reasons and
512
00:22:17,159 --> 00:22:20,280
then you might want to think about this
513
00:22:18,659 --> 00:22:22,380
and then this is something that you
514
00:22:20,280 --> 00:22:24,840
should think about too and then this and
515
00:22:22,380 --> 00:22:26,159
that was great because it gave me all of
516
00:22:24,840 --> 00:22:28,559
these things that I hadn't yet
517
00:22:26,159 --> 00:22:30,720
considered which is why I sent it out to
518
00:22:28,559 --> 00:22:33,780
the Twitter hive mind just you know hey
519
00:22:30,720 --> 00:22:36,059
I know that as a human person I have you
520
00:22:33,780 --> 00:22:37,919
know one brain and there's a lot of
521
00:22:36,059 --> 00:22:41,159
other brains out there who can also be
522
00:22:37,919 --> 00:22:43,860
processing this information so help me
523
00:22:41,159 --> 00:22:46,020
do that and you know so the vast
524
00:22:43,860 --> 00:22:50,880
majority of it was great and then there
525
00:22:46,020 --> 00:22:52,620
were some that were jealous you know one
526
00:22:50,880 --> 00:22:53,940
of the things that I see on Twitter a
527
00:22:52,620 --> 00:22:56,220
lot is
528
00:22:53,940 --> 00:22:57,720
there will be discussions where people
529
00:22:56,220 --> 00:23:00,600
are like yeah everything's great it's
530
00:22:57,720 --> 00:23:02,340
good it's fine we love it and the vast
531
00:23:00,600 --> 00:23:04,919
majority of your interactions are
532
00:23:02,340 --> 00:23:06,919
delightful and then there'll just be a
533
00:23:04,919 --> 00:23:09,600
thing where you realize after the fact
534
00:23:06,919 --> 00:23:12,240
you probably had a bad experience with
535
00:23:09,600 --> 00:23:13,500
this thing and this is somehow a trigger
536
00:23:12,240 --> 00:23:16,080
for you and
537
00:23:13,500 --> 00:23:18,179
I'm sorry that that happened but and
538
00:23:16,080 --> 00:23:21,299
this is a big thing that I've had to say
539
00:23:18,179 --> 00:23:23,760
to many people in my life I'm not your
540
00:23:21,299 --> 00:23:26,700
psychologist I'm not your babysitter and
541
00:23:23,760 --> 00:23:28,820
I'm not your parent so this is not an
542
00:23:26,700 --> 00:23:33,360
appropriate conversation for us to have
543
00:23:28,820 --> 00:23:37,080
like if this is I am absolutely here to
544
00:23:33,360 --> 00:23:38,159
be a comfort and to be a friend but I'm
545
00:23:37,080 --> 00:23:40,200
not going to be able to solve this
546
00:23:38,159 --> 00:23:41,940
problem for you yeah that's that's a you
547
00:23:40,200 --> 00:23:44,039
and probably a you and a psychologist
548
00:23:41,940 --> 00:23:45,659
conversation I'm sorry you've had to
549
00:23:44,039 --> 00:23:47,100
have that conversation so many times I
550
00:23:45,659 --> 00:23:49,500
think I'm fortunate enough that I've
551
00:23:47,100 --> 00:23:51,659
managed to dodge it for as long as I
552
00:23:49,500 --> 00:23:52,980
have I'm the I mean you you saw at the
553
00:23:51,659 --> 00:23:55,280
very beginning of this episode like I
554
00:23:52,980 --> 00:24:00,840
don't do small talks yes
555
00:23:55,280 --> 00:24:04,260
you you get to the meat of things very
556
00:24:00,840 --> 00:24:05,220
quickly and and because of that and
557
00:24:04,260 --> 00:24:06,419
because I'm willing to have
558
00:24:05,220 --> 00:24:08,720
conversations with people about
559
00:24:06,419 --> 00:24:12,360
difficult topics
560
00:24:08,720 --> 00:24:14,220
generally like that will turn into a
561
00:24:12,360 --> 00:24:16,440
conversation about something bad that
562
00:24:14,220 --> 00:24:19,200
has happened and because I'm an
563
00:24:16,440 --> 00:24:20,880
empathetic human being I will have that
564
00:24:19,200 --> 00:24:23,760
conversation too but there will come a
565
00:24:20,880 --> 00:24:25,080
point where I'll have to be like so I
566
00:24:23,760 --> 00:24:27,000
feel like I've done everything that I
567
00:24:25,080 --> 00:24:30,120
can here
568
00:24:27,000 --> 00:24:33,000
um let's let's shift it and when I say
569
00:24:30,120 --> 00:24:36,120
like it happens regularly like if you
570
00:24:33,000 --> 00:24:38,400
and I were to go sit down at any random
571
00:24:36,120 --> 00:24:41,880
bar somewhere
572
00:24:38,400 --> 00:24:45,179
and you sort of like took five steps
573
00:24:41,880 --> 00:24:46,679
back from me within three minutes I
574
00:24:45,179 --> 00:24:49,260
would be having a conversation about
575
00:24:46,679 --> 00:24:50,820
like the deepest trauma that whoever sat
576
00:24:49,260 --> 00:24:54,240
down next to me has ever happened
577
00:24:50,820 --> 00:24:58,640
because that's because that's just
578
00:24:54,240 --> 00:24:58,640
that is just apparently the energy I get
579
00:24:59,880 --> 00:25:03,299
talking to those uh those Twitter
580
00:25:01,740 --> 00:25:04,740
responses it made me think it's a bit
581
00:25:03,299 --> 00:25:06,299
like now I think about it when you when
582
00:25:04,740 --> 00:25:08,220
you do those open questions it does
583
00:25:06,299 --> 00:25:11,039
remind me a little bit of the notorious
584
00:25:08,220 --> 00:25:12,960
stack Overflow which which is like a
585
00:25:11,039 --> 00:25:14,820
originally a source for programmers to
586
00:25:12,960 --> 00:25:16,260
ask questions since the name but now
587
00:25:14,820 --> 00:25:18,240
there's like it's like Reddit there's
588
00:25:16,260 --> 00:25:20,039
there's a an overflow for everything but
589
00:25:18,240 --> 00:25:24,120
um that's notorious for being like I
590
00:25:20,039 --> 00:25:27,059
want to do X how can I do X and the
591
00:25:24,120 --> 00:25:29,460
first 10 answers are like don't do X do
592
00:25:27,059 --> 00:25:31,020
y and that reminded me a little bit of
593
00:25:29,460 --> 00:25:34,980
your thought of like I want to do this
594
00:25:31,020 --> 00:25:36,539
and then some being like why or don't
595
00:25:34,980 --> 00:25:38,279
and it's like well that's not it doesn't
596
00:25:36,539 --> 00:25:39,659
matter really the fact the fact that I'm
597
00:25:38,279 --> 00:25:41,760
asking implies that it's a thing that's
598
00:25:39,659 --> 00:25:44,159
going to happen you know or at least you
599
00:25:41,760 --> 00:25:45,419
know that's not what I've asked I
600
00:25:44,159 --> 00:25:46,440
haven't asked should I I've asked it
601
00:25:45,419 --> 00:25:48,840
however
602
00:25:46,440 --> 00:25:52,140
the whole the whole point is to figure
603
00:25:48,840 --> 00:25:54,419
out what's the best way because I am
604
00:25:52,140 --> 00:25:57,120
under No Illusion that I know the best
605
00:25:54,419 --> 00:26:00,059
way to do anything I know that I'm very
606
00:25:57,120 --> 00:26:01,679
good at certain things great that does
607
00:26:00,059 --> 00:26:03,299
not mean that I know best how to do
608
00:26:01,679 --> 00:26:05,460
everything because there's constantly
609
00:26:03,299 --> 00:26:09,059
new and fabulous ideas out there
610
00:26:05,460 --> 00:26:10,020
so yeah when it comes to your audience I
611
00:26:09,059 --> 00:26:11,520
think
612
00:26:10,020 --> 00:26:13,679
I think this is something that
613
00:26:11,520 --> 00:26:15,740
definitely gets lost on Twitter is there
614
00:26:13,679 --> 00:26:19,620
has to be also a place for forgiveness
615
00:26:15,740 --> 00:26:22,080
if somebody is having a bad day on your
616
00:26:19,620 --> 00:26:24,960
Twitter feed and most of the other days
617
00:26:22,080 --> 00:26:27,360
are good totally fine I get it we are
618
00:26:24,960 --> 00:26:29,279
all entitled to a bad day or two if it
619
00:26:27,360 --> 00:26:31,200
continues for a long time that's a
620
00:26:29,279 --> 00:26:32,700
different issue but most of the time at
621
00:26:31,200 --> 00:26:36,179
least what I've seen is it doesn't
622
00:26:32,700 --> 00:26:38,640
there'll be something about this tweet
623
00:26:36,179 --> 00:26:40,559
that it rages this person for some
624
00:26:38,640 --> 00:26:42,539
reason that is probably deeply personal
625
00:26:40,559 --> 00:26:46,860
yeah you know
626
00:26:42,539 --> 00:26:48,659
and it's like okay we now know that cool
627
00:26:46,860 --> 00:26:52,140
and I've actually had a couple of
628
00:26:48,659 --> 00:26:54,000
situations on my feet where I see how
629
00:26:52,140 --> 00:26:55,559
somebody responds to something and then
630
00:26:54,000 --> 00:26:58,620
I'll put out something similar and see
631
00:26:55,559 --> 00:27:02,520
them come in and I will just be like
632
00:26:58,620 --> 00:27:06,059
so no not today like so we're not gonna
633
00:27:02,520 --> 00:27:08,580
do this today you know but please enjoy
634
00:27:06,059 --> 00:27:11,940
all of the other thousands of tweets
635
00:27:08,580 --> 00:27:16,620
that you can participate in right here
636
00:27:11,940 --> 00:27:20,400
on this very on this very wall there is
637
00:27:16,620 --> 00:27:22,940
so yeah but that's that's I think part
638
00:27:20,400 --> 00:27:25,740
of the having a quality audience is
639
00:27:22,940 --> 00:27:29,039
actually responding to people and having
640
00:27:25,740 --> 00:27:31,260
real conversations with people and you
641
00:27:29,039 --> 00:27:32,279
know for instance for me there were a
642
00:27:31,260 --> 00:27:34,440
couple there have been a couple of
643
00:27:32,279 --> 00:27:36,419
moments where I have
644
00:27:34,440 --> 00:27:37,919
asked people hey this is a really
645
00:27:36,419 --> 00:27:41,039
interesting conversation let's have it
646
00:27:37,919 --> 00:27:43,440
off of this wall yes you know and
647
00:27:41,039 --> 00:27:48,480
essentially when I'm saying that it is
648
00:27:43,440 --> 00:27:49,740
it's not oh I gotta hide something it is
649
00:27:48,480 --> 00:27:51,900
hey
650
00:27:49,740 --> 00:27:55,020
this is not what I want in my community
651
00:27:51,900 --> 00:27:57,179
I don't want this level of vitriol in my
652
00:27:55,020 --> 00:28:01,260
community you seem to be getting upset
653
00:27:57,179 --> 00:28:03,539
and honestly it is not my job to work
654
00:28:01,260 --> 00:28:06,779
you through or walk you through whatever
655
00:28:03,539 --> 00:28:08,940
is upsetting you nor do I want it to be
656
00:28:06,779 --> 00:28:11,400
um so I've got I've got plenty of things
657
00:28:08,940 --> 00:28:14,640
to deal with in my own brain and do not
658
00:28:11,400 --> 00:28:19,080
need yours as well but I'm happy to have
659
00:28:14,640 --> 00:28:21,960
a conversation in a space that is more
660
00:28:19,080 --> 00:28:25,919
conducive to rational conversation yeah
661
00:28:21,960 --> 00:28:28,559
and for me I learned a long time ago
662
00:28:25,919 --> 00:28:32,400
that psychologically speaking
663
00:28:28,559 --> 00:28:35,159
only eight percent of communication is
664
00:28:32,400 --> 00:28:37,260
the actual words we say yeah and this I
665
00:28:35,159 --> 00:28:39,179
guess ties into quality of communication
666
00:28:37,260 --> 00:28:41,159
which is incredibly important in the
667
00:28:39,179 --> 00:28:42,720
teacherpg space how do you communicate
668
00:28:41,159 --> 00:28:45,299
with your players with your audience
669
00:28:42,720 --> 00:28:47,220
with your sponsors all that kind of
670
00:28:45,299 --> 00:28:49,380
stuff but what we all have to remember
671
00:28:47,220 --> 00:28:53,039
is that only eight percent
672
00:28:49,380 --> 00:28:55,740
is the words yes that you say if this
673
00:28:53,039 --> 00:28:59,460
were just written down in transcript
674
00:28:55,740 --> 00:29:02,539
form it would not give you at all the
675
00:28:59,460 --> 00:29:06,000
same impression of what's going on
676
00:29:02,539 --> 00:29:09,059
as actually hearing this yeah
677
00:29:06,000 --> 00:29:11,760
because 92 percent of all communication
678
00:29:09,059 --> 00:29:15,600
is vocal tone it's micro Expressions
679
00:29:11,760 --> 00:29:18,179
it's physical body language physicality
680
00:29:15,600 --> 00:29:20,039
and you're you know all the other things
681
00:29:18,179 --> 00:29:22,860
that go with the non-verbal components
682
00:29:20,039 --> 00:29:26,279
of communication yeah I've I've seen
683
00:29:22,860 --> 00:29:27,600
people who I know or have had who have
684
00:29:26,279 --> 00:29:29,220
wrote dice where they'll play games that
685
00:29:27,600 --> 00:29:30,539
they've had in the show before we'll do
686
00:29:29,220 --> 00:29:32,880
a tweet
687
00:29:30,539 --> 00:29:34,760
and I'm like oh man people are gonna
688
00:29:32,880 --> 00:29:38,399
interpret that in the wrong way
689
00:29:34,760 --> 00:29:40,620
right that's not gonna go that well but
690
00:29:38,399 --> 00:29:43,940
only because I know what they're trying
691
00:29:40,620 --> 00:29:47,279
to get at from from some past context
692
00:29:43,940 --> 00:29:49,740
that it's easy for me to understand
693
00:29:47,279 --> 00:29:51,240
whereas I'm just on face value I'm like
694
00:29:49,740 --> 00:29:54,419
oh yeah that's that people are gonna
695
00:29:51,240 --> 00:29:58,140
vastly interpret that the wrong way and
696
00:29:54,419 --> 00:29:59,460
the thing you have to remember is as so
697
00:29:58,140 --> 00:30:02,059
this is something from a writing
698
00:29:59,460 --> 00:30:04,230
perspective and technically Twitter is
699
00:30:02,059 --> 00:30:07,380
of writing
700
00:30:04,230 --> 00:30:09,360
[Laughter]
701
00:30:07,380 --> 00:30:13,320
um is just the idea like when you're
702
00:30:09,360 --> 00:30:14,399
writing a like a plot for ttrpg or when
703
00:30:13,320 --> 00:30:15,659
you're writing a play or when you're
704
00:30:14,399 --> 00:30:18,000
writing a novel or something like that
705
00:30:15,659 --> 00:30:22,679
the thing that writers have to remember
706
00:30:18,000 --> 00:30:25,200
is that for every page that's there
707
00:30:22,679 --> 00:30:27,960
you've got a thousand pages in your head
708
00:30:25,200 --> 00:30:30,539
to explain what's on that page to you
709
00:30:27,960 --> 00:30:34,440
you have a incredibly deep understanding
710
00:30:30,539 --> 00:30:35,820
of what's going on in each sentence
711
00:30:34,440 --> 00:30:37,500
but
712
00:30:35,820 --> 00:30:40,440
the people that are reading it do not
713
00:30:37,500 --> 00:30:44,159
yeah so it's important to remember that
714
00:30:40,440 --> 00:30:46,200
you have to give the context
715
00:30:44,159 --> 00:30:49,140
that you can
716
00:30:46,200 --> 00:30:51,960
even though for you it already exists in
717
00:30:49,140 --> 00:30:53,880
your head it does not exist for them and
718
00:30:51,960 --> 00:30:56,279
I found that on Twitter like especially
719
00:30:53,880 --> 00:30:59,159
like most of the time it's real easy
720
00:30:56,279 --> 00:30:59,820
like if you add one or two words
721
00:30:59,159 --> 00:31:03,000
normally
722
00:30:59,820 --> 00:31:06,179
[Laughter]
723
00:31:03,000 --> 00:31:08,640
that's great or just the right emote
724
00:31:06,179 --> 00:31:11,760
will let people know
725
00:31:08,640 --> 00:31:14,809
oh just this this is fun
726
00:31:11,760 --> 00:31:14,809
[Music]
727
00:31:15,179 --> 00:31:18,179
foreign
728
00:31:21,570 --> 00:31:29,760
[Music]
729
00:31:26,840 --> 00:31:31,080
quality of communication I love that
730
00:31:29,760 --> 00:31:34,260
point that you've brought up there
731
00:31:31,080 --> 00:31:38,159
because it is as you opened it with this
732
00:31:34,260 --> 00:31:39,600
is the game ttrpgs uh it's the whole
733
00:31:38,159 --> 00:31:43,260
premise is communication between human
734
00:31:39,600 --> 00:31:44,700
beings right so any shortcomings in in
735
00:31:43,260 --> 00:31:45,600
the communication side of things is
736
00:31:44,700 --> 00:31:48,059
gonna
737
00:31:45,600 --> 00:31:49,980
have required a bit more work shall we
738
00:31:48,059 --> 00:31:52,080
say yeah to make sure things are going
739
00:31:49,980 --> 00:31:53,520
smoothly so yeah I
740
00:31:52,080 --> 00:31:55,500
I'm just trying to think like how can
741
00:31:53,520 --> 00:31:57,000
from from a DMS perspective I've slipped
742
00:31:55,500 --> 00:31:59,880
back if you'll excuse me into like my
743
00:31:57,000 --> 00:32:02,399
more mechanical brain of uh rather than
744
00:31:59,880 --> 00:32:04,860
this meta physical brain I've been like
745
00:32:02,399 --> 00:32:07,919
how how is a DM can you
746
00:32:04,860 --> 00:32:09,960
communicate things with more quality
747
00:32:07,919 --> 00:32:12,539
well there's I mean there's a couple of
748
00:32:09,960 --> 00:32:15,000
tricks that I've learned as a DM because
749
00:32:12,539 --> 00:32:16,620
communication at the table and quality
750
00:32:15,000 --> 00:32:20,100
communication at the table is incredibly
751
00:32:16,620 --> 00:32:21,960
important I'm coming at this from a sort
752
00:32:20,100 --> 00:32:24,240
of performance space because we're an
753
00:32:21,960 --> 00:32:26,100
actual play on Twitter and so it might
754
00:32:24,240 --> 00:32:29,340
be a little different than things that
755
00:32:26,100 --> 00:32:34,140
you're dealing with at the table but for
756
00:32:29,340 --> 00:32:36,960
instance the ability of the DM to help
757
00:32:34,140 --> 00:32:39,360
his players understand how they
758
00:32:36,960 --> 00:32:42,059
communicate and how they can communicate
759
00:32:39,360 --> 00:32:43,919
better and that's really important when
760
00:32:42,059 --> 00:32:46,520
you're in a performance because like
761
00:32:43,919 --> 00:32:49,559
I've got players where they give
762
00:32:46,520 --> 00:32:51,899
astonishing descriptions of what they're
763
00:32:49,559 --> 00:32:54,960
doing incredibly detailed and it's just
764
00:32:51,899 --> 00:32:56,820
delightful but I can tell that they're
765
00:32:54,960 --> 00:33:00,179
sort of like they're talking talking
766
00:32:56,820 --> 00:33:03,240
talking talking trying to find that like
767
00:33:00,179 --> 00:33:05,520
truly beautiful moment yeah that just
768
00:33:03,240 --> 00:33:07,700
this is the description that is going to
769
00:33:05,520 --> 00:33:10,380
touch me and everyone around me you know
770
00:33:07,700 --> 00:33:12,299
and you know it's like with them it's
771
00:33:10,380 --> 00:33:14,640
like hey let's figure out how to edit
772
00:33:12,299 --> 00:33:17,880
yourself yeah so that instead of 15
773
00:33:14,640 --> 00:33:20,779
sentences about casting magic Missile we
774
00:33:17,880 --> 00:33:23,519
can do that in two and you can get
775
00:33:20,779 --> 00:33:25,860
exactly the same level of impact that
776
00:33:23,519 --> 00:33:29,460
you want and the exact same level of
777
00:33:25,860 --> 00:33:31,919
description that you want that does not
778
00:33:29,460 --> 00:33:36,320
then take us completely out of the fact
779
00:33:31,919 --> 00:33:36,320
that we are battling a giant monster yes
780
00:33:37,260 --> 00:33:42,120
others where it's like they want to
781
00:33:39,360 --> 00:33:45,539
focus on what their roles are and things
782
00:33:42,120 --> 00:33:48,059
like that and so for the first one I do
783
00:33:45,539 --> 00:33:50,399
a thing at my table where
784
00:33:48,059 --> 00:33:54,000
during the stream we'll do favorite
785
00:33:50,399 --> 00:33:55,620
moments so it is each stream at the end
786
00:33:54,000 --> 00:33:58,559
what was your favorite moment of this
787
00:33:55,620 --> 00:34:00,720
stream and audience participates and we
788
00:33:58,559 --> 00:34:03,659
talk about all the fun we had that day
789
00:34:00,720 --> 00:34:05,640
and then when we get off stream I ask
790
00:34:03,659 --> 00:34:09,480
them each what is one thing you can do
791
00:34:05,640 --> 00:34:11,700
better for next time wow and that way it
792
00:34:09,480 --> 00:34:14,580
is something that they recognize in
793
00:34:11,700 --> 00:34:17,399
themselves so that they do want to
794
00:34:14,580 --> 00:34:20,159
change and alter and get better at doing
795
00:34:17,399 --> 00:34:21,899
which we all have yeah we should every
796
00:34:20,159 --> 00:34:26,399
single person it does not matter if you
797
00:34:21,899 --> 00:34:29,639
are Matt Mercer or you know like any
798
00:34:26,399 --> 00:34:31,080
other famous DND personality every
799
00:34:29,639 --> 00:34:33,000
single one of us should be able to at
800
00:34:31,080 --> 00:34:34,619
the end of a session say there is at
801
00:34:33,000 --> 00:34:37,440
least one thing that I did not do
802
00:34:34,619 --> 00:34:40,260
perfectly today I gotta I gotta jump in
803
00:34:37,440 --> 00:34:42,839
here because I love to hear that because
804
00:34:40,260 --> 00:34:44,339
it's something that you've articulated I
805
00:34:42,839 --> 00:34:46,260
sometimes struggle to articulate but
806
00:34:44,339 --> 00:34:49,139
it's definitely something I subscribe to
807
00:34:46,260 --> 00:34:51,119
I always say there's a lot of discourse
808
00:34:49,139 --> 00:34:52,320
around you know everybody's games their
809
00:34:51,119 --> 00:34:54,720
own as long as people are having fun
810
00:34:52,320 --> 00:34:57,420
that's fine which is true those two
811
00:34:54,720 --> 00:34:59,640
statements are true however I always say
812
00:34:57,420 --> 00:35:01,680
okay just because those are true that
813
00:34:59,640 --> 00:35:04,920
doesn't stop you be being able to have
814
00:35:01,680 --> 00:35:07,080
more fun that's my way of saying like
815
00:35:04,920 --> 00:35:08,700
there is always something to improve
816
00:35:07,080 --> 00:35:12,300
because a lot of the time when people
817
00:35:08,700 --> 00:35:13,520
suggest improvements in the goodest of
818
00:35:12,300 --> 00:35:16,020
nature
819
00:35:13,520 --> 00:35:17,940
can be met with like well it's my game
820
00:35:16,020 --> 00:35:19,980
and this is how I'm playing it so I'm
821
00:35:17,940 --> 00:35:21,300
gonna I'm gonna ask you is there
822
00:35:19,980 --> 00:35:25,099
something that you can improve about
823
00:35:21,300 --> 00:35:25,099
that last sentence no no
824
00:35:26,599 --> 00:35:29,880
almost definitely and you would have
825
00:35:28,740 --> 00:35:31,680
thought I would have perfected it now
826
00:35:29,880 --> 00:35:34,920
after the amount of times I've said it
827
00:35:31,680 --> 00:35:36,660
or thought about it but yes there is for
828
00:35:34,920 --> 00:35:39,320
sure not that I could come up with an
829
00:35:36,660 --> 00:35:39,320
answer for you now
830
00:35:40,220 --> 00:35:44,640
the reason that I do it that way is it
831
00:35:42,780 --> 00:35:46,020
allows them to bring up something that
832
00:35:44,640 --> 00:35:49,140
they are comfortable talking about
833
00:35:46,020 --> 00:35:50,760
there's no forcing somebody to discuss
834
00:35:49,140 --> 00:35:53,400
something that they're doing that they
835
00:35:50,760 --> 00:35:55,800
don't want to and very rarely have I had
836
00:35:53,400 --> 00:35:57,480
to like bring up something that was not
837
00:35:55,800 --> 00:35:59,460
already brought up yes of course yeah
838
00:35:57,480 --> 00:36:01,680
but there are some sort of technical
839
00:35:59,460 --> 00:36:03,180
things that are important that we have
840
00:36:01,680 --> 00:36:04,680
to sort of remind people of because they
841
00:36:03,180 --> 00:36:06,599
get excited and things like that and
842
00:36:04,680 --> 00:36:09,720
they want to participate a big one is
843
00:36:06,599 --> 00:36:12,180
talking over each other and at a table
844
00:36:09,720 --> 00:36:13,339
it's fine because most of the time if
845
00:36:12,180 --> 00:36:16,619
you're in person
846
00:36:13,339 --> 00:36:19,380
your human ears can separate out
847
00:36:16,619 --> 00:36:21,180
different human voices and figure out
848
00:36:19,380 --> 00:36:23,339
what's going on and so if everyone's
849
00:36:21,180 --> 00:36:26,760
laughing and throwing out little quips
850
00:36:23,339 --> 00:36:29,940
and having a delightful time it's great
851
00:36:26,760 --> 00:36:32,700
whereas on stream it all gets converted
852
00:36:29,940 --> 00:36:35,220
into a digital medium and fed through
853
00:36:32,700 --> 00:36:38,160
one channel which means it's just a
854
00:36:35,220 --> 00:36:40,320
sound wall you cannot there's nothing
855
00:36:38,160 --> 00:36:43,020
that can be pulled out you lose the
856
00:36:40,320 --> 00:36:44,760
Nuance you use the the subtle changes in
857
00:36:43,020 --> 00:36:46,320
you know pitch and tone and distance
858
00:36:44,760 --> 00:36:49,440
from the ears and all that kind of stuff
859
00:36:46,320 --> 00:36:50,579
yeah yeah and so it's so there are
860
00:36:49,440 --> 00:36:52,200
certain things that are just sort of
861
00:36:50,579 --> 00:36:54,720
technical things you need to learn to do
862
00:36:52,200 --> 00:36:57,240
on stream but can be very difficult if
863
00:36:54,720 --> 00:36:59,160
you're not like a trained actor so
864
00:36:57,240 --> 00:37:00,660
that's one way so that's if somebody for
865
00:36:59,160 --> 00:37:01,859
instance needs to edit themselves or
866
00:37:00,660 --> 00:37:04,560
something like that that's something
867
00:37:01,859 --> 00:37:06,420
that you can bring up in that space and
868
00:37:04,560 --> 00:37:08,460
you can then talk about it and say hey
869
00:37:06,420 --> 00:37:11,880
here's some suggestions that you can you
870
00:37:08,460 --> 00:37:14,880
can work on and it's great because I
871
00:37:11,880 --> 00:37:17,700
have seen my players improve so
872
00:37:14,880 --> 00:37:18,599
dramatically over the course of the last
873
00:37:17,700 --> 00:37:21,720
year
874
00:37:18,599 --> 00:37:24,480
it's amazing and then you know if there
875
00:37:21,720 --> 00:37:27,119
are if it's somebody who like is sort of
876
00:37:24,480 --> 00:37:29,280
sitting back and not really talking much
877
00:37:27,119 --> 00:37:31,619
you know stuff like that that's
878
00:37:29,280 --> 00:37:33,839
something that you can discuss as well
879
00:37:31,619 --> 00:37:36,240
that's like hey what can we do to make
880
00:37:33,839 --> 00:37:39,060
it easier for you to jump back when you
881
00:37:36,240 --> 00:37:41,160
want to and then there's other
882
00:37:39,060 --> 00:37:44,160
techniques that I use for instance with
883
00:37:41,160 --> 00:37:45,660
like if somebody's very crunchy loves
884
00:37:44,160 --> 00:37:47,099
talking about
885
00:37:45,660 --> 00:37:50,220
um and this is the thing that like
886
00:37:47,099 --> 00:37:52,619
personally I don't really like because I
887
00:37:50,220 --> 00:37:56,220
think it slows down combat so
888
00:37:52,619 --> 00:37:59,820
dramatically is the person that wants to
889
00:37:56,220 --> 00:38:02,220
tell you and essentially celebrate the
890
00:37:59,820 --> 00:38:04,740
fact that they chose this feat and this
891
00:38:02,220 --> 00:38:06,300
class because now they can do this
892
00:38:04,740 --> 00:38:07,859
attack and then because they have this
893
00:38:06,300 --> 00:38:09,240
they can do the second attack and
894
00:38:07,859 --> 00:38:10,500
because they have this extra thing they
895
00:38:09,240 --> 00:38:12,119
can do this extra damage and then
896
00:38:10,500 --> 00:38:14,220
because they have this and they have to
897
00:38:12,119 --> 00:38:16,800
literally read you the description of
898
00:38:14,220 --> 00:38:20,339
every single thing they're doing in that
899
00:38:16,800 --> 00:38:23,520
round and then way needs for you to
900
00:38:20,339 --> 00:38:25,200
essentially applaud them verbally for
901
00:38:23,520 --> 00:38:26,339
the fact they chose this and then they
902
00:38:25,200 --> 00:38:29,300
will tell you the next thing that they
903
00:38:26,339 --> 00:38:32,640
are going to do and the turn just takes
904
00:38:29,300 --> 00:38:34,440
forever and
905
00:38:32,640 --> 00:38:36,240
for me one of the ways that I've sort of
906
00:38:34,440 --> 00:38:37,980
gotten around that is
907
00:38:36,240 --> 00:38:39,780
um on our channel the vast majority of
908
00:38:37,980 --> 00:38:40,859
combats that we do are now narrative
909
00:38:39,780 --> 00:38:44,220
combat
910
00:38:40,859 --> 00:38:47,099
where essentially the rules are
911
00:38:44,220 --> 00:38:49,740
you will not roll in this half roll
912
00:38:47,099 --> 00:38:52,619
the only things that you roll are saving
913
00:38:49,740 --> 00:38:55,800
throws and damaged eyes
914
00:38:52,619 --> 00:38:57,839
that's it wow and sometimes you don't
915
00:38:55,800 --> 00:39:00,540
even roll damage dice sometimes you just
916
00:38:57,839 --> 00:39:02,700
tell me what you do or you tell me what
917
00:39:00,540 --> 00:39:06,060
you attempt and I will tell you what the
918
00:39:02,700 --> 00:39:09,240
result was and the rule is in lieu of an
919
00:39:06,060 --> 00:39:12,240
attack roll you have to tell me an
920
00:39:09,240 --> 00:39:14,160
amazing story about what you did
921
00:39:12,240 --> 00:39:18,300
and if the story is interesting enough
922
00:39:14,160 --> 00:39:19,339
you hit and if it's not you missed and
923
00:39:18,300 --> 00:39:22,740
that's it
924
00:39:19,339 --> 00:39:25,619
and it definitely takes some getting
925
00:39:22,740 --> 00:39:27,300
used to because people that want to talk
926
00:39:25,619 --> 00:39:28,560
to you about their feasts and this
927
00:39:27,300 --> 00:39:31,320
attack and that attack and all that kind
928
00:39:28,560 --> 00:39:33,740
of stuff their brain has been trained to
929
00:39:31,320 --> 00:39:36,119
give you these pieces of information
930
00:39:33,740 --> 00:39:38,820
instead of putting it together into a
931
00:39:36,119 --> 00:39:40,380
full story and the the example that I
932
00:39:38,820 --> 00:39:43,440
like to use
933
00:39:40,380 --> 00:39:46,440
is I had a character in my in one of my
934
00:39:43,440 --> 00:39:51,420
campaigns that uh an NPC
935
00:39:46,440 --> 00:39:55,020
and mechanically what they did is they
936
00:39:51,420 --> 00:39:58,859
use their movement as a monk
937
00:39:55,020 --> 00:40:02,040
to get to within five feet of all the
938
00:39:58,859 --> 00:40:04,320
players then they attacked twice and
939
00:40:02,040 --> 00:40:05,460
used a key point to
940
00:40:04,320 --> 00:40:07,440
um or they attacked and they used to
941
00:40:05,460 --> 00:40:10,020
keep points to flurry of flows so they
942
00:40:07,440 --> 00:40:13,079
could attack multiple times yeah and
943
00:40:10,020 --> 00:40:15,780
then they use another key point to jump
944
00:40:13,079 --> 00:40:17,820
out of there and use more movement to
945
00:40:15,780 --> 00:40:21,300
leave the situation
946
00:40:17,820 --> 00:40:23,240
so that is not a super interesting story
947
00:40:21,300 --> 00:40:25,859
right
948
00:40:23,240 --> 00:40:28,440
so what actually happened in the
949
00:40:25,859 --> 00:40:30,599
campaign was
950
00:40:28,440 --> 00:40:32,520
you see a hooded figure
951
00:40:30,599 --> 00:40:34,680
he stands
952
00:40:32,520 --> 00:40:37,320
a couple dozen feet from you
953
00:40:34,680 --> 00:40:39,480
you see a tail
954
00:40:37,320 --> 00:40:42,300
peeking out from the bottom of his cloak
955
00:40:39,480 --> 00:40:45,240
swishing back and forth
956
00:40:42,300 --> 00:40:46,800
he does not turn to face you he's simply
957
00:40:45,240 --> 00:40:50,160
gracefully
958
00:40:46,800 --> 00:40:52,800
like orange and white liquid bends over
959
00:40:50,160 --> 00:40:55,160
backwards and begins
960
00:40:52,800 --> 00:40:58,560
to do hand Springs
961
00:40:55,160 --> 00:41:01,020
faster and faster approaching you and
962
00:40:58,560 --> 00:41:03,540
before you can move
963
00:41:01,020 --> 00:41:06,480
the final handspring launches him into
964
00:41:03,540 --> 00:41:09,599
the center of the group he spins
965
00:41:06,480 --> 00:41:11,280
and with the claws on both his hands and
966
00:41:09,599 --> 00:41:15,780
feet
967
00:41:11,280 --> 00:41:19,920
he scratches each of you one time
968
00:41:15,780 --> 00:41:22,260
Landing in a ball he Springs back into
969
00:41:19,920 --> 00:41:25,320
action climbing up the wall next to you
970
00:41:22,260 --> 00:41:27,900
and disappearing over the roof
971
00:41:25,320 --> 00:41:31,140
all before you can speak
972
00:41:27,900 --> 00:41:33,000
and that's the same story yes you know
973
00:41:31,140 --> 00:41:35,880
both of those are exactly the same story
974
00:41:33,000 --> 00:41:38,579
one of them is just far more interesting
975
00:41:35,880 --> 00:41:40,680
than the other one you know
976
00:41:38,579 --> 00:41:43,200
so that's what narrative combat looks
977
00:41:40,680 --> 00:41:46,260
like in our space and that's a way to
978
00:41:43,200 --> 00:41:51,240
help me get people off of the character
979
00:41:46,260 --> 00:41:53,760
sheet and into the actual story of
980
00:41:51,240 --> 00:41:56,280
what's going on and we're actually
981
00:41:53,760 --> 00:42:00,480
developing a new technique right now
982
00:41:56,280 --> 00:42:03,240
called 10 second combat okay which is if
983
00:42:00,480 --> 00:42:04,500
something is happening especially I
984
00:42:03,240 --> 00:42:07,140
especially like to use this for like
985
00:42:04,500 --> 00:42:09,420
martial classes because a lot of times
986
00:42:07,140 --> 00:42:11,880
it can be very difficult for people to
987
00:42:09,420 --> 00:42:15,240
give you new and exciting explanations
988
00:42:11,880 --> 00:42:16,920
of how this person punched somebody a
989
00:42:15,240 --> 00:42:19,440
couple times
990
00:42:16,920 --> 00:42:22,260
um so what I'll essentially do is I'll
991
00:42:19,440 --> 00:42:25,079
be like okay on your turn we are now
992
00:42:22,260 --> 00:42:28,500
entering 10 second combat and
993
00:42:25,079 --> 00:42:30,480
each of us will trade blows
994
00:42:28,500 --> 00:42:32,579
and it doesn't matter how many it is you
995
00:42:30,480 --> 00:42:36,900
will get to tell me in 10 seconds or
996
00:42:32,579 --> 00:42:40,320
less one movement that you make it could
997
00:42:36,900 --> 00:42:42,900
be I slide across the desk and I punch
998
00:42:40,320 --> 00:42:45,540
you in the face you know and then I
999
00:42:42,900 --> 00:42:48,180
would get to respond to that like you
1000
00:42:45,540 --> 00:42:50,940
know I grab your arm and I flip the
1001
00:42:48,180 --> 00:42:53,520
chair over Landing you both on our backs
1002
00:42:50,940 --> 00:42:55,619
and then now it's your turn what do you
1003
00:42:53,520 --> 00:42:57,060
do and now it's my turn what do I do and
1004
00:42:55,619 --> 00:42:59,040
the story gets faster and faster and
1005
00:42:57,060 --> 00:43:01,079
faster and faster until somebody has
1006
00:42:59,040 --> 00:43:03,359
nothing left and in that moment you've
1007
00:43:01,079 --> 00:43:06,240
now hesitated and somebody has gone in
1008
00:43:03,359 --> 00:43:10,500
to draw blood and that's your turn in
1009
00:43:06,240 --> 00:43:13,500
combat wow and well like if you actually
1010
00:43:10,500 --> 00:43:14,880
watch ap's for any length of time you
1011
00:43:13,500 --> 00:43:17,040
know everyone says well my combat
1012
00:43:14,880 --> 00:43:19,319
doesn't take too long yes it does yeah
1013
00:43:17,040 --> 00:43:22,619
if you actually time it nobody's taking
1014
00:43:19,319 --> 00:43:23,940
less than like five minutes yeah on the
1015
00:43:22,619 --> 00:43:26,160
return
1016
00:43:23,940 --> 00:43:28,200
um it's always there's always questions
1017
00:43:26,160 --> 00:43:29,940
before and questions after well where's
1018
00:43:28,200 --> 00:43:32,040
where are we positioned what does this
1019
00:43:29,940 --> 00:43:33,540
look like can I reach this oh no that
1020
00:43:32,040 --> 00:43:35,460
changes things well now I need to do
1021
00:43:33,540 --> 00:43:38,520
this and yeah and it's like oh let me
1022
00:43:35,460 --> 00:43:40,560
look at my character sheet and here's
1023
00:43:38,520 --> 00:43:42,359
there's the whole
1024
00:43:40,560 --> 00:43:43,400
um
1025
00:43:42,359 --> 00:43:47,099
um
1026
00:43:43,400 --> 00:43:49,140
like we are not chanting right now we
1027
00:43:47,099 --> 00:43:52,440
are not we are not in the Buddhist
1028
00:43:49,140 --> 00:43:56,220
temple like this is we're on an actual
1029
00:43:52,440 --> 00:43:59,040
play Let's get things moving please
1030
00:43:56,220 --> 00:44:01,500
so in the time I can do a 10 second
1031
00:43:59,040 --> 00:44:04,220
combat I can do three 10 second combats
1032
00:44:01,500 --> 00:44:07,619
generally in the time it takes a normal
1033
00:44:04,220 --> 00:44:10,200
actual play to do one turn yeah one
1034
00:44:07,619 --> 00:44:12,000
single turn yeah yeah but you don't have
1035
00:44:10,200 --> 00:44:15,060
to use it all the time and there are
1036
00:44:12,000 --> 00:44:18,599
definitely days when I am
1037
00:44:15,060 --> 00:44:20,760
I am not feeling great and I just don't
1038
00:44:18,599 --> 00:44:23,460
have the brain power to make that happen
1039
00:44:20,760 --> 00:44:25,140
and then absolutely We're Gonna Roll a
1040
00:44:23,460 --> 00:44:27,420
bunch of dice and our turns are gonna
1041
00:44:25,140 --> 00:44:30,119
take a while yeah and it's totally fine
1042
00:44:27,420 --> 00:44:32,160
you know it's still both of them are
1043
00:44:30,119 --> 00:44:35,579
super fun they're just very different
1044
00:44:32,160 --> 00:44:38,040
things one is built to be exciting for
1045
00:44:35,579 --> 00:44:40,260
an audience and one of them is built to
1046
00:44:38,040 --> 00:44:42,960
be delightful for an individual you know
1047
00:44:40,260 --> 00:44:44,940
yeah yeah yeah precisely I guess that
1048
00:44:42,960 --> 00:44:49,200
would be our discussion of the quality
1049
00:44:44,940 --> 00:44:51,300
of combat yeah indeed indeed yeah I mean
1050
00:44:49,200 --> 00:44:53,460
that's such a couple of episodes in of
1051
00:44:51,300 --> 00:44:56,300
itself ironically just as long as combat
1052
00:44:53,460 --> 00:44:56,300
takes um
1053
00:44:57,240 --> 00:45:01,079
I wanted to touch on that I think the
1054
00:44:59,160 --> 00:45:02,579
quality of the communication thing one
1055
00:45:01,079 --> 00:45:05,040
one final thing I had a thought earlier
1056
00:45:02,579 --> 00:45:08,640
on was about an often
1057
00:45:05,040 --> 00:45:11,880
means response to problems in the game
1058
00:45:08,640 --> 00:45:15,000
or at the table out of game is speak to
1059
00:45:11,880 --> 00:45:16,200
your players which is kind of has loads
1060
00:45:15,000 --> 00:45:18,000
of value kind of has no value because
1061
00:45:16,200 --> 00:45:18,960
it's the answer to everything and of
1062
00:45:18,000 --> 00:45:21,060
itself doesn't actually tell you
1063
00:45:18,960 --> 00:45:23,819
anything useful although it being still
1064
00:45:21,060 --> 00:45:26,579
objectively true now the thing I want to
1065
00:45:23,819 --> 00:45:28,920
talk about there is that like that that
1066
00:45:26,579 --> 00:45:31,200
is the answer so often is because people
1067
00:45:28,920 --> 00:45:33,900
are reluctant to have those
1068
00:45:31,200 --> 00:45:35,339
conversations because the quality of
1069
00:45:33,900 --> 00:45:38,339
communication required to have those
1070
00:45:35,339 --> 00:45:40,859
conversations effectively is higher than
1071
00:45:38,339 --> 00:45:43,079
you get when you're just talking [ __ ]
1072
00:45:40,859 --> 00:45:44,280
with your mates or you know at work or
1073
00:45:43,079 --> 00:45:45,420
something so that's why those
1074
00:45:44,280 --> 00:45:46,500
conversations are quote unquote
1075
00:45:45,420 --> 00:45:48,720
difficult because you have to be like
1076
00:45:46,500 --> 00:45:51,180
hey person
1077
00:45:48,720 --> 00:45:52,800
that behavior was inappropriate and this
1078
00:45:51,180 --> 00:45:55,200
is an awkward discussion and how can I
1079
00:45:52,800 --> 00:45:58,140
communicate this in a way that isn't
1080
00:45:55,200 --> 00:46:01,800
awkward and is effective and comes out
1081
00:45:58,140 --> 00:46:04,500
the other side improved I think that is
1082
00:46:01,800 --> 00:46:06,480
a problem that I mean I'm going to jump
1083
00:46:04,500 --> 00:46:08,640
into a world problem
1084
00:46:06,480 --> 00:46:10,500
this is something that is happening
1085
00:46:08,640 --> 00:46:14,520
worldwide
1086
00:46:10,500 --> 00:46:18,300
at this point now there seems to be this
1087
00:46:14,520 --> 00:46:21,960
conflation of two concepts the concept
1088
00:46:18,300 --> 00:46:26,099
of a discussion
1089
00:46:21,960 --> 00:46:28,500
and an argument and there's so many
1090
00:46:26,099 --> 00:46:29,700
situations nowadays that at least I've
1091
00:46:28,500 --> 00:46:31,200
run into
1092
00:46:29,700 --> 00:46:33,060
where
1093
00:46:31,200 --> 00:46:36,599
you need to have a discussion with
1094
00:46:33,060 --> 00:46:39,960
someone about something and everyone
1095
00:46:36,599 --> 00:46:44,579
involved is terrified because there's
1096
00:46:39,960 --> 00:46:47,520
just the Assumption of conflict yes and
1097
00:46:44,579 --> 00:46:51,960
the thing is that there's no need
1098
00:46:47,520 --> 00:46:53,880
for conflict there is not okay there is
1099
00:46:51,960 --> 00:46:56,160
a need for conflict sometimes the vast
1100
00:46:53,880 --> 00:46:57,480
majority of times though
1101
00:46:56,160 --> 00:46:59,339
um the the things that you're discussing
1102
00:46:57,480 --> 00:47:01,800
there's like you're all trying to get to
1103
00:46:59,339 --> 00:47:03,300
the same place and
1104
00:47:01,800 --> 00:47:05,940
I think
1105
00:47:03,300 --> 00:47:08,400
there's many more reasons why this
1106
00:47:05,940 --> 00:47:11,180
exists than we can discuss in the
1107
00:47:08,400 --> 00:47:14,339
limited amount of times that we have but
1108
00:47:11,180 --> 00:47:16,319
essentially what happens is everybody in
1109
00:47:14,339 --> 00:47:19,440
the situation gets anxious like their
1110
00:47:16,319 --> 00:47:21,480
anxiety spikes and suddenly nobody wants
1111
00:47:19,440 --> 00:47:23,099
to have the conversation and because the
1112
00:47:21,480 --> 00:47:25,020
anxiety is spiking the defense
1113
00:47:23,099 --> 00:47:26,579
mechanisms come up and that makes it
1114
00:47:25,020 --> 00:47:28,560
more difficult to have the conversations
1115
00:47:26,579 --> 00:47:31,440
and because it's more difficult that
1116
00:47:28,560 --> 00:47:34,020
creates more anxiety which makes it more
1117
00:47:31,440 --> 00:47:38,099
difficult and you get into this Loop
1118
00:47:34,020 --> 00:47:40,260
right yeah and because that Loop exists
1119
00:47:38,099 --> 00:47:43,260
in so many conversations
1120
00:47:40,260 --> 00:47:44,760
we are training ourselves to exist in
1121
00:47:43,260 --> 00:47:47,460
that Loop
1122
00:47:44,760 --> 00:47:51,000
so every conversation
1123
00:47:47,460 --> 00:47:53,280
is suddenly anxiety written instead of
1124
00:47:51,000 --> 00:47:56,160
it just being like hey
1125
00:47:53,280 --> 00:47:58,859
and that's why I use what can you do
1126
00:47:56,160 --> 00:48:02,640
better yeah because that is something
1127
00:47:58,859 --> 00:48:05,339
where there is no confrontation at all
1128
00:48:02,640 --> 00:48:07,859
it is you can say I think I could do
1129
00:48:05,339 --> 00:48:10,680
this better and it includes the dm2 it
1130
00:48:07,859 --> 00:48:14,099
includes me oh absolutely yeah what can
1131
00:48:10,680 --> 00:48:16,980
I do better for next time and I've
1132
00:48:14,099 --> 00:48:20,220
gotten amazing suggestions from people
1133
00:48:16,980 --> 00:48:22,760
at my table I have gotten some not great
1134
00:48:20,220 --> 00:48:25,260
suggestions as well but
1135
00:48:22,760 --> 00:48:26,880
that's the cost of asking these
1136
00:48:25,260 --> 00:48:30,720
questions I'm afraid is there's an
1137
00:48:26,880 --> 00:48:32,400
overhead of uh yeah yeah but I think
1138
00:48:30,720 --> 00:48:34,940
that that is
1139
00:48:32,400 --> 00:48:38,700
it's just important to check in
1140
00:48:34,940 --> 00:48:42,240
regularly and in a way and what happens
1141
00:48:38,700 --> 00:48:44,040
there is for me one of the questions
1142
00:48:42,240 --> 00:48:48,780
that I'll ask players when we're having
1143
00:48:44,040 --> 00:48:52,200
more difficult discussions is okay is
1144
00:48:48,780 --> 00:48:55,740
there any reason to believe have i at
1145
00:48:52,200 --> 00:48:59,760
any point behaved in a way that makes
1146
00:48:55,740 --> 00:49:03,500
you believe I'm going to actively try to
1147
00:48:59,760 --> 00:49:06,420
kill your character that I'm going to
1148
00:49:03,500 --> 00:49:07,980
actively try to destroy your experience
1149
00:49:06,420 --> 00:49:12,420
at the table
1150
00:49:07,980 --> 00:49:15,000
and once you phrase it like that one of
1151
00:49:12,420 --> 00:49:17,579
the things that happens is they're
1152
00:49:15,000 --> 00:49:19,940
required at that point then to take
1153
00:49:17,579 --> 00:49:23,520
themselves outside of their own brain
1154
00:49:19,940 --> 00:49:26,040
and really look at concrete things which
1155
00:49:23,520 --> 00:49:28,260
always helps alleviate anxiety and
1156
00:49:26,040 --> 00:49:31,859
things like that because anxiety is
1157
00:49:28,260 --> 00:49:34,079
typically based on something some Loop
1158
00:49:31,859 --> 00:49:36,839
that's happening inside your own psyche
1159
00:49:34,079 --> 00:49:39,119
that there is some sort of thing that
1160
00:49:36,839 --> 00:49:42,079
your brain has latched on to that is
1161
00:49:39,119 --> 00:49:45,000
grinding your gears to a halt
1162
00:49:42,079 --> 00:49:46,920
and when that happens when as soon as
1163
00:49:45,000 --> 00:49:48,839
you take a step outside of your own head
1164
00:49:46,920 --> 00:49:50,700
and start looking at things from
1165
00:49:48,839 --> 00:49:53,400
somebody else's experience or from
1166
00:49:50,700 --> 00:49:56,520
somebody else's point of view Suddenly
1167
00:49:53,400 --> 00:49:58,980
It's Not Your World Is Not consumed by
1168
00:49:56,520 --> 00:50:01,560
this anymore the world has brought it
1169
00:49:58,980 --> 00:50:03,540
from one square foot of real estate
1170
00:50:01,560 --> 00:50:06,960
which is your skull
1171
00:50:03,540 --> 00:50:09,839
to many hundreds of square feet which is
1172
00:50:06,960 --> 00:50:13,380
the room that you now exist in yeah and
1173
00:50:09,839 --> 00:50:17,220
that anxiety can dissipate simply by
1174
00:50:13,380 --> 00:50:21,960
truly participating with other people in
1175
00:50:17,220 --> 00:50:25,380
those conversations and I found that as
1176
00:50:21,960 --> 00:50:28,440
soon as someone is required to step out
1177
00:50:25,380 --> 00:50:30,300
of themselves for just a moment it gives
1178
00:50:28,440 --> 00:50:32,280
them enough perspective to then have
1179
00:50:30,300 --> 00:50:35,280
that conversation doesn't work every
1180
00:50:32,280 --> 00:50:37,560
single time but like 90 of the time it
1181
00:50:35,280 --> 00:50:40,079
works and
1182
00:50:37,560 --> 00:50:42,180
I've also found that when
1183
00:50:40,079 --> 00:50:45,420
when the only conversation that can be
1184
00:50:42,180 --> 00:50:47,339
had is about the fact that people don't
1185
00:50:45,420 --> 00:50:48,720
want to have the conversation the
1186
00:50:47,339 --> 00:50:50,280
conversation is never actually going to
1187
00:50:48,720 --> 00:50:52,020
happen because all you're ever going to
1188
00:50:50,280 --> 00:50:54,000
talk about is how much you are not
1189
00:50:52,020 --> 00:50:58,859
looking forward to this conversation yes
1190
00:50:54,000 --> 00:51:02,700
and so if you can just stop that cycle
1191
00:50:58,859 --> 00:51:04,980
in a similar way which is just okay
1192
00:51:02,700 --> 00:51:06,480
hey is there a reason for you to believe
1193
00:51:04,980 --> 00:51:10,800
that this conversation is going to be
1194
00:51:06,480 --> 00:51:12,780
gross or upsetting or terrifying like is
1195
00:51:10,800 --> 00:51:14,460
there any reason to believe based on
1196
00:51:12,780 --> 00:51:15,359
this person your history with this
1197
00:51:14,460 --> 00:51:17,579
person
1198
00:51:15,359 --> 00:51:20,460
that Something's Gonna Go terribly wrong
1199
00:51:17,579 --> 00:51:22,920
today when in fact nothing has gone
1200
00:51:20,460 --> 00:51:26,040
wrong yet in any of your conversations
1201
00:51:22,920 --> 00:51:28,339
and helping them put that historical
1202
00:51:26,040 --> 00:51:31,559
perspective on it too with helps again
1203
00:51:28,339 --> 00:51:33,599
broaden the world so that you're not
1204
00:51:31,559 --> 00:51:35,940
just looking at this one thing that's
1205
00:51:33,599 --> 00:51:38,940
making you anxious you're looking at a
1206
00:51:35,940 --> 00:51:42,300
hundred things 99 of which did not make
1207
00:51:38,940 --> 00:51:44,700
you anxious so there's there are all
1208
00:51:42,300 --> 00:51:47,520
kinds of techniques that can be used to
1209
00:51:44,700 --> 00:51:50,880
try to help smooth through conversations
1210
00:51:47,520 --> 00:51:54,359
but you're absolutely going to hit these
1211
00:51:50,880 --> 00:51:58,859
moments where somebody is just
1212
00:51:54,359 --> 00:52:00,839
there's something happening and this is
1213
00:51:58,859 --> 00:52:02,520
where things get really treacherous is
1214
00:52:00,839 --> 00:52:05,700
you do not want to try to be a
1215
00:52:02,520 --> 00:52:07,200
psychologist or a psychiatrist friends
1216
00:52:05,700 --> 00:52:09,720
or to your players
1217
00:52:07,200 --> 00:52:11,819
you can be supportive and you can be
1218
00:52:09,720 --> 00:52:12,839
just the most delightful human being you
1219
00:52:11,819 --> 00:52:14,220
can
1220
00:52:12,839 --> 00:52:17,339
but
1221
00:52:14,220 --> 00:52:18,960
even if you are trained
1222
00:52:17,339 --> 00:52:21,599
to do this
1223
00:52:18,960 --> 00:52:23,819
it's totally inappropriate for you to do
1224
00:52:21,599 --> 00:52:26,460
it in front of anybody else
1225
00:52:23,819 --> 00:52:29,460
you know there's no there's no situation
1226
00:52:26,460 --> 00:52:31,559
in which you should be attempting to be
1227
00:52:29,460 --> 00:52:35,099
the psychiatrist or psychologist to your
1228
00:52:31,559 --> 00:52:36,480
friends or to your players and when it
1229
00:52:35,099 --> 00:52:40,020
gets to that point where literally
1230
00:52:36,480 --> 00:52:41,760
communication cannot happen it's
1231
00:52:40,020 --> 00:52:45,240
important to shut down the conversation
1232
00:52:41,760 --> 00:52:48,540
as gently and empathetically as we can
1233
00:52:45,240 --> 00:52:51,059
but if this person is unwilling to allow
1234
00:52:48,540 --> 00:52:52,260
that then at that point that's a
1235
00:52:51,059 --> 00:52:56,040
different discussion that's a different
1236
00:52:52,260 --> 00:52:58,920
like what is the quality of this
1237
00:52:56,040 --> 00:53:00,900
person's relationship with you and
1238
00:52:58,920 --> 00:53:03,300
that's honestly probably the most
1239
00:53:00,900 --> 00:53:05,160
difficult discussion that any of us will
1240
00:53:03,300 --> 00:53:06,960
ever have about anything
1241
00:53:05,160 --> 00:53:09,420
is what is the quality of the
1242
00:53:06,960 --> 00:53:10,800
relationship with your friends what is
1243
00:53:09,420 --> 00:53:13,260
the quality of your relationship with
1244
00:53:10,800 --> 00:53:16,020
your family what is the quality of your
1245
00:53:13,260 --> 00:53:20,819
relationship with yourself
1246
00:53:16,020 --> 00:53:24,420
and these are they're not questions that
1247
00:53:20,819 --> 00:53:28,079
we can answer easily or simply or
1248
00:53:24,420 --> 00:53:29,220
quickly and we can't answer them with a
1249
00:53:28,079 --> 00:53:30,599
game
1250
00:53:29,220 --> 00:53:32,339
but
1251
00:53:30,599 --> 00:53:36,420
one of the beautiful things about this
1252
00:53:32,339 --> 00:53:38,099
is that we can explore them well usually
1253
00:53:36,420 --> 00:53:39,059
at this point I would say is there
1254
00:53:38,099 --> 00:53:40,680
anything we missed that we haven't
1255
00:53:39,059 --> 00:53:43,440
talked about yet but that was such a
1256
00:53:40,680 --> 00:53:44,940
good bookend and to a throwback to the
1257
00:53:43,440 --> 00:53:46,500
your opening statement I don't want to
1258
00:53:44,940 --> 00:53:49,920
ask that question because it would ruin
1259
00:53:46,500 --> 00:53:52,920
the uh the perfect circle you've crafted
1260
00:53:49,920 --> 00:53:54,059
right well this is so if you like things
1261
00:53:52,920 --> 00:53:56,579
like that
1262
00:53:54,059 --> 00:53:59,180
so I made my table because that is how
1263
00:53:56,579 --> 00:54:02,280
my storytelling goes
1264
00:53:59,180 --> 00:54:05,579
this is it's one of those things where
1265
00:54:02,280 --> 00:54:08,040
as a Storyteller there comes a point
1266
00:54:05,579 --> 00:54:09,300
where you understand like I didn't know
1267
00:54:08,040 --> 00:54:12,240
that's where we were going to end when
1268
00:54:09,300 --> 00:54:13,559
we started the interview but when that
1269
00:54:12,240 --> 00:54:17,160
became
1270
00:54:13,559 --> 00:54:18,900
the conversation at the end of it I
1271
00:54:17,160 --> 00:54:21,240
could feel
1272
00:54:18,900 --> 00:54:23,280
okay this
1273
00:54:21,240 --> 00:54:25,500
this is where this conversation should
1274
00:54:23,280 --> 00:54:27,240
happen this is it and it's the same
1275
00:54:25,500 --> 00:54:30,720
thing with like an adventure that
1276
00:54:27,240 --> 00:54:34,079
there's oh here we are this is where we
1277
00:54:30,720 --> 00:54:35,640
are in this space I understand so even
1278
00:54:34,079 --> 00:54:37,920
if you don't know
1279
00:54:35,640 --> 00:54:40,740
that's when you when you start so that's
1280
00:54:37,920 --> 00:54:44,460
where you're going to end a really good
1281
00:54:40,740 --> 00:54:46,319
DM a good Storyteller will feel that
1282
00:54:44,460 --> 00:54:49,200
when it's happening
1283
00:54:46,319 --> 00:54:51,540
so yeah I'm glad I'm glad we can do that
1284
00:54:49,200 --> 00:54:54,180
put a fabulous little button yeah right
1285
00:54:51,540 --> 00:54:55,800
there this is this is why I love doing
1286
00:54:54,180 --> 00:54:58,800
the podcast I've said it before and I'll
1287
00:54:55,800 --> 00:55:00,660
say it again is that so many times now
1288
00:54:58,800 --> 00:55:03,960
and this is one of the classic moments
1289
00:55:00,660 --> 00:55:06,960
of the the topic will be something that
1290
00:55:03,960 --> 00:55:07,980
ostensibly means one thing and then we
1291
00:55:06,960 --> 00:55:10,559
talk about
1292
00:55:07,980 --> 00:55:13,559
other still related things but to take
1293
00:55:10,559 --> 00:55:15,300
it in a completely new and unique and
1294
00:55:13,559 --> 00:55:19,079
interesting Direction which is what's
1295
00:55:15,300 --> 00:55:21,480
happened today so I'm super stoked that
1296
00:55:19,079 --> 00:55:23,339
we didn't talk about Bloody combat again
1297
00:55:21,480 --> 00:55:25,920
for 40 minutes or something which it
1298
00:55:23,339 --> 00:55:28,319
could have very easily happened but I
1299
00:55:25,920 --> 00:55:30,359
mean we spent a good like 10 minutes on
1300
00:55:28,319 --> 00:55:33,420
it
1301
00:55:30,359 --> 00:55:35,400
uh no it's nice to have you know under
1302
00:55:33,420 --> 00:55:37,559
the guise of quality to have these kinds
1303
00:55:35,400 --> 00:55:39,059
of discussions so now I'm I mean I don't
1304
00:55:37,559 --> 00:55:41,339
want to rob you of that of that uh
1305
00:55:39,059 --> 00:55:43,559
opportunity if you did really want to
1306
00:55:41,339 --> 00:55:46,020
say something else you can do it you
1307
00:55:43,559 --> 00:55:49,260
could yeah that's the thing like I I
1308
00:55:46,020 --> 00:55:51,559
literally could feel like
1309
00:55:49,260 --> 00:55:51,559
foreign
1310
00:56:09,920 --> 00:56:13,880
I'm gonna let him finish it
1311
00:56:14,780 --> 00:56:20,339
well um talking of joining you at your
1312
00:56:18,059 --> 00:56:22,559
table uh where can we find you where
1313
00:56:20,339 --> 00:56:24,720
when you do some promotion well let's
1314
00:56:22,559 --> 00:56:27,900
see hold on let me let me get into my DM
1315
00:56:24,720 --> 00:56:31,619
voice all right well you can find me
1316
00:56:27,900 --> 00:56:34,619
over at play nerd allies on Twitch where
1317
00:56:31,619 --> 00:56:36,960
we do two actual plays each week set in
1318
00:56:34,619 --> 00:56:40,440
our Homebrew world the patchwork Planet
1319
00:56:36,960 --> 00:56:42,780
the gods destroyed all of their planets
1320
00:56:40,440 --> 00:56:45,599
and the god of wisdom grabbed a Shard
1321
00:56:42,780 --> 00:56:48,900
from each one to save a little piece of
1322
00:56:45,599 --> 00:56:51,240
each and now all of those different
1323
00:56:48,900 --> 00:56:54,000
groups have had to learn how to live
1324
00:56:51,240 --> 00:56:56,819
together come and see us in our season
1325
00:56:54,000 --> 00:56:59,760
three called The Reef of glass
1326
00:56:56,819 --> 00:57:02,280
in addition every Friday on our twitch
1327
00:56:59,760 --> 00:57:04,740
Channel we do magnificent mythologies
1328
00:57:02,280 --> 00:57:07,559
where we bring on bypoc and alphabet
1329
00:57:04,740 --> 00:57:11,300
Mafia creators they give us a little
1330
00:57:07,559 --> 00:57:14,520
story and we turn that into a full-blown
1331
00:57:11,300 --> 00:57:16,680
One-Shot Adventure that we then pay for
1332
00:57:14,520 --> 00:57:19,859
the art and the layout and hand it back
1333
00:57:16,680 --> 00:57:22,200
to the creators who then own 100 of the
1334
00:57:19,859 --> 00:57:24,240
IP because
1335
00:57:22,200 --> 00:57:27,599
at the foundation for inclusivity in
1336
00:57:24,240 --> 00:57:31,680
gaming our goal is to literally change
1337
00:57:27,599 --> 00:57:34,859
the face of the ttrpg scene by elevating
1338
00:57:31,680 --> 00:57:37,319
bypoc and alphabet Mafia creators in
1339
00:57:34,859 --> 00:57:40,380
every way we can on Sundays every other
1340
00:57:37,319 --> 00:57:43,319
week I'm joined by the Healer DM also
1341
00:57:40,380 --> 00:57:45,420
known as Conor he's delightful and we do
1342
00:57:43,319 --> 00:57:46,980
World building for the patchwork Planet
1343
00:57:45,420 --> 00:57:49,920
which we will be releasing hopefully
1344
00:57:46,980 --> 00:57:53,579
sometime in the next year as a full
1345
00:57:49,920 --> 00:57:54,780
campaign setting in addition to that I
1346
00:57:53,579 --> 00:57:57,720
am the
1347
00:57:54,780 --> 00:57:58,740
manager of the Rolling together stream
1348
00:57:57,720 --> 00:58:00,920
team
1349
00:57:58,740 --> 00:58:04,280
if you just go to
1350
00:58:00,920 --> 00:58:06,720
twitch.tv teams slash rolling together
1351
00:58:04,280 --> 00:58:08,040
you can find all of the fabulous people
1352
00:58:06,720 --> 00:58:10,559
that are involved in our rolling
1353
00:58:08,040 --> 00:58:13,319
together stream team we are incredibly
1354
00:58:10,559 --> 00:58:16,260
diverse and delightful doing all kinds
1355
00:58:13,319 --> 00:58:19,800
of actual plays World building writing
1356
00:58:16,260 --> 00:58:21,420
streams all having to do with ttrpgs and
1357
00:58:19,800 --> 00:58:23,280
finally there is the foundation for
1358
00:58:21,420 --> 00:58:26,780
inclusivity in gaming which you can find
1359
00:58:23,280 --> 00:58:31,079
at figforall.org
1360
00:58:26,780 --> 00:58:33,260
there we set out to help as I said
1361
00:58:31,079 --> 00:58:36,119
change the face of the ttrpg scene
1362
00:58:33,260 --> 00:58:38,579
making sure that we are elevating those
1363
00:58:36,119 --> 00:58:40,680
who have been ignored for many many
1364
00:58:38,579 --> 00:58:42,480
years now we've got all kinds of
1365
00:58:40,680 --> 00:58:44,220
programs and if you'd like to donate to
1366
00:58:42,480 --> 00:58:46,740
Fig to help
1367
00:58:44,220 --> 00:58:48,299
other streamers please feel free to do
1368
00:58:46,740 --> 00:58:50,400
so there's a button right there on the
1369
00:58:48,299 --> 00:58:53,339
website oh and you can find all the
1370
00:58:50,400 --> 00:58:54,960
links to this all over at Twitter you
1371
00:58:53,339 --> 00:58:57,180
can search for us under planared allies
1372
00:58:54,960 --> 00:59:00,359
or at allies nerd
1373
00:58:57,180 --> 00:59:04,440
yeah and I will be appearing on a bunch
1374
00:59:00,359 --> 00:59:06,780
of different shows and campaigns over
1375
00:59:04,440 --> 00:59:10,260
the course of the next couple of months
1376
00:59:06,780 --> 00:59:13,799
I'm working with Quest junkies with
1377
00:59:10,260 --> 00:59:18,980
black girl Mage with dead Aussie gamer
1378
00:59:13,799 --> 00:59:22,140
oh yeah so I'll be around you'll see me
1379
00:59:18,980 --> 00:59:24,599
but that was the gamer on on the show
1380
00:59:22,140 --> 00:59:27,480
before in the past funnily enough oh
1381
00:59:24,599 --> 00:59:30,180
fabulous yeah Michael's great yeah
1382
00:59:27,480 --> 00:59:33,359
awesome okay well uh all that's left to
1383
00:59:30,180 --> 00:59:35,280
say in which case is thank you ever so
1384
00:59:33,359 --> 00:59:37,920
much Kyle for your time today what an
1385
00:59:35,280 --> 00:59:38,960
insightful and interesting discussion we
1386
00:59:37,920 --> 00:59:42,720
had
1387
00:59:38,960 --> 00:59:44,220
yay thank you the audience does
1388
00:59:42,720 --> 00:59:47,299
typically applaud at this point so
1389
00:59:44,220 --> 00:59:47,299
that's that makes sense
1390
00:59:48,240 --> 00:59:51,119
I've just picked up all these people in
1391
00:59:49,740 --> 00:59:54,540
their cars now listening and being like
1392
00:59:51,119 --> 00:59:54,540
no we don't know
1393
00:59:55,559 --> 01:00:00,299
uh so yes thank you so much for joining
1394
00:59:57,720 --> 01:00:02,280
us today Carl thank you everybody for
1395
01:00:00,299 --> 01:00:03,480
listening at home all the links Carl's
1396
01:00:02,280 --> 01:00:05,160
just gone through will be in the episode
1397
01:00:03,480 --> 01:00:06,960
description
1398
01:00:05,160 --> 01:00:07,920
I'll put the link tree at the top so you
1399
01:00:06,960 --> 01:00:10,859
can just click on that one if it's
1400
01:00:07,920 --> 01:00:14,640
easier for everybody otherwise thank you
1401
01:00:10,859 --> 01:00:16,200
all for listening and good night and now
1402
01:00:14,640 --> 01:00:19,319
it's time for the patreon shout outs
1403
01:00:16,200 --> 01:00:22,619
thank you to Joe from the fourth leg
1404
01:00:19,319 --> 01:00:25,140
podcast again two-time guests of the
1405
01:00:22,619 --> 01:00:27,240
show and the fourth leg is a TT RPG
1406
01:00:25,140 --> 01:00:30,240
podcast all about giving new GMS a leg
1407
01:00:27,240 --> 01:00:32,940
to stand on please go and check them out
1408
01:00:30,240 --> 01:00:35,400
at the fourth leg on Twitter
1409
01:00:32,940 --> 01:00:37,740
thank you to optional rule a two-time
1410
01:00:35,400 --> 01:00:39,920
guest of the show and a very insightful
1411
01:00:37,740 --> 01:00:41,940
and knowledgeable source of information
1412
01:00:39,920 --> 01:00:44,940
please check them out at
1413
01:00:41,940 --> 01:00:44,940
www.optionalrule.com
1414
01:00:45,119 --> 01:00:50,579
huge huge huge thank you to a great
1415
01:00:48,000 --> 01:00:52,920
friend of the show Matthew Perkins who's
1416
01:00:50,579 --> 01:00:55,140
out there making hilarious and
1417
01:00:52,920 --> 01:00:57,180
educational Dungeons and Dragons content
1418
01:00:55,140 --> 01:00:58,920
please go and check out his stuff at
1419
01:00:57,180 --> 01:01:01,380
Matthew perkins.net where you can find
1420
01:00:58,920 --> 01:01:02,880
links to all of his socials and all of
1421
01:01:01,380 --> 01:01:04,680
his content including his own patreon
1422
01:01:02,880 --> 01:01:06,180
which I would very much encourage you to
1423
01:01:04,680 --> 01:01:09,299
check out
1424
01:01:06,180 --> 01:01:11,400
thank you to matchstreet at mp street88
1425
01:01:09,299 --> 01:01:12,780
on Twitter for supporting the show if
1426
01:01:11,400 --> 01:01:15,480
you need support running your personal
1427
01:01:12,780 --> 01:01:18,119
or business schedule head to virtualtime
1428
01:01:15,480 --> 01:01:19,859
hustle.com or on Instagram to make that
1429
01:01:18,119 --> 01:01:22,559
difference between should do and done
1430
01:01:19,859 --> 01:01:23,579
was it better essential time you've been
1431
01:01:22,559 --> 01:01:25,140
searching for
1432
01:01:23,579 --> 01:01:27,119
if you would like to support what we do
1433
01:01:25,140 --> 01:01:29,520
and get four shout outs a month head
1434
01:01:27,119 --> 01:01:31,319
over to patreon.com thinking critically
1435
01:01:29,520 --> 01:01:35,140
or you can just buy me a coffee at
1436
01:01:31,319 --> 01:01:43,969
kofi.com thinking critically
1437
01:01:35,140 --> 01:01:57,309
[Music]

Cyle Durkee
So many.
Co-Founder, The Foundation for Inclusivity in Gaming
Forever DM, PlayNerd Allies
Project Manager, The Rolling Together Stream Team
A background of service and performance. A *special* brain. A desire to help, heal, and hurry the fuck up. A muse.