March 10, 2023

Mystery

*Minor Outer Wilds spoilers in this episode*

I'm joined by Michael K. Ross from The RPG Academy to talk how to design enthralling and fair mysteries, puzzles, and enigmas.

Action 12 Cinema Kickstarter: https://www.kickstarter.com/projects/therpgacademy/action-12-cinema

12-Hour Charity Stream for Naomi House: https://www.justgiving.com/fundraising/sl-gameon23

  • 04:24 - There’s Been a Murder!
  • 12:54 - Crafting Rewarding Mysteries
  • 29:53 - Implicit Trust and the Beauty of Experimentation
  • 45:35 - Building a Thematic Setting
  • 55:33 - Quickfire Tips

Find Michael on:

Find Thinking Critically online:

References:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.beiworkshop.com/

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welcome thinkers to season 4 episode 21

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of thinking critically as usual a couple

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of things up front number one please

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continue to listen to dungeons Dyson

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dudes where you can see me as a player

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every Sunday we're either streaming live

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had so go and go and check it out Quinn

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is

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great otherwise the other big news is

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this is the last episode before my 12

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hour 12 plus hour charity stream for

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Naomi house and Jack's Place children's

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hospice here in the UK Friday the 24th

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of March starting at 10 A.M UK time I

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will be going through a series of

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challenges and forfeits trying to

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complete the new Resident Evil 4 remake

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which releases on the same day makes it

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easy to remember

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and trying to smash some donation goals

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I want to double last years so those who

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tuned in last year's were going bigger

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we're going louder we're going more

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painful so

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if you want to see me do a bunch of

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goofy stuff all in the aid of a great

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cause please do check out my twitch

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stream twitch.tv think crit DND as usual

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thanks for being the episode description

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but that's that's I'm I'm really looking

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forward to that I really want to make it

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a big deal so any support you can do

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would be greatly appreciated otherwise

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let's get on with the show

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foreign

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[Music]

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[Applause]

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[Music]

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and today I'm joined by Michael Ross

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from the RPG Academy thank you ever so

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much for joining us today Michael can

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you tell us a little bit about yourself

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oh of course I'm thrilled to be here

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thank you so much for having me on uh so

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yeah my name is Michael I am the host of

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the RPG Academy podcast we have been

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podcasting about role-playing games for

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going on 12 years

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we have a bunch of different types of

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shows from interviews with creators

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actual play content GM Theory discussion

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even some movie reviews and movie uh

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like deep Dives and how media can

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influence RPGs if if you like RPGs and

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podcasts we probably have a some sort of

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show that you would like awesome well

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thank you so much for joining us today

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from one podcaster to another

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today's topic is Mystery so what does

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that mean to you in the DND and wider

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dtrpg framework okay so I absolutely

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love mysteries just as a genre it's it's

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one of my favorite things to do in any

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sort of role-playing game is to do the

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the typical murder mystery and not all

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Mysteries have to be murder related but

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it happens a lot and I just really enjoy

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the aspects of trying to figure out how

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we can get a mystery and the solving of

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mysteries to be entertaining and

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engaging within the RPG or D and D

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framework and I know that a lot of

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people have said that d d isn't a good

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system for running Mysteries and there

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have been many systems designed

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specifically to try to tackle that sort

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of not quite fitting perfectly within

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the scheme of how the game works

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I have successfully ran Mysteries and I

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think it can be done within D but I

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think there's a bit of a framework

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understanding of hey we're playing this

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particular type of game and how we're

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doing it uh but I'm interested to hear

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your side as well um but I'll just say I

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love mysteries I'm excited to talk about

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them in big picture but it's really

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anything that can be discovered through

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play it doesn't have to be who killed

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this particular person it could be why

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is this happening why is it happening

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now what is the cause of this you know

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where do we need to go any sort of

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information that can be discovered

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through play role play dice play you

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know mechanics to me works as the

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fundamentals of a mystery but when it's

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a central theme to a particular session

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or section of a campaign I really really

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enjoy that type of play I'm glad you

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brought up that coming there people have

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said before that d d isn't maybe the

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best vehicle for that kind of stuff and

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yes something I've absolutely heard

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but what as with most things it just

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needs a little bit of consideration

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right a little bit of thoughts and you

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can make it work and the reason why I'm

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saying that is because there are

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there's the rule of three is is the one

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I'm gonna the obvious one I'm gonna

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start with there are very many tools and

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tricks and tips you can use to

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Aid in those sessions which aren't just

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I smashed the skeleton with my mace I

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cast viable move on to the next room

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right so let's talk about murder

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mysteries and seeing as you started with

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it and you seem that's one of your your

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preferred Avenues have I done that one

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no I don't think I have I think if I'm

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being brutally honest I've probably

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stayed away from like your typical

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Mysteries

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probably because of insecurity about how

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well I'll be able to pull it off yeah

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it is difficult again especially in d d

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because depending on what level you're

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playing there are so many ways and tools

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and abilities and be honest spells that

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can just destroy a murder mystery like

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if you know if you design a murder

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mystery and the player has a spell that

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lets them rewind and watch time they can

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see who did it or they have ability to

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speak to the Dead

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either the dead can't know who did it or

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it has to have some reason that it would

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then lie to you if the spell doesn't

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Force compulsion true telling so those

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are the I think some of the big

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considerations you have to be worried

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about is what level are you dealing with

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this mystery and what abilities do your

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characters have that maybe your players

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don't that would just solve the mystery

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and you just have to account for those

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things

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mm-hmm yeah which actually now you've

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explained it it's I was trying to think

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about the other pillars of d d and how

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combat takes it's a very similar thought

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process to combat in my head

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I've always kind of

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disassociated the social side of things

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the mystery side of things

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and combat have been two separate kind

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of thought processes trains of

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preparation

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have a what you've just described is

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very similar to what you have to do for

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when you're dealing with high level

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combat it's well the Mage has banishment

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so that will completely remove one of

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these creatures from the fight and the

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monk can run at balls or can

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you know we've got a really good range

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to persons that means the Flyers are now

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not really a threat anymore it's that

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same thought process now I'm thinking

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about it it's not actually too

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dissimilar I used to think they were

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very dissimilar but now we've kind of

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brought them together and it scratches

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that same kind of itch of how do I

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count for the player character abilities

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in such a ways to not diminish them but

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in in some respects you know enable them

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in some cases but I really love that

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why would the dead person if you ask

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them who did it lie that's such a great

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hook I feel like that's been a million

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UK British TV dramas of like why would

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the victim lie about whoever's committed

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a crime against them but that's that's

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such a good little twist right and I

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think part of it could be I mean it can

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and this is literally just off the top

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of the head so please forgive how

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rudimentary it would be but you know you

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could have something where you have like

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a noble person and I don't I don't know

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if there's things like Insurance in d d

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it's your game you do you but maybe it's

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a situation where

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um the person died was wealthy all their

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money will go to their family but maybe

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it was their spouse who killed them and

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that would invalidate that insurance

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claim so they would rather the murderer

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Go free because their families taken

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care of rather than get caught you know

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maybe it's like I have family like I

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have kids that I want to take care of so

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even though my spouse did it I still

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want my kids to have money so you could

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come up with some way that makes sense

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for them to to have a reason to lie and

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then maybe the mystery isn't how do we

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solve the mystery we already know that

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is how do we find a way to bring the

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person who did it to Justice while not

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invalidating the wishes of the deceased

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yeah brilliant well we're only like five

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minutes in and that's such a great I

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love that such a great setup I can only

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hope that unless at least one listener

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is gonna hear that and go the great I'm

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gonna try and bring that into my here if

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anyone takes anything else and saying

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use it please let me know because I

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sometimes feel like I'm talking into a

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void so I would love for someone to go

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even if something I said is like oh

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that's really dumb but the dumbness

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caused you to think of something smart

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tell me that too

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I know I know that pain that's the the

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pain of being online in 2023 is

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screaming into the void so yes

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absolutely

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so yeah I'm trying to just trying to

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think yeah so as mentioned I've never

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done any stereotypical Mysteries but the

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more I think about it the more so even

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things as trivial as like a quote

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unquote puzzle in a room or something is

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is a mystery in micro it's a microcosm

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of a mystery

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that there's something is the play The

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Players don't have all the pieces of the

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puzzle they don't have all the

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information to be able to push the

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button or turn the dials in the right

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way or get the sequence in the right

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order

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until they've worked to work something

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out so I guess the trainer thought there

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for both puzzle design and wider mystery

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design well I guess well here we go is a

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Mysteries the series of puzzles

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maybe it certainly could be

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um if you wanted to string them together

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I think for me one of the satisfying

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parts of a mystery and I kind of equate

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this a lot to movies if you've watched

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movies or you know shows about Mysteries

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is most of the time

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there is a trail that maybe even on a

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re-watch maybe you don't catch it in

264
00:09:57,959 --> 00:10:00,839
real time but maybe once you know the

265
00:09:59,399 --> 00:10:02,880
solution you go back and re-watch it

266
00:10:00,839 --> 00:10:04,740
you're like okay there were Clues when

267
00:10:02,880 --> 00:10:07,920
this happened and when this happened so

268
00:10:04,740 --> 00:10:09,839
it needs to be solvable by the players I

269
00:10:07,920 --> 00:10:11,640
think to be a truly satisfying mystery

270
00:10:09,839 --> 00:10:13,920
if they go through the entire adventure

271
00:10:11,640 --> 00:10:15,420
and at the end it's a character we've

272
00:10:13,920 --> 00:10:17,339
never met before a character who's never

273
00:10:15,420 --> 00:10:20,040
been mentioned before sure that might

274
00:10:17,339 --> 00:10:21,959
qualify as a mystery if that's what

275
00:10:20,040 --> 00:10:23,940
actually happened but that's not going

276
00:10:21,959 --> 00:10:26,820
to be very fun it's going to feel like a

277
00:10:23,940 --> 00:10:29,940
cheat in a way so there has to be some

278
00:10:26,820 --> 00:10:31,380
sort of pattern that upon review okay we

279
00:10:29,940 --> 00:10:33,000
learned that the the killer was

280
00:10:31,380 --> 00:10:34,440
left-handed we learned that the killer

281
00:10:33,000 --> 00:10:35,640
was taller than the victim we learned

282
00:10:34,440 --> 00:10:38,220
that the Killer

283
00:10:35,640 --> 00:10:40,080
had recently been to the rock quarry

284
00:10:38,220 --> 00:10:41,880
then the killer needs to be a

285
00:10:40,080 --> 00:10:43,740
left-handed tall person who worked in

286
00:10:41,880 --> 00:10:44,820
the Quarry or it's just not going to

287
00:10:43,740 --> 00:10:47,100
make sense

288
00:10:44,820 --> 00:10:49,200
yeah yeah the classic

289
00:10:47,100 --> 00:10:51,240
oh you never saw this coming because

290
00:10:49,200 --> 00:10:55,019
it's actually somebody else from out of

291
00:10:51,240 --> 00:10:58,260
town who just turned up for the day

292
00:10:55,019 --> 00:10:59,660
yeah no that that's uh classic 101 ways

293
00:10:58,260 --> 00:11:02,040
to disappoint your

294
00:10:59,660 --> 00:11:03,839
disappoint the players or the readers or

295
00:11:02,040 --> 00:11:06,839
the the Watchers of whatever it is it's

296
00:11:03,839 --> 00:11:08,279
a completely Blindside them with I've

297
00:11:06,839 --> 00:11:09,899
had that feeling before when I've when

298
00:11:08,279 --> 00:11:11,940
I've watched stuff or played video games

299
00:11:09,899 --> 00:11:14,880
before I've been like how would I ever

300
00:11:11,940 --> 00:11:18,060
have got that right that feeling is is

301
00:11:14,880 --> 00:11:20,339
like well you just wasted my time right

302
00:11:18,060 --> 00:11:21,720
because again it's not fun and and again

303
00:11:20,339 --> 00:11:24,779
I quite a lot of things to movies

304
00:11:21,720 --> 00:11:27,779
because I'm also a big movie Watcher and

305
00:11:24,779 --> 00:11:29,820
sometimes it's easy to figure out who a

306
00:11:27,779 --> 00:11:31,980
killer is in a TV show

307
00:11:29,820 --> 00:11:34,140
because of the conceits of a TV show

308
00:11:31,980 --> 00:11:36,180
like if we see a cold open

309
00:11:34,140 --> 00:11:38,700
and there's a murder that happens in

310
00:11:36,180 --> 00:11:40,980
cold open but we do not see the face of

311
00:11:38,700 --> 00:11:43,200
the murderer then I guarantee that is

312
00:11:40,980 --> 00:11:44,399
someone that we meet in act one because

313
00:11:43,200 --> 00:11:45,480
otherwise they would have showed us

314
00:11:44,399 --> 00:11:46,440
their face but they didn't show us their

315
00:11:45,480 --> 00:11:47,700
face because it's going to be a

316
00:11:46,440 --> 00:11:49,740
character that we follow throughout the

317
00:11:47,700 --> 00:11:51,240
entire show so then it's like okay well

318
00:11:49,740 --> 00:11:53,700
clearly it's that person like you can

319
00:11:51,240 --> 00:11:55,380
solve the mystery so easy you you know

320
00:11:53,700 --> 00:11:56,760
keeping those sort of like tropes in

321
00:11:55,380 --> 00:11:59,040
mind you can play around with the

322
00:11:56,760 --> 00:12:01,140
structure of d d as well where you could

323
00:11:59,040 --> 00:12:03,240
have a vision like one of the characters

324
00:12:01,140 --> 00:12:05,399
has a vision sent to them by a Divine

325
00:12:03,240 --> 00:12:07,440
Source or a magic item and they see like

326
00:12:05,399 --> 00:12:09,720
a cold open of the murder but they don't

327
00:12:07,440 --> 00:12:10,980
see the face of the person they're

328
00:12:09,720 --> 00:12:12,779
probably going to assume it's someone

329
00:12:10,980 --> 00:12:14,940
that they know because that's why we

330
00:12:12,779 --> 00:12:17,579
didn't see their face so you can kind of

331
00:12:14,940 --> 00:12:19,860
like not manipulate but you can control

332
00:12:17,579 --> 00:12:23,040
an information Source back and forth to

333
00:12:19,860 --> 00:12:24,540
help you conceal or in some cases reveal

334
00:12:23,040 --> 00:12:25,920
because you already mentioned the rule

335
00:12:24,540 --> 00:12:28,079
of three if anyone isn't familiar with

336
00:12:25,920 --> 00:12:30,839
that basically you should lay at least

337
00:12:28,079 --> 00:12:31,800
three clues for every solution otherwise

338
00:12:30,839 --> 00:12:33,240
your players are going to miss them

339
00:12:31,800 --> 00:12:35,160
because no matter how obvious you think

340
00:12:33,240 --> 00:12:38,880
the solution is you your players are not

341
00:12:35,160 --> 00:12:40,860
as on the same page you are yeah

342
00:12:38,880 --> 00:12:43,500
I just got this image of my head now of

343
00:12:40,860 --> 00:12:46,560
the murderer being like it was me

344
00:12:43,500 --> 00:12:49,680
literally I did it nice like he's lying

345
00:12:46,560 --> 00:12:51,540
wasn't him one clue didn't one Clue's

346
00:12:49,680 --> 00:12:53,160
not enough yeah I mean you can have like

347
00:12:51,540 --> 00:12:55,260
the the homeless person or the

348
00:12:53,160 --> 00:12:56,880
equivalent vagrant on the street who's

349
00:12:55,260 --> 00:12:58,860
like you know covered in whiskey and

350
00:12:56,880 --> 00:13:00,660
he's like I did it I saw that it was me

351
00:12:58,860 --> 00:13:02,399
and then they dismissed them and then

352
00:13:00,660 --> 00:13:05,420
actually it was the bad person in

353
00:13:02,399 --> 00:13:08,579
Disguise the entire time mm-hmm

354
00:13:05,420 --> 00:13:09,899
yep yep what other than so now we're

355
00:13:08,579 --> 00:13:12,300
talking about the rule of three I want

356
00:13:09,899 --> 00:13:14,880
to look back to that using the Trope of

357
00:13:12,300 --> 00:13:17,459
like a murder mystery on on television

358
00:13:14,880 --> 00:13:18,959
but outside of the rule of three then

359
00:13:17,459 --> 00:13:21,959
what other

360
00:13:18,959 --> 00:13:24,600
classic annual experience if you found

361
00:13:21,959 --> 00:13:26,700
or used those classic tips and tricks

362
00:13:24,600 --> 00:13:28,800
and tools to be able to

363
00:13:26,700 --> 00:13:30,060
help ensure of course could never be

364
00:13:28,800 --> 00:13:32,579
absolutely certain that it will be a

365
00:13:30,060 --> 00:13:34,440
success but help ensure that the players

366
00:13:32,579 --> 00:13:38,820
are going to have a rewarding time

367
00:13:34,440 --> 00:13:40,519
so I have a couple actual guidelines and

368
00:13:38,820 --> 00:13:42,660
then I have the truth

369
00:13:40,519 --> 00:13:43,860
but the truth may feel bad to some

370
00:13:42,660 --> 00:13:46,260
people so I'm gonna cover that one last

371
00:13:43,860 --> 00:13:49,860
uh you need a red herring like that's

372
00:13:46,260 --> 00:13:52,139
just classic murder mystery 101 there's

373
00:13:49,860 --> 00:13:55,560
going to be early evidence that appears

374
00:13:52,139 --> 00:13:57,600
to point directly at someone and then it

375
00:13:55,560 --> 00:13:59,040
can't actually be that person and

376
00:13:57,600 --> 00:14:00,420
usually you find out it's not that

377
00:13:59,040 --> 00:14:02,519
person because when you go to confront

378
00:14:00,420 --> 00:14:04,500
that person they are also dead

379
00:14:02,519 --> 00:14:07,980
so you know you found three Clues

380
00:14:04,500 --> 00:14:09,420
clearly it's Lord Bernard he's got to be

381
00:14:07,980 --> 00:14:11,700
the murderer we're going to go to the

382
00:14:09,420 --> 00:14:14,040
manor confront him oh crap he's dead in

383
00:14:11,700 --> 00:14:15,839
the same exact method of murder as our

384
00:14:14,040 --> 00:14:18,600
first victim apparently it wasn't though

385
00:14:15,839 --> 00:14:19,980
uh very classic murder mystery Trope

386
00:14:18,600 --> 00:14:22,440
again if you're playing a session long

387
00:14:19,980 --> 00:14:24,240
enough to have that sort of misdirect I

388
00:14:22,440 --> 00:14:25,680
highly encourage it I think there's a

389
00:14:24,240 --> 00:14:28,200
Trope especially in role-playing games

390
00:14:25,680 --> 00:14:29,820
like d d where you're like a ball or

391
00:14:28,200 --> 00:14:31,800
there's some sort of party where

392
00:14:29,820 --> 00:14:34,800
everyone once the murder happens no one

393
00:14:31,800 --> 00:14:37,620
can leave and the the game is going from

394
00:14:34,800 --> 00:14:39,180
person to person trying to

395
00:14:37,620 --> 00:14:40,860
um get the information figure out who

396
00:14:39,180 --> 00:14:43,320
didn't like who who had motivation who

397
00:14:40,860 --> 00:14:45,300
had opportunity yeah and within the

398
00:14:43,320 --> 00:14:47,220
confines of d d you're going to have

399
00:14:45,300 --> 00:14:48,779
players who are like well I have 37 plus

400
00:14:47,220 --> 00:14:50,880
Insight I'm just going to ask everyone

401
00:14:48,779 --> 00:14:51,899
directly did they murder the person and

402
00:14:50,880 --> 00:14:53,940
then they're going to go to their dice

403
00:14:51,899 --> 00:14:56,579
that's the way d d works it's not very

404
00:14:53,940 --> 00:14:59,459
fun so what I would do there is I would

405
00:14:56,579 --> 00:15:01,199
use scaling difficulty levels

406
00:14:59,459 --> 00:15:02,579
so like if I'm just gonna walk right up

407
00:15:01,199 --> 00:15:05,100
and ask someone did you murder this

408
00:15:02,579 --> 00:15:07,500
person the DC on that might be like 35

409
00:15:05,100 --> 00:15:08,699
which even in fifth edition high levels

410
00:15:07,500 --> 00:15:10,920
that's a pretty high number to get to

411
00:15:08,699 --> 00:15:12,720
but if they have talked to at least

412
00:15:10,920 --> 00:15:15,540
three other people

413
00:15:12,720 --> 00:15:16,980
then it goes to 30 or to 25. if they've

414
00:15:15,540 --> 00:15:20,279
talked to five other people it goes from

415
00:15:16,980 --> 00:15:22,199
25 to 20 so mechanically I'm building in

416
00:15:20,279 --> 00:15:23,760
an incentive to you need to go to talk

417
00:15:22,199 --> 00:15:25,800
to everybody so we get these role play

418
00:15:23,760 --> 00:15:28,440
scenes so the people who are just good

419
00:15:25,800 --> 00:15:29,940
at that sort of investigative type

420
00:15:28,440 --> 00:15:32,579
they're going to start putting Clues

421
00:15:29,940 --> 00:15:34,260
together that then modifies the roles so

422
00:15:32,579 --> 00:15:36,899
you're working with them together rather

423
00:15:34,260 --> 00:15:38,699
than two separate mechanisms you're

424
00:15:36,899 --> 00:15:40,500
working with the true role players and

425
00:15:38,699 --> 00:15:41,880
then the people who like to roll dice

426
00:15:40,500 --> 00:15:43,740
which I think both are welcome at my

427
00:15:41,880 --> 00:15:45,360
table uh but I like it when it Blends

428
00:15:43,740 --> 00:15:46,199
together but here's the truth of the

429
00:15:45,360 --> 00:15:48,240
matter

430
00:15:46,199 --> 00:15:49,620
a lot of times I will run Mysteries

431
00:15:48,240 --> 00:15:51,600
where I don't actually know who the

432
00:15:49,620 --> 00:15:53,699
Killer is I will just start throwing out

433
00:15:51,600 --> 00:15:54,899
random elements and then when they put

434
00:15:53,699 --> 00:15:56,720
together something that makes sense

435
00:15:54,899 --> 00:15:58,920
they're right

436
00:15:56,720 --> 00:16:01,019
is that the bit that people aren't going

437
00:15:58,920 --> 00:16:02,699
to like yeah so that's one of the DMS

438
00:16:01,019 --> 00:16:04,320
and the players but yeah sometimes

439
00:16:02,699 --> 00:16:05,820
that's how we run Mysteries as DMS

440
00:16:04,320 --> 00:16:08,459
because because if you've watched a

441
00:16:05,820 --> 00:16:11,279
movie like Glass Onion or

442
00:16:08,459 --> 00:16:14,220
um what was the knives out or any you

443
00:16:11,279 --> 00:16:16,079
know her kill Perot those novels were

444
00:16:14,220 --> 00:16:17,880
written and Rewritten and edited and

445
00:16:16,079 --> 00:16:20,339
Rewritten and re-edited before they ever

446
00:16:17,880 --> 00:16:23,100
got published we are trying to tell a

447
00:16:20,339 --> 00:16:26,220
murder mystery in real time first draft

448
00:16:23,100 --> 00:16:28,680
only we are going to screw up at least I

449
00:16:26,220 --> 00:16:30,839
am you you or the you know the the

450
00:16:28,680 --> 00:16:33,060
general you audience might be better at

451
00:16:30,839 --> 00:16:35,160
it than I am probably are uh so

452
00:16:33,060 --> 00:16:36,899
sometimes not all the time especially if

453
00:16:35,160 --> 00:16:38,220
I'm like I'm designing a session that's

454
00:16:36,899 --> 00:16:40,139
going to be a mystery I'm going to put

455
00:16:38,220 --> 00:16:42,839
the work in but if it sort of just kind

456
00:16:40,139 --> 00:16:44,459
of emerges in play I might just start

457
00:16:42,839 --> 00:16:45,600
going oh you know it definitely looks

458
00:16:44,459 --> 00:16:49,019
like the killer must have been

459
00:16:45,600 --> 00:16:50,459
left-handed oh there's all these uh

460
00:16:49,019 --> 00:16:52,320
Witnesses are saying they saw someone

461
00:16:50,459 --> 00:16:53,399
with these very vibrant green eyes like

462
00:16:52,320 --> 00:16:55,259
that's the only detail they remember

463
00:16:53,399 --> 00:16:58,440
this person look kind of normal but they

464
00:16:55,259 --> 00:17:00,300
just really bright striking green eyes I

465
00:16:58,440 --> 00:17:02,160
don't know what those mean yet but later

466
00:17:00,300 --> 00:17:03,540
on somebody will put something together

467
00:17:02,160 --> 00:17:05,459
and I'll be like yeah okay that makes

468
00:17:03,540 --> 00:17:07,319
sense and then then they're right all

469
00:17:05,459 --> 00:17:09,480
along and that's that's the Killer and

470
00:17:07,319 --> 00:17:11,459
as long as you it's like a magic show as

471
00:17:09,480 --> 00:17:12,299
long as no one sees how the trick is

472
00:17:11,459 --> 00:17:14,579
done

473
00:17:12,299 --> 00:17:16,500
It's Magic but if they see through it

474
00:17:14,579 --> 00:17:18,360
unless you're going for comedy like pin

475
00:17:16,500 --> 00:17:21,419
and Teller it's not going to work so you

476
00:17:18,360 --> 00:17:23,400
have to be confident that you can improv

477
00:17:21,419 --> 00:17:24,839
around things and I I feel like that's

478
00:17:23,400 --> 00:17:27,360
one of my strengths I'm much better at

479
00:17:24,839 --> 00:17:30,080
improv than I am encounter design so I

480
00:17:27,360 --> 00:17:33,480
lean into improv over encounter design

481
00:17:30,080 --> 00:17:35,700
yeah I'm this is reassuring to me and I

482
00:17:33,480 --> 00:17:37,380
hope some of my listeners because as I

483
00:17:35,700 --> 00:17:40,020
said earlier on one of the reasons why I

484
00:17:37,380 --> 00:17:42,000
haven't done a classic mystery nutmeg or

485
00:17:40,020 --> 00:17:43,140
whatever it is whatever it might be is

486
00:17:42,000 --> 00:17:44,880
because I was always scared that I

487
00:17:43,140 --> 00:17:46,620
didn't have the skill set or the the

488
00:17:44,880 --> 00:17:49,140
confidence or whatnot but

489
00:17:46,620 --> 00:17:51,120
I improvise a lot at the table because

490
00:17:49,140 --> 00:17:53,100
I'm fortunate enough that my players are

491
00:17:51,120 --> 00:17:54,780
very inventive in their questions when

492
00:17:53,100 --> 00:17:56,820
they went just regular adventuring

493
00:17:54,780 --> 00:17:59,640
they're always like oh but is there the

494
00:17:56,820 --> 00:18:02,280
fire exit here or can I go into the the

495
00:17:59,640 --> 00:18:03,600
bathrooms to put a disguise on regular

496
00:18:02,280 --> 00:18:05,100
listeners of the show will know the

497
00:18:03,600 --> 00:18:06,840
anecdote of

498
00:18:05,100 --> 00:18:08,280
I funnily enough I wanted to get into

499
00:18:06,840 --> 00:18:10,679
this later on but there was a masquerade

500
00:18:08,280 --> 00:18:12,840
ball which did have elements of a murder

501
00:18:10,679 --> 00:18:14,760
mystery into it but long story short is

502
00:18:12,840 --> 00:18:16,440
at that point one of the Adam app drawn

503
00:18:14,760 --> 00:18:19,140
out because I wanted it to be that level

504
00:18:16,440 --> 00:18:20,340
of detail and the first one of the first

505
00:18:19,140 --> 00:18:21,960
questions somebody asked was can I go

506
00:18:20,340 --> 00:18:23,640
into the bathroom to put a disguise on

507
00:18:21,960 --> 00:18:26,419
and I was like

508
00:18:23,640 --> 00:18:29,340
crap I didn't put that on the map

509
00:18:26,419 --> 00:18:31,500
so quickly had to annotate on with like

510
00:18:29,340 --> 00:18:33,299
the pen tool just like draw a squiggly

511
00:18:31,500 --> 00:18:34,440
line that was like took a chunk out of

512
00:18:33,299 --> 00:18:36,179
one of the rooms I was like that's now

513
00:18:34,440 --> 00:18:38,100
the restrooms I guess

514
00:18:36,179 --> 00:18:39,299
and we were running Jokers now that

515
00:18:38,100 --> 00:18:40,320
every time they go into a new place with

516
00:18:39,299 --> 00:18:41,580
a new map they're always like yeah we're

517
00:18:40,320 --> 00:18:43,980
in the bathroom so download and I'm like

518
00:18:41,580 --> 00:18:45,660
ah yes I know now there's so many

519
00:18:43,980 --> 00:18:47,220
bathrooms there's two bathrooms per

520
00:18:45,660 --> 00:18:48,900
person in this building it was just

521
00:18:47,220 --> 00:18:50,880
recently renovated the blueprints hadn't

522
00:18:48,900 --> 00:18:52,799
been updated that's why it was uh yeah

523
00:18:50,880 --> 00:18:54,320
yeah

524
00:18:52,799 --> 00:18:56,820
so like

525
00:18:54,320 --> 00:18:59,220
another example recently is they're in a

526
00:18:56,820 --> 00:19:01,440
big uh I kind of blend

527
00:18:59,220 --> 00:19:04,440
site not sci-fi but more modern

528
00:19:01,440 --> 00:19:06,900
trappings into my situation I like the

529
00:19:04,440 --> 00:19:08,700
convenience of lifts and escalators and

530
00:19:06,900 --> 00:19:11,100
being able to communicate over distances

531
00:19:08,700 --> 00:19:13,220
quite easily that just AIDS in I feel

532
00:19:11,100 --> 00:19:17,280
like AIDS convenience without breaking

533
00:19:13,220 --> 00:19:20,700
too much of the have you played eberron

534
00:19:17,280 --> 00:19:22,620
no everyone is my f is my favorite d d

535
00:19:20,700 --> 00:19:24,660
setting and it does sort of incorporate

536
00:19:22,620 --> 00:19:26,039
those they're they're magically based

537
00:19:24,660 --> 00:19:28,260
rather than Technology based but you

538
00:19:26,039 --> 00:19:29,820
have things like trains and Sky cabs and

539
00:19:28,260 --> 00:19:32,460
elevators and lifts all that stuff is

540
00:19:29,820 --> 00:19:35,160
built in through magic not technology

541
00:19:32,460 --> 00:19:37,980
it's my favorite d d setting to play in

542
00:19:35,160 --> 00:19:40,320
Yeah Yeah so basically I'm I'm inspired

543
00:19:37,980 --> 00:19:43,740
by that and there was a big big tower

544
00:19:40,320 --> 00:19:44,940
think of it like a TV tower in Tokyo or

545
00:19:43,740 --> 00:19:46,740
something you know like those big towers

546
00:19:44,940 --> 00:19:49,200
that dominate the skylines in

547
00:19:46,740 --> 00:19:50,400
metropolises and uh there's a lift in

548
00:19:49,200 --> 00:19:51,480
the center of it that takes them up to

549
00:19:50,400 --> 00:19:53,460
the top and there's a viewing platform

550
00:19:51,480 --> 00:19:56,460
literally north south east west little

551
00:19:53,460 --> 00:19:58,140
binoculars to go and view the the view

552
00:19:56,460 --> 00:20:00,179
the the countryside and stuff around it

553
00:19:58,140 --> 00:20:01,380
and that was it that's as much thought

554
00:20:00,179 --> 00:20:02,820
as I put into it I was like they're

555
00:20:01,380 --> 00:20:04,440
gonna go in there's a lift it's like a

556
00:20:02,820 --> 00:20:06,360
freight lift but but kind of customer

557
00:20:04,440 --> 00:20:08,580
facing as well then get to this at the

558
00:20:06,360 --> 00:20:10,440
top I don't

559
00:20:08,580 --> 00:20:12,539
know how it works I don't really care

560
00:20:10,440 --> 00:20:14,460
how it works it's just a lift because

561
00:20:12,539 --> 00:20:16,980
that's all it needs to be right now sure

562
00:20:14,460 --> 00:20:19,080
and again thanks to my players

563
00:20:16,980 --> 00:20:20,640
they wanted to stop the lift because

564
00:20:19,080 --> 00:20:22,140
there was another group of adventurers

565
00:20:20,640 --> 00:20:24,000
that they wanted to talk to who were

566
00:20:22,140 --> 00:20:25,679
getting the lift down and

567
00:20:24,000 --> 00:20:28,320
they were like well I cast to spell

568
00:20:25,679 --> 00:20:30,720
Magic on the on the Elevator Shaft and

569
00:20:28,320 --> 00:20:31,500
then that was um two mountain horn here

570
00:20:30,720 --> 00:20:33,539
but

571
00:20:31,500 --> 00:20:35,580
I was like yeah I I guess that'll shut

572
00:20:33,539 --> 00:20:37,200
down the lift because it's probably like

573
00:20:35,580 --> 00:20:38,580
in my head this is out loud I'm like

574
00:20:37,200 --> 00:20:40,200
yeah of course that shuts down the lift

575
00:20:38,580 --> 00:20:44,460
you've well done player a bit in my head

576
00:20:40,200 --> 00:20:47,840
I'm like uh uh yeah yeah fine fine allow

577
00:20:44,460 --> 00:20:47,840
it that's that's good

578
00:20:47,940 --> 00:20:50,160
um and then again so someone else

579
00:20:49,020 --> 00:20:52,440
thought well if doesn't work so we'll

580
00:20:50,160 --> 00:20:54,299
get the there must be like a way to get

581
00:20:52,440 --> 00:20:56,820
down from this roof in the case of an

582
00:20:54,299 --> 00:20:58,620
emergency so it's like yeah there's a

583
00:20:56,820 --> 00:21:01,080
latch on the floor that opens up into

584
00:20:58,620 --> 00:21:02,640
you know a Gantry stairwell all the way

585
00:21:01,080 --> 00:21:05,520
down but it's a long way to run down

586
00:21:02,640 --> 00:21:07,679
yeah uh so that kind of thing so

587
00:21:05,520 --> 00:21:10,320
this talk is reassured me in that I can

588
00:21:07,679 --> 00:21:13,440
probably I could definitely do a a more

589
00:21:10,320 --> 00:21:14,340
typical mystery because of uh you know

590
00:21:13,440 --> 00:21:16,559
that

591
00:21:14,340 --> 00:21:19,620
the years of playing DND of these

592
00:21:16,559 --> 00:21:20,820
inventive players as trained me to to be

593
00:21:19,620 --> 00:21:23,400
able to improvise

594
00:21:20,820 --> 00:21:25,500
and from the player side like I again

595
00:21:23,400 --> 00:21:26,940
just to restate it is if if the DM does

596
00:21:25,500 --> 00:21:29,039
a good job

597
00:21:26,940 --> 00:21:31,260
then there's no difference to the player

598
00:21:29,039 --> 00:21:33,539
like it's gonna look and feel exactly

599
00:21:31,260 --> 00:21:35,220
the same on the player side as long as

600
00:21:33,539 --> 00:21:37,020
you never tell them like and just that's

601
00:21:35,220 --> 00:21:39,179
the way it works and I equate this to

602
00:21:37,020 --> 00:21:42,240
sometimes I'll tell a joke to my friends

603
00:21:39,179 --> 00:21:43,380
in like a fake first person like oh the

604
00:21:42,240 --> 00:21:45,480
other day I was on the train and this

605
00:21:43,380 --> 00:21:46,799
happened I was never on the train but

606
00:21:45,480 --> 00:21:48,480
it's part of the joke it's part of the

607
00:21:46,799 --> 00:21:50,400
setup that I have to be in first person

608
00:21:48,480 --> 00:21:52,980
to tell this joke and I'm telling it not

609
00:21:50,400 --> 00:21:54,240
to be mean and manipulate and lie to my

610
00:21:52,980 --> 00:21:56,039
friends I'm doing it because I'm trying

611
00:21:54,240 --> 00:21:59,460
to film a joke to make them laugh

612
00:21:56,039 --> 00:22:01,440
so this sort of like slight dishonesty

613
00:21:59,460 --> 00:22:03,120
from a DM standpoint I think that's part

614
00:22:01,440 --> 00:22:04,679
of the job like I absolutely feel like

615
00:22:03,120 --> 00:22:06,360
you know I'm doing this to make the game

616
00:22:04,679 --> 00:22:07,799
fun I'm never doing this to punish my

617
00:22:06,360 --> 00:22:10,020
players and to trick them and make them

618
00:22:07,799 --> 00:22:11,520
wrong like oh do they solve my mystery

619
00:22:10,020 --> 00:22:13,679
too soon I'm going to change it no I

620
00:22:11,520 --> 00:22:15,840
would not do that I just don't know who

621
00:22:13,679 --> 00:22:16,740
did it yet and we're him into the

622
00:22:15,840 --> 00:22:18,600
session so it's going to be someone

623
00:22:16,740 --> 00:22:19,980
different because I think it would be

624
00:22:18,600 --> 00:22:21,360
more fun

625
00:22:19,980 --> 00:22:23,100
some people may completely disagree with

626
00:22:21,360 --> 00:22:25,559
that it's very similar to like

627
00:22:23,100 --> 00:22:27,720
fudging dice or adding hit points or

628
00:22:25,559 --> 00:22:28,620
changing you know combat stats in the

629
00:22:27,720 --> 00:22:30,840
middle some people are like sure

630
00:22:28,620 --> 00:22:33,360
whatever other people's like no the the

631
00:22:30,840 --> 00:22:35,760
sanctity of the dice must be maintained

632
00:22:33,360 --> 00:22:37,080
your table is your table I'm not going

633
00:22:35,760 --> 00:22:38,940
to come to your table and force you to

634
00:22:37,080 --> 00:22:40,740
do it my way but I will tell you that

635
00:22:38,940 --> 00:22:42,299
I've done it my way for many years and

636
00:22:40,740 --> 00:22:45,179
my players enjoy it we have a good time

637
00:22:42,299 --> 00:22:47,280
so at least for us this way works and

638
00:22:45,179 --> 00:22:49,260
I've absolutely ran Mysteries both ways

639
00:22:47,280 --> 00:22:50,760
where I know exactly who who did it I

640
00:22:49,260 --> 00:22:52,679
have the clues written down ahead of

641
00:22:50,760 --> 00:22:54,059
time I laid them out and then I've also

642
00:22:52,679 --> 00:22:57,419
done it where I'm just making stuff up

643
00:22:54,059 --> 00:22:59,760
as I go and we've had fun both ways oh

644
00:22:57,419 --> 00:23:01,440
we've you've you've put up several quite

645
00:22:59,760 --> 00:23:03,600
interesting topics that it is yeah

646
00:23:01,440 --> 00:23:06,000
tangentially related to mystery I didn't

647
00:23:03,600 --> 00:23:07,919
want to touch upon them quickly is

648
00:23:06,000 --> 00:23:10,400
putting me myself on the spot now I do

649
00:23:07,919 --> 00:23:12,900
think in my heart of hearts that

650
00:23:10,400 --> 00:23:15,840
improvisation in the examples we've

651
00:23:12,900 --> 00:23:17,400
discussed in terms of like oh could I

652
00:23:15,840 --> 00:23:20,159
have that lift be mechanically powered

653
00:23:17,400 --> 00:23:22,440
but then no that kind of thing right

654
00:23:20,159 --> 00:23:24,960
it's magically powered on the spot fine

655
00:23:22,440 --> 00:23:27,360
despo magic Works lift stops fine

656
00:23:24,960 --> 00:23:30,140
is different to

657
00:23:27,360 --> 00:23:32,880
fudging dice I think there is I I can't

658
00:23:30,140 --> 00:23:34,700
eloquently describe it but there is some

659
00:23:32,880 --> 00:23:37,620
kind of inherent difference between

660
00:23:34,700 --> 00:23:41,280
those two forms of quote unquote

661
00:23:37,620 --> 00:23:42,659
dishonesty now detractors of what I've

662
00:23:41,280 --> 00:23:45,720
just said will say Well they're both

663
00:23:42,659 --> 00:23:47,520
serving a story so maybe maybe they are

664
00:23:45,720 --> 00:23:51,659
the same but

665
00:23:47,520 --> 00:23:54,120
you can prepare better for combat for

666
00:23:51,659 --> 00:23:55,679
you know failing forward uh the

667
00:23:54,120 --> 00:23:57,419
solutions are perhaps simpler you know

668
00:23:55,679 --> 00:23:59,460
they don't murder you they capture you

669
00:23:57,419 --> 00:24:01,200
it's not a tpk if you will get knocked

670
00:23:59,460 --> 00:24:03,240
down whenever they imprison you you know

671
00:24:01,200 --> 00:24:05,100
whatever it may be those Solutions are

672
00:24:03,240 --> 00:24:07,380
typically simpler

673
00:24:05,100 --> 00:24:09,720
than it is to quickly work out how a

674
00:24:07,380 --> 00:24:12,240
lift works for example or quickly put

675
00:24:09,720 --> 00:24:13,740
together a murder mystery in the 30s oh

676
00:24:12,240 --> 00:24:14,940
let's take a quick toilet break shall we

677
00:24:13,740 --> 00:24:16,500
in the four minutes while you're not

678
00:24:14,940 --> 00:24:19,260
actually on the toilet you're just

679
00:24:16,500 --> 00:24:21,059
trying to read five novels to get

680
00:24:19,260 --> 00:24:24,059
inspiration from them to be able to put

681
00:24:21,059 --> 00:24:27,360
together a compelling story

682
00:24:24,059 --> 00:24:28,740
now in both instances what the players

683
00:24:27,360 --> 00:24:31,380
don't know doesn't hurt them so if they

684
00:24:28,740 --> 00:24:35,340
don't know you're fudging then you know

685
00:24:31,380 --> 00:24:38,400
but I'm struggling to to defend my point

686
00:24:35,340 --> 00:24:40,200
of view but it does feel like

687
00:24:38,400 --> 00:24:41,760
there is a difference like if at the end

688
00:24:40,200 --> 00:24:42,600
of the murder mystery or whatever it may

689
00:24:41,760 --> 00:24:44,640
be

690
00:24:42,600 --> 00:24:45,659
you you reveal it to be the person that

691
00:24:44,640 --> 00:24:47,520
you've successfully guessed and

692
00:24:45,659 --> 00:24:48,780
everyone's like jumping out of their

693
00:24:47,520 --> 00:24:49,860
chairs cheering and laughing a bit oh

694
00:24:48,780 --> 00:24:51,059
that's the best session I've ever had

695
00:24:49,860 --> 00:24:54,120
then

696
00:24:51,059 --> 00:24:56,400
I guess that's a success right so at the

697
00:24:54,120 --> 00:24:57,960
RPG Academy we have a motto uh we've had

698
00:24:56,400 --> 00:24:59,340
this model for like 11.5 years it's

699
00:24:57,960 --> 00:25:02,280
called if you're having fun you're doing

700
00:24:59,340 --> 00:25:05,760
it right and we absolutely believe that

701
00:25:02,280 --> 00:25:07,080
so at your table if the DM never fudges

702
00:25:05,760 --> 00:25:09,179
the dice every roll is in front of the

703
00:25:07,080 --> 00:25:12,419
players they never change combat stats

704
00:25:09,179 --> 00:25:14,520
you know you think of every strict raw

705
00:25:12,419 --> 00:25:16,080
by the book rule you can think of if

706
00:25:14,520 --> 00:25:18,059
everyone at the table is having a great

707
00:25:16,080 --> 00:25:20,760
time doing that you are absolutely

708
00:25:18,059 --> 00:25:22,559
playing d d correctly at the same time

709
00:25:20,760 --> 00:25:24,480
if you're playing at a table where they

710
00:25:22,559 --> 00:25:26,039
you go three sessions and no one rolls a

711
00:25:24,480 --> 00:25:28,559
dice and you're basically playing a LARP

712
00:25:26,039 --> 00:25:31,020
and you start doing like you know paper

713
00:25:28,559 --> 00:25:33,779
rock scissors to see who wins in combat

714
00:25:31,020 --> 00:25:35,700
if everyone had a good time you play D D

715
00:25:33,779 --> 00:25:37,260
correctly like that's absolutely my

716
00:25:35,700 --> 00:25:38,820
belief if every and I do mean everyone

717
00:25:37,260 --> 00:25:40,020
so if you got three people who love it

718
00:25:38,820 --> 00:25:41,940
one person who hates it that doesn't

719
00:25:40,020 --> 00:25:43,860
count but if everyone at that session

720
00:25:41,940 --> 00:25:45,659
had a great time and they cannot wait to

721
00:25:43,860 --> 00:25:47,880
come back and play again then you're an

722
00:25:45,659 --> 00:25:49,860
amazing DM you're doing a great job keep

723
00:25:47,880 --> 00:25:51,659
doing it but every table is different

724
00:25:49,860 --> 00:25:53,100
and usually you're going to have it's

725
00:25:51,659 --> 00:25:55,320
usually gonna fall closer to the Middle

726
00:25:53,100 --> 00:25:57,360
where you play mostly by the rules but

727
00:25:55,320 --> 00:25:58,980
maybe you have a Homebrew class or

728
00:25:57,360 --> 00:26:01,320
feature maybe you do crits different

729
00:25:58,980 --> 00:26:03,419
than the rules or whatever they may be

730
00:26:01,320 --> 00:26:06,120
but if it's working for you and your

731
00:26:03,419 --> 00:26:08,940
table good job you're a great DM keep

732
00:26:06,120 --> 00:26:10,380
doing it yeah absolutely that's one of

733
00:26:08,940 --> 00:26:13,620
the good things about

734
00:26:10,380 --> 00:26:15,960
teach application DND is that for all

735
00:26:13,620 --> 00:26:17,520
the hundreds of hours of content on this

736
00:26:15,960 --> 00:26:18,960
podcast and I'm sure thousands of hours

737
00:26:17,520 --> 00:26:21,120
of content you've produced you can

738
00:26:18,960 --> 00:26:23,640
distill it down to that quite elegant

739
00:26:21,120 --> 00:26:26,100
like is everybody having fun yes or no

740
00:26:23,640 --> 00:26:27,600
yes right good and

741
00:26:26,100 --> 00:26:28,740
perfect there are different levels of

742
00:26:27,600 --> 00:26:31,080
fun and everyone can still be having

743
00:26:28,740 --> 00:26:34,380
more fun but that's what the purpose of

744
00:26:31,080 --> 00:26:36,299
the show is is to just ignite those

745
00:26:34,380 --> 00:26:37,620
flames of inspiration to be like oh yeah

746
00:26:36,299 --> 00:26:39,059
I never thought about that or maybe I

747
00:26:37,620 --> 00:26:40,200
could add that in or maybe I won't do

748
00:26:39,059 --> 00:26:42,120
all of that but maybe I'll just take

749
00:26:40,200 --> 00:26:44,039
that one little piece and that's the why

750
00:26:42,120 --> 00:26:45,659
I love the show and having people such

751
00:26:44,039 --> 00:26:48,659
as yourselves on is to

752
00:26:45,659 --> 00:26:51,360
have those discussions and provide those

753
00:26:48,659 --> 00:26:53,700
little perspectives and point of views

754
00:26:51,360 --> 00:26:55,500
and tips and tricks that I definitely

755
00:26:53,700 --> 00:26:56,940
would never have thought of well and

756
00:26:55,500 --> 00:26:58,500
then and to kind of counter my own

757
00:26:56,940 --> 00:27:00,539
argument because again we we've been

758
00:26:58,500 --> 00:27:01,740
doing this a long time is that even if

759
00:27:00,539 --> 00:27:03,240
you're having an amazing session like

760
00:27:01,740 --> 00:27:05,159
like you said that doesn't mean you

761
00:27:03,240 --> 00:27:06,779
can't have a better session like you

762
00:27:05,159 --> 00:27:08,820
maybe haven't ever had so much fun but

763
00:27:06,779 --> 00:27:11,039
you don't even know that there's more

764
00:27:08,820 --> 00:27:14,700
fun to be had so we still encourage

765
00:27:11,039 --> 00:27:16,260
people to improve uh try things like if

766
00:27:14,700 --> 00:27:18,539
you are someone who will fudge a die

767
00:27:16,260 --> 00:27:20,400
without thinking try a session where you

768
00:27:18,539 --> 00:27:23,340
don't if you're someone who's never

769
00:27:20,400 --> 00:27:26,039
fudge to die maybe try one time you do

770
00:27:23,340 --> 00:27:27,779
just to see how it works uh hopefully

771
00:27:26,039 --> 00:27:29,640
it's not a campaign destroying

772
00:27:27,779 --> 00:27:30,960
friendship ending situation maybe it's

773
00:27:29,640 --> 00:27:32,520
probably something a little bit less you

774
00:27:30,960 --> 00:27:34,380
know important at that particular moment

775
00:27:32,520 --> 00:27:35,760
if you're someone who uses maps and

776
00:27:34,380 --> 00:27:37,679
minis try a theater of the Mind battle

777
00:27:35,760 --> 00:27:39,600
if you only do theater mind try a map

778
00:27:37,679 --> 00:27:41,460
and mini battle but mostly what I would

779
00:27:39,600 --> 00:27:42,539
say to improve your dming my two biggest

780
00:27:41,460 --> 00:27:44,880
tips

781
00:27:42,539 --> 00:27:46,919
um are play other games

782
00:27:44,880 --> 00:27:49,679
I also run a small gaming convention

783
00:27:46,919 --> 00:27:52,380
like four or 500 people once a year uh

784
00:27:49,679 --> 00:27:53,880
go to a convention and play every game

785
00:27:52,380 --> 00:27:56,279
you can that's not the game you normally

786
00:27:53,880 --> 00:27:58,799
play so if you're the DM for your d d

787
00:27:56,279 --> 00:28:01,380
campaign play five other games as

788
00:27:58,799 --> 00:28:03,840
players not DND to play story games play

789
00:28:01,380 --> 00:28:05,520
Sci-Fi games play call Cthulhu you're

790
00:28:03,840 --> 00:28:07,559
going to take things from those games

791
00:28:05,520 --> 00:28:10,799
little elements whether it be a mechanic

792
00:28:07,559 --> 00:28:12,720
like a rule a tip something about tone

793
00:28:10,799 --> 00:28:15,059
or theme or whatever and it will

794
00:28:12,720 --> 00:28:17,520
probably make you better at running d d

795
00:28:15,059 --> 00:28:19,919
and I'll be honest sometimes having a

796
00:28:17,520 --> 00:28:21,120
bad experience makes you a better DND DM

797
00:28:19,919 --> 00:28:23,460
because you're like oh that was terrible

798
00:28:21,120 --> 00:28:25,320
I had a horrible time this game because

799
00:28:23,460 --> 00:28:27,600
the DM kept doing this I'm going to make

800
00:28:25,320 --> 00:28:29,940
sure I never do those things that still

801
00:28:27,600 --> 00:28:31,980
is you improving and the other thing I

802
00:28:29,940 --> 00:28:33,720
would tell you to do is to record your

803
00:28:31,980 --> 00:28:35,159
games does not mean you're going to

804
00:28:33,720 --> 00:28:36,480
start a podcast though everyone does

805
00:28:35,159 --> 00:28:38,520
these days it's really easy you should

806
00:28:36,480 --> 00:28:40,799
do it if you want to but I cannot tell

807
00:28:38,520 --> 00:28:42,840
you how valuable listening back to

808
00:28:40,799 --> 00:28:45,720
yourself running a game can be to help

809
00:28:42,840 --> 00:28:47,520
you improve so one you know taking notes

810
00:28:45,720 --> 00:28:49,260
you're going to remember what accent you

811
00:28:47,520 --> 00:28:50,760
use for that NPC you remember what name

812
00:28:49,260 --> 00:28:51,840
you made up in the spot for that NPC

813
00:28:50,760 --> 00:28:53,039
you're gonna remember all the clues you

814
00:28:51,840 --> 00:28:54,779
made up oh it's a left-handed killer

815
00:28:53,039 --> 00:28:56,600
who's taller than the victim but you're

816
00:28:54,779 --> 00:28:59,700
going to be able to hear

817
00:28:56,600 --> 00:29:01,440
where your players are totally engaged

818
00:28:59,700 --> 00:29:03,659
and they're excited about what's

819
00:29:01,440 --> 00:29:05,159
happening you're going to hear where you

820
00:29:03,659 --> 00:29:06,539
stumble you're going to hear where you

821
00:29:05,159 --> 00:29:08,039
have to repeat yourself three times

822
00:29:06,539 --> 00:29:10,140
because no one understood what was going

823
00:29:08,039 --> 00:29:11,700
on you had to re-clarify they didn't

824
00:29:10,140 --> 00:29:13,860
pick up this clue and they were

825
00:29:11,700 --> 00:29:14,520
completely off base 30 minutes into the

826
00:29:13,860 --> 00:29:16,260
game

827
00:29:14,520 --> 00:29:18,120
you were absolutely going to pick up on

828
00:29:16,260 --> 00:29:19,559
all those details so that is one of my

829
00:29:18,120 --> 00:29:21,659
biggest tips for anyone record your

830
00:29:19,559 --> 00:29:24,000
sessions even if it's just for you and

831
00:29:21,659 --> 00:29:25,620
listen back to them yeah I've never

832
00:29:24,000 --> 00:29:29,460
thought I mean despite streaming some of

833
00:29:25,620 --> 00:29:31,799
my games uh I have never once gone back

834
00:29:29,460 --> 00:29:34,679
to you and also despite misremembering

835
00:29:31,799 --> 00:29:38,220
and uh that definitely forgetting

836
00:29:34,679 --> 00:29:39,240
accents 100 times over that is uh yeah I

837
00:29:38,220 --> 00:29:40,740
think you can do it quite easily in

838
00:29:39,240 --> 00:29:42,720
Discord and stuff or even just if you're

839
00:29:40,740 --> 00:29:44,039
in person with a microphone on the on

840
00:29:42,720 --> 00:29:45,480
the table right so if you're not going

841
00:29:44,039 --> 00:29:47,779
to podcast it it doesn't have to be good

842
00:29:45,480 --> 00:29:51,000
audio as long as you can hear it

843
00:29:47,779 --> 00:29:53,220
yeah I can't believe I've never heard

844
00:29:51,000 --> 00:29:54,679
that one before well done Michael that's

845
00:29:53,220 --> 00:29:56,760
it that's the first

846
00:29:54,679 --> 00:29:58,880
I'm out I'm gonna quit while I'm ahead

847
00:29:56,760 --> 00:30:00,960
see thanks everyone for having me

848
00:29:58,880 --> 00:30:04,279
that's fine really short episode this

849
00:30:00,960 --> 00:30:04,279
week boom done good night

850
00:30:04,710 --> 00:30:08,029
[Music]

851
00:30:11,340 --> 00:30:17,460
thank you

852
00:30:13,700 --> 00:30:20,640
I wanted to briefly talk about now the

853
00:30:17,460 --> 00:30:22,580
kind of I've run two right two things

854
00:30:20,640 --> 00:30:25,559
that we that could be considered

855
00:30:22,580 --> 00:30:27,720
Mysteries quote unquote like

856
00:30:25,559 --> 00:30:28,980
the closest that I've come to that so

857
00:30:27,720 --> 00:30:30,299
we'll start with the one that's slightly

858
00:30:28,980 --> 00:30:32,220
further away

859
00:30:30,299 --> 00:30:33,720
and the reason why I explain it it's not

860
00:30:32,220 --> 00:30:35,340
only for the listener's benefit but see

861
00:30:33,720 --> 00:30:36,720
you know get your take on it as well see

862
00:30:35,340 --> 00:30:37,620
you know your thoughts maybe I could

863
00:30:36,720 --> 00:30:40,020
have done better I could have done worse

864
00:30:37,620 --> 00:30:41,520
or maybe other things that maybe it's

865
00:30:40,020 --> 00:30:44,159
it's inspiration for you as well who

866
00:30:41,520 --> 00:30:45,840
knows but one of my favorite games is uh

867
00:30:44,159 --> 00:30:47,940
outer Wilds

868
00:30:45,840 --> 00:30:49,380
um a couple years ago maybe 2019 or

869
00:30:47,940 --> 00:30:50,940
something and

870
00:30:49,380 --> 00:30:53,279
um there's no combat or anything the

871
00:30:50,940 --> 00:30:55,020
whole gimmick of the game is that it's

872
00:30:53,279 --> 00:30:57,419
all based on the knowledge of the player

873
00:30:55,020 --> 00:31:00,059
and there's your knowledge improves you

874
00:30:57,419 --> 00:31:02,520
can then progress with the story and

875
00:31:00,059 --> 00:31:04,320
everything's in place at the start every

876
00:31:02,520 --> 00:31:06,360
all the variables are set at the start

877
00:31:04,320 --> 00:31:07,919
everything's there all the tools are

878
00:31:06,360 --> 00:31:08,940
there and available at the start is that

879
00:31:07,919 --> 00:31:10,799
you don't know

880
00:31:08,940 --> 00:31:13,679
how they work together or how to use

881
00:31:10,799 --> 00:31:15,720
them so they're just these random

882
00:31:13,679 --> 00:31:17,039
elements that mean nothing to you

883
00:31:15,720 --> 00:31:18,840
until you've done some exploring and

884
00:31:17,039 --> 00:31:20,279
worked out I wanted to emulate that

885
00:31:18,840 --> 00:31:21,600
feeling because I really loved it really

886
00:31:20,279 --> 00:31:23,580
loved the game and I wanted to emulate

887
00:31:21,600 --> 00:31:26,159
that thing that the game gave me for my

888
00:31:23,580 --> 00:31:27,620
players of that same kind of situation

889
00:31:26,159 --> 00:31:30,840
of like

890
00:31:27,620 --> 00:31:34,260
oh okay so now if we do X and m y and

891
00:31:30,840 --> 00:31:35,520
then Z then we'll be able to open the

892
00:31:34,260 --> 00:31:37,080
door or something like that and it's

893
00:31:35,520 --> 00:31:38,700
just like oh I was there all along and

894
00:31:37,080 --> 00:31:39,779
now we now we can Chuck cat and blah

895
00:31:38,700 --> 00:31:42,779
blah

896
00:31:39,779 --> 00:31:45,120
so the the the premise of outer Wilds is

897
00:31:42,779 --> 00:31:47,760
it's a Time loop it's like 22 minutes

898
00:31:45,120 --> 00:31:50,279
and then it resets and that's how it's

899
00:31:47,760 --> 00:31:51,720
you keep having the lodge and you can go

900
00:31:50,279 --> 00:31:53,520
back to step one and go through it with

901
00:31:51,720 --> 00:31:55,500
a new knowledge again so I did the same

902
00:31:53,520 --> 00:31:58,799
thing with 30 minutes

903
00:31:55,500 --> 00:32:01,320
in the past but it's a kind of Star Wars

904
00:31:58,799 --> 00:32:03,480
a long time ago so it's in the past but

905
00:32:01,320 --> 00:32:05,880
it was mechanically and and futuristic

906
00:32:03,480 --> 00:32:08,279
more settings with automatic doors and

907
00:32:05,880 --> 00:32:09,360
so on lifts again funnily enough and so

908
00:32:08,279 --> 00:32:12,840
on and so on

909
00:32:09,360 --> 00:32:14,760
but one thing I did to really reduce the

910
00:32:12,840 --> 00:32:16,860
number of variables and you mentioned it

911
00:32:14,760 --> 00:32:18,659
earlier around the player's abilities

912
00:32:16,860 --> 00:32:20,220
and I know my players are creative and I

913
00:32:18,659 --> 00:32:22,559
know my plays are inventive and I know

914
00:32:20,220 --> 00:32:23,880
that there's no way I could give them

915
00:32:22,559 --> 00:32:25,860
that feeling

916
00:32:23,880 --> 00:32:27,179
while still having them have all their

917
00:32:25,860 --> 00:32:28,380
abilities

918
00:32:27,179 --> 00:32:30,659
so

919
00:32:28,380 --> 00:32:32,640
my mechanic was part of a time travel

920
00:32:30,659 --> 00:32:35,640
process it was like a Quantum Leap thing

921
00:32:32,640 --> 00:32:37,140
so they embodied bodies of somebody you

922
00:32:35,640 --> 00:32:39,720
know other people while they were there

923
00:32:37,140 --> 00:32:44,220
thereby stripping them of their

924
00:32:39,720 --> 00:32:47,580
Powers so I I must admit

925
00:32:44,220 --> 00:32:49,860
telling the Barbarian bloodhunter Min

926
00:32:47,580 --> 00:32:55,320
maxer that his strength it was now only

927
00:32:49,860 --> 00:32:58,500
10 and not 20 was painful set the

928
00:32:55,320 --> 00:33:00,539
sadness on his face but uh I was like

929
00:32:58,500 --> 00:33:02,580
sorry dude you can still punch things

930
00:33:00,539 --> 00:33:04,020
and you still kind of you I might give

931
00:33:02,580 --> 00:33:05,460
you a little bonus because you know you

932
00:33:04,020 --> 00:33:08,279
know how to punch things as well as just

933
00:33:05,460 --> 00:33:09,600
being physically strong but

934
00:33:08,279 --> 00:33:11,640
there needs to be a Level Playing Field

935
00:33:09,600 --> 00:33:15,720
it needs to be on your your brain power

936
00:33:11,640 --> 00:33:17,220
only as it were super risky stripping

937
00:33:15,720 --> 00:33:19,760
them you know of everything no no

938
00:33:17,220 --> 00:33:22,500
polymorph for the Druid no you know

939
00:33:19,760 --> 00:33:25,740
spells no charm person for the Warlock

940
00:33:22,500 --> 00:33:27,899
no you know plus six strength for the

941
00:33:25,740 --> 00:33:29,940
Barbarian

942
00:33:27,899 --> 00:33:31,980
and actually they really really enjoyed

943
00:33:29,940 --> 00:33:33,480
it I was very happy to say they came out

944
00:33:31,980 --> 00:33:35,820
those items like yeah that was really

945
00:33:33,480 --> 00:33:38,039
memorable really interesting quite

946
00:33:35,820 --> 00:33:40,440
different happy to get back to our my

947
00:33:38,039 --> 00:33:42,659
the comfort of my class that I know love

948
00:33:40,440 --> 00:33:44,820
but for those seven eight sessions I

949
00:33:42,659 --> 00:33:47,460
think it has 11 sessions in the end that

950
00:33:44,820 --> 00:33:49,740
was very memorable and

951
00:33:47,460 --> 00:33:51,539
yeah it was it was going back in time

952
00:33:49,740 --> 00:33:53,940
I had a broad idea of what had happened

953
00:33:51,539 --> 00:33:56,279
but they had to piece it together and oh

954
00:33:53,940 --> 00:33:57,299
well that happens at 11 minutes past so

955
00:33:56,279 --> 00:33:59,159
I can

956
00:33:57,299 --> 00:34:00,659
you know across that person take a

957
00:33:59,159 --> 00:34:02,880
security card that gets me through that

958
00:34:00,659 --> 00:34:04,500
door at 11 minutes past what can I do in

959
00:34:02,880 --> 00:34:06,779
the first 10 minutes there to you know

960
00:34:04,500 --> 00:34:07,980
that kind of stuff so

961
00:34:06,779 --> 00:34:09,839
I don't know if you've done anything

962
00:34:07,980 --> 00:34:13,200
similar or I've got any thoughts on that

963
00:34:09,839 --> 00:34:15,800
or or have I committed a cardinal sin of

964
00:34:13,200 --> 00:34:19,500
stripping my players over there

965
00:34:15,800 --> 00:34:21,659
there's a movie uh Live Die Repeat the

966
00:34:19,500 --> 00:34:23,339
Tom Cruise movie where basically here

967
00:34:21,659 --> 00:34:25,740
pretended as he resets and goes through

968
00:34:23,339 --> 00:34:29,159
and yes that's a classic video game sort

969
00:34:25,740 --> 00:34:31,020
of uh conceit so I have the worst

970
00:34:29,159 --> 00:34:33,780
example of doing something similar that

971
00:34:31,020 --> 00:34:35,220
I I went through because I I do as a DM

972
00:34:33,780 --> 00:34:38,399
I like to experiment I want to try

973
00:34:35,220 --> 00:34:41,879
different things and so my setup quickly

974
00:34:38,399 --> 00:34:44,700
is I when I do a new campaign

975
00:34:41,879 --> 00:34:46,679
um i s like each game I prepare very

976
00:34:44,700 --> 00:34:48,839
little like I go into each game with

977
00:34:46,679 --> 00:34:50,580
just a very small inkling of what's

978
00:34:48,839 --> 00:34:52,379
going to happen I'm very improv friendly

979
00:34:50,580 --> 00:34:54,540
I'll just roll with the punches but

980
00:34:52,379 --> 00:34:56,339
before we ever play the first session I

981
00:34:54,540 --> 00:34:58,680
do lots and lots and lots of planning

982
00:34:56,339 --> 00:35:00,780
and World building so that I kind of

983
00:34:58,680 --> 00:35:02,760
know what's happening big picture so it

984
00:35:00,780 --> 00:35:04,740
makes it easier to improvise in the in

985
00:35:02,760 --> 00:35:06,359
the middle but it's also a process where

986
00:35:04,740 --> 00:35:08,760
I involve the players and I ask them to

987
00:35:06,359 --> 00:35:10,800
like create backstories and create NPCs

988
00:35:08,760 --> 00:35:12,540
so we went to this very involved process

989
00:35:10,800 --> 00:35:15,000
that took you know it was probably a

990
00:35:12,540 --> 00:35:16,260
month over text and emails maybe a

991
00:35:15,000 --> 00:35:18,240
couple Zoom calls and we were like

992
00:35:16,260 --> 00:35:20,520
fleshing out this world and I had

993
00:35:18,240 --> 00:35:23,099
everybody create multiple NPCs but one

994
00:35:20,520 --> 00:35:24,720
in particular we really focused on and

995
00:35:23,099 --> 00:35:26,460
they just really did a good job of

996
00:35:24,720 --> 00:35:28,680
creating this NPC and really fleshing

997
00:35:26,460 --> 00:35:31,140
them out and how their character knew

998
00:35:28,680 --> 00:35:33,660
the player's character so we start the

999
00:35:31,140 --> 00:35:35,400
actual campaign and the first session

1000
00:35:33,660 --> 00:35:38,220
was like a little tiny one shot

1001
00:35:35,400 --> 00:35:40,800
beginning middle and end and it ended

1002
00:35:38,220 --> 00:35:42,480
with them defeating this evil black

1003
00:35:40,800 --> 00:35:44,339
creature in the swamp but they were all

1004
00:35:42,480 --> 00:35:47,520
covered in this like icker

1005
00:35:44,339 --> 00:35:48,960
and then the next session when I showed

1006
00:35:47,520 --> 00:35:49,920
up I'm like okay you're now playing this

1007
00:35:48,960 --> 00:35:51,000
character you're now playing this

1008
00:35:49,920 --> 00:35:53,640
character and you're and I basically

1009
00:35:51,000 --> 00:35:56,099
gave them the NPC sheets that they had

1010
00:35:53,640 --> 00:35:57,900
created because when they wake up all

1011
00:35:56,099 --> 00:35:59,280
their players are gone the player

1012
00:35:57,900 --> 00:36:01,320
characters have have disappeared it's

1013
00:35:59,280 --> 00:36:03,420
misery no one knows where they are so

1014
00:36:01,320 --> 00:36:06,420
you're now playing these NPCs trying to

1015
00:36:03,420 --> 00:36:08,760
find your players

1016
00:36:06,420 --> 00:36:12,720
I thought it was brilliant my players

1017
00:36:08,760 --> 00:36:15,240
revolted they hated it hated it actually

1018
00:36:12,720 --> 00:36:17,540
killed the campaign like we stopped

1019
00:36:15,240 --> 00:36:20,880
playing it because they hated it so bad

1020
00:36:17,540 --> 00:36:23,160
and my fundamental flaw is I didn't

1021
00:36:20,880 --> 00:36:25,440
explain what was going on like I thought

1022
00:36:23,160 --> 00:36:28,260
the surprise factor of you playing these

1023
00:36:25,440 --> 00:36:30,599
NPCs that you had created and you had

1024
00:36:28,260 --> 00:36:32,880
some investment in would be compelling

1025
00:36:30,599 --> 00:36:36,960
enough to drive them forward but they

1026
00:36:32,880 --> 00:36:38,460
were all like I built a paladin I want

1027
00:36:36,960 --> 00:36:40,740
to play a paladin I don't want to play

1028
00:36:38,460 --> 00:36:42,660
this tree farmer and I didn't explain

1029
00:36:40,740 --> 00:36:44,820
that this was temporary I didn't explain

1030
00:36:42,660 --> 00:36:46,920
that we would be jumping back and forth

1031
00:36:44,820 --> 00:36:48,960
and eventually you know pretty quickly

1032
00:36:46,920 --> 00:36:51,300
you would learn where your players

1033
00:36:48,960 --> 00:36:52,740
actually were and it would be like a

1034
00:36:51,300 --> 00:36:54,180
two-sided thing where you would be

1035
00:36:52,740 --> 00:36:55,560
trying to get out while they were trying

1036
00:36:54,180 --> 00:36:58,140
to rescue you and they would come

1037
00:36:55,560 --> 00:36:59,880
together so what I would have learned

1038
00:36:58,140 --> 00:37:01,680
from here and I would apply to yours as

1039
00:36:59,880 --> 00:37:04,440
well is I would have at least told them

1040
00:37:01,680 --> 00:37:06,599
ahead of time what the plan was why I'm

1041
00:37:04,440 --> 00:37:08,160
doing it and that it is temporary like

1042
00:37:06,599 --> 00:37:09,300
you were not your characters are not

1043
00:37:08,160 --> 00:37:11,280
dead you're going to get back to playing

1044
00:37:09,300 --> 00:37:13,500
them but there's a reason why I want you

1045
00:37:11,280 --> 00:37:15,660
to do this so please humor me

1046
00:37:13,500 --> 00:37:17,640
if you're not having the most fun I

1047
00:37:15,660 --> 00:37:20,220
think it will be worth it in the end and

1048
00:37:17,640 --> 00:37:22,500
I still could have been wrong but I

1049
00:37:20,220 --> 00:37:24,720
think not trusting my players enough to

1050
00:37:22,500 --> 00:37:25,800
have them trust me that there's a reason

1051
00:37:24,720 --> 00:37:28,079
we're doing this it's going to be fun

1052
00:37:25,800 --> 00:37:30,480
just go with it I thought the the

1053
00:37:28,079 --> 00:37:33,300
surprise of all your characters are gone

1054
00:37:30,480 --> 00:37:35,280
would over override their yes

1055
00:37:33,300 --> 00:37:36,720
disappointment and at least for my group

1056
00:37:35,280 --> 00:37:38,460
it did not

1057
00:37:36,720 --> 00:37:40,320
now you touched on a really good point

1058
00:37:38,460 --> 00:37:42,660
about that trust between the players and

1059
00:37:40,320 --> 00:37:44,280
the DMS and I think a lot of a lot of

1060
00:37:42,660 --> 00:37:45,900
problems and a lot of horror stories you

1061
00:37:44,280 --> 00:37:47,880
hear you know outside of just you know

1062
00:37:45,900 --> 00:37:49,740
the topic of Today Show mystery and just

1063
00:37:47,880 --> 00:37:52,440
in general in teaching RPGs is because

1064
00:37:49,740 --> 00:37:54,359
there isn't that trust between the

1065
00:37:52,440 --> 00:37:55,560
players and the DMS and it's obviously

1066
00:37:54,359 --> 00:37:57,780
it's hard to build obviously if you're

1067
00:37:55,560 --> 00:38:01,140
playing with randoms online it's not it

1068
00:37:57,780 --> 00:38:03,119
doesn't start there but a lot of things

1069
00:38:01,140 --> 00:38:06,000
like we we've both anecdotes we've both

1070
00:38:03,119 --> 00:38:07,440
discussed they require an element you

1071
00:38:06,000 --> 00:38:10,380
know quite a large degree of trust in

1072
00:38:07,440 --> 00:38:12,180
fact between the players and DM and

1073
00:38:10,380 --> 00:38:14,099
there's no way I would have done that in

1074
00:38:12,180 --> 00:38:15,540
the first year of playing even though I

1075
00:38:14,099 --> 00:38:17,339
knew the guys I was working with them

1076
00:38:15,540 --> 00:38:19,320
for years you know my colleagues worked

1077
00:38:17,339 --> 00:38:21,660
with them daily uh many of them were

1078
00:38:19,320 --> 00:38:23,820
friends as well even still I would not

1079
00:38:21,660 --> 00:38:25,079
have done that uh I did give them a

1080
00:38:23,820 --> 00:38:26,339
heads up I was like look the next couple

1081
00:38:25,079 --> 00:38:28,220
of sessions are going to be very

1082
00:38:26,339 --> 00:38:30,240
different and I'm trying something

1083
00:38:28,220 --> 00:38:32,760
experimental that I've never done before

1084
00:38:30,240 --> 00:38:35,460
so it's gonna be different

1085
00:38:32,760 --> 00:38:36,839
just bear with me and we'll see see how

1086
00:38:35,460 --> 00:38:38,339
it goes I didn't explicitly tell them

1087
00:38:36,839 --> 00:38:40,380
you're going to lose all your weapons

1088
00:38:38,339 --> 00:38:43,980
and abilities and that we just spent

1089
00:38:40,380 --> 00:38:46,380
four years Gathering but uh it's quite

1090
00:38:43,980 --> 00:38:47,700
different I'm pretty sure you should

1091
00:38:46,380 --> 00:38:49,380
find it enjoyable

1092
00:38:47,700 --> 00:38:51,359
but yeah it's that it's that trust like

1093
00:38:49,380 --> 00:38:54,900
this there is so much there that you

1094
00:38:51,359 --> 00:38:56,339
need this unspoken trust so like I'm

1095
00:38:54,900 --> 00:38:59,339
very fortunate in their game that I'm a

1096
00:38:56,339 --> 00:39:01,920
player and I've huge amounts of respect

1097
00:38:59,339 --> 00:39:05,040
and Trust for for our DM and also the

1098
00:39:01,920 --> 00:39:07,200
benefit of experience of dming myself so

1099
00:39:05,040 --> 00:39:08,700
those two things combined I think is why

1100
00:39:07,200 --> 00:39:11,520
they keep having me back at the table

1101
00:39:08,700 --> 00:39:14,339
despite doing no post-production or or

1102
00:39:11,520 --> 00:39:16,440
any support to the podcast I just don't

1103
00:39:14,339 --> 00:39:19,320
open play it's great isn't it yeah

1104
00:39:16,440 --> 00:39:20,940
wonderful it is it's wonderful uh but

1105
00:39:19,320 --> 00:39:23,160
it's because I'm like oh I can tell what

1106
00:39:20,940 --> 00:39:25,260
he's trying to do here and I told him to

1107
00:39:23,160 --> 00:39:27,839
pull it off so my character's gonna act

1108
00:39:25,260 --> 00:39:29,099
in this manner and I think likewise I

1109
00:39:27,839 --> 00:39:30,540
think if he was here he would say he

1110
00:39:29,099 --> 00:39:33,060
would trust me and my character to

1111
00:39:30,540 --> 00:39:34,800
operate in that kind of way but you just

1112
00:39:33,060 --> 00:39:36,780
don't you know that that doesn't happen

1113
00:39:34,800 --> 00:39:38,880
at session zero that doesn't happen in

1114
00:39:36,780 --> 00:39:40,079
session 10 that takes a while to build

1115
00:39:38,880 --> 00:39:41,520
up and I think a lot of problems people

1116
00:39:40,079 --> 00:39:44,220
have is because they're playing these

1117
00:39:41,520 --> 00:39:45,900
random games or you know pick up groups

1118
00:39:44,220 --> 00:39:48,359
so just rock up every week which it can

1119
00:39:45,900 --> 00:39:49,800
be can be absolutely fun but I think you

1120
00:39:48,359 --> 00:39:51,780
don't you don't have the implicit trust

1121
00:39:49,800 --> 00:39:53,220
there because you don't know that person

1122
00:39:51,780 --> 00:39:55,980
you don't know their skill set you don't

1123
00:39:53,220 --> 00:39:58,140
know are they just gonna take away your

1124
00:39:55,980 --> 00:40:00,960
characters and do something else or

1125
00:39:58,140 --> 00:40:03,119
anything weird and uh yeah I've just

1126
00:40:00,960 --> 00:40:06,320
been rambling about how great I am but

1127
00:40:03,119 --> 00:40:06,320
that is

1128
00:40:07,260 --> 00:40:10,339
damn right yeah

1129
00:40:10,380 --> 00:40:15,180
so I I would just kind of roll that

1130
00:40:13,140 --> 00:40:16,980
trust back into just to quickly touch on

1131
00:40:15,180 --> 00:40:20,040
like the the fudging thing again quickly

1132
00:40:16,980 --> 00:40:21,900
is like like I play with a lot of random

1133
00:40:20,040 --> 00:40:23,760
not random I play with a lot of variety

1134
00:40:21,900 --> 00:40:25,140
of people through the podcast we do one

1135
00:40:23,760 --> 00:40:27,420
shots and one-offs and they're open

1136
00:40:25,140 --> 00:40:28,980
invites but I also have a group that I

1137
00:40:27,420 --> 00:40:31,260
generally play with and you know

1138
00:40:28,980 --> 00:40:32,579
campaign play style and at least for my

1139
00:40:31,260 --> 00:40:34,380
campaigns I'm very open about the fact

1140
00:40:32,579 --> 00:40:37,140
that I will fudge dice like I'm just 100

1141
00:40:34,380 --> 00:40:39,300
open aboard I will do it if I feel it's

1142
00:40:37,140 --> 00:40:41,820
necessary though in truth I very rarely

1143
00:40:39,300 --> 00:40:43,020
do like I I have enough experience and

1144
00:40:41,820 --> 00:40:45,119
like you were touching on there's

1145
00:40:43,020 --> 00:40:48,060
there's all these dials that I can twist

1146
00:40:45,119 --> 00:40:50,760
and turn to sort of change the way

1147
00:40:48,060 --> 00:40:52,619
things are happening and just ignoring

1148
00:40:50,760 --> 00:40:54,300
the result on a die is one of those

1149
00:40:52,619 --> 00:40:56,460
tools but it's one of the least elegant

1150
00:40:54,300 --> 00:40:58,380
like I have lots of ways that I can

1151
00:40:56,460 --> 00:41:00,660
change things whether it's just make the

1152
00:40:58,380 --> 00:41:02,220
bad guys do dumb things and not do the

1153
00:41:00,660 --> 00:41:03,960
most technically Advanced thing not use

1154
00:41:02,220 --> 00:41:06,660
their best spell lots of ways around it

1155
00:41:03,960 --> 00:41:08,579
but for me ignoring a dark roll is one

1156
00:41:06,660 --> 00:41:10,200
of the tools in my toolbox and like any

1157
00:41:08,579 --> 00:41:12,180
tool in the toolbox some people will

1158
00:41:10,200 --> 00:41:14,640
overuse it so some people will never use

1159
00:41:12,180 --> 00:41:17,040
it some people will misuse it but for me

1160
00:41:14,640 --> 00:41:18,780
it is a tool in the toolbox but I have

1161
00:41:17,040 --> 00:41:21,240
an understanding with my long-term

1162
00:41:18,780 --> 00:41:23,220
campaign players that every decision I

1163
00:41:21,240 --> 00:41:24,480
make whether it's to turn a dial change

1164
00:41:23,220 --> 00:41:26,460
the number of enemies change the number

1165
00:41:24,480 --> 00:41:29,700
of hit points not use a spell use a

1166
00:41:26,460 --> 00:41:31,920
spell fudge a die is based on my belief

1167
00:41:29,700 --> 00:41:33,780
that it will be more fun for them it is

1168
00:41:31,920 --> 00:41:35,760
never about home the Integrity of the

1169
00:41:33,780 --> 00:41:37,560
story I'm trying to tell if you haven't

1170
00:41:35,760 --> 00:41:38,820
paid attention I don't have a story I'm

1171
00:41:37,560 --> 00:41:40,320
trying to tell usually I'm improving

1172
00:41:38,820 --> 00:41:41,520
making stuff up as we go I didn't even

1173
00:41:40,320 --> 00:41:43,380
know this bad guy was showing up today

1174
00:41:41,520 --> 00:41:44,880
you told me he was so it's not like I

1175
00:41:43,380 --> 00:41:47,820
need them to live for any particular

1176
00:41:44,880 --> 00:41:49,380
reason but in the moment I'm making a

1177
00:41:47,820 --> 00:41:51,300
decision I think will be the most fun

1178
00:41:49,380 --> 00:41:53,220
for everyone at the table and there will

1179
00:41:51,300 --> 00:41:54,540
be times I'm wrong so there will be

1180
00:41:53,220 --> 00:41:55,680
times I shouldn't have doubled hit

1181
00:41:54,540 --> 00:41:57,000
points there aren't times when I

1182
00:41:55,680 --> 00:41:58,200
shouldn't have halved hit points there

1183
00:41:57,000 --> 00:42:00,960
are times when I shouldn't have fledged

1184
00:41:58,200 --> 00:42:02,640
to die but I think over the long run I

1185
00:42:00,960 --> 00:42:04,740
have built trust with my players that

1186
00:42:02,640 --> 00:42:07,500
I'm doing this for the benefit of the

1187
00:42:04,740 --> 00:42:09,000
entire group and I have their best

1188
00:42:07,500 --> 00:42:11,280
interest at heart that's the only reason

1189
00:42:09,000 --> 00:42:13,560
I'm doing it so even when it doesn't go

1190
00:42:11,280 --> 00:42:15,000
perfectly they're still dating well I

1191
00:42:13,560 --> 00:42:16,920
know you I know what you were trying to

1192
00:42:15,000 --> 00:42:18,660
do that might have been a mistake but

1193
00:42:16,920 --> 00:42:19,619
it's not going to affect us long term

1194
00:42:18,660 --> 00:42:21,500
we're going to come back and play again

1195
00:42:19,619 --> 00:42:24,180
next week type of a thing

1196
00:42:21,500 --> 00:42:27,359
yeah it's probably one of the most

1197
00:42:24,180 --> 00:42:30,480
important things is that trust that

1198
00:42:27,359 --> 00:42:33,960
Rapport you build and yeah on every

1199
00:42:30,480 --> 00:42:36,480
every session I'm just lucky that uh

1200
00:42:33,960 --> 00:42:38,280
both have my players and the DM in my

1201
00:42:36,480 --> 00:42:40,380
other game that I have that that trust

1202
00:42:38,280 --> 00:42:43,880
with because playing games is fun right

1203
00:42:40,380 --> 00:42:47,280
like that's why we do it it's fun

1204
00:42:43,880 --> 00:42:49,079
I have for games is did I have fun yes

1205
00:42:47,280 --> 00:42:50,280
it was a great game no could have been

1206
00:42:49,079 --> 00:42:51,839
better like that's it that's the only

1207
00:42:50,280 --> 00:42:54,359
measuring stick I have for games are

1208
00:42:51,839 --> 00:42:56,280
they fun oh that reminded me too much

1209
00:42:54,359 --> 00:42:57,780
advice again you've reminded me of a

1210
00:42:56,280 --> 00:42:59,160
question I wanted to ask this and this

1211
00:42:57,780 --> 00:43:01,619
will put you on the spot slightly okay

1212
00:42:59,160 --> 00:43:03,780
but I got I gotta come I gotta come I'm

1213
00:43:01,619 --> 00:43:05,880
gonna play both sides of an argument so

1214
00:43:03,780 --> 00:43:08,099
we're talking more about you know the

1215
00:43:05,880 --> 00:43:09,780
villain the perpetrator

1216
00:43:08,099 --> 00:43:11,640
once the players have kind of put enough

1217
00:43:09,780 --> 00:43:13,619
pieces together the person they think it

1218
00:43:11,640 --> 00:43:15,119
is would be the person because you know

1219
00:43:13,619 --> 00:43:18,359
we're rinsing it up on the flight and

1220
00:43:15,119 --> 00:43:19,980
stuff some people would say that that

1221
00:43:18,359 --> 00:43:21,839
leaves too much power in the in the

1222
00:43:19,980 --> 00:43:24,660
hands of the DM to be you know to

1223
00:43:21,839 --> 00:43:28,200
arbitrarily decide when the players have

1224
00:43:24,660 --> 00:43:30,420
done enough and and enough is is what

1225
00:43:28,200 --> 00:43:32,099
exactly so I don't know what what are

1226
00:43:30,420 --> 00:43:34,319
your thoughts on on that style of

1227
00:43:32,099 --> 00:43:36,119
mystery and that that particular

1228
00:43:34,319 --> 00:43:37,920
feedback so I'm going to take out the

1229
00:43:36,119 --> 00:43:38,880
fact that we're running a module so I'm

1230
00:43:37,920 --> 00:43:40,680
we're going to assume that we're doing

1231
00:43:38,880 --> 00:43:42,660
Homebrew for this sort of counter

1232
00:43:40,680 --> 00:43:44,520
argument to your prompt here

1233
00:43:42,660 --> 00:43:48,900
so when I sat down to write this murder

1234
00:43:44,520 --> 00:43:52,319
mystery I had 100 complete control over

1235
00:43:48,900 --> 00:43:55,079
everything I decided what setting this

1236
00:43:52,319 --> 00:43:57,359
would be in who the NPCs would be what

1237
00:43:55,079 --> 00:43:59,819
the method of death would be what Clues

1238
00:43:57,359 --> 00:44:01,920
they would find like I planned every

1239
00:43:59,819 --> 00:44:04,260
single thing out in detail

1240
00:44:01,920 --> 00:44:06,119
but I did it in a vacuum

1241
00:44:04,260 --> 00:44:07,920
I didn't actually know

1242
00:44:06,119 --> 00:44:09,420
what was going to happen at the table I

1243
00:44:07,920 --> 00:44:10,920
didn't necessarily know which players

1244
00:44:09,420 --> 00:44:12,240
were not going to be there that night or

1245
00:44:10,920 --> 00:44:13,920
which ones were had a bad day at work

1246
00:44:12,240 --> 00:44:15,599
and they weren't really engaged which

1247
00:44:13,920 --> 00:44:19,079
one was going to forget what spells they

1248
00:44:15,599 --> 00:44:22,079
had so my belief is that if I am

1249
00:44:19,079 --> 00:44:24,839
changing things on the Fly that is me

1250
00:44:22,079 --> 00:44:26,819
adapting to real-time information that

1251
00:44:24,839 --> 00:44:28,380
if I had had that information when I was

1252
00:44:26,819 --> 00:44:30,300
prepping I would have included it then

1253
00:44:28,380 --> 00:44:32,040
so to me there's no difference in me

1254
00:44:30,300 --> 00:44:32,940
writing down three ogres or going to

1255
00:44:32,040 --> 00:44:35,099
attack

1256
00:44:32,940 --> 00:44:36,900
then there is me going well in the

1257
00:44:35,099 --> 00:44:39,359
moment it's going to be four because

1258
00:44:36,900 --> 00:44:40,980
Steve's dice are on fire and he's just

1259
00:44:39,359 --> 00:44:44,400
gonna Slaughter the first one on round

1260
00:44:40,980 --> 00:44:46,500
one or three hours on attack oh crap

1261
00:44:44,400 --> 00:44:47,819
they're almost dead uh I'm just gonna

1262
00:44:46,500 --> 00:44:51,060
forget the third one was there now it's

1263
00:44:47,819 --> 00:44:53,160
just two like I am updating my planning

1264
00:44:51,060 --> 00:44:55,140
real time based on actual information

1265
00:44:53,160 --> 00:44:57,300
rather than doing it in a vacuum to me

1266
00:44:55,140 --> 00:44:58,440
those are exactly the same process as

1267
00:44:57,300 --> 00:45:00,420
long as they're all done with the

1268
00:44:58,440 --> 00:45:01,619
standpoint of I'm creating an encounter

1269
00:45:00,420 --> 00:45:04,500
because I think it'll be fun I think

1270
00:45:01,619 --> 00:45:05,819
it'll be challenging but rewarding or in

1271
00:45:04,500 --> 00:45:06,599
some cases I make an easy encounter

1272
00:45:05,819 --> 00:45:08,160
because I want them to feel like

1273
00:45:06,599 --> 00:45:09,960
badasses and I want them to wipe out

1274
00:45:08,160 --> 00:45:11,220
everything and sometimes I want it to be

1275
00:45:09,960 --> 00:45:12,900
really hard where if they don't make

1276
00:45:11,220 --> 00:45:15,300
good choices they may have to run away

1277
00:45:12,900 --> 00:45:18,000
so me making those choices in the game

1278
00:45:15,300 --> 00:45:20,520
is just part of my prepped moved into

1279
00:45:18,000 --> 00:45:24,599
real time based on new information so to

1280
00:45:20,520 --> 00:45:27,359
me they're exactly the same oh nice uh

1281
00:45:24,599 --> 00:45:29,040
come back on that yeah I've had these

1282
00:45:27,359 --> 00:45:31,140
discussions before if you're not aware

1283
00:45:29,040 --> 00:45:34,980
the whole idea of fudging not fudging is

1284
00:45:31,140 --> 00:45:37,020
a huge like contention in the uh RPG

1285
00:45:34,980 --> 00:45:39,060
space online so yeah there's lots of

1286
00:45:37,020 --> 00:45:41,339
opportunities to like think about this

1287
00:45:39,060 --> 00:45:43,260
and and again just as you say if you're

1288
00:45:41,339 --> 00:45:46,859
someone who doesn't agree with me you're

1289
00:45:43,260 --> 00:45:48,599
not wrong for you but but when you tell

1290
00:45:46,859 --> 00:45:50,520
me I'm wrong that's when you become

1291
00:45:48,599 --> 00:45:51,540
wrong

1292
00:45:50,520 --> 00:45:53,700
yes

1293
00:45:51,540 --> 00:45:57,540
absolutely absolutely

1294
00:45:53,700 --> 00:45:58,859
um the the other thing I've done was I

1295
00:45:57,540 --> 00:46:01,440
know I said I've never done it before

1296
00:45:58,859 --> 00:46:04,800
but um my players were tasked with

1297
00:46:01,440 --> 00:46:07,680
disposing of a uh person of interest in

1298
00:46:04,800 --> 00:46:10,560
that you know a philanthropist a you

1299
00:46:07,680 --> 00:46:11,400
know famous minor celebrity in in the

1300
00:46:10,560 --> 00:46:13,980
city

1301
00:46:11,400 --> 00:46:15,780
and that they were hosting a like a

1302
00:46:13,980 --> 00:46:17,160
masquerade ball and that would be a good

1303
00:46:15,780 --> 00:46:20,520
time to do it

1304
00:46:17,160 --> 00:46:21,960
very cliche I know uh execution matters

1305
00:46:20,520 --> 00:46:23,640
the most cliche story in the world can

1306
00:46:21,960 --> 00:46:24,839
be tons of fun if you do it well so

1307
00:46:23,640 --> 00:46:26,300
don't ever worry about leaning into

1308
00:46:24,839 --> 00:46:28,560
cliches

1309
00:46:26,300 --> 00:46:30,480
now as it turns out this guy was

1310
00:46:28,560 --> 00:46:32,160
obviously had some dark

1311
00:46:30,480 --> 00:46:34,200
other things which is why they've they

1312
00:46:32,160 --> 00:46:36,720
wanted him out of the picture so it was

1313
00:46:34,200 --> 00:46:39,240
kind of Justified in a way but my play

1314
00:46:36,720 --> 00:46:41,520
is a loosey-goosey with

1315
00:46:39,240 --> 00:46:43,440
good and bad anyway as it is so I wasn't

1316
00:46:41,520 --> 00:46:45,540
too too precious about that

1317
00:46:43,440 --> 00:46:47,880
um but yes they they

1318
00:46:45,540 --> 00:46:50,280
faff around they find ways to get into

1319
00:46:47,880 --> 00:46:51,359
that they Forge tickets they they steal

1320
00:46:50,280 --> 00:46:52,920
a couple tickets they have enough for

1321
00:46:51,359 --> 00:46:54,780
the whole party to get in blah blah they

1322
00:46:52,920 --> 00:46:57,359
end up turning up legit legitimately

1323
00:46:54,780 --> 00:46:58,980
with legitimate tickets rather than

1324
00:46:57,359 --> 00:47:00,859
coming through a second or third story

1325
00:46:58,980 --> 00:47:02,579
window or whatever it may be and

1326
00:47:00,859 --> 00:47:03,839
philanthropist is at the top of the

1327
00:47:02,579 --> 00:47:06,960
stairs and he's like oh you know welcome

1328
00:47:03,839 --> 00:47:09,839
everybody to my exciting masquerade

1329
00:47:06,960 --> 00:47:12,240
party tonight but the gimmick of that

1330
00:47:09,839 --> 00:47:15,000
was that he was running a it's a bit

1331
00:47:12,240 --> 00:47:16,859
like funnily enough Glass Onion

1332
00:47:15,000 --> 00:47:19,859
in that he was running a murder mystery

1333
00:47:16,859 --> 00:47:22,140
actually I proceeded Glass Onion so if

1334
00:47:19,859 --> 00:47:23,760
anything he's closed on my idea yeah

1335
00:47:22,140 --> 00:47:25,740
yeah I think so

1336
00:47:23,760 --> 00:47:26,700
um and he was doing murder mystery

1337
00:47:25,740 --> 00:47:27,900
series talking at the top of the stairs

1338
00:47:26,700 --> 00:47:29,160
and all the players are watching and

1339
00:47:27,900 --> 00:47:31,079
like okay that's the guy we got to get

1340
00:47:29,160 --> 00:47:33,359
to but we'll think you know we'll come

1341
00:47:31,079 --> 00:47:34,980
to that later he gets stabbed through

1342
00:47:33,359 --> 00:47:36,260
the back so the sword you know comes out

1343
00:47:34,980 --> 00:47:40,020
the middle of his chest and he's like

1344
00:47:36,260 --> 00:47:41,460
and collapses and everyone screams and

1345
00:47:40,020 --> 00:47:43,079
the lights turn out and it goes into

1346
00:47:41,460 --> 00:47:44,579
chaos and sometimes like oh my God is it

1347
00:47:43,079 --> 00:47:46,339
done can we leave do we need it doesn't

1348
00:47:44,579 --> 00:47:50,040
sound right you know that that problems

1349
00:47:46,339 --> 00:47:51,900
yeah easy easy job easy money

1350
00:47:50,040 --> 00:47:52,859
um so that's what I did unfortunately I

1351
00:47:51,900 --> 00:47:56,040
didn't

1352
00:47:52,859 --> 00:47:57,420
do too much of the whole you know who's

1353
00:47:56,040 --> 00:48:00,359
out to get him well I heard he owed

1354
00:47:57,420 --> 00:48:02,520
money to this person or you know like in

1355
00:48:00,359 --> 00:48:05,220
Glass Onion all of them have got some

1356
00:48:02,520 --> 00:48:06,480
weird reason to hate the person Edward

1357
00:48:05,220 --> 00:48:08,819
Norton's character for whatever it may

1358
00:48:06,480 --> 00:48:10,440
be I didn't I didn't do too much of that

1359
00:48:08,819 --> 00:48:12,359
because I just presumed my players would

1360
00:48:10,440 --> 00:48:13,020
brute force it and they kind of did in a

1361
00:48:12,359 --> 00:48:14,700
way

1362
00:48:13,020 --> 00:48:16,619
um

1363
00:48:14,700 --> 00:48:17,940
so that's almost like two murder

1364
00:48:16,619 --> 00:48:19,079
mysteries layered on top of each other

1365
00:48:17,940 --> 00:48:20,460
because you've got the fake one and then

1366
00:48:19,079 --> 00:48:21,780
you've got the real one that the players

1367
00:48:20,460 --> 00:48:23,520
are gonna commit

1368
00:48:21,780 --> 00:48:25,380
which is interesting

1369
00:48:23,520 --> 00:48:26,819
yes that that that's what I did

1370
00:48:25,380 --> 00:48:28,380
definitely could have been done better

1371
00:48:26,819 --> 00:48:30,900
as I said like I probably could have

1372
00:48:28,380 --> 00:48:32,220
lent more onto the the fake murder

1373
00:48:30,900 --> 00:48:33,420
mystery experience a little bit more

1374
00:48:32,220 --> 00:48:34,380
because that was it that's pretty much

1375
00:48:33,420 --> 00:48:35,700
all they had planned and then they

1376
00:48:34,380 --> 00:48:39,119
disappeared and went out of the party

1377
00:48:35,700 --> 00:48:40,800
and the pleasure to find them chilling

1378
00:48:39,119 --> 00:48:42,119
out upstairs at some point but then that

1379
00:48:40,800 --> 00:48:43,560
was it that was just everything else was

1380
00:48:42,119 --> 00:48:45,780
just kind of filler in the way it didn't

1381
00:48:43,560 --> 00:48:48,359
it doesn't wasn't really making part of

1382
00:48:45,780 --> 00:48:51,000
wasn't adding to the mystery in a way

1383
00:48:48,359 --> 00:48:52,980
but as I said luckily as we said they

1384
00:48:51,000 --> 00:48:53,660
enjoyed it so that's the most important

1385
00:48:52,980 --> 00:48:56,520
thing

1386
00:48:53,660 --> 00:48:57,540
one of the most thank you thank you and

1387
00:48:56,520 --> 00:48:59,700
that is again something they've

1388
00:48:57,540 --> 00:49:02,040
remembered out all the interactions

1389
00:48:59,700 --> 00:49:04,140
they've had with NPCs the bloody 50

1390
00:49:02,040 --> 00:49:07,680
pages of NPCs they've met

1391
00:49:04,140 --> 00:49:09,480
that one and the the time Loop one a two

1392
00:49:07,680 --> 00:49:11,099
that they remember you know all of them

1393
00:49:09,480 --> 00:49:12,359
remember well you know sometimes as you

1394
00:49:11,099 --> 00:49:13,440
said some people have had a bad day and

1395
00:49:12,359 --> 00:49:16,079
they're not quite there they don't

1396
00:49:13,440 --> 00:49:18,180
remember it totally fine I don't care

1397
00:49:16,079 --> 00:49:19,200
like most sessions you're gonna have

1398
00:49:18,180 --> 00:49:20,700
something like that where someone

1399
00:49:19,200 --> 00:49:23,640
doesn't remember oh yeah we did speak to

1400
00:49:20,700 --> 00:49:26,040
that person I'd do it all the time I'm

1401
00:49:23,640 --> 00:49:29,700
like give me that recap because I have

1402
00:49:26,040 --> 00:49:32,940
forgotten uh but those two situations

1403
00:49:29,700 --> 00:49:35,160
funnily enough were two that all of them

1404
00:49:32,940 --> 00:49:36,359
remembered right so I have two quick

1405
00:49:35,160 --> 00:49:39,599
things for something you said spark

1406
00:49:36,359 --> 00:49:41,460
sparked one so remind me about my LARP

1407
00:49:39,599 --> 00:49:42,960
but the other thing is one of the things

1408
00:49:41,460 --> 00:49:46,800
that I will do in my games is I will

1409
00:49:42,960 --> 00:49:49,619
often ask the players to recap

1410
00:49:46,800 --> 00:49:51,300
what happened last session and this lets

1411
00:49:49,619 --> 00:49:52,920
me remember or figure out what they

1412
00:49:51,300 --> 00:49:56,040
thought was important

1413
00:49:52,920 --> 00:49:57,839
so like if I was like one of the key

1414
00:49:56,040 --> 00:50:00,240
details of this mystery is the

1415
00:49:57,839 --> 00:50:01,859
left-handedness of the murderer right if

1416
00:50:00,240 --> 00:50:04,740
I ask them to recap it and they don't

1417
00:50:01,859 --> 00:50:07,500
include the fact that the murderer was

1418
00:50:04,740 --> 00:50:09,060
left-handed then that's something I can

1419
00:50:07,500 --> 00:50:10,740
address in that session and rather than

1420
00:50:09,060 --> 00:50:12,839
me just saying oh you forgot I can just

1421
00:50:10,740 --> 00:50:14,880
have it come back up like when someone's

1422
00:50:12,839 --> 00:50:15,960
going over the clues like well here are

1423
00:50:14,880 --> 00:50:17,579
the here were the clues you found again

1424
00:50:15,960 --> 00:50:18,839
and it doesn't seem like it's such an

1425
00:50:17,579 --> 00:50:20,760
important detail that they then know

1426
00:50:18,839 --> 00:50:21,900
that it's super important but the fact

1427
00:50:20,760 --> 00:50:24,480
that they didn't include in the recap

1428
00:50:21,900 --> 00:50:26,819
tells me I need to reintroduce it into

1429
00:50:24,480 --> 00:50:28,800
the story again so I'm a big fan of

1430
00:50:26,819 --> 00:50:30,780
asking them to do Recaps uh you know

1431
00:50:28,800 --> 00:50:32,339
usually you know we rotate this person

1432
00:50:30,780 --> 00:50:34,200
does it this week this person is it that

1433
00:50:32,339 --> 00:50:35,880
week I just think that's very helpful

1434
00:50:34,200 --> 00:50:38,339
again it's a deeming tool to figure out

1435
00:50:35,880 --> 00:50:40,560
okay they completely forgot this thing

1436
00:50:38,339 --> 00:50:42,420
or they are way too focused on this

1437
00:50:40,560 --> 00:50:44,099
thing it's just like a little uh helps

1438
00:50:42,420 --> 00:50:45,660
you free session but one of the events

1439
00:50:44,099 --> 00:50:48,300
that I run at my convention every year

1440
00:50:45,660 --> 00:50:50,760
is a d d inspired murder mystery LARP

1441
00:50:48,300 --> 00:50:52,859
again I love mysteries and one of the

1442
00:50:50,760 --> 00:50:54,839
conceits that I built into that to kind

1443
00:50:52,859 --> 00:50:57,780
of solve not the problem that you had

1444
00:50:54,839 --> 00:51:00,359
but the concern you had is that in mind

1445
00:50:57,780 --> 00:51:02,280
there's a there's a murder mystery and

1446
00:51:00,359 --> 00:51:04,380
the captain of the Guard seals everyone

1447
00:51:02,280 --> 00:51:07,559
in the castle and no one can leave leave

1448
00:51:04,380 --> 00:51:10,020
until the murderer is caught but I

1449
00:51:07,559 --> 00:51:12,240
expressly say you don't have to find the

1450
00:51:10,020 --> 00:51:14,940
actual killer you have to build enough

1451
00:51:12,240 --> 00:51:17,220
evidence to convince everyone else here

1452
00:51:14,940 --> 00:51:18,900
that that person did it and they're all

1453
00:51:17,220 --> 00:51:20,040
trying to do the same thing so if you

1454
00:51:18,900 --> 00:51:22,500
don't want to be the one that's

1455
00:51:20,040 --> 00:51:24,420
convicted you've got to find evidence on

1456
00:51:22,500 --> 00:51:26,520
someone else it usually turns out they

1457
00:51:24,420 --> 00:51:28,140
find the right person but they don't

1458
00:51:26,520 --> 00:51:29,099
have to so that could have been

1459
00:51:28,140 --> 00:51:31,440
something you could have built into

1460
00:51:29,099 --> 00:51:33,359
yours where it's not just that they have

1461
00:51:31,440 --> 00:51:35,339
to murder the person but they have to

1462
00:51:33,359 --> 00:51:37,500
they have to frame a different person

1463
00:51:35,339 --> 00:51:39,660
whether it be a specific person or just

1464
00:51:37,500 --> 00:51:41,579
anybody like you know there's like seven

1465
00:51:39,660 --> 00:51:43,559
people on the council one of the seven

1466
00:51:41,579 --> 00:51:45,240
on the council has to be the person that

1467
00:51:43,559 --> 00:51:46,740
gets framed for the murder so that

1468
00:51:45,240 --> 00:51:48,240
encourages them to not just go in and

1469
00:51:46,740 --> 00:51:49,619
stab the person they have got to talk to

1470
00:51:48,240 --> 00:51:51,420
people they've got to do research

1471
00:51:49,619 --> 00:51:53,540
because that's now part of the prompt

1472
00:51:51,420 --> 00:51:56,040
not just murder it's murder and frame

1473
00:51:53,540 --> 00:51:57,900
yeah I'm probably gonna run my whole

1474
00:51:56,040 --> 00:51:59,579
campaign again at some point so these

1475
00:51:57,900 --> 00:52:00,900
I'm so these these provide a lot of

1476
00:51:59,579 --> 00:52:03,900
value these kind of discussions because

1477
00:52:00,900 --> 00:52:05,520
it all gets all gets folded in and

1478
00:52:03,900 --> 00:52:06,900
locked away that sounds awesome that

1479
00:52:05,520 --> 00:52:08,480
convention if I ever find myself in that

1480
00:52:06,900 --> 00:52:11,160
part of the world I'm gonna

1481
00:52:08,480 --> 00:52:13,200
Dayton Ohio November is a terrible place

1482
00:52:11,160 --> 00:52:16,280
to be but if you are unfortunately there

1483
00:52:13,200 --> 00:52:16,280
come look us up

1484
00:52:17,160 --> 00:52:21,000
um I was just trying to think I felt

1485
00:52:18,300 --> 00:52:24,059
like there's one more thing to add there

1486
00:52:21,000 --> 00:52:27,420
on my on my way in that example the

1487
00:52:24,059 --> 00:52:28,859
mystery ball they were tier two I think

1488
00:52:27,420 --> 00:52:30,900
so

1489
00:52:28,859 --> 00:52:33,839
they they had some powerful abilities

1490
00:52:30,900 --> 00:52:35,579
but it wasn't still quite just like

1491
00:52:33,839 --> 00:52:38,819
I see into the future and see through

1492
00:52:35,579 --> 00:52:42,119
the walls and there he is and I float up

1493
00:52:38,819 --> 00:52:44,040
to him and kill him and they're ended up

1494
00:52:42,119 --> 00:52:46,400
chucking him in a bag of holding taking

1495
00:52:44,040 --> 00:52:51,420
them to a different off-site location to

1496
00:52:46,400 --> 00:52:53,940
to deal with him in the end and used the

1497
00:52:51,420 --> 00:52:57,059
fake murder mystery is like the getaway

1498
00:52:53,940 --> 00:53:00,240
vehicle almost the the hiding in plain

1499
00:52:57,059 --> 00:53:02,460
sight almost so yes that worked out

1500
00:53:00,240 --> 00:53:04,200
quite well I do really like that twist I

1501
00:53:02,460 --> 00:53:05,339
gotta say the idea of having to commit a

1502
00:53:04,200 --> 00:53:07,319
murder at a ball that's actually a

1503
00:53:05,339 --> 00:53:08,880
murder mystery ball is really good like

1504
00:53:07,319 --> 00:53:10,579
so Props do you want coming for that one

1505
00:53:08,880 --> 00:53:12,780
before Ryan Johnson

1506
00:53:10,579 --> 00:53:15,300
the first person in the world I'm sure

1507
00:53:12,780 --> 00:53:18,240
to have come up with that idea is me uh

1508
00:53:15,300 --> 00:53:21,260
absolutely quote me on that uh no don't

1509
00:53:18,240 --> 00:53:21,260
cause like a seed uh

1510
00:53:21,380 --> 00:53:25,700
author in the ancient Greece that is

1511
00:53:23,940 --> 00:53:28,440
definitely thought of the same thing

1512
00:53:25,700 --> 00:53:29,940
so yeah that's pretty much it those two

1513
00:53:28,440 --> 00:53:31,859
with the two

1514
00:53:29,940 --> 00:53:33,839
kind of you know we're putting together

1515
00:53:31,859 --> 00:53:36,599
knowledge we're building it together a

1516
00:53:33,839 --> 00:53:37,920
piece of a picture or even creating the

1517
00:53:36,599 --> 00:53:40,200
pieces and in the case of the second

1518
00:53:37,920 --> 00:53:42,180
example but yeah I think as we've as

1519
00:53:40,200 --> 00:53:45,540
we've said several times the players had

1520
00:53:42,180 --> 00:53:48,240
fun I mainly had fun apart from the

1521
00:53:45,540 --> 00:53:49,400
usual DM Stress and Anxiety of dear God

1522
00:53:48,240 --> 00:53:51,180
what's What's Happening Here

1523
00:53:49,400 --> 00:53:54,359
[Laughter]

1524
00:53:51,180 --> 00:53:55,740
so yeah uh if you've got any examples

1525
00:53:54,359 --> 00:53:57,599
that are similar to that that are

1526
00:53:55,740 --> 00:53:59,760
probably better implemented then in

1527
00:53:57,599 --> 00:54:02,040
terms of those mysterious things or

1528
00:53:59,760 --> 00:54:04,079
actually let me rephrase the question

1529
00:54:02,040 --> 00:54:07,680
how do you instill a sense of mystery

1530
00:54:04,079 --> 00:54:10,079
then maybe maybe on a more grander scale

1531
00:54:07,680 --> 00:54:10,980
so it's very easy to have like there's a

1532
00:54:10,079 --> 00:54:12,780
dead body

1533
00:54:10,980 --> 00:54:14,880
we don't know who killed them find out

1534
00:54:12,780 --> 00:54:16,200
that's the definition of dictionary

1535
00:54:14,880 --> 00:54:19,079
definition of a mystery but in terms of

1536
00:54:16,200 --> 00:54:21,660
like more of a campaign setting in the

1537
00:54:19,079 --> 00:54:24,059
same way that curse of strad is very

1538
00:54:21,660 --> 00:54:26,819
Gothic and horror how do we go about

1539
00:54:24,059 --> 00:54:30,720
building a campaign or a setting that is

1540
00:54:26,819 --> 00:54:33,660
is more mysterious and full of Noir and

1541
00:54:30,720 --> 00:54:34,980
things like that so the probably the

1542
00:54:33,660 --> 00:54:36,780
first thing that comes to my mind is

1543
00:54:34,980 --> 00:54:39,720
going back to that open communication

1544
00:54:36,780 --> 00:54:42,300
and just telling the players hey this

1545
00:54:39,720 --> 00:54:45,140
this session or this series of games or

1546
00:54:42,300 --> 00:54:47,460
this campaign I Envision this as a very

1547
00:54:45,140 --> 00:54:49,140
murder-centric or excuse me mystery

1548
00:54:47,460 --> 00:54:51,300
Centric campaign

1549
00:54:49,140 --> 00:54:52,619
so I'm like lay out some of the trips

1550
00:54:51,300 --> 00:54:53,640
like there's going to be red herrings

1551
00:54:52,619 --> 00:54:56,160
there's going to be double crosses

1552
00:54:53,640 --> 00:54:58,559
there's going to be multiple missing

1553
00:54:56,160 --> 00:55:00,359
people or murders and if your players

1554
00:54:58,559 --> 00:55:01,800
are excited about that they will lean

1555
00:55:00,359 --> 00:55:04,079
into the tropes and they will start

1556
00:55:01,800 --> 00:55:06,180
doing the work for you so they are going

1557
00:55:04,079 --> 00:55:07,559
to say oh this is probably a red herring

1558
00:55:06,180 --> 00:55:08,940
but I'm going to chase it down anyways

1559
00:55:07,559 --> 00:55:11,760
because that's what would happen in this

1560
00:55:08,940 --> 00:55:13,500
type of story or I'm going to go off on

1561
00:55:11,760 --> 00:55:14,880
my own because there's always that part

1562
00:55:13,500 --> 00:55:16,260
in the story where the person goes off

1563
00:55:14,880 --> 00:55:17,700
alone and they're probably going to be

1564
00:55:16,260 --> 00:55:19,680
attacked by the murderer that will allow

1565
00:55:17,700 --> 00:55:21,540
us to figure out some more information

1566
00:55:19,680 --> 00:55:23,819
so if they buy into what you're trying

1567
00:55:21,540 --> 00:55:25,500
to do they will help you and rather than

1568
00:55:23,819 --> 00:55:28,079
the DM having to orchestrate everything

1569
00:55:25,500 --> 00:55:30,480
like a omniscient Puppeteer which we are

1570
00:55:28,079 --> 00:55:32,940
not sometimes we try to be and it's hard

1571
00:55:30,480 --> 00:55:36,000
to do if your players are like helping

1572
00:55:32,940 --> 00:55:39,000
you this is so much easier get your

1573
00:55:36,000 --> 00:55:41,099
players to help you that's tip tip of

1574
00:55:39,000 --> 00:55:42,599
the one of the many several tips that's

1575
00:55:41,099 --> 00:55:44,819
been in this episode is get your players

1576
00:55:42,599 --> 00:55:49,700
to help you but without them knowing

1577
00:55:44,819 --> 00:55:49,700
boom that's the the sneaky

1578
00:55:50,520 --> 00:55:53,160
um is there anything you want to talk

1579
00:55:51,599 --> 00:55:55,559
about that we haven't quite hit yet that

1580
00:55:53,160 --> 00:55:57,599
we haven't got to so just there are

1581
00:55:55,559 --> 00:56:00,059
other games that handle Mysteries

1582
00:55:57,599 --> 00:56:01,980
differently and you know as someone who

1583
00:56:00,059 --> 00:56:03,720
loves d d it's still my favorite game

1584
00:56:01,980 --> 00:56:06,240
I've played dozens if not hundreds of

1585
00:56:03,720 --> 00:56:08,339
systems now but D's still the one I come

1586
00:56:06,240 --> 00:56:10,200
back to is still my favorite uh I call

1587
00:56:08,339 --> 00:56:11,460
it the Waffle House of RPGs I don't know

1588
00:56:10,200 --> 00:56:13,500
if you're familiar with Waffle House but

1589
00:56:11,460 --> 00:56:17,099
being in the UK uh it's sort of like a

1590
00:56:13,500 --> 00:56:18,900
diner and is it the best food no but it

1591
00:56:17,099 --> 00:56:20,579
does lots of different foods really well

1592
00:56:18,900 --> 00:56:21,900
so like if you have someone who wants

1593
00:56:20,579 --> 00:56:23,280
spaghetti another person who wants a

1594
00:56:21,900 --> 00:56:25,140
hamburger and another person who wants

1595
00:56:23,280 --> 00:56:26,760
breakfast food you can all go to Waffle

1596
00:56:25,140 --> 00:56:28,500
House and you'll have a pretty good meal

1597
00:56:26,760 --> 00:56:30,000
but you're not going to get sushi you're

1598
00:56:28,500 --> 00:56:31,800
not going to get a five-star steak there

1599
00:56:30,000 --> 00:56:33,599
right so there are games that were

1600
00:56:31,800 --> 00:56:36,059
developed specifically to handle

1601
00:56:33,599 --> 00:56:39,720
Mysteries and if you really like

1602
00:56:36,059 --> 00:56:41,339
Mysteries maybe play those games or at

1603
00:56:39,720 --> 00:56:42,180
least try them and then you can steal

1604
00:56:41,339 --> 00:56:43,920
things

1605
00:56:42,180 --> 00:56:46,200
um there's gum shoe is one of the big

1606
00:56:43,920 --> 00:56:47,700
ones because what can happen in d d if

1607
00:56:46,200 --> 00:56:50,760
you're not careful is that they the

1608
00:56:47,700 --> 00:56:53,160
players will miss clue use because of

1609
00:56:50,760 --> 00:56:55,140
bad skill checks like if you expect them

1610
00:56:53,160 --> 00:56:57,660
to investigate the crime scene and learn

1611
00:56:55,140 --> 00:57:00,480
that the the victim was shorter than

1612
00:56:57,660 --> 00:57:02,099
their assailant that you lock that

1613
00:57:00,480 --> 00:57:04,140
behind a skill check and they fail it

1614
00:57:02,099 --> 00:57:05,400
they don't get that information so then

1615
00:57:04,140 --> 00:57:06,660
they don't know that and it's just

1616
00:57:05,400 --> 00:57:08,339
you're going to have a harder time

1617
00:57:06,660 --> 00:57:10,859
laying out a successful mystery if they

1618
00:57:08,339 --> 00:57:13,920
can't find Clues so games like gumshoe

1619
00:57:10,859 --> 00:57:16,319
you don't roll to find the clues you're

1620
00:57:13,920 --> 00:57:19,079
just given the clues based off of how

1621
00:57:16,319 --> 00:57:22,380
you approach the scene so if someone's

1622
00:57:19,079 --> 00:57:24,000
really good at Insight they might be the

1623
00:57:22,380 --> 00:57:26,040
one talking to the witnesses and they

1624
00:57:24,000 --> 00:57:27,839
will Garner oh well I did see something

1625
00:57:26,040 --> 00:57:29,400
it looked like this taller figure came

1626
00:57:27,839 --> 00:57:31,380
out of the Shadows but then disappeared

1627
00:57:29,400 --> 00:57:33,780
or if they're more forensics there might

1628
00:57:31,380 --> 00:57:35,460
be something about the blood splatter or

1629
00:57:33,780 --> 00:57:37,740
where the weapon was found or how the

1630
00:57:35,460 --> 00:57:40,680
body was later the angle of the incision

1631
00:57:37,740 --> 00:57:43,680
of the blade whatever so you don't lock

1632
00:57:40,680 --> 00:57:45,720
your Clues behind a skill check because

1633
00:57:43,680 --> 00:57:48,000
then you can not get them and it can be

1634
00:57:45,720 --> 00:57:49,920
a problem there's a newer game that just

1635
00:57:48,000 --> 00:57:52,980
come out called brindlewood Bay a are

1636
00:57:49,920 --> 00:57:54,960
you familiar with that one no so this is

1637
00:57:52,980 --> 00:57:57,540
a it's a power by the apocalypse Style

1638
00:57:54,960 --> 00:58:00,420
game where the conceit is you're playing

1639
00:57:57,540 --> 00:58:03,960
basically Murder She Wrote meets Golden

1640
00:58:00,420 --> 00:58:05,520
Girls Meets called Cthulhu so all the

1641
00:58:03,960 --> 00:58:09,119
players are part of What's called the

1642
00:58:05,520 --> 00:58:11,760
mystery maven's uh mystery Society your

1643
00:58:09,119 --> 00:58:14,640
lovers of this book series that's sort

1644
00:58:11,760 --> 00:58:17,160
of like a her called Perot or Christy

1645
00:58:14,640 --> 00:58:18,660
style novel but you also get asked by

1646
00:58:17,160 --> 00:58:20,880
the local law enforcement the bumbling

1647
00:58:18,660 --> 00:58:24,000
sheriff to help solve actual Murder

1648
00:58:20,880 --> 00:58:25,680
Mysteries and over a campaign play there

1649
00:58:24,000 --> 00:58:27,540
starts to become this underlying

1650
00:58:25,680 --> 00:58:29,900
Supernatural element that's not revealed

1651
00:58:27,540 --> 00:58:31,920
in the first standpoint so you have

1652
00:58:29,900 --> 00:58:35,040
moves if you're familiar with the power

1653
00:58:31,920 --> 00:58:37,559
by the apocalypse to help uncover Clues

1654
00:58:35,040 --> 00:58:40,260
bad game is interesting because the idea

1655
00:58:37,559 --> 00:58:44,099
that we don't know who the murderer is

1656
00:58:40,260 --> 00:58:45,540
is player facing so the DM doesn't go

1657
00:58:44,099 --> 00:58:48,900
into the mystery knowing who the

1658
00:58:45,540 --> 00:58:50,640
murderer is but you uncover Clues and

1659
00:58:48,900 --> 00:58:52,500
then at some point everyone including

1660
00:58:50,640 --> 00:58:54,240
the DM get together and go well based

1661
00:58:52,500 --> 00:58:55,260
off the clues we have it must be this

1662
00:58:54,240 --> 00:58:57,599
person

1663
00:58:55,260 --> 00:58:59,520
and so it's it's player Centric player

1664
00:58:57,599 --> 00:59:01,980
facing that you figure it out based off

1665
00:58:59,520 --> 00:59:04,440
the clues it wasn't decided I actually

1666
00:59:01,980 --> 00:59:07,500
didn't like that element like if the DM

1667
00:59:04,440 --> 00:59:08,940
had decided that the clues made sense

1668
00:59:07,500 --> 00:59:10,680
here and we thought it made sense and

1669
00:59:08,940 --> 00:59:12,240
the DM said yeah you're right I would

1670
00:59:10,680 --> 00:59:13,200
have enjoyed it more the actual player

1671
00:59:12,240 --> 00:59:16,319
facing

1672
00:59:13,200 --> 00:59:18,000
part didn't work for me but it's

1673
00:59:16,319 --> 00:59:19,920
obviously other people it does so again

1674
00:59:18,000 --> 00:59:22,020
just circle back try some of these other

1675
00:59:19,920 --> 00:59:23,940
games that are really based on Mysteries

1676
00:59:22,020 --> 00:59:26,400
and if you still want to play D D just

1677
00:59:23,940 --> 00:59:28,619
incorporate some of those elements so

1678
00:59:26,400 --> 00:59:30,240
the biggest for me is the clues you

1679
00:59:28,619 --> 00:59:31,740
can't lock Clues behind skilled checks

1680
00:59:30,240 --> 00:59:32,819
in a murder mystery because then you're

1681
00:59:31,740 --> 00:59:35,160
almost guaranteed that they're going to

1682
00:59:32,819 --> 00:59:38,880
miss something you have to find a way of

1683
00:59:35,160 --> 00:59:40,680
either more clues if you they roll well

1684
00:59:38,880 --> 00:59:42,540
but there's like a baseline minimum like

1685
00:59:40,680 --> 00:59:45,420
even if they botched the role they get

1686
00:59:42,540 --> 00:59:47,280
something or maybe even just again base

1687
00:59:45,420 --> 00:59:48,720
it off if they're talking to Witnesses

1688
00:59:47,280 --> 00:59:50,520
they're going to get a clue of this

1689
00:59:48,720 --> 00:59:52,020
level if they check the crime scene

1690
00:59:50,520 --> 00:59:54,000
they'll get a level this type of thing

1691
00:59:52,020 --> 00:59:57,119
so you can still reward them for for

1692
00:59:54,000 --> 01:00:00,119
smart play or for Rolling well but

1693
00:59:57,119 --> 01:00:03,299
that's the ultimate sin of a DND murder

1694
01:00:00,119 --> 01:00:05,400
mystery is oh I got a 10 on my spot we

1695
01:00:03,299 --> 01:00:07,200
don't know something and now the game

1696
01:00:05,400 --> 01:00:08,819
just comes to a crashing halt you have

1697
01:00:07,200 --> 01:00:12,599
to find a way around that

1698
01:00:08,819 --> 01:00:14,579
yeah alongside the oh well how could I

1699
01:00:12,599 --> 01:00:15,720
ever have guessed that its evil brother

1700
01:00:14,579 --> 01:00:17,819
is

1701
01:00:15,720 --> 01:00:19,020
well there's nothing for us to guess

1702
01:00:17,819 --> 01:00:20,280
because you just don't know anything we

1703
01:00:19,020 --> 01:00:22,819
just don't we just do not know something

1704
01:00:20,280 --> 01:00:26,280
so yeah yeah those two are the equally

1705
01:00:22,819 --> 01:00:27,119
bad I would say fail States that's too

1706
01:00:26,280 --> 01:00:29,640
strong a word because you can always

1707
01:00:27,119 --> 01:00:32,460
recover but the other two parts yeah

1708
01:00:29,640 --> 01:00:34,200
that require more work to work your way

1709
01:00:32,460 --> 01:00:36,299
out of but that we've all done it like

1710
01:00:34,200 --> 01:00:37,260
every DM at some point in their career

1711
01:00:36,299 --> 01:00:39,900
has gone

1712
01:00:37,260 --> 01:00:41,819
on the road with Advantage because it's

1713
01:00:39,900 --> 01:00:43,500
sunny outside and I really need you to

1714
01:00:41,819 --> 01:00:46,339
pass this one so it's you're feeling

1715
01:00:43,500 --> 01:00:50,099
good because it's sunny so roll again

1716
01:00:46,339 --> 01:00:52,020
yeah 100 it happens even best of us do

1717
01:00:50,099 --> 01:00:53,220
the same thing but uh what I would say

1718
01:00:52,020 --> 01:00:56,460
is just

1719
01:00:53,220 --> 01:00:57,720
Whoever has the highest spot you just

1720
01:00:56,460 --> 01:00:59,460
tell them well looking at the crime

1721
01:00:57,720 --> 01:01:01,619
scene you notice this but you can roll

1722
01:00:59,460 --> 01:01:04,260
and maybe get something better like I I

1723
01:01:01,619 --> 01:01:05,520
will have Baseline clues that my players

1724
01:01:04,260 --> 01:01:07,680
will get just because their characters

1725
01:01:05,520 --> 01:01:09,680
are the heroes of the story they are the

1726
01:01:07,680 --> 01:01:12,420
exceptional people the bubbling

1727
01:01:09,680 --> 01:01:14,339
detectives didn't notice this but

1728
01:01:12,420 --> 01:01:15,960
because you have a plus five Insight you

1729
01:01:14,339 --> 01:01:17,760
notice it right away but if you're all

1730
01:01:15,960 --> 01:01:19,200
really good I'll give you additional

1731
01:01:17,760 --> 01:01:20,819
Clues

1732
01:01:19,200 --> 01:01:23,460
one question I have for you in overtime

1733
01:01:20,819 --> 01:01:26,400
uh if you'll excuse me and it's

1734
01:01:23,460 --> 01:01:29,160
obviously genuine one a genuine one I

1735
01:01:26,400 --> 01:01:31,980
want to know is do you always stick with

1736
01:01:29,160 --> 01:01:34,020
the facts when you relay information to

1737
01:01:31,980 --> 01:01:36,180
the players or do you do you do some

1738
01:01:34,020 --> 01:01:38,099
inference on their behalf so do you

1739
01:01:36,180 --> 01:01:39,960
always say the incision was three

1740
01:01:38,099 --> 01:01:42,000
centimeters from their back shoulder

1741
01:01:39,960 --> 01:01:44,940
blade and four centimeters you know from

1742
01:01:42,000 --> 01:01:47,520
the spine and that's it or do you say

1743
01:01:44,940 --> 01:01:48,839
that implies they were attacked from

1744
01:01:47,520 --> 01:01:50,520
behind

1745
01:01:48,839 --> 01:01:52,680
from a person who's shorter than them

1746
01:01:50,520 --> 01:01:55,740
because it was only at that point on the

1747
01:01:52,680 --> 01:01:58,079
back where do you which which end of the

1748
01:01:55,740 --> 01:01:59,640
scale yeah um again going back to that

1749
01:01:58,079 --> 01:02:01,740
three clue rule we started at the

1750
01:01:59,640 --> 01:02:04,319
beginning I have found over my many many

1751
01:02:01,740 --> 01:02:07,079
years of running games that even the

1752
01:02:04,319 --> 01:02:09,119
most obvious things to me as the DM can

1753
01:02:07,079 --> 01:02:11,339
sometimes be

1754
01:02:09,119 --> 01:02:13,079
shrouded to the players right I'm like

1755
01:02:11,339 --> 01:02:15,359
it's very clear who the bad guy is here

1756
01:02:13,079 --> 01:02:17,520
and they're like I just don't know

1757
01:02:15,359 --> 01:02:19,260
um so I will often infer those types of

1758
01:02:17,520 --> 01:02:21,059
things like it you know based off the

1759
01:02:19,260 --> 01:02:23,700
wound this looks like someone that was

1760
01:02:21,059 --> 01:02:25,440
like savagely attacked you know there's

1761
01:02:23,700 --> 01:02:27,119
anger behind it this wasn't like a cold

1762
01:02:25,440 --> 01:02:28,980
calculated assassination this is someone

1763
01:02:27,119 --> 01:02:31,380
who wanted Vengeance like I will fill in

1764
01:02:28,980 --> 01:02:34,020
those types of details if the players

1765
01:02:31,380 --> 01:02:35,640
are like I'll give them a moment like

1766
01:02:34,020 --> 01:02:38,339
I'll give them the beat that you know it

1767
01:02:35,640 --> 01:02:40,859
appears that this is what it looks like

1768
01:02:38,339 --> 01:02:42,480
and if they go oh so attacker had to

1769
01:02:40,859 --> 01:02:44,579
have been taller then but yeah yeah you

1770
01:02:42,480 --> 01:02:46,680
could definitely tell that uh and then I

1771
01:02:44,579 --> 01:02:47,880
might embellish a little bit more if if

1772
01:02:46,680 --> 01:02:50,040
they're not doing those sorts of things

1773
01:02:47,880 --> 01:02:52,260
like you know maybe the the hilt of the

1774
01:02:50,040 --> 01:02:54,119
blade made a bruise Mark to show that

1775
01:02:52,260 --> 01:02:56,579
how savagely it was punching I don't

1776
01:02:54,119 --> 01:02:59,099
know I'm not actually a forensics uh you

1777
01:02:56,579 --> 01:03:01,559
know doctor or whatever but

1778
01:02:59,099 --> 01:03:03,000
with little but then I will add if

1779
01:03:01,559 --> 01:03:04,619
they're not doing it themselves because

1780
01:03:03,000 --> 01:03:05,880
again I think that I think that's part

1781
01:03:04,619 --> 01:03:07,559
of the mystery thing is where the

1782
01:03:05,880 --> 01:03:09,480
Sherlock's like they were savagely

1783
01:03:07,559 --> 01:03:11,460
attacked by someone who they knew you

1784
01:03:09,480 --> 01:03:15,540
know it's hard to get that across with

1785
01:03:11,460 --> 01:03:17,460
uh yeah math players on like players

1786
01:03:15,540 --> 01:03:19,619
often maybe some players out there are

1787
01:03:17,460 --> 01:03:21,420
but most players aren't police detective

1788
01:03:19,619 --> 01:03:23,339
inspectors so they cannot like we don't

1789
01:03:21,420 --> 01:03:24,839
have we don't have inherently after

1790
01:03:23,339 --> 01:03:28,200
school so have been in the force for

1791
01:03:24,839 --> 01:03:30,540
four years so I think that needs to be

1792
01:03:28,200 --> 01:03:32,940
some helping hand and of course the risk

1793
01:03:30,540 --> 01:03:35,280
as well is that and I've done it I've

1794
01:03:32,940 --> 01:03:37,200
tried to be good and not infer anything

1795
01:03:35,280 --> 01:03:39,599
and not a shoot you know you smell you

1796
01:03:37,200 --> 01:03:41,040
feel like this no I I I've tried in the

1797
01:03:39,599 --> 01:03:43,680
past not to do any of that stuff and

1798
01:03:41,040 --> 01:03:46,200
just stick to the objective facts but

1799
01:03:43,680 --> 01:03:47,700
that runs the risk of because humans are

1800
01:03:46,200 --> 01:03:48,900
we're all different and we all see

1801
01:03:47,700 --> 01:03:50,579
things and interpret things and

1802
01:03:48,900 --> 01:03:53,180
experience things differently the

1803
01:03:50,579 --> 01:03:56,160
players assuming something

1804
01:03:53,180 --> 01:03:59,520
wildly off which then puts them down

1805
01:03:56,160 --> 01:04:01,559
some path that is just completely so

1806
01:03:59,520 --> 01:04:03,839
instead of that incision implying that

1807
01:04:01,559 --> 01:04:06,599
the killer was taller because they could

1808
01:04:03,839 --> 01:04:08,640
get at that angle they've gone oh it

1809
01:04:06,599 --> 01:04:10,559
must be a ranged weapon from somewhere

1810
01:04:08,640 --> 01:04:12,359
up high so maybe the killer was up over

1811
01:04:10,559 --> 01:04:14,760
there rather than stabbing them in the

1812
01:04:12,359 --> 01:04:17,280
back and then the DM's like oh God no no

1813
01:04:14,760 --> 01:04:18,540
no no no no no no that's that's don't do

1814
01:04:17,280 --> 01:04:20,460
that

1815
01:04:18,540 --> 01:04:23,400
yeah so that and it's often a harder to

1816
01:04:20,460 --> 01:04:24,839
kind of pull them back and of course as

1817
01:04:23,400 --> 01:04:26,220
a school of thought that says well no

1818
01:04:24,839 --> 01:04:28,380
that's what you run with then you run

1819
01:04:26,220 --> 01:04:30,000
with the ranged Marksman up on the up on

1820
01:04:28,380 --> 01:04:32,700
the building opposite

1821
01:04:30,000 --> 01:04:34,440
which I get yeah again if you have the

1822
01:04:32,700 --> 01:04:36,299
the capacity to do so yeah some games

1823
01:04:34,440 --> 01:04:39,000
that would work for but yeah I think

1824
01:04:36,299 --> 01:04:40,980
there is a there's a fine line to like I

1825
01:04:39,000 --> 01:04:42,780
guess to clarify like I used to do the

1826
01:04:40,980 --> 01:04:44,579
things where I would say your character

1827
01:04:42,780 --> 01:04:47,339
is afraid this is like a very simple

1828
01:04:44,579 --> 01:04:49,859
example I do not do that anymore because

1829
01:04:47,339 --> 01:04:51,119
uh that's player's agency and even

1830
01:04:49,859 --> 01:04:52,980
though they're in a scene where they

1831
01:04:51,119 --> 01:04:55,020
their characters might should be afraid

1832
01:04:52,980 --> 01:04:56,579
of their reasonable people if that

1833
01:04:55,020 --> 01:04:58,200
player wants to say well no I'm the one

1834
01:04:56,579 --> 01:05:00,960
that's very stoic and even in the face

1835
01:04:58,200 --> 01:05:03,000
of uh unrelenting fear I am the one who

1836
01:05:00,960 --> 01:05:05,760
doesn't feel fear okay great that's your

1837
01:05:03,000 --> 01:05:08,040
character so I will say things like it's

1838
01:05:05,760 --> 01:05:10,440
very likely that a person would feel

1839
01:05:08,040 --> 01:05:12,119
fear in this moment but I still allow

1840
01:05:10,440 --> 01:05:13,500
the players to decide for themselves how

1841
01:05:12,119 --> 01:05:15,960
their characters feel in the moment so

1842
01:05:13,500 --> 01:05:17,220
just as again as a very easy example so

1843
01:05:15,960 --> 01:05:19,680
the same thing with like the attacks

1844
01:05:17,220 --> 01:05:21,960
like I probably wouldn't infer their

1845
01:05:19,680 --> 01:05:23,579
like you feel sick to your stomach at

1846
01:05:21,960 --> 01:05:25,980
seeing how savagely this person was

1847
01:05:23,579 --> 01:05:27,780
attacked that's I'm I'm pushing on their

1848
01:05:25,980 --> 01:05:29,520
character but I would say this appears

1849
01:05:27,780 --> 01:05:32,520
to have been a very Savage attack the

1850
01:05:29,520 --> 01:05:34,500
person wanted the victim to feel pain

1851
01:05:32,520 --> 01:05:36,059
not just die because I still think we're

1852
01:05:34,500 --> 01:05:37,680
in the Realms of facts but we're

1853
01:05:36,059 --> 01:05:39,660
embellishing a little bit of like

1854
01:05:37,680 --> 01:05:41,700
motivation or something to the attacker

1855
01:05:39,660 --> 01:05:43,140
not to the player so it is a fine line

1856
01:05:41,700 --> 01:05:46,200
but I do see a difference there I agree

1857
01:05:43,140 --> 01:05:47,880
with I try not to push how the players

1858
01:05:46,200 --> 01:05:49,140
feel or think but I might give them

1859
01:05:47,880 --> 01:05:51,480
additional information on what the

1860
01:05:49,140 --> 01:05:53,400
killer was thinking or feeling yeah it's

1861
01:05:51,480 --> 01:05:55,920
it's an all it's a it is an art form

1862
01:05:53,400 --> 01:05:58,319
like it is very tricky to to walk that

1863
01:05:55,920 --> 01:05:59,940
thin line between giving away too much

1864
01:05:58,319 --> 01:06:01,559
and not giving away enough that the

1865
01:05:59,940 --> 01:06:03,059
players get frustrated and Confused it

1866
01:06:01,559 --> 01:06:05,160
is you know it's one of those things

1867
01:06:03,059 --> 01:06:08,099
that for all our talking that's over an

1868
01:06:05,160 --> 01:06:09,900
hour like experience does a lot of a

1869
01:06:08,099 --> 01:06:11,579
heavy lifting which is why as you said

1870
01:06:09,900 --> 01:06:12,599
try new systems and try new things

1871
01:06:11,579 --> 01:06:15,059
because that's how you get that

1872
01:06:12,599 --> 01:06:16,980
experience then at the other side you go

1873
01:06:15,059 --> 01:06:18,000
ah okay I've been in this situation

1874
01:06:16,980 --> 01:06:19,260
before

1875
01:06:18,000 --> 01:06:21,599
I need to give them a little bit more

1876
01:06:19,260 --> 01:06:23,760
here and I just want to finish on the

1877
01:06:21,599 --> 01:06:25,200
talking about not telling players how

1878
01:06:23,760 --> 01:06:28,079
they feel the ironic thing is I've

1879
01:06:25,200 --> 01:06:29,520
played in the game once where one of the

1880
01:06:28,079 --> 01:06:31,020
players was like

1881
01:06:29,520 --> 01:06:33,539
I don't know if my character would run

1882
01:06:31,020 --> 01:06:35,579
away or not DM would my character run

1883
01:06:33,539 --> 01:06:37,380
away and then he was like well you could

1884
01:06:35,579 --> 01:06:40,680
you can roll for it if you want but

1885
01:06:37,380 --> 01:06:43,680
right that's a new decision yeah so it

1886
01:06:40,680 --> 01:06:45,420
can go both ways you know there are

1887
01:06:43,680 --> 01:06:48,180
sometimes players out there that like I

1888
01:06:45,420 --> 01:06:49,920
just don't know I need I need the dice I

1889
01:06:48,180 --> 01:06:51,780
need someone else to to help me that's

1890
01:06:49,920 --> 01:06:53,160
in my experience pretty rare but I

1891
01:06:51,780 --> 01:06:54,780
actually have seen something similar in

1892
01:06:53,160 --> 01:06:56,700
my case my advice there is a demon I'd

1893
01:06:54,780 --> 01:06:58,799
say okay have them roll saping through

1894
01:06:56,700 --> 01:07:00,660
like that's kind of the mechanic for

1895
01:06:58,799 --> 01:07:02,940
that if I was trying to cause like a

1896
01:07:00,660 --> 01:07:04,680
magical fear there's a saving throw to

1897
01:07:02,940 --> 01:07:06,359
resist so I would just say do the same

1898
01:07:04,680 --> 01:07:08,099
thing here this is a saving throw DC

1899
01:07:06,359 --> 01:07:10,200
whatever if you pass you don't have to

1900
01:07:08,099 --> 01:07:12,720
run away if you fail you will yep

1901
01:07:10,200 --> 01:07:15,180
precisely another tool in the in the

1902
01:07:12,720 --> 01:07:16,380
belt and Tool in the toolbox well thank

1903
01:07:15,180 --> 01:07:19,500
you for today but uh is there anything

1904
01:07:16,380 --> 01:07:21,180
you would like to plug or promote I

1905
01:07:19,500 --> 01:07:22,859
absolutely would um again I don't

1906
01:07:21,180 --> 01:07:24,299
exactly know excuse me when this is

1907
01:07:22,859 --> 01:07:26,640
going to come out but I have my first

1908
01:07:24,299 --> 01:07:28,680
game that I wrote coming to Kickstarter

1909
01:07:26,640 --> 01:07:30,420
at the end of February February 28th

1910
01:07:28,680 --> 01:07:32,640
it's going to run for about three weeks

1911
01:07:30,420 --> 01:07:33,660
it's going to end on March 22nd I

1912
01:07:32,640 --> 01:07:35,220
believe and if this comes out after

1913
01:07:33,660 --> 01:07:36,780
that's totally fine there'll still be

1914
01:07:35,220 --> 01:07:39,660
ways to you know people to support it

1915
01:07:36,780 --> 01:07:42,420
get it but it is a game called action 12

1916
01:07:39,660 --> 01:07:45,180
cinema and it is a love letter to three

1917
01:07:42,420 --> 01:07:48,180
of my favorite things bad but yet fun

1918
01:07:45,180 --> 01:07:49,680
action movies the D12 which is the

1919
01:07:48,180 --> 01:07:51,599
Pinnacle of the polyhedral it's the most

1920
01:07:49,680 --> 01:07:53,280
fun die to roll at the table and

1921
01:07:51,599 --> 01:07:54,900
collaborative storytelling so again

1922
01:07:53,280 --> 01:07:57,299
hopefully it came across this interview

1923
01:07:54,900 --> 01:07:58,619
or this discussion I love improv

1924
01:07:57,299 --> 01:07:59,940
storytelling at the table it's one of my

1925
01:07:58,619 --> 01:08:02,039
favorite things to do both as a player

1926
01:07:59,940 --> 01:08:04,140
as a DM so I've taken those three things

1927
01:08:02,039 --> 01:08:06,539
together mush them together in a gmless

1928
01:08:04,140 --> 01:08:09,240
game so there is no GM for basically

1929
01:08:06,539 --> 01:08:11,579
everybody's the GM where you tell these

1930
01:08:09,240 --> 01:08:13,380
just over-the-top action movie story so

1931
01:08:11,579 --> 01:08:16,319
think any of the Fast and the Furious

1932
01:08:13,380 --> 01:08:18,239
movies rrr would be a good movie those

1933
01:08:16,319 --> 01:08:19,859
are probably both better movies than the

1934
01:08:18,239 --> 01:08:22,020
stories that my game tells are more like

1935
01:08:19,859 --> 01:08:24,600
B or C Level but that's sort of over the

1936
01:08:22,020 --> 01:08:26,279
top Anything Can Happen people can like

1937
01:08:24,600 --> 01:08:28,020
pick up a motorcycle and slap someone

1938
01:08:26,279 --> 01:08:29,640
with it even though they're not super

1939
01:08:28,020 --> 01:08:31,140
strong those are the types of things

1940
01:08:29,640 --> 01:08:33,480
that can happen in this game

1941
01:08:31,140 --> 01:08:34,859
I would love people to check it out uh

1942
01:08:33,480 --> 01:08:36,660
hopefully support against my first time

1943
01:08:34,859 --> 01:08:38,520
actually writing an actual game

1944
01:08:36,660 --> 01:08:39,900
beginning to middle and end I'm very

1945
01:08:38,520 --> 01:08:41,339
excited about sharing it there's a few

1946
01:08:39,900 --> 01:08:43,140
places you can like listen to games

1947
01:08:41,339 --> 01:08:45,900
being played some streams are out there

1948
01:08:43,140 --> 01:08:48,839
but uh yeah if you just go to the RPG

1949
01:08:45,900 --> 01:08:50,940
Academy on anywhere generally Twitter

1950
01:08:48,839 --> 01:08:53,040
that's where I'm most active I'm sure

1951
01:08:50,940 --> 01:08:54,900
there'll be links in my BIOS and Pen

1952
01:08:53,040 --> 01:08:56,940
tweets and everything but I love for

1953
01:08:54,900 --> 01:08:59,100
people to check it out awesome yeah that

1954
01:08:56,940 --> 01:09:01,020
sounds great I love 80s and 90s action

1955
01:08:59,100 --> 01:09:03,540
films they're fantastic yeah absolutely

1956
01:09:01,020 --> 01:09:05,339
I'm all over that well the timing should

1957
01:09:03,540 --> 01:09:06,839
be perfect and if those are interested

1958
01:09:05,339 --> 01:09:07,980
the links will be in the episode

1959
01:09:06,839 --> 01:09:09,060
description so I would encourage

1960
01:09:07,980 --> 01:09:10,140
everybody to go and check that out and

1961
01:09:09,060 --> 01:09:12,660
support Michael

1962
01:09:10,140 --> 01:09:14,400
otherwise for real this time the only

1963
01:09:12,660 --> 01:09:16,199
thing that's left to say is thank you

1964
01:09:14,400 --> 01:09:17,699
ever so much Michael that was really a

1965
01:09:16,199 --> 01:09:19,440
really interesting discussion and we

1966
01:09:17,699 --> 01:09:21,900
talked about a whole bunch of

1967
01:09:19,440 --> 01:09:23,279
very useful interesting things somehow

1968
01:09:21,900 --> 01:09:24,779
still within the realm of mystery so

1969
01:09:23,279 --> 01:09:25,980
thank you so much I had a blast thank

1970
01:09:24,779 --> 01:09:28,739
you for having me it really was a good

1971
01:09:25,980 --> 01:09:30,779
time my pleasure thanks to everyone for

1972
01:09:28,739 --> 01:09:32,759
listening at home of course please do

1973
01:09:30,779 --> 01:09:33,839
check out all our socials and the links

1974
01:09:32,759 --> 01:09:36,060
in the episode description below

1975
01:09:33,839 --> 01:09:38,160
otherwise thank you all for listening

1976
01:09:36,060 --> 01:09:39,900
and good night

1977
01:09:38,160 --> 01:09:42,120
and now it's time for the patreon shout

1978
01:09:39,900 --> 01:09:44,759
outs huge thank you to all my patrons

1979
01:09:42,120 --> 01:09:47,160
starting with Josh lewinika and Glenn

1980
01:09:44,759 --> 01:09:48,719
the three fabulous toasts of tabletop

1981
01:09:47,160 --> 01:09:51,299
Journeys who've been on the show several

1982
01:09:48,719 --> 01:09:53,819
times before and who I'll always invite

1983
01:09:51,299 --> 01:09:57,719
back to go check out tabletop Journeys

1984
01:09:53,819 --> 01:10:00,840
at ttjourneys.com or at TT Journeys on

1985
01:09:57,719 --> 01:10:03,540
Twitter we also have Joe from the fourth

1986
01:10:00,840 --> 01:10:06,540
leg podcast book us all about giving DMS

1987
01:10:03,540 --> 01:10:08,219
another leg to stand on again previous

1988
01:10:06,540 --> 01:10:09,360
guests of the show and I'd thoroughly

1989
01:10:08,219 --> 01:10:11,820
encourage you to go and check out their

1990
01:10:09,360 --> 01:10:14,040
great content so you can find them at

1991
01:10:11,820 --> 01:10:15,360
the fourthleg on Twitter

1992
01:10:14,040 --> 01:10:17,160
was it a good friend of the show

1993
01:10:15,360 --> 01:10:19,380
optional rule you can go and find him

1994
01:10:17,160 --> 01:10:21,960
out on optional rule.com or at optional

1995
01:10:19,380 --> 01:10:24,000
Rule full of very insightful and

1996
01:10:21,960 --> 01:10:27,780
educated comments and thoughts and

1997
01:10:24,000 --> 01:10:29,400
threads on the really nitty-gritty of d

1998
01:10:27,780 --> 01:10:32,760
d we have

1999
01:10:29,400 --> 01:10:34,199
what a guy Matthew Perkins who is just

2000
01:10:32,760 --> 01:10:36,300
out there in the world trying to make

2001
01:10:34,199 --> 01:10:39,719
you laugh so go and check him out at

2002
01:10:36,300 --> 01:10:43,620
Matthew perkins.net or at hey it's Matty

2003
01:10:39,719 --> 01:10:45,600
P m-a-t-t-y-p and good friend of the

2004
01:10:43,620 --> 01:10:48,540
show and one of my table mates Matthew

2005
01:10:45,600 --> 01:10:52,260
Street go and check out his partner's

2006
01:10:48,540 --> 01:10:55,760
hustle at virtualtime hustle.com or at

2007
01:10:52,260 --> 01:10:55,760
mp street88 on Twitter

2008
01:10:56,640 --> 01:11:18,060
[Music]

 

Michael K. Ross Profile Photo

Michael K. Ross

Podcaster and wannabe Game Designer

Michael is a long time Game Master and like most long time Game Masters he became an armchair game designer by tweaking and hacking the games he runs. With Action 12 Cinema he has combined three of his greatest loves, Bad (but fun) Action Movies, the D12, and collaborative story telling.