Mystery
*Minor Outer Wilds spoilers in this episode*
I'm joined by Michael K. Ross from The RPG Academy to talk how to design enthralling and fair mysteries, puzzles, and enigmas.
Action 12 Cinema Kickstarter: https://www.kickstarter.com/projects/therpgacademy/action-12-cinema
12-Hour Charity Stream for Naomi House: https://www.justgiving.com/fundraising/sl-gameon23
- 04:24 - There’s Been a Murder!
- 12:54 - Crafting Rewarding Mysteries
- 29:53 - Implicit Trust and the Beauty of Experimentation
- 45:35 - Building a Thematic Setting
- 55:33 - Quickfire Tips
Find Michael on:
- Twitter: https://twitter.com/TheRpgAcademy
- Kickstarter: https://www.kickstarter.com/projects/therpgacademy/action-12-cinema
- Website: www.therpgacademy.com
- AcadeCon: http://www.acadecon.com/
Find Thinking Critically online:
- Website: https://www.thinkingcritically.co.uk
- Socials: @ThinkCritDnD
- Dungeons, Dice, & Dudes: https://linktr.ee/DDandD
References:
- GUMSHOE: https://pelgranepress.com/2018/02/14/gumshoe/
- Brindlewood bay: https://www.drivethrurpg.com/product/410316/Brindlewood-Bay-Kickstarter-Edition
Patrons:
- Tabletop Journeys @ttjourneys: https://ttjourneys.com/
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @heyitsMattyP: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
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welcome thinkers to season 4 episode 21
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of thinking critically as usual a couple
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of things up front number one please
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continue to listen to dungeons Dyson
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dudes where you can see me as a player
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the DND pod on all socials and twitch
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every Sunday we're either streaming live
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or rerunning the previous live stream
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and it's some of the most fun I've ever
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had so go and go and check it out Quinn
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is
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great otherwise the other big news is
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this is the last episode before my 12
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hour 12 plus hour charity stream for
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Naomi house and Jack's Place children's
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hospice here in the UK Friday the 24th
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of March starting at 10 A.M UK time I
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will be going through a series of
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challenges and forfeits trying to
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complete the new Resident Evil 4 remake
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which releases on the same day makes it
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easy to remember
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and trying to smash some donation goals
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I want to double last years so those who
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tuned in last year's were going bigger
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we're going louder we're going more
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painful so
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if you want to see me do a bunch of
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goofy stuff all in the aid of a great
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cause please do check out my twitch
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stream twitch.tv think crit DND as usual
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thanks for being the episode description
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but that's that's I'm I'm really looking
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forward to that I really want to make it
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a big deal so any support you can do
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would be greatly appreciated otherwise
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let's get on with the show
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foreign
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[Music]
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[Applause]
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[Music]
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and today I'm joined by Michael Ross
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from the RPG Academy thank you ever so
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much for joining us today Michael can
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you tell us a little bit about yourself
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oh of course I'm thrilled to be here
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thank you so much for having me on uh so
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yeah my name is Michael I am the host of
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the RPG Academy podcast we have been
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podcasting about role-playing games for
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going on 12 years
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we have a bunch of different types of
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shows from interviews with creators
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actual play content GM Theory discussion
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even some movie reviews and movie uh
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like deep Dives and how media can
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influence RPGs if if you like RPGs and
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podcasts we probably have a some sort of
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show that you would like awesome well
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thank you so much for joining us today
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from one podcaster to another
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today's topic is Mystery so what does
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that mean to you in the DND and wider
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dtrpg framework okay so I absolutely
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love mysteries just as a genre it's it's
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one of my favorite things to do in any
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sort of role-playing game is to do the
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the typical murder mystery and not all
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Mysteries have to be murder related but
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it happens a lot and I just really enjoy
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the aspects of trying to figure out how
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we can get a mystery and the solving of
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mysteries to be entertaining and
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engaging within the RPG or D and D
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framework and I know that a lot of
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people have said that d d isn't a good
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system for running Mysteries and there
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have been many systems designed
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specifically to try to tackle that sort
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of not quite fitting perfectly within
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the scheme of how the game works
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I have successfully ran Mysteries and I
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think it can be done within D but I
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think there's a bit of a framework
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understanding of hey we're playing this
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particular type of game and how we're
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doing it uh but I'm interested to hear
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your side as well um but I'll just say I
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love mysteries I'm excited to talk about
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them in big picture but it's really
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anything that can be discovered through
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play it doesn't have to be who killed
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this particular person it could be why
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is this happening why is it happening
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now what is the cause of this you know
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where do we need to go any sort of
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information that can be discovered
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through play role play dice play you
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know mechanics to me works as the
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fundamentals of a mystery but when it's
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a central theme to a particular session
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or section of a campaign I really really
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enjoy that type of play I'm glad you
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brought up that coming there people have
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said before that d d isn't maybe the
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best vehicle for that kind of stuff and
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yes something I've absolutely heard
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but what as with most things it just
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needs a little bit of consideration
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right a little bit of thoughts and you
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can make it work and the reason why I'm
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saying that is because there are
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there's the rule of three is is the one
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I'm gonna the obvious one I'm gonna
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start with there are very many tools and
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tricks and tips you can use to
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Aid in those sessions which aren't just
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I smashed the skeleton with my mace I
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cast viable move on to the next room
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right so let's talk about murder
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mysteries and seeing as you started with
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it and you seem that's one of your your
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preferred Avenues have I done that one
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no I don't think I have I think if I'm
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being brutally honest I've probably
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stayed away from like your typical
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Mysteries
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probably because of insecurity about how
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well I'll be able to pull it off yeah
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it is difficult again especially in d d
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because depending on what level you're
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playing there are so many ways and tools
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and abilities and be honest spells that
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can just destroy a murder mystery like
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if you know if you design a murder
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mystery and the player has a spell that
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lets them rewind and watch time they can
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see who did it or they have ability to
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speak to the Dead
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either the dead can't know who did it or
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it has to have some reason that it would
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then lie to you if the spell doesn't
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Force compulsion true telling so those
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are the I think some of the big
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considerations you have to be worried
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about is what level are you dealing with
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this mystery and what abilities do your
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characters have that maybe your players
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don't that would just solve the mystery
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and you just have to account for those
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things
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mm-hmm yeah which actually now you've
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explained it it's I was trying to think
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about the other pillars of d d and how
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combat takes it's a very similar thought
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process to combat in my head
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I've always kind of
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disassociated the social side of things
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the mystery side of things
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and combat have been two separate kind
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of thought processes trains of
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preparation
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have a what you've just described is
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very similar to what you have to do for
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when you're dealing with high level
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combat it's well the Mage has banishment
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so that will completely remove one of
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these creatures from the fight and the
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monk can run at balls or can
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you know we've got a really good range
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to persons that means the Flyers are now
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not really a threat anymore it's that
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same thought process now I'm thinking
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about it it's not actually too
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dissimilar I used to think they were
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very dissimilar but now we've kind of
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brought them together and it scratches
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that same kind of itch of how do I
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count for the player character abilities
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in such a ways to not diminish them but
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in in some respects you know enable them
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in some cases but I really love that
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why would the dead person if you ask
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them who did it lie that's such a great
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hook I feel like that's been a million
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UK British TV dramas of like why would
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the victim lie about whoever's committed
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a crime against them but that's that's
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such a good little twist right and I
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think part of it could be I mean it can
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and this is literally just off the top
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of the head so please forgive how
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rudimentary it would be but you know you
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could have something where you have like
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a noble person and I don't I don't know
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if there's things like Insurance in d d
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it's your game you do you but maybe it's
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a situation where
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um the person died was wealthy all their
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money will go to their family but maybe
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it was their spouse who killed them and
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that would invalidate that insurance
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claim so they would rather the murderer
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Go free because their families taken
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care of rather than get caught you know
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maybe it's like I have family like I
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have kids that I want to take care of so
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even though my spouse did it I still
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want my kids to have money so you could
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come up with some way that makes sense
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for them to to have a reason to lie and
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then maybe the mystery isn't how do we
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solve the mystery we already know that
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is how do we find a way to bring the
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person who did it to Justice while not
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invalidating the wishes of the deceased
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yeah brilliant well we're only like five
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minutes in and that's such a great I
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love that such a great setup I can only
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hope that unless at least one listener
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is gonna hear that and go the great I'm
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gonna try and bring that into my here if
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anyone takes anything else and saying
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use it please let me know because I
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sometimes feel like I'm talking into a
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void so I would love for someone to go
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even if something I said is like oh
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that's really dumb but the dumbness
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caused you to think of something smart
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tell me that too
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I know I know that pain that's the the
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pain of being online in 2023 is
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screaming into the void so yes
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absolutely
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so yeah I'm trying to just trying to
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think yeah so as mentioned I've never
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done any stereotypical Mysteries but the
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more I think about it the more so even
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things as trivial as like a quote
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unquote puzzle in a room or something is
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is a mystery in micro it's a microcosm
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of a mystery
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that there's something is the play The
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Players don't have all the pieces of the
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puzzle they don't have all the
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information to be able to push the
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button or turn the dials in the right
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way or get the sequence in the right
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order
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until they've worked to work something
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out so I guess the trainer thought there
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for both puzzle design and wider mystery
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design well I guess well here we go is a
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Mysteries the series of puzzles
255
00:09:37,320 --> 00:09:41,580
maybe it certainly could be
256
00:09:40,019 --> 00:09:43,920
um if you wanted to string them together
257
00:09:41,580 --> 00:09:45,959
I think for me one of the satisfying
258
00:09:43,920 --> 00:09:47,519
parts of a mystery and I kind of equate
259
00:09:45,959 --> 00:09:49,580
this a lot to movies if you've watched
260
00:09:47,519 --> 00:09:53,220
movies or you know shows about Mysteries
261
00:09:49,580 --> 00:09:56,339
is most of the time
262
00:09:53,220 --> 00:09:57,959
there is a trail that maybe even on a
263
00:09:56,339 --> 00:09:59,399
re-watch maybe you don't catch it in
264
00:09:57,959 --> 00:10:00,839
real time but maybe once you know the
265
00:09:59,399 --> 00:10:02,880
solution you go back and re-watch it
266
00:10:00,839 --> 00:10:04,740
you're like okay there were Clues when
267
00:10:02,880 --> 00:10:07,920
this happened and when this happened so
268
00:10:04,740 --> 00:10:09,839
it needs to be solvable by the players I
269
00:10:07,920 --> 00:10:11,640
think to be a truly satisfying mystery
270
00:10:09,839 --> 00:10:13,920
if they go through the entire adventure
271
00:10:11,640 --> 00:10:15,420
and at the end it's a character we've
272
00:10:13,920 --> 00:10:17,339
never met before a character who's never
273
00:10:15,420 --> 00:10:20,040
been mentioned before sure that might
274
00:10:17,339 --> 00:10:21,959
qualify as a mystery if that's what
275
00:10:20,040 --> 00:10:23,940
actually happened but that's not going
276
00:10:21,959 --> 00:10:26,820
to be very fun it's going to feel like a
277
00:10:23,940 --> 00:10:29,940
cheat in a way so there has to be some
278
00:10:26,820 --> 00:10:31,380
sort of pattern that upon review okay we
279
00:10:29,940 --> 00:10:33,000
learned that the the killer was
280
00:10:31,380 --> 00:10:34,440
left-handed we learned that the killer
281
00:10:33,000 --> 00:10:35,640
was taller than the victim we learned
282
00:10:34,440 --> 00:10:38,220
that the Killer
283
00:10:35,640 --> 00:10:40,080
had recently been to the rock quarry
284
00:10:38,220 --> 00:10:41,880
then the killer needs to be a
285
00:10:40,080 --> 00:10:43,740
left-handed tall person who worked in
286
00:10:41,880 --> 00:10:44,820
the Quarry or it's just not going to
287
00:10:43,740 --> 00:10:47,100
make sense
288
00:10:44,820 --> 00:10:49,200
yeah yeah the classic
289
00:10:47,100 --> 00:10:51,240
oh you never saw this coming because
290
00:10:49,200 --> 00:10:55,019
it's actually somebody else from out of
291
00:10:51,240 --> 00:10:58,260
town who just turned up for the day
292
00:10:55,019 --> 00:10:59,660
yeah no that that's uh classic 101 ways
293
00:10:58,260 --> 00:11:02,040
to disappoint your
294
00:10:59,660 --> 00:11:03,839
disappoint the players or the readers or
295
00:11:02,040 --> 00:11:06,839
the the Watchers of whatever it is it's
296
00:11:03,839 --> 00:11:08,279
a completely Blindside them with I've
297
00:11:06,839 --> 00:11:09,899
had that feeling before when I've when
298
00:11:08,279 --> 00:11:11,940
I've watched stuff or played video games
299
00:11:09,899 --> 00:11:14,880
before I've been like how would I ever
300
00:11:11,940 --> 00:11:18,060
have got that right that feeling is is
301
00:11:14,880 --> 00:11:20,339
like well you just wasted my time right
302
00:11:18,060 --> 00:11:21,720
because again it's not fun and and again
303
00:11:20,339 --> 00:11:24,779
I quite a lot of things to movies
304
00:11:21,720 --> 00:11:27,779
because I'm also a big movie Watcher and
305
00:11:24,779 --> 00:11:29,820
sometimes it's easy to figure out who a
306
00:11:27,779 --> 00:11:31,980
killer is in a TV show
307
00:11:29,820 --> 00:11:34,140
because of the conceits of a TV show
308
00:11:31,980 --> 00:11:36,180
like if we see a cold open
309
00:11:34,140 --> 00:11:38,700
and there's a murder that happens in
310
00:11:36,180 --> 00:11:40,980
cold open but we do not see the face of
311
00:11:38,700 --> 00:11:43,200
the murderer then I guarantee that is
312
00:11:40,980 --> 00:11:44,399
someone that we meet in act one because
313
00:11:43,200 --> 00:11:45,480
otherwise they would have showed us
314
00:11:44,399 --> 00:11:46,440
their face but they didn't show us their
315
00:11:45,480 --> 00:11:47,700
face because it's going to be a
316
00:11:46,440 --> 00:11:49,740
character that we follow throughout the
317
00:11:47,700 --> 00:11:51,240
entire show so then it's like okay well
318
00:11:49,740 --> 00:11:53,700
clearly it's that person like you can
319
00:11:51,240 --> 00:11:55,380
solve the mystery so easy you you know
320
00:11:53,700 --> 00:11:56,760
keeping those sort of like tropes in
321
00:11:55,380 --> 00:11:59,040
mind you can play around with the
322
00:11:56,760 --> 00:12:01,140
structure of d d as well where you could
323
00:11:59,040 --> 00:12:03,240
have a vision like one of the characters
324
00:12:01,140 --> 00:12:05,399
has a vision sent to them by a Divine
325
00:12:03,240 --> 00:12:07,440
Source or a magic item and they see like
326
00:12:05,399 --> 00:12:09,720
a cold open of the murder but they don't
327
00:12:07,440 --> 00:12:10,980
see the face of the person they're
328
00:12:09,720 --> 00:12:12,779
probably going to assume it's someone
329
00:12:10,980 --> 00:12:14,940
that they know because that's why we
330
00:12:12,779 --> 00:12:17,579
didn't see their face so you can kind of
331
00:12:14,940 --> 00:12:19,860
like not manipulate but you can control
332
00:12:17,579 --> 00:12:23,040
an information Source back and forth to
333
00:12:19,860 --> 00:12:24,540
help you conceal or in some cases reveal
334
00:12:23,040 --> 00:12:25,920
because you already mentioned the rule
335
00:12:24,540 --> 00:12:28,079
of three if anyone isn't familiar with
336
00:12:25,920 --> 00:12:30,839
that basically you should lay at least
337
00:12:28,079 --> 00:12:31,800
three clues for every solution otherwise
338
00:12:30,839 --> 00:12:33,240
your players are going to miss them
339
00:12:31,800 --> 00:12:35,160
because no matter how obvious you think
340
00:12:33,240 --> 00:12:38,880
the solution is you your players are not
341
00:12:35,160 --> 00:12:40,860
as on the same page you are yeah
342
00:12:38,880 --> 00:12:43,500
I just got this image of my head now of
343
00:12:40,860 --> 00:12:46,560
the murderer being like it was me
344
00:12:43,500 --> 00:12:49,680
literally I did it nice like he's lying
345
00:12:46,560 --> 00:12:51,540
wasn't him one clue didn't one Clue's
346
00:12:49,680 --> 00:12:53,160
not enough yeah I mean you can have like
347
00:12:51,540 --> 00:12:55,260
the the homeless person or the
348
00:12:53,160 --> 00:12:56,880
equivalent vagrant on the street who's
349
00:12:55,260 --> 00:12:58,860
like you know covered in whiskey and
350
00:12:56,880 --> 00:13:00,660
he's like I did it I saw that it was me
351
00:12:58,860 --> 00:13:02,399
and then they dismissed them and then
352
00:13:00,660 --> 00:13:05,420
actually it was the bad person in
353
00:13:02,399 --> 00:13:08,579
Disguise the entire time mm-hmm
354
00:13:05,420 --> 00:13:09,899
yep yep what other than so now we're
355
00:13:08,579 --> 00:13:12,300
talking about the rule of three I want
356
00:13:09,899 --> 00:13:14,880
to look back to that using the Trope of
357
00:13:12,300 --> 00:13:17,459
like a murder mystery on on television
358
00:13:14,880 --> 00:13:18,959
but outside of the rule of three then
359
00:13:17,459 --> 00:13:21,959
what other
360
00:13:18,959 --> 00:13:24,600
classic annual experience if you found
361
00:13:21,959 --> 00:13:26,700
or used those classic tips and tricks
362
00:13:24,600 --> 00:13:28,800
and tools to be able to
363
00:13:26,700 --> 00:13:30,060
help ensure of course could never be
364
00:13:28,800 --> 00:13:32,579
absolutely certain that it will be a
365
00:13:30,060 --> 00:13:34,440
success but help ensure that the players
366
00:13:32,579 --> 00:13:38,820
are going to have a rewarding time
367
00:13:34,440 --> 00:13:40,519
so I have a couple actual guidelines and
368
00:13:38,820 --> 00:13:42,660
then I have the truth
369
00:13:40,519 --> 00:13:43,860
but the truth may feel bad to some
370
00:13:42,660 --> 00:13:46,260
people so I'm gonna cover that one last
371
00:13:43,860 --> 00:13:49,860
uh you need a red herring like that's
372
00:13:46,260 --> 00:13:52,139
just classic murder mystery 101 there's
373
00:13:49,860 --> 00:13:55,560
going to be early evidence that appears
374
00:13:52,139 --> 00:13:57,600
to point directly at someone and then it
375
00:13:55,560 --> 00:13:59,040
can't actually be that person and
376
00:13:57,600 --> 00:14:00,420
usually you find out it's not that
377
00:13:59,040 --> 00:14:02,519
person because when you go to confront
378
00:14:00,420 --> 00:14:04,500
that person they are also dead
379
00:14:02,519 --> 00:14:07,980
so you know you found three Clues
380
00:14:04,500 --> 00:14:09,420
clearly it's Lord Bernard he's got to be
381
00:14:07,980 --> 00:14:11,700
the murderer we're going to go to the
382
00:14:09,420 --> 00:14:14,040
manor confront him oh crap he's dead in
383
00:14:11,700 --> 00:14:15,839
the same exact method of murder as our
384
00:14:14,040 --> 00:14:18,600
first victim apparently it wasn't though
385
00:14:15,839 --> 00:14:19,980
uh very classic murder mystery Trope
386
00:14:18,600 --> 00:14:22,440
again if you're playing a session long
387
00:14:19,980 --> 00:14:24,240
enough to have that sort of misdirect I
388
00:14:22,440 --> 00:14:25,680
highly encourage it I think there's a
389
00:14:24,240 --> 00:14:28,200
Trope especially in role-playing games
390
00:14:25,680 --> 00:14:29,820
like d d where you're like a ball or
391
00:14:28,200 --> 00:14:31,800
there's some sort of party where
392
00:14:29,820 --> 00:14:34,800
everyone once the murder happens no one
393
00:14:31,800 --> 00:14:37,620
can leave and the the game is going from
394
00:14:34,800 --> 00:14:39,180
person to person trying to
395
00:14:37,620 --> 00:14:40,860
um get the information figure out who
396
00:14:39,180 --> 00:14:43,320
didn't like who who had motivation who
397
00:14:40,860 --> 00:14:45,300
had opportunity yeah and within the
398
00:14:43,320 --> 00:14:47,220
confines of d d you're going to have
399
00:14:45,300 --> 00:14:48,779
players who are like well I have 37 plus
400
00:14:47,220 --> 00:14:50,880
Insight I'm just going to ask everyone
401
00:14:48,779 --> 00:14:51,899
directly did they murder the person and
402
00:14:50,880 --> 00:14:53,940
then they're going to go to their dice
403
00:14:51,899 --> 00:14:56,579
that's the way d d works it's not very
404
00:14:53,940 --> 00:14:59,459
fun so what I would do there is I would
405
00:14:56,579 --> 00:15:01,199
use scaling difficulty levels
406
00:14:59,459 --> 00:15:02,579
so like if I'm just gonna walk right up
407
00:15:01,199 --> 00:15:05,100
and ask someone did you murder this
408
00:15:02,579 --> 00:15:07,500
person the DC on that might be like 35
409
00:15:05,100 --> 00:15:08,699
which even in fifth edition high levels
410
00:15:07,500 --> 00:15:10,920
that's a pretty high number to get to
411
00:15:08,699 --> 00:15:12,720
but if they have talked to at least
412
00:15:10,920 --> 00:15:15,540
three other people
413
00:15:12,720 --> 00:15:16,980
then it goes to 30 or to 25. if they've
414
00:15:15,540 --> 00:15:20,279
talked to five other people it goes from
415
00:15:16,980 --> 00:15:22,199
25 to 20 so mechanically I'm building in
416
00:15:20,279 --> 00:15:23,760
an incentive to you need to go to talk
417
00:15:22,199 --> 00:15:25,800
to everybody so we get these role play
418
00:15:23,760 --> 00:15:28,440
scenes so the people who are just good
419
00:15:25,800 --> 00:15:29,940
at that sort of investigative type
420
00:15:28,440 --> 00:15:32,579
they're going to start putting Clues
421
00:15:29,940 --> 00:15:34,260
together that then modifies the roles so
422
00:15:32,579 --> 00:15:36,899
you're working with them together rather
423
00:15:34,260 --> 00:15:38,699
than two separate mechanisms you're
424
00:15:36,899 --> 00:15:40,500
working with the true role players and
425
00:15:38,699 --> 00:15:41,880
then the people who like to roll dice
426
00:15:40,500 --> 00:15:43,740
which I think both are welcome at my
427
00:15:41,880 --> 00:15:45,360
table uh but I like it when it Blends
428
00:15:43,740 --> 00:15:46,199
together but here's the truth of the
429
00:15:45,360 --> 00:15:48,240
matter
430
00:15:46,199 --> 00:15:49,620
a lot of times I will run Mysteries
431
00:15:48,240 --> 00:15:51,600
where I don't actually know who the
432
00:15:49,620 --> 00:15:53,699
Killer is I will just start throwing out
433
00:15:51,600 --> 00:15:54,899
random elements and then when they put
434
00:15:53,699 --> 00:15:56,720
together something that makes sense
435
00:15:54,899 --> 00:15:58,920
they're right
436
00:15:56,720 --> 00:16:01,019
is that the bit that people aren't going
437
00:15:58,920 --> 00:16:02,699
to like yeah so that's one of the DMS
438
00:16:01,019 --> 00:16:04,320
and the players but yeah sometimes
439
00:16:02,699 --> 00:16:05,820
that's how we run Mysteries as DMS
440
00:16:04,320 --> 00:16:08,459
because because if you've watched a
441
00:16:05,820 --> 00:16:11,279
movie like Glass Onion or
442
00:16:08,459 --> 00:16:14,220
um what was the knives out or any you
443
00:16:11,279 --> 00:16:16,079
know her kill Perot those novels were
444
00:16:14,220 --> 00:16:17,880
written and Rewritten and edited and
445
00:16:16,079 --> 00:16:20,339
Rewritten and re-edited before they ever
446
00:16:17,880 --> 00:16:23,100
got published we are trying to tell a
447
00:16:20,339 --> 00:16:26,220
murder mystery in real time first draft
448
00:16:23,100 --> 00:16:28,680
only we are going to screw up at least I
449
00:16:26,220 --> 00:16:30,839
am you you or the you know the the
450
00:16:28,680 --> 00:16:33,060
general you audience might be better at
451
00:16:30,839 --> 00:16:35,160
it than I am probably are uh so
452
00:16:33,060 --> 00:16:36,899
sometimes not all the time especially if
453
00:16:35,160 --> 00:16:38,220
I'm like I'm designing a session that's
454
00:16:36,899 --> 00:16:40,139
going to be a mystery I'm going to put
455
00:16:38,220 --> 00:16:42,839
the work in but if it sort of just kind
456
00:16:40,139 --> 00:16:44,459
of emerges in play I might just start
457
00:16:42,839 --> 00:16:45,600
going oh you know it definitely looks
458
00:16:44,459 --> 00:16:49,019
like the killer must have been
459
00:16:45,600 --> 00:16:50,459
left-handed oh there's all these uh
460
00:16:49,019 --> 00:16:52,320
Witnesses are saying they saw someone
461
00:16:50,459 --> 00:16:53,399
with these very vibrant green eyes like
462
00:16:52,320 --> 00:16:55,259
that's the only detail they remember
463
00:16:53,399 --> 00:16:58,440
this person look kind of normal but they
464
00:16:55,259 --> 00:17:00,300
just really bright striking green eyes I
465
00:16:58,440 --> 00:17:02,160
don't know what those mean yet but later
466
00:17:00,300 --> 00:17:03,540
on somebody will put something together
467
00:17:02,160 --> 00:17:05,459
and I'll be like yeah okay that makes
468
00:17:03,540 --> 00:17:07,319
sense and then then they're right all
469
00:17:05,459 --> 00:17:09,480
along and that's that's the Killer and
470
00:17:07,319 --> 00:17:11,459
as long as you it's like a magic show as
471
00:17:09,480 --> 00:17:12,299
long as no one sees how the trick is
472
00:17:11,459 --> 00:17:14,579
done
473
00:17:12,299 --> 00:17:16,500
It's Magic but if they see through it
474
00:17:14,579 --> 00:17:18,360
unless you're going for comedy like pin
475
00:17:16,500 --> 00:17:21,419
and Teller it's not going to work so you
476
00:17:18,360 --> 00:17:23,400
have to be confident that you can improv
477
00:17:21,419 --> 00:17:24,839
around things and I I feel like that's
478
00:17:23,400 --> 00:17:27,360
one of my strengths I'm much better at
479
00:17:24,839 --> 00:17:30,080
improv than I am encounter design so I
480
00:17:27,360 --> 00:17:33,480
lean into improv over encounter design
481
00:17:30,080 --> 00:17:35,700
yeah I'm this is reassuring to me and I
482
00:17:33,480 --> 00:17:37,380
hope some of my listeners because as I
483
00:17:35,700 --> 00:17:40,020
said earlier on one of the reasons why I
484
00:17:37,380 --> 00:17:42,000
haven't done a classic mystery nutmeg or
485
00:17:40,020 --> 00:17:43,140
whatever it is whatever it might be is
486
00:17:42,000 --> 00:17:44,880
because I was always scared that I
487
00:17:43,140 --> 00:17:46,620
didn't have the skill set or the the
488
00:17:44,880 --> 00:17:49,140
confidence or whatnot but
489
00:17:46,620 --> 00:17:51,120
I improvise a lot at the table because
490
00:17:49,140 --> 00:17:53,100
I'm fortunate enough that my players are
491
00:17:51,120 --> 00:17:54,780
very inventive in their questions when
492
00:17:53,100 --> 00:17:56,820
they went just regular adventuring
493
00:17:54,780 --> 00:17:59,640
they're always like oh but is there the
494
00:17:56,820 --> 00:18:02,280
fire exit here or can I go into the the
495
00:17:59,640 --> 00:18:03,600
bathrooms to put a disguise on regular
496
00:18:02,280 --> 00:18:05,100
listeners of the show will know the
497
00:18:03,600 --> 00:18:06,840
anecdote of
498
00:18:05,100 --> 00:18:08,280
I funnily enough I wanted to get into
499
00:18:06,840 --> 00:18:10,679
this later on but there was a masquerade
500
00:18:08,280 --> 00:18:12,840
ball which did have elements of a murder
501
00:18:10,679 --> 00:18:14,760
mystery into it but long story short is
502
00:18:12,840 --> 00:18:16,440
at that point one of the Adam app drawn
503
00:18:14,760 --> 00:18:19,140
out because I wanted it to be that level
504
00:18:16,440 --> 00:18:20,340
of detail and the first one of the first
505
00:18:19,140 --> 00:18:21,960
questions somebody asked was can I go
506
00:18:20,340 --> 00:18:23,640
into the bathroom to put a disguise on
507
00:18:21,960 --> 00:18:26,419
and I was like
508
00:18:23,640 --> 00:18:29,340
crap I didn't put that on the map
509
00:18:26,419 --> 00:18:31,500
so quickly had to annotate on with like
510
00:18:29,340 --> 00:18:33,299
the pen tool just like draw a squiggly
511
00:18:31,500 --> 00:18:34,440
line that was like took a chunk out of
512
00:18:33,299 --> 00:18:36,179
one of the rooms I was like that's now
513
00:18:34,440 --> 00:18:38,100
the restrooms I guess
514
00:18:36,179 --> 00:18:39,299
and we were running Jokers now that
515
00:18:38,100 --> 00:18:40,320
every time they go into a new place with
516
00:18:39,299 --> 00:18:41,580
a new map they're always like yeah we're
517
00:18:40,320 --> 00:18:43,980
in the bathroom so download and I'm like
518
00:18:41,580 --> 00:18:45,660
ah yes I know now there's so many
519
00:18:43,980 --> 00:18:47,220
bathrooms there's two bathrooms per
520
00:18:45,660 --> 00:18:48,900
person in this building it was just
521
00:18:47,220 --> 00:18:50,880
recently renovated the blueprints hadn't
522
00:18:48,900 --> 00:18:52,799
been updated that's why it was uh yeah
523
00:18:50,880 --> 00:18:54,320
yeah
524
00:18:52,799 --> 00:18:56,820
so like
525
00:18:54,320 --> 00:18:59,220
another example recently is they're in a
526
00:18:56,820 --> 00:19:01,440
big uh I kind of blend
527
00:18:59,220 --> 00:19:04,440
site not sci-fi but more modern
528
00:19:01,440 --> 00:19:06,900
trappings into my situation I like the
529
00:19:04,440 --> 00:19:08,700
convenience of lifts and escalators and
530
00:19:06,900 --> 00:19:11,100
being able to communicate over distances
531
00:19:08,700 --> 00:19:13,220
quite easily that just AIDS in I feel
532
00:19:11,100 --> 00:19:17,280
like AIDS convenience without breaking
533
00:19:13,220 --> 00:19:20,700
too much of the have you played eberron
534
00:19:17,280 --> 00:19:22,620
no everyone is my f is my favorite d d
535
00:19:20,700 --> 00:19:24,660
setting and it does sort of incorporate
536
00:19:22,620 --> 00:19:26,039
those they're they're magically based
537
00:19:24,660 --> 00:19:28,260
rather than Technology based but you
538
00:19:26,039 --> 00:19:29,820
have things like trains and Sky cabs and
539
00:19:28,260 --> 00:19:32,460
elevators and lifts all that stuff is
540
00:19:29,820 --> 00:19:35,160
built in through magic not technology
541
00:19:32,460 --> 00:19:37,980
it's my favorite d d setting to play in
542
00:19:35,160 --> 00:19:40,320
Yeah Yeah so basically I'm I'm inspired
543
00:19:37,980 --> 00:19:43,740
by that and there was a big big tower
544
00:19:40,320 --> 00:19:44,940
think of it like a TV tower in Tokyo or
545
00:19:43,740 --> 00:19:46,740
something you know like those big towers
546
00:19:44,940 --> 00:19:49,200
that dominate the skylines in
547
00:19:46,740 --> 00:19:50,400
metropolises and uh there's a lift in
548
00:19:49,200 --> 00:19:51,480
the center of it that takes them up to
549
00:19:50,400 --> 00:19:53,460
the top and there's a viewing platform
550
00:19:51,480 --> 00:19:56,460
literally north south east west little
551
00:19:53,460 --> 00:19:58,140
binoculars to go and view the the view
552
00:19:56,460 --> 00:20:00,179
the the countryside and stuff around it
553
00:19:58,140 --> 00:20:01,380
and that was it that's as much thought
554
00:20:00,179 --> 00:20:02,820
as I put into it I was like they're
555
00:20:01,380 --> 00:20:04,440
gonna go in there's a lift it's like a
556
00:20:02,820 --> 00:20:06,360
freight lift but but kind of customer
557
00:20:04,440 --> 00:20:08,580
facing as well then get to this at the
558
00:20:06,360 --> 00:20:10,440
top I don't
559
00:20:08,580 --> 00:20:12,539
know how it works I don't really care
560
00:20:10,440 --> 00:20:14,460
how it works it's just a lift because
561
00:20:12,539 --> 00:20:16,980
that's all it needs to be right now sure
562
00:20:14,460 --> 00:20:19,080
and again thanks to my players
563
00:20:16,980 --> 00:20:20,640
they wanted to stop the lift because
564
00:20:19,080 --> 00:20:22,140
there was another group of adventurers
565
00:20:20,640 --> 00:20:24,000
that they wanted to talk to who were
566
00:20:22,140 --> 00:20:25,679
getting the lift down and
567
00:20:24,000 --> 00:20:28,320
they were like well I cast to spell
568
00:20:25,679 --> 00:20:30,720
Magic on the on the Elevator Shaft and
569
00:20:28,320 --> 00:20:31,500
then that was um two mountain horn here
570
00:20:30,720 --> 00:20:33,539
but
571
00:20:31,500 --> 00:20:35,580
I was like yeah I I guess that'll shut
572
00:20:33,539 --> 00:20:37,200
down the lift because it's probably like
573
00:20:35,580 --> 00:20:38,580
in my head this is out loud I'm like
574
00:20:37,200 --> 00:20:40,200
yeah of course that shuts down the lift
575
00:20:38,580 --> 00:20:44,460
you've well done player a bit in my head
576
00:20:40,200 --> 00:20:47,840
I'm like uh uh yeah yeah fine fine allow
577
00:20:44,460 --> 00:20:47,840
it that's that's good
578
00:20:47,940 --> 00:20:50,160
um and then again so someone else
579
00:20:49,020 --> 00:20:52,440
thought well if doesn't work so we'll
580
00:20:50,160 --> 00:20:54,299
get the there must be like a way to get
581
00:20:52,440 --> 00:20:56,820
down from this roof in the case of an
582
00:20:54,299 --> 00:20:58,620
emergency so it's like yeah there's a
583
00:20:56,820 --> 00:21:01,080
latch on the floor that opens up into
584
00:20:58,620 --> 00:21:02,640
you know a Gantry stairwell all the way
585
00:21:01,080 --> 00:21:05,520
down but it's a long way to run down
586
00:21:02,640 --> 00:21:07,679
yeah uh so that kind of thing so
587
00:21:05,520 --> 00:21:10,320
this talk is reassured me in that I can
588
00:21:07,679 --> 00:21:13,440
probably I could definitely do a a more
589
00:21:10,320 --> 00:21:14,340
typical mystery because of uh you know
590
00:21:13,440 --> 00:21:16,559
that
591
00:21:14,340 --> 00:21:19,620
the years of playing DND of these
592
00:21:16,559 --> 00:21:20,820
inventive players as trained me to to be
593
00:21:19,620 --> 00:21:23,400
able to improvise
594
00:21:20,820 --> 00:21:25,500
and from the player side like I again
595
00:21:23,400 --> 00:21:26,940
just to restate it is if if the DM does
596
00:21:25,500 --> 00:21:29,039
a good job
597
00:21:26,940 --> 00:21:31,260
then there's no difference to the player
598
00:21:29,039 --> 00:21:33,539
like it's gonna look and feel exactly
599
00:21:31,260 --> 00:21:35,220
the same on the player side as long as
600
00:21:33,539 --> 00:21:37,020
you never tell them like and just that's
601
00:21:35,220 --> 00:21:39,179
the way it works and I equate this to
602
00:21:37,020 --> 00:21:42,240
sometimes I'll tell a joke to my friends
603
00:21:39,179 --> 00:21:43,380
in like a fake first person like oh the
604
00:21:42,240 --> 00:21:45,480
other day I was on the train and this
605
00:21:43,380 --> 00:21:46,799
happened I was never on the train but
606
00:21:45,480 --> 00:21:48,480
it's part of the joke it's part of the
607
00:21:46,799 --> 00:21:50,400
setup that I have to be in first person
608
00:21:48,480 --> 00:21:52,980
to tell this joke and I'm telling it not
609
00:21:50,400 --> 00:21:54,240
to be mean and manipulate and lie to my
610
00:21:52,980 --> 00:21:56,039
friends I'm doing it because I'm trying
611
00:21:54,240 --> 00:21:59,460
to film a joke to make them laugh
612
00:21:56,039 --> 00:22:01,440
so this sort of like slight dishonesty
613
00:21:59,460 --> 00:22:03,120
from a DM standpoint I think that's part
614
00:22:01,440 --> 00:22:04,679
of the job like I absolutely feel like
615
00:22:03,120 --> 00:22:06,360
you know I'm doing this to make the game
616
00:22:04,679 --> 00:22:07,799
fun I'm never doing this to punish my
617
00:22:06,360 --> 00:22:10,020
players and to trick them and make them
618
00:22:07,799 --> 00:22:11,520
wrong like oh do they solve my mystery
619
00:22:10,020 --> 00:22:13,679
too soon I'm going to change it no I
620
00:22:11,520 --> 00:22:15,840
would not do that I just don't know who
621
00:22:13,679 --> 00:22:16,740
did it yet and we're him into the
622
00:22:15,840 --> 00:22:18,600
session so it's going to be someone
623
00:22:16,740 --> 00:22:19,980
different because I think it would be
624
00:22:18,600 --> 00:22:21,360
more fun
625
00:22:19,980 --> 00:22:23,100
some people may completely disagree with
626
00:22:21,360 --> 00:22:25,559
that it's very similar to like
627
00:22:23,100 --> 00:22:27,720
fudging dice or adding hit points or
628
00:22:25,559 --> 00:22:28,620
changing you know combat stats in the
629
00:22:27,720 --> 00:22:30,840
middle some people are like sure
630
00:22:28,620 --> 00:22:33,360
whatever other people's like no the the
631
00:22:30,840 --> 00:22:35,760
sanctity of the dice must be maintained
632
00:22:33,360 --> 00:22:37,080
your table is your table I'm not going
633
00:22:35,760 --> 00:22:38,940
to come to your table and force you to
634
00:22:37,080 --> 00:22:40,740
do it my way but I will tell you that
635
00:22:38,940 --> 00:22:42,299
I've done it my way for many years and
636
00:22:40,740 --> 00:22:45,179
my players enjoy it we have a good time
637
00:22:42,299 --> 00:22:47,280
so at least for us this way works and
638
00:22:45,179 --> 00:22:49,260
I've absolutely ran Mysteries both ways
639
00:22:47,280 --> 00:22:50,760
where I know exactly who who did it I
640
00:22:49,260 --> 00:22:52,679
have the clues written down ahead of
641
00:22:50,760 --> 00:22:54,059
time I laid them out and then I've also
642
00:22:52,679 --> 00:22:57,419
done it where I'm just making stuff up
643
00:22:54,059 --> 00:22:59,760
as I go and we've had fun both ways oh
644
00:22:57,419 --> 00:23:01,440
we've you've you've put up several quite
645
00:22:59,760 --> 00:23:03,600
interesting topics that it is yeah
646
00:23:01,440 --> 00:23:06,000
tangentially related to mystery I didn't
647
00:23:03,600 --> 00:23:07,919
want to touch upon them quickly is
648
00:23:06,000 --> 00:23:10,400
putting me myself on the spot now I do
649
00:23:07,919 --> 00:23:12,900
think in my heart of hearts that
650
00:23:10,400 --> 00:23:15,840
improvisation in the examples we've
651
00:23:12,900 --> 00:23:17,400
discussed in terms of like oh could I
652
00:23:15,840 --> 00:23:20,159
have that lift be mechanically powered
653
00:23:17,400 --> 00:23:22,440
but then no that kind of thing right
654
00:23:20,159 --> 00:23:24,960
it's magically powered on the spot fine
655
00:23:22,440 --> 00:23:27,360
despo magic Works lift stops fine
656
00:23:24,960 --> 00:23:30,140
is different to
657
00:23:27,360 --> 00:23:32,880
fudging dice I think there is I I can't
658
00:23:30,140 --> 00:23:34,700
eloquently describe it but there is some
659
00:23:32,880 --> 00:23:37,620
kind of inherent difference between
660
00:23:34,700 --> 00:23:41,280
those two forms of quote unquote
661
00:23:37,620 --> 00:23:42,659
dishonesty now detractors of what I've
662
00:23:41,280 --> 00:23:45,720
just said will say Well they're both
663
00:23:42,659 --> 00:23:47,520
serving a story so maybe maybe they are
664
00:23:45,720 --> 00:23:51,659
the same but
665
00:23:47,520 --> 00:23:54,120
you can prepare better for combat for
666
00:23:51,659 --> 00:23:55,679
you know failing forward uh the
667
00:23:54,120 --> 00:23:57,419
solutions are perhaps simpler you know
668
00:23:55,679 --> 00:23:59,460
they don't murder you they capture you
669
00:23:57,419 --> 00:24:01,200
it's not a tpk if you will get knocked
670
00:23:59,460 --> 00:24:03,240
down whenever they imprison you you know
671
00:24:01,200 --> 00:24:05,100
whatever it may be those Solutions are
672
00:24:03,240 --> 00:24:07,380
typically simpler
673
00:24:05,100 --> 00:24:09,720
than it is to quickly work out how a
674
00:24:07,380 --> 00:24:12,240
lift works for example or quickly put
675
00:24:09,720 --> 00:24:13,740
together a murder mystery in the 30s oh
676
00:24:12,240 --> 00:24:14,940
let's take a quick toilet break shall we
677
00:24:13,740 --> 00:24:16,500
in the four minutes while you're not
678
00:24:14,940 --> 00:24:19,260
actually on the toilet you're just
679
00:24:16,500 --> 00:24:21,059
trying to read five novels to get
680
00:24:19,260 --> 00:24:24,059
inspiration from them to be able to put
681
00:24:21,059 --> 00:24:27,360
together a compelling story
682
00:24:24,059 --> 00:24:28,740
now in both instances what the players
683
00:24:27,360 --> 00:24:31,380
don't know doesn't hurt them so if they
684
00:24:28,740 --> 00:24:35,340
don't know you're fudging then you know
685
00:24:31,380 --> 00:24:38,400
but I'm struggling to to defend my point
686
00:24:35,340 --> 00:24:40,200
of view but it does feel like
687
00:24:38,400 --> 00:24:41,760
there is a difference like if at the end
688
00:24:40,200 --> 00:24:42,600
of the murder mystery or whatever it may
689
00:24:41,760 --> 00:24:44,640
be
690
00:24:42,600 --> 00:24:45,659
you you reveal it to be the person that
691
00:24:44,640 --> 00:24:47,520
you've successfully guessed and
692
00:24:45,659 --> 00:24:48,780
everyone's like jumping out of their
693
00:24:47,520 --> 00:24:49,860
chairs cheering and laughing a bit oh
694
00:24:48,780 --> 00:24:51,059
that's the best session I've ever had
695
00:24:49,860 --> 00:24:54,120
then
696
00:24:51,059 --> 00:24:56,400
I guess that's a success right so at the
697
00:24:54,120 --> 00:24:57,960
RPG Academy we have a motto uh we've had
698
00:24:56,400 --> 00:24:59,340
this model for like 11.5 years it's
699
00:24:57,960 --> 00:25:02,280
called if you're having fun you're doing
700
00:24:59,340 --> 00:25:05,760
it right and we absolutely believe that
701
00:25:02,280 --> 00:25:07,080
so at your table if the DM never fudges
702
00:25:05,760 --> 00:25:09,179
the dice every roll is in front of the
703
00:25:07,080 --> 00:25:12,419
players they never change combat stats
704
00:25:09,179 --> 00:25:14,520
you know you think of every strict raw
705
00:25:12,419 --> 00:25:16,080
by the book rule you can think of if
706
00:25:14,520 --> 00:25:18,059
everyone at the table is having a great
707
00:25:16,080 --> 00:25:20,760
time doing that you are absolutely
708
00:25:18,059 --> 00:25:22,559
playing d d correctly at the same time
709
00:25:20,760 --> 00:25:24,480
if you're playing at a table where they
710
00:25:22,559 --> 00:25:26,039
you go three sessions and no one rolls a
711
00:25:24,480 --> 00:25:28,559
dice and you're basically playing a LARP
712
00:25:26,039 --> 00:25:31,020
and you start doing like you know paper
713
00:25:28,559 --> 00:25:33,779
rock scissors to see who wins in combat
714
00:25:31,020 --> 00:25:35,700
if everyone had a good time you play D D
715
00:25:33,779 --> 00:25:37,260
correctly like that's absolutely my
716
00:25:35,700 --> 00:25:38,820
belief if every and I do mean everyone
717
00:25:37,260 --> 00:25:40,020
so if you got three people who love it
718
00:25:38,820 --> 00:25:41,940
one person who hates it that doesn't
719
00:25:40,020 --> 00:25:43,860
count but if everyone at that session
720
00:25:41,940 --> 00:25:45,659
had a great time and they cannot wait to
721
00:25:43,860 --> 00:25:47,880
come back and play again then you're an
722
00:25:45,659 --> 00:25:49,860
amazing DM you're doing a great job keep
723
00:25:47,880 --> 00:25:51,659
doing it but every table is different
724
00:25:49,860 --> 00:25:53,100
and usually you're going to have it's
725
00:25:51,659 --> 00:25:55,320
usually gonna fall closer to the Middle
726
00:25:53,100 --> 00:25:57,360
where you play mostly by the rules but
727
00:25:55,320 --> 00:25:58,980
maybe you have a Homebrew class or
728
00:25:57,360 --> 00:26:01,320
feature maybe you do crits different
729
00:25:58,980 --> 00:26:03,419
than the rules or whatever they may be
730
00:26:01,320 --> 00:26:06,120
but if it's working for you and your
731
00:26:03,419 --> 00:26:08,940
table good job you're a great DM keep
732
00:26:06,120 --> 00:26:10,380
doing it yeah absolutely that's one of
733
00:26:08,940 --> 00:26:13,620
the good things about
734
00:26:10,380 --> 00:26:15,960
teach application DND is that for all
735
00:26:13,620 --> 00:26:17,520
the hundreds of hours of content on this
736
00:26:15,960 --> 00:26:18,960
podcast and I'm sure thousands of hours
737
00:26:17,520 --> 00:26:21,120
of content you've produced you can
738
00:26:18,960 --> 00:26:23,640
distill it down to that quite elegant
739
00:26:21,120 --> 00:26:26,100
like is everybody having fun yes or no
740
00:26:23,640 --> 00:26:27,600
yes right good and
741
00:26:26,100 --> 00:26:28,740
perfect there are different levels of
742
00:26:27,600 --> 00:26:31,080
fun and everyone can still be having
743
00:26:28,740 --> 00:26:34,380
more fun but that's what the purpose of
744
00:26:31,080 --> 00:26:36,299
the show is is to just ignite those
745
00:26:34,380 --> 00:26:37,620
flames of inspiration to be like oh yeah
746
00:26:36,299 --> 00:26:39,059
I never thought about that or maybe I
747
00:26:37,620 --> 00:26:40,200
could add that in or maybe I won't do
748
00:26:39,059 --> 00:26:42,120
all of that but maybe I'll just take
749
00:26:40,200 --> 00:26:44,039
that one little piece and that's the why
750
00:26:42,120 --> 00:26:45,659
I love the show and having people such
751
00:26:44,039 --> 00:26:48,659
as yourselves on is to
752
00:26:45,659 --> 00:26:51,360
have those discussions and provide those
753
00:26:48,659 --> 00:26:53,700
little perspectives and point of views
754
00:26:51,360 --> 00:26:55,500
and tips and tricks that I definitely
755
00:26:53,700 --> 00:26:56,940
would never have thought of well and
756
00:26:55,500 --> 00:26:58,500
then and to kind of counter my own
757
00:26:56,940 --> 00:27:00,539
argument because again we we've been
758
00:26:58,500 --> 00:27:01,740
doing this a long time is that even if
759
00:27:00,539 --> 00:27:03,240
you're having an amazing session like
760
00:27:01,740 --> 00:27:05,159
like you said that doesn't mean you
761
00:27:03,240 --> 00:27:06,779
can't have a better session like you
762
00:27:05,159 --> 00:27:08,820
maybe haven't ever had so much fun but
763
00:27:06,779 --> 00:27:11,039
you don't even know that there's more
764
00:27:08,820 --> 00:27:14,700
fun to be had so we still encourage
765
00:27:11,039 --> 00:27:16,260
people to improve uh try things like if
766
00:27:14,700 --> 00:27:18,539
you are someone who will fudge a die
767
00:27:16,260 --> 00:27:20,400
without thinking try a session where you
768
00:27:18,539 --> 00:27:23,340
don't if you're someone who's never
769
00:27:20,400 --> 00:27:26,039
fudge to die maybe try one time you do
770
00:27:23,340 --> 00:27:27,779
just to see how it works uh hopefully
771
00:27:26,039 --> 00:27:29,640
it's not a campaign destroying
772
00:27:27,779 --> 00:27:30,960
friendship ending situation maybe it's
773
00:27:29,640 --> 00:27:32,520
probably something a little bit less you
774
00:27:30,960 --> 00:27:34,380
know important at that particular moment
775
00:27:32,520 --> 00:27:35,760
if you're someone who uses maps and
776
00:27:34,380 --> 00:27:37,679
minis try a theater of the Mind battle
777
00:27:35,760 --> 00:27:39,600
if you only do theater mind try a map
778
00:27:37,679 --> 00:27:41,460
and mini battle but mostly what I would
779
00:27:39,600 --> 00:27:42,539
say to improve your dming my two biggest
780
00:27:41,460 --> 00:27:44,880
tips
781
00:27:42,539 --> 00:27:46,919
um are play other games
782
00:27:44,880 --> 00:27:49,679
I also run a small gaming convention
783
00:27:46,919 --> 00:27:52,380
like four or 500 people once a year uh
784
00:27:49,679 --> 00:27:53,880
go to a convention and play every game
785
00:27:52,380 --> 00:27:56,279
you can that's not the game you normally
786
00:27:53,880 --> 00:27:58,799
play so if you're the DM for your d d
787
00:27:56,279 --> 00:28:01,380
campaign play five other games as
788
00:27:58,799 --> 00:28:03,840
players not DND to play story games play
789
00:28:01,380 --> 00:28:05,520
Sci-Fi games play call Cthulhu you're
790
00:28:03,840 --> 00:28:07,559
going to take things from those games
791
00:28:05,520 --> 00:28:10,799
little elements whether it be a mechanic
792
00:28:07,559 --> 00:28:12,720
like a rule a tip something about tone
793
00:28:10,799 --> 00:28:15,059
or theme or whatever and it will
794
00:28:12,720 --> 00:28:17,520
probably make you better at running d d
795
00:28:15,059 --> 00:28:19,919
and I'll be honest sometimes having a
796
00:28:17,520 --> 00:28:21,120
bad experience makes you a better DND DM
797
00:28:19,919 --> 00:28:23,460
because you're like oh that was terrible
798
00:28:21,120 --> 00:28:25,320
I had a horrible time this game because
799
00:28:23,460 --> 00:28:27,600
the DM kept doing this I'm going to make
800
00:28:25,320 --> 00:28:29,940
sure I never do those things that still
801
00:28:27,600 --> 00:28:31,980
is you improving and the other thing I
802
00:28:29,940 --> 00:28:33,720
would tell you to do is to record your
803
00:28:31,980 --> 00:28:35,159
games does not mean you're going to
804
00:28:33,720 --> 00:28:36,480
start a podcast though everyone does
805
00:28:35,159 --> 00:28:38,520
these days it's really easy you should
806
00:28:36,480 --> 00:28:40,799
do it if you want to but I cannot tell
807
00:28:38,520 --> 00:28:42,840
you how valuable listening back to
808
00:28:40,799 --> 00:28:45,720
yourself running a game can be to help
809
00:28:42,840 --> 00:28:47,520
you improve so one you know taking notes
810
00:28:45,720 --> 00:28:49,260
you're going to remember what accent you
811
00:28:47,520 --> 00:28:50,760
use for that NPC you remember what name
812
00:28:49,260 --> 00:28:51,840
you made up in the spot for that NPC
813
00:28:50,760 --> 00:28:53,039
you're gonna remember all the clues you
814
00:28:51,840 --> 00:28:54,779
made up oh it's a left-handed killer
815
00:28:53,039 --> 00:28:56,600
who's taller than the victim but you're
816
00:28:54,779 --> 00:28:59,700
going to be able to hear
817
00:28:56,600 --> 00:29:01,440
where your players are totally engaged
818
00:28:59,700 --> 00:29:03,659
and they're excited about what's
819
00:29:01,440 --> 00:29:05,159
happening you're going to hear where you
820
00:29:03,659 --> 00:29:06,539
stumble you're going to hear where you
821
00:29:05,159 --> 00:29:08,039
have to repeat yourself three times
822
00:29:06,539 --> 00:29:10,140
because no one understood what was going
823
00:29:08,039 --> 00:29:11,700
on you had to re-clarify they didn't
824
00:29:10,140 --> 00:29:13,860
pick up this clue and they were
825
00:29:11,700 --> 00:29:14,520
completely off base 30 minutes into the
826
00:29:13,860 --> 00:29:16,260
game
827
00:29:14,520 --> 00:29:18,120
you were absolutely going to pick up on
828
00:29:16,260 --> 00:29:19,559
all those details so that is one of my
829
00:29:18,120 --> 00:29:21,659
biggest tips for anyone record your
830
00:29:19,559 --> 00:29:24,000
sessions even if it's just for you and
831
00:29:21,659 --> 00:29:25,620
listen back to them yeah I've never
832
00:29:24,000 --> 00:29:29,460
thought I mean despite streaming some of
833
00:29:25,620 --> 00:29:31,799
my games uh I have never once gone back
834
00:29:29,460 --> 00:29:34,679
to you and also despite misremembering
835
00:29:31,799 --> 00:29:38,220
and uh that definitely forgetting
836
00:29:34,679 --> 00:29:39,240
accents 100 times over that is uh yeah I
837
00:29:38,220 --> 00:29:40,740
think you can do it quite easily in
838
00:29:39,240 --> 00:29:42,720
Discord and stuff or even just if you're
839
00:29:40,740 --> 00:29:44,039
in person with a microphone on the on
840
00:29:42,720 --> 00:29:45,480
the table right so if you're not going
841
00:29:44,039 --> 00:29:47,779
to podcast it it doesn't have to be good
842
00:29:45,480 --> 00:29:51,000
audio as long as you can hear it
843
00:29:47,779 --> 00:29:53,220
yeah I can't believe I've never heard
844
00:29:51,000 --> 00:29:54,679
that one before well done Michael that's
845
00:29:53,220 --> 00:29:56,760
it that's the first
846
00:29:54,679 --> 00:29:58,880
I'm out I'm gonna quit while I'm ahead
847
00:29:56,760 --> 00:30:00,960
see thanks everyone for having me
848
00:29:58,880 --> 00:30:04,279
that's fine really short episode this
849
00:30:00,960 --> 00:30:04,279
week boom done good night
850
00:30:04,710 --> 00:30:08,029
[Music]
851
00:30:11,340 --> 00:30:17,460
thank you
852
00:30:13,700 --> 00:30:20,640
I wanted to briefly talk about now the
853
00:30:17,460 --> 00:30:22,580
kind of I've run two right two things
854
00:30:20,640 --> 00:30:25,559
that we that could be considered
855
00:30:22,580 --> 00:30:27,720
Mysteries quote unquote like
856
00:30:25,559 --> 00:30:28,980
the closest that I've come to that so
857
00:30:27,720 --> 00:30:30,299
we'll start with the one that's slightly
858
00:30:28,980 --> 00:30:32,220
further away
859
00:30:30,299 --> 00:30:33,720
and the reason why I explain it it's not
860
00:30:32,220 --> 00:30:35,340
only for the listener's benefit but see
861
00:30:33,720 --> 00:30:36,720
you know get your take on it as well see
862
00:30:35,340 --> 00:30:37,620
you know your thoughts maybe I could
863
00:30:36,720 --> 00:30:40,020
have done better I could have done worse
864
00:30:37,620 --> 00:30:41,520
or maybe other things that maybe it's
865
00:30:40,020 --> 00:30:44,159
it's inspiration for you as well who
866
00:30:41,520 --> 00:30:45,840
knows but one of my favorite games is uh
867
00:30:44,159 --> 00:30:47,940
outer Wilds
868
00:30:45,840 --> 00:30:49,380
um a couple years ago maybe 2019 or
869
00:30:47,940 --> 00:30:50,940
something and
870
00:30:49,380 --> 00:30:53,279
um there's no combat or anything the
871
00:30:50,940 --> 00:30:55,020
whole gimmick of the game is that it's
872
00:30:53,279 --> 00:30:57,419
all based on the knowledge of the player
873
00:30:55,020 --> 00:31:00,059
and there's your knowledge improves you
874
00:30:57,419 --> 00:31:02,520
can then progress with the story and
875
00:31:00,059 --> 00:31:04,320
everything's in place at the start every
876
00:31:02,520 --> 00:31:06,360
all the variables are set at the start
877
00:31:04,320 --> 00:31:07,919
everything's there all the tools are
878
00:31:06,360 --> 00:31:08,940
there and available at the start is that
879
00:31:07,919 --> 00:31:10,799
you don't know
880
00:31:08,940 --> 00:31:13,679
how they work together or how to use
881
00:31:10,799 --> 00:31:15,720
them so they're just these random
882
00:31:13,679 --> 00:31:17,039
elements that mean nothing to you
883
00:31:15,720 --> 00:31:18,840
until you've done some exploring and
884
00:31:17,039 --> 00:31:20,279
worked out I wanted to emulate that
885
00:31:18,840 --> 00:31:21,600
feeling because I really loved it really
886
00:31:20,279 --> 00:31:23,580
loved the game and I wanted to emulate
887
00:31:21,600 --> 00:31:26,159
that thing that the game gave me for my
888
00:31:23,580 --> 00:31:27,620
players of that same kind of situation
889
00:31:26,159 --> 00:31:30,840
of like
890
00:31:27,620 --> 00:31:34,260
oh okay so now if we do X and m y and
891
00:31:30,840 --> 00:31:35,520
then Z then we'll be able to open the
892
00:31:34,260 --> 00:31:37,080
door or something like that and it's
893
00:31:35,520 --> 00:31:38,700
just like oh I was there all along and
894
00:31:37,080 --> 00:31:39,779
now we now we can Chuck cat and blah
895
00:31:38,700 --> 00:31:42,779
blah
896
00:31:39,779 --> 00:31:45,120
so the the the premise of outer Wilds is
897
00:31:42,779 --> 00:31:47,760
it's a Time loop it's like 22 minutes
898
00:31:45,120 --> 00:31:50,279
and then it resets and that's how it's
899
00:31:47,760 --> 00:31:51,720
you keep having the lodge and you can go
900
00:31:50,279 --> 00:31:53,520
back to step one and go through it with
901
00:31:51,720 --> 00:31:55,500
a new knowledge again so I did the same
902
00:31:53,520 --> 00:31:58,799
thing with 30 minutes
903
00:31:55,500 --> 00:32:01,320
in the past but it's a kind of Star Wars
904
00:31:58,799 --> 00:32:03,480
a long time ago so it's in the past but
905
00:32:01,320 --> 00:32:05,880
it was mechanically and and futuristic
906
00:32:03,480 --> 00:32:08,279
more settings with automatic doors and
907
00:32:05,880 --> 00:32:09,360
so on lifts again funnily enough and so
908
00:32:08,279 --> 00:32:12,840
on and so on
909
00:32:09,360 --> 00:32:14,760
but one thing I did to really reduce the
910
00:32:12,840 --> 00:32:16,860
number of variables and you mentioned it
911
00:32:14,760 --> 00:32:18,659
earlier around the player's abilities
912
00:32:16,860 --> 00:32:20,220
and I know my players are creative and I
913
00:32:18,659 --> 00:32:22,559
know my plays are inventive and I know
914
00:32:20,220 --> 00:32:23,880
that there's no way I could give them
915
00:32:22,559 --> 00:32:25,860
that feeling
916
00:32:23,880 --> 00:32:27,179
while still having them have all their
917
00:32:25,860 --> 00:32:28,380
abilities
918
00:32:27,179 --> 00:32:30,659
so
919
00:32:28,380 --> 00:32:32,640
my mechanic was part of a time travel
920
00:32:30,659 --> 00:32:35,640
process it was like a Quantum Leap thing
921
00:32:32,640 --> 00:32:37,140
so they embodied bodies of somebody you
922
00:32:35,640 --> 00:32:39,720
know other people while they were there
923
00:32:37,140 --> 00:32:44,220
thereby stripping them of their
924
00:32:39,720 --> 00:32:47,580
Powers so I I must admit
925
00:32:44,220 --> 00:32:49,860
telling the Barbarian bloodhunter Min
926
00:32:47,580 --> 00:32:55,320
maxer that his strength it was now only
927
00:32:49,860 --> 00:32:58,500
10 and not 20 was painful set the
928
00:32:55,320 --> 00:33:00,539
sadness on his face but uh I was like
929
00:32:58,500 --> 00:33:02,580
sorry dude you can still punch things
930
00:33:00,539 --> 00:33:04,020
and you still kind of you I might give
931
00:33:02,580 --> 00:33:05,460
you a little bonus because you know you
932
00:33:04,020 --> 00:33:08,279
know how to punch things as well as just
933
00:33:05,460 --> 00:33:09,600
being physically strong but
934
00:33:08,279 --> 00:33:11,640
there needs to be a Level Playing Field
935
00:33:09,600 --> 00:33:15,720
it needs to be on your your brain power
936
00:33:11,640 --> 00:33:17,220
only as it were super risky stripping
937
00:33:15,720 --> 00:33:19,760
them you know of everything no no
938
00:33:17,220 --> 00:33:22,500
polymorph for the Druid no you know
939
00:33:19,760 --> 00:33:25,740
spells no charm person for the Warlock
940
00:33:22,500 --> 00:33:27,899
no you know plus six strength for the
941
00:33:25,740 --> 00:33:29,940
Barbarian
942
00:33:27,899 --> 00:33:31,980
and actually they really really enjoyed
943
00:33:29,940 --> 00:33:33,480
it I was very happy to say they came out
944
00:33:31,980 --> 00:33:35,820
those items like yeah that was really
945
00:33:33,480 --> 00:33:38,039
memorable really interesting quite
946
00:33:35,820 --> 00:33:40,440
different happy to get back to our my
947
00:33:38,039 --> 00:33:42,659
the comfort of my class that I know love
948
00:33:40,440 --> 00:33:44,820
but for those seven eight sessions I
949
00:33:42,659 --> 00:33:47,460
think it has 11 sessions in the end that
950
00:33:44,820 --> 00:33:49,740
was very memorable and
951
00:33:47,460 --> 00:33:51,539
yeah it was it was going back in time
952
00:33:49,740 --> 00:33:53,940
I had a broad idea of what had happened
953
00:33:51,539 --> 00:33:56,279
but they had to piece it together and oh
954
00:33:53,940 --> 00:33:57,299
well that happens at 11 minutes past so
955
00:33:56,279 --> 00:33:59,159
I can
956
00:33:57,299 --> 00:34:00,659
you know across that person take a
957
00:33:59,159 --> 00:34:02,880
security card that gets me through that
958
00:34:00,659 --> 00:34:04,500
door at 11 minutes past what can I do in
959
00:34:02,880 --> 00:34:06,779
the first 10 minutes there to you know
960
00:34:04,500 --> 00:34:07,980
that kind of stuff so
961
00:34:06,779 --> 00:34:09,839
I don't know if you've done anything
962
00:34:07,980 --> 00:34:13,200
similar or I've got any thoughts on that
963
00:34:09,839 --> 00:34:15,800
or or have I committed a cardinal sin of
964
00:34:13,200 --> 00:34:19,500
stripping my players over there
965
00:34:15,800 --> 00:34:21,659
there's a movie uh Live Die Repeat the
966
00:34:19,500 --> 00:34:23,339
Tom Cruise movie where basically here
967
00:34:21,659 --> 00:34:25,740
pretended as he resets and goes through
968
00:34:23,339 --> 00:34:29,159
and yes that's a classic video game sort
969
00:34:25,740 --> 00:34:31,020
of uh conceit so I have the worst
970
00:34:29,159 --> 00:34:33,780
example of doing something similar that
971
00:34:31,020 --> 00:34:35,220
I I went through because I I do as a DM
972
00:34:33,780 --> 00:34:38,399
I like to experiment I want to try
973
00:34:35,220 --> 00:34:41,879
different things and so my setup quickly
974
00:34:38,399 --> 00:34:44,700
is I when I do a new campaign
975
00:34:41,879 --> 00:34:46,679
um i s like each game I prepare very
976
00:34:44,700 --> 00:34:48,839
little like I go into each game with
977
00:34:46,679 --> 00:34:50,580
just a very small inkling of what's
978
00:34:48,839 --> 00:34:52,379
going to happen I'm very improv friendly
979
00:34:50,580 --> 00:34:54,540
I'll just roll with the punches but
980
00:34:52,379 --> 00:34:56,339
before we ever play the first session I
981
00:34:54,540 --> 00:34:58,680
do lots and lots and lots of planning
982
00:34:56,339 --> 00:35:00,780
and World building so that I kind of
983
00:34:58,680 --> 00:35:02,760
know what's happening big picture so it
984
00:35:00,780 --> 00:35:04,740
makes it easier to improvise in the in
985
00:35:02,760 --> 00:35:06,359
the middle but it's also a process where
986
00:35:04,740 --> 00:35:08,760
I involve the players and I ask them to
987
00:35:06,359 --> 00:35:10,800
like create backstories and create NPCs
988
00:35:08,760 --> 00:35:12,540
so we went to this very involved process
989
00:35:10,800 --> 00:35:15,000
that took you know it was probably a
990
00:35:12,540 --> 00:35:16,260
month over text and emails maybe a
991
00:35:15,000 --> 00:35:18,240
couple Zoom calls and we were like
992
00:35:16,260 --> 00:35:20,520
fleshing out this world and I had
993
00:35:18,240 --> 00:35:23,099
everybody create multiple NPCs but one
994
00:35:20,520 --> 00:35:24,720
in particular we really focused on and
995
00:35:23,099 --> 00:35:26,460
they just really did a good job of
996
00:35:24,720 --> 00:35:28,680
creating this NPC and really fleshing
997
00:35:26,460 --> 00:35:31,140
them out and how their character knew
998
00:35:28,680 --> 00:35:33,660
the player's character so we start the
999
00:35:31,140 --> 00:35:35,400
actual campaign and the first session
1000
00:35:33,660 --> 00:35:38,220
was like a little tiny one shot
1001
00:35:35,400 --> 00:35:40,800
beginning middle and end and it ended
1002
00:35:38,220 --> 00:35:42,480
with them defeating this evil black
1003
00:35:40,800 --> 00:35:44,339
creature in the swamp but they were all
1004
00:35:42,480 --> 00:35:47,520
covered in this like icker
1005
00:35:44,339 --> 00:35:48,960
and then the next session when I showed
1006
00:35:47,520 --> 00:35:49,920
up I'm like okay you're now playing this
1007
00:35:48,960 --> 00:35:51,000
character you're now playing this
1008
00:35:49,920 --> 00:35:53,640
character and you're and I basically
1009
00:35:51,000 --> 00:35:56,099
gave them the NPC sheets that they had
1010
00:35:53,640 --> 00:35:57,900
created because when they wake up all
1011
00:35:56,099 --> 00:35:59,280
their players are gone the player
1012
00:35:57,900 --> 00:36:01,320
characters have have disappeared it's
1013
00:35:59,280 --> 00:36:03,420
misery no one knows where they are so
1014
00:36:01,320 --> 00:36:06,420
you're now playing these NPCs trying to
1015
00:36:03,420 --> 00:36:08,760
find your players
1016
00:36:06,420 --> 00:36:12,720
I thought it was brilliant my players
1017
00:36:08,760 --> 00:36:15,240
revolted they hated it hated it actually
1018
00:36:12,720 --> 00:36:17,540
killed the campaign like we stopped
1019
00:36:15,240 --> 00:36:20,880
playing it because they hated it so bad
1020
00:36:17,540 --> 00:36:23,160
and my fundamental flaw is I didn't
1021
00:36:20,880 --> 00:36:25,440
explain what was going on like I thought
1022
00:36:23,160 --> 00:36:28,260
the surprise factor of you playing these
1023
00:36:25,440 --> 00:36:30,599
NPCs that you had created and you had
1024
00:36:28,260 --> 00:36:32,880
some investment in would be compelling
1025
00:36:30,599 --> 00:36:36,960
enough to drive them forward but they
1026
00:36:32,880 --> 00:36:38,460
were all like I built a paladin I want
1027
00:36:36,960 --> 00:36:40,740
to play a paladin I don't want to play
1028
00:36:38,460 --> 00:36:42,660
this tree farmer and I didn't explain
1029
00:36:40,740 --> 00:36:44,820
that this was temporary I didn't explain
1030
00:36:42,660 --> 00:36:46,920
that we would be jumping back and forth
1031
00:36:44,820 --> 00:36:48,960
and eventually you know pretty quickly
1032
00:36:46,920 --> 00:36:51,300
you would learn where your players
1033
00:36:48,960 --> 00:36:52,740
actually were and it would be like a
1034
00:36:51,300 --> 00:36:54,180
two-sided thing where you would be
1035
00:36:52,740 --> 00:36:55,560
trying to get out while they were trying
1036
00:36:54,180 --> 00:36:58,140
to rescue you and they would come
1037
00:36:55,560 --> 00:36:59,880
together so what I would have learned
1038
00:36:58,140 --> 00:37:01,680
from here and I would apply to yours as
1039
00:36:59,880 --> 00:37:04,440
well is I would have at least told them
1040
00:37:01,680 --> 00:37:06,599
ahead of time what the plan was why I'm
1041
00:37:04,440 --> 00:37:08,160
doing it and that it is temporary like
1042
00:37:06,599 --> 00:37:09,300
you were not your characters are not
1043
00:37:08,160 --> 00:37:11,280
dead you're going to get back to playing
1044
00:37:09,300 --> 00:37:13,500
them but there's a reason why I want you
1045
00:37:11,280 --> 00:37:15,660
to do this so please humor me
1046
00:37:13,500 --> 00:37:17,640
if you're not having the most fun I
1047
00:37:15,660 --> 00:37:20,220
think it will be worth it in the end and
1048
00:37:17,640 --> 00:37:22,500
I still could have been wrong but I
1049
00:37:20,220 --> 00:37:24,720
think not trusting my players enough to
1050
00:37:22,500 --> 00:37:25,800
have them trust me that there's a reason
1051
00:37:24,720 --> 00:37:28,079
we're doing this it's going to be fun
1052
00:37:25,800 --> 00:37:30,480
just go with it I thought the the
1053
00:37:28,079 --> 00:37:33,300
surprise of all your characters are gone
1054
00:37:30,480 --> 00:37:35,280
would over override their yes
1055
00:37:33,300 --> 00:37:36,720
disappointment and at least for my group
1056
00:37:35,280 --> 00:37:38,460
it did not
1057
00:37:36,720 --> 00:37:40,320
now you touched on a really good point
1058
00:37:38,460 --> 00:37:42,660
about that trust between the players and
1059
00:37:40,320 --> 00:37:44,280
the DMS and I think a lot of a lot of
1060
00:37:42,660 --> 00:37:45,900
problems and a lot of horror stories you
1061
00:37:44,280 --> 00:37:47,880
hear you know outside of just you know
1062
00:37:45,900 --> 00:37:49,740
the topic of Today Show mystery and just
1063
00:37:47,880 --> 00:37:52,440
in general in teaching RPGs is because
1064
00:37:49,740 --> 00:37:54,359
there isn't that trust between the
1065
00:37:52,440 --> 00:37:55,560
players and the DMS and it's obviously
1066
00:37:54,359 --> 00:37:57,780
it's hard to build obviously if you're
1067
00:37:55,560 --> 00:38:01,140
playing with randoms online it's not it
1068
00:37:57,780 --> 00:38:03,119
doesn't start there but a lot of things
1069
00:38:01,140 --> 00:38:06,000
like we we've both anecdotes we've both
1070
00:38:03,119 --> 00:38:07,440
discussed they require an element you
1071
00:38:06,000 --> 00:38:10,380
know quite a large degree of trust in
1072
00:38:07,440 --> 00:38:12,180
fact between the players and DM and
1073
00:38:10,380 --> 00:38:14,099
there's no way I would have done that in
1074
00:38:12,180 --> 00:38:15,540
the first year of playing even though I
1075
00:38:14,099 --> 00:38:17,339
knew the guys I was working with them
1076
00:38:15,540 --> 00:38:19,320
for years you know my colleagues worked
1077
00:38:17,339 --> 00:38:21,660
with them daily uh many of them were
1078
00:38:19,320 --> 00:38:23,820
friends as well even still I would not
1079
00:38:21,660 --> 00:38:25,079
have done that uh I did give them a
1080
00:38:23,820 --> 00:38:26,339
heads up I was like look the next couple
1081
00:38:25,079 --> 00:38:28,220
of sessions are going to be very
1082
00:38:26,339 --> 00:38:30,240
different and I'm trying something
1083
00:38:28,220 --> 00:38:32,760
experimental that I've never done before
1084
00:38:30,240 --> 00:38:35,460
so it's gonna be different
1085
00:38:32,760 --> 00:38:36,839
just bear with me and we'll see see how
1086
00:38:35,460 --> 00:38:38,339
it goes I didn't explicitly tell them
1087
00:38:36,839 --> 00:38:40,380
you're going to lose all your weapons
1088
00:38:38,339 --> 00:38:43,980
and abilities and that we just spent
1089
00:38:40,380 --> 00:38:46,380
four years Gathering but uh it's quite
1090
00:38:43,980 --> 00:38:47,700
different I'm pretty sure you should
1091
00:38:46,380 --> 00:38:49,380
find it enjoyable
1092
00:38:47,700 --> 00:38:51,359
but yeah it's that it's that trust like
1093
00:38:49,380 --> 00:38:54,900
this there is so much there that you
1094
00:38:51,359 --> 00:38:56,339
need this unspoken trust so like I'm
1095
00:38:54,900 --> 00:38:59,339
very fortunate in their game that I'm a
1096
00:38:56,339 --> 00:39:01,920
player and I've huge amounts of respect
1097
00:38:59,339 --> 00:39:05,040
and Trust for for our DM and also the
1098
00:39:01,920 --> 00:39:07,200
benefit of experience of dming myself so
1099
00:39:05,040 --> 00:39:08,700
those two things combined I think is why
1100
00:39:07,200 --> 00:39:11,520
they keep having me back at the table
1101
00:39:08,700 --> 00:39:14,339
despite doing no post-production or or
1102
00:39:11,520 --> 00:39:16,440
any support to the podcast I just don't
1103
00:39:14,339 --> 00:39:19,320
open play it's great isn't it yeah
1104
00:39:16,440 --> 00:39:20,940
wonderful it is it's wonderful uh but
1105
00:39:19,320 --> 00:39:23,160
it's because I'm like oh I can tell what
1106
00:39:20,940 --> 00:39:25,260
he's trying to do here and I told him to
1107
00:39:23,160 --> 00:39:27,839
pull it off so my character's gonna act
1108
00:39:25,260 --> 00:39:29,099
in this manner and I think likewise I
1109
00:39:27,839 --> 00:39:30,540
think if he was here he would say he
1110
00:39:29,099 --> 00:39:33,060
would trust me and my character to
1111
00:39:30,540 --> 00:39:34,800
operate in that kind of way but you just
1112
00:39:33,060 --> 00:39:36,780
don't you know that that doesn't happen
1113
00:39:34,800 --> 00:39:38,880
at session zero that doesn't happen in
1114
00:39:36,780 --> 00:39:40,079
session 10 that takes a while to build
1115
00:39:38,880 --> 00:39:41,520
up and I think a lot of problems people
1116
00:39:40,079 --> 00:39:44,220
have is because they're playing these
1117
00:39:41,520 --> 00:39:45,900
random games or you know pick up groups
1118
00:39:44,220 --> 00:39:48,359
so just rock up every week which it can
1119
00:39:45,900 --> 00:39:49,800
be can be absolutely fun but I think you
1120
00:39:48,359 --> 00:39:51,780
don't you don't have the implicit trust
1121
00:39:49,800 --> 00:39:53,220
there because you don't know that person
1122
00:39:51,780 --> 00:39:55,980
you don't know their skill set you don't
1123
00:39:53,220 --> 00:39:58,140
know are they just gonna take away your
1124
00:39:55,980 --> 00:40:00,960
characters and do something else or
1125
00:39:58,140 --> 00:40:03,119
anything weird and uh yeah I've just
1126
00:40:00,960 --> 00:40:06,320
been rambling about how great I am but
1127
00:40:03,119 --> 00:40:06,320
that is
1128
00:40:07,260 --> 00:40:10,339
damn right yeah
1129
00:40:10,380 --> 00:40:15,180
so I I would just kind of roll that
1130
00:40:13,140 --> 00:40:16,980
trust back into just to quickly touch on
1131
00:40:15,180 --> 00:40:20,040
like the the fudging thing again quickly
1132
00:40:16,980 --> 00:40:21,900
is like like I play with a lot of random
1133
00:40:20,040 --> 00:40:23,760
not random I play with a lot of variety
1134
00:40:21,900 --> 00:40:25,140
of people through the podcast we do one
1135
00:40:23,760 --> 00:40:27,420
shots and one-offs and they're open
1136
00:40:25,140 --> 00:40:28,980
invites but I also have a group that I
1137
00:40:27,420 --> 00:40:31,260
generally play with and you know
1138
00:40:28,980 --> 00:40:32,579
campaign play style and at least for my
1139
00:40:31,260 --> 00:40:34,380
campaigns I'm very open about the fact
1140
00:40:32,579 --> 00:40:37,140
that I will fudge dice like I'm just 100
1141
00:40:34,380 --> 00:40:39,300
open aboard I will do it if I feel it's
1142
00:40:37,140 --> 00:40:41,820
necessary though in truth I very rarely
1143
00:40:39,300 --> 00:40:43,020
do like I I have enough experience and
1144
00:40:41,820 --> 00:40:45,119
like you were touching on there's
1145
00:40:43,020 --> 00:40:48,060
there's all these dials that I can twist
1146
00:40:45,119 --> 00:40:50,760
and turn to sort of change the way
1147
00:40:48,060 --> 00:40:52,619
things are happening and just ignoring
1148
00:40:50,760 --> 00:40:54,300
the result on a die is one of those
1149
00:40:52,619 --> 00:40:56,460
tools but it's one of the least elegant
1150
00:40:54,300 --> 00:40:58,380
like I have lots of ways that I can
1151
00:40:56,460 --> 00:41:00,660
change things whether it's just make the
1152
00:40:58,380 --> 00:41:02,220
bad guys do dumb things and not do the
1153
00:41:00,660 --> 00:41:03,960
most technically Advanced thing not use
1154
00:41:02,220 --> 00:41:06,660
their best spell lots of ways around it
1155
00:41:03,960 --> 00:41:08,579
but for me ignoring a dark roll is one
1156
00:41:06,660 --> 00:41:10,200
of the tools in my toolbox and like any
1157
00:41:08,579 --> 00:41:12,180
tool in the toolbox some people will
1158
00:41:10,200 --> 00:41:14,640
overuse it so some people will never use
1159
00:41:12,180 --> 00:41:17,040
it some people will misuse it but for me
1160
00:41:14,640 --> 00:41:18,780
it is a tool in the toolbox but I have
1161
00:41:17,040 --> 00:41:21,240
an understanding with my long-term
1162
00:41:18,780 --> 00:41:23,220
campaign players that every decision I
1163
00:41:21,240 --> 00:41:24,480
make whether it's to turn a dial change
1164
00:41:23,220 --> 00:41:26,460
the number of enemies change the number
1165
00:41:24,480 --> 00:41:29,700
of hit points not use a spell use a
1166
00:41:26,460 --> 00:41:31,920
spell fudge a die is based on my belief
1167
00:41:29,700 --> 00:41:33,780
that it will be more fun for them it is
1168
00:41:31,920 --> 00:41:35,760
never about home the Integrity of the
1169
00:41:33,780 --> 00:41:37,560
story I'm trying to tell if you haven't
1170
00:41:35,760 --> 00:41:38,820
paid attention I don't have a story I'm
1171
00:41:37,560 --> 00:41:40,320
trying to tell usually I'm improving
1172
00:41:38,820 --> 00:41:41,520
making stuff up as we go I didn't even
1173
00:41:40,320 --> 00:41:43,380
know this bad guy was showing up today
1174
00:41:41,520 --> 00:41:44,880
you told me he was so it's not like I
1175
00:41:43,380 --> 00:41:47,820
need them to live for any particular
1176
00:41:44,880 --> 00:41:49,380
reason but in the moment I'm making a
1177
00:41:47,820 --> 00:41:51,300
decision I think will be the most fun
1178
00:41:49,380 --> 00:41:53,220
for everyone at the table and there will
1179
00:41:51,300 --> 00:41:54,540
be times I'm wrong so there will be
1180
00:41:53,220 --> 00:41:55,680
times I shouldn't have doubled hit
1181
00:41:54,540 --> 00:41:57,000
points there aren't times when I
1182
00:41:55,680 --> 00:41:58,200
shouldn't have halved hit points there
1183
00:41:57,000 --> 00:42:00,960
are times when I shouldn't have fledged
1184
00:41:58,200 --> 00:42:02,640
to die but I think over the long run I
1185
00:42:00,960 --> 00:42:04,740
have built trust with my players that
1186
00:42:02,640 --> 00:42:07,500
I'm doing this for the benefit of the
1187
00:42:04,740 --> 00:42:09,000
entire group and I have their best
1188
00:42:07,500 --> 00:42:11,280
interest at heart that's the only reason
1189
00:42:09,000 --> 00:42:13,560
I'm doing it so even when it doesn't go
1190
00:42:11,280 --> 00:42:15,000
perfectly they're still dating well I
1191
00:42:13,560 --> 00:42:16,920
know you I know what you were trying to
1192
00:42:15,000 --> 00:42:18,660
do that might have been a mistake but
1193
00:42:16,920 --> 00:42:19,619
it's not going to affect us long term
1194
00:42:18,660 --> 00:42:21,500
we're going to come back and play again
1195
00:42:19,619 --> 00:42:24,180
next week type of a thing
1196
00:42:21,500 --> 00:42:27,359
yeah it's probably one of the most
1197
00:42:24,180 --> 00:42:30,480
important things is that trust that
1198
00:42:27,359 --> 00:42:33,960
Rapport you build and yeah on every
1199
00:42:30,480 --> 00:42:36,480
every session I'm just lucky that uh
1200
00:42:33,960 --> 00:42:38,280
both have my players and the DM in my
1201
00:42:36,480 --> 00:42:40,380
other game that I have that that trust
1202
00:42:38,280 --> 00:42:43,880
with because playing games is fun right
1203
00:42:40,380 --> 00:42:47,280
like that's why we do it it's fun
1204
00:42:43,880 --> 00:42:49,079
I have for games is did I have fun yes
1205
00:42:47,280 --> 00:42:50,280
it was a great game no could have been
1206
00:42:49,079 --> 00:42:51,839
better like that's it that's the only
1207
00:42:50,280 --> 00:42:54,359
measuring stick I have for games are
1208
00:42:51,839 --> 00:42:56,280
they fun oh that reminded me too much
1209
00:42:54,359 --> 00:42:57,780
advice again you've reminded me of a
1210
00:42:56,280 --> 00:42:59,160
question I wanted to ask this and this
1211
00:42:57,780 --> 00:43:01,619
will put you on the spot slightly okay
1212
00:42:59,160 --> 00:43:03,780
but I got I gotta come I gotta come I'm
1213
00:43:01,619 --> 00:43:05,880
gonna play both sides of an argument so
1214
00:43:03,780 --> 00:43:08,099
we're talking more about you know the
1215
00:43:05,880 --> 00:43:09,780
villain the perpetrator
1216
00:43:08,099 --> 00:43:11,640
once the players have kind of put enough
1217
00:43:09,780 --> 00:43:13,619
pieces together the person they think it
1218
00:43:11,640 --> 00:43:15,119
is would be the person because you know
1219
00:43:13,619 --> 00:43:18,359
we're rinsing it up on the flight and
1220
00:43:15,119 --> 00:43:19,980
stuff some people would say that that
1221
00:43:18,359 --> 00:43:21,839
leaves too much power in the in the
1222
00:43:19,980 --> 00:43:24,660
hands of the DM to be you know to
1223
00:43:21,839 --> 00:43:28,200
arbitrarily decide when the players have
1224
00:43:24,660 --> 00:43:30,420
done enough and and enough is is what
1225
00:43:28,200 --> 00:43:32,099
exactly so I don't know what what are
1226
00:43:30,420 --> 00:43:34,319
your thoughts on on that style of
1227
00:43:32,099 --> 00:43:36,119
mystery and that that particular
1228
00:43:34,319 --> 00:43:37,920
feedback so I'm going to take out the
1229
00:43:36,119 --> 00:43:38,880
fact that we're running a module so I'm
1230
00:43:37,920 --> 00:43:40,680
we're going to assume that we're doing
1231
00:43:38,880 --> 00:43:42,660
Homebrew for this sort of counter
1232
00:43:40,680 --> 00:43:44,520
argument to your prompt here
1233
00:43:42,660 --> 00:43:48,900
so when I sat down to write this murder
1234
00:43:44,520 --> 00:43:52,319
mystery I had 100 complete control over
1235
00:43:48,900 --> 00:43:55,079
everything I decided what setting this
1236
00:43:52,319 --> 00:43:57,359
would be in who the NPCs would be what
1237
00:43:55,079 --> 00:43:59,819
the method of death would be what Clues
1238
00:43:57,359 --> 00:44:01,920
they would find like I planned every
1239
00:43:59,819 --> 00:44:04,260
single thing out in detail
1240
00:44:01,920 --> 00:44:06,119
but I did it in a vacuum
1241
00:44:04,260 --> 00:44:07,920
I didn't actually know
1242
00:44:06,119 --> 00:44:09,420
what was going to happen at the table I
1243
00:44:07,920 --> 00:44:10,920
didn't necessarily know which players
1244
00:44:09,420 --> 00:44:12,240
were not going to be there that night or
1245
00:44:10,920 --> 00:44:13,920
which ones were had a bad day at work
1246
00:44:12,240 --> 00:44:15,599
and they weren't really engaged which
1247
00:44:13,920 --> 00:44:19,079
one was going to forget what spells they
1248
00:44:15,599 --> 00:44:22,079
had so my belief is that if I am
1249
00:44:19,079 --> 00:44:24,839
changing things on the Fly that is me
1250
00:44:22,079 --> 00:44:26,819
adapting to real-time information that
1251
00:44:24,839 --> 00:44:28,380
if I had had that information when I was
1252
00:44:26,819 --> 00:44:30,300
prepping I would have included it then
1253
00:44:28,380 --> 00:44:32,040
so to me there's no difference in me
1254
00:44:30,300 --> 00:44:32,940
writing down three ogres or going to
1255
00:44:32,040 --> 00:44:35,099
attack
1256
00:44:32,940 --> 00:44:36,900
then there is me going well in the
1257
00:44:35,099 --> 00:44:39,359
moment it's going to be four because
1258
00:44:36,900 --> 00:44:40,980
Steve's dice are on fire and he's just
1259
00:44:39,359 --> 00:44:44,400
gonna Slaughter the first one on round
1260
00:44:40,980 --> 00:44:46,500
one or three hours on attack oh crap
1261
00:44:44,400 --> 00:44:47,819
they're almost dead uh I'm just gonna
1262
00:44:46,500 --> 00:44:51,060
forget the third one was there now it's
1263
00:44:47,819 --> 00:44:53,160
just two like I am updating my planning
1264
00:44:51,060 --> 00:44:55,140
real time based on actual information
1265
00:44:53,160 --> 00:44:57,300
rather than doing it in a vacuum to me
1266
00:44:55,140 --> 00:44:58,440
those are exactly the same process as
1267
00:44:57,300 --> 00:45:00,420
long as they're all done with the
1268
00:44:58,440 --> 00:45:01,619
standpoint of I'm creating an encounter
1269
00:45:00,420 --> 00:45:04,500
because I think it'll be fun I think
1270
00:45:01,619 --> 00:45:05,819
it'll be challenging but rewarding or in
1271
00:45:04,500 --> 00:45:06,599
some cases I make an easy encounter
1272
00:45:05,819 --> 00:45:08,160
because I want them to feel like
1273
00:45:06,599 --> 00:45:09,960
badasses and I want them to wipe out
1274
00:45:08,160 --> 00:45:11,220
everything and sometimes I want it to be
1275
00:45:09,960 --> 00:45:12,900
really hard where if they don't make
1276
00:45:11,220 --> 00:45:15,300
good choices they may have to run away
1277
00:45:12,900 --> 00:45:18,000
so me making those choices in the game
1278
00:45:15,300 --> 00:45:20,520
is just part of my prepped moved into
1279
00:45:18,000 --> 00:45:24,599
real time based on new information so to
1280
00:45:20,520 --> 00:45:27,359
me they're exactly the same oh nice uh
1281
00:45:24,599 --> 00:45:29,040
come back on that yeah I've had these
1282
00:45:27,359 --> 00:45:31,140
discussions before if you're not aware
1283
00:45:29,040 --> 00:45:34,980
the whole idea of fudging not fudging is
1284
00:45:31,140 --> 00:45:37,020
a huge like contention in the uh RPG
1285
00:45:34,980 --> 00:45:39,060
space online so yeah there's lots of
1286
00:45:37,020 --> 00:45:41,339
opportunities to like think about this
1287
00:45:39,060 --> 00:45:43,260
and and again just as you say if you're
1288
00:45:41,339 --> 00:45:46,859
someone who doesn't agree with me you're
1289
00:45:43,260 --> 00:45:48,599
not wrong for you but but when you tell
1290
00:45:46,859 --> 00:45:50,520
me I'm wrong that's when you become
1291
00:45:48,599 --> 00:45:51,540
wrong
1292
00:45:50,520 --> 00:45:53,700
yes
1293
00:45:51,540 --> 00:45:57,540
absolutely absolutely
1294
00:45:53,700 --> 00:45:58,859
um the the other thing I've done was I
1295
00:45:57,540 --> 00:46:01,440
know I said I've never done it before
1296
00:45:58,859 --> 00:46:04,800
but um my players were tasked with
1297
00:46:01,440 --> 00:46:07,680
disposing of a uh person of interest in
1298
00:46:04,800 --> 00:46:10,560
that you know a philanthropist a you
1299
00:46:07,680 --> 00:46:11,400
know famous minor celebrity in in the
1300
00:46:10,560 --> 00:46:13,980
city
1301
00:46:11,400 --> 00:46:15,780
and that they were hosting a like a
1302
00:46:13,980 --> 00:46:17,160
masquerade ball and that would be a good
1303
00:46:15,780 --> 00:46:20,520
time to do it
1304
00:46:17,160 --> 00:46:21,960
very cliche I know uh execution matters
1305
00:46:20,520 --> 00:46:23,640
the most cliche story in the world can
1306
00:46:21,960 --> 00:46:24,839
be tons of fun if you do it well so
1307
00:46:23,640 --> 00:46:26,300
don't ever worry about leaning into
1308
00:46:24,839 --> 00:46:28,560
cliches
1309
00:46:26,300 --> 00:46:30,480
now as it turns out this guy was
1310
00:46:28,560 --> 00:46:32,160
obviously had some dark
1311
00:46:30,480 --> 00:46:34,200
other things which is why they've they
1312
00:46:32,160 --> 00:46:36,720
wanted him out of the picture so it was
1313
00:46:34,200 --> 00:46:39,240
kind of Justified in a way but my play
1314
00:46:36,720 --> 00:46:41,520
is a loosey-goosey with
1315
00:46:39,240 --> 00:46:43,440
good and bad anyway as it is so I wasn't
1316
00:46:41,520 --> 00:46:45,540
too too precious about that
1317
00:46:43,440 --> 00:46:47,880
um but yes they they
1318
00:46:45,540 --> 00:46:50,280
faff around they find ways to get into
1319
00:46:47,880 --> 00:46:51,359
that they Forge tickets they they steal
1320
00:46:50,280 --> 00:46:52,920
a couple tickets they have enough for
1321
00:46:51,359 --> 00:46:54,780
the whole party to get in blah blah they
1322
00:46:52,920 --> 00:46:57,359
end up turning up legit legitimately
1323
00:46:54,780 --> 00:46:58,980
with legitimate tickets rather than
1324
00:46:57,359 --> 00:47:00,859
coming through a second or third story
1325
00:46:58,980 --> 00:47:02,579
window or whatever it may be and
1326
00:47:00,859 --> 00:47:03,839
philanthropist is at the top of the
1327
00:47:02,579 --> 00:47:06,960
stairs and he's like oh you know welcome
1328
00:47:03,839 --> 00:47:09,839
everybody to my exciting masquerade
1329
00:47:06,960 --> 00:47:12,240
party tonight but the gimmick of that
1330
00:47:09,839 --> 00:47:15,000
was that he was running a it's a bit
1331
00:47:12,240 --> 00:47:16,859
like funnily enough Glass Onion
1332
00:47:15,000 --> 00:47:19,859
in that he was running a murder mystery
1333
00:47:16,859 --> 00:47:22,140
actually I proceeded Glass Onion so if
1334
00:47:19,859 --> 00:47:23,760
anything he's closed on my idea yeah
1335
00:47:22,140 --> 00:47:25,740
yeah I think so
1336
00:47:23,760 --> 00:47:26,700
um and he was doing murder mystery
1337
00:47:25,740 --> 00:47:27,900
series talking at the top of the stairs
1338
00:47:26,700 --> 00:47:29,160
and all the players are watching and
1339
00:47:27,900 --> 00:47:31,079
like okay that's the guy we got to get
1340
00:47:29,160 --> 00:47:33,359
to but we'll think you know we'll come
1341
00:47:31,079 --> 00:47:34,980
to that later he gets stabbed through
1342
00:47:33,359 --> 00:47:36,260
the back so the sword you know comes out
1343
00:47:34,980 --> 00:47:40,020
the middle of his chest and he's like
1344
00:47:36,260 --> 00:47:41,460
and collapses and everyone screams and
1345
00:47:40,020 --> 00:47:43,079
the lights turn out and it goes into
1346
00:47:41,460 --> 00:47:44,579
chaos and sometimes like oh my God is it
1347
00:47:43,079 --> 00:47:46,339
done can we leave do we need it doesn't
1348
00:47:44,579 --> 00:47:50,040
sound right you know that that problems
1349
00:47:46,339 --> 00:47:51,900
yeah easy easy job easy money
1350
00:47:50,040 --> 00:47:52,859
um so that's what I did unfortunately I
1351
00:47:51,900 --> 00:47:56,040
didn't
1352
00:47:52,859 --> 00:47:57,420
do too much of the whole you know who's
1353
00:47:56,040 --> 00:48:00,359
out to get him well I heard he owed
1354
00:47:57,420 --> 00:48:02,520
money to this person or you know like in
1355
00:48:00,359 --> 00:48:05,220
Glass Onion all of them have got some
1356
00:48:02,520 --> 00:48:06,480
weird reason to hate the person Edward
1357
00:48:05,220 --> 00:48:08,819
Norton's character for whatever it may
1358
00:48:06,480 --> 00:48:10,440
be I didn't I didn't do too much of that
1359
00:48:08,819 --> 00:48:12,359
because I just presumed my players would
1360
00:48:10,440 --> 00:48:13,020
brute force it and they kind of did in a
1361
00:48:12,359 --> 00:48:14,700
way
1362
00:48:13,020 --> 00:48:16,619
um
1363
00:48:14,700 --> 00:48:17,940
so that's almost like two murder
1364
00:48:16,619 --> 00:48:19,079
mysteries layered on top of each other
1365
00:48:17,940 --> 00:48:20,460
because you've got the fake one and then
1366
00:48:19,079 --> 00:48:21,780
you've got the real one that the players
1367
00:48:20,460 --> 00:48:23,520
are gonna commit
1368
00:48:21,780 --> 00:48:25,380
which is interesting
1369
00:48:23,520 --> 00:48:26,819
yes that that that's what I did
1370
00:48:25,380 --> 00:48:28,380
definitely could have been done better
1371
00:48:26,819 --> 00:48:30,900
as I said like I probably could have
1372
00:48:28,380 --> 00:48:32,220
lent more onto the the fake murder
1373
00:48:30,900 --> 00:48:33,420
mystery experience a little bit more
1374
00:48:32,220 --> 00:48:34,380
because that was it that's pretty much
1375
00:48:33,420 --> 00:48:35,700
all they had planned and then they
1376
00:48:34,380 --> 00:48:39,119
disappeared and went out of the party
1377
00:48:35,700 --> 00:48:40,800
and the pleasure to find them chilling
1378
00:48:39,119 --> 00:48:42,119
out upstairs at some point but then that
1379
00:48:40,800 --> 00:48:43,560
was it that was just everything else was
1380
00:48:42,119 --> 00:48:45,780
just kind of filler in the way it didn't
1381
00:48:43,560 --> 00:48:48,359
it doesn't wasn't really making part of
1382
00:48:45,780 --> 00:48:51,000
wasn't adding to the mystery in a way
1383
00:48:48,359 --> 00:48:52,980
but as I said luckily as we said they
1384
00:48:51,000 --> 00:48:53,660
enjoyed it so that's the most important
1385
00:48:52,980 --> 00:48:56,520
thing
1386
00:48:53,660 --> 00:48:57,540
one of the most thank you thank you and
1387
00:48:56,520 --> 00:48:59,700
that is again something they've
1388
00:48:57,540 --> 00:49:02,040
remembered out all the interactions
1389
00:48:59,700 --> 00:49:04,140
they've had with NPCs the bloody 50
1390
00:49:02,040 --> 00:49:07,680
pages of NPCs they've met
1391
00:49:04,140 --> 00:49:09,480
that one and the the time Loop one a two
1392
00:49:07,680 --> 00:49:11,099
that they remember you know all of them
1393
00:49:09,480 --> 00:49:12,359
remember well you know sometimes as you
1394
00:49:11,099 --> 00:49:13,440
said some people have had a bad day and
1395
00:49:12,359 --> 00:49:16,079
they're not quite there they don't
1396
00:49:13,440 --> 00:49:18,180
remember it totally fine I don't care
1397
00:49:16,079 --> 00:49:19,200
like most sessions you're gonna have
1398
00:49:18,180 --> 00:49:20,700
something like that where someone
1399
00:49:19,200 --> 00:49:23,640
doesn't remember oh yeah we did speak to
1400
00:49:20,700 --> 00:49:26,040
that person I'd do it all the time I'm
1401
00:49:23,640 --> 00:49:29,700
like give me that recap because I have
1402
00:49:26,040 --> 00:49:32,940
forgotten uh but those two situations
1403
00:49:29,700 --> 00:49:35,160
funnily enough were two that all of them
1404
00:49:32,940 --> 00:49:36,359
remembered right so I have two quick
1405
00:49:35,160 --> 00:49:39,599
things for something you said spark
1406
00:49:36,359 --> 00:49:41,460
sparked one so remind me about my LARP
1407
00:49:39,599 --> 00:49:42,960
but the other thing is one of the things
1408
00:49:41,460 --> 00:49:46,800
that I will do in my games is I will
1409
00:49:42,960 --> 00:49:49,619
often ask the players to recap
1410
00:49:46,800 --> 00:49:51,300
what happened last session and this lets
1411
00:49:49,619 --> 00:49:52,920
me remember or figure out what they
1412
00:49:51,300 --> 00:49:56,040
thought was important
1413
00:49:52,920 --> 00:49:57,839
so like if I was like one of the key
1414
00:49:56,040 --> 00:50:00,240
details of this mystery is the
1415
00:49:57,839 --> 00:50:01,859
left-handedness of the murderer right if
1416
00:50:00,240 --> 00:50:04,740
I ask them to recap it and they don't
1417
00:50:01,859 --> 00:50:07,500
include the fact that the murderer was
1418
00:50:04,740 --> 00:50:09,060
left-handed then that's something I can
1419
00:50:07,500 --> 00:50:10,740
address in that session and rather than
1420
00:50:09,060 --> 00:50:12,839
me just saying oh you forgot I can just
1421
00:50:10,740 --> 00:50:14,880
have it come back up like when someone's
1422
00:50:12,839 --> 00:50:15,960
going over the clues like well here are
1423
00:50:14,880 --> 00:50:17,579
the here were the clues you found again
1424
00:50:15,960 --> 00:50:18,839
and it doesn't seem like it's such an
1425
00:50:17,579 --> 00:50:20,760
important detail that they then know
1426
00:50:18,839 --> 00:50:21,900
that it's super important but the fact
1427
00:50:20,760 --> 00:50:24,480
that they didn't include in the recap
1428
00:50:21,900 --> 00:50:26,819
tells me I need to reintroduce it into
1429
00:50:24,480 --> 00:50:28,800
the story again so I'm a big fan of
1430
00:50:26,819 --> 00:50:30,780
asking them to do Recaps uh you know
1431
00:50:28,800 --> 00:50:32,339
usually you know we rotate this person
1432
00:50:30,780 --> 00:50:34,200
does it this week this person is it that
1433
00:50:32,339 --> 00:50:35,880
week I just think that's very helpful
1434
00:50:34,200 --> 00:50:38,339
again it's a deeming tool to figure out
1435
00:50:35,880 --> 00:50:40,560
okay they completely forgot this thing
1436
00:50:38,339 --> 00:50:42,420
or they are way too focused on this
1437
00:50:40,560 --> 00:50:44,099
thing it's just like a little uh helps
1438
00:50:42,420 --> 00:50:45,660
you free session but one of the events
1439
00:50:44,099 --> 00:50:48,300
that I run at my convention every year
1440
00:50:45,660 --> 00:50:50,760
is a d d inspired murder mystery LARP
1441
00:50:48,300 --> 00:50:52,859
again I love mysteries and one of the
1442
00:50:50,760 --> 00:50:54,839
conceits that I built into that to kind
1443
00:50:52,859 --> 00:50:57,780
of solve not the problem that you had
1444
00:50:54,839 --> 00:51:00,359
but the concern you had is that in mind
1445
00:50:57,780 --> 00:51:02,280
there's a there's a murder mystery and
1446
00:51:00,359 --> 00:51:04,380
the captain of the Guard seals everyone
1447
00:51:02,280 --> 00:51:07,559
in the castle and no one can leave leave
1448
00:51:04,380 --> 00:51:10,020
until the murderer is caught but I
1449
00:51:07,559 --> 00:51:12,240
expressly say you don't have to find the
1450
00:51:10,020 --> 00:51:14,940
actual killer you have to build enough
1451
00:51:12,240 --> 00:51:17,220
evidence to convince everyone else here
1452
00:51:14,940 --> 00:51:18,900
that that person did it and they're all
1453
00:51:17,220 --> 00:51:20,040
trying to do the same thing so if you
1454
00:51:18,900 --> 00:51:22,500
don't want to be the one that's
1455
00:51:20,040 --> 00:51:24,420
convicted you've got to find evidence on
1456
00:51:22,500 --> 00:51:26,520
someone else it usually turns out they
1457
00:51:24,420 --> 00:51:28,140
find the right person but they don't
1458
00:51:26,520 --> 00:51:29,099
have to so that could have been
1459
00:51:28,140 --> 00:51:31,440
something you could have built into
1460
00:51:29,099 --> 00:51:33,359
yours where it's not just that they have
1461
00:51:31,440 --> 00:51:35,339
to murder the person but they have to
1462
00:51:33,359 --> 00:51:37,500
they have to frame a different person
1463
00:51:35,339 --> 00:51:39,660
whether it be a specific person or just
1464
00:51:37,500 --> 00:51:41,579
anybody like you know there's like seven
1465
00:51:39,660 --> 00:51:43,559
people on the council one of the seven
1466
00:51:41,579 --> 00:51:45,240
on the council has to be the person that
1467
00:51:43,559 --> 00:51:46,740
gets framed for the murder so that
1468
00:51:45,240 --> 00:51:48,240
encourages them to not just go in and
1469
00:51:46,740 --> 00:51:49,619
stab the person they have got to talk to
1470
00:51:48,240 --> 00:51:51,420
people they've got to do research
1471
00:51:49,619 --> 00:51:53,540
because that's now part of the prompt
1472
00:51:51,420 --> 00:51:56,040
not just murder it's murder and frame
1473
00:51:53,540 --> 00:51:57,900
yeah I'm probably gonna run my whole
1474
00:51:56,040 --> 00:51:59,579
campaign again at some point so these
1475
00:51:57,900 --> 00:52:00,900
I'm so these these provide a lot of
1476
00:51:59,579 --> 00:52:03,900
value these kind of discussions because
1477
00:52:00,900 --> 00:52:05,520
it all gets all gets folded in and
1478
00:52:03,900 --> 00:52:06,900
locked away that sounds awesome that
1479
00:52:05,520 --> 00:52:08,480
convention if I ever find myself in that
1480
00:52:06,900 --> 00:52:11,160
part of the world I'm gonna
1481
00:52:08,480 --> 00:52:13,200
Dayton Ohio November is a terrible place
1482
00:52:11,160 --> 00:52:16,280
to be but if you are unfortunately there
1483
00:52:13,200 --> 00:52:16,280
come look us up
1484
00:52:17,160 --> 00:52:21,000
um I was just trying to think I felt
1485
00:52:18,300 --> 00:52:24,059
like there's one more thing to add there
1486
00:52:21,000 --> 00:52:27,420
on my on my way in that example the
1487
00:52:24,059 --> 00:52:28,859
mystery ball they were tier two I think
1488
00:52:27,420 --> 00:52:30,900
so
1489
00:52:28,859 --> 00:52:33,839
they they had some powerful abilities
1490
00:52:30,900 --> 00:52:35,579
but it wasn't still quite just like
1491
00:52:33,839 --> 00:52:38,819
I see into the future and see through
1492
00:52:35,579 --> 00:52:42,119
the walls and there he is and I float up
1493
00:52:38,819 --> 00:52:44,040
to him and kill him and they're ended up
1494
00:52:42,119 --> 00:52:46,400
chucking him in a bag of holding taking
1495
00:52:44,040 --> 00:52:51,420
them to a different off-site location to
1496
00:52:46,400 --> 00:52:53,940
to deal with him in the end and used the
1497
00:52:51,420 --> 00:52:57,059
fake murder mystery is like the getaway
1498
00:52:53,940 --> 00:53:00,240
vehicle almost the the hiding in plain
1499
00:52:57,059 --> 00:53:02,460
sight almost so yes that worked out
1500
00:53:00,240 --> 00:53:04,200
quite well I do really like that twist I
1501
00:53:02,460 --> 00:53:05,339
gotta say the idea of having to commit a
1502
00:53:04,200 --> 00:53:07,319
murder at a ball that's actually a
1503
00:53:05,339 --> 00:53:08,880
murder mystery ball is really good like
1504
00:53:07,319 --> 00:53:10,579
so Props do you want coming for that one
1505
00:53:08,880 --> 00:53:12,780
before Ryan Johnson
1506
00:53:10,579 --> 00:53:15,300
the first person in the world I'm sure
1507
00:53:12,780 --> 00:53:18,240
to have come up with that idea is me uh
1508
00:53:15,300 --> 00:53:21,260
absolutely quote me on that uh no don't
1509
00:53:18,240 --> 00:53:21,260
cause like a seed uh
1510
00:53:21,380 --> 00:53:25,700
author in the ancient Greece that is
1511
00:53:23,940 --> 00:53:28,440
definitely thought of the same thing
1512
00:53:25,700 --> 00:53:29,940
so yeah that's pretty much it those two
1513
00:53:28,440 --> 00:53:31,859
with the two
1514
00:53:29,940 --> 00:53:33,839
kind of you know we're putting together
1515
00:53:31,859 --> 00:53:36,599
knowledge we're building it together a
1516
00:53:33,839 --> 00:53:37,920
piece of a picture or even creating the
1517
00:53:36,599 --> 00:53:40,200
pieces and in the case of the second
1518
00:53:37,920 --> 00:53:42,180
example but yeah I think as we've as
1519
00:53:40,200 --> 00:53:45,540
we've said several times the players had
1520
00:53:42,180 --> 00:53:48,240
fun I mainly had fun apart from the
1521
00:53:45,540 --> 00:53:49,400
usual DM Stress and Anxiety of dear God
1522
00:53:48,240 --> 00:53:51,180
what's What's Happening Here
1523
00:53:49,400 --> 00:53:54,359
[Laughter]
1524
00:53:51,180 --> 00:53:55,740
so yeah uh if you've got any examples
1525
00:53:54,359 --> 00:53:57,599
that are similar to that that are
1526
00:53:55,740 --> 00:53:59,760
probably better implemented then in
1527
00:53:57,599 --> 00:54:02,040
terms of those mysterious things or
1528
00:53:59,760 --> 00:54:04,079
actually let me rephrase the question
1529
00:54:02,040 --> 00:54:07,680
how do you instill a sense of mystery
1530
00:54:04,079 --> 00:54:10,079
then maybe maybe on a more grander scale
1531
00:54:07,680 --> 00:54:10,980
so it's very easy to have like there's a
1532
00:54:10,079 --> 00:54:12,780
dead body
1533
00:54:10,980 --> 00:54:14,880
we don't know who killed them find out
1534
00:54:12,780 --> 00:54:16,200
that's the definition of dictionary
1535
00:54:14,880 --> 00:54:19,079
definition of a mystery but in terms of
1536
00:54:16,200 --> 00:54:21,660
like more of a campaign setting in the
1537
00:54:19,079 --> 00:54:24,059
same way that curse of strad is very
1538
00:54:21,660 --> 00:54:26,819
Gothic and horror how do we go about
1539
00:54:24,059 --> 00:54:30,720
building a campaign or a setting that is
1540
00:54:26,819 --> 00:54:33,660
is more mysterious and full of Noir and
1541
00:54:30,720 --> 00:54:34,980
things like that so the probably the
1542
00:54:33,660 --> 00:54:36,780
first thing that comes to my mind is
1543
00:54:34,980 --> 00:54:39,720
going back to that open communication
1544
00:54:36,780 --> 00:54:42,300
and just telling the players hey this
1545
00:54:39,720 --> 00:54:45,140
this session or this series of games or
1546
00:54:42,300 --> 00:54:47,460
this campaign I Envision this as a very
1547
00:54:45,140 --> 00:54:49,140
murder-centric or excuse me mystery
1548
00:54:47,460 --> 00:54:51,300
Centric campaign
1549
00:54:49,140 --> 00:54:52,619
so I'm like lay out some of the trips
1550
00:54:51,300 --> 00:54:53,640
like there's going to be red herrings
1551
00:54:52,619 --> 00:54:56,160
there's going to be double crosses
1552
00:54:53,640 --> 00:54:58,559
there's going to be multiple missing
1553
00:54:56,160 --> 00:55:00,359
people or murders and if your players
1554
00:54:58,559 --> 00:55:01,800
are excited about that they will lean
1555
00:55:00,359 --> 00:55:04,079
into the tropes and they will start
1556
00:55:01,800 --> 00:55:06,180
doing the work for you so they are going
1557
00:55:04,079 --> 00:55:07,559
to say oh this is probably a red herring
1558
00:55:06,180 --> 00:55:08,940
but I'm going to chase it down anyways
1559
00:55:07,559 --> 00:55:11,760
because that's what would happen in this
1560
00:55:08,940 --> 00:55:13,500
type of story or I'm going to go off on
1561
00:55:11,760 --> 00:55:14,880
my own because there's always that part
1562
00:55:13,500 --> 00:55:16,260
in the story where the person goes off
1563
00:55:14,880 --> 00:55:17,700
alone and they're probably going to be
1564
00:55:16,260 --> 00:55:19,680
attacked by the murderer that will allow
1565
00:55:17,700 --> 00:55:21,540
us to figure out some more information
1566
00:55:19,680 --> 00:55:23,819
so if they buy into what you're trying
1567
00:55:21,540 --> 00:55:25,500
to do they will help you and rather than
1568
00:55:23,819 --> 00:55:28,079
the DM having to orchestrate everything
1569
00:55:25,500 --> 00:55:30,480
like a omniscient Puppeteer which we are
1570
00:55:28,079 --> 00:55:32,940
not sometimes we try to be and it's hard
1571
00:55:30,480 --> 00:55:36,000
to do if your players are like helping
1572
00:55:32,940 --> 00:55:39,000
you this is so much easier get your
1573
00:55:36,000 --> 00:55:41,099
players to help you that's tip tip of
1574
00:55:39,000 --> 00:55:42,599
the one of the many several tips that's
1575
00:55:41,099 --> 00:55:44,819
been in this episode is get your players
1576
00:55:42,599 --> 00:55:49,700
to help you but without them knowing
1577
00:55:44,819 --> 00:55:49,700
boom that's the the sneaky
1578
00:55:50,520 --> 00:55:53,160
um is there anything you want to talk
1579
00:55:51,599 --> 00:55:55,559
about that we haven't quite hit yet that
1580
00:55:53,160 --> 00:55:57,599
we haven't got to so just there are
1581
00:55:55,559 --> 00:56:00,059
other games that handle Mysteries
1582
00:55:57,599 --> 00:56:01,980
differently and you know as someone who
1583
00:56:00,059 --> 00:56:03,720
loves d d it's still my favorite game
1584
00:56:01,980 --> 00:56:06,240
I've played dozens if not hundreds of
1585
00:56:03,720 --> 00:56:08,339
systems now but D's still the one I come
1586
00:56:06,240 --> 00:56:10,200
back to is still my favorite uh I call
1587
00:56:08,339 --> 00:56:11,460
it the Waffle House of RPGs I don't know
1588
00:56:10,200 --> 00:56:13,500
if you're familiar with Waffle House but
1589
00:56:11,460 --> 00:56:17,099
being in the UK uh it's sort of like a
1590
00:56:13,500 --> 00:56:18,900
diner and is it the best food no but it
1591
00:56:17,099 --> 00:56:20,579
does lots of different foods really well
1592
00:56:18,900 --> 00:56:21,900
so like if you have someone who wants
1593
00:56:20,579 --> 00:56:23,280
spaghetti another person who wants a
1594
00:56:21,900 --> 00:56:25,140
hamburger and another person who wants
1595
00:56:23,280 --> 00:56:26,760
breakfast food you can all go to Waffle
1596
00:56:25,140 --> 00:56:28,500
House and you'll have a pretty good meal
1597
00:56:26,760 --> 00:56:30,000
but you're not going to get sushi you're
1598
00:56:28,500 --> 00:56:31,800
not going to get a five-star steak there
1599
00:56:30,000 --> 00:56:33,599
right so there are games that were
1600
00:56:31,800 --> 00:56:36,059
developed specifically to handle
1601
00:56:33,599 --> 00:56:39,720
Mysteries and if you really like
1602
00:56:36,059 --> 00:56:41,339
Mysteries maybe play those games or at
1603
00:56:39,720 --> 00:56:42,180
least try them and then you can steal
1604
00:56:41,339 --> 00:56:43,920
things
1605
00:56:42,180 --> 00:56:46,200
um there's gum shoe is one of the big
1606
00:56:43,920 --> 00:56:47,700
ones because what can happen in d d if
1607
00:56:46,200 --> 00:56:50,760
you're not careful is that they the
1608
00:56:47,700 --> 00:56:53,160
players will miss clue use because of
1609
00:56:50,760 --> 00:56:55,140
bad skill checks like if you expect them
1610
00:56:53,160 --> 00:56:57,660
to investigate the crime scene and learn
1611
00:56:55,140 --> 00:57:00,480
that the the victim was shorter than
1612
00:56:57,660 --> 00:57:02,099
their assailant that you lock that
1613
00:57:00,480 --> 00:57:04,140
behind a skill check and they fail it
1614
00:57:02,099 --> 00:57:05,400
they don't get that information so then
1615
00:57:04,140 --> 00:57:06,660
they don't know that and it's just
1616
00:57:05,400 --> 00:57:08,339
you're going to have a harder time
1617
00:57:06,660 --> 00:57:10,859
laying out a successful mystery if they
1618
00:57:08,339 --> 00:57:13,920
can't find Clues so games like gumshoe
1619
00:57:10,859 --> 00:57:16,319
you don't roll to find the clues you're
1620
00:57:13,920 --> 00:57:19,079
just given the clues based off of how
1621
00:57:16,319 --> 00:57:22,380
you approach the scene so if someone's
1622
00:57:19,079 --> 00:57:24,000
really good at Insight they might be the
1623
00:57:22,380 --> 00:57:26,040
one talking to the witnesses and they
1624
00:57:24,000 --> 00:57:27,839
will Garner oh well I did see something
1625
00:57:26,040 --> 00:57:29,400
it looked like this taller figure came
1626
00:57:27,839 --> 00:57:31,380
out of the Shadows but then disappeared
1627
00:57:29,400 --> 00:57:33,780
or if they're more forensics there might
1628
00:57:31,380 --> 00:57:35,460
be something about the blood splatter or
1629
00:57:33,780 --> 00:57:37,740
where the weapon was found or how the
1630
00:57:35,460 --> 00:57:40,680
body was later the angle of the incision
1631
00:57:37,740 --> 00:57:43,680
of the blade whatever so you don't lock
1632
00:57:40,680 --> 00:57:45,720
your Clues behind a skill check because
1633
00:57:43,680 --> 00:57:48,000
then you can not get them and it can be
1634
00:57:45,720 --> 00:57:49,920
a problem there's a newer game that just
1635
00:57:48,000 --> 00:57:52,980
come out called brindlewood Bay a are
1636
00:57:49,920 --> 00:57:54,960
you familiar with that one no so this is
1637
00:57:52,980 --> 00:57:57,540
a it's a power by the apocalypse Style
1638
00:57:54,960 --> 00:58:00,420
game where the conceit is you're playing
1639
00:57:57,540 --> 00:58:03,960
basically Murder She Wrote meets Golden
1640
00:58:00,420 --> 00:58:05,520
Girls Meets called Cthulhu so all the
1641
00:58:03,960 --> 00:58:09,119
players are part of What's called the
1642
00:58:05,520 --> 00:58:11,760
mystery maven's uh mystery Society your
1643
00:58:09,119 --> 00:58:14,640
lovers of this book series that's sort
1644
00:58:11,760 --> 00:58:17,160
of like a her called Perot or Christy
1645
00:58:14,640 --> 00:58:18,660
style novel but you also get asked by
1646
00:58:17,160 --> 00:58:20,880
the local law enforcement the bumbling
1647
00:58:18,660 --> 00:58:24,000
sheriff to help solve actual Murder
1648
00:58:20,880 --> 00:58:25,680
Mysteries and over a campaign play there
1649
00:58:24,000 --> 00:58:27,540
starts to become this underlying
1650
00:58:25,680 --> 00:58:29,900
Supernatural element that's not revealed
1651
00:58:27,540 --> 00:58:31,920
in the first standpoint so you have
1652
00:58:29,900 --> 00:58:35,040
moves if you're familiar with the power
1653
00:58:31,920 --> 00:58:37,559
by the apocalypse to help uncover Clues
1654
00:58:35,040 --> 00:58:40,260
bad game is interesting because the idea
1655
00:58:37,559 --> 00:58:44,099
that we don't know who the murderer is
1656
00:58:40,260 --> 00:58:45,540
is player facing so the DM doesn't go
1657
00:58:44,099 --> 00:58:48,900
into the mystery knowing who the
1658
00:58:45,540 --> 00:58:50,640
murderer is but you uncover Clues and
1659
00:58:48,900 --> 00:58:52,500
then at some point everyone including
1660
00:58:50,640 --> 00:58:54,240
the DM get together and go well based
1661
00:58:52,500 --> 00:58:55,260
off the clues we have it must be this
1662
00:58:54,240 --> 00:58:57,599
person
1663
00:58:55,260 --> 00:58:59,520
and so it's it's player Centric player
1664
00:58:57,599 --> 00:59:01,980
facing that you figure it out based off
1665
00:58:59,520 --> 00:59:04,440
the clues it wasn't decided I actually
1666
00:59:01,980 --> 00:59:07,500
didn't like that element like if the DM
1667
00:59:04,440 --> 00:59:08,940
had decided that the clues made sense
1668
00:59:07,500 --> 00:59:10,680
here and we thought it made sense and
1669
00:59:08,940 --> 00:59:12,240
the DM said yeah you're right I would
1670
00:59:10,680 --> 00:59:13,200
have enjoyed it more the actual player
1671
00:59:12,240 --> 00:59:16,319
facing
1672
00:59:13,200 --> 00:59:18,000
part didn't work for me but it's
1673
00:59:16,319 --> 00:59:19,920
obviously other people it does so again
1674
00:59:18,000 --> 00:59:22,020
just circle back try some of these other
1675
00:59:19,920 --> 00:59:23,940
games that are really based on Mysteries
1676
00:59:22,020 --> 00:59:26,400
and if you still want to play D D just
1677
00:59:23,940 --> 00:59:28,619
incorporate some of those elements so
1678
00:59:26,400 --> 00:59:30,240
the biggest for me is the clues you
1679
00:59:28,619 --> 00:59:31,740
can't lock Clues behind skilled checks
1680
00:59:30,240 --> 00:59:32,819
in a murder mystery because then you're
1681
00:59:31,740 --> 00:59:35,160
almost guaranteed that they're going to
1682
00:59:32,819 --> 00:59:38,880
miss something you have to find a way of
1683
00:59:35,160 --> 00:59:40,680
either more clues if you they roll well
1684
00:59:38,880 --> 00:59:42,540
but there's like a baseline minimum like
1685
00:59:40,680 --> 00:59:45,420
even if they botched the role they get
1686
00:59:42,540 --> 00:59:47,280
something or maybe even just again base
1687
00:59:45,420 --> 00:59:48,720
it off if they're talking to Witnesses
1688
00:59:47,280 --> 00:59:50,520
they're going to get a clue of this
1689
00:59:48,720 --> 00:59:52,020
level if they check the crime scene
1690
00:59:50,520 --> 00:59:54,000
they'll get a level this type of thing
1691
00:59:52,020 --> 00:59:57,119
so you can still reward them for for
1692
00:59:54,000 --> 01:00:00,119
smart play or for Rolling well but
1693
00:59:57,119 --> 01:00:03,299
that's the ultimate sin of a DND murder
1694
01:00:00,119 --> 01:00:05,400
mystery is oh I got a 10 on my spot we
1695
01:00:03,299 --> 01:00:07,200
don't know something and now the game
1696
01:00:05,400 --> 01:00:08,819
just comes to a crashing halt you have
1697
01:00:07,200 --> 01:00:12,599
to find a way around that
1698
01:00:08,819 --> 01:00:14,579
yeah alongside the oh well how could I
1699
01:00:12,599 --> 01:00:15,720
ever have guessed that its evil brother
1700
01:00:14,579 --> 01:00:17,819
is
1701
01:00:15,720 --> 01:00:19,020
well there's nothing for us to guess
1702
01:00:17,819 --> 01:00:20,280
because you just don't know anything we
1703
01:00:19,020 --> 01:00:22,819
just don't we just do not know something
1704
01:00:20,280 --> 01:00:26,280
so yeah yeah those two are the equally
1705
01:00:22,819 --> 01:00:27,119
bad I would say fail States that's too
1706
01:00:26,280 --> 01:00:29,640
strong a word because you can always
1707
01:00:27,119 --> 01:00:32,460
recover but the other two parts yeah
1708
01:00:29,640 --> 01:00:34,200
that require more work to work your way
1709
01:00:32,460 --> 01:00:36,299
out of but that we've all done it like
1710
01:00:34,200 --> 01:00:37,260
every DM at some point in their career
1711
01:00:36,299 --> 01:00:39,900
has gone
1712
01:00:37,260 --> 01:00:41,819
on the road with Advantage because it's
1713
01:00:39,900 --> 01:00:43,500
sunny outside and I really need you to
1714
01:00:41,819 --> 01:00:46,339
pass this one so it's you're feeling
1715
01:00:43,500 --> 01:00:50,099
good because it's sunny so roll again
1716
01:00:46,339 --> 01:00:52,020
yeah 100 it happens even best of us do
1717
01:00:50,099 --> 01:00:53,220
the same thing but uh what I would say
1718
01:00:52,020 --> 01:00:56,460
is just
1719
01:00:53,220 --> 01:00:57,720
Whoever has the highest spot you just
1720
01:00:56,460 --> 01:00:59,460
tell them well looking at the crime
1721
01:00:57,720 --> 01:01:01,619
scene you notice this but you can roll
1722
01:00:59,460 --> 01:01:04,260
and maybe get something better like I I
1723
01:01:01,619 --> 01:01:05,520
will have Baseline clues that my players
1724
01:01:04,260 --> 01:01:07,680
will get just because their characters
1725
01:01:05,520 --> 01:01:09,680
are the heroes of the story they are the
1726
01:01:07,680 --> 01:01:12,420
exceptional people the bubbling
1727
01:01:09,680 --> 01:01:14,339
detectives didn't notice this but
1728
01:01:12,420 --> 01:01:15,960
because you have a plus five Insight you
1729
01:01:14,339 --> 01:01:17,760
notice it right away but if you're all
1730
01:01:15,960 --> 01:01:19,200
really good I'll give you additional
1731
01:01:17,760 --> 01:01:20,819
Clues
1732
01:01:19,200 --> 01:01:23,460
one question I have for you in overtime
1733
01:01:20,819 --> 01:01:26,400
uh if you'll excuse me and it's
1734
01:01:23,460 --> 01:01:29,160
obviously genuine one a genuine one I
1735
01:01:26,400 --> 01:01:31,980
want to know is do you always stick with
1736
01:01:29,160 --> 01:01:34,020
the facts when you relay information to
1737
01:01:31,980 --> 01:01:36,180
the players or do you do you do some
1738
01:01:34,020 --> 01:01:38,099
inference on their behalf so do you
1739
01:01:36,180 --> 01:01:39,960
always say the incision was three
1740
01:01:38,099 --> 01:01:42,000
centimeters from their back shoulder
1741
01:01:39,960 --> 01:01:44,940
blade and four centimeters you know from
1742
01:01:42,000 --> 01:01:47,520
the spine and that's it or do you say
1743
01:01:44,940 --> 01:01:48,839
that implies they were attacked from
1744
01:01:47,520 --> 01:01:50,520
behind
1745
01:01:48,839 --> 01:01:52,680
from a person who's shorter than them
1746
01:01:50,520 --> 01:01:55,740
because it was only at that point on the
1747
01:01:52,680 --> 01:01:58,079
back where do you which which end of the
1748
01:01:55,740 --> 01:01:59,640
scale yeah um again going back to that
1749
01:01:58,079 --> 01:02:01,740
three clue rule we started at the
1750
01:01:59,640 --> 01:02:04,319
beginning I have found over my many many
1751
01:02:01,740 --> 01:02:07,079
years of running games that even the
1752
01:02:04,319 --> 01:02:09,119
most obvious things to me as the DM can
1753
01:02:07,079 --> 01:02:11,339
sometimes be
1754
01:02:09,119 --> 01:02:13,079
shrouded to the players right I'm like
1755
01:02:11,339 --> 01:02:15,359
it's very clear who the bad guy is here
1756
01:02:13,079 --> 01:02:17,520
and they're like I just don't know
1757
01:02:15,359 --> 01:02:19,260
um so I will often infer those types of
1758
01:02:17,520 --> 01:02:21,059
things like it you know based off the
1759
01:02:19,260 --> 01:02:23,700
wound this looks like someone that was
1760
01:02:21,059 --> 01:02:25,440
like savagely attacked you know there's
1761
01:02:23,700 --> 01:02:27,119
anger behind it this wasn't like a cold
1762
01:02:25,440 --> 01:02:28,980
calculated assassination this is someone
1763
01:02:27,119 --> 01:02:31,380
who wanted Vengeance like I will fill in
1764
01:02:28,980 --> 01:02:34,020
those types of details if the players
1765
01:02:31,380 --> 01:02:35,640
are like I'll give them a moment like
1766
01:02:34,020 --> 01:02:38,339
I'll give them the beat that you know it
1767
01:02:35,640 --> 01:02:40,859
appears that this is what it looks like
1768
01:02:38,339 --> 01:02:42,480
and if they go oh so attacker had to
1769
01:02:40,859 --> 01:02:44,579
have been taller then but yeah yeah you
1770
01:02:42,480 --> 01:02:46,680
could definitely tell that uh and then I
1771
01:02:44,579 --> 01:02:47,880
might embellish a little bit more if if
1772
01:02:46,680 --> 01:02:50,040
they're not doing those sorts of things
1773
01:02:47,880 --> 01:02:52,260
like you know maybe the the hilt of the
1774
01:02:50,040 --> 01:02:54,119
blade made a bruise Mark to show that
1775
01:02:52,260 --> 01:02:56,579
how savagely it was punching I don't
1776
01:02:54,119 --> 01:02:59,099
know I'm not actually a forensics uh you
1777
01:02:56,579 --> 01:03:01,559
know doctor or whatever but
1778
01:02:59,099 --> 01:03:03,000
with little but then I will add if
1779
01:03:01,559 --> 01:03:04,619
they're not doing it themselves because
1780
01:03:03,000 --> 01:03:05,880
again I think that I think that's part
1781
01:03:04,619 --> 01:03:07,559
of the mystery thing is where the
1782
01:03:05,880 --> 01:03:09,480
Sherlock's like they were savagely
1783
01:03:07,559 --> 01:03:11,460
attacked by someone who they knew you
1784
01:03:09,480 --> 01:03:15,540
know it's hard to get that across with
1785
01:03:11,460 --> 01:03:17,460
uh yeah math players on like players
1786
01:03:15,540 --> 01:03:19,619
often maybe some players out there are
1787
01:03:17,460 --> 01:03:21,420
but most players aren't police detective
1788
01:03:19,619 --> 01:03:23,339
inspectors so they cannot like we don't
1789
01:03:21,420 --> 01:03:24,839
have we don't have inherently after
1790
01:03:23,339 --> 01:03:28,200
school so have been in the force for
1791
01:03:24,839 --> 01:03:30,540
four years so I think that needs to be
1792
01:03:28,200 --> 01:03:32,940
some helping hand and of course the risk
1793
01:03:30,540 --> 01:03:35,280
as well is that and I've done it I've
1794
01:03:32,940 --> 01:03:37,200
tried to be good and not infer anything
1795
01:03:35,280 --> 01:03:39,599
and not a shoot you know you smell you
1796
01:03:37,200 --> 01:03:41,040
feel like this no I I I've tried in the
1797
01:03:39,599 --> 01:03:43,680
past not to do any of that stuff and
1798
01:03:41,040 --> 01:03:46,200
just stick to the objective facts but
1799
01:03:43,680 --> 01:03:47,700
that runs the risk of because humans are
1800
01:03:46,200 --> 01:03:48,900
we're all different and we all see
1801
01:03:47,700 --> 01:03:50,579
things and interpret things and
1802
01:03:48,900 --> 01:03:53,180
experience things differently the
1803
01:03:50,579 --> 01:03:56,160
players assuming something
1804
01:03:53,180 --> 01:03:59,520
wildly off which then puts them down
1805
01:03:56,160 --> 01:04:01,559
some path that is just completely so
1806
01:03:59,520 --> 01:04:03,839
instead of that incision implying that
1807
01:04:01,559 --> 01:04:06,599
the killer was taller because they could
1808
01:04:03,839 --> 01:04:08,640
get at that angle they've gone oh it
1809
01:04:06,599 --> 01:04:10,559
must be a ranged weapon from somewhere
1810
01:04:08,640 --> 01:04:12,359
up high so maybe the killer was up over
1811
01:04:10,559 --> 01:04:14,760
there rather than stabbing them in the
1812
01:04:12,359 --> 01:04:17,280
back and then the DM's like oh God no no
1813
01:04:14,760 --> 01:04:18,540
no no no no no no that's that's don't do
1814
01:04:17,280 --> 01:04:20,460
that
1815
01:04:18,540 --> 01:04:23,400
yeah so that and it's often a harder to
1816
01:04:20,460 --> 01:04:24,839
kind of pull them back and of course as
1817
01:04:23,400 --> 01:04:26,220
a school of thought that says well no
1818
01:04:24,839 --> 01:04:28,380
that's what you run with then you run
1819
01:04:26,220 --> 01:04:30,000
with the ranged Marksman up on the up on
1820
01:04:28,380 --> 01:04:32,700
the building opposite
1821
01:04:30,000 --> 01:04:34,440
which I get yeah again if you have the
1822
01:04:32,700 --> 01:04:36,299
the capacity to do so yeah some games
1823
01:04:34,440 --> 01:04:39,000
that would work for but yeah I think
1824
01:04:36,299 --> 01:04:40,980
there is a there's a fine line to like I
1825
01:04:39,000 --> 01:04:42,780
guess to clarify like I used to do the
1826
01:04:40,980 --> 01:04:44,579
things where I would say your character
1827
01:04:42,780 --> 01:04:47,339
is afraid this is like a very simple
1828
01:04:44,579 --> 01:04:49,859
example I do not do that anymore because
1829
01:04:47,339 --> 01:04:51,119
uh that's player's agency and even
1830
01:04:49,859 --> 01:04:52,980
though they're in a scene where they
1831
01:04:51,119 --> 01:04:55,020
their characters might should be afraid
1832
01:04:52,980 --> 01:04:56,579
of their reasonable people if that
1833
01:04:55,020 --> 01:04:58,200
player wants to say well no I'm the one
1834
01:04:56,579 --> 01:05:00,960
that's very stoic and even in the face
1835
01:04:58,200 --> 01:05:03,000
of uh unrelenting fear I am the one who
1836
01:05:00,960 --> 01:05:05,760
doesn't feel fear okay great that's your
1837
01:05:03,000 --> 01:05:08,040
character so I will say things like it's
1838
01:05:05,760 --> 01:05:10,440
very likely that a person would feel
1839
01:05:08,040 --> 01:05:12,119
fear in this moment but I still allow
1840
01:05:10,440 --> 01:05:13,500
the players to decide for themselves how
1841
01:05:12,119 --> 01:05:15,960
their characters feel in the moment so
1842
01:05:13,500 --> 01:05:17,220
just as again as a very easy example so
1843
01:05:15,960 --> 01:05:19,680
the same thing with like the attacks
1844
01:05:17,220 --> 01:05:21,960
like I probably wouldn't infer their
1845
01:05:19,680 --> 01:05:23,579
like you feel sick to your stomach at
1846
01:05:21,960 --> 01:05:25,980
seeing how savagely this person was
1847
01:05:23,579 --> 01:05:27,780
attacked that's I'm I'm pushing on their
1848
01:05:25,980 --> 01:05:29,520
character but I would say this appears
1849
01:05:27,780 --> 01:05:32,520
to have been a very Savage attack the
1850
01:05:29,520 --> 01:05:34,500
person wanted the victim to feel pain
1851
01:05:32,520 --> 01:05:36,059
not just die because I still think we're
1852
01:05:34,500 --> 01:05:37,680
in the Realms of facts but we're
1853
01:05:36,059 --> 01:05:39,660
embellishing a little bit of like
1854
01:05:37,680 --> 01:05:41,700
motivation or something to the attacker
1855
01:05:39,660 --> 01:05:43,140
not to the player so it is a fine line
1856
01:05:41,700 --> 01:05:46,200
but I do see a difference there I agree
1857
01:05:43,140 --> 01:05:47,880
with I try not to push how the players
1858
01:05:46,200 --> 01:05:49,140
feel or think but I might give them
1859
01:05:47,880 --> 01:05:51,480
additional information on what the
1860
01:05:49,140 --> 01:05:53,400
killer was thinking or feeling yeah it's
1861
01:05:51,480 --> 01:05:55,920
it's an all it's a it is an art form
1862
01:05:53,400 --> 01:05:58,319
like it is very tricky to to walk that
1863
01:05:55,920 --> 01:05:59,940
thin line between giving away too much
1864
01:05:58,319 --> 01:06:01,559
and not giving away enough that the
1865
01:05:59,940 --> 01:06:03,059
players get frustrated and Confused it
1866
01:06:01,559 --> 01:06:05,160
is you know it's one of those things
1867
01:06:03,059 --> 01:06:08,099
that for all our talking that's over an
1868
01:06:05,160 --> 01:06:09,900
hour like experience does a lot of a
1869
01:06:08,099 --> 01:06:11,579
heavy lifting which is why as you said
1870
01:06:09,900 --> 01:06:12,599
try new systems and try new things
1871
01:06:11,579 --> 01:06:15,059
because that's how you get that
1872
01:06:12,599 --> 01:06:16,980
experience then at the other side you go
1873
01:06:15,059 --> 01:06:18,000
ah okay I've been in this situation
1874
01:06:16,980 --> 01:06:19,260
before
1875
01:06:18,000 --> 01:06:21,599
I need to give them a little bit more
1876
01:06:19,260 --> 01:06:23,760
here and I just want to finish on the
1877
01:06:21,599 --> 01:06:25,200
talking about not telling players how
1878
01:06:23,760 --> 01:06:28,079
they feel the ironic thing is I've
1879
01:06:25,200 --> 01:06:29,520
played in the game once where one of the
1880
01:06:28,079 --> 01:06:31,020
players was like
1881
01:06:29,520 --> 01:06:33,539
I don't know if my character would run
1882
01:06:31,020 --> 01:06:35,579
away or not DM would my character run
1883
01:06:33,539 --> 01:06:37,380
away and then he was like well you could
1884
01:06:35,579 --> 01:06:40,680
you can roll for it if you want but
1885
01:06:37,380 --> 01:06:43,680
right that's a new decision yeah so it
1886
01:06:40,680 --> 01:06:45,420
can go both ways you know there are
1887
01:06:43,680 --> 01:06:48,180
sometimes players out there that like I
1888
01:06:45,420 --> 01:06:49,920
just don't know I need I need the dice I
1889
01:06:48,180 --> 01:06:51,780
need someone else to to help me that's
1890
01:06:49,920 --> 01:06:53,160
in my experience pretty rare but I
1891
01:06:51,780 --> 01:06:54,780
actually have seen something similar in
1892
01:06:53,160 --> 01:06:56,700
my case my advice there is a demon I'd
1893
01:06:54,780 --> 01:06:58,799
say okay have them roll saping through
1894
01:06:56,700 --> 01:07:00,660
like that's kind of the mechanic for
1895
01:06:58,799 --> 01:07:02,940
that if I was trying to cause like a
1896
01:07:00,660 --> 01:07:04,680
magical fear there's a saving throw to
1897
01:07:02,940 --> 01:07:06,359
resist so I would just say do the same
1898
01:07:04,680 --> 01:07:08,099
thing here this is a saving throw DC
1899
01:07:06,359 --> 01:07:10,200
whatever if you pass you don't have to
1900
01:07:08,099 --> 01:07:12,720
run away if you fail you will yep
1901
01:07:10,200 --> 01:07:15,180
precisely another tool in the in the
1902
01:07:12,720 --> 01:07:16,380
belt and Tool in the toolbox well thank
1903
01:07:15,180 --> 01:07:19,500
you for today but uh is there anything
1904
01:07:16,380 --> 01:07:21,180
you would like to plug or promote I
1905
01:07:19,500 --> 01:07:22,859
absolutely would um again I don't
1906
01:07:21,180 --> 01:07:24,299
exactly know excuse me when this is
1907
01:07:22,859 --> 01:07:26,640
going to come out but I have my first
1908
01:07:24,299 --> 01:07:28,680
game that I wrote coming to Kickstarter
1909
01:07:26,640 --> 01:07:30,420
at the end of February February 28th
1910
01:07:28,680 --> 01:07:32,640
it's going to run for about three weeks
1911
01:07:30,420 --> 01:07:33,660
it's going to end on March 22nd I
1912
01:07:32,640 --> 01:07:35,220
believe and if this comes out after
1913
01:07:33,660 --> 01:07:36,780
that's totally fine there'll still be
1914
01:07:35,220 --> 01:07:39,660
ways to you know people to support it
1915
01:07:36,780 --> 01:07:42,420
get it but it is a game called action 12
1916
01:07:39,660 --> 01:07:45,180
cinema and it is a love letter to three
1917
01:07:42,420 --> 01:07:48,180
of my favorite things bad but yet fun
1918
01:07:45,180 --> 01:07:49,680
action movies the D12 which is the
1919
01:07:48,180 --> 01:07:51,599
Pinnacle of the polyhedral it's the most
1920
01:07:49,680 --> 01:07:53,280
fun die to roll at the table and
1921
01:07:51,599 --> 01:07:54,900
collaborative storytelling so again
1922
01:07:53,280 --> 01:07:57,299
hopefully it came across this interview
1923
01:07:54,900 --> 01:07:58,619
or this discussion I love improv
1924
01:07:57,299 --> 01:07:59,940
storytelling at the table it's one of my
1925
01:07:58,619 --> 01:08:02,039
favorite things to do both as a player
1926
01:07:59,940 --> 01:08:04,140
as a DM so I've taken those three things
1927
01:08:02,039 --> 01:08:06,539
together mush them together in a gmless
1928
01:08:04,140 --> 01:08:09,240
game so there is no GM for basically
1929
01:08:06,539 --> 01:08:11,579
everybody's the GM where you tell these
1930
01:08:09,240 --> 01:08:13,380
just over-the-top action movie story so
1931
01:08:11,579 --> 01:08:16,319
think any of the Fast and the Furious
1932
01:08:13,380 --> 01:08:18,239
movies rrr would be a good movie those
1933
01:08:16,319 --> 01:08:19,859
are probably both better movies than the
1934
01:08:18,239 --> 01:08:22,020
stories that my game tells are more like
1935
01:08:19,859 --> 01:08:24,600
B or C Level but that's sort of over the
1936
01:08:22,020 --> 01:08:26,279
top Anything Can Happen people can like
1937
01:08:24,600 --> 01:08:28,020
pick up a motorcycle and slap someone
1938
01:08:26,279 --> 01:08:29,640
with it even though they're not super
1939
01:08:28,020 --> 01:08:31,140
strong those are the types of things
1940
01:08:29,640 --> 01:08:33,480
that can happen in this game
1941
01:08:31,140 --> 01:08:34,859
I would love people to check it out uh
1942
01:08:33,480 --> 01:08:36,660
hopefully support against my first time
1943
01:08:34,859 --> 01:08:38,520
actually writing an actual game
1944
01:08:36,660 --> 01:08:39,900
beginning to middle and end I'm very
1945
01:08:38,520 --> 01:08:41,339
excited about sharing it there's a few
1946
01:08:39,900 --> 01:08:43,140
places you can like listen to games
1947
01:08:41,339 --> 01:08:45,900
being played some streams are out there
1948
01:08:43,140 --> 01:08:48,839
but uh yeah if you just go to the RPG
1949
01:08:45,900 --> 01:08:50,940
Academy on anywhere generally Twitter
1950
01:08:48,839 --> 01:08:53,040
that's where I'm most active I'm sure
1951
01:08:50,940 --> 01:08:54,900
there'll be links in my BIOS and Pen
1952
01:08:53,040 --> 01:08:56,940
tweets and everything but I love for
1953
01:08:54,900 --> 01:08:59,100
people to check it out awesome yeah that
1954
01:08:56,940 --> 01:09:01,020
sounds great I love 80s and 90s action
1955
01:08:59,100 --> 01:09:03,540
films they're fantastic yeah absolutely
1956
01:09:01,020 --> 01:09:05,339
I'm all over that well the timing should
1957
01:09:03,540 --> 01:09:06,839
be perfect and if those are interested
1958
01:09:05,339 --> 01:09:07,980
the links will be in the episode
1959
01:09:06,839 --> 01:09:09,060
description so I would encourage
1960
01:09:07,980 --> 01:09:10,140
everybody to go and check that out and
1961
01:09:09,060 --> 01:09:12,660
support Michael
1962
01:09:10,140 --> 01:09:14,400
otherwise for real this time the only
1963
01:09:12,660 --> 01:09:16,199
thing that's left to say is thank you
1964
01:09:14,400 --> 01:09:17,699
ever so much Michael that was really a
1965
01:09:16,199 --> 01:09:19,440
really interesting discussion and we
1966
01:09:17,699 --> 01:09:21,900
talked about a whole bunch of
1967
01:09:19,440 --> 01:09:23,279
very useful interesting things somehow
1968
01:09:21,900 --> 01:09:24,779
still within the realm of mystery so
1969
01:09:23,279 --> 01:09:25,980
thank you so much I had a blast thank
1970
01:09:24,779 --> 01:09:28,739
you for having me it really was a good
1971
01:09:25,980 --> 01:09:30,779
time my pleasure thanks to everyone for
1972
01:09:28,739 --> 01:09:32,759
listening at home of course please do
1973
01:09:30,779 --> 01:09:33,839
check out all our socials and the links
1974
01:09:32,759 --> 01:09:36,060
in the episode description below
1975
01:09:33,839 --> 01:09:38,160
otherwise thank you all for listening
1976
01:09:36,060 --> 01:09:39,900
and good night
1977
01:09:38,160 --> 01:09:42,120
and now it's time for the patreon shout
1978
01:09:39,900 --> 01:09:44,759
outs huge thank you to all my patrons
1979
01:09:42,120 --> 01:09:47,160
starting with Josh lewinika and Glenn
1980
01:09:44,759 --> 01:09:48,719
the three fabulous toasts of tabletop
1981
01:09:47,160 --> 01:09:51,299
Journeys who've been on the show several
1982
01:09:48,719 --> 01:09:53,819
times before and who I'll always invite
1983
01:09:51,299 --> 01:09:57,719
back to go check out tabletop Journeys
1984
01:09:53,819 --> 01:10:00,840
at ttjourneys.com or at TT Journeys on
1985
01:09:57,719 --> 01:10:03,540
Twitter we also have Joe from the fourth
1986
01:10:00,840 --> 01:10:06,540
leg podcast book us all about giving DMS
1987
01:10:03,540 --> 01:10:08,219
another leg to stand on again previous
1988
01:10:06,540 --> 01:10:09,360
guests of the show and I'd thoroughly
1989
01:10:08,219 --> 01:10:11,820
encourage you to go and check out their
1990
01:10:09,360 --> 01:10:14,040
great content so you can find them at
1991
01:10:11,820 --> 01:10:15,360
the fourthleg on Twitter
1992
01:10:14,040 --> 01:10:17,160
was it a good friend of the show
1993
01:10:15,360 --> 01:10:19,380
optional rule you can go and find him
1994
01:10:17,160 --> 01:10:21,960
out on optional rule.com or at optional
1995
01:10:19,380 --> 01:10:24,000
Rule full of very insightful and
1996
01:10:21,960 --> 01:10:27,780
educated comments and thoughts and
1997
01:10:24,000 --> 01:10:29,400
threads on the really nitty-gritty of d
1998
01:10:27,780 --> 01:10:32,760
d we have
1999
01:10:29,400 --> 01:10:34,199
what a guy Matthew Perkins who is just
2000
01:10:32,760 --> 01:10:36,300
out there in the world trying to make
2001
01:10:34,199 --> 01:10:39,719
you laugh so go and check him out at
2002
01:10:36,300 --> 01:10:43,620
Matthew perkins.net or at hey it's Matty
2003
01:10:39,719 --> 01:10:45,600
P m-a-t-t-y-p and good friend of the
2004
01:10:43,620 --> 01:10:48,540
show and one of my table mates Matthew
2005
01:10:45,600 --> 01:10:52,260
Street go and check out his partner's
2006
01:10:48,540 --> 01:10:55,760
hustle at virtualtime hustle.com or at
2007
01:10:52,260 --> 01:10:55,760
mp street88 on Twitter
2008
01:10:56,640 --> 01:11:18,060
[Music]

Michael K. Ross
Podcaster and wannabe Game Designer
Michael is a long time Game Master and like most long time Game Masters he became an armchair game designer by tweaking and hacking the games he runs. With Action 12 Cinema he has combined three of his greatest loves, Bad (but fun) Action Movies, the D12, and collaborative story telling.