Horror
This episode I'm joined by the GM of the Negative Modifier podcast, Charley, to discuss horror in our TTRGPs. Horror is variable and subjective, and so has unique challenges when attempting to introduce it into your setting. The first being the age old problem of having to play with other people! As everyone is different, it's impossible to know what another player might find uncomfortable, and even with a Session Zero it's challenging to appreciate the sensitivities of others. Juggling these issues can make introducing horror a terrifying experience (both literally and as a pun). The key, as with many things in D&D, is foreshadowing. Not only does this neatly sidestep the cheapness of things like jump scares, it also clearly informs the players of the theme of a setting or scene. An additional, tertiary benefit, is that it builds in an atmosphere of unease; if you can get the players scared of literally nothing, then you're doing your job well. Ultimately, D&D is probably not the best placed for a horror TTRGP, as the hero fantasy can undermine any vulnerability you might be trying to convey.
- 01:44 - The Different Types of Horror
- 11:31 - Different Strokes
- 28:02 - Self-Sustaining Emotion Machine
- 35:32 - Marrying Horror with TTRPG Nuance
- 49:43 - Baked In Horror Mechanics
Find Charley on the Negative Modifier podcast:
- LinkTree: https://linktr.ee/negativemodifier
- Twitter: https://twitter.com/NegModPod
- Instagram: https://instagram.com/negativemodifier
- YouTube: https://www.youtube.com/channel/UC8Lj4y_MJ7vH1Gin91AZHPg
- Twitch: https://www.twitch.tv/negativemodifierpodcast
- TikTok: https://tiktok.com/@negativemodifier
Find me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
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- Ko-fi: https://ko-fi.com/thinkingcritically
References:
Patrons:
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season three episode
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12. today's topic is
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horror
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[Music]
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[Applause]
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[Music]
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and today i'm joined by charlie from the
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negative modifier podcast thank you ever
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so much for joining us today charlie can
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you tell us a little bit about yourself
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hey there happy to be here uh my name is
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charlie i'm the gm handler
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storyteller whatever game we've gotten
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to when this goes up arbitrary
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game master term uh for the negative
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modifier podcast a podcast that despite
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my best efforts
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keeps drifting into horror i've been
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yeah that's kind of the big thing
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involved in the tabletop rpg space i run
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that show and kind of similar to i'm
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sure what your setup is it's editor and
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a variety of other stuff that goes along
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with that but i've been playing tabletop
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rpgs on and off for
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i did the math relatively recently like
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i think
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i hate when people do this but the
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useful kind of descriptor of things uh
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give or take 15 years
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on and off i i like the joke actually
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breaking my shoulder got me back into
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the hobby because
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video games were actually physically
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painful to play because of the movement
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involved i could feel it echoing up the
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bones in my arm which
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is a whole thing i would never wish on
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anyone
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okay that sucks i'm sorry to hear yeah
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but also glad that you it got you back
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into tt rpgs so yes
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blame starfinder for all of this
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okay uh so amazing so thank you so much
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for joining us today and indeed today's
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topic is horror so what does that mean
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to you in the dnd and wider ttrpg
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framework so i think it's a complicated
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topic i think a lot of people interpret
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horror in very specific ways obviously
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you have the big kind of call of cthulhu
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game out there it's the
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it and i guess to a lesser extent but
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probably more so i'm giving you credit
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for you got the world of darkness games
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they're your two kind of
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horror tentpole games which as a result
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means everyone thinks horror and kind of
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rp tabletop rpgs is either personal
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horror a la
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world of darkness or
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cosmic eldritch horror courtesy of call
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of cthulhu and
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both are correct um i think that kind
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there's a fun spot where the two meet in
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the middle where it becomes
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real horror i guess in my perspective
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which is why i play lots of delta green
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which is a game that
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lets you take the personal horror of the
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kind of more evolving
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very story-driven character-focused
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reacting to these horrible things
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happening to them aspects and smash it
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up against the eldritch cosmic horror of
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the unknowable and kind of that
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sense of fear i the advice i actually
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give lots of people are trying to
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understand how to run a horror game is
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go watch the show chernobyl because that
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show does a fantastic job of turning
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radiation which is both a abstract but
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very real
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monster into a
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unsettling invisible presence and kind
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of using that same idea we're just like
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you have the mundane you have scenes of
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people being like yeah they're gonna
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walk across this room why is that
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terrifying well we put this the
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radiation music in the background and
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you know the room is highly radiated and
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that's the terrifying spot and it's the
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i think a lot of people kind of go hard
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in the paint where it's like okay i need
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to have as many terrifying images as
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possible and i think they kind of don't
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let it breathe in the correct way but
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yeah
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horror is that kind of interesting spot
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for me where you can have an adventure
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you can do heroic things but
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you feel uncomfortable doing and i think
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that's kind of one of the more important
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things people
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don't get about the genre when it comes
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to table up top rpgs there's lots of
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debate about whether you can even run a
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horror game and stuff like d d because
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it's so
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action adventure kind of associates like
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no you're powerful that's fine
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what you're up against maybe shouldn't
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be equally powerful but it should be
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unsettling so
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it's been a long kind of roundabout way
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of saying that i think a lot of people
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get hung up on
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trying to run texas chainsaw massacre in
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a game where you can literally throw
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lightning bolts that doesn't work
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there's kind of ways you can get around
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that though like there there's there are
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aspects of horror i think that belong in
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every tabletop rpg setting and game like
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if your players are kind of just
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joyfully entering a cavern that's not
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something called like the doom beast in
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it
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i'm all for having fun kind of jokey
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games but also the doom beast should be
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scary like it should have at least some
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grandiose aspect with your players are
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going ha this thing might kill us
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actually
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yeah horror is is it's a tricky thing to
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do just from like a literary perspective
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uh you know to to do well so i can only
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imagine you know translating that across
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to people who aren't literary trained or
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aren't horror creators
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and they're trying to run a campaign
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that's horror focuses is
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absolutely obviously
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needs a bit of a more focused touch i
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should say rather than just your generic
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fantasy swords and sorcery because
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everybody's a lot more familiar with
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that and it's a i don't know if i'm
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gonna get you know like
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you know hung for this but i would say
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maybe the the stories may be slightly
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simpler slightly easier to tell in like
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quote-unquote generic fantasy versus say
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you know a niche
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horror subgenre and that's that's
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a brilliant segue down though um because
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in in some research for this i was
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googling different types of horrors i'm
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you know personally familiar with like
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body horror and like gore and you know
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like that of the fly
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and then like psychological and
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thrillers and then
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cosmic or lovecraftian and whatnot and
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so i googled that i feel like there's
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quite a few more than that
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and the list that came back i was like
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oh there's wow okay there's like 20 and
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ones i've never heard of before and
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but i have definitely experienced and
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that immediately hit me as like
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yep okay i can see this being
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a very tricky subject that are very
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awkward in a way
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to play effectively well i think it's
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you're touching kind of interesting
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aspect of the kind of horror genre of
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things is that people get very caught up
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in it being one type of thing where i
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think having a literary standpoint
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people get very kind of bog okay i'm
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telling an epic journey i'm telling
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a hero quest i'm telling something very
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specific with horror it's here's your
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tools or crap here's your like build set
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put them together however you want like
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your body horror pairs well with your
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cosmic core that pairs well with kind of
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your atmospheric horror that then pairs
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well with some thriller aspects of it
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it's kind of a
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becomes a topic of pacing and when you
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reveal these things and kind of lesses
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more and an example i guess i'll use is
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one of those things where it's like you
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can fill a room with
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horrible viscera and mutilated corpses
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to your eyes turn blue type of thing
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like it's you can go way too far with
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that or if you kind of really dig down
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okay we're in a room and there's a table
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with a candle on it
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that's it that's all that's a note in
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the room and kind of and then you start
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playing with okay like you're walking
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around this table it's like what would
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we notice nothing at first maybe give me
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some checks at that point eventually
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have a go none of you have shadows by
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the way
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privates i think it's if you my style
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very much close to our podcast has me
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just kind of slowly sliding in little
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moments where it's like here's this very
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too many i have unsettling or mundane
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situations like this is weird but not
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inherently a bad one and then just like
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okay here's the aspect that
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makes this a situation type of thing
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it's kind of slide it in under
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everyone's nose where it's like yeah by
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the way you have no shadows and um
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you're not alone
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what's with us shadows not our shadows
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no
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yeah that
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as soon as you said that like you guys
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don't have shadows i was like oh yeah i
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would love to be role-playing in that
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you know having a character and thinking
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about how they would respond to that is
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a very
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interesting
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setup
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and i'm grinning here cause i'm like oh
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i wanna i wanna play in a game that's
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like that and
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we've had a similar i'm lucky in the
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uh the dm for one of my games we had a
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very similar you know you've found
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you're in an abandoned house uh you know
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in a residential area but you find like
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a secret door that you know descends
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into the basement and there's
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it was more like a cult
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themed and there was no light and it was
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it was more atmospheric there's nothing
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overtly like you don't you know nothing
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overtly
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missing or out of place or uncanny but
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it was still very much like
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my guy is uncomfortable in this room
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and i'm uncomfortable feeling that he's
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uncomfortable in this room and we should
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get out as soon as possible and that is
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i'd like
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i would say i would say
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i'm willing to die on this hill and say
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trickier to achieve from it from a game
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master's perspective than it is to say
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here's this foul dragon and you must
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slay him to to get the horde of gold and
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that's it yeah i'm not gonna say it's
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like you have to be more imaginative but
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i think you have to kind of
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you have to have a certain relationship
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with your players i guess like it's one
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of those ones where i can make up a
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traditionally uncomfortable or kind of
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horrifying scene for any random group i
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get into but we do on the podcast is
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much more specialized i know my players
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pretty well we kind of have uh
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we have unwritten trust like okay here's
276
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stuff i won't touch ever because it's
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like too far for this game we're playing
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for a podcast but like
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anything up to that point is fair game
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and
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i think it's one of those ones where i
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think
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it's not be trying to launch entity you
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should play games other than d and d but
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i think it's a game it's a
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horror is a concept in tabletop rpgs you
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have to play
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non-tabletop rpgs that are adventure it
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you have to build from other stuff like
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there are other tabletop rpgs then the
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kind of the pathfinders the dungeons and
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dragons even some other stuff i like a
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lot that
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you can add aspects there but you're
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never going to do a good story like star
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finder a game that despite its kind of
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pluses and minuses
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you can run some fantastic horror stuff
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in that because it's got the backdrop of
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space
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and that's inherently unsettling but
302
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i would never make it the kind of main
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focus i would add in kind of like alien
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or aliens the movie type of
305
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aspects to it's like yeah you're on this
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ghost ship and it's full of weird sounds
307
00:10:12,000 --> 00:10:13,839
but you can you got you're kind of
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you're gonna fight the monster
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eventually and they're gonna be
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victorious because that's what pushed
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the story along so i guess the campaign
312
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i've run in that was that
313
00:10:20,160 --> 00:10:23,360
there was a bunch of starfinder people
314
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investigating an issue started off as a
315
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mining dispute that then turned into
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00:10:25,040 --> 00:10:27,839
missing minors and then kind of led them
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to
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a kind of chain of
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biological weapon research stations then
320
00:10:32,240 --> 00:10:36,959
led them back to an infiltration ring in
321
00:10:35,120 --> 00:10:38,959
the star finder society type of stuff
322
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where like you had this kind of fun
323
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horror thing in the center where it's
324
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like yeah you're on this
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essentially derelict
326
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rogue genetic compound
327
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science facility that's full of a bunch
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of lab projects that have gone haywire
329
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and hey you come to a room full of
330
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remember the last little arc we just did
331
00:10:54,240 --> 00:10:58,160
yeah it's full of the boss from that
332
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drawing tubes you can flush all you have
333
00:10:58,160 --> 00:11:01,760
to fight all of them but
334
00:11:00,480 --> 00:11:04,000
okay i think i said this right there's a
335
00:11:01,760 --> 00:11:05,279
pacing to it that yeah that's the part
336
00:11:04,000 --> 00:11:06,640
you have to learn i guess we're kind of
337
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you have to bring back elements you have
338
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to kind of
339
00:11:08,079 --> 00:11:10,880
you have to tell a story that's kind of
340
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more like the trappings on top of the
341
00:11:10,880 --> 00:11:14,399
story like okay here's what the horror
342
00:11:12,240 --> 00:11:16,399
aspect is you're still telling
343
00:11:14,399 --> 00:11:18,000
a story that has to have a traditional
344
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kind of arc to it you just have to be
345
00:11:18,000 --> 00:11:21,680
getting in the middle and end yeah
346
00:11:19,839 --> 00:11:23,600
because it's like in with some games the
347
00:11:21,680 --> 00:11:25,600
ending is and then the players die
348
00:11:23,600 --> 00:11:27,120
because they met cthulhu and that kills
349
00:11:25,600 --> 00:11:30,560
you and
350
00:11:27,120 --> 00:11:30,560
that doesn't work for every group
351
00:11:30,800 --> 00:11:36,320
yeah so here's a train of thought that
352
00:11:33,279 --> 00:11:37,920
i've just had and follow me as i jump
353
00:11:36,320 --> 00:11:38,800
take you through the steps of my brain
354
00:11:37,920 --> 00:11:40,399
um
355
00:11:38,800 --> 00:11:42,720
you're saying they're like
356
00:11:40,399 --> 00:11:44,160
the types of horror and the trappings
357
00:11:42,720 --> 00:11:45,600
and how many and how frequently in the
358
00:11:44,160 --> 00:11:46,959
pace and stuff you would
359
00:11:45,600 --> 00:11:49,040
that's obviously the kind of things you
360
00:11:46,959 --> 00:11:50,480
discuss with your players and
361
00:11:49,040 --> 00:11:52,399
and i think
362
00:11:50,480 --> 00:11:53,680
it's of equal importance to a number of
363
00:11:52,399 --> 00:11:55,839
other things that you would cover in a
364
00:11:53,680 --> 00:11:57,200
session zero but you know i think a
365
00:11:55,839 --> 00:11:59,440
heads up to your players if there's
366
00:11:57,200 --> 00:12:01,600
there might be some spooky bits here or
367
00:11:59,440 --> 00:12:04,240
you know you know in which case you know
368
00:12:01,600 --> 00:12:06,240
how much is too much and what's off the
369
00:12:04,240 --> 00:12:08,720
off the record or not loud and stuff
370
00:12:06,240 --> 00:12:11,040
like that and it got me thinking of um
371
00:12:08,720 --> 00:12:12,560
a video game new dlc came out for a
372
00:12:11,040 --> 00:12:13,839
video game that i love called outer
373
00:12:12,560 --> 00:12:17,839
wilds
374
00:12:13,839 --> 00:12:19,360
and some dlc came out recently and it's
375
00:12:17,839 --> 00:12:21,120
very much
376
00:12:19,360 --> 00:12:22,399
this atmospheric
377
00:12:21,120 --> 00:12:23,440
loneliness
378
00:12:22,399 --> 00:12:25,519
horror
379
00:12:23,440 --> 00:12:27,839
spooky elements to it and there's a
380
00:12:25,519 --> 00:12:29,360
couple of more active elements to it so
381
00:12:27,839 --> 00:12:31,279
much so that when you when you start the
382
00:12:29,360 --> 00:12:32,720
game there's no spoilers it's the first
383
00:12:31,279 --> 00:12:34,959
thing you see when you actually start
384
00:12:32,720 --> 00:12:38,160
the dlc it says do you want to turn on a
385
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mode which is called reduced frights and
386
00:12:38,160 --> 00:12:40,079
it's literally just that like do you
387
00:12:39,200 --> 00:12:41,360
want to turn them it doesn't tell you
388
00:12:40,079 --> 00:12:42,639
anymore don't tell you what that means
389
00:12:41,360 --> 00:12:45,040
doesn't tell you what's going to change
390
00:12:42,639 --> 00:12:47,200
because of it it just says are you a bit
391
00:12:45,040 --> 00:12:49,040
of a scaredy cat i'm that's not there
392
00:12:47,200 --> 00:12:50,720
that's my wordings not theirs
393
00:12:49,040 --> 00:12:51,920
they were a lot better but are you more
394
00:12:50,720 --> 00:12:54,320
susceptible to that kind of stuff do you
395
00:12:51,920 --> 00:12:55,920
want to turn on a reduced frights mode
396
00:12:54,320 --> 00:12:57,519
and that just really made me think
397
00:12:55,920 --> 00:12:59,519
because
398
00:12:57,519 --> 00:13:01,040
i i have a friend a close friend and we
399
00:12:59,519 --> 00:13:03,680
played through both the main game and
400
00:13:01,040 --> 00:13:05,120
the dlc together and he was ah man i
401
00:13:03,680 --> 00:13:07,040
couldn't i just couldn't
402
00:13:05,120 --> 00:13:08,959
i hated that part cause it was i was so
403
00:13:07,040 --> 00:13:10,000
scared and to me i was like oh no that
404
00:13:08,959 --> 00:13:11,440
was
405
00:13:10,000 --> 00:13:13,120
oh that was fine i wasn't too scared
406
00:13:11,440 --> 00:13:14,959
that was fine and that really that's
407
00:13:13,120 --> 00:13:16,639
such a huge you know the difference
408
00:13:14,959 --> 00:13:19,040
between what people find
409
00:13:16,639 --> 00:13:20,639
unnerving and scary so much so that you
410
00:13:19,040 --> 00:13:22,399
know there's a mode in in some games to
411
00:13:20,639 --> 00:13:24,000
be like i don't want this to be as scary
412
00:13:22,399 --> 00:13:26,000
because i won't enjoy it as much whereas
413
00:13:24,000 --> 00:13:27,600
to me i was like i've i couldn't even
414
00:13:26,000 --> 00:13:29,360
point out the bits to you that would
415
00:13:27,600 --> 00:13:31,200
need to be toned down
416
00:13:29,360 --> 00:13:32,399
and this isn't me being like oh i'm
417
00:13:31,200 --> 00:13:35,360
never scared by anything because i
418
00:13:32,399 --> 00:13:38,959
absolutely am but even on this small
419
00:13:35,360 --> 00:13:41,120
scale you need to have that be like
420
00:13:38,959 --> 00:13:42,320
oh okay it'll be fine i'm only using a
421
00:13:41,120 --> 00:13:44,480
little bit of
422
00:13:42,320 --> 00:13:47,199
body horror here or a little bit of
423
00:13:44,480 --> 00:13:49,199
spooky occult nonsense over there but
424
00:13:47,199 --> 00:13:51,760
someone in your party would be like oh
425
00:13:49,199 --> 00:13:54,079
no that's way too much for me um i have
426
00:13:51,760 --> 00:13:55,839
i'm really unsettled by this so i think
427
00:13:54,079 --> 00:13:58,240
you're absolutely right in that
428
00:13:55,839 --> 00:13:59,199
you know as early in the cycle as you
429
00:13:58,240 --> 00:14:01,360
can
430
00:13:59,199 --> 00:14:02,959
have that discussion
431
00:14:01,360 --> 00:14:06,079
well i think i benefit from kind of a
432
00:14:02,959 --> 00:14:07,279
weird mindset on this one where
433
00:14:06,079 --> 00:14:09,040
i have a love-hate relationship with
434
00:14:07,279 --> 00:14:11,040
horror movies i think a lot of kind of
435
00:14:09,040 --> 00:14:13,519
modern horror movies are
436
00:14:11,040 --> 00:14:16,079
garbage because they rely on jump scares
437
00:14:13,519 --> 00:14:17,120
too much and i hate jump scares like i
438
00:14:16,079 --> 00:14:18,720
i've talked about this in a couple other
439
00:14:17,120 --> 00:14:20,079
podcasts i'll joke about it every once
440
00:14:18,720 --> 00:14:21,519
in a while like
441
00:14:20,079 --> 00:14:23,360
my now wife at one point the first time
442
00:14:21,519 --> 00:14:25,519
she went back to meet my parents
443
00:14:23,360 --> 00:14:28,079
informed me i lived in the belair witch
444
00:14:25,519 --> 00:14:30,240
project and she was right in hindsight
445
00:14:28,079 --> 00:14:32,000
like the town i grew up and when it got
446
00:14:30,240 --> 00:14:34,079
dark out it looks like a scene from the
447
00:14:32,000 --> 00:14:35,440
blair witch project and had never
448
00:14:34,079 --> 00:14:37,440
clicked for me on that one but it's one
449
00:14:35,440 --> 00:14:38,800
of those ones where i think
450
00:14:37,440 --> 00:14:40,800
this is gonna sound weird for a second
451
00:14:38,800 --> 00:14:42,480
so follow me on this one i grew up in a
452
00:14:40,800 --> 00:14:44,320
situation where kind of looking back
453
00:14:42,480 --> 00:14:45,600
it's the oh yeah i know like i've choked
454
00:14:44,320 --> 00:14:46,880
a couple times that like the way me and
455
00:14:45,600 --> 00:14:49,360
my friends growing up would play in the
456
00:14:46,880 --> 00:14:50,880
woods like just statistically one of us
457
00:14:49,360 --> 00:14:52,720
should be dead by now i'm not saying it
458
00:14:50,880 --> 00:14:55,120
should be but like the number of times
459
00:14:52,720 --> 00:14:57,680
we got lost for like eight hours and
460
00:14:55,120 --> 00:15:00,160
wandered way too deep into the woods but
461
00:14:57,680 --> 00:15:02,000
still somehow came back based on not
462
00:15:00,160 --> 00:15:03,279
horror movie logic but just statistics
463
00:15:02,000 --> 00:15:06,079
it's like yeah
464
00:15:03,279 --> 00:15:07,920
someone should still be out there
465
00:15:06,079 --> 00:15:09,680
and growing up in that it kind of
466
00:15:07,920 --> 00:15:11,519
teaches you this whole idea and if you
467
00:15:09,680 --> 00:15:13,680
live in a place lucky enough you can go
468
00:15:11,519 --> 00:15:15,440
deep into the woods or kind of way out
469
00:15:13,680 --> 00:15:17,120
into nature where kind of
470
00:15:15,440 --> 00:15:19,040
humanity and culture fades into the
471
00:15:17,120 --> 00:15:21,600
background you're just kind of out there
472
00:15:19,040 --> 00:15:22,560
you learn subconsciously what i think
473
00:15:21,600 --> 00:15:23,920
kind of
474
00:15:22,560 --> 00:15:25,680
i love cosmic core i love the
475
00:15:23,920 --> 00:15:27,279
atmospheric aspect of i love kind of the
476
00:15:25,680 --> 00:15:30,160
fact that like there's nothing you can
477
00:15:27,279 --> 00:15:31,199
do it's not you versus something it's
478
00:15:30,160 --> 00:15:32,720
something
479
00:15:31,199 --> 00:15:36,240
so much larger than you that you can
480
00:15:32,720 --> 00:15:38,079
only grasp its comprehension and
481
00:15:36,240 --> 00:15:40,160
i think kind of being lost deep in
482
00:15:38,079 --> 00:15:41,279
nature is the closest humans can get in
483
00:15:40,160 --> 00:15:42,560
some ways
484
00:15:41,279 --> 00:15:43,759
easily to that words like there's no
485
00:15:42,560 --> 00:15:45,199
jump scare it's like yeah they'll hear
486
00:15:43,759 --> 00:15:46,959
the occasional snap of something maybe
487
00:15:45,199 --> 00:15:49,120
you'll see something weird but it's
488
00:15:46,959 --> 00:15:50,720
about the feeling it's about kind of how
489
00:15:49,120 --> 00:15:52,720
alone you are out there it's the fact
490
00:15:50,720 --> 00:15:53,519
that like something could happen
491
00:15:52,720 --> 00:15:55,920
and
492
00:15:53,519 --> 00:15:57,279
maybe no one would know like
493
00:15:55,920 --> 00:15:58,800
how much stuff has happened weird out
494
00:15:57,279 --> 00:16:00,720
there like you come across like the
495
00:15:58,800 --> 00:16:02,800
remains of an old trailer or something
496
00:16:00,720 --> 00:16:04,720
or kind of an old campsite how long was
497
00:16:02,800 --> 00:16:06,079
this here is someone's lyric these
498
00:16:04,720 --> 00:16:08,320
questions you're never gonna get answers
499
00:16:06,079 --> 00:16:09,600
to that are part of what make that
500
00:16:08,320 --> 00:16:11,440
uncomfortable and then you have jump
501
00:16:09,600 --> 00:16:13,360
scares where it's like yes
502
00:16:11,440 --> 00:16:14,480
spring something out of a wall at your
503
00:16:13,360 --> 00:16:17,279
players and yeah it's gonna be
504
00:16:14,480 --> 00:16:19,040
terrifying because surprise
505
00:16:17,279 --> 00:16:20,480
but i try and avoid that as much as i
506
00:16:19,040 --> 00:16:22,000
can or kind of what it is that it's like
507
00:16:20,480 --> 00:16:23,519
no no we built up to this like there's
508
00:16:22,000 --> 00:16:25,600
been plenty of hints
509
00:16:23,519 --> 00:16:27,440
there's something here and the players
510
00:16:25,600 --> 00:16:28,800
are looking for techno
511
00:16:27,440 --> 00:16:29,759
yes there's something bad in the room
512
00:16:28,800 --> 00:16:31,759
with you
513
00:16:29,759 --> 00:16:34,240
i've been very upfront about this fact
514
00:16:31,759 --> 00:16:38,399
you haven't found it yet why haven't we
515
00:16:34,240 --> 00:16:41,360
found it yes why haven't you found it
516
00:16:38,399 --> 00:16:43,279
i i agree on the jump scares i hate them
517
00:16:41,360 --> 00:16:44,079
on two parts one because they scare me
518
00:16:43,279 --> 00:16:46,800
um
519
00:16:44,079 --> 00:16:48,959
full disclosure uh secondly because i do
520
00:16:46,800 --> 00:16:50,480
think they can be cheap and i think as
521
00:16:48,959 --> 00:16:53,120
you said a lot of modern horror films
522
00:16:50,480 --> 00:16:55,199
use them in a cheap way yeah which is i
523
00:16:53,120 --> 00:16:57,040
from an artistic point of view i i don't
524
00:16:55,199 --> 00:16:58,800
agree with that i'd god i couldn't sound
525
00:16:57,040 --> 00:17:01,920
more like a
526
00:16:58,800 --> 00:17:03,759
an elitist if i tried but uh i do try
527
00:17:01,920 --> 00:17:05,760
put the effort in at least to my own
528
00:17:03,759 --> 00:17:07,839
campaigns i'm sure some some of my
529
00:17:05,760 --> 00:17:10,959
players would attest to that but no i i
530
00:17:07,839 --> 00:17:12,959
absolutely agree and it's
531
00:17:10,959 --> 00:17:14,959
again like one of those things is
532
00:17:12,959 --> 00:17:16,400
that that must be i i've not had this
533
00:17:14,959 --> 00:17:17,760
discussion you know hands up i haven't
534
00:17:16,400 --> 00:17:18,799
had a
535
00:17:17,760 --> 00:17:20,559
super
536
00:17:18,799 --> 00:17:21,839
new age session zero with my current
537
00:17:20,559 --> 00:17:23,760
game a because it's been going on for
538
00:17:21,839 --> 00:17:25,839
like two and a half years and b because
539
00:17:23,760 --> 00:17:28,240
i knew the guys quite well going into it
540
00:17:25,839 --> 00:17:29,200
so there was less of a need for that but
541
00:17:28,240 --> 00:17:30,880
i
542
00:17:29,200 --> 00:17:32,240
is that not how do you have that
543
00:17:30,880 --> 00:17:33,919
discussion and be like there's going to
544
00:17:32,240 --> 00:17:37,039
be a jump scare
545
00:17:33,919 --> 00:17:39,440
in maybe 20 sessions time is that
546
00:17:37,039 --> 00:17:40,559
okay i like who who's planned that far
547
00:17:39,440 --> 00:17:42,720
ahead
548
00:17:40,559 --> 00:17:44,799
maybe i'll maybe i'll i just fly by the
549
00:17:42,720 --> 00:17:46,559
seat of my pants too much or maybe i'm
550
00:17:44,799 --> 00:17:48,640
my scale is way off but how how does
551
00:17:46,559 --> 00:17:50,799
that conversation come about how does
552
00:17:48,640 --> 00:17:52,480
that conversation happen when you talk
553
00:17:50,799 --> 00:17:54,960
to someone that does plan that insanely
554
00:17:52,480 --> 00:17:56,640
far in the advance with some things like
555
00:17:54,960 --> 00:17:58,240
i i guess like the way we do campaigns
556
00:17:56,640 --> 00:17:59,760
on negative modifiers where i like to do
557
00:17:58,240 --> 00:18:01,120
campaigns is that i like reoccurring
558
00:17:59,760 --> 00:18:02,559
elements so
559
00:18:01,120 --> 00:18:04,240
i will have
560
00:18:02,559 --> 00:18:05,520
maybe not the entire thing written but a
561
00:18:04,240 --> 00:18:07,679
pretty
562
00:18:05,520 --> 00:18:09,039
big moment to big moment outline figured
563
00:18:07,679 --> 00:18:11,120
out before we even start playing where
564
00:18:09,039 --> 00:18:12,880
it's like okay yeah here's when
565
00:18:11,120 --> 00:18:14,000
some stuff will happen and like it's me
566
00:18:12,880 --> 00:18:17,200
being like okay this might need to start
567
00:18:14,000 --> 00:18:18,720
ramping up certain aspects of this and
568
00:18:17,200 --> 00:18:20,080
so i guess kaiju's example of what we
569
00:18:18,720 --> 00:18:22,880
play a lot about negative monitor we
570
00:18:20,080 --> 00:18:27,679
play lots of delta green delta green is
571
00:18:22,880 --> 00:18:29,760
one of those rare tabletop rpgs where
572
00:18:27,679 --> 00:18:31,440
if you're under 13 you just shouldn't
573
00:18:29,760 --> 00:18:34,160
play delta green honestly if you're
574
00:18:31,440 --> 00:18:36,880
under 18 you probably shouldn't play
575
00:18:34,160 --> 00:18:38,799
delta green in some ways like just it's
576
00:18:36,880 --> 00:18:40,640
by the inherent nature of what that game
577
00:18:38,799 --> 00:18:41,600
is deliberately about it's either
578
00:18:40,640 --> 00:18:43,360
probably
579
00:18:41,600 --> 00:18:45,840
not going to be as interesting or
580
00:18:43,360 --> 00:18:47,440
playing a pg version of that game it's
581
00:18:45,840 --> 00:18:48,960
just not going to work like it's that
582
00:18:47,440 --> 00:18:50,240
weird mix of
583
00:18:48,960 --> 00:18:51,760
csi
584
00:18:50,240 --> 00:18:53,520
horror
585
00:18:51,760 --> 00:18:55,440
investigatory corruption like there's
586
00:18:53,520 --> 00:18:56,799
lots of moving parts that
587
00:18:55,440 --> 00:18:58,640
there's no way to talk about a
588
00:18:56,799 --> 00:19:00,640
kid-friendly way i think and yeah you
589
00:18:58,640 --> 00:19:02,320
could definitely do it but
590
00:19:00,640 --> 00:19:03,840
i think kind of going into a game in a
591
00:19:02,320 --> 00:19:07,039
setting with the expectation of no no
592
00:19:03,840 --> 00:19:08,960
we're playing a 13 plus a 16 plus a more
593
00:19:07,039 --> 00:19:10,799
rated game for lack for a better phrase
594
00:19:08,960 --> 00:19:13,280
again we're playing a horror game your
595
00:19:10,799 --> 00:19:15,120
characters are aware they're in at least
596
00:19:13,280 --> 00:19:16,400
horror-like situations they got to do
597
00:19:15,120 --> 00:19:18,400
dumb stuff because it's how horror
598
00:19:16,400 --> 00:19:19,600
movies work that's how horror games work
599
00:19:18,400 --> 00:19:20,640
and
600
00:19:19,600 --> 00:19:22,000
it was kind of like an unwritten
601
00:19:20,640 --> 00:19:24,000
contract i guess at that point i think
602
00:19:22,000 --> 00:19:25,919
like it's this is why there are stuff i
603
00:19:24,000 --> 00:19:27,280
will do definitely to my own groups and
604
00:19:25,919 --> 00:19:29,120
on the podcast and with my personal
605
00:19:27,280 --> 00:19:31,120
players i play with a lot that i would
606
00:19:29,120 --> 00:19:32,160
never do in a pickup game that i'd stick
607
00:19:31,120 --> 00:19:34,960
no i could
608
00:19:32,160 --> 00:19:36,640
go listen to i will happily run the
609
00:19:34,960 --> 00:19:38,799
written scenario for delta green last
610
00:19:36,640 --> 00:19:40,480
things last for almost anyone that asks
611
00:19:38,799 --> 00:19:41,840
because hey i think that's a great
612
00:19:40,480 --> 00:19:43,919
scenario freaking people into the game
613
00:19:41,840 --> 00:19:46,080
and b i like delta green a lot i'll
614
00:19:43,919 --> 00:19:47,520
happily introduce people to the game but
615
00:19:46,080 --> 00:19:50,080
the version of that we played on the
616
00:19:47,520 --> 00:19:52,559
podcast is dramatically different than
617
00:19:50,080 --> 00:19:54,960
the version of that i will play in real
618
00:19:52,559 --> 00:19:56,960
life it's like now um
619
00:19:54,960 --> 00:19:58,799
i know none of my players have problems
620
00:19:56,960 --> 00:20:00,720
with heart attacks so i won't like on
621
00:19:58,799 --> 00:20:02,080
the podcast yeah i played up the fact
622
00:20:00,720 --> 00:20:04,320
that one of the characters died of a
623
00:20:02,080 --> 00:20:06,480
very severe heart attack and person's
624
00:20:04,320 --> 00:20:09,440
like yeah the guy died
625
00:20:06,480 --> 00:20:11,600
i've got heart attack it was bad hmm
626
00:20:09,440 --> 00:20:13,840
tragic yeah moving on as quickly as
627
00:20:11,600 --> 00:20:15,760
possible
628
00:20:13,840 --> 00:20:17,280
yeah i need to
629
00:20:15,760 --> 00:20:18,480
see that i i
630
00:20:17,280 --> 00:20:20,320
love
631
00:20:18,480 --> 00:20:22,880
this show and this podcast for these
632
00:20:20,320 --> 00:20:26,159
moments of when it makes me go that has
633
00:20:22,880 --> 00:20:27,520
made me think because it's so easy even
634
00:20:26,159 --> 00:20:29,039
like i'm eating my own words because i
635
00:20:27,520 --> 00:20:30,960
said a second ago like oh i know my
636
00:20:29,039 --> 00:20:34,320
players and but i don't know
637
00:20:30,960 --> 00:20:37,280
their family histories right and it
638
00:20:34,320 --> 00:20:39,360
would be so easy for me to accidentally
639
00:20:37,280 --> 00:20:41,200
bring in something like that and i know
640
00:20:39,360 --> 00:20:42,480
they're all like got the big boy pants
641
00:20:41,200 --> 00:20:44,320
on and they can take some horror
642
00:20:42,480 --> 00:20:47,679
understanding but it'll be so easy for
643
00:20:44,320 --> 00:20:48,640
me to make that misstep because i assume
644
00:20:47,679 --> 00:20:50,320
that they
645
00:20:48,640 --> 00:20:52,720
they didn't and it is i mean here's a
646
00:20:50,320 --> 00:20:55,200
really really good similar-ish example
647
00:20:52,720 --> 00:20:56,640
of how easy that mistake is to make um
648
00:20:55,200 --> 00:20:59,039
and literally i've been invited to an
649
00:20:56,640 --> 00:21:00,240
in-person game through for a friend and
650
00:20:59,039 --> 00:21:01,760
he was like we're looking for one more
651
00:21:00,240 --> 00:21:03,280
i've got my mates playing you'd be a
652
00:21:01,760 --> 00:21:05,039
great addition do you want to come along
653
00:21:03,280 --> 00:21:08,000
yeah great i love meeting new people i
654
00:21:05,039 --> 00:21:09,200
love dnd perfect and i was uh
655
00:21:08,000 --> 00:21:10,960
i was you know i wanted to make a good
656
00:21:09,200 --> 00:21:13,039
impressions i was there very early
657
00:21:10,960 --> 00:21:14,400
so it was quite awkward because the the
658
00:21:13,039 --> 00:21:15,919
the friend of a friend of who sat in
659
00:21:14,400 --> 00:21:17,600
between us wasn't there so i had to kind
660
00:21:15,919 --> 00:21:19,600
of you know we didn't have that social
661
00:21:17,600 --> 00:21:22,400
lubricant of history
662
00:21:19,600 --> 00:21:24,159
if we will yeah yeah um
663
00:21:22,400 --> 00:21:25,280
and then a bunch of other guys turned up
664
00:21:24,159 --> 00:21:27,520
and on there trying to chat away and i
665
00:21:25,280 --> 00:21:29,440
sort of wanted a wanted a tattoo on his
666
00:21:27,520 --> 00:21:30,640
uh on his bicep of a bicycle and i was
667
00:21:29,440 --> 00:21:32,240
like oh you know
668
00:21:30,640 --> 00:21:34,640
are you into you into bikes are you and
669
00:21:32,240 --> 00:21:36,559
he was ah not really but my my brother
670
00:21:34,640 --> 00:21:38,240
who passed away recently was was and
671
00:21:36,559 --> 00:21:40,480
this is kind of you know
672
00:21:38,240 --> 00:21:43,760
a nod to him and i was like oh
673
00:21:40,480 --> 00:21:43,760
[ __ ] what a faux pas
674
00:21:49,200 --> 00:21:53,360
well done first interaction with him and
675
00:21:50,880 --> 00:21:54,640
i've brought up that memory great well
676
00:21:53,360 --> 00:21:56,480
done uh
677
00:21:54,640 --> 00:21:58,559
obviously we were out having a few beers
678
00:21:56,480 --> 00:22:00,960
last night it's all you know hunky-dory
679
00:21:58,559 --> 00:22:02,320
but it it it always makes me i always
680
00:22:00,960 --> 00:22:04,240
think about that moment and it's a
681
00:22:02,320 --> 00:22:06,640
classic example of like
682
00:22:04,240 --> 00:22:07,840
had i be dming for him and like i could
683
00:22:06,640 --> 00:22:09,280
have brought up something awkward like
684
00:22:07,840 --> 00:22:11,600
that and you and you never know so i
685
00:22:09,280 --> 00:22:12,799
think even even if my ultimately what
686
00:22:11,600 --> 00:22:14,559
i'm getting is even if you sit
687
00:22:12,799 --> 00:22:16,799
arrogantly like i do and say oh i know
688
00:22:14,559 --> 00:22:18,559
my players everything will be fine it
689
00:22:16,799 --> 00:22:20,000
might well not be here
690
00:22:18,559 --> 00:22:21,919
yeah
691
00:22:20,000 --> 00:22:23,440
no and i think it's it's just kind of an
692
00:22:21,919 --> 00:22:25,039
experience thing at that point it's one
693
00:22:23,440 --> 00:22:26,480
of the few times where
694
00:22:25,039 --> 00:22:28,720
the advice i give everyone is like just
695
00:22:26,480 --> 00:22:30,159
play lots of games play as many games as
696
00:22:28,720 --> 00:22:32,720
you can get like
697
00:22:30,159 --> 00:22:34,480
gm and play in just as many groups as
698
00:22:32,720 --> 00:22:35,840
you possibly can get in type of thing
699
00:22:34,480 --> 00:22:37,600
even if it's not a story you necessarily
700
00:22:35,840 --> 00:22:39,600
care that much about you will learn
701
00:22:37,600 --> 00:22:41,280
something from spending time with a
702
00:22:39,600 --> 00:22:42,960
group of people that
703
00:22:41,280 --> 00:22:44,080
maybe you don't know super well or maybe
704
00:22:42,960 --> 00:22:45,840
it's a kind of you would never think to
705
00:22:44,080 --> 00:22:48,000
go about that and
706
00:22:45,840 --> 00:22:49,760
like that's the it's the one facet where
707
00:22:48,000 --> 00:22:52,720
i think just kind of time with the hobby
708
00:22:49,760 --> 00:22:54,320
does equal some skill it's like no no
709
00:22:52,720 --> 00:22:56,320
just the more you've kind of stumbled
710
00:22:54,320 --> 00:22:58,640
into and dealt with and kind of gotten
711
00:22:56,320 --> 00:23:00,480
your hands on and gotten dirty with
712
00:22:58,640 --> 00:23:02,000
the more kind of cognizant you are of it
713
00:23:00,480 --> 00:23:03,520
the kind of the more
714
00:23:02,000 --> 00:23:04,559
you can work towards a type of thing
715
00:23:03,520 --> 00:23:05,919
like it's
716
00:23:04,559 --> 00:23:07,200
there's also kind of ways of bringing up
717
00:23:05,919 --> 00:23:09,360
certain topics without bringing up
718
00:23:07,200 --> 00:23:11,360
certain topics like there's
719
00:23:09,360 --> 00:23:13,200
yeah you kind of learn the tricks of how
720
00:23:11,360 --> 00:23:15,039
to deal with sensitive information and
721
00:23:13,200 --> 00:23:16,240
kind of uncomfortable stuff and
722
00:23:15,039 --> 00:23:17,760
important when i think that's where a
723
00:23:16,240 --> 00:23:19,520
lot of people run into problems with
724
00:23:17,760 --> 00:23:20,640
horror as a whole where
725
00:23:19,520 --> 00:23:22,480
it's
726
00:23:20,640 --> 00:23:24,400
i'm not gonna say it's advanced game
727
00:23:22,480 --> 00:23:27,520
mastering but it's not
728
00:23:24,400 --> 00:23:29,200
entry level necessarily but like also
729
00:23:27,520 --> 00:23:30,880
anyone can play call of cthulhu but i'd
730
00:23:29,200 --> 00:23:32,400
also say the call of cthulhu stuff is
731
00:23:30,880 --> 00:23:34,480
not going to kind of
732
00:23:32,400 --> 00:23:36,640
blunder you into especially running the
733
00:23:34,480 --> 00:23:38,400
kind of written stuff with one or two
734
00:23:36,640 --> 00:23:39,919
exceptions you're not going to stumble
735
00:23:38,400 --> 00:23:41,679
into kind of red flag territory for
736
00:23:39,919 --> 00:23:43,760
someone by accident it's pretty
737
00:23:41,679 --> 00:23:46,240
straightforward manversus monster
738
00:23:43,760 --> 00:23:48,000
stories with cosmic elements it's not as
739
00:23:46,240 --> 00:23:49,200
personalized i guess at that point which
740
00:23:48,000 --> 00:23:51,679
is good
741
00:23:49,200 --> 00:23:54,480
yeah yeah i've got that's made me think
742
00:23:51,679 --> 00:23:56,400
i've got an arc coming up that
743
00:23:54,480 --> 00:23:58,080
i won't go into detail for the reasons
744
00:23:56,400 --> 00:23:59,679
i'm about to say but that
745
00:23:58,080 --> 00:24:01,440
i was like this bit will be really
746
00:23:59,679 --> 00:24:02,960
interesting and exciting but now i'm
747
00:24:01,440 --> 00:24:04,640
having second thoughts about you know
748
00:24:02,960 --> 00:24:06,159
i'm probably
749
00:24:04,640 --> 00:24:07,840
gonna drop the questions with my guys
750
00:24:06,159 --> 00:24:10,080
and just say i'm thinking of something
751
00:24:07,840 --> 00:24:11,919
that might deal at one point
752
00:24:10,080 --> 00:24:13,279
with this element
753
00:24:11,919 --> 00:24:15,600
is that okay and that's what i'm gonna
754
00:24:13,279 --> 00:24:17,600
say and that's that should be enough to
755
00:24:15,600 --> 00:24:18,960
then give me the green light so yeah
756
00:24:17,600 --> 00:24:20,080
i'm you know
757
00:24:18,960 --> 00:24:21,440
i don't want anyone to get the wrong
758
00:24:20,080 --> 00:24:23,760
impression i'm not talking about like
759
00:24:21,440 --> 00:24:25,679
doing some horrible grotesque
760
00:24:23,760 --> 00:24:26,640
thing it it really is a light touch but
761
00:24:25,679 --> 00:24:27,919
it's
762
00:24:26,640 --> 00:24:29,360
that the whole point of the discussion
763
00:24:27,919 --> 00:24:31,279
we're having is that
764
00:24:29,360 --> 00:24:32,640
horror means a lot of different things
765
00:24:31,279 --> 00:24:34,640
to a lot of different people and it is
766
00:24:32,640 --> 00:24:36,080
very easy to
767
00:24:34,640 --> 00:24:38,400
oh let me let me put it in another way
768
00:24:36,080 --> 00:24:40,480
it's very hard sometimes to have that
769
00:24:38,400 --> 00:24:42,799
empathy with
770
00:24:40,480 --> 00:24:44,400
why people find things unsettling or
771
00:24:42,799 --> 00:24:46,000
whatnot and even as i said there's in
772
00:24:44,400 --> 00:24:47,120
outer wilds this video game there's a
773
00:24:46,000 --> 00:24:49,679
bit with
774
00:24:47,120 --> 00:24:51,679
uh i don't want to spoil it there's just
775
00:24:49,679 --> 00:24:52,960
a bit where there's some large
776
00:24:51,679 --> 00:24:54,799
creatures that
777
00:24:52,960 --> 00:24:55,919
are not friendly
778
00:24:54,799 --> 00:24:57,919
and
779
00:24:55,919 --> 00:24:59,520
yeah my my friend was like oh i hated
780
00:24:57,919 --> 00:25:01,679
that bit couldn't you know i had to look
781
00:24:59,520 --> 00:25:03,440
away i had to you know i'd take a break
782
00:25:01,679 --> 00:25:05,440
and i was just there happy as larry just
783
00:25:03,440 --> 00:25:08,000
you know came at it as a puzzle to to
784
00:25:05,440 --> 00:25:10,960
solve a challenge to to overcome
785
00:25:08,000 --> 00:25:11,840
and even that minor you know small part
786
00:25:10,960 --> 00:25:13,440
of a
787
00:25:11,840 --> 00:25:14,559
small game
788
00:25:13,440 --> 00:25:16,320
had such
789
00:25:14,559 --> 00:25:18,799
vastly different things it's it's very
790
00:25:16,320 --> 00:25:21,840
easy to underestimate how
791
00:25:18,799 --> 00:25:22,880
something can impact somebody yeah no i
792
00:25:21,840 --> 00:25:24,159
if you got if you want to post a
793
00:25:22,880 --> 00:25:25,840
negative modifier you'll realize that
794
00:25:24,159 --> 00:25:28,240
every single one of our episodes starts
795
00:25:25,840 --> 00:25:30,880
off with a content warning
796
00:25:28,240 --> 00:25:32,240
a little bit tailored to the game and
797
00:25:30,880 --> 00:25:34,559
that's because it's one of those ones
798
00:25:32,240 --> 00:25:36,000
where that even this kind of two thought
799
00:25:34,559 --> 00:25:37,760
process maybe i guess there's three
800
00:25:36,000 --> 00:25:39,200
there's the third campus just doesn't
801
00:25:37,760 --> 00:25:40,640
give a rat's ass and kind of it's like
802
00:25:39,200 --> 00:25:41,679
i'm gonna do whatever the hell i want
803
00:25:40,640 --> 00:25:42,960
and
804
00:25:41,679 --> 00:25:44,559
i don't care if you're upset by this
805
00:25:42,960 --> 00:25:46,720
whatever and they're [ __ ] and then
806
00:25:44,559 --> 00:25:48,559
there's my camp where it's like
807
00:25:46,720 --> 00:25:50,240
i think like it's the
808
00:25:48,559 --> 00:25:52,159
telling stories and playing with
809
00:25:50,240 --> 00:25:54,159
concepts that make people uncomfortable
810
00:25:52,159 --> 00:25:56,000
is important to kind of
811
00:25:54,159 --> 00:25:56,720
analyzing that part of being human like
812
00:25:56,000 --> 00:25:58,559
we
813
00:25:56,720 --> 00:26:00,320
a negative modifier we pick games that
814
00:25:58,559 --> 00:26:02,400
kind of inherently deal with
815
00:26:00,320 --> 00:26:04,000
uncomfortable topics because
816
00:26:02,400 --> 00:26:05,440
those are the stories i like to run but
817
00:26:04,000 --> 00:26:06,799
also it's like they're just again going
818
00:26:05,440 --> 00:26:08,720
back to now those nuanced ways of
819
00:26:06,799 --> 00:26:10,640
talking about it there's you don't have
820
00:26:08,720 --> 00:26:12,080
to be as abrupt or kind of as explicit
821
00:26:10,640 --> 00:26:13,919
about stuff it's like no there's plenty
822
00:26:12,080 --> 00:26:15,200
of implied that
823
00:26:13,919 --> 00:26:18,240
is so much worse than what you could
824
00:26:15,200 --> 00:26:20,320
ever say actually but also because it's
825
00:26:18,240 --> 00:26:22,159
implied people can mentally scale how
826
00:26:20,320 --> 00:26:23,200
comfortable they are to it and there's
827
00:26:22,159 --> 00:26:25,520
the camp that's like i'm not gonna touch
828
00:26:23,200 --> 00:26:27,360
anything controversial ever because
829
00:26:25,520 --> 00:26:29,200
i don't want to and i respect that camp
830
00:26:27,360 --> 00:26:30,799
i think it's yes
831
00:26:29,200 --> 00:26:32,480
we live in a world where the whole have
832
00:26:30,799 --> 00:26:34,799
you talked about safety tools at all on
833
00:26:32,480 --> 00:26:36,320
the podcast before or not really uh we
834
00:26:34,799 --> 00:26:38,960
as as i mentioned earlier on when i when
835
00:26:36,320 --> 00:26:41,200
i was alluding to like modern session
836
00:26:38,960 --> 00:26:43,039
zero that we've only ever talked about
837
00:26:41,200 --> 00:26:45,039
it in a light touch so i'm more than you
838
00:26:43,039 --> 00:26:46,480
know please yeah and that this is not
839
00:26:45,039 --> 00:26:48,880
the time or place to go into it because
840
00:26:46,480 --> 00:26:50,720
i'm not the timer i am not the person to
841
00:26:48,880 --> 00:26:52,480
go into great depth about safety tools
842
00:26:50,720 --> 00:26:55,039
there are people far more knowledgeable
843
00:26:52,480 --> 00:26:56,640
in this topic than i am but i think it's
844
00:26:55,039 --> 00:26:58,880
even if you're not playing with safety
845
00:26:56,640 --> 00:27:00,880
tools you should still kind of have the
846
00:26:58,880 --> 00:27:02,400
ideas of safety tools in the back of
847
00:27:00,880 --> 00:27:03,200
your brain like it's one of those ones
848
00:27:02,400 --> 00:27:04,480
where
849
00:27:03,200 --> 00:27:06,480
i've definitely joked several times
850
00:27:04,480 --> 00:27:07,840
where it's like if you can find a way as
851
00:27:06,480 --> 00:27:10,480
if i'm playing in your game to make me
852
00:27:07,840 --> 00:27:12,799
uncomfortable or like actually upset
853
00:27:10,480 --> 00:27:14,080
power to you no one's ever done it and
854
00:27:12,799 --> 00:27:15,760
like i would be interested to take that
855
00:27:14,080 --> 00:27:17,919
ride with you but i suspect if you can
856
00:27:15,760 --> 00:27:19,520
take that ride with me it will make
857
00:27:17,919 --> 00:27:21,760
everyone at the rest of the table
858
00:27:19,520 --> 00:27:23,200
uncomfortable because i am a
859
00:27:21,760 --> 00:27:24,880
person that's kind of is willing to go
860
00:27:23,200 --> 00:27:27,279
to those dark places that enjoys like
861
00:27:24,880 --> 00:27:28,880
okay yeah no this is terrible but like
862
00:27:27,279 --> 00:27:30,480
what were you trying to say with this
863
00:27:28,880 --> 00:27:32,320
terribleness like
864
00:27:30,480 --> 00:27:33,760
what about being human or kind of about
865
00:27:32,320 --> 00:27:35,520
kind of the nature of your story ties
866
00:27:33,760 --> 00:27:37,120
back it's oh it's a cheap thrill that's
867
00:27:35,520 --> 00:27:38,559
shitty
868
00:27:37,120 --> 00:27:40,000
like don't don't bring up messed up
869
00:27:38,559 --> 00:27:41,520
stuff just to bring up messed up stuff
870
00:27:40,000 --> 00:27:43,120
like it has to be
871
00:27:41,520 --> 00:27:44,480
narratively and kind of important what
872
00:27:43,120 --> 00:27:45,679
you're doing like anyone can just full
873
00:27:44,480 --> 00:27:48,080
of room of corpses it's like why the
874
00:27:45,679 --> 00:27:49,520
corpse is there it's the corpse room
875
00:27:48,080 --> 00:27:52,560
right
876
00:27:49,520 --> 00:27:55,790
why are the corpses there
877
00:27:52,560 --> 00:27:55,790
[Music]
878
00:27:58,380 --> 00:28:03,919
[Music]
879
00:28:02,159 --> 00:28:06,240
so the chapter that i'm doing at the
880
00:28:03,919 --> 00:28:08,080
moment is that has an otherworldly uh i
881
00:28:06,240 --> 00:28:08,960
guess cosmic horror element to it far
882
00:28:08,080 --> 00:28:11,039
realm
883
00:28:08,960 --> 00:28:13,840
you know creatures from
884
00:28:11,039 --> 00:28:15,279
far realm space between spaces as being
885
00:28:13,840 --> 00:28:17,760
summoned in and blah blah blah but the
886
00:28:15,279 --> 00:28:20,159
reason i set it up i'm quite proud of my
887
00:28:17,760 --> 00:28:22,720
setup so they go to like a high high
888
00:28:20,159 --> 00:28:25,039
like arcano technological magical city
889
00:28:22,720 --> 00:28:26,799
floating up in the sky and so that the
890
00:28:25,039 --> 00:28:28,880
first half is like
891
00:28:26,799 --> 00:28:30,240
here's how you know there's brooms that
892
00:28:28,880 --> 00:28:31,760
are just sweeping the streets and
893
00:28:30,240 --> 00:28:33,840
there's like holographic displays to
894
00:28:31,760 --> 00:28:35,600
work out you know a map for the city and
895
00:28:33,840 --> 00:28:37,919
there's it's full of you know it's like
896
00:28:35,600 --> 00:28:40,640
parisian opulence of
897
00:28:37,919 --> 00:28:42,000
you know cafes and yeah bistros and all
898
00:28:40,640 --> 00:28:44,559
this kind of stuff and then some
899
00:28:42,000 --> 00:28:46,399
cataclysmic event happens that tears you
900
00:28:44,559 --> 00:28:48,240
know there's cracks
901
00:28:46,399 --> 00:28:49,840
get torn through the city and purple
902
00:28:48,240 --> 00:28:51,279
light is coming out and there's you know
903
00:28:49,840 --> 00:28:53,279
creatures that are just
904
00:28:51,279 --> 00:28:55,919
tearing this you know
905
00:28:53,279 --> 00:28:58,559
chaos throughout the streets and i
906
00:28:55,919 --> 00:29:00,799
wanted that juxtaposition of like his
907
00:28:58,559 --> 00:29:02,960
when you see it nice and lovely the
908
00:29:00,799 --> 00:29:05,200
players go somewhere when they come back
909
00:29:02,960 --> 00:29:08,080
it's now this horrible you know horrible
910
00:29:05,200 --> 00:29:09,520
nightmare escape of thing and i i wanted
911
00:29:08,080 --> 00:29:11,919
that was like
912
00:29:09,520 --> 00:29:13,760
i saw really really layered on the like
913
00:29:11,919 --> 00:29:15,279
the parisian there's birds singing and
914
00:29:13,760 --> 00:29:16,880
there's mutant there's like music in the
915
00:29:15,279 --> 00:29:18,720
air and that you know as leaves fall off
916
00:29:16,880 --> 00:29:20,159
the tree they disappear and reappear
917
00:29:18,720 --> 00:29:21,600
back on the tree
918
00:29:20,159 --> 00:29:24,159
and the next time they come back i'm
919
00:29:21,600 --> 00:29:26,799
like there's bodies in the streets and
920
00:29:24,159 --> 00:29:29,200
there's you know winged gargoyle like
921
00:29:26,799 --> 00:29:31,279
creatures just picking you know plucking
922
00:29:29,200 --> 00:29:33,600
people off the streets and throwing them
923
00:29:31,279 --> 00:29:35,600
you know 50 foot in the air and
924
00:29:33,600 --> 00:29:36,880
you you hear a dull thud and and that
925
00:29:35,600 --> 00:29:38,880
kind of stuff
926
00:29:36,880 --> 00:29:41,039
to be juxtaposed against where they last
927
00:29:38,880 --> 00:29:41,919
time they saw it to really hammer home
928
00:29:41,039 --> 00:29:43,840
that
929
00:29:41,919 --> 00:29:46,640
that difference there so that's my
930
00:29:43,840 --> 00:29:48,080
excuse for my the current kind of yeah i
931
00:29:46,640 --> 00:29:50,000
think that's that's plenty enough i
932
00:29:48,080 --> 00:29:52,159
think it's when you have like how do i
933
00:29:50,000 --> 00:29:55,039
make sure this lich is evil uh
934
00:29:52,159 --> 00:29:56,320
this room is full of victims
935
00:29:55,039 --> 00:29:58,080
okay
936
00:29:56,320 --> 00:29:59,840
yeah you walk in then he's cutting off
937
00:29:58,080 --> 00:30:01,760
somebody's head okay
938
00:29:59,840 --> 00:30:03,760
cool what you doing with that head
939
00:30:01,760 --> 00:30:05,039
yeah yeah yeah i know what you mean that
940
00:30:03,760 --> 00:30:06,240
is so
941
00:30:05,039 --> 00:30:10,000
yeah he
942
00:30:06,240 --> 00:30:11,360
again an easy way to to do it but
943
00:30:10,000 --> 00:30:12,640
because it's easy it means that there's
944
00:30:11,360 --> 00:30:14,799
less kind of
945
00:30:12,640 --> 00:30:17,039
impact i suppose like to me what i'm
946
00:30:14,799 --> 00:30:18,720
saying is also like you can totally have
947
00:30:17,039 --> 00:30:20,640
that lich have a predilection for
948
00:30:18,720 --> 00:30:22,399
cutting off heads but like you should
949
00:30:20,640 --> 00:30:24,480
have established on multiple points
950
00:30:22,399 --> 00:30:26,159
prior to this like oh the lich came
951
00:30:24,480 --> 00:30:28,399
through how do you know no one has a
952
00:30:26,159 --> 00:30:30,559
head anymore um
953
00:30:28,399 --> 00:30:32,320
yeah that's such that's
954
00:30:30,559 --> 00:30:33,520
again again another episode of reason
955
00:30:32,320 --> 00:30:35,919
why i love the podcast is because it
956
00:30:33,520 --> 00:30:37,520
makes me we're like improv here and and
957
00:30:35,919 --> 00:30:39,760
once you've set that precedent that
958
00:30:37,520 --> 00:30:42,799
you've just described the next time the
959
00:30:39,760 --> 00:30:44,720
players encounter someone that's missing
960
00:30:42,799 --> 00:30:46,720
ahead for whatever reason
961
00:30:44,720 --> 00:30:49,039
they're immediately going to go
962
00:30:46,720 --> 00:30:50,720
[ __ ] is is that the lich is the lich
963
00:30:49,039 --> 00:30:52,799
here do we need to be
964
00:30:50,720 --> 00:30:55,840
and even if it's something as
965
00:30:52,799 --> 00:30:58,399
benign is the wrong word but
966
00:30:55,840 --> 00:31:00,640
a workplace accident is that
967
00:30:58,399 --> 00:31:02,720
you know you know rather than some evil
968
00:31:00,640 --> 00:31:04,960
menace has done it no so it's actually
969
00:31:02,720 --> 00:31:06,880
interesting to bring that up so on
970
00:31:04,960 --> 00:31:08,960
if my once goes up it may still be or
971
00:31:06,880 --> 00:31:10,799
maybe over at this point the time of
972
00:31:08,960 --> 00:31:12,080
recording this the campaign we're
973
00:31:10,799 --> 00:31:13,919
involved in right now on negative
974
00:31:12,080 --> 00:31:16,240
modifier is something called hawthorne's
975
00:31:13,919 --> 00:31:17,600
crusade and
976
00:31:16,240 --> 00:31:20,080
this idea what you're talking about kind
977
00:31:17,600 --> 00:31:23,760
of planting this idea that
978
00:31:20,080 --> 00:31:25,519
multiple times comes up correct or not
979
00:31:23,760 --> 00:31:27,440
is something i do constantly in
980
00:31:25,519 --> 00:31:28,399
hawthorne i'm not going to reveal why
981
00:31:27,440 --> 00:31:30,480
hawthorne's crusade is called
982
00:31:28,399 --> 00:31:32,880
hawthorne's crusader kind of
983
00:31:30,480 --> 00:31:34,480
what this thing is but there's a theme
984
00:31:32,880 --> 00:31:36,559
looking back and kind of a concept
985
00:31:34,480 --> 00:31:38,080
looking back that
986
00:31:36,559 --> 00:31:39,360
i know it because i'm the one running it
987
00:31:38,080 --> 00:31:41,679
and kind of thing and my players have
988
00:31:39,360 --> 00:31:43,919
kind of started to pick up on it or
989
00:31:41,679 --> 00:31:45,679
they're deep enough that they understand
990
00:31:43,919 --> 00:31:47,600
exactly what was going on the entire
991
00:31:45,679 --> 00:31:49,039
time but
992
00:31:47,600 --> 00:31:51,120
the way the campaign is kind of paced
993
00:31:49,039 --> 00:31:52,880
and set up there are
994
00:31:51,120 --> 00:31:53,760
there's a web and they're making a web
995
00:31:52,880 --> 00:31:55,440
and
996
00:31:53,760 --> 00:31:56,559
it's not clear how many of the nodes
997
00:31:55,440 --> 00:31:58,640
they've connected to the web are
998
00:31:56,559 --> 00:32:00,720
actually part of the web or just a
999
00:31:58,640 --> 00:32:02,960
separate web altogether but it doesn't
1000
00:32:00,720 --> 00:32:04,960
matter because they keep establish this
1001
00:32:02,960 --> 00:32:06,640
it's like no no this thing keeps showing
1002
00:32:04,960 --> 00:32:08,480
up every time these things happen so
1003
00:32:06,640 --> 00:32:11,039
it's obviously connected
1004
00:32:08,480 --> 00:32:11,039
is it
1005
00:32:11,279 --> 00:32:13,919
and i'm not telling them is it it's um
1006
00:32:12,880 --> 00:32:15,279
in my brain i'm going like that's
1007
00:32:13,919 --> 00:32:17,120
something that's like oh you picked up
1008
00:32:15,279 --> 00:32:18,720
on that wrong but yeah we're gonna go
1009
00:32:17,120 --> 00:32:20,080
with that because
1010
00:32:18,720 --> 00:32:21,760
i get to have players that are actively
1011
00:32:20,080 --> 00:32:23,440
paranoid on certain topics and i'm not
1012
00:32:21,760 --> 00:32:27,039
lying to them it's what their characters
1013
00:32:23,440 --> 00:32:28,720
have decided like i think that's
1014
00:32:27,039 --> 00:32:29,679
okay i've go back to a topic we touched
1015
00:32:28,720 --> 00:32:32,559
on this whole idea of kind of
1016
00:32:29,679 --> 00:32:34,080
relationship between player and person
1017
00:32:32,559 --> 00:32:35,600
running the game
1018
00:32:34,080 --> 00:32:37,679
when it comes to certain horror games
1019
00:32:35,600 --> 00:32:39,600
delta green's definitely one of these
1020
00:32:37,679 --> 00:32:41,360
you have to be willing to lie to your
1021
00:32:39,600 --> 00:32:42,640
players a little bit and i don't mean
1022
00:32:41,360 --> 00:32:45,120
like
1023
00:32:42,640 --> 00:32:46,720
lie about dice or like you die now
1024
00:32:45,120 --> 00:32:48,960
because i say that's that don't do that
1025
00:32:46,720 --> 00:32:50,240
that's that's shitty type of thing like
1026
00:32:48,960 --> 00:32:51,919
fudge dice if you want i'm not gonna
1027
00:32:50,240 --> 00:32:53,360
tell you what to do but like
1028
00:32:51,919 --> 00:32:55,039
don't be that guy that like runs an
1029
00:32:53,360 --> 00:32:58,000
impossible game because you want the
1030
00:32:55,039 --> 00:32:59,519
monsters to win yeah no i agree yeah
1031
00:32:58,000 --> 00:33:00,960
it's okay to give them false information
1032
00:32:59,519 --> 00:33:02,799
though or kind of like if they start
1033
00:33:00,960 --> 00:33:04,960
going down a mental path that's not what
1034
00:33:02,799 --> 00:33:06,720
you wrote or not with the actual thing
1035
00:33:04,960 --> 00:33:08,559
it's like yeah no totally that and
1036
00:33:06,720 --> 00:33:11,840
that's like oh we thought this you
1037
00:33:08,559 --> 00:33:11,840
thought wrong
1038
00:33:12,399 --> 00:33:15,919
i loved i love i had a an idea when you
1039
00:33:14,799 --> 00:33:18,320
were talking about their players and
1040
00:33:15,919 --> 00:33:19,440
their paranoia at certain elements and
1041
00:33:18,320 --> 00:33:21,360
that
1042
00:33:19,440 --> 00:33:23,679
that works because it's like a
1043
00:33:21,360 --> 00:33:26,399
self-sustaining
1044
00:33:23,679 --> 00:33:28,640
fear cycle and and the players are
1045
00:33:26,399 --> 00:33:30,880
generating the emotions themselves it's
1046
00:33:28,640 --> 00:33:33,039
one thing to have the dm say you enter
1047
00:33:30,880 --> 00:33:35,279
into a room and there's spider webs and
1048
00:33:33,039 --> 00:33:36,720
there's no shadows and there's the heads
1049
00:33:35,279 --> 00:33:38,399
have been decapitated and then it's
1050
00:33:36,720 --> 00:33:40,720
another thing entirely for the players
1051
00:33:38,399 --> 00:33:42,960
to step into a room and go
1052
00:33:40,720 --> 00:33:44,720
i i'm scared because of stuff that's
1053
00:33:42,960 --> 00:33:46,880
happened in the past and the unknown of
1054
00:33:44,720 --> 00:33:49,279
the future and i'm already scared at
1055
00:33:46,880 --> 00:33:51,039
just just from the premise and that is a
1056
00:33:49,279 --> 00:33:52,240
you know a completely different thing
1057
00:33:51,039 --> 00:33:55,360
and i think once you hit that then
1058
00:33:52,240 --> 00:33:56,640
you're you're really hitting the
1059
00:33:55,360 --> 00:33:58,320
you know you've done you've done the
1060
00:33:56,640 --> 00:33:59,840
work and it's it's it's a beautiful
1061
00:33:58,320 --> 00:34:02,159
thing to watch i think
1062
00:33:59,840 --> 00:34:05,600
not people be scared but to have players
1063
00:34:02,159 --> 00:34:07,360
just be so engaged and and aware of
1064
00:34:05,600 --> 00:34:10,000
connotations and
1065
00:34:07,360 --> 00:34:12,960
implications as you said that it's the
1066
00:34:10,000 --> 00:34:14,879
self-sustaining emotion machine
1067
00:34:12,960 --> 00:34:17,200
trademark because that sounds like a
1068
00:34:14,879 --> 00:34:18,800
cool tagline there yeah and i think it's
1069
00:34:17,200 --> 00:34:20,879
like there's a the second arc of
1070
00:34:18,800 --> 00:34:23,280
hawthorne's crusade i'm not sure what
1071
00:34:20,879 --> 00:34:26,800
episode is but early on the players
1072
00:34:23,280 --> 00:34:28,639
figure out jokingly exactly what's going
1073
00:34:26,800 --> 00:34:30,079
on if they say that's an option like oh
1074
00:34:28,639 --> 00:34:32,879
it can't possibly that would be stupid
1075
00:34:30,079 --> 00:34:33,760
if it was that and i'm like no it's that
1076
00:34:32,879 --> 00:34:35,280
and when we got through it being
1077
00:34:33,760 --> 00:34:37,280
realized like oh [ __ ] we were right all
1078
00:34:35,280 --> 00:34:38,800
along god damn it
1079
00:34:37,280 --> 00:34:40,079
this is so much worse because we were
1080
00:34:38,800 --> 00:34:42,560
right we were like i can't be that
1081
00:34:40,079 --> 00:34:44,639
that'd be too ridiculous
1082
00:34:42,560 --> 00:34:46,560
and i'm sitting there like no you're
1083
00:34:44,639 --> 00:34:48,079
right not to tell you you're right
1084
00:34:46,560 --> 00:34:50,240
because that's not how this works but
1085
00:34:48,079 --> 00:34:51,679
like when we get there like like you
1086
00:34:50,240 --> 00:34:53,520
have this in the back of your brain like
1087
00:34:51,679 --> 00:34:55,839
they kept going back like it can't
1088
00:34:53,520 --> 00:34:58,240
possibly be that it'd be so obvious if
1089
00:34:55,839 --> 00:35:00,720
it was that it was totally that
1090
00:34:58,240 --> 00:35:01,680
you underestimate my obviousness it was
1091
00:35:00,720 --> 00:35:03,040
one of those things where it's like it
1092
00:35:01,680 --> 00:35:04,800
was
1093
00:35:03,040 --> 00:35:07,040
i was never trying to make it not
1094
00:35:04,800 --> 00:35:08,640
obvious but it's one of those ones where
1095
00:35:07,040 --> 00:35:10,240
because of how delta green is how delta
1096
00:35:08,640 --> 00:35:11,760
queen works it's like it can't be that
1097
00:35:10,240 --> 00:35:13,280
simple it's always
1098
00:35:11,760 --> 00:35:16,240
something more it's like oh i guess it
1099
00:35:13,280 --> 00:35:18,880
was that simple oh god being that simple
1100
00:35:16,240 --> 00:35:21,200
is terrible yeah yeah oh god it really
1101
00:35:18,880 --> 00:35:22,880
is very simple you know there it is you
1102
00:35:21,200 --> 00:35:25,599
know sort of green is people like it
1103
00:35:22,880 --> 00:35:26,960
just is that yeah
1104
00:35:25,599 --> 00:35:29,200
thank you for bringing that game up
1105
00:35:26,960 --> 00:35:31,200
again because here's a topic that i want
1106
00:35:29,200 --> 00:35:33,200
to go on to and i need a bit i need your
1107
00:35:31,200 --> 00:35:34,960
assistance to start so obviously with
1108
00:35:33,200 --> 00:35:36,320
dnd something i'm most familiar with
1109
00:35:34,960 --> 00:35:37,920
there are
1110
00:35:36,320 --> 00:35:39,599
you know it's this random quote-unquote
1111
00:35:37,920 --> 00:35:41,599
random elements with the dice rolling
1112
00:35:39,599 --> 00:35:44,079
and so on and so on now are the other
1113
00:35:41,599 --> 00:35:45,680
ttrpgs you mentioned today are they do
1114
00:35:44,079 --> 00:35:47,680
they share that you know is there always
1115
00:35:45,680 --> 00:35:49,280
this element of rolling a dice or
1116
00:35:47,680 --> 00:35:51,280
flipping a coin or
1117
00:35:49,280 --> 00:35:52,160
you know abilities or powers and stuff
1118
00:35:51,280 --> 00:35:53,760
like that is that and everything you've
1119
00:35:52,160 --> 00:35:55,359
mentioned today is that is that oh yeah
1120
00:35:53,760 --> 00:35:58,400
yeah they all involve dice for the most
1121
00:35:55,359 --> 00:36:01,839
part or they have some similar system um
1122
00:35:58,400 --> 00:36:01,839
i will say kind of
1123
00:36:02,320 --> 00:36:05,680
dice rolls in
1124
00:36:05,839 --> 00:36:08,480
adventure driven games kind of your uh
1125
00:36:07,680 --> 00:36:10,800
your
1126
00:36:08,480 --> 00:36:13,119
your star finder your pathfinder your
1127
00:36:10,800 --> 00:36:15,119
dungeons and dragons you're we're going
1128
00:36:13,119 --> 00:36:17,760
on a quest to do the thing to fight the
1129
00:36:15,119 --> 00:36:20,079
monsters type of stuff
1130
00:36:17,760 --> 00:36:22,240
dice rolls are very kind of binary you
1131
00:36:20,079 --> 00:36:24,160
pass you fail
1132
00:36:22,240 --> 00:36:25,839
you do the thing you don't do the thing
1133
00:36:24,160 --> 00:36:27,839
i'm not saying other games don't do that
1134
00:36:25,839 --> 00:36:29,280
but so like let's use delta green for an
1135
00:36:27,839 --> 00:36:30,560
example so
1136
00:36:29,280 --> 00:36:31,599
most games that people will be familiar
1137
00:36:30,560 --> 00:36:33,839
with are
1138
00:36:31,599 --> 00:36:35,040
um d20 based yeah trying to get above a
1139
00:36:33,839 --> 00:36:37,040
certain number
1140
00:36:35,040 --> 00:36:38,480
call of cthulhu delta green a lot of my
1141
00:36:37,040 --> 00:36:41,040
favorite games honestly are based on
1142
00:36:38,480 --> 00:36:42,880
percentile dice systems where you have
1143
00:36:41,040 --> 00:36:44,640
your character is x good at things
1144
00:36:42,880 --> 00:36:47,920
you're trying to roll below that
1145
00:36:44,640 --> 00:36:49,920
percentile dice if your character is 70
1146
00:36:47,920 --> 00:36:52,000
good at fighting people with their fists
1147
00:36:49,920 --> 00:36:55,440
they will 70 of the time be successful
1148
00:36:52,000 --> 00:36:57,119
at that and where
1149
00:36:55,440 --> 00:36:58,560
i think kind of different like this is
1150
00:36:57,119 --> 00:37:00,720
kind of where the
1151
00:36:58,560 --> 00:37:03,040
adventure versus mystery game kind of
1152
00:37:00,720 --> 00:37:05,760
really diverges in a mystery game your
1153
00:37:03,040 --> 00:37:07,040
players have to find the clues they have
1154
00:37:05,760 --> 00:37:09,520
to solve the mystery they have to keep
1155
00:37:07,040 --> 00:37:11,599
going forward so you can't lock
1156
00:37:09,520 --> 00:37:12,960
everything behind
1157
00:37:11,599 --> 00:37:14,320
success and failure you can't get into
1158
00:37:12,960 --> 00:37:16,960
the use that you get used to the idea of
1159
00:37:14,320 --> 00:37:17,920
like cascading failure and
1160
00:37:16,960 --> 00:37:21,040
it's one of those things where kind of
1161
00:37:17,920 --> 00:37:24,640
like i know yeah if my players wind up
1162
00:37:21,040 --> 00:37:26,320
in this bar they're going to find x
1163
00:37:24,640 --> 00:37:28,400
they have to for the story to work type
1164
00:37:26,320 --> 00:37:30,720
of thing how they go about that and how
1165
00:37:28,400 --> 00:37:32,079
successful they are in that that's dice
1166
00:37:30,720 --> 00:37:34,320
driven
1167
00:37:32,079 --> 00:37:36,560
and kind of and that's where and i think
1168
00:37:34,320 --> 00:37:38,320
apothem sits under a good job of kind of
1169
00:37:36,560 --> 00:37:40,880
highlighting this is that we have some
1170
00:37:38,320 --> 00:37:42,160
moments that like i set them up as like
1171
00:37:40,880 --> 00:37:45,119
yeah this is gonna be like a pivotal
1172
00:37:42,160 --> 00:37:46,640
moment for the characters in the arc and
1173
00:37:45,119 --> 00:37:48,800
because of dice rolls because of how the
1174
00:37:46,640 --> 00:37:51,040
mechanics kind of play out in that kind
1175
00:37:48,800 --> 00:37:52,640
of five-minute span it goes from being
1176
00:37:51,040 --> 00:37:54,800
being like this okay yeah this is a big
1177
00:37:52,640 --> 00:37:56,000
moment reveal happened
1178
00:37:54,800 --> 00:37:57,599
cut to
1179
00:37:56,000 --> 00:37:59,520
two characters on the floor having
1180
00:37:57,599 --> 00:38:01,440
nervous breakdowns once throwing up in a
1181
00:37:59,520 --> 00:38:03,839
trash can because the dice rolls went
1182
00:38:01,440 --> 00:38:05,920
terribly for them and i could adds to it
1183
00:38:03,839 --> 00:38:07,599
at that point i guess it's not like it's
1184
00:38:05,920 --> 00:38:09,280
you you have a moment you have a bad
1185
00:38:07,599 --> 00:38:11,040
moment you have this kind of big aha
1186
00:38:09,280 --> 00:38:13,200
moment the players are reacting to it
1187
00:38:11,040 --> 00:38:14,400
versus kind of grappling with it and
1188
00:38:13,200 --> 00:38:16,160
that's kind of the way these games work
1189
00:38:14,400 --> 00:38:17,599
it's like okay yeah here's what you
1190
00:38:16,160 --> 00:38:19,520
learned
1191
00:38:17,599 --> 00:38:21,599
roll some dice to tell me how you react
1192
00:38:19,520 --> 00:38:24,000
okay two of you failed sand tests okay
1193
00:38:21,599 --> 00:38:25,200
cool how bad did you fail those sanity
1194
00:38:24,000 --> 00:38:27,440
tests okay
1195
00:38:25,200 --> 00:38:30,079
really badly in one of your cases give
1196
00:38:27,440 --> 00:38:33,280
me a constitution check why just give it
1197
00:38:30,079 --> 00:38:35,040
to me okay now give me a dex check why
1198
00:38:33,280 --> 00:38:36,240
you successfully grab a trash can to
1199
00:38:35,040 --> 00:38:37,040
throw up and do while you're having your
1200
00:38:36,240 --> 00:38:38,640
nervous breakdown
1201
00:38:37,040 --> 00:38:39,839
[Laughter]
1202
00:38:38,640 --> 00:38:42,079
and you can kind of go into this
1203
00:38:39,839 --> 00:38:43,520
beautiful flowchart yeah i think like
1204
00:38:42,079 --> 00:38:45,440
one of the funniest moments in the
1205
00:38:43,520 --> 00:38:47,520
podcast so far is actually in the first
1206
00:38:45,440 --> 00:38:50,320
season of delta green up j-cell files
1207
00:38:47,520 --> 00:38:52,320
where we were very focused on the
1208
00:38:50,320 --> 00:38:53,680
skipping out on work the kind of the
1209
00:38:52,320 --> 00:38:55,359
the hey you're
1210
00:38:53,680 --> 00:38:56,320
ditching your day job to go do delta
1211
00:38:55,359 --> 00:38:58,240
green stuff and kind of the
1212
00:38:56,320 --> 00:38:59,760
ramifications of that and
1213
00:38:58,240 --> 00:39:02,079
one of the funniest moments was a
1214
00:38:59,760 --> 00:39:04,079
character was pretending to be sick to
1215
00:39:02,079 --> 00:39:06,480
get out of work type of thing and they
1216
00:39:04,079 --> 00:39:08,720
low-grade poisoned themselves and the
1217
00:39:06,480 --> 00:39:10,079
dice rolls kept betraying them so it
1218
00:39:08,720 --> 00:39:11,920
went from like oh yeah you were
1219
00:39:10,079 --> 00:39:14,720
pretending to be sick to know you
1220
00:39:11,920 --> 00:39:17,280
actually poisoned yourself and threw up
1221
00:39:14,720 --> 00:39:20,079
all over your boss and like it is this
1222
00:39:17,280 --> 00:39:21,280
very real moment of like oh god i just
1223
00:39:20,079 --> 00:39:23,359
took this thing that will make me feel
1224
00:39:21,280 --> 00:39:25,760
ill and give me a legitimate excuse to i
1225
00:39:23,359 --> 00:39:27,520
might get fired because i projectile
1226
00:39:25,760 --> 00:39:29,040
vomited all over my bosses he was coming
1227
00:39:27,520 --> 00:39:30,960
to talk to me about how i keep getting
1228
00:39:29,040 --> 00:39:33,040
sick and taking sick time
1229
00:39:30,960 --> 00:39:34,720
what it's like yeah
1230
00:39:33,040 --> 00:39:36,880
comedic but also like because it's a
1231
00:39:34,720 --> 00:39:39,280
real fear a normal person might have
1232
00:39:36,880 --> 00:39:41,040
yeah horrifying
1233
00:39:39,280 --> 00:39:43,200
i think you read my mind a little bit
1234
00:39:41,040 --> 00:39:45,200
because the reason why i asked that
1235
00:39:43,200 --> 00:39:48,640
question um
1236
00:39:45,200 --> 00:39:50,800
is i wanted to ask about as i said my
1237
00:39:48,640 --> 00:39:53,200
during my research i was on wikipedia
1238
00:39:50,800 --> 00:39:54,480
looking at all these types of
1239
00:39:53,200 --> 00:39:55,440
horror and you've got the main ones that
1240
00:39:54,480 --> 00:39:57,200
you've mentioned already but then you've
1241
00:39:55,440 --> 00:39:59,839
also got like
1242
00:39:57,200 --> 00:40:01,119
it's all literary based right on books
1243
00:39:59,839 --> 00:40:02,880
and films
1244
00:40:01,119 --> 00:40:05,280
and it's all there's like there's like a
1245
00:40:02,880 --> 00:40:06,880
weird weird horror and then there's new
1246
00:40:05,280 --> 00:40:09,280
weird which is like the 21st century
1247
00:40:06,880 --> 00:40:11,440
version yeah yeah they're all sub sub
1248
00:40:09,280 --> 00:40:13,280
sub genres and and mishmash and all this
1249
00:40:11,440 --> 00:40:15,440
other like cult and then classic hot red
1250
00:40:13,280 --> 00:40:16,800
and then like werewolf has its own sub
1251
00:40:15,440 --> 00:40:19,200
genre for like
1252
00:40:16,800 --> 00:40:21,040
metamorphosis horror blah blah blah what
1253
00:40:19,200 --> 00:40:23,520
i'm getting is there's loads of stuff
1254
00:40:21,040 --> 00:40:25,760
that i've never even begun to understand
1255
00:40:23,520 --> 00:40:27,280
and then it made me think like
1256
00:40:25,760 --> 00:40:30,240
because it's so
1257
00:40:27,280 --> 00:40:32,400
vast and nuanced and layered and
1258
00:40:30,240 --> 00:40:35,440
you know mired in subgenres how does
1259
00:40:32,400 --> 00:40:38,560
that translate to running a game at a
1260
00:40:35,440 --> 00:40:41,359
table something that's so full of its
1261
00:40:38,560 --> 00:40:44,079
own nuances full of its own
1262
00:40:41,359 --> 00:40:48,240
drawbacks and pitfalls how can we bring
1263
00:40:44,079 --> 00:40:51,280
in this huge thing and try and meld it
1264
00:40:48,240 --> 00:40:54,079
into the medium of ttrpgs which is very
1265
00:40:51,280 --> 00:40:55,520
much its own thing its own beast in of
1266
00:40:54,079 --> 00:40:56,240
itself and that
1267
00:40:55,520 --> 00:40:57,760
is
1268
00:40:56,240 --> 00:41:00,000
the first question
1269
00:40:57,760 --> 00:41:01,599
which then made me think like
1270
00:41:00,000 --> 00:41:03,040
you have these dice rolls that you've
1271
00:41:01,599 --> 00:41:04,079
just been going through
1272
00:41:03,040 --> 00:41:06,400
can that
1273
00:41:04,079 --> 00:41:07,920
can that undermine the atmosphere and
1274
00:41:06,400 --> 00:41:10,240
the example i thought of in my head was
1275
00:41:07,920 --> 00:41:12,240
like you're in you know you've done all
1276
00:41:10,240 --> 00:41:14,720
this foreshadowing as the gm you've done
1277
00:41:12,240 --> 00:41:18,000
all this hard work you you go
1278
00:41:14,720 --> 00:41:20,480
into they're in some spooky catacombs or
1279
00:41:18,000 --> 00:41:22,319
whatnot and you you've worked your ass
1280
00:41:20,480 --> 00:41:23,599
off to have this
1281
00:41:22,319 --> 00:41:25,040
atmosphere
1282
00:41:23,599 --> 00:41:26,640
and then one of the player characters
1283
00:41:25,040 --> 00:41:28,720
says i want to
1284
00:41:26,640 --> 00:41:30,240
do something a bit audacious so i want
1285
00:41:28,720 --> 00:41:32,160
to you know some skeletons are rising up
1286
00:41:30,240 --> 00:41:34,400
i want to bash all the skeletons down in
1287
00:41:32,160 --> 00:41:36,000
one hit or i want to do something with
1288
00:41:34,400 --> 00:41:38,480
the light to make it illuminate the
1289
00:41:36,000 --> 00:41:40,000
whole room so we can see everything and
1290
00:41:38,480 --> 00:41:42,560
it's a hard roll but maybe they roll
1291
00:41:40,000 --> 00:41:44,640
really well and it's just sweeps the rug
1292
00:41:42,560 --> 00:41:47,280
out of this atmosphere completely
1293
00:41:44,640 --> 00:41:49,520
undermines the atmosphere because of a
1294
00:41:47,280 --> 00:41:52,480
dice roll and i wanted to get your take
1295
00:41:49,520 --> 00:41:55,119
on on that am i completely
1296
00:41:52,480 --> 00:41:56,319
bonkers or is that something yeah
1297
00:41:55,119 --> 00:41:58,079
so i
1298
00:41:56,319 --> 00:41:59,440
i got two reactions to that anyone who's
1299
00:41:58,079 --> 00:42:01,200
ever played with me i think i cut it out
1300
00:41:59,440 --> 00:42:03,440
of the podcast mostly but anyone's ever
1301
00:42:01,200 --> 00:42:05,599
played with me knows i love the phrase
1302
00:42:03,440 --> 00:42:06,960
i'm looking for failure which is like
1303
00:42:05,599 --> 00:42:08,560
half the dice rolls i'll make people
1304
00:42:06,960 --> 00:42:10,079
rule it's like i'm like no no i'm
1305
00:42:08,560 --> 00:42:11,520
looking for a critical failure right now
1306
00:42:10,079 --> 00:42:12,640
you're gonna do this unless your
1307
00:42:11,520 --> 00:42:15,040
character
1308
00:42:12,640 --> 00:42:17,040
majestically screws up in the worst way
1309
00:42:15,040 --> 00:42:18,640
possible type of thing like it's i'm
1310
00:42:17,040 --> 00:42:20,880
looking for kind of that worst case
1311
00:42:18,640 --> 00:42:22,160
scenario to happen to kind of
1312
00:42:20,880 --> 00:42:24,160
then we'll play with it it might be like
1313
00:42:22,160 --> 00:42:25,760
yeah you're doing this in like a 10 you
1314
00:42:24,160 --> 00:42:27,280
put on the table and it collapses making
1315
00:42:25,760 --> 00:42:29,280
a loud noise and there goes your stealth
1316
00:42:27,280 --> 00:42:32,400
vibe or something but to kind of get
1317
00:42:29,280 --> 00:42:35,200
more to what you're saying specifically
1318
00:42:32,400 --> 00:42:37,680
i think there's it's a more modern thing
1319
00:42:35,200 --> 00:42:39,280
i guess i think it's kind of
1320
00:42:37,680 --> 00:42:40,880
i'm not advocating for the world when i
1321
00:42:39,280 --> 00:42:43,200
saying this like i do think like i think
1322
00:42:40,880 --> 00:42:44,400
a lot of gm's and dms and a variety of
1323
00:42:43,200 --> 00:42:47,520
other people
1324
00:42:44,400 --> 00:42:49,599
go out of their way to being
1325
00:42:47,520 --> 00:42:51,440
too accommodating of players trying to
1326
00:42:49,599 --> 00:42:54,000
try stuff and i'm not saying you
1327
00:42:51,440 --> 00:42:55,280
shouldn't encourage and foster
1328
00:42:54,000 --> 00:42:56,720
creativity in your play like yeah we
1329
00:42:55,280 --> 00:42:59,119
drop the chandelier on them to kill the
1330
00:42:56,720 --> 00:43:02,000
monster yeah that's totally fine
1331
00:42:59,119 --> 00:43:04,160
i think there's
1332
00:43:02,000 --> 00:43:06,319
a lot of players are expecting or kind
1333
00:43:04,160 --> 00:43:09,520
of have gotten away with or have
1334
00:43:06,319 --> 00:43:12,640
encountered situations where they can
1335
00:43:09,520 --> 00:43:14,560
within reason do whatever they want and
1336
00:43:12,640 --> 00:43:16,319
my definition of within reason is not
1337
00:43:14,560 --> 00:43:17,839
the same as most other people i've
1338
00:43:16,319 --> 00:43:19,200
learned and
1339
00:43:17,839 --> 00:43:20,240
it's one of those ones which i it's like
1340
00:43:19,200 --> 00:43:22,319
to use you're like i want to do the
1341
00:43:20,240 --> 00:43:23,359
light thing it's like okay how do you do
1342
00:43:22,319 --> 00:43:24,960
that
1343
00:43:23,359 --> 00:43:27,599
well i do the light thing no no how do
1344
00:43:24,960 --> 00:43:28,960
you do that no i i i move the light yeah
1345
00:43:27,599 --> 00:43:30,480
i don't care that you're doing that how
1346
00:43:28,960 --> 00:43:33,359
are you actually doing that explain to
1347
00:43:30,480 --> 00:43:34,720
me how your character does that
1348
00:43:33,359 --> 00:43:36,160
and if they can't explain that to me i'm
1349
00:43:34,720 --> 00:43:37,359
like no you can't do that like you don't
1350
00:43:36,160 --> 00:43:39,440
know what you're doing your characters
1351
00:43:37,359 --> 00:43:41,599
know what they're doing like
1352
00:43:39,440 --> 00:43:42,800
like i like the idea but
1353
00:43:41,599 --> 00:43:44,880
you're not capable of doing that as a
1354
00:43:42,800 --> 00:43:47,359
character i i know what you mean i think
1355
00:43:44,880 --> 00:43:49,200
as i was explaining to it it more became
1356
00:43:47,359 --> 00:43:50,800
more obvious to me that i think that's
1357
00:43:49,200 --> 00:43:51,920
less of a mechanical question and more
1358
00:43:50,800 --> 00:43:53,280
of a
1359
00:43:51,920 --> 00:43:54,720
social
1360
00:43:53,280 --> 00:43:55,760
question and i think
1361
00:43:54,720 --> 00:43:57,200
and this is something i've definitely
1362
00:43:55,760 --> 00:43:58,800
talked about in the podcast before about
1363
00:43:57,200 --> 00:44:00,319
meeting in the middle and trusting
1364
00:43:58,800 --> 00:44:02,319
players and trusting each other and
1365
00:44:00,319 --> 00:44:05,920
trusting the games whilst doing that
1366
00:44:02,319 --> 00:44:07,680
as a player to be like okay i know
1367
00:44:05,920 --> 00:44:10,240
the gm is
1368
00:44:07,680 --> 00:44:13,280
working hard to achieve this atmosphere
1369
00:44:10,240 --> 00:44:15,760
i probably shouldn't do anything that's
1370
00:44:13,280 --> 00:44:17,280
gonna undermine it and and here's where
1371
00:44:15,760 --> 00:44:19,280
the tough decisions come in because it
1372
00:44:17,280 --> 00:44:20,720
might be the case of like oh my player
1373
00:44:19,280 --> 00:44:22,880
my character maybe would really want to
1374
00:44:20,720 --> 00:44:25,359
do this but i know what is happening
1375
00:44:22,880 --> 00:44:26,400
right now so i might take a step back to
1376
00:44:25,359 --> 00:44:28,880
just
1377
00:44:26,400 --> 00:44:30,480
let everybody else appreciate the vibe
1378
00:44:28,880 --> 00:44:32,079
i think that's
1379
00:44:30,480 --> 00:44:34,560
i i'm probably not coming off the way i
1380
00:44:32,079 --> 00:44:35,760
want to on this one it's i think that's
1381
00:44:34,560 --> 00:44:37,440
fine i think it's one of those ones
1382
00:44:35,760 --> 00:44:39,920
where you can use the mechanics to kind
1383
00:44:37,440 --> 00:44:41,920
of enforce
1384
00:44:39,920 --> 00:44:43,359
what you're going for use your skeletons
1385
00:44:41,920 --> 00:44:45,359
popping up and bashing things i want to
1386
00:44:43,359 --> 00:44:47,520
bash all of them
1387
00:44:45,359 --> 00:44:48,960
do you have like a cleave attack well no
1388
00:44:47,520 --> 00:44:50,800
i've only got one attack versus one
1389
00:44:48,960 --> 00:44:53,040
thing okay you can bash
1390
00:44:50,800 --> 00:44:54,079
one of the skeletons but also now you're
1391
00:44:53,040 --> 00:44:56,240
like
1392
00:44:54,079 --> 00:44:57,839
surrounded by the skeletons just making
1393
00:44:56,240 --> 00:45:00,720
sure we're clear on how this is going to
1394
00:44:57,839 --> 00:45:02,079
work yeah yeah like it's you can use the
1395
00:45:00,720 --> 00:45:04,720
mechanics to kind of back up that was
1396
00:45:02,079 --> 00:45:06,160
like no do the cool thing but understand
1397
00:45:04,720 --> 00:45:07,599
like
1398
00:45:06,160 --> 00:45:09,599
there are rules to what you can do with
1399
00:45:07,599 --> 00:45:11,440
the cool thing like yeah it's hard or
1400
00:45:09,599 --> 00:45:13,200
like that sure sounds like something
1401
00:45:11,440 --> 00:45:14,480
you'd be bad at as a character with your
1402
00:45:13,200 --> 00:45:17,200
background
1403
00:45:14,480 --> 00:45:19,119
no i i completely subscribe to that
1404
00:45:17,200 --> 00:45:21,040
to that train of thought as well
1405
00:45:19,119 --> 00:45:23,119
and i understand where you're coming
1406
00:45:21,040 --> 00:45:24,640
from in terms of players being able to
1407
00:45:23,119 --> 00:45:26,480
do like i want to do this that and the
1408
00:45:24,640 --> 00:45:28,640
other but it's like no you know tell me
1409
00:45:26,480 --> 00:45:30,160
i'm a huge fan of that tell me tell me
1410
00:45:28,640 --> 00:45:31,839
how are you achieving
1411
00:45:30,160 --> 00:45:34,079
how are you achieving that something
1412
00:45:31,839 --> 00:45:36,800
that personally irks me and this is
1413
00:45:34,079 --> 00:45:39,119
again full disclosure personal and it's
1414
00:45:36,800 --> 00:45:42,400
it's me as a human being here talking
1415
00:45:39,119 --> 00:45:44,640
but you know like the help action in d d
1416
00:45:42,400 --> 00:45:46,720
is a classic example of like i just want
1417
00:45:44,640 --> 00:45:48,400
to help this person do that thing to
1418
00:45:46,720 --> 00:45:50,160
give them advantage
1419
00:45:48,400 --> 00:45:52,400
on the role and that
1420
00:45:50,160 --> 00:45:53,520
if i'm in a game where the player gets
1421
00:45:52,400 --> 00:45:55,040
away with
1422
00:45:53,520 --> 00:45:56,800
gets away with that scot-free and just
1423
00:45:55,040 --> 00:45:58,480
gets advantage
1424
00:45:56,800 --> 00:45:59,359
that irks me cause i'm like no how how
1425
00:45:58,480 --> 00:46:00,640
are you
1426
00:45:59,359 --> 00:46:02,480
someone's trying to break open the door
1427
00:46:00,640 --> 00:46:04,480
with a crowbar how do you help other
1428
00:46:02,480 --> 00:46:08,240
than just like
1429
00:46:04,480 --> 00:46:09,599
encouraging them with some kind words
1430
00:46:08,240 --> 00:46:11,599
well none so that's that's the thing i
1431
00:46:09,599 --> 00:46:14,160
get into as well where it's like how do
1432
00:46:11,599 --> 00:46:16,319
you apply advantage in this situation uh
1433
00:46:14,160 --> 00:46:18,880
you can't apply like a crowbar in a door
1434
00:46:16,319 --> 00:46:20,079
it's like okay do you kick the door like
1435
00:46:18,880 --> 00:46:21,680
yeah it's one of those things i'm not
1436
00:46:20,079 --> 00:46:23,839
sure you can help but you can also like
1437
00:46:21,680 --> 00:46:25,280
attack the door yourself i
1438
00:46:23,839 --> 00:46:26,720
yeah i think there's kind of some gray
1439
00:46:25,280 --> 00:46:29,520
zone when it comes to that stuff where
1440
00:46:26,720 --> 00:46:31,119
it's to use dnd specifically i'm not
1441
00:46:29,520 --> 00:46:33,520
sure i'd allow advantage in that okay
1442
00:46:31,119 --> 00:46:36,000
i'm gonna pick the lock i give advantage
1443
00:46:33,520 --> 00:46:37,599
how mm-hmm how are you possibly helping
1444
00:46:36,000 --> 00:46:39,760
the situation are you in the air being
1445
00:46:37,599 --> 00:46:41,280
like i believe you can do this do it
1446
00:46:39,760 --> 00:46:43,040
you're good for this like is that what
1447
00:46:41,280 --> 00:46:44,960
your character is doing like unless
1448
00:46:43,040 --> 00:46:47,520
you're a bard i'm not going to do that i
1449
00:46:44,960 --> 00:46:49,680
love that example because it's like
1450
00:46:47,520 --> 00:46:51,920
the person picking the lock is already
1451
00:46:49,680 --> 00:46:54,560
the best person at picking locks so
1452
00:46:51,920 --> 00:46:56,400
anybody else trying to help them is
1453
00:46:54,560 --> 00:46:57,599
not as good as them
1454
00:46:56,400 --> 00:46:59,200
wanting to go back to kind of the lying
1455
00:46:57,599 --> 00:47:00,960
to your players thing i have uh
1456
00:46:59,200 --> 00:47:02,000
definitely not exactly in d and d but
1457
00:47:00,960 --> 00:47:04,319
had a moment okay i helped the player
1458
00:47:02,000 --> 00:47:06,240
i'm like okay cool roll okay now roll
1459
00:47:04,319 --> 00:47:07,200
for advantage yeah because you're
1460
00:47:06,240 --> 00:47:10,200
actually a distraction you're
1461
00:47:07,200 --> 00:47:10,200
disadvantaged
1462
00:47:10,800 --> 00:47:14,640
what the hell were you thinking would be
1463
00:47:12,319 --> 00:47:14,640
helpful
1464
00:47:15,839 --> 00:47:21,440
yeah yeah absolutely that's perfect and
1465
00:47:18,800 --> 00:47:24,079
i think to try and bring i know i've
1466
00:47:21,440 --> 00:47:25,599
brought on this stupid digressed path
1467
00:47:24,079 --> 00:47:26,400
about the mechanics when we were talking
1468
00:47:25,599 --> 00:47:29,440
about
1469
00:47:26,400 --> 00:47:31,280
nice esoteric horror stuff but um
1470
00:47:29,440 --> 00:47:32,400
i think to answer my own question around
1471
00:47:31,280 --> 00:47:33,920
like
1472
00:47:32,400 --> 00:47:36,640
can the mechanics undermine the
1473
00:47:33,920 --> 00:47:37,920
atmosphere and i think and please tell
1474
00:47:36,640 --> 00:47:39,520
me if i'm being an idiot but i think my
1475
00:47:37,920 --> 00:47:42,319
answer would be
1476
00:47:39,520 --> 00:47:44,559
it can if you let it and it's it's one
1477
00:47:42,319 --> 00:47:47,920
of those gm toolkit things of being like
1478
00:47:44,559 --> 00:47:50,160
it's within your power to not let it
1479
00:47:47,920 --> 00:47:51,680
in through various ways i think i bring
1480
00:47:50,160 --> 00:47:53,359
this full circle in some ways and i
1481
00:47:51,680 --> 00:47:55,200
bring it back to like i said very early
1482
00:47:53,359 --> 00:47:58,319
on in this podcast
1483
00:47:55,200 --> 00:47:59,599
some games have horror as a mechanic
1484
00:47:58,319 --> 00:48:01,839
built into the game your call of
1485
00:47:59,599 --> 00:48:05,359
cthulhu's your delta greens anything
1486
00:48:01,839 --> 00:48:07,520
that has a stat that basically is
1487
00:48:05,359 --> 00:48:09,280
influenced by your exposure to horror
1488
00:48:07,520 --> 00:48:11,520
elements deltarune has sanity tel of
1489
00:48:09,280 --> 00:48:12,960
cthulhu has sanity a game i like a lot
1490
00:48:11,520 --> 00:48:15,200
that's an indie game called focus
1491
00:48:12,960 --> 00:48:16,400
basically has i think it's called stress
1492
00:48:15,200 --> 00:48:18,079
in that game
1493
00:48:16,400 --> 00:48:20,079
or basically it's the idea in that one
1494
00:48:18,079 --> 00:48:22,559
where the more weird stuff you've seen
1495
00:48:20,079 --> 00:48:23,359
the more failure you've had the
1496
00:48:22,559 --> 00:48:25,839
more
1497
00:48:23,359 --> 00:48:27,680
god this is spooky going on around you
1498
00:48:25,839 --> 00:48:30,240
the worse your character gets at
1499
00:48:27,680 --> 00:48:31,920
everything as would make sense uh the
1500
00:48:30,240 --> 00:48:35,040
jumper game i haven't talked about yet
1501
00:48:31,920 --> 00:48:39,040
uh alien from free league the alien rpg
1502
00:48:35,040 --> 00:48:40,720
i think is a fantastic first horror game
1503
00:48:39,040 --> 00:48:42,800
horror game for people particularly i
1504
00:48:40,720 --> 00:48:45,520
think the year zero engine is
1505
00:48:42,800 --> 00:48:47,760
a system more groups should talk about
1506
00:48:45,520 --> 00:48:49,200
like if you're
1507
00:48:47,760 --> 00:48:50,800
your zero engine is put out by free
1508
00:48:49,200 --> 00:48:52,160
league it's for a bunch of their games i
1509
00:48:50,800 --> 00:48:53,520
could list them all off if you wanted me
1510
00:48:52,160 --> 00:48:55,119
to but
1511
00:48:53,520 --> 00:48:56,880
if you're looking for to try something
1512
00:48:55,119 --> 00:48:59,280
new i can't recommend any other stuff
1513
00:48:56,880 --> 00:49:00,720
enough because the year zero engine
1514
00:48:59,280 --> 00:49:02,400
slots into a bunch of things you can
1515
00:49:00,720 --> 00:49:04,640
play a space game you can play a horror
1516
00:49:02,400 --> 00:49:06,480
space game you can play
1517
00:49:04,640 --> 00:49:07,760
two different medieval games i think
1518
00:49:06,480 --> 00:49:09,359
maybe it's just one at this point but
1519
00:49:07,760 --> 00:49:10,960
they have
1520
00:49:09,359 --> 00:49:13,280
three different horror games you can
1521
00:49:10,960 --> 00:49:14,960
play kind of off of this one system that
1522
00:49:13,280 --> 00:49:16,880
are dramatically different like two of
1523
00:49:14,960 --> 00:49:18,480
them are basically stranger things one
1524
00:49:16,880 --> 00:49:21,200
of them's alien one of them is called
1525
00:49:18,480 --> 00:49:22,640
the vossen it's their um yes yeah
1526
00:49:21,200 --> 00:49:25,119
yeah yeah that's their kind of
1527
00:49:22,640 --> 00:49:27,680
scandinavian inspired
1528
00:49:25,119 --> 00:49:29,920
mystery supernatural investigatory game
1529
00:49:27,680 --> 00:49:31,359
which i like but also given the fact
1530
00:49:29,920 --> 00:49:33,760
they're making a call of cthulhu game
1531
00:49:31,359 --> 00:49:35,200
allegedly i don't get why it exists but
1532
00:49:33,760 --> 00:49:36,240
at the same time it's got a cool art
1533
00:49:35,200 --> 00:49:38,240
style
1534
00:49:36,240 --> 00:49:39,920
i've heard very good things about alien
1535
00:49:38,240 --> 00:49:42,240
for the exact reasons that you mentioned
1536
00:49:39,920 --> 00:49:43,920
but that begs my a very good question
1537
00:49:42,240 --> 00:49:46,800
from my point of view then so you made a
1538
00:49:43,920 --> 00:49:49,359
very good delineation there between
1539
00:49:46,800 --> 00:49:51,760
games with horror as a mechanic
1540
00:49:49,359 --> 00:49:53,440
versus games that don't so i know
1541
00:49:51,760 --> 00:49:56,000
broadly speaking dnd doesn't i know
1542
00:49:53,440 --> 00:49:58,319
there's some effects if you go to some
1543
00:49:56,000 --> 00:49:59,839
pandemonium planes that you you roll and
1544
00:49:58,319 --> 00:50:01,359
you might go a bit
1545
00:49:59,839 --> 00:50:02,960
goofy because of the you're on a
1546
00:50:01,359 --> 00:50:05,040
different plane of existence but it's
1547
00:50:02,960 --> 00:50:06,559
not embedded it's not like in the basic
1548
00:50:05,040 --> 00:50:08,559
rules shall we say it's not you know a
1549
00:50:06,559 --> 00:50:10,079
fundamental part of the game it's it's
1550
00:50:08,559 --> 00:50:11,119
an optional thing that may or may not
1551
00:50:10,079 --> 00:50:13,359
happen
1552
00:50:11,119 --> 00:50:14,880
so presumably you prefer games where it
1553
00:50:13,359 --> 00:50:17,200
is baked into the mechanics but how do
1554
00:50:14,880 --> 00:50:18,960
you think that changes the
1555
00:50:17,200 --> 00:50:21,520
experience and why do you prefer it when
1556
00:50:18,960 --> 00:50:22,880
it's the horror element is baked into
1557
00:50:21,520 --> 00:50:25,599
the mechanics like
1558
00:50:22,880 --> 00:50:27,599
to me as a completely ignorant outsider
1559
00:50:25,599 --> 00:50:29,440
that to me is like telling you how your
1560
00:50:27,599 --> 00:50:30,640
character should feel am i i don't want
1561
00:50:29,440 --> 00:50:33,599
to like
1562
00:50:30,640 --> 00:50:36,880
no so it's um i
1563
00:50:33,599 --> 00:50:39,520
i'm a crunch guy i come from a long
1564
00:50:36,880 --> 00:50:41,440
background in the crunchier the game the
1565
00:50:39,520 --> 00:50:43,280
better in some ways i have
1566
00:50:41,440 --> 00:50:45,599
veered off some as i've gotten older and
1567
00:50:43,280 --> 00:50:47,680
realized like
1568
00:50:45,599 --> 00:50:50,800
not to sound braggy but like my early
1569
00:50:47,680 --> 00:50:54,720
days of tabletop rpgs were in
1570
00:50:50,800 --> 00:50:57,359
third edition shadow run nerds like
1571
00:50:54,720 --> 00:50:59,280
tables on tables i could roll 30 dice
1572
00:50:57,359 --> 00:51:00,640
and still fail type of game type of
1573
00:50:59,280 --> 00:51:02,480
stuff where
1574
00:51:00,640 --> 00:51:04,240
if you wanted to build a god character
1575
00:51:02,480 --> 00:51:06,559
you could because you could take enough
1576
00:51:04,240 --> 00:51:08,960
weaknesses and advantages that like it's
1577
00:51:06,559 --> 00:51:12,000
like okay yeah i'm immune to all types
1578
00:51:08,960 --> 00:51:14,160
of damage but i'm also bloodthirsty how
1579
00:51:12,000 --> 00:51:16,079
is that a disadvantage yeah because the
1580
00:51:14,160 --> 00:51:19,440
game says it is yeah
1581
00:51:16,079 --> 00:51:21,040
it's a long about way of saying that i
1582
00:51:19,440 --> 00:51:23,520
basically kind of i i come from a kind
1583
00:51:21,040 --> 00:51:26,000
of mechanically heavy background and
1584
00:51:23,520 --> 00:51:27,599
as a result i really appreciate games
1585
00:51:26,000 --> 00:51:29,440
that are more
1586
00:51:27,599 --> 00:51:30,880
narrative focused like delta green a lot
1587
00:51:29,440 --> 00:51:34,160
of my favorite games at this point
1588
00:51:30,880 --> 00:51:35,839
aren't anywhere near as crunch as
1589
00:51:34,160 --> 00:51:36,720
i like them to be and i think that kind
1590
00:51:35,839 --> 00:51:38,400
of
1591
00:51:36,720 --> 00:51:40,319
there's a freeing aspect of that and i
1592
00:51:38,400 --> 00:51:42,480
think it's one of those ones where use
1593
00:51:40,319 --> 00:51:44,480
dnd is an example dnd is not a horror
1594
00:51:42,480 --> 00:51:47,520
game it's not great at horror
1595
00:51:44,480 --> 00:51:49,119
but straud exists
1596
00:51:47,520 --> 00:51:50,720
and
1597
00:51:49,119 --> 00:51:52,800
i'm not the biggest fan of straw at the
1598
00:51:50,720 --> 00:51:54,319
end of the day kind of given i think
1599
00:51:52,800 --> 00:51:56,880
it's evolved nicely over time i think
1600
00:51:54,319 --> 00:51:58,960
it's a beloved tenet of the flagpole of
1601
00:51:56,880 --> 00:52:00,720
the community i don't think it's a great
1602
00:51:58,960 --> 00:52:02,960
vampire story in some ways i think it
1603
00:52:00,720 --> 00:52:04,800
doesn't go far enough but at the same
1604
00:52:02,960 --> 00:52:06,319
time i get it like the
1605
00:52:04,800 --> 00:52:07,599
the changes made to the modern version
1606
00:52:06,319 --> 00:52:09,760
were very smart and i think we're good
1607
00:52:07,599 --> 00:52:11,440
progress for that thing and it's not the
1608
00:52:09,760 --> 00:52:13,680
way i tell a vampire story but it's a
1609
00:52:11,440 --> 00:52:15,839
very traditional dracula story that fits
1610
00:52:13,680 --> 00:52:17,520
in d yeah i can i just say i'm very
1611
00:52:15,839 --> 00:52:20,480
proud that we've gone this far in the
1612
00:52:17,520 --> 00:52:22,319
show to only now just mention strad i'm
1613
00:52:20,480 --> 00:52:24,319
i'm very happy with that
1614
00:52:22,319 --> 00:52:25,599
yeah i i i don't think i've started as a
1615
00:52:24,319 --> 00:52:27,440
horror camp anything there's a campaign
1616
00:52:25,599 --> 00:52:28,480
with horror elements is the real answer
1617
00:52:27,440 --> 00:52:30,480
i think it
1618
00:52:28,480 --> 00:52:32,400
tries too hard at certain points to be
1619
00:52:30,480 --> 00:52:33,760
horror riven like it's
1620
00:52:32,400 --> 00:52:35,599
i think it's one of those ones where
1621
00:52:33,760 --> 00:52:36,960
because of d a lot of people look at it
1622
00:52:35,599 --> 00:52:38,480
and go oh it's a horror thing because
1623
00:52:36,960 --> 00:52:39,760
it's more horrifying than what they're
1624
00:52:38,480 --> 00:52:41,359
used to and
1625
00:52:39,760 --> 00:52:43,200
those of us from the call of cthulhu
1626
00:52:41,359 --> 00:52:45,839
eldritch horror kind of
1627
00:52:43,200 --> 00:52:47,280
character dies instantaneously realm go
1628
00:52:45,839 --> 00:52:49,440
that's cute
1629
00:52:47,280 --> 00:52:52,079
but how quaint your character can fight
1630
00:52:49,440 --> 00:52:53,200
the evil that's adorable
1631
00:52:52,079 --> 00:52:54,079
condescending
1632
00:52:53,200 --> 00:52:56,640
so where i was going with the whole
1633
00:52:54,079 --> 00:52:59,119
mechanic aspect of it is in dungeons and
1634
00:52:56,640 --> 00:53:00,559
dragons you only have one health bar and
1635
00:52:59,119 --> 00:53:02,319
call of cthulhu with delta green kind of
1636
00:53:00,559 --> 00:53:04,800
the sandy driven games that have
1637
00:53:02,319 --> 00:53:07,760
mechanics around that you have two
1638
00:53:04,800 --> 00:53:09,200
health bars technically yeah and
1639
00:53:07,760 --> 00:53:10,400
you can build i can you can build a
1640
00:53:09,200 --> 00:53:11,520
character that kind of makes both your
1641
00:53:10,400 --> 00:53:13,839
health bars functional but you're
1642
00:53:11,520 --> 00:53:15,440
sacrificing a lot like uh hoffman's
1643
00:53:13,839 --> 00:53:18,000
crusade is a character that's built um
1644
00:53:15,440 --> 00:53:18,960
that's uh agent florence dr florence i
1645
00:53:18,000 --> 00:53:20,880
guess i should probably use her full
1646
00:53:18,960 --> 00:53:24,000
title is
1647
00:53:20,880 --> 00:53:26,000
built to withstand sandy damage like no
1648
00:53:24,000 --> 00:53:28,400
one else in that game
1649
00:53:26,000 --> 00:53:30,480
i think she has single digit hit points
1650
00:53:28,400 --> 00:53:33,119
though technically if she ever is shot
1651
00:53:30,480 --> 00:53:35,760
or attacked she probably dies almost
1652
00:53:33,119 --> 00:53:37,839
instantly yes it's a very kind of glass
1653
00:53:35,760 --> 00:53:39,599
cannon approach to that aspect of the
1654
00:53:37,839 --> 00:53:42,800
character and that's how that game's
1655
00:53:39,599 --> 00:53:44,319
meant to work i think
1656
00:53:42,800 --> 00:53:45,920
in a game like dungeons and dragons
1657
00:53:44,319 --> 00:53:48,240
because your characters are so
1658
00:53:45,920 --> 00:53:49,119
inherently powerful it's more about kind
1659
00:53:48,240 --> 00:53:51,760
of
1660
00:53:49,119 --> 00:53:53,920
vibe and theming as opposed to trying to
1661
00:53:51,760 --> 00:53:56,240
lump those mechanics in there type of
1662
00:53:53,920 --> 00:53:57,680
thing like a sandy mechanic in dungeons
1663
00:53:56,240 --> 00:53:59,200
and dragons doesn't work because you're
1664
00:53:57,680 --> 00:54:01,200
right it does
1665
00:53:59,200 --> 00:54:04,319
dictate how your character
1666
00:54:01,200 --> 00:54:06,000
in theory should feel but also
1667
00:54:04,319 --> 00:54:06,960
based on how you interact with the world
1668
00:54:06,000 --> 00:54:09,520
in that game you're not going to get
1669
00:54:06,960 --> 00:54:11,040
that same reaction out of it like it's
1670
00:54:09,520 --> 00:54:12,480
the searching aspects of that game it's
1671
00:54:11,040 --> 00:54:15,200
not there's not the rules or the
1672
00:54:12,480 --> 00:54:16,880
mechanics necessarily to at base you can
1673
00:54:15,200 --> 00:54:19,359
totally hack that game to do other stuff
1674
00:54:16,880 --> 00:54:21,040
if you see fit like i've seen
1675
00:54:19,359 --> 00:54:22,640
some people take that game to understand
1676
00:54:21,040 --> 00:54:25,359
directions where they kind of expand
1677
00:54:22,640 --> 00:54:26,960
certain skills into lots of other skills
1678
00:54:25,359 --> 00:54:28,720
that again us in the call of cthulhu
1679
00:54:26,960 --> 00:54:30,960
kind of eldritch horror world are like
1680
00:54:28,720 --> 00:54:32,480
yeah we've had those skills for a while
1681
00:54:30,960 --> 00:54:33,520
cool you made them up but like here's a
1682
00:54:32,480 --> 00:54:34,720
list of things you could have just
1683
00:54:33,520 --> 00:54:36,640
pulled from and
1684
00:54:34,720 --> 00:54:38,400
it's not new
1685
00:54:36,640 --> 00:54:40,319
again it's not me knocking d and d just
1686
00:54:38,400 --> 00:54:42,480
it's occasionally it feels like people
1687
00:54:40,319 --> 00:54:44,079
say oh i invented this
1688
00:54:42,480 --> 00:54:46,799
no you you didn't so there's actually
1689
00:54:44,079 --> 00:54:46,799
stephen b and d
1690
00:54:47,200 --> 00:54:51,280
yeah two editions ago okay that's
1691
00:54:49,359 --> 00:54:53,040
interesting yeah it's a sense of history
1692
00:54:51,280 --> 00:54:55,359
and scope i guess and
1693
00:54:53,040 --> 00:54:57,839
i i can kind of go back to dnd's horror
1694
00:54:55,359 --> 00:54:59,520
setting it's about putting it there as
1695
00:54:57,839 --> 00:55:00,880
kind of a backdrop and kind of making
1696
00:54:59,520 --> 00:55:02,480
your monsters horrific and kind of
1697
00:55:00,880 --> 00:55:04,480
adding the descriptions you're never
1698
00:55:02,480 --> 00:55:06,559
gonna kind of mechanically get that same
1699
00:55:04,480 --> 00:55:09,040
dread though in it just because the
1700
00:55:06,559 --> 00:55:10,400
characters are powerful and hard to kill
1701
00:55:09,040 --> 00:55:12,160
compared to lots of other stuff out
1702
00:55:10,400 --> 00:55:13,200
there like it's uh you're interacting
1703
00:55:12,160 --> 00:55:14,960
with it differently you get to fight the
1704
00:55:13,200 --> 00:55:16,240
monsters yeah
1705
00:55:14,960 --> 00:55:17,359
and that just changes how the thing
1706
00:55:16,240 --> 00:55:19,920
feels
1707
00:55:17,359 --> 00:55:21,599
no absolutely i think that's like such a
1708
00:55:19,920 --> 00:55:24,319
thank you for putting that so eloquently
1709
00:55:21,599 --> 00:55:27,200
i think it's a nice marriage between
1710
00:55:24,319 --> 00:55:28,400
the mechanic side of things and then the
1711
00:55:27,200 --> 00:55:30,400
like there's the other stuff you've
1712
00:55:28,400 --> 00:55:32,880
described like it being an unknowable
1713
00:55:30,400 --> 00:55:34,720
fear and this that and the other i think
1714
00:55:32,880 --> 00:55:36,240
marrying those two in such a way you
1715
00:55:34,720 --> 00:55:38,559
know getting that venn diagram as close
1716
00:55:36,240 --> 00:55:41,200
to a perfect circle as possible is
1717
00:55:38,559 --> 00:55:43,680
that that is where the gold lies that is
1718
00:55:41,200 --> 00:55:45,599
where the good times come from is is
1719
00:55:43,680 --> 00:55:47,520
having that marriage of
1720
00:55:45,599 --> 00:55:48,960
the mechanical things from the ground up
1721
00:55:47,520 --> 00:55:51,119
plus the
1722
00:55:48,960 --> 00:55:52,240
you know the genuine
1723
00:55:51,119 --> 00:55:53,359
okay well
1724
00:55:52,240 --> 00:55:55,200
if you're gonna sound pretentious so
1725
00:55:53,359 --> 00:55:57,280
will i uh quote unquote the genuine
1726
00:55:55,200 --> 00:55:59,119
horror uh
1727
00:55:57,280 --> 00:56:00,880
elements no and i think
1728
00:55:59,119 --> 00:56:02,799
if people are kind of interested in kind
1729
00:56:00,880 --> 00:56:05,200
of so there's an expansion i think it's
1730
00:56:02,799 --> 00:56:07,119
out right now for dnd it's um
1731
00:56:05,200 --> 00:56:07,839
i think called the ruins of symbol room
1732
00:56:07,119 --> 00:56:09,920
it's
1733
00:56:07,839 --> 00:56:12,640
there's a game i love out there called
1734
00:56:09,920 --> 00:56:14,319
zoom room they made a 5e
1735
00:56:12,640 --> 00:56:15,680
setting guide for
1736
00:56:14,319 --> 00:56:17,520
and
1737
00:56:15,680 --> 00:56:19,520
the setting of subaru is why you play
1738
00:56:17,520 --> 00:56:20,960
subaru like that game has a couple other
1739
00:56:19,520 --> 00:56:23,839
problems i love the game despite them
1740
00:56:20,960 --> 00:56:26,079
type of thing yeah it is
1741
00:56:23,839 --> 00:56:27,520
one of the few adventuring games out
1742
00:56:26,079 --> 00:56:30,319
there kind of very adventure focused
1743
00:56:27,520 --> 00:56:31,839
very we're gonna go raid the dungeon
1744
00:56:30,319 --> 00:56:34,559
centric game
1745
00:56:31,839 --> 00:56:36,559
that actually pulls off horror and i'm
1746
00:56:34,559 --> 00:56:37,680
not quite sure how the five efi rules
1747
00:56:36,559 --> 00:56:39,440
for it work
1748
00:56:37,680 --> 00:56:40,400
but it does that
1749
00:56:39,440 --> 00:56:44,720
by
1750
00:56:40,400 --> 00:56:46,000
making magic horrifying to use
1751
00:56:44,720 --> 00:56:47,359
where it's like yeah you have to oh yeah
1752
00:56:46,000 --> 00:56:49,359
we have these priests we have these
1753
00:56:47,359 --> 00:56:50,319
wizards etcetera etcetera
1754
00:56:49,359 --> 00:56:53,839
and
1755
00:56:50,319 --> 00:56:57,040
using magic causes their skin to blister
1756
00:56:53,839 --> 00:56:59,040
and turn dark and it goes away
1757
00:56:57,040 --> 00:57:00,960
unless you use too much of it and then
1758
00:56:59,040 --> 00:57:03,280
your character slowly mutates into a
1759
00:57:00,960 --> 00:57:06,000
monster over time
1760
00:57:03,280 --> 00:57:07,520
again it's it's a grim dark setting it's
1761
00:57:06,000 --> 00:57:09,119
one of the few grim dark things doesn't
1762
00:57:07,520 --> 00:57:10,960
feel kind of like a bad copy of some of
1763
00:57:09,119 --> 00:57:13,200
the warhammer type of stuff it's very
1764
00:57:10,960 --> 00:57:15,680
uniquely its own thing it's got this
1765
00:57:13,200 --> 00:57:17,520
very kind of fun we're not quite the
1766
00:57:15,680 --> 00:57:20,160
industrial revolution but we're also not
1767
00:57:17,520 --> 00:57:21,440
quite the dark ages and
1768
00:57:20,160 --> 00:57:24,000
i think the tech
1769
00:57:21,440 --> 00:57:25,760
lines up nicely for it it's
1770
00:57:24,000 --> 00:57:28,240
it's a low magic setting that you could
1771
00:57:25,760 --> 00:57:30,400
have an entire party of very competent
1772
00:57:28,240 --> 00:57:32,240
magic users i it's a very interesting
1773
00:57:30,400 --> 00:57:34,559
it's a uniquely it thing and i'd highly
1774
00:57:32,240 --> 00:57:36,240
recommend anyone who's been kind of like
1775
00:57:34,559 --> 00:57:38,079
i recommend going checking out what i
1776
00:57:36,240 --> 00:57:40,000
call real subaru or kind of traditional
1777
00:57:38,079 --> 00:57:42,000
zoom room the rules for zoomers i think
1778
00:57:40,000 --> 00:57:43,520
they're an amazing set of rules for that
1779
00:57:42,000 --> 00:57:44,799
type of game i think it does a very good
1780
00:57:43,520 --> 00:57:46,720
job of
1781
00:57:44,799 --> 00:57:48,480
bringing back some of the crunchier
1782
00:57:46,720 --> 00:57:50,799
character creation stuff that i miss
1783
00:57:48,480 --> 00:57:52,400
from older adventure games but still
1784
00:57:50,799 --> 00:57:54,880
keeping it very streamlined and new
1785
00:57:52,400 --> 00:57:57,440
player friendly and mechanically quite
1786
00:57:54,880 --> 00:57:58,400
like no it's pass fail it's simple like
1787
00:57:57,440 --> 00:57:59,599
it's
1788
00:57:58,400 --> 00:58:00,799
it works quite well you can pick it up
1789
00:57:59,599 --> 00:58:02,880
almost instantly
1790
00:58:00,799 --> 00:58:04,880
modern quality of life improvements yeah
1791
00:58:02,880 --> 00:58:07,040
yeah and it's not even that modern game
1792
00:58:04,880 --> 00:58:09,440
like it could use some refinement as
1793
00:58:07,040 --> 00:58:11,599
much as i love the base book for it that
1794
00:58:09,440 --> 00:58:13,680
facebook could use a second edition that
1795
00:58:11,599 --> 00:58:16,559
just kind of fixes how the information
1796
00:58:13,680 --> 00:58:17,280
is laid out in it some but sure i think
1797
00:58:16,559 --> 00:58:19,920
it's
1798
00:58:17,280 --> 00:58:21,440
there's a lot to learn from that game
1799
00:58:19,920 --> 00:58:23,040
and i think i haven't ever unfortunately
1800
00:58:21,440 --> 00:58:24,640
haven't read it yet and i probably won't
1801
00:58:23,040 --> 00:58:26,559
get around to it any time soon but the
1802
00:58:24,640 --> 00:58:28,240
five effication of it
1803
00:58:26,559 --> 00:58:29,680
the suburb community was kind of worried
1804
00:58:28,240 --> 00:58:31,520
that hey we're doing this thing like so
1805
00:58:29,680 --> 00:58:32,880
you're gonna keep supporting original
1806
00:58:31,520 --> 00:58:34,799
zumba right and the answer is yeah we're
1807
00:58:32,880 --> 00:58:36,720
all happy about that but the reaction's
1808
00:58:34,799 --> 00:58:38,640
been very positive to
1809
00:58:36,720 --> 00:58:40,240
them bringing over kind of what makes
1810
00:58:38,640 --> 00:58:42,079
suma room feel
1811
00:58:40,240 --> 00:58:43,920
uniquely subaru
1812
00:58:42,079 --> 00:58:46,160
to d and d and i think a lot of people
1813
00:58:43,920 --> 00:58:48,960
that struggle with how to do
1814
00:58:46,160 --> 00:58:50,720
horror kind of how what horror works in
1815
00:58:48,960 --> 00:58:52,319
adventure type setting
1816
00:58:50,720 --> 00:58:54,000
should check out the suma room stuff
1817
00:58:52,319 --> 00:58:56,079
like it's at a minimum it's a very
1818
00:58:54,000 --> 00:58:57,839
interesting world to be familiar with i
1819
00:58:56,079 --> 00:59:00,400
think it's it's not as high fancy
1820
00:58:57,839 --> 00:59:02,559
fantasy or kind of interesting as um
1821
00:59:00,400 --> 00:59:03,920
go to embaram herbaram
1822
00:59:02,559 --> 00:59:05,680
steampunk one that came out yeah it's
1823
00:59:03,920 --> 00:59:06,960
it's not it's not that it's not as
1824
00:59:05,680 --> 00:59:09,200
friendly as that one it's not it's it's
1825
00:59:06,960 --> 00:59:11,440
not as clean as any dnd world has been
1826
00:59:09,200 --> 00:59:13,359
today like it's very weird that like the
1827
00:59:11,440 --> 00:59:14,799
hell dimension of anything watson's ever
1828
00:59:13,359 --> 00:59:16,960
done is still
1829
00:59:14,799 --> 00:59:18,160
somehow nicer than the default setting
1830
00:59:16,960 --> 00:59:19,520
of some room where it's like yeah it's a
1831
00:59:18,160 --> 00:59:20,640
town
1832
00:59:19,520 --> 00:59:22,319
and that's kind of hard to do without
1833
00:59:20,640 --> 00:59:23,680
the art style of that game like it's the
1834
00:59:22,319 --> 00:59:26,160
everything about that game is kind of
1835
00:59:23,680 --> 00:59:27,680
tied up in what that game exactly is
1836
00:59:26,160 --> 00:59:29,520
it's trying to be nothing but itself
1837
00:59:27,680 --> 00:59:30,880
which you give it points for but i think
1838
00:59:29,520 --> 00:59:31,760
it's
1839
00:59:30,880 --> 00:59:33,119
yeah i
1840
00:59:31,760 --> 00:59:34,640
look to that game where it's like it's
1841
00:59:33,119 --> 00:59:36,799
not inherently a horror game but it's
1842
00:59:34,640 --> 00:59:38,720
got very good horror elements yeah that
1843
00:59:36,799 --> 00:59:40,880
you can leverage yeah the lore of it
1844
00:59:38,720 --> 00:59:41,599
kind of feeds into yeah look this is
1845
00:59:40,880 --> 00:59:44,559
like
1846
00:59:41,599 --> 00:59:47,040
you're going into this haunted forest
1847
00:59:44,559 --> 00:59:49,760
how haunted it might be a gateway to
1848
00:59:47,040 --> 00:59:51,760
hell it might not it might be worse but
1849
00:59:49,760 --> 00:59:53,599
yeah go in there and raid some tombs but
1850
00:59:51,760 --> 00:59:55,200
you just said hell dimension yeah go and
1851
00:59:53,599 --> 00:59:57,280
write some tombs though why because
1852
00:59:55,200 --> 00:59:58,180
we're paying you to go do it what's in
1853
00:59:57,280 --> 00:59:59,520
the tomb
1854
00:59:58,180 --> 01:00:01,280
[Music]
1855
00:59:59,520 --> 01:00:03,280
hell uh
1856
01:00:01,280 --> 01:00:05,839
yeah it's some of the lore that gets
1857
01:00:03,280 --> 01:00:07,839
crazy for that game like uh
1858
01:00:05,839 --> 01:00:09,920
spoilers not really it's in the two it's
1859
01:00:07,839 --> 01:00:11,760
doing it's into the basebooks there are
1860
01:00:09,920 --> 01:00:13,440
three species in the game that are just
1861
01:00:11,760 --> 01:00:16,319
different evolutionary tracks of each
1862
01:00:13,440 --> 01:00:18,720
other and how far they go underneath the
1863
01:00:16,319 --> 01:00:20,880
cursed forest to
1864
01:00:18,720 --> 01:00:22,880
go through essentially metamorphosis
1865
01:00:20,880 --> 01:00:24,160
and it's cool yeah like it's as a result
1866
01:00:22,880 --> 01:00:25,440
it's kind of cool so yeah this is whole
1867
01:00:24,160 --> 01:00:27,520
it's like yeah there's this cavern
1868
01:00:25,440 --> 01:00:29,119
system below the forest what's in it
1869
01:00:27,520 --> 01:00:31,359
death
1870
01:00:29,119 --> 01:00:35,119
like metaphorically
1871
01:00:31,359 --> 01:00:36,640
yes but actually yes also literally yeah
1872
01:00:35,119 --> 01:00:37,920
yeah six and one and half a dozen of the
1873
01:00:36,640 --> 01:00:40,160
other
1874
01:00:37,920 --> 01:00:41,760
there may be a giant mass of eyes and
1875
01:00:40,160 --> 01:00:44,000
shapes that used to be a deer down there
1876
01:00:41,760 --> 01:00:45,280
too also might be death you said a deer
1877
01:00:44,000 --> 01:00:47,520
yeah it shouldn't have gone into that
1878
01:00:45,280 --> 01:00:47,520
cave
1879
01:00:47,760 --> 01:00:52,000
anyway you have to go there
1880
01:00:49,440 --> 01:00:54,240
yeah uh well thank you for that tip
1881
01:00:52,000 --> 01:00:55,359
there and suggestion um is there
1882
01:00:54,240 --> 01:00:57,920
anything you wanted to talk about that
1883
01:00:55,359 --> 01:01:00,240
we might have missed and i yeah yeah i
1884
01:00:57,920 --> 01:01:01,760
can only imagine yes but uh the answer
1885
01:01:00,240 --> 01:01:03,920
is yeah but i think we've covered
1886
01:01:01,760 --> 01:01:05,599
everything i can think of in this area
1887
01:01:03,920 --> 01:01:07,280
we've definitely branched out
1888
01:01:05,599 --> 01:01:08,720
significantly i've gotten to
1889
01:01:07,280 --> 01:01:10,000
promote two of my favorite games out
1890
01:01:08,720 --> 01:01:12,480
there in the modern world right now so
1891
01:01:10,000 --> 01:01:14,079
i'm happy about that i'll get good i get
1892
01:01:12,480 --> 01:01:15,440
one person to try a delta green or zoom
1893
01:01:14,079 --> 01:01:16,480
room on any of these things i'm always
1894
01:01:15,440 --> 01:01:19,200
happy
1895
01:01:16,480 --> 01:01:21,599
i know for sure and i'm i'm super happy
1896
01:01:19,200 --> 01:01:23,839
as well because it could have been very
1897
01:01:21,599 --> 01:01:26,400
easy just to do like let's talk about
1898
01:01:23,839 --> 01:01:28,799
strad for an hour so i'm i'm glad that
1899
01:01:26,400 --> 01:01:31,200
we we've covered some more i said like
1900
01:01:28,799 --> 01:01:32,799
esoteric and more kind of trickier
1901
01:01:31,200 --> 01:01:35,040
topics so no thank you thank you very
1902
01:01:32,799 --> 01:01:37,119
much for that yeah yeah it goes back to
1903
01:01:35,040 --> 01:01:39,359
kind of the point i made of a lot of
1904
01:01:37,119 --> 01:01:41,520
stuff i i get people love 5v and i get
1905
01:01:39,359 --> 01:01:43,280
why people love 5e
1906
01:01:41,520 --> 01:01:44,400
5e won't be here forever
1907
01:01:43,280 --> 01:01:46,079
there's lots of games out there that i'm
1908
01:01:44,400 --> 01:01:48,319
not saying you should stop playing 5e
1909
01:01:46,079 --> 01:01:49,839
but variety is the spice of life like
1910
01:01:48,319 --> 01:01:51,839
try something new every once in a while
1911
01:01:49,839 --> 01:01:53,040
i've never regretted i've had games i
1912
01:01:51,839 --> 01:01:54,799
hate it but i'm stuck okay i learned
1913
01:01:53,040 --> 01:01:56,720
something interesting from this
1914
01:01:54,799 --> 01:01:59,039
yeah it's always you know there's a
1915
01:01:56,720 --> 01:02:00,799
tools are specialized to do certain
1916
01:01:59,039 --> 01:02:03,440
things and you wouldn't use a hammer to
1917
01:02:00,799 --> 01:02:05,200
you know unscrew the washer of your tap
1918
01:02:03,440 --> 01:02:07,280
i mean you could definitely get there in
1919
01:02:05,200 --> 01:02:09,680
the end but it would be a
1920
01:02:07,280 --> 01:02:11,520
mess uh and in the same way
1921
01:02:09,680 --> 01:02:13,440
still
1922
01:02:11,520 --> 01:02:15,119
in the same way that like there are
1923
01:02:13,440 --> 01:02:17,440
certain ttrpg systems out there that are
1924
01:02:15,119 --> 01:02:19,440
designed from the ground up to enable
1925
01:02:17,440 --> 01:02:21,039
certain types of play so yeah absolutely
1926
01:02:19,440 --> 01:02:23,520
that's just the way
1927
01:02:21,039 --> 01:02:24,640
of the world but uh no so thank you very
1928
01:02:23,520 --> 01:02:26,960
much for that is there is there anything
1929
01:02:24,640 --> 01:02:28,400
you would like to promote obviously i
1930
01:02:26,960 --> 01:02:30,720
mentioned negative modifier a couple
1931
01:02:28,400 --> 01:02:32,079
times throughout this but yes if
1932
01:02:30,720 --> 01:02:33,680
anything i've talked about any of the
1933
01:02:32,079 --> 01:02:34,799
games i've talked about interest you you
1934
01:02:33,680 --> 01:02:37,440
should go check out the negative
1935
01:02:34,799 --> 01:02:38,240
modifier podcast we post weekly when we
1936
01:02:37,440 --> 01:02:39,680
are
1937
01:02:38,240 --> 01:02:41,200
kind of in a campaign and as of
1938
01:02:39,680 --> 01:02:43,440
recording this we are very much in a
1939
01:02:41,200 --> 01:02:46,240
campaign and will be for the foreseeable
1940
01:02:43,440 --> 01:02:48,960
future episodes go up on
1941
01:02:46,240 --> 01:02:51,359
wednesday depending on your time zone
1942
01:02:48,960 --> 01:02:53,039
and your geographical location but
1943
01:02:51,359 --> 01:02:54,559
wednesday for me at least is when we say
1944
01:02:53,039 --> 01:02:56,079
stuff goes up it's
1945
01:02:54,559 --> 01:02:58,079
for many up there a little bit sooner
1946
01:02:56,079 --> 01:02:59,599
but yeah no we post weekly we're doing
1947
01:02:58,079 --> 01:03:00,559
delta green stuff right now we have a
1948
01:02:59,599 --> 01:03:01,520
couple
1949
01:03:00,559 --> 01:03:03,200
kind of
1950
01:03:01,520 --> 01:03:04,319
pre-recorded seasons already done you
1951
01:03:03,200 --> 01:03:06,400
can go check out if you find us
1952
01:03:04,319 --> 01:03:08,400
interesting we can be found anywhere
1953
01:03:06,400 --> 01:03:10,240
podcasts are found also on youtube we
1954
01:03:08,400 --> 01:03:12,480
have a twitch we use
1955
01:03:10,240 --> 01:03:13,839
every once in a while same name if you
1956
01:03:12,480 --> 01:03:15,280
easy way to find us just type negative
1957
01:03:13,839 --> 01:03:18,480
modifier into anything you're looking
1958
01:03:15,280 --> 01:03:19,920
for or go to negativemodifier.com
1959
01:03:18,480 --> 01:03:20,960
and that'll take you to kind of our nice
1960
01:03:19,920 --> 01:03:22,720
little
1961
01:03:20,960 --> 01:03:24,880
list of links you can find us on and
1962
01:03:22,720 --> 01:03:26,319
other stuff like that but yeah i
1963
01:03:24,880 --> 01:03:27,200
if you're looking for horror stuff we
1964
01:03:26,319 --> 01:03:28,880
are
1965
01:03:27,200 --> 01:03:31,200
no one has been upset since they checked
1966
01:03:28,880 --> 01:03:33,039
us out is our joke we always have
1967
01:03:31,200 --> 01:03:35,039
we seem to have a very loyal fan base
1968
01:03:33,039 --> 01:03:36,799
once they show up they occasionally
1969
01:03:35,039 --> 01:03:39,119
don't like the stories we tell or how
1970
01:03:36,799 --> 01:03:41,440
they end but the stories are good
1971
01:03:39,119 --> 01:03:42,960
until people get angry at them or
1972
01:03:41,440 --> 01:03:45,839
it's like i wouldn't have done that well
1973
01:03:42,960 --> 01:03:46,799
we did so
1974
01:03:45,839 --> 01:03:48,880
well
1975
01:03:46,799 --> 01:03:50,720
so as usual all the links will be in the
1976
01:03:48,880 --> 01:03:52,000
description i do encourage you to check
1977
01:03:50,720 --> 01:03:54,000
them out anything we've talked about
1978
01:03:52,000 --> 01:03:57,839
today has piqued your interest in the
1979
01:03:54,000 --> 01:04:00,480
the horror genre of ttrpgs so all that's
1980
01:03:57,839 --> 01:04:01,920
left to say is thank you ever so much
1981
01:04:00,480 --> 01:04:04,160
charlie for this insightful discussion
1982
01:04:01,920 --> 01:04:07,440
on horror thank you for having me thank
1983
01:04:04,160 --> 01:04:10,400
you everybody for listening at home
1984
01:04:07,440 --> 01:04:12,960
yeah as as usual please like comment
1985
01:04:10,400 --> 01:04:15,839
subscribe all the all the usual spooky
1986
01:04:12,960 --> 01:04:17,920
stuff that you get asked to do and uh
1987
01:04:15,839 --> 01:04:20,319
yeah thank you all for listening and
1988
01:04:17,920 --> 01:04:21,920
good night
1989
01:04:20,319 --> 01:04:24,319
and now it's time for the patreon shout
1990
01:04:21,920 --> 01:04:26,880
outs once again thank you to matt street
1991
01:04:24,319 --> 01:04:27,760
at mpstreet88 on twitter for supporting
1992
01:04:26,880 --> 01:04:29,039
the show
1993
01:04:27,760 --> 01:04:32,039
if you need support running your
1994
01:04:29,039 --> 01:04:34,240
personal or business schedule head to
1995
01:04:32,039 --> 01:04:35,920
virtualtimehustle.com or on instagram to
1996
01:04:34,240 --> 01:04:38,079
make that difference between should do
1997
01:04:35,920 --> 01:04:39,920
and done boss it better with support
1998
01:04:38,079 --> 01:04:42,160
from cat who will help you get back that
1999
01:04:39,920 --> 01:04:43,680
essential time you've been searching for
2000
01:04:42,160 --> 01:04:45,520
if you would like to support what we do
2001
01:04:43,680 --> 01:04:47,000
and get four shout outs a month head
2002
01:04:45,520 --> 01:04:48,720
over to
2003
01:04:47,000 --> 01:04:50,960
patreon.comthinkingcritically or you can
2004
01:04:48,720 --> 01:04:52,799
just buy me a coffee at kofi.com
2005
01:04:50,960 --> 01:04:55,039
thinking critically
2006
01:04:52,799 --> 01:04:58,160
i would also like to humbly request that
2007
01:04:55,039 --> 01:05:00,000
you drop me a rating on spotify which is
2008
01:04:58,160 --> 01:05:01,599
a thing now you can do on the mobile app
2009
01:05:00,000 --> 01:05:04,480
or just a
2010
01:05:01,599 --> 01:05:07,039
like subscribe follow
2011
01:05:04,480 --> 01:05:09,680
shout out tell your friends anything
2012
01:05:07,039 --> 01:05:11,119
would be hugely appreciated probably
2013
01:05:09,680 --> 01:05:16,760
more than the other stuff to be honest
2014
01:05:11,119 --> 01:05:16,760
so thanks again for listening and bye
2015
01:05:17,110 --> 01:05:24,240
[Applause]
2016
01:05:24,130 --> 01:05:29,360
[Music]
2017
01:05:24,240 --> 01:05:29,360
[Applause]
2018
01:05:36,200 --> 01:05:39,290
[Music]

Charley
GM & Podcast host & Editor
Charley is the founder, game master, and chief editor for the actual play podcast Negative Modifier. He has been playing ttrpgs on and off for roughly 15 years starting with D&D 3e.