Hooks
This episode I'm joined by Mike from Games Played Badly, to chat about story hooks in your TTRPGs! Ultimately, hooks are the main way to keep players engaged, with the GM acting as a kind of circus master; organised chaos. Hooks can take many forms, from critical pieces of information reigniting interest, to fun and goofy NPCs that the players get attached to - there are many methods of putting the proverbial food on the plate. As much an art as it is a science, the fungineering of hooks is a delicate balance of maintaining verisimilitude while still being inherently contrived. Sometimes it's no fault of the game or the GM, players are human, and hooks are often necessary to just get the ball rolling. No one operates at 100% all of the time, and we often need a little nudge here and there. When in doubt, your biggest plot hook is your characters, so leverage the heck out of backstories, bonds, and ideals to really whet their appetites!
- 2:09 - Bringing the Story to the Players
- 13:24 - Pointing Players in the Right Direction
- 38:33 - Tailoring Improvisation
- 49:24 - Rebirth and Growth
Find Mike on:
- YouTube: https://www.youtube.com/c/GamesPlayedBadly
- Twitter: https://twitter.com/badly_games
Find me on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
- Facebook: https://www.facebook.com/ThinkingCriticallyDnD
- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
References:
Patrons:
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 3 episode 13.
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today's topic is hooks
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[Music]
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[Applause]
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[Music]
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and today i'm joined by mike from
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gamesplayedbadly thank you ever so much
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for joining us today mike can you tell
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us a little bit about yourself
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sure thanks for having me on this is
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unique because normally i don't get
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interviewed i'm the one doing the
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interviewing
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my name is mike i run a youtube channel
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called gamesplaybadly
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i'm also on twitter and facebook and all
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the other social media platforms but
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basically i run a um
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interview show called session zero where
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i interview ttrpg creators or creators
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in general to figure out
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how they do what they do why they do it
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and learn something about their product
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i've been playing uh
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table top role playing games for 30 some
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odd years
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started with d went through a bunch of
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the palladium systems tmnt
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uh palladium fantasy
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played some dc heroes all sorts of
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different stuff so and i'm also a big
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board gamer so i we have tons of board
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games that i like to play so i'm just a
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gamer in general
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i'm uh in chicago and
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um
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have been here my entire life and uh i
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decided that during the pandemic why not
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start creating something for other
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people to watch because i know we were
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all kind of uh isolated by ourselves and
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it also helped me kind of get through it
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as well
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likewise we are p's in a pod separated
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by the ocean it must have must have that
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that thought process must have happened
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at the same time something must have
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been a shooting star or something to
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me starting this podcast too
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uh but you know annoyed that's uh a
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little bit that you said you're a board
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gamer as well because now we can't talk
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about it because now we're recording we
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have to wait for the end of the episode
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as well so
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um anyway thank you so much for joining
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us today mike today today's topic is all
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about hooks so what does that mean to
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you in the d d and wider ttrpg framework
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well you know i mean as a dm you're
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always trying to find a way to engage a
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group especially if it's a new group
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with people who haven't played together
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before
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um and even with some established
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players who have kind of been around
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each other for a while uh it's for me i
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use it as a tool to bring people into
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the story or to help guide them to where
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i think their ultimate goal needs to be
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so
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um there's a term that people use called
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railroading
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i'm not a big railroad uh dm uh to an
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extent so if we're playing a module that
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was pre-written
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then there's obviously a goal there that
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needs to be completed for us to wrap
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that up so to some extent there is a
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railroad aspect of it you know all
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all roads lead to the end goal no matter
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which direction you go but you can have
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fun in the in the in the journey there
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so there will be side quests that will
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do and things that i'll make up and i
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mean most i would say
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75 percent of modules that i run
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um are actually me and the 25 is what
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the creator actually created and that's
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not against the creator themselves it's
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just
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you know sometimes things kind of fall
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off the tracks or
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a group decides that they want to do
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uh certain things that
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don't logically mesh
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with what was written and so therefore
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it it's a ripple effect
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and i'm a big and i hate to say this
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because it makes me sound boring but i'm
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a big logic guy
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so if logically something doesn't work
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then you know modifications have to be
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made to make sure that it it doesn't i
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don't want to pull people out of the
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fantasy
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i don't want to pull them out of the
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game and so therefore if i was to say
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you know okay you're going to go fight
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this dragon but you end up being
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ambushed by these orcs and then
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something else happens which it is
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completely in incongruous with
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everything else that's going on it
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makes players stop and think
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and um it takes them out of the role
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play it takes them out of the the the
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setting and so it's my job as a dm or
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the way that idm at least is to make
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sure that that illusion is continued
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that theater of the mind is completed
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without having any gaps or stops where
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people just kind of scratch their heads
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going that doesn't make sense
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and so that's where hooks come in for me
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is how can i bring people back in or how
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do i bring people in to begin with
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okay thank you i i am again
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very very similar in terms of i like
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keeping the world congruent that's a
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huge thing for me very very high up
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which is annoying when it comes up to
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things like economy and stuff because
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i'm very not qualified to deal with like
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money and stuff but i still like to try
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and keep it making sense
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but um yes that is very close to my own
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heart as well i i i try and stay away
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from weird things that are just
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completely bizarre or that you know if
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the players do something then they were
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the logic of the universe can only
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stretch so much to accommodate the
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players before
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something has to give or something has
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to change to to be like this is this
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yeah accommodating whatever they're
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getting up to at that particular time
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yeah i completely agree yeah yeah
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a it's a it's a it's a fine balance
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because you're you're looking at
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you know again if it's a pre-written
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module you want to kind of get to the
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end of it because right now a group that
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i'm running we're doing uh
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we're doing um two of annihilation which
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takes place in chult and it's a massive
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adventure it really is but they were
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coming out of keep over shadowfell and
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um i had highly customized that for them
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there was a lot of emotion built up into
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that there was a lot of yeah i mean
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there was physical crying throughout
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this process of kind of unraveling their
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characters you know and the where they
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started in 2013 and where they're at now
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are completely different there's it's a
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much more expanded universe you know so
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i built it around family family is a big
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deal for me so that was a really really
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interesting hook because you got to see
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how people dealt with
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um being maybe introduced to people they
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didn't know existed or people they
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thought were dead or so i mean it was it
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was kind of it was it was a little bit
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it was it's a little so boppery at times
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but it worked out really well and so
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we're coming out of that going to a tomb
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of annihilation you're looking okay how
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do i make this
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the same flavor but with a completely
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different
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backdrop with a completely different
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uh environment
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circumstances and so i had to write that
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transition
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and by doing so i think it worked out
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really well
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but what ended up happening is um
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my players in general tend to
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latch onto the smallest things
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and so if you're not prepared for that
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then it's if things fall flat so you
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know they always want to know an npc's
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name or they always want to know this so
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they always want to they want i always
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want to run out after the most mundane
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things that have nothing to do with the
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adventure but from the role-playing uh
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and fun side of it i i can't deny it
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because i love it i think it's great but
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then you have to you have to round you
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have to reign them all back in and say
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okay you're still
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you still have this main mission that
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you have to get to and so throughout
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this process um they started in uh 2013
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we started
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uh this group started playing none of us
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are my husband and i play um and our
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friends in iowa play and they were in
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for a weekend and so we played dnd all
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weekend they loved it and
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we
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kind of left it alone for a long time
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and so over the last two or three years
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we started playing again but we all play
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remotely so
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they really enjoyed their characters
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they really enjoyed what we were doing
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so i i had to go through and try and
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keep that sentiment from 2013
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uh and move it forward into the
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2017-2018-2019 time frame and uh it's
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been it's been really really interesting
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to watch
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but yeah so i mean now we're in
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charlotte completely different
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environment completely different goal uh
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and they've made a whole set of new
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friends they've made
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enemies of people who aren't really
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supposed to be enemies they just don't
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like them i mean it's just it's kind of
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fun to watch and so i don't
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stop them from doing that it's just i
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become almost like a ring master at a
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circus you know i'm just trying to keep
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things directed
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you know you can go ahead and do
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whatever you want to do but there's
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still an ultimate goal that you have to
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get to so yeah i just kind of shuffle
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them around but through that process i'm
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amazed at what they've
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made me write
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because it was so important to them
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uh and so i've written pages of stuff i
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mean i think the document that i have
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right now is like 200 pages of just
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notes and things like that of npcs and
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it's it's convoluted for me even i can't
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remember half these npcs
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so um yeah so and that's that's really
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where hooks do come in hooks come in to
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either bring someone into the story or
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to get them back on track
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and i think they're really important and
260
00:08:55,839 --> 00:08:58,320
it's really important the way that
261
00:08:56,959 --> 00:08:59,760
they're written because again if they're
262
00:08:58,320 --> 00:09:01,760
illogical
263
00:08:59,760 --> 00:09:03,600
then all of a sudden we have
264
00:09:01,760 --> 00:09:05,440
people not looking at their character
265
00:09:03,600 --> 00:09:06,720
sheet and not listening anymore now
266
00:09:05,440 --> 00:09:08,720
they're in their heads going wait that
267
00:09:06,720 --> 00:09:10,000
doesn't make sense and that just for me
268
00:09:08,720 --> 00:09:11,279
that just ruins that and you can see it
269
00:09:10,000 --> 00:09:14,000
on their face when that happens it's
270
00:09:11,279 --> 00:09:15,040
like the the fantasy collapses and now
271
00:09:14,000 --> 00:09:16,720
you have to
272
00:09:15,040 --> 00:09:19,120
you know really tap dance to kind of get
273
00:09:16,720 --> 00:09:22,000
them back on track so yeah yeah life if
274
00:09:19,120 --> 00:09:23,839
some random person turns up to deliver a
275
00:09:22,000 --> 00:09:25,360
message or something it's like how did
276
00:09:23,839 --> 00:09:26,640
you get here and what are you doing here
277
00:09:25,360 --> 00:09:29,680
and where did you come from and then
278
00:09:26,640 --> 00:09:31,279
something's like i just got on the ship
279
00:09:29,680 --> 00:09:32,880
and i said well can we get a ship and
280
00:09:31,279 --> 00:09:34,080
suddenly it's there's there's all these
281
00:09:32,880 --> 00:09:36,240
you know they're looking behind the
282
00:09:34,080 --> 00:09:38,399
screen almost in the end the house of
283
00:09:36,240 --> 00:09:39,839
the like western set house is just
284
00:09:38,399 --> 00:09:42,000
falling over because all you've got is a
285
00:09:39,839 --> 00:09:44,959
front facade and suddenly it's like ah
286
00:09:42,000 --> 00:09:46,800
okay yeah we're living in this
287
00:09:44,959 --> 00:09:48,240
mockery they they have they have a
288
00:09:46,800 --> 00:09:50,000
character like that that kind of follows
289
00:09:48,240 --> 00:09:52,800
them around and
290
00:09:50,000 --> 00:09:54,640
it's an npc that was in um keep over
291
00:09:52,800 --> 00:09:56,160
shadowfell and his name was splurg he's
292
00:09:54,640 --> 00:10:00,240
a goblin
293
00:09:56,160 --> 00:10:02,640
and he's supposed to be nobody but he um
294
00:10:00,240 --> 00:10:03,680
he was helping them for a nefarious
295
00:10:02,640 --> 00:10:05,519
reason
296
00:10:03,680 --> 00:10:06,640
but he got stabbed in the back by
297
00:10:05,519 --> 00:10:08,480
somebody and all of a sudden one of the
298
00:10:06,640 --> 00:10:10,079
characters goes over and grabs him to
299
00:10:08,480 --> 00:10:12,160
keep him from dying and heals him and
300
00:10:10,079 --> 00:10:13,040
all of a sudden in my mind i'm going
301
00:10:12,160 --> 00:10:14,320
you know
302
00:10:13,040 --> 00:10:15,920
this guy has now indebted to them
303
00:10:14,320 --> 00:10:18,399
forever so splurge has become a part of
304
00:10:15,920 --> 00:10:20,399
the kind of a part of their party
305
00:10:18,399 --> 00:10:22,640
and uh he shows up at the weirdest spots
306
00:10:20,399 --> 00:10:24,399
because he's a fun character to play um
307
00:10:22,640 --> 00:10:25,839
he's a fun for me to play and right now
308
00:10:24,399 --> 00:10:29,120
he's with the
309
00:10:25,839 --> 00:10:31,920
bentiri who are notorious party animals
310
00:10:29,120 --> 00:10:33,839
uh they're also very deadly in combat
311
00:10:31,920 --> 00:10:36,320
and he shows up at random places in
312
00:10:33,839 --> 00:10:40,000
chult uh and he just showed up and there
313
00:10:36,320 --> 00:10:42,000
was a level of what are you doing here
314
00:10:40,000 --> 00:10:43,839
there is a backstory to that that i've
315
00:10:42,000 --> 00:10:45,440
written where he's actually been tasked
316
00:10:43,839 --> 00:10:46,560
with following them to make sure they're
317
00:10:45,440 --> 00:10:48,560
okay
318
00:10:46,560 --> 00:10:50,880
because he's reporting back to a bigger
319
00:10:48,560 --> 00:10:53,360
organization that they're part of so
320
00:10:50,880 --> 00:10:55,680
he's been shadowing them since day one
321
00:10:53,360 --> 00:10:57,760
and uh so when he when he shows up
322
00:10:55,680 --> 00:11:00,320
there's always that kind of head scratch
323
00:10:57,760 --> 00:11:02,160
yeah but i always kind of end it with
324
00:11:00,320 --> 00:11:04,000
you know i get around
325
00:11:02,160 --> 00:11:06,000
yes uh you know whatever and i think the
326
00:11:04,000 --> 00:11:07,760
last time through he was like hey you
327
00:11:06,000 --> 00:11:08,880
know what i gotta keep i keep an eye on
328
00:11:07,760 --> 00:11:11,600
you guys
329
00:11:08,880 --> 00:11:13,200
and uh that kind of laid that
330
00:11:11,600 --> 00:11:15,760
light bulb dimming moment where they're
331
00:11:13,200 --> 00:11:17,120
like what the hell you know
332
00:11:15,760 --> 00:11:18,480
so yeah it's always tap dancing
333
00:11:17,120 --> 00:11:20,480
sometimes you know with this stuff so
334
00:11:18,480 --> 00:11:22,480
yeah no i i have
335
00:11:20,480 --> 00:11:24,800
they they have a goblin friend in my
336
00:11:22,480 --> 00:11:26,399
game as well uh who they kind of
337
00:11:24,800 --> 00:11:28,480
elevated to
338
00:11:26,399 --> 00:11:29,680
minor deity status in his community
339
00:11:28,480 --> 00:11:31,040
because he was like the cool one that
340
00:11:29,680 --> 00:11:32,399
got to speak to the adventurers and who
341
00:11:31,040 --> 00:11:34,480
the adventurers gave him a big scar
342
00:11:32,399 --> 00:11:36,720
across his face and now he's like
343
00:11:34,480 --> 00:11:38,720
you know all the rest think he's you
344
00:11:36,720 --> 00:11:40,880
know the chosen one essentially
345
00:11:38,720 --> 00:11:43,839
and they bumped him to him again
346
00:11:40,880 --> 00:11:45,279
and from my point of view it was just a
347
00:11:43,839 --> 00:11:46,880
like let's bring back you know let's
348
00:11:45,279 --> 00:11:49,519
have a recurring npc wouldn't it be
349
00:11:46,880 --> 00:11:50,480
funny if they bumped into him here and
350
00:11:49,519 --> 00:11:51,600
in my head i was like it kind of
351
00:11:50,480 --> 00:11:53,440
logically makes sense because there's
352
00:11:51,600 --> 00:11:54,320
some longer term plans i've got going so
353
00:11:53,440 --> 00:11:56,720
i think
354
00:11:54,320 --> 00:11:57,920
that'll make sense but then immediately
355
00:11:56,720 --> 00:11:59,120
some of them were like what are the
356
00:11:57,920 --> 00:12:01,040
chances
357
00:11:59,120 --> 00:12:02,959
we don't trust you this is suspicious
358
00:12:01,040 --> 00:12:04,480
why would we have just random
359
00:12:02,959 --> 00:12:06,399
just sometimes you just gotta take
360
00:12:04,480 --> 00:12:08,399
things on face value guys
361
00:12:06,399 --> 00:12:10,320
yeah sometimes the cigar is just a cigar
362
00:12:08,399 --> 00:12:12,160
yes exactly
363
00:12:10,320 --> 00:12:13,360
that's we i have i have a character in
364
00:12:12,160 --> 00:12:14,880
uh
365
00:12:13,360 --> 00:12:17,040
in the group right now her name is uh
366
00:12:14,880 --> 00:12:20,480
she plays a character called indigo blue
367
00:12:17,040 --> 00:12:23,360
but um she is notoriously
368
00:12:20,480 --> 00:12:25,279
distrustful of everybody and immediately
369
00:12:23,360 --> 00:12:27,760
it's like it's like her her distrust
370
00:12:25,279 --> 00:12:30,959
level is the default and you really have
371
00:12:27,760 --> 00:12:32,320
to work hard to win her over and so
372
00:12:30,959 --> 00:12:33,839
while that can be fun to roleplay it
373
00:12:32,320 --> 00:12:35,519
could be very frustrating as a dm when
374
00:12:33,839 --> 00:12:37,600
you're trying to slog through stuff it's
375
00:12:35,519 --> 00:12:40,160
like okay i'm sorry i can't i'm not
376
00:12:37,600 --> 00:12:43,040
going to pull my badge or my credentials
377
00:12:40,160 --> 00:12:45,200
or you know please feel to you or kiss
378
00:12:43,040 --> 00:12:47,279
your tootsies you know because you know
379
00:12:45,200 --> 00:12:48,800
but it's it's one of those things where
380
00:12:47,279 --> 00:12:50,160
when you don't have things going on it's
381
00:12:48,800 --> 00:12:51,040
a lot of fun to role play but sometimes
382
00:12:50,160 --> 00:12:53,680
when you're trying to get through
383
00:12:51,040 --> 00:12:56,399
content it can be a little bit of a slog
384
00:12:53,680 --> 00:12:57,839
yeah i know that feeling all too well
385
00:12:56,399 --> 00:12:59,200
when after the session i've been like
386
00:12:57,839 --> 00:13:02,560
guys like
387
00:12:59,200 --> 00:13:02,560
stop interrogating children
388
00:13:03,920 --> 00:13:06,880
i guess that i guess there's
389
00:13:05,200 --> 00:13:08,959
theoretically a slim chance they might
390
00:13:06,880 --> 00:13:10,240
be assassins but
391
00:13:08,959 --> 00:13:11,440
like do you really want to live your
392
00:13:10,240 --> 00:13:12,639
lives like
393
00:13:11,440 --> 00:13:13,920
operating on them running down the
394
00:13:12,639 --> 00:13:15,279
street shaking every child by the
395
00:13:13,920 --> 00:13:16,399
shoulders going who do you work yeah
396
00:13:15,279 --> 00:13:18,480
tell me who you are
397
00:13:16,399 --> 00:13:21,200
who do you work for
398
00:13:18,480 --> 00:13:23,839
uh so yeah no i very much uh uh yeah i
399
00:13:21,200 --> 00:13:25,120
feel empathize with that for sure
400
00:13:23,839 --> 00:13:26,480
one of the one of the interesting things
401
00:13:25,120 --> 00:13:28,320
there that i wanted to pick up on that
402
00:13:26,480 --> 00:13:30,480
you mentioned was one of the
403
00:13:28,320 --> 00:13:31,600
interpretations of hooks you mentioned
404
00:13:30,480 --> 00:13:32,880
was
405
00:13:31,600 --> 00:13:35,920
bringing
406
00:13:32,880 --> 00:13:39,600
players back you know more aligned with
407
00:13:35,920 --> 00:13:41,279
some end goal right and they know that
408
00:13:39,600 --> 00:13:43,279
it's less prominent that the kind of
409
00:13:41,279 --> 00:13:44,639
schism between like railroading and not
410
00:13:43,279 --> 00:13:47,040
railroading in
411
00:13:44,639 --> 00:13:49,360
linear campaigns and freeform campaigns
412
00:13:47,040 --> 00:13:51,680
is less pronounced than maybe
413
00:13:49,360 --> 00:13:53,199
pop culture would like you to think but
414
00:13:51,680 --> 00:13:55,360
i imagine some people out there are
415
00:13:53,199 --> 00:13:58,160
probably thinking like why
416
00:13:55,360 --> 00:13:59,839
the dm shouldn't do that the dm you know
417
00:13:58,160 --> 00:14:01,600
the players want to go
418
00:13:59,839 --> 00:14:03,519
off the beaten course and we should just
419
00:14:01,600 --> 00:14:05,040
let them so i wondered what your
420
00:14:03,519 --> 00:14:07,519
thoughts are on that and then
421
00:14:05,040 --> 00:14:09,519
specifically the use of hooks to
422
00:14:07,519 --> 00:14:10,800
in this case like bring them back you
423
00:14:09,519 --> 00:14:14,320
know point them in the right direction
424
00:14:10,800 --> 00:14:16,240
as it were so um yeah i i actually am in
425
00:14:14,320 --> 00:14:17,760
complete agreement of letting someone do
426
00:14:16,240 --> 00:14:19,360
whatever they want to do i mean for
427
00:14:17,760 --> 00:14:21,199
instance temple of elemental evil i
428
00:14:19,360 --> 00:14:22,959
don't think i've ever played more than
429
00:14:21,199 --> 00:14:24,560
three or four levels like dungeon before
430
00:14:22,959 --> 00:14:25,760
the group just got bored and we just
431
00:14:24,560 --> 00:14:27,760
bolted
432
00:14:25,760 --> 00:14:29,279
now if a group is
433
00:14:27,760 --> 00:14:31,600
struggling with content because the
434
00:14:29,279 --> 00:14:34,480
content is badly written
435
00:14:31,600 --> 00:14:36,320
and and that is either through my
436
00:14:34,480 --> 00:14:39,440
uh through my doing or through the
437
00:14:36,320 --> 00:14:41,760
modules doing so for instance um to move
438
00:14:39,440 --> 00:14:43,279
uh annihilation is is a great
439
00:14:41,760 --> 00:14:45,680
it's a great framework but i feel like
440
00:14:43,279 --> 00:14:47,120
there are some there are a lot of fiddly
441
00:14:45,680 --> 00:14:48,320
bits in there it's very games that
442
00:14:47,120 --> 00:14:49,760
thrones you from the standpoint there
443
00:14:48,320 --> 00:14:51,279
are a lot of names a lot of houses a lot
444
00:14:49,760 --> 00:14:52,720
of this a lot of that
445
00:14:51,279 --> 00:14:54,880
and so i slimmed it down a little bit
446
00:14:52,720 --> 00:14:57,360
just because i didn't want to have
447
00:14:54,880 --> 00:14:58,800
to go through all of that
448
00:14:57,360 --> 00:14:59,920
um i know that they weren't going to
449
00:14:58,800 --> 00:15:02,639
enjoy that
450
00:14:59,920 --> 00:15:04,160
uh and so i made it a little bit more
451
00:15:02,639 --> 00:15:06,240
streamlined so that way they didn't have
452
00:15:04,160 --> 00:15:09,680
to know everything about everything and
453
00:15:06,240 --> 00:15:11,600
things are divulged um when i use hooks
454
00:15:09,680 --> 00:15:13,760
my hook is divulging a critical piece of
455
00:15:11,600 --> 00:15:16,079
information that they may have missed
456
00:15:13,760 --> 00:15:17,839
um so i mean as dms we've all done that
457
00:15:16,079 --> 00:15:19,519
where we've had a you know there's a
458
00:15:17,839 --> 00:15:21,199
clue right here and you guys just walk
459
00:15:19,519 --> 00:15:23,760
right past it or
460
00:15:21,199 --> 00:15:26,720
uh didn't think it was viable and so
461
00:15:23,760 --> 00:15:28,959
there are times when i will use that as
462
00:15:26,720 --> 00:15:30,000
a hook to reignite
463
00:15:28,959 --> 00:15:32,000
interest
464
00:15:30,000 --> 00:15:33,759
um i'm not if you know as a matter of
465
00:15:32,000 --> 00:15:35,680
fact one of the characters in in the
466
00:15:33,759 --> 00:15:36,959
tomb of an inauguration group is like
467
00:15:35,680 --> 00:15:38,720
one of the one of the hooks that i used
468
00:15:36,959 --> 00:15:41,199
was that his mom was actually suffering
469
00:15:38,720 --> 00:15:43,120
from the the withering because she's
470
00:15:41,199 --> 00:15:45,759
next adventure and had been resurrected
471
00:15:43,120 --> 00:15:48,800
and was kind of dwindling um as kind of
472
00:15:45,759 --> 00:15:50,480
a hook and a motivation um to move on
473
00:15:48,800 --> 00:15:51,920
this quickly because there's the one
474
00:15:50,480 --> 00:15:54,720
thing i don't like about that module is
475
00:15:51,920 --> 00:15:56,320
there's a timetable and it's unrealistic
476
00:15:54,720 --> 00:15:58,560
when you're going through a basically
477
00:15:56,320 --> 00:16:00,079
unexplored island so
478
00:15:58,560 --> 00:16:00,880
i had to make some modifications there
479
00:16:00,079 --> 00:16:02,880
but
480
00:16:00,880 --> 00:16:04,959
as far as hooks go i use it you know
481
00:16:02,880 --> 00:16:06,959
people are kind of off the beaten path
482
00:16:04,959 --> 00:16:08,000
and they're still in the module and they
483
00:16:06,959 --> 00:16:09,360
still want to complete it but they're
484
00:16:08,000 --> 00:16:11,120
just kind of lost
485
00:16:09,360 --> 00:16:12,480
rather than wasting hours and making
486
00:16:11,120 --> 00:16:14,560
people frustrated because they can't
487
00:16:12,480 --> 00:16:15,920
figure something out i'll drop a
488
00:16:14,560 --> 00:16:17,600
breadcrumb
489
00:16:15,920 --> 00:16:20,720
uh and see if they pick up on it so
490
00:16:17,600 --> 00:16:22,000
maybe less hook more breadcrumb yeah and
491
00:16:20,720 --> 00:16:24,399
also you know there are times where
492
00:16:22,000 --> 00:16:26,880
people misinterpret something and i
493
00:16:24,399 --> 00:16:29,920
understand that it's okay to let
494
00:16:26,880 --> 00:16:31,839
characters be characters but sometimes
495
00:16:29,920 --> 00:16:33,680
you can see a greater good
496
00:16:31,839 --> 00:16:35,199
um that's going to come out of this and
497
00:16:33,680 --> 00:16:37,360
you don't want them to give up that
498
00:16:35,199 --> 00:16:39,920
quickly so i use things to kind of
499
00:16:37,360 --> 00:16:42,079
motivate them to keep going you know for
500
00:16:39,920 --> 00:16:44,399
instance a tomb of annihilation has a
501
00:16:42,079 --> 00:16:46,240
bunch of um every everything at the end
502
00:16:44,399 --> 00:16:47,519
is all a puzzle of some sort and one of
503
00:16:46,240 --> 00:16:49,680
the characters in general was getting
504
00:16:47,519 --> 00:16:50,880
really frustrating it was it took them
505
00:16:49,680 --> 00:16:53,120
several hours to get through some of
506
00:16:50,880 --> 00:16:54,560
these temples with the with the
507
00:16:53,120 --> 00:16:56,160
all the and it wasn't that they were
508
00:16:54,560 --> 00:16:58,079
that far off
509
00:16:56,160 --> 00:16:59,839
and so you know those bread crumbs are
510
00:16:58,079 --> 00:17:01,040
left so that way you know i don't want
511
00:16:59,839 --> 00:17:02,320
frustrated players we're all there to
512
00:17:01,040 --> 00:17:04,720
have a good time
513
00:17:02,320 --> 00:17:07,839
so i i know what they're on to i know
514
00:17:04,720 --> 00:17:10,240
that they're close you know a well-timed
515
00:17:07,839 --> 00:17:12,079
npc going hey what about this kind of
516
00:17:10,240 --> 00:17:13,919
saves a group and it saves the adventure
517
00:17:12,079 --> 00:17:16,000
because otherwise you end up with people
518
00:17:13,919 --> 00:17:17,679
who don't want to play anymore
519
00:17:16,000 --> 00:17:20,319
and so i use these to kind of help
520
00:17:17,679 --> 00:17:21,760
massage the group into
521
00:17:20,319 --> 00:17:23,039
a place where they feel like they're
522
00:17:21,760 --> 00:17:25,520
really accomplishing something because
523
00:17:23,039 --> 00:17:27,520
they are i mean that this entire thing i
524
00:17:25,520 --> 00:17:28,480
mean this entire adventure has been one
525
00:17:27,520 --> 00:17:30,080
big
526
00:17:28,480 --> 00:17:32,880
massive
527
00:17:30,080 --> 00:17:34,559
campaign of just just jungle and all
528
00:17:32,880 --> 00:17:36,080
those other stuff so i don't want them
529
00:17:34,559 --> 00:17:37,919
to just give up
530
00:17:36,080 --> 00:17:39,600
you know i mean and i don't want i don't
531
00:17:37,919 --> 00:17:40,640
want the module to beat to beat it out
532
00:17:39,600 --> 00:17:43,120
of them and that's what kind of this
533
00:17:40,640 --> 00:17:44,880
module does it'll just beat you down
534
00:17:43,120 --> 00:17:46,480
and so i've made modifications so that
535
00:17:44,880 --> 00:17:48,400
way you know we don't get a chance to
536
00:17:46,480 --> 00:17:50,400
play very often so the time that we get
537
00:17:48,400 --> 00:17:51,840
to spend together i want to be enjoyable
538
00:17:50,400 --> 00:17:53,520
mm-hmm you want to extract the most
539
00:17:51,840 --> 00:17:55,039
value out of those couple of hours as
540
00:17:53,520 --> 00:17:58,720
you can right without it i'm not real
541
00:17:55,039 --> 00:18:00,720
reading i'm i'm i'm fungi
542
00:17:58,720 --> 00:18:02,880
you know i mean i'm trying to make sure
543
00:18:00,720 --> 00:18:04,960
that everyone has a good time i i want
544
00:18:02,880 --> 00:18:07,280
it it is challenging they've almost died
545
00:18:04,960 --> 00:18:09,120
several times this next adventure that
546
00:18:07,280 --> 00:18:11,200
they're going on this next little piece
547
00:18:09,120 --> 00:18:13,039
is very dangerous and they're
548
00:18:11,200 --> 00:18:15,280
really excited about doing it but it's
549
00:18:13,039 --> 00:18:17,280
going to be it's going to be difficult
550
00:18:15,280 --> 00:18:18,480
and if people die people die i mean
551
00:18:17,280 --> 00:18:20,799
that's just kind of the way this is
552
00:18:18,480 --> 00:18:22,400
going to run but um when this is all
553
00:18:20,799 --> 00:18:23,760
over with we're transitioning to my
554
00:18:22,400 --> 00:18:25,360
homebrew world
555
00:18:23,760 --> 00:18:28,000
um and that's all being written right
556
00:18:25,360 --> 00:18:29,360
now um and it's it's uh that's a whole
557
00:18:28,000 --> 00:18:30,799
other thing but yeah and and that's
558
00:18:29,360 --> 00:18:33,679
where more hooks are going to come in i
559
00:18:30,799 --> 00:18:35,840
mean i i look at how how how are we
560
00:18:33,679 --> 00:18:37,200
going to build interest in doing what
561
00:18:35,840 --> 00:18:40,720
needs to be done
562
00:18:37,200 --> 00:18:42,559
to convert or make it logical um and so
563
00:18:40,720 --> 00:18:43,360
there are things that i put out there
564
00:18:42,559 --> 00:18:45,120
that
565
00:18:43,360 --> 00:18:46,720
may entice people to do certain things
566
00:18:45,120 --> 00:18:48,160
you know so
567
00:18:46,720 --> 00:18:49,840
no i think i think
568
00:18:48,160 --> 00:18:52,080
that is
569
00:18:49,840 --> 00:18:54,559
the the nuance there from a dms point of
570
00:18:52,080 --> 00:18:57,280
view of knowing when is the right time
571
00:18:54,559 --> 00:19:00,720
to have those nudges and to have those
572
00:18:57,280 --> 00:19:02,559
reminders and those breadcrumbs
573
00:19:00,720 --> 00:19:05,280
that is the skill that is that that is
574
00:19:02,559 --> 00:19:07,360
the hard thing to get experience in and
575
00:19:05,280 --> 00:19:08,720
to learn when it's the good time to do
576
00:19:07,360 --> 00:19:10,799
that like
577
00:19:08,720 --> 00:19:12,240
it's it's the lesser evil now because
578
00:19:10,799 --> 00:19:14,160
the bigger evil is my players are
579
00:19:12,240 --> 00:19:15,840
disinterested and bored and they don't
580
00:19:14,160 --> 00:19:18,080
know what's happening so it's actually a
581
00:19:15,840 --> 00:19:19,280
lesser evil now to be like let me help
582
00:19:18,080 --> 00:19:21,919
you get
583
00:19:19,280 --> 00:19:23,679
back on track uh versus
584
00:19:21,919 --> 00:19:25,919
you know the the other extreme of being
585
00:19:23,679 --> 00:19:27,919
like no this npc won't talk to you
586
00:19:25,919 --> 00:19:30,480
unless you ask the you know the specific
587
00:19:27,919 --> 00:19:32,320
questions yes and like i haven't there's
588
00:19:30,480 --> 00:19:33,919
outside of going and getting the cat
589
00:19:32,320 --> 00:19:37,440
down from the tree there's nothing else
590
00:19:33,919 --> 00:19:39,919
for you to do uh so yeah see like living
591
00:19:37,440 --> 00:19:41,679
on that sliding scale as a dm which is
592
00:19:39,919 --> 00:19:43,440
which is it is you know moment to moment
593
00:19:41,679 --> 00:19:45,760
it's a sliding scale session to session
594
00:19:43,440 --> 00:19:47,520
party to party i think that is the
595
00:19:45,760 --> 00:19:48,720
that is hard
596
00:19:47,520 --> 00:19:51,440
but where
597
00:19:48,720 --> 00:19:52,480
where you get the good dm's is who can
598
00:19:51,440 --> 00:19:54,080
who can
599
00:19:52,480 --> 00:19:57,360
slide that scale in such a way that it
600
00:19:54,080 --> 00:19:58,480
keeps everybody and even another level
601
00:19:57,360 --> 00:20:00,080
on top
602
00:19:58,480 --> 00:20:02,159
where that scale isn't visible to the
603
00:20:00,080 --> 00:20:04,080
players and they can't tell where
604
00:20:02,159 --> 00:20:05,919
breadcrumbs have been dropped or whether
605
00:20:04,080 --> 00:20:07,679
you know that brickron was there all day
606
00:20:05,919 --> 00:20:09,200
and it's been stale because it was there
607
00:20:07,679 --> 00:20:10,000
from day one and
608
00:20:09,200 --> 00:20:11,600
right
609
00:20:10,000 --> 00:20:12,880
and then that is i mean i again you hit
610
00:20:11,600 --> 00:20:14,720
the nail on the head
611
00:20:12,880 --> 00:20:17,679
what what the with the deal with the dm
612
00:20:14,720 --> 00:20:19,120
is to not let the party know that you're
613
00:20:17,679 --> 00:20:21,760
doing that that this has always been
614
00:20:19,120 --> 00:20:24,720
there they just discovered it yeah um
615
00:20:21,760 --> 00:20:26,400
and uh those and for if any of my
616
00:20:24,720 --> 00:20:28,080
players are listening this happens
617
00:20:26,400 --> 00:20:29,280
occasionally it's not all the time don't
618
00:20:28,080 --> 00:20:31,280
get mad at me
619
00:20:29,280 --> 00:20:32,880
um but i mean there there are moments
620
00:20:31,280 --> 00:20:34,400
where i'm like okay they need a little
621
00:20:32,880 --> 00:20:36,559
bit of a push or they needed this or
622
00:20:34,400 --> 00:20:38,240
that you know and it's just and also you
623
00:20:36,559 --> 00:20:39,919
have to look at it not everyone's on
624
00:20:38,240 --> 00:20:40,640
every day you know it's like you know we
625
00:20:39,919 --> 00:20:42,080
we
626
00:20:40,640 --> 00:20:44,400
we're all human beings when we're
627
00:20:42,080 --> 00:20:46,480
playing some people have had a bad day
628
00:20:44,400 --> 00:20:48,720
um you know you have to take the you
629
00:20:46,480 --> 00:20:50,559
have to read the room on
630
00:20:48,720 --> 00:20:51,600
some of this stuff and again that is
631
00:20:50,559 --> 00:20:54,400
where that
632
00:20:51,600 --> 00:20:56,799
massaging of the story and the players
633
00:20:54,400 --> 00:20:59,679
comes in because you don't i've been
634
00:20:56,799 --> 00:21:01,679
adversely affected by negative
635
00:20:59,679 --> 00:21:03,600
attitudes when i dm
636
00:21:01,679 --> 00:21:05,360
and so it just kind of it kind of ruins
637
00:21:03,600 --> 00:21:06,799
my experience too when people are
638
00:21:05,360 --> 00:21:08,799
negative about something and i'm going
639
00:21:06,799 --> 00:21:10,960
oh did i screw something up i mean
640
00:21:08,799 --> 00:21:12,320
what's going on is this boring you know
641
00:21:10,960 --> 00:21:15,280
it just turns out somebody's having a
642
00:21:12,320 --> 00:21:16,720
bad day the key i think for any dm is to
643
00:21:15,280 --> 00:21:18,240
realize you're not just dm'ing for them
644
00:21:16,720 --> 00:21:19,840
you're dealing for the rest of the group
645
00:21:18,240 --> 00:21:22,000
yeah so if they're having a bad day and
646
00:21:19,840 --> 00:21:24,559
they're not having a good time then let
647
00:21:22,000 --> 00:21:26,480
them not have a good time or don't focus
648
00:21:24,559 --> 00:21:27,520
on that focus on the other people who
649
00:21:26,480 --> 00:21:29,039
are having
650
00:21:27,520 --> 00:21:30,960
a good time and who really want to play
651
00:21:29,039 --> 00:21:32,720
i mean and it's it's through no fault of
652
00:21:30,960 --> 00:21:34,880
anybody it's i mean i don't blame the
653
00:21:32,720 --> 00:21:37,280
player because again we all have
654
00:21:34,880 --> 00:21:38,720
you know bad days and and even though we
655
00:21:37,280 --> 00:21:41,600
think we want to play we're just not
656
00:21:38,720 --> 00:21:42,400
really into it and it stinks sometimes
657
00:21:41,600 --> 00:21:44,320
but
658
00:21:42,400 --> 00:21:47,600
i'm gonna tell you it's it's a fact of
659
00:21:44,320 --> 00:21:49,919
life and um as a dm it's that's another
660
00:21:47,600 --> 00:21:52,159
part of your job is to re read the room
661
00:21:49,919 --> 00:21:53,280
and see how players are interacting and
662
00:21:52,159 --> 00:21:54,880
for those players who may not
663
00:21:53,280 --> 00:21:57,120
necessarily be into it don't focus on
664
00:21:54,880 --> 00:21:58,640
them yeah let's let them roll dice let
665
00:21:57,120 --> 00:22:00,559
them kill stuff
666
00:21:58,640 --> 00:22:02,080
don't force them to role play don't
667
00:22:00,559 --> 00:22:04,240
force them to do anything don't force
668
00:22:02,080 --> 00:22:06,320
them to interact that you know maybe all
669
00:22:04,240 --> 00:22:08,960
they need to do or what they really need
670
00:22:06,320 --> 00:22:10,880
is just to be in a room full of their
671
00:22:08,960 --> 00:22:13,360
friends and just sit there and
672
00:22:10,880 --> 00:22:14,400
laugh and they may not actually want the
673
00:22:13,360 --> 00:22:16,559
full
674
00:22:14,400 --> 00:22:18,480
dnd experience and so you kind of have
675
00:22:16,559 --> 00:22:20,080
to move on from that and it it's it took
676
00:22:18,480 --> 00:22:21,919
my husband telling me
677
00:22:20,080 --> 00:22:24,480
several times because i've dm for
678
00:22:21,919 --> 00:22:26,720
multiple multiple groups and idm for a
679
00:22:24,480 --> 00:22:28,880
group that was uh eight or nine people
680
00:22:26,720 --> 00:22:30,400
at one point and it was huge and there
681
00:22:28,880 --> 00:22:32,880
were there were so many different
682
00:22:30,400 --> 00:22:34,640
dynamics as far as personality goes it
683
00:22:32,880 --> 00:22:36,320
really it threw me off it threw the rest
684
00:22:34,640 --> 00:22:37,919
of the players off
685
00:22:36,320 --> 00:22:40,480
it just it was kind of a shambles and
686
00:22:37,919 --> 00:22:42,559
again that's a job of a dm is to kind of
687
00:22:40,480 --> 00:22:44,480
herd the cats you know get everybody
688
00:22:42,559 --> 00:22:46,720
back and whether it's the same and when
689
00:22:44,480 --> 00:22:48,640
i say same page or the same path it's
690
00:22:46,720 --> 00:22:50,240
not necessarily the same path as far as
691
00:22:48,640 --> 00:22:51,440
let's get to this mission it's also the
692
00:22:50,240 --> 00:22:54,080
same path
693
00:22:51,440 --> 00:22:56,159
is are we having fun yeah you know
694
00:22:54,080 --> 00:22:58,080
what's what can we do to make sure we're
695
00:22:56,159 --> 00:23:00,000
all having fun and sometimes there are
696
00:22:58,080 --> 00:23:01,919
some people who just don't want to deal
697
00:23:00,000 --> 00:23:03,600
with it but they want to be there
698
00:23:01,919 --> 00:23:05,919
either out of obligation or otherwise
699
00:23:03,600 --> 00:23:09,039
and that's fine but i can't i've got to
700
00:23:05,919 --> 00:23:11,280
realize that i can't let that ruin as
701
00:23:09,039 --> 00:23:13,360
soon as the dm goes down the entire
702
00:23:11,280 --> 00:23:14,400
party goes down yeah i mean
703
00:23:13,360 --> 00:23:17,039
so
704
00:23:14,400 --> 00:23:18,960
i know exactly what you mean uh with
705
00:23:17,039 --> 00:23:21,200
regards to different players different
706
00:23:18,960 --> 00:23:24,240
types and and being sat at the table for
707
00:23:21,200 --> 00:23:26,320
different reasons and the vibe of
708
00:23:24,240 --> 00:23:28,720
of who they are and very much like
709
00:23:26,320 --> 00:23:30,880
if they've had a long day or a stressful
710
00:23:28,720 --> 00:23:33,360
day or whatnot and they
711
00:23:30,880 --> 00:23:35,679
they're they're coming very much to in
712
00:23:33,360 --> 00:23:38,080
the most purest definition like a player
713
00:23:35,679 --> 00:23:39,679
game and not like i don't want to go on
714
00:23:38,080 --> 00:23:41,440
a journey i don't want to have to deal
715
00:23:39,679 --> 00:23:42,400
with like moral quandaries i just kind
716
00:23:41,440 --> 00:23:43,360
of want to
717
00:23:42,400 --> 00:23:45,200
have
718
00:23:43,360 --> 00:23:47,600
you know sword and board fantasy for a
719
00:23:45,200 --> 00:23:49,039
couple of hours and um
720
00:23:47,600 --> 00:23:50,720
and one of the i was out with a with a
721
00:23:49,039 --> 00:23:53,120
few drinks with my players last night
722
00:23:50,720 --> 00:23:54,960
actually and um who's i don't know i
723
00:23:53,120 --> 00:23:56,240
just got to say like i just want to
724
00:23:54,960 --> 00:23:57,440
firstly say you know thank you for
725
00:23:56,240 --> 00:23:59,120
running the game everything you do
726
00:23:57,440 --> 00:24:01,600
because the last couple of sessions i
727
00:23:59,120 --> 00:24:03,679
want to apologize because i've just been
728
00:24:01,600 --> 00:24:05,200
you know really quiet and i it might
729
00:24:03,679 --> 00:24:06,559
seem like i'm not into it but i want to
730
00:24:05,200 --> 00:24:08,640
assure you that i absolutely am it's
731
00:24:06,559 --> 00:24:11,520
just i was like man i get it
732
00:24:08,640 --> 00:24:12,240
you you are up at like 5 a.m
733
00:24:11,520 --> 00:24:13,679
and
734
00:24:12,240 --> 00:24:15,520
you're on the road you know traveling
735
00:24:13,679 --> 00:24:18,880
for like three hours every day
736
00:24:15,520 --> 00:24:20,320
i like that's totally fine it's i i know
737
00:24:18,880 --> 00:24:21,919
and you i'm more than happy for you to
738
00:24:20,320 --> 00:24:23,360
just sit back and listen
739
00:24:21,919 --> 00:24:25,200
and that and that's fine i'm just happy
740
00:24:23,360 --> 00:24:26,559
that you turn up yes so that was very
741
00:24:25,200 --> 00:24:28,400
nice to hear from it from a dm's point
742
00:24:26,559 --> 00:24:29,600
of view uh and and i think it's always
743
00:24:28,400 --> 00:24:31,440
it's always healthy to have those kind
744
00:24:29,600 --> 00:24:33,279
of discussions and have you know if
745
00:24:31,440 --> 00:24:34,960
you're fortunate enough like i am to
746
00:24:33,279 --> 00:24:38,159
have those kind of players that are like
747
00:24:34,960 --> 00:24:41,440
hey i value you but just to let you know
748
00:24:38,159 --> 00:24:43,279
i'm knackered so i might be uh
749
00:24:41,440 --> 00:24:45,440
you know a bit a bit quieter
750
00:24:43,279 --> 00:24:47,840
man dude that's totally fine and that's
751
00:24:45,440 --> 00:24:49,840
and that's i i love when players do that
752
00:24:47,840 --> 00:24:51,360
i mean it just it's
753
00:24:49,840 --> 00:24:52,559
so you know everyone looks at the dm
754
00:24:51,360 --> 00:24:54,720
like
755
00:24:52,559 --> 00:24:57,279
i'm not sure how people perceive dms
756
00:24:54,720 --> 00:24:59,679
when they're dming but um you know we're
757
00:24:57,279 --> 00:25:01,520
people we're characters we're we're
758
00:24:59,679 --> 00:25:03,360
playing characters we're with you we're
759
00:25:01,520 --> 00:25:05,039
trying to have a good time too
760
00:25:03,360 --> 00:25:06,400
and um you know i've had people come
761
00:25:05,039 --> 00:25:08,159
back and apologize and say hey you know
762
00:25:06,400 --> 00:25:09,840
what i apologize last week i just wasn't
763
00:25:08,159 --> 00:25:12,080
into it and it's fine
764
00:25:09,840 --> 00:25:14,960
here's the thing is it was my reaction
765
00:25:12,080 --> 00:25:17,120
was not their fault that was my fault
766
00:25:14,960 --> 00:25:18,640
um i'd let their their
767
00:25:17,120 --> 00:25:19,679
whatever they were going through affect
768
00:25:18,640 --> 00:25:21,840
me
769
00:25:19,679 --> 00:25:23,600
and i can't you know and so i'm i'm
770
00:25:21,840 --> 00:25:25,120
growing i'm learning i mean i've dm for
771
00:25:23,600 --> 00:25:27,440
a very long time
772
00:25:25,120 --> 00:25:29,039
but it's still one of those things where
773
00:25:27,440 --> 00:25:30,320
you know you you're you feel like you're
774
00:25:29,039 --> 00:25:31,760
letting people down if they're not
775
00:25:30,320 --> 00:25:34,159
having a good time and you have to
776
00:25:31,760 --> 00:25:35,679
realize that it's not initially on you
777
00:25:34,159 --> 00:25:37,919
you know you're presenting the material
778
00:25:35,679 --> 00:25:39,600
and if people aren't if you know some
779
00:25:37,919 --> 00:25:41,360
people aren't enjoying it then you know
780
00:25:39,600 --> 00:25:43,520
it's it's a bad day for them or they're
781
00:25:41,360 --> 00:25:45,360
going through something or whatever but
782
00:25:43,520 --> 00:25:48,000
my biggest my biggest takeaway from that
783
00:25:45,360 --> 00:25:49,360
was don't punish the other players
784
00:25:48,000 --> 00:25:50,640
you know make sure you're there and
785
00:25:49,360 --> 00:25:52,480
you're present for the rest of the
786
00:25:50,640 --> 00:25:54,720
players and you know just kind of ease
787
00:25:52,480 --> 00:25:56,400
off whoever is not having a good time or
788
00:25:54,720 --> 00:25:57,840
whoever may not necessarily be engaging
789
00:25:56,400 --> 00:26:00,080
don't force them to engage when they
790
00:25:57,840 --> 00:26:01,919
don't want to and there i can tell you
791
00:26:00,080 --> 00:26:03,039
there are days where people are like i
792
00:26:01,919 --> 00:26:04,799
can see it in their eyes they're just
793
00:26:03,039 --> 00:26:06,559
looking they're looking for a fight they
794
00:26:04,799 --> 00:26:07,520
want some hack and slash combat they
795
00:26:06,559 --> 00:26:08,640
don't want to have to worry about the
796
00:26:07,520 --> 00:26:12,000
role play
797
00:26:08,640 --> 00:26:12,799
my uh my adventures tend to get very
798
00:26:12,000 --> 00:26:15,200
deep
799
00:26:12,799 --> 00:26:16,640
you know lots of emotions lots of
800
00:26:15,200 --> 00:26:18,559
connections
801
00:26:16,640 --> 00:26:20,159
and so that can be tiring and i get it
802
00:26:18,559 --> 00:26:21,039
especially when you have your own real
803
00:26:20,159 --> 00:26:22,720
life
804
00:26:21,039 --> 00:26:24,480
with all those exact same things going
805
00:26:22,720 --> 00:26:26,240
on it almost feels like a second family
806
00:26:24,480 --> 00:26:28,720
and it's like uh i'm not ready for that
807
00:26:26,240 --> 00:26:30,400
tonight you know so i get it yeah indeed
808
00:26:28,720 --> 00:26:31,600
yeah and in the same way some people
809
00:26:30,400 --> 00:26:32,790
need a break from their own actual
810
00:26:31,600 --> 00:26:34,480
families so uh
811
00:26:32,790 --> 00:26:36,320
[Laughter]
812
00:26:34,480 --> 00:26:37,360
well i have this other group where i and
813
00:26:36,320 --> 00:26:39,840
i
814
00:26:37,360 --> 00:26:41,679
they we have a group called um
815
00:26:39,840 --> 00:26:43,600
the shifting table and these are all
816
00:26:41,679 --> 00:26:44,960
people i met on twitter and i was able
817
00:26:43,600 --> 00:26:46,720
to wrote my husband in to come playing
818
00:26:44,960 --> 00:26:48,960
because he wasn't initially interested
819
00:26:46,720 --> 00:26:50,799
but we're doing um
820
00:26:48,960 --> 00:26:52,400
a dungeon of the mad mage and so what
821
00:26:50,799 --> 00:26:53,840
we're doing is called the shifting table
822
00:26:52,400 --> 00:26:55,840
because we all
823
00:26:53,840 --> 00:26:57,600
uh dm different levels
824
00:26:55,840 --> 00:26:58,960
um and what i love about these guys is
825
00:26:57,600 --> 00:27:00,799
these guys there's there's definitely
826
00:26:58,960 --> 00:27:03,279
role play in there there's definitely
827
00:27:00,799 --> 00:27:05,279
but i mean it's it's it's far more let's
828
00:27:03,279 --> 00:27:06,720
get through this and kill some stuff and
829
00:27:05,279 --> 00:27:08,720
it's kind of refreshing because i don't
830
00:27:06,720 --> 00:27:10,400
really have to worry about it i just i
831
00:27:08,720 --> 00:27:12,799
go in there i roll some dice i kill some
832
00:27:10,400 --> 00:27:14,880
stuff we you know huzzah yeah we got
833
00:27:12,799 --> 00:27:17,200
some magic items we're good and so it's
834
00:27:14,880 --> 00:27:18,640
it's a different play style and um
835
00:27:17,200 --> 00:27:21,039
that's the one thing i want anybody
836
00:27:18,640 --> 00:27:22,880
who's listening just because you dm
837
00:27:21,039 --> 00:27:24,480
differently does not make make it that
838
00:27:22,880 --> 00:27:26,480
you dm wrong
839
00:27:24,480 --> 00:27:28,559
um uh just because idm differently
840
00:27:26,480 --> 00:27:30,799
doesn't make me wrong uh we all have our
841
00:27:28,559 --> 00:27:32,320
own play styles based off of
842
00:27:30,799 --> 00:27:33,679
hopefully you're reading your own group
843
00:27:32,320 --> 00:27:35,760
and playing off their strengths and
844
00:27:33,679 --> 00:27:37,200
weaknesses so what i'm saying here
845
00:27:35,760 --> 00:27:38,720
hopefully is not offensive to anyone
846
00:27:37,200 --> 00:27:40,240
because they don't agree with me but
847
00:27:38,720 --> 00:27:41,919
just understand that i have a different
848
00:27:40,240 --> 00:27:43,760
group and uh this is the way that we
849
00:27:41,919 --> 00:27:45,679
play and you know you have your group
850
00:27:43,760 --> 00:27:48,720
and you play your way mm-hmm yeah
851
00:27:45,679 --> 00:27:50,080
absolutely um to bring us back to hooks
852
00:27:48,720 --> 00:27:51,760
a little bit something we talked about
853
00:27:50,080 --> 00:27:53,919
earlier on around those those
854
00:27:51,760 --> 00:27:56,159
breadcrumbs and stuff and and i want to
855
00:27:53,919 --> 00:27:58,080
get your thoughts on how i ran
856
00:27:56,159 --> 00:27:59,919
something a little while ago uh in the
857
00:27:58,080 --> 00:28:01,200
previous previous chapter of my campaign
858
00:27:59,919 --> 00:28:04,320
i have talked about it before on the
859
00:28:01,200 --> 00:28:05,360
show where my players were
860
00:28:04,320 --> 00:28:07,760
in
861
00:28:05,360 --> 00:28:10,000
a valley that was
862
00:28:07,760 --> 00:28:11,679
part of the lair the domain uh you know
863
00:28:10,000 --> 00:28:13,520
including all the environmental effects
864
00:28:11,679 --> 00:28:15,440
of a green dragon so it was like a
865
00:28:13,520 --> 00:28:17,840
labyrinthine forest a thick blanket of
866
00:28:15,440 --> 00:28:18,960
fog very low visibility
867
00:28:17,840 --> 00:28:20,640
you know the critters that were running
868
00:28:18,960 --> 00:28:22,720
only small critters left because all the
869
00:28:20,640 --> 00:28:24,080
larger creatures had been eaten and that
870
00:28:22,720 --> 00:28:27,440
kind of stuff
871
00:28:24,080 --> 00:28:28,720
and they'd come across an abandoned
872
00:28:27,440 --> 00:28:31,679
camp
873
00:28:28,720 --> 00:28:34,559
uh at the kind of uh the end of a river
874
00:28:31,679 --> 00:28:36,880
so a lake uh pooled into a small lake
875
00:28:34,559 --> 00:28:38,480
banner camp they found a map
876
00:28:36,880 --> 00:28:40,399
uh that was
877
00:28:38,480 --> 00:28:43,840
admittedly this is a shortcoming on my
878
00:28:40,399 --> 00:28:46,720
part was it was very poorly drawn by me
879
00:28:43,840 --> 00:28:49,440
did digitally um so perhaps that
880
00:28:46,720 --> 00:28:51,600
uh exacerbated a few issues but broadly
881
00:28:49,440 --> 00:28:52,799
there was a line of blue you know two
882
00:28:51,600 --> 00:28:54,880
lines
883
00:28:52,799 --> 00:28:56,480
to suggest that the boundaries of the
884
00:28:54,880 --> 00:28:58,320
valley if you will you know before you
885
00:28:56,480 --> 00:29:01,120
start hitting the steep incline of the
886
00:28:58,320 --> 00:29:04,000
mountains on either side uh a
887
00:29:01,120 --> 00:29:06,960
uh yeah blue line that ended in a big a
888
00:29:04,000 --> 00:29:09,440
bigger blue circle which i'd hoped
889
00:29:06,960 --> 00:29:12,399
implied that the presence of the lake
890
00:29:09,440 --> 00:29:13,840
yep uh and then i think like a little
891
00:29:12,399 --> 00:29:16,080
bonfire sign or something and then
892
00:29:13,840 --> 00:29:17,520
basically the other end so like the uh
893
00:29:16,080 --> 00:29:20,399
the waterfall
894
00:29:17,520 --> 00:29:21,520
of this river had a big red circle
895
00:29:20,399 --> 00:29:23,440
around it
896
00:29:21,520 --> 00:29:25,520
so my intention was that the players
897
00:29:23,440 --> 00:29:26,960
would go okay we're here
898
00:29:25,520 --> 00:29:28,159
we're kind of on the trail of these
899
00:29:26,960 --> 00:29:29,840
people anyway
900
00:29:28,159 --> 00:29:32,320
they've put a big red circle around here
901
00:29:29,840 --> 00:29:35,120
presumably is their destination
902
00:29:32,320 --> 00:29:35,919
let's follow the river
903
00:29:35,120 --> 00:29:36,880
they
904
00:29:35,919 --> 00:29:39,279
got
905
00:29:36,880 --> 00:29:41,360
in a complete twist of
906
00:29:39,279 --> 00:29:42,880
you know directions cardinal directions
907
00:29:41,360 --> 00:29:44,880
it was are we heading north east east
908
00:29:42,880 --> 00:29:47,039
are we heading northwest east or you
909
00:29:44,880 --> 00:29:48,799
know like you know south by southeast or
910
00:29:47,039 --> 00:29:49,840
something like that and they get all up
911
00:29:48,799 --> 00:29:51,679
in there well if that was there and
912
00:29:49,840 --> 00:29:52,559
we've traveled here and this that and
913
00:29:51,679 --> 00:29:53,760
the other
914
00:29:52,559 --> 00:29:55,120
and
915
00:29:53,760 --> 00:29:57,760
i let them
916
00:29:55,120 --> 00:29:59,679
get lost in game for like two hours
917
00:29:57,760 --> 00:30:00,799
essentially and the reason i'm bringing
918
00:29:59,679 --> 00:30:02,880
this up is what you were talking about
919
00:30:00,799 --> 00:30:04,240
earlier on like where trying to find
920
00:30:02,880 --> 00:30:06,640
that line in the sand to be like okay
921
00:30:04,240 --> 00:30:07,760
now enough is enough and they need they
922
00:30:06,640 --> 00:30:10,000
need some help well actually there's
923
00:30:07,760 --> 00:30:12,320
there's two solutions to this
924
00:30:10,000 --> 00:30:13,760
one is i could have
925
00:30:12,320 --> 00:30:16,399
reconfigured the
926
00:30:13,760 --> 00:30:18,320
geography to have their destination be
927
00:30:16,399 --> 00:30:20,320
somewhere else and
928
00:30:18,320 --> 00:30:23,279
you know changed a few bits and bobs and
929
00:30:20,320 --> 00:30:26,720
made it so hey you did go the right way
930
00:30:23,279 --> 00:30:28,320
in the end congratulations or i
931
00:30:26,720 --> 00:30:29,440
could have had some breadcrumb trails to
932
00:30:28,320 --> 00:30:30,480
suggest they go back in the right
933
00:30:29,440 --> 00:30:32,480
direction
934
00:30:30,480 --> 00:30:33,760
what actually happened was
935
00:30:32,480 --> 00:30:35,120
they i was like okay you walking that
936
00:30:33,760 --> 00:30:37,200
way and it's you know it's hot it's
937
00:30:35,120 --> 00:30:39,360
stifling it's you know you're cutting
938
00:30:37,200 --> 00:30:41,200
your legs on bushes and branches
939
00:30:39,360 --> 00:30:43,039
you walk and walk and walk like two
940
00:30:41,200 --> 00:30:44,399
hours passes in game
941
00:30:43,039 --> 00:30:45,440
you're still just at the bottom of the
942
00:30:44,399 --> 00:30:47,039
valley because they were they were
943
00:30:45,440 --> 00:30:49,440
heading along the valley floor
944
00:30:47,039 --> 00:30:51,520
essentially in the same direction and it
945
00:30:49,440 --> 00:30:53,200
took them them until that point to be
946
00:30:51,520 --> 00:30:54,960
like all right okay
947
00:30:53,200 --> 00:30:57,519
maybe we've gone in the wrong direction
948
00:30:54,960 --> 00:30:58,880
let's maybe look at the map again and
949
00:30:57,519 --> 00:31:00,399
oh if that's the river then maybe we
950
00:30:58,880 --> 00:31:02,480
should have followed the river and i was
951
00:31:00,399 --> 00:31:03,679
like maybe i don't know
952
00:31:02,480 --> 00:31:05,120
dude
953
00:31:03,679 --> 00:31:07,200
what are you going to do now
954
00:31:05,120 --> 00:31:09,679
and so then to trek two hours back in
955
00:31:07,200 --> 00:31:10,720
the other direction and uh
956
00:31:09,679 --> 00:31:13,440
and then eventually they followed the
957
00:31:10,720 --> 00:31:15,600
river and they got to the end so now i
958
00:31:13,440 --> 00:31:17,519
i'm like torn is that railroady direct
959
00:31:15,600 --> 00:31:19,600
like the end of the river the waterfall
960
00:31:17,519 --> 00:31:21,120
is like the only destination and and
961
00:31:19,600 --> 00:31:23,279
they have to go there you know i'm not
962
00:31:21,120 --> 00:31:24,640
sure which is the best what is the best
963
00:31:23,279 --> 00:31:25,760
route when when you have that kind of
964
00:31:24,640 --> 00:31:28,640
here's a hook
965
00:31:25,760 --> 00:31:30,320
abandoned camp map to your destination
966
00:31:28,640 --> 00:31:31,600
it's a yeah misinterpreted battery yeah
967
00:31:30,320 --> 00:31:34,720
and it's just either misinterpreted or
968
00:31:31,600 --> 00:31:37,360
not understood and do i you know is it
969
00:31:34,720 --> 00:31:38,080
is it god forbid railroading if i had
970
00:31:37,360 --> 00:31:39,600
put
971
00:31:38,080 --> 00:31:41,279
their destination in the direction
972
00:31:39,600 --> 00:31:42,799
they'd chosen to travel or is that is
973
00:31:41,279 --> 00:31:43,919
that good because it stops them getting
974
00:31:42,799 --> 00:31:47,200
lost or is that bad because it's
975
00:31:43,919 --> 00:31:50,000
railroading like i don't i don't know
976
00:31:47,200 --> 00:31:52,320
yeah that's a really tough one i mean i
977
00:31:50,000 --> 00:31:54,799
i tend to um
978
00:31:52,320 --> 00:31:57,039
i tend to try to avoid some of those
979
00:31:54,799 --> 00:31:59,039
ambiguous situations so you know for me
980
00:31:57,039 --> 00:32:00,159
on the map i would have had
981
00:31:59,039 --> 00:32:02,320
there's something there's something
982
00:32:00,159 --> 00:32:03,760
definitely recognizable that that tells
983
00:32:02,320 --> 00:32:04,640
them that they're going the right way
984
00:32:03,760 --> 00:32:05,840
okay
985
00:32:04,640 --> 00:32:07,440
so that way you know if they're
986
00:32:05,840 --> 00:32:08,640
traveling and they're looking at the map
987
00:32:07,440 --> 00:32:10,799
and they're like we're supposed to go in
988
00:32:08,640 --> 00:32:12,320
this direction but we're not seeing this
989
00:32:10,799 --> 00:32:15,200
if they don't recognize what i put on
990
00:32:12,320 --> 00:32:17,760
the map as as a potential marker then
991
00:32:15,200 --> 00:32:18,559
it's on them but sometimes i'll do that
992
00:32:17,760 --> 00:32:20,480
when
993
00:32:18,559 --> 00:32:22,720
especially in this particular uh
994
00:32:20,480 --> 00:32:24,240
adventure it's it's one big unexplored
995
00:32:22,720 --> 00:32:26,000
four so everything pretty much looks the
996
00:32:24,240 --> 00:32:27,519
same i mean it's four's four's four four
997
00:32:26,000 --> 00:32:28,799
fours for as long as the i can see you
998
00:32:27,519 --> 00:32:30,240
know
999
00:32:28,799 --> 00:32:32,640
i would have possibly done that but i
1000
00:32:30,240 --> 00:32:35,279
think you i mean how much real time did
1001
00:32:32,640 --> 00:32:38,080
they spend farting around um
1002
00:32:35,279 --> 00:32:40,559
i think if we include
1003
00:32:38,080 --> 00:32:43,360
from basically finding the map to
1004
00:32:40,559 --> 00:32:45,919
getting to the destination an hour
1005
00:32:43,360 --> 00:32:48,320
uh which maybe would have been like
1006
00:32:45,919 --> 00:32:49,440
10 minutes had they just gone okay we
1007
00:32:48,320 --> 00:32:50,720
need to follow the river and then i
1008
00:32:49,440 --> 00:32:52,960
woulda gone you follow the river here's
1009
00:32:50,720 --> 00:32:54,559
some narration here's what happens but
1010
00:32:52,960 --> 00:32:56,399
instead of all the faffing around plus
1011
00:32:54,559 --> 00:32:57,679
the narration of getting lost and coming
1012
00:32:56,399 --> 00:32:59,200
back and
1013
00:32:57,679 --> 00:33:01,360
when they returned to the camp there was
1014
00:32:59,200 --> 00:33:02,720
a bit more so it was about an hour i
1015
00:33:01,360 --> 00:33:05,200
would say
1016
00:33:02,720 --> 00:33:06,159
quote unquote lost game time
1017
00:33:05,200 --> 00:33:07,679
sure
1018
00:33:06,159 --> 00:33:09,120
yeah i mean i there are a couple
1019
00:33:07,679 --> 00:33:10,399
different ways that i i mean again
1020
00:33:09,120 --> 00:33:12,640
putting a landmark on the map so that
1021
00:33:10,399 --> 00:33:14,159
way they kind of learn on their own or
1022
00:33:12,640 --> 00:33:15,679
they don't that they're going in the
1023
00:33:14,159 --> 00:33:18,159
wrong direction
1024
00:33:15,679 --> 00:33:20,480
the other would be a
1025
00:33:18,159 --> 00:33:22,000
maybe a passive perception check that
1026
00:33:20,480 --> 00:33:23,440
they see
1027
00:33:22,000 --> 00:33:24,640
footprints leading off in the opposite
1028
00:33:23,440 --> 00:33:26,720
direction
1029
00:33:24,640 --> 00:33:29,039
as another way to kind of give them a
1030
00:33:26,720 --> 00:33:30,720
little bit of a push yeah you know it
1031
00:33:29,039 --> 00:33:33,200
just it could have gone either way but
1032
00:33:30,720 --> 00:33:34,640
here's the thing is i mean and and i i
1033
00:33:33,200 --> 00:33:35,760
think this is an interesting experience
1034
00:33:34,640 --> 00:33:37,679
because when the next time they get a
1035
00:33:35,760 --> 00:33:39,600
map they're going to think twice
1036
00:33:37,679 --> 00:33:41,519
or they won't
1037
00:33:39,600 --> 00:33:43,200
so it's like it's like either either
1038
00:33:41,519 --> 00:33:44,399
they've learned from their mistakes as
1039
00:33:43,200 --> 00:33:46,240
as players
1040
00:33:44,399 --> 00:33:48,640
um and said hey let's really kind of
1041
00:33:46,240 --> 00:33:50,399
evaluate this and and look at it more or
1042
00:33:48,640 --> 00:33:52,720
we're going to waste more time
1043
00:33:50,399 --> 00:33:54,080
or they're going to get a map and go ah
1044
00:33:52,720 --> 00:33:55,440
screw that i don't even want to look at
1045
00:33:54,080 --> 00:33:57,919
the map the last time we used this thing
1046
00:33:55,440 --> 00:33:59,679
we got lost i forgot it you know
1047
00:33:57,919 --> 00:34:01,519
but it again you have to kind of read
1048
00:33:59,679 --> 00:34:03,840
your players but yeah you can
1049
00:34:01,519 --> 00:34:06,320
i think you handle it just fine okay
1050
00:34:03,840 --> 00:34:08,079
that's that's reassuring and in terms of
1051
00:34:06,320 --> 00:34:09,679
having them learn that lesson i think
1052
00:34:08,079 --> 00:34:11,919
one of the one of the um
1053
00:34:09,679 --> 00:34:13,520
gimmicks of dragons maybe adult green
1054
00:34:11,919 --> 00:34:15,119
dragons specifically i'm not sure but
1055
00:34:13,520 --> 00:34:16,079
they can basically like use the critters
1056
00:34:15,119 --> 00:34:18,000
of the
1057
00:34:16,079 --> 00:34:20,879
the uh the senses of the critters in
1058
00:34:18,000 --> 00:34:22,800
their domain as their eyes and ears so i
1059
00:34:20,879 --> 00:34:24,159
i had foreshadowed that quite heavily in
1060
00:34:22,800 --> 00:34:25,599
a number of instances up until that
1061
00:34:24,159 --> 00:34:27,200
point of being like it feels like you're
1062
00:34:25,599 --> 00:34:29,359
being watched and for some reason like
1063
00:34:27,200 --> 00:34:30,800
the rats will run by and like stop and
1064
00:34:29,359 --> 00:34:32,320
stare at you for half an hour before
1065
00:34:30,800 --> 00:34:34,560
running off again
1066
00:34:32,320 --> 00:34:36,159
so i was like yeah it feels they're
1067
00:34:34,560 --> 00:34:38,079
weird like the insects don't seem too
1068
00:34:36,159 --> 00:34:39,280
scared of you they just seem to linger
1069
00:34:38,079 --> 00:34:41,040
around
1070
00:34:39,280 --> 00:34:43,119
so it foreshadowed that something wasn't
1071
00:34:41,040 --> 00:34:45,280
quite right there and when they
1072
00:34:43,119 --> 00:34:47,040
eventually met the green dragon uh who
1073
00:34:45,280 --> 00:34:49,919
was in like polymorph themselves that
1074
00:34:47,040 --> 00:34:50,720
body shaped into humanoid form
1075
00:34:49,919 --> 00:34:53,520
and
1076
00:34:50,720 --> 00:34:55,440
it's a an evil dragon right who loves to
1077
00:34:53,520 --> 00:34:56,720
manipulate and
1078
00:34:55,440 --> 00:34:58,720
you know
1079
00:34:56,720 --> 00:35:00,480
annoy other humanoid creatures that he
1080
00:34:58,720 --> 00:35:01,760
was like oh yeah i loved when you got
1081
00:35:00,480 --> 00:35:03,880
lost for two hours that was great to
1082
00:35:01,760 --> 00:35:05,920
watch like you guys are dumb idiots
1083
00:35:03,880 --> 00:35:08,079
[Laughter]
1084
00:35:05,920 --> 00:35:09,280
right that's it and that's all i mean
1085
00:35:08,079 --> 00:35:11,440
there are times where you want to poke
1086
00:35:09,280 --> 00:35:13,760
the bear a little bit yeah yeah yeah you
1087
00:35:11,440 --> 00:35:15,920
know it it it furthers a story from the
1088
00:35:13,760 --> 00:35:18,480
standpoint but build some animosity yes
1089
00:35:15,920 --> 00:35:20,560
exactly yes yeah that that was
1090
00:35:18,480 --> 00:35:22,160
i wanted to go for like
1091
00:35:20,560 --> 00:35:23,680
this guy's been watching you the whole
1092
00:35:22,160 --> 00:35:25,359
time you know nothing you've said has
1093
00:35:23,680 --> 00:35:27,599
been secret including all the times you
1094
00:35:25,359 --> 00:35:29,680
were debating how to kill a dragon
1095
00:35:27,599 --> 00:35:32,560
like he knows
1096
00:35:29,680 --> 00:35:36,000
he knows absolutely everything including
1097
00:35:32,560 --> 00:35:37,119
your even silly points when you got lost
1098
00:35:36,000 --> 00:35:39,119
um
1099
00:35:37,119 --> 00:35:40,560
and that really over egg like
1100
00:35:39,119 --> 00:35:41,920
at any point he could have just come
1101
00:35:40,560 --> 00:35:43,280
down and like
1102
00:35:41,920 --> 00:35:45,119
stomped on you
1103
00:35:43,280 --> 00:35:48,000
and like he's you know he's allowed you
1104
00:35:45,119 --> 00:35:49,599
to roam free in his his domain thing so
1105
00:35:48,000 --> 00:35:50,800
that was what i was going through
1106
00:35:49,599 --> 00:35:53,359
yeah i mean there's some cool things
1107
00:35:50,800 --> 00:35:55,520
there i mean we have um
1108
00:35:53,359 --> 00:35:57,280
so uh one of the characters that's uh in
1109
00:35:55,520 --> 00:35:59,280
the current adventure is just
1110
00:35:57,280 --> 00:36:01,520
trustworthy of everybody yeah which is
1111
00:35:59,280 --> 00:36:04,880
fine but i kind of build for that but um
1112
00:36:01,520 --> 00:36:07,839
they stayed at an inn in chult uh and
1113
00:36:04,880 --> 00:36:09,680
the owners turns out the owners have ins
1114
00:36:07,839 --> 00:36:12,960
in uh all over
1115
00:36:09,680 --> 00:36:14,560
feyrun um and one of them is in her
1116
00:36:12,960 --> 00:36:16,400
hometown and it turns out that that's
1117
00:36:14,560 --> 00:36:18,480
her parents business as well so it turns
1118
00:36:16,400 --> 00:36:20,400
out they're competitors
1119
00:36:18,480 --> 00:36:22,400
and uh so she immediately distrusts
1120
00:36:20,400 --> 00:36:23,359
everybody hates everybody
1121
00:36:22,400 --> 00:36:25,520
well
1122
00:36:23,359 --> 00:36:26,640
fast forward i don't know four or five
1123
00:36:25,520 --> 00:36:28,720
days later
1124
00:36:26,640 --> 00:36:30,160
they are ambushed by somebody and
1125
00:36:28,720 --> 00:36:31,280
they're like how'd they know where we
1126
00:36:30,160 --> 00:36:33,040
were that and
1127
00:36:31,280 --> 00:36:34,720
they find this note
1128
00:36:33,040 --> 00:36:37,200
it's a cryptic note and it has these
1129
00:36:34,720 --> 00:36:38,800
initials on it and um they couldn't
1130
00:36:37,200 --> 00:36:40,400
really figure out who it was
1131
00:36:38,800 --> 00:36:41,920
and it turns out it's this innkeeper's
1132
00:36:40,400 --> 00:36:43,040
daughter who's actually kind of working
1133
00:36:41,920 --> 00:36:46,480
for
1134
00:36:43,040 --> 00:36:50,000
the big bad evil guy um who is kind of a
1135
00:36:46,480 --> 00:36:52,240
mole for for them and um they i and i i
1136
00:36:50,000 --> 00:36:55,200
was like okay well you know and she
1137
00:36:52,240 --> 00:36:56,960
immediately went to this woman and said
1138
00:36:55,200 --> 00:36:59,119
or is she that's immediately what
1139
00:36:56,960 --> 00:37:00,960
happened was she was like it's her i
1140
00:36:59,119 --> 00:37:02,560
know she's she's spying on us i know it
1141
00:37:00,960 --> 00:37:04,400
i know i don't know it but she didn't
1142
00:37:02,560 --> 00:37:06,480
know what her last name was
1143
00:37:04,400 --> 00:37:07,920
and so the initials didn't quite line up
1144
00:37:06,480 --> 00:37:09,200
and she didn't really know that the
1145
00:37:07,920 --> 00:37:11,920
spelling of her name which didn't kind
1146
00:37:09,200 --> 00:37:13,920
of line up with the you know so it was
1147
00:37:11,920 --> 00:37:15,359
this whole funny thing where she's she's
1148
00:37:13,920 --> 00:37:18,000
totally right
1149
00:37:15,359 --> 00:37:19,359
but um you know it's not for the right
1150
00:37:18,000 --> 00:37:21,599
reasons just because she doesn't like
1151
00:37:19,359 --> 00:37:22,880
her you know so
1152
00:37:21,599 --> 00:37:24,480
i don't know how you got there but you
1153
00:37:22,880 --> 00:37:26,320
got the right answer
1154
00:37:24,480 --> 00:37:28,079
absolutely right right and that's the
1155
00:37:26,320 --> 00:37:29,680
fun part is when people are just and
1156
00:37:28,079 --> 00:37:31,119
that's that's where you know when you
1157
00:37:29,680 --> 00:37:33,599
start talking about hooks hooks can
1158
00:37:31,119 --> 00:37:36,320
easily turn into tropes right yes
1159
00:37:33,599 --> 00:37:38,000
so um and when things get tropy then all
1160
00:37:36,320 --> 00:37:39,920
of a sudden it's like okay
1161
00:37:38,000 --> 00:37:42,079
so this guy is working for this guy and
1162
00:37:39,920 --> 00:37:43,520
all of a sudden they unravel it and
1163
00:37:42,079 --> 00:37:45,359
then you're looking at going okay do i
1164
00:37:43,520 --> 00:37:47,680
rewrite this so it's more interesting or
1165
00:37:45,359 --> 00:37:49,200
do i just uh you know at the end affirm
1166
00:37:47,680 --> 00:37:51,280
that yes apparently this is one big
1167
00:37:49,200 --> 00:37:52,960
trope that you guys figured out i mean
1168
00:37:51,280 --> 00:37:54,000
and and sometimes through no fault of my
1169
00:37:52,960 --> 00:37:55,760
own it's just the way some of these
1170
00:37:54,000 --> 00:37:57,280
modules are written it's like okay you
1171
00:37:55,760 --> 00:37:58,800
it's kind of like knowing who the killer
1172
00:37:57,280 --> 00:37:59,599
is at the beginning of a mystery novel
1173
00:37:58,800 --> 00:38:00,800
yeah
1174
00:37:59,599 --> 00:38:02,720
you know it's like
1175
00:38:00,800 --> 00:38:04,079
oh well so i always try and throw
1176
00:38:02,720 --> 00:38:05,520
something in there to spice it up so
1177
00:38:04,079 --> 00:38:08,480
they're not i don't i don't let them be
1178
00:38:05,520 --> 00:38:10,079
completely right because uh that's
1179
00:38:08,480 --> 00:38:11,520
asinine i wouldn't
1180
00:38:10,079 --> 00:38:13,200
players are never completely right they
1181
00:38:11,520 --> 00:38:14,320
can't be because then they're then
1182
00:38:13,200 --> 00:38:16,480
they're gods
1183
00:38:14,320 --> 00:38:18,000
yeah i have to i have to throw them off
1184
00:38:16,480 --> 00:38:19,280
with just a little something a little
1185
00:38:18,000 --> 00:38:20,880
twist at the end where they're like oh
1186
00:38:19,280 --> 00:38:21,920
i'm still surprised because otherwise if
1187
00:38:20,880 --> 00:38:24,500
they figure it out from the beginning
1188
00:38:21,920 --> 00:38:27,809
it's like why bother
1189
00:38:24,500 --> 00:38:27,809
[Music]
1190
00:38:30,370 --> 00:38:34,800
[Music]
1191
00:38:33,520 --> 00:38:36,800
that's something something i wanted to
1192
00:38:34,800 --> 00:38:38,800
add on to there and we've talked about
1193
00:38:36,800 --> 00:38:40,320
it a lot and i really just wanted to put
1194
00:38:38,800 --> 00:38:41,040
like a bookend on it
1195
00:38:40,320 --> 00:38:42,960
sure
1196
00:38:41,040 --> 00:38:44,240
in preparation for this i i you know i
1197
00:38:42,960 --> 00:38:46,400
googled
1198
00:38:44,240 --> 00:38:48,400
plot hugs essentially and one of the
1199
00:38:46,400 --> 00:38:49,839
definitions that came up and for once in
1200
00:38:48,400 --> 00:38:51,520
this podcasting career i actually
1201
00:38:49,839 --> 00:38:53,760
bothered to keep a reference so i can
1202
00:38:51,520 --> 00:38:54,960
cite this source in the show notes so go
1203
00:38:53,760 --> 00:38:57,920
me um
1204
00:38:54,960 --> 00:39:00,079
but uh it was a they're defined as a
1205
00:38:57,920 --> 00:39:01,280
strong motivation to pursue a course of
1206
00:39:00,079 --> 00:39:03,280
action that furthers the plot or
1207
00:39:01,280 --> 00:39:05,599
enriches the narrative but the point i'm
1208
00:39:03,280 --> 00:39:07,839
getting at is that to quote strong
1209
00:39:05,599 --> 00:39:08,720
motivation we've said it before i say it
1210
00:39:07,839 --> 00:39:10,000
again
1211
00:39:08,720 --> 00:39:11,920
differs
1212
00:39:10,000 --> 00:39:12,960
almost moment to moment
1213
00:39:11,920 --> 00:39:15,200
but
1214
00:39:12,960 --> 00:39:16,560
obviously an absolutely game to game
1215
00:39:15,200 --> 00:39:18,400
obviously and absolutely play as a
1216
00:39:16,560 --> 00:39:19,839
character to play a character but also
1217
00:39:18,400 --> 00:39:21,599
moment to moment
1218
00:39:19,839 --> 00:39:22,720
and that's why i you know it's it's i
1219
00:39:21,599 --> 00:39:24,400
find it
1220
00:39:22,720 --> 00:39:26,480
ironic or funny in a way where you can
1221
00:39:24,400 --> 00:39:29,359
have you know his 50 plot hooks to get
1222
00:39:26,480 --> 00:39:31,599
your players invested but you you always
1223
00:39:29,359 --> 00:39:33,040
you're gonna have to vet those and take
1224
00:39:31,599 --> 00:39:35,680
them with a pinch of salt and modify
1225
00:39:33,040 --> 00:39:38,079
them because the cat stuck up a tree you
1226
00:39:35,680 --> 00:39:42,079
might have players who don't
1227
00:39:38,079 --> 00:39:45,200
like okay i don't care yeah i hate cats
1228
00:39:42,079 --> 00:39:46,320
with a cat hating gang so uh
1229
00:39:45,200 --> 00:39:48,400
like
1230
00:39:46,320 --> 00:39:49,920
and it might not it'll just fall flat
1231
00:39:48,400 --> 00:39:52,240
and it won't work as
1232
00:39:49,920 --> 00:39:53,920
as this kind of literary tool that you
1233
00:39:52,240 --> 00:39:55,280
you're trying to use it as so
1234
00:39:53,920 --> 00:39:56,400
it is
1235
00:39:55,280 --> 00:39:58,079
very important
1236
00:39:56,400 --> 00:39:59,839
i would say hooks
1237
00:39:58,079 --> 00:40:01,680
and then obviously the preceding plot
1238
00:39:59,839 --> 00:40:02,800
line that is attached to that hook have
1239
00:40:01,680 --> 00:40:04,960
to be
1240
00:40:02,800 --> 00:40:06,880
almost have to be tailored to the pie i
1241
00:40:04,960 --> 00:40:08,079
think yeah they have to to your point
1242
00:40:06,880 --> 00:40:09,359
they have to be tailored to the party
1243
00:40:08,079 --> 00:40:11,760
tailored to the player tailored to the
1244
00:40:09,359 --> 00:40:13,520
moment um and and just just to make sure
1245
00:40:11,760 --> 00:40:15,920
i don't get any hate on here i love cats
1246
00:40:13,520 --> 00:40:17,599
i was speaking of that as a player
1247
00:40:15,920 --> 00:40:20,800
four of them on my own
1248
00:40:17,599 --> 00:40:22,720
plea please don't send me hate man
1249
00:40:20,800 --> 00:40:25,280
but yeah you're exactly right i mean i
1250
00:40:22,720 --> 00:40:26,640
think i think that's where um
1251
00:40:25,280 --> 00:40:28,880
you know when you when you think about
1252
00:40:26,640 --> 00:40:30,640
dming it's very much a tap dance so it's
1253
00:40:28,880 --> 00:40:33,359
you're you're trying to
1254
00:40:30,640 --> 00:40:35,200
take into account everyone's mental
1255
00:40:33,359 --> 00:40:36,880
state at the time of the session you're
1256
00:40:35,200 --> 00:40:39,839
trying to take into
1257
00:40:36,880 --> 00:40:40,880
account what the actual uh storyline is
1258
00:40:39,839 --> 00:40:42,880
and what they're trying to produce
1259
00:40:40,880 --> 00:40:46,079
you're also trying to take into
1260
00:40:42,880 --> 00:40:48,319
you know what the play style is um and
1261
00:40:46,079 --> 00:40:51,520
so it's kind of like a chess game and i
1262
00:40:48,319 --> 00:40:53,440
used two years ago i would have outlines
1263
00:40:51,520 --> 00:40:55,119
and flow charts and everything so if
1264
00:40:53,440 --> 00:40:56,960
they don't do this then this happens or
1265
00:40:55,119 --> 00:40:58,480
they do this or and i've realized that
1266
00:40:56,960 --> 00:41:00,480
it's just for some people that problem
1267
00:40:58,480 --> 00:41:01,599
that may work i don't know but i feel
1268
00:41:00,480 --> 00:41:04,880
like impro
1269
00:41:01,599 --> 00:41:07,680
improvisation is really a dm skill
1270
00:41:04,880 --> 00:41:09,680
and being able to improv logically and
1271
00:41:07,680 --> 00:41:10,560
to bring up logic again is really going
1272
00:41:09,680 --> 00:41:12,319
to be
1273
00:41:10,560 --> 00:41:15,200
it's important and i believe i've
1274
00:41:12,319 --> 00:41:16,800
tripped uh over my own words
1275
00:41:15,200 --> 00:41:18,560
more times than i can count trying to do
1276
00:41:16,800 --> 00:41:20,640
that but sometimes it works out really
1277
00:41:18,560 --> 00:41:23,760
well sometimes it's a little you know
1278
00:41:20,640 --> 00:41:24,960
cringe-worthy but um you know it's
1279
00:41:23,760 --> 00:41:26,079
it's one of those skills that you need
1280
00:41:24,960 --> 00:41:27,839
to have in your tool belt if you're
1281
00:41:26,079 --> 00:41:30,400
going to dm is to be able to think on
1282
00:41:27,839 --> 00:41:32,079
your feet because if you can't deviate
1283
00:41:30,400 --> 00:41:33,440
from the logical path that you've laid
1284
00:41:32,079 --> 00:41:34,800
out then it's going to be a very
1285
00:41:33,440 --> 00:41:37,280
difficult
1286
00:41:34,800 --> 00:41:39,280
uh ride for you yeah as a whole so i
1287
00:41:37,280 --> 00:41:41,040
think i think improvisation and that's
1288
00:41:39,280 --> 00:41:42,800
where hooks so improvised hooks how
1289
00:41:41,040 --> 00:41:44,560
about that okay thank you for that
1290
00:41:42,800 --> 00:41:46,319
segway
1291
00:41:44,560 --> 00:41:49,680
and i can't say
1292
00:41:46,319 --> 00:41:53,119
um yeah i here's where i get well
1293
00:41:49,680 --> 00:41:54,400
scared about my campaign and i i wake up
1294
00:41:53,119 --> 00:41:55,520
in a cold sweat in the middle of the
1295
00:41:54,400 --> 00:41:57,200
night and go
1296
00:41:55,520 --> 00:41:58,640
oh my god
1297
00:41:57,200 --> 00:42:01,599
is my campaign completely linear
1298
00:41:58,640 --> 00:42:03,200
railroad and i get like i'm like no no
1299
00:42:01,599 --> 00:42:05,440
surely surely not or maybe it is but
1300
00:42:03,200 --> 00:42:07,520
they can't tell it is i don't know
1301
00:42:05,440 --> 00:42:08,560
because i've thought before like
1302
00:42:07,520 --> 00:42:10,800
i think i've asked a question to a
1303
00:42:08,560 --> 00:42:12,400
previous guest to be like should i be
1304
00:42:10,800 --> 00:42:15,599
providing
1305
00:42:12,400 --> 00:42:17,040
regular improvised hooks of like
1306
00:42:15,599 --> 00:42:19,520
there's a
1307
00:42:17,040 --> 00:42:21,119
dinosaur running through the streets or
1308
00:42:19,520 --> 00:42:22,880
and you know why is that here or there's
1309
00:42:21,119 --> 00:42:23,680
you know some some
1310
00:42:22,880 --> 00:42:25,760
uh
1311
00:42:23,680 --> 00:42:27,520
you know what's the word but someone
1312
00:42:25,760 --> 00:42:29,359
who's gonna fund the party you know like
1313
00:42:27,520 --> 00:42:31,440
says oh i'll go and find this magical
1314
00:42:29,359 --> 00:42:33,440
thing for me and i'll pay you 2 000 gold
1315
00:42:31,440 --> 00:42:34,240
like should i be doing
1316
00:42:33,440 --> 00:42:35,200
that
1317
00:42:34,240 --> 00:42:36,079
because i
1318
00:42:35,200 --> 00:42:38,560
don't
1319
00:42:36,079 --> 00:42:42,079
really i hope that hasn't ever someone's
1320
00:42:38,560 --> 00:42:43,760
i can hear the gasps of my listeners
1321
00:42:42,079 --> 00:42:44,800
from here oh my god uh we've been
1322
00:42:43,760 --> 00:42:47,599
listening to this guy and he doesn't
1323
00:42:44,800 --> 00:42:49,920
even do that uh but i i
1324
00:42:47,599 --> 00:42:53,040
i just don't know i i can't i don't i
1325
00:42:49,920 --> 00:42:55,200
for whatever reason i'm not good at but
1326
00:42:53,040 --> 00:42:56,400
guess saying like a side quest shall we
1327
00:42:55,200 --> 00:42:58,480
say i i
1328
00:42:56,400 --> 00:43:00,480
i improvise for sure and i agree
1329
00:42:58,480 --> 00:43:03,920
completely that it's a it is very much a
1330
00:43:00,480 --> 00:43:06,480
muscle that you need to practice and
1331
00:43:03,920 --> 00:43:07,839
you can visibly get better at it like
1332
00:43:06,480 --> 00:43:10,000
markedly
1333
00:43:07,839 --> 00:43:13,119
get better at improvising but in terms
1334
00:43:10,000 --> 00:43:15,760
of like his uh here's a sidequest plot
1335
00:43:13,119 --> 00:43:18,160
hook for today's session is not
1336
00:43:15,760 --> 00:43:20,000
something that i do
1337
00:43:18,160 --> 00:43:22,240
at all
1338
00:43:20,000 --> 00:43:26,160
yeah i i get what you're saying and i i
1339
00:43:22,240 --> 00:43:28,560
would say um it's not something that i
1340
00:43:26,160 --> 00:43:29,839
pull a lot like i kind of have a couple
1341
00:43:28,560 --> 00:43:31,119
things kind of sitting on the side
1342
00:43:29,839 --> 00:43:32,560
prepared
1343
00:43:31,119 --> 00:43:34,960
so if they want to do something then i
1344
00:43:32,560 --> 00:43:38,079
have kind of a loose outline of okie or
1345
00:43:34,960 --> 00:43:40,240
going after a lesser big evil guy for
1346
00:43:38,079 --> 00:43:42,240
something if if they decide they want to
1347
00:43:40,240 --> 00:43:44,160
you know poke their nose into things
1348
00:43:42,240 --> 00:43:45,440
i think what's interesting is because as
1349
00:43:44,160 --> 00:43:48,319
i mentioned earlier that they're very
1350
00:43:45,440 --> 00:43:50,480
much into npcs and getting npcs names
1351
00:43:48,319 --> 00:43:52,160
and knowing more more about them
1352
00:43:50,480 --> 00:43:53,680
a lot of times you know i'll i'll give
1353
00:43:52,160 --> 00:43:55,760
them a clue that these people don't
1354
00:43:53,680 --> 00:43:58,480
really mean anything by giving them
1355
00:43:55,760 --> 00:44:00,240
like for instance the battery that uh
1356
00:43:58,480 --> 00:44:02,960
splurge hangs out with their their names
1357
00:44:00,240 --> 00:44:05,680
are mop flop and slop yep i mean it took
1358
00:44:02,960 --> 00:44:07,200
no care and creating them no mental
1359
00:44:05,680 --> 00:44:09,440
overhead
1360
00:44:07,200 --> 00:44:10,960
right exactly it's and so it's very much
1361
00:44:09,440 --> 00:44:12,880
you know i used to have a dm that would
1362
00:44:10,960 --> 00:44:14,319
just tap his 20s i had on the table if
1363
00:44:12,880 --> 00:44:15,520
you're doing checks so let you know
1364
00:44:14,319 --> 00:44:17,520
don't bother because there's nothing
1365
00:44:15,520 --> 00:44:19,040
there oh okay and that is in further
1366
00:44:17,520 --> 00:44:20,800
advancement of the story right you want
1367
00:44:19,040 --> 00:44:22,160
to kind of
1368
00:44:20,800 --> 00:44:23,359
when you're dealing with a group of
1369
00:44:22,160 --> 00:44:24,960
people everyone has their own
1370
00:44:23,359 --> 00:44:26,160
motivations and their own speed in which
1371
00:44:24,960 --> 00:44:27,440
they want to go
1372
00:44:26,160 --> 00:44:29,040
and so what you're going to find is
1373
00:44:27,440 --> 00:44:32,000
there tends to be dominant people within
1374
00:44:29,040 --> 00:44:34,240
that group who tend to help guide or
1375
00:44:32,000 --> 00:44:36,240
railroad the group or whatever and so
1376
00:44:34,240 --> 00:44:37,599
sometimes that can get a little annoying
1377
00:44:36,240 --> 00:44:39,200
when people are like well i want to go
1378
00:44:37,599 --> 00:44:40,720
and do this and i want to go well okay
1379
00:44:39,200 --> 00:44:42,800
you can do that after i get done with
1380
00:44:40,720 --> 00:44:44,640
talking with everybody else
1381
00:44:42,800 --> 00:44:46,000
um and so that's where those side quests
1382
00:44:44,640 --> 00:44:47,280
come in so it's like people will go
1383
00:44:46,000 --> 00:44:48,079
through and they'll talk to everybody
1384
00:44:47,280 --> 00:44:49,520
and
1385
00:44:48,079 --> 00:44:52,400
if they have an interesting synergy for
1386
00:44:49,520 --> 00:44:54,720
some reason these guys there's a sausage
1387
00:44:52,400 --> 00:44:56,079
cart that's in chult which i had to make
1388
00:44:54,720 --> 00:44:58,079
up because they were like who are these
1389
00:44:56,079 --> 00:44:59,280
guys and i gave them a non-flattering
1390
00:44:58,079 --> 00:45:01,280
name
1391
00:44:59,280 --> 00:45:02,240
um which i can't say on the air but they
1392
00:45:01,280 --> 00:45:04,240
um
1393
00:45:02,240 --> 00:45:05,599
they uh for some reason are enamored
1394
00:45:04,240 --> 00:45:06,880
with these guys
1395
00:45:05,599 --> 00:45:08,400
i mean like they love them they all
1396
00:45:06,880 --> 00:45:10,880
whenever they go by they always get
1397
00:45:08,400 --> 00:45:12,720
sausages and stuff like that so in my in
1398
00:45:10,880 --> 00:45:14,800
my in my mind i'm like okay you know
1399
00:45:12,720 --> 00:45:17,359
this might be an interesting
1400
00:45:14,800 --> 00:45:18,400
uh setup for a side quest like hey you
1401
00:45:17,359 --> 00:45:19,680
know what we're
1402
00:45:18,400 --> 00:45:20,880
we've ran out of the sausage that you
1403
00:45:19,680 --> 00:45:23,119
really like but we're having a really
1404
00:45:20,880 --> 00:45:24,880
hard time getting in this area and you
1405
00:45:23,119 --> 00:45:26,880
guys seem like you're pretty
1406
00:45:24,880 --> 00:45:28,880
well versed in in the four and you know
1407
00:45:26,880 --> 00:45:30,240
the jungle can you go and grab us on
1408
00:45:28,880 --> 00:45:31,599
this we'll pay you handsomely and make
1409
00:45:30,240 --> 00:45:32,960
you some sausage
1410
00:45:31,599 --> 00:45:35,119
and you know that could be something
1411
00:45:32,960 --> 00:45:36,240
that's super easy to do
1412
00:45:35,119 --> 00:45:38,400
you don't have to worry about battle
1413
00:45:36,240 --> 00:45:39,920
maps and all this other stuff it's it's
1414
00:45:38,400 --> 00:45:42,160
but the thing is now that they're
1415
00:45:39,920 --> 00:45:44,000
connected with these npcs
1416
00:45:42,160 --> 00:45:45,599
it's like okay yeah these are these are
1417
00:45:44,000 --> 00:45:47,200
our friends we want to do this you know
1418
00:45:45,599 --> 00:45:48,160
so i'm not asking to do it i'm just
1419
00:45:47,200 --> 00:45:49,280
saying hey
1420
00:45:48,160 --> 00:45:50,640
these are people that you apparently
1421
00:45:49,280 --> 00:45:52,880
care about do you care about them enough
1422
00:45:50,640 --> 00:45:54,640
to go and do something for them
1423
00:45:52,880 --> 00:45:56,400
you know so those types of little side
1424
00:45:54,640 --> 00:45:58,400
quests uh come up there there was
1425
00:45:56,400 --> 00:46:00,720
another one with uh
1426
00:45:58,400 --> 00:46:02,800
one of the crown prince's uh nieces or
1427
00:46:00,720 --> 00:46:04,000
whatever ends up ends up somewhere where
1428
00:46:02,800 --> 00:46:06,960
she shouldn't be
1429
00:46:04,000 --> 00:46:08,640
um and uh breadcrumbs led them down in
1430
00:46:06,960 --> 00:46:10,640
that direction and you know they kind of
1431
00:46:08,640 --> 00:46:12,240
saved her but in the process made
1432
00:46:10,640 --> 00:46:14,480
friends with her mother who happens to
1433
00:46:12,240 --> 00:46:15,760
be very powerful as well so you know
1434
00:46:14,480 --> 00:46:17,680
there's all sorts of little things that
1435
00:46:15,760 --> 00:46:19,200
you can do to to give people a break for
1436
00:46:17,680 --> 00:46:20,160
the main storyline if people feel like
1437
00:46:19,200 --> 00:46:23,200
they need maybe they need to be
1438
00:46:20,160 --> 00:46:24,720
re-energized or they want to do some rp
1439
00:46:23,200 --> 00:46:26,560
you know i mean and there are there are
1440
00:46:24,720 --> 00:46:28,960
moments where you know we played entire
1441
00:46:26,560 --> 00:46:31,359
sessions and not rolled an entire diet
1442
00:46:28,960 --> 00:46:33,520
like outside of role play for like you
1443
00:46:31,359 --> 00:46:34,960
know persuasion or whatever and there
1444
00:46:33,520 --> 00:46:36,800
are nights where it's like that's where
1445
00:46:34,960 --> 00:46:38,400
people want to be and so again it's it's
1446
00:46:36,800 --> 00:46:40,640
you got to read your group you know i
1447
00:46:38,400 --> 00:46:41,920
mean if if people really want to rp or
1448
00:46:40,640 --> 00:46:43,839
they saw something and they really want
1449
00:46:41,920 --> 00:46:44,640
to investigate it not everything's a
1450
00:46:43,839 --> 00:46:46,800
fight
1451
00:46:44,640 --> 00:46:48,960
you know it could be more uh
1452
00:46:46,800 --> 00:46:50,880
socio-economic it could be more uh
1453
00:46:48,960 --> 00:46:53,200
intrigue maybe it's some romance you
1454
00:46:50,880 --> 00:46:55,440
know and so trying to figure out what
1455
00:46:53,200 --> 00:46:58,000
works best with the group is is you know
1456
00:46:55,440 --> 00:46:59,359
again par part part and parcel with the
1457
00:46:58,000 --> 00:47:01,680
emmings
1458
00:46:59,359 --> 00:47:04,000
in days yeah so i i i want to tell you
1459
00:47:01,680 --> 00:47:06,079
this right now you're doing fine
1460
00:47:04,000 --> 00:47:08,240
okay and i understand you you're worried
1461
00:47:06,079 --> 00:47:10,400
about railroading and things like that
1462
00:47:08,240 --> 00:47:12,960
you know if if the plot that you're on
1463
00:47:10,400 --> 00:47:14,720
is linear well obviously if you if you
1464
00:47:12,960 --> 00:47:16,240
look at it there it's going to be there
1465
00:47:14,720 --> 00:47:17,680
are going to be a branches but they're
1466
00:47:16,240 --> 00:47:20,960
all probably going to end up being the
1467
00:47:17,680 --> 00:47:22,559
same motivation eventually um and so let
1468
00:47:20,960 --> 00:47:24,319
them go off and do some exploration
1469
00:47:22,559 --> 00:47:26,880
stuff like that and if you need to you
1470
00:47:24,319 --> 00:47:28,720
know gently bump them that direction
1471
00:47:26,880 --> 00:47:29,920
like give them another break from um all
1472
00:47:28,720 --> 00:47:31,599
of a sudden there's a rumor about the
1473
00:47:29,920 --> 00:47:33,839
green dragon again and then maybe it
1474
00:47:31,599 --> 00:47:35,920
sparks some interest and they go back uh
1475
00:47:33,839 --> 00:47:37,680
don't don't make it obvious where you
1476
00:47:35,920 --> 00:47:38,880
know while we went south when we should
1477
00:47:37,680 --> 00:47:41,040
have gone north and we ran into the
1478
00:47:38,880 --> 00:47:43,280
dragon anyway that's that's railroading
1479
00:47:41,040 --> 00:47:45,359
yes yeah yeah i know that
1480
00:47:43,280 --> 00:47:47,839
that stuff i'm also quite
1481
00:47:45,359 --> 00:47:50,400
hyper aware of i exist in this weird
1482
00:47:47,839 --> 00:47:52,960
duality of having this you know this big
1483
00:47:50,400 --> 00:47:54,880
arcing story laid out but then also very
1484
00:47:52,960 --> 00:47:56,960
aware and that that's that's probably
1485
00:47:54,880 --> 00:47:58,000
why i didn't want to move
1486
00:47:56,960 --> 00:48:00,079
the
1487
00:47:58,000 --> 00:48:01,359
the the destination in the in the forest
1488
00:48:00,079 --> 00:48:03,200
to where they were going because to me
1489
00:48:01,359 --> 00:48:04,960
that was the same of being like
1490
00:48:03,200 --> 00:48:07,680
you hear a dragon to the east well we go
1491
00:48:04,960 --> 00:48:11,440
west okay we bump into a dragon to me
1492
00:48:07,680 --> 00:48:13,119
that was at the time was the same like
1493
00:48:11,440 --> 00:48:14,640
so that's why i really wanted to be like
1494
00:48:13,119 --> 00:48:15,760
no i can't do that because that then
1495
00:48:14,640 --> 00:48:17,920
that will be railroading if they
1496
00:48:15,760 --> 00:48:19,760
continue to walk north you know the
1497
00:48:17,920 --> 00:48:21,200
wrong direction for the next 10 days
1498
00:48:19,760 --> 00:48:23,200
well then
1499
00:48:21,200 --> 00:48:25,119
they walk north for the next 10 days
1500
00:48:23,200 --> 00:48:26,160
because otherwise i'm being royal roadie
1501
00:48:25,119 --> 00:48:28,000
but then that's it it's that fine
1502
00:48:26,160 --> 00:48:30,640
balance as you said earlier on like but
1503
00:48:28,000 --> 00:48:32,079
that's not fun like not you know walking
1504
00:48:30,640 --> 00:48:34,000
the wrong direction for 10 days is not
1505
00:48:32,079 --> 00:48:35,040
fun
1506
00:48:34,000 --> 00:48:36,640
i mean
1507
00:48:35,040 --> 00:48:38,559
and but it's it's kind of your job to
1508
00:48:36,640 --> 00:48:40,000
make it fun yeah so yeah you know
1509
00:48:38,559 --> 00:48:42,880
throughout the travels maybe they meet
1510
00:48:40,000 --> 00:48:45,040
some people uh maybe uh they're people
1511
00:48:42,880 --> 00:48:46,800
out there camping maybe they've oh we
1512
00:48:45,040 --> 00:48:48,559
saw some stuff happening back the other
1513
00:48:46,800 --> 00:48:49,200
direction i mean there are ways to kind
1514
00:48:48,559 --> 00:48:51,440
of
1515
00:48:49,200 --> 00:48:52,720
a introduce some role play into it maybe
1516
00:48:51,440 --> 00:48:54,640
they have to they have to gain the
1517
00:48:52,720 --> 00:48:56,400
confidence of the people they run into
1518
00:48:54,640 --> 00:48:57,440
for them to divulge the information that
1519
00:48:56,400 --> 00:48:59,839
they have
1520
00:48:57,440 --> 00:49:02,640
um you know it's there are ways to do it
1521
00:48:59,839 --> 00:49:04,400
but i travel could be a lot of fun if if
1522
00:49:02,640 --> 00:49:05,760
it's done right and normally i don't do
1523
00:49:04,400 --> 00:49:08,079
it right half the time either i just
1524
00:49:05,760 --> 00:49:09,599
kind of skip through it yeah because
1525
00:49:08,079 --> 00:49:12,319
um there are things that i don't deal
1526
00:49:09,599 --> 00:49:15,119
with in in d uh one of those is uh
1527
00:49:12,319 --> 00:49:17,359
alignment yeah i'm not a huge layman fan
1528
00:49:15,119 --> 00:49:20,960
likewise i don't think it's uh
1529
00:49:17,359 --> 00:49:23,599
an accurate depiction of a person a
1530
00:49:20,960 --> 00:49:26,319
conscious living changeable hum but
1531
00:49:23,599 --> 00:49:27,920
humanoid person yeah sure right well and
1532
00:49:26,319 --> 00:49:29,040
and so here here's a good topic that i
1533
00:49:27,920 --> 00:49:32,000
kind of wanted to talk to you about
1534
00:49:29,040 --> 00:49:35,680
early on was um so this is kind of like
1535
00:49:32,000 --> 00:49:38,160
the the the rebirth of d d as a whole
1536
00:49:35,680 --> 00:49:39,920
uh especially with 5e but one of the
1537
00:49:38,160 --> 00:49:42,240
things i love is
1538
00:49:39,920 --> 00:49:43,839
goblins you're you're not killing
1539
00:49:42,240 --> 00:49:46,079
immediately when you see him or you're
1540
00:49:43,839 --> 00:49:47,599
not killing it when back when i started
1541
00:49:46,079 --> 00:49:50,000
playing in first edition and actually
1542
00:49:47,599 --> 00:49:51,359
red box those people were definitely
1543
00:49:50,000 --> 00:49:53,599
evil
1544
00:49:51,359 --> 00:49:54,960
they were they were worthy of death you
1545
00:49:53,599 --> 00:49:57,280
know i mean that's what you did you went
1546
00:49:54,960 --> 00:49:59,520
and you killed them um but now you have
1547
00:49:57,280 --> 00:50:02,319
playable races who are cobalts and so i
1548
00:49:59,520 --> 00:50:04,800
i imagine this being a much more diverse
1549
00:50:02,319 --> 00:50:06,880
universe yeah as far as um
1550
00:50:04,800 --> 00:50:08,640
where alignments really don't come into
1551
00:50:06,880 --> 00:50:10,640
i think it's how people
1552
00:50:08,640 --> 00:50:12,400
well it's more like how people treat you
1553
00:50:10,640 --> 00:50:14,480
and what what did they do and things
1554
00:50:12,400 --> 00:50:16,240
like that so alignment for me gets a
1555
00:50:14,480 --> 00:50:18,160
little muddied because
1556
00:50:16,240 --> 00:50:19,760
we're all none of us are pure evil none
1557
00:50:18,160 --> 00:50:22,000
of us are pure good
1558
00:50:19,760 --> 00:50:24,559
there's there's it's a whole shade of
1559
00:50:22,000 --> 00:50:26,240
gray in there and that's a whole other
1560
00:50:24,559 --> 00:50:27,920
whole podcast but
1561
00:50:26,240 --> 00:50:30,400
um but that was the thing is like what i
1562
00:50:27,920 --> 00:50:32,079
what i love is the fact that splurge is
1563
00:50:30,400 --> 00:50:34,400
one of their friends who's a goblin they
1564
00:50:32,079 --> 00:50:35,680
have you know so and so and so and so
1565
00:50:34,400 --> 00:50:38,960
and all these other and it's a very
1566
00:50:35,680 --> 00:50:41,359
diverse community um that is around the
1567
00:50:38,960 --> 00:50:43,359
group and supports the group and so when
1568
00:50:41,359 --> 00:50:45,760
they go into combat
1569
00:50:43,359 --> 00:50:47,520
they are always thinking like hey
1570
00:50:45,760 --> 00:50:50,400
these guys may not be evil why are we
1571
00:50:47,520 --> 00:50:52,400
attacking them so i i like that aspect
1572
00:50:50,400 --> 00:50:54,640
of where dnd is going
1573
00:50:52,400 --> 00:50:57,280
yes yeah plus black and white yeah no i
1574
00:50:54,640 --> 00:51:00,240
completely agree i've basically issued
1575
00:50:57,280 --> 00:51:01,200
any alignment stuff from from day one
1576
00:51:00,240 --> 00:51:04,640
doesn't really
1577
00:51:01,200 --> 00:51:06,400
have any bearing on anything i do uh
1578
00:51:04,640 --> 00:51:08,640
but then i uh
1579
00:51:06,400 --> 00:51:10,240
i think i said in my little my primer
1580
00:51:08,640 --> 00:51:11,680
notes the campaign i've said like no one
1581
00:51:10,240 --> 00:51:13,599
is ever truly good in the same way no
1582
00:51:11,680 --> 00:51:15,440
one has ever truly
1583
00:51:13,599 --> 00:51:16,880
very few people are truly evil there's
1584
00:51:15,440 --> 00:51:19,839
there's often shades of grey that need
1585
00:51:16,880 --> 00:51:21,680
to be investigated uh along the way but
1586
00:51:19,839 --> 00:51:23,200
uh to loot back onto hooks for just a
1587
00:51:21,680 --> 00:51:24,720
moment um
1588
00:51:23,200 --> 00:51:26,800
i'm regarding my players specifically
1589
00:51:24,720 --> 00:51:28,640
they are another problem i have
1590
00:51:26,800 --> 00:51:30,559
that's not really a problem it's a bad
1591
00:51:28,640 --> 00:51:32,400
bad analogy wrong wrong use of words
1592
00:51:30,559 --> 00:51:34,720
another interesting thing that happens
1593
00:51:32,400 --> 00:51:35,839
with my players is that um
1594
00:51:34,720 --> 00:51:38,079
i've said it before on the show that
1595
00:51:35,839 --> 00:51:39,520
they're very focused on the main the
1596
00:51:38,079 --> 00:51:41,520
main quest
1597
00:51:39,520 --> 00:51:43,119
uh and like you said a couple of the
1598
00:51:41,520 --> 00:51:44,960
more dominant people who are like let's
1599
00:51:43,119 --> 00:51:46,400
move the story forward
1600
00:51:44,960 --> 00:51:49,440
very much like main quest main quest
1601
00:51:46,400 --> 00:51:51,520
main quest someone some big bad is doing
1602
00:51:49,440 --> 00:51:54,160
something somewhere and we need to
1603
00:51:51,520 --> 00:51:56,240
stop that from happening so any other
1604
00:51:54,160 --> 00:51:58,400
little side quest things that do that
1605
00:51:56,240 --> 00:52:00,400
maybe do come up that i've either
1606
00:51:58,400 --> 00:52:03,119
planned or improvised
1607
00:52:00,400 --> 00:52:04,559
are often like we don't have time we
1608
00:52:03,119 --> 00:52:06,800
shouldn't look into it they're a shoe
1609
00:52:04,559 --> 00:52:09,440
yeah yeah and i'm like oh man oh this
1610
00:52:06,800 --> 00:52:11,119
this was gonna this was gonna be a goofy
1611
00:52:09,440 --> 00:52:13,200
social encounter you know this is gonna
1612
00:52:11,119 --> 00:52:15,520
be your goofy side quest to do this that
1613
00:52:13,200 --> 00:52:16,880
and the other so i think uh as it's
1614
00:52:15,520 --> 00:52:18,319
coming up to a time of recording it's
1615
00:52:16,880 --> 00:52:20,720
coming up to christmas and new year's
1616
00:52:18,319 --> 00:52:21,599
holidays and i'm planning to have you
1617
00:52:20,720 --> 00:52:23,520
know a couple of weeks off probably
1618
00:52:21,599 --> 00:52:24,559
about a month of dming and i think when
1619
00:52:23,520 --> 00:52:25,760
i come back one of the things i'm going
1620
00:52:24,559 --> 00:52:27,280
to say is like
1621
00:52:25,760 --> 00:52:29,359
guys i might have over egged the
1622
00:52:27,280 --> 00:52:31,280
existential threat just a little bit
1623
00:52:29,359 --> 00:52:33,440
feel free to take your foot off the gas
1624
00:52:31,280 --> 00:52:35,839
if you wish to indulge in
1625
00:52:33,440 --> 00:52:37,599
your backstories or other
1626
00:52:35,839 --> 00:52:39,599
interesting things that might be
1627
00:52:37,599 --> 00:52:41,280
happening but i would encourage you to
1628
00:52:39,599 --> 00:52:43,359
do so because
1629
00:52:41,280 --> 00:52:45,359
they will be interesting for you
1630
00:52:43,359 --> 00:52:46,720
i don't know how to tell them
1631
00:52:45,359 --> 00:52:49,119
i've got all this cool stuff set up
1632
00:52:46,720 --> 00:52:51,280
which is of course that the dm's dilemma
1633
00:52:49,119 --> 00:52:52,559
from is is being like i've got all this
1634
00:52:51,280 --> 00:52:55,040
awesome stuff but i can't tell anyone
1635
00:52:52,559 --> 00:52:56,400
about it but uh so dan that that that's
1636
00:52:55,040 --> 00:52:57,440
where the that's where hooks come in
1637
00:52:56,400 --> 00:53:01,040
right
1638
00:52:57,440 --> 00:53:02,319
so um rather rather than kind of um
1639
00:53:01,040 --> 00:53:04,079
why buy the cow when you get the milk
1640
00:53:02,319 --> 00:53:07,599
for free
1641
00:53:04,079 --> 00:53:10,000
so um so from that standpoint uh
1642
00:53:07,599 --> 00:53:12,000
getting them invested in something um an
1643
00:53:10,000 --> 00:53:15,520
interesting mpc that they meet that they
1644
00:53:12,000 --> 00:53:17,520
build a bond with and it's again
1645
00:53:15,520 --> 00:53:20,000
some of this is saccharin you know it's
1646
00:53:17,520 --> 00:53:21,599
very sugary sweet stuff um i use kids a
1647
00:53:20,000 --> 00:53:23,599
lot because kids are adorable and i play
1648
00:53:21,599 --> 00:53:25,119
kids really well so all of a sudden like
1649
00:53:23,599 --> 00:53:29,280
they're all about the kids
1650
00:53:25,119 --> 00:53:31,040
um but some way that they they cannot
1651
00:53:29,280 --> 00:53:32,400
they cannot take notice now they can
1652
00:53:31,040 --> 00:53:34,480
avoid it if they want to but they're
1653
00:53:32,400 --> 00:53:37,520
terrible people if they do
1654
00:53:34,480 --> 00:53:39,040
you know um but i i've used that in the
1655
00:53:37,520 --> 00:53:40,000
past to kind of guide people like you
1656
00:53:39,040 --> 00:53:43,040
know
1657
00:53:40,000 --> 00:53:45,040
um or or they they've i i will play an
1658
00:53:43,040 --> 00:53:47,280
npc so that way they do become friends
1659
00:53:45,040 --> 00:53:48,960
with them and then that can be used as a
1660
00:53:47,280 --> 00:53:50,480
hook to drive them
1661
00:53:48,960 --> 00:53:52,720
into something else to help something
1662
00:53:50,480 --> 00:53:54,400
out so for instance right now
1663
00:53:52,720 --> 00:53:57,440
uh hopefully this doesn't error anytime
1664
00:53:54,400 --> 00:53:58,240
soon but um
1665
00:53:57,440 --> 00:54:00,720
uh
1666
00:53:58,240 --> 00:54:02,319
so right now they uh my characters have
1667
00:54:00,720 --> 00:54:04,160
met actually it was supposed to be
1668
00:54:02,319 --> 00:54:06,960
somebody who's gonna kill them
1669
00:54:04,160 --> 00:54:09,520
uh and uh they somehow
1670
00:54:06,960 --> 00:54:11,920
got on his good side and now he's giving
1671
00:54:09,520 --> 00:54:13,760
them kind of some good stuff that they
1672
00:54:11,920 --> 00:54:16,160
they need to kind of move along
1673
00:54:13,760 --> 00:54:18,720
but one of the things is you know he's
1674
00:54:16,160 --> 00:54:20,160
basically an old tabaxi who's getting
1675
00:54:18,720 --> 00:54:22,160
close to the end of his life and he
1676
00:54:20,160 --> 00:54:24,160
wants to defeat this one monster before
1677
00:54:22,160 --> 00:54:26,400
he goes and no and he wants to he wants
1678
00:54:24,160 --> 00:54:29,680
to die while he's defeating this monster
1679
00:54:26,400 --> 00:54:31,359
as revenge for his uh dead wife uh
1680
00:54:29,680 --> 00:54:32,640
and um
1681
00:54:31,359 --> 00:54:34,240
through that process now they've been
1682
00:54:32,640 --> 00:54:37,599
highly motivated to go and deal with
1683
00:54:34,240 --> 00:54:40,559
this really dangerous creature but it's
1684
00:54:37,599 --> 00:54:42,400
because that is in in the backstory that
1685
00:54:40,559 --> 00:54:43,760
is his motivation as he wants to die
1686
00:54:42,400 --> 00:54:45,200
killing that thing but now they're being
1687
00:54:43,760 --> 00:54:46,960
dragged along because they actually care
1688
00:54:45,200 --> 00:54:48,799
about the npc
1689
00:54:46,960 --> 00:54:50,240
you know he has a i made up this whole
1690
00:54:48,799 --> 00:54:51,040
thing it's not even in the adventure but
1691
00:54:50,240 --> 00:54:52,799
i mean
1692
00:54:51,040 --> 00:54:55,200
when they meet him he brings them down
1693
00:54:52,799 --> 00:54:57,119
into like this basement area where they
1694
00:54:55,200 --> 00:54:59,920
uh where he initially tries to poison
1695
00:54:57,119 --> 00:55:01,520
them and they discover that and uh but
1696
00:54:59,920 --> 00:55:04,240
they realize he's kind of crackers you
1697
00:55:01,520 --> 00:55:06,000
know so he has a mop next to him that he
1698
00:55:04,240 --> 00:55:08,319
brings over he says i want i want to
1699
00:55:06,000 --> 00:55:09,680
introduce you to my wife penny and so
1700
00:55:08,319 --> 00:55:11,200
he's basically in love with a mop which
1701
00:55:09,680 --> 00:55:13,680
is a representation of his dead wife
1702
00:55:11,200 --> 00:55:16,880
yeah and this is all happening at night
1703
00:55:13,680 --> 00:55:18,799
because during the day he's far more um
1704
00:55:16,880 --> 00:55:21,119
coherent but at night he goes a little
1705
00:55:18,799 --> 00:55:23,040
nuts yeah and so now they've taken some
1706
00:55:21,119 --> 00:55:25,200
pity on him and they feel bad and they
1707
00:55:23,040 --> 00:55:26,720
because he has helped them because he
1708
00:55:25,200 --> 00:55:29,440
they spared his life
1709
00:55:26,720 --> 00:55:32,720
they're going to go and help him uh try
1710
00:55:29,440 --> 00:55:34,640
and defeat this big bad evil guy and uh
1711
00:55:32,720 --> 00:55:36,559
so those are those are ways that i use
1712
00:55:34,640 --> 00:55:38,400
things to kind of motivate people if
1713
00:55:36,559 --> 00:55:39,839
they didn't want to do that that's fine
1714
00:55:38,400 --> 00:55:40,799
but it's kind of a fun thing that i
1715
00:55:39,839 --> 00:55:43,200
think they're gonna have a good time
1716
00:55:40,799 --> 00:55:44,880
with it's gonna be a challenge um and
1717
00:55:43,200 --> 00:55:46,400
they may not have initially discovered
1718
00:55:44,880 --> 00:55:49,440
it otherwise so
1719
00:55:46,400 --> 00:55:50,240
um i use npcs and situational things to
1720
00:55:49,440 --> 00:55:52,880
help
1721
00:55:50,240 --> 00:55:54,400
spice things up uh move people along if
1722
00:55:52,880 --> 00:55:55,839
i have to or
1723
00:55:54,400 --> 00:55:58,240
if there's really cool content that i
1724
00:55:55,839 --> 00:55:59,599
want them to to see then yeah i try and
1725
00:55:58,240 --> 00:56:01,520
motivate them if they end up at the end
1726
00:55:59,599 --> 00:56:03,680
of the day not doing it
1727
00:56:01,520 --> 00:56:05,839
well you know they we miss out on some
1728
00:56:03,680 --> 00:56:07,839
content um the other thing is all that
1729
00:56:05,839 --> 00:56:09,599
content can be reused in the next
1730
00:56:07,839 --> 00:56:11,359
adventure yeah you know so it's like if
1731
00:56:09,599 --> 00:56:12,640
they didn't use it here repurpose it for
1732
00:56:11,359 --> 00:56:14,880
something else and see if they use it
1733
00:56:12,640 --> 00:56:17,200
there if not i mean all that stuff all
1734
00:56:14,880 --> 00:56:19,040
that good writing all that planning can
1735
00:56:17,200 --> 00:56:21,119
still be used but maybe not at this
1736
00:56:19,040 --> 00:56:23,040
point in time so just you know file it
1737
00:56:21,119 --> 00:56:25,119
and see if they'll see if they'll bite
1738
00:56:23,040 --> 00:56:28,000
the next time through mm-hmm
1739
00:56:25,119 --> 00:56:30,960
yep one one final thing from me uh i
1740
00:56:28,000 --> 00:56:32,480
wanted to uh it made me smile when we
1741
00:56:30,960 --> 00:56:34,480
were talking and then i was doing
1742
00:56:32,480 --> 00:56:36,799
preparation for this show all about
1743
00:56:34,480 --> 00:56:38,720
hooks is that my
1744
00:56:36,799 --> 00:56:39,920
one of my early opening gambits with my
1745
00:56:38,720 --> 00:56:41,680
players once they've got out of the
1746
00:56:39,920 --> 00:56:43,200
prologue essentially the world opens up
1747
00:56:41,680 --> 00:56:44,799
a little bit more and
1748
00:56:43,200 --> 00:56:46,160
they know they have a bit more of a
1749
00:56:44,799 --> 00:56:48,799
wider understanding and they're not just
1750
00:56:46,160 --> 00:56:50,079
on like a fetch quest essentially is i
1751
00:56:48,799 --> 00:56:51,359
give them
1752
00:56:50,079 --> 00:56:54,079
a
1753
00:56:51,359 --> 00:56:56,079
sheet of essentially about 10 plot hooks
1754
00:56:54,079 --> 00:56:59,440
uh in the form of
1755
00:56:56,079 --> 00:57:01,599
rumor mill mcguffins to go and find uh
1756
00:56:59,440 --> 00:57:04,240
you know powerful artifacts so on and so
1757
00:57:01,599 --> 00:57:05,760
on um in universe it's you know
1758
00:57:04,240 --> 00:57:07,839
powerful npc they're working with she
1759
00:57:05,760 --> 00:57:09,599
has a companion that you know has his
1760
00:57:07,839 --> 00:57:12,319
ears the ground he knows people he can
1761
00:57:09,599 --> 00:57:13,680
get things done he hears things so he
1762
00:57:12,319 --> 00:57:14,640
basically reports back and says i've
1763
00:57:13,680 --> 00:57:16,559
heard this i've heard this i've heard
1764
00:57:14,640 --> 00:57:18,799
this about this and the they they
1765
00:57:16,559 --> 00:57:21,920
broadly correlate with some magical
1766
00:57:18,799 --> 00:57:24,480
readings that the powerful npc has has
1767
00:57:21,920 --> 00:57:26,400
felt in the weave or whatever it is and
1768
00:57:24,480 --> 00:57:27,280
it was just making me smile that i've
1769
00:57:26,400 --> 00:57:29,359
the whole
1770
00:57:27,280 --> 00:57:32,000
the whole premise of my campaign is is
1771
00:57:29,359 --> 00:57:35,119
set on here's 10 hooks pick which one
1772
00:57:32,000 --> 00:57:37,280
literally pick pick one from a menu here
1773
00:57:35,119 --> 00:57:38,640
some uh some are you know more viable
1774
00:57:37,280 --> 00:57:40,720
for you somewhere easier to get to
1775
00:57:38,640 --> 00:57:43,440
someone harder to get to and the reason
1776
00:57:40,720 --> 00:57:45,839
i'm bringing that up is because
1777
00:57:43,440 --> 00:57:47,040
i had in my head and i'm trying to get
1778
00:57:45,839 --> 00:57:48,880
people to learn from my mistakes of
1779
00:57:47,040 --> 00:57:49,680
course and so i had in my head that it
1780
00:57:48,880 --> 00:57:51,599
was
1781
00:57:49,680 --> 00:57:53,760
you know this is great dearing this is
1782
00:57:51,599 --> 00:57:56,559
like carp you know pick from the menu
1783
00:57:53,760 --> 00:57:57,839
here's 10 cool and interesting exciting
1784
00:57:56,559 --> 00:57:59,440
things
1785
00:57:57,839 --> 00:58:00,960
and in reality people like don't know
1786
00:57:59,440 --> 00:58:03,599
where that is don't know what that is
1787
00:58:00,960 --> 00:58:05,200
doesn't mean anything to me uh this one
1788
00:58:03,599 --> 00:58:06,400
you know dm where's the closest one and
1789
00:58:05,200 --> 00:58:07,680
we just want to go
1790
00:58:06,400 --> 00:58:09,440
and do that one
1791
00:58:07,680 --> 00:58:11,760
i was like oh
1792
00:58:09,440 --> 00:58:14,640
okay kind of deflated yeah
1793
00:58:11,760 --> 00:58:16,640
what did i do i felt like i maybe they
1794
00:58:14,640 --> 00:58:18,640
i was too obtuse because i didn't want
1795
00:58:16,640 --> 00:58:20,880
to be like go to this place and pick up
1796
00:58:18,640 --> 00:58:22,880
this artifact it's like oh something's
1797
00:58:20,880 --> 00:58:24,480
happened like the the mining output of
1798
00:58:22,880 --> 00:58:25,680
this town has diminished which is
1799
00:58:24,480 --> 00:58:27,599
unusual
1800
00:58:25,680 --> 00:58:29,680
shall we go and find that out or there's
1801
00:58:27,599 --> 00:58:31,520
there's reports of civil unrest over in
1802
00:58:29,680 --> 00:58:33,680
this town should we go and should we go
1803
00:58:31,520 --> 00:58:36,319
and do that right uh and uh yeah i just
1804
00:58:33,680 --> 00:58:37,760
think it was so something wasn't quite
1805
00:58:36,319 --> 00:58:39,520
there but next time i run it next time
1806
00:58:37,760 --> 00:58:41,599
we're on the campaign it will be refined
1807
00:58:39,520 --> 00:58:43,760
and it will be improved and it will be
1808
00:58:41,599 --> 00:58:47,520
something will change
1809
00:58:43,760 --> 00:58:50,880
yeah i i mean i i can i i think
1810
00:58:47,520 --> 00:58:52,640
we all grow um i'm not look i know matt
1811
00:58:50,880 --> 00:58:54,240
mercer and i don't think anybody is matt
1812
00:58:52,640 --> 00:58:56,400
mercer but matt mercer and that's that's
1813
00:58:54,240 --> 00:58:58,400
part of i think where people get
1814
00:58:56,400 --> 00:58:59,920
um a little jaded from the standpoint
1815
00:58:58,400 --> 00:59:01,680
they watch critical role and they they
1816
00:58:59,920 --> 00:59:04,160
all want to be voice actors and stream
1817
00:59:01,680 --> 00:59:05,680
and everything and that that's fine but
1818
00:59:04,160 --> 00:59:08,640
i i hate when people come down on
1819
00:59:05,680 --> 00:59:09,839
themselves for being human and you know
1820
00:59:08,640 --> 00:59:11,839
it's a game
1821
00:59:09,839 --> 00:59:14,079
you know and i you're you're you're so
1822
00:59:11,839 --> 00:59:15,520
if you if you're damning for five people
1823
00:59:14,079 --> 00:59:16,720
you are the sixth player so if you're
1824
00:59:15,520 --> 00:59:17,599
not having a good time it's not worth
1825
00:59:16,720 --> 00:59:19,839
doing
1826
00:59:17,599 --> 00:59:21,359
and i wouldn't worry about um the
1827
00:59:19,839 --> 00:59:23,520
railroadiness and things like that i
1828
00:59:21,359 --> 00:59:25,680
mean your players will give you a pretty
1829
00:59:23,520 --> 00:59:26,720
good sense of oh okay now we have to go
1830
00:59:25,680 --> 00:59:28,880
over here
1831
00:59:26,720 --> 00:59:30,839
i mean it just it becomes pretty obvious
1832
00:59:28,880 --> 00:59:32,880
but as long as you're aware of that
1833
00:59:30,839 --> 00:59:34,880
failing you're probably one of the least
1834
00:59:32,880 --> 00:59:37,119
likely people to actually commit that
1835
00:59:34,880 --> 00:59:41,040
process and and sometimes railroading is
1836
00:59:37,119 --> 00:59:43,119
necessary i'm sorry it just is and i i i
1837
00:59:41,040 --> 00:59:44,319
i would challenge any dm on the planet
1838
00:59:43,119 --> 00:59:46,640
to say that
1839
00:59:44,319 --> 00:59:48,960
they haven't used that at least once yep
1840
00:59:46,640 --> 00:59:51,520
you know so um don't feel bad about that
1841
00:59:48,960 --> 00:59:53,119
i i think you're doing fine and uh yeah
1842
00:59:51,520 --> 00:59:54,480
as far as the a la carte stuff i love
1843
00:59:53,119 --> 00:59:56,640
that idea
1844
00:59:54,480 --> 00:59:58,559
um i actually started writing
1845
00:59:56,640 --> 01:00:02,480
what was going to be a module yeah but
1846
00:59:58,559 --> 01:00:04,400
it was basically um like 21st chapters
1847
01:00:02,480 --> 01:00:06,960
uh and so what it was is a way to set up
1848
01:00:04,400 --> 01:00:09,440
an adventure with basically one big hook
1849
01:00:06,960 --> 01:00:10,799
so as a way um and this is the biggest
1850
01:00:09,440 --> 01:00:12,319
hook of all
1851
01:00:10,799 --> 01:00:14,559
you've got to be able to get your
1852
01:00:12,319 --> 01:00:16,640
players invested in each other or else
1853
01:00:14,559 --> 01:00:19,680
you don't have a group
1854
01:00:16,640 --> 01:00:21,119
and so um that's what the the
1855
01:00:19,680 --> 01:00:23,280
the 21st
1856
01:00:21,119 --> 01:00:25,040
stories were was they were all in
1857
01:00:23,280 --> 01:00:27,200
separate areas and they were all brought
1858
01:00:25,040 --> 01:00:29,280
together and there was a viable
1859
01:00:27,200 --> 01:00:31,599
a viable storyline there
1860
01:00:29,280 --> 01:00:33,040
that kind of cemented them based off
1861
01:00:31,599 --> 01:00:35,839
their backstories
1862
01:00:33,040 --> 01:00:38,400
uh and so they had a common goal only
1863
01:00:35,839 --> 01:00:40,559
because they had a common misstep
1864
01:00:38,400 --> 01:00:42,319
um and so they weren't being forced into
1865
01:00:40,559 --> 01:00:44,240
it but they just kind of you know for
1866
01:00:42,319 --> 01:00:45,920
instance one of them was you know
1867
01:00:44,240 --> 01:00:48,480
one works across the street at her
1868
01:00:45,920 --> 01:00:50,880
father's you know uh
1869
01:00:48,480 --> 01:00:52,400
equipment shop he goes into a bar across
1870
01:00:50,880 --> 01:00:53,839
the street every time
1871
01:00:52,400 --> 01:00:55,920
about one o'clock and he doesn't come
1872
01:00:53,839 --> 01:00:58,480
home until about four
1873
01:00:55,920 --> 01:01:00,960
one of the guys is a town guard so he's
1874
01:00:58,480 --> 01:01:02,720
in there as well another person is in
1875
01:01:00,960 --> 01:01:05,680
there for something else and basically a
1876
01:01:02,720 --> 01:01:07,280
bomb goes off and they survive but her
1877
01:01:05,680 --> 01:01:09,359
father is killed
1878
01:01:07,280 --> 01:01:11,040
and so now there's this investigation
1879
01:01:09,359 --> 01:01:12,960
obviously the guard want to figure out
1880
01:01:11,040 --> 01:01:15,040
what's going on so they're brought in
1881
01:01:12,960 --> 01:01:17,520
um the the one of the other guys in
1882
01:01:15,040 --> 01:01:18,960
there is one of the proprietors
1883
01:01:17,520 --> 01:01:20,079
bar keeps or whatever they're kind of
1884
01:01:18,960 --> 01:01:23,119
interested and if they're not they're
1885
01:01:20,079 --> 01:01:24,480
not um and then you have the the
1886
01:01:23,119 --> 01:01:27,359
the person across the street whose
1887
01:01:24,480 --> 01:01:30,480
father was killed is now drawn in and so
1888
01:01:27,359 --> 01:01:32,400
you have these ways of kind of you
1889
01:01:30,480 --> 01:01:34,160
building that common experience between
1890
01:01:32,400 --> 01:01:36,240
the players and their group
1891
01:01:34,160 --> 01:01:37,920
and locking that in is so super
1892
01:01:36,240 --> 01:01:39,200
important to them caring about each
1893
01:01:37,920 --> 01:01:40,799
other
1894
01:01:39,200 --> 01:01:43,440
and that's the biggest hook of all so i
1895
01:01:40,799 --> 01:01:46,960
mean whatever hook you're gonna use that
1896
01:01:43,440 --> 01:01:49,040
initial session zero session one hook is
1897
01:01:46,960 --> 01:01:50,400
the ultimate most important thing that
1898
01:01:49,040 --> 01:01:52,079
you can do because if if those
1899
01:01:50,400 --> 01:01:53,680
characters can't bond through shared
1900
01:01:52,079 --> 01:01:55,119
experience then
1901
01:01:53,680 --> 01:01:57,520
there's a lot of well i'm gonna go and
1902
01:01:55,119 --> 01:01:59,520
do this screw you guys yeah um and so
1903
01:01:57,520 --> 01:02:02,160
there's no empathy there's no um
1904
01:01:59,520 --> 01:02:04,319
camaraderie there's no sense of we're
1905
01:02:02,160 --> 01:02:06,960
all in this together and then it becomes
1906
01:02:04,319 --> 01:02:08,559
very antagonistic at times
1907
01:02:06,960 --> 01:02:10,480
yeah no you're you're absolutely right
1908
01:02:08,559 --> 01:02:12,799
in fact one of my notes says hooks to
1909
01:02:10,480 --> 01:02:15,920
get the party together session one call
1910
01:02:12,799 --> 01:02:17,839
to arms and precisely for that reason uh
1911
01:02:15,920 --> 01:02:19,599
you you explain it better than i ever
1912
01:02:17,839 --> 01:02:21,599
could so thank you very much
1913
01:02:19,599 --> 01:02:22,960
for that oh you're too kind uh is that
1914
01:02:21,599 --> 01:02:24,400
is there anything we might have missed
1915
01:02:22,960 --> 01:02:26,400
that you wanted to talk about
1916
01:02:24,400 --> 01:02:29,039
no i mean i think we had we had a pretty
1917
01:02:26,400 --> 01:02:30,559
well-rounded conversation
1918
01:02:29,039 --> 01:02:33,039
you know i mean i i think the biggest
1919
01:02:30,559 --> 01:02:34,480
thing when when conversations like this
1920
01:02:33,039 --> 01:02:36,000
are had um
1921
01:02:34,480 --> 01:02:38,079
people are gonna side one way or the
1922
01:02:36,000 --> 01:02:41,200
other with how they personally dm
1923
01:02:38,079 --> 01:02:42,880
that's perfectly fine i i'm a huge
1924
01:02:41,200 --> 01:02:44,480
proponent of people doing their own
1925
01:02:42,880 --> 01:02:47,359
style
1926
01:02:44,480 --> 01:02:49,599
i'm happy to play with anybody who dms
1927
01:02:47,359 --> 01:02:51,359
way because it's always fun to be around
1928
01:02:49,599 --> 01:02:54,079
people and and see a different way of
1929
01:02:51,359 --> 01:02:56,319
doing things um what i would suggest is
1930
01:02:54,079 --> 01:02:57,839
you know from my standpoint i don't ever
1931
01:02:56,319 --> 01:03:00,000
think of something and say i would never
1932
01:02:57,839 --> 01:03:02,480
do that because you never can't tell
1933
01:03:00,000 --> 01:03:03,839
um so keep keep your mind open you know
1934
01:03:02,480 --> 01:03:06,160
when it comes to using some of these
1935
01:03:03,839 --> 01:03:08,000
mechanics to motivate your players yeah
1936
01:03:06,160 --> 01:03:09,599
absolutely absolutely well thank you
1937
01:03:08,000 --> 01:03:11,839
thank you ever so much mike is there
1938
01:03:09,599 --> 01:03:13,920
anything you would like to promote
1939
01:03:11,839 --> 01:03:16,799
oh uh you know if
1940
01:03:13,920 --> 01:03:20,319
if things like this are uh you know your
1941
01:03:16,799 --> 01:03:22,400
your your podcasting family um if they
1942
01:03:20,319 --> 01:03:24,640
like this interview style i do something
1943
01:03:22,400 --> 01:03:27,440
similar um on youtube
1944
01:03:24,640 --> 01:03:29,920
it's a youtube.com
1945
01:03:27,440 --> 01:03:32,720
slash games played badly
1946
01:03:29,920 --> 01:03:33,760
you can follow me on at badly underscore
1947
01:03:32,720 --> 01:03:35,440
games
1948
01:03:33,760 --> 01:03:37,280
on twitter
1949
01:03:35,440 --> 01:03:39,280
i do a similar interview show with again
1950
01:03:37,280 --> 01:03:41,359
with creators and things like that um
1951
01:03:39,280 --> 01:03:43,039
don't let the video side
1952
01:03:41,359 --> 01:03:44,799
uh scare you you can always just listen
1953
01:03:43,039 --> 01:03:46,559
to it if you want to um and actually i'm
1954
01:03:44,799 --> 01:03:48,640
going to be converting all of those uh
1955
01:03:46,559 --> 01:03:52,240
video interviews that we're up to our
1956
01:03:48,640 --> 01:03:54,319
30th episode into um just audio format
1957
01:03:52,240 --> 01:03:56,960
for people who would enjoy podcast
1958
01:03:54,319 --> 01:03:58,960
rather than watching a youtube video
1959
01:03:56,960 --> 01:04:01,359
some of the videos are um
1960
01:03:58,960 --> 01:04:03,680
actually showcase the artwork that go
1961
01:04:01,359 --> 01:04:05,200
into um some of these modules that
1962
01:04:03,680 --> 01:04:06,640
people are creating on dm's guild and
1963
01:04:05,200 --> 01:04:07,680
things like that so that's always fun to
1964
01:04:06,640 --> 01:04:09,839
look at
1965
01:04:07,680 --> 01:04:12,640
um but yeah come on by subscribe to the
1966
01:04:09,839 --> 01:04:14,240
channel i produce regular content and if
1967
01:04:12,640 --> 01:04:17,760
you follow me on twitter
1968
01:04:14,240 --> 01:04:19,440
i'm always um posting something so maybe
1969
01:04:17,760 --> 01:04:21,440
maybe one day in the future mike will
1970
01:04:19,440 --> 01:04:23,599
have like a really cool guest come on
1971
01:04:21,440 --> 01:04:24,799
his show that you know it's fully i
1972
01:04:23,599 --> 01:04:27,520
happen to have one
1973
01:04:24,799 --> 01:04:28,920
thinking critically uh oh yeah exactly
1974
01:04:27,520 --> 01:04:30,960
but i've had good things yeah yeah
1975
01:04:28,920 --> 01:04:32,559
[Laughter]
1976
01:04:30,960 --> 01:04:33,920
no dad i'd love to have you on because
1977
01:04:32,559 --> 01:04:35,280
again it's another interview from a
1978
01:04:33,920 --> 01:04:36,559
different take where i'm not talking to
1979
01:04:35,280 --> 01:04:38,160
you as a dm i'm talking to you as a
1980
01:04:36,559 --> 01:04:39,680
creator
1981
01:04:38,160 --> 01:04:40,559
okay cool there you go at the very least
1982
01:04:39,680 --> 01:04:42,960
you've got that to look forward to
1983
01:04:40,559 --> 01:04:43,920
listeners
1984
01:04:42,960 --> 01:04:46,240
but no
1985
01:04:43,920 --> 01:04:47,680
all that's left to say is sincerely
1986
01:04:46,240 --> 01:04:50,000
thank you ever so much mike that's a
1987
01:04:47,680 --> 01:04:52,839
really really interesting decision on
1988
01:04:50,000 --> 01:04:55,359
something which could have been a very
1989
01:04:52,839 --> 01:04:57,440
dry topic you know here is a plot hook
1990
01:04:55,359 --> 01:05:00,000
here you know here's a bunch of here's
1991
01:04:57,440 --> 01:05:02,319
just a list of you know literary tools
1992
01:05:00,000 --> 01:05:03,760
so i really like the direction that you
1993
01:05:02,319 --> 01:05:05,920
took it in in terms of like you know
1994
01:05:03,760 --> 01:05:07,680
reading the table and knowing you know
1995
01:05:05,920 --> 01:05:09,680
dealing with other human beings it's
1996
01:05:07,680 --> 01:05:11,680
such a such a you know
1997
01:05:09,680 --> 01:05:13,200
useful and an insightful
1998
01:05:11,680 --> 01:05:15,119
bridge from
1999
01:05:13,200 --> 01:05:16,559
how do i get you know it's how do i get
2000
01:05:15,119 --> 01:05:18,240
players engaged ultimately at this
2001
01:05:16,559 --> 01:05:20,640
fundamental level and it's how do i get
2002
01:05:18,240 --> 01:05:21,760
humans engaged is this even trickier you
2003
01:05:20,640 --> 01:05:23,039
know you could get a degree in that
2004
01:05:21,760 --> 01:05:24,559
right yes
2005
01:05:23,039 --> 01:05:26,319
right the biggest plot hook is your
2006
01:05:24,559 --> 01:05:27,839
players indeed you know
2007
01:05:26,319 --> 01:05:29,680
that's that's the ultimate plot as your
2008
01:05:27,839 --> 01:05:31,359
players making sure everybody's happy
2009
01:05:29,680 --> 01:05:33,680
yeah so absolutely so thank you ever so
2010
01:05:31,359 --> 01:05:35,920
much for joining us today mike yep no my
2011
01:05:33,680 --> 01:05:37,839
pleasure um again hopefully i'll have
2012
01:05:35,920 --> 01:05:39,599
you on soon but uh
2013
01:05:37,839 --> 01:05:41,359
uh again i would not worry i think
2014
01:05:39,599 --> 01:05:42,160
you're doing a great job thank you so
2015
01:05:41,359 --> 01:05:44,240
much
2016
01:05:42,160 --> 01:05:46,319
thank you everybody listening at home i
2017
01:05:44,240 --> 01:05:48,480
would encourage you to go and subscribe
2018
01:05:46,319 --> 01:05:49,599
to mike's youtube
2019
01:05:48,480 --> 01:05:52,559
otherwise
2020
01:05:49,599 --> 01:05:54,720
thank you all for listening and good
2021
01:05:52,559 --> 01:05:56,319
night
2022
01:05:54,720 --> 01:05:58,720
and now it's time for the patreon shout
2023
01:05:56,319 --> 01:06:01,280
outs once again thank you to matt street
2024
01:05:58,720 --> 01:06:02,160
at mpstreet88 on twitter for supporting
2025
01:06:01,280 --> 01:06:03,440
the show
2026
01:06:02,160 --> 01:06:06,440
if you need support running your
2027
01:06:03,440 --> 01:06:08,640
personal or business schedule head to
2028
01:06:06,440 --> 01:06:10,319
virtualtimehustle.com or on instagram to
2029
01:06:08,640 --> 01:06:12,480
make that difference between should do
2030
01:06:10,319 --> 01:06:14,319
and done boss it better with support
2031
01:06:12,480 --> 01:06:16,559
from cat who will help you get back that
2032
01:06:14,319 --> 01:06:18,079
essential time you've been searching for
2033
01:06:16,559 --> 01:06:19,920
if you would like to support what we do
2034
01:06:18,079 --> 01:06:22,640
and get four shout outs a month head
2035
01:06:19,920 --> 01:06:24,160
over to patreon.com thinking critically
2036
01:06:22,640 --> 01:06:27,200
or you can just buy me a coffee at
2037
01:06:24,160 --> 01:06:29,440
kofi.com thinking critically
2038
01:06:27,200 --> 01:06:32,559
i would also like to humbly request that
2039
01:06:29,440 --> 01:06:34,400
you drop me a rating on spotify which is
2040
01:06:32,559 --> 01:06:36,000
a thing now you can do on the mobile app
2041
01:06:34,400 --> 01:06:38,880
or just a
2042
01:06:36,000 --> 01:06:41,440
like subscribe follow
2043
01:06:38,880 --> 01:06:44,079
shout out tell your friends anything
2044
01:06:41,440 --> 01:06:45,520
would be hugely appreciated probably
2045
01:06:44,079 --> 01:06:51,160
more than the other stuff to be honest
2046
01:06:45,520 --> 01:06:51,160
so thanks again for listening and bye
2047
01:06:51,510 --> 01:07:13,689
[Music]

Mike
Creator / DM / Advocate
Long time gamer with 30+ years (on and off) of DMing experience. I've played a variety of systems as well as a bunch of board games too! Gaming/creativity evangelist!