Factions

It's my pleasure to welcome back to the show Josh, Lewanika, and Glen, the inimitable hosts of my sister podcast Tabletop Journeys. They share their wealth of experience with building engaging and interesting factions, enabling more engaging and rewarding settings! There's some odd video things going on in this one; every episode I learn something new! Please accept my apologies as it hopefully shouldn't happen again.
- 11:14 - Worldbuilding via 'Show, don't Tell'
- 26:33 - Interacting with Player Backstories
- 39:21 - Building Factions as Nuanced as Player Characters Can Be
- 01:08:43 - Roleplaying within the Framework of a Faction
Find Tabletop Journeys on:
- Website: https://ttjourneys.com/
- Twitter: https://twitter.com/ttjourneys
- Patreon: https://www.patreon.com/ttjourneys
Find Thinking Critically online:
- Website: https://www.thinkingcritically.co.uk
- Socials: @ThinkCritDnD
- Dungeons, Dice, & Dudes: https://linktr.ee/DDandD
References:
- 'Star Trek Adventures' by Modiphius
Patrons:
- Tabletop Journeys @ttjourneys: https://ttjourneys.com/
- Joe from The Fourth Leg @jcd0818: https://anchor.fm/james-h-anderson
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/=
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
Podcast art by Lily from https://www.beiworkshop.com/
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welcome thinkers to season 4 episode 24
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of thinking critically no big Updates
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this week we've managed to get the
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episode out on time which is the biggest
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thing ever I could have ever hoped for
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otherwise I just chill the normal things
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which is head to thinking
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critically.co.uk to take a look at
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everything and over 100 hours of back
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catalog of the show and also dungeon's
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Dyson dudes ddnd pod the actual play
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podcast I am a player in otherwise yeah
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that's it nothing
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nothing just strap in for a banger of an
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episode you had a nice short one a
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couple of episodes ago less than an hour
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this is now you're paying back you're
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paying back that time an hour and a half
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so strap in great episode of fantastic
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guests
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plural that's right so yeah I hope you
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enjoy and let's go on with the show
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[Music]
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[Applause]
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[Music]
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and it is my pleasure to welcome back to
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the Show the cast and hosts of tabletop
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Journeys they give us so much hurt
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returning to the show again guys why
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don't you tell us a little bit about the
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show and yourselves
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uh Daniel it is awesome to be back here
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like it has it feels so long since we
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have been on the show uh we're really uh
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really uh chuffed to be back so uh
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thanks for having us uh I'm Josh one of
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the hosts tabletop Journeys is a show
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all about role-playing in all of its
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various facets uh we do content shows
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rules deep Dives book deep Dives actual
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plays etc etc
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and I'm Glenn one of the other hosts
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Glenn Myers uh love being part of
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tabletop Journeys love being back on
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thinking critically always a good time
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and uh we got one more guy here
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because there's three of us yes thank
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you for that introduction I am leewanika
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and also amazingly happy to be back on
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thinking critically one of the earliest
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podcasts I started listening to uh one
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of my favorite podcasts to uh guest uh
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on uh have a a blast and uh tabletop
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Journeys in addition to all the things
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that Josh mentioned we are also content
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creators we uh we write stuff and we'll
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talk about all of that uh throughout the
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show and later but uh we love writing
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and uh We've we freelance a little bit
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so hashtag call your boys ttj
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uh yes amazing so previous episodes that
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we've talked about in the past uh on
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motivation season
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recently three yeah yeah
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because my screen says season four and
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that didn't sound right because we're in
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season four now and I was like that's
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that's not correct
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and then space all the way back in
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season one 2021 geez Louise that's I
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think that was the first show that we
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actually appeared on actually as a group
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in glenface no way I don't even you
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either weren't on staff yet for the show
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or I was just come on and you had gotten
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and you you got the invite like the next
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day and yeah yeah you know I hadn't even
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we hadn't even done any recording with
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me yet great great so it was just you
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and Lee when you get in that one that
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was the one yeah but we but we did fix
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that because we had Danilo on our show a
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couple weeks or months later where we
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continue that conversation because that
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was such a great topic space that we had
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to have we had to carry it on forward so
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we kind of uh Bard slash stole from
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danilo's amazing format and then we did
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uh ttj uh uh tabletop Journey's version
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of that uh where we finished the
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conversation had an additional couple
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topics of discussion that's the one I
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always Point people to when people are
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like what's the show about a guy we take
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a single word or topic which might sound
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two-dimensional but in fact it's the
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opposite because I always refer to the
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space episode to be like oh okay they're
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gonna talk about something completely
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not what I had in mind yeah I had not
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prepared for what this discussion now we
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went way a field of whatever it looked
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like it was going to be on face value
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and it was where the conversation took
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us and that's actually an episode I I
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re-listened to from time to time just to
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kind of we talked a lot about techniques
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and tips that are really good for
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building up your games and making your
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games exciting and engaging
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um and so I will re-listen to that just
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so I can prepare myself for different
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Adventures that I run currently because
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there's there are so many good nuggets
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in that one that was like
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for you and for us probably our best set
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of episodes
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really really good stuff well thank you
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so I can't take any credit so so for the
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all from the guests of course
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um
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credit don't be too modest I I said I'm
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eating up yeah that's that's true yeah
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you're part of the conversation
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conversations include everybody I'm
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British I'm modest right no no I I feel
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that you're trying to downplay your role
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in this and I'm not allowing it
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and I will just say you actually picked
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a topic on that one and sent that up and
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so everywhere we went was based on what
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you gave us uh the perfect improv you
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put it out there you set that scene and
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we yes ended through what two hours of
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of content and and there's a lot of good
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stuff there and that's just what made it
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on air there was other pieces that kind
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of got uh clipped and stuff that that
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that honestly were very useful as well
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as a first step in a wonderful
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friendship so I I mean awesome and I
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very much one one final piece of the
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house prerogative but I very much
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considered tabletop Journeys my sister
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podcast from you know from the other the
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other side of the world almost it means
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a lot I mean truly how's how have you
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guys been how's your show going how are
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we doing everyone ever good happy yeah I
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mean everything's great so I uh
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personally uh my wife and I just uh just
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had a daughter a few months ago
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she's absolutely adorable uh and
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probably like the most well-behaved baby
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of all time uh which is very very lucky
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because my wife and I run around like
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crazy people so that's uh that's very
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very good uh so personally things are
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going awesome and I haven't even told
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These Fine gentlemen yet so we lose for
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the first time too uh we are just about
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to go ahead and hit our 50 000th
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download wow which is insanity like if
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you had said ah thank you yeah if you
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talked 100 years ago I'm gonna clap on
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that too
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okay you know it was a little over a
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year ago that we hit 25 000 downloads
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and so it's been an insane year uh
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absolutely crazy so uh you know a
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multitude of blessings a multitude of
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blessings I'm including the fact that we
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just actually put out the final copy of
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our third book to the kickstarter book
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that we did uh back in September finally
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went uh finally went to press and
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finally went out to uh to the
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kickstarter backer so it's nice to have
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that project done so right and we
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promised our next one will be faster we
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learned a lot
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or at least more properly timed yeah
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well that's that's more accurate more
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properly timed yeah
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in addition to all of that we have uh
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like so many of us uh content creators
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whether it be just podcasts or podcasts
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and YouTube or just writers of amazing
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tabletop games we have all been through
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a huge nearly PTSD creating struggle uh
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with uh Wizards of the Coast and the ogl
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and I'm not going to belabor this too
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much other than to say like everybody
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else we had to take time to evaluate
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what we do how we do it and what we're
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going to do right as things work out in
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that venue we've figured out what we
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figured out all those things and we are
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on the better side of it and we have
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great ideas for the future we've shifted
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some of our Foci or focuses
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um we've started doing some alternate
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game content
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um specifically uh We've Started With
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The Star Trek Adventures RPG by
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modiphius uh entertainment happy to say
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they are a company that comes from
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England of all places the UK and a
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pleasure to have conversations with uh
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their freelance writers their line
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editors and just their Community has
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been amazing for that game and and the
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game's super fun too the game is amazing
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all of those other things that icing on
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the cake and the cherry on top is is
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wonderful and it's really been an
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energizing factor in what we do on the
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show
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um it's not gonna stop with just doing
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Star Trek Adventures we have plans for
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other games as we go throughout this
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year
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um the goal is to be focused on tabletop
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games
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we're not forgetting 5V but we are our
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goal is to kind of cover
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all the things that make tabletop gaming
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fun energizing borrow from games uh even
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if it's a system you're not playing in
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to add to the game in the system that
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you are playing in so that's kind of
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where we're headed
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my my secret
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ulterior motive of the show was to find
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out more games and play more games and
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stuff so that's that's this is all great
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yeah and it was a success with you guys
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in the past
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um so I'm just gonna steal your thoughts
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as normal uh for the third time so we
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share thoughts back and forth
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yeah our Star Trek Adventures a little
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bit modest about it because he's The
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Mastermind behind it but our Star Trek
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Adventures patreon game is going to be
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something truly special it's
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kind of taking all players from our
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patreon that want to play and blending
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them into one crew it just means that
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not every crew members in every episode
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and so it's almost like an unlimited
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number of people can play leewanika and
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Josh are both Coast storytelling two
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different groups that could rotate
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players it's it's going to be so much
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fun and it's gonna be so exciting right
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now our session Zero part three just
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came out so our first actual episode
259
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should be coming up this next week I
260
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believe and I'm really excited yeah
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Engine air every time right before this
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episode airs if uh scheduling holds
263
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holds fast yeah yeah yes awesome well
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I'm gonna labor a Segway now
265
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um as I was hype I was hoping at some
266
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point in this introduction there'd be
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somewhere I can dive in and be like that
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would be the one and this this is what
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I'm gonna I'm gonna use is you're
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talking about you know so many players
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you've got two different groups you know
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in into different DMS in other words for
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groups is you know maybe maybe factions
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which happens to be right there's a ship
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space station so you've got a space
276
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station faction and a ship faction yes
277
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precisely thank you see it wasn't it
278
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wasn't that you know uh tenuous link I'm
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happy with that that's why colloquial
280
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colloquially clock called Cruise yeah
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uh so today's topic is factional
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factions so opening the floor as
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everybody knows what does that mean to
284
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you in the DND and of course wider ttrpg
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framework
286
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we've been talking about factions for
287
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going on two years now it's an idea
288
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that's been bubbling on our back burner
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with a file in our Google Drive that
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slowly gets more and more things added
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to it it's going to culminate into
292
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something that we'll talk about at some
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point during this episode but uh coming
294
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up with new exciting believable not
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realistic because we play a fantasy game
296
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so I'm not going to say realistic but
297
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lifelike and vibrant factions that help
298
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add depth to your world that that's a
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topic that's near and dear to our hearts
300
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yep okay so with with we're talking then
301
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wow macro scale factions right so we're
302
00:11:52,680 --> 00:11:57,899
talking like the kingsguard capital K
303
00:11:55,920 --> 00:11:59,940
capital G you know that that kind of big
304
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group of individuals who are operating
305
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and having an impact on the world right
306
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that's the level we're talking about
307
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yeah that's a really great example to go
308
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ahead and bring up because I'll be
309
00:12:07,079 --> 00:12:10,440
honest as I've been kind of filling out
310
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this Google doc and kind of thinking
311
00:12:10,440 --> 00:12:14,760
about factions and kind of a structural
312
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sense one of the things that has been a
313
00:12:14,760 --> 00:12:19,860
challenge for me has been designing
314
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factions which are not solely full of
315
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bad guys or solely full of kind of
316
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opposition forces now I don't want to
317
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say necessarily bad guys right because
318
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like but about opposition forces because
319
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I think there should be forces for good
320
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too yeah because when I think of
321
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factions my first thought is not
322
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necessarily to a fantasy setting but is
323
00:12:35,700 --> 00:12:39,000
more to like cyberpunk like Shadowrun
324
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right you think about kind of the
325
00:12:39,000 --> 00:12:43,860
corporate structure that runs everything
326
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you as the players are part of kind of
327
00:12:43,860 --> 00:12:48,000
the CD underbelly that's moving against
328
00:12:46,019 --> 00:12:50,339
that big corporate machine you are the
329
00:12:48,000 --> 00:12:51,959
you are part of the faction that is is
330
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kind of trying to oppose the political
331
00:12:51,959 --> 00:12:55,980
machine that is ruling everything and so
332
00:12:53,940 --> 00:12:58,680
it's been an interesting kind of thought
333
00:12:55,980 --> 00:13:00,480
experiment to try to think outside of
334
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that kind of very narrowly defined box
335
00:13:00,480 --> 00:13:07,560
that the word has held in my brain so so
336
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I too was thinking about that and uh I
337
00:13:07,560 --> 00:13:11,160
thought of examples of factions or
338
00:13:09,360 --> 00:13:14,579
examples that could be factions in a
339
00:13:11,160 --> 00:13:17,279
tabletop setting and I turned to Media
340
00:13:14,579 --> 00:13:19,200
specifically movies until and uh epic
341
00:13:17,279 --> 00:13:20,399
television that you'll see on various
342
00:13:19,200 --> 00:13:22,440
channels
343
00:13:20,399 --> 00:13:23,700
um you know if you wanted to start with
344
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Star Trek because that's where our
345
00:13:23,700 --> 00:13:28,380
Segway began with uh you could look at
346
00:13:26,399 --> 00:13:30,420
the Federation the Klingon so romulans
347
00:13:28,380 --> 00:13:33,600
each of those are factions right
348
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Dominion but the Dominion uh to look at
349
00:13:33,600 --> 00:13:38,279
DS9 and Picard season three but you can
350
00:13:36,779 --> 00:13:40,079
also go within any of those
351
00:13:38,279 --> 00:13:42,420
organizations and find factions within
352
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within the Federation you have Starfleet
353
00:13:42,420 --> 00:13:47,339
that's a faction within the greater
354
00:13:44,579 --> 00:13:51,060
Federation you also have within that
355
00:13:47,339 --> 00:13:53,279
faction you have section 31. which is
356
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separate from Starfleet intelligence
357
00:13:53,279 --> 00:13:58,320
which is separate from Starfleet Corps
358
00:13:55,680 --> 00:14:00,600
of Engineers which is separate from the
359
00:13:58,320 --> 00:14:02,700
Starfleet medical division uh which is
360
00:14:00,600 --> 00:14:04,620
separate Institute yeah the daystrom
361
00:14:02,700 --> 00:14:06,600
Institute so you have all of these
362
00:14:04,620 --> 00:14:08,220
factions within factions which are
363
00:14:06,600 --> 00:14:10,380
interesting things to play with when
364
00:14:08,220 --> 00:14:12,360
you're building your world looking at a
365
00:14:10,380 --> 00:14:14,040
more High fantasy or a fantasy or not
366
00:14:12,360 --> 00:14:15,720
necessarily a high fantasy but a fantasy
367
00:14:14,040 --> 00:14:17,519
setting you can look to Game of Thrones
368
00:14:15,720 --> 00:14:20,579
each of those houses
369
00:14:17,519 --> 00:14:22,620
was a faction and if you look at the the
370
00:14:20,579 --> 00:14:25,440
history of Game of Thrones on television
371
00:14:22,620 --> 00:14:27,300
season by season you were introduced to
372
00:14:25,440 --> 00:14:29,459
one or two houses at a time basically
373
00:14:27,300 --> 00:14:31,500
every couple of episodes you got a new
374
00:14:29,459 --> 00:14:33,959
house we were almost three quarters of
375
00:14:31,500 --> 00:14:35,700
the way through season two or three
376
00:14:33,959 --> 00:14:37,500
before we even though we had heard the
377
00:14:35,700 --> 00:14:40,620
name before we were introduced to house
378
00:14:37,500 --> 00:14:43,199
Martel but then by that time we're also
379
00:14:40,620 --> 00:14:45,540
getting other factions or late in season
380
00:14:43,199 --> 00:14:48,120
one we were introduced to the swords
381
00:14:45,540 --> 00:14:49,980
masters of braavos we were introduced to
382
00:14:48,120 --> 00:14:53,160
at some point to The Faceless Men We
383
00:14:49,980 --> 00:14:55,019
were introduced to uh the black watch uh
384
00:14:53,160 --> 00:14:58,100
we were introduced to the free men north
385
00:14:55,019 --> 00:15:02,480
of the wall each of those were factions
386
00:14:58,100 --> 00:15:05,339
within this greater world so in my head
387
00:15:02,480 --> 00:15:08,880
factions is a way to build your world or
388
00:15:05,339 --> 00:15:11,940
a way to describe elements of Your World
389
00:15:08,880 --> 00:15:13,680
and show it it's easy to say this is the
390
00:15:11,940 --> 00:15:17,279
kind of world I have but how do you show
391
00:15:13,680 --> 00:15:19,680
that showing those factions is a great
392
00:15:17,279 --> 00:15:21,839
shorthand that makes good narrative
393
00:15:19,680 --> 00:15:24,480
sense for players because they can
394
00:15:21,839 --> 00:15:27,360
interact with a person or a couple of
395
00:15:24,480 --> 00:15:29,820
people or have a running an encounter
396
00:15:27,360 --> 00:15:32,160
positively or negatively uh they can get
397
00:15:29,820 --> 00:15:33,720
help by they can see this action working
398
00:15:32,160 --> 00:15:35,399
against this other faction even if
399
00:15:33,720 --> 00:15:37,860
they're just passing them on the road
400
00:15:35,399 --> 00:15:40,620
they can learn a lot about the world
401
00:15:37,860 --> 00:15:42,180
they're in with factions and that's the
402
00:15:40,620 --> 00:15:43,800
kind of thing that that I think of when
403
00:15:42,180 --> 00:15:45,720
I think and without going to the
404
00:15:43,800 --> 00:15:47,639
complete macro scale of world-sized
405
00:15:45,720 --> 00:15:49,800
factions that can get into governments
406
00:15:47,639 --> 00:15:51,480
government organizations Etc a lot of
407
00:15:49,800 --> 00:15:53,760
times when I work on factions I actually
408
00:15:51,480 --> 00:15:55,320
do work on more of a micro scale or a
409
00:15:53,760 --> 00:15:57,959
kingdom scale or down even to a city
410
00:15:55,320 --> 00:16:01,139
scale sometimes sticking with luanika's
411
00:15:57,959 --> 00:16:03,120
pop culture current television analogy
412
00:16:01,139 --> 00:16:04,380
Shadow and bone as an example in
413
00:16:03,120 --> 00:16:06,720
ketterdam
414
00:16:04,380 --> 00:16:09,000
The Gangs of the barrel are all small
415
00:16:06,720 --> 00:16:14,399
factions you know Pekka Rollins time
416
00:16:09,000 --> 00:16:17,279
lions and well in the show it's Kaz
417
00:16:14,399 --> 00:16:19,440
Brecker steals the dregs and turns them
418
00:16:17,279 --> 00:16:21,360
into crows but he in the books he starts
419
00:16:19,440 --> 00:16:22,800
out as a lieutenant in the dregs and
420
00:16:21,360 --> 00:16:24,480
then stages of cool and becomes the
421
00:16:22,800 --> 00:16:26,579
crows but that's neither here nor there
422
00:16:24,480 --> 00:16:28,560
but each one of those small gangs that
423
00:16:26,579 --> 00:16:30,300
run the barrel the CD underbelly of
424
00:16:28,560 --> 00:16:32,399
cutterdam
425
00:16:30,300 --> 00:16:34,740
is a faction of itself and they all have
426
00:16:32,399 --> 00:16:37,079
interactions between each other that
427
00:16:34,740 --> 00:16:39,660
make that environment the Barrel in
428
00:16:37,079 --> 00:16:42,839
particular but all of ketterdam such a
429
00:16:39,660 --> 00:16:45,480
dangerously vibrant and seedy place
430
00:16:42,839 --> 00:16:47,279
without them it would just be you know a
431
00:16:45,480 --> 00:16:49,139
bad neighborhood with some some muggers
432
00:16:47,279 --> 00:16:50,940
and thugs but with them you've got
433
00:16:49,139 --> 00:16:52,680
multiple organized crime elements
434
00:16:50,940 --> 00:16:54,360
working
435
00:16:52,680 --> 00:16:56,279
towards the same goal sometimes but
436
00:16:54,360 --> 00:16:57,779
often against each other creating all
437
00:16:56,279 --> 00:16:59,399
kinds of plot and Intrigue in that
438
00:16:57,779 --> 00:17:01,399
environment so
439
00:16:59,399 --> 00:17:03,240
if you get a couple of good
440
00:17:01,399 --> 00:17:05,100
well-established factions that have
441
00:17:03,240 --> 00:17:07,260
roots and wherever you're placing them
442
00:17:05,100 --> 00:17:08,819
whether it's macro or micro whether
443
00:17:07,260 --> 00:17:10,919
you're growing a big faction that's
444
00:17:08,819 --> 00:17:12,780
going to span continents or a small one
445
00:17:10,919 --> 00:17:15,179
that's gonna pretty much just take up
446
00:17:12,780 --> 00:17:18,199
the local town and Counting
447
00:17:15,179 --> 00:17:20,699
whatever area you've attached them to
448
00:17:18,199 --> 00:17:23,640
they're going to breathe life into it
449
00:17:20,699 --> 00:17:25,439
they're going to add new
450
00:17:23,640 --> 00:17:26,819
directions they're going to add new
451
00:17:25,439 --> 00:17:28,799
players they're going to add new
452
00:17:26,819 --> 00:17:30,900
political pressures and social pressures
453
00:17:28,799 --> 00:17:33,480
that change the stories that you're
454
00:17:30,900 --> 00:17:34,380
telling within those areas and they're
455
00:17:33,480 --> 00:17:36,600
fantastic
456
00:17:34,380 --> 00:17:39,960
yeah because I think that's really where
457
00:17:36,600 --> 00:17:43,260
the magic of a distinct faction
458
00:17:39,960 --> 00:17:44,280
of of uh of non non-player or even
459
00:17:43,260 --> 00:17:46,799
player characters comes from that's
460
00:17:44,280 --> 00:17:49,140
really what the magic is is that as a
461
00:17:46,799 --> 00:17:50,580
group they have their own motivations
462
00:17:49,140 --> 00:17:51,299
right to go ahead and throw back to
463
00:17:50,580 --> 00:17:53,460
another show that we had about
464
00:17:51,299 --> 00:17:56,340
motivation right that particular group
465
00:17:53,460 --> 00:17:58,799
operates within its own space for its
466
00:17:56,340 --> 00:18:01,080
own reasons and sometimes it's in line
467
00:17:58,799 --> 00:18:02,820
with if we use like a a faction of
468
00:18:01,080 --> 00:18:04,799
non-player characters just as an example
469
00:18:02,820 --> 00:18:06,360
sometimes those motivations may be in
470
00:18:04,799 --> 00:18:07,860
line with the players sometimes they may
471
00:18:06,360 --> 00:18:09,900
not be in line with the motivation with
472
00:18:07,860 --> 00:18:12,240
the motivational players sometimes they
473
00:18:09,900 --> 00:18:14,160
are adversarial sometimes they're in
474
00:18:12,240 --> 00:18:16,260
parallel so there's a lot of ways that
475
00:18:14,160 --> 00:18:18,720
you can kind of that you can align their
476
00:18:16,260 --> 00:18:20,220
trajectories and make them interact with
477
00:18:18,720 --> 00:18:21,480
uh with the players I think that's
478
00:18:20,220 --> 00:18:24,360
really where the magic of a faction
479
00:18:21,480 --> 00:18:26,760
comes in that without being group
480
00:18:24,360 --> 00:18:30,000
thoughty about it but realizing that
481
00:18:26,760 --> 00:18:31,160
that faction as its own machine travels
482
00:18:30,000 --> 00:18:33,840
its own Direction
483
00:18:31,160 --> 00:18:35,640
yeah so there's there's loads there to
484
00:18:33,840 --> 00:18:37,020
unpack and the one thing I wanted to
485
00:18:35,640 --> 00:18:41,039
start with is that
486
00:18:37,020 --> 00:18:43,380
that is a classic tip to GMS is that
487
00:18:41,039 --> 00:18:45,539
it's better to show don't tell and not
488
00:18:43,380 --> 00:18:47,340
just GMS but also writers and that kind
489
00:18:45,539 --> 00:18:50,160
of creative Endeavor in general is that
490
00:18:47,340 --> 00:18:52,620
show don't tell and I think factions as
491
00:18:50,160 --> 00:18:55,320
you've all three of you have put it well
492
00:18:52,620 --> 00:18:59,039
is a very very very good vehicle for
493
00:18:55,320 --> 00:19:00,539
doing precisely precisely that from the
494
00:18:59,039 --> 00:19:01,740
feeds Guild there's a Mugger on the
495
00:19:00,539 --> 00:19:03,600
street oh but they're part of a Thieves
496
00:19:01,740 --> 00:19:05,460
Guild and suddenly isn't just some
497
00:19:03,600 --> 00:19:06,919
random villain on the street that you
498
00:19:05,460 --> 00:19:10,380
can all
499
00:19:06,919 --> 00:19:12,179
half an hour it's part of a bigger thing
500
00:19:10,380 --> 00:19:14,280
and why does the city have a Thieves
501
00:19:12,179 --> 00:19:15,539
Guild and and the other one doesn't and
502
00:19:14,280 --> 00:19:17,100
so on and so on and are they honorable
503
00:19:15,539 --> 00:19:19,260
or are they not honorable and blah blah
504
00:19:17,100 --> 00:19:22,200
all just spins out of there all the way
505
00:19:19,260 --> 00:19:26,179
up to the the vast World consuming
506
00:19:22,200 --> 00:19:29,039
factions of evil domains and
507
00:19:26,179 --> 00:19:32,400
geopolitical movements and everything is
508
00:19:29,039 --> 00:19:33,900
is such a fantastic way to World build
509
00:19:32,400 --> 00:19:36,000
without
510
00:19:33,900 --> 00:19:37,679
laboring it too much without being too
511
00:19:36,000 --> 00:19:39,720
on the nose or two
512
00:19:37,679 --> 00:19:41,460
you know an hour of exposition of the GM
513
00:19:39,720 --> 00:19:45,660
talking yeah which I don't think anybody
514
00:19:41,460 --> 00:19:47,940
finds too fun no well I I think GM's
515
00:19:45,660 --> 00:19:50,220
actually can fall into the Trap of
516
00:19:47,940 --> 00:19:53,700
finding a lot of fun and going into that
517
00:19:50,220 --> 00:19:55,980
hour of exposition I myself
518
00:19:53,700 --> 00:19:58,799
I'm going to call myself out I have done
519
00:19:55,980 --> 00:20:00,720
that in many a game games that my two
520
00:19:58,799 --> 00:20:04,559
co-hosts have probably played in where
521
00:20:00,720 --> 00:20:06,419
it's like oh I've got or edited you know
522
00:20:04,559 --> 00:20:07,919
I can go on and on and on and it's like
523
00:20:06,419 --> 00:20:10,200
that's wonderful none of that matters
524
00:20:07,919 --> 00:20:11,400
until you have that one character that
525
00:20:10,200 --> 00:20:13,620
shows up
526
00:20:11,400 --> 00:20:16,620
um DS9 is the perfect example of this
527
00:20:13,620 --> 00:20:18,780
section 31 when they decided to develop
528
00:20:16,620 --> 00:20:22,260
that for DS9 they didn't
529
00:20:18,780 --> 00:20:23,820
talk about Section 8 31 they had one
530
00:20:22,260 --> 00:20:25,799
character we didn't see multiple
531
00:20:23,820 --> 00:20:28,080
characters from section 31 we didn't see
532
00:20:25,799 --> 00:20:30,360
a second section 31 character trial I
533
00:20:28,080 --> 00:20:32,880
think their second uh appearance and
534
00:20:30,360 --> 00:20:34,919
they only appeared like four or five
535
00:20:32,880 --> 00:20:38,400
times yet they are one of the most
536
00:20:34,919 --> 00:20:40,740
exciting and electric factions in Star
537
00:20:38,400 --> 00:20:44,100
Trek for me personally they have a whole
538
00:20:40,740 --> 00:20:45,559
book in Last Unicorn games from six
539
00:20:44,100 --> 00:20:48,740
episodes
540
00:20:45,559 --> 00:20:52,020
you know I think that says a lot about
541
00:20:48,740 --> 00:20:54,960
how you show a faction how you bring
542
00:20:52,020 --> 00:20:57,780
that to the table in some cases it's one
543
00:20:54,960 --> 00:21:00,360
person and then through role play
544
00:20:57,780 --> 00:21:02,820
conversation conflict uh discussion
545
00:21:00,360 --> 00:21:05,340
whatever you're doing then you learn
546
00:21:02,820 --> 00:21:07,500
about what they tell you they're from
547
00:21:05,340 --> 00:21:10,679
and then it's up to the players to
548
00:21:07,500 --> 00:21:13,260
decide do you want to know more
549
00:21:10,679 --> 00:21:15,480
and let the players drive that piece and
550
00:21:13,260 --> 00:21:17,700
then as they want to know more you
551
00:21:15,480 --> 00:21:20,940
should have it what we are talking about
552
00:21:17,700 --> 00:21:23,340
here is if you have an idea of your
553
00:21:20,940 --> 00:21:26,120
faction and the bones of it ready to go
554
00:21:23,340 --> 00:21:28,500
when the players latch onto that faction
555
00:21:26,120 --> 00:21:30,419
now you're ready to answer that question
556
00:21:28,500 --> 00:21:33,900
and it sounds like you've had it planned
557
00:21:30,419 --> 00:21:35,460
the entire time yeah I I remember the
558
00:21:33,900 --> 00:21:38,159
example that I was going to use is when
559
00:21:35,460 --> 00:21:40,740
I kind of first realized the power of
560
00:21:38,159 --> 00:21:43,559
distinct factions and it was in the D D
561
00:21:40,740 --> 00:21:45,000
at that time DND Third Edition game I
562
00:21:43,559 --> 00:21:47,340
played in for years and years and years
563
00:21:45,000 --> 00:21:49,440
because up until that point in my
564
00:21:47,340 --> 00:21:52,440
storytelling and everything I had sort
565
00:21:49,440 --> 00:21:55,080
of conflated the idea of factions and
566
00:21:52,440 --> 00:21:56,520
species right that like all dwarves
567
00:21:55,080 --> 00:21:57,720
think the same because dwarves live
568
00:21:56,520 --> 00:21:59,940
under the mountains and they're minors
569
00:21:57,720 --> 00:22:01,799
and so all dwarves have this and all
570
00:21:59,940 --> 00:22:03,360
elves think the same because they you
571
00:22:01,799 --> 00:22:05,280
know all that sort of that sort of
572
00:22:03,360 --> 00:22:09,360
tie-in and that was really kind of the
573
00:22:05,280 --> 00:22:11,340
first time that I saw not just distinct
574
00:22:09,360 --> 00:22:13,620
factions but distinct factions that
575
00:22:11,340 --> 00:22:17,880
crossed species lines right so it's like
576
00:22:13,620 --> 00:22:20,159
when this group of humans who live in
577
00:22:17,880 --> 00:22:22,380
the mountains and the dwarves function
578
00:22:20,159 --> 00:22:24,419
together here's what happens and so like
579
00:22:22,380 --> 00:22:27,299
breaking down the line between a faction
580
00:22:24,419 --> 00:22:30,480
and tying it directly to its species was
581
00:22:27,299 --> 00:22:31,260
like mind changing like it like it
582
00:22:30,480 --> 00:22:32,940
opened up so many different
583
00:22:31,260 --> 00:22:34,620
possibilities to go ahead and see kind
584
00:22:32,940 --> 00:22:37,500
of and I think that we're seeing a lot
585
00:22:34,620 --> 00:22:39,000
in the way that like the uh the way that
586
00:22:37,500 --> 00:22:41,640
that Cobalt is right now kind of
587
00:22:39,000 --> 00:22:44,340
dropping out its competitor 25e but
588
00:22:41,640 --> 00:22:45,600
breaking down backgrounds into something
589
00:22:44,340 --> 00:22:46,980
that we've been talking about for and
590
00:22:45,600 --> 00:22:48,960
specifically lunica has been talking
591
00:22:46,980 --> 00:22:51,419
about forever but you know talking about
592
00:22:48,960 --> 00:22:53,520
the difference between uh nature versus
593
00:22:51,419 --> 00:22:55,380
nurture right what were you born to be
594
00:22:53,520 --> 00:22:56,880
versus how are you raised and what is
595
00:22:55,380 --> 00:22:58,559
that you know kind of taking those two
596
00:22:56,880 --> 00:23:00,299
distinct pieces and breaking them out of
597
00:22:58,559 --> 00:23:02,880
your background and then what choices
598
00:23:00,299 --> 00:23:05,039
you made outside yeah so it's the three
599
00:23:02,880 --> 00:23:07,500
pieces that make the whole yeah yeah
600
00:23:05,039 --> 00:23:08,880
yeah so I mean you know when you start
601
00:23:07,500 --> 00:23:10,020
thinking about it on those those kind of
602
00:23:08,880 --> 00:23:11,100
levels like the number of possibilities
603
00:23:10,020 --> 00:23:15,360
that emerges
604
00:23:11,100 --> 00:23:19,880
it's endless so yeah I would also say uh
605
00:23:15,360 --> 00:23:23,100
an early faction discussion for me was
606
00:23:19,880 --> 00:23:25,200
vampire the Masquerade so which is a
607
00:23:23,100 --> 00:23:28,020
game that's all about faction so when
608
00:23:25,200 --> 00:23:31,679
you break it down every vampire Clan
609
00:23:28,020 --> 00:23:33,659
every werewolf tribe even the moons of
610
00:23:31,679 --> 00:23:36,840
the various werewolves even the
611
00:23:33,659 --> 00:23:39,659
generations of the various vampire Clans
612
00:23:36,840 --> 00:23:42,840
uh totally yeah the the uh the the
613
00:23:39,659 --> 00:23:46,200
various sects the types of magic for the
614
00:23:42,840 --> 00:23:48,780
for the Premier anti-tribute versus uh
615
00:23:46,200 --> 00:23:51,299
the standard vampire the camera versions
616
00:23:48,780 --> 00:23:53,220
yeah camera versions because they're not
617
00:23:51,299 --> 00:23:56,280
cool enough like this about to have have
618
00:23:53,220 --> 00:23:59,159
a title uh yes I I'm joking I'm joking
619
00:23:56,280 --> 00:24:01,919
but I am all I am all a Sombra all the
620
00:23:59,159 --> 00:24:03,539
time everybody should know that but I
621
00:24:01,919 --> 00:24:07,740
think of that game as being very faction
622
00:24:03,539 --> 00:24:10,740
based and when I ran my very first LARP
623
00:24:07,740 --> 00:24:13,020
I played in several and I started alarm
624
00:24:10,740 --> 00:24:13,860
called the shadows of power the power
625
00:24:13,020 --> 00:24:16,380
yeah
626
00:24:13,860 --> 00:24:19,380
um a fun game that was exclusively
627
00:24:16,380 --> 00:24:22,380
faction based and I basically took a
628
00:24:19,380 --> 00:24:25,559
venture uh character who's the Prince of
629
00:24:22,380 --> 00:24:29,340
the City of Boston and I basically built
630
00:24:25,559 --> 00:24:31,679
businesses I took and home brewed uh
631
00:24:29,340 --> 00:24:33,000
basically character sheets for
632
00:24:31,679 --> 00:24:36,179
businesses
633
00:24:33,000 --> 00:24:37,980
that gave the businesses influences and
634
00:24:36,179 --> 00:24:40,080
they were run by various vampires and
635
00:24:37,980 --> 00:24:42,600
things like that so people who worked
636
00:24:40,080 --> 00:24:44,640
for a given business could borrow that
637
00:24:42,600 --> 00:24:45,780
and make advice and the businesses that
638
00:24:44,640 --> 00:24:48,360
these vampires would run they're
639
00:24:45,780 --> 00:24:51,059
actually like a group Run character and
640
00:24:48,360 --> 00:24:52,500
I loved that element of it and some of
641
00:24:51,059 --> 00:24:54,659
my players interacted with that and
642
00:24:52,500 --> 00:24:57,240
others did not the ones that interacted
643
00:24:54,659 --> 00:24:59,280
with that did amazing things as they
644
00:24:57,240 --> 00:25:01,380
interacted and it was a lot of fun it
645
00:24:59,280 --> 00:25:03,120
was uh elements of that I still bring
646
00:25:01,380 --> 00:25:05,100
into current stories outside of Empire
647
00:25:03,120 --> 00:25:09,600
the Masquerade uh you know even when I
648
00:25:05,100 --> 00:25:10,799
play uh a modern uh 5e based game some
649
00:25:09,600 --> 00:25:12,659
of the businesses that were brought out
650
00:25:10,799 --> 00:25:14,460
in that vampire I still bring those out
651
00:25:12,659 --> 00:25:16,260
and I bring out the characters and some
652
00:25:14,460 --> 00:25:18,120
of their actions I leave out the vampire
653
00:25:16,260 --> 00:25:21,720
elements but I still love how that
654
00:25:18,120 --> 00:25:23,640
worked and it still resonates
655
00:25:21,720 --> 00:25:25,799
um when you're doing factions allowing
656
00:25:23,640 --> 00:25:27,900
your players to interact with them join
657
00:25:25,799 --> 00:25:31,440
them change them
658
00:25:27,900 --> 00:25:33,440
um stop them in some cases uh is again
659
00:25:31,440 --> 00:25:35,100
the greatest way to build
660
00:25:33,440 --> 00:25:36,900
interaction
661
00:25:35,100 --> 00:25:38,640
I love that you brought up vampire the
662
00:25:36,900 --> 00:25:40,260
Masquerade right after Josh brought up
663
00:25:38,640 --> 00:25:42,059
the dwarves and the elves because the
664
00:25:40,260 --> 00:25:43,140
way that the two you put it and it's
665
00:25:42,059 --> 00:25:44,940
kind of going back a little bit in the
666
00:25:43,140 --> 00:25:46,799
conversation sorry but it really really
667
00:25:44,940 --> 00:25:48,059
Illustrated the point of depth that we
668
00:25:46,799 --> 00:25:49,980
were trying to make earlier because
669
00:25:48,059 --> 00:25:52,919
without factions
670
00:25:49,980 --> 00:25:54,480
and vampire the Masquerade vampires
671
00:25:52,919 --> 00:25:56,039
would just be
672
00:25:54,480 --> 00:25:59,039
blood sucking fiends from the dark
673
00:25:56,039 --> 00:26:00,539
that's it right yeah right there they
674
00:25:59,039 --> 00:26:02,400
would just be monsters there would be no
675
00:26:00,539 --> 00:26:04,080
Society there would be no Intrigue there
676
00:26:02,400 --> 00:26:05,700
would be no story
677
00:26:04,080 --> 00:26:07,799
if all of the dwarves were like Josh
678
00:26:05,700 --> 00:26:08,760
used to see them as just dwarves they
679
00:26:07,799 --> 00:26:10,200
all think the same because they're
680
00:26:08,760 --> 00:26:13,080
dwarves they like Stone they like
681
00:26:10,200 --> 00:26:16,320
hammers then dwarves would be super
682
00:26:13,080 --> 00:26:19,500
boring you know if you didn't have
683
00:26:16,320 --> 00:26:22,080
The Hearth guard if you didn't have the
684
00:26:19,500 --> 00:26:23,880
miners Guild and the Crafters Guild and
685
00:26:22,080 --> 00:26:27,000
all of those different factions of
686
00:26:23,880 --> 00:26:29,580
Dwarven Society intermingling to create
687
00:26:27,000 --> 00:26:31,559
a society it would just be flat
688
00:26:29,580 --> 00:26:32,960
two-dimensional cardboard people with
689
00:26:31,559 --> 00:26:37,020
beards
690
00:26:32,960 --> 00:26:41,220
right so his his question that I wanted
691
00:26:37,020 --> 00:26:45,840
to say obviously we would hope
692
00:26:41,220 --> 00:26:48,299
typically encourage players to entwine
693
00:26:45,840 --> 00:26:50,640
their characters with things that are
694
00:26:48,299 --> 00:26:53,220
existing in the world or help you build
695
00:26:50,640 --> 00:26:55,919
new things to exist in the world via
696
00:26:53,220 --> 00:26:58,320
factions typically is one primary way to
697
00:26:55,919 --> 00:27:00,600
do that for those regular listeners of
698
00:26:58,320 --> 00:27:03,000
the show especially of last episode I
699
00:27:00,600 --> 00:27:06,419
mentioned how one of the guys in my game
700
00:27:03,000 --> 00:27:07,919
that I play in he has made a huge very
701
00:27:06,419 --> 00:27:09,059
complicated backstory that I think is
702
00:27:07,919 --> 00:27:10,679
ripped from like three different places
703
00:27:09,059 --> 00:27:12,779
and smushed them all together and it's
704
00:27:10,679 --> 00:27:15,120
very hard to to follow so much so that
705
00:27:12,779 --> 00:27:16,640
we've had to say dude break this down
706
00:27:15,120 --> 00:27:19,559
for us
707
00:27:16,640 --> 00:27:21,120
he did he did send me he sent me the I
708
00:27:19,559 --> 00:27:22,679
said can you just give us a cheat sheet
709
00:27:21,120 --> 00:27:24,539
and he's like yeah I'll just drop you a
710
00:27:22,679 --> 00:27:26,159
couple of sentences and it was like a
711
00:27:24,539 --> 00:27:28,340
whole on my on WhatsApp it was like the
712
00:27:26,159 --> 00:27:31,200
whole screen of text and I was like okay
713
00:27:28,340 --> 00:27:33,360
fine when we sat down to play the other
714
00:27:31,200 --> 00:27:35,279
day he was like oh should I send um I
715
00:27:33,360 --> 00:27:36,659
gave download like a a cheat sheet I
716
00:27:35,279 --> 00:27:38,340
sent that to everybody and I was like
717
00:27:36,659 --> 00:27:40,440
yeah that's everybody who needs this
718
00:27:38,340 --> 00:27:41,820
help is ah like I'll get it up oh
719
00:27:40,440 --> 00:27:43,380
there's quite a lot there isn't I didn't
720
00:27:41,820 --> 00:27:45,679
realize it was that much last time I was
721
00:27:43,380 --> 00:27:48,779
like yeah dude
722
00:27:45,679 --> 00:27:49,919
there's a lot to do he's like he was a
723
00:27:48,779 --> 00:27:51,600
farmer then he was in the royal family
724
00:27:49,919 --> 00:27:53,460
then he was in the knights the temple
725
00:27:51,600 --> 00:27:55,380
Knights but then he went away and this
726
00:27:53,460 --> 00:27:57,840
and the other and what I'm building to
727
00:27:55,380 --> 00:27:58,980
is that what considerations have to be
728
00:27:57,840 --> 00:28:01,740
made then from a World building
729
00:27:58,980 --> 00:28:04,620
perspective when you start to bring in
730
00:28:01,740 --> 00:28:06,840
the players and obviously their agency
731
00:28:04,620 --> 00:28:09,720
their freedom that they have which is
732
00:28:06,840 --> 00:28:11,520
inherently chaotic to an extent
733
00:28:09,720 --> 00:28:13,380
yeah and also from the player's
734
00:28:11,520 --> 00:28:16,679
perspective because not to talk about
735
00:28:13,380 --> 00:28:18,059
say alignment too much because no nobody
736
00:28:16,679 --> 00:28:19,860
likes talking about that two-dimensional
737
00:28:18,059 --> 00:28:22,440
thing a huge amount but obviously there
738
00:28:19,860 --> 00:28:24,120
used to be historically a framework that
739
00:28:22,440 --> 00:28:25,559
characters would operate in and factions
740
00:28:24,120 --> 00:28:27,179
kind of
741
00:28:25,559 --> 00:28:29,700
are another way to provide that
742
00:28:27,179 --> 00:28:31,740
framework say you're a Harper you you
743
00:28:29,700 --> 00:28:34,980
operate you know benevolently and
744
00:28:31,740 --> 00:28:37,980
selflessly you know to within reason and
745
00:28:34,980 --> 00:28:39,480
that again again constraints is too hard
746
00:28:37,980 --> 00:28:42,779
of a word yeah but but Frameworks
747
00:28:39,480 --> 00:28:45,720
provides a set of you know parameters to
748
00:28:42,779 --> 00:28:47,279
work within so that's a two two-pronged
749
00:28:45,720 --> 00:28:48,720
question there because you've humored me
750
00:28:47,279 --> 00:28:51,419
and allowed me to Ramble On so much so
751
00:28:48,720 --> 00:28:52,980
that I stumbled into another set of
752
00:28:51,419 --> 00:28:53,820
questioning but we'll start the first
753
00:28:52,980 --> 00:28:56,279
one though from a World building
754
00:28:53,820 --> 00:28:58,740
perspective how do we handle building
755
00:28:56,279 --> 00:29:01,380
with our players factions that they are
756
00:28:58,740 --> 00:29:03,900
a part of or in some way a stakeholder
757
00:29:01,380 --> 00:29:07,500
of without kind of the world either
758
00:29:03,900 --> 00:29:10,260
falling down or the player losing agency
759
00:29:07,500 --> 00:29:11,520
yeah I mean I definitely have thoughts I
760
00:29:10,260 --> 00:29:13,620
think all of us have kind of like picked
761
00:29:11,520 --> 00:29:15,440
up style uh in this in this regard but I
762
00:29:13,620 --> 00:29:19,140
came to the podcast as a very
763
00:29:15,440 --> 00:29:20,940
collaborative Storyteller right I very
764
00:29:19,140 --> 00:29:22,860
much provide some kind of big framework
765
00:29:20,940 --> 00:29:26,820
in the games that I want to play and
766
00:29:22,860 --> 00:29:31,740
really trust the I really trust my
767
00:29:26,820 --> 00:29:33,659
players to fill in those gaps for me so
768
00:29:31,740 --> 00:29:35,700
uh to use to use your example of your
769
00:29:33,659 --> 00:29:36,659
player uh um maybe he'll listen to this
770
00:29:35,700 --> 00:29:39,659
episode and he can go ahead and take
771
00:29:36,659 --> 00:29:42,539
this on but like a character who grew up
772
00:29:39,659 --> 00:29:44,100
on a farm and joined this group and then
773
00:29:42,539 --> 00:29:46,020
left that group to go to another group
774
00:29:44,100 --> 00:29:47,520
like that yeah yeah I guess the easy
775
00:29:46,020 --> 00:29:50,700
answers to go ahead and say unless those
776
00:29:47,520 --> 00:29:53,159
groups already existed in my game I
777
00:29:50,700 --> 00:29:54,659
would rely on them I I would steer them
778
00:29:53,159 --> 00:29:57,120
through questions to go ahead and flesh
779
00:29:54,659 --> 00:29:59,100
out like okay so that that group of
780
00:29:57,120 --> 00:30:01,020
knights that you belonged to what was
781
00:29:59,100 --> 00:30:02,760
their ambition what was their goal why
782
00:30:01,020 --> 00:30:05,159
were they assembled who was their Patron
783
00:30:02,760 --> 00:30:07,260
why did you leave what was the group's
784
00:30:05,159 --> 00:30:09,659
opinion of you leaving you know the some
785
00:30:07,260 --> 00:30:11,100
real kind of uh some some leading
786
00:30:09,659 --> 00:30:12,480
questions and let them kind of Define
787
00:30:11,100 --> 00:30:15,059
those and then kind of take that
788
00:30:12,480 --> 00:30:17,220
information back and say okay so I know
789
00:30:15,059 --> 00:30:18,840
the the big Master framework the player
790
00:30:17,220 --> 00:30:21,059
has given me all these all these little
791
00:30:18,840 --> 00:30:23,100
hooks what does this actually mean
792
00:30:21,059 --> 00:30:24,419
within the you know uh because there's
793
00:30:23,100 --> 00:30:26,340
another faction of knights that that
794
00:30:24,419 --> 00:30:28,440
relate to it how do these two night
795
00:30:26,340 --> 00:30:31,320
groups get along you know that kind of
796
00:30:28,440 --> 00:30:32,820
thing like you know so I I think really
797
00:30:31,320 --> 00:30:34,679
from a World building point of view
798
00:30:32,820 --> 00:30:36,360
that's how I kind of approach that
799
00:30:34,679 --> 00:30:38,760
problem is that if a player comes to me
800
00:30:36,360 --> 00:30:40,140
and says I'm a member of this group it's
801
00:30:38,760 --> 00:30:41,399
also on them to go ahead and flesh that
802
00:30:40,140 --> 00:30:42,779
group out for me at least to go ahead
803
00:30:41,399 --> 00:30:44,880
and give me the hook so you know ask
804
00:30:42,779 --> 00:30:46,260
them you know the the the 20 questions
805
00:30:44,880 --> 00:30:47,460
of role-playing like as if they're
806
00:30:46,260 --> 00:30:48,960
creating another character kind of like
807
00:30:47,460 --> 00:30:51,120
luanika said how he had those character
808
00:30:48,960 --> 00:30:53,159
sheets for businesses right uh kind of
809
00:30:51,120 --> 00:30:54,899
the same thing where it's like okay so
810
00:30:53,159 --> 00:30:57,000
tell me about this group of knights why
811
00:30:54,899 --> 00:30:59,399
did you leave you know what was it how
812
00:30:57,000 --> 00:31:01,020
was leaving perceived you know what as
813
00:30:59,399 --> 00:31:02,760
it is it more like the Night's Watch
814
00:31:01,020 --> 00:31:04,380
from Game of Thrones or is it more like
815
00:31:02,760 --> 00:31:05,820
the gold cloaks because even though they
816
00:31:04,380 --> 00:31:07,440
have a lot of commonality they also had
817
00:31:05,820 --> 00:31:08,760
very they had really big differences
818
00:31:07,440 --> 00:31:09,899
right so
819
00:31:08,760 --> 00:31:11,399
um I think that's from a World building
820
00:31:09,899 --> 00:31:14,279
point of view that's that's kind of
821
00:31:11,399 --> 00:31:16,860
where my thought on it sits
822
00:31:14,279 --> 00:31:18,840
and I love your style of collaborative
823
00:31:16,860 --> 00:31:21,240
World building Josh some of my favorite
824
00:31:18,840 --> 00:31:23,039
faction work uh that I've done I did by
825
00:31:21,240 --> 00:31:26,580
lifting a page out of your book when we
826
00:31:23,039 --> 00:31:28,980
were working on the uh one DND
827
00:31:26,580 --> 00:31:31,500
AP that's never going to air these days
828
00:31:28,980 --> 00:31:32,940
so so much fun yeah but for each of you
829
00:31:31,500 --> 00:31:34,020
as you're creating your characters and
830
00:31:32,940 --> 00:31:36,480
you came up with pieces of your
831
00:31:34,020 --> 00:31:39,480
background by the time it was done I had
832
00:31:36,480 --> 00:31:42,000
five players six players six players
833
00:31:39,480 --> 00:31:44,520
each building a different piece of the
834
00:31:42,000 --> 00:31:46,440
society for me because of what they tied
835
00:31:44,520 --> 00:31:48,419
themselves to so that I did exactly what
836
00:31:46,440 --> 00:31:51,240
you're talking about I I learned it from
837
00:31:48,419 --> 00:31:53,159
you you know was talking about his
838
00:31:51,240 --> 00:31:54,960
family and how they were related to the
839
00:31:53,159 --> 00:31:56,940
the elf peacekeeping Force so I'm like
840
00:31:54,960 --> 00:31:59,340
okay what does that look like who runs
841
00:31:56,940 --> 00:32:02,039
it you know yeah and it was fantastic
842
00:31:59,340 --> 00:32:05,700
and the world was coming together and to
843
00:32:02,039 --> 00:32:08,279
an amazingly vibrant little Shard uh
844
00:32:05,700 --> 00:32:09,779
maybe it'll get a get really relived in
845
00:32:08,279 --> 00:32:12,899
some other system at some point some
846
00:32:09,779 --> 00:32:15,000
other system I beg of you please do the
847
00:32:12,899 --> 00:32:17,340
amount of fun we had with those uh with
848
00:32:15,000 --> 00:32:19,620
those two sessions that we played should
849
00:32:17,340 --> 00:32:21,539
never be forgotten even if they don't
850
00:32:19,620 --> 00:32:22,679
air those of us who played in those
851
00:32:21,539 --> 00:32:25,440
sessions
852
00:32:22,679 --> 00:32:26,880
I can honestly tell you and I've played
853
00:32:25,440 --> 00:32:29,340
in a lot of games for you those were
854
00:32:26,880 --> 00:32:32,159
those were two of the most exciting and
855
00:32:29,340 --> 00:32:35,460
finest sessions you've run for me in 37
856
00:32:32,159 --> 00:32:36,240
years of gaming period full stop do that
857
00:32:35,460 --> 00:32:38,460
again
858
00:32:36,240 --> 00:32:39,899
even with my kerfuffle on the portals
859
00:32:38,460 --> 00:32:42,000
and forcing your choice because I didn't
860
00:32:39,899 --> 00:32:44,700
plan to hey hey look thank you that's
861
00:32:42,000 --> 00:32:46,860
our praise that kerfuffle was not nearly
862
00:32:44,700 --> 00:32:49,320
as bad as some of the ones I've had
863
00:32:46,860 --> 00:32:52,320
um I think it was Matt Damon speaking
864
00:32:49,320 --> 00:32:54,899
about Ben Affleck who said don't judge
865
00:32:52,320 --> 00:32:58,140
me about my bad ideas I want you to
866
00:32:54,899 --> 00:33:00,480
judge me about the good ideas of course
867
00:32:58,140 --> 00:33:02,580
that's and that's that's how I view I
868
00:33:00,480 --> 00:33:04,799
mean it was an amazing episode
869
00:33:02,580 --> 00:33:06,659
um I think that my style Drew from a
870
00:33:04,799 --> 00:33:09,059
couple of different sources it is
871
00:33:06,659 --> 00:33:11,399
clarified and improved based on the work
872
00:33:09,059 --> 00:33:12,720
that that Josh has done with us with
873
00:33:11,399 --> 00:33:15,720
tabletop Journeys over the last couple
874
00:33:12,720 --> 00:33:17,279
years and solidifying the the framework
875
00:33:15,720 --> 00:33:19,740
and format to collaborative World
876
00:33:17,279 --> 00:33:21,240
building our first book but it is
877
00:33:19,740 --> 00:33:22,679
something that I kind of been picked up
878
00:33:21,240 --> 00:33:26,039
from a couple different storytellers
879
00:33:22,679 --> 00:33:28,620
Benito friend of our show who runs the
880
00:33:26,039 --> 00:33:30,840
uh live play on you Youtube actual Play
881
00:33:28,620 --> 00:33:32,580
on YouTube uh streams of Sphero and old
882
00:33:30,840 --> 00:33:34,320
ways of sphere both of which I'm a
883
00:33:32,580 --> 00:33:35,820
player in Glenn is a player in in
884
00:33:34,320 --> 00:33:38,220
streams of Sierra
885
00:33:35,820 --> 00:33:39,779
and I will also add that that is the
886
00:33:38,220 --> 00:33:43,500
person who ran the game that Josh was
887
00:33:39,779 --> 00:33:45,059
referring to the 3.5 30 and 3.5 and he
888
00:33:43,500 --> 00:33:48,000
was actually doing this back in second
889
00:33:45,059 --> 00:33:49,559
edition as well where basically as your
890
00:33:48,000 --> 00:33:53,399
character developed he would have you
891
00:33:49,559 --> 00:33:55,919
interact with NPCs and then as uh a
892
00:33:53,399 --> 00:33:57,600
campaign winded down where he would then
893
00:33:55,919 --> 00:34:00,380
if you survived because not everybody
894
00:33:57,600 --> 00:34:03,419
survived every campaign if you survive
895
00:34:00,380 --> 00:34:04,799
where you settled by the time we started
896
00:34:03,419 --> 00:34:07,860
the next Campaign which would generally
897
00:34:04,799 --> 00:34:10,020
be 30 or 40 years later that Society
898
00:34:07,860 --> 00:34:13,740
changed to be like you so your character
899
00:34:10,020 --> 00:34:15,359
became the foundation for a faction and
900
00:34:13,740 --> 00:34:18,720
then he worked with you in between
901
00:34:15,359 --> 00:34:20,580
campaigns to develop Concepts you would
902
00:34:18,720 --> 00:34:22,500
basically say he would say what are your
903
00:34:20,580 --> 00:34:24,359
goals for your area if you were to build
904
00:34:22,500 --> 00:34:26,040
x what would it look like and then he
905
00:34:24,359 --> 00:34:27,720
would tell you sometimes he'd make you
906
00:34:26,040 --> 00:34:29,940
roll sometimes he'd just do things
907
00:34:27,720 --> 00:34:32,040
depending what other players who did in
908
00:34:29,940 --> 00:34:35,040
their separate areas and we literally
909
00:34:32,040 --> 00:34:36,480
built this continent with separate
910
00:34:35,040 --> 00:34:38,580
kingdoms where many any of the
911
00:34:36,480 --> 00:34:41,940
communities were reflections of the way
912
00:34:38,580 --> 00:34:44,339
we played our previous characters
913
00:34:41,940 --> 00:34:47,040
um so between that work that was
914
00:34:44,339 --> 00:34:49,919
simultaneous to what I was doing uh in
915
00:34:47,040 --> 00:34:52,500
Vampire masquerade and the larps uh
916
00:34:49,919 --> 00:34:56,040
simultaneous to where Josh was building
917
00:34:52,500 --> 00:34:58,200
his style as well uh separately as Glenn
918
00:34:56,040 --> 00:35:00,660
and I got back together and he started
919
00:34:58,200 --> 00:35:02,940
we would run individual games we would
920
00:35:00,660 --> 00:35:05,280
have little elements of that I think of
921
00:35:02,940 --> 00:35:06,480
the Thieves Guild that we played it was
922
00:35:05,280 --> 00:35:07,800
like a Thieves Guild even though we
923
00:35:06,480 --> 00:35:11,040
didn't think of ourselves like that
924
00:35:07,800 --> 00:35:14,820
fists of toril which we played uh with
925
00:35:11,040 --> 00:35:16,740
uh our first Dustin hendel uh you know
926
00:35:14,820 --> 00:35:18,660
we have always been doing these things
927
00:35:16,740 --> 00:35:20,420
and uh which leads me to my general
928
00:35:18,660 --> 00:35:23,880
thought which is I think
929
00:35:20,420 --> 00:35:26,339
GMS are instinctively building factions
930
00:35:23,880 --> 00:35:28,200
they may not know it but they are
931
00:35:26,339 --> 00:35:30,000
instinctively building factions players
932
00:35:28,200 --> 00:35:32,520
as they interact with our game
933
00:35:30,000 --> 00:35:34,800
specifically Homebrew games are building
934
00:35:32,520 --> 00:35:37,859
factions or interacting with factions
935
00:35:34,800 --> 00:35:40,560
without possibly knowing it
936
00:35:37,859 --> 00:35:42,300
when you're purposeful about it that's
937
00:35:40,560 --> 00:35:43,740
when you get a higher level of
938
00:35:42,300 --> 00:35:47,280
Engagement collaborative World building
939
00:35:43,740 --> 00:35:50,460
is a technique uh I take session zeros
940
00:35:47,280 --> 00:35:51,960
to say okay even before we got rules
941
00:35:50,460 --> 00:35:53,339
like tales of the valley that broke down
942
00:35:51,960 --> 00:35:55,619
those three elements we spoke about
943
00:35:53,339 --> 00:35:59,940
earlier I was asking those questions
944
00:35:55,619 --> 00:36:03,119
anyway uh I would take those uh bonds
945
00:35:59,940 --> 00:36:05,160
flaws ideals questions to try to get to
946
00:36:03,119 --> 00:36:06,480
that and build that up in my current
947
00:36:05,160 --> 00:36:08,640
games that I've been running for the
948
00:36:06,480 --> 00:36:10,740
last four to five years
949
00:36:08,640 --> 00:36:12,839
um I have players who like to interact
950
00:36:10,740 --> 00:36:16,859
with the world so I build factions
951
00:36:12,839 --> 00:36:19,920
around them so I have a player who uh
952
00:36:16,859 --> 00:36:23,160
brought in a a Thief character and had a
953
00:36:19,920 --> 00:36:25,079
history so we connected that to a uh old
954
00:36:23,160 --> 00:36:27,900
character I used to play and a faction
955
00:36:25,079 --> 00:36:29,400
that I had a dream of and then as that
956
00:36:27,900 --> 00:36:30,900
character interacted and wanted to do
957
00:36:29,400 --> 00:36:34,260
different things I built that faction
958
00:36:30,900 --> 00:36:36,660
around some of those ideas both as help
959
00:36:34,260 --> 00:36:40,380
and opposition to that character's goals
960
00:36:36,660 --> 00:36:42,359
so her growing within the faction to
961
00:36:40,380 --> 00:36:44,460
rival her father for direction of that
962
00:36:42,359 --> 00:36:46,859
faction became important she recruited
963
00:36:44,460 --> 00:36:48,420
other players into that faction they
964
00:36:46,859 --> 00:36:51,720
each are kind of doing their own thing
965
00:36:48,420 --> 00:36:53,880
and now here we are 20th level and I
966
00:36:51,720 --> 00:36:57,000
started this group back at sixth level
967
00:36:53,880 --> 00:36:59,940
with this specific group 20th level I
968
00:36:57,000 --> 00:37:01,859
gave them a year plus in downtime and I
969
00:36:59,940 --> 00:37:03,359
did a bunch of rolls did it right in
970
00:37:01,859 --> 00:37:05,520
session with these characters with these
971
00:37:03,359 --> 00:37:07,500
players about what they want to do I
972
00:37:05,520 --> 00:37:10,560
have a cleric who's bringing back
973
00:37:07,500 --> 00:37:14,280
religion to the area and we did roles
974
00:37:10,560 --> 00:37:16,619
for every town they went to and how many
975
00:37:14,280 --> 00:37:18,240
people were favorable and the percentage
976
00:37:16,619 --> 00:37:20,040
of people that were favorable and I got
977
00:37:18,240 --> 00:37:22,859
a little granular with it but they were
978
00:37:20,040 --> 00:37:25,740
all in I literally you know uh built up
979
00:37:22,859 --> 00:37:27,300
a cadres of NPCs which can later be
980
00:37:25,740 --> 00:37:29,520
marshal for the grand War that's going
981
00:37:27,300 --> 00:37:32,220
to end this whole this whole campaign
982
00:37:29,520 --> 00:37:33,720
you know and they and and there's
983
00:37:32,220 --> 00:37:35,400
literally a situation
984
00:37:33,720 --> 00:37:39,060
um not to get overly religious about it
985
00:37:35,400 --> 00:37:41,700
but this single priest of of this uh
986
00:37:39,060 --> 00:37:44,640
Faith walked around town by town in the
987
00:37:41,700 --> 00:37:46,200
north proselytizing and and angered some
988
00:37:44,640 --> 00:37:48,720
people in some towns so sometimes
989
00:37:46,200 --> 00:37:50,940
they're actively against them worshiped
990
00:37:48,720 --> 00:37:52,500
and loved in other towns and there are
991
00:37:50,940 --> 00:37:54,780
some that are but neutral but mostly
992
00:37:52,500 --> 00:37:56,099
favorable and then I had that we had
993
00:37:54,780 --> 00:37:57,300
this whole section it's like I want to
994
00:37:56,099 --> 00:37:59,460
go to my hometown which happens to be
995
00:37:57,300 --> 00:38:00,900
the headquarters for the bad guys he
996
00:37:59,460 --> 00:38:03,060
actually has a price on his head there
997
00:38:00,900 --> 00:38:05,180
and we did the whole role play like he
998
00:38:03,060 --> 00:38:08,040
did stealth rolls to go in and
999
00:38:05,180 --> 00:38:10,200
proselytize and and talk to people and
1000
00:38:08,040 --> 00:38:12,839
try to build within that faction and at
1001
00:38:10,200 --> 00:38:14,940
the end he was safe and got out but he
1002
00:38:12,839 --> 00:38:16,619
was noticed so some of the people he he
1003
00:38:14,940 --> 00:38:19,500
spoke to at the end of that whole scene
1004
00:38:16,619 --> 00:38:21,839
they were martyred and now it's like
1005
00:38:19,500 --> 00:38:24,540
he's on the outside his hometown his his
1006
00:38:21,839 --> 00:38:25,859
mentor the character that started him on
1007
00:38:24,540 --> 00:38:28,440
his path
1008
00:38:25,859 --> 00:38:30,599
all those sessions ago a character he
1009
00:38:28,440 --> 00:38:32,820
actually created in the building of that
1010
00:38:30,599 --> 00:38:35,400
character has now been martyred because
1011
00:38:32,820 --> 00:38:37,800
he now follows the faith in the way that
1012
00:38:35,400 --> 00:38:39,599
the character did he brought that Mentor
1013
00:38:37,800 --> 00:38:42,540
around he was now mentoring the mentor
1014
00:38:39,599 --> 00:38:44,940
and now that Mentor is gone and now that
1015
00:38:42,540 --> 00:38:46,140
is Galvanized him for the next step I
1016
00:38:44,940 --> 00:38:47,940
can't tell you what that is because that
1017
00:38:46,140 --> 00:38:50,220
was literally our last session our next
1018
00:38:47,940 --> 00:38:52,200
session is in a couple of weeks but
1019
00:38:50,220 --> 00:38:55,560
that's the kind of Engagement that you
1020
00:38:52,200 --> 00:38:58,160
can get if you are a bit more purposeful
1021
00:38:55,560 --> 00:39:00,480
about factions
1022
00:38:58,160 --> 00:39:02,099
took me the first 15 minutes of this
1023
00:39:00,480 --> 00:39:05,359
call to realize that I need to be more
1024
00:39:02,099 --> 00:39:07,440
purposeful about my factions um but
1025
00:39:05,359 --> 00:39:08,760
maybe there'll be some resources in the
1026
00:39:07,440 --> 00:39:09,619
future that will help me with that but
1027
00:39:08,760 --> 00:39:12,760
um
1028
00:39:09,619 --> 00:39:16,069
there just might be
1029
00:39:12,760 --> 00:39:16,069
[Music]
1030
00:39:18,630 --> 00:39:25,140
[Music]
1031
00:39:22,460 --> 00:39:28,260
one thing that I wanted to loop back
1032
00:39:25,140 --> 00:39:29,640
around to from earlier on is I think
1033
00:39:28,260 --> 00:39:31,980
Josh you mentioned about how you want to
1034
00:39:29,640 --> 00:39:34,020
just take a step away from like factions
1035
00:39:31,980 --> 00:39:36,720
basically being a synonym for the bat
1036
00:39:34,020 --> 00:39:41,460
the bad guys or all factions being bad
1037
00:39:36,720 --> 00:39:43,920
guys and that is super tricky at least I
1038
00:39:41,460 --> 00:39:45,359
find because that's easy right they're
1039
00:39:43,920 --> 00:39:47,940
back they're the bad guys that's easy
1040
00:39:45,359 --> 00:39:49,980
that's you know yes it's always useful
1041
00:39:47,940 --> 00:39:51,780
to have blanket bad guys at some point
1042
00:39:49,980 --> 00:39:53,420
they serve a purpose but when you want
1043
00:39:51,780 --> 00:39:56,400
to build these very enriched
1044
00:39:53,420 --> 00:39:58,740
three-dimensional worlds you need to
1045
00:39:56,400 --> 00:40:01,560
build in those layers of nuance which is
1046
00:39:58,740 --> 00:40:04,680
where I I certainly find it tricky to to
1047
00:40:01,560 --> 00:40:07,619
not make NPCs you know very straight all
1048
00:40:04,680 --> 00:40:09,240
the time and very what we're extreme I
1049
00:40:07,619 --> 00:40:11,700
guess is the word you know good or bad
1050
00:40:09,240 --> 00:40:13,020
it's because they're easy to do here and
1051
00:40:11,700 --> 00:40:14,760
when I'm in the hot seat after three
1052
00:40:13,020 --> 00:40:16,920
hours sometimes I want something easy to
1053
00:40:14,760 --> 00:40:19,260
do the classic example from from The
1054
00:40:16,920 --> 00:40:20,520
Wheel of Time right is that I'm trying
1055
00:40:19,260 --> 00:40:22,260
to remember the name of them but the the
1056
00:40:20,520 --> 00:40:24,420
ones that dress and all white that are
1057
00:40:22,260 --> 00:40:25,859
basically chasing the magic users the
1058
00:40:24,420 --> 00:40:27,240
white cloaks the white cloaks yeah
1059
00:40:25,859 --> 00:40:28,140
exactly very creative name that I
1060
00:40:27,240 --> 00:40:28,980
couldn't come up with on the top of my
1061
00:40:28,140 --> 00:40:31,500
tongue but like that's like the
1062
00:40:28,980 --> 00:40:32,940
stereotypical like I need a bad guy I
1063
00:40:31,500 --> 00:40:34,740
started reading those books when I was
1064
00:40:32,940 --> 00:40:36,599
in like my freshman year of high school
1065
00:40:34,740 --> 00:40:39,140
and they they didn't finish before the
1066
00:40:36,599 --> 00:40:39,140
author died
1067
00:40:39,619 --> 00:40:45,599
carry on demo sorry no no I mean that
1068
00:40:43,740 --> 00:40:48,480
that's yeah I said so I see what you're
1069
00:40:45,599 --> 00:40:50,940
saying like there there is a a time and
1070
00:40:48,480 --> 00:40:52,680
a place for those these the bad guys
1071
00:40:50,940 --> 00:40:54,240
this is what they're doing yeah they're
1072
00:40:52,680 --> 00:40:56,280
like a force of nature almost at that
1073
00:40:54,240 --> 00:40:58,380
point you know it's the white cloaks to
1074
00:40:56,280 --> 00:41:00,300
be clear they aren't specifically bad
1075
00:40:58,380 --> 00:41:01,740
guys they're moral they're kind of
1076
00:41:00,300 --> 00:41:03,720
moralists
1077
00:41:01,740 --> 00:41:07,260
but not at the same time and they'll do
1078
00:41:03,720 --> 00:41:08,040
a lot of bad things in pursuit of the
1079
00:41:07,260 --> 00:41:11,040
light
1080
00:41:08,040 --> 00:41:13,380
but they serve the light just in the
1081
00:41:11,040 --> 00:41:15,060
most extreme fashion possible which is
1082
00:41:13,380 --> 00:41:17,520
also a fun thing to do with factions you
1083
00:41:15,060 --> 00:41:19,020
can make them kinda good we call them
1084
00:41:17,520 --> 00:41:21,540
Star-Lord factions you know a bit of
1085
00:41:19,020 --> 00:41:23,760
both I I think the gold cloaks are a
1086
00:41:21,540 --> 00:41:26,700
great example of again they have this
1087
00:41:23,760 --> 00:41:28,380
organization you had your you had your
1088
00:41:26,700 --> 00:41:30,420
core characters at least and I'm
1089
00:41:28,380 --> 00:41:31,680
speaking specifically of what we saw on
1090
00:41:30,420 --> 00:41:34,260
television because I have not read the
1091
00:41:31,680 --> 00:41:35,400
books I am not as up to speed so are you
1092
00:41:34,260 --> 00:41:37,260
still on white cloaks because you said
1093
00:41:35,400 --> 00:41:39,720
gold cloaks which takes me to the King's
1094
00:41:37,260 --> 00:41:41,460
Garden I apologize I'm speaking about
1095
00:41:39,720 --> 00:41:43,380
the white cloaks okay just want to make
1096
00:41:41,460 --> 00:41:45,480
sure you weren't jumping factions no no
1097
00:41:43,380 --> 00:41:48,599
I'm still on the white cloaks
1098
00:41:45,480 --> 00:41:50,579
um but again you saw the fear on the
1099
00:41:48,599 --> 00:41:52,680
eyes of the characters who should have
1100
00:41:50,579 --> 00:41:54,780
known them in their backgrounds very
1101
00:41:52,680 --> 00:41:56,160
well done like I knew instantly just
1102
00:41:54,780 --> 00:41:58,740
from the way the actors portrayed the
1103
00:41:56,160 --> 00:42:02,280
characters this is a concern
1104
00:41:58,740 --> 00:42:04,980
oh yes auditorially there was music that
1105
00:42:02,280 --> 00:42:06,960
that led to we should be concerned those
1106
00:42:04,980 --> 00:42:08,400
characters who were not in the know were
1107
00:42:06,960 --> 00:42:10,260
looking at the characters who were in
1108
00:42:08,400 --> 00:42:12,720
The know and you could see that okay
1109
00:42:10,260 --> 00:42:14,940
what are we doing here and you got that
1110
00:42:12,720 --> 00:42:16,560
don't say anything I don't even remember
1111
00:42:14,940 --> 00:42:18,540
if the words were said is don't say
1112
00:42:16,560 --> 00:42:20,460
anything we got to get out of this and
1113
00:42:18,540 --> 00:42:23,119
we gotta like get out of here quickly
1114
00:42:20,460 --> 00:42:25,740
like that was very clear and well done
1115
00:42:23,119 --> 00:42:27,079
but then when it came down to showing
1116
00:42:25,740 --> 00:42:29,820
how
1117
00:42:27,079 --> 00:42:33,660
militant and how dangerous they could be
1118
00:42:29,820 --> 00:42:36,240
they focused extreme one character and I
1119
00:42:33,660 --> 00:42:39,240
don't remember that character's name but
1120
00:42:36,240 --> 00:42:40,260
it was clear in almost the same way you
1121
00:42:39,240 --> 00:42:42,839
had
1122
00:42:40,260 --> 00:42:44,339
um and I can't remember his last name I
1123
00:42:42,839 --> 00:42:46,859
believe his first name is Daniel but you
1124
00:42:44,339 --> 00:42:49,079
had that one bad guy that was chasing
1125
00:42:46,859 --> 00:42:52,260
Captain Mal and Firefly you had that one
1126
00:42:49,079 --> 00:42:54,780
guy who represented the entity that the
1127
00:42:52,260 --> 00:42:57,839
the player characters are against or the
1128
00:42:54,780 --> 00:43:00,020
heroes or specifically from Serenity the
1129
00:42:57,839 --> 00:43:05,220
movie the capped Firefly yeah
1130
00:43:00,020 --> 00:43:07,500
yeah the agent and you got to see the
1131
00:43:05,220 --> 00:43:09,420
facets of him you got to see kind of
1132
00:43:07,500 --> 00:43:11,400
elements of where he might be right but
1133
00:43:09,420 --> 00:43:14,099
elements of where he was clearly wrong
1134
00:43:11,400 --> 00:43:15,780
you got to see him he didn't do it too
1135
00:43:14,099 --> 00:43:17,220
though he's like yeah I'm not good
1136
00:43:15,780 --> 00:43:18,960
enough for the society I'm trying to
1137
00:43:17,220 --> 00:43:20,880
help create because of the things I have
1138
00:43:18,960 --> 00:43:22,980
to do you know like he was a great bad
1139
00:43:20,880 --> 00:43:26,700
guy yeah he was exceptionally well
1140
00:43:22,980 --> 00:43:29,940
played uh you see that in elements of uh
1141
00:43:26,700 --> 00:43:32,040
Namor in wakanda Forever there's no
1142
00:43:29,940 --> 00:43:34,560
doubt in the way that was portrayed that
1143
00:43:32,040 --> 00:43:36,839
name or was was a good guy he knew he
1144
00:43:34,560 --> 00:43:38,940
wasn't doing good things but he knew
1145
00:43:36,839 --> 00:43:41,220
what he was doing was necessary for what
1146
00:43:38,940 --> 00:43:45,480
he for his goals and for the goals of
1147
00:43:41,220 --> 00:43:47,400
his people and playing that in a game uh
1148
00:43:45,480 --> 00:43:48,599
as long as you've covered those bases in
1149
00:43:47,400 --> 00:43:50,880
your sessions here and that's what
1150
00:43:48,599 --> 00:43:52,560
everybody's on board for
1151
00:43:50,880 --> 00:43:54,240
absolutely
1152
00:43:52,560 --> 00:43:57,240
powerful Magic
1153
00:43:54,240 --> 00:44:00,000
powerful magic and stories that nobody's
1154
00:43:57,240 --> 00:44:01,740
forgetting I just think that the way to
1155
00:44:00,000 --> 00:44:03,599
kind of look at that as I look at
1156
00:44:01,740 --> 00:44:07,740
factions can fall into really three
1157
00:44:03,599 --> 00:44:10,440
categories enemies benefactors and other
1158
00:44:07,740 --> 00:44:12,000
things and and within those they break
1159
00:44:10,440 --> 00:44:14,040
down in different ways there's different
1160
00:44:12,000 --> 00:44:15,599
ways to display them
1161
00:44:14,040 --> 00:44:16,740
um but when I but I think we're talking
1162
00:44:15,599 --> 00:44:19,740
about
1163
00:44:16,740 --> 00:44:22,440
um you know uh for benefactors they can
1164
00:44:19,740 --> 00:44:24,540
be Quest givers they can be tools for
1165
00:44:22,440 --> 00:44:27,000
aiding the players that's who they go to
1166
00:44:24,540 --> 00:44:29,760
it's the guy who runs the magic shop in
1167
00:44:27,000 --> 00:44:32,700
Vox Machina uh while it's one individual
1168
00:44:29,760 --> 00:44:34,500
you can have a faction like that where
1169
00:44:32,700 --> 00:44:36,000
basically there's a shop in every place
1170
00:44:34,500 --> 00:44:38,160
they've got a card where they've made
1171
00:44:36,000 --> 00:44:39,839
friends with them at lower tiers so now
1172
00:44:38,160 --> 00:44:41,579
wherever they go in the world is a
1173
00:44:39,839 --> 00:44:44,160
branch out from their region they can
1174
00:44:41,579 --> 00:44:46,200
seek help from this group there's
1175
00:44:44,160 --> 00:44:47,880
different ways to do that and they're
1176
00:44:46,200 --> 00:44:50,099
all viable and good you just kind of
1177
00:44:47,880 --> 00:44:52,980
have to think about that when I think
1178
00:44:50,099 --> 00:44:54,900
about benefactor factions I think about
1179
00:44:52,980 --> 00:44:57,960
the show the Nevers which is show that
1180
00:44:54,900 --> 00:45:00,000
tragically lived not long enough but um
1181
00:44:57,960 --> 00:45:02,220
with uh with with prudence and Amalia
1182
00:45:00,000 --> 00:45:04,859
true like what they're trying to do with
1183
00:45:02,220 --> 00:45:06,720
finding all these people that have these
1184
00:45:04,859 --> 00:45:08,760
special abilities and giving them a
1185
00:45:06,720 --> 00:45:10,859
place to be in a place to live away from
1186
00:45:08,760 --> 00:45:12,480
away from society where they will be
1187
00:45:10,859 --> 00:45:14,760
judged and where they will be hunted
1188
00:45:12,480 --> 00:45:15,960
down for the most part right like that I
1189
00:45:14,760 --> 00:45:17,160
think of what they're trying to do and
1190
00:45:15,960 --> 00:45:19,020
the faction that they're building in
1191
00:45:17,160 --> 00:45:21,540
that sort of benefactory way
1192
00:45:19,020 --> 00:45:22,980
I gotta say I'm gonna cut off on a
1193
00:45:21,540 --> 00:45:24,540
tangent just for a second for those only
1194
00:45:22,980 --> 00:45:27,180
listening to the show and not watching
1195
00:45:24,540 --> 00:45:29,940
the video Lee wanika had a his
1196
00:45:27,180 --> 00:45:31,500
prepared a notepad and pen and paper for
1197
00:45:29,940 --> 00:45:33,300
the episode which is the first time in
1198
00:45:31,500 --> 00:45:35,220
the history of the show and the guest
1199
00:45:33,300 --> 00:45:38,160
has shown me
1200
00:45:35,220 --> 00:45:40,680
their preparation on on the camera so I
1201
00:45:38,160 --> 00:45:42,180
just I'm just so happy right now well
1202
00:45:40,680 --> 00:45:43,920
sometimes he needs Kudos and while we're
1203
00:45:42,180 --> 00:45:45,359
kudoing him I have a Kudo to give him
1204
00:45:43,920 --> 00:45:46,859
too because a little while ago you were
1205
00:45:45,359 --> 00:45:48,660
talking about Benito and how great he
1206
00:45:46,859 --> 00:45:50,640
was for the way that he plays things in
1207
00:45:48,660 --> 00:45:52,859
World builds and Carries characters on
1208
00:45:50,640 --> 00:45:54,119
into next Generations and you do that
1209
00:45:52,859 --> 00:45:56,700
all the time which is great because
1210
00:45:54,119 --> 00:45:58,200
Bonito is a fantastic DM Benito when you
1211
00:45:56,700 --> 00:45:59,640
listen to this no shade is cast towards
1212
00:45:58,200 --> 00:46:01,680
you whatsoever in these statements
1213
00:45:59,640 --> 00:46:04,980
you're you're fantastic
1214
00:46:01,680 --> 00:46:06,839
but lewanika often serves himself a
1215
00:46:04,980 --> 00:46:08,280
little bit lower than he should because
1216
00:46:06,839 --> 00:46:11,040
my friend you've been doing that same
1217
00:46:08,280 --> 00:46:13,500
stuff since before you met Benito the
1218
00:46:11,040 --> 00:46:15,240
games that you and Marty ran populated
1219
00:46:13,500 --> 00:46:17,900
the world that I played in later with
1220
00:46:15,240 --> 00:46:21,240
you my characters like Anna camera fist
1221
00:46:17,900 --> 00:46:23,280
continued on and became Center the
1222
00:46:21,240 --> 00:46:23,940
center of a religious community in your
1223
00:46:23,280 --> 00:46:26,220
world
1224
00:46:23,940 --> 00:46:29,460
before that so don't sell yourself short
1225
00:46:26,220 --> 00:46:32,160
my friend you are fantastic you you your
1226
00:46:29,460 --> 00:46:33,720
style evolved with your mind and a lot
1227
00:46:32,160 --> 00:46:35,099
of the rest and a lot of the a lot of
1228
00:46:33,720 --> 00:46:37,319
the rest of us and Benito may have been
1229
00:46:35,099 --> 00:46:40,500
an influence but you were already a
1230
00:46:37,319 --> 00:46:41,880
great DM I I like to think of those were
1231
00:46:40,500 --> 00:46:44,520
the kinds of things I wanted to do
1232
00:46:41,880 --> 00:46:46,380
because I am a fan of media whether it
1233
00:46:44,520 --> 00:46:49,319
be reading books
1234
00:46:46,380 --> 00:46:50,880
um Tolkien at the time dragonlance was
1235
00:46:49,319 --> 00:46:54,119
fresh at the time that Marty and I were
1236
00:46:50,880 --> 00:46:56,099
dming and playing uh initially Marty and
1237
00:46:54,119 --> 00:46:58,380
I played solo like Marty would DM for me
1238
00:46:56,099 --> 00:47:00,180
I have a DM for him and we built that
1239
00:46:58,380 --> 00:47:02,520
world that way and then it was later on
1240
00:47:00,180 --> 00:47:04,500
where we connected with others and built
1241
00:47:02,520 --> 00:47:06,780
a group and we started playing I moved
1242
00:47:04,500 --> 00:47:07,920
to Maine to go to college I built a
1243
00:47:06,780 --> 00:47:09,660
group that played in that world while
1244
00:47:07,920 --> 00:47:11,520
Marty was running Glenn and several
1245
00:47:09,660 --> 00:47:14,839
others in that group down south it was
1246
00:47:11,520 --> 00:47:18,900
my first foray into uh two DMS
1247
00:47:14,839 --> 00:47:21,060
co-running uh Campaign World uh and uh
1248
00:47:18,900 --> 00:47:23,400
it had its challenges we weren't great
1249
00:47:21,060 --> 00:47:25,800
at it but we learned and we evolved so I
1250
00:47:23,400 --> 00:47:28,800
think the idea is were there what I got
1251
00:47:25,800 --> 00:47:31,319
was refinement through every stage of my
1252
00:47:28,800 --> 00:47:33,900
tabletop role-playing history
1253
00:47:31,319 --> 00:47:35,940
um yes you know where we all did where I
1254
00:47:33,900 --> 00:47:38,819
started get was refined by some of Ben
1255
00:47:35,940 --> 00:47:41,819
Benito's early work uh then when I got
1256
00:47:38,819 --> 00:47:45,599
into LARP going to games that Josh ran
1257
00:47:41,819 --> 00:47:48,660
going to games that were run by Adam uh
1258
00:47:45,599 --> 00:47:50,760
scaramella uh and playing in Haven and
1259
00:47:48,660 --> 00:47:53,700
just running just being a part of some
1260
00:47:50,760 --> 00:47:56,579
of the factions that Adam ran I learned
1261
00:47:53,700 --> 00:47:59,160
a lot Heaven helped me if I leave out my
1262
00:47:56,579 --> 00:48:02,099
dear friend Jamie and how she ran the
1263
00:47:59,160 --> 00:48:04,800
guru group part of uh Darkness down east
1264
00:48:02,099 --> 00:48:07,200
the LARP that Josh uh and Sheldon
1265
00:48:04,800 --> 00:48:09,119
another friend of our show ran I would
1266
00:48:07,200 --> 00:48:11,579
be absolutely remiss everything I knew
1267
00:48:09,119 --> 00:48:14,880
about playing Guru I learned really from
1268
00:48:11,579 --> 00:48:16,319
Jamie and Chris at the time both dear
1269
00:48:14,880 --> 00:48:18,660
friends I'm still in contact with and
1270
00:48:16,319 --> 00:48:21,000
communicate with them regularly uh I
1271
00:48:18,660 --> 00:48:22,800
learned there and I have brought all
1272
00:48:21,000 --> 00:48:26,880
those elements from all these desperate
1273
00:48:22,800 --> 00:48:28,319
games into what I do even me uh building
1274
00:48:26,880 --> 00:48:29,819
character sheets for businesses I
1275
00:48:28,319 --> 00:48:31,980
actually got that from Palladium that's
1276
00:48:29,819 --> 00:48:33,540
something Palladium did in ninjas and
1277
00:48:31,980 --> 00:48:35,880
super spies when we used to play that
1278
00:48:33,540 --> 00:48:37,740
game they said if you're ninjas and
1279
00:48:35,880 --> 00:48:40,859
super spies you're working against an
1280
00:48:37,740 --> 00:48:42,960
organization so they had a template for
1281
00:48:40,859 --> 00:48:44,640
building an organization that's
1282
00:48:42,960 --> 00:48:46,680
shorthand for faction
1283
00:48:44,640 --> 00:48:49,200
because many of the things were about
1284
00:48:46,680 --> 00:48:51,540
the people that operated they Palladium
1285
00:48:49,200 --> 00:48:52,800
being what it is is very mechanical so a
1286
00:48:51,540 --> 00:48:54,900
lot of it was how much money do you have
1287
00:48:52,800 --> 00:48:56,640
to spend on a project
1288
00:48:54,900 --> 00:48:57,960
um a lot of it was what kind of vehicles
1289
00:48:56,640 --> 00:48:59,040
do you have what kind of weapons do you
1290
00:48:57,960 --> 00:49:00,480
have what kind of training do people
1291
00:48:59,040 --> 00:49:01,980
have oh what kind of equipment do people
1292
00:49:00,480 --> 00:49:03,839
have but there were also what kind of
1293
00:49:01,980 --> 00:49:05,520
direction are you going in some of that
1294
00:49:03,839 --> 00:49:07,560
was left to narrative you write it in
1295
00:49:05,520 --> 00:49:10,020
but they gave this nice template
1296
00:49:07,560 --> 00:49:12,540
versions of that I have ported into
1297
00:49:10,020 --> 00:49:14,940
other games and built character sheets
1298
00:49:12,540 --> 00:49:17,339
uh for that it is not dissimilar to what
1299
00:49:14,940 --> 00:49:18,960
Star Trek does with its ships the ship
1300
00:49:17,339 --> 00:49:22,440
is a character
1301
00:49:18,960 --> 00:49:24,440
and it has a mission profile your ship
1302
00:49:22,440 --> 00:49:28,020
in in a D20 system like Star Trek
1303
00:49:24,440 --> 00:49:32,040
modifiers uh or Star Trek Adventures uh
1304
00:49:28,020 --> 00:49:33,420
RPG is a faction if you think about the
1305
00:49:32,040 --> 00:49:35,819
Enterprise crew interacting with another
1306
00:49:33,420 --> 00:49:38,760
crew again I'm going to go back to DS9
1307
00:49:35,819 --> 00:49:40,980
my favorite Star Trek show when the
1308
00:49:38,760 --> 00:49:43,740
Vulcan Starfleet ship showed up what did
1309
00:49:40,980 --> 00:49:46,579
they do they played a baseball game
1310
00:49:43,740 --> 00:49:49,440
because they were two different factions
1311
00:49:46,579 --> 00:49:53,339
that had a rivalry
1312
00:49:49,440 --> 00:49:55,740
that's amazing and we can do that in our
1313
00:49:53,339 --> 00:49:57,839
games uh literally and figuratively I
1314
00:49:55,740 --> 00:49:59,880
have ideas for the Star Trek actual play
1315
00:49:57,839 --> 00:50:01,859
alongside but that's a great episode
1316
00:49:59,880 --> 00:50:04,260
actually it's actually one of my
1317
00:50:01,859 --> 00:50:06,540
favorites not not not the least of which
1318
00:50:04,260 --> 00:50:08,819
the the team was the Niners uh and I
1319
00:50:06,540 --> 00:50:11,160
love the San Francisco 49ers
1320
00:50:08,819 --> 00:50:14,579
um you know of course there's that but
1321
00:50:11,160 --> 00:50:16,619
again like when we talk about factions
1322
00:50:14,579 --> 00:50:19,619
there are so many different ways to
1323
00:50:16,619 --> 00:50:22,079
slice that apple and all of them are
1324
00:50:19,619 --> 00:50:24,180
viable all of them are good like any
1325
00:50:22,079 --> 00:50:26,819
soup you don't want all of them in one
1326
00:50:24,180 --> 00:50:29,099
soup but you can pick and choose which
1327
00:50:26,819 --> 00:50:30,780
ones you need for your group and if you
1328
00:50:29,099 --> 00:50:33,839
use techniques like the collaborative
1329
00:50:30,780 --> 00:50:35,900
role building if you use processes like
1330
00:50:33,839 --> 00:50:38,579
doing a session zero
1331
00:50:35,900 --> 00:50:40,619
your players will let you know what
1332
00:50:38,579 --> 00:50:42,359
they're in for and then you can decide
1333
00:50:40,619 --> 00:50:44,400
the types of factions that make sense
1334
00:50:42,359 --> 00:50:46,079
for the overall game you were looking at
1335
00:50:44,400 --> 00:50:49,260
or wanted to create
1336
00:50:46,079 --> 00:50:51,599
the specific players at your table and
1337
00:50:49,260 --> 00:50:53,160
what they want and then as a game master
1338
00:50:51,599 --> 00:50:55,980
just pay attention as you're playing
1339
00:50:53,160 --> 00:50:58,140
they evolve their characters change the
1340
00:50:55,980 --> 00:51:00,180
circumstances maybe they decide they
1341
00:50:58,140 --> 00:51:02,940
want to know more about
1342
00:51:00,180 --> 00:51:05,339
the the uh the monk order that they left
1343
00:51:02,940 --> 00:51:08,220
at the top of the mountain now you've
1344
00:51:05,339 --> 00:51:10,140
got a great Quest Arc or we're gonna go
1345
00:51:08,220 --> 00:51:11,339
back to that mountain what's happened to
1346
00:51:10,140 --> 00:51:12,420
that mountain in the interim was there
1347
00:51:11,339 --> 00:51:15,000
another faction that the player
1348
00:51:12,420 --> 00:51:16,859
character didn't necessarily uh mention
1349
00:51:15,000 --> 00:51:18,180
early on but you could talk to them if
1350
00:51:16,859 --> 00:51:20,520
they were going to have a rival what
1351
00:51:18,180 --> 00:51:22,079
would they look like and and then you
1352
00:51:20,520 --> 00:51:24,599
can build that yourself using whatever
1353
00:51:22,079 --> 00:51:26,460
format you want and now there's a
1354
00:51:24,599 --> 00:51:28,500
conflict for them to go to go back to so
1355
00:51:26,460 --> 00:51:30,780
he can get back involved with his people
1356
00:51:28,500 --> 00:51:32,579
and then the questions of why did you
1357
00:51:30,780 --> 00:51:34,260
leave how do you feel about your leaving
1358
00:51:32,579 --> 00:51:37,859
how do they feel about your leaving
1359
00:51:34,260 --> 00:51:40,500
makes sense literature is bereft with
1360
00:51:37,859 --> 00:51:42,300
examples of but you left us at our hour
1361
00:51:40,500 --> 00:51:45,119
of need and now you're back and you want
1362
00:51:42,300 --> 00:51:47,099
help that is one of the greatest most
1363
00:51:45,119 --> 00:51:48,300
tropey things that happens in all of
1364
00:51:47,099 --> 00:51:52,200
fiction
1365
00:51:48,300 --> 00:51:55,020
but it works almost every time and even
1366
00:51:52,200 --> 00:51:57,780
if it the rest of it's bad that works
1367
00:51:55,020 --> 00:52:00,180
well because we all relate to it we all
1368
00:51:57,780 --> 00:52:02,520
relate to I went back to high school I
1369
00:52:00,180 --> 00:52:04,319
got to my high school graduation I went
1370
00:52:02,520 --> 00:52:06,720
and finally got connected with my old
1371
00:52:04,319 --> 00:52:09,300
boy scout troop I
1372
00:52:06,720 --> 00:52:11,640
was back in my old neighborhood one time
1373
00:52:09,300 --> 00:52:13,859
too many and there's the friend that I
1374
00:52:11,640 --> 00:52:15,599
no longer hang out with we're still
1375
00:52:13,859 --> 00:52:17,700
friends ish
1376
00:52:15,599 --> 00:52:19,319
but is there a resentment because I got
1377
00:52:17,700 --> 00:52:21,059
out and he didn't
1378
00:52:19,319 --> 00:52:22,619
those are the kinds of things that
1379
00:52:21,059 --> 00:52:24,540
really can come out and play and because
1380
00:52:22,619 --> 00:52:27,180
people connect with that on an internal
1381
00:52:24,540 --> 00:52:32,400
and visceral Real World level
1382
00:52:27,180 --> 00:52:35,220
that really uh adds vibrant color to
1383
00:52:32,400 --> 00:52:36,960
what you see at the table absolutely I
1384
00:52:35,220 --> 00:52:39,000
don't know if I'm glad you had something
1385
00:52:36,960 --> 00:52:40,680
this you wanted to I did the downside
1386
00:52:39,000 --> 00:52:42,540
being that it's very difficult to play
1387
00:52:40,680 --> 00:52:44,640
off of the things that Lee wanika says
1388
00:52:42,540 --> 00:52:45,960
but this never stops and it was about a
1389
00:52:44,640 --> 00:52:49,079
super comic which was like 10 minutes
1390
00:52:45,960 --> 00:52:51,119
ago so it won't make any sense go for it
1391
00:52:49,079 --> 00:52:53,099
go for it I'll I'll cut in the soup
1392
00:52:51,119 --> 00:52:54,960
comment here and then check for the
1393
00:52:53,099 --> 00:52:57,079
listeners it's it's just like that you
1394
00:52:54,960 --> 00:52:57,079
know
1395
00:52:57,420 --> 00:53:02,760
when we talk about factions there are so
1396
00:53:00,240 --> 00:53:05,579
many different ways to slice that apple
1397
00:53:02,760 --> 00:53:07,740
and all of them are viable all of them
1398
00:53:05,579 --> 00:53:10,079
are good like any soup you don't want
1399
00:53:07,740 --> 00:53:12,960
all of them in one soup but you can pick
1400
00:53:10,079 --> 00:53:15,200
and choose which ones you need for your
1401
00:53:12,960 --> 00:53:15,200
group
1402
00:53:15,359 --> 00:53:18,180
well I like that you brought up the soup
1403
00:53:16,800 --> 00:53:19,559
of the ingredients thing because it was
1404
00:53:18,180 --> 00:53:21,240
a way for me to segue to the fact that
1405
00:53:19,559 --> 00:53:23,700
you can have factions within factions
1406
00:53:21,240 --> 00:53:25,680
too they don't have to stay static in
1407
00:53:23,700 --> 00:53:28,020
that nation in that notion either so you
1408
00:53:25,680 --> 00:53:29,819
could have tomato bisque sitting beside
1409
00:53:28,020 --> 00:53:31,800
lobster bisque and they're very similar
1410
00:53:29,819 --> 00:53:34,380
except for a few of the ingredients and
1411
00:53:31,800 --> 00:53:36,059
and them and those could produce two
1412
00:53:34,380 --> 00:53:37,319
different factions but you get to a stew
1413
00:53:36,059 --> 00:53:38,339
and it's got all of those ingredients
1414
00:53:37,319 --> 00:53:40,740
some of them are going to have different
1415
00:53:38,339 --> 00:53:41,940
opinions too
1416
00:53:40,740 --> 00:53:44,460
um and the example I'm going to bring
1417
00:53:41,940 --> 00:53:45,960
goes back into TV shows again because
1418
00:53:44,460 --> 00:53:47,819
you know that's where we draw a lot of
1419
00:53:45,960 --> 00:53:51,300
inspiration and those stories help
1420
00:53:47,819 --> 00:53:52,559
Inspire uh well thoughts and during the
1421
00:53:51,300 --> 00:53:55,760
middle of podcasts while we're chatting
1422
00:53:52,559 --> 00:53:59,579
too so going back to Shadow and Bone
1423
00:53:55,760 --> 00:54:01,200
the nation of ravka has the Grisha and
1424
00:53:59,579 --> 00:54:03,300
the non-grecious citizens right so
1425
00:54:01,200 --> 00:54:04,559
that's already two factions then when
1426
00:54:03,300 --> 00:54:06,119
you go into their military they've got
1427
00:54:04,559 --> 00:54:08,280
first Army second Army where that
1428
00:54:06,119 --> 00:54:10,200
continues but inside second Army inside
1429
00:54:08,280 --> 00:54:12,240
the Grisha themselves
1430
00:54:10,200 --> 00:54:13,800
you have all of the different types of
1431
00:54:12,240 --> 00:54:16,260
Grisha they're all their own factions
1432
00:54:13,800 --> 00:54:18,599
with their own Styles and agendas
1433
00:54:16,260 --> 00:54:20,760
between the heart renders and the
1434
00:54:18,599 --> 00:54:22,020
durists and the tailors just based on
1435
00:54:20,760 --> 00:54:23,640
their their powers their power
1436
00:54:22,020 --> 00:54:26,400
structures and how they can help Society
1437
00:54:23,640 --> 00:54:29,099
they almost have their own ranking
1438
00:54:26,400 --> 00:54:31,160
for usefulness to the darkling in there
1439
00:54:29,099 --> 00:54:34,500
you know for them for each each faction
1440
00:54:31,160 --> 00:54:36,599
and having all of those separate pieces
1441
00:54:34,500 --> 00:54:39,420
combined with the costuming and the way
1442
00:54:36,599 --> 00:54:40,859
that the the show a lot of it was
1443
00:54:39,420 --> 00:54:42,540
already set up in the book but the show
1444
00:54:40,859 --> 00:54:44,640
really really brought the brought the
1445
00:54:42,540 --> 00:54:46,859
world to life with the costuming and the
1446
00:54:44,640 --> 00:54:47,940
way that they really uh developed each
1447
00:54:46,859 --> 00:54:52,380
of the
1448
00:54:47,940 --> 00:54:55,200
sex and the caftas that they wear but
1449
00:54:52,380 --> 00:54:58,559
each of those individual
1450
00:54:55,200 --> 00:55:00,599
orders within the Grisha help bring it
1451
00:54:58,559 --> 00:55:02,220
to life and help make it more than it is
1452
00:55:00,599 --> 00:55:05,819
it helped make it more than just an army
1453
00:55:02,220 --> 00:55:08,640
of magic users uh and it it's
1454
00:55:05,819 --> 00:55:11,099
all about how macro versus micro you
1455
00:55:08,640 --> 00:55:12,960
want to go if you start out really macro
1456
00:55:11,099 --> 00:55:14,339
you're looking at the nation level even
1457
00:55:12,960 --> 00:55:16,020
within a government there's going to be
1458
00:55:14,339 --> 00:55:17,700
different factions so don't forget that
1459
00:55:16,020 --> 00:55:18,900
when you're working on your worlds you
1460
00:55:17,700 --> 00:55:20,880
know you're going to have different
1461
00:55:18,900 --> 00:55:24,240
political parties each of those is going
1462
00:55:20,880 --> 00:55:26,339
to be a faction and each
1463
00:55:24,240 --> 00:55:28,619
section or faction of your world is
1464
00:55:26,339 --> 00:55:29,760
going to have further divides in it your
1465
00:55:28,619 --> 00:55:31,260
military is going to have multiple
1466
00:55:29,760 --> 00:55:32,700
factions in it because there's going to
1467
00:55:31,260 --> 00:55:34,740
be more than likely multiple branches
1468
00:55:32,700 --> 00:55:36,180
all you need is an army and a Navy now
1469
00:55:34,740 --> 00:55:38,520
you got two factions that's that's all
1470
00:55:36,180 --> 00:55:39,839
it takes yeah so it really is a broad
1471
00:55:38,520 --> 00:55:42,119
topic and it
1472
00:55:39,839 --> 00:55:43,619
branches down and drills down the
1473
00:55:42,119 --> 00:55:45,540
further you go deeper and deeper into
1474
00:55:43,619 --> 00:55:47,700
your Society you know all the way down
1475
00:55:45,540 --> 00:55:49,200
to the you can have different factions
1476
00:55:47,700 --> 00:55:51,359
in a neighborhood if you really want to
1477
00:55:49,200 --> 00:55:54,780
yeah the only other thing that I will
1478
00:55:51,359 --> 00:55:58,020
say on on and I think you you cracked
1479
00:55:54,780 --> 00:56:01,079
open this topic in a huge way you'd also
1480
00:55:58,020 --> 00:56:02,700
mentioned the concept of rival factions
1481
00:56:01,079 --> 00:56:04,859
right and just to go ahead and bring
1482
00:56:02,700 --> 00:56:06,359
like a source that folks can use like
1483
00:56:04,859 --> 00:56:08,400
you know yes watch all of Shadow and
1484
00:56:06,359 --> 00:56:10,260
Bone watch all of every show that Star
1485
00:56:08,400 --> 00:56:13,079
Trek ever did you know watch Firefly
1486
00:56:10,260 --> 00:56:15,540
watch all these things or you know and
1487
00:56:13,079 --> 00:56:17,520
uh one book that I can recommend uh is
1488
00:56:15,540 --> 00:56:18,720
the way that Rivals were handled in the
1489
00:56:17,520 --> 00:56:21,020
call of the nether deep book that
1490
00:56:18,720 --> 00:56:24,240
Wizards put out last year yes
1491
00:56:21,020 --> 00:56:26,640
the whole yeah the whole plot is that
1492
00:56:24,240 --> 00:56:29,339
your party is trying to do a thing and
1493
00:56:26,640 --> 00:56:32,220
there is a rival party that is trying to
1494
00:56:29,339 --> 00:56:33,900
do the thing too and so the entire plot
1495
00:56:32,220 --> 00:56:35,400
kind of circles not only around the
1496
00:56:33,900 --> 00:56:37,020
thing that you're trying to do but also
1497
00:56:35,400 --> 00:56:39,599
how do you interact with this rival
1498
00:56:37,020 --> 00:56:41,339
faction like this group of Rivals do you
1499
00:56:39,599 --> 00:56:43,380
try to to befriend them do they try to
1500
00:56:41,339 --> 00:56:45,359
befriend you do you work together in any
1501
00:56:43,380 --> 00:56:46,740
way or are they always against you it
1502
00:56:45,359 --> 00:56:49,020
really kind of plays into that
1503
00:56:46,740 --> 00:56:51,180
progression to go ahead and so if you're
1504
00:56:49,020 --> 00:56:53,880
looking for like a concrete way to bring
1505
00:56:51,180 --> 00:56:56,460
a small faction uh and specifically to
1506
00:56:53,880 --> 00:56:58,380
go ahead and pit some some uh a group of
1507
00:56:56,460 --> 00:57:03,300
Rivals against you that's a fantastic
1508
00:56:58,380 --> 00:57:05,460
template I think like I would say
1509
00:57:03,300 --> 00:57:08,819
that it's important to always keep in
1510
00:57:05,460 --> 00:57:11,579
mind start small show don't tell and
1511
00:57:08,819 --> 00:57:12,900
build if you take the general uh and I'm
1512
00:57:11,579 --> 00:57:14,700
going to go to 5e if you take the
1513
00:57:12,900 --> 00:57:16,920
general tier structure which actually
1514
00:57:14,700 --> 00:57:19,559
goes beyond 5V in any game that has a
1515
00:57:16,920 --> 00:57:21,720
leveling system this is probably fairly
1516
00:57:19,559 --> 00:57:23,819
accurate uh though the specific number
1517
00:57:21,720 --> 00:57:25,980
may not be at fifth level at 10th level
1518
00:57:23,819 --> 00:57:28,680
or what have you but generally there's
1519
00:57:25,980 --> 00:57:31,020
tears of play when you start in your
1520
00:57:28,680 --> 00:57:34,200
tier one you're talking local
1521
00:57:31,020 --> 00:57:38,400
uh in a city game it's your neighborhood
1522
00:57:34,200 --> 00:57:41,579
or even your block you know in a uh in a
1523
00:57:38,400 --> 00:57:43,380
nationwide game it might be your town
1524
00:57:41,579 --> 00:57:45,420
um but you start local when you're in
1525
00:57:43,380 --> 00:57:47,760
that level your faction should really be
1526
00:57:45,420 --> 00:57:50,460
more about that you can mention larger
1527
00:57:47,760 --> 00:57:53,880
factions you can mention the Lord may be
1528
00:57:50,460 --> 00:57:56,819
beholden to X or his son joined group y
1529
00:57:53,880 --> 00:57:58,140
or Z but at your local level you don't
1530
00:57:56,819 --> 00:58:00,720
want to bring in those things because
1531
00:57:58,140 --> 00:58:03,000
it's over wielding it's unmatched to
1532
00:58:00,720 --> 00:58:05,220
what the players experience should be at
1533
00:58:03,000 --> 00:58:07,200
that level so be focused on what they're
1534
00:58:05,220 --> 00:58:10,380
handling once they've moved into that
1535
00:58:07,200 --> 00:58:13,559
next tier open that up let them handle
1536
00:58:10,380 --> 00:58:15,960
more threats uh let them get away from
1537
00:58:13,559 --> 00:58:19,440
necessarily monster of the week and let
1538
00:58:15,960 --> 00:58:23,400
them handle more uh smaller arcs that
1539
00:58:19,440 --> 00:58:25,740
involve improving defeating or joining a
1540
00:58:23,400 --> 00:58:28,140
given faction and having more of that
1541
00:58:25,740 --> 00:58:31,859
Regional Focus again in the city game
1542
00:58:28,140 --> 00:58:34,440
you might be talking a borough of the
1543
00:58:31,859 --> 00:58:36,359
city if it's a large enough City or if
1544
00:58:34,440 --> 00:58:38,640
you're again in a nation game it might
1545
00:58:36,359 --> 00:58:41,339
be the entire County and I'm going to
1546
00:58:38,640 --> 00:58:43,200
use the English version of County we
1547
00:58:41,339 --> 00:58:44,339
here would call them States or what have
1548
00:58:43,200 --> 00:58:47,400
you but
1549
00:58:44,339 --> 00:58:49,020
um your county might be the region
1550
00:58:47,400 --> 00:58:50,700
you're talking about and then when you
1551
00:58:49,020 --> 00:58:54,480
get into the next level now we're
1552
00:58:50,700 --> 00:58:57,119
talking Nationwide uh and now you but as
1553
00:58:54,480 --> 00:58:59,760
you go your piece of a faction may have
1554
00:58:57,119 --> 00:59:02,700
always been a part of the larger faction
1555
00:58:59,760 --> 00:59:04,500
which is a part of the larger faction so
1556
00:59:02,700 --> 00:59:06,119
you're growing your power within your
1557
00:59:04,500 --> 00:59:08,400
organization
1558
00:59:06,119 --> 00:59:10,440
um you can do great things uh even
1559
00:59:08,400 --> 00:59:11,819
though it's not built into the 5e game I
1560
00:59:10,440 --> 00:59:13,619
strongly recommend letting your
1561
00:59:11,819 --> 00:59:16,980
characters get Sidekicks who run
1562
00:59:13,619 --> 00:59:19,140
followers borrow from 3.5 just use the
1563
00:59:16,980 --> 00:59:20,400
sidekick the follower mechanics as
1564
00:59:19,140 --> 00:59:22,200
though you had the feet you don't have
1565
00:59:20,400 --> 00:59:24,960
to give them a fee I would recommend
1566
00:59:22,200 --> 00:59:26,880
doing so but run it as though they had
1567
00:59:24,960 --> 00:59:28,619
the dang feat and it's what they're
1568
00:59:26,880 --> 00:59:29,940
being charging is so powerful that's
1569
00:59:28,619 --> 00:59:32,880
what made it so powerful is that
1570
00:59:29,940 --> 00:59:35,579
leadership came with up to 20 in your
1571
00:59:32,880 --> 00:59:36,780
retinue yeah I mean cannon fodder for
1572
00:59:35,579 --> 00:59:38,280
the most part right like you could use
1573
00:59:36,780 --> 00:59:40,079
them for whatever you wanted yeah
1574
00:59:38,280 --> 00:59:42,540
everybody needs some red shirts yeah you
1575
00:59:40,079 --> 00:59:45,480
know but you could literally build these
1576
00:59:42,540 --> 00:59:47,700
things uh putting these mechanics
1577
00:59:45,480 --> 00:59:49,500
whether you do it very directly like I'm
1578
00:59:47,700 --> 00:59:50,520
going to create a feat for this or
1579
00:59:49,500 --> 00:59:52,020
you're just gonna say I'm going to use
1580
00:59:50,520 --> 00:59:54,000
this mechanic and roll it that's kind of
1581
00:59:52,020 --> 00:59:56,339
what I did when I described what I did
1582
00:59:54,000 --> 00:59:58,740
earlier is like I'm basically using the
1583
00:59:56,339 --> 01:00:00,540
same mechanism for the for the for the
1584
00:59:58,740 --> 01:00:02,640
leadership fee and I'm just rolling it
1585
01:00:00,540 --> 01:00:06,180
all out but it that's what I was doing
1586
01:00:02,640 --> 01:00:07,920
it was like if you're at 20th level and
1587
01:00:06,180 --> 01:00:10,260
you have this level of power and this
1588
01:00:07,920 --> 01:00:11,099
level of influence people will follow
1589
01:00:10,260 --> 01:00:13,980
you
1590
01:00:11,099 --> 01:00:16,079
there's a reason rightly or wrongly a
1591
01:00:13,980 --> 01:00:17,640
popular athlete in in high school has
1592
01:00:16,079 --> 01:00:19,200
people that still remember them and talk
1593
01:00:17,640 --> 01:00:21,180
to them and talk about it to this day
1594
01:00:19,200 --> 01:00:22,799
there's a reason for the following them
1595
01:00:21,180 --> 01:00:25,260
around the halls in Giant Circles and
1596
01:00:22,799 --> 01:00:26,700
girls yeah you know now we would want
1597
01:00:25,260 --> 01:00:28,200
them to be better people that's what
1598
01:00:26,700 --> 01:00:31,200
we're hoping our players will be but
1599
01:00:28,200 --> 01:00:33,420
that's not always the case right so but
1600
01:00:31,200 --> 01:00:35,819
I think that that's the way you do it
1601
01:00:33,420 --> 01:00:37,980
you build into the factions as you go
1602
01:00:35,819 --> 01:00:39,660
and you give them the factions that they
1603
01:00:37,980 --> 01:00:42,960
have the ability to influence interact
1604
01:00:39,660 --> 01:00:45,900
with appropriate to their level
1605
01:00:42,960 --> 01:00:48,839
that lifting back the fog when you hit
1606
01:00:45,900 --> 01:00:50,579
that tear thing is such a powerful piece
1607
01:00:48,839 --> 01:00:53,040
of narrative like having the players
1608
01:00:50,579 --> 01:00:55,980
have been fighting against some group of
1609
01:00:53,040 --> 01:00:59,040
of individuals some force and then they
1610
01:00:55,980 --> 01:01:00,660
finally finish that Arc that chapter and
1611
01:00:59,040 --> 01:01:01,920
then the rest of the fog of War reveals
1612
01:01:00,660 --> 01:01:04,440
the rest of the map the rest of the
1613
01:01:01,920 --> 01:01:08,160
nation and it's like oh that was just
1614
01:01:04,440 --> 01:01:10,619
one sect of this whole other big thing
1615
01:01:08,160 --> 01:01:12,240
is such a powerful like oh okay that was
1616
01:01:10,619 --> 01:01:14,460
just the training wheels right now we're
1617
01:01:12,240 --> 01:01:16,980
here there's what have we done have we
1618
01:01:14,460 --> 01:01:19,079
just pissed off like an actual big thing
1619
01:01:16,980 --> 01:01:21,480
it's such a powerful uh you know
1620
01:01:19,079 --> 01:01:22,920
narrative beat there and
1621
01:01:21,480 --> 01:01:24,000
I wanted to jump off the back of what
1622
01:01:22,920 --> 01:01:25,140
you were just saying there and I think
1623
01:01:24,000 --> 01:01:27,540
you mentioned it before about how you
1624
01:01:25,140 --> 01:01:29,160
did a lot of learning I think we all
1625
01:01:27,540 --> 01:01:31,079
have you know you get better as you as
1626
01:01:29,160 --> 01:01:33,720
you GM and play more
1627
01:01:31,079 --> 01:01:35,460
and I think it's very very very fair
1628
01:01:33,720 --> 01:01:38,160
to say
1629
01:01:35,460 --> 01:01:40,440
when there are newer GMS or when you are
1630
01:01:38,160 --> 01:01:42,359
just cutting your teeth at it it
1631
01:01:40,440 --> 01:01:45,480
absolutely start with those more
1632
01:01:42,359 --> 01:01:48,299
two-dimensional factions like have the
1633
01:01:45,480 --> 01:01:49,980
bad guys be the bad guys absolutely wet
1634
01:01:48,299 --> 01:01:52,079
the whistle on that but then you can
1635
01:01:49,980 --> 01:01:54,119
pepper in just one one person who's
1636
01:01:52,079 --> 01:01:56,640
ostensibly of that faction but it's
1637
01:01:54,119 --> 01:01:58,740
actually like I'm having second thoughts
1638
01:01:56,640 --> 01:02:01,020
because beheading all these innocent
1639
01:01:58,740 --> 01:02:03,299
people seems wrong to me and then that's
1640
01:02:01,020 --> 01:02:05,760
you've already set the seat then to be
1641
01:02:03,299 --> 01:02:07,260
like well he's there are the dissenters
1642
01:02:05,760 --> 01:02:08,940
within that faction and maybe we can
1643
01:02:07,260 --> 01:02:10,319
build on that and then just like how
1644
01:02:08,940 --> 01:02:11,640
leeway you're saying you know you can
1645
01:02:10,319 --> 01:02:14,099
build it up through the tears you can
1646
01:02:11,640 --> 01:02:16,319
start with something like that and then
1647
01:02:14,099 --> 01:02:18,420
just just spit it out from there about
1648
01:02:16,319 --> 01:02:19,680
how how in Game of Thrones when Joffrey
1649
01:02:18,420 --> 01:02:24,059
was King
1650
01:02:19,680 --> 01:02:27,540
the more things he did that were extreme
1651
01:02:24,059 --> 01:02:30,780
and brutal and uncalled for the more
1652
01:02:27,540 --> 01:02:33,359
people in his retinue and the closer the
1653
01:02:30,780 --> 01:02:36,059
the the people who were closer to him
1654
01:02:33,359 --> 01:02:39,599
started to think ah maybe Joffrey's not
1655
01:02:36,059 --> 01:02:41,819
who we want on the throne how do we fix
1656
01:02:39,599 --> 01:02:43,920
this we have we have now got ourselves
1657
01:02:41,819 --> 01:02:46,559
into some [ __ ] how do we get ourselves
1658
01:02:43,920 --> 01:02:48,559
out he seemed a perfect candidate I was
1659
01:02:46,559 --> 01:02:53,119
horribly upset when they killed him
1660
01:02:48,559 --> 01:02:56,579
I was horribly upset they took that long
1661
01:02:53,119 --> 01:02:58,740
he needed to go no shade towards the
1662
01:02:56,579 --> 01:03:00,480
actor the actor's brilliant I thought he
1663
01:02:58,740 --> 01:03:02,540
did a great job I'm never gonna be able
1664
01:03:00,480 --> 01:03:07,020
to work again
1665
01:03:02,540 --> 01:03:09,000
uh you know I I also think about uh
1666
01:03:07,020 --> 01:03:10,980
newer GMS and as they do this and you're
1667
01:03:09,000 --> 01:03:14,520
right building in that that loot either
1668
01:03:10,980 --> 01:03:16,859
a lieutenant or that new guy who's like
1669
01:03:14,520 --> 01:03:19,260
man I'm just not down for this this is
1670
01:03:16,859 --> 01:03:21,480
not what I signed on for makes sense you
1671
01:03:19,260 --> 01:03:23,700
know DS design had Demar working with
1672
01:03:21,480 --> 01:03:25,680
standing alongside galta cop for a long
1673
01:03:23,700 --> 01:03:27,240
time and if you do a re-watch of those
1674
01:03:25,680 --> 01:03:30,420
episodes you'll see a lot of that
1675
01:03:27,240 --> 01:03:32,460
actor's side glances and looks like this
1676
01:03:30,420 --> 01:03:34,920
is what we're doing now and he may have
1677
01:03:32,460 --> 01:03:38,819
gone on for it in the earlier seasons
1678
01:03:34,920 --> 01:03:40,380
but as you got towards the end his I'm
1679
01:03:38,819 --> 01:03:42,059
breaking away from gold to God I'm
1680
01:03:40,380 --> 01:03:45,599
breaking away from the Dominion I'm
1681
01:03:42,059 --> 01:03:48,599
forming a resistance on cardassia Prime
1682
01:03:45,599 --> 01:03:52,619
was not a stretch it would it surprised
1683
01:03:48,599 --> 01:03:54,660
no one because of that little bit of
1684
01:03:52,619 --> 01:03:58,799
work that was done in the quote unquote
1685
01:03:54,660 --> 01:04:00,660
earlier tears uh of play where it was a
1686
01:03:58,799 --> 01:04:03,359
glance it was a comment like can't we do
1687
01:04:00,660 --> 01:04:06,900
this instead no we're gonna do this
1688
01:04:03,359 --> 01:04:11,040
okay that's the kind of thing that that
1689
01:04:06,900 --> 01:04:13,319
really works in a in a in a game and
1690
01:04:11,040 --> 01:04:15,059
again it's a show don't tell if you get
1691
01:04:13,319 --> 01:04:17,040
to those climactic moments in your
1692
01:04:15,059 --> 01:04:19,260
fourth tier play uh if you've got a
1693
01:04:17,040 --> 01:04:20,579
group that's uh blessed enough and
1694
01:04:19,260 --> 01:04:22,740
worked hard enough because it's hard
1695
01:04:20,579 --> 01:04:24,359
work to get to a fourth tier play for
1696
01:04:22,740 --> 01:04:26,520
everyone involved if you're blessed
1697
01:04:24,359 --> 01:04:28,200
enough to get to that point and there's
1698
01:04:26,520 --> 01:04:29,760
something that a faction does that's a
1699
01:04:28,200 --> 01:04:31,740
surprise you've missed some
1700
01:04:29,760 --> 01:04:33,480
opportunities along the way don't be
1701
01:04:31,740 --> 01:04:35,819
scared of it do what you got to do to
1702
01:04:33,480 --> 01:04:38,640
make your story go but again if we're
1703
01:04:35,819 --> 01:04:41,579
being purposeful now we kind of can talk
1704
01:04:38,640 --> 01:04:43,079
about and we can learn and our goal of
1705
01:04:41,579 --> 01:04:45,480
tabletop Journeys is to help provide
1706
01:04:43,079 --> 01:04:48,180
those tools and those techniques to get
1707
01:04:45,480 --> 01:04:50,280
you there so that you are a little bit
1708
01:04:48,180 --> 01:04:52,680
more purposeful in the early echelons of
1709
01:04:50,280 --> 01:04:54,480
this process so that that new DM who's
1710
01:04:52,680 --> 01:04:56,700
starting with the tier one they're
1711
01:04:54,480 --> 01:04:58,079
building characters at level two uh
1712
01:04:56,700 --> 01:05:00,780
before anybody even gets their
1713
01:04:58,079 --> 01:05:02,520
subclasses or right at level three when
1714
01:05:00,780 --> 01:05:04,680
they are starting with their subclasses
1715
01:05:02,520 --> 01:05:06,540
we're going to give we want to be able
1716
01:05:04,680 --> 01:05:08,160
to talk in ways that give them
1717
01:05:06,540 --> 01:05:09,180
techniques that they can use right then
1718
01:05:08,160 --> 01:05:11,520
and there
1719
01:05:09,180 --> 01:05:13,079
so that as that group grows and they
1720
01:05:11,520 --> 01:05:15,299
have that engagement all along which
1721
01:05:13,079 --> 01:05:17,700
will help make that hard work easier and
1722
01:05:15,299 --> 01:05:19,980
they get to those climactic moments it's
1723
01:05:17,700 --> 01:05:21,359
going to really pay off for them and
1724
01:05:19,980 --> 01:05:22,740
we're we're talking about helping people
1725
01:05:21,359 --> 01:05:24,000
who are starting out and saying when you
1726
01:05:22,740 --> 01:05:26,099
are starting out you know work with the
1727
01:05:24,000 --> 01:05:28,920
two-dimensional work with work with
1728
01:05:26,099 --> 01:05:30,720
factions that already exist if you're
1729
01:05:28,920 --> 01:05:32,520
when you're first trying to learn how to
1730
01:05:30,720 --> 01:05:33,839
do this especially when you're looking
1731
01:05:32,520 --> 01:05:35,640
at
1732
01:05:33,839 --> 01:05:37,230
something really abstract like okay
1733
01:05:35,640 --> 01:05:38,900
creative action go
1734
01:05:37,230 --> 01:05:41,880
[Laughter]
1735
01:05:38,900 --> 01:05:43,680
what goes in a faction you know it's
1736
01:05:41,880 --> 01:05:45,839
hard to just come up with everything on
1737
01:05:43,680 --> 01:05:47,640
your own off the gut so look at the
1738
01:05:45,839 --> 01:05:49,500
resources that are out there you know
1739
01:05:47,640 --> 01:05:51,299
the Harpers come up a number of times in
1740
01:05:49,500 --> 01:05:52,500
Forgotten Realms there's a bunch of
1741
01:05:51,299 --> 01:05:54,839
different things you can go through one
1742
01:05:52,500 --> 01:05:58,140
of the things I would recommend is
1743
01:05:54,839 --> 01:06:00,180
actually the adventures League Guide to
1744
01:05:58,140 --> 01:06:02,460
the factions of fair run document it's
1745
01:06:00,180 --> 01:06:04,200
not terribly long but it takes the
1746
01:06:02,460 --> 01:06:06,599
factions of fair run and breaks them
1747
01:06:04,200 --> 01:06:08,640
down individually into their ranks and
1748
01:06:06,599 --> 01:06:10,020
uh what happened what can happen in the
1749
01:06:08,640 --> 01:06:12,059
different ranks toolkits you can learn
1750
01:06:10,020 --> 01:06:14,579
from them goals of the faction and it
1751
01:06:12,059 --> 01:06:16,260
gives you a template I'm not saying use
1752
01:06:14,579 --> 01:06:18,119
the Harpers in your world I'm saying
1753
01:06:16,260 --> 01:06:21,180
find something to use as a template to
1754
01:06:18,119 --> 01:06:22,799
help you think of the things and create
1755
01:06:21,180 --> 01:06:25,740
them as you go so you don't forget to
1756
01:06:22,799 --> 01:06:28,020
come up with a name for each rank or
1757
01:06:25,740 --> 01:06:29,460
specific goals or you know any of the
1758
01:06:28,020 --> 01:06:31,740
little pieces that you need to help it
1759
01:06:29,460 --> 01:06:33,359
come to life borrow from another source
1760
01:06:31,740 --> 01:06:34,859
and make it your own is a really good
1761
01:06:33,359 --> 01:06:36,780
way to get started and then you kind of
1762
01:06:34,859 --> 01:06:38,099
build from there if you're if you're
1763
01:06:36,780 --> 01:06:39,720
building a Thieves Guild in a city
1764
01:06:38,099 --> 01:06:41,760
campaign that I keep going back to this
1765
01:06:39,720 --> 01:06:44,299
because I think City campaigns are
1766
01:06:41,760 --> 01:06:49,440
really a fertile ground for faction work
1767
01:06:44,299 --> 01:06:50,400
you can use any well done mob movie as a
1768
01:06:49,440 --> 01:06:52,380
template
1769
01:06:50,400 --> 01:06:54,359
true story you got to create your own
1770
01:06:52,380 --> 01:06:58,619
template from move from the mob but I
1771
01:06:54,359 --> 01:07:01,920
mean the The Godfather uh Casino
1772
01:06:58,619 --> 01:07:03,599
um Good Fellas Good Fellas uh if you're
1773
01:07:01,920 --> 01:07:06,380
talking about somebody who's uh
1774
01:07:03,599 --> 01:07:10,319
infiltrating uh a faction Donnie Brasco
1775
01:07:06,380 --> 01:07:12,780
uh you know uh immeasurable and
1776
01:07:10,319 --> 01:07:15,240
innumerable movies and shows that go
1777
01:07:12,780 --> 01:07:16,740
into Johnny dangerously Johnny
1778
01:07:15,240 --> 01:07:19,799
dangerously if you're on the more
1779
01:07:16,740 --> 01:07:22,380
comedic uh slapstick side you know my my
1780
01:07:19,799 --> 01:07:27,960
mother interrupted my conversation once
1781
01:07:22,380 --> 01:07:30,420
just once just once um uh and I say that
1782
01:07:27,960 --> 01:07:32,700
with great uh reverence to Joe Piscopo
1783
01:07:30,420 --> 01:07:34,500
who I still follow on on social media
1784
01:07:32,700 --> 01:07:36,780
because he is amazing saw him in concert
1785
01:07:34,500 --> 01:07:38,520
once he is brilliant if you get a chance
1786
01:07:36,780 --> 01:07:40,200
to see Joe tell me that Johnny
1787
01:07:38,520 --> 01:07:42,900
dangerously is a movie that is known in
1788
01:07:40,200 --> 01:07:45,780
the UK it might well be I have to say I
1789
01:07:42,900 --> 01:07:48,000
was drawing a blank hands up of all the
1790
01:07:45,780 --> 01:07:52,220
things we have sent across back across
1791
01:07:48,000 --> 01:07:52,220
the spot if we missed on that we
1792
01:07:53,660 --> 01:07:58,380
that's an old Michael Keaton movie
1793
01:07:56,039 --> 01:08:00,660
that's hysterically funny but also super
1794
01:07:58,380 --> 01:08:02,160
lame because it's kind of funny so if
1795
01:08:00,660 --> 01:08:03,599
you do decide to look it up be prepared
1796
01:08:02,160 --> 01:08:05,640
yeah oh no that's not my favorite kind
1797
01:08:03,599 --> 01:08:09,420
of film it is cheesy as all get out
1798
01:08:05,640 --> 01:08:12,240
Michael Keaton oh I mean uh you even had
1799
01:08:09,420 --> 01:08:16,020
uh an old uh us comic Father Guido
1800
01:08:12,240 --> 01:08:18,600
Sarducci uh uh in that as they're going
1801
01:08:16,020 --> 01:08:20,819
to a um uh Capital they're actually
1802
01:08:18,600 --> 01:08:22,859
taking somebody to the chair and he was
1803
01:08:20,819 --> 01:08:25,380
doing uh a bit as they're walking down
1804
01:08:22,859 --> 01:08:28,080
and he's like Alpha [ __ ] laude Magnum [ __ ]
1805
01:08:25,380 --> 01:08:32,640
Laude the radio is too loudy you know
1806
01:08:28,080 --> 01:08:35,100
like it was absolute hysterics I love
1807
01:08:32,640 --> 01:08:36,359
that movie you know and Joe Pisco I'm
1808
01:08:35,100 --> 01:08:38,580
sure it's got a number of topics that
1809
01:08:36,359 --> 01:08:40,980
would qualify as cringeworthy today but
1810
01:08:38,580 --> 01:08:44,940
we didn't think of it that way yet yeah
1811
01:08:40,980 --> 01:08:46,500
yeah but brilliant fun one funnel thing
1812
01:08:44,940 --> 01:08:48,179
to round out the episode then I wanted
1813
01:08:46,500 --> 01:08:50,880
to talk about it briefly earlier on but
1814
01:08:48,179 --> 01:08:53,279
we'll try and do a like a fast-paced one
1815
01:08:50,880 --> 01:08:56,400
for from each of you around when you're
1816
01:08:53,279 --> 01:08:58,259
a player and you either get given a
1817
01:08:56,400 --> 01:09:00,060
faction from the setting or the or the
1818
01:08:58,259 --> 01:09:02,400
GM or or you work together with one to
1819
01:09:00,060 --> 01:09:03,839
build them or you come up with one you
1820
01:09:02,400 --> 01:09:05,940
know yourself you've heard of the
1821
01:09:03,839 --> 01:09:08,219
Harpers you read a book once or saw the
1822
01:09:05,940 --> 01:09:10,500
film recently and said I want to do what
1823
01:09:08,219 --> 01:09:11,699
that person did which I enjoyed I don't
1824
01:09:10,500 --> 01:09:13,380
know about anybody else but I'm going to
1825
01:09:11,699 --> 01:09:15,420
go out on a limb and say I thought it
1826
01:09:13,380 --> 01:09:17,520
was a good movie we enjoyed it very much
1827
01:09:15,420 --> 01:09:19,560
so everyone that saw it here even even
1828
01:09:17,520 --> 01:09:22,199
my girlfriend who has played DND like
1829
01:09:19,560 --> 01:09:25,199
two times in her life was enjoyed it so
1830
01:09:22,199 --> 01:09:26,940
so yeah so say that's you you either
1831
01:09:25,199 --> 01:09:28,739
have a player or have been those players
1832
01:09:26,940 --> 01:09:31,140
in the past how do you deal with
1833
01:09:28,739 --> 01:09:34,080
operating within those premise those
1834
01:09:31,140 --> 01:09:35,640
Frameworks those like Harpers they don't
1835
01:09:34,080 --> 01:09:38,520
have any pay they just do it because
1836
01:09:35,640 --> 01:09:40,739
it's it's the good thing to do when it
1837
01:09:38,520 --> 01:09:43,259
comes to role playing when it comes to
1838
01:09:40,739 --> 01:09:46,199
being at a table and it being an
1839
01:09:43,259 --> 01:09:47,400
inherently agency giving the words
1840
01:09:46,199 --> 01:09:48,719
Escape me but you know you want to have
1841
01:09:47,400 --> 01:09:50,179
control you want to Define your own
1842
01:09:48,719 --> 01:09:53,160
story and suddenly you've kind of put
1843
01:09:50,179 --> 01:09:55,320
strengths on yourself in a way yeah I
1844
01:09:53,160 --> 01:09:57,480
know like mother isn't necessary nope
1845
01:09:55,320 --> 01:09:59,640
yeah what's the phrase well there's the
1846
01:09:57,480 --> 01:10:01,140
necessity of invention I mention yes so
1847
01:09:59,640 --> 01:10:03,780
like having those constraints can
1848
01:10:01,140 --> 01:10:05,580
obviously enable sure and and kind of
1849
01:10:03,780 --> 01:10:07,920
build to unique things but obviously
1850
01:10:05,580 --> 01:10:10,320
that's maybe there's more there to it
1851
01:10:07,920 --> 01:10:13,020
than maybe newer players that have
1852
01:10:10,320 --> 01:10:14,699
appreciated so I I like the way you laid
1853
01:10:13,020 --> 01:10:17,400
that out because it feeds really really
1854
01:10:14,699 --> 01:10:19,380
nicely into my answer I think the one
1855
01:10:17,400 --> 01:10:20,760
thing as a player if you are a member of
1856
01:10:19,380 --> 01:10:24,300
a faction the one thing you have to be
1857
01:10:20,760 --> 01:10:26,580
aware of is the line that exists between
1858
01:10:24,300 --> 01:10:28,860
the way your character would act in a
1859
01:10:26,580 --> 01:10:30,600
given situation and the social contract
1860
01:10:28,860 --> 01:10:33,780
that you are operating within as a
1861
01:10:30,600 --> 01:10:35,340
player you don't want to be the player
1862
01:10:33,780 --> 01:10:37,140
that always kind of be less on well I'm
1863
01:10:35,340 --> 01:10:38,760
moving against the party I you know I'm
1864
01:10:37,140 --> 01:10:40,440
a member of the Thieves Guild so I'm
1865
01:10:38,760 --> 01:10:41,699
stealing everybody's loot when they're
1866
01:10:40,440 --> 01:10:44,280
sleeping because that's what my
1867
01:10:41,699 --> 01:10:46,560
character would do right so remember
1868
01:10:44,280 --> 01:10:49,500
remember the social contract right you
1869
01:10:46,560 --> 01:10:50,820
may try to steal everybody's loot except
1870
01:10:49,500 --> 01:10:52,679
for the player characters the people
1871
01:10:50,820 --> 01:10:54,300
that you are traveling with because that
1872
01:10:52,679 --> 01:10:57,000
yeah all that that's going to do is it's
1873
01:10:54,300 --> 01:10:59,340
going to breed conflict it's going to
1874
01:10:57,000 --> 01:11:01,560
breed player on player conflict which
1875
01:10:59,340 --> 01:11:03,840
unless that's the nature of the game
1876
01:11:01,560 --> 01:11:06,600
that you're playing is not always a
1877
01:11:03,840 --> 01:11:07,920
welcome development I I I yeah I don't
1878
01:11:06,600 --> 01:11:09,360
think player and player conflict is
1879
01:11:07,920 --> 01:11:12,480
probably ever a character on character
1880
01:11:09,360 --> 01:11:13,679
conflict absolutely okay yeah right so
1881
01:11:12,480 --> 01:11:15,600
it goes across the table at somebody
1882
01:11:13,679 --> 01:11:18,179
else yeah that's like but that you're
1883
01:11:15,600 --> 01:11:20,040
absolutely right like it that it bleeds
1884
01:11:18,179 --> 01:11:21,420
the line there if if another player
1885
01:11:20,040 --> 01:11:23,880
character is always stealing my stuff
1886
01:11:21,420 --> 01:11:26,640
download is gonna get annoyed right
1887
01:11:23,880 --> 01:11:28,580
exactly rightly so yeah and your
1888
01:11:26,640 --> 01:11:30,840
character may just kill him yeah yeah
1889
01:11:28,580 --> 01:11:32,040
the way I try to phrase that to players
1890
01:11:30,840 --> 01:11:34,739
when we're establishing the social
1891
01:11:32,040 --> 01:11:36,300
contract and our session zero is you
1892
01:11:34,739 --> 01:11:38,100
know you're you're designing a character
1893
01:11:36,300 --> 01:11:39,780
that you want to play and that you're
1894
01:11:38,100 --> 01:11:41,940
going to have fun with
1895
01:11:39,780 --> 01:11:44,699
but you it's not just about once you've
1896
01:11:41,940 --> 01:11:46,260
created them always doing exactly what
1897
01:11:44,699 --> 01:11:47,880
the character would do you have a
1898
01:11:46,260 --> 01:11:49,800
responsibility
1899
01:11:47,880 --> 01:11:51,420
not to say but my character would do
1900
01:11:49,800 --> 01:11:53,940
this but instead to come up with a
1901
01:11:51,420 --> 01:11:56,040
reason why they would continue working
1902
01:11:53,940 --> 01:11:58,440
the with the party even in in the face
1903
01:11:56,040 --> 01:12:00,600
of a conflict because otherwise no one's
1904
01:11:58,440 --> 01:12:02,580
going to have any fun if you steal the
1905
01:12:00,600 --> 01:12:03,540
party stuff and right away in the middle
1906
01:12:02,580 --> 01:12:04,920
of the night because that's what your
1907
01:12:03,540 --> 01:12:06,000
character would do you're gonna find the
1908
01:12:04,920 --> 01:12:07,440
next time there's a gaming session
1909
01:12:06,000 --> 01:12:09,420
you're sitting home alone at your couch
1910
01:12:07,440 --> 01:12:11,400
all by yourself and sad because you have
1911
01:12:09,420 --> 01:12:14,520
no friends right and the Cookie Monster
1912
01:12:11,400 --> 01:12:17,280
has no cookies yes I would follow that
1913
01:12:14,520 --> 01:12:19,320
by saying my personal take on how I
1914
01:12:17,280 --> 01:12:21,239
handle that as a player has a lot to do
1915
01:12:19,320 --> 01:12:22,500
with what goes on in the session zero so
1916
01:12:21,239 --> 01:12:25,500
even if I'm playing in a game where
1917
01:12:22,500 --> 01:12:28,199
there is no session zero as a player I
1918
01:12:25,500 --> 01:12:30,540
kind of find a way to do that with my DM
1919
01:12:28,199 --> 01:12:32,699
even if it's after that first game
1920
01:12:30,540 --> 01:12:35,159
session if it's an ongoing game I will
1921
01:12:32,699 --> 01:12:38,040
find a way to sequester myself and the
1922
01:12:35,159 --> 01:12:40,920
GM or Storyteller to have some of those
1923
01:12:38,040 --> 01:12:43,500
session zero conversations so I have a
1924
01:12:40,920 --> 01:12:45,659
better idea of kind of what I'm going to
1925
01:12:43,500 --> 01:12:47,640
do and I will pay very much attention in
1926
01:12:45,659 --> 01:12:50,040
that first session uh where there's no
1927
01:12:47,640 --> 01:12:52,320
sense zero to how the other players are
1928
01:12:50,040 --> 01:12:55,620
playing because
1929
01:12:52,320 --> 01:12:58,040
characters have options
1930
01:12:55,620 --> 01:13:00,600
they can choose to do different things
1931
01:12:58,040 --> 01:13:03,239
players decide which of those options
1932
01:13:00,600 --> 01:13:05,340
the characters take uh like Josh
1933
01:13:03,239 --> 01:13:07,260
mentioned don't steal stuff because it's
1934
01:13:05,340 --> 01:13:08,820
what my character would do like Glenn
1935
01:13:07,260 --> 01:13:10,500
said you have a social contract you got
1936
01:13:08,820 --> 01:13:12,659
to look at where you might be able to go
1937
01:13:10,500 --> 01:13:15,900
with that my thought is the character
1938
01:13:12,659 --> 01:13:17,219
has options all across that Spectrum use
1939
01:13:15,900 --> 01:13:20,040
a player
1940
01:13:17,219 --> 01:13:24,620
figure out which option matches your
1941
01:13:20,040 --> 01:13:27,840
table the best and then your job becomes
1942
01:13:24,620 --> 01:13:29,760
finding the in-game motivation for the
1943
01:13:27,840 --> 01:13:31,920
character to do that so now you have
1944
01:13:29,760 --> 01:13:34,679
explained the action that works best for
1945
01:13:31,920 --> 01:13:36,900
the table with this other in-game
1946
01:13:34,679 --> 01:13:39,600
information that's how I kind of
1947
01:13:36,900 --> 01:13:42,000
approach that if you if a Storyteller
1948
01:13:39,600 --> 01:13:44,699
holds a session zero most of that work
1949
01:13:42,000 --> 01:13:46,620
can be done in that and the instruction
1950
01:13:44,699 --> 01:13:47,940
of build a character that works with the
1951
01:13:46,620 --> 01:13:50,040
party if you're building your characters
1952
01:13:47,940 --> 01:13:52,140
there or you're adjusting your
1953
01:13:50,040 --> 01:13:55,500
characters in that session before
1954
01:13:52,140 --> 01:13:57,600
gameplay truly starts that's great
1955
01:13:55,500 --> 01:14:00,179
um I also think of a couple things
1956
01:13:57,600 --> 01:14:02,159
personally in regards to factions is the
1957
01:14:00,179 --> 01:14:04,320
faction my job
1958
01:14:02,159 --> 01:14:07,199
or is it my family
1959
01:14:04,320 --> 01:14:09,060
or is it my found family the answers to
1960
01:14:07,199 --> 01:14:11,100
those three questions can greatly inform
1961
01:14:09,060 --> 01:14:13,140
how I interact with that with that
1962
01:14:11,100 --> 01:14:16,739
faction as a as a player character
1963
01:14:13,140 --> 01:14:18,600
following that is the party
1964
01:14:16,739 --> 01:14:20,699
my job
1965
01:14:18,600 --> 01:14:23,280
are they my friends
1966
01:14:20,699 --> 01:14:26,040
are they my found family
1967
01:14:23,280 --> 01:14:29,760
my new found family in some cases
1968
01:14:26,040 --> 01:14:31,679
uh and then how I interact with them and
1969
01:14:29,760 --> 01:14:33,540
in many games where the characters may
1970
01:14:31,679 --> 01:14:35,760
not know each other well until they get
1971
01:14:33,540 --> 01:14:37,920
together the answer is they have to it
1972
01:14:35,760 --> 01:14:40,199
starts as a job by tier two they're
1973
01:14:37,920 --> 01:14:42,719
friends by tier three their found family
1974
01:14:40,199 --> 01:14:45,179
that's how I play it that's how I played
1975
01:14:42,719 --> 01:14:49,800
my character in streams of Spearow it
1976
01:14:45,179 --> 01:14:51,600
was job friends found family and now
1977
01:14:49,800 --> 01:14:55,080
that we're in tier four with those
1978
01:14:51,600 --> 01:14:56,699
characters they are my soul purpose and
1979
01:14:55,080 --> 01:14:58,500
there is no sacrifice for that party
1980
01:14:56,699 --> 01:15:01,380
that my character will not engage in
1981
01:14:58,500 --> 01:15:03,600
that's that's my type of character
1982
01:15:01,380 --> 01:15:05,520
development I believe that's relatively
1983
01:15:03,600 --> 01:15:08,760
consistent throughout most characters I
1984
01:15:05,520 --> 01:15:10,980
play because that's how I manage as a
1985
01:15:08,760 --> 01:15:12,719
player the social contract that's how
1986
01:15:10,980 --> 01:15:14,580
the party gets stronger and if you think
1987
01:15:12,719 --> 01:15:16,860
about the arcs in most of the media we
1988
01:15:14,580 --> 01:15:19,440
have that's fairly similar to what we
1989
01:15:16,860 --> 01:15:20,880
see in most media with with groups of
1990
01:15:19,440 --> 01:15:23,040
desperate peoples that get together and
1991
01:15:20,880 --> 01:15:24,960
eventually work together certainly what
1992
01:15:23,040 --> 01:15:27,239
happened and what was happening in
1993
01:15:24,960 --> 01:15:31,020
Firefly though they sped it up because
1994
01:15:27,239 --> 01:15:33,300
Fox is terrible for genre shows uh and
1995
01:15:31,020 --> 01:15:35,400
we didn't get five or six seasons of
1996
01:15:33,300 --> 01:15:36,780
firefly as we should have and it was
1997
01:15:35,400 --> 01:15:39,120
definitely sped up by time we got
1998
01:15:36,780 --> 01:15:41,100
Serenity the movie but that's exactly
1999
01:15:39,120 --> 01:15:42,540
what they were doing throughout that and
2000
01:15:41,100 --> 01:15:44,580
there were episodes along the way
2001
01:15:42,540 --> 01:15:48,300
whether it was going to the planet where
2002
01:15:44,580 --> 01:15:51,480
uh Jane uh was celebrated and The Ballad
2003
01:15:48,300 --> 01:15:54,420
Of Jane was sung when they called Jane
2004
01:15:51,480 --> 01:15:57,480
yeah those are the kind of moments where
2005
01:15:54,420 --> 01:15:58,920
like oh okay so now these things uh make
2006
01:15:57,480 --> 01:16:02,340
purpose and just because I like Adam
2007
01:15:58,920 --> 01:16:05,219
Baldwin as an actor even uh his approach
2008
01:16:02,340 --> 01:16:08,340
to the series Chuck and its Five Seasons
2009
01:16:05,219 --> 01:16:11,520
where he was in that Segway I love Chuck
2010
01:16:08,340 --> 01:16:13,020
yeah uh you know where he was at the
2011
01:16:11,520 --> 01:16:14,820
beginning of that show versus the end
2012
01:16:13,020 --> 01:16:15,900
and how he interacted with Chuck and how
2013
01:16:14,820 --> 01:16:18,900
he interacted with all the other
2014
01:16:15,900 --> 01:16:21,600
characters that altered throughout and
2015
01:16:18,900 --> 01:16:25,679
it was basically along those lines job
2016
01:16:21,600 --> 01:16:27,900
friends found family my purpose and I
2017
01:16:25,679 --> 01:16:29,460
think that's a great way to deal with
2018
01:16:27,900 --> 01:16:30,360
factions and if you think about your
2019
01:16:29,460 --> 01:16:33,000
character
2020
01:16:30,360 --> 01:16:35,100
the party is becomes your faction in
2021
01:16:33,000 --> 01:16:36,960
that process so as you were the party
2022
01:16:35,100 --> 01:16:39,719
becomes your faction unless the whole
2023
01:16:36,960 --> 01:16:42,360
party joins a faction together
2024
01:16:39,719 --> 01:16:45,960
you are literally taking your character
2025
01:16:42,360 --> 01:16:48,060
out of that process of being in the
2026
01:16:45,960 --> 01:16:50,280
external faction to this internal
2027
01:16:48,060 --> 01:16:53,640
faction so where you start with them
2028
01:16:50,280 --> 01:16:55,320
really tells you how you become that
2029
01:16:53,640 --> 01:16:57,239
with the other so if you started with
2030
01:16:55,320 --> 01:16:59,460
these are my purpose
2031
01:16:57,239 --> 01:17:01,260
you have to walk down that list with one
2032
01:16:59,460 --> 01:17:02,400
group as you're building up the list
2033
01:17:01,260 --> 01:17:05,040
with the other
2034
01:17:02,400 --> 01:17:07,320
and and that so where you start and
2035
01:17:05,040 --> 01:17:09,020
where you end is your character
2036
01:17:07,320 --> 01:17:12,920
development that's how I look at it
2037
01:17:09,020 --> 01:17:15,120
excellent well not very fast I'm sorry
2038
01:17:12,920 --> 01:17:16,760
that's why I chuckled when you set a
2039
01:17:15,120 --> 01:17:20,420
fast round yeah
2040
01:17:16,760 --> 01:17:23,840
I should go to the restroom now
2041
01:17:20,420 --> 01:17:23,840
so much power
2042
01:17:24,800 --> 01:17:29,640
uh well I I think that pretty much
2043
01:17:26,940 --> 01:17:33,320
brings us to the end gentlemen of our
2044
01:17:29,640 --> 01:17:36,420
discussion today on factions so as easy
2045
01:17:33,320 --> 01:17:39,179
talking about it so it brings us into
2046
01:17:36,420 --> 01:17:40,679
the show of course but yeah it sounds
2047
01:17:39,179 --> 01:17:43,520
like you're gonna be on our show or
2048
01:17:40,679 --> 01:17:46,620
similar to space
2049
01:17:43,520 --> 01:17:47,940
for the tail end of this discussion at
2050
01:17:46,620 --> 01:17:49,320
some point in the near future there are
2051
01:17:47,940 --> 01:17:51,179
several things that I've thought of as
2052
01:17:49,320 --> 01:17:55,560
well that have to get locked away
2053
01:17:51,179 --> 01:17:58,380
somewhere but um as is tradition is
2054
01:17:55,560 --> 01:18:02,699
there anything that you guys would like
2055
01:17:58,380 --> 01:18:04,920
to promote what I mean how kind of you
2056
01:18:02,699 --> 01:18:07,260
to ask Daniel because there just happens
2057
01:18:04,920 --> 01:18:09,600
to be so as we said at the top of the
2058
01:18:07,260 --> 01:18:10,980
show here so we just finished up uh the
2059
01:18:09,600 --> 01:18:13,679
final writing and final layout and
2060
01:18:10,980 --> 01:18:15,060
everything of our third book uh and as
2061
01:18:13,679 --> 01:18:17,820
Glenn alluded to at the beginning of the
2062
01:18:15,060 --> 01:18:19,140
show here uh the reason why factions has
2063
01:18:17,820 --> 01:18:21,300
been on our mind and why we've been
2064
01:18:19,140 --> 01:18:23,159
doing a lot of research uh kind of among
2065
01:18:21,300 --> 01:18:24,659
the three of us in in how factions are
2066
01:18:23,159 --> 01:18:26,760
built and why factions are built and all
2067
01:18:24,659 --> 01:18:27,780
that stuff is that this is the first
2068
01:18:26,760 --> 01:18:31,199
time that we're going to be announcing
2069
01:18:27,780 --> 01:18:32,159
our fourth book so this fall coming to
2070
01:18:31,199 --> 01:18:33,540
Kickstarter we don't have the date
2071
01:18:32,159 --> 01:18:34,920
exactly nailed down yet so you're just
2072
01:18:33,540 --> 01:18:36,420
gonna have to watch uh watch tabletop
2073
01:18:34,920 --> 01:18:39,000
Journeys uh to go ahead and get the
2074
01:18:36,420 --> 01:18:40,800
exact date but uh this fall we're going
2075
01:18:39,000 --> 01:18:42,360
to be kickstarting our fourth book and
2076
01:18:40,800 --> 01:18:45,420
it's going to be a book all about
2077
01:18:42,360 --> 01:18:47,880
factions awesome and of course the show
2078
01:18:45,420 --> 01:18:48,900
the show itself right yeah I mean if
2079
01:18:47,880 --> 01:18:50,460
you're interested in the tabletop during
2080
01:18:48,900 --> 01:18:52,040
his podcast of course you can check us
2081
01:18:50,460 --> 01:18:54,179
out at
2082
01:18:52,040 --> 01:18:57,480
www.ttjourneries.com or wherever you
2083
01:18:54,179 --> 01:18:59,040
listen to podcasts wow let me let me be
2084
01:18:57,480 --> 01:19:00,600
you know fully fair either the other two
2085
01:18:59,040 --> 01:19:02,820
have you got any other things you would
2086
01:19:00,600 --> 01:19:06,900
like to promote in addition to the your
2087
01:19:02,820 --> 01:19:10,620
found family yeah so I I can honestly
2088
01:19:06,900 --> 01:19:14,640
say that I am finding great love with
2089
01:19:10,620 --> 01:19:17,100
Star Trek uh Adventures RPG uh I highly
2090
01:19:14,640 --> 01:19:18,900
recommend uh if it's a game you're
2091
01:19:17,100 --> 01:19:21,000
remote if anything we've said here
2092
01:19:18,900 --> 01:19:24,780
tonight or if you've heard it in passing
2093
01:19:21,000 --> 01:19:27,179
seen us on uh Twitter talking about it
2094
01:19:24,780 --> 01:19:29,400
um definitely jump on we're very early
2095
01:19:27,179 --> 01:19:31,940
in the release schedule for this project
2096
01:19:29,400 --> 01:19:35,040
we have three episodes out which are our
2097
01:19:31,940 --> 01:19:37,920
Star Trek D20
2098
01:19:35,040 --> 01:19:39,540
um session zero we're about to drop or
2099
01:19:37,920 --> 01:19:42,480
will at the time of this airing have
2100
01:19:39,540 --> 01:19:44,820
just dropped uh episode one or part of
2101
01:19:42,480 --> 01:19:47,880
episode one for the actual Adventure
2102
01:19:44,820 --> 01:19:49,860
itself uh highly recommend watching that
2103
01:19:47,880 --> 01:19:52,380
so you can kind of join in the fun and
2104
01:19:49,860 --> 01:19:54,420
learn this great system because even if
2105
01:19:52,380 --> 01:19:57,239
Star Trek isn't your bag sounds odd to
2106
01:19:54,420 --> 01:19:59,460
me to say that out loud but if it were
2107
01:19:57,239 --> 01:20:01,440
not your bag there are some amazing
2108
01:19:59,460 --> 01:20:02,460
things that we didn't even get to
2109
01:20:01,440 --> 01:20:03,900
tonight which is why you're gonna have
2110
01:20:02,460 --> 01:20:06,719
to be in our show because I have notes
2111
01:20:03,900 --> 01:20:09,719
uh about that as well but it's going to
2112
01:20:06,719 --> 01:20:12,480
be awesome where you can kind of get a
2113
01:20:09,719 --> 01:20:13,800
real good view of the game and see some
2114
01:20:12,480 --> 01:20:16,080
of the things that you want to take from
2115
01:20:13,800 --> 01:20:18,840
the game and bring to your table
2116
01:20:16,080 --> 01:20:22,080
whatever system you're using so a lot of
2117
01:20:18,840 --> 01:20:23,640
fun great stories I love the stuff that
2118
01:20:22,080 --> 01:20:25,920
Josh has been bringing to that bringing
2119
01:20:23,640 --> 01:20:28,140
to that I'm glad it is uh both of us
2120
01:20:25,920 --> 01:20:30,360
co-story telling and co-writing this
2121
01:20:28,140 --> 01:20:33,300
because what I had I think was really
2122
01:20:30,360 --> 01:20:38,480
good what we now have with what Josh is
2123
01:20:33,300 --> 01:20:38,480
doing is really freaking awesome good
2124
01:20:39,199 --> 01:20:44,880
continuing the story yeah nice and um to
2125
01:20:43,140 --> 01:20:47,760
follow that up and finish the promotion
2126
01:20:44,880 --> 01:20:49,620
for it if that sounds like fun if sta
2127
01:20:47,760 --> 01:20:51,600
sounds like in Star Trek Adventures by
2128
01:20:49,620 --> 01:20:53,640
the way that's what SGA is uh Star Trek
2129
01:20:51,600 --> 01:20:57,000
Adventures by modifia sounds like fun in
2130
01:20:53,640 --> 01:20:58,920
this game this massive crew game that
2131
01:20:57,000 --> 01:21:02,760
we're talking about sounds like you're a
2132
01:20:58,920 --> 01:21:06,800
cup of tea it is a patreon only game so
2133
01:21:02,760 --> 01:21:06,800
you can go to our patreon at
2134
01:21:06,920 --> 01:21:11,580
www.patreon forward slash TT Journeys
2135
01:21:09,719 --> 01:21:12,900
and sign up there then contact us and
2136
01:21:11,580 --> 01:21:14,940
let us know you want end of the game
2137
01:21:12,900 --> 01:21:16,380
it's a few things to go over and talk to
2138
01:21:14,940 --> 01:21:19,199
you about to make sure you know you're
2139
01:21:16,380 --> 01:21:20,699
prepared to go on the air but then we'll
2140
01:21:19,199 --> 01:21:22,320
help you build a character and put you
2141
01:21:20,699 --> 01:21:24,960
in and then you just got to respond to
2142
01:21:22,320 --> 01:21:28,140
the next Poll for dates and again that's
2143
01:21:24,960 --> 01:21:30,000
pay to be one of the cast The the
2144
01:21:28,140 --> 01:21:33,120
patreon will allow you to be one of the
2145
01:21:30,000 --> 01:21:36,179
cast members and go but it is freely out
2146
01:21:33,120 --> 01:21:38,699
to the viewers or listeners to the
2147
01:21:36,179 --> 01:21:40,560
podcast so that there's no there's no
2148
01:21:38,699 --> 01:21:43,020
paywall for anybody who just wants to
2149
01:21:40,560 --> 01:21:46,679
listen and enjoy of course
2150
01:21:43,020 --> 01:21:49,320
yep such a weather machine gentleman
2151
01:21:46,679 --> 01:21:51,780
um you covered all the bases there two
2152
01:21:49,320 --> 01:21:54,239
and a half years now so yeah you'd hope
2153
01:21:51,780 --> 01:21:57,000
so uh yeah
2154
01:21:54,239 --> 01:21:59,520
we got Twitter too but that's them yeah
2155
01:21:57,000 --> 01:22:01,679
yeah all the links will be in the
2156
01:21:59,520 --> 01:22:03,540
episode description as usual and I would
2157
01:22:01,679 --> 01:22:04,980
encourage everybody to go check out the
2158
01:22:03,540 --> 01:22:08,219
sister show of thinking critically
2159
01:22:04,980 --> 01:22:11,100
tabletop Journeys otherwise all that's
2160
01:22:08,219 --> 01:22:12,540
left to say is from the bottom of my
2161
01:22:11,100 --> 01:22:14,640
heart thank you ever so much for your
2162
01:22:12,540 --> 01:22:16,140
time this morning gentlemen thank you so
2163
01:22:14,640 --> 01:22:18,120
much thank you so much for having us I'd
2164
01:22:16,140 --> 01:22:21,060
love to talk to you again absolutely
2165
01:22:18,120 --> 01:22:23,159
always fun we'll we'll get a date so we
2166
01:22:21,060 --> 01:22:25,199
can uh have some more discussion on
2167
01:22:23,159 --> 01:22:27,300
factions here in the near future yep
2168
01:22:25,199 --> 01:22:28,380
absolutely absolutely and of course uh
2169
01:22:27,300 --> 01:22:29,699
not only with all the links in the
2170
01:22:28,380 --> 01:22:31,199
episode descriptions tabletop Journeys
2171
01:22:29,699 --> 01:22:33,179
is linked all over the website and the
2172
01:22:31,199 --> 01:22:35,880
guests and on all the episodes that will
2173
01:22:33,179 --> 01:22:37,320
now be three of them so should be very
2174
01:22:35,880 --> 01:22:39,840
easy to find
2175
01:22:37,320 --> 01:22:41,580
so that's it that brings us to the end
2176
01:22:39,840 --> 01:22:44,600
guys it breaks my heart to say but why
2177
01:22:41,580 --> 01:22:47,219
not it's that time
2178
01:22:44,600 --> 01:22:48,540
I can't I can't do it anymore the
2179
01:22:47,219 --> 01:22:51,600
listeners you know they need a break
2180
01:22:48,540 --> 01:22:54,000
here it's very difficult to say goodbye
2181
01:22:51,600 --> 01:22:57,620
so what we'll say is we'll see you all
2182
01:22:54,000 --> 01:22:57,620
later exactly yeah
2183
01:23:02,420 --> 01:23:06,480
all right
2184
01:23:04,739 --> 01:23:08,699
and now it's time for the patreon shout
2185
01:23:06,480 --> 01:23:11,340
outs huge thank you to all my patrons
2186
01:23:08,699 --> 01:23:13,739
starting with Josh lewinika and Glenn
2187
01:23:11,340 --> 01:23:15,300
the three fabulous toasts of tabletop
2188
01:23:13,739 --> 01:23:17,880
Journeys who've been on the show several
2189
01:23:15,300 --> 01:23:20,400
times before and who I'll always invite
2190
01:23:17,880 --> 01:23:24,300
back to go check out tabletop Journeys
2191
01:23:20,400 --> 01:23:27,420
at ttjourneys.com or at TT Journeys on
2192
01:23:24,300 --> 01:23:30,120
Twitter we also have Joe from the fourth
2193
01:23:27,420 --> 01:23:33,120
leg podcast because all about giving DMS
2194
01:23:30,120 --> 01:23:34,800
another leg to stand on again previous
2195
01:23:33,120 --> 01:23:35,940
guests of the show and I'd thoroughly
2196
01:23:34,800 --> 01:23:38,400
encourage you to go and check out their
2197
01:23:35,940 --> 01:23:40,560
great content so you can find them at
2198
01:23:38,400 --> 01:23:41,880
the fourthleg on Twitter
2199
01:23:40,560 --> 01:23:43,679
was it a good friend of the show
2200
01:23:41,880 --> 01:23:45,900
optional rule you can go and find him
2201
01:23:43,679 --> 01:23:48,540
out on optional rule.com or at optional
2202
01:23:45,900 --> 01:23:50,520
Rule full of very insightful and
2203
01:23:48,540 --> 01:23:54,000
educated comments and thoughts and
2204
01:23:50,520 --> 01:23:55,980
threads on the really nitty-gritty of
2205
01:23:54,000 --> 01:23:59,340
DnD we have
2206
01:23:55,980 --> 01:24:00,780
what a guy Matthew Perkins who is just
2207
01:23:59,340 --> 01:24:02,820
out there in the world trying to make
2208
01:24:00,780 --> 01:24:06,300
you laugh let's go and check him out at
2209
01:24:02,820 --> 01:24:10,140
Matthew perkins.net or at hey it's Matty
2210
01:24:06,300 --> 01:24:12,179
P m-a-t-t-y-p and good friend of the
2211
01:24:10,140 --> 01:24:15,060
show and one of my table mates Matthew
2212
01:24:12,179 --> 01:24:18,719
Street go and check out his partner's
2213
01:24:15,060 --> 01:24:22,340
hustle at virtualtime hustle.com or at
2214
01:24:18,719 --> 01:24:22,340
mp street88 on Twitter
2215
01:24:22,460 --> 01:24:44,629
[Music]

Tabletop Journeys
Podcast
Friends for much longer than any of them care to admit, Tabletop Journeys bring extensive RPG experience from even before they met. For almost 100 years combined, they have played in and ran tabletop and live-action games of every stripe. Since then, they have discussed, argued, kibitzed, broken down, built up, rearranged, and dissected every imaginable topic, frequently in living rooms in front of horrified onlookers who couldn’t get a word in edgewise. The Tabletop Journeys project started as friends wanting to get together over Zoom to talk about the games they were running, the stuff that they had bought, and things that they thought were cool. And now, we hope that you do too!