May 5, 2023

Factions

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Factions

It's my pleasure to welcome back to the show Josh, Lewanika, and Glen, the inimitable hosts of my sister podcast Tabletop Journeys. They share their wealth of experience with building engaging and interesting factions, enabling more engaging and rewarding settings! There's some odd video things going on in this one; every episode I learn something new! Please accept my apologies as it hopefully shouldn't happen again.

  • 11:14 - Worldbuilding via 'Show, don't Tell'
  • 26:33 - Interacting with Player Backstories
  • 39:21 - Building Factions as Nuanced as Player Characters Can Be
  • 01:08:43 - Roleplaying within the Framework of a Faction

Find Tabletop Journeys on:

Find Thinking Critically online:

References:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Podcast art by Lily from https://www.beiworkshop.com/

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welcome thinkers to season 4 episode 24

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of thinking critically no big Updates

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this week we've managed to get the

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episode out on time which is the biggest

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thing ever I could have ever hoped for

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otherwise I just chill the normal things

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which is head to thinking

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critically.co.uk to take a look at

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everything and over 100 hours of back

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catalog of the show and also dungeon's

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Dyson dudes ddnd pod the actual play

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podcast I am a player in otherwise yeah

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that's it nothing

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nothing just strap in for a banger of an

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episode you had a nice short one a

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couple of episodes ago less than an hour

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this is now you're paying back you're

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paying back that time an hour and a half

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so strap in great episode of fantastic

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guests

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plural that's right so yeah I hope you

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enjoy and let's go on with the show

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[Music]

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[Applause]

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[Music]

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and it is my pleasure to welcome back to

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the Show the cast and hosts of tabletop

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Journeys they give us so much hurt

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returning to the show again guys why

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don't you tell us a little bit about the

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show and yourselves

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uh Daniel it is awesome to be back here

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like it has it feels so long since we

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have been on the show uh we're really uh

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really uh chuffed to be back so uh

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thanks for having us uh I'm Josh one of

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the hosts tabletop Journeys is a show

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all about role-playing in all of its

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various facets uh we do content shows

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rules deep Dives book deep Dives actual

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plays etc etc

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and I'm Glenn one of the other hosts

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Glenn Myers uh love being part of

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tabletop Journeys love being back on

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thinking critically always a good time

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and uh we got one more guy here

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because there's three of us yes thank

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you for that introduction I am leewanika

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and also amazingly happy to be back on

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thinking critically one of the earliest

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podcasts I started listening to uh one

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of my favorite podcasts to uh guest uh

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on uh have a a blast and uh tabletop

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Journeys in addition to all the things

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that Josh mentioned we are also content

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creators we uh we write stuff and we'll

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talk about all of that uh throughout the

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show and later but uh we love writing

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and uh We've we freelance a little bit

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so hashtag call your boys ttj

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uh yes amazing so previous episodes that

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we've talked about in the past uh on

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motivation season

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recently three yeah yeah

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because my screen says season four and

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that didn't sound right because we're in

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season four now and I was like that's

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that's not correct

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and then space all the way back in

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season one 2021 geez Louise that's I

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think that was the first show that we

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actually appeared on actually as a group

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in glenface no way I don't even you

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either weren't on staff yet for the show

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or I was just come on and you had gotten

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and you you got the invite like the next

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day and yeah yeah you know I hadn't even

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we hadn't even done any recording with

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me yet great great so it was just you

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and Lee when you get in that one that

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was the one yeah but we but we did fix

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that because we had Danilo on our show a

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couple weeks or months later where we

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continue that conversation because that

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was such a great topic space that we had

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to have we had to carry it on forward so

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we kind of uh Bard slash stole from

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danilo's amazing format and then we did

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uh ttj uh uh tabletop Journey's version

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of that uh where we finished the

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conversation had an additional couple

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topics of discussion that's the one I

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always Point people to when people are

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like what's the show about a guy we take

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a single word or topic which might sound

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two-dimensional but in fact it's the

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opposite because I always refer to the

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space episode to be like oh okay they're

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gonna talk about something completely

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not what I had in mind yeah I had not

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prepared for what this discussion now we

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went way a field of whatever it looked

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like it was going to be on face value

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and it was where the conversation took

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us and that's actually an episode I I

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re-listened to from time to time just to

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kind of we talked a lot about techniques

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and tips that are really good for

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building up your games and making your

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games exciting and engaging

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um and so I will re-listen to that just

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so I can prepare myself for different

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Adventures that I run currently because

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there's there are so many good nuggets

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in that one that was like

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for you and for us probably our best set

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of episodes

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really really good stuff well thank you

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so I can't take any credit so so for the

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all from the guests of course

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um

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credit don't be too modest I I said I'm

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eating up yeah that's that's true yeah

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you're part of the conversation

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conversations include everybody I'm

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British I'm modest right no no I I feel

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that you're trying to downplay your role

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in this and I'm not allowing it

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and I will just say you actually picked

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a topic on that one and sent that up and

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so everywhere we went was based on what

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you gave us uh the perfect improv you

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put it out there you set that scene and

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we yes ended through what two hours of

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of content and and there's a lot of good

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stuff there and that's just what made it

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on air there was other pieces that kind

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of got uh clipped and stuff that that

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that honestly were very useful as well

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as a first step in a wonderful

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friendship so I I mean awesome and I

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very much one one final piece of the

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house prerogative but I very much

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considered tabletop Journeys my sister

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podcast from you know from the other the

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other side of the world almost it means

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a lot I mean truly how's how have you

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guys been how's your show going how are

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we doing everyone ever good happy yeah I

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mean everything's great so I uh

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personally uh my wife and I just uh just

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had a daughter a few months ago

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she's absolutely adorable uh and

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probably like the most well-behaved baby

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of all time uh which is very very lucky

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because my wife and I run around like

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crazy people so that's uh that's very

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very good uh so personally things are

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going awesome and I haven't even told

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These Fine gentlemen yet so we lose for

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the first time too uh we are just about

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to go ahead and hit our 50 000th

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download wow which is insanity like if

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you had said ah thank you yeah if you

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talked 100 years ago I'm gonna clap on

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that too

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okay you know it was a little over a

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year ago that we hit 25 000 downloads

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and so it's been an insane year uh

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absolutely crazy so uh you know a

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multitude of blessings a multitude of

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blessings I'm including the fact that we

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just actually put out the final copy of

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our third book to the kickstarter book

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that we did uh back in September finally

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went uh finally went to press and

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finally went out to uh to the

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kickstarter backer so it's nice to have

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that project done so right and we

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promised our next one will be faster we

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learned a lot

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or at least more properly timed yeah

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well that's that's more accurate more

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properly timed yeah

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in addition to all of that we have uh

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like so many of us uh content creators

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whether it be just podcasts or podcasts

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and YouTube or just writers of amazing

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tabletop games we have all been through

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a huge nearly PTSD creating struggle uh

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with uh Wizards of the Coast and the ogl

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and I'm not going to belabor this too

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much other than to say like everybody

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else we had to take time to evaluate

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what we do how we do it and what we're

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going to do right as things work out in

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that venue we've figured out what we

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figured out all those things and we are

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on the better side of it and we have

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great ideas for the future we've shifted

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some of our Foci or focuses

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um we've started doing some alternate

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game content

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um specifically uh We've Started With

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The Star Trek Adventures RPG by

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modiphius uh entertainment happy to say

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they are a company that comes from

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England of all places the UK and a

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pleasure to have conversations with uh

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their freelance writers their line

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editors and just their Community has

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been amazing for that game and and the

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game's super fun too the game is amazing

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all of those other things that icing on

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the cake and the cherry on top is is

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wonderful and it's really been an

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energizing factor in what we do on the

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show

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um it's not gonna stop with just doing

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Star Trek Adventures we have plans for

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other games as we go throughout this

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year

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um the goal is to be focused on tabletop

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games

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we're not forgetting 5V but we are our

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goal is to kind of cover

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all the things that make tabletop gaming

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fun energizing borrow from games uh even

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if it's a system you're not playing in

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to add to the game in the system that

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you are playing in so that's kind of

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where we're headed

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my my secret

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ulterior motive of the show was to find

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out more games and play more games and

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stuff so that's that's this is all great

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yeah and it was a success with you guys

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in the past

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um so I'm just gonna steal your thoughts

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as normal uh for the third time so we

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share thoughts back and forth

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yeah our Star Trek Adventures a little

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bit modest about it because he's The

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Mastermind behind it but our Star Trek

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Adventures patreon game is going to be

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something truly special it's

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kind of taking all players from our

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patreon that want to play and blending

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them into one crew it just means that

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not every crew members in every episode

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and so it's almost like an unlimited

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number of people can play leewanika and

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Josh are both Coast storytelling two

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different groups that could rotate

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players it's it's going to be so much

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fun and it's gonna be so exciting right

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now our session Zero part three just

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came out so our first actual episode

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should be coming up this next week I

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believe and I'm really excited yeah

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Engine air every time right before this

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episode airs if uh scheduling holds

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holds fast yeah yeah yes awesome well

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00:10:26,279 --> 00:10:31,380
I'm gonna labor a Segway now

265
00:10:29,640 --> 00:10:32,640
um as I was hype I was hoping at some

266
00:10:31,380 --> 00:10:34,860
point in this introduction there'd be

267
00:10:32,640 --> 00:10:36,060
somewhere I can dive in and be like that

268
00:10:34,860 --> 00:10:37,680
would be the one and this this is what

269
00:10:36,060 --> 00:10:38,880
I'm gonna I'm gonna use is you're

270
00:10:37,680 --> 00:10:40,980
talking about you know so many players

271
00:10:38,880 --> 00:10:43,140
you've got two different groups you know

272
00:10:40,980 --> 00:10:45,899
in into different DMS in other words for

273
00:10:43,140 --> 00:10:48,540
groups is you know maybe maybe factions

274
00:10:45,899 --> 00:10:50,100
which happens to be right there's a ship

275
00:10:48,540 --> 00:10:53,220
space station so you've got a space

276
00:10:50,100 --> 00:10:55,019
station faction and a ship faction yes

277
00:10:53,220 --> 00:10:57,360
precisely thank you see it wasn't it

278
00:10:55,019 --> 00:10:58,560
wasn't that you know uh tenuous link I'm

279
00:10:57,360 --> 00:11:03,500
happy with that that's why colloquial

280
00:10:58,560 --> 00:11:06,180
colloquially clock called Cruise yeah

281
00:11:03,500 --> 00:11:08,399
uh so today's topic is factional

282
00:11:06,180 --> 00:11:09,959
factions so opening the floor as

283
00:11:08,399 --> 00:11:13,680
everybody knows what does that mean to

284
00:11:09,959 --> 00:11:15,000
you in the DND and of course wider ttrpg

285
00:11:13,680 --> 00:11:17,579
framework

286
00:11:15,000 --> 00:11:20,220
we've been talking about factions for

287
00:11:17,579 --> 00:11:21,839
going on two years now it's an idea

288
00:11:20,220 --> 00:11:23,820
that's been bubbling on our back burner

289
00:11:21,839 --> 00:11:25,620
with a file in our Google Drive that

290
00:11:23,820 --> 00:11:27,120
slowly gets more and more things added

291
00:11:25,620 --> 00:11:28,260
to it it's going to culminate into

292
00:11:27,120 --> 00:11:30,600
something that we'll talk about at some

293
00:11:28,260 --> 00:11:33,899
point during this episode but uh coming

294
00:11:30,600 --> 00:11:35,700
up with new exciting believable not

295
00:11:33,899 --> 00:11:38,240
realistic because we play a fantasy game

296
00:11:35,700 --> 00:11:41,760
so I'm not going to say realistic but

297
00:11:38,240 --> 00:11:44,399
lifelike and vibrant factions that help

298
00:11:41,760 --> 00:11:45,959
add depth to your world that that's a

299
00:11:44,399 --> 00:11:49,980
topic that's near and dear to our hearts

300
00:11:45,959 --> 00:11:52,680
yep okay so with with we're talking then

301
00:11:49,980 --> 00:11:55,920
wow macro scale factions right so we're

302
00:11:52,680 --> 00:11:57,899
talking like the kingsguard capital K

303
00:11:55,920 --> 00:11:59,940
capital G you know that that kind of big

304
00:11:57,899 --> 00:12:02,579
group of individuals who are operating

305
00:11:59,940 --> 00:12:03,600
and having an impact on the world right

306
00:12:02,579 --> 00:12:05,519
that's the level we're talking about

307
00:12:03,600 --> 00:12:07,079
yeah that's a really great example to go

308
00:12:05,519 --> 00:12:09,000
ahead and bring up because I'll be

309
00:12:07,079 --> 00:12:10,440
honest as I've been kind of filling out

310
00:12:09,000 --> 00:12:12,899
this Google doc and kind of thinking

311
00:12:10,440 --> 00:12:14,760
about factions and kind of a structural

312
00:12:12,899 --> 00:12:16,860
sense one of the things that has been a

313
00:12:14,760 --> 00:12:19,860
challenge for me has been designing

314
00:12:16,860 --> 00:12:22,339
factions which are not solely full of

315
00:12:19,860 --> 00:12:24,540
bad guys or solely full of kind of

316
00:12:22,339 --> 00:12:25,740
opposition forces now I don't want to

317
00:12:24,540 --> 00:12:27,899
say necessarily bad guys right because

318
00:12:25,740 --> 00:12:29,279
like but about opposition forces because

319
00:12:27,899 --> 00:12:31,800
I think there should be forces for good

320
00:12:29,279 --> 00:12:33,899
too yeah because when I think of

321
00:12:31,800 --> 00:12:35,700
factions my first thought is not

322
00:12:33,899 --> 00:12:37,380
necessarily to a fantasy setting but is

323
00:12:35,700 --> 00:12:39,000
more to like cyberpunk like Shadowrun

324
00:12:37,380 --> 00:12:40,760
right you think about kind of the

325
00:12:39,000 --> 00:12:43,860
corporate structure that runs everything

326
00:12:40,760 --> 00:12:46,019
you as the players are part of kind of

327
00:12:43,860 --> 00:12:48,000
the CD underbelly that's moving against

328
00:12:46,019 --> 00:12:50,339
that big corporate machine you are the

329
00:12:48,000 --> 00:12:51,959
you are part of the faction that is is

330
00:12:50,339 --> 00:12:53,940
kind of trying to oppose the political

331
00:12:51,959 --> 00:12:55,980
machine that is ruling everything and so

332
00:12:53,940 --> 00:12:58,680
it's been an interesting kind of thought

333
00:12:55,980 --> 00:13:00,480
experiment to try to think outside of

334
00:12:58,680 --> 00:13:03,600
that kind of very narrowly defined box

335
00:13:00,480 --> 00:13:07,560
that the word has held in my brain so so

336
00:13:03,600 --> 00:13:09,360
I too was thinking about that and uh I

337
00:13:07,560 --> 00:13:11,160
thought of examples of factions or

338
00:13:09,360 --> 00:13:14,579
examples that could be factions in a

339
00:13:11,160 --> 00:13:17,279
tabletop setting and I turned to Media

340
00:13:14,579 --> 00:13:19,200
specifically movies until and uh epic

341
00:13:17,279 --> 00:13:20,399
television that you'll see on various

342
00:13:19,200 --> 00:13:22,440
channels

343
00:13:20,399 --> 00:13:23,700
um you know if you wanted to start with

344
00:13:22,440 --> 00:13:26,399
Star Trek because that's where our

345
00:13:23,700 --> 00:13:28,380
Segway began with uh you could look at

346
00:13:26,399 --> 00:13:30,420
the Federation the Klingon so romulans

347
00:13:28,380 --> 00:13:33,600
each of those are factions right

348
00:13:30,420 --> 00:13:36,779
Dominion but the Dominion uh to look at

349
00:13:33,600 --> 00:13:38,279
DS9 and Picard season three but you can

350
00:13:36,779 --> 00:13:40,079
also go within any of those

351
00:13:38,279 --> 00:13:42,420
organizations and find factions within

352
00:13:40,079 --> 00:13:44,579
within the Federation you have Starfleet

353
00:13:42,420 --> 00:13:47,339
that's a faction within the greater

354
00:13:44,579 --> 00:13:51,060
Federation you also have within that

355
00:13:47,339 --> 00:13:53,279
faction you have section 31. which is

356
00:13:51,060 --> 00:13:55,680
separate from Starfleet intelligence

357
00:13:53,279 --> 00:13:58,320
which is separate from Starfleet Corps

358
00:13:55,680 --> 00:14:00,600
of Engineers which is separate from the

359
00:13:58,320 --> 00:14:02,700
Starfleet medical division uh which is

360
00:14:00,600 --> 00:14:04,620
separate Institute yeah the daystrom

361
00:14:02,700 --> 00:14:06,600
Institute so you have all of these

362
00:14:04,620 --> 00:14:08,220
factions within factions which are

363
00:14:06,600 --> 00:14:10,380
interesting things to play with when

364
00:14:08,220 --> 00:14:12,360
you're building your world looking at a

365
00:14:10,380 --> 00:14:14,040
more High fantasy or a fantasy or not

366
00:14:12,360 --> 00:14:15,720
necessarily a high fantasy but a fantasy

367
00:14:14,040 --> 00:14:17,519
setting you can look to Game of Thrones

368
00:14:15,720 --> 00:14:20,579
each of those houses

369
00:14:17,519 --> 00:14:22,620
was a faction and if you look at the the

370
00:14:20,579 --> 00:14:25,440
history of Game of Thrones on television

371
00:14:22,620 --> 00:14:27,300
season by season you were introduced to

372
00:14:25,440 --> 00:14:29,459
one or two houses at a time basically

373
00:14:27,300 --> 00:14:31,500
every couple of episodes you got a new

374
00:14:29,459 --> 00:14:33,959
house we were almost three quarters of

375
00:14:31,500 --> 00:14:35,700
the way through season two or three

376
00:14:33,959 --> 00:14:37,500
before we even though we had heard the

377
00:14:35,700 --> 00:14:40,620
name before we were introduced to house

378
00:14:37,500 --> 00:14:43,199
Martel but then by that time we're also

379
00:14:40,620 --> 00:14:45,540
getting other factions or late in season

380
00:14:43,199 --> 00:14:48,120
one we were introduced to the swords

381
00:14:45,540 --> 00:14:49,980
masters of braavos we were introduced to

382
00:14:48,120 --> 00:14:53,160
at some point to The Faceless Men We

383
00:14:49,980 --> 00:14:55,019
were introduced to uh the black watch uh

384
00:14:53,160 --> 00:14:58,100
we were introduced to the free men north

385
00:14:55,019 --> 00:15:02,480
of the wall each of those were factions

386
00:14:58,100 --> 00:15:05,339
within this greater world so in my head

387
00:15:02,480 --> 00:15:08,880
factions is a way to build your world or

388
00:15:05,339 --> 00:15:11,940
a way to describe elements of Your World

389
00:15:08,880 --> 00:15:13,680
and show it it's easy to say this is the

390
00:15:11,940 --> 00:15:17,279
kind of world I have but how do you show

391
00:15:13,680 --> 00:15:19,680
that showing those factions is a great

392
00:15:17,279 --> 00:15:21,839
shorthand that makes good narrative

393
00:15:19,680 --> 00:15:24,480
sense for players because they can

394
00:15:21,839 --> 00:15:27,360
interact with a person or a couple of

395
00:15:24,480 --> 00:15:29,820
people or have a running an encounter

396
00:15:27,360 --> 00:15:32,160
positively or negatively uh they can get

397
00:15:29,820 --> 00:15:33,720
help by they can see this action working

398
00:15:32,160 --> 00:15:35,399
against this other faction even if

399
00:15:33,720 --> 00:15:37,860
they're just passing them on the road

400
00:15:35,399 --> 00:15:40,620
they can learn a lot about the world

401
00:15:37,860 --> 00:15:42,180
they're in with factions and that's the

402
00:15:40,620 --> 00:15:43,800
kind of thing that that I think of when

403
00:15:42,180 --> 00:15:45,720
I think and without going to the

404
00:15:43,800 --> 00:15:47,639
complete macro scale of world-sized

405
00:15:45,720 --> 00:15:49,800
factions that can get into governments

406
00:15:47,639 --> 00:15:51,480
government organizations Etc a lot of

407
00:15:49,800 --> 00:15:53,760
times when I work on factions I actually

408
00:15:51,480 --> 00:15:55,320
do work on more of a micro scale or a

409
00:15:53,760 --> 00:15:57,959
kingdom scale or down even to a city

410
00:15:55,320 --> 00:16:01,139
scale sometimes sticking with luanika's

411
00:15:57,959 --> 00:16:03,120
pop culture current television analogy

412
00:16:01,139 --> 00:16:04,380
Shadow and bone as an example in

413
00:16:03,120 --> 00:16:06,720
ketterdam

414
00:16:04,380 --> 00:16:09,000
The Gangs of the barrel are all small

415
00:16:06,720 --> 00:16:14,399
factions you know Pekka Rollins time

416
00:16:09,000 --> 00:16:17,279
lions and well in the show it's Kaz

417
00:16:14,399 --> 00:16:19,440
Brecker steals the dregs and turns them

418
00:16:17,279 --> 00:16:21,360
into crows but he in the books he starts

419
00:16:19,440 --> 00:16:22,800
out as a lieutenant in the dregs and

420
00:16:21,360 --> 00:16:24,480
then stages of cool and becomes the

421
00:16:22,800 --> 00:16:26,579
crows but that's neither here nor there

422
00:16:24,480 --> 00:16:28,560
but each one of those small gangs that

423
00:16:26,579 --> 00:16:30,300
run the barrel the CD underbelly of

424
00:16:28,560 --> 00:16:32,399
cutterdam

425
00:16:30,300 --> 00:16:34,740
is a faction of itself and they all have

426
00:16:32,399 --> 00:16:37,079
interactions between each other that

427
00:16:34,740 --> 00:16:39,660
make that environment the Barrel in

428
00:16:37,079 --> 00:16:42,839
particular but all of ketterdam such a

429
00:16:39,660 --> 00:16:45,480
dangerously vibrant and seedy place

430
00:16:42,839 --> 00:16:47,279
without them it would just be you know a

431
00:16:45,480 --> 00:16:49,139
bad neighborhood with some some muggers

432
00:16:47,279 --> 00:16:50,940
and thugs but with them you've got

433
00:16:49,139 --> 00:16:52,680
multiple organized crime elements

434
00:16:50,940 --> 00:16:54,360
working

435
00:16:52,680 --> 00:16:56,279
towards the same goal sometimes but

436
00:16:54,360 --> 00:16:57,779
often against each other creating all

437
00:16:56,279 --> 00:16:59,399
kinds of plot and Intrigue in that

438
00:16:57,779 --> 00:17:01,399
environment so

439
00:16:59,399 --> 00:17:03,240
if you get a couple of good

440
00:17:01,399 --> 00:17:05,100
well-established factions that have

441
00:17:03,240 --> 00:17:07,260
roots and wherever you're placing them

442
00:17:05,100 --> 00:17:08,819
whether it's macro or micro whether

443
00:17:07,260 --> 00:17:10,919
you're growing a big faction that's

444
00:17:08,819 --> 00:17:12,780
going to span continents or a small one

445
00:17:10,919 --> 00:17:15,179
that's gonna pretty much just take up

446
00:17:12,780 --> 00:17:18,199
the local town and Counting

447
00:17:15,179 --> 00:17:20,699
whatever area you've attached them to

448
00:17:18,199 --> 00:17:23,640
they're going to breathe life into it

449
00:17:20,699 --> 00:17:25,439
they're going to add new

450
00:17:23,640 --> 00:17:26,819
directions they're going to add new

451
00:17:25,439 --> 00:17:28,799
players they're going to add new

452
00:17:26,819 --> 00:17:30,900
political pressures and social pressures

453
00:17:28,799 --> 00:17:33,480
that change the stories that you're

454
00:17:30,900 --> 00:17:34,380
telling within those areas and they're

455
00:17:33,480 --> 00:17:36,600
fantastic

456
00:17:34,380 --> 00:17:39,960
yeah because I think that's really where

457
00:17:36,600 --> 00:17:43,260
the magic of a distinct faction

458
00:17:39,960 --> 00:17:44,280
of of uh of non non-player or even

459
00:17:43,260 --> 00:17:46,799
player characters comes from that's

460
00:17:44,280 --> 00:17:49,140
really what the magic is is that as a

461
00:17:46,799 --> 00:17:50,580
group they have their own motivations

462
00:17:49,140 --> 00:17:51,299
right to go ahead and throw back to

463
00:17:50,580 --> 00:17:53,460
another show that we had about

464
00:17:51,299 --> 00:17:56,340
motivation right that particular group

465
00:17:53,460 --> 00:17:58,799
operates within its own space for its

466
00:17:56,340 --> 00:18:01,080
own reasons and sometimes it's in line

467
00:17:58,799 --> 00:18:02,820
with if we use like a a faction of

468
00:18:01,080 --> 00:18:04,799
non-player characters just as an example

469
00:18:02,820 --> 00:18:06,360
sometimes those motivations may be in

470
00:18:04,799 --> 00:18:07,860
line with the players sometimes they may

471
00:18:06,360 --> 00:18:09,900
not be in line with the motivation with

472
00:18:07,860 --> 00:18:12,240
the motivational players sometimes they

473
00:18:09,900 --> 00:18:14,160
are adversarial sometimes they're in

474
00:18:12,240 --> 00:18:16,260
parallel so there's a lot of ways that

475
00:18:14,160 --> 00:18:18,720
you can kind of that you can align their

476
00:18:16,260 --> 00:18:20,220
trajectories and make them interact with

477
00:18:18,720 --> 00:18:21,480
uh with the players I think that's

478
00:18:20,220 --> 00:18:24,360
really where the magic of a faction

479
00:18:21,480 --> 00:18:26,760
comes in that without being group

480
00:18:24,360 --> 00:18:30,000
thoughty about it but realizing that

481
00:18:26,760 --> 00:18:31,160
that faction as its own machine travels

482
00:18:30,000 --> 00:18:33,840
its own Direction

483
00:18:31,160 --> 00:18:35,640
yeah so there's there's loads there to

484
00:18:33,840 --> 00:18:37,020
unpack and the one thing I wanted to

485
00:18:35,640 --> 00:18:41,039
start with is that

486
00:18:37,020 --> 00:18:43,380
that is a classic tip to GMS is that

487
00:18:41,039 --> 00:18:45,539
it's better to show don't tell and not

488
00:18:43,380 --> 00:18:47,340
just GMS but also writers and that kind

489
00:18:45,539 --> 00:18:50,160
of creative Endeavor in general is that

490
00:18:47,340 --> 00:18:52,620
show don't tell and I think factions as

491
00:18:50,160 --> 00:18:55,320
you've all three of you have put it well

492
00:18:52,620 --> 00:18:59,039
is a very very very good vehicle for

493
00:18:55,320 --> 00:19:00,539
doing precisely precisely that from the

494
00:18:59,039 --> 00:19:01,740
feeds Guild there's a Mugger on the

495
00:19:00,539 --> 00:19:03,600
street oh but they're part of a Thieves

496
00:19:01,740 --> 00:19:05,460
Guild and suddenly isn't just some

497
00:19:03,600 --> 00:19:06,919
random villain on the street that you

498
00:19:05,460 --> 00:19:10,380
can all

499
00:19:06,919 --> 00:19:12,179
half an hour it's part of a bigger thing

500
00:19:10,380 --> 00:19:14,280
and why does the city have a Thieves

501
00:19:12,179 --> 00:19:15,539
Guild and and the other one doesn't and

502
00:19:14,280 --> 00:19:17,100
so on and so on and are they honorable

503
00:19:15,539 --> 00:19:19,260
or are they not honorable and blah blah

504
00:19:17,100 --> 00:19:22,200
all just spins out of there all the way

505
00:19:19,260 --> 00:19:26,179
up to the the vast World consuming

506
00:19:22,200 --> 00:19:29,039
factions of evil domains and

507
00:19:26,179 --> 00:19:32,400
geopolitical movements and everything is

508
00:19:29,039 --> 00:19:33,900
is such a fantastic way to World build

509
00:19:32,400 --> 00:19:36,000
without

510
00:19:33,900 --> 00:19:37,679
laboring it too much without being too

511
00:19:36,000 --> 00:19:39,720
on the nose or two

512
00:19:37,679 --> 00:19:41,460
you know an hour of exposition of the GM

513
00:19:39,720 --> 00:19:45,660
talking yeah which I don't think anybody

514
00:19:41,460 --> 00:19:47,940
finds too fun no well I I think GM's

515
00:19:45,660 --> 00:19:50,220
actually can fall into the Trap of

516
00:19:47,940 --> 00:19:53,700
finding a lot of fun and going into that

517
00:19:50,220 --> 00:19:55,980
hour of exposition I myself

518
00:19:53,700 --> 00:19:58,799
I'm going to call myself out I have done

519
00:19:55,980 --> 00:20:00,720
that in many a game games that my two

520
00:19:58,799 --> 00:20:04,559
co-hosts have probably played in where

521
00:20:00,720 --> 00:20:06,419
it's like oh I've got or edited you know

522
00:20:04,559 --> 00:20:07,919
I can go on and on and on and it's like

523
00:20:06,419 --> 00:20:10,200
that's wonderful none of that matters

524
00:20:07,919 --> 00:20:11,400
until you have that one character that

525
00:20:10,200 --> 00:20:13,620
shows up

526
00:20:11,400 --> 00:20:16,620
um DS9 is the perfect example of this

527
00:20:13,620 --> 00:20:18,780
section 31 when they decided to develop

528
00:20:16,620 --> 00:20:22,260
that for DS9 they didn't

529
00:20:18,780 --> 00:20:23,820
talk about Section 8 31 they had one

530
00:20:22,260 --> 00:20:25,799
character we didn't see multiple

531
00:20:23,820 --> 00:20:28,080
characters from section 31 we didn't see

532
00:20:25,799 --> 00:20:30,360
a second section 31 character trial I

533
00:20:28,080 --> 00:20:32,880
think their second uh appearance and

534
00:20:30,360 --> 00:20:34,919
they only appeared like four or five

535
00:20:32,880 --> 00:20:38,400
times yet they are one of the most

536
00:20:34,919 --> 00:20:40,740
exciting and electric factions in Star

537
00:20:38,400 --> 00:20:44,100
Trek for me personally they have a whole

538
00:20:40,740 --> 00:20:45,559
book in Last Unicorn games from six

539
00:20:44,100 --> 00:20:48,740
episodes

540
00:20:45,559 --> 00:20:52,020
you know I think that says a lot about

541
00:20:48,740 --> 00:20:54,960
how you show a faction how you bring

542
00:20:52,020 --> 00:20:57,780
that to the table in some cases it's one

543
00:20:54,960 --> 00:21:00,360
person and then through role play

544
00:20:57,780 --> 00:21:02,820
conversation conflict uh discussion

545
00:21:00,360 --> 00:21:05,340
whatever you're doing then you learn

546
00:21:02,820 --> 00:21:07,500
about what they tell you they're from

547
00:21:05,340 --> 00:21:10,679
and then it's up to the players to

548
00:21:07,500 --> 00:21:13,260
decide do you want to know more

549
00:21:10,679 --> 00:21:15,480
and let the players drive that piece and

550
00:21:13,260 --> 00:21:17,700
then as they want to know more you

551
00:21:15,480 --> 00:21:20,940
should have it what we are talking about

552
00:21:17,700 --> 00:21:23,340
here is if you have an idea of your

553
00:21:20,940 --> 00:21:26,120
faction and the bones of it ready to go

554
00:21:23,340 --> 00:21:28,500
when the players latch onto that faction

555
00:21:26,120 --> 00:21:30,419
now you're ready to answer that question

556
00:21:28,500 --> 00:21:33,900
and it sounds like you've had it planned

557
00:21:30,419 --> 00:21:35,460
the entire time yeah I I remember the

558
00:21:33,900 --> 00:21:38,159
example that I was going to use is when

559
00:21:35,460 --> 00:21:40,740
I kind of first realized the power of

560
00:21:38,159 --> 00:21:43,559
distinct factions and it was in the D D

561
00:21:40,740 --> 00:21:45,000
at that time DND Third Edition game I

562
00:21:43,559 --> 00:21:47,340
played in for years and years and years

563
00:21:45,000 --> 00:21:49,440
because up until that point in my

564
00:21:47,340 --> 00:21:52,440
storytelling and everything I had sort

565
00:21:49,440 --> 00:21:55,080
of conflated the idea of factions and

566
00:21:52,440 --> 00:21:56,520
species right that like all dwarves

567
00:21:55,080 --> 00:21:57,720
think the same because dwarves live

568
00:21:56,520 --> 00:21:59,940
under the mountains and they're minors

569
00:21:57,720 --> 00:22:01,799
and so all dwarves have this and all

570
00:21:59,940 --> 00:22:03,360
elves think the same because they you

571
00:22:01,799 --> 00:22:05,280
know all that sort of that sort of

572
00:22:03,360 --> 00:22:09,360
tie-in and that was really kind of the

573
00:22:05,280 --> 00:22:11,340
first time that I saw not just distinct

574
00:22:09,360 --> 00:22:13,620
factions but distinct factions that

575
00:22:11,340 --> 00:22:17,880
crossed species lines right so it's like

576
00:22:13,620 --> 00:22:20,159
when this group of humans who live in

577
00:22:17,880 --> 00:22:22,380
the mountains and the dwarves function

578
00:22:20,159 --> 00:22:24,419
together here's what happens and so like

579
00:22:22,380 --> 00:22:27,299
breaking down the line between a faction

580
00:22:24,419 --> 00:22:30,480
and tying it directly to its species was

581
00:22:27,299 --> 00:22:31,260
like mind changing like it like it

582
00:22:30,480 --> 00:22:32,940
opened up so many different

583
00:22:31,260 --> 00:22:34,620
possibilities to go ahead and see kind

584
00:22:32,940 --> 00:22:37,500
of and I think that we're seeing a lot

585
00:22:34,620 --> 00:22:39,000
in the way that like the uh the way that

586
00:22:37,500 --> 00:22:41,640
that Cobalt is right now kind of

587
00:22:39,000 --> 00:22:44,340
dropping out its competitor 25e but

588
00:22:41,640 --> 00:22:45,600
breaking down backgrounds into something

589
00:22:44,340 --> 00:22:46,980
that we've been talking about for and

590
00:22:45,600 --> 00:22:48,960
specifically lunica has been talking

591
00:22:46,980 --> 00:22:51,419
about forever but you know talking about

592
00:22:48,960 --> 00:22:53,520
the difference between uh nature versus

593
00:22:51,419 --> 00:22:55,380
nurture right what were you born to be

594
00:22:53,520 --> 00:22:56,880
versus how are you raised and what is

595
00:22:55,380 --> 00:22:58,559
that you know kind of taking those two

596
00:22:56,880 --> 00:23:00,299
distinct pieces and breaking them out of

597
00:22:58,559 --> 00:23:02,880
your background and then what choices

598
00:23:00,299 --> 00:23:05,039
you made outside yeah so it's the three

599
00:23:02,880 --> 00:23:07,500
pieces that make the whole yeah yeah

600
00:23:05,039 --> 00:23:08,880
yeah so I mean you know when you start

601
00:23:07,500 --> 00:23:10,020
thinking about it on those those kind of

602
00:23:08,880 --> 00:23:11,100
levels like the number of possibilities

603
00:23:10,020 --> 00:23:15,360
that emerges

604
00:23:11,100 --> 00:23:19,880
it's endless so yeah I would also say uh

605
00:23:15,360 --> 00:23:23,100
an early faction discussion for me was

606
00:23:19,880 --> 00:23:25,200
vampire the Masquerade so which is a

607
00:23:23,100 --> 00:23:28,020
game that's all about faction so when

608
00:23:25,200 --> 00:23:31,679
you break it down every vampire Clan

609
00:23:28,020 --> 00:23:33,659
every werewolf tribe even the moons of

610
00:23:31,679 --> 00:23:36,840
the various werewolves even the

611
00:23:33,659 --> 00:23:39,659
generations of the various vampire Clans

612
00:23:36,840 --> 00:23:42,840
uh totally yeah the the uh the the

613
00:23:39,659 --> 00:23:46,200
various sects the types of magic for the

614
00:23:42,840 --> 00:23:48,780
for the Premier anti-tribute versus uh

615
00:23:46,200 --> 00:23:51,299
the standard vampire the camera versions

616
00:23:48,780 --> 00:23:53,220
yeah camera versions because they're not

617
00:23:51,299 --> 00:23:56,280
cool enough like this about to have have

618
00:23:53,220 --> 00:23:59,159
a title uh yes I I'm joking I'm joking

619
00:23:56,280 --> 00:24:01,919
but I am all I am all a Sombra all the

620
00:23:59,159 --> 00:24:03,539
time everybody should know that but I

621
00:24:01,919 --> 00:24:07,740
think of that game as being very faction

622
00:24:03,539 --> 00:24:10,740
based and when I ran my very first LARP

623
00:24:07,740 --> 00:24:13,020
I played in several and I started alarm

624
00:24:10,740 --> 00:24:13,860
called the shadows of power the power

625
00:24:13,020 --> 00:24:16,380
yeah

626
00:24:13,860 --> 00:24:19,380
um a fun game that was exclusively

627
00:24:16,380 --> 00:24:22,380
faction based and I basically took a

628
00:24:19,380 --> 00:24:25,559
venture uh character who's the Prince of

629
00:24:22,380 --> 00:24:29,340
the City of Boston and I basically built

630
00:24:25,559 --> 00:24:31,679
businesses I took and home brewed uh

631
00:24:29,340 --> 00:24:33,000
basically character sheets for

632
00:24:31,679 --> 00:24:36,179
businesses

633
00:24:33,000 --> 00:24:37,980
that gave the businesses influences and

634
00:24:36,179 --> 00:24:40,080
they were run by various vampires and

635
00:24:37,980 --> 00:24:42,600
things like that so people who worked

636
00:24:40,080 --> 00:24:44,640
for a given business could borrow that

637
00:24:42,600 --> 00:24:45,780
and make advice and the businesses that

638
00:24:44,640 --> 00:24:48,360
these vampires would run they're

639
00:24:45,780 --> 00:24:51,059
actually like a group Run character and

640
00:24:48,360 --> 00:24:52,500
I loved that element of it and some of

641
00:24:51,059 --> 00:24:54,659
my players interacted with that and

642
00:24:52,500 --> 00:24:57,240
others did not the ones that interacted

643
00:24:54,659 --> 00:24:59,280
with that did amazing things as they

644
00:24:57,240 --> 00:25:01,380
interacted and it was a lot of fun it

645
00:24:59,280 --> 00:25:03,120
was uh elements of that I still bring

646
00:25:01,380 --> 00:25:05,100
into current stories outside of Empire

647
00:25:03,120 --> 00:25:09,600
the Masquerade uh you know even when I

648
00:25:05,100 --> 00:25:10,799
play uh a modern uh 5e based game some

649
00:25:09,600 --> 00:25:12,659
of the businesses that were brought out

650
00:25:10,799 --> 00:25:14,460
in that vampire I still bring those out

651
00:25:12,659 --> 00:25:16,260
and I bring out the characters and some

652
00:25:14,460 --> 00:25:18,120
of their actions I leave out the vampire

653
00:25:16,260 --> 00:25:21,720
elements but I still love how that

654
00:25:18,120 --> 00:25:23,640
worked and it still resonates

655
00:25:21,720 --> 00:25:25,799
um when you're doing factions allowing

656
00:25:23,640 --> 00:25:27,900
your players to interact with them join

657
00:25:25,799 --> 00:25:31,440
them change them

658
00:25:27,900 --> 00:25:33,440
um stop them in some cases uh is again

659
00:25:31,440 --> 00:25:35,100
the greatest way to build

660
00:25:33,440 --> 00:25:36,900
interaction

661
00:25:35,100 --> 00:25:38,640
I love that you brought up vampire the

662
00:25:36,900 --> 00:25:40,260
Masquerade right after Josh brought up

663
00:25:38,640 --> 00:25:42,059
the dwarves and the elves because the

664
00:25:40,260 --> 00:25:43,140
way that the two you put it and it's

665
00:25:42,059 --> 00:25:44,940
kind of going back a little bit in the

666
00:25:43,140 --> 00:25:46,799
conversation sorry but it really really

667
00:25:44,940 --> 00:25:48,059
Illustrated the point of depth that we

668
00:25:46,799 --> 00:25:49,980
were trying to make earlier because

669
00:25:48,059 --> 00:25:52,919
without factions

670
00:25:49,980 --> 00:25:54,480
and vampire the Masquerade vampires

671
00:25:52,919 --> 00:25:56,039
would just be

672
00:25:54,480 --> 00:25:59,039
blood sucking fiends from the dark

673
00:25:56,039 --> 00:26:00,539
that's it right yeah right there they

674
00:25:59,039 --> 00:26:02,400
would just be monsters there would be no

675
00:26:00,539 --> 00:26:04,080
Society there would be no Intrigue there

676
00:26:02,400 --> 00:26:05,700
would be no story

677
00:26:04,080 --> 00:26:07,799
if all of the dwarves were like Josh

678
00:26:05,700 --> 00:26:08,760
used to see them as just dwarves they

679
00:26:07,799 --> 00:26:10,200
all think the same because they're

680
00:26:08,760 --> 00:26:13,080
dwarves they like Stone they like

681
00:26:10,200 --> 00:26:16,320
hammers then dwarves would be super

682
00:26:13,080 --> 00:26:19,500
boring you know if you didn't have

683
00:26:16,320 --> 00:26:22,080
The Hearth guard if you didn't have the

684
00:26:19,500 --> 00:26:23,880
miners Guild and the Crafters Guild and

685
00:26:22,080 --> 00:26:27,000
all of those different factions of

686
00:26:23,880 --> 00:26:29,580
Dwarven Society intermingling to create

687
00:26:27,000 --> 00:26:31,559
a society it would just be flat

688
00:26:29,580 --> 00:26:32,960
two-dimensional cardboard people with

689
00:26:31,559 --> 00:26:37,020
beards

690
00:26:32,960 --> 00:26:41,220
right so his his question that I wanted

691
00:26:37,020 --> 00:26:45,840
to say obviously we would hope

692
00:26:41,220 --> 00:26:48,299
typically encourage players to entwine

693
00:26:45,840 --> 00:26:50,640
their characters with things that are

694
00:26:48,299 --> 00:26:53,220
existing in the world or help you build

695
00:26:50,640 --> 00:26:55,919
new things to exist in the world via

696
00:26:53,220 --> 00:26:58,320
factions typically is one primary way to

697
00:26:55,919 --> 00:27:00,600
do that for those regular listeners of

698
00:26:58,320 --> 00:27:03,000
the show especially of last episode I

699
00:27:00,600 --> 00:27:06,419
mentioned how one of the guys in my game

700
00:27:03,000 --> 00:27:07,919
that I play in he has made a huge very

701
00:27:06,419 --> 00:27:09,059
complicated backstory that I think is

702
00:27:07,919 --> 00:27:10,679
ripped from like three different places

703
00:27:09,059 --> 00:27:12,779
and smushed them all together and it's

704
00:27:10,679 --> 00:27:15,120
very hard to to follow so much so that

705
00:27:12,779 --> 00:27:16,640
we've had to say dude break this down

706
00:27:15,120 --> 00:27:19,559
for us

707
00:27:16,640 --> 00:27:21,120
he did he did send me he sent me the I

708
00:27:19,559 --> 00:27:22,679
said can you just give us a cheat sheet

709
00:27:21,120 --> 00:27:24,539
and he's like yeah I'll just drop you a

710
00:27:22,679 --> 00:27:26,159
couple of sentences and it was like a

711
00:27:24,539 --> 00:27:28,340
whole on my on WhatsApp it was like the

712
00:27:26,159 --> 00:27:31,200
whole screen of text and I was like okay

713
00:27:28,340 --> 00:27:33,360
fine when we sat down to play the other

714
00:27:31,200 --> 00:27:35,279
day he was like oh should I send um I

715
00:27:33,360 --> 00:27:36,659
gave download like a a cheat sheet I

716
00:27:35,279 --> 00:27:38,340
sent that to everybody and I was like

717
00:27:36,659 --> 00:27:40,440
yeah that's everybody who needs this

718
00:27:38,340 --> 00:27:41,820
help is ah like I'll get it up oh

719
00:27:40,440 --> 00:27:43,380
there's quite a lot there isn't I didn't

720
00:27:41,820 --> 00:27:45,679
realize it was that much last time I was

721
00:27:43,380 --> 00:27:48,779
like yeah dude

722
00:27:45,679 --> 00:27:49,919
there's a lot to do he's like he was a

723
00:27:48,779 --> 00:27:51,600
farmer then he was in the royal family

724
00:27:49,919 --> 00:27:53,460
then he was in the knights the temple

725
00:27:51,600 --> 00:27:55,380
Knights but then he went away and this

726
00:27:53,460 --> 00:27:57,840
and the other and what I'm building to

727
00:27:55,380 --> 00:27:58,980
is that what considerations have to be

728
00:27:57,840 --> 00:28:01,740
made then from a World building

729
00:27:58,980 --> 00:28:04,620
perspective when you start to bring in

730
00:28:01,740 --> 00:28:06,840
the players and obviously their agency

731
00:28:04,620 --> 00:28:09,720
their freedom that they have which is

732
00:28:06,840 --> 00:28:11,520
inherently chaotic to an extent

733
00:28:09,720 --> 00:28:13,380
yeah and also from the player's

734
00:28:11,520 --> 00:28:16,679
perspective because not to talk about

735
00:28:13,380 --> 00:28:18,059
say alignment too much because no nobody

736
00:28:16,679 --> 00:28:19,860
likes talking about that two-dimensional

737
00:28:18,059 --> 00:28:22,440
thing a huge amount but obviously there

738
00:28:19,860 --> 00:28:24,120
used to be historically a framework that

739
00:28:22,440 --> 00:28:25,559
characters would operate in and factions

740
00:28:24,120 --> 00:28:27,179
kind of

741
00:28:25,559 --> 00:28:29,700
are another way to provide that

742
00:28:27,179 --> 00:28:31,740
framework say you're a Harper you you

743
00:28:29,700 --> 00:28:34,980
operate you know benevolently and

744
00:28:31,740 --> 00:28:37,980
selflessly you know to within reason and

745
00:28:34,980 --> 00:28:39,480
that again again constraints is too hard

746
00:28:37,980 --> 00:28:42,779
of a word yeah but but Frameworks

747
00:28:39,480 --> 00:28:45,720
provides a set of you know parameters to

748
00:28:42,779 --> 00:28:47,279
work within so that's a two two-pronged

749
00:28:45,720 --> 00:28:48,720
question there because you've humored me

750
00:28:47,279 --> 00:28:51,419
and allowed me to Ramble On so much so

751
00:28:48,720 --> 00:28:52,980
that I stumbled into another set of

752
00:28:51,419 --> 00:28:53,820
questioning but we'll start the first

753
00:28:52,980 --> 00:28:56,279
one though from a World building

754
00:28:53,820 --> 00:28:58,740
perspective how do we handle building

755
00:28:56,279 --> 00:29:01,380
with our players factions that they are

756
00:28:58,740 --> 00:29:03,900
a part of or in some way a stakeholder

757
00:29:01,380 --> 00:29:07,500
of without kind of the world either

758
00:29:03,900 --> 00:29:10,260
falling down or the player losing agency

759
00:29:07,500 --> 00:29:11,520
yeah I mean I definitely have thoughts I

760
00:29:10,260 --> 00:29:13,620
think all of us have kind of like picked

761
00:29:11,520 --> 00:29:15,440
up style uh in this in this regard but I

762
00:29:13,620 --> 00:29:19,140
came to the podcast as a very

763
00:29:15,440 --> 00:29:20,940
collaborative Storyteller right I very

764
00:29:19,140 --> 00:29:22,860
much provide some kind of big framework

765
00:29:20,940 --> 00:29:26,820
in the games that I want to play and

766
00:29:22,860 --> 00:29:31,740
really trust the I really trust my

767
00:29:26,820 --> 00:29:33,659
players to fill in those gaps for me so

768
00:29:31,740 --> 00:29:35,700
uh to use to use your example of your

769
00:29:33,659 --> 00:29:36,659
player uh um maybe he'll listen to this

770
00:29:35,700 --> 00:29:39,659
episode and he can go ahead and take

771
00:29:36,659 --> 00:29:42,539
this on but like a character who grew up

772
00:29:39,659 --> 00:29:44,100
on a farm and joined this group and then

773
00:29:42,539 --> 00:29:46,020
left that group to go to another group

774
00:29:44,100 --> 00:29:47,520
like that yeah yeah I guess the easy

775
00:29:46,020 --> 00:29:50,700
answers to go ahead and say unless those

776
00:29:47,520 --> 00:29:53,159
groups already existed in my game I

777
00:29:50,700 --> 00:29:54,659
would rely on them I I would steer them

778
00:29:53,159 --> 00:29:57,120
through questions to go ahead and flesh

779
00:29:54,659 --> 00:29:59,100
out like okay so that that group of

780
00:29:57,120 --> 00:30:01,020
knights that you belonged to what was

781
00:29:59,100 --> 00:30:02,760
their ambition what was their goal why

782
00:30:01,020 --> 00:30:05,159
were they assembled who was their Patron

783
00:30:02,760 --> 00:30:07,260
why did you leave what was the group's

784
00:30:05,159 --> 00:30:09,659
opinion of you leaving you know the some

785
00:30:07,260 --> 00:30:11,100
real kind of uh some some leading

786
00:30:09,659 --> 00:30:12,480
questions and let them kind of Define

787
00:30:11,100 --> 00:30:15,059
those and then kind of take that

788
00:30:12,480 --> 00:30:17,220
information back and say okay so I know

789
00:30:15,059 --> 00:30:18,840
the the big Master framework the player

790
00:30:17,220 --> 00:30:21,059
has given me all these all these little

791
00:30:18,840 --> 00:30:23,100
hooks what does this actually mean

792
00:30:21,059 --> 00:30:24,419
within the you know uh because there's

793
00:30:23,100 --> 00:30:26,340
another faction of knights that that

794
00:30:24,419 --> 00:30:28,440
relate to it how do these two night

795
00:30:26,340 --> 00:30:31,320
groups get along you know that kind of

796
00:30:28,440 --> 00:30:32,820
thing like you know so I I think really

797
00:30:31,320 --> 00:30:34,679
from a World building point of view

798
00:30:32,820 --> 00:30:36,360
that's how I kind of approach that

799
00:30:34,679 --> 00:30:38,760
problem is that if a player comes to me

800
00:30:36,360 --> 00:30:40,140
and says I'm a member of this group it's

801
00:30:38,760 --> 00:30:41,399
also on them to go ahead and flesh that

802
00:30:40,140 --> 00:30:42,779
group out for me at least to go ahead

803
00:30:41,399 --> 00:30:44,880
and give me the hook so you know ask

804
00:30:42,779 --> 00:30:46,260
them you know the the the 20 questions

805
00:30:44,880 --> 00:30:47,460
of role-playing like as if they're

806
00:30:46,260 --> 00:30:48,960
creating another character kind of like

807
00:30:47,460 --> 00:30:51,120
luanika said how he had those character

808
00:30:48,960 --> 00:30:53,159
sheets for businesses right uh kind of

809
00:30:51,120 --> 00:30:54,899
the same thing where it's like okay so

810
00:30:53,159 --> 00:30:57,000
tell me about this group of knights why

811
00:30:54,899 --> 00:30:59,399
did you leave you know what was it how

812
00:30:57,000 --> 00:31:01,020
was leaving perceived you know what as

813
00:30:59,399 --> 00:31:02,760
it is it more like the Night's Watch

814
00:31:01,020 --> 00:31:04,380
from Game of Thrones or is it more like

815
00:31:02,760 --> 00:31:05,820
the gold cloaks because even though they

816
00:31:04,380 --> 00:31:07,440
have a lot of commonality they also had

817
00:31:05,820 --> 00:31:08,760
very they had really big differences

818
00:31:07,440 --> 00:31:09,899
right so

819
00:31:08,760 --> 00:31:11,399
um I think that's from a World building

820
00:31:09,899 --> 00:31:14,279
point of view that's that's kind of

821
00:31:11,399 --> 00:31:16,860
where my thought on it sits

822
00:31:14,279 --> 00:31:18,840
and I love your style of collaborative

823
00:31:16,860 --> 00:31:21,240
World building Josh some of my favorite

824
00:31:18,840 --> 00:31:23,039
faction work uh that I've done I did by

825
00:31:21,240 --> 00:31:26,580
lifting a page out of your book when we

826
00:31:23,039 --> 00:31:28,980
were working on the uh one DND

827
00:31:26,580 --> 00:31:31,500
AP that's never going to air these days

828
00:31:28,980 --> 00:31:32,940
so so much fun yeah but for each of you

829
00:31:31,500 --> 00:31:34,020
as you're creating your characters and

830
00:31:32,940 --> 00:31:36,480
you came up with pieces of your

831
00:31:34,020 --> 00:31:39,480
background by the time it was done I had

832
00:31:36,480 --> 00:31:42,000
five players six players six players

833
00:31:39,480 --> 00:31:44,520
each building a different piece of the

834
00:31:42,000 --> 00:31:46,440
society for me because of what they tied

835
00:31:44,520 --> 00:31:48,419
themselves to so that I did exactly what

836
00:31:46,440 --> 00:31:51,240
you're talking about I I learned it from

837
00:31:48,419 --> 00:31:53,159
you you know was talking about his

838
00:31:51,240 --> 00:31:54,960
family and how they were related to the

839
00:31:53,159 --> 00:31:56,940
the elf peacekeeping Force so I'm like

840
00:31:54,960 --> 00:31:59,340
okay what does that look like who runs

841
00:31:56,940 --> 00:32:02,039
it you know yeah and it was fantastic

842
00:31:59,340 --> 00:32:05,700
and the world was coming together and to

843
00:32:02,039 --> 00:32:08,279
an amazingly vibrant little Shard uh

844
00:32:05,700 --> 00:32:09,779
maybe it'll get a get really relived in

845
00:32:08,279 --> 00:32:12,899
some other system at some point some

846
00:32:09,779 --> 00:32:15,000
other system I beg of you please do the

847
00:32:12,899 --> 00:32:17,340
amount of fun we had with those uh with

848
00:32:15,000 --> 00:32:19,620
those two sessions that we played should

849
00:32:17,340 --> 00:32:21,539
never be forgotten even if they don't

850
00:32:19,620 --> 00:32:22,679
air those of us who played in those

851
00:32:21,539 --> 00:32:25,440
sessions

852
00:32:22,679 --> 00:32:26,880
I can honestly tell you and I've played

853
00:32:25,440 --> 00:32:29,340
in a lot of games for you those were

854
00:32:26,880 --> 00:32:32,159
those were two of the most exciting and

855
00:32:29,340 --> 00:32:35,460
finest sessions you've run for me in 37

856
00:32:32,159 --> 00:32:36,240
years of gaming period full stop do that

857
00:32:35,460 --> 00:32:38,460
again

858
00:32:36,240 --> 00:32:39,899
even with my kerfuffle on the portals

859
00:32:38,460 --> 00:32:42,000
and forcing your choice because I didn't

860
00:32:39,899 --> 00:32:44,700
plan to hey hey look thank you that's

861
00:32:42,000 --> 00:32:46,860
our praise that kerfuffle was not nearly

862
00:32:44,700 --> 00:32:49,320
as bad as some of the ones I've had

863
00:32:46,860 --> 00:32:52,320
um I think it was Matt Damon speaking

864
00:32:49,320 --> 00:32:54,899
about Ben Affleck who said don't judge

865
00:32:52,320 --> 00:32:58,140
me about my bad ideas I want you to

866
00:32:54,899 --> 00:33:00,480
judge me about the good ideas of course

867
00:32:58,140 --> 00:33:02,580
that's and that's that's how I view I

868
00:33:00,480 --> 00:33:04,799
mean it was an amazing episode

869
00:33:02,580 --> 00:33:06,659
um I think that my style Drew from a

870
00:33:04,799 --> 00:33:09,059
couple of different sources it is

871
00:33:06,659 --> 00:33:11,399
clarified and improved based on the work

872
00:33:09,059 --> 00:33:12,720
that that Josh has done with us with

873
00:33:11,399 --> 00:33:15,720
tabletop Journeys over the last couple

874
00:33:12,720 --> 00:33:17,279
years and solidifying the the framework

875
00:33:15,720 --> 00:33:19,740
and format to collaborative World

876
00:33:17,279 --> 00:33:21,240
building our first book but it is

877
00:33:19,740 --> 00:33:22,679
something that I kind of been picked up

878
00:33:21,240 --> 00:33:26,039
from a couple different storytellers

879
00:33:22,679 --> 00:33:28,620
Benito friend of our show who runs the

880
00:33:26,039 --> 00:33:30,840
uh live play on you Youtube actual Play

881
00:33:28,620 --> 00:33:32,580
on YouTube uh streams of Sphero and old

882
00:33:30,840 --> 00:33:34,320
ways of sphere both of which I'm a

883
00:33:32,580 --> 00:33:35,820
player in Glenn is a player in in

884
00:33:34,320 --> 00:33:38,220
streams of Sierra

885
00:33:35,820 --> 00:33:39,779
and I will also add that that is the

886
00:33:38,220 --> 00:33:43,500
person who ran the game that Josh was

887
00:33:39,779 --> 00:33:45,059
referring to the 3.5 30 and 3.5 and he

888
00:33:43,500 --> 00:33:48,000
was actually doing this back in second

889
00:33:45,059 --> 00:33:49,559
edition as well where basically as your

890
00:33:48,000 --> 00:33:53,399
character developed he would have you

891
00:33:49,559 --> 00:33:55,919
interact with NPCs and then as uh a

892
00:33:53,399 --> 00:33:57,600
campaign winded down where he would then

893
00:33:55,919 --> 00:34:00,380
if you survived because not everybody

894
00:33:57,600 --> 00:34:03,419
survived every campaign if you survive

895
00:34:00,380 --> 00:34:04,799
where you settled by the time we started

896
00:34:03,419 --> 00:34:07,860
the next Campaign which would generally

897
00:34:04,799 --> 00:34:10,020
be 30 or 40 years later that Society

898
00:34:07,860 --> 00:34:13,740
changed to be like you so your character

899
00:34:10,020 --> 00:34:15,359
became the foundation for a faction and

900
00:34:13,740 --> 00:34:18,720
then he worked with you in between

901
00:34:15,359 --> 00:34:20,580
campaigns to develop Concepts you would

902
00:34:18,720 --> 00:34:22,500
basically say he would say what are your

903
00:34:20,580 --> 00:34:24,359
goals for your area if you were to build

904
00:34:22,500 --> 00:34:26,040
x what would it look like and then he

905
00:34:24,359 --> 00:34:27,720
would tell you sometimes he'd make you

906
00:34:26,040 --> 00:34:29,940
roll sometimes he'd just do things

907
00:34:27,720 --> 00:34:32,040
depending what other players who did in

908
00:34:29,940 --> 00:34:35,040
their separate areas and we literally

909
00:34:32,040 --> 00:34:36,480
built this continent with separate

910
00:34:35,040 --> 00:34:38,580
kingdoms where many any of the

911
00:34:36,480 --> 00:34:41,940
communities were reflections of the way

912
00:34:38,580 --> 00:34:44,339
we played our previous characters

913
00:34:41,940 --> 00:34:47,040
um so between that work that was

914
00:34:44,339 --> 00:34:49,919
simultaneous to what I was doing uh in

915
00:34:47,040 --> 00:34:52,500
Vampire masquerade and the larps uh

916
00:34:49,919 --> 00:34:56,040
simultaneous to where Josh was building

917
00:34:52,500 --> 00:34:58,200
his style as well uh separately as Glenn

918
00:34:56,040 --> 00:35:00,660
and I got back together and he started

919
00:34:58,200 --> 00:35:02,940
we would run individual games we would

920
00:35:00,660 --> 00:35:05,280
have little elements of that I think of

921
00:35:02,940 --> 00:35:06,480
the Thieves Guild that we played it was

922
00:35:05,280 --> 00:35:07,800
like a Thieves Guild even though we

923
00:35:06,480 --> 00:35:11,040
didn't think of ourselves like that

924
00:35:07,800 --> 00:35:14,820
fists of toril which we played uh with

925
00:35:11,040 --> 00:35:16,740
uh our first Dustin hendel uh you know

926
00:35:14,820 --> 00:35:18,660
we have always been doing these things

927
00:35:16,740 --> 00:35:20,420
and uh which leads me to my general

928
00:35:18,660 --> 00:35:23,880
thought which is I think

929
00:35:20,420 --> 00:35:26,339
GMS are instinctively building factions

930
00:35:23,880 --> 00:35:28,200
they may not know it but they are

931
00:35:26,339 --> 00:35:30,000
instinctively building factions players

932
00:35:28,200 --> 00:35:32,520
as they interact with our game

933
00:35:30,000 --> 00:35:34,800
specifically Homebrew games are building

934
00:35:32,520 --> 00:35:37,859
factions or interacting with factions

935
00:35:34,800 --> 00:35:40,560
without possibly knowing it

936
00:35:37,859 --> 00:35:42,300
when you're purposeful about it that's

937
00:35:40,560 --> 00:35:43,740
when you get a higher level of

938
00:35:42,300 --> 00:35:47,280
Engagement collaborative World building

939
00:35:43,740 --> 00:35:50,460
is a technique uh I take session zeros

940
00:35:47,280 --> 00:35:51,960
to say okay even before we got rules

941
00:35:50,460 --> 00:35:53,339
like tales of the valley that broke down

942
00:35:51,960 --> 00:35:55,619
those three elements we spoke about

943
00:35:53,339 --> 00:35:59,940
earlier I was asking those questions

944
00:35:55,619 --> 00:36:03,119
anyway uh I would take those uh bonds

945
00:35:59,940 --> 00:36:05,160
flaws ideals questions to try to get to

946
00:36:03,119 --> 00:36:06,480
that and build that up in my current

947
00:36:05,160 --> 00:36:08,640
games that I've been running for the

948
00:36:06,480 --> 00:36:10,740
last four to five years

949
00:36:08,640 --> 00:36:12,839
um I have players who like to interact

950
00:36:10,740 --> 00:36:16,859
with the world so I build factions

951
00:36:12,839 --> 00:36:19,920
around them so I have a player who uh

952
00:36:16,859 --> 00:36:23,160
brought in a a Thief character and had a

953
00:36:19,920 --> 00:36:25,079
history so we connected that to a uh old

954
00:36:23,160 --> 00:36:27,900
character I used to play and a faction

955
00:36:25,079 --> 00:36:29,400
that I had a dream of and then as that

956
00:36:27,900 --> 00:36:30,900
character interacted and wanted to do

957
00:36:29,400 --> 00:36:34,260
different things I built that faction

958
00:36:30,900 --> 00:36:36,660
around some of those ideas both as help

959
00:36:34,260 --> 00:36:40,380
and opposition to that character's goals

960
00:36:36,660 --> 00:36:42,359
so her growing within the faction to

961
00:36:40,380 --> 00:36:44,460
rival her father for direction of that

962
00:36:42,359 --> 00:36:46,859
faction became important she recruited

963
00:36:44,460 --> 00:36:48,420
other players into that faction they

964
00:36:46,859 --> 00:36:51,720
each are kind of doing their own thing

965
00:36:48,420 --> 00:36:53,880
and now here we are 20th level and I

966
00:36:51,720 --> 00:36:57,000
started this group back at sixth level

967
00:36:53,880 --> 00:36:59,940
with this specific group 20th level I

968
00:36:57,000 --> 00:37:01,859
gave them a year plus in downtime and I

969
00:36:59,940 --> 00:37:03,359
did a bunch of rolls did it right in

970
00:37:01,859 --> 00:37:05,520
session with these characters with these

971
00:37:03,359 --> 00:37:07,500
players about what they want to do I

972
00:37:05,520 --> 00:37:10,560
have a cleric who's bringing back

973
00:37:07,500 --> 00:37:14,280
religion to the area and we did roles

974
00:37:10,560 --> 00:37:16,619
for every town they went to and how many

975
00:37:14,280 --> 00:37:18,240
people were favorable and the percentage

976
00:37:16,619 --> 00:37:20,040
of people that were favorable and I got

977
00:37:18,240 --> 00:37:22,859
a little granular with it but they were

978
00:37:20,040 --> 00:37:25,740
all in I literally you know uh built up

979
00:37:22,859 --> 00:37:27,300
a cadres of NPCs which can later be

980
00:37:25,740 --> 00:37:29,520
marshal for the grand War that's going

981
00:37:27,300 --> 00:37:32,220
to end this whole this whole campaign

982
00:37:29,520 --> 00:37:33,720
you know and they and and there's

983
00:37:32,220 --> 00:37:35,400
literally a situation

984
00:37:33,720 --> 00:37:39,060
um not to get overly religious about it

985
00:37:35,400 --> 00:37:41,700
but this single priest of of this uh

986
00:37:39,060 --> 00:37:44,640
Faith walked around town by town in the

987
00:37:41,700 --> 00:37:46,200
north proselytizing and and angered some

988
00:37:44,640 --> 00:37:48,720
people in some towns so sometimes

989
00:37:46,200 --> 00:37:50,940
they're actively against them worshiped

990
00:37:48,720 --> 00:37:52,500
and loved in other towns and there are

991
00:37:50,940 --> 00:37:54,780
some that are but neutral but mostly

992
00:37:52,500 --> 00:37:56,099
favorable and then I had that we had

993
00:37:54,780 --> 00:37:57,300
this whole section it's like I want to

994
00:37:56,099 --> 00:37:59,460
go to my hometown which happens to be

995
00:37:57,300 --> 00:38:00,900
the headquarters for the bad guys he

996
00:37:59,460 --> 00:38:03,060
actually has a price on his head there

997
00:38:00,900 --> 00:38:05,180
and we did the whole role play like he

998
00:38:03,060 --> 00:38:08,040
did stealth rolls to go in and

999
00:38:05,180 --> 00:38:10,200
proselytize and and talk to people and

1000
00:38:08,040 --> 00:38:12,839
try to build within that faction and at

1001
00:38:10,200 --> 00:38:14,940
the end he was safe and got out but he

1002
00:38:12,839 --> 00:38:16,619
was noticed so some of the people he he

1003
00:38:14,940 --> 00:38:19,500
spoke to at the end of that whole scene

1004
00:38:16,619 --> 00:38:21,839
they were martyred and now it's like

1005
00:38:19,500 --> 00:38:24,540
he's on the outside his hometown his his

1006
00:38:21,839 --> 00:38:25,859
mentor the character that started him on

1007
00:38:24,540 --> 00:38:28,440
his path

1008
00:38:25,859 --> 00:38:30,599
all those sessions ago a character he

1009
00:38:28,440 --> 00:38:32,820
actually created in the building of that

1010
00:38:30,599 --> 00:38:35,400
character has now been martyred because

1011
00:38:32,820 --> 00:38:37,800
he now follows the faith in the way that

1012
00:38:35,400 --> 00:38:39,599
the character did he brought that Mentor

1013
00:38:37,800 --> 00:38:42,540
around he was now mentoring the mentor

1014
00:38:39,599 --> 00:38:44,940
and now that Mentor is gone and now that

1015
00:38:42,540 --> 00:38:46,140
is Galvanized him for the next step I

1016
00:38:44,940 --> 00:38:47,940
can't tell you what that is because that

1017
00:38:46,140 --> 00:38:50,220
was literally our last session our next

1018
00:38:47,940 --> 00:38:52,200
session is in a couple of weeks but

1019
00:38:50,220 --> 00:38:55,560
that's the kind of Engagement that you

1020
00:38:52,200 --> 00:38:58,160
can get if you are a bit more purposeful

1021
00:38:55,560 --> 00:39:00,480
about factions

1022
00:38:58,160 --> 00:39:02,099
took me the first 15 minutes of this

1023
00:39:00,480 --> 00:39:05,359
call to realize that I need to be more

1024
00:39:02,099 --> 00:39:07,440
purposeful about my factions um but

1025
00:39:05,359 --> 00:39:08,760
maybe there'll be some resources in the

1026
00:39:07,440 --> 00:39:09,619
future that will help me with that but

1027
00:39:08,760 --> 00:39:12,760
um

1028
00:39:09,619 --> 00:39:16,069
there just might be

1029
00:39:12,760 --> 00:39:16,069
[Music]

1030
00:39:18,630 --> 00:39:25,140
[Music]

1031
00:39:22,460 --> 00:39:28,260
one thing that I wanted to loop back

1032
00:39:25,140 --> 00:39:29,640
around to from earlier on is I think

1033
00:39:28,260 --> 00:39:31,980
Josh you mentioned about how you want to

1034
00:39:29,640 --> 00:39:34,020
just take a step away from like factions

1035
00:39:31,980 --> 00:39:36,720
basically being a synonym for the bat

1036
00:39:34,020 --> 00:39:41,460
the bad guys or all factions being bad

1037
00:39:36,720 --> 00:39:43,920
guys and that is super tricky at least I

1038
00:39:41,460 --> 00:39:45,359
find because that's easy right they're

1039
00:39:43,920 --> 00:39:47,940
back they're the bad guys that's easy

1040
00:39:45,359 --> 00:39:49,980
that's you know yes it's always useful

1041
00:39:47,940 --> 00:39:51,780
to have blanket bad guys at some point

1042
00:39:49,980 --> 00:39:53,420
they serve a purpose but when you want

1043
00:39:51,780 --> 00:39:56,400
to build these very enriched

1044
00:39:53,420 --> 00:39:58,740
three-dimensional worlds you need to

1045
00:39:56,400 --> 00:40:01,560
build in those layers of nuance which is

1046
00:39:58,740 --> 00:40:04,680
where I I certainly find it tricky to to

1047
00:40:01,560 --> 00:40:07,619
not make NPCs you know very straight all

1048
00:40:04,680 --> 00:40:09,240
the time and very what we're extreme I

1049
00:40:07,619 --> 00:40:11,700
guess is the word you know good or bad

1050
00:40:09,240 --> 00:40:13,020
it's because they're easy to do here and

1051
00:40:11,700 --> 00:40:14,760
when I'm in the hot seat after three

1052
00:40:13,020 --> 00:40:16,920
hours sometimes I want something easy to

1053
00:40:14,760 --> 00:40:19,260
do the classic example from from The

1054
00:40:16,920 --> 00:40:20,520
Wheel of Time right is that I'm trying

1055
00:40:19,260 --> 00:40:22,260
to remember the name of them but the the

1056
00:40:20,520 --> 00:40:24,420
ones that dress and all white that are

1057
00:40:22,260 --> 00:40:25,859
basically chasing the magic users the

1058
00:40:24,420 --> 00:40:27,240
white cloaks the white cloaks yeah

1059
00:40:25,859 --> 00:40:28,140
exactly very creative name that I

1060
00:40:27,240 --> 00:40:28,980
couldn't come up with on the top of my

1061
00:40:28,140 --> 00:40:31,500
tongue but like that's like the

1062
00:40:28,980 --> 00:40:32,940
stereotypical like I need a bad guy I

1063
00:40:31,500 --> 00:40:34,740
started reading those books when I was

1064
00:40:32,940 --> 00:40:36,599
in like my freshman year of high school

1065
00:40:34,740 --> 00:40:39,140
and they they didn't finish before the

1066
00:40:36,599 --> 00:40:39,140
author died

1067
00:40:39,619 --> 00:40:45,599
carry on demo sorry no no I mean that

1068
00:40:43,740 --> 00:40:48,480
that's yeah I said so I see what you're

1069
00:40:45,599 --> 00:40:50,940
saying like there there is a a time and

1070
00:40:48,480 --> 00:40:52,680
a place for those these the bad guys

1071
00:40:50,940 --> 00:40:54,240
this is what they're doing yeah they're

1072
00:40:52,680 --> 00:40:56,280
like a force of nature almost at that

1073
00:40:54,240 --> 00:40:58,380
point you know it's the white cloaks to

1074
00:40:56,280 --> 00:41:00,300
be clear they aren't specifically bad

1075
00:40:58,380 --> 00:41:01,740
guys they're moral they're kind of

1076
00:41:00,300 --> 00:41:03,720
moralists

1077
00:41:01,740 --> 00:41:07,260
but not at the same time and they'll do

1078
00:41:03,720 --> 00:41:08,040
a lot of bad things in pursuit of the

1079
00:41:07,260 --> 00:41:11,040
light

1080
00:41:08,040 --> 00:41:13,380
but they serve the light just in the

1081
00:41:11,040 --> 00:41:15,060
most extreme fashion possible which is

1082
00:41:13,380 --> 00:41:17,520
also a fun thing to do with factions you

1083
00:41:15,060 --> 00:41:19,020
can make them kinda good we call them

1084
00:41:17,520 --> 00:41:21,540
Star-Lord factions you know a bit of

1085
00:41:19,020 --> 00:41:23,760
both I I think the gold cloaks are a

1086
00:41:21,540 --> 00:41:26,700
great example of again they have this

1087
00:41:23,760 --> 00:41:28,380
organization you had your you had your

1088
00:41:26,700 --> 00:41:30,420
core characters at least and I'm

1089
00:41:28,380 --> 00:41:31,680
speaking specifically of what we saw on

1090
00:41:30,420 --> 00:41:34,260
television because I have not read the

1091
00:41:31,680 --> 00:41:35,400
books I am not as up to speed so are you

1092
00:41:34,260 --> 00:41:37,260
still on white cloaks because you said

1093
00:41:35,400 --> 00:41:39,720
gold cloaks which takes me to the King's

1094
00:41:37,260 --> 00:41:41,460
Garden I apologize I'm speaking about

1095
00:41:39,720 --> 00:41:43,380
the white cloaks okay just want to make

1096
00:41:41,460 --> 00:41:45,480
sure you weren't jumping factions no no

1097
00:41:43,380 --> 00:41:48,599
I'm still on the white cloaks

1098
00:41:45,480 --> 00:41:50,579
um but again you saw the fear on the

1099
00:41:48,599 --> 00:41:52,680
eyes of the characters who should have

1100
00:41:50,579 --> 00:41:54,780
known them in their backgrounds very

1101
00:41:52,680 --> 00:41:56,160
well done like I knew instantly just

1102
00:41:54,780 --> 00:41:58,740
from the way the actors portrayed the

1103
00:41:56,160 --> 00:42:02,280
characters this is a concern

1104
00:41:58,740 --> 00:42:04,980
oh yes auditorially there was music that

1105
00:42:02,280 --> 00:42:06,960
that led to we should be concerned those

1106
00:42:04,980 --> 00:42:08,400
characters who were not in the know were

1107
00:42:06,960 --> 00:42:10,260
looking at the characters who were in

1108
00:42:08,400 --> 00:42:12,720
The know and you could see that okay

1109
00:42:10,260 --> 00:42:14,940
what are we doing here and you got that

1110
00:42:12,720 --> 00:42:16,560
don't say anything I don't even remember

1111
00:42:14,940 --> 00:42:18,540
if the words were said is don't say

1112
00:42:16,560 --> 00:42:20,460
anything we got to get out of this and

1113
00:42:18,540 --> 00:42:23,119
we gotta like get out of here quickly

1114
00:42:20,460 --> 00:42:25,740
like that was very clear and well done

1115
00:42:23,119 --> 00:42:27,079
but then when it came down to showing

1116
00:42:25,740 --> 00:42:29,820
how

1117
00:42:27,079 --> 00:42:33,660
militant and how dangerous they could be

1118
00:42:29,820 --> 00:42:36,240
they focused extreme one character and I

1119
00:42:33,660 --> 00:42:39,240
don't remember that character's name but

1120
00:42:36,240 --> 00:42:40,260
it was clear in almost the same way you

1121
00:42:39,240 --> 00:42:42,839
had

1122
00:42:40,260 --> 00:42:44,339
um and I can't remember his last name I

1123
00:42:42,839 --> 00:42:46,859
believe his first name is Daniel but you

1124
00:42:44,339 --> 00:42:49,079
had that one bad guy that was chasing

1125
00:42:46,859 --> 00:42:52,260
Captain Mal and Firefly you had that one

1126
00:42:49,079 --> 00:42:54,780
guy who represented the entity that the

1127
00:42:52,260 --> 00:42:57,839
the player characters are against or the

1128
00:42:54,780 --> 00:43:00,020
heroes or specifically from Serenity the

1129
00:42:57,839 --> 00:43:05,220
movie the capped Firefly yeah

1130
00:43:00,020 --> 00:43:07,500
yeah the agent and you got to see the

1131
00:43:05,220 --> 00:43:09,420
facets of him you got to see kind of

1132
00:43:07,500 --> 00:43:11,400
elements of where he might be right but

1133
00:43:09,420 --> 00:43:14,099
elements of where he was clearly wrong

1134
00:43:11,400 --> 00:43:15,780
you got to see him he didn't do it too

1135
00:43:14,099 --> 00:43:17,220
though he's like yeah I'm not good

1136
00:43:15,780 --> 00:43:18,960
enough for the society I'm trying to

1137
00:43:17,220 --> 00:43:20,880
help create because of the things I have

1138
00:43:18,960 --> 00:43:22,980
to do you know like he was a great bad

1139
00:43:20,880 --> 00:43:26,700
guy yeah he was exceptionally well

1140
00:43:22,980 --> 00:43:29,940
played uh you see that in elements of uh

1141
00:43:26,700 --> 00:43:32,040
Namor in wakanda Forever there's no

1142
00:43:29,940 --> 00:43:34,560
doubt in the way that was portrayed that

1143
00:43:32,040 --> 00:43:36,839
name or was was a good guy he knew he

1144
00:43:34,560 --> 00:43:38,940
wasn't doing good things but he knew

1145
00:43:36,839 --> 00:43:41,220
what he was doing was necessary for what

1146
00:43:38,940 --> 00:43:45,480
he for his goals and for the goals of

1147
00:43:41,220 --> 00:43:47,400
his people and playing that in a game uh

1148
00:43:45,480 --> 00:43:48,599
as long as you've covered those bases in

1149
00:43:47,400 --> 00:43:50,880
your sessions here and that's what

1150
00:43:48,599 --> 00:43:52,560
everybody's on board for

1151
00:43:50,880 --> 00:43:54,240
absolutely

1152
00:43:52,560 --> 00:43:57,240
powerful Magic

1153
00:43:54,240 --> 00:44:00,000
powerful magic and stories that nobody's

1154
00:43:57,240 --> 00:44:01,740
forgetting I just think that the way to

1155
00:44:00,000 --> 00:44:03,599
kind of look at that as I look at

1156
00:44:01,740 --> 00:44:07,740
factions can fall into really three

1157
00:44:03,599 --> 00:44:10,440
categories enemies benefactors and other

1158
00:44:07,740 --> 00:44:12,000
things and and within those they break

1159
00:44:10,440 --> 00:44:14,040
down in different ways there's different

1160
00:44:12,000 --> 00:44:15,599
ways to display them

1161
00:44:14,040 --> 00:44:16,740
um but when I but I think we're talking

1162
00:44:15,599 --> 00:44:19,740
about

1163
00:44:16,740 --> 00:44:22,440
um you know uh for benefactors they can

1164
00:44:19,740 --> 00:44:24,540
be Quest givers they can be tools for

1165
00:44:22,440 --> 00:44:27,000
aiding the players that's who they go to

1166
00:44:24,540 --> 00:44:29,760
it's the guy who runs the magic shop in

1167
00:44:27,000 --> 00:44:32,700
Vox Machina uh while it's one individual

1168
00:44:29,760 --> 00:44:34,500
you can have a faction like that where

1169
00:44:32,700 --> 00:44:36,000
basically there's a shop in every place

1170
00:44:34,500 --> 00:44:38,160
they've got a card where they've made

1171
00:44:36,000 --> 00:44:39,839
friends with them at lower tiers so now

1172
00:44:38,160 --> 00:44:41,579
wherever they go in the world is a

1173
00:44:39,839 --> 00:44:44,160
branch out from their region they can

1174
00:44:41,579 --> 00:44:46,200
seek help from this group there's

1175
00:44:44,160 --> 00:44:47,880
different ways to do that and they're

1176
00:44:46,200 --> 00:44:50,099
all viable and good you just kind of

1177
00:44:47,880 --> 00:44:52,980
have to think about that when I think

1178
00:44:50,099 --> 00:44:54,900
about benefactor factions I think about

1179
00:44:52,980 --> 00:44:57,960
the show the Nevers which is show that

1180
00:44:54,900 --> 00:45:00,000
tragically lived not long enough but um

1181
00:44:57,960 --> 00:45:02,220
with uh with with prudence and Amalia

1182
00:45:00,000 --> 00:45:04,859
true like what they're trying to do with

1183
00:45:02,220 --> 00:45:06,720
finding all these people that have these

1184
00:45:04,859 --> 00:45:08,760
special abilities and giving them a

1185
00:45:06,720 --> 00:45:10,859
place to be in a place to live away from

1186
00:45:08,760 --> 00:45:12,480
away from society where they will be

1187
00:45:10,859 --> 00:45:14,760
judged and where they will be hunted

1188
00:45:12,480 --> 00:45:15,960
down for the most part right like that I

1189
00:45:14,760 --> 00:45:17,160
think of what they're trying to do and

1190
00:45:15,960 --> 00:45:19,020
the faction that they're building in

1191
00:45:17,160 --> 00:45:21,540
that sort of benefactory way

1192
00:45:19,020 --> 00:45:22,980
I gotta say I'm gonna cut off on a

1193
00:45:21,540 --> 00:45:24,540
tangent just for a second for those only

1194
00:45:22,980 --> 00:45:27,180
listening to the show and not watching

1195
00:45:24,540 --> 00:45:29,940
the video Lee wanika had a his

1196
00:45:27,180 --> 00:45:31,500
prepared a notepad and pen and paper for

1197
00:45:29,940 --> 00:45:33,300
the episode which is the first time in

1198
00:45:31,500 --> 00:45:35,220
the history of the show and the guest

1199
00:45:33,300 --> 00:45:38,160
has shown me

1200
00:45:35,220 --> 00:45:40,680
their preparation on on the camera so I

1201
00:45:38,160 --> 00:45:42,180
just I'm just so happy right now well

1202
00:45:40,680 --> 00:45:43,920
sometimes he needs Kudos and while we're

1203
00:45:42,180 --> 00:45:45,359
kudoing him I have a Kudo to give him

1204
00:45:43,920 --> 00:45:46,859
too because a little while ago you were

1205
00:45:45,359 --> 00:45:48,660
talking about Benito and how great he

1206
00:45:46,859 --> 00:45:50,640
was for the way that he plays things in

1207
00:45:48,660 --> 00:45:52,859
World builds and Carries characters on

1208
00:45:50,640 --> 00:45:54,119
into next Generations and you do that

1209
00:45:52,859 --> 00:45:56,700
all the time which is great because

1210
00:45:54,119 --> 00:45:58,200
Bonito is a fantastic DM Benito when you

1211
00:45:56,700 --> 00:45:59,640
listen to this no shade is cast towards

1212
00:45:58,200 --> 00:46:01,680
you whatsoever in these statements

1213
00:45:59,640 --> 00:46:04,980
you're you're fantastic

1214
00:46:01,680 --> 00:46:06,839
but lewanika often serves himself a

1215
00:46:04,980 --> 00:46:08,280
little bit lower than he should because

1216
00:46:06,839 --> 00:46:11,040
my friend you've been doing that same

1217
00:46:08,280 --> 00:46:13,500
stuff since before you met Benito the

1218
00:46:11,040 --> 00:46:15,240
games that you and Marty ran populated

1219
00:46:13,500 --> 00:46:17,900
the world that I played in later with

1220
00:46:15,240 --> 00:46:21,240
you my characters like Anna camera fist

1221
00:46:17,900 --> 00:46:23,280
continued on and became Center the

1222
00:46:21,240 --> 00:46:23,940
center of a religious community in your

1223
00:46:23,280 --> 00:46:26,220
world

1224
00:46:23,940 --> 00:46:29,460
before that so don't sell yourself short

1225
00:46:26,220 --> 00:46:32,160
my friend you are fantastic you you your

1226
00:46:29,460 --> 00:46:33,720
style evolved with your mind and a lot

1227
00:46:32,160 --> 00:46:35,099
of the rest and a lot of the a lot of

1228
00:46:33,720 --> 00:46:37,319
the rest of us and Benito may have been

1229
00:46:35,099 --> 00:46:40,500
an influence but you were already a

1230
00:46:37,319 --> 00:46:41,880
great DM I I like to think of those were

1231
00:46:40,500 --> 00:46:44,520
the kinds of things I wanted to do

1232
00:46:41,880 --> 00:46:46,380
because I am a fan of media whether it

1233
00:46:44,520 --> 00:46:49,319
be reading books

1234
00:46:46,380 --> 00:46:50,880
um Tolkien at the time dragonlance was

1235
00:46:49,319 --> 00:46:54,119
fresh at the time that Marty and I were

1236
00:46:50,880 --> 00:46:56,099
dming and playing uh initially Marty and

1237
00:46:54,119 --> 00:46:58,380
I played solo like Marty would DM for me

1238
00:46:56,099 --> 00:47:00,180
I have a DM for him and we built that

1239
00:46:58,380 --> 00:47:02,520
world that way and then it was later on

1240
00:47:00,180 --> 00:47:04,500
where we connected with others and built

1241
00:47:02,520 --> 00:47:06,780
a group and we started playing I moved

1242
00:47:04,500 --> 00:47:07,920
to Maine to go to college I built a

1243
00:47:06,780 --> 00:47:09,660
group that played in that world while

1244
00:47:07,920 --> 00:47:11,520
Marty was running Glenn and several

1245
00:47:09,660 --> 00:47:14,839
others in that group down south it was

1246
00:47:11,520 --> 00:47:18,900
my first foray into uh two DMS

1247
00:47:14,839 --> 00:47:21,060
co-running uh Campaign World uh and uh

1248
00:47:18,900 --> 00:47:23,400
it had its challenges we weren't great

1249
00:47:21,060 --> 00:47:25,800
at it but we learned and we evolved so I

1250
00:47:23,400 --> 00:47:28,800
think the idea is were there what I got

1251
00:47:25,800 --> 00:47:31,319
was refinement through every stage of my

1252
00:47:28,800 --> 00:47:33,900
tabletop role-playing history

1253
00:47:31,319 --> 00:47:35,940
um yes you know where we all did where I

1254
00:47:33,900 --> 00:47:38,819
started get was refined by some of Ben

1255
00:47:35,940 --> 00:47:41,819
Benito's early work uh then when I got

1256
00:47:38,819 --> 00:47:45,599
into LARP going to games that Josh ran

1257
00:47:41,819 --> 00:47:48,660
going to games that were run by Adam uh

1258
00:47:45,599 --> 00:47:50,760
scaramella uh and playing in Haven and

1259
00:47:48,660 --> 00:47:53,700
just running just being a part of some

1260
00:47:50,760 --> 00:47:56,579
of the factions that Adam ran I learned

1261
00:47:53,700 --> 00:47:59,160
a lot Heaven helped me if I leave out my

1262
00:47:56,579 --> 00:48:02,099
dear friend Jamie and how she ran the

1263
00:47:59,160 --> 00:48:04,800
guru group part of uh Darkness down east

1264
00:48:02,099 --> 00:48:07,200
the LARP that Josh uh and Sheldon

1265
00:48:04,800 --> 00:48:09,119
another friend of our show ran I would

1266
00:48:07,200 --> 00:48:11,579
be absolutely remiss everything I knew

1267
00:48:09,119 --> 00:48:14,880
about playing Guru I learned really from

1268
00:48:11,579 --> 00:48:16,319
Jamie and Chris at the time both dear

1269
00:48:14,880 --> 00:48:18,660
friends I'm still in contact with and

1270
00:48:16,319 --> 00:48:21,000
communicate with them regularly uh I

1271
00:48:18,660 --> 00:48:22,800
learned there and I have brought all

1272
00:48:21,000 --> 00:48:26,880
those elements from all these desperate

1273
00:48:22,800 --> 00:48:28,319
games into what I do even me uh building

1274
00:48:26,880 --> 00:48:29,819
character sheets for businesses I

1275
00:48:28,319 --> 00:48:31,980
actually got that from Palladium that's

1276
00:48:29,819 --> 00:48:33,540
something Palladium did in ninjas and

1277
00:48:31,980 --> 00:48:35,880
super spies when we used to play that

1278
00:48:33,540 --> 00:48:37,740
game they said if you're ninjas and

1279
00:48:35,880 --> 00:48:40,859
super spies you're working against an

1280
00:48:37,740 --> 00:48:42,960
organization so they had a template for

1281
00:48:40,859 --> 00:48:44,640
building an organization that's

1282
00:48:42,960 --> 00:48:46,680
shorthand for faction

1283
00:48:44,640 --> 00:48:49,200
because many of the things were about

1284
00:48:46,680 --> 00:48:51,540
the people that operated they Palladium

1285
00:48:49,200 --> 00:48:52,800
being what it is is very mechanical so a

1286
00:48:51,540 --> 00:48:54,900
lot of it was how much money do you have

1287
00:48:52,800 --> 00:48:56,640
to spend on a project

1288
00:48:54,900 --> 00:48:57,960
um a lot of it was what kind of vehicles

1289
00:48:56,640 --> 00:48:59,040
do you have what kind of weapons do you

1290
00:48:57,960 --> 00:49:00,480
have what kind of training do people

1291
00:48:59,040 --> 00:49:01,980
have oh what kind of equipment do people

1292
00:49:00,480 --> 00:49:03,839
have but there were also what kind of

1293
00:49:01,980 --> 00:49:05,520
direction are you going in some of that

1294
00:49:03,839 --> 00:49:07,560
was left to narrative you write it in

1295
00:49:05,520 --> 00:49:10,020
but they gave this nice template

1296
00:49:07,560 --> 00:49:12,540
versions of that I have ported into

1297
00:49:10,020 --> 00:49:14,940
other games and built character sheets

1298
00:49:12,540 --> 00:49:17,339
uh for that it is not dissimilar to what

1299
00:49:14,940 --> 00:49:18,960
Star Trek does with its ships the ship

1300
00:49:17,339 --> 00:49:22,440
is a character

1301
00:49:18,960 --> 00:49:24,440
and it has a mission profile your ship

1302
00:49:22,440 --> 00:49:28,020
in in a D20 system like Star Trek

1303
00:49:24,440 --> 00:49:32,040
modifiers uh or Star Trek Adventures uh

1304
00:49:28,020 --> 00:49:33,420
RPG is a faction if you think about the

1305
00:49:32,040 --> 00:49:35,819
Enterprise crew interacting with another

1306
00:49:33,420 --> 00:49:38,760
crew again I'm going to go back to DS9

1307
00:49:35,819 --> 00:49:40,980
my favorite Star Trek show when the

1308
00:49:38,760 --> 00:49:43,740
Vulcan Starfleet ship showed up what did

1309
00:49:40,980 --> 00:49:46,579
they do they played a baseball game

1310
00:49:43,740 --> 00:49:49,440
because they were two different factions

1311
00:49:46,579 --> 00:49:53,339
that had a rivalry

1312
00:49:49,440 --> 00:49:55,740
that's amazing and we can do that in our

1313
00:49:53,339 --> 00:49:57,839
games uh literally and figuratively I

1314
00:49:55,740 --> 00:49:59,880
have ideas for the Star Trek actual play

1315
00:49:57,839 --> 00:50:01,859
alongside but that's a great episode

1316
00:49:59,880 --> 00:50:04,260
actually it's actually one of my

1317
00:50:01,859 --> 00:50:06,540
favorites not not not the least of which

1318
00:50:04,260 --> 00:50:08,819
the the team was the Niners uh and I

1319
00:50:06,540 --> 00:50:11,160
love the San Francisco 49ers

1320
00:50:08,819 --> 00:50:14,579
um you know of course there's that but

1321
00:50:11,160 --> 00:50:16,619
again like when we talk about factions

1322
00:50:14,579 --> 00:50:19,619
there are so many different ways to

1323
00:50:16,619 --> 00:50:22,079
slice that apple and all of them are

1324
00:50:19,619 --> 00:50:24,180
viable all of them are good like any

1325
00:50:22,079 --> 00:50:26,819
soup you don't want all of them in one

1326
00:50:24,180 --> 00:50:29,099
soup but you can pick and choose which

1327
00:50:26,819 --> 00:50:30,780
ones you need for your group and if you

1328
00:50:29,099 --> 00:50:33,839
use techniques like the collaborative

1329
00:50:30,780 --> 00:50:35,900
role building if you use processes like

1330
00:50:33,839 --> 00:50:38,579
doing a session zero

1331
00:50:35,900 --> 00:50:40,619
your players will let you know what

1332
00:50:38,579 --> 00:50:42,359
they're in for and then you can decide

1333
00:50:40,619 --> 00:50:44,400
the types of factions that make sense

1334
00:50:42,359 --> 00:50:46,079
for the overall game you were looking at

1335
00:50:44,400 --> 00:50:49,260
or wanted to create

1336
00:50:46,079 --> 00:50:51,599
the specific players at your table and

1337
00:50:49,260 --> 00:50:53,160
what they want and then as a game master

1338
00:50:51,599 --> 00:50:55,980
just pay attention as you're playing

1339
00:50:53,160 --> 00:50:58,140
they evolve their characters change the

1340
00:50:55,980 --> 00:51:00,180
circumstances maybe they decide they

1341
00:50:58,140 --> 00:51:02,940
want to know more about

1342
00:51:00,180 --> 00:51:05,339
the the uh the monk order that they left

1343
00:51:02,940 --> 00:51:08,220
at the top of the mountain now you've

1344
00:51:05,339 --> 00:51:10,140
got a great Quest Arc or we're gonna go

1345
00:51:08,220 --> 00:51:11,339
back to that mountain what's happened to

1346
00:51:10,140 --> 00:51:12,420
that mountain in the interim was there

1347
00:51:11,339 --> 00:51:15,000
another faction that the player

1348
00:51:12,420 --> 00:51:16,859
character didn't necessarily uh mention

1349
00:51:15,000 --> 00:51:18,180
early on but you could talk to them if

1350
00:51:16,859 --> 00:51:20,520
they were going to have a rival what

1351
00:51:18,180 --> 00:51:22,079
would they look like and and then you

1352
00:51:20,520 --> 00:51:24,599
can build that yourself using whatever

1353
00:51:22,079 --> 00:51:26,460
format you want and now there's a

1354
00:51:24,599 --> 00:51:28,500
conflict for them to go to go back to so

1355
00:51:26,460 --> 00:51:30,780
he can get back involved with his people

1356
00:51:28,500 --> 00:51:32,579
and then the questions of why did you

1357
00:51:30,780 --> 00:51:34,260
leave how do you feel about your leaving

1358
00:51:32,579 --> 00:51:37,859
how do they feel about your leaving

1359
00:51:34,260 --> 00:51:40,500
makes sense literature is bereft with

1360
00:51:37,859 --> 00:51:42,300
examples of but you left us at our hour

1361
00:51:40,500 --> 00:51:45,119
of need and now you're back and you want

1362
00:51:42,300 --> 00:51:47,099
help that is one of the greatest most

1363
00:51:45,119 --> 00:51:48,300
tropey things that happens in all of

1364
00:51:47,099 --> 00:51:52,200
fiction

1365
00:51:48,300 --> 00:51:55,020
but it works almost every time and even

1366
00:51:52,200 --> 00:51:57,780
if it the rest of it's bad that works

1367
00:51:55,020 --> 00:52:00,180
well because we all relate to it we all

1368
00:51:57,780 --> 00:52:02,520
relate to I went back to high school I

1369
00:52:00,180 --> 00:52:04,319
got to my high school graduation I went

1370
00:52:02,520 --> 00:52:06,720
and finally got connected with my old

1371
00:52:04,319 --> 00:52:09,300
boy scout troop I

1372
00:52:06,720 --> 00:52:11,640
was back in my old neighborhood one time

1373
00:52:09,300 --> 00:52:13,859
too many and there's the friend that I

1374
00:52:11,640 --> 00:52:15,599
no longer hang out with we're still

1375
00:52:13,859 --> 00:52:17,700
friends ish

1376
00:52:15,599 --> 00:52:19,319
but is there a resentment because I got

1377
00:52:17,700 --> 00:52:21,059
out and he didn't

1378
00:52:19,319 --> 00:52:22,619
those are the kinds of things that

1379
00:52:21,059 --> 00:52:24,540
really can come out and play and because

1380
00:52:22,619 --> 00:52:27,180
people connect with that on an internal

1381
00:52:24,540 --> 00:52:32,400
and visceral Real World level

1382
00:52:27,180 --> 00:52:35,220
that really uh adds vibrant color to

1383
00:52:32,400 --> 00:52:36,960
what you see at the table absolutely I

1384
00:52:35,220 --> 00:52:39,000
don't know if I'm glad you had something

1385
00:52:36,960 --> 00:52:40,680
this you wanted to I did the downside

1386
00:52:39,000 --> 00:52:42,540
being that it's very difficult to play

1387
00:52:40,680 --> 00:52:44,640
off of the things that Lee wanika says

1388
00:52:42,540 --> 00:52:45,960
but this never stops and it was about a

1389
00:52:44,640 --> 00:52:49,079
super comic which was like 10 minutes

1390
00:52:45,960 --> 00:52:51,119
ago so it won't make any sense go for it

1391
00:52:49,079 --> 00:52:53,099
go for it I'll I'll cut in the soup

1392
00:52:51,119 --> 00:52:54,960
comment here and then check for the

1393
00:52:53,099 --> 00:52:57,079
listeners it's it's just like that you

1394
00:52:54,960 --> 00:52:57,079
know

1395
00:52:57,420 --> 00:53:02,760
when we talk about factions there are so

1396
00:53:00,240 --> 00:53:05,579
many different ways to slice that apple

1397
00:53:02,760 --> 00:53:07,740
and all of them are viable all of them

1398
00:53:05,579 --> 00:53:10,079
are good like any soup you don't want

1399
00:53:07,740 --> 00:53:12,960
all of them in one soup but you can pick

1400
00:53:10,079 --> 00:53:15,200
and choose which ones you need for your

1401
00:53:12,960 --> 00:53:15,200
group

1402
00:53:15,359 --> 00:53:18,180
well I like that you brought up the soup

1403
00:53:16,800 --> 00:53:19,559
of the ingredients thing because it was

1404
00:53:18,180 --> 00:53:21,240
a way for me to segue to the fact that

1405
00:53:19,559 --> 00:53:23,700
you can have factions within factions

1406
00:53:21,240 --> 00:53:25,680
too they don't have to stay static in

1407
00:53:23,700 --> 00:53:28,020
that nation in that notion either so you

1408
00:53:25,680 --> 00:53:29,819
could have tomato bisque sitting beside

1409
00:53:28,020 --> 00:53:31,800
lobster bisque and they're very similar

1410
00:53:29,819 --> 00:53:34,380
except for a few of the ingredients and

1411
00:53:31,800 --> 00:53:36,059
and them and those could produce two

1412
00:53:34,380 --> 00:53:37,319
different factions but you get to a stew

1413
00:53:36,059 --> 00:53:38,339
and it's got all of those ingredients

1414
00:53:37,319 --> 00:53:40,740
some of them are going to have different

1415
00:53:38,339 --> 00:53:41,940
opinions too

1416
00:53:40,740 --> 00:53:44,460
um and the example I'm going to bring

1417
00:53:41,940 --> 00:53:45,960
goes back into TV shows again because

1418
00:53:44,460 --> 00:53:47,819
you know that's where we draw a lot of

1419
00:53:45,960 --> 00:53:51,300
inspiration and those stories help

1420
00:53:47,819 --> 00:53:52,559
Inspire uh well thoughts and during the

1421
00:53:51,300 --> 00:53:55,760
middle of podcasts while we're chatting

1422
00:53:52,559 --> 00:53:59,579
too so going back to Shadow and Bone

1423
00:53:55,760 --> 00:54:01,200
the nation of ravka has the Grisha and

1424
00:53:59,579 --> 00:54:03,300
the non-grecious citizens right so

1425
00:54:01,200 --> 00:54:04,559
that's already two factions then when

1426
00:54:03,300 --> 00:54:06,119
you go into their military they've got

1427
00:54:04,559 --> 00:54:08,280
first Army second Army where that

1428
00:54:06,119 --> 00:54:10,200
continues but inside second Army inside

1429
00:54:08,280 --> 00:54:12,240
the Grisha themselves

1430
00:54:10,200 --> 00:54:13,800
you have all of the different types of

1431
00:54:12,240 --> 00:54:16,260
Grisha they're all their own factions

1432
00:54:13,800 --> 00:54:18,599
with their own Styles and agendas

1433
00:54:16,260 --> 00:54:20,760
between the heart renders and the

1434
00:54:18,599 --> 00:54:22,020
durists and the tailors just based on

1435
00:54:20,760 --> 00:54:23,640
their their powers their power

1436
00:54:22,020 --> 00:54:26,400
structures and how they can help Society

1437
00:54:23,640 --> 00:54:29,099
they almost have their own ranking

1438
00:54:26,400 --> 00:54:31,160
for usefulness to the darkling in there

1439
00:54:29,099 --> 00:54:34,500
you know for them for each each faction

1440
00:54:31,160 --> 00:54:36,599
and having all of those separate pieces

1441
00:54:34,500 --> 00:54:39,420
combined with the costuming and the way

1442
00:54:36,599 --> 00:54:40,859
that the the show a lot of it was

1443
00:54:39,420 --> 00:54:42,540
already set up in the book but the show

1444
00:54:40,859 --> 00:54:44,640
really really brought the brought the

1445
00:54:42,540 --> 00:54:46,859
world to life with the costuming and the

1446
00:54:44,640 --> 00:54:47,940
way that they really uh developed each

1447
00:54:46,859 --> 00:54:52,380
of the

1448
00:54:47,940 --> 00:54:55,200
sex and the caftas that they wear but

1449
00:54:52,380 --> 00:54:58,559
each of those individual

1450
00:54:55,200 --> 00:55:00,599
orders within the Grisha help bring it

1451
00:54:58,559 --> 00:55:02,220
to life and help make it more than it is

1452
00:55:00,599 --> 00:55:05,819
it helped make it more than just an army

1453
00:55:02,220 --> 00:55:08,640
of magic users uh and it it's

1454
00:55:05,819 --> 00:55:11,099
all about how macro versus micro you

1455
00:55:08,640 --> 00:55:12,960
want to go if you start out really macro

1456
00:55:11,099 --> 00:55:14,339
you're looking at the nation level even

1457
00:55:12,960 --> 00:55:16,020
within a government there's going to be

1458
00:55:14,339 --> 00:55:17,700
different factions so don't forget that

1459
00:55:16,020 --> 00:55:18,900
when you're working on your worlds you

1460
00:55:17,700 --> 00:55:20,880
know you're going to have different

1461
00:55:18,900 --> 00:55:24,240
political parties each of those is going

1462
00:55:20,880 --> 00:55:26,339
to be a faction and each

1463
00:55:24,240 --> 00:55:28,619
section or faction of your world is

1464
00:55:26,339 --> 00:55:29,760
going to have further divides in it your

1465
00:55:28,619 --> 00:55:31,260
military is going to have multiple

1466
00:55:29,760 --> 00:55:32,700
factions in it because there's going to

1467
00:55:31,260 --> 00:55:34,740
be more than likely multiple branches

1468
00:55:32,700 --> 00:55:36,180
all you need is an army and a Navy now

1469
00:55:34,740 --> 00:55:38,520
you got two factions that's that's all

1470
00:55:36,180 --> 00:55:39,839
it takes yeah so it really is a broad

1471
00:55:38,520 --> 00:55:42,119
topic and it

1472
00:55:39,839 --> 00:55:43,619
branches down and drills down the

1473
00:55:42,119 --> 00:55:45,540
further you go deeper and deeper into

1474
00:55:43,619 --> 00:55:47,700
your Society you know all the way down

1475
00:55:45,540 --> 00:55:49,200
to the you can have different factions

1476
00:55:47,700 --> 00:55:51,359
in a neighborhood if you really want to

1477
00:55:49,200 --> 00:55:54,780
yeah the only other thing that I will

1478
00:55:51,359 --> 00:55:58,020
say on on and I think you you cracked

1479
00:55:54,780 --> 00:56:01,079
open this topic in a huge way you'd also

1480
00:55:58,020 --> 00:56:02,700
mentioned the concept of rival factions

1481
00:56:01,079 --> 00:56:04,859
right and just to go ahead and bring

1482
00:56:02,700 --> 00:56:06,359
like a source that folks can use like

1483
00:56:04,859 --> 00:56:08,400
you know yes watch all of Shadow and

1484
00:56:06,359 --> 00:56:10,260
Bone watch all of every show that Star

1485
00:56:08,400 --> 00:56:13,079
Trek ever did you know watch Firefly

1486
00:56:10,260 --> 00:56:15,540
watch all these things or you know and

1487
00:56:13,079 --> 00:56:17,520
uh one book that I can recommend uh is

1488
00:56:15,540 --> 00:56:18,720
the way that Rivals were handled in the

1489
00:56:17,520 --> 00:56:21,020
call of the nether deep book that

1490
00:56:18,720 --> 00:56:24,240
Wizards put out last year yes

1491
00:56:21,020 --> 00:56:26,640
the whole yeah the whole plot is that

1492
00:56:24,240 --> 00:56:29,339
your party is trying to do a thing and

1493
00:56:26,640 --> 00:56:32,220
there is a rival party that is trying to

1494
00:56:29,339 --> 00:56:33,900
do the thing too and so the entire plot

1495
00:56:32,220 --> 00:56:35,400
kind of circles not only around the

1496
00:56:33,900 --> 00:56:37,020
thing that you're trying to do but also

1497
00:56:35,400 --> 00:56:39,599
how do you interact with this rival

1498
00:56:37,020 --> 00:56:41,339
faction like this group of Rivals do you

1499
00:56:39,599 --> 00:56:43,380
try to to befriend them do they try to

1500
00:56:41,339 --> 00:56:45,359
befriend you do you work together in any

1501
00:56:43,380 --> 00:56:46,740
way or are they always against you it

1502
00:56:45,359 --> 00:56:49,020
really kind of plays into that

1503
00:56:46,740 --> 00:56:51,180
progression to go ahead and so if you're

1504
00:56:49,020 --> 00:56:53,880
looking for like a concrete way to bring

1505
00:56:51,180 --> 00:56:56,460
a small faction uh and specifically to

1506
00:56:53,880 --> 00:56:58,380
go ahead and pit some some uh a group of

1507
00:56:56,460 --> 00:57:03,300
Rivals against you that's a fantastic

1508
00:56:58,380 --> 00:57:05,460
template I think like I would say

1509
00:57:03,300 --> 00:57:08,819
that it's important to always keep in

1510
00:57:05,460 --> 00:57:11,579
mind start small show don't tell and

1511
00:57:08,819 --> 00:57:12,900
build if you take the general uh and I'm

1512
00:57:11,579 --> 00:57:14,700
going to go to 5e if you take the

1513
00:57:12,900 --> 00:57:16,920
general tier structure which actually

1514
00:57:14,700 --> 00:57:19,559
goes beyond 5V in any game that has a

1515
00:57:16,920 --> 00:57:21,720
leveling system this is probably fairly

1516
00:57:19,559 --> 00:57:23,819
accurate uh though the specific number

1517
00:57:21,720 --> 00:57:25,980
may not be at fifth level at 10th level

1518
00:57:23,819 --> 00:57:28,680
or what have you but generally there's

1519
00:57:25,980 --> 00:57:31,020
tears of play when you start in your

1520
00:57:28,680 --> 00:57:34,200
tier one you're talking local

1521
00:57:31,020 --> 00:57:38,400
uh in a city game it's your neighborhood

1522
00:57:34,200 --> 00:57:41,579
or even your block you know in a uh in a

1523
00:57:38,400 --> 00:57:43,380
nationwide game it might be your town

1524
00:57:41,579 --> 00:57:45,420
um but you start local when you're in

1525
00:57:43,380 --> 00:57:47,760
that level your faction should really be

1526
00:57:45,420 --> 00:57:50,460
more about that you can mention larger

1527
00:57:47,760 --> 00:57:53,880
factions you can mention the Lord may be

1528
00:57:50,460 --> 00:57:56,819
beholden to X or his son joined group y

1529
00:57:53,880 --> 00:57:58,140
or Z but at your local level you don't

1530
00:57:56,819 --> 00:58:00,720
want to bring in those things because

1531
00:57:58,140 --> 00:58:03,000
it's over wielding it's unmatched to

1532
00:58:00,720 --> 00:58:05,220
what the players experience should be at

1533
00:58:03,000 --> 00:58:07,200
that level so be focused on what they're

1534
00:58:05,220 --> 00:58:10,380
handling once they've moved into that

1535
00:58:07,200 --> 00:58:13,559
next tier open that up let them handle

1536
00:58:10,380 --> 00:58:15,960
more threats uh let them get away from

1537
00:58:13,559 --> 00:58:19,440
necessarily monster of the week and let

1538
00:58:15,960 --> 00:58:23,400
them handle more uh smaller arcs that

1539
00:58:19,440 --> 00:58:25,740
involve improving defeating or joining a

1540
00:58:23,400 --> 00:58:28,140
given faction and having more of that

1541
00:58:25,740 --> 00:58:31,859
Regional Focus again in the city game

1542
00:58:28,140 --> 00:58:34,440
you might be talking a borough of the

1543
00:58:31,859 --> 00:58:36,359
city if it's a large enough City or if

1544
00:58:34,440 --> 00:58:38,640
you're again in a nation game it might

1545
00:58:36,359 --> 00:58:41,339
be the entire County and I'm going to

1546
00:58:38,640 --> 00:58:43,200
use the English version of County we

1547
00:58:41,339 --> 00:58:44,339
here would call them States or what have

1548
00:58:43,200 --> 00:58:47,400
you but

1549
00:58:44,339 --> 00:58:49,020
um your county might be the region

1550
00:58:47,400 --> 00:58:50,700
you're talking about and then when you

1551
00:58:49,020 --> 00:58:54,480
get into the next level now we're

1552
00:58:50,700 --> 00:58:57,119
talking Nationwide uh and now you but as

1553
00:58:54,480 --> 00:58:59,760
you go your piece of a faction may have

1554
00:58:57,119 --> 00:59:02,700
always been a part of the larger faction

1555
00:58:59,760 --> 00:59:04,500
which is a part of the larger faction so

1556
00:59:02,700 --> 00:59:06,119
you're growing your power within your

1557
00:59:04,500 --> 00:59:08,400
organization

1558
00:59:06,119 --> 00:59:10,440
um you can do great things uh even

1559
00:59:08,400 --> 00:59:11,819
though it's not built into the 5e game I

1560
00:59:10,440 --> 00:59:13,619
strongly recommend letting your

1561
00:59:11,819 --> 00:59:16,980
characters get Sidekicks who run

1562
00:59:13,619 --> 00:59:19,140
followers borrow from 3.5 just use the

1563
00:59:16,980 --> 00:59:20,400
sidekick the follower mechanics as

1564
00:59:19,140 --> 00:59:22,200
though you had the feet you don't have

1565
00:59:20,400 --> 00:59:24,960
to give them a fee I would recommend

1566
00:59:22,200 --> 00:59:26,880
doing so but run it as though they had

1567
00:59:24,960 --> 00:59:28,619
the dang feat and it's what they're

1568
00:59:26,880 --> 00:59:29,940
being charging is so powerful that's

1569
00:59:28,619 --> 00:59:32,880
what made it so powerful is that

1570
00:59:29,940 --> 00:59:35,579
leadership came with up to 20 in your

1571
00:59:32,880 --> 00:59:36,780
retinue yeah I mean cannon fodder for

1572
00:59:35,579 --> 00:59:38,280
the most part right like you could use

1573
00:59:36,780 --> 00:59:40,079
them for whatever you wanted yeah

1574
00:59:38,280 --> 00:59:42,540
everybody needs some red shirts yeah you

1575
00:59:40,079 --> 00:59:45,480
know but you could literally build these

1576
00:59:42,540 --> 00:59:47,700
things uh putting these mechanics

1577
00:59:45,480 --> 00:59:49,500
whether you do it very directly like I'm

1578
00:59:47,700 --> 00:59:50,520
going to create a feat for this or

1579
00:59:49,500 --> 00:59:52,020
you're just gonna say I'm going to use

1580
00:59:50,520 --> 00:59:54,000
this mechanic and roll it that's kind of

1581
00:59:52,020 --> 00:59:56,339
what I did when I described what I did

1582
00:59:54,000 --> 00:59:58,740
earlier is like I'm basically using the

1583
00:59:56,339 --> 01:00:00,540
same mechanism for the for the for the

1584
00:59:58,740 --> 01:00:02,640
leadership fee and I'm just rolling it

1585
01:00:00,540 --> 01:00:06,180
all out but it that's what I was doing

1586
01:00:02,640 --> 01:00:07,920
it was like if you're at 20th level and

1587
01:00:06,180 --> 01:00:10,260
you have this level of power and this

1588
01:00:07,920 --> 01:00:11,099
level of influence people will follow

1589
01:00:10,260 --> 01:00:13,980
you

1590
01:00:11,099 --> 01:00:16,079
there's a reason rightly or wrongly a

1591
01:00:13,980 --> 01:00:17,640
popular athlete in in high school has

1592
01:00:16,079 --> 01:00:19,200
people that still remember them and talk

1593
01:00:17,640 --> 01:00:21,180
to them and talk about it to this day

1594
01:00:19,200 --> 01:00:22,799
there's a reason for the following them

1595
01:00:21,180 --> 01:00:25,260
around the halls in Giant Circles and

1596
01:00:22,799 --> 01:00:26,700
girls yeah you know now we would want

1597
01:00:25,260 --> 01:00:28,200
them to be better people that's what

1598
01:00:26,700 --> 01:00:31,200
we're hoping our players will be but

1599
01:00:28,200 --> 01:00:33,420
that's not always the case right so but

1600
01:00:31,200 --> 01:00:35,819
I think that that's the way you do it

1601
01:00:33,420 --> 01:00:37,980
you build into the factions as you go

1602
01:00:35,819 --> 01:00:39,660
and you give them the factions that they

1603
01:00:37,980 --> 01:00:42,960
have the ability to influence interact

1604
01:00:39,660 --> 01:00:45,900
with appropriate to their level

1605
01:00:42,960 --> 01:00:48,839
that lifting back the fog when you hit

1606
01:00:45,900 --> 01:00:50,579
that tear thing is such a powerful piece

1607
01:00:48,839 --> 01:00:53,040
of narrative like having the players

1608
01:00:50,579 --> 01:00:55,980
have been fighting against some group of

1609
01:00:53,040 --> 01:00:59,040
of individuals some force and then they

1610
01:00:55,980 --> 01:01:00,660
finally finish that Arc that chapter and

1611
01:00:59,040 --> 01:01:01,920
then the rest of the fog of War reveals

1612
01:01:00,660 --> 01:01:04,440
the rest of the map the rest of the

1613
01:01:01,920 --> 01:01:08,160
nation and it's like oh that was just

1614
01:01:04,440 --> 01:01:10,619
one sect of this whole other big thing

1615
01:01:08,160 --> 01:01:12,240
is such a powerful like oh okay that was

1616
01:01:10,619 --> 01:01:14,460
just the training wheels right now we're

1617
01:01:12,240 --> 01:01:16,980
here there's what have we done have we

1618
01:01:14,460 --> 01:01:19,079
just pissed off like an actual big thing

1619
01:01:16,980 --> 01:01:21,480
it's such a powerful uh you know

1620
01:01:19,079 --> 01:01:22,920
narrative beat there and

1621
01:01:21,480 --> 01:01:24,000
I wanted to jump off the back of what

1622
01:01:22,920 --> 01:01:25,140
you were just saying there and I think

1623
01:01:24,000 --> 01:01:27,540
you mentioned it before about how you

1624
01:01:25,140 --> 01:01:29,160
did a lot of learning I think we all

1625
01:01:27,540 --> 01:01:31,079
have you know you get better as you as

1626
01:01:29,160 --> 01:01:33,720
you GM and play more

1627
01:01:31,079 --> 01:01:35,460
and I think it's very very very fair

1628
01:01:33,720 --> 01:01:38,160
to say

1629
01:01:35,460 --> 01:01:40,440
when there are newer GMS or when you are

1630
01:01:38,160 --> 01:01:42,359
just cutting your teeth at it it

1631
01:01:40,440 --> 01:01:45,480
absolutely start with those more

1632
01:01:42,359 --> 01:01:48,299
two-dimensional factions like have the

1633
01:01:45,480 --> 01:01:49,980
bad guys be the bad guys absolutely wet

1634
01:01:48,299 --> 01:01:52,079
the whistle on that but then you can

1635
01:01:49,980 --> 01:01:54,119
pepper in just one one person who's

1636
01:01:52,079 --> 01:01:56,640
ostensibly of that faction but it's

1637
01:01:54,119 --> 01:01:58,740
actually like I'm having second thoughts

1638
01:01:56,640 --> 01:02:01,020
because beheading all these innocent

1639
01:01:58,740 --> 01:02:03,299
people seems wrong to me and then that's

1640
01:02:01,020 --> 01:02:05,760
you've already set the seat then to be

1641
01:02:03,299 --> 01:02:07,260
like well he's there are the dissenters

1642
01:02:05,760 --> 01:02:08,940
within that faction and maybe we can

1643
01:02:07,260 --> 01:02:10,319
build on that and then just like how

1644
01:02:08,940 --> 01:02:11,640
leeway you're saying you know you can

1645
01:02:10,319 --> 01:02:14,099
build it up through the tears you can

1646
01:02:11,640 --> 01:02:16,319
start with something like that and then

1647
01:02:14,099 --> 01:02:18,420
just just spit it out from there about

1648
01:02:16,319 --> 01:02:19,680
how how in Game of Thrones when Joffrey

1649
01:02:18,420 --> 01:02:24,059
was King

1650
01:02:19,680 --> 01:02:27,540
the more things he did that were extreme

1651
01:02:24,059 --> 01:02:30,780
and brutal and uncalled for the more

1652
01:02:27,540 --> 01:02:33,359
people in his retinue and the closer the

1653
01:02:30,780 --> 01:02:36,059
the the people who were closer to him

1654
01:02:33,359 --> 01:02:39,599
started to think ah maybe Joffrey's not

1655
01:02:36,059 --> 01:02:41,819
who we want on the throne how do we fix

1656
01:02:39,599 --> 01:02:43,920
this we have we have now got ourselves

1657
01:02:41,819 --> 01:02:46,559
into some [ __ ] how do we get ourselves

1658
01:02:43,920 --> 01:02:48,559
out he seemed a perfect candidate I was

1659
01:02:46,559 --> 01:02:53,119
horribly upset when they killed him

1660
01:02:48,559 --> 01:02:56,579
I was horribly upset they took that long

1661
01:02:53,119 --> 01:02:58,740
he needed to go no shade towards the

1662
01:02:56,579 --> 01:03:00,480
actor the actor's brilliant I thought he

1663
01:02:58,740 --> 01:03:02,540
did a great job I'm never gonna be able

1664
01:03:00,480 --> 01:03:07,020
to work again

1665
01:03:02,540 --> 01:03:09,000
uh you know I I also think about uh

1666
01:03:07,020 --> 01:03:10,980
newer GMS and as they do this and you're

1667
01:03:09,000 --> 01:03:14,520
right building in that that loot either

1668
01:03:10,980 --> 01:03:16,859
a lieutenant or that new guy who's like

1669
01:03:14,520 --> 01:03:19,260
man I'm just not down for this this is

1670
01:03:16,859 --> 01:03:21,480
not what I signed on for makes sense you

1671
01:03:19,260 --> 01:03:23,700
know DS design had Demar working with

1672
01:03:21,480 --> 01:03:25,680
standing alongside galta cop for a long

1673
01:03:23,700 --> 01:03:27,240
time and if you do a re-watch of those

1674
01:03:25,680 --> 01:03:30,420
episodes you'll see a lot of that

1675
01:03:27,240 --> 01:03:32,460
actor's side glances and looks like this

1676
01:03:30,420 --> 01:03:34,920
is what we're doing now and he may have

1677
01:03:32,460 --> 01:03:38,819
gone on for it in the earlier seasons

1678
01:03:34,920 --> 01:03:40,380
but as you got towards the end his I'm

1679
01:03:38,819 --> 01:03:42,059
breaking away from gold to God I'm

1680
01:03:40,380 --> 01:03:45,599
breaking away from the Dominion I'm

1681
01:03:42,059 --> 01:03:48,599
forming a resistance on cardassia Prime

1682
01:03:45,599 --> 01:03:52,619
was not a stretch it would it surprised

1683
01:03:48,599 --> 01:03:54,660
no one because of that little bit of

1684
01:03:52,619 --> 01:03:58,799
work that was done in the quote unquote

1685
01:03:54,660 --> 01:04:00,660
earlier tears uh of play where it was a

1686
01:03:58,799 --> 01:04:03,359
glance it was a comment like can't we do

1687
01:04:00,660 --> 01:04:06,900
this instead no we're gonna do this

1688
01:04:03,359 --> 01:04:11,040
okay that's the kind of thing that that

1689
01:04:06,900 --> 01:04:13,319
really works in a in a in a game and

1690
01:04:11,040 --> 01:04:15,059
again it's a show don't tell if you get

1691
01:04:13,319 --> 01:04:17,040
to those climactic moments in your

1692
01:04:15,059 --> 01:04:19,260
fourth tier play uh if you've got a

1693
01:04:17,040 --> 01:04:20,579
group that's uh blessed enough and

1694
01:04:19,260 --> 01:04:22,740
worked hard enough because it's hard

1695
01:04:20,579 --> 01:04:24,359
work to get to a fourth tier play for

1696
01:04:22,740 --> 01:04:26,520
everyone involved if you're blessed

1697
01:04:24,359 --> 01:04:28,200
enough to get to that point and there's

1698
01:04:26,520 --> 01:04:29,760
something that a faction does that's a

1699
01:04:28,200 --> 01:04:31,740
surprise you've missed some

1700
01:04:29,760 --> 01:04:33,480
opportunities along the way don't be

1701
01:04:31,740 --> 01:04:35,819
scared of it do what you got to do to

1702
01:04:33,480 --> 01:04:38,640
make your story go but again if we're

1703
01:04:35,819 --> 01:04:41,579
being purposeful now we kind of can talk

1704
01:04:38,640 --> 01:04:43,079
about and we can learn and our goal of

1705
01:04:41,579 --> 01:04:45,480
tabletop Journeys is to help provide

1706
01:04:43,079 --> 01:04:48,180
those tools and those techniques to get

1707
01:04:45,480 --> 01:04:50,280
you there so that you are a little bit

1708
01:04:48,180 --> 01:04:52,680
more purposeful in the early echelons of

1709
01:04:50,280 --> 01:04:54,480
this process so that that new DM who's

1710
01:04:52,680 --> 01:04:56,700
starting with the tier one they're

1711
01:04:54,480 --> 01:04:58,079
building characters at level two uh

1712
01:04:56,700 --> 01:05:00,780
before anybody even gets their

1713
01:04:58,079 --> 01:05:02,520
subclasses or right at level three when

1714
01:05:00,780 --> 01:05:04,680
they are starting with their subclasses

1715
01:05:02,520 --> 01:05:06,540
we're going to give we want to be able

1716
01:05:04,680 --> 01:05:08,160
to talk in ways that give them

1717
01:05:06,540 --> 01:05:09,180
techniques that they can use right then

1718
01:05:08,160 --> 01:05:11,520
and there

1719
01:05:09,180 --> 01:05:13,079
so that as that group grows and they

1720
01:05:11,520 --> 01:05:15,299
have that engagement all along which

1721
01:05:13,079 --> 01:05:17,700
will help make that hard work easier and

1722
01:05:15,299 --> 01:05:19,980
they get to those climactic moments it's

1723
01:05:17,700 --> 01:05:21,359
going to really pay off for them and

1724
01:05:19,980 --> 01:05:22,740
we're we're talking about helping people

1725
01:05:21,359 --> 01:05:24,000
who are starting out and saying when you

1726
01:05:22,740 --> 01:05:26,099
are starting out you know work with the

1727
01:05:24,000 --> 01:05:28,920
two-dimensional work with work with

1728
01:05:26,099 --> 01:05:30,720
factions that already exist if you're

1729
01:05:28,920 --> 01:05:32,520
when you're first trying to learn how to

1730
01:05:30,720 --> 01:05:33,839
do this especially when you're looking

1731
01:05:32,520 --> 01:05:35,640
at

1732
01:05:33,839 --> 01:05:37,230
something really abstract like okay

1733
01:05:35,640 --> 01:05:38,900
creative action go

1734
01:05:37,230 --> 01:05:41,880
[Laughter]

1735
01:05:38,900 --> 01:05:43,680
what goes in a faction you know it's

1736
01:05:41,880 --> 01:05:45,839
hard to just come up with everything on

1737
01:05:43,680 --> 01:05:47,640
your own off the gut so look at the

1738
01:05:45,839 --> 01:05:49,500
resources that are out there you know

1739
01:05:47,640 --> 01:05:51,299
the Harpers come up a number of times in

1740
01:05:49,500 --> 01:05:52,500
Forgotten Realms there's a bunch of

1741
01:05:51,299 --> 01:05:54,839
different things you can go through one

1742
01:05:52,500 --> 01:05:58,140
of the things I would recommend is

1743
01:05:54,839 --> 01:06:00,180
actually the adventures League Guide to

1744
01:05:58,140 --> 01:06:02,460
the factions of fair run document it's

1745
01:06:00,180 --> 01:06:04,200
not terribly long but it takes the

1746
01:06:02,460 --> 01:06:06,599
factions of fair run and breaks them

1747
01:06:04,200 --> 01:06:08,640
down individually into their ranks and

1748
01:06:06,599 --> 01:06:10,020
uh what happened what can happen in the

1749
01:06:08,640 --> 01:06:12,059
different ranks toolkits you can learn

1750
01:06:10,020 --> 01:06:14,579
from them goals of the faction and it

1751
01:06:12,059 --> 01:06:16,260
gives you a template I'm not saying use

1752
01:06:14,579 --> 01:06:18,119
the Harpers in your world I'm saying

1753
01:06:16,260 --> 01:06:21,180
find something to use as a template to

1754
01:06:18,119 --> 01:06:22,799
help you think of the things and create

1755
01:06:21,180 --> 01:06:25,740
them as you go so you don't forget to

1756
01:06:22,799 --> 01:06:28,020
come up with a name for each rank or

1757
01:06:25,740 --> 01:06:29,460
specific goals or you know any of the

1758
01:06:28,020 --> 01:06:31,740
little pieces that you need to help it

1759
01:06:29,460 --> 01:06:33,359
come to life borrow from another source

1760
01:06:31,740 --> 01:06:34,859
and make it your own is a really good

1761
01:06:33,359 --> 01:06:36,780
way to get started and then you kind of

1762
01:06:34,859 --> 01:06:38,099
build from there if you're if you're

1763
01:06:36,780 --> 01:06:39,720
building a Thieves Guild in a city

1764
01:06:38,099 --> 01:06:41,760
campaign that I keep going back to this

1765
01:06:39,720 --> 01:06:44,299
because I think City campaigns are

1766
01:06:41,760 --> 01:06:49,440
really a fertile ground for faction work

1767
01:06:44,299 --> 01:06:50,400
you can use any well done mob movie as a

1768
01:06:49,440 --> 01:06:52,380
template

1769
01:06:50,400 --> 01:06:54,359
true story you got to create your own

1770
01:06:52,380 --> 01:06:58,619
template from move from the mob but I

1771
01:06:54,359 --> 01:07:01,920
mean the The Godfather uh Casino

1772
01:06:58,619 --> 01:07:03,599
um Good Fellas Good Fellas uh if you're

1773
01:07:01,920 --> 01:07:06,380
talking about somebody who's uh

1774
01:07:03,599 --> 01:07:10,319
infiltrating uh a faction Donnie Brasco

1775
01:07:06,380 --> 01:07:12,780
uh you know uh immeasurable and

1776
01:07:10,319 --> 01:07:15,240
innumerable movies and shows that go

1777
01:07:12,780 --> 01:07:16,740
into Johnny dangerously Johnny

1778
01:07:15,240 --> 01:07:19,799
dangerously if you're on the more

1779
01:07:16,740 --> 01:07:22,380
comedic uh slapstick side you know my my

1780
01:07:19,799 --> 01:07:27,960
mother interrupted my conversation once

1781
01:07:22,380 --> 01:07:30,420
just once just once um uh and I say that

1782
01:07:27,960 --> 01:07:32,700
with great uh reverence to Joe Piscopo

1783
01:07:30,420 --> 01:07:34,500
who I still follow on on social media

1784
01:07:32,700 --> 01:07:36,780
because he is amazing saw him in concert

1785
01:07:34,500 --> 01:07:38,520
once he is brilliant if you get a chance

1786
01:07:36,780 --> 01:07:40,200
to see Joe tell me that Johnny

1787
01:07:38,520 --> 01:07:42,900
dangerously is a movie that is known in

1788
01:07:40,200 --> 01:07:45,780
the UK it might well be I have to say I

1789
01:07:42,900 --> 01:07:48,000
was drawing a blank hands up of all the

1790
01:07:45,780 --> 01:07:52,220
things we have sent across back across

1791
01:07:48,000 --> 01:07:52,220
the spot if we missed on that we

1792
01:07:53,660 --> 01:07:58,380
that's an old Michael Keaton movie

1793
01:07:56,039 --> 01:08:00,660
that's hysterically funny but also super

1794
01:07:58,380 --> 01:08:02,160
lame because it's kind of funny so if

1795
01:08:00,660 --> 01:08:03,599
you do decide to look it up be prepared

1796
01:08:02,160 --> 01:08:05,640
yeah oh no that's not my favorite kind

1797
01:08:03,599 --> 01:08:09,420
of film it is cheesy as all get out

1798
01:08:05,640 --> 01:08:12,240
Michael Keaton oh I mean uh you even had

1799
01:08:09,420 --> 01:08:16,020
uh an old uh us comic Father Guido

1800
01:08:12,240 --> 01:08:18,600
Sarducci uh uh in that as they're going

1801
01:08:16,020 --> 01:08:20,819
to a um uh Capital they're actually

1802
01:08:18,600 --> 01:08:22,859
taking somebody to the chair and he was

1803
01:08:20,819 --> 01:08:25,380
doing uh a bit as they're walking down

1804
01:08:22,859 --> 01:08:28,080
and he's like Alpha [ __ ] laude Magnum [ __ ]

1805
01:08:25,380 --> 01:08:32,640
Laude the radio is too loudy you know

1806
01:08:28,080 --> 01:08:35,100
like it was absolute hysterics I love

1807
01:08:32,640 --> 01:08:36,359
that movie you know and Joe Pisco I'm

1808
01:08:35,100 --> 01:08:38,580
sure it's got a number of topics that

1809
01:08:36,359 --> 01:08:40,980
would qualify as cringeworthy today but

1810
01:08:38,580 --> 01:08:44,940
we didn't think of it that way yet yeah

1811
01:08:40,980 --> 01:08:46,500
yeah but brilliant fun one funnel thing

1812
01:08:44,940 --> 01:08:48,179
to round out the episode then I wanted

1813
01:08:46,500 --> 01:08:50,880
to talk about it briefly earlier on but

1814
01:08:48,179 --> 01:08:53,279
we'll try and do a like a fast-paced one

1815
01:08:50,880 --> 01:08:56,400
for from each of you around when you're

1816
01:08:53,279 --> 01:08:58,259
a player and you either get given a

1817
01:08:56,400 --> 01:09:00,060
faction from the setting or the or the

1818
01:08:58,259 --> 01:09:02,400
GM or or you work together with one to

1819
01:09:00,060 --> 01:09:03,839
build them or you come up with one you

1820
01:09:02,400 --> 01:09:05,940
know yourself you've heard of the

1821
01:09:03,839 --> 01:09:08,219
Harpers you read a book once or saw the

1822
01:09:05,940 --> 01:09:10,500
film recently and said I want to do what

1823
01:09:08,219 --> 01:09:11,699
that person did which I enjoyed I don't

1824
01:09:10,500 --> 01:09:13,380
know about anybody else but I'm going to

1825
01:09:11,699 --> 01:09:15,420
go out on a limb and say I thought it

1826
01:09:13,380 --> 01:09:17,520
was a good movie we enjoyed it very much

1827
01:09:15,420 --> 01:09:19,560
so everyone that saw it here even even

1828
01:09:17,520 --> 01:09:22,199
my girlfriend who has played DND like

1829
01:09:19,560 --> 01:09:25,199
two times in her life was enjoyed it so

1830
01:09:22,199 --> 01:09:26,940
so yeah so say that's you you either

1831
01:09:25,199 --> 01:09:28,739
have a player or have been those players

1832
01:09:26,940 --> 01:09:31,140
in the past how do you deal with

1833
01:09:28,739 --> 01:09:34,080
operating within those premise those

1834
01:09:31,140 --> 01:09:35,640
Frameworks those like Harpers they don't

1835
01:09:34,080 --> 01:09:38,520
have any pay they just do it because

1836
01:09:35,640 --> 01:09:40,739
it's it's the good thing to do when it

1837
01:09:38,520 --> 01:09:43,259
comes to role playing when it comes to

1838
01:09:40,739 --> 01:09:46,199
being at a table and it being an

1839
01:09:43,259 --> 01:09:47,400
inherently agency giving the words

1840
01:09:46,199 --> 01:09:48,719
Escape me but you know you want to have

1841
01:09:47,400 --> 01:09:50,179
control you want to Define your own

1842
01:09:48,719 --> 01:09:53,160
story and suddenly you've kind of put

1843
01:09:50,179 --> 01:09:55,320
strengths on yourself in a way yeah I

1844
01:09:53,160 --> 01:09:57,480
know like mother isn't necessary nope

1845
01:09:55,320 --> 01:09:59,640
yeah what's the phrase well there's the

1846
01:09:57,480 --> 01:10:01,140
necessity of invention I mention yes so

1847
01:09:59,640 --> 01:10:03,780
like having those constraints can

1848
01:10:01,140 --> 01:10:05,580
obviously enable sure and and kind of

1849
01:10:03,780 --> 01:10:07,920
build to unique things but obviously

1850
01:10:05,580 --> 01:10:10,320
that's maybe there's more there to it

1851
01:10:07,920 --> 01:10:13,020
than maybe newer players that have

1852
01:10:10,320 --> 01:10:14,699
appreciated so I I like the way you laid

1853
01:10:13,020 --> 01:10:17,400
that out because it feeds really really

1854
01:10:14,699 --> 01:10:19,380
nicely into my answer I think the one

1855
01:10:17,400 --> 01:10:20,760
thing as a player if you are a member of

1856
01:10:19,380 --> 01:10:24,300
a faction the one thing you have to be

1857
01:10:20,760 --> 01:10:26,580
aware of is the line that exists between

1858
01:10:24,300 --> 01:10:28,860
the way your character would act in a

1859
01:10:26,580 --> 01:10:30,600
given situation and the social contract

1860
01:10:28,860 --> 01:10:33,780
that you are operating within as a

1861
01:10:30,600 --> 01:10:35,340
player you don't want to be the player

1862
01:10:33,780 --> 01:10:37,140
that always kind of be less on well I'm

1863
01:10:35,340 --> 01:10:38,760
moving against the party I you know I'm

1864
01:10:37,140 --> 01:10:40,440
a member of the Thieves Guild so I'm

1865
01:10:38,760 --> 01:10:41,699
stealing everybody's loot when they're

1866
01:10:40,440 --> 01:10:44,280
sleeping because that's what my

1867
01:10:41,699 --> 01:10:46,560
character would do right so remember

1868
01:10:44,280 --> 01:10:49,500
remember the social contract right you

1869
01:10:46,560 --> 01:10:50,820
may try to steal everybody's loot except

1870
01:10:49,500 --> 01:10:52,679
for the player characters the people

1871
01:10:50,820 --> 01:10:54,300
that you are traveling with because that

1872
01:10:52,679 --> 01:10:57,000
yeah all that that's going to do is it's

1873
01:10:54,300 --> 01:10:59,340
going to breed conflict it's going to

1874
01:10:57,000 --> 01:11:01,560
breed player on player conflict which

1875
01:10:59,340 --> 01:11:03,840
unless that's the nature of the game

1876
01:11:01,560 --> 01:11:06,600
that you're playing is not always a

1877
01:11:03,840 --> 01:11:07,920
welcome development I I I yeah I don't

1878
01:11:06,600 --> 01:11:09,360
think player and player conflict is

1879
01:11:07,920 --> 01:11:12,480
probably ever a character on character

1880
01:11:09,360 --> 01:11:13,679
conflict absolutely okay yeah right so

1881
01:11:12,480 --> 01:11:15,600
it goes across the table at somebody

1882
01:11:13,679 --> 01:11:18,179
else yeah that's like but that you're

1883
01:11:15,600 --> 01:11:20,040
absolutely right like it that it bleeds

1884
01:11:18,179 --> 01:11:21,420
the line there if if another player

1885
01:11:20,040 --> 01:11:23,880
character is always stealing my stuff

1886
01:11:21,420 --> 01:11:26,640
download is gonna get annoyed right

1887
01:11:23,880 --> 01:11:28,580
exactly rightly so yeah and your

1888
01:11:26,640 --> 01:11:30,840
character may just kill him yeah yeah

1889
01:11:28,580 --> 01:11:32,040
the way I try to phrase that to players

1890
01:11:30,840 --> 01:11:34,739
when we're establishing the social

1891
01:11:32,040 --> 01:11:36,300
contract and our session zero is you

1892
01:11:34,739 --> 01:11:38,100
know you're you're designing a character

1893
01:11:36,300 --> 01:11:39,780
that you want to play and that you're

1894
01:11:38,100 --> 01:11:41,940
going to have fun with

1895
01:11:39,780 --> 01:11:44,699
but you it's not just about once you've

1896
01:11:41,940 --> 01:11:46,260
created them always doing exactly what

1897
01:11:44,699 --> 01:11:47,880
the character would do you have a

1898
01:11:46,260 --> 01:11:49,800
responsibility

1899
01:11:47,880 --> 01:11:51,420
not to say but my character would do

1900
01:11:49,800 --> 01:11:53,940
this but instead to come up with a

1901
01:11:51,420 --> 01:11:56,040
reason why they would continue working

1902
01:11:53,940 --> 01:11:58,440
the with the party even in in the face

1903
01:11:56,040 --> 01:12:00,600
of a conflict because otherwise no one's

1904
01:11:58,440 --> 01:12:02,580
going to have any fun if you steal the

1905
01:12:00,600 --> 01:12:03,540
party stuff and right away in the middle

1906
01:12:02,580 --> 01:12:04,920
of the night because that's what your

1907
01:12:03,540 --> 01:12:06,000
character would do you're gonna find the

1908
01:12:04,920 --> 01:12:07,440
next time there's a gaming session

1909
01:12:06,000 --> 01:12:09,420
you're sitting home alone at your couch

1910
01:12:07,440 --> 01:12:11,400
all by yourself and sad because you have

1911
01:12:09,420 --> 01:12:14,520
no friends right and the Cookie Monster

1912
01:12:11,400 --> 01:12:17,280
has no cookies yes I would follow that

1913
01:12:14,520 --> 01:12:19,320
by saying my personal take on how I

1914
01:12:17,280 --> 01:12:21,239
handle that as a player has a lot to do

1915
01:12:19,320 --> 01:12:22,500
with what goes on in the session zero so

1916
01:12:21,239 --> 01:12:25,500
even if I'm playing in a game where

1917
01:12:22,500 --> 01:12:28,199
there is no session zero as a player I

1918
01:12:25,500 --> 01:12:30,540
kind of find a way to do that with my DM

1919
01:12:28,199 --> 01:12:32,699
even if it's after that first game

1920
01:12:30,540 --> 01:12:35,159
session if it's an ongoing game I will

1921
01:12:32,699 --> 01:12:38,040
find a way to sequester myself and the

1922
01:12:35,159 --> 01:12:40,920
GM or Storyteller to have some of those

1923
01:12:38,040 --> 01:12:43,500
session zero conversations so I have a

1924
01:12:40,920 --> 01:12:45,659
better idea of kind of what I'm going to

1925
01:12:43,500 --> 01:12:47,640
do and I will pay very much attention in

1926
01:12:45,659 --> 01:12:50,040
that first session uh where there's no

1927
01:12:47,640 --> 01:12:52,320
sense zero to how the other players are

1928
01:12:50,040 --> 01:12:55,620
playing because

1929
01:12:52,320 --> 01:12:58,040
characters have options

1930
01:12:55,620 --> 01:13:00,600
they can choose to do different things

1931
01:12:58,040 --> 01:13:03,239
players decide which of those options

1932
01:13:00,600 --> 01:13:05,340
the characters take uh like Josh

1933
01:13:03,239 --> 01:13:07,260
mentioned don't steal stuff because it's

1934
01:13:05,340 --> 01:13:08,820
what my character would do like Glenn

1935
01:13:07,260 --> 01:13:10,500
said you have a social contract you got

1936
01:13:08,820 --> 01:13:12,659
to look at where you might be able to go

1937
01:13:10,500 --> 01:13:15,900
with that my thought is the character

1938
01:13:12,659 --> 01:13:17,219
has options all across that Spectrum use

1939
01:13:15,900 --> 01:13:20,040
a player

1940
01:13:17,219 --> 01:13:24,620
figure out which option matches your

1941
01:13:20,040 --> 01:13:27,840
table the best and then your job becomes

1942
01:13:24,620 --> 01:13:29,760
finding the in-game motivation for the

1943
01:13:27,840 --> 01:13:31,920
character to do that so now you have

1944
01:13:29,760 --> 01:13:34,679
explained the action that works best for

1945
01:13:31,920 --> 01:13:36,900
the table with this other in-game

1946
01:13:34,679 --> 01:13:39,600
information that's how I kind of

1947
01:13:36,900 --> 01:13:42,000
approach that if you if a Storyteller

1948
01:13:39,600 --> 01:13:44,699
holds a session zero most of that work

1949
01:13:42,000 --> 01:13:46,620
can be done in that and the instruction

1950
01:13:44,699 --> 01:13:47,940
of build a character that works with the

1951
01:13:46,620 --> 01:13:50,040
party if you're building your characters

1952
01:13:47,940 --> 01:13:52,140
there or you're adjusting your

1953
01:13:50,040 --> 01:13:55,500
characters in that session before

1954
01:13:52,140 --> 01:13:57,600
gameplay truly starts that's great

1955
01:13:55,500 --> 01:14:00,179
um I also think of a couple things

1956
01:13:57,600 --> 01:14:02,159
personally in regards to factions is the

1957
01:14:00,179 --> 01:14:04,320
faction my job

1958
01:14:02,159 --> 01:14:07,199
or is it my family

1959
01:14:04,320 --> 01:14:09,060
or is it my found family the answers to

1960
01:14:07,199 --> 01:14:11,100
those three questions can greatly inform

1961
01:14:09,060 --> 01:14:13,140
how I interact with that with that

1962
01:14:11,100 --> 01:14:16,739
faction as a as a player character

1963
01:14:13,140 --> 01:14:18,600
following that is the party

1964
01:14:16,739 --> 01:14:20,699
my job

1965
01:14:18,600 --> 01:14:23,280
are they my friends

1966
01:14:20,699 --> 01:14:26,040
are they my found family

1967
01:14:23,280 --> 01:14:29,760
my new found family in some cases

1968
01:14:26,040 --> 01:14:31,679
uh and then how I interact with them and

1969
01:14:29,760 --> 01:14:33,540
in many games where the characters may

1970
01:14:31,679 --> 01:14:35,760
not know each other well until they get

1971
01:14:33,540 --> 01:14:37,920
together the answer is they have to it

1972
01:14:35,760 --> 01:14:40,199
starts as a job by tier two they're

1973
01:14:37,920 --> 01:14:42,719
friends by tier three their found family

1974
01:14:40,199 --> 01:14:45,179
that's how I play it that's how I played

1975
01:14:42,719 --> 01:14:49,800
my character in streams of Spearow it

1976
01:14:45,179 --> 01:14:51,600
was job friends found family and now

1977
01:14:49,800 --> 01:14:55,080
that we're in tier four with those

1978
01:14:51,600 --> 01:14:56,699
characters they are my soul purpose and

1979
01:14:55,080 --> 01:14:58,500
there is no sacrifice for that party

1980
01:14:56,699 --> 01:15:01,380
that my character will not engage in

1981
01:14:58,500 --> 01:15:03,600
that's that's my type of character

1982
01:15:01,380 --> 01:15:05,520
development I believe that's relatively

1983
01:15:03,600 --> 01:15:08,760
consistent throughout most characters I

1984
01:15:05,520 --> 01:15:10,980
play because that's how I manage as a

1985
01:15:08,760 --> 01:15:12,719
player the social contract that's how

1986
01:15:10,980 --> 01:15:14,580
the party gets stronger and if you think

1987
01:15:12,719 --> 01:15:16,860
about the arcs in most of the media we

1988
01:15:14,580 --> 01:15:19,440
have that's fairly similar to what we

1989
01:15:16,860 --> 01:15:20,880
see in most media with with groups of

1990
01:15:19,440 --> 01:15:23,040
desperate peoples that get together and

1991
01:15:20,880 --> 01:15:24,960
eventually work together certainly what

1992
01:15:23,040 --> 01:15:27,239
happened and what was happening in

1993
01:15:24,960 --> 01:15:31,020
Firefly though they sped it up because

1994
01:15:27,239 --> 01:15:33,300
Fox is terrible for genre shows uh and

1995
01:15:31,020 --> 01:15:35,400
we didn't get five or six seasons of

1996
01:15:33,300 --> 01:15:36,780
firefly as we should have and it was

1997
01:15:35,400 --> 01:15:39,120
definitely sped up by time we got

1998
01:15:36,780 --> 01:15:41,100
Serenity the movie but that's exactly

1999
01:15:39,120 --> 01:15:42,540
what they were doing throughout that and

2000
01:15:41,100 --> 01:15:44,580
there were episodes along the way

2001
01:15:42,540 --> 01:15:48,300
whether it was going to the planet where

2002
01:15:44,580 --> 01:15:51,480
uh Jane uh was celebrated and The Ballad

2003
01:15:48,300 --> 01:15:54,420
Of Jane was sung when they called Jane

2004
01:15:51,480 --> 01:15:57,480
yeah those are the kind of moments where

2005
01:15:54,420 --> 01:15:58,920
like oh okay so now these things uh make

2006
01:15:57,480 --> 01:16:02,340
purpose and just because I like Adam

2007
01:15:58,920 --> 01:16:05,219
Baldwin as an actor even uh his approach

2008
01:16:02,340 --> 01:16:08,340
to the series Chuck and its Five Seasons

2009
01:16:05,219 --> 01:16:11,520
where he was in that Segway I love Chuck

2010
01:16:08,340 --> 01:16:13,020
yeah uh you know where he was at the

2011
01:16:11,520 --> 01:16:14,820
beginning of that show versus the end

2012
01:16:13,020 --> 01:16:15,900
and how he interacted with Chuck and how

2013
01:16:14,820 --> 01:16:18,900
he interacted with all the other

2014
01:16:15,900 --> 01:16:21,600
characters that altered throughout and

2015
01:16:18,900 --> 01:16:25,679
it was basically along those lines job

2016
01:16:21,600 --> 01:16:27,900
friends found family my purpose and I

2017
01:16:25,679 --> 01:16:29,460
think that's a great way to deal with

2018
01:16:27,900 --> 01:16:30,360
factions and if you think about your

2019
01:16:29,460 --> 01:16:33,000
character

2020
01:16:30,360 --> 01:16:35,100
the party is becomes your faction in

2021
01:16:33,000 --> 01:16:36,960
that process so as you were the party

2022
01:16:35,100 --> 01:16:39,719
becomes your faction unless the whole

2023
01:16:36,960 --> 01:16:42,360
party joins a faction together

2024
01:16:39,719 --> 01:16:45,960
you are literally taking your character

2025
01:16:42,360 --> 01:16:48,060
out of that process of being in the

2026
01:16:45,960 --> 01:16:50,280
external faction to this internal

2027
01:16:48,060 --> 01:16:53,640
faction so where you start with them

2028
01:16:50,280 --> 01:16:55,320
really tells you how you become that

2029
01:16:53,640 --> 01:16:57,239
with the other so if you started with

2030
01:16:55,320 --> 01:16:59,460
these are my purpose

2031
01:16:57,239 --> 01:17:01,260
you have to walk down that list with one

2032
01:16:59,460 --> 01:17:02,400
group as you're building up the list

2033
01:17:01,260 --> 01:17:05,040
with the other

2034
01:17:02,400 --> 01:17:07,320
and and that so where you start and

2035
01:17:05,040 --> 01:17:09,020
where you end is your character

2036
01:17:07,320 --> 01:17:12,920
development that's how I look at it

2037
01:17:09,020 --> 01:17:15,120
excellent well not very fast I'm sorry

2038
01:17:12,920 --> 01:17:16,760
that's why I chuckled when you set a

2039
01:17:15,120 --> 01:17:20,420
fast round yeah

2040
01:17:16,760 --> 01:17:23,840
I should go to the restroom now

2041
01:17:20,420 --> 01:17:23,840
so much power

2042
01:17:24,800 --> 01:17:29,640
uh well I I think that pretty much

2043
01:17:26,940 --> 01:17:33,320
brings us to the end gentlemen of our

2044
01:17:29,640 --> 01:17:36,420
discussion today on factions so as easy

2045
01:17:33,320 --> 01:17:39,179
talking about it so it brings us into

2046
01:17:36,420 --> 01:17:40,679
the show of course but yeah it sounds

2047
01:17:39,179 --> 01:17:43,520
like you're gonna be on our show or

2048
01:17:40,679 --> 01:17:46,620
similar to space

2049
01:17:43,520 --> 01:17:47,940
for the tail end of this discussion at

2050
01:17:46,620 --> 01:17:49,320
some point in the near future there are

2051
01:17:47,940 --> 01:17:51,179
several things that I've thought of as

2052
01:17:49,320 --> 01:17:55,560
well that have to get locked away

2053
01:17:51,179 --> 01:17:58,380
somewhere but um as is tradition is

2054
01:17:55,560 --> 01:18:02,699
there anything that you guys would like

2055
01:17:58,380 --> 01:18:04,920
to promote what I mean how kind of you

2056
01:18:02,699 --> 01:18:07,260
to ask Daniel because there just happens

2057
01:18:04,920 --> 01:18:09,600
to be so as we said at the top of the

2058
01:18:07,260 --> 01:18:10,980
show here so we just finished up uh the

2059
01:18:09,600 --> 01:18:13,679
final writing and final layout and

2060
01:18:10,980 --> 01:18:15,060
everything of our third book uh and as

2061
01:18:13,679 --> 01:18:17,820
Glenn alluded to at the beginning of the

2062
01:18:15,060 --> 01:18:19,140
show here uh the reason why factions has

2063
01:18:17,820 --> 01:18:21,300
been on our mind and why we've been

2064
01:18:19,140 --> 01:18:23,159
doing a lot of research uh kind of among

2065
01:18:21,300 --> 01:18:24,659
the three of us in in how factions are

2066
01:18:23,159 --> 01:18:26,760
built and why factions are built and all

2067
01:18:24,659 --> 01:18:27,780
that stuff is that this is the first

2068
01:18:26,760 --> 01:18:31,199
time that we're going to be announcing

2069
01:18:27,780 --> 01:18:32,159
our fourth book so this fall coming to

2070
01:18:31,199 --> 01:18:33,540
Kickstarter we don't have the date

2071
01:18:32,159 --> 01:18:34,920
exactly nailed down yet so you're just

2072
01:18:33,540 --> 01:18:36,420
gonna have to watch uh watch tabletop

2073
01:18:34,920 --> 01:18:39,000
Journeys uh to go ahead and get the

2074
01:18:36,420 --> 01:18:40,800
exact date but uh this fall we're going

2075
01:18:39,000 --> 01:18:42,360
to be kickstarting our fourth book and

2076
01:18:40,800 --> 01:18:45,420
it's going to be a book all about

2077
01:18:42,360 --> 01:18:47,880
factions awesome and of course the show

2078
01:18:45,420 --> 01:18:48,900
the show itself right yeah I mean if

2079
01:18:47,880 --> 01:18:50,460
you're interested in the tabletop during

2080
01:18:48,900 --> 01:18:52,040
his podcast of course you can check us

2081
01:18:50,460 --> 01:18:54,179
out at

2082
01:18:52,040 --> 01:18:57,480
www.ttjourneries.com or wherever you

2083
01:18:54,179 --> 01:18:59,040
listen to podcasts wow let me let me be

2084
01:18:57,480 --> 01:19:00,600
you know fully fair either the other two

2085
01:18:59,040 --> 01:19:02,820
have you got any other things you would

2086
01:19:00,600 --> 01:19:06,900
like to promote in addition to the your

2087
01:19:02,820 --> 01:19:10,620
found family yeah so I I can honestly

2088
01:19:06,900 --> 01:19:14,640
say that I am finding great love with

2089
01:19:10,620 --> 01:19:17,100
Star Trek uh Adventures RPG uh I highly

2090
01:19:14,640 --> 01:19:18,900
recommend uh if it's a game you're

2091
01:19:17,100 --> 01:19:21,000
remote if anything we've said here

2092
01:19:18,900 --> 01:19:24,780
tonight or if you've heard it in passing

2093
01:19:21,000 --> 01:19:27,179
seen us on uh Twitter talking about it

2094
01:19:24,780 --> 01:19:29,400
um definitely jump on we're very early

2095
01:19:27,179 --> 01:19:31,940
in the release schedule for this project

2096
01:19:29,400 --> 01:19:35,040
we have three episodes out which are our

2097
01:19:31,940 --> 01:19:37,920
Star Trek D20

2098
01:19:35,040 --> 01:19:39,540
um session zero we're about to drop or

2099
01:19:37,920 --> 01:19:42,480
will at the time of this airing have

2100
01:19:39,540 --> 01:19:44,820
just dropped uh episode one or part of

2101
01:19:42,480 --> 01:19:47,880
episode one for the actual Adventure

2102
01:19:44,820 --> 01:19:49,860
itself uh highly recommend watching that

2103
01:19:47,880 --> 01:19:52,380
so you can kind of join in the fun and

2104
01:19:49,860 --> 01:19:54,420
learn this great system because even if

2105
01:19:52,380 --> 01:19:57,239
Star Trek isn't your bag sounds odd to

2106
01:19:54,420 --> 01:19:59,460
me to say that out loud but if it were

2107
01:19:57,239 --> 01:20:01,440
not your bag there are some amazing

2108
01:19:59,460 --> 01:20:02,460
things that we didn't even get to

2109
01:20:01,440 --> 01:20:03,900
tonight which is why you're gonna have

2110
01:20:02,460 --> 01:20:06,719
to be in our show because I have notes

2111
01:20:03,900 --> 01:20:09,719
uh about that as well but it's going to

2112
01:20:06,719 --> 01:20:12,480
be awesome where you can kind of get a

2113
01:20:09,719 --> 01:20:13,800
real good view of the game and see some

2114
01:20:12,480 --> 01:20:16,080
of the things that you want to take from

2115
01:20:13,800 --> 01:20:18,840
the game and bring to your table

2116
01:20:16,080 --> 01:20:22,080
whatever system you're using so a lot of

2117
01:20:18,840 --> 01:20:23,640
fun great stories I love the stuff that

2118
01:20:22,080 --> 01:20:25,920
Josh has been bringing to that bringing

2119
01:20:23,640 --> 01:20:28,140
to that I'm glad it is uh both of us

2120
01:20:25,920 --> 01:20:30,360
co-story telling and co-writing this

2121
01:20:28,140 --> 01:20:33,300
because what I had I think was really

2122
01:20:30,360 --> 01:20:38,480
good what we now have with what Josh is

2123
01:20:33,300 --> 01:20:38,480
doing is really freaking awesome good

2124
01:20:39,199 --> 01:20:44,880
continuing the story yeah nice and um to

2125
01:20:43,140 --> 01:20:47,760
follow that up and finish the promotion

2126
01:20:44,880 --> 01:20:49,620
for it if that sounds like fun if sta

2127
01:20:47,760 --> 01:20:51,600
sounds like in Star Trek Adventures by

2128
01:20:49,620 --> 01:20:53,640
the way that's what SGA is uh Star Trek

2129
01:20:51,600 --> 01:20:57,000
Adventures by modifia sounds like fun in

2130
01:20:53,640 --> 01:20:58,920
this game this massive crew game that

2131
01:20:57,000 --> 01:21:02,760
we're talking about sounds like you're a

2132
01:20:58,920 --> 01:21:06,800
cup of tea it is a patreon only game so

2133
01:21:02,760 --> 01:21:06,800
you can go to our patreon at

2134
01:21:06,920 --> 01:21:11,580
www.patreon forward slash TT Journeys

2135
01:21:09,719 --> 01:21:12,900
and sign up there then contact us and

2136
01:21:11,580 --> 01:21:14,940
let us know you want end of the game

2137
01:21:12,900 --> 01:21:16,380
it's a few things to go over and talk to

2138
01:21:14,940 --> 01:21:19,199
you about to make sure you know you're

2139
01:21:16,380 --> 01:21:20,699
prepared to go on the air but then we'll

2140
01:21:19,199 --> 01:21:22,320
help you build a character and put you

2141
01:21:20,699 --> 01:21:24,960
in and then you just got to respond to

2142
01:21:22,320 --> 01:21:28,140
the next Poll for dates and again that's

2143
01:21:24,960 --> 01:21:30,000
pay to be one of the cast The the

2144
01:21:28,140 --> 01:21:33,120
patreon will allow you to be one of the

2145
01:21:30,000 --> 01:21:36,179
cast members and go but it is freely out

2146
01:21:33,120 --> 01:21:38,699
to the viewers or listeners to the

2147
01:21:36,179 --> 01:21:40,560
podcast so that there's no there's no

2148
01:21:38,699 --> 01:21:43,020
paywall for anybody who just wants to

2149
01:21:40,560 --> 01:21:46,679
listen and enjoy of course

2150
01:21:43,020 --> 01:21:49,320
yep such a weather machine gentleman

2151
01:21:46,679 --> 01:21:51,780
um you covered all the bases there two

2152
01:21:49,320 --> 01:21:54,239
and a half years now so yeah you'd hope

2153
01:21:51,780 --> 01:21:57,000
so uh yeah

2154
01:21:54,239 --> 01:21:59,520
we got Twitter too but that's them yeah

2155
01:21:57,000 --> 01:22:01,679
yeah all the links will be in the

2156
01:21:59,520 --> 01:22:03,540
episode description as usual and I would

2157
01:22:01,679 --> 01:22:04,980
encourage everybody to go check out the

2158
01:22:03,540 --> 01:22:08,219
sister show of thinking critically

2159
01:22:04,980 --> 01:22:11,100
tabletop Journeys otherwise all that's

2160
01:22:08,219 --> 01:22:12,540
left to say is from the bottom of my

2161
01:22:11,100 --> 01:22:14,640
heart thank you ever so much for your

2162
01:22:12,540 --> 01:22:16,140
time this morning gentlemen thank you so

2163
01:22:14,640 --> 01:22:18,120
much thank you so much for having us I'd

2164
01:22:16,140 --> 01:22:21,060
love to talk to you again absolutely

2165
01:22:18,120 --> 01:22:23,159
always fun we'll we'll get a date so we

2166
01:22:21,060 --> 01:22:25,199
can uh have some more discussion on

2167
01:22:23,159 --> 01:22:27,300
factions here in the near future yep

2168
01:22:25,199 --> 01:22:28,380
absolutely absolutely and of course uh

2169
01:22:27,300 --> 01:22:29,699
not only with all the links in the

2170
01:22:28,380 --> 01:22:31,199
episode descriptions tabletop Journeys

2171
01:22:29,699 --> 01:22:33,179
is linked all over the website and the

2172
01:22:31,199 --> 01:22:35,880
guests and on all the episodes that will

2173
01:22:33,179 --> 01:22:37,320
now be three of them so should be very

2174
01:22:35,880 --> 01:22:39,840
easy to find

2175
01:22:37,320 --> 01:22:41,580
so that's it that brings us to the end

2176
01:22:39,840 --> 01:22:44,600
guys it breaks my heart to say but why

2177
01:22:41,580 --> 01:22:47,219
not it's that time

2178
01:22:44,600 --> 01:22:48,540
I can't I can't do it anymore the

2179
01:22:47,219 --> 01:22:51,600
listeners you know they need a break

2180
01:22:48,540 --> 01:22:54,000
here it's very difficult to say goodbye

2181
01:22:51,600 --> 01:22:57,620
so what we'll say is we'll see you all

2182
01:22:54,000 --> 01:22:57,620
later exactly yeah

2183
01:23:02,420 --> 01:23:06,480
all right

2184
01:23:04,739 --> 01:23:08,699
and now it's time for the patreon shout

2185
01:23:06,480 --> 01:23:11,340
outs huge thank you to all my patrons

2186
01:23:08,699 --> 01:23:13,739
starting with Josh lewinika and Glenn

2187
01:23:11,340 --> 01:23:15,300
the three fabulous toasts of tabletop

2188
01:23:13,739 --> 01:23:17,880
Journeys who've been on the show several

2189
01:23:15,300 --> 01:23:20,400
times before and who I'll always invite

2190
01:23:17,880 --> 01:23:24,300
back to go check out tabletop Journeys

2191
01:23:20,400 --> 01:23:27,420
at ttjourneys.com or at TT Journeys on

2192
01:23:24,300 --> 01:23:30,120
Twitter we also have Joe from the fourth

2193
01:23:27,420 --> 01:23:33,120
leg podcast because all about giving DMS

2194
01:23:30,120 --> 01:23:34,800
another leg to stand on again previous

2195
01:23:33,120 --> 01:23:35,940
guests of the show and I'd thoroughly

2196
01:23:34,800 --> 01:23:38,400
encourage you to go and check out their

2197
01:23:35,940 --> 01:23:40,560
great content so you can find them at

2198
01:23:38,400 --> 01:23:41,880
the fourthleg on Twitter

2199
01:23:40,560 --> 01:23:43,679
was it a good friend of the show

2200
01:23:41,880 --> 01:23:45,900
optional rule you can go and find him

2201
01:23:43,679 --> 01:23:48,540
out on optional rule.com or at optional

2202
01:23:45,900 --> 01:23:50,520
Rule full of very insightful and

2203
01:23:48,540 --> 01:23:54,000
educated comments and thoughts and

2204
01:23:50,520 --> 01:23:55,980
threads on the really nitty-gritty of

2205
01:23:54,000 --> 01:23:59,340
DnD we have

2206
01:23:55,980 --> 01:24:00,780
what a guy Matthew Perkins who is just

2207
01:23:59,340 --> 01:24:02,820
out there in the world trying to make

2208
01:24:00,780 --> 01:24:06,300
you laugh let's go and check him out at

2209
01:24:02,820 --> 01:24:10,140
Matthew perkins.net or at hey it's Matty

2210
01:24:06,300 --> 01:24:12,179
P m-a-t-t-y-p and good friend of the

2211
01:24:10,140 --> 01:24:15,060
show and one of my table mates Matthew

2212
01:24:12,179 --> 01:24:18,719
Street go and check out his partner's

2213
01:24:15,060 --> 01:24:22,340
hustle at virtualtime hustle.com or at

2214
01:24:18,719 --> 01:24:22,340
mp street88 on Twitter

2215
01:24:22,460 --> 01:24:44,629
[Music]

 

Tabletop Journeys Profile Photo

Tabletop Journeys

Podcast

Friends for much longer than any of them care to admit, Tabletop Journeys bring extensive RPG experience from even before they met. For almost 100 years combined, they have played in and ran tabletop and live-action games of every stripe. Since then, they have discussed, argued, kibitzed, broken down, built up, rearranged, and dissected every imaginable topic, frequently in living rooms in front of horrified onlookers who couldn’t get a word in edgewise. The Tabletop Journeys project started as friends wanting to get together over Zoom to talk about the games they were running, the stuff that they had bought, and things that they thought were cool. And now, we hope that you do too!