Enhancements
This episode I am joined by the creator of the My Sound Delve mobile app, Christian Borchert, and we talk about all the tricks, tools, and talents used to enhance your gameplay experience. Although we have different approaches and preferences to our TTRPG experience, some things never change and it's always about the camaraderie and social experience. This episode is split pretty cleanly between digital and physical enhancements, as Christian takes us through his splendid sound-board app before some tips for creating table-top terrain.
- 05:07 - Enhancing published modules
- 12:31 - Improving as a DM
- 21:38 - Enabling different systems/editions
- 29:54 - Benefits of remote play
- 38:31 - Adding another dimension through terrain
- 51:58 - The key enhancement for a player
- 64:35 - My Sound Delve
Find Christian on on:
- Twitter (https://twitter.com/MySoundDelve)
- MySoundDelve website (https://mysounddelve.com/)
The app is available on:
- Google Play (https://play.google.com/store/apps/details?id=com.eveninghuddle.app)
- Apple App Store (https://apps.apple.com/us/app/my-sound-delve-dice-roller/id1534739333)
Find me on:
- Twitter @Danilo_DnD (https://twitter.com/Danilo_DnD)
- Instagram thinking_critically_dnd (https://www.instagram.com/thinking_critically_dnd/)
- Facebook ThinkingCriticallyDnD (https://www.facebook.com/ThinkingCriticallyDnD)
References:
- The DM's Craft with DM Scotty
- Black Magic Craft
- Gaslands by Mike Hutchinson, published by Osprey Games
- Wyloch's Armory
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
This episode was not sponsored or supported in any way.
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[Music]
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hello and welcome to thinking critically
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a d and d discussion a podcast where we
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deep dive single word concepts or ideas
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within the dungeons and dragons 5e
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framework
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my name is danilo and i like all kinds
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of games and the crunchy mechanics that
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make him tick you can find me on twitter
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facebook and instagram and i'd really
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appreciate a like or a follow
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today i'm joined by christian boucher
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the creator of the my sound delve app
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thank you ever so much for joining us
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today christian can you tell us a little
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bit about yourself sure absolutely thank
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you for having me i appreciate the
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opportunity to chat with you danielle
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so my name is christian and i created my
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sound elves in 2020
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which was a brainchild
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app idea that i've had for almost a
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decade
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looking for an enhancement for you know
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sound effects and there's just no real
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good interface out there for sound
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effects there's great opportunity for
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you know ambient sounds but specific
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sound effects tied to
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tabletop role play was um or is lacking
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maybe i should say was lacking
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until my sound delve and um yeah with
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the pandemic and the lock in uh for 2020
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it gave me the capacity to really focus
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in on it so i appreciate the opportunity
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to chat a little bit about it and uh
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under the guise of enhancements for
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today's topic
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good and thank you for teeing up our
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topic for me here
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so yeah
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yeah today's topic is enhancement so
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what is what does that mean to you
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christian
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sure so enhancements for me
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is
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essentially taking that storyline that
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either you as a game master have created
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or that you've purchased
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and you're running through it
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and how to make that more engaging
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for yourself
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as well as your players because
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essentially
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i approach the enhancements as
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taking that story and home brewing it
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may be making some changes to match
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things that i want to bring forward so
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one example would be magic items
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okay you know especially when you buy a
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story it's got specific magic items in
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there
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and i like to kind of escape beyond that
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or you know swap them out and that
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sometimes means augmenting that
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particular encounter so that would be
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one example of enhancement
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i've gotten into collecting miniatures
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and these are like the pre-made ones i'm
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not skilled enough even though i do
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terrain making
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uh which i'll get into in a little bit
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the you know painting skills uh
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that's required for miniatures is just
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yet beyond my comfort zone so i buy the
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pre-made ones and i've been collecting
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them
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since 2003. so that was an enhancement
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that i did for our tabletop and then i
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got into terrain making and so i use a
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variety of mediums from
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the hurst molds
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for casting with a plaster very hard
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plaster
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i use hydra stone
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and that's really good but it's heavy
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and it's great for set pieces for like a
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like a mob or like a boss scene
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and then i also use things like foam
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core
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i use things like
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polystyrene foam i use things like
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cardboard
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and
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using the faux finishing techniques you
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can mock up something that can be good
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for that session and then if you make
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them more modular you can then reuse
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them so for instance i'm running a mini
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campaign rise of the rune lords coming
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up here on this wednesday for seven
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sessions
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and i'm reusing something that i created
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for a star finder session
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and it was actually a heart so the group
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had to fly into this heart that was
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sitting in space it was just kind of
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this magical portal
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and so you're walking through the the
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portions of the heart and so it was like
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red and so i used paper mache and
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painted it all red
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and now that it's going to be a cavern i
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painted it black and so some of the red
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is coming through so it's going to be
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kind of like this
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you know like you're going through lava
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tubes kind of thing so it's it's kind of
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cool so i'm repurposing that so that's
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another example of an enhancement
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yeah thank you there's a lot there and
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what i really love about this
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podcast is i think the thing you opened
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with was home brewing pre-made
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encounters too in order to enhance them
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and that was not on my list of things at
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all so i'm really happy that
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we
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we're bringing all these ideas together
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so
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let's start with that one and for people
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that listen they'll know that i don't
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have a huge amount of experience with
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pre-made
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modules i know of them by name
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only and by maybe reputation
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but in terms of running them over them
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or having played them i have very little
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experience so
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i'm really going to er and you know rely
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on your expertise here in terms of
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how
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do people enhance the pre-made modules
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and i'm
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probably aware of the usual ways like
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tweaking combat encounters and sure
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making things more difficult and you
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know adding in npcs but are there any
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kind of go-to things you use or
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tips or tricks that you have some
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experience with when it comes to yeah
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increasing the
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enjoyment of pre-made modules yeah one
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of the things that i like to do is
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live on the edge of tpk
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that may sound terrible
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to see your listeners but
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do your players like you living on the
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edge of tpks well
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there's great reward with great risk
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right and so
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sometimes the module that you buy
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builds up to the mini boss fight and
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then you know then you've got to go
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through some other things some some
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lesser minions or you know some
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challenges there
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and so
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to make it you know more interesting is
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to put in traps
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to put in things that they have to rely
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less on combat exclusively unless you're
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running just a straight you know dungeon
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crawl where it's just you know room
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after room after room of monsters and
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sometimes that's fun
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but it's also nice to to just you know
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supplant in other challenges
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so you know your skill checks because
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otherwise why are you building your
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character around certain skills if
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they're not utilized
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and so you know putting those challenges
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in whether they're in the module or not
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can be a lot of fun right so every every
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door shouldn't be locked shouldn't be
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trapped but some should right and so you
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build some tension
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in the storyline and whether it is in
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the module itself or not
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you read through it and then you match
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now i i have a challenge with
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our player groups are typically large so
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right now i'm running a group with eight
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pcs wow
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that makes it very hard for when you're
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doing minions right so what what do you
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do either you throw in a whole bunch
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right so like i'm running a thing right
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now where it calls for six shadow
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mastiffs
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okay well is six a good number against
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eight
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and you also don't wanna like ramp it up
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so that the xp that's awarded
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is too high right so you want to kind of
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take a step back and look globally at
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that advancement and you don't want your
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characters to level up too quickly but
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you also don't want to have them level
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up too slowly so it's this wonderful
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exchange of
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putting the right ingredients in so you
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create that tension you create you know
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bosses so you know like the last boss
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battle i had i essentially
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wove in
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more creatures
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so there was two rounds with you know
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these two so they softened them up a
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little bit and then i brought in two
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more right you know sometimes even
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though a creature can do certain things
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as a game master you're
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disallowing some things right so like
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demons can bring in more demons well if
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you don't want that encounter to last
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three hours
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maybe you don't do that right or maybe
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you have them bring in some lesser
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demons and not you know the another rock
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suddenly shows up right yeah because
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it's you know hey it's already getting
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until like 1 30 in the morning and uh
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everybody's getting tired so yeah
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keeping all of that in mind i will weave
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in new individuals uh new creatures to
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keep that tension going
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and uh and it's like i said we've come
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very close to not tpk but we've come
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very very close to you know losing all
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hit points and you know people they've
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had to retreat and come back
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and that really like i said the tension
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that's created by
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putting just enough challenge there that
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they feel challenged
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you know so they're not walking in all
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over confident and cocky like oh i'm
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just gonna like clear the battlefield
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and then just go to the next combat and
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so that's important and so looking at
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what you've purchased
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or like revisiting what you've created
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hasn't been challenging enough or not
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hmm yeah it's that dark souls balance
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isn't it of
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making it challenging but then
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the reward is
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that much more gratifying
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that is correct that is correct and then
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also putting in um magic items in like
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weird places right so there's a pool
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with pool of sludge
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well there happens to be this really
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00:10:12,399 --> 00:10:16,000
awesome ring down in there right and so
267
00:10:14,320 --> 00:10:20,160
if the party doesn't
268
00:10:16,000 --> 00:10:21,839
find it well that's shame on them right
269
00:10:20,160 --> 00:10:23,760
because they didn't fully explore the
270
00:10:21,839 --> 00:10:26,720
scene before moving on
271
00:10:23,760 --> 00:10:28,959
okay yeah maybe maybe one day i'll pop
272
00:10:26,720 --> 00:10:31,920
my cherry and actually run
273
00:10:28,959 --> 00:10:33,839
something that somebody else has made
274
00:10:31,920 --> 00:10:36,160
there's great content out there now i
275
00:10:33,839 --> 00:10:38,160
mean there's never been more modules
276
00:10:36,160 --> 00:10:40,320
available at your fingertips
277
00:10:38,160 --> 00:10:42,560
you know and and so i typically will
278
00:10:40,320 --> 00:10:44,800
look for a module that is
279
00:10:42,560 --> 00:10:46,720
actually slightly higher in terms of
280
00:10:44,800 --> 00:10:48,240
character level match
281
00:10:46,720 --> 00:10:50,399
like i said because i've got larger
282
00:10:48,240 --> 00:10:51,680
groups and so they need more challenge
283
00:10:50,399 --> 00:10:53,519
rating
284
00:10:51,680 --> 00:10:56,079
yeah that makes sense and that's always
285
00:10:53,519 --> 00:10:58,240
the difficult part of dming is that
286
00:10:56,079 --> 00:11:00,320
balance of making it
287
00:10:58,240 --> 00:11:02,720
a tough piece of combat so they don't
288
00:11:00,320 --> 00:11:04,800
just cake walk their way through it and
289
00:11:02,720 --> 00:11:06,240
i can only imagine how
290
00:11:04,800 --> 00:11:08,480
tricky that is with eight players it's
291
00:11:06,240 --> 00:11:10,240
difficult enough for my six so a it's
292
00:11:08,480 --> 00:11:12,800
just a whole another world that i don't
293
00:11:10,240 --> 00:11:14,720
even want to think about right
294
00:11:12,800 --> 00:11:16,640
yeah one one time i i thought this was
295
00:11:14,720 --> 00:11:18,959
this this this worked actually fairly
296
00:11:16,640 --> 00:11:20,720
well so i i had the party go through a
297
00:11:18,959 --> 00:11:23,040
portal and they went to a brand new
298
00:11:20,720 --> 00:11:24,399
universe and what ended up happening
299
00:11:23,040 --> 00:11:26,399
there was
300
00:11:24,399 --> 00:11:27,680
the cleric lost her connection to her
301
00:11:26,399 --> 00:11:29,040
goddess and
302
00:11:27,680 --> 00:11:30,480
no more spells
303
00:11:29,040 --> 00:11:34,240
uh oh
304
00:11:30,480 --> 00:11:36,240
so she was like uh okay uh she went back
305
00:11:34,240 --> 00:11:38,640
through the portal and disappeared
306
00:11:36,240 --> 00:11:42,079
right back to her universe so that left
307
00:11:38,640 --> 00:11:44,160
the party needing a replacement so they
308
00:11:42,079 --> 00:11:47,040
went to the local church and they found
309
00:11:44,160 --> 00:11:48,480
a new cleric but that required a tithe
310
00:11:47,040 --> 00:11:50,399
and so they did the same thing for a
311
00:11:48,480 --> 00:11:52,160
paladin because that there was another
312
00:11:50,399 --> 00:11:54,000
character barbarian that had gone back
313
00:11:52,160 --> 00:11:56,079
and so they needed a tank
314
00:11:54,000 --> 00:11:58,560
what that did was it set up a storyline
315
00:11:56,079 --> 00:12:01,440
so that the party no matter how much
316
00:11:58,560 --> 00:12:02,720
loot they got they were bound to a 20
317
00:12:01,440 --> 00:12:05,600
tithe
318
00:12:02,720 --> 00:12:06,639
so so i was able to give them more magic
319
00:12:05,600 --> 00:12:08,240
items
320
00:12:06,639 --> 00:12:09,279
because i knew they had to give up 20
321
00:12:08,240 --> 00:12:10,480
percent
322
00:12:09,279 --> 00:12:12,959
and so they could kind of pick through
323
00:12:10,480 --> 00:12:15,120
the best and give the rest to the to the
324
00:12:12,959 --> 00:12:17,440
church it also gave them local knowledge
325
00:12:15,120 --> 00:12:19,680
which was helpful for storyline
326
00:12:17,440 --> 00:12:20,800
good that's yeah that's quite a nice way
327
00:12:19,680 --> 00:12:23,279
of
328
00:12:20,800 --> 00:12:24,880
getting players to have that feeling of
329
00:12:23,279 --> 00:12:26,959
power but having
330
00:12:24,880 --> 00:12:29,279
that tool in their back pocket to say
331
00:12:26,959 --> 00:12:31,200
okay but it's not forever
332
00:12:29,279 --> 00:12:34,800
so
333
00:12:31,200 --> 00:12:36,079
so talking of dming or being the games
334
00:12:34,800 --> 00:12:36,959
master
335
00:12:36,079 --> 00:12:39,760
what
336
00:12:36,959 --> 00:12:42,160
has really improved the quality of your
337
00:12:39,760 --> 00:12:43,920
experience or the standard of your
338
00:12:42,160 --> 00:12:45,920
dungeon mastering
339
00:12:43,920 --> 00:12:49,120
it's a bit of a
340
00:12:45,920 --> 00:12:50,560
awkward question in that
341
00:12:49,120 --> 00:12:53,120
it's it's hard to kind of have that
342
00:12:50,560 --> 00:12:54,959
introspection of okay how have i
343
00:12:53,120 --> 00:12:57,279
got better or how have my the quality of
344
00:12:54,959 --> 00:12:59,760
my tables improved but
345
00:12:57,279 --> 00:13:03,279
yeah it's it's not actually because i
346
00:12:59,760 --> 00:13:06,880
i'm i'm um i overthink things a lot
347
00:13:03,279 --> 00:13:08,639
and um so my particular group
348
00:13:06,880 --> 00:13:11,440
we play
349
00:13:08,639 --> 00:13:12,880
if we're lucky four times a year wow and
350
00:13:11,440 --> 00:13:15,839
so
351
00:13:12,880 --> 00:13:17,760
so it has it has forced me to think
352
00:13:15,839 --> 00:13:20,399
about ways to
353
00:13:17,760 --> 00:13:23,120
enhance the game
354
00:13:20,399 --> 00:13:25,040
so that they keep coming back
355
00:13:23,120 --> 00:13:27,760
because there's a two and a half hour
356
00:13:25,040 --> 00:13:30,720
drive three hour drive for one guy
357
00:13:27,760 --> 00:13:32,480
and then to my house and then oftentimes
358
00:13:30,720 --> 00:13:35,200
in the winter especially we'll go
359
00:13:32,480 --> 00:13:37,920
further north toward canada and and haul
360
00:13:35,200 --> 00:13:39,120
up in a cabin for an entire weekend
361
00:13:37,920 --> 00:13:40,880
and play
362
00:13:39,120 --> 00:13:43,199
and so we're looking at you know three
363
00:13:40,880 --> 00:13:45,199
to you know six hour drive for folks to
364
00:13:43,199 --> 00:13:47,680
get together physically
365
00:13:45,199 --> 00:13:49,360
wow so the whole pandemic thing has put
366
00:13:47,680 --> 00:13:51,600
us in a situation where we've been
367
00:13:49,360 --> 00:13:54,320
zooming but i hate
368
00:13:51,600 --> 00:13:57,680
the online play it is it is just
369
00:13:54,320 --> 00:13:58,959
listening to myself talk for six hours
370
00:13:57,680 --> 00:14:01,199
at a time
371
00:13:58,959 --> 00:14:05,199
and it lacks that fellowship
372
00:14:01,199 --> 00:14:07,120
so ways to enhance and kind of buy in
373
00:14:05,199 --> 00:14:09,120
is
374
00:14:07,120 --> 00:14:10,959
one way i did it was i
375
00:14:09,120 --> 00:14:12,399
give the players
376
00:14:10,959 --> 00:14:15,360
assignments
377
00:14:12,399 --> 00:14:17,600
so they keep track of the buff i i made
378
00:14:15,360 --> 00:14:20,399
a buff sheet with excel right so it's
379
00:14:17,600 --> 00:14:23,440
got all of the you know prayer aid you
380
00:14:20,399 --> 00:14:26,560
know etc and so you know haste
381
00:14:23,440 --> 00:14:28,880
plus two um for attack minus two for
382
00:14:26,560 --> 00:14:30,720
this right yeah you know both strength
383
00:14:28,880 --> 00:14:32,320
so you got to keep track of all of that
384
00:14:30,720 --> 00:14:34,800
stuff and
385
00:14:32,320 --> 00:14:37,040
one person is responsible for that i
386
00:14:34,800 --> 00:14:39,279
also put somebody responsible for hit
387
00:14:37,040 --> 00:14:41,360
points i make somebody else responsible
388
00:14:39,279 --> 00:14:43,760
for keeping track of all the treasure
389
00:14:41,360 --> 00:14:47,040
and someone was is the scribe
390
00:14:43,760 --> 00:14:50,480
and so that way that frees me
391
00:14:47,040 --> 00:14:53,440
to just lead the session
392
00:14:50,480 --> 00:14:55,920
and not have to keep track of
393
00:14:53,440 --> 00:14:57,920
all the player stuff as well as all of
394
00:14:55,920 --> 00:15:00,480
the monsters and everything that i've
395
00:14:57,920 --> 00:15:02,160
got enhanced and prepared
396
00:15:00,480 --> 00:15:05,839
and since the app
397
00:15:02,160 --> 00:15:08,720
that i made went live in november
398
00:15:05,839 --> 00:15:09,760
we've been play testing with the app and
399
00:15:08,720 --> 00:15:11,680
so
400
00:15:09,760 --> 00:15:13,760
we've all like prepared we've looked at
401
00:15:11,680 --> 00:15:15,199
our invent our sheet of things that our
402
00:15:13,760 --> 00:15:16,959
character can do
403
00:15:15,199 --> 00:15:19,440
right in terms of i've got these weapons
404
00:15:16,959 --> 00:15:20,560
i've got these spells i've got these um
405
00:15:19,440 --> 00:15:23,440
skills
406
00:15:20,560 --> 00:15:25,920
how can i make a scenario inside the app
407
00:15:23,440 --> 00:15:27,680
that reflects that best right and so
408
00:15:25,920 --> 00:15:29,600
it's been this iterative thing right i
409
00:15:27,680 --> 00:15:31,360
mean it's this concept that i came up
410
00:15:29,600 --> 00:15:34,480
with and all my players have kind of
411
00:15:31,360 --> 00:15:36,720
acted as advisors and beta testers
412
00:15:34,480 --> 00:15:38,399
and uh it's been fun and one of the
413
00:15:36,720 --> 00:15:41,680
enhancements that we're working on now
414
00:15:38,399 --> 00:15:43,839
with our developers is the multi-attack
415
00:15:41,680 --> 00:15:45,680
so it's it works really really well for
416
00:15:43,839 --> 00:15:47,839
lower level characters but then as your
417
00:15:45,680 --> 00:15:49,920
characters advanced or as i'm
418
00:15:47,839 --> 00:15:52,360
transitioning into 5e
419
00:15:49,920 --> 00:15:54,399
i'm looking at all of this different
420
00:15:52,360 --> 00:15:56,639
multi-attacking options with different
421
00:15:54,399 --> 00:15:59,519
weapons maybe at will spell or spell
422
00:15:56,639 --> 00:16:01,839
like effect as well as a weapon and so
423
00:15:59,519 --> 00:16:03,920
we're looking at you know linking our
424
00:16:01,839 --> 00:16:05,680
scenarios so you build a scenario for
425
00:16:03,920 --> 00:16:07,600
magic missile you build another scenario
426
00:16:05,680 --> 00:16:08,399
for your mace or you know your dagger or
427
00:16:07,600 --> 00:16:10,079
whatever
428
00:16:08,399 --> 00:16:13,120
and if you can do both of those at the
429
00:16:10,079 --> 00:16:14,720
same time for one attack we're figuring
430
00:16:13,120 --> 00:16:16,320
out a way um to actually make that
431
00:16:14,720 --> 00:16:18,240
happen and march is going to be our
432
00:16:16,320 --> 00:16:21,279
release for that
433
00:16:18,240 --> 00:16:23,360
that's cool yeah i really like that idea
434
00:16:21,279 --> 00:16:26,000
of giving the players assignments and i
435
00:16:23,360 --> 00:16:27,680
can see that it being an sse for when
436
00:16:26,000 --> 00:16:29,600
you have eight because
437
00:16:27,680 --> 00:16:31,759
even when i've got six it's tricky
438
00:16:29,600 --> 00:16:34,480
enough to remember
439
00:16:31,759 --> 00:16:37,600
you know who's concentrating who's
440
00:16:34,480 --> 00:16:40,000
got hex on one of the 12 npcs
441
00:16:37,600 --> 00:16:41,600
and i think i'm gonna try and float that
442
00:16:40,000 --> 00:16:43,839
idea with my guys when i start back
443
00:16:41,600 --> 00:16:46,000
again soon to say okay who who wants
444
00:16:43,839 --> 00:16:47,279
that responsibility who who wants to
445
00:16:46,000 --> 00:16:49,839
help me
446
00:16:47,279 --> 00:16:52,000
help you because exactly like you said
447
00:16:49,839 --> 00:16:53,519
it's just going to free me up to really
448
00:16:52,000 --> 00:16:55,199
concentrate on what's important because
449
00:16:53,519 --> 00:16:56,560
ultimately
450
00:16:55,199 --> 00:16:57,920
funnily enough concentrating on who's
451
00:16:56,560 --> 00:17:00,240
concentrating
452
00:16:57,920 --> 00:17:02,480
isn't really fun or
453
00:17:00,240 --> 00:17:03,600
it's important but not really the game
454
00:17:02,480 --> 00:17:05,919
if you know what i mean the game is the
455
00:17:03,600 --> 00:17:08,000
interactions and what's happening and
456
00:17:05,919 --> 00:17:09,919
yeah the role play and
457
00:17:08,000 --> 00:17:12,559
then blow by blow moment-to-moment kind
458
00:17:09,919 --> 00:17:14,240
of stuff and i will i will say one other
459
00:17:12,559 --> 00:17:17,280
thing that's helpful as an enhancement
460
00:17:14,240 --> 00:17:19,839
is is we purchased condition cards and
461
00:17:17,280 --> 00:17:22,000
so you know if somebody is you know
462
00:17:19,839 --> 00:17:24,480
dazzled or somebody is confused or
463
00:17:22,000 --> 00:17:25,679
whatever we literally lay the card on
464
00:17:24,480 --> 00:17:27,600
the table
465
00:17:25,679 --> 00:17:30,000
near the combat scene
466
00:17:27,600 --> 00:17:31,520
right and i'll put a die on it for how
467
00:17:30,000 --> 00:17:33,679
many rounds
468
00:17:31,520 --> 00:17:36,240
and so that really helps
469
00:17:33,679 --> 00:17:38,480
me not forget it that's just one way to
470
00:17:36,240 --> 00:17:40,000
keep track of that thing
471
00:17:38,480 --> 00:17:41,760
because it's visually right there in
472
00:17:40,000 --> 00:17:43,280
front of you you literally can't can't
473
00:17:41,760 --> 00:17:45,039
forget about it and so when it comes
474
00:17:43,280 --> 00:17:46,880
back to that character's round you just
475
00:17:45,039 --> 00:17:49,120
you know turn the die to the next number
476
00:17:46,880 --> 00:17:50,960
down yeah i've looked at uh little
477
00:17:49,120 --> 00:17:52,559
plastic rings before that have the
478
00:17:50,960 --> 00:17:55,280
status effects on them that you yeah
479
00:17:52,559 --> 00:17:57,360
people use tokens for things and um you
480
00:17:55,280 --> 00:17:59,760
know colors for things and you know some
481
00:17:57,360 --> 00:18:01,760
people will put little markers for if
482
00:17:59,760 --> 00:18:03,600
you've got you know six shadow mastiffs
483
00:18:01,760 --> 00:18:05,760
coming out right how do you keep track
484
00:18:03,600 --> 00:18:07,280
of you know which number is which and uh
485
00:18:05,760 --> 00:18:08,559
and there's just different mnemonics for
486
00:18:07,280 --> 00:18:10,960
doing those things
487
00:18:08,559 --> 00:18:12,320
yeah yeah and uh
488
00:18:10,960 --> 00:18:15,440
well i know from experience that just
489
00:18:12,320 --> 00:18:17,039
remembering it doesn't work and
490
00:18:15,440 --> 00:18:19,039
one thing i have to say is i've tried a
491
00:18:17,039 --> 00:18:21,440
couple of virtual tabletops to play
492
00:18:19,039 --> 00:18:24,160
remotely just when exactly the same boat
493
00:18:21,440 --> 00:18:25,360
you are of having to migrate online
494
00:18:24,160 --> 00:18:26,840
because
495
00:18:25,360 --> 00:18:28,400
of the world
496
00:18:26,840 --> 00:18:31,039
and
497
00:18:28,400 --> 00:18:33,360
they have methods for marking a
498
00:18:31,039 --> 00:18:36,799
particular character token as blind
499
00:18:33,360 --> 00:18:39,679
death but it's so easy to miss in the
500
00:18:36,799 --> 00:18:42,480
heat when i'm like deep dm
501
00:18:39,679 --> 00:18:44,880
zone it's so easy to miss some tiny
502
00:18:42,480 --> 00:18:45,919
little pixel you know five by five
503
00:18:44,880 --> 00:18:47,919
pixels
504
00:18:45,919 --> 00:18:50,240
and then it sucks to have to recon you
505
00:18:47,919 --> 00:18:52,320
know or you know like go back and and
506
00:18:50,240 --> 00:18:54,720
make it you're like oh you know like
507
00:18:52,320 --> 00:18:56,640
somebody you know brings forth an
508
00:18:54,720 --> 00:18:57,600
elemental or something you know to to
509
00:18:56,640 --> 00:18:59,520
play
510
00:18:57,600 --> 00:19:01,600
you know during the combat or whatever
511
00:18:59,520 --> 00:19:03,280
yeah you know they they forget about it
512
00:19:01,600 --> 00:19:04,080
they skipped the turn like oh well too
513
00:19:03,280 --> 00:19:06,720
bad
514
00:19:04,080 --> 00:19:06,720
they did yeah
515
00:19:07,039 --> 00:19:11,360
i i hate that kind of stuff just because
516
00:19:09,039 --> 00:19:13,919
it just undermines the whole thing right
517
00:19:11,360 --> 00:19:16,480
like if someone it realizes just just a
518
00:19:13,919 --> 00:19:18,240
little bit too late that oh oh hang on
519
00:19:16,480 --> 00:19:19,440
he was yeah he was concentrating on one
520
00:19:18,240 --> 00:19:21,039
spell so he couldn't have cast that
521
00:19:19,440 --> 00:19:24,240
other one but it's just kind of oh well
522
00:19:21,039 --> 00:19:26,640
now we're just in the mire of well dm
523
00:19:24,240 --> 00:19:28,880
what do we do oh man i don't
524
00:19:26,640 --> 00:19:31,200
you the other one's dropped fine move on
525
00:19:28,880 --> 00:19:32,240
but yeah it's just a lose-lose situation
526
00:19:31,200 --> 00:19:34,320
because
527
00:19:32,240 --> 00:19:36,160
the player might not want to do that or
528
00:19:34,320 --> 00:19:39,200
whatever and whatever so
529
00:19:36,160 --> 00:19:41,039
anything to stop that from happening
530
00:19:39,200 --> 00:19:41,840
sign me up
531
00:19:41,039 --> 00:19:43,919
yes
532
00:19:41,840 --> 00:19:47,679
uh and i don't know about you guys uh
533
00:19:43,919 --> 00:19:50,799
when you play but we will often drink
534
00:19:47,679 --> 00:19:54,240
and like i said it's it's fellowship
535
00:19:50,799 --> 00:19:57,120
and so we uh especially when it when a
536
00:19:54,240 --> 00:20:00,160
critical occurs and so when it's on the
537
00:19:57,120 --> 00:20:03,919
player's side everybody's really happy
538
00:20:00,160 --> 00:20:06,080
and when it's on the on the monster side
539
00:20:03,919 --> 00:20:08,799
everybody's not so happy right but we
540
00:20:06,080 --> 00:20:11,360
still but we still yell social you know
541
00:20:08,799 --> 00:20:14,559
and uh and we we make make a go of it
542
00:20:11,360 --> 00:20:17,760
and i will say that i have found because
543
00:20:14,559 --> 00:20:21,280
i have been able to play test
544
00:20:17,760 --> 00:20:25,120
with my group physically and so when
545
00:20:21,280 --> 00:20:26,240
when somebody has a critical occurs at
546
00:20:25,120 --> 00:20:29,120
the table
547
00:20:26,240 --> 00:20:30,960
and you've got a group that is
548
00:20:29,120 --> 00:20:33,679
a large group different people are
549
00:20:30,960 --> 00:20:35,840
hanging out the couch or whatever and i
550
00:20:33,679 --> 00:20:38,720
will say that when when like a critical
551
00:20:35,840 --> 00:20:40,880
hit happens or a fumble hit happens and
552
00:20:38,720 --> 00:20:44,240
i'm just gonna um share share one with
553
00:20:40,880 --> 00:20:44,240
you here's a bludgeon smash
554
00:20:44,970 --> 00:20:48,960
[Music]
555
00:20:46,640 --> 00:20:49,919
right you hear that at the table with
556
00:20:48,960 --> 00:20:52,159
our app
557
00:20:49,919 --> 00:20:54,320
they're suddenly re-engaged
558
00:20:52,159 --> 00:20:56,080
boom right suddenly oh [ __ ] great of
559
00:20:54,320 --> 00:20:58,320
course we're going to hear social with
560
00:20:56,080 --> 00:21:00,640
that as well but the same will hold true
561
00:20:58,320 --> 00:21:02,640
for some funny and i've got a lot of you
562
00:21:00,640 --> 00:21:05,200
know funny different fumble sounds like
563
00:21:02,640 --> 00:21:08,159
it's silly it's but you know it's it's
564
00:21:05,200 --> 00:21:11,200
engaging and and ultimately
565
00:21:08,159 --> 00:21:12,880
i view it as an enhancement because yeah
566
00:21:11,200 --> 00:21:14,960
it's controlled by the player right so
567
00:21:12,880 --> 00:21:17,840
the way we design the app is it's a
568
00:21:14,960 --> 00:21:18,720
player tool as much as a game master
569
00:21:17,840 --> 00:21:20,880
tool
570
00:21:18,720 --> 00:21:22,960
so you reference some of the online
571
00:21:20,880 --> 00:21:25,919
tools that are out there and they're
572
00:21:22,960 --> 00:21:27,200
very very very gm focused
573
00:21:25,919 --> 00:21:30,159
right and that was one of the things
574
00:21:27,200 --> 00:21:33,360
that we wanted to turn on its face and
575
00:21:30,159 --> 00:21:34,960
really make a player-centric tool
576
00:21:33,360 --> 00:21:37,679
if you can of course trust your players
577
00:21:34,960 --> 00:21:39,520
not to uh spam
578
00:21:37,679 --> 00:21:41,200
true obviously you mentioned before we
579
00:21:39,520 --> 00:21:43,840
started recording and also briefly there
580
00:21:41,200 --> 00:21:45,120
about you are slowly transitioning to
581
00:21:43,840 --> 00:21:47,679
fifth edition
582
00:21:45,120 --> 00:21:50,000
i was gonna ask
583
00:21:47,679 --> 00:21:53,919
how do you think fifth edition has been
584
00:21:50,000 --> 00:21:54,720
enhanced over previous editions say 3.5
585
00:21:53,919 --> 00:21:57,840
or
586
00:21:54,720 --> 00:22:01,600
other tabletop rpgs older editions well
587
00:21:57,840 --> 00:22:03,679
i have heard and experienced
588
00:22:01,600 --> 00:22:07,360
players and
589
00:22:03,679 --> 00:22:08,559
people posting stuff that 3.5 was
590
00:22:07,360 --> 00:22:10,400
overpowered
591
00:22:08,559 --> 00:22:12,320
right it was it was not balanced it was
592
00:22:10,400 --> 00:22:14,159
misbalanced right and then paizo took
593
00:22:12,320 --> 00:22:15,679
that and kind of tried to make a
594
00:22:14,159 --> 00:22:17,919
balancing act
595
00:22:15,679 --> 00:22:21,120
and so they they made some specific
596
00:22:17,919 --> 00:22:24,320
changes to it and i have to say i'm just
597
00:22:21,120 --> 00:22:27,919
getting into 5e i mean i've got like 50
598
00:22:24,320 --> 00:22:30,640
books for 3.5 so i'm very enamored with
599
00:22:27,919 --> 00:22:33,120
that and i don't mind the overpowered i
600
00:22:30,640 --> 00:22:35,760
mean i love the thought of characters as
601
00:22:33,120 --> 00:22:38,080
superheroes right and so they they come
602
00:22:35,760 --> 00:22:39,919
into town they look amazing right they
603
00:22:38,080 --> 00:22:42,000
got all this armor they've got some
604
00:22:39,919 --> 00:22:44,720
crazy companion animal
605
00:22:42,000 --> 00:22:47,520
right i mean it's it literally is
606
00:22:44,720 --> 00:22:50,080
some rock group coming to town right i
607
00:22:47,520 --> 00:22:51,840
mean it's just it's just
608
00:22:50,080 --> 00:22:53,600
just i mean think about it like like
609
00:22:51,840 --> 00:22:56,799
that and then if they come in and they
610
00:22:53,600 --> 00:22:58,799
can do some really amazing uber things
611
00:22:56,799 --> 00:23:01,440
and if you overpower your monsters
612
00:22:58,799 --> 00:23:03,440
you're meeting that so i i never really
613
00:23:01,440 --> 00:23:05,600
loved that argument
614
00:23:03,440 --> 00:23:09,360
and yeah there's some characters like a
615
00:23:05,600 --> 00:23:11,200
druid can be incredibly powerful in 3.5
616
00:23:09,360 --> 00:23:13,280
and i think that
617
00:23:11,200 --> 00:23:15,760
you know what i'm hearing and what i'm
618
00:23:13,280 --> 00:23:18,080
starting to read about 5e it's a little
619
00:23:15,760 --> 00:23:22,320
bit more it's an attempt to be more
620
00:23:18,080 --> 00:23:25,600
balanced it's an attempt to make combat
621
00:23:22,320 --> 00:23:27,440
flow a little bit better and so
622
00:23:25,600 --> 00:23:30,720
that's cool right because i mean one of
623
00:23:27,440 --> 00:23:33,520
the reasons why we built the app was to
624
00:23:30,720 --> 00:23:34,720
make that combat flow faster and so
625
00:23:33,520 --> 00:23:37,760
that's one of the things that was
626
00:23:34,720 --> 00:23:40,000
addressed which i think is a good thing
627
00:23:37,760 --> 00:23:41,600
and so you know i like going to the
628
00:23:40,000 --> 00:23:43,679
bookstore and being able to see what's
629
00:23:41,600 --> 00:23:46,000
the current thing and and pick it up and
630
00:23:43,679 --> 00:23:47,120
play it or you know read it and and
631
00:23:46,000 --> 00:23:49,600
and have it
632
00:23:47,120 --> 00:23:52,480
have some applicability to what is going
633
00:23:49,600 --> 00:23:54,640
on in my life and so i've missed that
634
00:23:52,480 --> 00:23:56,559
right so i'm looking at the 5e stuff i
635
00:23:54,640 --> 00:23:58,240
bought it for my 12 year old son
636
00:23:56,559 --> 00:24:00,000
uh and he's he's he's going to be
637
00:23:58,240 --> 00:24:03,919
teaching me a little bit
638
00:24:00,000 --> 00:24:05,360
as we move as i transition from 3.5 to
639
00:24:03,919 --> 00:24:07,440
5e
640
00:24:05,360 --> 00:24:09,840
although i'm also playing star finder
641
00:24:07,440 --> 00:24:13,440
which right is is a piezo
642
00:24:09,840 --> 00:24:15,360
game and it is pathfinder in space
643
00:24:13,440 --> 00:24:19,039
love the fact that it's you know still
644
00:24:15,360 --> 00:24:20,320
very 3.5 although the game mechanics are
645
00:24:19,039 --> 00:24:21,039
challenging
646
00:24:20,320 --> 00:24:23,279
for
647
00:24:21,039 --> 00:24:24,400
combat but i love the added starship
648
00:24:23,279 --> 00:24:26,960
combat
649
00:24:24,400 --> 00:24:29,039
and i recently participated in the
650
00:24:26,960 --> 00:24:31,200
kickstarter campaign for a game called
651
00:24:29,039 --> 00:24:33,600
dark matter which is essentially fifth
652
00:24:31,200 --> 00:24:36,960
edition d and d in space
653
00:24:33,600 --> 00:24:38,000
so unlike star finder where they nerfed
654
00:24:36,960 --> 00:24:40,640
magic
655
00:24:38,000 --> 00:24:42,480
and and kind of repackaged it but what
656
00:24:40,640 --> 00:24:43,440
dark matter does is it takes all 5e
657
00:24:42,480 --> 00:24:45,520
spells
658
00:24:43,440 --> 00:24:48,960
and brings it forward into the future
659
00:24:45,520 --> 00:24:52,559
and that adds on top of that
660
00:24:48,960 --> 00:24:54,880
some technological and sci-fi elements
661
00:24:52,559 --> 00:24:57,760
so they're still they're starship combat
662
00:24:54,880 --> 00:24:59,840
you've got your lasers your plasma
663
00:24:57,760 --> 00:25:01,760
but you still have all of the stuff that
664
00:24:59,840 --> 00:25:04,480
you've brought forward from fifth
665
00:25:01,760 --> 00:25:06,480
edition so you've got all of the spells
666
00:25:04,480 --> 00:25:08,640
which is really really cool that's just
667
00:25:06,480 --> 00:25:10,559
given me a great idea for
668
00:25:08,640 --> 00:25:12,799
my players at some point in my campaign
669
00:25:10,559 --> 00:25:15,919
to have them flung through some time
670
00:25:12,799 --> 00:25:17,200
portal into the future yeah absolutely
671
00:25:15,919 --> 00:25:20,480
there's lasers then you're in the middle
672
00:25:17,200 --> 00:25:22,880
of a like a grim dark war and
673
00:25:20,480 --> 00:25:24,480
yeah so i i'm i'm i'm i'm looking at the
674
00:25:22,880 --> 00:25:26,720
idea and i've talked with a couple of my
675
00:25:24,480 --> 00:25:28,880
players about it just to gauge their
676
00:25:26,720 --> 00:25:31,440
receptiveness right so and that's the
677
00:25:28,880 --> 00:25:33,279
way i lead sessions and you know rule if
678
00:25:31,440 --> 00:25:34,640
you will as a game master is very
679
00:25:33,279 --> 00:25:36,720
collaboratively
680
00:25:34,640 --> 00:25:39,039
so my thought is to when we do that
681
00:25:36,720 --> 00:25:40,400
transition and we're running our you
682
00:25:39,039 --> 00:25:42,559
know fantasy
683
00:25:40,400 --> 00:25:45,039
players as well as our star finder
684
00:25:42,559 --> 00:25:46,640
players if we really like fifth edition
685
00:25:45,039 --> 00:25:48,640
because we know we really like the
686
00:25:46,640 --> 00:25:50,720
science fiction setting
687
00:25:48,640 --> 00:25:52,240
what about taking our science fiction
688
00:25:50,720 --> 00:25:54,000
characters that are playing in star
689
00:25:52,240 --> 00:25:56,480
finder and having them run through like
690
00:25:54,000 --> 00:25:59,200
you said like some universal portal
691
00:25:56,480 --> 00:26:01,840
suddenly they're in a brand new realm
692
00:25:59,200 --> 00:26:04,720
plane universe whatever
693
00:26:01,840 --> 00:26:05,840
and all of their star finder stuff is
694
00:26:04,720 --> 00:26:07,760
stopped
695
00:26:05,840 --> 00:26:10,480
and now for their new enhancement they
696
00:26:07,760 --> 00:26:12,799
have to choose things in this new realm
697
00:26:10,480 --> 00:26:14,320
so you know my envoy
698
00:26:12,799 --> 00:26:17,039
you know oh
699
00:26:14,320 --> 00:26:18,960
maybe i'll go into bard right um
700
00:26:17,039 --> 00:26:21,520
maybe i'll be a rogue right maybe i'll
701
00:26:18,960 --> 00:26:23,440
be a wizard right or a sorcerer or you
702
00:26:21,520 --> 00:26:25,520
know whatever and so they're going to
703
00:26:23,440 --> 00:26:27,760
multi-class they're kind of forced to so
704
00:26:25,520 --> 00:26:30,400
everything from you know 12th level or
705
00:26:27,760 --> 00:26:32,720
whatever back remains static is as
706
00:26:30,400 --> 00:26:34,080
starfriend so those books still remain
707
00:26:32,720 --> 00:26:36,159
viable for us
708
00:26:34,080 --> 00:26:37,919
but then we've got this other thing so
709
00:26:36,159 --> 00:26:40,960
we're contemplating kind of doing this
710
00:26:37,919 --> 00:26:43,279
hybrid um thing which means i can use
711
00:26:40,960 --> 00:26:45,600
either science fiction modules or i can
712
00:26:43,279 --> 00:26:47,200
use fantasy modules it really is kind of
713
00:26:45,600 --> 00:26:49,520
a the oyster
714
00:26:47,200 --> 00:26:50,400
open for us
715
00:26:49,520 --> 00:26:52,880
yeah
716
00:26:50,400 --> 00:26:54,880
i just think in like eight players
717
00:26:52,880 --> 00:26:56,000
everybody's hybrid to multi-class
718
00:26:54,880 --> 00:26:59,440
between
719
00:26:56,000 --> 00:27:01,620
settings man you were a glutton for
720
00:26:59,440 --> 00:27:05,150
complexity
721
00:27:01,620 --> 00:27:05,150
[Music]
722
00:27:07,770 --> 00:27:11,329
[Music]
723
00:27:11,760 --> 00:27:15,600
yeah well one of the things about the
724
00:27:13,360 --> 00:27:17,840
eight players is
725
00:27:15,600 --> 00:27:19,679
that's on the starfinder side and what
726
00:27:17,840 --> 00:27:22,080
we've done is
727
00:27:19,679 --> 00:27:24,559
luckily i've got another
728
00:27:22,080 --> 00:27:26,000
player in my group who game masters as
729
00:27:24,559 --> 00:27:27,679
well and so we
730
00:27:26,000 --> 00:27:29,919
we're taking turns
731
00:27:27,679 --> 00:27:32,840
so we've got essentially right now our
732
00:27:29,919 --> 00:27:36,000
goal is to build up to 20 player
733
00:27:32,840 --> 00:27:37,360
characters in which our eight person
734
00:27:36,000 --> 00:27:40,880
group
735
00:27:37,360 --> 00:27:43,279
can pull down from to run missions
736
00:27:40,880 --> 00:27:45,760
so right now i'm running mission one the
737
00:27:43,279 --> 00:27:49,120
other game master's running mission two
738
00:27:45,760 --> 00:27:51,120
we're doing them simultaneously and so
739
00:27:49,120 --> 00:27:52,880
he'll run a session or two then i'll run
740
00:27:51,120 --> 00:27:55,120
a session or two so that way you know we
741
00:27:52,880 --> 00:27:56,080
can both play and lead
742
00:27:55,120 --> 00:27:57,679
and
743
00:27:56,080 --> 00:28:00,480
then we'll have because we're trying to
744
00:27:57,679 --> 00:28:03,279
like flush out this huge cruiser
745
00:28:00,480 --> 00:28:04,799
starship which requires a hundred people
746
00:28:03,279 --> 00:28:07,039
to operate
747
00:28:04,799 --> 00:28:11,120
so we're looking at like we're staffing
748
00:28:07,039 --> 00:28:14,159
it up right and so we need like 80 npcs
749
00:28:11,120 --> 00:28:17,279
and then 20 pcs and then you know a
750
00:28:14,159 --> 00:28:19,120
mixture across all classes all races and
751
00:28:17,279 --> 00:28:20,720
then that way when we've got a mission
752
00:28:19,120 --> 00:28:22,799
coming up
753
00:28:20,720 --> 00:28:25,679
we can leave the cruiser jump in our
754
00:28:22,799 --> 00:28:28,320
destroyer you know with a commando group
755
00:28:25,679 --> 00:28:31,039
or whatever to run down and run that
756
00:28:28,320 --> 00:28:33,120
mission and so what's happening is it's
757
00:28:31,039 --> 00:28:34,000
creating an opportunity for us to just
758
00:28:33,120 --> 00:28:36,960
have
759
00:28:34,000 --> 00:28:38,960
short sessions and so oh you know we've
760
00:28:36,960 --> 00:28:41,279
got a mission coming up but only you
761
00:28:38,960 --> 00:28:42,880
know three of our eight can play all
762
00:28:41,279 --> 00:28:44,480
right well we're just going to run a
763
00:28:42,880 --> 00:28:46,640
small mission and pull down those
764
00:28:44,480 --> 00:28:48,799
characters that they want to play and
765
00:28:46,640 --> 00:28:51,279
roll with it so somebody can have they
766
00:28:48,799 --> 00:28:53,520
can create different characters
767
00:28:51,279 --> 00:28:55,520
and they can run different characters
768
00:28:53,520 --> 00:28:56,880
based on that particular missions
769
00:28:55,520 --> 00:28:57,600
protocol
770
00:28:56,880 --> 00:29:00,240
right
771
00:28:57,600 --> 00:29:02,640
so i don't have just one character i i
772
00:29:00,240 --> 00:29:05,520
only play a barbarian or i only play one
773
00:29:02,640 --> 00:29:07,440
thing no no no no you can have multiples
774
00:29:05,520 --> 00:29:08,240
and depending on what that mission calls
775
00:29:07,440 --> 00:29:10,000
for
776
00:29:08,240 --> 00:29:12,399
right grab that character and move into
777
00:29:10,000 --> 00:29:15,440
the mission so it really offers us a
778
00:29:12,399 --> 00:29:18,559
great amount of flexibility yeah so the
779
00:29:15,440 --> 00:29:19,760
flexibility and the how agile that is to
780
00:29:18,559 --> 00:29:23,279
accommodate
781
00:29:19,760 --> 00:29:26,000
a group of varying size is
782
00:29:23,279 --> 00:29:26,799
super useful what's what's really cool
783
00:29:26,000 --> 00:29:29,039
since
784
00:29:26,799 --> 00:29:30,559
we've been talking on this episode is
785
00:29:29,039 --> 00:29:32,720
how
786
00:29:30,559 --> 00:29:35,200
different and varied our
787
00:29:32,720 --> 00:29:37,520
experiences are and how we play at these
788
00:29:35,200 --> 00:29:40,159
games and yet we're obviously still
789
00:29:37,520 --> 00:29:41,760
aligning on quite a number of topics so
790
00:29:40,159 --> 00:29:44,720
obviously mine is
791
00:29:41,760 --> 00:29:46,480
very very fifth edition in fact i am
792
00:29:44,720 --> 00:29:50,320
almost blinkered in my knowledge of
793
00:29:46,480 --> 00:29:53,120
tabletop rpgs to fifth edition solely so
794
00:29:50,320 --> 00:29:55,120
there's gonna be some bias in in there
795
00:29:53,120 --> 00:29:57,360
and we
796
00:29:55,120 --> 00:29:59,360
started playing in person as i said the
797
00:29:57,360 --> 00:30:01,840
six players and we started maybe half
798
00:29:59,360 --> 00:30:04,000
the campaign in person
799
00:30:01,840 --> 00:30:06,799
and then we transitioned online we were
800
00:30:04,000 --> 00:30:09,840
forced to do so and it's been
801
00:30:06,799 --> 00:30:11,200
okay it's not been without its
802
00:30:09,840 --> 00:30:12,240
issues
803
00:30:11,200 --> 00:30:13,919
um
804
00:30:12,240 --> 00:30:14,960
you know the inevitable connection
805
00:30:13,919 --> 00:30:16,720
issues
806
00:30:14,960 --> 00:30:20,159
you know one player you know the rest of
807
00:30:16,720 --> 00:30:23,200
their house is just smashing netflix so
808
00:30:20,159 --> 00:30:25,120
they have to turn their camera off or
809
00:30:23,200 --> 00:30:26,799
one player's kids are acting up so he
810
00:30:25,120 --> 00:30:29,279
has to step away half an hour you know
811
00:30:26,799 --> 00:30:30,799
that's the nature of the beast
812
00:30:29,279 --> 00:30:34,000
but overall
813
00:30:30,799 --> 00:30:35,679
it's been relatively successful it
814
00:30:34,000 --> 00:30:37,840
saddens me to think of the number of
815
00:30:35,679 --> 00:30:39,919
campaigns that have had to stop
816
00:30:37,840 --> 00:30:41,919
because it the transition just doesn't
817
00:30:39,919 --> 00:30:45,600
work for whatever reason
818
00:30:41,919 --> 00:30:47,120
so in that regard we're quite lucky and
819
00:30:45,600 --> 00:30:50,640
on the other hand
820
00:30:47,120 --> 00:30:51,520
some things have been enhanced by it
821
00:30:50,640 --> 00:30:54,399
so
822
00:30:51,520 --> 00:30:56,080
we started using roll20 as our virtual
823
00:30:54,399 --> 00:30:57,200
tabletop
824
00:30:56,080 --> 00:30:59,679
and
825
00:30:57,200 --> 00:31:01,919
the limitations of the free version
826
00:30:59,679 --> 00:31:04,159
became quickly apparent i picked my
827
00:31:01,919 --> 00:31:07,600
words very carefully there that's the
828
00:31:04,159 --> 00:31:09,840
the nice way of putting it um
829
00:31:07,600 --> 00:31:11,919
we ended up migrating to a different
830
00:31:09,840 --> 00:31:13,919
virtual tabletop called foundry
831
00:31:11,919 --> 00:31:15,919
and we haven't looked back
832
00:31:13,919 --> 00:31:19,279
since i have to say
833
00:31:15,919 --> 00:31:21,360
adding it in like dynamic lighting
834
00:31:19,279 --> 00:31:22,320
for example and kind of field of view
835
00:31:21,360 --> 00:31:26,159
and
836
00:31:22,320 --> 00:31:29,039
fog of war that kind of stuff just adds
837
00:31:26,159 --> 00:31:31,039
so much more than i could ever add to a
838
00:31:29,039 --> 00:31:32,960
table top of me personally than i could
839
00:31:31,039 --> 00:31:35,360
ever add to a tabletop when we were
840
00:31:32,960 --> 00:31:36,320
doing encounters before i have a dry
841
00:31:35,360 --> 00:31:38,080
white
842
00:31:36,320 --> 00:31:38,880
this is this is going to sound
843
00:31:38,080 --> 00:31:40,159
like
844
00:31:38,880 --> 00:31:41,919
woefully
845
00:31:40,159 --> 00:31:43,120
garbage in comparison to what you were
846
00:31:41,919 --> 00:31:44,799
saying
847
00:31:43,120 --> 00:31:46,480
you were doing earlier on like i'm
848
00:31:44,799 --> 00:31:47,840
almost embarrassed to tell you how
849
00:31:46,480 --> 00:31:50,240
little we had
850
00:31:47,840 --> 00:31:52,640
um i had a i had a dry wipe thing and
851
00:31:50,240 --> 00:31:55,679
some and some pens and that was pretty
852
00:31:52,640 --> 00:31:58,640
much it here are the walls
853
00:31:55,679 --> 00:32:00,720
here's the pillars and you know put your
854
00:31:58,640 --> 00:32:03,039
figurines down is that space marine from
855
00:32:00,720 --> 00:32:04,000
40k yeah don't worry about it just put
856
00:32:03,039 --> 00:32:06,240
it
857
00:32:04,000 --> 00:32:09,120
just just just forget it's got a bolter
858
00:32:06,240 --> 00:32:11,360
that's actually a cultist today
859
00:32:09,120 --> 00:32:13,840
that's where we were so
860
00:32:11,360 --> 00:32:16,080
i listen i i understand when when i
861
00:32:13,840 --> 00:32:17,919
started it was
862
00:32:16,080 --> 00:32:19,679
the dry erase
863
00:32:17,919 --> 00:32:22,000
mat right
864
00:32:19,679 --> 00:32:25,679
and lego figurines
865
00:32:22,000 --> 00:32:28,080
that were medieval lego figurines and
866
00:32:25,679 --> 00:32:29,600
essentially right a one-inch square is
867
00:32:28,080 --> 00:32:31,919
supposed to be five feet and this
868
00:32:29,600 --> 00:32:33,600
figurine is huge you know in in
869
00:32:31,919 --> 00:32:36,960
comparison so
870
00:32:33,600 --> 00:32:38,320
yeah so quickly i was like hmm
871
00:32:36,960 --> 00:32:42,000
and then wizards of the coast came out
872
00:32:38,320 --> 00:32:44,000
with these awesome sets and so i just
873
00:32:42,000 --> 00:32:46,799
started buying them
874
00:32:44,000 --> 00:32:48,720
yeah i run a sales job and so when i
875
00:32:46,799 --> 00:32:50,000
would have a successful you know sales
876
00:32:48,720 --> 00:32:52,240
and you know take a little bit of that
877
00:32:50,000 --> 00:32:54,799
commission and i buy some figurines and
878
00:32:52,240 --> 00:32:57,039
you know my collection now is i don't
879
00:32:54,799 --> 00:32:59,600
know about 3500
880
00:32:57,039 --> 00:33:01,360
jeez strong and so
881
00:32:59,600 --> 00:33:03,519
yeah yeah it's great but there's a
882
00:33:01,360 --> 00:33:06,399
complexity to like you know i was just
883
00:33:03,519 --> 00:33:09,039
uh re reorging them you know constantly
884
00:33:06,399 --> 00:33:11,679
touching them and reorganizing you know
885
00:33:09,039 --> 00:33:14,159
like similar things together so i've got
886
00:33:11,679 --> 00:33:15,919
a box of dragons i got a box of demons
887
00:33:14,159 --> 00:33:16,960
and i've got i've got a session coming
888
00:33:15,919 --> 00:33:18,720
up and so
889
00:33:16,960 --> 00:33:20,960
what i do is i go through
890
00:33:18,720 --> 00:33:22,960
and i use baggies little ziploc bags and
891
00:33:20,960 --> 00:33:25,840
i'll put the figurine in it
892
00:33:22,960 --> 00:33:29,039
and then i use these initiative cards
893
00:33:25,840 --> 00:33:31,279
that uh forget modern 20 i think put it
894
00:33:29,039 --> 00:33:34,000
together many many years ago
895
00:33:31,279 --> 00:33:36,159
and so it's just a cheat sheet and it's
896
00:33:34,000 --> 00:33:38,159
about an index card
897
00:33:36,159 --> 00:33:39,120
so i fill one out it's got all of the
898
00:33:38,159 --> 00:33:41,279
stats
899
00:33:39,120 --> 00:33:44,080
right ac you know combat all their
900
00:33:41,279 --> 00:33:45,760
attributes saving throws everything and
901
00:33:44,080 --> 00:33:47,760
then i'm able to keep track of their hit
902
00:33:45,760 --> 00:33:50,000
points on that sheet
903
00:33:47,760 --> 00:33:51,679
and i use it as part of initiative so we
904
00:33:50,000 --> 00:33:53,519
all roll for initiative and then i put
905
00:33:51,679 --> 00:33:55,919
all of the sheets together in correct
906
00:33:53,519 --> 00:33:58,080
order and then if somebody's you know
907
00:33:55,919 --> 00:34:00,080
falls down you know they're um you know
908
00:33:58,080 --> 00:34:02,000
unconscious i move it to the side on one
909
00:34:00,080 --> 00:34:03,600
side and then somebody's got you know
910
00:34:02,000 --> 00:34:06,159
they skip a turn like oh i'm going to
911
00:34:03,600 --> 00:34:08,000
delay i move it you know to another side
912
00:34:06,159 --> 00:34:11,440
and i just kind of keep track of it it's
913
00:34:08,000 --> 00:34:12,240
very tactile for me but it works right
914
00:34:11,440 --> 00:34:14,639
and
915
00:34:12,240 --> 00:34:17,440
when we're ready for an encounter i have
916
00:34:14,639 --> 00:34:19,599
that baggie all set and so i grab the
917
00:34:17,440 --> 00:34:21,919
monster and inside that bag he's also
918
00:34:19,599 --> 00:34:24,079
that that particular initiative card and
919
00:34:21,919 --> 00:34:26,159
so i grab it and we'll use that and that
920
00:34:24,079 --> 00:34:28,399
has been a very effective way to keep
921
00:34:26,159 --> 00:34:29,679
track of those things but yeah to your
922
00:34:28,399 --> 00:34:31,839
to your point
923
00:34:29,679 --> 00:34:34,320
it's really more about the story the
924
00:34:31,839 --> 00:34:36,320
fellowship and the collaborative play
925
00:34:34,320 --> 00:34:38,879
yeah than it is about anything that's on
926
00:34:36,320 --> 00:34:40,639
the table or on the screen right
927
00:34:38,879 --> 00:34:42,399
yeah we haven't i
928
00:34:40,639 --> 00:34:45,119
i miss i miss playing in person
929
00:34:42,399 --> 00:34:49,200
obviously of course as we all do seeing
930
00:34:45,119 --> 00:34:51,839
other people it's just human nature and
931
00:34:49,200 --> 00:34:54,639
we've had a lot of benefit from moving
932
00:34:51,839 --> 00:34:57,680
to this virtual tabletop and
933
00:34:54,639 --> 00:34:59,920
my ideal world would be a way to have
934
00:34:57,680 --> 00:35:02,480
that instead of my dry white markers on
935
00:34:59,920 --> 00:35:04,079
the board and then
936
00:35:02,480 --> 00:35:06,640
you know somehow project it onto the
937
00:35:04,079 --> 00:35:10,160
table that would be my
938
00:35:06,640 --> 00:35:11,520
my career goal um but
939
00:35:10,160 --> 00:35:13,920
i don't think that's
940
00:35:11,520 --> 00:35:15,119
quite trivial to do it also probably
941
00:35:13,920 --> 00:35:17,839
hampered by the fact that we were
942
00:35:15,119 --> 00:35:19,839
playing at you know not at my house so i
943
00:35:17,839 --> 00:35:22,640
would always have to cut my
944
00:35:19,839 --> 00:35:23,760
gear with me you know two big bags and
945
00:35:22,640 --> 00:35:27,119
oh
946
00:35:23,760 --> 00:35:30,160
two bags would be awesome i mean
947
00:35:27,119 --> 00:35:32,000
when we go up north to the to the cabin
948
00:35:30,160 --> 00:35:33,440
i mean i've got
949
00:35:32,000 --> 00:35:35,359
and that that's part of what i used to
950
00:35:33,440 --> 00:35:37,599
do is bring everything
951
00:35:35,359 --> 00:35:40,880
and then my collection became too great
952
00:35:37,599 --> 00:35:43,920
so i needed an ability to just condense
953
00:35:40,880 --> 00:35:46,160
so i only bring that which i need so i
954
00:35:43,920 --> 00:35:48,880
bring all my elementals i bring all my
955
00:35:46,160 --> 00:35:51,440
my my creatures that could be summoned
956
00:35:48,880 --> 00:35:53,359
right those are in little little totes
957
00:35:51,440 --> 00:35:55,599
yeah but i've got all these books all
958
00:35:53,359 --> 00:35:56,880
these you know in the terrain
959
00:35:55,599 --> 00:35:59,119
all of that stuff and there was there
960
00:35:56,880 --> 00:36:00,720
was a couple times we got snowed in and
961
00:35:59,119 --> 00:36:03,040
we had to leave our our cars at the
962
00:36:00,720 --> 00:36:04,160
mouth and uh and walk you know about a
963
00:36:03,040 --> 00:36:04,960
mile
964
00:36:04,160 --> 00:36:07,760
in
965
00:36:04,960 --> 00:36:10,640
to the cabin and back and uh but you
966
00:36:07,760 --> 00:36:13,359
know what it's it's it's uh it's fun and
967
00:36:10,640 --> 00:36:15,119
we don't we don't have a lot of time for
968
00:36:13,359 --> 00:36:17,200
exercise right when we're sitting for
969
00:36:15,119 --> 00:36:19,839
hours and hours playing these these
970
00:36:17,200 --> 00:36:22,240
sessions uh so it's nice to take a break
971
00:36:19,839 --> 00:36:25,200
get outside and i will say that that
972
00:36:22,240 --> 00:36:26,800
experience for me and i know i'm kind of
973
00:36:25,200 --> 00:36:28,240
trying to weave in uh here because we're
974
00:36:26,800 --> 00:36:30,960
trying to promote our app as part of
975
00:36:28,240 --> 00:36:33,280
this this this dialogue but when you
976
00:36:30,960 --> 00:36:37,680
download the app and you play it it
977
00:36:33,280 --> 00:36:39,599
requires no wi-fi no no data to run
978
00:36:37,680 --> 00:36:41,280
because that's handy it's it's all
979
00:36:39,599 --> 00:36:43,680
stored locally so
980
00:36:41,280 --> 00:36:45,520
it and that was like by design because
981
00:36:43,680 --> 00:36:47,920
that's the way i like to play i like to
982
00:36:45,520 --> 00:36:51,440
you know disengage when i'm physically
983
00:36:47,920 --> 00:36:53,760
with with uh with all my um compatriots
984
00:36:51,440 --> 00:36:56,079
yeah that's that's is super handy
985
00:36:53,760 --> 00:36:58,480
because i must admit i've been caught
986
00:36:56,079 --> 00:36:59,839
short before either
987
00:36:58,480 --> 00:37:02,480
as i'm saying earlier on technical
988
00:36:59,839 --> 00:37:04,720
difficulties the wi-fi gets a bit spotty
989
00:37:02,480 --> 00:37:06,560
and i've lost all my monster stat blocks
990
00:37:04,720 --> 00:37:07,599
because a lot of them are online and
991
00:37:06,560 --> 00:37:11,119
then
992
00:37:07,599 --> 00:37:12,960
it's it's becomes a very obvious crutch
993
00:37:11,119 --> 00:37:15,760
that impedes
994
00:37:12,960 --> 00:37:18,400
the experience totally you know you you
995
00:37:15,760 --> 00:37:21,200
mentioned role 20 and foundry as you
996
00:37:18,400 --> 00:37:23,119
know online maps and kind of an
997
00:37:21,200 --> 00:37:24,960
interface to play
998
00:37:23,119 --> 00:37:27,200
right and we live outside of that right
999
00:37:24,960 --> 00:37:29,119
so because of licensing our sounds can't
1000
00:37:27,200 --> 00:37:32,240
be embedded in those kinds of you know
1001
00:37:29,119 --> 00:37:34,880
jukeboxes or whatever yeah and so you
1002
00:37:32,240 --> 00:37:36,960
know we we rely on you know having your
1003
00:37:34,880 --> 00:37:39,359
phone connected to a bluetooth speaker
1004
00:37:36,960 --> 00:37:41,119
and then your your your speaker you know
1005
00:37:39,359 --> 00:37:43,280
attached to a you know laptop or
1006
00:37:41,119 --> 00:37:44,640
whatever and it works right you just
1007
00:37:43,280 --> 00:37:45,920
heard a couple of the sounds come
1008
00:37:44,640 --> 00:37:48,160
through and maybe they're a little bit
1009
00:37:45,920 --> 00:37:51,200
grainy but it works right it they come
1010
00:37:48,160 --> 00:37:52,480
through and the other thing is the
1011
00:37:51,200 --> 00:37:53,760
tabletop
1012
00:37:52,480 --> 00:37:56,720
terrain
1013
00:37:53,760 --> 00:37:58,720
i've got my laptop and my webcam focused
1014
00:37:56,720 --> 00:38:01,599
down at an angle
1015
00:37:58,720 --> 00:38:04,640
so that people people can can see it not
1016
00:38:01,599 --> 00:38:06,960
not bird's eye view right not top-down
1017
00:38:04,640 --> 00:38:08,480
and so i'm often you know telling people
1018
00:38:06,960 --> 00:38:09,440
you know exactly where they are or
1019
00:38:08,480 --> 00:38:10,160
whatever
1020
00:38:09,440 --> 00:38:12,160
but
1021
00:38:10,160 --> 00:38:14,240
like you said before there's been some
1022
00:38:12,160 --> 00:38:16,960
limitation to it but at least we're able
1023
00:38:14,240 --> 00:38:19,040
to move our stories along right we're
1024
00:38:16,960 --> 00:38:21,920
able to be together
1025
00:38:19,040 --> 00:38:24,160
not physically but in spirit and and
1026
00:38:21,920 --> 00:38:25,760
again you know working collaboratively
1027
00:38:24,160 --> 00:38:27,680
on you know solving those those
1028
00:38:25,760 --> 00:38:30,320
challenges and those problems that uh
1029
00:38:27,680 --> 00:38:33,520
that are within a module
1030
00:38:30,320 --> 00:38:35,359
yeah so the one thing that again i
1031
00:38:33,520 --> 00:38:37,359
i want to talk to you a little bit more
1032
00:38:35,359 --> 00:38:39,280
about is you mentioned at the beginning
1033
00:38:37,359 --> 00:38:41,280
the terrain that
1034
00:38:39,280 --> 00:38:44,079
you make and i can only imagine that
1035
00:38:41,280 --> 00:38:47,200
adds quite literally another dimension
1036
00:38:44,079 --> 00:38:49,440
to the to the table job experience
1037
00:38:47,200 --> 00:38:52,800
i had some
1038
00:38:49,440 --> 00:38:53,680
hangover stuff from my warhammer days
1039
00:38:52,800 --> 00:38:55,599
and
1040
00:38:53,680 --> 00:38:57,920
some various little bits of bobs that i
1041
00:38:55,599 --> 00:38:59,119
3d printed for other board games over
1042
00:38:57,920 --> 00:39:01,280
the time but
1043
00:38:59,119 --> 00:39:03,920
nothing what i would consider terrain it
1044
00:39:01,280 --> 00:39:05,599
would be more like a chest or a pillar
1045
00:39:03,920 --> 00:39:06,640
or anything like that so
1046
00:39:05,599 --> 00:39:08,320
i don't know if you can tell us a little
1047
00:39:06,640 --> 00:39:09,760
bit more about the terrain
1048
00:39:08,320 --> 00:39:12,079
things and how that's made your
1049
00:39:09,760 --> 00:39:14,720
experience better what you're describing
1050
00:39:12,079 --> 00:39:17,680
there would be considered scatter and so
1051
00:39:14,720 --> 00:39:19,520
scatter is actually just a perfect place
1052
00:39:17,680 --> 00:39:21,839
to start like if your listeners are
1053
00:39:19,520 --> 00:39:24,079
interested in in terrain
1054
00:39:21,839 --> 00:39:26,480
i would recommend starting with scatter
1055
00:39:24,079 --> 00:39:28,320
right so you've got your board your dry
1056
00:39:26,480 --> 00:39:30,240
erase board and you're putting in the
1057
00:39:28,320 --> 00:39:32,560
pillar you're putting in a chest you're
1058
00:39:30,240 --> 00:39:34,079
putting in a desk and a table you're
1059
00:39:32,560 --> 00:39:37,040
putting in something
1060
00:39:34,079 --> 00:39:39,200
that helps enhance that experience right
1061
00:39:37,040 --> 00:39:41,520
so you've got your little figurines and
1062
00:39:39,200 --> 00:39:42,560
those little pieces are very very
1063
00:39:41,520 --> 00:39:43,599
helpful
1064
00:39:42,560 --> 00:39:47,000
visually
1065
00:39:43,599 --> 00:39:49,200
what i found was i started doing
1066
00:39:47,000 --> 00:39:52,560
three-dimensional work
1067
00:39:49,200 --> 00:39:55,680
and so building up with walls but i
1068
00:39:52,560 --> 00:39:58,720
quickly found a limitation there
1069
00:39:55,680 --> 00:40:00,000
especially for today's play
1070
00:39:58,720 --> 00:40:03,119
where
1071
00:40:00,000 --> 00:40:04,800
you're looking at through a webcam at
1072
00:40:03,119 --> 00:40:07,280
an angle
1073
00:40:04,800 --> 00:40:11,200
so there's a gentleman by the name of
1074
00:40:07,280 --> 00:40:12,720
scotty mcfarland and he's known as dm
1075
00:40:11,200 --> 00:40:16,160
scotty
1076
00:40:12,720 --> 00:40:19,040
he's got a wonderful youtube channel
1077
00:40:16,160 --> 00:40:22,319
and he walks through how to use very
1078
00:40:19,040 --> 00:40:25,119
inexpensive material like cardboard
1079
00:40:22,319 --> 00:40:27,359
and to give the flavor of a wall
1080
00:40:25,119 --> 00:40:30,240
without building that three-dimensional
1081
00:40:27,359 --> 00:40:31,760
wall up that way your hands can go into
1082
00:40:30,240 --> 00:40:33,200
the table area you can move your
1083
00:40:31,760 --> 00:40:36,079
figurine around
1084
00:40:33,200 --> 00:40:38,240
or with today's online sessions
1085
00:40:36,079 --> 00:40:41,040
you can you get the the semblance of a
1086
00:40:38,240 --> 00:40:42,880
wall and essentially what it is
1087
00:40:41,040 --> 00:40:45,200
danilo is
1088
00:40:42,880 --> 00:40:47,599
a flat piece of cardboard right and so
1089
00:40:45,200 --> 00:40:49,599
let's say the room is eight inches by
1090
00:40:47,599 --> 00:40:53,119
ten inches
1091
00:40:49,599 --> 00:40:54,319
around that wall you're going to glue in
1092
00:40:53,119 --> 00:40:56,560
a
1093
00:40:54,319 --> 00:40:58,960
one-quarter inch
1094
00:40:56,560 --> 00:41:00,560
piece of foam core that you get at the
1095
00:40:58,960 --> 00:41:02,000
dollars yeah and it's it's the stuff
1096
00:41:00,560 --> 00:41:03,440
that you would do like for a grade
1097
00:41:02,000 --> 00:41:04,319
school report
1098
00:41:03,440 --> 00:41:06,800
right
1099
00:41:04,319 --> 00:41:09,760
you cut it into strips and then you pull
1100
00:41:06,800 --> 00:41:13,200
the piece of paper off of one side
1101
00:41:09,760 --> 00:41:16,160
you glue the other side to the edges
1102
00:41:13,200 --> 00:41:17,839
and what happens is because it's foam
1103
00:41:16,160 --> 00:41:18,880
you can then use like a crumpled up
1104
00:41:17,839 --> 00:41:21,920
piece of
1105
00:41:18,880 --> 00:41:24,160
what you would say is aluminium right
1106
00:41:21,920 --> 00:41:25,839
to give some texture
1107
00:41:24,160 --> 00:41:27,839
on that wall
1108
00:41:25,839 --> 00:41:29,119
and then what you do is you spray paint
1109
00:41:27,839 --> 00:41:31,280
it black
1110
00:41:29,119 --> 00:41:33,359
then you just kind of gently go over
1111
00:41:31,280 --> 00:41:35,119
with a little bit of gray
1112
00:41:33,359 --> 00:41:36,000
and now you've just created a dungeon
1113
00:41:35,119 --> 00:41:38,240
wall
1114
00:41:36,000 --> 00:41:41,280
i mean it is literally that simple i
1115
00:41:38,240 --> 00:41:43,680
mean it's it's super quick and it is so
1116
00:41:41,280 --> 00:41:44,800
cheap that you don't feel compelled to
1117
00:41:43,680 --> 00:41:47,040
store it
1118
00:41:44,800 --> 00:41:49,119
i mean you can obviously right but you
1119
00:41:47,040 --> 00:41:51,440
can you can create these things and just
1120
00:41:49,119 --> 00:41:53,200
literally throw them away because they
1121
00:41:51,440 --> 00:41:54,480
they cost very little
1122
00:41:53,200 --> 00:41:56,560
and it was very very quick to put
1123
00:41:54,480 --> 00:41:58,319
together that's my point yeah if if it
1124
00:41:56,560 --> 00:42:00,480
gets like crunched up in your bag no
1125
00:41:58,319 --> 00:42:02,160
one's gonna be crying about it that's
1126
00:42:00,480 --> 00:42:03,920
right yeah so you don't have to invest
1127
00:42:02,160 --> 00:42:05,760
in like you know like you know i've got
1128
00:42:03,920 --> 00:42:08,560
these you know these these molds these
1129
00:42:05,760 --> 00:42:11,040
silicon molds and i mix up plaster and
1130
00:42:08,560 --> 00:42:13,200
all that i got really really into it but
1131
00:42:11,040 --> 00:42:15,280
what i have found is
1132
00:42:13,200 --> 00:42:19,520
like i said earlier that's great for
1133
00:42:15,280 --> 00:42:21,760
like a mob boss scene or whatever but
1134
00:42:19,520 --> 00:42:23,599
if it's just like a hallway or just a
1135
00:42:21,760 --> 00:42:25,040
simple room or you're trying to convey
1136
00:42:23,599 --> 00:42:27,200
you know so you go go into a you know
1137
00:42:25,040 --> 00:42:29,440
merchants area or whatever you don't
1138
00:42:27,200 --> 00:42:31,280
need all that you know you can really
1139
00:42:29,440 --> 00:42:32,640
get away with just a nice piece of
1140
00:42:31,280 --> 00:42:33,440
cardboard
1141
00:42:32,640 --> 00:42:36,480
with
1142
00:42:33,440 --> 00:42:38,240
some faux finishing on it now
1143
00:42:36,480 --> 00:42:40,400
if you like the grids
1144
00:42:38,240 --> 00:42:42,960
then what you'll want to do is instead
1145
00:42:40,400 --> 00:42:45,040
of using cardboard as your your flooring
1146
00:42:42,960 --> 00:42:46,640
you'd want to use foam core
1147
00:42:45,040 --> 00:42:49,520
and what you would do is you would
1148
00:42:46,640 --> 00:42:51,839
literally slice through
1149
00:42:49,520 --> 00:42:55,040
those grid lines right one inch by one
1150
00:42:51,839 --> 00:42:56,240
inch and so you make a pass with a blade
1151
00:42:55,040 --> 00:42:57,440
right next
1152
00:42:56,240 --> 00:42:59,520
box cutter
1153
00:42:57,440 --> 00:43:02,800
yes and then then the cool trick is to
1154
00:42:59,520 --> 00:43:05,119
take like a mechanical pencil or pen
1155
00:43:02,800 --> 00:43:07,359
and scrape through it
1156
00:43:05,119 --> 00:43:09,440
again and again and again and then
1157
00:43:07,359 --> 00:43:11,520
you'll want to use that texture
1158
00:43:09,440 --> 00:43:14,000
to texturize and you can put in cracks
1159
00:43:11,520 --> 00:43:17,119
just use a pen throw in some cracks or
1160
00:43:14,000 --> 00:43:19,920
whatever and then spray paint it black
1161
00:43:17,119 --> 00:43:23,200
layer on your color and then a trick
1162
00:43:19,920 --> 00:43:26,160
that i learned from another crafter
1163
00:43:23,200 --> 00:43:27,760
black magic craft what jeremy does is he
1164
00:43:26,160 --> 00:43:29,119
mixes up a
1165
00:43:27,760 --> 00:43:32,400
modge podge
1166
00:43:29,119 --> 00:43:35,040
solution and what happens there is it
1167
00:43:32,400 --> 00:43:38,319
when it glues it hardens
1168
00:43:35,040 --> 00:43:41,520
and the other trick is to avoid curling
1169
00:43:38,319 --> 00:43:44,000
is to turn the piece over
1170
00:43:41,520 --> 00:43:48,240
and use a glue
1171
00:43:44,000 --> 00:43:50,160
like a 50 50 glue to water mix
1172
00:43:48,240 --> 00:43:51,280
and what happens is it saturates the
1173
00:43:50,160 --> 00:43:53,760
paper
1174
00:43:51,280 --> 00:43:55,440
but then the glue hardens and so it
1175
00:43:53,760 --> 00:43:57,520
helps keep it in place right and then
1176
00:43:55,440 --> 00:43:58,880
you or you could use the modge podge on
1177
00:43:57,520 --> 00:44:00,240
the bottom yeah
1178
00:43:58,880 --> 00:44:02,319
right so don't forget the bot because
1179
00:44:00,240 --> 00:44:04,800
otherwise as the mod podge you know the
1180
00:44:02,319 --> 00:44:06,640
paint dries it might curl because that
1181
00:44:04,800 --> 00:44:09,280
foam core is not incredibly strong on
1182
00:44:06,640 --> 00:44:11,280
its own it needs some enhancements and
1183
00:44:09,280 --> 00:44:14,319
so one of that would be like your mod
1184
00:44:11,280 --> 00:44:16,880
podge or your glue your pva glue mixture
1185
00:44:14,319 --> 00:44:18,880
and so that will actually pull it back
1186
00:44:16,880 --> 00:44:20,960
and so it's like this
1187
00:44:18,880 --> 00:44:22,800
two physics like that it wants to curl
1188
00:44:20,960 --> 00:44:25,119
up no i want it to grow back right and
1189
00:44:22,800 --> 00:44:28,560
so you know you're you're you you need
1190
00:44:25,119 --> 00:44:30,319
to lay the back yeah yeah we do have
1191
00:44:28,560 --> 00:44:31,520
especially where i live and throughout
1192
00:44:30,319 --> 00:44:33,359
the uk
1193
00:44:31,520 --> 00:44:34,800
quite large hobby stores and craft
1194
00:44:33,359 --> 00:44:37,119
stores that will do
1195
00:44:34,800 --> 00:44:39,200
all that kind of stuff yes
1196
00:44:37,119 --> 00:44:40,720
yeah admittedly i'm
1197
00:44:39,200 --> 00:44:44,319
as i said my previous experience was in
1198
00:44:40,720 --> 00:44:45,040
warhammer 40k which a lot of the terrain
1199
00:44:44,319 --> 00:44:47,680
is
1200
00:44:45,040 --> 00:44:50,160
purchasable rather than buildable yes
1201
00:44:47,680 --> 00:44:51,760
which is my lazy man's way i mean he's
1202
00:44:50,160 --> 00:44:53,680
left the paint unfortunately which is
1203
00:44:51,760 --> 00:44:57,040
i'm just like you my painting skills
1204
00:44:53,680 --> 00:44:59,119
leave a lot to be desired so yeah you
1205
00:44:57,040 --> 00:44:59,920
know it's interesting i've gotten better
1206
00:44:59,119 --> 00:45:01,839
and
1207
00:44:59,920 --> 00:45:02,880
i'm pretty good with faux finishing
1208
00:45:01,839 --> 00:45:06,079
because
1209
00:45:02,880 --> 00:45:08,880
as hard as it sounds it's actually not
1210
00:45:06,079 --> 00:45:12,079
it's that fine and you know my
1211
00:45:08,880 --> 00:45:14,480
being able to look at a figurine and
1212
00:45:12,079 --> 00:45:15,680
really get in with the paint is a
1213
00:45:14,480 --> 00:45:18,640
challenge
1214
00:45:15,680 --> 00:45:20,880
but i play gas lands right osprey games
1215
00:45:18,640 --> 00:45:22,480
gas lands which is a really fun skirmish
1216
00:45:20,880 --> 00:45:24,560
game and it's using hot wheels or
1217
00:45:22,480 --> 00:45:26,560
matchbox cars and then making them look
1218
00:45:24,560 --> 00:45:27,680
all apocalyptic and then running a death
1219
00:45:26,560 --> 00:45:29,839
race
1220
00:45:27,680 --> 00:45:32,319
and what you do is you break the car
1221
00:45:29,839 --> 00:45:33,760
apart and then you you know you spray
1222
00:45:32,319 --> 00:45:35,680
paint it all black and then that way
1223
00:45:33,760 --> 00:45:38,079
you're allowed to full finish on top of
1224
00:45:35,680 --> 00:45:39,920
that and then you glue on pieces i
1225
00:45:38,079 --> 00:45:42,240
bought them from etsy if you've got a 3d
1226
00:45:39,920 --> 00:45:43,599
printer you can you know print off a lot
1227
00:45:42,240 --> 00:45:45,920
of different weapons and different
1228
00:45:43,599 --> 00:45:48,240
things that you can put on your vehicles
1229
00:45:45,920 --> 00:45:50,079
and man is that that's a fun game and
1230
00:45:48,240 --> 00:45:52,400
then you create scatter
1231
00:45:50,079 --> 00:45:55,440
so that you can create your boundaries
1232
00:45:52,400 --> 00:45:58,800
for your race and again i i use the
1233
00:45:55,440 --> 00:46:01,200
backs of uh like the cereal box
1234
00:45:58,800 --> 00:46:04,079
right as a very thin cardboard i use you
1235
00:46:01,200 --> 00:46:05,920
know packaging from you know um amazon
1236
00:46:04,079 --> 00:46:08,079
or whatever to get some cardboard
1237
00:46:05,920 --> 00:46:10,240
cardboard's super cheap i mean
1238
00:46:08,079 --> 00:46:11,920
yeah so terrain is really really helpful
1239
00:46:10,240 --> 00:46:16,079
and i would recommend just starting with
1240
00:46:11,920 --> 00:46:18,319
the scatter pieces yeah right yep i mean
1241
00:46:16,079 --> 00:46:20,160
especially after christmas uh
1242
00:46:18,319 --> 00:46:21,680
we had a house was full of bloody
1243
00:46:20,160 --> 00:46:22,880
cardboard that we couldn't have got rid
1244
00:46:21,680 --> 00:46:24,640
of quicker
1245
00:46:22,880 --> 00:46:26,400
it always takes us like three three or
1246
00:46:24,640 --> 00:46:27,280
four recycle runs to get rid of all that
1247
00:46:26,400 --> 00:46:29,920
stuff
1248
00:46:27,280 --> 00:46:31,839
yeah yeah well you
1249
00:46:29,920 --> 00:46:33,599
waited for the the bins to be taken and
1250
00:46:31,839 --> 00:46:34,880
then filled it up again immediately the
1251
00:46:33,599 --> 00:46:35,920
next day so
1252
00:46:34,880 --> 00:46:38,720
correct
1253
00:46:35,920 --> 00:46:41,040
correct yeah so i've got another 3d
1254
00:46:38,720 --> 00:46:42,240
printer coming soon an upgraded one
1255
00:46:41,040 --> 00:46:44,720
which i'm looking forward to getting
1256
00:46:42,240 --> 00:46:45,440
back into doing some higher quality that
1257
00:46:44,720 --> 00:46:47,119
and
1258
00:46:45,440 --> 00:46:49,839
scatter terrain and maybe get back on
1259
00:46:47,119 --> 00:46:51,760
the minis which is always a bit tricky
1260
00:46:49,839 --> 00:46:53,200
yeah but i mean your doors are gonna be
1261
00:46:51,760 --> 00:46:57,040
really helpful
1262
00:46:53,200 --> 00:46:59,839
right i mean and there's lots of ways to
1263
00:46:57,040 --> 00:47:01,119
ylock's armies is also another good
1264
00:46:59,839 --> 00:47:02,560
terrain
1265
00:47:01,119 --> 00:47:05,760
reference
1266
00:47:02,560 --> 00:47:09,520
and he's got a system in which he locks
1267
00:47:05,760 --> 00:47:11,040
indoors onto his little set pieces
1268
00:47:09,520 --> 00:47:13,520
i mean there's just there's there's so
1269
00:47:11,040 --> 00:47:16,000
much out there and it doesn't take
1270
00:47:13,520 --> 00:47:18,079
an incredible amount of skill
1271
00:47:16,000 --> 00:47:19,440
and and i'm not downplaying these guys
1272
00:47:18,079 --> 00:47:20,960
at all because
1273
00:47:19,440 --> 00:47:23,520
they've come up with some really great
1274
00:47:20,960 --> 00:47:24,480
concepts i'm talking about your average
1275
00:47:23,520 --> 00:47:26,559
player
1276
00:47:24,480 --> 00:47:28,640
or game master who wants to do this
1277
00:47:26,559 --> 00:47:30,400
right and it's also something you could
1278
00:47:28,640 --> 00:47:32,160
assign to your players right if you've
1279
00:47:30,400 --> 00:47:34,000
got anybody that's got any kind of
1280
00:47:32,160 --> 00:47:36,000
interest in these things
1281
00:47:34,000 --> 00:47:39,200
hey you know buddy could you mock up
1282
00:47:36,000 --> 00:47:40,800
eight doors you know and yeah awesome
1283
00:47:39,200 --> 00:47:43,119
sure you know and here's some reference
1284
00:47:40,800 --> 00:47:46,000
so i mean you could all again everything
1285
00:47:43,119 --> 00:47:48,559
doesn't have to rely on the game master
1286
00:47:46,000 --> 00:47:50,960
because i i think too much does
1287
00:47:48,559 --> 00:47:53,200
yeah i agree and that's the one thing i
1288
00:47:50,960 --> 00:47:55,280
found with my players as their power
1289
00:47:53,200 --> 00:47:56,960
level increases
1290
00:47:55,280 --> 00:47:58,640
from i mean they're still in i think
1291
00:47:56,960 --> 00:48:00,559
officially tier two as it's called
1292
00:47:58,640 --> 00:48:02,880
they're only level eight but even yeah
1293
00:48:00,559 --> 00:48:05,440
six players at level eight out of twenty
1294
00:48:02,880 --> 00:48:08,000
is how it works and fifth edition
1295
00:48:05,440 --> 00:48:11,920
is complicated enough
1296
00:48:08,000 --> 00:48:14,640
so i'm absolutely gonna think about
1297
00:48:11,920 --> 00:48:16,240
giving them tasks and giving them roles
1298
00:48:14,640 --> 00:48:18,960
especially they they would really
1299
00:48:16,240 --> 00:48:22,559
benefit from a scribe
1300
00:48:18,960 --> 00:48:24,960
you know a dedicated note taker because
1301
00:48:22,559 --> 00:48:26,640
they are forgetful
1302
00:48:24,960 --> 00:48:28,880
you know uh you bring you bring up
1303
00:48:26,640 --> 00:48:32,880
something else that that i want to share
1304
00:48:28,880 --> 00:48:35,520
so as much as i ask a player to scribe
1305
00:48:32,880 --> 00:48:37,200
i also know because i have the module i
1306
00:48:35,520 --> 00:48:39,839
also know
1307
00:48:37,200 --> 00:48:41,839
what's going on in terms of story arc
1308
00:48:39,839 --> 00:48:43,359
and i know that we've got a larger
1309
00:48:41,839 --> 00:48:44,720
network or whatever
1310
00:48:43,359 --> 00:48:47,760
where the lords and ladies of the
1311
00:48:44,720 --> 00:48:50,319
nerdium is is our larger group
1312
00:48:47,760 --> 00:48:52,960
and so we've got about i don't know 25
1313
00:48:50,319 --> 00:48:54,640
people that belong to it and so we've
1314
00:48:52,960 --> 00:48:56,000
you know we we pull down like who can
1315
00:48:54,640 --> 00:48:58,400
who can play this weekend or who can
1316
00:48:56,000 --> 00:48:58,960
play you know whatever whatever
1317
00:48:58,400 --> 00:49:00,079
and so
1318
00:48:58,960 --> 00:49:04,640
[Music]
1319
00:49:00,079 --> 00:49:09,760
what i do is i use powerpoint
1320
00:49:04,640 --> 00:49:12,640
and i have got an ongoing status report
1321
00:49:09,760 --> 00:49:14,079
and so on day set etc you know this
1322
00:49:12,640 --> 00:49:15,359
happened and it's just like the
1323
00:49:14,079 --> 00:49:18,960
highlight
1324
00:49:15,359 --> 00:49:21,520
and then i also keep track and post
1325
00:49:18,960 --> 00:49:24,559
the magic items that were collected the
1326
00:49:21,520 --> 00:49:27,359
monsters that were vanquished the
1327
00:49:24,559 --> 00:49:30,000
associated experience points
1328
00:49:27,359 --> 00:49:32,079
and i will take images and i'll also
1329
00:49:30,000 --> 00:49:35,200
weave it in and then i will convert it
1330
00:49:32,079 --> 00:49:37,440
to pdf right i'll just print it as a pdf
1331
00:49:35,200 --> 00:49:39,520
which condenses it and then i email it
1332
00:49:37,440 --> 00:49:41,200
out to everybody so even if you weren't
1333
00:49:39,520 --> 00:49:43,119
able to play
1334
00:49:41,200 --> 00:49:44,720
and somebody played your character for
1335
00:49:43,119 --> 00:49:47,839
that session
1336
00:49:44,720 --> 00:49:49,839
you are still involved in the storyline
1337
00:49:47,839 --> 00:49:52,720
and so that that that is something that
1338
00:49:49,839 --> 00:49:53,760
my players have become very accustomed
1339
00:49:52,720 --> 00:49:56,640
to
1340
00:49:53,760 --> 00:49:58,640
and so it's just this ongoing saga until
1341
00:49:56,640 --> 00:50:01,920
that campaign ends
1342
00:49:58,640 --> 00:50:04,319
and then we'll do a new one yeah yeah i
1343
00:50:01,920 --> 00:50:07,760
usually do a dm's recap at the beginning
1344
00:50:04,319 --> 00:50:10,480
of every session of broadly
1345
00:50:07,760 --> 00:50:12,240
what happened i i hate that i hate that
1346
00:50:10,480 --> 00:50:13,359
because it's like session zero every
1347
00:50:12,240 --> 00:50:15,520
time
1348
00:50:13,359 --> 00:50:17,599
and uh and so i'm like
1349
00:50:15,520 --> 00:50:18,800
i will send an email out to everybody
1350
00:50:17,599 --> 00:50:20,559
you know
1351
00:50:18,800 --> 00:50:23,920
sending that the pdf out right the
1352
00:50:20,559 --> 00:50:27,119
status report to everyone asking them to
1353
00:50:23,920 --> 00:50:28,960
come having read it mm-hmm as you were
1354
00:50:27,119 --> 00:50:30,640
explaining i was like i bet he's going
1355
00:50:28,960 --> 00:50:31,920
to say that and then immediately my
1356
00:50:30,640 --> 00:50:34,559
brain was thinking
1357
00:50:31,920 --> 00:50:36,480
is that something i should do
1358
00:50:34,559 --> 00:50:39,200
yeah i mean listen it's a collaborative
1359
00:50:36,480 --> 00:50:41,920
thing again why should it fall on the
1360
00:50:39,200 --> 00:50:43,200
game master to start every session with
1361
00:50:41,920 --> 00:50:45,119
a recap
1362
00:50:43,200 --> 00:50:47,359
that you know because i mean
1363
00:50:45,119 --> 00:50:48,640
i i i've been on recaps that last an
1364
00:50:47,359 --> 00:50:50,880
hour and a half
1365
00:50:48,640 --> 00:50:52,319
i mean that's just ridiculous right i
1366
00:50:50,880 --> 00:50:54,319
mean it's
1367
00:50:52,319 --> 00:50:56,640
it should be and i'm not saying you
1368
00:50:54,319 --> 00:50:58,400
shouldn't do any of it but you know high
1369
00:50:56,640 --> 00:51:00,960
level boom boom you should have read
1370
00:50:58,400 --> 00:51:03,280
this and and if you haven't grab your
1371
00:51:00,960 --> 00:51:04,640
phone pull up that email and and and
1372
00:51:03,280 --> 00:51:06,240
look at the last things that just
1373
00:51:04,640 --> 00:51:07,920
happened right
1374
00:51:06,240 --> 00:51:09,680
because i spent all that time doing it
1375
00:51:07,920 --> 00:51:10,640
so that i don't have to explain it right
1376
00:51:09,680 --> 00:51:11,920
now
1377
00:51:10,640 --> 00:51:13,680
mm-hmm
1378
00:51:11,920 --> 00:51:15,440
yeah i mean to be fair mine is usually
1379
00:51:13,680 --> 00:51:17,599
like two paragraphs it's it's usually
1380
00:51:15,440 --> 00:51:19,440
about a minute or two right of them
1381
00:51:17,599 --> 00:51:22,240
indulging me
1382
00:51:19,440 --> 00:51:24,160
just purely to bridge that gap of them
1383
00:51:22,240 --> 00:51:25,760
not having taken notes sometimes i'll
1384
00:51:24,160 --> 00:51:27,440
have a player do it
1385
00:51:25,760 --> 00:51:29,440
you know hey you know john you were you
1386
00:51:27,440 --> 00:51:31,920
were you were on our last session give
1387
00:51:29,440 --> 00:51:34,079
give the group a a quick recap while i'm
1388
00:51:31,920 --> 00:51:35,359
doing some administrative work over here
1389
00:51:34,079 --> 00:51:36,400
yeah i
1390
00:51:35,359 --> 00:51:38,480
see i've heard
1391
00:51:36,400 --> 00:51:41,040
arguments for both sides of dm recaps
1392
00:51:38,480 --> 00:51:42,480
and player recaps um and pros and cons
1393
00:51:41,040 --> 00:51:45,760
of both
1394
00:51:42,480 --> 00:51:48,319
ultimately i heard with the dm doing the
1395
00:51:45,760 --> 00:51:51,119
recap for various different reasons
1396
00:51:48,319 --> 00:51:53,839
of benefits well the pdf is the source
1397
00:51:51,119 --> 00:51:53,839
of truth so
1398
00:51:54,000 --> 00:51:58,000
and no one can argue with that
1399
00:51:56,559 --> 00:52:00,880
that's right
1400
00:51:58,000 --> 00:52:03,280
you mentioned you also play a kind of
1401
00:52:00,880 --> 00:52:05,680
shared dm role but you get plenty of
1402
00:52:03,280 --> 00:52:07,040
opportunity to also be a player
1403
00:52:05,680 --> 00:52:09,920
do you have any
1404
00:52:07,040 --> 00:52:13,359
tools tips tricks to enhance your time
1405
00:52:09,920 --> 00:52:16,160
as a player and not just as a dm hmm
1406
00:52:13,359 --> 00:52:18,640
not really i mean
1407
00:52:16,160 --> 00:52:20,640
the reason i want to play is so that i
1408
00:52:18,640 --> 00:52:22,880
can sit back and experience it from the
1409
00:52:20,640 --> 00:52:24,720
other side of the table right
1410
00:52:22,880 --> 00:52:26,319
and
1411
00:52:24,720 --> 00:52:28,960
it's really fun putting a character
1412
00:52:26,319 --> 00:52:31,839
together right it's really fun to invest
1413
00:52:28,960 --> 00:52:34,000
the time and effort into the player
1414
00:52:31,839 --> 00:52:35,920
character and one of the things that
1415
00:52:34,000 --> 00:52:38,559
we've done again i'm going to speak to
1416
00:52:35,920 --> 00:52:41,200
3.5 is there's there was so much
1417
00:52:38,559 --> 00:52:43,760
material toward the end of 3.5 before
1418
00:52:41,200 --> 00:52:44,960
they made their move to 4
1419
00:52:43,760 --> 00:52:47,520
edition
1420
00:52:44,960 --> 00:52:50,720
we opened it on beyond core
1421
00:52:47,520 --> 00:52:52,640
so i actually printed off
1422
00:52:50,720 --> 00:52:54,319
all of the feats in all of the
1423
00:52:52,640 --> 00:52:57,040
supplemental books
1424
00:52:54,319 --> 00:53:00,480
and it comes to like i don't know
1425
00:52:57,040 --> 00:53:01,839
like 170 pages i mean it's just
1426
00:53:00,480 --> 00:53:03,200
there's just there's there's like a
1427
00:53:01,839 --> 00:53:05,359
thousand
1428
00:53:03,200 --> 00:53:07,839
oh 170 pages i thought you were going to
1429
00:53:05,359 --> 00:53:08,800
say 170 feats and i was like oh that's a
1430
00:53:07,839 --> 00:53:10,800
lot
1431
00:53:08,800 --> 00:53:13,200
no no it's closer to like a thousand
1432
00:53:10,800 --> 00:53:14,720
feet in 3.5 again
1433
00:53:13,200 --> 00:53:15,839
they just outgrew themselves right i
1434
00:53:14,720 --> 00:53:18,000
mean it was just like oh we could do
1435
00:53:15,839 --> 00:53:19,680
this we do this we do this you know like
1436
00:53:18,000 --> 00:53:22,079
but i will tell you
1437
00:53:19,680 --> 00:53:23,520
that it's been really fun to go through
1438
00:53:22,079 --> 00:53:27,040
that and like
1439
00:53:23,520 --> 00:53:29,599
really really make a a character that
1440
00:53:27,040 --> 00:53:31,920
lives beyond iron will and an improved
1441
00:53:29,599 --> 00:53:34,319
initiative right and just your your
1442
00:53:31,920 --> 00:53:36,559
standard feats into like the you know
1443
00:53:34,319 --> 00:53:37,359
some very very you know interesting ones
1444
00:53:36,559 --> 00:53:39,200
right
1445
00:53:37,359 --> 00:53:41,200
and so
1446
00:53:39,200 --> 00:53:43,440
i can do that as a player but i can't
1447
00:53:41,200 --> 00:53:46,960
really do that as a as a game master so
1448
00:53:43,440 --> 00:53:48,720
i i would say that for you know for me
1449
00:53:46,960 --> 00:53:49,920
uh as a player
1450
00:53:48,720 --> 00:53:51,920
i don't i don't really have many
1451
00:53:49,920 --> 00:53:54,000
enhancements you know
1452
00:53:51,920 --> 00:53:55,920
true confession one of the reasons why i
1453
00:53:54,000 --> 00:53:56,880
like to play also is that i can drink
1454
00:53:55,920 --> 00:53:58,800
more
1455
00:53:56,880 --> 00:54:00,640
right during a game session because i
1456
00:53:58,800 --> 00:54:02,640
have to concentrate less
1457
00:54:00,640 --> 00:54:04,160
yeah it's really great to just you know
1458
00:54:02,640 --> 00:54:06,160
show up
1459
00:54:04,160 --> 00:54:07,280
sit back and have the story told in
1460
00:54:06,160 --> 00:54:09,359
front of me
1461
00:54:07,280 --> 00:54:11,680
and be and be involved you know
1462
00:54:09,359 --> 00:54:13,440
marginally okay
1463
00:54:11,680 --> 00:54:15,680
you can't you don't have that luxury as
1464
00:54:13,440 --> 00:54:18,400
a game master you mean you need to be on
1465
00:54:15,680 --> 00:54:21,040
like all the time and so
1466
00:54:18,400 --> 00:54:23,200
i like it it's fun and my players are
1467
00:54:21,040 --> 00:54:24,400
very receptive to it because i'm very
1468
00:54:23,200 --> 00:54:27,200
collaborative
1469
00:54:24,400 --> 00:54:28,240
but man is it nice to just sit back and
1470
00:54:27,200 --> 00:54:30,319
and play
1471
00:54:28,240 --> 00:54:32,319
yeah i feel you man i mean i'm still
1472
00:54:30,319 --> 00:54:36,240
riding my christmas holiday of
1473
00:54:32,319 --> 00:54:37,920
you know my dm break and for sure and uh
1474
00:54:36,240 --> 00:54:39,760
a dm in my other campaign as well he's
1475
00:54:37,920 --> 00:54:41,280
doing the exact same thing so both of us
1476
00:54:39,760 --> 00:54:43,440
are just kind of like on holiday right
1477
00:54:41,280 --> 00:54:44,799
now putting our feet up and
1478
00:54:43,440 --> 00:54:45,920
yeah you gotta as you said it's a
1479
00:54:44,799 --> 00:54:47,520
collaborative thing and the players got
1480
00:54:45,920 --> 00:54:50,559
to put their skill in the game and stuff
1481
00:54:47,520 --> 00:54:53,839
but it's never anywhere near the amount
1482
00:54:50,559 --> 00:54:56,640
of you know how wired you have to be as
1483
00:54:53,839 --> 00:55:00,160
a dm just like for four hours straight
1484
00:54:56,640 --> 00:55:01,520
yeah i wish all players game mastered
1485
00:55:00,160 --> 00:55:05,280
as well
1486
00:55:01,520 --> 00:55:09,359
because they would understand more
1487
00:55:05,280 --> 00:55:12,720
and i hope appreciate more
1488
00:55:09,359 --> 00:55:14,559
the amount of effort that goes into
1489
00:55:12,720 --> 00:55:16,319
running a good
1490
00:55:14,559 --> 00:55:19,280
session
1491
00:55:16,319 --> 00:55:20,960
right yeah the preparation is on c it's
1492
00:55:19,280 --> 00:55:22,880
like an iceberg right all you see is the
1493
00:55:20,960 --> 00:55:25,040
stuff that's above the water but all of
1494
00:55:22,880 --> 00:55:27,920
the prep that goes into it eighty
1495
00:55:25,040 --> 00:55:30,240
percent is behind the scenes it's it's
1496
00:55:27,920 --> 00:55:31,680
unseen it's unknown especially if you're
1497
00:55:30,240 --> 00:55:32,640
doing terrain
1498
00:55:31,680 --> 00:55:34,400
right
1499
00:55:32,640 --> 00:55:35,839
or you know for me yeah i'm making
1500
00:55:34,400 --> 00:55:37,280
terrain you know to match that
1501
00:55:35,839 --> 00:55:39,440
particular session
1502
00:55:37,280 --> 00:55:41,599
or you know more recently because i've
1503
00:55:39,440 --> 00:55:44,880
got this app i've created some sounds
1504
00:55:41,599 --> 00:55:46,799
that match our gaming session and so
1505
00:55:44,880 --> 00:55:49,599
that's like some new creative work and
1506
00:55:46,799 --> 00:55:52,240
again it all just adds up to time
1507
00:55:49,599 --> 00:55:54,079
yeah yeah yeah i mean i'm drawing using
1508
00:55:52,240 --> 00:55:55,760
online tools now to draw battle maps
1509
00:55:54,079 --> 00:55:57,599
which then i have to import into the
1510
00:55:55,760 --> 00:55:58,880
tabletop which then have to be you know
1511
00:55:57,599 --> 00:56:00,559
set up with the
1512
00:55:58,880 --> 00:56:02,880
monsters and so on and so on so yeah
1513
00:56:00,559 --> 00:56:04,720
it's that would be i think we've
1514
00:56:02,880 --> 00:56:06,960
eventually got there of one key
1515
00:56:04,720 --> 00:56:08,720
enhancement a player can do is to maybe
1516
00:56:06,960 --> 00:56:11,440
dm at some point
1517
00:56:08,720 --> 00:56:13,200
because it will it will inevitably
1518
00:56:11,440 --> 00:56:14,559
make their playtime better because you
1519
00:56:13,200 --> 00:56:17,520
can engage
1520
00:56:14,559 --> 00:56:20,480
with your dm at a higher level at a more
1521
00:56:17,520 --> 00:56:21,680
empathetic level yeah exactly yeah so
1522
00:56:20,480 --> 00:56:23,280
you can you can
1523
00:56:21,680 --> 00:56:25,280
you know what they're going through at
1524
00:56:23,280 --> 00:56:28,559
that point at the table with them and
1525
00:56:25,280 --> 00:56:31,839
you can meet them halfway a lot easier
1526
00:56:28,559 --> 00:56:33,359
than just uh you know being oblivious to
1527
00:56:31,839 --> 00:56:35,200
a certain extent
1528
00:56:33,359 --> 00:56:37,040
i i'd always encourage
1529
00:56:35,200 --> 00:56:39,119
my players if anyone says oh i'm
1530
00:56:37,040 --> 00:56:41,359
thinking about it i'm like yeah please
1531
00:56:39,119 --> 00:56:43,359
please go ahead if only because i'll get
1532
00:56:41,359 --> 00:56:44,880
a week off but
1533
00:56:43,359 --> 00:56:46,400
the worst thing that happens is i get a
1534
00:56:44,880 --> 00:56:48,079
week off the best thing that happens is
1535
00:56:46,400 --> 00:56:48,730
you come out the other side and think
1536
00:56:48,079 --> 00:56:50,799
i'm a god
1537
00:56:48,730 --> 00:56:52,960
[Laughter]
1538
00:56:50,799 --> 00:56:55,119
no you're right it's it's it is good and
1539
00:56:52,960 --> 00:56:56,480
and again i i don't want to you know you
1540
00:56:55,119 --> 00:56:58,480
have your listeners think oh he doesn't
1541
00:56:56,480 --> 00:57:00,319
like the game master i love
1542
00:56:58,480 --> 00:57:02,799
game mastering
1543
00:57:00,319 --> 00:57:05,359
but i also love playing and so being
1544
00:57:02,799 --> 00:57:08,880
able to do both from my perspective is a
1545
00:57:05,359 --> 00:57:10,640
blessing yeah exactly yeah and i'm
1546
00:57:08,880 --> 00:57:13,440
fortunate enough to find myself in a in
1547
00:57:10,640 --> 00:57:15,280
a similar situation right now and yeah
1548
00:57:13,440 --> 00:57:17,839
as let's just say i've very much enjoyed
1549
00:57:15,280 --> 00:57:20,000
my time off and
1550
00:57:17,839 --> 00:57:22,640
exactly like you said like when you've
1551
00:57:20,000 --> 00:57:24,079
come to play and you can just go hey i
1552
00:57:22,640 --> 00:57:26,559
know my class
1553
00:57:24,079 --> 00:57:29,280
and that's it and then everybody's happy
1554
00:57:26,559 --> 00:57:33,119
and i can just sit here and enjoy this
1555
00:57:29,280 --> 00:57:35,680
class in a kind of distilled purity
1556
00:57:33,119 --> 00:57:36,480
whereas dming is this chaotic maelstrom
1557
00:57:35,680 --> 00:57:40,960
of
1558
00:57:36,480 --> 00:57:43,040
numbers and things and people and yeah
1559
00:57:40,960 --> 00:57:44,960
yeah my hats are off to people that
1560
00:57:43,040 --> 00:57:48,319
write modules you know that that write
1561
00:57:44,960 --> 00:57:50,480
these these story lines right
1562
00:57:48,319 --> 00:57:51,599
for me i i need to like see it on paper
1563
00:57:50,480 --> 00:57:53,440
you know
1564
00:57:51,599 --> 00:57:56,480
there's there's other things that i'm my
1565
00:57:53,440 --> 00:57:58,480
creative juices are flowing for and it's
1566
00:57:56,480 --> 00:58:00,720
not like i couldn't do it i certainly
1567
00:57:58,480 --> 00:58:04,000
could and like i said i i will take a
1568
00:58:00,720 --> 00:58:05,920
module and i will i've never just run it
1569
00:58:04,000 --> 00:58:07,599
straight through i've always
1570
00:58:05,920 --> 00:58:10,720
home brewed it i've always you know
1571
00:58:07,599 --> 00:58:12,720
altered it you know to to best meet our
1572
00:58:10,720 --> 00:58:15,680
our players but but writing one from
1573
00:58:12,720 --> 00:58:18,480
scratch is a different keller fish yeah
1574
00:58:15,680 --> 00:58:20,839
it is you know i talk about
1575
00:58:18,480 --> 00:58:24,000
i've never talked about dnd and
1576
00:58:20,839 --> 00:58:25,440
ttrpg you know and any more than most
1577
00:58:24,000 --> 00:58:28,079
recently because you know like i said
1578
00:58:25,440 --> 00:58:30,000
we've launched this app and so you know
1579
00:58:28,079 --> 00:58:33,359
our friends and our family like know
1580
00:58:30,000 --> 00:58:33,359
about it now and so
1581
00:58:33,760 --> 00:58:39,119
it is not an easy game to understand
1582
00:58:37,040 --> 00:58:39,920
it's not an easy game to
1583
00:58:39,119 --> 00:58:43,280
just
1584
00:58:39,920 --> 00:58:46,480
run through it's very very involved and
1585
00:58:43,280 --> 00:58:49,200
it's and it takes a lot of intellect
1586
00:58:46,480 --> 00:58:51,440
to do it right and so what i find is you
1587
00:58:49,200 --> 00:58:53,119
know the groups of people that i best
1588
00:58:51,440 --> 00:58:55,760
engage with
1589
00:58:53,119 --> 00:58:58,319
are pretty smart people you know and
1590
00:58:55,760 --> 00:59:00,720
it's and it's nice it's really nice i
1591
00:58:58,319 --> 00:59:03,520
mean i i just i miss the in the the
1592
00:59:00,720 --> 00:59:05,359
face-to-face play i tell you yeah
1593
00:59:03,520 --> 00:59:07,760
yeah tell me about it i went to a
1594
00:59:05,359 --> 00:59:09,839
convention in november
1595
00:59:07,760 --> 00:59:11,599
and they had to limit the number and
1596
00:59:09,839 --> 00:59:13,520
everybody's all masked up they've got
1597
00:59:11,599 --> 00:59:16,240
you know hand cleaning stations all over
1598
00:59:13,520 --> 00:59:18,160
the place and i'm sitting in the vendor
1599
00:59:16,240 --> 00:59:20,720
space and nobody's coming into the
1600
00:59:18,160 --> 00:59:23,040
vendors area to talk to us right there
1601
00:59:20,720 --> 00:59:24,720
they are all so interested i mean people
1602
00:59:23,040 --> 00:59:25,839
that are coming in from this you know to
1603
00:59:24,720 --> 00:59:27,680
to play
1604
00:59:25,839 --> 00:59:31,599
they were coming into play like they
1605
00:59:27,680 --> 00:59:33,920
they were you could just like tell
1606
00:59:31,599 --> 00:59:35,680
it was palpable right it was just okay
1607
00:59:33,920 --> 00:59:37,280
you know as soon as one game was over
1608
00:59:35,680 --> 00:59:38,880
like okay what are we good what's next
1609
00:59:37,280 --> 00:59:40,640
right as a group everything yeah
1610
00:59:38,880 --> 00:59:43,200
everybody's just salivating right to
1611
00:59:40,640 --> 00:59:44,960
just yeah physically together yeah it
1612
00:59:43,200 --> 00:59:46,799
was awesome it was really good and i
1613
00:59:44,960 --> 00:59:48,559
look forward to that again right as as
1614
00:59:46,799 --> 00:59:50,720
we as a globe
1615
00:59:48,559 --> 00:59:53,520
right achieve some kind of you know hurt
1616
00:59:50,720 --> 00:59:55,760
immunity as vaccinations you know take
1617
00:59:53,520 --> 00:59:58,079
place all this it's going to come back
1618
00:59:55,760 --> 01:00:01,359
and i think that that because our app
1619
00:59:58,079 --> 01:00:04,160
while it will work for online it really
1620
01:00:01,359 --> 01:00:05,760
really shines yeah in a face-to-face
1621
01:00:04,160 --> 01:00:07,599
environment
1622
01:00:05,760 --> 01:00:10,160
yeah i'm looking forward to using it in
1623
01:00:07,599 --> 01:00:11,520
that environment to be honest yeah i
1624
01:00:10,160 --> 01:00:12,480
know yeah i'm really looking forward to
1625
01:00:11,520 --> 01:00:15,119
that
1626
01:00:12,480 --> 01:00:17,280
set up that global celebration of
1627
01:00:15,119 --> 01:00:18,960
everybody just having a big blowout and
1628
01:00:17,280 --> 01:00:22,480
doing everything that we haven't been
1629
01:00:18,960 --> 01:00:23,920
able to do such as play face to face
1630
01:00:22,480 --> 01:00:26,160
and you mentioned there just just one
1631
01:00:23,920 --> 01:00:27,599
thing i wanted to say of
1632
01:00:26,160 --> 01:00:29,040
it's about d d and you know not
1633
01:00:27,599 --> 01:00:30,240
everybody knows about it and it's kind
1634
01:00:29,040 --> 01:00:33,119
of tricky
1635
01:00:30,240 --> 01:00:35,359
but uh funny timing because my mom
1636
01:00:33,119 --> 01:00:37,520
uh we were on the phone yesterday and
1637
01:00:35,359 --> 01:00:39,200
did you know i read i read on tv they're
1638
01:00:37,520 --> 01:00:42,640
doing thinking about doing a dungeons
1639
01:00:39,200 --> 01:00:46,480
and dragons movie yeah i'm i know mum
1640
01:00:42,640 --> 01:00:48,400
but i really appreciate you trying to
1641
01:00:46,480 --> 01:00:50,400
trying to join me i'm like on this thing
1642
01:00:48,400 --> 01:00:53,359
you have no idea about
1643
01:00:50,400 --> 01:00:57,119
yeah i mean i i'm almost 50. so i've
1644
01:00:53,359 --> 01:00:58,319
been involved with with dnd since
1645
01:00:57,119 --> 01:00:59,359
middle school
1646
01:00:58,319 --> 01:01:01,520
and
1647
01:00:59,359 --> 01:01:04,079
i've seen all these various you know
1648
01:01:01,520 --> 01:01:07,200
iterations and i went through that phase
1649
01:01:04,079 --> 01:01:08,559
where d d was just this devil worshiper
1650
01:01:07,200 --> 01:01:11,359
type thing and
1651
01:01:08,559 --> 01:01:13,839
it's you're right my parents are
1652
01:01:11,359 --> 01:01:17,040
engaged because they're you know
1653
01:01:13,839 --> 01:01:18,880
my my my mom sent me a screenshot she
1654
01:01:17,040 --> 01:01:21,280
got from facebook because she's like a
1655
01:01:18,880 --> 01:01:22,720
top you know promoter of our or our
1656
01:01:21,280 --> 01:01:25,760
facebook page or whatever and she's
1657
01:01:22,720 --> 01:01:28,000
really proud of that you know
1658
01:01:25,760 --> 01:01:29,680
so and she you know she's down in a
1659
01:01:28,000 --> 01:01:31,040
retirement community in florida and
1660
01:01:29,680 --> 01:01:33,680
she's like oh when i was talking to
1661
01:01:31,040 --> 01:01:37,680
so-and-so's grandson and he plays diane
1662
01:01:33,680 --> 01:01:38,480
so i got him to download the app and you
1663
01:01:37,680 --> 01:01:40,400
it's know
1664
01:01:38,480 --> 01:01:43,040
it's really cool right that that it's
1665
01:01:40,400 --> 01:01:45,599
that it's not like this secretive thing
1666
01:01:43,040 --> 01:01:48,160
right that you know only crazy people do
1667
01:01:45,599 --> 01:01:51,359
right it's it's certainly more out in
1668
01:01:48,160 --> 01:01:52,720
the open than it as has ever been and
1669
01:01:51,359 --> 01:01:54,240
that's wonderful
1670
01:01:52,720 --> 01:01:56,160
yeah it's a
1671
01:01:54,240 --> 01:02:00,240
the the hobby has
1672
01:01:56,160 --> 01:02:02,559
enhanced shall we say to uh really put a
1673
01:02:00,240 --> 01:02:05,440
uh close that circle
1674
01:02:02,559 --> 01:02:06,720
yeah yeah absolutely it's awesome
1675
01:02:05,440 --> 01:02:08,000
is there is there anything you would
1676
01:02:06,720 --> 01:02:09,440
like to
1677
01:02:08,000 --> 01:02:12,079
talk about anything we might have missed
1678
01:02:09,440 --> 01:02:13,920
in our in our topic of enhancements to
1679
01:02:12,079 --> 01:02:15,280
the dnd experience
1680
01:02:13,920 --> 01:02:16,720
well i mean we talked about my
1681
01:02:15,280 --> 01:02:18,079
enhancements i'm sure that there are
1682
01:02:16,720 --> 01:02:20,160
other people like why didn't they talk
1683
01:02:18,079 --> 01:02:23,119
about this right but you know that this
1684
01:02:20,160 --> 01:02:26,160
is very personal to me right so yeah
1685
01:02:23,119 --> 01:02:28,079
to make my game more interesting right i
1686
01:02:26,160 --> 01:02:29,760
started collecting more figurines then i
1687
01:02:28,079 --> 01:02:31,680
started building terrain and then i
1688
01:02:29,760 --> 01:02:33,599
thought about you know like man the
1689
01:02:31,680 --> 01:02:35,520
sounds would be pretty awesome
1690
01:02:33,599 --> 01:02:38,559
but there's really no good interface
1691
01:02:35,520 --> 01:02:39,680
that dovetails in with the gameplay
1692
01:02:38,559 --> 01:02:41,920
right so
1693
01:02:39,680 --> 01:02:44,160
those are like the three things that i i
1694
01:02:41,920 --> 01:02:46,839
personally wanted to share with you
1695
01:02:44,160 --> 01:02:49,920
today danalo but i also as we were
1696
01:02:46,839 --> 01:02:52,000
dialoguing it also kind of was like
1697
01:02:49,920 --> 01:02:54,799
yeah there's modification of the module
1698
01:02:52,000 --> 01:02:57,760
there's the utilization of those
1699
01:02:54,799 --> 01:03:00,400
initiative cards you know being able to
1700
01:02:57,760 --> 01:03:02,880
you know package my figurines in a way
1701
01:03:00,400 --> 01:03:04,799
that they're easily grabbable to keep
1702
01:03:02,880 --> 01:03:06,960
the game flow like okay guys we're gonna
1703
01:03:04,799 --> 01:03:08,799
take 15 minute break while i set this up
1704
01:03:06,960 --> 01:03:09,760
and i look for those you know miniatures
1705
01:03:08,799 --> 01:03:12,720
that i need
1706
01:03:09,760 --> 01:03:15,119
all of those things just really allow
1707
01:03:12,720 --> 01:03:16,799
for a better immersive experience which
1708
01:03:15,119 --> 01:03:18,960
is i think is the name of the game when
1709
01:03:16,799 --> 01:03:22,400
you're looking at enhancements how to
1710
01:03:18,960 --> 01:03:23,200
make this more immersive but yet
1711
01:03:22,400 --> 01:03:25,920
not
1712
01:03:23,200 --> 01:03:27,680
like a video game not like an augmented
1713
01:03:25,920 --> 01:03:29,119
reality or
1714
01:03:27,680 --> 01:03:31,200
you know what i mean like you don't want
1715
01:03:29,119 --> 01:03:32,720
it to be that immersive because let's
1716
01:03:31,200 --> 01:03:36,400
face it
1717
01:03:32,720 --> 01:03:37,359
this is a table top role play game this
1718
01:03:36,400 --> 01:03:40,000
is
1719
01:03:37,359 --> 01:03:42,240
a fellowship game this is like a
1720
01:03:40,000 --> 01:03:44,480
collaborative thing if you want to be
1721
01:03:42,240 --> 01:03:46,559
that immersive there's some awesome
1722
01:03:44,480 --> 01:03:49,760
video games out there for you to get
1723
01:03:46,559 --> 01:03:51,760
into that way right but i find that
1724
01:03:49,760 --> 01:03:52,880
those are a little bit
1725
01:03:51,760 --> 01:03:54,960
lonesome
1726
01:03:52,880 --> 01:03:56,720
personally right because i mean i like
1727
01:03:54,960 --> 01:03:58,640
the genre a lot
1728
01:03:56,720 --> 01:04:00,480
but i don't have all of the free time
1729
01:03:58,640 --> 01:04:02,400
that i used to because you know i'm kind
1730
01:04:00,480 --> 01:04:05,520
of running two jobs here
1731
01:04:02,400 --> 01:04:07,200
and so i i just love to just
1732
01:04:05,520 --> 01:04:09,680
hang out with my friends
1733
01:04:07,200 --> 01:04:12,720
play the game go through the challenges
1734
01:04:09,680 --> 01:04:14,319
be challenged uh as a player and you
1735
01:04:12,720 --> 01:04:16,559
know the game mastery is already
1736
01:04:14,319 --> 01:04:19,599
challenging but just finding that
1737
01:04:16,559 --> 01:04:22,240
magical blend that magical area like
1738
01:04:19,599 --> 01:04:24,720
challenge that that tension through
1739
01:04:22,240 --> 01:04:27,039
challenges and monsters and and
1740
01:04:24,720 --> 01:04:29,839
storyline set up right
1741
01:04:27,039 --> 01:04:32,880
is is just it is so much fun again that
1742
01:04:29,839 --> 01:04:35,280
unicorn that bottled lightning
1743
01:04:32,880 --> 01:04:37,359
exactly exactly
1744
01:04:35,280 --> 01:04:38,799
so we've obviously talked about the my
1745
01:04:37,359 --> 01:04:40,640
sound delve app
1746
01:04:38,799 --> 01:04:42,720
is there anything else you'd like to
1747
01:04:40,640 --> 01:04:44,000
plug or tell us a little bit more about
1748
01:04:42,720 --> 01:04:45,119
the app and where it's uh where it's
1749
01:04:44,000 --> 01:04:47,119
available
1750
01:04:45,119 --> 01:04:50,160
sure sure well it's available on both
1751
01:04:47,119 --> 01:04:53,280
google and apple and you just type in my
1752
01:04:50,160 --> 01:04:54,799
sound delve d-e-l-v-e which should be in
1753
01:04:53,280 --> 01:04:56,640
your show notes i'm sure
1754
01:04:54,799 --> 01:04:59,119
and try it for free right we put a bunch
1755
01:04:56,640 --> 01:05:02,160
of free sounds out there for you to see
1756
01:04:59,119 --> 01:05:04,640
and what it is is not just sound effects
1757
01:05:02,160 --> 01:05:06,319
but it's interfaced sound effects
1758
01:05:04,640 --> 01:05:08,160
so for instance you know i'm bringing up
1759
01:05:06,319 --> 01:05:09,280
the app right now and so i've got a
1760
01:05:08,160 --> 01:05:13,119
character
1761
01:05:09,280 --> 01:05:14,640
shifted who is the sorcerer and so i set
1762
01:05:13,119 --> 01:05:18,720
up a sound for his dagger and let's say
1763
01:05:14,640 --> 01:05:18,720
that he needs an 18 armor class to
1764
01:05:20,839 --> 01:05:25,359
hit right and he missed all right we
1765
01:05:23,200 --> 01:05:27,680
just heard a miss sound okay and then
1766
01:05:25,359 --> 01:05:30,559
he's got an ice storm spell that he
1767
01:05:27,680 --> 01:05:32,960
casts okay and so i set that up in there
1768
01:05:30,559 --> 01:05:32,960
and
1769
01:05:33,359 --> 01:05:37,520
eat a diamond rule can we do gwinkie
1770
01:05:42,640 --> 01:05:46,400
all right and 22 damage
1771
01:05:44,960 --> 01:05:48,400
and so it
1772
01:05:46,400 --> 01:05:51,359
it literally takes that math off the
1773
01:05:48,400 --> 01:05:55,200
table and the apple version currently
1774
01:05:51,359 --> 01:05:58,079
allows for imported sounds as well as
1775
01:05:55,200 --> 01:06:00,319
recording in app and so
1776
01:05:58,079 --> 01:06:02,079
next month in february we will have an
1777
01:06:00,319 --> 01:06:04,400
enhancement on the google side to bring
1778
01:06:02,079 --> 01:06:06,640
that feature there as well so it's
1779
01:06:04,400 --> 01:06:09,599
unlimited personal sounds as well as our
1780
01:06:06,640 --> 01:06:11,680
current 1300 sounds i'm doing monthly
1781
01:06:09,599 --> 01:06:14,000
updates so right now it's going to be
1782
01:06:11,680 --> 01:06:16,880
our monster update 2
1783
01:06:14,000 --> 01:06:19,280
and so i've got 150 or so sounds that
1784
01:06:16,880 --> 01:06:21,599
that'll be uploaded in
1785
01:06:19,280 --> 01:06:23,599
so there's like dragonfly by account
1786
01:06:21,599 --> 01:06:26,720
attacks i've i've included now
1787
01:06:23,599 --> 01:06:29,119
gunslinger attacks so i know that's
1788
01:06:26,720 --> 01:06:31,359
important and then in march
1789
01:06:29,119 --> 01:06:32,400
we'll have multi-attack is a feature
1790
01:06:31,359 --> 01:06:34,960
update
1791
01:06:32,400 --> 01:06:37,280
and then i'm introducing two months of
1792
01:06:34,960 --> 01:06:39,680
sounds specific to
1793
01:06:37,280 --> 01:06:41,599
war gaming and so you know you mentioned
1794
01:06:39,680 --> 01:06:43,520
warhammer so i'm going to have a whole
1795
01:06:41,599 --> 01:06:46,640
bunch of sounds in there for space
1796
01:06:43,520 --> 01:06:48,720
marines and you know orc fighting and
1797
01:06:46,640 --> 01:06:50,720
all kinds of
1798
01:06:48,720 --> 01:06:53,920
stuff that would be important and then
1799
01:06:50,720 --> 01:06:56,240
from there i'm going to roll into a big
1800
01:06:53,920 --> 01:06:58,640
science fiction release which is going
1801
01:06:56,240 --> 01:07:01,280
to be great for us because we play star
1802
01:06:58,640 --> 01:07:03,280
finder you know yeah
1803
01:07:01,280 --> 01:07:04,960
but you know there's there's there's um
1804
01:07:03,280 --> 01:07:07,760
check it out for free like i said
1805
01:07:04,960 --> 01:07:10,000
there's 1400 now with my sounds
1806
01:07:07,760 --> 01:07:12,079
but there's phrases that are in there
1807
01:07:10,000 --> 01:07:13,839
there's foley that are in there which
1808
01:07:12,079 --> 01:07:17,200
are like just background noises and
1809
01:07:13,839 --> 01:07:20,400
again what we are not ambient sound
1810
01:07:17,200 --> 01:07:23,440
this is just for your combat or for a
1811
01:07:20,400 --> 01:07:25,359
skill check or for casting a spell
1812
01:07:23,440 --> 01:07:28,720
right or you know one of the things that
1813
01:07:25,359 --> 01:07:31,520
i play is a fourth edition based
1814
01:07:28,720 --> 01:07:33,280
box game called castle ravenloft in
1815
01:07:31,520 --> 01:07:34,880
which you know there's always you create
1816
01:07:33,280 --> 01:07:36,640
your own little dungeon as you go along
1817
01:07:34,880 --> 01:07:38,079
and then there's there's random monsters
1818
01:07:36,640 --> 01:07:40,000
or there's a quest that you're trying to
1819
01:07:38,079 --> 01:07:42,000
solve and i went through and i looked at
1820
01:07:40,000 --> 01:07:44,720
all the cards that were in that game set
1821
01:07:42,000 --> 01:07:46,640
and i created a scenario
1822
01:07:44,720 --> 01:07:48,400
for each of those cards
1823
01:07:46,640 --> 01:07:50,480
right so one of them is a butler so i
1824
01:07:48,400 --> 01:07:52,960
record this is me you know
1825
01:07:50,480 --> 01:07:55,440
this is me um using that card cyrus
1826
01:07:52,960 --> 01:07:58,720
bellevue from
1827
01:07:55,440 --> 01:08:00,400
the master said we were expecting
1828
01:07:58,720 --> 01:08:05,520
company
1829
01:08:00,400 --> 01:08:06,480
allow me to escort you to your chambers
1830
01:08:05,520 --> 01:08:08,559
so
1831
01:08:06,480 --> 01:08:10,160
boom i just created that and saved it in
1832
01:08:08,559 --> 01:08:11,359
there and one so one of the things too
1833
01:08:10,160 --> 01:08:13,440
that this app
1834
01:08:11,359 --> 01:08:17,040
enhances or allows for
1835
01:08:13,440 --> 01:08:19,279
is a game master to record sounds in
1836
01:08:17,040 --> 01:08:22,400
their their own privacy
1837
01:08:19,279 --> 01:08:24,719
save them and then pull them up as it's
1838
01:08:22,400 --> 01:08:27,040
needed so they don't have to do some
1839
01:08:24,719 --> 01:08:29,040
acting at the table right
1840
01:08:27,040 --> 01:08:30,239
they can act like a buffoon they can act
1841
01:08:29,040 --> 01:08:33,440
like right
1842
01:08:30,239 --> 01:08:37,120
over super serious because not everybody
1843
01:08:33,440 --> 01:08:38,880
is as comfortable doing that in a live
1844
01:08:37,120 --> 01:08:40,960
session but they could be more
1845
01:08:38,880 --> 01:08:42,560
comfortable doing it in the privacy of
1846
01:08:40,960 --> 01:08:44,640
their own space
1847
01:08:42,560 --> 01:08:46,960
so it allows for that as well right
1848
01:08:44,640 --> 01:08:48,239
which is fun like i said i just did that
1849
01:08:46,960 --> 01:08:50,719
that cyrus
1850
01:08:48,239 --> 01:08:53,679
bellevue card for the game and so it
1851
01:08:50,719 --> 01:08:55,759
works really well yeah i can imagine a
1852
01:08:53,679 --> 01:08:57,679
table full of people all just dropping
1853
01:08:55,759 --> 01:08:59,520
in their spells and their abilities and
1854
01:08:57,679 --> 01:09:02,080
stuff as you go around the combat yeah i
1855
01:08:59,520 --> 01:09:05,199
can imagine it adds another dimension a
1856
01:09:02,080 --> 01:09:06,799
fourth dimension oh yes an oral
1857
01:09:05,199 --> 01:09:09,600
experience
1858
01:09:06,799 --> 01:09:11,440
yes indeed yeah more than just
1859
01:09:09,600 --> 01:09:14,319
my dumb english voice
1860
01:09:11,440 --> 01:09:16,400
which is what my players get
1861
01:09:14,319 --> 01:09:18,799
oh we've got some english voices in
1862
01:09:16,400 --> 01:09:21,839
there i hired some video game voice
1863
01:09:18,799 --> 01:09:23,600
actors to run through and so one of them
1864
01:09:21,839 --> 01:09:25,440
is uh
1865
01:09:23,600 --> 01:09:26,400
bless this blade
1866
01:09:25,440 --> 01:09:28,880
right
1867
01:09:26,400 --> 01:09:30,880
and um it's
1868
01:09:28,880 --> 01:09:32,719
oh it's it's uh yeah it's been it's been
1869
01:09:30,880 --> 01:09:34,560
a lot of a lot of fun working with voice
1870
01:09:32,719 --> 01:09:36,640
actors you know video game voice actors
1871
01:09:34,560 --> 01:09:38,480
and you know one of our one of our voice
1872
01:09:36,640 --> 01:09:41,199
actors was in one of the star wars
1873
01:09:38,480 --> 01:09:43,520
movies you know diablo
1874
01:09:41,199 --> 01:09:45,520
neverwinter nights
1875
01:09:43,520 --> 01:09:47,359
lots of lots of good stuff
1876
01:09:45,520 --> 01:09:49,440
awesome well excellent i think that that
1877
01:09:47,359 --> 01:09:51,600
pretty much brings us to the end so
1878
01:09:49,440 --> 01:09:53,600
thank you ever so much christian for
1879
01:09:51,600 --> 01:09:55,679
coming on today it was my pleasure
1880
01:09:53,600 --> 01:09:58,159
chatting with you danielle awesome thank
1881
01:09:55,679 --> 01:10:00,560
you uh to everybody listening at home
1882
01:09:58,159 --> 01:10:02,640
thank you all for listening if you have
1883
01:10:00,560 --> 01:10:05,679
any thoughts or comments you can find me
1884
01:10:02,640 --> 01:10:08,360
on twitter otherwise thank you all
1885
01:10:05,679 --> 01:10:11,070
and good night
1886
01:10:08,360 --> 01:10:14,660
[Applause]
1887
01:10:11,070 --> 01:10:16,060
[Music]
1888
01:10:14,660 --> 01:10:17,250
[Applause]
1889
01:10:16,060 --> 01:10:18,960
[Music]
1890
01:10:17,250 --> 01:10:22,400
[Applause]
1891
01:10:18,960 --> 01:10:24,110
[Music]
1892
01:10:22,400 --> 01:10:28,300
[Applause]
1893
01:10:24,110 --> 01:10:28,300
[Music]
