Consequences
This episode I'm joined by Rev from The CritShow, the Powered by the Apocalypse podcast, to talk about the consequences of our actions. We agree that any consequence, positive or negative, must fit the the scale and scope of the inciting activity. This can be achieved by a sliding scale; it doesn't always have to be The Worst Possible Outcome for any given misstep. An element of PbtA games is how the GM can work with the players to build that shared narrative, something explicitly missing from D&D 5e. But with this collaborative approach to consequences, a larger degree of trust is required to ensure both the GM and the players are effectively working together for the benefit of the table. Of course, actions don't stop in-game, and there must also be considerations made for IRL actions, for better and for worse. Rev & I discuss some tools and tactics for dealing with potential misaligned and misguided players.
- 00:58 - Consequential Collaboration Slide
- 11:02 - Well if it Isn't the Consequences...
- 36:05 - Of My Own Actions
- 46:05 - To Err is Human
Find Rev on:
- Twitter: https://twitter.com/RevDeschain
- The Critshow Website: https://thecritshowpodcast.com/
Find Thinking Critically on:
- Website: https://www.thinkingcritically.co.uk
- Twitter: https://twitter.com/ThinkCritDnD
- Instagram: https://www.instagram.com/thinking_critically_dnd/
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- YouTube: https://www.youtube.com/channel/UCH_BSgazjwyshzo1jazHeaQ
- Patreon: https://www.patreon.com/thinkingcritically
- Ko-fi: https://ko-fi.com/thinkingcritically
Patrons:
- Robert Hartley @RobertHartleyGM: https://www.patreon.com/RobertHartleyGM
- Optional Rule @optionalrule: https://www.optionalrule.com/
- Matthew Perkins @mperkinsDM: https://www.matthewperkins.net/
- Matt Street @mpstreet88: https://www.virtualtimehustle.com/
Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod
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welcome thinkers to season 3 episode 19
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of thinking critically today's topic is
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consequences
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[Music]
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[Applause]
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[Music]
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and today i'm joined by brandon aka rev
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from the crit show thank you ever so
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much for joining us today rev can you
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tell us a little bit about yourself i am
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the host and gm of the crit show which
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is an actual play podcast
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where we play monster of the week and
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other powered by the apocalypse games
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all within the same dimension-hopping
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narrative
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amazing well today's topic should be
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very
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relevant i guess
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in that it is
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consequences
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so
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what does that mean to you in the
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wider ttrpg framework
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yeah so you know a lot of the stuff that
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we play is
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powered by the apocalypse fate things
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like that and
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consequences
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are scaled so drastically just in the
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format of the roles of those games you
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know when you're when you're playing
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powered by the apocalypse for example
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you know you roll 2d6 and a 7 to 9 is a
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mix success meaning that you get what
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you want but there's also a complication
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there's a consequence for it and then a
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six and under is just a fail there's a
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huge consequence
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and so
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consequences ever since we started our
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show and i've noticed how much it's
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filtered over just kind of into my home
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games
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have become so important in the sense of
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the scope of them it kind of makes me
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think of if you're familiar with the
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mikado or they talk about let the
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punishment fit the crime
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that you know the size of the
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consequences got to be
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proportionate to
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the size of the thing that they were
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attempting to do
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in those systems and part of my
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ignorance you'll have to educate me a
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little bit in in those systems
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when there is
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you know either a minor or a major
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mishap for lack of a better term
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hey i love that kind of micro
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moment-to-moment improvisation required
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of the the gm yeah my question is is
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that
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you know the the the only ones of the
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the gm to
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think of those
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consequences in that you know very short
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period of time and if so
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how do you do it
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um i really think it comes down to
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your group and your table
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you know i've played at games where
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it is up to the gm to come up with those
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you know mixed successes but there are
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also times where i've played in games
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where the gm is like okay so you know
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they're trying to do this it is
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successful you know um because intent is
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so important in this it's like you know
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if you're trying to
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run out the door
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and close the door before a monster gets
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through it it's like okay so what's your
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main focus is it getting out the door
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first ahead of the rest of the group is
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it closing the door securely like what
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is it and they're like okay well it's
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it's to make sure everybody's out and to
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close the door
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like to make sure everyone's out before
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i close the door yeah it's like okay so
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on a mixed success that's the minimum
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thing you do accomplish
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but here's the consequence to it and so
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sometimes the gm will open it up to the
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table like okay so what do we think
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like what could be some possible
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ramifications here like oh well the
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creature slams hard against the door it
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starts to crack so it's not going to
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hold long
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or you know as you all rush through
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someone trips and their hand hits the
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fire alarm
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and
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you know that a bunch of people like
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innocent people now are going to be
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called here like a bunch of firefighters
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are going to show up yeah
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for me in our podcast i actually have
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gotten into the format and part of it
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because i think i
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kind of read the rules incorrectly the
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first time we played
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but in a mixed success it says that
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there is uh you know it comes at a cost
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a price to pay or a sacrifice or
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something to that effect yeah and i
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thought it was saying
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all three of them oh so i was giving the
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player three options like okay either
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this is gonna be the way it is this is
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the way or this is the way which one do
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you think
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and it's kind of become
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something i really like doing and
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the way that i come up with them is i
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just try to imagine myself in that
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situation in the moment you know if i'm
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trying to climb up a rope to escape from
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you know this this creature below
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and i feel myself slip and fall it's
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like oh i want to i want to try to catch
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myself
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well if i was in that situation what are
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some things that could happen to me well
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i could catch myself and like rip up my
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hands
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or i could catch myself and like some
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stuff in my pockets is gonna fall out or
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i catch myself and like that rope starts
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to fray and it's not gonna hold long so
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i have to find something else to climb
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on to
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and so i i always try to put myself
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in the shoes of the player who's just
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tried to do something and and think
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about like okay what's the like what
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options make sense and then i do let
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them choose between the three options
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that i give them of of what is the the
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slight failure there
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yeah that's a nice double-edged sword of
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player agency like you've given you a
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choice but obviously
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there's no winning choices
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yeah it's like this is not going to go
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well but in what way do you feel the
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most comfortable with it not going well
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yeah yeah i know i also loved where you
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mentioned there that sometimes it is a
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collaborative effort you know to come up
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with those ideas and that really
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that is the real definition of
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collaborative storytelling that gets
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that term gets banded around a lot for d
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but nine times out of ten it's well it
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might say nine times out of ten the
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second page of the player's handbook
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says the dm narrates the consequences of
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the results of those actions so
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and that totes itself is collaborative
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storytelling but in a way it's kind of
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pulling its punches a little bit because
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it isn't because it says there on the
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second page the dm tells you what the
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outcome is whereas what you've described
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is like
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true
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collaborative storytelling and that the
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players get a hand in not only the
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actions but also the outcomes the
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consequences of those actions which i
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really
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love i'm a bit scared of like the trust
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level required there there's got to be
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another layer of like
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maturity and trust
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on top to be able to like
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oh i i broke a nail when i was you know
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when when you're climbing up the cliff
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and then the gm has to be well that's
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not really a hit
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yeah
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that that's not really a consequence for
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uh not climbing very well uh unless your
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nails are magical weapons that can hurt
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people then yeah but
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yeah and what i really enjoy about it is
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that
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it really pulls you away from you know
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there's this this really old mindset um
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depending on the kinds of games you've
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played and the kinds of game masters
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you've played with of the us versus them
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[Music]
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and
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you know i i totally get that is some
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people they love that that's totally
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fine but i am a big fan of the hey we're
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working together to tell a story and
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yeah i'm gonna say some things i'm gonna
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make some decisions that are gonna be
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hard on you or rough on your character
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or whatever but it is all
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in the in the intent of telling this
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really compelling narrative between all
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of us
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yeah and that that is that
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space there is a tricky one to build
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into and to really build that comfort
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and confidence with your players to not
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yeah take the take the piss and
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and then just you know trust them to
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build you that story and
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often it's
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you know that is absolutely like a
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session zero kind of thing you know the
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game like this is the kind of game that
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i want to play is when we're we're
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building it all together whereas
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i think i think one i play is
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a little bit of column a and a little
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bit column b
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a lot of my players uh would prefer to
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be
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excluded from the consequence decision
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making in a sense that although i am
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only human and to err is human and i am
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in no way free of any bias i am still
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somewhat as the dm of my campaign a
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objective
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at least intended to be
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an objective power so by removing
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the the players decisions from from the
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outcome i think they prefer to be like
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they can trust me at least which is a
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position of responsibility yeah and with
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you know these types of games
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you get that element of it when it comes
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to the full
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failure like a six and under
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triggers what in those games they call a
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hard move by the game master and so
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those are things usually that
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are
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plot relevant or
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monster relevant or whatever
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that
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i have thought up ahead of time or make
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sense in the moment that you know they
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00:09:10,640 --> 00:09:13,920
they just get the ramification of it
264
00:09:12,399 --> 00:09:15,920
they don't really have the
265
00:09:13,920 --> 00:09:18,160
uh the same level of input as they do on
266
00:09:15,920 --> 00:09:19,760
those mixed successes
267
00:09:18,160 --> 00:09:21,519
well that's where that's where the fun
268
00:09:19,760 --> 00:09:23,279
lies in the mix successes you know that
269
00:09:21,519 --> 00:09:24,800
that's where it's it's cool to work with
270
00:09:23,279 --> 00:09:26,399
them because it is that middle ground of
271
00:09:24,800 --> 00:09:28,080
like oh let's have some fun here let's
272
00:09:26,399 --> 00:09:29,839
there's there's wiggle room
273
00:09:28,080 --> 00:09:31,839
right it isn't like
274
00:09:29,839 --> 00:09:34,480
this is super bad now it's like that's a
275
00:09:31,839 --> 00:09:36,000
little bit bad but let's work out yeah
276
00:09:34,480 --> 00:09:37,519
you still got what you want but yeah not
277
00:09:36,000 --> 00:09:39,839
quite how you wanted it
278
00:09:37,519 --> 00:09:41,680
yeah yeah that is interesting and
279
00:09:39,839 --> 00:09:42,480
i think it's a failing of and uh you
280
00:09:41,680 --> 00:09:44,800
know
281
00:09:42,480 --> 00:09:46,720
excuse me for falling back on my my d d
282
00:09:44,800 --> 00:09:48,240
expertise here but that's the
283
00:09:46,720 --> 00:09:50,480
one of the points of today's discussion
284
00:09:48,240 --> 00:09:51,839
is to see where it it differs and the
285
00:09:50,480 --> 00:09:53,360
similarities and the differences with
286
00:09:51,839 --> 00:09:56,800
other systems but i think that's a
287
00:09:53,360 --> 00:09:58,080
failing of dnd is i think at some point
288
00:09:56,800 --> 00:10:00,320
somewhere probably in the dungeon
289
00:09:58,080 --> 00:10:02,160
master's guide it will say like
290
00:10:00,320 --> 00:10:04,560
have a sliding scale for you know
291
00:10:02,160 --> 00:10:06,640
success in binary it isn't just you meet
292
00:10:04,560 --> 00:10:09,360
the dc you can you can have a sliding dc
293
00:10:06,640 --> 00:10:10,800
scale yeah but it's never
294
00:10:09,360 --> 00:10:12,480
you know for a newbie who's just picked
295
00:10:10,800 --> 00:10:15,120
up lost mines or the starter kit or
296
00:10:12,480 --> 00:10:17,040
something that isn't it is
297
00:10:15,120 --> 00:10:19,440
probably going to be a very binary like
298
00:10:17,040 --> 00:10:21,600
well the dc says 15 and they hit 14 they
299
00:10:19,440 --> 00:10:24,480
didn't do what they're gonna do and yeah
300
00:10:21,600 --> 00:10:25,760
it's a shame in a way i'd i'd prefer it
301
00:10:24,480 --> 00:10:28,480
to be a little bit more baked into the
302
00:10:25,760 --> 00:10:30,880
fundamental mechanics that idea of
303
00:10:28,480 --> 00:10:32,640
a scale a success scale
304
00:10:30,880 --> 00:10:34,800
yeah like this oh this knowledge check's
305
00:10:32,640 --> 00:10:37,279
really difficult it's a 27. oh you get a
306
00:10:34,800 --> 00:10:38,880
26 you know nothing it's like
307
00:10:37,279 --> 00:10:41,279
well there's got to be some stuff they
308
00:10:38,880 --> 00:10:43,120
know right yeah yeah
309
00:10:41,279 --> 00:10:45,120
when you put it like that it's so like
310
00:10:43,120 --> 00:10:46,959
hilariously obvious that like such a
311
00:10:45,120 --> 00:10:48,720
high roller 26 and they're like now
312
00:10:46,959 --> 00:10:50,560
you're dumbfounded you've never read
313
00:10:48,720 --> 00:10:52,959
this relatively common language before
314
00:10:50,560 --> 00:10:54,399
in your life
315
00:10:52,959 --> 00:10:56,240
what are these weird symbols made on
316
00:10:54,399 --> 00:10:58,320
this piece of paper oh it's just a
317
00:10:56,240 --> 00:11:00,800
coffee menu right okay
318
00:10:58,320 --> 00:11:00,800
one away
319
00:11:01,920 --> 00:11:05,839
so
320
00:11:03,760 --> 00:11:06,640
one of the things that i thought about
321
00:11:05,839 --> 00:11:09,519
when
322
00:11:06,640 --> 00:11:12,640
preparing for today's discussion was
323
00:11:09,519 --> 00:11:13,920
all of those memes you see about like oh
324
00:11:12,640 --> 00:11:17,600
how was i to know there was going to be
325
00:11:13,920 --> 00:11:19,120
consequences for my actions yeah oh no
326
00:11:17,600 --> 00:11:22,000
look what it is it's the consequences of
327
00:11:19,120 --> 00:11:22,800
my actions um which i love because it's
328
00:11:22,000 --> 00:11:24,880
so
329
00:11:22,800 --> 00:11:26,959
you know it's funny because it's true
330
00:11:24,880 --> 00:11:29,519
and i think more so with ttrpgs when you
331
00:11:26,959 --> 00:11:31,120
have the surprise pikachu face players
332
00:11:29,519 --> 00:11:32,160
that are like oh
333
00:11:31,120 --> 00:11:34,320
snap
334
00:11:32,160 --> 00:11:36,079
that thing i did is now biting me in the
335
00:11:34,320 --> 00:11:36,800
backside
336
00:11:36,079 --> 00:11:39,680
and
337
00:11:36,800 --> 00:11:41,920
i have to say one of the allures of
338
00:11:39,680 --> 00:11:44,320
jamming for new players is watching that
339
00:11:41,920 --> 00:11:46,959
penny drop like penny drop moments in
340
00:11:44,320 --> 00:11:48,640
any discipline in any area or any
341
00:11:46,959 --> 00:11:50,560
profession are always
342
00:11:48,640 --> 00:11:52,160
wonderful things to to witness that's
343
00:11:50,560 --> 00:11:54,720
why teaching is a thing that people like
344
00:11:52,160 --> 00:11:57,279
to do because it's the thrill of
345
00:11:54,720 --> 00:11:59,920
watching the light bulb go and that is
346
00:11:57,279 --> 00:12:02,240
the ttrpg equivalent of
347
00:11:59,920 --> 00:12:05,600
when you see people be like ah yes i'm
348
00:12:02,240 --> 00:12:07,600
not playing dragon age anymore okay
349
00:12:05,600 --> 00:12:10,320
that moment is great and one of the ways
350
00:12:07,600 --> 00:12:13,200
you can get to that moment is through
351
00:12:10,320 --> 00:12:13,920
consequences of the the player actions
352
00:12:13,200 --> 00:12:16,160
so
353
00:12:13,920 --> 00:12:17,760
i don't know whether you have any any
354
00:12:16,160 --> 00:12:19,839
thoughts now or any particularly
355
00:12:17,760 --> 00:12:22,079
pertinent examples of
356
00:12:19,839 --> 00:12:25,600
those light bulb moments
357
00:12:22,079 --> 00:12:27,920
yeah you know we um as a group we run a
358
00:12:25,600 --> 00:12:29,600
lot of powered by the apocalypse games
359
00:12:27,920 --> 00:12:31,040
at conventions
360
00:12:29,600 --> 00:12:32,160
and
361
00:12:31,040 --> 00:12:33,839
i would say
362
00:12:32,160 --> 00:12:35,440
well probably 80 percent of the time
363
00:12:33,839 --> 00:12:36,959
it's people who have never played one
364
00:12:35,440 --> 00:12:38,720
before but they've heard about one and
365
00:12:36,959 --> 00:12:40,160
so they want to get a chance to do it
366
00:12:38,720 --> 00:12:42,720
and so
367
00:12:40,160 --> 00:12:45,200
first you have that step of oh yeah so
368
00:12:42,720 --> 00:12:47,279
you you've kind of failed this thing
369
00:12:45,200 --> 00:12:49,519
how do you think you failed it and you
370
00:12:47,279 --> 00:12:52,480
get that moment of is this a is this a
371
00:12:49,519 --> 00:12:54,079
trick why are you asking me how i detect
372
00:12:52,480 --> 00:12:57,279
yeah
373
00:12:54,079 --> 00:12:59,680
um but then once you get to
374
00:12:57,279 --> 00:13:01,519
like the only notes i really take is a
375
00:12:59,680 --> 00:13:02,480
gm like if you were to look behind my
376
00:13:01,519 --> 00:13:05,920
screen
377
00:13:02,480 --> 00:13:07,920
it's mostly just random pen marks yeah
378
00:13:05,920 --> 00:13:09,279
because you know i don't need a whole
379
00:13:07,920 --> 00:13:12,000
lot to
380
00:13:09,279 --> 00:13:14,000
to run the story that i'm doing but i do
381
00:13:12,000 --> 00:13:15,600
want to take notes of
382
00:13:14,000 --> 00:13:17,200
those little things that come up you
383
00:13:15,600 --> 00:13:19,120
know oh yeah we pulled into the parking
384
00:13:17,200 --> 00:13:20,320
lot here as we went in and
385
00:13:19,120 --> 00:13:21,760
you know we noticed that there was
386
00:13:20,320 --> 00:13:23,200
someone in the parking lot so we made
387
00:13:21,760 --> 00:13:24,480
sure to park
388
00:13:23,200 --> 00:13:26,320
right next to them because they weren't
389
00:13:24,480 --> 00:13:28,399
parked correctly in the lines and just
390
00:13:26,320 --> 00:13:30,079
kind of pissed me off and so then later
391
00:13:28,399 --> 00:13:31,839
like when there's a complication like oh
392
00:13:30,079 --> 00:13:33,200
yeah you go out you you know you're all
393
00:13:31,839 --> 00:13:34,720
trying to escape from this place you've
394
00:13:33,200 --> 00:13:36,959
set off the fire alarm you gotta get out
395
00:13:34,720 --> 00:13:39,279
of here and you notice that one of your
396
00:13:36,959 --> 00:13:41,279
tires is slashed and there's a note on
397
00:13:39,279 --> 00:13:43,360
your car
398
00:13:41,279 --> 00:13:45,600
and it says thanks for parking so close
399
00:13:43,360 --> 00:13:48,399
you know finding ways to
400
00:13:45,600 --> 00:13:50,480
to lead those consequences or to rather
401
00:13:48,399 --> 00:13:52,880
to pull those consequences from the
402
00:13:50,480 --> 00:13:54,560
things that they have set up is one of
403
00:13:52,880 --> 00:13:55,839
my favorite things so that you never
404
00:13:54,560 --> 00:13:57,680
feel like you're getting struck out of
405
00:13:55,839 --> 00:14:00,720
left field
406
00:13:57,680 --> 00:14:02,560
yeah as a player you mean yeah yeah yeah
407
00:14:00,720 --> 00:14:04,399
yeah exactly and again that that ties
408
00:14:02,560 --> 00:14:06,720
back nicely into that whole
409
00:14:04,399 --> 00:14:08,079
trust piece and the the
410
00:14:06,720 --> 00:14:10,079
difference between them versus us
411
00:14:08,079 --> 00:14:11,680
gameplay because
412
00:14:10,079 --> 00:14:13,279
in that instance
413
00:14:11,680 --> 00:14:14,959
of them versus me versus them or
414
00:14:13,279 --> 00:14:16,880
whatever it is the players are very
415
00:14:14,959 --> 00:14:18,959
reticent to ever make themselves
416
00:14:16,880 --> 00:14:21,120
vulnerable so in that example they would
417
00:14:18,959 --> 00:14:23,040
have been no i spend
418
00:14:21,120 --> 00:14:24,880
another minute backing back out and
419
00:14:23,040 --> 00:14:27,199
reversing you know pulling back in the
420
00:14:24,880 --> 00:14:29,920
bay making sure i'm six inches from the
421
00:14:27,199 --> 00:14:31,839
line either side nice good that's not
422
00:14:29,920 --> 00:14:34,000
going to come and hit me later
423
00:14:31,839 --> 00:14:36,560
so here whereas in in this collaborative
424
00:14:34,000 --> 00:14:39,199
storytelling version again you can trust
425
00:14:36,560 --> 00:14:41,279
the players to put their characters in
426
00:14:39,199 --> 00:14:44,560
more vulnerable situations by
427
00:14:41,279 --> 00:14:47,680
making suboptimal decisions or by saying
428
00:14:44,560 --> 00:14:49,680
or doing foolish things that can be you
429
00:14:47,680 --> 00:14:51,760
know misconstrued by the npcs or
430
00:14:49,680 --> 00:14:53,839
whatever it may be and likewise they can
431
00:14:51,760 --> 00:14:56,320
trust you into not hitting them out of
432
00:14:53,839 --> 00:14:57,920
their field or just completely whipping
433
00:14:56,320 --> 00:14:59,839
the rug out from under them and be like
434
00:14:57,920 --> 00:15:01,040
yeah
435
00:14:59,839 --> 00:15:02,480
when you know when they parked outside
436
00:15:01,040 --> 00:15:03,920
of the bay you open the door and as you
437
00:15:02,480 --> 00:15:05,040
turn the ignition a bomb goes off
438
00:15:03,920 --> 00:15:08,480
because
439
00:15:05,040 --> 00:15:10,160
like slashing the tires makes sense but
440
00:15:08,480 --> 00:15:12,160
someone was so pissed you parked outside
441
00:15:10,160 --> 00:15:14,079
the bay they did this that's just like
442
00:15:12,160 --> 00:15:15,920
that doesn't make any sense gm and now
443
00:15:14,079 --> 00:15:16,800
we're not having fun so i love that and
444
00:15:15,920 --> 00:15:18,880
then
445
00:15:16,800 --> 00:15:21,040
that trust is is very much a two-way
446
00:15:18,880 --> 00:15:22,959
street is not just
447
00:15:21,040 --> 00:15:25,040
the gm trust in the players it is the
448
00:15:22,959 --> 00:15:28,160
players having to trust the gm as well
449
00:15:25,040 --> 00:15:30,160
to make things make sense and to be like
450
00:15:28,160 --> 00:15:32,480
no that's fair that slash tire is
451
00:15:30,160 --> 00:15:34,000
completely fair and deserved
452
00:15:32,480 --> 00:15:35,340
and it makes sense because the world
453
00:15:34,000 --> 00:15:36,880
feels alive thanks gm
454
00:15:35,340 --> 00:15:38,399
[Laughter]
455
00:15:36,880 --> 00:15:40,399
well and i think too that you know
456
00:15:38,399 --> 00:15:43,279
something that's that's really important
457
00:15:40,399 --> 00:15:45,759
narratively and it's something that you
458
00:15:43,279 --> 00:15:47,759
know you kind of bump into when you play
459
00:15:45,759 --> 00:15:49,199
uh you know pathfinder or dungeons and
460
00:15:47,759 --> 00:15:50,240
dragons
461
00:15:49,199 --> 00:15:51,920
that
462
00:15:50,240 --> 00:15:54,480
just because you fail just because
463
00:15:51,920 --> 00:15:57,360
there's a consequence to your action it
464
00:15:54,480 --> 00:16:00,079
doesn't mean that it's not still badass
465
00:15:57,360 --> 00:16:02,079
yeah like you can fail in a really cool
466
00:16:00,079 --> 00:16:04,639
way as opposed to like oh yeah you
467
00:16:02,079 --> 00:16:06,079
didn't hit the ac so you miss like
468
00:16:04,639 --> 00:16:07,519
that's not an interesting thing to
469
00:16:06,079 --> 00:16:09,519
describe but
470
00:16:07,519 --> 00:16:11,120
you know if it's if they fail on an
471
00:16:09,519 --> 00:16:12,800
attack you know and monster of the week
472
00:16:11,120 --> 00:16:14,880
against a creature it's like oh yeah you
473
00:16:12,800 --> 00:16:16,639
run up and you jam the sword down onto
474
00:16:14,880 --> 00:16:18,639
it and you realize as you get close that
475
00:16:16,639 --> 00:16:21,519
its flesh is really
476
00:16:18,639 --> 00:16:23,519
craggy and part of the blade breaks off
477
00:16:21,519 --> 00:16:25,920
you can tell this thing has such a thick
478
00:16:23,519 --> 00:16:28,560
skin that your sword just can't
479
00:16:25,920 --> 00:16:31,839
penetrate it and so you still give them
480
00:16:28,560 --> 00:16:33,680
a cool cinematic moment it's not like oh
481
00:16:31,839 --> 00:16:35,040
yeah you trip and fall
482
00:16:33,680 --> 00:16:36,880
you're bad at this
483
00:16:35,040 --> 00:16:39,759
you still make them feel
484
00:16:36,880 --> 00:16:40,800
cool in their consequences
485
00:16:39,759 --> 00:16:43,759
mm-hmm
486
00:16:40,800 --> 00:16:45,839
which is a tricky thing to do as a dm or
487
00:16:43,759 --> 00:16:48,639
put it in other ways not a professional
488
00:16:45,839 --> 00:16:50,720
improviser it is
489
00:16:48,639 --> 00:16:53,120
hard to
490
00:16:50,720 --> 00:16:56,000
come up with those unique things like
491
00:16:53,120 --> 00:16:58,480
consist on a consistent basis oh yeah at
492
00:16:56,000 --> 00:17:00,240
a high level like throughout all the
493
00:16:58,480 --> 00:17:02,639
kinds of interactions and times that
494
00:17:00,240 --> 00:17:04,160
things can go bad it's not so bad when
495
00:17:02,639 --> 00:17:05,839
you're playing a system that has levels
496
00:17:04,160 --> 00:17:06,799
and the characters at lower levels
497
00:17:05,839 --> 00:17:08,720
because
498
00:17:06,799 --> 00:17:10,799
it's more feasible for them to you slip
499
00:17:08,720 --> 00:17:12,640
on the banana skin whoops haha slapstick
500
00:17:10,799 --> 00:17:14,079
comedy that's fine that makes sense
501
00:17:12,640 --> 00:17:15,600
today
502
00:17:14,079 --> 00:17:17,760
one yeah exactly but then when they're
503
00:17:15,600 --> 00:17:19,600
like level 10 and slinging you know
504
00:17:17,760 --> 00:17:21,199
swinging from rafters and
505
00:17:19,600 --> 00:17:23,360
firing fireballs and stuff on the rare
506
00:17:21,199 --> 00:17:24,400
occasion where they do
507
00:17:23,360 --> 00:17:25,600
fail
508
00:17:24,400 --> 00:17:28,000
quite bad
509
00:17:25,600 --> 00:17:29,520
it's really incongruent to be like oh
510
00:17:28,000 --> 00:17:31,280
you slipped and fell on your bum well
511
00:17:29,520 --> 00:17:33,440
hang on i've been
512
00:17:31,280 --> 00:17:35,200
i've been a master acrobat now for like
513
00:17:33,440 --> 00:17:37,200
50 years like
514
00:17:35,200 --> 00:17:38,080
that would never happen
515
00:17:37,200 --> 00:17:39,600
yeah
516
00:17:38,080 --> 00:17:42,080
and it makes my makes my cool character
517
00:17:39,600 --> 00:17:43,200
look stupid cool yeah
518
00:17:42,080 --> 00:17:46,320
yeah i was listening to something
519
00:17:43,200 --> 00:17:48,160
earlier where someone had failed a a
520
00:17:46,320 --> 00:17:49,679
relatively simple role and and the game
521
00:17:48,160 --> 00:17:51,360
master was like why do you like what
522
00:17:49,679 --> 00:17:52,720
goes wrong here
523
00:17:51,360 --> 00:17:54,080
and they were like oh you know when we
524
00:17:52,720 --> 00:17:55,919
walked in there was all this smoke in
525
00:17:54,080 --> 00:17:57,440
the air and i think it's not just smoke
526
00:17:55,919 --> 00:17:59,039
like i think someone is burning
527
00:17:57,440 --> 00:18:01,360
something and
528
00:17:59,039 --> 00:18:03,360
it's it's getting into my system that
529
00:18:01,360 --> 00:18:04,960
it's it's clouding my thoughts and i
530
00:18:03,360 --> 00:18:06,880
think that i try to do this spell and it
531
00:18:04,960 --> 00:18:08,880
just doesn't like i don't have all the
532
00:18:06,880 --> 00:18:10,960
pieces at the forefront of my brain
533
00:18:08,880 --> 00:18:12,720
because of this smoke and so you know
534
00:18:10,960 --> 00:18:14,640
giving them the chance to like okay
535
00:18:12,720 --> 00:18:16,240
again why do you think this went wrong
536
00:18:14,640 --> 00:18:18,480
like we know it went wrong that's what
537
00:18:16,240 --> 00:18:20,160
the dice have told us yeah but we don't
538
00:18:18,480 --> 00:18:21,679
know narratively why it went wrong like
539
00:18:20,160 --> 00:18:23,600
what do you think
540
00:18:21,679 --> 00:18:25,840
yeah i'm i'm gonna
541
00:18:23,600 --> 00:18:27,440
try and float that idea to my players
542
00:18:25,840 --> 00:18:30,400
next time i'm very happy with this
543
00:18:27,440 --> 00:18:31,760
learning moment for me now
544
00:18:30,400 --> 00:18:34,080
next time we play it you'll be a week
545
00:18:31,760 --> 00:18:35,039
away if if an opportunity presents
546
00:18:34,080 --> 00:18:37,440
itself
547
00:18:35,039 --> 00:18:39,679
i might be like hey let's you know i
548
00:18:37,440 --> 00:18:42,799
can't be the only improvisational you
549
00:18:39,679 --> 00:18:43,760
know creative font here let's open it to
550
00:18:42,799 --> 00:18:46,000
the floor
551
00:18:43,760 --> 00:18:48,480
what would be a funny and interesting
552
00:18:46,000 --> 00:18:50,400
way here to to see yeah see what happens
553
00:18:48,480 --> 00:18:52,480
when it does it shares the workload too
554
00:18:50,400 --> 00:18:53,840
because you know if you go back and if
555
00:18:52,480 --> 00:18:56,400
you listen to
556
00:18:53,840 --> 00:18:58,960
our show where i'm generating these
557
00:18:56,400 --> 00:19:01,200
um you know in our first two seasons you
558
00:18:58,960 --> 00:19:02,400
know they they can't all be gems
559
00:19:01,200 --> 00:19:04,559
it's you know sometimes they're like
560
00:19:02,400 --> 00:19:07,280
okay they're sneaking out a hallway
561
00:19:04,559 --> 00:19:08,960
and uh oh you failed this role
562
00:19:07,280 --> 00:19:11,280
yeah you you you know you bend over to
563
00:19:08,960 --> 00:19:12,480
tie your shoe and you guys talked about
564
00:19:11,280 --> 00:19:14,080
eating all the way here you just fart
565
00:19:12,480 --> 00:19:16,080
really loudly in the hallway and all of
566
00:19:14,080 --> 00:19:18,000
a sudden your stealth is blown and it's
567
00:19:16,080 --> 00:19:19,919
you know okay that one's not cool but i
568
00:19:18,000 --> 00:19:21,440
got a good laugh out of them so it's
569
00:19:19,919 --> 00:19:22,559
also about knowing your group and like
570
00:19:21,440 --> 00:19:25,919
what's the
571
00:19:22,559 --> 00:19:28,080
the mix of you know humor versus
572
00:19:25,919 --> 00:19:29,919
in character story
573
00:19:28,080 --> 00:19:31,200
um what's that balance of the
574
00:19:29,919 --> 00:19:33,840
consequences
575
00:19:31,200 --> 00:19:34,960
yeah it ha see this is this is why i
576
00:19:33,840 --> 00:19:38,240
love
577
00:19:34,960 --> 00:19:39,280
ttlpgs and this show is is to hopefully
578
00:19:38,240 --> 00:19:41,520
highlight
579
00:19:39,280 --> 00:19:44,240
that it is
580
00:19:41,520 --> 00:19:45,919
hard like micromanaging that balance for
581
00:19:44,240 --> 00:19:47,840
everybody you know just the gm for the
582
00:19:45,919 --> 00:19:49,919
players are just as responsible
583
00:19:47,840 --> 00:19:51,520
micromanaging that balance in any given
584
00:19:49,919 --> 00:19:53,200
situation is
585
00:19:51,520 --> 00:19:55,840
is a very
586
00:19:53,200 --> 00:19:57,760
tricky thing and a very practicable
587
00:19:55,840 --> 00:19:59,520
skill like you can
588
00:19:57,760 --> 00:20:01,360
you can get better at it
589
00:19:59,520 --> 00:20:03,039
but yeah just just
590
00:20:01,360 --> 00:20:04,240
knowing when you know when's too far
591
00:20:03,039 --> 00:20:07,120
when you need to pull back when you need
592
00:20:04,240 --> 00:20:09,039
to push forward is you know in terms of
593
00:20:07,120 --> 00:20:11,200
like narrative fluff and is a fart going
594
00:20:09,039 --> 00:20:13,679
to be here good here is it going to be
595
00:20:11,200 --> 00:20:14,640
you know pure aisle here and then right
596
00:20:13,679 --> 00:20:16,159
is
597
00:20:14,640 --> 00:20:17,840
again comes with experience comes with
598
00:20:16,159 --> 00:20:20,480
knowledge comes with ownership to a
599
00:20:17,840 --> 00:20:22,640
certain extent but i'm very much behind
600
00:20:20,480 --> 00:20:24,159
that idea of kind of sharing the load
601
00:20:22,640 --> 00:20:25,120
and again i don't want to turn this into
602
00:20:24,159 --> 00:20:27,760
like
603
00:20:25,120 --> 00:20:29,520
oh isn't the poor gm hard life's hard
604
00:20:27,760 --> 00:20:31,039
he's got to do all this work which is
605
00:20:29,520 --> 00:20:32,080
which is why i'm saying like no the
606
00:20:31,039 --> 00:20:34,159
players
607
00:20:32,080 --> 00:20:36,559
have that burden as well but yeah
608
00:20:34,159 --> 00:20:39,360
certainly the way i still play in in
609
00:20:36,559 --> 00:20:40,880
that as i said i tend to do most of the
610
00:20:39,360 --> 00:20:42,240
the flavor narration the players have
611
00:20:40,880 --> 00:20:43,520
the opportunity to do so some of my
612
00:20:42,240 --> 00:20:44,480
players are not really bothered by it oh
613
00:20:43,520 --> 00:20:45,760
and just say i hit it with my great
614
00:20:44,480 --> 00:20:48,559
sword i hit it with my grey sword which
615
00:20:45,760 --> 00:20:51,360
is fine um but otherwise it's down to me
616
00:20:48,559 --> 00:20:52,640
and yeah absolutely it's draining
617
00:20:51,360 --> 00:20:54,400
you know and and you're at the end
618
00:20:52,640 --> 00:20:57,039
you're just you know you're operating on
619
00:20:54,400 --> 00:20:59,600
fumes and it does just come down to
620
00:20:57,039 --> 00:21:01,440
you hit it with a sword a little bit
621
00:20:59,600 --> 00:21:05,039
different from the side because i've
622
00:21:01,440 --> 00:21:07,120
used every synonym for harry
623
00:21:05,039 --> 00:21:09,280
yeah in the last four hours of play that
624
00:21:07,120 --> 00:21:11,039
i've just my brain just said no no more
625
00:21:09,280 --> 00:21:15,320
words for you danilo you can just say
626
00:21:11,039 --> 00:21:15,320
the sword hits the other sword
627
00:21:16,320 --> 00:21:21,760
so one of the one of the main
628
00:21:18,720 --> 00:21:25,600
things that often gets discussed hand in
629
00:21:21,760 --> 00:21:28,400
hand with consequences is the idea of
630
00:21:25,600 --> 00:21:31,280
murder hoboism as i am i'm coining it
631
00:21:28,400 --> 00:21:34,240
and i'm not sure how much of a big deal
632
00:21:31,280 --> 00:21:36,320
it is in the systems that you play and
633
00:21:34,240 --> 00:21:38,400
also i'm not frankly sure how much of
634
00:21:36,320 --> 00:21:40,000
really a big deal it is in
635
00:21:38,400 --> 00:21:42,559
games that you play
636
00:21:40,000 --> 00:21:44,480
with people you know i have a sneaky
637
00:21:42,559 --> 00:21:46,880
suspicion the guy's telling me it's more
638
00:21:44,480 --> 00:21:49,600
of an issue with pickup groups and
639
00:21:46,880 --> 00:21:51,120
randoms however saying that that's the
640
00:21:49,600 --> 00:21:53,440
archetypical like
641
00:21:51,120 --> 00:21:54,960
the players have gone and doing some
642
00:21:53,440 --> 00:21:58,159
stuff which is just
643
00:21:54,960 --> 00:21:59,600
immoral amoral bad within the universe
644
00:21:58,159 --> 00:22:00,799
whatever however you want to describe it
645
00:21:59,600 --> 00:22:03,200
and that is the classic one that says
646
00:22:00,799 --> 00:22:04,640
well you know i i could be i'd be a rich
647
00:22:03,200 --> 00:22:06,000
man if i had a pound for every time
648
00:22:04,640 --> 00:22:07,919
every thread i've seen every comment
649
00:22:06,000 --> 00:22:10,240
i've seen that's like how do i
650
00:22:07,919 --> 00:22:12,080
deal with this they murdered the
651
00:22:10,240 --> 00:22:13,039
merchant in the middle of his village
652
00:22:12,080 --> 00:22:14,720
and
653
00:22:13,039 --> 00:22:16,559
hey that always strikes me as an
654
00:22:14,720 --> 00:22:19,200
interesting question
655
00:22:16,559 --> 00:22:20,559
meta in a way because
656
00:22:19,200 --> 00:22:22,640
of itself isn't an interesting question
657
00:22:20,559 --> 00:22:24,240
it's quite a boring question but the
658
00:22:22,640 --> 00:22:25,600
fact that it's being asked is
659
00:22:24,240 --> 00:22:28,080
interesting to me because it's like well
660
00:22:25,600 --> 00:22:30,720
the whole point of ttrpg's is that it's
661
00:22:28,080 --> 00:22:33,120
this dynamic world that you're living in
662
00:22:30,720 --> 00:22:36,240
even if you play super raw super
663
00:22:33,120 --> 00:22:38,720
mechanical super optimal it's still
664
00:22:36,240 --> 00:22:42,159
fundamentally a dynamic world that
665
00:22:38,720 --> 00:22:44,159
reacts in the most dynamic way ever
666
00:22:42,159 --> 00:22:46,720
to the actions of the players being
667
00:22:44,159 --> 00:22:48,480
mechanical or abstract actions
668
00:22:46,720 --> 00:22:50,159
so the whole the whole premise is
669
00:22:48,480 --> 00:22:52,000
predicated on this dynamic feedback so
670
00:22:50,159 --> 00:22:54,799
the moment anyone says like
671
00:22:52,000 --> 00:22:57,679
my players have done action a how do i
672
00:22:54,799 --> 00:23:00,240
respond to me that's like
673
00:22:57,679 --> 00:23:01,679
how do i play the game in a way like
674
00:23:00,240 --> 00:23:03,760
what should i do
675
00:23:01,679 --> 00:23:05,120
here that's that's for me personally
676
00:23:03,760 --> 00:23:07,120
that's the meat on the that's why i'm
677
00:23:05,120 --> 00:23:09,120
there to answer those questions i love
678
00:23:07,120 --> 00:23:10,000
them yeah those questions in my game are
679
00:23:09,120 --> 00:23:12,960
brilliant they've given me all this
680
00:23:10,000 --> 00:23:14,480
material this is where i get to flex my
681
00:23:12,960 --> 00:23:16,640
my muscles
682
00:23:14,480 --> 00:23:18,080
so i but fortunately enough my players
683
00:23:16,640 --> 00:23:19,679
haven't gone full
684
00:23:18,080 --> 00:23:22,400
off
685
00:23:19,679 --> 00:23:25,360
off the tracks um but what about you
686
00:23:22,400 --> 00:23:26,960
have you got any tips any thoughts on
687
00:23:25,360 --> 00:23:29,600
let's start with the extreme you know
688
00:23:26,960 --> 00:23:31,679
the classic murder hoboism of just
689
00:23:29,600 --> 00:23:32,799
completely pointless chaotic evil
690
00:23:31,679 --> 00:23:34,880
nonsense
691
00:23:32,799 --> 00:23:36,400
yeah you know it's something that
692
00:23:34,880 --> 00:23:38,799
really caught me off guard the first
693
00:23:36,400 --> 00:23:40,799
time that i encountered it because
694
00:23:38,799 --> 00:23:44,480
when i first started playing
695
00:23:40,799 --> 00:23:47,039
tt rpgs i started with with earthdawn
696
00:23:44,480 --> 00:23:50,320
and earthdawn's whole system is based
697
00:23:47,039 --> 00:23:51,919
off of legend points meaning that it's
698
00:23:50,320 --> 00:23:53,520
not you don't get experience from
699
00:23:51,919 --> 00:23:55,679
killing creatures
700
00:23:53,520 --> 00:23:57,679
you get character growth by people
701
00:23:55,679 --> 00:23:59,120
knowing of the heroic deeds that you've
702
00:23:57,679 --> 00:24:00,960
done
703
00:23:59,120 --> 00:24:02,960
and so
704
00:24:00,960 --> 00:24:05,600
you know there was no choice really but
705
00:24:02,960 --> 00:24:07,279
to be a hero because
706
00:24:05,600 --> 00:24:09,440
that's how you
707
00:24:07,279 --> 00:24:11,679
gained experience that's how you became
708
00:24:09,440 --> 00:24:14,240
more popular more well-known and the
709
00:24:11,679 --> 00:24:15,919
whole game really is based around the
710
00:24:14,240 --> 00:24:18,960
idea of you know you're a group of
711
00:24:15,919 --> 00:24:19,919
heroes trying to do a thing and if you
712
00:24:18,960 --> 00:24:22,559
start to
713
00:24:19,919 --> 00:24:23,520
you know behave in a in a chaotic evil
714
00:24:22,559 --> 00:24:24,880
way
715
00:24:23,520 --> 00:24:26,720
the forces that you're out there to
716
00:24:24,880 --> 00:24:28,960
fight against will start to corrupt you
717
00:24:26,720 --> 00:24:30,880
and pull you to their side to the point
718
00:24:28,960 --> 00:24:33,120
where you'll have to give your character
719
00:24:30,880 --> 00:24:34,400
over to the game master so it wasn't
720
00:24:33,120 --> 00:24:36,080
really something that i ever dealt with
721
00:24:34,400 --> 00:24:37,919
until much later
722
00:24:36,080 --> 00:24:39,279
but i i remember very distinctly the
723
00:24:37,919 --> 00:24:41,440
first time
724
00:24:39,279 --> 00:24:43,600
sitting down with a group of people and
725
00:24:41,440 --> 00:24:46,400
you know we were playing a game kind of
726
00:24:43,600 --> 00:24:48,080
set in in our world
727
00:24:46,400 --> 00:24:51,200
and
728
00:24:48,080 --> 00:24:52,400
this person gets a bazooka out and
729
00:24:51,200 --> 00:24:55,200
blows up
730
00:24:52,400 --> 00:24:57,120
like a a power station
731
00:24:55,200 --> 00:24:59,440
and then they were shocked when the
732
00:24:57,120 --> 00:25:00,480
police and the fire department showed up
733
00:24:59,440 --> 00:25:02,400
and like
734
00:25:00,480 --> 00:25:03,600
drew on them and and told them they were
735
00:25:02,400 --> 00:25:06,240
under arrest
736
00:25:03,600 --> 00:25:08,559
and so i think that a lot of that has to
737
00:25:06,240 --> 00:25:10,480
deal with your session zero
738
00:25:08,559 --> 00:25:12,320
that you got to establish you know with
739
00:25:10,480 --> 00:25:13,679
your players like okay
740
00:25:12,320 --> 00:25:15,600
like what are what are what are the
741
00:25:13,679 --> 00:25:18,960
rules of the world here how are we
742
00:25:15,600 --> 00:25:21,600
playing this are npcs
743
00:25:18,960 --> 00:25:24,559
you know disposable dime a dozen things
744
00:25:21,600 --> 00:25:27,200
that you can just use as you as you see
745
00:25:24,559 --> 00:25:29,200
fit and ignore the rest of the time
746
00:25:27,200 --> 00:25:31,520
or are they
747
00:25:29,200 --> 00:25:33,279
kind of complex characters that can aid
748
00:25:31,520 --> 00:25:34,320
and hinder you as you go through your
749
00:25:33,279 --> 00:25:37,039
story
750
00:25:34,320 --> 00:25:38,320
i think that the more
751
00:25:37,039 --> 00:25:39,600
realistic
752
00:25:38,320 --> 00:25:42,400
and
753
00:25:39,600 --> 00:25:44,799
kind of dynamic you can make the
754
00:25:42,400 --> 00:25:46,480
characters that they're interacting with
755
00:25:44,799 --> 00:25:49,200
the harder it will be for them just to
756
00:25:46,480 --> 00:25:51,840
be like oh this is nameless innkeeper i
757
00:25:49,200 --> 00:25:53,279
i murder him because he's got more coins
758
00:25:51,840 --> 00:25:55,200
than i do
759
00:25:53,279 --> 00:25:57,200
but again it really does come down to
760
00:25:55,200 --> 00:25:58,559
that session zero of
761
00:25:57,200 --> 00:26:00,400
you know what are kind of our lines and
762
00:25:58,559 --> 00:26:02,080
our veils and what is what is the
763
00:26:00,400 --> 00:26:04,640
society here how
764
00:26:02,080 --> 00:26:06,720
how are murderers treated in this
765
00:26:04,640 --> 00:26:09,279
instance or you know what's the you know
766
00:26:06,720 --> 00:26:12,080
in any small town uh within the
767
00:26:09,279 --> 00:26:14,320
principalities here what's the
768
00:26:12,080 --> 00:26:16,720
punishment for thievery
769
00:26:14,320 --> 00:26:19,039
and and just kind of setting that out as
770
00:26:16,720 --> 00:26:20,320
a group because that'll tell you a lot
771
00:26:19,039 --> 00:26:22,799
about
772
00:26:20,320 --> 00:26:24,480
the world the players want to play in
773
00:26:22,799 --> 00:26:27,679
i never
774
00:26:24,480 --> 00:26:28,960
build my world until
775
00:26:27,679 --> 00:26:31,120
the players have made their characters
776
00:26:28,960 --> 00:26:32,559
because they tell you so much of the
777
00:26:31,120 --> 00:26:34,720
story that they want to play by the
778
00:26:32,559 --> 00:26:37,120
characters they create
779
00:26:34,720 --> 00:26:38,880
and the backstories they give themselves
780
00:26:37,120 --> 00:26:40,640
that if you can then find ways to
781
00:26:38,880 --> 00:26:42,400
incorporate the oh this person has a
782
00:26:40,640 --> 00:26:43,440
high thievery and a high backstab well i
783
00:26:42,400 --> 00:26:46,799
know
784
00:26:43,440 --> 00:26:48,720
that they want to use that obviously
785
00:26:46,799 --> 00:26:49,679
so what kind of thing can i put in their
786
00:26:48,720 --> 00:26:50,720
way
787
00:26:49,679 --> 00:26:52,960
that
788
00:26:50,720 --> 00:26:54,880
you know morally
789
00:26:52,960 --> 00:26:56,240
isn't just them doing this to whoever
790
00:26:54,880 --> 00:26:58,880
they find but oh yeah there's this
791
00:26:56,240 --> 00:27:00,320
corrupt group who's doing you know x y
792
00:26:58,880 --> 00:27:02,799
and z
793
00:27:00,320 --> 00:27:06,000
how are you going to deal with them
794
00:27:02,799 --> 00:27:09,279
again another world building challenge
795
00:27:06,000 --> 00:27:11,520
for the gm yeah do you think then
796
00:27:09,279 --> 00:27:13,520
at that session zero that you mentioned
797
00:27:11,520 --> 00:27:16,480
it would be useful to have
798
00:27:13,520 --> 00:27:17,760
like hypothetical situations to then you
799
00:27:16,480 --> 00:27:19,360
know at least work with the players or
800
00:27:17,760 --> 00:27:22,240
if you wanna if the world is already
801
00:27:19,360 --> 00:27:24,640
pre-set up for sake of argument players
802
00:27:22,240 --> 00:27:26,240
if somebody kills somebody in this world
803
00:27:24,640 --> 00:27:27,520
they will be you know
804
00:27:26,240 --> 00:27:29,760
the police would do everything in their
805
00:27:27,520 --> 00:27:31,760
power to apprehend that person and put
806
00:27:29,760 --> 00:27:33,600
them in prison that is his one
807
00:27:31,760 --> 00:27:35,200
hypothetical example of a crime being
808
00:27:33,600 --> 00:27:36,880
committed in the world
809
00:27:35,200 --> 00:27:38,480
you know that's we've even before we've
810
00:27:36,880 --> 00:27:40,320
even started playing
811
00:27:38,480 --> 00:27:41,279
you you know
812
00:27:40,320 --> 00:27:42,880
that's what's going to happen do you
813
00:27:41,279 --> 00:27:44,320
think that's you know
814
00:27:42,880 --> 00:27:45,520
beneficial to either build that at the
815
00:27:44,320 --> 00:27:47,440
time
816
00:27:45,520 --> 00:27:50,240
with the players as you said or already
817
00:27:47,440 --> 00:27:51,840
have them pre-baked
818
00:27:50,240 --> 00:27:54,559
and i think you know one of my favorite
819
00:27:51,840 --> 00:27:56,640
session zeros i've ever done was
820
00:27:54,559 --> 00:27:57,840
you know we sat down we generated
821
00:27:56,640 --> 00:28:00,240
characters we talked about the world a
822
00:27:57,840 --> 00:28:03,840
little bit and then
823
00:28:00,240 --> 00:28:05,039
each player had uh just like a 10 or 15
824
00:28:03,840 --> 00:28:07,600
minute
825
00:28:05,039 --> 00:28:08,799
session alone with the game master
826
00:28:07,600 --> 00:28:09,840
you know we were all still there but it
827
00:28:08,799 --> 00:28:11,679
was them
828
00:28:09,840 --> 00:28:13,760
going through a couple of things using
829
00:28:11,679 --> 00:28:15,279
their important skills and
830
00:28:13,760 --> 00:28:17,919
them just kind of getting an opportunity
831
00:28:15,279 --> 00:28:19,279
to feel each other out in the sense of
832
00:28:17,919 --> 00:28:21,279
you know how they were going to play the
833
00:28:19,279 --> 00:28:23,440
character what things were you know
834
00:28:21,279 --> 00:28:25,120
relevant to them
835
00:28:23,440 --> 00:28:27,919
because then that gives you a chance to
836
00:28:25,120 --> 00:28:30,480
to adapt things or adjust things between
837
00:28:27,919 --> 00:28:32,320
that and your first session
838
00:28:30,480 --> 00:28:33,840
yeah and again that's that's a failing
839
00:28:32,320 --> 00:28:35,919
that i have
840
00:28:33,840 --> 00:28:37,120
unwittingly committed myself and you
841
00:28:35,919 --> 00:28:39,840
know not
842
00:28:37,120 --> 00:28:41,919
it's so easy to think of
843
00:28:39,840 --> 00:28:44,799
session zero is one thing when it is in
844
00:28:41,919 --> 00:28:46,799
fact 20 million different things
845
00:28:44,799 --> 00:28:49,039
right all at once and it has a lot of
846
00:28:46,799 --> 00:28:50,399
baggage nowadays for for better and for
847
00:28:49,039 --> 00:28:51,600
worse
848
00:28:50,399 --> 00:28:54,880
and of course it does all of those
849
00:28:51,600 --> 00:28:56,399
things and more and in fact it's it's
850
00:28:54,880 --> 00:28:59,520
you know in some cases it probably needs
851
00:28:56,399 --> 00:29:00,880
to be longer than a regular session in a
852
00:28:59,520 --> 00:29:02,880
weird right you know
853
00:29:00,880 --> 00:29:04,480
upside down turn of events
854
00:29:02,880 --> 00:29:06,960
rather than just his you know scene
855
00:29:04,480 --> 00:29:08,720
saying it's it needs to be all of this
856
00:29:06,960 --> 00:29:10,320
stuff not just
857
00:29:08,720 --> 00:29:13,120
if you kill bad things would happen to
858
00:29:10,320 --> 00:29:15,200
you but also like his these nations and
859
00:29:13,120 --> 00:29:16,399
his background and what did you you know
860
00:29:15,200 --> 00:29:17,840
how did your character grow up again oh
861
00:29:16,399 --> 00:29:18,799
yeah let me think about we could maybe
862
00:29:17,840 --> 00:29:20,559
do this
863
00:29:18,799 --> 00:29:22,799
uh and i think there's a lot to be said
864
00:29:20,559 --> 00:29:24,480
for doing that in kind of full
865
00:29:22,799 --> 00:29:26,559
transparency of the other players if you
866
00:29:24,480 --> 00:29:28,799
have the opportunity to do so because it
867
00:29:26,559 --> 00:29:31,120
builds that shared universe
868
00:29:28,799 --> 00:29:32,640
you know everybody's invested
869
00:29:31,120 --> 00:29:34,720
a little bit you know the very least of
870
00:29:32,640 --> 00:29:36,399
their time which is highly hugely
871
00:29:34,720 --> 00:29:37,919
important to people to be like oh this
872
00:29:36,399 --> 00:29:39,360
is this is the our world and that has
873
00:29:37,919 --> 00:29:42,159
already started to
874
00:29:39,360 --> 00:29:43,679
maybe mitigate that chaotic evil play
875
00:29:42,159 --> 00:29:44,720
because people have invested time into
876
00:29:43,679 --> 00:29:46,240
this world and they don't want to
877
00:29:44,720 --> 00:29:47,200
immediate the first time they step foot
878
00:29:46,240 --> 00:29:47,510
in it they don't want to just tear it
879
00:29:47,200 --> 00:29:49,360
down
880
00:29:47,510 --> 00:29:51,039
[Laughter]
881
00:29:49,360 --> 00:29:52,799
yeah there's a game that we played a
882
00:29:51,039 --> 00:29:55,360
couple of years ago that
883
00:29:52,799 --> 00:29:56,799
that was part of the session zero
884
00:29:55,360 --> 00:29:58,159
they had a mechanic that you went
885
00:29:56,799 --> 00:30:00,159
through on the world building it was
886
00:29:58,159 --> 00:30:02,559
like okay so there are
887
00:30:00,159 --> 00:30:04,799
corporations that run this city and
888
00:30:02,559 --> 00:30:07,360
there is as many corporations as there
889
00:30:04,799 --> 00:30:09,200
are players each person described one
890
00:30:07,360 --> 00:30:11,600
corporation and what they're in charge
891
00:30:09,200 --> 00:30:13,039
of and so i was like okay well there's
892
00:30:11,600 --> 00:30:14,640
this one person came up with you know
893
00:30:13,039 --> 00:30:16,720
there's this group and they do all of
894
00:30:14,640 --> 00:30:18,880
like transportation they do
895
00:30:16,720 --> 00:30:21,360
the subways they do the buses they do
896
00:30:18,880 --> 00:30:23,120
the taxis and they use that as a system
897
00:30:21,360 --> 00:30:24,240
to you know filter money and someone
898
00:30:23,120 --> 00:30:25,760
else was like oh yeah there's a group
899
00:30:24,240 --> 00:30:27,200
who does all of like the defense
900
00:30:25,760 --> 00:30:29,440
contracts and
901
00:30:27,200 --> 00:30:31,679
and so then as they start to to build
902
00:30:29,440 --> 00:30:32,799
that world you know even if it's even if
903
00:30:31,679 --> 00:30:36,080
you have
904
00:30:32,799 --> 00:30:38,399
a home brew world that you want to do
905
00:30:36,080 --> 00:30:39,440
letting the players in your session zero
906
00:30:38,399 --> 00:30:41,039
build
907
00:30:39,440 --> 00:30:43,279
like their starting location and then
908
00:30:41,039 --> 00:30:45,200
dropping that into your map that you
909
00:30:43,279 --> 00:30:47,840
have
910
00:30:45,200 --> 00:30:50,080
gives them that sense of kind of
911
00:30:47,840 --> 00:30:52,720
ownership over the the place where we
912
00:30:50,080 --> 00:30:55,520
first find them and get to know them
913
00:30:52,720 --> 00:30:57,519
yeah absolutely absolutely you know it
914
00:30:55,520 --> 00:30:59,200
sounds so obvious
915
00:30:57,519 --> 00:31:00,399
not just what you're saying but what you
916
00:30:59,200 --> 00:31:03,840
know everything we've talked about so
917
00:31:00,399 --> 00:31:05,919
far on paper it's like well duh
918
00:31:03,840 --> 00:31:08,799
it really is a lot it is a lot and it's
919
00:31:05,919 --> 00:31:10,320
so hard uh to to be able to get all the
920
00:31:08,799 --> 00:31:12,480
all your chickens in a line and get
921
00:31:10,320 --> 00:31:14,240
everybody ready and and have players who
922
00:31:12,480 --> 00:31:16,799
wish to do that as i said like i've got
923
00:31:14,240 --> 00:31:20,320
a whole mix of players some who are very
924
00:31:16,799 --> 00:31:22,320
keen on that kind of stuff some who
925
00:31:20,320 --> 00:31:24,080
do the bare minimum i think is fair to
926
00:31:22,320 --> 00:31:26,159
say in terms of
927
00:31:24,080 --> 00:31:27,679
world building and fluff and backstory
928
00:31:26,159 --> 00:31:30,399
in fact one of the characters uh one of
929
00:31:27,679 --> 00:31:32,399
the players characters died recently and
930
00:31:30,399 --> 00:31:34,320
they had a yeah you know i gave them
931
00:31:32,399 --> 00:31:36,000
four weeks over the christmas holidays
932
00:31:34,320 --> 00:31:37,679
went to holidays to
933
00:31:36,000 --> 00:31:38,880
build a new character
934
00:31:37,679 --> 00:31:40,320
i've said like his here's the list of
935
00:31:38,880 --> 00:31:42,080
all the npc's you know here's the list
936
00:31:40,320 --> 00:31:45,360
here's the session logs for
937
00:31:42,080 --> 00:31:47,360
the last 68 sessions the riff off of
938
00:31:45,360 --> 00:31:49,120
this wealth of material
939
00:31:47,360 --> 00:31:50,880
and he left it until the night before
940
00:31:49,120 --> 00:31:51,679
about 11 00 p.m
941
00:31:50,880 --> 00:31:55,519
to
942
00:31:51,679 --> 00:31:59,519
send me a half-baked backstory
943
00:31:55,519 --> 00:32:00,880
so you know balancing that i
944
00:31:59,519 --> 00:32:02,159
i don't want to say it's like a job in a
945
00:32:00,880 --> 00:32:03,440
way because every game is different and
946
00:32:02,159 --> 00:32:05,760
some games are smooth like batter and
947
00:32:03,440 --> 00:32:08,640
others have these weird
948
00:32:05,760 --> 00:32:09,840
bumps in the road like mine tend to do
949
00:32:08,640 --> 00:32:11,279
but
950
00:32:09,840 --> 00:32:14,000
it is just
951
00:32:11,279 --> 00:32:15,120
a dance basically it's a delicate dance
952
00:32:14,000 --> 00:32:16,880
between
953
00:32:15,120 --> 00:32:18,559
making sure all these plates are kept
954
00:32:16,880 --> 00:32:20,240
spinning and everybody's happy that the
955
00:32:18,559 --> 00:32:22,559
plates are spinning in in the direction
956
00:32:20,240 --> 00:32:24,880
they want them to spin to really
957
00:32:22,559 --> 00:32:26,720
really butcher an already tenuous
958
00:32:24,880 --> 00:32:28,080
metaphor there
959
00:32:26,720 --> 00:32:29,760
one because you're going to have players
960
00:32:28,080 --> 00:32:31,200
who you know you're going to have that
961
00:32:29,760 --> 00:32:34,559
player that sends you
962
00:32:31,200 --> 00:32:36,480
a seven page backstory that has npcs
963
00:32:34,559 --> 00:32:38,480
named and items that are important to
964
00:32:36,480 --> 00:32:40,000
them that maybe they could find later
965
00:32:38,480 --> 00:32:42,720
and then you're you also have the player
966
00:32:40,000 --> 00:32:45,360
who is just there to
967
00:32:42,720 --> 00:32:48,880
roll dice and feel like a badass in
968
00:32:45,360 --> 00:32:50,159
combat and they yeah my mom is
969
00:32:48,880 --> 00:32:51,840
jane and
970
00:32:50,159 --> 00:32:52,720
my dad is joe
971
00:32:51,840 --> 00:32:54,159
and
972
00:32:52,720 --> 00:32:57,440
you know again we you talk about that
973
00:32:54,159 --> 00:32:58,320
delicate dance of finding that balance
974
00:32:57,440 --> 00:33:00,080
of
975
00:32:58,320 --> 00:33:01,200
okay this character clearly wants to
976
00:33:00,080 --> 00:33:03,120
role play
977
00:33:01,200 --> 00:33:04,799
and this character clearly wants to like
978
00:33:03,120 --> 00:33:06,240
do a dungeon crawl
979
00:33:04,799 --> 00:33:07,279
so how can i
980
00:33:06,240 --> 00:33:09,440
place
981
00:33:07,279 --> 00:33:11,120
these role-playing elements within the
982
00:33:09,440 --> 00:33:13,600
dungeon crawl so that
983
00:33:11,120 --> 00:33:15,760
no one feels like their you know their
984
00:33:13,600 --> 00:33:17,360
desired game
985
00:33:15,760 --> 00:33:19,039
isn't kind of happening
986
00:33:17,360 --> 00:33:20,640
yeah and uh
987
00:33:19,039 --> 00:33:22,159
thank you for providing me a very nice
988
00:33:20,640 --> 00:33:24,960
opportunity to do some self-promotion
989
00:33:22,159 --> 00:33:27,519
here because uh i i made some some
990
00:33:24,960 --> 00:33:30,240
tweets recently around um
991
00:33:27,519 --> 00:33:32,080
that there's a discourse that i i find
992
00:33:30,240 --> 00:33:34,080
a bit of a waste of time to be
993
00:33:32,080 --> 00:33:36,640
completely frank in the whole like rules
994
00:33:34,080 --> 00:33:38,960
versus fun debate and those do follow me
995
00:33:36,640 --> 00:33:40,720
on twitter will remember this tweet
996
00:33:38,960 --> 00:33:42,240
because my point is that that is not a
997
00:33:40,720 --> 00:33:43,679
discussion that doesn't that those two
998
00:33:42,240 --> 00:33:46,159
things are apples and oranges you can't
999
00:33:43,679 --> 00:33:49,519
compare them like that because the rules
1000
00:33:46,159 --> 00:33:51,200
are the fun for some players yeah so
1001
00:33:49,519 --> 00:33:52,720
it's not a rules or fun it's one of the
1002
00:33:51,200 --> 00:33:54,960
rules are the fun for that player that
1003
00:33:52,720 --> 00:33:57,200
the actual discussion is
1004
00:33:54,960 --> 00:33:59,919
somebody likes rules and somebody
1005
00:33:57,200 --> 00:34:02,399
doesn't like them as much
1006
00:33:59,919 --> 00:34:04,880
do these two people belong in the same
1007
00:34:02,399 --> 00:34:06,720
you know the same game or how can i you
1008
00:34:04,880 --> 00:34:07,679
know make a mix of you know because if
1009
00:34:06,720 --> 00:34:09,599
we
1010
00:34:07,679 --> 00:34:12,079
obviously if you especially
1011
00:34:09,599 --> 00:34:13,040
if you play you know any version of d
1012
00:34:12,079 --> 00:34:15,919
before
1013
00:34:13,040 --> 00:34:18,480
5e or if you play pathfinder
1014
00:34:15,919 --> 00:34:21,040
you have to love rules because there's a
1015
00:34:18,480 --> 00:34:23,200
rule for everything and you spend so
1016
00:34:21,040 --> 00:34:25,040
much time looking them up
1017
00:34:23,200 --> 00:34:27,599
that you know there there is an element
1018
00:34:25,040 --> 00:34:29,599
of you know when sometimes to relax
1019
00:34:27,599 --> 00:34:31,919
we play a much more complicated game
1020
00:34:29,599 --> 00:34:33,839
than the one we do on our podcast
1021
00:34:31,919 --> 00:34:34,800
because there is something that's fun
1022
00:34:33,839 --> 00:34:37,359
about
1023
00:34:34,800 --> 00:34:38,720
all of the skill checks and you know
1024
00:34:37,359 --> 00:34:40,560
getting those certain bumps and the
1025
00:34:38,720 --> 00:34:41,359
magic items that let you do this special
1026
00:34:40,560 --> 00:34:43,440
thing
1027
00:34:41,359 --> 00:34:46,240
as opposed to
1028
00:34:43,440 --> 00:34:48,159
the fun of yeah i just describe what
1029
00:34:46,240 --> 00:34:49,919
happens narratively and it happens
1030
00:34:48,159 --> 00:34:51,679
because you know i have a high enough
1031
00:34:49,919 --> 00:34:53,760
stat you know those are two very
1032
00:34:51,679 --> 00:34:55,599
different kinds of fun that depending on
1033
00:34:53,760 --> 00:34:57,200
the day of the week it kind of depends
1034
00:34:55,599 --> 00:34:59,040
on which one you're in the mood for
1035
00:34:57,200 --> 00:35:00,880
absolutely you know i've
1036
00:34:59,040 --> 00:35:01,760
said to many times more time my own
1037
00:35:00,880 --> 00:35:04,079
players
1038
00:35:01,760 --> 00:35:05,520
in fact that that same player who you
1039
00:35:04,079 --> 00:35:07,359
know turned up at
1040
00:35:05,520 --> 00:35:09,599
11 p.m with a half-baked character i've
1041
00:35:07,359 --> 00:35:11,760
said to him before in the past like hey
1042
00:35:09,599 --> 00:35:13,119
i've noticed some friction with your
1043
00:35:11,760 --> 00:35:15,280
interaction with the world or even
1044
00:35:13,119 --> 00:35:16,400
playing have you considered playing this
1045
00:35:15,280 --> 00:35:18,320
other system
1046
00:35:16,400 --> 00:35:20,560
this other framework that is more
1047
00:35:18,320 --> 00:35:22,160
conducive to that play style because
1048
00:35:20,560 --> 00:35:23,520
you're trying to put a square peg in a
1049
00:35:22,160 --> 00:35:25,440
round hole sometimes the round hole
1050
00:35:23,520 --> 00:35:26,400
being fifth edition
1051
00:35:25,440 --> 00:35:28,160
and
1052
00:35:26,400 --> 00:35:29,119
maybe if we can find you a square hole
1053
00:35:28,160 --> 00:35:31,839
you'll have
1054
00:35:29,119 --> 00:35:33,680
a lot more fun to not yeah deftly skirt
1055
00:35:31,839 --> 00:35:36,240
around any uh
1056
00:35:33,680 --> 00:35:38,800
euphemisms there but uh
1057
00:35:36,240 --> 00:35:40,560
so yeah it's a consequence of the game
1058
00:35:38,800 --> 00:35:42,400
system you pick to
1059
00:35:40,560 --> 00:35:44,079
butcher a way of trying to bring us back
1060
00:35:42,400 --> 00:35:46,720
onto
1061
00:35:44,079 --> 00:35:48,400
yes yes just trying crowbar us back onto
1062
00:35:46,720 --> 00:35:50,160
the to the track i guess the consequence
1063
00:35:48,400 --> 00:35:52,880
of us having too much fun is uh
1064
00:35:50,160 --> 00:35:55,880
get rid of we got off topic yeah ever so
1065
00:35:52,880 --> 00:35:55,880
slightly
1066
00:36:00,390 --> 00:36:06,000
[Music]
1067
00:36:04,240 --> 00:36:08,480
yes it's it's oh it's all this
1068
00:36:06,000 --> 00:36:10,000
interconnectedness but uh one
1069
00:36:08,480 --> 00:36:13,119
question i was going to have for you
1070
00:36:10,000 --> 00:36:14,960
then is have you got any stand out like
1071
00:36:13,119 --> 00:36:17,280
any classic
1072
00:36:14,960 --> 00:36:19,040
surprise pikachu face consequences for
1073
00:36:17,280 --> 00:36:21,200
your for your players in your career has
1074
00:36:19,040 --> 00:36:22,720
there ever been any bits that you've i
1075
00:36:21,200 --> 00:36:24,720
don't wanna say blindsided them because
1076
00:36:22,720 --> 00:36:26,880
that suggests that it was unfair or
1077
00:36:24,720 --> 00:36:27,680
whatever but any moments that were like
1078
00:36:26,880 --> 00:36:28,880
oh
1079
00:36:27,680 --> 00:36:30,079
yeah
1080
00:36:28,880 --> 00:36:32,000
whoops
1081
00:36:30,079 --> 00:36:34,000
we messed up yeah
1082
00:36:32,000 --> 00:36:36,160
like you know because
1083
00:36:34,000 --> 00:36:38,400
a big thing is that
1084
00:36:36,160 --> 00:36:40,320
realizing that you know consequences has
1085
00:36:38,400 --> 00:36:41,359
a negative connotation
1086
00:36:40,320 --> 00:36:44,000
but
1087
00:36:41,359 --> 00:36:46,079
when a character fails at something
1088
00:36:44,000 --> 00:36:48,720
that's usually where
1089
00:36:46,079 --> 00:36:50,079
some of the coolest storytelling comes
1090
00:36:48,720 --> 00:36:52,320
from
1091
00:36:50,079 --> 00:36:54,640
you know we we don't go into a movie
1092
00:36:52,320 --> 00:36:56,079
theater to watch the character succeed
1093
00:36:54,640 --> 00:36:58,079
in their final goal in the first 10
1094
00:36:56,079 --> 00:37:00,640
minutes no they fail a bunch
1095
00:36:58,079 --> 00:37:02,160
and then we get to see their rise to
1096
00:37:00,640 --> 00:37:03,680
glory
1097
00:37:02,160 --> 00:37:05,280
and so i think just you know keeping
1098
00:37:03,680 --> 00:37:07,599
that in mind that
1099
00:37:05,280 --> 00:37:09,920
if you can make the players and yourself
1100
00:37:07,599 --> 00:37:13,359
see that the consequences are
1101
00:37:09,920 --> 00:37:15,599
how much fun they can be or how much um
1102
00:37:13,359 --> 00:37:17,440
consequence they can have in the story
1103
00:37:15,599 --> 00:37:19,359
that you're telling um one of my
1104
00:37:17,440 --> 00:37:21,200
favorite ones is
1105
00:37:19,359 --> 00:37:23,359
they were dealing with this
1106
00:37:21,200 --> 00:37:26,560
person who could generate a lot of
1107
00:37:23,359 --> 00:37:28,640
offspring okay and they were able to
1108
00:37:26,560 --> 00:37:29,440
kill this creature
1109
00:37:28,640 --> 00:37:31,680
but
1110
00:37:29,440 --> 00:37:33,680
one of the offspring got away
1111
00:37:31,680 --> 00:37:35,760
and then like
1112
00:37:33,680 --> 00:37:37,520
three seasons later
1113
00:37:35,760 --> 00:37:41,040
they came across another one of this
1114
00:37:37,520 --> 00:37:42,560
offspring and realized that it was like
1115
00:37:41,040 --> 00:37:44,880
the great great
1116
00:37:42,560 --> 00:37:46,480
granddaughter of this thing they had
1117
00:37:44,880 --> 00:37:47,440
fought so long ago and because they
1118
00:37:46,480 --> 00:37:49,440
didn't
1119
00:37:47,440 --> 00:37:50,960
deal with all of them
1120
00:37:49,440 --> 00:37:52,560
here was another one that had come
1121
00:37:50,960 --> 00:37:54,560
looking for them
1122
00:37:52,560 --> 00:37:57,359
and so just just those little things i
1123
00:37:54,560 --> 00:37:58,720
my favorite consequences are
1124
00:37:57,359 --> 00:38:00,240
when they're like we gotta put a pin in
1125
00:37:58,720 --> 00:38:02,000
that and deal with that later yeah and
1126
00:38:00,240 --> 00:38:03,760
then they forget
1127
00:38:02,000 --> 00:38:05,920
and then you can bring that moment back
1128
00:38:03,760 --> 00:38:06,960
up later and there's always just such a
1129
00:38:05,920 --> 00:38:09,680
good
1130
00:38:06,960 --> 00:38:11,760
reaction at the table of oh my god i
1131
00:38:09,680 --> 00:38:13,839
forgot about that
1132
00:38:11,760 --> 00:38:16,000
and it is that oh if it isn't the con
1133
00:38:13,839 --> 00:38:18,240
the uh ramifications of my own actions
1134
00:38:16,000 --> 00:38:19,599
yeah yeah yeah yeah i know i love that
1135
00:38:18,240 --> 00:38:22,560
as well it's such a machiavellian
1136
00:38:19,599 --> 00:38:24,960
delight as a gm to be like i'm gonna
1137
00:38:22,560 --> 00:38:26,720
remember that you guys might not but
1138
00:38:24,960 --> 00:38:29,280
yeah i in the world are definitely gonna
1139
00:38:26,720 --> 00:38:31,040
remember that uh a couple of examples
1140
00:38:29,280 --> 00:38:33,359
from my game um
1141
00:38:31,040 --> 00:38:35,359
my players they went to a
1142
00:38:33,359 --> 00:38:37,440
jewellers i guess jewelry shop that was
1143
00:38:35,359 --> 00:38:39,040
run by a
1144
00:38:37,440 --> 00:38:42,160
less than
1145
00:38:39,040 --> 00:38:44,560
legal goblin in my fantasy world
1146
00:38:42,160 --> 00:38:46,320
who you know is he was called sleaze i
1147
00:38:44,560 --> 00:38:48,000
think that pretty much speaks for itself
1148
00:38:46,320 --> 00:38:50,800
right it was
1149
00:38:48,000 --> 00:38:52,240
it was a dodgy venture
1150
00:38:50,800 --> 00:38:54,079
from from the outset
1151
00:38:52,240 --> 00:38:56,480
he was clearly
1152
00:38:54,079 --> 00:38:58,720
not legal and uh
1153
00:38:56,480 --> 00:39:01,839
they still attempted to
1154
00:38:58,720 --> 00:39:03,040
like swindle him and rob and steal
1155
00:39:01,839 --> 00:39:04,640
from this
1156
00:39:03,040 --> 00:39:06,720
this goblin who's
1157
00:39:04,640 --> 00:39:08,160
yeah i mean by himself it's just one
1158
00:39:06,720 --> 00:39:09,359
dude in a shop
1159
00:39:08,160 --> 00:39:11,680
trying to sell you some diamonds so you
1160
00:39:09,359 --> 00:39:13,599
can revive your friends but like
1161
00:39:11,680 --> 00:39:14,960
how did he get that shop and where did
1162
00:39:13,599 --> 00:39:16,720
he get all these diamonds from all these
1163
00:39:14,960 --> 00:39:18,560
other questions so long story short is
1164
00:39:16,720 --> 00:39:20,000
they they tried to swindle them didn't
1165
00:39:18,560 --> 00:39:23,440
quite work it didn't
1166
00:39:20,000 --> 00:39:25,680
explode at that point there wasn't like
1167
00:39:23,440 --> 00:39:27,760
royal initiative everyone fights okay
1168
00:39:25,680 --> 00:39:29,839
close the book on that it ended as
1169
00:39:27,760 --> 00:39:32,960
amicable as it could have done but for
1170
00:39:29,839 --> 00:39:35,040
me as the dm i was very much like
1171
00:39:32,960 --> 00:39:36,960
yeah he's got connections
1172
00:39:35,040 --> 00:39:39,040
like that goblin network in my world is
1173
00:39:36,960 --> 00:39:40,880
extensive and they all you know they're
1174
00:39:39,040 --> 00:39:42,560
all in cahoots and
1175
00:39:40,880 --> 00:39:43,680
he's got you know bigger brothers that
1176
00:39:42,560 --> 00:39:46,400
are
1177
00:39:43,680 --> 00:39:48,079
gonna pay the the players a visit shall
1178
00:39:46,400 --> 00:39:49,520
we say at some point down the line for
1179
00:39:48,079 --> 00:39:51,040
like bullying this
1180
00:39:49,520 --> 00:39:52,400
you know the store owner at this point
1181
00:39:51,040 --> 00:39:54,240
so i'm like yep
1182
00:39:52,400 --> 00:39:55,839
that's that's just pop that
1183
00:39:54,240 --> 00:39:57,520
put that little in my little post-it
1184
00:39:55,839 --> 00:39:59,599
note somewhere we'll just let that let
1185
00:39:57,520 --> 00:40:01,520
that stew for a couple of months and
1186
00:39:59,599 --> 00:40:04,000
we'll see you know and i am very much
1187
00:40:01,520 --> 00:40:06,000
looking forward to that come up and to
1188
00:40:04,000 --> 00:40:07,440
sound like a parent just long enough
1189
00:40:06,000 --> 00:40:09,760
yeah for them to have forgotten about
1190
00:40:07,440 --> 00:40:11,760
yeah precisely and then i also wanted to
1191
00:40:09,760 --> 00:40:13,760
add a positive spin
1192
00:40:11,760 --> 00:40:15,440
so recently the only two surviving
1193
00:40:13,760 --> 00:40:16,560
player characters there's a cataclysm in
1194
00:40:15,440 --> 00:40:18,240
the big city
1195
00:40:16,560 --> 00:40:20,720
you know there was a bunch of mp you
1196
00:40:18,240 --> 00:40:23,200
know half the population was
1197
00:40:20,720 --> 00:40:24,880
unfortunately killed for various plot
1198
00:40:23,200 --> 00:40:26,000
reasons and
1199
00:40:24,880 --> 00:40:28,560
long story short is that the two
1200
00:40:26,000 --> 00:40:32,160
surviving player characters one is this
1201
00:40:28,560 --> 00:40:35,440
charlatan warlock who is very old style
1202
00:40:32,160 --> 00:40:36,560
no substance very manipulative very
1203
00:40:35,440 --> 00:40:39,200
typically
1204
00:40:36,560 --> 00:40:40,640
warlocky you know flamboyant flashy
1205
00:40:39,200 --> 00:40:43,040
doesn't have a lifter finger but tells
1206
00:40:40,640 --> 00:40:44,560
everybody he lifts both hands so when he
1207
00:40:43,040 --> 00:40:46,079
was leaving the city he was like tell
1208
00:40:44,560 --> 00:40:48,079
everybody you know that it was me that
1209
00:40:46,079 --> 00:40:49,760
saved the day and i'm the one the reason
1210
00:40:48,079 --> 00:40:51,200
you're still here alive
1211
00:40:49,760 --> 00:40:53,200
but then left them well they're
1212
00:40:51,200 --> 00:40:54,400
literally in like humanitarian relief
1213
00:40:53,200 --> 00:40:56,880
efforts
1214
00:40:54,400 --> 00:40:59,400
whereas the other one is a
1215
00:40:56,880 --> 00:41:03,119
goliath bloodhunter barbarian but very
1216
00:40:59,400 --> 00:41:04,640
kind-hearted kind souled so when i
1217
00:41:03,119 --> 00:41:06,079
as i did with the walk before him on his
1218
00:41:04,640 --> 00:41:07,359
way out of the city i was like there's
1219
00:41:06,079 --> 00:41:08,640
relief efforts and they're asking you
1220
00:41:07,359 --> 00:41:10,480
know all hands on deck we need to clear
1221
00:41:08,640 --> 00:41:12,400
the rubble this that and the other he
1222
00:41:10,480 --> 00:41:14,400
was like yeah okay i'll go and help i'm
1223
00:41:12,400 --> 00:41:15,680
way stronger than these people so i was
1224
00:41:14,400 --> 00:41:17,200
like okay what do you you know what do
1225
00:41:15,680 --> 00:41:18,880
you do and here's the kind of things you
1226
00:41:17,200 --> 00:41:22,079
can do and how long do you want to spend
1227
00:41:18,880 --> 00:41:22,960
doing it like the day i thought a week
1228
00:41:22,079 --> 00:41:24,640
or
1229
00:41:22,960 --> 00:41:26,240
just resolve this one small issue they
1230
00:41:24,640 --> 00:41:28,240
have to find this one missing person and
1231
00:41:26,240 --> 00:41:29,440
then go and he's like oh you know i
1232
00:41:28,240 --> 00:41:31,440
spent a day you know eight hours or
1233
00:41:29,440 --> 00:41:34,079
whatnot and i was like yeah and narrated
1234
00:41:31,440 --> 00:41:35,440
it they love you they you know they are
1235
00:41:34,079 --> 00:41:37,119
so thankful for your efforts like any
1236
00:41:35,440 --> 00:41:38,720
time you come back you'll have a place
1237
00:41:37,119 --> 00:41:40,000
to say you know you've you've saved the
1238
00:41:38,720 --> 00:41:41,040
lives of like 10 people because you've
1239
00:41:40,000 --> 00:41:42,480
been clearing all this rubble because
1240
00:41:41,040 --> 00:41:44,480
you're a huge strong barbarian thank you
1241
00:41:42,480 --> 00:41:46,960
thank you thank you so he left so you
1242
00:41:44,480 --> 00:41:49,200
kind of got two different parallel
1243
00:41:46,960 --> 00:41:51,040
stories there now one of my other
1244
00:41:49,200 --> 00:41:52,319
characters one of my other players who
1245
00:41:51,040 --> 00:41:53,280
is rebuilding another character he's
1246
00:41:52,319 --> 00:41:54,319
come back
1247
00:41:53,280 --> 00:41:56,160
and
1248
00:41:54,319 --> 00:41:57,839
one of the ways that his new character
1249
00:41:56,160 --> 00:42:00,000
has been introduced to the party is
1250
00:41:57,839 --> 00:42:02,400
because he's like oh yeah i heard of
1251
00:42:00,000 --> 00:42:04,000
your two exploits you're the two saviors
1252
00:42:02,400 --> 00:42:06,319
of this city right
1253
00:42:04,000 --> 00:42:08,480
and of course the warlock is like
1254
00:42:06,319 --> 00:42:10,319
yes god like you
1255
00:42:08,480 --> 00:42:12,160
they they know me they've heard of me i
1256
00:42:10,319 --> 00:42:13,680
didn't do anything whereas it's very
1257
00:42:12,160 --> 00:42:15,520
humble and modest
1258
00:42:13,680 --> 00:42:18,319
you know goliath barbarian is like oh
1259
00:42:15,520 --> 00:42:20,560
yeah i guess i helped a bit
1260
00:42:18,319 --> 00:42:21,359
but my point being is that hey you've
1261
00:42:20,560 --> 00:42:23,440
got
1262
00:42:21,359 --> 00:42:24,319
there if you feel fortunate enough like
1263
00:42:23,440 --> 00:42:26,079
i am
1264
00:42:24,319 --> 00:42:28,319
you can have players
1265
00:42:26,079 --> 00:42:30,560
even build off each other's you know
1266
00:42:28,319 --> 00:42:33,200
provide consequences to the other
1267
00:42:30,560 --> 00:42:34,720
players actions and be it's in a good
1268
00:42:33,200 --> 00:42:35,920
it's in a favorable light yes there was
1269
00:42:34,720 --> 00:42:38,079
a bit of deception on the part of the
1270
00:42:35,920 --> 00:42:40,079
warlock but broadly
1271
00:42:38,079 --> 00:42:42,720
i guess he did save some of them in
1272
00:42:40,079 --> 00:42:44,800
indirectly but um it's in a favorable
1273
00:42:42,720 --> 00:42:46,079
idea isn't this the world's going to
1274
00:42:44,800 --> 00:42:47,839
explode in seven weeks because you
1275
00:42:46,079 --> 00:42:50,560
forgot to turn the the oven off before
1276
00:42:47,839 --> 00:42:52,319
you left for adventuring like it's right
1277
00:42:50,560 --> 00:42:53,119
it's like you had this stuff and now
1278
00:42:52,319 --> 00:42:55,599
people
1279
00:42:53,119 --> 00:42:57,440
people have heard of you in the world
1280
00:42:55,599 --> 00:42:59,359
for your good deeds so yes that was that
1281
00:42:57,440 --> 00:43:01,599
was my two examples i just wanted to
1282
00:42:59,359 --> 00:43:03,359
very very recent examples that i wanted
1283
00:43:01,599 --> 00:43:06,400
to mention there is perhaps an
1284
00:43:03,359 --> 00:43:07,599
inspiration for for other people yeah
1285
00:43:06,400 --> 00:43:09,280
you know introducing a new character is
1286
00:43:07,599 --> 00:43:13,760
always tricky both from the player and
1287
00:43:09,280 --> 00:43:16,000
the gm so that was like such an easy win
1288
00:43:13,760 --> 00:43:17,359
for both me and the player to be like
1289
00:43:16,000 --> 00:43:19,280
yes you've heard of their exploits
1290
00:43:17,359 --> 00:43:20,640
absolutely great i love it you're now
1291
00:43:19,280 --> 00:43:22,319
best friends as soon as you've turned up
1292
00:43:20,640 --> 00:43:23,920
they're ready to have you in the party
1293
00:43:22,319 --> 00:43:25,280
which is always that tricky question to
1294
00:43:23,920 --> 00:43:26,800
be like why do you want an adventure
1295
00:43:25,280 --> 00:43:28,480
with you yeah
1296
00:43:26,800 --> 00:43:29,440
well and it's you know it's really nice
1297
00:43:28,480 --> 00:43:30,800
too
1298
00:43:29,440 --> 00:43:32,720
you know again we're talking about
1299
00:43:30,800 --> 00:43:34,079
consequences
1300
00:43:32,720 --> 00:43:36,319
but to also
1301
00:43:34,079 --> 00:43:38,319
balance that with
1302
00:43:36,319 --> 00:43:39,440
like you just said the things that you
1303
00:43:38,319 --> 00:43:40,960
take note of the things that you
1304
00:43:39,440 --> 00:43:43,119
remember
1305
00:43:40,960 --> 00:43:44,720
that hit them in a positive way that oh
1306
00:43:43,119 --> 00:43:47,359
yeah you helped this
1307
00:43:44,720 --> 00:43:48,880
little girl do this thing and
1308
00:43:47,359 --> 00:43:51,599
later on when you're in this tough
1309
00:43:48,880 --> 00:43:53,200
situation and people don't believe you
1310
00:43:51,599 --> 00:43:54,880
you know who you see in the audience
1311
00:43:53,200 --> 00:43:56,720
it's that little girl and she stands up
1312
00:43:54,880 --> 00:43:58,160
and starts talking in your on your
1313
00:43:56,720 --> 00:43:59,280
behalf and
1314
00:43:58,160 --> 00:44:00,400
that you know
1315
00:43:59,280 --> 00:44:02,480
if you
1316
00:44:00,400 --> 00:44:03,920
want to be and and you should be
1317
00:44:02,480 --> 00:44:06,160
meticulous
1318
00:44:03,920 --> 00:44:08,650
with crafting your consequences
1319
00:44:06,160 --> 00:44:10,240
you know putting as much energy into
1320
00:44:08,650 --> 00:44:13,040
[Music]
1321
00:44:10,240 --> 00:44:15,359
crafting rewards for things that they do
1322
00:44:13,040 --> 00:44:16,720
is is super important and goes back into
1323
00:44:15,359 --> 00:44:18,800
that whole like
1324
00:44:16,720 --> 00:44:21,040
building a trust at a table
1325
00:44:18,800 --> 00:44:22,880
where everyone feels comfortable helping
1326
00:44:21,040 --> 00:44:25,920
generate consequences for another player
1327
00:44:22,880 --> 00:44:28,079
that seem fair and and whatnot
1328
00:44:25,920 --> 00:44:29,200
yeah absolutely absolutely you gotta
1329
00:44:28,079 --> 00:44:31,520
it's it's
1330
00:44:29,200 --> 00:44:34,160
both sides of the coin you need to
1331
00:44:31,520 --> 00:44:36,240
fulfill as a gm otherwise you do
1332
00:44:34,160 --> 00:44:37,760
build you do foster unfortunately that
1333
00:44:36,240 --> 00:44:39,599
them versus us
1334
00:44:37,760 --> 00:44:41,520
mentality because it is very one way and
1335
00:44:39,599 --> 00:44:42,480
that absolutely needs to be two ways if
1336
00:44:41,520 --> 00:44:43,359
of course the players and their
1337
00:44:42,480 --> 00:44:45,760
characters are providing you
1338
00:44:43,359 --> 00:44:47,760
opportunities to it's a pretty rewarding
1339
00:44:45,760 --> 00:44:50,640
recognition um which is often not the
1340
00:44:47,760 --> 00:44:52,160
case as we discussed earlier on but uh
1341
00:44:50,640 --> 00:44:54,960
a good example of what you just
1342
00:44:52,160 --> 00:44:56,960
mentioned there is in um in a video game
1343
00:44:54,960 --> 00:44:58,880
resident evil 4 like right at the
1344
00:44:56,960 --> 00:44:59,520
beginning there's like a wolf trapped in
1345
00:44:58,880 --> 00:45:01,040
a
1346
00:44:59,520 --> 00:45:03,359
bear trap
1347
00:45:01,040 --> 00:45:05,520
and you hear it kind of whining and you
1348
00:45:03,359 --> 00:45:07,839
can go up and you can you can let it out
1349
00:45:05,520 --> 00:45:09,359
and it you know runs off into the forest
1350
00:45:07,839 --> 00:45:10,880
and disappears and as a player the first
1351
00:45:09,359 --> 00:45:12,800
time i you know i vividly remember doing
1352
00:45:10,880 --> 00:45:14,480
this however many years ago when i first
1353
00:45:12,800 --> 00:45:17,119
was playing it through on
1354
00:45:14,480 --> 00:45:19,520
gamecube i think if memory serves
1355
00:45:17,119 --> 00:45:22,000
and you're like oh okay that was
1356
00:45:19,520 --> 00:45:24,240
cool and then i think at the first like
1357
00:45:22,000 --> 00:45:26,400
mini boss you fight at one point the
1358
00:45:24,240 --> 00:45:27,599
wolf comes in and literally like as you
1359
00:45:26,400 --> 00:45:28,960
describe like it's literally on the edge
1360
00:45:27,599 --> 00:45:31,520
of the arena that you're fighting this
1361
00:45:28,960 --> 00:45:33,760
boss in it howls jumps into the arena
1362
00:45:31,520 --> 00:45:35,680
and then distracts the boss so you can
1363
00:45:33,760 --> 00:45:38,400
get a bunch of hits in and get like a
1364
00:45:35,680 --> 00:45:40,319
freebie in and that's a that's a classic
1365
00:45:38,400 --> 00:45:42,960
very linear very
1366
00:45:40,319 --> 00:45:45,280
binary one one one direction this is a
1367
00:45:42,960 --> 00:45:46,480
very good example of just that how clean
1368
00:45:45,280 --> 00:45:48,720
and crisp sometimes it has to be it
1369
00:45:46,480 --> 00:45:50,800
doesn't have to be this six months later
1370
00:45:48,720 --> 00:45:52,319
the tree that you planted the seed that
1371
00:45:50,800 --> 00:45:54,240
you planted grew into a mighty oak and
1372
00:45:52,319 --> 00:45:56,400
now there's a new village that live in
1373
00:45:54,240 --> 00:45:57,839
the tree you know it doesn't need to be
1374
00:45:56,400 --> 00:46:00,240
that complicated sometimes it can be as
1375
00:45:57,839 --> 00:46:02,079
simple as hey you fed that dog and now
1376
00:46:00,240 --> 00:46:04,319
the dog wants to follow you here
1377
00:46:02,079 --> 00:46:04,319
yeah
1378
00:46:04,880 --> 00:46:08,720
now
1379
00:46:05,920 --> 00:46:11,200
we've talked an awful lot about
1380
00:46:08,720 --> 00:46:13,280
consequences in universe in game for
1381
00:46:11,200 --> 00:46:14,560
better and for worse now obviously there
1382
00:46:13,280 --> 00:46:16,640
are
1383
00:46:14,560 --> 00:46:18,800
it's an all-in-game we are playing with
1384
00:46:16,640 --> 00:46:21,200
other human beings and human beings as
1385
00:46:18,800 --> 00:46:23,119
i've previously mentioned are imperfect
1386
00:46:21,200 --> 00:46:24,640
and sometimes there are you know people
1387
00:46:23,119 --> 00:46:26,160
make mistakes people play in a different
1388
00:46:24,640 --> 00:46:27,599
way that you don't want them to play
1389
00:46:26,160 --> 00:46:29,680
what i am
1390
00:46:27,599 --> 00:46:31,839
getting to is have you ever had the
1391
00:46:29,680 --> 00:46:33,280
unfortunate experience of
1392
00:46:31,839 --> 00:46:35,040
you know having to
1393
00:46:33,280 --> 00:46:36,880
perhaps have quote unquote the
1394
00:46:35,040 --> 00:46:39,760
discussion with a player to be like hey
1395
00:46:36,880 --> 00:46:42,000
this isn't this isn't working because of
1396
00:46:39,760 --> 00:46:43,920
your actions or because of what's
1397
00:46:42,000 --> 00:46:45,200
happening here or
1398
00:46:43,920 --> 00:46:47,200
hey we've talked about this and it's
1399
00:46:45,200 --> 00:46:49,119
still an issue maybe you might want to
1400
00:46:47,200 --> 00:46:51,119
think about a different table that
1401
00:46:49,119 --> 00:46:53,520
suits your predilections have you ever
1402
00:46:51,119 --> 00:46:55,760
been in that unfortunate position yeah
1403
00:46:53,520 --> 00:46:58,880
once or twice um
1404
00:46:55,760 --> 00:46:59,920
where it it ultimately comes up to
1405
00:46:58,880 --> 00:47:01,200
you know kind of what we talked about
1406
00:46:59,920 --> 00:47:02,319
earlier
1407
00:47:01,200 --> 00:47:04,079
people's
1408
00:47:02,319 --> 00:47:05,839
game styles
1409
00:47:04,079 --> 00:47:06,960
their play styles bumping into one
1410
00:47:05,839 --> 00:47:10,000
another
1411
00:47:06,960 --> 00:47:12,079
um you know i've been super fortunate in
1412
00:47:10,000 --> 00:47:14,160
that i've never had to deal with some of
1413
00:47:12,079 --> 00:47:16,960
the much more uncomfortable reasons why
1414
00:47:14,160 --> 00:47:18,800
that would be an issue i've been a part
1415
00:47:16,960 --> 00:47:20,000
of those talks but never the game master
1416
00:47:18,800 --> 00:47:22,480
at that table
1417
00:47:20,000 --> 00:47:24,079
but it is it's you know sometimes it's
1418
00:47:22,480 --> 00:47:25,359
about
1419
00:47:24,079 --> 00:47:27,359
finding
1420
00:47:25,359 --> 00:47:28,880
the right game for the group you know if
1421
00:47:27,359 --> 00:47:30,079
it's like it's oh this is our group and
1422
00:47:28,880 --> 00:47:31,680
this is who we always play with and
1423
00:47:30,079 --> 00:47:33,040
we're playing this game
1424
00:47:31,680 --> 00:47:35,200
and there's a lot of friction between
1425
00:47:33,040 --> 00:47:37,280
these two players okay is that friction
1426
00:47:35,200 --> 00:47:38,400
normally there
1427
00:47:37,280 --> 00:47:40,559
if so
1428
00:47:38,400 --> 00:47:42,079
what's the cause of it
1429
00:47:40,559 --> 00:47:43,680
and
1430
00:47:42,079 --> 00:47:45,680
you know finding out like you said
1431
00:47:43,680 --> 00:47:49,040
earlier is there is there a different
1432
00:47:45,680 --> 00:47:49,040
hole to try that peggy
1433
00:47:49,359 --> 00:47:53,200
but then when it comes to pick pickup
1434
00:47:51,280 --> 00:47:56,559
groups and things like that
1435
00:47:53,200 --> 00:47:57,599
i find that it's best to deal with it as
1436
00:47:56,559 --> 00:47:59,520
quickly
1437
00:47:57,599 --> 00:48:03,280
as possible yeah you know whenever we
1438
00:47:59,520 --> 00:48:05,119
run games at a convention we always have
1439
00:48:03,280 --> 00:48:07,200
lines and veils that people fill out
1440
00:48:05,119 --> 00:48:08,720
beforehand and then we also have an x
1441
00:48:07,200 --> 00:48:10,160
card on the table
1442
00:48:08,720 --> 00:48:11,440
and you know for anybody unfamiliar with
1443
00:48:10,160 --> 00:48:14,400
the x card
1444
00:48:11,440 --> 00:48:16,960
if one if a player holds up the x card
1445
00:48:14,400 --> 00:48:19,680
whatever was just said you basically
1446
00:48:16,960 --> 00:48:21,119
rewind and you do it a different way
1447
00:48:19,680 --> 00:48:23,280
it's a way for someone to say like hey
1448
00:48:21,119 --> 00:48:25,440
this makes me uncomfortable without
1449
00:48:23,280 --> 00:48:27,119
having to go into why yeah
1450
00:48:25,440 --> 00:48:28,480
and so
1451
00:48:27,119 --> 00:48:30,800
there have been moments where you have
1452
00:48:28,480 --> 00:48:32,079
to pull someone aside and say hey like i
1453
00:48:30,800 --> 00:48:33,440
realize that you're playing this
1454
00:48:32,079 --> 00:48:35,599
character
1455
00:48:33,440 --> 00:48:38,720
this way like you want to be let's say
1456
00:48:35,599 --> 00:48:40,960
the hard-boiled detective who
1457
00:48:38,720 --> 00:48:43,040
because of the time period
1458
00:48:40,960 --> 00:48:46,079
is a womanizer
1459
00:48:43,040 --> 00:48:50,160
but you can't talk to other players like
1460
00:48:46,079 --> 00:48:53,280
that so how can we still create the feel
1461
00:48:50,160 --> 00:48:55,920
that you want of this loner
1462
00:48:53,280 --> 00:48:57,280
without encroaching on someone else's
1463
00:48:55,920 --> 00:48:58,880
enjoyment of the game because i mean
1464
00:48:57,280 --> 00:49:00,720
ultimately that's what it boils down to
1465
00:48:58,880 --> 00:49:02,559
we want to make sure as the game master
1466
00:49:00,720 --> 00:49:04,640
that everybody at the table
1467
00:49:02,559 --> 00:49:06,480
is having a good time
1468
00:49:04,640 --> 00:49:08,800
and as soon as one person isn't having a
1469
00:49:06,480 --> 00:49:11,280
good time especially if it's because of
1470
00:49:08,800 --> 00:49:13,040
you know the actions of another player
1471
00:49:11,280 --> 00:49:14,400
that's when a game master's job becomes
1472
00:49:13,040 --> 00:49:17,599
work
1473
00:49:14,400 --> 00:49:19,119
as opposed to you know we talked earlier
1474
00:49:17,599 --> 00:49:22,240
about like oh poor me i've got to do all
1475
00:49:19,119 --> 00:49:24,480
this work but it can become work yeah
1476
00:49:22,240 --> 00:49:26,240
when it just becomes about
1477
00:49:24,480 --> 00:49:28,559
figuring out
1478
00:49:26,240 --> 00:49:30,720
if it's a problem player or a problem
1479
00:49:28,559 --> 00:49:33,440
character yeah
1480
00:49:30,720 --> 00:49:35,760
well i'm i count myself as well in just
1481
00:49:33,440 --> 00:49:37,520
a fortunate position as yourself where i
1482
00:49:35,760 --> 00:49:40,240
haven't had to have any of those two too
1483
00:49:37,520 --> 00:49:41,520
many difficult discussions but
1484
00:49:40,240 --> 00:49:43,520
you see a lot of them online i've
1485
00:49:41,520 --> 00:49:44,960
mentioned it many times before of people
1486
00:49:43,520 --> 00:49:47,680
being like
1487
00:49:44,960 --> 00:49:49,119
one of my players was hideously racist
1488
00:49:47,680 --> 00:49:51,599
how do i deal with this and i'm like
1489
00:49:49,119 --> 00:49:53,200
well this isn't really a ttrpg question
1490
00:49:51,599 --> 00:49:56,400
at this point this is just
1491
00:49:53,200 --> 00:49:58,400
this is just a racist person question
1492
00:49:56,400 --> 00:50:00,319
yeah and you just deal with how you
1493
00:49:58,400 --> 00:50:02,720
would deal with the someone doing that
1494
00:50:00,319 --> 00:50:05,119
in any given thing you do in your daily
1495
00:50:02,720 --> 00:50:07,680
life as normal right like there's no
1496
00:50:05,119 --> 00:50:10,839
need to come to reddit for that
1497
00:50:07,680 --> 00:50:12,720
what's your gut reaction shut them down
1498
00:50:10,839 --> 00:50:15,359
please yeah
1499
00:50:12,720 --> 00:50:17,920
and uh so yeah that always
1500
00:50:15,359 --> 00:50:20,319
i don't know i don't know for why
1501
00:50:17,920 --> 00:50:22,640
because i can't think of
1502
00:50:20,319 --> 00:50:25,280
another medium where this is a problem
1503
00:50:22,640 --> 00:50:27,440
so like for example like football has
1504
00:50:25,280 --> 00:50:29,599
soccer for my american listeners
1505
00:50:27,440 --> 00:50:31,359
it's absurd in the uk has at least had
1506
00:50:29,599 --> 00:50:33,359
uh how should we say this a storied
1507
00:50:31,359 --> 00:50:35,359
history funnily enough when it comes to
1508
00:50:33,359 --> 00:50:36,720
racism and that isn't a football problem
1509
00:50:35,359 --> 00:50:38,640
that's just an
1510
00:50:36,720 --> 00:50:42,160
english person problem to paint my
1511
00:50:38,640 --> 00:50:43,440
country in a horrible light oh my god um
1512
00:50:42,160 --> 00:50:45,359
but like no one's like oh we need to
1513
00:50:43,440 --> 00:50:46,640
change the rules of the game or like we
1514
00:50:45,359 --> 00:50:48,400
need to
1515
00:50:46,640 --> 00:50:50,800
dance around this topic and ask why this
1516
00:50:48,400 --> 00:50:52,960
player isn't having fun in the same way
1517
00:50:50,800 --> 00:50:54,640
like it's that's not a dtrpg question
1518
00:50:52,960 --> 00:50:56,559
and you don't need to cater or panda
1519
00:50:54,640 --> 00:50:59,280
like this but that is an egregious
1520
00:50:56,559 --> 00:51:01,040
example i know but it eventually gets to
1521
00:50:59,280 --> 00:51:02,559
that point where
1522
00:51:01,040 --> 00:51:04,960
that person has to have the consequences
1523
00:51:02,559 --> 00:51:06,319
to their action and there is a
1524
00:51:04,960 --> 00:51:07,760
i want to say
1525
00:51:06,319 --> 00:51:09,839
simplicity
1526
00:51:07,760 --> 00:51:11,520
but there is an an elegance in the
1527
00:51:09,839 --> 00:51:13,920
solution which is to say
1528
00:51:11,520 --> 00:51:15,920
goodbye leave my game now
1529
00:51:13,920 --> 00:51:17,359
like right you're not playing with us
1530
00:51:15,920 --> 00:51:19,200
anymore and for some reason i find
1531
00:51:17,359 --> 00:51:21,359
there's a lot of preciousness around
1532
00:51:19,200 --> 00:51:23,680
kicking people out of games which is the
1533
00:51:21,359 --> 00:51:26,000
logical conclusion of
1534
00:51:23,680 --> 00:51:28,400
such an egregious example of
1535
00:51:26,000 --> 00:51:29,760
being a bad human being
1536
00:51:28,400 --> 00:51:32,079
almost like people feel like they are
1537
00:51:29,760 --> 00:51:34,960
denying somebody else
1538
00:51:32,079 --> 00:51:36,800
this fun that we talk about so often and
1539
00:51:34,960 --> 00:51:39,359
again it's just i don't know it's just a
1540
00:51:36,800 --> 00:51:41,359
weird discussion point for my for my
1541
00:51:39,359 --> 00:51:43,040
brain why people feel that way
1542
00:51:41,359 --> 00:51:44,960
why there is oppressiveness about
1543
00:51:43,040 --> 00:51:46,960
kicking people out of the game when some
1544
00:51:44,960 --> 00:51:50,000
examples i've read have literally been
1545
00:51:46,960 --> 00:51:51,359
that bad yeah and they're still like oh
1546
00:51:50,000 --> 00:51:52,400
i can't kick him from a game because
1547
00:51:51,359 --> 00:51:54,480
he's
1548
00:51:52,400 --> 00:51:55,359
you know my colleague or i work with him
1549
00:51:54,480 --> 00:51:57,280
okay
1550
00:51:55,359 --> 00:51:59,040
completely pointless bits of information
1551
00:51:57,280 --> 00:52:02,079
that have no bearing on what's just
1552
00:51:59,040 --> 00:52:03,680
occurred here but fine
1553
00:52:02,079 --> 00:52:04,720
he could be your dad and like or you
1554
00:52:03,680 --> 00:52:06,400
know
1555
00:52:04,720 --> 00:52:08,160
your partner and you the discussion
1556
00:52:06,400 --> 00:52:09,839
would be very similar
1557
00:52:08,160 --> 00:52:11,440
yeah like i'm gonna say this and it's
1558
00:52:09,839 --> 00:52:13,040
gonna sound like i'm being
1559
00:52:11,440 --> 00:52:15,599
tongue-in-cheek and i'm i'm really not
1560
00:52:13,040 --> 00:52:17,599
but you know you have these people
1561
00:52:15,599 --> 00:52:20,079
who are
1562
00:52:17,599 --> 00:52:21,520
so concerned about the consequences of
1563
00:52:20,079 --> 00:52:24,000
if i kick
1564
00:52:21,520 --> 00:52:26,079
this person out of my game
1565
00:52:24,000 --> 00:52:30,319
what are the ramifications gonna be at
1566
00:52:26,079 --> 00:52:31,440
my job on my commute on my whatever
1567
00:52:30,319 --> 00:52:32,800
yeah
1568
00:52:31,440 --> 00:52:33,839
and you know there's also that element
1569
00:52:32,800 --> 00:52:36,559
too of
1570
00:52:33,839 --> 00:52:40,000
and it's not maybe as much of a problem
1571
00:52:36,559 --> 00:52:41,839
anymore yeah because of you know what's
1572
00:52:40,000 --> 00:52:44,400
happened in the pandemic and kind of the
1573
00:52:41,839 --> 00:52:46,720
influx of people playing games online
1574
00:52:44,400 --> 00:52:50,559
over skype or discord or whatever
1575
00:52:46,720 --> 00:52:51,920
but there also used to be a real
1576
00:52:50,559 --> 00:52:53,440
well we can't kick them out because we
1577
00:52:51,920 --> 00:52:54,960
don't have another
1578
00:52:53,440 --> 00:52:56,400
player
1579
00:52:54,960 --> 00:52:58,720
and if it's just the three of us we
1580
00:52:56,400 --> 00:53:00,319
can't really play a game yeah and so
1581
00:52:58,720 --> 00:53:01,760
there was there was a time period i
1582
00:53:00,319 --> 00:53:03,599
think where there was that weird like
1583
00:53:01,760 --> 00:53:06,000
well you just got to deal with whoever's
1584
00:53:03,599 --> 00:53:08,480
willing to play because only a handful
1585
00:53:06,000 --> 00:53:10,240
of people are interested in playing but
1586
00:53:08,480 --> 00:53:11,359
in today's space if you're dealing with
1587
00:53:10,240 --> 00:53:13,839
somebody
1588
00:53:11,359 --> 00:53:15,760
who is problematic for yourself or the
1589
00:53:13,839 --> 00:53:18,559
other players of the story
1590
00:53:15,760 --> 00:53:21,760
man just join a discord and find someone
1591
00:53:18,559 --> 00:53:24,319
who wants to to skype into your game and
1592
00:53:21,760 --> 00:53:26,839
don't have that thorn in your boot
1593
00:53:24,319 --> 00:53:29,520
thank you for spinning my
1594
00:53:26,839 --> 00:53:31,040
inadvertently sad topic of discussion in
1595
00:53:29,520 --> 00:53:33,040
term positive at the end now i was well
1596
00:53:31,040 --> 00:53:35,200
worried we were going to close and like
1597
00:53:33,040 --> 00:53:36,960
people human suck
1598
00:53:35,200 --> 00:53:39,440
but no
1599
00:53:36,960 --> 00:53:41,359
you you've redeemed the episode
1600
00:53:39,440 --> 00:53:42,260
don't get me wrong some humans suck
1601
00:53:41,359 --> 00:53:44,240
that'll be your chest
1602
00:53:42,260 --> 00:53:46,240
[Laughter]
1603
00:53:44,240 --> 00:53:48,319
but oh yes you you've you've redeemed
1604
00:53:46,240 --> 00:53:50,640
the episode to be like no the hobby is
1605
00:53:48,319 --> 00:53:53,359
so good now and so popular that there's
1606
00:53:50,640 --> 00:53:55,599
always people to fill those gaps so
1607
00:53:53,359 --> 00:53:57,520
you know every cloud which is
1608
00:53:55,599 --> 00:53:59,440
far better to end on than
1609
00:53:57,520 --> 00:54:01,119
whatever i was talking about so
1610
00:53:59,440 --> 00:54:02,240
thank you ever so much for that
1611
00:54:01,119 --> 00:54:03,760
um
1612
00:54:02,240 --> 00:54:06,400
is there anything that you wanted to
1613
00:54:03,760 --> 00:54:07,520
talk about that we haven't got to yet
1614
00:54:06,400 --> 00:54:09,920
um
1615
00:54:07,520 --> 00:54:12,480
no not really i think you know like i
1616
00:54:09,920 --> 00:54:14,400
said i started out playing earth dawn
1617
00:54:12,480 --> 00:54:16,640
and then i played pathfinder
1618
00:54:14,400 --> 00:54:19,040
and that's exclusively what i played for
1619
00:54:16,640 --> 00:54:20,800
a very long time
1620
00:54:19,040 --> 00:54:22,400
and
1621
00:54:20,800 --> 00:54:24,240
starting to play
1622
00:54:22,400 --> 00:54:25,280
you know monster of the week dungeon
1623
00:54:24,240 --> 00:54:26,640
world
1624
00:54:25,280 --> 00:54:29,359
you know any of these powered by the
1625
00:54:26,640 --> 00:54:32,079
apocalypse games or fake games
1626
00:54:29,359 --> 00:54:34,240
i didn't realize
1627
00:54:32,079 --> 00:54:36,319
how much i was missing until i started
1628
00:54:34,240 --> 00:54:38,079
playing other games
1629
00:54:36,319 --> 00:54:39,280
and it's just it's you know that would
1630
00:54:38,079 --> 00:54:41,119
be my one
1631
00:54:39,280 --> 00:54:42,000
my one thing is like
1632
00:54:41,119 --> 00:54:43,440
hey
1633
00:54:42,000 --> 00:54:45,200
next time you're at a convention or next
1634
00:54:43,440 --> 00:54:46,640
time someone brings up a new game like
1635
00:54:45,200 --> 00:54:48,160
give it a shot even if you don't play it
1636
00:54:46,640 --> 00:54:49,520
right you're going to find some really
1637
00:54:48,160 --> 00:54:51,440
cool stuff
1638
00:54:49,520 --> 00:54:52,799
because you know d and d has become the
1639
00:54:51,440 --> 00:54:54,720
gold standard because it's been around
1640
00:54:52,799 --> 00:54:56,079
so long and it's been you know made so
1641
00:54:54,720 --> 00:54:57,760
popular by
1642
00:54:56,079 --> 00:54:59,680
um you know things like critical role or
1643
00:54:57,760 --> 00:55:01,760
the adventure zone
1644
00:54:59,680 --> 00:55:04,000
but even they end up branching into
1645
00:55:01,760 --> 00:55:07,040
another game every now and then and and
1646
00:55:04,000 --> 00:55:08,960
you can really see the story
1647
00:55:07,040 --> 00:55:11,520
take a different shape
1648
00:55:08,960 --> 00:55:12,799
and a lot of them are so simple to learn
1649
00:55:11,520 --> 00:55:13,760
you know you think of like i don't want
1650
00:55:12,799 --> 00:55:15,200
to learn a new game because you're
1651
00:55:13,760 --> 00:55:17,280
thinking of
1652
00:55:15,200 --> 00:55:19,200
learning something the size of
1653
00:55:17,280 --> 00:55:21,040
pathfinder or the something the size of
1654
00:55:19,200 --> 00:55:23,280
dungeon and dragons where a lot of these
1655
00:55:21,040 --> 00:55:25,359
games are one you know 100 page book and
1656
00:55:23,280 --> 00:55:27,200
that's all you need to play
1657
00:55:25,359 --> 00:55:29,119
yeah i must admit i suffer from that
1658
00:55:27,200 --> 00:55:30,799
train of thought of being like
1659
00:55:29,119 --> 00:55:32,880
no matter how much i've played my
1660
00:55:30,799 --> 00:55:34,480
precious fifth edition session to
1661
00:55:32,880 --> 00:55:36,319
session there's still these education
1662
00:55:34,480 --> 00:55:37,920
these niche questions come up that's
1663
00:55:36,319 --> 00:55:39,920
like oh you're carrying but can you
1664
00:55:37,920 --> 00:55:41,200
throw or how many hands do you need to
1665
00:55:39,920 --> 00:55:43,839
do this and this that and the other and
1666
00:55:41,200 --> 00:55:46,720
so there's there's never an end to
1667
00:55:43,839 --> 00:55:48,480
the rules based questioning so that when
1668
00:55:46,720 --> 00:55:50,000
somebody does suggest do you want to
1669
00:55:48,480 --> 00:55:53,040
learn a new system i'm like man i don't
1670
00:55:50,000 --> 00:55:54,720
even learn this one yet yeah but
1671
00:55:53,040 --> 00:55:57,040
give me some give me another five years
1672
00:55:54,720 --> 00:55:58,400
maybe and we'll get there but uh
1673
00:55:57,040 --> 00:56:00,559
but no i think you're absolutely right
1674
00:55:58,400 --> 00:56:03,200
and that it's they are not you know not
1675
00:56:00,559 --> 00:56:05,280
everything has to be that weird
1676
00:56:03,200 --> 00:56:07,280
niche edge case issue for the next five
1677
00:56:05,280 --> 00:56:08,720
years you can just pick it up and play
1678
00:56:07,280 --> 00:56:09,920
and i'm being an extreme hypocrite here
1679
00:56:08,720 --> 00:56:11,440
having not had a huge amount of
1680
00:56:09,920 --> 00:56:12,110
experience but
1681
00:56:11,440 --> 00:56:13,839
such is life
1682
00:56:12,110 --> 00:56:15,359
[Laughter]
1683
00:56:13,839 --> 00:56:17,839
we are
1684
00:56:15,359 --> 00:56:17,839
a multitude
1685
00:56:18,079 --> 00:56:22,400
absolutely absolutely
1686
00:56:20,480 --> 00:56:24,160
cool well uh
1687
00:56:22,400 --> 00:56:27,520
thank you ever so much for today's
1688
00:56:24,160 --> 00:56:29,920
discussion i'm super stoked with
1689
00:56:27,520 --> 00:56:32,000
everything we've discussed i personally
1690
00:56:29,920 --> 00:56:33,520
i i really wanted to talk about that
1691
00:56:32,000 --> 00:56:34,960
you know get some examples of the
1692
00:56:33,520 --> 00:56:36,880
surprise pikachu face because as we
1693
00:56:34,960 --> 00:56:38,079
discussed that it's just there's just
1694
00:56:36,880 --> 00:56:40,000
you know that machiavellian delight
1695
00:56:38,079 --> 00:56:41,920
there that can't be that can't that's it
1696
00:56:40,000 --> 00:56:43,599
can't be scratched by many by many other
1697
00:56:41,920 --> 00:56:45,440
things so yeah
1698
00:56:43,599 --> 00:56:48,880
we talked about that and then also
1699
00:56:45,440 --> 00:56:51,119
obviously the the real world issues um
1700
00:56:48,880 --> 00:56:53,839
and i think because it is that is
1701
00:56:51,119 --> 00:56:55,280
important we you and i are in the main
1702
00:56:53,839 --> 00:56:56,799
fortunate enough to have not had that
1703
00:56:55,280 --> 00:56:58,720
but it is exceptionally important to
1704
00:56:56,799 --> 00:57:00,240
many other people so i'm i'm very
1705
00:56:58,720 --> 00:57:02,559
thankful for for your insight and your
1706
00:57:00,240 --> 00:57:04,559
input on on things such as the you know
1707
00:57:02,559 --> 00:57:07,280
the the x card and the
1708
00:57:04,559 --> 00:57:08,960
veils and and so on and so on so thank
1709
00:57:07,280 --> 00:57:09,839
you very much for all that
1710
00:57:08,960 --> 00:57:12,640
is
1711
00:57:09,839 --> 00:57:14,960
there anything you would like to promote
1712
00:57:12,640 --> 00:57:16,720
uh i mean really if you're interested in
1713
00:57:14,960 --> 00:57:18,880
um learning some of these powered by the
1714
00:57:16,720 --> 00:57:20,880
apocalypse games uh you can find us at
1715
00:57:18,880 --> 00:57:22,160
thecritsshowpodcast.com
1716
00:57:20,880 --> 00:57:25,040
and uh
1717
00:57:22,160 --> 00:57:27,359
at the crit show most on most everything
1718
00:57:25,040 --> 00:57:30,000
and we
1719
00:57:27,359 --> 00:57:32,000
run our game um in a way that
1720
00:57:30,000 --> 00:57:33,280
after the first story arc you should
1721
00:57:32,000 --> 00:57:34,960
feel comfortable sitting down and
1722
00:57:33,280 --> 00:57:36,720
playing it yourself
1723
00:57:34,960 --> 00:57:38,799
um you know we we try to explain the
1724
00:57:36,720 --> 00:57:40,319
rules as we go without stopping the flow
1725
00:57:38,799 --> 00:57:42,240
of the action so it's a lot of
1726
00:57:40,319 --> 00:57:43,599
explaining how mechanics work to the
1727
00:57:42,240 --> 00:57:44,720
players as they're dealing with them for
1728
00:57:43,599 --> 00:57:47,119
the first time
1729
00:57:44,720 --> 00:57:48,559
and we keep our episodes we come out
1730
00:57:47,119 --> 00:57:51,200
every wednesday
1731
00:57:48,559 --> 00:57:54,319
uh and episodes are usually between
1732
00:57:51,200 --> 00:57:55,920
35 to 55 minutes so they're very
1733
00:57:54,319 --> 00:57:58,160
digestible and you'll learn a whole
1734
00:57:55,920 --> 00:58:00,319
bunch of new systems but it'll still be
1735
00:57:58,160 --> 00:58:02,640
the same narrative as we go through
1736
00:58:00,319 --> 00:58:03,920
amazing very cool very unique idea i
1737
00:58:02,640 --> 00:58:05,200
think you opened the show with that kind
1738
00:58:03,920 --> 00:58:08,000
of shared
1739
00:58:05,200 --> 00:58:09,359
universe thing yeah which i'm gonna have
1740
00:58:08,000 --> 00:58:10,799
to have you back on again to discuss the
1741
00:58:09,359 --> 00:58:12,720
consequences of running something like
1742
00:58:10,799 --> 00:58:13,760
that uh which is something that we
1743
00:58:12,720 --> 00:58:15,839
didn't get to that i wanted to talk
1744
00:58:13,760 --> 00:58:17,680
about but uh we'll save that one for for
1745
00:58:15,839 --> 00:58:20,079
round two
1746
00:58:17,680 --> 00:58:21,920
no uh so all that's left to say is is
1747
00:58:20,079 --> 00:58:22,880
thank you ever so much rev for joining
1748
00:58:21,920 --> 00:58:25,359
us today
1749
00:58:22,880 --> 00:58:28,000
yeah my pleasure thanks for having me
1750
00:58:25,359 --> 00:58:31,200
uh thank you everybody for
1751
00:58:28,000 --> 00:58:33,599
listening at home as usual
1752
00:58:31,200 --> 00:58:35,440
all the links to the crit show will be
1753
00:58:33,599 --> 00:58:37,280
in the episode description and i of
1754
00:58:35,440 --> 00:58:38,880
course very much encourage you to check
1755
00:58:37,280 --> 00:58:41,280
them out and drop them a rating as well
1756
00:58:38,880 --> 00:58:43,599
on spotify and the apples and the
1757
00:58:41,280 --> 00:58:44,880
such likes as you could of course do for
1758
00:58:43,599 --> 00:58:46,799
thinking critically should you be
1759
00:58:44,880 --> 00:58:48,079
feeling exceptionally generous
1760
00:58:46,799 --> 00:58:50,400
otherwise
1761
00:58:48,079 --> 00:58:51,359
thank you all for listening and good
1762
00:58:50,400 --> 00:58:52,960
night
1763
00:58:51,359 --> 00:58:53,920
and now it's time for the patreon shout
1764
00:58:52,960 --> 00:58:57,119
outs
1765
00:58:53,920 --> 00:58:59,839
thank you to robert hartley dm for viva
1766
00:58:57,119 --> 00:59:02,079
la dirt league and writer on the d d
1767
00:58:59,839 --> 00:59:03,680
logic web series
1768
00:59:02,079 --> 00:59:06,480
i would encourage everybody to check him
1769
00:59:03,680 --> 00:59:07,520
out at robert hartley gm on twitter and
1770
00:59:06,480 --> 00:59:09,760
twitch
1771
00:59:07,520 --> 00:59:12,160
thank you to optional rule a two time
1772
00:59:09,760 --> 00:59:14,960
guest of the show and a very insightful
1773
00:59:12,160 --> 00:59:19,680
and knowledgeable source of information
1774
00:59:14,960 --> 00:59:22,480
please check them out at www dot
1775
00:59:19,680 --> 00:59:24,960
huge huge huge thank you to a great
1776
00:59:22,480 --> 00:59:27,440
friend of the show matthew perkins who's
1777
00:59:24,960 --> 00:59:29,760
out there making hilarious and
1778
00:59:27,440 --> 00:59:31,640
educational dungeons and dragons content
1779
00:59:29,760 --> 00:59:33,280
please go and check out his stuff at
1780
00:59:31,640 --> 00:59:35,760
matthewperkins.net where you can find
1781
00:59:33,280 --> 00:59:37,280
links to all of his socials and all of
1782
00:59:35,760 --> 00:59:38,960
his content including his own patreon
1783
00:59:37,280 --> 00:59:40,720
which i would very much encourage you to
1784
00:59:38,960 --> 00:59:43,680
check out
1785
00:59:40,720 --> 00:59:45,680
thank you to matt street at mpstreet88
1786
00:59:43,680 --> 00:59:47,280
on twitter for supporting the show if
1787
00:59:45,680 --> 00:59:49,799
you need support running your personal
1788
00:59:47,280 --> 00:59:52,079
or business schedule head to
1789
00:59:49,799 --> 00:59:53,760
virtualtimehustle.com or on instagram to
1790
00:59:52,079 --> 00:59:55,839
make that difference between should do
1791
00:59:53,760 --> 00:59:57,599
and done boss it better with support
1792
00:59:55,839 --> 00:59:59,920
from cat who will help you get back that
1793
00:59:57,599 --> 01:00:01,359
essential time you've been searching for
1794
00:59:59,920 --> 01:00:03,280
if you would like to support what we do
1795
01:00:01,359 --> 01:00:06,000
and get four shout outs a month head
1796
01:00:03,280 --> 01:00:07,520
over to patreon.com thinking critically
1797
01:00:06,000 --> 01:00:11,500
or you can just buy me a coffee at
1798
01:00:07,520 --> 01:00:18,520
kofi.com thinking critically
1799
01:00:11,500 --> 01:00:38,720
[Music]

Rev
Producer
Rev is the host and GM of The Critshow - a Monster of the Week actual play podcast that features other PBTA games, all within the same dimension hoping narrative. He is also the producer for Critshow Studios where they generate hours of weeks content for patreon and twitch.