Jan. 7, 2022

Items


This episode features David Weinberger from the Shonen Flop podcast to talk all about introducing magical items into your Dungeons & Dragons campaign. It becomes apparent quickly that David and I run very different games when it comes to dishing out loot, which leads to some interesting discussions! Some DMs, myself included, can display a preciousness towards their campaign; a concern magic items will topple the delicately balanced spinning plates. Turns out, magic items are actually one small piece of a much larger puzzle, and can have as much or as little impact as you want. Should they cause the plates to wobble, well that's a perfect learning opportunity for the DM. An additional concern is the power creep and impact to CR magic items can have, but being aware of this and accommodating with the item and other design can allow you to have interesting and powerful items. We also discuss how items can be used to aid in designing puzzles, which is often tricky as it is! In the same vein, they can also be a vehicle for divine intervention - assisting the PCs to resolve tricky encounters.

  • 02:39 - How Items Affect Campaigns Differently
  • 09:35 - Item-Based Puzzle Design
  • 13:23 - Balance & Reuse
  • 24:26 - Considering Wealth as an "Item"
  • 29:41 - Rarity & Recycling
  • 46:24 - Mandatory Adventuring Gear
  • 51:14 - Roll Tables and Trinkets

Find David on Shonen Flop:

Find me on:

References:

Patrons:

Intro Music: 'Local Forecast' by Kevin MacLeod
Intermission Music: 'Chill' by Kevin MacLeod
Outro Music: 'Local Forecast - Elevator' by Kevin MacLeod

Transcript

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welcome thinkers to season 3 episode 11

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of thinking critically today's episode

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is items

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[Music]

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[Applause]

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[Music]

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and today i'm joined by david from the

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shonen flop podcast thank you ever so

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much for joining us today david can you

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tell us a little bit about yourself

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absolutely well first of all thank you

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so much dan for having me on the show

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i've been looking forward to it i always

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love talking about dnd stuff so my show

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shonen flop is me my co-host jordan and

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a guest where we take a look at some of

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the lesser known manga that random

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shonen jump for those who may not be

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familiar that's where series like one

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piece dragon ball z naruto got started

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and so we really look at the series that

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just didn't make it big including some

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serious by some of those major artists

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so it's really interesting to see what

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they tried before they were able to find

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their success or sometimes what

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didn't work after their big success

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ended mm-hmm amazing yeah well we'll

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talk about that a little bit later on

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because i'm also into well more anime

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than manga but yes uh i now want to talk

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about that but no right podcast dnd

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right okay

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so uh

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today's topic is items so what does that

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mean to you in the dnd framework so i

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really think that items are perhaps one

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of the most interesting ways to show

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your creativity in dungeons and dragons

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and to me

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while

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to be honest i feel like it's a mature

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thing to say it can be humble items or

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you know plot but really

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really it just means to me what's the

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kind of cool [ __ ] you can give players

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that gets to change how they interact

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with the world and give them agency

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mm-hmm yeah i'm gonna

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come at you now

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i'm coming i'm flying out the gate and

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say that

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that sounds great but it's like i'm a

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stickler for balance so all i'm going to

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say is that it's great but it's way

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easier said than done or maybe i'm

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making a storm and a teacup but

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in terms of like

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balancing let's start with that then

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because it's something that's clearly

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right on the on the forefront of of my

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brain and

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we all know that

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combat encounters and and the cr system

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is awkward and yankee and

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oh yeah you know

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i set a

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just because i'm in new york

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passive aggressive like straight out of

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the gate yeah this is how

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this is how i antagonize all my guests

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uh wonderful wonderful

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um

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but uh like you know it's very swingy

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and difficult then you need a level of

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experience because

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but at least there are

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mathematical rules there are clear-cut

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give or take

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guidance as to broadly

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what should be an okay fight and then

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the dm can kind of yeah

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muddle his way through but for items

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i'm just always so scared that something

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i'm gonna give them is just gonna have

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such unforeseen power consequences that

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it's just gonna screw like really just

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take whip the rug out from under my feet

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to be honest like i kind of embrace it

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so i do like a hundred percent or i

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would say 90 improvised campaign and so

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part of it is they don't have a campaign

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they can really break because there's

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nothing i created like for instance

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combat encounters i actually don't give

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hp to the monsters i just think they die

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when it seems like an interesting time

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for them to die which means one you

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don't have to bookkeep as carefully and

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two it means combat is always exciting

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because you never get into that kind of

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pokemon a stick stage of combat where

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the monster effectively is lost but they

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still have 100 hp so you have to play

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five more turns of combat you can just

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have them die yeah or likewise if the

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encounter is too hard they don't know

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that you just nerfed the creature mid

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combat you know

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and i play a very high fantasy campaign

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where magic is very common the players

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have a lot access none of my players

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absolutely my most recent campaign had

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spell casting abilities which is maybe

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why i think items make up for some of

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this like for instance none of them knew

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any healing magic or utility magic which

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definitely made problem solving very

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unique so you had to be very

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environmental or seed them with items to

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solve problems later on

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which you kind of reverse engineer based

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on what you've given them yeah but

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that's what i would say and i can

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totally understand how certain campaigns

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that breaks it but

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yeah they got nothing to break so just

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let them have fun with the things you

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give them

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okay yeah that's that works for the way

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that

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you certainly run that like improvised

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you know no hp for the monsters

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absolutely i can see how that would be

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less of an issue

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and to be fair that's something i need

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to be a bit more cognizant of when i'm

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like in the middle of combat and my mind

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is going a mile a minute i really need

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to be like [ __ ] it that monster's dead

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just move on even if it does have 100 hp

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left because that slog is not fun for

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anyone

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yeah i i just i honestly think combat is

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probably one of the least interesting

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parts of d d especially before like

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level like five or six

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yeah i mean it doesn't really get

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exciting as your own character until

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five onwards to be honest in terms of

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what abilities you've got that you can

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do more than once

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oh yeah like oh no i'm out of my two

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spells i know as a level two wizard yep

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i guess i'll stab him with a dagger

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great well they do have canter so yeah

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3.5 fixed things a bit but yeah yeah so

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okay i what i want to i want to bring up

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something you mentioned there that was

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really really really cool and it was

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well actually let me look around for

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that so firstly that idea of

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backfilling for shortcomings in the

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party makeup which is something that

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happens you know every every time i see

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the post on reddit or facebook some some

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new dm saying none of my players and my

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new group of have a healer and i'm

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thinking about this like it's a

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traditional ipg and i need it i need a

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heat a

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quote healer what do i do god they're

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gonna just die straight away um nine

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times out of ten the answer is just give

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them like a bunch of health potions

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somehow or some why that so that is the

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the classic

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the classic backfill of like they

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haven't really got some reliable healing

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given some hill potions some benevolent

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npcs says ego you take them

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what other ones have you employed what

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other kind of items that are you know

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explicitly for that reason of trying to

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plug a gap in the pie

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so i think really

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the big thing is just look at the

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wizard's spell book and look at the

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utility spells and that really can tell

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you what are the gaps like for instance

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feather fall that can prevent you from

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accidentally having other players die

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you know so stuff like that stuff like

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jump detect magic dispel magic that if

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you have a party that doesn't have those

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spells or if you have players that just

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are i guess are very single-minded

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those are good spells to look at so just

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think like if i was a wizard would spell

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what i always want with me and that is a

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really easy source of the type of magic

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items that you know will have instant

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utility for players that aren't spell

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casters okay yeah so just like i mean

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i'm kind of reticent to spell scrolls

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because to me they're kind of boring

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although i'm not like freaking anyone

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out but like i'm not being like

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blasphemous or something but um

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that's just like a free spell isn't it

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yeah no one likes carrying around books

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like her dusty old paper i want to carry

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around a mace that shoots lightning like

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yeah no you can always add a twist so

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like for instance i gave them a feather

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that lets them cast feather fall but the

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way it works is so you can only use it

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once per day but the other thing is you

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activate it by saying a word for wind

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that you haven't said before so you can

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be like zephyr gust tornado hurricane so

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the players have to like think of words

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and then like if they can't think of you

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know a good word

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you know they're screwed

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and that so that's a very like bland

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spell but it adds an interesting meta

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twist which is something i always look

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forward to is like how do i make these

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elements not just i guess interesting at

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face

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value mm-hmm yeah which is exactly the

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problem that i think spell scrolls have

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raw is that they're just literally yeah

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you can spell you're like oh yeah

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there's a wizard we retained a wizard

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for two minutes

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yeah no i love that idea and now my mind

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is now racing trying to think of like

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other examples of that of that i'd like

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i i guess that's kind of like soft meta

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that's not meta in in such a you know a

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negative connotation where it's you know

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ruining somebody else's fun but it's

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just a nice little garnish on the side

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of the game just to get the players to

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think is is a nice little a nice little

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touch

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although if i was that player i'd make

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i'd get my thesaurus out the moment i

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had that i just uh

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yeah i i i i'm taking a break from now

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but i actually did a word of the day in

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the shonen flop discord where we had a

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channel where i just posted it every day

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so yeah i uh i had words so i was like

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seeing if they paid attention to the

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word of the day because i would use them

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sometimes uh-huh like zephyr zephyr is a

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great vocabulary word yes yeah for that

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there's a there's a zephyr strike is one

262
00:09:03,360 --> 00:09:06,800
of the newer spells in one of the new

263
00:09:04,880 --> 00:09:08,640
books that's uh meant to be uh pretty

264
00:09:06,800 --> 00:09:09,680
decent so uh

265
00:09:08,640 --> 00:09:11,760
yeah i just made me think of that for

266
00:09:09,680 --> 00:09:12,400
some reason um i think it's my favorite

267
00:09:11,760 --> 00:09:13,920
hangman word

268
00:09:12,400 --> 00:09:15,360
[Laughter]

269
00:09:13,920 --> 00:09:17,040
now if i were trying to spell it off the

270
00:09:15,360 --> 00:09:19,279
top of my head i wouldn't even attempt

271
00:09:17,040 --> 00:09:21,120
it but uh yeah i'm just looking up how

272
00:09:19,279 --> 00:09:24,959
to spell yeah yo

273
00:09:21,120 --> 00:09:27,279
z e p and you're like what

274
00:09:24,959 --> 00:09:30,080
sarah y in that word yes there's an ah a

275
00:09:27,279 --> 00:09:31,360
couple of r's maybe a couple of y's just

276
00:09:30,080 --> 00:09:32,480
throw them against the wall and see what

277
00:09:31,360 --> 00:09:33,920
fits yeah

278
00:09:32,480 --> 00:09:34,880
yeah exactly

279
00:09:33,920 --> 00:09:37,600
um

280
00:09:34,880 --> 00:09:40,399
and the the the other thing there

281
00:09:37,600 --> 00:09:42,480
that you mentioned was

282
00:09:40,399 --> 00:09:44,640
kind of like retroactively designing

283
00:09:42,480 --> 00:09:46,880
puzzles off of items you've given them

284
00:09:44,640 --> 00:09:49,519
and yes that is not something i've heard

285
00:09:46,880 --> 00:09:51,120
before in terms of like always

286
00:09:49,519 --> 00:09:53,279
any time i've talked about puzzle design

287
00:09:51,120 --> 00:09:54,959
i read about puzzle design even in uh

288
00:09:53,279 --> 00:09:58,240
you know tasha's cauldron of everything

289
00:09:54,959 --> 00:09:59,200
it's always in isolation it's always

290
00:09:58,240 --> 00:10:00,800
like

291
00:09:59,200 --> 00:10:02,000
there's this room that the players could

292
00:10:00,800 --> 00:10:03,600
come into and you could put this room

293
00:10:02,000 --> 00:10:06,240
anywhere and here's the puzzle and

294
00:10:03,600 --> 00:10:08,560
that's that's it but in terms of like

295
00:10:06,240 --> 00:10:10,480
they pick up some doll from

296
00:10:08,560 --> 00:10:12,560
somewhere and then 10 sessions later

297
00:10:10,480 --> 00:10:14,480
it's it's useful i've not come at it

298
00:10:12,560 --> 00:10:16,640
that way so have you got any examples of

299
00:10:14,480 --> 00:10:18,560
that process that train of thought so

300
00:10:16,640 --> 00:10:20,079
that's a really good question

301
00:10:18,560 --> 00:10:21,760
i'm trying to think just because yeah to

302
00:10:20,079 --> 00:10:22,720
be honest the puzzles definitely are a

303
00:10:21,760 --> 00:10:24,720
challenge

304
00:10:22,720 --> 00:10:26,240
and i think more so it's not like you

305
00:10:24,720 --> 00:10:28,320
need the item to solve the puzzle it

306
00:10:26,240 --> 00:10:29,760
just gives you an easier path or maybe

307
00:10:28,320 --> 00:10:31,839
gives you scaffolding on the puzzle

308
00:10:29,760 --> 00:10:33,120
where it solves some of the initial

309
00:10:31,839 --> 00:10:35,360
stages so

310
00:10:33,120 --> 00:10:36,560
for instance i'm just trying to think of

311
00:10:35,360 --> 00:10:38,399
a good example because that's such a

312
00:10:36,560 --> 00:10:40,240
good question so i'm just thinking back

313
00:10:38,399 --> 00:10:41,680
on the puzzle oh so

314
00:10:40,240 --> 00:10:43,519
so this is going to be a really dumb

315
00:10:41,680 --> 00:10:45,519
example but my players were given

316
00:10:43,519 --> 00:10:47,680
something called fairy flurry which they

317
00:10:45,519 --> 00:10:49,680
were in fantasy hollywood so it was

318
00:10:47,680 --> 00:10:52,399
essentially cocaine and they were having

319
00:10:49,680 --> 00:10:55,040
to answer riddles and they just

320
00:10:52,399 --> 00:10:57,760
bribed the real master with cocaine so

321
00:10:55,040 --> 00:11:00,240
he would drop some of the riddles

322
00:10:57,760 --> 00:11:02,000
so that was they didn't need cocaine to

323
00:11:00,240 --> 00:11:03,600
solve the riddles but it meant that it

324
00:11:02,000 --> 00:11:05,839
dropped some of the challenge of that

325
00:11:03,600 --> 00:11:08,079
because he just gave they just gave him

326
00:11:05,839 --> 00:11:11,120
cocaine itself answering the last riddle

327
00:11:08,079 --> 00:11:13,200
had you foreseen that at all no i did

328
00:11:11,120 --> 00:11:14,640
not but i was like yeah i mean that's

329
00:11:13,200 --> 00:11:15,920
the thing is you got to reward players

330
00:11:14,640 --> 00:11:17,920
because when you're giving them items

331
00:11:15,920 --> 00:11:19,519
that aren't clearly specifically defined

332
00:11:17,920 --> 00:11:20,959
which you don't want to do

333
00:11:19,519 --> 00:11:22,399
you know you don't want items that

334
00:11:20,959 --> 00:11:23,839
literally they're going to have a very

335
00:11:22,399 --> 00:11:25,839
specific purpose and are not useful

336
00:11:23,839 --> 00:11:26,800
because d d should be a sandbox for the

337
00:11:25,839 --> 00:11:28,560
players

338
00:11:26,800 --> 00:11:29,920
and so that's what you do is your reward

339
00:11:28,560 --> 00:11:31,760
sometimes they get an easy win because

340
00:11:29,920 --> 00:11:34,560
they remember it's like you know if you

341
00:11:31,760 --> 00:11:36,399
gave an item that's like an electric

342
00:11:34,560 --> 00:11:37,920
containment bottle because you thought

343
00:11:36,399 --> 00:11:39,120
oh they could use this it's like a power

344
00:11:37,920 --> 00:11:40,160
source and then they fight a lightning

345
00:11:39,120 --> 00:11:41,839
element and someone says i'm going to

346
00:11:40,160 --> 00:11:44,399
try and shove them in the bottle and you

347
00:11:41,839 --> 00:11:46,320
that just defeats like a cr5 rating and

348
00:11:44,399 --> 00:11:47,600
a turn because they rolled like an 18 on

349
00:11:46,320 --> 00:11:48,959
their strength check

350
00:11:47,600 --> 00:11:50,639
you should reward them for that for

351
00:11:48,959 --> 00:11:52,079
thinking creatively

352
00:11:50,639 --> 00:11:53,279
and then you know in the future hey we

353
00:11:52,079 --> 00:11:55,600
shouldn't probably have them fighting

354
00:11:53,279 --> 00:11:57,600
electrical elementals

355
00:11:55,600 --> 00:11:59,040
you know yeah or maybe you do and then

356
00:11:57,600 --> 00:12:00,320
it tries and then you come up with a

357
00:11:59,040 --> 00:12:01,519
clever reason why it doesn't work that

358
00:12:00,320 --> 00:12:03,279
time

359
00:12:01,519 --> 00:12:05,040
which also is in our way is if they get

360
00:12:03,279 --> 00:12:07,040
over reliance on items rather than

361
00:12:05,040 --> 00:12:08,320
destroying the items or nerfing them

362
00:12:07,040 --> 00:12:10,720
which you know sometimes you still have

363
00:12:08,320 --> 00:12:12,320
to but thinking of when are the times

364
00:12:10,720 --> 00:12:13,600
where you could say hey this isn't

365
00:12:12,320 --> 00:12:15,200
always going to work this isn't the

366
00:12:13,600 --> 00:12:16,959
silver bullet you think because that's

367
00:12:15,200 --> 00:12:18,000
much more rewarding and says oh well

368
00:12:16,959 --> 00:12:19,760
then there has to be a different

369
00:12:18,000 --> 00:12:20,720
solution if the obvious solution doesn't

370
00:12:19,760 --> 00:12:22,240
work

371
00:12:20,720 --> 00:12:24,079
which kind of makes me think a little

372
00:12:22,240 --> 00:12:26,560
bit about one piece if you're familiar

373
00:12:24,079 --> 00:12:28,320
with that series the manga in that a lot

374
00:12:26,560 --> 00:12:30,160
of the encounters generally have like a

375
00:12:28,320 --> 00:12:31,760
very obvious solution and then he makes

376
00:12:30,160 --> 00:12:34,000
sure to show why the obvious solution

377
00:12:31,760 --> 00:12:35,600
doesn't work so you have to think of a

378
00:12:34,000 --> 00:12:38,240
second solution which kind of challenges

379
00:12:35,600 --> 00:12:40,079
the reader to really think of what else

380
00:12:38,240 --> 00:12:41,920
is available as a resource for solving a

381
00:12:40,079 --> 00:12:45,440
puzzle oh and you know trying to

382
00:12:41,920 --> 00:12:47,279
overcome someone's ability um oh man i'm

383
00:12:45,440 --> 00:12:49,519
scared that like all my puzzles are just

384
00:12:47,279 --> 00:12:51,680
[ __ ] now like they're the few i've had

385
00:12:49,519 --> 00:12:54,320
and used uh

386
00:12:51,680 --> 00:12:56,639
out of almost fear of creating something

387
00:12:54,320 --> 00:12:57,920
that's a bit crap uh yeah sometimes when

388
00:12:56,639 --> 00:12:59,760
i want a break i just park them in front

389
00:12:57,920 --> 00:13:00,180
of a sudoku puzzle and give them 15

390
00:12:59,760 --> 00:13:02,160
minutes

391
00:13:00,180 --> 00:13:04,000
[Laughter]

392
00:13:02,160 --> 00:13:06,240
go to the toilet make your dinner like

393
00:13:04,000 --> 00:13:07,060
yeah you know

394
00:13:06,240 --> 00:13:09,519
have a break

395
00:13:07,060 --> 00:13:11,360
[Laughter]

396
00:13:09,519 --> 00:13:13,760
i think this is this is good i'm glad

397
00:13:11,360 --> 00:13:15,680
that i have have you to talk about items

398
00:13:13,760 --> 00:13:17,600
because i can already tell that we

399
00:13:15,680 --> 00:13:19,440
approached the topic from from slightly

400
00:13:17,600 --> 00:13:22,399
different points uh which should make

401
00:13:19,440 --> 00:13:25,360
for a very interesting discussion

402
00:13:22,399 --> 00:13:27,440
so to loot back around then

403
00:13:25,360 --> 00:13:30,320
here's the reasons why i want and i

404
00:13:27,440 --> 00:13:32,079
wouldn't use that example you gave of

405
00:13:30,320 --> 00:13:34,240
fighting the electric elementals and

406
00:13:32,079 --> 00:13:34,959
maybe one of them uses some you know imx

407
00:13:34,240 --> 00:13:37,839
to

408
00:13:34,959 --> 00:13:39,680
essentially mitigate it completely

409
00:13:37,839 --> 00:13:41,920
and it's not that

410
00:13:39,680 --> 00:13:44,639
i'm precious about that encounter it's

411
00:13:41,920 --> 00:13:46,959
not that well they i set up a fight they

412
00:13:44,639 --> 00:13:48,560
have to have that fight because i set up

413
00:13:46,959 --> 00:13:49,760
a whole bunch of stuff and

414
00:13:48,560 --> 00:13:50,959
if they choose to fight they choose to

415
00:13:49,760 --> 00:13:52,560
fight and if they don't they don't and

416
00:13:50,959 --> 00:13:54,480
that's fine that's the nature of the

417
00:13:52,560 --> 00:13:58,800
game to me so it's not that i'm worried

418
00:13:54,480 --> 00:13:59,839
about it's more that for example for one

419
00:13:58,800 --> 00:14:01,440
example

420
00:13:59,839 --> 00:14:03,880
is perhaps there's another person in the

421
00:14:01,440 --> 00:14:05,839
party who is an

422
00:14:03,880 --> 00:14:08,320
anti-elementalist or you know someone

423
00:14:05,839 --> 00:14:10,480
who can banish or has

424
00:14:08,320 --> 00:14:14,320
you know is strong against electricity

425
00:14:10,480 --> 00:14:16,320
creatures and then the gnome rogue rolls

426
00:14:14,320 --> 00:14:17,839
that one check and immediately defeats

427
00:14:16,320 --> 00:14:19,600
this thing like it's a ranger's favored

428
00:14:17,839 --> 00:14:21,600
foe or something and the range is like

429
00:14:19,600 --> 00:14:23,600
stand back i'll kill this thing and then

430
00:14:21,600 --> 00:14:25,440
someone else just goes boop no i did it

431
00:14:23,600 --> 00:14:27,920
you're kind of useless now

432
00:14:25,440 --> 00:14:29,600
that that is the stuff i

433
00:14:27,920 --> 00:14:32,160
get worried about because that other

434
00:14:29,600 --> 00:14:34,800
player then feels very you know impotent

435
00:14:32,160 --> 00:14:36,639
almost i mean i think you should embrace

436
00:14:34,800 --> 00:14:38,320
that because again that's the thing is

437
00:14:36,639 --> 00:14:39,760
that you don't want to make them think

438
00:14:38,320 --> 00:14:41,360
that they're over reliant on the tool so

439
00:14:39,760 --> 00:14:43,760
that means you're actually getting a

440
00:14:41,360 --> 00:14:44,639
reward as a tm for having it not work

441
00:14:43,760 --> 00:14:45,839
twice

442
00:14:44,639 --> 00:14:47,199
so think about it you could have it

443
00:14:45,839 --> 00:14:48,720
where they deal one elemental but what

444
00:14:47,199 --> 00:14:50,000
if they deal with two and they can only

445
00:14:48,720 --> 00:14:52,240
shove one in the bottle who's going to

446
00:14:50,000 --> 00:14:53,839
take care of the second one and say ah

447
00:14:52,240 --> 00:14:56,000
you know i found a weakness in what you

448
00:14:53,839 --> 00:14:58,800
did last time now is my time to shine so

449
00:14:56,000 --> 00:15:00,880
i don't think it's quite as big a deal

450
00:14:58,800 --> 00:15:02,560
um as you might consider

451
00:15:00,880 --> 00:15:04,639
just because it actually can set you up

452
00:15:02,560 --> 00:15:06,480
to strength show the strengths even if

453
00:15:04,639 --> 00:15:08,399
at first glance it seems like though the

454
00:15:06,480 --> 00:15:10,560
items given are are hiding their

455
00:15:08,399 --> 00:15:12,240
abilities yeah and don't don't please

456
00:15:10,560 --> 00:15:13,519
don't pull any punches one of the

457
00:15:12,240 --> 00:15:15,199
reasons for the show is i'm i'm here to

458
00:15:13,519 --> 00:15:17,360
learn as well so if you want to if you

459
00:15:15,199 --> 00:15:19,440
tell me some ideas cocker maybe then

460
00:15:17,360 --> 00:15:20,959
please do but i don't know i think you

461
00:15:19,440 --> 00:15:22,639
have a very because these are definitely

462
00:15:20,959 --> 00:15:24,480
trappings that less experienced dms

463
00:15:22,639 --> 00:15:25,920
could fall into where they just have a

464
00:15:24,480 --> 00:15:27,839
solution and they just do the same

465
00:15:25,920 --> 00:15:29,759
solution to every single time because

466
00:15:27,839 --> 00:15:30,800
you know it i'm the players might get

467
00:15:29,759 --> 00:15:31,920
bored but they'll still be happy at

468
00:15:30,800 --> 00:15:34,959
least for the start that they're just

469
00:15:31,920 --> 00:15:37,279
solving these problems yeah yeah and i'm

470
00:15:34,959 --> 00:15:38,320
having an epiphany as we speak by the

471
00:15:37,279 --> 00:15:41,040
way because

472
00:15:38,320 --> 00:15:43,360
so many times on this show

473
00:15:41,040 --> 00:15:44,880
we've discussed you know like players

474
00:15:43,360 --> 00:15:47,279
having you know their characters having

475
00:15:44,880 --> 00:15:49,759
faults and and that learning from their

476
00:15:47,279 --> 00:15:51,120
mistakes and thinking outside the box

477
00:15:49,759 --> 00:15:53,360
and you know

478
00:15:51,120 --> 00:15:55,440
leading into your the drawbacks of your

479
00:15:53,360 --> 00:15:58,000
particular character and never once have

480
00:15:55,440 --> 00:15:59,759
i really stepped back and thought

481
00:15:58,000 --> 00:16:02,639
how can you apply that train of thought

482
00:15:59,759 --> 00:16:05,279
to being a dm and you've just given a

483
00:16:02,639 --> 00:16:06,959
really good example there of of like ah

484
00:16:05,279 --> 00:16:10,639
this has gone

485
00:16:06,959 --> 00:16:11,759
sideways uh for a reason i didn't

486
00:16:10,639 --> 00:16:16,000
foresee

487
00:16:11,759 --> 00:16:17,600
but here's how i can leverage that as a

488
00:16:16,000 --> 00:16:19,199
yeah as a it's almost like the job of

489
00:16:17,600 --> 00:16:20,880
the dm in a way to leverage those

490
00:16:19,199 --> 00:16:22,480
sideways moments rather than just leave

491
00:16:20,880 --> 00:16:24,800
them in isolation and just be like well

492
00:16:22,480 --> 00:16:26,000
that was a one-off event oh god i hope

493
00:16:24,800 --> 00:16:27,440
that doesn't happen again it should be

494
00:16:26,000 --> 00:16:29,040
no that's that's

495
00:16:27,440 --> 00:16:30,880
that's the learning opportunity there

496
00:16:29,040 --> 00:16:33,279
and i i harp on about learning

497
00:16:30,880 --> 00:16:35,519
opportunities for players and i've not

498
00:16:33,279 --> 00:16:37,519
once really you know stepped back and

499
00:16:35,519 --> 00:16:38,880
looked at myself to be like give it

500
00:16:37,519 --> 00:16:40,560
down like you got to learn it sometimes

501
00:16:38,880 --> 00:16:42,320
well

502
00:16:40,560 --> 00:16:43,839
yeah i mean that's the thing is that the

503
00:16:42,320 --> 00:16:45,600
players don't know what you're planning

504
00:16:43,839 --> 00:16:47,279
so you can really change anything you

505
00:16:45,600 --> 00:16:49,680
want or you can make seem like anything

506
00:16:47,279 --> 00:16:51,440
is on purpose

507
00:16:49,680 --> 00:16:52,880
that's the magic of it it's like how

508
00:16:51,440 --> 00:16:54,320
modularity is probably the most

509
00:16:52,880 --> 00:16:56,079
important thing that really takes a

510
00:16:54,320 --> 00:16:58,560
beginner gm to an intermediate dm is

511
00:16:56,079 --> 00:17:00,639
learning i can just reuse any ideas i

512
00:16:58,560 --> 00:17:02,320
had i don't have to railroad they don't

513
00:17:00,639 --> 00:17:04,000
know that just because they skipped a

514
00:17:02,320 --> 00:17:05,600
room they don't know what was in that

515
00:17:04,000 --> 00:17:07,360
room i can literally have it that the

516
00:17:05,600 --> 00:17:08,559
next dungeon they're in i reused the

517
00:17:07,360 --> 00:17:09,600
puzzle that was in the room they skipped

518
00:17:08,559 --> 00:17:10,640
because how would they know what they

519
00:17:09,600 --> 00:17:12,559
skipped

520
00:17:10,640 --> 00:17:15,199
yeah yeah i mean i've done a warrenis

521
00:17:12,559 --> 00:17:18,160
kobold dungeon and they went to about

522
00:17:15,199 --> 00:17:19,520
55 of it and funnily enough missed on

523
00:17:18,160 --> 00:17:20,959
magic items

524
00:17:19,520 --> 00:17:22,079
oh that's always fun and uh actually in

525
00:17:20,959 --> 00:17:24,319
the previous dungeon as well they

526
00:17:22,079 --> 00:17:26,720
skipped they missed a room at the end as

527
00:17:24,319 --> 00:17:28,319
well now i don't want to encourage like

528
00:17:26,720 --> 00:17:30,160
a completionist attitude because then

529
00:17:28,319 --> 00:17:32,400
that would be a bit boring and a bit bit

530
00:17:30,160 --> 00:17:34,720
tropey but both major dungeons in a row

531
00:17:32,400 --> 00:17:36,720
they've skipped areas and both happened

532
00:17:34,720 --> 00:17:38,799
to have magical items in

533
00:17:36,720 --> 00:17:40,080
and then one of them did say oh you

534
00:17:38,799 --> 00:17:41,919
don't have a lot of magical items down

535
00:17:40,080 --> 00:17:44,799
low and well

536
00:17:41,919 --> 00:17:46,559
there were rooms you didn't go into yeah

537
00:17:44,799 --> 00:17:47,840
a little bit behind the screen maybe

538
00:17:46,559 --> 00:17:48,960
more than i should have done but i was

539
00:17:47,840 --> 00:17:50,720
like well you know you never you never

540
00:17:48,960 --> 00:17:52,720
know they could be thicker yeah there

541
00:17:50,720 --> 00:17:55,360
could be less stuff

542
00:17:52,720 --> 00:17:56,640
but um yes they've skipped yeah whole

543
00:17:55,360 --> 00:17:59,039
rooms before which there was there was

544
00:17:56,640 --> 00:18:01,600
an item a special poison dagger i think

545
00:17:59,039 --> 00:18:03,200
in a cardboard dungeon that was fitting

546
00:18:01,600 --> 00:18:05,200
and that would have been for the rogue i

547
00:18:03,200 --> 00:18:06,240
had intended it you know a good a good

548
00:18:05,200 --> 00:18:07,840
fit

549
00:18:06,240 --> 00:18:09,600
but yeah they didn't they didn't go that

550
00:18:07,840 --> 00:18:11,280
way no that's a shame it doesn't have it

551
00:18:09,600 --> 00:18:12,080
uh i mean obviously as you've just said

552
00:18:11,280 --> 00:18:14,080
like

553
00:18:12,080 --> 00:18:15,840
the chances are they'll be you'll get an

554
00:18:14,080 --> 00:18:17,840
opportunity to buy it or it will turn up

555
00:18:15,840 --> 00:18:20,320
somewhere else of course but the the

556
00:18:17,840 --> 00:18:21,919
mystery of what what they left behind is

557
00:18:20,320 --> 00:18:25,120
something which i think is

558
00:18:21,919 --> 00:18:28,320
really special about dnd it's so easy to

559
00:18:25,120 --> 00:18:32,320
so i'm playing um tales of a rise now on

560
00:18:28,320 --> 00:18:33,200
um playstation the jrpg video game yeah

561
00:18:32,320 --> 00:18:34,960
and

562
00:18:33,200 --> 00:18:37,440
that is

563
00:18:34,960 --> 00:18:39,679
like anytime you go into a new area

564
00:18:37,440 --> 00:18:41,760
you can see the whole map for that area

565
00:18:39,679 --> 00:18:44,160
and often places only have one entrance

566
00:18:41,760 --> 00:18:45,600
and one exit so any paths which don't

567
00:18:44,160 --> 00:18:47,120
lead to an exit

568
00:18:45,600 --> 00:18:48,480
there's an item down

569
00:18:47,120 --> 00:18:49,360
so it's it's

570
00:18:48,480 --> 00:18:50,720
not

571
00:18:49,360 --> 00:18:52,640
you know it's just like oh okay i guess

572
00:18:50,720 --> 00:18:54,480
i'll go there first and sure enough

573
00:18:52,640 --> 00:18:57,600
there's some items so it's kind of like

574
00:18:54,480 --> 00:18:59,440
there's no real mystery or exploration

575
00:18:57,600 --> 00:19:01,280
because you know where everything is you

576
00:18:59,440 --> 00:19:02,720
guarantee that there's some kind of item

577
00:19:01,280 --> 00:19:04,240
for you at the end of that corridor that

578
00:19:02,720 --> 00:19:05,360
doesn't have an exit and the exit takes

579
00:19:04,240 --> 00:19:07,200
you on to the next area where you do the

580
00:19:05,360 --> 00:19:09,200
same thing again for sure so i love that

581
00:19:07,200 --> 00:19:10,880
in you know dnd you can have those i

582
00:19:09,200 --> 00:19:11,919
don't know i don't have a map

583
00:19:10,880 --> 00:19:13,360
nine times out of ten they probably

584
00:19:11,919 --> 00:19:15,200
won't have a map i don't know where the

585
00:19:13,360 --> 00:19:17,360
items are and i'll just

586
00:19:15,200 --> 00:19:18,720
have to make do with with what happens

587
00:19:17,360 --> 00:19:20,480
but um

588
00:19:18,720 --> 00:19:23,760
talking about uh i'm gonna shoot my own

589
00:19:20,480 --> 00:19:24,799
trumpet for a bit but uh such is life

590
00:19:23,760 --> 00:19:26,720
about

591
00:19:24,799 --> 00:19:28,480
the modularity and the thinking on your

592
00:19:26,720 --> 00:19:32,799
feet and

593
00:19:28,480 --> 00:19:34,320
there was a good example of that and

594
00:19:32,799 --> 00:19:36,320
i'm mid

595
00:19:34,320 --> 00:19:38,400
i'm conceiving ideas for today's

596
00:19:36,320 --> 00:19:40,640
discussion in the in the middle of it oh

597
00:19:38,400 --> 00:19:41,919
you're giving idea fat birth

598
00:19:40,640 --> 00:19:43,360
um

599
00:19:41,919 --> 00:19:44,720
npcs

600
00:19:43,360 --> 00:19:45,919
can

601
00:19:44,720 --> 00:19:47,120
act as

602
00:19:45,919 --> 00:19:48,880
you know you can think about them in the

603
00:19:47,120 --> 00:19:50,480
same way you think about items that was

604
00:19:48,880 --> 00:19:53,760
the second epiphany i've had in the last

605
00:19:50,480 --> 00:19:55,440
21 minutes um and the reason i just

606
00:19:53,760 --> 00:19:57,600
thought of that is because in the epi in

607
00:19:55,440 --> 00:19:59,440
the session i just ran actually

608
00:19:57,600 --> 00:20:01,039
there's a big flying elven city up in

609
00:19:59,440 --> 00:20:02,559
the sky thousands of kilometers above

610
00:20:01,039 --> 00:20:03,840
them like dalaran from world of warcraft

611
00:20:02,559 --> 00:20:05,520
i'll pretend i know what a kilometer is

612
00:20:03,840 --> 00:20:07,120
but yeah

613
00:20:05,520 --> 00:20:08,720
it's like 20 feet right yeah yeah just

614
00:20:07,120 --> 00:20:11,360
just like a head height yeah

615
00:20:08,720 --> 00:20:12,640
very very high up in the clouds um and

616
00:20:11,360 --> 00:20:13,919
they're you know on the ground

617
00:20:12,640 --> 00:20:16,320
underneath them they're working on the

618
00:20:13,919 --> 00:20:18,320
gravity elevator blah blah elven magic

619
00:20:16,320 --> 00:20:19,679
stuff to go to lift themselves back up

620
00:20:18,320 --> 00:20:22,080
to the city

621
00:20:19,679 --> 00:20:24,400
the city is currently a bit you know

622
00:20:22,080 --> 00:20:25,840
being a bit lovecraftian

623
00:20:24,400 --> 00:20:28,000
explosions happened and there's

624
00:20:25,840 --> 00:20:31,039
aberrations and creatures and it's

625
00:20:28,000 --> 00:20:32,240
starting to break and fall apart and and

626
00:20:31,039 --> 00:20:33,440
there's all sorts of horrible stuff

627
00:20:32,240 --> 00:20:35,440
happening so as they were down on the

628
00:20:33,440 --> 00:20:38,559
ground floor tinkering away on the on

629
00:20:35,440 --> 00:20:40,880
the panel to fix the gravity elevator

630
00:20:38,559 --> 00:20:43,120
i say to the the super perceptive rogue

631
00:20:40,880 --> 00:20:45,360
who has a robe of eyes never say i don't

632
00:20:43,120 --> 00:20:46,159
give him anything um who has a rope of

633
00:20:45,360 --> 00:20:48,400
eyes

634
00:20:46,159 --> 00:20:50,400
um i was like you see a little black

635
00:20:48,400 --> 00:20:51,520
dot high above you seem to be getting

636
00:20:50,400 --> 00:20:53,280
bigger

637
00:20:51,520 --> 00:20:54,320
and to cut a long story short it was

638
00:20:53,280 --> 00:20:55,919
some it

639
00:20:54,320 --> 00:20:56,960
it was someone falling

640
00:20:55,919 --> 00:20:58,240
from

641
00:20:56,960 --> 00:21:01,200
the city

642
00:20:58,240 --> 00:21:03,120
now my play is being paranoid

643
00:21:01,200 --> 00:21:04,799
fighters all the time he was like are

644
00:21:03,120 --> 00:21:07,600
ready my crossbow to shoot it if it's

645
00:21:04,799 --> 00:21:08,720
coming towards us i'm not okay that's

646
00:21:07,600 --> 00:21:10,159
fine

647
00:21:08,720 --> 00:21:11,600
uh until eventually it got a bit closer

648
00:21:10,159 --> 00:21:14,320
and i was like yeah and you can hear the

649
00:21:11,600 --> 00:21:16,240
screaming and that was pretty much

650
00:21:14,320 --> 00:21:17,760
as much as i'd planned with that

651
00:21:16,240 --> 00:21:20,080
interaction i was like someone's gonna

652
00:21:17,760 --> 00:21:21,760
fool and i imagine they'll just let them

653
00:21:20,080 --> 00:21:23,200
die because my players are sometimes

654
00:21:21,760 --> 00:21:24,880
like that yeah yeah that's life

655
00:21:23,200 --> 00:21:27,360
sometimes have a player die once in a

656
00:21:24,880 --> 00:21:29,120
while but uh no they they ended up

657
00:21:27,360 --> 00:21:31,679
rescuing the npc through some very

658
00:21:29,120 --> 00:21:33,760
hilarious portal mechanics of

659
00:21:31,679 --> 00:21:36,000
dimension door and and saving them and

660
00:21:33,760 --> 00:21:37,600
stuff and after a period of you know

661
00:21:36,000 --> 00:21:40,000
shock where they were like i was just

662
00:21:37,600 --> 00:21:43,039
about to die and now i'm saved by a

663
00:21:40,000 --> 00:21:45,039
group of six crazy creatures that are

664
00:21:43,039 --> 00:21:46,960
shooting fireballs and stuff

665
00:21:45,039 --> 00:21:49,840
basically that was their

666
00:21:46,960 --> 00:21:52,159
exposition machine to say oh [ __ ]

667
00:21:49,840 --> 00:21:54,000
don't man the city's crazy right now

668
00:21:52,159 --> 00:21:55,679
you'd be crazy to want to go there and

669
00:21:54,000 --> 00:21:57,039
then they're like ah we were just about

670
00:21:55,679 --> 00:21:59,600
to head up

671
00:21:57,039 --> 00:22:01,840
so this emphasis is like nah don't

672
00:21:59,600 --> 00:22:03,600
you don't do that there's all sorts of

673
00:22:01,840 --> 00:22:05,360
creatures flying around and throwing

674
00:22:03,600 --> 00:22:09,120
people off the roofs and and all that

675
00:22:05,360 --> 00:22:10,080
kind of stuff so that was i guess

676
00:22:09,120 --> 00:22:11,360
i mean that embassy was quite

677
00:22:10,080 --> 00:22:12,960
two-dimensional

678
00:22:11,360 --> 00:22:14,159
but they served a very similar person

679
00:22:12,960 --> 00:22:18,159
that could have been achieved through an

680
00:22:14,159 --> 00:22:20,159
item and yeah i kind of like that

681
00:22:18,159 --> 00:22:21,600
it's a bit reductive in a way to you

682
00:22:20,159 --> 00:22:23,039
know there's more benefits to

683
00:22:21,600 --> 00:22:24,400
differentiating between the two but

684
00:22:23,039 --> 00:22:25,600
sometimes

685
00:22:24,400 --> 00:22:27,120
i guess what i'm getting at sometimes

686
00:22:25,600 --> 00:22:29,280
when you think oh an item might be good

687
00:22:27,120 --> 00:22:31,919
maybe you know a book falls from the

688
00:22:29,280 --> 00:22:33,840
city and they go oh this book has fallen

689
00:22:31,919 --> 00:22:35,520
which means that it's a bit messy up

690
00:22:33,840 --> 00:22:37,200
there sometimes that might be better

691
00:22:35,520 --> 00:22:39,679
suited to an npc

692
00:22:37,200 --> 00:22:42,000
to be able to have a little bit more

693
00:22:39,679 --> 00:22:44,240
dynamacy a little bit more flexibility

694
00:22:42,000 --> 00:22:45,760
and how to have that interaction with

695
00:22:44,240 --> 00:22:49,039
the players rather than it just being a

696
00:22:45,760 --> 00:22:50,799
one-way kind of uh mundane item yeah and

697
00:22:49,039 --> 00:22:52,720
you can always also just combine the two

698
00:22:50,799 --> 00:22:54,960
so say rather than being innate to them

699
00:22:52,720 --> 00:22:57,039
it could be an item so like for instance

700
00:22:54,960 --> 00:22:58,480
um the players i worked for part of a

701
00:22:57,039 --> 00:22:59,760
wizard's guild where they had a series

702
00:22:58,480 --> 00:23:01,600
of really powerful mages with an item

703
00:22:59,760 --> 00:23:03,679
called armor breakers and so what they

704
00:23:01,600 --> 00:23:04,400
were was like plus two equipment that if

705
00:23:03,679 --> 00:23:07,520
you

706
00:23:04,400 --> 00:23:09,280
exceeded the ac check

707
00:23:07,520 --> 00:23:10,720
on a roll it had an additional effect so

708
00:23:09,280 --> 00:23:13,919
like one of them casts funder wave if

709
00:23:10,720 --> 00:23:15,280
you exceeded the ac by three and so that

710
00:23:13,919 --> 00:23:17,760
was just a really powerful ability that

711
00:23:15,280 --> 00:23:19,280
the npc had and hey maybe the npc gives

712
00:23:17,760 --> 00:23:20,960
it to one of the players after like a

713
00:23:19,280 --> 00:23:23,600
really big quest or something

714
00:23:20,960 --> 00:23:26,559
oh man that's that's so like

715
00:23:23,600 --> 00:23:28,480
if say the ace is 15 they hit 15 16 or

716
00:23:26,559 --> 00:23:30,480
17 they hit they got 18 on their roll

717
00:23:28,480 --> 00:23:33,520
yeah yes they hit as normal but then 18

718
00:23:30,480 --> 00:23:36,240
and up they also cast thunder wave yep

719
00:23:33,520 --> 00:23:38,640
so like trip or something that's uh

720
00:23:36,240 --> 00:23:41,279
that's cool yeah

721
00:23:38,640 --> 00:23:42,320
um i'm gonna steal that

722
00:23:41,279 --> 00:23:44,460
she's gonna give credit to the

723
00:23:42,320 --> 00:23:46,960
show-n-flat podcast every time yeah

724
00:23:44,460 --> 00:23:48,880
[Laughter]

725
00:23:46,960 --> 00:23:50,720
and because you hold an 18 you get to

726
00:23:48,880 --> 00:23:52,080
cast thunder wave credits the show

727
00:23:50,720 --> 00:23:54,640
podcast

728
00:23:52,080 --> 00:23:56,400
[Laughter]

729
00:23:54,640 --> 00:23:58,480
exactly just like that i'll bring up a

730
00:23:56,400 --> 00:23:59,679
little watermark on my my discord camera

731
00:23:58,480 --> 00:24:01,679
as well

732
00:23:59,679 --> 00:24:02,880
so just so they know yeah thank you very

733
00:24:01,679 --> 00:24:06,159
much

734
00:24:02,880 --> 00:24:08,080
um i know that that is a very cool idea

735
00:24:06,159 --> 00:24:10,559
so yeah sorry thank you thank you for

736
00:24:08,080 --> 00:24:12,159
humoring me there and listening to me go

737
00:24:10,559 --> 00:24:14,320
round around the houses

738
00:24:12,159 --> 00:24:16,400
no it's not good a brain just just

739
00:24:14,320 --> 00:24:18,559
throwing out crazy things i'm thinking

740
00:24:16,400 --> 00:24:20,400
up on the spot but um

741
00:24:18,559 --> 00:24:22,480
yeah i mean i'm

742
00:24:20,400 --> 00:24:23,600
stoked because i felt like i've learned

743
00:24:22,480 --> 00:24:26,640
a lot and

744
00:24:23,600 --> 00:24:28,480
we've talked about a whole bunch already

745
00:24:26,640 --> 00:24:29,679
one one thing that i wanted to get your

746
00:24:28,480 --> 00:24:31,760
take on and again this is going to be a

747
00:24:29,679 --> 00:24:34,880
decent question i think because of the

748
00:24:31,760 --> 00:24:37,200
nature of our games

749
00:24:34,880 --> 00:24:39,120
so one of my notes was about pricing and

750
00:24:37,200 --> 00:24:40,559
pricing magical items and i already know

751
00:24:39,120 --> 00:24:43,919
what your answer's going to be but my

752
00:24:40,559 --> 00:24:45,360
hit i'll i'll ask the question anyway

753
00:24:43,919 --> 00:24:47,360
was that i think there's some broad

754
00:24:45,360 --> 00:24:48,720
guidance in xanathar's but really

755
00:24:47,360 --> 00:24:51,520
there's no

756
00:24:48,720 --> 00:24:53,679
yeah kind of hard written this costs x

757
00:24:51,520 --> 00:24:54,640
or even you know blue items cost y and

758
00:24:53,679 --> 00:24:56,320
greenland

759
00:24:54,640 --> 00:24:57,919
i never [ __ ] know what to cost items

760
00:24:56,320 --> 00:24:59,520
i just

761
00:24:57,919 --> 00:25:00,720
i don't even know at this point like

762
00:24:59,520 --> 00:25:02,400
that's another thing where i just make

763
00:25:00,720 --> 00:25:04,480
it cost x and i balance the entire

764
00:25:02,400 --> 00:25:06,480
economy over the prices i give players

765
00:25:04,480 --> 00:25:07,919
mm-hmm yeah as i that's what i thought

766
00:25:06,480 --> 00:25:10,640
that you would just eyeball it funnily

767
00:25:07,919 --> 00:25:12,400
enough but yes yeah yeah old man mcguppy

768
00:25:10,640 --> 00:25:15,520
this fish man that just like hey you

769
00:25:12,400 --> 00:25:17,360
want to buy some items

770
00:25:15,520 --> 00:25:19,440
yeah i i

771
00:25:17,360 --> 00:25:21,200
i am a fool because funnily enough that

772
00:25:19,440 --> 00:25:23,039
when they were in that elven city before

773
00:25:21,200 --> 00:25:25,039
um before us all being attacked by

774
00:25:23,039 --> 00:25:27,200
lovecraftian horrors they went to like a

775
00:25:25,039 --> 00:25:29,679
little minor magic shop and i'd set up

776
00:25:27,200 --> 00:25:31,679
a a bit of machiavellian of me i have to

777
00:25:29,679 --> 00:25:33,120
say but i'd provided a number of

778
00:25:31,679 --> 00:25:35,600
trinkets and baubles so we're not

779
00:25:33,120 --> 00:25:38,480
talking like you know legendary or even

780
00:25:35,600 --> 00:25:40,000
blue items mainly just gold and uncommon

781
00:25:38,480 --> 00:25:42,720
i like utility you know maybe about 10

782
00:25:40,000 --> 00:25:44,720
of the utility and aesthetic items but

783
00:25:42,720 --> 00:25:46,880
the total cost was more than the current

784
00:25:44,720 --> 00:25:50,320
gold they had which was a as i said a

785
00:25:46,880 --> 00:25:52,480
bit a bit mischievous of me to uh

786
00:25:50,320 --> 00:25:54,320
to meta in such a way but i wanted to

787
00:25:52,480 --> 00:25:56,720
force the interesting decision of well

788
00:25:54,320 --> 00:25:58,240
we've got a limited resource what should

789
00:25:56,720 --> 00:25:59,760
we buy without then how do we want to

790
00:25:58,240 --> 00:26:01,279
cut it do we want to get two weaker ones

791
00:25:59,760 --> 00:26:04,240
or one stronger one or whatever that's

792
00:26:01,279 --> 00:26:06,880
always the dilemma isn't it and uh

793
00:26:04,240 --> 00:26:08,799
to get to that you know obviously to to

794
00:26:06,880 --> 00:26:11,279
do that to achieve that interesting

795
00:26:08,799 --> 00:26:13,200
decision i had to know what to cost them

796
00:26:11,279 --> 00:26:15,840
and that was a rabbit hole i was not

797
00:26:13,200 --> 00:26:15,840
prepared for

798
00:26:16,159 --> 00:26:21,039
i mean i guess i could have attributed

799
00:26:18,799 --> 00:26:23,200
you know dan low's own cost homebrew

800
00:26:21,039 --> 00:26:24,799
cost to these items but then i don't

801
00:26:23,200 --> 00:26:26,799
know maybe for some reason at that time

802
00:26:24,799 --> 00:26:28,080
that seemed like more work and then

803
00:26:26,799 --> 00:26:29,919
actually trying to find the actual cost

804
00:26:28,080 --> 00:26:32,159
of the items was absolutely was actually

805
00:26:29,919 --> 00:26:33,760
more work so

806
00:26:32,159 --> 00:26:35,440
that's true yeah sometimes you just got

807
00:26:33,760 --> 00:26:36,880
to give up on that kind of stuff economy

808
00:26:35,440 --> 00:26:38,159
is just probably the most broken thing

809
00:26:36,880 --> 00:26:40,559
because you know it's hard to eyeball

810
00:26:38,159 --> 00:26:41,840
how much everything costs yeah yeah oh

811
00:26:40,559 --> 00:26:44,240
good i'm glad it's not just me because

812
00:26:41,840 --> 00:26:45,520
my economy is fine no no no yeah yeah i

813
00:26:44,240 --> 00:26:46,880
don't even know if my players have a use

814
00:26:45,520 --> 00:26:48,559
for money anymore

815
00:26:46,880 --> 00:26:51,279
yeah yeah i

816
00:26:48,559 --> 00:26:52,960
i i find that i guess if you want to

817
00:26:51,279 --> 00:26:54,640
stretch the terminology get the golden

818
00:26:52,960 --> 00:26:57,360
items and treasure and diamonds and that

819
00:26:54,640 --> 00:26:59,360
count as items yeah and i i always did

820
00:26:57,360 --> 00:27:01,200
find it a bit weird that you know like

821
00:26:59,360 --> 00:27:02,559
the the treasure tables and the rolling

822
00:27:01,200 --> 00:27:05,279
tables and all the loot in the books

823
00:27:02,559 --> 00:27:07,679
it's like you find 2 000 g's worth of

824
00:27:05,279 --> 00:27:09,760
gold and i there was always a niggling

825
00:27:07,679 --> 00:27:12,080
thought in the back of my head that like

826
00:27:09,760 --> 00:27:12,880
is that good because it doesn't sound

827
00:27:12,080 --> 00:27:14,000
great

828
00:27:12,880 --> 00:27:16,480
if you're playing like a one shot or

829
00:27:14,000 --> 00:27:17,840
even a short campaign like five sessions

830
00:27:16,480 --> 00:27:19,440
realistically

831
00:27:17,840 --> 00:27:20,480
unless you set up some there's a shop

832
00:27:19,440 --> 00:27:21,760
next door

833
00:27:20,480 --> 00:27:23,120
which is kind of contrived you may as

834
00:27:21,760 --> 00:27:24,799
well just skipped out them finding their

835
00:27:23,120 --> 00:27:26,640
gold and just just give them the money

836
00:27:24,799 --> 00:27:28,640
exactly yeah exactly right

837
00:27:26,640 --> 00:27:31,120
oh oh it's a longer term campaign like

838
00:27:28,640 --> 00:27:34,960
hours where eventually money becomes

839
00:27:31,120 --> 00:27:38,320
completely redundant anyway yeah so

840
00:27:34,960 --> 00:27:41,600
i could i just couldn't seem to find

841
00:27:38,320 --> 00:27:43,279
the particular game where that worked

842
00:27:41,600 --> 00:27:44,640
i mean you always got to see what does

843
00:27:43,279 --> 00:27:46,240
and doesn't work it also depends on the

844
00:27:44,640 --> 00:27:48,559
campaign

845
00:27:46,240 --> 00:27:50,720
obviously if you were running like excel

846
00:27:48,559 --> 00:27:52,159
spreadsheet campaign where you know you

847
00:27:50,720 --> 00:27:54,000
counted and you know that everything had

848
00:27:52,159 --> 00:27:56,000
a value and and

849
00:27:54,000 --> 00:27:58,799
managing finances was an element then

850
00:27:56,000 --> 00:28:01,039
yeah for sure i can see why you'd wanna

851
00:27:58,799 --> 00:28:02,480
have it but otherwise it's just like

852
00:28:01,039 --> 00:28:03,520
it's just like nothing it's just like

853
00:28:02,480 --> 00:28:05,200
you find the end of the dungeon here's

854
00:28:03,520 --> 00:28:06,080
2000 gold

855
00:28:05,200 --> 00:28:08,000
oh

856
00:28:06,080 --> 00:28:09,039
great

857
00:28:08,000 --> 00:28:10,320
it doesn't really

858
00:28:09,039 --> 00:28:12,720
it doesn't really strike it because i

859
00:28:10,320 --> 00:28:14,320
think the problem is is you need

860
00:28:12,720 --> 00:28:15,440
that in of itself

861
00:28:14,320 --> 00:28:17,679
in d and d

862
00:28:15,440 --> 00:28:19,919
isn't a reward it's

863
00:28:17,679 --> 00:28:21,919
predicated on there being a way to spend

864
00:28:19,919 --> 00:28:23,120
it which in of itself is determined by

865
00:28:21,919 --> 00:28:24,320
the dm

866
00:28:23,120 --> 00:28:26,399
so even though you might have given

867
00:28:24,320 --> 00:28:27,919
players 2000 gold you actually haven't

868
00:28:26,399 --> 00:28:29,840
given them the actual reward until

869
00:28:27,919 --> 00:28:31,840
you've given them a shot to spend it in

870
00:28:29,840 --> 00:28:33,440
which until they get there

871
00:28:31,840 --> 00:28:36,559
they don't know when or where that is

872
00:28:33,440 --> 00:28:38,399
which is just nothing yeah but yeah so i

873
00:28:36,559 --> 00:28:40,080
did i did do in that in that research of

874
00:28:38,399 --> 00:28:41,200
mine i did do a whole bunch of i googled

875
00:28:40,080 --> 00:28:42,399
and asked a whole bunch of people that

876
00:28:41,200 --> 00:28:44,480
said i need to price them and i got a

877
00:28:42,399 --> 00:28:46,799
number of good resources to doing so

878
00:28:44,480 --> 00:28:48,480
both specifics and broad

879
00:28:46,799 --> 00:28:51,120
but there's a there's a tt rpg i'm

880
00:28:48,480 --> 00:28:52,799
looking at a new one and the way they do

881
00:28:51,120 --> 00:28:54,559
things against

882
00:28:52,799 --> 00:28:57,600
against the dark master and the way they

883
00:28:54,559 --> 00:28:59,360
do things which you might like is

884
00:28:57,600 --> 00:29:01,600
from what i understand they just there's

885
00:28:59,360 --> 00:29:04,399
no monetary that there's no numerical

886
00:29:01,600 --> 00:29:05,600
value to money yeah based on your you

887
00:29:04,399 --> 00:29:07,360
know your kin

888
00:29:05,600 --> 00:29:09,600
your lineage your background all that

889
00:29:07,360 --> 00:29:12,240
kind of stuff determines

890
00:29:09,600 --> 00:29:13,840
kind of like a bracket you fall in and

891
00:29:12,240 --> 00:29:16,720
basically if something is in your

892
00:29:13,840 --> 00:29:18,399
bracket or lower you can afford it

893
00:29:16,720 --> 00:29:20,320
essentially and that's that's it really

894
00:29:18,399 --> 00:29:22,159
yeah yeah that's it's just it's also

895
00:29:20,320 --> 00:29:23,440
just like money all doesn't it's just

896
00:29:22,159 --> 00:29:25,120
weird bookkeeping where it doesn't

897
00:29:23,440 --> 00:29:26,480
matter until it does that's a good way

898
00:29:25,120 --> 00:29:29,120
of putting it doesn't matter until it

899
00:29:26,480 --> 00:29:31,700
does but then it's not fun

900
00:29:29,120 --> 00:29:34,969
exactly

901
00:29:31,700 --> 00:29:34,969
[Music]

902
00:29:37,560 --> 00:29:42,240
[Music]

903
00:29:40,799 --> 00:29:43,120
another thing

904
00:29:42,240 --> 00:29:44,880
there

905
00:29:43,120 --> 00:29:46,480
then around

906
00:29:44,880 --> 00:29:47,279
rarity

907
00:29:46,480 --> 00:29:48,320
so

908
00:29:47,279 --> 00:29:50,399
when you're

909
00:29:48,320 --> 00:29:53,039
santa claus and just throwing magic

910
00:29:50,399 --> 00:29:54,240
items at you out yet bag left right

911
00:29:53,039 --> 00:29:56,000
which is the image i have in my head of

912
00:29:54,240 --> 00:29:58,080
course relatively relative to the grinch

913
00:29:56,000 --> 00:29:59,120
which is me of course hoarding them all

914
00:29:58,080 --> 00:30:01,440
yes that's very accurate

915
00:29:59,120 --> 00:30:03,520
[Laughter]

916
00:30:01,440 --> 00:30:05,150
if i was any good at r i'd draw us in

917
00:30:03,520 --> 00:30:06,880
you know in that situation

918
00:30:05,150 --> 00:30:09,600
[Laughter]

919
00:30:06,880 --> 00:30:11,760
but uh so in terms of like rarity then

920
00:30:09,600 --> 00:30:13,600
does that even come into your equation

921
00:30:11,760 --> 00:30:15,520
of that or is that just just give them

922
00:30:13,600 --> 00:30:17,120
light i think they'll like

923
00:30:15,520 --> 00:30:18,480
i mean within the power level of

924
00:30:17,120 --> 00:30:20,559
obviously if it's like a damaging enemy

925
00:30:18,480 --> 00:30:22,480
give them a plus one or something

926
00:30:20,559 --> 00:30:23,440
yeah i also have a nara system so let me

927
00:30:22,480 --> 00:30:24,960
know what's good to talk where i

928
00:30:23,440 --> 00:30:26,320
actually if we want to get into like

929
00:30:24,960 --> 00:30:27,919
what to do with the items that they just

930
00:30:26,320 --> 00:30:29,279
don't really use anymore and how you

931
00:30:27,919 --> 00:30:31,200
find new uses for that because i

932
00:30:29,279 --> 00:30:32,640
actually have like a recycling magical

933
00:30:31,200 --> 00:30:34,399
item mechanic if you would like me to

934
00:30:32,640 --> 00:30:35,520
get into that oh yeah go ahead talk

935
00:30:34,399 --> 00:30:37,360
about that that'd be interesting to hear

936
00:30:35,520 --> 00:30:39,600
because that ties into something i was

937
00:30:37,360 --> 00:30:41,039
going to talk about later on so uh so

938
00:30:39,600 --> 00:30:42,640
what it is is they work for the guild

939
00:30:41,039 --> 00:30:43,760
and so a mechanic i came up with was

940
00:30:42,640 --> 00:30:45,440
because they kept collecting like

941
00:30:43,760 --> 00:30:46,480
different random artifacts and magical

942
00:30:45,440 --> 00:30:48,399
pieces is

943
00:30:46,480 --> 00:30:50,559
there is a forge and what they can do is

944
00:30:48,399 --> 00:30:53,039
they actually can give different magical

945
00:30:50,559 --> 00:30:54,720
items to be fused together to make new

946
00:30:53,039 --> 00:30:56,240
ones but what happens is the way it's

947
00:30:54,720 --> 00:30:59,200
fused is they have to call upon an

948
00:30:56,240 --> 00:31:01,120
elemental spirit that inhabits the items

949
00:30:59,200 --> 00:31:02,960
and so it turns it actually into like us

950
00:31:01,120 --> 00:31:05,039
i would say like a mini boss fight where

951
00:31:02,960 --> 00:31:06,960
they have to fight a creature that

952
00:31:05,039 --> 00:31:09,279
represents what the new item will do

953
00:31:06,960 --> 00:31:12,080
like for instance one player had a magic

954
00:31:09,279 --> 00:31:14,159
bow a plus one bow um and he later got

955
00:31:12,080 --> 00:31:16,640
like a plus two crossbow and he had like

956
00:31:14,159 --> 00:31:19,279
a healing potion of giant strength and

957
00:31:16,640 --> 00:31:21,039
so he combined the two into a potion and

958
00:31:19,279 --> 00:31:23,200
so he had to fight like this archer

959
00:31:21,039 --> 00:31:24,880
giant creature and then when he won you

960
00:31:23,200 --> 00:31:27,840
know he got this potion where once per

961
00:31:24,880 --> 00:31:29,760
day he can activate it and it give it

962
00:31:27,840 --> 00:31:31,360
super sizes his arm and flies like a

963
00:31:29,760 --> 00:31:32,960
giant arrow

964
00:31:31,360 --> 00:31:35,120
out but he had to beat the boss to be

965
00:31:32,960 --> 00:31:37,440
able to get that item yeah

966
00:31:35,120 --> 00:31:39,919
that is is i love it because it's

967
00:31:37,440 --> 00:31:42,320
classic like video game crafting oh yeah

968
00:31:39,919 --> 00:31:43,600
it's 100 super video game in there yeah

969
00:31:42,320 --> 00:31:45,600
yeah i like you know use the two

970
00:31:43,600 --> 00:31:47,120
reagents to create you know but you know

971
00:31:45,600 --> 00:31:48,320
warning these things will be consumed in

972
00:31:47,120 --> 00:31:51,760
the process do you want to continue i

973
00:31:48,320 --> 00:31:54,080
love i love that uh that's great um

974
00:31:51,760 --> 00:31:55,600
and presumably you're home brewing all

975
00:31:54,080 --> 00:31:57,679
the resultant items because there could

976
00:31:55,600 --> 00:31:59,679
be any number of combinations

977
00:31:57,679 --> 00:32:00,799
yeah so that's just been a mechanic i

978
00:31:59,679 --> 00:32:01,919
really liked in the players really love

979
00:32:00,799 --> 00:32:03,519
it because you know then they're

980
00:32:01,919 --> 00:32:04,799
checking you know they're remembering

981
00:32:03,519 --> 00:32:06,000
what they have because they have to go

982
00:32:04,799 --> 00:32:07,519
through their inventory and say oh i

983
00:32:06,000 --> 00:32:09,039
could use this and this and then runs up

984
00:32:07,519 --> 00:32:11,120
oh i forgot i have this really cool item

985
00:32:09,039 --> 00:32:13,279
like they i gave them like a it was like

986
00:32:11,120 --> 00:32:15,120
a grooming kit where if you applied it

987
00:32:13,279 --> 00:32:16,799
in the morning you would get plus one on

988
00:32:15,120 --> 00:32:18,080
your charisma checks

989
00:32:16,799 --> 00:32:19,279
so they like completely forgot they had

990
00:32:18,080 --> 00:32:20,720
that in them until they were like oh you

991
00:32:19,279 --> 00:32:21,519
should really start using this more you

992
00:32:20,720 --> 00:32:24,080
know

993
00:32:21,519 --> 00:32:26,480
it's part of my morning preparation

994
00:32:24,080 --> 00:32:28,720
after i've done a long rest i love that

995
00:32:26,480 --> 00:32:30,559
is also reassuring to hear because i've

996
00:32:28,720 --> 00:32:32,640
heard and it's the same with myself even

997
00:32:30,559 --> 00:32:34,720
though they don't have the the swimming

998
00:32:32,640 --> 00:32:35,840
pools of magical items your players do

999
00:32:34,720 --> 00:32:38,000
even so

1000
00:32:35,840 --> 00:32:40,240
my players regularly forget

1001
00:32:38,000 --> 00:32:42,559
that they're like oh [ __ ] yeah i forgot

1002
00:32:40,240 --> 00:32:44,480
i had those like i think the the rogue

1003
00:32:42,559 --> 00:32:46,080
again has got boots of elven kind and he

1004
00:32:44,480 --> 00:32:47,679
just yeah just completely forgets about

1005
00:32:46,080 --> 00:32:49,279
them half the time

1006
00:32:47,679 --> 00:32:51,360
so that is a very good

1007
00:32:49,279 --> 00:32:53,919
in universe way of getting them to dig

1008
00:32:51,360 --> 00:32:56,080
through their bags and exactly find out

1009
00:32:53,919 --> 00:32:57,919
what they've got yeah no i love that i

1010
00:32:56,080 --> 00:33:00,159
love that all this random magic [ __ ] in

1011
00:32:57,919 --> 00:33:01,919
their pockets

1012
00:33:00,159 --> 00:33:02,960
i'd love to have them like

1013
00:33:01,919 --> 00:33:04,640
oh you should do something where they

1014
00:33:02,960 --> 00:33:06,320
like overload the machine or maybe

1015
00:33:04,640 --> 00:33:08,000
there's like two like you know

1016
00:33:06,320 --> 00:33:09,600
incompatible items or they put three

1017
00:33:08,000 --> 00:33:11,919
items in then something

1018
00:33:09,600 --> 00:33:14,159
crazy happens maybe that's definitely an

1019
00:33:11,919 --> 00:33:15,600
interesting direction

1020
00:33:14,159 --> 00:33:18,240
so far limited to two because i also

1021
00:33:15,600 --> 00:33:20,960
have to think of like items then

1022
00:33:18,240 --> 00:33:22,480
yeah yeah yeah sure sure oh yeah sorry

1023
00:33:20,960 --> 00:33:24,320
i'm now like thinking about you're just

1024
00:33:22,480 --> 00:33:25,919
like i just i just want to play d d

1025
00:33:24,320 --> 00:33:28,000
right now

1026
00:33:25,919 --> 00:33:30,399
the curse the curse of running the show

1027
00:33:28,000 --> 00:33:30,820
is that is often the case of what

1028
00:33:30,399 --> 00:33:33,039
happens

1029
00:33:30,820 --> 00:33:34,399
[Laughter]

1030
00:33:33,039 --> 00:33:35,600
but for those

1031
00:33:34,399 --> 00:33:38,399
i think i think

1032
00:33:35,600 --> 00:33:40,720
that is a solution to power creep i

1033
00:33:38,399 --> 00:33:42,880
guess is one way to put it so and i

1034
00:33:40,720 --> 00:33:46,240
think that's quite inevitable especially

1035
00:33:42,880 --> 00:33:47,679
in longer form campaigns uh where

1036
00:33:46,240 --> 00:33:49,360
there's you know you're leveling up from

1037
00:33:47,679 --> 00:33:50,799
like one to ten one to twenty or

1038
00:33:49,360 --> 00:33:53,600
whatever and it isn't just a one shot

1039
00:33:50,799 --> 00:33:56,480
where the plus one long sword might seem

1040
00:33:53,600 --> 00:33:59,279
you know insane at level three

1041
00:33:56,480 --> 00:34:00,480
but then level seven onwards it doesn't

1042
00:33:59,279 --> 00:34:02,159
really make a difference someone's

1043
00:34:00,480 --> 00:34:05,120
taking a feat and they've got plus two

1044
00:34:02,159 --> 00:34:06,880
in there you know their primary skill so

1045
00:34:05,120 --> 00:34:08,000
my sword doesn't even do that

1046
00:34:06,880 --> 00:34:10,879
so like

1047
00:34:08,000 --> 00:34:12,879
in in in campaigns where there aren't

1048
00:34:10,879 --> 00:34:15,679
so many magic items or this you know

1049
00:34:12,879 --> 00:34:17,599
magic forge doesn't exist wha what have

1050
00:34:15,679 --> 00:34:18,879
you got any thoughts around like

1051
00:34:17,599 --> 00:34:20,879
how to

1052
00:34:18,879 --> 00:34:23,040
get around that or is your solution just

1053
00:34:20,879 --> 00:34:25,040
also to be like just chuck it it just

1054
00:34:23,040 --> 00:34:26,480
gets upgraded it's just a long it scales

1055
00:34:25,040 --> 00:34:28,000
with the players in a way you could do a

1056
00:34:26,480 --> 00:34:29,679
very video game thing where it scales

1057
00:34:28,000 --> 00:34:31,040
with the players well i mean that's why

1058
00:34:29,679 --> 00:34:33,359
i have that recycling mechanic because

1059
00:34:31,040 --> 00:34:34,960
even if an item isn't really powerful

1060
00:34:33,359 --> 00:34:36,240
enough you can merge it with other

1061
00:34:34,960 --> 00:34:38,480
unpowerful items and that's how you

1062
00:34:36,240 --> 00:34:40,000
might be able to get a plus two

1063
00:34:38,480 --> 00:34:42,480
so that's really what i have done and

1064
00:34:40,000 --> 00:34:45,119
then yeah just naturally just find new

1065
00:34:42,480 --> 00:34:47,599
tools and stuff and also i

1066
00:34:45,119 --> 00:34:49,440
the combat encounters are more i guess

1067
00:34:47,599 --> 00:34:50,639
cinematic so it's not super important

1068
00:34:49,440 --> 00:34:52,159
that they need to become more powerful

1069
00:34:50,639 --> 00:34:54,240
as long as they feel more powerful

1070
00:34:52,159 --> 00:34:55,599
mm-hmm and how how do you achieve that

1071
00:34:54,240 --> 00:34:57,440
how do you how do you achieve that

1072
00:34:55,599 --> 00:34:58,880
feeling for the players well yeah so

1073
00:34:57,440 --> 00:35:01,040
like i said like i dynamically change

1074
00:34:58,880 --> 00:35:02,640
the stats i encounters i make sure they

1075
00:35:01,040 --> 00:35:03,680
have weaknesses that play up to it so

1076
00:35:02,640 --> 00:35:05,359
you know if a player thinks that a

1077
00:35:03,680 --> 00:35:06,560
creature has a weakness and they don't

1078
00:35:05,359 --> 00:35:07,760
there's no reason why they can't have

1079
00:35:06,560 --> 00:35:10,960
that weakness to make the player feel

1080
00:35:07,760 --> 00:35:14,160
like they're clever mm-hmm you know

1081
00:35:10,960 --> 00:35:16,079
we play very different games

1082
00:35:14,160 --> 00:35:17,440
that's fair i just that you know it's

1083
00:35:16,079 --> 00:35:18,640
like when you don't prepare anything you

1084
00:35:17,440 --> 00:35:20,000
should at least let the players get the

1085
00:35:18,640 --> 00:35:21,040
most out of what they're trying to do

1086
00:35:20,000 --> 00:35:23,040
because it's not like they have anything

1087
00:35:21,040 --> 00:35:23,920
they're ruining yeah

1088
00:35:23,040 --> 00:35:25,680
i'm

1089
00:35:23,920 --> 00:35:27,680
so ambivalent right now because on the

1090
00:35:25,680 --> 00:35:30,560
one hand i'm jealous of your like

1091
00:35:27,680 --> 00:35:32,960
free-wheeling care you know carefree low

1092
00:35:30,560 --> 00:35:35,200
risk but high reward way of playing it

1093
00:35:32,960 --> 00:35:36,960
but then on the other hand i'm like

1094
00:35:35,200 --> 00:35:38,480
no but things have to be

1095
00:35:36,960 --> 00:35:40,480
you know

1096
00:35:38,480 --> 00:35:42,240
undeads are undeads and that's it and

1097
00:35:40,480 --> 00:35:44,000
you know they're weak to to radian

1098
00:35:42,240 --> 00:35:45,520
damage but resistant to bludgeoning

1099
00:35:44,000 --> 00:35:47,520
damage and that's that's

1100
00:35:45,520 --> 00:35:49,599
that's it that's my two my two sides and

1101
00:35:47,520 --> 00:35:51,760
my personality are now very much in

1102
00:35:49,599 --> 00:35:53,359
conflict so thanks

1103
00:35:51,760 --> 00:35:55,599
oh geez i'm sorry to bring such

1104
00:35:53,359 --> 00:35:56,839
struggles for your life yes yes first of

1105
00:35:55,599 --> 00:35:58,560
all dnd

1106
00:35:56,839 --> 00:36:01,200
problems that would be a good name for a

1107
00:35:58,560 --> 00:36:03,839
podcast yeah yeah yeah that's winte

1108
00:36:01,200 --> 00:36:06,640
first world edition yeah oh okay

1109
00:36:03,839 --> 00:36:08,720
trademark trademark uh right

1110
00:36:06,640 --> 00:36:10,079
thank you

1111
00:36:08,720 --> 00:36:11,680
okay so

1112
00:36:10,079 --> 00:36:13,040
this this question there might be a

1113
00:36:11,680 --> 00:36:14,640
little bit more up to your street in

1114
00:36:13,040 --> 00:36:17,440
which case then

1115
00:36:14,640 --> 00:36:19,520
do you have a favorite item

1116
00:36:17,440 --> 00:36:20,800
oh yeah so my favorite and this one just

1117
00:36:19,520 --> 00:36:22,560
completely can break the game it's

1118
00:36:20,800 --> 00:36:25,599
called nagrum staff

1119
00:36:22,560 --> 00:36:28,160
where uh do you have any guesses

1120
00:36:25,599 --> 00:36:29,200
presumably that's someone's name

1121
00:36:28,160 --> 00:36:30,000
um

1122
00:36:29,200 --> 00:36:31,760
but

1123
00:36:30,000 --> 00:36:34,800
outside of that no

1124
00:36:31,760 --> 00:36:37,760
so it is a staff that when it touches an

1125
00:36:34,800 --> 00:36:40,240
object within your size or smaller or i

1126
00:36:37,760 --> 00:36:42,560
guess medium or smaller it allows you to

1127
00:36:40,240 --> 00:36:45,510
cast polymorph to turn it into any other

1128
00:36:42,560 --> 00:36:49,040
object that it is an anagram of

1129
00:36:45,510 --> 00:36:49,040
[Laughter]

1130
00:36:50,160 --> 00:36:52,320
okay

1131
00:36:51,200 --> 00:36:54,720
okay

1132
00:36:52,320 --> 00:36:57,200
oh man again that's like

1133
00:36:54,720 --> 00:36:59,200
there's a theme appearing here uh like a

1134
00:36:57,200 --> 00:37:00,880
wordplay theme for you i know i'm

1135
00:36:59,200 --> 00:37:04,079
gradually like working out what ticks

1136
00:37:00,880 --> 00:37:06,240
your boxes right okay okay uh i'm not

1137
00:37:04,079 --> 00:37:08,320
very good with spelling so as the zephyr

1138
00:37:06,240 --> 00:37:09,920
thing should have really painted a good

1139
00:37:08,320 --> 00:37:11,680
picture of earlier on so i'm struggling

1140
00:37:09,920 --> 00:37:14,560
to think of one off the top of my head

1141
00:37:11,680 --> 00:37:17,760
uh what what use cases have have you had

1142
00:37:14,560 --> 00:37:18,960
so far with that sure so like there was

1143
00:37:17,760 --> 00:37:21,920
a golem

1144
00:37:18,960 --> 00:37:24,000
where they were able to bestow life into

1145
00:37:21,920 --> 00:37:25,280
it by changing part of the earth into a

1146
00:37:24,000 --> 00:37:26,880
heart

1147
00:37:25,280 --> 00:37:28,640
ah

1148
00:37:26,880 --> 00:37:29,599
so that's one where it's like if you you

1149
00:37:28,640 --> 00:37:31,760
just have to let it go because you're

1150
00:37:29,599 --> 00:37:33,359
going to break a lot of stuff yeah but

1151
00:37:31,760 --> 00:37:35,040
it's also the players it's a lot of work

1152
00:37:33,359 --> 00:37:37,040
to find good combinations so it's really

1153
00:37:35,040 --> 00:37:39,520
one of those where either they don't use

1154
00:37:37,040 --> 00:37:40,640
it or they have a very very clever idea

1155
00:37:39,520 --> 00:37:42,320
yeah

1156
00:37:40,640 --> 00:37:44,160
yeah i can imagine

1157
00:37:42,320 --> 00:37:46,400
it being

1158
00:37:44,160 --> 00:37:48,880
uh you can't really plan for that as the

1159
00:37:46,400 --> 00:37:50,560
dm i would say you just it's a good it's

1160
00:37:48,880 --> 00:37:51,599
a good like one shot or maybe a

1161
00:37:50,560 --> 00:37:53,040
two-parter where you let them think

1162
00:37:51,599 --> 00:37:55,839
about uses and then if they break things

1163
00:37:53,040 --> 00:37:57,599
in the second session it's fine

1164
00:37:55,839 --> 00:37:59,040
it reminds me of like those those those

1165
00:37:57,599 --> 00:38:00,640
video games where you can draw you you

1166
00:37:59,040 --> 00:38:02,800
type in what item you want to appear and

1167
00:38:00,640 --> 00:38:04,320
it just appears and you can use it

1168
00:38:02,800 --> 00:38:06,079
it's that similar thing let me just

1169
00:38:04,320 --> 00:38:08,640
completely change the

1170
00:38:06,079 --> 00:38:10,560
uh the world here okay do you know why

1171
00:38:08,640 --> 00:38:11,520
it's called nagrum i presume it's an

1172
00:38:10,560 --> 00:38:15,200
anagram

1173
00:38:11,520 --> 00:38:17,200
of anagram yeah yeah okay good good

1174
00:38:15,200 --> 00:38:18,880
i'm gonna obviously in post cut all this

1175
00:38:17,200 --> 00:38:21,680
out and say well it's an anagram of

1176
00:38:18,880 --> 00:38:22,960
anagram of course and

1177
00:38:21,680 --> 00:38:24,240
it actually would work differently

1178
00:38:22,960 --> 00:38:25,760
though in the uk because you spell some

1179
00:38:24,240 --> 00:38:27,839
words different so

1180
00:38:25,760 --> 00:38:30,240
uh well maybe just the you right you

1181
00:38:27,839 --> 00:38:32,240
drop the news over there which would

1182
00:38:30,240 --> 00:38:34,400
make things more difficult i would

1183
00:38:32,240 --> 00:38:35,359
imagine man spelling really isn't my

1184
00:38:34,400 --> 00:38:37,610
forte

1185
00:38:35,359 --> 00:38:40,640
if that isn't patently obvious already

1186
00:38:37,610 --> 00:38:43,440
[Laughter]

1187
00:38:40,640 --> 00:38:45,599
uh i see i knew i knew that you like as

1188
00:38:43,440 --> 00:38:47,440
soon as i asked you like boom i know

1189
00:38:45,599 --> 00:38:49,599
here's my favorite item of all time

1190
00:38:47,440 --> 00:38:51,359
that's now i know

1191
00:38:49,599 --> 00:38:53,119
yeah another one i really liked is um it

1192
00:38:51,359 --> 00:38:57,200
was a fedora where if you tap if you

1193
00:38:53,119 --> 00:38:57,200
tipped it it would cast zone of truth

1194
00:38:58,320 --> 00:39:02,900
no one ever no one ever used it i'm just

1195
00:39:00,880 --> 00:39:05,680
here to interrogate you milady

1196
00:39:02,900 --> 00:39:07,440
[Laughter]

1197
00:39:05,680 --> 00:39:08,960
uh okay

1198
00:39:07,440 --> 00:39:10,560
though i think i think there's a

1199
00:39:08,960 --> 00:39:12,800
homebrew item in the campaign i play in

1200
00:39:10,560 --> 00:39:15,200
that the guy the the dm has given one of

1201
00:39:12,800 --> 00:39:16,880
the players and it's it's a hat funnily

1202
00:39:15,200 --> 00:39:19,359
enough and you can make

1203
00:39:16,880 --> 00:39:21,359
like three spectral birds fly around it

1204
00:39:19,359 --> 00:39:22,560
like proper looney tunes comic book

1205
00:39:21,359 --> 00:39:24,560
style of

1206
00:39:22,560 --> 00:39:28,920
like you're being dizzy essentially and

1207
00:39:24,560 --> 00:39:28,920
that's it that's like it's gimmick

1208
00:39:30,240 --> 00:39:33,920
what about then

1209
00:39:32,160 --> 00:39:35,200
obviously none of your own well maybe

1210
00:39:33,920 --> 00:39:37,040
some of your own maybe you did make some

1211
00:39:35,200 --> 00:39:38,240
mistakes in the past but in terms of

1212
00:39:37,040 --> 00:39:40,079
like let's go to the other end of the

1213
00:39:38,240 --> 00:39:41,599
scale then like bad items do you think

1214
00:39:40,079 --> 00:39:43,760
there are any like

1215
00:39:41,599 --> 00:39:47,359
i know bad is you know subjective and

1216
00:39:43,760 --> 00:39:48,960
relative but i'll leave you to define

1217
00:39:47,359 --> 00:39:51,119
the scope but

1218
00:39:48,960 --> 00:39:53,359
what items have you not enjoyed either

1219
00:39:51,119 --> 00:39:55,200
creating or using or your players using

1220
00:39:53,359 --> 00:39:56,720
so that's a really good question i think

1221
00:39:55,200 --> 00:39:58,800
really the problem is if you make items

1222
00:39:56,720 --> 00:40:00,720
that are too complicated or too obscure

1223
00:39:58,800 --> 00:40:03,040
so that's really where you get into that

1224
00:40:00,720 --> 00:40:05,200
oh i forgot i had this where they're not

1225
00:40:03,040 --> 00:40:07,040
impactful enough they're not interesting

1226
00:40:05,200 --> 00:40:08,319
you know it's also a problem where

1227
00:40:07,040 --> 00:40:10,079
players will get paranoid about saving

1228
00:40:08,319 --> 00:40:11,280
it for later you know hoard it i feel

1229
00:40:10,079 --> 00:40:12,560
like potions are really the only

1230
00:40:11,280 --> 00:40:13,920
exception where players know they can

1231
00:40:12,560 --> 00:40:15,760
just use it because they are frequent

1232
00:40:13,920 --> 00:40:17,680
enough but sometimes you know they'll

1233
00:40:15,760 --> 00:40:19,280
just hold on to like a massive damage

1234
00:40:17,680 --> 00:40:20,400
item or a massive buff item just because

1235
00:40:19,280 --> 00:40:22,079
they're like i don't know when i need

1236
00:40:20,400 --> 00:40:23,680
this like this boss fight's going pretty

1237
00:40:22,079 --> 00:40:25,359
well i don't need to you know give

1238
00:40:23,680 --> 00:40:27,359
myself plus two for this combat and

1239
00:40:25,359 --> 00:40:29,599
never have it again so that's really why

1240
00:40:27,359 --> 00:40:32,319
i've tried to weigh towards items that

1241
00:40:29,599 --> 00:40:33,680
have weird uses but are

1242
00:40:32,319 --> 00:40:35,599
reasonable on how much you can use them

1243
00:40:33,680 --> 00:40:37,520
so that they feel rewarded and not have

1244
00:40:35,599 --> 00:40:39,119
to be paranoid about is this the best

1245
00:40:37,520 --> 00:40:40,400
time i can use it

1246
00:40:39,119 --> 00:40:42,000
yeah there's nothing worse than having

1247
00:40:40,400 --> 00:40:44,400
something and then not really being able

1248
00:40:42,000 --> 00:40:46,000
to use it and doubly worse if it's you

1249
00:40:44,400 --> 00:40:47,520
they're making you not be able to use it

1250
00:40:46,000 --> 00:40:49,200
because you're you're holding it which

1251
00:40:47,520 --> 00:40:50,160
is such a classic you know that's

1252
00:40:49,200 --> 00:40:52,079
everybody

1253
00:40:50,160 --> 00:40:54,960
suffers from that at some point he'd be

1254
00:40:52,079 --> 00:40:56,800
in video games with ttrpgs um i think my

1255
00:40:54,960 --> 00:40:59,599
guys have had a potion of

1256
00:40:56,800 --> 00:41:01,200
invisibility for like 30 sessions and

1257
00:40:59,599 --> 00:41:03,200
yeah that's something the players never

1258
00:41:01,200 --> 00:41:04,240
will use yeah yeah i'll be knocking

1259
00:41:03,200 --> 00:41:06,400
around in the bottom of their bag of

1260
00:41:04,240 --> 00:41:08,240
holding foot until the credits roll yeah

1261
00:41:06,400 --> 00:41:10,240
yeah i think so maybe there's drink it

1262
00:41:08,240 --> 00:41:11,520
at the end just for fun yeah well that's

1263
00:41:10,240 --> 00:41:13,280
the fun of the final bosses then you can

1264
00:41:11,520 --> 00:41:15,119
just stack it on everything just do

1265
00:41:13,280 --> 00:41:17,040
everything and then one shot it yeah

1266
00:41:15,119 --> 00:41:18,240
yeah so i i think i definitely agree

1267
00:41:17,040 --> 00:41:20,319
there that having

1268
00:41:18,240 --> 00:41:22,319
reusable items makes sense because it

1269
00:41:20,319 --> 00:41:24,640
lessens that burden of well if this

1270
00:41:22,319 --> 00:41:26,319
doesn't work i'm screwed and the players

1271
00:41:24,640 --> 00:41:28,160
have enough of that with spell slots

1272
00:41:26,319 --> 00:41:29,839
like there's already enough of like

1273
00:41:28,160 --> 00:41:32,000
here's a fourth level spell

1274
00:41:29,839 --> 00:41:33,760
[ __ ] the enemy made this save well that

1275
00:41:32,000 --> 00:41:35,839
was a waste of that slot today which you

1276
00:41:33,760 --> 00:41:37,040
know which is already enough of

1277
00:41:35,839 --> 00:41:39,359
a resource

1278
00:41:37,040 --> 00:41:41,119
experiment so i think having items that

1279
00:41:39,359 --> 00:41:43,440
are a bit more flexible than that

1280
00:41:41,119 --> 00:41:44,480
definitely the way to go there yeah how

1281
00:41:43,440 --> 00:41:46,560
about you is there any items you

1282
00:41:44,480 --> 00:41:49,200
regretted giving your players oh

1283
00:41:46,560 --> 00:41:51,280
so you know funnily enough

1284
00:41:49,200 --> 00:41:52,319
yes one came to mind

1285
00:41:51,280 --> 00:41:54,560
right then because you said

1286
00:41:52,319 --> 00:41:56,480
over-complicating items and that is a

1287
00:41:54,560 --> 00:41:57,839
pitfall you know i i like doing this

1288
00:41:56,480 --> 00:41:59,200
podcast because i like

1289
00:41:57,839 --> 00:42:01,920
letting other people learn from my

1290
00:41:59,200 --> 00:42:04,560
mistakes and this is one where i feel

1291
00:42:01,920 --> 00:42:07,440
it's not you know egregious but it it

1292
00:42:04,560 --> 00:42:09,839
definitely is one where

1293
00:42:07,440 --> 00:42:12,400
in my in my campaign there are

1294
00:42:09,839 --> 00:42:14,560
eight or ten basically super magical

1295
00:42:12,400 --> 00:42:16,240
macguffin artifacts

1296
00:42:14,560 --> 00:42:18,640
and the players on the request together

1297
00:42:16,240 --> 00:42:19,280
they got one and

1298
00:42:18,640 --> 00:42:21,839
i

1299
00:42:19,280 --> 00:42:23,520
i think i'd picked it up in my head a

1300
00:42:21,839 --> 00:42:25,760
little bit more than necessary so i

1301
00:42:23,520 --> 00:42:27,119
wanted it to be like oh it does this but

1302
00:42:25,760 --> 00:42:29,440
it needs a little bit more so it does

1303
00:42:27,119 --> 00:42:32,800
this as well and it's a suit of armor

1304
00:42:29,440 --> 00:42:35,760
but it it does a whole bunch of really

1305
00:42:32,800 --> 00:42:37,599
niche context specific things that

1306
00:42:35,760 --> 00:42:40,880
really aren't getting seen the light of

1307
00:42:37,599 --> 00:42:42,960
day so yeah it really swung from like

1308
00:42:40,880 --> 00:42:45,200
this is sick to

1309
00:42:42,960 --> 00:42:46,640
oh yeah he's got that evil armor on and

1310
00:42:45,200 --> 00:42:49,040
that's what it's boiled down to and

1311
00:42:46,640 --> 00:42:50,880
that's kind of sad to have this [ __ ]

1312
00:42:49,040 --> 00:42:53,040
yeah to have this like really cool big

1313
00:42:50,880 --> 00:42:54,960
you know centerpiece item

1314
00:42:53,040 --> 00:42:56,400
boiled down to he's wearing big spiky

1315
00:42:54,960 --> 00:42:57,920
i'm a lull

1316
00:42:56,400 --> 00:43:00,240
and that's a failing on my part which is

1317
00:42:57,920 --> 00:43:02,079
why uh you know it's it's it's good

1318
00:43:00,240 --> 00:43:03,680
opportunity to have these these

1319
00:43:02,079 --> 00:43:04,480
discussions and these thoughts because

1320
00:43:03,680 --> 00:43:08,000
it's

1321
00:43:04,480 --> 00:43:10,079
so everyone can can not do that

1322
00:43:08,000 --> 00:43:11,440
but yeah so it was basically like plus

1323
00:43:10,079 --> 00:43:13,359
some ac

1324
00:43:11,440 --> 00:43:16,560
and because it was like you know ancient

1325
00:43:13,359 --> 00:43:18,160
and fiendish he has

1326
00:43:16,560 --> 00:43:19,200
telepathy

1327
00:43:18,160 --> 00:43:22,160
with

1328
00:43:19,200 --> 00:43:24,720
fiends within 60 foot which of course

1329
00:43:22,160 --> 00:43:27,359
has just led him to going is it a fiend

1330
00:43:24,720 --> 00:43:29,040
no next enemy is it a fiend no this is

1331
00:43:27,359 --> 00:43:30,880
just the shopkeeper

1332
00:43:29,040 --> 00:43:32,480
is it a fiend okay this one is flying

1333
00:43:30,880 --> 00:43:34,960
with leathery wings but it's technically

1334
00:43:32,480 --> 00:43:37,520
a demon so no

1335
00:43:34,960 --> 00:43:40,160
so yeah that's led to just like so far

1336
00:43:37,520 --> 00:43:42,079
just a disappointment um which is well

1337
00:43:40,160 --> 00:43:43,440
done down low great um

1338
00:43:42,079 --> 00:43:46,480
and then there's another one that means

1339
00:43:43,440 --> 00:43:48,400
another ability where it's like if he

1340
00:43:46,480 --> 00:43:51,440
is subject to a an effect that would

1341
00:43:48,400 --> 00:43:53,280
move him so like thunder wave or even

1342
00:43:51,440 --> 00:43:55,440
being just shoved

1343
00:43:53,280 --> 00:43:57,680
he is i think it's just a like flower

1344
00:43:55,440 --> 00:43:59,440
immune or like immune to the first 10

1345
00:43:57,680 --> 00:44:01,440
foot of movement or something

1346
00:43:59,440 --> 00:44:03,040
um which again sounds great on paper

1347
00:44:01,440 --> 00:44:05,119
it's like i can't be pushed anymore

1348
00:44:03,040 --> 00:44:07,040
except that every creature you're going

1349
00:44:05,119 --> 00:44:09,839
to fight from now on won't ever have

1350
00:44:07,040 --> 00:44:09,839
that ability here

1351
00:44:10,560 --> 00:44:14,880
so finding those items which

1352
00:44:13,280 --> 00:44:18,640
as we've touched upon earlier on are

1353
00:44:14,880 --> 00:44:19,680
like always useful and always fun to use

1354
00:44:18,640 --> 00:44:22,480
i think

1355
00:44:19,680 --> 00:44:24,720
is is tricky and so

1356
00:44:22,480 --> 00:44:26,640
setting dependent yeah

1357
00:44:24,720 --> 00:44:28,240
exactly but uh yeah you still find

1358
00:44:26,640 --> 00:44:29,200
success you know i would say more often

1359
00:44:28,240 --> 00:44:30,560
than not they're at least excited

1360
00:44:29,200 --> 00:44:32,000
because it's just fun to find an item

1361
00:44:30,560 --> 00:44:33,680
and then you know when you give them so

1362
00:44:32,000 --> 00:44:36,480
many it's it's actually not that big a

1363
00:44:33,680 --> 00:44:37,680
deal some of them aren't successful

1364
00:44:36,480 --> 00:44:40,079
really you're really layering on the

1365
00:44:37,680 --> 00:44:42,319
benefits here of your like uh

1366
00:44:40,079 --> 00:44:43,720
multi-item

1367
00:44:42,319 --> 00:44:46,480
it's great not having to prepare

1368
00:44:43,720 --> 00:44:47,599
[Laughter]

1369
00:44:46,480 --> 00:44:49,839
um

1370
00:44:47,599 --> 00:44:52,480
none of the others really spring to mind

1371
00:44:49,839 --> 00:44:54,720
to me the only other thing that i'm

1372
00:44:52,480 --> 00:44:57,599
not super keen on is straight plus plus

1373
00:44:54,720 --> 00:45:00,160
weapons which is a symptom of not having

1374
00:44:57,599 --> 00:45:02,160
as many items as you because the few

1375
00:45:00,160 --> 00:45:03,839
they do find i want them to be

1376
00:45:02,160 --> 00:45:04,800
spectacular which i know after what i've

1377
00:45:03,839 --> 00:45:08,000
just said

1378
00:45:04,800 --> 00:45:09,920
that even that fails sometimes but

1379
00:45:08,000 --> 00:45:11,920
to me you know a plus one item isn't

1380
00:45:09,920 --> 00:45:14,880
especially that level nine soon to be

1381
00:45:11,920 --> 00:45:17,760
ten so oh mazel tov that's a big big big

1382
00:45:14,880 --> 00:45:19,440
level yes yeah thank you uh i'll let

1383
00:45:17,760 --> 00:45:20,240
them know because they think every level

1384
00:45:19,440 --> 00:45:21,440
up is

1385
00:45:20,240 --> 00:45:24,160
something they should be getting every

1386
00:45:21,440 --> 00:45:25,920
episode anyway um but yes no i don't

1387
00:45:24,160 --> 00:45:27,440
know they just seem a bit uninspired to

1388
00:45:25,920 --> 00:45:29,040
me but

1389
00:45:27,440 --> 00:45:32,079
having that extra flavor like you talked

1390
00:45:29,040 --> 00:45:34,000
about earlier on is is maybe my fix to

1391
00:45:32,079 --> 00:45:37,200
it's it's a plus one but

1392
00:45:34,000 --> 00:45:39,359
oh and it's it's a plus one and

1393
00:45:37,200 --> 00:45:40,560
uh i feel like there's a dm skilled

1394
00:45:39,359 --> 00:45:43,119
product in that

1395
00:45:40,560 --> 00:45:44,720
plus and or something like that you know

1396
00:45:43,119 --> 00:45:46,880
weapon plus and or something like that

1397
00:45:44,720 --> 00:45:48,560
is the name that sounds all right uh and

1398
00:45:46,880 --> 00:45:50,560
it's it's a list of plus plus items that

1399
00:45:48,560 --> 00:45:52,960
have got little flourishes on them to do

1400
00:45:50,560 --> 00:45:55,359
other bits and bobs which i know

1401
00:45:52,960 --> 00:45:58,560
i've read before a lot of

1402
00:45:55,359 --> 00:46:00,880
people say you know to give a plus items

1403
00:45:58,560 --> 00:46:02,720
some extra flavor is is you know

1404
00:46:00,880 --> 00:46:04,800
describe them they are you know like

1405
00:46:02,720 --> 00:46:06,480
dracula's sword that's ornate and this

1406
00:46:04,800 --> 00:46:07,520
then it's got gems set down here but

1407
00:46:06,480 --> 00:46:10,000
that's so

1408
00:46:07,520 --> 00:46:11,520
i love it because i love theming and

1409
00:46:10,000 --> 00:46:13,040
aesthetic and stuff but the moment

1410
00:46:11,520 --> 00:46:14,400
you're in combat and again depending on

1411
00:46:13,040 --> 00:46:16,079
the player that could just be forgotten

1412
00:46:14,400 --> 00:46:18,400
about in an instant and is therefore

1413
00:46:16,079 --> 00:46:20,640
back to being nothing so um and that

1414
00:46:18,400 --> 00:46:22,319
makes sense yeah i will think about this

1415
00:46:20,640 --> 00:46:23,200
now i want to go back and think about it

1416
00:46:22,319 --> 00:46:24,319
uh

1417
00:46:23,200 --> 00:46:25,520
but um

1418
00:46:24,319 --> 00:46:27,599
on that

1419
00:46:25,520 --> 00:46:28,960
a similar train of thought

1420
00:46:27,599 --> 00:46:31,839
there are some

1421
00:46:28,960 --> 00:46:35,599
items which

1422
00:46:31,839 --> 00:46:36,480
uh almost like essential adventuring kit

1423
00:46:35,599 --> 00:46:38,000
so

1424
00:46:36,480 --> 00:46:39,280
i mean i presume your players have got a

1425
00:46:38,000 --> 00:46:40,400
bag of holding

1426
00:46:39,280 --> 00:46:42,079
uh

1427
00:46:40,400 --> 00:46:43,599
i don't think they do actually oh no

1428
00:46:42,079 --> 00:46:45,200
come on you can't you can't you can't

1429
00:46:43,599 --> 00:46:47,119
spend 15 minutes talking about how many

1430
00:46:45,200 --> 00:46:49,119
items your lucky players get and not and

1431
00:46:47,119 --> 00:46:51,200
they don't have a bag of holding yeah

1432
00:46:49,119 --> 00:46:52,800
they probably do

1433
00:46:51,200 --> 00:46:54,000
what is this upside down world i'm

1434
00:46:52,800 --> 00:46:55,520
living

1435
00:46:54,000 --> 00:46:57,280
at some point at least it's not an issue

1436
00:46:55,520 --> 00:46:58,319
where they fit everything

1437
00:46:57,280 --> 00:46:59,520
well that's the thing is they keep

1438
00:46:58,319 --> 00:47:00,880
merging all their items so they actually

1439
00:46:59,520 --> 00:47:03,040
don't have a ton of magic items on them

1440
00:47:00,880 --> 00:47:04,400
at all times ah are they making a lot of

1441
00:47:03,040 --> 00:47:06,240
use out of that thing then that forge

1442
00:47:04,400 --> 00:47:08,240
yeah yeah

1443
00:47:06,240 --> 00:47:10,240
that's cool i was gonna well i was gonna

1444
00:47:08,240 --> 00:47:13,040
say like i i seem to think that

1445
00:47:10,240 --> 00:47:14,560
basically a bag of holding is

1446
00:47:13,040 --> 00:47:16,960
uh

1447
00:47:14,560 --> 00:47:19,119
mandatory adventures baby's first magic

1448
00:47:16,960 --> 00:47:21,599
item yeah yeah for sure and then then

1449
00:47:19,119 --> 00:47:23,760
that kind of begs the question of like

1450
00:47:21,599 --> 00:47:26,240
for for newer dms it's just lost in the

1451
00:47:23,760 --> 00:47:28,160
in the uh in the dungeon masters guide

1452
00:47:26,240 --> 00:47:29,760
but it takes a little bit of experience

1453
00:47:28,160 --> 00:47:32,319
to to find it and to see it and to

1454
00:47:29,760 --> 00:47:34,480
realize that it's super useful and they

1455
00:47:32,319 --> 00:47:36,400
should really have one uh

1456
00:47:34,480 --> 00:47:38,000
so on and so on

1457
00:47:36,400 --> 00:47:39,599
i don't know it almost seems like it

1458
00:47:38,000 --> 00:47:42,400
should have it's like there should be

1459
00:47:39,599 --> 00:47:44,480
their own section in the dmg that says

1460
00:47:42,400 --> 00:47:45,760
like these are

1461
00:47:44,480 --> 00:47:48,640
really

1462
00:47:45,760 --> 00:47:50,319
typical useful adventuring items that

1463
00:47:48,640 --> 00:47:52,559
you might want to think about having

1464
00:47:50,319 --> 00:47:54,559
with your players

1465
00:47:52,559 --> 00:47:56,960
what do you think about that or my wider

1466
00:47:54,559 --> 00:47:58,240
mark there oh god i don't even know how

1467
00:47:56,960 --> 00:48:00,000
to take that one in

1468
00:47:58,240 --> 00:48:01,440
we've we've said so many interesting

1469
00:48:00,000 --> 00:48:03,680
things that one might be a little too

1470
00:48:01,440 --> 00:48:03,680
much

1471
00:48:04,480 --> 00:48:08,880
it's happened i finally got to this

1472
00:48:06,160 --> 00:48:11,440
place as a host where i'm

1473
00:48:08,880 --> 00:48:15,440
i'm bamboozling the guest

1474
00:48:11,440 --> 00:48:15,440
questions this filthy yankee i am

1475
00:48:16,640 --> 00:48:20,720
um because like every every campaign

1476
00:48:18,720 --> 00:48:22,160
i've played in there's a bag holding how

1477
00:48:20,720 --> 00:48:24,559
many players put the bag holding in a

1478
00:48:22,160 --> 00:48:26,400
bag of holding well not many because i

1479
00:48:24,559 --> 00:48:28,000
think there's a meta understanding there

1480
00:48:26,400 --> 00:48:29,599
that it's probably uh

1481
00:48:28,000 --> 00:48:30,000
not a good idea but that doesn't stop

1482
00:48:29,599 --> 00:48:32,400
players

1483
00:48:30,000 --> 00:48:35,040
[Laughter]

1484
00:48:32,400 --> 00:48:36,960
uh he was who's i was i was recording

1485
00:48:35,040 --> 00:48:39,119
recently and a guest was telling me that

1486
00:48:36,960 --> 00:48:40,559
um one of their players

1487
00:48:39,119 --> 00:48:42,160
uh one of their players they had two

1488
00:48:40,559 --> 00:48:43,839
bags holding in the party

1489
00:48:42,160 --> 00:48:45,760
one of the owners of one of them went

1490
00:48:43,839 --> 00:48:48,079
down was killed or incapacitated and

1491
00:48:45,760 --> 00:48:49,920
whatnot and to transport the body they

1492
00:48:48,079 --> 00:48:51,359
slung it in the other bag of holding and

1493
00:48:49,920 --> 00:48:53,040
it wasn't until they were slung in that

1494
00:48:51,359 --> 00:48:54,559
they were like oh

1495
00:48:53,040 --> 00:48:55,839
[ __ ] didn't that person have their own

1496
00:48:54,559 --> 00:48:56,720
bagger holding

1497
00:48:55,839 --> 00:48:58,880
uh

1498
00:48:56,720 --> 00:49:00,839
so there's i mean i guess it can happen

1499
00:48:58,880 --> 00:49:02,960
you know benignly

1500
00:49:00,839 --> 00:49:04,400
innocently just know people usually will

1501
00:49:02,960 --> 00:49:06,480
do that like to self-sacrifice

1502
00:49:04,400 --> 00:49:08,079
themselves to take down a big bad it's

1503
00:49:06,480 --> 00:49:10,319
little you know get eaten on purpose and

1504
00:49:08,079 --> 00:49:12,319
then you know create the tactical nuke

1505
00:49:10,319 --> 00:49:13,599
yay

1506
00:49:12,319 --> 00:49:14,800
tactical nuke

1507
00:49:13,599 --> 00:49:16,800
um

1508
00:49:14,800 --> 00:49:18,720
yeah that's okay now i can't have my

1509
00:49:16,800 --> 00:49:19,839
players listen to this because they'll

1510
00:49:18,720 --> 00:49:21,359
go out and

1511
00:49:19,839 --> 00:49:22,640
desperately try and find a second one

1512
00:49:21,359 --> 00:49:24,000
and then that's where i'm gonna have to

1513
00:49:22,640 --> 00:49:25,370
be like oh didn't you know you've got

1514
00:49:24,000 --> 00:49:29,440
the only one anyway

1515
00:49:25,370 --> 00:49:31,680
[Laughter]

1516
00:49:29,440 --> 00:49:34,000
yeah so all i mean is that like they're

1517
00:49:31,680 --> 00:49:37,119
just they're just like sending stones as

1518
00:49:34,000 --> 00:49:38,800
well which i i know again if you have a

1519
00:49:37,119 --> 00:49:40,480
you know one or two spellcasters in your

1520
00:49:38,800 --> 00:49:41,680
party they diminish in

1521
00:49:40,480 --> 00:49:44,880
usefulness

1522
00:49:41,680 --> 00:49:47,119
as the levels go on but for most newbie

1523
00:49:44,880 --> 00:49:48,800
parties it feels like they're just

1524
00:49:47,119 --> 00:49:51,520
they're just like mandatory adventuring

1525
00:49:48,800 --> 00:49:53,359
kit yeah what i'm getting at is if most

1526
00:49:51,520 --> 00:49:56,000
adventurers need this mandatory

1527
00:49:53,359 --> 00:49:57,280
adventuring kit it just is like

1528
00:49:56,000 --> 00:49:58,960
i'm really i'm struggling to articulate

1529
00:49:57,280 --> 00:50:00,800
but it's just like not boring in a way

1530
00:49:58,960 --> 00:50:02,160
but like just a given it's not it takes

1531
00:50:00,800 --> 00:50:03,920
the mystique away from them a little bit

1532
00:50:02,160 --> 00:50:05,760
and i i don't know whether that was ever

1533
00:50:03,920 --> 00:50:08,640
intended i mean i feel like you need to

1534
00:50:05,760 --> 00:50:10,240
have some sort of baseline to really be

1535
00:50:08,640 --> 00:50:12,079
able to play with it because if players

1536
00:50:10,240 --> 00:50:14,480
don't have a sense of normality how are

1537
00:50:12,079 --> 00:50:15,760
they supposed to know what isn't normal

1538
00:50:14,480 --> 00:50:17,280
i mean people in the real world go

1539
00:50:15,760 --> 00:50:19,280
hiking with the same things and the hike

1540
00:50:17,280 --> 00:50:20,720
is still exciting

1541
00:50:19,280 --> 00:50:22,319
you know it's what you do on the hike

1542
00:50:20,720 --> 00:50:23,920
that makes it interesting and who you're

1543
00:50:22,319 --> 00:50:26,240
with it's the friends we make along the

1544
00:50:23,920 --> 00:50:27,440
way exactly so i i think it's perfectly

1545
00:50:26,240 --> 00:50:29,119
fine if everyone starts with the same

1546
00:50:27,440 --> 00:50:31,440
items and there is of course times where

1547
00:50:29,119 --> 00:50:32,720
you can play around with that but yeah i

1548
00:50:31,440 --> 00:50:33,839
i really don't think it's that big of a

1549
00:50:32,720 --> 00:50:34,800
deal

1550
00:50:33,839 --> 00:50:37,200
okay

1551
00:50:34,800 --> 00:50:38,720
okay i might because i'm

1552
00:50:37,200 --> 00:50:41,119
longer term planning to run this

1553
00:50:38,720 --> 00:50:43,119
campaign again and where did i

1554
00:50:41,119 --> 00:50:46,400
at some point they got given them by an

1555
00:50:43,119 --> 00:50:47,760
npc and i think i might just mandate in

1556
00:50:46,400 --> 00:50:49,920
the next group of players i'm just going

1557
00:50:47,760 --> 00:50:51,680
to say and you get the speaking stones

1558
00:50:49,920 --> 00:50:54,000
and you get the bag of holding and then

1559
00:50:51,680 --> 00:50:55,359
just be like that it's done and i don't

1560
00:50:54,000 --> 00:50:57,839
have to worry about it before you've

1561
00:50:55,359 --> 00:50:59,359
even started you guys have who cares it

1562
00:50:57,839 --> 00:51:01,280
was a long-lost relic blah blah blah

1563
00:50:59,359 --> 00:51:03,359
your grandma found it in the basement

1564
00:51:01,280 --> 00:51:05,040
whatever doesn't matter you've got and

1565
00:51:03,359 --> 00:51:06,079
then we don't i don't have to have this

1566
00:51:05,040 --> 00:51:08,480
hello

1567
00:51:06,079 --> 00:51:10,400
i'm your friendly neighborhood

1568
00:51:08,480 --> 00:51:14,160
yeah quest guide here's your items that

1569
00:51:10,400 --> 00:51:15,280
you'll need uh that's all right

1570
00:51:14,160 --> 00:51:16,960
i heard

1571
00:51:15,280 --> 00:51:18,720
uh again this is this is gonna be an

1572
00:51:16,960 --> 00:51:20,559
interesting question i think well for me

1573
00:51:18,720 --> 00:51:22,480
at least for you it's probably boring as

1574
00:51:20,559 --> 00:51:24,640
hell but um

1575
00:51:22,480 --> 00:51:27,040
i mentioned earlier on the like the loot

1576
00:51:24,640 --> 00:51:30,960
table was the roll tables for you're in

1577
00:51:27,040 --> 00:51:33,040
a dragons hoard bro for what you find

1578
00:51:30,960 --> 00:51:34,880
actually this could go either way do you

1579
00:51:33,040 --> 00:51:37,119
do you use those

1580
00:51:34,880 --> 00:51:40,000
uh no okay i just i already know what

1581
00:51:37,119 --> 00:51:41,280
they're finding ah okay that's that's

1582
00:51:40,000 --> 00:51:43,040
different i might pretend they're all

1583
00:51:41,280 --> 00:51:44,559
though ah

1584
00:51:43,040 --> 00:51:46,720
okay okay

1585
00:51:44,559 --> 00:51:48,960
because that that's very good segue

1586
00:51:46,720 --> 00:51:50,480
there because what i was building to is

1587
00:51:48,960 --> 00:51:52,400
i'm

1588
00:51:50,480 --> 00:51:54,000
a fan of having

1589
00:51:52,400 --> 00:51:55,119
like the magical items make sense which

1590
00:51:54,000 --> 00:51:56,400
is probably why there's less of them

1591
00:51:55,119 --> 00:51:58,640
because i don't haven't been to very

1592
00:51:56,400 --> 00:52:00,400
exotic places yet but i always like the

1593
00:51:58,640 --> 00:52:02,319
magic items to make sense in the world

1594
00:52:00,400 --> 00:52:05,839
and where they are and it's not just

1595
00:52:02,319 --> 00:52:07,680
like a random nine live stealer on a

1596
00:52:05,839 --> 00:52:09,200
skeleton on a skeleton in the middle of

1597
00:52:07,680 --> 00:52:11,440
a dungeon somewhere

1598
00:52:09,200 --> 00:52:13,520
that's like what the [ __ ] why is this

1599
00:52:11,440 --> 00:52:15,200
this is this is this is a

1600
00:52:13,520 --> 00:52:17,119
screw the rest of the dungeon we're done

1601
00:52:15,200 --> 00:52:19,680
like

1602
00:52:17,119 --> 00:52:20,800
so does that is that why you already

1603
00:52:19,680 --> 00:52:22,960
know what they're going to get because

1604
00:52:20,800 --> 00:52:24,240
it makes sense in context

1605
00:52:22,960 --> 00:52:25,920
yeah because again everything is

1606
00:52:24,240 --> 00:52:28,160
tailored around the player experience so

1607
00:52:25,920 --> 00:52:29,599
it's like i want to try and give them

1608
00:52:28,160 --> 00:52:31,200
it's also when there are holes and what

1609
00:52:29,599 --> 00:52:32,640
they can do do you don't really want to

1610
00:52:31,200 --> 00:52:34,079
put up to risk because this could cause

1611
00:52:32,640 --> 00:52:35,280
legitimate issues for the party or make

1612
00:52:34,079 --> 00:52:36,640
it that they have trouble interacting

1613
00:52:35,280 --> 00:52:38,240
with future elements

1614
00:52:36,640 --> 00:52:39,760
so that's why you just want to give it

1615
00:52:38,240 --> 00:52:41,200
to them and then you know there's still

1616
00:52:39,760 --> 00:52:42,800
a sense of randomness for when they're

1617
00:52:41,200 --> 00:52:43,839
crafting these items and that's when you

1618
00:52:42,800 --> 00:52:45,119
kind of have to be like all right how

1619
00:52:43,839 --> 00:52:46,400
did these two items interact which is

1620
00:52:45,119 --> 00:52:47,599
you know effectively almost random

1621
00:52:46,400 --> 00:52:49,440
because you don't know what the players

1622
00:52:47,599 --> 00:52:51,599
want to merge

1623
00:52:49,440 --> 00:52:53,920
yeah yeah so for example earlier when i

1624
00:52:51,599 --> 00:52:56,079
mentioned that like dagger poison which

1625
00:52:53,920 --> 00:52:59,680
was in the kobold dungeon which you know

1626
00:52:56,079 --> 00:53:01,680
koppel was known for their crafty poison

1627
00:52:59,680 --> 00:53:04,559
traps and daggers and

1628
00:53:01,680 --> 00:53:07,359
so that that made super perfect sense to

1629
00:53:04,559 --> 00:53:08,720
be there yeah rather than like

1630
00:53:07,359 --> 00:53:10,079
you know a lot of bastard sword or a

1631
00:53:08,720 --> 00:53:11,599
long sword or a great axe or something

1632
00:53:10,079 --> 00:53:13,200
which these three foot cobalts

1633
00:53:11,599 --> 00:53:14,800
definitely aren't using so why on earth

1634
00:53:13,200 --> 00:53:17,920
have they got

1635
00:53:14,800 --> 00:53:20,400
great x so i that's why i

1636
00:53:17,920 --> 00:53:22,640
cherry pick i would say

1637
00:53:20,400 --> 00:53:26,480
so like every every magical item is is

1638
00:53:22,640 --> 00:53:28,240
predetermined so i'm very much at the

1639
00:53:26,480 --> 00:53:30,079
you know it creates more work for me

1640
00:53:28,240 --> 00:53:31,599
because i have to go round about and and

1641
00:53:30,079 --> 00:53:34,800
be like what would make sense here but

1642
00:53:31,599 --> 00:53:37,599
then what's still good for the party and

1643
00:53:34,800 --> 00:53:39,440
you know they have fun and get useful

1644
00:53:37,599 --> 00:53:40,160
you know use out of

1645
00:53:39,440 --> 00:53:43,200
but

1646
00:53:40,160 --> 00:53:45,839
it's yeah probably more work than maybe

1647
00:53:43,200 --> 00:53:47,280
required potentially overkill yeah

1648
00:53:45,839 --> 00:53:49,440
exactly

1649
00:53:47,280 --> 00:53:50,960
and then and then finally uh and that's

1650
00:53:49,440 --> 00:53:54,079
the should be interesting again

1651
00:53:50,960 --> 00:53:56,559
in xanathar's guide to everything they

1652
00:53:54,079 --> 00:53:59,119
brought out they they included a bunch

1653
00:53:56,559 --> 00:54:01,520
of like common and uncommon magical

1654
00:53:59,119 --> 00:54:04,160
items like yeah just just aesthetic and

1655
00:54:01,520 --> 00:54:05,839
theming and vibey ones do you have many

1656
00:54:04,160 --> 00:54:09,200
of those not those specific ones but

1657
00:54:05,839 --> 00:54:10,480
those similar in in style

1658
00:54:09,200 --> 00:54:12,000
uh do you mind giving me an example i

1659
00:54:10,480 --> 00:54:14,079
just i haven't read that book oh no

1660
00:54:12,000 --> 00:54:16,240
worries so there's there's like the cape

1661
00:54:14,079 --> 00:54:17,680
of billowing and it's literally like as

1662
00:54:16,240 --> 00:54:19,440
an action you can cause your cape to

1663
00:54:17,680 --> 00:54:20,640
billow you know majestically like a

1664
00:54:19,440 --> 00:54:25,599
superhero

1665
00:54:20,640 --> 00:54:28,079
or there's a uh there's a pipe of

1666
00:54:25,599 --> 00:54:29,760
smoke monsters where when you puff like

1667
00:54:28,079 --> 00:54:32,240
it's like gandalf's pipe and you can

1668
00:54:29,760 --> 00:54:34,559
cause the smoke to take the form of

1669
00:54:32,240 --> 00:54:36,799
various things there's

1670
00:54:34,559 --> 00:54:39,599
the wand of conducting and it's like you

1671
00:54:36,799 --> 00:54:40,960
know uh wind waker zelda wind waker wand

1672
00:54:39,599 --> 00:54:43,359
where you can just throw it you can just

1673
00:54:40,960 --> 00:54:44,559
wave it in the air and everybody hears

1674
00:54:43,359 --> 00:54:46,720
music

1675
00:54:44,559 --> 00:54:48,160
i think there's one that's like a it's a

1676
00:54:46,720 --> 00:54:49,920
walking cane

1677
00:54:48,160 --> 00:54:50,960
but it can turn into just a regular long

1678
00:54:49,920 --> 00:54:52,880
sword

1679
00:54:50,960 --> 00:54:55,440
so i know there's like stealth

1680
00:54:52,880 --> 00:54:57,599
yeah you know elements there but most of

1681
00:54:55,440 --> 00:55:00,000
them oh there's like a

1682
00:54:57,599 --> 00:55:02,079
i call it a chrono band but it's um an

1683
00:55:00,000 --> 00:55:03,920
orb of time or something that allows the

1684
00:55:02,079 --> 00:55:05,839
person just to know the time of day at

1685
00:55:03,920 --> 00:55:07,520
any given moment oh that's really great

1686
00:55:05,839 --> 00:55:09,520
and also there's one for direction as

1687
00:55:07,520 --> 00:55:10,640
well a compass essentially that works

1688
00:55:09,520 --> 00:55:12,480
you know whether it's not magical it's

1689
00:55:10,640 --> 00:55:14,079
just a compass

1690
00:55:12,480 --> 00:55:15,280
but it's like if you're on the ground or

1691
00:55:14,079 --> 00:55:17,200
wherever wherever you can always it

1692
00:55:15,280 --> 00:55:20,400
always points to wherever you need it to

1693
00:55:17,200 --> 00:55:23,359
point to blah blah so those kind of like

1694
00:55:20,400 --> 00:55:24,880
uh soft magical items that aren't like

1695
00:55:23,359 --> 00:55:26,160
here's a mechanical benefit or here's

1696
00:55:24,880 --> 00:55:29,040
something that could change the tide of

1697
00:55:26,160 --> 00:55:30,400
combat it is it's very much like i have

1698
00:55:29,040 --> 00:55:32,640
a capability because i'm like that's

1699
00:55:30,400 --> 00:55:35,060
sick oh i spent 300 golden looking like

1700
00:55:32,640 --> 00:55:36,559
a superhero all the time yes please

1701
00:55:35,060 --> 00:55:38,880
[Laughter]

1702
00:55:36,559 --> 00:55:40,720
um i'm not sure i would say maybe one

1703
00:55:38,880 --> 00:55:42,480
that's in that kind of tier was i gave

1704
00:55:40,720 --> 00:55:44,079
my players like these rbg potions where

1705
00:55:42,480 --> 00:55:45,200
they kept randomly changing colors so

1706
00:55:44,079 --> 00:55:49,160
when they drank them they could roll on

1707
00:55:45,200 --> 00:55:49,160
the magic wild table once

1708
00:55:50,079 --> 00:55:54,720
how how did that go i think one got the

1709
00:55:52,400 --> 00:55:56,480
teleport ability for six minutes and an

1710
00:55:54,720 --> 00:55:56,930
r1 grew eight feet

1711
00:55:56,480 --> 00:55:58,079
uh

1712
00:55:56,930 --> 00:56:00,559
[Music]

1713
00:55:58,079 --> 00:56:02,640
grew to eight feet okay but he was he

1714
00:56:00,559 --> 00:56:05,200
was uh he was seven foot four so it

1715
00:56:02,640 --> 00:56:07,040
wasn't quite as impressive

1716
00:56:05,200 --> 00:56:08,640
that that's the kind of growth that like

1717
00:56:07,040 --> 00:56:11,200
when you see your mum next she goes oh

1718
00:56:08,640 --> 00:56:12,480
boy haven't you grown yeah yeah yes six

1719
00:56:11,200 --> 00:56:14,960
inches

1720
00:56:12,480 --> 00:56:14,960
i checked

1721
00:56:15,359 --> 00:56:18,240
okay cool well um is there anything you

1722
00:56:17,200 --> 00:56:20,000
wanted to talk about that we might have

1723
00:56:18,240 --> 00:56:21,839
missed no i think that truly covered

1724
00:56:20,000 --> 00:56:24,720
everything yeah

1725
00:56:21,839 --> 00:56:26,880
awesome awesome well thank you so much

1726
00:56:24,720 --> 00:56:28,559
david that was that was very uh

1727
00:56:26,880 --> 00:56:30,960
interesting and entertaining and it's

1728
00:56:28,559 --> 00:56:34,400
always good as a host to be

1729
00:56:30,960 --> 00:56:38,000
uh i mean this nicely challenged on my

1730
00:56:34,400 --> 00:56:39,520
status quo so i very do appreciate your

1731
00:56:38,000 --> 00:56:41,920
joining me on this journey for this

1732
00:56:39,520 --> 00:56:44,079
episode yeah i had an absolute blast

1733
00:56:41,920 --> 00:56:45,359
thank you so much for having me on the

1734
00:56:44,079 --> 00:56:47,920
show it was really fun to be able to

1735
00:56:45,359 --> 00:56:49,520
talk to about d and d ah awesome awesome

1736
00:56:47,920 --> 00:56:52,079
my pleasure uh is there anything you

1737
00:56:49,520 --> 00:56:53,760
would like to promote yes absolutely i'd

1738
00:56:52,079 --> 00:56:55,839
love to promote my show shown in flop as

1739
00:56:53,760 --> 00:56:57,920
we talked about where um as i said it's

1740
00:56:55,839 --> 00:57:00,000
the start of the show my host and i read

1741
00:56:57,920 --> 00:57:01,839
a lot of kind of usually pretty bad

1742
00:57:00,000 --> 00:57:03,359
manga but sometimes we find some gems

1743
00:57:01,839 --> 00:57:05,119
with a guest we've had some really fun

1744
00:57:03,359 --> 00:57:08,079
people we had sean from anime out of

1745
00:57:05,119 --> 00:57:09,520
context we've had jeffrow from mother's

1746
00:57:08,079 --> 00:57:11,280
basement was a really exciting guest we

1747
00:57:09,520 --> 00:57:12,720
had tim bat from the worst of idea of

1748
00:57:11,280 --> 00:57:14,319
all time and we're actually going to

1749
00:57:12,720 --> 00:57:16,000
have one of the creators of dragon ball

1750
00:57:14,319 --> 00:57:18,480
z the abridged series coming on the show

1751
00:57:16,000 --> 00:57:20,799
in a few weeks so uh we've got some

1752
00:57:18,480 --> 00:57:21,839
really exciting uh episodes coming up

1753
00:57:20,799 --> 00:57:23,920
too

1754
00:57:21,839 --> 00:57:27,680
amazing awesome that sounds

1755
00:57:23,920 --> 00:57:29,760
very exciting so as usual check out all

1756
00:57:27,680 --> 00:57:31,520
the links to david and training flop in

1757
00:57:29,760 --> 00:57:34,160
the episode description i very much

1758
00:57:31,520 --> 00:57:36,960
encourage you to check them out

1759
00:57:34,160 --> 00:57:39,240
yeah we're on spotify itunes youtube

1760
00:57:36,960 --> 00:57:41,280
patreon or um and our website is

1761
00:57:39,240 --> 00:57:42,799
shonenflop.com yeah made sure as soon as

1762
00:57:41,280 --> 00:57:45,280
i we made the show i was like let me buy

1763
00:57:42,799 --> 00:57:46,960
the url nice and easy yeah yeah and you

1764
00:57:45,280 --> 00:57:50,240
can find us on twitter at showdown

1765
00:57:46,960 --> 00:57:51,359
flopcast amazing so yep uh for for your

1766
00:57:50,240 --> 00:57:53,599
convenience everything will be in the

1767
00:57:51,359 --> 00:57:56,079
episode description perfect thank you

1768
00:57:53,599 --> 00:57:59,520
david once more for joining us thank you

1769
00:57:56,079 --> 00:58:02,640
everybody for listening at home

1770
00:57:59,520 --> 00:58:04,319
as usual like follow review subscribe

1771
00:58:02,640 --> 00:58:08,000
all that lovely stuff thank you all for

1772
00:58:04,319 --> 00:58:09,839
listening and good night good night and

1773
00:58:08,000 --> 00:58:12,280
now it's time for the patreon shout outs

1774
00:58:09,839 --> 00:58:14,480
once again thank you to matt street at

1775
00:58:12,280 --> 00:58:15,280
mpstreet88 on twitter for supporting the

1776
00:58:14,480 --> 00:58:16,559
show

1777
00:58:15,280 --> 00:58:19,559
if you need support running your

1778
00:58:16,559 --> 00:58:21,760
personal or business schedule head to

1779
00:58:19,559 --> 00:58:23,440
virtualtimehustle.com or on instagram to

1780
00:58:21,760 --> 00:58:25,599
make that difference between should do

1781
00:58:23,440 --> 00:58:27,440
and done boss it better with support

1782
00:58:25,599 --> 00:58:29,760
from cat who will help you get back that

1783
00:58:27,440 --> 00:58:31,200
essential time you've been searching for

1784
00:58:29,760 --> 00:58:33,040
if you would like to support what we do

1785
00:58:31,200 --> 00:58:35,760
and get four shout outs a month head

1786
00:58:33,040 --> 00:58:37,359
over to patreon.com thinking critically

1787
00:58:35,760 --> 00:58:40,319
or you can just buy me a coffee at

1788
00:58:37,359 --> 00:58:42,559
kofi.com thinking critically

1789
00:58:40,319 --> 00:58:45,680
i would also like to humbly request that

1790
00:58:42,559 --> 00:58:47,520
you drop me a rating on spotify which is

1791
00:58:45,680 --> 00:58:49,119
a thing now you can do on the mobile app

1792
00:58:47,520 --> 00:58:52,000
or just a

1793
00:58:49,119 --> 00:58:54,559
like subscribe follow

1794
00:58:52,000 --> 00:58:57,200
shout out tell your friends anything

1795
00:58:54,559 --> 00:58:58,640
would be hugely appreciated probably

1796
00:58:57,200 --> 00:59:04,280
more than the other stuff to be honest

1797
00:58:58,640 --> 00:59:04,280
so thanks again for listening and bye

1798
00:59:04,640 --> 00:59:11,760
[Applause]

1799
00:59:11,630 --> 00:59:16,729
[Music]

1800
00:59:11,760 --> 00:59:16,729
[Applause]

1801
00:59:18,900 --> 00:59:26,820
[Music]

David Weinberger

A long-time DND player I'm also the host of the Shonen Flop podcast, a show where we review lesser known manga.